Name Set ImageFile Color Cost ConvertedCost Type Power Toughness Rarity Note Script Text PackStuff
Abhorrent Exhumer AFM 81 B 2B 3 Creature - Zombie 3 2 C Engorge (As this enters, mill three cards, then exile a card from among the milled cards.) When Abhorrent Exhumer enters, if it engorged a creature card, you may return target creature card from your graveyard to your hand.
Abolishers of Sin AFM 1 W 5W 6 Creature - Human Cleric 3 6 U At the beginning of your end step, you may pay W. If you do, exile target creature you control, then return that card to the battlefield under your control.
Accursed Existence AFM 82 B 3BB 5 Enchantment R Cast from Exile reminder/spawn Can Be Cast From Exile If a nontoken creature you don't control would die, exile it instead. Once each turn, you may cast a card exiled with Accursed Existence.
Accursed Phantasm AFM 2 W 4W 5 Creature - Spirit Cleric 3 3 U Spawn Spirit/spawn 1/1 white Spirit AFM Flying 2W, Exile a non-Spirit creature card from your graveyard: Create a 1/1 white Spirit creature token with flying.
Allagras, Tidal Master AFM 41 U 3UU 5 Legendary Planeswalker - Allagras 4 M yInitialize/ccgreen=4+1, Spawn Merfolk/ccgreen+1;/spawn 1/1 blue Merfolk AFM-1/ccgreen-1-7, Emblem Get/ccgreen-7;/spawn Allagras Emblem AFM [+1]: Create a 1/1 blue Merfolk creature token with “When this creature dies, draw a card, then discard a card.” [-1]: Target creature gets -2/-0 until your next upkeep and attacks during its controller's next turn if able. [-7]: You get an emblem with “Creatures your opponents control get -4/-0 and attack each turn if able.”
Allagras' Vanguard AFM 42 U 4U 5 Creature - Merfolk 3 2 U Spawn two Merfolk tokens/spawnx2 1/1 blue Merfolk AFM When Allagras' Vanguard enters, create two 1/1 blue Merfolk creature tokens with “When this creature dies, draw a card, then discard a card”.
Arcane Dexterity AFM 43 U 3U 4 Enchantment - Aura C Enchant creature Enchanted creature gets +1/+1 and has flying and prowess.
Arcane Rebound AFM 44 U 2UU 4 Instant R Counter target spell. If that spell is countered this way, until the end of your next turn the next spell you cast that shares a type with it costs X less to cast, where X is the countered spell's mana value.
Arcanist's Dispersal AFM 45 U 1U 2 Instant U Counter target spell unless its controller pays 2. Reprise 3U (As you cast an instant or sorcery spell, you may exile one card with reprise from your graveyard and pay its reprise cost. If you do, add its effects to that spell.)
Assault on Prosania AFM 3 W WW 2 Instant U Target player sacrifices an attacking creature. Bulwark - That player sacrifices two attacking creatures instead if you control a creature with toughness 4 or greater.
Atemporal Blade AFM 225 4 4 Artifact - Equipment C Vanishing 4 (This permanent enters with four time counters on it. At the beginning of your upkeep, remove a time counter from it. When the last is removed, sacrifice it.) Equipped creature gets +3/+3. Equip 2
Bane of Sanity AFM 83 B 3B 4 Creature - Zombie 2 2 U Engorge (As this enters, mill three cards, then exile a card from among the milled cards.) When Bane of Sanity enters, if it engorged a creature card, target player discards two cards.
Barbarian Hoarders AFM 200 WR 1RW 3 Creature - Human Barbarian Warrior 3 2 C When Barbarian Hoarders enters, you may attach target Equipment you control to it.
Barbaric Dexterity AFM 4 W 2W 3 Instant U Until end of turn, target creature gets +1/+1 for each Equipment attached to it and gains flying and first strike.
Barge Engulfer AFM 46 U 5U 6 Creature - Serpent 5 5 C Defender Discard a card: Barge Engulfer can attack as though it didn't have defender until end of turn.
Batrest, Fellor Leader AFM 201 WR 5RW 7 Legendary Creature - Human Barbarian Warrior 1 1 M Spawn Astrina, Forged for Glory/spawn Astrina, Forged for Glory AFM Batrest, Fellor Leader gets +1/+1 for each Equipment attached to it. When Batrest enters, create Astrina, Forged for Glory, a legendary colorless Equipment artifact token with “Equipped creature gets +4/+4 and has first strike and lifelink” and equip 4. Attach it to Batrest.
Batrest's Forgemaster AFM 202 WR 4RW 6 Creature - Human Barbarian Warrior 5 5 R When Batrest's Forgemaster enters, you may search your library for an Equipment card, reveal it, put it into your hand, then shuffle. Whenever Batrest's Forgemaster attacks, Equipment spells you cast this turn cost 2 less to cast.
Beragnian Blizzard AFM 47 U 4U 5 Instant C Tap up to two target creatures. They don't untap during their controller's next untap step. Reprise 3U (As you cast an instant or sorcery spell, you may exile one card with reprise from your graveyard and pay its reprise cost. If you do, add its effects to that spell.)
Beragnian Brawlmaster AFM 203 WR 2RW 4 Creature - Human Barbarian Warrior 3 3 R Whenever Beragnian Brawlmaster or another Warrior you control enters, that Warrior fights target creature an opponent controls. RW: Target Warrior creature gets +1/+1 until end of turn.
Beragnian Intimidator AFM 120 R 5R 6 Creature - Human Barbarian Warrior 5 4 C Armed - Whenever Beragnian Intimidator attacks, if it's equipped, target creature can't block this turn.
Beragnian Savage AFM 121 R R 1 Creature - Human Barbarian Warrior 1 1 C Armed - Beragnian Savage gets +1/+0 and has first strike as long as it's equipped.
Blade of Reolem AFM 84 B 1B 2 Creature - Elf Rogue 1 1 C When Blade of Reolem dies, target opponent discards a card at random.
Blood Servant AFM 85 B 1B 2 Creature - Zombie 2 2 C Engorge (As this enters, mill three cards, then exile a card from among the milled cards.) When Blood Servant enters, if it engorged a creature card, you draw a card and you lose 2 life.
Bloodchill Risen AFM 48 U 4U 5 Creature - Zombie 4 3 C Engorge (As this enters, mill three cards, then exile a card from among the milled cards.) When Bloodchill Risen enters, if it engorged an instant card, return target creature to its owner's hand.
Bloodrite Fiend AFM 86 B 5B 6 Creature - Vampire 4 2 C Flying 1, Sacrifice another creature: Regenerate target Vampire.
Bloodthirsty Berserkers AFM 160 G 5G 6 Creature - Human Barbarian Warrior 5 4 U Trample Bloodthirsty Berserkers can't be blocked by more than one creature.
Bolstered Stockpiles AFM 5 W 2WW 4 Enchantment R Each creature you control gets +1/+1 for each permanent attached to it.
Bone Saw AFM 226 0 0 Artifact - Equipment C Equipped creature gets +1/+0. Equip 1 (1: Attach to target creature you control. Equip only as a sorcery.)
Budding Echomage AFM 49 U 1U 2 Creature - Human Wizard 2 1 U 3U, T: Copy target instant or sorcery spell you control. You may choose new targets for the copy.
Builder's Blessing AFM 6 W 3W 4 Enchantment U Untapped creatures you control get +0/+2.
Burn with Rage AFM 122 R 3R 4 Instant C Target creature you control gets +1/+0 until end of turn. It deals damage equal to its power to another target creature.
Cannon Fodder AFM 123 R 3RR 5 Enchantment U 2R, Sacrifice an artifact or creature: It deals 2 damage to any target.
Cease Conflict AFM 7 W 1WW 3 Enchantment - Aura C Enchant creature Enchanted creature can't attack or block. 3W: Attach Cease Conflict to target creature.
Chillwhisper Witch AFM 50 U 2U 3 Creature - Zombie Wizard 2 3 U Engorge (As this enters, mill three cards, then exile a card from among the milled cards.) Spells you cast that share a type with the card Chillwhisper Witch engorged cost 1 less to cast.
Chronomancer's Bauble AFM 227 1 1 Artifact U 2, T, Sacrifice Chronomancer's Bauble: For each permanent with a time counter on it, you may put a time counter on that permanent or remove a time counter from it.
Chronomancer Adept AFM 51 U 5U 6 Creature - Human Wizard 3 3 R When Chronomancer Adept enters, put a time counter on each permanent you control with a time counter on it. Whenever a permanent with vanishing you control leaves the battlefield, you may draw a card.
Chronowing Phoenix AFM 124 R 1RR 3 Creature - Phoenix 3 3 R Flying Vanishing 3 (This creature enters with three time counters on it. At the beginning of your upkeep, remove a time counter from it. When the last is removed, sacrifice it.) If Chronowing Phoenix would die while it had no time counters on it, instead exile it, then return it to the battlefield.
Clanleader of Beragnos AFM 125 R RR 2 Creature - Goblin 2 2 U Armed - Other Goblin creatures you control get +1/+1 and have haste as long as Clanleader of Beragnos is equipped.
Clashborn Stormling AFM 52 U 2U 3 Creature - Elemental 2 3 C Flying Vanishing 3 (This creature enters with three time counters on it. At the beginning of your upkeep, remove a time counter from it. When the last is removed, sacrifice it.)
Close Escape AFM 53 U 2U 3 Sorcery C Target creature gets +2/+0 until end of turn and can't be blocked this turn.
Collapsing Ground AFM 246 0 Land U T: Add C. 1, T, Return Collapsing Ground to its owner's hand: Add one mana of any color.
Continental Collapse AFM 126 R 4R 5 Sorcery C Destroy target land. Continental Collapse deals 2 damage to that land's controller.
Corpse Exploiter AFM 87 B 3B 4 Creature - Zombie Warrior 3 3 R Whenever another Zombie you control enters, you may pay 1B. If you do, exile target creature card from a graveyard. You gain life equal to its toughness.
Counteroffense AFM 161 G 1G 2 Enchantment - Aura C Enchant creature Enchanted creature gets +0/+1. Enchanted creature deals combat damage equal to its toughness rather than its power.
Cranial Archive AFM 228 2 2 Artifact U 2, Exile Cranial Archive: Target player shuffles their graveyard into their library. Draw a card.
Crazed Wildlings AFM 127 R 4R 5 Creature - Goblin Warrior 4 2 U Spawn Goblin/spawn 1/1 red Goblin AFM Trample Whenever Crazed Wildlings deals combat damage to a player, create a 1/1 red Goblin creature token.
Curse of the Deadlands AFM 54 U 3U 4 Enchantment U Spawn Zombie/spawn 2/2 black Zombie AFM At the beginning of your upkeep, mill a card. Whenever a creature card is put into your graveyard from your library, you may exile it. If you do, create a 2/2 black Zombie creature token.
Curse of the Drow AFM 88 B 1BB 3 Sorcery C Landfall - This spell costs 1 less to cast if you had a land you control enter this turn. Target player discards two cards.
Danuri Banisher AFM 8 W 4W 5 Creature - Human Soldier 2 5 R Vigilance Whenever Danuri Banisher deals combat damage to a player, you may exile target creature. If you do, return that card to the battlefield under its owner's control at the beginning of the next end step.
Danuri Custodian AFM 9 W 2W 3 Creature - Human Cleric 2 1 R Creatures your opponents control enter tapped. Bulwark - At the beginning of each upkeep, if you control a creature with toughness 4 or greater, Danuri Custodian gains indestructible until end of turn.
Dashing Rager AFM 128 R 3R 4 Creature - Goblin Warrior 3 1 R Trample, haste When Dashing Rager enters, attach all Equipment on the battlefield to it. (Control of the Equipment doesn't change.) At the beginning of the end step, sacrifice Dashing Rager.
Deadland Mongrel AFM 89 B B 1 Creature - Zombie 1 1 C Engorge (As this enters, mill three cards, then exile a card from among the milled cards.) Deadland Mongrel gets +1/+1 if it engorged a creature card with power 3 or greater.
Deadland Scavenger AFM 90 B 1B 2 Creature - Zombie 1 1 U Deathtouch Engorge (As this enters, mill three cards, then exile a card from among the milled cards.) When Deadland Scavenger dies, you may put the card it engorged into your hand if it's a creature or land card.
Deadland Summoner AFM 55 U 4U 5 Creature - Zombie Wizard 3 4 R Engorge (As this enters, mill three cards, then exile a card from among the milled cards.) When Deadland Summoner dies, you may put the card it engorged into your hand. If that card is an instant or sorcery card, you may instead cast it without paying its mana cost.
Devout Wallkeepers AFM 10 W 4W 5 Creature - Human Soldier 3 5 C
Diligent Protector AFM 11 W 2W 3 Creature - Human Soldier 2 3 C As long as Diligent Protector is untapped, it gets +0/+2.
Distort Reality AFM 56 U 2UU 4 Instant C Counter target spell. If that spell is countered this way, draw a card, then discard a card.
Doomed Fate AFM 12 W 1W 2 Enchantment R Vanishing 4 (This permanent enters with four time counters on it. At the beginning of your upkeep, remove a time counter from it. When the last is removed, sacrifice it.) When Doomed Fate leaves the battlefield, if it had no time counters on it, destroy all nonland permanents.
Drow Bloodmage AFM 91 B 4B 5 Creature - Elf Druid 3 4 U T, Sacrifice a creature or land: Search your library for a Swamp card, reveal it, put it into your hand, then shuffle.
Drow Ritualist AFM 92 B 4B 5 Creature - Elf Druid 3 4 C Landfall - Whenever a land you control enters, target player loses 1 life and you gain 1 life.
Dulling Necromancer AFM 93 B 3B 4 Creature - Zombie Warrior 4 3 U Lifelink Vanishing 1 (This creature enters with a time counter on it. At the beginning of your upkeep, remove a time counter from it. When the last is removed, sacrifice it.) Whenever another creature you control dies, put a time counter on Dulling Necromancer.
Duskwood Marshal AFM 162 G 3G 4 Creature - Elf Soldier 2 3 C Landfall - Whenever a land you control enters, target creature you control gains vigilance until end of turn.
Duskwood Vanguard AFM 163 G G 1 Creature - Elf Druid 1 2 C Landfall - Whenever a land you control enters, Duskwood Vanguard gets +1/+1 until end of turn.
Duskwood Wildcaller AFM 164 G 2G 3 Creature - Elf Shaman 3 2 U Spawn Wolf/spawn 2/2 green Wolf AFM Landfall - Whenever a land you control enters, you may pay 1G. If you do, create a 2/2 green Wolf creature token.
Ebbing Savage AFM 129 R 1R 2 Creature - Human Barbarian Warrior 2 3 C Prowess Vanishing 2 (This creature enters with two time counters on it. At the beginning of your upkeep, remove a time counter from it. When the last is removed, sacrifice it.)
Echoing Knowledge AFM 57 U U 1 Sorcery C Draw a card. Reprise 2 (As you cast an instant or sorcery spell, you may exile one card with reprise from your graveyard and pay its reprise cost. If you do, add its effects to that spell.)
Elemental Clash AFM 204 UR 6UR 8 Sorcery M Cast from Exile reminder/spawn Can Be Cast From Exile Exile up to three instant or sorcery cards from your graveyard. You may cast a copy of each card exiled this way without paying its mana cost.
Elusive Sniper AFM 165 G 3G 4 Creature - Elf Soldier Archer 1 3 C Hexproof, reach
Embodiment of Abundance AFM 166 G 6GG 8 Creature - Elemental 4 5 M Spawn Elf Druid/spawn 1/1 green Elf Druid AFMSpawn five Elf Druid tokens/spawnx5 1/1 green Elf Druid AFM When Embodiment of Abundance enters, choose one - • Search your library for up to X basic land cards, where X is the number of lands you control, and put them onto the battlefield tapped. Then shuffle. • Create a 1/1 green Elf Druid creature token for each creature you control.
Endrison Familiar AFM 167 G 3G 4 Creature - Wolf 2 3 U Reveal top four/vp1at4 When Endrison Familiar enters, reveal the top four cards of your library. Put all land cards revealed this way into your hand and the rest into your graveyard.
Endrison Harvester AFM 94 B 3B 4 Creature - Elf Rogue 1 2 C When Endrison Harvester enters, you may search your library for a Swamp card, reveal it, put it into your hand, then shuffle. 1B: Endrison Harvester gets +1/+1 until end of turn.
Endrison Nourisher AFM 205 BG 2BG 4 Creature - Elf Druid 3 3 R You may play lands from your graveyard. BG, Sacrifice three lands: Return Endrison Nourisher from your graveyard to your hand.
Erratic Arcanomancer AFM 58 U 3U 4 Creature - Human Wizard 3 3 C
Ethereal Spellmaster AFM 59 U 4UU 6 Creature - Elemental Wizard 5 3 M When Ethereal Spellmaster enters, if it was cast, you may search your library for an instant or sorcery card with mana value 3 or less and cast it without paying its mana cost. If you do, shuffle your library. (If it has X in its mana cost, X is 0.)
Expand Your Options AFM 130 R 2R 3 Sorcery U Until end of turn, whenever you cast an instant or sorcery spell, you may discard a card. If you do, draw a card.
Explore AFM 168 G 1G 2 Sorcery C You may play an additional land this turn. Draw a card.
Fadefeather Griffin AFM 13 W 4W 5 Creature - Griffin 5 4 U Flying, first strike Vanishing (At the beginning of your upkeep, remove a time counter from this permanent. When the last is removed, sacrifice it.) Fadefeather Griffin enters with a time counter on it for each other creature you control.
Faithtorn Danuri AFM 14 W 3W 4 Creature - Human Cleric 3 4 C Lifelink Vanishing 3 (This creature enters with three time counters on it. At the beginning of your upkeep, remove a time counter from it. When the last is removed, sacrifice it.)
Fellor Armorsmith AFM 15 W 2W 3 Creature - Human Barbarian Warrior 2 3 U Equipment spells you cast cost 1 less to cast. Armed - As long as Fellor Armorsmith is equipped, equip abilities you control cost 1 less to activate.
Fellor Elite AFM 16 W 1W 2 Creature - Human Barbarian Warrior 1 1 C Armed - Fellor Elite has double strike as long as it's equipped.
Fellor Ironborn AFM 206 WR 4RW 6 Creature - Human Barbarian Warrior 5 4 U When Fellor Ironborn enters, you may return target artifact card from your graveyard to the battlefield. If it's an Equipment, you may attach it to target creature you control.
Feral Cleaver AFM 229 3 3 Artifact - Equipment U Equipped creature gets +3/+0. Whenever a creature you control attacks and isn't blocked, you may pay 4. If you do, attach Feral Cleaver to that creature. Equip 3
Feralborn Druid AFM 169 G 4GG 6 Creature - Elf Druid 2 2 R Spawn two Wolf tokens/spawnx2 2/2 green Wolf AFM When Feralborn Druid enters, create two 2/2 green Wolf creature tokens. Feralborn Druid gets +1/+1 for each Wolf you control.
Fervent Arcanomancer AFM 131 R 4R 5 Creature - Human Wizard 3 4 U Reveal top one/vp1at1 At the beginning of your upkeep, exile the top card of your library. Until end of turn, you may play that card if it's an instant or sorcery card.
Fickleflame Summon AFM 132 R 2R 3 Creature - Elemental Wizard 2 2 C Vanishing 3 (This creature enters with three time counters on it. At the beginning of your upkeep, remove a time counter from it. When the last is removed, sacrifice it.) When Fickleflame Summon enters or leaves the battlefield, draw a card, then discard a card.
Ficklewing Elemental AFM 60 U 2U 3 Creature - Elemental 3 3 U Flying Vanishing (At the beginning of your upkeep, remove a time counter from this permanent. When the last is removed, sacrifice it.) Ficklewing Elemental enters with a time counter on it for each card in your hand.
Final Revelation AFM 61 U 2U 3 Sorcery C Scry 3/vp1pt3 Reprise 3U (As you cast an instant or sorcery spell, you may exile one card with reprise from your graveyard and pay its reprise cost. If you do, add its effects to that spell.) Scry 3, then draw a card.
Flamewaker's Staff AFM 230 1 1 Artifact - Equipment C 2: Equipped creature gets +1/+0 until end of turn. Equip 1
Fleshgraft Aberration AFM 207 UB 2UB 4 Creature - Zombie Horror 5 5 C As an additional cost to cast this spell, exile a creature card from your graveyard.
Fogborn Mauler AFM 170 G 6G 7 Creature - Beast 7 7 C Vanishing 3 (This creature enters with three time counters on it. At the beginning of your upkeep, remove a time counter from it. When the last is removed, sacrifice it.) When Fogborn Mauler enters or leaves the battlefield, you gain 2 life.
Forest AFM 254 0 Basic Land - Forest (T: Add G.)
Forgeborn Barbarian AFM 133 R 1RR 3 Creature - Human Barbarian Warrior 2 2 R Attacking creatures you control have “R: This creature gets +1/+0 until end of turn.” Armed - Whenever Forgeborn Barbarian attacks, add R for each equipped creature you control.
Forgemaster's Gift AFM 134 R 1R 2 Sorcery C Search your library for an Equipment card, reveal it, put it into your hand, then shuffle.
Formidable Bulkvine AFM 171 G 1GG 3 Creature - Elemental Giant 0 8 R Defender, trample Tap any number of other untapped creatures you control with total toughness 8 or greater: Formidable Bulkvine's base power becomes 8 until end of turn and it can attack this turn as though it didn't have defender.
Fortress Sentinel AFM 172 G 1G 2 Creature - Human Soldier 2 2 C Bulwark - At the beginning of each upkeep, if you control a creature with toughness 4 or greater, Fortress Sentinel gains hexproof until end of turn.
Furious Betrayal AFM 135 R 1RR 3 Sorcery C Gain control of target creature until end of turn. Untap that creature. Until end of turn, it gets +1/+0 and gains haste.
Gallord's Ascension AFM 208 WG GW 2 Sorcery R Search your library for a creature or planeswalker card, reveal it, put it into your hand, then shuffle.
Gallord's Intervention AFM 17 W 1W 2 Instant C Spawn Soldier/spawn 1/1 white Soldier AFM Create a 1/1 white Soldier creature token. It gets +1/+1 and gains first strike until end of turn.
Garrison Mobilizer AFM 209 WG 3GW 5 Creature - Human Soldier 3 5 U Whenever a creature attacks, if its toughness is greater than its power, untap it.
Gendran Hostess AFM 173 G 4G 5 Creature - Dryad 3 4 C When Gendran Hostess enters, you may search your library for a basic land card, reveal it, put it into your hand, then shuffle.
Goblin Twinblades AFM 136 R 1R 2 Creature - Goblin Warrior 1 1 C Spawn Goblin/spawn 1/1 red Goblin AFM When Goblin Twinblades enters, create a 1/1 red Goblin creature token.
Grace of Gendra AFM 174 G 3G 4 Creature - Dryad 2 2 U Other Dryad creatures you control get +1/+1 and have hexproof.
Graveborn Usurper AFM 210 UB 3UB 5 Creature - Zombie Shapeshifter 0 0 R You may have Graveborn Usurper enter as a copy of any creature card in a graveyard, except it has “2UB, Exile a creature card from a graveyard: Graveborn Usurper becomes a copy of the exiled card, except it has this ability.”
Griptide AFM 62 U 3U 4 Instant C Put target creature on top of its owner's library.
Groundswell AFM 175 G G 1 Instant C Target creature gets +2/+2 until end of turn. Landfall - If you had a land you control enter this turn, that creature gets +4/+4 until end of turn instead.
Guilty Execution AFM 95 B 3B 4 Instant C Target creature gets -3/-3 until end of turn. When that creature dies this turn, its controller loses 2 life.
Hapless Chronomancer AFM 63 U 2U 3 Creature - Human Wizard 2 3 C Vanishing 3 (This creature enters with three time counters on it. At the beginning of your upkeep, remove a time counter from it. When the last is removed, sacrifice it.) When Hapless Chronomancer dies, if it had no time counters on it, return target instant or sorcery card from your graveyard to your hand.
Haunter of the Deadlands AFM 18 W 2W 3 Creature - Spirit Warrior 2 2 U Flying Whenever Haunter of the Deadlands attacks, Spirit creatures you control get +1/+1 until end of turn.
Hordedriver Enthusiast AFM 137 R 3R 4 Creature - Human Barbarian Warrior 3 3 U Armed - Whenever Hordedriver Enthusiast attacks, if it's equipped, creatures you control get +1/+0 and gain trample until end of turn.
Humanity's Hope AFM 211 WG 2GW 4 Creature - Human Cleric 3 3 M Other untapped creatures you control have indestructible. 2GW: Target creature gains vigilance until end of turn.
Ill-Fated Profit AFM 96 B 2B 3 Enchantment R You have no maximum hand size. At the beginning of your upkeep, draw a card. At the beginning of your end step, you lose 1 life for each card in your hand.
Imminent Collision AFM 138 R 2R 3 Instant C Destroy target artifact. Reprise R (As you cast an instant or sorcery spell, you may exile one card with reprise from your graveyard and pay its reprise cost. If you do, add its effects to that spell.)
Imposing Bastion AFM 19 W 2W 3 Creature - Wall 1 5 C Defender
Infuse Vitality AFM 176 G 1G 2 Instant U Target creature you control has base power and toughness 5/5 and gains trample until end of turn.
Instinctual Savagery AFM 139 R 2R 3 Enchantment - Aura C Enchant creature Enchanted creature gets +3/+0 and has haste and menace.
Into Strange Territories AFM 177 G 3G 4 Enchantment R Whenever you tap a land for mana, add one mana of any type that land produced. Sacrifice Into Strange Territories: Untap up to two lands.
Irisglow Dryad AFM 178 G 2G 3 Creature - Dryad 0 4 C T: Add G. T: Add one mana of any color. Activate only if you control another Dryad.
Island AFM 251 0 Basic Land - Island (T: Add U.)
Khaliz-Dorahn Restored AFM 179 G 4G 5 Enchantment R Play with the top card of your library revealed. You may play lands from the top of your library. At the beginning of your upkeep, if you control fifteen lands with different names, you win the game.
Khalizors' Last Stand AFM 140 R 5RR 7 Sorcery M Cast Khalizors' Last Stand only during your postcombat main phase. Gain control of target creature until end of turn. Untap all creatures you control. They gain haste until end of turn. After this phase, there is an additional combat phase followed by an additional main phase.
Koth, One True Hero AFM 141 R 2RR 4 Legendary Planeswalker - Koth 4 M yInitialize/ccgreen=4+1/ccgreen+1-2/ccgreen-2-7, Spawn Elemental/ccgreen-7;/spawn 3/1 red Elemental AFMSpawn five Elemental tokens/spawnx5 3/1 red Elemental AFM [+1]: Search your library for a Mountain card, reveal it, put it into your hand, then shuffle. [-2]: Koth, One True Hero deals damage to target creature equal to the number of Mountains you control. [-7]: Create X 3/1 red Elemental creature tokens with trample and haste, where X is the number of Mountains you control.
Koth's Retaliation AFM 142 R 3R 4 Instant U Koth's Retaliation deals 4 damage to target creature. When that creature dies this turn, exile its controller's graveyard.
Lafterii Augur AFM 64 U 1U 2 Creature - Human Wizard 2 1 C Reveal top one/vp1at1 When Lafterii Augur enters, reveal the top card of your library. If it's an instant or sorcery card, put it into your hand. Otherwise, put it into your graveyard.
Lafterii Ingenuity AFM 212 UR 2UR 4 Enchantment R Instant and sorcery spells you cast cost 1 less to cast. Reprise and reverberate costs you activate cost up to 1 less. Exile an instant or sorcery card from your graveyard: Add U or R. Spend this mana only to cast an instant or sorcery spell. Activate only once each turn.
Landbound Connoisseur AFM 180 G 2G 3 Creature - Elf Druid 1 1 R Landfall - Whenever a land you control enters, Landbound Connoisseur gets +1/+1 until end of turn, then you may have another target creature get +X/+X until end of turn, where X is Landbound Connoisseur's power.
Landbound Ritualist AFM 213 BG 2BG 4 Creature - Elf Druid 2 3 C When Landbound Ritualist enters, you may put a land card from your hand or graveyard onto the battlefield tapped.
Landbound Sage AFM 181 G 1G 2 Creature - Elf Druid 2 1 U Reveal top one/vp1at1 Landfall - Whenever a land you control enters, you may reveal the top card of your library. If it's a land card, put it into your hand.
Last of the Poisonblades AFM 97 B 3B 4 Creature - Elf Rogue 4 4 C Deathtouch Vanishing 4 (This creature enters with four time counters on it. At the beginning of your upkeep, remove a time counter from it. When the last is removed, sacrifice it.)
Lavacore Elemental AFM 143 R 2R 3 Creature - Elemental 5 3 U Vanishing 1 (This creature enters with a time counter on it. At the beginning of your upkeep, remove a time counter from it. When the last is removed, sacrifice it.) Whenever a creature you control deals combat damage to a player, put a time counter on Lavacore Elemental.
Legion of Wights AFM 98 B 4B 5 Creature - Zombie Soldier 4 4 C
Lodestone Colossus AFM 231 6 6 Artifact Creature - Golem 5 1 C Menace
Magus of Memories AFM 214 UR 4UR 6 Creature - Human Wizard 4 5 U At the beginning of your upkeep, if five or more instant and/or sorcery cards are in your graveyard, return target instant or sorcery card at random from your graveyard to your hand.
Majestic Garrison AFM 20 W 3W 4 Creature - Wall 0 6 U Flash Defender When Majestic Garrison enters, another target creature you control gains indestructible until end of turn.
Massive Waraxe AFM 232 4 4 Artifact - Equipment U Whenever equipped creature attacks, it gets +1/+0 until end of turn for each other attacking creature. Tap two untapped creatures you control: Equipped creature gains trample until end of turn. Equip 3
Master Echomage AFM 65 U 2UU 4 Creature - Human Wizard 2 3 R Flash When Master Echomage enters, you may cast target instant or sorcery card from your graveyard with mana value X or less without paying its mana cost, where X is the number of Wizards you control. Exile that card instead of putting it into your graveyard as it resolves.
Master of Steel AFM 21 W 2WW 4 Creature - Human Barbarian Warrior 3 3 R You may activate equip abilities any time you could cast an instant if you pay an additional 1 to activate them. Armed - Equipped creatures you control get +1/+1 as long as Master of Steel is equipped.
Mawdryk, Endrison Warden AFM 215 BG 3BG 5 Legendary Creature - Elf Soldier 4 4 R Spawn Elf Druid/spawn 1/1 green Elf Druid AFM Whenever Mawdryk, Endrison Warden or another nontoken Elf creature you control enters, create a 1/1 green Elf Druid creature token. BG, Sacrifice two Elves: Destroy target non-Elf creature.
Mawdryk's Accusation AFM 99 B 4B 5 Instant U Destroy target non-Elf creature. Its controller loses 1 life for each Elf you control.
Mawdryk's Elite AFM 100 B 4B 5 Creature - Elf Soldier 4 3 R Menace Landfall - Whenever a land you control enters, Mawdryk's Elite gets +1/+0 and gains deathtouch until end of turn.
Mawdryk's Haven AFM 182 G 2G 3 Enchantment U Landfall - Whenever a land you control enters, add G. 3G: Target creature you control gets +2/+2 until end of turn.
Memories of the Past AFM 66 U 5U 6 Sorcery U Draw a card for each instant and sorcery card in your graveyard.
Mental Supremacist AFM 67 U 3U 4 Creature - Human Wizard 2 2 R When Mental Supremacist enters, choose target creature you don't control. That creature has base power and toughness 1/1 and loses all abilities for as long as you control Mental Supremacist.
Merciless Brute AFM 144 R 3R 4 Creature - Human Barbarian Warrior 3 3 C Armed - Merciless Brute gets +2/+2 as long as it's equipped.
Merfolk Looter AFM 68 U 1U 2 Creature - Merfolk Rogue 1 1 C T: Draw a card, then discard a card.
Merfolk Visionary AFM 69 U 3U 4 Creature - Merfolk 2 4 U Scry 2/vp1pt2 Whenever Merfolk Visionary or another Merfolk creature you control enters, scry 2. (To scry 2, look at the top two cards of your library, then put any number of them on the bottom of your library and the rest on top in any order.)
Merkurio's Insight AFM 70 U 3UU 5 Instant R Draw three cards. Reprise 5UU (As you cast an instant or sorcery spell, you may exile one card with reprise from your graveyard and pay its reprise cost. If you do, add its effects to that spell.)
Merkurio's Rebuttal AFM 71 U 2U 3 Sorcery U Return target nonland permanent to its owner's hand. Reprise 2U (As you cast an instant or sorcery spell, you may exile one card with reprise from your graveyard and pay its reprise cost. If you do, add its effects to that spell.)
Meteor Volley AFM 145 R 1RR 3 Sorcery R Meteor Volley deals 3 damage to each creature. Reprise 4RR (As you cast an instant or sorcery spell, you may exile one card with reprise from your graveyard and pay its reprise cost. If you do, add its effects to that spell.)
Mountain AFM 253 0 Basic Land - Mountain (T: Add R.)
Mulchborn Behemoth AFM 216 BG 4BG 6 Creature - Elemental Giant 3 3 M When Mulchborn Behemoth enters, you may sacrifice any number of lands. Mulchborn Behemoth gets +1/+1 for each land card in your graveyard. BG, Sacrifice a land: Destroy target creature or land.
Necrobite AFM 101 B 2B 3 Instant C Target creature gains deathtouch until end of turn. Regenerate it.
Offer to Nature AFM 183 G 3G 4 Instant C Scry 1/vp1pt1 Destroy target artifact or enchantment. Scry 1. (To scry 1, look at the top card of your library. You may put that card on the bottom of your library.)
One with Nature AFM 184 G G 1 Enchantment - Aura U Enchant creature Whenever enchanted creature deals combat damage to a player, you may search your library for a basic land card, put that card onto the battlefield tapped, then shuffle.
Pandora's Antagonism AFM 185 G 2G 3 Sorcery C Target creature you control gets +2/+1 until end of turn. It fights target creature you don't control. (Each deals damage to the other equal to its power.)
Pandora's Eviction AFM 22 W 3W 4 Enchantment U When Pandora's Eviction enters, exile target creature an opponent controls until Pandora's Eviction leaves the battlefield. 4W: Exile Pandora's Eviction. Return it to the battlefield under its owner's control at the beginning of the next end step.
Plains AFM 250 0 Basic Land - Plains (T: Add W.)
Prepare for Confrontation AFM 23 W 2W 3 Instant C Creatures you control get +0/+2 until end of turn. Untap those creatures.
Priest of Forbiddance AFM 24 W 2WW 4 Creature - Human Cleric 1 6 M Spells your opponents cast cost 2 more to cast for each card with the same name as that spell in that player's graveyard and for each nonland permanent on the battlefield with the same name as that spell.
Prosanian Shieldmaster AFM 217 WG 4GW 6 Creature - Human Soldier 4 5 R Each creature you control assigns combat damage equal to its toughness rather than its power. Whenever another creature you control enters, creatures you control get +0/+1 until end of turn.
Prosanian Warden AFM 25 W 3W 4 Creature - Human Cleric 1 3 U Other creatures you control get +0/+1. Bulwark - W: Target creature gains lifelink until end of turn. Activate only if you control a creature with toughness 4 or greater.
Punishing Catastrophe AFM 26 W 4WW 6 Sorcery R Destroy all creatures that aren't enchanted or equipped.
Purgeward Adept AFM 218 WG 4GW 6 Creature - Human Soldier 3 5 C Vigilance Whenever Purgeward Adept blocks or becomes blocked, it gets +1/+0 until end of turn.
Purging Reolem AFM 102 B 2BB 4 Instant U Landfall - This spell costs 2 less to cast if you had a land you control enter this turn. Destroy target creature.
Purifying Light AFM 27 W 2W 3 Sorcery C Exile target artifact or enchantment. You gain 3 life.
Pyromancer's Fury AFM 146 R 4RR 6 Sorcery R Mill three cards. Pyromancer's Fury deals damage to any target equal to the number of instant and sorcery cards in your graveyard.
Rallios' Demise AFM 28 W 3W 4 Instant C Destroy target attacking or blocking creature. Bulwark - This spell costs 1 less to cast if you control a creature with toughness 4 or greater.
Rallios' Return AFM 219 UB 1UB 3 Enchantment R Whenever a card is put into your graveyard from your library, you may put it on top of your library. UB, Sacrifice Rallios' Return: Until end of turn, you may play target card from your graveyard. If that spell would be put into a graveyard, exile it instead.
Rallios Reincarnated AFM 103 B 3BB 5 Legendary Creature - Zombie Warrior 3 4 R Spawn Zombie/spawn 2/2 black Zombie AFM Vanishing 5 (This creature enters with five time counters on it. At the beginning of your upkeep, remove a time counter from it. When the last is removed, sacrifice it.) Whenever you remove a time counter from Rallios, create a tapped 2/2 black Zombie creature token.
Rallying Banner AFM 233 3 3 Artifact - Equipment R Equipped creature gets +1/+1 for each Equipment attached to it. Whenever an Equipment you control enters, attach it to equipped creature. Equip 2
Ready for the Odyssey AFM 29 W 2W 3 Sorcery U Draw a card for each creature you control with a permanent attached to it.
Reality Check AFM 72 U 2U 3 Instant U Put four time counters on target nonland permanent. If it doesn't have vanishing, it gains vanishing. (At the beginning of your upkeep, remove a time counter from that permanent. When the last is removed, sacrifice it.)
Ripping Wilds AFM 248 0 Land U yInitialize/cr90 Ripping Wilds enters tapped. T: Add C. 2, T, Sacrifice Ripping Wilds: You may put up to two basic land cards from your hand onto the battlefield tapped.
Rise from Death AFM 220 UB 3UB 5 Enchantment M When Rise from Death enters, exile all cards from your library. When Rise from Death is no longer on the battlefield, shuffle your graveyard into your library. If you would draw a card, instead return a card from your graveyard to your hand. If you can't, you lose the game. If a card would be put into your graveyard from anywhere, exile it instead.
Risen Looter AFM 73 U U 1 Creature - Zombie 1 1 C Engorge (As this enters, mill three cards, then exile a card from among the milled cards.) When Risen Looter enters, if it engorged a noncreature, nonland card, draw a card, then discard a card.
Road to Endris-Dorahn AFM 186 G 3G 4 Sorcery U Search your library for up to three basic land cards, reveal those cards, shuffle, then put one of them into the battlefield tapped, one into your hand and one on top of your library.
Roggar's Frenzy AFM 147 R 1R 2 Instant R Spawn two Elemental tokens/spawnx2 1/1 red Elemental AFM Roggar's Frenzy deals 3 damage to any target. 2R, Exile Roggar's Frenzy from your graveyard: Create two tapped 1/1 red Elemental creature tokens.
Roggar's Gambit AFM 148 R R 1 Sorcery U Roggar's Gambit deals 2 damage to any target. Reprise 1R (As you cast an instant or sorcery spell, you may exile one card with reprise from your graveyard and pay its reprise cost. If you do, add its effects to that spell.) Damage dealt by sources reprising Roggar's Gambit can't be prevented.
Ruin Salvager AFM 234 6 6 Artifact Creature - Construct 4 4 U 4, Sacrifice Ruin Salvager: Return target card from your graveyard to your hand.
Sanctuary AFM 30 W 5WW 7 Creature - Incarnation 3 7 M Whenever Sanctuary is dealt damage, you gain that much life. All damage that would be dealt to another creature you control is dealt to Sanctuary instead.
Savrios' Cohort AFM 149 R 1R 2 Creature - Human Wizard 2 1 U Prowess Whenever you cast a noncreature spell, you may choose target permanent with one or more time counters on it, then put a time counter on it or remove a time counter from it.
Savrios' Masterpiece AFM 235 3 3 Artifact M Creature spells you cast cost 2 less to cast. Whenever a creature you control enters, if it doesn't have vanishing, put four time counters on it and it gains vanishing.
Savrios' Timeshifter AFM 221 UR 3UR 5 Creature - Human Wizard 3 3 R Each instant and sorcery card in your graveyard has reprise. The reprise cost is equal to its mana cost. (As you cast an instant or sorcery spell, you may exile one card with reprise from your graveyard and pay its reprise cost. If you do, add its effects to that spell.) Reprising spells you control can't be countered.
Scourge of the Deadlands AFM 104 B 2B 3 Creature - Zombie 3 1 U Engorge (As this enters, mill three cards, then exile a card from among the milled cards.) When Scourge of the Deadlands enters, if it engorged a creature card, each other player sacrifices a creature.
Sentinel's Longbow AFM 236 2 2 Artifact - Equipment C Equipped creature has vigilance and reach. Equip 3 (3: Attach to target creature you control. Equip only as a sorcery.)
Shape the Tides AFM 74 U 1U 2 Sorcery U Look at top three/vp1pt3 Look at the top three cards of your library. Put one of them into your hand, one on top of your library, and one on the bottom of your library. Reprise 1U (As you cast an instant or sorcery spell, you may exile one card with reprise from your graveyard and pay its reprise cost. If you do, add its effects to that spell.)
Shrapnelcrafter AFM 150 R 2R 3 Creature - Human Barbarian Warrior 2 2 U T, Sacrifice an artifact: Add RRR.
Sigil of Destruction AFM 237 3 3 Artifact C T: Add B or R. T, Sacrifice Sigil of Destruction: Add BR.
Sigil of Duty AFM 238 3 3 Artifact C T: Add W or U. T, Sacrifice Sigil of Duty: Add WU.
Sigil of Savagery AFM 239 3 3 Artifact C T: Add R or G. T, Sacrifice Sigil of Savagery: Add RG.
Sinful Past AFM 105 B B 1 Sorcery C Target player reveals a number of cards from their hand equal to the number of creature cards in your graveyard. You choose one of them. That player discards that card.
Soothevine Elemental AFM 187 G 3G 4 Creature - Elemental 0 5 U Defender, reach When Soothevine Elemental enters, draw a card.
Soulstone Commander AFM 31 W 3WW 5 Creature - Human Soldier 2 2 R First strike When Soulstone Commander enters, return target Soldier creature card from your graveyard to the battlefield. That creature is a Spirit in addition to its other types.
Soulstone Redeemer AFM 32 W 4WW 6 Creature - Spirit 3 4 R Flying When Soulstone Redeemer dies, you may exile target creature. If you do, you gain life equal to its toughness.
Soulstone Servant AFM 33 W 2W 3 Creature - Spirit Soldier 2 2 C Bulwark - Whenever Soulstone Servant attacks, if you control a creature with toughness 4 or greater, Soulstone Servant gets +2/+2 and gains flying until end of turn.
Soulstone Shard AFM 240 3 3 Artifact U Spawn Spirit/spawn 1/1 white Spirit AFM 3, T, Sacrifice a non-Spirit creature: Create a 1/1 white Spirit creature token with flying.
Stay on Edge AFM 34 W 1W 2 Sorcery C Target creature gets +1/+0 and gains double strike until end of turn.
Steelborn Apprentice AFM 35 W W 1 Creature - Human Barbarian Warrior 1 1 C Steelborn Apprentice gets +1/+1 as long as you control an Equipment.
Stonework Vigilante AFM 241 5 5 Artifact Creature - Golem 3 4 C
Strength of the Phalanx AFM 36 W W 1 Enchantment - Aura C Enchant creature Enchanted creature gets +1/+2.
Stronghold Recruit AFM 188 G 2G 3 Creature - Human Soldier 3 3 C Bulwark - 2G: Stronghold Recruit gets +2/+2 until end of turn. Activate only once each turn and only if you control a creature with toughness 4 or greater.
Subturgian Bloodhunter AFM 106 B 2B 3 Creature - Vampire 3 1 C Lifelink
Subturgian Legionnaire AFM 107 B 4B 5 Creature - Vampire 3 3 U Spawn Vampire/spawn 1/1 black Vampire AFM Flying Whenever a creature dealt damage by Subturgian Legionnaire this turn dies, create a 1/1 black Vampire creature token with lifelink.
Subturgian Proliferator AFM 108 B 2B 3 Creature - Zombie Warrior 3 2 R Spawn Zombie/spawn black Zombie AFM Engorge (As this enters, mill three cards, then exile a card from among the milled cards.) At the beginning of your upkeep, if Subturgian Proliferator engorged a creature card, you may pay 3B. If you do, create a black Zombie creature token with power equal to the engorged card's power and toughness equal to that card's toughness.
Summon to the Cause AFM 189 G 4GG 6 Sorcery R Reveal top one/vp1at1 Scry X, where X is the highest toughness among creatures you control, then reveal the top card of your library. If it's a creature with mana value X or less, you may put it onto the battlefield.
Surge of Depravity AFM 151 R 1R 2 Sorcery C Target creature gets +2/+2 and gains trample until end of turn. Reprise 2R (As you cast an instant or sorcery spell, you may exile one card with reprise from your graveyard and pay its reprise cost. If you do, add its effects to that spell.)
Survive the Wreckage AFM 109 B 1B 2 Sorcery C Return up to one target creature card and up to one target land card from your graveyard to your hand.
Swallowed by the Earth AFM 152 R 3R 4 Instant C Swallowed by the Earth deals 4 damage to target creature. Destroy all Equipment attached to that creature.
Swamp AFM 252 0 Basic Land - Swamp (T: Add B.)
Swiftstep Cliffdweller AFM 153 R 2R 3 Creature - Goblin 3 2 C Swiftstep Cliffdweller has haste as long as you control another Goblin.
Temporal Resuscitation AFM 110 B 2B 3 Sorcery U Put target creature card from a graveyard onto the battlefield under your control. If it doesn't have vanishing, put three time counters on it and it gains vanishing. (At the beginning of your upkeep, remove a time counter from that permanent. When the last is removed, sacrifice it.)
Temporary Treason AFM 75 U 2UU 4 Enchantment - Aura R Enchant nonland permanent Vanishing 3 (This permanent enters with three time counters on it. At the beginning of your upkeep, remove a time counter from it. When the last is removed, sacrifice it.) You control enchanted permanent.
Tharanos' Legion AFM 190 G 5GG 7 Creature - Human Soldier 4 6 R Bulwark - When Tharanos' Legion enters, draw a card for each creature you control with toughness 4 or greater.
Tharanos' Sentinel AFM 37 W 1W 2 Creature - Human Soldier 2 1 C Lifelink Bulwark - Whenever Tharanos' Sentinel attacks, if you control a creature with toughness 4 or greater, untap it.
Tharanos' Stratagem AFM 191 G 1G 2 Instant U Bulwark - If you control a creature with toughness 4 or greater, each creature you control assigns combat damage equal to its toughness rather than its power this turn. Creatures you control get +0/+2 until end of turn.
Tharyen, Lord of Subturgia AFM 111 B 5BB 7 Legendary Creature - Vampire Warrior 5 4 M Spawn Vampire/spawn 1/1 black Vampire AFMSpawn five Vampire tokens/spawnx5 1/1 black Vampire AFM Flying, lifelink Whenever you gain life, each opponent loses 1 life. 4BB: Create a 1/1 black Vampire creature token with lifelink for each nontoken creature that died this turn.
Tharyen's Machinations AFM 112 B 2BB 4 Sorcery R Search your library for a card and put that card into your hand. Then shuffle. When Tharyen's Machinations is engorged, you may search your library for a card with the same mana value as the permanent that engorged it, reveal it, put it into your hand, then shuffle.
Tharyen's Sadism AFM 113 B 1BB 3 Instant R Destroy target creature. Then if there are ten or more cards in your graveyard, return target creature card from your graveyard to your hand.
Tharyen's Vanguard AFM 114 B 5B 6 Creature - Vampire 3 3 U Flying Other Vampire creatures you control get +1/+0 and have menace.
The High Prairies AFM 247 0 Legendary Land R yInitialize/cr90 Vanishing 5 The High Prairies enters tapped. T: Add one mana of any color.
The Tideshift AFM 76 U 5UU 7 Sorcery R For each creature, its owner puts it on the top or bottom of their library.
Threats from the Outskirts AFM 154 R 2R 3 Instant U Attacking creatures get +2/+0 until end of turn. Armed - Equipped creatures you control get an additional +1/+0 until end of turn.
Tideshift Elemental AFM 77 U 2UU 4 Creature - Elemental Wizard 2 2 U Vanishing 4 (This creature enters with four time counters on it. At the beginning of your upkeep, remove a time counter from it. When the last is removed, sacrifice it.) Remove a time counter from Tideshift Elemental: You may tap or untap target creature.
Time to Depart AFM 78 U 1U 2 Instant C Exile target creature, then return that card to the battlefield under its owners' control.
Timecrafter Lafterii AFM 155 R 4R 5 Creature - Human Wizard 3 3 C When Timecrafter Lafterii enters, choose target permanent with one or more time counters on it, then put two time counters on it or remove two time counters from it.
Tinkerer's Tools AFM 242 1 1 Artifact R X2, T, Sacrifice Tinkerer's Tools: Sacrifice an artifact. If you do, search your library for an artifact card with mana value less than or equal to the sacrificed artifact's mana value plus X. Put it onto the battlefield, then shuffle.
Tizzanier Tidehunter AFM 79 U 3U 4 Creature - Merfolk Wizard 2 4 C Tizzanier Tidehunter can't be blocked as long as you control another Merfolk.
Traversing Bulkvine AFM 192 G 3G 4 Creature - Elemental Plant 3 3 R When Traversing Bulkvine enters, search your library for three land cards with different names and reveal them. An opponent chooses one of them. Put that card into your graveyard and the rest into your hand, then shuffle.
Treetop Defense AFM 193 G 2G 3 Instant C Prevent all combat damage creatures with flying would deal this turn. Creatures you control gain reach until end of turn.
Undying Terror AFM 115 B 3B 4 Enchantment U Creatures you control get +2/+0 and have deathtouch as long as ten or more cards are in your graveyard.
Undying Welcome AFM 116 B 1B 2 Instant C Spawn Zombie/spawn 2/2 black Zombie AFM Create a 2/2 black Zombie creature token, then sacrifice a creature.
Unhallowed Legion AFM 117 B X1B 2 Sorcery U Spawn Zombie/spawn 2/2 black Zombie AFMSpawn five Zombie tokens/spawnx5 2/2 black Zombie AFM As an additional cost to cast this spell, exile X cards from your graveyard. Create X tapped 2/2 black Zombie creature tokens.
Unstable Footing AFM 249 0 Land C Vanishing 2 (This permanent enters with two time counters on it. At the beginning of your upkeep, remove a time counter from it. When the last is removed, sacrifice it.) T: Add C. When Unstable Footing is put into your graveyard from the battlefield, if it had no time counters on it, search your library for a basic land card, put it onto the battlefield, then shuffle.
Unstable Magmaling AFM 156 R 4R 5 Creature - Elemental 5 5 R Vanishing 5 (This creature enters with five time counters on it. At the beginning of your upkeep, remove a time counter from it. When the last is removed, sacrifice it.) 1R, Remove a time counter from Unstable Magmaling: Flip a coin. If you win the flip, it deals 3 damage to any target.
Until the Last Breath AFM 157 R 1R 2 Instant C Target attacking creature gets +1/+0 until end of turn. When that creature dies this turn, it deals damage equal to its power to defending player.
Vampiric Appetite AFM 118 B B 1 Enchantment - Aura C Enchant creature you control Vanishing 3 (This permanent enters with three time counters on it. At the beginning of your upkeep, remove a time counter from it. When the last is removed, sacrifice it.) Enchanted creature gets +3/+3. When Vampiric Appetite leaves the battlefield, sacrifice enchanted creature.
Vaporizing Blast AFM 158 R 2R 3 Instant U Vaporizing Blast deals 3 damage to target creature. If that creature has a permanent attached to it, instead Vaporizing Blast deals 7 damage to that creature and 2 damage to that creature's controller.
Vestige of Evil AFM 222 UB 1UB 3 Creature - Zombie 2 3 U 1UB, Exile a creature card from your graveyard: Vestige of Evil has base power and toughness equal to the exiled creature's power and toughness until end of turn.
Voice of Khaliz AFM 223 BG 3BG 5 Creature - Elf Druid 3 4 U You may play an additional land on each of your turns. 1BG, Sacrifice a land: Draw a card.
Voice of the Sisterhood AFM 194 G 4G 5 Creature - Dryad 2 5 U Spawn Dryad/spawn 1/1 green Dryad AFM At the beginning of your upkeep, you may pay 1G. If you do, create a 1/1 green Dryad creature token with “Sacrifice this creature: Add one mana of any color.”
Voice of the Wild AFM 195 G 2G 3 Creature - Wolf 2 4 C
Wailing Spirit AFM 38 W 1W 2 Creature - Spirit Cleric 2 1 C Flying 2W: Target Spirit creature gets +0/+1 until end of turn.
Wanderer's Talisman AFM 243 3 3 Artifact C 3, T, Sacrifice Wanderer's Talisman: Search your library for up to two basic land cards, reveal those cards, and put one onto the battlefield tapped and the other into your hand, then shuffle.
Waning Behemoth AFM 196 G 1GG 3 Creature - Elemental Giant 6 6 U Vanishing 1 (This creature enters with a time counter on it. At the beginning of your upkeep, remove a time counter from it. When the last is removed, sacrifice it.) When Waning Behemoth enters, you may pay X. If you do, put X time counters on it.
Warmonger Contraption AFM 244 3 3 Artifact Creature - Construct X X U As Warmonger Contraption enters, choose a creature type. Warmonger Contraption is the chosen type in addition to its other types. Warmonger Contraption's power and toughness are each equal to the number of creatures of the chosen type you control.
Watcher of the Wall AFM 39 W 1W 2 Creature - Human Soldier 2 2 U Spawn Soldier/spawn 1/1 white Soldier AFM Vigilance Bulwark - 1W, T: Create a 1/1 white Soldier creature token. Activate only if you control a creature with toughness 4 or greater.
Weaponize AFM 159 R R 1 Sorcery R Until end of turn, target noncreature, non-Equipment artifact becomes an Equipment with equip X and “Equipped creature gets +X/+0”, where X is that artifact's mana value.
Weather the Storm AFM 80 U 3U 4 Instant U Creatures you control get +0/+2 and gain hexproof until end of turn.
Whimsical Elemental AFM 224 UR 3UR 5 Creature - Elemental Wizard 2 3 C Flying, prowess UR, Exile an instant or sorcery card from your graveyard: Whimsical Elemental gets +1/+1 until end of turn.
Winds of Toxicity AFM 119 B 3B 4 Sorcery U All creatures get -1/-1 until end of turn. If ten or more cards are in your graveyard, creatures your opponents control get an additional -1/-1 until end of turn.
Wings of the Arcanomancer AFM 245 2 2 Artifact - Equipment U Equipped creature gets +1/+1 and has flying and haste. Equip 3
Winterborn Savage AFM 40 W 3W 4 Creature - Human Barbarian Warrior 3 3 C Armed - Winterborn Savage gets +1/+1 and has vigilance as long as it's equipped.
Withering Bulkvine AFM 197 G 3G 4 Creature - Elemental 4 4 C Trample Vanishing 3 (This creature enters with three time counters on it. At the beginning of your upkeep, remove a time counter from it. When the last is removed, sacrifice it.)
Wolfbriar Sapling AFM 198 G 3GG 5 Creature - Elemental 5 3 C Spawn Wolf/spawn 2/2 green Wolf AFM When Wolfbriar Sapling enters, if you control seven or more lands, create a 2/2 green Wolf creature token.
Wurmscape AFM 199 G 4GG 6 Enchantment M Spawn Wurm/spawn 5/5 green Wurm AFM Landfall - Whenever a land you control enters, create a 5/5 green Wurm creature token with trample.
Abandoned Sanctuary GNJ 239 0 Land C T: Add C. 3, T, Sacrifice Abandoned Sanctuary: Search your library for a land card with a basic land type and put it onto the battlefield tapped, then shuffle.
Achieve Greatness GNJ 1 W 2W 3 Sorcery R Invigorate 5. (Choose a creature with the least power among creatures you control and put five +1/+1 counters on it.)
Admirer of the Lost GNJ 90 B 2B 3 Creature - Human Rogue 3 2 R Idolize/spawn Idol GNJ Menace Whenever a creature an opponent controls dies, create an Idol token. (It's an artifact with “1, Sacrifice this artifact: Put a +1/+1 counter on target creature. Activate only as a sorcery.”)
Aerial Adept GNJ 2 W WW 2 Creature - Human Warrior 1 2 U Flying, double strike
Albino Drake GNJ 46 U 3U 4 Creature - Drake 3 2 U Idolize/spawn Idol GNJ Flying Whenever Albino Drake deals combat damage to an opponent, create an Idol token. (It's an artifact with “1, Sacrifice this artifact: Put a +1/+1 counter on target creature. Activate only as a sorcery.”)
Allure of the Dark Grove GNJ 91 B 1B 2 Sorcery C Target opponent loses 2 life and you gain 2 life. If you control a Wizard, instead that player loses 4 life and you gain 4 life.
Ambush Viper GNJ 178 G 1G 2 Creature - Snake 2 1 C Flash Deathtouch
An and En, Destined Souls GNJ 223 WU 1WU 3 Legendary Creature - Spirit 2 2 U Submerge overlay/spawn Submerge GNJ Flying 1WU: Submerge another target creature. When An and En, Destined Souls leaves the battlefield, turn that creature face up. (To submerge a card, exile it, then put it on the battlefield face down under its owner's control as a 2/2 creature.)
Ancient Crab GNJ 47 U 1UU 3 Creature - Crab 1 5 C
Anointed General GNJ 134 R 2R 3 Creature - Human Warrior 4 1 U When Anointed General enters, if you control a legendary creature, Anointed General deals 4 damage to target creature you don't control.
Apothecary's Remedy GNJ 92 B 1B 2 Instant C Target creature gets -3/-2 until end of turn.
Artful Coercion GNJ 48 U 2UU 4 Sorcery R Gain control of target creature with the least power among creatures on the battlefield, then invigorate 2. (Choose a creature with the least power among creatures you control and put two +1/+1 counters on it.)
Ash Breather GNJ 135 R 3R 4 Creature - Lizard 2 3 C Menace (This creature can't be blocked except by two or more creatures.) Whenever Ash Breather deals combat damage to a player, you may discard a card. If you do, draw a card.
Assassin's Shuriken GNJ 231 1 1 Artifact - Equipment R Equipped creature gets +1/+0 and has deathtouch and “T: This creature deals 1 damage to target creature you don't control. Sacrifice Assassin's Shuriken.” Equip 2
Bane of the Folded Fan GNJ 93 B 1BB 3 Instant R As an additional cost to cast this spell, sacrifice a creature. All creatures get -X/-X until end of turn, where X is the sacrificed creature's power.
Barterer of Passage GNJ 49 U 2U 3 Creature - Human Wizard 2 3 U 1U: Target creature you control can't be blocked this turn by creatures with less power. 1U: Target creature you control can't be blocked this turn by creatures with greater power.
Bathophobia GNJ 50 U U 1 Enchantment - Aura C Submerge overlay/spawn Submerge GNJ Enchant creature Enchanted creature gets -2/-0. 3UU: Submerge enchanted creature. (To submerge a card, exile it, then put it on the battlefield face down under its owner's control as a 2/2 creature.)
Battering Swine GNJ 136 R 1R 2 Creature - Boar 3 1 C Alpha (You may have this creature enter with a +1/+1 counter on it. If you do, it becomes alpha and can only attack alone.) Battering Swine attacks each combat if able.
Battle Acumen GNJ 3 W 1W 2 Sorcery U Invigorate 1 three times. (Choose a creature with the least power among creatures you control and put a +1/+1 counter on it.)
Beckon from the Depths GNJ 51 U 2U 3 Sorcery C Look at top two/vp1pt2Submerge overlay/spawn Submerge GNJ Look at the top two cards of your library. Put one of them into your hand, then submerge the other. (To submerge a card, exile it, then put it on the battlefield face down under its owner's control as a 2/2 creature.)
Blades of the Many GNJ 179 G 2G 3 Instant U Invigorate X, where X is the number of creatures you control. (Choose a creature with the least power among creatures you control and put X +1/+1 counters on it.)
Blooming Future GNJ 180 G 1G 2 Sorcery C Look at top four/vp1pt4 Look at the top four cards of your library. You may reveal a permanent card from among them and put it into your hand. Put the rest on the bottom of your library in any order.
Bone Pit Raptor GNJ 137 R 1R 2 Creature - Zombie Lizard 2 1 U Revive token/spawn revived Bone Pit Raptor GNJ When Bone Pit Raptor enters, other creatures you control get +1/-1 until end of turn. Revive 2R (2R, Exile this card from your graveyard: Create a token that's a copy of it except it has no mana cost. Revive only as a sorcery.)
Branch Prowler GNJ 181 G 3G 4 Creature - Cat 3 2 C Branch Prowler can't be blocked except by creatures with flying.
Brass Dragon GNJ 232 1 1 Artifact Creature - Dragon Construct 1 1 C 5: Brass Dragon gets +3/+0 and gains flying and first strike until end of turn.
Brazen Chimera GNJ 138 R 1RR 3 Creature - Chimera 3 3 U Alpha (You may have this creature enter with a +1/+1 counter on it. If you do, it becomes alpha and can only attack alone.) Brazen Chimera can't be blocked except by three or more creatures as long as it has a +1/+1 counter on it.
Breath of Fresh Air GNJ 182 G 1G 2 Sorcery C Exile target artifact or enchantment.
Breath of Hao'Tai GNJ 139 R 3R 4 Instant C Breath of Hao'Tai deals 4 damage to any target.
Bringer of the Pack GNJ 183 G 3GG 5 Creature - Wolf Spirit 3 3 U Spawn Wolf/spawn 2/2 green Wolf GNJ At the beginning of your upkeep, you may discard a land card. When you do, create a 2/2 green Wolf creature token.
Brothers in Arms GNJ 140 R 1R 2 Instant U Two target creatures you control each get +2/+1 until end of turn.
Brutal Descent GNJ 141 R 1RR 3 Sorcery R Choose target creature. Brutal Descent deals 2 damage to each creature other than the chosen creature. Ferocious - If the chosen creature has power 4 or greater, Brutal Descent deals 4 damage to each creature other than the chosen creature instead.
Call to Attention GNJ 4 W W 1 Instant R Spawn Warrior/spawn 1/1 red and white Warrior GNJSpawn five Warrior tokens/spawnx5 1/1 red and white Warrior GNJ Exile target nontoken creature. That creature's controller creates X 1/1 red and white Warrior creature tokens, where X is that creature's mana value.
Caress the Fleets GNJ 142 R 1R 2 Sorcery C Idolize/spawn Idol GNJ Caress the Fleets deals 1 damage to each creature. Create an Idol token. (It's an artifact with “1, Sacrifice this artifact: Put a +1/+1 counter on target creature. Activate only as a sorcery.”)
Charmer of the Folded Fan GNJ 5 W 1W 2 Creature - Human 1 2 C T: Tap target creature with power less than or equal to Charmer of the Folded Fan's toughness.
Chian, Augury Adept GNJ 52 U UU 2 Legendary Creature - Human Wizard 2 2 R Whenever a player casts an instant or sorcery spell that targets exactly one creature they don't control, you may copy that spell. If you do, you may choose new targets for the copy.
Chiu of the Wild Realm GNJ 184 G 3GG 5 Legendary Creature - Human Druid 2 2 M Spawn Wolf/spawn 2/2 green Wolf GNJSpawn Shimaru, the White Wolf/spawn Shimaru, the White Wolf GNJ GG: Create a 2/2 green Wolf creature token. 1GG: Create Shimaru, the White Wolf, a legendary 3/3 green Wolf creature token with hexproof. 2GG: Creatures you control get +2/+2 and gain trample until end of turn.
Chords of Order GNJ 7 W W 1 Enchantment - Aura U Enchant creature When Chords of Order enters, put a +1/+1 counter on enchanted creature. Whenever enchanted creature attacks, tap up to one target creature without a +1/+1 counter on it, then untap up to one target creature with a +1/+1 counter on it.
Coax Under GNJ 53 U 2U 3 Instant R Submerge overlay/spawn Submerge GNJ Submerge each creature you control. At the beginning of the next end step, you may turn any number of face down creatures you control face up. (To submerge a card, exile it, then put it on the battlefield face down under its owner's control as a 2/2 creature.)
Collared Kugsha GNJ 8 W W 1 Creature - Hound 1 1 C First strike
Come Crashing Down GNJ 185 G 2G 3 Instant C Destroy target creature with flying. If that creature had power 4 or greater, you gain 4 life.
Consult the Dewdrops GNJ 54 U 1U 2 Instant C Look at top four/vp1pt4 Look at the top four cards of your library. You may reveal a noncreature card from among them and put it into your hand. Put the rest on the bottom of your library in any order.
Consuming Flame GNJ 143 R 3RR 5 Sorcery C Consuming Flame deals 6 damage to target creature. Ferocious - If you control a creature with power 4 or greater, the damage can't be prevented and that creature can't be regenerated this turn.
Contort Reality GNJ 55 U 4U 5 Sorcery C Put target nonland permanent on top of its owner's library. If you control a Wizard, you may put that permanent on the bottom of its owner's library instead.
Cou Ling of Many Tails GNJ 9 W 3WW 5 Legendary Creature - Spirit 3 4 R Alpha (You may have this creature enter with a +1/+1 counter on it. If you do, it becomes alpha and can only attack alone.) Flying 2W: Prevent all damage that would be dealt to and dealt by creatures with counters on them this turn.
Courageous Charge GNJ 186 G 1G 2 Sorcery U Move any number of +1/+1 counters from creatures you control onto target creature you control, then that creature deals damage equal to its power to target creature you don't control.
Crane Legionnaire GNJ 10 W 3W 4 Creature - Bird 2 3 U Flying Whenever Crane Legionnaire attacks, tap target creature defending player controls.
Crimson Hellmaw GNJ 144 R 3RR 5 Creature - Zombie Dragon 3 3 R Revive token/spawn revived Crimson Hellmaw GNJ Flying, haste When Crimson Hellmaw enters, it deals 3 damage to any target. Revive 5RR (5RR, Exile this card from your graveyard: Create a token that's a copy of it except it has no mana cost. Revive only as a sorcery.)
Da'Lang, Forest Guardian GNJ 256 BG 2BG 4 Legendary Creature - Wolf 4 3 U 1B: Target creature you control must be blocked this turn if able. 1G: Target creature you control can't be blocked by more than one creature this turn.
Dancing Blades GNJ 233 2 2 Artifact - Equipment C Equipped creature gets +2/+2. Equip 3
Deep in Thought GNJ 56 U 2U 3 Sorcery U Exile target creature. Return that card to its owner's hand at the beginning of its owner's next end step.
Demystifying Tide GNJ 11 W W 1 Instant C Submerge overlay/spawn Submerge GNJ Submerge target artifact or enchantment. (To submerge a card, exile it, then put it on the battlefield face down under its owner's control as a 2/2 creature.)
Deranged Apothecary GNJ 94 B 2B 3 Creature - Zombie Wizard 3 2 C B, Sacrifice another creature: Deranged Apothecary gains indestructible until end of turn.
Descend into Insanity GNJ 95 B 1BB 3 Instant U Spawn Demon/spawn 5/5 black Demon GNJ As an additional cost to cast this spell, sacrifice a creature. Create a 5/5 black Demon creature token with flying. You lose 2 life.
Desecrate Antiquities GNJ 145 R XRR 2 Instant R Idolize/spawn Idol GNJSpawn five Idol tokens/spawnx5 Idol GNJ Destroy each artifact with mana value X or less, then create an Idol token for each artifact destroyed this way. (It's an artifact with “1, Sacrifice this artifact: Put a +1/+1 counter on target creature. Activate only as a sorcery.”)
Diao, Dragoon Captain GNJ 12 W 4WW 6 Legendary Creature - Human Warrior 3 3 R Spawn three Warrior tokens/spawnx3 1/1 red and white Warrior GNJ When Diao, Dragoon Captain enters, create three 1/1 red and white Warrior creature tokens. Whenever a creature you control attacks, invigorate 1. (Choose a creature with the least power among creatures you control and put a +1/+1 counter on it.)
Diseased Prophet GNJ 96 B B 1 Creature - Zombie Wizard 1 1 C Revive token/spawn revived Diseased Prophet GNJ When Diseased Prophet enters, each opponent loses 1 life. Revive B (B, Exile this card from your graveyard: Create a token that's a copy of it except it has no mana cost. Revive only as a sorcery.)
Disinter GNJ 97 B 1B 2 Sorcery U Cast this spell only if each graveyard has a creature card in it. Each player puts a creature card in their graveyard of an opponent's choice onto the battlefield.
Draconic Bulwark GNJ 234 3 3 Artifact - Equipment C Equipped creature gets +0/+4 and has vigilance and reach. Equip 3
Dragon's Twisted Shadow GNJ 99 B 3B 4 Creature - Horror 0 4 C Menace Whenever Dragon's Twisted Shadow attacks and isn't blocked, it gets +4/+0 until end of turn.
Dragon Grip GNJ 146 R 2R 3 Enchantment - Aura U Ferocious - If you control a creature with power 4 or greater, you may cast Dragon Grip as though it had flash. (You may cast it any time you could cast an instant.) Enchant creature Enchanted creature gets +2/+0 and has first strike.
Emissary of the Wicked GNJ 100 B 3BB 5 Creature - Demon 4 4 U Revive token/spawn revived Emissary of the Wicked GNJ Flying When Emissary of the Wicked enters, you lose 4 life. Revive 2BB (2BB, Exile this card from your graveyard: Create a token that's a copy of it except it has no mana cost. Revive only as a sorcery.)
Empowering Chant GNJ 187 G G 1 Instant C Target creature you control gets +X/+X until end of turn, where X is the number of +1/+1 counters among creatures you control.
Endangered Rhino GNJ 188 G 4GG 6 Creature - Rhino 5 5 C Idolize/spawn Idol GNJ Trample When Endangered Rhino dies, create an Idol token. (It's an artifact with “1, Sacrifice this artifact: Put a +1/+1 counter on target creature. Activate only as a sorcery.”)
Engulfing Incubus GNJ 101 B 1BB 3 Creature - Spirit 2 1 U Submerge overlay/spawn Submerge GNJ First strike When Engulfing Incubus enters, you may submerge target nontoken creature an opponent controls. When Engulfing Incubus is no longer on the battlefield, turn that card face up. (To submerge a card, exile it, then put it on the battlefield face down under its owner's control as a 2/2 creature.)
Entangled Roots GNJ 189 G 3G 4 Creature - Dryad 3 3 U Idolize/spawn Idol GNJ Landfall - Whenever a land you control enters, create an Idol token. (It's an artifact with “1, Sacrifice this artifact: Put a +1/+1 counter on target creature. Activate only as a sorcery.”)
Ethereal Guidance GNJ 13 W 2W 3 Sorcery C Creatures you control get +2/+1 until end of turn.
Fallen Forest Wolf GNJ 190 G G 1 Creature - Wolf 2 1 U 3G: Fallen Forest Wolf gets +2/+2 and gains trample until end of turn. Activate only once each turn.
Fei'Xing the Marvelous GNJ 257 UG 2GU 4 Legendary Creature - Drake 3 3 U Idolize/spawn Idol GNJ Flying At the beginning of your upkeep, create an Idol token. (It's an artifact with “1, Sacrifice this artifact: Put a +1/+1 counter on target creature. Activate only as a sorcery.”)
Fell the Beast GNJ 14 W 4W 5 Instant U Spawn two Idol tokens/spawnx2 Idol GNJ Destroy target creature with power 4 or greater. Create two Idol tokens. (They're artifacts with “1, Sacrifice this artifact: Put a +1/+1 counter on target creature. Activate only as a sorcery.”)
Ferocity of Hao'Tai GNJ 147 R 2R 3 Instant C Target creature you control gets +4/+0 and gains trample until end of turn.
Fetid Nibbler GNJ 102 B B 1 Creature - Zombie Rat 1 2 C B: Fetid Nibbler gains deathtouch until end of turn.
Firebelly Toad GNJ 148 R R 1 Creature - Frog 1 2 U R, Sacrifice Firebelly Toad: It deals 3 damage to target player or planeswalker.
Flame Ascetic GNJ 149 R 2R 3 Creature - Human Wizard 1 2 C When Flame Ascetic enters, you may exile up to one instant card and up to one sorcery card from your graveyard. Put a +1/+1 counter on Flame Ascetic for each card exiled this way.
Fleshwrithe Ghoul GNJ 103 B 2B 3 Creature - Zombie Wizard 3 1 U Revive token/spawn revived Fleshwrithe Ghoul GNJ When Fleshwrithe Ghoul enters, each player sacrifices a creature. Revive 4B (4B, Exile this card from your graveyard: Create a token that's a copy of it except it has no mana cost. Revive only as a sorcery.)
Folded Fan Recruit GNJ 15 W 1W 2 Creature - Human Warrior 1 1 C When Folded Fan Recruit enters, invigorate 1. (Choose a creature with the least power among creatures you control and put a +1/+1 counter on it.)
Foolhardy Huo GNJ 258 UR UR 2 Legendary Creature - Human Wizard 2 2 U Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.) UR, Exile an instant or sorcery card from your graveyard: Foolhardy Huo gains flying and first strike until end of turn.
For Glory GNJ 191 G 3G 4 Sorcery C Invigorate 2, then target creature you control fights target creature you don't control. (Choose a creature with the least power among creatures you control and put two +1/+1 counters on it.)
Foraging Chipmunk GNJ 192 G G 1 Creature - Chipmunk 1 1 C G, T: Add CC.
Forest GNJ 254 0 Basic Land - Forest (T: Add G.) reprint,
Forlorn Murklurker GNJ 104 B 1B 2 Creature - Zombie 1 1 C Submerge overlay/spawn Submerge GNJ When Forlorn Murklurker dies, submerge the top card of your library. (To submerge a card, exile it, then put it on the battlefield face down under its owner's control as a 2/2 creature.)
Form of the Demon GNJ 105 B 2B 3 Instant C Target creature you control gets +3/+0 and gains lifelink and indestructible until end of turn.
Four-Headed Shredder GNJ 150 R 2RR 4 Creature - Chimera 4 2 C Haste
Fox of the Fallen Forest GNJ 16 W 2W 3 Creature - Fox Spirit 0 4 C Fox of the Fallen Forest gets +4/+0 as long as you control a legendary creature.
Fox of the Orange Orchard GNJ 17 W 1W 2 Creature - Fox Spirit 3 1 C
Fox of the Sunset Legion GNJ 18 W 2WW 4 Creature - Fox Spirit 2 2 U Spawn two Fox Spirit tokens/spawnx2 1/1 white Fox Spirit GNJ When Fox of the Sunset Legion enters, create two 1/1 white Fox Spirit creature tokens.
Frilled Drakeling GNJ 151 R R 1 Creature - Lizard 1 1 C Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.) Whenever you cast a noncreature spell, Frilled Drakeling gains menace until end of turn.
Gao'Wu, Master Soothsayer GNJ 19 W 1W 2 Legendary Creature - Human 2 1 R First strike Creatures with power greater than Gao'Wu, Master Soothsayer's power can't attack.
Gaze of the Golden Fox GNJ 20 W 1W 2 Instant C Prevent all combat damage target creature would deal this turn. You gain life equal to that creature's power.
General of the Folded Fan GNJ 21 W 2W 3 Creature - Human Warrior 3 3 R Idolize/spawn Idol GNJ Whenever a creature you control enters, create an Idol token. (It's an artifact with “1, Sacrifice this artifact: Put a +1/+1 counter on target creature. Activate only as a sorcery.”) 2, Sacrifice an Idol: Creatures you control get +1/+1 until end of turn.
Gilded Figurehead GNJ 106 B 1B 2 Creature - Human Wizard 2 1 C Lifelink
Gliding Serpent GNJ 57 U 3U 4 Creature - Drake 2 3 C Flying Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.)
Guawu the Untamed GNJ 222 RG 1RG 3 Legendary Creature - Beast 3 3 U Alpha (You may have this creature enter with a +1/+1 counter on it. If you do, it becomes alpha and can only attack alone.) Whenever a creature you control attacks alone, target creature an opponent controls blocks this turn if able.
Hao'Tai, the Ancient One GNJ 152 R 2RR 4 Legendary Creature - Dragon 4 4 M Reveal top four/vp1at4Cast from Exile reminder/spawn Can Be Cast From Exile Flying, trample Whenever Hao'Tai, the Ancient One deals combat damage to a player, exile the top four cards of that player's library. Until end of turn, you may cast instant, sorcery, and creature cards from among those exiled cards, and you may spend mana as though it were mana of any color to cast them.
Hatsuo, Honored General GNJ 153 R 2RR 4 Legendary Creature - Human Warrior 3 2 R First strike 1R: Hatsuo, Honored General and other Warrior creatures you control get +1/+0 until end of turn.
Heping, Master Arbitrator GNJ 22 W 3WW 5 Legendary Planeswalker - Heping 4 M yInitialize/ccgreen=4+1/ccgreen+1-2, Spawn Pacifism /ccgreen-2;/spawn Pacifism GNJ-8, Emblem Get/ccgreen-8;/spawn Heping Emblem GNJ [+1]: Until your next turn, if a source would deal damage to Heping, Master Arbitrator, prevent all but 1 of that damage. [-2]: Create a white Aura enchantment token named Pacifism attached to target creature an opponent controls. It has enchant creature and “Enchanted creature can't attack or block.” [-8]: You get an emblem with “At the beginning of your end step, your life total becomes 20.”
Hostile Hermit GNJ 23 W W 1 Creature - Human Warrior 1 1 U Alpha (You may have this creature enter with a +1/+1 counter on it. If you do, it becomes alpha and can only attack alone.) Lifelink
Infuse the Apparatus GNJ 225 UR 5UR 7 Sorcery M Cast from Exile reminder/spawn Can Be Cast From Exile Exile all cards from your graveyard. You may search your library for any number of instant and/or sorcery cards with different names that share a name with one or more cards exiled this way and cast them without paying their mana costs, then shuffle. Exile Infuse the Apparatus.
Ing'Wei of the Flood Realm GNJ 58 U 1UU 3 Legendary Creature - Human Wizard 2 2 M Submerge overlay/spawn Submerge GNJ Hexproof Whenever another creature you control becomes the target of a spell an opponent controls, you may submerge that creature. (To submerge a card, exile it, then put it on the battlefield face down under its owner's control as a 2/2 creature.) 1UU: Turn target face-down creature you control face up.
Inspiring Effigy GNJ 236 2 2 Artifact - Idol R 2, T: Put a +1/+1 counter on target creature you control. 2, T, Sacrifice Inspiring Effigy: Put a +1/+1 counter on each creature you control.
Inundated Sanctuary GNJ 243 0 Land - Island R yInitialize/cr90 (T: Add U.) Inundated Sanctuary enters tapped with two sanctum counters on it. T, Remove a sanctum counter from Inundated Sanctuary: Add W or B.
Invoke the Wild GNJ 193 G 3G 4 Instant U You may put a green creature card with mana value 4 or less from your hand onto the battlefield. Ferocious - If you control a creature with power 4 or greater, that creature enters with two +1/+1 counters on it.
Island GNJ 251 0 Basic Land - Island (T: Add U.) reprint,
Isle Conservator GNJ 59 U 4U 5 Creature - Drake 2 5 U Submerge overlay/spawn Submerge GNJ When Isle Conservator enters, if you control a legendary creature, submerge target creature an opponent controls. (To submerge a card, exile it, then put it on the battlefield face down under its owner's control as a 2/2 creature.)
Jiayin, the Harmonious GNJ 194 G 1GG 3 Legendary Creature - Dryad 3 3 R Reach Whenever another creature you control becomes the target of an instant or sorcery spell, that creature gets +3/+3 until end of turn.
Jindao, the Coiled Prophet GNJ 195 G 2GG 4 Legendary Creature - Snake 2 3 R Players play with the top card of their libraries revealed. At the beginning of your first main phase, add GG for each land card among cards on top of libraries. Jindao, the Coiled Prophet gets +2/+2 for each creature card among cards on top of libraries.
Join the Flock GNJ 24 W 2WW 4 Sorcery U Creatures you control get +1/+1 and gain flying and lifelink until end of turn.
Juvenile Boa GNJ 196 G 1G 2 Creature - Snake 2 2 C Juvenile Boa gets +2/+0 as long as you control a legendary creature.
Kai'Jun, the Annihilator GNJ 107 B 2BB 4 Legendary Creature - Demon 5 5 R Revive token/spawn revived Kai'Jun, the Annihilator GNJ Flying, trample At the beginning of your upkeep, sacrifice a creature. Revive 2BB (2BB, Exile this card from your graveyard: Create a token that's a copy of it except it has no mana cost. Revive only as a sorcery.)
Kai'Long, Dark Immolator GNJ 108 B 3BB 5 Legendary Creature - Demon 3 3 R Flying Whenever a creature you control dies, each opponent loses life equal to its power.
Kai'Shi, Anguished One GNJ 227 UB 3UB 5 Legendary Creature - Demon Wizard 3 3 U Revive token/spawn revived Kai'Shi, Anguished One GNJ Flying Whenever another Wizard you control enters, you draw a card and each opponent discards a card. Revive 5UB (5UB, Exile this card from your graveyard: Create a token that's a copy of it except it has no mana cost. Revive only as a sorcery.)
Keeper of Blue Incense GNJ 60 U 3UU 5 Creature - Human Wizard 3 2 C Submerge overlay/spawn Submerge GNJ When Keeper of Blue Incense enters, submerge target card from your graveyard. (To submerge a card, exile it, then put it on the battlefield face down under its owner's control as a 2/2 creature.)
Kicking Crane Technique GNJ 25 W W 1 Instant C Target creature gets +1/+3 until end of turn.
Kiora, Empress of the Flood GNJ 226 UG 2GU 4 Legendary Planeswalker - Kiora 3 M yInitialize/ccgreen=3+1/ccgreen+1-2, Reveal top four/ccgreen-2;/vp1at4-6, Emblem Get/ccgreen-6;/spawn Kiora Emblem GNJ [+1]: Until your next turn, up to one target creature gets -9/-0. [-2]: Reveal the top four cards of your library. Put any number of cards with mana abilities from among them into your hand, then put the rest on the bottom of your library in any order. [-6]: You get an emblem with “At the beginning of each opponent's end step, gain control of target creature that player controls.”
Kiri, Cloudwalker GNJ 26 W 1WW 3 Legendary Creature - Fox Spirit 2 3 R Lifelink Whenever a creature with power less than Kiri, Cloudwalker's power you control enters, you may pay W. If you do, you gain 2 life and draw a card.
Kiss of the Dryad GNJ 197 G 1G 2 Enchantment - Aura U Enchant Forest When Kiss of the Dryad enters, you gain 3 life and draw a card. Enchanted land has “T: Add one mana of any color.”
Kou, Primal Shepherd GNJ 198 G 1G 2 Legendary Creature - Dryad 1 2 R Idolize/spawn Idol GNJ Whenever you cast a creature spell, create an Idol token. (It's an artifact with “1, Sacrifice this artifact: Put a +1/+1 counter on target creature. Activate only as a sorcery.”) Whenever you sacrifice an Idol, draw a card.
Kugoja, Perished Conduit GNJ 109 B 1BB 3 Legendary Creature - Zombie Wizard 2 2 R 3BB: Return target Zombie creature card from your graveyard to the battlefield. Whenever another creature you control enters from a graveyard or you revive a creature token, that creature gets +2/+0 and gains haste and menace until end of turn.
Lavatongue Lizard GNJ 154 R 1R 2 Creature - Lizard 2 1 U 1R: Lavatongue Lizard gets +1/+0 until end of turn. Ferocious - Whenever Lavatongue Lizard attacks, if you control a creature with power 4 or greater, Lavatongue Lizard gains first strike until end of turn.
Leafmantle Dryad GNJ 199 G 2G 3 Creature - Dryad 2 3 U When Leafmantle Dryad enters, if you control a legendary creature, you may search your library for a basic land card and put it onto the battlefield tapped, then shuffle.
Lei, Yak Herder GNJ 230 WG 1GW 3 Legendary Creature - Human 3 1 U At the beginning of your upkeep, invigorate 1. (Choose a creature with the least power among creatures you control and put a +1/+1 counter on it.)
Lijing, the True Divinity GNJ 27 W 2WW 4 Legendary Creature - Fox Spirit 3 5 M Spawn Fox Spirit/spawn 1/1 white Fox Spirit GNJ Vigilance Whenever Lijing, the True Divinity or another nontoken creature you control enters, choose one - • Create a 1/1 white Fox Spirit creature token. • Invigorate 1. (Choose a creature with the least power among creatures you control and put a +1/+1 counter on it.)
Lizhao, Lord of the Yaogu GNJ 110 B 5BB 7 Legendary Creature - Demon 4 4 M Revive token/spawn revived Lizhao, Lord of the Yaogu GNJ Flying When Lizhao, Lord of the Yaogu enters, you may put target creature card from an opponent's graveyard onto the battlefield tapped and under your control. When Lizhao dies, each opponent sacrifices a creature. Revive 3BB (3BB, Exile this card from your graveyard: Create a token that's a copy of it except it has no mana cost. Revive only as a sorcery.)
Loamwrecker GNJ 200 G 3G 4 Creature - Lizard 3 3 R Trample Whenever a land you control becomes tapped, Loamwrecker gets +1/+1 until end of turn.
Lord's Call GNJ 155 R 2RR 4 Sorcery U Spawn four Warrior tokens/spawnx4 1/1 red and white Warrior GNJ Create four 1/1 red and white Warrior creature tokens.
Lost Among the Lilies GNJ 61 U 1U 2 Instant U Submerge overlay/spawn Submerge GNJ Submerge target spell. (To submerge a card, exile it, then put it on the battlefield face down under its owner's control as a 2/2 creature.)
Lumbering Stoneshell GNJ 62 U 5U 6 Creature - Turtle 4 6 C Lumbering Stoneshell has hexproof as long as it's untapped.
Lurking Hippo GNJ 201 G 2G 3 Creature - Hippo 2 2 U Alpha (You may have this creature enter with a +1/+1 counter on it. If you do, it becomes alpha and can only attack alone.) Hexproof
Magnificent Liturgy GNJ 64 U 3U 4 Sorcery C Idolize/spawn Idol GNJ Tap up to two target creatures an opponent controls. Those creatures don't untap during their controller's next untap step. Create an Idol token. (It's an artifact with “1, Sacrifice this artifact: Put a +1/+1 counter on target creature. Activate only as a sorcery.”)
Maiden of the Daffodils GNJ 202 G 2G 3 Creature - Dryad 2 3 C When Maiden of the Daffodils dies, you may return target land card from your graveyard to the battlefield.
Manic Illusionist GNJ 156 R 1R 2 Creature - Human Shaman 0 2 U T: Discard two cards. If you do, draw two cards.
Master of Tranquility GNJ 65 U 1U 2 Creature - Human Monk 0 4 U Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.) Whenever you cast a noncreature spell, you may switch Master of Tranquility's power and toughness until end of turn.
Mastery of the Silken Strand GNJ 28 W 1W 2 Enchantment - Aura C Enchant creature Enchanted creature gets +1/+1. W: Enchanted creature gains vigilance until end of turn. 1W: Enchanted creature gains first strike until end of turn.
Meadow Macaque GNJ 203 G 1G 2 Creature - Monkey 1 3 C Alpha (You may have this creature enter with a +1/+1 counter on it. If you do, it becomes alpha and can only attack alone.)
Merciless Xun Huang GNJ 224 BR 1BR 3 Legendary Creature - Monkey Warrior 3 3 U Menace Ferocious - Whenever Merciless Xun Huang attacks, if you control a creature with power 4 or greater, defending player sacrifices a permanent.
Miasma Spewer GNJ 157 R 2RR 4 Creature - Lizard Beast 4 3 U When Miasma Spewer enters, you may sacrifice a permanent. When you do, Miasma Spewer deals 1 damage to each opponent and each creature and planeswalker they control.
Midnight Predator GNJ 204 G 2GG 4 Creature - Wolf 4 4 U Flash
Mieng, Who Dances With Dragons GNJ 158 R R 1 Legendary Creature - Human 2 1 R Ferocious - Whenever a creature with power 4 or greater you control enters, Mieng, Who Dances With Dragons becomes a 4/4 Dragon creature with flying until end of turn.
Moonlight Stag GNJ 29 W 3W 4 Creature - Elk Spirit 2 5 C Moonlight Stag has vigilance as long as it has a +1/+1 counter on it.
Mother of Cranes GNJ 30 W 3W 4 Creature - Bird 2 3 C Flying Whenever another creature you control enters, you gain 1 life.
Mother of Owls GNJ 66 U 2U 3 Creature - Bird 2 1 U Flying When Mother of Owls dies, you may return target creature an opponent controls to its owner's hand.
Mountain GNJ 253 0 Basic Land - Mountain (T: Add R.) reprint,
Mull Over GNJ 67 U 1UU 3 Sorcery R Look at top three/vp1pt3 Look at the top three cards of your library, then put them into your graveyard or back on top of your library in any order. Draw two cards.
Negate GNJ 68 U 1U 2 Instant C Counter target noncreature spell.
Neutralize GNJ 69 U U 1 Instant U Counter target instant or sorcery spell unless its controller pays 3.
Nightcloak Ritualist GNJ 111 B 1B 2 Creature - Human Wizard 2 1 U Look at top one/vp1pt1 Sacrifice a creature: Look at the top card of target player's library. You may have that player put that card into their graveyard.
Nurturing Knowledge GNJ 70 U 3UU 5 Sorcery U Draw three cards. If you control a Wizard, untap up to three lands.
Obscure Apostle GNJ 71 U 2U 3 Creature - Human Wizard 3 1 U Idolize/spawn Idol GNJ When Obscure Apostle enters, create an Idol token. (It's an artifact with “1, Sacrifice this artifact: Put a +1/+1 counter on target creature. Activate only as a sorcery.”) Whenever you sacrifice an Idol, Obscure Apostle can't be blocked this turn.
Orchard Botanist GNJ 205 G 1G 2 Creature - Dryad 2 2 U Whenever you sacrifice an Idol, put a +1/+1 counter on Orchard Botanist.
Oshin, Keeper of the Shoal GNJ 72 U 2U 3 Legendary Creature - Drake 3 1 R Flying Whenever an opponent casts a spell, counter it unless that player pays 1 for each spell cast before it this turn.
Overzealous Tutor GNJ 159 R 2RR 4 Sorcery R Exile cards from the top of your library until you exile an instant or sorcery card. Put that card into your hand, then Overzealous Tutor deals damage to up to one target creature equal to the number of cards you own in exile.
Pan, Honored Sergeant GNJ 259 WR 1RW 3 Legendary Creature - Human Warrior 3 2 U Spawn Warrior/spawn 1/1 red and white Warrior GNJ Other creatures you control get +1/+0. RW: Create a 1/1 red and white Warrior creature token. That token gains haste. Exile it at the beginning of the next end step. Activate only as a sorcery.
Peakblazer Dragon GNJ 160 R 3RR 5 Creature - Dragon 4 3 U Flying
Pecking Order GNJ 206 G 1G 2 Enchantment R Reveal top five/vp1at5 G, Discard a noncreature card: Reveal the top five cards of your library. You may put a creature card with mana value X or less from among them into your hand, where X is the discarded card's mana value plus one. Put the rest on the bottom of your library in any order.
Peddler of Commonwares GNJ 73 U 2U 3 Creature - Human Wizard 2 3 C When Peddler of Commonwares enters, you may draw a card. If you do, discard a card.
Pious Flutist GNJ 31 W W 1 Creature - Human Bard 1 2 C Idolize/spawn Idol GNJ When Pious Flutist enters, create an Idol token. (It's an artifact with “1, Sacrifice this artifact: Put a +1/+1 counter on target creature. Activate only as a sorcery.”)
Pitiless Judgment GNJ 112 B B 1 Sorcery U Target opponent reveals their hand. You choose a creature card from it and exile that card. Ferocious - If you control a creature with power 4 or greater, instead choose a nonland card from their hand and exile that card.
Plains GNJ 250 0 Basic Land - Plains (T: Add W.) reprint,
Plodding Moose GNJ 207 G 2G 3 Creature - Elk 3 1 C Alpha (You may have this creature enter with a +1/+1 counter on it. If you do, it becomes alpha and can only attack alone.) Trample
Pon, Twister of Forms GNJ 74 U 1UU 3 Legendary Creature - Human Wizard 0 2 R Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.) Whenever you cast an instant or sorcery spell, up to one other target creature has base power and toughness 0/2 until end of turn.
Preacher of the Yenzu GNJ 113 B 3B 4 Creature - Demon Wizard 3 3 C Preacher of the Yenzu gets +2/+0 and has flying as long as you control a legendary creature.
Put to Rest GNJ 32 W 2W 3 Enchantment - Aura C Enchant creature Enchanted creature can't attack or block. When enchanted creature leaves the battlefield, you gain 4 life.
Qiyan, Serpent of Seven Heads GNJ 208 G 4GG 6 Legendary Creature - Hydra 7 7 M Spawn seven Snake tokens/spawnx7 1/1 green Snake GNJ Alpha (You may have this creature enter with a +1/+1 counter on it. If you do, it becomes alpha and can only attack alone.) Vigilance, reach, trample 4GG, Exile Qiyan, Serpent of Seven Heads from your graveyard: Create seven 1/1 green Snake creature tokens. Activate only as a sorcery.
Quell Mutiny GNJ 33 W 3WW 5 Sorcery R Destroy all nonlegendary creatures.
Rabid Rodent GNJ 114 B 1B 2 Creature - Rat 2 2 U Deathtouch Whenever a creature dealt damage by Rabid Rodent this turn dies, put a +1/+1 counter on Rabid Rodent. 2, Remove a +1/+1 counter from Rabid Rodent: Regenerate Rabid Rodent.
Radiant Maleficence GNJ 115 B 1B 2 Enchantment - Aura U Enchant creature Enchanted creature gets +3/-3.
Ravaging Ghoul GNJ 116 B 4B 5 Creature - Zombie 4 2 C Revive token/spawn revived Ravaging Ghoul GNJ Whenever a creature you control dies, each opponent discards a card. Revive 6B (6B, Exile this card from your graveyard: Create a token that's a copy of it except it has no mana cost. Revive only as a sorcery.)
Read the Bones GNJ 117 B 2B 3 Sorcery C Scry 2/vp1pt2 Scry 2, then draw two cards. You lose 2 life.
Recalibrate GNJ 161 R 1RR 3 Instant R Cast from Exile reminder/spawn Can Be Cast From Exile Exile target instant or sorcery spell you control. Until end of turn, you may cast that card from exile without paying its mana cost. When you do, copy it. You may choose new targets for the copy.
Resurrection Plea GNJ 118 B B 1 Instant C Target opponent chooses a creature card in your graveyard. Return the chosen card from your graveyard to your hand.
Reverent Flame GNJ 162 R 2R 3 Sorcery U Spawn three Idol tokens/spawnx3 Idol GNJ Reverent Flame deals 3 damage to target creature. Create three Idol tokens. (They're artifacts with “1, Sacrifice this artifact: Put a +1/+1 counter on target creature. Activate only as a sorcery.”)
Rise from the Depths GNJ 119 B 3BB 5 Sorcery R Submerge overlay/spawn Submerge GNJ Submerge all creature cards in graveyards. (To submerge a card, exile it, then put it on the battlefield face down under its owner's control as a 2/2 creature.)
Roaring Dracowyrm GNJ 163 R 2R 3 Creature - Wurm 2 2 C 1R: Roaring Dracowyrm gets +2/+0 until end of turn. Activate only once each turn.
Ruinous Glutton GNJ 209 G 4GG 6 Creature - Zombie Beast 7 5 U Trample Whenever Ruinous Glutton deals combat damage to a player, destroy target artifact or enchantment that player controls.
Rummage Through Remains GNJ 120 B 2B 3 Sorcery R Spawn Zombie/spawn black Zombie GNJ Target opponent sacrifices a creature. Create an X/X black Zombie creature token, where X is the sacrificed creature's power.
Runewart Hog GNJ 210 G 4G 5 Creature - Boar 4 4 C Runewart Hog has hexproof as long as it has a +1/+1 counter on it.
Ruthless Predator GNJ 211 G 3G 4 Creature - Cat 3 3 C Alpha (You may have this creature enter with a +1/+1 counter on it. If you do, it becomes alpha and can only attack alone.) Ruthless Predator can't be blocked by more than one creature.
Sacred Sanctuary GNJ 245 0 Land - Plains R yInitialize/cr90 (T: Add W.) Sacred Sanctuary enters tapped with two sanctum counters on it. T, Remove a sanctum counter from Sacred Sanctuary: Add G or U.
Sanguine Oracle GNJ 121 B B 1 Creature - Demon Wizard 2 1 U yInitialize/cr90 Sanguine Oracle enters tapped. 4B, T, Sacrifice Sanguine Oracle: Target player discards two cards. Activate only as a sorcery.
Savage Congregation GNJ 212 G 2GG 4 Sorcery R Look at top six/vp1pt6 Look at the top six cards of your library. Put up to two creature cards with total mana value 4 or less from among them onto the battlefield and the rest on the bottom of your library in any order. Ferocious - If you control a creature with power 4 or greater, put a +1/+1 counter on each creature you control.
Savage Sanctuary GNJ 246 0 Land - Forest R yInitialize/cr90 (T: Add G.) Savage Sanctuary enters tapped with two sanctum counters on it. T, Remove a sanctum counter from Savage Sanctuary: Add R or W.
Scribal Puppeteer GNJ 122 B 3B 4 Creature - Zombie Wizard 4 5 U Spawn two Puppet tokens/spawnx2 1/1 black Puppet GNJ When Scribal Puppeteer enters, create two 1/1 black Puppet creature tokens with “At the beginning of your upkeep, you lose 1 life.”
Seng, Fevered Fanatic GNJ 123 B 1B 2 Legendary Creature - Zombie Wizard 2 1 R At the beginning of your draw step, draw an additional card and you lose 1 life. Then if you have six or fewer cards in hand, sacrifice a creature.
Shadow Infestation GNJ 124 B 1B 2 Enchantment - Aura C Enchant creature When Shadow Infestation enters, enchanted creature's controller loses 2 life. Enchanted creature gets -1/-1 and can't block.
Shigurei, the Floodbringer GNJ 75 U 7UU 9 Legendary Creature - Kraken 9 9 M Trample When Shigurei, the Floodbringer enters, up to three target permanents become colorless Island lands.
Shimmering Seadragon GNJ 76 U 1U 2 Creature - Fish 1 3 C Shimmering Seadragon gets +1/+0 and can't be blocked as long as you control a legendary creature.
Shock Blast GNJ 164 R R 1 Instant U Shock Blast deals X damage to target creature, where X is the number of instant and sorcery cards in your graveyard.
Shojiro, the Wavewaker GNJ 77 U 6UU 8 Legendary Creature - Octopus 8 8 R Submerge overlay/spawn Submerge GNJ When Shojiro, the Wavewaker enters, submerge up to eight target creatures your opponents control. (To submerge a card, exile it, then put it on the battlefield face down under its owner's control as a 2/2 creature.)
Shredskin Sky Horror GNJ 78 U 2U 3 Creature - Zombie Drake 2 2 C Revive token/spawn revived Shredskin Sky Horror GNJ Flying Revive 5U (5U, Exile this card from your graveyard: Create a token that's a copy of it except it has no mana cost. Revive only as a sorcery.)
Sightless Blight GNJ 125 B 1B 2 Creature - Zombie 2 2 C Revive token/spawn revived Sightless Blight GNJ Revive 3B (3B, Exile this card from your graveyard: Create a token that's a copy of it except it has no mana cost. Revive only as a sorcery.)
Silken Spinner GNJ 213 G 2GG 4 Creature - Spider 3 4 C Reach
Simian Stick Fighter GNJ 165 R 3R 4 Creature - Monkey Warrior 3 3 C First strike
Skeletal Shredwing GNJ 166 R 2R 3 Creature - Zombie Lizard 3 1 C Revive token/spawn revived Skeletal Shredwing GNJ When Skeletal Shredwing enters, target creature can't block this turn. Revive 5R (5R, Exile this card from your graveyard: Create a token that's a copy of it except it has no mana cost. Revive only as a sorcery.)
Slicing Legion GNJ 167 R 2R 3 Instant C Spawn two Warrior tokens/spawnx2 1/1 red and white Warrior GNJ Create two 1/1 red and white Warrior creature tokens. Those tokens gain first strike until end of turn.
Sonwu, the Mighty GNJ 214 G 3GG 5 Legendary Creature - Ape 5 5 R Alpha (You may have this creature enter with a +1/+1 counter on it. If you do, it becomes alpha and can only attack alone.) Whenever a creature you control attacks alone, untap all lands you control.
Soulless Decree GNJ 126 B 2BB 4 Instant U Destroy target creature. Then if you control a Wizard, that creature's controller loses 1 life for each creature card in their graveyard.
Spear of the Folded Fan GNJ 34 W 2W 3 Creature - Human Warrior 2 3 U Vigilance When Spear of the Folded Fan enters, if you control a legendary creature, you gain 4 life.
Spidery Grasp GNJ 215 G 2G 3 Instant C Untap target creature. It gets +2/+4 and gains reach until end of turn.
Spire Sanctuary GNJ 247 0 Land - Mountain R yInitialize/cr90 (T: Add R.) Spire Sanctuary enters tapped with two sanctum counters on it. T, Remove a sanctum counter from Spire Sanctuary: Add B or G.
Spitfire GNJ 168 R 1R 2 Instant C Spitfire deals 2 damage to target creature. Up to one target creature you control gets +2/+0 until end of turn.
Statuary Forge GNJ 237 3 3 Artifact C Idolize/spawn Idol GNJ T: Add C. 3, T: Create an Idol token. (It's an artifact with “1, Sacrifice this artifact: Put a +1/+1 counter on target creature. Activate only as a sorcery.”)
Student of the Crane GNJ 35 W 3WW 5 Creature - Human Warrior 2 4 C Spawn Bird/spawn 1/1 white Bird GNJ When Student of the Crane enters, create a 1/1 white Bird creature token with flying.
Succumb GNJ 127 B BB 2 Sorcery C Destroy target untapped creature.
Sun Yun, Master of Self GNJ 79 U 2UU 4 Legendary Creature - Human Wizard 1 3 R If a creature entering the battlefield under your control causes a triggered ability of a permanent you control to trigger, that ability triggers an additional time. 1U, T: Exile another target creature. Return it to the battlefield under its owner's control at the beginning of the next end step.
Superiority Complex GNJ 216 G 3G 4 Enchantment - Aura C Enchant creature Enchanted creature gets +3/+3, has trample, and can only attack alone.
Surging Stream GNJ 36 W 3W 4 Instant U Submerge overlay/spawn Submerge GNJ Submerge up to two target attacking nontoken creatures an opponent controls. (To submerge a card, exile it, then put it on the battlefield face down under its owner's control as a 2/2 creature.)
Swamp GNJ 252 0 Basic Land - Swamp (T: Add B.) reprint,
Technique of Hao'Tai GNJ 169 R 1R 2 Sorcery C Gain control of target creature with power 4 or less until end of turn. Untap that creature. It gains haste until end of turn.
Temperate Gazebo GNJ 37 W 2W 3 Creature - Wall 0 6 U Defender Whenever another creature deals damage to Temperate Gazebo, you gain 3 life.
Temple Cranes GNJ 38 W 2W 3 Creature - Bird 1 3 C Flying, lifelink
Test the Winds GNJ 39 W 2W 3 Sorcery C Spawn Bird/spawn 1/1 white Bird GNJ Create a 1/1 white Bird creature token with flying, then invigorate 1. (Choose a creature with the least power among creatures you control and put a +1/+1 counter on it.)
The Charmer's Curse GNJ 6 W 1W 2 Enchantment - Aura U Enchant creature Enchanted creature has base power and toughness 1/1, and its activated abilities can't be activated.
The Dragon's Madness GNJ 98 B 1BB 3 Sorcery C Target player discards two cards. Ferocious - That player discards two cards at random instead if you control a creature with power 4 or greater.
The First Idol GNJ 235 6 6 Legendary Artifact Creature - Golem 6 6 R Idolize/spawn Idol GNJ Whenever The First Idol attacks, create an Idol token. (It's an artifact with “1, Sacrifice this artifact: Put a +1/+1 counter on target creature. Activate only as a sorcery.”) Sacrifice three Idols: Return The First Idol from your graveyard your hand.
The Mad Sage's Scroll GNJ 63 U 2U 3 Instant C Counter target spell unless its controller pays 3. That spell's controller mills three cards.
Tomb Scavenger GNJ 128 B 2B 3 Creature - Demon 1 3 C Flying Whenever another creature you control enters from a graveyard or you revive a creature token, Tomb Scavenger gets +2/+0 until end of turn.
Trophy Collector GNJ 129 B 4B 5 Creature - Human Noble 3 5 C Idolize/spawn Idol GNJ 2, Sacrifice another creature: Create an Idol token. (It's an artifact with “1, Sacrifice this artifact: Put a +1/+1 counter on target creature. Activate only as a sorcery.”)
Tseng, Warden of the Peak GNJ 170 R 4RR 6 Legendary Creature - Dragon 4 3 R Flying Whenever you tap a Mountain for mana, add R and that land deals 1 damage to you. Whenever you tap a non-Mountain land for mana, that land deals 1 damage to Tseng, Warden of the Peak.
Twin Lis of the Divine Realm GNJ 40 W 1WW 3 Legendary Creature - Human Warrior 2 2 M Each creature you control with a +1/+1 counter on it has double strike. If one or more +1/+1 counters would be put on a creature you control, put that many plus one +1/+1 counters on that creature instead.
Twisted Mist GNJ 80 U 3U 4 Sorcery U Spawn Birbs/spawnx2 Blue Bird GNJ Create two 1/1 blue Bird creature tokens with flying and “When this creature dies, draw a card.”
Tyrannic Judgment GNJ 228 WB 3WB 5 Sorcery M Each player chooses up to one permanent they control of each permanent type, then sacrifices the rest. (The permanent types are artifact, creature, enchantment, land, and planeswalker.)
Tzelin of the Demon Realm GNJ 130 B B 1 Legendary Creature - Human Wizard 2 1 M Tzelin of the Demon Realm can't block. Whenever a Demon you control enters, you may pay B. If you do, return Tzelin from your graveyard to the battlefield with a +1/+1 counter on it.
Undead Archivist GNJ 81 U 2UU 4 Creature - Zombie Wizard 0 3 U Revive token/spawn revived Undead Archivist GNJ When Undead Archivist enters, return target instant or sorcery card from your graveyard to your hand. Revive 5U (5U, Exile this card from your graveyard: Create a token that's a copy of it except it has no mana cost. Revive only as a sorcery.)
Undead Banneret GNJ 131 B 3B 4 Creature - Zombie Warrior 4 2 U When Undead Banneret enters, if you control a legendary creature, each opponent loses 4 life.
Undeath Comes GNJ 132 B 2BB 4 Enchantment R Copy reminder/spawn Copy Creature cards in your graveyard have revive 2BB. (2BB, Exile this card from your graveyard: Create a token that's a copy of it except it has no mana cost. Revive only as a sorcery.)
Unleash the Beasts GNJ 217 G 2GG 4 Sorcery U Creatures you control have base power 4 and gain trample until end of turn.
Unsettled Rivalry GNJ 171 R 3RR 5 Instant U Target attacking creature fights another target attacking creature.
Unyielding Presence GNJ 82 U 1U 2 Instant C Idolize/spawn Idol GNJ Target creature gets -9/-0 until end of turn. Create an Idol token. (It's an artifact with “1, Sacrifice this artifact: Put a +1/+1 counter on target creature. Activate only as a sorcery.”)
Vanishing Memory GNJ 41 W 1W 2 Creature - Spirit 0 1 U 3W: Exile Vanishing Memory and target creature an opponent controls.
Vial of Dragonfire GNJ 238 2 2 Artifact C 2, T, Sacrifice Vial of Dragonfire: It deals 2 damage to target creature.
Vigorous Stag GNJ 218 G 1G 2 Creature - Elk 3 1 U Alpha (You may have this creature enter with a +1/+1 counter on it. If you do, it becomes alpha and can only attack alone.) Vigilance
Volcanic Whelp GNJ 172 R 1R 2 Creature - Lizard 1 2 C Ferocious - When Volcanic Whelp enters, if you control a creature with power 4 or greater, Volcanic Whelp gets +3/+0 and gains haste until end of turn.
Walk the Traveled Path GNJ 219 G 1G 2 Sorcery C Search your library for a basic land card or a Forest card, reveal it, and put it into your hand, then shuffle. Ferocious - Put the revealed card onto the battlefield instead if you control a creature with power 4 or greater.
Wander Ashore GNJ 83 U 2U 3 Instant C Return target creature to its owner's hand. That player can't cast spells with the same name as that creature during their next turn.
Warchief of the Folded Fan GNJ 42 W 3WW 5 Creature - Human Warrior 3 4 U Vigilance Whenever Warchief of the Folded Fan attacks, invigorate 2. (Choose a creature with the least power among creatures you control and put two +1/+1 counters on it.)
Warrior's Meditation GNJ 84 U 1U 2 Instant C Invigorate 1, then untap each creature you control with a +1/+1 counter on it. (Choose a creature with the least power among creatures you control and put a +1/+1 counter on it.)
Warrior's Perspective GNJ 85 U 2U 3 Enchantment U When Warrior's Perspective enters, invigorate 1. (Choose a creature with the least power among creatures you control and put a +1/+1 counter on it.) Whenever a creature you control with a +1/+1 counter on it becomes tapped, you may draw a card. If you do, discard a card.
Warrior of the Folded Fan GNJ 43 W 2W 3 Creature - Human Warrior 2 2 C When Warrior of the Folded Fan dies, invigorate 2. (Choose a creature with the least power among creatures you control and put two +1/+1 counters on it.)
Way of Kindred Mind GNJ 86 U 1UU 3 Instant R Idolize/spawn Idol GNJSpawn five Idol tokens/spawnx5 Idol GNJSpawn two Idol tokens/spawnx2 Idol GNJ Create two Idol tokens, then counter target spell unless its controller pays 1 for each Idol you control. (They're artifacts with “1, Sacrifice this artifact: Put a +1/+1 counter on target creature. Activate only as a sorcery.”)
Welkin Tern GNJ 87 U 1U 2 Creature - Bird 2 1 C Flying Welkin Tern can block only creatures with flying.
Whitepeak Channeler GNJ 88 U 3U 4 Creature - Human Wizard 2 4 C Whenever Whitepeak Channeler deals combat damage to a creature, tap that creature. That creature doesn't untap during its controller's next untap step.
Whitepeak Predator GNJ 44 W 4W 5 Creature - Cat 4 4 C Alpha (You may have this creature enter with a +1/+1 counter on it. If you do, it becomes alpha and can only attack alone.)
Wicked Rites GNJ 133 B 2B 3 Instant U Idolize/spawn Idol GNJSpawn five Idol tokens/spawnx5 Idol GNJ Each opponent sacrifices a creature. For each creature sacrificed this way, create an Idol token. (It's an artifact with “1, Sacrifice this artifact: Put a +1/+1 counter on target creature. Activate only as a sorcery.”)
Wild Germination GNJ 220 G 2GG 4 Sorcery R Gain control of target land.
Wisdom of Hao'Tai GNJ 173 R 2R 3 Sorcery C Reveal top four/vp1at4Cast from Exile reminder/spawn Can Be Cast From Exile Exile the top four cards of your library. You may cast instant and/or sorcery cards exiled this way until the end of your next turn.
Wretched Sanctuary GNJ 249 0 Land - Swamp R yInitialize/cr90 (T: Add B.) Wretched Sanctuary enters tapped with two sanctum counters on it. T, Remove a sanctum counter from Wretched Sanctuary: Add U or R.
Wun Su, Guru of the Staff GNJ 174 R 5RR 7 Legendary Creature - Monkey Warrior 5 5 R Spawn Wun Su's Staff/spawn Wun Su's Staff GNJ Trample Whenever Wun Su, Guru of the Staff deals combat to a player, you may create Wun Su's Staff, a legendary colorless Equipment artifact token with “Equipped creature gets +5/+5” and equip 5, then attach it to Wun Su.
Xiejuan, the Regal Beast GNJ 221 G 4GG 6 Legendary Creature - Cat 6 6 R Alpha (You may have this creature enter with a +1/+1 counter on it. If you do, it becomes alpha and can only attack alone.) When Xiejuan, the Regal Beast becomes alpha, draw a card for each other creature you control.
Xiong Mao, Survivalist GNJ 229 BRG 1BRG 4 Legendary Planeswalker - Xiong Mao 3 M yInitialize/ccgreen=3-2/ccgreen-2-6, Emblem Get/ccgreen-6;/spawn Xiong Mao Emblem GNJ [0]: Sacrifice a creature. When you do, Xiong Mao, Survivalist deals damage to any target equal to that creature's power, then put a number of loyalty counters on Xiong Mao equal to that creature's toughness. [-2]: Return up to two target creature cards from your graveyard to your hand. [-6]: You get an emblem with “Whenever a creature you control dies, you may draw cards equal to its power, then you may gain life equal to its toughness.”
Xiusheng's Teachings GNJ 176 R 3R 4 Enchantment - Aura C Enchant creature R: Enchanted creature gets +1/+0 until end of turn. Ferocious - Whenever enchanted creature attacks, if you control a creature with power 4 or greater, enchanted creature gains double strike until end of turn.
Xiusheng of the Dragon Realm GNJ 175 R RR 2 Legendary Creature - Human Warrior 2 2 M Spawn Dragon/spawn 4/4 red Dragon GNJ At the beginning of combat on your turn, you may pay 2RR. If you do, create a 4/4 red Dragon creature token with flying and haste. Exile that token at end of combat. Ferocious - Whenever Xiusheng of the Dragon Realm attacks, if you control a creature with power 4 or greater, Xiusheng gains double strike until end of turn.
Yawning Crane GNJ 89 U 1U 2 Creature - Bird 1 2 U Flying Whenever Yawning Crane deals combat damage to an opponent, target tapped creature that player controls doesn't untap during its controller's next untap step.
Young Dragonheart GNJ 177 R 2R 3 Creature - Human Shaman 3 2 C Young Dragonheart gets +1/+0 and has first strike as long as you control a legendary creature.
Yujei, Crane Companion GNJ 45 W 2WW 4 Legendary Creature - Human 2 2 R Flying At the beginning of combat on your turn, choose one - • Other creatures you control gain flying until end of turn. • Other creatures you control with flying get +2/+2 until end of turn.
Zhehan, the Mediator GNJ 255 WB 1WB 3 Legendary Creature - Human Wizard 2 3 U Lifelink When Zhehan, the Mediator enters, you may put an Aura card with mana value 3 or less from your hand onto the battlefield attached to a creature it could enchant.
Aghavaan's Corrupter IMP 95 G 2G 3 Creature - Snake Wizard 1 4 C Poisonous 1 (Whenever this creature deals combat damage to a player, that player gets a poison counter.) At the beginning of your upkeep, destroy target artifact or enchantment if its controller is poisoned.
Aghavaan's Wound IMP 130a,130b 0 Legendary Land M T: Add C. At the beginning of each end step, if you control five or more Snake creatures, transform Aghavaan's Wound. ----- Aghavaan Unleashed|Legendary Creature - Snake God [8/8] Menace, trample, indestructible Whenever Aghavaan Unleashed deals combat damage to a player, that player gets that many poison counters. At the beginning of your end step, sacrifice another creature or transform Aghavaan Unleashed.
Ancient Ossuary IMP 131 0 Land R T: Add C. 3, Discard Ancient Ossuary: Search your library for a land card, reveal it, put it into your hand, then shuffle.
Asharo's Handmaiden IMP 72 R 1R 2 Creature - Human Wizard 2 2 U Whenever you cast an Inscription spell, you may choose target creature you control. If you do, as that Inscription resolves, exile it inscribed onto that creature instead of putting it anywhere else.
Asharo's Yoroi IMP 73 R 2R 3 Artifact - Equipment U Equipped creature gets +2/+2. Art of war - At the beginning of your end step, if equipped creature dealt damage to an opponent this turn, target nonbasic land an opponent controls doesn't untap during its controller's next untap step. Equip 2
Awakening the Dragon IMP 96 G 1G 2 Instant - Inscription R You may put a permanent card with mana value 3 or less from your hand onto the battlefield. Inscribe 3G (3G: Exile this card from your hand inscribed on a creature you control. Whenever that creature attacks, its controller may cast a copy of the inscribed card without paying its mana cost. Inscribe only as a sorcery.)
Ayashi, Winter Poet IMP 1 2 2 Legendary Planeswalker - Ayashi 1 M yInitialize/ccgreen=1-1/ccgreen-1-7/ccgreen-7 At the beginning of your upkeep, put a loyalty counter on each planeswalker you control. [0]: Tap target creature. [-1]: Untap target basic land. [-7]: Draw up to six cards.
Azuma Hashiro, the Thronebreaker IMP 2 7 7 Legendary Creature - Demon Samurai 7 7 M Menace When Azuma Hashiro, the Thronebreaker enters, you may cast up to two cards from your opponents' graveyards without paying their mana costs. If those spells would be put into a graveyard, exile that card instead.
Bind in Jade IMP 97 G G 1 Instant U Until end of turn, cards in graveyards lose all names, card types, and abilities. Draw a card.
Blade of the Serpent IMP 49 B B 1 Creature - Human Snake Rogue 1 1 C Poisonous 1 (Whenever this creature deals combat damage to a player, that player gets a poison counter.) Blade of the Serpent gets +1/+1 as long as an opponent is poisoned.
Celestial O-Yoroi IMP 123 3 3 Artifact - Equipment R Equipped creature gets +3/+3. Prevent all combat damage that would be dealt to equipped creature. Equip 3
Chalkira Duelist IMP 98 G 1GG 3 Creature - Human Samurai 2 2 R Whenever a creature an opponent controls becomes tapped, put a +1/+1 counter on Chalkira Duelist.
Clutch of the Coil IMP 132 0 Land R T: Add C. 1: Clutch of the Coil becomes a 1/1 Snake creature with poisonous 2 until end of turn. It's still a land. (Whenever this creature deals combat damage to a player, that player gets two poison counters.)
Council's Will IMP 50 B B 1 Sorcery R Target opponent chooses a card type, then reveals their hand. You choose a card from it that's not of the chosen type. That player discards that card.
Cursed Scroll IMP 124 1 1 Artifact R 3, T: Choose a card name, then reveal a card at random from your hand. If that card has the chosen name, Cursed Scroll deals 2 damage to any target.
Day of the Emperor IMP 99 G 1G 2 Instant C Scry 2/vp1pt2 Prevent all combat damage that would be dealt this turn. Scry 2.
Disciple of Hashiro IMP 51 B 1B 2 Creature - Human Samurai 1 1 C Deathtouch Art of war - At the beginning of your end step, if Disciple of Hashiro dealt damage to an opponent this turn, put a +1/+1 counter on it.
Discorporate IMP 52 B 2B 3 Instant U Destroy target creature.
Dragon's Ire IMP 74 R R 1 Instant - Inscription C Dragon's Ire deals 1 damage to any target. Inscribed creature gets +2/+2. Inscribe 2R (2R: Exile this card from your hand inscribed on a creature you control. Whenever that creature attacks, its controller may cast a copy of the inscribed card without paying its mana cost. Inscribe only as a sorcery.)
Dragon's Wake IMP 125 3 3 Artifact - Vehicle 6 6 R Trample Art of war - At the beginning of your end step, if Dragon's Wake dealt damage to an opponent this turn, gain control of target land for as long as Dragon's Wake remains on the battlefield. Tap three untapped creatures you control: Dragon's Wake becomes an artifact creature until end of turn.
Dragonwall Fragment IMP 126 3 3 Artifact Creature - Wall 0 6 U Defender A deck can have any number of cards named Dragonwall Fragment. At the beginning of your upkeep, if you control twenty or more creatures named Dragonwall Fragment, you win the game.
Dragonwall Samurai IMP 3 W 2W 3 Creature - Human Samurai 2 1 C Flash When Dragonwall Samurai enters, prevent all combat damage target creature would deal this turn.
Dreadful Authority IMP 4 W 3W 4 Instant C Put target attacking or blocking creature on the bottom of its owner's library.
Elemental Loremaster IMP 75 R 2R 3 Creature - Human Wizard 3 1 U When Elemental Loremaster enters, return an instant or sorcery card at random from your graveyard to your hand.
Emperor's Retainer IMP 5 W W 1 Creature - Human Samurai 2 1 R Legendary creatures you control get +1/+1.
Emperor Kenshiro IMP 100 G 1GG 3 Legendary Creature - Human Samurai 3 2 M Vigilance Art of war - At the beginning of your end step, if Emperor Kenshiro dealt damage to an opponent this turn, you may put a creature card from your hand onto the battlefield tapped.
Empress Kogane IMP 6 W 1WW 3 Legendary Creature - Human 2 2 M Empress Kogane can't attack or block. Whenever an opponent casts a spell, you may gain life equal to that spell's mana value.
Exemplar of Honor IMP 7 W 1WW 3 Creature - Human Samurai 3 2 R First strike, vigilance, lifelink
Fang of Mautakesh IMP 118 BG 1BG 3 Creature - Snake Assassin 2 2 U Poisonous 2 (Whenever this creature deals combat damage to a player, that player gets two poison counters.) Snakes you control get +1/+1 and have poisonous 1. (Multiple instances of poisonous trigger separately.)
Favor of the Court IMP 26 U 1U 2 Enchantment R At the beginning of each player's draw step, that player draws an additional card.
Festival of Fading Lights IMP 8 W 2W 3 Instant C Destroy target enchantment and all other enchantments with the same name as that enchantment. Draw a card.
Festival of Roaring Dragons IMP 76 R 2R 3 Instant C Destroy target artifact and all other artifacts with the same name as that artifact. Draw a card.
Festival of Timeless Day IMP 101 G 2G 3 Instant C Target creature and all other creatures with the same name as that creature get +2/+2 until end of turn. Draw a card.
Festival of Winter's Night IMP 27 U 2U 3 Instant C Return target nonland permanent and all other permanents with the same name as that permanent to their owners' hands. Draw a card.
Final Rest IMP 9 W W 1 Sorcery R As an additional cost to cast this spell, sacrifice a creature. Exile target creature.
Fireheart Channeler IMP 77 R 1R 2 Creature - Human Wizard 2 1 R When Fireheart Channeler dies, you may exile it. If you do, put a blaze counter on target land without a blaze counter on it. As long as that land has a blaze counter on it, it has “At the beginning of your upkeep, this land deals 1 damage to you.” (The land continues to burn after Fireheart Channeler has left the battlefield.)
Flash of Steel IMP 10 W 1W 2 Instant R For each Equipment you control, you may attach it to target creature you control. Draw a card.
Flow of the River IMP 28 U U 1 Instant C Untap target creature you control. It gains hexproof until end of turn.
Forest IMP 142 0 Basic Land - Forest (T: Add G.) reprint,
Giku Weaponsmith IMP 78 R 3R 4 Creature - Human Artificer 3 3 U Spawn two Equipment tokens/spawnx2 colorless Equipment IMP When Giku Weaponsmith enters, create two colorless Equipment artifact tokens with “Equipped creature gets +1/+1” and equip 1.
Harmony IMP 11 W 1W 2 Sorcery U Tap any number of untapped creatures you control. You gain 4 life for each creature tapped this way.
Hashiro's Infiltrator IMP 53 B 2B 3 Creature - Human Rogue 3 2 C Menace Art of war - At the beginning of your end step, if Hashiro's Infiltrator dealt damage to an opponent this turn, that player discards a card.
Heavenly Temple IMP 133 0 Land U T: Add C. When Heavenly Temple enters, target creature gains flying until end of turn. 2: Return Heavenly Temple from the battlefield to its owner's hand.
Hinasa Mystic IMP 29 U 1U 2 Creature - Human Wizard 0 1 C Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.) When Hinasa Mystic enters, draw a card.
Hone the Blade IMP 102 G 1G 2 Instant - Inscription C Target creature you control fights another target creature. Inscribe 3G (3G: Exile this card from your hand inscribed on a creature you control. Whenever that creature attacks, its controller may cast a copy of the inscribed card without paying its mana cost. Inscribe only as a sorcery.)
Ichi-no-Oni IMP 54 B 1B 2 Creature - Demon Spirit 2 2 C When Ichi-no-Oni enters, each player loses 2 life.
Imperial Kensai IMP 55 B B 1 Creature - Human Samurai 1 1 C First strike Art of war - At the beginning of your end step, if Imperial Kensai dealt damage to an opponent this turn, you may pay 1 life. If you do, put a +1/+1 counter on Imperial Kensai.
Imperial Legion IMP 103 G 2GG 4 Creature - Human Samurai 4 4 C Trample Art of war - At the beginning of your end step, if Imperial Legion dealt damage to an opponent this turn, put two +1/+1 counters on it.
Imperial Marketplace IMP 134 0 Land C Imperial Marketplace enters with a charge counter on it. T: Add C. T, Remove a charge counter from Imperial Marketplace: Put a +1/+1 counter on target creature you control.
Imperial Strategist IMP 12 W W 1 Creature - Human Advisor 1 2 C At the beginning of each upkeep you may pay W. If you do, tap target creature.
Imperial Taxes IMP 30 U 1U 2 Enchantment - Aura C Enchant land you don't control Whenever enchanted land becomes tapped, you may draw a card.
Inner Thoughts IMP 31 U U 1 Instant - Inscription C Draw a card. Inscribe 1U (1U: Exile this card from your hand inscribed on a creature you control. Whenever that creature attacks, its controller may cast a copy of the inscribed card without paying its mana cost. Inscribe only as a sorcery.)
Island IMP 139 0 Basic Land - Island (T: Add U.) reprint,
Jidai Serpent IMP 32 U 4UU 6 Creature - Serpent 5 6 C This spell costs 1 less to cast for each spell you cast this turn. When Jidai Serpent enters, draw two cards.
Kenshiro's Cavalry IMP 104 G 3G 4 Creature - Human Samurai Knight 3 3 U Nonbasic landwalk (This creature can't be blocked as long as defending player controls a nonbasic land.) Art of war - At the beginning of your end step, if Kenshiro's Cavalry dealt damage to an opponent this turn, put a +1/+1 counter on it.
Kenshiro's Yoroi IMP 105 G 2G 3 Artifact - Equipment U Equipped creature gets +2/+2. Art of war - At the beginning of your end step, if equipped creature dealt damage to an opponent this turn, untap up to three target lands you control. Equip 2
Kiyomi's Disciple IMP 56 B 3B 4 Creature - Human Wizard 2 2 U When Kiyomi's Disciple enters, put target creature card from a graveyard onto the battlefield under your control. When Kiyomi's Disciple is no longer on the battlefield, that creature's controller sacrifices it.
Kiyomi's Yoroi IMP 57 B 2B 3 Artifact - Equipment U Equipped creature gets +2/+2. Art of war - At the beginning of your end step, if equipped creature dealt damage to an opponent this turn, you may return target creature card from your graveyard to your hand. Equip 2
Kogane's Swordmaster IMP 13 W 1W 2 Creature - Human Samurai 1 1 U Double strike Art of war - At the beginning of your end step, if Kogane's Swordmaster dealt damage to an opponent this turn, put a +1/+1 counter on it.
Kogane's Yoroi IMP 14 W 2W 3 Artifact - Equipment U Spawn Samurai/spawn 1/1 colorless Samurai IMP Equipped creature gets +2/+2. Art of war - At the beginning of your end step, if equipped creature dealt damage to an opponent this turn, create a 1/1 colorless Samurai creature token. Equip 2
Kowareta Scrounger IMP 33 U 1U 2 Creature - Human Samurai Mercenary 2 1 R Art of war - At the beginning of your end step, if Kowareta Scrounger dealt damage to an opponent this turn, you may search your library for an artifact card, reveal it, put it into your hand, then shuffle.
Kurayami Ronin IMP 58 B 1B 2 Creature - Human Samurai 3 1 R Art of war - At the beginning of your end step, if Kurayami Ronin dealt damage to an opponent this turn, you draw a card and you lose 1 life.
Lady Kiyomi IMP 59 B 1BB 3 Legendary Creature - Human Samurai 3 2 M Spirit Reminder/spawn colorless Spirit IMP Menace Whenever a nontoken creature you don't control dies, create a token that's a copy of that creature except it's a colorless Spirit. Exile it at the beginning of your next end step.
Legends Remembered IMP 106 G 1G 2 Sorcery R Return target card from your graveyard to your hand.
Lord Asharo IMP 79 R 3RR 5 Legendary Creature - Human Wizard 3 4 M Haste Whenever you cast an instant spell, exile that card inscribed onto Lord Asharo instead of putting it anywhere else as it resolves. T: Cast a copy of an inscribed card without paying its mana cost.
Lord Shigure IMP 34 U 3U 4 Legendary Creature - Human Wizard 3 2 M Prowess Whenever you cast a noncreature spell, noncreature spells you cast cost 1 less to cast until end of turn.
Masamori Ranger IMP 107 G 2G 3 Creature - Human Scout Ranger 3 2 C Art of war - At the beginning of your end step, if Masamori Ranger dealt damage to an opponent this turn, search your library for a basic land card, put that card onto the battlefield tapped, then shuffle.
Masked Impersonator IMP 35 U 1U 2 Creature - Human Shapeshifter 1 1 R Masked Impersonator can't be blocked. Art of war - At the beginning of your end step, if Masked Impersonator dealt damage to an opponent this turn, you may have it become a copy of target creature you control except it has this ability.
Masked Stalker IMP 60 B 2B 3 Creature - Human Rogue 2 1 C Flying When Masked Stalker enters, target player discards a card.
Masterwork Artisan IMP 80 R R 1 Creature - Human Artificer 1 2 R Equipment spells you cast cost 1 less to cast. Equip abilities you activate cost 1 less.
Mautakesh Strangler IMP 108 G 2G 3 Creature - Snake Warrior 3 3 U Poisonous 3 (Whenever this creature deals combat damage to a player, that player gets three poison counters.) At the beginning of your upkeep, if an opponent is poisoned, you may have Mautakesh Strangler fight target creature you don't control.
Midnight's Pale Moon IMP 61 B 2BB 4 Sorcery U Each player loses 2 life, discards two cards, sacrifices two creatures, then sacrifices two lands.
Miyoga Dragonsoul IMP 81 R R 1 Creature - Human Shaman 1 2 C Dragon spells you cast cost 1 less to cast. 1R: Until end of turn, Miyoga Dragonsoul becomes a 2/2 red Dragon creature with flying and “R: Miyoga Dragonsoul gets +1/+0 until end of turn.” Activate only as a sorcery.
Miyoga Firebird IMP 119 UR 1UR 3 Creature - Phoenix 3 2 U Flying, haste Miyoga Firebird attacks each combat if able. Whenever you cast your third instant or sorcery spell this turn, you may return Miyoga Firebird from your graveyard to the battlefield.
Mokuteki Ambusher IMP 82 R 1RR 3 Creature - Human Archer Samurai 3 1 R Flash When Mokuteki Ambusher enters, until end of turn, other creatures you control gain “T: This creature deals 1 damage to any target.”
Mountain IMP 141 0 Basic Land - Mountain (T: Add R.) reprint,
Oshiruko Cleansing IMP 15 W 1W 2 Instant U Exile target nontoken permanent you control, then return that card to the battlefield under its owner's control.
Palace of Heavenly Sovereigns IMP 127 5 5 Legendary Artifact M Copy reminder/spawn Copy Each instant and sorcery card you own that isn't on the battlefield has inscribe. The inscribe cost is equal to its mana cost. (Exile that spell card inscribed on a creature you control. Whenever that creature attacks, its controller may cast a copy of the inscribed card without paying its mana cost. Inscribe only as a sorcery.)
Pierce the Storm IMP 36 U XU 1 Instant U Choose one - • Counter target spell unless its controller pays X. • Counter target spell with mana value X.
Plains IMP 138 0 Basic Land - Plains (T: Add W.) reprint,
Protector of the Gates IMP 16 W W 1 Creature - Human Samurai 2 2 C Protector of the Gates can't attack unless it's equipped, enchanted, or has a card inscribed onto it.
Raiun Bay Admiral IMP 109 G GG 2 Creature - Human Samurai 3 2 R Trample Art of war - At the beginning of your end step, if Raiun Bay Admiral dealt damage to an opponent this turn, put a +1/+1 counter on each other creature you control.
Raiun Bay Junk IMP 128 2 2 Artifact - Vehicle 2 3 C Art of war - At the beginning of your end step, if Raiun Bay Junk dealt damage to an opponent this turn, put a +1/+1 counter on it. Tap an untapped creature you control: Raiun Bay Junk becomes an artifact creature until end of turn.
Raiun Bay Merchant IMP 110 G 1G 2 Creature - Human Advisor 2 1 U All creatures able to block Raiun Bay Merchant do so.
Reversal of Fates IMP 37 U UU 2 Instant C Counter target spell. Its controller draws a card.
Sage's Ashes IMP 129 1 1 Artifact R yInitialize/cr90 Sage's Ashes enters tapped. T, Sacrifice Sage's Ashes: Put target card from a graveyard on top of its owner's library. 3, Exile Sage's Ashes from your graveyard: Draw a card.
Sakura Spirit IMP 17 W 1W 2 Creature - Spirit 2 1 C Flying Sakura Spirit has lifelink as long as it's equipped, enchanted, or has a card inscribed onto it.
Sankataar Ambusher IMP 111 G 2G 3 Creature - Snake Warrior 2 3 C Flash Poisonous 2 (Whenever this creature deals combat damage to a player, that player gets two poison counters. A player with ten or more poison counters loses the game.) When Sankataar Ambusher enters, if an opponent is poisoned, Sankataar Ambusher gets +2/+2 until end of turn.
Sankataar Assailant IMP 112 G 3G 4 Creature - Snake Warrior 3 3 C Poisonous 3 (Whenever this creature deals combat damage to a player, that player gets three poison counters.) When Sankataar Assailant enters, choose a counter on target permanent or player. Give that permanent or player another counter of that kind.
Sankataar Coilborn IMP 113 G 1G 2 Creature - Snake Warrior 2 2 C Poisonous 2 (Whenever this creature deals combat damage to a player, that player gets two poison counters.) Sankataar Coilborn gets +1/+1 as long as an opponent is poisoned.
Sankataar Nightbringer IMP 63 B 4B 5 Creature - Snake Assassin 5 2 R Poisonous 5 (Whenever this creature deals combat damage to a player, that player gets five poison counters.) At the beginning of your upkeep, if an opponent is poisoned, you may destroy target Human.
Sankataar Scourge IMP 64 B 1B 2 Creature - Snake Warrior 2 1 C Poisonous 2 (Whenever this creature deals combat damage to a player, that player gets two poison counters.) When Sankataar Scourge dies, if it attacked this turn, target opponent gets a poison counter.
Sasori Ronin IMP 83 R 2R 3 Creature - Human Samurai 3 2 C Art of war - At the beginning of your end step, if Sasori Ronin dealt damage to an opponent this turn, it deals 1 damage to any target.
Scales of Aghavaan IMP 114 G 2GG 4 Creature - Snake Warrior 4 4 R Poisonous 4 (Whenever this creature deals combat damage to a player, that player gets four poison counters.) At the beginning of combat on each of your turns, if an opponent is poisoned, creatures you control gain trample until end of turn.
Scorch IMP 84 R R 1 Sorcery U Scorch deals 3 damage to any target.
Searing Script IMP 85 R R 1 Instant - Inscription R Target permanent you control deals 2 damage to any target. Inscribe 2RR (2RR: Exile this card from your hand inscribed on a creature you control. Whenever that creature attacks, its controller may cast a copy of the inscribed card without paying its mana cost. Inscribe only as a sorcery.)
Seek the Future IMP 38 U 3U 4 Instant R Scry 2/vp1pt2 Scry 2, then draw two cards. You have no maximum hand size for the rest of the game.
Seeker of Mysteries IMP 39 U U 1 Creature - Human Wizard 1 1 U Flying Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.)
Sensei of the Seven Winds IMP 40 U 3UU 5 Creature - Human Wizard 2 4 R Untap all permanents you control during each other player's untap step.
Serpent's Grasp IMP 65 B 1B 2 Instant C Target creature gets -2/-2 until end of turn. When that creature dies this turn, its controller loses 2 life or gets a poison counter.
Servant of the White Hand IMP 120 WB 1WB 3 Creature - Human Samurai 2 2 U Noncreature spells your opponents cast cost 1 more to cast.
Sheraku Elite IMP 18 W W 1 Creature - Human Samurai 1 2 U Art of war - At the beginning of your end step, if Sheraku Elite dealt damage to an opponent this turn, put a +1/+1 counter on it.
Shigure's Yoroi IMP 41 U 2U 3 Artifact - Equipment U Equipped creature gets +2/+2. Art of war - At the beginning of your end step, if equipped creature dealt damage to an opponent this turn, draw a card. Equip 2
Shinrin Blademaster IMP 115 G 1GG 3 Creature - Human Samurai 3 2 U Flash If one or more counters would be put on a creature you control, put that many plus one of each of those kinds of counters on that creature instead.
Shinrin Sage IMP 116 G G 1 Creature - Human Wizard 1 2 C T: Add one mana of any color. Activate only if Shinrin Sage is enchanted, equipped, or has a card inscribed onto it.
Shinrin Spellhunter IMP 121 UG 1GU 3 Creature - Human Samurai 3 3 U Flash When Shinrin Spellhunter enters, if an opponent cast a noncreature spell this turn, draw a card.
Shroud of Hinasa IMP 42 U 1U 2 Instant - Inscription U Return target nonland permanent to its owner's hand. Inscribed creature gets +1/+1 and has flying. Inscribe 3U (3U: Exile this card from your hand inscribed on a creature you control. Whenever that creature attacks, its controller may cast a copy of the inscribed card without paying its mana cost. Inscribe only as a sorcery.)
Shrouded Sanctuary IMP 135 0 Land R T, Pay 1 life: Add one mana of any color. Spend this mana only to cast an instant or sorcery spell.
Silk Crane Adept IMP 43 U 2U 3 Creature - Human Wizard 2 3 C Flash (You may cast this spell any time you could cast an instant.) When Silk Crane Adept enters, target creature gains hexproof until end of turn.
Snake Cult Initiation IMP 66 B 3B 4 Enchantment - Aura U Enchant creature Enchanted creature has poisonous 3. (Whenever that creature deals combat damage to a player, that player gets three poison counters.)
Soaring Dreams IMP 44 U U 1 Sorcery - Inscription C Spawn Bird/spawn 1/1 blue Bird IMP Create a 1/1 blue Bird creature token with flying. Inscribe 2U (2U: Exile this card from your hand inscribed on a creature you control. Whenever that creature attacks, its controller may cast a copy of the inscribed card without paying its mana cost. Inscribe only as a sorcery.)
Soul Leak IMP 67 B 1B 2 Instant U Destroy target creature unless its controller pays 3.
Stonesculpting IMP 86 R 1RR 3 Instant U Destroy target artifact or nonbasic land.
Storm of Shadows IMP 68 B 2B 3 Instant - Inscription R Until end of turn, creatures target player controls lose all abilities and have base power and toughness 0/2. Inscribe 4BB (4BB: Exile this card from your hand inscribed on a creature you control. Whenever that creature attacks, its controller may cast a copy of the inscribed card without paying its mana cost. Inscribe only as a sorcery.)
Student of Shigure IMP 45 U 2U 3 Creature - Human Samurai 2 3 U Prowess Art of war - At the beginning of your end step, if Student of Shigure dealt damage to an opponent this turn, you may draw a card, then discard a card.
Sudden Seism IMP 87 R R 1 Sorcery - Inscription C Target creature can't block this turn. Inscribe 1R (1R: Exile this card from your hand inscribed on a creature you control. Whenever that creature attacks, its controller may cast a copy of the inscribed card without paying its mana cost. Inscribe only as a sorcery.)
Sunrise Orchard IMP 136 0 Land R yInitialize/cr90 Sunrise Orchard enters tapped. T: Untap another target land you control.
Swamp IMP 140 0 Basic Land - Swamp (T: Add B.) reprint,
Swirling Dragonfire IMP 88 R 6R 7 Sorcery C Swirling Dragonfire deals damage to any target equal to the number of instant and sorcery cards in your graveyard.
Taiyohata's Dominion IMP 19 W 1W 2 Enchantment R Spawn Samurai/spawn 1/1 colorless Samurai IMP When Taiyohata's Dominion enters, draw a card, then choose a creature card name. Once each turn, when a creature with the chosen name you control enters, you may create a 1/1 colorless Samurai creature token.
Taiyohata Champion IMP 122 WR 1RW 3 Creature - Human Samurai 3 2 U Flash First strike If you cast Taiyohata Champion during your declare attackers step, it enters tapped and attacking.
Teikoku Cavalry IMP 20 W 2W 3 Creature - Human Samurai 2 3 C First strike Art of war - At the beginning of your end step, if Teikoku Cavalry dealt damage to an opponent this turn, put a +1/+1 counter on it.
Teikoku Daimyo IMP 21 W 1WW 3 Creature - Human Samurai 3 3 U Art of war - At the beginning of your end step, if Teikoku Daimyo dealt damage to an opponent this turn, put a +1/+1 counter on each creature you control that attacked this turn.
Teikoku Samurai IMP 22 W 1W 2 Creature - Human Samurai 2 2 C Vigilance Art of war - At the beginning of your end step, if Teikoku Samurai dealt damage to an opponent this turn, put a +1/+1 counter on it.
Teikoku Skirmisher IMP 89 R 1R 2 Creature - Human Samurai 1 1 C Haste Art of war - At the beginning of your end step, if Teikoku Skirmisher dealt damage to an opponent this turn, put a +1/+1 counter on it.
The Moon Rises IMP 62 B 1B 2 Enchantment R When The Moon Rises enters, exile all opponent's graveyards. At the beginning of your upkeep, each opponent loses 1 life.
Through the Mists IMP 117 G 1G 2 Instant - Inscription U You may sacrifice a land. If you do, search your library for a land card, put that card onto the battlefield, then shuffle. Inscribe 3G (3G: Exile this card from your hand inscribed on a creature you control. Whenever that creature attacks, its controller may cast a copy of the inscribed card without paying its mana cost. Inscribe only as a sorcery.)
Touch of the Coil IMP 69 B 1B 2 Instant U Target player gets a poison counter. Draw a card.
Tranquil Ascetic IMP 46 U U 1 Creature - Human Wizard 0 2 U Hexproof (This creature can't be the target of spells or abilities your opponents control.)
Unearth the Fallen IMP 70 B 1B 2 Instant C Return up to two target creature cards from your graveyard to your hand. You lose 2 life.
Valor in Battle IMP 23 W W 1 Sorcery - Inscription C Creatures you control get +1/+1 until end of turn. Inscribe 2W (2W: Exile this card from your hand inscribed on a creature you control. Whenever that creature attacks, its controller may cast a copy of the inscribed card without paying its mana cost. Inscribe only as a sorcery.)
Violent Repercussions IMP 90 R R 1 Enchantment - Aura U Enchant creature Whenever enchanted creature becomes tapped, Violent Repercussions deals 3 damage to that creature's controller.
Vizier of Mautakesh IMP 71 B 1B 2 Creature - Snake Wizard 2 1 U Poisonous 2 (Whenever this creature deals combat damage to a player, that player gets two poison counters.) 2B: Choose a counter on target permanent or player. Give that permanent or player another counter of that kind.
Voice of Sheraku IMP 24 W W 1 Instant - Inscription U Prevent all damage that would be dealt to target attacking or blocking creature this turn. Inscribed creature gets +1/+1 and has vigilance. Inscribe 2W (2W: Exile this card from your hand inscribed on a creature you control. Whenever that creature attacks, its controller may cast a copy of the inscribed card without paying its mana cost. Inscribe only as a sorcery.)
Void Sculptor IMP 91 R R 1 Creature - Human Wizard 1 1 C At the beginning of each end step, if you've cast a noncreature spell this turn, Void Sculptor deals 1 damage to each opponent.
Wavebreaker IMP 92 R 1R 2 Creature - Human Wizard 2 2 C When Wavebreaker enters, add two mana of any one color. You can't spend this mana to cast spells.
Wayfarer's Shrine IMP 137 0 Land R T, Pay 1 life, Sacrifice Wayfarer's Shrine: Search your library for a basic land card, put it onto the battlefield, then shuffle.
Wild Lightning IMP 93 R RR 2 Instant - Inscription R When you next cast an instant or sorcery spell this turn, copy that spell. You may choose new targets for the copy. Inscribe 2RR (2RR: Exile this card from your hand inscribed on a creature you control. Whenever that creature attacks, its controller may cast a copy of the inscribed card without paying its mana cost. Inscribe only as a sorcery.)
Will of the Emperor IMP 25 W 2W 3 Instant C Spawn two Samurai tokens/spawnx2 1/1 colorless Samurai IMP Create two 1/1 colorless Samurai creature token. Those creatures gain first strike until end of turn.
Windwielder IMP 47 U 1U 2 Creature - Human Wizard 1 3 C Flying When Windwielder enters, you may return target Inscription card from your graveyard to your hand.
Wizened Calligrapher IMP 48 U 2U 3 Creature - Human Wizard 1 1 U When Wizened Calligrapher enters, you may search your library for an instant or sorcery card, reveal it, then shuffle and put that card on top of it.
Yamisaran Guard IMP 94 R 2R 3 Creature - Human Samurai 2 3 C Spawn Equipment/spawn colorless Equipment IMP When Yamisaran Guard enters, create a colorless Equipment artifact token with “Equipped creature gets +1/+1” and equip 1.
Abundant Panorama K15 160 G 3GG 5 Sorcery C Search your library for a basic land card and put it onto the battlefield tapped, then shuffle. You gain 1 life for each land you control.
Adaptive Terrains K15 221 0 Land C T, Sacrifice Adaptive Terrains: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle.
Ankryss, Biologist Adept K15 161 G 2GG 4 Legendary Creature - Insect Druid 3 2 R Spawn Saproling/spawn 1/1 green Saproling K15Copy reminder/spawn Copy Whenever another nontoken creature you control enters, create a 1/1 green Saproling creature token. 1G, T: Populate. (Create a token that's a copy of a creature token you control.)
Ankryss' Staff K15 201 3 3 Artifact U T: Add G. G, T: Target creature gains trample until end of turn.
Aqueous Treader K15 41 U 2U 3 Creature - Elemental 2 2 C U: Aqueous Treader gets +1/-1 until end of turn. U: Aqueous Treader gets -1/+1 until end of turn.
Arcane Might K15 42 U 4U 5 Enchantment R Whenever you cast an instant or sorcery spell, you may pay 1. If you do, choose one- • Draw a card, then discard a card. • Tap target creature. • Target creature gains flying until end of turn. • Target player mills two cards.
Archaeomancer K15 43 U 2UU 4 Creature - Human Wizard 1 2 C When Archaeomancer enters, return target instant or sorcery card from your graveyard to your hand.
Armament Upgrade K15 1 W W 1 Instant U Target creature gains double strike until end of turn.
Armor of Vines K15 162 G 2G 3 Enchantment - Aura C Enchant creature (Target a creature as you cast this. This card enters attached to that creature.) Enchanted creature gets +2/+2. 1G: Regenerate enchanted creature.
Artificer's Workshop K15 202 3 3 Artifact R Spawn Thopter/spawn 1/1 colorless Thopter K15 At the beginning of each upkeep, if an opponent controls more creatures than you, create a 1/1 colorless Thopter artifact creature token with flying.
Barge Engulfer K15 44 U 5U 6 Creature - Serpent 5 5 C Defender (This creature can't attack.) Discard a card: Barge Engulfer can attack as though it didn't have defender until end of turn. reprint,
Barracks Trainer K15 2 W 4WW 6 Creature - Human Soldier 3 4 R Spawn Soldier/spawn 1/1 white Soldier K15 First strike (This creature deals combat damage before creatures without first strike.) Other Soldier creatures you control get +1/+1 and have first strike. 3W: Create a 1/1 white Soldier creature token.
Battle Fervor K15 120 R 2R 3 Instant U Attacking creatures get +2/+0 and gain first strike until end of turn.
Beastly Dispute K15 163 G G 1 Sorcery C Target creature you control fights target creature you don't control. (Each deals damage equal to its power to the other.)
Berserker's Axe K15 203 3 3 Artifact - Equipment U Whenever equipped creature attacks, it gets +X/+0 until end of turn, where X is its power. Equip 3 (3: Attach to target creature you control. Equip only as a sorcery.)
Bestial Summons K15 164 G 4G 5 Sorcery U Spawn Beast/spawn 3/3 green Beast K15Copy reminder/spawn Copy Create a 3/3 green Beast creature token, then populate. (Create a token that's a copy of a creature token you control.)
Blessing from Above K15 3 W 1W 2 Enchantment - Aura C Enchant creature (Target a creature as you cast this. This card enters attached to that creature.) Enchanted creature gets +1/+3. Whenever enchanted creature attacks, you gain 1 life.
Bloodstained Knife K15 204 2 2 Artifact - Equipment U Equipped creature gets +1/+1 for each charge counter on Bloodstained Knife. 2, Sacrifice a creature: Put a charge counter on Bloodstained Knife. Equip 2 (2: Attach to target creature you control. Equip only as a sorcery.)
Bloodthirsty Insurgent K15 121 R 1R 2 Creature - Human Warrior 1 1 C Whenever Bloodthirsty Insurgent attacks, it gets +2/+0 until end of turn.
Bonereader K15 81 B B 1 Creature - Human Wizard 1 1 C Scry 1/vp1pt1 Whenever another creature you control dies, you may pay 1. If you do, scry 1. (To scry 1, look at the top card of your library. You may put that card on the bottom of your library.)
Bonespitting Monstrosity K15 82 B 1B 2 Creature - Zombie Warrior 2 2 U Spawn Skeleton/spawn 1/1 black Skeleton K15 As long as an opponent has two or fewer cards in their hand, Bonespitting Monstrosity gets +2/+2 and has menace and “Whenever Bonespitting Monstrosity attacks and isn't blocked, create a 1/1 black Skeleton creature token.”
Boundless Evolution K15 165 G 1GG 3 Sorcery R Copy reminder/spawn Copy For each creature token you control, create a token that's a copy of that creature.
Brainless Ghoul K15 83 B B 1 Creature - Zombie 1 1 C 1B: Regenerate Brainless Ghoul. (The next time this creature would be destroyed this turn, it isn't. Instead tap it, remove all damage from it, and remove it from combat.)
Brainwave Elemental K15 45 U 1U 2 Creature - Elemental 1 3 C
Brew of Undeath K15 84 B 2B 3 Sorcery C Choose a creature type. Return up to two target creature cards of the chosen type from your graveyard to your hand.
Brutal Murder K15 85 B 4BB 6 Sorcery U Destroy target creature. Its controller discards a card.
Cancel K15 46 U 1UU 3 Instant C Counter target spell.
Carrion Gourmet K15 86 B 2BB 4 Creature - Zombie 2 1 U When Carrion Gourmet enters, each player sacrifices a creature. Whenever another creature dies, put a +1/+1 counter on Carrion Gourmet.
Cartographer's Chart K15 205 2 2 Artifact U 2, T, Sacrifice Cartographer's Chart: Search your library for a land card, reveal it, and put it into your hand, then shuffle. 2, T, Sacrifice Cartographer's Chart: Draw a card.
Cast Away K15 4 W 1W 2 Enchantment - Aura C Enchant creature Enchanted creature has defender. Whenever enchanted creature blocks, you gain 1 life.
Celestial Army K15 5 W 6WW 8 Sorcery R Spawn Army/spawnx3 1/1 white Soldier K15;/spawnx2 2/2 white Knight K15;/spawn 4/4 white Angel K15 Create three 1/1 white Soldier creature tokens, two 2/2 white Knight creature tokens with vigilance, and a 4/4 white Angel creature token with flying.
Chaotic Will K15 122 R 3RR 5 Sorcery R For each creature target player controls, that player flips a coin. If the coin comes up tails, that player shuffles that creature into its owner's library.
Confining Priest K15 6 W WW 2 Creature - Human Cleric 1 3 U When Confining Priest enters, exile another target creature with power 4 or less an opponent controls until Confining Priest leaves the battlefield. (That creature returns under its owner's control.)
Crafted Wings K15 206 2 2 Artifact - Equipment U Equipped creature gets +2/+0 and has flying. Equip 2 (2: Attach to target creature you control. Equip only as a sorcery.)
Crafter's Mistake K15 123 R R 1 Instant C Crafter's Mistake deals 1 damage to target player or planeswalker. That player or that planeswalker's controller sacrifices an artifact.
Crazed Sprareos K15 166 G 3G 4 Creature - Beast 3 3 C Trample (This creature can deal excess combat damage to the player or planeswalker it's attacking.) 2G: Crazed Sprareos gets +2/+2 until end of turn. Activate only once each turn.
Cuff Down K15 47 U 3U 4 Enchantment - Aura C Enchant creature (Target a creature as you cast this. This card enters attached to that creature.) When Cuff Down enters, tap enchanted creature. Enchanted creature doesn't untap during its controller's untap step.
Cunning Infiltrator K15 48 U 1U 2 Creature - Elemental 1 2 U Hexproof (This creature can't be the target of spells or abilities your opponents control.) As long as an opponent has ten or more cards in their graveyard, Cunning Infiltrator gets +3/+2 and can't be blocked.
Cutthroat Spy K15 49 U 1U 2 Creature - Human Rogue 1 2 C Whenever Cutthroat Spy deals combat damage to a player, you may draw a card.
Dark Desire K15 87 B 3B 4 Enchantment - Aura U Enchant creature When Dark Desire enters, target player discards a card. Whenever enchanted creature deals combat damage to a player, you draw a card and you lose 1 life.
Daughter of Malextros K15 88 B 4BB 6 Creature - Gorgon 3 4 M Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.) Whenever a creature an opponent controls dies, its controller discards a card and loses 1 life. 1BB, T, Sacrifice another creature: Destroy target creature.
Derrivan Beast Tracker K15 167 G G 1 Creature - Elf Scout 0 1 C Spawn Beast/spawn 3/3 green Beast K15 2G, Sacrifice Derrivan Beast Tracker: Create a 3/3 green Beast creature token.
Derrivan Brawnmage K15 168 G 3GG 5 Creature - Elf Shaman 2 3 C When Derrivan Brawnmage enters, target creature gets +3/+3 and gains trample until end of turn.
Deserter's Disdain K15 124 R 2R 3 Sorcery U Gain control of target creature until end of turn. Untap that creature. It gains haste and menace until end of turn.
Devoted Gatekeeper K15 7 W 3W 4 Creature - Giant Soldier 2 4 C Vigilance (Attacking doesn't cause this creature to tap.)
Devout Protector K15 8 W 1W 2 Creature - Human Soldier 2 2 C
Diabolic Sacrifice K15 89 B 4BB 6 Sorcery R As an additional cost to cast this spell, sacrifice a creature. Search your library for up to X cards and put them into your hand, where X is the sacrificed creature's power, then shuffle.
Disassemble K15 50 U U 1 Instant C Return target artifact or creature to its owner's hand.
Diseased Warrior K15 90 B 5B 6 Creature - Zombie Warrior 5 5 R Haste (This creature can attack and T as soon as it comes under your control.) Whenever a creature you control attacks, each opponent loses 1 life.
Distressing Reality K15 91 B 1B 2 Sorcery C Target player discards a card. If you control a Zombie, that player discards an additional card.
Divination K15 51 U 2U 3 Sorcery C Draw two cards.
Divine Presence K15 9 W 2W 3 Enchantment U Copy reminder/spawn Copy Whenever a creature you control enters, you may gain 1 life. 3W: Populate. (Create a token that's a copy of a creature token you control.)
Divine Verdict K15 10 W 3W 4 Instant C Destroy target attacking or blocking creature.
Druid's Deliverance K15 169 G 1G 2 Instant C Copy reminder/spawn Copy Prevent all combat damage that would be dealt to you this turn. Populate. (Create a token that's a copy of a creature token you control.)
Eager Shieldbearer K15 11 W 1W 2 Creature - Human Soldier 2 1 C First strike (This creature deals combat damage before creatures without first strike.)
Earthchannel Apprentice K15 170 G G 1 Creature - Elf Druid 1 1 C T: Add G.
Eidetic Memory K15 52 U 4UU 6 Enchantment R Cast from Exile reminder/spawn Can Be Cast From Exile As an instant or sorcery spell not cast from exile resolves, exile it instead of putting it anywhere else. Once each turn, you may cast a card exiled with Eidetic Memory.
Eradicating Flames K15 125 R X1RR 3 Instant R Eradicating Flames deals X damage to each creature and each player. If X is 5 or more, Eradicating Flames can't be countered and the damage can't be prevented.
Erudition of the Lafterii K15 53 U 2U 3 Sorcery U Return target instant or sorcery card from your graveyard to your hand.
Escorted Rider K15 12 W 1W 2 Creature - Human Knight 1 1 C Flying (This creature can't be blocked except by creatures with flying or reach.) Escorted Rider gets +1/+1 as long as you control another creature with flying.
Evergrowing Hydra K15 171 G XG 1 Creature - Hydra 0 0 M Trample Evergrowing Hydra enters with X +1/+1 counters on it. Whenever another creature you control dies, you may pay X, where X is less than or equal to that creature's power. If you do, put X +1/+1 counters on Evergrowing Hydra.
Evolving Elemental K15 172 G 5G 6 Creature - Elemental 1 1 U Scry 3/vp1pt3Reveal top one/vp1at1 When Evolving Elemental enters, scry 3, then reveal the top card of your library. Put a number of +1/+1 counters on Evolving Elemental equal to that card's mana value.
Explosion Fanatic K15 126 R 1R 2 Creature - Goblin 3 3 C Explosion Fanatic can't attack unless an opponent was dealt damage this turn.
Explosive Implant K15 127 R 4R 5 Instant C Explosive Implant deals 4 damage to target creature and 2 damage to that creature's controller.
Faint Memory K15 54 U 4UUU 7 Sorcery R Copy reminder/spawn Copy Put target creature on top of its owner's library. You create a token that's a copy of that creature.
Faithful Acolyte K15 13 W 2W 3 Creature - Human Cleric 1 1 U Whenever you gain life, put a +1/+1 counter on Faithful Acolyte. Faithful Acolyte has lifelink as long as it has four or more +1/+1 counters on it.
Fateful Hour K15 14 W 3WW 5 Sorcery R Destroy all nontoken creatures.
Favorable Winds K15 55 U 1U 2 Enchantment U Creatures you control with flying get +1/+1.
Feed the Horde K15 92 B 2B 3 Sorcery C Spawn Zombie/spawn 2/2 black Zombie K15 Each player sacrifices a creature. Create a tapped 2/2 black Zombie creature token.
Fellor Vanguard K15 15 W 1W 2 Creature - Human Barbarian Warrior 2 1 U Fellor Vanguard gets +1/+1 as long as you control a Mountain. 1R: Fellor Vanguard gets +1/+0 until end of turn.
Fervent Assault K15 128 R 2R 3 Instant C Target creature you control gets +3/+0 until end of turn. Other creatures you control get +1/+0 until end of turn.
Fierce Instinct K15 173 G G 1 Instant C Target creature gets +2/+2 and gains trample until end of turn.
Flamemaster Insurgent K15 129 R 3R 4 Creature - Human Warrior 2 1 R First strike (This creature deals combat damage before creatures without first strike.) Whenever you cast an instant or sorcery spell, Flamemaster Insurgent gets +X/+0 until end of turn, where X is that spell's mana value.
Fleshmonger K15 93 B BB 2 Creature - Human Wizard 2 2 R Spawn Zombie/spawn 2/2 black Zombie K15 1B, Discard a creature card: Draw a card. 1B, T, Exile a creature card from your graveyard: Create a tapped 2/2 black Zombie creature token.
Flightpath Trainee K15 16 W 3W 4 Creature - Human Knight 3 2 C Whenever another creature you control enters, Flightpath Trainee gains flying until end of turn.
Flooded Morass K15 222 0 Land - Island Swamp R yInitialize/cr90 (T: Add U or B.) Flooded Morass enters tapped unless you control a basic Island or a basic Swamp.
Flourishing Crevasse K15 223 0 Land - Mountain Forest R yInitialize/cr90 (T: Add R or G.) Flourishing Crevasse enters tapped unless you control a basic Mountain or a basic Forest.
Forced Idleness K15 56 U 1U 2 Instant C Scry 1/vp1pt1 Tap up to two target creatures. Scry 1. (To scry 1, look at the top card of your library. You may put that card on the bottom of your library.)
Forest K15 247 0 Basic Land - Forest (T: Add G.) reprint,
Forest b K15 248 0 Basic Land - Forest (T: Add G.) reprint,
Forest c K15 249 0 Basic Land - Forest (T: Add G.) reprint,
Forest d K15 246 0 Basic Land - Forest (T: Add G.) reprint,
Gamble for Knowledge K15 130 R 3R 4 Sorcery C As an additional cost to cast this spell, discard a card. Draw three cards.
Gather Forces K15 17 W 1W 2 Instant C Copy reminder/spawn Copy Populate, then you gain 2 life. (Create a token that's a copy of a creature token you control.)
Giant Warthog K15 174 G 5G 6 Creature - Boar Beast 5 5 C Trample (This creature can deal excess combat damage to the player or planeswalker it's attacking.)
Gift of Undeath K15 94 B B 1 Instant C Regenerate target creature. (The next time that creature would be destroyed this turn, it isn't. Instead tap it.)
Goblin Arsonist K15 131 R R 1 Creature - Goblin Shaman 1 1 C When Goblin Arsonist dies, you may have it deal 1 damage to any target.
Goblin Roughrider K15 132 R 2R 3 Creature - Goblin Knight 3 2 C
Goblin Stormcaller K15 133 R 3R 4 Creature - Goblin 2 2 C Whenever you cast an instant or sorcery spell, target creature can't block this turn.
Growing Numbers K15 134 R 1R 2 Sorcery C Spawn two Goblin tokens/spawnx2 1/1 red Goblin K15 Create two 1/1 red Goblin creature tokens.
Guardian of Heavens K15 18 W 3WW 5 Creature - Giant 3 5 C
Guardian of the Wurm K15 175 G 5GG 7 Creature - Elf Druid 1 1 U Spawn Wurm/spawn 6/6 green Wurm K15 When Guardian of the Wurm enters, create a 6/6 green Wurm creature token with trample.
Harbinger of Growth K15 176 G 1G 2 Creature - Elemental 1 1 C Spawn Saproling/spawn 1/1 green Saproling K15Copy reminder/spawn Copy When Harbinger of Growth enters, create a 1/1 green Saproling creature token. 1G, Sacrifice Harbinger of Growth: Populate. (Create a token that's a copy of a creature token you control.)
Harmonic Growth K15 177 G 4G 5 Sorcery R Search your library for up to two basic land cards, put them onto the battlefield tapped, then shuffle. Put a +1/+1 counter on each creature you control.
Hate-Driven Arsonist K15 135 R 3R 4 Creature - Human Wizard 2 2 U When Hate-Driven Arsonist enters, you may have it deal X damage to target creature or planeswalker, where X is the number of instant and sorcery cards in your graveyard.
Heart of the Glade K15 224 0 Land - Forest Plains R yInitialize/cr90 (T: Add G or W.) Heart of the Glade enters tapped unless you control a basic Forest or a basic Plains.
Heaven's Champion K15 20 W 2W 3 Creature - Human Knight 3 2 U Vigilance W: Heaven's Champion gains first strike until end of turn.
Heavenly Avenger K15 19 W 3W 4 Creature - Angel 3 4 R Flying, lifelink
Heavensent Emissary K15 21 W 4W 5 Creature - Angel Soldier 1 1 U Flying (This creature can't be blocked except by creatures with flying or reach.) Heavensent Emissary enters with a +1/+1 counter on it for each other creature with flying you control.
Hollowflesh Ghoul K15 95 B 2B 3 Creature - Zombie 2 2 C Spawn Skeleton/spawn 1/1 black Skeleton K15 When Hollowflesh Ghoul dies, create a 1/1 black Skeleton creature token.
Hunger for Battle K15 136 R 1R 2 Enchantment - Aura C Enchant creature Enchanted creature gets +3/+1 and has haste.
Hunted Sprareos K15 178 G 5GG 7 Creature - Beast 4 4 R Spawn Wurm/spawn 6/6 green Wurm K15 Trample When Hunted Sprareos dies, create a 6/6 green Wurm creature token with trample.
Impending Contagion K15 96 B 3B 4 Sorcery R As an additional cost to cast this spell, discard a nonland card. All creatures get -X/-X until end of turn, where X is the discarded card's mana value.
Impulsive Action K15 137 R 4R 5 Instant U Reveal top one/vp1at1 Exile the top card of your library. Impulsive Action deals damage to any target equal to that card's mana value plus one. Until end of turn, you may play that card.
Infected Flesh K15 97 B B 1 Enchantment - Aura C Enchant creature (Target a creature as you cast this. This card enters attached to that creature.) Enchanted creature gets -1/-1. Whenever enchanted creature attacks, its controller loses 2 life.
Infiltrator's Appeal K15 57 U 1U 2 Enchantment - Aura C Enchant creature (Target a creature as you cast this. This card enters attached to that creature.) Enchanted creature can't be blocked. 1U: Enchanted creature gains hexproof until end of turn.
Ingenious Trickster K15 58 U 2U 3 Creature - Faerie 2 1 R Flying, prowess Whenever you cast a noncreature spell, untap Ingenious Trickster.
Insatiable Thirst K15 98 B 4B 5 Enchantment - Aura C Enchant creature (Target a creature as you cast this. This card enters attached to that creature.) Enchanted creature gets +2/+3 and has lifelink.
Inspiring Personality K15 22 W 1WW 3 Instant C Creatures you control get +1/+1 until end of turn. Token creatures you control get an additional +1/+1 until end of turn.
Insurgent Racketeer K15 138 R 2R 3 Creature - Human Warrior 2 1 C When Insurgent Racketeer enters or dies, you may discard a card. If you do, draw a card.
Island K15 235 0 Basic Land - Island (T: Add U.) reprint,
Island b K15 236 0 Basic Land - Island (T: Add U.) reprint,
Island c K15 237 0 Basic Land - Island (T: Add U.) reprint,
Island d K15 234 0 Basic Land - Island (T: Add U.) reprint,
Keeneye Drake K15 59 U 3U 4 Creature - Drake 3 1 C Flying (This creature can't be blocked except by creatures with flying or reach.) Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.)
Knight's Attendant K15 25 W 2W 3 Creature - Human Soldier 1 1 C Spawn Knight/spawn 2/2 white Knight K15 When Knight's Attendant enters, create a 2/2 white Knight creature token with vigilance.
Knightly Escort K15 23 W 4W 5 Sorcery C Spawn Knight/spawn 2/2 white Knight K15Copy reminder/spawn Copy Create a 2/2 white Knight creature token with vigilance, then populate. (Create a token that's a copy of a creature token you control.)
Knightly Valor K15 24 W 4W 5 Enchantment - Aura U Spawn Knight/spawn 2/2 white Knight K15 Enchant creature When Knightly Valor enters, create a 2/2 white Knight creature token with vigilance. (Attacking doesn't cause it to tap.) Enchanted creature gets +2/+2 and has vigilance.
Kragnoss, Rebellion Commander K15 141 R 2RR 4 Legendary Creature - Goblin Warrior 3 3 R Spawn Goblin/spawn 1/1 red Goblin K15 Haste When Kragnoss, Rebellion Commander enters, create a 1/1 red Goblin creature token. Whenever a Goblin you control attacks, Kragnoss, Rebellion Commander deals 1 damage to target creature defending player controls.
Kragnoss' Arsenal K15 207 3 3 Artifact U T: Add R. R, T: Target creature gains haste until end of turn.
Kragnoss' Assault K15 139 R 4R 5 Sorcery C Spawn Goblin/spawn 1/1 red Goblin K15 Destroy target land. Create a 1/1 red Goblin creature token.
Kragnoss' Battlecharger K15 140 R 2R 3 Creature - Goblin Warrior 0 1 U First strike, haste Whenever Kragnoss' Battlecharger attacks, it gets +1/+0 until end of turn for each attacking creature.
Lafterii Savant K15 60 U U 1 Creature - Human Wizard 1 1 C
Laia's Intervention K15 26 W 2W 3 Instant C Prevent all damage that would be dealt to you this turn. You gain 1 life for each creature you control.
Lavatorn Fields K15 225 0 Land - Swamp Mountain R yInitialize/cr90 (T: Add B or R.) Lavatorn Fields enters tapped unless you control a basic Swamp or a basic Mountain.
Lay to Rest K15 179 G 2G 3 Enchantment U Whenever a creature you control dies, you may pay G. If you do, draw a card.
Led by Fury K15 142 R 2R 3 Enchantment R All creatures have haste and attack each combat if able. 1R: Led by Fury deals 1 damage to target attacking creature.
Lifegorging Aberration K15 99 B 4B 5 Creature - Zombie 2 3 C When Lifegorging Aberration enters, each opponent loses X life, where X is the number of Zombies you control. You gain life equal to the life lost this way.
Logayr, Lafterii Magistrate K15 61 U 2UU 4 Legendary Creature - Human Wizard 1 3 R Flash (You may cast this spell any time you could cast an instant.) You may cast Wizard spells as though they had flash. UU, Tap two untapped Wizards you control: Copy target instant or sorcery spell. You may choose new targets for the copies.
Logayr's Tome K15 208 3 3 Artifact U T: Add U. U, T: Target creature gains flying until end of turn.
Magus of the Gauntlet K15 143 R 3RR 5 Creature - Human Wizard 4 3 R If a red instant or sorcery spell you control or a red planeswalker you control would deal damage to a permanent or player, it deals that much damage plus 2 instead.
Magus of the Grimoire K15 100 B 2BB 4 Creature - Human Wizard 3 5 R Whenever an opponent discards a card, you may draw a card.
Magus of the Lantern K15 180 G 1GG 3 Creature - Human Wizard 2 3 R Lands you control have “T: Add one mana of any color.” T: Add one mana of any color.
Magus of the Sands K15 62 U 1UU 3 Creature - Human Wizard 1 3 R X, T: Target player mills X cards.
Magus of the Well K15 27 W 2WW 4 Creature - Human Wizard 2 4 R Whenever you gain life, you may pay X, where X is less than or equal to the amount of life you gained. If you do, draw X cards.
Malextros, Deathlord K15 101 B 3BB 5 Legendary Planeswalker - Malextros 4 M yInitialize/ccgreen=4+2/ccgreen+2-3/ccgreen-3-8, Spawn Horror/ccgreen-8;/spawn black Horror K15 [+2]: Up to one target creature gains deathtouch until your next upkeep. [-3]: Target player sacrifices a creature and discards a card. [-8]: Exile all creature cards from all graveyards, then create an X/X black Horror creature token with indestructible, where X is the total power of creatures exiled this way.
Mass Orator K15 28 W 2WW 4 Creature - Human Cleric 2 2 U Copy reminder/spawn Copy When Mass Orator enters, if it isn't a token, populate. (Create a token that's a copy of a creature token you control.) Creature tokens you control get +1/+1.
Mass of Ghouls K15 102 B 3BB 5 Creature - Zombie Warrior 5 3 C
Master of Winds K15 63 U 3UU 5 Creature - Sphinx 3 5 R Flying (This creature can't be blocked except by creatures with flying or reach.) Whenever Master of Winds or another creature with flying you control enters, you may draw a card.
Mental Dislocation K15 64 U 2U 3 Sorcery C Target player mills six cards. Draw a card.
Mighty Colossus K15 209 5 5 Artifact Creature - Golem 4 5 U
Mind's Intruder K15 65 U 2U 3 Creature - Human Wizard 2 1 C Whenever you cast an instant or sorcery spell, target player mills a card.
Mindblaze Pyromancer K15 144 R 2R 3 Creature - Human Wizard 1 1 U Whenever a source you control deals noncombat damage to a player, put a +1/+1 counter on Mindblaze Pyromancer.
Mindscreech Drake K15 66 U 5U 6 Creature - Drake 3 4 U Flying (This creature can't be blocked except by creatures with flying or reach.) Whenever Mindscreech Drake deals combat damage to a player, that player mills three cards.
Mischievous Miscreant K15 67 U 3U 4 Creature - Faerie 2 3 C Flash (You may cast this spell any time you could cast an instant.) Flying (This creature can't be blocked except by creatures with flying or reach.)
Monolith of Ages K15 210 6 6 Artifact R Copy reminder/spawn Copy WU, T: Target creature gets +2/+2 and gains flying until end of turn. UB, T: Target player mills three cards. BR, T: Monolith of Ages deals 3 damage to any target. RG, T: Target creature gets +4/+2 and gains trample until end of turn. GW, T: Populate. (Create a token that's a copy of a creature token you control.)
Monument of the Masses K15 211 5 5 Artifact R Whenever a creature you control enters, put a devotion counter on Monument of the Masses. At the beginning of your upkeep, if Monument of the Masses has thirty-five or more devotion counters on it, you win the game.
Moreena's Banner K15 212 3 3 Artifact U T: Add W. W, T: Target creature gains vigilance until end of turn.
Moreena of the High Council K15 29 W 4WW 6 Legendary Creature - Angel 3 4 R Flying Whenever another creature you control attacks, you may pay 1. If you do, put a +1/+1 counter on it.
Mountain K15 243 0 Basic Land - Mountain (T: Add R.) reprint,
Mountain b K15 244 0 Basic Land - Mountain (T: Add R.) reprint,
Mountain c K15 245 0 Basic Land - Mountain (T: Add R.) reprint,
Natural Growth K15 181 G 2G 3 Sorcery C Scry 1/vp1pt1 Destroy target artifact or enchantment. Scry 1 (To scry 1, look at the top card of your library. You may put that card on the bottom of your library.)
Natural Recycling K15 182 G 1G 2 Enchantment R G, Exile a creature card from your graveyard: Put two +1/+1 counters on target creature.
Necromancer's Talent K15 104 B 4B 5 Enchantment - Aura U Enchant creature Enchanted creature gets +1/+1. When enchanted creature dies, you may exile it. If you do, return target creature card from your graveyard to the battlefield.
Necromancer Trainee K15 103 B 1B 2 Creature - Human Wizard 2 2 C
Newborn Dragon K15 145 R 1RR 3 Creature - Dragon 1 1 C Flying (This creature can't be blocked except by creatures with flying or reach.) R: Newborn Dragon gets +1/+0 until end of turn.
Night Screecher K15 105 B 1B 2 Creature - Bat 1 1 C Flying (This creature can't be blocked except by creatures with flying or reach.) B: Night Screecher gains deathtouch until end of turn. (Any amount of damage this deals to a creature is enough to destroy it.)
Nightbane Specter K15 106 B 2BB 4 Creature - Specter 1 3 R Flying Whenever an opponent discards a card, put a +1/+1 counter on Nightbane Specter. Whenever Nightbane Specter deals combat damage to a player, that player discards a card.
Parasitic Bloodsucker K15 183 G 3G 4 Creature - Insect Horror 3 4 U Parasitic Bloodsucker gets +1/+1 as long as you control a Swamp. 2B: Parasitic Bloodsucker gains lifelink until end of turn
Pennon Blade K15 213 3 3 Artifact - Equipment U Equipped creature gets +1/+1 for each creature you control. Equip 4 (4: Attach to target creature you control. Equip only as a sorcery.)
Pillar of Flame K15 146 R R 1 Sorcery C Pillar of Flame deals 2 damage to any target. If a creature dealt damage this way would die this turn, exile it instead.
Plains K15 231 0 Basic Land - Plains (T: Add W.) reprint,
Plains b K15 232 0 Basic Land - Plains (T: Add W.) reprint,
Plains c K15 233 0 Basic Land - Plains (T: Add W.) reprint,
Plains d K15 230 0 Basic Land - Plains (T: Add W.) reprint,
Plan Ahead K15 68 U U 1 Sorcery C Look at top three/vp1pt3 Look at the top three cards of your library. You may reveal an instant or sorcery card from among them and put it into your hand. Put the rest on the bottom of your library in any order.
Planar Alignment K15 226 0 Land M yInitialize/cr90 Planar Alignment enters tapped. T: Add C. 6, T, Exile Planar Alignment: Search your library for a card, put it into your hand, then shuffle.
Pool of Light K15 227 0 Land - Plains Island R yInitialize/cr90 (T: Add W or U.) Pool of Light enters tapped unless you control a basic Plains or a basic Island.
Prophetic Flames K15 147 R 3R 4 Sorcery C Scry 2/vp1pt2 Prophetic Flames deals 3 damage to target creature. If you control a Goblin, scry 2. (To scry 2, look at the top two cards of your library, then put any number of them on the bottom of your library and the rest on top in any order.)
Pyromancer Apprentice K15 148 R R 1 Creature - Human Wizard 0 1 C Haste (This creature can attack and T as soon as it comes under your control.) Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.)
Rageborn Phoenix K15 149 R 1RR 3 Creature - Phoenix 3 1 R Flying, haste 3RR: Return Rageborn Phoenix from your graveyard to your hand. If you do, it deals 1 damage to any target.
Raidragos, the Vindictive K15 151 R 4RR 6 Legendary Planeswalker - Raidragos 5 M yInitialize/ccgreen=5+1/ccgreen+1-2/ccgreen-2-8, Emblem Get/ccgreen-8;/spawn Raidragos Emblem K15 [+1]: Raidragos, the Vindictive deals 3 damage to target player or planeswalker and 1 damage to you. [-2]: Until end of turn, creatures you control gain “R: This creature gets +1/+0 until end of turn.” [-8]: You get an emblem with “Whenever you cast an instant or sorcery spell, this emblem deals 4 damage to each opponent.”
Raidragos' Avenger K15 150 R 5RR 7 Creature - Dragon 5 6 M Spawn Dragon/spawn 5/5 red Dragon K15 Flying, trample Whenever Raidragos' Avenger deals combat damage to a player, create a 5/5 red Dragon creature token with flying. Creatures you control get +1/+0 for each Dragon you control.
Rampant Growth K15 184 G 1G 2 Sorcery C Search your library for a basic land card, put that card onto the battlefield tapped, then shuffle.
Ravenous Rats K15 107 B 1B 2 Creature - Rat 1 1 C When Ravenous Rats enters, target opponent discards a card.
Reclamation Sage K15 185 G 2G 3 Creature - Elf Shaman 2 1 U When Reclamation Sage enters, you may destroy target artifact or enchantment.
Reflected Grandeur K15 186 G 3G 4 Enchantment R Each creature you control gets +1/+1 for each other creature you control with the same name.
Repressed Potential K15 69 U 2U 3 Instant U Scry 1/vp1pt1 Until end of turn, target creature loses all abilities and has base power and toughness 1/1. Scry 1. (To scry 1, look at the top card of your library. You may put that card on the bottom of your library.)
Resourceful Impersonator K15 70 U 3U 4 Creature - Shapeshifter 0 0 R Copy reminder/spawn Copy You may cast this spell as though it had flash if you pay an additional 2 to cast it. You may have Resourceful Impersonator enter as a copy of any creature on the battlefield.
Risky Business K15 152 R 3R 4 Enchantment R Reveal top one/vp1at1Cast from Exile reminder/spawn Can Be Cast From Exile You can't draw cards. 2R: Exile the top card of your library. You may play it this turn.
Rush of Strength K15 153 R 1R 2 Instant C Target creature gets +3/+0 and gains first strike until end of turn.
Saproling Genesis K15 187 G XGG 2 Sorcery U Spawn Saproling/spawn 1/1 green Saproling K15Spawn five Saproling tokens/spawnx5 1/1 green Saproling K15Copy reminder/spawn Copy Create X 1/1 green Saproling creature tokens, then populate. (Create a token that's a copy of a creature token you control.)
Scholar's Captivation K15 71 U 2U 3 Instant C Attacking creatures get -3/-0 until end of turn.
Seluriel, Danuri Leader K15 30 W 3WW 5 Legendary Planeswalker - Seluriel 5 M yInitialize/ccgreen=5+1/ccgreen+1-3/ccgreen-3-8, Emblem Get/ccgreen-8;/spawn Seluriel Emblem K15 [+1]: You gain 1 life. Put a +1/+1 counter on up to one target creature. [-3]: Exile target creature. Its controller gains life equal to its power. [-8]: You get an emblem with “Creatures you control get +1/+1 and have double strike and lifelink.”
Seluriel's Blessing K15 31 W 4WW 6 Enchantment M When Seluriel's Blessing enters, put a +1/+1 counter on each creature you control. Creatures you control enter with an additional +1/+1 counter on them. Creatures you control with counters on them have vigilance and indestructible.
Sentient Contraption K15 214 3 3 Artifact Creature - Construct 2 1 U Spawn Thopter/spawn 1/1 colorless Thopter K15 When Sentient Contraption enters, create a 1/1 colorless Thopter artifact creature token with flying.
Shoot Down K15 188 G G 1 Instant C Target creature you control deals damage equal to its power to target creature with flying.
Sign in Blood K15 108 B BB 2 Sorcery C Target player draws two cards and loses 2 life.
Skieryg Menace K15 109 B 2B 3 Creature - Vampire 1 1 C Sacrifice another creature: Put a +1/+1 counter on Skieryg Menace.
Sorcerer's Staff K15 215 3 3 Artifact - Equipment U Equipped creature gets +1/+0 for each instant and sorcery card in your graveyard. Equip 2 (2: Attach to target creature you control. Equip only as a sorcery.)
Soul Pierce K15 72 U U 1 Instant C Counter target creature spell unless its controller pays 2.
Soul Warden K15 32 W W 1 Creature - Human Cleric 1 1 C Whenever another creature enters, you gain 1 life.
Soul of Iscathia K15 200 WUBRG WUBRG 5 Creature - Avatar 5 5 M Copy reminder/spawn Copy Flying, trample, haste WUBRG: Create a token that's a copy of another target creature except it's all colors and has haste. WUBRG, Exile Soul of Iscathia from your graveyard: Create a token that's a copy of target creature except it's all colors and has haste.
Spellbane Adept K15 33 W WW 2 Creature - Human 2 1 R Instant and sorcery spells your opponents cast cost 1 more to cast.
Spellcycler K15 73 U 3U 4 Creature - Human Wizard 2 3 U Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.) Whenever you cast an instant or sorcery spell, you may draw a card. If you do, discard a card.
Spore Vessel K15 189 G 3G 4 Creature - Fungus 3 3 U Spawn Saproling/spawn 1/1 green Saproling K15 Whenever a land you control enters, you may pay 1. If you do, create a 1/1 green Saproling creature token.
Sprareos Yearling K15 190 G G 1 Creature - Beast 1 1 U Trample (This creature can deal excess combat damage to defending player or planeswalker while attacking.) Sprareos Yearling gets +4/+4 as long as you control five or more lands.
Spreading Disease K15 110 B 2B 3 Instant U Spawn Zombie/spawn 2/2 black Zombie K15 Target creature gets -2/-2 until end of turn. When that creature dies this turn, create a tapped 2/2 black Zombie creature token.
Springjack Pasture K15 228 0 Land R Spawn Goat/spawn 0/1 white Goat K15 T: Add C. 4, T: Create a 0/1 white Goat creature token. T, Sacrifice X Goats: Add X mana of any one color. You gain X life.
Spur of the Moment K15 34 W 2W 3 Enchantment R Whenever a creature you control enters, if you didn't cast it from your hand, put a +1/+1 counter on it. 3W: Exile target creature you control, then return it to the battlefield under its owner's control.
Stonework Idol K15 216 4 4 Artifact Creature - Golem X X U Stonework Idol's power and toughness are each equal to the number of creatures you control.
Stormbred Elemental K15 154 R 1R 2 Creature - Elemental 2 1 U Stormbred Elemental gets +1/+1 as long as you control an Island. U: Stormbred Elemental gains flying until end of turn.
Suicidal Impulse K15 111 B 1B 2 Instant C As an additional cost to cast this spell, sacrifice a creature. Destroy target creature.
Summoner's Bane K15 74 U 2UU 4 Instant U Spawn Illusion/spawn 2/2 blue Illusion K15 Counter target creature spell. Create a 2/2 blue Illusion creature token.
Surprise Strike K15 35 W W 1 Instant C Until end of turn, target creature gets +1/+1 and gains lifelink.
Swamp K15 239 0 Basic Land - Swamp (T: Add B.) reprint,
Swamp b K15 240 0 Basic Land - Swamp (T: Add B.) reprint,
Swamp c K15 241 0 Basic Land - Swamp (T: Add B.) reprint,
Swamp d K15 238 0 Basic Land - Swamp (T: Add B.) reprint,
Swiftfoot Elk K15 191 G 1G 2 Creature - Elk 2 1 C Hexproof (This creature can't be the target of spells or abilities your opponents control.)
Sword of the Brave K15 217 2 2 Artifact - Equipment R Equipped creature gets +2/+1. Whenever a creature you control enters, you may have equipped creature gain your choice of flying, vigilance, first strike or trample until end of turn. Equip 3 (3: Attach to target creature you control. Equip only as a sorcery.)
Syurrai Battlepriest K15 36 W 4W 5 Creature - Human Cleric 3 3 C Lifelink (Damage dealt by this creature also causes you to gain that much life.)
Syurrai Traitor K15 112 B 2B 3 Creature - Human Rogue 2 2 U Spawn Soldier/spawn 1/1 white Soldier K15 Syurrai Traitor gets +1/+1 as long as you control a Plains. 3W: Create a 1/1 white Soldier creature token.
Tainted Remedy K15 113 B 2B 3 Enchantment R If an opponent would gain life, that player loses that much life instead.
Tender of the Land K15 192 G 1G 2 Creature - Elf Druid 2 2 C When Tender of the Land enters, if you control four or more lands, draw a card.
Threatening Pikeman K15 155 R 3R 4 Creature - Goblin 3 3 C Menace (This creature can't be blocked except by two or more creatures.)
Tortured Psyche K15 114 B B 1 Sorcery C Target opponent reveals their hand. You choose a creature card from it. That player discards that card.
Toxic Lurker K15 115 B 4B 5 Creature - Zombie Warrior 3 3 U Whenever Toxic Lurker attacks, you may have target creature defending player controls get -2/-1 until end of turn.
Trained Warhawk K15 37 W 2W 3 Creature - Bird 1 2 C Spawn Soldier/spawn 1/1 white Soldier K15 Flying (This creature can't be blocked except by creatures with flying or reach.) When Trained Warhawk enters, create a 1/1 white Soldier creature token.
Transcendent Priest K15 38 W 2WW 4 Creature - Human Cleric 2 3 M Spawn Angel/spawn 4/4 white Angel K15Copy reminder/spawn Copy 4WW: Create a 4/4 white Angel creature token with flying. 2WW: Populate. (Create a token that's a copy of a creature token you control.)
Treacherous Shade K15 116 B 3B 4 Creature - Shade 2 2 C B: Treacherous Shade gets +1/+1 until end of turn. 1BB: Treacherous Shade gets +3/+3 until end of turn.
Twinforged Golem K15 218 5 5 Artifact Creature - Golem 3 3 R Spawn Golem/spawn 3/3 colorless Golem K15 When Twinforged Golem enters, create a 3/3 colorless Golem artifact creature token.
Uttermost Obliteration K15 156 R 4RRR 7 Sorcery M Exile all lands. For each land card exiled this way, Uttermost Obliteration deals 1 damage to that land's controller.
Vaertris, Mindmelder K15 76 U 2UU 4 Legendary Planeswalker - Vaertris 3 M yInitialize/ccgreen=3+1/ccgreen+1-1/ccgreen-1-6, Emblem Get/ccgreen-6;/spawn Vaertris Emblem K15 [+1]: Until end of turn, whenever target creature deals combat damage to a player, that player mills two cards. [-1]: Tap target creature. It can't become untapped for as long as you control Vaertris, Mindmelder. [-6]: You get an emblem with “Whenever you draw a card, target player mills three cards” and “2U: Draw a card.”
Vaertris' Master Plan K15 75 U 3UUU 6 Enchantment M Reveal top five/vp1at5Cast from Exile reminder/spawn Can Be Cast From Exile As Vaertris' Master Plan enters, exile the top five cards of any player's library. You may play cards exiled with Vaertris' Master Plan. When there are no cards exiled with Vaertris' Master Plan, return it to its owner's hand.
Vampire's Curse K15 118 B 2B 3 Enchantment - Aura C Enchant creature (Target a creature as you cast this. This card enters attached to that creature.) Enchanted creature gets +2/+1. Sacrifice a creature: Enchanted creature gets +2/+2 until end of turn.
Vampire Nighthawk K15 117 B 1BB 3 Creature - Vampire Shaman 2 3 U Flying Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.) Lifelink (Damage dealt by this creature also causes you to gain that much life.)
Vanguard's Assault K15 157 R 2RR 4 Instant U Vanguard's Assault deals X damage divided as you choose among any number of target creatures, where X is the number of attacking creatures.
Vaporkin K15 77 U 1U 2 Creature - Elemental 2 1 C Flying (This creature can't be blocked except by creatures with flying or reach.) Vaporkin can block only creatures with flying.
Venomsilk Recluse K15 193 G 3G 4 Creature - Spider 2 3 C Reach (This creature can block creatures with flying.) Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.)
Vexing Riddlemage K15 78 U UU 2 Creature - Human Wizard 2 2 R Whenever a creature attacks you or a planeswalker you control, that creature's controller mills a card.
Vinecreeper K15 194 G 2G 3 Creature - Elemental 4 2 C
Viper's Fangs K15 195 G 3G 4 Instant C Target creature gains deathtouch until end of turn. Draw a card.
Vollta Patrician K15 79 U 1U 2 Creature - Human Wizard 1 2 U Vollta Patrician gets +1/+1 as long as you control a Forest. 1G: Regenerate Vollta Patrician. (The next time this creature would be destroyed this turn, it isn't. Instead tap it, remove all damage from it, and remove it from combat.)
Vorreia, Farseer K15 196 G 1GG 3 Legendary Planeswalker - Vorreia 2 M yInitialize/ccgreen=2+1/ccgreen+1-3, Emblem Get/ccgreen-3;/spawn Vorreia Emblem K15-6/ccgreen-6 [+1]: Search your library for a basic land card, reveal it, put it into your hand, then shuffle. [-3]: You get an emblem with “1G: You may play an additional land this turn.” [-6]: Creatures you control gain trample and have base power and toughness X/X until end of turn, where X is the number of lands you control.
Vorreia's Farsight K15 197 G 4GG 6 Sorcery M Reveal top seven/vp1at7 Reveal the top seven cards of your library. You may put any number of permanent cards with total mana value X or less from among them onto the battlefield, where X is the number of lands you control. Shuffle the rest into your library.
Vythraktos, Master Necromancer K15 119 B 1BB 3 Legendary Creature - Human Wizard 2 2 R Spawn Zombie/spawn 2/2 black Zombie K15 Whenever another non-Zombie creature you control dies, create a tapped 2/2 black Zombie creature token. B, Sacrifice a creature: Target creature gains deathtouch until end of turn.
Vythraktos' Dagger K15 219 3 3 Artifact U T: Add B. B, T: Target creature gains menace until end of turn.
Wall of Hope K15 39 W W 1 Creature - Wall 0 3 C Defender (This creature can't attack.) Whenever Wall of Hope is dealt damage, you gain that much life.
War Golem Forge K15 229 0 Land U Spawn Golem/spawn 3/3 colorless Golem K15 T: Add C. 5, T, Sacrifice War Golem Forge: Create a 3/3 colorless Golem artifact creature token.
Ward Shatter K15 40 W 1W 2 Instant C Spawn Soldier/spawn 1/1 white Soldier K15 Destroy target enchantment, then create a 1/1 white Soldier creature token.
Warden of the Fronds K15 198 G 2G 3 Creature - Elemental Spirit X X R Warden of the Fronds' power and toughness are each equal to the number of Forests you control. Warden of the Fronds has indestructible as long as you control five or more lands.
Well of Eternity K15 220 XX2 2 Artifact R Well of Eternity enters with X charge counters on it. At the beginning of your first main phase, choose a color, then add one mana of that color for each charge counter on Well of Eternity.
Wingless Dragon K15 158 R 2RR 4 Creature - Dragon 4 3 C
Wizard's Insight K15 80 U 1UU 3 Enchantment U Scry 2/vp1pt2 Whenever you cast a noncreature spell, you may pay 1. If you do, scry 2. (To scry 2, look at the top two cards of your library, then put any number of them on the bottom of your library and the rest on top in any order.)
Woodtrasher Wurm K15 199 G 6G 7 Creature - Wurm 6 7 C
Zealous Brawler K15 159 R RR 2 Creature - Goblin Warrior 1 1 U Trample Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.)
Abandon the Ranks KZD 34 U 5U 6 Enchantment R Whenever a creature enters, return each other creature controlled by the same player to its owner's hand.
Abrupt Volley KZD 99 R 4R 5 Instant C Destroy target artifact or land.
Adamant Healer KZD 165 BG 3BG 5 Creature - Elf Druid 4 3 U When Adamant Healer enters, you may move any number of counters from target creature onto another target creature with the same controller.
Adapt or Die KZD 132 G 3G 4 Enchantment U Spawn Elf Druid/spawn 1/1 green Elf Druid KZD Whenever a -1/-1 counter is put on a creature, you may create a 1/1 green Elf Druid creature token.
Amber Hills KZD 238 0 Land R yInitialize/cr90 As Amber Hills enters, you may pay 2 life. If you don't, Amber Hills enters tapped. T, Sacrifice Amber Hills: Search your library for a Forest or Plains card, put it onto the battlefield, then shuffle.
Arcane Harvesters KZD 166 UR 1UR 3 Creature - Human Wizard 2 2 U U, Exile an instant or sorcery card from your graveyard: Draw a card, then discard a card. R, Exile an instant or sorcery card from your graveyard: Arcane Harvesters deals 1 damage to any target.
Arcanist's Familiar KZD 35 U 1U 2 Creature - Elemental Wizard 1 2 C Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.)
Arcanomancer KZD 36 U 4UU 6 Creature - Human Wizard 2 3 U When Arcanomancer enters, return up to one target instant card and up to one target sorcery card from your graveyard to your hand.
Barbarian Axe Flinger KZD 1 W 2W 3 Creature - Human Barbarian Warrior 2 2 U Vigilance 1W: Barbarian Axe Flinger gains double strike until end of turn.
Barbarian Battle Rage KZD 100 R 1R 2 Enchantment - Aura C Enchant creature Enchanted creature gets +1/+0 and has menace and “1R: This creature gets +1/+0 until end of turn.”
Barbarian Intimidator KZD 167 WR 1RW 3 Creature - Human Barbarian Warrior 2 3 U When Barbarian Intimidator enters, target creature can't block this turn. When Barbarian Intimidator enters, prevent all combat damage that would be dealt to target creature this turn.
Barbarian Rager KZD 101 R R 1 Creature - Human Barbarian Warrior 1 1 C Battalion - Whenever Barbarian Rager and at least two other creatures attack, Barbarian Rager gets +2/+0 until end of turn.
Barbarian Weaponsmith KZD 102 R 2RR 4 Creature - Human Barbarian Warrior 3 3 U Other Warriors you control have first strike. Other Barbarians you control get +1/+0.
Barbaric Ambusher KZD 2 W 1W 2 Creature - Human Barbarian Warrior 3 1 U Battalion - Whenever Barbaric Ambusher and at least two other creatures attack, you may tap target creature.
Battle-Scarred Combatant KZD 67 B 3B 4 Creature - Elf Soldier 5 5 C Whenever Battle-Scarred Combatant attacks or blocks, put a -1/-1 counter on it.
Battle for the Shield KZD 3 W 1W 2 Enchantment R As Battle for the Shield enters, choose Danuri or Fellor. • Danuri - Soldiers you control get +0/+1 and have vigilance. • Fellor - Warriors you control get +1/+0 and have first strike.
Battle the Evil One KZD 66 B 3B 4 Enchantment R As Battle the Evil One enters, choose Evil One or Rehison. • Evil One - Zombie creature cards in your graveyard have unearth 3B. (3B: Return this card from your graveyard to the battlefield. Exile it at the beginning of the end step or if it would leave the battlefield. Unearth only as a sorcery.) • Rehison - Whenever an Elf you control enters, you may put a -1/-1 counter on target creature.
Battleborn Brute KZD 168 WR 4RW 6 Creature - Human Barbarian Warrior 4 4 C Battalion - Whenever Battleborn Brute and at least two other creatures attack, Battleborn Brute gets +2/+2 until end of turn. Untap it.
Battlewise Strategist KZD 169 WG 2GW 4 Creature - Human Cleric Soldier 2 3 U Each creature you control assigns combat damage equal to its toughness rather than its power. Identity - Other creatures you control get +0/+1 as long as you control at least two other creatures that share a creature type with Battlewise Strategist.
Blessing of Might KZD 133 G 4G 5 Enchantment - Aura C Enchant creature Enchanted creature gets +3/+3 and has “G: Regenerate this creature.”
Blightbringer KZD 68 B 3BB 5 Creature - Zombie Warrior 4 3 U When Blightbringer enters, creatures your opponents control get -1/-1 until end of turn. Unearth 3B (3B: Return this card from your graveyard to the battlefield. It gains haste. Exile it at the beginning of the end step or if it would leave the battlefield. Unearth only as a sorcery.)
Blighted Reckoning KZD 69 B 3B 4 Enchantment U Whenever one or more creatures attack you, you may put a -1/-1 counter on target creature.
Blighting Ooze KZD 70 B X3BB 5 Creature - Ooze 3 5 R When Blighting Ooze enters, put a -1/-1 counter on each of up to X target creatures. As long as Blighting Ooze is on the battlefield, it has all activated abilities of each creature with a -1/-1 counter on it.
Boiling Ridge KZD 239 0 Land - Island Mountain U yInitialize/cr90 (T: Add U or R.) Boiling Ridge enters tapped. Cycling 2 (2, Discard this card: Draw a card.)
Brainless Wanderers KZD 71 B 2B 3 Creature - Zombie Goblin 2 3 C
Bravery KZD 170 WR 4RW 6 Creature - Elemental Incarnation 3 5 R Double strike 1RW: Target creature gains double strike until end of turn. Activate only if Bravery is in your graveyard.
Bring Down KZD 134 G 3G 4 Instant C Destroy target creature with flying. Draw a card.
Brutal Onslaught KZD 103 R 2RR 4 Instant C Attacking creatures get +3/+0 until end of turn.
Callous Trainer KZD 171 WR 2RW 4 Creature - Human Barbarian Warrior 3 3 U Spawn Warrior/spawn 1/1 white Warrior KZD Battalion - Whenever Callous Trainer and at least two other creatures attack, create a 1/1 white Warrior creature token that's tapped and attacking.
Cancel KZD 37 U 1UU 3 Instant C Counter target spell. reprint,
Chain of Command KZD 172 WG 2GW 4 Enchantment - Aura R Enchant creature you control Enchanted creature gets +1/+1. When enchanted creature dies, you may search your library for a creature card with mana value equal to enchanted creature's mana cost minus 1, put it onto the battlefield, and attach Chain of Command to it, then shuffle.
Clairvoyant Mage KZD 38 U 2U 3 Creature - Human Wizard 2 2 C Scry 2/vp1pt2 When Clairvoyant Mage enters, scry 2. (To scry 2, look at the top two cards of your library, then put any number of them on the bottom of your library and the rest on top in any order.)
Clever Diversion KZD 39 U 1U 2 Instant C Return target creature you control and target creature you don't control to their owners' hands.
Clever Infiltrator KZD 40 U 2U 3 Creature - Human Wizard 0 3 U Whenever you cast an instant or sorcery spell, Clever Infiltrator gets +2/+0 until end of turn and can't be blocked this turn.
Coercive Methods KZD 72 B B 1 Sorcery U Target player reveals two cards at random from their hand. You choose one of them. That player discards that card.
Contemptuous Teacher KZD 41 U 1U 2 Creature - Human Wizard 1 1 U Prowess 1U, Tap an untapped Wizard you control: Target creature gets -3/-0 until end of turn.
Controlled Decisions KZD 173 UR 1UR 3 Sorcery C Copy reminder/spawn Copy Reverberate 3 (When you cast this spell, copy it if you paid its reverberate cost. You may choose new targets for the copy.) Target creature can't block this turn. Target creature can't be blocked this turn.
Crippling Illness KZD 73 B 1B 2 Enchantment - Aura C Enchant creature Whenever enchanted creature attacks, put a -1/-1 counter on it.
Cutthroat Deceiver KZD 74 B 1B 2 Creature - Elf Rogue 5 5 U Deathtouch Cutthroat Deceiver enters with four -1/-1 counters on it. 3B, T: Move a -1/-1 counter from Cutthroat Deceiver onto another target creature.
Danuri Charm KZD 174 WG GW 2 Instant U Spawn two Soldier tokens/spawnx2 1/1 white Soldier KZD Choose one- • Prevent all combat damage that would be dealt this turn. • Create two 1/1 white Soldier creature tokens. • Creatures you control get +0/+3 and gain reach until end of turn.
Danuri Eaglerider KZD 4 W 2W 3 Creature - Human Soldier 3 2 U Identity - As long as you control at least two other creatures that share a creature type with Danuri Eaglerider, Danuri Eaglerider gets +1/+2 and has flying.
Danuri Phalanx KZD 5 W 3W 4 Creature - Human Soldier 2 3 C Vigilance 2G: Danuri Phalanx gets +2/+2 until end of turn. Activate only once each turn.
Danuri Warcaller KZD 6 W W 1 Creature - Human Soldier 1 1 C Spawn Soldier/spawn 1/1 white Soldier KZD Identity - When Danuri Warcaller enters, if you control at least two other creatures that share a creature type with it, create a 1/1 white Soldier creature token.
Darklands Charm KZD 176 UB UB 2 Instant U Look at top three/vp1pt3 Choose one- • Look at the top three cards of your library. Put one of them into your hand and the rest into your graveyard. • Return target creature card from your graveyard to your hand. • Target creature can't be blocked this turn.
Dawnglory Griffin KZD 177 WR RW 2 Creature - Griffin 2 1 C Flying, haste
Deadly Infection KZD 75 B 4BB 6 Sorcery C Destroy target creature. You may put a -1/-1 counter on target creature.
Deadly Manipulation KZD 178 UB 1UB 3 Enchantment R Banned Copy reminder/spawn Copy U, Discard a card: Exile target instant or sorcery card from your graveyard. If you do, copy it. You may cast the copy. B, Discard a card: Exile target creature card from your graveyard and pay its mana cost. If you do, create a token that's a copy of it. Activate only as a sorcery.
Decay KZD 179 BG 4BG 6 Creature - Elemental Incarnation 6 5 R Decay deals damage to creatures in the form of -1/-1 counters. BG: Until end of turn, target creature deals damage to creatures in the form of -1/-1 counters. Activate only if Decay is in your graveyard.
Deception KZD 180 UB 4UB 6 Creature - Elemental Incarnation 5 7 R Deception can't be blocked. 1UB: Target creature can't be blocked this turn. Activate only if Deception is in your graveyard.
Dedicated Druid KZD 135 G 1G 2 Creature - Elf Druid 1 1 C T: Add G. If a -1/-1 counter was put on a creature you control this turn, add GG instead.
Dementia's Clutch KZD 76 B 3B 4 Sorcery C Target player discards two cards. Cycling 2B (2B, Discard this card: Draw a card.) When you cycle Dementia's Clutch, target player discards a card.
Denied Attempt KZD 42 U 1U 2 Instant C Tap up to two target creatures. Cycling 1U (1U, Discard this card: Draw a card.) When you cycle Denied Attempt, you may tap target creature.
Dictate of Logayr KZD 43 U 3U 4 Sorcery U Draw a card for each Wizard you control. Wizardcycling 2U (2U, Discard this card: Search your library for a Wizard card, reveal it, and put it into your hand, then shuffle.)
Dictate of Pandora KZD 136 G 4G 5 Sorcery U Elf creatures you control get +2/+2 and gain trample until end of turn. Elfcycling 2G (2G, Discard this card: Search your library for an Elf card, reveal it, and put it into your hand, then shuffle.)
Dictate of Rallios KZD 104 R 2R 3 Instant U Dictate of Rallios deals damage to any target equal to the number of Warriors you control. Warriorcycling 2R (2R, Discard this card: Search your library for a Warrior card, reveal it, and put it into your hand, then shuffle.)
Dictate of the Evil One KZD 77 B 4B 5 Sorcery U Put target creature card from a graveyard onto the battlefield under your control. That creature is a black Zombie in addition to its other colors and types. Zombiecycling 2B (2B, Discard this card: Search your library for a Zombie card, reveal it, and put it into your hand, then shuffle.)
Dictate of the Triumvirate KZD 7 W 4W 5 Instant U Spawn three Soldier tokens/spawnx3 1/1 white Soldier KZD Create three 1/1 white Soldier creature tokens. Soldiercycling 2W (2W, Discard this card: Search your library for a Soldier card, reveal it, and put it into your hand, then shuffle.)
Disentomb KZD 78 B B 1 Sorcery C Return target creature card from your graveyard to your hand.
Distracted Researcher KZD 105 R 2R 3 Creature - Human Wizard 3 2 C
Dredging Aberration KZD 79 B 4B 5 Creature - Zombie Horror 3 3 C 1B, Mill three cards: Return Dredging Aberration from your graveyard to your hand.
Driver of Hordes KZD 80 B 5B 6 Creature - Zombie Warrior 4 4 U Spawn Zombie/spawn 2/2 black Zombie KZD When Driver of Hordes enters, create a tapped 2/2 black Zombie creature token. Unearth 3B (3B: Return this card from your graveyard to the battlefield. It gains haste. Exile it at the beginning of the end step or if it would leave the battlefield. Unearth only as a sorcery.)
Duskwood Thicket KZD 240 0 Land - Swamp Forest U yInitialize/cr90 (T: Add B or G.) Duskwood Thicket enters tapped. Cycling 2 (2, Discard this card: Draw a card.)
Duskwood Traverser KZD 137 G 4G 5 Creature - Elemental 4 6 C
Dusty Record KZD 220 1 1 Artifact U T: Target player mills a card. 4, T, Exile Dusty Record: Target player shuffles their graveyard into their library.
Element of Surprise KZD 181 WG GW 2 Instant R The next creature spell you cast this turn can be cast as though it had flash. When that creature enters this turn, it gains lifelink until end of turn.
Elementalize KZD 44 U 1U 2 Instant U Copy reminder/spawn Copy Reverberate 1U (When you cast this spell, copy it if you paid its reverberate cost. You may choose new targets for the copy.) Until end of turn, target creature loses all abilities and becomes a blue Elemental with base power and toughness 3/3.
Elspeth, Protector of the Meek KZD 8 W 1WW 3 Legendary Planeswalker - Elspeth 3 M yInitialize/ccgreen=3+1, Spawn Warrior/ccgreen+1;/spawn 1/1 white Warrior KZD-1/ccgreen-1-8, Emblem Get/ccgreen-8;/spawn Elspeth Emblem KZD [+1]: Create a 1/1 white Warrior creature token. [-1]: Another target permanent you control gains indestructible until your next turn. [-8]: You get an emblem with “Creatures you control get +2/+2.” and “Prevent all damage that would be dealt to attacking creatures you control.”
Elspeth's Intervention KZD 9 W W 1 Instant C Exile target creature you control, then return that card to the battlefield under your control.
Elusive Illusionist KZD 45 U 2U 3 Creature - Human Wizard 2 2 C Flash When Elusive Illusionist enters, target attacking creature gets -2/-0 until end of turn.
Elvish Warcaller KZD 138 G 1G 2 Creature - Elf Soldier 3 1 C Elfcycling 2G (2G, Discard this card: Search your library for an Elf card, reveal it, and put it into your hand, then shuffle.)
Embodiment of Brawn KZD 139 G 4G 5 Creature - Elemental Druid 3 3 U Trample Other Elementals you control get +1/+0 and have trample.
Embodiment of Heavens KZD 46 U 4U 5 Creature - Elemental Wizard 2 3 U Flying Other Elementals you control get +0/+1 and have flying.
Embodiment of Ire KZD 106 R 3R 4 Creature - Elemental Warrior 3 2 U Haste Other Elementals you control get +1/+0 and have haste.
Empty the Tombs KZD 81 B 2B 3 Instant C Exile target player's graveyard.
Enlistment Officer KZD 10 W 3W 4 Creature - Human Soldier 2 3 U Reveal top four/vp1at4 First strike When Enlistment Officer enters, reveal the top four cards of your library. Put all Soldier cards revealed this way into your hand and the rest on the bottom of your library in any order.
Erudite's Tome KZD 221 1 1 Artifact - Equipment C Scry 1/vp1pt1 Equipped creature gets +0/+2. As long as equipped creature is a Wizard, it has “T: Scry 1.” Equip 2 (2: Attach to target creature you control. Equip only as a sorcery.)
Erudite Aspirant KZD 47 U U 1 Creature - Human Wizard 1 1 C Prowess Wizardcycling 1U (1U, Discard this card: Search your library for a Wizard card, reveal it, and put it into your hand, then shuffle.)
Ethereal Savior KZD 11 W 4W 5 Creature - Spirit Cleric 2 2 U Flying When Ethereal Savior enters, you may return target creature card with mana value 2 or less from your graveyard to the battlefield.
Evil One's Mind Tricks KZD 48 U 3U 4 Enchantment R As Evil One's Mind Tricks enters choose Lafterii or Evil One. • Lafterii - Wizards you control have “3U, T: Draw a card.” • Evil One - Whenever a Zombie you control enters, target player mills two cards.
Exodus of the Khalizors KZD 140 G 2G 3 Enchantment R As Exodus of the Khalizors enters, choose Rehison or Danuri. • Rehison - Whenever an Elf you control enters, you may move a counter from target creature onto another target creature. • Danuri - Soldiers you control have trample.
Expel from Reality KZD 49 U 4U 5 Sorcery C Put target nonland permanent on top of its owner's library. Draw a card.
Expendable Contraption KZD 222 5 5 Artifact Creature - Golem Soldier 3 3 C Cycling 3 (3, Discard this card: Draw a card.)
Fading Memories KZD 12 W 1W 2 Creature - Spirit Cleric 2 1 C When Fading Memories enters, exile target creature card from a graveyard.
Faith KZD 182 WG 4GW 6 Creature - Elemental Incarnation 3 6 R Spawn Soldier/spawn 1/1 white Soldier KZDSpawn Soldier/spawn 1/1 white Soldier KZD At the beginning of your upkeep, create a 1/1 white Soldier creature token. 1GW: Create a 1/1 white Soldier creature token. Activate only during your upkeep and only if Faith is in your graveyard.
Fatestitcher KZD 50 U 3U 4 Creature - Zombie Wizard 1 2 U T: You may tap or untap another target permanent. Unearth U (U: Return this card from your graveyard to the battlefield. It gains haste. Exile it at the beginning of the end step or if it would leave the battlefield. Unearth only as a sorcery.)
Fearless General KZD 183 WG GW 2 Creature - Human Soldier 2 2 R First strike Sacrifice Fearless General: Soldiers you control gain indestructible until end of turn.
Fearsome Army KZD 107 R 2R 3 Creature - Human Barbarian Warrior 3 1 U Battalion - Whenever Fearsome Army and at least two other creatures attack, creatures you control gain menace until end of turn.
Fellor Bloodseeker KZD 13 W 1W 2 Creature - Human Barbarian Warrior 2 2 C Battalion - Whenever Fellor Bloodseeker and at least two other creatures attack, Fellor Bloodseeker gains lifelink until end of turn.
Fellor Charm KZD 184 WR RW 2 Instant U Choose one- • Fellor Charm deals 3 damage to any target. • Target creature gains lifelink and indestructible until end of turn. • Attacking creatures get +1/+1 until end of turn.
Fellor Grunt KZD 108 R 2R 3 Creature - Human Barbarian Warrior 2 2 C First strike
Fellor Heartstriker KZD 109 R 4R 5 Creature - Human Barbarian Warrior 3 3 C Haste 1W: Fellor Heartstriker gains lifelink until end of turn.
Fellor Raider KZD 110 R 2R 3 Creature - Human Barbarian Warrior 2 2 C Battalion - Whenever Fellor Raider and at least two other creatures attack, Fellor Raider deals 2 damage to defending player.
Fellor Razer KZD 111 R 4R 5 Creature - Human Barbarian Warrior 5 2 R Trample Whenever Fellor Razer deals combat damage to a player, that player sacrifices a land.
Fellor Tactician KZD 185 WR 3RW 5 Creature - Human Barbarian Warrior 3 3 R Haste Battalion - Whenever Fellor Tactician and at least two other creatures attack, creatures you control get +1/+1 until end of turn.
Flame Jolt KZD 112 R 2R 3 Instant C Flame Jolt deals 2 damage to target creature and 1 damage to target player or planeswalker.
Fleeting Distractor KZD 51 U 1U 2 Creature - Faerie Rogue 2 2 U Flying When Fleeting Distractor enters, sacrifice it unless you return another creature you control to its owner's hand.
Flooded Depths KZD 241 0 Land R yInitialize/cr90 As Flooded Depths enters, you may pay 2 life. If you don't, Flooded Depths enters tapped. T, Sacrifice Flooded Depths: Search your library for an Island or Swamp card, put it onto the battlefield, then shuffle.
Forbidden Resource KZD 186 BG 5BG 7 Sorcery M Destroy each nonland permanent with mana value 6 or less. If a creature would die this way, exile it instead.
Forced Loyalty KZD 187 UB 6UB 8 Sorcery M Exile target creature, then exile target creature card from a graveyard. An opponent chooses one of them. Put the chosen card onto the battlefield under your control.
Forest KZD 267 0 Basic Land - Forest (T: Add G.) reprint,
Forest b KZD 268 0 Basic Land - Forest (T: Add G.) reprint,
Forest c KZD 269 0 Basic Land - Forest (T: Add G.) reprint,
Forest d KZD 266 0 Basic Land - Forest (T: Add G.) reprint,
Forestborn Acolyte KZD 141 G 2G 3 Creature - Human Druid 2 3 C Hexproof
Frontline Enthusiast KZD 14 W 4W 5 Creature - Human Barbarian Warrior 4 2 C First strike
Gallord of the Order KZD 188 WG 3GW 5 Legendary Creature - Human Soldier Archer 3 4 R Vigilance, reach Identity - As long as you control at least two other creatures that share a creature type with Gallord of the Order, other creatures you control get +1/+1 and have first strike.
General's Presence KZD 15 W 2W 3 Enchantment - Aura U Enchant creature Enchanted creature and other creatures you control that share a creature type with it get +1/+1 and have vigilance.
Goblin Experimenter KZD 113 R 1R 2 Creature - Goblin Wizard 2 1 U Prowess 3R, Sacrifice Goblin Experimenter: Return target sorcery card from your graveyard to your hand.
Goblin Raidleader KZD 114 R RR 2 Creature - Goblin Warrior 2 2 R Spawn Goblin/spawn 1/1 red Goblin KZD Whenever Goblin Raidleader attacks, create a 1/1 red Goblin creature token that's tapped and attacking. 1R: Other Goblins you control get +1/+0 until end of turn.
Grave Reaper KZD 83 B B 1 Creature - Zombie 1 1 C When Grave Reaper enters, if it wasn't cast from your hand, it gets +1/+1 until end of turn. Unearth B (B: Return this card from your graveyard to the battlefield. It gains haste. Exile it at the beginning of the end step or if it would leave the battlefield. Unearth only as a sorcery.)
Grave Tutor KZD 84 B 1B 2 Sorcery R As an additional cost to cast this spell, exile two cards from your graveyard with the same mana value. Search your library for a card with the same mana value as the exiled cards, reveal it, put it into your hand, then shuffle.
Grim Bastion KZD 242 0 Land R yInitialize/cr90 As Grim Bastion enters, you may pay 2 life. If you don't, Grim Bastion enters tapped. T, Sacrifice Grim Bastion: Search your library for a Swamp or Forest card, put it onto the battlefield, then shuffle.
Grim Recruitment KZD 85 B 3B 4 Sorcery U Spawn Zombie/spawn 2/2 black Zombie KZD Target player sacrifices a creature. Create a tapped 2/2 black Zombie creature token.
Hand of the Evil One KZD 189 UB 3UB 5 Creature - Zombie Horror 3 2 U When Hand of the Evil One enters, mill three cards. Draw a card for each Zombie card milled this way. Unearth abilities you activate cost up to 1 less to activate.
Harvester of Secrets KZD 190 UB 4UB 6 Creature - Zombie Horror 4 2 U Whenever Harvester of Secrets or another creature enters from your graveyard, you may draw a card. Unearth 2UB (2UB: Return this card from your graveyard to the battlefield. It gains haste. Exile it at the beginning of the end step or if it would leave the battlefield. Unearth only as a sorcery.)
Hazy Moorland KZD 243 0 Land - Island Swamp U yInitialize/cr90 (T: Add U or B.) Hazy Moorland enters tapped. Cycling 2 (2, Discard this card: Draw a card.)
Heartless Warleader KZD 86 B 2B 3 Creature - Goblin Rogue 3 2 U Menace Sacrifice a Goblin: Heartless Warleader gets +2/+2 until end of turn.
Helm of the Anointer KZD 223 1 1 Artifact - Equipment U Equipped creature has “T: Target attacking creature gets +1/+1 until end of turn.” Equip 1 (1: Attach to target creature you control. Equip only as a sorcery.)
Herald of Oblivion KZD 87 B 1B 2 Creature - Horror 14 14 R Flying Herald of Oblivion enters with X -1/-1 counters on it, where X is your life total.
Heroes of Wars Past KZD 16 W 5W 6 Creature - Spirit Soldier 5 5 R Flying Whenever Heroes of Wars Past attacks, attacking Human creatures get +1/+1 and gain flying until end of turn.
Hindered Research KZD 52 U 2U 3 Enchantment U Whenever a player cycles a card, that player mills two cards.
Impulsive Spirit KZD 116 R 2R 3 Enchantment - Aura U Reveal top one/vp1at1 Enchant creature Whenever enchanted creature deals combat damage to a player, exile the top card of your library. Until end of turn, you may play that card.
Inscrutable Elixir KZD 224 5 5 Artifact U 4, T: Put a -1/-1 counter on target creature. 4, T: Remove a -1/-1 counter from target creature.
Intellectual Incentive KZD 191 UR UR 2 Sorcery R Reveal top one/vp1at1 Exile the top card of your library. Until end of turn, you may play that card. If that card is an instant or sorcery card, it costs 2 less to cast this turn.
Intelligence KZD 192 UR 4UR 6 Creature - Elemental Incarnation 5 5 R Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.) UR: Target creature without prowess gains prowess until end of turn. Activate only if Intelligence is in your graveyard.
Intrepid Shooter KZD 193 WG 1GW 3 Creature - Human Soldier Archer 2 2 U Flash When Intrepid Shooter enters, it deals 2 damage to target attacking creature.
Island KZD 255 0 Basic Land - Island (T: Add U.) reprint,
Island b KZD 256 0 Basic Land - Island (T: Add U.) reprint,
Island c KZD 257 0 Basic Land - Island (T: Add U.) reprint,
Island d KZD 254 0 Basic Land - Island (T: Add U.) reprint,
Kill Shot KZD 17 W 2W 3 Instant C Destroy target attacking creature.
Lafterii Charm KZD 194 UR UR 2 Instant U Choose one- • Return target creature to its owner's hand. • Target creature gets +2/+0 and gains first strike until end of turn. • Draw two cards, then discard a card at random.
Lafterii Guilemaster KZD 53 U 4U 5 Creature - Human Wizard 1 5 R Creatures can't attack you or planeswalkers you control unless their controller pays X for each of those creatures, where X is the number of Wizards you control.
Lafterii Trickery KZD 54 U 1U 2 Instant C Copy reminder/spawn Copy Reverberate 2U (When you cast this spell, copy it if you paid its reverberate cost. You may choose new targets for the copy.) Target creature gets +0/+3 and gains hexproof until end of turn.
Landbirth Elemental KZD 142 G 3G 4 Creature - Elk Elemental 3 3 C When Landbirth Elemental enters, you may search your library for a basic land card, reveal it, put it into your hand, then shuffle.
Landmender KZD 143 G 2G 3 Creature - Elf Druid 2 3 U Landmender enters with two -1/-1 counters on it. 1G, Remove a -1/-1 counter from Landmender: Search your library for a basic land card, reveal it, put it into your hand, then shuffle.
Last Crusade KZD 195 WR X1RW 3 Instant R Creatures you control get +X/+0 and gain first strike until end of turn.
Lavaspark Igniter KZD 117 R 3R 4 Creature - Elemental Wizard 3 3 C 2R, Sacrifice Lavaspark Igniter: It deals 2 damage to target creature.
Lumi Orthodox KZD 18 W 1WW 3 Creature - Human Cleric 1 3 R Your opponents can't cast more than one spell each turn. Identity - Lumi Orthodox gets +1/+2 as long as you control at least two other creatures that share a creature type with it.
Magmatic Torrent KZD 244 0 Land R yInitialize/cr90 As Magmatic Torrent enters, you may pay 2 life. If you don't, Magmatic Torrent enters tapped. T, Sacrifice Magmatic Torrent: Search your library for an Island or Mountain card, put it onto the battlefield, then shuffle.
Martial Eagle KZD 19 W 5W 6 Creature - Bird 3 5 C Flying
Memories Reignited KZD 196 UR 3UR 5 Instant U Copy reminder/spawn Copy Reverberate 2UR (When you cast this spell, copy it if you paid its reverberate cost. You may choose new targets for the copy.) Exile target instant or sorcery card from your graveyard. You may cast a copy of that card without paying its mana cost.
Menacing Stance KZD 118 R 2R 3 Enchantment - Aura C Enchant creature Enchanted creature gets +1/+0. Whenever enchanted creature attacks, target creature can't block this turn.
Merkurio's Familiar KZD 119 R 2RR 4 Creature - Phoenix 3 2 M Flying, haste XRR, Exile an instant or sorcery card with mana value X from your graveyard: Return Merkurio's Familiar from your graveyard to the battlefield. It gets +X/+0 until end of turn.
Merkurio's Prowess KZD 55 U 2U 3 Instant C Counter target spell unless its controller pays 2 for each Wizard on the battlefield.
Merkurio Zellurys KZD 197 UR 1UR 3 Legendary Planeswalker - Merkurio 3 M yInitialize/ccgreen=3+1/ccgreen+1-2/ccgreen-2-7, Copy reminder/ccgreen-7;/spawn CopyEmblem Get/spawn Merkurio Emblem KZD [+1]: Merkurio deals 2 damage to target player or planeswalker. That player or that planeswalker's controller may draw a card. [-2]: The next instant or sorcery spell you cast this turn costs UR less to cast. This effect reduces only the amount of colored mana you pay. [-7]: You get an emblem with “Each instant and sorcery card you own has reverberate X, where X is its mana value.” (When you cast a spell, copy it if you paid its reverberate cost. You may choose new targets for the copy.)
Military Gathering KZD 20 W 3W 4 Enchantment U Spawn Soldier/spawn 1/1 white Soldier KZD At the beginning of your upkeep, you gain 1 life for each creature you control. 3W: Create a 1/1 white Soldier creature token. Activate only if you have the highest life total among all players.
Mirror Image KZD 56 U 1UU 3 Instant R Copy reminder/spawn Copy Reverberate 3U (When you cast this spell, copy it if you paid its reverberate cost. You may choose new targets for the copy.) Create a token that's a copy of target creature you control.
Monument of War KZD 225 4 4 Artifact M 5, T, Exile a creature you control: Exile target creature.
Mountain KZD 263 0 Basic Land - Mountain (T: Add R.) reprint,
Mountain b KZD 264 0 Basic Land - Mountain (T: Add R.) reprint,
Mountain c KZD 265 0 Basic Land - Mountain (T: Add R.) reprint,
Naturalize KZD 144 G 1G 2 Instant C Destroy target artifact or enchantment.
Nimble Elemental KZD 198 UR 4UR 6 Creature - Elemental Wizard 4 4 C Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.) Whenever Nimble Elemental deals combat damage to a player, you may draw a card. If you do, discard a card.
Obliterating Blast KZD 120 R 1R 2 Instant U Obliterating Blast deals 3 damage to any target. A creature dealt damage this way this turn can't be regenerated this turn. If that creature would die this turn, exile it instead.
Order's Anointer KZD 21 W 2W 3 Creature - Human Cleric 2 3 C Identity - When Order's Anointer enters, if you control at least two other creatures that share a creature type with it, creatures you control get +1/+1 until end of turn.
Painstriker KZD 199 WR 2RW 4 Creature - Human Barbarian Warrior 2 3 R Lifelink Whenever Painstriker attacks, it deals 2 damage to target creature defending player controls.
Pandora's Mending KZD 200 BG 2BG 4 Instant C Remove all counters from target creature. You gain 1 life for each counter removed this way.
Peaceful Intentions KZD 22 W W 1 Enchantment - Aura C Enchant creature Creatures blocking or blocked by enchanted creature have lifelink.
Phalanx's Shieldbearer KZD 201 WG 2GW 4 Creature - Human Soldier 3 4 C Identity - Phalanx's Shieldbearer has hexproof as long as you control at least two other creatures that share a creature type with it.
Piling Corpses KZD 202 UB UB 2 Instant C Target player mills four cards. Draw a card.
Plains KZD 251 0 Basic Land - Plains (T: Add W.) reprint,
Plains b KZD 252 0 Basic Land - Plains (T: Add W.) reprint,
Plains c KZD 253 0 Basic Land - Plains (T: Add W.) reprint,
Plains d KZD 250 0 Basic Land - Plains (T: Add W.) reprint,
Plundered Graves KZD 203 UB XUB 2 Sorcery R Mill X cards. Then you may return a creature card with mana value X or less from your graveyard to the battlefield.
Poisonblade Elite KZD 145 G 3G 4 Creature - Elf Soldier 6 6 U Poisonblade Elite enters with three -1/-1 counters on it. Whenever Poisonblade Elite becomes blocked, you may move a -1/-1 from it onto target creature blocking it.
Poisonblade Herald KZD 204 BG BG 2 Creature - Elf Druid 3 3 C When Poisonblade Herald enters, put a -1/-1 counter on a creature you control.
Poisonblade Recruiter KZD 205 BG BG 2 Creature - Elf Druid 2 2 R Spawn Elf Druid/spawn 1/1 green Elf Druid KZD BG, T, Remove a -1/-1 counter from a creature you control: Create a 1/1 green Elf Druid creature token.
Poisonblade Trainee KZD 146 G G 1 Creature - Elf Soldier 2 2 C Poisonblade Trainee enters with a -1/-1 counter on it.
Poisonous Shot KZD 147 G 2G 3 Sorcery C Put a -1/-1 counter on target creature. Target creature you control fights that creature.
Polluted Servant KZD 88 B 3B 4 Creature - Horror 2 2 C When Polluted Servant enters, target opponent loses 1 life and you gain 1 life. 2U: Exile Polluted Servant, then return it to the battlefield tapped under your control.
Possibility Grinder KZD 226 3 3 Artifact Creature - Golem 2 2 U Whenever a player cycles a card, Possibility Grinder gets +2/+2 until end of turn.
Power of Unity KZD 23 W 2W 3 Enchantment - Aura C Enchant creature Enchanted creature gets +1/+1 for each other creature on the battlefield that shares a creature type with it.
Prepare the Ambush KZD 206 BG 2BG 4 Sorcery R Creatures you control gain deathtouch until end of turn and must be blocked this turn if able.
Primitive Berserker KZD 121 R 2R 3 Creature - Goblin Berserker X 3 U Trample Primitive Berserker's power is equal to the number of Goblins you control.
Punish Aggression KZD 24 W 1W 2 Instant C Punish Aggression deals 4 damage to target attacking or blocking creature.
Purger of Blights KZD 207 BG 1BG 3 Creature - Elf Druid 3 3 U Purger of Blights enters with a -1/-1 counter on it. 2BG, T, Remove a -1/-1 counter from a creature you control: Draw a card.
Quiet Meditation KZD 57 U U 1 Sorcery C Copy reminder/spawn Copy Reverberate 2 (When you cast this spell, copy it if you paid its reverberate cost.) Draw a card.
Raging Warlord KZD 122 R 1R 2 Creature - Goblin Warrior 1 1 C Whenever Raging Warlord attacks, Goblins you control get +1/+0 until end of turn.
Rallios, Heir to the Evil One KZD 208 WR 3RW 5 Legendary Creature - Human Barbarian Warrior 3 3 M Indestructible Battalion - Whenever Rallios, Heir to the Evil One and at least two other creatures attack, creatures you control get +1/+0 and gain double strike until end of turn.
Rallios Unleashed KZD 89 B 5BB 7 Legendary Creature - Horror Warrior 6 5 M Spawn Zombie/spawn 2/2 black Zombie KZDSpawn five Zombie tokens/spawnx5 2/2 black Zombie KZDSpawn Zombie/spawn 2/2 black Zombie KZDSpawn five Zombie tokens/spawnx5 2/2 black Zombie KZD Menace When Rallios Unleashed enters, create a 2/2 black Zombie creature token. Whenever Rallios Unleashed deals combat damage to a player, create a 2/2 black Zombie creature token for each creature card in your graveyard.
Reader of Fates KZD 90 B 3B 4 Creature - Elf Shaman 2 3 U Scry 1/vp1pt1 Whenever another creature you control dies, target player loses 1 life and you gain 1 life. 1B, Sacrifice a creature: Scry 1. (To scry 1, look at the top card of your library. You may put that card on the bottom of your library.)
Reconstruct KZD 148 G 2G 3 Instant U Destroy target noncreature permanent. Its controller may search their library for a basic land card, put that card onto the battlefield tapped, then shuffle.
Rehis-Dorahn Plowbeast KZD 149 G 2G 3 Creature - Beast 2 2 C Trample 1B: Rehis-Dorahn Plowbeast gets +1/+1 until end of turn.
Rehison Charm KZD 209 BG BG 2 Instant U Choose one- • Put two -1/-1 counters on target creature. • Untap target creature. It gains deathtouch until end of turn. • Until end of turn, target creature deals damage to creatures in the form of -1/-1 counters.
Rehison Enforcer KZD 91 B 1B 2 Creature - Elf Soldier 1 2 C Deathtouch
Rehison Soothemage KZD 92 B 1B 2 Creature - Elf Cleric 2 2 C Rehison Soothemage has lifelink as long as you control another Elf.
Rehison Tormentor KZD 210 BG 2BG 4 Creature - Elf Soldier 4 4 R If one or more -1/-1 counters would be put on a creature an opponent controls, put twice that many -1/-1 counters on it instead.
Rejuvenating Elemental KZD 150 G X4G 5 Creature - Elemental Druid 5 1 R Trample, haste When Rejuvenating Elemental enters, remove up to X -1/-1 counters from among creatures you control. Rejuvenating Elemental gets +1/+1 until end of turn for each counter removed this way.
Resounding Battlecry KZD 25 W 1WW 3 Sorcery C Creatures you control get +2/+1 until end of turn. Cycling 1W (1W, Discard this card: Draw a card.)
Ritual of Blight KZD 93 B 1B 2 Instant C As an additional cost to cast this spell, put two -1/-1 counters on a creature you control. Draw two cards.
Rugged Fields KZD 245 0 Land - Mountain Plains U yInitialize/cr90 (T: Add R or W.) Rugged Fields enters tapped. Cycling 2 (2, Discard this card: Draw a card.)
Runewing's Feathers KZD 58 U 3U 4 Enchantment - Aura C Enchant creature Enchanted creature gets +2/+2 and has flying. When enchanted creature dies, draw a card.
Ruthless Bash KZD 211 WR RW 2 Instant R Target creature gains trample until end of turn. The next time a source of your choice would deal damage to that creature, prevent that damage. If damage is prevented this way, that creature gets +X/+0 until end of turn, where X is the amount of damage prevented this way.
Saboteur's Amulet KZD 227 3 3 Artifact R Spells you cast during combat cost 1 less to cast. Spells your opponents cast during combat cost 1 more to cast.
Scar Shed KZD 151 G G 1 Instant C Remove a -1/-1 counter from target creature. That creature gets +2/+2 until end of turn.
Sealed Mausoleum KZD 228 3 3 Artifact R Cards in graveyards lose all abilities. Cards in graveyards can't be the target of spells or abilities.
Search for Inspiration KZD 59 U 2U 3 Instant C Reveal top five/vp1at5 Reveal the top five cards of your library. You may put an instant or sorcery card from among them into your hand. Put the rest into your graveyard.
Searing Pulse KZD 123 R R 1 Sorcery C Copy reminder/spawn Copy Reverberate 3R (When you cast this spell, copy it if you paid its reverberate cost. You may choose new targets for the copy.) Searing Pulse deals 2 damage to any target.
Sellsword Contraption KZD 229 4 4 Artifact Creature - Construct 3 3 U 3: Sellsword Contraption becomes the creature type of your choice until end of turn.
Sentinel of Latter Days KZD 230 4 4 Artifact Creature - Golem 3 3 R Soldiercycling 1W, Wizardcycling 1U, Zombiecycling 1B, Warriorcycling 1R, Elfcycling 1G (1G, Discard this card: Search your library for an Elf card, reveal it, and put it into your hand, then shuffle.) Sentinel of Latter Days is every creature type as long as it's in your library.
Shared Vigor KZD 152 G 3GG 5 Enchantment M Each creature you control has base power and toughness X/Y, where X is the greatest base power among creatures you control and Y the greatest base toughness among creatures you control.
Sheltering Fog KZD 153 G 1G 2 Instant C Prevent all combat damage that would be dealt this turn by each creature without a counter on it.
Shield's Rebuttal KZD 27 W WW 2 Instant U Exile target creature. Its controller gains 3 life.
Shifting Frontiers KZD 246 0 Land C T: Add C. 2, T, Sacrifice Shifting Frontiers: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle.
Sigil of Brutality KZD 231 3 3 Artifact C T: Add R or W. T, Sacrifice Sigil of Brutality: Add RW.
Sigil of Growth KZD 232 3 3 Artifact C T: Add B or G. T, Sacrifice Sigil of Growth: Add BG.
Sigil of Ingenuity KZD 233 3 3 Artifact C T: Add U or R. T, Sacrifice Sigil of Ingenuity: Add UR.
Sigil of Malice KZD 234 3 3 Artifact C T: Add U or B. T, Sacrifice Sigil of Malice: Add UB.
Sigil of Unity KZD 235 3 3 Artifact C T: Add G or W. T, Sacrifice Sigil of Unity: Add GW.
Silencing Curse KZD 60 U 1U 2 Instant U Mill three cards, then counter target spell unless its controller pays X, where X is the greatest mana value among cards milled this way.
Sire of the Wild KZD 154 G 6GG 8 Creature - Elemental 6 6 M Reveal top four/vp1at4 When Sire of the Wild enters, reveal the top four cards of your library. You may put a creature card from among them onto the battlefield. Shuffle the rest into your library.
Spellgorger Elemental KZD 212 UR 3UR 5 Creature - Elemental Wizard 4 4 R Flying Whenever Spellgorger Elemental attacks, discard a card at random. If an instant or sorcery card is discarded this way, Spellgorger Elemental deals 3 damage to any target. Otherwise, draw a card.
Spellmaster's Dominance KZD 124 R 3R 4 Enchantment U Whenever you cast your second spell each turn, if it's an instant or sorcery spell, you may pay 1R. If you do, gain control of target creature an opponent controls until end of turn. Untap that creature. It gains haste until end of turn.
Stomping Warbeast KZD 155 G 5GG 7 Creature - Beast 6 6 C Trample
Strangle to Death KZD 94 B 2B 3 Instant C Target creature gets -3/-3 until end of turn.
Strategic Retreat KZD 213 WG GW 2 Instant C Target creature gets +2/+2 until end of turn. Untap it.
Strike from Above KZD 28 W 1W 2 Instant C Target creature gets +2/+0 and gains flying and first strike until end of turn.
Sudden Changes KZD 214 UR 1UR 3 Instant R Switch each creature's power and toughness until end of turn.
Suffocating Growth KZD 156 G 3G 4 Sorcery C As an additional cost to cast this spell, put a -1/-1 counter on a creature you control. Search your library for up to two basic land cards, put them onto the battlefield tapped, then shuffle.
Sungrace Meadows KZD 247 0 Land - Forest Plains U yInitialize/cr90 (T: Add G or W.) Sungrace Meadows enters tapped. Cycling 2 (2, Discard this card: Draw a card.)
Sunlit Highland KZD 248 0 Land R yInitialize/cr90 As Sunlit Highland enters, you may pay 2 life. If you don't, Sunlit Highland enters tapped. T, Sacrifice Sunlit Highland: Search your library for a Mountain or Plains card, put it onto the battlefield, then shuffle.
Sureshot Recruit KZD 157 G 2G 3 Creature - Human Soldier Archer 3 3 C Identity - Sureshot Recruit has reach as long as you control at least two other creatures that share a creature type with it.
Surge of the Fellors KZD 125 R 1R 2 Enchantment R As Surge of the Fellors enters, choose Fellor or Lafterii. • Fellor - Warriors you control have haste. • Lafterii - Wizard creatures you control have “2R, T: This creature deals 1 damage to target player or planeswalker.”
Swamp KZD 259 0 Basic Land - Swamp (T: Add B.) reprint,
Swamp b KZD 260 0 Basic Land - Swamp (T: Add B.) reprint,
Swamp c KZD 261 0 Basic Land - Swamp (T: Add B.) reprint,
Swiftclaw Griffin KZD 29 W 3W 4 Creature - Griffin 3 2 C Flying, first strike When Swiftclaw Griffin enters, return a creature you control to its owner's hand.
Swiftshot Sniper KZD 158 G 3G 4 Creature - Human Soldier Archer 2 5 R Reach G, T: Swiftshot Sniper deals damage equal to its power to each creature with flying. 2G: Swiftshot Sniper gets +2/+2 until end of turn. Activate no more than twice each turn.
Sylvan Scrying KZD 159 G 1G 2 Sorcery U Search your library for a land card, reveal it, put it into your hand, then shuffle.
Temple's Facade KZD 30 W 4W 5 Creature - Wall 0 6 U Defender Other untapped creatures you control get +0/+1. Each other creature you control can block an additional creature each combat.
Temporal Loophole KZD 61 U 4UUU 7 Instant M Counter target spell. Take an extra turn after this one.
Terrenal Might KZD 160 G 3G 4 Instant U Target creature you control gets +X/+X until end of turn, where X is the number of lands you control.
The Danuri Triumvirate KZD 175 WG 3GW 5 Legendary Creature - Human Soldier Cleric 3 3 M Other permanents you control have hexproof. Prevent all damage that would be dealt to other permanents you control.
The Evil One Awakens KZD 82 B 4BB 6 Legendary Enchantment M Whenever a creature an opponent controls dies, its controller loses 1 life. At the beginning of each opponent's upkeep, put a -1/-1 counter on each creature that player controls.
The High Prairies Burn KZD 115 R 4R 5 Sorcery M Spawn Blasted Lands/spawn Blasted Lands KZDSpawn five Blasted Lands tokens/spawnx5 Blasted Lands KZD Destroy all lands. For each land destroyed this way, its controller creates a colorless land token named Blasted Lands with “T: Add C.”
The Shield KZD 26 W 2W 3 Legendary Enchantment M Flash 1W: Exile target creature that dealt damage to you this turn until The Shield leaves the battlefield.
Thoughtgrinder KZD 215 UB 2UB 4 Creature - Zombie Wizard 3 2 C When Thoughtgrinder enters, each player discards a card. Unearth 1UB (1UB: Return this card from your graveyard to the battlefield. It gains haste. Exile it at the beginning of the end step or if it would leave the battlefield. Unearth only as a sorcery.)
Tombstone Looter KZD 62 U 1U 2 Creature - Zombie Wizard 1 2 C When Tombstone Looter enters, you may draw a card. If you do, discard a card. Unearth 1U (1U: Return this card from your graveyard to the battlefield. It gains haste. Exile it at the beginning of the end step or if it would leave the battlefield. Unearth only as a sorcery.)
Tribal Assaulter KZD 126 R 1R 2 Creature - Goblin Warrior 2 1 C Goblincycling 1R, Warriorcycling 1R (1R, Discard this card: Search your library for a Goblin or Warrior card, reveal it, and put it into your hand. Then shuffle.)
Trupi Coordinator KZD 161 G 3G 4 Creature - Human Soldier 2 2 U Identity - At the beginning of your upkeep, if you control at least two other creatures that share a creature type with Trupi Coordinator, you may draw a card.
Unbound Researchers KZD 216 UR 3UR 5 Creature - Human Wizard 3 3 R Whenever you copy an instant or sorcery spell, you may pay 1U. If you do, draw a card. Whenever you cast an instant or sorcery spell, you may pay 1R. If you do, Unbound Researchers deals 2 damage to target player or planeswalker.
Unburdening Priest KZD 31 W 4W 5 Creature - Human Cleric 2 5 R When Unburdening Priest enters, you may exile any number of creatures you control not named Unburdening Priest, then return those cards to the battlefield under your control.
Undead Harbinger KZD 95 B 7B 8 Creature - Zombie Horror 4 5 U This spell costs 1 less to cast for each Zombie creature card in your graveyard. When Undead Harbinger enters, return target Zombie card from your graveyard to your hand.
Undying Mobilizer KZD 96 B 2B 3 Creature - Zombie Warrior 2 2 C Zombiecycling 1B (1B, Discard this card: Search your library for a Zombie card, reveal it, and put it into your hand, then shuffle.) Unearth 1B (1B: Return this card from your graveyard to the battlefield. It gains haste. Exile it at the beginning of the end step or if it would leave the battlefield. Unearth only as a sorcery.)
Unearthed Legion KZD 217 UB 1UB 3 Creature - Zombie Horror X X R Unearthed Legion's power and toughness are each equal to the number of cards in your graveyard. At the beginning of your upkeep, mill a card.
Unknown Shores KZD 249 0 Land C T: Add C. 1, T: Add one mana of any color.
Unstable Experiment KZD 63 U 2U 3 Instant U Copy reminder/spawn Copy Reverberate 2R (When you cast this spell, copy it if you paid its reverberate cost.) Creatures your opponents control get -2/-0 until end of turn. If Unstable Experiment is reverberated, creatures you control get +1/+0 until end of turn.
Unstable Impersonator KZD 127 R 2R 3 Creature - Shapeshifter 0 0 R You may have Unstable Impersonator enter as a copy of any creature on the battlefield chosen at random.
Venomous Grasp KZD 97 B 1B 2 Enchantment - Aura U Enchant creature Enchanted creature gets -X/-X, where X is the number of creature cards in your graveyard.
Verdant Expanse KZD 162 G 1GG 3 Enchantment R You may play an additional land on each of your turns. Whenever a land you control enters, creatures you control get +1/+1 until end of turn.
Veteran's Plate KZD 236 4 4 Artifact - Equipment C Equipped creature gets +2/+2. As long as equipped creature is a Soldier, it has vigilance. Equip 2 (2: Attach to target creature you control. Equip only as a sorcery.)
Violent Spasm KZD 128 R 1R 2 Sorcery U Copy reminder/spawn Copy Reverberate 3U (When you cast this spell, copy it if you paid its reverberate cost.) If Violent Spasm is reverberated, creatures you control gain flying until end of turn. Violent Spasm deals 1 damage to each creature without flying.
Voice of Gaalia KZD 32 W 3W 4 Creature - Human Cleric 3 3 U Identity - Human creatures you control have lifelink as long as you control at least two creatures that share a creature type with Voice of Gaalia.
Volatile Elemental KZD 64 U 3U 4 Creature - Elemental 1 4 C Flying R: Volatile Elemental gets +1/+0 until end of turn.
Voracious Howler KZD 129 R 4R 5 Creature - Wolf 1 4 U Double strike Battalion - Whenever Voracious Howler and at least two other creatures attack, Voracious Howler gets +2/+0 until end of turn.
Wardbane Mystic KZD 163 G 2GG 4 Creature - Elf Druid 2 4 U Spawn Elf Druid/spawn 1/1 green Elf Druid KZD Whenever you cast an Elf spell, create a 1/1 green Elf Druid creature token. Tap four untapped Druids you control: Destroy target artifact or enchantment.
Warden of Rehis-Dorahn KZD 218 BG 3BG 5 Creature - Elf Druid 4 5 R When Warden of Rehis-Dorahn enters, put a -1/-1 counter on each creature. 2BG, T: Destroy target creature with a counter on it.
Warm Blood Chaser KZD 98 B 2B 3 Creature - Zombie Horror 3 2 C Warm Blood Chaser has flying and haste as long as you control a Goblin.
Warrior's Blade KZD 237 2 2 Artifact - Equipment C Equipped creature gets +1/+1. As long as equipped creature is a Warrior, it has first strike. Equip 1 (1: Attach to target creature you control. Equip only as a sorcery.)
Weapon Smash KZD 130 R 1R 2 Instant C Destroy target artifact. Cycling 1R (1R, Discard this card: Draw a card.)
Wild Raiders KZD 131 R 4R 5 Sorcery C Spawn three Goblin tokens/spawnx3 1/1 red Goblin KZD Create three 1/1 red Goblin creature tokens.
Wiltthorn Elemental KZD 164 G 1G 2 Creature - Elemental 2 1 U 1G, Remove a -1/-1 counter from a creature you control: Wiltthorn Elemental gets +2/+2 until end of turn.
Windrider Elemental KZD 65 U 4U 5 Creature - Elemental Shaman 3 3 C Flying When Windrider Elemental enters, target creature gains flying until end of turn.
Wretched Spawn KZD 219 UB 5UB 7 Creature - Zombie Horror 4 4 R When Wretched Spawn enters, you may return target permanent to its owner's hand. If you do, that player discards a card. Unearth 4UB (4UB: Return this card from your graveyard to the battlefield. It gains haste. Exile it at the beginning of the end step or if it would leave the battlefield. Unearth only as a sorcery.)
Youthful Recruiter KZD 33 W W 1 Creature - Human Soldier 1 2 C Soldiercycling 2W (2W, Discard this card: Search your library for a Soldier card, reveal it, and put it into your hand, then shuffle.)
Admonish the Unruly MIS 111 R R 1 Instant C Adjudicate/spawn white Aura MIS Adjudicate, then Admonish the Unruly deals damage to target creature equal to the number of Auras you control. (Create a white Aura enchantment token with enchant creature and “Sacrifice this token: Untap enchanted creature” attached to target creature.)
Adversary Ancestor MIS 182 WB 2WB 4 Creature - Spirit Soldier 2 2 U Lifelink Whenever an opponent loses life, you may pay 2. If you do, choose one- • That player discards a card. • Put a +1/+1 counter on Adversary Ancestor.
Adverse Reunion MIS 5 W 2W 3 Instant C Spawn Cleric/spawn 1/1 white Cleric MISSpawn three Cleric tokens/spawnx3 1/1 white Cleric MIS Trial 4 (As you cast this spell, an opponent of your choice may pay 4 life. If they don't, they fail the trial.) Create a 1/1 white Cleric creature token. If the trial was failed, create three of those tokens instead.
Altar of Adversity MIS 234 0 Land C yInitialize/cr90 Altar of Adversity enters tapped. T: Add B. T: Add R or W. Altar of Adversity doesn't untap during your next untap step unless you control an Angel creature.
Altar of Chaos MIS 235 0 Land C yInitialize/cr90 Altar of Chaos enters tapped. T: Add R. T: Add G or U. Altar of Chaos doesn't untap during your next untap step unless you control an Angel creature.
Altar of Creation MIS 236 0 Land C yInitialize/cr90 Altar of Creation enters tapped. T: Add U. T: Add B or G. Altar of Creation doesn't untap during your next untap step unless you control an Angel creature.
Altar of Destruction MIS 237 0 Land C yInitialize/cr90 Altar of Destruction enters tapped. T: Add G. T: Add W or B. Altar of Destruction doesn't untap during your next untap step unless you control an Angel creature.
Altar of Devotion MIS 222 3 3 Artifact C T: Add one mana of any color. If you spend this mana to cast a face-down creature spell, you gain 2 life.
Altar of Order MIS 238 0 Land C yInitialize/cr90 Altar of Order enters tapped. T: Add W. T: Add U or R. Altar of Order doesn't untap during your next untap step unless you control an Angel creature.
Angel's Codex MIS 223 2 2 Artifact - Equipment C Equipped creature gets +1/+1. As long as equipped creature is multicolored, it gets an additional +1/+1. Equip 1
Angelbane Spider MIS 146 G 5G 6 Creature - Spider 2 4 U Reveal top four/vp1at4 Reach Erratic (When this creature dies, reveal the top four cards of your library. Put a creature card that costs less than this revealed this way onto the battlefield and the rest on the bottom of your library in any order.) When Angelbane Spider enters, destroy target creature with flying.
Angelcaller MIS 147 G 1G 2 Creature - Human Cleric 2 2 R T, Reveal an Angel card from your hand: For each of that card's colors, add one mana of that color.
Angelic Destiny MIS 6 W 2WW 4 Enchantment - Aura M Enchant creature Enchanted creature gets +4/+4, has flying and first strike, and is an Angel in addition to its other types. When enchanted creature dies, return Angelic Destiny to its owner's hand.
Angeltouched Cavern MIS 239 0 Land R Banned T: Add C. T: Add W, B, or G. You can't spend this mana to cast a monocolored spell.
Angeltouched Crag MIS 240 0 Land R Banned T: Add C. T: Add R, W, or B. You can't spend this mana to cast a monocolored spell.
Angeltouched Dryad MIS 148 G 3G 4 Creature - Dryad Shaman 2 2 U Morph overlay/spawn Morph MIS Whenever Angeltouched Dryad or another permanent you control is turned face up, add CC. Morph 2 (You may cast this card face down as a 2/2 creature for 3. Turn it face up any time for its morph cost.)
Angeltouched Garden MIS 241 0 Land R Banned T: Add C. T: Add B, G, or U. You can't spend this mana to cast a monocolored spell.
Angeltouched Golem MIS 224 7 7 Artifact Creature - Golem 5 7 U Morph overlay/spawn Morph MIS Trample Morph 6 (You may cast this card face down as a 2/2 creature for 3. Turn it face up any time for its morph cost.)
Angeltouched Komodo MIS 112 R 2RR 4 Creature - Lizard 4 2 C Scry 1/vp1pt1Morph overlay/spawn Morph MIS Whenever Angeltouched Komodo attacks, scry 1. Morph 1R (You may cast this card face down as a 2/2 creature for 3. Turn it face up any time for its morph cost.)
Angeltouched Marsh MIS 242 0 Land R Banned T: Add C. T: Add G, U, or R. You can't spend this mana to cast a monocolored spell.
Angeltouched Saltflat MIS 243 0 Land R Banned T: Add C. T: Add U, R, or W. You can't spend this mana to cast a monocolored spell.
Archlegislator MIS 113 R 1R 2 Creature - Human Soldier Cleric 2 1 R Adjudicate/spawn white Aura MIS Whenever Archlegislator attacks, adjudicate. (Create a white Aura enchantment token with enchant creature and “Sacrifice this token: Untap enchanted creature” attached to target creature.) 3RR, T, Sacrifice an Aura: Gain control of target creature until end of turn. Untap that creature. It gains haste until end of turn.
Armorer of the Soul MIS 7 W 2W 3 Creature - Elf Cleric 2 3 U Adjudicate/spawn white Aura MIS Whenever two or more creatures an opponent controls attack, adjudicate. (Create a white Aura enchantment token with enchant creature and “Sacrifice this token: Untap enchanted creature” attached to target creature.) Enchanted creatures you control get +0/+2.
Assertive Inaction MIS 40 U 1U 2 Instant C Adjudicate/spawn white Aura MIS Target creature gets -5/-0 until end of turn. Adjudicate. (Create a white Aura enchantment token with enchant creature and “Sacrifice this token: Untap enchanted creature” attached to target creature.)
Augury Hydra MIS 149 G XGGG 3 Creature - Hydra 0 0 M Augury Hydra enters with X +1/+1 counters on it. When Augury Hydra enters, scry Y, where Y is its power, then draw Y cards.
Avatar of Being MIS 225 6 6 Artifact Creature - Golem 4 4 R Each other colorless creature you control enters with an additional +1/+1 counter on it.
Bahet, God of Destruction MIS 183 WBG 2WBG 5 Legendary Enchantment 5 5 M WBG, Discard a card named Bahet, God of Destruction: Bahet gains indestructible and becomes a God creature in addition to its other types. Whenever Bahet enters or attacks, each player chooses a number of lands they control equal to the number of lands controlled by the player who controls the fewest, then sacrifices the rest. Players discard cards and sacrifice non-God creatures the same way.
Bahet's Emissary MIS 150 G G 1 Creature - Human Cleric 1 1 C Deathtouch Bahet's Emissary gets +1/+1 as long as you control a white or black permanent.
Bahet's Sacrament MIS 75 B XBB 2 Sorcery R Scry X, then purge X times. You lose X life. (To purge, exile two cards that share a type from graveyards. If you do, draw a card.)
Bahet's Wink MIS 184 BG 2BG 4 Sorcery C Destroy target creature. Search your library for a basic land card, put it onto the battlefield tapped, then shuffle.
Bahum, Penitent MIS 185 BG 1BG 3 Legendary Planeswalker - Bahum 3 M yInitialize/ccgreen=3+1/ccgreen+1-3/ccgreen-3-7/ccgreen-7 [+1]: Discard a card. If you do, up to one target player gains 5 life. [-3]: Discard a card. You draw X cards and you lose X life, where X is that card's mana value. [-7]: Exile your hand, then put all cards from your graveyard into your hand and all cards exiled this way into your graveyard.
Bahum's Penance MIS 186 WBG WBG 3 Sorcery R As an additional cost to cast this spell, discard your hand. Purge four times, then you gain 1 life for each card in exile. (Exile two cards that share a type from graveyards. If you do, draw a card.)
Bane of Identity MIS 76 B 3B 4 Instant C Destroy target face-up creature.
Beastwaker of Gusma MIS 151 G G 1 Creature - Dryad Druid 1 1 R 2G: Target face-down creature you control becomes a Beast with base power and toughness 5/5 until end of turn.
Beckon the Scribes MIS 41 U 2U 3 Instant U Spawn Elemental/spawn 1/1 blue Elemental MISSpawn three Elemental tokens/spawnx3 1/1 blue Elemental MIS Draw a card, then create a 1/1 blue Elemental creature token. If you drew three or more cards this turn, create three of those tokens instead.
Binding Judgment MIS 8 W W 1 Enchantment - Aura C Enchant creature Enchanted creature can't attack or block alone.
Blazeblade Sergeant MIS 114 R 1R 2 Creature - Human Soldier 2 1 C Adjudicate/spawn white Aura MIS When Blazeblade Sergeant enters, adjudicate. (Create a white Aura enchantment token with enchant creature and “Sacrifice this token: Untap enchanted creature” attached to target creature.) Whenever an Aura you control enters, target creature you control gains first strike until end of turn.
Born from the Flock MIS 77 B 2B 3 Sorcery U Morph overlay/spawn Morph MIS Choose one- • Manifest target creature card from your graveyard. (To manifest a card, put it onto the battlefield face down as a 2/2 creature. Turn it face up any time for its mana cost if it's a creature card.) • Return up to two target creature cards from your graveyard to your hand.
Branching Antlers MIS 152 G 1G 2 Creature - Elk Elemental 1 2 C Reveal top four/vp1at4 Erratic (When this creature dies, reveal the top four cards of your library. Put a creature card that costs less than this revealed this way onto the battlefield and the rest on the bottom of your library in any order.)
Chaos Tradewinder MIS 42 U 2U 3 Creature - Human Wizard 3 2 U Reveal top one/vp1at1 Whenever you cast a spell, reveal the top card of your library. If a card that shares a card type with that spell was revealed this way, Chaos Tradewinder gains flying until end of turn.
Chaosphere Ravager MIS 115 R 4R 5 Creature - Beast 5 4 C Reveal top four/vp1at4 Erratic (When this creature dies, reveal the top four cards of your library. Put a creature card that costs less than this revealed this way onto the battlefield and the rest on the bottom of your library in any order.) Chaosphere Ravager attacks each combat if able.
Chemical Grenade MIS 226 2 2 Artifact U X, T, Sacrifice Chemical Grenade: Up to X target creatures each get -1/-1 until end of turn.
Chiara the Enchantress MIS 187 WU 1WU 3 Legendary Planeswalker - Chiara 4 M yInitialize/ccgreen=4+1/ccgreen+1-2/ccgreen-2-6/ccgreen-6 [+1]: Return up to one target Aura card from a graveyard or on the battlefield to its owner's hand. [-2]: Sacrifice an enchantment. If you do, return target enchantment card from your graveyard to the battlefield. [-6]: Draw three cards. Until end of turn, you may cast enchantment spells without paying their mana costs.
Chimera Graft MIS 188 BG 4BG 6 Creature - Chimera 5 5 C Morph overlay/spawn Morph MIS When Chimera Graft dies, manifest the bottom card of your library. (To manifest a card, put it onto the battlefield face down as a 2/2 creature. Turn it face up any time for its mana cost if it's a creature card.)
Coercive Cardinal MIS 9 W 1WW 3 Creature - Human Cleric 2 2 U Spawn two Cleric tokens/spawnx2 1/1 white Cleric MIS When Coercive Cardinal enters, choose an opponent. That player may have you gain 5 life. If the player doesn't, create two 1/1 white Cleric creature tokens.
Combatant Conflagration MIS 116 R 2R 3 Sorcery U Creatures you control get +2/+0 until end of turn. Whenever an opponent fails a trial, if Combatant Conflagration is in your graveyard, target creature you control gets +2/+0 until end of turn.
Consecrated Sight MIS 43 U 4UU 6 Enchantment M Whenever an opponent draws a card, you may draw a card.
Consult the Ashes MIS 117 R 2R 3 Sorcery C As an additional cost to cast this spell, discard a card. Draw two cards. Add one mana of any color.
Cosmostorm Rider MIS 118 R 3R 4 Creature - Human Shaman 2 2 R Reveal top four/vp1at4 Erratic (When this creature dies, reveal the top four cards of your library. Put a creature card that costs less than this revealed this way onto the battlefield and the rest on the bottom of your library in any order.) Whenever a creature you control enters, if you didn't cast it from your hand, target land you control becomes a 7/1 red Elemental creature with trample and haste. It's still a land.
Council of the Immortals MIS 10 W 2WW 4 Legendary Creature - Spirit 2 2 R Flying Whenever a creature you control that isn't enchanted dies, adjudicate. Whenever an enchanted creature you control dies, return it to the battlefield at the beginning of the next end step.
Counsel of Bahet MIS 153 G 2G 3 Sorcery C Purge, then you may tap an untapped creature you control. If you do, purge again. (To purge, exile two cards that share a type from graveyards. If you do, draw a card.)
Crisis of Body MIS 78 B B 1 Instant C Trial 3 (As you cast this spell, an opponent of your choice may pay 3 life. If they don't, they fail the trial.) Target creature gets -1/-1 until end of turn. If that creature's controller failed the trial, it gets -4/-4 until end of turn instead.
Curator of Cures MIS 11 W W 1 Creature - Human Cleric 1 2 C Adjudicate/spawn white Aura MIS When Curator of Cures enters, adjudicate. (Create a white Aura enchantment token with enchant creature and “Sacrifice this token: Untap enchanted creature” attached to target creature.) Whenever an Aura you control enters, you gain 1 life.
Damnation of Gluttons MIS 189 WB WB 2 Sorcery R Trial 4 (As you cast this spell, an opponent of your choice may pay 4 life. If they don't, they fail the trial.) Target player sacrifices two noncreature permanents if they failed the trial.
Dark Night Cleansing MIS 79 B B 1 Sorcery C Target opponent loses 3 life if they own a card in exile. Purge. (Exile two cards that share a type from graveyards. If you do, draw a card.)
Dauntless Qith MIS 12 W 1WW 3 Creature - Cat Soldier 2 3 U Whenever Dauntless Qith becomes the target of a spell or ability, Dauntless Qith gains double strike until end of turn.
Death in Reverse MIS 190 UBG BGU 3 Instant U Put target permanent on top of its owner's library.
Deathless Hunter MIS 154 G 2GG 4 Creature - Bear 5 5 R When Deathless Hunter dies, you may put it on the bottom of its owner's library.
Descended Delta MIS 244 0 Land U yInitialize/cr90Morph overlay/spawn Morph MIS Descended Delta enters tapped. T: Add U or R. Morph 2 (You may cast this card face down as a 2/2 creature for 3. Turn it face up any time for its morph cost.)
Descended Marsh MIS 245 0 Land U yInitialize/cr90Morph overlay/spawn Morph MIS Descended Marsh enters tapped. T: Add B or G. Morph 2 (You may cast this card face down as a 2/2 creature for 3. Turn it face up any time for its morph cost.)
Descended Meadow MIS 246 0 Land U yInitialize/cr90Morph overlay/spawn Morph MIS Descended Meadow enters tapped. T: Add G or U. Morph 2 (You may cast this card face down as a 2/2 creature for 3. Turn it face up any time for its morph cost.)
Descended Mortuary MIS 247 0 Land U yInitialize/cr90Morph overlay/spawn Morph MIS Descended Mortuary enters tapped. T: Add W or B. Morph 2 (You may cast this card face down as a 2/2 creature for 3. Turn it face up any time for its morph cost.)
Descended Towers MIS 248 0 Land U yInitialize/cr90Morph overlay/spawn Morph MIS Descended Towers enters tapped. T: Add R or W. Morph 2 (You may cast this card face down as a 2/2 creature for 3. Turn it face up any time for its morph cost.)
Descent of the Cherubim MIS 13 W W 1 Enchantment R Spawn Angel/spawn 1/1 white Angel MIS Whenever an opponent fails a trial, create a 1/1 white Angel creature token with flying.
Devilish Undoer MIS 80 B 2B 3 Creature - Devil Cleric 2 1 C Trial 3 (As you cast this spell, an opponent of your choice may pay 3 life. If they don't, they fail the trial.) When Devilish Undoer enters, if the trial was failed, return target creature card from your graveyard to your hand.
Di'Ala, Ominous Seraph MIS 81 B 4BB 6 Legendary Creature - Angel 4 4 R Flying At the beginning of your upkeep, exile the top or bottom card of target player's library. That player loses life equal to that card's mana value.
Dismantle the Established MIS 155 G 2G 3 Enchantment U Other enchantments have “At the beginning of your upkeep, pay 1 or sacrifice this enchantment.”
Dissolve MIS 44 U 1UU 3 Instant C Scry 1/vp1pt1 Counter target spell. Scry 1.
Divine Detention MIS 14 W 4W 5 Instant C Put target creature into its owner's library second from the top.
Divine Lockdown MIS 45 U 2UU 4 Enchantment - Aura C Enchant creature When Divine Lockdown enters, tap target creature. Enchanted creature doesn't untap during its controller's untap step.
Divining Lens MIS 227 2 2 Artifact R Look at top one/vp1pt1Reveal top one/vp1at1 You may look at the top card of your library and face-down permanents you don't control. T: Exile the top card of your library. If it's an Angel card or a card with morph, you may play that card this turn.
Doomstep Giant MIS 82 B 4BB 6 Creature - Giant 6 6 C When Doomstep Giant enters, each player sacrifices a land.
Dreams in Flight MIS 46 U 1U 2 Enchantment R Face-down creatures you control get +1/+1 and have flying.
Dryad of Rippling Leaves MIS 156 G 3G 4 Creature - Dryad 2 4 C Scry 1/vp1pt1 Whenever Dryad of Rippling Leaves enters or you draw a card except during your draw step, scry 1. (To scry 1, look at the top card of your library. You may put that card on the bottom of your library.)
Duchess of Life MIS 15 W 2W 3 Creature - Human Cleric 1 3 U Lifelink If you would gain life, you gain that much life plus 1 instead.
Duke of Death MIS 83 B 2B 3 Creature - Human Cleric 1 2 U Deathtouch At the beginning of each opponent's upkeep, that player loses 1 life.
Dutiful Counselor MIS 16 W 1W 2 Creature - Human Cleric 2 2 C Adjudicate/spawn white Aura MIS When Dutiful Counselor enters, adjudicate. (Create a white Aura enchantment token with enchant creature and “Sacrifice this token: Untap enchanted creature” attached to target creature.) Whenever an Aura you control enters, you may pay 1. If you do, target creature gets +1/+1 until end of turn.
Embodiment of Order MIS 17 W 1W 2 Enchantment R Morph overlay/spawn Morph MIS Creatures and nonbasic lands your opponents control enter tapped. Morph 3WW (You may cast this card face down as a 2/2 creature for 3. Turn it face up any time for its morph cost.) When you turn Embodiment of Order face up, it becomes a 4/4 white Angel creature with flying.
Embrace the Id MIS 119 R 2R 3 Enchantment R Each creature has haste and “At the beginning of combat on your turn, choose an opponent at random. This creature attacks that player this combat if able.”
End of the Road MIS 191 WBR RWB 3 Sorcery U Destroy target creature. End of the Road deals damage equal to that creature's power to that creature's controller or a planeswalker that player controls.
Enforce the Cycle MIS 157 G 2G 3 Instant C Destroy target artifact or enchantment. Purge. (Exile two cards that share a type from graveyards. If you do, draw a card.)
Essence of Thought MIS 84 B 5B 6 Sorcery C Trial 4 (As you cast this spell, an opponent of your choice may pay 4 life. If they don't, they fail the trial.) You draw two cards and you lose 2 life. Target player discards two cards if they failed the trial.
Eternal Night MIS 85 B 3BB 5 Enchantment R All creatures get -2/-1.
Eternal Path MIS 18 W W 1 Enchantment - Aura C Enchant creature Enchanted creature has vigilance. When enchanted creature deals combat damage to a player, return Eternal Path to its owner's hand.
Eternal Recurrence MIS 47 U 2U 3 Enchantment - Aura R Reveal top four/vp1at4 Enchant creature Enchanted creature has erratic. (When that creature dies, reveal the top four cards of your library. Put a creature card that costs less than this revealed this way onto the battlefield and the rest on the bottom of your library in any order.) When enchanted creature dies, return Eternal Recurrence to its owner's hand.
Ethereal Fervor MIS 192 WR RW 2 Enchantment - Aura C Adjudicate/spawn white Aura MIS Enchant creature When Ethereal Fervor enters, adjudicate. (Create a white Aura enchantment token with enchant creature and “Sacrifice this token: Untap enchanted creature” attached to target creature.) Enchanted creature gets +1/+0 for each Aura attached to it, has first strike, and attacks each combat if able.
Evershedder MIS 86 B 4B 5 Creature - Snake 3 3 U Morph overlay/spawn Morph MIS When Evershedder dies, you may put it on the bottom of its owner's library. Morph 2B (You may cast this card face down as a 2/2 creature for 3. Turn it face up any time for its morph cost.)
Evoke the Maelstrom MIS 193 URG GUR 3 Sorcery U Draw three cards.
Excise from Existence MIS 87 B 3BB 5 Instant R Exile target creature and all other creatures with the same name as that creature. Search all graveyards, hands, and libraries for any number of cards with the same name as that creature and exile them. Then players shuffle their libraries searched this way.
False Savior MIS 88 B 3BB 5 Creature - Human Rogue 2 2 R Whenever you gain life, target opponent loses that much life. T, Pay 3 life: Flip a coin. If you win the flip, you gain 6 life.
Fanatic Revival MIS 89 B 2B 3 Sorcery U Each player returns up to one creature card from their graveyard to their hand. Each opponent sacrifices a creature.
Fatal Edict MIS 90 B 2B 3 Instant C Each player sacrifices a creature. Purge. (Exile two cards that share a type from graveyards. If you do, draw a card.)
Fearless Charger MIS 120 R 3R 4 Creature - Dwarf Warrior 3 2 C Reveal top four/vp1at4 Haste Erratic (When this creature dies, reveal the top four cards of your library. Put a creature card that costs less than this revealed this way onto the battlefield and the rest on the bottom of your library in any order.)
Final Verdict MIS 19 W 4WW 6 Sorcery R Destroy all creatures that aren't enchanted.
Formed Anew MIS 48 U 1U 2 Enchantment - Aura C Reveal top four/vp1at4 Flash Enchant creature Enchanted creature has erratic. (When this creature dies, reveal the top four cards of your library. Put a creature card that costs less than this revealed this way onto the battlefield and the rest on the bottom of your library in any order.)
Fuming Lawmaker MIS 194 UR 2UR 4 Creature - Human Warrior 3 1 C Scry 1/vp1pt1 Whenever an Aura you control enters, untap Fuming Lawmaker. 1, T: For each opponent, Fuming Lawmaker deals 1 damage to that player or a planeswalker they control. Scry 1.
Fury Swipes MIS 121 R 2R 3 Instant C Scry 2/vp1pt2 Fury Swipes deals 2 damage divided as you choose among one or two targets. Scry 2.
Glimmering Prosecutor MIS 20 W 3W 4 Creature - Human Warrior 3 1 C Spawn two Devil tokens/spawnx2 1/1 black Devil MIS Trial 3 (As you cast this spell, an opponent of your choice may pay 3 life. If they don't, they fail the trial.) When Glimmering Prosecutor enters, if the trial was failed, create two 1/1 black Devil creature tokens.
Gusma, God of Creation MIS 195 UBG 1BGU 4 Legendary Enchantment 5 5 M BGU, Discard a card named Gusma, God of Creation: Gusma gains indestructible and becomes a God creature in addition to its other types. Whenever Gusma enters or attacks, add BGU and draw a card. You don't lose this mana as steps, phases, and turns end.
Gusma's Artisan MIS 49 U U 1 Creature - Human Wizard 1 1 R Morph overlay/spawn Morph MIS When Gusma's Artisan enters, search your library for a card, then shuffle and put that card on the bottom of it. 2U, Sacrifice Gusma's Artisan: Manifest the bottom card of your library. (To manifest a card, put it onto the battlefield face down as a 2/2 creature. Turn it face up any time for its mana cost if it's a creature card.)
Gusma's Darkcycler MIS 91 B 3B 4 Creature - Human Cleric 3 3 U Morph overlay/spawn Morph MIS 2B, Sacrifice a creature: Manifest the bottom card of your library. (To manifest a card, put it onto the battlefield face down as a 2/2 creature. Turn it face up any time for its mana cost if it's a creature card.) Whenever a creature you control is turned face up, it gains deathtouch until end of turn.
Gusma's Emissary MIS 50 U U 1 Creature - Human Cleric 1 1 C Prowess Gusma's Emissary gets +1/+1 as long as you control a black or green permanent.
Gustscreen Cherub MIS 51 U 2UU 4 Creature - Angel 2 2 U Morph overlay/spawn Morph MIS Flying 1U: Put Gustscreen Cherub on the bottom of its owner's library. Morph 1U (You may cast this card face down as a 2/2 creature for 3. Turn it face up any time for its morph cost.)
Hand of Genesis MIS 196 UBG BGU 3 Creature - Angel 2 2 R Morph overlay/spawn Morph MIS Flying Whenever Hand of Genesis deals combat damage to a player, manifest the bottom card of your library. (To manifest a card, put it onto the battlefield face down as a 2/2 creature. Turn it face up any time for its mana cost if it's a creature card.)
Hayda, Worldseeder Archmage MIS 52 U 2UU 4 Legendary Creature - Human Wizard 2 2 R Look at bottom one/vp1pb1Morph overlay/spawn Morph MIS Whenever you cast an instant or sorcery spell, look at the bottom card of your library. You may manifest it. If you don't, put it into your hand. (To manifest a card, put it onto the battlefield face down as a 2/2 creature. Turn it face up any time for its mana cost if it's a creature card.)
Heedless Adversary MIS 122 R 3R 4 Creature - Devil Soldier 3 2 C Trial 3 (As you cast this spell, an opponent of your choice may pay 3 life. If they don't, they fail the trial.) When Heedless Adversary enters, you may have it deal 3 damage to target creature if that creature's controller failed the trial.
Helm of the Devoted MIS 228 4 4 Artifact - Equipment R Equipped creature has base power and toughness 4/4, haste, and hexproof. Equip 2
Hestia, Doubtful Archon MIS 197 RG 3RG 5 Legendary Planeswalker - Hestia 4 M yInitialize/ccgreen=4+1/ccgreen+1-2, Reveal top one/ccgreen-2;/vp1at1-7/ccgreen-7 [+1]: Add GUR. Spend this mana only to cast creature spells. [-2]: Reveal the top card of your library. If it's a creature card that costs less than the last spell you cast this turn, you may put it onto the battlefield. Otherwise, draw a card. [-7]: Target creature becomes a legendary 20/20 green creature named Illusion of Kaur with hexproof and trample until end of turn.
Holy War MIS 198 WR 2RW 4 Enchantment R Spawn three Cleric tokens/spawnx3 1/1 white Cleric MIS When Holy War enters, create three 1/1 white Cleric creature tokens. Creature tokens you control have first strike and lifelink.
Hopebringer Cherub MIS 21 W 6W 7 Creature - Angel 4 2 U Morph overlay/spawn Morph MIS Flying Morph 4W (You may cast this card face down as a 2/2 creature for 3. Turn it face up any time for its morph cost.) When you turn Hopebringer Cherub face up, creatures you control get +1/+1 until end of turn.
Ifram, God of Chaos MIS 199 URG GUR 3 Legendary Enchantment 5 5 M GUR, Discard a card named Ifram, God of Chaos: Ifram gains indestructible and becomes a God creature in addition to its other types. Whenever Ifram enters or attacks, choose target non-God permanent. Its owner shuffles it into their library, then its controller reveals the top card of their library. If it's a permanent card, they put it onto the battlefield.
Ifram's Cavalier MIS 123 R R 1 Creature - Human Warrior 1 1 U Ifram's Cavalier enters with two additional +1/+1 counters on it if you didn't cast it from your hand.
Ifram's Emissary MIS 124 R R 1 Creature - Human Cleric 1 1 C Haste Ifram's Emissary gets +1/+1 as long as you control a green or blue permanent.
Ifram's Greenfur MIS 158 G 4G 5 Creature - Beast 4 5 C Reveal top four/vp1at4 Erratic (When this creature dies, reveal the top four cards of your library. Put a creature card that costs less than this revealed this way onto the battlefield and the rest on the bottom of your library in any order.) Ifram's Greenfur must be blocked each combat if able.
Immortal Terror MIS 92 B 2B 3 Enchantment U Morph overlay/spawn Morph MIS Whenever a face-down creature you control attacks, defending player loses 1 life. 2, Discard a card: Manifest the bottom card of your library. Activate only once each turn. (To manifest a card, put it onto the battlefield face down as a 2/2 creature. Turn it face up any time for its mana cost if it's a creature card.)
In the Face of Divinity MIS 22 W 1WW 3 Sorcery R Trial 4 (As you cast this spell, an opponent of your choice may pay 4 life. If they don't, they fail the trial.) Search your library for an Angel card, reveal it, put it into your hand, then shuffle. If the trial was failed, non-Angel, non-God creatures can't attack or block until your next turn.
Inherited Rite MIS 53 U 5U 6 Sorcery U Morph overlay/spawn Morph MIS Manifest the bottom X cards of your library tapped, where X is the number of instant and sorcery cards in your graveyard. (To manifest a card, put it onto the battlefield face down as a 2/2 creature. Turn it face up any time for its mana cost if it's a creature card.)
Inspired Trialmaker MIS 125 R 2R 3 Creature - Devil Shaman 3 1 U Trial 3 (As you cast this spell, an opponent of your choice may pay 3 life. If they don't, they fail the trial.) When Inspired Trialmaker enters, if the trial was failed, add RWB.
Inspiring Mantle MIS 23 W 2WW 4 Enchantment - Aura U Enchant creature Whenever enchanted creature attacks, other creatures you control get +1/+2 until end of turn.
Instability Elemental MIS 200 UG 3GU 5 Creature - Elemental 3 3 C Whenever Instability Elemental enters or you draw a card except during your draw step, target creature gets +1/+1 until end of turn.
Ishim of Devilry MIS 93 B 4B 5 Creature - Angel 3 2 C Morph overlay/spawn Morph MIS Flying Morph 4RW (You may cast this card face down as a 2/2 creature for 3. Turn it face up any time for its morph cost.) When Ishim of Devilry is turned face up, put a +1/+1 counter on it, then each opponent loses 2 life and you gain 2 life.
Ishim of Genesis MIS 54 U 1U 2 Creature - Angel 1 2 C Morph overlay/spawn Morph MIS Flying Morph 3BG (You may cast this card face down as a 2/2 creature for 3. Turn it face up any time for its morph cost.) When Ishim of Genesis is turned face up, put a +1/+1 counter on it, then return target instant or sorcery card from your graveyard to your hand.
Ishim of Oblivion MIS 159 G 4G 5 Creature - Angel 2 3 C Morph overlay/spawn Morph MIS Flying Morph 4WB (You may cast this card face down as a 2/2 creature for 3. Turn it face up any time for its morph cost.) When Ishim of Oblivion is turned face up, put a +1/+1 counter on it, then destroy target noncreature, nonland permanent.
Ishim of Punishment MIS 24 W 2W 3 Creature - Angel 2 2 C Morph overlay/spawn Morph MIS Flying Morph 3UR (You may cast this card face down as a 2/2 creature for 3. Turn it face up any time for its morph cost.) When Ishim of Punishment is turned face up, put a +1/+1 counter on it, then untap another target tapped creature. Ishim of Punishment deals 3 damage to that creature.
Ishim of Tempest MIS 126 R 2R 3 Creature - Angel 2 1 C Morph overlay/spawn Morph MIS Flying Morph 3GU (You may cast this card face down as a 2/2 creature for 3. Turn it face up any time for its morph cost.) When Ishim of Tempest is turned face up, put a +1/+1 counter on it, draw three cards, then discard two cards.
Ishim of the Mists MIS 55 U 3UU 5 Creature - Angel 3 5 R Morph overlay/spawn Morph MIS Flying Morph 1U (You may cast this card face down as a 2/2 creature for 3. Turn it face up any time for its morph cost.) When Ishim of the Mists is turned face up, turn all other face-up creature you control face down.
Journey to Atonement MIS 160 G 1G 2 Sorcery C Look at top four/vp1pt4 Look at the top four cards of your library. You may put a land card from among them onto the battlefield tapped. Put the rest into your graveyard.
Lesser Virtue MIS 2 3 3 Creature - Angel 2 2 C Flying
Lifetwist MIS 161 G 1G 2 Instant R As an additional cost to cast this spell, discard a card. Return target card from your graveyard to your hand.
Lightning Chorus MIS 201 WR RW 2 Instant U As an additional cost to cast this spell, tap X untapped creatures you control. Lightning Chorus deals X damage to any target and you gain X life.
Manifest Dead MIS 94 B 1B 2 Sorcery C Morph overlay/spawn Morph MIS Manifest a creature card at random from your graveyard. (To manifest a card, put it onto the battlefield face down as a 2/2 creature. Turn it face up any time for its mana cost if it's a creature card.)
Mark of Hubris MIS 95 B 2BBB 5 Enchantment M Spawn Angel/spawn 4/4 white Angel MIS Skip your draw step. At the beginning of your end step, discard a card. If you do, create a 4/4 white Angel creature token with flying. If you can't, sacrifice Mark of Hubris.
Martyr of the Work MIS 25 W 1W 2 Creature - Human Soldier 2 2 C 1, Sacrifice Martyr of the Work: Purge. (Exile two cards that share a type from graveyards. If you do, draw a card.)
Marzen, Answer Seeker MIS 202 UR 1UR 3 Legendary Planeswalker - Marzen 3 M yInitialize/ccgreen=3+1/ccgreen+1Cast from Exile reminder/spawn Can Be Cast From Exile-7, Emblem Get/ccgreen-7;/spawn Marzen Emblem MIS [+1]: Discard a card. If you do, draw a card. [-X]: Marzen deals X damage to you. Exile the top X cards of your library. Until your next turn, you may play those cards. [-7]: You get an emblem with “If you would draw a card, you may draw three cards instead.”
Marzen's Frenzy MIS 127 R 2RR 4 Instant R Discard your hand, then draw two cards for each land card discarded this way. For each opponent, Marzen's Frenzy deals damage to that player or a planeswalker they control equal to twice the number of instant or sorcery cards discarded this way.
Marzen's Grimoire MIS 229 4 4 Artifact U 3, T, Reveal a card at random from your hand: Draw a card.
Marzen's Sorrow MIS 128 R 2R 3 Sorcery C As an additional cost to cast this spell, discard a card at random. Draw three cards.
Masqued Cleansers MIS 96 B 2B 3 Creature - Cat Cleric 2 1 U Whenever one or more cards are put into exile from anywhere, target opponent loses 1 life. Whenever one or more creatures you control deal combat damage to a player, you may pay 2 life. If you do, purge. (Exile two cards that share a type from graveyards. If you do, draw a card.)
Meditant's Halo MIS 230 2 2 Artifact - Equipment C Equipped creature gets +1/+1. Whenever equipped creature becomes the target of a spell, you gain 3 life. Equip 4
Mind's Communion MIS 203 UR 5UR 7 Sorcery R Each opponent discards all the cards in their hand, then draws that many cards. You discard your hand, then draw cards equal to the number of cards your opponents drew this turn.
Mindhunter Grizzly MIS 162 G 1G 2 Creature - Bear 4 4 U Scry 1/vp1pt1 Mindhunter Grizzly can't attack or block unless you scried this turn. 5U: Scry 1.
Mindstorm's Eye MIS 204 UR 1UR 3 Sorcery U Discard your hand, then draw three cards. Mindstorm's Eye deals 3 damage to any target.
Minstrel of the Bloodied MIS 97 B 3B 4 Creature - Angel 2 3 U Flying, deathtouch Whenever an opponent loses life for the first time each turn, that player loses 1 life and you gain 1 life.
Mortality Keeper MIS 98 B 1B 2 Creature - Devil Advisor 2 1 R Players can't gain life. At the beginning of each player's upkeep, if that player has 10 or less life, they lose 1 life.
Move with the Tides MIS 205 UG 3GU 5 Sorcery U Scry 2/vp1pt2 Scry 2, then reveal the top or bottom card of your library. Creatures you control get +X/+X until end of turn, where X is that card's mana value. Draw a card.
Naberas' Wisdom MIS 99 B 3B 4 Sorcery R You draw X cards and you lose X life, where X is the number of cards in your graveyard.
Naberas the Pilgrim MIS 206 WB 2WB 4 Legendary Planeswalker - Naberas 3 M yInitialize/ccgreen=3+1, Reveal top one/ccgreen+1;/vp1at1-7/ccgreen-7 [+1]: Reveal the top card of your library and put that card into your hand. You lose life equal to its mana value. [0]: You gain 1 life for each card in your hand. [-7]: Search your library for up to X cards, where X is the number of cards in your hand, and put them into your hand. Then shuffle.
Nascent Adversary MIS 207 WR RW 2 Creature - Devil Soldier 3 2 C Trial 2 (As you cast this spell, an opponent of your choice may pay 2 life. If they don't, they fail the trial.) When Nascent Adversary enters, if the trial was failed, it gains haste and first strike until end of turn.
Ni'Ama, God of Adversity MIS 208 WBR RWB 3 Legendary Enchantment 5 5 M RWB, Discard a card named Ni'Ama, God of Adversity: Ni'Ama gains indestructible and becomes a God creature in addition to its other types. Whenever Ni'Ama enters or attacks, it deals 2 damage to each opponent unless they discard a card. You gain that much life. Repeat this process once.
Ni'Ama's Emissary MIS 100 B B 1 Creature - Human Cleric 1 1 C Menace Ni'Ama's Emissary gets +1/+1 as long as you control a red or white permanent.
Ophan Titan MIS 163 G 3G 4 Creature - Angel 3 3 U Morph overlay/spawn Morph MIS Ophan Titan gets +3/+3 as long as there are no nonland cards in your graveyard. Morph 1G (You may cast this card face down as a 2/2 creature for 3. Turn it face up any time for its morph cost.)
Oppressive Tithes MIS 26 W 3WW 5 Enchantment U Creatures can't attack you unless their controller pays 3 for each of those creatures.
Oracle of Edicts MIS 56 U 1U 2 Creature - Human Wizard 1 3 C Adjudicate/spawn white Aura MISScry 1/vp1pt1 When Oracle of Edicts enters, adjudicate. (Create a white Aura enchantment token with enchant creature and “Sacrifice this token: Untap enchanted creature” attached to target creature.) Whenever an Aura you control enters, scry 1.
Ouroboros Twist MIS 164 G 2GG 4 Sorcery U Morph overlay/spawn Morph MIS Manifest the top card of your library and the bottom card of your library. (To manifest a card, put it onto the battlefield face down as a 2/2 creature. Turn it face up any time for its mana cost if it's a creature card.)
Peel from Reality MIS 57 U 1U 2 Instant C Return target creature you control and target creature you don't control to their owners' hands.
Pierce the Unruly MIS 27 W W 1 Instant C Adjudicate/spawn white Aura MIS Adjudicate, then target creature gets +1/+1 until end of turn for each Aura you control. (Create a white Aura enchantment token with enchant creature and “Sacrifice this token: Untap enchanted creature” attached to target creature.)
Pinnacle Seraph MIS 28 W 3WW 5 Creature - Angel 4 5 R Morph overlay/spawn Morph MIS Flying Morph 5WW (You may cast this card face down as a 2/2 creature for 3. Turn it face up any time for its morph cost.) When you turn Pinnacle Seraph face up, destroy all other creatures.
Planar Conflagration MIS 129 R 4RRR 7 Sorcery M Banned, EDH Banned Your life total becomes 4. Each opponent's life total becomes 2.
Polluted Bonds MIS 101 B 3BB 5 Enchantment R Whenever a land enters under an opponent's control, that player loses 2 life and you gain 2 life.
Ponderance of Transience MIS 58 U 1U 2 Enchantment U Scry 1/vp1pt1 Whenever a creature you control leaves the battlefield, you may pay 1. If you do, scry 1. 3U, Return a creature you control to its owner's hand: Draw a card.
Potential Beetle MIS 59 U 3U 4 Creature - Insect 2 1 C Reveal top four/vp1at4 Flying Erratic (When this creature dies, reveal the top four cards of your library. Put a creature card that costs less than this revealed this way onto the battlefield and the rest on the bottom of your library in any order.)
Proclamation of the Tides MIS 60 U 2U 3 Instant U Cast this spell only before combat. At end of combat this turn, return all creatures that attacked or blocked this combat to their owners' hands. If no creatures attacked or blocked this combat, draw two cards.
Progenitor of Rebirth MIS 165 G 4G 5 Creature - Human Druid 2 2 C Reveal top four/vp1at4Morph overlay/spawn Morph MIS Erratic (When this creature dies, reveal the top four cards of your library. Put a creature card that costs less than this revealed this way onto the battlefield and the rest on the bottom of your library in any order.) Morph 1G (You may cast this card face down as a 2/2 creature for 3. Turn it face up any time for its morph cost.)
Protector of the Innocent MIS 231 5 5 Artifact Creature - Golem 5 5 R Vigilance, haste At the beginning of each player's upkeep, if that player has the lowest life total or is tied for the lowest life total, they gain control of Protector of the Innocent.
Provoke the Gods MIS 209 WBR 1RWB 4 Sorcery R As an additional cost to cast this spell, pay any amount of life. Search your library for a card. If you have 10 or less life, search your library for two cards instead. Put those cards into your hand, then shuffle.
Purgator of Storms MIS 130 R 4R 5 Creature - Elemental 6 2 U Reveal top four/vp1at4 Trample, haste Erratic (When this creature dies, reveal the top four cards of your library. Put a creature card that costs less than this revealed this way onto the battlefield and the rest on the bottom of your library in any order.) At the beginning of the end step, sacrifice Purgator of Storms.
Purpose Elemental MIS 131 R 1R 2 Creature - Elemental Warrior 1 1 C First strike Purpose Elemental gets +1/+0 for each Aura attached to it.
Qith Maneuver MIS 29 W 2W 3 Instant U Destroy target tapped creature, then untap all creatures you control.
Rampant Giantling MIS 166 G GG 2 Creature - Giant 3 3 U At the beginning of your upkeep, mill two cards.
Razing Throng MIS 30 W 2WW 4 Creature - Human Cleric X X R Spawn Cleric/spawn 1/1 white Cleric MIS Razing Throng's power and toughness are each equal to the number of creatures you control. Whenever one or more cards are put into exile from anywhere, create a 1/1 white Cleric creature token. 2WW: Exile a nonland card from a graveyard. You gain 3 life.
Reckoner of Man MIS 132 R 5RR 7 Creature - Dragon 6 6 R Trial 6 (As you cast this spell, an opponent of your choice may pay 6 life. If they don't, they fail the trial.) Flying When Reckoner of Man enters, if the trial was failed, it deals 3 damage to each creature you don't control.
Recombobulate MIS 61 U 1U 2 Instant U Morph overlay/spawn Morph MIS Target spell's controller manifests it. (To manifest a card, put it onto the battlefield face down as a 2/2 creature. Turn it face up any time for its mana cost if it's a creature card.)
Reincarnation Savant MIS 167 G 3G 4 Creature - Human Druid 2 2 C Morph overlay/spawn Morph MIS When Reincarnation Savant dies, manifest the bottom card of your library. (To manifest a card, put it onto the battlefield face down as a 2/2 creature. Turn it face up any time for its mana cost if it's a creature card.)
Release from Death MIS 210 WBG WBG 3 Instant U Target player gains 10 life.
Repel the Unruly MIS 62 U 1U 2 Instant C Adjudicate/spawn white Aura MIS Adjudicate, then each player returns a creature they control that isn't enchanted to its owner's hand. (Create a white Aura enchantment token with enchant creature and “Sacrifice this token: Untap enchanted creature” attached to target creature.)
Resounding Relief MIS 31 W 1W 2 Instant C Purge. You gain 3 life. (To purge, exile two cards that share a type from graveyards. If you do, draw a card.)
Return of the Fallen MIS 102 B 3B 4 Sorcery U Trial 4 (As you cast this spell, an opponent of your choice may pay 4 life. If they don't, they fail the trial.) Put target creature card from a graveyard onto the battlefield under your control. That creature gains haste. Sacrifice it at the beginning of the next end step unless the trial was failed.
Return to Ash MIS 168 G 4G 5 Sorcery C Choose one- • Destroy target land. • Destroy target creature with flying.
Rework the Canvas MIS 32 W 2W 3 Enchantment U Scry 1/vp1pt1 When Rework the Canvas enters, purge. (Exile two cards that share a type from graveyards. If you do, draw a card.) Whenever one or more cards are put into exile from anywhere, you gain 2 life and scry 1.
Righteous Bolt MIS 133 R 1R 2 Instant C If you control a Mountain, you may sacrifice an Aura rather than pay this spell's mana cost. Righteous Bolt deals 2 damage to any target.
Saghira, Divinity's Usurper MIS 169 G 2GG 4 Legendary Creature - Human Warrior Shaman 4 4 R Trample Whenever Saghira, Divinity's Usurper attacks, you may pay 1G. If you do, destroy target artifact, enchantment, or creature with flying.
Scene of Nativity MIS 63 U 3UU 5 Sorcery C Morph overlay/spawn Morph MIS Draw three cards, then manifest a card from your hand. (To manifest a card, put it onto the battlefield face down as a 2/2 creature. Turn it face up any time for its mana cost if it's a creature card.)
Scrivener of Sha'Iv MIS 64 U 2U 3 Creature - Elf Wizard 1 3 C Adjudicate/spawn white Aura MIS When Scrivener of Sha'Iv enters, draw a card and adjudicate. (Create a white Aura enchantment token with enchant creature and “Sacrifice this token: Untap enchanted creature” attached to target creature.)
Seal of Insights MIS 65 U 1U 2 Enchantment C Look at top four/vp1pt4 U, Sacrifice Seal of Insights: Look at the top four cards of your library. Put one into your hand and the rest on the bottom of your library in any order.
Search for Precedent MIS 211 WUR URW 3 Instant U Search your library for an enchantment card, reveal it, put it into your hand, then shuffle.
Searing Blasphemy MIS 134 R R 1 Instant U Searing Blasphemy deals 2 damage to target creature. If that creature is an Angel, Searing Blasphemy deals 5 damage instead.
Seasons' Bounty MIS 170 G 2GG 4 Sorcery C Search your library for up to four basic land cards with different names, reveal them, put them into your hand, then shuffle.
Seraph's Remnant MIS 232 1 1 Artifact - Equipment U Equipped creature gets +2/+0 and can't block. Equip 1
Seraphic Divination MIS 66 U 3U 4 Sorcery U Draw two cards. If you control an Angel, draw three cards instead.
Sha'Iv, God of Order MIS 212 WUR URW 3 Legendary Enchantment 5 5 M URW, Discard a card named Sha'Iv, God of Order: Sha'Iv gains indestructible and becomes a God creature in addition to its other types. Whenever Sha'Iv enters or attacks, choose target creature an opponent controls. Untap it, then tap each other creature that player controls. They don't untap during their controller's next untap step.
Sha'Iv's Emissary MIS 34 W W 1 Creature - Elf Cleric 1 1 C Vigilance Sha'Iv's Emissary gets +1/+1 as long as you control a blue or red permanent.
Sha'Iv's Scout MIS 135 R 2R 3 Creature - Goblin Warrior 3 1 C Adjudicate/spawn white Aura MIS When Sha'Iv's Scout enters, adjudicate. (Create a white Aura enchantment token with enchant creature and “Sacrifice this token: Untap enchanted creature” attached to target creature.) Whenever an Aura you control enters, target creature can't block this turn.
Sha'Iv Cagemage MIS 33 W 1W 2 Creature - Human Wizard 2 1 C Adjudicate/spawn white Aura MIS When Sha'Iv Cagemage enters, adjudicate. (Create a white Aura enchantment token with enchant creature and “Sacrifice this token: Untap enchanted creature” attached to target creature.) Whenever an Aura you control enters, you may tap target creature.
Shaper of the Formless MIS 67 U 3U 4 Creature - Shapeshifter 0 0 R You may have Shaper of the Formless enter as a copy of any creature on the battlefield, except it has “2U: Target face-down creature becomes a copy of this creature until end of turn. Turn that creature face up. At the beginning of the next cleanup step, turn it face down.”
Shrine to the Shrouded MIS 233 3 3 Artifact U Colorless creatures you control get +1/+1.
Shroudwing Seraph MIS 3 8 8 Creature - Angel 4 4 U This spell costs 2 less to cast for each face-down creature you control. Flying
Silence of the Guilty MIS 213 WB WB 2 Instant C Counter target spell unless its controller pays 1 and 3 life.
Soul Cajoler MIS 103 B 2B 3 Creature - Angel 1 3 C Morph overlay/spawn Morph MIS Flying, lifelink Morph 4B When Soul Cajoler is turned face up, manifest the bottom card of your library. (To manifest a card, put it onto the battlefield face down as a 2/2 creature. Turn it face up any time for its mana cost if it's a creature card.)
Souls of the Jury MIS 35 W 2W 3 Creature - Spirit 1 1 U Spawn Cleric/spawn 1/1 white Cleric MIS Flying Whenever Souls of the Jury enters or an opponent fails a trial, create a 1/1 white Cleric creature token.
Spawn from the Void MIS 68 U 3U 4 Instant C Look at bottom two/vp1pb2Morph overlay/spawn Morph MIS Look at the bottom two cards of your library. Manifest one of them, then put the other on the top or bottom of your library. (To manifest a card, put it onto the battlefield face down as a 2/2 creature. Turn it face up any time for its mana cost if it's a creature card.)
Spawns of Dementia MIS 104 B 5BB 7 Sorcery M Morph overlay/spawn Morph MIS Manifest all cards from all players' hands. (To manifest a card, put it onto the battlefield face down as a 2/2 creature. Turn it face up any time for its mana cost if it's a creature card.)
Spearhead Ophan MIS 171 G 3G 4 Creature - Angel 3 3 U Morph overlay/spawn Morph MIS Trample Morph 3GG (You may cast this card face down as a 2/2 creature for 3. Turn it face up any time for its morph cost.) When you turn Spearhead Ophan face up, creatures you control get +2/+2 and gain trample until end of turn.
Splitflame Phoenix MIS 136 R 4R 5 Creature - Phoenix 4 1 R Reveal top four/vp1at4 Flying, haste Erratic (When this creature dies, reveal the top four cards of your library. Put a creature card that costs less than this revealed this way onto the battlefield and the rest on the bottom of your library in any order.) When Splitflame Phoenix dies, you may pay R. If you do, return it to its owner's hand.
Starlight Seraph MIS 214 WUR 1URW 4 Creature - Angel 2 2 R Morph overlay/spawn Morph MIS Flying Creatures you control have vigilance. At the beginning of combat on your turn, you may tap target creature. Morph 4W
Steeple Deadeye MIS 105 B 1B 2 Creature - Devil Rogue 2 1 C Trial 3 (As you cast this spell, an opponent of your choice may pay 3 life. If they don't, they fail the trial.) When Steeple Deadeye enters, if the trial was failed, you gain 3 life and put a +1/+1 counter on Steeple Deadeye.
Strength from Chaos MIS 172 G 2G 3 Instant C Scry 3/vp1pt3Reveal top one/vp1at1 Scry 3, then reveal the top card of your library. Target creature gains trample and gets +X/+X until end of turn, where X is that card's mana value.
Strength in Imagining MIS 215 UG 1GU 3 Enchantment - Aura C Enchant creature When Strength in Imagining enters, if it enchants a face-down creature, put a +1/+1 counter on that creature. Enchanted creature has flying and trample.
Summer's Approach MIS 173 G 4GG 6 Sorcery U Scry 3/vp1pt3Reveal top one/vp1at1 Scry 3, then reveal the top card of your library. If it's a land card, put it onto the battlefield. Otherwise, distribute X +1/+1 counters among any number of target creatures you control, where X is that card's mana value.
Taker of Tithes MIS 69 U U 1 Creature - Human Rogue 1 1 U Whenever you scry, Taker of Tithes gets +1/+0 until end of turn and can't be blocked this turn.
Tammil and Sulei, the Guides MIS 216 BG 1BG 3 Legendary Creature - Spirit 3 2 R Trample 3BG, Discard two cards: Return Tammil and Sulei, the Guides and another target creature card from your graveyard to the battlefield tapped.
Telling Time MIS 70 U 1U 2 Instant C Look at top three/vp1pt3 Look at the top three cards of your library. Put one of those cards into your hand, one on top of your library, and one on the bottom of your library.
Temple Stalker MIS 71 U 2U 3 Creature - Human Rogue 2 2 C Protection from Clerics (This creature can't be blocked, targeted or dealt damage by Clerics.)
Test of Burning Wax MIS 137 R 1R 2 Enchantment R Spells you cast without trial have trial 1. (As you cast a spell with trial 1, an opponent of your choice may pay 1 life. If they don't, they fail the trial.) (As you cast this spell, an opponent of your choice may pay 1 life. If they don't, they fail the trial.) Whenever an opponent fails a trial, you may discard a card. If you do, draw a card.
Test of Fear MIS 106 B 2B 3 Instant C Trial 3 (As you cast this spell, an opponent of your choice may pay 3 life. If they don't, they fail the trial.) Target creature gets +1/+0 and gains menace until end of turn. If the trial was failed, other creatures you control gain menace until end of turn.
Test of Forsaking MIS 138 R R 1 Instant C Trial 3 (As you cast this spell, an opponent of your choice may pay 3 life. If they don't, they fail the trial.) Discard a card, then draw a card. If the trial was failed, instead discard two cards. If you do, draw two cards.
The Infinite MIS 1 8 8 Legendary Creature - Angel 4 8 M Flying You pay 0 to cast your first spell each turn rather than its mana cost. If you cast a spell with X in its mana cost this way, X is 8.
Thornweald Archer MIS 174 G 1G 2 Creature - Elf Archer 2 1 C Reach (This creature can block creatures with flying.) Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.)
Thorough Cleansing MIS 107 B 1B 2 Sorcery C Purge, then you may pay 2 life. If you do, purge again. (To purge, exile two cards that share a type from graveyards. If you do, draw a card.)
Thought Police MIS 72 U 3U 4 Creature - Human Wizard 2 3 U Adjudicate/spawn white Aura MIS Whenever an opponent draws a card except during their draw step, adjudicate. (Create a white Aura enchantment token with enchant creature and “Sacrifice this token: Untap enchanted creature” attached to target creature.) Whenever an enchanted creature you control deals combat damage to a player, draw a card.
Thoughts Reborn MIS 73 U 3UU 5 Sorcery R Return two instant and/or sorcery cards at random from your graveyard to your hand. Exile Thoughts Reborn.
Through New Eyes MIS 36 W 3W 4 Sorcery R Exile any number of target creatures and/or planeswalkers you control. You gain 1 life for each card exiled this way, then return them to the battlefield under your control.
Tides of Chaos MIS 217 UR 2UR 4 Instant C Choose target creature you control and target creature you don't control. Flip a coin. If the coin comes up heads, put one of those creatures on top of its owner's library. Otherwise, put both of them on top of their owners' libraries.
Tiller of Potential MIS 74 U 5UU 7 Creature - Angel 4 6 R Reveal bottom two/vp1ab2 Flying, prowess Whenever you cast a noncreature spell, reveal the bottom two cards of your library. Target opponent chooses one of them. Put that card on the bottom of your library and the rest into your hand.
Treacherous Devil MIS 139 R R 1 Creature - Devil 3 2 U Trial 4 (As you cast this spell, an opponent of your choice may pay 4 life. If they don't, they fail the trial.) When Treacherous Devil enters, if an opponent passed the trial, that player gains control of Treacherous Devil.
Tremor Elemental MIS 140 R 3RR 5 Creature - Elemental 2 5 U Whenever Tremor Elemental enters or you draw a card except during your draw step, Tremor Elemental deals 1 damage to each creature.
Trifold Chaos MIS 218 URG 6GUR 9 Creature - Elemental 9 9 R Reveal top four/vp1at4 Erratic, erratic, erratic (When this creature dies, reveal the top four cards of your library. Put a creature card that costs less than this revealed this way onto the battlefield and the rest on the bottom of your library in any order. Repeat this process twice.)
Tusked Consumer MIS 175 G 4GG 6 Creature - Beast 6 6 R Trample Whenever Tusked Consumer or another creature with power 4 or greater you control enters, purge. (Exile two cards that share a type from graveyards. If you do, draw a card.) Whenever one or more cards are put into exile from anywhere, you gain 1 life.
Unknown Shores MIS 249 0 Land C T: Add C. 1, T: Add one mana of any color. reprint,
Unorthodox Tutelage MIS 219 BG 1BG 3 Enchantment U At the beginning of your upkeep, each player mills two cards, then reveals the top card of their library and puts it on the bottom of their library.
Unpredictable Bloodshed MIS 141 R 3R 4 Instant C Reveal top four/vp1at4 Target creature you control gains erratic until end of turn. You may have it fight another target creature. (When this creature dies, reveal the top four cards of your library. Put a creature card that costs less than this revealed this way onto the battlefield and the rest on the bottom of your library in any order.)
Unwavering Questant MIS 108 B 2B 3 Creature - Devil Warrior 3 1 U Unwavering Questant can't block. When an opponent fails a trial, return Unwavering Questant from your graveyard to the battlefield.
Verdant Trauma MIS 176 G 3GG 5 Instant R Reveal top thirteen/vp1at13 Reveal the top thirteen cards of your library. For each permanent type, you may put a card of that type revealed this way into your hand. Put the rest into your graveyard. (The permanent types are creature, land, artifact, enchantment and planeswalker.)
Wake from the Mire MIS 109 B 2BB 4 Instant C Morph overlay/spawn Morph MIS Manifest the bottom card of your library. That creature gains lifelink and deathtouch until end of turn. (To manifest a card, put it onto the battlefield face down as a 2/2 creature. Turn it face up any time for its mana cost if it's a creature card.)
Wandering Devout MIS 37 W 1W 2 Creature - Elf Cleric 1 3 C Angel spells you cast cost 1 less to cast.
War Priest of Bahet MIS 177 G 1GG 3 Creature - Elf Cleric 2 2 C Whenever War Priest of Bahet deals combat damage to a player, purge. (Exile two cards that share a type from graveyards. If you do, draw a card.)
Wardwing Seraph MIS 38 W 3WW 5 Creature - Angel 3 5 C Morph overlay/spawn Morph MIS Flying Morph 2WW (You may cast this card face down as a 2/2 creature for 3. Turn it face up any time for its morph cost.) When you turn Wardwing Seraph face up, untap it.
Wayfaring Swindler MIS 39 W 2W 3 Creature - Cat Rogue 2 3 C When Wayfaring Swindler enters, destroy all permanents attached to target creature.
Weaver of Ifram MIS 178 G 4G 5 Creature - Spider 4 2 C Reveal top four/vp1at4 Reach Erratic (When this creature dies, reveal the top four cards of your library. Put a creature card that costs less than this revealed this way onto the battlefield and the rest on the bottom of your library in any order.)
Weavetide Militia MIS 142 R 4R 5 Creature - Spirit Soldier 3 3 U This spell costs 1 less to cast for each creature you control that attacked this turn. First strike Whenever Weavetide Militia and at least one other creature attack, creatures you control get +1/+0 until end of turn.
Wellspring of Creation MIS 220 UG 1GU 3 Creature - Spirit 4 4 R This spell can't be countered. If a spell or ability an opponent controls causes you to sacrifice Wellspring of Creation, you may put it on the top or bottom of its owner's library instead of putting it into that player's graveyard.
Whim of Ifram MIS 143 R 2R 3 Instant U Whim of Ifram deals 4 damage to target creature chosen at random.
Wild Gravetender MIS 179 G 5GG 7 Creature - Elf Shaman 4 4 R Reveal top four/vp1at4 Erratic (When this creature dies, reveal the top four cards of your library. Put a creature card that costs less than this revealed this way onto the battlefield and the rest on the bottom of your library in any order.) When Wild Gravetender enters, you gain 2 life for each creature card in your graveyard. 1G, Sacrifice a creature: Return Wild Gravetender from your graveyard to your hand.
Wilting Waif MIS 110 B 2BB 4 Creature - Elf Cleric 2 2 C Scry 1/vp1pt1 When Wilting Waif dies, each opponent discards a card at random and you scry 1. (To scry 1, look at the top card of your library. You may put that card on the bottom of your library.)
Wings of Reckoning MIS 221 WB 1WB 3 Creature - Angel 2 2 C Morph overlay/spawn Morph MIS Flying Morph 3WB (You may cast this card face down as a 2/2 creature for 3. Turn it face up any time for its morph cost.) When Wings of Reckoning is turned face up, target tapped creature gets -2/-2 until end of turn.
Worldly Lore MIS 180 G 2G 3 Enchantment U Scry 1/vp1pt1 Whenever a nontoken creature you control enters, you may scry 1. (To scry 1, look at the top card of your library. You may put that card on the bottom of your library.)
Worldsculpt MIS 181 G 4GG 6 Sorcery M Look at bottom one/vp1pb1Reveal bottom one/vp1ab1Morph overlay/spawn Morph MIS Exile the bottom card of your library, a card from your hand, and a card you own from outside the game. Put them in a face down pile, shuffle that pile, then manifest those cards. (To manifest a card, put it onto the battlefield face down as a 2/2 creature. Turn it face up any time for its mana cost if it's a creature card.)
Zaidha, Seraph of Calamity MIS 144 R 2RR 4 Legendary Creature - Angel 2 2 R Reveal top four/vp1at4 Flying Erratic (When this creature dies, reveal the top four cards of your library. Put a creature card that costs less than this revealed this way onto the battlefield and the rest on the bottom of your library in any order.) Whenever Zaidha, Seraph of Calamity deals combat damage to a player, choose up to two target nonland permanents that player controls and target nonland permanent you control. Destroy one of those permanents at random.
Zealous Enforcers MIS 145 R 3R 4 Creature - Goblin Soldier 3 2 U Adjudicate/spawn white Aura MIS Whenever two or more creatures an opponent controls block, adjudicate. (Create a white Aura enchantment token with enchant creature and “Sacrifice this token: Untap enchanted creature” attached to target creature.) Enchanted creatures you control have menace.
Zephyr Purifier MIS 4 4 4 Creature - Angel 1 5 C Flash Defender, flying
Accelerate Fate OPH 37 U 2U 3 Sorcery C Draw three cards. Discard two cards at the beginning of the next end step.
Ada, the Free OPH 110 R 2RRR 5 Legendary Creature - Reflection 3 2 M Distorted (This creature can be blocked by tapped creatures but not untapped creatures.) As you choose targets for an instant or sorcery spell, choose up to one additional target. At the beginning of combat on your turn, gain control of another target creature until end of turn. Untap that creature. It gains haste until end of turn.
Ada's Mischief OPH 111 R 1R 2 Instant C Target instant or sorcery spell gains “This spell deals 4 damage to you.”
Aetherial Ascent OPH 38 U 2U 3 Instant C Glory counter/spawn Glory Counter OPH Return target nonland permanent to its owner's hand. You get a glory counter. (You lose glory counters before life. A player with ten or more glory counters wins the game.)
Ahl's Study OPH 215 0 Legendary Land R T, Discard a card: Add C. Whenever you discard one or more cards, you may pay 2. If you do, draw a card.
Ahl the Mirrorwalker OPH 182 UG 2GU 4 Legendary Planeswalker - Ahl 4 M yInitialize/ccgreen=4+2, Spawn Bird/ccgreen+2;/spawn 1/1 blue Bird OPH-2, Reveal top one/ccgreen-2;/vp1at1-7/ccgreen-7 [+2]: Create a 1/1 blue Bird creature token with flying. [-2]: Reveal the top card of your library. If it's an enchantment or land card, put it onto the battlefield. Otherwise, put it in your hand. [-7]: Draw seven cards.
Airam, Packleader OPH 146 G 1GG 3 Legendary Creature - Elf 2 2 R Frenzy 2 (Whenever this creature attacks and isn't blocked, it gets +2/+0 until end of turn.) Whenever Airam, Packleader becomes blocked, other creatures you control get +1/+1 until end of turn.
Aleena, Grace of the Lha OPH 2 W 2WW 4 Legendary Creature - Reflection 3 4 R Glory counter/spawn Glory Counter OPH Vigilance, lifelink At the beginning of each end step, if you gained life or glory this turn, you get a glory counter. (You lose glory counters before life. A player with ten or more glory counters wins the game.)
Aleud Beastmaster OPH 147 G G 1 Creature - Elf Warrior 1 1 R Aleud Beastmaster has frenzy X, where X is the number of unblocked attacking creatures you control. (Whenever it attacks and isn't blocked, it gets +X/+0 until end of turn.)
Aleud Bladedancer OPH 148 G 1G 2 Creature - Elf Rogue 1 3 C Frenzy 1 (Whenever this creature attacks and isn't blocked, it gets +1/+0 until end of turn.) Aleud Bladedancer has hexproof as long as it's attacking.
Aleud Blademaster OPH 112 R RR 2 Creature - Elf Warrior 1 1 U Frenzy 2 (Whenever this creature attacks and isn't blocked, it gets +2/+0 until end of turn.) Whenever Aleud Blademaster becomes blocked, it gains double strike until end of turn.
Aleud Grace OPH 149 G 2G 3 Enchantment - Aura C Enchant creature Enchanted creature gets +2/+2 and has hexproof. Sacrifice Aleud Grace: Enchanted creature gains indestructible until end of turn.
Aleud Pathfinder OPH 150 G 1G 2 Creature - Elf Warrior 1 3 U Frenzy 1 (Whenever this creature attacks and isn't blocked, it gets +1/+0 until end of turn.) Whenever Aleud Pathfinder becomes blocked, untap up to two lands you control.
Aleud Scorn OPH 113 R RR 2 Sorcery U Aleud Scorn deals 3 damage to target creature. At the beginning of your upkeep, you may exile Aleud Scorn from your graveyard. If you do, add RR.
Alyss, Lawweaver OPH 3 W 3WW 5 Legendary Creature - Reflection 3 3 M Distorted (This creature can be blocked by tapped creatures but not untapped creatures.) If a spell or ability would target you, it targets each player instead. Whenever an opponent attacks you with one or more creatures, tap all noncreature permanents that player controls.
Anaz, Bloodmother OPH 114 R 3RR 5 Legendary Creature - Lizard Beast 1 4 R Spawn Lizard/spawn 2/1 red Lizard OPH Haste Frenzy 3 (Whenever this creature attacks and isn't blocked, it gets +3/+0 until end of turn.) Whenever Anaz, Bloodmother attacks, create a 2/1 red Lizard creature token with frenzy 2 that's tapped and attacking.
Ancient Gleam OPH 4 W 2W 3 Sorcery C Choose one- • You gain life equal to the number of artifacts you control. • You gain life equal to the number of enchantments you control.
Annihilate Aggressor OPH 5 W 2W 3 Instant U Glory counter/spawn Glory Counter OPH Exile target attacking creature. You get a glory counter. (You lose glory counters before life. A player with ten or more glory counters wins the game.)
Arisen Haploc OPH 74 B 2BB 4 Creature - Lizard Skeleton 3 2 U Revive token/spawn revived Arisen Haploc OPH When Arisen Haploc enters, return target creature card from a graveyard to its owner's hand. Revive 5BB (5BB, Exile this card from your graveyard: Create a token that's a copy of it except it has no mana cost. Revive only as a sorcery.)
Arroyo, the Bound OPH 75 B 3BB 5 Legendary Enchantment M If a player would draw a card, instead that player may put a card they own exiled with Arroyo, the Bound into their hand. 3: Search target player's library for a card and exile it face down, then that player shuffles. They may look at that card for as long as it remains exiled.
Arroyo's Servant OPH 76 B B 1 Creature - Reflection Rogue 2 1 R Winnow (Damage dealt to this creature also causes you to lose that much life.) 2B: Each creature blocking Arroyo's Servant gains winnow until end of turn.
Augment Authority OPH 39 U 1UU 3 Instant C Glory counter/spawn Glory Counter OPH Counter target spell. If you are glorious, draw a card. (You are glorious as long as you have a glory counter.)
Aurora, Soulweaver OPH 40 U 3UU 5 Legendary Creature - Reflection 3 1 M Distorted (This creature can be blocked by tapped creatures but not untapped creatures.) During each of your turns, you may cast an instant or sorcery spell from your graveyard. If that spell would be put into your graveyard, exile it instead. Whenever Aurora, Soulweaver attacks, untap any number of target creatures.
Avalanche Stinger OPH 115 R 4RR 6 Creature - Scorpion 4 3 U Frenzy 2 (Whenever this creature attacks and isn't blocked, it gets +2/+0 until end of turn.) Blocked creatures you control have first strike.
Better Half OPH 183 WU 2WU 4 Creature - Reflection 0 0 R You may have Better Half enter as a copy of any creature on the battlefield, except it's a Reflection in addition to its other creature types and it has distorted. (It can be blocked by tapped creatures but not untapped creatures.)
Blazebrew Bear OPH 151 G 3G 4 Creature - Bear 4 2 C Trample
Blazing Fox OPH 184 RG RG 2 Creature - Fox 1 1 U Trample, haste When Blazing Fox enters, you may tap an untapped creature you control. If you do, Blazing Fox gets +X/+0 until end of turn, where X is that creature's power.
Blighted Haploc OPH 77 B 2BB 4 Creature - Carrier Lizard 3 2 R 1B, T: Target creature gets +2/+2 and gains winnow until end of turn. (Damage dealt to it also causes its controller to lose that much life.) 3BB, T: Target creature gets -2/-2 and gains winnow until end of turn.
Blood Bounty OPH 78 B 1B 2 Enchantment U Whenever an attacking creature you or a teammate controls dies, you lose 1 life and draw a card.
Bloodmad Refugee OPH 116 R 4R 5 Creature - Lizard Warrior 4 2 C Frenzy 1 (Whenever this creature attacks and isn't blocked, it gets +1/+0 until end of turn.)
Bloodscale Serpent OPH 152 G 7GG 9 Creature - Snake 7 5 U This spell costs 1 less to cast for each creature that attacked this turn.
Bogclaw Sniper OPH 117 R 2R 3 Creature - Lizard Archer 2 1 U First strike T: Bogclaw Sniper deals 2 damage to target blocking creature.
Bogclaw Swarm OPH 79 B 2B 3 Enchantment R Spawn Lizard/spawn 2/1 red Lizard OPH At the beginning of your upkeep, you may pay 3 life. If you do, create a 2/1 red Lizard creature token with frenzy 2. (Whenever it attacks and isn't blocked, it gets +2/+0 until end of turn.)
Bottled Fate OPH 202 2 2 Artifact C 2, Sacrifice Bottled Fate: Put the top card and bottom card of your library into your hand.
Brilliant Griffin OPH 6 W 4WW 6 Creature - Griffin 3 3 C Flying When Brilliant Griffin enters, target creature gets +2/+2 until end of turn.
Burned Bounty OPH 118 R 3R 4 Enchantment U Whenever an attacking creature you or a teammate controls dies, Burned Bounty deals damage equal to that creature's power to each opponent.
Bygone Blade OPH 203 2 2 Artifact - Equipment U Glory counter/spawn Glory Counter OPH Equipped creature gets +1/+2. At the beginning of your end step, if Bygone Blade isn't attached to a creature, you get a glory counter. (You lose glory counters before life. A player with ten or more glory counters wins the game.) Equip 2
Carrier Pigeon OPH 80 B 1B 2 Creature - Carrier Bird 1 1 U Flying Whenever Carrier Pigeon attacks or blocks, target creature gains winnow until end of turn. (Damage dealt to it also causes its controller to lose that much life.)
Carrionpult OPH 204 5 5 Artifact U 3, T: Return target creature card from your graveyard to the battlefield under target player's control. That creature deals damage equal to its power to that player.
Chainslinger OPH 119 R 2R 3 Creature - Elemental 4 1 C Haste Winnow (Damage dealt to this creature also causes you to lose that much life.)
Chew the Scenery OPH 120 R XRR 2 Sorcery R Each player sacrifices X lands. Chew the Scenery deals X damage to each creature.
Clipped Seer OPH 153 G 2G 3 Creature - Bird Mystic 3 1 U Whenever you cast a noncreature spell, you may shuffle target card an opponent owns in exile into its owner's library.
Coastal Watch OPH 7 W 1W 2 Creature - Reflection Soldier 2 2 C
Comfortable Commoner OPH 41 U 3U 4 Creature - Bird Citizen 2 3 C Glory counter/spawn Glory Counter OPH Flying At the beginning of each opponent's end step, if you drew a card this turn, you get a glory counter. (You lose glory counters before life. A player with ten or more glory counters wins the game.)
Confront Death OPH 154 G 1G 2 Instant C Target creature you control gets +1/+0 until end of turn. It fights target creature you don't control.
Contagious Host OPH 81 B B 1 Creature - Carrier 1 1 C Revive token/spawn revived Contagious Host OPH When Contagious Host dies, each player loses 1 life. Revive 2B (2B, Exile this card from your graveyard: Create a token that's a copy of it except it has no mana cost. Revive only as a sorcery.)
Contorted Reflection OPH 42 U U 1 Creature - Reflection 1 1 C Distorted (This creature can be blocked by tapped creatures but not untapped creatures.)
Converted Conqueror OPH 43 U 2UU 4 Creature - Reflection 2 4 R Glory counter/spawn Glory Counter OPH Flash Whenever you draw a card during an opponent's turn, you get a glory counter. (You lose glory counters before life. A player with ten or more glory counters wins the game.)
Crafted Behemoth OPH 205 5 5 Artifact Creature - Golem 4 5 C
Crafted Coast OPH 216 0 Land U yInitialize/cr90 Crafted Coast enters tapped unless another player controls a land that could produce W or U. T: Add W or U.
Crowned Outcast OPH 155 G 2GG 4 Creature - Bird Reflection 3 3 U Distorted (This creature can be blocked by tapped creatures but not untapped creatures.) Other creatures you control with distorted get +2/+2.
Crusher Claw OPH 82 B BB 2 Creature - Lizard 3 1 C 1B, Discard Crusher Claw: Target creature gains winnow until end of turn. (Damage dealt to it also causes its controller to lose that much life.)
Crystallizer OPH 8 W 2W 3 Creature - Reflection 2 2 U Distorted (This creature can be blocked by tapped creatures but not untapped creatures.) Whenever a Reflection you control becomes the target of a spell or ability, it gains indestructible until end of turn.
Culling Claw OPH 83 B 3B 4 Creature - Lizard 3 2 C Whenever Culling Claw attacks, target creature gains winnow until end of turn. (Damage dealt to it also causes its controller to lose that much life.)
Curator of Curios OPH 44 U 3U 4 Creature - Bird Citizen 2 2 U Glory counter/spawn Glory Counter OPH Flying When Curator of Curios enters, draw a card for each glory counter you have.
Dawn Chord OPH 9 W 3WW 5 Creature - Reflection 3 4 U Protection from Dusk Chord (This creature can't be blocked, targeted, dealt damage, or enchanted by anything named Dusk Chord.) 1W: Target Reflection's base toughness becomes equal to Dawn Chord's toughness until end of turn.
Deathlink OPH 84 B B 1 Enchantment - Aura C Enchant creature Enchanted creature has winnow. (Damage dealt to it also causes its controller to lose that much life.)
Delirious Landscape OPH 121 R 3R 4 Enchantment C Discard a land card: Target creature can't block this turn. R, Discard a land card: Target creature gets +2/+0 until end of turn.
Demand Reverence OPH 186 WB WB 2 Enchantment R At the beginning of your upkeep, choose a creature. Its controller may sacrifice it. If that player doesn't, you gain life equal to its power.
Deranged Razorclaw OPH 122 R 4RR 6 Creature - Lizard Horror 3 3 R Frenzy 3 (Whenever this creature attacks and isn't blocked, it gets +3/+0 until end of turn.) Other red creatures you control have frenzy 2. (If a creature has multiple instances of frenzy, each triggers separately.) Other creatures you control have frenzy 1.
Deranged Seeker OPH 156 G 3G 4 Creature - Bird Beast 3 3 C Distorted (This creature can be blocked by tapped creatures but not untapped creatures.)
Destiny Forgotten OPH 85 B 1B 2 Instant U As an additional cost to cast this spell, you may sacrifice a creature. Return to the battlefield a creature card in your graveyard that was put there from the battlefield this turn.
Dinah, Lifeweaver OPH 157 G 4GG 6 Legendary Creature - Reflection 3 4 M Copy reminder/spawn Copy Distorted (This creature can be blocked by tapped creatures but not untapped creatures.) Damage dealt to tapped creatures your team controls also causes you to gain that much life. Whenever a nontoken creature you own dies, create a token that's a copy of it.
Dire Dive OPH 217 0 Land U yInitialize/cr90 Dire Dive enters tapped unless another player controls a land that could produce B or R. T: Add B or R.
Disgrace of Kin OPH 10 W WW 2 Instant R Put target tapped creature and all other creatures with the same name as that creature on the bottom of their owners' libraries.
Dispel Delusions OPH 45 U 1U 2 Instant U Glory counter/spawn Glory Counter OPH Counter target spell unless its controller has you get three glory counters. (You lose glory counters before life. A player with ten or more glory counters wins the game.)
Dylso Charmer OPH 158 G 2G 3 Creature - Reflection Wizard 3 2 C Spawn Cat/spawn 2/2 white Cat OPHCast from Exile reminder/spawn Can Be Cast From Exile When Dylso Charmer enters, if you cast it from exile, create a 2/2 white Cat creature token. Prophecy 1G (Once each turn, you may exile a card with prophecy as you reveal it. When you do, you may cast it for its prophecy cost as long as it's exiled.)
Earthen Armor OPH 123 R 2R 3 Enchantment - Aura C Enchant creature Enchanted creature gets +1/+1 for each land your team controls.
Edge of the World OPH 218 0 Land R When Edge of the World enters, each player draws a card. T: Each player adds C.
Elusive Fatecrafter OPH 46 U 1U 2 Creature - Reflection 1 1 R If a permanent would deal damage to Elusive Fatecrafter, instead prevent that damage and exchange control of Elusive Fatecrafter and that permanent.
Elven War Paint OPH 159 G 3G 4 Enchantment C Look at top one/vp1pt1 At the beginning of combat on your turn, look at the top card of your library. You may reveal it. If you do, target creature gets +X/+X until end of turn, where X is the revealed card's mana value.
Enduring Memory OPH 160 G 1G 2 Sorcery U As an additional cost to cast this spell, reveal a sorcery card from your hand or pay 2. Return target card from your graveyard to your hand.
Enlightened Lizard OPH 47 U 3UU 5 Creature - Lizard Wizard 3 3 C Flash When Enlightened Lizard enters, counter target noncreature spell.
Essence Inversion OPH 86 B 1B 2 Instant R If a spell or ability would cause its controller to draw a card this turn, that player discards a card instead. If a player would gain life this turn, that player loses that much life instead.
Exploring the Mirrorworlds OPH 161 G G 1 Instant U Each player searches their library for a basic land card, puts it onto the battlefield tapped, then shuffles.
Fading Prison OPH 11 W 2WW 4 Enchantment C When Fading Prison enters, exile target creature until Fading Prison leaves the battlefield. W, Sacrifice Fading Prison: Exile target creature you control, then return that card to the battlefield under its owner's control.
Fallen Fateweaver OPH 48 U 2U 3 Creature - Bird Wizard 2 2 U Glory counter/spawn Glory Counter OPH U, Discard a card: Counter target spell unless its controller pays 1. Whenever a spell or ability you control counters a spell or ability, you get a glory counter. (You lose glory counters before life. A player with ten or more glory counters wins the game.)
Fatefree Spirit OPH 124 R 1R 2 Creature - Reflection 2 2 C
Fateweaving OPH 49 U 2UU 4 Instant R Target player gains control of target ability or nonpermanent spell. You may choose new targets for it.
Feral Lizardbeast OPH 125 R 5R 6 Creature - Lizard Beast 6 4 C
Ferrofy OPH 126 R 1RR 3 Sorcery C Destroy target artifact or tapped land.
Firing Blind OPH 127 R RR 2 Sorcery U Secretly choose a creature card name. Target opponent chooses a creature you don't control. Firing Blind deals 5 damage to that creature. Reveal the chosen name, then if that creature has the chosen name, Firing Blind deals 3 damage to that opponent.
Flare Extensions OPH 128 R 2R 3 Instant U Up to one target creature gains winnow until end of turn if you've cast another spell this turn. (Damage dealt to it also causes its controller to lose that much life.) Flare Extensions deals 3 damage to any target.
Follower of Fortune OPH 50 U U 1 Creature - Reflection Citizen 1 1 R Glory counter/spawn Glory Counter OPH 1U, T: Draw a card, then discard a card. You get a glory counter. (You lose glory counters before life. A player with ten or more glory counters wins the game.) U, T: Draw a card. Only activate this ability if you are glorious.
Foreign Affliction OPH 87 B 1BB 3 Enchantment - Aura Curse U Enchant player At the beginning of enchanted player's upkeep, up to two target creatures they control gain winnow until end of turn. (Damage dealt to a creature with winnow also causes its controller to lose that much life.)
Foreseen Denial OPH 51 U UU 2 Instant U As an additional cost to cast this spell, reveal an instant card from your hand or pay 2. Counter target spell with mana value 4 or less.
Foreseen Failure OPH 52 U 1U 2 Instant C Reveal top one/vp1at1 Reveal the top card of your library. You may put it on the bottom of your library. Target creature gets -X/-0 until end of turn, where X is that card's mana value.
Foretold Strength OPH 162 G 1G 2 Instant C Cast from Exile reminder/spawn Can Be Cast From Exile Target creature gets +2/+2 until end of turn. If you cast this spell from exile, that creature gets +4/+4 and gains trample until end of turn instead. Prophecy G (Once each turn, you may exile a card with prophecy as you reveal it. When you do, you may cast it for its prophecy cost as long as it's exiled.)
Forge Ahead OPH 163 G 3G 4 Sorcery C Search your library for two land cards and reveal them. If you attacked this turn, put them onto the battlefield tapped. Otherwise, put them into your hand. Then shuffle.
Forgotten Lessons OPH 188 UG 1GU 3 Sorcery U Search your library for a creature card, an instant card and a sorcery card and reveal them. Put one of those cards into your hand, exile the rest, then shuffle.
Frenzied Fervor OPH 129 R R 1 Enchantment - Aura C Enchant creature Enchanted creature has frenzy 3. (Whenever that creature attacks and isn't blocked, it gets +3/+0 until end of turn.)
Gleamhorn Elk OPH 12 W 1WW 3 Creature - Elk 3 2 C 2W, Sacrifice Gleamhorn Elk: Destroy target artifact or enchantment.
Gleaming Mirrorweaver OPH 189 URG 2GUR 5 Legendary Creature - Spirit 3 3 M Copy reminder/spawn Copy Flying Whenever an opponent casts a spell, copy it. You may choose new targets for the copy.
Glintwing Replica OPH 164 G 1G 2 Instant U Copy reminder/spawn CopyCast from Exile reminder/spawn Can Be Cast From Exile Create a token that's a copy of target creature you control. Exile the token at the beginning of the next end step unless Glintwing Replica was cast from exile. Prophecy 1U (Once each turn, you may exile a card with prophecy as you reveal it. When you do, you may cast it for its prophecy cost as long as it's exiled.)
Glittering Seeker OPH 165 G 2GG 4 Creature - Bird Reflection 2 3 R Cast from Exile reminder/spawn Can Be Cast From Exile Distorted (This creature can be blocked by tapped creatures but not untapped creatures.) As you reveal a creature card, you may exile it. If you do, you may play that card as long as it is exiled and that spell can't be countered by spells or abilities.
Glow of Grandeur OPH 13 W W 1 Sorcery C Glory counter/spawn Glory Counter OPH You get a glory counter, then gain life equal to the number of glory counters you have. (You lose glory counters before life. A player with ten or more glory counters wins the game.) Draw a card.
Guerrilla Strike OPH 166 G 4GG 6 Instant R You may put a green creature card from your hand onto the battlefield. If you do, it fights target creature you don't control.
Hall of Mirrors OPH 14 W 1W 2 Enchantment R Creatures you control have distorted. (They can be blocked by tapped creatures but not untapped creatures.)
Halls of Renown OPH 219 0 Land R T: Add C. T: Add one mana of any color. Activate only if you have a counter.
Haploc Assembly OPH 88 B 4BB 6 Sorcery R Creatures you control get +2/+0 until end of turn. Creatures target player controls gain winnow until end of turn. (Damage dealt to it also causes its controller to lose that much life.)
Haploc Blooddrinker OPH 89 B 1BB 3 Creature - Lizard Rogue 3 2 C Frenzy 1 (Whenever this creature attacks and isn't blocked, it gets +1/+0 until end of turn.) Whenever Haploc Blooddrinker becomes blocked, it gains lifelink until end of turn.
Haploc Striker OPH 130 R RR 2 Creature - Lizard Warrior 2 1 R Frenzy 1 (Whenever this creature attacks and isn't blocked, it gets +1/+0 until end of turn.) Whenever Haploc Striker attacks and isn't blocked, you may cast target instant or sorcery card from your graveyard if its mana value is less than or equal to Haploc Striker's power. Exile that card instead of putting it into your graveyard as it resolves.
Haunted Estate OPH 220 0 Land U yInitialize/cr90 Haunted Estate enters tapped unless another player controls a land that could produce W or B. T: Add W or B.
Haunting Haploc OPH 90 B 2B 3 Creature - Carrier Lizard 1 3 U Lifelink Whenever you sacrifice a creature, you gain life equal to its power.
Helm of the Infinite OPH 206 1 1 Legendary Artifact M 6: Until the next time this ability resolves, and as long as Helm of the Infinite and target creature you control are on the battlefield, each other creature is a copy of that creature, and effects that would cause permanents to become creatures cause them to become copies of that creature instead.
Hopeful Healer OPH 15 W W 1 Creature - Reflection Citizen 1 1 C Glory counter/spawn Glory Counter OPH Hopeful Healer gets +1/+1 and has lifelink as long as you are glorious. (You are glorious as long as you have a glory counter.)
Hour of Honor OPH 16 W 1W 2 Instant U Glory counter/spawn Glory Counter OPH Target blocking creature gets +7/+7 and gains indestructible until end of turn. You get a glory counter. (You lose glory counters before life. A player with ten or more glory counters wins the game.)
Ichor Fling OPH 91 B 2B 3 Instant C Target creature gets -2/-1 and gains winnow until end of turn. (Damage dealt to it also causes its controller to lose that much life.)
Infectious Corpse OPH 92 B 3B 4 Creature - Carrier 4 1 C When Infectious Corpse dies, each player loses 2 life.
Intents // Purposes OPH 197 R // G 1RR // 2G 3 // 3 Sorcery U Until end of turn, gain control of target creature and it gains haste. Untap it. Fuse (You may cast one or both halves of this card from your hand.) // Creatures you control get +1/+1 and gain trample until end of turn. Fuse (You may cast one or both halves of this card from your hand.)
Kalak Bridge OPH 93 B 3BB 5 Enchantment U Whenever attackers are declared, defending player may pay 2 life for each creature you control attacking them. Then target creature gets -X/-X until end of turn, where X is the number of times that player didn't pay life this way.
Kalak Culler OPH 94 B 2B 3 Creature - Troll Warrior 2 2 R Revive token/spawn revived Kalak Culler OPH When Kalak Culler enters, each opponent loses life equal to the number of creatures you've sacrificed this turn. Revive-3B, Sacrifice a creature. (3B, Sacrifice a creature, Exile this card from your graveyard: Create a token that's a copy of it except it has no mana cost. Revive only as a sorcery.)
Lavamind Elemental OPH 131 R 1RR 3 Creature - Elemental 4 3 R Look at bottom one/vp1pb1 Whenever a player looks at one or more cards in your library or searches your library, Lavamind Elemental deals 2 damage to that player. (This includes you.) At the beginning of your end step, look at the bottom card of your library. You may put it on top of your library.
Lha Reckoner OPH 17 W 2WW 4 Creature - Reflection 3 3 U Revive token/spawn revived Lha Reckoner OPH Flying Revive 4BB (4BB, Exile this card from your graveyard: Create a token that's a copy of it except it has no mana cost. Revive only as a sorcery.)
Lifebreather OPH 18 W 3W 4 Creature - Reflection Cleric 2 3 C Revive token/spawn revived Lifebreather OPH When Lifebreather enters, you gain 4 life. Revive 4W (4W, Exile this card from your graveyard: Create a token that's a copy of it except it has no mana cost. Revive only as a sorcery.)
Light Knight OPH 19 W W 1 Creature - Reflection Knight 2 1 U Distorted (This creature can be blocked by tapped creatures but not untapped creatures.)
Lightbolt Archer OPH 20 W 4W 5 Creature - Reflection Archer 2 4 C Distorted (This creature can be blocked by tapped creatures but not untapped creatures.) W, T: Lightbolt Archer deals 1 damage to target unblocked attacking creature.
Lingering Reflection OPH 1 B 2 2 Creature - Reflection 2 1 C
Live // Learn OPH 198 G // U 2G // 1U 3 // 2 Instant U Target creature gets +2/+2 for each creature blocking it and gains trample until end of turn. Fuse (You may cast one or both halves of this card from your hand.) // Whenever target creature deals combat damage to a player this turn, draw two cards. Fuse (You may cast one or both halves of this card from your hand.)
Lunar Defractor OPH 95 B 3BB 5 Creature - Reflection 3 2 C Revive token/spawn revived Lunar Defractor OPH When Lunar Defractor enters, each player discards a card. Revive 5BB (5BB, Exile this card from your graveyard: Create a token that's a copy of it except it has no mana cost. Revive only as a sorcery.)
Lush Outcrop OPH 221 0 Land U yInitialize/cr90 Lush Outcrop enters tapped unless another player controls a land that could produce R or G. T: Add R or G.
Lusterform OPH 96 B 2B 3 Enchantment - Aura C Enchant creature Enchanted creature has distorted. (It can be blocked by tapped creatures but not untapped creatures.) 1B: Enchanted creature can't block this turn.
Lusterwing Owl OPH 53 U 2U 3 Creature - Bird Reflection 1 3 C Distorted (This creature can be blocked by tapped creatures but not untapped creatures.) 1U, Discard Lusterwing Owl: Return target enchantment to its owner's hand.
Mantis Slasher OPH 167 G 1G 2 Creature - Elf Warrior 2 2 C Frenzy 1 (Whenever this creature attacks and isn't blocked, it gets +1/+0 until end of turn.)
Mark of Majesty OPH 207 3 3 Artifact C Glory counter/spawn Glory Counter OPH T: Add one mana of any color. 1, T: You get a glory counter. (You lose glory counters before life. A player with ten or more glory counters wins the game.)
Martyr's Bounty OPH 168 G G 1 Enchantment C Whenever an attacking creature your team controls dies, you gain 3 life.
Memory Martyr OPH 190 WU 1WU 3 Creature - Reflection Citizen 0 4 U Glory counter/spawn Glory Counter OPH At the beginning of each end step, if a creature left the battlefield this turn, you get a glory counter. (You lose glory counters before life. A player with ten or more glory counters wins the game.) 2WU: When target creature dies this turn, return that card to its owner's hand.
Might of the Dylso OPH 169 G 1G 2 Sorcery C Choose one- • Destroy target artifact. • Target creature gets +4/+4 until end of turn.
Mirrorwalk OPH 21 W 1W 2 Instant C Look at bottom one/vp1pb1 Target creature gets +1/+1 and gains distorted until end of turn. (It can be blocked by tapped creatures but not untapped creatures.) Put the bottom card of your library into your hand.
Moonsight OPH 54 U U 1 Instant C Look at top four/vp1pt4 Look at target player's hand and the top card of that player's library. Look at the top four cards of your library, then put them back in any order.
Moonwing Watcher OPH 55 U 2U 3 Creature - Bird 1 2 U Reveal top one/vp1at1Cast from Exile reminder/spawn Can Be Cast From Exile Flying 1U: Reveal the top card of your library. Moonwing Watcher's base power becomes equal to that card's mana value. Prophecy U (Once each turn, you may exile a card with prophecy as you reveal it. When you do, you may cast it for its prophecy cost as long as it's exiled.)
Mystic Parliament OPH 56 U 1U 2 Enchantment U Reveal top one/vp1at1Cast from Exile reminder/spawn Can Be Cast From Exile Whenever you cast a spell from exile, you may draw a card. At the beginning of your upkeep, you may reveal the top card of your library.
Nullify Naysayer OPH 57 U 1U 2 Instant C Glory counter/spawn Glory Counter OPH Target creature gets -5/-0 until end of turn. You get a glory counter. (You lose glory counters before life. A player with ten or more glory counters wins the game.)
Omhok the Revealer OPH 58 U 2UU 4 Legendary Creature - Bird Wizard 2 4 R Distorted (This creature can be blocked by tapped creatures but not untapped creatures.) Spells you cast from zones other than your hand cost 3 less to cast.
Ophorion Refugee OPH 170 G G 1 Creature - Elf Druid 0 1 C T: Add G. If you control an attacking creature, add one mana of any color instead.
Pawnbroker OPH 59 U 2UU 4 Creature - Bird 2 2 U Spawn Bird/spawn 1/1 blue Bird OPHReveal top one/vp1at1 Flying At the beginning of your upkeep, reveal the top card of your library. If it's a creature card, create a 1/1 blue Bird creature token with flying.
Poisoned Aleud OPH 171 G 2G 3 Creature - Carrier Elf 2 2 U Deathtouch Poisoned Aleud must be blocked if able.
Pride // Prejudice OPH 199 W // B 3WW // 1BB 5 // 3 Sorcery U Spawn three Cat tokens/spawnx3 2/2 white Cat OPH Create three 2/2 white Cat creature tokens. Fuse (You may cast one or both halves of this card from your hand.) // Nontoken creatures get -2/-2 until end of turn. Fuse (You may cast one or both halves of this card from your hand.)
Pristine Prison OPH 22 W 3WW 5 Enchantment R Glory counter/spawn Glory Counter OPH Creatures can't attack you unless their controller pays 2 for each of those creatures. At the beginning of each opponent's end step, if you didn't lose life this turn, you get a glory counter. (You lose glory counters before life. A player with ten or more glory counters wins the game.)
Proclaimed Cure OPH 172 G G 1 Instant C Cast from Exile reminder/spawn Can Be Cast From Exile Target creature gains indestructible until end of turn. You gain 4 life. Prophecy G (Once each turn, you may exile a card with prophecy as you reveal it. When you do, you may cast it for its prophecy cost as long as it's exiled.)
Promised Seeker OPH 173 G 2G 3 Creature - Elf Mystic 3 2 U Cast from Exile reminder/spawn Can Be Cast From Exile Whenever you cast a spell from exile, Promised Seeker gets +3/+3 until end of turn. Prophecy G (Once each turn, you may exile a card with prophecy as you reveal it. When you do, you may cast it for its prophecy cost as long as it's exiled.)
Promising Visage OPH 23 W 2W 3 Creature - Reflection 2 3 C Distorted (This creature can be blocked by tapped creatures but not untapped creatures.)
Prophecized Plating OPH 208 6 6 Artifact Creature - Construct 3 3 C Cast from Exile reminder/spawn Can Be Cast From Exile Flying Prophecy 2 (Once each turn, you may exile a card with prophecy as you reveal it. When you do, you may cast it for its prophecy cost as long as it's exiled.)
Prophetic Blade OPH 209 3 3 Artifact - Equipment U Reveal top one/vp1at1 Whenever equipped creature attacks, exile the top card of your library. Equipped creature gets +X/+0 until end of turn, where X is the mana value of that card. Until end of turn, you may play that card. Equip 2
Quadmired OPH 191 BR 2BR 4 Sorcery U Up to four target creatures gain winnow until end of turn. (Damage dealt to a creature with winnow also causes its controller to lose that much life.)
Rain of Ruin OPH 192 BR XXBR 2 Sorcery R Up to X target creatures gain winnow until end of turn. (Damage dealt to a creature with winnow also causes its controller to lose that much life.) Rain of Ruin deals 2 damage to each creature.
Recast Destiny OPH 97 B 1B 2 Sorcery C As an additional cost to cast this spell, sacrifice a creature. Return two target creature cards from your graveyard to your hand.
Reckless Ride OPH 132 R 1R 2 Sorcery C Target creature gets +3/+0 and gains haste and winnow until end of turn. (Damage dealt to it also causes its controller to lose that much life.)
Reclaim Relics OPH 24 W 1W 2 Sorcery C Glory counter/spawn Glory Counter OPH Return target artifact or enchantment card from a graveyard to its owner's hand. You get a glory counter. (You lose glory counters before life. A player with ten or more glory counters wins the game.)
Reclaimed Kalak OPH 98 B 3B 4 Creature - Troll Shaman 4 2 C Revive token/spawn revived Reclaimed Kalak OPH 2B: Reclaimed Kalak gains indestructible until end of turn. Revive 3W (3W, Exile this card from your graveyard: Create a token that's a copy of it except it has no mana cost. Revive only as a sorcery.)
Reflected Moment OPH 60 U 4UU 6 Sorcery M Cast from Exile reminder/spawn Can Be Cast From Exile Take an extra turn after this one. If this spell was cast from exile, take two extra turns after this one instead. Shuffle Reflected Moment into its owner's main library. Prophecy 6UU (Once each turn, you may exile a card with prophecy as you reveal it. When you do, you may cast it for its prophecy cost as long as it's exiled.)
Refractors Gaze OPH 25 W 3WW 5 Sorcery R Destroy all creatures. If a Reflection would be destroyed this way, its owner shuffles it into their library instead.
Reins of Influence OPH 61 U 1U 2 Instant C Cast from Exile reminder/spawn Can Be Cast From Exile Gain control of target noncreature permanent until end of turn. Untap it. Prophecy U (Once each turn, you may exile a card with prophecy as you reveal it. When you do, you may cast it for its prophecy cost as long as it's exiled.)
Results Uncertain OPH 62 U 1U 2 Enchantment C Scry 2/vp1pt2 U, Sacrifice Results Uncertain: Scry 2. U, Sacrifice Results Uncertain: Draw a card.
Reweave Reality OPH 63 U 1UU 3 Instant R Copy reminder/spawn CopyCast from Exile reminder/spawn Can Be Cast From Exile Choose target spell. If it's an instant, a sorcery, or you cast this spell from exile, copy it. You may choose new targets for the copy. Prophecy 2UU (Once each turn, you may exile a card with prophecy as you reveal it. When you do, you may cast it for its prophecy cost as long as it's exiled.)
Rite of Fangs OPH 99 B 4B 5 Sorcery C Spawn two Worm tokens/spawnx2 1/1 black Worm OPH Target creature gets -4/-4 until end of turn. When it dies this turn, create two 1/1 black Worm creature tokens.
Rite of Retribution OPH 133 R 3RR 5 Enchantment R Spawn Elemental/spawn 4/4 red Elemental OPH At the beginning of your upkeep, if an opponent has more life than you, create a 4/4 red Elemental creature token with haste and “Creatures blocking this creature have winnow.” (Damage dealt to a creature with winnow causes its controller to lose that much life.)
Rooted Cavalier OPH 174 G 4GG 6 Creature - Elf Elemental Knight 5 4 C Defender As long as you control an enchantment, Rooted Cavalier has vigilance and can attack as though it didn't have defender.
Rooted Hooter OPH 64 U U 1 Creature - Bird 1 1 U Reveal top one/vp1at1 1U, T, Discard a card: Reveal the top card of your library. Counter target spell unless its controller pays X, where X is the mana value of that card.
Sacrificial Pit OPH 100 B 2B 3 Enchantment C Whenever your team sacrifices a creature, each opponent loses 1 life and you gain that much life.
Scaled Devestator OPH 134 R 3RR 5 Creature - Lizard Warrior 5 2 U 3G: Scaled Devestator gets +1/+1 and gains trample until end of turn.
Scaled Mindreaver OPH 135 R 2RR 4 Creature - Lizard Warrior 4 2 C R, Discard a card: Target creature blocking Scaled Mindreaver gains winnow until end of turn. (Damage dealt to it also causes its controller to lose that much life.)
Scaled Thundercaller OPH 136 R 3R 4 Creature - Lizard Warrior 3 2 C Haste When Scaled Thundercaller enters, target creature gains winnow until end of turn. (Damage dealt to it also causes its controller to lose that much life.)
Scattering Light OPH 26 W 2W 3 Instant C Exile target creature. Return that card to the battlefield under its owner's control at the beginning of the next end step.
Scrounging Claw OPH 137 R 1R 2 Creature - Lizard Warrior 1 1 C Haste Frenzy 2 (Whenever this creature attacks and isn't blocked, it gets +2/+0 until end of turn.)
Search // Seizure OPH 200 B // R BB // 3RR 2 // 5 Sorcery U Another target player reveals their hand. You may choose a nonland card from it. That player discards that card. Fuse (You may cast one or both halves of this card from your hand.) // Another target player reveals their hand. You may choose an instant or sorcery card from it and cast it without paying its mana cost. Fuse (You may cast one or both halves of this card from your hand.)
Searing Insult OPH 138 R R 1 Sorcery C Target creature gains winnow until end of turn if you attacked this turn. Searing Insult deals 2 damage to that creature. (Damage dealt to it also causes its controller to lose that much life.)
Seek Prophecy OPH 65 U U 1 Sorcery C Reveal top three/vp1at3 Reveal the top three cards of your library. Put one into your hand and the rest on the bottom of your library in any order.
Seeker's Garment OPH 210 4 4 Artifact - Equipment U Equipped creature has hexproof and distorted. (It can be blocked by tapped creatures but not untapped creatures.) Equip 1
Seeker's Guardian OPH 211 4 4 Artifact Creature - Golem 3 3 C Reveal top one/vp1at1 When Seeker's Guardian enters, reveal the top card of your library.
Sharpened Claw OPH 139 R R 1 Creature - Lizard Warrior 0 2 C Frenzy 2 (Whenever this creature attacks and isn't blocked, it gets +2/+0 until end of turn.)
Shield of the Lha OPH 27 W 2WW 4 Enchantment R Tap a creature you control: Prevent the next 2 damage that would be dealt by target creature this turn. Tap a Reflection creature you control: Prevent all damage that would be dealt this turn by a source of your choice.
Show of Supremacy OPH 28 W 2W 3 Instant C Glory counter/spawn Glory Counter OPH Prevent all combat damage that would be dealt this turn. You get a glory counter. (You lose glory counters before life. A player with ten or more glory counters wins the game.)
Simple Fatereader OPH 66 U 1U 2 Creature - Reflection Wizard 2 1 C Look at top one/vp1pt1Glory counter/spawn Glory Counter OPH As long as you are glorious, you may look at the top card of your library. (You are glorious as long as you have a glory counter.)
Singer of Songs OPH 29 W 2W 3 Creature - Reflection Citizen 2 3 C Glory counter/spawn Glory Counter OPH At the beginning of each end step, if you gained life this turn, you get a glory counter. (You lose glory counters before life. A player with ten or more glory counters wins the game.)
Skulking Claw OPH 101 B 2B 3 Creature - Lizard Rogue 1 2 U Skulking Claw can't be blocked by creatures with greater power. Skulking Claw gets +1/+0 for each unblocked attacking creature you control.
Sneak a Peek OPH 140 R R 1 Instant C Reveal top one/vp1at1Cast from Exile reminder/spawn Can Be Cast From Exile Exile the top card of each player's library. You may play one of those cards this turn.
Snowy Misthorn OPH 175 G 4G 5 Creature - Elk 4 4 C Snowy Misthorn can block creatures with distorted as though it was tapped.
Sodden Sorrow OPH 67 U 3U 4 Instant U Cast from Exile reminder/spawn Can Be Cast From Exile Target player mills six cards. Return each creature that shares a name with a card milled this way to its owner's hand. Prophecy 1U (Once each turn, you may exile a card with prophecy as you reveal it. When you do, you may cast it for its prophecy cost as long as it's exiled.)
Solar Flair OPH 30 W W 1 Creature - Reflection 1 1 C Flying
Spark Inspiration OPH 141 R R 1 Sorcery U Reveal top one/vp1at1 Exile the top card of your library. You may have Spark Inspiration deal 2 damage to each opponent. If you don't, you may play that card until end of turn.
Spired Canopy OPH 222 0 Land U yInitialize/cr90 Spired Canopy enters tapped unless another player controls a land that could produce G or U. T: Add G or U.
Stalk the Dylso OPH 176 G G 1 Enchantment C Reveal top one/vp1at1 Whenever a creature enters under your team's control, reveal the top card of your library. If it's a creature card, you gain 2 life.
Starfall Dancer OPH 31 W 1W 2 Creature - Reflection 1 1 U Other creatures you control named Starfall Dancer get +2/+2.
Stargaze Spirit OPH 102 B 1B 2 Creature - Reflection Cleric 2 1 C Revive token/spawn revived Stargaze Spirit OPH Whenever Stargaze Spirit or another creature dies, you may gain 1 life. Revive 3W (3W, Exile this card from your graveyard: Create a token that's a copy of it except it has no mana cost. Revive only as a sorcery.)
Starwing Nebula OPH 193 UG 2GU 4 Enchantment R Cast from Exile reminder/spawn Can Be Cast From Exile You may exile cards you own as you reveal them. (You see the card before you exile it.) During each of your turns, you may cast a card exiled with Starwing Nebula.
Steward of Silence OPH 32 W 2W 3 Creature - Reflection Citizen 1 4 U Glory counter/spawn Glory Counter OPH Whenever Steward of Silence blocks, you get a glory counter. (You lose glory counters before life. A player with ten or more glory counters wins the game.)
Stolen Strain OPH 212 1 1 Artifact C 1, T, Sacrifice Stolen Strain: Target creature gains lifelink until end of tun. 1, T, Sacrifice Stolen Strain: Target creature gains winnow until end of turn. (Damage dealt to it also causes its controller to lose that much life.)
Stormwing Raven OPH 68 U 1U 2 Creature - Bird 1 2 C Cast from Exile reminder/spawn Can Be Cast From Exile Flying Prophecy 0 (Once each turn, you may exile a card with prophecy as you reveal it. When you do, you may cast it for its prophecy cost as long as it's exiled.)
Stray Thoughts OPH 103 B 2BB 4 Sorcery U Each player chooses one card in their hand, then discards the rest.
Study Habitats OPH 177 G 1G 2 Sorcery R Search your library for up to two creature cards and reveal them, then shuffle. Put one on the bottom of your library and the rest on top.
Summoner's Call OPH 178 G 3G 4 Instant R Reveal top four/vp1at4Cast from Exile reminder/spawn Can Be Cast From Exile Reveal the top four cards of your library. Put up to two creature cards with mana value 3 or less from among them onto the battlefield and the rest into your graveyard. Prophecy 2G (Once each turn, you may exile a card with prophecy as you reveal it. When you do, you may cast it for its prophecy cost as long as it's exiled.)
Supreme Stampede OPH 179 G 2GG 4 Sorcery R Cast from Exile reminder/spawn Can Be Cast From Exile Creatures you control get +2/+2 and gain trample until end of turn. If you cast this spell from exile, creatures you control get an additional +2/+2 until end of turn. Prophecy 2GG (Once each turn, you may exile a card with prophecy as you reveal it. When you do, you may cast it for its prophecy cost as long as it's exiled.)
Sweltering Storm OPH 142 R 3RR 5 Sorcery C Lands target player controls don't untap during their controller's next untap step. Tap up to one target land that player controls.
Sword of Memories OPH 213 2 2 Artifact U 5, T, Tap an untapped creature you control: Put target card from your or a teammate's graveyard on top of its owner's library.
Sylvan Crusher OPH 180 G 5GG 7 Creature - Elemental 7 5 C
Tale of Two Sisters OPH 143 R 2RR 4 Enchantment U Whenever you cast a red instant or sorcery spell, you may exile a nonred instant or sorcery card from your graveyard. If you do, you may copy the exiled card and cast the copy without paying its mana cost.
Tempt Fate OPH 104 B 2B 3 Sorcery U Target player reveals their hand. You and that player secretly choose a nonland card from it. Then those cards are revealed. That player discards the chosen cards.
The Blight Beyond OPH 185 BG 1BG 3 Legendary Planeswalker - Blight Xaro 3 M yInitialize/ccgreen=3+1/ccgreen+1-1/ccgreen-1-4/ccgreen-4 [+1]: Remove up to one loyalty counter from each other planeswalker. Up to one target player loses 1 life for each counter removed this way. [-1]: For each other player and permanent, remove a counter from it or give it another counter of a kind that permanent or player already has. [-4]: Put target nonland permanent on the bottom of its owner's library.
The Erased OPH 187 WBG 1WBG 4 Legendary Creature 4 4 M Cards in graveyards, exile, and libraries lose all abilities and card types.
The Sun's Last Setting OPH 194 WBR RWB 3 Enchantment M At the beginning of each player's end step, that player chooses from among nonland permanents they control an artifact, a creature, an enchantment, and a planeswalker, then sacrifices the rest.
Tormented Echo OPH 105 B 2BB 4 Creature - Reflection Rogue 4 4 C Winnow (Damage dealt to this creature also causes you to lose that much life.) Sacrifice Tormented Echo: Target creature gains winnow until end of turn.
Trading Traitor OPH 106 B 1B 2 Creature - Elf Rogue 1 1 R Frenzy 1 (Whenever this creature attacks and isn't blocked, it gets +1/+0 until end of turn.) Whenever Trading Traitor deals combat damage to a player, you lose life equal to the number of unblocked attacking creatures you control and draw that many cards.
Treasurer of Thought OPH 69 U 1U 2 Creature - Reflection 1 2 U Distorted (This creature can be blocked by tapped creatures but not untapped creatures.) Whenever a Reflection you control becomes the target of a spell, draw a card.
Triumphant Toady OPH 33 W 4W 5 Creature - Reflection Citizen 2 5 C Glory counter/spawn Glory Counter OPH 1, T: You gain life equal to the number of glory counters you have.
Twinned Attrition OPH 195 WB 2WB 4 Enchantment U Attacking creatures have winnow. (Damage dealt to a creature with winnow also causes its controller to lose that much life.)
Twisted Elixir OPH 107 B 1B 2 Instant C Target creature gets +3/+3 and gains winnow until end of turn. (Damage dealt to it also causes its controller to lose that much life.)
Venomous Haploc OPH 181 G 3GG 5 Creature - Lizard 3 3 U Frenzy 1 (Whenever this creature attacks and isn't blocked, it gets +1/+0 until end of turn.) Whenever Venomous Haploc becomes blocked, other creatures you control gain deathtouch until end of turn.
Vicar of Victory OPH 34 W W 1 Creature - Reflection Cleric 0 1 R Glory counter/spawn Glory Counter OPH Whenever a creature you control dies, you may pay W. If you do, you get a glory counter. (You lose glory counters before life. A player with ten or more glory counters wins the game.) 2W, T: Return target creature card from your graveyard to the battlefield. Activate this ability only if you are glorious.
Vicious Slasher OPH 144 R R 1 Creature - Lizard Warrior 2 1 R Winnow (Damage dealt to this creature also causes you to lose that much life.) Whenever Vicious Slasher attacks, target creature gains winnow until end of turn.
Vivid Afterimage OPH 70 U 3UU 5 Enchantment R Copy reminder/spawn Copy Whenever a nontoken permanent you control leaves the battlefield, create a token that's a copy of it. Exile the token at the beginning of the next end step.
Wait // See OPH 201 W // U 1W // U 2 // 1 Instant U Look at top two/vp1pt2 Put target attacking or blocking creature on top of its owner's library. Fuse (You may cast one or both halves of this card from your hand.) // Look at the top two cards of target player's library. Put one of those cards on the bottom of their library and the rest on top. Fuse (You may cast one or both halves of this card from your hand.)
Walk the Seas OPH 71 U 3U 4 Enchantment - Aura C Enchant creature Enchanted creature can't block or be blocked. U: Enchanted creature gets +1/+0 or -1/-0 until end of turn.
Warped Reader OPH 72 U 4UU 6 Creature - Bird Mystic 4 5 C Distorted (This creature can be blocked by tapped creatures but not untapped creatures.)
Warrior's Cloak OPH 214 4 4 Artifact - Equipment U Whenever equipped creature attacks or blocks, it gets +3/+3 and gains hexproof until end of turn. Equip 1
Weaver of Lore OPH 73 U 2U 3 Creature - Reflection Wizard 2 2 C Whenever Weaver of Lore attacks, you may reveal your hand. Weaver of Lore gets +2/+2 until end of turn if you reveal two or more blue cards this way.
Wightlight OPH 108 B B 1 Instant C Look at bottom one/vp1pb1 Target creature gains lifelink or winnow until end of turn. (Damage dealt to it also causes its controller to lose that much life.) Put the bottom card of your library into your hand.
Wild Haploc OPH 145 R 2R 3 Creature - Lizard Warrior 2 1 C Frenzy 1 (Whenever this creature attacks and isn't blocked, it gets +1/+0 until end of turn.) Wild Haploc has first strike as long as it's attacking.
Wildfire Elemental OPH 196 RG 3RRG 6 Creature - Elk Elemental 4 6 R Wildfire Elemental has frenzy 4 as long as you control no other creatures. (Whenever this creature attacks and isn't blocked, it gets +4/+0 until end of turn.) Wildfire Elemental has frenzy 4 as long as you have no cards in hand.
Wings of the Moon OPH 35 W 1W 2 Creature - Bird 2 1 C Revive token/spawn revived Wings of the Moon OPH Flying Revive 1BB (1BB, Exile this card from your graveyard: Create a token that's a copy of it except it has no mana cost. Revive only as a sorcery.)
Withering Pathways OPH 109 B 3BB 5 Sorcery C Choose one- • Each opponent sacrifices a creature. • Each opponent discards two cards.
Writing Wonders OPH 36 W 1W 2 Enchantment U Glory counter/spawn Glory Counter OPH Whenever another enchantment you control enters, you get a glory counter. (You lose glory counters before life. A player with ten or more glory counters wins the game.)
Abandoned Hermit ORP 148 G G 1 Creature - Druid 1 1 C Distorted (This creature can be blocked by tapped creatures but not untapped creatures.)
Above // Beyond ORP 198 B // G 4B // 1G 5 // 2 Sorcery U Spawn Worm/spawn 1/1 black Worm ORP Return target creature card from your graveyard to the battlefield. Fuse (You may cast one or both halves of this card from your hand.) // Exile target card from a graveyard. Create a 1/1 black Worm creature token. Fuse (You may cast one or both halves of this card from your hand.)
Adamant Cultist ORP 149 G 1GG 3 Creature - Reflection Shaman 4 2 C Revive token/spawn revived Adamant Cultist ORP Revive 3G (3G, Exile this card from your graveyard: Create a token that's a copy of it except it has no mana cost. Revive only as a sorcery.)
Alita Dawnstrike ORP 38 U U 1 Legendary Creature - Vampire Rogue 1 1 R Flying Whenever a creature enters under an opponent's control, you may pay 1B. If you do, fateseal 1. (Look at the top one cards of an opponent's library, then put any number on the bottom and the rest on top in any order.)
Analyze the Deep ORP 110 R 1R 2 Sorcery C Look at bottom three/vp1pb3 As an additional cost to cast this spell, discard two cards. Put the bottom three cards of your library into your hand.
Avoid Fate ORP 150 G G 1 Instant C Counter target instant or Aura spell that targets a permanent you control.
Bazaar Guardian ORP 203 5 5 Artifact Creature - Golem 2 5 R Flash Haste 3, T: Exchange control of two target noncreature spells. Their controllers may choose new targets for the spells.
Bazaar Trickster ORP 39 U 3UU 5 Creature - Dwarf Wizard 2 4 R Reveal bottom one/vp1ab1 If you would catalyze, catalyze twice instead. (The next spell you cast this turn costs 1 less to cast.) You may pay an additional 2 as you cast a spell. If you do, reveal the bottom card of your library. You may put it into your graveyard or on top of your library.
Bird with the Word ORP 40 U 2U 3 Sorcery C Spawn Bird/spawn 1/1 blue Bird ORPLook at bottom one/vp1pb1 Create a 1/1 blue Bird creature token with flying, then put the bottom card of your library into your hand.
Blazing Mirage ORP 111 R R 1 Sorcery C Target creature gets +2/+2 and gains menace until end of turn.
Bleak Cultist ORP 151 G 3GG 5 Creature - Reflection Shaman 4 4 C Revive token/spawn revived Bleak Cultist ORP Trample Revive 5B (5B, Exile this card from your graveyard: Create a token that's a copy of it except it has no mana cost. Revive only as a sorcery.)
Blessed Spellroot ORP 152 G G 1 Creature - Plant Mutant 0 2 C When Blessed Spellroot dies, you gain 5 life.
Blind Spellfeeder ORP 41 U U 1 Creature - Elemental 1 2 C Prowess
Blood Lashing ORP 74 B 3BB 5 Instant U As an additional cost to cast this spell, sacrifice any number of creatures. Target player loses 2 life for each creature sacrificed to cast Blood Lashing.
Bridge Kalak ORP 153 G 3GG 5 Enchantment U Hexproof Whenever attackers are declared, the active player may pay 2 for each creature attacking you. Then you may have Bridge Kalak become an X/X Troll creature until end of turn, where X is the number of times that player didn't pay mana this way.
Bronze Giant ORP 204 6 6 Artifact Creature - Golem 4 4 C Bronze Giant has trample as long as you control a token creature.
Buried Secrets ORP 75 B 1B 2 Enchantment U Reveal bottom one/vp1ab1 At the beginning of your upkeep, reveal the bottom card of your library, then you may pay B and 3 life. If you do, put it into your hand. Otherwise, exile it.
Carving Secrets ORP 76 B 1BB 3 Sorcery U Choose one - • You draw two cards and you lose 2 life. • Target player discards two cards and you gain 2 life.
Cavern Monstrosity ORP 77 B 4BB 6 Creature - Horror 5 4 U Look at bottom one/vp1pb1Reveal bottom one/vp1ab1 Whenever Cavern Monstrosity attacks, exile the bottom card of your library. You gain life equal to its mana value.
Chain of Decimation ORP 112 R RRR 3 Instant R Chain of Decimation deals 4 damage to target creature, 3 damage to two other target creatures, 2 damage to three other target creatures and 1 damage to four other target creatures. (You can't cast Chain of Decimation unless it has ten targets.)
Channel the Mirror ORP 113 R 1RR 3 Instant M Double each number and amount of target instant or sorcery spell, activated ability, or triggered ability. Its controller may choose new targets for it. (Amounts are number words, X values, and “a” or “an” used as 1.)
Chantwood Channeler ORP 154 G 1GG 3 Creature - Reflection Shaman 3 3 R When Chantwood Channeler enters from your graveyard, it gains haste and creatures you control get +3/+3 and gain trample until end of turn. 5GGG, Sacrifice a creature: Return Chantwood Channeler from your graveyard to the battlefield. Activate only as a sorcery.
Chantwood Cultist ORP 155 G 2GG 4 Creature - Reflection Shaman 3 3 U Revive token/spawn revived Chantwood Cultist ORP Other Shaman creatures you control get +1/+0. Revive 4GG (4GG, Exile this card from your graveyard: Create a token that's a copy of it except it has no mana cost. Revive only as a sorcery.)
Chantwood Guards ORP 156 G 2GG 4 Creature - Cat Warrior 3 3 C Distorted (This creature can be blocked by tapped creatures but not untapped creatures.) 1G: Untap Chantwood Guards.
Churning Spellroot ORP 157 G 5GG 7 Creature - Plant Mutant 5 4 U Spawn three Worm tokens/spawnx3 1/1 black Worm ORP When Churning Spellroot enters, create three 1/1 black Worm creature tokens.
Claw Crusher ORP 158 G 1G 2 Creature - Cat Warrior 3 1 C Distorted (This creature can be blocked by tapped creatures but not untapped creatures.)
Clawing Shaman ORP 78 B 3B 4 Creature - Reflection Shaman 3 3 R When Clawing Shaman enters from your graveyard, you may exile it. If you do, return all creature cards from your graveyard to the battlefield. 4BBB, Sacrifice a creature: Return Clawing Shaman from your graveyard to the battlefield. Activate only as a sorcery.
Clinging Mire ORP 79 B 2B 3 Instant C Target creature gets -4/-4 until end of turn.
Colpah Charmer ORP 1 W 2W 3 Creature - Cat Rebel 2 2 C Flash When Colpah Charmer enters, you may tap or untap target creature.
Colpah Mystic ORP 159 G GG 2 Creature - Cat Reflection Mystic 1 1 R Shimmer token/spawn Shimmer ORP Shimmer (Whenever this creature attacks, create a tapped and attacking token that's a copy of it. Exile the token at the beginning of the end step.) When Colpah Mystic enters, you may discard a card. If you do, creatures you control named Colpah Mystic get +2/+2 until end of turn.
Controlled Burn ORP 114 R 1RR 3 Sorcery U Controlled Burn deals 2 damage to target player or planeswalker. At the beginning of your upkeep, you may exile Controlled Burn from your graveyard. If you do, it deals 2 damage to target player or planeswalker.
Corrupted Bloodline ORP 184 UBG 2BGU 5 Sorcery M Each player reveals the bottom six cards of their library. For each player, put up to one permanent card revealed this way onto the battlefield under your control.
Cranial Violation ORP 80 B B 1 Sorcery R Each player reveals their hand. Choose a creature card revealed this way. Its owner discards it. 2BB, Exile Cranial Violation and six other cards from your graveyard: Put target creature card from a graveyard onto the battlefield under your control. Activate only as a sorcery.
Crystallized Moment ORP 2 W 2W 3 Instant C Reflections you control get +2/+2 until end of turn. Other creatures you control get +1/+1 until end of turn.
Cultist's Dagger ORP 205 4 4 Artifact - Equipment U Equipped creature has “T, Sacrifice this creature: Return target creature card from your graveyard to the battlefield.” Equip 5 Equip 1BB
Curious Statue ORP 206 6 6 Artifact R Play with the bottom card of your library revealed. Whenever you cast a spell or play a land from your hand that shares a type with the bottom card of one or more of your libraries, you may cast each of those cards without paying its mana cost or put it onto the battlefield if it's a land.
Deepcaller Cultist ORP 185 BG BG 2 Creature - Reflection Shaman 1 3 U Reveal bottom one/vp1ab1 BG, T: Reveal the bottom card of your library and exile it. Target creature gets +X/-X until end of turn, where X is that card's mana value.
Delude ORP 42 U XUU 2 Instant C This spell costs 1 less to cast for each time you catalyzed this turn. Counter target spell unless its controller pays X.
Deserted Monk ORP 3 W 3W 4 Creature - Cat Monk 3 3 C
Devouring Spellroot ORP 160 G G 1 Creature - Plant Mutant 2 2 U Defender Whenever another player casts an instant or sorcery spell, Devouring Spellroot gets +2/+2 until end of turn.
Dignity // Grace ORP 37 W // W 2W // 1W 3 // 2 Instant R Permanents you control gain indestructible until your next turn. Fuse (You may cast one or both halves of this card from your hand.) // You can't lose the game until your next turn and your opponents can't win the game until your next turn. Fuse (You may cast one or both halves of this card from your hand.)
Dissipator Mage ORP 43 U 1U 2 Creature - Dwarf Wizard 1 1 R Whenever a creature is returned to its owner's hand, draw a card. 4UU: Return target creature to its owner's hand.
Distant Misthorns ORP 161 G 4GG 6 Creature - Elk 6 3 C Trample
Divert Attention ORP 4 W W 1 Instant C Choose one or both - • Tap target creature. • Untap target creature.
Dragonblood Slayer ORP 115 R RR 2 Creature - Reflection Rebel 3 1 R Creature tokens you control get +1/+0.
Draw and Quarter ORP 81 B 4BB 6 Sorcery C Target creature gets -2/-1 until end of turn. When it dies this turn, its controller loses 5 life.
Dreamfire ORP 116 R XRR 2 Sorcery R Choose one or all - • Dreamfire deals X damage to target creature. • Dreamfire deals X damage to each player. • Target creature gets +X/+0 until end of turn.
Dredge the Graves ORP 162 G 3G 4 Sorcery C Spawn two Worm tokens/spawnx2 1/1 black Worm ORP Choose one - • Create two 1/1 black Worm creature tokens. • Put up to two target cards from your graveyard on top or bottom of your library.
Duela Alchemist ORP 44 U 4U 5 Creature - Dwarf Artificer 3 3 C Whenever Duela Alchemist becomes tapped, catalyze. (The next spell you cast this turn costs 1 less to cast.) 1U, T: Untap another target artifact or creature.
Duela Duelist ORP 207 3 3 Artifact Creature - Golem Warrior 2 2 C 2: Duela Duelist gains first strike until end of turn. 3: Duela Duelist gains distorted until end of turn. (This creature can be blocked by tapped creatures but not untapped creatures.)
Duela Marshall ORP 45 U 2U 3 Creature - Dwarf Artificer 1 3 C Whenever you cast a spell with mana value 4 or greater, catalyze. (The next spell you cast this turn costs 1 less to cast.)
Duela Science Kit ORP 208 3 3 Artifact U Whenever you cast an instant or sorcery spell, you may untap Duela Science Kit. T, Tap an untapped creature you control: Catalyze. (The next spell you cast this turn costs 1 less to cast.)
Dusk Chord ORP 117 R 3RR 5 Creature - Reflection 4 3 U Protection from Dawn Chord (This creature can't be blocked, targeted, dealt damage, or enchanted by anything named Dawn Chord.) 1R: Target Reflection's base power becomes equal to Dusk Chord's power until end of turn.
Dwarven Fireslinger ORP 118 R R 1 Creature - Dwarf Wizard 1 1 C Whenever you cast an instant or sorcery spell, you may pay 1. If you do, Dwarven Fireslinger deals 1 damage to each player.
Dwarven Inquisitor ORP 46 U 1U 2 Creature - Dwarf Artificer 2 1 C
Dwarven Twinslinger ORP 119 R 4RR 6 Creature - Dwarf Wizard 3 2 R Prowess Whenever you cast an instant or sorcery spell, if its mana value is less than or equal to Dwarven Twinslinger's power, copy that spell. You may choose new targets for the copy.
Echo Cleric ORP 5 W 3W 4 Creature - Reflection Cleric 2 3 C Distorted (This creature can be blocked by tapped creatures but not untapped creatures.) 1W: Target creature and all creatures with the same name as that creature get +0/+1 until end of turn.
Echo Striker ORP 6 W 3W 4 Creature - Cat Soldier 3 1 C First strike Sacrifice Echo Striker: Target creature gains double strike until end of turn.
Echoing Determination ORP 7 W 2W 3 Instant C Target permanent and all other permanents with the same name as that permanent gain indestructible until end of turn.
Echoing Rites ORP 82 B 2B 3 Instant C Target creature and all creatures with the same name as that creature get +2/+1 and gain lifelink until end of turn.
Echoing Silence ORP 47 U 1UU 3 Instant C Counter target spell and each other spell with the same name as that spell.
Echoing Sunder ORP 163 G 2G 3 Instant C Destroy target artifact or enchantment and all other permanents with the same name as that permanent.
Echoing Thunder ORP 120 R 1RR 3 Instant C Echoing Thunder deals 3 damage to target creature and all other creatures with the same name as that creature.
Endless Reverie ORP 186 WG 1GW 3 Enchantment R Whenever a permanent you control leaves the battlefield, you may return another card with lesser mana value that shares a type with it from your graveyard to your hand.
Endless Walc ORP 121 R 4RR 6 Creature - Elemental Reflection 4 4 U Shimmer token/spawn Shimmer ORP Menace Shimmer (Whenever this creature attacks, create a tapped and attacking token that's a copy of it. Exile the token at the beginning of the end step.)
Energize ORP 122 R 1R 2 Sorcery C Energize deals 3 damage to any target. Catalyze. (The next spell you cast this turn costs 1 less to cast.)
Ensouler of Blades ORP 48 U 2UU 4 Creature - Dwarf Artificer 3 2 R 1: Target Equipment becomes a colorless 3/3 Construct artifact creature until end of turn. (Equipment that's a creature can't equip a creature.) 2UU, T: Return target artifact card from your graveyard to your hand.
Essence Weaver ORP 8 W 1W 2 Creature - Reflection Rebel 1 1 U Distorted (This creature can be blocked by tapped creatures but not untapped creatures.) Creature tokens you control have lifelink.
Eternal Nightwalker ORP 83 B 3BB 5 Creature - Vampire Shaman 3 3 C Revive token/spawn revived Eternal Nightwalker ORP Lifelink Revive 5BB (5BB, Exile this card from your graveyard: Create a token that's a copy of it except it has no mana cost. Revive only as a sorcery.)
Excavation Engine ORP 209 1 1 Artifact C Reveal bottom one/vp1ab1 2, T: Reveal the bottom card of your library. You gain life equal to its mana value. You may put it into your graveyard.
Exploit Fear ORP 84 B 1B 2 Enchantment - Aura C Enchant creature an opponent controls Whenever enchanted creature attacks or blocks, fateseal 1. (Look at the top one cards of an opponent's library, then put any number on the bottom and the rest on top in any order.)
Eyes of Endless Fates ORP 85 B 2BB 4 Enchantment U At the beginning of your upkeep, each player loses 3 life unless they sacrifice a creature. Sacrifice a creature: Fateseal 1. (Look at the top one cards of an opponent's library, then put any number on the bottom and the rest on top in any order.)
Faded Sacrifice ORP 9 W 1W 2 Instant U Exile target creature you control and each creature blocking or blocked by it.
Fallen Fanatic ORP 86 B 2B 3 Instant C Spawn three Worm tokens/spawnx3 1/1 black Worm ORP As an additional cost to cast this spell, sacrifice a creature. Create three 1/1 black Worm creature tokens.
Fallow Grave ORP 164 G 1G 2 Enchantment C Spawn Worm/spawn 1/1 black Worm ORPRevive token/spawn revived Fallow Grave ORP Revive abilities of cards in your graveyard cost 1 less. Sacrifice Fallow Grave: Create a 1/1 black Worm creature token.
False Shimmer ORP 123 R 1R 2 Enchantment - Aura C Enchant creature Enchanted creature gets +3/+0 and has menace.
Farseek ORP 165 G 1G 2 Sorcery C Search your library for a Plains, Island, Swamp, or Mountain card, put it onto the battlefield tapped, then shuffle.
Fatethief ORP 87 B 1BB 3 Creature - Reflection Shaman 2 3 C Look at bottom one/vp1pb1Revive token/spawn revived Fatethief ORP When Fatethief dies, put the bottom card of your library into your hand. Revive 2BB (2BB, Exile this card from your graveyard: Create a token that's a copy of it except it has no mana cost. Revive only as a sorcery.)
Fatetwist Shaman ORP 166 G GG 2 Creature - Cat Shaman 2 3 C Reveal bottom one/vp1ab1 When Fatetwist Shaman dies, reveal the bottom card of your library. You may put it on top of your library.
Fatewrench ORP 49 U 3U 4 Creature - Vampire Rogue 3 1 C Flying 1U, Sacrifice Fatewrench: Fateseal 2. (To fateseal 2, look at the top two cards of an opponent's library, then put any number of them on the bottom of that player's library and the rest on top in any order.)
Feed Into Aether ORP 50 U 2U 3 Instant U Return target spell or creature to its owner's hand. If you controlled that spell or creature, catalyze. (The next spell you cast this turn costs 1 less to cast.)
Fertile Grave ORP 88 B 3B 4 Enchantment C Spawn Worm/spawn 1/1 black Worm ORPSpawn Worm/spawn 1/1 black Worm ORP Whenever a nontoken creature you control dies, create a 1/1 black Worm creature token. Sacrifice Fertile Grave: Create a 1/1 black Worm creature token.
Fickle Feeder ORP 89 B 2BB 4 Creature - Vampire 3 3 C Whenever Fickle Feeder blocks, fateseal 1. (To fateseal 1, look at the top card of an opponent's library, then you may put it on the bottom of that player's library.)
Fight or Fade ORP 124 R 3RR 5 Enchantment U Look at bottom one/vp1pb1Reveal bottom one/vp1ab1 Whenever you cast a spell from your hand, exile the bottom card of your library. You may cast that card. If you don't, Fight or Fade deals 1 damage to each player.
Fine Craftsmanship ORP 125 R R 1 Enchantment - Aura C Enchant artifact Enchanted artifact is an Equipment and has “Equipped creature gets +2/+0” and equip 0.
Flames of the Forge ORP 126 R 3R 4 Enchantment U Look at bottom one/vp1pb1Reveal bottom one/vp1ab1 Whenever a creature you control becomes tapped, exile the bottom card of your library. You may put it on top of your library. If you don't, Flames of the Forge deals 1 damage to target opponent or planeswalker.
Flinging Invoker ORP 51 U 3UU 5 Creature - Serpent 4 4 C Flash 6: Target creature gains flying until end of turn.
Flotsam // Jetsam ORP 199 U // B U // BB 1 // 2 Sorcery U Each player puts the bottom five cards of their library into their graveyard. Fuse (You may cast one or both halves of this card from your hand.) // Each player sacrifices a creature and discards a card. Fuse (You may cast one or both halves of this card from your hand.)
Forge Trick ORP 127 R 2R 3 Instant C Choose one - • Forge Trick deals 3 damage to target creature. • Target creature gets +3/+0 until end of turn.
Forging Blade ORP 210 1 1 Artifact - Equipment U Equipped creature has first strike. R: Equipped creature gets +1/+0 until end of turn. Equip 2
Forgotten Fall ORP 90 B 1B 2 Sorcery U Reveal bottom one/vp1ab1 Reveal the bottom card of your library. You may put it on top of your library. Target creature gets -0/-X until end of turn, where X is that card's mana value.
Fortified Flightsuit ORP 211 2 2 Artifact - Equipment C Equipped creature gets +0/+2 and has flying. Equip 2
Frozen Halo ORP 52 U UU 2 Enchantment - Aura U Enchant creature Enchanted creature can't become untapped. 4U: Return Frozen Halo and enchanted creature to their owners' hands.
Fueled Flame ORP 128 R 2R 3 Instant U Catalyze. (The next spell you cast this turn costs 1 less to cast.) Fueled Flame deals damage to any target equal to the number of times you've catalyzed this turn.
Ghastly Castle ORP 218 0 Land U yInitialize/cr90 Ghastly Castle enters tapped unless another player controls a land that could produce U or B. T: Add U or B.
Gleaming Dream ORP 53 U 1UU 3 Creature - Reflection 2 2 C Flying
Gleaming Veldt ORP 219 0 Land U yInitialize/cr90 Gleaming Veldt enters tapped unless another player controls a land that could produce G or W. T: Add G or W.
Gravantee ORP 167 G 2G 3 Creature - Beast 3 3 C Reach
Grisly Marsh ORP 220 0 Land U yInitialize/cr90 Grisly Marsh enters tapped unless another player controls a land that could produce B or G. T: Add B or G.
Heat of the Moment ORP 129 R 3RR 5 Sorcery U Shimmer token/spawn Shimmer ORP Until end of turn, gain control of target creature and it gains haste and shimmer. Untap it. (Whenever it attacks this turn, create a tapped and attacking token that's a copy of it. Exile that token at the beginning of the end step.)
High // Mighty ORP 200 U // R 2U // 2R 3 // 3 Sorcery U Target creature gains flying and gets +1/+0 for each card in your hand until end of turn. Fuse (You may cast one or both halves of this card from your hand.) // Until end of turn, target creature gains double strike and damage dealt by it can't be prevented. Fuse (You may cast one or both halves of this card from your hand.)
Hired Kalak ORP 187 WG 2GW 4 Creature - Troll 4 3 U When Hired Kalak enters, put target card from your graveyard on top of your library.
Infiltrate Memory ORP 91 B 1B 2 Instant R Search target player's library for a card and exile it. Then that player shuffles.
Intangible Company ORP 10 W 2W 3 Instant C Look at bottom one/vp1pb1 Target creature gets +1/+1 until end of turn for each creature token you control. Put the bottom card of your library into your hand.
Kohmo the Grizzled ORP 11 W WW 2 Legendary Creature - Cat Rebel 2 1 R First strike Distorted (This creature can be blocked by tapped creatures but not untapped creatures.) 6, T: Search your library for a creature card with distorted, put it onto the battlefield, then shuffle.
Last-Thought Feeder ORP 92 B 3B 4 Creature - Vampire Rogue 3 2 C When Last-Thought Feeder dies, fateseal 2. (To fateseal 2, look at the top two cards of an opponent's library, then put any number of them on the bottom of that player's library and the rest on top in any order.)
Lavastep Colossus ORP 130 R 4RR 6 Creature - Elemental 5 4 C Menace
Learn from Mistakes ORP 54 U UU 2 Instant R Counter target instant or sorcery spell you don't control unless its controller copies it twice. You gain control of those copies and may choose new targets for them.
Lha Elite ORP 12 W 1W 2 Creature - Reflection Rebel X 1 R Shimmer token/spawn Shimmer ORP Shimmer (Whenever this creature attacks, create a tapped and attacking token that's a copy of it. Exile the token at the beginning of the end step.) Lha Elite's power is equal to the number of tokens you control.
Lha Maria ORP 13 W W 1 Legendary Creature - Reflection 0 2 R Whenever Lha Maria blocks a creature, change Lha Maria's base power and toughness to that creature's power and toughness
Lha Sha'rador ORP 14 W 2WW 4 Legendary Planeswalker - Sha'rador 4 M yInitialize/ccgreen=4+2, Spawn two Reflection tokens/ccgreen+2;/spawnx2 0/0 colorless Reflection ORP-2/ccgreen-2-7, Emblem Get/ccgreen-7;/spawn Sha'rador Emblem ORP [+2]: Create two 0/0 colorless Reflection creature tokens. [-2]: Distribute four +1/+1 counters among any number of target creatures you control. You may tap or untap each of those creatures. [-7]: You get an emblem with “Creature tokens you control can't leave the battlefield.”
Lha Striker ORP 131 R 2RR 4 Creature - Reflection Rebel 3 3 C Distorted (This creature can be blocked by tapped creatures but not untapped creatures.)
Lift Off ORP 55 U 1U 2 Enchantment - Aura C Enchant creature Enchanted creature has flying. Whenever enchanted creature deals combat damage to a creature, you may untap enchanted creature.
Lightcrafter ORP 15 W 3W 4 Creature - Reflection Wizard 0 5 R Whenever a token enters, you may have it become a 3/3 green Elemental creature.
Lo // Behold ORP 147 R // R 3RR // XR 5 // 1 Sorcery R Noncreature permanents you control become 2/2 red creatures in addition to their other types until end of turn. Fuse (You may cast one or both halves of this card from your hand.) // X target creatures can't block this turn. Fuse (You may cast one or both halves of this card from your hand.)
Manifest Memories ORP 16 W XWW 2 Instant R Copy reminder/spawn Copy For each of up to X target creature cards in your graveyard, create a token that's a copy of it. Exile the tokens at the beginning of the end step.
Market Caster ORP 17 W 2W 3 Creature - Reflection 1 4 C Defender 1W, T: Tap target creature.
Mei's Student ORP 56 U 2UU 4 Creature - Vampire Rogue 3 2 U Scry 1/vp1pt1 Whenever Mei's Student deals combat damage to a player, fateseal 1, then scry 1. (Look at the top card of an opponent's library, then you may put it on the bottom.)
Mei Liva, the Forsaken ORP 188 UB 3UB 5 Legendary Planeswalker - Mei 5 M yInitialize/ccgreen=5+2, Scry 2/ccgreen+2;/vp1pt2-3/ccgreen-3-6, Emblem Get/ccgreen-6;/spawn Mei Emblem ORP [+2]: Each opponent loses 2 life. Scry 2. [-3]: Return target creature to its owner's hand. That player discards a card. [-6]: You get an emblem with “Whenever a player discards a card, you may cast it without paying its mana cost.”
Melt Down ORP 132 R 1R 2 Instant C Destroy target artifact. Catalyze. (The next spell you cast this turn costs 1 less to cast.)
Memory Collector ORP 212 3 3 Artifact C Look at top one/vp1pt1Look at bottom one/vp1pb1 T: Look at the top and bottom card of your library. Put up to one on top of your library and the rest on the bottom in any order. 2: Mill a card.
Memory Deterioration ORP 57 U 2UU 4 Enchantment - Aura Curse R Enchant player Whenever enchanted player casts a spell, they reveal cards from the top of their library until they reveal a card that shares a type with that spell, then puts all cards revealed this way into their graveyard.
Mental Meltdown ORP 189 UR URR 3 Enchantment - Aura R Flash Enchant instant or sorcery spell Enchanted spell's text box is “This spell deals 3 damage to you.” 4UURR: Return Mental Meltdown from your graveyard to the battlefield.
Might of the Oslyd ORP 18 W 1W 2 Instant C Choose one - • Destroy target artifact. • You gain 4 life.
Mightlight ORP 168 G 2G 3 Instant C Reveal bottom two/vp1ab2 Reveal the bottom two cards of your library. You may put one of those cards into your hand. If you do, target creature gets +X/+X until end of turn, where X is that card's mana value.
Mindrip ORP 190 UB XUUB 3 Instant R Counter target spell. Search its controller's library for a card with mana value X or less and cast it without paying its mana cost. Then that player shuffles.
Mirage Adept ORP 133 R 2R 3 Creature - Reflection Wizard 2 2 U Shimmer token/spawn Shimmer ORP 1R, T: Target creature gains shimmer until end of turn. (Whenever it attacks this turn, create a tapped and attacking token that's a copy of it. Exile that token at the beginning of the end step.)
Mirage Bracers ORP 213 1 1 Artifact - Equipment C Equipped creature gets +1/+1. If it's a token, it gets +3/+3 instead. Equip 2
Mirage Caster ORP 19 W 1W 2 Creature - Reflection Wizard 1 3 C W, T: Remove target creature you control from combat.
Mirage Keeper ORP 169 G 2GG 4 Creature - Reflection Wizard 2 3 R Shimmer token/spawn Shimmer ORP Shimmer (Whenever this creature attacks, create a tapped and attacking token that's a copy of it. Exile the token at the beginning of the end step.) 2G, T: Create a token that's a copy of target creature token.
Mirage Master ORP 20 W 4WW 6 Creature - Reflection Wizard 3 5 R If an effect would create one or more tokens under your control, it creates twice that many of those tokens instead.
Mirrored Mirage ORP 21 W 2W 3 Instant C Prevent all combat damage that would be dealt to creatures this turn. Creatures that attacked you this turn don't untap during their controller's next untap step.
Mirrorform ORP 22 W 2W 3 Enchantment - Aura C Enchant creature Enchanted creature has distorted. (This creature can be blocked by tapped creatures but not untapped creatures.) 1W: Tap enchanted creature.
Mirrorfuse Angel ORP 191 WUR 5URW 8 Legendary Creature - Angel 4 4 M Flying Whenever you cast an instant or sorcery spell, put a +1/+1 counter on Mirrorfuse Angel, then copy that spell for each +1/+1 counter on Mirrorfuse Angel. You may choose new targets for the copies.
Mirrorstalk ORP 58 U 1U 2 Instant C Look at bottom one/vp1pb1 Target creature gets +1/+1 and gains distorted until end of turn. (It can be blocked by tapped creatures but not untapped creatures.) Put the bottom card of your library into your hand.
Mirrorstorm ORP 192 WR 1RW 3 Sorcery R Copy reminder/spawn Copy When you cast this spell, copy it for each Reflection creature you control. You may choose new targets for the copies. Mirrorstorm deals 1 damage to any target and you gain 1 life.
Noirohpo Renegade ORP 134 R 1R 2 Creature - Reflection Rebel 0 3 U Shimmer token/spawn Shimmer ORP Shimmer (Whenever this creature attacks, create a tapped and attacking token that's a copy of it. Exile the token at the beginning of the end step.) Whenever you cast an instant or sorcery spell, Noirohpo Renegade gets +1/+0 until end of turn.
Obliterate Flesh ORP 93 B 2B 3 Enchantment R Whenever a creature enters, destroy it unless its controller pays 3 life.
One // Done ORP 109 B // B 3BB // 1BB 5 // 3 Sorcery R For each player, choose a creature or planeswalker that player controls. Each player sacrifices all creatures and planeswalkers they control not chosen this way. Fuse (You may cast one or both halves of this card from your hand.) // Destroy target creature or planeswalker. Fuse (You may cast one or both halves of this card from your hand.)
Open the Wilds ORP 170 G GG 2 Enchantment U Reveal bottom one/vp1ab1 At the beginning of your upkeep, reveal the bottom card of your library. You may cast it if it's a creature card. Otherwise, exile it.
Ore Tunneler ORP 135 R 4R 5 Creature - Elemental 4 3 C Whenever Ore Tunneler deals damage to an opponent, tap target land they control. It doesn't untap during its controller's next untap step.
Oslyd Dreamer ORP 23 W W 1 Creature - Reflection 1 2 C Distorted (This creature can be blocked by tapped creatures but not untapped creatures.)
Oslyd Heretic ORP 24 W W 1 Creature - Cat Rebel 1 1 U Distorted (This creature can be blocked by tapped creatures but not untapped creatures.) Oslyd Heretic gets +1/+1 as long as you control no other creatures.
Overgrown Spellroot ORP 171 G 4GG 6 Creature - Plant Mutant 1 1 R Spawn four Worm tokens/spawnx4 1/1 black Worm ORP Trample Overgrown Spellroot gets +1/+1 for each creature token you control. When Overgrown Spellroot enters, create four 1/1 black Worm creature tokens.
Planar Reflection ORP 172 G 5GGG 8 Sorcery M EDH Banned Copy reminder/spawn Copy For each permanent your opponents control, create a token that's a copy of that permanent.
Poisoned Pupil ORP 94 B B 1 Creature - Vampire Rogue 1 1 C Deathtouch
Portent of Doom ORP 95 B 2B 3 Instant C Target player sacrifices a creature. Fateseal 1. (To fateseal 1, look at the top card of an opponent's library, then you may put it on the bottom of that player's library.)
Power Jam ORP 59 U U 1 Instant U Spells cost 3 more to cast this turn. Activated abilities that aren't mana abilities cost 3 more to activate this turn.
Practical Battlemage ORP 136 R RR 2 Creature - Dwarf Wizard 2 2 C Whenever Practical Battlemage attacks, catalyze. (The next spell you cast this turn costs 1 less to cast.)
Preparation ORP 60 U U 1 Sorcery C Scry 3/vp1pt3 Scry 3. Catalyze. (The next spell you cast this turn costs 1 less to cast.)
Purestrike Rebel ORP 25 W 1WW 3 Creature - Cat Rebel 3 1 U First strike, lifelink
Rangewalker Giant ORP 96 B 4BB 6 Creature - Reflection Giant 4 5 C
Rangewalker Pyromancer ORP 137 R 1R 2 Creature - Reflection Rebel 2 1 C Haste Distorted (This creature can be blocked by tapped creatures but not untapped creatures.)
Ravencaller ORP 97 B 3B 4 Creature - Reflection Shaman 3 2 U Spawn Bird/spawn 1/1 blue Bird ORP Whenever Ravencaller or another creature enters from your graveyard, create a 1/1 blue Bird creature token with flying.
Raving Student ORP 193 UB 1UB 3 Creature - Vampire Rogue 2 2 U Flying Whenever an opponent discards one or more cards, fateseal 1. (To fateseal 1, look at the top card of an opponent's library, then you may put it on the bottom of that player's library.)
Reach of the Sha ORP 26 W 3WW 5 Creature - Reflection Cleric 4 4 U Creature tokens you control get +1/+1 and can block an additional creature each combat.
Reflected Worldwalker ORP 98 B 4BBB 7 Creature - Avatar 4 5 M Indestructible When Reflected Worldwalker enters, each player puts their hand into their sideboard.
Reforged Relic ORP 138 R 3R 4 Sorcery C Look at bottom one/vp1pb1 Return up to one target artifact card from your graveyard to your hand. Put the bottom card of your library into your hand.
Reformed Seeker ORP 99 B BB 2 Creature - Vampire Shaman 2 1 U Flying, lifelink
Refract ORP 194 WR RW 2 Instant U Choose one - • Change all targets of target spell or ability. • All damage that would be dealt to target creature this turn is dealt to another target creature instead.
Relentless Researcher ORP 139 R 1RR 3 Creature - Dwarf Artificer 3 2 C
Retrace Histories ORP 61 U 3U 4 Sorcery C Look at bottom two/vp1pb2 Choose one - • Return target nonland permanent to its owner's hand. • Put the bottom two cards of your library into your hand.
Return to Service ORP 27 W 4W 5 Sorcery C Look at bottom four/vp1pb4Reveal bottom four/vp1ab4 Exile the bottom four cards of your library. Return a creature or enchantment card from among them to your hand. You gain life equal to its mana value.
Revived Colpah ORP 100 B 1B 2 Creature - Cat Horror 2 1 C Revive token/spawn revived Revived Colpah ORP Menace Revive 3B (3B, Exile this card from your graveyard: Create a token that's a copy of it except it has no mana cost. Revive only as a sorcery.)
Revoke ORP 195 BG 3BG 5 Sorcery R Exile target nonbasic permanent. Search any number of graveyards, hands and libraries for any number of cards with the same name as that permanent and exile them. Then each player shuffles their libraries searched this way.
Ritesinger Shaman ORP 101 B 2B 3 Creature - Shaman 1 2 C When Ritesinger Shaman dies, each player discards a card.
Rock // Roll ORP 183 G // G 2GG // 4GG 4 // 6 Sorcery R Spawn Elemental/spawn 3/3 green Elemental ORPSpawn five Elemental tokens/spawnx5 3/3 green Elemental ORP Search your library for up to two basic land cards and put them onto the battlefield tapped, then shuffle. Fuse (You may cast one or both halves of this card from your hand.) // Create a number of 3/3 green Elemental creature tokens equal to the number of differently named lands you control. Fuse (You may cast one or both halves of this card from your hand.)
Rot Invoker ORP 102 B 3BB 5 Creature - Reflection Shaman 4 4 C Spawn Worm/spawn 1/1 black Worm ORP 6: Create a 1/1 black Worm creature token.
Rotted Kalak ORP 173 G 3G 4 Creature - Troll Shaman 2 4 C Revive token/spawn revived Rotted Kalak ORP 2G: Rotted Kalak gains indestructible until end of turn. Revive 3B (3B, Exile this card from your graveyard: Create a token that's a copy of it except it has no mana cost. Revive only as a sorcery.)
Safe // Sound ORP 201 G // W 1G // W 2 // 1 Instant U Target creature gains indestructible until end of turn. Fuse (You may cast one or both halves of this card from your hand.) // If target creature would leave the battlefield this turn, return it to its owner's hand instead. Fuse (You may cast one or both halves of this card from your hand.)
Sandstrider ORP 28 W 4WW 6 Creature - Cat Reflection Rebel 3 3 U Shimmer token/spawn Shimmer ORP Shimmer (Whenever this creature attacks, create a tapped and attacking token that's a copy of it. Exile the token at the beginning of the end step.) When Sandstrider enters, put a +1/+1 counter on target creature.
Scout the Chantwoods ORP 174 G 1GG 3 Sorcery U Reveal bottom four/vp1ab4 Reveal the bottom four cards of your library. Choose up to one permanent card with mana value 3 or less from among them and put it onto the battlefield. Put the rest on the bottom of your library in any order.
Searing Recaller ORP 140 R 3R 4 Creature - Reflection Rebel 3 1 C Shimmer token/spawn Shimmer ORP Haste Shimmer (Whenever this creature attacks, create a tapped and attacking token that's a copy of it. Exile the token at the beginning of the end step.)
Sever Existence ORP 103 B 2BB 4 Sorcery R For each player, exile target creature or planeswalker they control.
Sha's Summons ORP 29 W 3WW 5 Instant U Spawn three Reflection tokens/spawnx3 0/0 colorless Reflection ORP Create three 0/0 colorless Reflection creature tokens. Creature tokens you control get +2/+2 until end of turn.
Shapen Spellroot ORP 175 G 1G 2 Creature - Plant Mutant 2 2 C
Shard Flower ORP 214 4 4 Artifact U When you cast an instant or sorcery spell, you may sacrifice Shard Flower. If you do, copy that spell. You may choose new targets for the copy.
Shard Sword ORP 215 2 2 Artifact - Equipment U Equipped creature gets +1/+1 and has distorted. (It can be blocked by tapped creatures but not untapped creatures.) Equip 1
Shattered Mirrorwalker ORP 196 BG 2BG 4 Legendary Creature 2 2 R Revive token/spawn revived Shattered Mirrorwalker ORP Whenever a player casts a creature spell, they sacrifice a creature. Revive-3BG, Sacrifice a creature. (3BG, Sacrifice a creature, Exile this card from your graveyard: Create a token that's a copy of it except it has no mana cost. Revive only as a sorcery.)
Shimmering Dragon ORP 141 R 8RR 10 Creature - Dragon Reflection 6 4 M Copy reminder/spawn Copy Flying, haste Whenever Shimmering Dragon attacks, for each creature you control, create a tapped and attacking token that's a copy of that creature. Exile the tokens at the beginning of the end step.
Shimmersting ORP 216 4 4 Legendary Artifact - Equipment M Copy reminder/spawn Copy Whenever equipped creature attacks, put a charge counter on Shimmersting, then create a token that's a copy of equipped creature and that's tapped and attacking for each charge counter on Shimmersting, except the tokens aren't legendary. Exile the tokens at the beginning of the end step. Equip 5
Sift Components ORP 62 U 3U 4 Sorcery C Draw three cards, then discard a card unless you've catalyzed three or more times this turn.
Sigil Slinger ORP 63 U 3U 4 Creature - Dwarf Wizard 2 3 U Prowess T: Catalyze, then catalyze again. Activate only if Sigil Slinger's power is 5 or greater. (The next spell you cast this turn costs 2 less to cast.)
Sigil of Echoes ORP 176 G 1G 2 Sorcery R Copy reminder/spawn Copy Whenever target creature deals combat damage to a player this turn, create a token that's a copy of it.
Slightly Mad ORP 64 U XUU 2 Sorcery U Target player puts the bottom X cards of their library into their graveyard.
Sluiceway Shrieker ORP 104 B 1B 2 Creature - Bird Horror 2 1 C Look at bottom one/vp1pb1 Distorted (This creature can be blocked by tapped creatures but not untapped creatures.) 2B, Sacrifice Sluiceway Shrieker: Put the bottom card of your library into your hand.
Spellbound Serpent ORP 65 U 7UU 9 Creature - Serpent 5 7 U This spell costs 1 less to cast for each other spell you've cast this turn.
Spellwoven Monster ORP 66 U 7UU 9 Creature - Leviathan 7 5 M Spellwoven Monster can't be the target of spells or abilities in any zone. As you cast an instant or sorcery spell, reveal cards from the bottom of your library until you reveal an instant or sorcery card. You may add that card's effects to that spell. Then shuffle.
Spilling Secrets ORP 67 U U 1 Enchantment U Once each turn, when one or more cards are put into an opponent's graveyard from their library, you may draw a card.
Spiritual Colpah ORP 177 G 4G 5 Creature - Cat Shaman 4 3 C When Spiritual Colpah dies, you may return target creature card from your graveyard to your hand.
Splintering Scuttler ORP 30 W 2W 3 Creature - Crab Reflection 1 3 C Shimmer token/spawn Shimmer ORP Shimmer (Whenever this creature attacks, create a tapped and attacking token that's a copy of it. Exile the token at the beginning of the end step.)
Splitting Phantasm ORP 31 W 1W 2 Creature - Reflection Rebel 1 1 C Shimmer token/spawn Shimmer ORP Flying Shimmer (Whenever this creature attacks, create a tapped and attacking token that's a copy of it. Exile the token at the beginning of the end step.)
Spring Recaller ORP 32 W 3W 4 Creature - Reflection 2 4 U Shimmer token/spawn Shimmer ORP Distorted (This creature can be blocked by tapped creatures but not untapped creatures.) Shimmer (Whenever this creature attacks, create a tapped and attacking token that's a copy of it. Exile the token at the beginning of the end step.)
Starfall Singer ORP 33 W 3WW 5 Creature - Reflection 2 2 M Shimmer token/spawn Shimmer ORP Shimmer (Whenever this creature attacks, create a tapped and attacking token that's a copy of it. Exile the token at the beginning of the end step.) Each other creature you control gets +1/+1 for each creature you control with the same name as it. (A token's name is its creature types unless specified.)
Steamwalker ORP 197 UR UR 2 Creature - Dwarf Artificer 1 3 U Prowess Whenever Steamwalker attacks, you may discard a card. If you do, draw a card, then catalyze. (The next spell you cast this turn costs 1 less to cast.)
Storm Entity ORP 142 R 1R 2 Creature - Elemental 1 1 U Haste Storm Entity enters with a +1/+1 counter on it for each other spell cast this turn.
Student of Secrets ORP 68 U 1U 2 Creature - Vampire Rogue 1 2 C When Student of Secrets enters, fateseal 1. (Look at the top one cards of an opponent's library, then put any number on the bottom and the rest on top in any order.)
Sunken Cavern ORP 221 0 Land U yInitialize/cr90 Sunken Cavern enters tapped unless another player controls a land that could produce U or R. T: Add U or R.
Sunny Dunes ORP 222 0 Land U yInitialize/cr90 Sunny Dunes enters tapped unless another player controls a land that could produce R or W. T: Add R or W.
Surging Kalak ORP 178 G 1GG 3 Creature - Troll 2 2 R Whenever a creature you control becomes the target of a spell, that creature gets +3/+3 until end of turn.
Sweep Stakes ORP 143 R 2R 3 Enchantment R At the beginning of combat, each player chooses a creature. Those creatures attack or block this turn if able. Whenever one of those creatures dies this turn, Sweep Stakes deals 3 damage to that creature's controller.
Sword // Board ORP 202 R // W R // W 1 // 1 Instant U Sword deals 2 damage to any target. Fuse (You may cast one or both halves of this card from your hand.) // Target creature gets +2/+2 until end of turn. Fuse (You may cast one or both halves of this card from your hand.)
Tale of Two Sons ORP 34 W 2WW 4 Enchantment U Copy reminder/spawn Copy Whenever a white creature you control enters, you may exile a nonwhite creature card from your graveyard. If you do, create a token that's a copy of that card.
The Warrior Within ORP 145 R 1RR 3 Legendary Planeswalker - Xaro 3 M yInitialize/ccgreen=3-1, Look at bottom two/ccgreen-1;/vp1pb2Reveal bottom two/vp1ab2-6/ccgreen-6 [0]: Creatures you control gain haste until end of turn. Whenever a creature attacks this turn, put a loyalty counter on The Warrior Within. [-1]: Exile the bottom two cards of your library. You may play one of them this turn. [-6]: Untap each creature that attacked this turn. After this main phase, there is an additional combat phase.
Time // Again ORP 73 U // U 2UUU // 4UU 5 // 6 Sorcery R Take an extra turn after this one. Exile Time if it wasn't fused. Fuse (You may cast one or both halves of this card from your hand.) // Take an extra turn after this one. Exile Again. Fuse (You may cast one or both halves of this card from your hand.)
Toggle ORP 69 U 1U 2 Instant C You may tap or untap target nonland permanent. Catalyze. (The next spell you cast this turn costs 1 less to cast.)
Trade Blows ORP 179 G 1G 2 Sorcery U Target creature you control fights target creature you don't control, then fights it again.
Trench Breaker ORP 70 U 4UU 6 Creature - Serpent 3 5 C When Trench Breaker enters, put target creature on top of its owner's library.
Tunnel Map ORP 217 1 1 Artifact C 2, T, Sacrifice Tunnel Map: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle.
Twin Trifles ORP 71 U 1UU 3 Sorcery U Scry 3/vp1pt3 Choose one - • Scry 3. Draw a card. • Fateseal 3. That player draws a card. (To fateseal 3, look at the top three cards of an opponent's library, then put any number of them on the bottom of that player's library and the rest on top in any order.)
Twinned Slasher ORP 144 R 1R 2 Creature - Reflection Rebel 2 1 C Shimmer token/spawn Shimmer ORP Shimmer (Whenever this creature attacks, create a tapped and attacking token that's a copy of it. Exile the token at the beginning of the end step.)
Twisted Echo ORP 105 B B 1 Creature - Reflection Shaman 1 1 U Revive token/spawn revived Twisted Echo ORP Distorted (This creature can be blocked by tapped creatures but not untapped creatures.) Revive 1B (1B, Exile this card from your graveyard: Create a token that's a copy of it except it has no mana cost. Revive only as a sorcery.)
Twisted Legacy ORP 35 W 2W 3 Enchantment U Creature tokens you control get +1/+1 and have distorted. (They can be blocked by tapped creatures but not untapped creatures.)
Unhallowed Singers ORP 106 B 2B 3 Creature - Vampire 1 4 U Menace 3B, Discard a card: Unhallowed Singers gets +3/+0 until end of turn. Whenever it deals combat damage to a player this turn, they discard a card.
Unreflected Cultist ORP 180 G 2GG 4 Creature 4 3 U Unreflected Cultist can't be blocked by Reflections.
Untouched Wilds ORP 181 G 2G 3 Sorcery U For each land you control, you may return a land card from your graveyard to the battlefield tapped.
Unveil ORP 72 U 1U 2 Sorcery U Look at target opponent's hand, then fateseal 1. (To fateseal 1, look at the top card of an opponent's library, then you may put it on the bottom of that player's library.)
Vampiric Rise ORP 107 B 4B 5 Enchantment - Aura C Enchant creature When Vampiric Rise enters, fateseal 2. (Look at the top two cards of an opponent's library, then put any number on the bottom and the rest on top in any order.) Enchanted creature gets +1/+0 and has flying.
Vaneir, Necromaster ORP 108 B 2BB 4 Legendary Creature - Vampire 3 2 R Lifelink Whenever a creature enters from a graveyard, gain control of that creature.
Vigil Invoker ORP 36 W 3WW 5 Creature - Reflection 4 4 C Vigilance 6: You may tap or untap target creature.
Wild Hermit ORP 182 G 3GG 5 Creature - Shaman 3 3 U Spawn Cat/spawn 2/2 white Cat ORPRevive token/spawn revived Wild Hermit ORP When Wild Hermit dies, create a 2/2 white Cat creature token. Revive-3GG, Sacrifice a creature. (3GG, Sacrifice a creature, Exile this card from your graveyard: Create a token that's a copy of it except it has no mana cost. Revive only as a sorcery.)
Zana, the Dreamer ORP 146 R 2RR 4 Legendary Creature - Reflection Rebel 3 2 R Copy reminder/spawn Copy Whenever Zana, the Dreamer attacks, you may pay 3RR. If you do, for each attacking nontoken creature you control, create a tapped and attacking token that's a copy of it, except the tokens aren't legendary. Exile those tokens at the beginning of the end step.
Achet-Aton, Living God POA 57 B 2BBB 5 Legendary Creature - Human Advisor 5 5 M Menace (This creature can't be blocked except by two or more creatures.) When Achet-Aton, Living God enters, if your life total is less than 5, your life total becomes 5. As long as you have 5 or more life, damage that would reduce your life total to less than 5 reduces it to 5 instead.
Adept Necromancer POA 58 B B 1 Creature - Human Wizard 1 1 R Copy reminder/spawn Copy At the beginning of your upkeep, if you control four or more Swamps, you may exile target creature card from your graveyard. If you do, create a tapped token that's a copy of it except it's a black Mummy.
Alpha Lion POA 1 W WW 2 Creature - Cat 3 3 U
Amosis Charm POA 59 B B 1 Sorcery C Choose one - • Target opponent discards a card. • Amosis Charm deals 1 damage to any target and you gain 1 life.
Ancestral Memories POA 29 U 2UUU 5 Sorcery R Look at top seven/vp1pt7 Look at the top seven cards of your library. Put two of them into your hand and the rest into your graveyard.
Angel of Sands POA 2 W 4W 5 Creature - Angel 3 5 R Flying, vigilance At the beginning of your upkeep, if you control four or more Plains, put a +1/+1 counter on each other creature you control.
Antithesis POA 60 B 3BB 5 Enchantment R Creatures you don't control get -1/-1. Mirage 1B (You may cast this spell as though it had flash for its mirage cost. If you do, sacrifice it at the beginning of the next cleanup step.)
Atuum Serpent POA 30 U 5U 6 Creature - Serpent 5 6 U Tribute 3 (As this creature enters, an opponent of your choice may put three +1/+1 counters on it.) When Atuum Serpent enters, if tribute was paid, it gains defender. (This effect lasts indefinitely.)
Avatar of Amosis POA 61 B 2BB 4 Creature - Avatar 2 2 R Deathtouch Tribute 3 (As this creature enters, an opponent of your choice may put three +1/+1 counters on it.) When Avatar of Amosis enters, if tribute wasn't paid, you may destroy target creature.
Avatar of Basat POA 85 R R 1 Creature - Avatar 2 1 R Menace (This creature can't be blocked except by two or more creatures.) Avatar of Basat can't block.
Avatar of Senmut POA 31 U UU 2 Creature - Avatar 2 2 R Crocodile creatures you control get +1/+1. Avatar of Senmut and Crocodile creatures you control can't be blocked as long as you control four or more Islands.
Avatar of Utsenchep POA 3 W 4WW 6 Creature - Avatar 4 7 R Vigilance Avatar of Utsenchep can block any number of creatures. All creatures able to block Avatar of Utsenchep do so.
Awestruck POA 4 W 1W 2 Enchantment - Aura C Enchant creature Enchanted creature has defender and its activated abilities can't be activated.
Basat Charm POA 86 R R 1 Sorcery C Choose one - • Target creature gets +2/-1 until end of turn. • Basat Charm deals 3 damage to target player or planeswalker.
Basat Priest POA 87 R 3R 4 Creature - Human Cleric 2 1 C Spawn Cat/spawn 2/2 white Cat POA Menace Cat creatures you control have menace. When Basat Priest enters, create a 2/2 white Cat creature token.
Bath in the Solitude POA 32 U 3U 4 Enchantment U Creatures you control have “T: Add C.” Mirage 1U (You may cast this spell as though it had flash for its mirage cost. If you do, sacrifice it at the beginning of the next cleanup step.)
Blurring Mists POA 33 U U 1 Instant C Prevent all combat damage that would be dealt to and dealt by creatures this turn.
Blurry Counterpart POA 34 U 2UU 4 Creature - Shapeshifter Illusion 0 0 R Copy reminder/spawn Copy You may have Blurry Counterpart enter as a copy of any creature on the battlefield. Mirage 1U (You may cast this spell as though it had flash for its mirage cost. If you do, sacrifice it at the beginning of the next cleanup step.)
Brute Force POA 88 R R 1 Instant C Target creature gets +3/+3 until end of turn.
Camelriding Archer POA 5 W 3W 4 Creature - Human Archer 2 4 C Reach (This creature can block creatures with flying.)
Caravan Engulfer POA 89 R 4RR 6 Creature - Beast 4 1 U Haste When Caravan Engulfer enters, creatures you don't control can't block this turn.
Caravan Sumpter POA 6 W 4W 5 Creature - Camel 1 5 C 1W, T: Put a +1/+1 counter on target creature without a +1/+1 counter. Activate only as a sorcery.
Crippling Spirit POA 35 U 2U 3 Enchantment - Aura C Enchant creature Enchanted creature gets -6/-0. Mirage 1U (You may cast this spell as though it had flash for its mirage cost. If you do, sacrifice it at the beginning of the next cleanup step.)
Cunning Chanter POA 36 U 1U 2 Creature - Siren 2 1 U T: Add C. Whenever Cunning Chanter becomes tapped, each opponent mills a card.
Dance for the Heavens POA 90 R 1R 2 Sorcery U Cast from Exile reminder/spawn Can Be Cast From Exile Exile target card from your graveyard. You may play it this turn.
Daunting Gaze POA 113 WU 3WU 5 Instant R Put all attacking creatures on top of their owners' libraries.
Dawn Silhouette POA 7 W 2W 3 Creature - Human Illusion 2 2 U When Dawn Silhouette enters, you may exile target creature not named Dawn Silhouette you control, then return that card to the battlefield under your control. Mirage 1W (You may cast this spell as though it had flash for its mirage cost. If you do, sacrifice it at the beginning of the next cleanup step.)
Depraved Disciple POA 62 B B 1 Creature - Human Cleric 1 1 C T, Exile a card from your graveyard: Add B.
Descendant of Caaseb POA 63 B 4B 5 Creature - Snake 4 5 U Tribute 2 (As this creature enters, an opponent of your choice may put two +1/+1 counters on it.) At the beginning of your upkeep you lose life equal to the number of +1/+1 counters on Descendant of Caaseb.
Desert Slaughterer POA 64 B B 1 Creature - Human Warrior 2 1 R Desert Slaughterer can't block. B, Remove a +1/+1 counter from a creature you control: Return Desert Slaughterer from your graveyard to the battlefield with a +1/+1 counter on it.
Desert Temple POA 120 0 Legendary Land - Desert R yInitialize/cr90 Desert Temple enters tapped. As Desert Temple enters, an opponent of your choice chooses Oasis or Desiccation. • Oasis - T: Add one mana of any color. • Desiccation - T: Add CC. You lose 1 life.
Desert Warriors POA 91 R 2R 3 Instant C Spawn two Sand Warrior tokens/spawnx2 1/1 red and white Sand Warrior POA Create two 1/1 red and white Sand Warrior creature tokens.
Desert Wurms POA 92 R 8RRR 11 Creature - Wurm 6 6 M Spawn two Wurm tokens/spawnx2 6/6 red Wurm POA Desert Wurms can't be blocked by creatures with flying. When Desert Wurms enters, create two 6/6 red Wurm creature tokens with “This creature can't be blocked by creatures with flying.” When Desert Wurms is put into a graveyard from anywhere, shuffle it into its owner's library.
Despise POA 65 B B 1 Sorcery U Target opponent reveals their hand. You choose a creature or planeswalker card from it. That player discards that card.
Dignified Serpent POA 8 W 3WW 5 Creature - Snake 3 3 U Vigilance Tribute 3 (As this creature enters, an opponent of your choice may put three +1/+1 counters on it.) When Dignified Serpent enters, if tribute wasn't paid, put a +1/+1 counter on each other creature you control.
Diligent Believer POA 9 W 1W 2 Creature - Human Cleric 1 1 U Diligent Believer gets +1/+1 for each +1/+1 counter on other creatures you control.
Diligent Fishermen POA 37 U 1U 2 Creature - Human Citizen 1 3 U Look at top four/vp1pt4 When Diligent Fishermen enters, look at the top four cards of your library. You may reveal a creature card from among them and put it into your hand. Put the rest on the bottom of your library in any order.
Divination POA 38 U 2U 3 Sorcery C Draw two cards. reprint,
Divine Denial POA 39 U 2UU 4 Instant R Counter target spell. At the beginning of your upkeep, if you control three or more creatures with flying, you may return Divine Denial from your graveyard to your hand.
Divine Protection POA 10 W 2W 3 Sorcery R Put a divinity counter on target creature. It gains “This creature has indestructible as long as it has divinity counter on it.” (This effect lasts indefinitely.)
Doomed Journey POA 66 B 2BB 4 Enchantment - Aura U Enchant creature Enchanted creature gets -2/-2. At the beginning of the upkeep of enchanted creature's controller, that player discards a card.
Double Arming POA 67 B BB 2 Enchantment - Aura C Enchant creature When Double Arming enters, put a +1/+1 counter on enchanted creature. Enchanted creature has menace. 5: Return Double Arming to its owner's hand.
Dripping Turtle POA 40 U 4U 5 Creature - Turtle 2 5 C Whenever you cast a spell during an opponent's turn, creatures you control get +0/+1 until end of turn.
Dune Peregrination POA 93 R 2R 3 Enchantment - Aura C Enchant creature Enchanted creature gets +2/+2 and can't be blocked as long as defending player controls a Desert.
Dune Scorpion POA 94 R 1R 2 Creature - Scorpion 3 1 C Reach (This creature can block creatures with flying.)
Essence Dehydration POA 68 B 2B 3 Enchantment C At the beginning of your upkeep, each opponent loses 1 life and you gain 1 life.
Eternal Banishment POA 11 W 2WW 4 Enchantment - Aura R Enchant creature When Eternal Banishment enters, put a +1/+1 counter on enchanted creature. Remove a +1/+1 counter from enchanted creature: Exile target creature an opponent controls until Eternal Banishment leaves the battlefield. Activate only as a sorcery.
Excellent Architecture POA 41 U U 1 Instant U Scry 5/vp1pt5 Scry 5.
Expulse to the Desert POA 12 W 5W 6 Sorcery C Exile target creature. Draw a card.
Ferocious Desert-Hunter POA 95 R 4RR 6 Creature - Dragon 5 5 R Haste Menace (This creature can't be blocked except by two or more creatures.) 4RR: Ferocious Desert-Hunter gets +X/+0 until end of turn, where X is its power.
Fire from Above POA 96 R 1RR 3 Sorcery U Fire from Above deals 2 damage to target opponent and each creature with flying that player controls.
Gates to the Afterlife POA 69 B 1BB 3 Creature - Wall 1 6 U Defender (This creature can't attack.) Hexproof (This creature can't be the target of spells or abilities your opponents control.)
Giant Dromad POA 13 W 2W 3 Creature - Camel Beast 2 3 C Tribute 1 (As this creature enters, an opponent of your choice may put a +1/+1 counter on it.) When Giant Dromad enters, if tribute wasn't paid, you may destroy target artifact or enchantment.
Giant Scarab POA 70 B 4B 5 Creature - Insect 2 2 C Flying Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.)
Gift of the Sphinx POA 42 U 4U 5 Enchantment R Whenever you cast a spell during an opponent's turn, put a charge counter on Gift of the Sphinx. At the beginning of your upkeep, draw a card for each charge counter on Gift of the Sphinx.
Gruesome Transport POA 71 B 3B 4 Enchantment - Aura C Enchant creature Enchanted creature gets +3/+3 and has trample.
Haggard Jackal POA 72 B 2B 3 Creature - Zombie Hound 2 2 C Tribute 1 (As this creature enters, an opponent of your choice may put a +1/+1 counter on it.) When Haggard Jackal enters, if tribute wasn't paid, each opponent discards a card.
Haughty Priest POA 97 R R 1 Creature - Human Cleric 1 1 C Whenever you cast a spell during an opponent's turn, Haughty Priest deals 1 damage to that player.
Haze Raptor POA 98 R 2R 3 Creature - Lizard Illusion 2 2 C Haste (This creature can attack and T as soon as it comes under your control.) Mirage R (You may cast this spell as though it had flash for its mirage cost. If you do, sacrifice it at the beginning of the next cleanup step.)
Heat of Battle POA 99 R 1R 2 Enchantment U Whenever a creature blocks, Heat of Battle deals 1 damage to that creature's controller.
High-Priestess Nebti POA 14 W 1WW 3 Legendary Creature - Human Cleric 3 3 M Spawn Cat/spawn 2/2 white Cat POA Whenever High-Priestess Nebti attacks or blocks, create a 2/2 white Cat creature token. 1RR, Tap an untapped Cat creature you control: That creature fights target creature you don't control.
Imaginary Flames POA 100 R 1R 2 Enchantment - Aura C Enchant creature Enchanted creature gets +2/+0 and has first strike. Mirage R (You may cast this spell as though it had flash for its mirage cost. If you do, sacrifice it at the beginning of the next cleanup step.)
Inspiring Melodies POA 101 R 2RR 4 Sorcery U Scry 3/vp1pt3Reveal top one/vp1at1 Scry 3, then reveal the top card of your library. Discard your hand, then draw cards equal to that card's mana value.
Island POA 123 0 Basic Land - Island (T: Add U.) reprint,
Island b POA 124 0 Basic Land - Island (T: Add U.) reprint,
Jachsechep, God's Wife POA 114 UB 3UB 5 Legendary Planeswalker - Jachsechep 3 M yInitialize/ccgreen=3+2/ccgreen+2-1/ccgreen-1-10, Emblem Get/ccgreen-10;/spawn Jachsechep Emblem POA [+2]: Sacrifice a creature. If you do, you may draw two cards. [-1]: Gain control of target creature for as long as you control Jachsechep, God's Wife. [-10]: You get an emblem with “Whenever a creature enters under an opponent's control, gain control of it.”
Judge Unworthy POA 15 W 1W 2 Instant U Scry 3/vp1pt3Reveal top one/vp1at1 Choose target attacking or blocking creature. Scry 3, then reveal the top card of your library. Judge Unworthy deals damage equal to that card's mana value to that creature.
Kalro, Desert Outpost POA 115 WR 2RW 4 Legendary Planeswalker - Fortress 3 R yInitialize/ccgreen=3+1, Spawn Sand Warrior/ccgreen+1;/spawn 1/1 red and white Sand Warrior POA-2, Spawn Desert/ccgreen-2;/spawn colorless Desert POA Whenever a creature attacks Kalro, Desert Outpost, it deals 1 damage to that creature. [+1]: Create a 1/1 red and white Sand Warrior creature token. [-2]: Destroy target nonbasic land. Its controller creates a colorless Desert land token with “T: Add C.”
Kill the Competition POA 73 B 3BB 5 Sorcery C Destroy target creature. If you do, you may put a +1/+1 counter on a creature you control.
Lasis Persecutor POA 74 B B 1 Creature - Human Rogue 1 1 C Tribute 1 (As this creature enters, an opponent of your choice may put a +1/+1 counter on it.) When Lasis Persecutor enters, if tribute wasn't paid, it gains deathtouch. (This effect lasts indefinitely.)
Leonin Sandfighter POA 16 W 4W 5 Creature - Cat Warrior 3 1 U Tribute 2 (As this creature enters, an opponent of your choice may put two +1/+1 counters on it.) When Leonin Sandfighter enters, if tribute was paid, it gains first strike. Otherwise it gains double strike. (This effect lasts indefinitely.)
Life-Giving Waters POA 43 U 1U 2 Instant C Banned Untap up to two target lands you control. Those lands become the basic land type of your choice until end of turn. Draw a card.
Menes, the Great Pyramid POA 75 B 4BBB 7 Legendary Planeswalker - Fortress 5 R yInitialize/ccgreen=5Spawn Mummy/spawn 2/3 black Mummy POA+1, Emblem Get/ccgreen+1;/spawn Fortress Emblem POA-3, Copy reminder/ccgreen-3;/spawn CopyMummy Reminder/spawn black Mummy POA Whenever one or more creatures attack Menes, the Great Pyramid, create a tapped 2/3 black Mummy creature token. [+1]: You get an emblem with “Black creatures you control get +1/+1.” [-3]: Exile target creature card from a graveyard. Create a tapped token that's a copy of it except it's a black Mummy.
Menhet's Edict POA 18 W 3WW 5 Sorcery R Destroy all creatures without flying.
Menhet Charm POA 17 W W 1 Instant C Choose one - • Target creature gets +0/+3 until end of turn. • Target creature gains flying and lifelink until end of turn.
Mesmerizing Shimmer POA 116 UR 4UR 6 Enchantment - Aura R Shimmer token/spawn Shimmer ORP Enchant creature When Mesmerizing Shimmer enters, untap enchanted creature. It gains haste until end of turn. You control enchanted creature. Mirage 2UR (You may cast this spell as though it had flash for its mirage cost. If you do, sacrifice it at the beginning of the next cleanup step.)
Mountain POA 127 0 Basic Land - Mountain (T: Add R.) reprint,
Mountain b POA 128 0 Basic Land - Mountain (T: Add R.) reprint,
Mounted Charge POA 19 W 2WW 4 Sorcery U Creatures you control get +2/+2 and gain first strike until end of turn.
Mounted Marksman POA 102 R 1RR 3 Creature - Human Archer 2 1 U First strike, haste When Mounted Marksman enters, it deals 2 damage to target creature you don't control.
Mummification POA 76 B B 1 Instant U Spawn Mummy/spawn 2/3 black Mummy POA As an additional cost to cast this spell, exile a creature card from your graveyard. Create a tapped 2/3 black Mummy creature token.
Mummy's Grin POA 117 BR BR 2 Sorcery R Destroy target planeswalker. Mummy's Grin deals 2 damage to that planeswalker's controller.
Njel Crocodile POA 77 B 1B 2 Creature - Crocodile 2 1 C When Njel Crocodile enters, you may have it fight target creature. (Each deals damage equal to its power to the other.)
Observing Guardian POA 20 W 2WW 4 Creature - Human Warrior 2 2 C Spawn Cat/spawn 2/2 white Cat POA Tribute 2 (As this creature enters, an opponent of your choice may put two +1/+1 counters on it.) When Observing Guardian enters, if tribute wasn't paid, create a 2/2 white Cat creature token.
Peaceful Sunbath POA 21 W 1W 2 Sorcery C Tap target creature. You gain life equal to its toughness.
Pharaoh Guardian POA 44 U 5U 6 Creature - Human Soldier 5 3 C Creatures with power less than Pharaoh Guardian's power can't block it.
Plains POA 121 0 Basic Land - Plains (T: Add W.) reprint,
Plains b POA 122 0 Basic Land - Plains (T: Add W.) reprint,
Poisoned Well POA 78 B 2B 3 Sorcery U Search your library for a land card and put that card onto the battlefield tapped with a venom counter on it. It gains “Whenever this land is tapped for mana, you lose 1 life.” Then shuffle.
Preserving Cloak POA 45 U 1U 2 Enchantment - Aura C Enchant creature Enchanted creature gets +0/+1 and has hexproof. Mirage U (You may cast this spell as though it had flash for its mirage cost. If you do, sacrifice it at the beginning of the next cleanup step.)
Priestess of Menhet POA 46 U 3U 4 Creature - Human Cleric 1 4 C Flying Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.)
Pyramid Lord POA 103 R 3R 4 Creature - Wizard Illusion 3 1 R Flash When Pyramid Lord enters, copy target instant or sorcery spell. You may choose new targets for the copy. Mirage 1RR (You may cast this spell for its mirage cost. If you do, sacrifice it at the beginning of the next cleanup step.)
Righteous Priestess POA 22 W 6W 7 Creature - Human Cleric 4 4 M First strike, lifelink Tribute 4 (As this creature enters, an opponent of your choice may put four +1/+1 counters on it.) When Righteous Priestess enters, if tribute wasn't paid, the chosen player can't cast creature spells during their next two turns.
Rockpounding Saurian POA 104 R 3RR 5 Creature - Lizard 4 4 R Trample Tribute 3 (As this creature enters, an opponent of your choice may put three +1/+1 counters on it.) When Rockpounding Saurian enters, if tribute wasn't paid, you may destroy up to one target artifact, up to one target land and up to one target Fortress.
Ruthless Monstrosity POA 79 B 4BB 6 Creature - Beast 4 4 C 2, Remove a counter from another permanent you control: Ruthless Monstrosity gets +2/+2 until end of turn.
Sandborn Mage POA 47 U 3UU 5 Creature - Wizard Illusion 2 3 U When Sandborn Mage enters, you may return target instant or sorcery card from your graveyard to your hand. Mirage 2UU (You may cast this spell as though it had flash for its mirage cost. If you do, sacrifice it at the beginning of the next cleanup step.)
Sanding POA 105 R 1R 2 Sorcery C Spawn Desert/spawn colorless Desert POA Destroy target land. Its controller creates a colorless Desert land token with “T: Add C.”
Sandmouth Dragon POA 106 R 3RR 5 Creature - Dragon Illusion 3 3 C When Sandmouth Dragon enters, another target creature you control gets +3/+0 until end of turn. Mirage 2R (You may cast this spell as though it had flash for its mirage cost. If you do, sacrifice it at the beginning of the next cleanup step.)
Savannah Scout POA 23 W 1WW 3 Creature - Human Scout 1 1 C Spawn Cat/spawn 2/2 white Cat POA Vigilance Cat creatures you control have vigilance. When Savannah Scout enters, create a 2/2 white Cat creature token.
Scaled Lurker POA 48 U 1UU 3 Creature - Crocodile Rogue 2 3 C When Scaled Lurker enters, tap target creature an opponent controls. That creature doesn't untap during its controller's next untap step.
Sharp Eyed Sentinel POA 49 U 1UU 3 Creature - Bird Warrior 2 2 U Flying Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.) Spell you cast cost 1 less to cast as long as it's not your turn.
Sinister Pact POA 80 B BB 2 Sorcery R Pay any amount of life. Look at twice that many cards from the top of your library and put one into your hand. Exile the rest.
Sixpod Sprinter POA 107 R 2RR 4 Creature - Beast 3 2 C Haste Sixpod Sprinter can't be blocked except by creatures with flying or reach.
Slaughter POA 118 WB 2WWBB 6 Creature - Incarnation 4 4 M Tribute 4 (As this creature enters, an opponent of your choice may put four +1/+1 counters on it.) When Slaughter enters, if tribute was paid, destroy all other creatures. Otherwise, destroy all creatures you don't control.
Spell Dilution POA 50 U 2U 3 Instant U Scry 3/vp1pt3Reveal top one/vp1at1 Choose target spell. Scry 3, then reveal the top card of your library. Counter the chosen spell unless its controller pays X, where X is that card's mana value. (To scry 3, look at the top three cards of your library, then put any number of them on the bottom of your library and the rest on top in any order.)
Sphinx of Riddles POA 51 U 5UU 7 Legendary Creature - Sphinx 5 7 R Flying When Sphinx of Riddles enters, secretly choose a card name. You may reveal the chosen name any time. Whenever a spell an opponent controls with the chosen name resolves, you may draw two cards.
Sprawled Arming POA 24 W WW 2 Enchantment - Aura C Enchant creature When Sprawled Arming enters, put a +1/+1 counter on enchanted creature. Enchanted creature has first strike. 5: Return Sprawled Arming to its owner's hand.
Staff of Authority POA 119 4 4 Artifact - Equipment R Equipped creature has “You may choose not to untap this creature during your untap step” and “T: Gain control of target creature with power 5 or greater for as long as you control this creature and it remains tapped.” Equip 3
Stream of Light POA 25 W XW 1 Sorcery U Target player gains X life.
Streaming Waters POA 52 U UU 2 Sorcery C Return target creature to its owner's hand. Draw a card.
Sudden Drought POA 81 B 1B 2 Instant C Target creature gets -3/-3 until end of turn. If that creature would die this turn, exile it instead.
Suntail Hawk POA 26 W W 1 Creature - Bird 1 1 C Flying (This creature can't be blocked except by creatures with flying or reach.)
Survive POA 27 W W 1 Instant C Regenerate target creature. (The next time this would be destroyed this turn, it isn't. Instead tap it.)
Swamp POA 125 0 Basic Land - Swamp (T: Add B.) reprint,
Swamp b POA 126 0 Basic Land - Swamp (T: Add B.) reprint,
Tamed Jaguar POA 108 R RR 2 Creature - Cat 2 2 C Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.)
Tendrils of Corruption POA 82 B 3B 4 Instant C Tendrils of Corruption deals X damage to target creature and you gain X life, where X is the number of Swamps you control.
Terrifying Ankh POA 83 B 4B 5 Sorcery U Scry 3/vp1pt3Reveal top one/vp1at1 Choose target opponent. Scry 3, then reveal the top card of your library. The chosen player discards an amount of cards equal to that card's mana value. (To scry 3, look at the top three cards of your library, then put any number of them on the bottom of your library and the rest on top in any order.)
Through the Dust POA 53 U 4UUU 7 Enchantment M Reveal top seven/vp1at7 When Through the Dust enters, it becomes an Aura with enchant creature. Reveal the top seven cards of your library, put a creature card revealed this way onto the battlefield and attach Through the Dust to it. Then put the rest on the bottom of your library in any order. When Through the Dust is no longer on the battlefield, enchanted creature's controller sacrifices it. Mirage 1UUU (You may cast this spell as though it had flash for its mirage cost. If you do, sacrifice it at the beginning of the next cleanup step.)
Tireless Vulture POA 84 B 2BB 4 Creature - Zombie Bird 3 1 U Flying Tribute 2 (As this creature enters, an opponent of your choice may put two +1/+1 counters on it.) When Tireless Vulture enters, if tribute wasn't paid, each opponent loses 3 life. You gain life equal to the life lost this way.
Utsenchep Warrior POA 28 W 1W 2 Creature - Human Warrior 2 1 C First strike (This creature deals combat damage before creatures without first strike.)
Wachet Charm POA 54 U U 1 Instant C Choose one - • Target player mills four cards. • Draw a card.
Wall of Fog POA 55 U U 1 Creature - Wall Illusion 0 3 C Defender (This creature can't attack.) Mirage 0 (You may cast this spell as though it had flash for its mirage cost. If you do, sacrifice it at the beginning of the next cleanup step.)
Warrior's Pride POA 109 R 2R 3 Enchantment R Creatures you control get +1/+0 and attack each turn if able. As long as you control four or more Mountains, attacking creatures you control get an additional +1/+0 and have first strike.
Whistled Dragons POA 110 R RR 2 Creature - Dragon Illusion 2 1 U Prowess, haste Mirage R (You may cast this spell as though it had flash for its mirage cost. If you do, sacrifice it at the beginning of the next cleanup step.)
Winged Envoy POA 56 U 1U 2 Creature - Sphinx 1 1 C Flying Hexproof (This creature can't be the target of spells or abilities your opponents control.)
Wurm Spawning POA 111 R 3RR 5 Instant U Spawn Wurm/spawn 6/6 red Wurm POA As an additional cost to cast this spell, sacrifice a land. Create a 6/6 red Wurm creature token with “This creature can't be blocked by creatures with flying.”
Zarchepet, Master of Sands POA 112 R 3RR 5 Legendary Creature - Human Wizard 5 4 M Spawn Desert/spawn colorless Desert POA 1R, T, Sacrifice a land: Create a colorless Desert land token with “T: Add C.” 1R, T, Sacrifice a Desert: Destroy up to two target lands.
Abyssal Nightcaster SOR 57 B 1B 2 Creature - Human Wizard 1 1 U Cast from Exile reminder/spawn Can Be Cast From Exile When Abyssal Nightcaster enters, each player exiles a card from their hand. When Abyssal Nightcaster dies, you may play cards you don't own from exile this turn.
Adept Electromancer SOR 29 U 3U 4 Creature - Human Wizard 2 3 C Scry 2/vp1pt2Reveal top one/vp1at1 When Adept Electromancer enters, scry 2, then reveal the top card of your library. If it's an instant or sorcery card, put it into your hand.
Aetherforge SOR 30 U 1U 2 Sorcery R Shuffle your library, then exile cards from the top until you exile an artifact card. You may put that card into your hand. Shuffle the rest back into your library.
Akoum Pathfinder SOR 141 BR 2BR 4 Creature - Goblin Scout 2 2 R Spawn Goblin/spawn 1/1 red Goblin SOR Whenever Akoum Pathfinder attacks, create a 1/1 red Goblin creature token. Other Goblins you control get +1/+0 and have haste.
Akoum Rockhurler SOR 85 R 3RR 5 Creature - Goblin 2 2 C Haste R: Akoum Rockhurler gets +1/+0 until end of turn. Whenever Akoum Rockhurler attacks, you may sacrifice a land. If you do, put two +1/+1 counters on Akoum Rockhurler.
Akoum Trailblazer SOR 86 R 1R 2 Creature - Goblin Scout 2 1 R Spawn Goblin/spawn 1/1 red Goblin SOR Menace Whenever Akoum Trailblazer deals combat damage to a player, you may discard a card. If you do, draw a card. Whenever you discard a card, you may pay R. If you do, create a 1/1 red Goblin creature token.
Alenian Batallion SOR 142 WR 2RW 4 Sorcery R Spawn two Goblin Soldier tokens/spawnx2 3/1 red and white Goblin Soldier SOR Create two 3/1 red and white Goblin Soldier creature tokens with haste. Creatures you control gain indestructible until end of turn.
Alenian Boom Squad SOR 87 R 2R 3 Creature - Goblin Rogue 2 2 R At the beginning of your upkeep, you may sacrifice a Goblin. If you do, Alenian Boom Squad deals 2 damage to any target.
Alenian Cruel-Star SOR 58 B B 1 Creature - Goblin Rogue 1 1 C When Alenian Cruel-Star enters, put a +1/+1 counter on it if you control another Goblin.
Alenian Warcaller SOR 88 R 2R 3 Creature - Goblin Rogue 1 2 U Other Goblins you control get +1/+0 and have menace.
Alenian Warhammer SOR 151 1 1 Artifact - Equipment C Equipped creature gets +1/+0 for each Equipment attached to it. Equip 1
Alenil Bladerunner SOR 89 R 1R 2 Creature - Goblin Warrior 0 1 C Haste Experience (Whenever this creature attacks, if it has fewer than three +1/+1 counters on it, put a +1/+1 counter on it.)
Aleryn, Trapseeker SOR 143a,143b RG 2RG 4 Legendary Creature - Elf Shaman 3 2 M Spawn Elemental/spawn 1/1 red Elemental SORAscend/cf;/ccgreen=4+1/ccgreen+1-1/ccgreen-1-6, Emblem Get/ccgreen-6;/spawn Aleryn Emblem SOR Whenever a land you control enters, create a 1/1 red Elemental creature token. Then if you control three or more Elementals, exile Aleryn, Trapseeker, then return him to the battlefield transformed under his owner's control. ----- Aleryn, Dungeon Disabler|Legendary Planeswalker - Aleryn [] [+1]: Whenever a creature you control attacks this turn, Aleryn, Dungeon Disabler deals 1 damage to the defending player. [-1]: Add X mana in any combination of R and/or G, where X is the number of creatures you control. [-6]: You get an emblem with “Whenever a player casts a spell, this emblem deals 3 damage to any target.”
Annihilate the Enemy SOR 1 W 1WW 3 Instant U Exile target blocking or blocked creature. If that creature had a +1/+1 counter on it, you gain life equal to its power.
Arina, Volarian Explorer SOR 144a,144b UB UB 2 Legendary Creature - Human Wizard 1 2 M Ascend/cf;/ccgreen=4+1/ccgreen+1-2, Spawn Elemental/ccgreen-2;/spawn 2/2 blue and black Elemental SOR-7, Cast from Exile reminder/ccgreen-7;/spawn Can Be Cast From ExileEmblem Get/spawn Arina Emblem SOR UB, T: Draw a card, then each player exiles the top card of their library. Then if a player owns two or more cards exiled with Arina, Volarian Explorer, exile her, then return her to the battlefield transformed under her owner's control. ----- Arina, Cryoshaper|Legendary Planeswalker - Arina [] [+1]: Tap up to one target creature. It doesn't untap during its controller's next untap step. [-2]: Exile target card from a graveyard. Create a 2/2 blue and black Elemental creature token. [-7]: You get an emblem with “You may play cards from exile.”
Arina's Defiance SOR 59 B BB 2 Instant C If a creature would leave the battlefield this turn, exile it instead. Spell mastery - If there are two or more instant and/or sorcery cards in your graveyard, target player sacrifices a creature.
Artian, Phyrexian Architect SOR 113 G 3GG 5 Legendary Creature - Human Artificer 1 1 R Spawn Phyrexian/spawn 1/1 colorless Phyrexian SORSpawn five Phyrexian tokens/spawnx5 1/1 colorless Phyrexian SOR When Artian, Phyrexian Architect enters, search your library for a land card, put it onto the battlefield, then shuffle. At the beginning of your upkeep, put a corruption counter on a land you control. Then create a 1/1 colorless Phyrexian artifact creature token for each land you control with a corruption counter on it.
Artificer's Gift SOR 2 W 1WW 3 Sorcery R As an additional cost to cast this spell, you may sacrifice three artifacts. Search your library for an artifact card, reveal it, put it into your hand, then shuffle. If you sacrificed three artifacts as you cast this spell, you may put a noncreature artifact card from your hand onto the battlefield.
Auramancer's Appraisal SOR 3 W 1W 2 Sorcery C Target player sacrifices an enchantment. Spell mastery - If there are two or more instant and/or sorcery cards in your graveyard, return up to one enchantment card from your graveyard to your hand.
Awaken to the Skies SOR 90 R R 1 Instant C As an additional cost to cast this spell, exile a red card from your hand. Destroy target artifact. Awaken to the Skies deals damage to that artifact's controller equal to its mana value.
Bird Call SOR 152 4 4 Artifact U When Bird Call enters, search your library for a creature card, reveal it, shuffle, then put that card on top. 2, T: Target creature gets +1/+1 until end of turn.
Blood Bairn SOR 60 B 2B 3 Creature - Vampire 2 2 C Sacrifice another creature: Blood Bairn gets +2/+2 until end of turn.
Blood Teacher SOR 61 B 2BB 4 Creature - Vampire Advisor 2 3 U 1B, Sacrifice another creature, Discard two cards: Search your library for a card, put that card into your hand, then shuffle.
Break Hold SOR 114 G 2GG 4 Instant R Put a number of +1/+1 counters on target creature you control equal to that creature's power. Spell mastery - If there are two or more instant or sorcery cards in your graveyard, you may have that creature fight another target creature. (Each deals damage equal to its power to the other.)
Circus Firebreather SOR 91 R R 1 Creature - Human Wizard 1 1 C 1R: Circus Firebreather gets +1/+0 until end of turn.
Cobblebrute SOR 92 R 3R 4 Creature - Elemental 5 2 C
Counteredge Blade SOR 153 3 3 Artifact - Equipment R Equipped creature gets +2/+1. Whenever equipped creature becomes the target of a spell or ability for the first time each turn, counter that spell or ability. Equip 2
Deathfeeder SOR 115 G G 1 Creature - Plant 0 1 C Whenever another creature you control dies, put a +1/+1 counter on Deathfeeder. Sacrifice Deathfeeder: Target creature gets +X/+X until end of turn, where X is Deathfeeder's power.
Deathwind's Grasp SOR 63 B 1B 2 Instant U Target creature gets -2/-2 until end of turn. Spell mastery - If there are two or more instant and/or sorcery cards in your graveyard, return up to one target enchantment card from your graveyard to your hand.
Deathwind Detonator SOR 154 5 5 Artifact M Emblem Get/spawn Deathwind Detonator Emblem SOR 4, T, Exile Deathwind Detonator: Destroy all nonland permanents. Each player gets an emblem with “At the beginning of your upkeep, you lose 1 life.”
Deathwind Expanse SOR 161 0 Land R T: Add C. T, Exile two cards from your graveyard: Add W or B.
Deathwind Survivor SOR 62 B 2B 3 Creature - Human Rogue X X R Deathwind Survivor's power and toughness are each equal to the number of enchantments you control. Whenever an enchantment you control enters, put a +1/+1 counter on target creature.
Defiant Bristles SOR 116 G G 1 Creature - Plant 1 1 C When Defiant Bristles dies, put a +1/+1 counter on target creature.
Deform Sanity SOR 64 B B 1 Sorcery U As an additional cost to cast this spell, discard a nonland card. Target player reveals their hand. You choose a nonland card from it. That player discards that card.
Delusive Shadows SOR 65 B 2BB 4 Creature - Horror 2 2 C When Delusive Shadows enters, each opponent loses life equal to the number of cards that player owns in exile.
Despair Scavenger SOR 66 B 3B 4 Creature - Horror 3 1 C Menace Whenever Despair Scavenger attacks, you may have target creature get -1/-1 until end of turn.
Devastating Impact SOR 117 G 2G 3 Sorcery C Target creature you control gets +5/+5 until end of turn. Spell mastery - If there are two or more instant and/or sorcery cards in your graveyard, destroy up to one target artifact.
Dragonfire Fury SOR 93 R 3RRR 6 Sorcery R Spawn Dragon/spawn 4/4 red Dragon SOR Create a 4/4 red Dragon creature token with flying. Then that token deals 4 damage to each other creature and each opponent.
Drakon Nightshade SOR 67 B B 1 Creature - Zombie 2 1 C Scry 1/vp1pt1 Drakon Nightshade can't block. When Drakon Nightshade dies, scry 1.
Duel of Intellect SOR 31 U 1UU 3 Instant U Counter target spell. Spell mastery - If there are two or more instant and/or sorcery cards in your graveyard, that spell's controller reveals their hand. You may exile a nonland card from that player's hand. If you do, that player draws a card.
EHSAE, Entelan Skycraft SOR 155 4 4 Legendary Artifact - Vehicle 4 3 R Flying, haste When EHSAE, Entelan Skycraft deals combat damage to a player, you may return it to its owner's hand. If you do, you may search your library for an instant or sorcery card, reveal it, put it into your hand, then shuffle. Crew 3
Earthfeeder Worm SOR 118 G G 1 Creature - Worm 1 1 R G: Each player exiles a card from their graveyard. If an instant or sorcery card is exiled this way, put a +1/+1 counter on Earthfeeder Worm. Remove X +1/+1 counters from Earthfeeder Worm and sacrifice it: Exile X target cards from graveyards.
Elancean Regrowth SOR 68 B 1B 2 Enchantment R Whenever a nontoken creature you control dies, you may put a +1/+1 counter on target creature. If you do, that creature's controller loses 1 life.
Electrical Eradication SOR 94 R 2RR 4 Sorcery M Electrical Eradication deals 3 damage to each nonlegendary creature. Then if you controlled a red legendary creature or planeswalker as you cast this spell, it deals 3 damage to each nonlegendary creature and each opponent.
Electrokinetic's Bolt SOR 95 R 2RR 4 Instant U Electrokinetic's Bolt deals 3 damage to target creature or planeswalker. Spell mastery - If there are two or more instant and/or sorcery cards in your graveyard, Electrokinetic's Bolt deals 3 damage to that permanent's controller.
Elemental Envelopment SOR 119 G XGGG 3 Creature - Elemental 0 0 M Elemental Envelopment enters with X +1/+1 counters on it. When Elemental Envelopment enters, if you controlled a green legendary creature or planeswalker as you cast it, search your library for any number of Elemental creature cards with total mana value X or less, where X is Elemental Envelopment's power, put them onto the battlefield, then shuffle.
Elementalist's Blade SOR 156 1 1 Artifact - Equipment C Equipped creature gets +1/+1 and has prowess. Equip 2
Elvish Skyranger SOR 120 G 3G 4 Creature - Elf Scout Ranger 2 2 C When Elvish Skyranger enters, search your library for a card with a basic land type, put it onto the battlefield tapped, then shuffle.
Embrace the Unpredictable SOR 96 R 2RR 4 Enchantment R Copy reminder/spawn CopyCast from Exile reminder/spawn Can Be Cast From Exile Whenever a player casts a spell from their hand, that player exiles it. Then they cast a copy of a card exiled with Embrace the Unpredictable chosen at random without paying its mana cost.
Enchanter's Resolution SOR 4 W 4WWW 7 Sorcery R Destroy all nonland, nonenchantment permanents. Spell mastery - If there are two or more instant and/or sorcery cards in your graveyard, you gain 2 life for each permanent destroyed this way.
Encrypted Dagger SOR 157 2 2 Artifact - Equipment U Equipped creature gets +1/+1 and has hexproof. Whenever equipped creature deals combat damage to a player, you may return up to one target instant or sorcery card from your graveyard to your hand. Equip 3
Enhance Armor SOR 5 W 2W 3 Enchantment U When Enhance Armor enters, return an enchantment card from your graveyard to your hand. Whenever you cast an enchantment spell, put a +1/+1 counter on a creature you control.
Entali Aeromancer SOR 32 U 1UU 3 Creature - Human Elemental 2 1 U Flying Whenever Entali Aeromancer attacks, Elementals you control gain flying until end of turn.
Entelan Erasure SOR 33 U 2U 3 Sorcery M Banned Each player shuffles their hand and graveyard into their library. Then each player draws seven cards. If you didn't control a blue legendary creature or planeswalker as you cast this spell, discard three cards. Exile Entelan Erasure.
Entelan Savant SOR 34 U 1U 2 Creature - Human Elemental 1 3 C Scry 2/vp1pt2 When Entelan Savant enters, scry 2.
Esiara, Skycaster's Infiltrator SOR 35 U 2UU 4 Legendary Creature - Elf Wizard 2 2 R Cast from Exile reminder/spawn Can Be Cast From Exile When Esiara, Skycaster's Infiltrator enters, exile target spell with mana value 4 or less. 1UU, Discard two cards: Exile Esiara, then return it to the battlefield under your control. 2UU, T, Exile Esiara: Until end of turn, you may play cards you don't own from exile.
Essence Scatter SOR 36 U 1U 2 Instant C Counter target creature spell.
Evanescent Soulcatcher SOR 69 B 3BB 5 Creature - Spirit Wizard X X R Menace Evanescent Soulcatcher's power and toughness are each equal to the number of cards in exile. 2, Exile a card from your hand: Regenerate Evanescent Soulcatcher.
Expansive Growth SOR 121 G 1G 2 Enchantment C Whenever you play a land, you may put a land card from your hand onto the battlefield tapped.
Firefish Assault SOR 97 R 1RR 3 Sorcery C Spawn three Elemental tokens/spawnx3 1/1 red Elemental SOR Create three 1/1 red Elemental creature tokens.
Firewall Trap SOR 98 R 2RR 4 Sorcery - Trap U If an opponent controls three or more attacking creatures, you may cast this spell as though it had flash. Firewall Trap deals 5 damage to target creature. When that creature dies this turn, Firewall Trap deals damage equal to that creature's power to another target creature.
Flamerider SOR 99 R 2RR 4 Creature - Elemental 2 2 U Experience (Whenever this creature attacks, if it has fewer than three +1/+1 counters on it, put a +1/+1 counter on it.) Whenever a +1/+1 counter is put on Flamerider, you may have it deal damage equal to its power to target creature.
Flamewhip SOR 100 R 2R 3 Sorcery U Spawn Goblin/spawn 1/1 red Goblin SOR Flamewhip deals 2 damage to each non-Goblin creature. If you control a Goblin creature, create a 1/1 red Goblin creature token.
Forest SOR 183 0 Basic Land - Forest (T: Add G.) reprint,
Forest b SOR 184 0 Basic Land - Forest (T: Add G.) reprint,
Forest c SOR 185 0 Basic Land - Forest (T: Add G.) reprint,
Forest d SOR 182 0 Basic Land - Forest (T: Add G.) reprint,
Forest Whale SOR 122 G 2GG 4 Creature - Elemental Whale 3 2 U When Forest Whale dies, put a number of +1/+1 counters on target creature you control equal to Forest Whale's power.
Forestheart Elemental SOR 123 G 2G 3 Creature - Elemental 0 0 U Forestheart Elemental enters with a +1/+1 counter on it for each land you control.
Forgemaster's Altar SOR 158 3 3 Artifact C Spawn Construct/spawn 1/1 colorless Construct SOR Whenever you cast an artifact spell, create a 1/1 colorless Construct artifact creature token.
Fortune Hoarder SOR 70 B 2BB 4 Creature - Zombie Cleric 3 2 U Menace When Fortune Hoarder dies, each player discards a card at random.
Frostborn Skyrunner SOR 37 U 3U 4 Artifact Creature - Phyrexian 2 1 C Flying Artifact spells you cast cost 1 less to cast.
Fulmen, Eldritch Channeler SOR 145a,145b UR 1UR 3 Legendary Creature - Human Wizard 1 2 M Ascend/cf;/ccgreen=4+2/ccgreen+2-3/ccgreen-3-9/ccgreen-9 UR, T: Fulmen deals 1 damage to target creature. When a creature dealt damage this way dies this turn, draw a card. Whenever you cast an instant or sorcery spell, if you cast another instant or sorcery spell this turn, exile Fulmen, then return him to the battlefield transformed under his owner's control. He deals 3 damage to each creature. ----- Fulmen, Entelan Researcher|Legendary Planeswalker - Fulmen [] [+2]: Draw two cards, then discard two cards unless you discard an instant or sorcery card. [-3]: Reveal any number of cards from your hand. Fulmen deals damage to any target equal to the number of instant and sorcery cards revealed. [-9]: Search each player's library for up to one instant card and one sorcery card. Cast those cards without paying their mana costs. Then each player shuffles.
Goblin Exploration Team SOR 101 R 2R 3 Creature - Goblin Scout 1 2 C Goblin Exploration Team gets +1/+0 for each non-Mountain land you control.
Goblin Rocktosser SOR 102 R R 1 Creature - Goblin 1 1 C When Goblin Rocktosser enters, you may sacrifice a land. If you do, put a +1/+1 counter on Goblin Rocktosser.
Gryla Canyon SOR 162 0 Land R T: Add C. T, Exile two cards from your graveyard: Add R or G.
Hidden Prowess SOR 103 R 1R 2 Instant C Spawn Elemental/spawn 1/1 red Elemental SOR Hidden Prowess deals 2 damage to target creature. When that creature dies this turn, create a 1/1 red Elemental creature token.
Icilica's Icestrider SOR 71 B 1BB 3 Creature - Vampire Assassin 2 1 C Menace When Icilica's Icestrider enters, choose one - • Draw a card if you own a card in exile. • Target player discards a card if that player owns a card in exile.
Infested Goblin SOR 72 B B 1 Creature - Goblin 1 1 U When Infested Goblin dies, choose target creature. At the beginning of your next upkeep, that creature's controller sacrifices it.
Infinite Suspension SOR 38 U 2U 3 Enchantment U At the beginning of your upkeep, discard a card or sacrifice Infinite Suspension. Creatures you control get +1/+1 and have flying.
Inspiration of War SOR 6 W 1W 2 Enchantment - Aura C Scry 1/vp1pt1 Enchant creature Enchanted creature gets +1/+2. Whenever enchanted creature attacks, scry 1.
Interan Resistance SOR 7 W 2W 3 Enchantment R Scry 1/vp1pt1 Whenever a +1/+1 counter is put on a creature you control, scry 1. Each creature you control with a +1/+1 counter on it has lifelink.
Interan Skycaster SOR 8 W 1W 2 Artifact Creature - Human Wizard 1 2 U Flying 1W: Exile target artifact you control. Return that card to the battlefield under your control at the beginning of the next end step.
Interan Soothsayer SOR 124 G 1G 2 Creature - Human Shaman 2 2 U Interan Soothsayer gets +1/+1 for each other green creature you control. G, T: Put a +1/+1 counter on target green creature.
Island SOR 171 0 Basic Land - Island (T: Add U.) reprint,
Island b SOR 172 0 Basic Land - Island (T: Add U.) reprint,
Island c SOR 170 0 Basic Land - Island (T: Add U.) reprint,
Jonah of the Spellbane SOR 73 B 3BB 5 Legendary Creature - Human Assassin 3 2 R Scry 1/vp1pt1 Menace, lifelink Whenever Jonah of the Spellbane deals combat damage to a player, destroy target creature or planeswalker, then scry 1.
Kimar, Lightforger SOR 146a,146b WG 2GW 4 Legendary Creature - Elf Cleric 2 2 M Ascend/cf;/ccgreen=3+1/ccgreen+1-1/ccgreen-1-7/ccgreen-7 Flash When Kimar, Lightforger enters, she deals damage equal to her power to each attacking creature. At end of combat, if three or more creatures died this turn, exile Kimar, then return her to the battlefield transformed under her owner's control. ----- Kimar, Skylight Adept|Legendary Planeswalker - Kimar [] [+1]: Choose up to one target creature. Until your next turn, whenever that creature attacks you or Kimar, Kimar deals 4 damage to that creature. [-1]: Put a +1/+1 counter on target creature. That creature gains lifelink until end of turn. [-7]: Search your library for a creature card and put it onto the battlefield. You gain life equal to its power. Then shuffle.
Kor Skyknight SOR 9 W W 1 Creature - Kor Soldier 0 1 C Experience (Whenever this creature attacks, if it has fewer than three +1/+1 counters on it, put a +1/+1 counter on it.) Remove a +1/+1 counter from Kor Skyknight: It gains flying until end of turn.
Last Parley SOR 125 G 3G 4 Instant U Put two +1/+1 counters on target creature. You gain life equal to that creature's power.
Lavahurler SOR 104 R 3R 4 Creature - Elemental 3 3 C 4R, Sacrifice Lavahurler: It deals 5 damage to target player or planeswalker.
Lerithan Jailer SOR 10 W 3W 4 Creature - Human Soldier 3 4 C
Lerithan Rebel SOR 105 R 2R 3 Creature - Human Rebel 2 1 C Experience (Whenever this creature attacks, if it has fewer than three +1/+1 counters on it, put a +1/+1 counter on it.) Whenever a +1/+1 counter is put onto Lerithan Rebel, it deals 1 damage to any target.
Lightbringer's Touch SOR 11 W W 1 Instant U Put a +1/+1 counter on target creature. That creature gains first strike until end of turn. Spell mastery - If there are two or more instant and/or sorcery cards in your graveyard, you gain life equal to the greatest power among creatures you control.
Lightsteel Enforcer SOR 12 W 2W 3 Artifact Creature - Human 2 1 C Whenever another artifact you control enters, put a +1/+1 counter on Lightsteel Enforcer.
Lighttoxin Arcrunner SOR 13 W 2W 3 Artifact Creature - Phyrexian 3 2 C
Master Chef SOR 126 G 2G 3 Creature - Human Druid 2 2 C Spawn Plant/spawn 0/1 green Plant SOR When Master Chef enters, create a 0/1 green Plant creature token. Sacrifice a Plant: You gain 3 life.
Mental Thievery SOR 39 U 2U 3 Sorcery U Scry 1/vp1pt1Cast from Exile reminder/spawn Can Be Cast From Exile Until end of turn, you may play cards you don't own from exile. Scry 1.
Miroran Skycatcher SOR 127 G 2G 3 Creature - Elemental 1 2 U Reach Experience (Whenever this creature attacks, if it has fewer than three +1/+1 counters on it, put a +1/+1 counter on it.) Other Elementals you control get +1/+1 as long as Miroran Skycatcher has a +1/+1 counter on it.
Miroran Spellformer SOR 147 UG 2GU 4 Creature - Elemental Wizard 2 2 R Spawn Elemental/spawn 1/1 green and blue Elemental SOR Whenever you cast a green or blue spell, create a 1/1 green and blue Elemental creature token. Each Elemental you control enters with an additional +1/+1 counter on it.
Miroran Waterbinder SOR 40 U 2U 3 Creature - Elemental Wizard 3 2 C Prowess
Moonshadow Abyss SOR 163 0 Land R T: Add C. T, Exile two cards from your graveyard: Add U or B.
Morning's Rise SOR 14 W 2WW 4 Sorcery U Scry 3/vp1pt3Reveal top one/vp1at1 Choose target creature. Scry 3, then reveal the top card of your library. You gain X life and put X +1/+1 counters on that creature, where X is the revealed card's mana value.
Mountain SOR 179 0 Basic Land - Mountain (T: Add R.) reprint,
Mountain b SOR 180 0 Basic Land - Mountain (T: Add R.) reprint,
Mountain c SOR 181 0 Basic Land - Mountain (T: Add R.) reprint,
Mountain d SOR 178 0 Basic Land - Mountain (T: Add R.) reprint,
Mul Daya Elder SOR 128 G 2GG 4 Creature - Elf Druid 1 1 U When Mul Daya Elder enters, search your library for a basic land card, put it onto the battlefield tapped, then shuffle. Whenever a land you control enters, put a +1/+1 counter on Mul Daya Elder.
Mystic Seer SOR 41 U 1U 2 Creature - Human Mystic 2 1 U Scry 1/vp1pt1 When Mystic Seer enters, each player may scry 1. 2U: Draw a card, then discard a card.
Naturalize SOR 129 G 1G 2 Instant C Destroy target artifact or enchantment. reprint,
Notion Retrieval SOR 42 U 2U 3 Sorcery C Target player mills seven cards. Then exile two cards from that player's graveyard.
Opt SOR 43 U U 1 Instant C Scry 1/vp1pt1 Scry 1. Draw a card.
Paralysis Field SOR 44 U 1U 2 Enchantment - Aura R Enchant creature Enchanted creature doesn't untap during its controller's untap step. Whenever enchanted creature becomes the target of a spell or ability, tap it.
Perfect Aim SOR 130 G 1G 2 Sorcery U Perfect Aim deals 5 damage to target creature with flying. When that creature dies this turn, you gain 5 life.
Phiresan Lifemage SOR 15 W 2W 3 Creature - Human Cleric 1 3 C Lifelink Experience (Whenever this creature attacks, if it has fewer than three +1/+1 counters on it, put a +1/+1 counter on it.)
Photon Barricade SOR 16 W 1W 2 Enchantment - Aura C Enchant creature When Photon Barricade enters, draw a card. Enchanted creature gets +1/+1 and can't attack.
Phyrexian Arcforger SOR 45 U 3UU 5 Artifact Creature - Phyrexian Artificer 1 2 U Spawn Phyrexian/spawn 1/1 colorless Phyrexian SORSpawn five Phyrexian tokens/spawnx5 1/1 colorless Phyrexian SOR When Phyrexian Arcforger enters, create a 1/1 colorless Phyrexian artifact creature token for each artifact you control.
Phyrexian Firemaster SOR 106 R 1R 2 Artifact Creature - Phyrexian Wizard 2 1 C R: Phyrexian Firemaster gains haste until end of turn.
Phyrexian Snapjaw SOR 131 G 2G 3 Artifact Creature - Phyrexian Snake 1 3 C Deathtouch Whenever a +1/+1 counter is put on a creature you control, that creature gains deathtouch until end of turn.
Phyten Bodyguards SOR 17 W 1W 2 Creature - Human Warrior 3 3 C Defender Phyten Bodyguards can attack as though it didn't have defender as long as you control three or more creatures.
Plains SOR 167 0 Basic Land - Plains (T: Add W.) reprint,
Plains b SOR 168 0 Basic Land - Plains (T: Add W.) reprint,
Plains c SOR 169 0 Basic Land - Plains (T: Add W.) reprint,
Plains d SOR 166 0 Basic Land - Plains (T: Add W.) reprint,
Plasma Arc SOR 46 U 1U 2 Instant C Return target creature to its owner's hand. Spell mastery - If there are two or more instant and/or sorcery cards in your graveyard, draw a card.
Playful Surveyor SOR 18 W W 1 Creature - Human Scout 1 1 C Reveal top one/vp1at1 Whenever Playful Surveyor attacks, reveal the top card of your library. If that card shares a color with a permanent you control, you gain 2 life.
Priest's Altar SOR 164 0 Land R T: Add C. T, Exile two cards from your graveyard: Add G or W.
Pyre Trap SOR 107 R 2R 3 Sorcery - Trap U Pyre Trap deals 2 damage to any target. Spell mastery - If there are two or more instant and/or sorcery cards in your graveyard, Pyre Trap deals 4 damage instead, and you may cast it as though it had flash.
Pyres-Guild Rallier SOR 108 R 1R 2 Creature - Goblin Warrior 1 1 U Whenever another Goblin you control attacks, you may pay 1. If you do, it gets +1/+0 until end of turn.
Raise the Alarm SOR 19 W 1W 2 Instant C Spawn two Soldier tokens/spawnx2 1/1 white Soldier SOR Create two 1/1 white Soldier creature tokens.
Relitian Sentry SOR 148 WU 1WU 3 Artifact Creature - Human 2 1 R Vigilance Whenever you cast an artifact spell, put a +1/+1 counter on Relitian Sentry. Equipped creatures you control get +1/+1 and have first strike.
Reliya's Construct SOR 47 U 1UU 3 Artifact Creature - Bird Construct 1 1 R Flying Whenever Reliya's Construct attacks, it gets +1/+1 until end of turn for each instant or sorcery card in your graveyard. UU, T, Sacrifice Reliya's Construct: Return target instant or sorcery card from your graveyard to your hand.
Remove from Existence SOR 74 B 4BB 6 Sorcery C Exile target nonblack creature. Its controller exiles a card at random from their hand.
Renili, Telenian Weaponist SOR 20 W 2WW 4 Legendary Creature - Human Wizard 2 1 R When Renili, Telenian Weaponist enters, you may exile another target creature until Renili leaves the battlefield. When Renili leaves the battlefield, put a +1/+1 counter on each creature you control.
Resistance Collapse SOR 149 BG 3BG 5 Enchantment R Whenever a land you control enters, you may sacrifice a creature. If you do, each opponent sacrifices a creature. 2BG, Sacrifice a land: Draw a card.
Revela, Entelan Darkcaster SOR 150a,150b WB 1WB 3 Legendary Creature - Human Wizard 2 2 M Look at top three/vp1pt3Ascend/cf;/ccgreen=1+2, Spawn Spirit/ccgreen+2;/spawn 1/1 white and black Spirit SOR-6, Reveal top seven/ccgreen-6;/vp1at7 Lifelink WB, T, Discard a card: Look at the top three cards of your library. You may reveal an enchantment card from among them and put it into your hand. Put the rest on the bottom of your library in any order. When you have no cards in hand, exile Revela, then return her to the battlefield transformed under her owner's control. ----- Revela, Sythis Starseeker|Legendary Planeswalker - Revela [] [+2]: Each player sacrifices a creature. Then each player who did creates a 1/1 white and black Spirit enchantment creature token. [-X]: You may put an enchantment card with mana value X or less from your hand onto the battlefield. [-6]: Shuffle, then reveal the top seven cards of your library. Put any number of enchantment cards from among them onto the battlefield. Shuffle the rest into your library.
Revert to Moonlight SOR 75 B 1B 2 Enchantment R Banned Whenever a nontoken creature you control dies, you may pay that creature's mana cost. If you do, search your library for a card and put it into your hand, then shuffle.
Ria-Demian Lavaslinger SOR 109 R 1R 2 Creature - Goblin 2 1 C Prowess
Roilmaster SOR 48 U 2U 3 Creature - Merfolk Wizard 1 1 U Reveal top one/vp1at1 Whenever you cast an instant or sorcery spell, reveal the top card of your library. If an instant or sorcery card is revealed this way, draw a card.
Rose Defender SOR 132 G 2G 3 Creature - Human Soldier 2 2 C Experience (Whenever this creature attacks, if it has fewer than three +1/+1 counters on it, put a +1/+1 counter on it.)
Sara, Entelan Elementalist SOR 110 R 3RR 5 Legendary Creature - Human Elemental 2 3 R Whenever you cast a noncreature spell, Sara, Entelan Elementalist gets +X/+0 until end of turn, where X is Sara's power. It deals 1 damage to each creature you don't control.
Savings Broker SOR 21 W 2W 3 Creature - Human Advisor 1 3 R Whenever you cast a spell, you may pay 1. If you do, put a storage counter on Savings Broker. Remove X storage counters from Savings Broker: Add C for each storage counter removed this way. You gain X life.
Sea Gate Crawler SOR 133 G 2G 3 Creature - Elemental 0 1 R Play with the top card of your library revealed. You may cast Elemental spells from the top of your library.
Sejiri Skyhunter SOR 22 W 3WW 5 Creature - Human Warrior 2 3 C Experience (Whenever this creature attacks, if it has fewer than three +1/+1 counters on it, put a +1/+1 counter on it.) Whenever a +1/+1 counter is put on Sejiri Skyhunter, it gains flying until end of turn.
Sever Reality SOR 76 B 2BB 4 Instant M Destroy target creature or planeswalker. If you controlled a black legendary creature or planeswalker as you cast this spell, that permanent's controller loses X life and you gain X life, where X is that permanent's mana value.
Shadow Sky SOR 77 B 2BB 4 Sorcery R All creatures get -3/-3 until end of turn. Spell mastery - If there are two or more instant and/or sorcery cards in your graveyard, if a creature would die this turn, exile it instead.
Shadowfeeder SOR 78 B B 1 Creature - Insect Shade 1 1 C Sacrifice Shadowfeeder: Target player loses 1 life and you gain 1 life.
Shadowforged Cleric SOR 23 W 2WW 4 Creature - Spirit Cleric 2 2 R Reveal top one/vp1at1 Whenever an enchantment you control enters, you may gain 2 life. Whenever you gain life, reveal the top card of your library. If it's an enchantment card, put it into your hand.
Shaidostan Cryoforger SOR 49 U U 1 Creature - Elemental Wizard 1 1 C Reveal top one/vp1at1 When Shaidostan Cryoforger enters, exile the top card of your library. When Shaidostan Cryoforger dies, you may put the exiled card into your hand.
Signal Distress SOR 24 W 1W 2 Instant C Spawn Soldier/spawn 1/1 white Soldier SOR Create a 1/1 white Soldier creature token. Then put a +1/+1 counter on a creature you control.
Simplified Life SOR 79 B 3BB 5 Instant C Destroy target creature. It can't be regenerated.
Skycaster's Aura SOR 50 U U 1 Enchantment - Aura C Enchant creature Enchanted creature gets +1/+1 and has flying.
Steelcharm Obliterator SOR 134 G 3GG 5 Artifact Creature - Phyrexian Elemental 3 2 C When Steelcharm Obliterator enters, choose one - • Put two +1/+1 counters on Steelcharm Obliterator. • Target creature you control fights another target creature.
Stormcaster's Tower SOR 165 0 Land R T: Add C. T, Exile two cards from your graveyard: Add U or R.
Street Performer SOR 51 U 1U 2 Creature - Human Wizard 1 2 C Spawn Illusion/spawn 2/1 blue Illusion SOR When Street Performer enters, create a 2/1 blue Illusion creature token with “When this creature becomes the target of a spell or ability, sacrifice it.”
Sudden Suspension SOR 52 U 1U 2 Instant R Choose a permanent type. Permanents you control of that type gain hexproof until end of turn. Spell mastery - If there are two or more instant and/or sorcery cards in your graveyard, permanents you control gain hexproof until end of turn instead.
Supreme Judge SOR 25 W 2W 3 Creature - Human 1 3 U Each creature with a law counter on it can't attack or block. 2W, T: Remove all law counters from all permanents, then put a law counter on target creature.
Swamp SOR 175 0 Basic Land - Swamp (T: Add B.) reprint,
Swamp b SOR 176 0 Basic Land - Swamp (T: Add B.) reprint,
Swamp c SOR 177 0 Basic Land - Swamp (T: Add B.) reprint,
Swamp d SOR 174 0 Basic Land - Swamp (T: Add B.) reprint,
Syncopate SOR 53 U XU 1 Instant U Counter target spell unless its controller pays X. If that spell is countered this way, exile it instead of putting it into its owner's graveyard.
Sythian Enrichment SOR 80 B 1B 2 Enchantment - Aura C Enchant creature Enchanted creature has deathtouch and “1B: Regenerate this creature.”
Sythian Interference SOR 54 U 2U 3 Sorcery C Look at target player's hand. Draw two cards, then discard a card.
Sythian Scripture SOR 26 W 1WW 3 Enchantment - Aura M Enchant creature When Sythian Scripture enters, put two +1/+1 counters on enchanted creature. Enchanted creature gets +1/+1 and has indestructible and lifelink if you controlled a white legendary creature or planeswalker as you cast Sythian Scripture.
Sythian Traverser SOR 81 B 1B 2 Creature - Human Cleric 0 2 C Lifelink Experience (Whenever this creature attacks, if it has fewer than three +1/+1 counters on it, put a +1/+1 counter on it.)
Telenian Formshaping SOR 55 U 1U 2 Instant R You may cast Elemental spells as though they had flash this turn. Whenever you cast an Elemental spell this turn, draw a card.
Tether of Simplicity SOR 27 W W 1 Enchantment - Aura U Enchant nonland permanent Enchanted permanent's activated abilities can't be activated and triggered abilities of enchanted permanent don't trigger.
Thriving Population SOR 135 G 2GGG 5 Sorcery R As an additional cost to cast this spell, sacrifice a land. Creatures you control get +1/+1 and gain trample until end of turn for each land you control.
Tirenan Pyromancer SOR 111 R RR 2 Creature - Human Shaman 1 1 U Prowess Whenever you cast an instant or sorcery spell, Tirenan Pyromancer deals 1 damage to each opponent.
Touch of Corruption SOR 82 B B 1 Sorcery C Choose target creature you control. When that creature dies this turn, each opponent loses 2 life and you gain 2 life. That creature gets +1/-1 until end of turn.
Trace the Leylines SOR 136 G 2G 3 Sorcery U Search your library for a land card, put it onto the battlefield tapped, then shuffle. Spell mastery - If there are two or more instant and/or sorcery cards in your graveyard, untap that land.
Trapcatcher's Form SOR 112 R 2R 3 Instant R Spawn two Elemental tokens/spawnx2 1/1 red Elemental SOR Create two 1/1 red Elemental creature tokens. Spell mastery - If there are two or more instant and/or sorcery cards in your graveyard, you may change the targets of up to one target spell or ability.
Trauma Surgeon SOR 83 B 1BB 3 Creature - Cleric 3 1 U Scry 1/vp1pt1 Experience (Whenever this creature attacks, if it has fewer than three +1/+1 counters on it, put a +1/+1 counter on it.) 1W, Sacrifice a creature or enchantment: Scry 1, then draw a card. Activate only if Trauma Surgeon has a +1/+1 counter on it.
Treecrawler Elemental SOR 137 G 3GG 5 Creature - Elemental 4 4 R Experience (Whenever this creature attacks, if it has fewer than three +1/+1 counters on it, put a +1/+1 counter on it.) Whenever a +1/+1 counter is put on Treecrawler Elemental, you may have it fight target creature. (Each deals damage equal to its power to the other.)
Triline Hunter SOR 138 G 2G 3 Creature - Human Shaman 2 1 C G, T: Target creature with power 4 or greater fights any number of target creatures you control.
Vampiric Defenses SOR 84 B 1B 2 Enchantment - Aura U Enchant creature Enchanted creature gets +1/+1 and has lifelink. Sacrifice enchanted creature: Target creature gains lifelink until end of turn. Regenerate that creature. (The next time this permanent would be destroyed this turn, it isn't. Instead tap it.)
Vastwood Gorger SOR 139 G 5G 6 Creature - Wurm 5 6 C
Veteran Lifeforger SOR 28 W W 1 Artifact Creature - Construct Cleric 2 1 U
Virtual Terrain SOR 159 2 2 Artifact C 2, T, Sacrifice Virtual Terrain: Search your library for a land card, put it onto the battlefield tapped, then shuffle.
Warden of the Moonshadow SOR 56 U 2U 3 Creature - Human Scout 1 4 C
Zendikari Ranger SOR 140 G 1G 2 Creature - Elf Warrior Ranger 1 1 C Experience (Whenever this creature attacks, if it has fewer than three +1/+1 counters on it, put a +1/+1 counter on it.) T: Add G.
Zephyrglider SOR 160 1 1 Artifact - Equipment C Equipped creature gets +1/+1 and has flying. Equip 2
Abrupt Explosion SUR 94 R XRR 2 Sorcery R Morph overlay/spawn Morph MIS Abrupt Explosion deals X damage to any target. Metamorph XR (You may cast this card face down as a 2/2 creature for 3. Turn it face up and cast it at any time for its metamorph cost.)
Acabo, the Fabled Falcon SUR 1 W 4WW 6 Legendary Creature - Bird 5 5 R Flying Whenever Acabo, the Fabled Falcon attacks, you choose how up to one target creature an opponent controls blocks this turn.
Akimbo Slash SUR 95 R 1R 2 Instant C Akimbo Slash deals 1 damage to each of up to two target creatures. Ferocious - Those creatures can't block this turn if you control a creature with power 4 or greater.
Ancestral Shrine SUR 2 W 3WW 5 Enchantment R Idolize/spawn Idol SUR At the beginning of your upkeep, create an Idol token. (It's an artifact with “1, Sacrifice this artifact: Put a +1/+1 counter on target creature. Activate only as a sorcery.”) 5WW, Sacrifice three Idols: Return target creature card from your graveyard to the battlefield with three +1/+1 counters on it.
Anima Interrogator SUR 63 B 2B 3 Creature - Human Wizard 2 3 C Whenever Anima Interrogator attacks, defending player reveals a card at random from their hand.
Aquatic Refuge SUR 176 0 Land R yInitialize/cr90 As Aquatic Refuge enters, you may tap an untapped creature you control. If you don't, Aquatic Refuge enters tapped. T: Add W or U.
Arbalest Barrage SUR 125 G 2G 3 Instant C Target creature you control deals damage equal to its power to target creature you don't control.
Ascendant's Murmur SUR 3 W W 1 Instant C The next time target creature would be dealt damage this turn, prevent all but 1 of that damage. Whenever that creature perseveres this turn, put a +1/+1 counter on it. (A creature perseveres when it survives damage.)
Astute Prophet SUR 32 U 1U 2 Creature - Human Wizard 0 2 U When Astute Prophet enters, draw a card. If you control a legendary creature, draw two cards instead.
Attuned Ancient SUR 126 G 3G 4 Creature - Dryad 4 2 U When Attuned Ancient enters, if you control a legendary creature, you may have Attuned Ancient deal damage equal to its power to target creature an opponent controls.
Avatar of the Natural SUR 127 G GG 2 Creature - Avatar 2 3 R Reach, trample If a +1/+1 counter would be put on another creature you control, instead put a +1/+1 counter on that creature and on Avatar of the Natural.
Barreling Chariot SUR 166 3 3 Artifact - Equipment C Equipped creature gets +1/+1 for each permanent attached to it and has trample. Equip 4
Beast Hunt SUR 128 G 3G 4 Sorcery C Reveal top three/vp1at3 Reveal the top three cards of your library. Put all creature cards revealed this way into your hand and the rest into your graveyard.
Blazing Beam SUR 96 R 1RR 3 Instant U Blazing Beam deals 4 damage to any target.
Cai Lan, the Chained SUR 4 W 2WW 4 Legendary Creature - Human 3 5 R Vigilance Whenever Cai Lan, the Chained perseveres, exile target creature an opponent controls until Cai Lan leaves the battlefield. (A creature perseveres when it survives damage.)
Canopy Ratstalker SUR 129 G 2G 3 Creature - Snake 2 3 C Look at top three/vp1pt3 When Canopy Ratstalker enters, look at the top three cards of your library. You may reveal a land card from among them and put it into your hand. Put the rest on the bottom of your library in any order.
Canyon Agamid SUR 97 R 2R 3 Creature - Lizard 3 3 C Trample Canyon Agamid can't block creatures with power 2 or less.
Challenge Authority SUR 130 G 3GG 5 Enchantment R EDH Banned Reveal top one/vp1at1 Whenever a permanent enters under an opponent's control, reveal the top card of your library. If it's a permanent card that shares a type with that permanent, you may put it onto the battlefield. Otherwise, put it on the bottom of your library.
Child of the Pack SUR 131 G 2G 3 Enchantment - Aura C Spawn Wolf/spawn 2/2 green Wolf SUR Enchant creature When Child of the Pack enters, create a 2/2 green Wolf creature token. Enchanted creature gets +1/+1 for each Wolf you control.
Circumspect Flock SUR 5 W 4WW 6 Creature - Bird 4 4 U Spawn Bird/spawn 1/1 white Bird SUR Flying Whenever Circumspect Flock perseveres, create a 1/1 white Bird creature token with flying. (A creature perseveres when it survives damage.) (A creature perseveres when it survives damage.)
Citadel of Denial SUR 177 0 Legendary Land M EDH Banned T: Add C. 1CC, T: Return target legendary creature to its owner's hand.
Clairvoyant Koi SUR 33 U 1U 2 Creature - Fish 2 1 C Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.)
Commander of the Folded Fan SUR 6 W 2W 3 Creature - Human Warrior 2 2 R Spawn Warrior/spawn 1/1 white Warrior SUR Creature tokens you control get +1/+1. 3W: Create a 1/1 white Warrior creature token.
Concentrated Blast SUR 98 R 2RR 4 Sorcery C Concentrated Blast deals 5 damage to target creature.
Conduit of Rage SUR 99 R 2R 3 Creature - Human Wizard 2 3 U Ferocious - At the beginning of your first main phase, if you control a creature with power 4 or greater, add R.
Contentious Yak SUR 132 G 3G 4 Creature - Yak 3 3 C Trample When Contentious Yak enters, another target creature you control gets +1/+1 and gains trample until end of turn.
Corpsekisser SUR 64 B 3B 4 Creature - Zombie Wizard 3 3 C Idolize/spawn Idol SUR Whenever another Zombie or Demon creature you control enters, create an Idol token. (It's an artifact with “1, Sacrifice this artifact: Put a +1/+1 counter on target creature. Activate only as a sorcery.”)
Crane's Way SUR 7 W 2W 3 Enchantment - Aura C Enchant creature Enchanted creature gets +1/+3 and has flying.
Crippling Fear SUR 65 B 3B 4 Instant R Choose one or both- • Target creature has base toughness 1 until end of turn. • Remove all but one loyalty counter from target planeswalker.
Cunning Cephalomancer SUR 66 B B 1 Creature - Human Wizard 1 1 U Lifelink Whenever you sacrifice a nonland permanent, you may pay 1. If you do, you draw a card and you lose 1 life.
Dark Rite Cultist SUR 67 B B 1 Creature - Human Wizard 0 1 R Spawn Demon/spawn 5/5 black Demon SUR B, T, Pay 1 life, Discard a card, Sacrifice Dark Rite Cultist and another creature: Create a 5/5 black Demon creature token with flying.
Dazzling Display SUR 100 R R 1 Sorcery C Morph overlay/spawn Morph MIS Target creature gets +2/+2 and gains first strike until end of turn. Metamorph R (You may cast this card face down as a 2/2 creature for 3. Turn it face up and cast it at any time for its metamorph cost.)
Deathcoil Cobra SUR 133 G G 1 Creature - Snake 1 1 U Deathtouch 3G: Deathcoil Cobra gains indestructible until end of turn.
Decipher the Dark Tome SUR 68 B 1B 2 Sorcery U Target opponent discards a card. If a creature card was discarded this way, that player loses 3 life. If a land card was discarded this way, add BB. If a noncreature, nonland card was discarded this way, draw a card.
Deep Temptation SUR 34 U 1UU 3 Enchantment - Aura C Enchant creature Enchanted creature doesn't untap during its controller's untap step. At the beginning of the upkeep of enchanted creature's controller, that player mills a card.
Deepsea Denizen SUR 35 U 3U 4 Creature - Octopus 4 5 C Defender Sacrifice two Islands: Deepsea Denizen loses defender until end of turn.
Deluge Crab SUR 36 U 1U 2 Creature - Crab 1 3 C Whenever Deluge Crab perseveres, target opponent mills three cards. (A creature perseveres when it survives damage.)
Depraved Imp SUR 69 B 2B 3 Creature - Demon 1 2 U Flying When Depraved Imp enters, if you control a legendary creature, put two +1/+1 counters on Depraved Imp.
Dessication Ritual SUR 70 B 2B 3 Instant U Target opponent loses 1 life for each creature they control. You gain 2 life for each Wizard you control.
Dimensional Plunge SUR 37 U 3U 4 Sorcery U Put target creature into its owner's library third from the top.
Divine Dispersion SUR 38 U 2U 3 Sorcery C Morph overlay/spawn Morph MIS Exile target creature. Return that card to the battlefield under its owner's control at the beginning of the next end step. Metamorph 2U (You may cast this card face down as a 2/2 creature for 3. Turn it face up and cast it at any time for its metamorph cost.)
Doombringer Dragon SUR 156 BR 1BR 3 Creature - Dragon 1 5 M Flying, first strike, haste Whenever Doombringer Dragon attacks, you may sacrifice another creature. If you do, Doombringer Dragon gets +3/+0 until end of turn.
Draconic Aspirant SUR 101 R 2R 3 Creature - Human Warrior 2 3 C R: Draconic Aspirant gets +1/-1 until end of turn.
Dragon Initiate SUR 102 R 1R 2 Creature - Dragon 0 2 C Defender, flying Whenever you cast a noncreature spell, Dragon Initiate gets +2/+0 and loses defender until end of turn.
Duan, the Fabled Rider SUR 157 WR RW 2 Legendary Creature - Human Warrior 1 1 R Spawn Hao'Tai's Blessing/spawn Hao'Tai's Blessing SUR Double strike 3RW: Create Hao'Tai's Blessing, a legendary red and white Aura enchantment token with enchant creature and “Enchanted creature gets +3/+3 and has flying” and attach it to Duan, the Fabled Rider.
Dusk Insurgent SUR 8 W 4W 5 Creature - Human Warrior 3 4 C Spawn Warrior/spawn 1/1 white Warrior SUR Whenever Dusk Insurgent perseveres, create a 1/1 white Warrior creature token. (A creature perseveres when it survives damage.)
Dynamic Wyvern SUR 103 R 3R 4 Creature - Dragon 3 4 U Whenever you cast a noncreature spell, Dynamic Wyvern gains flying until end of turn.
Elder Rootwallas SUR 134 G 1G 2 Creature - Lizard 0 3 C 3G: Elder Rootwallas gets +4/+2 until end of turn. Activate only once each turn.
Empty the Archives SUR 39 U 5UU 7 Instant U Morph overlay/spawn Morph MIS Draw four cards. Metamorph 3UU (You may cast this card face down as a 2/2 creature for 3. Turn it face up and cast it at any time for its metamorph cost.)
Enduring Rockshell SUR 40 U 2U 3 Creature - Turtle 2 3 C U: Enduring Rockshell gets -1/+1 until end of turn. Whenever Enduring Rockshell perseveres, draw a card, then discard a card. (A creature perseveres when it survives damage.)
Essence Rehabilitator SUR 9 W 2W 3 Creature - Human Monk 1 3 U Whenever Essence Rehabilitator perseveres, you may return target permanent card with mana value 2 or less from your graveyard to the battlefield. (A creature perseveres when it survives damage.)
Fall from Glory SUR 71 B 1BB 3 Sorcery U Morph overlay/spawn Morph MIS All creatures get -2/-2 until end of turn. Metamorph 1B (You may cast this card face down as a 2/2 creature for 3. Turn it face up and cast it at any time for its metamorph cost.)
Fang, the Lavaclasm SUR 104 R 5RR 7 Legendary Creature - Dragon 4 4 R Flying, haste Whenever Fang, the Lavaclasm enters or attacks, it deals 2 damage to each other creature.
Fennec Fostress SUR 10 W 2W 3 Creature - Fox Spirit 2 3 C Fennec Fostress gets +1/+0 for each Aura you control.
Feral Exemplar SUR 158 RG 3RG 5 Creature - Beast 2 2 M 1RG: Feral Exemplar gets +2/+2 until end of turn. Activate only once each turn. Ferocious - Whenever a creature you control with power 4 or greater attacks, that creature gets +X/+X until end of turn, where X is its power.
Field Chaplain SUR 11 W 1W 2 Creature - Human Cleric 1 3 C Whenever Field Chaplain perseveres, you gain 3 life. (A creature perseveres when it survives damage.)
Fierce Howl SUR 135 G G 1 Sorcery C Target creature you control gets +2/+2 and gains trample until end of turn. Ferocious - You may cast Fierce Howl as though it had flash if you control a creature with power 4 or greater.
Finwing Drake SUR 41 U 3UU 5 Creature - Drake 3 4 U Flying Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.)
Fox of the Molten Dawn SUR 12 W 3W 4 Creature - Fox Spirit 2 2 C When Fox of the Molten Dawn enters, you may return target Aura card with mana value 3 or less from your graveyard to the battlefield attached to a permanent it could enchant.
Fox of the Trembling Night SUR 13 W 1W 2 Creature - Fox Spirit 2 3 U Defender, lifelink
Foxflame SUR 14 W 1W 2 Instant U Foxflame deals 4 damage divided as you choose among up to one target attacking creature and up to one target blocking creature.
Golden Grizzly SUR 136 G 2G 3 Creature - Bear 3 2 C Idolize/spawn Idol SUR When Golden Grizzly enters, create an Idol token. (It's an artifact with “1, Sacrifice this artifact: Put a +1/+1 counter on target creature. Activate only as a sorcery.”)
Granite Sibyl SUR 167 5 5 Artifact Creature - Golem 2 0 U Granite Sibyl enters with three +1/+1 counters on it. Whenever another creature you control enters, move a +1/+1 counter from Granite Sibyl to that creature.
Graveyard Shift SUR 72 B 5B 6 Sorcery C Destroy target creature. If you control a Wizard, put up to one target creature card from your graveyard on top of your library.
Gui, the Islandbringer SUR 159 UG 4GU 6 Legendary Creature - Turtle 4 5 R Reveal top one/vp1at1 Hexproof, trample Whenever Gui, the Islandbringer deals combat damage to an opponent, reveal the top card of your library. If it's a land card, put it onto the battlefield. Otherwise, put it into your hand.
Gulch Glutton SUR 73 B 3B 4 Creature - Rat 1 3 U Spawn Rat/spawn 1/1 black Rat SUR When Gulch Glutton enters, create a 1/1 black Rat creature token. Whenever Gulch Glutton perseveres, each player sacrifices a creature. (A creature perseveres when it survives damage.)
Ha'Eng, Figure of Greed SUR 74 B 1B 2 Legendary Creature - Human Wizard 1 2 R Reveal top two/vp1at2Cast from Exile reminder/spawn Can Be Cast From Exile Deathtouch Whenever a creature an opponent owns dies, exile the top two cards of that player's library face down. For as long as those cards remain exiled, you may look at them, you may cast them, and you may spend mana as though it were mana of any type to cast them.
Harmonious Meditation SUR 42 U 2U 3 Instant C Draw two cards. Each opponent draws a card.
Harness the Wild SUR 138 G 2G 3 Enchantment U Ferocious - Whenever a creature with power 4 or greater you control enters, you gain 4 life.
Harrowing Infusion SUR 75 B 1B 2 Instant C Morph overlay/spawn Morph MIS Target creature gets +3/-1 until end of turn. Metamorph 1B (You may cast this card face down as a 2/2 creature for 3. Turn it face up and cast it at any time for its metamorph cost.)
Hasty Assault SUR 105 R 1RR 3 Instant R Discard your hand. Creatures you control get +X/+0 and gain first strike until end of turn, where X is the number of cards discarded this way.
Haunting Illusion SUR 76 B 2B 3 Enchantment - Aura C Enchant creature Enchanted creature gets -1/-3.
Hayuan, the Misjudged SUR 160 BG 1BG 3 Legendary Creature - Ape 4 5 R Idolize/spawn Idol SURSpawn five Idol tokens/spawnx5 Idol SUR At the beginning of each player's upkeep, sacrifice Hayuan, the Misjudged if that player controls a creature with power 2 or less. When Hayuan dies, create X Idol tokens, where X is the number of creatures you control. (They're artifacts with “1, Sacrifice this artifact: Put a +1/+1 counter on target creature. Activate only as a sorcery.”)
Heated Dispute SUR 106 R 2R 3 Instant C Heated Dispute deals 3 damage to any target. Ferocious - This spell costs 2 less to cast if you control a creature with power 4 or greater.
Heathen Rise SUR 107 R 4R 5 Sorcery R Shuffle your library, then reveal cards from the top of your library until you reveal a creature card. Put that card onto the battlefield and the rest on the bottom of your library in a random order. Heathen Rise deals damage to you equal to the number of cards revealed this way. Ferocious - That creature gains haste if it has power 4 or greater.
Heping's Armistice Chains SUR 168 2 2 Legendary Artifact - Equipment M Equipped creature can't attack or block. 4: Attach Heping's Armistice Chains to target creature you don't control. 8: Gain control of equipped creature.
Heyu, Immortal Hunter SUR 139 G 2GG 4 Legendary Creature - Crocodile 1 1 R At the beginning of your upkeep, put a +1/+1 counter on Heyu, Immortal Hunter. Whenever Heyu becomes the target of a spell or ability an opponent controls, counter it if Heyu has the greatest power among creatures on the battlefield.
Hui Zhou, the Dark Visage SUR 77 B 2BB 4 Legendary Creature - Human Demon 3 4 R Menace Whenever Hui Zhou, the Dark Visage perseveres, you may destroy another target legendary creature. (A creature perseveres when it survives damage.)
Hunter's Instinct SUR 140 G 1G 2 Sorcery R Scry 3/vp1pt3Reveal top one/vp1at1 Scry 3, then reveal the top card of your library. If it's a creature card, Hunter's Instinct deals damage to target creature equal to the revealed card's power. Ferocious - If the revealed card is a creature card with power 4 or greater, put it into your hand.
Hurtling Swine SUR 108 R 4R 5 Creature - Boar 5 4 C Hurtling Swine attacks each combat if able.
Hypnotic Halo SUR 15 W W 1 Enchantment - Aura C Idolize/spawn Idol SUR Enchant creature When Hypnotic Halo enters, create an Idol token. (It's an artifact with “1, Sacrifice this artifact: Put a +1/+1 counter on target creature. Activate only as a sorcery.”) 2WW, Sacrifice Hypnotic Halo: Exile enchanted creature.
Illustrious Lantern SUR 169 2 2 Artifact U When Illustrious Lantern enters, put a +1/+1 counter on target creature you control. 4, T: Put a +1/+1 counter on target creature you control.
Immaculate Attunement SUR 141 G 3G 4 Sorcery C Morph overlay/spawn Morph MIS Distribute three +1/+1 counters among any number of creatures you control. Metamorph 1G (You may cast this card face down as a 2/2 creature for 3. Turn it face up and cast it at any time for its metamorph cost.)
Impressible Cub SUR 142 G 1G 2 Creature - Bear 2 2 C Ferocious - At the beginning of each combat, if you control a creature with power 4 or greater, Impressible Cub gets +1/+1 until end of turn.
Inciting Blade SUR 170 3 3 Artifact - Equipment U Equipped creature gets +3/+2 and must be blocked by a creature that doesn't share a color with it if able. Equip 4
Infected Null SUR 78 B 1B 2 Creature - Zombie 1 1 C Deathtouch Whenever Infected Null attacks, each player loses 1 life.
Infernal Portal SUR 79 B 4B 5 Enchantment U Spawn Demon/spawn 5/5 black Demon SUR At the beginning of each end step, if a player lost 5 or more life this turn, create a 5/5 black Demon creature token with flying.
Ing'Wei, the Surging Tide SUR 43 U 2UU 4 Legendary Planeswalker - Ing'Wei 3 M yInitialize/ccgreen=3+1, Look at top two/ccgreen+1;/vp1pt2-2/ccgreen-2-6/ccgreen-6 [+1]: Look at the top two cards of your library. Put one of them into your hand and the other into your graveyard. [-2]: Return target card from your graveyard to the battlefield face down. [-6]: Turn any number of face-up nonland permanents of your choice face down.
Ing'Wei's Crystal Top SUR 171 1 1 Legendary Artifact R Scry 3/vp1pt3 3, T: Put Ing'Wei's Crystal Top on top of your library. Scry 3, then draw a card.
Inspirited Duelist SUR 16 W 1W 2 Creature - Human Warrior 1 2 U Inspirited Duelist has double strike as long as it has a +1/+1 counter on it.
Invoke the Anima SUR 44 U 3UU 5 Sorcery U Spawn two Drake tokens/spawnx2 2/2 blue Drake SURMorph overlay/spawn Morph MIS Create two 2/2 blue Drake creature tokens with flying. Metamorph 1UU (You may cast this card face down as a 2/2 creature for 3. Turn it face up and cast it at any time for its metamorph cost.)
Kai'Dwo, Eternal Ravager SUR 80 B 4BBB 7 Legendary Creature - Demon 7 7 M Spawn seven Idol tokens/spawnx7 Idol SUR Flying When Kai'Dwo, Eternal Ravager enters, create seven Idol tokens. (They're artifacts with “1, Sacrifice this artifact: Put a +1/+1 counter on target creature. Activate only as a sorcery.”) Whenever you sacrifice an Idol, each opponent sacrifices a creature.
Kai'Wej, the Desolate SUR 81 B 3BB 5 Legendary Creature - Demon 5 5 R Flying Kai'Wej, the Desolate has indestructible as long as you control no other creatures. 1BB, Sacrifice two creatures: Return Kai'Wej from your graveyard to the battlefield tapped.
Kan'Gi, the Reverent SUR 45 U 2UU 4 Legendary Creature - Human Wizard 2 3 R Whenever Kan'Gi, the Reverent perseveres, gain control of target creature an opponent controls with power less than or equal to Kan'Gi's power. (A creature perseveres when it survives damage.)
Liao, Seto's Shield SUR 17 W WW 2 Legendary Creature - Human 2 3 R XWW: Prevent the next X damage that would be dealt to target creature you control this turn. Whenever damage is prevented this way, you gain that much life.
Lifeblood Leecher SUR 82 B 1B 2 Creature - Human Wizard 2 1 U Whenever a +1/+1 counter is put on Lifeblood Leecher, target creature an opponent controls gets -1/-1 until end of turn.
Lightning Ox SUR 109 R R 1 Creature - Ox 3 1 U Haste At the beginning of each end step, if Lightning Ox dealt damage this turn, sacrifice it.
Lightwalker SUR 18 W 1W 2 Creature - Human Warrior 2 1 C Lightwalker has flying as long as it has a +1/+1 counter on it.
Majestic Monitor SUR 110 R 2R 3 Creature - Lizard 2 1 U First strike When Majestic Monitor enters, if you control a legendary creature, creatures you control get +1/+0 and gain haste until end of turn.
Malefic Portal SUR 83 B 2B 3 Sorcery R Morph overlay/spawn Morph MIS Return target creature card with mana value 5 or less from your graveyard to the battlefield. Metamorph B (You may cast this card face down as a 2/2 creature for 3. Turn it face up and cast it at any time for its metamorph cost.)
Malignant Afflicted SUR 84 B 3BB 5 Creature - Demon 3 4 U Whenever Malignant Afflicted perseveres, destroy target creature an opponent controls that dealt damage this turn. (A creature perseveres when it survives damage.)
Mamei, Benevolent Tyrant SUR 161 WB 2WB 4 Legendary Creature - Human 3 3 R Spawn Serf/spawn 0/1 black Serf SUR Whenever a non-Serf creature you control enters, create a 0/1 black Serf creature token. Sacrifice a Serf: Target creature you control gets +0/+1 until end of turn.
Maniac Macaque SUR 111 R 2RR 4 Creature - Monkey Warrior 5 2 U Maniac Macaque attacks each combat if able. Whenever Maniac Macaque becomes blocked by a creature, Maniac Macaque deals 1 damage to that creature.
Mausoleum Rite SUR 85 B 1B 2 Enchantment U Idolize/spawn Idol SUR When Mausoleum Rite enters, each player mills four cards. 2B, Exile a creature card from your graveyard: Create an Idol token. (It's an artifact with “1, Sacrifice this artifact: Put a +1/+1 counter on target creature. Activate only as a sorcery.”)
Melodious Musician SUR 19 W W 1 Creature - Human 1 1 C Whenever Melodious Musician attacks, tap target creature an opponent controls.
Monumental Siege SUR 112 R 4RR 6 Instant U Idolize/spawn Idol SUR Monumental Siege deals 5 damage divided as you choose among any number of targets. Whenever a creature dealt damage this way this turn dies, create an Idol token. (It's an artifact with “1, Sacrifice this artifact: Put a +1/+1 counter on target creature. Activate only as a sorcery.”)
Moonlight Butcher SUR 86 B 4B 5 Creature - Demon 5 3 C 1B, Pay 2 life: Moonlight Butcher gains menace until end of turn.
Morose Harpist SUR 162 UB 1UB 3 Creature - Human Wizard 0 4 M Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.) Whenever you cast a noncreature spell, each opponent loses life equal to Morose Harpist's power.
Mystical Dowsing SUR 46 U 3U 4 Sorcery C Each player mills three cards. For each instant and/or sorcery card milled this way, draw a card.
Naiad of the Glen SUR 143 G 1G 2 Creature - Dryad 2 2 U Idolize/spawn Idol SUR When Naiad of the Glen enters, create an Idol token. (It's an artifact with “1, Sacrifice this artifact: Put a +1/+1 counter on target creature. Activate only as a sorcery.”) Naiad of the Glen has trample as long as it has a +1/+1 counter on it.
No-Man's Land SUR 178 0 Land C T: Add C. 3, T, Sacrifice No-Man's Land: Draw a card.
Noble Fall SUR 20 W 1WW 3 Sorcery R Morph overlay/spawn Morph MIS Exile target creature. Each player gains life equal to that creature's toughness. Metamorph W (You may cast this card face down as a 2/2 creature for 3. Turn it face up and cast it at any time for its metamorph cost.)
Ocean Spray SUR 47 U U 1 Instant C Morph overlay/spawn Morph MIS Attacking creatures get -2/-0 until end of turn. Metamorph 1U (You may cast this card face down as a 2/2 creature for 3. Turn it face up and cast it at any time for its metamorph cost.)
Once More with Style SUR 21 W 1W 2 Instant U Idolize/spawn Idol SUR Exile target creature you control, then return that card to the battlefield under its owner's control. Create an Idol token. (It's an artifact with “1, Sacrifice this artifact: Put a +1/+1 counter on target creature. Activate only as a sorcery.”)
Organ Scavenger SUR 87 B 1B 2 Creature - Zombie 1 3 C Whenever Organ Scavenger perseveres, each opponent loses 2 life. (A creature perseveres when it survives damage.)
Organic Corrosion SUR 144 G 1G 2 Instant C Destroy target artifact or enchantment with mana value 3 or less. Ferocious - You gain 4 life if you control a creature with power 4 or greater.
Orichi of the Cold Mist SUR 48 U 1U 2 Legendary Creature - Drake 2 1 R Flash (You may cast this spell any time you could cast an instant.) Flying When Orichi of the Cold Mist enters, exile another target creature you control. Return that card to the battlefield under its owner's control at the beginning of the next end step.
Pack Familiar SUR 145 G 1G 2 Creature - Human 2 2 U Spawn two Wolf tokens/spawnx2 2/2 green Wolf SUR Ferocious - When Pack Familiar dies, if you control a creature with power 4 or greater, create two 2/2 green Wolf creature tokens.
Paralysis Specialist SUR 49 U 3U 4 Creature - Human Wizard 3 3 C When Paralysis Specialist enters, up to two target creatures don't untap during their controller's next untap step.
Parrying Scholar SUR 22 W 1W 2 Creature - Human Warrior 2 2 C When Parrying Scholar enters, target creature gets +0/+3 until end of turn.
Patient Orchestration SUR 50 U 1U 2 Enchantment U Whenever an opponent casts a spell, sacrifice Patient Orchestration. If you do, look at the top X cards of your library, where X is that spell's mana value. Put up to two of them into your hand and the rest on the bottom of your library in any order.
Perimeter Siege SUR 113 R 3R 4 Instant C Idolize/spawn Idol SUR Exile target land. Create an Idol token. (It's an artifact with “1, Sacrifice this artifact: Put a +1/+1 counter on target creature. Activate only as a sorcery.”)
Perplexing Turmoil SUR 114 R 2RR 4 Enchantment M Whenever a spell or ability with one or more targets is put onto the stack, reselect its targets at random.
Pietistic Performance SUR 23 W 2W 3 Instant U Morph overlay/spawn Morph MIS If a source would deal damage to you or a permanent you control this turn, prevent all but 1 of that damage. Metamorph 1W (You may cast this card face down as a 2/2 creature for 3. Turn it face up and cast it at any time for its metamorph cost.)
Plagued Skull SUR 172 3 3 Artifact - Equipment U Whenever equipped creature attacks, each player loses 3 life. Equip 2
Prairie Monastery SUR 179 0 Land R yInitialize/cr90 As Prairie Monastery enters, you may tap an untapped creature you control. If you don't, Prairie Monastery enters tapped. T: Add G or W.
Rapacious Demon SUR 88 B 1B 2 Creature - Demon 2 2 C Sacrifice a creature: Rapacious Demon gets +1/+1 and gains flying until end of turn. Activate only as a sorcery.
Resolute Crusader SUR 24 W 3W 4 Creature - Human Warrior 3 4 U This spell costs 2 less to cast as long as you've sacrificed an Idol this turn.
Resurging Rhino SUR 163 WG GW 2 Creature - Elemental Rhino 2 2 M Copy reminder/spawn Copy Whenever an opponent casts a spell during your turn, create a token that's a copy of Resurging Rhino.
Rhythmic Distraction SUR 51 U 1U 2 Instant C Morph overlay/spawn Morph MIS Counter target spell unless its controller pays 1. Metamorph U (You may cast this card face down as a 2/2 creature for 3. Turn it face up and cast it at any time for its metamorph cost.)
Robe of Shadows SUR 89 B 1B 2 Enchantment - Aura C Enchant creature Enchanted creature gets +2/+1 and is a black Zombie in addition to its other colors and types.
Savage Savant SUR 146 G 2GG 4 Creature - Human 1 1 U Spawn Beast/spawn 4/4 green Beast SUR When Savage Savant enters, create a 4/4 green Beast creature token.
Scorched Copse SUR 180 0 Land R yInitialize/cr90 As Scorched Copse enters, you may tap an untapped creature you control. If you don't, Scorched Copse enters tapped. T: Add R or G.
Sea Wall SUR 52 U 2U 3 Creature - Wall 0 2 U Defender 1U: Sea Wall gets +0/+1 until end of turn. Whenever Sea Wall perseveres, you may return target creature an opponent controls to its owner's hand. (A creature perseveres when it survives damage.)
Seto San, the Sacred Hand SUR 25 W 3WW 5 Legendary Planeswalker - Seto 3 M yInitialize/ccgreen=3+1, Spawn two Warrior tokens/ccgreen+1;/spawnx2 1/1 white Warrior SUR-2/ccgreen-2-5/ccgreen-5 [+1]: Create two 1/1 white Warrior creature tokens. You gain 2 life. [-2]: Destroy each creature with the greatest power or tied for the greatest power among creatures on the battlefield. [-5]: Creatures you control get +X/+X and gain lifelink until end of turn, where X is the number of creatures you control.
Shara, the Last Leviathan SUR 53 U 3UU 5 Legendary Creature - Leviathan 5 5 R Idolize/spawn Idol SUR Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.) Whenever you cast a noncreature spell, create an Idol token. (It's an artifact with “1, Sacrifice this artifact: Put a +1/+1 counter on target creature. Activate only as a sorcery.”)
Sharpened Tusks SUR 115 R 3R 4 Enchantment U Creatures you control get +1/+0. Ferocious - At the beginning of combat on your turn, creatures you control with power 4 or greater gain trample until end of turn.
Shimmering Veil SUR 54 U 1UU 3 Sorcery R Copy reminder/spawn CopyMorph overlay/spawn Morph MIS Create a token that's a copy of target creature. Metamorph 2U (You may cast this card face down as a 2/2 creature for 3. Turn it face up and cast it at any time for its metamorph cost.)
Shuye, Forever Watching SUR 147 G 3GG 5 Legendary Creature - Treefolk X X R Vigilance Shuye, Forever Watching's power and toughness are each equal to the number of noncreature permanents you don't control.
Simian Striker SUR 116 R 3R 4 Creature - Monkey Warrior 3 2 C Whenever Simian Striker attacks, it gets +3/+0 until end of turn.
Sinister Saber SUR 173 2 2 Artifact - Equipment C Equipped creature gets +1/+0 and has menace. Equip 2
Siphoning Slash SUR 55 U 1UU 3 Instant U Scry 2/vp1pt2 Counter target spell. If you control a Wizard, scry 2. (To scry 2, look at the top two cards of your library, then put any number of them on the bottom of your library and the rest on top in any order.)
Skirmish Scars SUR 90 B 3BB 5 Sorcery U Target creature gets -1/-1 until end of turn, a second target creature gets -2/-2 until end of turn, and a third target creature gets -3/-3 until end of turn.
Slippery Salamander SUR 117 R 1R 2 Creature - Lizard 2 1 C 1R: Target creature can't block Slippery Salamander this turn.
Solemn Stag SUR 148 G 4G 5 Creature - Elk 4 5 U Whenever Solemn Stag perseveres, put two +1/+1 counters on it. (A creature perseveres when it survives damage.)
Spined Tarantula SUR 149 G 2G 3 Creature - Spider 2 3 U Reach Spined Tarantula gets +1/+1 for each creature with flying your opponents control.
Staggering Brilliance SUR 26 W 1W 2 Instant C Destroy target attacking creature with mana value 3 or less.
Stand Tall SUR 27 W 2W 3 Instant U Target creature you control gets +0/+6 until end of turn and can block an additional creature this turn. Untap it.
Stitch Sinew SUR 91 B 4B 5 Instant C Spawn Zombie/spawn 2/2 black Zombie SUR Target creature you control gains indestructible until end of turn. Whenever that creature perseveres this turn, create a 2/2 black Zombie creature token. (A creature perseveres when it survives damage.)
Stoic Observation SUR 150 G 1G 2 Enchantment U Spawn Wolf/spawn 2/2 green Wolf SUR When Stoic Observation enters, mill two cards, then you may return a creature card from your graveyard to your hand. 3G, Exile a creature card from your graveyard: Create a 2/2 green Wolf creature token. You gain 2 life.
Strike Out SUR 56 U 1U 2 Instant R Counter three target spells.
Sugon, Destruction's Fist SUR 118 R 2RR 4 Legendary Creature - Monkey Berserker 5 3 R Trample, haste Whenever Sugon, Destruction's Fist deals combat damage to a player, return it to its owner's hand unless you have Sugon deal 5 damage to you.
Sunless Ridge SUR 181 0 Land R yInitialize/cr90 As Sunless Ridge enters, you may tap an untapped creature you control. If you don't, Sunless Ridge enters tapped. T: Add B or R.
Sunspear Surge SUR 119 R 1R 2 Sorcery U Sunspear Surge deals 2 damage to target creature and 1 damage to each other creature.
Sustaining Meditation SUR 120 R 2R 3 Sorcery U As an additional cost to cast this spell, discard a card. Return up to one target instant card and up to one target sorcery card from your graveyard to your hand. Exile Sustaining Meditation.
Swelling Sea SUR 57 U 4UU 6 Enchantment R At the beginning of your end step, put a flood counter on Swelling Sea, then return each nonland permanent with mana value less than or equal to the number of flood counters on Swelling Sea to its owner's hand.
Swift Savior SUR 28 W 2W 3 Creature - Human Warrior 2 3 U Flash When Swift Savior enters, if you control a legendary creature, you may have Swift Savior deal 2 damage to target attacking or blocking creature.
Temple of Brilliance SUR 182 0 Land U T: Add C. 2, T: Add two mana in any combination of colors.
Temporal Augury SUR 58 U 1U 2 Sorcery C Scry 3/vp1pt3 Scry 3. If you control a Wizard, draw a card.
Temporary Armory SUR 174 4 4 Artifact - Equipment R Temporary Armory enters with four +1/+1 counters on it. Whenever Temporary Armory becomes equipped to a creature, move a +1/+1 counter from Temporary Armory to that creature. Equipped creature has first strike. Equip 2
The Great Awakening SUR 137 G 6GG 8 Sorcery M Look at top sixteen/vp1pt16 Look at the top sixteen cards of your library. Put any number of creature cards with different mana values from among them onto the battlefield and the rest on the bottom of your library in any order.
The Way of the Fan SUR 30 W 2W 3 Instant C Morph overlay/spawn Morph MIS Creatures you control get +2/+0 until end of turn. Metamorph 1W (You may cast this card face down as a 2/2 creature for 3. Turn it face up and cast it at any time for its metamorph cost.)
Til Death SUR 29 W 4W 5 Enchantment - Aura U Enchant creature When Til Death enters, exile target creature an opponent controls other than enchanted creature until Til Death leaves the battlefield. Enchanted creature has defender.
Tormenting Voice SUR 121 R 1R 2 Sorcery C As an additional cost to cast this spell, discard a card. Draw two cards.
Toxic Spring SUR 183 0 Land R yInitialize/cr90 As Toxic Spring enters, you may tap an untapped creature you control. If you don't, Toxic Spring enters tapped. T: Add U or B.
Tunnel Web Spider SUR 151 G 3G 4 Creature - Spider 1 3 C Reach, deathtouch
Vial of Ice SUR 175 1 1 Artifact C yInitialize/cr90 Vial of Ice enters tapped. 1, T, Sacrifice Vial of Ice: Tap target creature an opponent controls. That creature doesn't untap during its controller's next untap step.
Vigorous Dryad SUR 152 G G 1 Creature - Dryad 1 2 C 2G, T: Another target creature you control gets +2/+2 until end of turn.
Vindictive Pyromancer SUR 122 R 1R 2 Creature - Human Wizard 1 3 U Whenever Vindictive Pyromancer perseveres, it deals 1 damage to any other target. (A creature perseveres when it survives damage.)
Vulpine Cloudchaser SUR 164 WU 2WU 4 Creature - Fox Spirit 2 4 M When Vulpine Cloudchaser enters, you gain 1 life and draw a card. Whenever a creature you control perseveres, you may exile that creature. Return that card to the battlefield under its owner's control at the beginning of the next end step. (A creature perseveres when it survives damage.)
Wadepool Frog SUR 59 U 2U 3 Creature - Frog 3 2 U Whenever Wadepool Frog attacks, it gains flying until end of turn.
Wanderer of the Wilds SUR 153 G 2G 3 Creature - Dryad 2 1 U Ferocious - At the beginning of your upkeep, if you control a creature with power 4 or greater, draw a card.
Warpath Ghoul SUR 92 B 2B 3 Creature - Zombie 3 2 C
Wash Away SUR 60 U 1U 2 Instant U Morph overlay/spawn Morph MIS Counter target activated or triggered ability. Metamorph U (You may cast this card face down as a 2/2 creature for 3. Turn it face up and cast it at any time for its metamorph cost.)
Whitepeak Lookout SUR 31 W 2W 3 Creature - Human Scout 3 2 C Vigilance
Wind Drake SUR 61 U 2U 3 Creature - Drake 2 2 C Flying
Woken Wave SUR 62 U 3U 4 Creature - Spirit 2 2 U When Woken Wave dies, you may exile it. If you do, return target card from your graveyard to the battlefield face down.
Worshipper Whelp SUR 123 R R 1 Creature - Lizard 1 1 C Ferocious - At the beginning of each combat, if you control a creature with power 4 or greater, Worshipper Whelp gets +2/+0 until end of turn.
Xing, the Lucky Charm SUR 165 UR 5UR 7 Legendary Creature - Human Wizard 5 5 R Flash This spell can't be countered. When Xing, the Lucky Charm enters, draw three cards. UR, Discard three cards: Return Xing from your graveyard to your hand.
Xiong's Gambit SUR 154 G 1GG 3 Sorcery U Choose one or both- • Target creature you control gets +2/+2 until end of turn. • Target creature you control fights target creature you don't control. (Each deals damage equal to its power to the other.)
Xira, Scatterer of Seeds SUR 155 G G 1 Legendary Creature - Dryad 0 1 R Ferocious - Whenever a creature with power 4 or greater you control enters, untap all lands you control.
Yenzu Mindwrencher SUR 93 B 3B 4 Creature - Human Wizard 2 4 C Whenever Yenzu Mindwrencher perseveres, each opponent discards a card. (A creature perseveres when it survives damage.)
Zhenya, the Draconic SUR 124 R 1R 2 Legendary Creature - Human Warrior 3 1 R Menace Ferocious - Whenever Zhenya, the Draconic becomes blocked by a creature, it deals 3 damage to that creature if you control a creature with power 4 or greater.
Abinna, Humanity's Herald TOW 165 G GG 2 Legendary Creature - Human Cleric 2 2 R Creature tokens you control have hexproof. 3G: Put a +1/+1 counter on target creature token.
Abinna's Consecration TOW 166 G 3G 4 Instant C Put a +1/+1 counter on target creature. Prevent all combat damage other creatures would deal this turn.
Adaptive Terrains TOW 243 0 Land C T, Sacrifice Adaptive Terrains: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle. reprint,
Adroit Riddlemage TOW 42 U 4U 5 Creature - Human Wizard 2 4 C Noncreature spells you cast cost 1 less to cast.
Aether Snap TOW 83 B 3BB 5 Sorcery R Remove all counters from all permanents and exile all tokens.
Akrianos, Redeemed Avenger TOW 206 WG 2GW 4 Legendary Planeswalker - Akrianos 4 M yInitialize/ccgreen=4+1, Spawn Soldier/ccgreen+1;/spawn 1/1 white Soldier TOW-2/ccgreen-2-8, Emblem Get/ccgreen-8;/spawn Akrianos Emblem TOW [+1]: Create a 1/1 white Soldier creature token. [-2]: Until end of turn, target creature you control gets +3/+3 and other creatures you control get +1/+1. [-8]: You get an emblem with “Each creature you control gets +1/+1 for each other creature you control.”
Akrianos' Command TOW 1 W 1WW 3 Instant R Spawn two Soldier tokens/spawnx2 1/1 white Soldier TOW Choose two - • Target player creates two 1/1 white Soldier creature tokens. • Exile target attacking creature. • Creatures target player controls gain indestructible until end of turn. • Put a +1/+1 counter on target creature and untap it.
All-Consuming Fire TOW 124 R 4RR 6 Sorcery R If a creature would die this turn, exile it instead. All-Consuming Fire deals 4 damage to each creature.
Althestran Legionnaire TOW 2 W WW 2 Creature - Human Knight 2 2 C Althestran Legionnaire gets +1/+1 for each Aura attached to it.
Althestran Oathsworn TOW 3 W 4W 5 Creature - Human Knight 3 2 U Motivate 2 (When this creature enters, you may motivate target creature with less power than this by putting two +1/+1 counters on it.) 1W: Target creature with a +1/+1 counter on it gains lifelink until end of turn.
Ambush Viper TOW 167 G 1G 2 Creature - Snake 2 1 C Flash (You may cast this spell any time you could cast an instant.) Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.) reprint,
Ammbradu Parasite TOW 84 B 2B 3 Creature - Phyrexian Insect Horror 2 2 U Ammbradu Parasite gets +1/+1 as long as you control a Forest. 4G: Target creature must be blocked this turn if able.
Ancestors' Grace TOW 4 W 4W 5 Enchantment M When Ancestors' Grace enters, you may search your library for an enchantment card, reveal it, put it into your hand, then shuffle. Enchantments you control not named Ancestors' Grace have indestructible. Enchanted permanents you control have indestructible.
Arbiter of Silence TOW 5 W 6WW 8 Creature - Angel 5 5 M Flying When Arbiter of Silence enters, exile all other creatures until Arbiter of Silence leaves the battlefield. (They return to the battlefield under their owners' control.)
Ardor of the Masses TOW 125 R 2R 3 Instant C Kicker 1R (You may pay an additional 1R as you cast this spell.) Attacking creatures get +2/+0 until end of turn. Those creatures also gain first strike until end of turn if this spell was kicked.
Arsenal Curator TOW 126 R 5R 6 Creature - Human Warrior 3 5 U Arsenal Curator gets +1/+1 as long as you control a Plains. 2W: Untap target creature you control. It gets +0/+1 until end of turn.
Artful Diversion TOW 43 U 3U 4 Instant U Exile up to two target permanents you control, then return those cards to the battlefield under your control.
Artificer's Persuasion TOW 44 U 1U 2 Instant U Counter target spell unless its controller pays 1. If you control an artifact, instead counter that spell unless its controller pays 4.
Auramancer TOW 6 W 2W 3 Creature - Human Wizard 2 2 C When Auramancer enters, you may return target enchantment card from your graveyard to your hand.
Aven Ranger TOW 45 U 2U 3 Creature - Bird Scout Ranger 2 2 C Kicker U (You may pay an additional U as you cast this spell.) Flying If Aven Ranger was kicked, it enters with a +1/+1 counter on it.
Aven Warmonger TOW 7 W 5W 6 Creature - Bird Soldier 5 5 R Spawn Bird/spawn 1/1 white Bird TOW Flying (This creature can't be blocked except by creatures with flying or reach.) Whenever a nontoken creature you control enters, you may pay 1W. If you do, create a 1/1 white Bird creature token with flying.
Battlefield Catastrophe TOW 85 B 1B 2 Sorcery U Kicker 1B (You may pay an additional 1B as you cast this spell.) All creatures get -1/-1 until end of turn. If this spell was kicked, creatures your opponents control get an additional -1/-1 until end of turn.
Battlemage's Disruption TOW 46 U U 1 Enchantment U When Battlemage's Disruption enters, you may return target creature to its owner's hand. 3U, Sacrifice Battlemage's Disruption: Return target creature to its owner's hand.
Battlewise Aptitude TOW 8 W 4W 5 Enchantment - Aura U Enchant creature (Target a creature as you cast this. This card enters attached to that creature.) Enchanted creature gets +2/+2 and has first strike and vigilance.
Bellowing Warleader TOW 127 R 4R 5 Creature - Orc Warrior 5 3 C
Bioenhancement TOW 86 B 3B 4 Enchantment - Aura C Enchant creature Enchanted creature gets +2/+2 and has lifelink.
Birthing Elemental TOW 168 G 2G 3 Creature - Elemental 2 1 U Spawn Saproling/spawn 1/1 green Saproling TOW Whenever Birthing Elemental or another nontoken creature you control dies, create a 1/1 green Saproling creature token.
Black Cat TOW 87 B 1B 2 Creature - Zombie Cat 1 1 C When Black Cat dies, target opponent discards a card at random.
Blessing of Plenty TOW 169 G 2G 3 Enchantment - Aura C Enchant land (Target a land as you cast this. This card enters attached to that land.) Enchanted land has “T: Add one mana of any color” and “At the beginning of each upkeep, untap this land.”
Blissful Lull TOW 170 G 1G 2 Enchantment - Aura C Enchant creature Enchanted creature gets +1/+1 and has hexproof.
Blood-Tithe Harpy TOW 88 B 2B 3 Creature - Harpy 2 1 C Flying (This creature can't be blocked except by creatures with flying or reach.) When Blood-Tithe Harpy enters, target player loses 1 life and you gain 1 life.
Bloodblade Mercenary TOW 207 BG 1BG 3 Creature - Elf Rogue 3 3 U Whenever you sacrifice a creature, you may pay BG. If you do, put a +1/+1 counter on Bloodblade Mercenary and draw a card.
Bloodcrazed Instigator TOW 128 R 1R 2 Creature - Human Rebel Soldier 2 1 U Whenever Bloodcrazed Instigator attacks, target Rebel creature you control gains first strike until end of turn.
Bloodfury Warlord TOW 208 BR 1BR 3 Creature - Devil 3 1 U Haste When Bloodfury Warlord enters or dies, it deals 2 damage to each player.
Blow to Pieces TOW 129 R 2RR 4 Instant C Destroy target artifact or land.
Bomb Juggler TOW 130 R 2R 3 Creature - Goblin 2 2 R Damage can't be prevented. At the beginning of your upkeep, Bomb Juggler deals 3 damage to target player chosen at random.
Bonds of Quicksilver TOW 47 U 3U 4 Enchantment - Aura C Flash (You may cast this spell any time you could cast an instant.) Enchant creature Enchanted creature doesn't untap during its controller's untap step.
Brace for Battle TOW 171 G 3G 4 Instant C Untap target creature you control. It gets +4/+4 and gains reach until end of turn.
Branding Shackles TOW 89 B 2B 3 Instant C Target player sacrifices a creature. If you control an artifact, draw a card.
Burglar's Mischief TOW 48 U 1U 2 Enchantment - Aura C Enchant creature (Target a creature as you cast this. This card enters attached to that creature.) Enchanted creature gets +1/+0. Whenever enchanted creature deals combat damage to a player, you may draw a card.
Burn with Demonfire TOW 90 B 4BB 6 Instant C Destroy target creature. You gain 1 life for each card in its controller's graveyard.
Butcher's Fervor TOW 91 B 3B 4 Enchantment - Aura C Enchant creature (Target a creature as you cast this. This card enters attached to that creature.) Enchanted creature gets -2/-2. Whenever enchanted creature blocks, its controller loses 2 life.
Callous Renegade TOW 209 WR 3RW 5 Creature - Human Rebel Soldier 3 3 U When Callous Renegade enters, you may return target Rebel creature card with mana value 4 or less from your graveyard to the battlefield. It gains haste until end of turn.
Camouflaged Sprareos TOW 172 G 8GG 10 Creature - Beast 8 7 R This spell costs 1 less to cast for each creature you control. Trample While you're searching your library, you may cast Camouflaged Sprareos from your library.
Cancel TOW 49 U 1UU 3 Instant C Counter target spell. reprint,
Carrion Gourmet TOW 92 B 2BB 4 Creature - Zombie 2 1 U When Carrion Gourmet enters, each player sacrifices a creature. Whenever another creature dies, put a +1/+1 counter on Carrion Gourmet. reprint,
Cataclysmic Skytyrant TOW 131 R 6RR 8 Creature - Dragon 7 7 M Spawn Dragon/spawn 3/3 red Dragon TOWSpawn five Dragon tokens/spawnx5 3/3 red Dragon TOW Flying, haste When Cataclysmic Skytyrant enters, sacrifice all other non-Dragon creatures you control. For each creature sacrificed this way, create a 3/3 red Dragon creature token with flying.
Celestian Crusader TOW 9 W 5W 6 Creature - Bird Soldier 4 2 C Flying (This creature can't be blocked except by creatures with flying or reach.) Motivate 1 (When this creature enters, you may motivate target creature with less power than this by putting a +1/+1 counter on it.)
Centipede Engine TOW 221 7 7 Artifact Creature - Insect Construct 6 4 U Trample (This creature can deal excess combat damage to the player or planeswalker it's attacking.) Whenever Centipede Engine attacks, you may have target creature block it this turn if able.
Coalition Relic TOW 222 3 3 Artifact R T: Add one mana of any color. T: Put a charge counter on Coalition Relic. At the beginning of your first main phase, remove all charge counters from Coalition Relic. Add one mana of any color for each charge counter removed this way.
Commander of the War Song TOW 132 R 4R 5 Creature - Human Rebel Warrior 3 4 R R: You may put a Rebel creature card from your hand onto the battlefield. That creature gains haste. Sacrifice the creature at the beginning of the next end step.
Consuming Doom TOW 93 B 4B 5 Enchantment R Whenever Consuming Doom or another enchantment you control enters, you may have target creature get -1/-1 until end of turn. Whenever a source an opponent controls destroys an enchantment you control, that player sacrifices a creature.
Contempt for the Unnatural TOW 173 G 2G 3 Instant C Spawn Saproling/spawn 1/1 green Saproling TOW Destroy target artifact or enchantment. Create a 1/1 green Saproling creature token.
Corrignos' Rage TOW 133 R 3R 4 Creature - Elemental 4 1 R First strike, trample 2R, Sacrifice a land: Corrignos' Rage gets +3/+0 until end of turn.
Crazed Bruiser TOW 134 R 3R 4 Creature - Human Barbarian Warrior 2 3 C Menace (This creature can't be blocked except by two or more creatures.) Whenever Crazed Bruiser attacks, it gets +2/+0 until end of turn.
Crystalline Golem TOW 223 6 6 Artifact Creature - Golem 5 3 U When Crystalline Golem enters, choose a color. You gain 1 life for each permanent of that color you control.
Darokki Renegade TOW 135 R 3R 4 Creature - Orc 3 2 C First strike (This creature deals combat damage before creatures without first strike.)
Dazzling Voidmage TOW 50 U 3U 4 Creature - Human Wizard 2 2 C Flash (You may cast this spell any time you could cast an instant.) When Dazzling Voidmage enters, you may return target attacking creature to its owner's hand.
Death's Sentry TOW 94 B 3B 4 Creature - Human Cleric 3 3 C Spawn Zombie/spawn 2/2 black Zombie TOW When Death's Sentry enters, if a creature died this turn, create a 2/2 black Zombie creature token.
Delirious Fervor TOW 95 B B 1 Instant C Target creature gets +2/+0 and gains lifelink until end of turn.
Deranged Arsonist TOW 136 R 2R 3 Creature - Human Wizard 2 2 U Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.) Whenever you cast a noncreature spell, target creature can't block this turn.
Disciple of Atemhar TOW 10 W 1W 2 Creature - Cat Cleric 2 1 C Disciple of Atemhar has lifelink as long as it has a +1/+1 counter on it.
Drownyard Scavenger TOW 51 U 2U 3 Creature - Merfolk Rogue 1 3 C When Drownyard Scavenger enters, each player may return an instant or sorcery card from their graveyard to their hand.
Earthenlore Blessing TOW 174 G G 1 Instant C Target creature gets +2/+2 until end of turn. If you control four or more lands, that creature gets an additional +2/+2 until end of turn.
Earthenlore Channeler TOW 175 G 1G 2 Creature - Dryad Druid 1 3 C T: Add G.
Earthenlore Disciple TOW 176 G 4G 5 Creature - Elf Druid 3 3 U When Earthenlore Disciple enters, you may destroy target artifact, enchantment, or land.
Enduring Vestige TOW 244 0 Land U T: Add C. 3, T, Sacrifice Enduring Vestige: Search your library for a land card with a basic land type, put it onto the battlefield tapped, then shuffle.
Erika, Mourning Soul TOW 210 WB 3WB 5 Legendary Planeswalker - Erika 4 M yInitialize/ccgreen=4+1/ccgreen+1-4/ccgreen-4 [+1]: You gain 1 life for each creature card in your graveyard. [-4]: Exile another target nonland permanent. [-X]: Return target permanent card with mana value X or less from your graveyard to the battlefield.
Erika's Purge TOW 11 W 1W 2 Instant U Kicker W (You may pay an additional W as you cast this spell.) Target player sacrifices an attacking creature. If this spell was kicked, you gain life equal to the sacrificed creature's power.
Escape Hatch TOW 224 2 2 Artifact C T, Sacrifice Escape Hatch: Return target creature you control to its owner's hand.
Ethereal Armor TOW 12 W W 1 Enchantment - Aura C Enchant creature (Target a creature as you cast this. This card enters attached to that creature.) Enchanted creature gets +1/+1 for each enchantment you control and has first strike.
Evasive Maneuver TOW 13 W 2W 3 Instant C Put a +1/+1 counter on target creature. That creature gains flying until end of turn. Untap it.
Evergrowth TOW 177 G 3G 4 Sorcery U Search your library for a basic land card, put it onto the battlefield tapped, then shuffle. Then if you control seven or fewer lands, return Evergrowth to your hand.
Fallen Ideal TOW 96 B 2B 3 Enchantment - Aura U Enchant creature Enchanted creature has flying and “Sacrifice a creature: This creature gets +2/+1 until end of turn.” When Fallen Ideal is put into a graveyard from the battlefield, return Fallen Ideal to its owner's hand.
Fatresya, Protector of the People TOW 211 RG 1RG 3 Legendary Planeswalker - Fatresya 2 M yInitialize/ccgreen=2+1/ccgreen+1-1/ccgreen-1-5, Emblem Get/ccgreen-5;/spawn Fatresya Emblem TOW [+1]: Add R or G. [-1]: Fatresya deals 2 damage to target creature. That creature can't block this turn. [-5]: You get an emblem with “Creatures you control get +2/+2 and have haste and trample.”
Fatresya's Ankh TOW 225 4 4 Artifact - Equipment R Equipped creature gets +1/+1 and has “5, T: This creature fights another target creature.” Equip 5 (5: Attach to target creature you control. Equip only as a sorcery.)
Fatresya's Command TOW 178 G 2GG 4 Instant R Choose two - • Return target permanent card from your graveyard to your hand. • Put two +1/+1 counters on target creature. • Destroy target artifact or enchantment. • Target player reveals the top three cards of their library. They may put a creature card from among them into their hand. They put the rest into their graveyard.
Fearless Recruit TOW 14 W 2W 3 Creature - Human Rebel 2 3 C Spawn Rebel/spawn 1/1 white Rebel TOW When Fearless Recruit dies, create a 1/1 white Rebel creature token.
Flesh Hoarder Ghoul TOW 97 B B 1 Creature - Zombie 1 2 C 3B: Regenerate Flesh Hoarder Ghoul. (The next time this creature would be destroyed this turn, it isn't. Instead tap it, remove all damage from it, and remove it from combat.)
Fleshrender Demon TOW 98 B 2BB 4 Creature - Demon 3 3 R Flying (This creature can't be blocked except by creatures with flying or reach.) At the beginning of your upkeep, put a +1/+1 counter on Fleshrender Demon and you lose 1 life.
Forest TOW 270 0 Basic Land - Forest (T: Add G.) reprint,
Forest b TOW 271 0 Basic Land - Forest (T: Add G.) reprint,
Forest c TOW 272 0 Basic Land - Forest (T: Add G.) reprint,
Forest d TOW 269 0 Basic Land - Forest (T: Add G.) reprint,
Form of the Phoenix TOW 137 R 2RR 4 Enchantment - Aura R Enchant creature Enchanted creature gets +2/+2 and has flying and haste. When enchanted creature dies, return it to the battlefield under its owner's control.
Foundryborn Ingester TOW 226 2 2 Artifact Creature - Construct 1 1 R 3, Sacrifice another artifact: Put two +1/+1 counters on Foundryborn Ingester. When Foundryborn Ingester dies, you may exile it. If you do, return target artifact card from your graveyard to your hand.
Frontline Commander TOW 15 W 2W 3 Creature - Human Knight 3 1 C Motivate 1 (When this creature enters, you may motivate target creature with less power than this by putting a +1/+1 counter on it.)
Frostfire Geysers TOW 245 0 Land - Island Mountain R yInitialize/cr90 (T: Add U or R.) Frostfire Geysers enters tapped unless you control a basic Island or a basic Mountain.
Fungal Mire TOW 246 0 Land - Swamp Forest R yInitialize/cr90 (T: Add B or G.) Fungal Mire enters tapped unless you control a basic Swamp or a basic Forest.
General Merthilios TOW 138 R 4RR 6 Legendary Creature - Human Knight 4 2 R Motivate 3 (When this creature enters, you may motivate target creature with less power than this by putting three +1/+1 counters on it.) When General Merthilios motivates a creature, that creature gains first strike, trample, and haste until end of turn.
Gifted Arcanomancer TOW 52 U 1U 2 Artifact Creature - Human Wizard 1 2 U Reveal top one/vp1at1 Gifted Arcanomancer gets +1/+1 as long as you control a Mountain. 3R: Exile the top card of your library. Until end of turn, you may play that card.
Glimmerwing Trickster TOW 53 U 4U 5 Creature - Faerie 3 1 U Scry 2/vp1pt2 Flying (This creature can't be blocked except by creatures with flying or reach.) Whenever Glimmerwing Trickster deals combat damage to a player, scry 2.
Glintfeather Mystic TOW 54 U 2UU 4 Creature - Bird Wizard 3 2 C Flying (This creature can't be blocked except by creatures with flying or reach.) Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.)
Glintfeather Sage TOW 212 WU 2WU 4 Creature - Bird Cleric 3 3 U Flying (This creature can't be blocked except by creatures with flying or reach.) Whenever Glintfeather Sage or another creature with flying you control dies, you may pay 1. If you do, draw a card.
Glitched Carcass TOW 227 3 3 Artifact U Tap another untapped artifact you control: Until end of turn, Glitched Carcass becomes an X/X Construct artifact creature, where X is the mana value of the tapped artifact. Activate only once each turn.
Gloomcover Steppe TOW 247 0 Land - Plains Swamp R yInitialize/cr90 (T: Add W or B.) Gloomcover Steppe enters tapped unless you control a basic Plains or a basic Swamp.
Glorious Revival TOW 99 B 4B 5 Sorcery U Put target creature card from a graveyard onto the battlefield under your control. If that card was put into that graveyard this turn, it enters with an additional +1/+1 counter on it.
Goblin Sniper TOW 139 R 2R 3 Creature - Goblin Archer 3 1 C When Goblin Sniper dies, you may pay R. If you do, it deals 2 damage to target opponent or planeswalker.
Goblin Tunneler TOW 140 R 1R 2 Creature - Goblin Rogue 1 1 C T: Target creature with power 2 or less can't be blocked this turn.
Gorandu's Majesty TOW 179 G 5G 6 Instant U Target creature gets +2/+2 until end of turn. Whenever that creature deals combat damage to a player or planeswalker this turn, draw that many cards.
Goriana Battlechief TOW 141 R 3R 4 Creature - Ox Warrior 3 1 U Haste (This creature can attack and T as soon as it comes under your control.) Motivate 2 (When this creature enters, you may motivate target creature with less power than this by putting two +1/+1 counters on it.)
Goriana Earthshaker TOW 213 RG 2RG 4 Creature - Ox Shaman 2 4 U When Goriana Earthshaker enters, you may untap target land you control. It becomes a 3/3 Elemental creature with haste until end of turn. It's still a land.
Goriana Naturalist TOW 180 G 5G 6 Creature - Ox Shaman 4 4 U Motivate 2 (When this creature enters, you may motivate target creature with less power than this by putting two +1/+1 counters on it.) Each creature you control with a +1/+1 counter on it has trample.
Goriana Tactician TOW 16 W 4W 5 Creature - Ox Warrior 3 4 C Motivate 1 (When this creature enters, you may motivate target creature with less power than this by putting a +1/+1 counter on it.) When Goriana Tactician enters, you may tap target creature.
Gorillas in the Mist TOW 181 G 4GG 6 Creature - Ape 3 4 U Flash (You may cast this spell any time you could cast an instant.) When Gorillas in the Mist enters, prevent all combat damage that other creatures would deal this turn.
Grafted Physician TOW 100 B 2B 3 Artifact Creature - Wizard Horror 1 1 R Flash If a +1/+1 counter would be put on another creature, that counter is put on Grafted Physician instead.
Grafted Weaponry TOW 228 4 4 Artifact - Equipment U Equipped creature has “2, T: This creature deals 1 damage to any target.” 4: Untap equipped creature. Equip 3
Griffin Skycaller TOW 17 W 4W 5 Creature - Griffin 3 3 C Flying (This creature can't be blocked except by creatures with flying or reach.) When Griffin Skycaller enters, target creature you control gets +1/+1 and gains flying until end of turn.
Guiltless Brutality TOW 142 R 1R 2 Enchantment - Aura C Enchant creature (Target a creature as you cast this. This card enters attached to that creature.) Enchanted creature gets +2/+1 and has trample.
Harmonical Weaver TOW 18 W W 1 Creature - Nymph Cleric 1 1 U Whenever you cast an enchantment spell, you may pay W. If you do, put a +1/+1 counter on target creature.
Harpoon Launching TOW 143 R 4R 5 Instant C Spawn Goblin/spawn 1/1 red Goblin TOW Harpoon Launching deals 3 damage to any target. Create a 1/1 red Goblin creature token.
Heartstabber Mosquito TOW 101 B 3B 4 Creature - Insect 2 2 C Kicker 2B (You may pay an additional 2B as you cast this spell.) Flying When Heartstabber Mosquito enters, if it was kicked, destroy target creature.
Heavenly Patron TOW 19 W 3W 4 Creature - Angel 2 3 U Flying (This creature can't be blocked except by creatures with flying or reach.) Whenever a creature you control with flying attacks, it gets +1/+1 until end of turn.
Igniting Lavaling TOW 144 R 1R 2 Artifact Creature - Lizard Beast 1 1 C R: Igniting Lavaling gets +1/+0 until end of turn. 4R, Sacrifice Igniting Lavaling: It deals 3 damage to any target.
Ill Winds Blow TOW 102 B XBB 2 Sorcery R Each player exiles up to X cards from their graveyard. Then each player loses life, discards cards and sacrifice creatures equal to X minus the number of cards that player exiled this way.
Imposing Bulkvine TOW 182 G 4GG 6 Creature - Elemental 4 5 C Motivate 2 (When this creature enters, you may motivate target creature with less power than this by putting two +1/+1 counters on it.)
Incapacitated TOW 20 W 3W 4 Enchantment - Aura C Enchant creature (Target a creature as you cast this. This card enters attached to that creature.) Enchanted creature can't attack or block. At the beginning of your upkeep, you gain 1 life.
Infiltrate Althestra TOW 183 G 2G 3 Enchantment U Whenever a creature you control with power 4 or greater deals combat damage to a player, you may draw a card.
Infiltrate Celestia TOW 21 W 2W 3 Enchantment U Whenever a creature you control enters, you may have target creature get +1/+1 and gain flying until end of turn.
Infiltrate Demmurya TOW 55 U 2U 3 Enchantment U Scry 2/vp1pt2 Whenever you cast an artifact spell, scry 2.
Infiltrate Nimunot TOW 103 B 2B 3 Enchantment U Whenever a creature you control dies, you may put a +1/+1 counter on target creature you control.
Infiltrate Rammaneth TOW 145 R 2R 3 Enchantment U Whenever a land you control enters, you may have target creature get +1/+0 and gain first strike until end of turn.
Insidious Terror TOW 104 B 4B 5 Artifact Creature - Horror 4 3 C Whenever a creature you control dies, Insidious Terror gets +1/+0 and gains menace until end of turn.
Insipid Metamorph TOW 56 U 1U 2 Creature - Shapeshifter 0 0 R You may have Insipid Metamorph enter as a copy of any other creature on the battlefield, except it's 1/1.
Insurgent's Blade TOW 229 2 2 Artifact - Equipment C Equipped creature gets +1/+2. Equip 2 (2: Attach to target creature you control. Equip only as a sorcery.)
Iridescent Familiar TOW 57 U 1U 2 Creature - Bird 1 2 C Flying (This creature can't be blocked except by creatures with flying or reach.) When Iridescent Familiar enters, if you control another creature with flying, draw a card.
Ishtari, Oasis Warden TOW 58 U 2UU 4 Legendary Creature - Human Shaman 2 4 R Scry 1/vp1pt1 Whenever you cast a noncreature spell, scry 1. 3U, Exile an instant or sorcery card from your graveyard: Draw a card.
Ishtari's Deliverance TOW 59 U 4U 5 Instant C Scry 1/vp1pt1 Creatures your opponents control get -4/-0 until end of turn. Scry 1. (To scry 1, look at the top card of your library. You may put that card on the bottom of your library.)
Island TOW 258 0 Basic Land - Island (T: Add U.) reprint,
Island b TOW 259 0 Basic Land - Island (T: Add U.) reprint,
Island c TOW 260 0 Basic Land - Island (T: Add U.) reprint,
Island d TOW 257 0 Basic Land - Island (T: Add U.) reprint,
Jeska, Neolition Leader TOW 146 R 3RR 5 Legendary Planeswalker - Jeska 5 M yInitialize/ccgreen=5+2/ccgreen+2-3/ccgreen-3-10, Emblem Get/ccgreen-10;/spawn Jeska Emblem TOW [+2]: Up to one target creature gets +1/+0 and gains first strike and haste until end of turn. [-3]: Jeska deals 3 damage to target creature. If that creature is an artifact, she deals 5 damage instead. [-10]: You get an emblem with “Creatures you control get +2/+0.” and “All creatures have haste and can't block.”
Jeska's Command TOW 147 R 3RR 5 Instant R Choose two - • Attacking creatures target player controls get +2/+0 and gain first strike until end of turn. • Jeska's Command deals 3 damage to target creature. • Creatures target player controls without flying can't block this turn. • Target player exiles the top card of their library. Until the end of their next turn, they may play that card.
Kellythross, Master Artificer TOW 214 UB 3UB 5 Legendary Planeswalker - Kellythross 3 M yInitialize/ccgreen=3+1, Spawn Thopter/ccgreen+1;/spawn 1/1 colorless Thopter TOW-1/ccgreen-1-6/ccgreen-6 [+1]: Create a 1/1 colorless Thopter artifact creature token with flying. It gains lifelink until your next turn. [-1]: Sacrifice an artifact. If you do, draw two cards. [-6]: Draw seven cards. Artifact spells you cast this turn cost 2 less to cast.
Kellythross' Workshop TOW 248 0 Legendary Land M T: Add C. T: Add CC. Spend this mana only to cast artifact spells. Activate only if you control three or more artifacts.
Kevthra's Command TOW 105 B 2BB 4 Instant R Choose two - • Each opponent sacrifices a creature. • Each player discards two cards. • All creatures get -1/-1 until end of turn. • You draw two cards and you lose 2 life.
Kevthra's Will TOW 106 B 2B 3 Sorcery M Banned Until end of turn, you may play cards from your graveyard by paying 2 life in addition to those cards' costs. If a card would be put into your graveyard from anywhere this turn, exile that card instead.
Knight's Daring TOW 184 G 2G 3 Enchantment - Aura U Enchant creature When Knight's Daring enters, put two +1/+1 counters on enchanted creature. Whenever enchanted creature deals combat damage to a player, put a +1/+1 counter on each creature you control with a +1/+1 counter on it.
Knowledge Extractor TOW 230 5 5 Artifact Creature - Construct 3 3 U Whenever Knowledge Extractor deals combat damage to a player, draw a card.
Korrinary Warcaller TOW 22 W 2W 3 Creature - Human Rebel Soldier 3 2 U Kicker X (You may pay an additional X as you cast this spell.) When Korrinary Warcaller enters, if it was kicked, search your library for a Rebel permanent card with mana value X or less, put it onto the battlefield, then shuffle.
Leader of Resistance TOW 23 W 4W 5 Creature - Human Rebel Soldier 3 2 R When Leader of Resistance enters, you may search your library for a Rebel creature card, reveal it, put it into your hand, then shuffle. Other Rebel creatures you control get +1/+1.
Loot Hoarder Dragon TOW 148 R 5RR 7 Creature - Dragon 5 5 R Flying (This creature can't be blocked except by creatures with flying or reach.) When Loot Hoarder Dragon enters, gain control of target artifact.
Loxodon Battlepriest TOW 215 WG 3GW 5 Creature - Elephant Cleric 4 2 U Motivate 2 (When this creature enters, you may motivate target creature with less power than this by putting two +1/+1 counters on it.) Whenever a creature you control becomes motivated, you gain 2 life.
Lush Oasis TOW 249 0 Land - Forest Island R yInitialize/cr90 (T: Add G or U.) Lush Oasis enters tapped unless you control a basic Forest or a basic Island.
Magistrate of Eras TOW 60 U 5UU 7 Creature - Sphinx 4 7 M Flying At the beginning of your upkeep, if it isn't an extra turn, put a sage counter on Magistrate of Eras. Remove five sage counters from Magistrate of Eras: Take an extra turn after this one.
Mark of Mutiny TOW 149 R 2R 3 Sorcery U Gain control of target creature until end of turn. Put a +1/+1 counter on it and untap it. That creature gains haste until end of turn.
Mechanical Masterpiece TOW 231 6 6 Artifact Creature - Golem 4 4 U Indestructible (Damage and effects that say “destroy” don't destroy this creature.)
Merkurio, Volatile Elementalist TOW 216 UR 4UR 6 Legendary Planeswalker - Merkurio 5 M yInitialize/ccgreen=5+1/ccgreen+1-4/ccgreen-4-8, Reveal top seven/ccgreen-8;/vp1at7 [+1]: The next instant or sorcery spell you cast this turn costs 1 less to cast. [-4]: Until end of turn, whenever you cast an instant or sorcery spell, Merkurio deals 2 damage to any target. [-8]: Exile the top seven cards of your library. You may cast any number of instant and sorcery cards from among them without paying their mana costs.
Merkurio's Command TOW 61 U 4UU 6 Instant R Choose two - • Counter target spell unless its controller pays 6. • Target player draws two cards, then discards a card. • Creatures target player doesn't control get -3/-0 until end of turn. • Exile up to two target creatures, then return those cards to the battlefield under their owners' control.
Merkurio's Opus TOW 217 UR 1UR 3 Creature - Elemental Wizard 2 3 U Kicker 2 (You may pay an additional 2 as you cast this spell.) Prowess When Merkurio's Opus enters, if it was kicked, draw two cards, then discard two cards.
Merthilios' Escort TOW 150 R 4R 5 Creature - Human Knight 4 1 C Motivate 1 (When this creature enters, you may motivate target creature with less power than this by putting a +1/+1 counter on it.) When Merthilios' Escort motivates a creature, that creature gains first strike until end of turn.
Metalwork Machinist TOW 232 4 4 Artifact Creature - Human Artificer 2 2 U Whenever another artifact you control enters, put a +1/+1 counter on Metalwork Machinist.
Meticulous Dissector TOW 218 UB 2UB 4 Creature - Artificer Horror 3 3 U Artifact spells you cast cost 1 less to cast. 2, Sacrifice an artifact: Target creature gains deathtouch until end of turn.
Mindbreak Artisan TOW 62 U 3U 4 Artifact Creature - Artificer Horror 1 5 R When Mindbreak Artisan enters, you may search your library for an artifact card, reveal it, shuffle, then put that card on top. Other artifacts you control have “You may choose not to untap this artifact during your untap step” and “3UU, T: Gain control of target creature for as long as you control this artifact and it remains tapped.”
Miraculous Genesis TOW 185 G 3GG 5 Sorcery M Starting with you, each player may put a permanent card from their hand onto the battlefield. Then each player may choose a noncreature, nonland permanent. Destroy those permanents.
Mobilize the Heavenly TOW 63 U 2U 3 Enchantment R Creatures you control with flying get +1/+1. Whenever a creature you control with flying deals combat damage to a player, you may pay U. If you do, draw a card.
Mold Shambler TOW 186 G 3G 4 Creature - Fungus Beast 3 3 C Kicker 1G (You may pay an additional 1G as you cast this spell.) When Mold Shambler enters, if it was kicked, destroy target noncreature permanent.
Molten Ritual TOW 151 R RR 2 Instant C Molten Ritual deals 3 damage to target creature. If that creature would die this turn, exile it instead.
Moment of Madness TOW 152 R R 1 Sorcery C Gain control of target creature with power 2 or less until end of turn. Untap that creature. It gains haste until end of turn.
Mossvine Lurker TOW 187 G 2G 3 Creature - Treefolk 3 2 C Mossvine Lurker has trample as long as it has a +1/+1 counter on it.
Mountain TOW 266 0 Basic Land - Mountain (T: Add R.) reprint,
Mountain b TOW 267 0 Basic Land - Mountain (T: Add R.) reprint,
Mountain c TOW 268 0 Basic Land - Mountain (T: Add R.) reprint,
Mountain d TOW 265 0 Basic Land - Mountain (T: Add R.) reprint,
Mountain Victor TOW 153 R R 1 Creature - Dwarf Warrior 1 1 C Kicker 2R (You may pay an additional 2R as you cast this spell.) Haste (This creature can attack and T as soon as it comes under your control.) If Mountain Victor was kicked, it enters with two +1/+1 counters on it.
Mulch Harvest TOW 188 G 4G 5 Enchantment R Exile a nonland card from your graveyard: For each colored mana symbol in that card's mana cost, add one mana of that color. Activate only once each turn. (For example, if the card's mana cost is 3GGW, you add GGW.)
Muster for Battle TOW 24 W 2W 3 Instant C Spawn two Soldier tokens/spawnx2 1/1 white Soldier TOW Create two 1/1 white Soldier creature tokens. Prevent all damage that would be dealt to them this turn.
Naturebound Druid TOW 189 G G 1 Creature - Human Druid 0 3 C Defender (This creature can't attack.) When Naturebound Druid enters, you may search your library for a basic land card, reveal it, then shuffle and put that card on top.
Necrosavant's Staff TOW 233 2 2 Artifact - Equipment R Equipped creature has all activated abilities of all creature cards in your graveyard. Equip 3
Network Sabotage TOW 107 B 1B 2 Sorcery U As an additional cost to cast this spell, tap an untapped artifact you control. Target player discards two cards.
Nightchill Grasp TOW 64 U 4U 5 Instant U Put target nonland permanent on top of its owner's library. Draw a card.
Nightclad Stalker TOW 108 B 3B 4 Creature - Vampire 2 3 U Flying (This creature can't be blocked except by creatures with flying or reach.) As long as Nightclad Stalker is enchanted, it gets +1/+0 and has deathtouch and lifelink.
Non-Stop Production TOW 65 U 4U 5 Instant R Reveal top one/vp1at1 Scry X, where X is the number of artifacts you control, then reveal the top card of your library. If it's an artifact card with mana value X or less, put it onto the battlefield. Otherwise, draw a card.
Norn's Ultimatum TOW 25 W 5WW 7 Sorcery R This spell costs X less to cast, where X is half the number of creatures on the battlefield, rounded down. Destroy all creatures.
Novice Pyromancer TOW 154 R 2R 3 Creature - Human Shaman 2 2 C Whenever you cast a noncreature spell, Novice Pyromancer deals 1 damage to target player or planeswalker.
Nroxi Beastmaster TOW 190 G 4G 5 Creature - Elf Druid 4 3 C Motivate 1 (When this creature enters, you may motivate target creature with less power than this by putting a +1/+1 counter on it.) When Nroxi Beastmaster motivates a creature, that creature gains trample until end of turn.
Oracle of Tides TOW 219 UG GU 2 Creature - Merfolk Wizard 1 1 U Whenever you cast a spell during an opponent's turn, put a +1/+1 counter on Oracle of Tides.
Orrery Technician TOW 234 4 4 Artifact Creature - Human 2 2 R You may cast spells as though they had flash.
Pestilent Renewal TOW 109 B 5BB 7 Instant U Spawn Zombie/spawn 2/2 black Zombie TOW Destroy target creature. Create a tapped 2/2 black Zombie creature token.
Phyrexian Illbearer TOW 110 B 4B 5 Artifact Creature - Phyrexian Horror 4 3 U Menace (This creature can't be blocked except by two or more creatures.) Whenever a creature blocks, its controller loses 1 life.
Phyrexian Scraphandler TOW 235 3 3 Artifact U 2, T, Exile a card from your graveyard: Draw a card.
Pinpoint Accuracy TOW 191 G 2G 3 Instant C Target creature you control gets +2/+2 until end of turn. It fights target creature with flying you don't control.
Plains TOW 254 0 Basic Land - Plains (T: Add W.) reprint,
Plains b TOW 255 0 Basic Land - Plains (T: Add W.) reprint,
Plains c TOW 256 0 Basic Land - Plains (T: Add W.) reprint,
Poignant Hydra TOW 192 G 2G 3 Creature - Hydra 2 2 R Whenever Poignant Hydra deals combat damage to a player, put a +1/+1 counter on it. Creature spells you cast with power less than Poignant Hydra's power cost 1 less to cast.
Poisonheart Undead TOW 111 B 2B 3 Creature - Zombie Wizard 1 2 C Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.) When Poisonheart Undead enters, you draw a card and you lose 1 life.
Prohibit TOW 66 U 1U 2 Instant C Kicker 2 (You may pay an additional 2 as you cast this spell.) Counter target spell if its mana value is 2 or less. If this spell was kicked, counter that spell if its mana value is 4 or less instead.
Psychic Grid TOW 67 U U 1 Artifact Creature - Wall 0 3 C Scry 1/vp1pt1 Defender (This creature can't attack.) Whenever you cast a spell during an opponent's turn, scry 1. (To scry 1, look at the top card of your library. You may put that card on the bottom of your library.)
Purging Priestess TOW 26 W 1W 2 Creature - Cat Cleric 1 1 C Kicker W (You may pay an additional W as you cast this spell.) When Purging Priestess enters, you may destroy target enchantment. If Purging Priestess was kicked, you gain life equal to that enchantment's mana value.
Purging Strike TOW 27 W 3W 4 Instant C This spell costs 1 less to cast if it targets a creature with power 3 or less. Destroy target attacking or blocking creature.
Ragantiar, Maurassi Overlord TOW 112 B 3BB 5 Legendary Creature - Mutant Rogue 5 3 R When Ragantiar enters, mill five cards. 3B, Sacrifice a creature: Return target creature card with power X or less from your graveyard to the battlefield, where X is 1 plus the sacrificed creature's power.
Ragantiar's Hoarding TOW 113 B B 1 Sorcery C Kicker 3 (You may pay an additional 3 as you cast this spell.) Return target creature card from your graveyard to your hand. Then if this spell was kicked, return another target creature card from your graveyard to your hand.
Ralezza, Weaver of Okthuros TOW 28 W 1WW 3 Legendary Creature - Nymph Cleric 2 3 R When Ralezza, Weaver of Okthuros enters, you may put target Aura card that could enchant it from a graveyard onto the battlefield attached to Ralezza. 1W, Sacrifice an Aura: Ralezza gains indestructible until end of turn.
Ralezza's Disciple TOW 29 W W 1 Creature - Nymph Cleric 1 2 C When Ralezza's Disciple enters, if you control an enchantment, you gain 3 life.
Rammanethi Hydroshaper TOW 193 G 1G 2 Creature - Human Shaman 2 2 U Rammanethi Hydroshaper gets +1/+1 as long as you control an Island. 2U: Target creature blocking or blocked by Rammanethi Hydroshaper gets -1/-0 until end of turn.
Rammanethi Sandshaper TOW 155 R 2R 3 Creature - Human Shaman 1 4 U Reach (This creature can block creatures with flying.) Whenever a land you control enters, Rammanethi Sandshaper deals 1 damage to target creature with flying.
Rampaging Tremorwurm TOW 194 G 5GG 7 Creature - Wurm 7 0 M Flash Motivate 7 (When this creature enters, you may motivate target creature with less power than this by putting seven +1/+1 counters on it.)
Rebel Instigator TOW 30 W 3W 4 Creature - Human Rebel Soldier 2 4 C
Reengineer TOW 68 U 2U 3 Instant C Spawn Thopter/spawn 1/1 colorless Thopter TOW Kicker 1U (You may pay an additional 1U as you cast this spell.) Counter target creature spell. If this spell was kicked, create a 1/1 colorless Thopter artifact creature token with flying.
Reorganized Thoughts TOW 69 U 1UU 3 Instant U Look at top three/vp1pt3 Kicker U (You may pay an additional U as you cast this spell.) Counter target spell. If this spell was kicked, look at the top three cards of your library, then put them back in any order.
Replicator Mage TOW 70 U 2U 3 Creature - Human Wizard 2 2 R Copy reminder/spawn Copy Flash (You may cast this spell any time you could cast an instant.) When Replicator Mage enters, you may create a token that's a copy of target creature that's attacking you. Exile that token at end of combat.
Reshaping Primordial TOW 195 G 1G 2 Creature - Elemental Druid 0 1 R Whenever another creature you control enters, you may change Reshaping Primordial's base power and toughness to that creature's power and toughness.
Rousing Chant TOW 31 W 1W 2 Instant C Creatures you control get +1/+1 until end of turn. If you control a Rebel, draw a card.
Runic Soulthief TOW 220 WB 1WB 3 Creature - Zombie Wizard 3 2 U Lifelink When Runic Soulthief enters, target player loses X life and you gain X life, where X is the number of enchantments you control.
Sagewood Animist TOW 196 G 4G 5 Creature - Elf Druid 3 5 R Whenever a land creature you control deals combat damage to a player, put a +1/+1 counter on it. 1G: Put a +1/+1 counter on target land you control. It becomes a 0/0 Elemental creature that's still a land.
Sanctuary Invocation TOW 32 W 1W 2 Sorcery C Target creature gets +1/+0 and gains vigilance and lifelink until end of turn.
Scorchland Vandal TOW 156 R 2R 3 Creature - Human Rogue 3 2 C Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.) Scorchland Vandal attacks each combat if able.
Scrapgear Contraption TOW 236 3 3 Artifact Creature - Construct 2 1 C When Scrapgear Contraption dies, you may put a +1/+1 counter on target creature.
Scrapyard Aberration TOW 114 B 3B 4 Artifact Creature - Horror 3 3 C When Scrapyard Aberration enters, you may sacrifice another artifact. If you do, target creature gets -2/-2 until end of turn.
Seismic Strike TOW 157 R 2R 3 Instant C Seismic Strike deals damage to target creature equal to the number of Mountains you control.
Sense of Loss TOW 115 B 2B 3 Sorcery C Target player discards two cards. If a creature you control died this turn, that player loses 2 life.
Seven Deadly Sins TOW 116 B 1BB 3 Enchantment M When Seven Deadly Sins has seven or more sin counters on it, sacrifice it. BB, Put a sin counter on Seven Deadly Sins: Destroy target creature. This ability costs 1 more to activate for each sin counter on Seven Deadly Sins.
Shadowcreep TOW 197 G 3G 4 Creature - Spider 2 3 C Kicker 2 (You may pay an additional 2 as you cast this spell.) Reach (This creature can block creatures with flying.) If Shadowcreep was kicked, it enters with two +1/+1 counters on it.
Shal'Draen's Rage TOW 158 R 1R 2 Instant U Kicker 1R (You may pay an additional 1R as you cast this spell.) Shal'Draen's Rage deals 1 damage to each creature. If this spell was kicked, it deals 3 damage to each creature instead.
Shrine of the Six Pillars TOW 250 0 Land U T: Add C. T: Add one mana of any color. Activate only if you've cast a noncreature spell this turn.
Skittering Swarm TOW 198 G 3G 4 Creature - Spider 2 4 U Reach (This creature can block creatures with flying.) Whenever a creature you control enters for the first time each turn, untap Skittering Swarm. It gets +1/+1 until end of turn.
Skyblind Duo TOW 33 W 5W 6 Creature - Human Griffin 3 4 U Flying (This creature can't be blocked except by creatures with flying or reach.) Whenever Skyblind Duo attacks, tap target creature defending player controls.
Smoldering Blade TOW 237 3 3 Artifact - Equipment U Whenever equipped creature attacks, it gets +3/+3 until end of turn. Equip 3 (3: Attach to target creature you control. Equip only as a sorcery.)
Soul of Misery TOW 34 W 1W 2 Creature - Spirit 2 1 U Soul of Misery gets +1/+1 as long as you control a Swamp. 4B: Target player discards a card. Activate only as a sorcery.
Soulsorrow Shade TOW 117 B 2B 3 Creature - Shade 3 1 C Sacrifice a creature: Soulsorrow Shade gets +2/+2 until end of turn.
Spawn of Shadows TOW 118 B 4BB 6 Creature - Horror 4 4 R Menace (This creature can't be blocked except by two or more creatures.) When Spawn of Shadows enters, each player loses 4 life.
Spellbound Gauntlet TOW 238 5 5 Artifact U When Spellbound Gauntlet enters, put a +1/+1 counter on target creature you control. T: Add one mana of any color.
Spinegraft Disabler TOW 239 5 5 Artifact U When Spinegraft Disabler enters, exile target creature until Spinegraft Disabler leaves the battlefield.
Spiraling Canyon TOW 251 0 Land - Mountain Plains R yInitialize/cr90 (T: Add R or W.) Spiraling Canyon enters tapped unless you control a basic Mountain or a basic Plains.
Sporesowed Disease TOW 119 B 2B 3 Sorcery C As an additional cost to cast this spell, sacrifice a permanent. Sporesowed Disease deals 3 damage to any target and you gain 3 life.
Spreading Dissent TOW 159 R 3RR 5 Enchantment R When Spreading Dissent enters, exile all creatures until Spreading Dissent leaves the battlefield. X: Put a random creature card with mana value X exiled with Spreading Dissent onto the battlefield. Any player may activate this ability.
Stampede Instigator TOW 199 G 2GG 4 Creature - Elf Warrior 2 2 C Flash (You may cast this spell any time you could cast an instant.) When Stampede Instigator enters, target creature gets +2/+3 until end of turn.
Steel Hunter TOW 71 U 5U 6 Artifact Creature - Serpent 7 6 C Steel Hunter can't attack unless you control three or more other artifacts.
Steelhoof Battlechief TOW 200 G 1GG 3 Creature - Centaur Warrior 3 2 R Trample (This creature can deal excess combat damage to the player or planeswalker it's attacking.) Whenever Steelhoof Battlechief attacks, another target attacking creature you control gets +2/+2 and gains trample until end of turn.
Stunning Jolt TOW 72 U 2U 3 Instant C Return target nonland permanent to its owner's hand. If you control an artifact, draw a card.
Swamp TOW 262 0 Basic Land - Swamp (T: Add B.) reprint,
Swamp b TOW 263 0 Basic Land - Swamp (T: Add B.) reprint,
Swamp c TOW 264 0 Basic Land - Swamp (T: Add B.) reprint,
Swamp d TOW 261 0 Basic Land - Swamp (T: Add B.) reprint,
Sylvan Vitality TOW 201 G 1G 2 Sorcery C Scry 2/vp1pt2Reveal top one/vp1at1 Scry 2, then reveal the top card of your library. If it's a basic land card, put it onto the battlefield tapped. (To scry 2, look at the top two cards of your library, then put any number of them on the bottom of your library and the rest on top in any order.)
Symbiotic Sprout TOW 202 G 2G 3 Creature - Plant 2 1 C Spawn two Saproling tokens/spawnx2 1/1 green Saproling TOW When Symbiotic Sprout dies, create two 1/1 green Saproling creature tokens.
Terror of the Tides TOW 73 U 1U 2 Sorcery M Release the Kraken/spawn 8/8 blue Kraken TOW Kicker 4UU (You may pay an additional 4UU as you cast this spell.) Return target nonland permanent to its owner's hand. If this spell was kicked, create an 8/8 blue Kraken creature token with trample.
Tidemaster's Loyalist TOW 74 U U 1 Creature - Merfolk 1 2 C
Tidetwister Mage TOW 75 U 2U 3 Creature - Human Wizard 1 4 R Kicker XU (You may pay an additional XU as you cast this spell.) When Tidetwister Mage enters, if it was kicked, return all other creatures with power X or less to their owners' hands.
Timely Commander TOW 35 W 3WW 5 Creature - Human Knight 3 2 R Double strike (This creature deals both first-strike and regular combat damage.) If three or more creatures are attacking you, you may cast Timely Commander as though it had flash.
Timely Reinforcements TOW 36 W 2W 3 Sorcery U Spawn three Soldier tokens/spawnx3 1/1 white Soldier TOW If you have less life than an opponent, you gain 6 life. If you control fewer creatures than an opponent, create three 1/1 white Soldier creature tokens.
To a Bright Future TOW 37 W 2WW 4 Enchantment R Creatures you control get +1/+1. 3WW, Sacrifice To a Bright Future: Put a +1/+1 counter on each creature you control.
Tormenting Thoughts TOW 160 R RR 2 Sorcery U As an additional cost to cast this spell, discard a card. Draw two cards. Then if you cast another instant or sorcery spell this turn, draw a card.
Total Recall TOW 76 U XUUU 3 Instant R Cast from Exile reminder/spawn Can Be Cast From Exile Exile up to X target instant and/or sorcery cards with total mana value X or less from your graveyard. You may cast a copy of each card exiled this way without paying its mana cost. Exile Total Recall.
Unholy Crusader TOW 120 B 4B 5 Creature - Zombie Knight 4 5 C
Unpredictable Blizzard TOW 77 U 1U 2 Instant C Kicker 1U (You may pay an additional 1U as you cast this spell.) Tap up to three target creatures. If this spell was kicked, those creatures don't untap during their controller's next untap step.
Unstable Orb TOW 240 2 2 Artifact C When Unstable Orb enters, draw a card. 3, T, Sacrifice Unstable Orb: It deals 2 damage to target creature.
Valina's Aid TOW 38 W 5W 6 Sorcery R Search your library for up to three creature cards with mana value 2 or less, put them onto the battlefield, then shuffle.
Valtrian Cavalier TOW 39 W WW 2 Creature - Human Knight 3 1 R Motivate 1 (When this creature enters, you may motivate target creature with less power than this by putting a +1/+1 counter on it.) 2WW: Exile Valtrian Cavalier, then return it to the battlefield under your control.
Vanquish the Obsolete TOW 161 R 1R 2 Sorcery C Destroy target artifact. Vanquish the Obsolete deals 1 damage to each creature that artifact's controller controls.
Vaultkeeper TOW 121 B B 1 Artifact Creature - Human Cleric 1 1 U Whenever another artifact is put into your graveyard from the battlefield, each opponent loses 1 life and you gain 1 life.
Vedalken Machinist TOW 78 U 2U 3 Creature - Vedalken Artificer 2 1 U Spawn Thopter/spawn 1/1 colorless Thopter TOW When Vedalken Machinist enters, create a 1/1 colorless Thopter artifact creature token with flying. At the beginning of your upkeep, if you control three or more artifacts, draw a card.
Vedalken Reshaper TOW 79 U 4UU 6 Creature - Vedalken Wizard 2 3 U This spell costs 1 less to cast for each instant and sorcery card in your graveyard. When Vedalken Reshaper enters, return target instant or sorcery card from your graveyard to your hand.
Vedalken Wingcrafter TOW 80 U 2U 3 Creature - Vedalken Artificer 2 2 C Spawn Thopter/spawn 1/1 colorless Thopter TOW When Vedalken Wingcrafter enters, create a 1/1 colorless Thopter artifact creature token with flying.
Velkian Savage TOW 203 G 4G 5 Creature - Giant 5 5 C
Vengeful Ferocity TOW 204 G 2GG 4 Instant R As an additional cost to cast this spell, sacrifice a creature. Put X +1/+1 counters on target creature you control, where X is the sacrificed creature's power. You gain X life.
Vestige of Skithiryx TOW 122 B 5BB 7 Creature - Dragon Skeleton 5 5 R Flying 2B, Sacrifice another creature: Target creature gets -3/-3 until end of turn.
Veteran Renegade TOW 40 W 3W 4 Creature - Human Rebel Soldier 2 3 U Spawn Rebel/spawn 1/1 white Rebel TOW Other Rebel creatures you control get +0/+1. When Veteran Renegade enters, create a 1/1 white Rebel creature token.
Vigorous Tracker TOW 205 G 2G 3 Creature - Human Scout 3 3 U Kicker 1G (You may pay an additional 1G as you cast this spell.) When Vigorous Tracker enters, if it was kicked, search your library for a land card, reveal it, put it into your hand, then shuffle.
Vile Weavers TOW 123 B 1B 2 Creature - Nightmare 2 1 C When Vile Weavers enters, if you control an enchantment, target player loses 3 life.
Violent Offensive TOW 162 R 3RR 5 Instant U This spell costs 1 less to cast for each creature that attacked this turn. Violent Offensive deals 4 damage to any target.
Voice of Revolution TOW 163 R 2R 3 Creature - Human Rebel Soldier 2 1 C When Voice of Revolution enters, Rebel creatures you control get +1/+0 and gain haste until end of turn.
Volatimancer TOW 81 U 3U 4 Creature - Human Wizard 1 4 U Flash (You may cast this spell any time you could cast an instant.) When Volatimancer enters, you may have target creature have base power and toughness 1/1 until end of turn.
Vorreia's Acumen TOW 82 U 3U 4 Sorcery C Draw three cards, then discard a card.
Walking Platform TOW 241 1 1 Artifact Creature - Construct 1 1 C Spawn Thopter/spawn 1/1 colorless Thopter TOW 2, Sacrifice Walking Platform: Create a 1/1 colorless Thopter artifact creature token with flying.
War Golem Forge TOW 252 0 Land U Spawn Golem/spawn 3/3 colorless Golem TOW T: Add C. 5, T, Sacrifice War Golem Forge: Create a 3/3 colorless Golem artifact creature token. reprint,
Watchful Skyguardian TOW 41 W 1WW 3 Creature - Bird 2 2 C Flying (This creature can't be blocked except by creatures with flying or reach.) Vigilance (Attacking doesn't cause this creature to tap.)
Wingcrafter's Legacy TOW 242 4 4 Artifact - Equipment U Spawn Thopter/spawn 1/1 colorless Thopter TOW Whenever equipped creature deals combat damage to a player, create a 1/1 colorless Thopter artifact creature token with flying. Equip 2 (2: Attach to target creature you control. Equip only as a sorcery.)
Youthful Renegade TOW 164 R 3R 4 Creature - Human Rebel Soldier 3 2 U Spawn Rebel/spawn 1/1 white Rebel TOW Other Rebel creatures you control get +1/+0. When Youthful Renegade enters, create a 1/1 white Rebel creature token.
A Lady's Favor TWR 234 2 2 Artifact - Equipment C Equipped creature has vigilance. (Attacking doesn't cause that creature to tap.) Equip 1
Absence of the Unmaker TWR 198 UR 1U/RU/R 3 Instant R Bleed 1U/R (You may cast this spell for its bleed cost if an opponent has lost life this turn.) Copy target instant or sorcery spell. You may choose new targets for the copy.
Across the Bay TWR 37 U 3U 4 Enchantment U Creatures your opponents control get -1/-0.
Ambition's Crown TWR 228 3 3 Artifact R At the beginning of your end step, draw a card. Whenever a creature deals combat damage to you, that creature's controller gains control of Ambition's Crown.
Ambitious Dreams TWR 38 U 3U 4 Instant C Bleed 1U (You may cast this spell for its bleed cost if an opponent has lost life this turn.) Draw two cards.
Amongst the Flames TWR 109 R 2R 3 Sorcery C Bleed R (You may cast this spell for its bleed cost if an opponent has lost life this turn.) Amongst the Flames deals 2 damage to each creature.
Ancestral Zweihander TWR 229 1 1 Artifact - Equipment C Equipped creature gets +1/+1. Equip 1
Arcor Windfall TWR 1 W 1W 2 Instant C Exile up to three target creatures you control, then return those cards to the battlefield under your control tapped.
Ardent Charge TWR 110 R 1R 2 Instant C Attacking creatures you control get +1/+0 until end of turn. Draw a card.
Arrive Unseen TWR 39 U 1U 2 Sorcery C Target creature can't be blocked this turn. Draw a card.
Arrogant Fencer TWR 111 R 2R 3 Creature - Human Noble Soldier 1 2 R Double strike Renown 2 (When this creature deals combat damage to a player, if it isn't renowned, put two +1/+1 counters on it and it becomes renowned.)
Arrogant Training TWR 2a,2b W W 1 Instant C Target creature gets +1/+1 until end of turn. Untap that creature. Fabled 2W (Then if you cast this for its fabled cost, put it onto the battlefield transformed attached to that creature.) ----- Imperious Hero|Enchantment - Aura Enchant creature Enchanted creature can block any number of creatures each combat.
Attended Knight TWR 3 W 2W 3 Creature - Human Knight 2 2 C Spawn Soldier/spawn 1/1 white Soldier TWR First strike (This creature deals combat damage before creatures without first strike.) When Attended Knight enters, create a 1/1 white Soldier creature token.
Batterbrow Brigand TWR 145 G 3GG 5 Creature - Human Warrior 4 4 R Renown 2 (When this creature deals combat damage to a player, if it isn't renowned, put two +1/+1 counters on it and it becomes renowned.) Whenever a creature you control becomes renowned, draw a card.
Battlement Prowler TWR 73 B 5B 6 Creature - Bat 3 1 C Flying, lifelink
Batwing Initiate TWR 74 B BB 2 Creature - Human Knight 1 1 R Deathtouch, lifelink Whenever Batwing Initiate deals combat damage to a player, put a +1/+1 counter on it. Pay 4 life: Batwing Initiate gains flying until end of turn.
Bearer of Fables TWR 75 B 1B 2 Creature - Human Rogue 1 1 U Look at top four/vp1pt4 Bearer of Fables gets +1/+1 for each enchantment you control. 2G: Look at the top four cards of your library. You may reveal an enchantment card or a card with fabled from among them and put it into your hand. Put the rest on the bottom of your library in any order.
Bend the Knee TWR 199 WB 3W/BW/B 5 Sorcery R Choose target creature with the greatest power or tied for the greatest power, then destroy all other creatures.
Beneath the Lilies TWR 146 G 2G 3 Sorcery C Destroy target artifact or enchantment. Draw a card.
Bloodied Twinblade TWR 112 R R 1 Creature - Human Warrior 1 1 C Scry 1/vp1pt1 Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.) When Bloodied Twinblade dies, scry 1. (To scry 1, look at the top card of your library. You may put that card on the bottom of your library.)
Bustling Docks TWR 238 0 Land - Plains U yInitialize/cr90 (T: Add W.) Bustling Docks enters tapped. W, T, Reveal a white card from your hand: Target creature gets +1/+0 until end of turn.
Captain of the Exiled TWR 40 U 2U 3 Creature - Human Pirate 1 2 C Infiltrate (Whenever one or more attacking creatures you control aren't blocked, this creature gets +1/+1 until end of turn.) Whenever Captain of the Exiled deals combat damage to a player, draw a card.
Captain of the Militia TWR 4 W 1WW 3 Creature - Human Soldier X X U Captain of the Militia's power and toughness are each equal to the number of creatures you control. Adorned - Creatures you control have vigilance as long as Captain of the Militia is equipped and/or enchanted.
Caravan Merchant TWR 113 R 1R 2 Creature - Human Warrior 2 1 C Sacrifice Caravan Merchant: Add RR.
Catch Unawares TWR 147 G XGGG 3 Sorcery U Creatures you control get +X/+X and gain trample until end of turn.
Cauldish Arrogant TWR 114 R 3R 4 Creature - Human Warrior 3 1 R Reveal top one/vp1at1 Renown 2 (When this creature deals combat damage to a player, if it isn't renowned, put two +1/+1 counters on it and it becomes renowned.) Whenever Cauldish Arrogant becomes blocked by one or more creatures, reveal the top card of your library. Cauldish Arrogant deals damage equal to that card's mana value to each creature blocking it. Then put that card into your hand.
Cauldish Banneret TWR 5 W 2W 3 Creature - Human Knight 2 3 U Lifelink (Damage dealt by this creature also causes you to gain that much life.) 1B: You gain 1 life.
Cauldish Cavalier TWR 76 B 2B 3 Creature - Human Knight 2 2 C Renown 1 (When this creature deals combat damage to a player, if it isn't renowned, put a +1/+1 counter on it and it becomes renowned.) When Cauldish Cavalier becomes renowned, you may pay 2 life. If you do, draw two cards.
Cauldish Hookblade TWR 77 B 1B 2 Creature - Human Rogue 2 1 C Infiltrate (Whenever one or more attacking creatures you control aren't blocked, this creature gets +1/+1 until end of turn.)
Cauldish Informant TWR 41 U 3U 4 Creature - Human Noble 2 5 C
Cauldish Schemes TWR 78 B 3BB 5 Sorcery R Bleed 1BB (You may cast this spell for its bleed cost if an opponent has lost life this turn.) All creatures get -4/-4 until end of turn.
Cauldish Warmonger TWR 200 WR 1R/W 2 Creature - Human Noble Warrior 1 1 U Spawn Soldier/spawn 1/1 white Soldier TWR First strike (This creature deals combat damage before creatures without first strike.) Whenever Cauldish Warmonger attacks, create a 1/1 white Soldier creature token that's tapped and attacking.
Change of Fortunes TWR 79 B 1B 2 Instant C Target creature gets -1/-2 until end of turn. Target creature gets +2/+1 until end of turn.
Choked Estuary TWR 239 0 Land R yInitialize/cr90 As Choked Estuary enters, you may reveal an Island or Swamp card from your hand. If you don't, Choked Estuary enters tapped. T: Add U or B.
Civilized Debate TWR 42 U 1U 2 Sorcery C Draw a card, then each player draws a card.
Cloak of the Exiled TWR 230 3 3 Artifact - Equipment R Equipped creature has hexproof. (That creature can't be the target of spells or abilities your opponents control.) Equip 0
Commoners' Favored TWR 148 G G 1 Creature - Human Warrior 1 1 C Adorned - Commoners' Favored gets +2/+2 as long as it's equipped and/or enchanted.
Commoners' Justice TWR 80 B 4B 5 Instant C Bleed 2B (You may cast this spell for its bleed cost if an opponent has lost life this turn.) Destroy target creature. Its controller loses 2 life.
Confident Cavalier TWR 6 W 2W 3 Creature - Human Knight 3 2 U Other Knight creatures you control get +1/+1.
Conniving Brigand TWR 149 G 1G 2 Creature - Human Advisor 0 3 C When Conniving Brigand enters, draw a card.
Coven Adherent TWR 81 B 2B 3 Creature - Human Soldier 3 2 U Adorned - Coven Adherent has indestructible as long as it's equipped and/or enchanted.
Coward's Compulsion TWR 115 R R 1 Sorcery U Target creature can't block this turn. Draw a card.
Crossroad Bard TWR 150 G 1GG 3 Creature - Human Citizen Bard 0 3 M Hexproof Whenever an enchantment you control enters, draw a card.
Crossways Inn TWR 151 G 1G 2 Sorcery U Reveal top five/vp1at5 Reveal the top five cards of your library. You may put a creature card, enchantment card, or a card with fabled from among them into your hand. Put the rest on the bottom of your library in any order.
Curiosity TWR 43 U U 1 Enchantment - Aura C Enchant creature Whenever enchanted creature deals damage to an opponent, you may draw a card.
Daelish Arbalest TWR 152 G 1G 2 Creature - Human Archer 2 1 U Reach (This creature can block creatures with flying.) Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.)
Daelish Archer TWR 7 W 1W 2 Creature - Human Archer 2 2 C Adorned - Daelish Archer has first strike as long as it's equipped and/or enchanted.
Daelish Hopeful TWR 116 R 2RR 4 Creature - Human Soldier 4 2 C Adorned - Daelish Hopeful has first strike as long as it's equipped and/or enchanted.
Daelish Horticulturist TWR 153 G 1G 2 Creature - Human Druid 1 3 U Adorned - You may play an additional land on each of your turns as long as Daelish Horticulturist is equipped and/or enchanted.
Daelish Messenger TWR 44 U U 1 Creature - Human Bird Scout 1 1 C Flying (This creature can't be blocked except by creatures with flying or reach.)
Dance of Grace TWR 8a,8b W 1W 2 Instant C Scry 1/vp1pt1 Target creature gains indestructible until end of turn. Scry 1. (To scry 1, look at the top card of your library. You may put that card on the bottom of your library.) Fabled 3W (Then if you cast this for its fabled cost, put it onto the battlefield transformed attached to that creature.) ----- Paragon of Virtue|Enchantment - Aura Enchant creature Enchanted creature gets +1/+1 and has “At the beginning of each end step, you gain 1 life.”
Dead Man's Armor TWR 231 4 4 Artifact - Equipment U Equipped creature gets +4/+2. Equip-Sacrifice a creature. (Sacrifice a creature: Attach to target creature you control. Equip only as a sorcery.)
Death's Door TWR 82a,82b B 1B 2 Instant M Choose target creature card in your graveyard that was put there from the battlefield this turn. Return that card to the battlefield tapped. Fabled 3BB (Then if you cast this for its fabled cost, put it onto the battlefield transformed attached to that creature.) ----- Immortal Butcher|Enchantment - Aura Enchant creature Enchanted creature gets +2/+2 and has trample and indestructible.
Declan, Wayward Squire TWR 154 G G 1 Legendary Creature - Human Warrior 0 1 R Whenever another creature you control enters, you may change Declan, Wayward Squire's base power and toughness to that creature's power and toughness until end of turn.
Declare, the Mother Bear TWR 181 WG 2GW 4 Legendary Creature - Human Knight 3 3 R Indestructible (Damage and effects that say “destroy” don't destroy this creature.) Whenever Declare, the Mother Bear deals combat damage to a player, put a +1/+1 counter on it.
Decorated Duelist TWR 83 B B 1 Creature - Human Warrior 1 1 C Menace (This creature can't be blocked except by two or more creatures.)
Deflecting Strike TWR 9 W W 1 Instant R This spell can't be countered. You can't lose the game this turn and your opponents can't win the game this turn. Until end of turn, damage that would reduce your life total to less than 1 reduces it to 1 instead.
Deft Goldsnatch TWR 45 U UU 2 Creature - Human Rogue 2 1 U Deft Goldsnatch can't be blocked.
Derelict Amphitheatre TWR 240 0 Land - Mountain U yInitialize/cr90Scry 1/vp1pt1 (T: Add R.) Derelict Amphitheatre enters tapped. R, T, Reveal a red card from your hand: Scry 1.
Desperate Reconnoiterer TWR 117 R 1R 2 Creature - Human Scout 2 1 U Scry 1/vp1pt1 Haste Whenever Desperate Reconnoiterer becomes untapped, scry 1.
Dissolve TWR 46 U 1UU 3 Instant C Scry 1/vp1pt1 Counter target spell. Scry 1. (To scry 1, look at the top card of your library. You may put that card on the bottom of your library.) reprint,
Distracting Handmaiden TWR 47 U 2U 3 Creature - Human Noble 1 3 C T: Target creature gets -2/-0 until end of turn.
Drake Youngling TWR 48 U 3UU 5 Creature - Drake 3 2 C Flying (This creature can't be blocked except by creatures with flying or reach.) When Drake Youngling enters, draw a card.
Drunken Night TWR 49a,49b U U 1 Sorcery C Tap target creature. Fabled 3U (Then if you cast this for its fabled cost, put it onto the battlefield transformed attached to that creature.) ----- Drunkard Knight|Enchantment - Aura Enchant creature Enchanted creature doesn't untap during its controller's untap step.
Duke Gerard Hoff TWR 182 WB WB 2 Legendary Creature - Human Noble 2 4 R As Duke Gerard Hoff enters, an opponent gains control of it. Duke Gerard Hoff can't attack its owner or planeswalkers that player controls. Creatures your opponents control get +2/+1.
Duress TWR 84 B B 1 Sorcery C Target opponent reveals their hand. You choose a noncreature, nonland card from it. That player discards that card.
Earnest Labourer TWR 118 R R 1 Creature - Human Warrior 0 2 U 1R: Earnest Labourer gets +2/+0 until end of turn. 4G: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle.
Ellis, Caravan Captain TWR 183 UG 3GU 5 Legendary Creature - Human Mutant 3 4 R At the beginning of your upkeep, you may search your library for a permanent card with mana value 1 or less, put it onto the battlefield, then shuffle.
Empty the Barracks TWR 119 R XRR 2 Sorcery C Spawn Soldier/spawn 1/1 red Soldier TWRSpawn five Soldier tokens/spawnx5 1/1 red Soldier TWR Create X 1/1 red Soldier creature tokens with haste.
Escort Recruiter TWR 155 G 2G 3 Creature - Human Warrior 2 3 U Look at top three/vp1pt3 Renown 1 (When this creature deals combat damage to a player, if it isn't renowned, put a +1/+1 counter on it and it becomes renowned.) When Escort Recruiter becomes renowned, look at the top three cards of your library. You may reveal a creature card from among them and put it into your hand. Put the rest on the bottom of your library in any order.
Exile's Vanguard TWR 50 U 1U 2 Creature - Human Scout 2 1 C Infiltrate (Whenever one or more attacking creatures you control aren't blocked, this creature gets +1/+1 until end of turn.) When Exile's Vanguard enters, tap target creature. That creature doesn't untap during its controller's next untap step.
Exiled Warband TWR 201 UB 2U/B 3 Creature - Human Rogue 2 2 C Infiltrate (Whenever one or more attacking creatures you control aren't blocked, this creature gets +1/+1 until end of turn.) When Exiled Warband dies, draw a card.
Fables of the Bold TWR 202 BG 1B/G 2 Enchantment U When Fables of the Bold enters, draw a card. Enchanted creatures you control get +1/+1.
Fall of Whiterun Harbor TWR 51 U 4U 5 Instant C Bleed 2U (You may cast this spell for its bleed cost if an opponent has lost life this turn.) Put target creature on top of its owner's library.
Fall of the Axe TWR 120 R 1R 2 Instant U Fall of the Axe deals 3 damage to any target.
Farmer's Repose TWR 203 WG G/WG/W 2 Instant C Destroy target artifact or enchantment. You gain 1 life.
Feathered Dancer TWR 121 R 3R 4 Creature - Human Mutant 2 1 C When Feathered Dancer enters, up to three target creatures can't block this turn.
Femourri Archer TWR 184 WR 2RW 4 Creature - Human Archer 3 1 M RW, T: Femourri Archer deals damage equal to its power to any target. You gain that much life.
Fen Guide TWR 156 G 1G 2 Creature - Human Druid Warrior 2 1 C T: Add G.
Ferris, the Sapphire Storm TWR 185 UB 1UB 3 Legendary Creature - Human Pirate 2 1 R Whenever Ferris, the Sapphire Storm or another creature you control enters, each opponent mills X cards, where X is that creature's power.
Ferris's Crewmate TWR 85 B 4B 5 Creature - Human Pirate 3 3 C Deathtouch Infiltrate (Whenever one or more attacking creatures you control aren't blocked, this creature gets +1/+1 until end of turn.)
Flash of Inspiration TWR 52 U 3UU 5 Instant M Look at top seven/vp1pt7 Bleed 1UU (You may cast this spell for its bleed cost if an opponent has lost life this turn.) Look at the top seven cards of your library. Put two of those cards into your hand and the rest on the bottom of your library in any order.
Forbidden Knowledge TWR 86 B 2B 3 Sorcery C Target player discards a card and loses 2 life. Draw a card.
Foreboding Ruins TWR 241 0 Land R yInitialize/cr90 As Foreboding Ruins enters, you may reveal a Swamp or Mountain card from your hand. If you don't, Foreboding Ruins enters tapped. T: Add B or R.
Forest TWR 254 0 Basic Land - Forest (T: Add G.) reprint,
Forgo the Past TWR 87 B 1B 2 Enchantment U Scry 1/vp1pt1 1: Exile target card from a graveyard. That card's owner may scry 1.
Fortified Village TWR 242 0 Land R yInitialize/cr90 As Fortified Village enters, you may reveal a Forest or Plains card from your hand. If you don't, Fortified Village enters tapped. T: Add G or W.
Frayed Nerves TWR 186 WU WU 2 Enchantment M Whenever a creature attacks you, tap that creature. It doesn't untap during its controller's next untap step.
Game Trail TWR 243 0 Land R yInitialize/cr90 As Game Trail enters, you may reveal a Mountain or Forest card from your hand. If you don't, Game Trail enters tapped. T: Add R or G.
Generous Offer TWR 204 WG 1G/W 2 Instant R Choose two- • Target creature gains indestructible until end of turn. • You gain 3 life. • Draw a card.
Gild-Cloak Strider TWR 205 WU 2W/U 3 Creature - Human Knight 2 2 U Gild-Cloak Strider can't be blocked by creatures with greater power. 1W/U: Return Gild-Cloak Strider to its owner's hand.
Gilded Champion TWR 10 W 2WW 4 Creature - Human Noble Soldier 3 3 U Renown 2 (When this creature deals combat damage to a player, if it isn't renowned, put two +1/+1 counters on it and it becomes renowned.) When Gilded Champion becomes renowned, you may search your library for an Equipment or Aura card, reveal it, put it into your hand, then shuffle.
Grand Tourney TWR 157 G 3GG 5 Enchantment R Whenever a creature enters, it fights another target creature of its controller's choice.
Green Pelt Hart TWR 158 G 4GG 6 Creature - Elk 4 3 M Whenever Green Pelt Hart or another Elk creature you control deals combat damage to a player, draw that many cards.
Grizzled Captain TWR 11 W 2WW 4 Creature - Human Soldier 3 3 C Spawn two Soldier tokens/spawnx2 1/1 white Soldier TWR Renown 1 (When this creature deals combat damage to a player, if it isn't renowned, put a +1/+1 counter on it and it becomes renowned.) When Grizzled Captain becomes renowned, create two 1/1 white Soldier creature tokens.
Grouchy Warden TWR 12 W 1W 2 Creature - Human Soldier 2 3 U Defender (This creature can't attack.) Adorned - Grouchy Warden gets +2/+3 as long as it's equipped and/or enchanted.
Hand of the Exiled TWR 88 B 1B 2 Creature - Human Rogue 1 2 U Menace (This creature can't be blocked except by two or more creatures.) Infiltrate (Whenever one or more attacking creatures you control aren't blocked, this creature gets +1/+1 until end of turn.)
Harmonized Intellect TWR 187 UR 2UR 4 Instant M As you cast instant and sorcery spells this turn, they gain “Draw a card” and “This spell deals 1 damage to any target.”
Harrowing Knight TWR 89 B 2BB 4 Creature - Human Knight 3 3 C Sacrifice a creature: Harrowing Knight gets +2/+2 until end of turn.
Hasty Intervention TWR 13a,13b W 1W 2 Instant R Spawn Soldier/spawn 1/1 white Soldier TWR Prevent all damage that would be dealt to target player this turn. Fabled 1WWW (Then if you cast this for its fabled cost, put it onto the battlefield transformed attached to that player.) ----- Setting Up Camp|Enchantment - Aura Enchant player At the beginning of enchanted player's upkeep, that player creates a 1/1 white Soldier creature token.
Hedge Knight TWR 159 G 2G 3 Creature - Human Knight 3 3 C
Helene, Steel of the Exiled TWR 53 U 1U 2 Legendary Creature - Human Pirate 2 1 R Infiltrate (Whenever one or more attacking creatures you control aren't blocked, this creature gets +1/+1 until end of turn.) Other creatures you control have infiltrate.
Hermit's Travels TWR 160a,160b G 3GG 5 Sorcery R Target player sacrifices any number of lands. That player searches their library for up to that many land cards, puts them onto the battlefield tapped, then shuffles. Fabled 5GG (Then if you cast this for its fabled cost, put it onto the battlefield transformed attached to that player.) ----- Ascetic's Journey|Enchantment - Aura Enchant player Enchanted player may play an additional land on each of their turns. Enchanted player may play lands from their graveyard.
Highborn Meditant TWR 206 UG 1G/UG/U 3 Creature - Human Noble 2 2 U Whenever you draw a card, put a +1/+1 counter on Highborn Meditant.
Hoff's Scout TWR 54 U 1U 2 Creature - Drake Scout 1 1 C Scry 1/vp1pt1 Flying Whenever Hoff's Scout deals combat damage to a player, you may scry 1.
Hooded Inquirers TWR 207 UG 3G/UG/U 5 Creature - Human Rogue 3 3 C When Hooded Inquirers enters, draw two cards.
Horizon Militant TWR 161 G 3G 4 Creature - Human Warrior 3 2 C Trample
Host of Nature TWR 162 G 4GG 6 Creature - Elk 3 3 C Spawn two Elk tokens/spawnx2 2/2 red and green Elk TWR When Host of Nature enters, create two 2/2 red and green Elk creature tokens.
Hound of Glory TWR 122 R 2R 3 Creature - Human Warrior 2 2 C Scry 1/vp1pt1 Renown 1 (When this creature deals combat damage to a player, if it isn't renowned, put a +1/+1 counter on it and it becomes renowned.) Whenever a creature you control becomes renowned, scry 1.
Hypersomnia TWR 55 U 2UU 4 Sorcery U Tap up to two target creatures. Those creatures don't untap during their controller's next untap step.
Ill-Advised Tactics TWR 14 W WW 2 Instant C Target player sacrifices an attacking or blocking creature.
Imperious Falconer TWR 208 UR 1U/R 2 Creature - Human Noble Warrior 2 1 C Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.)
Inexperienced Martyr TWR 90 B 1B 2 Creature - Human Citizen 1 2 C When Inexperienced Martyr dies, each opponent loses 1 life.
Inner Dogmatism TWR 163 G 1G 2 Enchantment - Aura C Enchant creature Enchanted creature gets +2/+0 and has trample.
Inspirational Copse TWR 123 R 3RR 5 Enchantment M At the beginning of your upkeep, put a lore counter on Inspirational Copse, discard your hand, then draw a card for each lore counter on Inspirational Copse.
Insurgent Ballads TWR 188 UR UR 2 Enchantment M Reveal top one/vp1at1 At the beginning of your upkeep, reveal the top card of your library. Any opponent may have Insurgent Ballads deal damage to them equal to that card's mana value. If a player does, put that card on the bottom of your library. Otherwise, put it into your hand.
Interlocked Waterways TWR 244 0 Land - Island U yInitialize/cr90 (T: Add U.) Interlocked Waterways enters tapped. U, T, Reveal a blue card from your hand: Untap target creature.
Iron Signet TWR 232 2 2 Artifact C T: Add C. 1, T: Add one mana of any color.
Island TWR 251 0 Basic Land - Island (T: Add U.) reprint,
Isolated Cloister TWR 245 0 Land - Forest U yInitialize/cr90 (T: Add G.) Isolated Cloister enters tapped. G, T, Reveal a green card from your hand: You gain 1 life.
Jailer's Manacles TWR 233 4 4 Artifact C 1, T: Tap target creature.
King Visserine of Daeland TWR 189 UR 3UR 5 Legendary Creature - Human Noble 2 4 R Scry 1/vp1pt1Reveal top one/vp1at1 Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.) Whenever you cast a noncreature spell, scry 1, then exile the top card of your library. Until end of turn, you may play that card.
Knight of the Hawk TWR 124 R 2R 3 Creature - Human Knight 2 2 U Whenever Knight of the Hawk deals combat damage to a player, you may sacrifice it. If you do, search your library for a red legendary creature card, reveal it, put it into your hand, then shuffle.
Knight of the Raven TWR 91 B 2B 3 Creature - Human Knight 2 2 U Whenever Knight of the Raven deals combat damage to a player, you may sacrifice it. If you do, search your library for a black legendary creature card, reveal it, put it into your hand, then shuffle.
Knight of the Staff TWR 56 U 2U 3 Creature - Human Knight 2 2 U Whenever Knight of the Staff deals combat damage to a player, you may sacrifice it. If you do, search your library for a blue legendary creature card, reveal it, put it into your hand, then shuffle.
Knight of the Stag TWR 15 W 2W 3 Creature - Human Knight 2 2 U Whenever Knight of the Stag deals combat damage to a player, you may sacrifice it. If you do, search your library for a white legendary creature card, reveal it, put it into your hand, then shuffle.
Knight of the Verdigris TWR 164 G 2G 3 Creature - Human Knight 2 2 U Whenever Knight of the Verdigris deals combat damage to a player, you may sacrifice it. If you do, search your library for a green legendary creature card, reveal it, put it into your hand, then shuffle.
Lady Genvieve of Caulder TWR 190 BR 4BR 6 Legendary Creature - Human Noble Warrior 4 4 R Bleed 1BR (You may cast this spell for its bleed cost if an opponent has lost life this turn.) At the beginning of each end step, if an opponent lost life this turn, draw two cards, then discard a card at random.
Left for Carrion TWR 209 BR 2B/R 3 Instant C Bleed B/R (You may cast this spell for its bleed cost if an opponent has lost life this turn.) Left for Carrion deals 4 damage to target creature.
Lone Heroics TWR 165a,165b G G 1 Sorcery U Spawn Knight/spawn 2/2 white Knight TWR Target creature gets +2/+2 until end of turn. Fabled 3GG (Then if you cast this for its fabled cost, put it onto the battlefield transformed attached to that creature.) ----- Exalted Charge|Enchantment - Aura Enchant creature Enchanted creature gets +2/+2. Whenever enchanted creature attacks, create a 2/2 white Knight creature token that's tapped and attacking.
Lord's Griffin TWR 17 W 1W 2 Creature - Griffin 1 3 C Flying (This creature can't be blocked except by creatures with flying or reach.)
Lord Dalehorn the Iron-Handed TWR 191 WR 3RW 5 Legendary Creature - Human Noble Soldier 3 5 R At the beginning of each opponent's upkeep, choose one - • At the beginning of the next end step, if you haven't been dealt combat damage this turn, Lord Dalehorn the Iron-Handed deals 3 damage to that player. • At the beginning of the next end step, if that player hasn't cast a creature spell this turn, Lord Dalehorn the Iron-Handed deals 3 damage to that player.
Lord Jared, the Griffin Knight TWR 16 W 1WW 3 Legendary Creature - Human Noble Knight 2 1 R Flying (This creature can't be blocked except by creatures with flying or reach.) Whenever Lord Jared, the Griffin Knight attacks, put a +1/+1 counter on each other attacking creature you control.
Maddened Elk TWR 125 R 4R 5 Creature - Elk 3 3 U Menace (This creature can't be blocked except by two or more creatures.) Whenever Maddened Elk attacks, it gets +1/+1 until end of turn for each other attacking creature you control.
Measured Contemplation TWR 57 U 2U 3 Sorcery U Shuffle the cards from your hand into your library, then draw that many cards. Draw a card.
Melting Point TWR 126 R R 1 Instant C Melting Point deals 2 damage to any target.
Mercenary Coercer TWR 92 B 3B 4 Creature - Human Knight 2 2 C Menace (This creature can't be blocked except by two or more creatures.) Whenever Mercenary Coercer deals combat damage to a player, that player discards a card.
Mercenary Lancer TWR 18 W 2WW 4 Creature - Human Knight 3 3 C Adorned - Mercenary Lancer gets +2/+2 as long as it's equipped and/or enchanted.
Merchant's Bane TWR 58 U 4UU 6 Creature - Kraken 4 4 C Hexproof (This creature can't be the target of spells or abilities your opponents control.)
Merciless Exiled TWR 210 UB 1U/B 2 Creature - Human Rogue 2 1 R Scry 2/vp1pt2 Infiltrate (Whenever one or more attacking creatures you control aren't blocked, this creature gets +1/+1 until end of turn.) Whenever Merciless Exiled deals combat damage to a player, scry 2.
Messenger's Haste TWR 59 U 1U 2 Enchantment - Aura U Enchant creature Enchanted creature can't be blocked. 1R: Enchanted creature gets +1/+0 until end of turn.
Minor Melee TWR 166 G 1G 2 Instant C Scry 1/vp1pt1 Target creature you control fights target creature you don't control. (Each deals damage equal to its power to the other.) Scry 1. (To scry 1, look at the top card of your library. You may put that card on the bottom of your library.)
Misleading Doubts TWR 60 U 4U 5 Instant R Put target creature into its owner's library third from the top.
Mismatched Bandit TWR 93 B 1B 2 Creature - Human Mutant Rogue 2 1 R Menace At the beginning of your upkeep, if an opponent has more cards in hand than you, you draw a card and you lose 1 life.
Moment of Glory TWR 211a,211b WR R/W 1 Sorcery C Target creature gets +1/+1 until end of turn. Fabled 2R/WR/W (Then if you cast this for its fabled cost, put it onto the battlefield transformed attached to that creature.) ----- Legacy of Victory|Enchantment - Aura Enchant creature Enchanted creature has “Whenever this creature attacks, attacking creatures you control get +1/+1 until end of turn.”
Moment of Tranquility TWR 61 U U 1 Instant R Cast this spell only during your turn. Counter target spell.
Morning Mists TWR 19 W 1W 2 Enchantment U Whenever a creature you control enters, you gain 1 life. 2U: Return target creature you control to its owner's hand.
Mountain TWR 253 0 Basic Land - Mountain (T: Add R.) reprint,
Mutual Destruction TWR 94 B 2BB 4 Enchantment M Whenever a creature you control dies, destroy target creature you don't control.
Noble's Hedonism TWR 127 R 1R 2 Enchantment R At the beginning of each player's upkeep, Noble's Hedonism deals 1 damage to that player, then that player exiles the top card of their library. Until end of turn, they may play that card.
Old Grudges TWR 95 B B 1 Sorcery U Target creature gets -X/-X until end of turn, where X is the number of enchantments you control.
Opportunistic Raiders TWR 212 BR 2B/RB/R 4 Creature - Human Rogue 3 3 R Bleed 1B/R (You may cast this spell for its bleed cost if an opponent has lost life this turn.) Haste When Opportunistic Raiders enters, if it's your main phase, after this phase, there is an additional combat phase followed by an additional main phase.
Pacifism TWR 20 W 1W 2 Enchantment - Aura C Enchant creature (Target a creature as you cast this. This card enters attached to that creature.) Enchanted creature can't attack or block.
Painful Reminiscence TWR 128 R 2R 3 Instant U Bleed R (You may cast this spell for its bleed cost if an opponent has lost life this turn.) Add RRR.
Peace of the Glade TWR 167 G G 1 Enchantment U Whenever you draw a card except during your draw step, you gain 1 life. 5U: Draw a card.
Perish in Harmony TWR 62 U 2U 3 Enchantment R Scry 1/vp1pt1 Whenever a creature dies, scry 1. 2U, Exile a creature card from your graveyard: Draw a card.
Pilgrim's Muse TWR 63 U 4UU 6 Creature - Serpent 5 3 M Scry 2/vp1pt2 U: Pilgrim's Muse can't be blocked this turn. 1U: Return Pilgrim's Muse to its owner's hand. 2U: Scry 2. 3U: Draw a card.
Plains TWR 250 0 Basic Land - Plains (T: Add W.) reprint,
Plated Valiant TWR 213 WB 1W/BW/B 3 Creature - Human Knight 3 3 C Adorned - Plated Valiant gets +2/+2 as long as it's equipped and/or enchanted.
Plunge Through the Heart TWR 214 WB 1W/B 2 Sorcery U If a player has lost life this turn, this spell has flash and can't be countered. Destroy target tapped creature.
Port Town TWR 246 0 Land R yInitialize/cr90 As Port Town enters, you may reveal a Plains or Island card from your hand. If you don't, Port Town enters tapped. T: Add W or U.
Portent of the Long Winter TWR 21 W 3WW 5 Creature - Bird 2 1 M Flying Play with the top card of your library revealed. Spells cost X more to cast, where X is the mana value of the top card of your library.
Price of Power TWR 22 W 2W 3 Instant U Destroy target creature with power 3 or greater.
Proposer of Peace TWR 23 W 1W 2 Creature - Human Advisor 0 3 R At the beginning of your upkeep, you gain 1 life. Whenever one or more creatures attack you, you gain 1 life.
Publicly Disgraced TWR 24a,24b W W 1 Instant R Target player can't cast spells this turn. Fabled 2WU (Then if you cast this for its fabled cost, put it onto the battlefield transformed attached to that player.) ----- Kept Under Watch|Enchantment - Aura Enchant player At the beginning of enchanted player's upkeep, that player chooses draw step, main phase, or combat phase. They skip each instance of the chosen step or phase this turn.
Punish the Bold TWR 96 B 1B 2 Sorcery C Scry 1/vp1pt1 Destroy target tapped creature. Scry 1. (To scry 1, look at the top card of your library. You may put that card on the bottom of your library.)
Pursued Paranoia TWR 129 R R 1 Enchantment - Aura U Scry 1/vp1pt1 Enchant creature When Pursued Paranoia enters, scry 1. Enchanted creature can't block.
Rafter Stalker TWR 64 U 3U 4 Creature - Human Rogue 1 3 C Renown 1 (When this creature deals combat damage to a player, if it isn't renowned, put a +1/+1 counter on it and it becomes renowned.) Rafter Stalker can't be blocked by creatures with greater power.
Rally the Volunteers TWR 130 R 2R 3 Sorcery C Spawn two Soldier tokens/spawnx2 1/1 red Soldier TWR Create two 1/1 red Soldier creature tokens with haste.
Ranger's Guile TWR 168 G G 1 Instant C Target creature you control gets +1/+1 and gains hexproof until end of turn. (That creature can't be the target of spells or abilities your opponents control.)
Rapscallion Duo TWR 65 U UU 2 Creature - Human Rogue 1 2 U Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.) Infiltrate (Whenever one or more attacking creatures you control aren't blocked, this creature gets +1/+1 until end of turn.)
Ready the Jousts TWR 192 WG GW 2 Enchantment M Knight creatures you control have vigilance. 2GW: Put a +1/+1 counter on each creature you control.
Reckless Cultivator TWR 215 RG 3R/GR/G 5 Creature - Human Noble 3 5 U T, Sacrifice a land: Untap up to three target lands.
Red Pelt Hart TWR 131 R 2R 3 Creature - Elk 4 3 M Trample, haste When Red Pelt Hart deals combat damage to a player, return it to its owner's hand. At the beginning of your end step, sacrifice Red Pelt Hart.
Reflect Upon the Past TWR 216 BG 2B/G 3 Enchantment - Aura C Enchant creature Enchanted creature gets +2/+2 for each other enchantment you control.
Requiem of the Fallen TWR 217 BG 2B/G 3 Enchantment R Whenever a creature you control dies, you may search your library for an enchantment card or a card with fabled, reveal it, put it into your hand, then shuffle.
Restless Hedonist TWR 132 R 4RR 6 Creature - Human Noble 2 3 R Bleed 2RR (You may cast this spell for its bleed cost if an opponent has lost life this turn.) When Restless Hedonist enters, discard your hand, then draw three cards.
Reverence Seeker TWR 97 B 2B 3 Creature - Human Knight 2 2 U When Reverence Seeker dies, you may return another target Knight card from your graveyard to your hand.
Roads Twice Traveled TWR 169 G 1G 2 Sorcery C Return target creature or land card from your graveyard to your hand.
Royal Summons TWR 218 WU 1W/U 2 Instant C Exile target creature. Return that card to the battlefield under its owner's control at the beginning of the next end step.
Sage's Foresight TWR 25a,25b W W 1 Instant U This spell can't be countered. Target player gains hexproof until end of turn. Fabled 2WW (Then if you cast this for its fabled cost, put it onto the battlefield transformed attached to that player.) ----- Sage's Tales|Enchantment - Aura Enchant player Creatures enchanted player controls get +0/+1.
Sails of Commerce TWR 66 U 2UU 4 Enchantment U At the beginning of each player's upkeep, exile target creature that player controls. Return that card to the battlefield under its owner's control at the beginning of the next upkeep.
Satisfied Gleaner TWR 170 G 2G 3 Creature - Human Citizen 1 2 C When Satisfied Gleaner enters, you may search your library for a basic land card, put it onto the battlefield, then shuffle.
Scarred Brawler TWR 171 G 3G 4 Creature - Human Warrior 3 3 C 2G: Scarred Brawler gets +2/+2 until end of turn.
Scraps of Memory TWR 219 UR U/R 1 Instant U Look at the top X cards of your library, where X is the number of instant and sorcery cards in your graveyard. You may reveal an instant or sorcery card from among them and put it on top of your library. Then put the rest on the bottom of your library in a random order.
Seal the Tomb TWR 98 B B 1 Instant R Scry 1/vp1pt1 Choose target card in a graveyard other than a basic land card. Search its owner's graveyard, hand, and library for any number of cards with the same name as that card and exile them. Then that player shuffles. Scry 1.
Secluded Wildborn TWR 99 B 1B 2 Creature - Human Mutant 3 3 C Defender (This creature can't attack.) Adorned - Secluded Wildborn can attack as though it didn't have defender as long as it's equipped and/or enchanted.
Seek Glory TWR 26a,26b W W 1 Sorcery U Target creature gets +1/+1 and gains first strike until end of turn. Fabled 3W (Then if you cast this for its fabled cost, put it onto the battlefield transformed attached to that creature.) ----- Warforged Hero|Enchantment - Aura Enchant creature Enchanted creature has double strike and “Other creatures you control have first strike.”
Ser Joffrey, Plague of Nines TWR 100 B 1BB 3 Legendary Creature - Human Knight 2 2 R Deathtouch, menace As long as you control another Knight creature, Ser Joffrey, Plague of Nines and other Knight creatures you control have first strike.
Ser Malcomn TWR 193 BG BG 2 Legendary Creature - Human Knight X X R Trample Ser Malcomn's power and toughness are each equal to the number of nonbasic lands your opponents control.
Sera of Coppercove TWR 194 RG RG 2 Legendary Creature - Human Warrior 2 2 R Sera of Coppercove attacks each combat if able. Whenever Sera of Coppercove attacks, it fights target creature you don't control. 1RG: Sera of Coppercove gets +3/+3 until end of turn.
Shadowed Slums TWR 247 0 Land - Swamp U yInitialize/cr90 (T: Add B.) Shadowed Slums enters tapped. B, T, Reveal a black card from your hand: Target player loses 1 life.
Shatter TWR 133 R 1R 2 Instant C Destroy target artifact.
Shrouded Cackler TWR 101 B B 1 Creature - Human Rogue 1 2 U Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.) Shrouded Cackler can't block.
Silverwork Champion TWR 172 G 4G 5 Creature - Human Warrior 4 4 U Adorned - As long as Silverwork Champion is equipped and/or enchanted, it gets +2/+2 and has trample.
Slayer of the Famed TWR 195 BG 1BG 3 Creature - Human Warrior 3 2 M Deathtouch, menace Slayer of the Famed must be blocked each combat if able.
Social Graces TWR 67 U 1U 2 Instant U Bleed 0 (You may cast this spell for its bleed cost if an opponent has lost life this turn.) Look at target player's hand. Draw a card.
Splitshaft Deadeye TWR 173 G 1GG 3 Creature - Human Archer 2 2 U Vigilance, reach T: Splitshaft Deadeye deals damage equal to its power to target creature with flying.
Spur to Action TWR 134 R R 1 Instant C Target creature gains haste until end of turn. That creature attacks or blocks this turn if able.
Steel-Art Exemplar TWR 135 R 1R 2 Creature - Human Warrior 2 1 C Renown 1 (When this creature deals combat damage to a player, if it isn't renowned, put a +1/+1 counter on it and it becomes renowned.)
Steward's Tithe TWR 27 W 1W 2 Instant C Prevent all damage that would be dealt by creatures this turn.
Stoneskin Brawler TWR 174 G 5GG 7 Creature - Human Mutant 4 4 C Trample (This creature can deal excess combat damage to the player or planeswalker it's attacking.) Renown 3 (When this creature deals combat damage to a player, if it isn't renowned, put three +1/+1 counters on it and it becomes renowned.)
Sturdy Belligerent TWR 175 G 3GG 5 Creature - Human Knight 4 3 C Renown 1 (When this creature deals combat damage to a player, if it isn't renowned, put a +1/+1 counter on it and it becomes renowned.) Whenever a creature you control becomes renowned, you may have it fight target creature you don't control. (Each deals damage equal to its power to the other.)
Sunken Ambitions TWR 68 U U 1 Instant U Return target creature to its owner's hand. Its controller loses 1 life.
Sunpiercing Bow TWR 235 3 3 Artifact - Equipment R Equipped creature has “T: This creature deals damage equal to its power to any target.” Equip 4
Surge of Duty TWR 136a,136b R XR 1 Instant U Target creature gets +X/+X until end of turn. Fabled XRR (Then if you cast this for its fabled cost, put it onto the battlefield transformed attached to that creature.) ----- Undeterred Valiance|Enchantment - Aura Enchant creature Enchanted creature has first strike. (That creature deals combat damage before creatures without first strike.)
Swamp TWR 252 0 Basic Land - Swamp (T: Add B.) reprint,
Sway the Naive TWR 220 BR B/RB/R 2 Sorcery U Target creature deals damage equal to its power to its controller.
Swift Deployment TWR 221 WR 1R/WR/WR/W 4 Instant R Spawn two Soldier tokens/spawnx2 1/1 red Soldier TWR Create two 1/1 red Soldier creature tokens with haste. Creatures you control get +1/+1 until end of turn.
Tactical Deployment TWR 137 R 2R 3 Enchantment U Spawn Soldier/spawn 1/1 white Soldier TWR Whenever one or more creatures you control attack, create a 1/1 white Soldier creature token that's tapped and attacking. 3W: Creatures you control get +1/+1 until end of turn.
Take For Ransom TWR 69 U 2U 3 Enchantment - Aura R Enchant creature You control enchanted creature. At the beginning of your upkeep, enchanted creature's owner may have you draw three cards. If they do, sacrifice Take For Ransom.
Talks in Hidden Hollows TWR 70 U 2U 3 Instant U Bleed-B, Pay 2 life. (You may cast this spell for its bleed cost if an opponent has lost life this turn.) Draw two cards, then discard a card.
Tearful Reunion TWR 28 W 5WW 7 Sorcery M Return two target creature cards from your graveyard to the battlefield. Shuffle Tearful Reunion into its owner's library.
Tectonic Wound TWR 138 R 4RR 6 Sorcery C Bleed 2R (You may cast this spell for its bleed cost if an opponent has lost life this turn.) Destroy target land.
Tenacious Guide TWR 222 RG R/GR/G 2 Creature - Human Mutant 2 2 R This spell can't be countered. R/G: Target spell can't be countered.
Territorial Drake TWR 71 U 3UU 5 Creature - Drake 4 4 R Scry 2/vp1pt2 Flying Territorial Drake has hexproof as long as it's untapped. Whenever Territorial Drake becomes tapped, scry 2. Whenever Territorial Drake becomes untapped, draw a card.
Thailen, Heir to Daeland TWR 139 R R 1 Legendary Creature - Human Noble X 2 R First strike Thailen, Heir to Daeland's power is equal to the number of other attacking or blocking creatures you control.
Thailen's Guard TWR 29 W W 1 Creature - Human Soldier 1 1 C Scry 1/vp1pt1 When Thailen's Guard dies, you gain 2 life and scry 1. (To scry 1, look at the top card of your library. You may put that card on the bottom of your library.)
Thailen's Reprisal TWR 140 R XRR 2 Instant R Thailen's Reprisal deals 2 damage to each of up to X targets.
Thief's Harness TWR 236 1 1 Artifact - Equipment C Equipped creature gets +1/+0 and has “Whenever this creature deals combat damage to a player, draw a card.” Equip 3
Three Blade Boon TWR 102 B 1B 2 Enchantment - Aura C Enchant creature Enchanted creature gets +3/+1.
Tightrope Acrobat TWR 30 W 1W 2 Creature - Human Citizen 1 1 C Flying (This creature can't be blocked except by creatures with flying or reach.) Renown 1 (When this creature deals combat damage to a player, if it isn't renowned, put a +1/+1 counter on it and it becomes renowned.)
Till the Fields TWR 176a,176b G G 1 Sorcery C Scry 1/vp1pt1 Untap target land. Scry 1. (To scry 1, look at the top card of your library. You may put that card on the bottom of your library.) Fabled 3GG (Then if you cast this for its fabled cost, put it onto the battlefield transformed attached to that land.) ----- Blessed Growth|Enchantment - Aura Enchant land Whenever enchanted land is tapped for mana, its controller adds two mana in any combination of colors (in addition to the mana the land produces.)
Tranquil Endeavors TWR 177 G 2G 3 Enchantment - Aura U Enchant creature Enchanted creature gets +2/+2 and has vigilance. 2W: Return Tranquil Endeavors from your graveyard to your hand.
Trapped in the Tower TWR 31 W W 1 Enchantment R When Trapped in the Tower enters, exile target creature an opponent controls until Trapped in the Tower leaves the battlefield. (That creature returns under its owner's control.) When you lose life, sacrifice Trapped in the Tower.
Travel Companions TWR 223 WG 1G/W 2 Sorcery U Each player may search their library for a creature card, reveal it, and put it into their hand. Then each player who searched their library this way shuffles it.
Trusted Comrade TWR 141 R 2R 3 Creature - Human Soldier 2 3 U Spawn Soldier/spawn 1/1 white Soldier TWR Whenever Trusted Comrade and at least one other creature attack, create a 1/1 white Soldier creature token that's tapped and attacking.
Trystasp Coating TWR 103 B B 1 Enchantment - Aura C Enchant creature (Target a creature as you cast this. This card enters attached to that creature.) Enchanted creature gets +1/+0 and has deathtouch. (Any amount of damage it deals to a creature is enough to destroy it.)
Twilight Raid TWR 104a,104b B B 1 Instant U Scry 1/vp1pt1 Target player loses 1 life. Scry 1. Fabled 2B (Then if you cast this for its fabled cost, put it onto the battlefield transformed attached to that player.) ----- Outlaw's Woods|Enchantment - Aura Enchant player At the beginning of your upkeep, enchanted player loses 1 life.
Unburied Relics TWR 178 G XGG 2 Sorcery R Search your library for a permanent card with mana value X or less, reveal it, put it into your hand, then shuffle.
Under Cover of Dark TWR 105 B B 1 Enchantment - Aura U Enchant creature Enchanted creature gets +1/+0 and has menace. (That creature can't be blocked except by two or more creatures.)
Untested Commander TWR 142 R 1RR 3 Creature - Human Warrior 2 2 C Spawn Soldier/spawn 1/1 red Soldier TWR Renown 1 (When this creature deals combat damage to a player, if it isn't renowned, put a +1/+1 counter on it and it becomes renowned.) Whenever a creature you control becomes renowned, create a 1/1 red Soldier creature token with haste.
Venerated Knight TWR 32 W 1W 2 Creature - Human Noble Knight 2 2 U Adorned - At the beginning of your end step, if Venerated Knight is equipped and/or enchanted, put a +1/+1 counter on it.
Vial of Arcor TWR 237 4 4 Artifact C 1, T: Untap target creature.
Visiting Dignitary TWR 143 R 3RR 5 Creature - Human Noble 2 2 C When Visiting Dignitary enters, gain control of target creature until end of turn. Untap that creature. It gains haste until end of turn.
Visserine's Royal Guard TWR 33 W 2W 3 Creature - Human Knight 2 3 C Adorned - Visserine's Royal Guard has lifelink as long as it's equipped and/or enchanted.
Voyage's End TWR 72 U 1U 2 Instant C Scry 1/vp1pt1 Return target creature to its owner's hand. Scry 1.
Voyaging Devout TWR 179 G 1GG 3 Creature - Human Knight 3 2 C Adorned - As long as Voyaging Devout is equipped and/or enchanted, creatures with power less than its power can't block it.
Waifish Squire TWR 34 W W 1 Creature - Human Soldier 0 1 C Knight spells you cast cost 1 less to cast.
Wandering Goliath TWR 144 R 3RRR 6 Creature - Elk 4 4 C Menace (This creature can't be blocked except by two or more creatures.) 1R: Wandering Goliath gets +1/+0 until end of turn.
Wayfaring Ordealist TWR 224 UG 2G/U 3 Creature - Human Citizen 1 3 R At the beginning of your upkeep, each player draws a card.
Weaken Defenses TWR 106 B 1B 2 Sorcery U Bleed 2R (You may cast this spell for its bleed cost if an opponent has lost life this turn.) Target player loses 2 life. If this spell's bleed cost was paid, it deals 1 damage to each creature that player controls.
Weald Sentry TWR 180 G 2G 3 Creature - Human Scout 2 2 R When Weald Sentry enters, search your library for a basic land card, reveal it, put it into your hand, then shuffle. When Weald Sentry dies, draw a card.
Weary Steward TWR 35 W 2W 3 Creature - Human Advisor 0 4 C Flash (You may cast this spell any time you could cast an instant.) Defender When Weary Steward enters, prevent all combat damage target creature would deal this turn.
Weaver of Tales TWR 107 B 2B 3 Creature - Human Citizen 2 3 C Whenever an enchantment you control enters, target opponent loses 1 life and you gain 1 life.
Whiterun Gates TWR 248 0 Land M EDH Banned T: Add C. 9, T, Exile Whiterun Gates: Take an extra turn after this one.
Whiterun Harbor TWR 249 0 Legendary Land R T: Add C. T: Each opponent may draw a card. For each player who does, draw a card.
Whiterun Ordainer TWR 36 W 1W 2 Creature - Human Cleric 1 3 C When Whiterun Ordainer enters, you gain 4 life.
Wildborn Lancer TWR 108 B BB 2 Creature - Human Mutant Warrior 1 1 R B, T: Destroy target tapped creature.
Wildborn Swindler TWR 196 BR BR 2 Creature - Human Mutant Shaman 1 1 M Scry 1/vp1pt1 1, Sacrifice another creature: Wildborn Swindler deals 1 damage to target player or planeswalker. Scry 1. (To scry 1, look at the top card of your library. You may put that card on the bottom of your library.) 1, Discard a card at random: Wildborn Swindler deals 1 damage to you. Draw a card.
Withering Agony TWR 225 UB 1U/BU/B 3 Instant U Bleed U/B (You may cast this spell for its bleed cost if an opponent has lost life this turn.) Target player mills eight cards.
Youthful Dreams TWR 226a,226b RG R/G 1 Sorcery C Target creature gains haste and trample until end of turn. Fabled 3R/GR/G (Then if you cast this for its fabled cost, put it onto the battlefield transformed attached to that creature.) ----- Touch of Destiny|Enchantment - Aura Enchant creature Enchanted creature gets +3/+3 and has trample.
Youthful Savior TWR 227 WU 1W/UW/U 3 Creature - Human Noble 2 2 R You have hexproof. Adorned - Youthful Savior has hexproof as long as it's equipped and/or enchanted.
Yvette, the Golden Gull TWR 197 WU 2WU 4 Legendary Creature - Human Pirate 2 4 R Hexproof 1WU, T: Exile target creature you control. Return that card to the battlefield under its owner's control at the beginning of the next end step.
Abandoned Battlefield L 22 0 Land R yInitialize/cr90 Abandoned Battlefield enters tapped if you control another nonbasic land. T: Add U or B.
Abandoned Cairn L 23 0 Land R yInitialize/cr90 Abandoned Cairn enters tapped if you control another nonbasic land. T: Add B or R.
Abandoned Meadow L 24 0 Land R yInitialize/cr90 Abandoned Meadow enters tapped if you control another nonbasic land. T: Add R or G.
Abandoned Skyroad L 21 0 Land R yInitialize/cr90 Abandoned Skyroad enters tapped if you control another nonbasic land. T: Add W or U.
Abandoned Wilderness L 25 0 Land R yInitialize/cr90 Abandoned Wilderness enters tapped if you control another nonbasic land. T: Add G or W.
Academy Wastes L 37 0 Land R T: Add C. T, Exile two cards from your graveyard: Add B or R.
Alpine Meadow L 5 0 Land - Forest Plains C yInitialize/cr90 (T: Add G or W.) Alpine Meadow enters tapped.
Arcane Signet L 15 2 2 Artifact C T: Add one mana of any color in your commander's color identity.
Barren Desolation L 19 0 Land R yInitialize/cr90 As Barren Desolation enters, you may pay 2 life. If you don't, Barren Desolation enters tapped. T, Sacrifice Barren Desolation: Search your library for a Plains or Swamp card, put it onto the battlefield, then shuffle.
Basin Fortress L 83 0 Land R yInitialize/cr90 Basin Fortress enters tapped unless you control a basic land. T: Add B or G.
Boneyard Pass L 81 0 Land R yInitialize/cr90 Boneyard Pass enters tapped unless you control a basic land. T: Add W or B.
Calmed Battleground L 53 0 Land R yInitialize/cr90 Calmed Battleground enters tapped unless you control a Plains. T: Add B or R.
Charbroiled Core L 58 0 Land R yInitialize/cr90 Charbroiled Core enters tapped unless you have two or more opponents. T: Add B or R.
Chiseled Cliffside L 64 0 Land R yInitialize/cr90 Chiseled Cliffside enters tapped unless you have two or more opponents. T: Add R or W.
Cleared Vault L 41 0 Land R Investigate/spawn Clue L T, Pay 1 life: Add W or U. 1, T, Sacrifice Cleared Vault: Investigate. (Create a colorless Clue artifact token with “2, Sacrifice this artifact: Draw a card.”)
Cliffside Entrance L 69 0 Land R yInitialize/cr90 Cliffside Entrance enters tapped unless you have 15 or less life. T: Add R or W.
Command Tower L 12 0 Land C T: Add one mana of any color in your commander's color identity.
Dawnlit Battlefield L 49 0 Land R yInitialize/cr90 Dawnlit Battlefield enters tapped. T: Add R or W. 2RW: Until end of turn, Dawnlit Battlefield becomes a 4/2 red and white Warrior creature with with “This creature has first strike as long as it's attacking” and “Whenever this creature attacks or blocks, torment yourself.” It's still a land. (To torment yourself, lose 3 life unless you discard a card or sacrifice a nonland permanent.)
Deadwood Grove L 48 0 Land R yInitialize/cr90 Deadwood Grove enters tapped. T: Add B or G. 1BG: Until end of turn, Deadwood Grove becomes a 2/3 black and green Horror creature with with deathtouch and “Whenever this creature attacks or blocks, torment yourself.” It's still a land. (To torment yourself, lose 3 life unless you discard a card or sacrifice a nonland permanent.)
Deeplife Cavern L 52 0 Land R yInitialize/cr90 Deeplife Cavern enters tapped unless you control a Forest. T: Add U or B.
Descended Countryside L 80 0 Land U yInitialize/cr90Morph overlay/spawn Morph MIS Descended Countryside enters tapped. T: Add G or W. Morph 2 (You may cast this card face down as a 2/2 creature for 3. Turn it face up any time for its morph cost.)
Descended Fissure L 78 0 Land U yInitialize/cr90Morph overlay/spawn Morph MIS Descended Fissure enters tapped. T: Add B or R. Morph 2 (You may cast this card face down as a 2/2 creature for 3. Turn it face up any time for its morph cost.)
Descended Glacier L 76 0 Land U yInitialize/cr90Morph overlay/spawn Morph MIS Descended Glacier enters tapped. T: Add W or U. Morph 2 (You may cast this card face down as a 2/2 creature for 3. Turn it face up any time for its morph cost.)
Descended Gorge L 79 0 Land U yInitialize/cr90Morph overlay/spawn Morph MIS Descended Gorge enters tapped. T: Add R or G. Morph 2 (You may cast this card face down as a 2/2 creature for 3. Turn it face up any time for its morph cost.)
Descended Hollow L 77 0 Land U yInitialize/cr90Morph overlay/spawn Morph MIS Descended Hollow enters tapped. T: Add U or B. Morph 2 (You may cast this card face down as a 2/2 creature for 3. Turn it face up any time for its morph cost.)
Deserted Steppe L 71 0 Land - Plains Swamp R yInitialize/cr90 (T: Add W or B.) Deserted Steppe enters tapped unless you control two or more basic lands.
Deserted Trail L 33 0 Land R yInitialize/cr90 As Deserted Trail enters, you may reveal a Swamp or Forest card from your hand. If you don't, Deserted Trail enters tapped. T: Add B or G.
Desolate Barrens L 6 0 Land - Plains Swamp C yInitialize/cr90 (T: Add W or B.) Desolate Barrens enters tapped.
Exotic Xenoreef L 65 0 Land R yInitialize/cr90 Exotic Xenoreef enters tapped unless you have two or more opponents. T: Add G or U.
Fiery Chasm L 3 0 Land - Swamp Mountain C yInitialize/cr90 (T: Add B or R.) Fiery Chasm enters tapped.
Flourishing Waterways L 35 0 Land R yInitialize/cr90 As Flourishing Waterways enters, you may reveal a Forest or Island card from your hand. If you don't, Flourishing Waterways enters tapped. T: Add G or U.
Forgotten Cryovault L 57 0 Land R yInitialize/cr90 Forgotten Cryovault enters tapped unless you have two or more opponents. T: Add U or B.
Forgotten Shrine L 44 0 Land R Investigate/spawn Clue L T, Pay 1 life: Add R or G. 1, T, Sacrifice Forgotten Shrine: Investigate. (Create a colorless Clue artifact token with “2, Sacrifice this artifact: Draw a card.”)
Frigid Highlands L 54 0 Land R yInitialize/cr90 Frigid Highlands enters tapped unless you control an Island. T: Add R or G.
Frontier Base L 70 0 Land R yInitialize/cr90 Frontier Base enters tapped unless you have 15 or less life. T: Add G or U.
Frostpoint Caldera L 82 0 Land R yInitialize/cr90 Frostpoint Caldera enters tapped unless you control a basic land. T: Add U or R.
Gleaming Hot Springs L 51 0 Land R yInitialize/cr90 Gleaming Hot Springs enters tapped unless you control a Mountain. T: Add W or U.
Gnarled Henge L 74 0 Land - Mountain Plains R yInitialize/cr90 (T: Add R or W.) Gnarled Henge enters tapped unless you control two or more basic lands.
Grim Slums L 43 0 Land R Investigate/spawn Clue L T, Pay 1 life: Add B or R. 1, T, Sacrifice Grim Slums: Investigate. (Create a colorless Clue artifact token with “2, Sacrifice this artifact: Draw a card.”)
Grove of Reversal L 38 0 Land R T: Add C. T, Exile two cards from your graveyard: Add B or G.
Haughty Chateau L 61 0 Land R yInitialize/cr90 Haughty Chateau enters tapped unless you have two or more opponents. T: Add W or B.
Haunted Woodlock L 63 0 Land R yInitialize/cr90 Haunted Woodlock enters tapped unless you have two or more opponents. T: Add B or G.
Highland Vale L 4 0 Land - Mountain Forest C yInitialize/cr90 (T: Add R or G.) Highland Vale enters tapped.
Horizon of Origins L 32 0 Land R yInitialize/cr90 As Horizon of Origins enters, you may reveal an Island or Mountain card from your hand. If you don't, Horizon of Origins enters tapped. T: Add U or R.
Imperial Barracks L 34 0 Land R yInitialize/cr90 As Imperial Barracks enters, you may reveal a Mountain or Plains card from your hand. If you don't, Imperial Barracks enters tapped. T: Add R or W.
Jagged Crag L 9 0 Land - Mountain Plains C yInitialize/cr90 (T: Add R or W.) Jagged Crag enters tapped.
Legacy Foundations L 31 0 Land R yInitialize/cr90 As Legacy Foundations enters, you may reveal a Plains or Swamp card from your hand. If you don't, Legacy Foundations enters tapped. T: Add W or B.
Lush Outskirts L 50 0 Land R yInitialize/cr90 Lush Outskirts enters tapped. T: Add G or U. 3GU: Until end of turn, Lush Outskirts becomes a 5/7 green and blue Plant creature with with ward 3 and “Whenever this creature attacks or blocks, torment yourself.” It's still a land. (To torment yourself, lose 3 life unless you discard a card or sacrifice a nonland permanent.)
Mossy Shrine L 73 0 Land - Swamp Forest R yInitialize/cr90 (T: Add B or G.) Mossy Shrine enters tapped unless you control two or more basic lands.
Mysterious Cataract L 20 0 Land R yInitialize/cr90 As Mysterious Cataract enters, you may pay 2 life. If you don't, Mysterious Cataract enters tapped. T, Sacrifice Mysterious Cataract: Search your library for a Forest or Island card, put it onto the battlefield, then shuffle.
Ocean Monastery L 16 0 Land R yInitialize/cr90 As Ocean Monastery enters, you may pay 2 life. If you don't, Ocean Monastery enters tapped. T, Sacrifice Ocean Monastery: Search your library for a Plains or Island card, put it onto the battlefield, then shuffle.
Ominous Lair L 66 0 Land R yInitialize/cr90 Ominous Lair enters tapped unless you have 15 or less life. T: Add W or B.
Ornamented Evergreen L 60 0 Land R yInitialize/cr90 Ornamented Evergreen enters tapped unless you have two or more opponents. T: Add G or W.
Overgrown Refuge L 45 0 Land R Investigate/spawn Clue L T, Pay 1 life: Add G or W. 1, T, Sacrifice Overgrown Refuge: Investigate. (Create a colorless Clue artifact token with “2, Sacrifice this artifact: Draw a card.”)
Quintok Station L 40 0 Land R T: Add C. T, Exile two cards from your graveyard: Add G or U.
Rainforest Spring L 10 0 Land - Forest Island C yInitialize/cr90 (T: Add G or U.) Rainforest Spring enters tapped.
Roaring Cascade L 7 0 Land - Island Mountain C yInitialize/cr90 (T: Add U or R.) Roaring Cascade enters tapped.
Secluded Cascade L 75 0 Land - Forest Island R yInitialize/cr90 (T: Add G or U.) Secluded Cascade enters tapped unless you control two or more basic lands.
Shardstone Rift L 17 0 Land R yInitialize/cr90 As Shardstone Rift enters, you may pay 2 life. If you don't, Shardstone Rift enters tapped. T, Sacrifice Shardstone Rift: Search your library for a Swamp or Mountain card, put it onto the battlefield, then shuffle.
Shrouded Rooftops L 46 0 Land R Frozen Hinterlands enters tapped. T: Add W or B. 1WB: Until end of turn, Shrouded Rooftops becomes a 3/3 white and black Illusion creature with with lifelink and “Whenever this creature attacks or blocks, torment yourself.” It's still a land. (To torment yourself, lose 3 life unless you discard a card or sacrifice a nonland permanent.)
Sigil of Creation L 13 3 3 Artifact C T: Add G or U. T, Sacrifice Sigil of Creation: Add GU.
Sigil of Martyrdom L 14 3 3 Artifact C T: Add W or B. T, Sacrifice Sigil of Martyrdom: Add WB.
Sky-High Spires L 56 0 Land R yInitialize/cr90 Sky-High Spires enters tapped unless you have two or more opponents. T: Add W or U.
Sodden Cavern L 2 0 Land - Island Swamp C yInitialize/cr90 (T: Add U or B.) Sodden Cavern enters tapped.
Somber Marsh L 8 0 Land - Swamp Forest C yInitialize/cr90 (T: Add B or G.) Somber Marsh enters tapped.
Spinerock Canyon L 84 0 Land R yInitialize/cr90 Spinerock Canyon enters tapped unless you control a basic land. T: Add R or W.
Spires of Telenia L 36 0 Land R T: Add C. T, Exile two cards from your graveyard: Add W or U.
Stormcharged Pyre L 62 0 Land R yInitialize/cr90 Stormcharged Pyre enters tapped unless you have two or more opponents. T: Add U or R.
Strange Harbor L 67 0 Land R yInitialize/cr90 Strange Harbor enters tapped unless you have 15 or less life. T: Add U or R.
Sunlit Ruins L 55 0 Land R yInitialize/cr90 Sunlit Ruins enters tapped unless you control a Swamp. T: Add G or W.
Thawing Valley L 85 0 Land R yInitialize/cr90 Thawing Valley enters tapped unless you control a basic land. T: Add G or U.
Timber Range L 18 0 Land R yInitialize/cr90 As Timber Range enters, you may pay 2 life. If you don't, Timber Range enters tapped. T, Sacrifice Timber Range: Search your library for a Mountain or Forest card, put it onto the battlefield, then shuffle.
Tirenan Market L 39 0 Land R T: Add C. T, Exile two cards from your graveyard: Add R or W.
Torrid Geysers L 72 0 Land - Island Mountain R yInitialize/cr90 (T: Add U or R.) Torrid Geysers enters tapped unless you control two or more basic lands.
Toxic Jungle L 68 0 Land R yInitialize/cr90 Toxic Jungle enters tapped unless you have 15 or less life. T: Add B or G.
Tranquil Stream L 1 0 Land - Plains Island C yInitialize/cr90 (T: Add W or U.) Tranquil Stream enters tapped.
Unlit Alley L 42 0 Land R Investigate/spawn Clue L T, Pay 1 life: Add U or B. 1, T, Sacrifice Unlit Alley: Investigate. (Create a colorless Clue artifact token with “2, Sacrifice this artifact: Draw a card.”)
Wastes L 11 0 Basic Land C (T: Add C.)
Weathered Fortress L 47 0 Land R yInitialize/cr90 Weathered Fortress enters tapped. T: Add U or R. UR: Until end of turn, Weathered Fortress becomes a 1/4 blue and red Golem creature with with “When this creature attacks, switch its power and toughness until end of turn” and “Whenever this creature attacks or blocks, torment yourself.” It's still a land. (To torment yourself, lose 3 life unless you discard a card or sacrifice a nonland permanent.)
Wildrune Thicket L 59 0 Land R yInitialize/cr90 Wildrune Thicket enters tapped unless you have two or more opponents. T: Add R or G.
Abandoned Forge KLC 96 0 Land R yInitialize/cr90 Abandoned Forge enters tapped if you control another nonbasic land. T: Add R or W.
Abandoned Hideout KLC 97 0 Land R yInitialize/cr90 Abandoned Hideout enters tapped if you control another nonbasic land. T: Add U or R.
Abandoned Laboratory KLC 98 0 Land R yInitialize/cr90 Abandoned Laboratory enters tapped if you control another nonbasic land. T: Add W or B.
Abandoned Preserve KLC 99 0 Land R yInitialize/cr90 Abandoned Preserve enters tapped if you control another nonbasic land. T: Add B or G.
Abandoned Shores KLC 100 0 Land R yInitialize/cr90 Abandoned Shores enters tapped if you control another nonbasic land. T: Add G or U.
Agent of Vitu-Ghazi KLC 65 G 2G 3 Creature - Elf Scout 2 3 C Investigate/spawn Clue KLC Whenever Agent of Vitu-Ghazi deals combat damage to a player, investigate. (Create a colorless Clue artifact token with “2, Sacrifice this artifact: Draw a card.”)
Anguished Unmaking KLC 81 WB 1WB 3 Instant R Exile target nonland permanent. You lose 3 life.
Bestial Mob KLC 82 BG 2BG 4 Creature - Human Berserker X X R Bestial Mob's power and toughness are each equal to the number of creatures you control. Whenever Bestial Mob deals combat damage to a player, destroy target creature with toughness less than Bestial Mob's power.
Blood Fugue KLC 83 BR BR 2 Instant U Spawn three Elemental tokens/spawnx3 1/1 colorless Elemental KLC Target creature gets +3/-3 until end of turn. Kindle 3-BR, Pay 3 life. (BR, Pay 3 life, Exile this card from your graveyard: Create three 1/1 colorless Elemental creature tokens. Kindle only as a sorcery.)
Boneforged Arms KLC 92 2 2 Artifact - Equipment U Paranoia-Exile a creature card from your graveyard. (You may cast this spell for its paranoia cost when a permanent you control leaves the battlefield.) Equipped creature gets +2/+0. Equip 1
Breaking News KLC 66 G 1G 2 Instant U Investigate/spawn Clue KLC Until end of turn, target creature gets +2/+2 and gains trample and “Whenever this creature deals combat damage to a player, investigate.” (Create a colorless Clue artifact token with “2, Sacrifice this artifact: Draw a card.”)
Bundan Firebrand KLC 49a,49b R 1R 2 Creature - Human Warrior 2 1 C First strike Ascend 1B (1B: Exile this creature, then return it to the battlefield transformed. Ascend only as a sorcery.) ----- Kanlan Jaded|Creature - Human Warrior [2/3] Deathtouch
Burned-Mind Seer KLC 50 R 4R 5 Creature - Human Wizard 2 2 C Haste T: Discard a card, then draw a card. Paranoia 2R (You may cast this spell for its paranoia cost when a permanent you control leaves the battlefield.)
Callous Ritualist KLC 33a,33b B 1B 2 Creature - Human Wizard 2 2 R Ascend-WB, Discard a card, Sacrifice a creature, Exile a creature card from your graveyard. (WB, Discard a card, Sacrifice a creature, Exile a creature card from your graveyard: Exile this creature, then return it to the battlefield transformed. Ascend only as a sorcery.) ----- Heartless Angel|Creature - Angel [4/4] Flying, vigilance, deathtouch, lifelink
Choking Despair KLC 34 B 2B 3 Enchantment - Aura U Enchant creature Enchanted creature gets -2/-2. Mirage-B, Discard a card. (You may cast this spell as though it had flash for its mirage cost. If you do, sacrifice it at the beginning of the next cleanup step.)
Chronic Traitor KLC 35 B 2B 3 Creature - Human Rogue 2 1 U When Chronic Traitor enters, each player sacrifices a creature. If Chronic Traitor's paranoia cost was paid, each player sacrifices two creatures instead. Paranoia 2BB (You may cast this spell for its paranoia cost when a permanent you control leaves the battlefield.)
Cloudsnatch KLC 17 U 1U 2 Instant C Spawn Elemental/spawn 1/1 colorless Elemental KLC Return target creature to its owner's hand. Kindle 1-U (U, Exile this card from your graveyard: Create a 1/1 colorless Elemental creature token. Kindle only as a sorcery.)
Courier Eagle KLC 1 W 2W 3 Creature - Bird 2 1 C Flying When Courier Eagle enters, target creature gets +2/+1 until end of turn.
Creeping Terror KLC 36 B 1BB 3 Sorcery C Spawn two Elemental tokens/spawnx2 1/1 colorless Elemental KLC Target player discards two cards. Kindle 2-1BB (1BB, Exile this card from your graveyard: Create two 1/1 colorless Elemental creature tokens. Kindle only as a sorcery.)
Danawan Wanderer KLC 18a,18b U 1U 2 Creature - Human 2 1 C When Danawan Wanderer enters, you may tap or untap target creature. Ascend 2G (2G: Exile this creature, then return it to the battlefield transformed. Ascend only as a sorcery.) ----- Punan Trailblazer|Creature - Human Warrior [3/3] Vigilance
Dancing Flames KLC 51 R R 1 Instant C Spawn two Elemental tokens/spawnx2 1/1 colorless Elemental KLC Dancing Flames deals 2 damage to target creature. Kindle 2-3R (3R, Exile this card from your graveyard: Create two 1/1 colorless Elemental creature tokens. Kindle only as a sorcery.)
Dead of Night KLC 37 B 3BBB 6 Sorcery R Spawn Elemental/spawn 1/1 colorless Elemental KLCSpawn five Elemental tokens/spawnx5 1/1 colorless Elemental KLC Destroy all creatures. Kindle X-X, Exile a card with mana value X from your graveyard. (X, Exile a card with mana value X and this card from your graveyard: Create X 1/1 colorless Elemental creature tokens. Kindle only as a sorcery.)
Deformed Vagrant KLC 38 B B 1 Creature - Mutant Rogue 1 2 C Creatures with power greater than Deformed Vagrant's power can't block it.
Descent of the Stars KLC 52 R 3R 4 Sorcery U Spawn two Elemental tokens/spawnx2 1/1 colorless Elemental KLC Destroy target artifact or land. Kindle 2-R, Sacrifice an artifact or land. (R, Sacrifice an artifact or land, Exile this card from your graveyard: Create two 1/1 colorless Elemental creature tokens. Kindle only as a sorcery.)
Distant Thunder KLC 53 R R 1 Instant C As an additional cost to cast this spell, discard a card or pay 2. Distant Thunder deals 3 damage to any target.
Doctored Trail KLC 93 1 1 Artifact - Clue U 2, Sacrifice Doctored Trail: Draw a card. T, Sacrifice Doctored Trail: Destroy target Clue. If you do, draw a card.
Emberling KLC 54 R R 1 Creature - Elemental 1 2 C When Emberling dies, it deals 1 damage to any target.
Embrace Samang KLC 84 UG 1GU 3 Enchantment R When Embrace Samang enters, put a charge counter on it for each color among permanents you control. At the beginning of your first main phase, remove a charge counter from Embrace Samang. If you do, draw a card, then add one mana of any color.
Ephemeral Support KLC 2 W 3W 4 Enchantment - Aura U Enchant creature Enchanted creature has double strike. Mirage 1W (You may cast this spell as though it had flash for its mirage cost. If you do, sacrifice it at the beginning of the next cleanup step.)
Essence of Nurture KLC 67 G 3G 4 Creature - Elemental 3 3 C When Essence of Nurture enters, put a +1/+1 counter on another target creature, then you gain life equal to that creature's toughness.
Evanescier Greypelt KLC 68 G 3G 4 Creature - Illusion Bear 2 2 U When Evanescier Greypelt enters, it fights target creature. Mirage 3G (You may cast this spell as though it had flash for its mirage cost. If you do, sacrifice it at the beginning of the next cleanup step.)
Evanescier Priest KLC 3 W 3W 4 Creature - Illusion Cleric 2 3 C Lifelink Mirage 1W (You may cast this spell as though it had flash for its mirage cost. If you do, sacrifice it at the beginning of the next cleanup step.)
Fertile Soil KLC 69 G 2G 3 Sorcery C Spawn two Elemental tokens/spawnx2 1/1 colorless Elemental KLC Search your library for a basic land card, put it onto the battlefield tapped, then shuffle. Kindle 2-2G (2G, Exile this card from your graveyard: Create two 1/1 colorless Elemental creature tokens. Kindle only as a sorcery.)
Fleeting Memory KLC 19 U U 1 Creature - Illusion 0 0 R You may have Fleeting Memory enter as a copy of any creature on the battlefield, except it has “At the beginning of the end step, exile this creature.”
Flickercloak KLC 4 W 1W 2 Enchantment - Aura C Spawn two Elemental tokens/spawnx2 1/1 colorless Elemental KLC Enchant creature Enchanted creature gets +2/+2. Kindle 2-2W (2W, Exile this card from your graveyard: Create two 1/1 colorless Elemental creature tokens. Kindle only as a sorcery.)
Flood of Information KLC 20 U 4U 5 Sorcery R Investigate three times/spawnx3 Clue KLC Return all creatures with toughness 3 or less to their owners' hands. Investigate three times. (To investigate, create a colorless Clue artifact token with “2, Sacrifice this artifact: Draw a card.”)
Foul Drifter KLC 39 B 3B 4 Creature - Elemental 1 3 C Flying When Foul Drifter enters, target creature gets -1/-1 until end of turn.
Fractal Findings KLC 21 U 1U 2 Enchantment U Investigate/spawn Clue KLC When Fractal Findings enters, investigate. (Create a colorless Clue artifact token with “2, Sacrifice this artifact: Draw a card.”) Whenever you sacrifice a Clue, you may draw a card, then discard a card. (You make this choice before drawing a card from the Clue.)
Gnuge-District Hoarder KLC 40 B 2B 3 Creature - Human Rogue 2 2 C When Gnuge-District Hoarder enters, each opponent loses 1 life. You gain life equal to the life lost this way. Paranoia 1B (You may cast this spell for its paranoia cost when a permanent you control leaves the battlefield.)
Grete-District Hermit KLC 70 G 2G 3 Creature - Elf Druid 1 2 U T: Add one mana of any color. Paranoia G (You may cast this spell for its paranoia cost when a permanent you control leaves the battlefield.)
Grete-District Strider KLC 71 G 4G 5 Creature - Elk 5 4 C Trample
Guardian's Resolve KLC 72 G G 1 Instant R Scry 1/vp1pt1 Target permanent gains hexproof and indestructible until end of turn. Scry 1.
Helix Entity KLC 85 WR RW 2 Creature - Elemental 3 1 R Flying, lifelink, haste At the beginning of the end step, sacrifice Helix Entity.
Highspire Informant KLC 22 U U 1 Creature - Faerie Rogue 1 1 C Scry 1/vp1pt1 Flying When Highspire Informant enters, scry 1.
Hold Fast KLC 5 W 1WW 3 Instant U Creatures you control get +1/+4 until end of turn.
Hollow Hooligan KLC 55 R 2RR 4 Creature - Illusion Rogue 3 2 C When Hollow Hooligan enters, up to two target creatures can't block this turn. Mirage 1R (You may cast this spell as though it had flash for its mirage cost. If you do, sacrifice it at the beginning of the next cleanup step.)
Horizon Gazer KLC 23a,23b U 2U 3 Creature - Human Scout 2 1 U Reveal top two/vp1at2 When Horizon Gazer enters, reveal the top two cards of your library. Put a noncreature card revealed this way into your hand and the rest into your graveyard. Ascend 3G (3G: Exile this creature, then return it to the battlefield transformed. Ascend only as a sorcery.) ----- Weathered Pilgrim|Creature - Human Scout [3/2] When Weathered Pilgrim enters, return target card from your graveyard to your hand.
Insightful Blow KLC 6 W WW 2 Instant C Investigate/spawn Clue KLC Insightful Blow deals 3 damage to target attacking or blocking creature. Investigate. (Create a colorless Clue artifact token with “2, Sacrifice this artifact: Draw a card.”)
Kanlan Marauders KLC 41 B 4B 5 Creature - Human Warrior 4 4 C Menace
Kin of the Rainforest KLC 73a,73b G 1G 2 Creature - Human Druid 1 1 C When Kin of the Rainforest enters, you may put a land card from your hand onto the battlefield. Ascend 1R (1R: Exile this creature, then return it to the battlefield transformed. Ascend only as a sorcery.) ----- Desperate Ravager|Creature - Human Warrior [3/1] Sacrifice a land: Desperate Ravager gets +2/+0 and gains haste until end of turn.
Kofe-District Scholar KLC 24 U 1U 2 Creature - Human Wizard 0 2 U When Kofe-District Scholar enters, draw a card. If Kofe-District Scholar's paranoia cost was paid, draw two cards instead. Paranoia 1UU (You may cast this spell for its paranoia cost when a permanent you control leaves the battlefield.)
Landplate Elemental KLC 74 G 3GGG 6 Creature - Elemental 5 5 R Trample Other creatures you control get +1/+1 and have trample.
Leyline Tracer KLC 56a,56b R 1RR 3 Creature - Human Shaman 3 1 U Reveal top one/vp1at1Cast from Exile reminder/spawn Can Be Cast From Exile Whenever Leyline Tracer attacks, exile the top card of your library. Until end of turn, you may play that card. Ascend-B, Discard two cards. (B, Discard two cards: Exile this creature, then return it to the battlefield transformed. Ascend only as a sorcery.) ----- Wanderer of Oblivion|Creature - Human Shaman [3/1] Whenever Wanderer of Oblivion enters or attacks, exile target card from a graveyard. You may play cards exiled with Wanderer of Oblivion.
Lifecraft Aberration KLC 42 B 3B 4 Creature - Mutant 2 3 U Pay 2 life: Lifecraft Aberration gains indestructible until end of turn. Pay 3 life: Lifecraft Aberration gets +1/+1 until end of turn.
Lifeshell Crab KLC 25 U 3U 4 Creature - Crab 2 4 C Spawn four Elemental tokens/spawnx4 1/1 colorless Elemental KLC Kindle 4-4UU (4UU, Exile this card from your graveyard: Create four 1/1 colorless Elemental creature tokens. Kindle only as a sorcery.)
Liguno, Who Transcends All KLC 7 W 5WWW 8 Legendary Creature - Angel 8 8 M Flying If Liguno, Who Transcends All or another permanent you control would be put into a graveyard from the battlefield, exile it instead. Return that card to the battlefield under its owner's control at the beginning of the next end step.
Living Antimagic KLC 26 U 4UU 6 Creature - Elemental 4 4 R Flash Flying When Living Antimagic enters, counter target spell unless its controller pays 2. Spells that target Living Antimagic cost 2 more to cast.
Looking Glass KLC 94 1 1 Artifact U Spawn Elemental/spawn 1/1 colorless Elemental KLC 1, T, Sacrifice Looking Glass: Search your library for a basic land card, reveal it, put it into your hand, then shuffle. Kindle 1-1 (1, Exile this card from your graveyard: Create a 1/1 colorless Elemental creature token. Kindle only as a sorcery.)
Loresprout KLC 75 G G 1 Creature - Plant 0 2 C When Loresprout enters, if you control another creature, draw a card.
Lost in Fugue KLC 86 WU 1WU 3 Enchantment - Aura U Enchant creature Enchanted creature can't attack or block, and its activated abilities can't be activated. Mirage W/U (You may cast this spell as though it had flash for its mirage cost. If you do, sacrifice it at the beginning of the next cleanup step.)
Mass Pandemonium KLC 57 R 3RR 5 Enchantment R Whenever a permanent you control leaves the battlefield, discard a card, then draw a card. 1R, Sacrifice a permanent: Mass Pandemonium deals 1 damage to any target.
Miede-District Alchemist KLC 58 R 2R 3 Creature - Human Wizard 1 1 C When Miede-District Alchemist enters, add RRR. Paranoia 1R (You may cast this spell for its paranoia cost when a permanent you control leaves the battlefield.)
Miede-District Enforcer KLC 59 R 3R 4 Creature - Human Soldier 2 1 U Haste R, T: Miede-District Enforcer deals 2 damage to target creature that entered this turn or player that cast a creature spell this turn. Paranoia 1R (You may cast this spell for its paranoia cost when a permanent you control leaves the battlefield.)
Mongrel of Grenoui Hill KLC 43 B 1B 2 Creature - Illusion Hound 2 1 C Deathtouch Mirage 1B (You may cast this spell as though it had flash for its mirage cost. If you do, sacrifice it at the beginning of the next cleanup step.)
Moonshadow Remnant KLC 8 W 1WW 3 Creature - Illusion Assassin 2 2 U When Moonshadow Remnant enters, destroy target tapped creature. Mirage 3WW (You may cast this spell as though it had flash for its mirage cost. If you do, sacrifice it at the beginning of the next cleanup step.)
Mystic's Mantle KLC 77 G 1G 2 Enchantment - Aura C Enchant creature When Mystic's Mantle enters, draw a card. Enchanted creature gets +1/+1. Mirage G (You may cast this spell as though it had flash for its mirage cost. If you do, sacrifice it at the beginning of the next cleanup step.)
Orzhov Benefactor KLC 9 W 2WW 4 Creature - Angel 5 5 R Flying, vigilance Orzhov Benefactor can't attack or block unless you pay 1 for each debt counter on it. At the beginning of your upkeep, put a debt counter on Orzhov Benefactor. 2: Remove a debt counter from Orzhov Benefactor.
Paralyzing Ennui KLC 27 U 1U 2 Enchantment - Aura C Enchant creature Enchanted creature gets -4/-0. Mirage U (You may cast this spell as though it had flash for its mirage cost. If you do, sacrifice it at the beginning of the next cleanup step.)
Past Unresolved KLC 44 B BB 2 Sorcery C You draw two cards, lose 2 life, and mill two cards.
Patient Ascetic KLC 10a,10b W W 1 Creature - Human Monk 0 3 C Defender Ascend 1WW (1WW: Exile this creature, then return it to the battlefield transformed. Ascend only as a sorcery.) ----- Graceful Angel|Creature - Angel [3/3] Flying
Phantasmal Samaritan KLC 11 W 1W 2 Creature - Illusion 1 2 C When Phantasmal Samaritan enters, you gain 4 life.
Precursors' Disdain KLC 28 U 3U 4 Enchantment U Creatures can't attack you unless their controller pays 2 for each of those creatures. Mirage 1U (You may cast this spell as though it had flash for its mirage cost. If you do, sacrifice it at the beginning of the next cleanup step.)
Punan Mammoth KLC 78 G 4GG 6 Creature - Elephant 7 6 C
Rakdos Drakeswarm KLC 60 R 4RR 6 Creature - Drake 4 4 R Flying B: Target attacking creature gets +1/+1 until end of turn.
Reclusive Mermaid KLC 29 U 2U 3 Creature - Merfolk 1 3 C Hexproof Paranoia 1U (You may cast this spell for its paranoia cost when a permanent you control leaves the battlefield.)
Reform Reality KLC 87 UR 5UR 7 Sorcery R Each player exiles all permanents they control, draws that many cards, then puts up to that many permanent cards from their hand onto the battlefield. Exile Reform Reality.
Remy, Last of Evanescier KLC 30 U 2UU 4 Legendary Creature - Human 1 1 M Protection from Illusions All cards that aren't on the battlefield, spells, and other permanents are Illusion kindreds in addition to their other types.
Revenge of the Disfigured KLC 45 B 2BB 4 Instant C Investigate/spawn Clue KLC Destroy target creature. Investigate. (Create a colorless Clue artifact token with “2, Sacrifice this artifact: Draw a card.”)
Rheila Rachy KLC 88 WBG 1WBG 4 Legendary Planeswalker - Rheila 3 M yInitialize/ccgreen=3+1/ccgreen+1-3/ccgreen-3-7, Emblem Get/ccgreen-7;/spawn Rheila Emblem KLC [+1]: Up to one other target permanent gains hexproof and indestructible until your next turn. [-3]: Destroy target tapped permanent. [-7]: You get an emblem with “If you would lose the game, instead exile this emblem, shuffle all cards you own that aren't on the battlefield into your library, then draw seven cards. Your life total becomes 40.”
Saljan, Lord of the Disfigured KLC 46 B 4BB 6 Legendary Creature - Mutant 2 3 M Spawn Mutant/spawn 1/2 black Mutant KLC Saljan, Lord of the Disfigured and other Mutants you control get +1/+1 and have indestructible. Whenever Saljan attacks or blocks, create a 1/2 black Mutant creature token.
Sanctuary for the Forsaken KLC 89 WG 2GW 4 Enchantment U If a source would deal combat damage to you or a creature you control, prevent 1 of that damage.
Savants of the Ley KLC 79a,79b G 3GG 5 Creature - Human Shaman 3 3 R Untap all creatures and lands you control during each other player's untap step. Ascend 4RRR (4RRR: Exile this creature, then return it to the battlefield transformed. Ascend only as a sorcery.) ----- Tyrants of Bundan|Creature - Human Shaman [4/4] Trample, haste When Tyrants of Bundan enters, tap all lands target player controls. They don't untap during their controller's next untap step.
Secrets Unearthed KLC 47 B 3B 4 Sorcery U Spawn three Elemental tokens/spawnx3 1/1 colorless Elemental KLC Search your library for a card, reveal it, then shuffle and put that card on top. Kindle 3-3B (3B, Exile this card from your graveyard: Create three 1/1 colorless Elemental creature tokens. Kindle only as a sorcery.)
Skull of the World KLC 95 4 4 Legendary Artifact M T, Discard your hand: If two or more cards were discarded this way, search your library for a card and put that card into your hand, then shuffle.
Solar Wisp KLC 12 W W 1 Creature - Elemental 0 1 C When Solar Wisp enters, put a +1/+1 counter on target creature.
Split-Second Decision KLC 61 R 1R 2 Instant C Target creature gets +1/+0 and gains first strike until end of turn. Draw a card.
Stalked Healer KLC 13 W W 1 Creature - Human Cleric 1 1 U Investigate/spawn Clue KLC Lifelink When Stalked Healer enters, investigate. (Create a colorless Clue artifact token with “2, Sacrifice this artifact: Draw a card.”)
Stay Determined KLC 48 B B 1 Instant R Until end of turn, if a source you don't control would deal damage to you or cause you to lose life, mill that many cards instead.
Still the Pandemonium KLC 31 U UU 2 Instant C Investigate/spawn Clue KLC Counter target noncreature spell. Investigate. (Create a colorless Clue artifact token with “2, Sacrifice this artifact: Draw a card.”)
Strive for the Heavens KLC 14 W 2W 3 Enchantment R Transformed creatures you control get +2/+2.
Swell of Birth KLC 15 W 2WW 4 Enchantment R Spawn Elemental/spawn 1/1 colorless Elemental KLCSpawn five Elemental tokens/spawnx5 1/1 colorless Elemental KLC At the beginning of your upkeep, put a charge counter on Swell of Birth, then create a 1/1 colorless Elemental creature token for each charge counter on it.
Tears of Samang KLC 62 R 2RR 4 Sorcery R Tears of Samang deals 3 damage to each creature and each player. If an opponent would be dealt damage this way, you may have Tears of Samang deal 3 damage to a planeswalker they control instead.
The Midwife KLC 76 G 2GGG 5 Legendary Creature - Elemental 6 6 M XG: Put X +1/+1 counters on target noncreature, nonplaneswalker permanent you control. It becomes an Elemental creature with base power and toughness 0/0 in addition to its other types. (This effect lasts indefinitely.)
Thomar, Fearbringer KLC 63 R 2R 3 Legendary Creature - Human Cleric 2 2 M Other creatures have haste and attack each combat if able. Nonland cards in your hand have paranoia 4. (The owner of a card with paranoia 4 may cast it from their hand for 4 when a permanent they control leaves the battlefield.)
Thomar's Sowing KLC 90 UB 2UB 4 Sorcery U Target player mills five cards. Draw a card for each card type among cards milled this way. (The card types are artifact, creature, enchantment, land, instant, planeswalker, sorcery, and tribal.)
Threshold Guardian KLC 91 RG 1RG 3 Creature - Giant 4 4 U Vigilance, trample When Threshold Guardian enters, return a creature you control to its owner's hand.
Torches Raised KLC 64 R 3R 4 Enchantment U Attacking creatures you control get +1/+0. Mirage 2R (You may cast this spell as though it had flash for its mirage cost. If you do, sacrifice it at the beginning of the next cleanup step.)
Vitality Unbridled KLC 80 G XG 1 Sorcery U Spawn Elemental/spawn 1/1 colorless Elemental KLCSpawn five Elemental tokens/spawnx5 1/1 colorless Elemental KLC You gain twice X life. Kindle X-XGG (XGG, Exile this card from your graveyard: Create X 1/1 colorless Elemental creature tokens. Kindle only as a sorcery.)
Wehre-District Patrollers KLC 16 W 1W 2 Creature - Human Soldier 2 2 C Whenever you attack or block with one or more other creatures, Wehre-District Patrollers gets +1/+0 and gains first strike until end of turn.
Wheat from Chaff KLC 32 U U 1 Sorcery C Investigate/spawn Clue KLC Draw two cards, then discard two cards. Investigate. (Create a colorless Clue artifact token with “2, Sacrifice this artifact: Draw a card.”)
Absolve PSA 7 W W 1 Instant R Exile any number of target cards in exile. (They become new objects that have just been exiled.) Draw a card.
Abura-no-Oni PSA 63 B 1B 2 Creature - Demon 2 2 C When Abura-no-Oni enters, target player mills two cards.
Anzen, Beyond the Sea PSA 188 0 Legendary Land M Each land is an Island in addition to its other land types.
Aokara Devoted PSA 8 W W 1 Creature - Human Samurai 0 4 C
Aokara Duelists PSA 35 U 2U 3 Creature - Human Samurai 2 1 C Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.) Art of war - At the beginning of your end step, if Aokara Duelists dealt damage to an opponent this turn, put a +1/+1 counter on it.
Aokara Elite PSA 36 U UU 2 Creature - Human Samurai 2 2 U Scry 2/vp1pt2 Hexproof Art of war - At the beginning of your end step, if Aokara Elite dealt damage to an opponent this turn, scry 2. (To scry 2, look at the top two cards of your library, then put any number of them on the bottom of your library and the rest on top in any order.)
Asahi Yoroi PSA 165 3 3 Artifact - Equipment R Equipped creature gets +2/+2. Art of war - At the beginning of your end step, if equipped creature dealt damage to an opponent this turn, untap each equipped creature you control. Equip 2
Awoken Nightmares PSA 64 B B 1 Sorcery C Target opponent shuffles a card from their hand into their library.
Betrayal of Steel PSA 37 U U 1 Enchantment - Aura U Enchant Equipment You control enchanted Equipment.
Blade of Mautakesh PSA 119 G 1GG 3 Creature - Human Warrior 3 2 U Flash When Blade of Mautakesh enters, creatures you control gain poisonous 1 until end of turn. (Whenever those creatures deal combat damage to a player, that player gets a poison counter. Multiple instances of poisonous trigger separately.)
Bladed Warfan PSA 166 1 1 Artifact - Equipment C Equipped creature gets +2/+0. Equip 1
Chikami Castle PSA 189 0 Land M T: Add C. T: Add one mana of any color. Spend this mana only to cast a legendary spell or activate an ability of a legendary permanent.
Chochin the Silent Moth PSA 9 W 2W 3 Legendary Creature - Human Samurai 1 1 R T: Target creature loses all abilities until end of turn. Exile Chochin the Silent Moth and that creature.
Coil Remnant PSA 65 B 1B 2 Creature - Snake Warrior 2 2 C Poisonous 2 (Whenever this creature deals combat damage to a player, that player gets two poison counters.) Coil Remnant has deathtouch as long as an opponent is poisoned.
Commander Hyctaleon PSA 10 W 2WW 4 Legendary Creature - Human Soldier 4 4 R Lifelink Partner with Imperator Valtasius (When this creature enters, target player may put Imperator Valtasius into their hand from their library, then shuffle.) At the beginning of your upkeep, return target Soldier card from your graveyard to your hand.
Curse of Kurayami PSA 66 B 1B 2 Sorcery - Inscription U Spawn Spirit/spawn 2/2 colorless Spirit PSASpawn Spirit/spawn 2/2 colorless Spirit PSA Create a 2/2 colorless Spirit creature token. When inscribed creature dies, create a 2/2 colorless Spirit creature token. Inscribe 2BB (2BB: Exile this card from your hand inscribed on a creature you control. Whenever that creature attacks, its controller may cast a copy of the inscribed card without paying its mana cost. Inscribe only as a sorcery.)
Disciple of Flames PSA 91 R 1R 2 Creature - Human Wizard 1 2 C Whenever you cast an instant or sorcery spell, target creature gets +1/+1 until end of turn.
Disciple of Winds PSA 38 U 1U 2 Creature - Human Wizard 1 2 C Instant and sorcery spells you cast cost 1 less to cast.
Doushirou, Master of Dragonsteel PSA 92 R R 1 Legendary Creature - Human Artificer 1 1 R T, Sacrifice an Equipment: Return target Equipment card from your graveyard to the battlefield. Activate only as a sorcery.
Dragonwall Gates PSA 190 0 Land U T: Add C. Tap an untapped creature you control: Dragonwall Gates becomes a 0/4 Wall artifact creature with defender until end of turn. It's still a land.
Duskscale Marauder PSA 67 B 1B 2 Creature - Snake Rogue 1 2 U Poisonous 1 (Whenever this creature deals combat damage to a player, that player gets a poison counter.) Duskscale Marauder can't be blocked.
Emblem of Aghavaan PSA 167 2 2 Artifact U T, Sacrifice a Snake: Choose a counter on target permanent or player. You may put an additional counter of that kind on that permanent or player.
Emperor Azuma Hashiro PSA 68 B 3BBBB 7 Legendary Creature - Demon Samurai 7 7 M Deathtouch, lifelink When Emperor Azuma Hashiro enters, gain control of target creature for as long as you control Emperor Azuma Hashiro. At the beginning of your upkeep, each opponent loses life equal to the number of permanents you control but don't own.
End of the Empire PSA 69 B 1B 2 Enchantment R Spawn Demon Spirit/spawn 4/4 colorless Demon Spirit PSA As End of the Empire enters, choose a creature card name. Whenever a creature you don't control with the chosen name dies, create a 4/4 colorless Demon Spirit creature token with menace.
Envenomed Shuriken PSA 168 1 1 Artifact - Equipment R Equipped creature gets +1/+0 and has poisonous 1. (Whenever it deals combat damage to a player, that player gets a poison counter.) Equip 1
Eternal Inheritance PSA 169 3 3 Artifact - Equipment R Spawn Samurai/spawn 1/1 colorless Samurai PSA When Eternal Inheritance enters or at the beginning of your upkeep, if you control no Samurai, create a 1/1 colorless Samurai creature token, then you may attach Eternal Inheritance to it. Equipped creature gets +1/+1. Equip 1
Faceless Animist PSA 1 3 3 Creature - Spirit Wizard 2 1 R When Faceless Animist dies, you may return another target colorless card from your graveyard to your hand.
Favor of the Emperor PSA 70 B 2B 3 Sorcery - Inscription C You draw two cards and you lose 2 life. Inscribe 3BB (3BB: Exile this card from your hand inscribed on a creature you control. Whenever that creature attacks, its controller may cast a copy of the inscribed card without paying its mana cost. Inscribe only as a sorcery.)
Finishing Touches PSA 71 B B 1 Instant U Destroy target creature if it was dealt damage this turn.
Firebloom PSA 93 R R 1 Instant C This spell can't be countered. Firebloom deals 3 damage to target creature or planeswalker.
Fleeting Thoughts PSA 39 U U 1 Sorcery - Inscription C Target player mills four cards. Inscribed creature has flying. Inscribe 2U (2U: Exile this card from your hand inscribed on a creature you control. Whenever that creature attacks, its controller may cast a copy of the inscribed card without paying its mana cost. Inscribe only as a sorcery.)
Fleshcage Shambler PSA 72 B 1B 2 Creature - Zombie 1 1 C Spawn Spirit/spawn 2/2 colorless Spirit PSA When Fleshcage Shambler dies, create a 2/2 colorless Spirit creature token.
Forbidden Brew PSA 73 B B 1 Sorcery - Inscription C Target opponent loses 2 life. Inscribe 1B (1B: Exile this card from your hand inscribed on a creature you control. Whenever that creature attacks, its controller may cast a copy of the inscribed card without paying its mana cost. Inscribe only as a sorcery.)
Forest PSA 209 0 Basic Land - Forest (T: Add G.) reprint,
Forgotten Homelands PSA 120 G 1G 2 Sorcery U Put target land card from a graveyard onto the battlefield under your control.
Fortune Charm PSA 170 1 1 Artifact U Look at top two/vp1pt2 T, Sacrifice Fortune Charm: Look at the top two cards of your library, then put them back in any order. Draw a card.
Fuhai-no-Oni PSA 121 G 6G 7 Creature - Demon Worm 6 6 C This spell costs 1 less to cast for each creature card in your graveyard.
General Takaki PSA 147 WRG 1RGW 4 Legendary Creature - Human Samurai 1 4 R If a source you control would deal exactly 1 damage to a permanent or player, it deals 3 damage instead.
Gifts of the Oshiruko PSA 40 U 2U 3 Sorcery C Spawn Spirit/spawn 2/2 colorless Spirit PSA Create a 2/2 colorless Spirit creature token. Draw a card.
Hanabira, Kogane's Legacy PSA 11 W WW 2 Legendary Artifact - Equipment R Equipped creature gets +2/+2. Whenever equipped creature attacks, until your next turn, up to one target creature can't attack or block and its activated abilities can't be activated. Equip 2
Haruna, Master Architect PSA 148 WUG GWU 3 Legendary Creature - Human Samurai 0 3 R Creatures with defender you control can attack as though they didn't have defender. Each creature you control assigns combat damage equal to its toughness rather than its power.
Hashiro's Devoted PSA 74 B 1B 2 Creature - Human Wizard 1 1 U Whenever another creature you control enters, you may gain 1 life. Whenever a creature enters under an opponent's control, you may have that player lose 1 life.
Hashiro's Vanguard PSA 75 B 2B 3 Creature - Human Samurai 3 1 U When Hashiro's Vanguard enters, each player sacrifices a nontoken creature.
Heirloom PSA 12 W 2W 3 Enchantment U At the beginning of combat on your turn, you may attach any number of Equipment you control to target creature you control.
Heralds of Shikai PSA 76 B BB 2 Creature - Zombie Samurai 2 2 U You may cast Heralds of Shikai from your graveyard as long as a creature an opponent controls died this turn.
Himitsu, Shigure's Legacy PSA 41 U UU 2 Legendary Artifact - Equipment R Equipped creature gets +2/+2. Whenever equipped creature attacks, draw a card. Noncreature spells you cast this turn can be cast as though they had flash. Equip 2
Hinasa Historian PSA 13 W 2W 3 Creature - Human Advisor 1 1 C Spawn Spirit/spawn 2/2 colorless Spirit PSA When Hinasa Historian enters, create a 2/2 colorless Spirit creature token. Whenever a colorless creature you control enters, you gain 1 life.
Hinasa Lorekeeper PSA 14 W 2W 3 Creature - Human Wizard 0 1 C Spawn Spirit/spawn 2/2 colorless Spirit PSA When Hinasa Lorekeeper enters, create a 2/2 colorless Spirit creature token. Colorless creatures you control have vigilance.
Hinode Ranger PSA 122 G 1G 2 Creature - Human Archer Ranger 2 2 C Reach Art of war - At the beginning of your end step, if Hinode Ranger dealt damage to an opponent this turn, put a +1/+1 counter on it.
Hirukari, Daughter of the Sun PSA 2 7 7 Legendary Planeswalker - Ayashi 7 M yInitialize/ccgreen=7+2, Spawn Spirit/ccgreen+2;/spawn 2/2 colorless Spirit PSA-3/ccgreen-3-9, Emblem Get/ccgreen-9;/spawn Ayashi Emblem PSA This spell costs 1 less to cast for each planeswalker you control. [+2]: Create a 2/2 colorless Spirit creature token. [-3]: Double the number of each kind of counter on another target permanent. [-9]: You get an emblem with “The ‘legend rule' doesn't apply to creatures and planeswalkers you control.”
Hisana-no-Oni PSA 42 U 2UU 4 Creature - Demon Spirit 2 2 U When Hisana-no-Oni enters, gain control of target creature until Hisana-no-Oni leaves the battlefield.
House of Forgotten Whispers PSA 191 0 Land U T: Add C. 1, T, Sacrifice House of Forgotten Whispers: Draw a card.
Iaijutsu PSA 94 R 1R 2 Instant R Cast this spell only before attackers are declared. Target creature you control gets +X/+0 until end of turn and gains haste until end of turn, where X is its power. At the beginning of the next end step, sacrifice that creature if it attacked this turn.
Ikari-no-Oni PSA 95 R 2RR 4 Creature - Demon 4 3 C When Ikari-no-Oni enters, other creatures you control get +1/+0 until end of turn.
Imako, Ninefingers PSA 149 UB UB 2 Legendary Creature - Human Rogue 2 3 R Reveal top three/vp1at3 Whenever Imako, Ninefingers becomes tapped, exile the top three cards of target opponent's library face down. You may look at cards exiled with Imako. Sacrifice Imako: Turn all cards exiled with it face up. Exile all cards with those names from your opponent's graveyards.
Imperator Valtasius PSA 15 W 3WW 5 Legendary Creature - Human Soldier 5 5 R First strike, vigilance Partner with Commander Hyctaleon (When this creature enters, target player may put Commander Hyctaleon into their hand from their library, then shuffle.) At the beginning of your upkeep, you may search your library for a Soldier card, reveal it, put it into your hand, then shuffle.
Imperial Artisan PSA 43 U 2U 3 Creature - Human Wizard Advisor 1 3 U When Imperial Artisan enters, draw three cards, then put two cards from your hand on top of your library in any order.
Imperial Katana PSA 171 2 2 Artifact - Equipment U Equipped creature gets +3/+2. Equip 3
Imperial Mox PSA 172 0 0 Legendary Artifact M Banned T: Add C. Activate only if you have less life and control fewer creatures than each opponent.
Imperial Port PSA 192 0 Land U T: Add C. 1, Discard Imperial Port: Search your library for a basic land card, reveal it, and put it into your hand. Then shuffle.
Imperial Siege PSA 96 R 1R 2 Sorcery U Destroy target nonbasic land.
Imposition PSA 44 U U 1 Instant R Look at target player's hand. You may choose a nonland card from it. If you do, that player reveals that card, puts it on the bottom of their library, then draws a card.
Inner Peace PSA 16 W W 1 Sorcery - Inscription C Put a +1/+1 counter on target creature. Inscribe 2W (2W: Exile this card from your hand inscribed on a creature you control. Whenever that creature attacks, its controller may cast a copy of the inscribed card without paying its mana cost. Inscribe only as a sorcery.)
Inner Purity PSA 17 W W 1 Instant - Inscription C Target creature gains lifelink until end of turn. Untap that creature. Inscribe 1W (1W: Exile this card from your hand inscribed on a creature you control. Whenever that creature attacks, its controller may cast a copy of the inscribed card without paying its mana cost. Inscribe only as a sorcery.)
Inoshi the Wild Boar PSA 150 RG 1RG 3 Legendary Creature - Human Warrior 2 2 R T, Sacrifice a land: Destroy target land.
Inscribed Histories PSA 173 1 1 Artifact - Equipment C Whenever you cast your first instant or sorcery spell each turn, untap equipped creature. Equip 1
Island PSA 206 0 Basic Land - Island (T: Add U.) reprint,
Jaakuna Betrayer PSA 97 R 2R 3 Creature - Human Berserker 3 2 C Art of war - At the beginning of your end step, if Jaakuna Betrayer dealt damage to an opponent this turn, you may discard a card. If you do, draw a card.
Jaakuna Bloodsworn PSA 98 R R 1 Creature - Human Samurai 4 3 U When Jaakuna Bloodsworn enters, any opponent may have it deal 3 damage to them. If a player does, sacrifice Jaakuna Bloodsworn.
Jaakuna Tyrant PSA 99 R 3R 4 Creature - Human Samurai 2 2 U Double strike Art of war - At the beginning of your end step, if Jaakuna Tyrant dealt damage to an opponent this turn, put a +1/+1 counter on it.
Jidai Clairvoyant PSA 45 U 2UU 4 Creature - Human Wizard 1 1 C Spawn Spirit/spawn 2/2 colorless Spirit PSA When Jidai Clairvoyant enters, create a 2/2 colorless Spirit creature token. Whenever a colorless creature you control enters, you may draw a card.
Junan Venomtongue PSA 151 BR BR 2 Legendary Creature - Human Advisor 1 3 R At the beginning of each player's upkeep, that player may sacrifice a creature. If they don't, they discard a card.
Kaiju-no-Oni PSA 46 U 5UU 7 Creature - Demon Leviathan 8 8 R Whenever a creature attacks you or a planeswalker you control, put that creature on the bottom of its owner's library unless its controller pays 2.
Kaiju Renegades PSA 123 G 1G 2 Creature - Human Warrior 2 2 C Creature spells you cast with power 4 or greater cost 1 less to cast.
Kameno Yoroi PSA 174 1 1 Artifact - Equipment U Equipped creatures you control get +1/+1. Equip 2
Kami's Greed PSA 100 R 1R 2 Instant - Inscription C Destroy target artifact. Inscribe 2R (2R: Exile this card from your hand inscribed on a creature you control. Whenever that creature attacks, its controller may cast a copy of the inscribed card without paying its mana cost. Inscribe only as a sorcery.)
Kamito Champion PSA 101 R 1R 2 Creature - Human Samurai 2 1 C As long as it's your turn, Kamito Champion has first strike. Kamito Champion gets +1/+1 as long as it's equipped, enchanted, or has a card inscribed onto it.
Kamito Eternalist PSA 102 R R 1 Creature - Human Wizard 1 2 R Prowess You may activate inscribe abilities from your graveyard as though they were in your hand.
Kamito Pathseeker PSA 103 R R 1 Creature - Human Monk Wizard 2 1 U Kamito Pathseeker can't block. 3R, Exile Kamito Pathseeker from your graveyard: Return target instant or sorcery card from your graveyard to your hand.
Kamito Rageweaver PSA 104 R R 1 Creature - Human Wizard 1 1 C Whenever you cast a noncreature spell, you may pay R. If you do, untap Kamito Rageweaver. T: Kamito Rageweaver deals 1 damage to target player.
Kamito Warcaster PSA 105 R 1RR 3 Creature - Human Wizard 3 3 R Copy reminder/spawn Copy Haste, prowess Whenever Kamito Warcaster attacks, you may pay 2R. If you do, create a token that's a copy of another target creature you control and that's tapped and attacking. It's a colorless Spirit in addition to its other types. Exile that token at end of combat.
Kareki Heretic PSA 124 G 2G 3 Creature - Human Wizard 1 1 U Whenever you cast an instant or sorcery spell, choose a counter on target permanent or player. You may put an additional counter of that kind on that permanent or player.
Kasai, Asharo's Legacy PSA 106 R RR 2 Legendary Artifact - Equipment R Equipped creature gets +2/+2. Whenever equipped creature attacks, the next time an instant or sorcery source you control would deal damage to a creature, player, or planeswalker this turn, it deals that much damage plus 2 instead. Equip 2
Kasoha, Keeper of Truths PSA 47 U 2UU 4 Legendary Creature - Human Wizard 2 2 R Scry 3/vp1pt3 Partner with Shizura, Keeper of Traditions (When this creature enters, target player may put Shizura into their hand from their library, then shuffle.) Whenever Kasoha, Keeper of Truths or another legendary creature enters, scry 3, then draw a card.
Keeper of Dark Shadows PSA 77 B 3BB 5 Creature - Human Wizard 2 2 R Copy reminder/spawn Copy When Keeper of Dark Shadows enters, if it's not a token, target opponent reveals their hand. You may choose a creature card from it. Create a token that's a copy of that card, except it's a colorless Spirit.
Kemono-no-Oni PSA 78 B 2B 3 Creature - Demon 3 2 C Sacrifice Kemono-no-Oni: Return target creature card from your graveyard to your hand.
Ketsueki, Kiyomi's Legacy PSA 79 B BB 2 Legendary Artifact - Equipment R Equipped creature gets +2/+2. Whenever equipped creature attacks, you may return target creature card with mana value 2 or less from your graveyard to the battlefield. Equip 2
Kiboshi's Guardian PSA 18 W 1W 2 Creature - Human Samurai 2 2 U First strike Whenever an opponent casts a spell, Kiboshi's Guardian gains indestructible until end of turn.
Kiri Yoroi PSA 175 4 4 Artifact - Equipment U Spawn Spirit/spawn 2/2 colorless Spirit PSA When Kiri Yoroi enters, create a 2/2 colorless Spirit creature token and attach Kiri Yoroi to it. Equipped creatures you control get +1/+1. Equip 2
Kizoku Valiant PSA 125 G 2G 3 Creature - Human Samurai 2 2 U When Kizoku Valiant enters or dies, you gain 2 life. Art of war - At the beginning of your end step, if Kizoku Valiant dealt damage to an opponent this turn, put a +1/+1 counter on it.
Kogane the Crimson Consort PSA 152 WBR RWB 3 Legendary Creature - Demon Advisor 2 2 R At the beginning of your end step, if an opponent lost life this turn, Kogane the Crimson Consort deals 2 damage to each opponent and you gain 2 life.
Konoe's Lieutenant PSA 127 G G 1 Creature - Human Samurai 2 1 U Konoe's Lieutenant gets +1/+1 as long as an opponent controls a legendary permanent.
Konoe the Traitor's Hand PSA 126 G 2GG 4 Legendary Creature - Human Samurai 4 4 M Creatures you control have protection from legendary. (Those creatures can't be blocked, targeted, dealt damage, or enchanted by anything legendary.)
Kowareta Informant PSA 48 U 1U 2 Creature - Human Rogue 2 1 C Art of war - At the beginning of your end step, if Kowareta Informant dealt damage to an opponent this turn, draw a card, then discard a card.
Kuma Strike PSA 153 RG RG 2 Sorcery - Inscription U Target creature you control deals damage equal to its power to target player or planeswalker. Inscribe 4RG (4RG: Exile this card from your hand inscribed on a creature you control. Whenever that creature attacks, its controller may cast a copy of the inscribed card without paying its mana cost. Inscribe only as a sorcery.)
Kumo-no-Oni PSA 128 G 1G 2 Creature - Demon Insect 2 1 C Sacrifice Kumo-no-Oni: Prevent all combat damage that would be dealt this turn.
Kurayami Butcher PSA 80 B 1BB 3 Creature - Zombie Samurai 3 2 C Art of war - At the beginning of your end step, if Kurayami Butcher dealt damage to an opponent, you may destroy target creature that was dealt damage this turn.
Kurayami Necromancer PSA 81 B 2BB 4 Creature - Human Wizard 3 2 C Spawn Spirit/spawn 2/2 colorless Spirit PSA Whenever another nontoken creature you control dies, you may exile it. If you do, create a 2/2 colorless Spirit creature token.
Kurayami Shrine PSA 193 0 Land C T: Add C. Tap an untapped creature you control: Kurayami Shrine becomes a 1/1 Spirit creature with deathtouch until end of turn. It's still a land.
Kuryu Swordsman PSA 129 G 2G 3 Creature - Human Samurai 3 2 C Art of war - At the beginning of your end step, if Kuryu Swordsman dealt damage to an opponent this turn, you may have Kuryu Swordsman fight target creature you don't control. (Each deals damage equal to its power to the other.)
Lady Ashima PSA 154 WUB 2WUB 5 Legendary Creature - Human Samurai 2 4 R At the beginning of each opponent's draw step, that player draws an additional card, then discards a card. Whenever an opponent discards a card, you draw a card and you gain 1 life.
Last Stand of the Coil PSA 130 G 2GG 4 Sorcery U Until end of turn, creatures you control get +1/+1 and gain trample and poisonous 1. (Whenever one of those creatures deals combat damage to a player, that player gets a poison counter.)
Legacy's End PSA 131 G G 1 Instant U Exile target artifact or enchantment. Its controller may search their library for a basic land card, put that card onto the battlefield tapped, then shuffle.
Lesson in Discipline PSA 19 W 2W 3 Enchantment - Aura C Enchant creature Enchanted creature and all other creatures with the same name as that creature can't attack or block.
Light Within Shadow PSA 82 B B 1 Enchantment U Whenever you gain life for the first time each turn, each opponent loses 2 life.
Little Kibo PSA 20a,20b W W 1 Legendary Creature - Cat 1 1 M Whenever Little Kibo attacks, you may pay WW. If you do, transform it. ----- Kiboshi|Legendary Creature - Cat [2/2] Double strike At the beginning of your upkeep, if Kiboshi is equipped, put a +1/+1 counter on it.
Lord Rokai PSA 49 U U 1 Legendary Creature - Spirit Wizard 2 1 M Flying When Lord Rokai becomes the target of a spell, sacrifice it. Whenever you cast an instant or sorcery spell, you may pay 2U. If you do, return Lord Rokai from your graveyard to the battlefield.
Mana Ascetic PSA 132 G G 1 Creature - Human Wizard 0 1 R T: Add one mana of any color.
Mana Corruption PSA 50 U UU 2 Instant C Choose one - • Counter target spell unless its controller pays 2. • Change the target of target spell with a single target unless that spell's controller pays 2.
Masahita, Bloodtongue PSA 107 R 1R 2 Legendary Creature - Human Wizard 3 1 M Reveal top one/vp1at1 At the beginning of your upkeep, exile the top card of your library. Masahita, Bloodtongue deals damage to you equal to that card's mana value. Until end of turn, you may play that card.
Masahita's Servant PSA 108 R 1R 2 Creature - Human Wizard 2 1 U Reveal top one/vp1at1 Sacrifice Masahita's Servant: Exile the top card of your library. Until end of turn, you may play that card.
Mask of Shikai PSA 176 5 5 Artifact R You have hexproof. Whenever a creature deals combat damage to you or a planeswalker you control, Mask of Shikai deals 1 damage to that creature.
Master of Balance PSA 133 G G 1 Creature - Human Monk 1 2 R Other creatures you control get +0/+1.
Mautakesh PSA 155 BG 3BG 5 Legendary Creature - Snake Avatar 3 6 M Creatures you control lose poisonous and can't have or gain poisonous. Snakes you control deal damage to players in the form of poison counters.
Memorial of the Fallen PSA 195 0 Land R T: Add C. T, Exile Memorial of the Fallen: Shuffle your graveyard into your library.
Midnight Keep PSA 196 0 Land R T: Add C. 3: Mill two cards, then return Midnight Keep from your graveyard to the battlefield tapped.
Moranai Paragon PSA 134 G G 1 Creature - Human Samurai 1 2 R At the beginning of your upkeep, you may put a reinforcement counter on Moranai Paragon. Whenever Moranai Paragon attacks, you may put a creature card with mana value equal to the number of reinforcement counters on Moranai Paragon from your hand onto the battlefield.
Mountain PSA 208 0 Basic Land - Mountain (T: Add R.) reprint,
Mua, Seishin Ascendant PSA 3 1 1 Legendary Creature - Spirit Samurai 1 1 M Sacrifice another colorless creature: Put a +1/+1 counter on target creature.
Mysterious Coffer PSA 177 2 2 Artifact R X, Exile Mysterious Coffer: Return all nonland permanents with mana value X or less to their owner's hands.
Mystic Arts PSA 51 U 2U 3 Instant U Search your library for up to two cards with different names and reveal them. Target opponent chooses one of those cards. Put the chosen card into your graveyard and the rest into your hand. Then shuffle.
Nidohagane Warfans PSA 178 1 1 Artifact - Equipment U Copy reminder/spawn Copy When Nidohagane Warfans enters, if it's not a token, create a token that's a copy of it. Equipped creature gets +1/+0. Equip 1
One with Seishin PSA 21 W 1W 2 Enchantment U Colorless creatures you control get +1/+1.
One with the World PSA 135 G G 1 Sorcery C Scry 2/vp1pt2 Search your library for a basic land card, reveal it, put it into your hand, then shuffle. Scry 2.
Only Memories Remain PSA 156 UB UB 2 Instant - Inscription U Target player mills seven cards. Inscribe 3UB (3UB: Exile this card from your hand inscribed on a creature you control. Whenever that creature attacks, its controller may cast a copy of the inscribed card without paying its mana cost. Inscribe only as a sorcery.)
Oshiruko Purifier PSA 22 W 1WW 3 Creature - Human Cleric 1 1 U Spawn Spirit/spawn 2/2 colorless Spirit PSA When Oshiruko Purifier enters, create a 2/2 colorless Spirit creature token. Colorless creatures you control have lifelink.
Pagoda of Longevity PSA 179 2 2 Artifact R Prevent all combat damage that would be dealt to attacking creatures you control.
Path of the Waters PSA 52 U U 1 Instant - Inscription C Look at top three/vp1pt3Copy reminder/spawn Copy Look at the top three cards of your library, then put them back in any order. If you've cast a spell named Whisper of the Winds this turn, draw a card. Inscribe 2U (2U: Exile this card from your hand inscribed on a creature you control. Whenever that creature attacks, its controller may cast a copy of the inscribed card without paying its mana cost. Inscribe only as a sorcery.)
Perilous Passage PSA 197 0 Land U T: Add C. 1, T, Sacrifice Perilous Passage: Destroy target nonbasic land. Activate only if an opponent controls four or more lands.
Phasmophobia PSA 23 W 1W 2 Instant C Tap target creature. Prevent all combat damage that creature would deal this turn. It doesn't untap during its controller's next untap step.
Plains PSA 205 0 Basic Land - Plains (T: Add W.) reprint,
Prayer of Drifting Lights PSA 136 G G 1 Instant - Inscription C Spawn Spirit/spawn 2/2 colorless Spirit PSA Target creature gets +1/+1 until end of turn. When that creature dies this turn, create a 2/2 colorless Spirit creature token. Inscribe 3G (3G: Exile this card from your hand inscribed on a creature you control. Whenever that creature attacks, its controller may cast a copy of the inscribed card without paying its mana cost. Inscribe only as a sorcery.)
Raiun Bay Scourge PSA 53 U 2UU 4 Creature - Human Pirate 3 2 U Art of war - At the beginning of your end step, if Raiun Bay Scourge dealt damage to an opponent this turn, gain control of target artifact or enchantment until Raiun Bay Scourge leaves the battlefield.
Rokai's Vassal PSA 54 U U 1 Creature - Human Wizard 1 1 U Legendary creatures you control have hexproof.
Ronin of Broken Vows PSA 83 B 1BB 3 Creature - Human Samurai 2 2 R Pay 3 life: Put a +1/+1 counter on target creature.
Ryukami, the First Sovereign PSA 157 WUBRG WUBRG 5 Legendary Creature - Dragon Spirit 5 5 M Flying Legendary spells you cast cost 1 less to cast. WUBRG: Search your library or graveyard for a legendary card, reveal that card, and put it into your hand. If you searched your library this way, shuffle.
Saishuteki Castle PSA 198 0 Legendary Land M T: Add C. 2, T: Put target Aura or Equipment card from your graveyard on top of your library.
Saki of the Sea and Sky PSA 158 WUR URW 3 Legendary Creature - Human Wizard 3 2 R Flying Saki of the Sea and Sky gets +1/+1 for each card inscribed onto it and each permanent attached to it.
Sanctified Presence PSA 159 WU WU 2 Instant - Inscription U Choose a color or card type. Target permanent gains protection from the chosen color or type until end of turn. Inscribe 3WU (3WU: Exile this card from your hand inscribed on a creature you control. Whenever that creature attacks, its controller may cast a copy of the inscribed card without paying its mana cost. Inscribe only as a sorcery.)
Sasori Nightrunner PSA 84 B 2B 3 Creature - Human Soldier 0 1 C Spawn Spirit/spawn 2/2 colorless Spirit PSA When Sasori Nightrunner enters, create a 2/2 colorless Spirit creature token. Whenever a colorless creature you control dies, each opponent loses 1 life.
Scintillate PSA 109 R 1R 2 Instant U Banned Add three mana of any one color.
Scion of Scales PSA 137 G 1G 2 Creature - Snake Warrior 2 2 R Poisonous 2 (Whenever this creature deals combat damage to a player, that player gets two poison counters.) Snakes you control can't be blocked by creatures with power 2 or less.
Scions of Old Jidai PSA 24 W 1W 2 Creature - Human Samurai Knight 2 1 C Sacrifice Scions of Old Jidai: Target player gains life equal to the life that player has lost this turn.
Scrollmaster PSA 55 U 3U 4 Creature - Human Wizard 1 2 R When Scrollmaster dies, you may exile it. If you do, search your library for an instant or sorcery card with mana value 4 or less and cast it without paying its mana cost. If you searched your library this way, shuffle.
Sea Hunter PSA 56 U 1U 2 Creature - Human Pirate 2 1 C When Sea Hunter enters, you may return target creature with mana value 4 or greater to its owner's hand.
Seishin's Edge PSA 180 1 1 Artifact - Equipment U Equipped creature gets +1/+0 for each colorless creature you control. Equip 1
Seishin Dojo PSA 199 0 Land U Spawn Spirit/spawn 2/2 colorless Spirit PSA T: Add C. 7, T: Create a 2/2 colorless Spirit creature token.
Seishin Rageshaper PSA 110 R 2R 3 Creature - Human Wizard 1 1 U Spawn Spirit/spawn 2/2 colorless Spirit PSA When Seishin Rageshaper enters, create a 2/2 colorless Spirit creature token. Colorless creatures you control have haste.
Seishin Smokeshaper PSA 111 R 2R 3 Creature - Human Wizard 0 1 C Spawn Spirit/spawn 2/2 colorless Spirit PSA When Seishin Smokeshaper enters, create a 2/2 colorless Spirit creature token. Whenever you cast a noncreature spell, colorless creatures you control get +1/+1 until end of turn.
Seishin Tidekeeper PSA 57 U 2U 3 Creature - Human Wizard 0 1 C Spawn Spirit/spawn 2/2 colorless Spirit PSA When Seishin Tidekeeper enters, create a 2/2 colorless Spirit creature token. Colorless creatures you control have flying.
Sekitsui Yoroi PSA 181 3 3 Artifact - Equipment R Equipped creatures you control get +1/+1. You may activate equip abilities any time you could cast an instant. Equip 2
Senaturian Legion PSA 25 W WW 2 Creature - Human Soldier 1 1 U Senaturian Legion gets +1/+1 for each other creature on the battlefield named Senaturian Legion. A deck can have any number of cards named Senaturian Legion.
Serene Form PSA 26 W W 1 Instant C Prevent all damage target spell or permanent would deal this turn. You gain life equal to the damage prevented this way.
Sevenfold Monk PSA 138 G 1G 2 Creature - Human Monk 2 2 C Flash
Sever Limbs PSA 85 B 3B 4 Instant C Destroy target creature. If an opponent lost life this turn, that creature's controller mills five cards.
Shadow Lantern PSA 182 1 1 Artifact U Your opponents play with their hands revealed.
Shadowstrider PSA 4 3 3 Creature - Spirit Samurai 3 2 U Spawn Spirit/spawn 2/2 colorless Spirit PSA When Shadowstrider dies, create a 2/2 colorless Spirit creature token.
Shaping Dragonsteel PSA 112 R R 1 Sorcery - Inscription U Spawn Equipment/spawn colorless Equipment PSA Create a colorless Equipment artifact token with “Equipped creature gets +1/+1” and equip 1. You may attach it to a creature you control. Inscribe 3R (3R: Exile this card from your hand inscribed on a creature you control. Whenever that creature attacks, its controller may cast a copy of the inscribed card without paying its mana cost. Inscribe only as a sorcery.)
Sheraku Swordsman PSA 139 G 1G 2 Creature - Human Samurai 3 2 C
Shikai's Redoubt PSA 200 0 Land U T: Add C. Discard Shikai's Redoubt: Exile up to two target cards from graveyards.
Shikai Hunters PSA 86 B 1B 2 Creature - Human Samurai 2 1 C Menace Art of war - At the beginning of your end step, if Shikai Hunters dealt damage to an opponent this turn, put a +1/+1 counter on it.
Shikai Revenant PSA 87 B B 1 Creature - Zombie 2 1 R yInitialize/cr90 Shikai Revenant enters tapped. At the beginning of your end step, if an opponent lost life this turn, you may return Shikai Revenant from your graveyard to your hand.
Shionoshio, Ocean's Vow PSA 183a,183b 3 3 Legendary Artifact - Equipment M Equipped creature gets +2/+2 and has flying and lifelink. When equipped creature deals combat damage to a player, unattach Shionoshio, Ocean's Vow, then transform it. Equip WU Shionoshio can be your commander. ----- Shioki, Imperial Heir|Legendary Creature - Human Samurai [5/5] Flying, lifelink Whenever Shioki, Imperial Heir attacks, exile any number of other target nonland permanents you control, then return those cards to the battlefield under their owner's control.
Shizura, Keeper of Traditions PSA 88 B 2BB 4 Legendary Creature - Human Wizard 2 2 R Partner with Kasoha, Keeper of Truths (When this creature enters, target player may put Kasoha into their hand from their library, then shuffle.) Whenever Shizura, Keeper of Traditions or another legendary creature dies, target player draws two cards and loses 2 life.
Shokan Battalion PSA 27 W 3W 4 Creature - Human Samurai 3 4 C Shokan Battalion has double strike as long as it's enchanted, equipped, or has a card inscribed onto it.
Shokan Captain PSA 28 W 1W 2 Creature - Human Samurai 2 1 U When Shokan Captain enters, you may search your library for an Equipment card, reveal it, shuffle, then put that card on top. Art of war - At the beginning of your end step, if Shokan Captain dealt damage to an opponent this turn, put a +1/+1 counter on it.
Sigiled Scrollcase PSA 184 1 1 Artifact - Equipment C As long as Sigiled Scrollcase is attached to a creature you control, you have no maximum hand size. Whenever equipped creature dies, draw a card. Equip 1
Silent Wanderer PSA 5 0 0 Creature - Spirit Samurai 1 1 U
Snake Tattoo PSA 140 G G 1 Instant - Inscription C Target creature gains deathtouch and poisonous 1 until end of turn. (Whenever that creature deals combat damage to a player, that player gets a poison counter.) Inscribe 1G (1G: Exile this card from your hand inscribed on a creature you control. Whenever that creature attacks, its controller may cast a copy of the inscribed card without paying its mana cost. Inscribe only as a sorcery.)
Soulbreaker of Mautakesh PSA 89 B 1B 2 Creature - Snake Wizard 3 1 R Poisonous 3 (Whenever this creature deals combat damage to a player, that player gets three poison counters.) When Soulbreaker of Mautakesh enters, target poisoned player sacrifices a creature.
Soulstone PSA 185 1 1 Artifact R Activated abilities of cards in your hand cost up to 1 less to activate. This effect can't reduce the amount of mana an ability costs to activate to less than one mana.
Sovereign of Old Jidai PSA 113 R 3RR 5 Creature - Dragon 4 4 R Flying, haste Whenever you cast an instant or sorcery spell, Sovereign of Old Jidai gets +1/+0 until end of turn.
Speaker of Seasons PSA 141 G 1G 2 Creature - Human Wizard 1 1 U Colorless creatures you control have “T: Add C.”
Spectral Kitsune PSA 142 G 1G 2 Creature - Fox Spirit 2 2 C When Spectral Kitsune enters, you may remove a counter from target player or permanent.
Spellblade PSA 186 2 2 Artifact - Equipment R When Spellblade enters, you may exile an instant card with mana value 2 or less from your hand. At the beginning of your end step, if equipped creature dealt damage to an opponent this turn, you may copy the exiled card. If you do, you may cast the copy without paying its mana cost. Equip 2
Spirit Reflections PSA 58 U U 1 Instant - Inscription C Prevent all combat damage that would be dealt to and dealt by target creature this turn. Inscribe 2U (2U: Exile this card from your hand inscribed on a creature you control. Whenever that creature attacks, its controller may cast a copy of the inscribed card without paying its mana cost. Inscribe only as a sorcery.)
Spiritual Ascension PSA 29 W 4W 5 Enchantment R If an effect would create one or more tokens, it creates twice that many of those tokens instead. If an effect would put one or more counters on a permanent, it puts twice that many of those counters on that permanent instead.
Stormshaper Adept PSA 114 R R 1 Creature - Human Wizard 1 1 C Prowess, haste
Stormwake PSA 59 U 1U 2 Instant R Draw a card. Then you may cast an instant spell with mana value 2 or less from your hand without paying its mana cost.
Strident Retainer PSA 30 W 1WW 3 Creature - Human Soldier X X U Spawn Samurai/spawn 1/1 colorless Samurai PSA Strident Retainer's power and toughness are each equal to the number of creatures you control. Art of war - At the beginning of your end step, if Strident Retainer dealt damage to an opponent this turn, create a 1/1 colorless Samurai creature token.
Student of the Coil PSA 143 G G 1 Creature - Human Snake Monk 1 2 C Whenever Student of the Coil attacks, target creature gains poisonous 1 until end of turn. (Whenever that creature deals combat damage to a player, that player gets a poison counter.)
Sunset Monastery PSA 201 0 Land R When Sunset Monastery enters, draw a card, then put a card from your hand on the bottom of your library. T: Add C.
Swamp PSA 207 0 Basic Land - Swamp (T: Add B.) reprint,
Sword of Silver and Gold PSA 187 3 3 Artifact - Equipment M Spawn Spirit/spawn 2/2 colorless Spirit PSA Equipped creature gets +2/+2 and has protection from colorless and from multicolored. This effect doesn't remove Sword of Silver and Gold. (This permanent can't be targeted, dealt damage, enchanted, or equipped by anything colorless or multicolored.) Whenever equipped creature deals combat damage to a player, you create a 2/2 colorless Spirit creature token and that player exiles the top three cards of their library. Equip 2
Takaki's Kihei PSA 31 W 1W 2 Creature - Human Samurai Knight 2 2 U Lifelink Art of war - At the beginning of your end step, if Takaki's Kihei dealt damage to an opponent this turn, untap target creature you control.
Tales of Old Jidai PSA 60 U 1UU 3 Instant U Draw two cards.
Tarraka-no-Oni PSA 144 G 10GGG 13 Legendary Creature - Demon Turtle 20 20 R Indestructible If Tarraka-no-Oni would be put into a graveyard from anywhere, reveal Tarraka-no-Oni and shuffle it into its owner's library instead.
Teikoku Captain PSA 32 W 3W 4 Creature - Human Samurai 2 2 C Spawn Spirit/spawn 2/2 colorless Spirit PSA When Teikoku Captain enters, create a 2/2 colorless Spirit creature token. Colorless creatures you control have first strike.
Teikoku Songcrafter PSA 33 W 1WW 3 Creature - Human Cleric 0 1 C Spawn Spirit/spawn 2/2 colorless Spirit PSA When Teikoku Songcrafter enters, create a 2/2 colorless Spirit creature token. Whenever a colorless creature you control enters, put a +1/+1 counter on it.
Temple of Falling Leaves PSA 202 0 Land R yInitialize/cr90 Temple of Falling Leaves enters tapped. T: Add C. T: Add one mana of any color among cards in your graveyard.
The Last Sacred Gate PSA 194 0 Legendary Land M yInitialize/cr90 The Last Sacred Gate enters tapped. While you're searching your library, you may play The Last Sacred Gate from your library. (You may only do so during your turn and if you have a land play remaining.) T: Add C.
Thousand Cuts PSA 115 R 1R 2 Instant - Inscription C Target creature gets +1/+1 until end of turn for each creature you control. Inscribe 3R (3R: Exile this card from your hand inscribed on a creature you control. Whenever that creature attacks, its controller may cast a copy of the inscribed card without paying its mana cost. Inscribe only as a sorcery.)
Tower of Long Shadows PSA 203 0 Legendary Land M T: Add C. 2, T: Draw a card. Activate only if you have no cards in hand.
Treacherous Ways PSA 160 BR BR 2 Sorcery - Inscription U Target player sacrifices a creature. Inscribe 3BR (3BR: Exile this card from your hand inscribed on a creature you control. Whenever that creature attacks, its controller may cast a copy of the inscribed card without paying its mana cost. Inscribe only as a sorcery.)
Tsang Jin, Master of the Jade Sea PSA 145 G 2G 3 Legendary Creature - Human Warrior 3 2 R Flash When Tsang Jin, Master of the Jade Sea enters, put target land card from a graveyard onto the battlefield under your control.
Uguisu, Kenshiro's Legacy PSA 146 G GG 2 Legendary Artifact - Equipment R Equipped creature gets +2/+2. Whenever equipped creature attacks, creature spells you cast cost 2 less to cast this turn. Equip 2
Unearthly Grace PSA 61 U 2U 3 Enchantment R Whenever a creature you control dies, you may return all cards that were inscribed onto that creature and all Auras that were attached to that creature to their owners' hands.
Unhallow PSA 90 B B 1 Sorcery - Inscription C Return target creature card from your graveyard to your hand. Inscribe 3B (3B: Exile this card from your hand inscribed on a creature you control. Whenever that creature attacks, its controller may cast a copy of the inscribed card without paying its mana cost. Inscribe only as a sorcery.)
Unleash the Dragon PSA 116 R 1R 2 Sorcery C Unleash the Dragon deals 1 damage to any target for each spell cast this turn.
Unzari Ruins PSA 204 0 Land R yInitialize/cr90 Unzari Ruins enters tapped. T: Add C. Tap five untapped creatures you control: Unzari Ruins becomes a 10/10 Construct artifact creature with trample until end of turn. It's still a land.
Urushi, the Ripple in the Smoke PSA 161 WU WU 2 Legendary Enchantment Creature - Shapeshifter 0 0 R You may have Urushi, the Ripple in the Smoke enter as a copy of any creature on the battlefield, except it's an enchantment. (It's not a creature.)
Voiceless Assailant PSA 6 2 2 Creature - Spirit Samurai 2 1 U When Voiceless Assailant enters, you may search your library for up to three cards named Voiceless Assailant, reveal them, put them into your hand, then shuffle.
Way of the Dragon PSA 117 R 3R 4 Sorcery R Exile all Inscription cards from your graveyard and all exiled Inscription cards you own. For each card exiled this way, you may inscribe it onto a creature you control. (Whenever that creature attacks, its controller may cast a copy of the inscribed card without paying its mana cost.)
Whisper of the Winds PSA 62 U U 1 Instant - Inscription C Put target instant or sorcery card from your graveyard on top of your library. Inscribe 3U (3U: Exile this card from your hand inscribed on a creature you control. Whenever that creature attacks, its controller may cast a copy of the inscribed card without paying its mana cost. Inscribe only as a sorcery.)
White Petal Ronin PSA 34 W W 1 Creature - Human Samurai 0 2 R Double strike
Worthy of the Name PSA 162 WG GW 2 Instant - Inscription U Target creature you control gets +3/+3 and gains lifelink and trample until end of turn. Inscribe 3GW (3GW: Exile this card from your hand inscribed on a creature you control. Whenever that creature attacks, its controller may cast a copy of the inscribed card without paying its mana cost. Inscribe only as a sorcery.)
Yamisaran Bladedancer PSA 118 R 2R 3 Creature - Human Samurai 3 2 C When Yamisaran Bladedancer enters, you may attach an Equipment you control to target creature you control.
Yuso, Light of Jidai PSA 163 WG 1GW 3 Legendary Creature - Human Samurai 3 2 R Vigilance Art of war - At the beginning of your end step, if Yuso, Light of Jidai dealt damage to an opponent this turn, you may search your library for a creature card with mana value 2 or less, reveal it, put it into your hand, then shuffle.
Zahar, Aghavaan's Legacy PSA 164 BG BG 2 Legendary Artifact - Equipment R Spawn Snake/spawn 1/1 green Snake PSA Equipped creature gets +2/+2 and has poisonous 2. (Whenever this creature deals combat damage to a player, that player gets two poison counters.) Whenever equipped creature attacks, create a 1/1 green Snake creature token with poisonous 1 that's tapped and attacking. Exile that token at end of combat. Equip 2
Abyssal Stalker ZER 81 B 2BBB 5 Creature - Horror 5 2 M Whenever Abyssal Stalker attacks, defending player discards a card at random. When Abyssal Stalker dies, you may choose a creature. If you do, exile Abyssal Stalker. When the chosen creature leaves the battlefield, return Abyssal Stalker from exile to the battlefield tapped.
Adaptive Servitor ZER 211 3 3 Artifact Creature - Shapeshifter 2 2 R 1: Choose one. Activate only once each turn. • Adaptive Servitor gets +1/+1 and gains first strike until end of turn. • Adaptive Servitor gets +2/+0 and gains trample until end of turn.
Adept of Waves ZER 41 U 2U 3 Creature - Merfolk Warrior 2 3 C Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.)
Aegis Champion ZER 1 W W 1 Creature - Human Soldier 0 2 R 1W: Aegis Champion gains indestructible until end of turn.
Aeon's Hand Cutthroat ZER 42 U 2U 3 Creature - Human Rogue 3 2 C 1U: Aeon's Hand Cutthroat can't be blocked this turn.
Aiel's Fury ZER 122 R 1RR 3 Creature - Elemental 2 2 R Scry 2/vp1pt2Reveal top one/vp1at1 Menace, haste Whenever Aiel's Fury attacks, scry 2, then reveal the top card of your library. Aiel's Fury gets +X/+0 until end of turn, where X is that card's mana value.
Aiel Tazan ZER 121 R 1RR 3 Legendary Planeswalker - Aiel 3 M yInitialize/ccgreen=3+1/ccgreen+1-3/ccgreen-3Spawn Elemental/spawn red Elemental ZER [+1]: Aiel Tazan deals 2 damage to any target. Then she deals 2 damage to herself unless you have her deal 2 damage to you. [-3]: Creatures you control get +2/+0 and gain haste until end of turn. [-X]: Create an X/1 red Elemental creature token with haste and trample. Exile that token at the beginning of the next end step. If X is 6 or more, it gains double strike.
Aldrane, Insane Necromancer ZER 82 B 3B 4 Legendary Creature - Zombie Cleric 3 3 R Spawn Zombie/spawn 2/2 black Zombie ZER 2B, T, Discard a card: Create a 2/2 black Zombie creature token. If a noncreature card was discarded this way, that token enters tapped.
Ancient Grizzly ZER 161 G 1G 2 Creature - Bear 2 2 C
Ancient Saber ZER 212 4 4 Artifact - Equipment R Equipped creature has “Whenever this creature attacks or blocks, choose a creature card in your graveyard. This creature gets +X/+Y until end of turn, where X is that card's power and Y is its toughness.” Equip 2
Ancient Statue ZER 213 3 3 Artifact Creature - Golem 2 2 C
Anurafication ZER 43 U 2U 3 Enchantment - Aura U Enchant creature Enchanted creature loses all abilities and is a blue Frog creature with base power and toughness 1/1.
Apprentice Summoner ZER 162 G 2GG 4 Creature - Elf Wizard 2 2 R When Apprentice Summoner enters, search your library for a creature card with mana value 1 or less, put it onto the battlefield, then shuffle.
Arcanum Owl ZER 44 U 3UU 5 Creature - Bird 2 2 C Flying When Arcanum Owl enters, you may return target instant or sorcery card from your graveyard to your hand.
Arden, Mirrormage ZER 45 U 2U 3 Legendary Creature - Human Wizard 1 4 R Copy reminder/spawn Copy You may choose not to untap Arden, Mirrormage during your untap step. Whenever Arden becomes untapped or leaves the battlefield, sacrifice all tokens created with it. 3U, T: Create a token that's a copy of another creature on the battlefield.
Aspect of Rage ZER 123 R 4RR 6 Creature - Incarnation 5 3 R Menace (This creature can't be blocked except by two or more creatures.) Whenever a creature you control deals combat damage to a player, you may have Aspect of Rage deal 1 damage to any target.
Assassinate ZER 83 B 2B 3 Sorcery C Destroy target tapped creature.
Astral Dynamo ZER 214 4 4 Artifact R Whenever you cast a spell, put a charge counter on Astral Dynamo. T, Remove any number of charge counters from Astral Dynamo: Add that much C.
Atdrik Ravager ZER 163 G 4GG 6 Creature - Beast 4 4 U Whenever a land you control enters, you may pay 2G. If you do, put a +1/+1 counter on Atdrik Ravager.
Audacious Knight ZER 2 W 3W 4 Creature - Human Soldier 4 2 C 2W: Audacious Knight gains first strike and vigilance until end of turn. (It deals combat damage before creatures without first strike. Attacking does not cause it to tap.)
Automated Blademaster ZER 215 4 4 Artifact Creature - Construct 2 2 U Spawn Sword /spawn Sword ZER When Automated Blademaster enters, create a colorless Equipment artifact token named Sword with “Equipped creature gets +1/+1” and equip 1 and attach it to Automated Blademaster.
Backup Forces ZER 3 W 2W 3 Enchantment U Spawn Soldier/spawn 1/1 white Soldier ZER At the beginning of your end step, create a 1/1 white Soldier creature token.
Battle Tactics ZER 4 W 3W 4 Sorcery C Scry 1/vp1pt1 Creatures you control get +2/+1 until end of turn. Scry 1.
Battlefield Priest ZER 5 W 1W 2 Creature - Human Cleric 2 1 C Lifelink (Damage dealt by this creature also causes you to gain that much life.)
Blade of the Many ZER 216 3 3 Legendary Artifact - Equipment M Blade of the Many can be attached only to a nonlegendary creature. Equipped creature gets +2/+2. Each other creature you own is a copy of equipped creature. Effects that would cause permanents you own to become creatures cause them to become copies of equipped creature instead. Equip 6
Bladesinger ZER 124 R 1RR 3 Creature - Human Warrior 3 2 C Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.)
Blood Fiend ZER 84 B 1BB 3 Creature - Horror 2 2 R Menace (This creature can't be blocked except by two or more creatures.) Blood Fiend can't block. 1B, Pay 3 life: Return Blood Fiend from your graveyard to the battlefield. It gains haste.
Bloodfire Phoenix ZER 125 R 2RR 4 Creature - Phoenix 3 3 R Flying, haste 1RR: Return Bloodfire Phoenix from your graveyard to the battlefield. Activate only if an opponent lost 3 or more life this turn.
Bloodfont Ritualist ZER 201 WB WB 2 Creature - Vampire Cleric 2 2 U Spawn Zombie/spawn 2/2 black Zombie ZER Lifelink (Damage dealt by this creature also causes you to gain that much life.) At the beginning of each end step, if you lost life this turn, you may pay 1. If you do, create a 2/2 black Zombie creature token.
Bloodrage Gladiator ZER 85 B 2B 3 Creature - Human Berserker 3 2 C
Bloodstone Halls ZER 231 0 Land R yInitialize/cr90 Bloodstone Halls enters tapped unless you control two or more black and/or red permanents. T: Add B or R.
Brain Static ZER 46 U 2UU 4 Instant C Counter target spell. Spells its controller casts cost 2 more to cast this turn.
Brave the Frontier ZER 164 G 1G 2 Sorcery C Scry 1/vp1pt1 You may play an additional land this turn. Scry 1.
Captain's Call ZER 6 W 3W 4 Sorcery C Spawn three Soldier tokens/spawnx3 1/1 white Soldier ZER Create three 1/1 white Soldier creature tokens.
Carved Dagger ZER 217 1 1 Artifact - Equipment C Equipped creature gets +1/+1. Equip 1
Caustic Lurker ZER 86 B B 1 Creature - Insect 1 1 C When Caustic Lurker dies, target player loses 1 life.
Channel Enmity ZER 126 R 2RR 4 Sorcery U Gain control of target creature until end of turn. Untap that creature. It gets +1/-1 and gains haste until end of turn.
Charbelcher ZER 127 R 1R 2 Creature - Lizard 1 2 C R: Charbelcher gets +1/+0 until end of turn.
Commune With Nature ZER 165 G G 1 Sorcery C Look at top five/vp1pt5 Look at the top five cards of your library. You may reveal a creature card from among them and put it into your hand. Put the rest on the bottom of your library in any order.
Concenter ZER 47 U XU 1 Sorcery R Shuffle your hand into your library, then draw X cards.
Consort of Blood ZER 87 B 1BB 3 Creature - Vampire 2 2 U Menace Lifelink (Damage dealt by this creature also causes you to gain that much life.)
Convergence Colossus ZER 218 8 8 Artifact Creature - Golem 5 5 M You may pay WUBRG rather than pay this spell's mana cost. Flying, first strike, vigilance, trample, lifelink
Convergent Might ZER 128 R 5RRR 8 Sorcery M Copy reminder/spawn Copy For each nonland permanent you control, you may create a token that's a copy of it. If it's a creature, it gains haste. Exile all tokens created this way at the beginning of the next end step.
Copse Watcher ZER 166 G 1G 2 Creature - Spirit 2 1 C Hexproof (This creature can't be the target of spells or abilities your opponents control.)
Corrupted Strength ZER 88 B 2B 3 Enchantment - Aura C Enchant creature Enchanted creature gets +3/-2.
Crude Tablet ZER 219 3 3 Artifact U 2, T: Draw a card. Crude Tablet doesn't untap during its controller's next untap step.
Crumbling Vestige ZER 232 0 Land C yInitialize/cr90 Crumbling Vestige enters tapped. When Crumbling Vestige enters, add one mana of any color. T: Add C.
Damned Deal ZER 89 B 1B 2 Enchantment C When Damned Deal enters, you draw a card and you lose 1 life. B, Sacrifice Damned Deal: You draw a card and you lose 1 life.
Daril, Agent of Time ZER 48 U 2UU 4 Legendary Planeswalker - Daril 3 M yInitialize/ccgreen=3+1/ccgreen+1-2, Look at top two/ccgreen-2;/vp1pt2-6/ccgreen-6 [+1]: Until your next upkeep, creatures can't attack you or planeswalkers you control unless their controller pays 2 for each of those creatures. [-2]: Look at the top two cards of target player's library. Put any number of them on top of that library and the rest on the bottom in any order. [-6]: Return all nonland permanents you don't control to their owners' hands.
Daril's Timewalker ZER 49 U 3UU 5 Creature - Illusion 3 3 R At the beginning of each opponent's upkeep, exile Daril's Timewalker and up to one other target nonland permanent you control, then return those cards to the battlefield under their owner's control.
Dauntless Piker ZER 7 W W 1 Creature - Human Soldier 2 1 U
Daybreak Justicar ZER 8 W 4WW 6 Creature - Angel 4 3 U Flying (This creature can't be blocked except by creatures with flying or reach.) Whenever a creature you don't control blocks, it gets -1/-0 until end of turn.
Death Strike ZER 90 B 2BB 4 Sorcery R Destroy four target creatures.
Depths of Solitude ZER 50 U 1U 2 Enchantment - Aura C Enchant creature Enchanted creature gets -3/-0. Spells that target enchanted creature cost 1 more to cast.
Divine Ascension ZER 9 W 1WW 3 Enchantment - Aura C Enchant creature When Divine Ascension enters, you gain 2 life. Enchanted creature gets +2/+1 and has flying.
Dominion Crown ZER 220 6 6 Artifact R You have hexproof. Whenever you cast a noncreature spell, you may tap or untap target permanent.
Dracosoul ZER 129 R 1R 2 Enchantment - Aura U Enchant creature Enchanted creature has flying and “R: This creature gets +1/+0 until end of turn.”
Due Judgement ZER 10 W 1W 2 Instant C Destroy target creature that dealt damage to a creature you control this turn.
Edge of Madness ZER 91 B B 1 Sorcery C Target player discards a card. If that player discards a land card this way, they lose 3 life.
Elegant Fireslinger ZER 130 R 1RR 3 Creature - Human Wizard 2 2 U Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.) Whenever you cast a noncreature spell, you may have Elegant Fireslinger deal 1 damage to target creature.
Ember Salvo ZER 131 R R 1 Instant C Ember Salvo deals 1 damage to target creature and 1 damage to its controller.
Ensnaring Vines ZER 167 G G 1 Enchantment - Aura C Enchant creature Enchanted creature has reach. (It can block creatures with flying) G, Sacrifice Ensnaring Vines: Tap target creature with flying.
Envoy of Growth ZER 168 G 3G 4 Creature - Treefolk 2 3 C When Envoy of Growth enters, search your library for a basic land card, put it onto the battlefield tapped, then shuffle.
Erase from Existence ZER 92 B 4BB 6 Sorcery R Exile target creature and all other creatures with the same name as that creature. Search its controller's graveyard, hand and library for any number of cards with the same name as that creature and exile them. Then that player shuffles. Exile Erase from Existence.
Eternal Oak ZER 169 G 5GG 7 Creature - Treefolk 0 0 M Spawn Saproling/spawn 1/1 green Saproling ZER Eternal Oak gets +1/+1 for each creature you control. Whenever a nontoken creature you control dies, create a 1/1 green Saproling creature token.
Exclude ZER 51 U 2U 3 Instant C Counter target creature spell. Draw a card.
Fates Foretold ZER 52 U 1UU 3 Enchantment U Scry 1/vp1pt1 At the beginning of your upkeep, scry 1. (To scry 1, look at the top card of your library. You may put that card on the bottom of your library.)
Fell the Haughty ZER 11 W 3WW 5 Sorcery R Each player chooses a creature with the least power among creatures they control. Then destroy the rest.
Feral Atdrik ZER 170 G 4GG 6 Creature - Beast 5 4 C Trample (This creature can deal excess combat damage to the player or planeswalker it's attacking.)
Fervent Sergeant ZER 202 WR 1RW 3 Creature - Human Soldier 2 2 U Attacking creatures you control get +1/+0.
Festering Shambler ZER 93 B 1B 2 Creature - Rat 1 2 C Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.)
Focus Thoughts ZER 53 U 2U 3 Sorcery C Draw three cards, then put a card from your hand on the bottom of your library.
Forbidden Truths ZER 94 B BB 2 Sorcery U As an additional cost to cast this spell, discard a card. Search your library for a card with mana value X or less, where X is 1 plus the discarded card's mana value, reveal it, put it into your hand, then shuffle.
Forced Sprouting ZER 171 G 2GG 4 Sorcery C Spawn Saproling/spawn 1/1 green Saproling ZER Destroy target artifact or enchantment. Create a 1/1 green Saproling creature token.
Forest ZER 252 0 Basic Land - Forest (T: Add G.) reprint,
Freezing Maelstrom ZER 54 U 3UU 5 Instant U Creatures you don't control get -3/-0 until end of turn. Those creatures don't untap during their controller's next untap step.
Galeforce ZER 55 U 1U 2 Instant C Return target creature to its owner's hand. You may have another target creature gain flying until end of turn.
Gavis's Dragoons ZER 13 W 3WW 5 Creature - Human Knight 3 3 R First strike When Gavis's Dragoons enters, exile another target creature until Gavis's Dragoons leaves the battlefield. Spells with the same name as the exiled card can't be cast (as long as this creature is on the battlefield).
Gavis the Stalwart ZER 12 W 2WW 4 Legendary Planeswalker - Gavis 3 M yInitialize/ccgreen=3+1/ccgreen+1-2/ccgreen-2-7, Emblem Get/ccgreen-7;/spawn Gavis Emblem ZER [+1]: Creatures you control get +0/+1 until your next upkeep. Untap those creatures. [-2]: Put target tapped creature into its owner's library third from the top. [-7]: You get an emblem with “Whenever a nonland permanent you control is put into a graveyard from the battlefield, each opponent sacrifices a nonland permanent.”
Goblin Cutpurses ZER 132 R 1R 2 Creature - Goblin 2 1 C When Goblin Cutpurses enters, target player discards a card, then draws a card.
Goblin Squire ZER 133 R R 1 Creature - Goblin Soldier 1 1 C First strike (This creature deals combat damage before creatures without first strike.)
Goldhill Enforcer ZER 14 W 1W 2 Creature - Human Knight 1 3 C W, T: Tap target creature.
Goldhill Guardian ZER 15 W 2WW 4 Creature - Human Soldier 3 4 R When Goldhill Guardian enters, choose a creature type. Goldhill Guardian has protection from creatures of the chosen type. (It can't be blocked, targeted or dealt damage by creatures of the chosen type.)
Gossamer Veil ZER 56 U 1U 2 Creature - Wall 0 3 C Defender (This creature can't attack.) Flying (This creature can't be blocked except by creatures with flying or reach.) Hexproof (This creature can't be the target of spells or abilities your opponents control.)
Grave Revenant ZER 203 BG 2BG 4 Creature - Zombie Beast 2 2 U Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.) When Grave Revenant enters, target opponent loses life equal to the number of creature cards in your graveyard.
Harm's Way ZER 16 W W 1 Instant U The next 2 damage that a source of your choice would deal to you and/or permanents you control this turn is dealt to any target instead.
Harrier's Falcon ZER 17 W W 1 Creature - Bird 2 1 C Flying Harrier's Falcon can't attack or block alone.
Harvest Moon ZER 172 G 2G 3 Enchantment - Aura U Enchant land Whenever enchanted land is tapped for mana, its controller adds one mana of any color.
Hav'za, Itavan Warchief ZER 134 R 3RR 5 Legendary Creature - Human Shaman 3 3 R Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.) Whenever another noncreature source deals damage to a creature or player, you may have Hav'za, Itavan Warchief deal half that damage, rounded up, to any target.
Healer's Knack ZER 18 W 1W 2 Instant C You gain 5 life, then you may regenerate target creature. (The next time this would be destroyed this turn, it isn't. Instead tap it.)
Heavens Above ZER 57 U U 1 Enchantment - Aura C Enchant creature Enchanted creature has flying and can only block creatures with flying.
Hill of Souls ZER 233 0 Land U Whenever a creature you control dies, put a soul counter on Hill of Souls. T: Add C. T, Remove a soul counter from Hill of Souls: Add one mana of any color.
Illusionary Steed ZER 58 U U 1 Creature - Pegasus Illusion 2 1 C Flying When Illusionary Steed becomes the target of a spell or ability, sacrifice it.
In Arms ZER 19 W W 1 Enchantment - Aura U Enchant creature Enchanted creature has “Whenever this creature attacks, if there are at least two other attacking creatures, this creature gains +2/+2 until end of turn.”
Infernal Invocation ZER 135 R 3R 4 Enchantment - Aura R Spawn Elemental/spawn red Elemental ZER Enchant creature Enchanted creature has “R, T: Create an X/1 red Elemental creature token with haste and trample, where X is this creature's power. Exile that token at the beginning of the next end step.”
Inferno Forerunner ZER 136 R 1R 2 Creature - Elemental 2 1 C Haste When Inferno Forerunner enters, you may have target creature gain haste until end of turn.
Ironsmash Wrecker ZER 137 R 3R 4 Creature - Dwarf 4 2 C When Ironsmash Wrecker enters, you may destroy target artifact.
Island ZER 243 0 Basic Land - Island (T: Add U.) reprint,
Itava Outrider ZER 138 R 3R 4 Creature - Human Berserker 4 2 C Haste (This creature can attack and T as soon as it comes under your control.)
Itava Scourge ZER 204 BR 2BR 4 Creature - Human Berserker 3 1 U First strike (This creature deals combat damage before creatures without first strike.) Whenever a creature you control becomes blocked by a creature, Itava Scourge deals 1 damage to that creature's controller.
Itava Warshrieker ZER 139 R 1R 2 Creature - Human Berserker 3 1 C Menace (This creature can't be blocked except by two or more creatures.) Itava Warshrieker attacks each combat if able.
Javelin ZER 221 4 4 Artifact - Equipment U Equipped creature gets +2/+0 and has “T, Unattach Javelin: It deals 2 damage to target creature.” Equip 2
Kalime Charger ZER 173 G 3G 4 Creature - Beast 4 4 C Trample (This creature can deal excess combat damage to the player or planeswalker it's attacking.) When Kalime Charger enters, you may have another target creature you control gain trample until end of turn.
Kotis, Promised General ZER 20 W 2WW 4 Legendary Creature - Spirit Soldier 2 2 R Other creatures you control get +1/+1. When Kotis, Promised General dies, you may return it to its owner's hand.
Kusore, Essence Spinner ZER 174 G 2GG 4 Legendary Creature - Elf Druid 3 3 R Whenever an opponent casts a noncreature spell, put a +1/+1 counter on target creature you control.
Leech Soul ZER 95 B 1B 2 Instant C As an additional cost to cast this spell, sacrifice a creature. Target creature gains +4/+4 until end of turn.
Library Specter ZER 59 U 4UU 6 Creature - Spirit 6 6 C Library Specter can't attack unless there are five or more noncreature, nonland cards in your graveyard.
Life's Harbinger ZER 175 G 1G 2 Creature - Elf Druid 1 1 C When Life's Harbinger dies, you may put a +1/+1 counter on target creature you control. T: Add G.
Life's Will ZER 21 W 4WWW 7 Enchantment - Aura M Enchant creature Enchanted creature gains +X/+X, where X is your life total. When enchanted creature dies, shuffle Life's Will into its owner's library.
Lifespinner Spider ZER 176 G 3G 4 Creature - Spider 2 4 C Reach (This creature can block creatures with flying.) Whenever Lifespinner Spider blocks or becomes blocked by a creature with flying, you gain 1 life.
Lightning Strike ZER 140 R 1R 2 Instant C Lightning Strike deals 3 damage to any target.
Living Fissures ZER 205 RG 4RG 6 Enchantment U Spawn Elemental/spawn 3/3 red and green Elemental ZER Whenever a land you control enters, create a 3/3 red and green Elemental creature token.
Lord of Swarms ZER 96 B 3BB 5 Creature - Insect 2 2 U Flying (This creature can't be blocked except by creatures with flying or reach.) When Lord of Swarms enters or dies, target creature gets -2/-2 until end of turn.
Maelstrom Griffin ZER 22 W 3WW 5 Creature - Griffin 3 3 U Flying 1W: Target creature with a +1/+1 counter on it gains flying until end of turn.
Magister of Impotence ZER 23 W 1W 2 Creature - Spirit Advisor 1 3 R Activated abilities of nonland permanents cost 2 more to activate.
Magma Hoof Giant ZER 141 R 3RR 5 Creature - Beast 6 4 C
Magmatic Ravager ZER 142 R 4RR 6 Creature - Elemental 6 6 U Trample When Magmatic Ravager enters, two target lands you control don't untap during your next untap step.
Magus Aspirant ZER 206 UR 2UR 4 Creature - Human Wizard 2 2 U Prowess When Magus Aspirant enters, you may search your library for an instant or sorcery card, reveal it, put it into your hand, then shuffle.
Maligned Brute ZER 143 R 4RR 6 Creature - Giant Warrior 3 3 U Haste (This creature can attack and T as soon as it comes under your control.) Double strike (This creature deals both first-strike and regular combat damage.)
Mana Prism ZER 222 3 3 Artifact U T: Add C. 1, T: Add one mana of any color.
Master Spellwright ZER 60 U 4UU 6 Creature - Sphinx 4 4 M Flying Whenever you cast an instant or sorcery spell from your hand, you may cast an instant or sorcery card with mana value less than or equal to that spell's mana value from your graveyard without paying its mana cost. Exile that card instead of putting it into your graveyard as it resolves.
Mausoleum Revenant ZER 97 B 3B 4 Creature - Zombie 3 3 U Spawn Zombie/spawn 2/2 black Zombie ZER Menace (This creature can't be blocked except by two or more creatures.) Whenever Mausoleum Revenant deals damage to a player, create a 2/2 black Zombie creature token.
Mavisa, Wayfinder ZER 177 G 4G 5 Legendary Planeswalker - Mavisa 4 M yInitialize/ccgreen=4+1/ccgreen+1-2/ccgreen-2-7, Reveal top ten/ccgreen-7;/vp1at10 [+1]: Untap up to two target creatures and/or lands. [-2]: Choose a color. Draw cards equal to the number of creatures you control of the chosen color. [-7]: Reveal the top ten cards of your library. Put all creature and land cards revealed this way onto the battlefield and the rest into your hand.
Mavisa's Familar ZER 178 G 2G 3 Creature - Beast 3 3 R As long as you control another white creature, Mavisa's Familar has lifelink. The same is true for blue and flying, black and deathtouch, and red and trample.
Meteorain ZER 144 R 4RR 6 Sorcery C Meteorain deals 5 damage divided as you choose among any number of target creatures or planeswalkers.
Might of All ZER 24 W 3WW 5 Sorcery R Creatures you control gain flying until end of turn if you control a creature with flying. The same is true for first strike, double strike, haste, hexproof, indestructible, lifelink, trample, vigilance, and prowess.
Mighty Swing ZER 145 R R 1 Instant C Target attacking creature gets +3/+0 until end of turn.
Mind Crash ZER 98 B 4BB 6 Sorcery R Target player reveals their hand. You choose three cards from it and exile them. Then that player exiles the top three cards of their library.
Mindbreaker Sphinx ZER 61 U 3UU 5 Creature - Sphinx 3 3 R Flying If Mindbreaker Sphinx would deal combat damage to a player, you may prevent it. If you do, that player mills X cards, where X is Mindbreaker Sphinx's power. If two cards that share a card type were milled this way, put a +1/+1 counter on Mindbreaker Sphinx.
Mindwinder ZER 179 G 2G 3 Creature - Snake 1 2 U Deathtouch Whenever an opponent casts a noncreature spell, draw a card.
Mist Lurker ZER 207 UG 4GU 6 Creature - Beast 4 4 U Flash (You may cast this spell any time you could cast an instant.) When Mist Lurker enters, tap all creatures you don't control.
Mistwake Hydra ZER 180 G XGGG 3 Creature - Hydra 0 0 R Mistwake Hydra enters with X +1/+1 counters on it. Creatures with power less than Mistwake Hydra's power can't block it.
Monstrous Guise ZER 99 B B 1 Sorcery C Target creature you control gets +1/+0 and gains menace until end of turn. (That creature can only be blocked by two or more creatures.) Draw a card.
Moonlit Shore ZER 234 0 Land R yInitialize/cr90 Moonlit Shore enters tapped unless you control two or more blue and/or black permanents. T: Add U or B.
Morbid Plunder ZER 100 B 1BB 3 Sorcery C Return up to two target creature cards from your graveyard to your hand.
Mountain ZER 249 0 Basic Land - Mountain (T: Add R.) reprint,
Move Unseen ZER 62 U U 1 Sorcery C Target creature can't be blocked this turn.
Murderous Rampage ZER 101 B 3BB 5 Sorcery U Destroy target creature an opponent controls, then that player sacrifices a creature.
Natia Nomad ZER 25 W 3W 4 Creature - Human Warrior 1 4 C Vigilance (Attacking doesn't cause this creature to tap.)
Natia Shaman ZER 26 W 1W 2 Creature - Cat Shaman 3 1 C
Nimbus Fae ZER 63 U U 1 Creature - Faerie Wizard 1 1 U Flying 3U, Sacrifice Nimbus Fae: Put target creature on top of its owner's library.
Northwind Master ZER 64 U U 1 Creature - Djinn Monk 1 1 C Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.) When Northwind Master enters, you may have another target creature you control gain prowess until end of turn.
Ophelia's Neophyte ZER 102 B 1BB 3 Creature - Vampire Warrior 2 3 C Lifelink (Damage dealt by this creature also causes you to gain that much life.) When Ophelia's Neophyte enters, you may have another target creature you control gain lifelink until end of turn.
Oracle Crab ZER 65 U U 1 Creature - Crab 0 3 C Scry 2/vp1pt2 When Oracle Crab enters, scry 2. (To scry 2, look at the top two cards of your library, then put any number of them on the bottom of your library and the rest on top in any order.)
Overwhelming Force ZER 181 G 5GG 7 Sorcery R Creatures you control get +3/+3 until end of turn and creatures your opponents control block this turn if able.
Paladin's Blade ZER 223 3 3 Artifact - Equipment U Equipped creature gets +1/+1 and has vigilance and lifelink. Equip 3
Palloren Vulture ZER 103 B 3B 4 Creature - Bird Zombie 2 3 C Flying When Palloren Vulture enters, each player mills two cards.
Plains ZER 239 0 Basic Land - Plains (T: Add W.) reprint,
Planar Processor ZER 224 5 5 Artifact Creature - Construct 4 4 R T, Sacrifice a creature: Return target creature card from your graveyard to your hand. T, Sacrifice an artifact: Planar Processor deals 1 damage to any target. T, Sacrifice an enchantment: Draw a card. T, Sacrifice a land: Add one mana of any color.
Predatory Feast ZER 182 G 1G 2 Instant C Choose a creature. When it dies this turn, distribute two +1/+1 counters among any number of creatures you control.
Prey Upon ZER 183 G G 1 Sorcery C Target creature you control fights target creature you don't control. (Each deals damage equal to its power to the other.)
Priest of Profanities ZER 104 B 2BB 4 Creature - Zombie Cleric 2 4 U 2, T, Sacrifice a creature: Each opponent loses 2 life. You gain life equal to the life lost this way.
Primal Evocation ZER 184 G 4GG 6 Sorcery M Reveal top seven/vp1at7 Reveal the top seven cards of your library. You may put a creature card from among them onto the battlefield. Put the rest into your graveyard. Then flip a coin. If you win the flip, return Primal Evocation to its owner's hand.
Prophetic Flame ZER 146 R R 1 Creature - Elemental 1 1 C Scry 1/vp1pt1 Haste When Prophetic Flame dies, scry 1. (To scry 1, look at the top card of your library. You may put that card on the bottom of your library.)
Pull the Strings ZER 66 U 1U 2 Instant C Scry 1/vp1pt1 You may tap or untap target permanent. Scry 1.
Pummel ZER 147 R 2R 3 Instant C Target creature gets +1/+0 and gains double strike until end of turn. (It deals both first-strike and regular combat damage.)
Puppetize ZER 67 U 3UU 5 Enchantment - Aura R Enchant creature U: Tap enchanted creature. 1U: Untap enchanted creature and gain control of it until end of turn.
Pyrostorm ZER 148 R 5RRR 8 Sorcery R Pyrostorm deals 10 damage divided as you choose among any number of targets.
Radiant Justicar ZER 27 W 5WW 7 Creature - Angel 5 5 M Flying Whenever a creature you don't control deals damage, its controller sacrifices it unless that player pays 2.
Recall to Mind ZER 68 U 2UU 4 Sorcery U Return target instant or sorcery card from your graveyard to your hand. Draw a card.
Redo ZER 69 U UU 2 Instant U Counter target spell unless its controller pays its mana cost. (For example, if a spell costs 1UU, its controller must pay 1UU.)
Rejuvenation ZER 185 G 2GG 4 Sorcery R Untap all basic lands you control. Draw a card.
Revenant Shade ZER 105 B 2B 3 Creature - Shade 1 3 C B: Revenant Shade gets +1/+1 until end of turn.
Rise from the Grave ZER 106 B 4B 5 Sorcery U Put target creature card from a graveyard onto the battlefield under your control. That creature is a black Zombie in addition to its other colors and types.
Roar of War ZER 149 R 3RR 5 Sorcery R Creatures you control get +2/+0 and gain menace until end of turn. (They can't be blocked except by two or more creatures.)
Rot Rebirth ZER 186 G 3GG 5 Sorcery U Spawn Saproling/spawn 1/1 green Saproling ZERSpawn five Saproling tokens/spawnx5 1/1 green Saproling ZER Create a 1/1 green Saproling creature token for each nonland permanent card in your graveyard.
Rouse from Below ZER 107 B 3BB 5 Sorcery C Spawn Zombie/spawn 2/2 black Zombie ZER Destroy target land. Create a 2/2 black Zombie creature token.
Rule of Nature ZER 187 G 3GG 5 Enchantment R Whenever a creature you control enters, you may have it get +1/+1 until end of turn. If you do, it fights target creature. (Each deals damage equal to its power to the other.)
Runic Wall ZER 28 W 2W 3 Creature - Wall 0 4 C Defender (This creature can't attack.) W, T: You gain 1 life.
Rush of Thought ZER 150 R RR 2 Instant U Reveal top two/vp1at2Cast from Exile reminder/spawn Can Be Cast From Exile Exile the top two cards of your library. Until the end of your next turn, you may play those cards. (If you cast a spell this way, you still pay its costs. You can play a land this way only if you have an available land play remaining.)
Sagi's Revenant ZER 109 B 3BB 5 Creature - Horror 5 4 R Menace (This creature can't be blocked except by two or more creatures.) Whenever Sagi's Revenant deals combat damage to a player, that player discards a card. Whenever an opponent discards a land card, you may have target creature get -2/-2 until end of turn.
Sagi Aysan ZER 108 B 2BB 4 Legendary Planeswalker - Sagi 3 M yInitialize/ccgreen=3+1/ccgreen+1-2, Spawn Horror/ccgreen-2;/spawn 2/1 black Horror ZERSpawn five Horror tokens/spawnx5 2/1 black Horror ZER-6/ccgreen-6 [+1]: Until end of turn, you may cast a creature card from your graveyard. Creature spells cast this way cost 2 less to cast. [-2]: Each player discards a card. For each player who discarded a creature card this way, create a 2/1 black Horror creature token. [-6]: For each player, you may put a creature card from that player's graveyard onto the battlefield under your control.
Sanctum ZER 29 W W 1 Instant C Prevent all damage that would be dealt to and dealt by target creature this turn. You gain 3 life.
Sanguine Mortifier ZER 110 B 2BB 4 Creature - Vampire Wizard 2 3 R Flying, lifelink Whenever you gain life, you may have target creature get -X/-X until end of turn, where X is the amount of life you gained.
Scaled Wurm ZER 188 G 7G 8 Creature - Wurm 7 6 C
Scourge of the Skies ZER 151 R 4RRR 7 Creature - Dragon 5 4 M Flying, haste Whenever Scourge of the Skies attacks, you may have it deal 5 damage to target creature.
Scrapper Construct ZER 225 2 2 Artifact Creature - Construct 2 1 U Vigilance, trample
Sea Strider ZER 70 U 3UU 5 Creature - Elemental 3 3 C U: Sea Strider gets +1/-1 until end of turn. U: Sea Strider gets -1/+1 until end of turn.
Seabreen Nullmage ZER 71 U 1U 2 Creature - Human Wizard 1 1 R Flash When Seabreen Nullmage enters, counter target activated or triggered ability. (A triggered ability uses the words “when,” “whenever,” or “at”. Mana abilities can't be targeted.)
Seabreen Protector ZER 72 U 1U 2 Creature - Merfolk Soldier 1 3 C
Searshot Dragon ZER 152 R 4RR 6 Creature - Dragon 4 4 R Flying Whenever Searshot Dragon deals combat damage to a player, it deals that much damage to target creature that player controls. 1R: Searshot Dragon gets +1/+0 until end of turn.
Seismic Spike ZER 153 R 2RR 4 Sorcery C Destroy target land. Add RR.
Shieldmaster's Blessing ZER 30 W 2W 3 Enchantment - Aura C Enchant creature Enchanted creature gets +0/+2 and can block an additional creature each combat.
Shifting Allegiances ZER 154 R 4RRR 7 Sorcery R Exile all nontoken creatures. For each creature exiled this way, return that card to the battlefield under a random player's control.
Shredding Gale ZER 189 G 2G 3 Sorcery C Shredding Gale deals 4 damage to each creature with flying.
Sink into Despair ZER 111 B 1B 2 Instant C Scry 1/vp1pt1 Target creature gets -2/-2 until end of turn. Scry 1.
Skavi Behemoth ZER 190 G 6GG 8 Creature - Beast 7 7 R Skavi Behemoth can't be the target of nongreen spells or abilities from nongreen sources.
Skeleton Shield ZER 226 1 1 Artifact - Equipment U Equipped creature gets +0/+3 and has menace. (It can't be blocked except by two or more creatures.) Equip 3
Skysovereign Griffin ZER 208 WU 2WU 4 Creature - Griffin 2 2 U Flying (This creature can't be blocked except by creatures with flying or reach.) Whenever Skysovereign Griffin attacks, it gets +1/+0 until end of turn for each other attacking creature with flying you control.
Sleight of Hand ZER 73 U U 1 Sorcery C Look at top two/vp1pt2 Look at the top two cards of your library. Put one of them into your hand and the other on the bottom of your library.
Soul Flame ZER 155 R XR 1 Instant U Choose one- • Soul Flame deals X damage to target nonred creature. • Target red creature gets +X/+0 until end of turn.
Soulight Captain ZER 31 W 3W 4 Creature - Spirit Soldier 2 2 U At the beginning of each end step, if you gained life this turn, put a +1/+1 counter on a creature you control.
Spawn of Nazgur ZER 112 B 5BB 7 Creature - Demon 5 4 R Flying, trample Whenever an opponent casts a noncreature spell, that player loses 5 life unless they sacrifice a creature or discard a card.
Speculate ZER 156 R 1R 2 Sorcery C Flip a coin. If you win the flip, draw two cards. Otherwise, discard two cards.
Spell Shackle ZER 74 U 2UU 4 Enchantment R Flash (You may cast this spell any time you could cast an instant.) When Spell Shackle enters, exile target instant or sorcery spell. (That spell won't resolve.) 1U, Sacrifice Spell Shackle: Cast the exiled card without paying its mana cost.
Sphinx Mentor ZER 75 U 4UU 6 Creature - Sphinx 3 4 U Flying, prowess When Sphinx Mentor enters or dies, draw a card.
Spider Broodmother ZER 191 G 3GG 5 Creature - Spider 2 4 U Spawn two Spider tokens/spawnx2 1/2 green Spider ZER Reach (This creature can block creatures with flying.) When Spider Broodmother dies, create two 1/2 green Spider creature tokens with reach. (This creature can block creatures with flying.)
Spirit Drain ZER 32 W 2W 3 Sorcery C Destroy target enchantment. Put a +1/+1 counter on target creature you control.
Spirit Pendant ZER 227 2 2 Artifact U Whenever you cast a noncreature spell, you gain 1 life.
Stalwart Angel ZER 33 W 5WW 7 Creature - Angel 5 4 R Flying, lifelink Other creatures you control have lifelink.
Steel Swarmer ZER 228 5 5 Artifact Creature - Insect 4 2 U Flying
Steeled Resolve ZER 34 W 2W 3 Instant C Target creature gets +1/+5 until end of turn. Draw a card.
Stillness ZER 35 W 1WW 3 Enchantment - Aura C Enchant creature Enchanted creature's activated abilities can't be activated. Prevent all damage that would be dealt by enchanted creature.
Stoneskin ZER 192 G 2G 3 Enchantment - Aura C Flash (You may cast this spell any time you could cast an instant.) Enchant creature Enchanted creature gets +2/+2.
Sudden Ambush ZER 36 W 4WW 6 Instant R Spawn Soldier/spawn 1/1 white Soldier ZERSpawn five Soldier tokens/spawnx5 1/1 white Soldier ZER Create X 1/1 white Soldier creature tokens, where X is the number of creatures you don't control.
Sunwright Scion ZER 209 WG 3GW 5 Creature - Elf Druid 2 3 U When Sunwright Scion enters, put a +1/+1 counter on each other creature you control. At the beginning of each combat, you may have target creature with a +1/+1 counter on it gain your choice of vigilance, lifelink, or trample until end of turn.
Surging Charge ZER 157 R 1R 2 Enchantment - Aura C Enchant creature Enchanted creature has haste and first strike.
Swamp ZER 246 0 Basic Land - Swamp (T: Add B.) reprint,
Swordmaster's Blessing ZER 158 R 2R 3 Enchantment - Aura C Enchant creature Enchanted creature gets +2/+0 and has first strike.
Tactical Maneuvers ZER 159 R 1R 2 Sorcery C Scry 1/vp1pt1 Up to two target creatures can't block this turn. Scry 1.
Tainted Grounds ZER 113 B 1B 2 Enchantment - Aura U Enchant land Enchanted land loses all land types, has “T: Add C”, and loses all other abilities.
Thought Grifter ZER 210 UB 1UB 3 Creature - Spirit 3 2 U Whenever a creature enters under an opponent's control, draw a card unless that player pays 1.
Thought Siphon ZER 76 U 3UU 5 Enchantment M Reveal top one/vp1at1Cast from Exile reminder/spawn Can Be Cast From Exile Whenever you draw a card, you may have target opponent exile the top card of their library face down. You may look at and play cards exiled with Thought Siphon, and you may spend blue mana as though it were mana of any color to cast them.
Trail of Rebirth ZER 193 G 1G 2 Instant U Put target permanent card from your graveyard on top of your library.
Travian Archsage ZER 77 U 3UU 5 Creature - Human Wizard 3 3 R Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.) Whenever you cast your first instant or sorcery spell each turn, copy that spell. You may choose new targets for the copies.
Twice-Lived Dead ZER 114 B 3BB 5 Creature - Zombie 4 2 C Spawn Zombie/spawn 2/2 black Zombie ZER When Twice-Lived Dead dies, create a 2/2 black Zombie creature token.
Unhallowed Concordat ZER 115 B 1BBB 4 Enchantment M If you would lose life, exile that many cards from the top of your library instead. If you would gain life, draw that many cards instead. When Unhallowed Concordat leaves the battlefield, you lose life equal to the number of cards you own in exile.
Unstable Borer ZER 229 5 5 Artifact Creature - Juggernaut 4 3 U Trample (This creature can deal excess combat damage to the player or planeswalker it's attacking.) Unstable Borer attacks each combat if able.
Valley Falls ZER 235 0 Land R yInitialize/cr90 Valley Falls enters tapped unless you control two or more white and/or blue permanents. T: Add W or U.
Valley Mists ZER 194 G G 1 Instant C Choose one- • Prevent all damage that would be dealt by creatures without flying this turn. • Prevent all damage that would be dealt by creatures with flying this turn.
Vampiric Thirst ZER 116 B B 1 Instant C Target creature gains lifelink until end of turn. (Damage dealt by that creature also causes you to gain that much life.)
Vanishing Stroke ZER 37 W 1W 2 Sorcery U Exile target nonland permanent. Return that card to the battlefield under its owner's control at the beginning of that player's next end step.
Vengeant Souls ZER 160 R 2RR 4 Enchantment U Whenever a creature you control dies, Vengeant Souls deals 1 damage to any target.
Venomous Assault ZER 117 B 3B 4 Instant R Creatures you control gain deathtouch until end of turn.
Verdant Sanctum ZER 236 0 Land R yInitialize/cr90 Verdant Sanctum enters tapped unless you control two or more green and/or white permanents. T: Add G or W.
Verendas Brawler ZER 195 G GG 2 Creature - Elf Warrior 3 1 U Remove a +1/+1 counter from a creature you control: Regenerate Verendas Brawler. (The next time this creature would be destroyed this turn, it isn't. Instead tap it, remove all damage from it, and remove it from combat.)
Verendas Spiritwalker ZER 196 G 2G 3 Creature - Elf 1 2 C When Verendas Spiritwalker enters, you may put a +1/+1 counter on target creature.
Voracious Ghoul ZER 118 B 2B 3 Creature - Zombie 2 2 C 1B, Sacrifice another creature: Put a +1/+1 counter on Voracious Ghoul.
Wailing Soul ZER 78 U 2U 3 Creature - Spirit 3 1 U Flying Wailing Soul has hexproof as long as it's not attacking or blocking.
Waketide Serpent ZER 79 U 5UU 7 Creature - Serpent 5 5 R Whenever Waketide Serpent attacks, you may pay 2U. If you do, tap target creature. It doesn't untap during its controller's next untap step.
Wayfarer's Lantern ZER 230 2 2 Artifact C T: Untap target basic land.
Wellspring of Life ZER 197 G 2GG 4 Enchantment U At the beginning of your upkeep, you may pay G. If you do, you may put a +1/+1 counter on target creature you control and you gain 2 life.
Whispernight Assassin ZER 119 B 1BB 3 Creature - Spirit Rogue 4 1 C Menace (This creature can't be blocked except by two or more creatures.)
Whitetail Sparrow ZER 38 W 1WW 3 Creature - Bird 2 2 C Flying (This creature can't be blocked except by creatures with flying or reach.) Lifelink (Damage dealt by this creature also causes you to gain that much life.)
Whitetusk Charger ZER 39 W 3WW 5 Creature - Elephant 4 5 C
Wild Fervor ZER 198 G 3G 4 Instant C Target creature gets +2/+2 and gains trample until end of turn.
Wild Ravine ZER 237 0 Land R yInitialize/cr90 Wild Ravine enters tapped unless you control two or more red and/or green permanents. T: Add R or G.
Wildwood Keeper ZER 199 G G 1 Creature - Human Druid 1 1 C 3: Wildwood Keeper gets +3/+2 until end of turn. Activate only once each turn.
Wispbreath Drake ZER 80 U 3UU 5 Creature - Drake Elemental 4 2 C Flying
Wyrmwood Enchantress ZER 200 G 2GG 4 Creature - Human 0 3 R Whenever an enchantment you control enters, draw a card.
Young Tempter ZER 120 B 1B 2 Creature - Demon 1 2 C Flying (This creature can't be blocked except by creatures with flying or reach.) When Young Tempter enters, you draw a card and you lose 1 life.
Zephyr Rider ZER 40 W 2W 3 Creature - Human Knight 2 2 C First strike (This creature deals combat damage before creatures without first strike.) When Zephyr Rider enters, you may have another target creature you control gain first strike until end of turn.
Acolyte of Night NVA 93 B B 1 Creature - Human Shaman 1 1 C When Acolyte of Night dies, each opponent loses 1 life.
Aerolius NVA 47 U 2U 3 Legendary Creature - Avatar 2 2 M Flying Your opponents play with their hands revealed. If an opponent would search their library for a card, you may have that player search their hand for that card instead.
Aether Tradewinds NVA 48 U 2U 3 Instant C Return target permanent you control and target permanent you don't control to their owners' hands.
Alpha Stag NVA 185 G 3GG 5 Creature - Elk Elemental 4 4 M Trample Whenever a creature attacks, Alpha Stag gets +2/+2 until end of turn.
Ancestral Revision NVA 49 U U 1 Instant C Scry 3/vp1pt3 Scry 3. (To scry 3, look at the top three cards of your library, then put any number of them on the bottom of your library and the rest on top in any order.)
Beastkeeper Dryad NVA 186 G 1G 2 Creature - Nymph 1 1 C T: Add G. T: Add GG. Activate only if you control an Elemental.
Birth of Death NVA 94 B 3BB 5 Instant R All creatures get -4/-4 until end of turn.
Blessing of Bliss NVA 1 W 1W 2 Instant C Spawn Nymph/spawn 1/1 white Nymph NVA Target creature gains indestructible until end of turn. Whenever that creature perseveres this turn, create a 1/1 white Nymph creature token. (A creature perseveres when it survives damage.)
Blight Seed NVA 251 3 3 Artifact C T: Add B or G. BG, T: Target creature gets +1/+1 until end of turn.
Blightcaller Shaman NVA 95 B 1B 2 Creature - Human Shaman 2 1 C 1B: Blightcaller Shaman gains deathtouch until end of turn.
Blood Ritual NVA 96 B B 1 Instant C Exile up to three target cards from a single graveyard. You gain 3 life.
Blood Tide NVA 139 R 2R 3 Enchantment R At the beginning of your upkeep, each player sacrifices a nonbasic land.
Bloodriver NVA 256 0 Land - Mountain C yInitialize/cr90 (T: Add R.) Bloodriver enters tapped. When Bloodriver enters, target creature you control gains haste until end of turn.
Bloomhorn NVA 187 G 3G 4 Creature - Rhino Elemental 1 4 U At the beginning of your first main phase, add an amount of G equal to Bloomhorn's power.
Blossoming Defense NVA 188 G G 1 Instant U Target creature you control gets +2/+2 and gains hexproof until end of turn.
Breathgiving Roots NVA 189 G 3G 4 Creature - Octopus Elemental 0 5 U 1G: Target land you control becomes a 3/3 green Elemental creature until end of turn. 1U: Target enchantment you control becomes a 2/2 blue Nymph creature with flying until end of turn.
Breeze Sylph NVA 50 U U 1 Creature - Nymph 1 1 C Flying
Breezerider NVA 51 U 3U 4 Creature - Monkey 3 2 C Breezerider has flying as long as you control a Nymph. Breezerider has hexproof as long as you control another Monkey.
Brush Off NVA 52 U U 1 Instant C Target creature gets +0/+3 until end of turn. Whenever that creature perseveres this turn, draw a card. (A creature perseveres when it survives damage.)
Buzzing Flitter NVA 53 U 3U 4 Creature - Bird 2 2 C Flying Whenever Buzzing Flitter attacks, you may pay G. If you do, untap target permanent.
Captivate NVA 54 U 4UU 6 Sorcery R Gain control of target creature.
Charging Nymph NVA 190 G 2G 3 Creature - Nymph Warrior 2 3 U Primal reminder/spawn Primal NVA Primal G (During your turn, you may cast this spell for G instead of playing a land.) When Charging Nymph enters, it gets +2/+0 and gains haste until end of turn.
Charming Nereid NVA 140 R R 1 Creature - Merfolk 2 2 U Creatures your opponents control have haste.
Child's Play NVA 97 B B 1 Instant C As an additional cost to cast this spell, sacrifice a creature. Target creature gets -X/-X until end of turn, where X is the sacrificed creature's power.
Cloudbank NVA 257 0 Land - Island C yInitialize/cr90 (T: Add U.) Cloudbank enters tapped. When Cloudbank enters, target creature gains flying until end of turn.
Cloudchaser Kestrel NVA 2 W 1WW 3 Creature - Bird 2 2 C Flying When Cloudchaser Kestrel enters, destroy target enchantment. W: Target permanent becomes white until end of turn.
Cloudfisher NVA 231 UR 2UUR 5 Creature - Merfolk Nymph 1 4 M Flying Whenever Cloudfisher deals combat damage to a creature, gain control of that creature for as long as you control Cloudfisher. Whenever Cloudfisher deals combat damage to a player, gain control of target land that player controls for as long as you control Cloudfisher.
Cloudshaper NVA 55 U 1U 2 Creature - Nymph 2 3 U Flying When Cloudshaper enters, return a permanent you control to its owner's hand.
Cloudstep Capuchin NVA 56 U 2U 3 Creature - Monkey Monk 2 2 U Heretic (Whenever you cast a spell that doesn't share a color with this creature, it gets +1/+1 until end of turn.) Whenever you cast a spell that doesn't share a color with Cloudstep Capuchin, Cloudstep Capuchin gains flying and hexproof until end of turn.
Cloudwing NVA 57 U 3U 4 Creature - Drake Elemental 3 2 U Flying 3R, T: Cloudwing deals 2 damage to target creature. You may tap or untap that creature.
Coralkeeper NVA 141 R 1RR 3 Creature - Merfolk 2 2 R Whenever you cast a white spell, creatures you control get +1/+0 until end of turn. Whenever you cast a blue spell, draw a card, then discard a card.
Corpsebed NVA 258 0 Land - Swamp C yInitialize/cr90 (T: Add B.) Corpsebed enters tapped. When Corpsebed enters, exile up to two target cards from graveyards.
Corrupted Dancer NVA 3 W 4W 5 Creature - Bird Horror 2 2 U Flying 1B, T: Destroy target creature that was dealt damage this turn.
Corrupted Warlord NVA 98 B 1BB 3 Creature - Human Elemental Warrior 2 2 R Whenever you cast a white spell, target player loses 2 life and you gain 2 life. Whenever you cast a green spell, put a +1/+1 counter on Corrupted Warlord.
Corruption's Hold NVA 99 B 4B 5 Enchantment - Aura U Enchant creature Enchanted creature gets -3/-3 and has “At the beginning of your upkeep, you lose 3 life.”
Crackling Seaform NVA 58 U 1U 2 Creature - Elemental 1 2 C 1R, Sacrifice Crackling Seaform: Counter target spell unless its controller has Crackling Seaform deal 3 damage to them.
Cradle of Corruption NVA 259 0 Legendary Land - Swamp R EDH Banned yInitialize/cr90 Cradle of Corruption enters tapped. Whenever a creature dies, put a creation counter on Cradle of Corruption. T, Remove ten creation counters from Cradle of Corruption and sacrifice it: Put up to two target creature cards from graveyards onto the battlefield under your control. Activate only as a sorcery.
Crash Down NVA 142 R XR 1 Sorcery U Target creature gets +X/+0 and gains trample until end of turn.
Crashcaller Nereid NVA 143 R 1R 2 Creature - Merfolk 2 1 C 1R: Crashcaller Nereid gets +1/+0 and gains trample until end of turn.
Crush Their Throats NVA 100 B 3B 4 Sorcery C Primal reminder/spawn Primal NVA Primal 1B (During your turn, you may cast this spell for 1B instead of playing a land.) Each opponent discards two cards.
Current Shaper NVA 144 R 1R 2 Creature - Merfolk Wizard 1 3 C Whenever Current Shaper perseveres, it deals 1 damage to each opponent. (A creature perseveres when it survives damage.)
Dawnsong NVA 4 W 2W 3 Enchantment U At the beginning of your upkeep, you may put a +1/+1 counter on target creature.
Daybreak NVA 5 W 2W 3 Enchantment U When Daybreak enters, you gain 3 life. Creatures can't attack you or planeswalkers you control unless their controller pays 1 for each of those creatures.
Dazzling Wave NVA 145 R 2R 3 Sorcery C Up to two target creatures can't block this turn. Draw a card.
Deadeye Drowner NVA 146 R 1RR 3 Creature - Merfolk 2 1 U Primal reminder/spawn Primal NVA Primal R (During your turn, you may cast this spell for R instead of playing a land.) When Deadeye Drowner enters, it deals 2 damage to any target.
Deathmask Dancer NVA 101 B 1BB 3 Creature - Human Warrior 2 2 R Creatures you control have menace.
Deathmask Initiation NVA 102 B 2B 3 Enchantment U Whenever a creature you control perseveres, you draw a card and you lose 1 life. (A creature perseveres when it's dealt damage and doesn't die.) 1B: Deathmask Initiation deals 1 damage to target creature you control.
Deceitful Soul NVA 147 R 2R 3 Creature - Merfolk 2 2 C Whenever Deceitful Soul becomes blocked by one or more creatures, it gets +2/+0 until end of turn.
Deceitful Tutor NVA 103 B 2BB 4 Sorcery U Primal reminder/spawn Primal NVA Primal BB (During your turn, you may cast this spell for BB instead of playing a land.) Search your library for a card and put that card into your hand, then shuffle. Exile Deceitful Tutor.
Deepwater Stinger NVA 148 R 4RR 6 Creature - Jellyfish 5 5 U Damage dealt by Deepwater Stinger can't be prevented.
Devious Naiad NVA 149 R 2R 3 Creature - Merfolk Wizard 2 1 U Flash When Devious Naiad enters, exchange control of it and target creature until end of turn. Untap that creature. It gains haste until end of turn.
Devoted Dancer NVA 6 W 2W 3 Creature - Nymph 1 3 U Sacrifice Devoted Dancer: Target creature gains indestructible until end of turn. If it's your turn, shuffle Devoted Dancer into its owner's library.
Divine Butcher NVA 7 W 3WW 5 Creature - Harpy Warrior 2 3 R Primal reminder/spawn Primal NVA Primal 1BB (During your turn, you may cast this spell for 1BB instead of playing a land.) Flying Whenever a creature deals damage to Divine Butcher, destroy that creature. You gain life equal to that creature's toughness.
Dodgy Infant NVA 59 U U 1 Creature - Monkey 1 1 U Whenever Dodgy Infant becomes the target of a spell, you may change the target to another creature you control.
Don the Deathmasks NVA 104 B 3B 4 Sorcery C Up to two target creatures you control each get +1/+0 and gain menace until end of turn.
Doomsower NVA 105 B 3B 4 Creature - Human Warrior 3 3 R Whenever Doomsower or another Human you control dies, you draw a card and you lose life equal to that creature's power.
Dreameater NVA 106 B 1B 2 Creature - Human Shaman 2 1 R Whenever a spell or ability causes an opponent to draw a card, draw a card unless that player pays 1 life.
Drown NVA 150 R R 1 Instant C Drown deals 2 damage to target creature. That creature can't block this turn.
Drowned Rusalka NVA 60 U U 1 Creature - Spirit 1 1 C U, Sacrifice a creature: Discard a card, then draw a card.
Drowned Weaver NVA 191 G 1GG 3 Creature - Nymph 2 2 R Whenever you cast a blue spell, you may cast creature spells this turn as though they had flash. Whenever you cast a black spell, put up to one target card from your graveyard on top of your library.
Dying Wishes NVA 192 G 2GG 4 Instant U Until end of turn, creatures you control gain “When this creature dies, return a noncreature card from your graveyard to your hand.”
Earthrend NVA 151 R 1R 2 Instant U Each land doesn't untap during its controller's next untap step.
Eat Their Hearts NVA 107 B 3B 4 Enchantment U At the beginning of combat on your turn, you may sacrifice a creature. If you do, creatures you control get +2/+1 until end of turn.
Eldritch Undoing NVA 61 U 1UU 3 Instant U Primal reminder/spawn Primal NVA Primal U (During your turn, you may cast this spell for U instead of playing a land.) Counter target spell.
Elrayin, the Manaroot NVA 260 0 Legendary Land - Forest R EDH Banned yInitialize/cr90 Elrayin, the Manaroot enters tapped. Whenever you tap another land for mana, put a creation counter on Elrayin. T, Remove ten creation counters from Elrayin and sacrifice it: Untap all lands target player controls.
Elusive Monkey NVA 62 U 2U 3 Creature - Monkey 2 2 U 1U: Exile Elusive Monkey. Return it to the battlefield under its owner's control at the beginning of the next end step.
Embrace the Curse NVA 108 B 1B 2 Instant C Until end of turn, target creature becomes black, gets +1/+0, and gains indestructible.
Envious Nereid NVA 152 R 3R 4 Creature - Merfolk 2 2 U T: Envious Nereid deals 1 damage to target creature and 1 damage to that creature's controller.
Escyf, Fallen Sundancer NVA 8 W 4WW 6 Legendary Creature - Nymph 2 5 R All damage that would be dealt to you is dealt to Escyf, Fallen Sundancer instead. Whenever Escyf perseveres, put a +1/+1 counter on it. (A creature perseveres when it survives damage.)
Even Death May Die NVA 232 BG 3BG 5 Instant M Primal reminder/spawn Primal NVA Primal 5BG (During your turn, you may cast this spell for 5BG instead of playing a land.) Whenever a permanent is put into a graveyard this turn, return it to the battlefield under your control at the beginning of the next end step. If you cast this spell for its primal cost, destroy target permanent.
Explore NVA 193 G 1G 2 Sorcery C You may play an additional land this turn. Draw a card. reprint,
Eye of a Moment NVA 63 U 2U 3 Instant U Exile target spell or nonland permanent. That card's owner casts it without paying its mana cost at the beginning of the next turn's upkeep.
Fallweather Dancer NVA 9 W 1W 2 Creature - Nymph 2 1 C W, T: Target creature doesn't untap during its controller's next untap step.
Feathered Warden NVA 10 W W 1 Creature - Harpy Cleric 1 1 C Whenever you cast a spell that doesn't share a color with Feathered Warden, you may gain 1 life.
Feeding Time NVA 153 R R 1 Enchantment U Spawn Merfolk/spawn 2/1 red Merfolk NVA Whenever an attacking creature dies, you may pay R. If you do, create a 2/1 red Merfolk creature token.
First Carvings NVA 64 U 4U 5 Instant C Primal reminder/spawn Primal NVA Primal 1U (During your turn, you may cast this spell for 1U instead of playing a land.) Draw two cards.
Flowing Ox NVA 194 G 3G 4 Creature - Ox Elemental 3 4 C Trample Heretic (Whenever you cast a spell that doesn't share a color with this creature, it gets +1/+1 until end of turn.)
Forest NVA 270 0 Basic Land - Forest (T: Add G.) reprint,
Forsaken Sunseeker NVA 11 W 1WW 3 Creature - Harpy 3 3 U Forsaken Sunseeker gets +1/+1 and has flying as long as it's not your turn.
Forserval NVA 233 RG 2RG 4 Creature - Cat Elemental 2 2 U When Forserval enters, creatures you control get +1/+1 and gain haste until end of turn.
Frenzied Sylph NVA 65 U 1U 2 Creature - Elemental Nymph 1 1 U Flying Whenever Frenzied Sylph attacks or blocks, you may pay R. If you do, it gets +3/+0 until end of turn. Exile it at the beginning of the next end step.
Giant Growth NVA 195 G G 1 Instant C Target creature gets +3/+3 until end of turn.
Gift of Eternity NVA 12 W 1W 2 Instant R You can't lose the game this turn and your opponents can't win the game this turn. At the beginning of the next end step, your life total becomes 5.
Gifted Grace NVA 13 W W 1 Instant C Prevent all damage that would be dealt to each of up to three target permanents this turn.
Gim-Chimya, the Invisible NVA 234 UG 2GU 4 Legendary Creature - Monkey 3 3 R Flash Players can't discard cards. Whenever Gim-Chimya, the Invisible attacks, it can't be blocked this turn unless defending player pays 1 for each card in your hand.
Glimpse of Beyond NVA 66 U 1UU 3 Instant U Draw three cards. Discard your hand at the beginning of the next end step.
Glimpse the Sun NVA 14 W W 1 Sorcery C Look at top five/vp1pt5 Look at the top five cards of your library. You may reveal an enchantment card from among them and put it into your hand. Put the rest on the bottom of your library in any order.
Gone with the Wind NVA 67 U 4U 5 Instant C Return target creature to its owner's hand. Another target creature gets -6/-0 until end of turn.
Goreswimmers NVA 235 BR 2BR 4 Creature - Merfolk Horror 3 3 U Whenever Goreswimmers deals combat damage, put a +1/+1 counter on Goreswimmers.
Gorran Charge NVA 109 B 2BB 4 Sorcery U Creatures you control gain lifelink until end of turn. If W was spent to cast Gorran Charge, creatures you control get +2/+2 until end of turn.
Gorran Deathgreeter NVA 110 B 1B 2 Creature - Human Elemental Shaman 3 2 C Whenever you cast a black spell, you lose 1 life.
Gorran Explorer NVA 111 B 1B 2 Creature - Human Scout 2 2 C W: Gorran Explorer gains lifelink until end of turn.
Gorran Hunter NVA 112 B 3B 4 Creature - Human Warrior 3 2 C Whenever Gorran Hunter perseveres, target creature gets -1/-1 until end of turn. (A creature perseveres when it survives damage.)
Gorran Totem NVA 252 3 3 Artifact C T: Add W or B. WB, T: Each opponent loses 1 life and you gain 1 life.
Gorru Deathmask NVA 113 B 1B 2 Enchantment - Aura C Enchant creature Enchanted creature gets +2/+1 and has menace.
Gorru Recluse NVA 114 B B 1 Creature - Human 2 2 U Gorru Recluse can't attack if you control a creature with greater power.
Gorru Tracker NVA 115 B 2B 3 Creature - Human Scout 1 1 U Whenever a creature enters under an opponent's control, you may pay 2 life. If you do, draw a card.
Gorru Wolftender NVA 116 B 2B 3 Creature - Human Shaman 2 2 U Spawn Wolf Elemental/spawn 2/2 green Wolf Elemental NVA 3G, T: Create a 2/2 green Wolf Elemental creature token.
Gravelocked Seeker NVA 15 W 3WW 5 Creature - Harpy Shaman 2 4 R Whenever Gravelocked Seeker blocks, return target creature card from your graveyard to the battlefield blocking a creature that's attacking you (even if that block would be illegal).
Grip of the Deadwood NVA 117 B 1B 2 Enchantment - Aura C Enchant creature Enchanted creature gets +1/-1. When Grip of the Deadwood is put into a graveyard from the battlefield, return it to its owner's hand.
Haunted Sunseeker NVA 16 W 1WW 3 Creature - Nymph Shaman 1 4 R Whenever you cast a black spell, you may exile target creature. Return that card to the battlefield under its owner's control at the beginning of the next end step. Whenever you cast a red spell, you may have Haunted Sunseeker deal 1 damage to each creature.
Heart of the Deadwood NVA 118 B 4BBB 7 Creature - Nymph 7 4 M Menace When Heart of the Deadwood enters, destroy up to one target creature, then put up to one target creature card from a graveyard onto the battlefield under your control.
Heat of Day NVA 17 W 2W 3 Enchantment - Aura C Enchant creature Prevent all damage that would be dealt by enchanted creature. R, Sacrifice Heat of Day: It deals 2 damage to enchanted creature.
Heretical Seer NVA 196 G 1G 2 Creature - Human Druid 1 2 C Reveal top one/vp1at1 1U, T: Reveal the top card of your library. If it doesn't share a color with Heretical Seer, put it into your hand.
Heretical Summons NVA 197 G 1G 2 Sorcery C For each color among nontoken permanents you control, add one mana of that color.
Honorwing NVA 236 WU 1WU 3 Creature - Harpy 2 2 U Scry 1/vp1pt1 Flying Whenever a Harpy you control becomes the target of a spell, scry 1.
Horned Spy NVA 68 U 1U 2 Creature - Bird 1 2 C Flying When Horned Spy enters, look at target player's hand.
Idyllic Tutor NVA 18 W 2W 3 Sorcery R Search your library for an enchantment card, reveal it, put it into your hand, then shuffle.
Impetuous Impetus NVA 154 R 1RRR 4 Creature - Merfolk Warrior 3 3 R Whenever Impetuous Impetus deals combat damage to a player, you may sacrifice a land. If you do, Impetuous Impetus deals 3 damage to that player.
Infinite Dreams NVA 69 U 5UUU 8 Enchantment M At the beginning of your end step, shuffle your hand and graveyard into your library, then draw seven cards.
Island NVA 267 0 Basic Land - Island (T: Add U.) reprint,
Ka Soma, the Soulless NVA 237 WR 3RW 5 Legendary Creature - Nymph 3 4 R First strike Spells can't be cast except during their controller's turns. Whenever a creature attacks you, Ka Soma deals 1 damage to that creature's controller unless that player pays 1.
Keeping the Wolfpack NVA 119 B 3B 4 Enchantment U Spawn Wolf Elemental/spawn 2/2 green Wolf Elemental NVA At the beginning of each player's upkeep, that player loses 2 life unless they sacrifice a creature. 4G: Create a 2/2 green Wolf Elemental creature token.
Koisoul Diver NVA 155 R 5RR 7 Creature - Merfolk Wizard 4 4 M Creatures you control get +1/+0 for each color among permanents you control and have haste. Whenever you cast a white, blue, black, or green instant or sorcery spell, copy it for each of its colors. You may choose new targets for the copies.
Lapidify NVA 238 WG 1GW 3 Instant U Target permanent becomes a colorless Mountain land until the beginning of your next upkeep.
Life Immemorial NVA 198 G XGG 2 Sorcery R Search your library for a creature card with mana value X or less, put it onto the battlefield, then shuffle.
Lifecaller Dryad NVA 199 G 1G 2 Creature - Nymph 2 1 C 3G: Put a +1/+1 counter on Lifecaller Dryad.
Light's Blessing NVA 19 W 3W 4 Enchantment C Spawn Nymph/spawn 1/1 white Nymph NVA Whenever you cast a white spell, create a 1/1 white Nymph creature token.
Lightseeker Nymph NVA 200 G 2G 3 Creature - Nymph 2 3 U Whenever Lightseeker Nymph perseveres, search your library for a basic land card, put it onto the battlefield tapped, then shuffle. (A creature perseveres when it survives damage.)
Lightwrencher NVA 20 W 2W 3 Creature - Nymph Shaman 2 2 U B, Sacrifice a creature: Put a +1/+1 counter on Lightwrencher.
Liquefaction NVA 156 R 3R 4 Sorcery C Destroy target artifact or land. If U was spent to cast Liquefaction, draw a card.
Lost Dancer NVA 21 W 3W 4 Creature - Harpy 3 3 C Heretic (Whenever you cast a spell that doesn't share a color with this creature, it gets +1/+1 until end of turn.) 1B: Lost Dancer becomes black and gains lifelink until end of turn.
Lost Shrieker NVA 22 W 1W 2 Creature - Harpy 1 1 U Flying Heretic (Whenever you cast a spell that doesn't share a color with this creature, it gets +1/+1 until end of turn.)
Lotus's Blessing NVA 24 W WW 2 Sorcery C Creatures you control gain lifelink until end of turn.
Lotus Acolyte NVA 23 W 2W 3 Creature - Nymph 2 3 U Whenever Lotus Acolyte attacks, it gets +1/+0 and gains lifelink until end of turn.
Lotusheart Gorran NVA 239 WB 2WWB 5 Creature - Human Nymph 3 3 R Deathtouch, lifelink If a creature would die, exile it instead. Lotusheart Gorran has all activated and triggered abilities of creature cards exiled with it.
Lotusworn Druid NVA 201 G 3G 4 Creature - Human Druid 1 1 R Heretic (Whenever you cast a spell that doesn't share a color with this creature, it gets +1/+1 until end of turn.) Whenever you cast a white, blue, black, or red spell, add one mana of any color that spell isn't.
Lunar Boon NVA 25 W 2W 3 Enchantment U Whenever a creature enters, you may tap it. If you do, put a +1/+1 counter on it.
Lurking in the Reeds NVA 157 R 1R 2 Sorcery C Target creature gets +3/+3 and gains haste until end of turn.
Master of the Glen NVA 202 G 3G 4 Creature - Nymph 3 2 R Spawn Wolf Elemental/spawn 2/2 green Wolf Elemental NVA When Master of the Glen enters, create a 2/2 green Wolf Elemental creature token. Elementals you control have trample.
Mele, the Onemother NVA 240 WB 2WB 4 Legendary Creature - Human 2 4 R Lifelink Creatures can't be sacrificed. 1: Add G, U, or R. Spend this mana only to cast a Human spell.
Melodae, the Favored NVA 120 B 2BB 4 Legendary Creature - Nymph 3 3 R Melodae, the Favored can't be blocked by black creatures. If Melodae would be destroyed, instead sacrifice a creature and Melodae gains indestructible until end of turn.
Mistcharm NVA 203 G 1G 2 Enchantment - Aura U Enchant creature Enchanted creature has hexproof. U: Return Mistcharm to its owner's hand.
Mojara, the Sea's Claim NVA 241 UR 3UR 5 Legendary Creature - Merfolk 3 3 R Prowess Libraries can't be searched. Spells you cast cost 1 less to cast for each permanent you control but don't own.
Monkey Trinket NVA 253 3 3 Artifact C T: Add G or U. GU, T: Return target creature you control to its owner's hand.
Monkeyshines NVA 70 U U 1 Sorcery C Look at top two/vp1pt2 Look at the top two cards of your library. You may put both of those cards into your graveyard or back on top of your library in any order. Draw a card.
Monstrous Nereid NVA 158 R 3R 4 Creature - Merfolk Beast 3 2 C First strike
Moonlace NVA 71 U U 1 Instant U Target spell or permanent becomes colorless.
Moonlight Agent NVA 26 W 1W 2 Creature - Nymph Rogue 1 2 C Sacrifice Moonlight Agent: Blocking creatures gain first strike until end of turn.
Moonlight Stalker NVA 27 W 3WW 5 Creature - Harpy 3 2 R First strike Other Harpies you control get +1/+1 and have first strike. Whenever a Harpy you control dies, put a +1/+1 counter on Moonlight Stalker.
Mosecf, the Sunseeker's Path NVA 261 0 Legendary Land - Plains R EDH Banned yInitialize/cr90 Mosecf, the Sunseeker's Path enters tapped. Whenever a creature you control attacks, put a creation counter on Mosecf. T, Remove ten creation counters from Mosecf and sacrifice it: Creatures you control get +2/+2 and gain vigilance until end of turn. Activate only as a sorcery.
Mother's Disciples NVA 122 B 2B 3 Creature - Human Shaman 2 2 U Whenever a creature dies, put a +1/+1 counter on Mother's Disciples.
Mother Night NVA 121 B 3BB 5 Legendary Creature - Avatar 3 3 M Deathtouch Other creatures you control get -1/-1. Whenever Mother Night attacks, put target creature card from a graveyard onto the battlefield under your control.
Mountain NVA 269 0 Basic Land - Mountain (T: Add R.) reprint,
Nadei the Wavecaller NVA 159 R 3RR 5 Legendary Creature - Merfolk 3 3 R Haste Whenever Nadei deals combat damage to a player, that player sacrifices a land. You may put a land card from a graveyard onto the battlefield under your control.
Naiad Looter NVA 160 R 1R 2 Creature - Merfolk Rogue 1 1 U T, Discard a card: Draw a card.
Night's Guard NVA 123 B 2BB 4 Creature - Human Warrior 3 3 C 1G: Night's Guard gets +2/+2 until end of turn. Activate only once each turn.
Nightshade Shaman NVA 124 B 1B 2 Creature - Human Shaman 2 2 C Whenever a creature dies, its controller loses 1 life.
Nightshade Slayer NVA 125 B 2B 3 Creature - Nymph Shaman 2 2 U Heretic (Whenever you cast a spell that doesn't share a color with this creature, it gets +1/+1 until end of turn.) 1G: Nightshade Slayer gets +2/+2 until end of turn. Activate only once each turn.
Not All Who Wander NVA 242 UG 3GU 5 Instant M Primal reminder/spawn Primal NVA Primal 5GU (During your turn, you may cast this spell for 5GU instead of playing a land.) If you cast this spell for its primal cost, search your library for a permanent card, reveal it, put it into your hand, then shuffle. You may put a permanent card from your hand onto the battlefield.
Novean Sky Swallower NVA 243 UG 2GGU 5 Creature - Nymph Elemental 4 4 R Flying Whenever Novean Sky Swallower blocks or becomes blocked by a creature with flying, destroy that creature, then put a +1/+1 counter on Novean Sky Swallower.
Nymph's Greed NVA 204 G G 1 Enchantment - Aura C Enchant creature Whenever you cast a green spell, enchanted creature gets +2/+2 until end of turn.
Oakpoint NVA 205 G 4GG 6 Creature - Elk Elemental 0 8 R Whenever a creature you control dies, Oakpoint gets +4/+0 until end of turn.
Oppressive Rays NVA 28 W W 1 Enchantment - Aura C Enchant creature Enchanted creature can't attack or block unless its controller pays 3. Activated abilities of enchanted creature cost 3 more to activate.
Orria's Ward NVA 73 U 3UU 5 Creature - Monkey Warrior 3 2 U Primal reminder/spawn Primal NVA Primal 1GG (During your turn, you may cast this spell for 1GG instead of playing a land.) When Orria's Ward enters, if you played a land this turn, draw a card. Otherwise, put two +1/+1 counters on it.
Orria Mirrorpelt NVA 72 U 3UU 5 Legendary Creature - Monkey 3 3 R Copy reminder/spawn Copy Whenever Orria Mirrorpelt becomes the target of a spell, exile that spell. If Orria Mirrorpelt was its only target, copy it for each other creature target player controls. Each copy targets a different one of those creatures.
Overflowing Knowledge NVA 74 U 3UU 5 Sorcery R Any number of target players each draw seven cards, then discard seven cards.
Overgrown Beast NVA 206 G 3G 4 Creature - Bear Elemental 3 3 C G, Tap an untapped Nymph you control: Overgrown Beast gets +2/+2 until end of turn.
Overgrown Siren NVA 207 G G 1 Creature - Nymph 2 1 U Overgrown Siren must be blocked if able.
Overkill NVA 161 R 1R 2 Sorcery C Overkill deals 4 damage to any target that was dealt damage this turn.
Painted Watcher NVA 126 B B 1 Creature - Human Scout 1 1 C 1, Discard a card: Painted Watcher gets +1/+1 and becomes the color of your choice until end of turn.
Path to Mortality NVA 127 B B 1 Instant U Exile target creature you don't control. Its controller may search their library for a creature card with a different name, reveal it, put it into their hand, then shuffle.
Peek Below NVA 162 R RR 2 Instant C As an additional cost to cast this spell, discard a card. Draw two cards.
Pelt's Refuge NVA 76 U 3U 4 Enchantment U When Pelt's Refuge enters, if G was spent to cast it, distribute two +1/+1 counters among creatures you control. Whenever a creature you control dies, draw a card.
Pelt Mystic NVA 75 U U 1 Creature - Monkey Monk 1 1 C Scry 1/vp1pt1 Whenever you cast a spell that doesn't share a color with Pelt Mystic, you may scry 1.
Petaldiver NVA 163 R 1RR 3 Creature - Merfolk 2 2 C Whenever a noncreature permanent enters, Petaldiver deals 1 damage to that permanent's controller.
Pitchwater Singer NVA 164 R 1R 2 Creature - Merfolk 2 1 C Whenever you cast a red spell, target creature gets +1/+0 and gains haste until end of turn.
Plains NVA 266 0 Basic Land - Plains (T: Add W.) reprint,
Planar Eviction NVA 29 W 1WW 3 Enchantment U Primal-W, Exile a creature you control. (During your turn, you may cast this spell by paying W and exiling a creature you control instead of playing a land.) When Planar Eviction enters, exile another target nonland permanent until Planar Eviction leaves the battlefield.
Pond Tenders NVA 208 G G 1 Creature - Nymph 1 2 C Whenever you cast a spell that doesn't share a color with Pond Tenders, you may put target card from your graveyard on the bottom of your library.
Predator's Hunger NVA 209 G 2G 3 Instant C Target creature you control deals damage equal to its power to another target creature. You gain 3 life.
Pride of Thorns NVA 210 G 1GG 3 Creature - Cat Elemental 2 2 U Flash When Pride of Thorns enters, it gets +3/+3 until end of turn.
Primal Resurgence NVA 211 G G 1 Enchantment - Aura C Enchant land Enchanted land has “T: Add GG.”
Primeval Expansion NVA 212 G 1GG 3 Sorcery C Primal reminder/spawn Primal NVA Primal 1G (During your turn, you may cast this spell for 1G instead of playing a land.) Search your library for up to two basic land cards, reveal those cards, put one onto the battlefield tapped and the other into your hand, then shuffle.
Primordial Gorran NVA 213 G 3GG 5 Creature - Human Shaman 4 3 U When Primordial Gorran enters, if B was spent to cast it, put a +1/+1 counter on it for each creature card in your graveyard.
Prismatic Shrike NVA 30 W 1W 2 Creature - Harpy 1 2 C Lifelink Heretic (Whenever you cast a spell that doesn't share a color with this creature, it gets +1/+1 until end of turn.)
Prismweaver NVA 77 U 3U 4 Creature - Nymph 3 3 R Reveal top one/vp1at1 Whenever a Monkey creature you control becomes the target of a spell or ability, you may reveal the top card of your library. If you do, counter that spell or ability if it has the same mana value as the revealed card. (Abilities have a mana value of 0.)
Pureheart Naiad NVA 165 R 2R 3 Creature - Merfolk 2 2 U Menace, haste
Quickchange NVA 78 U 1U 2 Instant C Target creature becomes the color or colors of your choice until end of turn. Draw a card.
Ralora, Unforgiving Depths NVA 262 0 Legendary Land - Mountain R yInitialize/cr90 Ralora, Unforgiving Depths enters tapped. Whenever a source deals damage to you, put a creation counter on Ralora. T, Remove ten creation counters from Ralora and sacrifice it: It deals 10 damage to target player or planeswalker.
Raloran Adept NVA 166 R R 1 Creature - Merfolk Wizard 1 1 C Whenever you cast a spell that doesn't share a color with Raloran Adept, you may switch target creature's power and toughness until end of turn.
Read the Entrails NVA 128 B 1B 2 Instant U As an additional cost to cast this spell, sacrifice a creature. Look at the top X cards of your library, where X is the sacrificed creature's power. Put one of those cards into your hand and the rest into your graveyard.
Reconsider NVA 79 U 1U 2 Instant U Choose one - • Counter target spell unless its controller pays 2. • Draw a card.
Redeemed Daughter NVA 214 G 2G 3 Creature - Nymph 2 2 U Other creatures you control get +0/+1. T: Add G.
Reinvigorate NVA 215 G G 1 Instant C Whenever a creature you control perseveres this turn, you gain 3 life. (A creature perseveres when it survives damage.)
Relinquish NVA 31 W 1W 2 Instant U Target player sacrifices an attacking creature. You gain life equal to that creature's power.
Return to Light NVA 129 B 4B 5 Sorcery U Primal reminder/spawn Primal NVA Primal 1WW (During your turn, you may cast this spell for 1WW instead of playing a land.) Return target creature card from your graveyard to the battlefield.
Revert to Dust NVA 216 G 1G 2 Sorcery C Destroy target artifact, enchantment, or creature with flying.
Ride of the Hippogust NVA 80 U 3U 4 Enchantment R Spawn Horse Nymph/spawn 1/0 blue Horse Nymph NVA Whenever you cast a nonblue spell, create a 1/0 blue Horse Nymph creature token. Horses get +1/+1 and have flying.
Ride the Waves NVA 167 R 3R 4 Instant C Primal reminder/spawn Primal NVA Primal R (During your turn, you may cast this spell for R instead of playing a land.) Target creature gets +4/+0 and gains trample until end of turn.
River's Wrath NVA 168 R 1R 2 Instant U River's Wrath deals 2 damage to any target. If you've been dealt damage this turn, River's Wrath deals 4 damage instead.
Rotting Sunseeker NVA 32 W 3W 4 Creature - Nymph Shaman 3 2 C When Rotting Sunseeker dies, return target creature card with power 2 or less from your graveyard to your hand.
Rotwood Dryad NVA 217 G 1G 2 Creature - Nymph 2 2 C T: Add B or G. You lose 1 life.
Runes of Ralora NVA 169 R 3R 4 Enchantment - Aura C Enchant creature Enchanted creature gets +3/+0 and has menace. Whenever enchanted creature deals combat damage to a player, discard a card, then draw a card.
Rylei Wakebreaker NVA 170 R 2RR 4 Legendary Creature - Avatar 3 3 M If a player taps a nonbasic land for mana, that land produces C instead of any other type. Whenever Rylei Wakebreaker attacks, it and another target creature you control each get +1/+0 until end of turn for each attacking creature you control.
Sanguine Bond NVA 130 B 3BB 5 Enchantment R Whenever you gain life, target opponent loses that much life.
School the Fish NVA 171 R 1R 2 Instant C Up to three target creatures each get +1/+1 until end of turn.
Schoolstrider NVA 172 R 1RR 3 Creature - Merfolk 2 1 R Spawn Merfolk/spawn 2/1 red Merfolk NVA Whenever one or more nontoken Merfolk you control attack, create a 2/1 red Merfolk creature token.
Scion of Death NVA 244 BG 2BBG 5 Creature - Incarnation 1 1 R Indestructible Whenever a creature an opponent controls dies, put five +1/+1 counters on Scion of Death.
Sea Of Skies Beyond NVA 263 0 Legendary Land - Island R yInitialize/cr90 Sea Of Skies Beyond enters tapped. Whenever you cast a noncreature spell, put a creation counter on Sea Of Skies Beyond. T, Remove ten creation counters from Sea Of Skies Beyond and sacrifice it: Shuffle your hand into your library, then draw five cards.
Seafoam Charmer NVA 173 R 2R 3 Creature - Merfolk Wizard 2 2 U 2W, T: Target creature gets +2/+2 and gains first strike until end of turn.
Secrets of the Drowned NVA 174 R 3R 4 Sorcery U Primal reminder/spawn Primal NVA Primal 3UU (During your turn, you may cast this spell for 3UU instead of playing a land.) Draw a card for each land you control, then discard that many cards unless this spell was cast for its primal cost.
Seedshrine NVA 264 0 Land - Forest C yInitialize/cr90 (T: Add G.) Seedshrine enters tapped. When Seedshrine enters, you may put a +1/+1 counter on target creature.
Seeker's End NVA 33 W 3W 4 Instant C Primal reminder/spawn Primal NVA Primal W (During your turn, you may cast this spell for W instead of playing a land.) Destroy target attacking or blocking creature.
Seeker Sword NVA 254 3 3 Artifact C T: Add R or W. RW, T: Target creature gains first strike and haste until end of turn.
Seila, the Lost One NVA 245 BG 3BG 5 Legendary Creature - Nymph 1 5 R Deathtouch Cards can't leave graveyards. If a creature would die, you may pay X, where X is the number of cards in your graveyard. If you do, instead exile it, then return that card to the battlefield under your control.
Sever NVA 131 B B 1 Instant U Destroy target token.
Shield Warden NVA 34 W 2W 3 Creature - Nymph 0 3 U Other creatures you control get +0/+1. Whenever a creature you control perseveres, you gain 1 life. (A creature perseveres when it survives damage.)
Shifting Terrain NVA 81 U 1U 2 Instant C You may tap or untap target permanent. Draw a card.
Shimmerhold NVA 35 W 1W 2 Enchantment - Aura C Enchant creature Enchanted creature has lifelink and protection from its colors. This effect doesn't remove Shimmerhold. (This permanent can't be targeted, dealt damage, enchanted, or equipped by anything its color.)
Shoring Naiad NVA 175 R 3R 4 Creature - Merfolk 3 2 U Heretic (Whenever you cast a spell that doesn't share a color with this creature, it gets +1/+1 until end of turn.) When Shoring Naiad enters, if U was spent to cast it, you may return an instant or sorcery card from your graveyard to your hand.
Skull-Crowned Chief NVA 132 B 3BB 5 Creature - Human Warrior 4 3 U Creatures with power less than Skull-Crowned Chief's power can't block.
Slippery Capuchin NVA 82 U 1UU 3 Creature - Monkey 2 1 U Slippery Capuchin can't be blocked. Whenever Slippery Capuchin becomes the target of a spell or ability, you may change the target of that spell or ability.
Sneaking Capuchin NVA 83 U 2UU 4 Creature - Monkey 2 3 R Sneaking Capuchin can't be blocked except by creatures with defender. U: Counter target spell or ability that targets Sneaking Capuchin.
Sneaking Peak NVA 218 G GG 2 Creature - Bear Elemental 1 1 U Creatures with power less than Sneaking Peak's power can't block it. At the beginning of your end step, if Sneaking Peak didn't attack this turn, put a +1/+1 counter on it.
Soulflare Nymph NVA 246 WR 2RRW 5 Creature - Nymph 3 3 R First strike, haste Whenever Soulflare Nymph deals damage to a creature, exile that creature.
Spark of Faith NVA 36 W 3W 4 Instant U Primal reminder/spawn Primal NVA Primal 2R (During your turn, you may cast this spell for 2R instead of playing a land.) Target creature gets +2/+0 and gains double strike until end of turn.
Spellbane Vulpine NVA 219 G 2GG 4 Creature - Fox Elemental 3 3 R Hexproof Whenever an opponent casts a noncreature spell, put a +1/+1 counter on Spellbane Vulpine.
Spiteful Growth NVA 133 B 2B 3 Instant C Target creature gets +2/+2 and gains lifelink until end of turn. Whenever that creature perseveres this turn, target opponent loses 2 life. (A creature perseveres when it survives damage.)
Splendid Defiance NVA 84 U UU 2 Enchantment U Spawn Nymph/spawn 1/1 blue Nymph NVA Whenever a nontoken creature you control perseveres, create a 1/1 blue Nymph creature token with flying. (A creature perseveres when it survives damage.)
Springcaller NVA 220 G 1G 2 Creature - Nymph 1 1 U At the beginning of each upkeep, untap up to two target lands.
Starglare NVA 37 W 2W 3 Instant U You gain 4 life. Then if R was spent to cast Starglare, it deals 4 damage to up to one target creature.
Stinging Hunter NVA 134 B B 1 Creature - Human Warrior 1 1 C Whenever you cast a spell that doesn't share a color with Stinging Hunter, each opponent loses 1 life.
Striptide NVA 176 R 2R 3 Instant C Striptide deals 1 damage to target creature. Unattach all artifacts from it. It becomes red until end of turn. Draw a card.
Sun's Own NVA 41 W 2W 3 Creature - Nymph 2 2 U Vigilance Sun's Own has indestructible as long as it's your turn.
Suncaller Nymph NVA 38 W 1W 2 Creature - Nymph 2 1 C 2W: Prevent all damage that would be dealt to and dealt by Suncaller Nymph this turn.
Suncatcher NVA 177 R 2R 3 Creature - Merfolk Wizard 2 2 U W: Target creature gains vigilance until end of turn.
Sunfist Spirit NVA 39 W 4WWW 7 Creature - Nymph 4 4 M Flying As long as it's your turn, creatures you control get +3/+0 and have vigilance. As long as it's not your turn, creatures you control get +0/+3 and have lifelink.
Sunken Outcast NVA 178 R R 1 Creature - Merfolk 0 1 C Heretic (Whenever you cast a spell that doesn't share a color with this creature, it gets +1/+1 until end of turn.) 1W: You gain life equal to Sunken Outcast's power.
Sunken Slasher NVA 179 R 3R 4 Creature - Merfolk Warrior 2 2 R Primal reminder/spawn Primal NVA Primal 1WW (During your turn, you may cast this spell for 1WW instead of playing a land.) Double strike When Sunken Slasher enters, if you didn't play a land this turn, put a +1/+1 counter on it.
Sunlight Dancer NVA 40 W W 1 Creature - Nymph 2 1 U Lifelink When Sunlight Dancer enters, target opponent gains 4 life.
Sunlit Diver NVA 180 R 2R 3 Creature - Merfolk 3 1 C Haste Heretic (Whenever you cast a spell that doesn't share a color with this creature, it gets +1/+1 until end of turn.)
Sunstage NVA 265 0 Land - Plains C yInitialize/cr90 (T: Add W.) Sunstage enters tapped. When Sunstage enters, creatures you control get +0/+1 until end of turn.
Sunwing NVA 42 W W 1 Creature - Harpy 1 2 C Sunwing has flying as long as it's your turn.
Swamp NVA 268 0 Basic Land - Swamp (T: Add B.) reprint,
Swampedge Sentinel NVA 135 B 3BB 5 Creature - Human Elemental 3 3 R Primal reminder/spawn Primal NVA Primal 1GG (During your turn, you may cast this spell for 1GG instead of playing a land.) When Swampedge Sentinel dies, return another creature card from your graveyard to your hand.
Swirling Sylph NVA 85 U 1UU 3 Creature - Nymph 2 1 R Spawn Merfolk/spawn 2/1 red Merfolk NVA Whenever you cast a red spell, create a 2/1 red Merfolk creature token. Whenever you cast a green spell, target creature gets +2/+2 and gains trample until end of turn.
Sylph Spawning NVA 86 U 2U 3 Enchantment U Spawn three Nymph tokens/spawnx3 1/1 blue Nymph NVA At the beginning of your upkeep, you may sacrifice Sylph Spawning. If you do, create three 1/1 blue Nymph creature tokens with flying.
Sylvan Explorer NVA 221 G G 1 Creature - Nymph Scout 1 1 C Reveal top one/vp1at1 When Sylvan Explorer enters, reveal the top card of your library. If it's a land card, put it onto the battlefield tapped.
Synapstorm NVA 87 U U 1 Enchantment C Whenever you cast a blue spell, each opponent mills a card.
Tangled Pathfinder NVA 222 G 1G 2 Creature - Nymph Scout 2 2 U Reveal top two/vp1at2 2U, T: Reveal the top two cards of your library. Put all land cards revealed this way onto the battlefield and the rest into your graveyard.
Tangleveil Mystic NVA 223 G 3GG 5 Creature - Nymph 3 3 R Primal reminder/spawn Primal NVA Primal 2UU (During your turn, you may cast this spell for 2UU instead of playing a land.) Whenever Tangleveil Mystic deals combat damage to a player, draw cards equal to the number of cards in your hand.
Tempest Core NVA 255 3 3 Artifact C T: Add U or R. UR, T: Target creature gains flying until end of turn.
Terra Novea NVA 224 G GGGGG 5 Legendary Creature - Avatar X X M Terra Novea's power and toughness are each equal to the number of permanents you control. T: Add G for each land you control.
The Sun Also Rises NVA 247 WB 3WB 5 Sorcery M Primal reminder/spawn Primal NVA Primal 5WB (During your turn, you may cast this spell for 5WB instead of playing a land.) Destroy all creatures. If this spell was cast for its primal cost, for each player, put up to one creature card from that player's graveyard onto the battlefield under your control.
Thicketkeeper NVA 225 G 1GG 3 Creature - Nymph 2 3 C Whenever Thicketkeeper perseveres, add GG. Until end of turn, you don't lose this mana as steps and phases end. (A creature perseveres when it survives damage.)
Thicketwalker NVA 226 G 4GG 6 Creature - Lizard Elemental 6 4 C Reach Whenever Thicketwalker attacks, you may tap or untap target land.
This Too Shall Pass NVA 248 WR 3RW 5 Instant M Primal reminder/spawn Primal NVA Primal 5RW (During your turn, you may cast this spell for 5RW instead of playing a land.) Until end of turn, permanents you control gain indestructible and permanents you don't control lose indestructible. Then if if this spell was cast for its primal cost, destroy all nonland permanents.
Thorn, Keeper of the Wilds NVA 227 G 1GG 3 Legendary Creature - Nymph 0 3 R Other untapped creatures have hexproof. Whenever a creature attacks you, put a +1/+1 counter on a creature you control.
Thunder Wave NVA 181 R R 1 Instant C Thunder Wave deals 3 damage to target creature or planeswalker.
Thunderstride NVA 88 U 4UU 6 Creature - Elemental 5 5 R Primal reminder/spawn Primal NVA Primal 2RR (During your turn, you may cast this spell for 2RR instead of playing a land.) Flying, prowess At the beginning of your end step, if you didn't cast a spell this turn, sacrifice Thunderstride.
Too Clever By Half NVA 249 UR 3UR 5 Sorcery M Primal reminder/spawn Primal NVA Primal 5UR (During your turn, you may cast this spell for 5UR instead of playing a land.) Each player discards their hand, then draws seven cards. If this spell was cast for its primal cost, draw cards equal to the number of cards your opponents discarded this way.
Toxic Gorran NVA 136 B 1B 2 Creature - Human Warrior 1 1 C Deathtouch Heretic (Whenever you cast a spell that doesn't share a color with this creature, it gets +1/+1 until end of turn.)
Twilight Walker NVA 43 W 3W 4 Creature - Nymph 3 3 C Whenever Twilight Walker perseveres, target creature doesn't untap during its controller's next untap step. (A creature perseveres when it survives damage.)
Undine Coven NVA 182 R 4R 5 Creature - Merfolk 3 3 U Undine Coven gets +1/+1 for each other Merfolk you control. Whenever you cast a noncreature spell, Undine Coven deals 1 damage to target player or planeswalker.
Unholy Offering NVA 137 B 1B 2 Instant C Starting with you, each player may sacrifice a creature. Each player that doesn't loses life equal to the total power of creatures sacrificed this way.
United Fervor NVA 183 R 1RR 3 Sorcery R Reveal top five/vp1at5Cast from Exile reminder/spawn Can Be Cast From Exile Exile the top five cards of your library. Until end of turn, you may play any number of cards exiled this way with mana value less than or equal to the number of colors among permanents you controlled as you cast United Fervor.
United Force NVA 44 W XWW 2 Instant R Spawn Nymph/spawn 1/1 white Nymph NVASpawn five Nymph tokens/spawnx5 1/1 white Nymph NVA Create X 1/1 white Nymph creature tokens. Until end of turn, creatures you control gain protection from each color among permanents you controlled as you cast United Force.
Vaporize NVA 89 U UU 2 Instant C Counter target creature or planeswalker spell.
Veiled Charmer NVA 184 R 2RR 4 Creature - Merfolk 4 3 R Whenever Veiled Charmer attacks, target creature blocks it this turn if able.
Venomous Gorran NVA 228 G 3G 4 Creature - Human Druid 2 4 U Primal reminder/spawn Primal NVA Primal 1BB (During your turn, you may cast this spell for 1BB instead of playing a land.) Deathtouch When Venomous Gorran enters, if you cast it for its primal cost, it fights target creature.
Voice of Ambition NVA 138 B 1B 2 Creature - Human 1 1 C Sacrifice Voice of Ambition: Target creature gets +2/+1 until end of turn.
Web of the Lost NVA 45 W 1W 2 Instant C If a source would deal damage to a creature this turn, prevent all but 1 of that damage.
Whirtex NVA 90 U 3U 4 Creature - Elemental 3 2 C Flash Heretic (Whenever you cast a spell that doesn't share a color with this creature, it gets +1/+1 until end of turn.)
Whispers of the Dark NVA 229 G 2G 3 Sorcery U You may play an additional land this turn. Return target permanent card from your graveyard to your hand. Exile Whispers of the Dark.
Wightclaw NVA 250 UB 2UB 4 Creature - Spirit 1 5 U Menace Whenever Wightclaw deals combat damage to a player, that player discards a card and you draw a card.
Wildheart Gorran NVA 230 G 1G 2 Creature - Human Druid 2 1 C Trample As long as you control an Elemental creature, Wildheart Gorran gets +1/+1.
Willowing Wisp NVA 91 U 1U 2 Creature - Nymph 1 2 C Flying 0: Willowing Wisp becomes the color of your choice until end of turn.
Windcaller Capuchin NVA 92 U 2U 3 Creature - Monkey 2 2 C 2U: Return Windcaller Capuchin to its owner's hand.
Yrodu, the Lotus Ablaze NVA 46 W WWWW 4 Legendary Creature - Avatar 0 8 M Whenever Yrodu, the Lotus Ablaze attacks, eight target permanents don't untap during their controller's next untap step. Whenever Yrodu blocks a creature, destroy that creature at end of combat.
Abandoned Memorial PFP 183 6 6 Artifact R Nonland permanents have “This permanent doesn't untap during your untap step” and “2: Untap this permanent.”
Alexei, Instigator of Terror PFP 85 R 2RR 4 Legendary Creature - Human Mutant Noble 4 3 R Menace Whenever a creature blocks, put a -1/-1 counter on that creature at end of combat. Creatures with -1/-1 counters on them can't block.
All Who Wander PFP 113 G G 1 Enchantment C Scry 1/vp1pt1 Vanishing 2 (This permanent enters with two time counters on it. At the beginning of your upkeep, remove a time counter from it. When the last is removed, sacrifice it.) Whenever a time counter is removed from All Who Wander, you gain 2 life and scry 1.
All or Nothing PFP 144 BR 2BR 4 Instant R Choose a number. Reveal that many cards from the top of your library and put them into your hand. You lose life equal to the total mana value of those cards.
Arcor-Staff Adherent PFP 1 W 2W 3 Creature - Human Cleric 2 3 C When Arcor-Staff Adherent enters, you may remove all -1/-1 counters from target creature.
Arcor Diamond PFP 184 2 2 Artifact U T: Add C. 2, T, Sacrifice Arcor Diamond: Draw a card.
Arctic Mine PFP 194 0 Land - Plains Swamp R (T: Add W or B.) Whenever Arctic Mine becomes tapped, you lose 1 life unless you control two or more basic lands.
Artisan's Masterpiece PFP 185 4 4 Artifact C Scry 1/vp1pt1 T: Add CC. 2: Scry 1. (To scry 1, look at the top card of your library. You may put that card on the bottom of your library.)
Assassin's Warning PFP 156 UB 2U/B 3 Instant C Target creature gets -3/-0 until end of turn. That creature's controller mills six cards.
Awash in Despair PFP 29 U 1UU 3 Enchantment - Aura C Enchant creature When Awash in Despair enters, tap enchanted creature. Enchanted creature doesn't untap during its controller's untap step.
Balanced Blade PFP 86 R R 1 Creature - Human Soldier 0 1 M Double strike Engage (This creature must be blocked each combat if able.) 1R: Balanced Blade gets +1/+0 until end of turn.
Baneblade Stalker PFP 57 B 2BB 4 Creature - Human Rogue 2 3 C When Baneblade Stalker enters, proliferate. (Choose any number of permanents and/or players with counters on them, then give each another counter of each kind already there.)
Battered Steel PFP 186 3 3 Artifact - Equipment C Equipped creature gets +1/+1. As long as equipped creature is a Soldier or Warrior, it gets an additional +1/+1. Equip 1
Bearer of the Lantern PFP 2 W 1WW 3 Creature - Human Soldier 2 3 U When Bearer of the Lantern enters, you gain 3 life. Persist (When this creature dies, if it had no -1/-1 counters on it, return it to the battlefield under its owner's control with a -1/-1 counter on it.)
Belligerent's Augur PFP 114 G 1GG 3 Creature - Human Warrior Druid 3 3 U Trample Whenever Belligerent's Augur or another Warrior you control deals combat damage to a player, you may pay 1U. If you do, draw a card.
Blade of Fretport PFP 87 R 1R 2 Creature - Human Soldier 2 1 C Engage (This creature must be blocked each combat if able.) Whenever Blade of Fretport becomes blocked by a creature, Blade of Fretport deals 1 damage to that creature.
Blade of the Long Night PFP 177 WR R/W 1 Creature - Human Soldier 2 1 U 1R/W: Untap Blade of the Long Night.
Boneweary Warrior PFP 30 U 1UU 3 Creature - Human Warrior 3 2 C When Boneweary Warrior dies, you may put a -1/-1 counter on target creature.
Burning Heels PFP 88 R 1R 2 Enchantment U Reveal top one/vp1at1 Vanishing 3 (This permanent enters with three time counters on it. At the beginning of your upkeep, remove a time counter from it. When the last is removed, sacrifice it.) Whenever a time counter is removed from Burning Heels, exile the top card of your library. Until end of turn, you may play that card.
Callow Survivors PFP 165 WG 2G/WG/W 4 Creature - Human Citizen 2 3 U When Callow Survivors enters, you may return target artifact or enchantment card with mana value 3 or less from your graveyard to the battlefield.
Canal Lurker PFP 115 G 3GGG 6 Creature - Beast Horror 7 6 R Trample 2GG: Put Canal Lurker from its owner's graveyard on top of its owner's library.
Carve a Path PFP 89 R RR 2 Enchantment R Vanishing 3 (This permanent enters with three time counters on it. At the beginning of your upkeep, remove a time counter from it. When the last is removed, sacrifice it.) Whenever a time counter is removed from a permanent you control, Carve a Path deals 1 damage to any target.
Chained Wildborn PFP 90 R 1RR 3 Creature - Human Mutant 4 4 C Chained Wildborn can't attack or block alone.
Chapel Defendant PFP 116 G 2G 3 Creature - Human Citizen 2 4 C When Chapel Defendant enters, you gain 1 life for each Citizen you control.
Chapel Warden PFP 3 W 1W 2 Creature - Human Soldier 1 2 U Chapel Warden gets +1/+1 and has vigilance as long as you control another Soldier. R, T: Chapel Warden deals 1 damage to target creature. Tap that creature.
Cleric of Fervor PFP 178 WR 3R/WR/W 5 Creature - Human Cleric 2 4 R Spawn Soldier/spawn 1/1 red Soldier PFP Soldiers you control get +1/+1. Whenever one or more creatures attack, create a 1/1 red Soldier creature token.
Cold Embrace of Steel PFP 91 R 3RR 5 Enchantment R Creatures have “Whenever this creature attacks or blocks, it fights another target creature.”
Comfort the Fallen PFP 4 W W 1 Enchantment U Whenever a -1/-1 counter is put on a creature you control, you gain 1 life. 1B, Pay 1 life: Untap target Cleric. You may remove a -1/-1 counter from that creature.
Compelling Pariah PFP 31 U U 1 Creature - Human Mutant 1 2 R Whenever a player casts a spell, each opponent mills a card.
Conspiracy of Ravens PFP 58 B B 1 Enchantment U Vanishing 1 (This permanent enters with a time counter on it. At the beginning of your upkeep, remove a time counter from it. When the last is removed, sacrifice it.) When the last time counter is removed from Conspiracy of Ravens, target player reveals their hand. You choose a nonland card from it. That player discards that card.
Coppergild Mercenary PFP 117 G 2GG 4 Creature - Human Warrior 4 4 R This spell can't be countered. Coppergild Mercenary has hexproof as long as it has one or more counters on it. Persist (When this creature dies, if it had no -1/-1 counters on it, return it to the battlefield under its owner's control with a -1/-1 counter on it.)
Crumbling Precipice PFP 195 0 Land - Swamp Mountain R (T: Add B or R.) Whenever Crumbling Precipice becomes tapped, you lose 1 life unless you control two or more basic lands.
Crystal Cavern PFP 196 0 Land - Island Mountain R (T: Add U or R.) Whenever Crystal Cavern becomes tapped, you lose 1 life unless you control two or more basic lands.
Crystal Puncture PFP 59 B 2B 3 Instant U Target player sacrifices a creature. 2G, Exile Crystal Puncture from your graveyard: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle.
Cull the Citizenry PFP 60 B 1B 2 Instant U Distribute two -1/-1 counters among one or two target creatures.
Cult of Trinity's Fall PFP 174 BG 1B/GB/G 3 Enchantment R Spawn Citizen/spawn 1/1 black and green Citizen PFP Whenever a nontoken creature you control dies, create a 1/1 black and green Citizen creature token and you gain 1 life.
Dashing Rogue PFP 153 WU W/U 1 Creature - Human Rogue 1 2 C Creatures with power greater than Dashing Rogue's power can't block it.
Daunting Skyline PFP 197 0 Land U T, Sacrifice Daunting Skyline: Search your library for a Plains or Swamp card and put it onto the battlefield tapped, then shuffle.
Days of Decay PFP 149 BG 2BG 4 Instant R Choose one - • Destroy target noncreature, nonland permanent. • Put a -1/-1 counter on each creature.
Debt Dignitary PFP 32 U 1UU 3 Creature - Human Noble 0 1 U When Debt Dignitary enters, tap target nonland permanent. That permanent doesn't untap during its controller's untap step for as long as you control Debt Dignitary.
Decrepit Crags PFP 198 0 Land U T, Sacrifice Decrepit Crags: Search your library for a Swamp or Mountain card and put it onto the battlefield tapped, then shuffle.
Delusional Noble PFP 168 WB 2W/B 3 Creature - Human Noble 4 3 U Delusional Noble enters with a -1/-1 counter on it.
Disassociate PFP 5 W 1W 2 Enchantment U When Disassociate enters, exile target creature until Disassociate leaves the battlefield.
Discordant Bell PFP 187 2 2 Artifact U 1: Draw a card, then put a card from your hand on top of your library.
Dispossessed Noble PFP 33 U 3U 4 Creature - Human Noble 2 3 C Defender When Dispossessed Noble enters, draw a card.
Dockside Healer PFP 6 W 1W 2 Creature - Human Cleric 1 3 C 1, T, Move a -1/-1 counter from another creature onto Dockside Healer: You gain 2 life.
Dockyard Stalker PFP 61 B 2B 3 Creature - Human Rogue 3 2 C B, Remove a time counter from a permanent you control: Target player loses 1 life.
Dockyard Swindling PFP 7 W 1W 2 Sorcery C Exile target artifact or enchantment. You gain 1 life.
Dregs of Order PFP 8 W 2WW 4 Enchantment M Vanishing 3 (This permanent enters with three time counters on it. At the beginning of your upkeep, remove a time counter from it. When the last is removed, sacrifice it.) Whenever Dregs of Order enters or a time counter is removed from it, exile target creature until Dregs of Order leaves the battlefield.
Drown in Nightmares PFP 62 B BB 2 Sorcery C Target player reveals their hand. You choose a nonland card from it. That player discards that card, then mills four cards.
Dwindling Peace PFP 34 U 2U 3 Enchantment U Vanishing 3 (This permanent enters with three time counters on it. At the beginning of your upkeep, remove a time counter from it. When the last is removed, sacrifice it.) Creatures get -1/-0. 1W: You gain 1 life for each time counter on Dwindling Peace.
Dwindling Stores PFP 162 RG 2R/G 3 Enchantment U Vanishing 3 (This permanent enters with three time counters on it. At the beginning of your upkeep, remove a time counter from it. When the last is removed, sacrifice it.) Remove a time counter from Dwindling Stores: Add one mana of any color.
Elixir of Immortality PFP 188 1 1 Artifact U 2, T: You gain 5 life. Shuffle Elixir of Immortality and your graveyard into their owner's library.
Empty the Streets PFP 35 U 4U 5 Instant R Return all nonland permanents to their owners' hands.
Evade the Authorities PFP 36 U 1U 2 Enchantment C Vanishing 2 (This permanent enters with two time counters on it. At the beginning of your upkeep, remove a time counter from it. When the last is removed, sacrifice it.) Whenever a time counter is removed from Evade the Authorities, you may return target creature to its owner's hand.
Exhaustive Toil PFP 169 WB W/BW/B 2 Enchantment R 1: Put a -1/-1 counter on target creature you control. Untap that creature.
Exquisite Heist PFP 37 U U 1 Enchantment R Vanishing 4 (This permanent enters with four time counters on it. At the beginning of your upkeep, remove a time counter from it. When the last is removed, sacrifice it.) When the last time counter is removed from Exquisite Heist, draw three cards.
Failing Port PFP 199 0 Land C T: Add C. 2, T, Sacrifice Failing Port: Draw a card.
False-Cure Smuggler PFP 63 B 1B 2 Creature - Human Pirate 1 2 U When False-Cure Smuggler enters, put a -1/-1 counter on another target creature. 1U, Sacrifice a creature: Proliferate. (Choose any number of permanents and/or players with counters on them, then give each another counter of each kind already there.)
Fate Transfer PFP 157 UB 1U/B 2 Instant U Move all counters from target creature onto another target creature.
Fearful Observer PFP 118 G 1GG 3 Creature - Human Citizen 0 2 R Reveal top one/vp1at1 At the beginning of your upkeep, reveal the top card of your library. If you reveal a creature card this way, put it into your hand.
Fervent Arbiter PFP 9 W WW 2 Creature - Human Cleric 2 2 R 1, T, Move a -1/-1 counter from another creature onto Fervent Arbiter: Exile target creature you don't control until Fervent Arbiter leaves the battlefield.
Festering Waif PFP 64 B 1B 2 Creature - Human Citizen 1 2 C When Festering Waif enters, each opponent mills two cards. Persist (When this creature dies, if it had no -1/-1 counters on it, return it to the battlefield under its owner's control with a -1/-1 counter on it.)
Feverish Noble PFP 65 B 2B 3 Creature - Human Noble 2 2 C When Feverish Noble dies, you draw two cards and you lose 2 life.
Figures in the Mist PFP 119 G 1GG 3 Sorcery U Until end of turn, creatures you control gain “Creatures with power less than this creature's power can't block it.”
Flee the City PFP 38 U 1U 2 Sorcery C Target creature can't be blocked this turn. Proliferate. (Choose any number of permanents and/or players with counters on them, then give each another counter of each kind already there.)
Flesh to Rot PFP 66 B 2BB 4 Enchantment M Vanishing 1 (This permanent enters with a time counter on it. At the beginning of your upkeep, remove a time counter from it. When the last is removed, sacrifice it.) When Flesh to Rot enters or the last time counter is removed from it, all creatures get -3/-3 until end of turn.
Flintlock Pioneer PFP 10 W W 1 Creature - Human Pirate 3 1 R First strike Whenever Flintlock Pioneer deals damage, tap it. It doesn't untap during its controller's next untap step.
Flush With Arcor PFP 146 WG 1GW 3 Instant R Permanents you control gain hexproof and indestructible until end of turn. Prevent all damage that would be dealt to you this turn. You gain hexproof until end of turn.
Forest PFP 219 0 Basic Land - Forest (T: Add G.) reprint,
Forgotten Consequences PFP 179 WR R/W 1 Instant C Forgotten Consequences deals 2 damage to target attacking or blocking creature.
Forgotten Sins PFP 67 B B 1 Sorcery C Return target creature card from your graveyard to your hand.
Forgotten Steppe PFP 200 0 Land - Mountain Plains R (T: Add R or W.) Whenever Forgotten Steppe becomes tapped, you lose 1 life unless you control two or more basic lands.
Frenzied Watchkeeper PFP 68 B 1B 2 Creature - Human Soldier 7 7 R Lifelink Frenzied Watchkeeper enters with six -1/-1 counters on it. At the beginning of each end step, if an opponent lost life this turn, remove a -1/-1 counter from Frenzied Watchkeeper.
Fretport's Fade PFP 159 BR 1B/RB/R 3 Enchantment R At the beginning of each end step, Fretport's Fade deals 2 damage to each player that had one or more cards put into their graveyard this turn.
Fretport's Heedless PFP 93 R R 1 Creature - Human Soldier 3 2 U Haste W: Fretport's Heedless gains lifelink until end of turn. At the beginning of your end step, sacrifice Fretport's Heedless.
Fretport's Lament PFP 121 G XG 1 Sorcery M Exile X target creature cards from graveyards. You gain life equal to the total mana value of those cards.
Fretport Anarchists PFP 92 R 1RR 3 Creature - Human Rogue 3 2 U 1B, T, Remove a time counter from a permanent you control: Fretport Anarchists deals 2 damage to any target. You gain 2 life.
Fretport Bounty Hunter PFP 39 U 1U 2 Creature - Human Rogue 2 1 C Scry 1/vp1pt1 When Fretport Bounty Hunter enters, scry 1.
Fretport Froppers PFP 120 G 3GG 5 Enchantment U Spawn Frog/spawn 1/2 green Frog PFP Whenever a -1/-1 counter is put on a creature, you may create a 1/2 green Frog creature token.
Fretport Gravetender PFP 40 U 2U 3 Creature - Human Citizen 1 4 U 2U: Each player mills three cards. 3B, Discard a card: Return target creature card from your graveyard to your hand. Proliferate. (Choose any number of permanents and/or players with counters on them, then give each another counter of each kind already there.)
Fretport Mob PFP 163 RG R/G 1 Creature - Human Citizen 1 1 C Whenever you sacrifice another permanent, Fretport Mob gets +1/+1 and gains haste until end of turn.
Fretport Warden PFP 11 W 1WW 3 Creature - Human Soldier 3 2 C Scry 2/vp1pt2 When Fretport Warden enters, scry 2.
Gabryel's Devout PFP 12 W 1WW 3 Creature - Human Knight 3 2 R First strike Persist (When this creature dies, if it had no -1/-1 counters on it, return it to the battlefield under its owner's control with a -1/-1 counter on it.) Creatures you control with -1/-1 counters on them have double strike.
Glimpse of Innocence PFP 13 W WW 2 Instant C You gain 3 life. Draw a card.
Grace of the Trinity PFP 14 W 2WW 4 Creature - Human Cleric 2 5 C 1, T, Move a -1/-1 counter from another creature onto Grace of the Trinity: Another target creature gains indestructible until end of turn.
Grim Courtyard PFP 201 0 Land U T, Sacrifice Grim Courtyard: Search your library for a Swamp or Forest card and put it onto the battlefield tapped, then shuffle.
Grim Gravetender PFP 122 G 1G 2 Creature - Human Citizen 1 3 U Whenever another Citizen you control dies, you gain 2 life. 2B, Exile a Citizen card from your graveyard: Each opponent loses 2 life.
Haphazard Militia PFP 166 WG 1G/WG/W 3 Creature - Human Citizen Soldier 2 3 R If one or more counters would be put on a permanent you control, you may have that many counters plus one or that many counters minus one put on that permanent instead.
Harried Apothecary PFP 170 WB W/BW/B 2 Creature - Human Cleric 1 3 C 1, T, Move a -1/-1 counter from another creature onto Harried Apothecary: Each opponent loses 1 life and you gain that much life.
Harriet, Liberated Wildborn PFP 69 B 1B 2 Legendary Creature - Human Mutant Noble 3 3 R As an additional cost to cast this spell, sacrifice a permanent. When Harriet, Liberated Wildborn enters, you may remove all counters from target permanent.
Hateful Gaze PFP 70 B 1BB 3 Sorcery U Scry 2/vp1pt2 Target player discards two cards and loses 2 life. Scry 2. (To scry 2, look at the top two cards of your library, then put any number of them on the bottom of your library and the rest on top in any order.)
Hazy Lagoon PFP 202 0 Land U T, Sacrifice Hazy Lagoon: Search your library for a Plains or Island card and put it onto the battlefield tapped, then shuffle.
Heedless Lovers PFP 175 BG 2B/GB/G 4 Creature - Human Citizen 4 2 U When Heedless Lovers enters, you may return target Citizen card from your graveyard to your hand. Persist (When this creature dies, if it had no -1/-1 counters on it, return it to the battlefield under its owner's control with a -1/-1 counter on it.)
Helene Trant PFP 151 UG 2GU 4 Legendary Planeswalker - Helene 4 M yInitialize/ccgreen=4+2/ccgreen+2-2/ccgreen-2-4, Emblem Get/ccgreen-4;/spawn Helene Emblem PFP [+2]: Until end of turn, Helene Trant becomes a 4/4 Human Warrior creature with hexproof and trample that's still a planeswalker. Prevent all damage that would be dealt to her this turn. [-2]: Draw two cards. [-4]: You get an emblem with “Whenever one or more creatures you control deal combat damage to a player, draw a card.”
Hide from Horrors PFP 71 B 1BB 3 Enchantment R Whenever a player casts a spell, that player reveals cards from the top of their library until they reveal two land cards, then puts all cards revealed this way into their graveyard.
Hired Blades PFP 94 R R 1 Creature - Human Warrior 1 2 U 1U, Tap an untapped Noble you control: Hired Blades gets +2/+1 until end of turn and can't be blocked this turn.
Hollow Survivor PFP 180 UG 3G/UG/U 5 Creature - Human Warrior X X R Trample Hollow Survivor's power and toughness are each equal to the number of cards in your hand. Whenever Hollow Survivor deals combat damage to a player, draw a card.
Honor's Refuge PFP 15 W 2WW 4 Creature - Human Soldier Flagbearer 4 3 R While an opponent is choosing targets as part of casting a spell they control or activating an ability they control, that player must choose at least one Flagbearer on the battlefield if able. Persist (When this creature dies, if it had no -1/-1 counters on it, return it to the battlefield under its owner's control with a -1/-1 counter on it.)
Ill Fated Travels PFP 95 R 4R 5 Instant R You may put a creature card from your hand onto the battlefield. That creature gains haste. Sacrifice that creature at the beginning of the next end step.
Inciting Bard PFP 164 RG 1R/GR/G 3 Creature - Human Citizen Bard 3 2 R Haste When Inciting Bard enters, other creatures you control get +1/+0 and gain haste until end of turn.
Indomitable Mercenary PFP 123 G 2GG 4 Creature - Human Warrior 5 4 C
Influential Wildborn PFP 124 G 4G 5 Creature - Human Mutant Citizen 3 6 C When Influential Wildborn enters, proliferate. (Choose any number of permanents and/or players with counters on them, then give each another counter of each kind already there.) Persist (When this creature dies, if it had no -1/-1 counters on it, return it to the battlefield under its owner's control with a -1/-1 counter on it.)
Inkwell Daggers PFP 158 UB 1U/BU/B 3 Creature - Human Assassin 3 2 R Whenever Inkwell Daggers enters or attacks, proliferate. (Choose any number of permanents and/or players with counters on them, then give each another counter of each kind already there.)
Inspired Blade PFP 181 UG 1G/U 2 Creature - Human Warrior 2 1 C When Inspired Blade enters, if you control another Warrior, draw a card.
Invalidate PFP 154 WU W/U 1 Instant U Counter target spell unless its controller pays 1.
Iron Warden PFP 72 B 1B 2 Creature - Human Knight 4 4 U Iron Warden enters with three -1/-1 counters on it. When Iron Warden dies, you may distribute X -1/-1 counters among any number of target creatures, where X is the number of -1/-1 counters on Iron Warden. 2R: Put a -1/-1 counter on target creature.
Island PFP 216 0 Basic Land - Island (T: Add U.) reprint,
Judge's Decree PFP 141 WU 1WU 3 Enchantment R Flash Vanishing 3 (This permanent enters with three time counters on it. At the beginning of your upkeep, remove a time counter from it. When the last is removed, sacrifice it.) When Judge's Decree enters, exile another target spell or nonland permanent. When Judge's Decree is no longer on the battlefield, the exiled card's owner may cast that card without paying its mana cost.
Kalemn Weller PFP 73 B 1BB 3 Legendary Planeswalker - Kalemn 3 M yInitialize/ccgreen=3+1/ccgreen+1-3/ccgreen-3-7/ccgreen-7 [+1]: Discard a card. If you do, each opponent discards a card and loses 1 life. [-3]: Destroy target creature or planeswalker. [-7]: Draw a card for each creature card and planeswalker card in all graveyards. Target opponent loses that much life.
Kasienka, Raven's Regarded PFP 16 W 1WW 3 Legendary Creature - Human Soldier 3 2 R Vigilance, lifelink 1, Discard a card: Target Soldier creature gains indestructible until end of turn.
Kasienka's Veteran PFP 17 W 1W 2 Creature - Human Soldier 2 1 C Lifelink Engage (This creature must be blocked each combat if able.)
Keenheart Blade PFP 96 R RR 2 Creature - Human Soldier 2 2 R Haste Whenever Keenheart Blade deals combat damage to a player, you may remove a -1/-1 counter from it. Persist (When this creature dies, if it had no -1/-1 counters on it, return it to the battlefield under its owner's control with a -1/-1 counter on it.)
Keeper of the Banner PFP 97 R 3RR 5 Creature - Human Noble Soldier 3 3 U First strike Whenever Keeper of the Banner deals combat damage to a player, draw two cards, then discard two cards.
Left Bereft PFP 74 B 3BB 5 Sorcery R Each player chooses a nonland permanent they control, then sacrifices the rest.
Let Loose PFP 125 G 1G 2 Sorcery C Target creature you control deals damage equal to its power to target creature you don't control.
Lion's Vanguard PFP 145 RG 5RG 7 Creature - Human Warrior 4 3 R Trample Engage (This creature must be blocked each combat if able.) When Lion's Vanguard enters, creatures you control get +3/+3 and gain trample and haste until end of turn.
Loss of Focus PFP 18 W 1W 2 Instant C Tap target creature. Prevent all damage that would be dealt to and dealt by that creature this turn.
Lurking Terrors PFP 75 B 3BB 5 Sorcery C Spawn Mutant Horror/spawn 3/2 black Mutant Horror PFP Destroy target creature that was dealt damage this turn, then create a 3/2 black Mutant Horror creature token.
Madelon, Merchant's Heir PFP 152 UG GU 2 Legendary Creature - Human Noble 2 3 R Spawn Gold/spawn Gold PFP Whenever an opponent activates an ability of a permanent, if it isn't a mana ability, you gain 1 life and create a Gold token. (It's an artifact with “Sacrifice this artifact: Add one mana of any color.”)
Martyr's Sacrifice PFP 19 W 1WW 3 Instant U Target player sacrifices an attacking or blocking creature. Prevent all damage that would be dealt by creatures this turn.
Masquerading Bohemian PFP 41 U 1U 2 Creature - Human Noble 2 1 R Whenever another creature enters, Masquerading Bohemian becomes a copy of that creature except it's a Noble in addition to its other types and it has this ability.
Mass Executions PFP 142 WU 2WU 4 Sorcery M Destroy all creatures. For each creature destroyed this way, its controller draws a card.
Master of Disorientation PFP 171 UR 2U/RU/R 4 Creature - Human Noble 2 2 R Flash When Master of Disorientation enters, you may choose new targets for target instant or sorcery spell. Then proliferate. (Choose any number of permanents and/or players with counters on them, then give each another counter of each kind already there.)
Mental Fracture PFP 42 U 1U 2 Instant C Return target nonland permanent to its owner's hand. That player mills two cards.
Merchant's District PFP 203 0 Land U T, Sacrifice Merchant's District: Search your library for an Island or Mountain card and put it onto the battlefield tapped, then shuffle.
Merchant's Guile PFP 43 U 1U 2 Instant C Draw three cards, then put two cards from your hand on top of your library in any order.
Mettlesome Watchkeeper PFP 98 R 1R 2 Creature - Human Soldier 1 2 C Engage (This creature must be blocked each combat if able.) R: Mettlesome Watchkeeper gets +1/+0 until end of turn.
Mob Rallier PFP 126 G 3GG 5 Creature - Human Citizen 5 5 R Other creatures you control get +2/+2.
Morning Passages PFP 20 W W 1 Instant U Scry 1/vp1pt1 Untap target creature. Prevent all damage that would be dealt to that creature this turn. Scry 1. (To scry 1, look at the top card of your library. You may put that card on the bottom of your library.)
Morose Bohemian PFP 44 U 2U 3 Creature - Human Noble 2 1 C Scry 1/vp1pt1 When Morose Bohemian enters, scry 1, then draw a card.
Mountain PFP 218 0 Basic Land - Mountain (T: Add R.) reprint,
Mourn the Lost PFP 21 W 1W 2 Enchantment C Vanishing 3 (This permanent enters with three time counters on it. At the beginning of your upkeep, remove a time counter from it. When the last is removed, sacrifice it.) Whenever a creature dies or a time counter is removed from Mourn the Lost, you may tap target creature.
Murmuring Falls PFP 204 0 Land - Island Swamp R (T: Add U or B.) Whenever Murmuring Falls becomes tapped, you lose 1 life unless you control two or more basic lands.
Nataila, Raven's Repented PFP 147 WB WB 2 Legendary Creature - Human Assassin 2 2 R Vigilance, deathtouch Prevent all damage that would be dealt to Nataila, Raven's Repented while it's attacking or blocking alone.
Naturalize PFP 127 G 1G 2 Instant C Destroy target artifact or enchantment. reprint,
Nomad's Township PFP 205 0 Land - Swamp Forest R (T: Add B or G.) Whenever Nomad's Township becomes tapped, you lose 1 life unless you control two or more basic lands.
Pale Flotsam PFP 45 U 3UU 5 Instant U Put target spell or nonland permanent on top of its owner's library.
Persecution Official PFP 155 WU W/UW/U 2 Creature - Human Noble 2 2 R When Persecution Official enters, choose a creature card name. Cards with the chosen name can't be cast.
Phosphorescent Ravine PFP 206 0 Land U T, Sacrifice Phosphorescent Ravine: Search your library for an Island or Swamp card and put it onto the battlefield tapped, then shuffle.
Plague Mask PFP 189 1 1 Artifact - Equipment C Equipped creature can't have -1/-1 counters put on it. Equip 1
Plains PFP 215 0 Basic Land - Plains (T: Add W.) reprint,
Political Opportunist PFP 172 UR U/RU/R 2 Creature - Human Noble 3 1 C When Political Opportunist enters, you may shuffle the cards from your hand into your library, then draw that many cards.
Postulate PFP 46 U 1UU 3 Sorcery U Scry 2/vp1pt2 Scry 2, then draw two cards. (To scry 2, look at the top two cards of your library, then put any number of them on the bottom of your library and the rest on top in any order.)
Prayers of Defiance PFP 76 B 2B 3 Enchantment R Vanishing 3 Whenever a time counter is removed from Prayers of Defiance, return target creature card from your graveyard to your hand.
Prayers of Judgement PFP 77 B B 1 Enchantment U Vanishing 3 Whenever a time counter is removed from Prayers of Judgement, each player loses 1 life and mills two cards.
Prayers of Release PFP 78 B 1B 2 Enchantment C Vanishing 3 Whenever a time counter is removed from Prayers of Release, you may put a -1/-1 counter on target creature.
Precarious Ledgers PFP 47 U U 1 Enchantment U Vanishing 5 (This permanent enters with five time counters on it. At the beginning of your upkeep, remove a time counter from it. When the last is removed, sacrifice it.) Players play with the top card of their libraries revealed. Whenever a time counter is removed from Precarious Ledgers, you may have target player mill a card.
Prophet of Pacifism PFP 128 G 1G 2 Creature - Human Mutant 0 2 U 1W, T, Sacrifice Prophet of Pacifism: Prevent all damage that would be dealt to players this turn. Persist (When this creature dies, if it had no -1/-1 counters on it, return it to the battlefield under its owner's control with a -1/-1 counter on it.)
Purge the Harbor PFP 160 BR B/R 1 Instant U Put a -1/-1 counter on target creature. Purge the Harbor deals 1 damage to that creature's controller.
Purging Watchkeeper PFP 22 W 1W 2 Creature - Human Soldier 2 2 U G: Exile target card from a graveyard. You gain 1 life and Purging Watchkeeper gets +1/+1 until end of turn.
Rallying Horn PFP 190 3 3 Artifact - Equipment C Equipped creature has “Whenever this creature attacks, untap each other creature you control.” Equip 3
Rampant Summit PFP 207 0 Land - Mountain Forest R (T: Add R or G.) Whenever Rampant Summit becomes tapped, you lose 1 life unless you control two or more basic lands.
Raven's Standard PFP 191 1 1 Artifact - Equipment R Equipped creature is a Flagbearer in addition to its other types. While an opponent is choosing targets as part of casting a spell they control or activating an ability they control, that player must choose at least one Flagbearer on the battlefield if able. Equip 5
Ready for Battle PFP 129 G 1G 2 Sorcery U Reveal top five/vp1at5 Reveal the top five cards of your library. You may put a creature or Equipment card revealed this way into your hand. Then put the rest on the bottom of your library in any order.
Resource Management PFP 48 U 1U 2 Enchantment - Aura R Enchant permanent Whenever a counter is removed from enchanted permanent, you may put a counter of that type on another target permanent.
Resplendent Bearing PFP 99 R RR 2 Enchantment - Aura U Enchant creature Enchanted creature and other Soldier creatures you control get +1/+1. Whenever enchanted creature attacks, you may tap or untap target creature you don't control.
Resplendent Substratum PFP 208 0 Land - Forest Plains R (T: Add G or W.) Whenever Resplendent Substratum becomes tapped, you lose 1 life unless you control two or more basic lands.
Revelry Reverie PFP 100 R 1R 2 Instant C As an additional cost to cast this spell, discard a land card. Draw two cards.
Rickety Guildhall PFP 209 0 Land U T, Sacrifice Rickety Guildhall: Search your library for a Forest or Island card and put it onto the battlefield tapped, then shuffle.
Right to Challenge PFP 130 G GG 2 Enchantment - Aura R Enchant creature Enchanted creature has “At the beginning of each player's end step, that player chooses another creature they control. That creature fights enchanted creature.”
Riot Queller PFP 23 W 2W 3 Creature - Human Soldier 3 2 U First strike Engage (This creature must be blocked each combat if able.)
Rising Riots PFP 101 R R 1 Enchantment C Vanishing 3 (This permanent enters with three time counters on it. At the beginning of your upkeep, remove a time counter from it. When the last is removed, sacrifice it.) When the last time counter is removed from Rising Riots, destroy target land.
Ruined Citadel PFP 210 0 Land U T, Sacrifice Ruined Citadel: Search your library for a Mountain or Plains card and put it onto the battlefield tapped, then shuffle.
Scatter Riches PFP 49 U 1UUU 4 Instant M Counter target spell. Tap all lands that spell's controller controls and that player loses all unspent mana.
Sedate Tundra PFP 211 0 Land - Plains Island R (T: Add W or U.) Whenever Sedate Tundra becomes tapped, you lose 1 life unless you control two or more basic lands.
Seek Salvation PFP 24 W 1WWW 4 Enchantment M Scry 1/vp1pt1 At the beginning of your upkeep, you gain 1 life. Then if your life total is greater than or equal to your starting life total, you gain an additional 1 life and scry 1. Then if your life total is greater than or equal to three times your starting life total, you win the game.
Selective Prophecies PFP 50 U 3UU 5 Sorcery M Reveal top five/vp1at5 Reveal the top five cards of your library. Put one of those cards into your hand. Target opponent chooses two of those cards. Exile the chosen cards, then put the rest into your hand.
Serene Prayer PFP 25 W 2W 3 Enchantment R Vanishing 10 (This permanent enters with ten time counters on it. At the beginning of your upkeep, remove a time counter from it. When the last is removed, sacrifice it.) If you would lose 1 or more life other than to pay a cost, instead remove that many time counters from Serene Prayer. (If you would lose more life than there are time counters on Serene Prayer, the life loss is still prevented.)
Serene Trail PFP 212 0 Land U T, Sacrifice Serene Trail: Search your library for a Forest or Plains card and put it onto the battlefield tapped, then shuffle.
Sewer Pack PFP 131 G 1G 2 Creature - Beast 1 1 R As long as Sewer Pack is on the battlefield, you may cast spells named Sewer Pack from your graveyard. Sewer Pack gets +1/+1 for each other creature on the battlefield named Sewer Pack.
Shared Reminiscence PFP 132 G 3GG 5 Instant M Return up to two target cards from your graveyard to your hand. Put Shared Reminiscence on the bottom of its owner's library.
Shifting Glade PFP 213 0 Land - Forest Island R (T: Add G or U.) Whenever Shifting Glade becomes tapped, you lose 1 life unless you control two or more basic lands.
Sickening Madness PFP 79 B 1B 2 Enchantment - Aura C Enchant creature Enchanted creature gets +1/+0 and has deathtouch. When Sickening Madness is put into a graveyard from the battlefield, draw a card.
Sign in Blood PFP 80 B BB 2 Sorcery C Target player draws two cards and loses 2 life. reprint,
Silence Dissent PFP 81 B B 1 Enchantment U When Silence Dissent enters, each player exiles a card from their hand at random until Silence Dissent leaves the battlefield. 1W: Exile Silence Dissent. Return it to the battlefield under your control at the beginning of your next end step.
Silverblood Aspirant PFP 51 U 1U 2 Creature - Human Noble 1 1 U Whenever you draw a card, Silverblood Aspirant gets +1/+1 until end of turn. 1R, Discard a card: Draw a card.
Stalwart Physicker PFP 133 G 1G 2 Creature - Human Citizen 2 2 C When Stalwart Physicker enters, you may remove a -1/-1 counter from target creature.
Steadfast Heart PFP 167 WG 2G/W 3 Creature - Human Warrior 2 4 C Persist (When this creature dies, if it had no -1/-1 counters on it, return it to the battlefield under its owner's control with a -1/-1 counter on it.)
Strength of the Devout PFP 102 R 2RR 4 Enchantment - Aura C Enchant creature Enchanted creature gets +3/+0 and has first strike.
Swamp PFP 217 0 Basic Land - Swamp (T: Add B.) reprint,
Sycophantic Aristocrat PFP 103 R R 1 Creature - Human Noble 1 1 C Sycophantic Aristocrat gets +2/+1 as long as you control another Noble.
The Raven Queen of Fretport PFP 143 UB 3UB 5 Legendary Creature - Human Noble 1 5 R When The Raven Queen of Fretport enters, put a -1/-1 counter on each of any number of target creatures. 2UB: Proliferate. (Choose any number of permanents and/or players with counters on them, then give each another counter of each kind already there.)
Thespian's Finale PFP 52 U 1UU 3 Enchantment R Copy reminder/spawn Copy Vanishing 3 (This permanent enters with three time counters on it. At the beginning of your upkeep, remove a time counter from it. When the last is removed, sacrifice it.) Whenever a time counter is removed from Thespian's Finale, create a token that's a copy of target creature. Sacrifice that token at the beginning of your next upkeep.
To Say Farewell PFP 104 R 1R 2 Instant U Cast from Exile reminder/spawn Can Be Cast From Exile Until end of turn, target creature gets +1/+0 and gains “Whenever this creature is dealt damage, exile that many cards from the top of your library. Until end of turn, you may play those cards.”
Track Prey PFP 134 G 1G 2 Instant U Untap target creature. It gets +2/+2 and gains hexproof until end of turn.
Traumatic Memories PFP 105 R 1R 2 Sorcery C Up to two target creatures can't block this turn.
Unassuming Waif PFP 53 U 1U 2 Creature - Human Warrior 1 1 U Unassuming Waif can't be blocked. Unassuming Waif gets +1/+0 for each other Warrior you control.
Unbeholden to Death PFP 54 U 1U 2 Enchantment - Aura U Enchant creature Enchanted creature can't be blocked. 1G: Enchanted creature gets +1/+1 and gains hexproof until end of turn.
Unjust Sentence PFP 161 BR B/R 1 Sorcery C Target player loses 3 life.
Unquenched Greed PFP 173 UR U/R 1 Sorcery U Draw two cards, then discard two cards.
Untested Initiates PFP 176 BG 1B/G 2 Creature - Human Citizen 2 1 C Flash Deathtouch
Untested Recruit PFP 26 W W 1 Creature - Human Soldier 1 1 C T: Target attacking or blocking creature gets +1/+1 until end of turn.
Untouched Duelist PFP 106 R 2R 3 Creature - Human Soldier 1 4 U Menace (This creature can't be blocked except by two or more creatures.) Engage (This creature must be blocked each combat if able.)
Valeriya, Watchkeeper Veteran PFP 150 WR 1RW 3 Legendary Creature - Human Noble Soldier 1 5 R Vigilance Engage (This creature must be blocked each combat if able.) Other Soldiers you control get +1/+1 and have first strike.
Valeriya's Militant PFP 27 W 1W 2 Creature - Human Soldier 2 2 C Persist (When this creature dies, if it had no -1/-1 counters on it, return it to the battlefield under its owner's control with a -1/-1 counter on it.)
Valor of the Desperate PFP 135 G G 1 Instant C Target creature gains indestructible until end of turn. Draw a card.
Vassal of Virulence PFP 82 B BB 2 Creature - Human Cleric 2 2 R Reveal top one/vp1at1 Whenever one or more creatures attack you or a planeswalker you control, reveal the top card of your library, then put a -1/-1 counter on each attacking creature with the same mana value as the revealed card.
Venomtongue Archer PFP 136 G 5G 6 Creature - Human Archer 2 4 C Reach Whenever Venomtongue Archer deals damage to a creature, put that many -1/-1 counters on that creature.
Vibrant Rainforest PFP 214 0 Land U T, Sacrifice Vibrant Rainforest: Search your library for a Mountain or Forest card and put it onto the battlefield tapped, then shuffle.
Vigilante's Cowl PFP 192 2 2 Artifact - Equipment U Equipped creature gets +1/+3. Whenever another creature blocks or becomes blocked by equipped creature, that creature loses all abilities until end of turn. Equip 3
Voice of Warryn PFP 107 R 3RR 5 Creature - Human Shaman 2 4 C T, Discard two cards: Draw two cards, then Voice of Warryn deals 2 damage to each opponent.
Wary Watchkeeper PFP 55 U 2UU 4 Creature - Human Warrior 2 4 C Hexproof When Wary Watchkeeper enters, target player mills three cards.
Watchkeeper's Prerogative PFP 137 G 2GG 4 Instant U Remove all -1/-1 counters from target creature. That creature gets +3/+3 and gains trample until end of turn.
Watchkeeper's Retort PFP 109 R R 1 Instant C Scry 1/vp1pt1 Watchkeeper's Retort deals 2 damage to target creature or planeswalker. Scry 1. (To scry 1, look at the top card of your library. You may put that card on the bottom of your library.)
Watchkeeper's Stand PFP 110 R 3R 4 Sorcery C Spawn three Soldier tokens/spawnx3 1/1 red Soldier PFP As an additional cost to cast this spell, discard a card. Create three 1/1 red Soldier creature tokens with haste.
Watchkeeper Deserter PFP 108 R 2R 3 Creature - Human Warrior 0 2 R Whenever Watchkeeper Deserter attacks, discard up to two cards, then draw that many cards. Watchkeeper Deserter gets +X/+0 until end of turn, where X is the total mana value of the discarded cards.
Wayward Afflicted PFP 138 G G 1 Creature - Human Warrior 1 2 C Persist (When this creature dies, if it had no -1/-1 counters on it, return it to the battlefield under its owner's control with a -1/-1 counter on it.)
Weary Watchkeeper PFP 111 R 1RR 3 Creature - Human Warrior 2 3 U 2R: Creatures you control get +1/+0 until end of turn. 1G: Creatures you control gain trample until end of turn.
Weathered Veteran PFP 139 G 2G 3 Creature - Human Warrior 3 2 C Trample (This creature can deal excess combat damage to the player or planeswalker it's attacking.) When Weathered Veteran dies, you may put a -1/-1 counter on target creature.
Weight of Sin PFP 193 2 2 Artifact - Equipment U Equipped creature gets +0/+3 and can't attack. 5: Attach Weight of Sin to target creature you don't control. Equip 1
Whiplash PFP 28 W 2W 3 Enchantment - Aura U Enchant creature Enchanted creature can't attack or block. 2U: Return Whiplash and enchanted creature to their owners' hands.
Whisper Collector PFP 56 U U 1 Creature - Human Warrior 1 1 C When Whisper Collector dies, draw a card.
Wildborn Courtesan PFP 140 G 3GG 5 Creature - Human Mutant Citizen 2 3 U Whenever a creature blocks Wildborn Courtesan, draw a card. RR: Untap target creature an opponent controls. That creature blocks Wildborn Courtesan this turn if able.
Wildborn Merchant PFP 148 UR 3UR 5 Creature - Human Mutant Noble 2 4 R When Wildborn Merchant enters, each player discards their hand, then draws X cards, where X is the number of Nobles you control.
Wisdom in Reflection PFP 182 UG 2G/U 3 Instant U Target player shuffles any number of target cards from their graveyard into their library. Draw a card.
Withering Beggar PFP 83 B B 1 Creature - Human Citizen 0 1 C When Withering Beggar dies, you may put a -1/-1 counter on target creature.
Worship in Vain PFP 112 R 2RR 4 Enchantment M Vanishing 4 (This permanent enters with four time counters on it. At the beginning of your upkeep, remove a time counter from it. When the last is removed, sacrifice it.) Whenever a time counter is removed from Worship in Vain, discard your hand, then draw a card for each time counter on Worship in Vain.
Zealous Bloodletter PFP 84 B 1BB 3 Creature - Human Cleric 2 3 U 1, T, Move a -1/-1 counter from another creature onto Zealous Bloodletter: Proliferate. (Choose any number of permanents and/or players with counters on them, then give each another counter of each kind already there.)
Aether Leak HI12 43 U 1U 2 Enchantment M If a creature entering the battlefield under your control causes a triggered ability of that creature to trigger, you may exile it. If you do, that ability triggers an additional time.
Aether Recoverer HI12 171 G 4G 5 Creature - Elf Shaman 4 3 R Reveal top one/vp1at1 Vision (Whenever this or another creature you control enters, reveal the top card of your library. Then you may put that card into your graveyard.) Whenever Aether Recoverer envisions a creature card, return target noncreature card from your graveyard to your hand.
Aether Striders HI12 213 UR 3UR 5 Creature - Aetherborn Horror 3 3 R Prowess At the beginning of each end step, if you cast a multicolor spell or two spells with different colors this turn, each opponent sacrifices a permanent.
Aetherite Dagger HI12 238 2 2 Artifact - Equipment U If a creature dealt damage by equipped creature this turn would die, exile that card and draw a card instead. Equip 1
Aetherite Shackles HI12 239 3 3 Artifact - Equipment R You control equipped creature. Equipped creature has hexproof and can't attack or block. 3: Attach Aetherite Shackles to target creature. Activate only as a sorcery.
Aetherite Slugs HI12 44 U 1U 2 Enchantment - Aura U Flash Enchant permanent or spell Whenever enchanted permanent or spell deals damage to a creature, return that creature to its owner's hand (if it's still on the battlefield).
Aetherite Vein HI12 240 2 2 Artifact C Scry 1/vp1pt1 When Aetherite Vein enters, scry 1. U, Sacrifice Aetherite Vein: Return target creature to its owner's hand.
Aetherlock Effigy HI12 241 5 5 Artifact Creature - Scarecrow 4 3 U Spawn two Bird tokens/spawnx2 1/1 black Bird HI12 Defender, reach Aetherlock Effigy can block an additional creature each combat. When Aetherlock Effigy dies, create two 1/1 black Bird creature tokens with flying.
Aetherlock Pistol HI12 242 2 2 Artifact - Equipment C Equipped creature gets +1/+0 and has first strike. 1R: Equipped creature gets +1/+0 until end of turn. Equip 2
Aetherwhirl HI12 45 U 1U 2 Instant U Return target spell or creature to its owner's hand. Quickdraw U (When a creature you control blocks or becomes blocked, you may cast this spell for U.)
Arcane Caper HI12 46 U 1UU 3 Instant U Spawn Gold/spawn Gold HI12 Counter target spell. If a permanent spell is countered this way, create a Gold token. (It's an artifact with “Sacrifice this artifact: Add one mana of any color.”)
Arrest HI12 1 W 2W 3 Enchantment - Aura C Enchant creature Enchanted creature can't attack or block, and its activated abilities can't be activated.
At the Gallows HI12 214 WB 2WB 4 Enchantment R Spawn Spirit/spawn 1/1 colorless Spirit HI12 Whenever a non-Spirit creature deals combat damage to a player, destroy that creature. Its controller creates a 1/1 colorless Spirit creature token.
Atop Their High Horses HI12 2 W 1W 2 Instant U Choose one or both - • Prevent all combat damage that would be dealt to creatures this turn. • Detain target creature. (Until your next turn, that creature can't attack or block and its activated abilities can't be activated.)
Axom, the Drifter HI12 86 B 3B 4 Legendary Creature - Human Wizard 3 3 M Flash When Axom enters, remove up to three counters from target permanent. 2U: Return Axom to its owner's hand.
Azun, Sheriff of Daisite HI12 215 WR 1RW 3 Legendary Planeswalker - Azun 3 M yInitialize/ccgreen=3+1/ccgreen+1-1/ccgreen-1-7/ccgreen-7 [+1]: Tap up to one target creature. Azun, Sheriff of Daisite deals 1 damage to each opponent. [-1]: Exile another target nonland permanent until Azun, Sheriff of Daisite leaves the battlefield. [-7]: Detain each permanent target opponent controls. (Until your next turn, those permanents can't attack or block and their activated abilities can't be activated.)
Azun's Play HI12 128 R 2R 3 Sorcery U Azun's Play deals damage to any target equal to the number of cards in your hand. Quickdraw RR (When a creature you control blocks or becomes blocked, you may cast this spell for RR.)
Bearidge Charmer HI12 3 W 2W 3 Creature - Human Cleric 2 2 R Whenever an artifact or enchantment you control enters, you may detain target nonland permanent. (Until your next turn, that permanent can't attack or block and its activated abilities can't be activated.)
Bearidge Jailer HI12 4 W 3W 4 Creature - Human Soldier 3 2 R Whenever you detain a permanent, you gain life equal to that permanent's mana value.
Bearidge Marshall HI12 5 W 4WW 6 Creature - Human Soldier 3 6 R Spawn Arrest /spawn Arrest HI12 Auras and Equipment you control have indestructible. Whenever Bearidge Marshall attacks, you may create a white Aura enchantment token named Arrest attached to target creature. It has enchant creature and “Enchanted creature can't attack or block, and its activated abilities can't be activated.”
Bearidge Preacher HI12 6 W 1W 2 Creature - Human Cleric 2 1 C 2, T: Tap target creature.
Binding Lasso HI12 243 2 2 Artifact - Equipment C Equipped creature gets +1/+1. Whenever equipped creature becomes blocked, you may pay 1W. If you do, detain each creature blocking it. (Until your next turn, those creatures can't attack or block and its activated abilities can't be activated.) Equip 2
Bleeding Bear HI12 129 R 5R 6 Creature - Bear 6 4 C
Blind Soulcaller HI12 47 U 4U 5 Creature - Elf Shaman 3 3 C Reveal top one/vp1at1 Vision (Whenever this or another creature you control enters, reveal the top card of your library. Then you may put that card into your graveyard.) Whenever Blind Soulcaller envisions an instant or sorcery card, you may tap target permanent.
Bloodleaf Butcher HI12 87 B 1B 2 Creature - Elf Warrior 2 2 C Bloodleaf Butcher gets +1/+0 and has deathtouch as long as five or more cards are in your graveyard.
Bloodleaf Druid HI12 172 G 1G 2 Creature - Elf Scout Druid 2 1 U T: Choose a color of a card in your graveyard. Add one mana of that color.
Bloodleaf Poisoner HI12 88 B 1B 2 Creature - Elf Rogue 2 1 C Deathtouch
Bloodleaf Tracker HI12 173 G G 1 Creature - Elf Scout 1 1 R G, T: Put a +1/+1 counter on Bloodleaf Tracker for each creature that entered this turn.
Bloodleaf Warcry HI12 174 G 1G 2 Sorcery C Target creature gets +1/+1 until end of turn for each card in your graveyard.
Bloodshot Berserker HI12 130 R 1RR 3 Creature - Centaur Berserker 4 4 R Discard a card: Bloodshot Berserker gets +1/-1 until end of turn. Any player may activate this ability.
Bloodthirsty Ambusher HI12 89 B 4B 5 Creature - Devil Spirit 3 3 C Flash This spell costs 2 less to cast if five or more cards are in your graveyard.
Bold Griffin HI12 7 W 3W 4 Creature - Griffin 2 2 C Flying, first strike
Bounty Collector HI12 90 B 3B 4 Creature - Human Rogue 2 2 R B, T: Post a bounty on target permanent. (Put a bounty counter on that permanent. It has “When this permanent is put into a graveyard from the battlefield, each opponent draws a card” as long as it has a bounty counter on it.) B, T, Pay 2 life: Destroy target creature with a bounty counter on it.
Bounty Leveler HI12 216 BR BR 2 Creature - Spirit Mercenary 2 2 U Spawn Gold/spawn Gold HI12 Whenever a creature with a counter on it dies, create a Gold token. (It's an artifact with “Sacrifice this artifact: Add one mana of any color.”)
Brazen Drifter HI12 131 R 2R 3 Creature - Human Rogue 2 2 U Haste Whenever one or more creatures attack, you may discard a card. If you do, draw a card.
Brush Sniper HI12 175 G 3G 4 Creature - Elf Warrior Archer 4 2 C Reach Hexproof (This creature can't be the target of spells or abilities your opponents control.)
Burning-Tree Shaman HI12 217 RG 1RG 3 Creature - Centaur Shaman 3 4 R Whenever a player activates an ability that isn't a mana ability, Burning-Tree Shaman deals 1 damage to that player.
Cage the Mind HI12 48 U 1U 2 Instant U Choose one or both - • Put target detained creature on top of its owner's library. • Detain target creature. (Until your next turn, that creature can't attack or block and its activated abilities can't be activated.)
Calamity Rose HI12 8 W 4WW 6 Legendary Creature - Human Scout 3 5 M When Calamity Rose enters, each player chooses a number of artifacts they control equal to the number of artifacts controlled by the player who controls the fewest, then sacrifices the rest. Players sacrifice creatures, enchantments, lands and planeswalkers the same way.
Campfire Stories HI12 132 R 2R 3 Sorcery C Target creature gets +3/+2 and gains menace until end of turn. Quickdraw 1R (When a creature you control blocks or becomes blocked, you may cast this spell for 1R.)
Canopy Ambush HI12 176 G 2G 3 Instant C Spawn two Elf Scout tokens/spawnx2 1/1 green Elf Scout HI12 Create two 1/1 green Elf Scout creature tokens. They gain reach until end of turn.
Cardsharp HI12 91 B 1BB 3 Sorcery R Search your library for a card and put it into your hand, then shuffle. You lose life equal to the number of cards in your hand.
Cardsharp Drifter HI12 49 U 3U 4 Creature - Spirit Rogue 3 3 C Hexproof (This creature can't be the target of spells or abilities your opponents control.)
Cathartic Reunion HI12 133 R 1R 2 Sorcery C As an additional cost to cast this spell, discard two cards. Draw three cards.
Chief Striking Dawn HI12 218 BG 2BG 4 Legendary Creature - Elf Warrior 3 3 R Whenever a card is put into a graveyard from anywhere, put a +1/+1 counter on Chief Striking Dawn. 1BG, Remove three counters from Chief Striking Dawn: Return a permanent card from your graveyard to the battlefield.
Collapsed Mine HI12 9 W 2WW 4 Enchantment U Flash When Collapsed Mine enters, exile another target nonland permanent until Collapsed Mine leaves the battlefield.
Creed, Eternal Straggler HI12 134 R 3R 4 Legendary Creature - Spirit Soldier 3 3 R Reveal top one/vp1at1 First strike Whenever Creed, Eternal Straggler attacks, exile the top card of your library. You may play that card this turn, and that spell costs 2 less to cast.
Creeping Hidebehind HI12 177 G 1G 2 Creature - Plant Spirit 2 2 U Hexproof Whenever one or more cards are put into your graveyard from anywhere, Creeping Hidebehind gets +1/+0 until end of turn.
Crossfire HI12 135 R R 1 Sorcery C Crossfire deals 1 damage to each creature. Quickdraw 2R (When a creature you control blocks or becomes blocked, you may cast this spell for 2R.)
Cruel Effigy HI12 244 2 2 Artifact Creature - Scarecrow 0 2 C Reach Scarecrow spells you cast cost 1 less to cast.
Daisite Express HI12 50 U 2U 3 Creature - Human Rogue 2 2 R Whenever Daisite Express attacks, draw a card. Whenever Daisite Express deals combat damage to a player, discard a card.
Dead Man's Hand HI12 245 0 0 Artifact M yInitialize/cr90 Dead Man's Hand enters tapped. T, Sacrifice Dead Man's Hand, two permanents with mana value 1, and two permanents with mana value 8: Target player loses the game.
Deputy Gibem HI12 136 R R 1 Legendary Creature - Goblin Soldier 1 1 R When Deputy Gibem enters, post a bounty on each creature and each planeswalker. (Put a bounty counter on those permanents. Each of them have “When this permanent dies, each opponent draws a card” as long as it has a bounty counter on it.)
Derelict Town HI12 264 0 Land R T: Add one mana of any color. When you tap Derelict Town for mana, return it to its owner's hand.
Derelict Watcher HI12 246 4 4 Artifact Creature - Scarecrow 2 3 U Spawn Bird/spawn 1/1 black Bird HI12 Defender Whenever Derelict Watcher or another Scarecrow you control enters, create a 1/1 black Bird creature token with flying.
Derringer Revelation HI12 137 R 2R 3 Instant U Reveal top two/vp1at2Cast from Exile reminder/spawn Can Be Cast From Exile Exile the top two cards of your library. Until end of turn, you may play cards exiled this way. If an instant or sorcery spell cast this way would deal damage to a player or planeswalker, it deals double that damage instead.
Diligent Deputy HI12 10 W 2WW 4 Creature - Human Soldier 3 2 U 3WW: Detain target nonland permanent. (Until your next turn, that permanent can't attack or block and its activated abilities can't be activated.)
Disallow HI12 51 U 1UU 3 Instant R Counter target spell, activated ability, or triggered ability. (Mana abilities can't be targeted.)
Dispel HI12 52 U U 1 Instant C Counter target instant spell.
Down Barrel HI12 92 B 3B 4 Sorcery C This spell costs 2 less to cast if you control a Rogue. Target opponent discards two cards.
Dreamkeeper HI12 247 6 6 Artifact Creature - Scarecrow 4 3 U Protection from Spirits At the beginning of each end step, if a card was put into exile or a graveyard from anywhere this turn, draw a card.
Drifting Warden HI12 11 W 3W 4 Creature - Spirit Cleric 2 3 R When Drifting Warden enters, exile another target creature until Drifting Warden leaves the battlefield. 3W: Exile Drifting Warden. Return it to the battlefield under its owner's control at the beginning of the end step.
Driver of Herds HI12 138 R 4R 5 Creature - Centaur Warrior 4 3 U Menace, haste Other Centaurs you control get +1/+0.
Dual Wield HI12 139 R 1R 2 Enchantment - Aura C Enchant creature Enchanted creature has +2/+0 and has haste. Quickdraw R (When a creature you control blocks or becomes blocked, you may cast this spell for R.)
Dusk Occultist HI12 219 UG 2GU 4 Creature - Elf Warrior Shaman 3 2 U Reveal top one/vp1at1 Vision (Whenever this or another creature you control enters, reveal the top card of your library. Then you may put that card into your graveyard.) Whenever Dusk Occultist envisions a creature card, draw a card.
Dusk Rider HI12 220 WB 1WB 3 Creature - Spirit Mercenary 2 3 U Lifelink WB, T: Dusk Rider deals X damage to target attacking creature, where X is the number of Spirits you control.
Elven Wanderer HI12 53 U 1U 2 Creature - Elf Shaman 2 1 U Look at top one/vp1pt1 1: Look at the top card of your library. G, T, Mill a card: Untap another target creature.
Embed HI12 54 U 3U 4 Enchantment - Aura C Enchant artifact or creature When Embed enters, tap enchanted permanent. Enchanted permanent doesn't untap during its controller's untap step.
Eternal Scout HI12 178 G G 1 Creature - Elf Scout 1 1 C Whenever Eternal Scout attacks, untap each other creature you control.
Eversoar HI12 12 W WW 2 Creature - Bird 2 2 U Flying, vigilance
Expedition Leader HI12 179 G 2G 3 Creature - Elf Scout 2 2 U Reveal top one/vp1at1 Other Elves you control get +1/+1. Whenever another Scout you control deals combat damage to a player, you may reveal the top card of your library. If it's a land card, put it onto the battlefield tapped.
Exposed Ghoul HI12 93 B 2B 3 Creature - Spirit Rogue 3 2 C
Feed to the Pigs HI12 94 B XBB 2 Sorcery U Feed to the Pigs deals X damage to any target. You gain X life.
Fireheart Centaur HI12 180 G G 1 Creature - Centaur 0 3 U Whenever Fireheart Centaur attacks, you may pay 2R. If you do, it gets +1/+0 until end of turn for each Centaur you control.
Fog HI12 181 G G 1 Instant C Prevent all combat damage that would be dealt this turn.
Fool's Gold HI12 55 U 2U 3 Instant C Counter target monocolored spell.
Forest HI12 275 0 Basic Land - Forest (T: Add G.) reprint,
Forgotten Haunt HI12 265 0 Land U Spawn Spirit/spawn 1/1 colorless Spirit HI12 T: Add C. 1, T, Sacrifice a creature: Create a 1/1 colorless Spirit creature token.
Forlorn Farmhand HI12 13 W 1W 2 Creature - Human Scout 2 2 C Spawn Spirit/spawn 1/1 colorless Spirit HI12 When Forlorn Farmhand dies, create a 1/1 colorless Spirit creature token.
Foulweather Effigy HI12 248 3 3 Artifact Creature - Scarecrow 2 2 R Spells with mana value 2 or less cost 1 more to cast. Spells with mana value 4 or greater cost 1 less to cast.
From the Shadows HI12 95 B 2BB 4 Instant U All creatures get -2/-2 until end of turn.
Frontier Hoof HI12 182 G 3G 4 Creature - Centaur Scout 3 3 U Trample Frontier Hoof gets +1/+1 for each other Centaur you control.
Frontier Meditation HI12 183 G 1GG 3 Enchantment R If you would lose unspent mana, that mana becomes colorless instead.
Frontier Outrider HI12 184 G 1GG 3 Creature - Centaur Scout 3 3 C Trample
Frontier Paragon HI12 14 W 3W 4 Creature - Human Scout 2 2 C Flash When Frontier Paragon enters, untap all creatures you control.
Frontier Scouts HI12 185 G 2G 3 Creature - Human Scout 2 2 C Reveal top one/vp1at1 When Frontier Scouts enters, reveal the top card of your library. If it's a land, put it onto the battlefield tapped.
Full House HI12 56 U 4U 5 Instant R Choose one - • Return all tapped creatures to their owners' hands. • Return all untapped creatures to their owners' hands.
Gambler's Dice HI12 249 1 1 Artifact - Equipment C Equipped creature has haste. Whenever equipped creature deals combat damage to a player, discard a card. If you do, draw a card. Equip 1
Ghastly Character HI12 96 B 2BB 4 Instant R Return target creature card from a graveyard to the battlefield under your control. Post a bounty on that creature. (Put a bounty counter on that creature. It has “When this creature dies, each opponent draws a card” as long as it has a bounty counter on it.)
Ghostly Flicker HI12 57 U 2U 3 Instant C Exile two target artifacts, creatures, and/or lands you control, then return those cards to the battlefield under your control.
Ghostway HI12 15 W 2W 3 Instant R Exile each creature you control. Return those cards to the battlefield under their owner's control at the beginning of the next end step.
Gift of Shadows HI12 97 B 2B 3 Instant C Target creature gets +3/+0 and gains lifelink and indestructible until end of turn.
Gifts of Ancient Ulek HI12 186 G 2G 3 Enchantment - Aura U Enchant creature Enchanted creature gets +2/+2. Whenever an enchanted creature you control deals combat damage to a player, you may put a permanent card from your graveyard on top of your library.
Gleaming Rider HI12 58 U 3U 4 Creature - Elf Spirit Shaman 2 3 U Reveal top one/vp1at1 Vision (Whenever this or another creature you control enters, reveal the top card of your library. Then you may put that card into your graveyard.) Whenever Gleaming Rider envisions an instant or sorcery card, target creature becomes a 5/5 Elk Spirit until end of turn.
Grasping Spirits HI12 98 B 3B 4 Creature - Spirit 4 2 C Menace
Graygulch Drifter HI12 99 B 2B 3 Creature - Spirit 1 1 U When Graygulch Drifter enters, return target creature card from your graveyard to your hand. If that card is a Spirit, you may return an additional Spirit card from your graveyard to your hand.
Graygulch Howler HI12 16 W 2W 3 Creature - Dog Spirit 3 2 C When Graygulch Howler dies, you gain 1 life for each Spirit you control.
Graygulch Lurker HI12 100 B 2B 3 Creature - Spirit 3 2 C When Graygulch Lurker dies, target opponent loses 2 life.
Graygulch Outcast HI12 101 B 4BB 6 Creature - Spirit 4 3 C Menace When Graygulch Outcast dies, each opponent loses 3 life.
Graygulch Revenant HI12 102 B B 1 Creature - Spirit 3 2 R Haste Whenever a player loses life, that player gains control of Graygulch Revenant.
Graygulch Turncoat HI12 103 B 3B 4 Creature - Spirit Rogue 3 3 C When Graygulch Turncoat enters, you may post a bounty on target creature. If you do, each opponent loses life equal to the number of bounty counters on creatures. (Put a bounty counter on that creature. It has “When this creature dies, each opponent draws a card” as long as it has a bounty counter on it.)
Gulchdrinker Serpent HI12 59 U 4UU 6 Creature - Serpent 5 5 C When Gulchdrinker Serpent enters, detain target permanent. (Until your next turn, that permanent can't attack or block and its activated abilities can't be activated.)
Gun Fight HI12 187 G 1G 2 Instant C Untap target creature you control. It fights target creature you don't control.
Haide Bankbuster HI12 140 R 3RR 5 Legendary Planeswalker - Haide 5 M yInitialize/ccgreen=5+1/ccgreen+1+1/ccgreen+1-9/ccgreen-9 [+1]: Haide Bankbuster deals 2 damage divided as you choose among one or two targets. [+1]: Draw two cards unless any player has Haide Bankbuster deal 3 damage to them. [-9]: Until end of turn, gain control of all permanents target player controls and they gain haste. Untap those permanents.
Hair-Trigger Marshall HI12 141 R 1R 2 Creature - Human Soldier 1 1 U Haste 2W, T: Hair-Trigger Marshall deals 2 damage to target blocking creature.
Hard Knocks HI12 104 B B 1 Enchantment U Whenever one or more Rogues you control attack, you may pay 1 life. If you do, draw a card.
Hardened Soul HI12 17 W 3W 4 Creature - Spirit Soldier 3 2 U Lifelink 2B: Target Spirit gets +1/+0 and gains lifelink until end of turn.
Harsh Wastes HI12 18 W 1W 2 Instant C Harsh Wastes deals 3 damage to target attacking or blocking creature.
Haunting Bard HI12 19 W 2W 3 Creature - Spirit Scout Bard 3 2 C W, Sacrifice Haunting Bard: Destroy target artifact or enchantment.
Haunting Horseman HI12 105 B 1BB 3 Creature - Spirit 2 1 U Flying Whenever Haunting Horseman deals combat damage to a player, that player discards a card.
Haunting Stragglers HI12 106 B 1B 2 Creature - Spirit 1 2 C Flying, lifelink
Head in the Clouds HI12 60 U 3U 4 Sorcery C Put target creature on top of its owner's library. Quickdraw 2U (When a creature you control blocks or becomes blocked, you may cast this spell for 2U.)
Heartwood Sniper HI12 142 R 1R 2 Creature - Centaur Archer 2 1 C Reach
Heavy Moneybag HI12 250 1 1 Artifact C 1, T: Add one mana of any color. 1, T, Sacrifice Heavy Moneybag: Post a bounty on target creature or planeswalker. Activate only as a sorcery. (Put a bounty counter on that creature. It has “When this creature dies, each opponent draws a card” as long as it has a bounty counter on it.)
High Spirits HI12 61 U 2U 3 Creature - Bird Spirit 2 1 C Flying When High Spirits enters, target creature gains flying until end of turn.
Howler Sellout HI12 107 B 2B 3 Creature - Dog Rogue 2 2 U When Howler Sellout enters, for each creature that died this turn, post a bounty on up to one target creature an opponent controls. (Put a bounty counter on that creature. It has “When this creature dies, each opponent draws a card” as long as it has a bounty counter on it.)
Howler Sheriff HI12 143 R 3R 4 Creature - Dog Soldier 3 2 U When Howler Sheriff enters, gain control of up to one target creature with a bounty counter on it until end of turn. Untap that creature. It gains haste until end of turn.
Imposing Griffin HI12 221 WU 2WU 4 Creature - Griffin 3 3 R Flying Nonland permanents your opponents control enter tapped. Activated abilities of permanents your opponents control that entered this turn can't be activated unless they're mana abilities.
Injustice HI12 144 R 2R 3 Sorcery C Injustice deals 4 damage to target creature. Post a bounty on up to one other target creature. (Put a bounty counter on that creature. It has “When this creature dies, each opponent draws a card” as long as it has a bounty counter on it.)
Invisible Stalker HI12 62 U 1U 2 Creature - Human Rogue 1 1 U Hexproof Invisible Stalker can't be blocked.
Ironeyes Desperado HI12 145 R 1RR 3 Creature - Human Mercenary 3 2 U When Ironeyes Desperado is exiled from your library, you may pay R. If you do, cast it without paying its mana cost. Haste
Ironeyes Scoundrel HI12 63 U 1U 2 Creature - Human Rogue 1 2 C Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.) Spells you cast during combat cost 1 less to cast.
Ironeyes Slingers HI12 146 R 1R 2 Creature - Spirit Soldier 1 3 C Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.)
Island HI12 272 0 Basic Land - Island (T: Add U.) reprint,
Judges' Shield HI12 20 W W 1 Instant C Scry 1/vp1pt1 Detain target creature. (Until your next turn, that creature can't attack or block and its activated abilities can't be activated.) Scry 1.
Judges of Bearidge HI12 222 WU 2WU 4 Legendary Creature - Human Wizard 3 3 M Noncreature spells your opponents cast cost 1 more to cast for each counter on Judges of Bearidge. 5WU: Put a +1/+1 counter on Judges of Bearidge, then detain each creature with lesser power. (Until your next turn, those permanents can't attack or block and their activated abilities can't be activated.)
Kill Shot HI12 21 W 2W 3 Instant C Destroy target attacking creature. reprint,
Koshui, the Trader HI12 223 RG 4RG 6 Legendary Creature - Centaur Scout 4 6 M Play with the top card of your library revealed. You may cast creature spells from the top of your library. You may cast Centaur spells this way without paying their mana costs.
Land Grab HI12 147 R 2RR 4 Sorcery U Gain control of target land.
Lead the Charge HI12 188 G 3G 4 Sorcery U Target creature you control gets +3/+3 and gains trample until end of turn. Other creatures you control gain trample until end of turn.
Lease on Life HI12 224 WR 3RW 5 Enchantment R Copy reminder/spawn Copy Whenever a non-Spirit creature you control dies, you may create a token that's a copy of that creature except the token is a Spirit in addition to its other types and has haste.
Lingering Guide HI12 189 G 1G 2 Creature - Centaur Scout 2 3 C When Lingering Guide enters, mill two cards.
Lone Stranger HI12 22 W 2W 3 Creature - Human Soldier 2 1 U Spawn two Spirit tokens/spawnx2 1/1 colorless Spirit HI12 When Lone Stranger enters, if you control no other creatures, create two 1/1 colorless Spirit creature tokens.
Lonely Return HI12 108 B 1B 2 Sorcery C Return target creature card from your graveyard to your hand. If you control a Spirit, draw a card.
Loreweaver HI12 190 G 3G 4 Creature - Elf Shaman Warrior 2 2 U 2G: Loreweaver's base power and toughness each become equal to the number of cards in your graveyard until end of turn.
Luck of the Draw HI12 64 U 3UU 5 Instant U Reveal top one/vp1at1 Reveal the top card of your library. Draw X cards, where X is that card's mana value.
Make an Entrance HI12 148 R R 1 Instant C Target creature gains haste until end of turn. Make an Entrance deals 2 damage to up to one target creature.
Maligned Scavenger HI12 225 BG 1BG 3 Creature - Griffin 2 2 U Flying, vigilance Exile a creature card from your graveyard: Maligned Scavenger gets +1/+1 until end of turn.
March of the Gray HI12 109 B B 1 Enchantment - Aura C Enchant creature Enchanted creature gets +1/+1. When enchanted creature dies, return another target creature card from your graveyard to your hand.
Mentor of the Mighty HI12 191 G 2G 3 Creature - Elf Druid 2 2 R Whenever another creature with power 4 or greater you control enters, you may draw a card.
Merchant's Guile HI12 65 U 1U 2 Instant C Draw three cards, then put two cards from your hand on top of your library in any order. reprint,
Midnight Fright HI12 110 B 2BB 4 Sorcery U Target opponent discards two cards, then sacrifices a creature.
Mighty Totem HI12 251 1 1 Artifact C Scry 1/vp1pt1 When Mighty Totem enters, scry 1. 1G, Sacrifice Mighty Totem: Target creature gets +3/+3 until end of turn.
Miner's Barracks HI12 226 RG 1RG 3 Enchantment U Spawn Gold/spawn Gold HI12Spawn five Gold tokens/spawnx5 Gold HI12 At the beginning of your end step, create a Gold token for each creature you controlled that became tapped this turn. (It's an artifact with “Sacrifice this artifact: Add one mana of any color.”)
Mistbreaker HI12 192 G 4GG 6 Creature - Lizard Horror 6 7 R Vigilance Ignore all effects that would prevent Mistbreaker from attacking or blocking. (If an effect says it “can't” attack or block, it still can. This ability doesn't let it attack or block if it's tapped or attack if it has summoning sickness.)
Moonlit Lurker HI12 252 3 3 Artifact Creature - Scarecrow 0 2 U Whenever Moonlit Lurker blocks, put a +1/+1 counter on it.
Mountain HI12 274 0 Basic Land - Mountain (T: Add R.) reprint,
Mudslinging HI12 149 R 3R 4 Instant C Until end of turn, target creature gets +2/+2 and gains “Whenever this creature attacks, you may post a bounty on target creature.” (Put a bounty counter on that creature. It has “When it dies, each opponent draws a card” as long as it has a bounty counter on it.)
Murder HI12 111 B 1BB 3 Instant U Destroy target creature.
Murderkeep HI12 253 7 7 Artifact Creature - Scarecrow 5 4 U Whenever a creature with flying attacks you, gain control of that creature at end of combat.
Mysteries of the Ulek HI12 193 G G 1 Instant R Whenever a card is put into a graveyard this turn, you may put it on the bottom of its owner's library. Draw a card.
Nameless Drifter HI12 66 U U 1 Creature - Spirit Rogue 1 1 R 2U, Sacrifice Nameless Drifter: Draw a card for each creature that left the battlefield this turn.
Natural Growth HI12 194 G 2G 3 Sorcery C Scry 1/vp1pt1 Destroy target artifact or enchantment. Scry 1. reprint,
Needle Doll HI12 254 1 1 Artifact - Equipment C Equipped creature gets +0/+2. Whenever equipped creature blocks, you may pay B. If you do, target player loses 1 life. Equip 2
Nightrail Fence HI12 227 UR 1UR 3 Creature - Human Mercenary 2 3 U Spawn Gold/spawn Gold HI12 1, Discard a card: Create a Gold token. (It's an artifact with “Sacrifice this artifact: Add one mana of any color.”) T, Sacrifice an artifact: Draw a card.
Nightrail Forger HI12 112 B 2B 3 Creature - Human Rogue 3 2 C B, Discard a card: Post a bounty on target creature. (Put a bounty counter on that creature. It has “When this creature dies, each opponent draws a card” as long as it has a bounty counter on it.)
Nightrail Kingpin HI12 113 B 2B 3 Creature - Human Rogue 2 2 U Other Rogues you control have menace. 2U: Target blocking creature gets -1/-0 until end of turn.
Nightrail Printer HI12 67 U 1U 2 Creature - Human Rogue 1 2 C Whenever Nightrail Printer attacks, you may tap target creature.
Nightshade Cultivator HI12 195 G 1G 2 Creature - Elf Shaman 1 3 C Nightshade Cultivator has deathtouch as long as five or more cards are in your graveyard.
Old-World Forgotten HI12 23 W 3WW 5 Creature - Spirit 3 3 C Flying When Old-World Forgotten dies, you may return target artifact or enchantment card from your graveyard to your hand.
Old-World Walker HI12 24 W 3W 4 Creature - Spirit Scout 2 2 U Flying At the beginning of your end step, untap target permanent you control.
One with the Herd HI12 196 G XGG 2 Sorcery R Until end of turn, target creature gets +X/+X and can only be blocked by X or more creatures.
Open Road HI12 150 R R 1 Enchantment R Whenever Open Road or another permanent you control enters, if it has the greatest mana value among permanents you control, you may discard a card. If you do, draw a card.
Pains of the Drunk HI12 151 R R 1 Enchantment - Aura C Enchant creature Enchanted creature can't block. Whenever enchanted creature attacks an opponent, it gets +2/+2 until end of turn.
Patron of the Ancients HI12 197 G 3GG 5 Creature - Centaur Spirit 4 4 R Hexproof Spells you cast cost 1 less to cast for each creature you control that shares a creature type with that spell.
Penny Dreadful HI12 255 1 1 Artifact C 1, Sacrifice Penny Dreadful: Target creature can't attack or block this turn. 1, Sacrifice Penny Dreadful: Draw a card.
Pickpocket HI12 114 B 2B 3 Sorcery C Spawn Gold/spawn Gold HI12 You draw two cards, lose 2 life, and create a Gold token. (It's an artifact with “Sacrifice this artifact: Add one mana of any color.”)
Pioneer of Wild Places HI12 25 W W 1 Creature - Human Scout 1 1 C Lifelink
Plains HI12 271 0 Basic Land - Plains (T: Add W.) reprint,
Pocket Aces HI12 68 U U 1 Instant R Reveal up to four cards you own from outside the game with the same name, then shuffle them into your main library. Draw a card.
Postmark Bullet HI12 152 R 2R 3 Instant U This spell costs 2 less to cast if an opponent controls a creature with a bounty counter on it. Postmark Bullet deals 3 damage to any target.
Preacher of Stray Souls HI12 26 W 1W 2 Creature - Human Cleric 2 1 R Spawn Spirit/spawn 1/1 colorless Spirit HI12 First strike Whenever a nontoken creature you control leaves the battlefield, you may pay W. If you do, create a 1/1 colorless Spirit creature token.
Prolific Thief HI12 69 U UU 2 Creature - Human Rogue 2 2 U As long as another creature you control is attacking, Prolific Thief can't be blocked. Whenever Prolific Thief deals combat damage to a player, draw a card, then discard a card.
Public Hanging HI12 115 B 3B 4 Sorcery C Destroy target creature. Its controller loses 2 life.
Qilan Archer HI12 198 G 2G 3 Creature - Centaur Archer 2 3 U Reach If a creature is attacking you and you control a Centaur, you may cast Qilan Archer without paying its mana cost and as though it had flash.
Qilan Explorer HI12 199 G 4G 5 Creature - Centaur Scout 4 5 C
Qilan Raiders HI12 153 R 2R 3 Creature - Centaur Warrior 3 2 C Menace
Qilan Seer HI12 200 G 1G 2 Creature - Centaur Shaman 0 4 C Reveal top one/vp1at1 Vision (Whenever this or another creature you control enters, reveal the top card of your library. Then you may put that card into your graveyard.) Whenever Qilan Seer envisions a creature card, it gets +4/+0 until end of turn.
Qilan Stormers HI12 154 R 3R 4 Creature - Centaur Warrior 3 3 R Haste When Qilan Stormers enters, it gets +X/+0 until end of turn, where X is the number of creatures you control.
Qilan Wanderer HI12 201 G G 1 Creature - Centaur Scout 1 1 C Hexproof (This creature can't be the target of spells or abilities your opponents control.)
Qilan Warrior HI12 155 R 3R 4 Creature - Centaur Warrior 3 3 C Trample
Quelling Tavern HI12 228 WU 2WU 4 Enchantment U Whenever you cast an instant or sorcery spell, detain target creature an opponent controls. (Until your next turn, that creature can't attack or block and its activated abilities can't be activated.)
Rain of Blood HI12 156 R 3R 4 Sorcery R Rain of Blood deals 3 damage to each creature and each player.
Ravenous Chupacabra HI12 116 B 2BB 4 Creature - Beast Horror 2 2 U When Ravenous Chupacabra enters, destroy target creature an opponent controls.
Recoil HI12 229 UB 1UB 3 Instant U Return target permanent to its owner's hand. Then that player discards a card.
Reforge HI12 157 R 1R 2 Instant C Spawn Gold/spawn Gold HI12 Destroy up to one target artifact. Create a Gold token. (It's an artifact with “Sacrifice this artifact: Add one mana of any color.”)
Refund HI12 70 U U 1 Instant C Scry 1/vp1pt1 Return target creature you own to your hand. Scry 1.
Resolute Scarecrow HI12 256 8 8 Artifact Creature - Scarecrow 3 8 C
Ride into the Sunset HI12 27 W 2W 3 Enchantment R Whenever you cast a creature spell or create a creature token, you may exile target creature you control. Return it to the battlefield under its owner's control at the beginning of the next end step.
Roxite's Revenge HI12 117 B 1B 2 Enchantment - Aura C Enchant creature Enchanted creature gets -3/-3.
Roxite of Nightrail HI12 230 UB 3UB 5 Legendary Creature - Human Rogue 2 3 R Each Rogue you control can't be blocked by creatures with greater power than it. Whenever a Rogue deals combat damage to a player, gain control of target nonland permanent that player controls unless that player pays 1.
Sandbluff Assailant HI12 158 R 1R 2 Creature - Spirit Soldier 2 1 C When Sandbluff Assailant enters, it deals 1 damage to target player or planeswalker.
Sandbluff Barflies HI12 28 W 2W 3 Creature - Human Soldier 3 2 C When Sandbluff Barflies enters, you gain 2 life.
Sandbluff Confiscator HI12 29 W 2W 3 Creature - Human Soldier 2 2 C When Sandbluff Confiscator enters, you may tap or untap target artifact or creature.
Sandbluff Duelist HI12 159 R 2R 3 Creature - Spirit Soldier 2 1 C First strike Spells you cast during combat cost 1 less to cast.
Sandbluff Enforcers HI12 30 W 4W 5 Creature - Human Soldier 3 4 C When Sandbluff Enforcers enters, detain target creature an opponent controls. (Until your next turn, that creature can't attack or block and its activated abilities can't be activated.)
Sandbluff Inciter HI12 231 WR RW 2 Creature - Human Soldier 2 2 U Whenever Sandbluff Inciter attacks, it deals damage to defending player equal to the number of tapped creatures you control.
Sandbluff Irregular HI12 31 W 1W 2 Creature - Dog Soldier 3 1 C Whenever a Soldier you control enters, you may untap Sandbluff Irregular.
Sandbluff Slinger HI12 160 R 2R 3 Creature - Human Soldier 2 2 U R, T: Sandbluff Slinger deals 1 damage to any target. Quickdraw 1R (When a creature you control blocks or becomes blocked, you may cast this spell for 1R.)
Sandbluff Training HI12 32 W 1W 2 Sorcery C Creatures you control get +1/+1 until end of turn. Soldiers you control also gain first strike until end of turn.
Sareng, the Dealer HI12 118 B 2B 3 Legendary Creature - Human Rogue 3 2 R B, Pay 1 life: Target creature's controller sacrifices it unless that player pays 1 life. B, Sacrifice a creature: You gain life equal to the sacrificed creature's power.
Scoundrel's Aetherlock HI12 257 2 2 Artifact - Equipment U Equipped creature gets +2/+2. 1: Attach Scoundrel's Aetherlock to target Rogue. Equip 2
Scout Ahead HI12 202 G G 1 Sorcery C Look at top five/vp1pt5 Look at the top five cards of your library. You may reveal a Scout or land card from among them and put it into your hand. Put the rest on the bottom of your library in any order.
Shredding Sword HI12 258 3 3 Artifact - Equipment U Whenever equipped creature deals damage to a creature, that creature gets -2/-2 until end of turn. Equip 2
Silence of the Drifter HI12 71 U 1U 2 Enchantment - Aura C Enchant creature Enchanted creature gets +1/+1 and has hexproof.
Slighted Spirit HI12 72 U 4UU 6 Creature - Spirit 3 4 U Flying When Slighted Spirit enters, detain up to two target creatures. (Until your next turn, those permanents can't attack or block and their activated abilities can't be activated.)
Slinger's Showdown HI12 33 W 1W 2 Instant R Until end of turn, target player can't cast noncreature spells, and that player can't activate abilities that aren't mana abilities. Draw a card.
Slinger's Storm HI12 73 U 3U 4 Instant U Creatures your opponents control get -4/-0 until end of turn. Quickdraw 1UU (When a creature you control blocks or becomes blocked, you may cast this spell for 1UU.)
Solemn Deputy HI12 34 W W 1 Creature - Human Soldier 0 4 C
Songs of the Howlers HI12 35 W 1W 2 Enchantment - Aura C Enchant creature Enchanted creature gets +1/+1 for each creature you control.
Sparkling Jackalope HI12 74 U 4UU 6 Creature - Rabbit Beast 4 4 R 1U: Return Sparkling Jackalope and target creature to their owner's hands. 5UU: Sparkling Jackalope gets +4/+4 and gains flying until end of turn.
Spectral Hunter HI12 203 G 3GG 5 Creature - Centaur Warrior Spirit 5 4 U Reveal top one/vp1at1 Vision (Whenever this or another creature you control enters, reveal the top card of your library. Then you may put that card into your graveyard.) Whenever Spectral Hunter envisions a creature card, creatures you control get +1/+0 until end of turn.
Spectral Slinger HI12 161 R 1R 2 Creature - Spirit Soldier 2 1 U Prowess Whenever you cast a noncreature spell, you may pay R. If you do, post a bounty on target creature. (Put a bounty counter on that creature. It has “When this creature dies, each opponent draws a card” as long as it has a bounty counter on it.)
Spirit Guidance HI12 36 W 3W 4 Enchantment - Aura C Enchant creature Enchanted creature gets +2/+2 and has vigilance. Sacrifice Spirit Guidance: Exile enchanted creature, then return it to the battlefield under its owner's control.
Spirit of Infamy HI12 119 B 1B 2 Creature - Spirit Rogue 1 3 U Whenever Spirit of Infamy attacks, post a bounty on target creature. (Put a bounty counter on that creature. It has “When this creature dies, each opponent draws a card” as long as it has a bounty counter on it.) Spirit of Infamy gets +2/+0 for each bounty counter on it.
Spirit of the Falls HI12 75 U 6UU 8 Creature - Spirit 7 5 M When Spirit of the Falls enters, choose a permanent type. Return all other permanents of the chosen type to their owner's hands. Discard two land cards: Spirit of the Falls gains hexproof until end of turn.
Staking Hand HI12 120 B 3B 4 Sorcery U You draw X cards and you lose X life, where X is the number of cards in your hand.
Stand Your Ground HI12 37 W W 1 Instant U Target creature you control gains indestructible until end of turn. If that creature is a Scout, you gain 1 life for each land you control.
Stealer of Secrets HI12 76 U 2U 3 Creature - Human Rogue 2 2 C Whenever Stealer of Secrets deals combat damage to a player, draw a card.
Stickup HI12 232 BR 1BR 3 Sorcery R Target opponent discards a card at random. If that card's mana value is 3 or less, you may cast it without paying its mana cost.
Stolen Cache HI12 162 R 1R 2 Sorcery U Spawn Gold/spawn Gold HI12Investigate/spawn Clue HI12 Choose two - • Gain control of target artifact until end of turn. Untap it. It gains haste until end of turn. • Create a Gold token. (It's an artifact with “Sacrifice this artifact: Add one mana of any color.”) • Create a Clue token. (It's an artifact with “2, Sacrifice this artifact: Draw a card.”)
Stormcall Thunderbird HI12 233 UR 4UR 6 Creature - Elemental Bird 3 3 M Copy reminder/spawn Copy Flying, haste Whenever you cast an instant or sorcery spell, create a token that's a copy of Stormcall Thunderbird.
Straw Soldiers HI12 77 U 1U 2 Creature - Scarecrow Soldier 1 3 C
Street Smarts HI12 78 U U 1 Enchantment - Aura C Enchant creature Enchanted creature gets +1/+0 and can't be blocked by creatures with greater mana values.
Sunrise Bluffs HI12 266 0 Land R yInitialize/cr90 Sunrise Bluffs enters tapped. T: Add R. You may untap Sunrise Bluffs during each other player's untap step. Whenever you do, you lose 1 life.
Sunrise Prairie HI12 267 0 Land R yInitialize/cr90 Sunrise Prairie enters tapped. T: Add W. You may untap Sunrise Prairie during each other player's untap step. Whenever you do, you lose 1 life.
Sunrise River HI12 268 0 Land R yInitialize/cr90 Sunrise River enters tapped. T: Add U. You may untap Sunrise River during each other player's untap step. Whenever you do, you lose 1 life.
Sunrise Ruins HI12 269 0 Land R yInitialize/cr90 Sunrise Ruins enters tapped. T: Add B. You may untap Sunrise Ruins during each other player's untap step. Whenever you do, you lose 1 life.
Sunrise Woods HI12 270 0 Land R yInitialize/cr90 Sunrise Woods enters tapped. T: Add G. You may untap Sunrise Woods during each other player's untap step. Whenever you do, you lose 1 life.
Sunset Cliffs Hunter HI12 163 R R 1 Creature - Spirit Mercenary 1 1 C Sunset Cliffs Hunter gets +1/+0 and has first strike as long as a player controls a permanent with a bounty counter on it.
Sunset Cliffs Lawman HI12 164 R 3R 4 Creature - Human Mercenary 3 3 C When Sunset Cliffs Lawman enters, you may post a bounty on target creature. (Put a bounty counter on that creature. It has “When this creature dies, each opponent draws a card” as long as it has a bounty counter on it.)
Sunset Cliffs Patron HI12 121 B 1B 2 Creature - Human Rogue 2 1 C When Sunset Cliffs Patron enters, you may post a bounty on target creature. (Put a bounty counter on that creature. It has “When this creature dies, each opponent draws a card” as long as it has a bounty counter on it.)
Swamp HI12 273 0 Basic Land - Swamp (T: Add B.) reprint,
Tailwind Griffin HI12 38 W 3W 4 Creature - Griffin 3 2 U Flying Other creatures you control with flying get +1/+0.
Take Aim HI12 204 G G 1 Enchantment - Aura C Enchant creature Enchanted creature gets +1/+0 and has trample and reach.
Tales of the Lingering HI12 39 W 3W 4 Instant U Spawn three Spirit tokens/spawnx3 1/1 colorless Spirit HI12 Create three 1/1 colorless Spirit creature tokens.
Tavern Brawl HI12 165 R 3R 4 Enchantment R Whenever a creature or planeswalker enters, its controller may have it deal damage equal to its power or loyalty to any target of that player's choice.
Terror of Sunset Cliffs HI12 166 R 5RRR 8 Creature - Manticore 7 7 M Flying, first strike Whenever Terror of Sunset Cliffs attacks, each player discards their hand and draws seven cards. Whenever an opponent discards a card, Terror of Sunset Cliffs deals 1 damage to that player.
The Aetherite Saloon HI12 263 0 Legendary Land M T: Add C. 5, T, Sacrifice The Aetherite Saloon: Each player discards their hand and draws seven cards.
The Wicker Lord HI12 261 8 8 Legendary Artifact Creature - Elder Scarecrow 5 5 M Spawn Bird/spawn 1/1 black Bird HI12Spawn five Bird tokens/spawnx5 1/1 black Bird HI12 Whenever The Wicker Lord or another Scarecrow you control enters, create a 1/1 black Bird creature token with flying for each Scarecrow you control. 4, Sacrifice a Scarecrow: Return target artifact card from your graveyard to the battlefield.
Threaten HI12 167 R 2R 3 Sorcery C Untap target creature and gain control of it until end of turn. That creature gains haste until end of turn.
Thunder Crow HI12 79 U 3U 4 Creature - Elemental Bird 2 3 C Flying Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.)
Tireless Explorer HI12 234 WG 3GW 5 Creature - Elf Scout 4 4 R Vigilance Permanent spells you cast cost 1 less to cast for each 1 damage Tireless Explorer has dealt to players this turn.
Tracker of Wild Places HI12 205 G 2G 3 Creature - Elf Scout 3 2 C Reveal top one/vp1at1 Vision (Whenever this or another creature you control enters, reveal the top card of your library. Then you may put that card into your graveyard.) Whenever Tracker of Wild Places envisions a creature card, you may untap a permanent you control.
Trailbloomer HI12 206 G 1G 2 Creature - Centaur Scout 1 3 U Whenever a basic land you control enters, add one mana of any color.
Train Heist HI12 168 R 3R 4 Instant R Whenever a nonland permanent enters under an opponent's control this turn, gain control of that permanent until the end of your next turn. It gains haste until end of turn.
Tumblewalker HI12 259 3 3 Artifact Creature - Scarecrow 2 3 C Tumblewalker has vigilance as long as you control another Scarecrow.
Ulek Crusher HI12 207 G 4GG 6 Creature - Plant Spirit 6 5 C Reveal top one/vp1at1 Vision (Whenever this or another creature you control enters, reveal the top card of your library. Then you may put that card into your graveyard.) Whenever Ulek Crusher envisions a creature card, it gets +2/+2 until end of turn.
Ulek Elder HI12 208 G 1G 2 Creature - Plant Spirit 2 2 C Look at top one/vp1pt1 When Ulek Elder enters, look at the top card of your library. You may put it into your graveyard.
Ulek Guardian HI12 260 7 7 Artifact Creature - Scarecrow 4 5 U This spell costs 1 less to cast for each Scarecrow you control. Other creatures you control get +0/+2 and have vigilance.
Ulek Wayfinder HI12 209 G 2G 3 Creature - Elf Scout 2 1 U Reveal top one/vp1at1 Vision (Whenever this or another creature you control enters, reveal the top card of your library. Then you may put that card into your graveyard.) As Ulek Wayfinder envisions a land card, you may put that card onto the battlefield tapped.
Ulek Windrider HI12 80 U U 1 Creature - Elf Shaman 1 1 C Reveal top one/vp1at1 Vision (Whenever this or another creature you control enters, reveal the top card of your library. Then you may put that card into your graveyard.) Whenever Ulek Windrider envisions an instant or sorcery card, it gets +1/+0 and gains flying until end of turn.
Unassuming Swineherd HI12 122 B 1B 2 Creature - Human Rogue 2 1 R Flash If a card or token would be put into an opponent's graveyard from anywhere, exile it instead.
Uncharted Frontier HI12 210 G 3G 4 Sorcery C This spell costs 2 less to cast if you control a Scout. Search your library for up to two basic land cards, reveal those cards, and put one onto the battlefield tapped and the other into your hand, then shuffle.
Uncommon Grit HI12 40 W 3W 4 Enchantment U Whenever a creature you control is dealt damage, put a +1/+1 counter on that creature.
Uncovered Mine HI12 123 B 4B 5 Enchantment U When Uncovered Mine enters and at the beginning of your upkeep, return a random card from your graveyard to your hand.
Unified Ceremony HI12 211 G 2GG 4 Enchantment M Reveal top one/vp1at1 Whenever you cast an enchantment spell, reveal the top card of your library. If it's an enchantment card, you may put it onto the battlefield.
Vengeful Agent HI12 124 B 2B 3 Creature - Human Soldier 2 2 R Lifelink Whenever a creature without a bounty counter on it dies, you may pay 1 life. When you do, post a bounty on target creature. (Put a bounty counter on that creature. It has “When this creature dies, each opponent draws a card” as long as it has a bounty counter on it.)
Vessel of Lost Souls HI12 235 UG GU 2 Creature - Plant Spirit 2 2 R Reveal top one/vp1at1 Vision (Whenever this or another creature you control enters, reveal the top card of your library. Then you may put that card into your graveyard.) Whenever Vessel of Lost Souls envisions a creature card, you may have it become a copy of that card until end of turn.
Victims of Graygulch HI12 125 B 3BB 5 Creature - Spirit 2 4 C When Victims of Graygulch enters, target player loses life equal to the number of Spirits you control. You gain life equal to the life lost this way.
Vivid Hallucination HI12 81 U 2U 3 Creature - Ox Illusion 4 4 U When Vivid Hallucination blocks or becomes blocked, return it to its owner's hand.
Walker of Wild Places HI12 236 WG 3GW 5 Creature - Human Scout 3 3 U Spawn Beast/spawn green Beast HI12 Vigilance Other Scouts you control get +1/+1 and have vigilance. X, Tap four untapped Scouts you control: Create an X/X green Beast creature token.
Walking with Ancients HI12 212 G 2G 3 Enchantment U Play with the top card of your library revealed. Spells you cast that share a creature type with the top card of your library cost 1 less to cast.
Wanted HI12 126 B B 1 Sorcery C Post a bounty on target creature. (Put a bounty counter on that creature. It has “When it dies, each opponent draws a card” as long as it has a bounty counter on it.) Draw a card.
Wardens of the Ulek HI12 41 W 2W 3 Creature - Spirit Cleric 2 2 U Lifelink 3W: Exile Wardens of the Ulek. Return it to the battlefield under its owner's control at the beginning of the next end step.
Warning Shot HI12 42 W W 1 Instant U Prevent all damage target attacking creature would deal this turn. If there is a card named Warning Shot in your graveyard, exile that creature.
Wasting Soul HI12 127 B 2B 3 Creature - Yeti Spirit 2 2 R Whenever Wasting Soul attacks or blocks, sacrifice a creature, then put two +1/+1 counters on Wasting Soul.
Wave of Goblins HI12 169 R 4R 5 Creature - Goblin Warrior 3 3 C Prowess Whenever you cast a noncreature spell, target creature can't block this turn.
Weaver of the Winds HI12 82 U 4U 5 Creature - Elf Shaman 2 5 R Reveal top one/vp1at1 Vision (Whenever this or another creature you control enters, reveal the top card of your library. Then you may put that card into your graveyard.) Whenever Weaver of the Winds envisions an instant or sorcery card, draw a card.
Whirling Thoughts HI12 83 U 2U 3 Sorcery C Draw two cards, then discard two cards if it's a combat step. Quickdraw U (When a creature you control blocks or becomes blocked, you may cast this spell for U.)
Wild Bounties HI12 170 R 2R 3 Enchantment U Whenever one or more creatures you control attack, you may post a bounty on target creature. (Put a bounty counter on that creature. It has “When this creature dies, each opponent draws a card” as long as it has a bounty counter on it.)
Window Shopping HI12 84 U 3U 4 Sorcery U Reveal top five/vp1at5 Exile the top five cards of your library. An opponent separates them into two piles. You may put one pile into your hand or draw two cards. Then put the rest of the piles into your graveyard.
Winning Hand HI12 85 U 3UU 5 Sorcery R Gain control of target creature if its power is less than or equal to the number of cards in your hand. Quickdraw 4UU (When a creature you control blocks or becomes blocked, you may cast this spell for 4UU.)
Worn Saddle HI12 262 2 2 Artifact - Equipment C Whenever equipped creature attacks, it gets +2/+2 and gains trample until end of turn. Equip 2
Wu, the Shackled HI12 237 URG 2GUR 5 Legendary Creature - Centaur Druid 5 4 M When Wu, the Shackled enters, you may have an opponent gain control of it. If you do, draw two cards. At the beginning of your upkeep, if you don't own Wu, it fights another target creature you control and its owner draws a card.
Abscond TOJ 32 U XU 1 Sorcery R Gain control of target noncreature, nonland permanent with mana value X.
Agent of Long Shadows TOJ 61 B 3B 4 Creature - Human Rogue 2 2 R Deception 2B (2B, Return an unblocked attacker you control to hand: Put this card onto the battlefield from your hand tapped and attacking.) Whenever Agent of Long Shadows deals combat damage to a player, you may put a Rogue card from your hand or graveyard onto the battlefield.
Aguri, Shadow of Doubt TOJ 62 B 1BB 3 Legendary Creature - Spirit Rogue 3 1 M Deception 1B (1B, Return an unblocked attacker you control to hand: Put this card onto the battlefield from your hand tapped and attacking.) When Aguri, Shadow of Doubt enters, target player reveals their hand. You choose a nonland card from it. That player discards that card. You lose 2 life.
Akaima Rager TOJ 90 R R 1 Creature - Human Warrior 1 1 C Haste Spirited (When this creature enters, you may activate one of its activated abilities without paying its cost.) 1R: Akaima Rager gets +1/+0 until end of turn.
Ancestral Council TOJ 33 U 2U 3 Creature - Human Wizard 1 1 R When Ancestral Council enters, search your library for an instant or sorcery card with mana value 2 or less, reveal it, put it into your hand, then shuffle.
Aokara Redeemer TOJ 148 WU 1WU 3 Creature - Human Samurai 2 1 U Flash When Aokara Redeemer enters, exile another target permanent you control. Return that card to the battlefield under your control at the beginning of the next end step.
Arcane Strategist TOJ 34 U 2U 3 Creature - Human Wizard 1 2 U Whenever you cast a spell, draw a card if that spell has the same name as a card in your graveyard.
Ashspeaker TOJ 91 R R 1 Creature - Human Wizard 0 1 U Haste T, Sacrifice a creature: Ashspeaker deals 1 damage to any target.
Aspect of Shifting Storms TOJ 35 U 4UU 6 Creature - Shapeshifter 0 0 R Spawn copy token/spawn 0/0 blue Shapeshifter When you cast Aspect of Shifting Storms, create a token that's a copy of it. You may have Aspect of Shifting Storms enter as a copy of any creature on the battlefield, except if it's a token it has no mana cost.
Azuma Hashiro, Unshackled TOJ 1 7 7 Legendary Creature - Demon 7 7 M Menace Whenever a creature you control deals combat damage to a permanent, that permanent's controller sacrifices it.
Backburner TOJ 92 R R 1 Instant R You may cast target instant card from your graveyard this turn. If a card cast this way would be put into your graveyard, exile it instead.
Bitter Lies TOJ 63 B 2B 3 Sorcery C Target player discards a card. Return a creature card from your graveyard to your hand.
Bond of Battle TOJ 93 R R 1 Instant C Target creature and all other creatures with the same name as that creature get +2/+0 until end of turn.
Chamber of Splendor TOJ 180 0 Land R yInitialize/cr90Spawn Treasure/spawn Treasure TOJ Chamber of Splendor enters tapped. When Chamber of Splendor enters, you may pay 1. If you do, create a Treasure token. (It's an artifact with “T, Sacrifice this artifact: Add one mana of any color.”) T: Add C.
Champion of the Provinces TOJ 3 W 3W 4 Creature - Human Samurai 3 4 R Flash Flying When Champion of the Provinces enters, return any number of other permanents you control to their owner's hands.
Chigau, the Red Market TOJ 64 B 1B 2 Legendary Enchantment R When Chigau, the Red Market enters, draw a card, then choose a creature card name. Once each turn, you may cast a creature spell with the chosen name from your graveyard.
Chiheisen, Terrace of Serenity TOJ 36 U 1U 2 Legendary Enchantment R When Chiheisen, Terrace of Serenity enters, draw a card, then choose a creature card name. Spells you cast with the chosen name cost 2 less to cast.
Chimei Scourge TOJ 65 B 2B 3 Creature - Human Rogue 3 2 C Whenever another creature you control dies, target player loses 1 life and you gain 1 life.
Daughter of Suisei TOJ 94 R R 1 Creature - Human Wizard 1 1 U Whenever you cast a spell, Daughter of Suisei deals 2 damage to target opponent if that spell has the same name as a card in your graveyard.
Deathless Disciple TOJ 66 B 3B 4 Creature - Human Wizard 2 2 C Revive token/spawn revived Deathless Disciple TOJ When Deathless Disciple dies, if it's not a token, create a token that's a copy of it, except it has no mana cost. Revive 6B (6B, Exile this card from your graveyard: Create a token that's a copy of it except it has no mana cost. Revive only as a sorcery.)
Diffuse TOJ 37 U 1U 2 Instant C Counter target spell unless its controller pays 2 plus an additional 2 for each card named Diffuse in your graveyard.
Double-Edged Duelist TOJ 95 R RR 2 Creature - Human Samurai 2 2 R First strike, haste Whenever you cast a spell, Double-Edged Duelist gains double strike until end of turn if that spell has the same name as a card in your graveyard.
Dragon's Eye Descendant TOJ 120 G 2G 3 Creature - Human Wizard 2 3 R Spirited (When this creature enters, you may activate one of its activated abilities without paying its cost.) 3G: Mill three cards. Target creature gets +X/+X and gains trample until end of turn, where X is the number of land cards in your graveyard.
Dragon's Eye Spiritualist TOJ 96 R 2R 3 Creature - Human Wizard 2 2 C Prowess Whenever Dragon's Eye Spiritualist attacks, the next spell you cast this turn costs 1 less to cast.
Dragonfly Shrine TOJ 181 0 Land C T: Add C. T: Target land you control becomes the basic land type of your choice until end of turn.
Dragonmaw Wurm TOJ 119 G XGG 2 Creature - Dragon Wurm 0 0 R Spirited (When this creature enters, you may activate one of its activated abilities without paying its cost.) Dragonmaw Wurm enters with X +1/+1 counters on it. 1G, T: Target creature you control fights another target creature.
Dragonsoul Disciple TOJ 97 R 2R 3 Creature - Human Wizard 3 2 R Spawn Dragon/spawn 2/2 red Dragon TOJ Spirited (When this creature enters, you may activate one of its activated abilities without paying its cost.) 3R: When target creature dies this turn, create a 2/2 red Dragon creature token with flying and “R: This creature gets +1/+0 until end of turn.”
Dreams of Tomorrow TOJ 38 U 2U 3 Instant R Exile any number of target creatures you control, then return those creatures to the battlefield under their owner's control.
Ebb and Flow TOJ 39 U 2UU 4 Sorcery R Banned Each player returns each instant and sorcery card from their graveyard to their hand. Exile Ebb and Flow.
Eiji of the Dragon's Eye TOJ 149 WG 2GW 4 Legendary Creature - Human Samurai 4 4 M Vigilance Each nontoken creature you control gets +1/+1 for each other creature on the battlefield with the same name as it.
Elemental Power TOJ 121 G 1G 2 Instant C Target creature gets +X/+X until end of turn, where X is 3 plus the number of cards named Elemental Power in your graveyard.
Enemies of My Enemy TOJ 98 R 1R 2 Sorcery C Gain control of target creature with mana value 4 or less until end of turn. Untap that creature. It gains haste until end of turn.
Enlightenment TOJ 4 W 2W 3 Enchantment R Once each turn, when you activate an ability of a permanent you control that isn't a mana ability, you may exile that permanent. If you do, return that card to the battlefield under its owner's control at the beginning of the next end step.
Enshrine TOJ 67 B 1B 2 Instant C Spawn Spirit/spawn 2/2 colorless Spirit TOJ Exile up to three target cards from a single graveyard. Create a tapped 2/2 colorless Spirit creature token.
Fate in Flames TOJ 99 R 2R 3 Sorcery R Reveal top three/vp1at3 Reveal the top three cards of your library. For each of those cards, put that card into your hand unless an opponent has Fate in Flames deal 3 damage to them. Then exile the rest.
Fiery Embrace TOJ 100 R 1R 2 Instant C Fiery Embrace deals X damage to any target, where X is 2 plus the number of cards named Fiery Embrace in your graveyard.
Fire and Ashes TOJ 101 R XR 1 Sorcery U Fire and Ashes deals X damage to any target. If a creature dealt damage this way would die this turn, exile it instead.
Fireshaper Adept TOJ 102 R 1R 2 Creature - Human Wizard 1 1 R Flash When Fireshaper Adept enters, copy up to one target activated or triggered ability. You may choose new targets for the copy.
Flash of Blades TOJ 122 G G 1 Sorcery C Target creature you control fights another target creature. If either of those creatures would die this turn, exile it instead.
Forgewatcher TOJ 103 R 1R 2 Creature - Human Artificer 1 1 C T, Sacrifice Forgewatcher: Add two mana of any one color. If that mana is spent on a creature spell, it gains haste until end of turn.
Forlorn Companion TOJ 150 BR BR 2 Creature - Human Shapeshifter 2 2 U Copy reminder/spawn Copy BR, Sacrifice a creature: Create a token that's a copy of Forlorn Companion, except it has no mana cost.
Garrote TOJ 68 B B 1 Enchantment - Aura C Enchant creature Enchanted creature gets -1/-1 and can't block. Enchanted creature gets an additional -1/-1 for each card named Garrote in your graveyard.
General of Kinjiru Castle TOJ 5 W 2W 3 Creature - Human Samurai 3 3 R Spawn Human Samurai/spawn 1/1 white Human Samurai TOJ Whenever one or more creatures you control attack, create a 1/1 white Human Samurai creature token.
Ginjiro Chimei TOJ 151 BG 2BG 4 Legendary Creature - Zombie Wizard 1 1 M When Ginjiro Chimei enters, you may search your library for a card with an activated ability, put it into your graveyard, then shuffle. You may cast Ginjiro Chimei from your graveyard by paying 2 life in addition to paying its other costs.
Grasp of Water TOJ 40 U 3U 4 Instant C Counter target spell. If that spell is countered this way, put it on the bottom of its owner's library instead of into that player's graveyard.
Hand of the Governor TOJ 41 U 1U 2 Creature - Human Advisor 1 2 U Spirited (When this creature enters, you may activate one of its activated abilities without paying its cost.) U, T: You may tap or untap target Human.
Heartcleaver TOJ 104 R 3R 4 Creature - Human Berserker 3 3 C Menace Spirited (When this creature enters, you may activate one of its activated abilities without paying its cost.) 3R: Another target creature you control gains menace until end of turn.
Hero of Shengin Province TOJ 123 G 3G 4 Creature - Human Warrior 4 2 R You may have Hero of Shengin Province assign its combat damage as though it weren't blocked. 2G: Until end of turn, you may have creatures you control assign combat damage as though they weren't blocked. Activate only if Hero of Shengin Province is in your graveyard.
Hinode, the Sacred Summit TOJ 6 W 1W 2 Legendary Enchantment R When Hinode, the Sacred Summit enters, draw a card, then choose a creature card name. Creatures you control with the chosen name have flying, vigilance, and lifelink.
Hiroto Jaakuna TOJ 152 BR 2BR 4 Legendary Creature - Human Rogue 3 4 M Whenever a creature dies, exile it. Hiroto Jaakuna has all activated abilities of creature cards exiled with Hiroto Jaakuna.
Hirukari's Immortal TOJ 7 W 1WW 3 Creature - Human Samurai Knight 2 1 R Spawn copy token/spawn 2/1 white Human Samurai Knight When Hirukari's Immortal dies, if it didn't enter this turn, create a token that's a copy of it, except it has no mana cost.
Hisano the White Lion TOJ 153 RG RG 2 Legendary Creature - Human Warrior 3 2 M If a permanent with spirited entering the battlefield causes a triggered ability of a permanent you control to trigger, that ability triggers an additional time.
Hisashi Kogane TOJ 8 W 5WWW 8 Legendary Creature - Human Samurai 4 4 M Prevent all damage that would be dealt to you and permanents you control.
Honor and Glory TOJ 9 W 1W 2 Instant C Spawn Human Samurai/spawn 1/1 white Human Samurai TOJSpawn five Human Samurai tokens/spawnx5 1/1 white Human Samurai TOJ Create a 1/1 white Human Samurai creature token, then create an additional one of those tokens for each card named Honor and Glory in your graveyard.
Honored Retinue TOJ 10 W 2W 3 Creature - Human Samurai 2 3 R When Honored Retinue enters, choose a creature you control. You may search your library for a creature card with the same name as that creature, reveal it, put it into your hand, then shuffle.
Horizon Treader TOJ 11 W 2W 3 Creature - Human Knight 1 4 C When Horizon Treader enters, exile target enchantment you control, then return that card to the battlefield under your control.
Hundred-Year Blade TOJ 168 4 4 Artifact - Equipment U Spirited (When this enters, you may activate one of its activated abilities without paying its cost.) Equipped creature gets +3/+2. Equip 2
Illicit Tutor TOJ 69 B 1B 2 Sorcery R Choose a card in your graveyard. Search your library for a card with the same name as that card, reveal it, put it into your hand, then shuffle.
Imperial Coins TOJ 169 2 2 Artifact C Look at top one/vp1pt1 Spirited (When this enters, you may activate one of its activated abilities without paying its cost.) 1, T: Add one mana of any color. When you do, surveil 1. (Look at the top card of your library. You may put that card into your graveyard.)
Imperial Diplomats TOJ 42 U 2U 3 Creature - Human Advisor 1 1 C Copy reminder/spawn Copy When Imperial Diplomats enters, if it's not a token, create a token that's a copy of it, except it has no mana cost. T, Tap an untapped creature you control: Draw a card, then discard a card.
Imperial Legacies TOJ 43 U 3U 4 Instant C Mill four cards, then return a noncreature card from your graveyard to your hand.
Imperial Proclaimer TOJ 12 W W 1 Creature - Human Samurai 2 1 U As long as Imperial Proclaimer is on the battlefield, it has all names of nonlegendary creature cards in addition to its name.
Imperial Silks TOJ 171 2 2 Artifact U Spirited (When this enters, you may activate one of its activated abilities without paying its cost.) 2, Sacrifice Imperial Silks: Draw a card. 2, Sacrifice Imperial Silks: You gain 3 life.
Indomitable Duo TOJ 154 WG 1GW 3 Creature - Human Warrior 3 2 U When Indomitable Duo enters, choose up to two creature card names. Whenever Indomitable Duo attacks, put a +1/+1 counter on each creature you control with a name chosen by Indomitable Duo.
Jade Temple TOJ 182 0 Land U T: Add C. T: Add CC. You can't spend this mana to cast spells or activate abilities of lands.
Jade Vault Reclaimer TOJ 124 G 2G 3 Creature - Human Samurai 2 1 U Spirited (When this creature enters, you may activate one of its activated abilities without paying its cost.) 3G, Sacrifice Jade Vault Reclaimer: Destroy target artifact or enchantment.
Journey through Kareki TOJ 13 W 1W 2 Enchantment C When Journey through Kareki enters, draw a card, then choose a creature card name. Creatures you control with the chosen name get +1/+1.
Journey through Kitasan TOJ 14 W 1W 2 Enchantment U When Journey through Kitasan enters, draw a card, then choose a creature card name. 1W: Put a +1/+1 counter on each creature you control with the chosen name. Activate only as a sorcery.
Journey through Masamori TOJ 125 G 1G 2 Enchantment U When Journey through Masamori enters, draw a card, then choose a creature card name. Creatures you control with the chosen name have “T: Add one mana of any color.”
Journey through Moranai TOJ 105 R 1R 2 Enchantment U When Journey through Moranai enters, draw a card, then choose a creature card name. Creatures you control with the chosen name have haste and “R: This creature gets +1/+0 until end of turn.”
Journey through Odaya TOJ 44 U 1U 2 Enchantment U When Journey through Odaya enters, draw a card, then choose a creature card name. Creatures you control with the chosen name can't be blocked.
Journey through Uwaito TOJ 70 B 1B 2 Enchantment U When Journey through Uwaito enters, draw a card, then choose a creature card name. Whenever a creature you control with the chosen name dies, each opponent discards a card.
Jun TOJ 155 UG GU 2 Legendary Creature - Human Monk 1 3 M Reveal top three/vp1at3 Spirited (When this creature enters, you may activate one of its activated abilities without paying its cost.) 1, T: Choose a nonland card name. Reveal the top three cards of your library and put each revealed card with that name into your hand. Put the rest into your graveyard.
Kagetsu, Chronicler of Jidai TOJ 45 U 2U 3 Legendary Creature - Human Wizard 1 3 M You don't lose the game for drawing from an empty library. As long as you have seven or fewer cards in each of your libraries, you may cast spells without paying their mana costs.
Kareki Magehunter TOJ 126 G 1G 2 Creature - Human Warrior 2 2 R This spell can't be countered. Trample Whenever an opponent draws a card except the first one they draw in each of their draw steps, put a +1/+1 counter on Kareki Magehunter.
Kareki Retainer TOJ 127 G 2G 3 Creature - Human Warrior 3 2 C Revive token/spawn revived Kareki Retainer TOJ Vigilance Revive 3G (3G, Exile this card from your graveyard: Create a token that's a copy of it except it has no mana cost. Revive only as a sorcery.)
Kareki Stormshooter TOJ 128 G 4G 5 Creature - Human Archer 2 5 U Reach Spirited (When this creature enters, you may activate one of its activated abilities without paying its cost.) 3G, T: Kareki Stormshooter fights another target creature. If that creature has flying, Kareki Stormshooter deals damage equal to its power to that creature instead.
Kareki Vanguard TOJ 15 W 2W 3 Creature - Human Samurai 2 3 C Revive token/spawn revived Kareki Vanguard TOJ First strike Revive 4W (4W, Exile this card from your graveyard: Create a token that's a copy of it except it has no mana cost. Revive only as a sorcery.)
Kareki Warmaster TOJ 16 W 2W 3 Creature - Human Samurai 3 2 U Vigilance Spirited (When this creature enters, you may activate one of its activated abilities without paying its cost.) 2WW: Creatures you control get +1/+1 until end of turn.
Kemuri Saboteur TOJ 106 R 3R 4 Creature - Human Rogue 3 2 C Spirited (When this creature enters, you may activate one of its activated abilities without paying its cost.) 2R, T: Target creature can't block this turn.
Kinjiru Assailant TOJ 107 R R 1 Creature - Human Rogue 2 1 U Kinjiru Assailant has haste as long as an opponent controls a nonbasic land.
Kinjiru Blackguard TOJ 71 B 1B 2 Creature - Human Rogue 2 1 C Revive token/spawn revived Kinjiru Blackguard TOJ Revive 3B (3B, Exile this card from your graveyard: Create a token that's a copy of it except it has no mana cost. Revive only as a sorcery.)
Kinjiru Cavalry TOJ 72 B 1B 2 Creature - Human Knight 1 1 U Copy reminder/spawn Copy Menace At the beginning of each end step, if a creature died this turn and Kinjiru Cavalry isn't a token, create a token that's a copy of it, except it has no mana cost.
Kinjiru Sandshaper TOJ 17 W 3W 4 Creature - Human Wizard 3 2 C Flying When Kinjiru Sandshaper enters, tap target creature.
Kinjiru Warlord TOJ 73 B 3BB 5 Creature - Human Warrior 5 3 R Copy reminder/spawn Copy Spirited (When this creature enters, you may activate one of its activated abilities without paying its cost.) 3BB: Choose any number of other nontoken creatures you control. Whenever one of those creatures dies this turn, create a token that's a copy of that creature, except it has no mana cost.
Kinken, the Dragon's Breath TOJ 108 R 1R 2 Legendary Enchantment R Copy reminder/spawn Copy When Kinken, the Dragon's Breath enters, draw a card, then choose a creature card name. Whenever a creature you control with the chosen name attacks, you may pay 1. If you do, create a token that's a copy of it and that's tapped and attacking, except it isn't legendary. Exile the token at the beginning of the end step.
Kirishima's Escort TOJ 157 WB WB 2 Creature - Human Knight 2 2 U Flash Spirited (When this creature enters, you may activate one of its activated abilities without paying its cost.) WB: Kirishima's Escort gets +1/+1 and gains first strike until end of turn.
Kirishima of Iron Chains TOJ 156 WB 2WB 4 Legendary Creature - Human Knight 3 4 M Spawn Human Advisor/spawn 0/1 white and black Human Advisor TOJ Spirited (When this creature enters, you may activate one of its activated abilities without paying its cost.) 3WB: Create a 0/1 white and black Human Advisor creature token with “When this creature enters, target creature can't attack or block until this creature leaves the battlefield.”
Kodaichi Bladedancer TOJ 18 W 4W 5 Creature - Human Knight 2 3 C Vigilance Whenever Kodaichi Bladedancer attacks, target creature gets +2/+2 until end of turn.
Kuno Aokara, Ivory Crane TOJ 158 WU 1WU 3 Legendary Creature - Human Monk 3 3 M Flash Spirited (When this creature enters, you may activate one of its activated abilities without paying its cost.) 1: Remove target attacking creature you control from combat and untap it.
Lives Redeemed TOJ 129 G G 1 Sorcery C Copy reminder/spawn Copy Up to two target creature cards in your graveyard gain revive until end of turn. Their revive costs are equal to their mana cost. (Pay that creature's mana cost, Exile that card from your graveyard: Create a token that's a copy of it except it has no mana cost. Revive only as a sorcery.)
Masamori Hunter TOJ 130 G 1G 2 Creature - Human Scout 2 2 C Look at top one/vp1pt1 Spirited (When this creature enters, you may activate one of its activated abilities without paying its cost.) 1, T: Look at the top card of your library. You may put the card back or into your graveyard.
Masamori Initiate TOJ 131 G G 1 Creature - Human Druid Wizard 0 1 C T: Add C. Whenever you tap Masamori Initiate for mana, you may mill a card.
Masked Assailant TOJ 74 B 3B 4 Creature - Human Rogue 2 2 C Sacrifice a creature: Put a +1/+1 counter on Masked Assailant. It gains menace until end of turn. Activate only as a sorcery.
Master of Elements TOJ 46 U 1U 2 Creature - Human Wizard 1 3 R Instant and sorcery spells you cast cost 1 less to cast. U, T, Exile three instant and/or sorcery cards from your graveyard: Draw a card.
Mirai, Spring's Promise TOJ 2 4 4 Legendary Planeswalker - Mirai 4 M yInitialize/ccgreen=4+2/ccgreen+2-2/ccgreen-2-7/ccgreen-7 At the beginning of your upkeep, choose another planeswalker you control. You may activate that planeswalker's loyalty abilities twice this turn rather than only once. [+2]: You may put a land card from your hand onto the battlefield. If you don't, each player draws a card. [-2]: Exile target permanent. Return it to the battlefield under its owner's control at the beginning of the next end step. [-7]: For each land on the battlefield, add one mana of any type that land could produce.
Miyoga Flameweaver TOJ 109 R 2R 3 Creature - Human Wizard 2 1 R Reveal top one/vp1at1 Flying, haste Miyoga Flameweaver can't block. Whenever Miyoga Flameweaver attacks, exile the top card of your library. You may play that card until end of turn.
Moeru Thunderers TOJ 110 R 2R 3 Creature - Human Knight 1 1 C Copy reminder/spawn Copy First strike, haste When Moeru Thunderers enters, if it's not a token, create a token that's a copy of it, except it has no mana cost.
Moranai Outriders TOJ 132 G 3G 4 Creature - Human Knight 2 2 C Copy reminder/spawn Copy Trample When Moranai Outriders enters, if it's not a token, create a token that's a copy of it, except it has no mana cost.
Moranai Survivalist TOJ 133 G 1G 2 Creature - Human Monk Wizard 2 2 U Add three +1/+1 counters/ccgreen=3Revive token/spawn revived Moranai Survivalist TOJ Moranai Survivalist enters with three +1/+1 counters on it if you didn't cast it from your hand. Revive 3GG (3GG, Exile this card from your graveyard: Create a token that's a copy of it except it has no mana cost. Revive only as a sorcery.)
Moranai Tracker TOJ 159 RG 1RG 3 Creature - Human Warrior 3 3 U Whenever you activate an ability of a creature that isn't a mana ability, Moranai Tracker gets +1/+1 until end of turn.
Mortal Tapestry TOJ 134 G 3G 4 Creature - Human Monk 2 2 U Revive token/spawn revived Mortal Tapestry TOJ Mortal Tapestry gets +1/+1 for each land card in your graveyard. Revive 4G (4G, Exile this card from your graveyard: Create a token that's a copy of it except it has no mana cost. Revive only as a sorcery.)
Mortal Will TOJ 75 B B 1 Instant C Copy reminder/spawn Copy When target creature you control dies this turn, create a token that's a copy of it, except it has no mana cost.
Night Ambush TOJ 76 B 3B 4 Instant C This spell costs 2 less to cast if an opponent lost life this turn. Destroy target creature.
Nightfall Infiltrator TOJ 77 B 2B 3 Creature - Human Rogue 2 2 C Deception 1B (1B, Return an unblocked attacker you control to hand: Put this card onto the battlefield from your hand tapped and attacking.) Whenever Nightfall Infiltrator deals combat damage to a player, that player discards a card.
Nightfire Adept TOJ 111 R 1R 2 Creature - Human Wizard 1 2 C Whenever you cast a spell, Nightfire Adept gets +3/+0 until end of turn if that spell has the same name as a card in your graveyard.
Nightmare Riders TOJ 160 BG 1BG 3 Creature - Spirit Warrior 3 3 U At the beginning of your upkeep, if Nightmare Riders is in your graveyard, you may mill two cards.
Nightmarish Fears TOJ 78 B 3B 4 Sorcery R Copy reminder/spawn Copy Create a token that's a copy of target creature card in your graveyard, except it has no mana cost.
Odaya Magistrate TOJ 47 U 2UU 4 Creature - Human Wizard 2 2 U Flash When Odaya Magistrate enters, you may counter target noncreature spell.
Odaya Profiteer TOJ 48 U 2UU 4 Creature - Human Rogue 2 2 R Deception 2U (2U, Return an unblocked attacker you control to hand: Put this card onto the battlefield from your hand tapped and attacking.) Whenever a creature you control deals combat damage to an opponent, you may draw a card.
Old Soeji TOJ 161 UR UR 2 Legendary Creature - Human Wizard 1 4 M Whenever you cast an instant or sorcery spell from your hand, you may cast target card with the same name as that spell from your graveyard. (You still pay its costs.)
Oshiruko Operative TOJ 79 B 1B 2 Creature - Human Rogue 2 1 C Deception B (B, Return an unblocked attacker you control to hand: Put this card onto the battlefield from your hand tapped and attacking.) When Oshiruko Operative enters, target player loses 1 life.
Oshiruko Silencer TOJ 49 U 4U 5 Creature - Human Rogue 3 2 C Deception 2U (2U, Return an unblocked attacker you control to hand: Put this card onto the battlefield from your hand tapped and attacking.) When Oshiruko Silencer enters, return target creature to its owner's hand.
Palace of Reflections TOJ 183 0 Land R T, Sacrifice Palace of Reflections: Choose a land you control. Search your library for a land card with the same name as the chosen land, put it onto the battlefield tapped, then shuffle.
Paragon of Honor TOJ 19 W 1W 2 Creature - Human Samurai 2 2 R Flash If a nontoken creature you don't control would enter and it wasn't cast, exile it instead. When Paragon of Honor leaves the battlefield, return each card exiled with it to the battlefield under their owner's control.
Past, Present, Future TOJ 162 UG GU 2 Instant U Reveal top one/vp1at1 Exile the top card of your library, a card from your hand, and a card from your graveyard. Put one of the exiled cards on top of your library, one into your hand, and the other into your graveyard.
Path of Shadows TOJ 80 B 3BB 5 Sorcery R When target creature or planeswalker dies this turn, return that card to the battlefield under your control. Destroy that permanent.
Perfect Distraction TOJ 81 B B 1 Enchantment R Spawn Cat/spawn 0/1 white Cat TOJ At the beginning of your declare attackers step, create a 0/1 white Cat creature token that's tapped and attacking. Exile that token at the beginning of the next end step.
Phantasmal Stalker TOJ 82 B B 1 Creature - Human Assassin 1 1 U Deathtouch Whenever Phantasmal Stalker deals damage to a planeswalker, destroy it.
Primal Channeler TOJ 135 G 1G 2 Creature - Human Druid Wizard 1 2 U T: Add C. Whenever you tap Primal Channeler for mana, the next creature spell you cast this turn can be cast as though it had flash.
Profaner of Souls TOJ 83 B 4B 5 Creature - Human Samurai Wizard 3 2 U Revive token/spawn revived Profaner of Souls TOJ When Profaner of Souls enters, you may return target creature card with mana value 2 or less from your graveyard to the battlefield. Revive 6B (6B, Exile this card from your graveyard: Create a token that's a copy of it except it has no mana cost. Revive only as a sorcery.)
Proffered Heirloom TOJ 172 0 0 Artifact - Equipment C Equipped creature gets +0/+3. Whenever equipped creature dies, draw a card. Equip 3
Raikai Raider TOJ 136 G 2G 3 Creature - Human Warrior Pirate 3 3 U Revive token/spawn revived Raikai Raider TOJ Revive 3G (3G, Exile this card from your graveyard: Create a token that's a copy of it except it has no mana cost. Revive only as a sorcery.)
Raikai Seafarer TOJ 137 G 4G 5 Creature - Human Warrior Pirate 3 5 C When Raikai Seafarer enters, you may search your library for up to three cards named Raikai Seafarer, reveal them, put them into your hand, then shuffle.
Red Flower Assassin TOJ 84 B 4B 5 Creature - Human Assassin 2 2 R Revive token/spawn revived Red Flower Assassin TOJ When Red Flower Assassin enters, destroy target creature. Revive 5B (5B, Exile this card from your graveyard: Create a token that's a copy of it except it has no mana cost. Revive only as a sorcery.)
Reserve Troops TOJ 112 R 2R 3 Sorcery C Reveal top two/vp1at2Cast from Exile reminder/spawn Can Be Cast From Exile Exile the top two cards of your library. Until end of turn, you may play those cards. Add R for each creature card exiled this way.
Ride as One TOJ 138 G 1GG 3 Instant U Target creature you control and each other creature with the same name as that creature get +3/+3 and gain trample until end of turn.
Rippling Water Arcanist TOJ 50 U 1UU 3 Creature - Human Wizard 2 2 R Flash When Rippling Water Arcanist enters, copy target instant or sorcery spell you control, then return it to its owner's hand. You may choose new targets for the copy.
Rising Tides TOJ 51 U 2U 3 Enchantment - Aura C Enchant creature When Rising Tides enters, draw a card. At the beginning of each upkeep, if enchanted creature is untapped, tap it.
Sacred Inheritance TOJ 20 W 1W 2 Sorcery C Copy reminder/spawn Copy Create a token that's a copy of a creature token you control. Draw a card.
Sage of Reflections TOJ 139 G 4GG 6 Creature - Human Monk 2 4 R Copy reminder/spawn Copy Whenever Sage of Reflections attacks, mill three cards, then choose a creature card milled this way. Create a token that's a copy of it that's tapped and attacking, except it has no mana cost.
Scales of Seishin TOJ 173 3 3 Artifact - Equipment R Copy reminder/spawn Copy Equipped creature gets +1/+1. Equipped creature has “When this creature dies, if it's not a token, create a token that's a copy of it except it's a colorless Spirit Dragon with flying in addition to its other abilities.” Equip 2
Scout the Terrain TOJ 140 G 1G 2 Sorcery C Look at top four/vp1pt4 Look at the top four cards of your library. You may put a land card from among them onto the battlefield tapped, then put the rest into your graveyard.
Sea Cache TOJ 52 U 1U 2 Instant C Draw a card, then draw cards equal to the number of cards named Sea Cache in your graveyard.
Searing Grace TOJ 113 R 2R 3 Instant U This spell costs 2 less to cast if you activated an ability that's not a mana ability this turn. Searing Grace deals 3 damage to any target.
Seek Guidance TOJ 53 U U 1 Instant U Scry 2/vp1pt2 Draw a card. Whenever Seek Guidance is put into your graveyard from your hand or library, scry 2. (This doesn't include being cast.)
Seikatsu Recruits TOJ 21 W 2W 3 Creature - Human Samurai 2 2 U Spawn Human Samurai/spawn 1/1 white Human Samurai TOJ Spirited (When this creature enters, you may activate one of its activated abilities without paying its cost.) 2W: Create a 1/1 white Human Samurai creature token.
Seikatsu Warleader TOJ 22 W 3W 4 Creature - Human Samurai Knight 3 2 U Copy reminder/spawn Copy When Seikatsu Warleader enters, if it's not a token, create a token that's a copy of target creature token you control.
Setting Sun TOJ 23 W 2WW 4 Sorcery R Destroy all creatures.
Sevenfold Summoner TOJ 141 G 1G 2 Creature - Human Monk 1 3 R Once each turn, when another creature you control enters, you may search your library for a card with the same name as that creature, reveal it, put it into your hand, then shuffle.
Shadow Courier TOJ 54 U U 1 Creature - Human Rogue 1 2 C Shadow Courier can't be blocked.
Shengin Heartland TOJ 184 0 Land U T: Add C. As long as Shengin Heartland is in your graveyard, lands you control have “T: Add G or U.”
Shengin Renegade TOJ 85 B 2B 3 Creature - Human Rogue 3 1 U Revive token/spawn revived Shengin Renegade TOJ Revive-B, Discard a card. (B, Discard a card, Exile this card from your graveyard: Create a token that's a copy of it except it has no mana cost. Revive only as a sorcery.)
Shengin Scoundrel TOJ 55 U U 1 Creature - Human Rogue 1 1 C Look at top one/vp1pt1 You may look at the top card of your library any time. T: Target player mills a card.
Shengin Tactician TOJ 24 W 1W 2 Creature - Human Samurai 2 2 C Spirited (When this creature enters, you may activate one of its activated abilities without paying its cost.) 2W: Target creature gains vigilance until end of turn.
Shina Taiyohata TOJ 163 WR 1RW 3 Legendary Creature - Human Warrior 3 3 M Whenever Shina Taiyohata or another creature you control enters, you may have that creature gain haste. If you do, return that creature from the battlefield to its owner's hand at the beginning of the next end step.
Shizen, the Thousand Steps TOJ 142 G 1G 2 Legendary Enchantment R When Shizen, the Thousand Steps enters, draw a card, then choose a creature card name. Creatures you control with the chosen name get +0/+1 and have hexproof.
Silent Murmurs TOJ 56 U 3U 4 Sorcery U Target opponent exiles cards from the top of their library until X land cards are exiled, where X is the number of land cards in your graveyard.
Smoldering Pages TOJ 114 R 1R 2 Instant U Destroy target artifact. Smoldering Pages deals damage to that artifact's controller equal to that artifact's mana value.
Soul Jar TOJ 25 W 2W 3 Enchantment U When Soul Jar enters, exile target creature and each other creature with the same name as that creature until Soul Jar leaves the battlefield.
Soulkindle Lantern TOJ 175 2 2 Artifact R Activated abilities of cards in your graveyard cost 2 less to activate.
Spellfire Savant TOJ 115 R RR 2 Creature - Human Wizard 2 2 R Spirited (When this creature enters, you may activate one of its activated abilities without paying its cost.) 2RR: If an instant or sorcery source you control would deal damage to a permanent or player this turn, it deals that much damage plus 2 instead.
Spirit Keeper TOJ 26 W W 1 Creature - Human Cleric 1 1 C Revive token/spawn revived Spirit Keeper TOJ Lifelink Revive W (W, Exile this card from your graveyard: Create a token that's a copy of it except it has no mana cost. Revive only as a sorcery.)
Spirit Script TOJ 164 UR UR 2 Instant U Draw two cards, then discard a card. Whenever you cast an instant or sorcery spell, if Spirit Script is in your graveyard, you may have it become a copy of that spell until end of turn.
Stolen Secrets TOJ 86 B B 1 Sorcery U Choose a nonland card type. Target player reveals their hand. You choose a card of the chosen type from it. That player discards that card.
Stonework Infantry TOJ 176 1 1 Artifact Creature - Construct 1 1 C At the beginning of your upkeep, if Stonework Infantry is on the battlefield, each player returns all cards named Stonework Infantry from their graveyard to the battlefield.
Strike from the Shadows TOJ 87 B BB 2 Instant U Destroy target non-Assassin, non-Ninja, non-Rogue creature.
Suisei the Southern Star TOJ 116 R 3R 4 Legendary Creature - Phoenix 2 2 M Flying Suisei the Southern Star gets +1/+1 for each comet counter you have. Whenever you cast an instant or sorcery spell with mana value greater than the number of comet counters you have, you may pay R. If you do, return Suisei from your graveyard to the battlefield, then you get a comet counter.
Sunchanter TOJ 165 WR 2RW 4 Creature - Human Wizard 2 2 U Spirited (When this creature enters, you may activate one of its activated abilities without paying its cost.) 3RW: Creatures you control gain flying and haste until end of turn.
Sundering Arcanist TOJ 143 G 3GG 5 Creature - Human Wizard 4 3 R When Sundering Arcanist enters, you may destroy target artifact or enchantment. If you would draw a card, you may sacrifice a land and mill four cards instead. If you do, return Sundering Arcanist from your graveyard to your hand.
Suzume's Envoy TOJ 167 UB UB 2 Creature - Human Rogue 2 2 U Each other Rogue creature you control enters with an additional +1/+1 counter on it. Remove a +1/+1 counter from a creature you control: That creature can't be blocked this turn.
Suzume Oshiruko TOJ 166 UB UB 2 Legendary Creature - Human Rogue 2 3 M Deception UB (UB, Return an unblocked attacker you control to hand: Put this card onto the battlefield from your hand tapped and attacking.) Pay 1 life, Choose a creature card name you haven't chosen for Suzume Oshiruko this turn: Return another creature you control with the chosen name to its owner's hand.
Swift Spearmaster TOJ 144 G 2G 3 Creature - Human Warrior 3 3 C Trample When Swift Spearmaster enters, return another permanent you control to its owner's hand.
Sworn Cohort TOJ 27 W 1W 2 Creature - Human Samurai 2 2 R First strike When Sworn Cohort dies, you may search your library for a legendary card, reveal it, put it into your hand, then shuffle.
Takara Flameblade TOJ 117 R 4R 5 Creature - Human Warrior 3 2 U Spirited (When this creature enters, you may activate one of its activated abilities without paying its cost.) 6R: Takara Flameblade deals 4 damage to target creature. Activate only once each turn.
Tengu Skyguard TOJ 57 U 1U 2 Creature - Bird Samurai 2 2 C Flying When Tengu Skyguard enters, return a permanent you control to its owner's hand.
Terracotta Legion TOJ 177 2 2 Artifact Creature - Construct 2 1 U You may have Terracotta Legion enter as a copy of any creature with mana value 1 or less you control, except it's an artifact in addition to its other types.
The Imperial Collection TOJ 170 2 2 Legendary Artifact R Spawn Equipment/spawn colorless Equipment TOJ Spirited (When this enters, you may activate one of its activated abilities without paying its cost.) 3, T: Create a colorless Equipment artifact token with “Equipped creature gets +1/+1” and equip 1. Attach that token to a creature you control.
The Serpent Throne TOJ 174 6 6 Legendary Artifact M Copy reminder/spawn Copy Once each turn, when another permanent you control enters, you may create a token that's a copy of that permanent, except it has no mana cost.
Throwing Stones TOJ 178 0 0 Artifact - Equipment C Whenever equipped creature attacks, you may unattach Throwing Stones. When you do, target creature can't block this turn. Equip 3
Thunder from Above TOJ 28 W 1W 2 Instant U Target creature gets +1/+1 for each creature you control and gains flying and vigilance until end of turn.
Thunderlash Mystic TOJ 118 R 2RR 4 Creature - Human Wizard 2 2 R Cast from Exile reminder/spawn Can Be Cast From Exile Flying Spirited (When this creature enters, you may activate one of its activated abilities without paying its cost.) 3RR, T: Exile an instant card with mana value 3 or less from your graveyard, then cast a copy of a card exiled with Thunderlash Mystic without paying its mana cost.
Toil the Fields TOJ 29 W W 1 Enchantment - Aura C Enchant creature Spirited (When this enters, you may activate one of its activated abilities without paying its cost.) 1: Enchanted creature can't attack or block this turn.
Torrent of Wind TOJ 30 W 2W 3 Instant C Exile up to two target artifacts, creatures, and/or enchantments you control. Return those cards to the battlefield under your control at the beginning of the next end step.
Traitor's Touch TOJ 88 B 1BB 3 Sorcery U All creatures get -2/-2 until end of turn. Remove two loyalty counters from each planeswalker.
Uwaito Envoy TOJ 89 B 2B 3 Creature - Human Rogue 2 2 R Deception 1B (1B, Return an unblocked attacker you control to hand: Put this card onto the battlefield from your hand tapped and attacking.) Unblocked attacking creatures you control get +1/+0.
Vanish TOJ 58 U UU 2 Instant U Return target permanent to its owner's hand.
Venerable Purist TOJ 31 W 3W 4 Creature - Human Cleric 1 4 U Flash Spirited (When this creature enters, you may activate one of its activated abilities without paying its cost.) T: Target creature gets +0/+4 until end of turn.
Warden of Silence TOJ 59 U 1U 2 Creature - Human Wizard 0 4 U Defender When Warden of Silence enters, draw a card.
Warfan of Changing Winds TOJ 179 2 2 Artifact R When Warfan of Changing Winds enters, draw a card. Whenever a card you own is exiled from anywhere, you may put it on the bottom of your library.
Windshaper TOJ 60 U 2U 3 Creature - Human Wizard 2 2 C Flying Spirited (When this creature enters, you may activate one of its activated abilities without paying its cost.) 3U: Target creature you control gains flying until end of turn.
Yamamai Invoker TOJ 145 G 3G 4 Creature - Human Wizard 3 2 C Spirited (When this creature enters, you may activate one of its activated abilities without paying its cost.) 4G: Target creature gets +2/+2 until end of turn.
Yasei, Heart of Jidai TOJ 146 G 2G 3 Legendary Creature - Human Monk 3 2 M Copy reminder/spawn Copy 2, Exile a land card from your graveyard: Create a token that's a copy of that land.
Zen Ascendant TOJ 147 G G 1 Creature - Human Warrior 1 1 R Spirited (When this creature enters, you may activate one of its activated abilities without paying its cost.) G: Zen Ascendant becomes a copy of a creature token you control until end of turn. (It's not a token.)
Aerie's Pillar CAC 75 0 Land - Island Animus 3 3 R yInitialize/cr90 (T: Add U.) Aerie's Pillar enters tapped. Flying 2UU: Aerie's Pillar becomes a creature in addition to its other types until end of turn.
Aether Ascendant CAC 10 U 2U 3 Creature - Human Wizard 2 1 R Flash When you cast Aether Ascendant, you may have it become a copy of target instant or sorcery spell. If you do, choose new targets for it. (It won't enter.)
Almgrove Champion CAC 1 W W 1 Creature - Human Soldier 1 1 R First strike Cadence (Whenever you cast a spell, if its mana value is greater than this creature's power, put a +1/+1 counter on this creature.) Almgrove Champion can only attack or block alone.
Almgrove Librarian CAC 2 W 1W 2 Creature - Human Citizen 1 3 R Look at top one/vp1pt1 When Almgrove Librarian enters, look at the top card of each of your libraries, then for each of those cards, put it on the top or bottom of one of your libraries.
Almgrove Sentinel CAC 61 UR 1UR 3 Creature - Human Wizard 0 3 R Defender Whenever you cast an instant or sorcery spell, you may untap Almgrove Sentinel. T: Almgrove Sentinel deals 1 damage to any target.
Archive Guardian CAC 63 BG 2BG 4 Creature - Elemental 2 2 R When Archive Guardian enters, return target card from your graveyard to your hand. Recite 1BG (You may cast this creature from your graveyard for its recite cost. If you do, exile it when it enters or if it would leave the battlefield.)
Ardy, Youthful Geomancer CAC 54 RG RG 2 Legendary Planeswalker - Ardy 2 M yInitialize/ccgreen=2+1/ccgreen+1-1, Reveal top one/ccgreen-1;/vp1at1-7/ccgreen-7 [+1]: Untap target land. [-1]: Exile the top card of your library. You may play that card until end of turn. If a land card is exiled this way, you gain 2 life. [-7]: Untap each land you control. Lands you control become 3/3 Elemental creatures with haste until end of turn. They're still lands.
Ardy's Invocation CAC 55 RG RG 2 Sorcery R Spawn Elemental/spawn 1/1 red and green Elemental CACCast from Exile reminder/spawn Can Be Cast From Exile Create a 1/1 red and green Elemental creature token. Creatures you control get +1/+1 and gain haste until end of turn. Orchestrate RG (You may exile this card from your hand anytime you could cast a sorcery for its orchestrate cost. When you next resolve a spell, you may cast this from exile without paying its mana cost.)
Ardy's Study CAC 39 G GG 2 Enchantment - Study R Reveal top five/vp1at5Additional library reminder/spawn Additional Library Archive 5 (As this enters, shuffle the top five cards of your main library into a new face up library. Sacrifice this after the archived library is empty.) You may play lands from the archived library.
Arpechian Tiger CAC 30 R 2RR 4 Creature - Cat 4 3 R Haste Whenever Arpechian Tiger attacks, you may sacrifice a land. If you do, Arpechian Tiger deals 3 damage to target creature or planeswalker.
Arpechian Yatte CAC 40 G 3GG 5 Creature - Beast 3 3 R Trample When Arpechian Yatte enters, put a +1/+1 counter on each other creature you control. Whenever another creature you control enters, put a +1/+1 counter on Arpechian Yatte.
Artisan of Marrow CAC 3 W 2WW 4 Creature - Gorgon Cleric 2 3 R Flash When Artisan of Marrow enters, exile another target creature until Artisan of Marrow leaves the battlefield.
Autumn Fae CAC 31 R 1R 2 Creature - Faerie 0 1 R Flying, double strike Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.)
Blessing of Valor CAC 65 WR RW 2 Instant R Cast from Exile reminder/spawn Can Be Cast From Exile Up to two target creatures you control each get +2/+0 and gain first strike and haste until end of turn. Orchestrate-Tap an untapped red and white creature you control or an untapped red creature you control and untapped white creature you control. (You may exile this card from your hand anytime you could cast a sorcery for its orchestrate cost. When you next resolve a spell, you may cast this from exile without paying its mana cost.)
Bloated Keystone CAC 20 B 1BB 3 Sorcery R Cast from Exile reminder/spawn Can Be Cast From Exile Target player discards two cards. Orchestrate 1BB (You may exile this card from your hand anytime you could cast a sorcery for its orchestrate cost. When you next resolve a spell, you may cast this from exile without paying its mana cost.)
Breaker of Secrets CAC 21 B 2B 3 Creature - Human Rogue 3 1 R When Breaker of Secrets enters, each player mills three cards from each of their libraries. Recite U (You may cast this creature from your graveyard for its recite cost. If you do, exile it when it enters or if it would leave the battlefield.)
Bygone Guardian CAC 76 0 Land - Plains Animus 3 5 R yInitialize/cr90 (T: Add W.) Bygone Guardian enters tapped. Vigilance 2WW: Bygone Guardian becomes a creature in addition to its other types until end of turn.
Cadre Hawk CAC 4 W 1W 2 Creature - Bird 1 1 R Flying When Cadre Hawk enters, you may search your library and/or graveyard for a card named Cadre Hawk, reveal it, and put it into your hand. If you searched a library this way, shuffle.
Cavorting Beauty CAC 32 R R 1 Creature - Human Citizen 1 2 R Cadence (Whenever you cast a spell, if its mana value is greater than this creature's power, put a +1/+1 counter on this creature.) Whenever you cast a spell, if its mana value is less than Cavorting Beauty's power, remove a +1/+1 counter from Cavorting Beauty.
Ceaseless Stalker CAC 22 B 1B 2 Creature - Human Assassin 3 1 R Whenever a creature enters, if it entered from a graveyard or a player cast it from a graveyard, return Ceaseless Stalker from your graveyard to the battlefield at the beginning of the next end step.
Ceaseless Valiant CAC 5 W 1WW 3 Creature - Spirit Knight 2 3 R Flash When Ceaseless Valiant enters, another target permanent gains indestructible until end of turn. Recite 1W (You may cast this creature from your graveyard for its recite cost. If you do, exile it when it enters or if it would leave the battlefield.)
Channeling Stone CAC 77 0 Land R T: Add C. T: Add one mana of any color that a basic land you control could produce.
Chart the Vast CAC 67 UG 4GU 6 Sorcery R Look at top three/vp1pt3 Look at the top three cards of your library. You may exile one that doesn't share a mana value with any cards exiled with Chart the Vast. Put the rest on the bottom of your library. If you exiled a card, repeat this process. Otherwise, put all cards exiled this way into your hand.
Clockwork Spellwork CAC 11 U 1U 2 Enchantment - Aura R Enchant artifact Enchanted artifact is a creature with base power and toughness 3/3 in addition to its other types. Enchanted artifact has prowess and “Once each turn, when you cast a noncreature spell, you may untap this artifact.”
Compulsion's Voice CAC 62 UR 3UR 5 Creature - Human Wizard 2 3 R When Compulsion's Voice enters, gain control of target permanent until end of turn. Untap that permanent. It gains haste until end of turn. Recite 1UR (You may cast this creature from your graveyard for its recite cost. If you do, exile it when it enters or if it would leave the battlefield.)
Confirm Hypothesis CAC 12 U 1U 2 Instant R Draw a card, then copy target activated or triggered ability you don't control. You may choose new targets for the copy. Exile Confirm Hypothesis.
Conjuring of Locusts CAC 41 G 2GG 4 Sorcery R Destroy all noncreature, nonland permanents.
Corrosive Pact CAC 23 B 2BB 4 Enchantment R At the beginning of your upkeep, choose one - • You lose 1 life. • You draw two cards and you lose 3 life. • Search your library for a card, put it into your hand, then shuffle. You lose 5 life.
Crystal Conjuration CAC 33 R RR 2 Sorcery R Cast from Exile reminder/spawn Can Be Cast From Exile Put three +1/+1 counters on target land. It becomes a 0/0 colorless Elemental creature with haste that's still a land. Orchestrate-Sacrifice a land. (You may exile this card from your hand anytime you could cast a sorcery for its orchestrate cost. When you next resolve a spell, you may cast this from exile without paying its mana cost.)
Disruptive Echoes CAC 6 W 1W 2 Enchantment R Permanents enter tapped.
Entrancing Virtuoso CAC 34 R R 1 Creature - Human Citizen 1 1 R Haste W, T: Tap target creature.
Essence of Constellations CAC 13 U 6UU 8 Sorcery R This spell costs 1 less to cast for each other card in your hand. If you have fewer than seven cards in hand, draw cards equal to the difference.
Exhaustive Research CAC 50 UB 1UB 3 Enchantment R If a player would draw one or more cards, instead that player draws that many cards plus one and loses 1 life.
Exhilarating Prescience CAC 35 R 1RR 3 Enchantment R Cast from Exile reminder/spawn Can Be Cast From Exile Whenever you cast a spell, put a lore counter on Exhilarating Prescience. At the beginning of your upkeep, exile the top X cards of your library, where X is the number of lore counters on Exhilarating Prescience. You may play those cards until your next turn.
Face the Dawn CAC 59 WB 3WB 5 Sorcery R This spell costs 2 less to cast if your life total is less than or equal to half your starting life total. Destroy all creatures.
False Vitality CAC 64 BG 3BG 5 Sorcery R Put target permanent card from a graveyard onto the battlefield under your control.
Forest CAC 85 0 Basic Land - Forest (T: Add G.) reprint,
Forgotten Pit CAC 78 0 Land - Swamp Animus 1 4 R yInitialize/cr90 (T: Add B.) Forgotten Pit enters tapped. Deathtouch 2BB: Forgotten Pit becomes a creature in addition to its other types until end of turn.
Giltwork Legacy CAC 69 1 1 Artifact - Equipment R Equipped creature gets +2/+1. Whenever equipped creature becomes untapped, you draw a card and you gain 2 life. Equip 3
Gruff Smith CAC 42 G 1G 2 Creature - Dwarf Citizen 2 2 R Spawn Equipment/spawn colorless Equipment CAC When Gruff Smith enters, you may destroy target artifact. If you do, that artifact's controller creates a colorless Equipment artifact token with “Equipped creature gets +1/+1” and equip 1. Recite 1R (You may cast this creature from your graveyard for its recite cost. If you do, exile it when it enters or if it would leave the battlefield.)
Headwind Glider CAC 7 W W 1 Creature - Human Scout 0 1 R Flying Cadence (Whenever you cast a spell, if its mana value is greater than this creature's power, put a +1/+1 counter on this creature.)
Ignition Ritual CAC 52 BR 1BR 3 Sorcery R As an additional cost to cast this spell, pay X life. Ignition Ritual deals X damage to each creature and each planeswalker.
Ironwood Elemental CAC 57 WG 2GW 4 Creature - Elemental X X R Protection from mana values lower than Ironwood Elemental's power (This permanent can't be blocked, targeted, dealt damage, or enchanted by anything with mana value lower than this creature's power.) Ironwood Elemental's power and toughness are each equal to the number of creatures you control.
Island CAC 82 0 Basic Land - Island (T: Add U.) reprint,
Jara Incarnation CAC 43 G 5GGG 8 Creature - Elemental 8 8 R Trample Other creatures you control have base power and toughness 8/8.
Jara Jadefist CAC 56 RG 1RG 3 Creature - Human Warrior 3 2 R Trample, haste Cadence (Whenever you cast a spell, if its mana value is greater than this creature's power, put a +1/+1 counter on this creature.)
Keystone Conjurer CAC 44 G GG 2 Creature - Human Shaman 2 1 R At the beginning of combat on your turn, untap target land. If that land is an Animus, it becomes a creature and gains haste until end of turn.
Lodestone Convergence CAC 68 UG GU 2 Enchantment R Whenever a land you control becomes a creature, put a +1/+1 counter on it. 2GU: Target land you control becomes a 3/3 Elemental creature in addition to its other types until end of turn.
Lumbering Hillock CAC 79 0 Land - Forest Animus 4 4 R yInitialize/cr90 (T: Add G.) Lumbering Hillock enters tapped. Trample 2GG: Lumbering Hillock becomes a creature in addition to its other types until end of turn.
Lunar Arbiter CAC 60 WB 3WB 5 Creature - Human Cleric 3 3 R If a player would lose life, that player loses 3 life instead. If a player would gain life, that player gains 3 life instead.
Mechanized Ideal CAC 70 3 3 Artifact Creature - Construct 1 1 R Mechanized Ideal gets +X/+Y, where X is the highest base power among other creatures you control and Y is the highest base toughness among other creatures you control.
Misleading Tactics CAC 66 WR RW 2 Instant R Cast this spell only during the declare blockers step. After this step there's an additional declare attackers step followed by an additional declare blockers step. (A creature can't attack or block again if it's already attacking or blocking.) Draw a card.
Mountain CAC 84 0 Basic Land - Mountain (T: Add R.) reprint,
Paternal Pride CAC 36 R 1R 2 Enchantment - Aura R Enchant creature Enchanted creature gets +1/+0 and has haste. Once each turn, when enchanted creature becomes tapped, you may add RR. Until end of turn, you don't lose this mana as steps and phases end.
Plains CAC 81 0 Basic Land - Plains (T: Add W.) reprint,
Possibility Matrix CAC 71 3 3 Artifact R Reveal top one/vp1at1Cast from Exile reminder/spawn Can Be Cast From Exile At the beginning of your upkeep, exile the top card of each of your libraries. Put X cards exiled with Possibility Matrix on the bottom of their owner's library: You may cast a nonland card exiled with Possibility Matrix with mana value X or less without paying its mana cost.
Prismatic Leyline CAC 45 G 1G 2 Enchantment - Aura R Enchant land Whenever enchanted land is tapped for mana, its controller adds an additional one mana of any color that land could produce.
Rahit, Immaculate Architect CAC 14 U 1UU 3 Legendary Planeswalker - Rahit 3 M yInitialize/ccgreen=3+1/ccgreen+1-1/ccgreen-1-6, Emblem Get/ccgreen-6;/spawn Rahit Emblem CAC [+1]: Each player may draw a card. For each opponent who does, put a loyalty counter on Rahit. [-1]: Each player draws three cards, then puts two cards from their hand on top of their library in any order. [-6]: You get an emblem with “Discard a card with mana value X: Counter target spell with mana value X or less.”
Rahit's Prodigy CAC 15 U 1UU 3 Creature - Human Wizard 1 1 R Flash When Rahit's Prodigy enters, return target instant or sorcery card from your graveyard to your hand, then discard a card.
Rahit's Study CAC 16 U 1UU 3 Enchantment - Study R Reveal top five/vp1at5Additional library reminder/spawn Additional Library Archive 5 (As this enters, shuffle the top five cards of your main library into a new face up library. Sacrifice this after the archived library is empty.) At the beginning of your upkeep, put the top card of any of your libraries on the bottom of the archived library, then you may put any card in the archived library on top of the archived library.
Reckless Festivities CAC 53 BR 2BR 4 Sorcery R Starting with you, each player either passes or reveals the top card of their library. Each player that revealed a card this way pays life equal to its mana value. If a player can't, that player passes. Then each player who hasn't passed yet puts that card into their hand. Repeat this process until each player has passed.
Rousing Rubble CAC 80 0 Land - Mountain Animus 2 3 R yInitialize/cr90 (T: Add R.) Rousing Rubble enters tapped. Double strike 2RR: Rousing Rubble becomes a creature in addition to its other types until end of turn.
Runic Depths CAC 17 U 2U 3 Enchantment - Aura R Scry 1/vp1pt1 Enchant land Whenever enchanted land becomes tapped, scry 1. Enchanted land has “G, T: Each player reveals the top card of their library. Each player that revealed a land card this way may put that card into their hand.”
Salva Tore CAC 24 B 3BB 5 Legendary Planeswalker - Salva 5 M yInitialize/ccgreen=5+1, Scry 1/ccgreen+1;/vp1pt1-2/ccgreen-2-5/ccgreen-5 [+1]: Scry 1, then draw a card. You lose 1 life. [-2]: Target player sacrifices a creature, then loses life equal to the greatest power among creatures they control. [-5]: Choose a nonland card name. Exile all creatures and planeswalkers with that name, then search target player's graveyard, hand, and library for any number of cards with that name and exile them. That player shuffles.
Salva Tore's Study CAC 25 B 1BB 3 Enchantment - Study R Reveal top five/vp1at5Additional library reminder/spawn Additional Library Archive 5 (As this enters, shuffle the top five cards of your main library into a new face up library. Sacrifice this after the archived library is empty.) Whenever you draw a card from another one of your libraries, you draw a card from the archived library and you lose 1 life.
Salva Tore's Vexation CAC 26 B 1BB 3 Instant R Salva Tore's Vexation deals X damage to target creature or planeswalker, where X is that permanent's mana value. You gain X life.
Scaletongue Mistress CAC 37 R 4RR 6 Creature - Human Shaman 2 4 R Spawn Dragon/spawn 3/3 red Dragon CAC Prowess Whenever you cast a noncreature spell, create a 3/3 red Dragon creature token with flying.
Shatter Facade CAC 8 W 2W 3 Instant R Cast from Exile reminder/spawn Can Be Cast From Exile Destroy target creature if it has mana value 4 or greater. If Shatter Facade was cast from exile, destroy that creature if it has mana value 3 or less instead. Orchestrate B (You may exile this card from your hand anytime you could cast a sorcery for its orchestrate cost. When you next resolve a spell, you may cast this from exile without paying its mana cost.)
Sigil of Radiance CAC 9 W 1W 2 Enchantment R Cards can't leave graveyards.
Spellslinger's Gauntlet CAC 72 3 3 Artifact - Equipment R When Spellslinger's Gauntlet enters, exile an instant or sorcery card with mana value 3 or less from your hand. Whenever equipped creature attacks, you may copy the exiled card. If you do, you may cast the copy without paying its mana cost. Equip 3
Spellsword Elite CAC 48 WU WU 2 Creature - Human Soldier 1 1 R Cadence (Whenever you cast a spell, if its mana value is greater than this creature's power, put a +1/+1 counter on this creature.) Remove a +1/+1 counter from Spellsword Elite: The next noncreature spell you cast this turn costs 1 less to cast.
Spellwork Bulwark CAC 73 2 2 Artifact Creature - Golem 1 3 R Defender, flying Cadence (Whenever you cast a spell, if its mana value is greater than this creature's power, put a +1/+1 counter on this creature.) Remove a +1/+1 counter from Spellwork Bulwark: It loses defender and gains hexproof and indestructible until end of turn.
Sprout Thought CAC 18 U 1U 2 Instant R Scry 2/vp1pt2Cast from Exile reminder/spawn Can Be Cast From Exile Draw a card. Scry 2. Orchestrate U (You may exile this card from your hand anytime you could cast a sorcery for its orchestrate cost. When you next resolve a spell, you may cast this from exile without paying its mana cost.)
Stall Fate CAC 49 WU WU 2 Instant R Return target spell to its owner's hand. Its controller can't cast spells this turn. (Spells cast before this resolves are unaffected.)
Stormsurge CAC 38 R 2R 3 Sorcery R Cast from Exile reminder/spawn Can Be Cast From Exile Stormsurge deals 3 damage to any target. Orchestrate R (You may exile this card from your hand anytime you could cast a sorcery for its orchestrate cost. When you next resolve a spell, you may cast this from exile without paying its mana cost.)
Submergence CAC 19 U 1U 2 Instant R Target player draws a card. Put target spell or nonland permanent that player controls on top of its owner's library.
Surge of the Leylines CAC 46 G 2G 3 Sorcery R Cast from Exile reminder/spawn Can Be Cast From Exile Search your library for a basic land card and put it onto the battlefield, then shuffle. Orchestrate 1G (You may exile this card from your hand anytime you could cast a sorcery for its orchestrate cost. When you next resolve a spell, you may cast this from exile without paying its mana cost.)
Swamp CAC 83 0 Basic Land - Swamp (T: Add B.) reprint,
Thought Blossom CAC 51 UB UB 2 Instant R Cast from Exile reminder/spawn Can Be Cast From Exile Counter target instant or sorcery spell. If that spell is countered this way, exile it instead of putting it into its owner's graveyard. You may cast that spell for as long as it remains exiled and you may spend blue and black mana as though it were mana of any color to cast it.
Thunderous Charge CAC 47 G G 1 Instant R Cast from Exile reminder/spawn Can Be Cast From Exile Target creature gains hexproof and trample until end of turn. If Thunderous Charge was cast from exile, that creature gets an additional +4/+4 until end of turn. Orchestrate GG (You may exile this card from your hand anytime you could cast a sorcery for its orchestrate cost. When you next resolve a spell, you may cast this from exile without paying its mana cost.)
Visceral Offering CAC 27 B XBB 2 Sorcery R Target player draws X cards and loses X life.
Vitality Maestro CAC 58 WG 2GW 4 Creature - Human Wizard 3 3 R When Vitality Maestro enters, you gain 5 life. Recite GW (You may cast this creature from your graveyard for its recite cost. If you do, exile it when it enters or if it would leave the battlefield.)
Warded Tome CAC 74 2 2 Artifact R Warded Tome doesn't untap during your untap step. T: Draw a card. 5: Untap Warded Tome.
Whistling Blades CAC 28 B 3BB 5 Creature - Horror 3 3 R When Whistling Blades enters, you may destroy target creature or planeswalker. Recite 1BB (You may cast this creature from your graveyard for its recite cost. If you do, exile it when it enters or if it would leave the battlefield.)
Young Necromancer CAC 29 B 1B 2 Creature - Human Wizard 2 1 R Spawn Skeleton/spawn 1/1 black Skeleton CAC Whenever a nontoken creature you control dies, create a 1/1 black Skeleton creature token.
Abandoned Den GHQ 243 0 Land U yInitialize/cr90 Abandoned Den enters tapped. T: Add B. B, T: Target player loses 1 life. Activate only as a sorcery and only if you control a black creature.
Aegis Expertise GHQ 44 U U 1 Enchantment - Aura C Flash Enchant creature When Aegis Expertise enters, untap enchanted creature. Enchanted creature gets +0/+3.
Ancient Studies GHQ 45 U 1U 2 Sorcery U Draw two cards. Then discard a card unless you control an embattled creature. (A creature is embattled if it has a counter on it or has a permanent you control attached to it.)
Arctic Pack GHQ 170 G 3GG 5 Sorcery U Spawn three Wolf tokens/spawnx3 2/2 green Wolf GHQ Create three 2/2 green Wolf creature tokens.
Ascetic of Imbalance GHQ 212 UR 2UR 4 Creature - Human Monk 2 3 U Flash When Ascetic of Imbalance enters, draw two cards, then discard two cards. If you discarded two cards that don't share a type, Ascetic of Imbalance deals 2 damage to any target.
Aspect of Focus GHQ 46 U 1U 2 Instant C Choose two - • Tap target creature. • Untap target creature. • Draw a card.
Astrid, Disgruntled Princess GHQ 86 B 2B 3 Legendary Creature - Human Warrior 3 2 R When Astrid, Disgruntled Princess enters, destroy target creature with mana value less than or equal to the number of Warriors you control.
Attuned Prodigy GHQ 47 U 3U 4 Creature - Human Monk 2 4 U Prowess Other Monks you control get +1/+1. Whenever you cast a spell during another player's turn, untap each Monk you control.
Awoken Soul GHQ 1 W 1W 2 Instant C Spawn Equipment/spawn colorless Equipment GHQ Target creature you control gains lifelink until end of turn. Arm it. (Create a colorless Equipment artifact token with “Equipped creature gets +1/+0” and equip 2, then attach it to that creature.)
Battle Roarer GHQ 171 G 1G 2 Creature - Bear Warrior 2 2 U Vigilance 4GG, T: Other creatures you control get +2/+2 until end of turn.
Bear Necessities GHQ 173 G 1G 2 Enchantment - Aura C Enchant creature Enchanted creature gets +1/+1. Sacrifice Bear Necessities: Enchanted creature gains indestructible until end of turn.
Bear in Mind GHQ 172 G 4G 5 Enchantment - Aura U Enchant creature Enchanted creature has base power and toughness 8/8.
Bearhide Cloak GHQ 226 2 2 Artifact - Equipment C Equipped creature has menace and trample. Equip 2
Bearhide Initiate GHQ 87 B 1B 2 Creature - Human Warrior 2 2 C
Beat Down GHQ 174 G 1G 2 Sorcery C Target creature you control gains indestructible until end of turn if it's embattled. Then it fights target creature you don't control. (A creature is embattled if it has a counter on it or has a permanent you control attached to it.)
Bellowing Giant GHQ 128 R 5R 6 Creature - Giant 6 4 C Trample (This creature can deal excess combat damage to the player or planeswalker it's attacking.)
Bereave GHQ 88 B 1B 2 Sorcery C Target opponent reveals their hand. You choose a nonland permanent card from it. That player discards that card.
Bestial Harmony GHQ 175 G 1G 2 Enchantment R When a creature you control becomes the target of a spell or ability an opponent controls, sacrifice Bestial Harmony. If you do, draw three cards.
Bjarndyr Bruiser GHQ 176 G 4G 5 Creature - Bear Warrior 4 4 C Bjarndyr Bruiser gets +2/+2 as long as it's embattled. (A creature is embattled if it has a counter on it or has a permanent you control attached to it.)
Bjarndyr Mender GHQ 213 WG 2GW 4 Creature - Bear Monk 3 3 U When Bjarndyr Mender enters, other creatures you control get +1/+1 and gain indestructible until end of turn.
Bjarndyr Militant GHQ 2 W 2W 3 Creature - Bear Warrior 2 3 C When Bjarndyr Militant enters, return target Aura card or card with fabled from your graveyard to your hand.
Bjarndyr Outfitter GHQ 3 W 2WW 4 Creature - Bear Warrior 2 3 U Spawn Equipment/spawn colorless Equipment GHQ When Bjarndyr Outfitter enters, arm up to two target creatures you control. (Create a colorless Equipment artifact token with “Equipped creature gets +1/+0” and equip 2, then attach it to that creature.)
Bjarndyr Sergeant GHQ 4 W 5WW 7 Creature - Bear Warrior 5 5 R Lifelink Whenever Bjarndyr Sergeant attacks, other creatures you control get +1/+1 and gain lifelink until end of turn.
Bjarndyr Venerable GHQ 177 G 4G 5 Creature - Bear Monk 5 5 U Trample Other Bears you control get +2/+2.
Blood Hunter's Spear GHQ 227 4 4 Artifact - Equipment R Whenever equipped creature attacks, choose target creature defending player controls. Destroy that creature at end of combat. Equip 4
Bloodguard's Hand GHQ 228 3 3 Legendary Artifact - Equipment R Copy reminder/spawn Copy Equipped creature gets +1/+1 and has lifelink. Whenever equipped creature dies, if it wasn't a token, you may pay 3. If you do, create a token that's a copy of that creature and attach Bloodguard's Hand to it. Equip 3
Bloodhunter Orca GHQ 89 B 4B 5 Creature - Whale 3 3 C Flash (You may cast this spell any time you could cast an instant.) When Bloodhunter Orca enters, target opponent sacrifices a creature that was dealt damage this turn.
Bloodshed Devotee GHQ 214 BR 2BR 4 Creature - Human Warrior 4 3 U Other Warriors you control get +2/+0. Whenever a Warrior you control dies, Bloodshed Devotee deals 1 damage to target opponent.
Bloodsworn Provoker GHQ 129 R 1R 2 Creature - Human Warrior 2 1 U T: Another target Warrior you control gets +1/+0 and gains haste until end of turn.
Blossoming Defense GHQ 178 G G 1 Instant U Target creature you control gets +2/+2 and gains hexproof until end of turn. reprint,
Blow Away GHQ 48 U 2U 3 Instant U Dominance - If you control the creature with the greatest power or tied for the greatest power, you may pay U rather than pay this spell's mana cost. Counter target spell unless its controller pays 3.
Brain Feeding GHQ 90a,90b B 2B 3 Sorcery U Target player discards two cards. Fabled 3BB (Then if you cast this for its fabled cost, put it onto the battlefield transformed attached to that player.) ----- Mind Bleeding|Enchantment - Aura Enchant player Enchanted player's maximum hand size is reduced by two.
Breathless Gasp GHQ 5 W 4W 5 Instant C Exile target creature. You gain 2 life.
Bristled Wolverine GHQ 6 W 2W 3 Creature - Wolverine 2 2 C Whenever Bristled Wolverine attacks, it gets +1/+1 until end of turn.
Byway Bruiser GHQ 130 R 4RR 6 Creature - Giant 6 6 R Whenever Byway Bruiser enters or leaves the battlefield, you may have it deal 3 damage to any target.
Cancel GHQ 49 U 1UU 3 Instant C Counter target spell. reprint,
Cane Dancer GHQ 50 U 1U 2 Creature - Human Monk 1 2 R Flash When Cane Dancer enters, you may cast target blue instant or sorcery card with mana value 2 from your graveyard without paying its mana cost. If that spell would be put into your graveyard, exile it instead.
Casualty of War GHQ 131 R 1RR 3 Instant R Spawn Equipment/spawn colorless Equipment GHQ Casualty of War deals 4 damage to target creature or planeswalker. 2RR, Exile Casualty of War from your graveyard: Arm up to two target creatures you control. Activate only as a sorcery. (Create a colorless Equipment artifact token with “Equipped creature gets +1/+0” and equip 2, then attach it to that creature.)
Centered Acolyte GHQ 7 W 1W 2 Creature - Human Monk 1 1 M Spawn Monk/spawn 1/1 white Monk GHQ Whenever you cast a spell, if it isn't your main phase, create a 1/1 white Monk creature token, then creatures you control get +1/+1 until end of turn.
Chains of Subdual GHQ 229 3 3 Artifact R Creatures entering, dying, or leaving the battlefield don't cause abilities to trigger. Players can't sacrifice creatures to cast spells or activate abilities.
Charmed Sage GHQ 51 U 3U 4 Creature - Human Monk 2 2 U Whenever Charmed Sage deals combat damage to a player, draw two cards.
Cinder Arrows GHQ 132 R 1R 2 Instant C Cinder Arrows deals 3 damage to target creature.
Cogent Recruiter GHQ 133 R 4R 5 Creature - Human Warrior 4 3 R Dominance - At the beginning of combat on your turn, if you control the creature with the greatest power or tied for the greatest power, you may pay R. If you do, gain control of target creature an opponent controls until end of turn. Untap that creature. It gains haste until end of turn.
Conviction GHQ 8 W 1W 2 Enchantment - Aura C Enchant creature Enchanted creature gets +1/+3. W: Return Conviction to its owner's hand.
Copse Crusher GHQ 134 R 4R 5 Creature - Giant Warrior 4 4 U Whenever Copse Crusher becomes blocked by one or more creatures, it gets +2/+2 until end of turn for each creature blocking it.
Crash of Hooves GHQ 179 G G 1 Sorcery C Look at top four/vp1pt4 Look at the top four cards of your library. You may reveal a land card from among them and put it into your hand. Put the rest on the bottom of your library in any order. Dominance - You may reveal a creature card from among them instead if you control the creature with the greatest power or tied for the greatest power.
Crippling Apparition GHQ 9 W 2WW 4 Creature - Spirit 3 3 R Flying Whenever an embattled creature you control attacks, tap target creature defending player controls. (A creature is embattled if it has a counter on it or has a permanent you control attached to it.)
Cryptic Ritual GHQ 52 U 1UU 3 Sorcery R Reveal top three/vp1at3 Reveal the top three cards of your library. Target opponent may have you put those cards into your hand. Otherwise, put those cards into your graveyard, then draw three cards.
Culi-Sae Exonerator GHQ 10 W 1WW 3 Creature - Human Monk 2 2 R Spawn Equipment/spawn colorless Equipment GHQ Double strike 3W: Arm target creature you control. Activate only as a sorcery. (Create a colorless Equipment artifact token with “Equipped creature gets +1/+0” and equip 2, then attach it to that creature.)
Culi-Sae Mesmer GHQ 53 U 2U 3 Creature - Human Monk 1 3 U Flash When Culi-Sae Mesmer enters, return all permanents attached to target permanent or player to their owners' hands.
Culi-Sae Partisan GHQ 11 W 3W 4 Creature - Human Monk 3 3 U At the beginning of combat on your turn, target embattled creature you control gets +1/+1 and gains vigilance and indestructible until end of turn. (A creature is embattled if it has a counter on it or has a permanent you control attached to it.)
Culi-Sae Transfigurer GHQ 54 U 3U 4 Creature - Human Monk 4 2 C Flash (You may cast this spell any time you could cast an instant.) When Culi-Sae Transfigurer enters, switch target creature's power and toughness until end of turn.
Curio Connoisseur GHQ 12 W 2W 3 Creature - Fox Rogue 3 1 U First strike Aura spells and spells with fabled you cast cost 1 less to cast. Equip costs you pay cost 1 less.
Dark Harvester GHQ 91 B 3B 4 Creature - Spirit 1 4 U Flying Whenever you gain life, target creature an opponent controls gets -1/-1 until end of turn.
Dawn Siege GHQ 135 R 3R 4 Sorcery U Dawn Siege deals 4 damage to target creature and 2 damage to each other creature.
Deathless Ghoul GHQ 13 W 2W 3 Creature - Spirit 1 3 U Flying Other Spirits you control get +1/+1. Whenever a Spirit you control attacks, you gain 1 life.
Demand Submission GHQ 180a,180b G 1G 2 Sorcery C Target creature gets +5/+5 until end of turn. Fabled 4G (Then if you cast this for its fabled cost, put it onto the battlefield transformed attached to that creature.) ----- Command Respect|Enchantment - Aura Enchant creature Enchanted creature must be blocked if able.
Demolish GHQ 136 R 3R 4 Sorcery C Destroy target artifact or land.
Departed Evangel GHQ 92 B B 1 Creature - Zombie Monk 2 2 R As an additional cost to cast this spell, pay 1 life. Departed Evangel can't block. You may cast Departed Evangel from your graveyard if a creature died this turn.
Devastating Blow GHQ 93 B 1B 2 Instant C Target creature gets -2/-2 until end of turn. Dominance - That creature gets -4/-4 until end of turn instead if you control the creature with the greatest power or tied for the greatest power.
Dire Betrayal GHQ 137a,137b R 1RR 3 Sorcery U Gain control of target creature until end of turn. Untap that creature. It gains haste until end of turn. Fabled 3RR (Then if you cast this for its fabled cost, put it onto the battlefield transformed attached to that creature.) ----- Betrayer's Mantle|Enchantment - Aura Enchant creature At the beginning of the upkeep of enchanted creature's controller, Betrayer's Mantle deals 3 damage to that player.
Dissenting Vikings GHQ 138 R 2R 3 Creature - Human Warrior 3 2 C Whenever Dissenting Vikings attacks, if you control another Warrior, it gets +1/+0 until end of turn and deals 1 damage to defending player.
Dragon Queen's Den GHQ 244 0 Land U yInitialize/cr90Scry 1/vp1pt1 Dragon Queen's Den enters tapped. T: Add U. U, T: Scry 1. Activate only as a sorcery and only if you control a blue creature.
Dragon Queen's Disciple GHQ 139 R 3RR 5 Creature - Human Monk 1 1 M Spawn Dragon/spawn 5/5 red Dragon GHQ Haste Dominance - T: Create a 5/5 red Dragon creature token with flying. Activate only if you control the creature with the greatest power or tied for the greatest power.
Dragon Queen's Hoard GHQ 55 U 3U 4 Sorcery C Draw two cards. Dominance - Draw three cards instead if you control the creature with the greatest power or tied for the greatest power.
Dragon Queen's Pupil GHQ 140 R 2R 3 Creature - Human Monk 2 2 C Dominance - When Dragon Queen's Pupil enters, put a +1/+1 counter on it if you control the creature with the greatest power or tied for the greatest power.
Dragonfire Longboat GHQ 230 4 4 Artifact - Ship Vehicle 4 4 C 2: Dragonfire Longboat gets +1/+0 until end of turn. Crew 1 (Tap any number of creatures you control with total power 1 or greater: This Ship Vehicle becomes an artifact creature until end of turn.)
Efface GHQ 14 W 2W 3 Instant C Exile target enchantment or Equipment.
Engrave GHQ 94 B B 1 Instant U Destroy target creature. You lose 4 life.
Ephemeral Visions GHQ 56a,56b U U 1 Sorcery U Scry X, where X is target creature's power. Fabled 5UU (Then if you cast this for its fabled cost, put it onto the battlefield transformed attached to that creature.) ----- Eternal Blindness|Enchantment - Aura Enchant creature You control enchanted creature.
Equanimity GHQ 15 W 1W 2 Enchantment - Aura R Enchant creature As Equanimity enters, choose a card type. When Equanimity enters, draw a card. Enchanted creature has protection from the chosen card type. This effect doesn't remove Equanimity. (This permanent can't be targeted, dealt damage, enchanted, or equipped by anything with that card type.)
Fateful Journey GHQ 96 B 1B 2 Instant R Search your library for a card, reveal it, then shuffle and put that card on top. You lose life equal to its mana value.
Fiery Reckoning GHQ 16 W 1WW 3 Sorcery R Target opponent chooses up to one creature. Destroy the rest.
Flailing Terror GHQ 97 B 2BB 4 Creature - Zombie 3 3 R Sacrifice two other creatures: Monstrosity 2. (If this creature isn't monstrous, put two +1/+1 counters on it and it becomes monstrous.) When Flailing Terror becomes monstrous, target opponent sacrifices two creatures.
Fleecy Lynx GHQ 17 W 2W 3 Creature - Cat 2 4 C
Flesh Shredder GHQ 98 B 2B 3 Creature - Zombie Beast 2 3 C Whenever a creature an opponent controls dies, monstrosity 1. (If this creature isn't monstrous, put a +1/+1 counter on it and it becomes monstrous.)
Forest a GHQ 262 0 Basic Land - Forest (T: Add G.) reprint,
Forest b GHQ 263 0 Basic Land - Forest (T: Add G.) reprint,
Forest c GHQ 264 0 Basic Land - Forest (T: Add G.) reprint,
Forest Fellowship GHQ 181 G 2GG 4 Sorcery R You may put a creature or land card from your hand onto the battlefield. Then each opponent may put a permanent card from their hand onto the battlefield. If one does, you may repeat this process.
Forgotten Experiment GHQ 57 U U 1 Creature - Zombie 1 1 C Forgotten Experiment can't be blocked.
Frigid Behemoth GHQ 58 U 5U 6 Creature - Giant 6 6 C Whenever a creature an opponent controls deals damage to you, monstrosity 2. (If this creature isn't monstrous, put two +1/+1 counters on it and it becomes monstrous.) Frigid Behemoth can't attack unless it's monstrous.
Frost Walker GHQ 59 U 1U 2 Creature - Elemental 4 1 U When Frost Walker becomes the target of a spell or ability, sacrifice it.
Frosted Adder GHQ 215 BG 1BG 3 Creature - Snake 1 3 U Deathtouch BG, Exile Frosted Adder from your graveyard: Return another target creature card from your graveyard to your hand.
Frostfield Swordsman GHQ 141 R 3R 4 Creature - Fox Soldier 3 3 C Spawn Equipment/spawn colorless Equipment GHQ When Frostfield Swordsman enters, arm it. (Create a colorless Equipment artifact token with “Equipped creature gets +1/+0” and equip 2, then attach it to that creature.)
Furor of the Bitten GHQ 142 R R 1 Enchantment - Aura C Enchant creature Enchanted creature gets +2/+2 and attacks each combat if able.
Gale Murmurer GHQ 60 U 2U 3 Creature - Spirit 1 4 R Flying If a triggered ability of another permanent you control would trigger for the first time each turn, that ability triggers an additional time.
Ghastly Ferry GHQ 231 3 3 Artifact - Ship Vehicle 4 4 R Spawn Spirit/spawn 1/1 white Spirit GHQ When Ghastly Ferry enters, create a 1/1 white Spirit creature token with flying. Ghastly Ferry can't be blocked except by Spirits. Crew 1 (Tap any number of creatures you control with total power 1 or greater: This Ship Vehicle becomes an artifact creature until end of turn.)
Ghoulsaber GHQ 232 5 5 Artifact - Equipment U Spawn Spirit/spawn 1/1 white Spirit GHQ When Ghoulsaber enters, create a 1/1 white Spirit creature token with flying, then attach Ghoulsaber to it. Equipped creature gets +2/+2. Equip 2
Gilded Yak GHQ 18 W 3W 4 Creature - Yak 3 3 C When Gilded Yak enters, you gain 3 life.
Glacier Tortoise GHQ 216 UG 4GU 6 Creature - Turtle 4 9 U GU: Glacier Tortoise gets +5/-5 until end of turn. Activate only once each turn.
Great Gray Wolf GHQ 182 G 1G 2 Creature - Wolf 2 2 C 7G: Monstrosity 6. (If this creature isn't monstrous, put six +1/+1 counters on it and it becomes monstrous.)
Greenheart Den GHQ 245 0 Land U yInitialize/cr90 Greenheart Den enters tapped. T: Add G. G, T: Target creature you control gets +1/+1 until end of turn. Activate only as a sorcery and only if you control a green creature.
Greenheart Squirrel GHQ 183 G G 1 Creature - Squirrel 1 1 C Look at top four/vp1pt4 When Greenheart Squirrel enters, look at the top four cards of your library. You may reveal a basic land card from among them and put it into your hand. Put the rest on the bottom of your library in any order.
Grizzly Matriarch GHQ 184 G 3GG 5 Creature - Bear 6 6 R 4GG: Monstrosity 4. (If this creature isn't monstrous, put four +1/+1 counters on it and it becomes monstrous.) When Grizzly Matriarch becomes monstrous, destroy target noncreature permanent an opponent controls.
Hat Trick GHQ 61a,61b U U 1 Sorcery M You may activate loyalty abilities of target planeswalker you control an additional time this turn. Fabled 1UU (Then if you cast this for its fabled cost, put it onto the battlefield transformed attached to that planeswalker.) ----- Okus Pokus|Enchantment - Aura Enchant planeswalker Enchanted planeswalker has “+2: Draw two cards, then put a card from your hand on the bottom of your library.”
Haunted Hermit GHQ 19 W 1W 2 Creature - Human Monk 1 1 C When Haunted Hermit enters, choose one - • Put a +1/+1 counter on Haunted Hermit. • Create a 1/1 white Spirit creature token with flying.
Heartless Host GHQ 20 W 4W 5 Creature - Spirit 2 4 C Spawn Equipment/spawn colorless Equipment GHQ Flying When Heartless Host enters, arm target creature. (Create a colorless Equipment artifact token with “Equipped creature gets +1/+0” and equip 2, then attach it to that creature.)
Hearty Karv GHQ 233 1 1 Artifact - Ship Vehicle 2 3 U Haste Crew 1 (Tap any number of creatures you control with total power 1 or greater: This Ship Vehicle becomes an artifact creature until end of turn.)
Hemley Eggfeather GHQ 217 WU WU 2 Legendary Planeswalker - Hemley 3 M yInitialize/ccgreen=3-1/ccgreen-1-2/ccgreen-2 [-1]: Tap target nonland permanent. It doesn't untap during its controller's next untap step. [-2]: Put target nonland permanent into its owner's library second from the top. [-X]: Shuffle up to X cards from your hand into your library, then draw that many cards. You gain that much life.
Hibernation Den GHQ 246 0 Land U yInitialize/cr90 Hibernation Den enters tapped. T: Add W. W, T: You gain 1 life. Activate only as a sorcery and only if you control a white creature.
Highlands Advocate GHQ 185 G 1G 2 Creature - Bear Druid 0 3 C T: Add G. Dominance - T: Add GG. Activate only if you control the creature with the greatest power or tied for the greatest power.
Highlands Champion GHQ 186 G 2GG 4 Creature - Bear Warrior 4 4 M Flash If a spell or ability an opponent controls would cause you to discard a creature card, you may put that card onto the battlefield instead.
Host of Haloes GHQ 99 B 3B 4 Creature - Spirit 2 2 C Flying, lifelink
Howl of the Hunted GHQ 21a,21b W 2W 3 Sorcery U Spawn two Spirit tokens/spawnx2 1/1 white Spirit GHQ Target player creates two 1/1 white Spirit creature tokens with flying. Fabled 3WW (Then if you cast this for its fabled cost, put it onto the battlefield transformed attached to that player.) ----- Hall of the Haunted|Enchantment - Aura Enchant player Creature tokens enchanted player controls get +1/+1.
Humble Fieldhand GHQ 22 W W 1 Creature - Fox Citizen 1 2 C Humble Fieldhand gets +1/+0 and has vigilance as long as you control an Equipment.
Hungering Horde GHQ 100 B 3B 4 Creature - Zombie 3 2 U Menace Other Zombies you control get +1/+1. Whenever a Zombie you control dies, each opponent loses 1 life.
Ice Over GHQ 62 U 1U 2 Enchantment - Aura C Enchant artifact or creature Enchanted permanent doesn't untap during its controller's untap step.
Icefang Wurm GHQ 187 G 2G 3 Creature - Wurm 3 2 U You may have Icefang Wurm assign its combat damage as though it weren't blocked. 4GG: Monstrosity 3. (If this creature isn't monstrous, put three +1/+1 counters on it and it becomes monstrous.)
Icy Manipulator GHQ 234 4 4 Artifact U 1, T: Tap target artifact, creature, or land.
Imperial Chimera GHQ 188 G 4GG 6 Creature - Chimera 7 7 M Scry 2/vp1pt2Reveal top one/vp1at1 At the beginning of your upkeep, scry 2. Reveal the top card of your library: If a creature card with flying was revealed this way, Imperial Chimera gains flying until end of turn. The same is true for first strike, double strike, deathtouch, haste, hexproof, indestructible, lifelink, menace, reach, trample, and vigilance.
Inborn Instincts GHQ 189 G 5G 6 Enchantment - Aura R Enchant creature When Inborn Instincts enters, enchanted creature deals damage equal to its power to target creature an opponent controls. Enchanted creature gets +6/+6.
Intrepid Shieldmate GHQ 190 G 2G 3 Creature - Human Warrior 3 2 C When Intrepid Shieldmate enters, target creature gets +1/+1 until end of turn.
Invocation Circle GHQ 63 U 4U 5 Instant R Cast from Exile reminder/spawn Can Be Cast From Exile Target opponent reveals cards from the top of their library until they reveal two instant and/or sorcery cards. Exile those cards, then that player shuffles the rest into their library. You may cast cards exiled this way until end of turn, and you may cast them without paying their mana costs.
Island a GHQ 253 0 Basic Land - Island (T: Add U.) reprint,
Island b GHQ 254 0 Basic Land - Island (T: Add U.) reprint,
Island c GHQ 255 0 Basic Land - Island (T: Add U.) reprint,
Issbarren Creeper GHQ 218 UB UB 2 Creature - Zombie 2 2 U Menace Whenever Issbarren Creeper deals combat damage to a player, draw a card, then discard a card.
Issbarren Phoenix GHQ 143 R 3R 4 Creature - Phoenix 2 2 U Flying, haste Dominance - At the beginning of combat on your turn, if you control the creature with the greatest power or tied for the greatest power, you may pay 1R. If you do, return Issbarren Phoenix from your graveyard to the battlefield.
Issbarren Warden GHQ 23 W 1W 2 Creature - Bear Monk 2 2 R Flash When Issbarren Warden enters, exile target token.
Issbarrens Banishment GHQ 64 U 2U 3 Instant C Counter target creature spell or target spell that targets a creature an opponent controls.
Join the Pack GHQ 191 G 3G 4 Enchantment - Aura C Spawn Wolf/spawn 2/2 green Wolf GHQ Enchant creature When Join the Pack enters, create a 2/2 green Wolf creature token. Enchanted creature gets +2/+2.
Keeper of Twisted Light GHQ 24 W 3WW 5 Creature - Spirit 3 4 U Flying Whenever Keeper of Twisted Light attacks, you gain 3 life.
Lands Untrodden GHQ 192 G 1G 2 Sorcery U Search your library for a basic Forest card, put it onto the battlefield tapped, then shuffle. Dominance - If you control the creature with the greatest power or tied for the greatest power, also search your library for a basic non-Forest card, reveal it, put it into your hand, then shuffle.
Last Dusk GHQ 101 B 3B 4 Sorcery C Destroy target creature.
Leech-Ridden Corpse GHQ 102 B 1B 2 Creature - Zombie 2 1 C When Leech-Ridden Corpse dies, each opponent loses 1 life and you gain 1 life.
Leopard Seal GHQ 144 R 1R 2 Creature - Seal 2 2 C Whenever you cast a spell during another player's turn, monstrosity 1. (If this creature isn't monstrous, put a +1/+1 counter on it and it becomes monstrous.)
Light a Fire GHQ 219a,219b RG RG 2 Sorcery M Target creature gets +X/+X and gains trample until end of turn, where X is the number of lands you control. Fabled 4RG (Then if you cast this for its fabled cost, put it onto the battlefield transformed attached to that creature.) ----- Brimr, Forged in the Flames|Legendary Artifact - Equipment Equipped creature has indestructible as long as it's your turn. Whenever equipped creature attacks, it gets +X/+0 until end of turn, where X is its power. Equip 6
Lose Composure GHQ 65 U 2U 3 Instant C Return target nonland permanent to its owner's hand. Dominance - If you control the creature with the greatest power or tied for the greatest power, you may put that permanent on top of its owner's library instead.
Lumbering Egil GHQ 220 UB 1UB 3 Legendary Planeswalker - Okus 2 M yInitialize/ccgreen=2+1/ccgreen+1-1/ccgreen-1-5/ccgreen-5 [+1]: Move a counter from up to one target permanent onto another permanent that shares a type with it. [-1]: Target creature gets -1/-3 until end of turn. [-5]: Search target opponent's library for a creature or planeswalker card and put that card onto the battlefield under your control. Then that player shuffles.
Lumbering Mammoth GHQ 193 G 4GG 6 Creature - Elephant 8 5 C
Mammoth Crab GHQ 66 U 2U 3 Creature - Crab 1 4 C Dominance - When Mammoth Crab enters, draw a card if you control the creature with the greatest power or tied for the greatest power.
Marked Scent GHQ 194 G 2GG 4 Enchantment - Aura U Enchant creature When enchanted creature dies, you draw three cards and you gain 3 life.
Marred Marauder GHQ 145 R 1R 2 Creature - Human Warrior 2 1 C Menace (This creature can't be blocked except by two or more creatures.)
Merciless Oaf GHQ 103 B 5B 6 Creature - Giant Warrior 5 5 C This spell costs 1 less to cast if you control a Warrior.
Midnight Gaze GHQ 104 B 3B 4 Instant C Look at top two/vp1pt2 Look at the top two cards of your library. You may shuffle. Draw two cards. You lose 2 life.
Mirin, Held by the Heavens GHQ 25 W 1WW 3 Legendary Creature - Fox Angel 3 3 M Flying When Mirin, Held by the Heavens dies, if your life total is less than 10, it becomes 10.
Model of Perfection GHQ 67a,67b U 1UU 3 Sorcery R Copy reminder/spawn CopyCopy reminder/spawn Copy Create a token that's a copy of target creature you control. Fabled 5UU (Then if you cast this for its fabled cost, put it onto the battlefield transformed attached to that creature.) ----- Ship of Fools|Enchantment - Aura Enchant creature you control At the beginning of your upkeep, create a token that's a copy of enchanted creature.
Monument to the Fallen Man GHQ 235 2 2 Artifact R T: You may put a creature card with mana value 2 from your hand onto the battlefield.
Moonlight Curator GHQ 68 U 1U 2 Creature - Spirit 2 1 C Moonlight Curator has flying as long as it's embattled. (A creature is embattled if it has a counter on it or has a permanent you control attached to it.)
Mortal Resurrection GHQ 26a,26b W 2W 3 Sorcery U Return target creature card with mana value 3 or less from your graveyard to the battlefield. Fabled 4WW (Then if you cast this for its fabled cost, put it onto the battlefield transformed attached to that creature.) ----- Immortal Ascension|Enchantment - Aura Enchant creature Enchanted creature gets +3/+3 and has flying.
Mountain a GHQ 259 0 Basic Land - Mountain (T: Add R.) reprint,
Mountain b GHQ 260 0 Basic Land - Mountain (T: Add R.) reprint,
Mountain c GHQ 261 0 Basic Land - Mountain (T: Add R.) reprint,
Mountain Bighorn GHQ 195 G 1G 2 Creature - Sheep 1 3 U 4G: Monstrosity 2. (If this creature isn't monstrous, put two +1/+1 counters on it and it becomes monstrous.) When Mountain Bighorn becomes monstrous, you may have it fight target creature you don't control.
Murderlust GHQ 146 R 1R 2 Enchantment - Aura U Enchant creature Whenever enchanted creature attacks, it gets +3/+3 and gains trample until end of turn.
Nature's Claim GHQ 196 G G 1 Instant C Destroy target artifact or enchantment. Its controller gains 4 life.
Neckbreaker Viking GHQ 105 B 2B 3 Creature - Human Warrior 3 2 C Neckbreaker Viking gets +1/+0 and has menace as long as it's embattled. (A creature is embattled if it has a counter on it or has a permanent you control attached to it.)
Oaken Longbow GHQ 236 1 1 Artifact - Equipment U Equipped creature has “T: This creature deals 1 damage to any target.” Equip 3
Peasant Crusher GHQ 147 R 3RR 5 Creature - Giant Warrior 5 4 C Peasant Crusher can't be blocked by creatures with power 1 or less.
Phantasmal Possession GHQ 27 W 1WW 3 Enchantment - Aura U Enchant creature you control Enchanted creature has lifelink. When Phantasmal Possession enters, exile target creature an opponent controls until Phantasmal Possession leaves the battlefield.
Pillager's Sloop GHQ 237 3 3 Artifact - Ship Vehicle 4 3 U Whenever Pillager's Sloop attacks, you may draw a card. If you do, discard a card. Crew 1 (Tap any number of creatures you control with total power 1 or greater: This Ship Vehicle becomes an artifact creature until end of turn.)
Pinion Peaks GHQ 197 G 2G 3 Instant C Destroy target creature with flying. You may put a land card from your hand onto the battlefield.
Plains a GHQ 250 0 Basic Land - Plains (T: Add W.) reprint,
Plains b GHQ 251 0 Basic Land - Plains (T: Add W.) reprint,
Plains c GHQ 252 0 Basic Land - Plains (T: Add W.) reprint,
Play the Coward GHQ 148 R R 1 Instant R Return target blocking creature to its owner's hand. Creatures blocked by that creature get +1/+1 and gain trample until end of turn.
Powdercoat Leopard GHQ 221 RG 1RG 3 Creature - Cat 3 3 U Vigilance, trample 5RG: Monstrosity 4. (If this creature isn't monstrous, put four +1/+1 counters on it and it becomes monstrous.)
Primal Caribou GHQ 149 R 2R 3 Creature - Elk 3 1 C Haste 4R: Monstrosity 2. (If this creature isn't monstrous, put two +1/+1 counters on it and it becomes monstrous.)
Raider's Den GHQ 248 0 Land U yInitialize/cr90 Raider's Den enters tapped. T: Add R. R, T: Target creature you control gains menace until end of turn. Activate only as a sorcery and only if you control a red creature.
Rakkiri Archer GHQ 198 G 2G 3 Creature - Fox Archer 2 3 C Rakkiri Archer gets +0/+1 and has reach as long as it's embattled. (A creature is embattled if it has a counter on it or has a permanent you control attached to it.)
Rakkiri Aspirant GHQ 150 R 1R 2 Creature - Fox Soldier 2 2 U Reveal top one/vp1at1 When Rakkiri Aspirant enters, if you control an embattled creature, exile the top card of your library. Until end of turn, you may play that card. (A creature is embattled if it has a counter on it or has a permanent you control attached to it.)
Rakkiri Dissident GHQ 151 R RR 2 Creature - Fox Soldier 2 2 R Haste Whenever a player casts a spell, Rakkiri Dissident deals 1 damage to that player.
Rakkiri Initiate GHQ 28 W W 1 Creature - Fox Soldier 2 1 U Rakkiri Initiate gets +0/+2 as long as it's embattled. (A creature is embattled if it has a counter on it or has a permanent you control attached to it.)
Rakkiri Pathblazer GHQ 152 R 1R 2 Creature - Fox Scout 1 3 C Rakkiri Pathblazer gets +2/-1 as long as it's embattled. (A creature is embattled if it has a counter on it or has a permanent you control attached to it.)
Rakkiri Piker GHQ 222 WR 1RW 3 Creature - Fox Soldier 2 3 U Rakkiri Piker has double strike as long as it's embattled. (A creature is embattled if it has a counter on it or has a permanent you control attached to it.)
Ravaging Tyrant GHQ 106 B 5BB 7 Creature - Giant Warrior 7 9 M Whenever Ravaging Tyrant enters or attacks, each opponent loses 3 life, discards a card, and sacrifices a creature or planeswalker.
Recover GHQ 107 B 2B 3 Sorcery C Return target creature card from your graveyard to your hand. Draw a card.
Redleather Armorer GHQ 199 G 1G 2 Creature - Bear Monk 2 2 C Redleather Armorer gets +1/+1 as long as it's your turn.
Redtail Fencer GHQ 29 W 1W 2 Creature - Fox Soldier 2 1 R First strike Whenever an opponent casts a noncreature spell, you gain 2 life.
Rend Asunder GHQ 108 B 1BB 3 Sorcery R Destroy target creature or planeswalker. You gain 1 life and that permanent's controller loses 1 life.
Reticent Possessor GHQ 69 U 1UU 3 Creature - Spirit 2 2 U Flying When Reticent Possessor enters, you may attach target Aura you control to target permanent or player it could enchant.
Rewrite Fate GHQ 153 R 1R 2 Sorcery C Shuffle a card from your hand into your library, then draw two cards.
Rimecraft Owl GHQ 223 WU 1WU 3 Creature - Bird 2 2 U Flying When Rimecraft Owl enters, you may put an Aura card with mana value 3 or less from your hand or graveyard onto the battlefield attached to Rimecraft Owl or target creature an opponent controls that Aura could enchant.
Ripclaw Drake GHQ 70 U 2U 3 Creature - Drake 1 3 C Flying U: Ripclaw Drake gets +1/-1 until end of turn.
Rotfeeder Slime GHQ 200 G 3G 4 Creature - Ooze 2 4 C When Rotfeeder Slime dies, you gain 2 life for each creature card in your graveyard.
Ruthless Conscript GHQ 109 B 2B 3 Creature - Human Warrior 2 2 U Spawn Equipment/spawn colorless Equipment GHQ When Ruthless Conscript dies, arm up to two target creatures you control. (Create a colorless Equipment artifact token with “Equipped creature gets +1/+0” and equip 2, then attach it to that creature.)
Saffrisa, Heir Apparent GHQ 110 B 2BB 4 Legendary Creature - Human Wizard 4 3 M Spawn Zombie/spawn 2/2 black Zombie GHQ Deathtouch Instant and sorcery spells you control have deathtouch. 2B: Exile target creature card from an opponent's graveyard, then create a 2/2 black Zombie creature token and put a +1/+1 counter on Saffrisa, Heir Apparent.
Saffrisa's Touch GHQ 111 B 3B 4 Enchantment U Whenever a creature dies, each opponent loses 1 life and you gain 1 life. At the beginning of your end step, if you gained 4 or more life this turn, you may sacrifice Saffrisa's Touch. If you do, return target creature card from your graveyard to the battlefield.
Sanctifier Spirit GHQ 30 W 1W 2 Creature - Spirit 1 1 U Flying T: Target attacking creature gets +1/+1 and gains flying until end of turn.
Sanitarium Skeleton GHQ 112 B B 1 Creature - Skeleton 1 2 C 2B: Return Sanitarium Skeleton from your graveyard to your hand.
Scornful Flames GHQ 154 R 3R 4 Instant C Scornful Flames deals 4 damage to target player. Dominance - Scornful Flames deals 1 damage to each creature that player controls if you control the creature with the greatest power or tied for the greatest power.
Seek Haven GHQ 201 G 2G 3 Instant C Prevent all damage that would be dealt to creatures and to you this turn.
Seismic Passage GHQ 71 U 4UU 6 Instant R Return target permanent to its owner's hand. You may put a permanent card that shares a card type with it from your hand onto the battlefield.
Sentinel of the Highlands GHQ 202 G 1GG 3 Creature - Bear Warrior 4 3 R Sentinel of the Highlands has hexproof as long as it's embattled. (A creature is embattled if it has a counter on it or has a permanent you control attached to it.)
Seto San, Forlorn Savior GHQ 31 W 2WW 4 Legendary Planeswalker - Seto 4 M yInitialize/ccgreen=4+1/ccgreen+1-1, Spawn two Monk tokens/ccgreen-1;/spawnx2 1/1 white Monk GHQ-6/ccgreen-6 [+1]: Distribute two +1/+1 counters among any number of target creatures you control. [-1]: Create two 1/1 white Monk creature tokens. [-6]: Until your next turn, you choose which creatures attack or block and how those creatures attack or block.
Shambling Gutless GHQ 113 B 2B 3 Creature - Zombie 3 1 C When Shambling Gutless enters, target player discards a card.
Shipway Whale GHQ 72 U 3UU 5 Creature - Whale 5 5 R 8UU: Monstrosity 5. (If this creature isn't monstrous, put five +1/+1 counters on it and it becomes monstrous.) When Shipway Whale becomes monstrous, target player exiles all cards in their library, then shuffles their graveyard into their library.
Shorecrash Octopus GHQ 73 U 3UU 5 Creature - Octopus 4 4 U 3UU: Monstrosity 4. (If this creature isn't monstrous, put four +1/+1 counters on it and it becomes monstrous.) When Shorecrash Octopus becomes monstrous, return target instant or sorcery card from your graveyard to your hand.
Short Sword GHQ 238 1 1 Artifact - Equipment C Equipped creature gets +1/+1. Equip 1
Shredding Blizzard GHQ 155 R 4R 5 Sorcery C Choose one - • Shredding Blizzard deals 5 damage to target creature. • Up to three target creatures can't block this turn.
Sinful Burial GHQ 114a,114b B 1B 2 Sorcery C Target player sacrifices a creature. Fabled 2B (Then if you cast this for its fabled cost, put it onto the battlefield transformed attached to that player.) ----- Pious Judgment|Enchantment - Aura Enchant player Whenever a creature enters under enchanted player's control, they lose 1 life.
Sinner's Purge GHQ 115 B 1B 2 Sorcery U Return up to one target creature card from your graveyard to your hand, then exile all graveyards.
Skeigr, Skhorvall Flagship GHQ 239 4 4 Legendary Artifact - Ship Vehicle 5 5 R Whenever Skeigr, Skhorvall Flagship attacks, it deals 3 damage divided as you choose among one, two, or three targets. Crew 3 (Tap any number of creatures you control with total power 3 or greater: This Ship Vehicle becomes an artifact creature until end of turn.)
Skhorvall Behemoth GHQ 116 B 3B 4 Creature - Giant Warrior 7 7 R Menace Whenever an opponent casts a spell, Skhorvall Behemoth gets -2/-2 until end of turn.
Skhorvall Eternal GHQ 117 B 2B 3 Creature - Zombie Warrior 3 1 U Whenever an embattled creature you control dies, you may return Skhorvall Eternal from your graveyard to your hand. (A creature is embattled if it has a counter on it or has a permanent you control attached to it.)
Skhorvall Patrol GHQ 74 U 3U 4 Creature - Human Warrior Scout 3 2 C Look at top one/vp1pt1 Flying Whenever Skhorvall Patrol deals combat damage to a player, look at the top card of that player's library.
Skhorvall Raider GHQ 156 R 3R 4 Creature - Human Warrior 3 2 C When Skhorvall Raider enters, if you control an embattled creature, Skhorvall Raider deals 2 damage to any target. (A creature is embattled if it has a counter on it or has a permanent you control attached to it.)
Skhorvall Warleader GHQ 157 R 3R 4 Creature - Human Warrior 3 3 U Menace Whenever Skhorvall Warleader attacks, it gets +1/+0 until end of turn for each other attacking Warrior you control.
Sly Snow-Fox GHQ 158 R R 1 Creature - Fox 1 1 U First strike 2R: Monstrosity 2. (If this creature isn't monstrous, put two +1/+1 counters on it and it becomes monstrous.)
Soul Release GHQ 118 B 1B 2 Sorcery C Scry 1/vp1pt1 Target opponent loses 3 life and you gain 3 life. Scry 1.
Soul Stroke GHQ 119 B 3B 4 Instant U Target creature gets -3/-3 until end of turn. You gain 3 life.
Soulsmoke Adept GHQ 32 W 1W 2 Creature - Human Monk 2 2 C Soulsmoke Adept gets +1/+0 and has lifelink as long as it's embattled. (A creature is embattled if it has a counter on it or has a permanent you control attached to it.)
Spirits of the Shrine GHQ 120 B 3BB 5 Creature - Spirit 3 3 R Flying, lifelink Skip your draw step. Pay 3 life: Draw three cards. Activate only as a sorcery and only once each turn.
Spiritual Heir GHQ 33 W 1W 2 Creature - Human Monk 3 1 C Whenever Spiritual Heir deals combat damage to a player, you may search your library for a card named Spiritual Heir, reveal it, put it into your hand, then shuffle.
Splintering Hail GHQ 34 W 1W 2 Instant U Splintering Hail deals 5 damage divided as you choose among any number of target blocking creatures.
Staff of Equilibrium GHQ 240 2 2 Artifact - Equipment R Whenever equipped creature deals combat damage to a player, put two balance counters on Staff of Equilibrium. Remove a balance counter from Staff of Equilibrium: Staff of Equilibrium deals 1 damage to any target. Equip 1
Starlit Raze GHQ 159a,159b R 1R 2 Sorcery R Nonbasic lands target player controls don't untap during that player's next untap step. Fabled 3R (Then if you cast this for its fabled cost, put it onto the battlefield transformed attached to that player.) ----- Scarlet Haze|Enchantment - Aura Enchant player Whenever enchanted player taps a nonbasic land they control, that land doesn't untap during its controller's next untap step.
Steelcrusher Viking GHQ 203 G 2G 3 Creature - Human Warrior 2 2 C Whenever Steelcrusher Viking blocks or becomes blocked by a creature, destroy up to one target Aura or Equipment attached to that creature.
Steward of the Code GHQ 35 W 1W 2 Creature - Bear Monk 1 2 C 1, T: Tap target creature with the greatest power among creatures your opponents control.
Stoic Muse GHQ 75 U 1U 2 Creature - Human Monk 1 3 C Look at top two/vp1pt2 T: Look at the top two cards of your library, then put them back in any order.
Student's Pilgrimage GHQ 36a,36b W W 1 Sorcery C Until your next turn, target creature can't attack or block. Fabled 1W (Then if you cast this for its fabled cost, put it onto the battlefield transformed attached to that creature.) ----- Master's Honor|Enchantment - Aura Enchant creature Enchanted creature has defender.
Sullen Bonecrusher GHQ 121 B 4BB 6 Creature - Giant Warrior 4 4 U When Sullen Bonecrusher enters, it deals damage to any target equal to the number of Warriors you control and you gain that much life.
Swamp a GHQ 256 0 Basic Land - Swamp (T: Add B.) reprint,
Swamp b GHQ 257 0 Basic Land - Swamp (T: Add B.) reprint,
Swamp c GHQ 258 0 Basic Land - Swamp (T: Add B.) reprint,
Syrina, the Dragon Queen GHQ 76 U 4UU 6 Legendary Creature - Dragon 5 6 M Flying When Syrina, the Dragon Queen enters, gain control of target nonland permanent for as long as you control Syrina, the Dragon Queen. 2U: Exile Syrina, the Dragon Queen. Return her to the battlefield at the beginning of the next end step.
Syrina's Brood GHQ 77 U 4UU 6 Creature - Dragon Spirit 6 5 R Look at top six/vp1pt6 Flying When Syrina's Brood enters, look at the top six cards of your library, then put them back in any order.
Tawny Lemmings GHQ 204 G 2G 3 Creature - Lemming 2 3 U Whenever a creature you control becomes monstrous, draw a card.
Tear Loose GHQ 122a,122b B 2BB 4 Sorcery R Return target creature card from your graveyard to the battlefield. Fabled 2B (Then if you cast this for its fabled cost, put it onto the battlefield transformed attached to that creature.) ----- Heartstrings|Enchantment - Aura Enchant creature When Heartstrings leaves the battlefield, exile enchanted creature. Whenever enchanted creature attacks or blocks, exile it at end of combat.
Temple Instructor GHQ 78 U 2U 3 Creature - Human Monk 1 1 C Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.) When Temple Instructor enters, return target creature to its owner's hand.
Temple Recluse GHQ 160 R R 1 Creature - Human Monk 1 2 C Temple Recluse gets +1/+0 as long as you've cast a noncreature spell this turn.
The Ever-Pestilent GHQ 95 B BB 2 Creature - Zombie 2 1 U Whenever The Ever-Pestilent deals combat damage to a player, that player discards a card at random.
The Issbarrens GHQ 247 0 Legendary Land R T: Add C. 2, T: Prevent all combat damage target creature would deal this turn.
Third Legion General GHQ 161 R 2R 3 Creature - Fox Soldier 2 1 U First strike Other Foxes you control get +1/+1. Whenever a Fox you control becomes blocked, it deals 1 damage to each creature blocking it.
Third Legion Rider GHQ 37 W 3W 4 Creature - Fox Soldier 4 2 C When Third Legion Rider enters, if you control an embattled creature, tap target creature an opponent controls. It doesn't untap during its controller's next untap step. (A creature is embattled if it has a counter on it or has a permanent you control attached to it.)
Thoughtless Malice GHQ 162a,162b R R 1 Sorcery C Target creature gets +2/+0 and gains haste until end of turn. Fabled 2R (Then if you cast this for its fabled cost, put it onto the battlefield transformed attached to that creature.) ----- Malicious Thoughts|Enchantment - Aura Enchant creature Enchanted creature has first strike and trample.
Thunderhoof Mammoth GHQ 205 G 8GG 10 Creature - Elephant 14 8 R This spell costs X less to cast, where X is the greatest power among creatures you control. Trample
To the Hunt GHQ 163 R 2R 3 Instant U Spawn Equipment/spawn colorless Equipment GHQ Arm target creature you control. It deals damage equal to its power to any target. (Create a colorless Equipment artifact token with “Equipped creature gets +1/+0” and equip 2, then attach it to that creature.)
Touch of Shadow GHQ 79a,79b U U 1 Sorcery C Scry 1/vp1pt1 Target creature can't be blocked this turn. Scry 1. Fabled 2U (Then if you cast this for its fabled cost, put it onto the battlefield transformed attached to that creature.) ----- Taste of Light|Enchantment - Aura Enchant creature Whenever enchanted creature deals combat damage to a player, draw a card.
Transcendent Arts GHQ 80 U 1U 2 Enchantment - Aura U Enchant creature When Transcendent Arts enters, draw a card. Enchanted creature can't be blocked by creatures that don't share a creature type with it.
Treacherous Conditions GHQ 81 U U 1 Instant R Choose one - • Return target creature to its owner's hand unless that player pays 1. • Counter target noncreature spell unless its controller pays 1.
Tundra Forager GHQ 123 B 1B 2 Creature - Wolverine 1 1 U Menace Whenever an opponent discards a card, monstrosity 2. (If this creature isn't monstrous, put two +1/+1 counters on it and it becomes monstrous.)
Tundra Turtle GHQ 82 U 4U 5 Creature - Turtle 3 4 C Hexproof
Turbulent Journey GHQ 83 U 3UU 5 Instant U Return up to two target creatures to their owners' hands.
Twilight Delirium GHQ 164 R 2RR 4 Sorcery R Exchange control of all creatures you and target player control until end of turn. Untap those creatures. They gain haste until end of turn.
Unburdened Rage GHQ 165 R 1RRR 4 Sorcery M Target opponent sacrifices half the permanents they control, rounded down.
Unending Voracity GHQ 124 B 2B 3 Enchantment - Aura C Spawn Equipment/spawn colorless Equipment GHQ Enchant creature you control Enchanted creature gets +1/+1. When enchanted creature dies, return it to the battlefield under your control, then arm it. (Create a colorless Equipment artifact token with “Equipped creature gets +1/+0” and equip 2, then attach it to that creature.)
Viking Greataxe GHQ 241 3 3 Artifact - Equipment C When Viking Greataxe enters, attach it to target creature you control. Equipped creature gets +2/+1. Equip 3
Viking Packleader GHQ 206 G 3G 4 Creature - Human Warrior 3 3 U Spawn Wolf/spawn 2/2 green Wolf GHQ Dominance - When Viking Packleader enters, create a 2/2 green Wolf creature token if you control the creature with the greatest power or tied for the greatest power.
Viork Woods Butcher GHQ 125 B 3B 4 Creature - Human Warrior 4 2 C When Viork Woods Butcher enters, if you control another Warrior, target opponent loses 2 life.
Viork Woods Savage GHQ 166 R 2R 3 Creature - Human Warrior 3 2 R Menace Whenever a player gains life, that player sacrifices a permanent.
Virtuous Angel GHQ 38 W 3WW 5 Creature - Angel 4 4 R Spawn Angel/spawn 4/4 white Angel GHQ Flying At the beginning of your end step, if you gained 4 or more life this turn, create a 4/4 white Angel creature token with flying.
Vitality Reclaimer GHQ 207 G 2GG 4 Creature - Bear Monk 2 2 U When Vitality Reclaimer enters, you may return target permanent card from your graveyard to your hand.
Wake of the Beast GHQ 167 R 1R 2 Instant U Wake of the Beast deals 2 damage divided as you choose among one or two targets. Whenever a creature you control becomes monstrous, you may pay R. If you do, return Wake of the Beast from your graveyard to your hand.
Wanton Cleave GHQ 168 R 2R 3 Instant C Spawn Equipment/spawn colorless Equipment GHQ Target attacking creature gains double strike until end of turn. Arm it. (Create a colorless Equipment artifact token with “Equipped creature gets +1/+0” and equip 2, then attach it to that creature.)
War-Torn Tundra GHQ 249 0 Land C Spawn Equipment/spawn colorless Equipment GHQ T: Add C. 1, T, Sacrifice War-Torn Tundra: Arm target creature you control. Activate only as a sorcery. (Create a colorless Equipment artifact token with “Equipped creature gets +1/+0” and equip 2, then attach it to that creature.)
War Spirit GHQ 39 W 3W 4 Sorcery C Creatures you control get +2/+1 until end of turn. Embattled creatures you control gain vigilance until end of turn. (A creature is embattled if it has a counter on it or has a permanent you control attached to it.)
Warfield Excavator GHQ 208 G 1G 2 Creature - Human Warrior 2 3 R Vigilance Whenever Warfield Excavator attacks, you may exile target card from a graveyard. Warfield Excavator gets +1/+1 for each card type among cards exiled with it.
Warfury Dragon GHQ 169 R 3RR 5 Creature - Dragon 4 4 R Flying, haste Whenever Warfury Dragon becomes enchanted or equipped, monstrosity 2. (If this creature isn't monstrous, put two +1/+1 counters on it and it becomes monstrous.)
Warring Ways GHQ 40a,40b W W 1 Instant R Target creature you control gets +1/+1 and gains indestructible until end of turn. Fabled 3WW (Then if you cast this for its fabled cost, put it onto the battlefield transformed attached to that creature.) ----- Glory Days|Enchantment - Aura Enchant creature Enchanted creature has “You can't lose the game and your opponents can't win the game.”
Wave of Ice GHQ 84 U 1U 2 Sorcery U Target player mills four cards. Dominance - That player mills eight cards instead if you control the creature with the greatest power or tied for the greatest power.
Wayfaring Pilgrim GHQ 41 W 1W 2 Creature - Human Monk 2 2 U Whenever you gain life, put a +1/+1 counter on Wayfaring Pilgrim.
Weathered Skiff GHQ 242 2 2 Artifact - Ship Vehicle 3 2 C Whenever Weathered Skiff attacks, it gets +1/+1 until end of turn. Crew 2 (Tap any number of creatures you control with total power 2 or greater: This Ship Vehicle becomes an artifact creature until end of turn.)
Weeping Soul GHQ 224 WB 1WB 3 Creature - Spirit 1 4 U Lifelink Whenever you gain life, each opponent loses 1 life.
Weirding Wings GHQ 42 W W 1 Enchantment - Aura C Enchant creature Enchanted creature has flying. 2: Tap enchanted creature.
Whispered Wishes GHQ 43 W W 1 Sorcery C Spawn Spirit/spawn 1/1 white Spirit GHQSpawn Spirit/spawn 1/1 white Spirit GHQ Create a 1/1 white Spirit creature token with flying. Whenever a nontoken creature you control dies, you may pay W and exile Whispered Wishes from your graveyard. If you do, create a 1/1 white Spirit creature token with flying.
Wild Bearmaster GHQ 209 G 3G 4 Creature - Bear Warrior 2 2 R Whenever Wild Bearmaster attacks, each other attacking creature you control gets +X/+X until end of turn, where X is Wild Bearmaster's power.
Wily Ermine GHQ 126 B 1B 2 Creature - Weasel 1 2 C Deathtouch
Windwhip GHQ 85 U XU 1 Instant C Attacking creatures get -X/-0 until end of turn.
Winter Widow GHQ 210 G 4GG 6 Creature - Spider 4 6 R Vigilance, reach When Winter Widow enters, you may destroy target creature with flying.
Withered Elk GHQ 127 B 4B 5 Creature - Zombie Elk 1 7 R Deathtouch Whenever Withered Elk deals combat damage to a player, that player loses half their life, rounded down.
Woolly Moose GHQ 211 G 3G 4 Creature - Moose 3 3 C Trample 5G: Monstrosity 3. (If this creature isn't monstrous, put three +1/+1 counters on it and it becomes monstrous.)
Xiong Mao, the Intrepid GHQ 225 BRG 2BRG 5 Legendary Planeswalker - Xiong Mao 3 M yInitialize/ccgreen=3+2, Spawn Panda/ccgreen+2;/spawn 3/3 red Panda GHQ-6, Emblem Get/ccgreen-6;/spawn Xiong Mao Emblem GHQ [+2]: Create a 3/3 red Panda creature token. [-X]: Sacrifice a creature. If you do, search your library for a creature card with mana value less than or equal to X plus the sacrificed creature's mana value. Put that card onto the battlefield, then shuffle. [-6]: You get an emblem with “Whenever a creature dies, this emblem deals damage equal to that creature's power to any target and you draw that many cards.”
A Whisper's Touch HVF 62 B XXB 1 Sorcery R Harvest (You may tap any number of creatures you control as you cast this spell. If you do, reduce this spell's mana cost by their total power.) For each nonland permanent target player controls, that player sacrifices it unless they pay X life.
Advocate of the Hunt HVF 64 R RR 2 Creature - Human Warrior 1 1 R First strike Whenever a player loses life, creatures you control get +1/+0 until end of turn.
Aelinn, Serpent's Voice HVF 125 WR RW 2 Legendary Creature - Human Wizard 1 3 R Reveal top one/vp1at1 Rapport - Whenever Aelinn, Serpent's Voice and at least one other creature you control become tapped, reveal the top card of your library. You may cast that card. If you don't, put it into your graveyard and Aelinn, Serpent's Voice deals 2 damage to each opponent.
Ainok Alpha HVF 65 R 1R 2 Creature - Hound Warrior 2 1 U Ainok Alpha can't be blocked by more than one creature. Other Hounds you control get +1/+1 and can't be blocked by more than one creature.
Ainok Brushwacker HVF 1 W 1WW 3 Creature - Hound Soldier 3 2 C Rapport - Whenever Ainok Brushwacker and at least one other creature you control become tapped, Ainok Brushwacker gains first strike until end of turn.
Ainok Caretaker HVF 2 W 1W 2 Creature - Hound Citizen 2 2 U Whenever Ainok Caretaker or another Hound you control attacks, untap that creature and it gets +1/+1 until end of turn.
Ainok Hunter HVF 85 G 1G 2 Creature - Hound Scout 2 2 U Trample Other Hounds you control get +1/+1 and have trample.
Ainok Lout HVF 66 R R 1 Creature - Hound Warrior 1 1 C Rapport - Whenever Ainok Lout and at least one other creature you control become tapped, Ainok Lout gets +2/+0 until end of turn.
Ainok Pack HVF 3 W 1W 2 Creature - Hound Scout 2 2 C Whenever another creature named Ainok Pack you control enters, you gain 2 life.
Ainok Scout HVF 127 UG 2GU 4 Creature - Hound Scout 3 3 U Spawn two Citizen tokens/spawnx2 1/1 white Citizen HVF Trample When Ainok Scout enters, nourish 2, then return a creature you control to its owner's hand. (To nourish 2, either put two +1/+1 counters on this creature or create two 1/1 white Citizen creature tokens.)
Amateur Pilfering HVF 22 U 1U 2 Sorcery C Target player mills five cards. Draw a card.
Ancestral Zweihander HVF 129 1 1 Artifact - Equipment C Equipped creature gets +1/+1. Equip 1 reprint,
Autumn Moon HVF 143 0 Land U T: Add C. 2, T: Add three mana of any one color.
Autumn Song HVF 67 R 1R 2 Sorcery C Creatures you control get +1/+0 and gain haste until end of turn.
Autumnal Astrologer HVF 107 WU 3WU 5 Creature - Human Advisor 2 4 U T, Tap an untapped creature you control: You draw a card and you gain 1 life.
Autumnal Watch HVF 68 R R 1 Creature - Elf Soldier 1 1 U Reveal top one/vp1at1 Sacrifice a creature: Exile the top card of your library. Until end of turn, you may play that card.
Bauble Collector HVF 86 G 2G 3 Creature - Beast 3 3 C When Bauble Collector enters, you may return another permanent you control to its owner's hand.
Beguiling Witch HVF 43 B 4B 5 Creature - Human Shaman 2 3 C Spawn Citizen/spawn 1/1 white Citizen HVF When Beguiling Witch enters, nourish 1. (To nourish 1, either put a +1/+1 counter on this creature or create a 1/1 white Citizen creature token.) Whenever another creature dies, each opponent mills X cards, where X is Beguiling Witch's power.
Bellani Mystic HVF 44 B B 1 Creature - Human Shaman 1 2 C When Bellani Mystic enters, target player mills two cards.
Benign Whisper HVF 23 U 2U 3 Creature - Zombie 2 2 U When Benign Whisper enters, return another target creature to its owner's hand.
Birth of Whispers HVF 45 B 1BBB 4 Enchantment M Whenever a creature card is put into your graveyard from the battlefield, exile it. You lose life equal to that card's mana value. Put it onto the battlefield tapped at the beginning of your next upkeep.
Blood Harvest HVF 112 BR BR 2 Enchantment M Nonbasic lands have “Whenever this land becomes tapped, you lose 1 life unless you sacrifice this land.”
Blundering Clocktower HVF 144 0 Land - Animus 7 7 M Trample T: Add C. At the beginning of your upkeep, you may pay 2. When you do, Blundering Clocktower becomes a creature in addition to its other types until the beginning of your next end step. End the turn.
Borderland Garrison HVF 69 R 2R 3 Creature - Hound Soldier 3 2 C When Borderland Garrison enters, it deals 1 damage to up to one target creature and 1 damage to you.
Bout of Boredom HVF 24 U 1U 2 Enchantment - Aura C Enchant creature Enchanted creature doesn't untap during its controller's untap step.
Braenid Nomad HVF 25 U 1UU 3 Creature - Merfolk 1 2 C When Braenid Nomad enters, draw two cards, then discard a card.
Buoyant Thoughts HVF 26 U 2UUU 5 Sorcery R Draw four cards, then untap up to two target lands.
Burnished Plate HVF 130 2 2 Artifact - Equipment C Equipped creature gets +0/+2. Equip 0
Cackling Jack HVF 70 R 2RR 4 Creature - Scarecrow 2 3 C Defender, reach Sacrifice Cackling Jack: It deals 3 damage to any target.
Canyon Creek HVF 145 0 Land R T: Add C. T, Pay 1 life: Add U or R.
Charitable Wisdom HVF 87 G 1G 2 Sorcery M Target opponent chooses a number, then you and that player may each search one of your libraries for a permanent card and reveal them. Put each permanent card with mana value less than or equal to the chosen number onto the battlefield under their owner's control, the rest into their owners' hands, then each player who searched their library this way shuffles it.
Charm Canary HVF 4 W 1W 2 Creature - Bird 0 0 U Flying Charm Canary enters with a +1/+1 counter on it. When Charm Canary leaves the battlefield, you may put a +1/+1 counter on target creature.
Chef's Apprentice HVF 27 U 1U 2 Creature - Human Wizard 1 3 C Whenever another creature named Chef's Apprentice you control enters, target player mills three cards.
Clever Rejoinder HVF 28 U U 1 Instant R Scry 1/vp1pt1 Cast this spell only during your turn. Draw a card. Then if an opponent cast a spell this turn, scry 1 and draw an additional card.
Climber's Gear HVF 131 1 1 Artifact - Equipment C Equipped creature has flying. Equip 3
Cloud Rock HVF 146 0 Land R T: Add C. T, Pay 1 life: Add W or B.
Clouded Mind HVF 29 U 1U 2 Instant U Counter target spell. If that spell is countered this way, put it into its owner's hand instead of into that player's graveyard. That player mills three cards.
Concord of Ravens HVF 110 UB UB 2 Instant R Each player draws a card, then target player mills X cards, where X is the number of cards players have drawn this turn.
Conjuring Minstrel HVF 5 W 2W 3 Creature - Human Wizard 2 3 C Spawn Citizen/spawn 1/1 white Citizen HVF Whenever you cast an Aura spell, nourish 1. (To nourish 1, either put a +1/+1 counter on this creature or create a 1/1 white Citizen creature token.)
Cornucopia Crescendo HVF 88 G XXGG 2 Sorcery R Harvest (You may tap any number of creatures you control as