Name Set ImageFile Color Cost ConvertedCost Type Power Toughness Rarity Note Script Text PackStuff Academic's Claymore 101 93 2 2 Artifact - Equipment R Whenever equipped creature deals combat damage to a player, put a +1/+1 counter on it and draw a card. Equip 1 Academy Renegade 101 56 R 2R 3 Creature - Human Wizard 2 2 R When Academy Renegade enters the battlefield, it deals damage to target creature you don't control equal to the number of Wizards you control. Whenever Academy Renegade attacks, it deals damage to defending player equal to the number of Wizards you control. Afterlife Heist 101 38 B 2B 3 Instant R Return up to one target creature or planeswalker card from your graveyard to your hand. Each opponent loses 3 life and you gain 3 life. Against the Waves 101 20 U U 1 Sorcery R Target player mills X cards, where X is two plus the number of cards named Against the Waves in your graveyard. Draw a card, then conjure three cards named Against the Waves and shuffle them into your main library. Antimagic Formula 101 21 U 3UU 5 Instant R This spell costs 1 less to cast for each storied permanent you control. (Enchantments and legendary permanents are storied.) Counter target spell. Draw a card. Apex's Oath 101 74 G 1GG 3 Enchantment R Reveal top seven/vp1at7 At the beginning of your upkeep, if an opponent controls more creatures than you, you may reveal the top seven cards of your library. Target opponent chooses a creature card revealed this way. Put that card onto the battlefield, and the rest into your graveyard. Apotheosis 101 2 W 4WW 6 Enchantment R At the beginning of your upkeep, if you control ten or more storied permanents, you win the game. (Enchantments and legendary permanents are storied.) Aquilifer Axelius 101 57 R R 1 Legendary Creature - Human Soldier 2 2 R Other creatures you control can't attack or block alone. Arbiter of the Scales 101 3 W 3WW 5 Creature - Angel 4 4 R Flash Flying As long as an opponent controls more creatures than you, Arbiter of the Scales gets +2/+2 and has first strike and lifelink. Arpechian Champion 101 75 G G 1 Creature - Human Warrior 1 1 R Trample Arpechian Champion can only attack or block alone. Whenever a land enters the battlefield under your control, put a +1/+1 counter on Arpechian Champion. Autumn's Farewell 101 4 W 1W 2 Sorcery R Choose target creature or planeswalker. Its controller may exile it. If that player doesn't, they sacrifice all other creatures and planeswalkers they control. Azamir, Wayward Titan 101 1 8 8 Legendary Planeswalker - Azamir 5 M yInitialize/ccgreen=5Cast from Exile reminder/spawn Can Be Cast From Exile+2/ccgreen+2-3/ccgreen-3-8, Cast from Exile reminder/ccgreen-8;/spawn Can Be Cast From Exile You may play cards exiled with Azamir planeswalkers. [+2]: Search each player's library for a card and exile it. Shuffle each library searched this way. [-3]: Each opponent chooses a permanent they control for each permanent type, then exiles those permanents. [-8]: Exile all cards your opponents own from outside the game. Until end of turn, you may cast spells without paying their mana costs and you may play cards exiled with Azamir planeswalkers. Backwood Rangers 101 76 G 1GG 3 Creature - Human Scout Ranger 3 3 R Basic Forests you control have “G, T: Untap target attacking creature and remove it from combat.” Berbarus Unsealed 101 39 B 4BB 6 Legendary Creature - Demon 6 6 R Flying Sacrifice six Swamps: Return Berbarus Unsealed from your graveyard to the battlefield with an indestructible counter on it. You draw six cards and you lose 6 life. Brave the Issbarrens 101 5 W 2WW 4 Enchantment R As Brave the Issbarrens enters the battlefield, choose a color. White creatures you control have protection from the chosen color. Bretala of Redsky 101 58 R 4RRR 7 Legendary Creature - Dragon 7 6 R Flying, trample Whenever Bretala of Redsky attacks, it gains double strike until end of turn unless defending player sacrifices a creature. Calamitous Crash 101 59 R XRR 2 Sorcery R Destroy all artifacts with mana value X or less. Whenever an artifact is destroyed this way, Calamitous Crash deals 1 damage to any target. Caller of Hunger 101 77 G 1G 2 Creature - Human Shaman 2 2 R 1GG, Sacrifice a creature: Search your library for a creature card with mana value X or less, where X is 1 plus the sacrificed creature's mana value. Put that card onto the battlefield, then shuffle. Activate only as a sorcery. Captain Mattias Ochre 101 60 R 2R 3 Legendary Creature - Human Soldier 2 2 R Creatures you control have haste and attack each combat if able. Attacking Soldiers you control get +1/+0. Charting the Cosmos 101 22 U 1UU 3 Instant R Reveal top seven/vp1at7 Reveal the top seven cards of your library. Starting with you, each player chooses a nonland card from among them that hasn't been chosen this way. Put the chosen cards into your hand and the rest on the bottom of your library in a random order. Chratteri Restoration 101 78 G 1G 2 Sorcery R For each player, that player may search their library for a basic land card, choose a land card from their hand, and choose a land card from their graveyard, then put those cards onto the battlefield tapped. Then each player that searched their library this way shuffles it. Chratteri Valiant 101 79 G 1G 2 Creature - Beast Warrior 1 1 R Other Warriors you control have trample. G: Chratteri Valiant gets +2/+2 and gains trample until end of turn. Activate only once each turn. Chronofracture 101 23 U 2UU 4 Sorcery R Search target opponent's library for six cards and exile them, then that player shuffles. Skip your next turn. Crystal Garden 101 97 0 Land R yInitialize/cr90 Crystal Garden enters the battlefield tapped. T: Add one mana of any color. You can't spend this mana to cast a creature spell. Curse-Blood Morrigan 101 40 B 1BB 3 Legendary Creature - Human Pirate 2 2 R Menace, deathtouch Whenever a creature an opponent controls dies, that player loses 2 life and you gain 2 life. Daisy, the Heart of Chasmek 101 80 G G 1 Legendary Creature - Human 1 1 R Other creatures you control get +1/+1 as long as you control four or more lands. G, Sacrifice Daisy, the Heart of Chasmek: Creatures you control with base power 1 or less gain indestructible until end of turn. Daring Skythief 101 6 W W 1 Creature - Human Pirate 2 1 R Whenever Daring Skythief crews a Vehicle, that Vehicle gains flying until end of turn. Dragoncalling 101 61 R 8R 9 Sorcery R This spell can't be countered. For each spell you've cast this turn, search your library for a Dragon permanent card and put it onto the battlefield. Then shuffle. Edge of the Water 101 24 U 2U 3 Enchantment R If you would draw one or more cards, instead you may draw that many cards plus one, then discard a card. As long as ten or more cards are in your graveyard, noncreature spells you cast cost 1 less to cast. Elder's Wisdom 101 81 G 2G 3 Enchantment R Look at top four/vp1pt4 At the beginning of your upkeep, look at the top four cards of your library. You may reveal a storied card from among them and put it into your hand. Put the rest on the bottom of your library in any order. (Enchantment and legendary cards are storied.) Embrace Madness 101 41 B B 1 Sorcery R Banned Whenever you discard a card this turn, add B. Then you may cast that card. (You still pay its costs.) Emperor Tzhai 101 92 WBRG BRGW 4 Legendary Planeswalker - Tzhai 4 M yInitialize/ccgreen=4+1/ccgreen+1-10/ccgreen-10 [+1]: Emperor Tzhai deals 1 damage to each creature, planeswalker, and opponent you don't control. [0]: Target creature can't attack you or Emperor Tzhai until Emperor Tzhai leaves the battlefield. [-10]: You control target player. Epic Score 101 62 R 3RR 5 Sorcery R Copy reminder/spawn Copy Create two tokens that are copies of target noncreature artifact or noncreature artifact card in a graveyard. Final Reckoning 101 7 W 6WW 8 Sorcery R This spell costs 1 less to cast for each storied permanent you control. (Enchantments and legendary permanents are storied.) Destroy all nonland, nonstoried permanents. Finale of Cinders 101 63 R 2R 3 Sorcery R Finale of Cinders deals 2 damage to any target. For each instant and sorcery card in your graveyard, you may pay R. Whenever you do, Finale of Cinders deals 2 damage to any target. Fish Out of Water 101 25 U 4UU 6 Enchantment R Reveal top four/vp1at4Cast from Exile reminder/spawn Can Be Cast From Exile When Fish Out of Water enters the battlefield, exile the top four cards of each library. During each of your turns, you may cast a card exiled with Fish Out of Water without paying its mana cost. Glorysinger 101 64 R 1R 2 Creature - Human Rogue Bard 2 1 R Attacking creatures you control have first strike. Whenever three or more creatures you control die, Glorysinger deals 4 damage to any target. Glymna Blackrune 101 42 B 1BB 3 Legendary Creature - Human Wizard 2 2 R Cast from Exile reminder/spawn Can Be Cast From Exile When Glymna Blackrune enters the battlefield, exile target player's graveyard. During each of your turns, you may cast a creature card exiled with Glymna Blackrune. Golden Company Tactics 101 8 W 2W 3 Sorcery R Put a +1/+1 counter on each creature you control. Repeat this process if you control a Soldier. Repeat this process again if you control a Knight. Golden Company Valiant 101 9 W 1W 2 Creature - Human Soldier 1 1 R Golden Company Valiant can block any number of creatures. At the beginning of combat on each opponent's turn, Golden Company Valiant gets +1/+1 until end of turn for each creature that player controls. Gorbes Index 101 26 U 2UU 4 Enchantment R At the beginning of your end step, you may exile an instant or sorcery card from your graveyard. If you do, search your library for an instant or sorcery card with mana value equal to 1 plus the exiled card's mana value, reveal it, put it into your hand, then shuffle. Great and Small 101 82 G 2GG 4 Sorcery R As an additional cost to cast this spell, tap three untapped creatures you control with power 1 or less. Search your library for a creature card, put it onto the battlefield, then shuffle. Greenwood Outrider 101 83 G 4GG 6 Creature - Elf Archer 3 3 R Haste When Greenwood Outrider enters the battlefield, creatures you control gain trample and get +X/+X until end of turn, where X is the number of storied permanents you control. (Enchantments and legendary permanents are storied.) Happy Together 101 10 W 2WW 4 Enchantment M Planeswalker spells you cast cost 1 less to cast for each storied permanent you control. (Enchantments and legendary permanents are storied.) Herald of Heroes 101 11 W WW 2 Creature - Human Soldier 2 2 R Reveal top five/vp1at5 Whenever Herald of Heroes deals combat damage to a player, reveal the top five cards of your library. You may put a creature card with power 2 or less from among them into your hand. Put the rest on the bottom of your library in any order. Hunter's Hideout 101 84 G 1GG 3 Enchantment R Spawn two Beast tokens/spawnx2 3/3 green Beast 101 1GG, Discard a card: Destroy target artifact or enchantment. At the beginning of your end step, if twelve or more cards are in your graveyard, create two 3/3 green Beast creature tokens. In Memoriam 101 12 W 2WW 4 Sorcery R This spell costs 2 less to cast if there's a storied card in your graveyard. (Enchantments and legendary cards are storied.) Search your library for a storied card, reveal it, put it into your hand, then shuffle. Jak, Daring Vanguard 101 65 R RR 2 Legendary Creature - Human Soldier 1 1 R Whenever Jak, Daring Vanguard or another legendary creature enters the battlefield under your control, creatures you control get +1/+0 and gain haste until end of turn. Jara Champion 101 43 B B 1 Creature - Human Wizard 1 1 R Menace Jara Champion can only attack or block alone. Whenever one or more players lose life for the first time each turn, put a +1/+1 counter on Jara Champion. Just Business 101 44 B B 1 Instant R Target player sacrifices a legendary creature or planeswalker. Lady Ashtongue 101 66 R 3RR 5 Legendary Creature - Dragon 5 4 R Flying Other Dragons you control have haste. R: Dragons you control get +1/+0 until end of turn. Legacy's Malediction 101 27 U 2U 3 Enchantment R At the beginning of your end step, draw a card, then discard a card. Whenever you cast a spell with mana value 5 or greater, if it's an instant or has flash, you may counter target spell. Leyline Alignment Field 101 98 0 Legendary Land R Banned T: Add C. 2, T: For each color among cards in your graveyard, add one mana of that color. Lost to the Ages 101 85 G G 1 Instant R Put target artifact or enchantment with mana value less than or equal to the number of basic lands you control on the bottom of its owner's library. Magdel, Caller of Souls 101 13 W 1WW 3 Legendary Creature - Human 2 3 R Spawn Spirit/spawn 1/1 white Spirit 101Spawn five Spirit tokens/spawnx5 1/1 white Spirit 101 Protection from sorceries Whenever Magdel, Caller of Souls attacks, create a 1/1 white Spirit creature token with flying that's tapped and attacking for each storied permanent you control. Exile the tokens at end of combat. (Enchantments and legendary permanents are storied.) Meadow Songstress 101 86 G 1GG 3 Creature - Elemental Bard 2 2 R When Meadow Songstress enters the battlefield, conjure three cards named Meadow Songstress and shuffle them into your main library. Whenever a nontoken creature enters the battlefield under your control, if it shares a name with one or more other creatures you control, draw a card. Meadow's Melody 101 28 U XUU 2 Instant R Gain control of target creature with power X or less. Memento Mori 101 46 B BB 2 Instant R Choose one - • Exile target player's graveyard. • Target player sacrifices a creature. Meteor Fall 101 67 R 3RR 5 Sorcery R Choose one - • Meteor Fall deals 4 damage to each creature and each planeswalker. • Meteor Fall deals 8 damage to target creature or planeswalker. Mirrorgate 101 99 0 Land R yInitialize/cr90 Mirrorgate enters the battlefield tapped. When Mirrorgate enters the battlefield, if it isn't a copy, choose a nonbasic land card name other than Mirrorgate. Lands with the chosen name are copies of Mirrorgate. T: Add one mana of any type that a land you control could produce. Mossy Companion 101 87 G 2GG 4 Creature - Elemental 5 5 R Vigilance, reach, trample Ol' Sycamore 101 88 G 3GG 5 Legendary Creature - Plant 4 5 R When Ol' Sycamore enters the battlefield, choose up to two - • Ol' Sycamore fights another target legendary creature. • Destroy target noncreature storied permanent. (Enchantments and legendary permanents are storied.) Oscanthor, Trader's Ruin 101 29 U 4UUU 7 Legendary Creature - Leviathan 6 6 R Flash Oscanthor, Trader's Ruin can't be blocked. Whenever a creature you control deals combat damage to a player, draw a card. Outsmart 101 30 U UU 2 Instant R Counter target spell if you have more cards in hand than its controller. Overclock 101 68 R 2RR 4 Enchantment R Whenever you cast an instant or sorcery spell, copy it. You may choose new targets for the copy. Overclock deals X damage to you, where X is the number of spells you've cast this turn. Overloaded Aethergate 101 100 0 Land R T: Add C. 7, T: Copy target instant or sorcery spell with X in its mana cost. You may choose new targets for the copy. This ability costs 1 less to activate for each instant and sorcery card in your graveyard. Overwhelming Armies 101 69 R 4RR 6 Enchantment R Spawn Soldier/spawn 1/1 white Soldier 101Spawn five Soldier tokens/spawnx5 1/1 white Soldier 101 At the beginning of each upkeep, create X 1/1 white Soldier creature tokens, where X is two plus the number of creatures you control. Puppeteering 101 47 B XB 1 Instant R This spell costs 3 less to cast if a creature died this turn. Put target creature card with mana value X from a graveyard onto the battlefield under your control. Regal Ignition 101 70 R 3RR 5 Sorcery R Each player sacrifices three lands. Regal Ignition deals 3 damage to each nonlegendary creature. Remnant of the Wild 101 89 G 4GG 6 Creature - Avatar 6 6 R Trample When Remnant of the Wild enters the battlefield, if you cast it, untap all lands you control. Rend the Mind 101 48 B 3B 4 Sorcery R Choose four nonland card names. Target opponent reveals their hand and discards all cards with the chosen names. Right to Rule 101 14 W 2W 3 Enchantment R Whenever you cast a storied spell, you may pay 1. If you do, draw a card. (Enchantments and legendary spells are storied.) Sacrifice Right to Rule: Storied permanents you control gain indestructible until end of turn. Rujan, the Great Pumpkin 101 90 G 4GGG 7 Legendary Creature - Plant 7 7 R Trample Players can't activate abilities of nonbasic, noncreature permanents. Seventh Circle Cultist 101 49 B 1B 2 Creature - Human Wizard 2 1 R At the beginning of your upkeep, you may pay B. If you do, return a Wizard card from your graveyard to your hand. Sinister Heir 101 50 B 1B 2 Creature - Human Noble 2 1 R Whenever a storied permanent enters the battlefield under your control, each opponent loses 1 life and you gain 1 life. (Enchantments and legendary permanents are storied.) 2BB, Sacrifice Sinister Heir: Return target storied card from your graveyard to the battlefield. Spring Renewal 101 91 G 1GG 3 Sorcery R Sacrifice any number of lands. Search your library for that many basic land cards, put them onto the battlefield, then shuffle. Start Anew 101 31 U 2U 3 Sorcery R Draw two cards. If you have no cards in hand and there are no cards in your graveyard, draw seven cards instead. Storytime 101 16 W 3WW 5 Enchantment M If you would lose the game, instead sacrifice a storied permanent. If you do and your life total is less than 1, it becomes 1. Takeda Taro 101 71 R RR 2 Legendary Creature - Human Warrior 2 2 R First strike Whenever Takeda Taro deals combat damage to an opponent, it deals 1 damage to each creature and planeswalker that player controls. Tempus Fugit 101 32 U 1U 2 Sorcery R At the beginning of the next upkeep, untap all noncreature permanents you control and draw a card. Exile Tempus Fugit. Terror of Palta Gorge 101 33 U 4UU 6 Creature - Leviathan 4 4 R Protection from nonblue Whenever Terror of Palta Gorge attacks, exile another target nonblue creature until Terror of Palta Gorge leaves the battlefield. The Aether Lens 101 94 1 1 Legendary Artifact R Your opponents play with their hands revealed. Whenever you cast a spell with the same name as a card in an opponent's hand, draw two cards. The Knowledge Hub 101 95 4 4 Legendary Artifact R Reveal top two/vp1at2 At the beginning of your upkeep, reveal the top two cards of your library. An opponent chooses one. Put the chosen card into your hand and exile the other. 4, T: Put a card exiled with The Knowledge Hub into its owner's hand. The Lord of All Beyond 101 45 B 5BBB 8 Legendary Creature - Horror 7 8 R Rather than pay the mana cost for a spell, its controller may discard a card that shares a color with that spell. Whenever an opponent casts a spell, counter that spell unless they pay 5 life. The Start of Something 101 15 W W 1 Enchantment R At the beginning of each end step, if you gained life this turn, put a +1/+1 counter on up to one target creature. Tidal Spite 101 35 U U 1 Sorcery R As an additional cost to cast this spell, tap any number of untapped storied permanents you control. Return X target creatures to their owner's hand, where X is one plus the number of permanents tapped this way. Titan's Palace 101 101 0 Land R T: Add CC. Spend this mana only to cast spells with mana value 5 or greater. Titan's Will 101 17 W 3WW 5 Enchantment R Nonstoried creatures lose all abilities and have base power and toughness 1/1. Turela, Defiant Angel 101 18 W 2WW 4 Legendary Creature - Angel 4 4 R Flash Flying When Turela, Defiant Angel enters the battlefield, exile all other creatures you control. Return them to the battlefield under their owner's control at the beginning of the next end step. Ultim Nox 101 51 B 2BB 4 Sorcery R Cast this spell only if you control a creature. Exile all creatures. Unbound Academic 101 36 U 3U 4 Creature - Human Wizard 2 4 R Whenever a Wizard you control deals damage to a player, draw a card. Unceasing Flames 101 72 R R 1 Sorcery R Unceasing Flames deals X damage to any target, where X is 2 plus the number of cards named Unceasing Flames in your graveyard. Conjure three cards named Unceasing Flames and shuffle them into your main library. Vengeful Messenger 101 37 U 1UU 3 Creature - Faerie Rogue 3 1 R Flash Flying Sacrifice Vengeful Messenger: Counter target noncreature spell unless its controller pays 2. Villainy 101 52 B BBB 3 Enchantment R Whenever one or more creatures die for the first time each turn, you draw a card and you lose 1 life. Whenever you cast a black noncreature spell, Villainy deals 2 damage to any target and you gain 2 life. Voidlife Orbs 101 96 2 2 Artifact R 5, T, Sacrifice Voidlife Orbs: Destroy all nonland permanents. You can't spend more than one color of mana to activate this ability. Wandering Souls 101 19 W 1WW 3 Instant R Spawn Spirit/spawn 1/1 white Spirit 101Spawn five Spirit tokens/spawnx5 1/1 white Spirit 101 Create X 1/1 white Spirit creature tokens with flying, where X is two plus the number of cards named Wandering Souls in your graveyard. Conjure three cards named Wandering Souls and shuffle them into your main library. Warden of the Dead 101 53 B 2BB 4 Creature - Demon 4 4 R Cast for free reminder/spawn Warden of the Dead Emblem 101 When Warden of the Dead enters the battlefield, you draw a card and you lose 1 life. When Warden of the Dead dies, conjure three cards named Warden of the Dead and shuffle them into your main library. For the rest of the game, you may cast spells named Warden of the Dead without paying their mana costs. Warrior's Request 101 73 R 3RR 5 Sorcery R You may put a Dragon creature card from your hand onto the battlefield. That creature gains haste until end of turn. Return it to its owner's hand at the beginning of the next end step. Welcome Return 101 54 B BB 2 Enchantment R Whenever a creature enters the battlefield under your control from a graveyard, target opponent loses life equal to its power. Words of Eternity 101 55 B 3BB 5 Sorcery R Search your library for a card, put that card into your hand, then shuffle. Whenever you cast a spell with mana value 5 or greater, you may cast Words of Eternity from your graveyard without paying its mana cost. If you do, exile it instead of putting it into your graveyard as it resolves. Tianyuren Skycharter 101 34 U U 1 Creature - Human Wizard 1 1 R Flying Tianyuren Skycharter has hexproof as long as you control a storied permanent. (Enchantments and legendary permanents are storied.) Abhorrent Exhumer AFM 81 B 2B 3 Creature - Zombie 3 2 C Engorge (As this enters the battlefield, mill three cards, then exile a card from among the milled cards.) When Abhorrent Exhumer enters the battlefield, if it engorged a creature card, you may return target creature card from your graveyard to your hand. Abolishers of Sin AFM 1 W 5W 6 Creature - Human Cleric 3 6 U At the beginning of your end step, you may pay W. If you do, exile target creature you control, then return that card to the battlefield under your control. Accursed Existence AFM 82 B 3BB 5 Enchantment R Cast from Exile reminder/spawn Can Be Cast From Exile If a nontoken creature you don't control would die, exile it instead. Once each turn, you may cast a card exiled with Accursed Existence. Accursed Phantasm AFM 2 W 4W 5 Creature - Spirit Cleric 3 3 U Spawn Spirit/spawn 1/1 white Spirit AFM Flying 2W, Exile a non-Spirit creature card from your graveyard: Create a 1/1 white Spirit creature token with flying. Allagras, Tidal Master AFM 41 U 3UU 5 Legendary Planeswalker - Allagras 4 M yInitialize/ccgreen=4+1, Spawn Merfolk/ccgreen+1;/spawn 1/1 blue Merfolk AFM-1/ccgreen-1-7, Emblem Get/ccgreen-7;/spawn Allagras Emblem AFM [+1]: Create a 1/1 blue Merfolk creature token with “When this creature dies, draw a card, then discard a card.” [-1]: Target creature gets -2/-0 until your next upkeep and attacks during its controller's next turn if able. [-7]: You get an emblem with “Creatures your opponents control get -4/-0 and attack each turn if able.” Allagras' Vanguard AFM 42 U 4U 5 Creature - Merfolk 3 2 U Spawn two Merfolk tokens/spawnx2 1/1 blue Merfolk AFM When Allagras' Vanguard enters the battlefield, create two 1/1 blue Merfolk creature tokens with “When this creature dies, draw a card, then discard a card”. Arcane Dexterity AFM 43 U 3U 4 Enchantment - Aura C Enchant creature Enchanted creature gets +1/+1 and has flying and prowess. Arcane Rebound AFM 44 U 2UU 4 Instant R Counter target spell. If that spell is countered this way, until the end of your next turn the next spell you cast that shares a type with it costs X less to cast, where X is the countered spell's mana value. Arcanist's Dispersal AFM 45 U 1U 2 Instant U Counter target spell unless its controller pays 2. Reprise 3U (As you cast an instant or sorcery spell, you may exile one card with reprise from your graveyard and pay its reprise cost. If you do, add its effects to that spell.) Assault on Prosania AFM 3 W WW 2 Instant U Target player sacrifices an attacking creature. Bulwark - That player sacrifices two attacking creatures instead if you control a creature with toughness 4 or greater. Atemporal Blade AFM 225 4 4 Artifact - Equipment C yInitialize/ccred=4 Vanishing 4 (This permanent enters the battlefield with four time counters on it. At the beginning of your upkeep, remove a time counter from it. When the last is removed, sacrifice it.) Equipped creature gets +3/+3. Equip 2 Bane of Sanity AFM 83 B 3B 4 Creature - Zombie 2 2 U Engorge (As this enters the battlefield, mill three cards, then exile a card from among the milled cards.) When Bane of Sanity enters the battlefield, if it engorged a creature card, target player discards two cards. Barbarian Hoarders AFM 200 WR 1RW 3 Creature - Human Barbarian Warrior 3 2 C When Barbarian Hoarders enters the battlefield, you may attach target Equipment you control to it. Barbaric Dexterity AFM 4 W 2W 3 Instant U Until end of turn, target creature gets +1/+1 for each Equipment attached to it and gains flying and first strike. Barge Engulfer AFM 46 U 5U 6 Creature - Serpent 5 5 C Defender Discard a card: Barge Engulfer can attack as though it didn't have defender until end of turn. Batrest, Fellor Leader AFM 201 WR 5RW 7 Legendary Creature - Human Barbarian Warrior 1 1 M Spawn Astrina, Forged for Glory/spawn Astrina, Forged for Glory AFM Batrest, Fellor Leader gets +1/+1 for each Equipment attached to it. When Batrest enters the battlefield, create Astrina, Forged for Glory, a legendary colorless Equipment artifact token with “Equipped creature gets +4/+4 and has first strike and lifelink” and equip 4. Attach it to Batrest. Batrest's Forgemaster AFM 202 WR 4RW 6 Creature - Human Barbarian Warrior 5 5 R When Batrest's Forgemaster enters the battlefield, you may search your library for an Equipment card, reveal it, put it into your hand, then shuffle. Whenever Batrest's Forgemaster attacks, Equipment spells you cast this turn cost 2 less to cast. Beragnian Blizzard AFM 47 U 4U 5 Instant C Tap up to two target creatures. They don't untap during their controller's next untap step. Reprise 3U (As you cast an instant or sorcery spell, you may exile one card with reprise from your graveyard and pay its reprise cost. If you do, add its effects to that spell.) Beragnian Brawlmaster AFM 203 WR 2RW 4 Creature - Human Barbarian Warrior 3 3 R Whenever Beragnian Brawlmaster or another Warrior enters the battlefield under your control, that Warrior fights target creature an opponent controls. RW: Target Warrior creature gets +1/+1 until end of turn. Beragnian Intimidator AFM 120 R 5R 6 Creature - Human Barbarian Warrior 5 4 C Armed - Whenever Beragnian Intimidator attacks, if it's equipped, target creature can't block this turn. Beragnian Savage AFM 121 R R 1 Creature - Human Barbarian Warrior 1 1 C Armed - Beragnian Savage gets +1/+0 and has first strike as long as it's equipped. Blade of Reolem AFM 84 B 1B 2 Creature - Elf Rogue 1 1 C When Blade of Reolem dies, target opponent discards a card at random. Blood Servant AFM 85 B 1B 2 Creature - Zombie 2 2 C Engorge (As this enters the battlefield, mill three cards, then exile a card from among the milled cards.) When Blood Servant enters the battlefield, if it engorged a creature card, you draw a card and you lose 2 life. Bloodchill Risen AFM 48 U 4U 5 Creature - Zombie 4 3 C Engorge (As this enters the battlefield, mill three cards, then exile a card from among the milled cards.) When Bloodchill Risen enters the battlefield, if it engorged an instant card, return target creature to its owner's hand. Bloodrite Fiend AFM 86 B 5B 6 Creature - Vampire 4 2 C Flying 1, Sacrifice another creature: Regenerate target Vampire. Bloodthirsty Berserkers AFM 160 G 5G 6 Creature - Human Barbarian Warrior 5 4 U Trample Bloodthirsty Berserkers can't be blocked by more than one creature. Bolstered Stockpiles AFM 5 W 2WW 4 Enchantment R Each creature you control gets +1/+1 for each permanent attached to it. Bone Saw AFM 226 0 0 Artifact - Equipment C Equipped creature gets +1/+0. Equip 1 (1: Attach to target creature you control. Equip only as a sorcery.) Budding Echomage AFM 49 U 1U 2 Creature - Human Wizard 2 1 U 3U, T: Copy target instant or sorcery spell you control. You may choose new targets for the copy. Builder's Blessing AFM 6 W 3W 4 Enchantment U Untapped creatures you control get +0/+2. Burn with Rage AFM 122 R 3R 4 Instant C Target creature you control gets +1/+0 until end of turn. It deals damage equal to its power to another target creature. Cannon Fodder AFM 123 R 3RR 5 Enchantment U 2R, Sacrifice an artifact or creature: It deals 2 damage to any target. Cease Conflict AFM 7 W 1WW 3 Enchantment - Aura C Enchant creature Enchanted creature can't attack or block. 3W: Attach Cease Conflict to target creature. Chillwhisper Witch AFM 50 U 2U 3 Creature - Zombie Wizard 2 3 U Engorge (As this enters the battlefield, mill three cards, then exile a card from among the milled cards.) Spells you cast that share a type with the card Chillwhisper Witch engorged cost 1 less to cast. Chronomancer Adept AFM 51 U 5U 6 Creature - Human Wizard 3 3 R When Chronomancer Adept enters the battlefield, put a time counter on each permanent you control with a time counter on it. Whenever a permanent with vanishing you control leaves the battlefield, you may draw a card. Chronomancer's Bauble AFM 227 1 1 Artifact U 2, T, Sacrifice Chronomancer's Bauble: For each permanent with a time counter on it, you may put a time counter on that permanent or remove a time counter from it. Chronowing Phoenix AFM 124 R 1RR 3 Creature - Phoenix 3 3 R yInitialize/ccred=3 Flying Vanishing 3 (This permanent enters the battlefield with three time counters on it. At the beginning of your upkeep, remove a time counter from it. When the last is removed, sacrifice it.) If Chronowing Phoenix would die while it had no time counters on it, instead exile it, then return it to the battlefield. Clanleader of Beragnos AFM 125 R RR 2 Creature - Goblin 2 2 U Armed - Other Goblin creatures you control get +1/+1 and have haste as long as Clanleader of Beragnos is equipped. Clashborn Stormling AFM 52 U 2U 3 Creature - Elemental 2 3 C yInitialize/ccred=3 Flying Vanishing 3 (This permanent enters the battlefield with three time counters on it. At the beginning of your upkeep, remove a time counter from it. When the last is removed, sacrifice it.) Close Escape AFM 53 U 2U 3 Sorcery C Target creature gets +2/+0 until end of turn and can't be blocked this turn. Collapsing Ground AFM 246 0 Land U T: Add C. 1, T, Return Collapsing Ground to its owner's hand: Add one mana of any color. Continental Collapse AFM 126 R 4R 5 Sorcery C Destroy target land. Continental Collapse deals 2 damage to that land's controller. Corpse Exploiter AFM 87 B 3B 4 Creature - Zombie Warrior 3 3 R Whenever another Zombie enters the battlefield under your control, you may pay 1B. If you do, exile target creature card from a graveyard. You gain life equal to its toughness. Counteroffense AFM 161 G 1G 2 Enchantment - Aura C Enchant creature Enchanted creature gets +0/+1. Enchanted creature deals combat damage equal to its toughness rather than its power. Cranial Archive AFM 228 2 2 Artifact U 2, Exile Cranial Archive: Target player shuffles their graveyard into their library. Draw a card. Crazed Wildlings AFM 127 R 4R 5 Creature - Goblin Warrior 4 2 U Spawn Goblin/spawn 1/1 red Goblin AFM Trample Whenever Crazed Wildlings deals combat damage to a player, create a 1/1 red Goblin creature token. Curse of the Deadlands AFM 54 U 3U 4 Enchantment U Spawn Zombie/spawn 2/2 black Zombie AFM At the beginning of your upkeep, mill a card. Whenever a creature card is put into your graveyard from your library, you may exile it. If you do, create a 2/2 black Zombie creature token. Curse of the Drow AFM 88 B 1BB 3 Sorcery C Landfall - This spell costs 1 less to cast if you had a land enter the battlefield under your control this turn. Target player discards two cards. Danuri Banisher AFM 8 W 4W 5 Creature - Human Soldier 2 5 R Vigilance Whenever Danuri Banisher deals combat damage to a player, you may exile target creature. If you do, return that card to the battlefield under its owner's control at the beginning of the next end step. Danuri Custodian AFM 9 W 2W 3 Creature - Human Cleric 2 1 R Creatures your opponents control enter the battlefield tapped. Bulwark - At the beginning of each upkeep, if you control a creature with toughness 4 or greater, Danuri Custodian gains indestructible until end of turn. Dashing Rager AFM 128 R 3R 4 Creature - Goblin Warrior 3 1 R Trample, haste When Dashing Rager enters the battlefield, attach all Equipment on the battlefield to it. (Control of the Equipment doesn't change.) At the beginning of the end step, sacrifice Dashing Rager. Deadland Mongrel AFM 89 B B 1 Creature - Zombie 1 1 C Engorge (As this enters the battlefield, mill three cards, then exile a card from among the milled cards.) Deadland Mongrel gets +1/+1 if it engorged a creature card with power 3 or greater. Deadland Scavenger AFM 90 B 1B 2 Creature - Zombie 1 1 U Deathtouch Engorge (As this enters the battlefield, mill three cards, then exile a card from among the milled cards.) When Deadland Scavenger dies, you may put the card it engorged into your hand if it's a creature or land card. Deadland Summoner AFM 55 U 4U 5 Creature - Zombie Wizard 3 4 R Engorge (As this enters the battlefield, mill three cards, then exile a card from among the milled cards.) When Deadland Summoner dies, you may put the card it engorged into your hand. If that card is an instant or sorcery card, you may instead cast it without paying its mana cost. Devout Wallkeepers AFM 10 W 4W 5 Creature - Human Soldier 3 5 C Diligent Protector AFM 11 W 2W 3 Creature - Human Soldier 2 3 C As long as Diligent Protector is untapped, it gets +0/+2. Distort Reality AFM 56 U 2UU 4 Instant C Counter target spell. If that spell is countered this way, draw a card, then discard a card. Doomed Fate AFM 12 W 1W 2 Enchantment R yInitialize/ccred=4 Vanishing 4 (This permanent enters the battlefield with four time counters on it. At the beginning of your upkeep, remove a time counter from it. When the last is removed, sacrifice it.) When Doomed Fate leaves the battlefield, if it had no time counters on it, destroy all nonland permanents. Drow Bloodmage AFM 91 B 4B 5 Creature - Elf Druid 3 4 U T, Sacrifice a creature or land: Search your library for a Swamp card, reveal it, put it into your hand, then shuffle. Drow Ritualist AFM 92 B 4B 5 Creature - Elf Druid 3 4 C Landfall - Whenever a land enters the battlefield under your control, target player loses 1 life and you gain 1 life. Dulling Necromancer AFM 93 B 3B 4 Creature - Zombie Warrior 4 3 U yInitialize/ccred=1 Lifelink Vanishing 1 (This permanent enters the battlefield with a time counter on it. At the beginning of your upkeep, remove a time counter from it. When the last is removed, sacrifice it.) Whenever another creature you control dies, put a time counter on Dulling Necromancer. Duskwood Marshal AFM 162 G 3G 4 Creature - Elf Soldier 2 3 C Landfall - Whenever a land enters the battlefield under your control, target creature you control gains vigilance until end of turn. Duskwood Vanguard AFM 163 G G 1 Creature - Elf Druid 1 2 C Landfall - Whenever a land enters the battlefield under your control, Duskwood Vanguard gets +1/+1 until end of turn. Duskwood Wildcaller AFM 164 G 2G 3 Creature - Elf Shaman 3 2 U Spawn Wolf/spawn 2/2 green Wolf AFM Landfall - Whenever a land enters the battlefield under your control, you may pay 1G. If you do, create a 2/2 green Wolf creature token. Ebbing Savage AFM 129 R 1R 2 Creature - Human Barbarian Warrior 2 3 C yInitialize/ccred=2 Prowess Vanishing 2 (This permanent enters the battlefield with two time counters on it. At the beginning of your upkeep, remove a time counter from it. When the last is removed, sacrifice it.) Echoing Knowledge AFM 57 U U 1 Sorcery C Draw a card. Reprise 2 (As you cast an instant or sorcery spell, you may exile one card with reprise from your graveyard and pay its reprise cost. If you do, add its effects to that spell.) Elemental Clash AFM 204 UR 6UR 8 Sorcery M Cast from Exile reminder/spawn Can Be Cast From Exile Exile up to three instant or sorcery cards from your graveyard. You may cast a copy of each card exiled this way without paying its mana cost. Elusive Sniper AFM 165 G 3G 4 Creature - Elf Soldier Archer 1 3 C Hexproof, reach Embodiment of Abundance AFM 166 G 6GG 8 Creature - Elemental 4 5 M Spawn Elf Druid/spawn 1/1 green Elf Druid AFMSpawn five Elf Druid tokens/spawnx5 1/1 green Elf Druid AFM When Embodiment of Abundance enters the battlefield, choose one - • Search your library for up to X basic land cards, where X is the number of lands you control, and put them onto the battlefield tapped. Then shuffle. • Create a 1/1 green Elf Druid creature token for each creature you control. Endrison Familiar AFM 167 G 3G 4 Creature - Wolf 2 3 U Reveal top four/vp1at4 When Endrison Familiar enters the battlefield, reveal the top four cards of your library. Put all land cards revealed this way into your hand and the rest into your graveyard. Endrison Harvester AFM 94 B 3B 4 Creature - Elf Rogue 1 2 C When Endrison Harvester enters the battlefield, you may search your library for a Swamp card, reveal it, put it into your hand, then shuffle. 1B: Endrison Harvester gets +1/+1 until end of turn. Endrison Nourisher AFM 205 BG 2BG 4 Creature - Elf Druid 3 3 R You may play lands from your graveyard. BG, Sacrifice three lands: Return Endrison Nourisher from your graveyard to your hand. Erratic Arcanomancer AFM 58 U 3U 4 Creature - Human Wizard 3 3 C Ethereal Spellmaster AFM 59 U 4UU 6 Creature - Elemental Wizard 5 3 M When Ethereal Spellmaster enters the battlefield, if it was cast, you may search your library for an instant or sorcery card with mana value 3 or less and cast it without paying its mana cost. If you do, shuffle your library. (If it has X in its mana cost, X is 0.) Expand Your Options AFM 130 R 2R 3 Sorcery U Until end of turn, whenever you cast an instant or sorcery spell, you may discard a card. If you do, draw a card. Explore AFM 168 G 1G 2 Sorcery C You may play an additional land this turn. Draw a card. Fadefeather Griffin AFM 13 W 4W 5 Creature - Griffin 5 4 U yInitialize/ccred=1 Flying, first strike Vanishing (At the beginning of your upkeep, remove a time counter from this permanent. When the last is removed, sacrifice it.) Fadefeather Griffin enters the battlefield with a time counter on it for each other creature you control. Faithtorn Danuri AFM 14 W 3W 4 Creature - Human Cleric 3 4 C yInitialize/ccred=3 Lifelink Vanishing 3 (This permanent enters the battlefield with three time counters on it. At the beginning of your upkeep, remove a time counter from it. When the last is removed, sacrifice it.) Fellor Armorsmith AFM 15 W 2W 3 Creature - Human Barbarian Warrior 2 3 U Equipment spells you cast cost 1 less to cast. Armed - As long as Fellor Armorsmith is equipped, equip abilities you control cost 1 less to activate. Fellor Elite AFM 16 W 1W 2 Creature - Human Barbarian Warrior 1 1 C Armed - Fellor Elite has double strike as long as it's equipped. Fellor Ironborn AFM 206 WR 4RW 6 Creature - Human Barbarian Warrior 5 4 U When Fellor Ironborn enters the battlefield, you may return target artifact card from your graveyard to the battlefield. If it's an Equipment, you may attach it to target creature you control. Feral Cleaver AFM 229 3 3 Artifact - Equipment U Equipped creature gets +3/+0. Whenever a creature you control attacks and isn't blocked, you may pay 4. If you do, attach Feral Cleaver to that creature. Equip 3 Feralborn Druid AFM 169 G 4GG 6 Creature - Elf Druid 2 2 R Spawn two Wolf tokens/spawnx2 2/2 green Wolf AFM When Feralborn Druid enters the battlefield, create two 2/2 green Wolf creature tokens. Feralborn Druid gets +1/+1 for each Wolf you control. Fervent Arcanomancer AFM 131 R 4R 5 Creature - Human Wizard 3 4 U Reveal top one/vp1at1 At the beginning of your upkeep, exile the top card of your library. Until end of turn, you may play that card if it's an instant or sorcery card. Fickleflame Summon AFM 132 R 2R 3 Creature - Elemental Wizard 2 2 C yInitialize/ccred=3 Vanishing 3 (This permanent enters the battlefield with three time counters on it. At the beginning of your upkeep, remove a time counter from it. When the last is removed, sacrifice it.) When Fickleflame Summon enters or leaves the battlefield, draw a card, then discard a card. Ficklewing Elemental AFM 60 U 2U 3 Creature - Elemental 3 3 U yInitialize/ccred=1 Flying Vanishing (At the beginning of your upkeep, remove a time counter from this permanent. When the last is removed, sacrifice it.) Ficklewing Elemental enters the battlefield with a time counter on it for each card in your hand. Final Revelation AFM 61 U 2U 3 Sorcery C Scry 3/vp1pt3 Reprise 3U (As you cast an instant or sorcery spell, you may exile one card with reprise from your graveyard and pay its reprise cost. If you do, add its effects to that spell.) Scry 3, then draw a card. Flamewaker's Staff AFM 230 1 1 Artifact - Equipment C 2: Equipped creature gets +1/+0 until end of turn. Equip 1 Fleshgraft Aberration AFM 207 UB 2UB 4 Creature - Zombie Horror 5 5 C As an additional cost to cast this spell, exile a creature card from your graveyard. Fogborn Mauler AFM 170 G 6G 7 Creature - Beast 7 7 C yInitialize/ccred=3 Vanishing 3 (This permanent enters the battlefield with three time counters on it. At the beginning of your upkeep, remove a time counter from it. When the last is removed, sacrifice it.) When Fogborn Mauler enters or leaves the battlefield, you gain 2 life. Forest AFM 254 0 Basic Land - Forest Forgeborn Barbarian AFM 133 R 1RR 3 Creature - Human Barbarian Warrior 2 2 R Attacking creatures you control have “R: This creature gets +1/+0 until end of turn.” Armed - Whenever Forgeborn Barbarian attacks, add R for each equipped creature you control. Forgemaster's Gift AFM 134 R 1R 2 Sorcery C Search your library for an Equipment card, reveal it, put it into your hand, then shuffle. Formidable Bulkvine AFM 171 G 1GG 3 Creature - Elemental Giant 0 8 R Defender, trample Tap any number of other untapped creatures you control with total toughness 8 or greater: Formidable Bulkvine's base power becomes 8 until end of turn and it can attack this turn as though it didn't have defender. Fortress Sentinel AFM 172 G 1G 2 Creature - Human Soldier 2 2 C Bulwark - At the beginning of each upkeep, if you control a creature with toughness 4 or greater, Fortress Sentinel gains hexproof until end of turn. Furious Betrayal AFM 135 R 1RR 3 Sorcery C Gain control of target creature until end of turn. Untap that creature. Until end of turn, it gets +1/+0 and gains haste. Gallord's Ascension AFM 208 WG GW 2 Sorcery R Search your library for a creature or planeswalker card, reveal it, put it into your hand, then shuffle. Gallord's Intervention AFM 17 W 1W 2 Instant C Spawn Soldier/spawn 1/1 white Soldier AFM Create a 1/1 white Soldier creature token. It gets +1/+1 and gains first strike until end of turn. Garrison Mobilizer AFM 209 WG 3GW 5 Creature - Human Soldier 3 5 U Whenever a creature attacks, if its toughness is greater than its power, untap it. Gendran Hostess AFM 173 G 4G 5 Creature - Dryad 3 4 C When Gendran Hostess enters the battlefield, you may search your library for a basic land card, reveal it, put it into your hand, then shuffle. Goblin Twinblades AFM 136 R 1R 2 Creature - Goblin Warrior 1 1 C Spawn Goblin/spawn 1/1 red Goblin AFM When Goblin Twinblades enters the battlefield, create a 1/1 red Goblin creature token. Grace of Gendra AFM 174 G 3G 4 Creature - Dryad 2 2 U Other Dryad creatures you control get +1/+1 and have hexproof. Graveborn Usurper AFM 210 UB 3UB 5 Creature - Zombie Shapeshifter 0 0 R You may have Graveborn Usurper enter the battlefield as a copy of any creature card in a graveyard, except it has “2UB, Exile a creature card from a graveyard: Graveborn Usurper becomes a copy of the exiled card, except it has this ability.” Griptide AFM 62 U 3U 4 Instant C Put target creature on top of its owner's library. Groundswell AFM 175 G G 1 Instant C Target creature gets +2/+2 until end of turn. Landfall - If you had a land enter the battlefield under your control this turn, that creature gets +4/+4 until end of turn instead. Guilty Execution AFM 95 B 3B 4 Instant C Target creature gets -3/-3 until end of turn. When that creature dies this turn, its controller loses 2 life. Hapless Chronomancer AFM 63 U 2U 3 Creature - Human Wizard 2 3 C yInitialize/ccred=3 Vanishing 3 (This permanent enters the battlefield with three time counters on it. At the beginning of your upkeep, remove a time counter from it. When the last is removed, sacrifice it.) When Hapless Chronomancer dies, if it had no time counters on it, return target instant or sorcery card from your graveyard to your hand. Haunter of the Deadlands AFM 18 W 2W 3 Creature - Spirit Warrior 2 2 U Flying Whenever Haunter of the Deadlands attacks, Spirit creatures you control get +1/+1 until end of turn. Hordedriver Enthusiast AFM 137 R 3R 4 Creature - Human Barbarian Warrior 3 3 U Armed - Whenever Hordedriver Enthusiast attacks, if it's equipped, creatures you control get +1/+0 and gain trample until end of turn. Humanity's Hope AFM 211 WG 2GW 4 Creature - Human Cleric 3 3 M Other untapped creatures you control have indestructible. 2GW: Target creature gains vigilance until end of turn. Ill-Fated Profit AFM 96 B 2B 3 Enchantment R You have no maximum hand size. At the beginning of your upkeep, draw a card. At the beginning of your end step, you lose 1 life for each card in your hand. Imminent Collision AFM 138 R 2R 3 Instant C Destroy target artifact. Reprise R (As you cast an instant or sorcery spell, you may exile one card with reprise from your graveyard and pay its reprise cost. If you do, add its effects to that spell.) Imposing Bastion AFM 19 W 2W 3 Creature - Wall 1 5 C Defender Infuse Vitality AFM 176 G 1G 2 Instant U Target creature you control has base power and toughness 5/5 and gains trample until end of turn. Instinctual Savagery AFM 139 R 2R 3 Enchantment - Aura C Enchant creature Enchanted creature gets +3/+0 and has haste and menace. Into Strange Territories AFM 177 G 3G 4 Enchantment R Whenever you tap a land for mana, add one mana of any type that land produced. Sacrifice Into Strange Territories: Untap up to two lands. Irisglow Dryad AFM 178 G 2G 3 Creature - Dryad 0 4 C T: Add G. T: Add one mana of any color. Activate only if you control another Dryad. Island AFM 251 0 Basic Land - Island Khaliz-Dorahn Restored AFM 179 G 4G 5 Enchantment R Play with the top card of your library revealed. You may play lands from the top of your library. At the beginning of your upkeep, if you control fifteen lands with different names, you win the game. Khalizors' Last Stand AFM 140 R 5RR 7 Sorcery M Cast Khalizors' Last Stand only during your postcombat main phase. Gain control of target creature until end of turn. Untap all creatures you control. They gain haste until end of turn. After this phase, there is an additional combat phase followed by an additional main phase. Koth, One True Hero AFM 141 R 2RR 4 Legendary Planeswalker - Koth 4 M yInitialize/ccgreen=4+1/ccgreen+1-2/ccgreen-2-7, Spawn Elemental/ccgreen-7;/spawn 3/1 red Elemental AFMSpawn five Elemental tokens/spawnx5 3/1 red Elemental AFM [+1]: Search your library for a Mountain card, reveal it, put it into your hand, then shuffle. [-2]: Koth, One True Hero deals damage to target creature equal to the number of Mountains you control. [-7]: Create X 3/1 red Elemental creature tokens with trample and haste, where X is the number of Mountains you control. Koth's Retaliation AFM 142 R 3R 4 Instant U Koth's Retaliation deals 4 damage to target creature. When that creature dies this turn, exile its controller's graveyard. Lafterii Augur AFM 64 U 1U 2 Creature - Human Wizard 2 1 C Reveal top one/vp1at1 When Lafterii Augur enters the battlefield, reveal the top card of your library. If it's an instant or sorcery card, put it into your hand. Otherwise, put it into your graveyard. Lafterii Ingenuity AFM 212 UR 2UR 4 Enchantment R Instant and sorcery spells you cast cost 1 less to cast. Reprise and reverberate costs you activate cost up to 1 less. Exile an instant or sorcery card from your graveyard: Add U or R. Spend this mana only to cast an instant or sorcery spell. Activate only once each turn. Landbound Connoisseur AFM 180 G 2G 3 Creature - Elf Druid 1 1 R Landfall - Whenever a land enters the battlefield under your control, Landbound Connoisseur gets +1/+1 until end of turn, then you may have another target creature get +X/+X until end of turn, where X is Landbound Connoisseur's power. Landbound Ritualist AFM 213 BG 2BG 4 Creature - Elf Druid 2 3 C When Landbound Ritualist enters the battlefield, you may put a land card from your hand or graveyard onto the battlefield tapped. Landbound Sage AFM 181 G 1G 2 Creature - Elf Druid 2 1 U Reveal top one/vp1at1 Landfall - Whenever a land enters the battlefield under your control, you may reveal the top card of your library. If it's a land card, put it into your hand. Last of the Poisonblades AFM 97 B 3B 4 Creature - Elf Rogue 4 4 C yInitialize/ccred=4 Deathtouch Vanishing 4 (This permanent enters the battlefield with four time counters on it. At the beginning of your upkeep, remove a time counter from it. When the last is removed, sacrifice it.) Lavacore Elemental AFM 143 R 2R 3 Creature - Elemental 5 3 U yInitialize/ccred=1 Vanishing 1 (This permanent enters the battlefield with a time counter on it. At the beginning of your upkeep, remove a time counter from it. When the last is removed, sacrifice it.) Whenever a creature you control deals combat damage to a player, put a time counter on Lavacore Elemental. Legion of Wights AFM 98 B 4B 5 Creature - Zombie Soldier 4 4 C Lodestone Colossus AFM 231 6 6 Artifact Creature - Golem 5 1 C Menace Magus of Memories AFM 214 UR 4UR 6 Creature - Human Wizard 4 5 U At the beginning of your upkeep, if five or more instant and/or sorcery cards are in your graveyard, return target instant or sorcery card at random from your graveyard to your hand. Majestic Garrison AFM 20 W 3W 4 Creature - Wall 0 6 U Flash Defender When Majestic Garrison enters the battlefield, another target creature you control gains indestructible until end of turn. Massive Waraxe AFM 232 4 4 Artifact - Equipment U Whenever equipped creature attacks, it gets +1/+0 until end of turn for each other attacking creature. Tap two untapped creatures you control: Equipped creature gains trample until end of turn. Equip 3 Master Echomage AFM 65 U 2UU 4 Creature - Human Wizard 2 3 R Flash When Master Echomage enters the battlefield, you may cast target instant or sorcery card from your graveyard with mana value X or less without paying its mana cost, where X is the number of Wizards you control. Exile that card instead of putting it into your graveyard as it resolves. Master of Steel AFM 21 W 2WW 4 Creature - Human Barbarian Warrior 3 3 R You may activate equip abilities any time you could cast an instant if you pay an additional 1 to activate them. Armed - Equipped creatures you control get +1/+1 as long as Master of Steel is equipped. Mawdryk, Endrison Warden AFM 215 BG 3BG 5 Legendary Creature - Elf Soldier 4 4 R Spawn Elf Druid/spawn 1/1 green Elf Druid AFM Whenever Mawdryk, Endrison Warden or another nontoken Elf creature enters the battlefield under your control, create a 1/1 green Elf Druid creature token. BG, Sacrifice two Elves: Destroy target non-Elf creature. Mawdryk's Accusation AFM 99 B 4B 5 Instant U Destroy target non-Elf creature. Its controller loses 1 life for each Elf you control. Mawdryk's Elite AFM 100 B 4B 5 Creature - Elf Soldier 4 3 R Menace Landfall - Whenever a land enters the battlefield under your control, Mawdryk's Elite gets +1/+0 and gains deathtouch until end of turn. Mawdryk's Haven AFM 182 G 2G 3 Enchantment U Landfall - Whenever a land enters the battlefield under your control, add G. 3G: Target creature you control gets +2/+2 until end of turn. Memories of the Past AFM 66 U 5U 6 Sorcery U Draw a card for each instant and sorcery card in your graveyard. Mental Supremacist AFM 67 U 3U 4 Creature - Human Wizard 2 2 R When Mental Supremacist enters the battlefield, choose target creature you don't control. That creature has base power and toughness 1/1 and loses all abilities for as long as you control Mental Supremacist. Merciless Brute AFM 144 R 3R 4 Creature - Human Barbarian Warrior 3 3 C Armed - Merciless Brute gets +2/+2 as long as it's equipped. Merfolk Looter AFM 68 U 1U 2 Creature - Merfolk Rogue 1 1 C T: Draw a card, then discard a card. Merfolk Visionary AFM 69 U 3U 4 Creature - Merfolk 2 4 U Scry 2/vp1pt2 Whenever Merfolk Visionary or another Merfolk creature enters the battlefield under your control, scry 2. (To scry 2, look at the top two cards of your library, then put any number of them on the bottom of your library and the rest on top in any order.) Merkurio's Insight AFM 70 U 3UU 5 Instant R Draw three cards. Reprise 5UU (As you cast an instant or sorcery spell, you may exile one card with reprise from your graveyard and pay its reprise cost. If you do, add its effects to that spell.) Merkurio's Rebuttal AFM 71 U 2U 3 Sorcery U Return target nonland permanent to its owner's hand. Reprise 2U (As you cast an instant or sorcery spell, you may exile one card with reprise from your graveyard and pay its reprise cost. If you do, add its effects to that spell.) Meteor Volley AFM 145 R 1RR 3 Sorcery R Meteor Volley deals 3 damage to each creature. Reprise 4RR (As you cast an instant or sorcery spell, you may exile one card with reprise from your graveyard and pay its reprise cost. If you do, add its effects to that spell.) Mountain AFM 253 0 Basic Land - Mountain Mulchborn Behemoth AFM 216 BG 4BG 6 Creature - Elemental Giant 3 3 M When Mulchborn Behemoth enters the battlefield, you may sacrifice any number of lands. Mulchborn Behemoth gets +1/+1 for each land card in your graveyard. BG, Sacrifice a land: Destroy target creature or land. Necrobite AFM 101 B 2B 3 Instant C Target creature gains deathtouch until end of turn. Regenerate it. Offer to Nature AFM 183 G 3G 4 Instant C Scry 1/vp1pt1 Destroy target artifact or enchantment. Scry 1. (To scry 1, look at the top card of your library. You may put that card on the bottom of your library.) One with Nature AFM 184 G G 1 Enchantment - Aura U Enchant creature Whenever enchanted creature deals combat damage to a player, you may search your library for a basic land card, put that card onto the battlefield tapped, then shuffle. Pandora's Antagonism AFM 185 G 2G 3 Sorcery C Target creature you control gets +2/+1 until end of turn. It fights target creature you don't control. (Each deals damage to the other equal to its power.) Pandora's Eviction AFM 22 W 3W 4 Enchantment U When Pandora's Eviction enters the battlefield, exile target creature an opponent controls until Pandora's Eviction leaves the battlefield. 4W: Exile Pandora's Eviction. Return it to the battlefield under its owner's control at the beginning of the next end step. Plains AFM 250 0 Basic Land - Plains Prepare for Confrontation AFM 23 W 2W 3 Instant C Creatures you control get +0/+2 until end of turn. Untap those creatures. Priest of Forbiddance AFM 24 W 2WW 4 Creature - Human Cleric 1 6 M Spells your opponents cast cost 2 more to cast for each card with the same name as that spell in that player's graveyard and for each nonland permanent on the battlefield with the same name as that spell. Prosanian Shieldmaster AFM 217 WG 4GW 6 Creature - Human Soldier 4 5 R Each creature you control assigns combat damage equal to its toughness rather than its power. Whenever another creature enters the battlefield under your control, creatures you control get +0/+1 until end of turn. Prosanian Warden AFM 25 W 3W 4 Creature - Human Cleric 1 3 U Other creatures you control get +0/+1. Bulwark - W: Target creature gains lifelink until end of turn. Activate only if you control a creature with toughness 4 or greater. Punishing Catastrophe AFM 26 W 4WW 6 Sorcery R Destroy all creatures that aren't enchanted or equipped. Purgeward Adept AFM 218 WG 4GW 6 Creature - Human Soldier 3 5 C Vigilance Whenever Purgeward Adept blocks or becomes blocked, it gets +1/+0 until end of turn. Purging Reolem AFM 102 B 2BB 4 Instant U Landfall - This spell costs 2 less to cast if you had a land enter the battlefield under your control this turn. Destroy target creature. Purifying Light AFM 27 W 2W 3 Sorcery C Exile target artifact or enchantment. You gain 3 life. Pyromancer's Fury AFM 146 R 4RR 6 Sorcery R Mill three cards. Pyromancer's Fury deals damage to any target equal to the number of instant and sorcery cards in your graveyard. Rallios Reincarnated AFM 103 B 3BB 5 Legendary Creature - Zombie Warrior 3 4 R Spawn Zombie/spawn 2/2 black Zombie AFM Vanishing 5 Whenever you remove a time counter from Rallios, create a tapped 2/2 black Zombie creature token. Rallios' Demise AFM 28 W 3W 4 Instant C Destroy target attacking or blocking creature. Bulwark - This spell costs 1 less to cast if you control a creature with toughness 4 or greater. Rallios' Return AFM 219 UB 1UB 3 Enchantment R Whenever a card is put into your graveyard from your library, you may put it on top of your library. UB, Sacrifice Rallios' Return: Until end of turn, you may play target card from your graveyard. If that spell would be put into a graveyard, exile it instead. Rallying Banner AFM 233 3 3 Artifact - Equipment R Equipped creature gets +1/+1 for each Equipment attached to it. Whenever an Equipment enters the battlefield under your control, attach it to equipped creature. Equip 2 Ready for the Odyssey AFM 29 W 2W 3 Sorcery U Draw a card for each creature you control with a permanent attached to it. Reality Check AFM 72 U 2U 3 Instant U Put four time counters on target nonland permanent. If it doesn't have vanishing, it gains vanishing. (At the beginning of your upkeep, remove a time counter from that permanent. When the last is removed, sacrifice it.) Ripping Wilds AFM 248 0 Land U yInitialize/cr90 Ripping Wilds enters the battlefield tapped. T: Add C. 2, T, Sacrifice Ripping Wilds: You may put up to two basic land cards from your hand onto the battlefield tapped. Rise from Death AFM 220 UB 3UB 5 Enchantment M When Rise from Death enters the battlefield, exile all cards from your library. When Rise from Death is no longer on the battlefield, shuffle your graveyard into your library. If you would draw a card, instead return a card from your graveyard to your hand. If you can't, you lose the game. If a card would be put into your graveyard from anywhere, exile it instead. Risen Looter AFM 73 U U 1 Creature - Zombie 1 1 C Engorge (As this enters the battlefield, mill three cards, then exile a card from among the milled cards.) When Risen Looter enters the battlefield, if it engorged a noncreature, nonland card, draw a card, then discard a card. Road to Endris-Dorahn AFM 186 G 3G 4 Sorcery U Search your library for up to three basic land cards, reveal those cards, shuffle, then put one of them into the battlefield tapped, one into your hand and one on top of your library. Roggar's Frenzy AFM 147 R 1R 2 Instant R Spawn two Elemental tokens/spawnx2 1/1 red Elemental AFM Roggar's Frenzy deals 3 damage to any target. 2R, Exile Roggar's Frenzy from your graveyard: Create two tapped 1/1 red Elemental creature tokens. Roggar's Gambit AFM 148 R R 1 Sorcery U Roggar's Gambit deals 2 damage to any target. Reprise 1R (As you cast an instant or sorcery spell, you may exile one card with reprise from your graveyard and pay its reprise cost. If you do, add its effects to that spell.) Damage dealt by sources reprising Roggar's Gambit can't be prevented. Ruin Salvager AFM 234 6 6 Artifact Creature - Construct 4 4 U 4, Sacrifice Ruin Salvager: Return target card from your graveyard to your hand. Sanctuary AFM 30 W 5WW 7 Creature - Incarnation 3 7 M Whenever Sanctuary is dealt damage, you gain that much life. All damage that would be dealt to another creature you control is dealt to Sanctuary instead. Savrios' Cohort AFM 149 R 1R 2 Creature - Human Wizard 2 1 U Prowess Whenever you cast a noncreature spell, you may choose target permanent with one or more time counters on it, then put a time counter on it or remove a time counter from it. Savrios' Masterpiece AFM 235 3 3 Artifact M Creature spells you cast cost 2 less to cast. Whenever a creature enters the battlefield under your control, if it doesn't have vanishing, put four time counters on it and it gains vanishing. (At the beginning of your upkeep, remove a time counter from that permanent. When the last is removed, sacrifice it.) Savrios' Timeshifter AFM 221 UR 3UR 5 Creature - Human Wizard 3 3 R Each instant and sorcery card in your graveyard has reprise. The reprise cost is equal to its mana cost. (As you cast an instant or sorcery spell, you may exile one card with reprise from your graveyard and pay its reprise cost. If you do, add its effects to that spell.) Reprising spells you control can't be countered. Scourge of the Deadlands AFM 104 B 2B 3 Creature - Zombie 3 1 U Engorge (As this enters the battlefield, mill three cards, then exile a card from among the milled cards.) When Scourge of the Deadlands enters the battlefield, if it engorged a creature card, each other player sacrifices a creature. Sentinel's Longbow AFM 236 2 2 Artifact - Equipment C Equipped creature has vigilance and reach. Equip 3 (3: Attach to target creature you control. Equip only as a sorcery.) Shape the Tides AFM 74 U 1U 2 Sorcery U Look at top three/vp1pt3 Look at the top three cards of your library. Put one of them into your hand, one on top of your library, and one on the bottom of your library. Reprise 1U (As you cast an instant or sorcery spell, you may exile one card with reprise from your graveyard and pay its reprise cost. If you do, add its effects to that spell.) Shrapnelcrafter AFM 150 R 2R 3 Creature - Human Barbarian Warrior 2 2 U T, Sacrifice an artifact: Add RRR. Sigil of Destruction AFM 237 3 3 Artifact C T: Add B or R. T, Sacrifice Sigil of Destruction: Add BR. Sigil of Duty AFM 238 3 3 Artifact C T: Add W or U. T, Sacrifice Sigil of Duty: Add WU. Sigil of Savagery AFM 239 3 3 Artifact C T: Add R or G. T, Sacrifice Sigil of Savagery: Add RG. Sinful Past AFM 105 B B 1 Sorcery C Target player reveals a number of cards from their hand equal to the number of creature cards in your graveyard. You choose one of them. That player discards that card. Soothevine Elemental AFM 187 G 3G 4 Creature - Elemental 0 5 U Defender, reach When Soothevine Elemental enters the battlefield, draw a card. Soulstone Commander AFM 31 W 3WW 5 Creature - Human Soldier 2 2 R First strike When Soulstone Commander enters the battlefield, return target Soldier creature card from your graveyard to the battlefield. That creature is a Spirit in addition to its other types. Soulstone Redeemer AFM 32 W 4WW 6 Creature - Spirit 3 4 R Flying When Soulstone Redeemer dies, you may exile target creature. If you do, you gain life equal to its toughness. Soulstone Servant AFM 33 W 2W 3 Creature - Spirit Soldier 2 2 C Bulwark - Whenever Soulstone Servant attacks, if you control a creature with toughness 4 or greater, Soulstone Servant gets +2/+2 and gains flying until end of turn. Soulstone Shard AFM 240 3 3 Artifact U Spawn Spirit/spawn 1/1 white Spirit AFM 3, T, Sacrifice a non-Spirit creature: Create a 1/1 white Spirit creature token with flying. Stay on Edge AFM 34 W 1W 2 Sorcery C Target creature gets +1/+0 and gains double strike until end of turn. Steelborn Apprentice AFM 35 W W 1 Creature - Human Barbarian Warrior 1 1 C Steelborn Apprentice gets +1/+1 as long as you control an Equipment. Stonework Vigilante AFM 241 5 5 Artifact Creature - Golem 3 4 C Strength of the Phalanx AFM 36 W W 1 Enchantment - Aura C Enchant creature Enchanted creature gets +1/+2. Stronghold Recruit AFM 188 G 2G 3 Creature - Human Soldier 3 3 C Bulwark - 2G: Stronghold Recruit gets +2/+2 until end of turn. Activate only once each turn and only if you control a creature with toughness 4 or greater. Subturgian Bloodhunter AFM 106 B 2B 3 Creature - Vampire 3 1 C Lifelink Subturgian Legionnaire AFM 107 B 4B 5 Creature - Vampire 3 3 U Spawn Vampire/spawn 1/1 black Vampire AFM Flying Whenever a creature dealt damage by Subturgian Legionnaire this turn dies, create a 1/1 black Vampire creature token with lifelink. Subturgian Proliferator AFM 108 B 2B 3 Creature - Zombie Warrior 3 2 R Spawn Zombie/spawn black Zombie AFM Engorge (As this enters the battlefield, mill three cards, then exile a card from among the milled cards.) At the beginning of your upkeep, if Subturgian Proliferator engorged a creature card, you may pay 3B. If you do, create a black Zombie creature token with power equal to the engorged card's power and toughness equal to that card's toughness. Summon to the Cause AFM 189 G 4GG 6 Sorcery R Reveal top one/vp1at1 Scry X, where X is the highest toughness among creatures you control, then reveal the top card of your library. If it's a creature with mana value X or less, you may put it onto the battlefield. Surge of Depravity AFM 151 R 1R 2 Sorcery C Target creature gets +2/+2 and gains trample until end of turn. Reprise 2R (As you cast an instant or sorcery spell, you may exile one card with reprise from your graveyard and pay its reprise cost. If you do, add its effects to that spell.) Survive the Wreckage AFM 109 B 1B 2 Sorcery C Return up to one target creature card and up to one target land card from your graveyard to your hand. Swallowed by the Earth AFM 152 R 3R 4 Instant C Swallowed by the Earth deals 4 damage to target creature. Destroy all Equipment attached to that creature. Swamp AFM 252 0 Basic Land - Swamp Swiftstep Cliffdweller AFM 153 R 2R 3 Creature - Goblin 3 2 C Swiftstep Cliffdweller has haste as long as you control another Goblin. Temporal Resuscitation AFM 110 B 2B 3 Sorcery U Put target creature card from a graveyard onto the battlefield under your control. If it doesn't have vanishing, put three time counters on it and it gains vanishing. (At the beginning of your upkeep, remove a time counter from that permanent. When the last is removed, sacrifice it.) Temporary Treason AFM 75 U 2UU 4 Enchantment - Aura R yInitialize/ccred=3 Enchant nonland permanent Vanishing 3 (This permanent enters the battlefield with three time counters on it. At the beginning of your upkeep, remove a time counter from it. When the last is removed, sacrifice it.) You control enchanted permanent. Tharanos' Legion AFM 190 G 5GG 7 Creature - Human Soldier 4 6 R Bulwark - When Tharanos' Legion enters the battlefield, draw a card for each creature you control with toughness 4 or greater. Tharanos' Sentinel AFM 37 W 1W 2 Creature - Human Soldier 2 1 C Lifelink Bulwark - Whenever Tharanos' Sentinel attacks, if you control a creature with toughness 4 or greater, untap it. Tharanos' Stratagem AFM 191 G 1G 2 Instant U Bulwark - If you control a creature with toughness 4 or greater, each creature you control assigns combat damage equal to its toughness rather than its power this turn. Creatures you control get +0/+2 until end of turn. Tharyen, Lord of Subturgia AFM 111 B 5BB 7 Legendary Creature - Vampire Warrior 5 4 M Spawn Vampire/spawn 1/1 black Vampire AFMSpawn five Vampire tokens/spawnx5 1/1 black Vampire AFM Flying, lifelink Whenever you gain life, each opponent loses 1 life. 4BB: Create a 1/1 black Vampire creature token with lifelink for each nontoken creature that died this turn. Tharyen's Machinations AFM 112 B 2BB 4 Sorcery R Search your library for a card and put that card into your hand. Then shuffle. When Tharyen's Machinations is engorged, you may search your library for a card with the same mana value as the permanent that engorged it, reveal it, put it into your hand, then shuffle. Tharyen's Sadism AFM 113 B 1BB 3 Instant R Destroy target creature. Then if there are ten or more cards in your graveyard, return target creature card from your graveyard to your hand. Tharyen's Vanguard AFM 114 B 5B 6 Creature - Vampire 3 3 U Flying Other Vampire creatures you control get +1/+0 and have menace. The High Prairies AFM 247 0 Legendary Land R yInitialize/cr90;/ccred=5 Vanishing 5 (This permanent enters the battlefield with five time counters on it. At the beginning of your upkeep, remove a time counter from it. When the last is removed, sacrifice it.) The High Prairies enters the battlefield tapped. T: Add one mana of any color. The Tideshift AFM 76 U 5UU 7 Sorcery R For each creature, its owner puts it on the top or bottom of their library. Threats from the Outskirts AFM 154 R 2R 3 Instant U Attacking creatures get +2/+0 until end of turn. Armed - Equipped creatures you control get an additional +1/+0 until end of turn. Tideshift Elemental AFM 77 U 2UU 4 Creature - Elemental Wizard 2 2 U yInitialize/ccred=4 Vanishing 4 (This creature enters the battlefield with four time counters on it. At the beginning of your upkeep, remove a time counter from it. When the last is removed, sacrifice it.) Remove a time counter from Tideshift Elemental: You may tap or untap target creature. Time to Depart AFM 78 U 1U 2 Instant C Exile target creature, then return that card to the battlefield under its owners' control. Timecrafter Lafterii AFM 155 R 4R 5 Creature - Human Wizard 3 3 C When Timecrafter Lafterii enters the battlefield, choose target permanent with one or more time counters on it, then put two time counters on it or remove two time counters from it. Tinkerer's Tools AFM 242 1 1 Artifact R X2, T, Sacrifice Tinkerer's Tools: Sacrifice an artifact. If you do, search your library for an artifact card with mana value less than or equal to the sacrificed artifact's mana value plus X. Put it onto the battlefield, then shuffle. Tizzanier Tidehunter AFM 79 U 3U 4 Creature - Merfolk Wizard 2 4 C Tizzanier Tidehunter can't be blocked as long as you control another Merfolk. Traversing Bulkvine AFM 192 G 3G 4 Creature - Elemental Plant 3 3 R When Traversing Bulkvine enters the battlefield, search your library for three land cards with different names and reveal them. An opponent chooses one of them. Put that card into your graveyard and the rest into your hand, then shuffle. Treetop Defense AFM 193 G 2G 3 Instant C Prevent all combat damage creatures with flying would deal this turn. Creatures you control gain reach until end of turn. Undying Terror AFM 115 B 3B 4 Enchantment U Creatures you control get +2/+0 and have deathtouch as long as ten or more cards are in your graveyard. Undying Welcome AFM 116 B 1B 2 Instant C Spawn Zombie/spawn 2/2 black Zombie AFM Create a 2/2 black Zombie creature token, then sacrifice a creature. Unhallowed Legion AFM 117 B X1B 2 Sorcery U Spawn Zombie/spawn 2/2 black Zombie AFMSpawn five Zombie tokens/spawnx5 2/2 black Zombie AFM As an additional cost to cast this spell, exile X cards from your graveyard. Create X tapped 2/2 black Zombie creature tokens. Unstable Footing AFM 249 0 Land C yInitialize/ccred=2 Vanishing 2 (This permanent enters the battlefield with two time counters on it. At the beginning of your upkeep, remove a time counter from it. When the last is removed, sacrifice it.) T: Add C. When Unstable Footing is put into your graveyard from the battlefield, if it had no time counters on it, search your library for a basic land card, put it onto the battlefield, then shuffle. Unstable Magmaling AFM 156 R 4R 5 Creature - Elemental 5 5 R yInitialize/ccred=5 Vanishing 5 (This permanent enters the battlefield with five time counters on it. At the beginning of your upkeep, remove a time counter from it. When the last is removed, sacrifice it.) 1R, Remove a time counter from Unstable Magmaling: Flip a coin. If you win the flip, it deals 3 damage to any target. Until the Last Breath AFM 157 R 1R 2 Instant C Target attacking creature gets +1/+0 until end of turn. When that creature dies this turn, it deals damage equal to its power to defending player. Vampiric Appetite AFM 118 B B 1 Enchantment - Aura C yInitialize/ccred=3 Enchant creature you control Vanishing 3 (This permanent enters the battlefield with three time counters on it. At the beginning of your upkeep, remove a time counter from it. When the last is removed, sacrifice it.) Enchanted creature gets +3/+3. When Vampiric Appetite leaves the battlefield, sacrifice enchanted creature. Vaporizing Blast AFM 158 R 2R 3 Instant U Vaporizing Blast deals 3 damage to target creature. If that creature has a permanent attached to it, instead Vaporizing Blast deals 7 damage to that creature and 2 damage to that creature's controller. Vestige of Evil AFM 222 UB 1UB 3 Creature - Zombie 2 3 U 1UB, Exile a creature card from your graveyard: Vestige of Evil has base power and toughness equal to the exiled creature's power and toughness until end of turn. Voice of Khaliz AFM 223 BG 3BG 5 Creature - Elf Druid 3 4 U You may play an additional land on each of your turns. 1BG, Sacrifice a land: Draw a card. Voice of the Sisterhood AFM 194 G 4G 5 Creature - Dryad 2 5 U Spawn Dryad/spawn 1/1 green Dryad AFM At the beginning of your upkeep, you may pay 1G. If you do, create a 1/1 green Dryad creature token with “Sacrifice this creature: Add one mana of any color.” Voice of the Wild AFM 195 G 2G 3 Creature - Wolf 2 4 C Wailing Spirit AFM 38 W 1W 2 Creature - Spirit Cleric 2 1 C Flying 2W: Target Spirit creature gets +0/+1 until end of turn. Wanderer's Talisman AFM 243 3 3 Artifact C 3, T, Sacrifice Wanderer's Talisman: Search your library for up to two basic land cards, reveal those cards, and put one onto the battlefield tapped and the other into your hand, then shuffle. Waning Behemoth AFM 196 G 1GG 3 Creature - Elemental Giant 6 6 U yInitialize/ccred=1 Vanishing 1 (This creature enters the battlefield with a time counter on it. At the beginning of your upkeep, remove a time counter from it. When the last is removed, sacrifice it.) When Waning Behemoth enters the battlefield, you may pay X. If you do, put X time counters on it. Warmonger Contraption AFM 244 3 3 Artifact Creature - Construct X X U As Warmonger Contraption enters the battlefield, choose a creature type. Warmonger Contraption is the chosen type in addition to its other types. Warmonger Contraption's power and toughness are each equal to the number of creatures of the chosen type you control. Watcher of the Wall AFM 39 W 1W 2 Creature - Human Soldier 2 2 U Spawn Soldier/spawn 1/1 white Soldier AFM Vigilance Bulwark - 1W, T: Create a 1/1 white Soldier creature token. Activate only if you control a creature with toughness 4 or greater. Weaponize AFM 159 R R 1 Sorcery R Until end of turn, target noncreature, non-Equipment artifact becomes an Equipment with equip X and “Equipped creature gets +X/+0”, where X is that artifact's mana value. Weather the Storm AFM 80 U 3U 4 Instant U Creatures you control get +0/+2 and gain hexproof until end of turn. Whimsical Elemental AFM 224 UR 3UR 5 Creature - Elemental Wizard 2 3 C Flying, prowess UR, Exile an instant or sorcery card from your graveyard: Whimsical Elemental gets +1/+1 until end of turn. Winds of Toxicity AFM 119 B 3B 4 Sorcery U All creatures get -1/-1 until end of turn. If ten or more cards are in your graveyard, creatures your opponents control get an additional -1/-1 until end of turn. Wings of the Arcanomancer AFM 245 2 2 Artifact - Equipment U Equipped creature gets +1/+1 and has flying and haste. Equip 3 Winterborn Savage AFM 40 W 3W 4 Creature - Human Barbarian Warrior 3 3 C Armed - Winterborn Savage gets +1/+1 and has vigilance as long as it's equipped. Withering Bulkvine AFM 197 G 3G 4 Creature - Elemental 4 4 C yInitialize/ccred=3 Trample Vanishing 3 (This permanent enters the battlefield with three time counters on it. At the beginning of your upkeep, remove a time counter from it. When the last is removed, sacrifice it.) Wolfbriar Sapling AFM 198 G 3GG 5 Creature - Elemental 5 3 C Spawn Wolf/spawn 2/2 green Wolf AFM When Wolfbriar Sapling enters the battlefield, if you control seven or more lands, create a 2/2 green Wolf creature token. Wurmscape AFM 199 G 4GG 6 Enchantment M Spawn Wurm/spawn 5/5 green Wurm AFM Landfall - Whenever a land enters the battlefield under your control, create a 5/5 green Wurm creature token with trample. Abandoned Sanctuary GNJ 239 0 Land C T: Add C. 3, T, Sacrifice Abandoned Sanctuary: Search your library for a land card with a basic land type and put it onto the battlefield tapped, then shuffle. Achieve Greatness GNJ 1 W 2W 3 Sorcery R Invigorate 5. (Choose a creature with the least power among creatures you control and put five +1/+1 counters on it.) Admirer of the Lost GNJ 90 B 2B 3 Creature - Human Rogue 3 2 R Idolize/spawn Idol GNJ Menace Whenever a creature an opponent controls dies, create an Idol token. (It's an artifact with “1, Sacrifice this artifact: Put a +1/+1 counter on target creature. Activate only as a sorcery.”) Aerial Adept GNJ 2 W WW 2 Creature - Human Warrior 1 2 U Flying, double strike Albino Drake GNJ 46 U 3U 4 Creature - Drake 3 2 U Idolize/spawn Idol GNJ Flying Whenever Albino Drake deals combat damage to an opponent, create an Idol token. (It's an artifact with “1, Sacrifice this artifact: Put a +1/+1 counter on target creature. Activate only as a sorcery.”) Allure of the Dark Grove GNJ 91 B 1B 2 Sorcery C Target opponent loses 2 life and you gain 2 life. If you control a Wizard, instead that player loses 4 life and you gain 4 life. Ambush Viper GNJ 178 G 1G 2 Creature - Snake 2 1 C Flash Deathtouch An and En, Destined Souls GNJ 223 WU 1WU 3 Legendary Creature - Spirit 2 2 U Submerge overlay/spawn Submerge GNJ Flying 1WU: Submerge another target creature. When An and En, Destined Souls leaves the battlefield, turn that creature face up. (To submerge a card, exile it, then put it on the battlefield face down under its owner's control as a 2/2 creature.) Ancient Crab GNJ 47 U 1UU 3 Creature - Crab 1 5 C Anointed General GNJ 134 R 2R 3 Creature - Human Warrior 4 1 U When Anointed General enters the battlefield, if you control a legendary creature, Anointed General deals 4 damage to target creature you don't control. Apothecary's Remedy GNJ 92 B 1B 2 Instant C Target creature gets -3/-2 until end of turn. Artful Coercion GNJ 48 U 2UU 4 Sorcery R Gain control of target creature with the least power among creatures on the battlefield, then invigorate 2. (Choose a creature with the least power among creatures you control and put two +1/+1 counters on it.) Ash Breather GNJ 135 R 3R 4 Creature - Lizard 2 3 C Menace (This creature can't be blocked except by two or more creatures.) Whenever Ash Breather deals combat damage to a player, you may discard a card. If you do, draw a card. Assassin's Shuriken GNJ 231 1 1 Artifact - Equipment R Equipped creature gets +1/+0 and has deathtouch and “T: This creature deals 1 damage to target creature you don't control. Sacrifice Assassin's Shuriken.” Equip 2 Bane of the Folded Fan GNJ 93 B 1BB 3 Instant R As an additional cost to cast this spell, sacrifice a creature. All creatures get -X/-X until end of turn, where X is the sacrificed creature's power. Barterer of Passage GNJ 49 U 2U 3 Creature - Human Wizard 2 3 U 1U: Target creature you control can't be blocked this turn by creatures with less power. 1U: Target creature you control can't be blocked this turn by creatures with greater power. Bathophobia GNJ 50 U U 1 Enchantment - Aura C Submerge overlay/spawn Submerge GNJ Enchant creature Enchanted creature gets -2/-0. 3UU: Submerge enchanted creature. (To submerge a card, exile it, then put it on the battlefield face down under its owner's control as a 2/2 creature.) Battering Swine GNJ 136 R 1R 2 Creature - Boar 3 1 C Alpha (You may have this creature enter the battlefield with a +1/+1 counter on it. If you do, it becomes alpha and can only attack alone.) Battering Swine attacks each combat if able. Battle Acumen GNJ 3 W 1W 2 Sorcery U Invigorate 1 three times. (Choose a creature with the least power among creatures you control and put a +1/+1 counter on it.) Beckon from the Depths GNJ 51 U 2U 3 Sorcery C Look at top two/vp1pt2Submerge overlay/spawn Submerge GNJ Look at the top two cards of your library. Put one of them into your hand, then submerge the other. (To submerge a card, exile it, then put it on the battlefield face down under its owner's control as a 2/2 creature.) Blades of the Many GNJ 179 G 2G 3 Instant U Invigorate X, where X is the number of creatures you control. (Choose a creature with the least power among creatures you control and put X +1/+1 counters on it.) Blooming Future GNJ 180 G 1G 2 Sorcery C Look at top four/vp1pt4 Look at the top four cards of your library. You may reveal a permanent card from among them and put it into your hand. Put the rest on the bottom of your library in any order. Bone Pit Raptor GNJ 137 R 1R 2 Creature - Zombie Lizard 2 1 U Revive token/spawn revived Bone Pit Raptor GNJ When Bone Pit Raptor enters the battlefield, other creatures you control get +1/-1 until end of turn. Revive 2R (2R, Exile this card from your graveyard: Create a token that's a copy of it except it has no mana cost. Revive only as a sorcery.) Branch Prowler GNJ 181 G 3G 4 Creature - Cat 3 2 C Branch Prowler can't be blocked except by creatures with flying. Brass Dragon GNJ 232 1 1 Artifact Creature - Dragon Construct 1 1 C 5: Brass Dragon gets +3/+0 and gains flying and first strike until end of turn. Brazen Chimera GNJ 138 R 1RR 3 Creature - Chimera 3 3 U Alpha (You may have this creature enter the battlefield with a +1/+1 counter on it. If you do, it becomes alpha and can only attack alone.) Brazen Chimera can't be blocked except by three or more creatures as long as it has a +1/+1 counter on it. Breath of Fresh Air GNJ 182 G 1G 2 Sorcery C Exile target artifact or enchantment. Breath of Hao'Tai GNJ 139 R 3R 4 Instant C Breath of Hao'Tai deals 4 damage to any target. Bringer of the Pack GNJ 183 G 3GG 5 Creature - Wolf Spirit 3 3 U Spawn Wolf/spawn 2/2 green Wolf GNJ At the beginning of your upkeep, you may discard a land card. When you do, create a 2/2 green Wolf creature token. Brothers in Arms GNJ 140 R 1R 2 Instant U Two target creatures you control each get +2/+1 until end of turn. Brutal Descent GNJ 141 R 1RR 3 Sorcery R Choose target creature. Brutal Descent deals 2 damage to each creature other than the chosen creature. Ferocious - If the chosen creature has power 4 or greater, Brutal Descent deals 4 damage to each creature other than the chosen creature instead. Call to Attention GNJ 4 W W 1 Instant R Spawn Warrior/spawn 1/1 red and white Warrior GNJSpawn five Warrior tokens/spawnx5 1/1 red and white Warrior GNJ Exile target nontoken creature. That creature's controller creates X 1/1 red and white Warrior creature tokens, where X is that creature's mana value. Caress the Fleets GNJ 142 R 1R 2 Sorcery C Idolize/spawn Idol GNJ Caress the Fleets deals 1 damage to each creature. Create an Idol token. (It's an artifact with “1, Sacrifice this artifact: Put a +1/+1 counter on target creature. Activate only as a sorcery.”) Charmer of the Folded Fan GNJ 5 W 1W 2 Creature - Human 1 2 C T: Tap target creature with power less than or equal to Charmer of the Folded Fan's toughness. Chian, Augury Adept GNJ 52 U UU 2 Legendary Creature - Human Wizard 2 2 R Whenever a player casts an instant or sorcery spell that targets exactly one creature they don't control, you may copy that spell. If you do, you may choose new targets for the copy. Chiu of the Wild Realm GNJ 184 G 3GG 5 Legendary Creature - Human Druid 2 2 M Spawn Wolf/spawn 2/2 green Wolf GNJSpawn Shimaru, the White Wolf/spawn Shimaru, the White Wolf GNJ GG: Create a 2/2 green Wolf creature token. 1GG: Create Shimaru, the White Wolf, a legendary 3/3 green Wolf creature token with hexproof. 2GG: Creatures you control get +2/+2 and gain trample until end of turn. Chords of Order GNJ 7 W W 1 Enchantment - Aura U Enchant creature When Chords of Order enters the battlefield, put a +1/+1 counter on enchanted creature. Whenever enchanted creature attacks, tap up to one target creature without a +1/+1 counter on it, then untap up to one target creature with a +1/+1 counter on it. Coax Under GNJ 53 U 2U 3 Instant R Submerge overlay/spawn Submerge GNJ Submerge each creature you control. At the beginning of the next end step, you may turn any number of face down creatures you control face up. (To submerge a card, exile it, then put it on the battlefield face down under its owner's control as a 2/2 creature.) Collared Kugsha GNJ 8 W W 1 Creature - Hound 1 1 C First strike Come Crashing Down GNJ 185 G 2G 3 Instant C Destroy target creature with flying. If that creature had power 4 or greater, you gain 4 life. Consult the Dewdrops GNJ 54 U 1U 2 Instant C Look at top four/vp1pt4 Look at the top four cards of your library. You may reveal a noncreature card from among them and put it into your hand. Put the rest on the bottom of your library in any order. Consuming Flame GNJ 143 R 3RR 5 Sorcery C Consuming Flame deals 6 damage to target creature. Ferocious - If you control a creature with power 4 or greater, the damage can't be prevented and that creature can't be regenerated this turn. Contort Reality GNJ 55 U 4U 5 Sorcery C Put target nonland permanent on top of its owner's library. If you control a Wizard, you may put that permanent on the bottom of its owner's library instead. Cou Ling of Many Tails GNJ 9 W 3WW 5 Legendary Creature - Spirit 3 4 R Alpha (You may have this creature enter the battlefield with a +1/+1 counter on it. If you do, it becomes alpha and can only attack alone.) Flying 2W: Prevent all damage that would be dealt to and dealt by creatures with counters on them this turn. Courageous Charge GNJ 186 G 1G 2 Sorcery U Move any number of +1/+1 counters from creatures you control onto target creature you control, then that creature deals damage equal to its power to target creature you don't control. Crane Legionnaire GNJ 10 W 3W 4 Creature - Bird 2 3 U Flying Whenever Crane Legionnaire attacks, tap target creature defending player controls. Crimson Hellmaw GNJ 144 R 3RR 5 Creature - Zombie Dragon 3 3 R Revive token/spawn revived Crimson Hellmaw GNJ Flying, haste When Crimson Hellmaw enters the battlefield, it deals 3 damage to any target. Revive 5RR (5RR, Exile this card from your graveyard: Create a token that's a copy of it except it has no mana cost. Revive only as a sorcery.) Da'Lang, Forest Guardian GNJ 256 BG 2BG 4 Legendary Creature - Wolf 4 3 U 1B: Target creature you control must be blocked this turn if able. 1G: Target creature you control can't be blocked by more than one creature this turn. Dancing Blades GNJ 233 2 2 Artifact - Equipment C Equipped creature gets +2/+2. Equip 3 Deep in Thought GNJ 56 U 2U 3 Sorcery U Exile target creature. Return that card to its owner's hand at the beginning of its owner's next end step. Demystifying Tide GNJ 11 W W 1 Instant C Submerge overlay/spawn Submerge GNJ Submerge target artifact or enchantment. (To submerge a card, exile it, then put it on the battlefield face down under its owner's control as a 2/2 creature.) Deranged Apothecary GNJ 94 B 2B 3 Creature - Zombie Wizard 3 2 C B, Sacrifice another creature: Deranged Apothecary gains indestructible until end of turn. Descend into Insanity GNJ 95 B 1BB 3 Instant U Spawn Demon/spawn 5/5 black Demon GNJ As an additional cost to cast this spell, sacrifice a creature. Create a 5/5 black Demon creature token with flying. You lose 2 life. Desecrate Antiquities GNJ 145 R XRR 2 Instant R Idolize/spawn Idol GNJSpawn five Idol tokens/spawnx5 Idol GNJ Destroy each artifact with mana value X or less, then create an Idol token for each artifact destroyed this way. (It's an artifact with “1, Sacrifice this artifact: Put a +1/+1 counter on target creature. Activate only as a sorcery.”) Diao, Dragoon Captain GNJ 12 W 4WW 6 Legendary Creature - Human Warrior 3 3 R Spawn three Warrior tokens/spawnx3 1/1 red and white Warrior GNJ When Diao, Dragoon Captain enters the battlefield, create three 1/1 red and white Warrior creature tokens. Whenever a creature you control attacks, invigorate 1. (Choose a creature with the least power among creatures you control and put a +1/+1 counter on it.) Diseased Prophet GNJ 96 B B 1 Creature - Zombie Wizard 1 1 C Revive token/spawn revived Diseased Prophet GNJ When Diseased Prophet enters the battlefield, each opponent loses 1 life. Revive B (B, Exile this card from your graveyard: Create a token that's a copy of it except it has no mana cost. Revive only as a sorcery.) Disinter GNJ 97 B 1B 2 Sorcery U Cast this spell only if each graveyard has a creature card in it. Each player puts a creature card in their graveyard of an opponent's choice onto the battlefield. Draconic Bulwark GNJ 234 3 3 Artifact - Equipment C Equipped creature gets +0/+4 and has vigilance and reach. Equip 3 Dragon Grip GNJ 146 R 2R 3 Enchantment - Aura U Ferocious - If you control a creature with power 4 or greater, you may cast Dragon Grip as though it had flash. (You may cast it any time you could cast an instant.) Enchant creature Enchanted creature gets +2/+0 and has first strike. Dragon's Twisted Shadow GNJ 99 B 3B 4 Creature - Horror 0 4 C Menace Whenever Dragon's Twisted Shadow attacks and isn't blocked, it gets +4/+0 until end of turn. Emissary of the Wicked GNJ 100 B 3BB 5 Creature - Demon 4 4 U Revive token/spawn revived Emissary of the Wicked GNJ Flying When Emissary of the Wicked enters the battlefield, you lose 4 life. Revive 2BB (2BB, Exile this card from your graveyard: Create a token that's a copy of it except it has no mana cost. Revive only as a sorcery.) Empowering Chant GNJ 187 G G 1 Instant C Target creature you control gets +X/+X until end of turn, where X is the number of +1/+1 counters among creatures you control. Endangered Rhino GNJ 188 G 4GG 6 Creature - Rhino 5 5 C Idolize/spawn Idol GNJ Trample When Endangered Rhino dies, create an Idol token. (It's an artifact with “1, Sacrifice this artifact: Put a +1/+1 counter on target creature. Activate only as a sorcery.”) Engulfing Incubus GNJ 101 B 1BB 3 Creature - Spirit 2 1 U Submerge overlay/spawn Submerge GNJ First strike When Engulfing Incubus enters the battlefield, you may submerge target nontoken creature an opponent controls. When Engulfing Incubus is no longer on the battlefield, turn that card face up. (To submerge a card, exile it, then put it on the battlefield face down under its owner's control as a 2/2 creature.) Entangled Roots GNJ 189 G 3G 4 Creature - Dryad 3 3 U Idolize/spawn Idol GNJ Landfall - Whenever a land enters the battlefield under your control, create an Idol token. (It's an artifact with “1, Sacrifice this artifact: Put a +1/+1 counter on target creature. Activate only as a sorcery.”) Ethereal Guidance GNJ 13 W 2W 3 Sorcery C Creatures you control get +2/+1 until end of turn. Fallen Forest Wolf GNJ 190 G G 1 Creature - Wolf 2 1 U 3G: Fallen Forest Wolf gets +2/+2 and gains trample until end of turn. Activate only once each turn. Fei'Xing the Marvelous GNJ 257 UG 2GU 4 Legendary Creature - Drake 3 3 U Idolize/spawn Idol GNJ Flying At the beginning of your upkeep, create an Idol token. (It's an artifact with “1, Sacrifice this artifact: Put a +1/+1 counter on target creature. Activate only as a sorcery.”) Fell the Beast GNJ 14 W 4W 5 Instant U Spawn two Idol tokens/spawnx2 Idol GNJ Destroy target creature with power 4 or greater. Create two Idol tokens. (They're artifacts with “1, Sacrifice this artifact: Put a +1/+1 counter on target creature. Activate only as a sorcery.”) Ferocity of Hao'Tai GNJ 147 R 2R 3 Instant C Target creature you control gets +4/+0 and gains trample until end of turn. Fetid Nibbler GNJ 102 B B 1 Creature - Zombie Rat 1 2 C B: Fetid Nibbler gains deathtouch until end of turn. Firebelly Toad GNJ 148 R R 1 Creature - Frog 1 2 U R, Sacrifice Firebelly Toad: It deals 3 damage to target player or planeswalker. Flame Ascetic GNJ 149 R 2R 3 Creature - Human Wizard 1 2 C When Flame Ascetic enters the battlefield, you may exile up to one instant card and up to one sorcery card from your graveyard. Put a +1/+1 counter on Flame Ascetic for each card exiled this way. Fleshwrithe Ghoul GNJ 103 B 2B 3 Creature - Zombie Wizard 3 1 U Revive token/spawn revived Fleshwrithe Ghoul GNJ When Fleshwrithe Ghoul enters the battlefield, each player sacrifices a creature. Revive 4B (4B, Exile this card from your graveyard: Create a token that's a copy of it except it has no mana cost. Revive only as a sorcery.) Folded Fan Recruit GNJ 15 W 1W 2 Creature - Human Warrior 1 1 C When Folded Fan Recruit enters the battlefield, invigorate 1. (Choose a creature with the least power among creatures you control and put a +1/+1 counter on it.) Foolhardy Huo GNJ 258 UR UR 2 Legendary Creature - Human Wizard 2 2 U Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.) UR, Exile an instant or sorcery card from your graveyard: Foolhardy Huo gains flying and first strike until end of turn. For Glory GNJ 191 G 3G 4 Sorcery C Invigorate 2, then target creature you control fights target creature you don't control. (Choose a creature with the least power among creatures you control and put two +1/+1 counters on it.) Foraging Chipmunk GNJ 192 G G 1 Creature - Chipmunk 1 1 C G, T: Add CC. Forest GNJ 254 0 Basic Land - Forest reprint, Forlorn Murklurker GNJ 104 B 1B 2 Creature - Zombie 1 1 C Submerge overlay/spawn Submerge GNJ When Forlorn Murklurker dies, submerge the top card of your library. (To submerge a card, exile it, then put it on the battlefield face down under its owner's control as a 2/2 creature.) Form of the Demon GNJ 105 B 2B 3 Instant C Target creature you control gets +3/+0 and gains lifelink and indestructible until end of turn. Four-Headed Shredder GNJ 150 R 2RR 4 Creature - Chimera 4 2 C Haste Fox of the Fallen Forest GNJ 16 W 2W 3 Creature - Fox Spirit 0 4 C Fox of the Fallen Forest gets +4/+0 as long as you control a legendary creature. Fox of the Orange Orchard GNJ 17 W 1W 2 Creature - Fox Spirit 3 1 C Fox of the Sunset Legion GNJ 18 W 2WW 4 Creature - Fox Spirit 2 2 U Spawn two Fox Spirit tokens/spawnx2 1/1 white Fox Spirit GNJ When Fox of the Sunset Legion enters the battlefield, create two 1/1 white Fox Spirit creature tokens. Frilled Drakeling GNJ 151 R R 1 Creature - Lizard 1 1 C Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.) Whenever you cast a noncreature spell, Frilled Drakeling gains menace until end of turn. Gao'Wu, Master Soothsayer GNJ 19 W 1W 2 Legendary Creature - Human 2 1 R First strike Creatures with power greater than Gao'Wu, Master Soothsayer's power can't attack. Gaze of the Golden Fox GNJ 20 W 1W 2 Instant C Prevent all combat damage target creature would deal this turn. You gain life equal to that creature's power. General of the Folded Fan GNJ 21 W 2W 3 Creature - Human Warrior 3 3 R Idolize/spawn Idol GNJ Whenever a creature enters the battlefield under your control, create an Idol token. (It's an artifact with “1, Sacrifice this artifact: Put a +1/+1 counter on target creature. Activate only as a sorcery.”) 2, Sacrifice an Idol: Creatures you control get +1/+1 until end of turn. Gilded Figurehead GNJ 106 B 1B 2 Creature - Human Wizard 2 1 C Lifelink Gliding Serpent GNJ 57 U 3U 4 Creature - Drake 2 3 C Flying Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.) Guawu the Untamed GNJ 222 RG 1RG 3 Legendary Creature - Beast 3 3 U Alpha (You may have this creature enter the battlefield with a +1/+1 counter on it. If you do, it becomes alpha and can only attack alone.) Whenever a creature you control attacks alone, target creature an opponent controls blocks this turn if able. Hao'Tai, the Ancient One GNJ 152 R 2RR 4 Legendary Creature - Dragon 4 4 M Reveal top four/vp1at4Cast from Exile reminder/spawn Can Be Cast From Exile Flying, trample Whenever Hao'Tai, the Ancient One deals combat damage to a player, exile the top four cards of that player's library. Until end of turn, you may cast instant, sorcery, and creature cards from among those exiled cards, and you may spend mana as though it were mana of any color to cast them. Hatsuo, Honored General GNJ 153 R 2RR 4 Legendary Creature - Human Warrior 3 2 R First strike 1R: Hatsuo, Honored General and other Warrior creatures you control get +1/+0 until end of turn. Heping, Master Arbitrator GNJ 22 W 3WW 5 Legendary Planeswalker - Heping 4 M yInitialize/ccgreen=4+1/ccgreen+1-2, Spawn Pacifism /ccgreen-2;/spawn Pacifism GNJ-8, Emblem Get/ccgreen-8;/spawn Heping Emblem GNJ [+1]: Until your next turn, if a source would deal damage to Heping, Master Arbitrator, prevent all but 1 of that damage. [-2]: Create a white Aura enchantment token named Pacifism attached to target creature an opponent controls. It has enchant creature and “Enchanted creature can't attack or block.” [-8]: You get an emblem with “At the beginning of your end step, your life total becomes 20.” Hostile Hermit GNJ 23 W W 1 Creature - Human Warrior 1 1 U Alpha (You may have this creature enter the battlefield with a +1/+1 counter on it. If you do, it becomes alpha and can only attack alone.) Lifelink Infuse the Apparatus GNJ 225 UR 5UR 7 Sorcery M Cast from Exile reminder/spawn Can Be Cast From Exile Exile all cards from your graveyard. You may search your library for any number of instant and/or sorcery cards with different names that share a name with one or more cards exiled this way and cast them without paying their mana costs, then shuffle. Exile Infuse the Apparatus. Ing'Wei of the Flood Realm GNJ 58 U 1UU 3 Legendary Creature - Human Wizard 2 2 M Submerge overlay/spawn Submerge GNJ Hexproof Whenever another creature you control becomes the target of a spell an opponent controls, you may submerge that creature. (To submerge a card, exile it, then put it on the battlefield face down under its owner's control as a 2/2 creature.) 1UU: Turn target face-down creature you control face up. Inspiring Effigy GNJ 236 2 2 Artifact - Idol R 2, T: Put a +1/+1 counter on target creature you control. 2, T, Sacrifice Inspiring Effigy: Put a +1/+1 counter on each creature you control. Inundated Sanctuary GNJ 243 0 Land - Island R yInitialize/cr90;/ccred=2 (T: Add U.) Inundated Sanctuary enters the battlefield tapped with two sanctum counters on it. T, Remove a sanctum counter from Inundated Sanctuary: Add W or B. Invoke the Wild GNJ 193 G 3G 4 Instant U yInitialize/ccgreen=2 You may put a green creature card with mana value 4 or less from your hand onto the battlefield. Ferocious - If you control a creature with power 4 or greater, that creature enters the battlefield with two +1/+1 counters on it. Island GNJ 251 0 Basic Land - Island reprint, Isle Conservator GNJ 59 U 4U 5 Creature - Drake 2 5 U Submerge overlay/spawn Submerge GNJ When Isle Conservator enters the battlefield, if you control a legendary creature, submerge target creature an opponent controls. (To submerge a card, exile it, then put it on the battlefield face down under its owner's control as a 2/2 creature.) Jiayin, the Harmonious GNJ 194 G 1GG 3 Legendary Creature - Dryad 3 3 R Reach Whenever another creature you control becomes the target of an instant or sorcery spell, that creature gets +3/+3 until end of turn. Jindao, the Coiled Prophet GNJ 195 G 2GG 4 Legendary Creature - Snake 2 3 R Players play with the top card of their libraries revealed. At the beginning of your precombat main phase, add GG for each land card among cards on top of libraries. Jindao, the Coiled Prophet gets +2/+2 for each creature card among cards on top of libraries. Join the Flock GNJ 24 W 2WW 4 Sorcery U Creatures you control get +1/+1 and gain flying and lifelink until end of turn. Juvenile Boa GNJ 196 G 1G 2 Creature - Snake 2 2 C Juvenile Boa gets +2/+0 as long as you control a legendary creature. Kai'Jun, the Annihilator GNJ 107 B 2BB 4 Legendary Creature - Demon 5 5 R Revive token/spawn revived Kai'Jun, the Annihilator GNJ Flying, trample At the beginning of your upkeep, sacrifice a creature. Revive 2BB (2BB, Exile this card from your graveyard: Create a token that's a copy of it except it has no mana cost. Revive only as a sorcery.) Kai'Long, Dark Immolator GNJ 108 B 3BB 5 Legendary Creature - Demon 3 3 R Flying Whenever a creature you control dies, each opponent loses life equal to its power. Kai'Shi, Anguished One GNJ 227 UB 3UB 5 Legendary Creature - Demon Wizard 3 3 U Revive token/spawn revived Kai'Shi, Anguished One GNJ Flying Whenever another Wizard enters the battlefield under your control, you draw a card and each opponent discards a card. Revive 5UB (5UB, Exile this card from your graveyard: Create a token that's a copy of it except it has no mana cost. Revive only as a sorcery.) Keeper of Blue Incense GNJ 60 U 3UU 5 Creature - Human Wizard 3 2 C Submerge overlay/spawn Submerge GNJ When Keeper of Blue Incense enters the battlefield, submerge target card from your graveyard. (To submerge a card, exile it, then put it on the battlefield face down under its owner's control as a 2/2 creature.) Kicking Crane Technique GNJ 25 W W 1 Instant C Target creature gets +1/+3 until end of turn. Kiora, Empress of the Flood GNJ 226 UG 2GU 4 Legendary Planeswalker - Kiora 3 M yInitialize/ccgreen=3+1/ccgreen+1-2, Reveal top four/ccgreen-2;/vp1at4-6, Emblem Get/ccgreen-6;/spawn Kiora Emblem GNJ [+1]: Until your next turn, up to one target creature gets -9/-0. [-2]: Reveal the top four cards of your library. Put any number of cards with mana abilities from among them into your hand, then put the rest on the bottom of your library in any order. [-6]: You get an emblem with “At the beginning of each opponent's end step, gain control of target creature that player controls.” Kiri, Cloudwalker GNJ 26 W 1WW 3 Legendary Creature - Fox Spirit 2 3 R Lifelink Whenever a creature with power less than Kiri, Cloudwalker's power enters the battlefield under your control, you may pay W. If you do, you gain 2 life and draw a card. Kiss of the Dryad GNJ 197 G 1G 2 Enchantment - Aura U Enchant Forest When Kiss of the Dryad enters the battlefield, you gain 3 life and draw a card. Enchanted land has “T: Add one mana of any color.” Kou, Primal Shepherd GNJ 198 G 1G 2 Legendary Creature - Dryad 1 2 R Idolize/spawn Idol GNJ Whenever you cast a creature spell, create an Idol token. (It's an artifact with “1, Sacrifice this artifact: Put a +1/+1 counter on target creature. Activate only as a sorcery.”) Whenever you sacrifice an Idol, draw a card. Kugoja, Perished Conduit GNJ 109 B 1BB 3 Legendary Creature - Zombie Wizard 2 2 R 3BB: Return target Zombie creature card from your graveyard to the battlefield. Whenever another creature enters the battlefield under your control from a graveyard or you revive a creature token, that creature gets +2/+0 and gains haste and menace until end of turn. Lavatongue Lizard GNJ 154 R 1R 2 Creature - Lizard 2 1 U 1R: Lavatongue Lizard gets +1/+0 until end of turn. Ferocious - Whenever Lavatongue Lizard attacks, if you control a creature with power 4 or greater, Lavatongue Lizard gains first strike until end of turn. Leafmantle Dryad GNJ 199 G 2G 3 Creature - Dryad 2 3 U When Leafmantle Dryad enters the battlefield, if you control a legendary creature, you may search your library for a basic land card and put it onto the battlefield tapped, then shuffle. Lei, Yak Herder GNJ 230 WG 1GW 3 Legendary Creature - Human 3 1 U At the beginning of your upkeep, invigorate 1. (Choose a creature with the least power among creatures you control and put a +1/+1 counter on it.) Lijing, the True Divinity GNJ 27 W 2WW 4 Legendary Creature - Fox Spirit 3 5 M Spawn Fox Spirit/spawn 1/1 white Fox Spirit GNJ Vigilance Whenever Lijing, the True Divinity or another nontoken creature enters the battlefield under your control, choose one - • Create a 1/1 white Fox Spirit creature token. • Invigorate 1. (Choose a creature with the least power among creatures you control and put a +1/+1 counter on it.) Lizhao, Lord of the Yaogu GNJ 110 B 5BB 7 Legendary Creature - Demon 4 4 M Revive token/spawn revived Lizhao, Lord of the Yaogu GNJ Flying When Lizhao, Lord of the Yaogu enters the battlefield, you may put target creature card from an opponent's graveyard onto the battlefield tapped and under your control. When Lizhao dies, each opponent sacrifices a creature. Revive 3BB (3BB, Exile this card from your graveyard: Create a token that's a copy of it except it has no mana cost. Revive only as a sorcery.) Loamwrecker GNJ 200 G 3G 4 Creature - Lizard 3 3 R Trample Whenever a land you control becomes tapped, Loamwrecker gets +1/+1 until end of turn. Lord's Call GNJ 155 R 2RR 4 Sorcery U Spawn four Warrior tokens/spawnx4 1/1 red and white Warrior GNJ Create four 1/1 red and white Warrior creature tokens. Lost Among the Lilies GNJ 61 U 1U 2 Instant U Submerge overlay/spawn Submerge GNJ Submerge target spell. (To submerge a card, exile it, then put it on the battlefield face down under its owner's control as a 2/2 creature.) Lumbering Stoneshell GNJ 62 U 5U 6 Creature - Turtle 4 6 C Lumbering Stoneshell has hexproof as long as it's untapped. Lurking Hippo GNJ 201 G 2G 3 Creature - Hippo 2 2 U Alpha (You may have this creature enter the battlefield with a +1/+1 counter on it. If you do, it becomes alpha and can only attack alone.) Hexproof Magnificent Liturgy GNJ 64 U 3U 4 Sorcery C Idolize/spawn Idol GNJ Tap up to two target creatures an opponent controls. Those creatures don't untap during their controller's next untap step. Create an Idol token. (It's an artifact with “1, Sacrifice this artifact: Put a +1/+1 counter on target creature. Activate only as a sorcery.”) Maiden of the Daffodils GNJ 202 G 2G 3 Creature - Dryad 2 3 C When Maiden of the Daffodils dies, you may return target land card from your graveyard to the battlefield. Manic Illusionist GNJ 156 R 1R 2 Creature - Human Shaman 0 2 U T: Discard two cards. If you do, draw two cards. Master of Tranquility GNJ 65 U 1U 2 Creature - Human Monk 0 4 U Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.) Whenever you cast a noncreature spell, you may switch Master of Tranquility's power and toughness until end of turn. Mastery of the Silken Strand GNJ 28 W 1W 2 Enchantment - Aura C Enchant creature Enchanted creature gets +1/+1. W: Enchanted creature gains vigilance until end of turn. 1W: Enchanted creature gains first strike until end of turn. Meadow Macaque GNJ 203 G 1G 2 Creature - Monkey 1 3 C Alpha (You may have this creature enter the battlefield with a +1/+1 counter on it. If you do, it becomes alpha and can only attack alone.) Merciless Xun Huang GNJ 224 BR 1BR 3 Legendary Creature - Monkey Warrior 3 3 U Menace Ferocious - Whenever Merciless Xun Huang attacks, if you control a creature with power 4 or greater, defending player sacrifices a permanent. Miasma Spewer GNJ 157 R 2RR 4 Creature - Lizard Beast 4 3 U When Miasma Spewer enters the battlefield, you may sacrifice a permanent. When you do, Miasma Spewer deals 1 damage to each opponent and each creature and planeswalker they control. Midnight Predator GNJ 204 G 2GG 4 Creature - Wolf 4 4 U Flash Mieng, Who Dances With Dragons GNJ 158 R R 1 Legendary Creature - Human 2 1 R Ferocious - Whenever a creature with power 4 or greater enters the battlefield under your control, Mieng, Who Dances With Dragons becomes a 4/4 Dragon creature with flying until end of turn. Moonlight Stag GNJ 29 W 3W 4 Creature - Elk Spirit 2 5 C Moonlight Stag has vigilance as long as it has a +1/+1 counter on it. Mother of Cranes GNJ 30 W 3W 4 Creature - Bird 2 3 C Flying Whenever another creature enters the battlefield under your control, you gain 1 life. Mother of Owls GNJ 66 U 2U 3 Creature - Bird 2 1 U Flying When Mother of Owls dies, you may return target creature an opponent controls to its owner's hand. Mountain GNJ 253 0 Basic Land - Mountain reprint, Mull Over GNJ 67 U 1UU 3 Sorcery R Look at top three/vp1pt3 Look at the top three cards of your library, then put them into your graveyard or back on top of your library in any order. Draw two cards. Negate GNJ 68 U 1U 2 Instant C Counter target noncreature spell. Neutralize GNJ 69 U U 1 Instant U Counter target instant or sorcery spell unless its controller pays 3. Nightcloak Ritualist GNJ 111 B 1B 2 Creature - Human Wizard 2 1 U Look at top one/vp1pt1 Sacrifice a creature: Look at the top card of target player's library. You may have that player put that card into their graveyard. Nurturing Knowledge GNJ 70 U 3UU 5 Sorcery U Draw three cards. If you control a Wizard, untap up to three lands. Obscure Apostle GNJ 71 U 2U 3 Creature - Human Wizard 3 1 U Idolize/spawn Idol GNJ When Obscure Apostle enters the battlefield, create an Idol token. (It's an artifact with “1, Sacrifice this artifact: Put a +1/+1 counter on target creature. Activate only as a sorcery.”) Whenever you sacrifice an Idol, Obscure Apostle can't be blocked this turn. Orchard Botanist GNJ 205 G 1G 2 Creature - Dryad 2 2 U Whenever you sacrifice an Idol, put a +1/+1 counter on Orchard Botanist. Oshin, Keeper of the Shoal GNJ 72 U 2U 3 Legendary Creature - Drake 3 1 R Flying Whenever an opponent casts a spell, counter it unless that player pays 1 for each spell cast before it this turn. Overzealous Tutor GNJ 159 R 2RR 4 Sorcery R Exile cards from the top of your library until you exile an instant or sorcery card. Put that card into your hand, then Overzealous Tutor deals damage to up to one target creature equal to the number of cards you own in exile. Pan, Honored Sergeant GNJ 259 WR 1RW 3 Legendary Creature - Human Warrior 3 2 U Spawn Warrior/spawn 1/1 red and white Warrior GNJ Other creatures you control get +1/+0. RW: Create a 1/1 red and white Warrior creature token. That token gains haste. Exile it at the beginning of the next end step. Activate only as a sorcery. Pitiless Judgment GNJ 112 B B 1 Sorcery U Target opponent reveals their hand. You choose a creature card from it and exile that card. Ferocious - If you control a creature with power 4 or greater, instead choose a nonland card from their hand and exile that card. Peakblazer Dragon GNJ 160 R 3RR 5 Creature - Dragon 4 3 U Flying Pecking Order GNJ 206 G 1G 2 Enchantment R Reveal top five/vp1at5 G, Discard a noncreature card: Reveal the top five cards of your library. You may put a creature card with mana value X or less from among them into your hand, where X is the discarded card's mana value plus one. Put the rest on the bottom of your library in any order. Peddler of Commonwares GNJ 73 U 2U 3 Creature - Human Wizard 2 3 C When Peddler of Commonwares enters the battlefield, you may draw a card. If you do, discard a card. Pious Flutist GNJ 31 W W 1 Creature - Human 1 2 C Idolize/spawn Idol GNJ When Pious Flutist enters the battlefield, create an Idol token. (It's an artifact with “1, Sacrifice this artifact: Put a +1/+1 counter on target creature. Activate only as a sorcery.”) Plains GNJ 250 0 Basic Land - Plains reprint, Plodding Moose GNJ 207 G 2G 3 Creature - Elk 3 1 C Alpha (You may have this creature enter the battlefield with a +1/+1 counter on it. If you do, it becomes alpha and can only attack alone.) Trample Pon, Twister of Forms GNJ 74 U 1UU 3 Legendary Creature - Human Wizard 0 2 R Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.) Whenever you cast an instant or sorcery spell, up to one other target creature has base power and toughness 0/2 until end of turn. Preacher of the Yenzu GNJ 113 B 3B 4 Creature - Demon Wizard 3 3 C Preacher of the Yenzu gets +2/+0 and has flying as long as you control a legendary creature. Put to Rest GNJ 32 W 2W 3 Enchantment - Aura C Enchant creature Enchanted creature can't attack or block. When enchanted creature leaves the battlefield, you gain 4 life. Qiyan, Serpent of Seven Heads GNJ 208 G 4GG 6 Legendary Creature - Hydra 7 7 M Spawn seven Snake tokens/spawnx7 1/1 green Snake GNJ Alpha (You may have this creature enter the battlefield with a +1/+1 counter on it. If you do, it becomes alpha and can only attack alone.) Vigilance, reach, trample 4GG, Exile Qiyan, Serpent of Seven Heads from your graveyard: Create seven 1/1 green Snake creature tokens. Activate only as a sorcery. Quell Mutiny GNJ 33 W 3WW 5 Sorcery R Destroy all nonlegendary creatures. Rabid Rodent GNJ 114 B 1B 2 Creature - Rat 2 2 U Deathtouch Whenever a creature dealt damage by Rabid Rodent this turn dies, put a +1/+1 counter on Rabid Rodent. 2, Remove a +1/+1 counter from Rabid Rodent: Regenerate Rabid Rodent. Radiant Maleficence GNJ 115 B 1B 2 Enchantment - Aura U Enchant creature Enchanted creature gets +3/-3. Ravaging Ghoul GNJ 116 B 4B 5 Creature - Zombie 4 2 C Revive token/spawn revived Ravaging Ghoul GNJ Whenever a creature you control dies, each opponent discards a card. Revive 6B (6B, Exile this card from your graveyard: Create a token that's a copy of it except it has no mana cost. Revive only as a sorcery.) Read the Bones GNJ 117 B 2B 3 Sorcery C Scry 2/vp1pt2 Scry 2, then draw two cards. You lose 2 life. Recalibrate GNJ 161 R 1RR 3 Instant R Cast from Exile reminder/spawn Can Be Cast From Exile Exile target instant or sorcery spell you control. Until end of turn, you may cast that card from exile without paying its mana cost. When you do, copy it. You may choose new targets for the copy. Resurrection Plea GNJ 118 B B 1 Instant C Target opponent chooses a creature card in your graveyard. Return the chosen card from your graveyard to your hand. Reverent Flame GNJ 162 R 2R 3 Sorcery U Spawn three Idol tokens/spawnx3 Idol GNJ Reverent Flame deals 3 damage to target creature. Create three Idol tokens. (They're artifacts with “1, Sacrifice this artifact: Put a +1/+1 counter on target creature. Activate only as a sorcery.”) Rise from the Depths GNJ 119 B 3BB 5 Sorcery R Submerge overlay/spawn Submerge GNJ Submerge all creature cards in graveyards. (To submerge a card, exile it, then put it on the battlefield face down under its owner's control as a 2/2 creature.) Roaring Dracowyrm GNJ 163 R 2R 3 Creature - Wurm 2 2 C 1R: Roaring Dracowyrm gets +2/+0 until end of turn. Activate only once each turn. Ruinous Glutton GNJ 209 G 4GG 6 Creature - Zombie Beast 7 5 U Trample Whenever Ruinous Glutton deals combat damage to a player, destroy target artifact or enchantment that player controls. Rummage Through Remains GNJ 120 B 2B 3 Sorcery R Spawn Zombie/spawn black Zombie GNJ Target opponent sacrifices a creature. Create an X/X black Zombie creature token, where X is the sacrificed creature's power. Runewart Hog GNJ 210 G 4G 5 Creature - Boar 4 4 C Runewart Hog has hexproof as long as it has a +1/+1 counter on it. Ruthless Predator GNJ 211 G 3G 4 Creature - Cat 3 3 C Alpha (You may have this creature enter the battlefield with a +1/+1 counter on it. If you do, it becomes alpha and can only attack alone.) Ruthless Predator can't be blocked by more than one creature. Sacred Sanctuary GNJ 245 0 Land - Plains R yInitialize/cr90;/ccred=2 (T: Add W.) Sacred Sanctuary enters the battlefield tapped with two sanctum counters on it. T, Remove a sanctum counter from Sacred Sanctuary: Add G or U. Sanguine Oracle GNJ 121 B B 1 Creature - Demon Wizard 2 1 U yInitialize/cr90 Sanguine Oracle enters the battlefield tapped. 4B, T, Sacrifice Sanguine Oracle: Target player discards two cards. Activate only as a sorcery. Savage Congregation GNJ 212 G 2GG 4 Sorcery R Look at top six/vp1pt6 Look at the top six cards of your library. Put up to two creature cards with total mana value 4 or less from among them onto the battlefield and the rest on the bottom of your library in any order. Ferocious - If you control a creature with power 4 or greater, put a +1/+1 counter on each creature you control. Savage Sanctuary GNJ 246 0 Land - Forest R yInitialize/cr90;/ccred=2 (T: Add G.) Savage Sanctuary enters the battlefield tapped with two sanctum counters on it. T, Remove a sanctum counter from Savage Sanctuary: Add R or W. Scribal Puppeteer GNJ 122 B 3B 4 Creature - Zombie Wizard 4 5 U Spawn two Puppet tokens/spawnx2 1/1 black Puppet GNJ When Scribal Puppeteer enters the battlefield, create two 1/1 black Puppet creature tokens with “At the beginning of your upkeep, you lose 1 life.” Seng, Fevered Fanatic GNJ 123 B 1B 2 Legendary Creature - Zombie Wizard 2 1 R At the beginning of your draw step, draw an additional card and you lose 1 life. Then if you have six or fewer cards in hand, sacrifice a creature. Shadow Infestation GNJ 124 B 1B 2 Enchantment - Aura C Enchant creature When Shadow Infestation enters the battlefield, enchanted creature's controller loses 2 life. Enchanted creature gets -1/-1 and can't block. Shigurei, the Floodbringer GNJ 75 U 7UU 9 Legendary Creature - Kraken 9 9 M Trample When Shigurei, the Floodbringer enters the battlefield, up to three target permanents become colorless Island lands. Shimmering Seadragon GNJ 76 U 1U 2 Creature - Fish 1 3 C Shimmering Seadragon gets +1/+0 and can't be blocked as long as you control a legendary creature. Shock Blast GNJ 164 R R 1 Instant U Shock Blast deals X damage to target creature, where X is the number of instant and sorcery cards in your graveyard. Shojiro, the Wavewaker GNJ 77 U 6UU 8 Legendary Creature - Octopus 8 8 R Submerge overlay/spawn Submerge GNJ When Shojiro, the Wavewaker enters the battlefield, submerge up to eight target creatures your opponents control. (To submerge a card, exile it, then put it on the battlefield face down under its owner's control as a 2/2 creature.) Shredskin Sky Horror GNJ 78 U 2U 3 Creature - Zombie Drake 2 2 C Revive token/spawn revived Shredskin Sky Horror GNJ Flying Revive 5U (5U, Exile this card from your graveyard: Create a token that's a copy of it except it has no mana cost. Revive only as a sorcery.) Sightless Blight GNJ 125 B 1B 2 Creature - Zombie 2 2 C Revive token/spawn revived Sightless Blight GNJ Revive 3B (3B, Exile this card from your graveyard: Create a token that's a copy of it except it has no mana cost. Revive only as a sorcery.) Silken Spinner GNJ 213 G 2GG 4 Creature - Spider 3 4 C Reach Simian Stick Fighter GNJ 165 R 3R 4 Creature - Monkey Warrior 3 3 C First strike Skeletal Shredwing GNJ 166 R 2R 3 Creature - Zombie Lizard 3 1 C Revive token/spawn revived Skeletal Shredwing GNJ When Skeletal Shredwing enters the battlefield, target creature can't block this turn. Revive 5R (5R, Exile this card from your graveyard: Create a token that's a copy of it except it has no mana cost. Revive only as a sorcery.) Slicing Legion GNJ 167 R 2R 3 Instant C Spawn two Warrior tokens/spawnx2 1/1 red and white Warrior GNJ Create two 1/1 red and white Warrior creature tokens. Those tokens gain first strike until end of turn. Sonwu, the Mighty GNJ 214 G 3GG 5 Legendary Creature - Ape 5 5 R Alpha (You may have this creature enter the battlefield with a +1/+1 counter on it. If you do, it becomes alpha and can only attack alone.) Whenever a creature you control attacks alone, untap all lands you control. Soulless Decree GNJ 126 B 2BB 4 Instant U Destroy target creature. Then if you control a Wizard, that creature's controller loses 1 life for each creature card in their graveyard. Spear of the Folded Fan GNJ 34 W 2W 3 Creature - Human Warrior 2 3 U Vigilance When Spear of the Folded Fan enters the battlefield, if you control a legendary creature, you gain 4 life. Spidery Grasp GNJ 215 G 2G 3 Instant C Untap target creature. It gets +2/+4 and gains reach until end of turn. Spire Sanctuary GNJ 247 0 Land - Mountain R yInitialize/cr90;/ccred=2 (T: Add R.) Spire Sanctuary enters the battlefield tapped with two sanctum counters on it. T, Remove a sanctum counter from Spire Sanctuary: Add B or G. Spitfire GNJ 168 R 1R 2 Instant C Spitfire deals 2 damage to target creature. Up to one target creature you control gets +2/+0 until end of turn. Statuary Forge GNJ 237 3 3 Artifact C Idolize/spawn Idol GNJ T: Add C. 3, T: Create an Idol token. (It's an artifact with “1, Sacrifice this artifact: Put a +1/+1 counter on target creature. Activate only as a sorcery.”) Student of the Crane GNJ 35 W 3WW 5 Creature - Human Warrior 2 4 C Spawn Bird/spawn 1/1 white Bird GNJ When Student of the Crane enters the battlefield, create a 1/1 white Bird creature token with flying. Succumb GNJ 127 B BB 2 Sorcery C Destroy target untapped creature. Sun Yun, Master of Self GNJ 79 U 2UU 4 Legendary Creature - Human Wizard 1 3 R If a creature entering the battlefield under your control causes a triggered ability of a permanent you control to trigger, that ability triggers an additional time. 1U, T: Exile another target creature. Return it to the battlefield under its owner's control at the beginning of the next end step. Superiority Complex GNJ 216 G 3G 4 Enchantment - Aura C Enchant creature Enchanted creature gets +3/+3, has trample, and can only attack alone. Surging Stream GNJ 36 W 3W 4 Instant U Submerge overlay/spawn Submerge GNJ Submerge up to two target attacking nontoken creatures an opponent controls. (To submerge a card, exile it, then put it on the battlefield face down under its owner's control as a 2/2 creature.) Swamp GNJ 252 0 Basic Land - Swamp reprint, Technique of Hao'Tai GNJ 169 R 1R 2 Sorcery C Gain control of target creature with power 4 or less until end of turn. Untap that creature. It gains haste until end of turn. Temperate Gazebo GNJ 37 W 2W 3 Creature - Wall 0 6 U Defender Whenever another creature deals damage to Temperate Gazebo, you gain 3 life. Temple Cranes GNJ 38 W 2W 3 Creature - Bird 1 3 C Flying, lifelink Test the Winds GNJ 39 W 2W 3 Sorcery C Spawn Bird/spawn 1/1 white Bird GNJ Create a 1/1 white Bird creature token with flying, then invigorate 1. (Choose a creature with the least power among creatures you control and put a +1/+1 counter on it.) The Charmer's Curse GNJ 6 W 1W 2 Enchantment - Aura U Enchant creature Enchanted creature has base power and toughness 1/1, and its activated abilities can't be activated. The Dragon's Madness GNJ 98 B 1BB 3 Sorcery C Target player discards two cards. Ferocious - That player discards two cards at random instead if you control a creature with power 4 or greater. The First Idol GNJ 235 6 6 Legendary Artifact Creature - Golem 6 6 R Idolize/spawn Idol GNJ Whenever The First Idol attacks, create an Idol token. (It's an artifact with “1, Sacrifice this artifact: Put a +1/+1 counter on target creature. Activate only as a sorcery.”) Sacrifice three Idols: Return The First Idol from your graveyard your hand. The Mad Sage's Scroll GNJ 63 U 2U 3 Instant C Counter target spell unless its controller pays 3. That spell's controller mills three cards. Tomb Scavenger GNJ 128 B 2B 3 Creature - Demon 1 3 C Flying Whenever another creature enters the battlefield under your control from a graveyard or you revive a creature token, Tomb Scavenger gets +2/+0 until end of turn. Trophy Collector GNJ 129 B 4B 5 Creature - Human Noble 3 5 C Idolize/spawn Idol GNJ 2, Sacrifice another creature: Create an Idol token. (It's an artifact with “1, Sacrifice this artifact: Put a +1/+1 counter on target creature. Activate only as a sorcery.”) Tseng, Warden of the Peak GNJ 170 R 4RR 6 Legendary Creature - Dragon 4 3 R Flying Whenever you tap a Mountain for mana, add R and that land deals 1 damage to you. Whenever you tap a non-Mountain land for mana, that land deals 1 damage to Tseng, Warden of the Peak. Twin Lis of the Divine Realm GNJ 40 W 1WW 3 Legendary Creature - Human Warrior 2 2 M Each creature you control with a +1/+1 counter on it has double strike. If one or more +1/+1 counters would be put on a creature you control, put that many plus one +1/+1 counters on that creature instead. Twisted Mist GNJ 80 U 3U 4 Sorcery U Spawn Birbs/spawnx2 Blue Bird GNJ Create two 1/1 blue Bird creature tokens with flying and “When this creature dies, draw a card.” Tyrannic Judgment GNJ 228 WB 3WB 5 Sorcery M Each player chooses up to one permanent they control of each permanent type, then sacrifices the rest. (The permanent types are artifact, creature, enchantment, land, and planeswalker.) Tzelin of the Demon Realm GNJ 130 B B 1 Legendary Creature - Human Wizard 2 1 M Tzelin of the Demon Realm can't block. Whenever a Demon enters the battlefield under your control, you may pay B. If you do, return Tzelin from your graveyard to the battlefield with a +1/+1 counter on it. Undead Archivist GNJ 81 U 2UU 4 Creature - Zombie Wizard 0 3 U Revive token/spawn revived Undead Archivist GNJ When Undead Archivist enters the battlefield, return target instant or sorcery card from your graveyard to your hand. Revive 5U (5U, Exile this card from your graveyard: Create a token that's a copy of it except it has no mana cost. Revive only as a sorcery.) Undead Banneret GNJ 131 B 3B 4 Creature - Zombie Warrior 4 2 U When Undead Banneret enters the battlefield, if you control a legendary creature, each opponent loses 4 life. Undeath Comes GNJ 132 B 2BB 4 Enchantment R Copy reminder/spawn Copy Creature cards in your graveyard have revive 2BB. (2BB, Exile this card from your graveyard: Create a token that's a copy of it except it has no mana cost. Revive only as a sorcery.) Unleash the Beasts GNJ 217 G 2GG 4 Sorcery U Creatures you control have base power 4 and gain trample until end of turn. Unsettled Rivalry GNJ 171 R 3RR 5 Instant U Target attacking creature fights another target attacking creature. Unyielding Presence GNJ 82 U 1U 2 Instant C Idolize/spawn Idol GNJ Target creature gets -9/-0 until end of turn. Create an Idol token. (It's an artifact with “1, Sacrifice this artifact: Put a +1/+1 counter on target creature. Activate only as a sorcery.”) Vanishing Memory GNJ 41 W 1W 2 Creature - Spirit 0 1 U 3W: Exile Vanishing Memory and target creature an opponent controls. Vial of Dragonfire GNJ 238 2 2 Artifact C 2, T, Sacrifice Vial of Dragonfire: It deals 2 damage to target creature. Vigorous Stag GNJ 218 G 1G 2 Creature - Elk 3 1 U Alpha (You may have this creature enter the battlefield with a +1/+1 counter on it. If you do, it becomes alpha and can only attack alone.) Vigilance Volcanic Whelp GNJ 172 R 1R 2 Creature - Lizard 1 2 C Ferocious - When Volcanic Whelp enters the battlefield, if you control a creature with power 4 or greater, Volcanic Whelp gets +3/+0 and gains haste until end of turn. Walk the Traveled Path GNJ 219 G 1G 2 Sorcery C Search your library for a basic land card or a Forest card, reveal it, and put it into your hand, then shuffle. Ferocious - Put the revealed card onto the battlefield instead if you control a creature with power 4 or greater. Wander Ashore GNJ 83 U 2U 3 Instant C Return target creature to its owner's hand. That player can't cast spells with the same name as that creature during their next turn. Warchief of the Folded Fan GNJ 42 W 3WW 5 Creature - Human Warrior 3 4 U Vigilance Whenever Warchief of the Folded Fan attacks, invigorate 2. (Choose a creature with the least power among creatures you control and put two +1/+1 counters on it.) Warrior of the Folded Fan GNJ 43 W 2W 3 Creature - Human Warrior 2 2 C When Warrior of the Folded Fan dies, invigorate 2. (Choose a creature with the least power among creatures you control and put two +1/+1 counters on it.) Warrior's Meditation GNJ 84 U 1U 2 Instant C Invigorate 1, then untap each creature you control with a +1/+1 counter on it. (Choose a creature with the least power among creatures you control and put a +1/+1 counter on it.) Warrior's Perspective GNJ 85 U 2U 3 Enchantment U When Warrior's Perspective enters the battlefield, invigorate 1. (Choose a creature with the least power among creatures you control and put a +1/+1 counter on it.) Whenever a creature you control with a +1/+1 counter on it becomes tapped, you may draw a card. If you do, discard a card. Way of Kindred Mind GNJ 86 U 1UU 3 Instant R Idolize/spawn Idol GNJSpawn five Idol tokens/spawnx5 Idol GNJSpawn two Idol tokens/spawnx2 Idol GNJ Create two Idol tokens, then counter target spell unless its controller pays 1 for each Idol you control. (They're artifacts with “1, Sacrifice this artifact: Put a +1/+1 counter on target creature. Activate only as a sorcery.”) Welkin Tern GNJ 87 U 1U 2 Creature - Bird 2 1 C Flying Welkin Tern can block only creatures with flying. Whitepeak Channeler GNJ 88 U 3U 4 Creature - Human Wizard 2 4 C Whenever Whitepeak Channeler deals combat damage to a creature, tap that creature. That creature doesn't untap during its controller's next untap step. Whitepeak Predator GNJ 44 W 4W 5 Creature - Cat 4 4 C Alpha (You may have this creature enter the battlefield with a +1/+1 counter on it. If you do, it becomes alpha and can only attack alone.) Wicked Rites GNJ 133 B 2B 3 Instant U Idolize/spawn Idol GNJSpawn five Idol tokens/spawnx5 Idol GNJ Each opponent sacrifices a creature. For each creature sacrificed this way, create an Idol token. (It's an artifact with “1, Sacrifice this artifact: Put a +1/+1 counter on target creature. Activate only as a sorcery.”) Wild Germination GNJ 220 G 2GG 4 Sorcery R Gain control of target land. Wisdom of Hao'Tai GNJ 173 R 2R 3 Sorcery C Reveal top four/vp1at4Cast from Exile reminder/spawn Can Be Cast From Exile Exile the top four cards of your library. You may cast instant and/or sorcery cards exiled this way until the end of your next turn. Wretched Sanctuary GNJ 249 0 Land - Swamp R yInitialize/cr90;/ccred=2 (T: Add B.) Wretched Sanctuary enters the battlefield tapped with two sanctum counters on it. T, Remove a sanctum counter from Wretched Sanctuary: Add U or R. Wun Su, Guru of the Staff GNJ 174 R 5RR 7 Legendary Creature - Monkey Warrior 5 5 R Spawn Wun Su's Staff/spawn Wun Su's Staff GNJ Trample Whenever Wun Su, Guru of the Staff deals combat to a player, you may create Wun Su's Staff, a legendary colorless Equipment artifact token with “Equipped creature gets +5/+5” and equip 5, then attach it to Wun Su. Xiejuan, the Regal Beast GNJ 221 G 4GG 6 Legendary Creature - Cat 6 6 R Alpha (You may have this creature enter the battlefield with a +1/+1 counter on it. If you do, it becomes alpha and can only attack alone.) When Xiejuan, the Regal Beast becomes alpha, draw a card for each other creature you control. Xiong Mao, Survivalist GNJ 229 BRG 1BRG 4 Legendary Planeswalker - Xiong Mao 3 M yInitialize/ccgreen=3-2/ccgreen-2-6, Emblem Get/ccgreen-6;/spawn Xiong Mao Emblem GNJ [0]: Sacrifice a creature. When you do, Xiong Mao, Survivalist deals damage to any target equal to that creature's power, then put a number of loyalty counters on Xiong Mao equal to that creature's toughness. [-2]: Return up to two target creature cards from your graveyard to your hand. [-6]: You get an emblem with “Whenever a creature you control dies, you may draw cards equal to its power, then you may gain life equal to its toughness.” Xiusheng of the Dragon Realm GNJ 175 R RR 2 Legendary Creature - Human Warrior 2 2 M Spawn Dragon/spawn 4/4 red Dragon GNJ At the beginning of combat on your turn, you may pay 2RR. If you do, create a 4/4 red Dragon creature token with flying and haste. Exile that token at end of combat. Ferocious - Whenever Xiusheng of the Dragon Realm attacks, if you control a creature with power 4 or greater, Xiusheng gains double strike until end of turn. Xiusheng's Teachings GNJ 176 R 3R 4 Enchantment - Aura C Enchant creature R: Enchanted creature gets +1/+0 until end of turn. Ferocious - Whenever enchanted creature attacks, if you control a creature with power 4 or greater, enchanted creature gains double strike until end of turn. Yawning Crane GNJ 89 U 1U 2 Creature - Bird 1 2 U Flying Whenever Yawning Crane deals combat damage to an opponent, target tapped creature that player controls doesn't untap during its controller's next untap step. Young Dragonheart GNJ 177 R 2R 3 Creature - Human Shaman 3 2 C Young Dragonheart gets +1/+0 and has first strike as long as you control a legendary creature. Yujei, Crane Companion GNJ 45 W 2WW 4 Legendary Creature - Human 2 2 R Flying At the beginning of combat on your turn, choose one - • Other creatures you control gain flying until end of turn. • Other creatures you control with flying get +2/+2 until end of turn. Zhehan, the Mediator GNJ 255 WB 1WB 3 Legendary Creature - Human Wizard 2 3 U Lifelink When Zhehan, the Mediator enters the battlefield, you may put an Aura card with mana value 3 or less from your hand onto the battlefield attached to a creature it could enchant. Aghavaan's Corrupter IMP 95 G 2G 3 Creature - Snake Wizard 1 4 C Poisonous 1 (Whenever this creature deals combat damage to a player, that player gets a poison counter.) At the beginning of your upkeep, destroy target artifact or enchantment if its controller is poisoned. Aghavaan's Wound IMP 130a,130b 0 Legendary Land M T: Add C. At the beginning of each end step, if you control five or more Snake creatures, transform Aghavaan's Wound. ----- Aghavaan Unleashed|Legendary Creature - Snake God [8/8] Menace, trample, indestructible Whenever Aghavaan Unleashed deals combat damage to a player, that player gets that many poison counters. At the beginning of your end step, sacrifice another creature or transform Aghavaan Unleashed. Ancient Ossuary IMP 131 0 Land R T: Add C. 3, Discard Ancient Ossuary: Search your library for a land card, reveal it, put it into your hand, then shuffle. Asharo's Handmaiden IMP 72 R 1R 2 Creature - Human Wizard 2 2 U Whenever you cast an Inscription spell, you may choose target creature you control. If you do, as that Inscription resolves, exile it inscribed onto that creature instead of putting it anywhere else. Asharo's Yoroi IMP 73 R 2R 3 Artifact - Equipment U Equipped creature gets +2/+2. Art of war - At the beginning of your end step, if equipped creature dealt damage to an opponent this turn, target nonbasic land an opponent controls doesn't untap during its controller's next untap step. Equip 2 Awakening the Dragon IMP 96 G 1G 2 Instant - Inscription R You may put a permanent card with mana value 3 or less from your hand onto the battlefield. Inscribe 3G (3G: Exile this card from your hand inscribed on a creature you control. Whenever that creature attacks, its controller may cast a copy of the inscribed card without paying its mana cost. Inscribe only as a sorcery.) Ayashi, Winter Poet IMP 1 2 2 Legendary Planeswalker - Ayashi 1 M yInitialize/ccgreen=1-1/ccgreen-1-7/ccgreen-7 At the beginning of your upkeep, put a loyalty counter on each planeswalker you control. [0]: Tap target creature. [-1]: Untap target basic land. [-7]: Draw up to six cards. Azuma Hashiro, the Thronebreaker IMP 2 7 7 Legendary Creature - Demon Samurai 7 7 M Menace When Azuma Hashiro, the Thronebreaker enters the battlefield, you may cast up to two cards from your opponents' graveyards without paying their mana costs. If those spells would be put into a graveyard, exile that card instead. Bind in Jade IMP 97 G G 1 Instant U Until end of turn, cards in graveyards lose all names, card types, and abilities. Draw a card. Blade of the Serpent IMP 49 B B 1 Creature - Human Snake Rogue 1 1 C Poisonous 1 (Whenever this creature deals combat damage to a player, that player gets a poison counter.) Blade of the Serpent gets +1/+1 as long as an opponent is poisoned. Celestial O-Yoroi IMP 123 3 3 Artifact - Equipment R Equipped creature gets +3/+3. Prevent all combat damage that would be dealt to equipped creature. Equip 3 Chalkira Duelist IMP 98 G 1GG 3 Creature - Human Samurai 2 2 R Whenever a creature an opponent controls becomes tapped, put a +1/+1 counter on Chalkira Duelist. Clutch of the Coil IMP 132 0 Land R T: Add C. 1: Clutch of the Coil becomes a 1/1 Snake creature with poisonous 2 until end of turn. It's still a land. (Whenever this creature deals combat damage to a player, that player gets two poison counters.) Council's Will IMP 50 B B 1 Sorcery R Target opponent chooses a card type, then reveals their hand. You choose a card from it that's not of the chosen type. That player discards that card. Cursed Scroll IMP 124 1 1 Artifact R 3, T: Choose a card name, then reveal a card at random from your hand. If it's the named card, Cursed Scroll deals 2 damage to any target. Day of the Emperor IMP 99 G 1G 2 Instant C Scry 2/vp1pt2 Prevent all combat damage that would be dealt this turn. Scry 2. Disciple of Hashiro IMP 51 B 1B 2 Creature - Human Samurai 1 1 C Deathtouch Art of war - At the beginning of your end step, if Disciple of Hashiro dealt damage to an opponent this turn, put a +1/+1 counter on it. Discorporate IMP 52 B 2B 3 Instant U Destroy target creature. Dragon's Ire IMP 74 R R 1 Instant - Inscription C Dragon's Ire deals 1 damage to any target. Inscribed creature gets +2/+2. Inscribe 2R (2R: Exile this card from your hand inscribed on a creature you control. Whenever that creature attacks, its controller may cast a copy of the inscribed card without paying its mana cost. Inscribe only as a sorcery.) Dragon's Wake IMP 125 3 3 Artifact - Vehicle 6 6 R Trample Art of war - At the beginning of your end step, if Dragon's Wake dealt damage to an opponent this turn, gain control of target land for as long as Dragon's Wake remains on the battlefield. Tap three untapped creatures you control: Dragon's Wake becomes an artifact creature until end of turn. Dragonwall Fragment IMP 126 3 3 Artifact Creature - Wall 0 6 U Defender A deck can have any number of cards named Dragonwall Fragment. At the beginning of your upkeep, if you control twenty or more creatures named Dragonwall Fragment, you win the game. Dragonwall Samurai IMP 3 W 2W 3 Creature - Human Samurai 2 1 C Flash When Dragonwall Samurai enters the battlefield, prevent all combat damage target creature would deal this turn. Elemental Loremaster IMP 75 R 2R 3 Creature - Human Wizard 3 1 U When Elemental Loremaster enters the battlefield, return an instant or sorcery card at random from your graveyard to your hand. Emperor Kenshiro IMP 100 G 1GG 3 Legendary Creature - Human Samurai 3 2 M Vigilance Art of war - At the beginning of your end step, if Emperor Kenshiro dealt damage to an opponent this turn, you may put a creature card from your hand onto the battlefield tapped. Emperor's Retainer IMP 5 W W 1 Creature - Human Samurai 2 1 R Legendary creatures you control get +1/+1. Empress Kogane IMP 6 W 1WW 3 Legendary Creature - Human 2 2 M Empress Kogane can't attack or block. Whenever an opponent casts a spell, you may gain life equal to that spell's mana value. Exemplar of Honor IMP 7 W 1WW 3 Creature - Human Samurai 3 2 R First strike, vigilance, lifelink Fang of Mautakesh IMP 118 BG 1BG 3 Creature - Snake Assassin 2 2 U Poisonous 2 (Whenever this creature deals combat damage to a player, that player gets two poison counters.) Snakes you control get +1/+1 and have poisonous 1. (Multiple instances of poisonous trigger separately.) Favor of the Court IMP 26 U 1U 2 Enchantment R At the beginning of each player's draw step, that player draws an additional card. Festival of Fading Lights IMP 8 W 2W 3 Instant C Destroy target enchantment and all other enchantments with the same name as that enchantment. Draw a card. Festival of Roaring Dragons IMP 76 R 2R 3 Instant C Destroy target artifact and all other artifacts with the same name as that artifact. Draw a card. Festival of Timeless Day IMP 101 G 2G 3 Instant C Target creature and all other creatures with the same name as that creature get +2/+2 until end of turn. Draw a card. Festival of Winter's Night IMP 27 U 2U 3 Instant C Return target nonland permanent and all other permanents with the same name as that permanent to their owners' hands. Draw a card. Final Rest IMP 9 W W 1 Sorcery R As an additional cost to cast this spell, sacrifice a creature. Exile target creature. Fireheart Channeler IMP 77 R 1R 2 Creature - Human Wizard 2 1 R When Fireheart Channeler dies, you may exile it. If you do, put a blaze counter on target land without a blaze counter on it. As long as that land has a blaze counter on it, it has “At the beginning of your upkeep, this land deals 1 damage to you.” (The land continues to burn after Fireheart Channeler has left the battlefield.) Flash of Steel IMP 10 W 1W 2 Instant R For each Equipment you control, you may attach it to target creature you control. Draw a card. Flow of the River IMP 28 U U 1 Instant C Untap target creature you control. It gains hexproof until end of turn. Forest IMP 142 0 Basic Land - Forest reprint, Giku Weaponsmith IMP 78 R 3R 4 Creature - Human Artificer 3 3 U Spawn two Equipment tokens/spawnx2 colorless Equipment IMP When Giku Weaponsmith enters the battlefield, create two colorless Equipment artifact tokens with “Equipped creature gets +1/+1” and equip 1. Harmony IMP 11 W 1W 2 Sorcery U Tap any number of untapped creatures you control. You gain 4 life for each creature tapped this way. Hashiro's Infiltrator IMP 53 B 2B 3 Creature - Human Rogue 3 2 C Menace Art of war - At the beginning of your end step, if Hashiro's Infiltrator dealt damage to an opponent this turn, that player discards a card. Heavenly Temple IMP 133 0 Land U T: Add C. When Heavenly Temple enters the battlefield, target creature gains flying until end of turn. 2: Return Heavenly Temple from the battlefield to its owner's hand. Hinasa Mystic IMP 29 U 1U 2 Creature - Human Wizard 0 1 C Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.) When Hinasa Mystic enters the battlefield, draw a card. Hone the Blade IMP 102 G 1G 2 Instant - Inscription C Target creature you control fights another target creature. Inscribe 3G (3G: Exile this card from your hand inscribed on a creature you control. Whenever that creature attacks, its controller may cast a copy of the inscribed card without paying its mana cost. Inscribe only as a sorcery.) Ichi-no-Oni IMP 54 B 1B 2 Creature - Demon Spirit 2 2 C When Ichi-no-Oni enters the battlefield, each player loses 2 life. Imperial Kensai IMP 55 B B 1 Creature - Human Samurai 1 1 C First strike Art of war - At the beginning of your end step, if Imperial Kensai dealt damage to an opponent this turn, you may pay 1 life. If you do, put a +1/+1 counter on Imperial Kensai. Imperial Legion IMP 103 G 2GG 4 Creature - Human Samurai 4 4 C Trample Art of war - At the beginning of your end step, if Imperial Legion dealt damage to an opponent this turn, put two +1/+1 counters on it. Imperial Marketplace IMP 134 0 Land C yInitialize/ccgreen=1 Imperial Marketplace enters the battlefield with a charge counter on it. T: Add C. T, Remove a charge counter from Imperial Marketplace: Put a +1/+1 counter on target creature you control. Imperial Strategist IMP 12 W W 1 Creature - Human Advisor 1 2 C At the beginning of each upkeep you may pay W. If you do, tap target creature. Imperial Taxes IMP 30 U 1U 2 Enchantment - Aura C Enchant land you don't control Whenever enchanted land becomes tapped, you may draw a card. Inner Thoughts IMP 31 U U 1 Instant - Inscription C Draw a card. Inscribe 1U (1U: Exile this card from your hand inscribed on a creature you control. Whenever that creature attacks, its controller may cast a copy of the inscribed card without paying its mana cost. Inscribe only as a sorcery.) Island IMP 139 0 Basic Land - Island reprint, Jidai Serpent IMP 32 U 4UU 6 Creature - Serpent 5 6 C This spell costs 1 less to cast for each spell you cast this turn. When Jidai Serpent enters the battlefield, draw two cards. Kenshiro's Cavalry IMP 104 G 3G 4 Creature - Human Samurai Knight 3 3 U Nonbasic landwalk (This creature can't be blocked as long as defending player controls a nonbasic land.) Art of war - At the beginning of your end step, if Kenshiro's Cavalry dealt damage to an opponent this turn, put a +1/+1 counter on it. Kenshiro's Yoroi IMP 105 G 2G 3 Artifact - Equipment U Equipped creature gets +2/+2. Art of war - At the beginning of your end step, if equipped creature dealt damage to an opponent this turn, untap up to three target lands you control. Equip 2 Kiyomi's Disciple IMP 56 B 3B 4 Creature - Human Wizard 2 2 U When Kiyomi's Disciple enters the battlefield, put target creature card from a graveyard onto the battlefield under your control. When Kiyomi's Disciple is no longer on the battlefield, that creature's controller sacrifices it. Kiyomi's Yoroi IMP 57 B 2B 3 Artifact - Equipment U Equipped creature gets +2/+2. Art of war - At the beginning of your end step, if equipped creature dealt damage to an opponent this turn, you may return target creature card from your graveyard to your hand. Equip 2 Kogane's Swordmaster IMP 13 W 1W 2 Creature - Human Samurai 1 1 U Double strike Art of war - At the beginning of your end step, if Kogane's Swordmaster dealt damage to an opponent this turn, put a +1/+1 counter on it. Kogane's Yoroi IMP 14 W 2W 3 Artifact - Equipment U Spawn Samurai/spawn 1/1 colorless Samurai IMP Equipped creature gets +2/+2. Art of war - At the beginning of your end step, if equipped creature dealt damage to an opponent this turn, create a 1/1 colorless Samurai creature token. Equip 2 Kowareta Scrounger IMP 33 U 1U 2 Creature - Human Samurai Mercenary 2 1 R Art of war - At the beginning of your end step, if Kowareta Scrounger dealt damage to an opponent this turn, you may search your library for an artifact card, reveal it, put it into your hand, then shuffle. Kurayami Ronin IMP 58 B 1B 2 Creature - Human Samurai 3 1 R Art of war - At the beginning of your end step, if Kurayami Ronin dealt damage to an opponent this turn, you draw a card and you lose 1 life. Lady Kiyomi IMP 59 B 1BB 3 Legendary Creature - Human Samurai 3 2 M Spirit Reminder/spawn colorless Spirit IMP Menace Whenever a nontoken creature you don't control dies, create a token that's a copy of that creature except it's a colorless Spirit. Exile it at the beginning of your next end step. Legends Remembered IMP 106 G 1G 2 Sorcery R Return target card from your graveyard to your hand. Lord Asharo IMP 79 R 3RR 5 Legendary Creature - Human Wizard 3 4 M Haste Whenever you cast an instant spell, exile that card inscribed onto Lord Asharo instead of putting it anywhere else as it resolves. T: Cast a copy of an inscribed card without paying its mana cost. Lord Shigure IMP 34 U 3U 4 Legendary Creature - Human Wizard 3 2 M Prowess Whenever you cast a noncreature spell, noncreature spells you cast cost 1 less to cast until end of turn. Masamori Ranger IMP 107 G 2G 3 Creature - Human Scout Ranger 3 2 C Art of war - At the beginning of your end step, if Masamori Ranger dealt damage to an opponent this turn, search your library for a basic land card, put that card onto the battlefield tapped, then shuffle. Masked Impersonator IMP 35 U 1U 2 Creature - Human Shapeshifter 1 1 R Masked Impersonator can't be blocked. Art of war - At the beginning of your end step, if Masked Impersonator dealt damage to an opponent this turn, you may have it become a copy of target creature you control except it has this ability. Masked Stalker IMP 60 B 2B 3 Creature - Human Rogue 2 1 C Flying When Masked Stalker enters the battlefield, target player discards a card. Masterwork Artisan IMP 80 R R 1 Creature - Human Artificer 1 2 R Equipment spells you cast cost 1 less to cast. Equip abilities you activate cost 1 less. Mautakesh Strangler IMP 108 G 2G 3 Creature - Snake Warrior 3 3 U Poisonous 3 (Whenever this creature deals combat damage to a player, that player gets three poison counters.) At the beginning of your upkeep, if an opponent is poisoned, you may have Mautakesh Strangler fight target creature you don't control. Midnight's Pale Moon IMP 61 B 2BB 4 Sorcery U Each player loses 2 life, discards two cards, sacrifices two creatures, then sacrifices two lands. Miyoga Dragonsoul IMP 81 R R 1 Creature - Human Shaman 1 2 C Dragon spells you cast cost 1 less to cast. 1R: Until end of turn, Miyoga Dragonsoul becomes a 2/2 red Dragon creature with flying and “R: Miyoga Dragonsoul gets +1/+0 until end of turn.” Activate only as a sorcery. Miyoga Firebird IMP 119 UR 1UR 3 Creature - Phoenix 3 2 U Flying, haste Miyoga Firebird attacks each combat if able. Whenever you cast your third instant or sorcery spell this turn, you may return Miyoga Firebird from your graveyard to the battlefield. Mokuteki Ambusher IMP 82 R 1RR 3 Creature - Human Archer Samurai 3 1 R Flash When Mokuteki Ambusher enters the battlefield, until end of turn, other creatures you control gain “T: This creature deals 1 damage to any target.” Mountain IMP 141 0 Basic Land - Mountain reprint, Oshiruko Cleansing IMP 15 W 1W 2 Instant U Exile target nontoken permanent you control, then return that card to the battlefield under its owner's control. Palace of Heavenly Sovereigns IMP 127 5 5 Legendary Artifact M Copy reminder/spawn Copy Each instant and sorcery card you own has inscribe. The inscribe cost is equal to its mana cost. (Exile that spell card inscribed on a creature you control. Whenever that creature attacks, its controller may cast a copy of the inscribed card without paying its mana cost. Inscribe only as a sorcery.) Pierce the Storm IMP 36 U XU 1 Instant U Choose one - • Counter target spell unless its controller pays X. • Counter target spell with mana value X. Plains IMP 138 0 Basic Land - Plains reprint, Protector of the Gates IMP 16 W W 1 Creature - Human Samurai 2 2 C Protector of the Gates can't attack unless it's equipped, enchanted, or has a card inscribed onto it. Raiun Bay Admiral IMP 109 G GG 2 Creature - Human Samurai 3 2 R Trample Art of war - At the beginning of your end step, if Raiun Bay Admiral dealt damage to an opponent this turn, put a +1/+1 counter on each other creature you control. Raiun Bay Junk IMP 128 2 2 Artifact - Vehicle 2 3 C Art of war - At the beginning of your end step, if Raiun Bay Junk dealt damage to an opponent this turn, put a +1/+1 counter on it. Tap an untapped creature you control: Raiun Bay Junk becomes an artifact creature until end of turn. Raiun Bay Merchant IMP 110 G 1G 2 Creature - Human Advisor 2 1 U All creatures able to block Raiun Bay Merchant do so. Reversal of Fates IMP 37 U UU 2 Instant C Counter target spell. Its controller draws a card. Sage's Ashes IMP 129 1 1 Artifact R yInitialize/cr90 Sage's Ashes enters the battlefield tapped. T, Sacrifice Sage's Ashes: Put target card from a graveyard on top of its owner's library. 3, Exile Sage's Ashes from your graveyard: Draw a card. Sakura Spirit IMP 17 W 1W 2 Creature - Spirit 2 1 C Flying Sakura Spirit has lifelink as long as it's equipped, enchanted, or has a card inscribed onto it. Sankataar Ambusher IMP 111 G 2G 3 Creature - Snake Warrior 2 3 C Flash Poisonous 2 (Whenever this creature deals combat damage to a player, that player gets two poison counters.) When Sankataar Ambusher enters the battlefield, if an opponent is poisoned, Sankataar Ambusher gets +2/+2 until end of turn. Sankataar Assailant IMP 112 G 3G 4 Creature - Snake Warrior 3 3 C Poisonous 3 (Whenever this creature deals combat damage to a player, that player gets three poison counters.) When Sankataar Assailant enters the battlefield, choose a counter on target permanent or player. Give that permanent or player another counter of that kind. Sankataar Coilborn IMP 113 G 1G 2 Creature - Snake Warrior 2 2 C Poisonous 2 (Whenever this creature deals combat damage to a player, that player gets two poison counters.) Sankataar Coilborn gets +1/+1 as long as an opponent is poisoned. Sankataar Nightbringer IMP 63 B 4B 5 Creature - Snake Assassin 5 2 R Poisonous 5 (Whenever this creature deals combat damage to a player, that player gets five poison counters.) At the beginning of your upkeep, if an opponent is poisoned, you may destroy target Human. Sankataar Scourge IMP 64 B 1B 2 Creature - Snake Warrior 2 1 C Poisonous 2 (Whenever this creature deals combat damage to a player, that player gets two poison counters.) When Sankataar Scourge dies, if it attacked this turn, target opponent gets a poison counter. Sasori Ronin IMP 83 R 2R 3 Creature - Human Samurai 3 2 C Art of war - At the beginning of your end step, if Sasori Ronin dealt damage to an opponent this turn, it deals 1 damage to any target. Scales of Aghavaan IMP 114 G 2GG 4 Creature - Snake Warrior 4 4 R Poisonous 4 (Whenever this creature deals combat damage to a player, that player gets four poison counters.) At the beginning of combat on each of your turns, if an opponent is poisoned, creatures you control gain trample until end of turn. Scorch IMP 84 R R 1 Sorcery U Scorch deals 3 damage to any target. Searing Script IMP 85 R R 1 Instant - Inscription R Target permanent you control deals 2 damage to any target. Inscribe 2RR (2RR: Exile this card from your hand inscribed on a creature you control. Whenever that creature attacks, its controller may cast a copy of the inscribed card without paying its mana cost. Inscribe only as a sorcery.) Seek the Future IMP 38 U 3U 4 Instant R Scry 2/vp1pt2 Scry 2, then draw two cards. You have no maximum hand size for the rest of the game. Seeker of Mysteries IMP 39 U U 1 Creature - Human Wizard 1 1 U Flying Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.) Sensei of the Seven Winds IMP 40 U 3UU 5 Creature - Human Wizard 2 4 R Untap all permanents you control during each other player's untap step. Serpent's Grasp IMP 65 B 1B 2 Instant C Target creature gets -2/-2 until end of turn. When that creature dies this turn, its controller loses 2 life or gets a poison counter. Servant of the White Hand IMP 120 WB 1WB 3 Creature - Human Samurai 2 2 U Noncreature spells your opponents cast cost 1 more to cast. Sheraku Elite IMP 18 W W 1 Creature - Human Samurai 1 2 U Art of war - At the beginning of your end step, if Sheraku Elite dealt damage to an opponent this turn, put a +1/+1 counter on it. Shigure's Yoroi IMP 41 U 2U 3 Artifact - Equipment U Equipped creature gets +2/+2. Art of war - At the beginning of your end step, if equipped creature dealt damage to an opponent this turn, draw a card. Equip 2 Shinrin Blademaster IMP 115 G 1GG 3 Creature - Human Samurai 3 2 U Flash If one or more counters would be put on a creature you control, put that many plus one of each of those kinds of counters on that creature instead. Shinrin Sage IMP 116 G G 1 Creature - Human Wizard 1 2 C T: Add one mana of any color. Activate only if Shinrin Sage is enchanted, equipped, or has a card inscribed onto it. Shinrin Spellhunter IMP 121 UG 1GU 3 Creature - Human Samurai 3 3 U Flash When Shinrin Spellhunter enters the battlefield, if an opponent cast a noncreature spell this turn, draw a card. Shroud of Hinasa IMP 42 U 1U 2 Instant - Inscription U Return target nonland permanent to its owner's hand. Inscribed creature gets +1/+1 and has flying. Inscribe 3U (3U: Exile this card from your hand inscribed on a creature you control. Whenever that creature attacks, its controller may cast a copy of the inscribed card without paying its mana cost. Inscribe only as a sorcery.) Shrouded Sanctuary IMP 135 0 Land R T, Pay 1 life: Add one mana of any color. Spend this mana only to cast an instant or sorcery spell. Silk Crane Adept IMP 43 U 2U 3 Creature - Human Wizard 2 3 C Flash (You may cast this spell any time you could cast an instant.) When Silk Crane Adept enters the battlefield, target creature gains hexproof until end of turn. Snake Cult Initiation IMP 66 B 3B 4 Enchantment - Aura U Enchant creature Enchanted creature has poisonous 3. (Whenever that creature deals combat damage to a player, that player gets three poison counters.) Soaring Dreams IMP 44 U U 1 Sorcery - Inscription C Spawn Bird/spawn 1/1 blue Bird IMP Create a 1/1 blue Bird creature token with flying. Inscribe 2U (2U: Exile this card from your hand inscribed on a creature you control. Whenever that creature attacks, its controller may cast a copy of the inscribed card without paying its mana cost. Inscribe only as a sorcery.) Soul Leak IMP 67 B 1B 2 Instant U Destroy target creature unless its controller pays 3. Stonesculpting IMP 86 R 1RR 3 Instant U Destroy target artifact or nonbasic land. Storm of Shadows IMP 68 B 2B 3 Instant - Inscription R Until end of turn, creatures target player controls lose all abilities and have base power and toughness 0/2. Inscribe 4BB (4BB: Exile this card from your hand inscribed on a creature you control. Whenever that creature attacks, its controller may cast a copy of the inscribed card without paying its mana cost. Inscribe only as a sorcery.) Student of Shigure IMP 45 U 2U 3 Creature - Human Samurai 2 3 U Prowess Art of war - At the beginning of your end step, if Student of Shigure dealt damage to an opponent this turn, you may draw a card, then discard a card. Sudden Seism IMP 87 R R 1 Sorcery - Inscription C Target creature can't block this turn. Inscribe 1R (1R: Exile this card from your hand inscribed on a creature you control. Whenever that creature attacks, its controller may cast a copy of the inscribed card without paying its mana cost. Inscribe only as a sorcery.) Sunrise Orchard IMP 136 0 Land R yInitialize/cr90 Sunrise Orchard enters the battlefield tapped. T: Untap another target land you control. Swamp IMP 140 0 Basic Land - Swamp reprint, Swirling Dragonfire IMP 88 R 6R 7 Sorcery C Swirling Dragonfire deals damage to any target equal to the number of instant and sorcery cards in your graveyard. Taiyohata Champion IMP 122 WR 1RW 3 Creature - Human Samurai 3 2 U Flash First strike If you cast Taiyohata Champion during your declare attackers step, it enters the battlefield tapped and attacking. Taiyohata's Dominion IMP 19 W 1W 2 Enchantment R Spawn Samurai/spawn 1/1 colorless Samurai IMP When Taiyohata's Dominion enters the battlefield, draw a card, then choose a creature card name. Once each turn, when a creature with the chosen name enters the battlefield under your control, you may create a 1/1 colorless Samurai creature token. Teikoku Cavalry IMP 20 W 2W 3 Creature - Human Samurai 2 3 C First strike Art of war - At the beginning of your end step, if Teikoku Cavalry dealt damage to an opponent this turn, put a +1/+1 counter on it. Teikoku Daimyo IMP 21 W 1WW 3 Creature - Human Samurai 3 3 U Art of war - At the beginning of your end step, if Teikoku Daimyo dealt damage to an opponent this turn, put a +1/+1 counter on each creature you control that attacked this turn. Teikoku Samurai IMP 22 W 1W 2 Creature - Human Samurai 2 2 C Vigilance Art of war - At the beginning of your end step, if Teikoku Samurai dealt damage to an opponent this turn, put a +1/+1 counter on it. Teikoku Skirmisher IMP 89 R 1R 2 Creature - Human Samurai 1 1 C Haste Art of war - At the beginning of your end step, if Teikoku Skirmisher dealt damage to an opponent this turn, put a +1/+1 counter on it. The Moon Rises IMP 62 B 1B 2 Enchantment R When The Moon Rises enters the battlefield, exile all opponent's graveyards. At the beginning of your upkeep, each opponent loses 1 life. Through the Mists IMP 117 G 1G 2 Instant - Inscription U You may sacrifice a land. If you do, search your library for a land card, put that card onto the battlefield, then shuffle. Inscribe 3G (3G: Exile this card from your hand inscribed on a creature you control. Whenever that creature attacks, its controller may cast a copy of the inscribed card without paying its mana cost. Inscribe only as a sorcery.) Touch of the Coil IMP 69 B 1B 2 Instant U Target player gets a poison counter. Draw a card. Tranquil Ascetic IMP 46 U U 1 Creature - Human Wizard 0 2 U Hexproof (This creature can't be the target of spells or abilities your opponents control.) Unearth the Fallen IMP 70 B 1B 2 Instant C Return up to two target creature cards from your graveyard to your hand. You lose 2 life. Valor in Battle IMP 23 W W 1 Sorcery - Inscription C Creatures you control get +1/+1 until end of turn. Inscribe 2W (2W: Exile this card from your hand inscribed on a creature you control. Whenever that creature attacks, its controller may cast a copy of the inscribed card without paying its mana cost. Inscribe only as a sorcery.) Violent Repercussions IMP 90 R R 1 Enchantment - Aura U Enchant creature Whenever enchanted creature becomes tapped, Violent Repercussions deals 3 damage to that creature's controller. Vizier of Mautakesh IMP 71 B 1B 2 Creature - Snake Wizard 2 1 U Poisonous 2 (Whenever this creature deals combat damage to a player, that player gets two poison counters.) 2B: Choose a counter on target permanent or player. Give that permanent or player another counter of that kind. Voice of Sheraku IMP 24 W W 1 Instant - Inscription U Prevent all damage that would be dealt to target attacking or blocking creature this turn. Inscribed creature gets +1/+1 and has vigilance. Inscribe 2W (2W: Exile this card from your hand inscribed on a creature you control. Whenever that creature attacks, its controller may cast a copy of the inscribed card without paying its mana cost. Inscribe only as a sorcery.) Void Sculptor IMP 91 R R 1 Creature - Human Wizard 1 1 C At the beginning of each end step, if you've cast a noncreature spell this turn, Void Sculptor deals 1 damage to each opponent. Wavebreaker IMP 92 R 1R 2 Creature - Human Wizard 2 2 C When Wavebreaker enters the battlefield, add two mana of any one color. You can't spend this mana to cast spells. Wayfarer's Shrine IMP 137 0 Land R T, Pay 1 life, Sacrifice Wayfarer's Shrine: Search your library for a basic land card, put it onto the battlefield, then shuffle. Wild Lightning IMP 93 R RR 2 Instant - Inscription R When you cast your next instant or sorcery spell this turn, copy that spell. You may choose new targets for the copy. Inscribe 2RR (2RR: Exile this card from your hand inscribed on a creature you control. Whenever that creature attacks, its controller may cast a copy of the inscribed card without paying its mana cost. Inscribe only as a sorcery.) Will of the Emperor IMP 25 W 2W 3 Instant C Spawn two Samurai tokens/spawnx2 1/1 colorless Samurai IMP Create two 1/1 colorless Samurai creature token. Those creatures gain first strike until end of turn. Windwielder IMP 47 U 1U 2 Creature - Human Wizard 1 3 C Flying When Windwielder enters the battlefield, you may return target Inscription card from your graveyard to your hand. Wizened Calligrapher IMP 48 U 2U 3 Creature - Human Wizard 1 1 U When Wizened Calligrapher enters the battlefield, you may search your library for an instant or sorcery card, reveal it, then shuffle and put that card on top of it. Yamisaran Guard IMP 94 R 2R 3 Creature - Human Samurai 2 3 C Spawn Equipment/spawn colorless Equipment IMP When Yamisaran Guard enters the battlefield, create a colorless Equipment artifact token with “Equipped creature gets +1/+1” and equip 1. Abundant Panorama K15 160 G 3GG 5 Sorcery C Search your library for a basic land card and put it onto the battlefield tapped, then shuffle. You gain 1 life for each land you control. Adaptive Terrains K15 221 0 Land C T, Sacrifice Adaptive Terrains: Search your library for a basic land card and put it onto the battlefield tapped, then shuffle. Ankryss, Biologist Adept K15 161 G 2GG 4 Legendary Creature - Insect Druid 3 2 R Spawn Saproling/spawn 1/1 green Saproling K15Copy reminder/spawn Copy Whenever another nontoken creature enters the battlefield under your control, create a 1/1 green Saproling creature token. 1G, T: Populate. (Create a token that's a copy of a creature token you control.) Ankryss' Staff K15 201 3 3 Artifact U T: Add G. G, T: Target creature gains trample until end of turn. Aqueous Treader K15 41 U 2U 3 Creature - Elemental 2 2 C U: Aqueous Treader gets +1/-1 until end of turn. U: Aqueous Treader gets -1/+1 until end of turn. Arcane Might K15 42 U 4U 5 Enchantment R Whenever you cast an instant or sorcery spell, you may pay 1. If you do, choose one- • Draw a card, then discard a card. • Tap target creature. • Target creature gains flying until end of turn. • Target player mills two cards. Archaeomancer K15 43 U 2UU 4 Creature - Human Wizard 1 2 C When Archaeomancer enters the battlefield, return target instant or sorcery card from your graveyard to your hand. Armament Upgrade K15 1 W W 1 Instant U Target creature gains double strike until end of turn. Armor of Vines K15 162 G 2G 3 Enchantment - Aura C Enchant creature (Target a creature as you cast this. This card enters the battlefield attached to that creature.) Enchanted creature gets +2/+2. 1G: Regenerate enchanted creature. Artificer's Workshop K15 202 3 3 Artifact R Spawn Thopter/spawn 1/1 colorless Thopter K15 At the beginning of each upkeep, if an opponent controls more creatures than you, create a 1/1 colorless Thopter artifact creature token with flying. Barge Engulfer K15 44 U 5U 6 Creature - Serpent 5 5 C Defender (This creature can't attack.) Discard a card: Barge Engulfer can attack as though it didn't have defender until end of turn. reprint, Barracks Trainer K15 2 W 4WW 6 Creature - Human Soldier 3 4 R Spawn Soldier/spawn 1/1 white Soldier K15 First strike (This creature deals combat damage before creatures without first strike.) Other Soldier creatures you control get +1/+1 and have first strike. 3W: Create a 1/1 white Soldier creature token. Battle Fervor K15 120 R 2R 3 Instant U Attacking creatures get +2/+0 and gain first strike until end of turn. Beastly Dispute K15 163 G G 1 Sorcery C Target creature you control fights target creature you don't control. (Each deals damage equal to its power to the other.) Berserker's Axe K15 203 3 3 Artifact - Equipment U Whenever equipped creature attacks, it gets +X/+0 until end of turn, where X is its power. Equip 3 (3: Attach to target creature you control. Equip only as a sorcery.) Bestial Summons K15 164 G 4G 5 Sorcery U Spawn Beast/spawn 3/3 green Beast K15Copy reminder/spawn Copy Create a 3/3 green Beast creature token, then populate. (Create a token that's a copy of a creature token you control.) Blessing from Above K15 3 W 1W 2 Enchantment - Aura C Enchant creature (Target a creature as you cast this. This card enters the battlefield attached to that creature.) Enchanted creature gets +1/+3. Whenever enchanted creature attacks, you gain 1 life. Bloodstained Knife K15 204 2 2 Artifact - Equipment U Equipped creature gets +1/+1 for each charge counter on Bloodstained Knife. 2, Sacrifice a creature: Put a charge counter on Bloodstained Knife. Equip 2 (2: Attach to target creature you control. Equip only as a sorcery.) Bloodthirsty Insurgent K15 121 R 1R 2 Creature - Human Warrior 1 1 C Whenever Bloodthirsty Insurgent attacks, it gets +2/+0 until end of turn. Bonereader K15 81 B B 1 Creature - Human Wizard 1 1 C Scry 1/vp1pt1 Whenever another creature you control dies, you may pay 1. If you do, scry 1. (To scry 1, look at the top card of your library. You may put that card on the bottom of your library.) Bonespitting Monstrosity K15 82 B 1B 2 Creature - Zombie Warrior 2 2 U Spawn Skeleton/spawn 1/1 black Skeleton K15 As long as an opponent has two or fewer cards in their hand, Bonespitting Monstrosity gets +2/+2 and has menace and “Whenever Bonespitting Monstrosity attacks and isn't blocked, create a 1/1 black Skeleton creature token.” Boundless Evolution K15 165 G 1GG 3 Sorcery R Copy reminder/spawn Copy For each creature token you control, create a token that's a copy of that creature. Brainless Ghoul K15 83 B B 1 Creature - Zombie 1 1 C 1B: Regenerate Brainless Ghoul. (The next time this creature would be destroyed this turn, it isn't. Instead tap it, remove all damage from it, and remove it from combat.) Brainwave Elemental K15 45 U 1U 2 Creature - Elemental 1 3 C Brew of Undeath K15 84 B 2B 3 Sorcery C Choose a creature type. Return up to two target creature cards of the chosen type from your graveyard to your hand. Brutal Murder K15 85 B 4BB 6 Sorcery U Destroy target creature. Its controller discards a card. Cancel K15 46 U 1UU 3 Instant C Counter target spell. Carrion Gourmet K15 86 B 2BB 4 Creature - Zombie 2 1 U When Carrion Gourmet enters the battlefield, each player sacrifices a creature. Whenever another creature dies, put a +1/+1 counter on Carrion Gourmet. Cartographer's Chart K15 205 2 2 Artifact U 2, T, Sacrifice Cartographer's Chart: Search your library for a land card, reveal it, and put it into your hand, then shuffle. 2, T, Sacrifice Cartographer's Chart: Draw a card. Cast Away K15 4 W 1W 2 Enchantment - Aura C Enchant creature Enchanted creature has defender. Whenever enchanted creature blocks, you gain 1 life. Celestial Army K15 5 W 6WW 8 Sorcery R Spawn Army/spawnx3 1/1 white Soldier K15;/spawnx2 2/2 white Knight K15;/spawn 4/4 white Angel K15 Create three 1/1 white Soldier creature tokens, two 2/2 white Knight creature tokens with vigilance, and a 4/4 white Angel creature token with flying. Chaotic Will K15 122 R 3RR 5 Sorcery R For each creature target player controls, that player flips a coin. If the coin comes up tails, that player shuffles that creature into its owner's library. Confining Priest K15 6 W WW 2 Creature - Human Cleric 1 3 U When Confining Priest enters the battlefield, exile another target creature with power 4 or less until Confining Priest leaves the battlefield. (That creature returns under its owner's control.) Crafted Wings K15 206 2 2 Artifact - Equipment U Equipped creature gets +2/+0 and has flying. Equip 2 (2: Attach to target creature you control. Equip only as a sorcery.) Crafter's Mistake K15 123 R R 1 Instant C Crafter's Mistake deals 1 damage to target player or planeswalker. That player or that planeswalker's controller sacrifices an artifact. Crazed Sprareos K15 166 G 3G 4 Creature - Beast 3 3 C Trample (This creature can deal excess combat damage to the player or planeswalker it's attacking.) 2G: Crazed Sprareos gets +2/+2 until end of turn. Activate only once each turn. Cuff Down K15 47 U 3U 4 Enchantment - Aura C Enchant creature (Target a creature as you cast this. This card enters the battlefield attached to that creature.) When Cuff Down enters the battlefield, tap enchanted creature. Enchanted creature doesn't untap during its controller's untap step. Cunning Infiltrator K15 48 U 1U 2 Creature - Elemental 1 2 U Hexproof (This creature can't be the target of spells or abilities your opponents control.) As long as an opponent has ten or more cards in their graveyard, Cunning Infiltrator gets +3/+2 and can't be blocked. Cutthroat Spy K15 49 U 1U 2 Creature - Human Rogue 1 2 C Whenever Cutthroat Spy deals combat damage to a player, you may draw a card. Dark Desire K15 87 B 3B 4 Enchantment - Aura U Enchant creature When Dark Desire enters the battlefield, target player discards a card. Whenever enchanted creature deals combat damage to a player, you draw a card and you lose 1 life. Daughter of Malextros K15 88 B 4BB 6 Creature - Gorgon 3 4 M Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.) Whenever a creature an opponent controls dies, its controller discards a card and loses 1 life. 1BB, T, Sacrifice another creature: Destroy target creature. Derrivan Beast Tracker K15 167 G G 1 Creature - Elf Scout 0 1 C Spawn Beast/spawn 3/3 green Beast K15 2G, Sacrifice Derrivan Beast Tracker: Create a 3/3 green Beast creature token. Derrivan Brawnmage K15 168 G 3GG 5 Creature - Elf Shaman 2 3 C When Derrivan Brawnmage enters the battlefield, target creature gets +3/+3 and gains trample until end of turn. Deserter's Disdain K15 124 R 2R 3 Sorcery U Gain control of target creature until end of turn. Untap that creature. It gains haste and menace until end of turn. Devoted Gatekeeper K15 7 W 3W 4 Creature - Giant Soldier 2 4 C Vigilance (Attacking doesn't cause this creature to tap.) Devout Protector K15 8 W 1W 2 Creature - Human Soldier 2 2 C Diabolic Sacrifice K15 89 B 4BB 6 Sorcery R As an additional cost to cast this spell, sacrifice a creature. Search your library for up to X cards and put them into your hand, where X is the sacrificed creature's power, then shuffle. Disassemble K15 50 U U 1 Instant C Return target artifact or creature to its owner's hand. Diseased Warrior K15 90 B 5B 6 Creature - Zombie Warrior 5 5 R Haste (This creature can attack and T as soon as it comes under your control.) Whenever a creature you control attacks, each opponent loses 1 life. Distressing Reality K15 91 B 1B 2 Sorcery C Target player discards a card. If you control a Zombie, that player discards an additional card. Divination K15 51 U 2U 3 Sorcery C Draw two cards. Divine Presence K15 9 W 2W 3 Enchantment U Copy reminder/spawn Copy Whenever a creature enters the battlefield under your control, you may gain 1 life. 3W: Populate. (Create a token that's a copy of a creature token you control.) Divine Verdict K15 10 W 3W 4 Instant C Destroy target attacking or blocking creature. Druid's Deliverance K15 169 G 1G 2 Instant C Copy reminder/spawn Copy Prevent all combat damage that would be dealt to you this turn. Populate. (Create a token that's a copy of a creature token you control.) Eager Shieldbearer K15 11 W 1W 2 Creature - Human Soldier 2 1 C First strike (This creature deals combat damage before creatures without first strike.) Earthchannel Apprentice K15 170 G G 1 Creature - Elf Druid 1 1 C T: Add G. Eidetic Memory K15 52 U 4UU 6 Enchantment R Cast from Exile reminder/spawn Can Be Cast From Exile As an instant or sorcery spell not cast from exile resolves, exile it instead of putting it anywhere else. Once each turn, you may cast a card exiled with Eidetic Memory. Eradicating Flames K15 125 R X1RR 3 Instant R Eradicating Flames deals X damage to each creature and each player. If X is 5 or more, Eradicating Flames can't be countered and the damage can't be prevented. Erudition of the Lafterii K15 53 U 2U 3 Sorcery U Return target instant or sorcery card from your graveyard to your hand. Escorted Rider K15 12 W 1W 2 Creature - Human Knight 1 1 C Flying (This creature can't be blocked except by creatures with flying or reach.) Escorted Rider gets +1/+1 as long as you control another creature with flying. Evergrowing Hydra K15 171 G XG 1 Creature - Hydra 0 0 M Trample Evergrowing Hydra enters the battlefield with X +1/+1 counters on it. Whenever another creature you control dies, you may pay X, where X is less than or equal to that creature's power. If you do, put X +1/+1 counters on Evergrowing Hydra. Evolving Elemental K15 172 G 5G 6 Creature - Elemental 1 1 U Scry 3/vp1pt3Reveal top one/vp1at1 When Evolving Elemental enters the battlefield, scry 3, then reveal the top card of your library. Put a number of +1/+1 counters on Evolving Elemental equal to that card's mana value. Explosion Fanatic K15 126 R 1R 2 Creature - Goblin 3 3 C Explosion Fanatic can't attack unless an opponent was dealt damage this turn. Explosive Implant K15 127 R 4R 5 Instant C Explosive Implant deals 4 damage to target creature and 2 damage to that creature's controller. Faint Memory K15 54 U 4UUU 7 Sorcery R Copy reminder/spawn Copy Put target creature on top of its owner's library. You create a token that's a copy of that creature. Faithful Acolyte K15 13 W 2W 3 Creature - Human Cleric 1 1 U Whenever you gain life, put a +1/+1 counter on Faithful Acolyte. Faithful Acolyte has lifelink as long as it has four or more +1/+1 counters on it. Fateful Hour K15 14 W 3WW 5 Sorcery R Destroy all nontoken creatures. Favorable Winds K15 55 U 1U 2 Enchantment U Creatures you control with flying get +1/+1. Feed the Horde K15 92 B 2B 3 Sorcery C Spawn Zombie/spawn 2/2 black Zombie K15 Each player sacrifices a creature. Create a tapped 2/2 black Zombie creature token. Fellor Vanguard K15 15 W 1W 2 Creature - Human Barbarian Warrior 2 1 U Fellor Vanguard gets +1/+1 as long as you control a Mountain. 1R: Fellor Vanguard gets +1/+0 until end of turn. Fervent Assault K15 128 R 2R 3 Instant C Target creature you control gets +3/+0 until end of turn. Other creatures you control get +1/+0 until end of turn. Fierce Instinct K15 173 G G 1 Instant C Target creature gets +2/+2 and gains trample until end of turn. Flamemaster Insurgent K15 129 R 3R 4 Creature - Human Warrior 2 1 R First strike (This creature deals combat damage before creatures without first strike.) Whenever you cast an instant or sorcery spell, Flamemaster Insurgent gets +X/+0 until end of turn, where X is that spell's mana value. Fleshmonger K15 93 B BB 2 Creature - Human Wizard 2 2 R Spawn Zombie/spawn 2/2 black Zombie K15 1B, Discard a creature card: Draw a card. 1B, T, Exile a creature card from your graveyard: Create a tapped 2/2 black Zombie creature token. Flightpath Trainee K15 16 W 3W 4 Creature - Human Knight 3 2 C Whenever another creature enters the battlefield under your control, Flightpath Trainee gains flying until end of turn. Flooded Morass K15 222 0 Land - Island Swamp R yInitialize/cr90 (T: Add U or B.) Flooded Morass enters the battlefield tapped unless you control a basic Island or a basic Swamp. Flourishing Crevasse K15 223 0 Land - Mountain Forest R yInitialize/cr90 (T: Add R or G.) Flourishing Crevasse enters the battlefield tapped unless you control a basic Mountain or a basic Forest. Forced Idleness K15 56 U 1U 2 Instant C Scry 1/vp1pt1 Tap up to two target creatures. Scry 1. (To scry 1, look at the top card of your library. You may put that card on the bottom of your library.) Forest K15 247 0 Basic Land - Forest reprint, Forest b K15 248 0 Basic Land - Forest reprint, Forest c K15 249 0 Basic Land - Forest reprint, Forest d K15 246 0 Basic Land - Forest reprint, Gamble for Knowledge K15 130 R 3R 4 Sorcery C As an additional cost to cast this spell, discard a card. Draw three cards. Gather Forces K15 17 W 1W 2 Instant C Copy reminder/spawn Copy Populate, then you gain 2 life. (Create a token that's a copy of a creature token you control.) Giant Warthog K15 174 G 5G 6 Creature - Boar Beast 5 5 C Trample (This creature can deal excess combat damage to the player or planeswalker it's attacking.) Gift of Undeath K15 94 B B 1 Instant C Regenerate target creature. (The next time that creature would be destroyed this turn, it isn't. Instead tap it.) Goblin Arsonist K15 131 R R 1 Creature - Goblin Shaman 1 1 C When Goblin Arsonist dies, you may have it deal 1 damage to any target. Goblin Roughrider K15 132 R 2R 3 Creature - Goblin Knight 3 2 C Goblin Stormcaller K15 133 R 3R 4 Creature - Goblin 2 2 C Whenever you cast an instant or sorcery spell, target creature can't block this turn. Growing Numbers K15 134 R 1R 2 Sorcery C Spawn two Goblin tokens/spawnx2 1/1 red Goblin K15 Create two 1/1 red Goblin creature tokens. Guardian of Heavens K15 18 W 3WW 5 Creature - Giant 3 5 C Guardian of the Wurm K15 175 G 5GG 7 Creature - Elf Druid 1 1 U Spawn Wurm/spawn 6/6 green Wurm K15 When Guardian of the Wurm enters the battlefield, create a 6/6 green Wurm creature token with trample. Harbinger of Growth K15 176 G 1G 2 Creature - Elemental 1 1 C Spawn Saproling/spawn 1/1 green Saproling K15Copy reminder/spawn Copy When Harbinger of Growth enters the battlefield, create a 1/1 green Saproling creature token. 1G, Sacrifice Harbinger of Growth: Populate. (Create a token that's a copy of a creature token you control.) Harmonic Growth K15 177 G 4G 5 Sorcery R Search your library for up to two basic land cards, put them onto the battlefield tapped, then shuffle. Put a +1/+1 counter on each creature you control. Hate-Driven Arsonist K15 135 R 3R 4 Creature - Human Wizard 2 2 U When Hate-Driven Arsonist enters the battlefield, you may have it deal X damage to target creature or planeswalker, where X is the number of instant and sorcery cards in your graveyard. Heart of the Glade K15 224 0 Land - Forest Plains R yInitialize/cr90 (T: Add G or W.) Heart of the Glade enters the battlefield tapped unless you control a basic Forest or a basic Plains. Heaven's Champion K15 20 W 2W 3 Creature - Human Knight 3 2 U Vigilance W: Heaven's Champion gains first strike until end of turn. Heavenly Avenger K15 19 W 3W 4 Creature - Angel 3 4 R Flying, lifelink Heavensent Emissary K15 21 W 4W 5 Creature - Angel Soldier 1 1 U yInitialize/ccgreen=1 Flying (This creature can't be blocked except by creatures with flying or reach.) Heavensent Emissary enters the battlefield with a +1/+1 counter on it for each other creature with flying you control. Hollowflesh Ghoul K15 95 B 2B 3 Creature - Zombie 2 2 C Spawn Skeleton/spawn 1/1 black Skeleton K15 When Hollowflesh Ghoul dies, create a 1/1 black Skeleton creature token. Hunger for Battle K15 136 R 1R 2 Enchantment - Aura C Enchant creature Enchanted creature gets +3/+1 and has haste. Hunted Sprareos K15 178 G 5GG 7 Creature - Beast 4 4 R Spawn Wurm/spawn 6/6 green Wurm K15 Trample When Hunted Sprareos dies, create a 6/6 green Wurm creature token with trample. Impending Contagion K15 96 B 3B 4 Sorcery R As an additional cost to cast this spell, discard a nonland card. All creatures get -X/-X until end of turn, where X is the discarded card's mana value. Impulsive Action K15 137 R 4R 5 Instant U Reveal top one/vp1at1 Exile the top card of your library. Impulsive Action deals damage to any target equal to that card's mana value plus one. Until end of turn, you may play that card. Infected Flesh K15 97 B B 1 Enchantment - Aura C Enchant creature (Target a creature as you cast this. This card enters the battlefield attached to that creature.) Enchanted creature gets -1/-1. Whenever enchanted creature attacks, its controller loses 2 life. Infiltrator's Appeal K15 57 U 1U 2 Enchantment - Aura C Enchant creature (Target a creature as you cast this. This card enters the battlefield attached to that creature.) Enchanted creature can't be blocked. 1U: Enchanted creature gains hexproof until end of turn. Ingenious Trickster K15 58 U 2U 3 Creature - Faerie 2 1 R Flying, prowess Whenever you cast a noncreature spell, untap Ingenious Trickster. Insatiable Thirst K15 98 B 4B 5 Enchantment - Aura C Enchant creature (Target a creature as you cast this. This card enters the battlefield attached to that creature.) Enchanted creature gets +2/+3 and has lifelink. Inspiring Personality K15 22 W 1WW 3 Instant C Creatures you control get +1/+1 until end of turn. Token creatures you control get an additional +1/+1 until end of turn. Insurgent Racketeer K15 138 R 2R 3 Creature - Human Warrior 2 1 C When Insurgent Racketeer enters the battlefield or dies, you may discard a card. If you do, draw a card. Island K15 235 0 Basic Land - Island reprint, Island b K15 236 0 Basic Land - Island reprint, Island c K15 237 0 Basic Land - Island reprint, Island d K15 234 0 Basic Land - Island reprint, Keeneye Drake K15 59 U 3U 4 Creature - Drake 3 1 C Flying (This creature can't be blocked except by creatures with flying or reach.) Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.) Knight's Attendant K15 25 W 2W 3 Creature - Human Soldier 1 1 C Spawn Knight/spawn 2/2 white Knight K15 When Knight's Attendant enters the battlefield, create a 2/2 white Knight creature token with vigilance. Knightly Escort K15 23 W 4W 5 Sorcery C Spawn Knight/spawn 2/2 white Knight K15Copy reminder/spawn Copy Create a 2/2 white Knight creature token with vigilance, then populate. (Create a token that's a copy of a creature token you control.) Knightly Valor K15 24 W 4W 5 Enchantment - Aura U Spawn Knight/spawn 2/2 white Knight K15 Enchant creature When Knightly Valor enters the battlefield, create a 2/2 white Knight creature token with vigilance. (Attacking doesn't cause it to tap.) Enchanted creature gets +2/+2 and has vigilance. Kragnoss, Rebellion Commander K15 141 R 2RR 4 Legendary Creature - Goblin Warrior 3 3 R Spawn Goblin/spawn 1/1 red Goblin K15 Haste When Kragnoss, Rebellion Commander enters the battlefield, create a 1/1 red Goblin creature token. Whenever a Goblin you control attacks, Kragnoss, Rebellion Commander deals 1 damage to target creature defending player controls. Kragnoss' Arsenal K15 207 3 3 Artifact U T: Add R. R, T: Target creature gains haste until end of turn. Kragnoss' Assault K15 139 R 4R 5 Sorcery C Spawn Goblin/spawn 1/1 red Goblin K15 Destroy target land. Create a 1/1 red Goblin creature token. Kragnoss' Battlecharger K15 140 R 2R 3 Creature - Goblin Warrior 0 1 U First strike, haste Whenever Kragnoss' Battlecharger attacks, it gets +1/+0 until end of turn for each attacking creature. Lafterii Savant K15 60 U U 1 Creature - Human Wizard 1 1 C Laia's Intervention K15 26 W 2W 3 Instant C Prevent all damage that would be dealt to you this turn. You gain 1 life for each creature you control. Lavatorn Fields K15 225 0 Land - Swamp Mountain R yInitialize/cr90 (T: Add B or R.) Lavatorn Fields enters the battlefield tapped unless you control a basic Swamp or a basic Mountain. Lay to Rest K15 179 G 2G 3 Enchantment U Whenever a creature you control dies, you may pay G. If you do, draw a card. Led by Fury K15 142 R 2R 3 Enchantment R All creatures have haste and attack each combat if able. 1R: Led by Fury deals 1 damage to target attacking creature. Lifegorging Aberration K15 99 B 4B 5 Creature - Zombie 2 3 C When Lifegorging Aberration enters the battlefield, each opponent loses X life, where X is the number of Zombies you control. You gain life equal to the life lost this way. Logayr, Lafterii Magistrate K15 61 U 2UU 4 Legendary Creature - Human Wizard 1 3 R Flash (You may cast this spell any time you could cast an instant.) You may cast Wizard spells as though they had flash. UU, Tap two untapped Wizards you control: Copy target instant or sorcery spell. You may choose new targets for the copies. Logayr's Tome K15 208 3 3 Artifact U T: Add U. U, T: Target creature gains flying until end of turn. Magus of the Gauntlet K15 143 R 3RR 5 Creature - Human Wizard 4 3 R If a red instant or sorcery spell you control or a red planeswalker you control would deal damage to a permanent or player, it deals that much damage plus 2 instead. Magus of the Grimoire K15 100 B 2BB 4 Creature - Human Wizard 3 5 R Whenever an opponent discards a card, you may draw a card. Magus of the Lantern K15 180 G 1GG 3 Creature - Human Wizard 2 3 R Lands you control have “T: Add one mana of any color.” T: Add one mana of any color. Magus of the Sands K15 62 U 1UU 3 Creature - Human Wizard 1 3 R X, T: Target player mills X cards. Magus of the Well K15 27 W 2WW 4 Creature - Human Wizard 2 4 R Whenever you gain life, you may pay X, where X is less than or equal to the amount of life you gained. If you do, draw X cards. Malextros, Deathlord K15 101 B 3BB 5 Legendary Planeswalker - Malextros 4 M yInitialize/ccgreen=4+2/ccgreen+2-3/ccgreen-3-8, Spawn Horror/ccgreen-8;/spawn black Horror K15 [+2]: Up to one target creature gains deathtouch until your next upkeep. [-3]: Target player sacrifices a creature and discards a card. [-8]: Exile all creature cards from all graveyards, then create an X/X black Horror creature token with indestructible, where X is the total power of creatures exiled this way. Mass Orator K15 28 W 2WW 4 Creature - Human Cleric 2 2 U Copy reminder/spawn Copy When Mass Orator enters the battlefield, if it isn't a token, populate. (Create a token that's a copy of a creature token you control.) Creature tokens you control get +1/+1. Mass of Ghouls K15 102 B 3BB 5 Creature - Zombie Warrior 5 3 C Master of Winds K15 63 U 3UU 5 Creature - Sphinx 3 5 R Flying (This creature can't be blocked except by creatures with flying or reach.) Whenever Master of Winds or another creature with flying enters the battlefield under your control, you may draw a card. Mental Dislocation K15 64 U 2U 3 Sorcery C Target player mills six cards. Draw a card. Mighty Colossus K15 209 5 5 Artifact Creature - Golem 4 5 U Mind's Intruder K15 65 U 2U 3 Creature - Human Wizard 2 1 C Whenever you cast an instant or sorcery spell, target player mills a card. Mindblaze Pyromancer K15 144 R 2R 3 Creature - Human Wizard 1 1 U Whenever a source you control deals noncombat damage to a player, put a +1/+1 counter on Mindblaze Pyromancer. Mindscreech Drake K15 66 U 5U 6 Creature - Drake 3 4 U Flying (This creature can't be blocked except by creatures with flying or reach.) Whenever Mindscreech Drake deals combat damage to a player, that player mills three cards. Mischievous Miscreant K15 67 U 3U 4 Creature - Faerie 2 3 C Flash (You may cast this spell any time you could cast an instant.) Flying (This creature can't be blocked except by creatures with flying or reach.) Monolith of Ages K15 210 6 6 Artifact R Copy reminder/spawn Copy WU, T: Target creature gets +2/+2 and gains flying until end of turn. UB, T: Target player mills three cards. BR, T: Monolith of Ages deals 3 damage to any target. RG, T: Target creature gets +4/+2 and gains trample until end of turn. GW, T: Populate. (Create a token that's a copy of a creature token you control.) Monument of the Masses K15 211 5 5 Artifact R Whenever a creature enters the battlefield under your control, put a devotion counter on Monument of the Masses. At the beginning of your upkeep, if Monument of the Masses has thirty-five or more devotion counters on it, you win the game. Moreena of the High Council K15 29 W 4WW 6 Legendary Creature - Angel 3 4 R Flying Whenever another creature you control attacks, you may pay 1. If you do, put a +1/+1 counter on it. Moreena's Banner K15 212 3 3 Artifact U T: Add W. W, T: Target creature gains vigilance until end of turn. Mountain K15 243 0 Basic Land - Mountain reprint, Mountain b K15 244 0 Basic Land - Mountain reprint, Mountain c K15 245 0 Basic Land - Mountain reprint, Natural Growth K15 181 G 2G 3 Sorcery C Scry 1/vp1pt1 Destroy target artifact or enchantment. Scry 1 (To scry 1, look at the top card of your library. You may put that card on the bottom of your library.) Natural Recycling K15 182 G 1G 2 Enchantment R G, Exile a creature card from your graveyard: Put two +1/+1 counters on target creature. Necromancer Trainee K15 103 B 1B 2 Creature - Human Wizard 2 2 C Necromancer's Talent K15 104 B 4B 5 Enchantment - Aura U Enchant creature Enchanted creature gets +1/+1. When enchanted creature dies, you may exile it. If you do, return target creature card from your graveyard to the battlefield. Newborn Dragon K15 145 R 1RR 3 Creature - Dragon 1 1 C Flying (This creature can't be blocked except by creatures with flying or reach.) R: Newborn Dragon gets +1/+0 until end of turn. Night Screecher K15 105 B 1B 2 Creature - Bat 1 1 C Flying (This creature can't be blocked except by creatures with flying or reach.) B: Night Screecher gains deathtouch until end of turn. (Any amount of damage this deals to a creature is enough to destroy it.) Nightbane Specter K15 106 B 2BB 4 Creature - Specter 1 3 R Flying Whenever an opponent discards a card, put a +1/+1 counter on Nightbane Specter. Whenever Nightbane Specter deals combat damage to a player, that player discards a card. Parasitic Bloodsucker K15 183 G 3G 4 Creature - Insect Horror 3 4 U Parasitic Bloodsucker gets +1/+1 as long as you control a Swamp. 2B: Parasitic Bloodsucker gains lifelink until end of turn Pennon Blade K15 213 3 3 Artifact - Equipment U Equipped creature gets +1/+1 for each creature you control. Equip 4 (4: Attach to target creature you control. Equip only as a sorcery.) Pillar of Flame K15 146 R R 1 Sorcery C Pillar of Flame deals 2 damage to any target. If a creature dealt damage this way would die this turn, exile it instead. Plains K15 231 0 Basic Land - Plains reprint, Plains b K15 232 0 Basic Land - Plains reprint, Plains c K15 233 0 Basic Land - Plains reprint, Plains d K15 230 0 Basic Land - Plains reprint, Plan Ahead K15 68 U U 1 Sorcery C Look at top three/vp1pt3 Look at the top three cards of your library. You may reveal an instant or sorcery card from among them and put it into your hand. Put the rest on the bottom of your library in any order. Planar Alignment K15 226 0 Land M yInitialize/cr90 Planar Alignment enters the battlefield tapped. T: Add C. 6, T, Exile Planar Alignment: Search your library for a card, put it into your hand, then shuffle. Pool of Light K15 227 0 Land - Plains Island R yInitialize/cr90 (T: Add W or U.) Pool of Light enters the battlefield tapped unless you control a basic Plains or a basic Island. Prophetic Flames K15 147 R 3R 4 Sorcery C Scry 2/vp1pt2 Prophetic Flames deals 3 damage to target creature. If you control a Goblin, scry 2. (To scry 2, look at the top two cards of your library, then put any number of them on the bottom of your library and the rest on top in any order.) Pyromancer Apprentice K15 148 R R 1 Creature - Human Wizard 0 1 C Haste (This creature can attack and T as soon as it comes under your control.) Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.) Rageborn Phoenix K15 149 R 1RR 3 Creature - Phoenix 3 1 R Flying, haste 3RR: Return Rageborn Phoenix from your graveyard to your hand. If you do, it deals 1 damage to any target. Raidragos, the Vindictive K15 151 R 4RR 6 Legendary Planeswalker - Raidragos 5 M yInitialize/ccgreen=5+1/ccgreen+1-2/ccgreen-2-8, Emblem Get/ccgreen-8;/spawn Raidragos Emblem K15 [+1]: Raidragos, the Vindictive deals 3 damage to target player or planeswalker and 1 damage to you. [-2]: Until end of turn, creatures you control gain “R: This creature gets +1/+0 until end of turn.” [-8]: You get an emblem with “Whenever you cast an instant or sorcery spell, this emblem deals 4 damage to each opponent.” Raidragos' Avenger K15 150 R 5RR 7 Creature - Dragon 5 6 M Spawn Dragon/spawn 5/5 red Dragon K15 Flying, trample Whenever Raidragos' Avenger deals combat damage to a player, create a 5/5 red Dragon creature token with flying. Creatures you control get +1/+0 for each Dragon you control. Rampant Growth K15 184 G 1G 2 Sorcery C Search your library for a basic land card, put that card onto the battlefield tapped, then shuffle. Ravenous Rats K15 107 B 1B 2 Creature - Rat 1 1 C When Ravenous Rats enters the battlefield, target opponent discards a card. Reclamation Sage K15 185 G 2G 3 Creature - Elf Shaman 2 1 U When Reclamation Sage enters the battlefield, you may destroy target artifact or enchantment. Reflected Grandeur K15 186 G 3G 4 Enchantment R Each creature you control gets +1/+1 for each other creature you control with the same name. Repressed Potential K15 69 U 2U 3 Instant U Scry 1/vp1pt1 Until end of turn, target creature loses all abilities and has base power and toughness 1/1. Scry 1. (To scry 1, look at the top card of your library. You may put that card on the bottom of your library.) Resourceful Impersonator K15 70 U 3U 4 Creature - Shapeshifter 0 0 R Copy reminder/spawn Copy You may cast this spell as though it had flash if you pay an additional 2 to cast it. You may have Resourceful Impersonator enter the battlefield as a copy of any creature on the battlefield. Risky Business K15 152 R 3R 4 Enchantment R Reveal top one/vp1at1Cast from Exile reminder/spawn Can Be Cast From Exile You can't draw cards. 2R: Exile the top card of your library. You may play it this turn. Rush of Strength K15 153 R 1R 2 Instant C Target creature gets +3/+0 and gains first strike until end of turn. Saproling Genesis K15 187 G XGG 2 Sorcery U Spawn Saproling/spawn 1/1 green Saproling K15Spawn five Saproling tokens/spawnx5 1/1 green Saproling K15Copy reminder/spawn Copy Create X 1/1 green Saproling creature tokens, then populate. (Create a token that's a copy of a creature token you control.) Scholar's Captivation K15 71 U 2U 3 Instant C Attacking creatures get -3/-0 until end of turn. Seluriel, Danuri Leader K15 30 W 3WW 5 Legendary Planeswalker - Seluriel 5 M yInitialize/ccgreen=5+1/ccgreen+1-3/ccgreen-3-8, Emblem Get/ccgreen-8;/spawn Seluriel Emblem K15 [+1]: You gain 1 life. Put a +1/+1 counter on up to one target creature. [-3]: Exile target creature. Its controller gains life equal to its power. [-8]: You get an emblem with “Creatures you control get +1/+1 and have double strike and lifelink.” Seluriel's Blessing K15 31 W 4WW 6 Enchantment M When Seluriel's Blessing enters the battlefield, put a +1/+1 counter on each creature you control. Creatures you control enter the battlefield with an additional +1/+1 counter on them. Creatures you control with counters on them have vigilance and indestructible. Sentient Contraption K15 214 3 3 Artifact Creature - Construct 2 1 U Spawn Thopter/spawn 1/1 colorless Thopter K15 When Sentient Contraption enters the battlefield, create a 1/1 colorless Thopter artifact creature token with flying. Shoot Down K15 188 G G 1 Instant C Target creature you control deals damage equal to its power to target creature with flying. Sign in Blood K15 108 B BB 2 Sorcery C Target player draws two cards and loses 2 life. Skieryg Menace K15 109 B 2B 3 Creature - Vampire 1 1 C Sacrifice another creature: Put a +1/+1 counter on Skieryg Menace. Sorcerer's Staff K15 215 3 3 Artifact - Equipment U Equipped creature gets +1/+0 for each instant and sorcery card in your graveyard. Equip 2 (2: Attach to target creature you control. Equip only as a sorcery.) Soul Pierce K15 72 U U 1 Instant C Counter target creature spell unless its controller pays 2. Soul Warden K15 32 W W 1 Creature - Human Cleric 1 1 C Whenever another creature enters the battlefield, you gain 1 life. Soul of Iscathia K15 200 WUBRG WUBRG 5 Creature - Avatar 5 5 M Copy reminder/spawn Copy Flying, trample, haste WUBRG: Create a token that's a copy of another target creature except it's all colors and has haste. WUBRG, Exile Soul of Iscathia from your graveyard: Create a token that's a copy of target creature except it's all colors and has haste. Spellbane Adept K15 33 W WW 2 Creature - Human 2 1 R Instant and sorcery spells your opponents cast cost 1 more to cast. Spellcycler K15 73 U 3U 4 Creature - Human Wizard 2 3 U Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.) Whenever you cast an instant or sorcery spell, you may draw a card. If you do, discard a card. Spore Vessel K15 189 G 3G 4 Creature - Fungus 3 3 U Spawn Saproling/spawn 1/1 green Saproling K15 Whenever a land enters the battlefield under your control, you may pay 1. If you do, create a 1/1 green Saproling creature token. Sprareos Yearling K15 190 G G 1 Creature - Beast 1 1 U Trample (This creature can deal excess combat damage to defending player or planeswalker while attacking.) Sprareos Yearling gets +4/+4 as long as you control five or more lands. Spreading Disease K15 110 B 2B 3 Instant U Spawn Zombie/spawn 2/2 black Zombie K15 Target creature gets -2/-2 until end of turn. When that creature dies this turn, create a tapped 2/2 black Zombie creature token. Springjack Pasture K15 228 0 Land R Spawn Goat/spawn 0/1 white Goat K15 T: Add C. 4, T: Create a 0/1 white Goat creature token. T, Sacrifice X Goats: Add X mana of any one color. You gain X life. Spur of the Moment K15 34 W 2W 3 Enchantment R Whenever a creature enters the battlefield under your control, if you didn't cast it from your hand, put a +1/+1 counter on it. 3W: Exile target creature you control, then return it to the battlefield under its owner's control. Stonework Idol K15 216 4 4 Artifact Creature - Golem X X U Stonework Idol's power and toughness are each equal to the number of creatures you control. Stormbred Elemental K15 154 R 1R 2 Creature - Elemental 2 1 U Stormbred Elemental gets +1/+1 as long as you control an Island. U: Stormbred Elemental gains flying until end of turn. Suicidal Impulse K15 111 B 1B 2 Instant C As an additional cost to cast this spell, sacrifice a creature. Destroy target creature. Summoner's Bane K15 74 U 2UU 4 Instant U Spawn Illusion/spawn 2/2 blue Illusion K15 Counter target creature spell. Create a 2/2 blue Illusion creature token. Surprise Strike K15 35 W W 1 Instant C Until end of turn, target creature gets +1/+1 and gains lifelink. Swamp K15 239 0 Basic Land - Swamp reprint, Swamp b K15 240 0 Basic Land - Swamp reprint, Swamp c K15 241 0 Basic Land - Swamp reprint, Swamp d K15 238 0 Basic Land - Swamp reprint, Swiftfoot Elk K15 191 G 1G 2 Creature - Elk 2 1 C Hexproof (This creature can't be the target of spells or abilities your opponents control.) Sword of the Brave K15 217 2 2 Artifact - Equipment R Equipped creature gets +2/+1. Whenever a creature enters the battlefield under your control, you may have equipped creature gain your choice of flying, vigilance, first strike or trample until end of turn. Equip 3 Syurrai Battlepriest K15 36 W 4W 5 Creature - Human Cleric 3 3 C Lifelink (Damage dealt by this creature also causes you to gain that much life.) Syurrai Traitor K15 112 B 2B 3 Creature - Human Rogue 2 2 U Spawn Soldier/spawn 1/1 white Soldier K15 Syurrai Traitor gets +1/+1 as long as you control a Plains. 3W: Create a 1/1 white Soldier creature token. Tainted Remedy K15 113 B 2B 3 Enchantment R If an opponent would gain life, that player loses that much life instead. Tender of the Land K15 192 G 1G 2 Creature - Elf Druid 2 2 C When Tender of the Land enters the battlefield, if you control four or more lands, draw a card. Threatening Pikeman K15 155 R 3R 4 Creature - Goblin 3 3 C Menace (This creature can't be blocked except by two or more creatures.) Tortured Psyche K15 114 B B 1 Sorcery C Target opponent reveals their hand. You choose a creature card from it. That player discards that card. Toxic Lurker K15 115 B 4B 5 Creature - Zombie Warrior 3 3 U Whenever Toxic Lurker attacks, you may have target creature defending player controls get -2/-1 until end of turn. Trained Warhawk K15 37 W 2W 3 Creature - Bird 1 2 C Spawn Soldier/spawn 1/1 white Soldier K15 Flying (This creature can't be blocked except by creatures with flying or reach.) When Trained Warhawk enters the battlefield, create a 1/1 white Soldier creature token. Transcendent Priest K15 38 W 2WW 4 Creature - Human Cleric 2 3 M Spawn Angel/spawn 4/4 white Angel K15Copy reminder/spawn Copy 4WW: Create a 4/4 white Angel creature token with flying. 2WW: Populate. (Create a token that's a copy of a creature token you control.) Treacherous Shade K15 116 B 3B 4 Creature - Shade 2 2 C B: Treacherous Shade gets +1/+1 until end of turn. 1BB: Treacherous Shade gets +3/+3 until end of turn. Twinforged Golem K15 218 5 5 Artifact Creature - Golem 3 3 R Spawn Golem/spawn 3/3 colorless Golem K15 When Twinforged Golem enters the battlefield, create a 3/3 colorless Golem artifact creature token. Uttermost Obliteration K15 156 R 4RRR 7 Sorcery M Exile all lands. For each land card exiled this way, Uttermost Obliteration deals 1 damage to that land's controller. Vaertris, Mindmelder K15 76 U 2UU 4 Legendary Planeswalker - Vaertris 3 M yInitialize/ccgreen=3+1/ccgreen+1-1/ccgreen-1-6, Emblem Get/ccgreen-6;/spawn Vaertris Emblem K15 [+1]: Until end of turn, whenever target creature deals combat damage to a player, that player mills two cards. [-1]: Tap target creature. It doesn't untap for as long as you control Vaertris, Mindmelder. [-6]: You get an emblem with “Whenever you draw a card, target player mills three cards” and “2U: Draw a card.” Vaertris' Master Plan K15 75 U 3UUU 6 Enchantment M Reveal top five/vp1at5Cast from Exile reminder/spawn Can Be Cast From Exile As Vaertris' Master Plan enters the battlefield, exile the top five cards of any player's library. You may play cards exiled with Vaertris' Master Plan. When there are no cards exiled with Vaertris' Master Plan, return it to its owner's hand. Vampire Nighthawk K15 117 B 1BB 3 Creature - Vampire Shaman 2 3 U Flying Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.) Lifelink (Damage dealt by this creature also causes you to gain that much life.) Vampire's Curse K15 118 B 2B 3 Enchantment - Aura C Enchant creature (Target a creature as you cast this. This card enters the battlefield attached to that creature.) Enchanted creature gets +2/+1. Sacrifice a creature: Enchanted creature gets +2/+2 until end of turn. Vanguard's Assault K15 157 R 2RR 4 Instant U Vanguard's Assault deals X damage divided as you choose among any number of target creatures, where X is the number of attacking creatures. Vaporkin K15 77 U 1U 2 Creature - Elemental 2 1 C Flying (This creature can't be blocked except by creatures with flying or reach.) Vaporkin can block only creatures with flying. Venomsilk Recluse K15 193 G 3G 4 Creature - Spider 2 3 C Reach (This creature can block creatures with flying.) Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.) Vexing Riddlemage K15 78 U UU 2 Creature - Human Wizard 2 2 R Whenever a creature attacks you or a planeswalker you control, that creature's controller mills a card. Vinecreeper K15 194 G 2G 3 Creature - Elemental 4 2 C Viper's Fangs K15 195 G 3G 4 Instant C Target creature gains deathtouch until end of turn. Draw a card. Vollta Patrician K15 79 U 1U 2 Creature - Human Wizard 1 2 U Vollta Patrician gets +1/+1 as long as you control a Forest. 1G: Regenerate Vollta Patrician. (The next time this creature would be destroyed this turn, it isn't. Instead tap it, remove all damage from it, and remove it from combat.) Vorreia, Farseer K15 196 G 1GG 3 Legendary Planeswalker - Vorreia 2 M yInitialize/ccgreen=2+1/ccgreen+1-3, Emblem Get/ccgreen-3;/spawn Vorreia Emblem K15-6/ccgreen-6 [+1]: Search your library for a basic land card, reveal it, put it into your hand, then shuffle. [-3]: You get an emblem with “1G: You may play an additional land this turn.” [-6]: Creatures you control gain trample and have base power and toughness X/X until end of turn, where X is the number of lands you control. Vorreia's Farsight K15 197 G 4GG 6 Sorcery M Reveal top seven/vp1at7 Reveal the top seven cards of your library. You may put any number of permanent cards with total mana value X or less from among them onto the battlefield, where X is the number of lands you control. Shuffle the rest into your library. Vythraktos, Master Necromancer K15 119 B 1BB 3 Legendary Creature - Human Wizard 2 2 R Spawn Zombie/spawn 2/2 black Zombie K15 Whenever another non-Zombie creature you control dies, create a tapped 2/2 black Zombie creature token. B, Sacrifice a creature: Target creature gains deathtouch until end of turn. Vythraktos' Dagger K15 219 3 3 Artifact U T: Add B. B, T: Target creature gains menace until end of turn. Wall of Hope K15 39 W W 1 Creature - Wall 0 3 C Defender (This creature can't attack.) Whenever Wall of Hope is dealt damage, you gain that much life. War Golem Forge K15 229 0 Land U Spawn Golem/spawn 3/3 colorless Golem K15 T: Add C. 5, T, Sacrifice War Golem Forge: Create a 3/3 colorless Golem artifact creature token. Ward Shatter K15 40 W 1W 2 Instant C Spawn Soldier/spawn 1/1 white Soldier K15 Destroy target enchantment, then create a 1/1 white Soldier creature token. Warden of the Fronds K15 198 G 2G 3 Creature - Elemental Spirit X X R Warden of the Fronds' power and toughness are each equal to the number of Forests you control. Warden of the Fronds has indestructible as long as you control five or more lands. Well of Eternity K15 220 XX2 2 Artifact R Well of Eternity enters the battlefield with X charge counters on it. At the beginning of your precombat main phase, choose a color, then add one mana of that color for each charge counter on Well of Eternity. Wingless Dragon K15 158 R 2RR 4 Creature - Dragon 4 3 C Wizard's Insight K15 80 U 1UU 3 Enchantment U Scry 2/vp1pt2 Whenever you cast a noncreature spell, you may pay 1. If you do, scry 2. (To scry 2, look at the top two cards of your library, then put any number of them on the bottom of your library and the rest on top in any order.) Woodtrasher Wurm K15 199 G 6G 7 Creature - Wurm 6 7 C Zealous Brawler K15 159 R RR 2 Creature - Goblin Warrior 1 1 U Trample Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.) Abandon the Ranks KZD 34 U 5U 6 Enchantment R Whenever a creature enters the battlefield, return each other creature controlled by the same player to its owner's hand. Abrupt Volley KZD 99 R 4R 5 Instant C Destroy target artifact or land. Adamant Healer KZD 165 BG 3BG 5 Creature - Elf Druid 4 3 U When Adamant Healer enters the battlefield, you may move any number of counters from target creature onto another target creature with the same controller. Adapt or Die KZD 132 G 3G 4 Enchantment U Spawn Elf Druid/spawn 1/1 green Elf Druid KZD Whenever a -1/-1 counter is put on a creature, you may create a 1/1 green Elf Druid creature token. Amber Hills KZD 238 0 Land R yInitialize/cr90 As Amber Hills enters the battlefield, you may pay 2 life. If you don't, Amber Hills enters the battlefield tapped. T, Sacrifice Amber Hills: Search your library for a Forest or Plains card, put it onto the battlefield, then shuffle. Arcane Harvesters KZD 166 UR 1UR 3 Creature - Human Wizard 2 2 U U, Exile an instant or sorcery card from your graveyard: Draw a card, then discard a card. R, Exile an instant or sorcery card from your graveyard: Arcane Harvesters deals 1 damage to any target. Arcanist's Familiar KZD 35 U 1U 2 Creature - Elemental Wizard 1 2 C Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.) Arcanomancer KZD 36 U 4UU 6 Creature - Human Wizard 2 3 U When Arcanomancer enters the battlefield, return up to one target instant card and up to one target sorcery card from your graveyard to your hand. Barbarian Axe Flinger KZD 1 W 2W 3 Creature - Human Barbarian Warrior 2 2 U Vigilance 1W: Barbarian Axe Flinger gains double strike until end of turn. Barbarian Battle Rage KZD 100 R 1R 2 Enchantment - Aura C Enchant creature Enchanted creature gets +1/+0 and has menace and “1R: This creature gets +1/+0 until end of turn.” Barbarian Intimidator KZD 167 WR 1RW 3 Creature - Human Barbarian Warrior 2 3 U When Barbarian Intimidator enters the battlefield, target creature can't block this turn. When Barbarian Intimidator enters the battlefield, prevent all combat damage that would be dealt to target creature this turn. Barbarian Rager KZD 101 R R 1 Creature - Human Barbarian Warrior 1 1 C Battalion - Whenever Barbarian Rager and at least two other creatures attack, Barbarian Rager gets +2/+0 until end of turn. Barbarian Weaponsmith KZD 102 R 2RR 4 Creature - Human Barbarian Warrior 3 3 U Other Warriors you control have first strike. Other Barbarians you control get +1/+0. Barbaric Ambusher KZD 2 W 1W 2 Creature - Human Barbarian Warrior 3 1 U Battalion - Whenever Barbaric Ambusher and at least two other creatures attack, you may tap target creature. Battle for the Shield KZD 3 W 1W 2 Enchantment R As Battle for the Shield enters the battlefield, choose Danuri or Fellor. • Danuri - Soldiers you control get +0/+1 and have vigilance. • Fellor - Warriors you control get +1/+0 and have first strike. Battle the Evil One KZD 66 B 3B 4 Enchantment R As Battle the Evil One enters the battlefield, choose Evil One or Rehison. • Evil One - Zombie creature cards in your graveyard have unearth 3B. • Rehison - Whenever an Elf enters the battlefield under your control, you may put a -1/-1 counter on target creature. Battle-Scarred Combatant KZD 67 B 3B 4 Creature - Elf Soldier 5 5 C Whenever Battle-Scarred Combatant attacks or blocks, put a -1/-1 counter on it. Battleborn Brute KZD 168 WR 4RW 6 Creature - Human Barbarian Warrior 4 4 C Battalion - Whenever Battleborn Brute and at least two other creatures attack, Battleborn Brute gets +2/+2 until end of turn. Untap it. Battlewise Strategist KZD 169 WG 2GW 4 Creature - Human Cleric Soldier 2 3 U Each creature you control assigns combat damage equal to its toughness rather than its power. Identity - Other creatures you control get +0/+1 as long as you control at least two other creatures that share a creature type with Battlewise Strategist. Blessing of Might KZD 133 G 4G 5 Enchantment - Aura C Enchant creature Enchanted creature gets +3/+3 and has “G: Regenerate this creature.” Blightbringer KZD 68 B 3BB 5 Creature - Zombie Warrior 4 3 U When Blightbringer enters the battlefield, creatures your opponents control get -1/-1 until end of turn. Unearth 3B (3B: Return this card from your graveyard to the battlefield. It gains haste. Exile it at the beginning of the end step or if it would leave the battlefield. Unearth only as a sorcery.) Blighted Reckoning KZD 69 B 3B 4 Enchantment U Whenever one or more creatures attack you, you may put a -1/-1 counter on target creature. Blighting Ooze KZD 70 B X3BB 5 Creature - Ooze 3 5 R When Blighting Ooze enters the battlefield, put a -1/-1 counter on each of up to X target creatures. As long as Blighting Ooze is on the battlefield, it has all activated abilities of each creature with a -1/-1 counter on it. Boiling Ridge KZD 239 0 Land - Island Mountain U yInitialize/cr90 (T: Add U or R.) Boiling Ridge enters the battlefield tapped. Cycling 2 (2, Discard this card: Draw a card.) Brainless Wanderers KZD 71 B 2B 3 Creature - Zombie Goblin 2 3 C Bravery KZD 170 WR 4RW 6 Creature - Elemental Incarnation 3 5 R Double strike 1RW: Target creature gains double strike until end of turn. Activate only if Bravery is in your graveyard. Bring Down KZD 134 G 3G 4 Instant C Destroy target creature with flying. Draw a card. Brutal Onslaught KZD 103 R 2RR 4 Instant C Attacking creatures get +3/+0 until end of turn. Callous Trainer KZD 171 WR 2RW 4 Creature - Human Barbarian Warrior 3 3 U Spawn Warrior/spawn 1/1 white Warrior KZD Battalion - Whenever Callous Trainer and at least two other creatures attack, create a 1/1 white Warrior creature token that's tapped and attacking. Cancel KZD 37 U 1UU 3 Instant C Counter target spell. reprint, Chain of Command KZD 172 WG 2GW 4 Enchantment - Aura R Enchant creature you control Enchanted creature gets +1/+1. When enchanted creature dies, you may search your library for a creature card with mana value equal to enchanted creature's mana cost minus 1, put it onto the battlefield, and attach Chain of Command to it, then shuffle. Clairvoyant Mage KZD 38 U 2U 3 Creature - Human Wizard 2 2 C Scry 2/vp1pt2 When Clairvoyant Mage enters the battlefield, scry 2. (To scry 2, look at the top two cards of your library, then put any number of them on the bottom of your library and the rest on top in any order.) Clever Diversion KZD 39 U 1U 2 Instant C Return target creature you control and target creature you don't control to their owners' hands. Clever Infiltrator KZD 40 U 2U 3 Creature - Human Wizard 0 3 U Whenever you cast an instant or sorcery spell, Clever Infiltrator gets +2/+0 until end of turn and can't be blocked this turn. Coercive Methods KZD 72 B B 1 Sorcery U Target player reveals two cards at random from their hand. You choose one of them. That player discards that card. Contemptuous Teacher KZD 41 U 1U 2 Creature - Human Wizard 1 1 U Prowess 1U, Tap an untapped Wizard you control: Target creature gets -3/-0 until end of turn. Controlled Decisions KZD 173 UR 1UR 3 Sorcery C Copy reminder/spawn Copy Reverberate 3 (When you cast this spell, copy it if you paid its reverberate cost. You may choose new targets for the copy.) Target creature can't block this turn. Target creature can't be blocked this turn. Crippling Illness KZD 73 B 1B 2 Enchantment - Aura C Enchant creature Whenever enchanted creature attacks, put a -1/-1 counter on it. Cutthroat Deceiver KZD 74 B 1B 2 Creature - Elf Rogue 5 5 U yInitialize/ccred=4 Deathtouch Cutthroat Deceiver enters the battlefield with four -1/-1 counters on it. 3B, T: Move a -1/-1 counter from Cutthroat Deceiver onto another target creature. Danuri Charm KZD 174 WG GW 2 Instant U Spawn two Soldier tokens/spawnx2 1/1 white Soldier KZD Choose one- • Prevent all combat damage that would be dealt this turn. • Create two 1/1 white Soldier creature tokens. • Creatures you control get +0/+3 and gain reach until end of turn. Danuri Eaglerider KZD 4 W 2W 3 Creature - Human Soldier 3 2 U Identity - As long as you control at least two other creatures that share a creature type with Danuri Eaglerider, Danuri Eaglerider gets +1/+2 and has flying. Danuri Phalanx KZD 5 W 3W 4 Creature - Human Soldier 2 3 C Vigilance 2G: Danuri Phalanx gets +2/+2 until end of turn. Activate only once each turn. Danuri Warcaller KZD 6 W W 1 Creature - Human Soldier 1 1 C Spawn Soldier/spawn 1/1 white Soldier KZD Identity - When Danuri Warcaller enters the battlefield, if you control at least two other creatures that share a creature type with it, create a 1/1 white Soldier creature token. Darklands Charm KZD 176 UB UB 2 Instant U Look at top three/vp1pt3 Choose one- • Look at the top three cards of your library. Put one of them into your hand and the rest into your graveyard. • Return target creature card from your graveyard to your hand. • Target creature can't be blocked this turn. Dawnglory Griffin KZD 177 WR RW 2 Creature - Griffin 2 1 C Flying, haste Deadly Infection KZD 75 B 4BB 6 Sorcery C Destroy target creature. You may put a -1/-1 counter on target creature. Deadly Manipulation KZD 178 UB 1UB 3 Enchantment R Banned Copy reminder/spawn Copy U, Discard a card: Exile target instant or sorcery card from your graveyard. If you do, copy it. You may cast the copy. B, Discard a card: Exile target creature card from your graveyard and pay its mana cost. If you do, create a token that's a copy of it. Activate only as a sorcery. Decay KZD 179 BG 4BG 6 Creature - Elemental Incarnation 6 5 R Decay deals damage to creatures in the form of -1/-1 counters. BG: Until end of turn, target creature deals damage to creatures in the form of -1/-1 counters. Activate only if Decay is in your graveyard. Deception KZD 180 UB 4UB 6 Creature - Elemental Incarnation 5 7 R Deception can't be blocked. 1UB: Target creature can't be blocked this turn. Activate only if Deception is in your graveyard. Dedicated Druid KZD 135 G 1G 2 Creature - Elf Druid 1 1 C T: Add G. If a -1/-1 counter was put on a creature you control this turn, add GG instead. Dementia's Clutch KZD 76 B 3B 4 Sorcery C Target player discards two cards. Cycling 2B (2B, Discard this card: Draw a card.) When you cycle Dementia's Clutch, target player discards a card. Denied Attempt KZD 42 U 1U 2 Instant C Tap up to two target creatures. Cycling 1U (1U, Discard this card: Draw a card.) When you cycle Denied Attempt, you may tap target creature. Dictate of Logayr KZD 43 U 3U 4 Sorcery U Draw a card for each Wizard you control. Wizardcycling 2U (2U, Discard this card: Search your library for a Wizard card, reveal it, and put it into your hand, then shuffle.) Dictate of Pandora KZD 136 G 4G 5 Sorcery U Elf creatures you control get +2/+2 and gain trample until end of turn. Elfcycling 2G (2G, Discard this card: Search your library for an Elf card, reveal it, and put it into your hand, then shuffle.) Dictate of Rallios KZD 104 R 2R 3 Instant U Dictate of Rallios deals damage to any target equal to the number of Warriors you control. Warriorcycling 2R (2R, Discard this card: Search your library for a Warrior card, reveal it, and put it into your hand, then shuffle.) Dictate of the Evil One KZD 77 B 4B 5 Sorcery U Put target creature card from a graveyard onto the battlefield under your control. That creature is a black Zombie in addition to its other colors and types. Zombiecycling 2B (2B, Discard this card: Search your library for a Zombie card, reveal it, and put it into your hand, then shuffle.) Dictate of the Triumvirate KZD 7 W 4W 5 Instant U Spawn three Soldier tokens/spawnx3 1/1 white Soldier KZD Create three 1/1 white Soldier creature tokens. Soldiercycling 2W (2W, Discard this card: Search your library for a Soldier card, reveal it, and put it into your hand, then shuffle.) Disentomb KZD 78 B B 1 Sorcery C Return target creature card from your graveyard to your hand. Distracted Researcher KZD 105 R 2R 3 Creature - Human Wizard 3 2 C Dredging Aberration KZD 79 B 4B 5 Creature - Zombie Horror 3 3 C 1B, Mill three cards: Return Dredging Aberration from your graveyard to your hand. Driver of Hordes KZD 80 B 5B 6 Creature - Zombie Warrior 4 4 U Spawn Zombie/spawn 2/2 black Zombie KZD When Driver of Hordes enters the battlefield, create a tapped 2/2 black Zombie creature token. Unearth 3B (3B: Return this card from your graveyard to the battlefield. It gains haste. Exile it at the beginning of the end step or if it would leave the battlefield. Unearth only as a sorcery.) Duskwood Thicket KZD 240 0 Land - Swamp Forest U yInitialize/cr90 (T: Add B or G.) Duskwood Thicket enters the battlefield tapped. Cycling 2 (2, Discard this card: Draw a card.) Duskwood Traverser KZD 137 G 4G 5 Creature - Elemental 4 6 C Dusty Record KZD 220 1 1 Artifact U T: Target player mills a card. 4, T, Exile Dusty Record: Target player shuffles their graveyard into their library. Element of Surprise KZD 181 WG GW 2 Instant R The next creature spell you cast this turn can be cast as though it had flash. When that creature enters the battlefield this turn, it gains lifelink until end of turn. Elementalize KZD 44 U 1U 2 Instant U Copy reminder/spawn Copy Reverberate 1U (When you cast this spell, copy it if you paid its reverberate cost. You may choose new targets for the copy.) Until end of turn, target creature loses all abilities and becomes a blue Elemental with base power and toughness 3/3. Elspeth, Protector of the Meek KZD 8 W 1WW 3 Legendary Planeswalker - Elspeth 3 M yInitialize/ccgreen=3+1, Spawn Warrior/ccgreen+1;/spawn 1/1 white Warrior KZD-1/ccgreen-1-8, Emblem Get/ccgreen-8;/spawn Elspeth Emblem KZD [+1]: Create a 1/1 white Warrior creature token. [-1]: Another target permanent you control gains indestructible until your next turn. [-8]: You get an emblem with “Creatures you control get +2/+2.” and “Prevent all damage that would be dealt to attacking creatures you control.” Elspeth's Intervention KZD 9 W W 1 Instant C Exile target creature you control, then return that card to the battlefield under your control. Elusive Illusionist KZD 45 U 2U 3 Creature - Human Wizard 2 2 C Flash When Elusive Illusionist enters the battlefield, target attacking creature gets -2/-0 until end of turn. Elvish Warcaller KZD 138 G 1G 2 Creature - Elf Soldier 3 1 C Elfcycling 2G (2G, Discard this card: Search your library for an Elf card, reveal it, and put it into your hand, then shuffle.) Embodiment of Brawn KZD 139 G 4G 5 Creature - Elemental Druid 3 3 U Trample Other Elementals you control get +1/+0 and have trample. Embodiment of Heavens KZD 46 U 4U 5 Creature - Elemental Wizard 2 3 U Flying Other Elementals you control get +0/+1 and have flying. Embodiment of Ire KZD 106 R 3R 4 Creature - Elemental Warrior 3 2 U Haste Other Elementals you control get +1/+0 and have haste. Empty the Tombs KZD 81 B 2B 3 Instant C Exile target player's graveyard. Enlistment Officer KZD 10 W 3W 4 Creature - Human Soldier 2 3 U Reveal top four/vp1at4 First strike When Enlistment Officer enters the battlefield, reveal the top four cards of your library. Put all Soldier cards revealed this way into your hand and the rest on the bottom of your library in any order. Erudite Aspirant KZD 47 U U 1 Creature - Human Wizard 1 1 C Prowess Wizardcycling 1U (1U, Discard this card: Search your library for a Wizard card, reveal it, and put it into your hand, then shuffle.) Erudite's Tome KZD 221 1 1 Artifact - Equipment C Scry 1/vp1pt1 Equipped creature gets +0/+2. As long as equipped creature is a Wizard, it has “T: Scry 1.” Equip 2 (2: Attach to target creature you control. Equip only as a sorcery.) Ethereal Savior KZD 11 W 4W 5 Creature - Spirit Cleric 2 2 U Flying When Ethereal Savior enters the battlefield, you may return target creature card with mana value 2 or less from your graveyard to the battlefield. Evil One's Mind Tricks KZD 48 U 3U 4 Enchantment R As Evil One's Mind Tricks enters the battlefield choose Lafterii or Evil One. • Lafterii - Wizards you control have “3U, T: Draw a card.” • Evil One - Whenever a Zombie enters the battlefield under your control, target player mills two cards. Exodus of the Khalizors KZD 140 G 2G 3 Enchantment R As Exodus of the Khalizors enters the battlefield, choose Rehison or Danuri. • Rehison - Whenever an Elf enters the battlefield under your control, you may move a counter from target creature onto another target creature. • Danuri - Soldiers you control have trample. Expel from Reality KZD 49 U 4U 5 Sorcery C Put target nonland permanent on top of its owner's library. Draw a card. Expendable Contraption KZD 222 5 5 Artifact Creature - Golem Soldier 3 3 C Cycling 3 (3, Discard this card: Draw a card.) Fading Memories KZD 12 W 1W 2 Creature - Spirit Cleric 2 1 C When Fading Memories enters the battlefield, exile target creature card from a graveyard. Faith KZD 182 WG 4GW 6 Creature - Elemental Incarnation 3 6 R Spawn Soldier/spawn 1/1 white Soldier KZDSpawn Soldier/spawn 1/1 white Soldier KZD At the beginning of your upkeep, create a 1/1 white Soldier creature token. 1GW: Create a 1/1 white Soldier creature token. Activate only during your upkeep and only if Faith is in your graveyard. Fatestitcher KZD 50 U 3U 4 Creature - Zombie Wizard 1 2 U T: You may tap or untap another target permanent. Unearth U (U: Return this card from your graveyard to the battlefield. It gains haste. Exile it at the beginning of the end step or if it would leave the battlefield. Unearth only as a sorcery.) Fearless General KZD 183 WG GW 2 Creature - Human Soldier 2 2 R First strike Sacrifice Fearless General: Soldiers you control gain indestructible until end of turn. Fearsome Army KZD 107 R 2R 3 Creature - Human Barbarian Warrior 3 1 U Battalion - Whenever Fearsome Army and at least two other creatures attack, creatures you control gain menace until end of turn. Fellor Bloodseeker KZD 13 W 1W 2 Creature - Human Barbarian Warrior 2 2 C Battalion - Whenever Fellor Bloodseeker and at least two other creatures attack, Fellor Bloodseeker gains lifelink until end of turn. Fellor Charm KZD 184 WR RW 2 Instant U Choose one- • Fellor Charm deals 3 damage to any target. • Target creature gains lifelink and indestructible until end of turn. • Attacking creatures get +1/+1 until end of turn. Fellor Grunt KZD 108 R 2R 3 Creature - Human Barbarian Warrior 2 2 C First strike Fellor Heartstriker KZD 109 R 4R 5 Creature - Human Barbarian Warrior 3 3 C Haste 1W: Fellor Heartstriker gains lifelink until end of turn. Fellor Raider KZD 110 R 2R 3 Creature - Human Barbarian Warrior 2 2 C Battalion - Whenever Fellor Raider and at least two other creatures attack, Fellor Raider deals 2 damage to defending player. Fellor Razer KZD 111 R 4R 5 Creature - Human Barbarian Warrior 5 2 R Trample Whenever Fellor Razer deals combat damage to a player, that player sacrifices a land. Fellor Tactician KZD 185 WR 3RW 5 Creature - Human Barbarian Warrior 3 3 R Haste Battalion - Whenever Fellor Tactician and at least two other creatures attack, creatures you control get +1/+1 until end of turn. Flame Jolt KZD 112 R 2R 3 Instant C Flame Jolt deals 2 damage to target creature and 1 damage to target player or planeswalker. Fleeting Distractor KZD 51 U 1U 2 Creature - Faerie Rogue 2 2 U Flying When Fleeting Distractor enters the battlefield, sacrifice it unless you return another creature you control to its owner's hand. Flooded Depths KZD 241 0 Land R yInitialize/cr90 As Flooded Depths enters the battlefield, you may pay 2 life. If you don't, Flooded Depths enters the battlefield tapped. T, Sacrifice Flooded Depths: Search your library for an Island or Swamp card, put it onto the battlefield, then shuffle. Forbidden Resource KZD 186 BG 5BG 7 Sorcery M Destroy each nonland permanent with mana value 6 or less. If a creature would die this way, exile it instead. Forced Loyalty KZD 187 UB 6UB 8 Sorcery M Exile target creature, then exile target creature card from a graveyard. An opponent chooses one of them. Put the chosen card onto the battlefield under your control. Forest KZD 267 0 Basic Land - Forest reprint, Forest b KZD 268 0 Basic Land - Forest reprint, Forest c KZD 269 0 Basic Land - Forest reprint, Forest d KZD 266 0 Basic Land - Forest reprint, Forestborn Acolyte KZD 141 G 2G 3 Creature - Human Druid 2 3 C Hexproof Frontline Enthusiast KZD 14 W 4W 5 Creature - Human Barbarian Warrior 4 2 C First strike Gallord of the Order KZD 188 WG 3GW 5 Legendary Creature - Human Soldier Archer 3 4 R Vigilance, reach Identity - As long as you control at least two other creatures that share a creature type with Gallord of the Order, other creatures you control get +1/+1 and have first strike. General's Presence KZD 15 W 2W 3 Enchantment - Aura U Enchant creature Enchanted creature and other creatures you control that share a creature type with it get +1/+1 and have vigilance. Goblin Experimenter KZD 113 R 1R 2 Creature - Goblin Wizard 2 1 U Prowess 3R, Sacrifice Goblin Experimenter: Return target sorcery card from your graveyard to your hand. Goblin Raidleader KZD 114 R RR 2 Creature - Goblin Warrior 2 2 R Spawn Goblin/spawn 1/1 red Goblin KZD Whenever Goblin Raidleader attacks, create a 1/1 red Goblin creature token that's tapped and attacking. 1R: Other Goblins you control get +1/+0 until end of turn. Grave Reaper KZD 83 B B 1 Creature - Zombie 1 1 C When Grave Reaper enters the battlefield, if it wasn't cast from your hand, it gets +1/+1 until end of turn. Unearth B (B: Return this card from your graveyard to the battlefield. It gains haste. Exile it at the beginning of the end step or if it would leave the battlefield. Unearth only as a sorcery.) Grave Tutor KZD 84 B 1B 2 Sorcery R As an additional cost to cast this spell, exile two cards from your graveyard with the same mana value. Search your library for a card with the same mana value as the exiled cards, reveal it, put it into your hand, then shuffle. Grim Bastion KZD 242 0 Land R yInitialize/cr90 As Grim Bastion enters the battlefield, you may pay 2 life. If you don't, Grim Bastion enters the battlefield tapped. T, Sacrifice Grim Bastion: Search your library for a Swamp or Forest card, put it onto the battlefield, then shuffle. Grim Recruitment KZD 85 B 3B 4 Sorcery U Spawn Zombie/spawn 2/2 black Zombie KZD Target player sacrifices a creature. Create a tapped 2/2 black Zombie creature token. Hand of the Evil One KZD 189 UB 3UB 5 Creature - Zombie Horror 3 2 U When Hand of the Evil One enters the battlefield, mill three cards. Draw a card for each Zombie card milled this way. Unearth abilities you activate cost up to 1 less to activate. Harvester of Secrets KZD 190 UB 4UB 6 Creature - Zombie Horror 4 2 U Whenever Harvester of Secrets or another creature enters the battlefield from your graveyard, you may draw a card. Unearth 2UB (2UB: Return this card from your graveyard to the battlefield. It gains haste. Exile it at the beginning of the end step or if it would leave the battlefield. Unearth only as a sorcery.) Hazy Moorland KZD 243 0 Land - Island Swamp U yInitialize/cr90 (T: Add U or B.) Hazy Moorland enters the battlefield tapped. Cycling 2 (2, Discard this card: Draw a card.) Heartless Warleader KZD 86 B 2B 3 Creature - Goblin Rogue 3 2 U Menace Sacrifice a Goblin: Heartless Warleader gets +2/+2 until end of turn. Helm of the Anointer KZD 223 1 1 Artifact - Equipment U Equipped creature has “T: Target attacking creature gets +1/+1 until end of turn.” Equip 1 (1: Attach to target creature you control. Equip only as a sorcery.) Herald of Oblivion KZD 87 B B 1 Creature - Horror 14 14 R Flying Herald of Oblivion enters the battlefield with X -1/-1 counters on it, where X is your life total. Heroes of Wars Past KZD 16 W 5W 6 Creature - Spirit Soldier 5 5 R Flying Whenever Heroes of Wars Past attacks, attacking Human creatures get +1/+1 and gain flying until end of turn. Hindered Research KZD 52 U 2U 3 Enchantment U Whenever a player cycles a card, that player mills two cards. Impulsive Spirit KZD 116 R 2R 3 Enchantment - Aura U Reveal top one/vp1at1 Enchant creature Whenever enchanted creature deals combat damage to a player, exile the top card of your library. Until end of turn, you may play that card. Inscrutable Elixir KZD 224 5 5 Artifact U 4, T: Put a -1/-1 counter on target creature. 4, T: Remove a -1/-1 counter from target creature. Intellectual Incentive KZD 191 UR UR 2 Sorcery R Reveal top one/vp1at1 Exile the top card of your library. Until end of turn, you may play that card. If that card is an instant or sorcery card, it costs 2 less to cast this turn. Intelligence KZD 192 UR 4UR 6 Creature - Elemental Incarnation 5 5 R Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.) UR: Target creature without prowess gains prowess until end of turn. Activate only if Intelligence is in your graveyard. Intrepid Shooter KZD 193 WG 1GW 3 Creature - Human Soldier Archer 2 2 U Flash When Intrepid Shooter enters the battlefield, it deals 2 damage to target attacking creature. Island KZD 255 0 Basic Land - Island reprint, Island b KZD 256 0 Basic Land - Island reprint, Island c KZD 257 0 Basic Land - Island reprint, Island d KZD 254 0 Basic Land - Island reprint, Kill Shot KZD 17 W 2W 3 Instant C Destroy target attacking creature. Lafterii Charm KZD 194 UR UR 2 Instant U Choose one- • Return target creature to its owner's hand. • Target creature gets +2/+0 and gains first strike until end of turn. • Draw two cards, then discard a card at random. Lafterii Guilemaster KZD 53 U 4U 5 Creature - Human Wizard 1 5 R Creatures can't attack you or planeswalkers you control unless their controller pays X for each of those creatures, where X is the number of Wizards you control. Lafterii Trickery KZD 54 U 1U 2 Instant C Copy reminder/spawn Copy Reverberate 2U (When you cast this spell, copy it if you paid its reverberate cost. You may choose new targets for the copy.) Target creature gets +0/+3 and gains hexproof until end of turn. Landbirth Elemental KZD 142 G 3G 4 Creature - Elk Elemental 3 3 C When Landbirth Elemental enters the battlefield, you may search your library for a basic land card, reveal it, put it into your hand, then shuffle. Landmender KZD 143 G 2G 3 Creature - Elf Druid 2 3 U yInitialize/ccred=2 Landmender enters the battlefield with two -1/-1 counters on it. 1G, Remove a -1/-1 counter from Landmender: Search your library for a basic land card, reveal it, put it into your hand, then shuffle. Last Crusade KZD 195 WR X1RW 3 Instant R Creatures you control get +X/+0 and gain first strike until end of turn. Lavaspark Igniter KZD 117 R 3R 4 Creature - Elemental Wizard 3 3 C 2R, Sacrifice Lavaspark Igniter: It deals 2 damage to target creature. Lumi Orthodox KZD 18 W 1WW 3 Creature - Human Cleric 1 3 R Your opponents can't cast more than one spell each turn. Identity - Lumi Orthodox gets +1/+2 as long as you control at least two other creatures that share a creature type with it. Magmatic Torrent KZD 244 0 Land R yInitialize/cr90 As Magmatic Torrent enters the battlefield, you may pay 2 life. If you don't, Magmatic Torrent enters the battlefield tapped. T, Sacrifice Magmatic Torrent: Search your library for an Island or Mountain card, put it onto the battlefield, then shuffle. Martial Eagle KZD 19 W 5W 6 Creature - Bird 3 5 C Flying Memories Reignited KZD 196 UR 3UR 5 Instant U Copy reminder/spawn Copy Reverberate 2UR (When you cast this spell, copy it if you paid its reverberate cost. You may choose new targets for the copy.) Exile target instant or sorcery card from your graveyard. You may cast a copy of that card without paying its mana cost. Menacing Stance KZD 118 R 2R 3 Enchantment - Aura C Enchant creature Enchanted creature gets +1/+0. Whenever enchanted creature attacks, target creature can't block this turn. Merkurio Zellurys KZD 197 UR 1UR 3 Legendary Planeswalker - Merkurio 3 M yInitialize/ccgreen=3+1/ccgreen+1-2/ccgreen-2-7, Copy reminder/ccgreen-7;/spawn CopyEmblem Get/spawn Merkurio Emblem KZD [+1]: Merkurio deals 2 damage to target player or planeswalker. That player or that planeswalker's controller may draw a card. [-2]: The next instant or sorcery spell you cast this turn costs UR less to cast. This effect reduces only the amount of colored mana you pay. [-7]: You get an emblem with “Each instant and sorcery card you own has reverberate X, where X is its mana value.” (When you cast a spell, copy it if you paid its reverberate cost. You may choose new targets for the copy.) Merkurio's Familiar KZD 119 R 2RR 4 Creature - Phoenix 3 2 M Flying, haste XRR, Exile an instant or sorcery card with mana value X from your graveyard: Return Merkurio's Familiar from your graveyard to the battlefield. It gets +X/+0 until end of turn. Merkurio's Prowess KZD 55 U 2U 3 Instant C Counter target spell unless its controller pays 2 for each Wizard on the battlefield. Military Gathering KZD 20 W 3W 4 Enchantment U Spawn Soldier/spawn 1/1 white Soldier KZD At the beginning of your upkeep, you gain 1 life for each creature you control. 3W: Create a 1/1 white Soldier creature token. Activate only if you have the highest life total among all players. Mirror Image KZD 56 U 1UU 3 Instant R Copy reminder/spawn Copy Reverberate 3U (When you cast this spell, copy it if you paid its reverberate cost. You may choose new targets for the copy.) Create a token that's a copy of target creature you control. Monument of War KZD 225 4 4 Artifact M 5, T, Exile a creature you control: Exile target creature. Mountain KZD 263 0 Basic Land - Mountain reprint, Mountain b KZD 264 0 Basic Land - Mountain reprint, Mountain c KZD 265 0 Basic Land - Mountain reprint, Naturalize KZD 144 G 1G 2 Instant C Destroy target artifact or enchantment. Nimble Elemental KZD 198 UR 4UR 6 Creature - Elemental Wizard 4 4 C Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.) Whenever Nimble Elemental deals combat damage to a player, you may draw a card. If you do, discard a card. Obliterating Blast KZD 120 R 1R 2 Instant U Obliterating Blast deals 3 damage to any target. A creature dealt damage this way this turn can't be regenerated this turn. If that creature would die this turn, exile it instead. Order's Anointer KZD 21 W 2W 3 Creature - Human Cleric 2 3 C Identity - When Order's Anointer enters the battlefield, if you control at least two other creatures that share a creature type with it, creatures you control get +1/+1 until end of turn. Painstriker KZD 199 WR 2RW 4 Creature - Human Barbarian Warrior 2 3 R Lifelink Whenever Painstriker attacks, it deals 2 damage to target creature defending player controls. Pandora's Mending KZD 200 BG 2BG 4 Instant C Remove all counters from target creature. You gain 1 life for each counter removed this way. Peaceful Intentions KZD 22 W W 1 Enchantment - Aura C Enchant creature Creatures blocking or blocked by enchanted creature have lifelink. Phalanx's Shieldbearer KZD 201 WG 2GW 4 Creature - Human Soldier 3 4 C Identity - Phalanx's Shieldbearer has hexproof as long as you control at least two other creatures that share a creature type with it. Piling Corpses KZD 202 UB UB 2 Instant C Target player mills four cards. Draw a card. Plains KZD 251 0 Basic Land - Plains reprint, Plains b KZD 252 0 Basic Land - Plains reprint, Plains c KZD 253 0 Basic Land - Plains reprint, Plains d KZD 250 0 Basic Land - Plains reprint, Plundered Graves KZD 203 UB XUB 2 Sorcery R Mill X cards. Then you may return a creature card with mana value X or less from your graveyard to the battlefield. Poisonblade Elite KZD 145 G 3G 4 Creature - Elf Soldier 6 6 U yInitialize/ccred=3 Poisonblade Elite enters the battlefield with three -1/-1 counters on it. Whenever Poisonblade Elite becomes blocked, you may move a -1/-1 from it onto target creature blocking it. Poisonblade Herald KZD 204 BG BG 2 Creature - Elf Druid 3 3 C When Poisonblade Herald enters the battlefield, put a -1/-1 counter on a creature you control. Poisonblade Recruiter KZD 205 BG BG 2 Creature - Elf Druid 2 2 R Spawn Elf Druid/spawn 1/1 green Elf Druid KZD BG, T, Remove a -1/-1 counter from a creature you control: Create a 1/1 green Elf Druid creature token. Poisonblade Trainee KZD 146 G G 1 Creature - Elf Soldier 2 2 C yInitialize/ccred=1 Poisonblade Trainee enters the battlefield with a -1/-1 counter on it. Poisonous Shot KZD 147 G 2G 3 Sorcery C Put a -1/-1 counter on target creature. Target creature you control fights that creature. Polluted Servant KZD 88 B 3B 4 Creature - Horror 2 2 C When Polluted Servant enters the battlefield, target opponent loses 1 life and you gain 1 life. 2U: Exile Polluted Servant, then return it to the battlefield tapped under your control. Possibility Grinder KZD 226 3 3 Artifact Creature - Golem 2 2 U Whenever a player cycles a card, Possibility Grinder gets +2/+2 until end of turn. Power of Unity KZD 23 W 2W 3 Enchantment - Aura C Enchant creature Enchanted creature gets +1/+1 for each other creature on the battlefield that shares a creature type with it. Prepare the Ambush KZD 206 BG 2BG 4 Sorcery R Creatures you control gain deathtouch until end of turn and must be blocked this turn if able. Primitive Berserker KZD 121 R 2R 3 Creature - Goblin Berserker X 3 U Trample Primitive Berserker's power is equal to the number of Goblins you control. Punish Aggression KZD 24 W 1W 2 Instant C Punish Aggression deals 4 damage to target attacking or blocking creature. Purger of Blights KZD 207 BG 1BG 3 Creature - Elf Druid 3 3 U yInitialize/ccred=1 Purger of Blights enters the battlefield with a -1/-1 counter on it. 2BG, T, Remove a -1/-1 counter from a creature you control: Draw a card. Quiet Meditation KZD 57 U U 1 Sorcery C Copy reminder/spawn Copy Reverberate 2 (When you cast this spell, copy it if you paid its reverberate cost.) Draw a card. Raging Warlord KZD 122 R 1R 2 Creature - Goblin Warrior 1 1 C Whenever Raging Warlord attacks, Goblins you control get +1/+0 until end of turn. Rallios Unleashed KZD 89 B 5BB 7 Legendary Creature - Horror Warrior 6 5 M Spawn Zombie/spawn 2/2 black Zombie KZDSpawn five Zombie tokens/spawnx5 2/2 black Zombie KZDSpawn Zombie/spawn 2/2 black Zombie KZDSpawn five Zombie tokens/spawnx5 2/2 black Zombie KZD Menace When Rallios Unleashed enters the battlefield, create a 2/2 black Zombie creature token. Whenever Rallios Unleashed deals combat damage to a player, create a 2/2 black Zombie creature token for each creature card in your graveyard. Rallios, Heir to the Evil One KZD 208 WR 3RW 5 Legendary Creature - Human Barbarian Warrior 3 3 M Indestructible Battalion - Whenever Rallios, Heir to the Evil One and at least two other creatures attack, creatures you control get +1/+0 and gain double strike until end of turn. Reader of Fates KZD 90 B 3B 4 Creature - Elf Shaman 2 3 U Scry 1/vp1pt1 Whenever another creature you control dies, target player loses 1 life and you gain 1 life. 1B, Sacrifice a creature: Scry 1. (To scry 1, look at the top card of your library. You may put that card on the bottom of your library.) Reconstruct KZD 148 G 2G 3 Instant U Destroy target noncreature permanent. Its controller may search their library for a basic land card, put that card onto the battlefield tapped, then shuffle. Rehis-Dorahn Plowbeast KZD 149 G 2G 3 Creature - Beast 2 2 C Trample 1B: Rehis-Dorahn Plowbeast gets +1/+1 until end of turn. Rehison Charm KZD 209 BG BG 2 Instant U Choose one- • Put two -1/-1 counters on target creature. • Untap target creature. It gains deathtouch until end of turn. • Until end of turn, target creature deals damage to creatures in the form of -1/-1 counters. Rehison Enforcer KZD 91 B 1B 2 Creature - Elf Soldier 1 2 C Deathtouch Rehison Soothemage KZD 92 B 1B 2 Creature - Elf Cleric 2 2 C Rehison Soothemage has lifelink as long as you control another Elf. Rehison Tormentor KZD 210 BG 2BG 4 Creature - Elf Soldier 4 4 R If one or more -1/-1 counters would be put on a creature an opponent controls, put twice that many -1/-1 counters on it instead. Rejuvenating Elemental KZD 150 G X4G 5 Creature - Elemental Druid 5 1 R Trample, haste When Rejuvenating Elemental enters the battlefield, remove up to X -1/-1 counters from among creatures you control. Rejuvenating Elemental gets +1/+1 until end of turn for each counter removed this way. Resounding Battlecry KZD 25 W 1WW 3 Sorcery C Creatures you control get +2/+1 until end of turn. Cycling 1W (1W, Discard this card: Draw a card.) Ritual of Blight KZD 93 B 1B 2 Instant C As an additional cost to cast this spell, put two -1/-1 counters on a creature you control. Draw two cards. Rugged Fields KZD 245 0 Land - Mountain Plains U yInitialize/cr90 (T: Add R or W.) Rugged Fields enters the battlefield tapped. Cycling 2 (2, Discard this card: Draw a card.) Runewing's Feathers KZD 58 U 3U 4 Enchantment - Aura C Enchant creature Enchanted creature gets +2/+2 and has flying. When enchanted creature dies, draw a card. Ruthless Bash KZD 211 WR RW 2 Instant R Target creature gains trample until end of turn. The next time a source of your choice would deal damage to that creature, prevent that damage. If damage is prevented this way, that creature gets +X/+0 until end of turn, where X is the amount of damage prevented this way. Saboteur's Amulet KZD 227 3 3 Artifact R Spells you cast during combat cost 1 less to cast. Spells your opponents cast during combat cost 1 more to cast. Scar Shed KZD 151 G G 1 Instant C Remove a -1/-1 counter from target creature. That creature gets +2/+2 until end of turn. Sealed Mausoleum KZD 228 3 3 Artifact R Cards in graveyards lose all abilities. Cards in graveyards can't be the target of spells or abilities. Search for Inspiration KZD 59 U 2U 3 Instant C Reveal top five/vp1at5 Reveal the top five cards of your library. You may put an instant or sorcery card from among them into your hand. Put the rest into your graveyard. Searing Pulse KZD 123 R R 1 Sorcery C Copy reminder/spawn Copy Reverberate 3R (When you cast this spell, copy it if you paid its reverberate cost. You may choose new targets for the copy.) Searing Pulse deals 2 damage to any target. Sellsword Contraption KZD 229 4 4 Artifact Creature - Construct 3 3 U 3: Sellsword Contraption becomes the creature type of your choice until end of turn. Sentinel of Latter Days KZD 230 4 4 Artifact Creature - Golem 3 3 R Soldiercycling 1W, Wizardcycling 1U, Zombiecycling 1B, Warriorcycling 1R, Elfcycling 1G (1G, Discard this card: Search your library for an Elf card, reveal it, and put it into your hand, then shuffle.) Sentinel of Latter Days is every creature type as long as it's in your library. Shared Vigor KZD 152 G 3GG 5 Enchantment M Each creature you control has base power and toughness X/Y, where X is the greatest base power among creatures you control and Y the greatest base toughness among creatures you control. Sheltering Fog KZD 153 G 1G 2 Instant C Prevent all combat damage that would be dealt this turn by each creature without a counter on it. Shield's Rebuttal KZD 27 W WW 2 Instant U Exile target creature. Its controller gains 3 life. Shifting Frontiers KZD 246 0 Land C T: Add C. 2, T, Sacrifice Shifting Frontiers: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle. Sigil of Brutality KZD 231 3 3 Artifact C T: Add R or W. T, Sacrifice Sigil of Brutality: Add RW. Sigil of Growth KZD 232 3 3 Artifact C T: Add B or G. T, Sacrifice Sigil of Growth: Add BG. Sigil of Ingenuity KZD 233 3 3 Artifact C T: Add U or R. T, Sacrifice Sigil of Ingenuity: Add UR. Sigil of Malice KZD 234 3 3 Artifact C T: Add U or B. T, Sacrifice Sigil of Malice: Add UB. Sigil of Unity KZD 235 3 3 Artifact C T: Add G or W. T, Sacrifice Sigil of Unity: Add GW. Silencing Curse KZD 60 U 1U 2 Instant U Mill three cards, then counter target spell unless its controller pays X, where X is the greatest mana value among cards milled this way. Sire of the Wild KZD 154 G 6GG 8 Creature - Elemental 6 6 M Reveal top four/vp1at4 When Sire of the Wild enters the battlefield, reveal the top four cards of your library. You may put a creature card from among them onto the battlefield. Shuffle the rest into your library. Spellgorger Elemental KZD 212 UR 3UR 5 Creature - Elemental Wizard 4 4 R Flying Whenever Spellgorger Elemental attacks, discard a card at random. If an instant or sorcery card is discarded this way, Spellgorger Elemental deals 3 damage to any target. Otherwise, draw a card. Spellmaster's Dominance KZD 124 R 3R 4 Enchantment U Whenever you cast your second spell each turn, if it's an instant or sorcery spell, you may pay 1R. If you do, gain control of target creature an opponent controls until end of turn. Untap that creature. It gains haste until end of turn. Stomping Warbeast KZD 155 G 5GG 7 Creature - Beast 6 6 C Trample Strangle to Death KZD 94 B 2B 3 Instant C Target creature gets -3/-3 until end of turn. Strategic Retreat KZD 213 WG GW 2 Instant C Target creature gets +2/+2 until end of turn. Untap it. Strike from Above KZD 28 W 1W 2 Instant C Target creature gets +2/+0 and gains flying and first strike until end of turn. Sudden Changes KZD 214 UR 1UR 3 Instant R Switch each creature's power and toughness until end of turn. Suffocating Growth KZD 156 G 3G 4 Sorcery C As an additional cost to cast this spell, put a -1/-1 counter on a creature you control. Search your library for up to two basic land cards, put them onto the battlefield tapped, then shuffle. Sungrace Meadows KZD 247 0 Land - Forest Plains U yInitialize/cr90 (T: Add G or W.) Sungrace Meadows enters the battlefield tapped. Cycling 2 (2, Discard this card: Draw a card.) Sunlit Highland KZD 248 0 Land R yInitialize/cr90 As Sunlit Highland enters the battlefield, you may pay 2 life. If you don't, Sunlit Highland enters the battlefield tapped. T, Sacrifice Sunlit Highland: Search your library for a Mountain or Plains card, put it onto the battlefield, then shuffle. Sureshot Recruit KZD 157 G 2G 3 Creature - Human Soldier Archer 3 3 C Identity - Sureshot Recruit has reach as long as you control at least two other creatures that share a creature type with it. Surge of the Fellors KZD 125 R 1R 2 Enchantment R As Surge of the Fellors enters the battlefield, choose Fellor or Lafterii. • Fellor - Warriors you control have haste. • Lafterii - Wizard creatures you control have “2R, T: This creature deals 1 damage to target player or planeswalker.” Swamp KZD 259 0 Basic Land - Swamp reprint, Swamp b KZD 260 0 Basic Land - Swamp reprint, Swamp c KZD 261 0 Basic Land - Swamp reprint, Swiftclaw Griffin KZD 29 W 3W 4 Creature - Griffin 3 2 C Flying, first strike When Swiftclaw Griffin enters the battlefield, return a creature you control to its owner's hand. Swiftshot Sniper KZD 158 G 3G 4 Creature - Human Soldier Archer 2 5 R Reach G, T: Swiftshot Sniper deals damage equal to its power to each creature with flying. 2G: Swiftshot Sniper gets +2/+2 until end of turn. Activate no more than twice each turn. Sylvan Scrying KZD 159 G 1G 2 Sorcery U Search your library for a land card, reveal it, put it into your hand, then shuffle. Temple's Facade KZD 30 W 4W 5 Creature - Wall 0 6 U Defender Other untapped creatures you control get +0/+1. Each other creature you control can block an additional creature each combat. Temporal Loophole KZD 61 U 4UUU 7 Instant M Counter target spell. Take an extra turn after this one. Terrenal Might KZD 160 G 3G 4 Instant U Target creature you control gets +X/+X until end of turn, where X is the number of lands you control. The Danuri Triumvirate KZD 175 WG 3GW 5 Legendary Creature - Human Soldier Cleric 3 3 M Other permanents you control have hexproof. Prevent all damage that would be dealt to other permanents you control. The Evil One Awakens KZD 82 B 4BB 6 Legendary Enchantment M Whenever a creature an opponent controls dies, its controller loses 1 life. At the beginning of each opponent's upkeep, put a -1/-1 counter on each creature that player controls. The High Prairies Burn KZD 115 R 4R 5 Sorcery M Spawn Blasted Lands/spawn Blasted Lands KZDSpawn five Blasted Lands tokens/spawnx5 Blasted Lands KZD Destroy all lands. For each land destroyed this way, its controller creates a colorless land token named Blasted Lands with “T: Add C.” The Shield KZD 26 W 2W 3 Legendary Enchantment M Flash 1W: Exile target creature that dealt damage to you this turn until The Shield leaves the battlefield. Thoughtgrinder KZD 215 UB 2UB 4 Creature - Zombie Wizard 3 2 C When Thoughtgrinder enters the battlefield, each player discards a card. Unearth 1UB (1UB: Return this card from your graveyard to the battlefield. It gains haste. Exile it at the beginning of the end step or if it would leave the battlefield. Unearth only as a sorcery.) Tombstone Looter KZD 62 U 1U 2 Creature - Zombie Wizard 1 2 C When Tombstone Looter enters the battlefield, you may draw a card. If you do, discard a card. Unearth 1U (1U: Return this card from your graveyard to the battlefield. It gains haste. Exile it at the beginning of the end step or if it would leave the battlefield. Unearth only as a sorcery.) Tribal Assaulter KZD 126 R 1R 2 Creature - Goblin Warrior 2 1 C Goblincycling 1R, Warriorcycling 1R (1R, Discard this card: Search your library for a Goblin or Warrior card, reveal it, and put it into your hand. Then shuffle.) Trupi Coordinator KZD 161 G 3G 4 Creature - Human Soldier 2 2 U Identity - At the beginning of your upkeep, if you control at least two other creatures that share a creature type with Trupi Coordinator, you may draw a card. Unbound Researchers KZD 216 UR 3UR 5 Creature - Human Wizard 3 3 R Whenever you copy an instant or sorcery spell, you may pay 1U. If you do, draw a card. Whenever you cast an instant or sorcery spell, you may pay 1R. If you do, Unbound Researchers deals 2 damage to target player or planeswalker. Unburdening Priest KZD 31 W 4W 5 Creature - Human Cleric 2 5 R When Unburdening Priest enters the battlefield, you may exile any number of creatures you control not named Unburdening Priest, then return those cards to the battlefield under your control. Undead Harbinger KZD 95 B 7B 8 Creature - Zombie Horror 4 5 U This spell costs 1 less to cast for each Zombie creature card in your graveyard. When Undead Harbinger enters the battlefield, return target Zombie card from your graveyard to your hand. Undying Mobilizer KZD 96 B 2B 3 Creature - Zombie Warrior 2 2 C Zombiecycling 1B (1B, Discard this card: Search your library for a Zombie card, reveal it, and put it into your hand, then shuffle.) Unearth 1B (1B: Return this card from your graveyard to the battlefield. It gains haste. Exile it at the beginning of the end step or if it would leave the battlefield. Unearth only as a sorcery.) Unearthed Legion KZD 217 UB 1UB 3 Creature - Zombie Horror X X R Unearthed Legion's power and toughness are each equal to the number of cards in your graveyard. At the beginning of your upkeep, mill a card. Unknown Shores KZD 249 0 Land C T: Add C. 1, T: Add one mana of any color. Unstable Experiment KZD 63 U 2U 3 Instant U Copy reminder/spawn Copy Reverberate 2R (When you cast this spell, copy it if you paid its reverberate cost.) Creatures your opponents control get -2/-0 until end of turn. If Unstable Experiment is reverberated, creatures you control get +1/+0 until end of turn. Unstable Impersonator KZD 127 R 2R 3 Creature - Shapeshifter 0 0 R You may have Unstable Impersonator enter the battlefield as a copy of any creature on the battlefield chosen at random. Venomous Grasp KZD 97 B 1B 2 Enchantment - Aura U Enchant creature Enchanted creature gets -X/-X, where X is the number of creature cards in your graveyard. Verdant Expanse KZD 162 G 1GG 3 Enchantment R You may play an additional land on each of your turns. Whenever a land enters the battlefield under your control, creatures you control get +1/+1 until end of turn. Veteran's Plate KZD 236 4 4 Artifact - Equipment C Equipped creature gets +2/+2. As long as equipped creature is a Soldier, it has vigilance. Equip 2 (2: Attach to target creature you control. Equip only as a sorcery.) Violent Spasm KZD 128 R 1R 2 Sorcery U Copy reminder/spawn Copy Reverberate 3U (When you cast this spell, copy it if you paid its reverberate cost.) If Violent Spasm is reverberated, creatures you control gain flying until end of turn. Violent Spasm deals 1 damage to each creature without flying. Voice of Gaalia KZD 32 W 3W 4 Creature - Human Cleric 3 3 U Identity - Human creatures you control have lifelink as long as you control at least two creatures that share a creature type with Voice of Gaalia. Volatile Elemental KZD 64 U 3U 4 Creature - Elemental 1 4 C Flying R: Volatile Elemental gets +1/+0 until end of turn. Voracious Howler KZD 129 R 4R 5 Creature - Wolf 1 4 U Double strike Battalion - Whenever Voracious Howler and at least two other creatures attack, Voracious Howler gets +2/+0 until end of turn. Wardbane Mystic KZD 163 G 2GG 4 Creature - Elf Druid 2 4 U Spawn Elf Druid/spawn 1/1 green Elf Druid KZD Whenever you cast an Elf spell, create a 1/1 green Elf Druid creature token. Tap four untapped Druids you control: Destroy target artifact or enchantment. Warden of Rehis-Dorahn KZD 218 BG 3BG 5 Creature - Elf Druid 4 5 R When Warden of Rehis-Dorahn enters the battlefield, put a -1/-1 counter on each creature. 2BG, T: Destroy target creature with a counter on it. Warm Blood Chaser KZD 98 B 2B 3 Creature - Zombie Horror 3 2 C Warm Blood Chaser has flying and haste as long as you control a Goblin. Warrior's Blade KZD 237 2 2 Artifact - Equipment C Equipped creature gets +1/+1. As long as equipped creature is a Warrior, it has first strike. Equip 1 (1: Attach to target creature you control. Equip only as a sorcery.) Weapon Smash KZD 130 R 1R 2 Instant C Destroy target artifact. Cycling 1R (1R, Discard this card: Draw a card.) Wild Raiders KZD 131 R 4R 5 Sorcery C Spawn three Goblin tokens/spawnx3 1/1 red Goblin KZD Create three 1/1 red Goblin creature tokens. Wiltthorn Elemental KZD 164 G 1G 2 Creature - Elemental 2 1 U 1G, Remove a -1/-1 counter from a creature you control: Wiltthorn Elemental gets +2/+2 until end of turn. Windrider Elemental KZD 65 U 4U 5 Creature - Elemental Shaman 3 3 C Flying When Windrider Elemental enters the battlefield, target creature gains flying until end of turn. Wretched Spawn KZD 219 UB 5UB 7 Creature - Zombie Horror 4 4 R When Wretched Spawn enters the battlefield, you may return target permanent to its owner's hand. If you do, that player discards a card. Unearth 4UB (4UB: Return this card from your graveyard to the battlefield. It gains haste. Exile it at the beginning of the end step or if it would leave the battlefield. Unearth only as a sorcery.) Youthful Recruiter KZD 33 W W 1 Creature - Human Soldier 1 2 C Soldiercycling 2W (2W, Discard this card: Search your library for a Soldier card, reveal it, and put it into your hand, then shuffle.) Admonish the Unruly MIS 111 R R 1 Instant C Adjudicate/spawn white Aura MIS Adjudicate, then Admonish the Unruly deals damage to target creature equal to the number of Auras you control. (Create a white Aura enchantment token with enchant creature and “Sacrifice this token: Untap enchanted creature” attached to target creature.) Adversary Ancestor MIS 182 WB 2WB 4 Creature - Spirit Soldier 2 2 U Lifelink Whenever an opponent loses life, you may pay 2. If you do, choose one- • That player discards a card. • Put a +1/+1 counter on Adversary Ancestor. Adverse Reunion MIS 5 W 2W 3 Instant C Spawn Cleric/spawn 1/1 white Cleric MISSpawn three Cleric tokens/spawnx3 1/1 white Cleric MIS Trial 4 (As you cast this spell, an opponent of your choice may pay 4 life. If they don't, they fail the trial.) Create a 1/1 white Cleric creature token. If the trial was failed, create three of those tokens instead. Altar of Adversity MIS 234 0 Land C yInitialize/cr90 Altar of Adversity enters the battlefield tapped. T: Add B. T: Add R or W. Altar of Adversity doesn't untap during your next untap step unless you control an Angel creature. Altar of Chaos MIS 235 0 Land C yInitialize/cr90 Altar of Chaos enters the battlefield tapped. T: Add R. T: Add G or U. Altar of Chaos doesn't untap during your next untap step unless you control an Angel creature. Altar of Creation MIS 236 0 Land C yInitialize/cr90 Altar of Creation enters the battlefield tapped. T: Add U. T: Add B or G. Altar of Creation doesn't untap during your next untap step unless you control an Angel creature. Altar of Destruction MIS 237 0 Land C yInitialize/cr90 Altar of Destruction enters the battlefield tapped. T: Add G. T: Add W or B. Altar of Destruction doesn't untap during your next untap step unless you control an Angel creature. Altar of Devotion MIS 222 3 3 Artifact C T: Add one mana of any color. If you spend this mana to cast a face-down creature spell, you gain 2 life. Altar of Order MIS 238 0 Land C yInitialize/cr90 Altar of Order enters the battlefield tapped. T: Add W. T: Add U or R. Altar of Order doesn't untap during your next untap step unless you control an Angel creature. Angel's Codex MIS 223 2 2 Artifact - Equipment C Equipped creature gets +1/+1. As long as equipped creature is multicolored, it gets an additional +1/+1. Equip 1 Angelbane Spider MIS 146 G 5G 6 Creature - Spider 2 4 U Reveal top four/vp1at4 Reach Erratic (When this creature dies, reveal the top four cards of your library. Put a creature card that costs less than this revealed this way onto the battlefield and the rest on the bottom of your library in any order.) When Angelbane Spider enters the battlefield, destroy target creature with flying. Angelcaller MIS 147 G 1G 2 Creature - Human Cleric 2 2 R T, Reveal an Angel card from your hand: For each of that card's colors, add one mana of that color. Angelic Destiny MIS 6 W 2WW 4 Enchantment - Aura M Enchant creature Enchanted creature gets +4/+4, has flying and first strike, and is an Angel in addition to its other types. When enchanted creature dies, return Angelic Destiny to its owner's hand. Angeltouched Cavern MIS 239 0 Land R Banned T: Add C. T: Add W, B, or G. You can't spend this mana to cast a monocolored spell. Angeltouched Crag MIS 240 0 Land R Banned T: Add C. T: Add R, W, or B. You can't spend this mana to cast a monocolored spell. Angeltouched Dryad MIS 148 G 3G 4 Creature - Dryad Shaman 2 2 U Morph overlay/spawn Morph MIS Whenever Angeltouched Dryad or another permanent you control is turned face up, add CC. Morph 2 (You may cast this card face down as a 2/2 creature for 3. Turn it face up any time for its morph cost.) Angeltouched Garden MIS 241 0 Land R Banned T: Add C. T: Add B, G, or U. You can't spend this mana to cast a monocolored spell. Angeltouched Golem MIS 224 7 7 Artifact Creature - Golem 5 7 U Morph overlay/spawn Morph MIS Trample Morph 6 (You may cast this card face down as a 2/2 creature for 3. Turn it face up any time for its morph cost.) Angeltouched Komodo MIS 112 R 2RR 4 Creature - Lizard 4 2 C Scry 1/vp1pt1Morph overlay/spawn Morph MIS Whenever Angeltouched Komodo attacks, scry 1. Morph 1R (You may cast this card face down as a 2/2 creature for 3. Turn it face up any time for its morph cost.) Angeltouched Marsh MIS 242 0 Land R Banned T: Add C. T: Add G, U, or R. You can't spend this mana to cast a monocolored spell. Angeltouched Saltflat MIS 243 0 Land R Banned T: Add C. T: Add U, R, or W. You can't spend this mana to cast a monocolored spell. Archlegislator MIS 113 R 1R 2 Creature - Human Soldier Cleric 2 1 R Adjudicate/spawn white Aura MIS Whenever Archlegislator attacks, adjudicate. (Create a white Aura enchantment token with enchant creature and “Sacrifice this token: Untap enchanted creature” attached to target creature.) 3RR, T, Sacrifice an Aura: Gain control of target creature until end of turn. Untap that creature. It gains haste until end of turn. Armorer of the Soul MIS 7 W 2W 3 Creature - Elf Cleric 2 3 U Adjudicate/spawn white Aura MIS Whenever two or more creatures an opponent controls attack, adjudicate. (Create a white Aura enchantment token with enchant creature and “Sacrifice this token: Untap enchanted creature” attached to target creature.) Enchanted creatures you control get +0/+2. Assertive Inaction MIS 40 U 1U 2 Instant C Adjudicate/spawn white Aura MIS Target creature gets -5/-0 until end of turn. Adjudicate. (Create a white Aura enchantment token with enchant creature and “Sacrifice this token: Untap enchanted creature” attached to target creature.) Augury Hydra MIS 149 G XGGG 3 Creature - Hydra 0 0 M Augury Hydra enters the battlefield with X +1/+1 counters on it. When Augury Hydra enters the battlefield, scry Y, where Y is its power, then draw Y cards. Avatar of Being MIS 225 6 6 Artifact Creature - Golem 4 4 R Each other colorless creature you control enters the battlefield with an additional +1/+1 counter on it. Bahet, God of Destruction MIS 183 WBG 2WBG 5 Legendary Enchantment 5 5 M WBG, Discard a card named Bahet, God of Destruction: Bahet gains indestructible and becomes a God creature in addition to its other types. Whenever Bahet enters the battlefield or attacks, each player chooses a number of lands they control equal to the number of lands controlled by the player who controls the fewest, then sacrifices the rest. Players discard cards and sacrifice non-God creatures the same way. Bahet's Emissary MIS 150 G G 1 Creature - Human Cleric 1 1 C Deathtouch Bahet's Emissary gets +1/+1 as long as you control a white or black permanent. Bahet's Sacrament MIS 75 B XBB 2 Sorcery R Scry X, then purge X times. You lose X life. (To purge, exile two cards that share a type from graveyards. If you do, draw a card.) Bahet's Wink MIS 184 BG 2BG 4 Sorcery C Destroy target creature. Search your library for a basic land card, put it onto the battlefield tapped, then shuffle. Bahum, Penitent MIS 185 BG 1BG 3 Legendary Planeswalker - Bahum 3 M yInitialize/ccgreen=3+1/ccgreen+1-3/ccgreen-3-7/ccgreen-7 [+1]: Discard a card. If you do, up to one target player gains 5 life. [-3]: Discard a card. You draw X cards and you lose X life, where X is that card's mana value. [-7]: Exile your hand, then put all cards from your graveyard into your hand and all cards exiled this way into your graveyard. Bahum's Penance MIS 186 WBG WBG 3 Sorcery R As an additional cost to cast this spell, discard your hand. Purge four times, then you gain 1 life for each card in exile. (Exile two cards that share a type from graveyards. If you do, draw a card.) Bane of Identity MIS 76 B 3B 4 Instant C Destroy target face-up creature. Beastwaker of Gusma MIS 151 G G 1 Creature - Dryad Druid 1 1 R 2G: Target face-down creature you control becomes a Beast with base power and toughness 5/5 until end of turn. Beckon the Scribes MIS 41 U 2U 3 Instant U Spawn Elemental/spawn 1/1 blue Elemental MISSpawn three Elemental tokens/spawnx3 1/1 blue Elemental MIS Draw a card, then create a 1/1 blue Elemental creature token. If you drew three or more cards this turn, create three of those tokens instead. Binding Judgment MIS 8 W W 1 Enchantment - Aura C Enchant creature Enchanted creature can't attack or block alone. Blazeblade Sergeant MIS 114 R 1R 2 Creature - Human Soldier 2 1 C Adjudicate/spawn white Aura MIS When Blazeblade Sergeant enters the battlefield, adjudicate. (Create a white Aura enchantment token with enchant creature and “Sacrifice this token: Untap enchanted creature” attached to target creature.) Whenever an Aura enters the battlefield under your control, target creature you control gains first strike until end of turn. Born from the Flock MIS 77 B 2B 3 Sorcery U Morph overlay/spawn Morph MIS Choose one- • Manifest target creature card from your graveyard. (To manifest a card, put it onto the battlefield face down as a 2/2 creature. Turn it face up any time for its mana cost if it's a creature card.) • Return up to two target creature cards from your graveyard to your hand. Branching Antlers MIS 152 G 1G 2 Creature - Elk Elemental 1 2 C Reveal top four/vp1at4 Erratic (When this creature dies, reveal the top four cards of your library. Put a creature card that costs less than this revealed this way onto the battlefield and the rest on the bottom of your library in any order.) Chaos Tradewinder MIS 42 U 2U 3 Creature - Human Wizard 3 2 U Reveal top one/vp1at1 Whenever you cast a spell, reveal the top card of your library. If a card that shares a card type with that spell was revealed this way, Chaos Tradewinder gains flying until end of turn. Chaosphere Ravager MIS 115 R 4R 5 Creature - Beast 5 4 C Reveal top four/vp1at4 Erratic (When this creature dies, reveal the top four cards of your library. Put a creature card that costs less than this revealed this way onto the battlefield and the rest on the bottom of your library in any order.) Chaosphere Ravager attacks each combat if able. Chemical Grenade MIS 226 2 2 Artifact U X, T, Sacrifice Chemical Grenade: Up to X target creatures each get -1/-1 until end of turn. Chiara the Enchantress MIS 187 WU 1WU 3 Legendary Planeswalker - Chiara 4 M yInitialize/ccgreen=4+1/ccgreen+1-2/ccgreen-2-6/ccgreen-6 [+1]: Return up to one target Aura card from a graveyard or on the battlefield to its owner's hand. [-2]: Sacrifice an enchantment. If you do, return target enchantment card from your graveyard to the battlefield. [-6]: Draw three cards. Until end of turn, you may cast enchantment spells without paying their mana costs. Chimera Graft MIS 188 BG 4BG 6 Creature - Chimera 5 5 C Morph overlay/spawn Morph MIS When Chimera Graft dies, manifest the bottom card of your library. (To manifest a card, put it onto the battlefield face down as a 2/2 creature. Turn it face up any time for its mana cost if it's a creature card.) Coercive Cardinal MIS 9 W 1WW 3 Creature - Human Cleric 2 2 U Spawn two Cleric tokens/spawnx2 1/1 white Cleric MIS When Coercive Cardinal enters the battlefield, choose an opponent. That player may have you gain 5 life. If the player doesn't, create two 1/1 white Cleric creature tokens. Combatant Conflagration MIS 116 R 2R 3 Sorcery U Creatures you control get +2/+0 until end of turn. Whenever an opponent fails a trial, if Combatant Conflagration is in your graveyard, target creature you control gets +2/+0 until end of turn. Consecrated Sight MIS 43 U 4UU 6 Enchantment M Whenever an opponent draws a card, you may draw a card. Consult the Ashes MIS 117 R 2R 3 Sorcery C As an additional cost to cast this spell, discard a card. Draw two cards. Add one mana of any color. Cosmostorm Rider MIS 118 R 3R 4 Creature - Human Shaman 2 2 R Reveal top four/vp1at4 Erratic (When this creature dies, reveal the top four cards of your library. Put a creature card that costs less than this revealed this way onto the battlefield and the rest on the bottom of your library in any order.) Whenever a creature enters the battlefield under your control, if you didn't cast it from your hand, target land you control becomes a 7/1 red Elemental creature with trample and haste. It's still a land. Council of the Immortals MIS 10 W 2WW 4 Legendary Creature - Spirit 2 2 R Flying Whenever a creature you control that isn't enchanted dies, adjudicate. Whenever an enchanted creature you control dies, return it to the battlefield at the beginning of the next end step. Counsel of Bahet MIS 153 G 2G 3 Sorcery C Purge, then you may tap an untapped creature you control. If you do, purge again. (To purge, exile two cards that share a type from graveyards. If you do, draw a card.) Crisis of Body MIS 78 B B 1 Instant C Trial 3 (As you cast this spell, an opponent of your choice may pay 3 life. If they don't, they fail the trial.) Target creature gets -1/-1 until end of turn. If that creature's controller failed the trial, it gets -4/-4 until end of turn instead. Curator of Cures MIS 11 W W 1 Creature - Human Cleric 1 2 C Adjudicate/spawn white Aura MIS When Curator of Cures enters the battlefield, adjudicate. (Create a white Aura enchantment token with enchant creature and “Sacrifice this token: Untap enchanted creature” attached to target creature.) Whenever an Aura enters the battlefield under your control, you gain 1 life. Damnation of Gluttons MIS 189 WB WB 2 Sorcery R Trial 4 (As you cast this spell, an opponent of your choice may pay 4 life. If they don't, they fail the trial.) Target player sacrifices two noncreature permanents if they failed the trial. Dark Night Cleansing MIS 79 B B 1 Sorcery C Target opponent loses 3 life if they own a card in exile. Purge. (Exile two cards that share a type from graveyards. If you do, draw a card.) Dauntless Qith MIS 12 W 1WW 3 Creature - Cat Soldier 2 3 U Whenever Dauntless Qith becomes the target of a spell or ability, Dauntless Qith gains double strike until end of turn. Death in Reverse MIS 190 UBG BGU 3 Instant U Put target permanent on top of its owner's library. Deathless Hunter MIS 154 G 2GG 4 Creature - Bear 5 5 R When Deathless Hunter dies, you may put it on the bottom of its owner's library. Descended Delta MIS 244 0 Land U yInitialize/cr90Morph overlay/spawn Morph MIS Descended Delta enters the battlefield tapped. T: Add U or R. Morph 2 (You may cast this card face down as a 2/2 creature for 3. Turn it face up any time for its morph cost.) Descended Marsh MIS 245 0 Land U yInitialize/cr90Morph overlay/spawn Morph MIS Descended Marsh enters the battlefield tapped. T: Add B or G. Morph 2 (You may cast this card face down as a 2/2 creature for 3. Turn it face up any time for its morph cost.) Descended Meadow MIS 246 0 Land U yInitialize/cr90Morph overlay/spawn Morph MIS Descended Meadow enters the battlefield tapped. T: Add G or U. Morph 2 (You may cast this card face down as a 2/2 creature for 3. Turn it face up any time for its morph cost.) Descended Mortuary MIS 247 0 Land U yInitialize/cr90Morph overlay/spawn Morph MIS Descended Mortuary enters the battlefield tapped. T: Add W or B. Morph 2 (You may cast this card face down as a 2/2 creature for 3. Turn it face up any time for its morph cost.) Descended Towers MIS 248 0 Land U yInitialize/cr90Morph overlay/spawn Morph MIS Descended Towers enters the battlefield tapped. T: Add R or W. Morph 2 (You may cast this card face down as a 2/2 creature for 3. Turn it face up any time for its morph cost.) Descent of the Cherubim MIS 13 W W 1 Enchantment R Spawn Angel/spawn 1/1 white Angel MIS Whenever an opponent fails a trial, create a 1/1 white Angel creature token with flying. Devilish Undoer MIS 80 B 2B 3 Creature - Devil Cleric 2 1 C Trial 3 (As you cast this spell, an opponent of your choice may pay 3 life. If they don't, they fail the trial.) When Devilish Undoer enters the battlefield, if the trial was failed, return target creature card from your graveyard to your hand. Di'Ala, Ominous Seraph MIS 81 B 4BB 6 Legendary Creature - Angel 4 4 R Flying At the beginning of your upkeep, exile the top or bottom card of target player's library. That player loses life equal to that card's mana value. Dismantle the Established MIS 155 G 2G 3 Enchantment U Other enchantments have “At the beginning of your upkeep, pay 1 or sacrifice this enchantment.” Dissolve MIS 44 U 1UU 3 Instant C Scry 1/vp1pt1 Counter target spell. Scry 1. Divine Detention MIS 14 W 4W 5 Instant C Put target creature into its owner's library second from the top. Divine Lockdown MIS 45 U 2UU 4 Enchantment - Aura C Enchant creature When Divine Lockdown enters the battlefield, tap target creature. Enchanted creature doesn't untap during its controller's untap step. Divining Lens MIS 227 2 2 Artifact R Look at top one/vp1pt1Reveal top one/vp1at1 You may look at the top card of your library and face-down permanents you don't control. T: Exile the top card of your library. If it's an Angel card or a card with morph, you may play that card this turn. Doomstep Giant MIS 82 B 4BB 6 Creature - Giant 6 6 C When Doomstep Giant enters the battlefield, each player sacrifices a land. Dreams in Flight MIS 46 U 1U 2 Enchantment R Face-down creatures you control get +1/+1 and have flying. Dryad of Rippling Leaves MIS 156 G 3G 4 Creature - Dryad 2 4 C Scry 1/vp1pt1 Whenever Dryad of Rippling Leaves enters the battlefield or you draw a card except during your draw step, scry 1. (To scry 1, look at the top card of your library. You may put that card on the bottom of your library.) Duchess of Life MIS 15 W 2W 3 Creature - Human Cleric 1 3 U Lifelink If you would gain life, you gain that much life plus 1 instead. Duke of Death MIS 83 B 2B 3 Creature - Human Cleric 1 2 U Deathtouch At the beginning of each opponent's upkeep, that player loses 1 life. Dutiful Counselor MIS 16 W 1W 2 Creature - Human Cleric 2 2 C Adjudicate/spawn white Aura MIS When Dutiful Counselor enters the battlefield, adjudicate. (Create a white Aura enchantment token with enchant creature and “Sacrifice this token: Untap enchanted creature” attached to target creature.) Whenever an Aura enters the battlefield under your control, you may pay 1. If you do, target creature gets +1/+1 until end of turn. Embodiment of Order MIS 17 W 1W 2 Enchantment R Morph overlay/spawn Morph MIS Creatures and nonbasic lands your opponents control enter the battlefield tapped. Morph 3WW (You may cast this card face down as a 2/2 creature for 3. Turn it face up any time for its morph cost.) When you turn Embodiment of Order face up, it becomes a 4/4 white Angel creature with flying. Embrace the Id MIS 119 R 2R 3 Enchantment R Each creature has haste and “At the beginning of combat on your turn, choose an opponent at random. This creature attacks that player this combat if able.” End of the Road MIS 191 WBR RWB 3 Sorcery U Destroy target creature. End of the Road deals damage equal to that creature's power to that creature's controller or a planeswalker that player controls. Enforce the Cycle MIS 157 G 2G 3 Instant C Destroy target artifact or enchantment. Purge. (Exile two cards that share a type from graveyards. If you do, draw a card.) Essence of Thought MIS 84 B 5B 6 Sorcery C Trial 4 (As you cast this spell, an opponent of your choice may pay 4 life. If they don't, they fail the trial.) You draw two cards and you lose 2 life. Target player discards two cards if they failed the trial. Eternal Night MIS 85 B 3BB 5 Enchantment R All creatures get -2/-1. Eternal Path MIS 18 W W 1 Enchantment - Aura C Enchant creature Enchanted creature has vigilance. When enchanted creature deals combat damage to a player, return Eternal Path to its owner's hand. Eternal Recurrence MIS 47 U 2U 3 Enchantment - Aura R Reveal top four/vp1at4 Enchant creature Enchanted creature has erratic. (When that creature dies, reveal the top four cards of your library. Put a creature card that costs less than this revealed this way onto the battlefield and the rest on the bottom of your library in any order.) When enchanted creature dies, return Eternal Recurrence to its owner's hand. Ethereal Fervor MIS 192 WR RW 2 Enchantment - Aura C Adjudicate/spawn white Aura MIS Enchant creature When Ethereal Fervor enters the battlefield, adjudicate. (Create a white Aura enchantment token with enchant creature and “Sacrifice this token: Untap enchanted creature” attached to target creature.) Enchanted creature gets +1/+0 for each Aura attached to it, has first strike, and attacks each combat if able. Evershedder MIS 86 B 4B 5 Creature - Snake 3 3 U Morph overlay/spawn Morph MIS When Evershedder dies, you may put it on the bottom of its owner's library. Morph 2B (You may cast this card face down as a 2/2 creature for 3. Turn it face up any time for its morph cost.) Evoke the Maelstrom MIS 193 URG GUR 3 Sorcery U Draw three cards. Excise from Existence MIS 87 B 3BB 5 Instant R Exile target creature and all other creatures with the same name as that creature. Search all graveyards, hands, and libraries for any number of cards with the same name as that creature and exile them. Then players shuffle their libraries searched this way. False Savior MIS 88 B 3BB 5 Creature - Human Rogue 2 2 R Whenever you gain life, target opponent loses that much life. T, Pay 3 life: Flip a coin. If you win the flip, you gain 6 life. Fanatic Revival MIS 89 B 2B 3 Sorcery U Each player returns up to one creature card from their graveyard to their hand. Each opponent sacrifices a creature. Fatal Edict MIS 90 B 2B 3 Instant C Each player sacrifices a creature. Purge. (Exile two cards that share a type from graveyards. If you do, draw a card.) Fearless Charger MIS 120 R 3R 4 Creature - Dwarf Warrior 3 2 C Reveal top four/vp1at4 Haste Erratic (When this creature dies, reveal the top four cards of your library. Put a creature card that costs less than this revealed this way onto the battlefield and the rest on the bottom of your library in any order.) Final Verdict MIS 19 W 4WW 6 Sorcery R Destroy all creatures that aren't enchanted. Formed Anew MIS 48 U 1U 2 Enchantment - Aura C Reveal top four/vp1at4 Flash Enchant creature Enchanted creature has erratic. (When this creature dies, reveal the top four cards of your library. Put a creature card that costs less than this revealed this way onto the battlefield and the rest on the bottom of your library in any order.) Fuming Lawmaker MIS 194 UR 2UR 4 Creature - Human Warrior 3 1 C Scry 1/vp1pt1 Whenever an Aura enters the battlefield under your control, untap Fuming Lawmaker. 1, T: For each opponent, Fuming Lawmaker deals 1 damage to that player or a planeswalker they control. Scry 1. Fury Swipes MIS 121 R 2R 3 Instant C Scry 2/vp1pt2 Fury Swipes deals 2 damage divided as you choose among one or two targets. Scry 2. Glimmering Prosecutor MIS 20 W 3W 4 Creature - Human Warrior 3 1 C Spawn two Devil tokens/spawnx2 1/1 black Devil MIS Trial 3 (As you cast this spell, an opponent of your choice may pay 3 life. If they don't, they fail the trial.) When Glimmering Prosecutor enters the battlefield, if the trial was failed, create two 1/1 black Devil creature tokens. Gusma, God of Creation MIS 195 UBG 1BGU 4 Legendary Enchantment 5 5 M BGU, Discard a card named Gusma, God of Creation: Gusma gains indestructible and becomes a God creature in addition to its other types. Whenever Gusma enters the battlefield or attacks, add BGU and draw a card. You don't lose this mana as steps, phases, and turns end. Gusma's Artisan MIS 49 U U 1 Creature - Human Wizard 1 1 R Morph overlay/spawn Morph MIS When Gusma's Artisan enters the battlefield, search your library for a card, then shuffle and put that card on the bottom of it. 2U, Sacrifice Gusma's Artisan: Manifest the bottom card of your library. (To manifest a card, put it onto the battlefield face down as a 2/2 creature. Turn it face up any time for its mana cost if it's a creature card.) Gusma's Darkcycler MIS 91 B 3B 4 Creature - Human Cleric 3 3 U Morph overlay/spawn Morph MIS 2B, Sacrifice a creature: Manifest the bottom card of your library. (To manifest a card, put it onto the battlefield face down as a 2/2 creature. Turn it face up any time for its mana cost if it's a creature card.) Whenever a creature you control is turned face up, it gains deathtouch until end of turn. Gusma's Emissary MIS 50 U U 1 Creature - Human Cleric 1 1 C Prowess Gusma's Emissary gets +1/+1 as long as you control a black or green permanent. Gustscreen Cherub MIS 51 U 2UU 4 Creature - Angel 2 2 U Morph overlay/spawn Morph MIS Flying 1U: Put Gustscreen Cherub on the bottom of its owner's library. Morph 1U (You may cast this card face down as a 2/2 creature for 3. Turn it face up any time for its morph cost.) Hand of Genesis MIS 196 UBG BGU 3 Creature - Angel 2 2 R Morph overlay/spawn Morph MIS Flying Whenever Hand of Genesis deals combat damage to a player, manifest the bottom card of your library. (To manifest a card, put it onto the battlefield face down as a 2/2 creature. Turn it face up any time for its mana cost if it's a creature card.) Hayda, Worldseeder Archmage MIS 52 U 2UU 4 Legendary Creature - Human Wizard 2 2 R Look at bottom one/vp1pb1Morph overlay/spawn Morph MIS Whenever you cast an instant or sorcery spell, look at the bottom card of your library. You may manifest it. If you don't, put it into your hand. (To manifest a card, put it onto the battlefield face down as a 2/2 creature. Turn it face up any time for its mana cost if it's a creature card.) Heedless Adversary MIS 122 R 3R 4 Creature - Devil Soldier 3 2 C Trial 3 (As you cast this spell, an opponent of your choice may pay 3 life. If they don't, they fail the trial.) When Heedless Adversary enters the battlefield, you may have it deal 3 damage to target creature if that creature's controller failed the trial. Helm of the Devoted MIS 228 4 4 Artifact - Equipment R Equipped creature has base power and toughness 4/4, haste, and hexproof. Equip 2 Hestia, Doubtful Archon MIS 197 RG 3RG 5 Legendary Planeswalker - Hestia 4 M yInitialize/ccgreen=4+1/ccgreen+1-2, Reveal top one/ccgreen-2;/vp1at1-7/ccgreen-7 [+1]: Add GUR. Spend this mana only to cast creature spells. [-2]: Reveal the top card of your library. If it's a creature card that costs less than the last spell you cast this turn, you may put it onto the battlefield. Otherwise, draw a card. [-7]: Target creature becomes a legendary 20/20 green creature named Illusion of Kaur with hexproof and trample until end of turn. Holy War MIS 198 WR 2RW 4 Enchantment R Spawn three Cleric tokens/spawnx3 1/1 white Cleric MIS When Holy War enters the battlefield, create three 1/1 white Cleric creature tokens. Creature tokens you control have first strike and lifelink. Hopebringer Cherub MIS 21 W 6W 7 Creature - Angel 4 2 U Morph overlay/spawn Morph MIS Flying Morph 4W (You may cast this card face down as a 2/2 creature for 3. Turn it face up any time for its morph cost.) When you turn Hopebringer Cherub face up, creatures you control get +1/+1 until end of turn. Ifram, God of Chaos MIS 199 URG GUR 3 Legendary Enchantment 5 5 M GUR, Discard a card named Ifram, God of Chaos: Ifram gains indestructible and becomes a God creature in addition to its other types. Whenever Ifram enters the battlefield or attacks, choose target non-God permanent. Its owner shuffles it into their library, then its controller reveals the top card of their library. If it's a permanent card, they put it onto the battlefield. Ifram's Cavalier MIS 123 R R 1 Creature - Human Warrior 1 1 U Ifram's Cavalier enters the battlefield with two additional +1/+1 counters on it if you didn't cast it from your hand. Ifram's Emissary MIS 124 R R 1 Creature - Human Cleric 1 1 C Haste Ifram's Emissary gets +1/+1 as long as you control a green or blue permanent. Ifram's Greenfur MIS 158 G 4G 5 Creature - Beast 4 5 C Reveal top four/vp1at4 Erratic (When this creature dies, reveal the top four cards of your library. Put a creature card that costs less than this revealed this way onto the battlefield and the rest on the bottom of your library in any order.) Ifram's Greenfur must be blocked each combat if able. Immortal Terror MIS 92 B 2B 3 Enchantment U Morph overlay/spawn Morph MIS Whenever a face-down creature you control attacks, defending player loses 1 life. 2, Discard a card: Manifest the bottom card of your library. Activate only once each turn. (To manifest a card, put it onto the battlefield face down as a 2/2 creature. Turn it face up any time for its mana cost if it's a creature card.) In the Face of Divinity MIS 22 W 1WW 3 Sorcery R Trial 4 (As you cast this spell, an opponent of your choice may pay 4 life. If they don't, they fail the trial.) Search your library for an Angel card, reveal it, put it into your hand, then shuffle. If the trial was failed, non-Angel, non-God creatures can't attack or block until your next turn. Inherited Rite MIS 53 U 5U 6 Sorcery U Morph overlay/spawn Morph MIS Manifest the bottom X cards of your library tapped, where X is the number of instant and sorcery cards in your graveyard. (To manifest a card, put it onto the battlefield face down as a 2/2 creature. Turn it face up any time for its mana cost if it's a creature card.) Inspired Trialmaker MIS 125 R 2R 3 Creature - Devil Shaman 3 1 U Trial 3 (As you cast this spell, an opponent of your choice may pay 3 life. If they don't, they fail the trial.) When Inspired Trialmaker enters the battlefield, if the trial was failed, add RWB. Inspiring Mantle MIS 23 W 2WW 4 Enchantment - Aura U Enchant creature Whenever enchanted creature attacks, other creatures you control get +1/+2 until end of turn. Instability Elemental MIS 200 UG 3GU 5 Creature - Elemental 3 3 C Whenever Instability Elemental enters the battlefield or you draw a card except during your draw step, target creature gets +1/+1 until end of turn. Ishim of Devilry MIS 93 B 4B 5 Creature - Angel 3 2 C Morph overlay/spawn Morph MIS Flying Morph 4RW (You may cast this card face down as a 2/2 creature for 3. Turn it face up any time for its morph cost.) When Ishim of Devilry is turned face up, put a +1/+1 counter on it, then each opponent loses 2 life and you gain 2 life. Ishim of Genesis MIS 54 U 1U 2 Creature - Angel 1 2 C Morph overlay/spawn Morph MIS Flying Morph 3BG (You may cast this card face down as a 2/2 creature for 3. Turn it face up any time for its morph cost.) When Ishim of Genesis is turned face up, put a +1/+1 counter on it, then return target instant or sorcery card from your graveyard to your hand. Ishim of Oblivion MIS 159 G 4G 5 Creature - Angel 2 3 C Morph overlay/spawn Morph MIS Flying Morph 4WB (You may cast this card face down as a 2/2 creature for 3. Turn it face up any time for its morph cost.) When Ishim of Oblivion is turned face up, put a +1/+1 counter on it, then destroy target noncreature, nonland permanent. Ishim of Punishment MIS 24 W 2W 3 Creature - Angel 2 2 C Morph overlay/spawn Morph MIS Flying Morph 3UR (You may cast this card face down as a 2/2 creature for 3. Turn it face up any time for its morph cost.) When Ishim of Punishment is turned face up, put a +1/+1 counter on it, then untap another target tapped creature. Ishim of Punishment deals 3 damage to that creature. Ishim of Tempest MIS 126 R 2R 3 Creature - Angel 2 1 C Morph overlay/spawn Morph MIS Flying Morph 3GU (You may cast this card face down as a 2/2 creature for 3. Turn it face up any time for its morph cost.) When Ishim of Tempest is turned face up, put a +1/+1 counter on it, draw three cards, then discard two cards. Ishim of the Mists MIS 55 U 3UU 5 Creature - Angel 3 5 R Morph overlay/spawn Morph MIS Flying Morph 1U (You may cast this card face down as a 2/2 creature for 3. Turn it face up any time for its morph cost.) When Ishim of the Mists is turned face up, turn all other face-up creature you control face down. Journey to Atonement MIS 160 G 1G 2 Sorcery C Look at top four/vp1pt4 Look at the top four cards of your library. You may put a land card from among them onto the battlefield tapped. Put the rest into your graveyard. Lesser Virtue MIS 2 3 3 Creature - Angel 2 2 C Flying Lifetwist MIS 161 G 1G 2 Instant R As an additional cost to cast this spell, discard a card. Return target card from your graveyard to your hand. Lightning Chorus MIS 201 WR RW 2 Instant U As an additional cost to cast this spell, tap X untapped creatures you control. Lightning Chorus deals X damage to any target and you gain X life. Manifest Dead MIS 94 B 1B 2 Sorcery C Morph overlay/spawn Morph MIS Manifest a creature card at random from your graveyard. (To manifest a card, put it onto the battlefield face down as a 2/2 creature. Turn it face up any time for its mana cost if it's a creature card.) Mark of Hubris MIS 95 B 2BBB 5 Enchantment M Spawn Angel/spawn 4/4 white Angel MIS Skip your draw step. At the beginning of your end step, discard a card. If you do, create a 4/4 white Angel creature token with flying. If you can't, sacrifice Mark of Hubris. Martyr of the Work MIS 25 W 1W 2 Creature - Human Soldier 2 2 C 1, Sacrifice Martyr of the Work: Purge. (Exile two cards that share a type from graveyards. If you do, draw a card.) Marzen, Answer Seeker MIS 202 UR 1UR 3 Legendary Planeswalker - Marzen 3 M yInitialize/ccgreen=3+1/ccgreen+1Cast from Exile reminder/spawn Can Be Cast From Exile-7, Emblem Get/ccgreen-7;/spawn Marzen Emblem MIS [+1]: Discard a card. If you do, draw a card. [-X]: Marzen deals X damage to you. Exile the top X cards of your library. Until your next turn, you may play those cards. [-7]: You get an emblem with “If you would draw a card, you may draw three cards instead.” Marzen's Frenzy MIS 127 R 2RR 4 Instant R Discard your hand, then draw two cards for each land card discarded this way. For each opponent, Marzen's Frenzy deals damage to that player or a planeswalker they control equal to twice the number of instant or sorcery cards discarded this way. Marzen's Grimoire MIS 229 4 4 Artifact U 3, T, Reveal a card at random from your hand: Draw a card. Marzen's Sorrow MIS 128 R 2R 3 Sorcery C As an additional cost to cast this spell, discard a card at random. Draw three cards. Masqued Cleansers MIS 96 B 2B 3 Creature - Cat Cleric 2 1 U Whenever one or more cards are put into exile from anywhere, target opponent loses 1 life. Whenever one or more creatures you control deal combat damage to a player, you may pay 2 life. If you do, purge. (Exile two cards that share a type from graveyards. If you do, draw a card.) Meditant's Halo MIS 230 2 2 Artifact - Equipment C Equipped creature gets +1/+1. Whenever equipped creature becomes the target of a spell, you gain 3 life. Equip 4 Mind's Communion MIS 203 UR 5UR 7 Sorcery R Each opponent discards all the cards in their hand, then draws that many cards. You discard your hand, then draw cards equal to the number of cards your opponents drew this turn. Mindhunter Grizzly MIS 162 G 1G 2 Creature - Bear 4 4 U Scry 1/vp1pt1 Mindhunter Grizzly can't attack or block unless you scried this turn. 5U: Scry 1. Mindstorm's Eye MIS 204 UR 1UR 3 Sorcery U Discard your hand, then draw three cards. Mindstorm's Eye deals 3 damage to any target. Minstrel of the Bloodied MIS 97 B 3B 4 Creature - Angel 2 3 U Flying, deathtouch Whenever an opponent loses life for the first time each turn, that player loses 1 life and you gain 1 life. Mortality Keeper MIS 98 B 1B 2 Creature - Devil Advisor 2 1 R Players can't gain life. At the beginning of each player's upkeep, if that player has 10 or less life, they lose 1 life. Move with the Tides MIS 205 UG 3GU 5 Sorcery U Scry 2/vp1pt2 Scry 2, then reveal the top or bottom card of your library. Creatures you control get +X/+X until end of turn, where X is that card's mana value. Draw a card. Naberas the Pilgrim MIS 206 WB 2WB 4 Legendary Planeswalker - Naberas 3 M yInitialize/ccgreen=3+1, Reveal top one/ccgreen+1;/vp1at1-7/ccgreen-7 [+1]: Reveal the top card of your library and put that card into your hand. You lose life equal to its mana value. [0]: You gain 1 life for each card in your hand. [-7]: Search your library for up to X cards, where X is the number of cards in your hand, and put them into your hand. Then shuffle. Naberas' Wisdom MIS 99 B 3B 4 Sorcery R You draw X cards and you lose X life, where X is the number of cards in your graveyard. Nascent Adversary MIS 207 WR RW 2 Creature - Devil Soldier 3 2 C Trial 2 (As you cast this spell, an opponent of your choice may pay 2 life. If they don't, they fail the trial.) When Nascent Adversary enters the battlefield, if the trial was failed, it gains haste and first strike until end of turn. Ni'Ama, God of Adversity MIS 208 WBR RWB 3 Legendary Enchantment 5 5 M RWB, Discard a card named Ni'Ama, God of Adversity: Ni'Ama gains indestructible and becomes a God creature in addition to its other types. Whenever Ni'Ama enters the battlefield or attacks, it deals 2 damage to each opponent unless they discard a card. You gain that much life. Repeat this process once. Ni'Ama's Emissary MIS 100 B B 1 Creature - Human Cleric 1 1 C Menace Ni'Ama's Emissary gets +1/+1 as long as you control a red or white permanent. Ophan Titan MIS 163 G 3G 4 Creature - Angel 3 3 U Morph overlay/spawn Morph MIS Ophan Titan gets +3/+3 as long as there are no nonland cards in your graveyard. Morph 1G (You may cast this card face down as a 2/2 creature for 3. Turn it face up any time for its morph cost.) Oppressive Tithes MIS 26 W 3WW 5 Enchantment U Creatures can't attack you unless their controller pays 3 for each of those creatures. Oracle of Edicts MIS 56 U 1U 2 Creature - Human Wizard 1 3 C Adjudicate/spawn white Aura MISScry 1/vp1pt1 When Oracle of Edicts enters the battlefield, adjudicate. (Create a white Aura enchantment token with enchant creature and “Sacrifice this token: Untap enchanted creature” attached to target creature.) Whenever an Aura enters the battlefield under your control, scry 1. Ouroboros Twist MIS 164 G 2GG 4 Sorcery U Morph overlay/spawn Morph MIS Manifest the top card of your library and the bottom card of your library. (To manifest a card, put it onto the battlefield face down as a 2/2 creature. Turn it face up any time for its mana cost if it's a creature card.) Peel from Reality MIS 57 U 1U 2 Instant C Return target creature you control and target creature you don't control to their owners' hands. Pierce the Unruly MIS 27 W W 1 Instant C Adjudicate/spawn white Aura MIS Adjudicate, then target creature gets +1/+1 until end of turn for each Aura you control. (Create a white Aura enchantment token with enchant creature and “Sacrifice this token: Untap enchanted creature” attached to target creature.) Pinnacle Seraph MIS 28 W 3WW 5 Creature - Angel 4 5 R Morph overlay/spawn Morph MIS Flying Morph 5WW (You may cast this card face down as a 2/2 creature for 3. Turn it face up any time for its morph cost.) When you turn Pinnacle Seraph face up, destroy all other creatures. Planar Conflagration MIS 129 R 4RRR 7 Sorcery M Banned, EDH Banned Your life total becomes 4. Each opponent's life total becomes 2. Polluted Bonds MIS 101 B 3BB 5 Enchantment R Whenever a land enters the battlefield under an opponent's control, that player loses 2 life and you gain 2 life. Ponderance of Transience MIS 58 U 1U 2 Enchantment U Scry 1/vp1pt1 Whenever a creature you control leaves the battlefield, you may pay 1. If you do, scry 1. 3U, Return a creature you control to its owner's hand: Draw a card. Potential Beetle MIS 59 U 3U 4 Creature - Insect 2 1 C Reveal top four/vp1at4 Flying Erratic (When this creature dies, reveal the top four cards of your library. Put a creature card that costs less than this revealed this way onto the battlefield and the rest on the bottom of your library in any order.) Proclamation of the Tides MIS 60 U 2U 3 Instant U Cast this spell only before combat. At end of combat this turn, return all creatures that attacked or blocked this combat to their owners' hands. If no creatures attacked or blocked this combat, draw two cards. Progenitor of Rebirth MIS 165 G 4G 5 Creature - Human Druid 2 2 C Reveal top four/vp1at4Morph overlay/spawn Morph MIS Erratic (When this creature dies, reveal the top four cards of your library. Put a creature card that costs less than this revealed this way onto the battlefield and the rest on the bottom of your library in any order.) Morph 1G (You may cast this card face down as a 2/2 creature for 3. Turn it face up any time for its morph cost.) Protector of the Innocent MIS 231 5 5 Artifact Creature - Golem 5 5 R Vigilance, haste At the beginning of each player's upkeep, if that player has the lowest life total or is tied for the lowest life total, they gain control of Protector of the Innocent. Provoke the Gods MIS 209 WBR 1RWB 4 Sorcery R As an additional cost to cast this spell, pay any amount of life. Search your library for a card. If you have 10 or less life, search your library for two cards instead. Put those cards into your hand, then shuffle. Purgator of Storms MIS 130 R 4R 5 Creature - Elemental 6 2 U Reveal top four/vp1at4 Trample, haste Erratic (When this creature dies, reveal the top four cards of your library. Put a creature card that costs less than this revealed this way onto the battlefield and the rest on the bottom of your library in any order.) At the beginning of the end step, sacrifice Purgator of Storms. Purpose Elemental MIS 131 R 1R 2 Creature - Elemental Warrior 1 1 C First strike Purpose Elemental gets +1/+0 for each Aura attached to it. Qith Maneuver MIS 29 W 2W 3 Instant U Destroy target tapped creature, then untap all creatures you control. Rampant Giantling MIS 166 G GG 2 Creature - Giant 3 3 U At the beginning of your upkeep, mill two cards. Razing Throng MIS 30 W 2WW 4 Creature - Human Cleric X X R Spawn Cleric/spawn 1/1 white Cleric MIS Razing Throng's power and toughness are each equal to the number of creatures you control. Whenever one or more cards are put into exile from anywhere, create a 1/1 white Cleric creature token. 2WW: Exile a nonland card from a graveyard. You gain 3 life. Reckoner of Man MIS 132 R 5RR 7 Creature - Dragon 6 6 R Trial 6 (As you cast this spell, an opponent of your choice may pay 6 life. If they don't, they fail the trial.) Flying When Reckoner of Man enters the battlefield, if the trial was failed, it deals 3 damage to each creature you don't control. Recombobulate MIS 61 U 1U 2 Instant U Morph overlay/spawn Morph MIS Target spell's controller manifests it. (To manifest a card, put it onto the battlefield face down as a 2/2 creature. Turn it face up any time for its mana cost if it's a creature card.) Reincarnation Savant MIS 167 G 3G 4 Creature - Human Druid 2 2 C Morph overlay/spawn Morph MIS When Reincarnation Savant dies, manifest the bottom card of your library. (To manifest a card, put it onto the battlefield face down as a 2/2 creature. Turn it face up any time for its mana cost if it's a creature card.) Release from Death MIS 210 WBG WBG 3 Instant U Target player gains 10 life. Repel the Unruly MIS 62 U 1U 2 Instant C Adjudicate/spawn white Aura MIS Adjudicate, then each player returns a creature they control that isn't enchanted to its owner's hand. (Create a white Aura enchantment token with enchant creature and “Sacrifice this token: Untap enchanted creature” attached to target creature.) Resounding Relief MIS 31 W 1W 2 Instant C Purge. You gain 3 life. (To purge, exile two cards that share a type from graveyards. If you do, draw a card.) Return of the Fallen MIS 102 B 3B 4 Sorcery U Trial 4 (As you cast this spell, an opponent of your choice may pay 4 life. If they don't, they fail the trial.) Put target creature card from a graveyard onto the battlefield under your control. That creature gains haste. Sacrifice it at the beginning of the next end step unless the trial was failed. Return to Ash MIS 168 G 4G 5 Sorcery C Choose one- • Destroy target land. • Destroy target creature with flying. Rework the Canvas MIS 32 W 2W 3 Enchantment U Scry 1/vp1pt1 When Rework the Canvas enters the battlefield, purge. (Exile two cards that share a type from graveyards. If you do, draw a card.) Whenever one or more cards are put into exile from anywhere, you gain 2 life and scry 1. Righteous Bolt MIS 133 R 1R 2 Instant C If you control a Mountain, you may sacrifice an Aura rather than pay this spell's mana cost. Righteous Bolt deals 2 damage to any target. Saghira, Divinity's Usurper MIS 169 G 2GG 4 Legendary Creature - Human Warrior Shaman 4 4 R Trample Whenever Saghira, Divinity's Usurper attacks, you may pay 1G. If you do, destroy target artifact, enchantment, or creature with flying. Scene of Nativity MIS 63 U 3UU 5 Sorcery C Morph overlay/spawn Morph MIS Draw three cards, then manifest a card from your hand. (To manifest a card, put it onto the battlefield face down as a 2/2 creature. Turn it face up any time for its mana cost if it's a creature card.) Scrivener of Sha'Iv MIS 64 U 2U 3 Creature - Elf Wizard 1 3 C Adjudicate/spawn white Aura MIS When Scrivener of Sha'Iv enters the battlefield, draw a card and adjudicate. (Create a white Aura enchantment token with enchant creature and “Sacrifice this token: Untap enchanted creature” attached to target creature.) Seal of Insights MIS 65 U 1U 2 Enchantment C Look at top four/vp1pt4 U, Sacrifice Seal of Insights: Look at the top four cards of your library. Put one into your hand and the rest on the bottom of your library in any order. Search for Precedent MIS 211 WUR URW 3 Instant U Search your library for an enchantment card, reveal it, put it into your hand, then shuffle. Searing Blasphemy MIS 134 R R 1 Instant U Searing Blasphemy deals 2 damage to target creature. If that creature is an Angel, Searing Blasphemy deals 5 damage instead. Seasons' Bounty MIS 170 G 2GG 4 Sorcery C Search your library for up to four basic land cards with different names, reveal them, put them into your hand, then shuffle. Seraph's Remnant MIS 232 1 1 Artifact - Equipment U Equipped creature gets +2/+0 and can't block. Equip 1 Seraphic Divination MIS 66 U 3U 4 Sorcery U Draw two cards. If you control an Angel, draw three cards instead. Sha'Iv Cagemage MIS 33 W 1W 2 Creature - Human Wizard 2 1 C Adjudicate/spawn white Aura MIS When Sha'Iv Cagemage enters the battlefield, adjudicate. (Create a white Aura enchantment token with enchant creature and “Sacrifice this token: Untap enchanted creature” attached to target creature.) Whenever an Aura enters the battlefield under your control, you may tap target creature. Sha'Iv, God of Order MIS 212 WUR URW 3 Legendary Enchantment 5 5 M URW, Discard a card named Sha'Iv, God of Order: Sha'Iv gains indestructible and becomes a God creature in addition to its other types. Whenever Sha'Iv enters the battlefield or attacks, choose target creature an opponent controls. Untap it, then tap each other creature that player controls. They don't untap during their controller's next untap step. Sha'Iv's Emissary MIS 34 W W 1 Creature - Elf Cleric 1 1 C Vigilance Sha'Iv's Emissary gets +1/+1 as long as you control a blue or red permanent. Sha'Iv's Scout MIS 135 R 2R 3 Creature - Goblin Warrior 3 1 C Adjudicate/spawn white Aura MIS When Sha'Iv's Scout enters the battlefield, adjudicate. (Create a white Aura enchantment token with enchant creature and “Sacrifice this token: Untap enchanted creature” attached to target creature.) Whenever an Aura enters the battlefield under your control, target creature can't block this turn. Shaper of the Formless MIS 67 U 3U 4 Creature - Shapeshifter 0 0 R You may have Shaper of the Formless enter the battlefield as a copy of any creature on the battlefield, except it has “2U: Target face-down creature becomes a copy of this creature until end of turn. Turn that creature face up. At the beginning of the next cleanup step, turn it face down.” Shrine to the Shrouded MIS 233 3 3 Artifact U Colorless creatures you control get +1/+1. Shroudwing Seraph MIS 3 8 8 Creature - Angel 4 4 U This spell costs 2 less to cast for each face-down creature you control. Flying Silence of the Guilty MIS 213 WB WB 2 Instant C Counter target spell unless its controller pays 1 and 3 life. Soul Cajoler MIS 103 B 2B 3 Creature - Angel 1 3 C Morph overlay/spawn Morph MIS Flying, lifelink Morph 4B When Soul Cajoler is turned face up, manifest the bottom card of your library. (To manifest a card, put it onto the battlefield face down as a 2/2 creature. Turn it face up any time for its mana cost if it's a creature card.) Souls of the Jury MIS 35 W 2W 3 Creature - Spirit 1 1 U Spawn Cleric/spawn 1/1 white Cleric MIS Flying Whenever Souls of the Jury enters the battlefield or an opponent fails a trial, create a 1/1 white Cleric creature token. Spawn from the Void MIS 68 U 3U 4 Instant C Look at bottom two/vp1pb2Morph overlay/spawn Morph MIS Look at the bottom two cards of your library. Manifest one of them, then put the other on the top or bottom of your library. (To manifest a card, put it onto the battlefield face down as a 2/2 creature. Turn it face up any time for its mana cost if it's a creature card.) Spawns of Dementia MIS 104 B 5BB 7 Sorcery M Morph overlay/spawn Morph MIS Manifest all cards from all players' hands. (To manifest a card, put it onto the battlefield face down as a 2/2 creature. Turn it face up any time for its mana cost if it's a creature card.) Spearhead Ophan MIS 171 G 3G 4 Creature - Angel 3 3 U Morph overlay/spawn Morph MIS Trample Morph 3GG (You may cast this card face down as a 2/2 creature for 3. Turn it face up any time for its morph cost.) When you turn Spearhead Ophan face up, creatures you control get +2/+2 and gain trample until end of turn. Splitflame Phoenix MIS 136 R 4R 5 Creature - Phoenix 4 1 R Reveal top four/vp1at4 Flying, haste Erratic (When this creature dies, reveal the top four cards of your library. Put a creature card that costs less than this revealed this way onto the battlefield and the rest on the bottom of your library in any order.) When Splitflame Phoenix dies, you may pay R. If you do, return it to its owner's hand. Starlight Seraph MIS 214 WUR 1URW 4 Creature - Angel 2 2 R Morph overlay/spawn Morph MIS Flying Creatures you control have vigilance. At the beginning of combat on your turn, you may tap target creature. Morph 4W Steeple Deadeye MIS 105 B 1B 2 Creature - Devil Rogue 2 1 C Trial 3 (As you cast this spell, an opponent of your choice may pay 3 life. If they don't, they fail the trial.) When Steeple Deadeye enters the battlefield, if the trial was failed, you gain 3 life and put a +1/+1 counter on Steeple Deadeye. Strength from Chaos MIS 172 G 2G 3 Instant C Scry 3/vp1pt3Reveal top one/vp1at1 Scry 3, then reveal the top card of your library. Target creature gains trample and gets +X/+X until end of turn, where X is that card's mana value. Strength in Imagining MIS 215 UG 1GU 3 Enchantment - Aura C Enchant creature When Strength in Imagining enters the battlefield, if it enchants a face-down creature, put a +1/+1 counter on that creature. Enchanted creature has flying and trample. Summer's Approach MIS 173 G 4GG 6 Sorcery U Scry 3/vp1pt3Reveal top one/vp1at1 Scry 3, then reveal the top card of your library. If it's a land card, put it onto the battlefield. Otherwise, distribute X +1/+1 counters among any number of target creatures you control, where X is that card's mana value. Taker of Tithes MIS 69 U U 1 Creature - Human Rogue 1 1 U Whenever you scry, Taker of Tithes gets +1/+0 until end of turn and can't be blocked this turn. Tammil and Sulei, the Guides MIS 216 BG 1BG 3 Legendary Creature - Spirit 3 2 R Trample 3BG, Discard two cards: Return Tammil and Sulei, the Guides and another target creature card from your graveyard to the battlefield tapped. Telling Time MIS 70 U 1U 2 Instant C Look at top three/vp1pt3 Look at the top three cards of your library. Put one of those cards into your hand, one on top of your library, and one on the bottom of your library. Temple Stalker MIS 71 U 2U 3 Creature - Human Rogue 2 2 C Protection from Clerics (This creature can't be blocked, targeted or dealt damage by Clerics.) Test of Burning Wax MIS 137 R 1R 2 Enchantment R Spells you cast without trial have trial 1. (As you cast a spell with trial 1, an opponent of your choice may pay 1 life. If they don't, they fail the trial.) (As you cast this spell, an opponent of your choice may pay 1 life. If they don't, they fail the trial.) Whenever an opponent fails a trial, you may discard a card. If you do, draw a card. Test of Fear MIS 106 B 2B 3 Instant C Trial 3 (As you cast this spell, an opponent of your choice may pay 3 life. If they don't, they fail the trial.) Target creature gets +1/+0 and gains menace until end of turn. If the trial was failed, other creatures you control gain menace until end of turn. Test of Forsaking MIS 138 R R 1 Instant C Trial 3 (As you cast this spell, an opponent of your choice may pay 3 life. If they don't, they fail the trial.) Discard a card, then draw a card. If the trial was failed, instead discard two cards. If you do, draw two cards. The Infinite MIS 1 8 8 Legendary Creature - Angel 4 8 M Flying You pay 0 to cast your first spell each turn rather than its mana cost. If you cast a spell with X in its mana cost this way, X is 8. Thornweald Archer MIS 174 G 1G 2 Creature - Elf Archer 2 1 C Reach (This creature can block creatures with flying.) Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.) Thorough Cleansing MIS 107 B 1B 2 Sorcery C Purge, then you may pay 2 life. If you do, purge again. (To purge, exile two cards that share a type from graveyards. If you do, draw a card.) Thought Police MIS 72 U 3U 4 Creature - Human Wizard 2 3 U Adjudicate/spawn white Aura MIS Whenever an opponent draws a card except during their draw step, adjudicate. (Create a white Aura enchantment token with enchant creature and “Sacrifice this token: Untap enchanted creature” attached to target creature.) Whenever an enchanted creature you control deals combat damage to a player, draw a card. Thoughts Reborn MIS 73 U 3UU 5 Sorcery R Return two instant and/or sorcery cards at random from your graveyard to your hand. Exile Thoughts Reborn. Through New Eyes MIS 36 W 3W 4 Sorcery R Exile any number of target creatures and/or planeswalkers you control. You gain 1 life for each card exiled this way, then return them to the battlefield under your control. Tides of Chaos MIS 217 UR 2UR 4 Instant C Choose target creature you control and target creature you don't control. Flip a coin. If the coin comes up heads, put one of those creatures on top of its owner's library. Otherwise, put both of them on top of their owners' libraries. Tiller of Potential MIS 74 U 5UU 7 Creature - Angel 4 6 R Reveal bottom two/vp1ab2 Flying, prowess Whenever you cast a noncreature spell, reveal the bottom two cards of your library. Target opponent chooses one of them. Put that card on the bottom of your library and the rest into your hand. Treacherous Devil MIS 139 R R 1 Creature - Devil 3 2 U Trial 4 (As you cast this spell, an opponent of your choice may pay 4 life. If they don't, they fail the trial.) When Treacherous Devil enters the battlefield, if an opponent passed the trial, that player gains control of Treacherous Devil. Tremor Elemental MIS 140 R 3RR 5 Creature - Elemental 2 5 U Whenever Tremor Elemental enters the battlefield or you draw a card except during your draw step, Tremor Elemental deals 1 damage to each creature. Trifold Chaos MIS 218 URG 6GUR 9 Creature - Elemental 9 9 R Reveal top four/vp1at4 Erratic, erratic, erratic (When this creature dies, reveal the top four cards of your library. Put a creature card that costs less than this revealed this way onto the battlefield and the rest on the bottom of your library in any order. Repeat this process twice.) Tusked Consumer MIS 175 G 4GG 6 Creature - Beast 6 6 R Trample Whenever Tusked Consumer or another creature with power 4 or greater enters the battlefield under your control, purge. (Exile two cards that share a type from graveyards. If you do, draw a card.) Whenever one or more cards are put into exile from anywhere, you gain 1 life. Unknown Shores MIS 249 0 Land C T: Add C. 1, T: Add one mana of any color. reprint, Unorthodox Tutelage MIS 219 BG 1BG 3 Enchantment U At the beginning of your upkeep, each player mills two cards, then reveals the top card of their library and puts it on the bottom of their library. Unpredictable Bloodshed MIS 141 R 3R 4 Instant C Reveal top four/vp1at4 Target creature you control gains erratic until end of turn. You may have it fight another target creature. (When this creature dies, reveal the top four cards of your library. Put a creature card that costs less than this revealed this way onto the battlefield and the rest on the bottom of your library in any order.) Unwavering Questant MIS 108 B 2B 3 Creature - Devil Warrior 3 1 U Unwavering Questant can't block. When an opponent fails a trial, return Unwavering Questant from your graveyard to the battlefield. Verdant Trauma MIS 176 G 3GG 5 Instant R Reveal top thirteen/vp1at13 Reveal the top thirteen cards of your library. For each permanent type, you may put a card of that type revealed this way into your hand. Put the rest into your graveyard. (The permanent types are creature, land, artifact, enchantment and planeswalker.) Wake from the Mire MIS 109 B 2BB 4 Instant C Morph overlay/spawn Morph MIS Manifest the bottom card of your library. That creature gains lifelink and deathtouch until end of turn. (To manifest a card, put it onto the battlefield face down as a 2/2 creature. Turn it face up any time for its mana cost if it's a creature card.) Wandering Devout MIS 37 W 1W 2 Creature - Elf Cleric 1 3 C Angel spells you cast cost 1 less to cast. War Priest of Bahet MIS 177 G 1GG 3 Creature - Elf Cleric 2 2 C Whenever War Priest of Bahet deals combat damage to a player, purge. (Exile two cards that share a type from graveyards. If you do, draw a card.) Wardwing Seraph MIS 38 W 3WW 5 Creature - Angel 3 5 C Morph overlay/spawn Morph MIS Flying Morph 2WW (You may cast this card face down as a 2/2 creature for 3. Turn it face up any time for its morph cost.) When you turn Wardwing Seraph face up, untap it. Wayfaring Swindler MIS 39 W 2W 3 Creature - Cat Rogue 2 3 C When Wayfaring Swindler enters the battlefield, destroy all permanents attached to target creature. Weaver of Ifram MIS 178 G 4G 5 Creature - Spider 4 2 C Reveal top four/vp1at4 Reach Erratic (When this creature dies, reveal the top four cards of your library. Put a creature card that costs less than this revealed this way onto the battlefield and the rest on the bottom of your library in any order.) Weavetide Militia MIS 142 R 4R 5 Creature - Spirit Soldier 3 3 U This spell costs 1 less to cast for each creature you control that attacked this turn. First strike Whenever Weavetide Militia and at least one other creature attack, creatures you control get +1/+0 until end of turn. Wellspring of Creation MIS 220 UG 1GU 3 Creature - Spirit 4 4 R This spell can't be countered. If a spell or ability an opponent controls causes you to sacrifice Wellspring of Creation, you may put it on the top or bottom of its owner's library instead of putting it into that player's graveyard. Whim of Ifram MIS 143 R 2R 3 Instant U Whim of Ifram deals 4 damage to target creature chosen at random. Wild Gravetender MIS 179 G 5GG 7 Creature - Elf Shaman 4 4 R Reveal top four/vp1at4 Erratic (When this creature dies, reveal the top four cards of your library. Put a creature card that costs less than this revealed this way onto the battlefield and the rest on the bottom of your library in any order.) When Wild Gravetender enters the battlefield, you gain 2 life for each creature card in your graveyard. 1G, Sacrifice a creature: Return Wild Gravetender from your graveyard to your hand. Wilting Waif MIS 110 B 2BB 4 Creature - Elf Cleric 2 2 C Scry 1/vp1pt1 When Wilting Waif dies, each opponent discards a card at random and you scry 1. (To scry 1, look at the top card of your library. You may put that card on the bottom of your library.) Wings of Reckoning MIS 221 WB 1WB 3 Creature - Angel 2 2 C Morph overlay/spawn Morph MIS Flying Morph 3WB (You may cast this card face down as a 2/2 creature for 3. Turn it face up any time for its morph cost.) When Wings of Reckoning is turned face up, target tapped creature gets -2/-2 until end of turn. Worldly Lore MIS 180 G 2G 3 Enchantment U Scry 1/vp1pt1 Whenever a nontoken creature enters the battlefield under your control, you may scry 1. (To scry 1, look at the top card of your library. You may put that card on the bottom of your library.) Worldsculpt MIS 181 G 4GG 6 Sorcery M Look at bottom one/vp1pb1Reveal bottom one/vp1ab1Morph overlay/spawn Morph MIS Exile the bottom card of your library, a card from your hand, and a card you own from outside the game. Put them in a face down pile, shuffle that pile, then manifest those cards. (To manifest a card, put it onto the battlefield face down as a 2/2 creature. Turn it face up any time for its mana cost if it's a creature card.) Zaidha, Seraph of Calamity MIS 144 R 2RR 4 Legendary Creature - Angel 2 2 R Reveal top four/vp1at4 Flying Erratic (When this creature dies, reveal the top four cards of your library. Put a creature card that costs less than this revealed this way onto the battlefield and the rest on the bottom of your library in any order.) Whenever Zaidha, Seraph of Calamity deals combat damage to a player, choose up to two target nonland permanents that player controls and target nonland permanent you control. Destroy one of those permanents at random. Zealous Enforcers MIS 145 R 3R 4 Creature - Goblin Soldier 3 2 U Adjudicate/spawn white Aura MIS Whenever two or more creatures an opponent controls block, adjudicate. (Create a white Aura enchantment token with enchant creature and “Sacrifice this token: Untap enchanted creature” attached to target creature.) Enchanted creatures you control have menace. Zephyr Purifier MIS 4 4 4 Creature - Angel 1 5 C Flash Defender, flying Accelerate Fate OPH 37 U 2U 3 Sorcery C Draw three cards. Discard two cards at the beginning of the next end step. Ada, the Free OPH 110 R 2RRR 5 Legendary Creature - Reflection 3 2 M Distorted (This creature can be blocked by tapped creatures but not untapped creatures.) As you choose targets for an instant or sorcery spell, choose up to one additional target. At the beginning of combat on your turn, gain control of another target creature until end of turn. Untap that creature. It gains haste until end of turn. Ada's Mischief OPH 111 R 1R 2 Instant C Target instant or sorcery spell gains “This spell deals 4 damage to you.” Aetherial Ascent OPH 38 U 2U 3 Instant C Glory counter/spawn Glory Counter OPH Return target nonland permanent to its owner's hand. You get a glory counter. (You lose glory counters before life. A player with ten or more glory counters wins the game.) Ahl the Mirrorwalker OPH 182 UG 2GU 4 Legendary Planeswalker - Ahl 4 M yInitialize/ccgreen=4+2, Spawn Bird/ccgreen+2;/spawn 1/1 blue Bird OPH-2, Reveal top one/ccgreen-2;/vp1at1-7/ccgreen-7 [+2]: Create a 1/1 blue Bird creature token with flying. [-2]: Reveal the top card of your library. If it's an enchantment or land card, put it onto the battlefield. Otherwise, put it in your hand. [-7]: Draw seven cards. Ahl's Study OPH 215 0 Legendary Land R T, Discard a card: Add C. Whenever you discard one or more cards, you may pay 2. If you do, draw a card. Airam, Packleader OPH 146 G 1GG 3 Legendary Creature - Elf 2 2 R Frenzy 2 (Whenever this creature attacks and isn't blocked, it gets +2/+0 until end of turn.) Whenever Airam, Packleader becomes blocked, other creatures you control get +1/+1 until end of turn. Aleena, Grace of the Lha OPH 2 W 2WW 4 Legendary Creature - Reflection 3 4 R Glory counter/spawn Glory Counter OPH Vigilance, lifelink At the beginning of each end step, if you gained life or glory this turn, you get a glory counter. (You lose glory counters before life. A player with ten or more glory counters wins the game.) Aleud Beastmaster OPH 147 G G 1 Creature - Elf Warrior 1 1 R Aleud Beastmaster has frenzy X, where X is the number of unblocked attacking creatures you control. (Whenever it attacks and isn't blocked, it gets +X/+0 until end of turn.) Aleud Bladedancer OPH 148 G 1G 2 Creature - Elf Rogue 1 3 C Frenzy 1 (Whenever this creature attacks and isn't blocked, it gets +1/+0 until end of turn.) Aleud Bladedancer has hexproof as long as it's attacking. Aleud Blademaster OPH 112 R RR 2 Creature - Elf Warrior 1 1 U Frenzy 2 (Whenever this creature attacks and isn't blocked, it gets +2/+0 until end of turn.) Whenever Aleud Blademaster becomes blocked, it gains double strike until end of turn. Aleud Grace OPH 149 G 2G 3 Enchantment - Aura C Enchant creature Enchanted creature gets +2/+2 and has hexproof. Sacrifice Aleud Grace: Enchanted creature gains indestructible until end of turn. Aleud Pathfinder OPH 150 G 1G 2 Creature - Elf Warrior 1 3 U Frenzy 1 (Whenever this creature attacks and isn't blocked, it gets +1/+0 until end of turn.) Whenever Aleud Pathfinder becomes blocked, untap up to two lands you control. Aleud Scorn OPH 113 R RR 2 Sorcery U Aleud Scorn deals 3 damage to target creature. At the beginning of your upkeep, you may exile Aleud Scorn from your graveyard. If you do, add RR. Alyss, Lawweaver OPH 3 W 3WW 5 Legendary Creature - Reflection 3 3 M Distorted (This creature can be blocked by tapped creatures but not untapped creatures.) If a spell or ability would target you, it targets each player instead. Whenever an opponent attacks you with one or more creatures, tap all noncreature permanents that player controls. Anaz, Bloodmother OPH 114 R 3RR 5 Legendary Creature - Lizard Beast 1 4 R Spawn Lizard/spawn 2/1 red Lizard OPH Haste Frenzy 3 (Whenever this creature attacks and isn't blocked, it gets +3/+0 until end of turn.) Whenever Anaz, Bloodmother attacks, create a 2/1 red Lizard creature token with frenzy 2 that's tapped and attacking. Ancient Gleam OPH 4 W 2W 3 Sorcery C Choose one- • You gain life equal to the number of artifacts you control. • You gain life equal to the number of enchantments you control. Annihilate Aggressor OPH 5 W 2W 3 Instant U Glory counter/spawn Glory Counter OPH Exile target attacking creature. You get a glory counter. (You lose glory counters before life. A player with ten or more glory counters wins the game.) Arisen Haploc OPH 74 B 2BB 4 Creature - Lizard Skeleton 3 2 U Revive token/spawn revived Arisen Haploc OPH When Arisen Haploc enters the battlefield, return target creature card from a graveyard to its owner's hand. Revive 5BB (5BB, Exile this card from your graveyard: Create a token that's a copy of it except it has no mana cost. Revive only as a sorcery.) Arroyo, the Bound OPH 75 B 3BB 5 Legendary Enchantment M If a player would draw a card, instead that player may put a card they own exiled with Arroyo, the Bound into their hand. 3: Search target player's library for a card and exile it face down, then that player shuffles. They may look at that card for as long as it remains exiled. Arroyo's Servant OPH 76 B B 1 Creature - Reflection Rogue 2 1 R Winnow (Damage dealt to this creature also causes you to lose that much life.) 2B: Each creature blocking Arroyo's Servant gains winnow until end of turn. Augment Authority OPH 39 U 1UU 3 Instant C Glory counter/spawn Glory Counter OPH Counter target spell. If you are glorious, draw a card. (You are glorious as long as you have a glory counter.) Aurora, Soulweaver OPH 40 U 3UU 5 Legendary Creature - Reflection 3 1 M Distorted (This creature can be blocked by tapped creatures but not untapped creatures.) During each of your turns, you may cast an instant or sorcery spell from your graveyard. If that spell would be put into your graveyard, exile it instead. Whenever Aurora, Soulweaver attacks, untap any number of target creatures. Avalanche Stinger OPH 115 R 4RR 6 Creature - Scorpion 4 3 U Frenzy 2 (Whenever this creature attacks and isn't blocked, it gets +2/+0 until end of turn.) Blocked creatures you control have first strike. Better Half OPH 183 WU 2WU 4 Creature - Reflection 0 0 R You may have Better Half enter the battlefield as a copy of any creature on the battlefield, except it's a Reflection in addition to its other creature types and it has distorted. (It can be blocked by tapped creatures but not untapped creatures.) Blazebrew Bear OPH 151 G 3G 4 Creature - Bear 4 2 C Trample Blazing Fox OPH 184 RG RG 2 Creature - Fox 1 1 U Trample, haste When Blazing Fox enters the battlefield, you may tap an untapped creature you control. If you do, Blazing Fox gets +X/+0 until end of turn, where X is that creature's power. Blighted Haploc OPH 77 B 2BB 4 Creature - Carrier Lizard 3 2 R 1B, T: Target creature gets +2/+2 and gains winnow until end of turn. (Damage dealt to it also causes its controller to lose that much life.) 3BB, T: Target creature gets -2/-2 and gains winnow until end of turn. Blood Bounty OPH 78 B 1B 2 Enchantment U Whenever an attacking creature you or a teammate controls dies, you lose 1 life and draw a card. Bloodmad Refugee OPH 116 R 4R 5 Creature - Lizard Warrior 4 2 C Frenzy 1 (Whenever this creature attacks and isn't blocked, it gets +1/+0 until end of turn.) Bloodscale Serpent OPH 152 G 7GG 9 Creature - Snake 7 5 U This spell costs 1 less to cast for each creature that attacked this turn. Bogclaw Sniper OPH 117 R 2R 3 Creature - Lizard Archer 2 1 U First strike T: Bogclaw Sniper deals 2 damage to target blocking creature. Bogclaw Swarm OPH 79 B 2B 3 Enchantment R Spawn Lizard/spawn 2/1 red Lizard OPH At the beginning of your upkeep, you may pay 3 life. If you do, create a 2/1 red Lizard creature token with frenzy 2. (Whenever it attacks and isn't blocked, it gets +2/+0 until end of turn.) Bottled Fate OPH 202 2 2 Artifact C 2, Sacrifice Bottled Fate: Put the top card and bottom card of your library into your hand. Brilliant Griffin OPH 6 W 4WW 6 Creature - Griffin 3 3 C Flying When Brilliant Griffin enters the battlefield, target creature gets +2/+2 until end of turn. Burned Bounty OPH 118 R 3R 4 Enchantment U Whenever an attacking creature you or a teammate controls dies, Burned Bounty deals damage equal to that creature's power to each opponent. Bygone Blade OPH 203 2 2 Artifact - Equipment U Glory counter/spawn Glory Counter OPH Equipped creature gets +1/+2. At the beginning of your end step, if Bygone Blade isn't attached to a creature, you get a glory counter. (You lose glory counters before life. A player with ten or more glory counters wins the game.) Equip 2 Carrier Pigeon OPH 80 B 1B 2 Creature - Carrier Bird 1 1 U Flying Whenever Carrier Pigeon attacks or blocks, target creature gains winnow until end of turn. (Damage dealt to it also causes its controller to lose that much life.) Carrionpult OPH 204 5 5 Artifact U 3, T: Return target creature card from your graveyard to the battlefield under target player's control. That creature deals damage equal to its power to that player. Chainslinger OPH 119 R 2R 3 Creature - Elemental 4 1 C Haste Winnow (Damage dealt to this creature also causes you to lose that much life.) Chew the Scenery OPH 120 R XRR 2 Sorcery R Each player sacrifices X lands. Chew the Scenery deals X damage to each creature. Clipped Seer OPH 153 G 2G 3 Creature - Bird Mystic 3 1 U Whenever you cast a noncreature spell, you may shuffle target card an opponent owns in exile into its owner's library. Coastal Watch OPH 7 W 1W 2 Creature - Reflection Soldier 2 2 C Comfortable Commoner OPH 41 U 3U 4 Creature - Bird Citizen 2 3 C Glory counter/spawn Glory Counter OPH Flying At the beginning of each opponent's end step, if you drew a card this turn, you get a glory counter. (You lose glory counters before life. A player with ten or more glory counters wins the game.) Confront Death OPH 154 G 1G 2 Instant C Target creature you control gets +1/+0 until end of turn. It fights target creature you don't control. Contagious Host OPH 81 B B 1 Creature - Carrier 1 1 C Revive token/spawn revived Contagious Host OPH When Contagious Host dies, each player loses 1 life. Revive 2B (2B, Exile this card from your graveyard: Create a token that's a copy of it except it has no mana cost. Revive only as a sorcery.) Contorted Reflection OPH 42 U U 1 Creature - Reflection 1 1 C Distorted (This creature can be blocked by tapped creatures but not untapped creatures.) Converted Conqueror OPH 43 U 2UU 4 Creature - Reflection 2 4 R Glory counter/spawn Glory Counter OPH Flash Whenever you draw a card during an opponent's turn, you get a glory counter. (You lose glory counters before life. A player with ten or more glory counters wins the game.) Crafted Behemoth OPH 205 5 5 Artifact Creature - Golem 4 5 C Crafted Coast OPH 216 0 Land U yInitialize/cr90 Crafted Coast enters the battlefield tapped unless another player controls a land that could produce W or U. T: Add W or U. Crowned Outcast OPH 155 G 2GG 4 Creature - Bird Reflection 3 3 U Distorted (This creature can be blocked by tapped creatures but not untapped creatures.) Other creatures you control with distorted get +2/+2. Crusher Claw OPH 82 B BB 2 Creature - Lizard 3 1 C 1B, Discard Crusher Claw: Target creature gains winnow until end of turn. (Damage dealt to it also causes its controller to lose that much life.) Crystallizer OPH 8 W 2W 3 Creature - Reflection 2 2 U Distorted (This creature can be blocked by tapped creatures but not untapped creatures.) Whenever a Reflection you control becomes the target of a spell or ability, it gains indestructible until end of turn. Culling Claw OPH 83 B 3B 4 Creature - Lizard 3 2 C Whenever Culling Claw attacks, target creature gains winnow until end of turn. (Damage dealt to it also causes its controller to lose that much life.) Curator of Curios OPH 44 U 3U 4 Creature - Bird Citizen 2 2 U Glory counter/spawn Glory Counter OPH Flying When Curator of Curios enters the battlefield, draw a card for each glory counter you have. Dawn Chord OPH 9 W 3WW 5 Creature - Reflection 3 4 U Protection from Dusk Chord (This creature can't be blocked, targeted, dealt damage, or enchanted by anything named Dusk Chord.) 1W: Target Reflection's base toughness becomes equal to Dawn Chord's toughness until end of turn. Deathlink OPH 84 B B 1 Enchantment - Aura C Enchant creature Enchanted creature has winnow. (Damage dealt to it also causes its controller to lose that much life.) Delirious Landscape OPH 121 R 3R 4 Enchantment C Discard a land card: Target creature can't block this turn. R, Discard a land card: Target creature gets +2/+0 until end of turn. Demand Reverence OPH 186 WB WB 2 Enchantment R At the beginning of your upkeep, choose a creature. Its controller may sacrifice it. If that player doesn't, you gain life equal to its power. Deranged Razorclaw OPH 122 R 4RR 6 Creature - Lizard Horror 3 3 R Frenzy 3 (Whenever this creature attacks and isn't blocked, it gets +3/+0 until end of turn.) Other red creatures you control have frenzy 2. (If a creature has multiple instances of frenzy, each triggers separately.) Other creatures you control have frenzy 1. Deranged Seeker OPH 156 G 3G 4 Creature - Bird Beast 3 3 C Distorted (This creature can be blocked by tapped creatures but not untapped creatures.) Destiny Forgotten OPH 85 B 1B 2 Instant U As an additional cost to cast this spell, you may sacrifice a creature. Return to the battlefield a creature card in your graveyard that was put there from the battlefield this turn. Dinah, Lifeweaver OPH 157 G 4GG 6 Legendary Creature - Reflection 3 4 M Copy reminder/spawn Copy Distorted (This creature can be blocked by tapped creatures but not untapped creatures.) Damage dealt to tapped creatures your team controls also causes you to gain that much life. Whenever a nontoken creature you own dies, create a token that's a copy of it. Dire Dive OPH 217 0 Land U yInitialize/cr90 Dire Dive enters the battlefield tapped unless another player controls a land that could produce B or R. T: Add B or R. Disgrace of Kin OPH 10 W WW 2 Instant R Put target tapped creature and all other creatures with the same name as that creature on the bottom of their owners' libraries. Dispel Delusions OPH 45 U 1U 2 Instant U Glory counter/spawn Glory Counter OPH Counter target spell unless its controller has you get three glory counters. (You lose glory counters before life. A player with ten or more glory counters wins the game.) Dylso Charmer OPH 158 G 2G 3 Creature - Reflection Wizard 3 2 C Spawn Cat/spawn 2/2 white Cat OPHCast from Exile reminder/spawn Can Be Cast From Exile When Dylso Charmer enters the battlefield, if you cast it from exile, create a 2/2 white Cat creature token. Prophecy 1G (Once each turn, you may exile a card with prophecy as you reveal it. When you do, you may cast it for its prophecy cost as long as it's exiled.) Earthen Armor OPH 123 R 2R 3 Enchantment - Aura C Enchant creature Enchanted creature gets +1/+1 for each land your team controls. Edge of the World OPH 218 0 Land R When Edge of the World enters the battlefield, each player draws a card. T: Each player adds C. Elusive Fatecrafter OPH 46 U 1U 2 Creature - Reflection 1 1 R If a permanent would deal damage to Elusive Fatecrafter, instead prevent that damage and exchange control of Elusive Fatecrafter and that permanent. Elven War Paint OPH 159 G 3G 4 Enchantment C Look at top one/vp1pt1 At the beginning of combat on your turn, look at the top card of your library. You may reveal it. If you do, target creature gets +X/+X until end of turn, where X is the revealed card's mana value. Enduring Memory OPH 160 G 1G 2 Sorcery U As an additional cost to cast this spell, reveal a sorcery card from your hand or pay 2. Return target card from your graveyard to your hand. Enlightened Lizard OPH 47 U 3UU 5 Creature - Lizard Wizard 3 3 C Flash When Enlightened Lizard enters the battlefield, counter target noncreature spell. Essence Inversion OPH 86 B 1B 2 Instant R If a spell or ability would cause its controller to draw a card this turn, that player discards a card instead. If a player would gain life this turn, that player loses that much life instead. Exploring the Mirrorworlds OPH 161 G G 1 Instant U Each player searches their library for a basic land card, puts it onto the battlefield tapped, then shuffles. Fading Prison OPH 11 W 2WW 4 Enchantment C When Fading Prison enters the battlefield, exile target creature until Fading Prison leaves the battlefield. W, Sacrifice Fading Prison: Exile target creature you control, then return that card to the battlefield under its owner's control. Fallen Fateweaver OPH 48 U 2U 3 Creature - Bird Wizard 2 2 U Glory counter/spawn Glory Counter OPH U, Discard a card: Counter target spell unless its controller pays 1. Whenever a spell or ability you control counters a spell or ability, you get a glory counter. (You lose glory counters before life. A player with ten or more glory counters wins the game.) Fatefree Spirit OPH 124 R 1R 2 Creature - Reflection 2 2 C Fateweaving OPH 49 U 2UU 4 Instant R Target player gains control of target ability or nonpermanent spell. You may choose new targets for it. Feral Lizardbeast OPH 125 R 5R 6 Creature - Lizard Beast 6 4 C Ferrofy OPH 126 R 1RR 3 Sorcery C Destroy target artifact or tapped land. Firing Blind OPH 127 R RR 2 Sorcery U Secretly choose a creature card name. Target opponent chooses a creature you don't control. Firing Blind deals 5 damage to that creature. Reveal the chosen name, then if that creature has the chosen name, Firing Blind deals 3 damage to that opponent. Flare Extensions OPH 128 R 2R 3 Instant U Up to one target creature gains winnow until end of turn if you've cast another spell this turn. (Damage dealt to it also causes its controller to lose that much life.) Flare Extensions deals 3 damage to any target. Follower of Fortune OPH 50 U U 1 Creature - Reflection Citizen 1 1 R Glory counter/spawn Glory Counter OPH 1U, T: Draw a card, then discard a card. You get a glory counter. (You lose glory counters before life. A player with ten or more glory counters wins the game.) U, T: Draw a card. Only activate this ability if you are glorious. Foreign Affliction OPH 87 B 1BB 3 Enchantment - Aura Curse U Enchant player At the beginning of enchanted player's upkeep, up to two target creatures they control gain winnow until end of turn. (Damage dealt to a creature with winnow also causes its controller to lose that much life.) Foreseen Denial OPH 51 U UU 2 Instant U As an additional cost to cast this spell, reveal an instant card from your hand or pay 2. Counter target spell with mana value 4 or less. Foreseen Failure OPH 52 U 1U 2 Instant C Reveal top one/vp1at1 Reveal the top card of your library. You may put it on the bottom of your library. Target creature gets -X/-0 until end of turn, where X is that card's mana value. Foretold Strength OPH 162 G 1G 2 Instant C Cast from Exile reminder/spawn Can Be Cast From Exile Target creature gets +2/+2 until end of turn. If you cast this spell from exile, that creature gets +4/+4 and gains trample until end of turn instead. Prophecy G (Once each turn, you may exile a card with prophecy as you reveal it. When you do, you may cast it for its prophecy cost as long as it's exiled.) Forge Ahead OPH 163 G 3G 4 Sorcery C Search your library for two land cards and reveal them. If you attacked this turn, put them onto the battlefield tapped. Otherwise, put them into your hand. Then shuffle. Forgotten Lessons OPH 188 UG 1GU 3 Sorcery U Search your library for a creature card, an instant card and a sorcery card and reveal them. Put one of those cards into your hand, exile the rest, then shuffle. Frenzied Fervor OPH 129 R R 1 Enchantment - Aura C Enchant creature Enchanted creature has frenzy 3. (Whenever it attacks and isn't blocked, it gets +3/+0 until end of turn.) Gleamhorn Elk OPH 12 W 1WW 3 Creature - Elk 3 2 C 2W, Sacrifice Gleamhorn Elk: Destroy target artifact or enchantment. Gleaming Mirrorweaver OPH 189 URG 2GUR 5 Legendary Creature - Spirit 3 3 M Copy reminder/spawn Copy Flying Whenever an opponent casts a spell, copy it. You may choose new targets for the copy. Glintwing Replica OPH 164 G 1G 2 Instant U Copy reminder/spawn CopyCast from Exile reminder/spawn Can Be Cast From Exile Create a token that's a copy of target creature you control. Exile the token at the beginning of the next end step unless Glintwing Replica was cast from exile. Prophecy 1U (Once each turn, you may exile a card with prophecy as you reveal it. When you do, you may cast it for its prophecy cost as long as it's exiled.) Glittering Seeker OPH 165 G 2GG 4 Creature - Bird Reflection 2 3 R Cast from Exile reminder/spawn Can Be Cast From Exile Distorted (This creature can be blocked by tapped creatures but not untapped creatures.) As you reveal a creature card, you may exile it. If you do, you may play that card as long as it is exiled and that spell can't be countered by spells or abilities. Glow of Grandeur OPH 13 W W 1 Sorcery C Glory counter/spawn Glory Counter OPH You get a glory counter, then gain life equal to the number of glory counters you have. (You lose glory counters before life. A player with ten or more glory counters wins the game.) Draw a card. Guerrilla Strike OPH 166 G 4GG 6 Instant R You may put a green creature card from your hand onto the battlefield. If you do, it fights target creature you don't control. Hall of Mirrors OPH 14 W 1W 2 Enchantment R Creatures you control have distorted. (They can be blocked by tapped creatures but not untapped creatures.) Halls of Renown OPH 219 0 Land R T: Add C. T: Add one mana of any color. Activate only if you have a counter. Haploc Assembly OPH 88 B 4BB 6 Sorcery R Creatures you control get +2/+0 until end of turn. Creatures target player controls gain winnow until end of turn. (Damage dealt to it also causes its controller to lose that much life.) Haploc Blooddrinker OPH 89 B 1BB 3 Creature - Lizard Rogue 3 2 C Frenzy 1 (Whenever this creature attacks and isn't blocked, it gets +1/+0 until end of turn.) Whenever Haploc Blooddrinker becomes blocked, it gains lifelink until end of turn. Haploc Striker OPH 130 R RR 2 Creature - Lizard Warrior 2 1 R Frenzy 1 (Whenever this creature attacks and isn't blocked, it gets +1/+0 until end of turn.) Whenever Haploc Striker attacks and isn't blocked, you may cast target instant or sorcery card from your graveyard if its mana value is less than or equal to Haploc Striker's power. Exile that card instead of putting it into your graveyard as it resolves. Haunted Estate OPH 220 0 Land U yInitialize/cr90 Haunted Estate enters the battlefield tapped unless another player controls a land that could produce W or B. T: Add W or B. Haunting Haploc OPH 90 B 2B 3 Creature - Carrier Lizard 1 3 U Lifelink Whenever you sacrifice a creature, you gain life equal to its power. Helm of the Infinite OPH 206 1 1 Legendary Artifact M 6: Until the next time this ability resolves, and as long as Helm of the Infinite and target creature you control are on the battlefield, each other creature is a copy of that creature, and effects that would cause permanents to become creatures cause them to become copies of that creature instead. Hopeful Healer OPH 15 W W 1 Creature - Reflection Citizen 1 1 C Glory counter/spawn Glory Counter OPH Hopeful Healer gets +1/+1 and has lifelink as long as you are glorious. (You are glorious as long as you have a glory counter.) Hour of Honor OPH 16 W 1W 2 Instant U Glory counter/spawn Glory Counter OPH Target blocking creature gets +7/+7 and gains indestructible until end of turn. You get a glory counter. (You lose glory counters before life. A player with ten or more glory counters wins the game.) Ichor Fling OPH 91 B 2B 3 Instant C Target creature gets -2/-1 and gains winnow until end of turn. (Damage dealt to it also causes its controller to lose that much life.) Infectious Corpse OPH 92 B 3B 4 Creature - Carrier 4 1 C When Infectious Corpse dies, each player loses 2 life. Intents // Purposes OPH 197 R // G 1RR // 2G 3 // 3 Sorcery U Until end of turn, gain control of target creature and it gains haste. Untap it. Fuse (You may cast one or both halves of this card from your hand.) // Creatures you control get +1/+1 and gain trample until end of turn. Fuse (You may cast one or both halves of this card from your hand.) Kalak Bridge OPH 93 B 3BB 5 Enchantment U Whenever attackers are declared, defending player may pay 2 life for each creature you control attacking them. Then target creature gets -X/-X until end of turn, where X is the number of times that player didn't pay life this way. Kalak Culler OPH 94 B 2B 3 Creature - Troll Warrior 2 2 R Revive token/spawn revived Kalak Culler OPH When Kalak Culler enters the battlefield, each opponent loses life equal to the number of creatures you've sacrificed this turn. Revive-3B, Sacrifice a creature. (3B, Sacrifice a creature, Exile this card from your graveyard: Create a token that's a copy of it except it has no mana cost. Revive only as a sorcery.) Lavamind Elemental OPH 131 R 1RR 3 Creature - Elemental 4 3 R Look at bottom one/vp1pb1 Whenever a player looks at one or more cards in your library or searches your library, Lavamind Elemental deals 2 damage to that player. (This includes you.) At the beginning of your end step, look at the bottom card of your library. You may put it on top of your library. Lha Reckoner OPH 17 W 2WW 4 Creature - Reflection 3 3 U Revive token/spawn revived Lha Reckoner OPH Flying Revive 4BB (4BB, Exile this card from your graveyard: Create a token that's a copy of it except it has no mana cost. Revive only as a sorcery.) Lifebreather OPH 18 W 3W 4 Creature - Reflection Cleric 2 3 C Revive token/spawn revived Lifebreather OPH When Lifebreather enters the battlefield, you gain 4 life. Revive 4W (4W, Exile this card from your graveyard: Create a token that's a copy of it except it has no mana cost. Revive only as a sorcery.) Light Knight OPH 19 W W 1 Creature - Reflection Knight 2 1 U Distorted (This creature can be blocked by tapped creatures but not untapped creatures.) Lightbolt Archer OPH 20 W 4W 5 Creature - Reflection Archer 2 4 C Distorted (This creature can be blocked by tapped creatures but not untapped creatures.) W, T: Lightbolt Archer deals 1 damage to target unblocked attacking creature. Lingering Reflection OPH 1 B 2 2 Creature - Reflection 2 1 C Live // Learn OPH 198 G // U 2G // 1U 3 // 2 Instant U Target creature gets +2/+2 for each creature blocking it and gains trample until end of turn. Fuse (You may cast one or both halves of this card from your hand.) // Whenever target creature deals combat damage to a player this turn, draw two cards. Fuse (You may cast one or both halves of this card from your hand.) Lunar Defractor OPH 95 B 3BB 5 Creature - Reflection 3 2 C Revive token/spawn revived Lunar Defractor OPH When Lunar Defractor enters the battlefield, each player discards a card. Revive 5BB (5BB, Exile this card from your graveyard: Create a token that's a copy of it except it has no mana cost. Revive only as a sorcery.) Lush Outcrop OPH 221 0 Land U yInitialize/cr90 Lush Outcrop enters the battlefield tapped unless another player controls a land that could produce R or G. T: Add R or G. Lusterform OPH 96 B 2B 3 Enchantment - Aura C Enchant creature Enchanted creature has distorted. (It can be blocked by tapped creatures but not untapped creatures.) 1B: Enchanted creature can't block this turn. Lusterwing Owl OPH 53 U 2U 3 Creature - Bird Reflection 1 3 C Distorted (This creature can be blocked by tapped creatures but not untapped creatures.) 1U, Discard Lusterwing Owl: Return target enchantment to its owner's hand. Mantis Slasher OPH 167 G 1G 2 Creature - Elf Warrior 2 2 C Frenzy 1 (Whenever this creature attacks and isn't blocked, it gets +1/+0 until end of turn.) Mark of Majesty OPH 207 3 3 Artifact C Glory counter/spawn Glory Counter OPH T: Add one mana of any color. 1, T: You get a glory counter. (You lose glory counters before life. A player with ten or more glory counters wins the game.) Martyr's Bounty OPH 168 G G 1 Enchantment C Whenever an attacking creature your team controls dies, you gain 3 life. Memory Martyr OPH 190 WU 1WU 3 Creature - Reflection Citizen 0 4 U Glory counter/spawn Glory Counter OPH At the beginning of each end step, if a creature left the battlefield this turn, you get a glory counter. (You lose glory counters before life. A player with ten or more glory counters wins the game.) 2WU: When target creature dies this turn, return that card to its owner's hand. Might of the Dylso OPH 169 G 1G 2 Sorcery C Choose one- • Destroy target artifact. • Target creature gets +4/+4 until end of turn. Mirrorwalk OPH 21 W 1W 2 Instant C Look at bottom one/vp1pb1 Target creature gets +1/+1 and gains distorted until end of turn. (It can be blocked by tapped creatures but not untapped creatures.) Put the bottom card of your library into your hand. Moonsight OPH 54 U U 1 Instant C Look at top four/vp1pt4 Look at target player's hand and the top card of that player's library. Look at the top four cards of your library, then put them back in any order. Moonwing Watcher OPH 55 U 2U 3 Creature - Bird 1 2 U Reveal top one/vp1at1Cast from Exile reminder/spawn Can Be Cast From Exile Flying 1U: Reveal the top card of your library. Moonwing Watcher's base power becomes equal to that card's mana value. Prophecy U (Once each turn, you may exile a card with prophecy as you reveal it. When you do, you may cast it for its prophecy cost as long as it's exiled.) Mystic Parliament OPH 56 U 1U 2 Enchantment U Reveal top one/vp1at1Cast from Exile reminder/spawn Can Be Cast From Exile Whenever you cast a spell from exile, you may draw a card. At the beginning of your upkeep, you may reveal the top card of your library. Nullify Naysayer OPH 57 U 1U 2 Instant C Glory counter/spawn Glory Counter OPH Target creature gets -5/-0 until end of turn. You get a glory counter. (You lose glory counters before life. A player with ten or more glory counters wins the game.) Omhok the Revealer OPH 58 U 2UU 4 Legendary Creature - Bird Wizard 2 4 R Distorted (This creature can be blocked by tapped creatures but not untapped creatures.) Spells you cast from zones other than your hand cost 3 less to cast. Ophorion Refugee OPH 170 G G 1 Creature - Elf Druid 0 1 C T: Add G. If you control an attacking creature, add one mana of any color instead. Pawnbroker OPH 59 U 2UU 4 Creature - Bird 2 2 U Spawn Bird/spawn 1/1 blue Bird OPHReveal top one/vp1at1 Flying At the beginning of your upkeep, reveal the top card of your library. If it's a creature card, create a 1/1 blue Bird creature token with flying. Poisoned Aleud OPH 171 G 2G 3 Creature - Carrier Elf 2 2 U Deathtouch Poisoned Aleud must be blocked if able. Pride // Prejudice OPH 199 W // B 3WW // 1BB 5 // 3 Sorcery U Spawn three Cat tokens/spawnx3 2/2 white Cat OPH Create three 2/2 white Cat creature tokens. Fuse (You may cast one or both halves of this card from your hand.) // Nontoken creatures get -2/-2 until end of turn. Fuse (You may cast one or both halves of this card from your hand.) Pristine Prison OPH 22 W 3WW 5 Enchantment R Glory counter/spawn Glory Counter OPH Creatures can't attack you unless their controller pays 2 for each of those creatures. At the beginning of each opponent's end step, if you didn't lose life this turn, you get a glory counter. (You lose glory counters before life. A player with ten or more glory counters wins the game.) Proclaimed Cure OPH 172 G G 1 Instant C Cast from Exile reminder/spawn Can Be Cast From Exile Target creature gains indestructible until end of turn. You gain 4 life. Prophecy G (Once each turn, you may exile a card with prophecy as you reveal it. When you do, you may cast it for its prophecy cost as long as it's exiled.) Promised Seeker OPH 173 G 2G 3 Creature - Elf Mystic 3 2 U Cast from Exile reminder/spawn Can Be Cast From Exile Whenever you cast a spell from exile, Promised Seeker gets +3/+3 until end of turn. Prophecy G (Once each turn, you may exile a card with prophecy as you reveal it. When you do, you may cast it for its prophecy cost as long as it's exiled.) Promising Visage OPH 23 W 2W 3 Creature - Reflection 2 3 C Distorted (This creature can be blocked by tapped creatures but not untapped creatures.) Prophecized Plating OPH 208 6 6 Artifact Creature - Construct 3 3 C Cast from Exile reminder/spawn Can Be Cast From Exile Flying Prophecy 2 (Once each turn, you may exile a card with prophecy as you reveal it. When you do, you may cast it for its prophecy cost as long as it's exiled.) Prophetic Blade OPH 209 3 3 Artifact - Equipment U Reveal top one/vp1at1 Whenever equipped creature attacks, exile the top card of your library. Equipped creature gets +X/+0 until end of turn, where X is the mana value of that card. Until end of turn, you may play that card. Equip 2 Quadmired OPH 191 BR 2BR 4 Sorcery U Up to four target creatures gain winnow until end of turn. (Damage dealt to a creature with winnow also causes its controller to lose that much life.) Rain of Ruin OPH 192 BR XXBR 2 Sorcery R Up to X target creatures gain winnow until end of turn. (Damage dealt to a creature with winnow also causes its controller to lose that much life.) Rain of Ruin deals 2 damage to each creature. Recast Destiny OPH 97 B 1B 2 Sorcery C As an additional cost to cast this spell, sacrifice a creature. Return two target creature cards from your graveyard to your hand. Reckless Ride OPH 132 R 1R 2 Sorcery C Target creature gets +3/+0 and gains haste and winnow until end of turn. (Damage dealt to it also causes its controller to lose that much life.) Reclaim Relics OPH 24 W 1W 2 Sorcery C Glory counter/spawn Glory Counter OPH Return target artifact or enchantment card from a graveyard to its owner's hand. You get a glory counter. (You lose glory counters before life. A player with ten or more glory counters wins the game.) Reclaimed Kalak OPH 98 B 3B 4 Creature - Troll Shaman 4 2 C Revive token/spawn revived Reclaimed Kalak OPH 2B: Reclaimed Kalak gains indestructible until end of turn. Revive 3W (3W, Exile this card from your graveyard: Create a token that's a copy of it except it has no mana cost. Revive only as a sorcery.) Reflected Moment OPH 60 U 4UU 6 Sorcery M Cast from Exile reminder/spawn Can Be Cast From Exile Take an extra turn after this one. If this spell was cast from exile, take two extra turns after this one instead. Shuffle Reflected Moment into its owner's main library. Prophecy 6UU (Once each turn, you may exile a card with prophecy as you reveal it. When you do, you may cast it for its prophecy cost as long as it's exiled.) Refractors Gaze OPH 25 W 3WW 5 Sorcery R Destroy all creatures. If a Reflection would be destroyed this way, its owner shuffles it into their library instead. Reins of Influence OPH 61 U 1U 2 Instant C Cast from Exile reminder/spawn Can Be Cast From Exile Gain control of target noncreature permanent until end of turn. Untap it. Prophecy U (Once each turn, you may exile a card with prophecy as you reveal it. When you do, you may cast it for its prophecy cost as long as it's exiled.) Results Uncertain OPH 62 U 1U 2 Enchantment C Scry 2/vp1pt2 U, Sacrifice Results Uncertain: Scry 2. U, Sacrifice Results Uncertain: Draw a card. Reweave Reality OPH 63 U 1UU 3 Instant R Copy reminder/spawn CopyCast from Exile reminder/spawn Can Be Cast From Exile Choose target spell. If it's an instant, a sorcery, or you cast this spell from exile, copy it. You may choose new targets for the copy. Prophecy 2UU (Once each turn, you may exile a card with prophecy as you reveal it. When you do, you may cast it for its prophecy cost as long as it's exiled.) Rite of Fangs OPH 99 B 4B 5 Sorcery C Spawn two Worm tokens/spawnx2 1/1 black Worm OPH Target creature gets -4/-4 until end of turn. When it dies this turn, create two 1/1 black Worm creature tokens. Rite of Retribution OPH 133 R 3RR 5 Enchantment R Spawn Elemental/spawn 4/4 red Elemental OPH At the beginning of your upkeep, if an opponent has more life than you, create a 4/4 red Elemental creature token with haste and “Creatures blocking this creature have winnow.” (Damage dealt to a creature with winnow causes its controller to lose that much life.) Rooted Cavalier OPH 174 G 4GG 6 Creature - Elf Elemental Knight 5 4 C Defender As long as you control an enchantment, Rooted Cavalier has vigilance and can attack as though it didn't have defender. Rooted Hooter OPH 64 U U 1 Creature - Bird 1 1 U Reveal top one/vp1at1 1U, T, Discard a card: Reveal the top card of your library. Counter target spell unless its controller pays X, where X is the mana value of that card. Sacrificial Pit OPH 100 B 2B 3 Enchantment C Whenever your team sacrifices a creature, each opponent loses 1 life and you gain that much life. Scaled Devestator OPH 134 R 3RR 5 Creature - Lizard Warrior 5 2 U 3G: Scaled Devestator gets +1/+1 and gains trample until end of turn. Scaled Mindreaver OPH 135 R 2RR 4 Creature - Lizard Warrior 4 2 C R, Discard a card: Target creature blocking Scaled Mindreaver gains winnow until end of turn. (Damage dealt to it also causes its controller to lose that much life.) Scaled Thundercaller OPH 136 R 3R 4 Creature - Lizard Warrior 3 2 C Haste When Scaled Thundercaller enters the battlefield, target creature gains winnow until end of turn. (Damage dealt to it also causes its controller to lose that much life.) Scattering Light OPH 26 W 2W 3 Instant C Exile target creature. Return that card to the battlefield under its owner's control at the beginning of the next end step. Scrounging Claw OPH 137 R 1R 2 Creature - Lizard Warrior 1 1 C Haste Frenzy 2 (Whenever this creature attacks and isn't blocked, it gets +2/+0 until end of turn.) Search // Seizure OPH 200 B // R BB // 3RR 2 // 5 Sorcery U Another target player reveals their hand. You may choose a nonland card from it. That player discards that card. Fuse (You may cast one or both halves of this card from your hand.) // Another target player reveals their hand. You may choose an instant or sorcery card from it and cast it without paying its mana cost. Fuse (You may cast one or both halves of this card from your hand.) Searing Insult OPH 138 R R 1 Sorcery C Target creature gains winnow until end of turn if you attacked this turn. Searing Insult deals 2 damage to that creature. (Damage dealt to it also causes its controller to lose that much life.) Seek Prophecy OPH 65 U U 1 Sorcery C Reveal top three/vp1at3Cast from Exile reminder/spawn Can Be Cast From Exile Reveal the top three cards of your library. Put one into your hand and the rest on the bottom of your library in any order. Prophecy 2U (Once each turn, you may exile a card with prophecy as you reveal it. When you do, you may cast it for its prophecy cost as long as it's exiled.) Seeker's Garment OPH 210 4 4 Artifact - Equipment U Equipped creature has hexproof and distorted. (It can be blocked by tapped creatures but not untapped creatures.) Equip 1 Seeker's Guardian OPH 211 4 4 Artifact Creature - Golem 3 3 C Reveal top one/vp1at1 When Seeker's Guardian enters the battlefield, reveal the top card of your library. Sharpened Claw OPH 139 R R 1 Creature - Lizard Warrior 0 2 C Frenzy 2 (Whenever this creature attacks and isn't blocked, it gets +2/+0 until end of turn.) Shield of the Lha OPH 27 W 2WW 4 Enchantment R Tap a creature you control: Prevent the next 2 damage that would be dealt by target creature this turn. Tap a Reflection creature you control: Prevent all damage that would be dealt this turn by a source of your choice. Show of Supremacy OPH 28 W 2W 3 Instant C Glory counter/spawn Glory Counter OPH Prevent all combat damage that would be dealt this turn. You get a glory counter. (You lose glory counters before life. A player with ten or more glory counters wins the game.) Simple Fatereader OPH 66 U 1U 2 Creature - Reflection Wizard 2 1 C Look at top one/vp1pt1Glory counter/spawn Glory Counter OPH As long as you are glorious, you may look at the top card of your library. (You are glorious as long as you have a glory counter.) Singer of Songs OPH 29 W 2W 3 Creature - Reflection Citizen 2 3 C Glory counter/spawn Glory Counter OPH At the beginning of each end step, if you gained life this turn, you get a glory counter. (You lose glory counters before life. A player with ten or more glory counters wins the game.) Skulking Claw OPH 101 B 2B 3 Creature - Lizard Rogue 1 2 U Skulking Claw can't be blocked by creatures with greater power. Skulking Claw gets +1/+0 for each unblocked attacking creature you control. Sneak a Peek OPH 140 R R 1 Instant C Reveal top one/vp1at1Cast from Exile reminder/spawn Can Be Cast From Exile Exile the top card of each player's library. You may play one of those cards this turn. Snowy Misthorn OPH 175 G 4G 5 Creature - Elk 4 4 C Snowy Misthorn can block creatures with distorted as though it was tapped. Sodden Sorrow OPH 67 U 3U 4 Instant U Cast from Exile reminder/spawn Can Be Cast From Exile Target player mills six cards. Return each creature that shares a name with a card milled this way to its owner's hand. Prophecy 1U (Once each turn, you may exile a card with prophecy as you reveal it. When you do, you may cast it for its prophecy cost as long as it's exiled.) Solar Flair OPH 30 W W 1 Creature - Reflection 1 1 C Flying Spark Inspiration OPH 141 R R 1 Sorcery U Reveal top one/vp1at1 Exile the top card of your library. You may have Spark Inspiration deal 2 damage to each opponent. If you don't, you may play that card until end of turn. Spired Canopy OPH 222 0 Land U yInitialize/cr90 Spired Canopy enters the battlefield tapped unless another player controls a land that could produce G or U. T: Add G or U. Stalk the Dylso OPH 176 G G 1 Enchantment C Reveal top one/vp1at1 Whenever a creature enters the battlefield under your team's control, reveal the top card of your library. If it's a creature card, you gain 2 life. Starfall Dancer OPH 31 W 1W 2 Creature - Reflection 1 1 U Other creatures you control named Starfall Dancer get +2/+2. Stargaze Spirit OPH 102 B 1B 2 Creature - Reflection Cleric 2 1 C Revive token/spawn revived Stargaze Spirit OPH Whenever Stargaze Spirit or another creature dies, you may gain 1 life. Revive 3W (3W, Exile this card from your graveyard: Create a token that's a copy of it except it has no mana cost. Revive only as a sorcery.) Starwing Nebula OPH 193 UG 2GU 4 Enchantment R Cast from Exile reminder/spawn Can Be Cast From Exile You may exile cards you own as you reveal them. (You see the card before you exile it.) During each of your turns, you may cast a card exiled with Starwing Nebula. Steward of Silence OPH 32 W 2W 3 Creature - Reflection Citizen 1 4 U Glory counter/spawn Glory Counter OPH Whenever Steward of Silence blocks, you get a glory counter. (You lose glory counters before life. A player with ten or more glory counters wins the game.) Stolen Strain OPH 212 1 1 Artifact C 1, T, Sacrifice Stolen Strain: Target creature gains lifelink until end of tun. 1, T, Sacrifice Stolen Strain: Target creature gains winnow until end of turn. (Damage dealt to it also causes its controller to lose that much life.) Stormwing Raven OPH 68 U 1U 2 Creature - Bird 1 2 C Cast from Exile reminder/spawn Can Be Cast From Exile Flying Prophecy 0 (Once each turn, you may exile a card with prophecy as you reveal it. When you do, you may cast it for its prophecy cost as long as it's exiled.) Stray Thoughts OPH 103 B 2BB 4 Sorcery U Each player chooses one card in their hand, then discards the rest. Study Habitats OPH 177 G 1G 2 Sorcery R Search your library for up to two creature cards and reveal them, then shuffle. Put one on the bottom of your library and the rest on top. Summoner's Call OPH 178 G 3G 4 Instant R Reveal top four/vp1at4Cast from Exile reminder/spawn Can Be Cast From Exile Reveal the top four cards of your library. Put up to two creature cards with mana value 3 or less from among them onto the battlefield and the rest into your graveyard. Prophecy 2G (Once each turn, you may exile a card with prophecy as you reveal it. When you do, you may cast it for its prophecy cost as long as it's exiled.) Supreme Stampede OPH 179 G 2GG 4 Sorcery R Cast from Exile reminder/spawn Can Be Cast From Exile Creatures you control get +2/+2 and gain trample until end of turn. If you cast this spell from exile, creatures you control get an additional +2/+2 until end of turn. Prophecy 2GG (Once each turn, you may exile a card with prophecy as you reveal it. When you do, you may cast it for its prophecy cost as long as it's exiled.) Sweltering Storm OPH 142 R 3RR 5 Sorcery C Lands target player controls don't untap during their controller's next untap step. Tap up to one target land that player controls. Sword of Memories OPH 213 2 2 Artifact U 5, T, Tap an untapped creature you control: Put target card from your or a teammate's graveyard on top of its owner's library. Sylvan Crusher OPH 180 G 5GG 7 Creature - Elemental 7 5 C Tale of Two Sisters OPH 143 R 2RR 4 Enchantment U Whenever you cast a red instant or sorcery spell, you may exile a nonred instant or sorcery card from your graveyard. If you do, you may copy the exiled card and cast the copy without paying its mana cost. Tempt Fate OPH 104 B 2B 3 Sorcery U Target player reveals their hand. You and that player secretly choose a nonland card from it. Then those cards are revealed. That player discards the chosen cards. The Blight Beyond OPH 185 BG 1BG 3 Legendary Planeswalker - Blight Xaro 3 M yInitialize/ccgreen=3+1/ccgreen+1-1/ccgreen-1-4/ccgreen-4 [+1]: Remove up to one loyalty counter from each other planeswalker. Up to one target player loses 1 life for each counter removed this way. [-1]: For each other player and permanent, remove a counter from it or give it another counter of a kind that permanent or player already has. [-4]: Put target nonland permanent on the bottom of its owner's library. The Erased OPH 187 WBG 1WBG 4 Legendary Creature 4 4 M Cards in graveyards, exile, and libraries lose all abilities and card types. The Sun's Last Setting OPH 194 WBR RWB 3 Enchantment M At the beginning of each player's end step, that player chooses from among nonland permanents they control an artifact, a creature, an enchantment, and a planeswalker, then sacrifices the rest. Tormented Echo OPH 105 B 2BB 4 Creature - Reflection Rogue 4 4 C Winnow (Damage dealt to this creature also causes you to lose that much life.) Sacrifice Tormented Echo: Target creature gains winnow until end of turn. Trading Traitor OPH 106 B 1B 2 Creature - Elf Rogue 1 1 R Frenzy 1 (Whenever this creature attacks and isn't blocked, it gets +1/+0 until end of turn.) Whenever Trading Traitor deals combat damage to a player, you lose life equal to the number of unblocked attacking creatures you control and draw that many cards. Treasurer of Thought OPH 69 U 1U 2 Creature - Reflection 1 2 U Distorted (This creature can be blocked by tapped creatures but not untapped creatures.) Whenever a Reflection you control becomes the target of a spell, draw a card. Triumphant Toady OPH 33 W 4W 5 Creature - Reflection Citizen 2 5 C Glory counter/spawn Glory Counter OPH 1, T: You gain life equal to the number of glory counters you have. Twinned Attrition OPH 195 WB 2WB 4 Enchantment U Attacking creatures have winnow. (Damage dealt to a creature with winnow also causes its controller to lose that much life.) Twisted Elixir OPH 107 B 1B 2 Instant C Target creature gets +3/+3 and gains winnow until end of turn. (Damage dealt to it also causes its controller to lose that much life.) Venomous Haploc OPH 181 G 3GG 5 Creature - Lizard 3 3 U Frenzy 1 (Whenever this creature attacks and isn't blocked, it gets +1/+0 until end of turn.) Whenever Venomous Haploc becomes blocked, other creatures you control gain deathtouch until end of turn. Vicar of Victory OPH 34 W W 1 Creature - Reflection Cleric 0 1 R Glory counter/spawn Glory Counter OPH Whenever a creature you control dies, you may pay W. If you do, you get a glory counter. (You lose glory counters before life. A player with ten or more glory counters wins the game.) 2W, T: Return target creature card from your graveyard to the battlefield. Activate this ability only if you are glorious. Vicious Slasher OPH 144 R R 1 Creature - Lizard Warrior 2 1 R Winnow (Damage dealt to this creature also causes you to lose that much life.) Whenever Vicious Slasher attacks, target creature gains winnow until end of turn. Vivid Afterimage OPH 70 U 3UU 5 Enchantment R Copy reminder/spawn Copy Whenever a nontoken permanent you control leaves the battlefield, create a token that's a copy of it. Exile the token at the beginning of the next end step. Wait // See OPH 201 W // U 1W // U 2 // 1 Instant U Look at top two/vp1pt2 Put target attacking or blocking creature on top of its owner's library. Fuse (You may cast one or both halves of this card from your hand.) // Look at the top two cards of target player's library. Put one of those cards on the bottom of their library and the rest on top. Fuse (You may cast one or both halves of this card from your hand.) Walk the Seas OPH 71 U 3U 4 Enchantment - Aura C Enchant creature Enchanted creature can't block or be blocked. U: Enchanted creature gets +1/+0 or -1/-0 until end of turn. Warped Reader OPH 72 U 4UU 6 Creature - Bird Mystic 4 5 C Distorted (This creature can be blocked by tapped creatures but not untapped creatures.) Warrior's Cloak OPH 214 4 4 Artifact - Equipment U Whenever equipped creature attacks or blocks, it gets +3/+3 and gains hexproof until end of turn. Equip 1 Weaver of Lore OPH 73 U 2U 3 Creature - Reflection Wizard 2 2 C Whenever Weaver of Lore attacks, you may reveal your hand. Weaver of Lore gets +2/+2 until end of turn if you reveal two or more blue cards this way. Wightlight OPH 108 B B 1 Instant C Look at bottom one/vp1pb1 Target creature gains lifelink or winnow until end of turn. (Damage dealt to it also causes its controller to lose that much life.) Put the bottom card of your library into your hand. Wild Haploc OPH 145 R 2R 3 Creature - Lizard Warrior 2 1 C Frenzy 1 (Whenever this creature attacks and isn't blocked, it gets +1/+0 until end of turn.) Wild Haploc has first strike as long as it's attacking. Wildfire Elemental OPH 196 RG 3RRG 6 Creature - Elk Elemental 4 6 R Wildfire Elemental has frenzy 4 as long as you control no other creatures. (Whenever this creature attacks and isn't blocked, it gets +4/+0 until end of turn.) Wildfire Elemental has frenzy 4 as long as you have no cards in hand. Wings of the Moon OPH 35 W 1W 2 Creature - Bird 2 1 C Revive token/spawn revived Wings of the Moon OPH Flying Revive 1BB (1BB, Exile this card from your graveyard: Create a token that's a copy of it except it has no mana cost. Revive only as a sorcery.) Withering Pathways OPH 109 B 3BB 5 Sorcery C Choose one- • Each opponent sacrifices a creature. • Each opponent discards two cards. Writing Wonders OPH 36 W 1W 2 Enchantment U Glory counter/spawn Glory Counter OPH Whenever another enchantment enters the battlefield under your control, you get a glory counter. (You lose glory counters before life. A player with ten or more glory counters wins the game.) Abandoned Hermit ORP 148 G G 1 Creature - Druid 1 1 C Distorted (This creature can be blocked by tapped creatures but not untapped creatures.) Above // Beyond ORP 198 B // G 4B // 1G 5 // 2 Sorcery U Spawn Worm/spawn 1/1 black Worm ORP Return target creature card from your graveyard to the battlefield. Fuse (You may cast one or both halves of this card from your hand.) // Exile target card from a graveyard. Create a 1/1 black Worm creature token. Fuse (You may cast one or both halves of this card from your hand.) Adamant Cultist ORP 149 G 1GG 3 Creature - Reflection Shaman 4 2 C Revive token/spawn revived Adamant Cultist ORP Revive 3G (3G, Exile this card from your graveyard: Create a token that's a copy of it except it has no mana cost. Revive only as a sorcery.) Alita Dawnstrike ORP 38 U U 1 Legendary Creature - Vampire Rogue 1 1 R Flying Whenever a creature enters the battlefield under an opponent's control, you may pay 1B. If you do, fateseal 1. (To fateseal 1, look at the top card of an opponent's library, then you may put it on the bottom of that player's library.) Analyze the Deep ORP 110 R 1R 2 Sorcery C Look at bottom three/vp1pb3 As an additional cost to cast this spell, discard two cards. Put the bottom three cards of your library into your hand. Avoid Fate ORP 150 G G 1 Instant C Counter target instant or Aura spell that targets a permanent you control. Bazaar Guardian ORP 203 5 5 Artifact Creature - Golem 2 5 R Flash Haste 3, T: Exchange control of two target noncreature spells. Their controllers may choose new targets for the spells. Bazaar Trickster ORP 39 U 3UU 5 Creature - Dwarf Wizard 2 4 R Reveal bottom one/vp1ab1 If you would catalyze, catalyze twice instead. (The next spell you cast this turn costs 1 less to cast.) You may pay an additional 2 as you cast a spell. If you do, reveal the bottom card of your library. You may put it into your graveyard or on top of your library. Bird with the Word ORP 40 U 2U 3 Sorcery C Spawn Bird/spawn 1/1 blue Bird ORPLook at bottom one/vp1pb1 Create a 1/1 blue Bird creature token with flying, then put the bottom card of your library into your hand. Blazing Mirage ORP 111 R R 1 Sorcery C Target creature gets +2/+2 and gains menace until end of turn. Bleak Cultist ORP 151 G 3GG 5 Creature - Reflection Shaman 4 4 C Revive token/spawn revived Bleak Cultist ORP Trample Revive 5B (5B, Exile this card from your graveyard: Create a token that's a copy of it except it has no mana cost. Revive only as a sorcery.) Blessed Spellroot ORP 152 G G 1 Creature - Plant Mutant 0 2 C When Blessed Spellroot dies, you gain 5 life. Blind Spellfeeder ORP 41 U U 1 Creature - Elemental 1 2 C Prowess Blood Lashing ORP 74 B 3BB 5 Instant U As an additional cost to cast this spell, sacrifice any number of creatures. Target player loses 2 life for each creature sacrificed to cast Blood Lashing. Bridge Kalak ORP 153 G 3GG 5 Enchantment U Hexproof Whenever attackers are declared, the active player may pay 2 for each creature attacking you. Then you may have Bridge Kalak become an X/X Troll creature until end of turn, where X is the number of times that player didn't pay mana this way. Bronze Giant ORP 204 6 6 Artifact Creature - Golem 4 4 C Bronze Giant has trample as long as you control a token creature. Buried Secrets ORP 75 B 1B 2 Enchantment U Reveal bottom one/vp1ab1 At the beginning of your upkeep, reveal the bottom card of your library, then you may pay B and 3 life. If you do, put it into your hand. Otherwise, exile it. Cavern Monstrosity ORP 77 B 4BB 6 Creature - Horror 5 4 U Look at bottom one/vp1pb1Reveal bottom one/vp1ab1 Whenever Cavern Monstrosity attacks, exile the bottom card of your library. You gain life equal to its mana value. Chain of Decimation ORP 112 R RRR 3 Instant R Chain of Decimation deals 4 damage to target creature, 3 damage to two other target creatures, 2 damage to three other target creatures and 1 damage to four other target creatures. (You can't cast Chain of Decimation unless it has ten targets.) Channel the Mirror ORP 113 R 1RR 3 Instant M Double each number and amount of target instant or sorcery spell, activated ability, or triggered ability. Its controller may choose new targets for it. (Amounts are number words, X values, and “a” or “an” used as 1.) Chantwood Channeler ORP 154 G 1GG 3 Creature - Reflection Shaman 3 3 R When Chantwood Channeler enters the battlefield from your graveyard, it gains haste and creatures you control get +3/+3 and gain trample until end of turn. 5GGG, Sacrifice a creature: Return Chantwood Channeler from your graveyard to the battlefield. Activate only as a sorcery. Chantwood Cultist ORP 155 G 2GG 4 Creature - Reflection Shaman 3 3 U Revive token/spawn revived Chantwood Cultist ORP Other Shaman creatures you control get +1/+0. Revive 4GG (4GG, Exile this card from your graveyard: Create a token that's a copy of it except it has no mana cost. Revive only as a sorcery.) Chantwood Guards ORP 156 G 2GG 4 Creature - Cat Warrior 3 3 C Distorted (This creature can be blocked by tapped creatures but not untapped creatures.) 1G: Untap Chantwood Guards. Churning Spellroot ORP 157 G 5GG 7 Creature - Plant Mutant 5 4 U Spawn three Worm tokens/spawnx3 1/1 black Worm ORP When Churning Spellroot enters the battlefield, create three 1/1 black Worm creature tokens. Claw Crusher ORP 158 G 1G 2 Creature - Cat Warrior 3 1 C Distorted (This creature can be blocked by tapped creatures but not untapped creatures.) Clawing Shaman ORP 78 B 3B 4 Creature - Reflection Shaman 3 3 R When Clawing Shaman enters the battlefield from your graveyard, you may exile it. If you do, return all creature cards from your graveyard to the battlefield. 4BBB, Sacrifice a creature: Return Clawing Shaman from your graveyard to the battlefield. Activate only as a sorcery. Clinging Mire ORP 79 B 2B 3 Instant C Target creature gets -4/-4 until end of turn. Colpah Charmer ORP 1 W 2W 3 Creature - Cat Rebel 2 2 C Flash When Colpah Charmer enters the battlefield, you may tap or untap target creature. Colpah Mystic ORP 159 G GG 2 Creature - Cat Reflection Mystic 1 1 R Shimmer token/spawn Shimmer ORP Shimmer (Whenever this creature attacks, create a tapped and attacking token that's a copy of it. Exile the token at the beginning of the end step.) When Colpah Mystic enters the battlefield, you may discard a card. If you do, creatures you control named Colpah Mystic get +2/+2 until end of turn. Controlled Burn ORP 114 R 1RR 3 Sorcery U Controlled Burn deals 2 damage to target player or planeswalker. At the beginning of your upkeep, you may exile Controlled Burn from your graveyard. If you do, it deals 2 damage to target player or planeswalker. Corrupted Bloodline ORP 184 UBG 2BGU 5 Sorcery M Each player reveals the bottom six cards of their library. For each player, put up to one permanent card revealed this way onto the battlefield under your control. Cranial Violation ORP 80 B B 1 Sorcery R Each player reveals their hand. Choose a creature card revealed this way. Its owner discards it. 2BB, Exile Cranial Violation and six other cards from your graveyard: Put target creature card from a graveyard onto the battlefield under your control. Activate only as a sorcery. Carving Secrets ORP 76 B 1BB 3 Sorcery U Choose one - • You draw two cards and you lose 2 life. • Target player discards two cards and you gain 2 life. Crystallized Moment ORP 2 W 2W 3 Instant C Reflections you control get +2/+2 until end of turn. Other creatures you control get +1/+1 until end of turn. Cultist's Dagger ORP 205 4 4 Artifact - Equipment U Equipped creature has “T, Sacrifice this creature: Return target creature card from your graveyard to the battlefield.” Equip 5 Equip 1BB Curious Statue ORP 206 6 6 Artifact R Play with the bottom card of your library revealed. Whenever you cast a spell or play a land from your hand that shares a type with the bottom card of one or more of your libraries, you may cast each of those cards without paying its mana cost or put it onto the battlefield if it's a land. Deepcaller Cultist ORP 185 BG BG 2 Creature - Reflection Shaman 1 3 U Reveal bottom one/vp1ab1 BG, T: Reveal the bottom card of your library and exile it. Target creature gets +X/-X until end of turn, where X is that card's mana value. Delude ORP 42 U XUU 2 Instant C This spell costs 1 less to cast for each time you catalyzed this turn. Counter target spell unless its controller pays X. Deserted Monk ORP 3 W 3W 4 Creature - Cat Monk 3 3 C Devouring Spellroot ORP 160 G G 1 Creature - Plant Mutant 2 2 U Defender Whenever another player casts an instant or sorcery spell, Devouring Spellroot gets +2/+2 until end of turn. Dignity // Grace ORP 37 W // W 2W // 1W 3 // 2 Instant R Permanents you control gain indestructible until your next turn. Fuse (You may cast one or both halves of this card from your hand.) // You can't lose the game until your next turn and your opponents can't win the game until your next turn. Fuse (You may cast one or both halves of this card from your hand.) Dissipator Mage ORP 43 U 1U 2 Creature - Dwarf Wizard 1 1 R Whenever a creature is returned to its owner's hand, draw a card. 4UU: Return target creature to its owner's hand. Distant Misthorns ORP 161 G 4GG 6 Creature - Elk 6 3 C Trample Divert Attention ORP 4 W W 1 Instant C Choose one or both- • Tap target creature. • Untap target creature. Dragonblood Slayer ORP 115 R RR 2 Creature - Reflection Rebel 3 1 R Creature tokens you control get +1/+0. Draw and Quarter ORP 81 B 4BB 6 Sorcery C Target creature gets -2/-1 until end of turn. When it dies this turn, its controller loses 5 life. Dreamfire ORP 116 R XRR 2 Sorcery R Choose one or all- • Dreamfire deals X damage to target creature. • Dreamfire deals X damage to each player. • Target creature gets +X/+0 until end of turn. Dredge the Graves ORP 162 G 3G 4 Sorcery C Spawn two Worm tokens/spawnx2 1/1 black Worm ORP Choose one- • Create two 1/1 black Worm creature tokens. • Put up to two target cards from your graveyard on top or bottom of your library. Duela Alchemist ORP 44 U 4U 5 Creature - Dwarf Artificer 3 3 C Whenever Duela Alchemist becomes tapped, catalyze. (The next spell you cast this turn costs 1 less to cast.) 1U, T: Untap another target artifact or creature. Duela Duelist ORP 207 3 3 Artifact Creature - Golem Warrior 2 2 C 2: Duela Duelist gains first strike until end of turn. 3: Duela Duelist gains distorted until end of turn. (This creature can be blocked by tapped creatures but not untapped creatures.) Duela Marshall ORP 45 U 2U 3 Creature - Dwarf Artificer 1 3 C Whenever you cast a spell with mana value 4 or greater, catalyze. (The next spell you cast this turn costs 1 less to cast.) Duela Science Kit ORP 208 3 3 Artifact U Whenever you cast an instant or sorcery spell, you may untap Duela Science Kit. T, Tap an untapped creature you control: Catalyze. (The next spell you cast this turn costs 1 less to cast.) Dusk Chord ORP 117 R 3RR 5 Creature - Reflection 4 3 U Protection from Dawn Chord (This creature can't be blocked, targeted, dealt damage, or enchanted by anything named Dawn Chord.) 1R: Target Reflection's base power becomes equal to Dusk Chord's power until end of turn. Dwarven Fireslinger ORP 118 R R 1 Creature - Dwarf Wizard 1 1 C Whenever you cast an instant or sorcery spell, you may pay 1. If you do, Dwarven Fireslinger deals 1 damage to each player. Dwarven Inquisitor ORP 46 U 1U 2 Creature - Dwarf Artificer 2 1 C Dwarven Twinslinger ORP 119 R 4RR 6 Creature - Dwarf Wizard 3 2 R Prowess Whenever you cast an instant or sorcery spell, if its mana value is less than or equal to Dwarven Twinslinger's power, copy that spell. You may choose new targets for the copy. Echo Cleric ORP 5 W 3W 4 Creature - Reflection Cleric 2 3 C Distorted (This creature can be blocked by tapped creatures but not untapped creatures.) 1W: Target creature and all creatures with the same name as that creature get +0/+1 until end of turn. Echo Striker ORP 6 W 3W 4 Creature - Cat Soldier 3 1 C First strike Sacrifice Echo Striker: Target creature gains double strike until end of turn. Echoing Determination ORP 7 W 2W 3 Instant C Target permanent and all other permanents with the same name as that permanent gain indestructible until end of turn. Echoing Rites ORP 82 B 2B 3 Instant C Target creature and all creatures with the same name as that creature get +2/+1 and gain lifelink until end of turn. Echoing Silence ORP 47 U 1UU 3 Instant C Counter target spell and each other spell with the same name as that spell. Echoing Sunder ORP 163 G 2G 3 Instant C Destroy target artifact or enchantment and all other permanents with the same name as that permanent. Echoing Thunder ORP 120 R 1RR 3 Instant C Echoing Thunder deals 3 damage to target creature and all other creatures with the same name as that creature. Endless Reverie ORP 186 WG 1GW 3 Enchantment R Whenever a permanent you control leaves the battlefield, you may return another card with lesser mana value that shares a type with it from your graveyard to your hand. Endless Walc ORP 121 R 4RR 6 Creature - Elemental Reflection 4 4 U Shimmer token/spawn Shimmer ORP Menace Shimmer (Whenever this creature attacks, create a tapped and attacking token that's a copy of it. Exile the token at the beginning of the end step.) Energize ORP 122 R 1R 2 Sorcery C Energize deals 3 damage to any target. Catalyze. (The next spell you cast this turn costs 1 less to cast.) Ensouler of Blades ORP 48 U 2UU 4 Creature - Dwarf Artificer 3 2 R 1: Target Equipment becomes a colorless 3/3 Construct artifact creature until end of turn. (Equipment that's a creature can't equip a creature.) 2UU, T: Return target artifact card from your graveyard to your hand. Essence Weaver ORP 8 W 1W 2 Creature - Reflection Rebel 1 1 U Distorted (This creature can be blocked by tapped creatures but not untapped creatures.) Creature tokens you control have lifelink. Eternal Nightwalker ORP 83 B 3BB 5 Creature - Vampire Shaman 3 3 C Revive token/spawn revived Eternal Nightwalker ORP Lifelink Revive 5BB (5BB, Exile this card from your graveyard: Create a token that's a copy of it except it has no mana cost. Revive only as a sorcery.) Excavation Engine ORP 209 1 1 Artifact C Reveal bottom one/vp1ab1 2, T: Reveal the bottom card of your library. You gain life equal to its mana value. You may put it into your graveyard. Exploit Fear ORP 84 B 1B 2 Enchantment - Aura C Enchant creature an opponent controls Whenever enchanted creature attacks or blocks, fateseal 1. (To fateseal 1, look at the top card of an opponent's library, then you may put it on the bottom of that player's library.) Eyes of Endless Fates ORP 85 B 2BB 4 Enchantment U At the beginning of your upkeep, each player loses 3 life unless they sacrifice a creature. Sacrifice a creature: Fateseal 1. (To fateseal 1, look at the top card of an opponent's library, then you may put it on the bottom of that player's library.) Faded Sacrifice ORP 9 W 1W 2 Instant U Exile target creature you control and each creature blocking or blocked by it. Fallen Fanatic ORP 86 B 2B 3 Instant C Spawn three Worm tokens/spawnx3 1/1 black Worm ORP As an additional cost to cast this spell, sacrifice a creature. Create three 1/1 black Worm creature tokens. Fallow Grave ORP 164 G 1G 2 Enchantment C Spawn Worm/spawn 1/1 black Worm ORPRevive token/spawn revived Fallow Grave ORP Revive abilities of cards in your graveyard cost 1 less. Sacrifice Fallow Grave: Create a 1/1 black Worm creature token. False Shimmer ORP 123 R 1R 2 Enchantment - Aura C Enchant creature Enchanted creature gets +3/+0 and has menace. Farseek ORP 165 G 1G 2 Sorcery C Search your library for a Plains, Island, Swamp, or Mountain card and put it onto the battlefield tapped, then shuffle. Fatethief ORP 87 B 1BB 3 Creature - Reflection Shaman 2 3 C Look at bottom one/vp1pb1Revive token/spawn revived Fatethief ORP When Fatethief dies, put the bottom card of your library into your hand. Revive 2BB (2BB, Exile this card from your graveyard: Create a token that's a copy of it except it has no mana cost. Revive only as a sorcery.) Fatetwist Shaman ORP 166 G GG 2 Creature - Cat Shaman 2 3 C Reveal bottom one/vp1ab1 When Fatetwist Shaman dies, reveal the bottom card of your library. You may put it on top of your library. Fatewrench ORP 49 U 3U 4 Creature - Vampire Rogue 3 1 C Flying 1U, Sacrifice Fatewrench: Fateseal 2. (To fateseal 2, look at the top two cards of an opponent's library, then put any number of them on the bottom of that player's library and the rest on top in any order.) Feed Into Aether ORP 50 U 2U 3 Instant U Return target spell or creature to its owner's hand. If you controlled that spell or creature, catalyze. (The next spell you cast this turn costs 1 less to cast.) Fertile Grave ORP 88 B 3B 4 Enchantment C Spawn Worm/spawn 1/1 black Worm ORPSpawn Worm/spawn 1/1 black Worm ORP Whenever a nontoken creature you control dies, create a 1/1 black Worm creature token. Sacrifice Fertile Grave: Create a 1/1 black Worm creature token. Fickle Feeder ORP 89 B 2BB 4 Creature - Vampire 3 3 C Whenever Fickle Feeder blocks, fateseal 1. (To fateseal 1, look at the top card of an opponent's library, then you may put it on the bottom of that player's library.) Fight or Fade ORP 124 R 3RR 5 Enchantment U Look at bottom one/vp1pb1Reveal bottom one/vp1ab1 Whenever you cast a spell from your hand, exile the bottom card of your library. You may cast that card. If you don't, Fight or Fade deals 1 damage to each player. Fine Craftsmanship ORP 125 R R 1 Enchantment - Aura C Enchant artifact Enchanted artifact is an Equipment and has “Equipped creature gets +2/+0” and equip 0. Flames of the Forge ORP 126 R 3R 4 Enchantment U Look at bottom one/vp1pb1Reveal bottom one/vp1ab1 Whenever a creature you control becomes tapped, exile the bottom card of your library. You may put it on top of your library. If you don't, Flames of the Forge deals 1 damage to target opponent or planeswalker. Flinging Invoker ORP 51 U 3UU 5 Creature - Serpent 4 4 C Flash 6: Target creature gains flying until end of turn. Flotsam // Jetsam ORP 199 U // B U // BB 1 // 2 Sorcery U Each player puts the bottom five cards of their library into their graveyard. Fuse (You may cast one or both halves of this card from your hand.) // Each player sacrifices a creature and discards a card. Fuse (You may cast one or both halves of this card from your hand.) Forge Trick ORP 127 R 2R 3 Instant C Choose one- • Forge Trick deals 3 damage to target creature. • Target creature gets +3/+0 until end of turn. Forging Blade ORP 210 1 1 Artifact - Equipment U Equipped creature has first strike. R: Equipped creature gets +1/+0 until end of turn. Equip 2 Forgotten Fall ORP 90 B 1B 2 Sorcery U Reveal bottom one/vp1ab1 Reveal the bottom card of your library. You may put it on top of your library. Target creature gets -0/-X until end of turn, where X is that card's mana value. Fortified Flightsuit ORP 211 2 2 Artifact - Equipment C Equipped creature gets +0/+2 and has flying. Equip 2 Frozen Halo ORP 52 U UU 2 Enchantment - Aura U Enchant creature Enchanted creature can't become untapped. 4U: Return Frozen Halo and enchanted creature to their owners' hands. Fueled Flame ORP 128 R 2R 3 Instant U Catalyze. (The next spell you cast this turn costs 1 less to cast.) Fueled Flame deals damage to any target equal to the number of times you've catalyzed this turn. Ghastly Castle ORP 218 0 Land U yInitialize/cr90 Ghastly Castle enters the battlefield tapped unless another player controls a land that could produce U or B. T: Add U or B. Gleaming Dream ORP 53 U 1UU 3 Creature - Reflection 2 2 C Flying Gleaming Veldt ORP 219 0 Land U yInitialize/cr90 Gleaming Veldt enters the battlefield tapped unless another player controls a land that could produce G or W. T: Add G or W. Gravantee ORP 167 G 2G 3 Creature - Beast 3 3 C Reach Grisly Marsh ORP 220 0 Land U yInitialize/cr90 Grisly Marsh enters the battlefield tapped unless another player controls a land that could produce B or G. T: Add B or G. Heat of the Moment ORP 129 R 3RR 5 Sorcery U Shimmer token/spawn Shimmer ORP Until end of turn, gain control of target creature and it gains haste and shimmer. Untap it. (Whenever it attacks this turn, create a tapped and attacking token that's a copy of it. Exile that token at the beginning of the end step.) High // Mighty ORP 200 U // R 2U // 2R 3 // 3 Sorcery U Target creature gains flying and gets +1/+0 for each card in your hand until end of turn. Fuse (You may cast one or both halves of this card from your hand.) // Until end of turn, target creature gains double strike and damage dealt by it can't be prevented. Fuse (You may cast one or both halves of this card from your hand.) Hired Kalak ORP 187 WG 2GW 4 Creature - Troll 4 3 U When Hired Kalak enters the battlefield, put target card from your graveyard on top of your library. Infiltrate Memory ORP 91 B 1B 2 Instant R Search target player's library for a card and exile it. Then that player shuffles. Intangible Company ORP 10 W 2W 3 Instant C Look at bottom one/vp1pb1 Target creature gets +1/+1 until end of turn for each creature token you control. Put the bottom card of your library into your hand. Kohmo the Grizzled ORP 11 W WW 2 Legendary Creature - Cat Rebel 2 1 R First strike Distorted (This creature can be blocked by tapped creatures but not untapped creatures.) 6, T: Search your library for a creature card with distorted, put it onto the battlefield, then shuffle. Last-Thought Feeder ORP 92 B 3B 4 Creature - Vampire Rogue 3 2 C When Last-Thought Feeder dies, fateseal 2. (To fateseal 2, look at the top two cards of an opponent's library, then put any number of them on the bottom of that player's library and the rest on top in any order.) Lavastep Colossus ORP 130 R 4RR 6 Creature - Elemental 5 4 C Menace Learn from Mistakes ORP 54 U UU 2 Instant R Counter target instant or sorcery spell you don't control unless its controller copies it twice. You gain control of those copies and may choose new targets for them. Lha Elite ORP 12 W 1W 2 Creature - Reflection Rebel X 1 R Shimmer token/spawn Shimmer ORP Shimmer (Whenever this creature attacks, create a tapped and attacking token that's a copy of it. Exile the token at the beginning of the end step.) Lha Elite's power is equal to the number of tokens you control. Lha Maria ORP 13 W W 1 Legendary Creature - Reflection 0 2 R Whenever Lha Maria blocks a creature, change Lha Maria's base power and toughness to that creature's power and toughness Lha Sha'rador ORP 14 W 2WW 4 Legendary Planeswalker - Sha'rador 4 M yInitialize/ccgreen=4+2, Spawn two Reflection tokens/ccgreen+2;/spawnx2 0/0 colorless Reflection ORP-2/ccgreen-2-7, Emblem Get/ccgreen-7;/spawn Sha'rador Emblem ORP [+2]: Create two 0/0 colorless Reflection creature tokens. [-2]: Distribute four +1/+1 counters among any number of target creatures you control. You may tap or untap each of those creatures. [-7]: You get an emblem with “Creature tokens you control can't leave the battlefield.” Lha Striker ORP 131 R 2RR 4 Creature - Reflection Rebel 3 3 C Distorted (This creature can be blocked by tapped creatures but not untapped creatures.) Lift Off ORP 55 U 1U 2 Enchantment - Aura C Enchant creature Enchanted creature has flying. Whenever enchanted creature deals combat damage to a creature, you may untap enchanted creature. Lightcrafter ORP 15 W 3W 4 Creature - Reflection Wizard 0 5 R Whenever a token enters the battlefield, you may have it become a 3/3 green Elemental creature. Lo // Behold ORP 147 R // R 3RR // XR 5 // 1 Sorcery R Noncreature permanents you control become 2/2 red creatures in addition to their other types until end of turn. Fuse (You may cast one or both halves of this card from your hand.) // X target creatures can't block this turn. Fuse (You may cast one or both halves of this card from your hand.) Manifest Memories ORP 16 W XWW 2 Instant R Copy reminder/spawn Copy For each of up to X target creature cards in your graveyard, create a token that's a copy of it. Exile the tokens at the beginning of the end step. Market Caster ORP 17 W 2W 3 Creature - Reflection 1 4 C Defender 1W, T: Tap target creature. Mei Liva, the Forsaken ORP 188 UB 3UB 5 Legendary Planeswalker - Mei 5 M yInitialize/ccgreen=5+2, Scry 2/ccgreen+2;/vp1pt2-3/ccgreen-3-6, Emblem Get/ccgreen-6;/spawn Mei Emblem ORP [+2]: Each opponent loses 2 life. Scry 2. [-3]: Return target creature to its owner's hand. That player discards a card. [-6]: You get an emblem with “Whenever a player discards a card, you may cast it without paying its mana cost.” Mei's Student ORP 56 U 2UU 4 Creature - Vampire Rogue 3 2 U Scry 1/vp1pt1 Whenever Mei's Student deals combat damage to a player, fateseal 1, then scry 1. (Look at the top card of an opponent's library, then you may put it on the bottom.) Melt Down ORP 132 R 1R 2 Instant C Destroy target artifact. Catalyze. (The next spell you cast this turn costs 1 less to cast.) Memory Collector ORP 212 3 3 Artifact C Look at top one/vp1pt1Look at bottom one/vp1pb1 T: Look at the top and bottom card of your library. Put up to one on top of your library and the rest on the bottom in any order. 2: Mill a card. Memory Deterioration ORP 57 U 2UU 4 Enchantment - Aura Curse R Enchant player Whenever enchanted player casts a spell, they reveal cards from the top of their library until they reveal a card that shares a type with that spell, then puts all cards revealed this way into their graveyard. Mental Meltdown ORP 189 UR URR 3 Enchantment - Aura R Flash Enchant instant or sorcery spell Enchanted spell's text box is “This spell deals 3 damage to you.” 4UURR: Return Mental Meltdown from your graveyard to the battlefield. Might of the Oslyd ORP 18 W 1W 2 Instant C Choose one- • Destroy target artifact. • You gain 4 life. Mightlight ORP 168 G 2G 3 Instant C Reveal bottom two/vp1ab2 Reveal the bottom two cards of your library. You may put one of those cards into your hand. If you do, target creature gets +X/+X until end of turn, where X is that card's mana value. Mindrip ORP 190 UB XUUB 3 Instant R Counter target spell. Search its controller's library for a card with mana value X or less and cast it without paying its mana cost. Then that player shuffles. Mirage Adept ORP 133 R 2R 3 Creature - Reflection Wizard 2 2 U Shimmer token/spawn Shimmer ORP 1R, T: Target creature gains shimmer until end of turn. (Whenever it attacks this turn, create a tapped and attacking token that's a copy of it. Exile that token at the beginning of the end step.) Mirage Bracers ORP 213 1 1 Artifact - Equipment C Equipped creature gets +1/+1. If it's a token, it gets +3/+3 instead. Equip 2 Mirage Caster ORP 19 W 1W 2 Creature - Reflection Wizard 1 3 C W, T: Remove target creature you control from combat. Mirage Keeper ORP 169 G 2GG 4 Creature - Reflection Wizard 2 3 R Shimmer token/spawn Shimmer ORP Shimmer (Whenever this creature attacks, create a tapped and attacking token that's a copy of it. Exile the token at the beginning of the end step.) 2G, T: Create a token that's a copy of target creature token. Mirage Master ORP 20 W 4WW 6 Creature - Reflection Wizard 3 5 R If an effect would create one or more tokens under your control, it creates twice that many of those tokens instead. Mirrored Mirage ORP 21 W 2W 3 Instant C Prevent all combat damage that would be dealt to creatures this turn. Creatures that attacked you this turn don't untap during their controller's next untap step. Mirrorform ORP 22 W 2W 3 Enchantment - Aura C Enchant creature Enchanted creature has distorted. (It can be blocked by tapped creatures but not untapped creatures.) 1W: Tap enchanted creature. Mirrorfuse Angel ORP 191 WUR 5URW 8 Legendary Creature - Angel 4 4 M Flying Whenever you cast an instant or sorcery spell, put a +1/+1 counter on Mirrorfuse Angel, then copy that spell for each +1/+1 counter on Mirrorfuse Angel. You may choose new targets for the copies. Mirrorstalk ORP 58 U 1U 2 Instant C Look at bottom one/vp1pb1 Target creature gets +1/+1 and gains distorted until end of turn. (It can be blocked by tapped creatures but not untapped creatures.) Put the bottom card of your library into your hand. Mirrorstorm ORP 192 WR 1RW 3 Sorcery R Copy reminder/spawn Copy When you cast this spell, copy it for each Reflection creature you control. You may choose new targets for the copies. Mirrorstorm deals 1 damage to any target and you gain 1 life. Noirohpo Renegade ORP 134 R 1R 2 Creature - Reflection Rebel 0 3 U Shimmer token/spawn Shimmer ORP Shimmer (Whenever this creature attacks, create a tapped and attacking token that's a copy of it. Exile the token at the beginning of the end step.) Whenever you cast an instant or sorcery spell, Noirohpo Renegade gets +1/+0 until end of turn. Obliterate Flesh ORP 93 B 2B 3 Enchantment R Whenever a creature enters the battlefield, destroy it unless its controller pays 3 life. One // Done ORP 109 B // B 3BB // 1BB 5 // 3 Sorcery R For each player, choose a creature or planeswalker that player controls. Each player sacrifices all creatures and planeswalkers they control not chosen this way. Fuse (You may cast one or both halves of this card from your hand.) // Destroy target creature or planeswalker. Fuse (You may cast one or both halves of this card from your hand.) Open the Wilds ORP 170 G GG 2 Enchantment U Reveal bottom one/vp1ab1 At the beginning of your upkeep, reveal the bottom card of your library. You may cast it if it's a creature card. Otherwise, exile it. Ore Tunneler ORP 135 R 4R 5 Creature - Elemental 4 3 C Whenever Ore Tunneler deals damage to an opponent, tap target land they control. It doesn't untap during its controller's next untap step. Oslyd Dreamer ORP 23 W W 1 Creature - Reflection 1 2 C Distorted (This creature can be blocked by tapped creatures but not untapped creatures.) Oslyd Heretic ORP 24 W W 1 Creature - Cat Rebel 1 1 U Distorted (This creature can be blocked by tapped creatures but not untapped creatures.) Oslyd Heretic gets +1/+1 as long as you control no other creatures. Overgrown Spellroot ORP 171 G 4GG 6 Creature - Plant Mutant 1 1 R Spawn four Worm tokens/spawnx4 1/1 black Worm ORP Trample Overgrown Spellroot gets +1/+1 for each creature token you control. When Overgrown Spellroot enters the battlefield, create four 1/1 black Worm creature tokens. Planar Reflection ORP 172 G 5GGG 8 Sorcery M EDH Banned Copy reminder/spawn Copy For each permanent your opponents control, create a token that's a copy of that permanent. Poisoned Pupil ORP 94 B B 1 Creature - Vampire Rogue 1 1 C Deathtouch Portent of Doom ORP 95 B 2B 3 Instant C Target player sacrifices a creature. Fateseal 1. (To fateseal 1, look at the top card of an opponent's library, then you may put it on the bottom of that player's library.) Power Jam ORP 59 U U 1 Instant U Spells cost 3 more to cast this turn. Activated abilities that aren't mana abilities cost 3 more to activate this turn. Practical Battlemage ORP 136 R RR 2 Creature - Dwarf Wizard 2 2 C Whenever Practical Battlemage attacks, catalyze. (The next spell you cast this turn costs 1 less to cast.) Preparation ORP 60 U U 1 Sorcery C Scry 3/vp1pt3 Scry 3. Catalyze. (The next spell you cast this turn costs 1 less to cast.) Purestrike Rebel ORP 25 W 1WW 3 Creature - Cat Rebel 3 1 U First strike, lifelink Rangewalker Giant ORP 96 B 4BB 6 Creature - Reflection Giant 4 5 C Rangewalker Pyromancer ORP 137 R 1R 2 Creature - Reflection Rebel 2 1 C Haste Distorted (This creature can be blocked by tapped creatures but not untapped creatures.) Ravencaller ORP 97 B 3B 4 Creature - Reflection Shaman 3 2 U Spawn Bird/spawn 1/1 blue Bird ORP Whenever Ravencaller or another creature enters the battlefield from your graveyard, create a 1/1 blue Bird creature token with flying. Raving Student ORP 193 UB 1UB 3 Creature - Vampire Rogue 2 2 U Flying Whenever an opponent discards one or more cards, fateseal 1. (To fateseal 1, look at the top card of an opponent's library, then you may put it on the bottom of that player's library.) Reach of the Sha ORP 26 W 3WW 5 Creature - Reflection Cleric 4 4 U Creature tokens you control get +1/+1 and can block an additional creature each combat. Reflected Worldwalker ORP 98 B 4BBB 7 Creature - Avatar 4 5 M Indestructible When Reflected Worldwalker enters the battlefield, each player puts their hand into their sideboard. Reforged Relic ORP 138 R 3R 4 Sorcery C Look at bottom one/vp1pb1 Return up to one target artifact card from your graveyard to your hand. Put the bottom card of your library into your hand. Reformed Seeker ORP 99 B BB 2 Creature - Vampire Shaman 2 1 U Flying, lifelink Refract ORP 194 WR RW 2 Instant U Choose one- • Change all targets of target spell or ability. • All damage that would be dealt to target creature this turn is dealt to another target creature instead. Relentless Researcher ORP 139 R 1RR 3 Creature - Dwarf Artificer 3 2 C Retrace Histories ORP 61 U 3U 4 Sorcery C Look at bottom two/vp1pb2 Choose one- • Return target nonland permanent to its owner's hand. • Put the bottom two cards of your library into your hand. Return to Service ORP 27 W 4W 5 Sorcery C Look at bottom four/vp1pb4Reveal bottom four/vp1ab4 Exile the bottom four cards of your library. Return a creature or enchantment card from among them to your hand. You gain life equal to its mana value. Revived Colpah ORP 100 B 1B 2 Creature - Cat Horror 2 1 C Revive token/spawn revived Revived Colpah ORP Menace Revive 3B (3B, Exile this card from your graveyard: Create a token that's a copy of it except it has no mana cost. Revive only as a sorcery.) Revoke ORP 195 BG 3BG 5 Sorcery R Exile target nonbasic permanent. Search any number of graveyards, hands and libraries for any number of cards with the same name as that permanent and exile them. Then each player shuffles their libraries searched this way. Ritesinger Shaman ORP 101 B 2B 3 Creature - Shaman 1 2 C When Ritesinger Shaman dies, each player discards a card. Rock // Roll ORP 183 G // G 2GG // 4GG 4 // 6 Sorcery R Spawn Elemental/spawn 3/3 green Elemental ORPSpawn five Elemental tokens/spawnx5 3/3 green Elemental ORP Search your library for up to two basic land cards and put them onto the battlefield tapped, then shuffle. Fuse (You may cast one or both halves of this card from your hand.) // Create a number of 3/3 green Elemental creature tokens equal to the number of differently named lands you control. Fuse (You may cast one or both halves of this card from your hand.) Rot Invoker ORP 102 B 3BB 5 Creature - Reflection Shaman 4 4 C Spawn Worm/spawn 1/1 black Worm ORP 6: Create a 1/1 black Worm creature token. Rotted Kalak ORP 173 G 3G 4 Creature - Troll Shaman 2 4 C Revive token/spawn revived Rotted Kalak ORP 2G: Rotted Kalak gains indestructible until end of turn. Revive 3B (3B, Exile this card from your graveyard: Create a token that's a copy of it except it has no mana cost. Revive only as a sorcery.) Safe // Sound ORP 201 G // W 1G // W 2 // 1 Instant U Target creature gains indestructible until end of turn. Fuse (You may cast one or both halves of this card from your hand.) // If target creature would leave the battlefield this turn, return it to its owner's hand instead. Fuse (You may cast one or both halves of this card from your hand.) Sandstrider ORP 28 W 4WW 6 Creature - Cat Reflection Rebel 3 3 U Shimmer token/spawn Shimmer ORP Shimmer (Whenever this creature attacks, create a tapped and attacking token that's a copy of it. Exile the token at the beginning of the end step.) When Sandstrider enters the battlefield, put a +1/+1 counter on target creature. Scout the Chantwoods ORP 174 G 1GG 3 Sorcery U Reveal bottom four/vp1ab4 Reveal the bottom four cards of your library. Choose up to one permanent card with mana value 3 or less from among them and put it onto the battlefield. Put the rest on the bottom of your library in any order. Searing Recaller ORP 140 R 3R 4 Creature - Reflection Rebel 3 1 C Shimmer token/spawn Shimmer ORP Haste Shimmer (Whenever this creature attacks, create a tapped and attacking token that's a copy of it. Exile the token at the beginning of the end step.) Sever Existence ORP 103 B 2BB 4 Sorcery R For each player, exile target creature or planeswalker they control. Sha's Summons ORP 29 W 3WW 5 Instant U Spawn three Reflection tokens/spawnx3 0/0 colorless Reflection ORP Create three 0/0 colorless Reflection creature tokens. Creature tokens you control get +2/+2 until end of turn. Shapen Spellroot ORP 175 G 1G 2 Creature - Plant Mutant 2 2 C Shard Flower ORP 214 4 4 Artifact U When you cast an instant or sorcery spell, you may sacrifice Shard Flower. If you do, copy that spell. You may choose new targets for the copy. Shard Sword ORP 215 2 2 Artifact - Equipment U Equipped creature gets +1/+1 and has distorted. (It can be blocked by tapped creatures but not untapped creatures.) Equip 1 Shattered Mirrorwalker ORP 196 BG 2BG 4 Legendary Creature 2 2 R Revive token/spawn revived Shattered Mirrorwalker ORP Whenever a player casts a creature spell, they sacrifice a creature. Revive-3BG, Sacrifice a creature. (3BG, Sacrifice a creature, Exile this card from your graveyard: Create a token that's a copy of it except it has no mana cost. Revive only as a sorcery.) Shimmering Dragon ORP 141 R 8RR 10 Creature - Dragon Reflection 6 4 M Copy reminder/spawn Copy Flying, haste Whenever Shimmering Dragon attacks, for each creature you control, create a tapped and attacking token that's a copy of that creature. Exile the tokens at the beginning of the end step. Shimmersting ORP 216 4 4 Legendary Artifact - Equipment M Copy reminder/spawn Copy Whenever equipped creature attacks, put a charge counter on Shimmersting, then create a token that's a copy of equipped creature and that's tapped and attacking for each charge counter on Shimmersting, except the tokens aren't legendary. Exile the tokens at the beginning of the end step. Equip 5 Sift Components ORP 62 U 3U 4 Sorcery C Draw three cards, then discard a card unless you've catalyzed three or more times this turn. Sigil Slinger ORP 63 U 3U 4 Creature - Dwarf Wizard 2 3 U Prowess T: Catalyze, then catalyze again. Activate only if Sigil Slinger's power is 5 or greater. (The next spell you cast this turn costs 2 less to cast.) Sigil of Echoes ORP 176 G 1G 2 Sorcery R Copy reminder/spawn Copy Whenever target creature deals combat damage to a player this turn, create a token that's a copy of it. Slightly Mad ORP 64 U XUU 2 Sorcery U Target player puts the bottom X cards of their library into their graveyard. Sluiceway Shrieker ORP 104 B 1B 2 Creature - Bird Horror 2 1 C Look at bottom one/vp1pb1 Distorted (This creature can be blocked by tapped creatures but not untapped creatures.) 2B, Sacrifice Sluiceway Shrieker: Put the bottom card of your library into your hand. Spellbound Serpent ORP 65 U 7UU 9 Creature - Serpent 5 7 U This spell costs 1 less to cast for each other spell you've cast this turn. Spellwoven Monster ORP 66 U 7UU 9 Creature - Leviathan 7 5 M Spellwoven Monster can't be the target of spells or abilities in any zone. As you cast an instant or sorcery spell, reveal cards from the bottom of your library until you reveal an instant or sorcery card. You may add that card's effects to that spell. Then shuffle. Spilling Secrets ORP 67 U U 1 Enchantment U Once each turn, when one or more cards are put into an opponent's graveyard from their library, you may draw a card. Spiritual Colpah ORP 177 G 4G 5 Creature - Cat Shaman 4 3 C When Spiritual Colpah dies, you may return target creature card from your graveyard to your hand. Splintering Scuttler ORP 30 W 2W 3 Creature - Crab Reflection 1 3 C Shimmer token/spawn Shimmer ORP Shimmer (Whenever this creature attacks, create a tapped and attacking token that's a copy of it. Exile the token at the beginning of the end step.) Splitting Phantasm ORP 31 W 1W 2 Creature - Reflection Rebel 1 1 C Shimmer token/spawn Shimmer ORP Flying Shimmer (Whenever this creature attacks, create a tapped and attacking token that's a copy of it. Exile the token at the beginning of the end step.) Spring Recaller ORP 32 W 3W 4 Creature - Reflection 2 4 U Shimmer token/spawn Shimmer ORP Distorted (This creature can be blocked by tapped creatures but not untapped creatures.) Shimmer (Whenever this creature attacks, create a tapped and attacking token that's a copy of it. Exile the token at the beginning of the end step.) Starfall Singer ORP 33 W 3WW 5 Creature - Reflection 2 2 M Shimmer token/spawn Shimmer ORP Shimmer (Whenever this creature attacks, create a tapped and attacking token that's a copy of it. Exile the token at the beginning of the end step.) Each other creature you control gets +1/+1 for each creature you control with the same name as it. (A token's name is its creature types unless specified.) Steamwalker ORP 197 UR UR 2 Creature - Dwarf Artificer 1 3 U Prowess Whenever Steamwalker attacks, you may discard a card. If you do, draw a card, then catalyze. (The next spell you cast this turn costs 1 less to cast.) Storm Entity ORP 142 R 1R 2 Creature - Elemental 1 1 U yInitialize/ccgreen=1 Haste Storm Entity enters the battlefield with a +1/+1 counter on it for each other spell cast this turn. Student of Secrets ORP 68 U 1U 2 Creature - Vampire Rogue 1 2 C When Student of Secrets enters the battlefield, fateseal 1. (To fateseal 1, look at the top card of an opponent's library, then you may put it on the bottom of that player's library.) Sunken Cavern ORP 221 0 Land U yInitialize/cr90 Sunken Cavern enters the battlefield tapped unless another player controls a land that could produce U or R. T: Add U or R. Sunny Dunes ORP 222 0 Land U yInitialize/cr90 Sunny Dunes enters the battlefield tapped unless another player controls a land that could produce R or W. T: Add R or W. Surging Kalak ORP 178 G 1GG 3 Creature - Troll 2 2 R Whenever a creature you control becomes the target of a spell, that creature gets +3/+3 until end of turn. Sweep Stakes ORP 143 R 2R 3 Enchantment R At the beginning of combat, each player chooses a creature. Those creatures attack or block this turn if able. Whenever one of those creatures dies this turn, Sweep Stakes deals 3 damage to that creature's controller. Sword // Board ORP 202 R // W R // W 1 // 1 Instant U Sword deals 2 damage to any target. Fuse (You may cast one or both halves of this card from your hand.) // Target creature gets +2/+2 until end of turn. Fuse (You may cast one or both halves of this card from your hand.) Tale of Two Sons ORP 34 W 2WW 4 Enchantment U Copy reminder/spawn Copy Whenever a white creature enters the battlefield under your control, you may exile a nonwhite creature card from your graveyard. If you do, create a token that's a copy of that card. The Warrior Within ORP 145 R 1RR 3 Legendary Planeswalker - Xaro 3 M yInitialize/ccgreen=3-1, Look at bottom two/ccgreen-1;/vp1pb2Reveal bottom two/vp1ab2-6/ccgreen-6 [0]: Creatures you control gain haste until end of turn. Whenever a creature attacks this turn, put a loyalty counter on The Warrior Within. [-1]: Exile the bottom two cards of your library. You may play one of them this turn. [-6]: Untap each creature that attacked this turn. After this main phase, there is an additional combat phase. Time // Again ORP 73 U // U 2UUU // 4UU 5 // 6 Sorcery R Take an extra turn after this one. Exile Time if it wasn't fused. Fuse (You may cast one or both halves of this card from your hand.) // Take an extra turn after this one. Exile Again. Fuse (You may cast one or both halves of this card from your hand.) Toggle ORP 69 U 1U 2 Instant C You may tap or untap target nonland permanent. Catalyze. (The next spell you cast this turn costs 1 less to cast.) Trade Blows ORP 179 G 1G 2 Sorcery U Target creature you control fights target creature you don't control, then fights it again. Trench Breaker ORP 70 U 4UU 6 Creature - Serpent 3 5 C When Trench Breaker enters the battlefield, put target creature on top of its owner's library. Tunnel Map ORP 217 1 1 Artifact C 2, T, Sacrifice Tunnel Map: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle. Twin Trifles ORP 71 U 1UU 3 Sorcery U Scry 3/vp1pt3 Choose one- • Scry 3. Draw a card. • Fateseal 3. That player draws a card. (To fateseal 3, look at the top three cards of an opponent's library, then put any number of them on the bottom of that player's library and the rest on top in any order.) Twinned Slasher ORP 144 R 1R 2 Creature - Reflection Rebel 2 1 C Shimmer token/spawn Shimmer ORP Shimmer (Whenever this creature attacks, create a tapped and attacking token that's a copy of it. Exile the token at the beginning of the end step.) Twisted Echo ORP 105 B B 1 Creature - Reflection Shaman 1 1 U Revive token/spawn revived Twisted Echo ORP Distorted (This creature can be blocked by tapped creatures but not untapped creatures.) Revive 1B (1B, Exile this card from your graveyard: Create a token that's a copy of it except it has no mana cost. Revive only as a sorcery.) Twisted Legacy ORP 35 W 2W 3 Enchantment U Creature tokens you control get +1/+1 and have distorted. (They can be blocked by tapped creatures but not untapped creatures.) Unhallowed Singers ORP 106 B 2B 3 Creature - Vampire 1 4 U Menace 3B, Discard a card: Unhallowed Singers gets +3/+0 until end of turn. Whenever it deals combat damage to a player this turn, they discard a card. Unreflected Cultist ORP 180 G 2GG 4 Creature 4 3 U Unreflected Cultist can't be blocked by Reflections. Untouched Wilds ORP 181 G 2G 3 Sorcery U For each land you control, you may return a land card from your graveyard to the battlefield tapped. Unveil ORP 72 U 1U 2 Sorcery U Look at target opponent's hand, then fateseal 1. (To fateseal 1, look at the top card of an opponent's library, then you may put it on the bottom of that player's library.) Vampiric Rise ORP 107 B 4B 5 Enchantment - Aura C Enchant creature When Vampiric Rise enters the battlefield, fateseal 2. (To fateseal 2, look at the top two cards of an opponent's library, then put any number of them on the bottom of that player's library and the rest on top in any order.) Enchanted creature gets +1/+0 and has flying. Vaneir, Necromaster ORP 108 B 2BB 4 Legendary Creature - Vampire 3 2 R Lifelink Whenever a creature enters the battlefield from a graveyard, gain control of that creature. Vigil Invoker ORP 36 W 3WW 5 Creature - Reflection 4 4 C Vigilance 6: You may tap or untap target creature. Wild Hermit ORP 182 G 3GG 5 Creature - Shaman 3 3 U Spawn Cat/spawn 2/2 white Cat ORPRevive token/spawn revived Wild Hermit ORP When Wild Hermit dies, create a 2/2 white Cat creature token. Revive-3GG, Sacrifice a creature. (3GG, Sacrifice a creature, Exile this card from your graveyard: Create a token that's a copy of it except it has no mana cost. Revive only as a sorcery.) Zana, the Dreamer ORP 146 R 2RR 4 Legendary Creature - Reflection Rebel 3 2 R Copy reminder/spawn Copy Whenever Zana, the Dreamer attacks, you may pay 3RR. If you do, for each attacking nontoken creature you control, create a tapped and attacking token that's a copy of it, except the tokens aren't legendary. Exile those tokens at the beginning of the end step. Achet-Aton, Living God POA 57 B 2BBB 5 Legendary Creature - Human Advisor 5 5 M Menace (This creature can't be blocked except by two or more creatures.) When Achet-Aton, Living God enters the battlefield, if your life total is less than 5, your life total becomes 5. As long as you have 5 or more life, damage that would reduce your life total to less than 5 reduces it to 5 instead. Adept Necromancer POA 58 B B 1 Creature - Human Wizard 1 1 R Copy reminder/spawn Copy At the beginning of your upkeep, if you control four or more Swamps, you may exile target creature card from your graveyard. If you do, create a tapped token that's a copy of it except it's a black Mummy. Alpha Lion POA 1 W WW 2 Creature - Cat 3 3 U Amosis Charm POA 59 B B 1 Sorcery C Choose one - • Target opponent discards a card. • Amosis Charm deals 1 damage to any target and you gain 1 life. Ancestral Memories POA 29 U 2UUU 5 Sorcery R Look at top seven/vp1pt7 Look at the top seven cards of your library. Put two of them into your hand and the rest into your graveyard. Angel of Sands POA 2 W 4W 5 Creature - Angel 3 5 R Flying, vigilance At the beginning of your upkeep, if you control four or more Plains, put a +1/+1 counter on each other creature you control. Antithesis POA 60 B 3BB 5 Enchantment R Creatures you don't control get -1/-1. Mirage 1B (You may cast this spell as though it had flash for its mirage cost. If you do, sacrifice it at the beginning of the next cleanup step.) Atuum Serpent POA 30 U 5U 6 Creature - Serpent 5 6 U Tribute 3 (As this creature enters the battlefield, an opponent of your choice may put three +1/+1 counters on it.) When Atuum Serpent enters the battlefield, if tribute was paid, it gains defender. (This effect lasts indefinitely.) Avatar of Amosis POA 61 B 2BB 4 Creature - Avatar 2 2 R Deathtouch Tribute 3 (As this creature enters the battlefield, an opponent of your choice may put three +1/+1 counters on it.) When Avatar of Amosis enters the battlefield, if tribute wasn't paid, you may destroy target creature. Avatar of Basat POA 85 R R 1 Creature - Avatar 2 1 R Menace (This creature can't be blocked except by two or more creatures.) Avatar of Basat can't block. Avatar of Senmut POA 31 U UU 2 Creature - Avatar 2 2 R Crocodile creatures you control get +1/+1. Avatar of Senmut and Crocodile creatures you control can't be blocked as long as you control four or more Islands. Avatar of Utsenchep POA 3 W 4WW 6 Creature - Avatar 4 7 R Vigilance Avatar of Utsenchep can block any number of creatures. All creatures able to block Avatar of Utsenchep do so. Awestruck POA 4 W 1W 2 Enchantment - Aura C Enchant creature Enchanted creature has defender and its activated abilities can't be activated. Basat Charm POA 86 R R 1 Sorcery C Choose one - • Target creature gets +2/-1 until end of turn. • Basat Charm deals 3 damage to target player or planeswalker. Basat Priest POA 87 R 3R 4 Creature - Human Cleric 2 1 C Spawn Cat/spawn 2/2 white Cat POA Menace Cat creatures you control have menace. When Basat Priest enters the battlefield, create a 2/2 white Cat creature token. Bath in the Solitude POA 32 U 3U 4 Enchantment U Creatures you control have “T: Add C.” Mirage 1U (You may cast this spell as though it had flash for its mirage cost. If you do, sacrifice it at the beginning of the next cleanup step.) Blurring Mists POA 33 U U 1 Instant C Prevent all combat damage that would be dealt to and dealt by creatures this turn. Blurry Counterpart POA 34 U 2UU 4 Creature - Shapeshifter Illusion 0 0 R Copy reminder/spawn Copy You may have Blurry Counterpart enter the battlefield as a copy of any creature on the battlefield. Mirage 1U (You may cast this spell as though it had flash for its mirage cost. If you do, sacrifice it at the beginning of the next cleanup step.) Brute Force POA 88 R R 1 Instant C Target creature gets +3/+3 until end of turn. Camelriding Archer POA 5 W 3W 4 Creature - Human Archer 2 4 C Reach (This creature can block creatures with flying.) Caravan Engulfer POA 89 R 4RR 6 Creature - Beast 4 1 U Haste When Caravan Engulfer enters the battlefield, creatures you don't control can't block this turn. Caravan Sumpter POA 6 W 4W 5 Creature - Camel 1 5 C 1W, T: Put a +1/+1 counter on target creature without a +1/+1 counter. Activate only as a sorcery. Crippling Spirit POA 35 U 2U 3 Enchantment - Aura C Enchant creature Enchanted creature gets -6/-0. Mirage 1U (You may cast this spell as though it had flash for its mirage cost. If you do, sacrifice it at the beginning of the next cleanup step.) Cunning Chanter POA 36 U 1U 2 Creature - Siren 2 1 U T: Add C. Whenever Cunning Chanter becomes tapped, each opponent mills a card. Dance for the Heavens POA 90 R 1R 2 Sorcery U Cast from Exile reminder/spawn Can Be Cast From Exile Exile target card from your graveyard. You may play it this turn. Daunting Gaze POA 113 WU 3WU 5 Instant R Put all attacking creatures on top of their owners' libraries. Dawn Silhouette POA 7 W 2W 3 Creature - Human Illusion 2 2 U When Dawn Silhouette enters the battlefield, you may exile target creature not named Dawn Silhouette you control, then return that card to the battlefield under your control. Mirage 1W (You may cast this spell as though it had flash for its mirage cost. If you do, sacrifice it at the beginning of the next cleanup step.) Depraved Disciple POA 62 B B 1 Creature - Human Cleric 1 1 C T, Exile a card from your graveyard: Add B. Descendant of Caaseb POA 63 B 4B 5 Creature - Snake 4 5 U Tribute 2 (As this creature enters the battlefield, an opponent of your choice may put two +1/+1 counters on it.) At the beginning of your upkeep you lose life equal to the number of +1/+1 counters on Descendant of Caaseb. Desert Slaughterer POA 64 B B 1 Creature - Human Warrior 2 1 R Desert Slaughterer can't block. B, Remove a +1/+1 counter from a creature you control: Return Desert Slaughterer from your graveyard to the battlefield with a +1/+1 counter on it. Desert Temple POA 120 0 Legendary Land - Desert R yInitialize/cr90 Desert Temple enters the battlefield tapped. As it does, an opponent of your choice chooses Oasis or Desiccation. • Oasis - T: Add one mana of any color. • Desiccation - T: Add CC. You lose 1 life. Desert Warriors POA 91 R 2R 3 Instant C Spawn two Sand Warrior tokens/spawnx2 1/1 red and white Sand Warrior POA Create two 1/1 red and white Sand Warrior creature tokens. Desert Wurms POA 92 R 8RRR 11 Creature - Wurm 6 6 M Spawn two Wurm tokens/spawnx2 6/6 red Wurm POA Desert Wurms can't be blocked by creatures with flying. When Desert Wurms enters the battlefield, create two 6/6 red Wurm creature tokens with “This creature can't be blocked by creatures with flying.” When Desert Wurms is put into a graveyard from anywhere, shuffle it into its owner's library. Despise POA 65 B B 1 Sorcery U Target opponent reveals their hand. You choose a creature or planeswalker card from it. That player discards that card. Dignified Serpent POA 8 W 3WW 5 Creature - Snake 3 3 U Vigilance Tribute 3 (As this creature enters the battlefield, an opponent of your choice may put three +1/+1 counters on it.) When Dignified Serpent enters the battlefield, if tribute wasn't paid, put a +1/+1 counter on each other creature you control. Diligent Believer POA 9 W 1W 2 Creature - Human Cleric 1 1 U Diligent Believer gets +1/+1 for each +1/+1 counter on other creatures you control. Diligent Fishermen POA 37 U 1U 2 Creature - Human Citizen 1 3 U Look at top four/vp1pt4 When Diligent Fishermen enters the battlefield, look at the top four cards of your library. You may reveal a creature card from among them and put it into your hand. Put the rest on the bottom of your library in any order. Divination POA 38 U 2U 3 Sorcery C Draw two cards. reprint, Divine Denial POA 39 U 2UU 4 Instant R Counter target spell. At the beginning of your upkeep, if you control three or more creatures with flying, you may return Divine Denial from your graveyard to your hand. Divine Protection POA 10 W 2W 3 Sorcery R Put a divinity counter on target creature. It gains “This creature has indestructible as long as it has divinity counter on it.” (This effect lasts indefinitely.) Doomed Journey POA 66 B 2BB 4 Enchantment - Aura U Enchant creature Enchanted creature gets -2/-2. At the beginning of the upkeep of enchanted creature's controller, that player discards a card. Double Arming POA 67 B BB 2 Enchantment - Aura C Enchant creature When Double Arming enters the battlefield, put a +1/+1 counter on enchanted creature. Enchanted creature has menace. 5: Return Double Arming to its owner's hand. Dripping Turtle POA 40 U 4U 5 Creature - Turtle 2 5 C Whenever you cast a spell during an opponent's turn, creatures you control get +0/+1 until end of turn. Dune Peregrination POA 93 R 2R 3 Enchantment - Aura C Enchant creature Enchanted creature gets +2/+2 and can't be blocked as long as defending player controls a Desert. Dune Scorpion POA 94 R 1R 2 Creature - Scorpion 3 1 C Reach (This creature can block creatures with flying.) Essence Dehydration POA 68 B 2B 3 Enchantment C At the beginning of your upkeep, each opponent loses 1 life and you gain 1 life. Eternal Banishment POA 11 W 2WW 4 Enchantment - Aura R Enchant creature When Eternal Banishment enters the battlefield, put a +1/+1 counter on enchanted creature. Remove a +1/+1 counter from enchanted creature: Exile target creature an opponent controls until Eternal Banishment leaves the battlefield. Activate only as a sorcery. Excellent Architecture POA 41 U U 1 Instant U Scry 5/vp1pt5 Scry 5. Expulse to the Desert POA 12 W 5W 6 Sorcery C Exile target creature. Draw a card. Ferocious Desert-Hunter POA 95 R 4RR 6 Creature - Dragon 5 5 R Haste Menace (This creature can't be blocked except by two or more creatures.) 4RR: Ferocious Desert-Hunter gets +X/+0 until end of turn, where X is its power. Fire from Above POA 96 R 1RR 3 Sorcery U Fire from Above deals 2 damage to target opponent and each creature with flying that player controls. Gates to the Afterlife POA 69 B 1BB 3 Creature - Wall 1 6 U Defender (This creature can't attack.) Hexproof (This creature can't be the target of spells or abilities your opponents control.) Giant Dromad POA 13 W 2W 3 Creature - Camel Beast 2 3 C Tribute 1 (As this creature enters the battlefield, an opponent of your choice may put a +1/+1 counter on it.) When Giant Dromad enters the battlefield, if tribute wasn't paid, you may destroy target artifact or enchantment. Giant Scarab POA 70 B 4B 5 Creature - Insect 2 2 C Flying Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.) Gift of the Sphinx POA 42 U 4U 5 Enchantment R Whenever you cast a spell during an opponent's turn, put a charge counter on Gift of the Sphinx. At the beginning of your upkeep, draw a card for each charge counter on Gift of the Sphinx. Gruesome Transport POA 71 B 3B 4 Enchantment - Aura C Enchant creature Enchanted creature gets +3/+3 and has trample. Haggard Jackal POA 72 B 2B 3 Creature - Zombie Hound 2 2 C Tribute 1 (As this creature enters the battlefield, an opponent of your choice may put a +1/+1 counter on it.) When Haggard Jackal enters the battlefield, if tribute wasn't paid, each opponent discards a card. Haughty Priest POA 97 R R 1 Creature - Human Cleric 1 1 C Whenever you cast a spell during an opponent's turn, Haughty Priest deals 1 damage to that player. Haze Raptor POA 98 R 2R 3 Creature - Lizard Illusion 2 2 C Haste (This creature can attack and T as soon as it comes under your control.) Mirage R (You may cast this spell as though it had flash for its mirage cost. If you do, sacrifice it at the beginning of the next cleanup step.) Heat of Battle POA 99 R 1R 2 Enchantment U Whenever a creature blocks, Heat of Battle deals 1 damage to that creature's controller. High-Priestess Nebti POA 14 W 1WW 3 Legendary Creature - Human Cleric 3 3 M Spawn Cat/spawn 2/2 white Cat POA Whenever High-Priestess Nebti attacks or blocks, create a 2/2 white Cat creature token. 1RR, Tap an untapped Cat creature you control: That creature fights target creature you don't control. Imaginary Flames POA 100 R 1R 2 Enchantment - Aura C Enchant creature Enchanted creature gets +2/+0 and has first strike. Mirage R (You may cast this spell as though it had flash for its mirage cost. If you do, sacrifice it at the beginning of the next cleanup step.) Inspiring Melodies POA 101 R 2RR 4 Sorcery U Scry 3/vp1pt3Reveal top one/vp1at1 Scry 3, then reveal the top card of your library. Discard your hand, then draw cards equal to that card's mana value. Island POA 123 0 Basic Land - Island reprint, Island b POA 124 0 Basic Land - Island reprint, Jachsechep, God's Wife POA 114 UB 3UB 5 Legendary Planeswalker - Jachsechep 3 M yInitialize/ccgreen=3+2/ccgreen+2-1/ccgreen-1-10, Emblem Get/ccgreen-10;/spawn Jachsechep Emblem POA [+2]: Sacrifice a creature. If you do, you may draw two cards. [-1]: Gain control of target creature for as long as you control Jachsechep, God's Wife. [-10]: You get an emblem with “Whenever a creature enters the battlefield under an opponent's control, gain control of it.” Judge Unworthy POA 15 W 1W 2 Instant U Scry 3/vp1pt3Reveal top one/vp1at1 Choose target attacking or blocking creature. Scry 3, then reveal the top card of your library. Judge Unworthy deals damage equal to that card's mana value to that creature. Kalro, Desert Outpost POA 115 WR 2RW 4 Legendary Planeswalker - Fortress 3 R yInitialize/ccgreen=3+1, Spawn Sand Warrior/ccgreen+1;/spawn 1/1 red and white Sand Warrior POA-2, Spawn Desert/ccgreen-2;/spawn colorless Desert POA Whenever a creature attacks Kalro, Desert Outpost, it deals 1 damage to that creature. [+1]: Create a 1/1 red and white Sand Warrior creature token. [-2]: Destroy target nonbasic land. Its controller creates a colorless Desert land token with “T: Add C.” Kill the Competition POA 73 B 3BB 5 Sorcery C Destroy target creature. If you do, you may put a +1/+1 counter on a creature you control. Lasis Persecutor POA 74 B B 1 Creature - Human Rogue 1 1 C Tribute 1 (As this creature enters the battlefield, an opponent of your choice may put a +1/+1 counter on it.) When Lasis Persecutor enters the battlefield, if tribute wasn't paid, it gains deathtouch. (This effect lasts indefinitely.) Leonin Sandfighter POA 16 W 4W 5 Creature - Cat Warrior 3 1 U Tribute 2 (As this creature enters the battlefield, an opponent of your choice may put two +1/+1 counters on it.) When Leonin Sandfighter enters the battlefield, if tribute was paid, it gains first strike. Otherwise it gains double strike. (This effect lasts indefinitely.) Life-Giving Waters POA 43 U 1U 2 Instant C Banned Untap up to two target lands you control. Those lands become the basic land type of your choice until end of turn. Draw a card. Menes, the Great Pyramid POA 75 B 4BBB 7 Legendary Planeswalker - Fortress 5 R yInitialize/ccgreen=5Spawn Mummy/spawn 2/3 black Mummy POA+1, Emblem Get/ccgreen+1;/spawn Fortress Emblem POA-3, Copy reminder/ccgreen-3;/spawn CopyMummy Reminder/spawn black Mummy POA Whenever one or more creatures attack Menes, the Great Pyramid, create a tapped 2/3 black Mummy creature token. [+1]: You get an emblem with “Black creatures you control get +1/+1.” [-3]: Exile target creature card from a graveyard. Create a tapped token that's a copy of it except it's a black Mummy. Menhet Charm POA 17 W W 1 Instant C Choose one - • Target creature gets +0/+3 until end of turn. • Target creature gains flying and lifelink until end of turn. Menhet's Edict POA 18 W 3WW 5 Sorcery R Destroy all creatures without flying. Mesmerizing Shimmer POA 116 UR 4UR 6 Enchantment - Aura R Shimmer token/spawn Shimmer ORP Enchant creature When Mesmerizing Shimmer enters the battlefield, untap enchanted creature. It gains haste until end of turn. You control enchanted creature. Mirage 2UR (You may cast this spell as though it had flash for its mirage cost. If you do, sacrifice it at the beginning of the next cleanup step.) Mountain POA 127 0 Basic Land - Mountain reprint, Mountain b POA 128 0 Basic Land - Mountain reprint, Mounted Charge POA 19 W 2WW 4 Sorcery U Creatures you control get +2/+2 and gain first strike until end of turn. Mounted Marksman POA 102 R 1RR 3 Creature - Human Archer 2 1 U First strike, haste When Mounted Marksman enters the battlefield, it deals 2 damage to target creature you don't control. Mummification POA 76 B B 1 Instant U Spawn Mummy/spawn 2/3 black Mummy POA As an additional cost to cast this spell, exile a creature card from your graveyard. Create a tapped 2/3 black Mummy creature token. Mummy's Grin POA 117 BR BR 2 Sorcery R Destroy target planeswalker. Mummy's Grin deals 2 damage to that planeswalker's controller. Njel Crocodile POA 77 B 1B 2 Creature - Crocodile 2 1 C When Njel Crocodile enters the battlefield, you may have it fight target creature. (Each deals damage equal to its power to the other.) Observing Guardian POA 20 W 2WW 4 Creature - Human Warrior 2 2 C Spawn Cat/spawn 2/2 white Cat POA Tribute 2 (As this creature enters the battlefield, an opponent of your choice may put two +1/+1 counters on it.) When Observing Guardian enters the battlefield, if tribute wasn't paid, create a 2/2 white Cat creature token. Peaceful Sunbath POA 21 W 1W 2 Sorcery C Tap target creature. You gain life equal to its toughness. Pharaoh Guardian POA 44 U 5U 6 Creature - Human Soldier 5 3 C Creatures with power less than Pharaoh Guardian's power can't block it. Plains POA 121 0 Basic Land - Plains reprint, Plains b POA 122 0 Basic Land - Plains reprint, Poisoned Well POA 78 B 2B 3 Sorcery U Search your library for a land card and put that card onto the battlefield tapped with a venom counter on it. It gains “Whenever this land is tapped for mana, you lose 1 life.” Then shuffle. Preserving Cloak POA 45 U 1U 2 Enchantment - Aura C Enchant creature Enchanted creature gets +0/+1 and has hexproof. Mirage U (You may cast this spell as though it had flash for its mirage cost. If you do, sacrifice it at the beginning of the next cleanup step.) Priestess of Menhet POA 46 U 3U 4 Creature - Human Cleric 1 4 C Flying Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.) Pyramid Lord POA 103 R 3R 4 Creature - Wizard Illusion 3 1 R Flash When Pyramid Lord enters the battlefield, copy target instant or sorcery spell. You may choose new targets for the copy. Mirage 1RR (You may cast this spell for its mirage cost. If you do, sacrifice it at the beginning of the next cleanup step.) Righteous Priestess POA 22 W 6W 7 Creature - Human Cleric 4 4 M First strike, lifelink Tribute 4 (As this creature enters the battlefield, an opponent of your choice may put four +1/+1 counters on it.) When Righteous Priestess enters the battlefield, if tribute wasn't paid, the chosen player can't cast creature spells during their next two turns. Rockpounding Saurian POA 104 R 3RR 5 Creature - Lizard 4 4 R Trample Tribute 3 (As this creature enters the battlefield, an opponent of your choice may put three +1/+1 counters on it.) When Rockpounding Saurian enters the battlefield, if tribute wasn't paid, you may destroy up to one target artifact, up to one target land and up to one target Fortress. Ruthless Monstrosity POA 79 B 4BB 6 Creature - Beast 4 4 C 2, Remove a counter from another permanent you control: Ruthless Monstrosity gets +2/+2 until end of turn. Sandborn Mage POA 47 U 3UU 5 Creature - Wizard Illusion 2 3 U When Sandborn Mage enters the battlefield, you may return target instant or sorcery card from your graveyard to your hand. Mirage 2UU (You may cast this spell as though it had flash for its mirage cost. If you do, sacrifice it at the beginning of the next cleanup step.) Sanding POA 105 R 1R 2 Sorcery C Spawn Desert/spawn colorless Desert POA Destroy target land. Its controller creates a colorless Desert land token with “T: Add C.” Sandmouth Dragon POA 106 R 3RR 5 Creature - Dragon Illusion 3 3 C When Sandmouth Dragon enters the battlefield, another target creature you control gets +3/+0 until end of turn. Mirage 2R (You may cast this spell as though it had flash for its mirage cost. If you do, sacrifice it at the beginning of the next cleanup step.) Savannah Scout POA 23 W 1WW 3 Creature - Human Scout 1 1 C Spawn Cat/spawn 2/2 white Cat POA Vigilance Cat creatures you control have vigilance. When Savannah Scout enters the battlefield, create a 2/2 white Cat creature token. Scaled Lurker POA 48 U 1UU 3 Creature - Crocodile Rogue 2 3 C When Scaled Lurker enters the battlefield, tap target creature an opponent controls. That creature doesn't untap during its controller's next untap step. Sharp Eyed Sentinel POA 49 U 1UU 3 Creature - Bird Warrior 2 2 U Flying Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.) Spell you cast cost 1 less to cast as long as it's not your turn. Sinister Pact POA 80 B BB 2 Sorcery R Pay any amount of life. Look at twice that many cards from the top of your library and put one into your hand. Exile the rest. Sixpod Sprinter POA 107 R 2RR 4 Creature - Beast 3 2 C Haste Sixpod Sprinter can't be blocked except by creatures with flying or reach. Slaughter POA 118 WB 2WWBB 6 Creature - Incarnation 4 4 M Tribute 4 (As this creature enters the battlefield, an opponent of your choice may put four +1/+1 counters on it.) When Slaughter enters the battlefield, if tribute was paid, destroy all other creatures. Otherwise, destroy all creatures you don't control. Spell Dilution POA 50 U 2U 3 Instant U Scry 3/vp1pt3Reveal top one/vp1at1 Choose target spell. Scry 3, then reveal the top card of your library. Counter the chosen spell unless its controller pays X, where X is that card's mana value. (To scry 3, look at the top three cards of your library, then put any number of them on the bottom of your library and the rest on top in any order.) Sphinx of Riddles POA 51 U 5UU 7 Legendary Creature - Sphinx 5 7 R Flying When Sphinx of Riddles enters the battlefield, secretly choose a card name. You may reveal the chosen name any time. Whenever a spell an opponent controls with the chosen name resolves, you may draw two cards. Sprawled Arming POA 24 W WW 2 Enchantment - Aura C Enchant creature When Sprawled Arming enters the battlefield, put a +1/+1 counter on enchanted creature. Enchanted creature has first strike. 5: Return Sprawled Arming to its owner's hand. Staff of Authority POA 119 4 4 Artifact - Equipment R Equipped creature has “You may choose not to untap this creature during your untap step” and “T: Gain control of target creature with power 5 or greater for as long as you control this creature and it remains tapped.” Equip 3 Stream of Light POA 25 W XW 1 Sorcery U Target player gains X life. Streaming Waters POA 52 U UU 2 Sorcery C Return target creature to its owner's hand. Draw a card. Sudden Drought POA 81 B 1B 2 Instant C Target creature gets -3/-3 until end of turn. If that creature would die this turn, exile it instead. Suntail Hawk POA 26 W W 1 Creature - Bird 1 1 C Flying (This creature can't be blocked except by creatures with flying or reach.) Survive POA 27 W W 1 Instant C Regenerate target creature. (The next time this would be destroyed this turn, it isn't. Instead tap it.) Swamp POA 125 0 Basic Land - Swamp reprint, Swamp b POA 126 0 Basic Land - Swamp reprint, Tamed Jaguar POA 108 R RR 2 Creature - Cat 2 2 C Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.) Tendrils of Corruption POA 82 B 3B 4 Instant C Tendrils of Corruption deals X damage to target creature and you gain X life, where X is the number of Swamps you control. Terrifying Ankh POA 83 B 4B 5 Sorcery U Scry 3/vp1pt3Reveal top one/vp1at1 Choose target opponent. Scry 3, then reveal the top card of your library. The chosen player discards an amount of cards equal to that card's mana value. (To scry 3, look at the top three cards of your library, then put any number of them on the bottom of your library and the rest on top in any order.) Through the Dust POA 53 U 4UUU 7 Enchantment M Reveal top seven/vp1at7 When Through the Dust enters the battlefield, it becomes an Aura with enchant creature. Reveal the top seven cards of your library, put a creature card revealed this way onto the battlefield and attach Through the Dust to it. Then put the rest on the bottom of your library in any order. When Through the Dust is no longer on the battlefield, enchanted creature's controller sacrifices it. Mirage 1UUU Tireless Vulture POA 84 B 2BB 4 Creature - Zombie Bird 3 1 U Flying Tribute 2 (As this creature enters the battlefield, an opponent of your choice may put two +1/+1 counters on it.) When Tireless Vulture enters the battlefield, if tribute wasn't paid, each opponent loses 3 life. You gain life equal to the life lost this way. Utsenchep Warrior POA 28 W 1W 2 Creature - Human Warrior 2 1 C First strike (This creature deals combat damage before creatures without first strike.) Wachet Charm POA 54 U U 1 Instant C Choose one - • Target player mills four cards. • Draw a card. Wall of Fog POA 55 U U 1 Creature - Wall Illusion 0 3 C Defender (This creature can't attack.) Mirage 0 (You may cast this spell as though it had flash for its mirage cost. If you do, sacrifice it at the beginning of the next cleanup step.) Warrior's Pride POA 109 R 2R 3 Enchantment R Creatures you control get +1/+0 and attack each turn if able. As long as you control four or more Mountains, attacking creatures you control get an additional +1/+0 and have first strike. Whistled Dragons POA 110 R RR 2 Creature - Dragon Illusion 2 1 U Prowess, haste Mirage R (You may cast this spell as though it had flash for its mirage cost. If you do, sacrifice it at the beginning of the next cleanup step.) Winged Envoy POA 56 U 1U 2 Creature - Sphinx 1 1 C Flying Hexproof (This creature can't be the target of spells or abilities your opponents control.) Wurm Spawning POA 111 R 3RR 5 Instant U Spawn Wurm/spawn 6/6 red Wurm POA As an additional cost to cast this spell, sacrifice a land. Create a 6/6 red Wurm creature token with “This creature can't be blocked by creatures with flying.” Zarchepet, Master of Sands POA 112 R 3RR 5 Legendary Creature - Human Wizard 5 4 M Spawn Desert/spawn colorless Desert POA 1R, T, Sacrifice a land: Create a colorless Desert land token with “T: Add C.” 1R, T: Sacrifice a Desert: Destroy up to two target lands. Abyssal Nightcaster SOR 57 B 1B 2 Creature - Human Wizard 1 1 U Cast from Exile reminder/spawn Can Be Cast From Exile When Abyssal Nightcaster enters the battlefield, each player exiles a card from their hand. When Abyssal Nightcaster dies, you may play cards you don't own from exile this turn. Adept Electromancer SOR 29 U 3U 4 Creature - Human Wizard 2 3 C Scry 2/vp1pt2Reveal top one/vp1at1 When Adept Electromancer enters the battlefield, scry 2, then reveal the top card of your library. If it's an instant or sorcery card, put it into your hand. Aetherforge SOR 30 U 1U 2 Sorcery R Shuffle your library, then exile cards from the top until you exile an artifact card. You may put that card into your hand. Shuffle the rest back into your library. Akoum Pathfinder SOR 141 BR 2BR 4 Creature - Goblin Scout 2 2 R Spawn Goblin/spawn 1/1 red Goblin SOR Whenever Akoum Pathfinder attacks, create a 1/1 red Goblin creature token. Other Goblins you control get +1/+0 and have haste. Akoum Rockhurler SOR 85 R 3RR 5 Creature - Goblin 2 2 C Haste R: Akoum Rockhurler gets +1/+0 until end of turn. Whenever Akoum Rockhurler attacks, you may sacrifice a land. If you do, put two +1/+1 counters on Akoum Rockhurler. Akoum Trailblazer SOR 86 R 1R 2 Creature - Goblin Scout 2 1 R Spawn Goblin/spawn 1/1 red Goblin SOR Menace Whenever Akoum Trailblazer deals combat damage to a player, you may discard a card. If you do, draw a card. Whenever you discard a card, you may pay R. If you do, create a 1/1 red Goblin creature token. Alenian Batallion SOR 142 WR 2RW 4 Sorcery R Spawn two Goblin Soldier tokens/spawnx2 3/1 red and white Goblin Soldier SOR Create two 3/1 red and white Goblin Soldier creature tokens with haste. Creatures you control gain indestructible until end of turn. Alenian Boom Squad SOR 87 R 2R 3 Creature - Goblin Rogue 2 2 R At the beginning of your upkeep, you may sacrifice a Goblin. If you do, Alenian Boom Squad deals 2 damage to any target. Alenian Cruel-Star SOR 58 B B 1 Creature - Goblin Rogue 1 1 C When Alenian Cruel-Star enters the battlefield, put a +1/+1 counter on it if you control another Goblin. Alenian Warcaller SOR 88 R 2R 3 Creature - Goblin Rogue 1 2 U Other Goblins you control get +1/+0 and have menace. Alenian Warhammer SOR 151 1 1 Artifact - Equipment C Equipped creature gets +1/+0 for each Equipment attached to it. Equip 1 Alenil Bladerunner SOR 89 R 1R 2 Creature - Goblin Warrior 0 1 C Haste Experience (Whenever this creature attacks, if it has fewer than three +1/+1 counters on it, put a +1/+1 counter on it.) Aleryn, Trapseeker SOR 143a,143b RG 2RG 4 Legendary Creature - Elf Shaman 3 2 M Spawn Elemental/spawn 1/1 red Elemental SORAscend/cf;/ccgreen=4+1/ccgreen+1-1/ccgreen-1-6, Emblem Get/ccgreen-6;/spawn Aleryn Emblem SOR Whenever a land enters the battlefield under your control, create a 1/1 red Elemental creature token. Then if you control three or more Elementals, exile Aleryn, Trapseeker, then return him to the battlefield transformed under his owner's control. ----- Aleryn, Dungeon Disabler|Legendary Planeswalker - Aleryn [] [+1]: Whenever a creature you control attacks this turn, Aleryn, Dungeon Disabler deals 1 damage to the defending player. [-1]: Add X mana in any combination of R and/or G, where X is the number of creatures you control. [-6]: You get an emblem with “Whenever a player casts a spell, this emblem deals 3 damage to any target.” Annihilate the Enemy SOR 1 W 1WW 3 Instant U Exile target blocking or blocked creature. If that creature had a +1/+1 counter on it, you gain life equal to its power. Arina, Volarian Explorer SOR 144a,144b UB UB 2 Legendary Creature - Human Wizard 1 2 M Ascend/cf;/ccgreen=4+1/ccgreen+1-2, Spawn Elemental/ccgreen-2;/spawn 2/2 blue and black Elemental SOR-7, Cast from Exile reminder/ccgreen-7;/spawn Can Be Cast From ExileEmblem Get/spawn Arina Emblem SOR UB, T: Draw a card, then each player exiles the top card of their library. Then if a player owns two or more cards exiled with Arina, Volarian Explorer, exile her, then return her to the battlefield transformed under her owner's control. ----- Arina, Cryoshaper|Legendary Planeswalker - Arina [] [+1]: Tap up to one target creature. It doesn't untap during its controller's next untap step. [-2]: Exile target card from a graveyard. Create a 2/2 blue and black Elemental creature token. [-7]: You get an emblem with “You may play cards from exile.” Arina's Defiance SOR 59 B BB 2 Instant C If a creature would leave the battlefield this turn, exile it instead. Spell mastery - If there are two or more instant and/or sorcery cards in your graveyard, target player sacrifices a creature. Artian, Phyrexian Architect SOR 113 G 3GG 5 Legendary Creature - Human Artificer 1 1 R Spawn Phyrexian/spawn 1/1 colorless Phyrexian SORSpawn five Phyrexian tokens/spawnx5 1/1 colorless Phyrexian SOR When Artian, Phyrexian Architect enters the battlefield, search your library for a land card, put it onto the battlefield, then shuffle. At the beginning of your upkeep, put a corruption counter on a land you control. Then create a 1/1 colorless Phyrexian artifact creature token for each land you control with a corruption counter on it. Artificer's Gift SOR 2 W 1WW 3 Sorcery R As an additional cost to cast this spell, you may sacrifice three artifacts. Search your library for an artifact card, reveal it, put it into your hand, then shuffle. If you sacrificed three artifacts as you cast this spell, you may put a noncreature artifact card from your hand onto the battlefield. Auramancer's Appraisal SOR 3 W 1W 2 Sorcery C Target player sacrifices an enchantment. Spell mastery - If there are two or more instant and/or sorcery cards in your graveyard, return up to one enchantment card from your graveyard to your hand. Awaken to the Skies SOR 90 R R 1 Instant C As an additional cost to cast this spell, exile a red card from your hand. Destroy target artifact. Awaken to the Skies deals damage to that artifact's controller equal to its mana value. Bird Call SOR 152 4 4 Artifact U When Bird Call enters the battlefield, search your library for a creature card, reveal it, shuffle, then put that card on top. 2, T: Target creature gets +1/+1 until end of turn. Blood Bairn SOR 60 B 2B 3 Creature - Vampire 2 2 C Sacrifice another creature: Blood Bairn gets +2/+2 until end of turn. Blood Teacher SOR 61 B 2BB 4 Creature - Vampire Advisor 2 3 U 1B, Sacrifice another creature, Discard two cards: Search your library for a card, put that card into your hand, then shuffle. Break Hold SOR 114 G 2GG 4 Instant R Put a number of +1/+1 counters on target creature you control equal to that creature's power. Spell mastery - If there are two or more instant or sorcery cards in your graveyard, you may have that creature fight another target creature. (Each deals damage equal to its power to the other.) Circus Firebreather SOR 91 R R 1 Creature - Human Wizard 1 1 C 1R: Circus Firebreather gets +1/+0 until end of turn. Cobblebrute SOR 92 R 3R 4 Creature - Elemental 5 2 C Counteredge Blade SOR 153 3 3 Artifact - Equipment R Equipped creature gets +2/+1. Whenever equipped creature becomes the target of a spell or ability for the first time each turn, counter that spell or ability. Equip 2 Deathfeeder SOR 115 G G 1 Creature - Plant 0 1 C Whenever another creature you control dies, put a +1/+1 counter on Deathfeeder. Sacrifice Deathfeeder: Target creature gets +X/+X until end of turn, where X is Deathfeeder's power. Deathwind Detonator SOR 154 5 5 Artifact M Emblem Get/spawn Deathwind Detonator Emblem SOR 4, T, Exile Deathwind Detonator: Destroy all nonland permanents. Each player gets an emblem with “At the beginning of your upkeep, you lose 1 life.” Deathwind Expanse SOR 161 0 Land R T: Add C. T, Exile two cards from your graveyard: Add W or B. Deathwind Survivor SOR 62 B 2B 3 Creature - Human Rogue X X R Deathwind Survivor's power and toughness are each equal to the number of enchantments you control. Whenever an enchantment enters the battlefield under your control, put a +1/+1 counter on target creature. Deathwind's Grasp SOR 63 B 1B 2 Instant U Target creature gets -2/-2 until end of turn. Spell mastery - If there are two or more instant and/or sorcery cards in your graveyard, return up to one target enchantment card from your graveyard to your hand. Defiant Bristles SOR 116 G G 1 Creature - Plant 1 1 C When Defiant Bristles dies, put a +1/+1 counter on target creature. Deform Sanity SOR 64 B B 1 Sorcery U As an additional cost to cast this spell, discard a nonland card. Target player reveals their hand. You choose a nonland card from it. That player discards that card. Delusive Shadows SOR 65 B 2BB 4 Creature - Horror 2 2 C When Delusive Shadows enters the battlefield, each opponent loses life equal to the number of cards that player owns in exile. Despair Scavenger SOR 66 B 3B 4 Creature - Horror 3 1 C Menace Whenever Despair Scavenger attacks, you may have target creature get -1/-1 until end of turn. Devastating Impact SOR 117 G 2G 3 Sorcery C Target creature you control gets +5/+5 until end of turn. Spell mastery - If there are two or more instant and/or sorcery cards in your graveyard, destroy up to one target artifact. Dragonfire Fury SOR 93 R 3RRR 6 Sorcery R Spawn Dragon/spawn 4/4 red Dragon SOR Create a 4/4 red Dragon creature token with flying. Then that token deals 4 damage to each other creature and each opponent. Drakon Nightshade SOR 67 B B 1 Creature - Zombie 2 1 C Scry 1/vp1pt1 Drakon Nightshade can't block. When Drakon Nightshade dies, scry 1. Duel of Intellect SOR 31 U 1UU 3 Instant U Counter target spell. Spell mastery - If there are two or more instant and/or sorcery cards in your graveyard, that spell's controller reveals their hand. You may exile a nonland card from that player's hand. If you do, that player draws a card. EHSAE, Entelan Skycraft SOR 155 4 4 Legendary Artifact - Vehicle 4 3 R Flying, haste When EHSAE, Entelan Skycraft deals combat damage to a player, you may return it to its owner's hand. If you do, you may search your library for an instant or sorcery card, reveal it, put it into your hand, then shuffle. Crew 3 Earthfeeder Worm SOR 118 G G 1 Creature - Worm 1 1 R G: Each player exiles a card from their graveyard. If an instant or sorcery card is exiled this way, put a +1/+1 counter on Earthfeeder Worm. Remove X +1/+1 counters from Earthfeeder Worm and sacrifice it: Exile X target cards from graveyards. Elancean Regrowth SOR 68 B 1B 2 Enchantment R Whenever a nontoken creature you control dies, you may put a +1/+1 counter on target creature. If you do, that creature's controller loses 1 life. Electrical Eradication SOR 94 R 2RR 4 Sorcery M Electrical Eradication deals 3 damage to each nonlegendary creature. Then if you controlled a red legendary creature or planeswalker as you cast this spell, it deals 3 damage to each nonlegendary creature and each opponent. Electrokinetic's Bolt SOR 95 R 2RR 4 Instant U Electrokinetic's Bolt deals 3 damage to target creature or planeswalker. Spell mastery - If there are two or more instant and/or sorcery cards in your graveyard, Electrokinetic's Bolt deals 3 damage to that permanent's controller. Elemental Envelopment SOR 119 G XGGG 3 Creature - Elemental 0 0 M Elemental Envelopment enters the battlefield with X +1/+1 counters on it. When Elemental Envelopment enters the battlefield, if you controlled a green legendary creature or planeswalker as you cast it, search your library for any number of Elemental creature cards with total mana value X or less, where X is Elemental Envelopment's power, put them onto the battlefield, then shuffle. Elementalist's Blade SOR 156 1 1 Artifact - Equipment C Equipped creature gets +1/+1 and has prowess. Equip 2 Elvish Skyranger SOR 120 G 3G 4 Creature - Elf Scout Ranger 2 2 C When Elvish Skyranger enters the battlefield, search your library for a card with a basic land type, put it onto the battlefield tapped, then shuffle. Embrace the Unpredictable SOR 96 R 2RR 4 Enchantment R Copy reminder/spawn CopyCast from Exile reminder/spawn Can Be Cast From Exile Whenever a player casts a spell from their hand, that player exiles it. Then they cast a copy of a card exiled with Embrace the Unpredictable chosen at random without paying its mana cost. Enchanter's Resolution SOR 4 W 4WWW 7 Sorcery R Destroy all nonland, nonenchantment permanents. Spell mastery - If there are two or more instant and/or sorcery cards in your graveyard, you gain 2 life for each permanent destroyed this way. Encrypted Dagger SOR 157 2 2 Artifact - Equipment U Equipped creature gets +1/+1 and has hexproof. Whenever equipped creature deals combat damage to a player, you may return up to one target instant or sorcery card from your graveyard to your hand. Equip 3 Enhance Armor SOR 5 W 2W 3 Enchantment U When Enhance Armor enters the battlefield, return an enchantment card from your graveyard to your hand. Whenever you cast an enchantment spell, put a +1/+1 counter on a creature you control. Entali Aeromancer SOR 32 U 1UU 3 Creature - Human Elemental 2 1 U Flying Whenever Entali Aeromancer attacks, Elementals you control gain flying until end of turn. Entelan Erasure SOR 33 U 2U 3 Sorcery M Banned Each player shuffles their hand and graveyard into their library. Then each player draws seven cards. If you didn't control a blue legendary creature or planeswalker as you cast this spell, discard three cards. Exile Entelan Erasure. Entelan Savant SOR 34 U 1U 2 Creature - Human Elemental 1 3 C Scry 2/vp1pt2 When Entelan Savant enters the battlefield, scry 2. Esiara, Skycaster's Infiltrator SOR 35 U 2UU 4 Legendary Creature - Elf Wizard 2 2 R Cast from Exile reminder/spawn Can Be Cast From Exile When Esiara, Skycaster's Infiltrator enters the battlefield, exile target spell with mana value 4 or less. 1UU, Discard two cards: Exile Esiara, then return it to the battlefield under your control. 2UU, T, Exile Esiara: Until end of turn, you may play cards you don't own from exile. Essence Scatter SOR 36 U 1U 2 Instant C Counter target creature spell. Evanescent Soulcatcher SOR 69 B 3BB 5 Creature - Spirit Wizard X X R Menace Evanescent Soulcatcher's power and toughness are each equal to the number of cards in exile. 2, Exile a card from your hand: Regenerate Evanescent Soulcatcher. Expansive Growth SOR 121 G 1G 2 Enchantment C Whenever you play a land, you may put a land card from your hand onto the battlefield tapped. Firefish Assault SOR 97 R 1RR 3 Sorcery C Spawn three Elemental tokens/spawnx3 1/1 red Elemental SOR Create three 1/1 red Elemental creature tokens. Firewall Trap SOR 98 R 2RR 4 Sorcery - Trap U If an opponent controls three or more attacking creatures, you may cast this spell as though it had flash. Firewall Trap deals 5 damage to target creature. When that creature dies this turn, Firewall Trap deals damage equal to that creature's power to another target creature. Flamerider SOR 99 R 2RR 4 Creature - Elemental 2 2 U Experience (Whenever this creature attacks, if it has fewer than three +1/+1 counters on it, put a +1/+1 counter on it.) Whenever a +1/+1 counter is put on Flamerider, you may have it deal damage equal to its power to target creature. Flamewhip SOR 100 R 2R 3 Sorcery U Spawn Goblin/spawn 1/1 red Goblin SOR Flamewhip deals 2 damage to each non-Goblin creature. If you control a Goblin creature, create a 1/1 red Goblin creature token. Forest Whale SOR 122 G 2GG 4 Creature - Elemental Whale 3 2 U When Forest Whale dies, put a number of +1/+1 counters on target creature you control equal to Forest Whale's power. Forest SOR 183 0 Basic Land - Forest reprint, Forest b SOR 184 0 Basic Land - Forest reprint, Forest c SOR 185 0 Basic Land - Forest reprint, Forest d SOR 182 0 Basic Land - Forest reprint, Forestheart Elemental SOR 123 G 2G 3 Creature - Elemental 0 0 U yInitialize/ccgreen=1 Forestheart Elemental enters the battlefield with a +1/+1 counter on it for each land you control. Forgemaster's Altar SOR 158 3 3 Artifact C Spawn Construct/spawn 1/1 colorless Construct SOR Whenever you cast an artifact spell, create a 1/1 colorless Construct artifact creature token. Fortune Hoarder SOR 70 B 2BB 4 Creature - Zombie Cleric 3 2 U Menace When Fortune Hoarder dies, each player discards a card at random. Frostborn Skyrunner SOR 37 U 3U 4 Artifact Creature - Phyrexian 2 1 C Flying Artifact spells you cast cost 1 less to cast. Fulmen, Eldritch Channeler SOR 145a,145b UR 1UR 3 Legendary Creature - Human Wizard 1 2 M Ascend/cf;/ccgreen=4+2/ccgreen+2-3/ccgreen-3-9/ccgreen-9 UR, T: Fulmen deals 1 damage to target creature. When a creature dealt damage this way dies this turn, draw a card. Whenever you cast an instant or sorcery spell, if you cast another instant or sorcery spell this turn, exile Fulmen, then return him to the battlefield transformed under his owner's control. He deals 3 damage to each creature. ----- Fulmen, Entelan Researcher|Legendary Planeswalker - Fulmen [] [+2]: Draw two cards, then discard two cards unless you discard an instant or sorcery card. [-3]: Reveal any number of cards from your hand. Fulmen deals damage to any target equal to the number of instant and sorcery cards revealed. [-9]: Search each player's library for up to one instant card and one sorcery card. Cast those cards without paying their mana costs. Then each player shuffles. Goblin Exploration Team SOR 101 R 2R 3 Creature - Goblin Scout 1 2 C Goblin Exploration Team gets +1/+0 for each non-Mountain land you control. Goblin Rocktosser SOR 102 R R 1 Creature - Goblin 1 1 C When Goblin Rocktosser enters the battlefield, you may sacrifice a land. If you do, put a +1/+1 counter on Goblin Rocktosser. Gryla Canyon SOR 162 0 Land R T: Add C. T, Exile two cards from your graveyard: Add R or G. Hidden Prowess SOR 103 R 1R 2 Instant C Spawn Elemental/spawn 1/1 red Elemental SOR Hidden Prowess deals 2 damage to target creature. When that creature dies this turn, create a 1/1 red Elemental creature token. Icilica's Icestrider SOR 71 B 1BB 3 Creature - Vampire Assassin 2 1 C Menace When Icilica's Icestrider enters the battlefield, choose one - • Draw a card if you own a card in exile. • Target player discards a card if that player owns a card in exile. Infested Goblin SOR 72 B B 1 Creature - Goblin 1 1 U When Infested Goblin dies, choose target creature. At the beginning of your next upkeep, that creature's controller sacrifices it. Infinite Suspension SOR 38 U 2U 3 Enchantment U At the beginning of your upkeep, discard a card or sacrifice Infinite Suspension. Creatures you control get +1/+1 and have flying. Inspiration of War SOR 6 W 1W 2 Enchantment - Aura C Scry 1/vp1pt1 Enchant creature Enchanted creature gets +1/+2. Whenever enchanted creature attacks, scry 1. Interan Resistance SOR 7 W 2W 3 Enchantment R Scry 1/vp1pt1 Whenever a +1/+1 counter is put on a creature you control, scry 1. Each creature you control with a +1/+1 counter on it has lifelink. Interan Skycaster SOR 8 W 1W 2 Artifact Creature - Human Wizard 1 2 U Flying 1W: Exile target artifact you control. Return that card to the battlefield under your control at the beginning of the next end step. Interan Soothsayer SOR 124 G 1G 2 Creature - Human Shaman 2 2 U Interan Soothsayer gets +1/+1 for each other green creature you control. G, T: Put a +1/+1 counter on target green creature. Island SOR 171 0 Basic Land - Island reprint, Island b SOR 172 0 Basic Land - Island reprint, Island c SOR 170 0 Basic Land - Island reprint, Jonah of the Spellbane SOR 73 B 3BB 5 Legendary Creature - Human Assassin 3 2 R Scry 1/vp1pt1 Menace, lifelink Whenever Jonah of the Spellbane deals combat damage to a player, destroy target creature or planeswalker, then scry 1. Kimar, Lightforger SOR 146a,146b WG 2GW 4 Legendary Creature - Elf Cleric 2 2 M Ascend/cf;/ccgreen=3+1/ccgreen+1-1/ccgreen-1-7/ccgreen-7 Flash When Kimar, Lightforger enters the battlefield, she deals damage equal to her power to each attacking creature. At end of combat, if three or more creatures died this turn, exile Kimar, then return her to the battlefield transformed under her owner's control. ----- Kimar, Skylight Adept|Legendary Planeswalker - Kimar [] [+1]: Choose up to one target creature. Until your next turn, whenever that creature attacks you or Kimar, Kimar deals 4 damage to that creature. [-1]: Put a +1/+1 counter on target creature. That creature gains lifelink until end of turn. [-7]: Search your library for a creature card and put it onto the battlefield. You gain life equal to its power. Then shuffle. Kor Skyknight SOR 9 W W 1 Creature - Kor Soldier 0 1 C Experience (Whenever this creature attacks, if it has fewer than three +1/+1 counters on it, put a +1/+1 counter on it.) Remove a +1/+1 counter from Kor Skyknight: It gains flying until end of turn. Last Parley SOR 125 G 3G 4 Instant U Put two +1/+1 counters on target creature. You gain life equal to that creature's power. Lavahurler SOR 104 R 3R 4 Creature - Elemental 3 3 C 4R, Sacrifice Lavahurler: It deals 5 damage to target player or planeswalker. Lerithan Jailer SOR 10 W 3W 4 Creature - Human Soldier 3 4 C Lerithan Rebel SOR 105 R 2R 3 Creature - Human Rebel 2 1 C Experience (Whenever this creature attacks, if it has fewer than three +1/+1 counters on it, put a +1/+1 counter on it.) Whenever a +1/+1 counter is put onto Lerithan Rebel, it deals 1 damage to any target. Lightbringer's Touch SOR 11 W W 1 Instant U Put a +1/+1 counter on target creature. That creature gains first strike until end of turn. Spell mastery - If there are two or more instant and/or sorcery cards in your graveyard, you gain life equal to the greatest power among creatures you control. Lightsteel Enforcer SOR 12 W 2W 3 Artifact Creature - Human 2 1 C Whenever another artifact enters the battlefield under your control, put a +1/+1 counter on Lightsteel Enforcer. Lighttoxin Arcrunner SOR 13 W 2W 3 Artifact Creature - Phyrexian 3 2 C Master Chef SOR 126 G 2G 3 Creature - Human Druid 2 2 C Spawn Plant/spawn 0/1 green Plant SOR When Master Chef enters the battlefield, create a 0/1 green Plant creature token. Sacrifice a Plant: You gain 3 life. Mental Thievery SOR 39 U 2U 3 Sorcery U Scry 1/vp1pt1Cast from Exile reminder/spawn Can Be Cast From Exile Until end of turn, you may play cards you don't own from exile. Scry 1. Miroran Skycatcher SOR 127 G 2G 3 Creature - Elemental 1 2 U Reach Experience (Whenever this creature attacks, if it has fewer than three +1/+1 counters on it, put a +1/+1 counter on it.) Other Elementals you control get +1/+1 as long as Miroran Skycatcher has a +1/+1 counter on it. Miroran Spellformer SOR 147 UG 2GU 4 Creature - Elemental Wizard 2 2 R Spawn Elemental/spawn 1/1 green and blue Elemental SOR Whenever you cast a green or blue spell, create a 1/1 green and blue Elemental creature token. Each Elemental you control enters the battlefield with an additional +1/+1 counter on it. Miroran Waterbinder SOR 40 U 2U 3 Creature - Elemental Wizard 3 2 C Prowess Moonshadow Abyss SOR 163 0 Land R T: Add C. T, Exile two cards from your graveyard: Add U or B. Morning's Rise SOR 14 W 2WW 4 Sorcery U Scry 3/vp1pt3Reveal top one/vp1at1 Choose target creature. Scry 3, then reveal the top card of your library. You gain X life and put X +1/+1 counters on that creature, where X is the revealed card's mana value. Mountain SOR 179 0 Basic Land - Mountain reprint, Mountain b SOR 180 0 Basic Land - Mountain reprint, Mountain c SOR 181 0 Basic Land - Mountain reprint, Mountain d SOR 178 0 Basic Land - Mountain reprint, Mul Daya Elder SOR 128 G 2GG 4 Creature - Elf Druid 1 1 U When Mul Daya Elder enters the battlefield, search your library for a basic land card, put it onto the battlefield tapped, then shuffle. Whenever a land enters the battlefield under your control, put a +1/+1 counter on Mul Daya Elder. Mystic Seer SOR 41 U 1U 2 Creature - Human Mystic 2 1 U Scry 1/vp1pt1 When Mystic Seer enters the battlefield, each player may scry 1. 2U: Draw a card, then discard a card. Naturalize SOR 129 G 1G 2 Instant C Destroy target artifact or enchantment. reprint, Notion Retrieval SOR 42 U 2U 3 Sorcery C Target player mills seven cards. Then exile two cards from that player's graveyard. Opt SOR 43 U U 1 Instant C Scry 1/vp1pt1 Scry 1. Draw a card. Paralysis Field SOR 44 U 1U 2 Enchantment - Aura R Enchant creature Enchanted creature doesn't untap during its controller's untap step. Whenever enchanted creature becomes the target of a spell or ability, tap it. Perfect Aim SOR 130 G 1G 2 Sorcery U Perfect Aim deals 5 damage to target creature with flying. When that creature dies this turn, you gain 5 life. Phiresan Lifemage SOR 15 W 2W 3 Creature - Human Cleric 1 3 C Lifelink Experience (Whenever this creature attacks, if it has fewer than three +1/+1 counters on it, put a +1/+1 counter on it.) Photon Barricade SOR 16 W 1W 2 Enchantment - Aura C Enchant creature When Photon Barricade enters the battlefield, draw a card. Enchanted creature gets +1/+1 and can't attack. Phyrexian Arcforger SOR 45 U 3UU 5 Artifact Creature - Phyrexian Artificer 1 2 U Spawn Phyrexian/spawn 1/1 colorless Phyrexian SORSpawn five Phyrexian tokens/spawnx5 1/1 colorless Phyrexian SOR When Phyrexian Arcforger enters the battlefield, create a 1/1 colorless Phyrexian artifact creature token for each artifact you control. Phyrexian Firemaster SOR 106 R 1R 2 Artifact Creature - Phyrexian Wizard 2 1 C R: Phyrexian Firemaster gains haste until end of turn. Phyrexian Snapjaw SOR 131 G 2G 3 Artifact Creature - Phyrexian Snake 1 3 C Deathtouch Whenever a +1/+1 counter is put on a creature you control, that creature gains deathtouch until end of turn. Phyten Bodyguards SOR 17 W 1W 2 Creature - Human Warrior 3 3 C Defender Phyten Bodyguards can attack as though it didn't have defender as long as you control three or more creatures. Plains SOR 167 0 Basic Land - Plains reprint, Plains b SOR 168 0 Basic Land - Plains reprint, Plains c SOR 169 0 Basic Land - Plains reprint, Plains d SOR 166 0 Basic Land - Plains reprint, Plasma Arc SOR 46 U 1U 2 Instant C Return target creature to its owner's hand. Spell mastery - If there are two or more instant and/or sorcery cards in your graveyard, draw a card. Playful Surveyor SOR 18 W W 1 Creature - Human Scout 1 1 C Reveal top one/vp1at1 Whenever Playful Surveyor attacks, reveal the top card of your library. If that card shares a color with a permanent you control, you gain 2 life. Priest's Altar SOR 164 0 Land R T: Add C. T, Exile two cards from your graveyard: Add G or W. Pyre Trap SOR 107 R 2R 3 Sorcery - Trap U Pyre Trap deals 2 damage to any target. Spell mastery - If there are two or more instant and/or sorcery cards in your graveyard, Pyre Trap deals 4 damage instead, and you may cast it as though it had flash. Pyres-Guild Rallier SOR 108 R 1R 2 Creature - Goblin Warrior 1 1 U Whenever another Goblin you control attacks, you may pay 1. If you do, it gets +1/+0 until end of turn. Raise the Alarm SOR 19 W 1W 2 Instant C Spawn two Soldier tokens/spawnx2 1/1 white Soldier SOR Create two 1/1 white Soldier creature tokens. Relitian Sentry SOR 148 WU 1WU 3 Artifact Creature - Human 2 1 R Vigilance Whenever you cast an artifact spell, put a +1/+1 counter on Relitian Sentry. Equipped creatures you control get +1/+1 and have first strike. Reliya's Construct SOR 47 U 1UU 3 Artifact Creature - Bird Construct 1 1 R Flying Whenever Reliya's Construct attacks, it gets +1/+1 until end of turn for each instant or sorcery card in your graveyard. UU, T, Sacrifice Reliya's Construct: Return target instant or sorcery card from your graveyard to your hand. Remove from Existence SOR 74 B 4BB 6 Sorcery C Exile target nonblack creature. Its controller exiles a card at random from their hand. Renili, Telenian Weaponist SOR 20 W 2WW 4 Legendary Creature - Human Wizard 2 1 R When Renili, Telenian Weaponist enters the battlefield, you may exile another target creature until Renili leaves the battlefield. When Renili leaves the battlefield, put a +1/+1 counter on each creature you control. Resistance Collapse SOR 149 BG 3BG 5 Enchantment R Whenever a land enters the battlefield under your control, you may sacrifice a creature. If you do, each opponent sacrifices a creature. 2BG, Sacrifice a land: Draw a card. Revela, Entelan Darkcaster SOR 150a,150b WB 1WB 3 Legendary Creature - Human Wizard 2 2 M Look at top three/vp1pt3Ascend/cf;/ccgreen=1+2, Spawn Spirit/ccgreen+2;/spawn 1/1 white and black Spirit SOR-6, Reveal top seven/ccgreen-6;/vp1at7 Lifelink WB, T, Discard a card: Look at the top three cards of your library. You may reveal an enchantment card from among them and put it into your hand. Put the rest on the bottom of your library in any order. When you have no cards in hand, exile Revela, then return her to the battlefield transformed under her owner's control. ----- Revela, Sythis Starseeker|Legendary Planeswalker - Revela [] [+2]: Each player sacrifices a creature. Then each player who did creates a 1/1 white and black Spirit enchantment creature token. [-X]: You may put an enchantment card with mana value X or less from your hand onto the battlefield. [-6]: Shuffle, then reveal the top seven cards of your library. Put any number of enchantment cards from among them onto the battlefield. Shuffle the rest into your library. Revert to Moonlight SOR 75 B 1B 2 Enchantment R Banned Whenever a nontoken creature you control dies, you may pay that creature's mana cost. If you do, search your library for a card and put it into your hand, then shuffle. Ria-Demian Lavaslinger SOR 109 R 1R 2 Creature - Goblin 2 1 C Prowess Roilmaster SOR 48 U 2U 3 Creature - Merfolk Wizard 1 1 U Reveal top one/vp1at1 Whenever you cast an instant or sorcery spell, reveal the top card of your library. If an instant or sorcery card is revealed this way, draw a card. Rose Defender SOR 132 G 2G 3 Creature - Human Soldier 2 2 C Experience (Whenever this creature attacks, if it has fewer than three +1/+1 counters on it, put a +1/+1 counter on it.) Sara, Entelan Elementalist SOR 110 R 3RR 5 Legendary Creature - Human Elemental 2 3 R Whenever you cast a noncreature spell, Sara, Entelan Elementalist gets +X/+0 until end of turn, where X is Sara's power. It deals 1 damage to each creature you don't control. Savings Broker SOR 21 W 2W 3 Creature - Human Advisor 1 3 R Whenever you cast a spell, you may pay 1. If you do, put a storage counter on Savings Broker. Remove X storage counters from Savings Broker: Add C for each storage counter removed this way. You gain X life. Sea Gate Crawler SOR 133 G 2G 3 Creature - Elemental 0 1 R Play with the top card of your library revealed. You may cast Elemental spells from the top of your library. Sejiri Skyhunter SOR 22 W 3WW 5 Creature - Human Warrior 2 3 C Experience (Whenever this creature attacks, if it has fewer than three +1/+1 counters on it, put a +1/+1 counter on it.) Whenever a +1/+1 counter is put on Sejiri Skyhunter, it gains flying until end of turn. Shadow Sky SOR 77 B 2BB 4 Sorcery R All creatures get -3/-3 until end of turn. Spell mastery - If there are two or more instant and/or sorcery cards in your graveyard, if a creature would die this turn, exile it instead. Shadowfeeder SOR 78 B B 1 Creature - Insect Shade 1 1 C Sacrifice Shadowfeeder: Target player loses 1 life and you gain 1 life. Shadowforged Cleric SOR 23 W 2WW 4 Creature - Spirit Cleric 2 2 R Reveal top one/vp1at1 Whenever an enchantment enters the battlefield under your control, you may gain 2 life. Whenever you gain life, reveal the top card of your library. If it's an enchantment card, put it into your hand. Shaidostan Cryoforger SOR 49 U U 1 Creature - Elemental Wizard 1 1 C Reveal top one/vp1at1 When Shaidostan Cryoforger enters the battlefield, exile the top card of your library. When Shaidostan Cryoforger dies, you may put the exiled card into your hand. Signal Distress SOR 24 W 1W 2 Instant C Spawn Soldier/spawn 1/1 white Soldier SOR Create a 1/1 white Soldier creature token. Then put a +1/+1 counter on a creature you control. Simplified Life SOR 79 B 3BB 5 Instant C Destroy target creature. It can't be regenerated. Skycaster's Aura SOR 50 U U 1 Enchantment - Aura C Enchant creature Enchanted creature gets +1/+1 and has flying. Sever Reality SOR 76 B 2BB 4 Instant M Destroy target creature or planeswalker. If you controlled a black legendary creature or planeswalker as you cast this spell, that permanent's controller loses X life and you gain X life, where X is that permanent's mana value. Steelcharm Obliterator SOR 134 G 3GG 5 Artifact Creature - Phyrexian Elemental 3 2 C When Steelcharm Obliterator enters the battlefield, choose one - • Put two +1/+1 counters on Steelcharm Obliterator. • Target creature you control fights another target creature. Stormcaster's Tower SOR 165 0 Land R T: Add C. T, Exile two cards from your graveyard: Add U or R. Street Performer SOR 51 U 1U 2 Creature - Human Wizard 1 2 C Spawn Illusion/spawn 2/1 blue Illusion SOR When Street Performer enters the battlefield, create a 2/1 blue Illusion creature token with “When this creature becomes the target of a spell or ability, sacrifice it.” Sudden Suspension SOR 52 U 1U 2 Instant R Choose a permanent type. Permanents you control of that type gain hexproof until end of turn. Spell mastery - If there are two or more instant and/or sorcery cards in your graveyard, permanents you control gain hexproof until end of turn instead. Supreme Judge SOR 25 W 2W 3 Creature - Human 1 3 U Each creature with a law counter on it can't attack or block. 2W, T: Remove all law counters from all permanents, then put a law counter on target creature. Swamp SOR 175 0 Basic Land - Swamp reprint, Swamp b SOR 176 0 Basic Land - Swamp reprint, Swamp c SOR 177 0 Basic Land - Swamp reprint, Swamp d SOR 174 0 Basic Land - Swamp reprint, Syncopate SOR 53 U XU 1 Instant U Counter target spell unless its controller pays X. If that spell is countered this way, exile it instead of putting it into its owner's graveyard. Sythian Enrichment SOR 80 B 1B 2 Enchantment - Aura C Enchant creature Enchanted creature has deathtouch and “1B: Regenerate this creature.” Sythian Interference SOR 54 U 2U 3 Sorcery C Look at target player's hand. Draw two cards, then discard a card. Sythian Scripture SOR 26 W 1WW 3 Enchantment - Aura M Enchant creature When Sythian Scripture enters the battlefield, put two +1/+1 counters on enchanted creature. Enchanted creature gets +1/+1 and has indestructible and lifelink if you controlled a white legendary creature or planeswalker as you cast Sythian Scripture. Sythian Traverser SOR 81 B 1B 2 Creature - Human Cleric 0 2 C Lifelink Experience (Whenever this creature attacks, if it has fewer than three +1/+1 counters on it, put a +1/+1 counter on it.) Telenian Formshaping SOR 55 U 1U 2 Instant R You may cast Elemental spells as though they had flash this turn. Whenever you cast an Elemental spell this turn, draw a card. Tether of Simplicity SOR 27 W W 1 Enchantment - Aura U Enchant nonland permanent Enchanted permanent's activated abilities can't be activated and triggered abilities of enchanted permanent don't trigger. Thriving Population SOR 135 G 2GGG 5 Sorcery R As an additional cost to cast this spell, sacrifice a land. Creatures you control get +1/+1 and gain trample until end of turn for each land you control. Tirenan Pyromancer SOR 111 R RR 2 Creature - Human Shaman 1 1 U Prowess Whenever you cast an instant or sorcery spell, Tirenan Pyromancer deals 1 damage to each opponent. Touch of Corruption SOR 82 B B 1 Sorcery C Choose target creature you control. When that creature dies this turn, each opponent loses 2 life and you gain 2 life. That creature gets +1/-1 until end of turn. Trace the Leylines SOR 136 G 2G 3 Sorcery U Search your library for a land card, put it onto the battlefield tapped, then shuffle. Spell mastery - If there are two or more instant and/or sorcery cards in your graveyard, untap that land. Trapcatcher's Form SOR 112 R 2R 3 Instant R Spawn two Elemental tokens/spawnx2 1/1 red Elemental SOR Create two 1/1 red Elemental creature tokens. Spell mastery - If there are two or more instant and/or sorcery cards in your graveyard, you may change the targets of up to one target spell or ability. Trauma Surgeon SOR 83 B 1BB 3 Creature - Cleric 3 1 U Scry 1/vp1pt1 Experience (Whenever this creature attacks, if it has fewer than three +1/+1 counters on it, put a +1/+1 counter on it.) 1W, Sacrifice a creature or enchantment: Scry 1, then draw a card. Activate only if Trauma Surgeon has a +1/+1 counter on it. Treecrawler Elemental SOR 137 G 3GG 5 Creature - Elemental 4 4 R Experience (Whenever this creature attacks, if it has fewer than three +1/+1 counters on it, put a +1/+1 counter on it.) Whenever a +1/+1 counter is put on Treecrawler Elemental, you may have it fight target creature. (Each deals damage equal to its power to the other.) Triline Hunter SOR 138 G 2G 3 Creature - Human Shaman 2 1 C G, T: Target creature with power 4 or greater fights any number of target creatures you control. Vampiric Defenses SOR 84 B 1B 2 Enchantment - Aura U Enchant creature Enchanted creature gets +1/+1 and has lifelink. Sacrifice enchanted creature: Target creature gains lifelink until end of turn. Regenerate that creature. (The next time this would be destroyed this turn, it isn't. Instead tap it.) Vastwood Gorger SOR 139 G 5G 6 Creature - Wurm 5 6 C Veteran Lifeforger SOR 28 W W 1 Artifact Creature - Construct Cleric 2 1 U Virtual Terrain SOR 159 2 2 Artifact C 2, T, Sacrifice Virtual Terrain: Search your library for a land card, put it onto the battlefield tapped, then shuffle. Warden of the Moonshadow SOR 56 U 2U 3 Creature - Human Scout 1 4 C Zendikari Ranger SOR 140 G 1G 2 Creature - Elf Warrior Ranger 1 1 C Experience (Whenever this creature attacks, if it has fewer than three +1/+1 counters on it, put a +1/+1 counter on it.) T: Add G. Zephyrglider SOR 160 1 1 Artifact - Equipment C Equipped creature gets +1/+1 and has flying. Equip 2 Abrupt Explosion SUR 94 R XRR 2 Sorcery R Morph overlay/spawn Morph MIS Abrupt Explosion deals X damage to any target. Metamorph XR (You may cast this card face down as a 2/2 creature for 3. Turn it face up and cast it at any time for its metamorph cost.) Acabo, the Fabled Falcon SUR 1 W 4WW 6 Legendary Creature - Bird 5 5 R Flying Whenever Acabo, the Fabled Falcon attacks, you choose how up to one target creature an opponent controls blocks this turn. Akimbo Slash SUR 95 R 1R 2 Instant C Akimbo Slash deals 1 damage to each of up to two target creatures. Ferocious - Those creatures can't block this turn if you control a creature with power 4 or greater. Ancestral Shrine SUR 2 W 3WW 5 Enchantment R Idolize/spawn Idol SUR At the beginning of your upkeep, create an Idol token. (It's an artifact with “1, Sacrifice this artifact: Put a +1/+1 counter on target creature. Activate only as a sorcery.”) 5WW, Sacrifice three Idols: Return target creature card from your graveyard to the battlefield with three +1/+1 counters on it. Anima Interrogator SUR 63 B 2B 3 Creature - Human Wizard 2 3 C Whenever Anima Interrogator attacks, defending player reveals a card at random from their hand. Aquatic Refuge SUR 176 0 Land R yInitialize/cr90 As Aquatic Refuge enters the battlefield, you may tap an untapped creature you control. If you don't, Aquatic Refuge enters the battlefield tapped. T: Add W or U. Arbalest Barrage SUR 125 G 2G 3 Instant C Target creature you control deals damage equal to its power to target creature you don't control. Ascendant's Murmur SUR 3 W W 1 Instant C The next time target creature would be dealt damage this turn, prevent all but 1 of that damage. Whenever that creature perseveres this turn, put a +1/+1 counter on it. (A creature perseveres when it survives damage.) Astute Prophet SUR 32 U 1U 2 Creature - Human Wizard 0 2 U When Astute Prophet enters the battlefield, draw a card. If you control a legendary creature, draw two cards instead. Attuned Ancient SUR 126 G 3G 4 Creature - Dryad 4 2 U When Attuned Ancient enters the battlefield, if you control a legendary creature, you may have Attuned Ancient deal damage equal to its power to target creature an opponent controls. Avatar of the Natural SUR 127 G GG 2 Creature - Avatar 2 3 R Reach, trample If a +1/+1 counter would be put on another creature you control, instead put a +1/+1 counter on that creature and on Avatar of the Natural. Barreling Chariot SUR 166 3 3 Artifact - Equipment C Equipped creature gets +1/+1 for each permanent attached to it and has trample. Equip 4 Beast Hunt SUR 128 G 3G 4 Sorcery C Reveal top three/vp1at3 Reveal the top three cards of your library. Put all creature cards revealed this way into your hand and the rest into your graveyard. Blazing Beam SUR 96 R 1RR 3 Instant U Blazing Beam deals 4 damage to any target. Cai Lan, the Chained SUR 4 W 2WW 4 Legendary Creature - Human 3 5 R Vigilance Whenever Cai Lan, the Chained perseveres, exile target creature an opponent controls until Cai Lan leaves the battlefield. (A creature perseveres when it survives damage.) Canopy Ratstalker SUR 129 G 2G 3 Creature - Snake 2 3 C Look at top three/vp1pt3 When Canopy Ratstalker enters the battlefield, look at the top three cards of your library. You may reveal a land card from among them and put it into your hand. Put the rest on the bottom of your library in any order. Canyon Agamid SUR 97 R 2R 3 Creature - Lizard 3 3 C Trample Canyon Agamid can't block creatures with power 2 or less. Challenge Authority SUR 130 G 3GG 5 Enchantment R EDH Banned Reveal top one/vp1at1 Whenever a permanent enters the battlefield under an opponent's control, reveal the top card of your library. If it's a permanent card that shares a type with that permanent, you may put it onto the battlefield. Otherwise, put it on the bottom of your library. Child of the Pack SUR 131 G 2G 3 Enchantment - Aura C Spawn Wolf/spawn 2/2 green Wolf SUR Enchant creature When Child of the Pack enters the battlefield, create a 2/2 green Wolf creature token. Enchanted creature gets +1/+1 for each Wolf you control. Circumspect Flock SUR 5 W 4WW 6 Creature - Bird 4 4 U Spawn Bird/spawn 1/1 white Bird SUR Flying Whenever Circumspect Flock perseveres, create a 1/1 white Bird creature token with flying. (A creature perseveres when it survives damage.) (A creature perseveres when it survives damage.) Citadel of Denial SUR 177 0 Legendary Land M EDH Banned T: Add C. 1CC, T: Return target legendary creature to its owner's hand. Clairvoyant Koi SUR 33 U 1U 2 Creature - Fish 2 1 C Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.) Commander of the Folded Fan SUR 6 W 2W 3 Creature - Human Warrior 2 2 R Spawn Warrior/spawn 1/1 white Warrior SUR Creature tokens you control get +1/+1. 3W: Create a 1/1 white Warrior creature token. Concentrated Blast SUR 98 R 2RR 4 Sorcery C Concentrated Blast deals 5 damage to target creature. Conduit of Rage SUR 99 R 2R 3 Creature - Human Wizard 2 3 U Ferocious - At the beginning of your precombat main phase, if you control a creature with power 4 or greater, add R. Contentious Yak SUR 132 G 3G 4 Creature - Yak 3 3 C Trample When Contentious Yak enters the battlefield, another target creature you control gets +1/+1 and gains trample until end of turn. Corpsekisser SUR 64 B 3B 4 Creature - Zombie Wizard 3 3 C Idolize/spawn Idol SUR Whenever another Zombie or Demon creature enters the battlefield under your control, create an Idol token. (It's an artifact with “1, Sacrifice this artifact: Put a +1/+1 counter on target creature. Activate only as a sorcery.”) Crane's Way SUR 7 W 2W 3 Enchantment - Aura C Enchant creature Enchanted creature gets +1/+3 and has flying. Crippling Fear SUR 65 B 3B 4 Instant R Choose one or both- • Target creature has base toughness 1 until end of turn. • Remove all but one loyalty counter from target planeswalker. Cunning Cephalomancer SUR 66 B B 1 Creature - Human Wizard 1 1 U Lifelink Whenever you sacrifice a nonland permanent, you may pay 1. If you do, you draw a card and you lose 1 life. Dark Rite Cultist SUR 67 B B 1 Creature - Human Wizard 0 1 R Spawn Demon/spawn 5/5 black Demon SUR B, T, Pay 1 life, Discard a card, Sacrifice Dark Rite Cultist and another creature: Create a 5/5 black Demon creature token with flying. Dazzling Display SUR 100 R R 1 Sorcery C Morph overlay/spawn Morph MIS Target creature gets +2/+2 and gains first strike until end of turn. Metamorph R (You may cast this card face down as a 2/2 creature for 3. Turn it face up and cast it at any time for its metamorph cost.) Deathcoil Cobra SUR 133 G G 1 Creature - Snake 1 1 U Deathtouch 3G: Deathcoil Cobra gains indestructible until end of turn. Decipher the Dark Tome SUR 68 B 1B 2 Sorcery U Target opponent discards a card. If a creature card was discarded this way, that player loses 3 life. If a land card was discarded this way, add BB. If a noncreature, nonland card was discarded this way, draw a card. Deep Temptation SUR 34 U 1UU 3 Enchantment - Aura C Enchant creature Enchanted creature doesn't untap during its controller's untap step. At the beginning of the upkeep of enchanted creature's controller, that player mills a card. Deepsea Denizen SUR 35 U 3U 4 Creature - Octopus 4 5 C Defender Sacrifice two Islands: Deepsea Denizen loses defender until end of turn. Deluge Crab SUR 36 U 1U 2 Creature - Crab 1 3 C Whenever Deluge Crab perseveres, target opponent mills three cards. (A creature perseveres when it survives damage.) Depraved Imp SUR 69 B 2B 3 Creature - Demon 1 2 U Flying When Depraved Imp enters the battlefield, if you control a legendary creature, put two +1/+1 counters on Depraved Imp. Dessication Ritual SUR 70 B 2B 3 Instant U Target opponent loses 1 life for each creature they control. You gain 2 life for each Wizard you control. Dimensional Plunge SUR 37 U 3U 4 Sorcery U Put target creature into its owner's library third from the top. Divine Dispersion SUR 38 U 2U 3 Sorcery C Morph overlay/spawn Morph MIS Exile target creature. Return that card to the battlefield under its owner's control at the beginning of the next end step. Metamorph 2U (You may cast this card face down as a 2/2 creature for 3. Turn it face up and cast it at any time for its metamorph cost.) Doombringer Dragon SUR 156 BR 1BR 3 Creature - Dragon 1 5 M Flying, first strike, haste Whenever Doombringer Dragon attacks, you may sacrifice another creature. If you do, Doombringer Dragon gets +3/+0 until end of turn. Draconic Aspirant SUR 101 R 2R 3 Creature - Human Warrior 2 3 C R: Draconic Aspirant gets +1/-1 until end of turn. Dragon Initiate SUR 102 R 1R 2 Creature - Dragon 0 2 C Defender, flying Whenever you cast a noncreature spell, Dragon Initiate gets +2/+0 and loses defender until end of turn. Duan, the Fabled Rider SUR 157 WR RW 2 Legendary Creature - Human Warrior 1 1 R Spawn Hao'Tai's Blessing/spawn Hao'Tai's Blessing SUR Double strike 3RW: Create Hao'Tai's Blessing, a legendary red and white Aura enchantment token with enchant creature and “Enchanted creature gets +3/+3 and has flying” and attach it to Duan, the Fabled Rider. Dusk Insurgent SUR 8 W 4W 5 Creature - Human Warrior 3 4 C Spawn Warrior/spawn 1/1 white Warrior SUR Whenever Dusk Insurgent perseveres, create a 1/1 white Warrior creature token. (A creature perseveres when it survives damage.) Dynamic Wyvern SUR 103 R 3R 4 Creature - Dragon 3 4 U Whenever you cast a noncreature spell, Dynamic Wyvern gains flying until end of turn. Elder Rootwallas SUR 134 G 1G 2 Creature - Lizard 0 3 C 3G: Elder Rootwallas gets +4/+2 until end of turn. Activate only once each turn. Empty the Archives SUR 39 U 5UU 7 Instant U Morph overlay/spawn Morph MIS Draw four cards. Metamorph 3UU (You may cast this card face down as a 2/2 creature for 3. Turn it face up and cast it at any time for its metamorph cost.) Enduring Rockshell SUR 40 U 2U 3 Creature - Turtle 2 3 C U: Enduring Rockshell gets -1/+1 until end of turn. Whenever Enduring Rockshell perseveres, draw a card, then discard a card. (A creature perseveres when it survives damage.) Essence Rehabilitator SUR 9 W 2W 3 Creature - Human Monk 1 3 U Whenever Essence Rehabilitator perseveres, you may return target permanent card with mana value 2 or less from your graveyard to the battlefield. (A creature perseveres when it survives damage.) Fall from Glory SUR 71 B 1BB 3 Sorcery U Morph overlay/spawn Morph MIS All creatures get -2/-2 until end of turn. Metamorph 1B (You may cast this card face down as a 2/2 creature for 3. Turn it face up and cast it at any time for its metamorph cost.) Fang, the Lavaclasm SUR 104 R 5RR 7 Legendary Creature - Dragon 4 4 R Flying, haste Whenever Fang, the Lavaclasm enters the battlefield or attacks, it deals 2 damage to each other creature. Fennec Fostress SUR 10 W 2W 3 Creature - Fox Spirit 2 3 C Fennec Fostress gets +1/+0 for each Aura you control. Feral Exemplar SUR 158 RG 3RG 5 Creature - Beast 2 2 M 1RG: Feral Exemplar gets +2/+2 until end of turn. Activate only once each turn. Ferocious - Whenever a creature you control with power 4 or greater attacks, that creature gets +X/+X until end of turn, where X is its power. Field Chaplain SUR 11 W 1W 2 Creature - Human Cleric 1 3 C Whenever Field Chaplain perseveres, you gain 3 life. (A creature perseveres when it survives damage.) Fierce Howl SUR 135 G G 1 Sorcery C Target creature you control gets +2/+2 and gains trample until end of turn. Ferocious - You may cast Fierce Howl as though it had flash if you control a creature with power 4 or greater. Finwing Drake SUR 41 U 3UU 5 Creature - Drake 3 4 U Flying Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.) Fox of the Molten Dawn SUR 12 W 3W 4 Creature - Fox Spirit 2 2 C When Fox of the Molten Dawn enters the battlefield, you may return target Aura card with mana value 3 or less from your graveyard to the battlefield attached to a permanent it could enchant. Fox of the Trembling Night SUR 13 W 1W 2 Creature - Fox Spirit 2 3 U Defender, lifelink Foxflame SUR 14 W 1W 2 Instant U Foxflame deals 4 damage divided as you choose among up to one target attacking creature and up to one target blocking creature. Golden Grizzly SUR 136 G 2G 3 Creature - Bear 3 2 C Idolize/spawn Idol SUR When Golden Grizzly enters the battlefield, create an Idol token. (It's an artifact with “1, Sacrifice this artifact: Put a +1/+1 counter on target creature. Activate only as a sorcery.”) Granite Sibyl SUR 167 5 5 Artifact Creature - Golem 2 0 U yInitialize/ccgreen=3 Granite Sibyl enters the battlefield with three +1/+1 counters on it. Whenever another creature enters the battlefield under your control, move a +1/+1 counter from Granite Sibyl to that creature. Graveyard Shift SUR 72 B 5B 6 Sorcery C Destroy target creature. If you control a Wizard, put up to one target creature card from your graveyard on top of your library. Gui, the Islandbringer SUR 159 UG 4GU 6 Legendary Creature - Turtle 4 5 R Reveal top one/vp1at1 Hexproof, trample Whenever Gui, the Islandbringer deals combat damage to an opponent, reveal the top card of your library. If it's a land card, put it onto the battlefield. Otherwise, put it into your hand. Gulch Glutton SUR 73 B 3B 4 Creature - Rat 1 3 U Spawn Rat/spawn 1/1 black Rat SUR When Gulch Glutton enters the battlefield, create a 1/1 black Rat creature token. Whenever Gulch Glutton perseveres, each player sacrifices a creature. (A creature perseveres when it survives damage.) Ha'Eng, Figure of Greed SUR 74 B 1B 2 Legendary Creature - Human Wizard 1 2 R Reveal top two/vp1at2Cast from Exile reminder/spawn Can Be Cast From Exile Deathtouch Whenever a creature an opponent owns dies, exile the top two cards of that player's library face down. For as long as those cards remain exiled, you may look at them, you may cast them, and you may spend mana as though it were mana of any type to cast them. Harmonious Meditation SUR 42 U 2U 3 Instant C Draw two cards. Each opponent draws a card. Harness the Wild SUR 138 G 2G 3 Enchantment U Ferocious - Whenever a creature with power 4 or greater enters the battlefield under your control, you gain 4 life. Harrowing Infusion SUR 75 B 1B 2 Instant C Morph overlay/spawn Morph MIS Target creature gets +3/-1 until end of turn. Metamorph 1B (You may cast this card face down as a 2/2 creature for 3. Turn it face up and cast it at any time for its metamorph cost.) Hasty Assault SUR 105 R 1RR 3 Instant R Discard your hand. Creatures you control get +X/+0 and gain first strike until end of turn, where X is the number of cards discarded this way. Haunting Illusion SUR 76 B 2B 3 Enchantment - Aura C Enchant creature Enchanted creature gets -1/-3. Hayuan, the Misjudged SUR 160 BG 1BG 3 Legendary Creature - Ape 4 5 R Idolize/spawn Idol SURSpawn five Idol tokens/spawnx5 Idol SUR At the beginning of each player's upkeep, sacrifice Hayuan, the Misjudged if that player controls a creature with power 2 or less. When Hayuan dies, create X Idol tokens, where X is the number of creatures you control. (They're artifacts with “1, Sacrifice this artifact: Put a +1/+1 counter on target creature. Activate only as a sorcery.”) Heated Dispute SUR 106 R 2R 3 Instant C Heated Dispute deals 3 damage to any target. Ferocious - This spell costs 2 less to cast if you control a creature with power 4 or greater. Heathen Rise SUR 107 R 4R 5 Sorcery R Shuffle your library, then reveal cards from the top of your library until you reveal a creature card. Put that card onto the battlefield and the rest on the bottom of your library in a random order. Heathen Rise deals damage to you equal to the number of cards revealed this way. Ferocious - That creature gains haste if it has power 4 or greater. Heping's Armistice Chains SUR 168 2 2 Legendary Artifact - Equipment M Equipped creature can't attack or block. 4: Attach Heping's Armistice Chains to target creature you don't control. 8: Gain control of equipped creature. Heyu, Immortal Hunter SUR 139 G 2GG 4 Legendary Creature - Crocodile 1 1 R At the beginning of your upkeep, put a +1/+1 counter on Heyu, Immortal Hunter. Whenever Heyu becomes the target of a spell or ability an opponent controls, counter it if Heyu has the greatest power among creatures on the battlefield. Hui Zhou, the Dark Visage SUR 77 B 2BB 4 Legendary Creature - Human Demon 3 4 R Menace Whenever Hui Zhou, the Dark Visage perseveres, you may destroy another target legendary creature. (A creature perseveres when it survives damage.) Hunter's Instinct SUR 140 G 1G 2 Sorcery R Scry 3/vp1pt3Reveal top one/vp1at1 Scry 3, then reveal the top card of your library. If it's a creature card, Hunter's Instinct deals damage to target creature equal to the revealed card's power. Ferocious - If the revealed card is a creature card with power 4 or greater, put it into your hand. Hurtling Swine SUR 108 R 4R 5 Creature - Boar 5 4 C Hurtling Swine attacks each combat if able. Hypnotic Halo SUR 15 W W 1 Enchantment - Aura C Idolize/spawn Idol SUR Enchant creature When Hypnotic Halo enters the battlefield, create an Idol token. (It's an artifact with “1, Sacrifice this artifact: Put a +1/+1 counter on target creature. Activate only as a sorcery.”) 2WW, Sacrifice Hypnotic Halo: Exile enchanted creature. Illustrious Lantern SUR 169 2 2 Artifact U When Illustrious Lantern enters the battlefield, put a +1/+1 counter on target creature you control. 4, T: Put a +1/+1 counter on target creature you control. Immaculate Attunement SUR 141 G 3G 4 Sorcery C Morph overlay/spawn Morph MIS Distribute three +1/+1 counters among any number of creatures you control. Metamorph 1G (You may cast this card face down as a 2/2 creature for 3. Turn it face up and cast it at any time for its metamorph cost.) Impressible Cub SUR 142 G 1G 2 Creature - Bear 2 2 C Ferocious - At the beginning of each combat, if you control a creature with power 4 or greater, Impressible Cub gets +1/+1 until end of turn. Inciting Blade SUR 170 3 3 Artifact - Equipment U Equipped creature gets +3/+2 and must be blocked by a creature that doesn't share a color with it if able. Equip 4 Infected Null SUR 78 B 1B 2 Creature - Zombie 1 1 C Deathtouch Whenever Infected Null attacks, each player loses 1 life. Infernal Portal SUR 79 B 4B 5 Enchantment U Spawn Demon/spawn 5/5 black Demon SUR At the beginning of each end step, if a player lost 5 or more life this turn, create a 5/5 black Demon creature token with flying. Ing'Wei, the Surging Tide SUR 43 U 2UU 4 Legendary Planeswalker - Ing'Wei 3 M yInitialize/ccgreen=3+1, Look at top two/ccgreen+1;/vp1pt2-2/ccgreen-2-6/ccgreen-6 [+1]: Look at the top two cards of your library. Put one of them into your hand and the other into your graveyard. [-2]: Return target card from your graveyard to the battlefield face down. [-6]: Turn any number of face-up nonland permanents of your choice face down. Ing'Wei's Crystal Top SUR 171 1 1 Legendary Artifact R Scry 3/vp1pt3 3, T: Put Ing'Wei's Crystal Top on top of your library. Scry 3, then draw a card. Inspirited Duelist SUR 16 W 1W 2 Creature - Human Warrior 1 2 U Inspirited Duelist has double strike as long as it has a +1/+1 counter on it. Invoke the Anima SUR 44 U 3UU 5 Sorcery U Spawn two Drake tokens/spawnx2 2/2 blue Drake SURMorph overlay/spawn Morph MIS Create two 2/2 blue Drake creature tokens with flying. Metamorph 1UU (You may cast this card face down as a 2/2 creature for 3. Turn it face up and cast it at any time for its metamorph cost.) Kai'Dwo, Eternal Ravager SUR 80 B 4BBB 7 Legendary Creature - Demon 7 7 M Spawn seven Idol tokens/spawnx7 Idol SUR Flying When Kai'Dwo, Eternal Ravager enters the battlefield, create seven Idol tokens. (They're artifacts with “1, Sacrifice this artifact: Put a +1/+1 counter on target creature. Activate only as a sorcery.”) Whenever you sacrifice an Idol, each opponent sacrifices a creature. Kai'Wej, the Desolate SUR 81 B 3BB 5 Legendary Creature - Demon 5 5 R Flying Kai'Wej, the Desolate has indestructible as long as you control no other creatures. 1BB, Sacrifice two creatures: Return Kai'Wej from your graveyard to the battlefield tapped. Kan'Gi, the Reverent SUR 45 U 2UU 4 Legendary Creature - Human Wizard 2 3 R Whenever Kan'Gi, the Reverent perseveres, gain control of target creature an opponent controls with power less than or equal to Kan'Gi's power. (A creature perseveres when it survives damage.) Liao, Seto's Shield SUR 17 W WW 2 Legendary Creature - Human 2 3 R XWW: Prevent the next X damage that would be dealt to target creature you control this turn. Whenever damage is prevented this way, you gain that much life. Lifeblood Leecher SUR 82 B 1B 2 Creature - Human Wizard 2 1 U Whenever a +1/+1 counter is put on Lifeblood Leecher, target creature an opponent controls gets -1/-1 until end of turn. Lightning Ox SUR 109 R R 1 Creature - Ox 3 1 U Haste At the beginning of each end step, if Lightning Ox dealt damage this turn, sacrifice it. Lightwalker SUR 18 W 1W 2 Creature - Human Warrior 2 1 C Lightwalker has flying as long as it has a +1/+1 counter on it. Majestic Monitor SUR 110 R 2R 3 Creature - Lizard 2 1 U First strike When Majestic Monitor enters the battlefield, if you control a legendary creature, creatures you control get +1/+0 and gain haste until end of turn. Malefic Portal SUR 83 B 2B 3 Sorcery R Morph overlay/spawn Morph MIS Return target creature card with mana value 5 or less from your graveyard to the battlefield. Metamorph B (You may cast this card face down as a 2/2 creature for 3. Turn it face up and cast it at any time for its metamorph cost.) Malignant Afflicted SUR 84 B 3BB 5 Creature - Demon 3 4 U Whenever Malignant Afflicted perseveres, destroy target creature an opponent controls that dealt damage this turn. (A creature perseveres when it survives damage.) Mamei, Benevolent Tyrant SUR 161 WB 2WB 4 Legendary Creature - Human 3 3 R Spawn Serf/spawn 0/1 black Serf SUR Whenever a non-Serf creature enters the battlefield under your control, create a 0/1 black Serf creature token. Sacrifice a Serf: Target creature you control gets +0/+1 until end of turn. Maniac Macaque SUR 111 R 2RR 4 Creature - Monkey Warrior 5 2 U Maniac Macaque attacks each combat if able. Whenever Maniac Macaque becomes blocked by a creature, Maniac Macaque deals 1 damage to that creature. Mausoleum Rite SUR 85 B 1B 2 Enchantment U Idolize/spawn Idol SUR When Mausoleum Rite enters the battlefield, each player mills four cards. 2B, Exile a creature card from your graveyard: Create an Idol token. (It's an artifact with “1, Sacrifice this artifact: Put a +1/+1 counter on target creature. Activate only as a sorcery.”) Melodious Musician SUR 19 W W 1 Creature - Human 1 1 C Whenever Melodious Musician attacks, tap target creature an opponent controls. Monumental Siege SUR 112 R 4RR 6 Instant U Idolize/spawn Idol SUR Monumental Siege deals 5 damage divided as you choose among any number of targets. Whenever a creature dealt damage this way this turn dies, create an Idol token. (It's an artifact with “1, Sacrifice this artifact: Put a +1/+1 counter on target creature. Activate only as a sorcery.”) Moonlight Butcher SUR 86 B 4B 5 Creature - Demon 5 3 C 1B, Pay 2 life: Moonlight Butcher gains menace until end of turn. Morose Harpist SUR 162 UB 1UB 3 Creature - Human Wizard 0 4 M Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.) Whenever you cast a noncreature spell, each opponent loses life equal to Morose Harpist's power. Mystical Dowsing SUR 46 U 3U 4 Sorcery C Each player mills three cards. For each instant and/or sorcery card milled this way, draw a card. Naiad of the Glen SUR 143 G 1G 2 Creature - Dryad 2 2 U Idolize/spawn Idol SUR When Naiad of the Glen enters the battlefield, create an Idol token. (It's an artifact with “1, Sacrifice this artifact: Put a +1/+1 counter on target creature. Activate only as a sorcery.”) Naiad of the Glen has trample as long as it has a +1/+1 counter on it. No-Man's Land SUR 178 0 Land C T: Add C. 3, T, Sacrifice No-Man's Land: Draw a card. Noble Fall SUR 20 W 1WW 3 Sorcery R Morph overlay/spawn Morph MIS Exile target creature. Each player gains life equal to that creature's toughness. Metamorph W (You may cast this card face down as a 2/2 creature for 3. Turn it face up and cast it at any time for its metamorph cost.) Ocean Spray SUR 47 U U 1 Instant C Morph overlay/spawn Morph MIS Attacking creatures get -2/-0 until end of turn. Metamorph 1U (You may cast this card face down as a 2/2 creature for 3. Turn it face up and cast it at any time for its metamorph cost.) Once More with Style SUR 21 W 1W 2 Instant U Idolize/spawn Idol SUR Exile target creature you control, then return that card to the battlefield under its owner's control. Create an Idol token. (It's an artifact with “1, Sacrifice this artifact: Put a +1/+1 counter on target creature. Activate only as a sorcery.”) Organ Scavenger SUR 87 B 1B 2 Creature - Zombie 1 3 C Whenever Organ Scavenger perseveres, each opponent loses 2 life. (A creature perseveres when it survives damage.) Organic Corrosion SUR 144 G 1G 2 Instant C Destroy target artifact or enchantment with mana value 3 or less. Ferocious - You gain 4 life if you control a creature with power 4 or greater. Orichi of the Cold Mist SUR 48 U 1U 2 Legendary Creature - Drake 2 1 R Flash (You may cast this spell any time you could cast an instant.) Flying When Orichi of the Cold Mist enters the battlefield, exile another target creature you control. Return that card to the battlefield under its owner's control at the beginning of the next end step. Pack Familiar SUR 145 G 1G 2 Creature - Human 2 2 U Spawn two Wolf tokens/spawnx2 2/2 green Wolf SUR Ferocious - When Pack Familiar dies, if you control a creature with power 4 or greater, create two 2/2 green Wolf creature tokens. Paralysis Specialist SUR 49 U 3U 4 Creature - Human Wizard 3 3 C When Paralysis Specialist enters the battlefield, up to two target creatures don't untap during their controller's next untap step. Parrying Scholar SUR 22 W 1W 2 Creature - Human Warrior 2 2 C When Parrying Scholar enters the battlefield, target creature gets +0/+3 until end of turn. Patient Orchestration SUR 50 U 1U 2 Enchantment U Whenever an opponent casts a spell, sacrifice Patient Orchestration. If you do, look at the top X cards of your library, where X is that spell's mana value. Put up to two of them into your hand and the rest on the bottom of your library in any order. Perimeter Siege SUR 113 R 3R 4 Instant C Idolize/spawn Idol SUR Exile target land. Create an Idol token. (It's an artifact with “1, Sacrifice this artifact: Put a +1/+1 counter on target creature. Activate only as a sorcery.”) Perplexing Turmoil SUR 114 R 2RR 4 Enchantment M Whenever a spell or ability with one or more targets is put onto the stack, reselect its targets at random. Pietistic Performance SUR 23 W 2W 3 Instant U Morph overlay/spawn Morph MIS If a source would deal damage to you or a permanent you control this turn, prevent all but 1 of that damage. Metamorph 1W (You may cast this card face down as a 2/2 creature for 3. Turn it face up and cast it at any time for its metamorph cost.) Plagued Skull SUR 172 3 3 Artifact - Equipment U Whenever equipped creature attacks, each player loses 3 life. Equip 2 Prairie Monastery SUR 179 0 Land R yInitialize/cr90 As Prairie Monastery enters the battlefield, you may tap an untapped creature you control. If you don't, Prairie Monastery enters the battlefield tapped. T: Add G or W. Rapacious Demon SUR 88 B 1B 2 Creature - Demon 2 2 C Sacrifice a creature: Rapacious Demon gets +1/+1 and gains flying until end of turn. Activate only as a sorcery. Resolute Crusader SUR 24 W 3W 4 Creature - Human Warrior 3 4 U This spell costs 2 less to cast as long as you've sacrificed an Idol this turn. Resurging Rhino SUR 163 WG GW 2 Creature - Elemental Rhino 2 2 M Copy reminder/spawn Copy Whenever an opponent casts a spell during your turn, create a token that's a copy of Resurging Rhino. Rhythmic Distraction SUR 51 U 1U 2 Instant C Morph overlay/spawn Morph MIS Counter target spell unless its controller pays 1. Metamorph U (You may cast this card face down as a 2/2 creature for 3. Turn it face up and cast it at any time for its metamorph cost.) Robe of Shadows SUR 89 B 1B 2 Enchantment - Aura C Enchant creature Enchanted creature gets +2/+1 and is a black Zombie in addition to its other colors and types. Savage Savant SUR 146 G 2GG 4 Creature - Human 1 1 U Spawn Beast/spawn 4/4 green Beast SUR When Savage Savant enters the battlefield, create a 4/4 green Beast creature token. Scorched Copse SUR 180 0 Land R yInitialize/cr90 As Scorched Copse enters the battlefield, you may tap an untapped creature you control. If you don't, Scorched Copse enters the battlefield tapped. T: Add R or G. Sea Wall SUR 52 U 2U 3 Creature - Wall 0 2 U Defender 1U: Sea Wall gets +0/+1 until end of turn. Whenever Sea Wall perseveres, you may return target creature an opponent controls to its owner's hand. (A creature perseveres when it survives damage.) Seto San, the Sacred Hand SUR 25 W 3WW 5 Legendary Planeswalker - Seto 3 M yInitialize/ccgreen=3+1, Spawn two Warrior tokens/ccgreen+1;/spawnx2 1/1 white Warrior SUR-2/ccgreen-2-5/ccgreen-5 [+1]: Create two 1/1 white Warrior creature tokens. You gain 2 life. [-2]: Destroy each creature with the greatest power or tied for the greatest power among creatures on the battlefield. [-5]: Creatures you control get +X/+X and gain lifelink until end of turn, where X is the number of creatures you control. Shara, the Last Leviathan SUR 53 U 3UU 5 Legendary Creature - Leviathan 5 5 R Idolize/spawn Idol SUR Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.) Whenever you cast a noncreature spell, create an Idol token. (It's an artifact with “1, Sacrifice this artifact: Put a +1/+1 counter on target creature. Activate only as a sorcery.”) Sharpened Tusks SUR 115 R 3R 4 Enchantment U Creatures you control get +1/+0. Ferocious - At the beginning of combat on your turn, creatures you control with power 4 or greater gain trample until end of turn. Shimmering Veil SUR 54 U 1UU 3 Sorcery R Copy reminder/spawn CopyMorph overlay/spawn Morph MIS Create a token that's a copy of target creature. Metamorph 2U (You may cast this card face down as a 2/2 creature for 3. Turn it face up and cast it at any time for its metamorph cost.) Shuye, Forever Watching SUR 147 G 3GG 5 Legendary Creature - Treefolk X X R Vigilance Shuye, Forever Watching's power and toughness are each equal to the number of noncreature permanents you don't control. Simian Striker SUR 116 R 3R 4 Creature - Monkey Warrior 3 2 C Whenever Simian Striker attacks, it gets +3/+0 until end of turn. Sinister Saber SUR 173 2 2 Artifact - Equipment C Equipped creature gets +1/+0 and has menace. Equip 2 Siphoning Slash SUR 55 U 1UU 3 Instant U Scry 2/vp1pt2 Counter target spell. If you control a Wizard, scry 2. (To scry 2, look at the top two cards of your library, then put any number of them on the bottom of your library and the rest on top in any order.) Skirmish Scars SUR 90 B 3BB 5 Sorcery U Target creature gets -1/-1 until end of turn, a second target creature gets -2/-2 until end of turn, and a third target creature gets -3/-3 until end of turn. Slippery Salamander SUR 117 R 1R 2 Creature - Lizard 2 1 C 1R: Target creature can't block Slippery Salamander this turn. Solemn Stag SUR 148 G 4G 5 Creature - Elk 4 5 U Whenever Solemn Stag perseveres, put two +1/+1 counters on it. (A creature perseveres when it survives damage.) Spined Tarantula SUR 149 G 2G 3 Creature - Spider 2 3 U Reach Spined Tarantula gets +1/+1 for each creature with flying your opponents control. Staggering Brilliance SUR 26 W 1W 2 Instant C Destroy target attacking creature with mana value 3 or less. Stand Tall SUR 27 W 2W 3 Instant U Target creature you control gets +0/+6 until end of turn and can block an additional creature this turn. Untap it. Stitch Sinew SUR 91 B 4B 5 Instant C Spawn Zombie/spawn 2/2 black Zombie SUR Target creature you control gains indestructible until end of turn. Whenever that creature perseveres this turn, create a 2/2 black Zombie creature token. (A creature perseveres when it survives damage.) Stoic Observation SUR 150 G 1G 2 Enchantment U Spawn Wolf/spawn 2/2 green Wolf SUR When Stoic Observation enters the battlefield, mill two cards, then you may return a creature card from your graveyard to your hand. 3G, Exile a creature card from your graveyard: Create a 2/2 green Wolf creature token. You gain 2 life. Strike Out SUR 56 U 1U 2 Instant R Counter three target spells. Sugon, Destruction's Fist SUR 118 R 2RR 4 Legendary Creature - Monkey Berserker 5 3 R Trample, haste Whenever Sugon, Destruction's Fist deals combat damage to a player, return it to its owner's hand unless you have Sugon deal 5 damage to you. Sunless Ridge SUR 181 0 Land R yInitialize/cr90 As Sunless Ridge enters the battlefield, you may tap an untapped creature you control. If you don't, Sunless Ridge enters the battlefield tapped. T: Add B or R. Sunspear Surge SUR 119 R 1R 2 Sorcery U Sunspear Surge deals 2 damage to target creature and 1 damage to each other creature. Sustaining Meditation SUR 120 R 2R 3 Sorcery U As an additional cost to cast this spell, discard a card. Return up to one target instant card and up to one target sorcery card from your graveyard to your hand. Exile Sustaining Meditation. Swelling Sea SUR 57 U 4UU 6 Enchantment R At the beginning of your end step, put a flood counter on Swelling Sea, then return each nonland permanent with mana value less than or equal to the number of flood counters on Swelling Sea to its owner's hand. Swift Savior SUR 28 W 2W 3 Creature - Human Warrior 2 3 U Flash When Swift Savior enters the battlefield, if you control a legendary creature, you may have Swift Savior deal 2 damage to target attacking or blocking creature. Temple of Brilliance SUR 182 0 Land U T: Add C. 2, T: Add two mana in any combination of colors. Temporal Augury SUR 58 U 1U 2 Sorcery C Scry 3/vp1pt3 Scry 3. If you control a Wizard, draw a card. Temporary Armory SUR 174 4 4 Artifact - Equipment R yInitialize/ccgreen=4 Temporary Armory enters the battlefield with four +1/+1 counters on it. Whenever Temporary Armory becomes equipped to a creature, move a +1/+1 counter from Temporary Armory to that creature. Equipped creature has first strike. Equip 2 The Great Awakening SUR 137 G 6GG 8 Sorcery M Look at top sixteen/vp1pt16 Look at the top sixteen cards of your library. Put any number of creature cards with different mana values from among them onto the battlefield and the rest on the bottom of your library in any order. The Way of the Fan SUR 30 W 2W 3 Instant C Morph overlay/spawn Morph MIS Creatures you control get +2/+0 until end of turn. Metamorph 1W (You may cast this card face down as a 2/2 creature for 3. Turn it face up and cast it at any time for its metamorph cost.) Til Death SUR 29 W 4W 5 Enchantment - Aura U Enchant creature When Til Death enters the battlefield, exile target creature an opponent controls other than enchanted creature until Til Death leaves the battlefield. Enchanted creature has defender. Tormenting Voice SUR 121 R 1R 2 Sorcery C As an additional cost to cast this spell, discard a card. Draw two cards. Toxic Spring SUR 183 0 Land R yInitialize/cr90 As Toxic Spring enters the battlefield, you may tap an untapped creature you control. If you don't, Toxic Spring enters the battlefield tapped. T: Add U or B. Tunnel Web Spider SUR 151 G 3G 4 Creature - Spider 1 3 C Reach, deathtouch Vial of Ice SUR 175 1 1 Artifact C yInitialize/cr90 Vial of Ice enters the battlefield tapped. 1, T, Sacrifice Vial of Ice: Tap target creature an opponent controls. That creature doesn't untap during its controller's next untap step. Vigorous Dryad SUR 152 G G 1 Creature - Dryad 1 2 C 2G, T: Another target creature you control gets +2/+2 until end of turn. Vindictive Pyromancer SUR 122 R 1R 2 Creature - Human Wizard 1 3 U Whenever Vindictive Pyromancer perseveres, it deals 1 damage to any other target. (A creature perseveres when it survives damage.) Vulpine Cloudchaser SUR 164 WU 2WU 4 Creature - Fox Spirit 2 4 M When Vulpine Cloudchaser enters the battlefield, you gain 1 life and draw a card. Whenever a creature you control perseveres, you may exile that creature. Return that card to the battlefield under its owner's control at the beginning of the next end step. (A creature perseveres when it survives damage.) Wadepool Frog SUR 59 U 2U 3 Creature - Frog 3 2 U Whenever Wadepool Frog attacks, it gains flying until end of turn. Wanderer of the Wilds SUR 153 G 2G 3 Creature - Dryad 2 1 U Ferocious - At the beginning of your upkeep, if you control a creature with power 4 or greater, draw a card. Warpath Ghoul SUR 92 B 2B 3 Creature - Zombie 3 2 C Wash Away SUR 60 U 1U 2 Instant U Morph overlay/spawn Morph MIS Counter target activated or triggered ability. Metamorph U (You may cast this card face down as a 2/2 creature for 3. Turn it face up and cast it at any time for its metamorph cost.) Whitepeak Lookout SUR 31 W 2W 3 Creature - Human Scout 3 2 C Vigilance Wind Drake SUR 61 U 2U 3 Creature - Drake 2 2 C Flying Woken Wave SUR 62 U 3U 4 Creature - Spirit 2 2 U When Woken Wave dies, you may exile it. If you do, return target card from your graveyard to the battlefield face down. Worshipper Whelp SUR 123 R R 1 Creature - Lizard 1 1 C Ferocious - At the beginning of each combat, if you control a creature with power 4 or greater, Worshipper Whelp gets +2/+0 until end of turn. Xing, the Lucky Charm SUR 165 UR 5UR 7 Legendary Creature - Human Wizard 5 5 R Flash This spell can't be countered. When Xing, the Lucky Charm enters the battlefield, draw three cards. UR, Discard three cards: Return Xing from your graveyard to your hand. Xiong's Gambit SUR 154 G 1GG 3 Sorcery U Choose one or both- • Target creature you control gets +2/+2 until end of turn. • Target creature you control fights target creature you don't control. (Each deals damage equal to its power to the other.) Xira, Scatterer of Seeds SUR 155 G G 1 Legendary Creature - Dryad 0 1 R Ferocious - Whenever a creature with power 4 or greater enters the battlefield under your control, untap all lands you control. Yenzu Mindwrencher SUR 93 B 3B 4 Creature - Human Wizard 2 4 C Whenever Yenzu Mindwrencher perseveres, each opponent discards a card. (A creature perseveres when it survives damage.) Zhenya, the Draconic SUR 124 R 1R 2 Legendary Creature - Human Warrior 3 1 R Menace Ferocious - Whenever Zhenya, the Draconic becomes blocked by a creature, it deals 3 damage to that creature if you control a creature with power 4 or greater. Abinna, Humanity's Herald TOW 165 G GG 2 Legendary Creature - Human Cleric 2 2 R Creature tokens you control have hexproof. 3G: Put a +1/+1 counter on target creature token. Abinna's Consecration TOW 166 G 3G 4 Instant C Put a +1/+1 counter on target creature. Prevent all combat damage other creatures would deal this turn. Adaptive Terrains TOW 243 0 Land C T, Sacrifice Adaptive Terrains: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle. reprint, Adroit Riddlemage TOW 42 U 4U 5 Creature - Human Wizard 2 4 C Noncreature spells you cast cost 1 less to cast. Aether Snap TOW 83 B 3BB 5 Sorcery R Remove all counters from all permanents and exile all tokens. Akrianos, Redeemed Avenger TOW 206 WG 2GW 4 Legendary Planeswalker - Akrianos 4 M yInitialize/ccgreen=4+1, Spawn Soldier/ccgreen+1;/spawn 1/1 white Soldier TOW-2/ccgreen-2-8, Emblem Get/ccgreen-8;/spawn Akrianos Emblem TOW [+1]: Create a 1/1 white Soldier creature token. [-2]: Until end of turn, target creature you control gets +3/+3 and other creatures you control get +1/+1. [-8]: You get an emblem with “Each creature you control gets +1/+1 for each other creature you control.” Akrianos' Command TOW 1 W 1WW 3 Instant R Spawn two Soldier tokens/spawnx2 1/1 white Soldier TOW Choose two - • Target player creates two 1/1 white Soldier creature tokens. • Exile target attacking creature. • Creatures target player controls gain indestructible until end of turn. • Put a +1/+1 counter on target creature and untap it. All-Consuming Fire TOW 124 R 4RR 6 Sorcery R If a creature would die this turn, exile it instead. All-Consuming Fire deals 4 damage to each creature. Althestran Legionnaire TOW 2 W WW 2 Creature - Human Knight 2 2 C Althestran Legionnaire gets +1/+1 for each Aura attached to it. Althestran Oathsworn TOW 3 W 4W 5 Creature - Human Knight 3 2 U Motivate 2 (When this creature enters the battlefield, you may motivate target creature with less power than this by putting two +1/+1 counters on it.) 1W: Target creature with a +1/+1 counter on it gains lifelink until end of turn. Ambush Viper TOW 167 G 1G 2 Creature - Snake 2 1 C Flash (You may cast this spell any time you could cast an instant.) Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.) reprint, Ammbradu Parasite TOW 84 B 2B 3 Creature - Phyrexian Insect Horror 2 2 U Ammbradu Parasite gets +1/+1 as long as you control a Forest. 4G: Target creature must be blocked this turn if able. Ancestors' Grace TOW 4 W 4W 5 Enchantment M When Ancestors' Grace enters the battlefield, you may search your library for an enchantment card, reveal it, put it into your hand, then shuffle. Enchantments you control not named Ancestors' Grace have indestructible. Enchanted permanents you control have indestructible. Arbiter of Silence TOW 5 W 6WW 8 Creature - Angel 5 5 M Flying When Arbiter of Silence enters the battlefield, exile all other creatures until Arbiter of Silence leaves the battlefield. (They return to the battlefield under their owners' control.) Ardor of the Masses TOW 125 R 2R 3 Instant C Kicker 1R (You may pay an additional 1R as you cast this spell.) Attacking creatures get +2/+0 until end of turn. Those creatures also gain first strike until end of turn if this spell was kicked. Arsenal Curator TOW 126 R 5R 6 Creature - Human Warrior 3 5 U Arsenal Curator gets +1/+1 as long as you control a Plains. 2W: Untap target creature you control. It gets +0/+1 until end of turn. Artful Diversion TOW 43 U 3U 4 Instant U Exile up to two target permanents you control, then return those cards to the battlefield under your control. Artificer's Persuasion TOW 44 U 1U 2 Instant U Counter target spell unless its controller pays 1. If you control an artifact, instead counter that spell unless its controller pays 4. Auramancer TOW 6 W 2W 3 Creature - Human Wizard 2 2 C When Auramancer enters the battlefield, you may return target enchantment card from your graveyard to your hand. Aven Ranger TOW 45 U 2U 3 Creature - Bird Scout Ranger 2 2 C yInitialize/ccgreen=1 Kicker U (You may pay an additional U as you cast this spell.) Flying If Aven Ranger was kicked, it enters the battlefield with a +1/+1 counter on it. Aven Warmonger TOW 7 W 5W 6 Creature - Bird Soldier 5 5 R Spawn Bird/spawn 1/1 white Bird TOW Flying (This creature can't be blocked except by creatures with flying or reach.) Whenever a nontoken creature enters the battlefield under your control, you may pay 1W. If you do, create a 1/1 white Bird creature token with flying. Battlefield Catastrophe TOW 85 B 1B 2 Sorcery U Kicker 1B (You may pay an additional 1B as you cast this spell.) All creatures get -1/-1 until end of turn. If this spell was kicked, creatures your opponents control get an additional -1/-1 until end of turn. Battlemage's Disruption TOW 46 U U 1 Enchantment U When Battlemage's Disruption enters the battlefield, you may return target creature to its owner's hand. 3U, Sacrifice Battlemage's Disruption: Return target creature to its owner's hand. Battlewise Aptitude TOW 8 W 4W 5 Enchantment - Aura U Enchant creature (Target a creature as you cast this. This card enters the battlefield attached to that creature.) Enchanted creature gets +2/+2 and has first strike and vigilance. Bellowing Warleader TOW 127 R 4R 5 Creature - Orc Warrior 5 3 C Bioenhancement TOW 86 B 3B 4 Enchantment - Aura C Enchant creature Enchanted creature gets +2/+2 and has lifelink. Birthing Elemental TOW 168 G 2G 3 Creature - Elemental 2 1 U Spawn Saproling/spawn 1/1 green Saproling TOW Whenever Birthing Elemental or another nontoken creature you control dies, create a 1/1 green Saproling creature token. Black Cat TOW 87 B 1B 2 Creature - Zombie Cat 1 1 C When Black Cat dies, target opponent discards a card at random. Blessing of Plenty TOW 169 G 2G 3 Enchantment - Aura C Enchant land (Target a land as you cast this. This card enters the battlefield attached to that land.) Enchanted land has “T: Add one mana of any color” and “At the beginning of each upkeep, untap this land.” Blissful Lull TOW 170 G 1G 2 Enchantment - Aura C Enchant creature Enchanted creature gets +1/+1 and has hexproof. Blood-Tithe Harpy TOW 88 B 2B 3 Creature - Harpy 2 1 C Flying (This creature can't be blocked except by creatures with flying or reach.) When Blood-Tithe Harpy enters the battlefield, target player loses 1 life and you gain 1 life. Bloodblade Mercenary TOW 207 BG 1BG 3 Creature - Elf Rogue 3 3 U Whenever you sacrifice a creature, you may pay BG. If you do, put a +1/+1 counter on Bloodblade Mercenary and draw a card. Bloodcrazed Instigator TOW 128 R 1R 2 Creature - Human Rebel Soldier 2 1 U Whenever Bloodcrazed Instigator attacks, target Rebel creature you control gains first strike until end of turn. Bloodfury Warlord TOW 208 BR 1BR 3 Creature - Devil 3 1 U Haste When Bloodfury Warlord enters the battlefield or dies, it deals 2 damage to each player. Blow to Pieces TOW 129 R 2RR 4 Instant C Destroy target artifact or land. Bomb Juggler TOW 130 R 2R 3 Creature - Goblin 2 2 R Damage can't be prevented. At the beginning of your upkeep, Bomb Juggler deals 3 damage to target player chosen at random. Bonds of Quicksilver TOW 47 U 3U 4 Enchantment - Aura C Flash (You may cast this spell any time you could cast an instant.) Enchant creature Enchanted creature doesn't untap during its controller's untap step. Brace for Battle TOW 171 G 3G 4 Instant C Untap target creature you control. It gets +4/+4 and gains reach until end of turn. Branding Shackles TOW 89 B 2B 3 Instant C Target player sacrifices a creature. If you control an artifact, draw a card. Burglar's Mischief TOW 48 U 1U 2 Enchantment - Aura C Enchant creature (Target a creature as you cast this. This card enters the battlefield attached to that creature.) Enchanted creature gets +1/+0. Whenever enchanted creature deals combat damage to a player, you may draw a card. Burn with Demonfire TOW 90 B 4BB 6 Instant C Destroy target creature. You gain 1 life for each card in its controller's graveyard. Butcher's Fervor TOW 91 B 3B 4 Enchantment - Aura C Enchant creature (Target a creature as you cast this. This card enters the battlefield attached to that creature.) Enchanted creature gets -2/-2. Whenever enchanted creature blocks, its controller loses 2 life. Callous Renegade TOW 209 WR 3RW 5 Creature - Human Rebel Soldier 3 3 U When Callous Renegade enters the battlefield, you may return target Rebel creature card with mana value 4 or less from your graveyard to the battlefield. It gains haste until end of turn. Camouflaged Sprareos TOW 172 G 8GG 10 Creature - Beast 8 7 R This spell costs 1 less to cast for each creature you control. Trample While you're searching your library, you may cast Camouflaged Sprareos from your library. Cancel TOW 49 U 1UU 3 Instant C Counter target spell. reprint, Carrion Gourmet TOW 92 B 2BB 4 Creature - Zombie 2 1 U When Carrion Gourmet enters the battlefield, each player sacrifices a creature. Whenever another creature dies, put a +1/+1 counter on Carrion Gourmet. reprint, Cataclysmic Skytyrant TOW 131 R 6RR 8 Creature - Dragon 7 7 M Spawn Dragon/spawn 3/3 red Dragon TOWSpawn five Dragon tokens/spawnx5 3/3 red Dragon TOW Flying, haste When Cataclysmic Skytyrant enters the battlefield, sacrifice all other non-Dragon creatures you control. For each creature sacrificed this way, create a 3/3 red Dragon creature token with flying. Celestian Crusader TOW 9 W 5W 6 Creature - Bird Soldier 4 2 C Flying (This creature can't be blocked except by creatures with flying or reach.) Motivate 1 (When this creature enters the battlefield, you may motivate target creature with less power than this by putting a +1/+1 counter on it.) Centipede Engine TOW 221 7 7 Artifact Creature - Insect Construct 6 4 U Trample (This creature can deal excess combat damage to the player or planeswalker it's attacking.) Whenever Centipede Engine attacks, you may have target creature block it this turn if able. Coalition Relic TOW 222 3 3 Artifact R T: Add one mana of any color. T: Put a charge counter on Coalition Relic. At the beginning of your precombat main phase, remove all charge counters from Coalition Relic. Add one mana of any color for each charge counter removed this way. Commander of the War Song TOW 132 R 4R 5 Creature - Human Rebel Warrior 3 4 R R: You may put a Rebel creature card from your hand onto the battlefield. That creature gains haste. Sacrifice the creature at the beginning of the next end step. Consuming Doom TOW 93 B 4B 5 Enchantment R Whenever Consuming Doom or another enchantment enters the battlefield under your control, you may have target creature get -1/-1 until end of turn. Whenever a source an opponent controls destroys an enchantment you control, that player sacrifices a creature. Contempt for the Unnatural TOW 173 G 2G 3 Instant C Spawn Saproling/spawn 1/1 green Saproling TOW Destroy target artifact or enchantment. Create a 1/1 green Saproling creature token. Corrignos' Rage TOW 133 R 3R 4 Creature - Elemental 4 1 R First strike, trample 2R, Sacrifice a land: Corrignos' Rage gets +3/+0 until end of turn. Crazed Bruiser TOW 134 R 3R 4 Creature - Human Barbarian Warrior 2 3 C Menace (This creature can't be blocked except by two or more creatures.) Whenever Crazed Bruiser attacks, it gets +2/+0 until end of turn. Crystalline Golem TOW 223 6 6 Artifact Creature - Golem 5 3 U When Crystalline Golem enters the battlefield, choose a color. You gain 1 life for each permanent of that color you control. Darokki Renegade TOW 135 R 3R 4 Creature - Orc 3 2 C First strike (This creature deals combat damage before creatures without first strike.) Dazzling Voidmage TOW 50 U 3U 4 Creature - Human Wizard 2 2 C Flash (You may cast this spell any time you could cast an instant.) When Dazzling Voidmage enters the battlefield, you may return target attacking creature to its owner's hand. Death's Sentry TOW 94 B 3B 4 Creature - Human Cleric 3 3 C Spawn Zombie/spawn 2/2 black Zombie TOW When Death's Sentry enters the battlefield, if a creature died this turn, create a 2/2 black Zombie creature token. Delirious Fervor TOW 95 B B 1 Instant C Target creature gets +2/+0 and gains lifelink until end of turn. Deranged Arsonist TOW 136 R 2R 3 Creature - Human Wizard 2 2 U Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.) Whenever you cast a noncreature spell, target creature can't block this turn. Disciple of Atemhar TOW 10 W 1W 2 Creature - Cat Cleric 2 1 C Disciple of Atemhar has lifelink as long as it has a +1/+1 counter on it. Drownyard Scavenger TOW 51 U 2U 3 Creature - Merfolk Rogue 1 3 C When Drownyard Scavenger enters the battlefield, each player may return an instant or sorcery card from their graveyard to their hand. Earthenlore Blessing TOW 174 G G 1 Instant C Target creature gets +2/+2 until end of turn. If you control four or more lands, that creature gets an additional +2/+2 until end of turn. Earthenlore Channeler TOW 175 G 1G 2 Creature - Dryad Druid 1 3 C T: Add G. Earthenlore Disciple TOW 176 G 4G 5 Creature - Elf Druid 3 3 U When Earthenlore Disciple enters the battlefield, you may destroy target artifact, enchantment, or land. Enduring Vestige TOW 244 0 Land U T: Add C. 3, T, Sacrifice Enduring Vestige: Search your library for a land card with a basic land type, put it onto the battlefield tapped, then shuffle. Erika, Mourning Soul TOW 210 WB 3WB 5 Legendary Planeswalker - Erika 4 M yInitialize/ccgreen=4+1/ccgreen+1-4/ccgreen-4 [+1]: You gain 1 life for each creature card in your graveyard. [-4]: Exile another target nonland permanent. [-X]: Return target permanent card with mana value X or less from your graveyard to the battlefield. Erika's Purge TOW 11 W 1W 2 Instant U Kicker W (You may pay an additional W as you cast this spell.) Target player sacrifices an attacking creature. If this spell was kicked, you gain life equal to the sacrificed creature's power. Escape Hatch TOW 224 2 2 Artifact C T, Sacrifice Escape Hatch: Return target creature you control to its owner's hand. Ethereal Armor TOW 12 W W 1 Enchantment - Aura C Enchant creature (Target a creature as you cast this. This card enters the battlefield attached to that creature.) Enchanted creature gets +1/+1 for each enchantment you control and has first strike. Evasive Maneuver TOW 13 W 2W 3 Instant C Put a +1/+1 counter on target creature. That creature gains flying until end of turn. Untap it. Evergrowth TOW 177 G 3G 4 Sorcery U Search your library for a basic land card, put it onto the battlefield tapped, then shuffle. Then if you control seven or fewer lands, return Evergrowth to your hand. Fallen Ideal TOW 96 B 2B 3 Enchantment - Aura U Enchant creature Enchanted creature has flying and “Sacrifice a creature: This creature gets +2/+1 until end of turn.” When Fallen Ideal is put into a graveyard from the battlefield, return Fallen Ideal to its owner's hand. Fatresya, Protector of the People TOW 211 RG 1RG 3 Legendary Planeswalker - Fatresya 2 M yInitialize/ccgreen=2+1/ccgreen+1-1/ccgreen-1-5, Emblem Get/ccgreen-5;/spawn Fatresya Emblem TOW [+1]: Add R or G. [-1]: Fatresya deals 2 damage to target creature. That creature can't block this turn. [-5]: You get an emblem with “Creatures you control get +2/+2 and have haste and trample.” Fatresya's Ankh TOW 225 4 4 Artifact - Equipment R Equipped creature gets +1/+1 and has “5, T: This creature fights another target creature.” Equip 5 (5: Attach to target creature you control. Equip only as a sorcery.) Fatresya's Command TOW 178 G 2GG 4 Instant R Choose two - • Return target permanent card from your graveyard to your hand. • Put two +1/+1 counters on target creature. • Destroy target artifact or enchantment. • Target player reveals the top three cards of their library. They may put a creature card from among them into their hand. They put the rest into their graveyard. Fearless Recruit TOW 14 W 2W 3 Creature - Human Rebel 2 3 C Spawn Rebel/spawn 1/1 white Rebel TOW When Fearless Recruit dies, create a 1/1 white Rebel creature token. Flesh Hoarder Ghoul TOW 97 B B 1 Creature - Zombie 1 2 C 3B: Regenerate Flesh Hoarder Ghoul. (The next time this creature would be destroyed this turn, it isn't. Instead tap it, remove all damage from it, and remove it from combat.) Fleshrender Demon TOW 98 B 2BB 4 Creature - Demon 3 3 R Flying (This creature can't be blocked except by creatures with flying or reach.) At the beginning of your upkeep, put a +1/+1 counter on Fleshrender Demon and you lose 1 life. Forest TOW 270 0 Basic Land - Forest reprint, Forest b TOW 271 0 Basic Land - Forest reprint, Forest c TOW 272 0 Basic Land - Forest reprint, Forest d TOW 269 0 Basic Land - Forest reprint, Form of the Phoenix TOW 137 R 2RR 4 Enchantment - Aura R Enchant creature Enchanted creature gets +2/+2 and has flying and haste. When enchanted creature dies, return it to the battlefield under its owner's control. Foundryborn Ingester TOW 226 2 2 Artifact Creature - Construct 1 1 R 3, Sacrifice another artifact: Put two +1/+1 counters on Foundryborn Ingester. When Foundryborn Ingester dies, you may exile it. If you do, return target artifact card from your graveyard to your hand. Frontline Commander TOW 15 W 2W 3 Creature - Human Knight 3 1 C Motivate 1 (When this creature enters the battlefield, you may motivate target creature with less power than this by putting a +1/+1 counter on it.) Frostfire Geysers TOW 245 0 Land - Island Mountain R yInitialize/cr90 (T: Add U or R.) Frostfire Geysers enters the battlefield tapped unless you control a basic Island or a basic Mountain. Fungal Mire TOW 246 0 Land - Swamp Forest R yInitialize/cr90 (T: Add B or G.) Fungal Mire enters the battlefield tapped unless you control a basic Swamp or a basic Forest. General Merthilios TOW 138 R 4RR 6 Legendary Creature - Human Knight 4 2 R Motivate 3 (When this creature enters the battlefield, you may motivate target creature with less power than this by putting three +1/+1 counters on it.) When General Merthilios motivates a creature, that creature gains first strike, trample, and haste until end of turn. Gifted Arcanomancer TOW 52 U 1U 2 Artifact Creature - Human Wizard 1 2 U Reveal top one/vp1at1 Gifted Arcanomancer gets +1/+1 as long as you control a Mountain. 3R: Exile the top card of your library. Until end of turn, you may play that card. Glimmerwing Trickster TOW 53 U 4U 5 Creature - Faerie 3 1 U Scry 2/vp1pt2 Flying (This creature can't be blocked except by creatures with flying or reach.) Whenever Glimmerwing Trickster deals combat damage to a player, scry 2. Glintfeather Mystic TOW 54 U 2UU 4 Creature - Bird Wizard 3 2 C Flying (This creature can't be blocked except by creatures with flying or reach.) Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.) Glintfeather Sage TOW 212 WU 2WU 4 Creature - Bird Cleric 3 3 U Flying (This creature can't be blocked except by creatures with flying or reach.) Whenever Glintfeather Sage or another creature with flying you control dies, you may pay 1. If you do, draw a card. Glitched Carcass TOW 227 3 3 Artifact U Tap another untapped artifact you control: Until end of turn, Glitched Carcass becomes an X/X Construct artifact creature, where X is the mana value of the tapped artifact. Activate only once each turn. Gloomcover Steppe TOW 247 0 Land - Plains Swamp R yInitialize/cr90 (T: Add W or B.) Gloomcover Steppe enters the battlefield tapped unless you control a basic Plains or a basic Swamp. Glorious Revival TOW 99 B 4B 5 Sorcery U Put target creature card from a graveyard onto the battlefield under your control. If that card was put into that graveyard this turn, it enters the battlefield with an additional +1/+1 counter on it. Goblin Sniper TOW 139 R 2R 3 Creature - Goblin Archer 3 1 C When Goblin Sniper dies, you may pay R. If you do, it deals 2 damage to target opponent or planeswalker. Goblin Tunneler TOW 140 R 1R 2 Creature - Goblin Rogue 1 1 C T: Target creature with power 2 or less can't be blocked this turn. Gorandu's Majesty TOW 179 G 5G 6 Instant U Target creature gets +2/+2 until end of turn. Whenever that creature deals combat damage to a player or planeswalker this turn, draw that many cards. Goriana Battlechief TOW 141 R 3R 4 Creature - Ox Warrior 3 1 U Haste (This creature can attack and T as soon as it comes under your control.) Motivate 2 (When this creature enters the battlefield, you may motivate target creature with less power than this by putting two +1/+1 counters on it.) Goriana Earthshaker TOW 213 RG 2RG 4 Creature - Ox Shaman 2 4 U When Goriana Earthshaker enters the battlefield, you may untap target land you control. It becomes a 3/3 Elemental creature with haste until end of turn. It's still a land. Goriana Naturalist TOW 180 G 5G 6 Creature - Ox Shaman 4 4 U Motivate 2 (When this creature enters the battlefield, you may motivate target creature with less power than this by putting two +1/+1 counters on it.) Each creature you control with a +1/+1 counter on it has trample. Goriana Tactician TOW 16 W 4W 5 Creature - Ox Warrior 3 4 C Motivate 1 (When this creature enters the battlefield, you may motivate target creature with less power than this by putting a +1/+1 counter on it.) When Goriana Tactician enters the battlefield, you may tap target creature. Gorillas in the Mist TOW 181 G 4GG 6 Creature - Ape 3 4 U Flash (You may cast this spell any time you could cast an instant.) When Gorillas in the Mist enters the battlefield, prevent all combat damage that other creatures would deal this turn. Grafted Physician TOW 100 B 2B 3 Artifact Creature - Wizard Horror 1 1 R Flash If a +1/+1 counter would be put on another creature, that counter is put on Grafted Physician instead. Grafted Weaponry TOW 228 4 4 Artifact - Equipment U Equipped creature has “2, T: This creature deals 1 damage to any target.” 4: Untap equipped creature. Equip 3 Griffin Skycaller TOW 17 W 4W 5 Creature - Griffin 3 3 C Flying (This creature can't be blocked except by creatures with flying or reach.) When Griffin Skycaller enters the battlefield, target creature you control gets +1/+1 and gains flying until end of turn. Guiltless Brutality TOW 142 R 1R 2 Enchantment - Aura C Enchant creature (Target a creature as you cast this. This card enters the battlefield attached to that creature.) Enchanted creature gets +2/+1 and has trample. Harmonical Weaver TOW 18 W W 1 Creature - Nymph Cleric 1 1 U Whenever you cast an enchantment spell, you may pay W. If you do, put a +1/+1 counter on target creature. Harpoon Launching TOW 143 R 4R 5 Instant C Spawn Goblin/spawn 1/1 red Goblin TOW Harpoon Launching deals 3 damage to any target. Create a 1/1 red Goblin creature token. Heartstabber Mosquito TOW 101 B 3B 4 Creature - Insect 2 2 C Kicker 2B (You may pay an additional 2B as you cast this spell.) Flying When Heartstabber Mosquito enters the battlefield, if it was kicked, destroy target creature. Heavenly Patron TOW 19 W 3W 4 Creature - Angel 2 3 U Flying (This creature can't be blocked except by creatures with flying or reach.) Whenever a creature you control with flying attacks, it gets +1/+1 until end of turn. Igniting Lavaling TOW 144 R 1R 2 Artifact Creature - Lizard Beast 1 1 C R: Igniting Lavaling gets +1/+0 until end of turn. 4R, Sacrifice Igniting Lavaling: It deals 3 damage to any target. Ill Winds Blow TOW 102 B XBB 2 Sorcery R Each player exiles up to X cards from their graveyard. Then each player loses life, discards cards and sacrifice creatures equal to X minus the number of cards that player exiled this way. Imposing Bulkvine TOW 182 G 4GG 6 Creature - Elemental 4 5 C Motivate 2 (When this creature enters the battlefield, you may motivate target creature with less power than this by putting two +1/+1 counters on it.) Incapacitated TOW 20 W 3W 4 Enchantment - Aura C Enchant creature (Target a creature as you cast this. This card enters the battlefield attached to that creature.) Enchanted creature can't attack or block. At the beginning of your upkeep, you gain 1 life. Infiltrate Althestra TOW 183 G 2G 3 Enchantment U Whenever a creature you control with power 4 or greater deals combat damage to a player, you may draw a card. Infiltrate Celestia TOW 21 W 2W 3 Enchantment U Whenever a creature enters the battlefield under your control, you may have target creature get +1/+1 and gain flying until end of turn. Infiltrate Demmurya TOW 55 U 2U 3 Enchantment U Scry 2/vp1pt2 Whenever you cast an artifact spell, scry 2. Infiltrate Nimunot TOW 103 B 2B 3 Enchantment U Whenever a creature you control dies, you may put a +1/+1 counter on target creature you control. Infiltrate Rammaneth TOW 145 R 2R 3 Enchantment U Whenever a land enters the battlefield under your control, you may have target creature get +1/+0 and gain first strike until end of turn. Insidious Terror TOW 104 B 4B 5 Artifact Creature - Horror 4 3 C Whenever a creature you control dies, Insidious Terror gets +1/+0 and gains menace until end of turn. Insipid Metamorph TOW 56 U 1U 2 Creature - Shapeshifter 0 0 R You may have Insipid Metamorph enter the battlefield as a copy of any other creature on the battlefield, except it's 1/1. Insurgent's Blade TOW 229 2 2 Artifact - Equipment C Equipped creature gets +1/+2. Equip 2 (2: Attach to target creature you control. Equip only as a sorcery.) Iridescent Familiar TOW 57 U 1U 2 Creature - Bird 1 2 C Flying (This creature can't be blocked except by creatures with flying or reach.) When Iridescent Familiar enters the battlefield, if you control another creature with flying, draw a card. Ishtari, Oasis Warden TOW 58 U 2UU 4 Legendary Creature - Human Shaman 2 4 R Scry 1/vp1pt1 Whenever you cast a noncreature spell, scry 1. 3U, Exile an instant or sorcery card from your graveyard: Draw a card. Ishtari's Deliverance TOW 59 U 4U 5 Instant C Scry 1/vp1pt1 Creatures your opponents control get -4/-0 until end of turn. Scry 1. (To scry 1, look at the top card of your library. You may put that card on the bottom of your library.) Island TOW 258 0 Basic Land - Island reprint, Island b TOW 259 0 Basic Land - Island reprint, Island c TOW 260 0 Basic Land - Island reprint, Island d TOW 257 0 Basic Land - Island reprint, Jeska, Neolition Leader TOW 146 R 3RR 5 Legendary Planeswalker - Jeska 5 M yInitialize/ccgreen=5+2/ccgreen+2-3/ccgreen-3-10, Emblem Get/ccgreen-10;/spawn Jeska Emblem TOW [+2]: Up to one target creature gets +1/+0 and gains first strike and haste until end of turn. [-3]: Jeska deals 3 damage to target creature. If that creature is an artifact, she deals 5 damage instead. [-10]: You get an emblem with “Creatures you control get +2/+0.” and “All creatures have haste and can't block.” Jeska's Command TOW 147 R 3RR 5 Instant R Choose two - • Attacking creatures target player controls get +2/+0 and gain first strike until end of turn. • Jeska's Command deals 3 damage to target creature. • Creatures target player controls without flying can't block this turn. • Target player exiles the top card of their library. Until the end of their next turn, they may play that card. Kellythross, Master Artificer TOW 214 UB 3UB 5 Legendary Planeswalker - Kellythross 3 M yInitialize/ccgreen=3+1, Spawn Thopter/ccgreen+1;/spawn 1/1 colorless Thopter TOW-1/ccgreen-1-6/ccgreen-6 [+1]: Create a 1/1 colorless Thopter artifact creature token with flying. It gains lifelink until your next turn. [-1]: Sacrifice an artifact. If you do, draw two cards. [-6]: Draw seven cards. Artifact spells you cast this turn cost 2 less to cast. Kellythross' Workshop TOW 248 0 Legendary Land M T: Add C. T: Add CC. Spend this mana only to cast artifact spells. Activate only if you control three or more artifacts. Kevthra's Command TOW 105 B 2BB 4 Instant R Choose two - • Each opponent sacrifices a creature. • Each player discards two cards. • All creatures get -1/-1 until end of turn. • You draw two cards and you lose 2 life. Kevthra's Will TOW 106 B 2B 3 Sorcery M Banned Until end of turn, you may play cards from your graveyard by paying 2 life in addition to those cards' costs. If a card would be put into your graveyard from anywhere this turn, exile that card instead. Knight's Daring TOW 184 G 2G 3 Enchantment - Aura U Enchant creature When Knight's Daring enters the battlefield, put two +1/+1 counters on enchanted creature. Whenever enchanted creature deals combat damage to a player, put a +1/+1 counter on each creature you control with a +1/+1 counter on it. Knowledge Extractor TOW 230 5 5 Artifact Creature - Construct 3 3 U Whenever Knowledge Extractor deals combat damage to a player, draw a card. Korrinary Warcaller TOW 22 W 2W 3 Creature - Human Rebel Soldier 3 2 U Kicker X (You may pay an additional X as you cast this spell.) When Korrinary Warcaller enters the battlefield, if it was kicked, search your library for a Rebel permanent card with mana value X or less, put it onto the battlefield, then shuffle. Leader of Resistance TOW 23 W 4W 5 Creature - Human Rebel Soldier 3 2 R When Leader of Resistance enters the battlefield, you may search your library for a Rebel creature card, reveal it, put it into your hand, then shuffle. Other Rebel creatures you control get +1/+1. Loot Hoarder Dragon TOW 148 R 5RR 7 Creature - Dragon 5 5 R Flying (This creature can't be blocked except by creatures with flying or reach.) When Loot Hoarder Dragon enters the battlefield, gain control of target artifact. Loxodon Battlepriest TOW 215 WG 3GW 5 Creature - Elephant Cleric 4 2 U Motivate 2 (When this creature enters the battlefield, you may motivate target creature with less power than this by putting two +1/+1 counters on it.) Whenever a creature you control becomes motivated, you gain 2 life. Lush Oasis TOW 249 0 Land - Forest Island R yInitialize/cr90 (T: Add G or U.) Lush Oasis enters the battlefield tapped unless you control a basic Forest or a basic Island. Magistrate of Eras TOW 60 U 5UU 7 Creature - Sphinx 4 7 M Flying At the beginning of your upkeep, if it isn't an extra turn, put a sage counter on Magistrate of Eras. Remove five sage counters from Magistrate of Eras: Take an extra turn after this one. Mark of Mutiny TOW 149 R 2R 3 Sorcery U Gain control of target creature until end of turn. Put a +1/+1 counter on it and untap it. That creature gains haste until end of turn. Mechanical Masterpiece TOW 231 6 6 Artifact Creature - Golem 4 4 U Indestructible (Damage and effects that say “destroy” don't destroy this creature.) Merkurio, Volatile Elementalist TOW 216 UR 4UR 6 Legendary Planeswalker - Merkurio 5 M yInitialize/ccgreen=5+1/ccgreen+1-4/ccgreen-4-8, Reveal top seven/ccgreen-8;/vp1at7 [+1]: The next instant or sorcery spell you cast this turn costs 1 less to cast. [-4]: Until end of turn, whenever you cast an instant or sorcery spell, Merkurio deals 2 damage to any target. [-8]: Exile the top seven cards of your library. You may cast any number of instant and sorcery cards from among them without paying their mana costs. Merkurio's Command TOW 61 U 4UU 6 Instant R Choose two - • Counter target spell unless its controller pays 6. • Target player draws two cards, then discards a card. • Creatures target player doesn't control get -3/-0 until end of turn. • Exile up to two target creatures, then return those cards to the battlefield under their owners' control. Merkurio's Opus TOW 217 UR 1UR 3 Creature - Elemental Wizard 2 3 U Kicker 2 (You may pay an additional 2 as you cast this spell.) Prowess When Merkurio's Opus enters the battlefield, if it was kicked, draw two cards, then discard two cards. Merthilios' Escort TOW 150 R 4R 5 Creature - Human Knight 4 1 C Motivate 1 (When this creature enters the battlefield, you may motivate target creature with less power than this by putting a +1/+1 counter on it.) When Merthilios' Escort motivates a creature, that creature gains first strike until end of turn. Metalwork Machinist TOW 232 4 4 Artifact Creature - Human Artificer 2 2 U Whenever another artifact enters the battlefield under your control, put a +1/+1 counter on Metalwork Machinist. Meticulous Dissector TOW 218 UB 2UB 4 Creature - Artificer Horror 3 3 U Artifact spells you cast cost 1 less to cast. 2, Sacrifice an artifact: Target creature gains deathtouch until end of turn. Mindbreak Artisan TOW 62 U 3U 4 Artifact Creature - Artificer Horror 1 5 R When Mindbreak Artisan enters the battlefield, you may search your library for an artifact card, reveal it, shuffle, then put that card on top. Other artifacts you control have “You may choose not to untap this artifact during your untap step” and “3UU, T: Gain control of target creature for as long as you control this artifact and it remains tapped.” Miraculous Genesis TOW 185 G 2GG 4 Sorcery M Starting with you, each player may put a permanent card from their hand onto the battlefield. Then each player may choose a noncreature, nonland permanent. Destroy those permanents. Mobilize the Heavenly TOW 63 U 2U 3 Enchantment R Creatures you control with flying get +1/+1. Whenever a creature you control with flying deals combat damage to a player, you may pay U. If you do, draw a card. Mold Shambler TOW 186 G 3G 4 Creature - Fungus Beast 3 3 C Kicker 1G (You may pay an additional 1G as you cast this spell.) When Mold Shambler enters the battlefield, if it was kicked, destroy target noncreature permanent. Molten Ritual TOW 151 R RR 2 Instant C Molten Ritual deals 3 damage to target creature. If that creature would die this turn, exile it instead. Moment of Madness TOW 152 R R 1 Sorcery C Gain control of target creature with power 2 or less until end of turn. Untap that creature. It gains haste until end of turn. Mossvine Lurker TOW 187 G 2G 3 Creature - Treefolk 3 2 C Mossvine Lurker has trample as long as it has a +1/+1 counter on it. Mountain Victor TOW 153 R R 1 Creature - Dwarf Warrior 1 1 C yInitialize/ccgreen=2 Kicker 2R (You may pay an additional 2R as you cast this spell.) Haste (This creature can attack and T as soon as it comes under your control.) If Mountain Victor was kicked, it enters the battlefield with two +1/+1 counters on it. Mountain TOW 266 0 Basic Land - Mountain reprint, Mountain b TOW 267 0 Basic Land - Mountain reprint, Mountain c TOW 268 0 Basic Land - Mountain reprint, Mountain d TOW 265 0 Basic Land - Mountain reprint, Mulch Harvest TOW 188 G 4G 5 Enchantment R Exile a nonland card from your graveyard: For each colored mana symbol in that card's mana cost, add one mana of that color. Activate only once each turn. (For example, if the card's mana cost is 3GGW, you add GGW.) Muster for Battle TOW 24 W 2W 3 Instant C Spawn two Soldier tokens/spawnx2 1/1 white Soldier TOW Create two 1/1 white Soldier creature tokens. Prevent all damage that would be dealt to them this turn. Naturebound Druid TOW 189 G G 1 Creature - Human Druid 0 3 C Defender (This creature can't attack.) When Naturebound Druid enters the battlefield, you may search your library for a basic land card, reveal it, then shuffle and put that card on top. Necrosavant's Staff TOW 233 2 2 Artifact - Equipment R Equipped creature has all activated abilities of all creature cards in your graveyard. Equip 3 Network Sabotage TOW 107 B 1B 2 Sorcery U As an additional cost to cast this spell, tap an untapped artifact you control. Target player discards two cards. Nightchill Grasp TOW 64 U 4U 5 Instant U Put target nonland permanent on top of its owner's library. Draw a card. Nightclad Stalker TOW 108 B 3B 4 Creature - Vampire 2 3 U Flying (This creature can't be blocked except by creatures with flying or reach.) As long as Nightclad Stalker is enchanted, it gets +1/+0 and has deathtouch and lifelink. Non-Stop Production TOW 65 U 4U 5 Instant R Reveal top one/vp1at1 Scry X, where X is the number of artifacts you control, then reveal the top card of your library. If it's an artifact card with mana value X or less, put it onto the battlefield. Otherwise, draw a card. Norn's Ultimatum TOW 25 W 5WW 7 Sorcery R This spell costs X less to cast, where X is half the number of creatures on the battlefield, rounded down. Destroy all creatures. Novice Pyromancer TOW 154 R 2R 3 Creature - Human Shaman 2 2 C Whenever you cast a noncreature spell, Novice Pyromancer deals 1 damage to target player or planeswalker. Nroxi Beastmaster TOW 190 G 4G 5 Creature - Elf Druid 4 3 C Motivate 1 (When this creature enters the battlefield, you may motivate target creature with less power than this by putting a +1/+1 counter on it.) When Nroxi Beastmaster motivates a creature, that creature gains trample until end of turn. Oracle of Tides TOW 219 UG GU 2 Creature - Merfolk Wizard 1 1 U Whenever you cast a spell during an opponent's turn, put a +1/+1 counter on Oracle of Tides. Orrery Technician TOW 234 4 4 Artifact Creature - Human 2 2 R You may cast spells as though they had flash. Pestilent Renewal TOW 109 B 5BB 7 Instant U Spawn Zombie/spawn 2/2 black Zombie TOW Destroy target creature. Create a tapped 2/2 black Zombie creature token. Phyrexian Illbearer TOW 110 B 4B 5 Artifact Creature - Phyrexian Horror 4 3 U Menace (This creature can't be blocked except by two or more creatures.) Whenever a creature blocks, its controller loses 1 life. Phyrexian Scraphandler TOW 235 3 3 Artifact U 2, T, Exile a card from your graveyard: Draw a card. Pinpoint Accuracy TOW 191 G 2G 3 Instant C Target creature you control gets +2/+2 until end of turn. It fights target creature with flying you don't control. Plains TOW 254 0 Basic Land - Plains reprint, Plains b TOW 255 0 Basic Land - Plains reprint, Plains c TOW 256 0 Basic Land - Plains reprint, Poignant Hydra TOW 192 G 2G 3 Creature - Hydra 2 2 R Whenever Poignant Hydra deals combat damage to a player, put a +1/+1 counter on it. Creature spells you cast with power less than Poignant Hydra's power cost 1 less to cast. Poisonheart Undead TOW 111 B 2B 3 Creature - Zombie Wizard 1 2 C Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.) When Poisonheart Undead enters the battlefield, you draw a card and you lose 1 life. Prohibit TOW 66 U 1U 2 Instant C Kicker 2 (You may pay an additional 2 as you cast this spell.) Counter target spell if its mana value is 2 or less. If this spell was kicked, counter that spell if its mana value is 4 or less instead. Psychic Grid TOW 67 U U 1 Artifact Creature - Wall 0 3 C Scry 1/vp1pt1 Defender (This creature can't attack.) Whenever you cast a spell during an opponent's turn, scry 1. (To scry 1, look at the top card of your library. You may put that card on the bottom of your library.) Purging Priestess TOW 26 W 1W 2 Creature - Cat Cleric 1 1 C Kicker W (You may pay an additional W as you cast this spell.) When Purging Priestess enters the battlefield, you may destroy target enchantment. If Purging Priestess was kicked, you gain life equal to that enchantment's mana value. Purging Strike TOW 27 W 3W 4 Instant C This spell costs 1 less to cast if it targets a creature with power 3 or less. Destroy target attacking or blocking creature. Ragantiar, Maurassi Overlord TOW 112 B 3BB 5 Legendary Creature - Mutant Rogue 5 3 R When Ragantiar enters the battlefield, mill five cards. 3B, Sacrifice a creature: Return target creature card with power X or less from your graveyard to the battlefield, where X is 1 plus the sacrificed creature's power. Ragantiar's Hoarding TOW 113 B B 1 Sorcery C Kicker 3 (You may pay an additional 3 as you cast this spell.) Return target creature card from your graveyard to your hand. Then if this spell was kicked, return another target creature card from your graveyard to your hand. Ralezza, Weaver of Okthuros TOW 28 W 1WW 3 Legendary Creature - Nymph Cleric 2 3 R When Ralezza, Weaver of Okthuros enters the battlefield, you may put target Aura card that could enchant it from a graveyard onto the battlefield attached to Ralezza. 1W, Sacrifice an Aura: Ralezza gains indestructible until end of turn. Ralezza's Disciple TOW 29 W W 1 Creature - Nymph Cleric 1 2 C When Ralezza's Disciple enters the battlefield, if you control an enchantment, you gain 3 life. Rammanethi Hydroshaper TOW 193 G 1G 2 Creature - Human Shaman 2 2 U Rammanethi Hydroshaper gets +1/+1 as long as you control an Island. 2U: Target creature blocking or blocked by Rammanethi Hydroshaper gets -1/-0 until end of turn. Rammanethi Sandshaper TOW 155 R 2R 3 Creature - Human Shaman 1 4 U Reach (This creature can block creatures with flying.) Whenever a land enters the battlefield under your control, Rammanethi Sandshaper deals 1 damage to target creature with flying. Rampaging Tremorwurm TOW 194 G 5GG 7 Creature - Wurm 7 0 M Flash Motivate 7 (When this creature enters the battlefield, you may motivate target creature with less power than this by putting seven +1/+1 counters on it.) Rebel Instigator TOW 30 W 3W 4 Creature - Human Rebel Soldier 2 4 C Reengineer TOW 68 U 2U 3 Instant C Spawn Thopter/spawn 1/1 colorless Thopter TOW Kicker 1U (You may pay an additional 1U as you cast this spell.) Counter target creature spell. If this spell was kicked, create a 1/1 colorless Thopter artifact creature token with flying. Reorganized Thoughts TOW 69 U 1UU 3 Instant U Look at top three/vp1pt3 Kicker U (You may pay an additional U as you cast this spell.) Counter target spell. If this spell was kicked, look at the top three cards of your library, then put them back in any order. Replicator Mage TOW 70 U 2U 3 Creature - Human Wizard 2 2 R Copy reminder/spawn Copy Flash (You may cast this spell any time you could cast an instant.) When Replicator Mage enters the battlefield, you may create a token that's a copy of target creature that's attacking you. Exile that token at end of combat. Reshaping Primordial TOW 195 G 1G 2 Creature - Elemental Druid 0 1 R Whenever another creature enters the battlefield under your control, you may change Reshaping Primordial's base power and toughness to that creature's power and toughness. Rousing Chant TOW 31 W 1W 2 Instant C Creatures you control get +1/+1 until end of turn. If you control a Rebel, draw a card. Runic Soulthief TOW 220 WB 1WB 3 Creature - Zombie Wizard 3 2 U Lifelink When Runic Soulthief enters the battlefield, target player loses X life and you gain X life, where X is the number of enchantments you control. Sagewood Animist TOW 196 G 4G 5 Creature - Elf Druid 3 5 R Whenever a land creature you control deals combat damage to a player, put a +1/+1 counter on it. 1G: Put a +1/+1 counter on target land you control. It becomes a 0/0 Elemental creature that's still a land. Sanctuary Invocation TOW 32 W 1W 2 Sorcery C Target creature gets +1/+0 and gains vigilance and lifelink until end of turn. Scorchland Vandal TOW 156 R 2R 3 Creature - Human Rogue 3 2 C Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.) Scorchland Vandal attacks each combat if able. Scrapgear Contraption TOW 236 3 3 Artifact Creature - Construct 2 1 C When Scrapgear Contraption dies, you may put a +1/+1 counter on target creature. Scrapyard Aberration TOW 114 B 3B 4 Artifact Creature - Horror 3 3 C When Scrapyard Aberration enters the battlefield, you may sacrifice another artifact. If you do, target creature gets -2/-2 until end of turn. Seismic Strike TOW 157 R 2R 3 Instant C Seismic Strike deals damage to target creature equal to the number of Mountains you control. Sense of Loss TOW 115 B 2B 3 Sorcery C Target player discards two cards. If a creature you control died this turn, that player loses 2 life. Seven Deadly Sins TOW 116 B 1BB 3 Enchantment M When Seven Deadly Sins has seven or more sin counters on it, sacrifice it. BB, Put a sin counter on Seven Deadly Sins: Destroy target creature. This ability costs 1 more to activate for each sin counter on Seven Deadly Sins. Shadowcreep TOW 197 G 3G 4 Creature - Spider 2 3 C yInitialize/ccgreen=2 Kicker 2 (You may pay an additional 2 as you cast this spell.) Reach (This creature can block creatures with flying.) If Shadowcreep was kicked, it enters the battlefield with two +1/+1 counters on it. Shal'Draen's Rage TOW 158 R 1R 2 Instant U Kicker 1R (You may pay an additional 1R as you cast this spell.) Shal'Draen's Rage deals 1 damage to each creature. If this spell was kicked, it deals 3 damage to each creature instead. Shrine of the Six Pillars TOW 250 0 Land U T: Add C. T: Add one mana of any color. Activate only if you've cast a noncreature spell this turn. Skittering Swarm TOW 198 G 3G 4 Creature - Spider 2 4 U Reach (This creature can block creatures with flying.) Whenever a creature enters the battlefield under your control for the first time each turn, untap Skittering Swarm. It gets +1/+1 until end of turn. Skyblind Duo TOW 33 W 5W 6 Creature - Human Griffin 3 4 U Flying (This creature can't be blocked except by creatures with flying or reach.) Whenever Skyblind Duo attacks, tap target creature defending player controls. Smoldering Blade TOW 237 3 3 Artifact - Equipment U Whenever equipped creature attacks, it gets +3/+3 until end of turn. Equip 3 (3: Attach to target creature you control. Equip only as a sorcery.) Soul of Misery TOW 34 W 1W 2 Creature - Spirit 2 1 U Soul of Misery gets +1/+1 as long as you control a Swamp. 4B: Target player discards a card. Activate only as a sorcery. Soulsorrow Shade TOW 117 B 2B 3 Creature - Shade 3 1 C Sacrifice a creature: Soulsorrow Shade gets +2/+2 until end of turn. Spawn of Shadows TOW 118 B 4BB 6 Creature - Horror 4 4 R Menace (This creature can't be blocked except by two or more creatures.) When Spawn of Shadows enters the battlefield, each player loses 4 life. Spellbound Gauntlet TOW 238 5 5 Artifact U When Spellbound Gauntlet enters the battlefield, put a +1/+1 counter on target creature you control. T: Add one mana of any color. Spinegraft Disabler TOW 239 5 5 Artifact U When Spinegraft Disabler enters the battlefield, exile target creature until Spinegraft Disabler leaves the battlefield. Spiraling Canyon TOW 251 0 Land - Mountain Plains R yInitialize/cr90 (T: Add R or W.) Spiraling Canyon enters the battlefield tapped unless you control a basic Mountain or a basic Plains. Sporesowed Disease TOW 119 B 2B 3 Sorcery C As an additional cost to cast this spell, sacrifice a permanent. Sporesowed Disease deals 3 damage to any target and you gain 3 life. Spreading Dissent TOW 159 R 3RR 5 Enchantment R When Spreading Dissent enters the battlefield, exile all creatures until Spreading Dissent leaves the battlefield. X: Put a random creature card with mana value X exiled with Spreading Dissent onto the battlefield. Any player may activate this ability. Stampede Instigator TOW 199 G 2GG 4 Creature - Elf Warrior 2 2 C Flash (You may cast this spell any time you could cast an instant.) When Stampede Instigator enters the battlefield, target creature gets +2/+3 until end of turn. Steel Hunter TOW 71 U 5U 6 Artifact Creature - Serpent 7 6 C Steel Hunter can't attack unless you control three or more other artifacts. Steelhoof Battlechief TOW 200 G 1GG 3 Creature - Centaur Warrior 3 2 R Trample (This creature can deal excess combat damage to the player or planeswalker it's attacking.) Whenever Steelhoof Battlechief attacks, another target attacking creature you control gets +2/+2 and gains trample until end of turn. Stunning Jolt TOW 72 U 2U 3 Instant C Return target nonland permanent to its owner's hand. If you control an artifact, draw a card. Swamp TOW 262 0 Basic Land - Swamp reprint, Swamp b TOW 263 0 Basic Land - Swamp reprint, Swamp c TOW 264 0 Basic Land - Swamp reprint, Swamp d TOW 261 0 Basic Land - Swamp reprint, Sylvan Vitality TOW 201 G 1G 2 Sorcery C Scry 2/vp1pt2Reveal top one/vp1at1 Scry 2, then reveal the top card of your library. If it's a basic land card, put it onto the battlefield tapped. (To scry 2, look at the top two cards of your library, then put any number of them on the bottom of your library and the rest on top in any order.) Symbiotic Sprout TOW 202 G 2G 3 Creature - Plant 2 1 C Spawn two Saproling tokens/spawnx2 1/1 green Saproling TOW When Symbiotic Sprout dies, create two 1/1 green Saproling creature tokens. Terror of the Tides TOW 73 U 1U 2 Sorcery M Release the Kraken/spawn 8/8 blue Kraken TOW Kicker 4UU (You may pay an additional 4UU as you cast this spell.) Return target nonland permanent to its owner's hand. If this spell was kicked, create an 8/8 blue Kraken creature token with trample. Tidemaster's Loyalist TOW 74 U U 1 Creature - Merfolk 1 2 C Tidetwister Mage TOW 75 U 2U 3 Creature - Human Wizard 1 4 R Kicker XU (You may pay an additional XU as you cast this spell.) When Tidetwister Mage enters the battlefield, if it was kicked, return all other creatures with power X or less to their owners' hands. Timely Commander TOW 35 W 3WW 5 Creature - Human Knight 3 2 R Double strike (This creature deals both first-strike and regular combat damage.) If three or more creatures are attacking you, you may cast Timely Commander as though it had flash. Timely Reinforcements TOW 36 W 2W 3 Sorcery U Spawn three Soldier tokens/spawnx3 1/1 white Soldier TOW If you have less life than an opponent, you gain 6 life. If you control fewer creatures than an opponent, create three 1/1 white Soldier creature tokens. To a Bright Future TOW 37 W 2WW 4 Enchantment R Creatures you control get +1/+1. 3WW, Sacrifice To a Bright Future: Put a +1/+1 counter on each creature you control. Tormenting Thoughts TOW 160 R RR 2 Sorcery U As an additional cost to cast this spell, discard a card. Draw two cards. Then if you cast another instant or sorcery spell this turn, draw a card. Total Recall TOW 76 U XUUU 3 Instant R Cast from Exile reminder/spawn Can Be Cast From Exile Exile up to X target instant and/or sorcery cards with total mana value X or less from your graveyard. You may cast a copy of each card exiled this way without paying its mana cost. Exile Total Recall. Unholy Crusader TOW 120 B 4B 5 Creature - Zombie Knight 4 5 C Unpredictable Blizzard TOW 77 U 1U 2 Instant C Kicker 1U (You may pay an additional 1U as you cast this spell.) Tap up to three target creatures. If this spell was kicked, those creatures don't untap during their controller's next untap step. Unstable Orb TOW 240 2 2 Artifact C When Unstable Orb enters the battlefield, draw a card. 3, T, Sacrifice Unstable Orb: It deals 2 damage to target creature. Valina's Aid TOW 38 W 5W 6 Sorcery R Search your library for up to three creature cards with mana value 2 or less, put them onto the battlefield, then shuffle. Valtrian Cavalier TOW 39 W WW 2 Creature - Human Knight 3 1 R Motivate 1 (When this creature enters the battlefield, you may motivate target creature with less power than this by putting a +1/+1 counter on it.) 2WW: Exile Valtrian Cavalier, then return it to the battlefield under your control. Vanquish the Obsolete TOW 161 R 1R 2 Sorcery C Destroy target artifact. Vanquish the Obsolete deals 1 damage to each creature that artifact's controller controls. Vaultkeeper TOW 121 B B 1 Artifact Creature - Human Cleric 1 1 U Whenever another artifact is put into your graveyard from the battlefield, each opponent loses 1 life and you gain 1 life. Vedalken Machinist TOW 78 U 2U 3 Creature - Vedalken Artificer 2 1 U Spawn Thopter/spawn 1/1 colorless Thopter TOW When Vedalken Machinist enters the battlefield, create a 1/1 colorless Thopter artifact creature token with flying. At the beginning of your upkeep, if you control three or more artifacts, draw a card. Vedalken Reshaper TOW 79 U 4UU 6 Creature - Vedalken Wizard 2 3 U This spell costs 1 less to cast for each instant and sorcery card in your graveyard. When Vedalken Reshaper enters the battlefield, return target instant or sorcery card from your graveyard to your hand. Vedalken Wingcrafter TOW 80 U 2U 3 Creature - Vedalken Artificer 2 2 C Spawn Thopter/spawn 1/1 colorless Thopter TOW When Vedalken Wingcrafter enters the battlefield, create a 1/1 colorless Thopter artifact creature token with flying. Velkian Savage TOW 203 G 4G 5 Creature - Giant 5 5 C Vengeful Ferocity TOW 204 G 2GG 4 Instant R As an additional cost to cast this spell, sacrifice a creature. Put X +1/+1 counters on target creature you control, where X is the sacrificed creature's power. You gain X life. Vestige of Skithiryx TOW 122 B 5BB 7 Creature - Dragon Skeleton 5 5 R Flying 2B, Sacrifice another creature: Target creature gets -3/-3 until end of turn. Veteran Renegade TOW 40 W 3W 4 Creature - Human Rebel Soldier 2 3 U Spawn Rebel/spawn 1/1 white Rebel TOW Other Rebel creatures you control get +0/+1. When Veteran Renegade enters the battlefield, create a 1/1 white Rebel creature token. Vigorous Tracker TOW 205 G 2G 3 Creature - Human Scout 3 3 U Kicker 1G (You may pay an additional 1G as you cast this spell.) When Vigorous Tracker enters the battlefield, if it was kicked, search your library for a land card, reveal it, put it into your hand, then shuffle. Vile Weavers TOW 123 B 1B 2 Creature - Nightmare 2 1 C When Vile Weavers enters the battlefield, if you control an enchantment, target player loses 3 life. Violent Offensive TOW 162 R 3RR 5 Instant U This spell costs 1 less to cast for each creature that attacked this turn. Violent Offensive deals 4 damage to any target. Voice of Revolution TOW 163 R 2R 3 Creature - Human Rebel Soldier 2 1 C When Voice of Revolution enters the battlefield, Rebel creatures you control get +1/+0 and gain haste until end of turn. Volatimancer TOW 81 U 3U 4 Creature - Human Wizard 1 4 U Flash (You may cast this spell any time you could cast an instant.) When Volatimancer enters the battlefield, you may have target creature have base power and toughness 1/1 until end of turn. Vorreia's Acumen TOW 82 U 3U 4 Sorcery C Draw three cards, then discard a card. Walking Platform TOW 241 1 1 Artifact Creature - Construct 1 1 C Spawn Thopter/spawn 1/1 colorless Thopter TOW 2, Sacrifice Walking Platform: Create a 1/1 colorless Thopter artifact creature token with flying. War Golem Forge TOW 252 0 Land U Spawn Golem/spawn 3/3 colorless Golem TOW T: Add C. 5, T, Sacrifice War Golem Forge: Create a 3/3 colorless Golem artifact creature token. reprint, Watchful Skyguardian TOW 41 W 1WW 3 Creature - Bird 2 2 C Flying (This creature can't be blocked except by creatures with flying or reach.) Vigilance (Attacking doesn't cause this creature to tap.) Wingcrafter's Legacy TOW 242 4 4 Artifact - Equipment U Spawn Thopter/spawn 1/1 colorless Thopter TOW Whenever equipped creature deals combat damage to a player, create a 1/1 colorless Thopter artifact creature token with flying. Equip 2 (2: Attach to target creature you control. Equip only as a sorcery.) Youthful Renegade TOW 164 R 3R 4 Creature - Human Rebel Soldier 3 2 U Spawn Rebel/spawn 1/1 white Rebel TOW Other Rebel creatures you control get +1/+0. When Youthful Renegade enters the battlefield, create a 1/1 white Rebel creature token. A Lady's Favor TWR 234 2 2 Artifact - Equipment C Equipped creature has vigilance. (Attacking doesn't cause that creature to tap.) Equip 1 Absence of the Unmaker TWR 198 UR 1U/RU/R 3 Instant R Bleed 1U/R (You may cast this spell for its bleed cost if an opponent has lost life this turn.) Copy target instant or sorcery spell. You may choose new targets for the copy. Across the Bay TWR 37 U 3U 4 Enchantment U Creatures your opponents control get -1/-0. Ambition's Crown TWR 228 3 3 Artifact R At the beginning of your end step, draw a card. Whenever a creature deals combat damage to you, that creature's controller gains control of Ambition's Crown. Ambitious Dreams TWR 38 U 3U 4 Instant C Bleed 1U (You may cast this spell for its bleed cost if an opponent has lost life this turn.) Draw two cards. Amongst the Flames TWR 109 R 2R 3 Sorcery C Bleed R (You may cast this spell for its bleed cost if an opponent has lost life this turn.) Amongst the Flames deals 2 damage to each creature. Ancestral Zweihander TWR 229 1 1 Artifact - Equipment C Equipped creature gets +1/+1. Equip 1 Arcor Windfall TWR 1 W 1W 2 Instant C Exile up to three target creatures you control, then return those cards to the battlefield under your control tapped. Ardent Charge TWR 110 R 1R 2 Instant C Attacking creatures you control get +1/+0 until end of turn. Draw a card. Arrive Unseen TWR 39 U 1U 2 Sorcery C Target creature can't be blocked this turn. Draw a card. Arrogant Fencer TWR 111 R 2R 3 Creature - Human Noble Soldier 1 2 R Double strike Renown 2 (When this creature deals combat damage to a player, if it isn't renowned, put two +1/+1 counters on it and it becomes renowned.) Arrogant Training TWR 2a,2b W W 1 Instant C Target creature gets +1/+1 until end of turn. Untap that creature. Fabled 2W (Then if you cast this for its fabled cost, put it onto the battlefield transformed attached to that creature.) ----- Imperious Hero|Enchantment - Aura Enchant creature Enchanted creature can block any number of creatures each combat. Attended Knight TWR 3 W 2W 3 Creature - Human Knight 2 2 C Spawn Soldier/spawn 1/1 white Soldier TWR First strike (This creature deals combat damage before creatures without first strike.) When Attended Knight enters the battlefield, create a 1/1 white Soldier creature token. Batterbrow Brigand TWR 145 G 3GG 5 Creature - Human Warrior 4 4 R Renown 2 (When this creature deals combat damage to a player, if it isn't renowned, put two +1/+1 counters on it and it becomes renowned.) Whenever a creature you control becomes renowned, draw a card. Battlement Prowler TWR 73 B 5B 6 Creature - Bat 3 1 C Flying, lifelink Batwing Initiate TWR 74 B BB 2 Creature - Human Knight 1 1 R Deathtouch, lifelink Whenever Batwing Initiate deals combat damage to a player, put a +1/+1 counter on it. Pay 4 life: Batwing Initiate gains flying until end of turn. Bearer of Fables TWR 75 B 1B 2 Creature - Human Rogue 1 1 U Look at top four/vp1pt4 Bearer of Fables gets +1/+1 for each enchantment you control. 2G: Look at the top four cards of your library. You may reveal an enchantment card or a card with fabled from among them and put it into your hand. Put the rest on the bottom of your library in any order. Bend the Knee TWR 199 WB 3W/BW/B 5 Sorcery R Choose target creature with the greatest power or tied for the greatest power, then destroy all other creatures. Beneath the Lilies TWR 146 G 2G 3 Sorcery C Destroy target artifact or enchantment. Draw a card. Bloodied Twinblade TWR 112 R R 1 Creature - Human Warrior 1 1 C Scry 1/vp1pt1 Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.) When Bloodied Twinblade dies, scry 1. (To scry 1, look at the top card of your library. You may put that card on the bottom of your library.) Bustling Docks TWR 238 0 Land - Plains U yInitialize/cr90 (T: Add W.) Bustling Docks enters the battlefield tapped. W, T, Reveal a white card from your hand: Target creature gets +1/+0 until end of turn. Captain of the Exiled TWR 40 U 2U 3 Creature - Human Pirate 1 2 C Infiltrate (Whenever one or more attacking creatures you control aren't blocked, this creature gets +1/+1 until end of turn.) Whenever Captain of the Exiled deals combat damage to a player, draw a card. Captain of the Militia TWR 4 W 1WW 3 Creature - Human Soldier X X U Captain of the Militia's power and toughness are each equal to the number of creatures you control. Adorned - Creatures you control have vigilance as long as Captain of the Militia is equipped and/or enchanted. Caravan Merchant TWR 113 R 1R 2 Creature - Human Warrior 2 1 C Sacrifice Caravan Merchant: Add RR. Catch Unawares TWR 147 G XGGG 3 Sorcery U Creatures you control get +X/+X and gain trample until end of turn. Cauldish Arrogant TWR 114 R 3R 4 Creature - Human Warrior 3 1 R Reveal top one/vp1at1 Renown 2 (When this creature deals combat damage to a player, if it isn't renowned, put two +1/+1 counters on it and it becomes renowned.) Whenever Cauldish Arrogant becomes blocked by one or more creatures, reveal the top card of your library. Cauldish Arrogant deals damage equal to that card's mana value to each creature blocking it. Then put that card into your hand. Cauldish Banneret TWR 5 W 2W 3 Creature - Human Knight 2 3 U Lifelink (Damage dealt by this creature also causes you to gain that much life.) 1B: You gain 1 life. Cauldish Cavalier TWR 76 B 2B 3 Creature - Human Knight 2 2 C Renown 1 (When this creature deals combat damage to a player, if it isn't renowned, put a +1/+1 counter on it and it becomes renowned.) When Cauldish Cavalier becomes renowned, you may pay 2 life. If you do, draw two cards. Cauldish Hookblade TWR 77 B 1B 2 Creature - Human Rogue 2 1 C Infiltrate (Whenever one or more attacking creatures you control aren't blocked, this creature gets +1/+1 until end of turn.) Cauldish Informant TWR 41 U 3U 4 Creature - Human Noble 2 5 C Cauldish Schemes TWR 78 B 3BB 5 Sorcery R Bleed 1BB (You may cast this spell for its bleed cost if an opponent has lost life this turn.) All creatures get -4/-4 until end of turn. Cauldish Warmonger TWR 200 WR 1R/W 2 Creature - Human Noble Warrior 1 1 U Spawn Soldier/spawn 1/1 white Soldier TWR First strike (This creature deals combat damage before creatures without first strike.) Whenever Cauldish Warmonger attacks, create a 1/1 white Soldier creature token that's tapped and attacking. Change of Fortunes TWR 79 B 1B 2 Instant C Target creature gets -1/-2 until end of turn. Target creature gets +2/+1 until end of turn. Choked Estuary TWR 239 0 Land R yInitialize/cr90 As Choked Estuary enters the battlefield, you may reveal an Island or Swamp card from your hand. If you don't, Choked Estuary enters the battlefield tapped. T: Add U or B. Civilized Debate TWR 42 U 1U 2 Sorcery C Draw a card, then each player draws a card. Cloak of the Exiled TWR 230 3 3 Artifact - Equipment R Equipped creature has hexproof. (That creature can't be the target of spells or abilities your opponents control.) Equip 0 Commoners' Favored TWR 148 G G 1 Creature - Human Warrior 1 1 C Adorned - Commoners' Favored gets +2/+2 as long as it's equipped and/or enchanted. Commoners' Justice TWR 80 B 4B 5 Instant C Bleed 2B (You may cast this spell for its bleed cost if an opponent has lost life this turn.) Destroy target creature. Its controller loses 2 life. Confident Cavalier TWR 6 W 2W 3 Creature - Human Knight 3 2 U Other Knight creatures you control get +1/+1. Conniving Brigand TWR 149 G 1G 2 Creature - Human Advisor 0 3 C When Conniving Brigand enters the battlefield, draw a card. Coven Adherent TWR 81 B 2B 3 Creature - Human Soldier 3 2 U Adorned - Coven Adherent has indestructible as long as it's equipped and/or enchanted. Coward's Compulsion TWR 115 R R 1 Sorcery U Target creature can't block this turn. Draw a card. Crossroad Bard TWR 150 G 1GG 3 Creature - Human Citizen Bard 0 3 M Hexproof Whenever an enchantment enters the battlefield under your control, draw a card. Crossways Inn TWR 151 G 1G 2 Sorcery U Reveal top five/vp1at5 Reveal the top five cards of your library. You may put a creature card, enchantment card, or a card with fabled from among them into your hand. Put the rest on the bottom of your library in any order. Curiosity TWR 43 U U 1 Enchantment - Aura C Enchant creature Whenever enchanted creature deals damage to an opponent, you may draw a card. Daelish Arbalest TWR 152 G 1G 2 Creature - Human Archer 2 1 U Reach (This creature can block creatures with flying.) Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.) Daelish Archer TWR 7 W 1W 2 Creature - Human Archer 2 2 C Adorned - Daelish Archer has first strike as long as it's equipped and/or enchanted. Daelish Hopeful TWR 116 R 2RR 4 Creature - Human Soldier 4 2 C Adorned - Daelish Hopeful has first strike as long as it's equipped and/or enchanted. Daelish Horticulturist TWR 153 G 1G 2 Creature - Human Druid 1 3 U Adorned - You may play an additional land on each of your turns as long as Daelish Horticulturist is equipped and/or enchanted. Daelish Messenger TWR 44 U U 1 Creature - Human Bird Scout 1 1 C Flying (This creature can't be blocked except by creatures with flying or reach.) Dance of Grace TWR 8a,8b W 1W 2 Instant C Scry 1/vp1pt1 Target creature gains indestructible until end of turn. Scry 1. (To scry 1, look at the top card of your library. You may put that card on the bottom of your library.) Fabled 3W (Then if you cast this for its fabled cost, put it onto the battlefield transformed attached to that creature.) ----- Paragon of Virtue|Enchantment - Aura Enchant creature Enchanted creature gets +1/+1 and has “At the beginning of each end step, you gain 1 life.” Dead Man's Armor TWR 231 4 4 Artifact - Equipment U Equipped creature gets +4/+2. Equip-Sacrifice a creature. (Sacrifice a creature: Attach to target creature you control. Equip only as a sorcery.) Death's Door TWR 82a,82b B 1B 2 Instant M Choose target creature card in your graveyard that was put there from the battlefield this turn. Return that card to the battlefield tapped. Fabled 3BB (Then if you cast this for its fabled cost, put it onto the battlefield transformed attached to that creature.) ----- Immortal Butcher|Enchantment - Aura Enchant creature Enchanted creature gets +2/+2 and has trample and indestructible. Declan, Wayward Squire TWR 154 G G 1 Legendary Creature - Human Warrior 0 1 R Whenever another creature enters the battlefield under your control, you may change Declan, Wayward Squire's base power and toughness to that creature's power and toughness until end of turn. Declare, the Mother Bear TWR 181 WG 2GW 4 Legendary Creature - Human Knight 3 3 R Indestructible (Damage and effects that say “destroy” don't destroy this creature.) Whenever Declare, the Mother Bear deals combat damage to a player, put a +1/+1 counter on it. Decorated Duelist TWR 83 B B 1 Creature - Human Warrior 1 1 C Menace (This creature can't be blocked except by two or more creatures.) Deflecting Strike TWR 9 W W 1 Instant R This spell can't be countered. You can't lose the game this turn and your opponents can't win the game this turn. Until end of turn, damage that would reduce your life total to less than 1 reduces it to 1 instead. Deft Goldsnatch TWR 45 U UU 2 Creature - Human Rogue 2 1 U Deft Goldsnatch can't be blocked. Derelict Amphitheatre TWR 240 0 Land - Mountain U yInitialize/cr90Scry 1/vp1pt1 (T: Add R.) Derelict Amphitheatre enters the battlefield tapped. R, T, Reveal a red card from your hand: Scry 1. (To scry 1, look at the top card of your library. You may put that card on the bottom of your library.) Desperate Reconnoiterer TWR 117 R 1R 2 Creature - Human Scout 2 1 U Scry 1/vp1pt1 Haste Whenever Desperate Reconnoiterer becomes untapped, scry 1. Dissolve TWR 46 U 1UU 3 Instant C Scry 1/vp1pt1 Counter target spell. Scry 1. (To scry 1, look at the top card of your library. You may put that card on the bottom of your library.) reprint, Distracting Handmaiden TWR 47 U 2U 3 Creature - Human Noble 1 3 C T: Target creature gets -2/-0 until end of turn. Drake Youngling TWR 48 U 3UU 5 Creature - Drake 3 2 C Flying (This creature can't be blocked except by creatures with flying or reach.) When Drake Youngling enters the battlefield, draw a card. Drunken Night TWR 49a,49b U U 1 Sorcery C Tap target creature. Fabled 3U (Then if you cast this for its fabled cost, put it onto the battlefield transformed attached to that creature.) ----- Drunkard Knight|Enchantment - Aura Enchant creature Enchanted creature doesn't untap during its controller's untap step. Duke Gerard Hoff TWR 182 WB WB 2 Legendary Creature - Human Noble 2 4 R As Duke Gerard Hoff enters the battlefield, an opponent gains control of it. Duke Gerard Hoff can't attack its owner or planeswalkers that player controls. Creatures your opponents control get +2/+1. Duress TWR 84 B B 1 Sorcery C Target opponent reveals their hand. You choose a noncreature, nonland card from it. That player discards that card. Earnest Labourer TWR 118 R R 1 Creature - Human Warrior 0 2 U 1R: Earnest Labourer gets +2/+0 until end of turn. 4G: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle. Ellis, Caravan Captain TWR 183 UG 3GU 5 Legendary Creature - Human Mutant 3 4 R At the beginning of your upkeep, you may search your library for a permanent card with mana value 1 or less, put it onto the battlefield, then shuffle. Empty the Barracks TWR 119 R XRR 2 Sorcery C Spawn Soldier/spawn 1/1 red Soldier TWRSpawn five Soldier tokens/spawnx5 1/1 red Soldier TWR Create X 1/1 red Soldier creature tokens with haste. Escort Recruiter TWR 155 G 2G 3 Creature - Human Warrior 2 3 U Look at top three/vp1pt3 Renown 1 (When this creature deals combat damage to a player, if it isn't renowned, put a +1/+1 counter on it and it becomes renowned.) When Escort Recruiter becomes renowned, look at the top three cards of your library. You may reveal a creature card from among them and put it into your hand. Put the rest on the bottom of your library in any order. Exile's Vanguard TWR 50 U 1U 2 Creature - Human Scout 2 1 C Infiltrate (Whenever one or more attacking creatures you control aren't blocked, this creature gets +1/+1 until end of turn.) When Exile's Vanguard enters the battlefield, tap target creature. That creature doesn't untap during its controller's next untap step. Exiled Warband TWR 201 UB 2U/B 3 Creature - Human Rogue 2 2 C Infiltrate (Whenever one or more attacking creatures you control aren't blocked, this creature gets +1/+1 until end of turn.) When Exiled Warband dies, draw a card. Fables of the Bold TWR 202 BG 1B/G 2 Enchantment U When Fables of the Bold enters the battlefield, draw a card. Enchanted creatures you control get +1/+1. Fall of Whiterun Harbor TWR 51 U 4U 5 Instant C Bleed 2U (You may cast this spell for its bleed cost if an opponent has lost life this turn.) Put target creature on top of its owner's library. Fall of the Axe TWR 120 R 1R 2 Instant U Fall of the Axe deals 3 damage to any target. Farmer's Repose TWR 203 WG G/WG/W 2 Instant C Destroy target artifact or enchantment. You gain 1 life. Feathered Dancer TWR 121 R 3R 4 Creature - Human Mutant 2 1 C When Feathered Dancer enters the battlefield, up to three target creatures can't block this turn. Femourri Archer TWR 184 WR 2RW 4 Creature - Human Archer 3 1 M RW, T: Femourri Archer deals damage equal to its power to any target. You gain that much life. Fen Guide TWR 156 G 1G 2 Creature - Human Druid Warrior 2 1 C T: Add G. Ferris, the Sapphire Storm TWR 185 UB 1UB 3 Legendary Creature - Human Pirate 2 1 R Whenever Ferris, the Sapphire Storm or another creature enters the battlefield under your control, each opponent mills X cards, where X is that creature's power. Ferris's Crewmate TWR 85 B 4B 5 Creature - Human Pirate 3 3 C Deathtouch Infiltrate (Whenever one or more attacking creatures you control aren't blocked, this creature gets +1/+1 until end of turn.) Flash of Inspiration TWR 52 U 3UU 5 Instant M Look at top seven/vp1pt7 Bleed 1UU (You may cast this spell for its bleed cost if an opponent has lost life this turn.) Look at the top seven cards of your library. Put two of those cards into your hand and the rest on the bottom of your library in any order. Forbidden Knowledge TWR 86 B 2B 3 Sorcery C Target player discards a card and loses 2 life. Draw a card. Foreboding Ruins TWR 241 0 Land R yInitialize/cr90 As Foreboding Ruins enters the battlefield, you may reveal a Swamp or Mountain card from your hand. If you don't, Foreboding Ruins enters the battlefield tapped. T: Add B or R. Forest TWR 254 0 Basic Land - Forest reprint, Forgo the Past TWR 87 B 1B 2 Enchantment U Scry 1/vp1pt1 1: Exile target card from a graveyard. That card's owner may scry 1. Fortified Village TWR 242 0 Land R yInitialize/cr90 As Fortified Village enters the battlefield, you may reveal a Forest or Plains card from your hand. If you don't, Fortified Village enters the battlefield tapped. T: Add G or W. Frayed Nerves TWR 186 WU WU 2 Enchantment M Whenever a creature attacks you, tap that creature. It doesn't untap during its controller's next untap step. Game Trail TWR 243 0 Land R yInitialize/cr90 As Game Trail enters the battlefield, you may reveal a Mountain or Forest card from your hand. If you don't, Game Trail enters the battlefield tapped. T: Add R or G. Generous Offer TWR 204 WG 1G/W 2 Instant R Choose two- • Target creature gains indestructible until end of turn. • You gain 3 life. • Draw a card. Gild-Cloak Strider TWR 205 WU 2W/U 3 Creature - Human Knight 2 2 U Gild-Cloak Strider can't be blocked by creatures with greater power. 1W/U: Return Gild-Cloak Strider to its owner's hand. Gilded Champion TWR 10 W 2WW 4 Creature - Human Noble Soldier 3 3 U Renown 2 (When this creature deals combat damage to a player, if it isn't renowned, put two +1/+1 counters on it and it becomes renowned.) When Gilded Champion becomes renowned, you may search your library for an Equipment or Aura card, reveal it, put it into your hand, then shuffle. Grand Tourney TWR 157 G 3GG 5 Enchantment R Whenever a creature enters the battlefield, it fights another target creature of its controller's choice. Green Pelt Hart TWR 158 G 4GG 6 Creature - Elk 4 3 M Whenever Green Pelt Hart or another Elk creature you control deals combat damage to a player, draw that many cards. Grizzled Captain TWR 11 W 2WW 4 Creature - Human Soldier 3 3 C Spawn two Soldier tokens/spawnx2 1/1 white Soldier TWR Renown 1 (When this creature deals combat damage to a player, if it isn't renowned, put a +1/+1 counter on it and it becomes renowned.) When Grizzled Captain becomes renowned, create two 1/1 white Soldier creature tokens. Grouchy Warden TWR 12 W 1W 2 Creature - Human Soldier 2 3 U Defender (This creature can't attack.) Adorned - Grouchy Warden gets +2/+3 as long as it's equipped and/or enchanted. Hand of the Exiled TWR 88 B 1B 2 Creature - Human Rogue 1 2 U Menace (This creature can't be blocked except by two or more creatures.) Infiltrate (Whenever one or more attacking creatures you control aren't blocked, this creature gets +1/+1 until end of turn.) Harmonized Intellect TWR 187 UR 2UR 4 Instant M As you cast instant and sorcery spells this turn, they gain “Draw a card” and “This spell deals 1 damage to any target.” Harrowing Knight TWR 89 B 2BB 4 Creature - Human Knight 3 3 C Sacrifice a creature: Harrowing Knight gets +2/+2 until end of turn. Hasty Intervention TWR 13a,13b W 1W 2 Instant R Spawn Soldier/spawn 1/1 white Soldier TWR Prevent all damage that would be dealt to target player this turn. Fabled 1WWW (Then if you cast this for its fabled cost, put it onto the battlefield transformed attached to that player.) ----- Setting Up Camp|Enchantment - Aura Enchant player At the beginning of enchanted player's upkeep, that player creates a 1/1 white Soldier creature token. Hedge Knight TWR 159 G 2G 3 Creature - Human Knight 3 3 C Helene, Steel of the Exiled TWR 53 U 1U 2 Legendary Creature - Human Pirate 2 1 R Infiltrate (Whenever one or more attacking creatures you control aren't blocked, this creature gets +1/+1 until end of turn.) Other creatures you control have infiltrate. Hermit's Travels TWR 160a,160b G 3GG 5 Sorcery R Target player sacrifices any number of lands. That player searches their library for up to that many land cards, puts them onto the battlefield tapped, then shuffles. Fabled 5GG (Then if you cast this for its fabled cost, put it onto the battlefield transformed attached to that player.) ----- Ascetic's Journey|Enchantment - Aura Enchant player Enchanted player may play an additional land on each of their turns. Enchanted player may play lands from their graveyard. Highborn Meditant TWR 206 UG 1G/UG/U 3 Creature - Human Noble 2 2 U Whenever you draw a card, put a +1/+1 counter on Highborn Meditant. Hoff's Scout TWR 54 U 1U 2 Creature - Drake Scout 1 1 C Scry 1/vp1pt1 Flying Whenever Hoff's Scout deals combat damage to a player, you may scry 1. Hooded Inquirers TWR 207 UG 3G/UG/U 5 Creature - Human Rogue 3 3 C When Hooded Inquirers enters the battlefield, draw two cards. Horizon Militant TWR 161 G 3G 4 Creature - Human Warrior 3 2 C Trample Host of Nature TWR 162 G 4GG 6 Creature - Elk 3 3 C Spawn two Elk tokens/spawnx2 2/2 red and green Elk TWR When Host of Nature enters the battlefield, create two 2/2 red and green Elk creature tokens. Hound of Glory TWR 122 R 2R 3 Creature - Human Warrior 2 2 C Scry 1/vp1pt1 Renown 1 (When this creature deals combat damage to a player, if it isn't renowned, put a +1/+1 counter on it and it becomes renowned.) Whenever a creature you control becomes renowned, scry 1. Hypersomnia TWR 55 U 2UU 4 Sorcery U Tap up to two target creatures. Those creatures don't untap during their controller's next untap step. Ill-Advised Tactics TWR 14 W WW 2 Instant C Target player sacrifices an attacking or blocking creature. Imperious Falconer TWR 208 UR 1U/R 2 Creature - Human Noble Warrior 2 1 C Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.) Inexperienced Martyr TWR 90 B 1B 2 Creature - Human Citizen 1 2 C When Inexperienced Martyr dies, each opponent loses 1 life. Inner Dogmatism TWR 163 G 1G 2 Enchantment - Aura C Enchant creature Enchanted creature gets +2/+0 and has trample. Inspirational Copse TWR 123 R 3RR 5 Enchantment M At the beginning of your upkeep, put a lore counter on Inspirational Copse, discard your hand, then draw a card for each lore counter on Inspirational Copse. Insurgent Ballads TWR 188 UR UR 2 Enchantment M Reveal top one/vp1at1 At the beginning of your upkeep, reveal the top card of your library. Any opponent may have Insurgent Ballads deal damage to them equal to that card's mana value. If a player does, put that card on the bottom of your library. Otherwise, put it into your hand. Interlocked Waterways TWR 244 0 Land - Island U yInitialize/cr90 (T: Add U.) Interlocked Waterways enters the battlefield tapped. U, T, Reveal a blue card from your hand: Untap target creature. Iron Signet TWR 232 2 2 Artifact C T: Add C. 1, T: Add one mana of any color. Island TWR 251 0 Basic Land - Island reprint, Isolated Cloister TWR 245 0 Land - Forest U yInitialize/cr90 (T: Add G.) Isolated Cloister enters the battlefield tapped. G, T, Reveal a green card from your hand: You gain 1 life. Jailer's Manacles TWR 233 4 4 Artifact C 1, T: Tap target creature. King Visserine of Daeland TWR 189 UR 3UR 5 Legendary Creature - Human Noble 2 4 R Scry 1/vp1pt1Reveal top one/vp1at1 Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.) Whenever you cast a noncreature spell, scry 1, then exile the top card of your library. Until end of turn, you may play that card. Knight of the Hawk TWR 124 R 2R 3 Creature - Human Knight 2 2 U Whenever Knight of the Hawk deals combat damage to a player, you may sacrifice it. If you do, search your library for a red legendary creature card, reveal it, put it into your hand, then shuffle. Knight of the Raven TWR 91 B 2B 3 Creature - Human Knight 2 2 U Whenever Knight of the Raven deals combat damage to a player, you may sacrifice it. If you do, search your library for a black legendary creature card, reveal it, put it into your hand, then shuffle. Knight of the Staff TWR 56 U 2U 3 Creature - Human Knight 2 2 U Whenever Knight of the Staff deals combat damage to a player, you may sacrifice it. If you do, search your library for a blue legendary creature card, reveal it, put it into your hand, then shuffle. Knight of the Stag TWR 15 W 2W 3 Creature - Human Knight 2 2 U Whenever Knight of the Stag deals combat damage to a player, you may sacrifice it. If you do, search your library for a white legendary creature card, reveal it, put it into your hand, then shuffle. Knight of the Verdigris TWR 164 G 2G 3 Creature - Human Knight 2 2 U Whenever Knight of the Verdigris deals combat damage to a player, you may sacrifice it. If you do, search your library for a green legendary creature card, reveal it, put it into your hand, then shuffle. Lady Genvieve of Caulder TWR 190 BR 4BR 6 Legendary Creature - Human Noble Warrior 4 4 R Bleed 1BR (You may cast this spell for its bleed cost if an opponent has lost life this turn.) At the beginning of each end step, if an opponent lost life this turn, draw two cards, then discard a card at random. Left for Carrion TWR 209 BR 2B/R 3 Instant C Bleed B/R (You may cast this spell for its bleed cost if an opponent has lost life this turn.) Left for Carrion deals 4 damage to target creature. Lone Heroics TWR 165a,165b G G 1 Sorcery U Spawn Knight/spawn 2/2 white Knight TWR Target creature gets +2/+2 until end of turn. Fabled 3GG (Then if you cast this for its fabled cost, put it onto the battlefield transformed attached to that creature.) ----- Exalted Charge|Enchantment - Aura Enchant creature Enchanted creature gets +2/+2. Whenever enchanted creature attacks, create a 2/2 white Knight creature token that's tapped and attacking. Lord Dalehorn the Iron-Handed TWR 191 WR 3RW 5 Legendary Creature - Human Noble Soldier 3 5 R At the beginning of each opponent's upkeep, choose one - • At the beginning of the next end step, if you haven't been dealt combat damage this turn, Lord Dalehorn the Iron-Handed deals 3 damage to that player. • At the beginning of the next end step, if that player hasn't cast a creature spell this turn, Lord Dalehorn the Iron-Handed deals 3 damage to that player. Lord Jared, the Griffin Knight TWR 16 W 1WW 3 Legendary Creature - Human Noble Knight 2 1 R Flying (This creature can't be blocked except by creatures with flying or reach.) Whenever Lord Jared, the Griffin Knight attacks, put a +1/+1 counter on each other attacking creature you control. Lord's Griffin TWR 17 W 1W 2 Creature - Griffin 1 3 C Flying (This creature can't be blocked except by creatures with flying or reach.) Maddened Elk TWR 125 R 4R 5 Creature - Elk 3 3 U Menace (This creature can't be blocked except by two or more creatures.) Whenever Maddened Elk attacks, it gets +1/+1 until end of turn for each other attacking creature you control. Measured Contemplation TWR 57 U 2U 3 Sorcery U Shuffle the cards from your hand into your library, then draw that many cards. Draw a card. Melting Point TWR 126 R R 1 Instant C Melting Point deals 2 damage to any target. Mercenary Coercer TWR 92 B 3B 4 Creature - Human Knight 2 2 C Menace (This creature can't be blocked except by two or more creatures.) Whenever Mercenary Coercer deals combat damage to a player, that player discards a card. Mercenary Lancer TWR 18 W 2WW 4 Creature - Human Knight 3 3 C Adorned - Mercenary Lancer gets +2/+2 as long as it's equipped and/or enchanted. Merchant's Bane TWR 58 U 4UU 6 Creature - Kraken 4 4 C Hexproof (This creature can't be the target of spells or abilities your opponents control.) Merciless Exiled TWR 210 UB 1U/B 2 Creature - Human Rogue 2 1 R Scry 2/vp1pt2 Infiltrate (Whenever one or more attacking creatures you control aren't blocked, this creature gets +1/+1 until end of turn.) Whenever Merciless Exiled deals combat damage to a player, scry 2. Messenger's Haste TWR 59 U 1U 2 Enchantment - Aura U Enchant creature Enchanted creature can't be blocked. 1R: Enchanted creature gets +1/+0 until end of turn. Minor Melee TWR 166 G 1G 2 Instant C Scry 1/vp1pt1 Target creature you control fights target creature you don't control. (Each deals damage equal to its power to the other.) Scry 1. (To scry 1, look at the top card of your library. You may put that card on the bottom of your library.) Misleading Doubts TWR 60 U 4U 5 Instant R Put target creature into its owner's library third from the top. Mismatched Bandit TWR 93 B 1B 2 Creature - Human Mutant Rogue 2 1 R Menace At the beginning of your upkeep, if an opponent has more cards in hand than you, you draw a card and you lose 1 life. Moment of Glory TWR 211a,211b WR R/W 1 Sorcery C Target creature gets +1/+1 until end of turn. Fabled 2R/WR/W (Then if you cast this for its fabled cost, put it onto the battlefield transformed attached to that creature.) ----- Legacy of Victory|Enchantment - Aura Enchant creature Enchanted creature has “Whenever this creature attacks, attacking creatures you control get +1/+1 until end of turn.” Moment of Tranquility TWR 61 U U 1 Instant R Cast this spell only during your turn. Counter target spell. Morning Mists TWR 19 W 1W 2 Enchantment U Whenever a creature enters the battlefield under your control, you gain 1 life. 2U: Return target creature you control to its owner's hand. Mountain TWR 253 0 Basic Land - Mountain reprint, Mutual Destruction TWR 94 B 2BB 4 Enchantment M Whenever a creature you control dies, destroy target creature you don't control. Noble's Hedonism TWR 127 R 1R 2 Enchantment R At the beginning of each player's upkeep, Noble's Hedonism deals 1 damage to that player, then that player exiles the top card of their library. Until end of turn, they may play that card. Old Grudges TWR 95 B B 1 Sorcery U Target creature gets -X/-X until end of turn, where X is the number of enchantments you control. Opportunistic Raiders TWR 212 BR 2B/RB/R 4 Creature - Human Rogue 3 3 R Bleed 1B/R (You may cast this spell for its bleed cost if an opponent has lost life this turn.) Haste When Opportunistic Raiders enters the battlefield, if it's your main phase, after this phase, there is an additional combat phase followed by an additional main phase. Pacifism TWR 20 W 1W 2 Enchantment - Aura C Enchant creature (Target a creature as you cast this. This card enters the battlefield attached to that creature.) Enchanted creature can't attack or block. Painful Reminiscence TWR 128 R 2R 3 Instant U Bleed R (You may cast this spell for its bleed cost if an opponent has lost life this turn.) Add RRR. Peace of the Glade TWR 167 G G 1 Enchantment U Whenever you draw a card except during your draw step, you gain 1 life. 5U: Draw a card. Perish in Harmony TWR 62 U 2U 3 Enchantment R Scry 1/vp1pt1 Whenever a creature dies, scry 1. 2U, Exile a creature card from your graveyard: Draw a card. Pilgrim's Muse TWR 63 U 4UU 6 Creature - Serpent 5 3 M Scry 2/vp1pt2 U: Pilgrim's Muse can't be blocked this turn. 1U: Return Pilgrim's Muse to its owner's hand. 2U: Scry 2. 3U: Draw a card. Plains TWR 250 0 Basic Land - Plains reprint, Plated Valiant TWR 213 WB 1W/BW/B 3 Creature - Human Knight 3 3 C Adorned - Plated Valiant gets +2/+2 as long as it's equipped and/or enchanted. Plunge Through the Heart TWR 214 WB 1W/B 2 Sorcery U If a player has lost life this turn, you may cast this spell as though it had flash. Destroy target tapped creature. Port Town TWR 246 0 Land R yInitialize/cr90 As Port Town enters the battlefield, you may reveal a Plains or Island card from your hand. If you don't, Port Town enters the battlefield tapped. T: Add W or U. Portent of the Long Winter TWR 21 W 3WW 5 Creature - Bird 2 1 M Flying Play with the top card of your library revealed. Spells cost X more to cast, where X is the mana value of the top card of your library. Price of Power TWR 22 W 2W 3 Instant U Destroy target creature with power 3 or greater. Proposer of Peace TWR 23 W 1W 2 Creature - Human Advisor 0 3 R At the beginning of your upkeep, you gain 1 life. Whenever one or more creatures attack you, you gain 1 life. Publicly Disgraced TWR 24a,24b W W 1 Instant R Target player can't cast spells this turn. Fabled 2WU (Then if you cast this for its fabled cost, put it onto the battlefield transformed attached to that player.) ----- Kept Under Watch|Enchantment - Aura Enchant player At the beginning of enchanted player's upkeep, that player chooses draw step, main phase, or combat phase. They skip each instance of the chosen step or phase this turn. Punish the Bold TWR 96 B 1B 2 Sorcery C Scry 1/vp1pt1 Destroy target tapped creature. Scry 1. (To scry 1, look at the top card of your library. You may put that card on the bottom of your library.) Pursued Paranoia TWR 129 R R 1 Enchantment - Aura U Scry 1/vp1pt1 Enchant creature When Pursued Paranoia enters the battlefield, scry 1. Enchanted creature can't block. Rafter Stalker TWR 64 U 3U 4 Creature - Human Rogue 1 3 C Renown 1 (When this creature deals combat damage to a player, if it isn't renowned, put a +1/+1 counter on it and it becomes renowned.) Rafter Stalker can't be blocked by creatures with greater power. Rally the Volunteers TWR 130 R 2R 3 Sorcery C Spawn two Soldier tokens/spawnx2 1/1 red Soldier TWR Create two 1/1 red Soldier creature tokens with haste. Ranger's Guile TWR 168 G G 1 Instant C Target creature you control gets +1/+1 and gains hexproof until end of turn. (That creature can't be the target of spells or abilities your opponents control.) Rapscallion Duo TWR 65 U UU 2 Creature - Human Rogue 1 2 U Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.) Infiltrate (Whenever one or more attacking creatures you control aren't blocked, this creature gets +1/+1 until end of turn.) Ready the Jousts TWR 192 WG GW 2 Enchantment M Knight creatures you control have vigilance. 2GW: Put a +1/+1 counter on each creature you control. Reckless Cultivator TWR 215 RG 3R/GR/G 5 Creature - Human Noble 3 5 U T, Sacrifice a land: Untap up to three target lands. Red Pelt Hart TWR 131 R 2R 3 Creature - Elk 4 3 M Trample, haste When Red Pelt Hart deals combat damage to a player, return it to its owner's hand. At the beginning of your end step, sacrifice Red Pelt Hart. Reflect Upon the Past TWR 216 BG 2B/G 3 Enchantment - Aura C Enchant creature Enchanted creature gets +2/+2 for each other enchantment you control. Requiem of the Fallen TWR 217 BG 2B/G 3 Enchantment R Whenever a creature you control dies, you may search your library for an enchantment card or a card with fabled, reveal it, put it into your hand, then shuffle. Restless Hedonist TWR 132 R 4RR 6 Creature - Human Noble 2 3 R Bleed 2RR (You may cast this spell for its bleed cost if an opponent has lost life this turn.) When Restless Hedonist enters the battlefield, discard your hand, then draw three cards. Reverence Seeker TWR 97 B 2B 3 Creature - Human Knight 2 2 U When Reverence Seeker dies, you may return another target Knight card from your graveyard to your hand. Roads Twice Traveled TWR 169 G 1G 2 Sorcery C Return target creature or land card from your graveyard to your hand. Royal Summons TWR 218 WU 1W/U 2 Instant C Exile target creature. Return that card to the battlefield under its owner's control at the beginning of the next end step. Sage's Foresight TWR 25a,25b W W 1 Instant U This spell can't be countered. Target player gains hexproof until end of turn. Fabled 2WW (Then if you cast this for its fabled cost, put it onto the battlefield transformed attached to that player.) ----- Sage's Tales|Enchantment - Aura Enchant player Creatures enchanted player controls get +0/+1. Sails of Commerce TWR 66 U 2UU 4 Enchantment U At the beginning of each player's upkeep, exile target creature that player controls. Return that card to the battlefield under its owner's control at the beginning of the next upkeep. Satisfied Gleaner TWR 170 G 2G 3 Creature - Human Citizen 1 2 C When Satisfied Gleaner enters the battlefield, you may search your library for a basic land card, put it onto the battlefield, then shuffle. Scarred Brawler TWR 171 G 3G 4 Creature - Human Warrior 3 3 C 2G: Scarred Brawler gets +2/+2 until end of turn. Scraps of Memory TWR 219 UR U/R 1 Instant U Look at the top X cards of your library, where X is the number of instant and sorcery cards in your graveyard. You may reveal an instant or sorcery card from among them and put it on top of your library. Then put the rest on the bottom of your library in a random order. Seal the Tomb TWR 98 B B 1 Instant R Scry 1/vp1pt1 Choose target card in a graveyard other than a basic land card. Search its owner's graveyard, hand, and library for any number of cards with the same name as that card and exile them. Then that player shuffles. Scry 1. Secluded Wildborn TWR 99 B 1B 2 Creature - Human Mutant 3 3 C Defender (This creature can't attack.) Adorned - Secluded Wildborn can attack as though it didn't have defender as long as it's equipped and/or enchanted. Seek Glory TWR 26a,26b W W 1 Sorcery U Target creature gets +1/+1 and gains first strike until end of turn. Fabled 3W (Then if you cast this for its fabled cost, put it onto the battlefield transformed attached to that creature.) ----- Warforged Hero|Enchantment - Aura Enchant creature Enchanted creature has double strike and “Other creatures you control have first strike.” Ser Joffrey, Plague of Nines TWR 100 B 1BB 3 Legendary Creature - Human Knight 2 2 R Deathtouch, menace As long as you control another Knight creature, Ser Joffrey, Plague of Nines and other Knight creatures you control have first strike. Ser Malcomn TWR 193 BG BG 2 Legendary Creature - Human Knight X X R Trample Ser Malcomn's power and toughness are each equal to the number of nonbasic lands your opponents control. Sera of Coppercove TWR 194 RG RG 2 Legendary Creature - Human Warrior 2 2 R Sera of Coppercove attacks each combat if able. Whenever Sera of Coppercove attacks, it fights target creature you don't control. 1RG: Sera of Coppercove gets +3/+3 until end of turn. Shadowed Slums TWR 247 0 Land - Swamp U yInitialize/cr90 (T: Add B.) Shadowed Slums enters the battlefield tapped. B, T, Reveal a black card from your hand: Target player loses 1 life. Shatter TWR 133 R 1R 2 Instant C Destroy target artifact. Shrouded Cackler TWR 101 B B 1 Creature - Human Rogue 1 2 U Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.) Shrouded Cackler can't block. Silverwork Champion TWR 172 G 4G 5 Creature - Human Warrior 4 4 U Adorned - As long as Silverwork Champion is equipped and/or enchanted, it gets +2/+2 and has trample. Slayer of the Famed TWR 195 BG 1BG 3 Creature - Human Warrior 3 2 M Deathtouch, menace Slayer of the Famed must be blocked each combat if able. Social Graces TWR 67 U 1U 2 Instant U Bleed 0 (You may cast this spell for its bleed cost if an opponent has lost life this turn.) Look at target player's hand. Draw a card. Splitshaft Deadeye TWR 173 G 1GG 3 Creature - Human Archer 2 2 U Vigilance, reach T: Splitshaft Deadeye deals damage equal to its power to target creature with flying. Spur to Action TWR 134 R R 1 Instant C Target creature gains haste until end of turn. That creature attacks or blocks this turn if able. Steel-Art Exemplar TWR 135 R 1R 2 Creature - Human Warrior 2 1 C Renown 1 (When this creature deals combat damage to a player, if it isn't renowned, put a +1/+1 counter on it and it becomes renowned.) Steward's Tithe TWR 27 W 1W 2 Instant C Prevent all damage that would be dealt by creatures this turn. Stoneskin Brawler TWR 174 G 5GG 7 Creature - Human Mutant 4 4 C Trample (This creature can deal excess combat damage to the player or planeswalker it's attacking.) Renown 3 (When this creature deals combat damage to a player, if it isn't renowned, put three +1/+1 counters on it and it becomes renowned.) Sturdy Belligerent TWR 175 G 3GG 5 Creature - Human Knight 4 3 C Renown 1 (When this creature deals combat damage to a player, if it isn't renowned, put a +1/+1 counter on it and it becomes renowned.) Whenever a creature you control becomes renowned, you may have it fight target creature you don't control. (Each deals damage equal to its power to the other.) Sunken Ambitions TWR 68 U U 1 Instant U Return target creature to its owner's hand. Its controller loses 1 life. Sunpiercing Bow TWR 235 3 3 Artifact - Equipment R Equipped creature has “T: This creature deals damage equal to its power to any target.” Equip 4 Surge of Duty TWR 136a,136b R XR 1 Instant U Target creature gets +X/+X until end of turn. Fabled XRR (Then if you cast this for its fabled cost, put it onto the battlefield transformed attached to that creature.) ----- Undeterred Valiance|Enchantment - Aura Enchant creature Enchanted creature has first strike. (That creature deals combat damage before creatures without first strike.) Swamp TWR 252 0 Basic Land - Swamp reprint, Sway the Naive TWR 220 BR B/RB/R 2 Sorcery U Target creature deals damage equal to its power to its controller. Swift Deployment TWR 221 WR 1R/WR/WR/W 4 Instant R Spawn two Soldier tokens/spawnx2 1/1 red Soldier TWR Create two 1/1 red Soldier creature tokens with haste. Creatures you control get +1/+1 until end of turn. Tactical Deployment TWR 137 R 2R 3 Enchantment U Spawn Soldier/spawn 1/1 white Soldier TWR Whenever one or more creatures you control attack, create a 1/1 white Soldier creature token that's tapped and attacking. 3W: Creatures you control get +1/+1 until end of turn. Take For Ransom TWR 69 U 2U 3 Enchantment - Aura R Enchant creature You control enchanted creature. At the beginning of your upkeep, enchanted creature's owner may have you draw three cards. If they do, sacrifice Take For Ransom. Talks in Hidden Hollows TWR 70 U 2U 3 Instant U Bleed-B, Pay 2 life. (You may cast this spell for its bleed cost if an opponent has lost life this turn.) Draw two cards, then discard a card. Tearful Reunion TWR 28 W 5WW 7 Sorcery M Return two target creature cards from your graveyard to the battlefield. Shuffle Tearful Reunion into its owner's library. Tectonic Wound TWR 138 R 4RR 6 Sorcery C Bleed 2R (You may cast this spell for its bleed cost if an opponent has lost life this turn.) Destroy target land. Tenacious Guide TWR 222 RG R/GR/G 2 Creature - Human Mutant 2 2 R This spell can't be countered. R/G: Target spell can't be countered. Territorial Drake TWR 71 U 3UU 5 Creature - Drake 4 4 R Scry 2/vp1pt2 Flying Territorial Drake has hexproof as long as it's untapped. Whenever Territorial Drake becomes tapped, scry 2. Whenever Territorial Drake becomes untapped, draw a card. Thailen, Heir to Daeland TWR 139 R R 1 Legendary Creature - Human Noble X 2 R First strike Thailen, Heir to Daeland's power is equal to the number of other attacking or blocking creatures you control. Thailen's Guard TWR 29 W W 1 Creature - Human Soldier 1 1 C Scry 1/vp1pt1 When Thailen's Guard dies, you gain 2 life and scry 1. (To scry 1, look at the top card of your library. You may put that card on the bottom of your library.) Thailen's Reprisal TWR 140 R XRR 2 Instant R Thailen's Reprisal deals 2 damage to each of up to X targets. Thief's Harness TWR 236 1 1 Artifact - Equipment C Equipped creature gets +1/+0 and has “Whenever this creature deals combat damage to a player, draw a card.” Equip 3 Three Blade Boon TWR 102 B 1B 2 Enchantment - Aura C Enchant creature Enchanted creature gets +3/+1. Tightrope Acrobat TWR 30 W 1W 2 Creature - Human Citizen 1 1 C Flying (This creature can't be blocked except by creatures with flying or reach.) Renown 1 (When this creature deals combat damage to a player, if it isn't renowned, put a +1/+1 counter on it and it becomes renowned.) Till the Fields TWR 176a,176b G G 1 Sorcery C Scry 1/vp1pt1 Untap target land. Scry 1. (To scry 1, look at the top card of your library. You may put that card on the bottom of your library.) Fabled 3GG (Then if you cast this for its fabled cost, put it onto the battlefield transformed attached to that land.) ----- Blessed Growth|Enchantment - Aura Enchant land Whenever enchanted land is tapped for mana, its controller adds two mana in any combination of colors (in addition to the mana the land produces.) Tranquil Endeavors TWR 177 G 2G 3 Enchantment - Aura U Enchant creature Enchanted creature gets +2/+2 and has vigilance. 2W: Return Tranquil Endeavors from your graveyard to your hand. Trapped in the Tower TWR 31 W W 1 Enchantment R When Trapped in the Tower enters the battlefield, exile target creature an opponent controls until Trapped in the Tower leaves the battlefield. (That creature returns under its owner's control.) When you lose life, sacrifice Trapped in the Tower. Travel Companions TWR 223 WG 1G/W 2 Sorcery U Each player may search their library for a creature card, reveal it, and put it into their hand. Then each player who searched their library this way shuffles it. Trusted Comrade TWR 141 R 2R 3 Creature - Human Soldier 2 3 U Spawn Soldier/spawn 1/1 white Soldier TWR Whenever Trusted Comrade and at least one other creature attack, create a 1/1 white Soldier creature token that's tapped and attacking. Trystasp Coating TWR 103 B B 1 Enchantment - Aura C Enchant creature (Target a creature as you cast this. This card enters the battlefield attached to that creature.) Enchanted creature gets +1/+0 and has deathtouch. (Any amount of damage it deals to a creature is enough to destroy it.) Twilight Raid TWR 104a,104b B B 1 Instant U Scry 1/vp1pt1 Target player loses 1 life. Scry 1. Fabled 2B (Then if you cast this for its fabled cost, put it onto the battlefield transformed attached to that player.) ----- Outlaw's Woods|Enchantment - Aura Enchant player At the beginning of your upkeep, enchanted player loses 1 life. Unburied Relics TWR 178 G XGG 2 Sorcery R Search your library for a permanent card with mana value X or less, reveal it, put it into your hand, then shuffle. Under Cover of Dark TWR 105 B B 1 Enchantment - Aura U Enchant creature Enchanted creature gets +1/+0 and has menace. (That creature can't be blocked except by two or more creatures.) Untested Commander TWR 142 R 1RR 3 Creature - Human Warrior 2 2 C Spawn Soldier/spawn 1/1 red Soldier TWR Renown 1 (When this creature deals combat damage to a player, if it isn't renowned, put a +1/+1 counter on it and it becomes renowned.) Whenever a creature you control becomes renowned, create a 1/1 red Soldier creature token with haste. Venerated Knight TWR 32 W 1W 2 Creature - Human Noble Knight 2 2 U Adorned - At the beginning of your end step, if Venerated Knight is equipped and/or enchanted, put a +1/+1 counter on it. Vial of Arcor TWR 237 4 4 Artifact C 1, T: Untap target creature. Visiting Dignitary TWR 143 R 3RR 5 Creature - Human Noble 2 2 C When Visiting Dignitary enters the battlefield, gain control of target creature until end of turn. Untap that creature. It gains haste until end of turn. Visserine's Royal Guard TWR 33 W 2W 3 Creature - Human Knight 2 3 C Adorned - Visserine's Royal Guard has lifelink as long as it's equipped and/or enchanted. Voyage's End TWR 72 U 1U 2 Instant C Scry 1/vp1pt1 Return target creature to its owner's hand. Scry 1. Voyaging Devout TWR 179 G 1GG 3 Creature - Human Knight 3 2 C Adorned - As long as Voyaging Devout is equipped and/or enchanted, creatures with power less than its power can't block it. Waifish Squire TWR 34 W W 1 Creature - Human Soldier 0 1 C Knight spells you cast cost 1 less to cast. Wandering Goliath TWR 144 R 3RRR 6 Creature - Elk 4 4 C Menace (This creature can't be blocked except by two or more creatures.) 1R: Wandering Goliath gets +1/+0 until end of turn. Wayfaring Ordealist TWR 224 UG 2G/U 3 Creature - Human Citizen 1 3 R At the beginning of your upkeep, each player draws a card. Weaken Defenses TWR 106 B 1B 2 Sorcery U Bleed 2R (You may cast this spell for its bleed cost if an opponent has lost life this turn.) Target player loses 2 life. If this spell's bleed cost was paid, it deals 1 damage to each creature that player controls. Weald Sentry TWR 180 G 2G 3 Creature - Human Scout 2 2 R When Weald Sentry enters the battlefield, search your library for a basic land card, reveal it, put it into your hand, then shuffle. When Weald Sentry dies, draw a card. Weary Steward TWR 35 W 2W 3 Creature - Human Advisor 0 4 C Flash (You may cast this spell any time you could cast an instant.) Defender When Weary Steward enters the battlefield, prevent all combat damage target creature would deal this turn. Weaver of Tales TWR 107 B 2B 3 Creature - Human Citizen 2 3 C Whenever an enchantment enters the battlefield under your control, target opponent loses 1 life and you gain 1 life. Whiterun Gates TWR 248 0 Land M EDH Banned T: Add C. 9, T, Exile Whiterun Gates: Take an extra turn after this one. Whiterun Harbor TWR 249 0 Legendary Land R T: Add C. T: Each opponent may draw a card. For each player who does, draw a card. Whiterun Ordainer TWR 36 W 1W 2 Creature - Human Cleric 1 3 C When Whiterun Ordainer enters the battlefield, you gain 4 life. Wildborn Lancer TWR 108 B BB 2 Creature - Human Mutant Warrior 1 1 R B, T: Destroy target tapped creature. Wildborn Swindler TWR 196 BR BR 2 Creature - Human Mutant Shaman 1 1 M Scry 1/vp1pt1 1, Sacrifice another creature: Wildborn Swindler deals 1 damage to target player or planeswalker. Scry 1. (To scry 1, look at the top card of your library. You may put that card on the bottom of your library.) 1, Discard a card at random: Wildborn Swindler deals 1 damage to you. Draw a card. Withering Agony TWR 225 UB 1U/BU/B 3 Instant U Bleed U/B (You may cast this spell for its bleed cost if an opponent has lost life this turn.) Target player mills eight cards. Youthful Dreams TWR 226a,226b RG R/G 1 Sorcery C Target creature gains haste and trample until end of turn. Fabled 3R/GR/G (Then if you cast this for its fabled cost, put it onto the battlefield transformed attached to that creature.) ----- Touch of Destiny|Enchantment - Aura Enchant creature Enchanted creature gets +3/+3 and has trample. Youthful Savior TWR 227 WU 1W/UW/U 3 Creature - Human Noble 2 2 R You have hexproof. Adorned - Youthful Savior has hexproof as long as it's equipped and/or enchanted. Yvette, the Golden Gull TWR 197 WU 2WU 4 Legendary Creature - Human Pirate 2 4 R Hexproof 1WU, T: Exile target creature you control. Return that card to the battlefield under its owner's control at the beginning of the next end step. Abandoned Battlefield L 22 0 Land R yInitialize/cr90 Abandoned Battlefield enters the battlefield tapped if you control another nonbasic land. T: Add U or B. Abandoned Cairn L 23 0 Land R yInitialize/cr90 Abandoned Cairn enters the battlefield tapped if you control another nonbasic land. T: Add B or R. Abandoned Meadow L 24 0 Land R yInitialize/cr90 Abandoned Meadow enters the battlefield tapped if you control another nonbasic land. T: Add R or G. Abandoned Skyroad L 21 0 Land R yInitialize/cr90 Abandoned Skyroad enters the battlefield tapped if you control another nonbasic land. T: Add W or U. Abandoned Wilderness L 25 0 Land R yInitialize/cr90 Abandoned Wilderness enters the battlefield tapped if you control another nonbasic land. T: Add G or W. Academy Wastes L 37 0 Land R T: Add C. T, Exile two cards from your graveyard: Add B or R. Alpine Meadow L 5 0 Land - Forest Plains C yInitialize/cr90 (T: Add G or W.) Alpine Meadow enters the battlefield tapped. Arcane Signet L 15 2 2 Artifact C T: Add one mana of any color in your commander's color identity. Barren Desolation L 19 0 Land R yInitialize/cr90 As Barren Desolation enters the battlefield, you may pay 2 life. If you don't, Barren Desolation enters the battlefield tapped. T, Sacrifice Barren Desolation: Search your library for a Plains or Swamp card, put it onto the battlefield, then shuffle. Calmed Battleground L 53 0 Land R yInitialize/cr90 Calmed Battleground enters the battlefield tapped unless you control a Plains. T: Add B or R. Charbroiled Core L 58 0 Land R yInitialize/cr90 Charbroiled Core enters the battlefield tapped unless you have two or more opponents. T: Add B or R. Chiseled Cliffside L 64 0 Land R yInitialize/cr90 Chiseled Cliffside enters the battlefield tapped unless you have two or more opponents. T: Add R or W. Cleared Vault L 41 0 Land R Investigate/spawn Clue L T, Pay 1 life: Add W or U. 1, T, Sacrifice Cleared Vault: Investigate. (Create a colorless Clue artifact token with “2, Sacrifice this artifact: Draw a card.”) Cliffside Entrance L 69 0 Land R yInitialize/cr90 Cliffside Entrance enters the battlefield tapped unless you have 15 or less life. T: Add R or W. Command Tower L 12 0 Land C T: Add one mana of any color in your commander's color identity. Dawnlit Battlefield L 49 0 Land R Banned As Dawnlit Battlefield enters the battlefield, you may torment yourself. If you don't, it enters the battlefield tapped. (You lose 3 life unless you discard a card or sacrifice a nonland permanent.) T: Add R or W. Deadwood Grove L 48 0 Land R Banned As Deadwood Grove enters the battlefield, you may torment yourself. If you don't, it enters the battlefield tapped. (You lose 3 life unless you discard a card or sacrifice a nonland permanent.) T: Add B or G. Deeplife Cavern L 52 0 Land R yInitialize/cr90 Deeplife Cavern enters the battlefield tapped unless you control a Forest. T: Add U or B. Deserted Steppe L 71 0 Land - Plains Swamp R yInitialize/cr90 (T: Add W or B.) Deserted Steppe enters the battlefield tapped unless you control two or more basic lands. Deserted Trail L 33 0 Land R yInitialize/cr90 As Deserted Trail enters the battlefield, you may reveal a Swamp or Forest card from your hand. If you don't, Deserted Trail enters the battlefield tapped. T: Add B or G. Desolate Barrens L 6 0 Land - Plains Swamp C yInitialize/cr90 (T: Add W or B.) Desolate Barrens enters the battlefield tapped. Exotic Xenoreef L 65 0 Land R yInitialize/cr90 Exotic Xenoreef enters the battlefield tapped unless you have two or more opponents. T: Add G or U. Fiery Chasm L 3 0 Land - Swamp Mountain C yInitialize/cr90 (T: Add B or R.) Fiery Chasm enters the battlefield tapped. Flourishing Waterways L 35 0 Land R yInitialize/cr90 As Flourishing Waterways enters the battlefield, you may reveal a Forest or Island card from your hand. If you don't, Flourishing Waterways enters the battlefield tapped. T: Add G or U. Forgotten Cryovault L 57 0 Land R yInitialize/cr90 Forgotten Cryovault enters the battlefield tapped unless you have two or more opponents. T: Add U or B. Forgotten Shrine L 44 0 Land R Investigate/spawn Clue L T, Pay 1 life: Add R or G. 1, T, Sacrifice Forgotten Shrine: Investigate. (Create a colorless Clue artifact token with “2, Sacrifice this artifact: Draw a card.”) Frigid Highlands L 54 0 Land R yInitialize/cr90 Frigid Highlands enters the battlefield tapped unless you control an Island. T: Add R or G. Frontier Base L 70 0 Land R yInitialize/cr90 Frontier Base enters the battlefield tapped unless you have 15 or less life. T: Add G or U. Gleaming Hot Springs L 51 0 Land R yInitialize/cr90 Gleaming Hot Springs enters the battlefield tapped unless you control a Mountain. T: Add W or U. Gnarled Henge L 74 0 Land - Mountain Plains R yInitialize/cr90 (T: Add R or W.) Gnarled Henge enters the battlefield tapped unless you control two or more basic lands. Grim Slums L 43 0 Land R Investigate/spawn Clue L T, Pay 1 life: Add B or R. 1, T, Sacrifice Grim Slums: Investigate. (Create a colorless Clue artifact token with “2, Sacrifice this artifact: Draw a card.”) Grove of Reversal L 38 0 Land R T: Add C. T, Exile two cards from your graveyard: Add B or G. Haughty Chateau L 61 0 Land R yInitialize/cr90 Haughty Chateau enters the battlefield tapped unless you have two or more opponents. T: Add W or B. Haunted Woodlock L 63 0 Land R yInitialize/cr90 Haunted Woodlock enters the battlefield tapped unless you have two or more opponents. T: Add B or G. Highland Vale L 4 0 Land - Mountain Forest C yInitialize/cr90 (T: Add R or G.) Highland Vale enters the battlefield tapped. Horizon of Origins L 32 0 Land R yInitialize/cr90 As Horizon of Origins enters the battlefield, you may reveal an Island or Mountain card from your hand. If you don't, Horizon of Origins enters the battlefield tapped. T: Add U or R. Imperial Barracks L 34 0 Land R yInitialize/cr90 As Imperial Barracks enters the battlefield, you may reveal a Mountain or Plains card from your hand. If you don't, Imperial Barracks enters the battlefield tapped. T: Add R or W. Jagged Crag L 9 0 Land - Mountain Plains C yInitialize/cr90 (T: Add R or W.) Jagged Crag enters the battlefield tapped. Legacy Foundations L 31 0 Land R yInitialize/cr90 As Legacy Foundations enters the battlefield, you may reveal a Plains or Swamp card from your hand. If you don't, Legacy Foundations enters the battlefield tapped. T: Add W or B. Lush Outskirts L 50 0 Land R Banned As Lush Outskirts enters the battlefield, you may torment yourself. If you don't, it enters the battlefield tapped. (You lose 3 life unless you discard a card or sacrifice a nonland permanent.) T: Add G or U. Mossy Shrine L 73 0 Land - Swamp Forest R yInitialize/cr90 (T: Add B or G.) Mossy Shrine enters the battlefield tapped unless you control two or more basic lands. Mysterious Cataract L 20 0 Land R yInitialize/cr90 As Mysterious Cataract enters the battlefield, you may pay 2 life. If you don't, Mysterious Cataract enters the battlefield tapped. T, Sacrifice Mysterious Cataract: Search your library for a Forest or Island card, put it onto the battlefield, then shuffle. Ocean Monastery L 16 0 Land R yInitialize/cr90 As Ocean Monastery enters the battlefield, you may pay 2 life. If you don't, Ocean Monastery enters the battlefield tapped. T, Sacrifice Ocean Monastery: Search your library for a Plains or Island card, put it onto the battlefield, then shuffle. Ominous Lair L 66 0 Land R yInitialize/cr90 Ominous Lair enters the battlefield tapped unless you have 15 or less life. T: Add W or B. Ornamented Evergreen L 60 0 Land R yInitialize/cr90 Ornamented Evergreen enters the battlefield tapped unless you have two or more opponents. T: Add G or W. Overgrown Refuge L 45 0 Land R Investigate/spawn Clue L T, Pay 1 life: Add G or W. 1, T, Sacrifice Overgrown Refuge: Investigate. (Create a colorless Clue artifact token with “2, Sacrifice this artifact: Draw a card.”) Quintok Station L 40 0 Land R T: Add C. T, Exile two cards from your graveyard: Add G or U. Rainforest Spring L 10 0 Land - Forest Island C yInitialize/cr90 (T: Add G or U.) Rainforest Spring enters the battlefield tapped. Roaring Cascade L 7 0 Land - Island Mountain C yInitialize/cr90 (T: Add U or R.) Roaring Cascade enters the battlefield tapped. Secluded Cascade L 75 0 Land - Forest Island R yInitialize/cr90 (T: Add G or U.) Secluded Cascade enters the battlefield tapped unless you control two or more basic lands. Shardstone Rift L 17 0 Land R yInitialize/cr90 As Shardstone Rift enters the battlefield, you may pay 2 life. If you don't, Shardstone Rift enters the battlefield tapped. T, Sacrifice Shardstone Rift: Search your library for a Swamp or Mountain card, put it onto the battlefield, then shuffle. Shrouded Rooftops L 46 0 Land R Banned As Shrouded Rooftops enters the battlefield, you may torment yourself. If you don't, it enters the battlefield tapped. (You lose 3 life unless you discard a card or sacrifice a nonland permanent.) T: Add W or B. Sigil of Creation L 13 3 3 Artifact C T: Add G or U. T, Sacrifice Sigil of Creation: Add GU. Sigil of Martyrdom L 14 3 3 Artifact C T: Add W or B. T, Sacrifice Sigil of Martyrdom: Add WB. Sky-High Spires L 56 0 Land R yInitialize/cr90 Sky-High Spires enters the battlefield tapped unless you have two or more opponents. T: Add W or U. Sodden Cavern L 2 0 Land - Island Swamp C yInitialize/cr90 (T: Add U or B.) Sodden Cavern enters the battlefield tapped. Somber Marsh L 8 0 Land - Swamp Forest C yInitialize/cr90 (T: Add B or G.) Somber Marsh enters the battlefield tapped. Spires of Telenia L 36 0 Land R T: Add C. T, Exile two cards from your graveyard: Add W or U. Stormcharged Pyre L 62 0 Land R yInitialize/cr90 Stormcharged Pyre enters the battlefield tapped unless you have two or more opponents. T: Add U or R. Strange Harbor L 67 0 Land R yInitialize/cr90 Strange Harbor enters the battlefield tapped unless you have 15 or less life. T: Add U or R. Sunlit Ruins L 55 0 Land R yInitialize/cr90 Sunlit Ruins enters the battlefield tapped unless you control a Swamp. T: Add G or W. Timber Range L 18 0 Land R yInitialize/cr90 As Timber Range enters the battlefield, you may pay 2 life. If you don't, Timber Range enters the battlefield tapped. T, Sacrifice Timber Range: Search your library for a Mountain or Forest card, put it onto the battlefield, then shuffle. Tirenan Market L 39 0 Land R T: Add C. T, Exile two cards from your graveyard: Add R or W. Torrid Geysers L 72 0 Land - Island Mountain R yInitialize/cr90 (T: Add U or R.) Torrid Geysers enters the battlefield tapped unless you control two or more basic lands. Toxic Jungle L 68 0 Land R yInitialize/cr90 Toxic Jungle enters the battlefield tapped unless you have 15 or less life. T: Add B or G. Tranquil Stream L 1 0 Land - Plains Island C yInitialize/cr90 (T: Add W or U.) Tranquil Stream enters the battlefield tapped. Unlit Alley L 42 0 Land R Investigate/spawn Clue L T, Pay 1 life: Add U or B. 1, T, Sacrifice Unlit Alley: Investigate. (Create a colorless Clue artifact token with “2, Sacrifice this artifact: Draw a card.”) Wastes L 11 0 Basic Land C Weathered Fortress L 47 0 Land R Banned As Weathered Fortress enters the battlefield, you may torment yourself. If you don't, it enters the battlefield tapped. (You lose 3 life unless you discard a card or sacrifice a nonland permanent.) T: Add U or R. Wildrune Thicket L 59 0 Land R yInitialize/cr90 Wildrune Thicket enters the battlefield tapped unless you have two or more opponents. T: Add R or G. Abandoned Forge KLC 96 0 Land R yInitialize/cr90 Abandoned Forge enters the battlefield tapped if you control another nonbasic land. T: Add R or W. Abandoned Hideout KLC 97 0 Land R yInitialize/cr90 Abandoned Hideout enters the battlefield tapped if you control another nonbasic land. T: Add U or R. Abandoned Laboratory KLC 98 0 Land R yInitialize/cr90 Abandoned Laboratory enters the battlefield tapped if you control another nonbasic land. T: Add W or B. Abandoned Preserve KLC 99 0 Land R yInitialize/cr90 Abandoned Preserve enters the battlefield tapped if you control another nonbasic land. T: Add B or G. Abandoned Shores KLC 100 0 Land R yInitialize/cr90 Abandoned Shores enters the battlefield tapped if you control another nonbasic land. T: Add G or U. Agent of Vitu-Ghazi KLC 65 G 2G 3 Creature - Elf Scout 2 3 C Investigate/spawn Clue KLC Whenever Agent of Vitu-Ghazi deals combat damage to a player, investigate. (Create a colorless Clue artifact token with “2, Sacrifice this artifact: Draw a card.”) Anguished Unmaking KLC 81 WB 1WB 3 Instant R Exile target nonland permanent. You lose 3 life. Bestial Mob KLC 82 BG 2BG 4 Creature - Human Berserker X X R Bestial Mob's power and toughness are each equal to the number of creatures you control. Whenever Bestial Mob deals combat damage to a player, destroy target creature with toughness less than Bestial Mob's power. Blood Frenzy KLC 83 BR BR 2 Instant U Spawn three Elemental tokens/spawnx3 1/1 colorless Elemental KLC Target creature gets +3/-3 until end of turn. Kindle 3-BR, Pay 3 life. (BR, Pay 3 life, Exile this card from your graveyard: Create three 1/1 colorless Elemental creature tokens. Kindle only as a sorcery.) Boneforged Arms KLC 92 2 2 Artifact - Equipment U Paranoia-Exile a creature card from your graveyard. (You may cast this spell for its paranoia cost when a permanent you control leaves the battlefield.) Equipped creature gets +2/+0. Equip 1 Border Guardian KLC 84 RG 1RG 3 Creature - Giant 4 4 U Vigilance, trample When Border Guardian enters the battlefield, return a creature you control to its owner's hand. Breaking News KLC 66 G 1G 2 Instant U Investigate/spawn Clue KLC Until end of turn, target creature gets +2/+2 and gains trample and “Whenever this creature deals combat damage to a player, investigate.” (Create a colorless Clue artifact token with “2, Sacrifice this artifact: Draw a card.”) Bundan Firebrand KLC 49a,49b R 1R 2 Creature - Human Warrior 2 1 C First strike Ascend 1B (1B: Exile this creature, then return it to the battlefield transformed. Ascend only as a sorcery.) ----- Kanlan Jaded|Creature - Human Warrior [2/3] Deathtouch Burned-Mind Seer KLC 50 R 4R 5 Creature - Human Wizard 2 2 C Haste T: Discard a card, then draw a card. Paranoia 2R (You may cast this spell for its paranoia cost when a permanent you control leaves the battlefield.) Callous Ritualist KLC 33a,33b B 1B 2 Creature - Human Wizard 2 2 R Ascend-WB, Discard a card, Sacrifice a creature, Exile a creature card from your graveyard. (WB, Discard a card, Sacrifice a creature, Exile a creature card from your graveyard: Exile this creature, then return it to the battlefield transformed. Ascend only as a sorcery.) ----- Heartless Angel|Creature - Angel [4/4] Flying, vigilance, deathtouch, lifelink Choking Despair KLC 34 B 2B 3 Enchantment - Aura U Enchant creature Enchanted creature gets -2/-2. Mirage-B, Discard a card. (You may cast this spell as though it had flash for its mirage cost. If you do, sacrifice it at the beginning of the next cleanup step.) Chronic Traitor KLC 35 B 2B 3 Creature - Human Rogue 2 1 U When Chronic Traitor enters the battlefield, each player sacrifices a creature. If Chronic Traitor's paranoia cost was paid, each player sacrifices two creatures instead. Paranoia 2BB (You may cast this spell for its paranoia cost when a permanent you control leaves the battlefield.) Cloudsnatch KLC 17 U 1U 2 Instant C Spawn Elemental/spawn 1/1 colorless Elemental KLC Return target creature to its owner's hand. Kindle 1-U (U, Exile this card from your graveyard: Create a 1/1 colorless Elemental creature token. Kindle only as a sorcery.) Courier Eagle KLC 1 W 2W 3 Creature - Bird 2 1 C Flying When Courier Eagle enters the battlefield, target creature gets +2/+1 until end of turn. Creeping Terror KLC 36 B 1BB 3 Sorcery C Spawn two Elemental tokens/spawnx2 1/1 colorless Elemental KLC Target player discards two cards. Kindle 2-1BB (1BB, Exile this card from your graveyard: Create two 1/1 colorless Elemental creature tokens. Kindle only as a sorcery.) Danawan Wanderer KLC 18a,18b U 1U 2 Creature - Human 2 1 C When Danawan Wanderer enters the battlefield, you may tap or untap target creature. Ascend 2G (2G: Exile this creature, then return it to the battlefield transformed. Ascend only as a sorcery.) ----- Punan Trailblazer|Creature - Human Warrior [3/3] Vigilance Dancing Flames KLC 51 R R 1 Instant C Spawn two Elemental tokens/spawnx2 1/1 colorless Elemental KLC Dancing Flames deals 2 damage to target creature. Kindle 2-3R (3R, Exile this card from your graveyard: Create two 1/1 colorless Elemental creature tokens. Kindle only as a sorcery.) Dead of Night KLC 37 B 3BBB 6 Sorcery R Spawn Elemental/spawn 1/1 colorless Elemental KLCSpawn five Elemental tokens/spawnx5 1/1 colorless Elemental KLC Destroy all creatures. Kindle X-X, Exile a card with mana value X from your graveyard. (X, Exile a card with mana value X and this card from your graveyard: Create X 1/1 colorless Elemental creature tokens. Kindle only as a sorcery.) Deformed Vagrant KLC 38 B B 1 Creature - Mutant Rogue 1 2 C Creatures with power greater than Deformed Vagrant's power can't block it. Descent of the Stars KLC 52 R 3R 4 Sorcery U Spawn two Elemental tokens/spawnx2 1/1 colorless Elemental KLC Destroy target artifact or land. Kindle 2-R, Sacrifice an artifact or land. (R, Sacrifice an artifact or land, Exile this card from your graveyard: Create two 1/1 colorless Elemental creature tokens. Kindle only as a sorcery.) Distant Thunder KLC 53 R R 1 Instant C As an additional cost to cast this spell, discard a card or pay 2. Distant Thunder deals 3 damage to any target. Doctored Trail KLC 93 1 1 Artifact - Clue U 2, Sacrifice Doctored Trail: Draw a card. T, Sacrifice Doctored Trail: Destroy target Clue. If you do, draw a card. Emberling KLC 54 R R 1 Creature - Elemental 1 2 C When Emberling dies, it deals 1 damage to any target. Embrace Samang KLC 85 UG 1GU 3 Enchantment R When Embrace Samang enters the battlefield, put a charge counter on it for each color among permanents you control. At the beginning of your precombat main phase, remove a charge counter from Embrace Samang. If you do, draw a card, then add one mana of any color. Ephemeral Support KLC 2 W 3W 4 Enchantment - Aura U Enchant creature Enchanted creature has double strike. Mirage 1W (You may cast this spell as though it had flash for its mirage cost. If you do, sacrifice it at the beginning of the next cleanup step.) Essence of Nurture KLC 67 G 3G 4 Creature - Elemental 3 3 C When Essence of Nurture enters the battlefield, put a +1/+1 counter on another target creature, then you gain life equal to that creature's toughness. Evanescier Greypelt KLC 68 G 3G 4 Creature - Illusion Bear 2 2 U When Evanescier Greypelt enters the battlefield, it fights target creature. Mirage 3G (You may cast this spell as though it had flash for its mirage cost. If you do, sacrifice it at the beginning of the next cleanup step.) Evanescier Priest KLC 3 W 3W 4 Creature - Illusion Cleric 2 3 C Lifelink Mirage 1W (You may cast this spell as though it had flash for its mirage cost. If you do, sacrifice it at the beginning of the next cleanup step.) Fertile Soil KLC 69 G 2G 3 Sorcery C Spawn two Elemental tokens/spawnx2 1/1 colorless Elemental KLC Search your library for a basic land card, put it onto the battlefield tapped, then shuffle. Kindle 2-2G (2G, Exile this card from your graveyard: Create two 1/1 colorless Elemental creature tokens. Kindle only as a sorcery.) Fleeting Memory KLC 19 U U 1 Creature - Illusion 0 0 R You may have Fleeting Memory enter the battlefield as a copy of any creature on the battlefield, except it has “At the beginning of the end step, exile this creature.” Flickercloak KLC 4 W 1W 2 Enchantment - Aura C Spawn two Elemental tokens/spawnx2 1/1 colorless Elemental KLC Enchant creature Enchanted creature gets +2/+2. Kindle 2-2W (2W, Exile this card from your graveyard: Create two 1/1 colorless Elemental creature tokens. Kindle only as a sorcery.) Flood of Information KLC 20 U 4U 5 Sorcery R Investigate three times/spawnx3 Clue KLC Return all creatures with toughness 3 or less to their owners' hands. Investigate three times. (To investigate, create a colorless Clue artifact token with “2, Sacrifice this artifact: Draw a card.”) Foul Drifter KLC 39 B 3B 4 Creature - Elemental 1 3 C Flying When Foul Drifter enters the battlefield, target creature gets -1/-1 until end of turn. Fractal Findings KLC 21 U 1U 2 Enchantment U Investigate/spawn Clue KLC When Fractal Findings enters the battlefield, investigate. (Create a colorless Clue artifact token with “2, Sacrifice this artifact: Draw a card.”) Whenever you sacrifice a Clue, you may draw a card, then discard a card. (You make this choice before drawing a card from the Clue.) Gnuge-District Hoarder KLC 40 B 2B 3 Creature - Human Rogue 2 2 C When Gnuge-District Hoarder enters the battlefield, each opponent loses 1 life. You gain life equal to the life lost this way. Paranoia 1B (You may cast this spell for its paranoia cost when a permanent you control leaves the battlefield.) Grete-District Hermit KLC 70 G 2G 3 Creature - Elf Druid 1 2 U T: Add one mana of any color. Paranoia G (You may cast this spell for its paranoia cost when a permanent you control leaves the battlefield.) Grete-District Strider KLC 71 G 4G 5 Creature - Elk 5 4 C Trample Guardian's Resolve KLC 72 G G 1 Instant R Scry 1/vp1pt1 Target permanent gains hexproof and indestructible until end of turn. Scry 1. Helix Entity KLC 86 WR RW 2 Creature - Elemental 3 1 R Flying, lifelink, haste At the beginning of the end step, sacrifice Helix Entity. Highspire Informant KLC 22 U U 1 Creature - Faerie Rogue 1 1 C Scry 1/vp1pt1 Flying When Highspire Informant enters the battlefield, scry 1. Hold Fast KLC 5 W 1WW 3 Instant U Creatures you control get +1/+4 until end of turn. Hollow Hooligan KLC 55 R 2RR 4 Creature - Illusion Rogue 3 2 C When Hollow Hooligan enters the battlefield, up to two target creatures can't block this turn. Mirage 1R (You may cast this spell as though it had flash for its mirage cost. If you do, sacrifice it at the beginning of the next cleanup step.) Horizon Gazer KLC 23a,23b U 2U 3 Creature - Human Scout 2 1 U Reveal top two/vp1at2 When Horizon Gazer enters the battlefield, reveal the top two cards of your library. Put a noncreature card revealed this way into your hand and the rest into your graveyard. Ascend 3G (3G: Exile this creature, then return it to the battlefield transformed. Ascend only as a sorcery.) ----- Weathered Pilgrim|Creature - Human Scout [3/2] When Weathered Pilgrim enters the battlefield, return target card from your graveyard to your hand. Insightful Blow KLC 6 W WW 2 Instant C Investigate/spawn Clue KLC Insightful Blow deals 3 damage to target attacking or blocking creature. Investigate. (Create a colorless Clue artifact token with “2, Sacrifice this artifact: Draw a card.”) Kanlan Marauders KLC 41 B 4B 5 Creature - Human Warrior 4 4 C Menace Kin of the Rainforest KLC 73a,73b G 1G 2 Creature - Human Druid 1 1 C When Kin of the Rainforest enters the battlefield, you may put a land card from your hand onto the battlefield. Ascend 1R (1R: Exile this creature, then return it to the battlefield transformed. Ascend only as a sorcery.) ----- Desperate Ravager|Creature - Human Warrior [3/1] Sacrifice a land: Desperate Ravager gets +2/+0 and gains haste until end of turn. Kofe-District Scholar KLC 24 U 1U 2 Creature - Human Wizard 0 2 U When Kofe-District Scholar enters the battlefield, draw a card. If Kofe-District Scholar's paranoia cost was paid, draw two cards instead. Paranoia 1UU (You may cast this spell for its paranoia cost when a permanent you control leaves the battlefield.) Landplate Elemental KLC 74 G 3GGG 6 Creature - Elemental 5 5 R Trample Other creatures you control get +1/+1 and have trample. Leyline Tracer KLC 56a,56b R 1RR 3 Creature - Human Shaman 3 1 U Reveal top one/vp1at1Cast from Exile reminder/spawn Can Be Cast From Exile Whenever Leyline Tracer attacks, exile the top card of your library. Until end of turn, you may play that card. Ascend-B, Discard two cards. (B, Discard two cards: Exile this creature, then return it to the battlefield transformed. Ascend only as a sorcery.) ----- Wanderer of Oblivion|Creature - Human Shaman [3/1] Whenever Wanderer of Oblivion enters the battlefield or attacks, exile target card from a graveyard. You may play cards exiled with Wanderer of Oblivion. Lifecraft Aberration KLC 42 B 3B 4 Creature - Mutant 2 3 U Pay 2 life: Lifecraft Aberration gains indestructible until end of turn. Pay 3 life: Lifecraft Aberration gets +1/+1 until end of turn. Lifeshell Crab KLC 25 U 3U 4 Creature - Crab 2 4 C Spawn four Elemental tokens/spawnx4 1/1 colorless Elemental KLC Kindle 4-4UU (4UU, Exile this card from your graveyard: Create four 1/1 colorless Elemental creature tokens. Kindle only as a sorcery.) Liguno, Who Transcends All KLC 7 W 5WWW 8 Legendary Creature - Angel 8 8 M Flying If Liguno, Who Transcends All or another permanent you control would be put into a graveyard from the battlefield, exile it instead. Return that card to the battlefield under its owner's control at the beginning of the next end step. Living Antimagic KLC 26 U 4UU 6 Creature - Elemental 4 4 R Flash Flying When Living Antimagic enters the battlefield, counter target spell unless its controller pays 2. Spells that target Living Antimagic cost 2 more to cast. Looking Glass KLC 94 1 1 Artifact U Spawn Elemental/spawn 1/1 colorless Elemental KLC 1, T, Sacrifice Looking Glass: Search your library for a basic land card, reveal it, put it into your hand, then shuffle. Kindle 1-1 (1, Exile this card from your graveyard: Create a 1/1 colorless Elemental creature token. Kindle only as a sorcery.) Loresprout KLC 75 G G 1 Creature - Plant 0 2 C When Loresprout enters the battlefield, if you control another creature, draw a card. Lost in Fugue KLC 87 WU 1WU 3 Enchantment - Aura U Enchant creature Enchanted creature can't attack or block, and its activated abilities can't be activated. Mirage W/U (You may cast this spell as though it had flash for its mirage cost. If you do, sacrifice it at the beginning of the next cleanup step.) Mass Pandemonium KLC 57 R 3RR 5 Enchantment R Whenever a permanent you control leaves the battlefield, discard a card, then draw a card. 1R, Sacrifice a permanent: Mass Pandemonium deals 1 damage to any target. Miede-District Alchemist KLC 58 R 2R 3 Creature - Human Wizard 1 1 C When Miede-District Alchemist enters the battlefield, add RRR. Paranoia 1R (You may cast this spell for its paranoia cost when a permanent you control leaves the battlefield.) Miede-District Enforcer KLC 59 R 3R 4 Creature - Human Soldier 2 1 U Haste R, T: Miede-District Enforcer deals 2 damage to target creature that entered the battlefield this turn or player that cast a creature spell this turn. Paranoia 1R (You may cast this spell for its paranoia cost when a permanent you control leaves the battlefield.) Mongrel of Grenoui Hill KLC 43 B 1B 2 Creature - Illusion Hound 2 1 C Deathtouch Mirage 1B (You may cast this spell as though it had flash for its mirage cost. If you do, sacrifice it at the beginning of the next cleanup step.) Moonshadow Remnant KLC 8 W 1WW 3 Creature - Illusion Assassin 2 2 U When Moonshadow Remnant enters the battlefield, destroy target tapped creature. Mirage 3WW (You may cast this spell as though it had flash for its mirage cost. If you do, sacrifice it at the beginning of the next cleanup step.) Mystic's Mantle KLC 77 G 1G 2 Enchantment - Aura C Enchant creature When Mystic's Mantle enters the battlefield, draw a card. Enchanted creature gets +1/+1. Mirage G (You may cast this spell as though it had flash for its mirage cost. If you do, sacrifice it at the beginning of the next cleanup step.) Orzhov Benefactor KLC 9 W 2WW 4 Creature - Angel 5 5 R Flying, vigilance Orzhov Benefactor can't attack or block unless you pay 1 for each debt counter on it. At the beginning of your upkeep, put a debt counter on Orzhov Benefactor. 2: Remove a debt counter from Orzhov Benefactor. Paralyzing Ennui KLC 27 U 1U 2 Enchantment - Aura C Enchant creature Enchanted creature gets -4/-0. Mirage U (You may cast this spell as though it had flash for its mirage cost. If you do, sacrifice it at the beginning of the next cleanup step.) Past Unresolved KLC 44 B BB 2 Sorcery C You draw two cards, lose 2 life, and mill two cards. Patient Ascetic KLC 10a,10b W W 1 Creature - Human Monk 0 3 C Defender Ascend 1WW (1WW: Exile this creature, then return it to the battlefield transformed. Ascend only as a sorcery.) ----- Graceful Angel|Creature - Angel [3/3] Flying Phantasmal Samaritan KLC 11 W 1W 2 Creature - Illusion 1 2 C When Phantasmal Samaritan enters the battlefield, you gain 4 life. Precursors' Disdain KLC 28 U 3U 4 Enchantment U Creatures can't attack you unless their controller pays 2 for each of those creatures. Mirage 1U (You may cast this spell as though it had flash for its mirage cost. If you do, sacrifice it at the beginning of the next cleanup step.) Punan Mammoth KLC 78 G 4GG 6 Creature - Elephant 7 6 C Rakdos Drakeswarm KLC 60 R 4RR 6 Creature - Drake 4 4 R Flying B: Target attacking creature gets +1/+1 until end of turn. Reclusive Mermaid KLC 29 U 2U 3 Creature - Merfolk 1 3 C Hexproof Paranoia 1U (You may cast this spell for its paranoia cost when a permanent you control leaves the battlefield.) Reform Reality KLC 88 UR 5UR 7 Sorcery R Each player exiles all permanents they control, draws that many cards, then puts up to that many permanent cards from their hand onto the battlefield. Exile Reform Reality. Remy, Last of Evanescier KLC 30 U 2UU 4 Legendary Creature - Human 1 1 M Protection from Illusions All cards that aren't on the battlefield, spells, and other permanents are Illusion kindreds in addition to their other types. Revenge of the Disfigured KLC 45 B 2BB 4 Instant C Investigate/spawn Clue KLC Destroy target creature. Investigate. (Create a colorless Clue artifact token with “2, Sacrifice this artifact: Draw a card.”) Rheila Rachy KLC 89 WBG 1WBG 4 Legendary Planeswalker - Rheila 3 M yInitialize/ccgreen=3+1/ccgreen+1-3/ccgreen-3-7, Emblem Get/ccgreen-7;/spawn Rheila Emblem KLC [+1]: Up to one other target permanent gains hexproof and indestructible until your next turn. [-3]: Destroy target tapped permanent. [-7]: You get an emblem with “If you would lose the game, instead exile this emblem, shuffle all cards you own that aren't on the battlefield into your library, then draw seven cards. Your life total becomes 40.” Saljan, Lord of the Disfigured KLC 46 B 4BB 6 Legendary Creature - Mutant 2 3 M Spawn Mutant/spawn 1/2 black Mutant KLC Saljan, Lord of the Disfigured and other Mutants you control get +1/+1 and have indestructible. Whenever Saljan attacks or blocks, create a 1/2 black Mutant creature token. Sanctuary for the Forsaken KLC 90 WG 2GW 4 Enchantment U If a source would deal combat damage to you or a creature you control, prevent 1 of that damage. Savants of the Ley KLC 79a,79b G 3GG 5 Creature - Human Shaman 3 3 R Untap all creatures and lands you control during each other player's untap step. Ascend 4RRR (4RRR: Exile this creature, then return it to the battlefield transformed. Ascend only as a sorcery.) ----- Tyrants of Bundan|Creature - Human Shaman [4/4] Trample, haste When Tyrants of Bundan enters the battlefield, tap all lands target player controls. They don't untap during their controller's next untap step. Secrets Unearthed KLC 47 B 3B 4 Sorcery U Spawn three Elemental tokens/spawnx3 1/1 colorless Elemental KLC Search your library for a card, reveal it, then shuffle and put that card on top. Kindle 3-3B (3B, Exile this card from your graveyard: Create three 1/1 colorless Elemental creature tokens. Kindle only as a sorcery.) Skull of the World KLC 95 4 4 Legendary Artifact M T, Discard your hand: If two or more cards were discarded this way, search your library for a card and put that card into your hand, then shuffle. Solar Wisp KLC 12 W W 1 Creature - Elemental 0 1 C When Solar Wisp enters the battlefield, put a +1/+1 counter on target creature. Split-Second Decision KLC 61 R 1R 2 Instant C Target creature gets +1/+0 and gains first strike until end of turn. Draw a card. Stalked Healer KLC 13 W W 1 Creature - Human Cleric 1 1 U Investigate/spawn Clue KLC Lifelink When Stalked Healer enters the battlefield, investigate. (Create a colorless Clue artifact token with “2, Sacrifice this artifact: Draw a card.”) Stay Determined KLC 48 B B 1 Instant R Until end of turn, if a source you don't control would deal damage to you or cause you to lose life, mill that many cards instead. Still the Pandemonium KLC 31 U UU 2 Instant C Investigate/spawn Clue KLC Counter target noncreature spell. Investigate. (Create a colorless Clue artifact token with “2, Sacrifice this artifact: Draw a card.”) Strive for the Heavens KLC 14 W 2W 3 Enchantment R Transformed creatures you control get +2/+2. Swell of Birth KLC 15 W 2WW 4 Enchantment R Spawn Elemental/spawn 1/1 colorless Elemental KLCSpawn five Elemental tokens/spawnx5 1/1 colorless Elemental KLC At the beginning of your upkeep, put a charge counter on Swell of Birth, then create a 1/1 colorless Elemental creature token for each charge counter on it. Tears of Samang KLC 62 R 2RR 4 Sorcery R Tears of Samang deals 3 damage to each creature and each player. If an opponent would be dealt damage this way, you may have Tears of Samang deal 3 damage to a planeswalker they control instead. The Midwife KLC 76 G 2GGG 5 Legendary Creature - Elemental 6 6 M XG: Put X +1/+1 counters on target noncreature, nonplaneswalker permanent you control. It becomes an Elemental creature with base power and toughness 0/0 in addition to its other types. (This effect lasts indefinitely.) Thomar, Fearbringer KLC 63 R 2R 3 Legendary Creature - Human Cleric 2 2 M Other creatures have haste and attack each combat if able. Nonland cards in your hand have paranoia 4. (The owner of a card with paranoia 4 may cast it from their hand for 4 when a permanent they control leaves the battlefield.) Thomar's Sowing KLC 91 UB 2UB 4 Sorcery U Target player mills five cards. Draw a card for each card type among cards milled this way. (The card types are artifact, creature, enchantment, land, instant, planeswalker, sorcery, and tribal.) Torches Raised KLC 64 R 3R 4 Enchantment U Attacking creatures you control get +1/+0. Mirage 2R (You may cast this spell as though it had flash for its mirage cost. If you do, sacrifice it at the beginning of the next cleanup step.) Vitality Unbridled KLC 80 G XG 1 Sorcery U Spawn Elemental/spawn 1/1 colorless Elemental KLCSpawn five Elemental tokens/spawnx5 1/1 colorless Elemental KLC You gain twice X life. Kindle X-XGG (XGG, Exile this card from your graveyard: Create X 1/1 colorless Elemental creature tokens. Kindle only as a sorcery.) Wehre-District Patrollers KLC 16 W 1W 2 Creature - Human Soldier 2 2 C Whenever you attack or block with one or more other creatures, Wehre-District Patrollers gets +1/+0 and gains first strike until end of turn. Wheat from Chaff KLC 32 U U 1 Sorcery C Investigate/spawn Clue KLC Draw two cards, then discard two cards. Investigate. (Create a colorless Clue artifact token with “2, Sacrifice this artifact: Draw a card.”) Absolve PSA 7 W W 1 Instant R Exile any number of target cards in exile. (They become new objects that have just been exiled.) Draw a card. Abura-no-Oni PSA 63 B 1B 2 Creature - Demon 2 2 C When Abura-no-Oni enters the battlefield, target player mills two cards. Anzen, Beyond the Sea PSA 188 0 Legendary Land M Each land is an Island in addition to its other land types. Aokara Devoted PSA 8 W W 1 Creature - Human Samurai 0 4 C Aokara Duelists PSA 35 U 2U 3 Creature - Human Samurai 2 1 C Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.) Art of war - At the beginning of your end step, if Aokara Duelists dealt damage to an opponent this turn, put a +1/+1 counter on it. Aokara Elite PSA 36 U UU 2 Creature - Human Samurai 2 2 U Scry 2/vp1pt2 Hexproof Art of war - At the beginning of your end step, if Aokara Elite dealt damage to an opponent this turn, scry 2. (To scry 2, look at the top two cards of your library, then put any number of them on the bottom of your library and the rest on top in any order.) Asahi Yoroi PSA 165 3 3 Artifact - Equipment R Equipped creature gets +2/+2. Art of war - At the beginning of your end step, if equipped creature dealt damage to an opponent this turn, untap each equipped creature you control. Equip 2 Awoken Nightmares PSA 64 B B 1 Sorcery C Target opponent shuffles a card from their hand into their library. Betrayal of Steel PSA 37 U U 1 Enchantment - Aura U Enchant Equipment You control enchanted Equipment. Blade of Mautakesh PSA 119 G 1GG 3 Creature - Human Warrior 3 2 U Flash When Blade of Mautakesh enters the battlefield, creatures you control gain poisonous 1 until end of turn. (Whenever those creatures deal combat damage to a player, that player gets a poison counter. Multiple instances of poisonous trigger separately.) Bladed Warfan PSA 166 1 1 Artifact - Equipment C Equipped creature gets +2/+0. Equip 1 Chikami Castle PSA 189 0 Land M T: Add C. T: Add one mana of any color. Spend this mana only to cast a legendary spell or activate an ability of a legendary permanent. Chochin the Silent Moth PSA 9 W 2W 3 Legendary Creature - Human Samurai 1 1 R T: Target creature loses all abilities until end of turn. Exile Chochin the Silent Moth and that creature. Coil Remnant PSA 65 B 1B 2 Creature - Snake Warrior 2 2 C Poisonous 2 (Whenever this creature deals combat damage to a player, that player gets two poison counters.) Coil Remnant has deathtouch as long as an opponent is poisoned. Commander Hyctaleon PSA 10 W 2WW 4 Legendary Creature - Human Soldier 4 4 R Lifelink Partner with Imperator Valtasius (When this creature enters the battlefield, target player may put Imperator Valtasius into their hand from their library, then shuffle.) At the beginning of your upkeep, return target Soldier card from your graveyard to your hand. Curse of Kurayami PSA 66 B 1B 2 Sorcery - Inscription U Spawn Spirit/spawn 2/2 colorless Spirit PSASpawn Spirit/spawn 2/2 colorless Spirit PSA Create a 2/2 colorless Spirit creature token. When inscribed creature dies, create a 2/2 colorless Spirit creature token. Inscribe 2BB (2BB: Exile this card from your hand inscribed on a creature you control. Whenever that creature attacks, its controller may cast a copy of the inscribed card without paying its mana cost. Inscribe only as a sorcery.) Disciple of Flames PSA 91 R 1R 2 Creature - Human Wizard 1 2 C Whenever you cast an instant or sorcery spell, target creature gets +1/+1 until end of turn. Disciple of Winds PSA 38 U 1U 2 Creature - Human Wizard 1 2 C Instant and sorcery spells you cast cost 1 less to cast. Doushirou, Master of Dragonsteel PSA 92 R R 1 Legendary Creature - Human Artificer 1 1 R T, Sacrifice an Equipment: Return target Equipment card from your graveyard to the battlefield. Activate only as a sorcery. Dragonwall Gates PSA 190 0 Land U T: Add C. Tap an untapped creature you control: Dragonwall Gates becomes a 0/4 Wall artifact creature with defender until end of turn. It's still a land. Duskscale Marauder PSA 67 B 1B 2 Creature - Snake Rogue 1 2 U Poisonous 1 (Whenever this creature deals combat damage to a player, that player gets a poison counter.) Duskscale Marauder can't be blocked. Emblem of Aghavaan PSA 167 2 2 Artifact U T, Sacrifice a Snake: Choose a counter on target permanent or player. You may put an additional counter of that kind on that permanent or player. Emperor Azuma Hashiro PSA 68 B 3BBBB 7 Legendary Creature - Demon Samurai 7 7 M Deathtouch, lifelink When Emperor Azuma Hashiro enters the battlefield, gain control of target creature for as long as you control Emperor Azuma Hashiro. At the beginning of your upkeep, each opponent loses life equal to the number of permanents you control but don't own. End of the Empire PSA 69 B 1B 2 Enchantment R Spawn Demon Spirit/spawn 4/4 colorless Demon Spirit PSA As End of the Empire enters the battlefield, choose a creature card name. Whenever a creature you don't control with the chosen name dies, create a 4/4 colorless Demon Spirit creature token with menace. Envenomed Shuriken PSA 168 1 1 Artifact - Equipment R Equipped creature gets +1/+0 and has poisonous 1. (Whenever it deals combat damage to a player, that player gets a poison counter.) Equip 1 Eternal Inheritance PSA 169 3 3 Artifact - Equipment R Spawn Samurai/spawn 1/1 colorless Samurai PSA When Eternal Inheritance enters the battlefield or at the beginning of your upkeep, if you control no Samurai, create a 1/1 colorless Samurai creature token, then you may attach Eternal Inheritance to it. Equipped creature gets +1/+1. Equip 1 Faceless Animist PSA 1 3 3 Creature - Spirit Wizard 2 1 R When Faceless Animist dies, you may return another target colorless card from your graveyard to your hand. Favor of the Emperor PSA 70 B 2B 3 Sorcery - Inscription C You draw two cards and you lose 2 life. Inscribe 3BB (3BB: Exile this card from your hand inscribed on a creature you control. Whenever that creature attacks, its controller may cast a copy of the inscribed card without paying its mana cost. Inscribe only as a sorcery.) Finishing Touches PSA 71 B B 1 Instant U Destroy target creature if it was dealt damage this turn. Fires of Seishin PSA 93 R 2R 3 Instant C Fires of Seishin deals 2 damage to any target. Draw a card. Fleeting Thoughts PSA 39 U U 1 Sorcery - Inscription C Target player mills four cards. Inscribed creature has flying. Inscribe 2U (2U: Exile this card from your hand inscribed on a creature you control. Whenever that creature attacks, its controller may cast a copy of the inscribed card without paying its mana cost. Inscribe only as a sorcery.) Fleshcage Shambler PSA 72 B 1B 2 Creature - Zombie 1 1 C Spawn Spirit/spawn 2/2 colorless Spirit PSA When Fleshcage Shambler dies, create a 2/2 colorless Spirit creature token. Forbidden Brew PSA 73 B B 1 Sorcery - Inscription C Target opponent loses 2 life. Inscribe 1B (1B: Exile this card from your hand inscribed on a creature you control. Whenever that creature attacks, its controller may cast a copy of the inscribed card without paying its mana cost. Inscribe only as a sorcery.) Forest PSA 209 0 Basic Land - Forest reprint, Forgotten Homelands PSA 120 G 1G 2 Sorcery U Put target land card from a graveyard onto the battlefield under your control. Fortune Charm PSA 170 1 1 Artifact U Look at top two/vp1pt2 T, Sacrifice Fortune Charm: Look at the top two cards of your library, then put them back in any order. Draw a card. Fuhai-no-Oni PSA 121 G 6G 7 Creature - Demon Worm 6 6 C This spell costs 1 less to cast for each creature card in your graveyard. General Takaki PSA 147 WRG 1RGW 4 Legendary Creature - Human Samurai 1 4 R If a source you control would deal exactly 1 damage to a permanent or player, it deals 3 damage instead. Gifts of the Oshiruko PSA 40 U 2U 3 Sorcery C Spawn Spirit/spawn 2/2 colorless Spirit PSA Create a 2/2 colorless Spirit creature token. Draw a card. Hanabira, Kogane's Legacy PSA 11 W WW 2 Legendary Artifact - Equipment R Equipped creature gets +2/+2. Whenever equipped creature attacks, until your next turn, up to one target creature can't attack or block and its activated abilities can't be activated. Equip 2 Haruna, Master Architect PSA 148 WUG GWU 3 Legendary Creature - Human Samurai 0 3 R Creatures with defender you control can attack as though they didn't have defender. Each creature you control assigns combat damage equal to its toughness rather than its power. Hashiro's Devoted PSA 74 B 1B 2 Creature - Human Wizard 1 1 U Whenever another creature enters the battlefield under your control, you may gain 1 life. Whenever a creature enters the battlefield under an opponent's control, you may have that player lose 1 life. Hashiro's Vanguard PSA 75 B 2B 3 Creature - Human Samurai 3 1 U When Hashiro's Vanguard enters the battlefield, each player sacrifices a nontoken creature. Heirloom PSA 12 W 2W 3 Enchantment U At the beginning of combat on your turn, you may attach any number of Equipment you control to target creature you control. Heralds of Shikai PSA 76 B BB 2 Creature - Zombie Samurai 2 2 U You may cast Heralds of Shikai from your graveyard as long as a creature an opponent controls died this turn. Himitsu, Shigure's Legacy PSA 41 U UU 2 Legendary Artifact - Equipment R Equipped creature gets +2/+2. Whenever equipped creature attacks, draw a card. Noncreature spells you cast this turn can be cast as though they had flash. Equip 2 Hinasa Historian PSA 13 W 2W 3 Creature - Human Advisor 1 1 C Spawn Spirit/spawn 2/2 colorless Spirit PSA When Hinasa Historian enters the battlefield, create a 2/2 colorless Spirit creature token. Whenever a colorless creature enters the battlefield under your control, you gain 1 life. Hinasa Lorekeeper PSA 14 W 2W 3 Creature - Human Wizard 0 1 C Spawn Spirit/spawn 2/2 colorless Spirit PSA When Hinasa Lorekeeper enters the battlefield, create a 2/2 colorless Spirit creature token. Colorless creatures you control have vigilance. Hinode Ranger PSA 122 G 1G 2 Creature - Human Archer Ranger 2 2 C Reach Art of war - At the beginning of your end step, if Hinode Ranger dealt damage to an opponent this turn, put a +1/+1 counter on it. Hirukari, Daughter of the Sun PSA 2 7 7 Legendary Planeswalker - Ayashi 7 M yInitialize/ccgreen=7+2, Spawn Spirit/ccgreen+2;/spawn 2/2 colorless Spirit PSA-3/ccgreen-3-9, Emblem Get/ccgreen-9;/spawn Ayashi Emblem PSA This spell costs 1 less to cast for each planeswalker you control. [+2]: Create a 2/2 colorless Spirit creature token. [-3]: Double the number of each kind of counter on another target permanent. [-9]: You get an emblem with “The ‘legend rule' doesn't apply to creatures and planeswalkers you control.” Hisana-no-Oni PSA 42 U 2UU 4 Creature - Demon Spirit 2 2 U When Hisana-no-Oni enters the battlefield, gain control of target creature until Hisana-no-Oni leaves the battlefield. House of Forgotten Whispers PSA 191 0 Land U T: Add C. 1, T, Sacrifice House of Forgotten Whispers: Draw a card. Iaijutsu PSA 94 R 1R 2 Instant R Cast this spell only before attackers are declared. Target creature you control gets +X/+0 until end of turn and gains haste until end of turn, where X is its power. At the beginning of the next end step, sacrifice that creature if it attacked this turn. Ikari-no-Oni PSA 95 R 2RR 4 Creature - Demon 4 3 C When Ikari-no-Oni enters the battlefield, other creatures you control get +1/+0 until end of turn. Imako, Ninefingers PSA 149 UB UB 2 Legendary Creature - Human Rogue 2 3 R Reveal top three/vp1at3 Whenever Imako, Ninefingers becomes tapped, exile the top three cards of target opponent's library face down. You may look at cards exiled with Imako. Sacrifice Imako: Turn all cards exiled with it face up. Exile all cards with those names from your opponent's graveyards. Imperator Valtasius PSA 15 W 3WW 5 Legendary Creature - Human Soldier 5 5 R First strike, vigilance Partner with Commander Hyctaleon (When this creature enters the battlefield, target player may put Commander Hyctaleon into their hand from their library, then shuffle.) At the beginning of your upkeep, you may search your library for a Soldier card, reveal it, put it into your hand, then shuffle. Imperial Artisan PSA 43 U 2U 3 Creature - Human Wizard Advisor 1 3 U When Imperial Artisan enters the battlefield, draw three cards, then put two cards from your hand on top of your library in any order. Imperial Katana PSA 171 2 2 Artifact - Equipment U Equipped creature gets +3/+2. Equip 3 Imperial Mox PSA 172 0 0 Legendary Artifact M Banned T: Add C. Activate only if you have less life and control fewer creatures than each opponent. Imperial Port PSA 192 0 Land U T: Add C. 1, Discard Imperial Port: Search your library for a basic land card, reveal it, and put it into your hand. Then shuffle. Imperial Siege PSA 96 R 1R 2 Sorcery U Destroy target nonbasic land. Imposition PSA 44 U U 1 Instant R Look at target player's hand. You may choose a nonland card from it. If you do, that player reveals that card, puts it on the bottom of their library, then draws a card. Inner Peace PSA 16 W W 1 Sorcery - Inscription C Put a +1/+1 counter on target creature. Inscribe 2W (2W: Exile this card from your hand inscribed on a creature you control. Whenever that creature attacks, its controller may cast a copy of the inscribed card without paying its mana cost. Inscribe only as a sorcery.) Inner Purity PSA 17 W W 1 Instant - Inscription C Target creature gains lifelink until end of turn. Untap that creature. Inscribe 1W (1W: Exile this card from your hand inscribed on a creature you control. Whenever that creature attacks, its controller may cast a copy of the inscribed card without paying its mana cost. Inscribe only as a sorcery.) Inoshi the Wild Boar PSA 150 RG 1RG 3 Legendary Creature - Human Warrior 2 2 R T, Sacrifice a land: Destroy target land. Inscribed Histories PSA 173 1 1 Artifact - Equipment C Whenever you cast your first instant or sorcery spell each turn, untap equipped creature. Equip 1 Island PSA 206 0 Basic Land - Island reprint, Jaakuna Betrayer PSA 97 R 2R 3 Creature - Human Berserker 3 2 C Art of war - At the beginning of your end step, if Jaakuna Betrayer dealt damage to an opponent this turn, you may discard a card. If you do, draw a card. Jaakuna Bloodsworn PSA 98 R R 1 Creature - Human Samurai 4 3 U When Jaakuna Bloodsworn enters the battlefield, any opponent may have it deal 3 damage to them. If a player does, sacrifice Jaakuna Bloodsworn. Jaakuna Tyrant PSA 99 R 3R 4 Creature - Human Samurai 2 2 U Double strike Art of war - At the beginning of your end step, if Jaakuna Tyrant dealt damage to an opponent this turn, put a +1/+1 counter on it. Jidai Clairvoyant PSA 45 U 2UU 4 Creature - Human Wizard 1 1 C Spawn Spirit/spawn 2/2 colorless Spirit PSA When Jidai Clairvoyant enters the battlefield, create a 2/2 colorless Spirit creature token. Whenever a colorless creature enters the battlefield under your control, you may draw a card. Junan Venomtongue PSA 151 BR BR 2 Legendary Creature - Human Advisor 1 3 R At the beginning of each player's upkeep, that player may sacrifice a creature. If they don't, they discard a card. Kaiju Renegades PSA 123 G 1G 2 Creature - Human Warrior 2 2 C Creature spells you cast with power 4 or greater cost 1 less to cast. Kaiju-no-Oni PSA 46 U 5UU 7 Creature - Demon Leviathan 8 8 R Whenever a creature attacks you or a planeswalker you control, put that creature on the bottom of its owner's library unless its controller pays 2. Kameno Yoroi PSA 174 1 1 Artifact - Equipment U Equipped creatures you control get +1/+1. Equip 2 Kami's Greed PSA 100 R 1R 2 Instant - Inscription C Destroy target artifact. Inscribe 2R (2R: Exile this card from your hand inscribed on a creature you control. Whenever that creature attacks, its controller may cast a copy of the inscribed card without paying its mana cost. Inscribe only as a sorcery.) Kamito Champion PSA 101 R 1R 2 Creature - Human Samurai 2 1 C As long as it's your turn, Kamito Champion has first strike. Kamito Champion gets +1/+1 as long as it's equipped, enchanted, or has a card inscribed onto it. Kamito Eternalist PSA 102 R R 1 Creature - Human Wizard 1 2 R Prowess You may activate inscribe abilities from your graveyard as though they were in your hand. Kamito Pathseeker PSA 103 R R 1 Creature - Human Monk Wizard 2 1 U Kamito Pathseeker can't block. 3R, Exile Kamito Pathseeker from your graveyard: Return target instant or sorcery card from your graveyard to your hand. Kamito Rageweaver PSA 104 R R 1 Creature - Human Wizard 1 1 C Whenever you cast a noncreature spell, you may pay R. If you do, untap Kamito Rageweaver. T: Kamito Rageweaver deals 1 damage to target player. Kamito Warcaster PSA 105 R 1RR 3 Creature - Human Wizard 3 3 R Copy reminder/spawn Copy Haste, prowess Whenever Kamito Warcaster attacks, you may pay 2R. If you do, create a token that's a copy of another target creature you control and that's tapped and attacking. It's a colorless Spirit in addition to its other types. Exile that token at end of combat. Kareki Heretic PSA 124 G 2G 3 Creature - Human Wizard 1 1 U Whenever you cast an instant or sorcery spell, choose a counter on target permanent or player. You may put an additional counter of that kind on that permanent or player. Kasai, Asharo's Legacy PSA 106 R RR 2 Legendary Artifact - Equipment R Equipped creature gets +2/+2. Whenever equipped creature attacks, the next time an instant or sorcery source you control would deal damage to a creature, player, or planeswalker this turn, it deals that much damage plus 2 instead. Equip 2 Kasoha, Keeper of Truths PSA 47 U 2UU 4 Legendary Creature - Human Wizard 2 2 R Scry 3/vp1pt3 Partner with Shizura, Keeper of Traditions (When this creature enters the battlefield, target player may put Shizura into their hand from their library, then shuffle.) Whenever Kasoha, Keeper of Truths or another legendary creature enters the battlefield, scry 3, then draw a card. Keeper of Dark Shadows PSA 77 B 3BB 5 Creature - Human Wizard 2 2 R Copy reminder/spawn Copy When Keeper of Dark Shadows enters the battlefield, if it's not a token, target opponent reveals their hand. You may choose a creature card from it. Create a token that's a copy of that card, except it's a colorless Spirit. Kemono-no-Oni PSA 78 B 2B 3 Creature - Demon 3 2 C Sacrifice Kemono-no-Oni: Return target creature card from your graveyard to your hand. Ketsueki, Kiyomi's Legacy PSA 79 B BB 2 Legendary Artifact - Equipment R Equipped creature gets +2/+2. Whenever equipped creature attacks, you may return target creature card with mana value 2 or less from your graveyard to the battlefield. Equip 2 Kiboshi's Guardian PSA 18 W 1W 2 Creature - Human Samurai 2 2 U First strike Whenever an opponent casts a spell, Kiboshi's Guardian gains indestructible until end of turn. Kiri Yoroi PSA 175 4 4 Artifact - Equipment U Spawn Spirit/spawn 2/2 colorless Spirit PSA When Kiri Yoroi enters the battlefield, create a 2/2 colorless Spirit creature token and attach Kiri Yoroi to it. Equipped creatures you control get +1/+1. Equip 2 Kizoku Valiant PSA 125 G 2G 3 Creature - Human Samurai 2 2 U When Kizoku Valiant enters the battlefield or dies, you gain 2 life. Art of war - At the beginning of your end step, if Kizoku Valiant dealt damage to an opponent this turn, put a +1/+1 counter on it. Kogane the Crimson Consort PSA 152 WBR RWB 3 Legendary Creature - Demon Advisor 2 2 R At the beginning of your end step, if an opponent lost life this turn, Kogane the Crimson Consort deals 2 damage to each opponent and you gain 2 life. Konoe the Traitor's Hand PSA 126 G 2GG 4 Legendary Creature - Human Samurai 4 4 M Creatures you control have protection from legendary. (Those creatures can't be blocked, targeted, dealt damage, or enchanted by anything legendary.) Konoe's Lieutenant PSA 127 G G 1 Creature - Human Samurai 2 1 U Konoe's Lieutenant gets +1/+1 as long as an opponent controls a legendary permanent. Kowareta Informant PSA 48 U 1U 2 Creature - Human Rogue 2 1 C Art of war - At the beginning of your end step, if Kowareta Informant dealt damage to an opponent this turn, draw a card, then discard a card. Kuma Strike PSA 153 RG RG 2 Sorcery - Inscription U Target creature you control deals damage equal to its power to target player or planeswalker. Inscribe 4RG (4RG: Exile this card from your hand inscribed on a creature you control. Whenever that creature attacks, its controller may cast a copy of the inscribed card without paying its mana cost. Inscribe only as a sorcery.) Kumo-no-Oni PSA 128 G 1G 2 Creature - Demon Insect 2 1 C Sacrifice Kumo-no-Oni: Prevent all combat damage that would be dealt this turn. Kurayami Butcher PSA 80 B 1BB 3 Creature - Zombie Samurai 3 2 C Art of war - At the beginning of your end step, if Kurayami Butcher dealt damage to an opponent, you may destroy target creature that was dealt damage this turn. Kurayami Necromancer PSA 81 B 2BB 4 Creature - Human Wizard 3 2 C Spawn Spirit/spawn 2/2 colorless Spirit PSA Whenever another nontoken creature you control dies, you may exile it. If you do, create a 2/2 colorless Spirit creature token. Kurayami Shrine PSA 193 0 Land C T: Add C. Tap an untapped creature you control: Kurayami Shrine becomes a 1/1 Spirit creature with deathtouch until end of turn. It's still a land. Kuryu Swordsman PSA 129 G 2G 3 Creature - Human Samurai 3 2 C Art of war - At the beginning of your end step, if Kuryu Swordsman dealt damage to an opponent this turn, you may have Kuryu Swordsman fight target creature you don't control. (Each deals damage equal to its power to the other.) Lady Ashima PSA 154 WUB 2WUB 5 Legendary Creature - Human Samurai 2 4 R At the beginning of each opponent's draw step, that player draws an additional card, then discards a card. Whenever an opponent discards a card, you draw a card and you gain 1 life. Last Stand of the Coil PSA 130 G 2GG 4 Sorcery U Until end of turn, creatures you control get +1/+1 and gain trample and poisonous 1. (Whenever one of those creatures deals combat damage to a player, that player gets a poison counter.) Legacy's End PSA 131 G G 1 Instant U Exile target artifact or enchantment. Its controller may search their library for a basic land card, put that card onto the battlefield tapped, then shuffle. Lesson in Discipline PSA 19 W 2W 3 Enchantment - Aura C Enchant creature Enchanted creature and all other creatures with the same name as that creature can't attack or block. Light Within Shadow PSA 82 B B 1 Enchantment U Whenever you gain life for the first time each turn, each opponent loses 2 life. Little Kibo PSA 20a,20b W W 1 Legendary Creature - Cat 1 1 M Whenever Little Kibo attacks, you may pay WW. If you do, transform it. ----- Kiboshi|Legendary Creature - Cat [2/2] Double strike At the beginning of your upkeep, if Kiboshi is equipped, put a +1/+1 counter on it. Lord Rokai PSA 49 U U 1 Legendary Creature - Spirit Wizard 2 1 M Flying When Lord Rokai becomes the target of a spell, sacrifice it. Whenever you cast an instant or sorcery spell, you may pay 2U. If you do, return Lord Rokai from your graveyard to the battlefield. Mana Ascetic PSA 132 G G 1 Creature - Human Wizard 0 1 R T: Add one mana of any color. Mana Corruption PSA 50 U UU 2 Instant C Choose one - • Counter target spell unless its controller pays 2. • Change the target of target spell with a single target unless that spell's controller pays 2. Masahita, Bloodtongue PSA 107 R 1R 2 Legendary Creature - Human Wizard 3 1 M Reveal top one/vp1at1 At the beginning of your upkeep, exile the top card of your library. Masahita, Bloodtongue deals damage to you equal to that card's mana value. Until end of turn, you may play that card. Masahita's Servant PSA 108 R 1R 2 Creature - Human Wizard 2 1 U Reveal top one/vp1at1 Sacrifice Masahita's Servant: Exile the top card of your library. Until end of turn, you may play that card. Mask of Shikai PSA 176 5 5 Artifact R You have hexproof. Whenever a creature deals combat damage to you or a planeswalker you control, Mask of Shikai deals 1 damage to that creature. Master of Balance PSA 133 G G 1 Creature - Human Monk 1 2 R Other creatures you control get +0/+1. Mautakesh PSA 155 BG 3BG 5 Legendary Creature - Snake Avatar 3 6 M Creatures you control lose poisonous and can't have or gain poisonous. Snakes you control deal damage to players in the form of poison counters. Memorial of the Fallen PSA 195 0 Land R T: Add C. T, Exile Memorial of the Fallen: Shuffle your graveyard into your library. Midnight Keep PSA 196 0 Land R T: Add C. 3: Mill two cards, then return Midnight Keep from your graveyard to the battlefield tapped. Moranai Paragon PSA 134 G G 1 Creature - Human Samurai 1 2 R At the beginning of your upkeep, you may put a reinforcement counter on Moranai Paragon. Whenever Moranai Paragon attacks, you may put a creature card with mana value equal to the number of reinforcement counters on Moranai Paragon from your hand onto the battlefield. Mountain PSA 208 0 Basic Land - Mountain reprint, Mua, Seishin Ascendant PSA 3 1 1 Legendary Creature - Spirit Samurai 1 1 M Sacrifice another colorless creature: Put a +1/+1 counter on target creature. Mysterious Coffer PSA 177 2 2 Artifact R X, Exile Mysterious Coffer: Return all nonland permanents with mana value X or less to their owner's hands. Mystic Arts PSA 51 U 2U 3 Instant U Search your library for up to two cards with different names and reveal them. Target opponent chooses one of those cards. Put the chosen card into your graveyard and the rest into your hand. Then shuffle. Nidohagane Warfans PSA 178 1 1 Artifact - Equipment U Copy reminder/spawn Copy When Nidohagane Warfans enters the battlefield, if it's not a token, create a token that's a copy of it. Equipped creature gets +1/+0. Equip 1 One with Seishin PSA 21 W 1W 2 Enchantment U Colorless creatures you control get +1/+1. One with the World PSA 135 G G 1 Sorcery C Scry 2/vp1pt2 Search your library for a basic land card, reveal it, put it into your hand, then shuffle. Scry 2. Only Memories Remain PSA 156 UB UB 2 Instant - Inscription U Target player mills seven cards. Inscribe 3UB (3UB: Exile this card from your hand inscribed on a creature you control. Whenever that creature attacks, its controller may cast a copy of the inscribed card without paying its mana cost. Inscribe only as a sorcery.) Oshiruko Purifier PSA 22 W 1WW 3 Creature - Human Cleric 1 1 U Spawn Spirit/spawn 2/2 colorless Spirit PSA When Oshiruko Purifier enters the battlefield, create a 2/2 colorless Spirit creature token. Colorless creatures you control have lifelink. Pagoda of Longevity PSA 179 2 2 Artifact R Prevent all combat damage that would be dealt to attacking creatures you control. Path of the Waters PSA 52 U U 1 Instant - Inscription C Look at top three/vp1pt3Copy reminder/spawn Copy Look at the top three cards of your library, then put them back in any order. If you've cast a spell named Whisper of the Winds this turn, draw a card. Inscribe 2U (2U: Exile this card from your hand inscribed on a creature you control. Whenever that creature attacks, its controller may cast a copy of the inscribed card without paying its mana cost. Inscribe only as a sorcery.) Perilous Passage PSA 197 0 Land U T: Add C. 1, T, Sacrifice Perilous Passage: Destroy target nonbasic land. Activate only if an opponent controls four or more lands. Phasmophobia PSA 23 W 1W 2 Instant C Tap target creature. Prevent all combat damage that creature would deal this turn. It doesn't untap during its controller's next untap step. Plains PSA 205 0 Basic Land - Plains reprint, Prayer of Drifting Lights PSA 136 G G 1 Instant - Inscription C Spawn Spirit/spawn 2/2 colorless Spirit PSA Target creature gets +1/+1 until end of turn. When that creature dies this turn, create a 2/2 colorless Spirit creature token. Inscribe 3G (3G: Exile this card from your hand inscribed on a creature you control. Whenever that creature attacks, its controller may cast a copy of the inscribed card without paying its mana cost. Inscribe only as a sorcery.) Raiun Bay Scourge PSA 53 U 2UU 4 Creature - Human Pirate 3 2 U Art of war - At the beginning of your end step, if Raiun Bay Scourge dealt damage to an opponent this turn, gain control of target artifact or enchantment until Raiun Bay Scourge leaves the battlefield. Rokai's Vassal PSA 54 U U 1 Creature - Human Wizard 1 1 U Legendary creatures you control have hexproof. Ronin of Broken Vows PSA 83 B 1BB 3 Creature - Human Samurai 2 2 R Pay 3 life: Put a +1/+1 counter on target creature. Ryukami, the First Sovereign PSA 157 WUBRG WUBRG 5 Legendary Creature - Dragon Spirit 5 5 M Flying Legendary spells you cast cost 1 less to cast. WUBRG: Search your library or graveyard for a legendary card, reveal that card, and put it into your hand. If you searched your library this way, shuffle. Saishuteki Castle PSA 198 0 Legendary Land M T: Add C. 2, T: Put target Aura or Equipment card from your graveyard on top of your library. Saki of the Sea and Sky PSA 158 WUR URW 3 Legendary Creature - Human Wizard 3 2 R Flying Saki of the Sea and Sky gets +1/+1 for each card inscribed onto it and each permanent attached to it. Sanctify PSA 159 WU WU 2 Instant - Inscription U Choose a color or card type. Target permanent gains protection from the chosen color or type until end of turn. Inscribe 3WU (3WU: Exile this card from your hand inscribed on a creature you control. Whenever that creature attacks, its controller may cast a copy of the inscribed card without paying its mana cost. Inscribe only as a sorcery.) Sasori Nightrunner PSA 84 B 2B 3 Creature - Human Soldier 0 1 C Spawn Spirit/spawn 2/2 colorless Spirit PSA When Sasori Nightrunner enters the battlefield, create a 2/2 colorless Spirit creature token. Whenever a colorless creature you control dies, each opponent loses 1 life. Scintillate PSA 109 R 1R 2 Instant U Banned Add three mana of any one color. Scion of Scales PSA 137 G 1G 2 Creature - Snake Warrior 2 2 R Poisonous 2 (Whenever this creature deals combat damage to a player, that player gets two poison counters.) Snakes you control can't be blocked by creatures with power 2 or less. Scions of Old Jidai PSA 24 W 1W 2 Creature - Human Samurai Knight 2 1 C Sacrifice Scions of Old Jidai: Target player gains life equal to the life that player has lost this turn. Scrollmaster PSA 55 U 3U 4 Creature - Human Wizard 1 2 R When Scrollmaster dies, you may exile it. If you do, search your library for an instant or sorcery card with mana value 4 or less and cast it without paying its mana cost. If you searched your library this way, shuffle. Sea Hunter PSA 56 U 1U 2 Creature - Human Pirate 2 1 C When Sea Hunter enters the battlefield, you may return target creature with mana value 4 or greater to its owner's hand. Seishin Dojo PSA 199 0 Land U Spawn Spirit/spawn 2/2 colorless Spirit PSA T: Add C. 7, T: Create a 2/2 colorless Spirit creature token. Seishin Rageshaper PSA 110 R 2R 3 Creature - Human Wizard 1 1 U Spawn Spirit/spawn 2/2 colorless Spirit PSA When Seishin Rageshaper enters the battlefield, create a 2/2 colorless Spirit creature token. Colorless creatures you control have haste. Seishin Smokeshaper PSA 111 R 2R 3 Creature - Human Wizard 0 1 C Spawn Spirit/spawn 2/2 colorless Spirit PSA When Seishin Smokeshaper enters the battlefield, create a 2/2 colorless Spirit creature token. Whenever you cast a noncreature spell, colorless creatures you control get +1/+1 until end of turn. Seishin Tidekeeper PSA 57 U 2U 3 Creature - Human Wizard 0 1 C Spawn Spirit/spawn 2/2 colorless Spirit PSA When Seishin Tidekeeper enters the battlefield, create a 2/2 colorless Spirit creature token. Colorless creatures you control have flying. Seishin's Edge PSA 180 1 1 Artifact - Equipment U Equipped creature gets +1/+0 for each colorless creature you control. Equip 1 Sekitsui Yoroi PSA 181 3 3 Artifact - Equipment R Equipped creatures you control get +1/+1. You may activate equip abilities any time you could cast an instant. Equip 2 Senaturian Legion PSA 25 W WW 2 Creature - Human Soldier 1 1 U Senaturian Legion gets +1/+1 for each other creature on the battlefield named Senaturian Legion. A deck can have any number of cards named Senaturian Legion. Serene Form PSA 26 W W 1 Instant C Prevent all damage target spell or permanent would deal this turn. You gain life equal to the damage prevented this way. Sevenfold Monk PSA 138 G 1G 2 Creature - Human Monk 2 2 C Flash Sever Limbs PSA 85 B 3B 4 Instant C Destroy target creature. If an opponent lost life this turn, that creature's controller mills five cards. Shadow Lantern PSA 182 1 1 Artifact U Your opponents play with their hands revealed. Shadowstrider PSA 4 3 3 Creature - Spirit Samurai 3 2 U Spawn Spirit/spawn 2/2 colorless Spirit PSA When Shadowstrider dies, create a 2/2 colorless Spirit creature token. Shaping Dragonsteel PSA 112 R R 1 Sorcery - Inscription U Spawn Equipment/spawn colorless Equipment PSA Create a colorless Equipment artifact token with “Equipped creature gets +1/+1” and equip 1. You may attach it to a creature you control. Inscribe 3R (3R: Exile this card from your hand inscribed on a creature you control. Whenever that creature attacks, its controller may cast a copy of the inscribed card without paying its mana cost. Inscribe only as a sorcery.) Sheraku Swordsman PSA 139 G 1G 2 Creature - Human Samurai 3 2 C Shikai Hunters PSA 86 B 1B 2 Creature - Human Samurai 2 1 C Menace Art of war - At the beginning of your end step, if Shikai Hunters dealt damage to an opponent this turn, put a +1/+1 counter on it. Shikai Revenant PSA 87 B B 1 Creature - Zombie 2 1 R yInitialize/cr90 Shikai Revenant enters the battlefield tapped. At the beginning of your end step, if an opponent lost life this turn, you may return Shikai Revenant from your graveyard to your hand. Shikai's Redoubt PSA 200 0 Land U T: Add C. Discard Shikai's Redoubt: Exile up to two target cards from graveyards. Shionoshio, Ocean's Vow PSA 183a,183b 3 3 Legendary Artifact - Equipment M Equipped creature gets +2/+2 and has flying and lifelink. When equipped creature deals combat damage to a player, unattach Shionoshio, Ocean's Vow, then transform it. Equip WU Shionoshio can be your commander. ----- Shioki, Imperial Heir|Legendary Creature - Human Samurai [5/5] Flying, lifelink Whenever Shioki, Imperial Heir attacks, exile any number of other target nonland permanents you control, then return those cards to the battlefield under their owner's control. Shizura, Keeper of Traditions PSA 88 B 2BB 4 Legendary Creature - Human Wizard 2 2 R Partner with Kasoha, Keeper of Truths (When this creature enters the battlefield, target player may put Kasoha into their hand from their library, then shuffle.) Whenever Shizura, Keeper of Traditions or another legendary creature dies, target player draws two cards and loses 2 life. Shokan Battalion PSA 27 W 3W 4 Creature - Human Samurai 3 4 C Shokan Battalion has double strike as long as it's enchanted, equipped, or has a card inscribed onto it. Shokan Captain PSA 28 W 1W 2 Creature - Human Samurai 2 1 U When Shokan Captain enters the battlefield, you may search your library for an Equipment card, reveal it, shuffle, then put that card on top. Art of war - At the beginning of your end step, if Shokan Captain dealt damage to an opponent this turn, put a +1/+1 counter on it. Sigiled Scrollcase PSA 184 1 1 Artifact - Equipment C As long as Sigiled Scrollcase is attached to a creature you control, you have no maximum hand size. Whenever equipped creature dies, draw a card. Equip 1 Silent Wanderer PSA 5 0 0 Creature - Spirit Samurai 1 1 U Snake Tattoo PSA 140 G G 1 Instant - Inscription C Target creature gains deathtouch and poisonous 1 until end of turn. (Whenever that creature deals combat damage to a player, that player gets a poison counter.) Inscribe 1G (1G: Exile this card from your hand inscribed on a creature you control. Whenever that creature attacks, its controller may cast a copy of the inscribed card without paying its mana cost. Inscribe only as a sorcery.) Soulbreaker of Mautakesh PSA 89 B 1B 2 Creature - Snake Wizard 3 1 R Poisonous 3 (Whenever this creature deals combat damage to a player, that player gets three poison counters.) When Soulbreaker of Mautakesh enters the battlefield, target poisoned player sacrifices a creature. Soulstone PSA 185 1 1 Artifact R Activated abilities of cards in your hand cost up to 1 less to activate. This effect can't reduce the amount of mana an ability costs to activate to less than one mana. Sovereign of Old Jidai PSA 113 R 3RR 5 Creature - Dragon 4 4 R Flying, haste Whenever you cast an instant or sorcery spell, Sovereign of Old Jidai gets +1/+0 until end of turn. Speaker of Seasons PSA 141 G 1G 2 Creature - Human Wizard 1 1 U Colorless creatures you control have “T: Add C.” Spectral Kitsune PSA 142 G 1G 2 Creature - Fox Spirit 2 2 C When Spectral Kitsune enters the battlefield, you may remove a counter from target player or permanent. Spellblade PSA 186 2 2 Artifact - Equipment R When Spellblade enters the battlefield, you may exile an instant card with mana value 2 or less from your hand. At the beginning of your end step, if equipped creature dealt damage to an opponent this turn, you may copy the exiled card. If you do, you may cast the copy without paying its mana cost. Equip 2 Spirit Reflections PSA 58 U U 1 Instant - Inscription C Prevent all combat damage that would be dealt to and dealt by target creature this turn. Inscribe 2U (2U: Exile this card from your hand inscribed on a creature you control. Whenever that creature attacks, its controller may cast a copy of the inscribed card without paying its mana cost. Inscribe only as a sorcery.) Spiritual Ascension PSA 29 W 4W 5 Enchantment R If an effect would create one or more tokens, it creates twice that many of those tokens instead. If an effect would put one or more counters on a permanent, it puts twice that many of those counters on that permanent instead. Stormshaper Adept PSA 114 R R 1 Creature - Human Wizard 1 1 C Prowess, haste Stormwake PSA 59 U 1U 2 Instant R Draw a card. Then you may cast an instant spell with mana value 2 or less from your hand without paying its mana cost. Strident Retainer PSA 30 W 1WW 3 Creature - Human Soldier X X U Spawn Samurai/spawn 1/1 colorless Samurai PSA Strident Retainer's power and toughness are each equal to the number of creatures you control. Art of war - At the beginning of your end step, if Strident Retainer dealt damage to an opponent this turn, create a 1/1 colorless Samurai creature token. Student of the Coil PSA 143 G G 1 Creature - Human Snake Monk 1 2 C Whenever Student of the Coil attacks, target creature gains poisonous 1 until end of turn. (Whenever that creature deals combat damage to a player, that player gets a poison counter.) Sunset Monastery PSA 201 0 Land R When Sunset Monastery enters the battlefield, draw a card, then put a card from your hand on the bottom of your library. T: Add C. Swamp PSA 207 0 Basic Land - Swamp reprint, Sword of Silver and Gold PSA 187 3 3 Artifact - Equipment M Spawn Spirit/spawn 2/2 colorless Spirit PSA Equipped creature gets +2/+2 and has protection from colorless and from multicolored. This effect doesn't remove Sword of Silver and Gold. (This permanent can't be targeted, dealt damage, enchanted, or equipped by anything colorless or multicolored.) Whenever equipped creature deals combat damage to a player, you create a 2/2 colorless Spirit creature token and that player exiles the top three cards of their library. Equip 2 Takaki's Kihei PSA 31 W 1W 2 Creature - Human Samurai Knight 2 2 U Lifelink Art of war - At the beginning of your end step, if Takaki's Kihei dealt damage to an opponent this turn, untap target creature you control. Tales of Old Jidai PSA 60 U 1UU 3 Instant U Draw two cards. Tarraka-no-Oni PSA 144 G 10GGG 13 Legendary Creature - Demon Turtle 20 20 R Indestructible If Tarraka-no-Oni would be put into a graveyard from anywhere, reveal Tarraka-no-Oni and shuffle it into its owner's library instead. Teikoku Captain PSA 32 W 3W 4 Creature - Human Samurai 2 2 C Spawn Spirit/spawn 2/2 colorless Spirit PSA When Teikoku Captain enters the battlefield, create a 2/2 colorless Spirit creature token. Colorless creatures you control have first strike. Teikoku Songcrafter PSA 33 W 1WW 3 Creature - Human Cleric 0 1 C Spawn Spirit/spawn 2/2 colorless Spirit PSA When Teikoku Songcrafter enters the battlefield, create a 2/2 colorless Spirit creature token. Whenever a colorless creature enters the battlefield under your control, put a +1/+1 counter on it. Temple of Falling Leaves PSA 202 0 Land R yInitialize/cr90 Temple of Falling Leaves enters the battlefield tapped. T: Add C. T: Add one mana of any color among cards in your graveyard. The Last Sacred Gate PSA 194 0 Legendary Land M yInitialize/cr90 The Last Sacred Gate enters the battlefield tapped. While you're searching your library, you may play The Last Sacred Gate from your library. (You may only do so during your turn and if you have a land play remaining.) T: Add C. Thousand Cuts PSA 115 R 1R 2 Instant - Inscription C Target creature gets +1/+1 until end of turn for each creature you control. Inscribe 3R (3R: Exile this card from your hand inscribed on a creature you control. Whenever that creature attacks, its controller may cast a copy of the inscribed card without paying its mana cost. Inscribe only as a sorcery.) Tower of Long Shadows PSA 203 0 Legendary Land M T: Add C. 2, T: Draw a card. Activate only if you have no cards in hand. Treacherous Ways PSA 160 BR BR 2 Sorcery - Inscription U Target player sacrifices a creature. Inscribe 3BR (3BR: Exile this card from your hand inscribed on a creature you control. Whenever that creature attacks, its controller may cast a copy of the inscribed card without paying its mana cost. Inscribe only as a sorcery.) Tsang Jin, Master of the Jade Sea PSA 145 G 2G 3 Legendary Creature - Human Warrior 3 2 R Flash When Tsang Jin, Master of the Jade Sea enters the battlefield, put target land card from a graveyard onto the battlefield under your control. Uguisu, Kenshiro's Legacy PSA 146 G GG 2 Legendary Artifact - Equipment R Equipped creature gets +2/+2. Whenever equipped creature attacks, creature spells you cast cost 2 less to cast this turn. Equip 2 Unearthly Grace PSA 61 U 2U 3 Enchantment R Whenever a creature you control dies, you may return all cards that were inscribed onto that creature and all Auras that were attached to that creature to their owners' hands. Unhallow PSA 90 B B 1 Sorcery - Inscription C Return target creature card from your graveyard to your hand. Inscribe 3B (3B: Exile this card from your hand inscribed on a creature you control. Whenever that creature attacks, its controller may cast a copy of the inscribed card without paying its mana cost. Inscribe only as a sorcery.) Unleash the Dragon PSA 116 R 1R 2 Sorcery C Unleash the Dragon deals 1 damage to any target for each spell cast this turn. Unzari Ruins PSA 204 0 Land R yInitialize/cr90 Unzari Ruins enters the battlefield tapped. T: Add C. Tap five untapped creatures you control: Unzari Ruins becomes a 10/10 Construct artifact creature with trample until end of turn. It's still a land. Urushi, the Ripple in the Smoke PSA 161 WU WU 2 Legendary Enchantment Creature - Shapeshifter 0 0 R You may have Urushi, the Ripple in the Smoke enter the battlefield as a copy of any creature on the battlefield, except it's an enchantment. (It's not a creature.) Voiceless Assailant PSA 6 2 2 Creature - Spirit Samurai 2 1 U When Voiceless Assailant enters the battlefield, you may search your library for up to three cards named Voiceless Assailant, reveal them, put them into your hand, then shuffle. Way of the Dragon PSA 117 R 3R 4 Sorcery R Exile all Inscription cards from your graveyard and all exiled Inscription cards you own. For each card exiled this way, you may inscribe it onto a creature you control. (Whenever that creature attacks, its controller may cast a copy of the inscribed card without paying its mana cost.) Whisper of the Winds PSA 62 U U 1 Instant - Inscription C Put target instant or sorcery card from your graveyard on top of your library. Inscribe 3U (3U: Exile this card from your hand inscribed on a creature you control. Whenever that creature attacks, its controller may cast a copy of the inscribed card without paying its mana cost. Inscribe only as a sorcery.) White Petal Ronin PSA 34 W W 1 Creature - Human Samurai 0 2 R Double strike Worthy of the Name PSA 162 WG GW 2 Instant - Inscription U Target creature you control gets +3/+3 and gains lifelink and trample until end of turn. Inscribe 3GW (3GW: Exile this card from your hand inscribed on a creature you control. Whenever that creature attacks, its controller may cast a copy of the inscribed card without paying its mana cost. Inscribe only as a sorcery.) Yamisaran Bladedancer PSA 118 R 2R 3 Creature - Human Samurai 3 2 C When Yamisaran Bladedancer enters the battlefield, you may attach an Equipment you control to target creature you control. Yuso, Light of Jidai PSA 163 WG 1GW 3 Legendary Creature - Human Samurai 3 2 R Vigilance Art of war - At the beginning of your end step, if Yuso, Light of Jidai dealt damage to an opponent this turn, you may search your library for a creature card with mana value 2 or less, reveal it, put it into your hand, then shuffle. Zahar, Aghavaan's Legacy PSA 164 BG BG 2 Legendary Artifact - Equipment R Spawn Snake/spawn 1/1 green Snake PSA Equipped creature gets +2/+2 and has poisonous 2. (Whenever this creature deals combat damage to a player, that player gets two poison counters.) Whenever equipped creature attacks, create a 1/1 green Snake creature token with poisonous 1 that's tapped and attacking. Exile that token at end of combat. Equip 2 Abyssal Stalker ZER 81 B 2BBB 5 Creature - Horror 5 2 M Whenever Abyssal Stalker attacks, defending player discards a card at random. When Abyssal Stalker dies, you may choose a creature. If you do, exile Abyssal Stalker. When the chosen creature leaves the battlefield, return Abyssal Stalker from exile to the battlefield tapped. Adaptive Servitor ZER 211 3 3 Artifact Creature - Shapeshifter 2 2 R 1: Choose one. Activate only once each turn. • Adaptive Servitor gets +1/+1 and gains first strike until end of turn. • Adaptive Servitor gets +2/+0 and gains trample until end of turn. Adept of Waves ZER 41 U 2U 3 Creature - Merfolk Warrior 2 3 C Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.) Aegis Champion ZER 1 W W 1 Creature - Human Soldier 0 2 R 1W: Aegis Champion gains indestructible until end of turn. Aeon's Hand Cutthroat ZER 42 U 2U 3 Creature - Human Rogue 3 2 C 1U: Aeon's Hand Cutthroat can't be blocked this turn. Aiel Tazan ZER 121 R 1RR 3 Legendary Planeswalker - Aiel 3 M yInitialize/ccgreen=3+1/ccgreen+1-3/ccgreen-3Spawn Elemental/spawn red Elemental ZER [+1]: Aiel Tazan deals 2 damage to any target. Then she deals 2 damage to herself unless you have her deal 2 damage to you. [-3]: Creatures you control get +2/+0 and gain haste until end of turn. [-X]: Create an X/1 red Elemental creature token with haste and trample. Exile that token at the beginning of the next end step. If X is 6 or more, it gains double strike. Aiel's Fury ZER 122 R 1RR 3 Creature - Elemental 2 2 R Scry 2/vp1pt2Reveal top one/vp1at1 Menace, haste Whenever Aiel's Fury attacks, scry 2, then reveal the top card of your library. Aiel's Fury gets +X/+0 until end of turn, where X is that card's mana value. Aldrane, Insane Necromancer ZER 82 B 3B 4 Legendary Creature - Zombie Cleric 3 3 R Spawn Zombie/spawn 2/2 black Zombie ZER 2B, T, Discard a card: Create a 2/2 black Zombie creature token. If a noncreature card was discarded this way, that token enters the battlefield tapped. Ancient Grizzly ZER 161 G 1G 2 Creature - Bear 2 2 C Ancient Saber ZER 212 4 4 Artifact - Equipment R Equipped creature has “Whenever this creature attacks or blocks, choose a creature card in your graveyard. This creature gets +X/+Y until end of turn, where X is that card's power and Y is its toughness.” Equip 2 Ancient Statue ZER 213 3 3 Artifact Creature - Golem 2 2 C Anurafication ZER 43 U 2U 3 Enchantment - Aura U Enchant creature Enchanted creature loses all abilities and is a blue Frog creature with base power and toughness 1/1. Apprentice Summoner ZER 162 G 2GG 4 Creature - Elf Wizard 2 2 R When Apprentice Summoner enters the battlefield, search your library for a creature card with mana value 1 or less, put it onto the battlefield, then shuffle. Arcanum Owl ZER 44 U 3UU 5 Creature - Bird 2 2 C Flying When Arcanum Owl enters the battlefield, you may return target instant or sorcery card from your graveyard to your hand. Arden, Mirrormage ZER 45 U 2U 3 Legendary Creature - Human Wizard 1 4 R Copy reminder/spawn Copy You may choose not to untap Arden, Mirrormage during your untap step. Whenever Arden becomes untapped or leaves the battlefield, sacrifice all tokens created with it. 3U, T: Create a token that's a copy of another creature on the battlefield. Aspect of Rage ZER 123 R 4RR 6 Creature - Incarnation 5 3 R Menace (This creature can't be blocked except by two or more creatures.) Whenever a creature you control deals combat damage to a player, you may have Aspect of Rage deal 1 damage to any target. Assassinate ZER 83 B 2B 3 Sorcery C Destroy target tapped creature. Astral Dynamo ZER 214 4 4 Artifact R Whenever you cast a spell, put a charge counter on Astral Dynamo. T, Remove any number of charge counters from Astral Dynamo: Add that much C. Atdrik Ravager ZER 163 G 4GG 6 Creature - Beast 4 4 U Whenever a land enters the battlefield under your control, you may pay 2G. If you do, put a +1/+1 counter on Atdrik Ravager. Audacious Knight ZER 2 W 3W 4 Creature - Human Soldier 4 2 C 2W: Audacious Knight gains first strike and vigilance until end of turn. (It deals combat damage before creatures without first strike. Attacking does not cause it to tap.) Automated Blademaster ZER 215 4 4 Artifact Creature - Construct 2 2 U Spawn Sword /spawn Sword ZER When Automated Blademaster enters the battlefield, create a colorless Equipment artifact token named Sword with “Equipped creature gets +1/+1” and equip 1 and attach it to Automated Blademaster. Backup Forces ZER 3 W 2W 3 Enchantment U Spawn Soldier/spawn 1/1 white Soldier ZER At the beginning of your end step, create a 1/1 white Soldier creature token. Battle Tactics ZER 4 W 3W 4 Sorcery C Scry 1/vp1pt1 Creatures you control get +2/+1 until end of turn. Scry 1. Battlefield Priest ZER 5 W 1W 2 Creature - Human Cleric 2 1 C Lifelink (Damage dealt by this creature also causes you to gain that much life.) Blade of the Many ZER 216 3 3 Legendary Artifact - Equipment M Blade of the Many can be attached only to a nonlegendary creature. Equipped creature gets +2/+2. Each other creature you own is a copy of equipped creature. Effects that would cause permanents you own to become creatures cause them to become copies of equipped creature instead. Equip 6 Bladesinger ZER 124 R 1RR 3 Creature - Human Warrior 3 2 C Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.) Blood Fiend ZER 84 B 1BB 3 Creature - Horror 2 2 R Menace (This creature can't be blocked except by two or more creatures.) Blood Fiend can't block. 1B, Pay 3 life: Return Blood Fiend from your graveyard to the battlefield. It gains haste. Bloodfire Phoenix ZER 125 R 2RR 4 Creature - Phoenix 3 3 R Flying, haste 1RR: Return Bloodfire Phoenix from your graveyard to the battlefield. Activate only if an opponent lost 3 or more life this turn. Bloodfont Ritualist ZER 201 WB WB 2 Creature - Vampire Cleric 2 2 U Spawn Zombie/spawn 2/2 black Zombie ZER Lifelink (Damage dealt by this creature also causes you to gain that much life.) At the beginning of each end step, if you lost life this turn, you may pay 1. If you do, create a 2/2 black Zombie creature token. Bloodrage Gladiator ZER 85 B 2B 3 Creature - Human Berserker 3 2 C Bloodstone Halls ZER 231 0 Land R yInitialize/cr90 Bloodstone Halls enters the battlefield tapped unless you control two or more black and/or red permanents. T: Add B or R. Brain Static ZER 46 U 2UU 4 Instant C Counter target spell. Spells its controller casts cost 2 more to cast this turn. Brave the Frontier ZER 164 G 1G 2 Sorcery C Scry 1/vp1pt1 You may play an additional land this turn. Scry 1. Captain's Call ZER 6 W 3W 4 Sorcery C Spawn three Soldier tokens/spawnx3 1/1 white Soldier ZER Create three 1/1 white Soldier creature tokens. Carved Dagger ZER 217 1 1 Artifact - Equipment C Equipped creature gets +1/+1. Equip 1 Caustic Lurker ZER 86 B B 1 Creature - Insect 1 1 C When Caustic Lurker dies, target player loses 1 life. Channel Enmity ZER 126 R 2RR 4 Sorcery U Gain control of target creature until end of turn. Untap that creature. It gets +1/-1 and gains haste until end of turn. Charbelcher ZER 127 R 1R 2 Creature - Lizard 1 2 C R: Charbelcher gets +1/+0 until end of turn. Commune With Nature ZER 165 G G 1 Sorcery C Look at top five/vp1pt5 Look at the top five cards of your library. You may reveal a creature card from among them and put it into your hand. Put the rest on the bottom of your library in any order. Concenter ZER 47 U XU 1 Sorcery R Shuffle your hand into your library, then draw X cards. Consort of Blood ZER 87 B 1BB 3 Creature - Vampire 2 2 U Menace Lifelink (Damage dealt by this creature also causes you to gain that much life.) Convergence Colossus ZER 218 8 8 Artifact Creature - Golem 5 5 M You may pay WUBRG rather than pay this spell's mana cost. Flying, first strike, vigilance, trample, lifelink Convergent Might ZER 128 R 5RRR 8 Sorcery M Copy reminder/spawn Copy For each nonland permanent you control, you may create a token that's a copy of it. If it's a creature, it gains haste. Exile all tokens created this way at the beginning of the next end step. Copse Watcher ZER 166 G 1G 2 Creature - Spirit 2 1 C Hexproof (This creature can't be the target of spells or abilities your opponents control.) Corrupted Strength ZER 88 B 2B 3 Enchantment - Aura C Enchant creature Enchanted creature gets +3/-2. Crude Tablet ZER 219 3 3 Artifact U 2, T: Draw a card. Crude Tablet doesn't untap during its controller's next untap step. Crumbling Vestige ZER 232 0 Land C yInitialize/cr90 Crumbling Vestige enters the battlefield tapped. When Crumbling Vestige enters the battlefield, add one mana of any color. T: Add C. Daril, Agent of Time ZER 48 U 2UU 4 Legendary Planeswalker - Daril 3 M yInitialize/ccgreen=3+1/ccgreen+1-2, Look at top two/ccgreen-2;/vp1pt2-6/ccgreen-6 [+1]: Until your next upkeep, creatures can't attack you or planeswalkers you control unless their controller pays 2. [-2]: Look at the top two cards of target player's library. Put any number of them on top of that library and the rest on the bottom in any order. [-6]: Return all nonland permanents you don't control to their owners' hands. Daril's Timewalker ZER 49 U 3UU 5 Creature - Illusion 3 3 R At the beginning of each opponent's upkeep, exile Daril's Timewalker and up to one other target nonland permanent you control, then return those cards to the battlefield under their owner's control. Dark Bargain ZER 89 B B 1 Enchantment C When Dark Bargain enters the battlefield, you draw a card and you lose 1 life. B, Sacrifice Dark Bargain: You draw a card and you lose 1 life. Dauntless Piker ZER 7 W W 1 Creature - Human Soldier 2 1 U Daybreak Justicar ZER 8 W 4WW 6 Creature - Angel 4 3 U Flying (This creature can't be blocked except by creatures with flying or reach.) Whenever a creature you don't control blocks, it gets -1/-0 until end of turn. Death Strike ZER 90 B 2BB 4 Sorcery R Destroy four target creatures. Depths of Solitude ZER 50 U 1U 2 Enchantment - Aura C Enchant creature Enchanted creature gets -3/-0. Spells that target enchanted creature cost 1 more to cast. Divine Ascension ZER 9 W 1WW 3 Enchantment - Aura C Enchant creature When Divine Ascension enters the battlefield, you gain 2 life. Enchanted creature gets +2/+1 and has flying. Dominion Crown ZER 220 6 6 Artifact R You have hexproof. Whenever you cast a noncreature spell, you may tap or untap target permanent. Dracosoul ZER 129 R 1R 2 Enchantment - Aura U Enchant creature Enchanted creature has flying and “R: This creature gets +1/+0 until end of turn.” Due Judgement ZER 10 W 1W 2 Instant C Destroy target creature that dealt damage to a creature you control this turn. Edge of Madness ZER 91 B B 1 Sorcery C Target player discards a card. If that player discards a land card this way, they lose 3 life. Elegant Fireslinger ZER 130 R 1RR 3 Creature - Human Wizard 2 2 U Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.) Whenever you cast a noncreature spell, you may have Elegant Fireslinger deal 1 damage to target creature. Ember Salvo ZER 131 R R 1 Instant C Ember Salvo deals 1 damage to target creature and 1 damage to its controller. Ensnaring Vines ZER 167 G G 1 Enchantment - Aura C Enchant creature Enchanted creature has reach. (It can block creatures with flying) G, Sacrifice Ensnaring Vines: Tap target creature with flying. Envoy of Growth ZER 168 G 3G 4 Creature - Treefolk 2 3 C When Envoy of Growth enters the battlefield, search your library for a basic land card, put it onto the battlefield tapped, then shuffle. Erase from Existence ZER 92 B 4BB 6 Sorcery R Exile target creature and all other creatures with the same name as that creature. Search its controller's graveyard, hand and library for any number of cards with the same name as that creature and exile them. Then that player shuffles. Exile Erase from Existence. Eternal Oak ZER 169 G 5GG 7 Creature - Treefolk 0 0 M Spawn Saproling/spawn 1/1 green Saproling ZER Eternal Oak gets +1/+1 for each creature you control. Whenever a nontoken creature you control dies, create a 1/1 green Saproling creature token. Exclude ZER 51 U 2U 3 Instant C Counter target creature spell. Draw a card. Fates Foretold ZER 52 U 1UU 3 Enchantment U Scry 1/vp1pt1 At the beginning of your upkeep, scry 1. (To scry 1, look at the top card of your library. You may put that card on the bottom of your library.) Fell the Haughty ZER 11 W 3WW 5 Sorcery R Each player chooses a creature with the least power among creatures they control. Then destroy the rest. Feral Atdrik ZER 170 G 4GG 6 Creature - Beast 5 4 C Trample (This creature can deal excess combat damage to the player or planeswalker it's attacking.) Fervent Sergeant ZER 202 WR 1RW 3 Creature - Human Soldier 2 2 U Attacking creatures you control get +1/+0. Festering Shambler ZER 93 B 1B 2 Creature - Rat 1 2 C Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.) Focus Thoughts ZER 53 U 2U 3 Sorcery C Draw three cards, then put a card from your hand on the bottom of your library. Forbidden Truths ZER 94 B BB 2 Sorcery U As an additional cost to cast this spell, discard a card. Search your library for a card with mana value X or less, where X is 1 plus the discarded card's mana value, reveal it, put it into your hand, then shuffle. Forced Sprouting ZER 171 G 2GG 4 Sorcery C Spawn Saproling/spawn 1/1 green Saproling ZER Destroy target artifact or enchantment. Create a 1/1 green Saproling creature token. Forest ZER 252 0 Basic Land - Forest reprint, Freezing Maelstrom ZER 54 U 3UU 5 Instant U Creatures you don't control get -3/-0 until end of turn. Those creatures don't untap during their controller's next untap step. Galeforce ZER 55 U 1U 2 Instant C Return target creature to its owner's hand. You may have another target creature gain flying until end of turn. Gavis the Stalwart ZER 12 W 2WW 4 Legendary Planeswalker - Gavis 3 M yInitialize/ccgreen=3+1/ccgreen+1-2/ccgreen-2-7, Emblem Get/ccgreen-7;/spawn Gavis Emblem ZER [+1]: Creatures you control get +0/+1 until your next upkeep. Untap those creatures. [-2]: Put target tapped creature into its owner's library third from the top. [-7]: You get an emblem with “Whenever a nonland permanent you control is put into a graveyard from the battlefield, each opponent sacrifices a nonland permanent.” Gavis's Dragoons ZER 13 W 3WW 5 Creature - Human Knight 3 3 R First strike When Gavis's Dragoons enters the battlefield, exile another target creature until Gavis's Dragoons leaves the battlefield. Spells with the same name as the exiled card can't be cast (as long as this creature is on the battlefield.) Goblin Cutpurses ZER 132 R 1R 2 Creature - Goblin 2 1 C When Goblin Cutpurses enters the battlefield, target player discards a card, then draws a card. Goblin Squire ZER 133 R R 1 Creature - Goblin Soldier 1 1 C First strike (This creature deals combat damage before creatures without first strike.) Goldhill Enforcer ZER 14 W 1W 2 Creature - Human Knight 1 3 C W, T: Tap target creature. Goldhill Guardian ZER 15 W 2WW 4 Creature - Human Soldier 3 4 R When Goldhill Guardian enters the battlefield, choose a creature type. Goldhill Guardian has protection from creatures of the chosen type. (It can't be blocked, targeted or dealt damage by creatures of the chosen type.) Gossamer Veil ZER 56 U 1U 2 Creature - Wall 0 3 C Defender (This creature can't attack.) Flying (This creature can't be blocked except by creatures with flying or reach.) Hexproof (This creature can't be the target of spells or abilities your opponents control.) Grave Revenant ZER 203 BG 2BG 4 Creature - Zombie Beast 2 2 U Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.) When Grave Revenant enters the battlefield, target opponent loses life equal to the number of creature cards in your graveyard. Harm's Way ZER 16 W W 1 Instant U The next 2 damage that a source of your choice would deal to you and/or permanents you control this turn is dealt to any target instead. Harrier's Falcon ZER 17 W W 1 Creature - Bird 2 1 C Flying Harrier's Falcon can't attack or block alone. Harvest Moon ZER 172 G 2G 3 Enchantment - Aura U Enchant land Whenever enchanted land is tapped for mana, its controller adds one mana of any color. Hav'za, Itavan Warchief ZER 134 R 3RR 5 Legendary Creature - Human Shaman 3 3 R Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.) Whenever another noncreature source deals damage to a creature or player, you may have Hav'za, Itavan Warchief deal half that damage, rounded up, to any target. Healer's Knack ZER 18 W 1W 2 Instant C You gain 5 life, then you may regenerate target creature. (The next time this would be destroyed this turn, it isn't. Instead tap it.) Heavens Above ZER 57 U U 1 Enchantment - Aura C Enchant creature Enchanted creature has flying and can only block creatures with flying. Hill of Souls ZER 233 0 Land U Whenever a creature you control dies, put a soul counter on Hill of Souls. T: Add C. T, Remove a soul counter from Hill of Souls: Add one mana of any color. Illusionary Steed ZER 58 U U 1 Creature - Pegasus Illusion 2 1 C Flying When Illusionary Steed becomes the target of a spell or ability, sacrifice it. In Arms ZER 19 W W 1 Enchantment - Aura U Enchant creature Enchanted creature has “Whenever this creature attacks, if there are at least two other attacking creatures, this creature gains +2/+2 until end of turn.” Infernal Invocation ZER 135 R 3R 4 Enchantment - Aura R Spawn Elemental/spawn red Elemental ZER Enchant creature Enchanted creature has “R, T: Create an X/1 red Elemental creature token with haste and trample, where X is this creature's power. Exile that token at the beginning of the next end step.” Inferno Forerunner ZER 136 R 1R 2 Creature - Elemental 2 1 C Haste When Inferno Forerunner enters the battlefield, you may have target creature gain haste until end of turn. Ironsmash Wrecker ZER 137 R 3R 4 Creature - Dwarf 4 2 C When Ironsmash Wrecker enters the battlefield, you may destroy target artifact. Island ZER 243 0 Basic Land - Island reprint, Itava Outrider ZER 138 R 3R 4 Creature - Human Berserker 4 2 C Haste (This creature can attack and T as soon as it comes under your control.) Itava Scourge ZER 204 BR 2BR 4 Creature - Human Berserker 3 1 U First strike (This creature deals combat damage before creatures without first strike.) Whenever a creature you control becomes blocked by a creature, Itava Scourge deals 1 damage to that creature's controller. Itava Warshrieker ZER 139 R 1R 2 Creature - Human Berserker 3 1 C Menace (This creature can't be blocked except by two or more creatures.) Itava Warshrieker attacks each combat if able. Javelin ZER 221 4 4 Artifact - Equipment U Equipped creature gets +2/+0 and has “T, Unattach Javelin: It deals 2 damage to target creature.” Equip 2 Kalime Charger ZER 173 G 3G 4 Creature - Beast 4 4 C Trample (This creature can deal excess combat damage to the player or planeswalker it's attacking.) When Kalime Charger enters the battlefield, you may have another target creature you control gain trample until end of turn. Kotis, Promised General ZER 20 W 2WW 4 Legendary Creature - Spirit Soldier 2 2 R Other creatures you control get +1/+1. When Kotis, Promised General dies, you may return it to its owner's hand. Kusore, Essence Spinner ZER 174 G 2GG 4 Legendary Creature - Elf Druid 3 3 R Whenever an opponent casts a noncreature spell, put a +1/+1 counter on target creature you control. Leech Soul ZER 95 B 1B 2 Instant C As an additional cost to cast this spell, sacrifice a creature. Target creature gains +4/+4 until end of turn. Library Specter ZER 59 U 4UU 6 Creature - Spirit 6 6 C Library Specter can't attack unless there are five or more noncreature, nonland cards in your graveyard. Life's Harbinger ZER 175 G 1G 2 Creature - Elf Druid 1 1 C When Life's Harbinger dies, you may put a +1/+1 counter on target creature you control. T: Add G. Life's Will ZER 21 W 4WWW 7 Enchantment - Aura M Enchant creature Enchanted creature gains +X/+X, where X is your life total. When enchanted creature dies, shuffle Life's Will into its owner's library. Lifespinner Spider ZER 176 G 3G 4 Creature - Spider 2 4 C Reach (This creature can block creatures with flying.) Whenever Lifespinner Spider blocks or becomes blocked by a creature with flying, you gain 1 life. Lightning Strike ZER 140 R 1R 2 Instant C Lightning Strike deals 3 damage to any target. Living Fissures ZER 205 RG 4RG 6 Enchantment U Spawn Elemental/spawn 3/3 red and green Elemental ZER Whenever a land enters the battlefield under your control, create a 3/3 red and green Elemental creature token. Lord of Swarms ZER 96 B 3BB 5 Creature - Insect 2 2 U Flying (This creature can't be blocked except by creatures with flying or reach.) When Lord of Swarms enters the battlefield or dies, target creature gets -2/-2 until end of turn. Maelstrom Griffin ZER 22 W 3WW 5 Creature - Griffin 3 3 U Flying 1W: Target creature with a +1/+1 counter on it gains flying until end of turn. Magister of Impotence ZER 23 W 1W 2 Creature - Spirit Advisor 1 3 R Activated abilities of nonland permanents cost 2 more to activate. Magma Hoof Giant ZER 141 R 3RR 5 Creature - Beast 6 4 C Magmatic Ravager ZER 142 R 4RR 6 Creature - Elemental 6 6 U Trample When Magmatic Ravager enters the battlefield, two target lands you control don't untap during your next untap step. Magus Aspirant ZER 206 UR 2UR 4 Creature - Human Wizard 2 2 U Prowess When Magus Aspirant enters the battlefield, you may search your library for an instant or sorcery card, reveal it, put it into your hand, then shuffle. Maligned Brute ZER 143 R 4RR 6 Creature - Giant Warrior 3 3 U Haste (This creature can attack and T as soon as it comes under your control.) Double strike (This creature deals both first-strike and regular combat damage.) Mana Prism ZER 222 3 3 Artifact U T: Add C. 1, T: Add one mana of any color. Master Spellwright ZER 60 U 4UU 6 Creature - Sphinx 4 4 M Flying Whenever you cast an instant or sorcery spell from your hand, you may cast an instant or sorcery card with mana value less than or equal to that spell's mana value from your graveyard without paying its mana cost. Exile that card instead of putting it into your graveyard as it resolves. Mausoleum Revenant ZER 97 B 3B 4 Creature - Zombie 3 3 U Spawn Zombie/spawn 2/2 black Zombie ZER Menace (This creature can't be blocked except by two or more creatures.) Whenever Mausoleum Revenant deals damage to a player, create a 2/2 black Zombie creature token. Mavisa, Wayfinder ZER 177 G 4G 5 Legendary Planeswalker - Mavisa 4 M yInitialize/ccgreen=4+1/ccgreen+1-2/ccgreen-2-7, Reveal top ten/ccgreen-7;/vp1at10 [+1]: Untap up to two target creatures and/or lands. [-2]: Choose a color. Draw cards equal to the number of creatures you control of the chosen color. [-7]: Reveal the top ten cards of your library. Put all creature and land cards revealed this way onto the battlefield and the rest into your hand. Mavisa's Familar ZER 178 G 2G 3 Creature - Beast 3 3 R As long as you control another white creature, Mavisa's Familar has lifelink. The same is true for blue and flying, black and deathtouch, and red and trample. Meteorain ZER 144 R 4RR 6 Sorcery C Meteorain deals 5 damage divided as you choose among any number of target creatures or planeswalkers. Might of All ZER 24 W 3WW 5 Sorcery R Creatures you control gain flying until end of turn if you control a creature with flying. The same is true for first strike, double strike, haste, hexproof, indestructible, lifelink, trample, vigilance, and prowess. Mighty Swing ZER 145 R R 1 Instant C Target attacking creature gets +3/+0 until end of turn. Mind Crash ZER 98 B 4BB 6 Sorcery R Target player reveals their hand. You choose three cards from it and exile them. Then that player exiles the top three cards of their library. Mindbreaker Sphinx ZER 61 U 3UU 5 Creature - Sphinx 3 3 R Flying If Mindbreaker Sphinx would deal combat damage to a player, you may prevent it. If you do, that player mills X cards, where X is Mindbreaker Sphinx's power. If two cards that share a card type were milled this way, put a +1/+1 counter on Mindbreaker Sphinx. Mindwinder ZER 179 G 2G 3 Creature - Snake 1 2 U Deathtouch Whenever an opponent casts a noncreature spell, draw a card. Mist Lurker ZER 207 UG 4GU 6 Creature - Beast 4 4 U Flash (You may cast this spell any time you could cast an instant.) When Mist Lurker enters the battlefield, tap all creatures you don't control. Mistwake Hydra ZER 180 G XGGG 3 Creature - Hydra 0 0 R Mistwake Hydra enters the battlefield with X +1/+1 counters on it. Creatures with power less than Mistwake Hydra's power can't block it. Monstrous Guise ZER 99 B B 1 Sorcery C Target creature you control gets +1/+0 and gains menace until end of turn. (That creature can only be blocked by two or more creatures.) Draw a card. Moonlit Shore ZER 234 0 Land R yInitialize/cr90 Moonlit Shore enters the battlefield tapped unless you control two or more blue and/or black permanents. T: Add U or B. Morbid Plunder ZER 100 B 1BB 3 Sorcery C Return up to two target creature cards from your graveyard to your hand. Mountain ZER 249 0 Basic Land - Mountain reprint, Move Unseen ZER 62 U U 1 Sorcery C Target creature can't be blocked this turn. Murderous Rampage ZER 101 B 3BB 5 Sorcery U Destroy target creature an opponent controls, then that player sacrifices a creature. Natia Nomad ZER 25 W 3W 4 Creature - Human Warrior 1 4 C Vigilance (Attacking doesn't cause this creature to tap.) Natia Shaman ZER 26 W 1W 2 Creature - Cat Shaman 3 1 C Nimbus Fae ZER 63 U U 1 Creature - Faerie Wizard 1 1 U Flying 3U, Sacrifice Nimbus Fae: Put target creature on top of its owner's library. Northwind Master ZER 64 U U 1 Creature - Djinn Monk 1 1 C Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.) When Northwind Master enters the battlefield, you may have another target creature you control gain prowess until end of turn. Ophelia's Neophyte ZER 102 B 1BB 3 Creature - Vampire Warrior 2 3 C Lifelink (Damage dealt by this creature also causes you to gain that much life.) When Ophelia's Neophyte enters the battlefield, you may have another target creature you control gain lifelink until end of turn. Oracle Crab ZER 65 U U 1 Creature - Crab 0 3 C Scry 2/vp1pt2 When Oracle Crab enters the battlefield, scry 2. (To scry 2, look at the top two cards of your library, then put any number of them on the bottom of your library and the rest on top in any order.) Overwhelming Force ZER 181 G 5GG 7 Sorcery R Creatures you control get +3/+3 until end of turn and creatures your opponents control block this turn if able. Paladin's Blade ZER 223 3 3 Artifact - Equipment U Equipped creature gets +1/+1 and has vigilance and lifelink. Equip 3 Palloren Vulture ZER 103 B 3B 4 Creature - Bird Zombie 2 3 C Flying When Palloren Vulture enters the battlefield, each player mills two cards. Plains ZER 239 0 Basic Land - Plains reprint, Planar Processor ZER 224 5 5 Artifact Creature - Construct 4 4 R T, Sacrifice a creature: Return target creature card from your graveyard to your hand. T, Sacrifice an artifact: Planar Processor deals 1 damage to any target. T, Sacrifice an enchantment: Draw a card. T, Sacrifice a land: Add one mana of any color. Predatory Feast ZER 182 G 1G 2 Instant C Choose a creature. When it dies this turn, distribute two +1/+1 counters among any number of creatures you control. Prey Upon ZER 183 G G 1 Sorcery C Target creature you control fights target creature you don't control. (Each deals damage equal to its power to the other.) Priest of Profanities ZER 104 B 2BB 4 Creature - Zombie Cleric 2 4 U 2, T, Sacrifice a creature: Each opponent loses 2 life. You gain life equal to the life lost this way. Primal Evocation ZER 184 G 4GG 6 Sorcery M Reveal top seven/vp1at7 Reveal the top seven cards of your library. You may put a creature card from among them onto the battlefield. Put the rest into your graveyard. Then flip a coin. If you win the flip, return Primal Evocation to its owner's hand. Prophetic Flame ZER 146 R R 1 Creature - Elemental 1 1 C Scry 1/vp1pt1 Haste When Prophetic Flame dies, scry 1. (To scry 1, look at the top card of your library. You may put that card on the bottom of your library.) Pull the Strings ZER 66 U 1U 2 Instant C Scry 1/vp1pt1 You may tap or untap target permanent. Scry 1. Pummel ZER 147 R 2R 3 Instant C Target creature gets +1/+0 and gains double strike until end of turn. (It deals both first-strike and regular combat damage.) Puppetize ZER 67 U 3UU 5 Enchantment - Aura R Enchant creature U: Tap enchanted creature. 1U: Untap enchanted creature and gain control of it until end of turn. Pyrostorm ZER 148 R 5RRR 8 Sorcery R Pyrostorm deals 10 damage divided as you choose among any number of targets. Radiant Justicar ZER 27 W 5WW 7 Creature - Angel 5 5 M Flying Whenever a creature you don't control deals damage, its controller sacrifices it unless that player pays 2. Recall to Mind ZER 68 U 2UU 4 Sorcery U Return target instant or sorcery card from your graveyard to your hand. Draw a card. Redo ZER 69 U UU 2 Instant U Counter target spell unless its controller pays its mana cost. (For example, if a spell costs 1UU, its controller must pay 1UU.) Rejuvenation ZER 185 G 2GG 4 Sorcery R Untap all basic lands you control. Draw a card. Revenant Shade ZER 105 B 2B 3 Creature - Shade 1 3 C B: Revenant Shade gets +1/+1 until end of turn. Rise from the Grave ZER 106 B 4B 5 Sorcery U Put target creature card from a graveyard onto the battlefield under your control. That creature is a black Zombie in addition to its other colors and types. Roar of War ZER 149 R 3RR 5 Sorcery R Creatures you control get +2/+0 and gain menace until end of turn. (They can't be blocked except by two or more creatures.) Rot Rebirth ZER 186 G 3GG 5 Sorcery U Spawn Saproling/spawn 1/1 green Saproling ZERSpawn five Saproling tokens/spawnx5 1/1 green Saproling ZER Create a 1/1 green Saproling creature token for each nonland permanent card in your graveyard. Rouse from Below ZER 107 B 3BB 5 Sorcery C Spawn Zombie/spawn 2/2 black Zombie ZER Destroy target land. Create a 2/2 black Zombie creature token. Rule of Nature ZER 187 G 3GG 5 Enchantment R Whenever a creature enters the battlefield under your control, you may have it get +1/+1 until end of turn. If you do, it fights target creature. (Each deals damage equal to its power to the other.) Runic Wall ZER 28 W 2W 3 Creature - Wall 0 4 C Defender (This creature can't attack.) W, T: You gain 1 life. Rush of Thought ZER 150 R RR 2 Instant U Reveal top two/vp1at2Cast from Exile reminder/spawn Can Be Cast From Exile Exile the top two cards of your library. Until the end of your next turn, you may play those cards. (If you cast a spell this way, you still pay its costs. You can play a land this way only if you have an available land play remaining.) Sagi Aysan ZER 108 B 2BB 4 Legendary Planeswalker - Sagi 3 M yInitialize/ccgreen=3+1/ccgreen+1-2, Spawn Horror/ccgreen-2;/spawn 2/1 black Horror ZERSpawn five Horror tokens/spawnx5 2/1 black Horror ZER-6/ccgreen-6 [+1]: Until end of turn, you may cast a creature card from your graveyard. Creature spells cast this way cost 2 less to cast. [-2]: Each player discards a card. For each player who discarded a creature card this way, create a 2/1 black Horror creature token. [-6]: For each player, you may put a creature card from that player's graveyard onto the battlefield under your control. Sagi's Revenant ZER 109 B 3BB 5 Creature - Horror 5 4 R Menace (This creature can't be blocked except by two or more creatures.) Whenever Sagi's Revenant deals combat damage to a player, that player discards a card. Whenever an opponent discards a land card, you may have target creature get -2/-2 until end of turn. Sanctum ZER 29 W W 1 Instant C Prevent all damage that would be dealt to and dealt by target creature this turn. You gain 3 life. Sanguine Mortifier ZER 110 B 2BB 4 Creature - Vampire Wizard 2 3 R Flying, lifelink Whenever you gain life, you may have target creature get -X/-X until end of turn, where X is the amount of life you gained. Scaled Wurm ZER 188 G 7G 8 Creature - Wurm 7 6 C Scourge of the Skies ZER 151 R 4RRR 7 Creature - Dragon 5 4 M Flying, haste Whenever Scourge of the Skies attacks, you may have it deal 5 damage to target creature. Scrapper Construct ZER 225 2 2 Artifact Creature - Construct 2 1 U Vigilance, trample Sea Strider ZER 70 U 3UU 5 Creature - Elemental 3 3 C U: Sea Strider gets +1/-1 until end of turn. U: Sea Strider gets -1/+1 until end of turn. Seabreen Nullmage ZER 71 U 1U 2 Creature - Human Wizard 1 1 R Flash When Seabreen Nullmage enters the battlefield, counter target activated or triggered ability. (A triggered ability uses the words “when,” “whenever,” or “at”. Mana abilities can't be targeted.) Seabreen Protector ZER 72 U 1U 2 Creature - Merfolk Soldier 1 3 C Searshot Dragon ZER 152 R 4RR 6 Creature - Dragon 4 4 R Flying Whenever Searshot Dragon deals combat damage to a player, it deals that much damage to target creature that player controls. 1R: Searshot Dragon gets +1/+0 until end of turn. Seismic Spike ZER 153 R 2RR 4 Sorcery C Destroy target land. Add RR. Shieldmaster's Blessing ZER 30 W 2W 3 Enchantment - Aura C Enchant creature Enchanted creature gets +0/+2 and can block an additional creature each combat. Shifting Allegiances ZER 154 R 4RRR 7 Sorcery R Exile all nontoken creatures. For each creature exiled this way, return that card to the battlefield under a random player's control. Shredding Gale ZER 189 G 2G 3 Sorcery C Shredding Gale deals 4 damage to each creature with flying. Sink into Despair ZER 111 B 1B 2 Instant C Scry 1/vp1pt1 Target creature gets -2/-2 until end of turn. Scry 1. Skavi Behemoth ZER 190 G 6GG 8 Creature - Beast 7 7 R Skavi Behemoth can't be the target of nongreen spells or abilities from nongreen sources. Skeleton Shield ZER 226 1 1 Artifact - Equipment U Equipped creature gets +0/+3 and has menace. (It can't be blocked except by two or more creatures.) Equip 3 Skysovereign Griffin ZER 208 WU 2WU 4 Creature - Griffin 2 2 U Flying (This creature can't be blocked except by creatures with flying or reach.) Whenever Skysovereign Griffin attacks, it gets +1/+0 until end of turn for each other attacking creature with flying you control. Sleight of Hand ZER 73 U U 1 Sorcery C Look at top two/vp1pt2 Look at the top two cards of your library. Put one of them into your hand and the other on the bottom of your library. Soul Flame ZER 155 R XR 1 Instant U Choose one- • Soul Flame deals X damage to target nonred creature. • Target red creature gets +X/+0 until end of turn. Soulight Captain ZER 31 W 3W 4 Creature - Spirit Soldier 2 2 U At the beginning of each end step, if you gained life this turn, put a +1/+1 counter on a creature you control. Spawn of Nazgur ZER 112 B 5BB 7 Creature - Demon 5 4 R Flying, trample Whenever an opponent casts a noncreature spell, that player loses 5 life unless they sacrifice a creature or discard a card. Speculate ZER 156 R 1R 2 Sorcery C Flip a coin. If you win the flip, draw two cards. Otherwise, discard two cards. Spell Shackle ZER 74 U 2UU 4 Enchantment R Flash (You may cast this spell any time you could cast an instant.) When Spell Shackle enters the battlefield, exile target instant or sorcery spell. (That spell won't resolve.) 1U, Sacrifice Spell Shackle: Cast the exiled card without paying its mana cost. Sphinx Mentor ZER 75 U 4UU 6 Creature - Sphinx 3 4 U Flying, prowess When Sphinx Mentor enters the battlefield or dies, draw a card. Spider Broodmother ZER 191 G 3GG 5 Creature - Spider 2 4 U Spawn two Spider tokens/spawnx2 1/2 green Spider ZER Reach (This creature can block creatures with flying.) When Spider Broodmother dies, create two 1/2 green Spider creature tokens with reach. (This creature can block creatures with flying.) Spirit Drain ZER 32 W 2W 3 Sorcery C Destroy target enchantment. Put a +1/+1 counter on target creature you control. Spirit Pendant ZER 227 2 2 Artifact U Whenever you cast a noncreature spell, you gain 1 life. Stalwart Angel ZER 33 W 5WW 7 Creature - Angel 5 4 R Flying, lifelink Other creatures you control have lifelink. Steel Swarmer ZER 228 5 5 Artifact Creature - Insect 4 2 U Flying Steeled Resolve ZER 34 W 2W 3 Instant C Target creature gets +1/+5 until end of turn. Draw a card. Stillness ZER 35 W 1WW 3 Enchantment - Aura C Enchant creature Enchanted creature's activated abilities can't be activated. Prevent all damage that would be dealt by enchanted creature. Stoneskin ZER 192 G 2G 3 Enchantment - Aura C Flash (You may cast this spell any time you could cast an instant.) Enchant creature Enchanted creature gets +2/+2. Sudden Ambush ZER 36 W 4WW 6 Instant R Spawn Soldier/spawn 1/1 white Soldier ZERSpawn five Soldier tokens/spawnx5 1/1 white Soldier ZER Create X 1/1 white Soldier creature tokens, where X is the number of creatures you don't control. Sunwright Scion ZER 209 WG 3GW 5 Creature - Elf Druid 2 3 U When Sunwright Scion enters the battlefield, put a +1/+1 counter on each other creature you control. At the beginning of each combat, you may have target creature with a +1/+1 counter on it gain your choice of vigilance, lifelink, or trample until end of turn. Surging Charge ZER 157 R 1R 2 Enchantment - Aura C Enchant creature Enchanted creature has haste and first strike. Swamp ZER 246 0 Basic Land - Swamp reprint, Swordmaster's Blessing ZER 158 R 2R 3 Enchantment - Aura C Enchant creature Enchanted creature gets +2/+0 and has first strike. Tactical Maneuvers ZER 159 R 1R 2 Sorcery C Scry 1/vp1pt1 Up to two target creatures can't block this turn. Scry 1. Tainted Grounds ZER 113 B 1B 2 Enchantment - Aura U Enchant land Enchanted land loses all land types, has “T: Add C”, and loses all other abilities. Thought Grifter ZER 210 UB 1UB 3 Creature - Spirit 3 2 U Whenever a creature enters the battlefield under an opponent's control, draw a card unless that player pays 1. Thought Siphon ZER 76 U 3UU 5 Enchantment M Reveal top one/vp1at1Cast from Exile reminder/spawn Can Be Cast From Exile Whenever you draw a card, you may have target opponent exile the top card of their library face down. You may look at and play cards exiled with Thought Siphon, and you may spend blue mana as though it were mana of any color to cast them. Trail of Rebirth ZER 193 G 1G 2 Instant U Put target permanent card from your graveyard on top of your library. Travian Archsage ZER 77 U 3UU 5 Creature - Human Wizard 3 3 R Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.) Whenever you cast your first instant or sorcery spell each turn, copy that spell. You may choose new targets for the copies. Twice-Lived Dead ZER 114 B 3BB 5 Creature - Zombie 4 2 C Spawn Zombie/spawn 2/2 black Zombie ZER When Twice-Lived Dead dies, create a 2/2 black Zombie creature token. Unhallowed Concordat ZER 115 B 1BBB 4 Enchantment M If you would lose life, exile that many cards from the top of your library instead. If you would gain life, draw that many cards instead. When Unhallowed Concordat leaves the battlefield, you lose life equal to the number of cards you own in exile. Unstable Borer ZER 229 5 5 Artifact Creature - Juggernaut 4 3 U Trample (This creature can deal excess combat damage to the player or planeswalker it's attacking.) Unstable Borer attacks each combat if able. Valley Falls ZER 235 0 Land R yInitialize/cr90 Valley Falls enters the battlefield tapped unless you control two or more white and/or blue permanents. T: Add W or U. Valley Mists ZER 194 G G 1 Instant C Choose one- • Prevent all damage that would be dealt by creatures without flying this turn. • Prevent all damage that would be dealt by creatures with flying this turn. Vampiric Thirst ZER 116 B B 1 Instant C Target creature gains lifelink until end of turn. (Damage dealt by that creature also causes you to gain that much life.) Vanishing Stroke ZER 37 W 1W 2 Sorcery U Exile target nonland permanent. Return that card to the battlefield under its owner's control at the beginning of that player's next end step. Vengeant Souls ZER 160 R 2RR 4 Enchantment U Whenever a creature you control dies, Vengeant Souls deals 1 damage to any target. Venomous Assault ZER 117 B 3B 4 Instant R Creatures you control gain deathtouch until end of turn. Verdant Sanctum ZER 236 0 Land R yInitialize/cr90 Verdant Sanctum enters the battlefield tapped unless you control two or more green and/or white permanents. T: Add G or W. Verendas Brawler ZER 195 G GG 2 Creature - Elf Warrior 3 1 U Remove a +1/+1 counter from a creature you control: Regenerate Verendas Brawler. (The next time this creature would be destroyed this turn, it isn't. Instead tap it, remove all damage from it, and remove it from combat.) Verendas Spiritwalker ZER 196 G 2G 3 Creature - Elf 1 2 C When Verendas Spiritwalker enters the battlefield, you may put a +1/+1 counter on target creature. Voracious Ghoul ZER 118 B 2B 3 Creature - Zombie 2 2 C 1B, Sacrifice another creature: Put a +1/+1 counter on Voracious Ghoul. Wailing Soul ZER 78 U 2U 3 Creature - Spirit 3 1 U Flying Wailing Soul has hexproof as long as it's not attacking or blocking. Waketide Serpent ZER 79 U 5UU 7 Creature - Serpent 5 5 R Whenever Waketide Serpent attacks, you may pay 2U. If you do, tap target creature. It doesn't untap during its controller's next untap step. Wayfarer's Lantern ZER 230 2 2 Artifact C T: Untap target basic land. Wellspring of Life ZER 197 G 2GG 4 Enchantment U At the beginning of your upkeep, you may pay G. If you do, you may put a +1/+1 counter on target creature you control and you gain 2 life. Whispernight Assassin ZER 119 B 1BB 3 Creature - Spirit Rogue 4 1 C Menace (This creature can't be blocked except by two or more creatures.) Whitetail Sparrow ZER 38 W 1WW 3 Creature - Bird 2 2 C Flying (This creature can't be blocked except by creatures with flying or reach.) Lifelink (Damage dealt by this creature also causes you to gain that much life.) Whitetusk Charger ZER 39 W 3WW 5 Creature - Elephant 4 5 C Wild Fervor ZER 198 G 3G 4 Instant C Target creature gets +2/+2 and gains trample until end of turn. Wild Ravine ZER 237 0 Land R yInitialize/cr90 Wild Ravine enters the battlefield tapped unless you control two or more red and/or green permanents. T: Add R or G. Wildwood Keeper ZER 199 G G 1 Creature - Human Druid 1 1 C 3: Wildwood Keeper gets +3/+2 until end of turn. Activate only once each turn. Wispbreath Drake ZER 80 U 3UU 5 Creature - Drake Elemental 4 2 C Flying Wyrmwood Enchantress ZER 200 G 2GG 4 Creature - Human 0 3 R Whenever an enchantment enters the battlefield under your control, draw a card. Young Tempter ZER 120 B 1B 2 Creature - Demon 1 2 C Flying (This creature can't be blocked except by creatures with flying or reach.) When Young Tempter enters the battlefield, you draw a card and you lose 1 life. Zephyr Rider ZER 40 W 2W 3 Creature - Human Knight 2 2 C First strike (This creature deals combat damage before creatures without first strike.) When Zephyr Rider enters the battlefield, you may have another target creature you control gain first strike until end of turn. Acolyte of Night NVA 93 B B 1 Creature - Human Shaman 1 1 C When Acolyte of Night dies, each opponent loses 1 life. Aerolius NVA 47 U 2U 3 Legendary Creature - Avatar 2 2 M Flying Your opponents play with their hands revealed. If an opponent would search their library for a card, you may have that player search their hand for that card instead. Aether Tradewinds NVA 48 U 2U 3 Instant C Return target permanent you control and target permanent you don't control to their owners' hands. Alpha Stag NVA 185 G 3GG 5 Creature - Elk Elemental 4 4 M Trample Whenever a creature attacks, Alpha Stag gets +2/+2 until end of turn. Ancestral Revision NVA 49 U U 1 Instant C Scry 3/vp1pt3 Scry 3. (To scry 3, look at the top three cards of your library, then put any number of them on the bottom of your library and the rest on top in any order.) Beastkeeper Dryad NVA 186 G 1G 2 Creature - Nymph 1 1 C T: Add G. T: Add GG. Activate only if you control an Elemental. Birth of Death NVA 94 B 3BB 5 Instant R All creatures get -4/-4 until end of turn. Blessing of Bliss NVA 1 W 1W 2 Instant C Spawn Nymph/spawn 1/1 white Nymph NVA Target creature gains indestructible until end of turn. Whenever that creature perseveres this turn, create a 1/1 white Nymph creature token. (A creature perseveres when it survives damage.) Blight Seed NVA 251 3 3 Artifact C T: Add B or G. BG, T: Target creature gets +1/+1 until end of turn. Blightcaller Shaman NVA 95 B 1B 2 Creature - Human Shaman 2 1 C 1B: Blightcaller Shaman gains deathtouch until end of turn. Sanguine Bond NVA 130 B 3BB 5 Enchantment R Whenever you gain life, target opponent loses that much life. Blood Ritual NVA 96 B B 1 Instant C Exile up to three target cards from a single graveyard. You gain 3 life. Blood Tide NVA 139 R 2R 3 Enchantment R At the beginning of your upkeep, each player sacrifices a nonbasic land. Bloodriver NVA 256 0 Land - Mountain C yInitialize/cr90 (T: Add R.) Bloodriver enters the battlefield tapped. When Bloodriver enters the battlefield, target creature you control gains haste until end of turn. Bloomhorn NVA 187 G 3G 4 Creature - Rhino Elemental 1 4 U At the beginning of your precombat main phase, add an amount of G equal to Bloomhorn's power. Blossoming Defense NVA 188 G G 1 Instant U Target creature you control gets +2/+2 and gains hexproof until end of turn. Breathgiving Roots NVA 189 G 3G 4 Creature - Octopus Elemental 0 5 U 1G: Target land you control becomes a 3/3 green Elemental creature until end of turn. 1U: Target enchantment you control becomes a 2/2 blue Nymph creature with flying until end of turn. Breeze Sylph NVA 50 U U 1 Creature - Nymph 1 1 C Flying Breezerider NVA 51 U 3U 4 Creature - Monkey 3 2 C Breezerider has flying as long as you control a Nymph. Breezerider has hexproof as long as you control another Monkey. Brush Off NVA 52 U U 1 Instant C Target creature gets +0/+3 until end of turn. Whenever that creature perseveres this turn, draw a card. (A creature perseveres when it survives damage.) Buzzing Flitter NVA 53 U 3U 4 Creature - Bird 2 2 C Flying Whenever Buzzing Flitter attacks, you may pay G. If you do, untap target permanent. Captivate NVA 54 U 4UU 6 Sorcery R Gain control of target creature. Charging Nymph NVA 190 G 2G 3 Creature - Nymph Warrior 2 3 U Primal reminder/spawn Primal NVA Primal G (During your turn, you may cast this spell for G instead of playing a land.) When Charging Nymph enters the battlefield, it gets +2/+0 and gains haste until end of turn. Charming Nereid NVA 140 R R 1 Creature - Merfolk 2 2 U Creatures your opponents control have haste. Child's Play NVA 97 B B 1 Instant C As an additional cost to cast this spell, sacrifice a creature. Target creature gets -X/-X until end of turn, where X is the sacrificed creature's power. Cloudbank NVA 257 0 Land - Island C yInitialize/cr90 (T: Add U.) Cloudbank enters the battlefield tapped. When Cloudbank enters the battlefield, target creature gains flying until end of turn. Cloudchaser Kestrel NVA 2 W 1WW 3 Creature - Bird 2 2 C Flying When Cloudchaser Kestrel enters the battlefield, destroy target enchantment. W: Target permanent becomes white until end of turn. Cloudfisher NVA 231 UR 2UUR 5 Creature - Merfolk Nymph 1 4 M Flying Whenever Cloudfisher deals combat damage to a creature, gain control of that creature for as long as you control Cloudfisher. Whenever Cloudfisher deals combat damage to a player, gain control of target land that player controls for as long as you control Cloudfisher. Cloudshaper NVA 55 U 1U 2 Creature - Nymph 2 3 U Flying When Cloudshaper enters the battlefield, return a permanent you control to its owner's hand. Cloudstep Capuchin NVA 56 U 2U 3 Creature - Monkey Monk 2 2 U Heretic (Whenever you cast a spell that doesn't share a color with this creature, it gets +1/+1 until end of turn.) Whenever you cast a spell that doesn't share a color with Cloudstep Capuchin, Cloudstep Capuchin gains flying and hexproof until end of turn. Cloudwing NVA 57 U 3U 4 Creature - Drake Elemental 3 2 U Flying 3R, T: Cloudwing deals 2 damage to target creature. You may tap or untap that creature. Coralkeeper NVA 141 R 1RR 3 Creature - Merfolk 2 2 R Whenever you cast a white spell, creatures you control get +1/+0 until end of turn. Whenever you cast a blue spell, draw a card, then discard a card. Corpsebed NVA 258 0 Land - Swamp C yInitialize/cr90 (T: Add B.) Corpsebed enters the battlefield tapped. When Corpsebed enters the battlefield, exile up to two target cards from graveyards. Corrupted Dancer NVA 3 W 4W 5 Creature - Bird Horror 2 2 U Flying 1B, T: Destroy target creature that was dealt damage this turn. Corrupted Warlord NVA 98 B 1BB 3 Creature - Human Elemental Warrior 2 2 R Whenever you cast a white spell, target player loses 2 life and you gain 2 life. Whenever you cast a green spell, put a +1/+1 counter on Corrupted Warlord. Corruption's Hold NVA 99 B 4B 5 Enchantment - Aura U Enchant creature Enchanted creature gets -3/-3 and has “At the beginning of your upkeep, you lose 3 life.” Crackling Seaform NVA 58 U 1U 2 Creature - Elemental 1 2 C 1R, Sacrifice Crackling Seaform: Counter target spell unless its controller has Crackling Seaform deal 3 damage to them. Cradle of Corruption NVA 259 0 Legendary Land - Swamp R EDH Banned yInitialize/cr90 Cradle of Corruption enters the battlefield tapped. Whenever a creature dies, put a creation counter on Cradle of Corruption. T, Remove ten creation counters from Cradle of Corruption and sacrifice it: Put up to two target creature cards from graveyards onto to battlefield under your control. Activate only as a sorcery. Crash Down NVA 142 R XR 1 Sorcery U Target creature gets +X/+0 and gains trample until end of turn. Crashcaller Nereid NVA 143 R 1R 2 Creature - Merfolk 2 1 C 1R: Crashcaller Nereid gets +1/+0 and gains trample until end of turn. Crush Their Throats NVA 100 B 3B 4 Sorcery C Primal reminder/spawn Primal NVA Primal 1B (During your turn, you may cast this spell for 1B instead of playing a land.) Each opponent discards two cards. Current Shaper NVA 144 R 1R 2 Creature - Merfolk Wizard 1 3 C Whenever Current Shaper perseveres, it deals 1 damage to each opponent. (A creature perseveres when it survives damage.) Dawnsong NVA 4 W 2W 3 Enchantment U At the beginning of your upkeep, you may put a +1/+1 counter on target creature. Daybreak NVA 5 W 2W 3 Enchantment U When Daybreak enters the battlefield, you gain 3 life. Creatures can't attack you or planeswalkers you control unless their controller pays 1 for each of those creatures. Dazzling Wave NVA 145 R 2R 3 Sorcery C Up to two target creatures can't block this turn. Draw a card. Deadeye Drowner NVA 146 R 1RR 3 Creature - Merfolk 2 1 U Primal reminder/spawn Primal NVA Primal R (During your turn, you may cast this spell for R instead of playing a land.) When Deadeye Drowner enters the battlefield, it deals 2 damage to any target. Deathmask Dancer NVA 101 B 1BB 3 Creature - Human Warrior 2 2 R Creatures you control have menace. Deathmask Initiation NVA 102 B 2B 3 Enchantment U Whenever a creature you control perseveres, you draw a card and you lose 1 life. (A creature perseveres when it's dealt damage and doesn't die.) 1B: Deathmask Initiation deals 1 damage to target creature you control. Deceitful Soul NVA 147 R 2R 3 Creature - Merfolk 2 2 C Whenever Deceitful Soul becomes blocked by one or more creatures, it gets +2/+0 until end of turn. Deceitful Tutor NVA 103 B 2BB 4 Sorcery U Primal reminder/spawn Primal NVA Primal BB (During your turn, you may cast this spell for BB instead of playing a land.) Search your library for a card and put that card into your hand, then shuffle. Exile Deceitful Tutor. Deepwater Stinger NVA 148 R 4RR 6 Creature - Jellyfish 5 5 U Damage dealt by Deepwater Stinger can't be prevented. Devious Naiad NVA 149 R 2R 3 Creature - Merfolk Wizard 2 1 U Flash When Devious Naiad enters the battlefield, exchange control of it and target creature until end of turn. Untap that creature. It gains haste until end of turn. Devoted Dancer NVA 6 W 2W 3 Creature - Nymph 1 3 U Sacrifice Devoted Dancer: Target creature gains indestructible until end of turn. If it's your turn, shuffle Devoted Dancer into its owner's library. Divine Butcher NVA 7 W 3WW 5 Creature - Harpy Warrior 2 3 R Primal reminder/spawn Primal NVA Primal 1BB (During your turn, you may cast this spell for 1BB instead of playing a land.) Flying Whenever a creature deals damage to Divine Butcher, destroy that creature. You gain life equal to that creature's toughness. Dodgy Infant NVA 59 U U 1 Creature - Monkey 1 1 U Whenever Dodgy Infant becomes the target of a spell, you may change the target to another creature you control. Don the Deathmasks NVA 104 B 3B 4 Sorcery C Up to two target creatures you control each get +1/+0 and gain menace until end of turn. Doomsower NVA 105 B 3B 4 Creature - Human Warrior 3 3 R Whenever Doomsower or another Human you control dies, you draw a card and you lose life equal to that creature's power. Dreameater NVA 106 B 1B 2 Creature - Human Shaman 2 1 R Whenever a spell or ability causes an opponent to draw a card, draw a card unless that player pays 1 life. Drown NVA 150 R R 1 Instant C Drown deals 2 damage to target creature. That creature can't block this turn. Drowned Rusalka NVA 60 U U 1 Creature - Spirit 1 1 C U, Sacrifice a creature: Discard a card, then draw a card. Drowned Weaver NVA 191 G 1GG 3 Creature - Nymph 2 2 R Whenever you cast a blue spell, you may cast creature spells this turn as though they had flash. Whenever you cast a black spell, put up to one target card from your graveyard on top of your library. Dying Wishes NVA 192 G 2GG 4 Instant U Until end of turn, creatures you control gain “When this creature dies, return a noncreature card from your graveyard to your hand.” Earthrend NVA 151 R 1R 2 Instant U Each land doesn't untap during its controller's next untap step. Eat Their Hearts NVA 107 B 3B 4 Enchantment U At the beginning of combat on your turn, you may sacrifice a creature. If you do, creatures you control get +2/+1 until end of turn. Eldritch Undoing NVA 61 U 1UU 3 Instant U Primal reminder/spawn Primal NVA Primal U (During your turn, you may cast this spell for U instead of playing a land.) Counter target spell. Elrayin, the Manaroot NVA 260 0 Legendary Land - Forest R EDH Banned yInitialize/cr90 Elrayin, the Manaroot enters the battlefield tapped. Whenever you tap another land for mana, put a creation counter on Elrayin. T, Remove ten creation counters from Elrayin and sacrifice it: Untap all lands target player controls. Elusive Monkey NVA 62 U 2U 3 Creature - Monkey 2 2 U 1U: Exile Elusive Monkey. Return it to the battlefield under its owner's control at the beginning of the next end step. Embrace the Curse NVA 108 B 1B 2 Instant C Until end of turn, target creature becomes black, gets +1/+0, and gains indestructible. Envious Nereid NVA 152 R 3R 4 Creature - Merfolk 2 2 U T: Envious Nereid deals 1 damage to target creature and 1 damage to that creature's controller. Escyf, Fallen Sundancer NVA 8 W 4WW 6 Legendary Creature - Nymph 2 5 R All damage that would be dealt to you is dealt to Escyf, Fallen Sundancer instead. Whenever Escyf perseveres, put a +1/+1 counter on it. (A creature perseveres when it survives damage.) Even Death May Die NVA 232 BG 3BG 5 Instant M Primal reminder/spawn Primal NVA Primal 5BG (During your turn, you may cast this spell for 5BG instead of playing a land.) Whenever a permanent is put into a graveyard this turn, return it to the battlefield under your control at the beginning of the next end step. If you cast this spell for its primal cost, destroy target permanent. Explore NVA 193 G 1G 2 Sorcery C You may play an additional land this turn. Draw a card. reprint, Eye of a Moment NVA 63 U 2U 3 Instant U Exile target spell or nonland permanent. That card's owner casts it without paying its mana cost at the beginning of the next turn's upkeep. Fallweather Dancer NVA 9 W 1W 2 Creature - Nymph 2 1 C W, T: Target creature doesn't untap during its controller's next untap step. Feathered Warden NVA 10 W W 1 Creature - Harpy Cleric 1 1 C Whenever you cast a spell that doesn't share a color with Feathered Warden, you may gain 1 life. Feeding Time NVA 153 R R 1 Enchantment U Spawn Merfolk/spawn 2/1 red Merfolk NVA Whenever an attacking creature dies, you may pay R. If you do, create a 2/1 red Merfolk creature token. First Carvings NVA 64 U 4U 5 Instant C Primal reminder/spawn Primal NVA Primal 1U (During your turn, you may cast this spell for 1U instead of playing a land.) Draw two cards. Flowing Ox NVA 194 G 3G 4 Creature - Ox Elemental 3 4 C Trample Heretic (Whenever you cast a spell that doesn't share a color with this creature, it gets +1/+1 until end of turn.) Forest NVA 270 0 Basic Land - Forest reprint, Forsaken Sunseeker NVA 11 W 1WW 3 Creature - Harpy 3 3 U Forsaken Sunseeker gets +1/+1 and has flying as long as it's not your turn. Forserval NVA 233 RG 2RG 4 Creature - Cat Elemental 2 2 U When Forserval enters the battlefield, creatures you control get +1/+1 and gain haste until end of turn. Frenzied Sylph NVA 65 U 1U 2 Creature - Elemental Nymph 1 1 U Flying Whenever Frenzied Sylph attacks or blocks, you may pay R. If you do, it gets +3/+0 until end of turn. Exile it at the beginning of the next end step. Giant Growth NVA 195 G G 1 Instant C Target creature gets +3/+3 until end of turn. Gift of Eternity NVA 12 W 1W 2 Instant R You can't lose the game this turn and your opponents can't win the game this turn. At the beginning of the next end step, your life total becomes 5. Gifted Grace NVA 13 W W 1 Instant C Prevent all damage that would be dealt to each of up to three target permanents this turn. Gim-Chimya, the Invisible NVA 234 UG 2GU 4 Legendary Creature - Monkey 3 3 R Flash Players can't discard cards. Whenever Gim-Chimya, the Invisible attacks, it can't be blocked this turn unless defending player pays 1 for each card in your hand. Glimpse of Beyond NVA 66 U 1UU 3 Instant U Draw three cards. Discard your hand at the beginning of the next end step. Glimpse the Sun NVA 14 W W 1 Sorcery C Look at top five/vp1pt5 Look at the top five cards of your library. You may reveal an enchantment card from among them and put it into your hand. Put the rest on the bottom of your library in any order. Gone with the Wind NVA 67 U 4U 5 Instant C Return target creature to its owner's hand. Another target creature gets -6/-0 until end of turn. Goreswimmers NVA 235 BR 2BR 4 Creature - Merfolk Horror 3 3 U Whenever Goreswimmers deals combat damage, put a +1/+1 counter on Goreswimmers. Gorran Charge NVA 109 B 2BB 4 Sorcery U Creatures you control gain lifelink until end of turn. If W was spent to cast Gorran Charge, creatures you control get +2/+2 until end of turn. Gorran Deathgreeter NVA 110 B 1B 2 Creature - Human Elemental Shaman 3 2 C Whenever you cast a black spell, you lose 1 life. Gorran Explorer NVA 111 B 1B 2 Creature - Human Scout 2 2 C W: Gorran Explorer gains lifelink until end of turn. Gorran Hunter NVA 112 B 3B 4 Creature - Human Warrior 3 2 C Whenever Gorran Hunter perseveres, target creature gets -1/-1 until end of turn. (A creature perseveres when it survives damage.) Gorran Totem NVA 252 3 3 Artifact C T: Add W or B. WB, T: Each opponent loses 1 life and you gain 1 life. Gorru Deathmask NVA 113 B 1B 2 Enchantment - Aura C Enchant creature Enchanted creature gets +2/+1 and has menace. Gorru Recluse NVA 114 B B 1 Creature - Human 2 2 U Gorru Recluse can't attack if you control a creature with greater power. Gorru Tracker NVA 115 B 2B 3 Creature - Human Scout 1 1 U Whenever a creature enters the battlefield under an opponent's control, you may pay 2 life. If you do, draw a card. Gorru Wolftender NVA 116 B 2B 3 Creature - Human Shaman 2 2 U Spawn Wolf Elemental/spawn 2/2 green Wolf Elemental NVA 3G, T: Create a 2/2 green Wolf Elemental creature token. Gravelocked Seeker NVA 15 W 3WW 5 Creature - Harpy Shaman 2 4 R Whenever Gravelocked Seeker blocks, return target creature card from your graveyard to the battlefield blocking a creature that's attacking you (even if that block would be illegal). Grip of the Deadwood NVA 117 B 1B 2 Enchantment - Aura C Enchant creature Enchanted creature gets +1/-1. When Grip of the Deadwood is put into a graveyard from the battlefield, return it to its owner's hand. Haunted Sunseeker NVA 16 W 1WW 3 Creature - Nymph Shaman 1 4 R Whenever you cast a black spell, you may exile target creature. Return that card to the battlefield under its owner's control at the beginning of the next end step. Whenever you cast a red spell, you may have Haunted Sunseeker deal 1 damage to each creature. Heart of the Deadwood NVA 118 B 4BBB 7 Creature - Nymph 7 4 M Menace When Heart of the Deadwood enters the battlefield, destroy up to one target creature, then put up to one target creature card from a graveyard onto the battlefield under your control. Heat of Day NVA 17 W 2W 3 Enchantment - Aura C Enchant creature Prevent all damage that would be dealt by enchanted creature. R, Sacrifice Heat of Day: It deals 2 damage to enchanted creature. Heretical Seer NVA 196 G 1G 2 Creature - Human Druid 1 2 C Reveal top one/vp1at1 1U, T: Reveal the top card of your library. If it doesn't share a color with Heretical Seer, put it into your hand. Heretical Summons NVA 197 G 1G 2 Sorcery C For each color among nontoken permanents you control, add one mana of that color. Honorwing NVA 236 WU 1WU 3 Creature - Harpy 2 2 U Scry 1/vp1pt1 Flying Whenever a Harpy you control becomes the target of a spell, scry 1. Horned Spy NVA 68 U 1U 2 Creature - Bird 1 2 C Flying When Horned Spy enters the battlefield, look at target player's hand. Idyllic Tutor NVA 18 W 2W 3 Sorcery R Search your library for an enchantment card, reveal it, put it into your hand, then shuffle. Impetuous Impetus NVA 154 R 1RRR 4 Creature - Merfolk Warrior 3 3 R Whenever Impetuous Impetus deals combat damage to a player, you may sacrifice a land. If you do, Impetuous Impetus deals 3 damage to that player. Infinite Dreams NVA 69 U 5UUU 8 Enchantment M At the beginning of your end step, shuffle your hand and graveyard into your library, then draw seven cards. Island NVA 267 0 Basic Land - Island reprint, Ka Soma, the Soulless NVA 237 WR 3RW 5 Legendary Creature - Nymph 3 4 R First strike Spells can't be cast except during their controller's turns. Whenever a creature attacks you, Ka Soma deals 1 damage to that creature's controller unless that player pays 1. Keeping the Wolfpack NVA 119 B 3B 4 Enchantment U Spawn Wolf Elemental/spawn 2/2 green Wolf Elemental NVA At the beginning of each player's upkeep, that player loses 2 life unless they sacrifice a creature. 4G: Create a 2/2 green Wolf Elemental creature token. Koisoul Diver NVA 155 R 5RR 7 Creature - Merfolk Wizard 4 4 M Creatures you control get +1/+0 for each color among permanents you control and have haste. Whenever you cast a white, blue, black, or green instant or sorcery spell, copy it for each of its colors. You may choose new targets for the copies. Lapidify NVA 238 WG 1GW 3 Instant U Target permanent becomes a colorless Mountain land until the beginning of your next upkeep. Life Immemorial NVA 198 G XGG 2 Sorcery R Search your library for a creature card with mana value X or less, put it onto the battlefield, then shuffle. Lifecaller Dryad NVA 199 G 1G 2 Creature - Nymph 2 1 C 3G: Put a +1/+1 counter on Lifecaller Dryad. Light's Blessing NVA 19 W 3W 4 Enchantment C Spawn Nymph/spawn 1/1 white Nymph NVA Whenever you cast a white spell, create a 1/1 white Nymph creature token. Lightseeker Nymph NVA 200 G 2G 3 Creature - Nymph 2 3 U Whenever Lightseeker Nymph perseveres, search your library for a basic land card, put it onto the battlefield tapped, then shuffle. (A creature perseveres when it survives damage.) Lightwrencher NVA 20 W 2W 3 Creature - Nymph Shaman 2 2 U B, Sacrifice a creature: Put a +1/+1 counter on Lightwrencher. Liquefaction NVA 156 R 3R 4 Sorcery C Destroy target artifact or land. If U was spent to cast Liquefaction, draw a card. Lost Dancer NVA 21 W 3W 4 Creature - Harpy 3 3 C Heretic (Whenever you cast a spell that doesn't share a color with this creature, it gets +1/+1 until end of turn.) 1B: Lost Dancer becomes black and gains lifelink until end of turn. Lost Shrieker NVA 22 W 1W 2 Creature - Harpy 1 1 U Flying Heretic (Whenever you cast a spell that doesn't share a color with this creature, it gets +1/+1 until end of turn.) Lotus Acolyte NVA 23 W 2W 3 Creature - Nymph 2 3 U Whenever Lotus Acolyte attacks, it gets +1/+0 and gains lifelink until end of turn. Lotus's Blessing NVA 24 W WW 2 Sorcery C Creatures you control gain lifelink until end of turn. Lotusheart Gorran NVA 239 WB 2WWB 5 Creature - Human Nymph 3 3 R Deathtouch, lifelink If a creature would die, exile it instead. Lotusheart Gorran has all activated and triggered abilities of creature cards exiled with it. Lotusworn Druid NVA 201 G 3G 4 Creature - Human Druid 1 1 R Heretic (Whenever you cast a spell that doesn't share a color with this creature, it gets +1/+1 until end of turn.) Whenever you cast a white, blue, black, or red spell, add one mana of any color that spell isn't. Lunar Boon NVA 25 W 2W 3 Enchantment U Whenever a creature enters the battlefield, you may tap it. If you do, put a +1/+1 counter on it. Lurking in the Reeds NVA 157 R 1R 2 Sorcery C Target creature gets +3/+3 and gains haste until end of turn. Master of the Glen NVA 202 G 3G 4 Creature - Nymph 3 2 R Spawn Wolf Elemental/spawn 2/2 green Wolf Elemental NVA When Master of the Glen enters the battlefield, create a 2/2 green Wolf Elemental creature token. Elementals you control have trample. Mele, the Onemother NVA 240 WB 2WB 4 Legendary Creature - Human 2 4 R Lifelink Creatures can't be sacrificed. 1: Add G, U, or R. Spend this mana only to cast a Human spell. Melodae, the Favored NVA 120 B 2BB 4 Legendary Creature - Nymph 3 3 R Melodae, the Favored can't be blocked by black creatures. If Melodae would be destroyed, instead sacrifice a creature and Melodae gains indestructible until end of turn. Mistcharm NVA 203 G 1G 2 Enchantment - Aura U Enchant creature Enchanted creature has hexproof. U: Return Mistcharm to its owner's hand. Mojara, the Sea's Claim NVA 241 UR 3UR 5 Legendary Creature - Merfolk 3 3 R Prowess Libraries can't be searched. Spells you cast cost 1 less to cast for each permanent you control but don't own. Monkey Trinket NVA 253 3 3 Artifact C T: Add G or U. GU, T: Return target creature you control to its owner's hand. Monkeyshines NVA 70 U U 1 Sorcery C Look at top two/vp1pt2 Look at the top two cards of your library. You may put both of those cards into your graveyard or back on top of your library in any order. Draw a card. Monstrous Nereid NVA 158 R 3R 4 Creature - Merfolk Beast 3 2 C First strike Moonlace NVA 71 U U 1 Instant U Target spell or permanent becomes colorless. Moonlight Agent NVA 26 W 1W 2 Creature - Nymph Rogue 1 2 C Sacrifice Moonlight Agent: Blocking creatures gain first strike until end of turn. Moonlight Stalker NVA 27 W 3WW 5 Creature - Harpy 3 2 R First strike Other Harpies you control get +1/+1 and have first strike. Whenever a Harpy you control dies, put a +1/+1 counter on Moonlight Stalker. Mosecf, the Sunseeker's Path NVA 261 0 Legendary Land - Plains R EDH Banned yInitialize/cr90 Mosecf, the Sunseeker's Path enters the battlefield tapped. Whenever a creature you control attacks, put a creation counter on Mosecf. T, Remove ten creation counters from Mosecf and sacrifice it: Creatures you control get +2/+2 and gain vigilance until end of turn. Activate only as a sorcery. Mother Night NVA 121 B 3BB 5 Legendary Creature - Avatar 3 3 M Deathtouch Other creatures you control get -1/-1. Whenever Mother Night attacks, put target creature card from a graveyard onto the battlefield under your control. Mother's Disciples NVA 122 B 2B 3 Creature - Human Shaman 2 2 U Whenever a creature dies, put a +1/+1 counter on Mother's Disciples. Mountain NVA 269 0 Basic Land - Mountain reprint, Nadei the Wavecaller NVA 159 R 3RR 5 Legendary Creature - Merfolk 3 3 R Haste Whenever Nadei deals combat damage to a player, that player sacrifices a land. You may put a land card from a graveyard onto the battlefield under your control. Naiad Looter NVA 160 R 1R 2 Creature - Merfolk Rogue 1 1 U T, Discard a card: Draw a card. Night's Guard NVA 123 B 2BB 4 Creature - Human Warrior 3 3 C 1G: Night's Guard gets +2/+2 until end of turn. Activate only once each turn. Nightshade Shaman NVA 124 B 1B 2 Creature - Human Shaman 2 2 C Whenever a creature dies, its controller loses 1 life. Nightshade Slayer NVA 125 B 2B 3 Creature - Nymph Shaman 2 2 U Heretic (Whenever you cast a spell that doesn't share a color with this creature, it gets +1/+1 until end of turn.) 1G: Nightshade Slayer gets +2/+2 until end of turn. Activate only once each turn. Not All Who Wander NVA 242 UG 3GU 5 Instant M Primal reminder/spawn Primal NVA Primal 5GU (During your turn, you may cast this spell for 5GU instead of playing a land.) If you cast this spell for its primal cost, search your library for a permanent card, reveal it, put it into your hand, then shuffle. You may put a permanent card from your hand onto the battlefield. Novean Sky Swallower NVA 243 UG 2GGU 5 Creature - Nymph Elemental 4 4 R Flying Whenever Novean Sky Swallower blocks or becomes blocked by a creature with flying, destroy that creature, then put a +1/+1 counter on Novean Sky Swallower. Nymph's Greed NVA 204 G G 1 Enchantment - Aura C Enchant creature Whenever you cast a green spell, enchanted creature gets +2/+2 until end of turn. Oakpoint NVA 205 G 4GG 6 Creature - Elk Elemental 0 8 R Whenever a creature you control dies, Oakpoint gets +4/+0 until end of turn. Oppressive Rays NVA 28 W W 1 Enchantment - Aura C Enchant creature Enchanted creature can't attack or block unless its controller pays 3. Activated abilities of enchanted creature cost 3 more to activate. Orria Mirrorpelt NVA 72 U 3UU 5 Legendary Creature - Monkey 3 3 R Copy reminder/spawn Copy Whenever Orria Mirrorpelt becomes the target of a spell, exile that spell. If Orria Mirrorpelt was its only target, copy it for each other creature target player controls. Each copy targets a different one of those creatures. Orria's Ward NVA 73 U 3UU 5 Creature - Monkey Warrior 3 2 U Primal reminder/spawn Primal NVA Primal 1GG (During your turn, you may cast this spell for 1GG instead of playing a land.) When Orria's Ward enters the battlefield, if you played a land this turn, draw a card. Otherwise, put two +1/+1 counters on it. Overflowing Knowledge NVA 74 U 3UU 5 Sorcery R Any number of target players each draw seven cards, then discard seven cards. Overgrown Beast NVA 206 G 3G 4 Creature - Bear Elemental 3 3 C G, Tap an untapped Nymph you control: Overgrown Beast gets +2/+2 until end of turn. Overgrown Siren NVA 207 G G 1 Creature - Nymph 2 1 U Overgrown Siren must be blocked if able. Overkill NVA 161 R 1R 2 Sorcery C Overkill deals 4 damage to any target that was dealt damage this turn. Painted Watcher NVA 126 B B 1 Creature - Human Scout 1 1 C 1, Discard a card: Painted Watcher gets +1/+1 and becomes the color of your choice until end of turn. Path to Mortality NVA 127 B B 1 Instant U Exile target creature you don't control. Its controller may search their library for a creature card with a different name, reveal it, put it into their hand, then shuffle. Peek Below NVA 162 R RR 2 Instant C As an additional cost to cast this spell, discard a card. Draw two cards. Pelt Mystic NVA 75 U U 1 Creature - Monkey Monk 1 1 C Scry 1/vp1pt1 Whenever you cast a spell that doesn't share a color with Pelt Mystic, you may scry 1. Pelt's Refuge NVA 76 U 3U 4 Enchantment U When Pelt's Refuge enters the battlefield, if G was spent to cast it, distribute two +1/+1 counters among creatures you control. Whenever a creature you control dies, draw a card. Petaldiver NVA 163 R 1RR 3 Creature - Merfolk 2 2 C Whenever a noncreature permanent enters the battlefield, Petaldiver deals 1 damage to that permanent's controller. Pitchwater Singer NVA 164 R 1R 2 Creature - Merfolk 2 1 C Whenever you cast a red spell, target creature gets +1/+0 and gains haste until end of turn. Plains NVA 266 0 Basic Land - Plains reprint, Planar Eviction NVA 29 W 1WW 3 Enchantment U Primal-W, Exile a creature you control. (During your turn, you may cast this spell by paying W and exiling a creature you control instead of playing a land.) When Planar Eviction enters the battlefield, exile another target nonland permanent until Planar Eviction leaves the battlefield. Pond Tenders NVA 208 G G 1 Creature - Nymph 1 2 C Whenever you cast a spell that doesn't share a color with Pond Tenders, you may put target card from your graveyard on the bottom of your library. Predator's Hunger NVA 209 G 2G 3 Instant C Target creature you control deals damage equal to its power to another target creature. You gain 3 life. Pride of Thorns NVA 210 G 1GG 3 Creature - Cat Elemental 2 2 U Flash When Pride of Thorns enters the battlefield, it gets +3/+3 until end of turn. Primal Resurgence NVA 211 G G 1 Enchantment - Aura C Enchant basic land Whenever enchanted land is tapped for mana, its controller adds G (in addition to the mana the land produces). Primeval Expansion NVA 212 G 1GG 3 Sorcery C Primal reminder/spawn Primal NVA Primal 1G (During your turn, you may cast this spell for 1G instead of playing a land.) Search your library for up to two basic land cards, reveal those cards, put one onto the battlefield tapped and the other into your hand, then shuffle. Primordial Gorran NVA 213 G 3GG 5 Creature - Human Shaman 4 3 U When Primordial Gorran enters the battlefield, if B was spent to cast it, put a +1/+1 counter on it for each creature card in your graveyard. Prismatic Shrike NVA 30 W 1W 2 Creature - Harpy 1 2 C Lifelink Heretic (Whenever you cast a spell that doesn't share a color with this creature, it gets +1/+1 until end of turn.) Prismweaver NVA 77 U 3U 4 Creature - Nymph 3 3 R Reveal top one/vp1at1 Whenever a Monkey creature you control becomes the target of a spell or ability, you may reveal the top card of your library. If you do, counter that spell or ability if it has the same mana value as the revealed card. (Abilities have a mana value of 0.) Pureheart Naiad NVA 165 R 2R 3 Creature - Merfolk 2 2 U Menace, haste Quickchange NVA 78 U 1U 2 Instant C Target creature becomes the color or colors of your choice until end of turn. Draw a card. Ralora, Unforgiving Depths NVA 262 0 Legendary Land - Mountain R yInitialize/cr90 Ralora, Unforgiving Depths enters the battlefield tapped. Whenever a source deals damage to you, put a creation counter on Ralora. T, Remove ten creation counters from Ralora and sacrifice it: It deals 10 damage to target player or planeswalker. Raloran Adept NVA 166 R R 1 Creature - Merfolk Wizard 1 1 C Whenever you cast a spell that doesn't share a color with Raloran Adept, you may switch target creature's power and toughness until end of turn. Read the Entrails NVA 128 B 1B 2 Instant U As an additional cost to cast this spell, sacrifice a creature. Look at the top X cards of your library, where X is the sacrificed creature's power. Put one of those cards into your hand and the rest into your graveyard. Reconsider NVA 79 U 1U 2 Instant U Choose one - • Counter target spell unless its controller pays 2. • Draw a card. Redeemed Daughter NVA 214 G 2G 3 Creature - Nymph 2 2 U Other creatures you control get +0/+1. T: Add G. Reinvigorate NVA 215 G G 1 Instant C Whenever a creature you control perseveres this turn, you gain 3 life. (A creature perseveres when it survives damage.) Relinquish NVA 31 W 1W 2 Instant U Target player sacrifices an attacking creature. You gain life equal to that creature's power. Return to Light NVA 129 B 4B 5 Sorcery U Primal reminder/spawn Primal NVA Primal 1WW (During your turn, you may cast this spell for 1WW instead of playing a land.) Return target creature card from your graveyard to the battlefield. Revert to Dust NVA 216 G 1G 2 Sorcery C Destroy target artifact, enchantment, or creature with flying. Ride of the Hippogust NVA 80 U 3U 4 Enchantment R Spawn Horse Nymph/spawn 1/0 blue Horse Nymph NVA Whenever you cast a nonblue spell, create a 1/0 blue Horse Nymph creature token. Horses get +1/+1 and have flying. Ride the Waves NVA 167 R 3R 4 Instant C Primal reminder/spawn Primal NVA Primal R (During your turn, you may cast this spell for R instead of playing a land.) Target creature gets +4/+0 and gains trample until end of turn. River's Wrath NVA 168 R 1R 2 Instant U River's Wrath deals 2 damage to any target. If you've been dealt damage this turn, River's Wrath deals 4 damage instead. Rotting Sunseeker NVA 32 W 3W 4 Creature - Nymph Shaman 3 2 C When Rotting Sunseeker dies, return target creature card with power 2 or less from your graveyard to your hand. Rotwood Dryad NVA 217 G 1G 2 Creature - Nymph 2 2 C T: Add B or G. You lose 1 life. Runes of Ralora NVA 169 R 3R 4 Enchantment - Aura C Enchant creature Enchanted creature gets +3/+0 and has menace. Whenever enchanted creature deals combat damage to a player, discard a card, then draw a card. Rylei Wakebreaker NVA 170 R 2RR 4 Legendary Creature - Avatar 3 3 M If a player taps a nonbasic land for mana, that land produces C instead of any other type. Whenever Rylei Wakebreaker attacks, it and another target creature you control each get +1/+0 until end of turn for each attacking creature you control. School the Fish NVA 171 R 1R 2 Instant C Up to three target creatures each get +1/+1 until end of turn. Schoolstrider NVA 172 R 1RR 3 Creature - Merfolk 2 1 R Spawn Merfolk/spawn 2/1 red Merfolk NVA Whenever one or more nontoken Merfolk you control attack, create a 2/1 red Merfolk creature token. Scion of Death NVA 244 BG 2BBG 5 Creature - Incarnation 1 1 R Indestructible Whenever a creature an opponent controls dies, put five +1/+1 counters on Scion of Death. Sea Of Skies Beyond NVA 263 0 Legendary Land - Island R yInitialize/cr90 Sea Of Skies Beyond enters the battlefield tapped. Whenever you cast a noncreature spell, put a creation counter on Sea Of Skies Beyond. T, Remove ten creation counters from Sea Of Skies Beyond and sacrifice it: Shuffle your hand into your library, then draw five cards. Seafoam Charmer NVA 173 R 2R 3 Creature - Merfolk Wizard 2 2 U 2W, T: Target creature gets +2/+2 and gains first strike until end of turn. Secrets of the Drowned NVA 174 R 3R 4 Sorcery U Primal reminder/spawn Primal NVA Primal 3UU (During your turn, you may cast this spell for 3UU instead of playing a land.) Draw a card for each land you control, then discard that many cards unless this spell was cast for its primal cost. Seedshrine NVA 264 0 Land - Forest C yInitialize/cr90 (T: Add G.) Seedshrine enters the battlefield tapped. When Seedshrine enters the battlefield, you may put a +1/+1 counter on target creature. Seeker Sword NVA 254 3 3 Artifact C T: Add R or W. RW, T: Target creature gains first strike and haste until end of turn. Seeker's End NVA 33 W 3W 4 Instant C Primal reminder/spawn Primal NVA Primal W (During your turn, you may cast this spell for W instead of playing a land.) Destroy target attacking or blocking creature. Seila, the Lost One NVA 245 BG 3BG 5 Legendary Creature - Nymph 1 5 R Deathtouch Cards can't leave graveyards. If a creature would die, you may pay X, where X is the number of cards in your graveyard. If you do, instead exile it, then return that card to the battlefield under your control. Sever NVA 131 B B 1 Instant U Destroy target token. Shield Warden NVA 34 W 2W 3 Creature - Nymph 0 3 U Other creatures you control get +0/+1. Whenever a creature you control perseveres, you gain 1 life. (A creature perseveres when it survives damage.) Shifting Terrain NVA 81 U 1U 2 Instant C You may tap or untap target permanent. Draw a card. Shimmerhold NVA 35 W 1W 2 Enchantment - Aura C Enchant creature Enchanted creature has lifelink and protection from its colors. This effect doesn't remove Shimmerhold. (This permanent can't be targeted, dealt damage, enchanted, or equipped by anything its color.) Shoring Naiad NVA 175 R 3R 4 Creature - Merfolk 3 2 U Heretic (Whenever you cast a spell that doesn't share a color with this creature, it gets +1/+1 until end of turn.) When Shoring Naiad enters the battlefield, if U was spent to cast it, you may return an instant or sorcery card from your graveyard to your hand. Skull-Crowned Chief NVA 132 B 3BB 5 Creature - Human Warrior 4 3 U Creatures with power less than Skull-Crowned Chief's power can't block. Slippery Capuchin NVA 82 U 1UU 3 Creature - Monkey 2 1 U Slippery Capuchin can't be blocked. Whenever Slippery Capuchin becomes the target of a spell or ability, you may change the target of that spell or ability. Sneaking Capuchin NVA 83 U 2UU 4 Creature - Monkey 2 3 R Sneaking Capuchin can't be blocked except by creatures with defender. U: Counter target spell or ability that targets Sneaking Capuchin. Sneaking Peak NVA 218 G GG 2 Creature - Bear Elemental 1 1 U Creatures with power less than Sneaking Peak's power can't block it. At the beginning of your end step, if Sneaking Peak didn't attack this turn, put a +1/+1 counter on it. Soulflare Nymph NVA 246 WR 2RRW 5 Creature - Nymph 3 3 R First strike, haste Whenever Soulflare Nymph deals damage to a creature, exile that creature. Spark of Faith NVA 36 W 3W 4 Instant U Primal reminder/spawn Primal NVA Primal 2R (During your turn, you may cast this spell for 2R instead of playing a land.) Target creature gets +2/+0 and gains double strike until end of turn. Spellbane Vulpine NVA 219 G 2GG 4 Creature - Fox Elemental 3 3 R Hexproof Whenever an opponent casts a noncreature spell, put a +1/+1 counter on Spellbane Vulpine. Spiteful Growth NVA 133 B 2B 3 Instant C Target creature gets +2/+2 and gains lifelink until end of turn. Whenever that creature perseveres this turn, target opponent loses 2 life. (A creature perseveres when it survives damage.) Splendid Defiance NVA 84 U UU 2 Enchantment U Spawn Nymph/spawn 1/1 blue Nymph NVA Whenever a nontoken creature you control perseveres, create a 1/1 blue Nymph creature token with flying. (A creature perseveres when it survives damage.) Springcaller NVA 220 G 1G 2 Creature - Nymph 1 1 U At the beginning of each upkeep, untap up to two target lands. Starglare NVA 37 W 2W 3 Instant U You gain 4 life. Then if R was spent to cast Starglare, it deals 4 damage to up to one target creature. Stinging Hunter NVA 134 B B 1 Creature - Human Warrior 1 1 C Whenever you cast a spell that doesn't share a color with Stinging Hunter, each opponent loses 1 life. Striptide NVA 176 R 2R 3 Instant C Striptide deals 1 damage to target creature. Unattach all artifacts from it. It becomes red until end of turn. Draw a card. Sun's Own NVA 41 W 2W 3 Creature - Nymph 2 2 U Vigilance Sun's Own has indestructible as long as it's your turn. Suncaller Nymph NVA 38 W 1W 2 Creature - Nymph 2 1 C 2W: Prevent all damage that would be dealt to and dealt by Suncaller Nymph this turn. Suncatcher NVA 177 R 2R 3 Creature - Merfolk Wizard 2 2 U W: Target creature gains vigilance until end of turn. Sunfist Spirit NVA 39 W 4WWW 7 Creature - Nymph 4 4 M Flying As long as it's your turn, creatures you control get +3/+0 and have vigilance. As long as it's not your turn, creatures you control get +0/+3 and have lifelink. Sunken Outcast NVA 178 R R 1 Creature - Merfolk 0 1 C Heretic (Whenever you cast a spell that doesn't share a color with this creature, it gets +1/+1 until end of turn.) 1W: You gain life equal to Sunken Outcast's power. Sunken Slasher NVA 179 R 3R 4 Creature - Merfolk Warrior 2 2 R Primal reminder/spawn Primal NVA Primal 1WW (During your turn, you may cast this spell for 1WW instead of playing a land.) Double strike When Sunken Slasher enters the battlefield, if you didn't play a land this turn, put a +1/+1 counter on it. Sunlight Dancer NVA 40 W W 1 Creature - Nymph 2 1 U Lifelink When Sunlight Dancer enters the battlefield, target opponent gains 4 life. Sunlit Diver NVA 180 R 2R 3 Creature - Merfolk 3 1 C Haste Heretic (Whenever you cast a spell that doesn't share a color with this creature, it gets +1/+1 until end of turn.) Sunstage NVA 265 0 Land - Plains C yInitialize/cr90 (T: Add W.) Sunstage enters the battlefield tapped. When Sunstage enters the battlefield, creatures you control get +0/+1 until end of turn. Sunwing NVA 42 W W 1 Creature - Harpy 1 2 C Sunwing has flying as long as it's your turn. Swamp NVA 268 0 Basic Land - Swamp reprint, Swampedge Sentinel NVA 135 B 3BB 5 Creature - Human Elemental 3 3 R Primal reminder/spawn Primal NVA Primal 1GG (During your turn, you may cast this spell for 1GG instead of playing a land.) When Swampedge Sentinel dies, return another creature card from your graveyard to your hand. Swirling Sylph NVA 85 U 1UU 3 Creature - Nymph 2 1 R Spawn Merfolk/spawn 2/1 red Merfolk NVA Whenever you cast a red spell, create a 2/1 red Merfolk creature token. Whenever you cast a green spell, target creature gets +2/+2 and gains trample until end of turn. Sylph Spawning NVA 86 U 2U 3 Enchantment U Spawn three Nymph tokens/spawnx3 1/1 blue Nymph NVA At the beginning of your upkeep, you may sacrifice Sylph Spawning. If you do, create three 1/1 blue Nymph creature tokens with flying. Sylvan Explorer NVA 221 G G 1 Creature - Nymph Scout 1 1 C Reveal top one/vp1at1 When Sylvan Explorer enters the battlefield, reveal the top card of your library. If it's a land card, put it onto the battlefield tapped. Synapstorm NVA 87 U U 1 Enchantment C Whenever you cast a blue spell, each opponent mills a card. Tangled Pathfinder NVA 222 G 1G 2 Creature - Nymph Scout 2 2 U Reveal top two/vp1at2 2U, T: Reveal the top two cards of your library. Put all land cards revealed this way onto the battlefield and the rest into your graveyard. Tangleveil Mystic NVA 223 G 3GG 5 Creature - Nymph 3 3 R Primal reminder/spawn Primal NVA Primal 2UU (During your turn, you may cast this spell for 2UU instead of playing a land.) Whenever Tangleveil Mystic deals combat damage to a player, draw cards equal to the number of cards in your hand. Tempest Core NVA 255 3 3 Artifact C T: Add U or R. UR, T: Target creature gains flying until end of turn. Terra Novea NVA 224 G GGGGG 5 Legendary Creature - Avatar X X M Terra Novea's power and toughness are each equal to the number of permanents you control. T: Add G for each land you control. The Sun Also Rises NVA 247 WB 3WB 5 Sorcery M Primal reminder/spawn Primal NVA Primal 5WB (During your turn, you may cast this spell for 5WB instead of playing a land.) Destroy all creatures. If this spell was cast for its primal cost, for each player, put up to one creature card from that player's graveyard onto the battlefield under your control. Thicketkeeper NVA 225 G 1GG 3 Creature - Nymph 2 3 C Whenever Thicketkeeper perseveres, add GG. Until end of turn, you don't lose this mana as steps and phases end. (A creature perseveres when it survives damage.) Thicketwalker NVA 226 G 4GG 6 Creature - Lizard Elemental 6 4 C Reach Whenever Thicketwalker attacks, you may tap or untap target land. This Too Shall Pass NVA 248 WR 3RW 5 Instant M Primal reminder/spawn Primal NVA Primal 5RW (During your turn, you may cast this spell for 5RW instead of playing a land.) Until end of turn, permanents you control gain indestructible and permanents you don't control lose indestructible. Then if if this spell was cast for its primal cost, destroy all nonland permanents. Thorn, Keeper of the Wilds NVA 227 G 1GG 3 Legendary Creature - Nymph 0 3 R Other untapped creatures have hexproof. Whenever a creature attacks you, put a +1/+1 counter on a creature you control. Thunder Wave NVA 181 R R 1 Instant C Thunder Wave deals 3 damage to target creature or planeswalker. Thunderstride NVA 88 U 4UU 6 Creature - Elemental 5 5 R Primal reminder/spawn Primal NVA Primal 2RR (During your turn, you may cast this spell for 2RR instead of playing a land.) Flying, prowess At the beginning of your end step, if you didn't cast a spell this turn, sacrifice Thunderstride. Too Clever By Half NVA 249 UR 3UR 5 Sorcery M Primal reminder/spawn Primal NVA Primal 5UR (During your turn, you may cast this spell for 5UR instead of playing a land.) Each player discards their hand, then draws seven cards. If this spell was cast for its primal cost, draw cards equal to the number of cards your opponents discarded this way. Toxic Gorran NVA 136 B 1B 2 Creature - Human Warrior 1 1 C Deathtouch Heretic (Whenever you cast a spell that doesn't share a color with this creature, it gets +1/+1 until end of turn.) Twilight Walker NVA 43 W 3W 4 Creature - Nymph 3 3 C Whenever Twilight Walker perseveres, target creature doesn't untap during its controller's next untap step. (A creature perseveres when it survives damage.) Undine Coven NVA 182 R 4R 5 Creature - Merfolk 3 3 U Undine Coven gets +1/+1 for each other Merfolk you control. Whenever you cast a noncreature spell, Undine Coven deals 1 damage to target player or planeswalker. Unholy Offering NVA 137 B 1B 2 Instant C Starting with you, each player may sacrifice a creature. Each player that doesn't loses life equal to the total power of creatures sacrificed this way. United Fervor NVA 183 R 1RR 3 Sorcery R Reveal top five/vp1at5Cast from Exile reminder/spawn Can Be Cast From Exile Exile the top five cards of your library. Until end of turn, you may play any number of cards exiled this way with mana value less than or equal to the number of colors among permanents you controlled as you cast United Fervor. United Force NVA 44 W XWW 2 Instant R Spawn Nymph/spawn 1/1 white Nymph NVASpawn five Nymph tokens/spawnx5 1/1 white Nymph NVA Create X 1/1 white Nymph creature tokens. Until end of turn, creatures you control gain protection from each color among permanents you controlled as you cast United Force. Vaporize NVA 89 U UU 2 Instant C Counter target creature or planeswalker spell. Veiled Charmer NVA 184 R 2RR 4 Creature - Merfolk 4 3 R Whenever Veiled Charmer attacks, target creature blocks it this turn if able. Venomous Gorran NVA 228 G 3G 4 Creature - Human Druid 2 4 U Primal reminder/spawn Primal NVA Primal 1BB (During your turn, you may cast this spell for 1BB instead of playing a land.) Deathtouch When Venomous Gorran enters the battlefield, if you cast it for its primal cost, it fights target creature. Voice of Ambition NVA 138 B 1B 2 Creature - Human 1 1 C Sacrifice Voice of Ambition: Target creature gets +2/+1 until end of turn. Web of the Lost NVA 45 W 1W 2 Instant C If a source would deal damage to a creature this turn, prevent all but 1 of that damage. Whirtex NVA 90 U 3U 4 Creature - Elemental 3 2 C Flash Heretic (Whenever you cast a spell that doesn't share a color with this creature, it gets +1/+1 until end of turn.) Whispers of the Dark NVA 229 G 2G 3 Sorcery U You may play an additional land this turn. Return target permanent card from your graveyard to your hand. Exile Whispers of the Dark. Wightclaw NVA 250 UB 2UB 4 Creature - Spirit 1 5 U Menace Whenever Wightclaw deals combat damage to a player, that player discards a card and you draw a card. Wildheart Gorran NVA 230 G 1G 2 Creature - Human Druid 2 1 C Trample As long as you control an Elemental creature, Wildheart Gorran gets +1/+1. Willowing Wisp NVA 91 U 1U 2 Creature - Nymph 1 2 C Flying 0: Willowing Wisp becomes the color of your choice until end of turn. Windcaller Capuchin NVA 92 U 2U 3 Creature - Monkey 2 2 C 2U: Return Windcaller Capuchin to its owner's hand. Yrodu, the Lotus Ablaze NVA 46 W WWWW 4 Legendary Creature - Avatar 0 8 M Whenever Yrodu, the Lotus Ablaze attacks, eight target permanents don't untap during their controller's next untap step. Whenever Yrodu blocks a creature, destroy that creature at end of combat. Abandoned Memorial PFP 183 6 6 Artifact R Nonland permanents have “This permanent doesn't untap during your untap step” and “2: Untap this permanent.” Alexei, Instigator of Terror PFP 85 R 2RR 4 Legendary Creature - Human Mutant Noble 4 3 R Menace Whenever a creature blocks, put a -1/-1 counter on that creature at end of combat. Creatures with -1/-1 counters on them can't block. All Who Wander PFP 113 G G 1 Enchantment C yInitialize/ccred=2Scry 1/vp1pt1 Vanishing 2 (This permanent enters the battlefield with two time counters on it. At the beginning of your upkeep, remove a time counter from it. When the last is removed, sacrifice it.) Whenever a time counter is removed from All Who Wander, you gain 2 life and scry 1. All or Nothing PFP 144 BR 2BR 4 Instant R Choose a number. Reveal that many cards from the top of your library and put them into your hand. You lose life equal to the total mana value of those cards. Arcor Diamond PFP 184 2 2 Artifact U T: Add C. 2, T, Sacrifice Arcor Diamond: Draw a card. Arcor-Staff Adherent PFP 1 W 2W 3 Creature - Human Cleric 2 3 C When Arcor-Staff Adherent enters the battlefield, you may remove all -1/-1 counters from target creature. Arctic Mine PFP 194 0 Land - Plains Swamp R (T: Add W or B.) Whenever Arctic Mine becomes tapped, you lose 1 life unless you control two or more basic lands. Artisan's Masterpiece PFP 185 4 4 Artifact C Scry 1/vp1pt1 T: Add CC. 2: Scry 1. (To scry 1, look at the top card of your library. You may put that card on the bottom of your library.) Assassin's Warning PFP 156 UB 2U/B 3 Instant C Target creature gets -3/-0 until end of turn. That creature's controller mills six cards. Awash in Despair PFP 29 U 1UU 3 Enchantment - Aura C Enchant creature When Awash in Despair enters the battlefield, tap enchanted creature. Enchanted creature doesn't untap during its controller's untap step. Balanced Blade PFP 86 R R 1 Creature - Human Soldier 0 1 M Double strike Engage (This creature must be blocked each combat if able.) 1R: Balanced Blade gets +1/+0 until end of turn. Baneblade Stalker PFP 57 B 2BB 4 Creature - Human Rogue 2 3 C When Baneblade Stalker enters the battlefield, proliferate. (Choose any number of permanents and/or players with counters on them, then give each another counter of each kind already there.) Battered Steel PFP 186 3 3 Artifact - Equipment C Equipped creature gets +1/+1. As long as equipped creature is a Soldier or Warrior, it gets an additional +1/+1. Equip 1 Bearer of the Lantern PFP 2 W 1WW 3 Creature - Human Soldier 2 3 U When Bearer of the Lantern enters the battlefield, you gain 3 life. Persist (When this creature dies, if it had no -1/-1 counters on it, return it to the battlefield under its owner's control with a -1/-1 counter on it.) Belligerent's Augur PFP 114 G 1GG 3 Creature - Human Warrior Druid 3 3 U Trample Whenever Belligerent's Augur or another Warrior you control deals combat damage to a player, you may pay 1U. If you do, draw a card. Blade of Fretport PFP 87 R 1R 2 Creature - Human Soldier 2 1 C Engage (This creature must be blocked each combat if able.) Whenever Blade of Fretport becomes blocked by a creature, Blade of Fretport deals 1 damage to that creature. Blade of the Long Night PFP 177 WR R/W 1 Creature - Human Soldier 2 1 U 1R/W: Untap Blade of the Long Night. Boneweary Warrior PFP 30 U 1UU 3 Creature - Human Warrior 3 2 C When Boneweary Warrior dies, you may put a -1/-1 counter on target creature. Burning Heels PFP 88 R 1R 2 Enchantment U yInitialize/ccred=3Reveal top one/vp1at1 Vanishing 3 (This permanent enters the battlefield with three time counters on it. At the beginning of your upkeep, remove a time counter from it. When the last is removed, sacrifice it.) Whenever a time counter is removed from Burning Heels, exile the top card of your library. Until end of turn, you may play that card. Callow Survivors PFP 165 WG 2G/WG/W 4 Creature - Human Citizen 2 3 U When Callow Survivors enters the battlefield, you may return target artifact or enchantment card with mana value 3 or less from your graveyard to the battlefield. Canal Lurker PFP 115 G 3GGG 6 Creature - Beast Horror 7 6 R Trample 2GG: Put Canal Lurker from its owner's graveyard on top of its owner's library. Carve a Path PFP 89 R RR 2 Enchantment R yInitialize/ccred=3 Vanishing 3 (This permanent enters the battlefield with three time counters on it. At the beginning of your upkeep, remove a time counter from it. When the last is removed, sacrifice it.) Whenever a time counter is removed from a permanent you control, Carve a Path deals 1 damage to any target. Chained Wildborn PFP 90 R 1RR 3 Creature - Human Mutant 4 4 C Chained Wildborn can't attack or block alone. Chapel Defendant PFP 116 G 2G 3 Creature - Human Citizen 2 4 C When Chapel Defendant enters the battlefield, you gain 1 life for each Citizen you control. Chapel Warden PFP 3 W 1W 2 Creature - Human Soldier 1 2 U Chapel Warden gets +1/+1 and has vigilance as long as you control another Soldier. R, T: Chapel Warden deals 1 damage to target creature. Tap that creature. Cleric of Fervor PFP 178 WR 3R/WR/W 5 Creature - Human Cleric 2 4 R Spawn Soldier/spawn 1/1 red Soldier PFP Soldiers you control get +1/+1. Whenever one or more creatures attack, create a 1/1 red Soldier creature token. Cold Embrace of Steel PFP 91 R 3RR 5 Enchantment R Creatures have “Whenever this creature attacks or blocks, it fights another target creature.” Comfort the Fallen PFP 4 W W 1 Enchantment U Whenever a -1/-1 counter is put on a creature you control, you gain 1 life. 1B, Pay 1 life: Untap target Cleric. You may remove a -1/-1 counter from that creature. Compelling Pariah PFP 31 U U 1 Creature - Human Mutant 1 2 R Whenever a player casts a spell, each opponent mills a card. Conspiracy of Ravens PFP 58 B B 1 Enchantment U yInitialize/ccred=1 Vanishing 1 (This permanent enters the battlefield with a time counter on it. At the beginning of your upkeep, remove a time counter from it. When the last is removed, sacrifice it.) When the last time counter is removed from Conspiracy of Ravens, target player reveals their hand. You choose a nonland card from it. That player discards that card. Coppergild Mercenary PFP 117 G 2GG 4 Creature - Human Warrior 4 4 R This spell can't be countered. Coppergild Mercenary has hexproof as long as it has one or more counters on it. Persist (When this creature dies, if it had no -1/-1 counters on it, return it to the battlefield under its owner's control with a -1/-1 counter on it.) Crumbling Precipice PFP 195 0 Land - Swamp Mountain R (T: Add B or R.) Whenever Crumbling Precipice becomes tapped, you lose 1 life unless you control two or more basic lands. Crystal Cavern PFP 196 0 Land - Island Mountain R (T: Add U or R.) Whenever Crystal Cavern becomes tapped, you lose 1 life unless you control two or more basic lands. Crystal Puncture PFP 59 B 2B 3 Instant U Target player sacrifices a creature. 2G, Exile Crystal Puncture from your graveyard: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle. Cull the Citizenry PFP 60 B 1B 2 Instant U Distribute two -1/-1 counters among one or two target creatures. Cult of Trinity's Fall PFP 174 BG 1B/GB/G 3 Enchantment R Spawn Citizen/spawn 1/1 black and green Citizen PFP Whenever a nontoken creature you control dies, create a 1/1 black and green Citizen creature token and you gain 1 life. Dashing Rogue PFP 153 WU W/U 1 Creature - Human Rogue 1 2 C Creatures with power greater than Dashing Rogue's power can't block it. Daunting Skyline PFP 197 0 Land U T, Sacrifice Daunting Skyline: Search your library for a Plains or Swamp card and put it onto the battlefield tapped, then shuffle. Days of Decay PFP 149 BG 2BG 4 Instant R Choose one- • Destroy target noncreature, nonland permanent. • Put a -1/-1 counter on each creature. Debt Dignitary PFP 32 U 1UU 3 Creature - Human Noble 0 1 U When Debt Dignitary enters the battlefield, tap target nonland permanent. That permanent doesn't untap during its controller's untap step for as long as you control Debt Dignitary. Decrepit Crags PFP 198 0 Land U T, Sacrifice Decrepit Crags: Search your library for a Swamp or Mountain card and put it onto the battlefield tapped, then shuffle. Delusional Noble PFP 168 WB 2W/B 3 Creature - Human Noble 4 3 U yInitialize/ccred=1 Delusional Noble enters the battlefield with a -1/-1 counter on it. Disassociate PFP 5 W 1W 2 Enchantment U When Disassociate enters the battlefield, exile target creature until Disassociate leaves the battlefield. Discordant Bell PFP 187 2 2 Artifact U 1: Draw a card, then put a card from your hand on top of your library. Dispossessed Noble PFP 33 U 3U 4 Creature - Human Noble 2 3 C Defender When Dispossessed Noble enters the battlefield, draw a card. Dockside Healer PFP 6 W 1W 2 Creature - Human Cleric 1 3 C 1, T, Move a -1/-1 counter from another creature onto Dockside Healer: You gain 2 life. Dockyard Stalker PFP 61 B 2B 3 Creature - Human Rogue 3 2 C B, Remove a time counter from a permanent you control: Target player loses 1 life. Dockyard Swindling PFP 7 W 1W 2 Sorcery C Exile target artifact or enchantment. You gain 1 life. Dregs of Order PFP 8 W 2WW 4 Enchantment M yInitialize/ccred=3 Vanishing 3 (This permanent enters the battlefield with three time counters on it. At the beginning of your upkeep, remove a time counter from it. When the last is removed, sacrifice it.) Whenever Dregs of Order enters the battlefield or a time counter is removed from it, exile target creature until Dregs of Order leaves the battlefield. Drown in Nightmares PFP 62 B BB 2 Sorcery C Target player reveals their hand. You choose a nonland card from it. That player discards that card, then mills four cards. Dwindling Peace PFP 34 U 2U 3 Enchantment U yInitialize/ccred=3 Vanishing 3 (This permanent enters the battlefield with three time counters on it. At the beginning of your upkeep, remove a time counter from it. When the last is removed, sacrifice it.) Creatures get -1/-0. 1W: You gain 1 life for each time counter on Dwindling Peace. Dwindling Stores PFP 162 RG 2R/G 3 Enchantment U yInitialize/ccred=3 Vanishing 3 (This permanent enters the battlefield with three time counters on it. At the beginning of your upkeep, remove a time counter from it. When the last is removed, sacrifice it.) Remove a time counter from Dwindling Stores: Add one mana of any color. Elixir of Immortality PFP 188 1 1 Artifact U 2, T: You gain 5 life. Shuffle Elixir of Immortality and your graveyard into their owner's library. Empty the Streets PFP 35 U 4U 5 Instant R Return all nonland permanents to their owners' hands. Evade the Authorities PFP 36 U 1U 2 Enchantment C yInitialize/ccred=2 Vanishing 2 (This permanent enters the battlefield with two time counters on it. At the beginning of your upkeep, remove a time counter from it. When the last is removed, sacrifice it.) Whenever a time counter is removed from Evade the Authorities, you may return target creature to its owner's hand. Exhaustive Toil PFP 169 WB W/BW/B 2 Enchantment R 1: Put a -1/-1 counter on target creature you control. Untap that creature. Exquisite Heist PFP 37 U U 1 Enchantment R yInitialize/ccred=4 Vanishing 4 (This permanent enters the battlefield with four time counters on it. At the beginning of your upkeep, remove a time counter from it. When the last is removed, sacrifice it.) When the last time counter is removed from Exquisite Heist, draw three cards. Failing Port PFP 199 0 Land C T: Add C. 2, T, Sacrifice Failing Port: Draw a card. False-Cure Smuggler PFP 63 B 1B 2 Creature - Human Pirate 1 2 U When False-Cure Smuggler enters the battlefield, put a -1/-1 counter on another target creature. 1U, Sacrifice a creature: Proliferate. (Choose any number of permanents and/or players with counters on them, then give each another counter of each kind already there.) Fate Transfer PFP 157 UB 1U/B 2 Instant U Move all counters from target creature onto another target creature. Fearful Observer PFP 118 G 1GG 3 Creature - Human Citizen 0 2 R Reveal top one/vp1at1 At the beginning of your upkeep, reveal the top card of your library. If you reveal a creature card this way, put it into your hand. Fervent Arbiter PFP 9 W WW 2 Creature - Human Cleric 2 2 R 1, T, Move a -1/-1 counter from another creature onto Fervent Arbiter: Exile target creature you don't control until Fervent Arbiter leaves the battlefield. Festering Waif PFP 64 B 1B 2 Creature - Human Citizen 1 2 C When Festering Waif enters the battlefield, each opponent mills two cards. Persist (When this creature dies, if it had no -1/-1 counters on it, return it to the battlefield under its owner's control with a -1/-1 counter on it.) Feverish Noble PFP 65 B 2B 3 Creature - Human Noble 2 2 C When Feverish Noble dies, you draw two cards and you lose 2 life. Figures in the Mist PFP 119 G 1GG 3 Sorcery U Until end of turn, creatures you control gain “Creatures with power less than this creature's power can't block it.” Flee the City PFP 38 U 1U 2 Sorcery C Target creature can't be blocked this turn. Proliferate. (Choose any number of permanents and/or players with counters on them, then give each another counter of each kind already there.) Flesh to Rot PFP 66 B 2BB 4 Enchantment M yInitialize/ccred=1 Vanishing 1 (This permanent enters the battlefield with a time counter on it. At the beginning of your upkeep, remove a time counter from it. When the last is removed, sacrifice it.) When Flesh to Rot enters the battlefield or the last time counter is removed from it, all creatures get -3/-3 until end of turn. Flintlock Pioneer PFP 10 W W 1 Creature - Human Pirate 3 1 R First strike Whenever Flintlock Pioneer deals damage, tap it. It doesn't untap during its controller's next untap step. Flush With Arcor PFP 146 WG 1GW 3 Instant R Permanents you control gain hexproof and indestructible until end of turn. Prevent all damage that would be dealt to you this turn. You gain hexproof until end of turn. Forest PFP 219 0 Basic Land - Forest reprint, Forgotten Consequences PFP 179 WR R/W 1 Instant C Forgotten Consequences deals 2 damage to target attacking or blocking creature. Forgotten Sins PFP 67 B B 1 Sorcery C Return target creature card from your graveyard to your hand. Forgotten Steppe PFP 200 0 Land - Mountain Plains R (T: Add R or W.) Whenever Forgotten Steppe becomes tapped, you lose 1 life unless you control two or more basic lands. Frenzied Watchkeeper PFP 68 B 1B 2 Creature - Human Soldier 7 7 R yInitialize/ccred=6 Lifelink Frenzied Watchkeeper enters the battlefield with six -1/-1 counters on it. At the beginning of each end step, if an opponent lost life this turn, remove a -1/-1 counter from Frenzied Watchkeeper. Fretport Anarchists PFP 92 R 1RR 3 Creature - Human Rogue 3 2 U 1B, T, Remove a time counter from a permanent you control: Fretport Anarchists deals 2 damage to any target. You gain 2 life. Fretport Bounty Hunter PFP 39 U 1U 2 Creature - Human Rogue 2 1 C Scry 1/vp1pt1 When Fretport Bounty Hunter enters the battlefield, scry 1. Fretport Froppers PFP 120 G 3GG 5 Enchantment U Spawn Frog/spawn 1/2 green Frog PFP Whenever a -1/-1 counter is put on a creature, you may create a 1/2 green Frog creature token. Fretport Gravetender PFP 40 U 2U 3 Creature - Human Citizen 1 4 U 2U: Each player mills three cards. 3B, Discard a card: Return target creature card from your graveyard to your hand. Proliferate. (Choose any number of permanents and/or players with counters on them, then give each another counter of each kind already there.) Fretport Mob PFP 163 RG R/G 1 Creature - Human Citizen 1 1 C Whenever you sacrifice another permanent, Fretport Mob gets +1/+1 and gains haste until end of turn. Fretport Warden PFP 11 W 1WW 3 Creature - Human Soldier 3 2 C Scry 2/vp1pt2 When Fretport Warden enters the battlefield, scry 2. Fretport's Fade PFP 159 BR 1B/RB/R 3 Enchantment R At the beginning of each end step, Fretport's Fade deals 2 damage to each player that had one or more cards put into their graveyard this turn. Fretport's Heedless PFP 93 R R 1 Creature - Human Soldier 3 2 U Haste W: Fretport's Heedless gains lifelink until end of turn. At the beginning of your end step, sacrifice Fretport's Heedless. Fretport's Lament PFP 121 G XG 1 Sorcery M Exile X target creature cards from graveyards. You gain life equal to the total mana value of those cards. Gabryel's Devout PFP 12 W 1WW 3 Creature - Human Knight 3 2 R First strike Persist (When this creature dies, if it had no -1/-1 counters on it, return it to the battlefield under its owner's control with a -1/-1 counter on it.) Creatures you control with -1/-1 counters on them have double strike. Glimpse of Innocence PFP 13 W WW 2 Instant C You gain 3 life. Draw a card. Grace of the Trinity PFP 14 W 2WW 4 Creature - Human Cleric 2 5 C 1, T, Move a -1/-1 counter from another creature onto Grace of the Trinity: Another target creature gains indestructible until end of turn. Grim Courtyard PFP 201 0 Land U T, Sacrifice Grim Courtyard: Search your library for a Swamp or Forest card and put it onto the battlefield tapped, then shuffle. Grim Gravetender PFP 122 G 1G 2 Creature - Human Citizen 1 3 U Whenever another Citizen you control dies, you gain 2 life. 2B, Exile a Citizen card from your graveyard: Each opponent loses 2 life. Haphazard Militia PFP 166 WG 1G/WG/W 3 Creature - Human Citizen Soldier 2 3 R If one or more counters would be put on a permanent you control, you may have that many counters plus one or that many counters minus one put on that permanent instead. Harried Apothecary PFP 170 WB W/BW/B 2 Creature - Human Cleric 1 3 C 1, T, Move a -1/-1 counter from another creature onto Harried Apothecary: Each opponent loses 1 life and you gain that much life. Harriet, Liberated Wildborn PFP 69 B 1B 2 Legendary Creature - Human Mutant Noble 3 3 R As an additional cost to cast this spell, sacrifice a permanent. When Harriet, Liberated Wildborn enters the battlefield, you may remove all counters from target permanent. Hateful Gaze PFP 70 B 1BB 3 Sorcery U Scry 2/vp1pt2 Target player discards two cards and loses 2 life. Scry 2. (To scry 2, look at the top two cards of your library, then put any number of them on the bottom of your library and the rest on top in any order.) Hazy Lagoon PFP 202 0 Land U T, Sacrifice Hazy Lagoon: Search your library for a Plains or Island card and put it onto the battlefield tapped, then shuffle. Heedless Lovers PFP 175 BG 2B/GB/G 4 Creature - Human Citizen 4 2 U When Heedless Lovers enters the battlefield, you may return target Citizen card from your graveyard to your hand. Persist (When this creature dies, if it had no -1/-1 counters on it, return it to the battlefield under its owner's control with a -1/-1 counter on it.) Helene Trant PFP 151 UG 2GU 4 Legendary Planeswalker - Helene 4 M yInitialize/ccgreen=4+2/ccgreen+2-2/ccgreen-2-4, Emblem Get/ccgreen-4;/spawn Helene Emblem PFP [+2]: Until end of turn, Helene Trant becomes a 4/4 Human Warrior creature with hexproof and trample that's still a planeswalker. Prevent all damage that would be dealt to her this turn. [-2]: Draw two cards. [-4]: You get an emblem with “Whenever one or more creatures you control deal combat damage to a player, draw a card.” Hide from Horrors PFP 71 B 1BB 3 Enchantment R Whenever a player casts a spell, that player reveals cards from the top of their library until they reveal two land cards, then puts all cards revealed this way into their graveyard. Hired Blades PFP 94 R R 1 Creature - Human Warrior 1 2 U 1U, Tap an untapped Noble you control: Hired Blades gets +2/+1 until end of turn and can't be blocked this turn. Hollow Survivor PFP 180 UG 3G/UG/U 5 Creature - Human Warrior X X R Trample Hollow Survivor's power and toughness are each equal to the number of cards in your hand. Whenever Hollow Survivor deals combat damage to a player, draw a card. Honor's Refuge PFP 15 W 2WW 4 Creature - Human Soldier Flagbearer 4 3 R While an opponent is choosing targets as part of casting a spell they control or activating an ability they control, that player must choose at least one Flagbearer on the battlefield if able. Persist (When this creature dies, if it had no -1/-1 counters on it, return it to the battlefield under its owner's control with a -1/-1 counter on it.) Ill Fated Travels PFP 95 R 4R 5 Instant R You may put a creature card from your hand onto the battlefield. That creature gains haste. Sacrifice that creature at the beginning of the next end step. Inciting Bard PFP 164 RG 1R/GR/G 3 Creature - Human Citizen Bard 3 2 R Haste When Inciting Bard enters the battlefield, other creatures you control get +1/+0 and gain haste until end of turn. Indomitable Mercenary PFP 123 G 2GG 4 Creature - Human Warrior 5 4 C Influential Wildborn PFP 124 G 4G 5 Creature - Human Mutant Citizen 3 6 C When Influential Wildborn enters the battlefield, proliferate. (Choose any number of permanents and/or players with counters on them, then give each another counter of each kind already there.) Persist (When this creature dies, if it had no -1/-1 counters on it, return it to the battlefield under its owner's control with a -1/-1 counter on it.) Inkwell Daggers PFP 158 UB 1U/BU/B 3 Creature - Human Assassin 3 2 R Whenever Inkwell Daggers enters the battlefield or attacks, proliferate. (Choose any number of permanents and/or players with counters on them, then give each another counter of each kind already there.) Inspired Blade PFP 181 UG 1G/U 2 Creature - Human Warrior 2 1 C When Inspired Blade enters the battlefield, if you control another Warrior, draw a card. Invalidate PFP 154 WU W/U 1 Instant U Counter target spell unless its controller pays 1. Iron Warden PFP 72 B 1B 2 Creature - Human Knight 4 4 U yInitialize/ccred=3 Iron Warden enters the battlefield with three -1/-1 counters on it. When Iron Warden dies, you may distribute X -1/-1 counters among any number of target creatures, where X is the number of -1/-1 counters on Iron Warden. 2R: Put a -1/-1 counter on target creature. Island PFP 216 0 Basic Land - Island reprint, Judge's Decree PFP 141 WU 1WU 3 Enchantment R yInitialize/ccred=3 Flash Vanishing 3 (This permanent enters the battlefield with three time counters on it. At the beginning of your upkeep, remove a time counter from it. When the last is removed, sacrifice it.) When Judge's Decree enters the battlefield, exile another target spell or nonland permanent. When Judge's Decree is no longer on the battlefield, the exiled card's owner may cast that card without paying its mana cost. Kalemn Weller PFP 73 B 1BB 3 Legendary Planeswalker - Kalemn 3 M yInitialize/ccgreen=3+1/ccgreen+1-3/ccgreen-3-7/ccgreen-7 [+1]: Discard a card. If you do, each opponent discards a card and loses 1 life. [-3]: Destroy target creature or planeswalker. [-7]: Draw a card for each creature card and planeswalker card in all graveyards. Target opponent loses that much life. Kasienka, Raven's Regarded PFP 16 W 1WW 3 Legendary Creature - Human Soldier 3 2 R Vigilance, lifelink 1, Discard a card: Target Soldier creature gains indestructible until end of turn. Kasienka's Veteran PFP 17 W 1W 2 Creature - Human Soldier 2 1 C Lifelink Engage (This creature must be blocked each combat if able.) Keenheart Blade PFP 96 R RR 2 Creature - Human Soldier 2 2 R Haste Whenever Keenheart Blade deals combat damage to a player, you may remove a -1/-1 counter from it. Persist (When this creature dies, if it had no -1/-1 counters on it, return it to the battlefield under its owner's control with a -1/-1 counter on it.) Keeper of the Banner PFP 97 R 3RR 5 Creature - Human Noble Soldier 3 3 U First strike Whenever Keeper of the Banner deals combat damage to a player, draw two cards, then discard two cards. Left Bereft PFP 74 B 3BB 5 Sorcery R Each player chooses a nonland permanent they control, then sacrifices the rest. Let Loose PFP 125 G 1G 2 Sorcery C Target creature you control deals damage equal to its power to target creature you don't control. Lion's Vanguard PFP 145 RG 5RG 7 Creature - Human Warrior 4 3 R Trample Engage (This creature must be blocked each combat if able.) When Lion's Vanguard enters the battlefield, creatures you control get +3/+3 and gain trample and haste until end of turn. Loss of Focus PFP 18 W 1W 2 Instant C Tap target creature. Prevent all damage that would be dealt to and dealt by that creature this turn. Lurking Terrors PFP 75 B 3BB 5 Sorcery C Spawn Mutant Horror/spawn 3/2 black Mutant Horror PFP Destroy target creature that was dealt damage this turn, then create a 3/2 black Mutant Horror creature token. Madelon, Merchant's Heir PFP 152 UG GU 2 Legendary Creature - Human Noble 2 3 R Spawn Gold/spawn Gold PFP Whenever an opponent activates an ability of a permanent, if it isn't a mana ability, you gain 1 life and create a Gold token. (It's an artifact with “Sacrifice this artifact: Add one mana of any color.”) Martyr's Sacrifice PFP 19 W 1WW 3 Instant U Target player sacrifices an attacking or blocking creature. Prevent all damage that would be dealt by creatures this turn. Masquerading Bohemian PFP 41 U 1U 2 Creature - Human Noble 2 1 R Whenever another creature enters the battlefield, Masquerading Bohemian becomes a copy of that creature except it's a Noble in addition to its other types and it has this ability. Mass Executions PFP 142 WU 2WU 4 Sorcery M Destroy all creatures. For each creature destroyed this way, its controller draws a card. Master of Disorientation PFP 171 UR 2U/RU/R 4 Creature - Human Noble 2 2 R Flash When Master of Disorientation enters the battlefield, you may choose new targets for target instant or sorcery spell. Then proliferate. (Choose any number of permanents and/or players with counters on them, then give each another counter of each kind already there.) Mental Fracture PFP 42 U 1U 2 Instant C Return target nonland permanent to its owner's hand. That player mills two cards. Merchant's District PFP 203 0 Land U T, Sacrifice Merchant's District: Search your library for an Island or Mountain card and put it onto the battlefield tapped, then shuffle. Merchant's Guile PFP 43 U 1U 2 Instant C Draw three cards, then put two cards from your hand on top of your library in any order. Mettlesome Watchkeeper PFP 98 R 1R 2 Creature - Human Soldier 1 2 C Engage (This creature must be blocked each combat if able.) R: Mettlesome Watchkeeper gets +1/+0 until end of turn. Mob Rallier PFP 126 G 3GG 5 Creature - Human Citizen 1 1 R Mob Rallier and other creatures you control get +X/+X, where X is the number of creatures you control. Morning Passages PFP 20 W W 1 Instant U Scry 1/vp1pt1 Untap target creature. Prevent all damage that would be dealt to that creature this turn. Scry 1. (To scry 1, look at the top card of your library. You may put that card on the bottom of your library.) Morose Bohemian PFP 44 U 2U 3 Creature - Human Noble 2 1 C Scry 1/vp1pt1 When Morose Bohemian enters the battlefield, scry 1, then draw a card. Mountain PFP 218 0 Basic Land - Mountain reprint, Mourn the Lost PFP 21 W 1W 2 Enchantment C yInitialize/ccred=3 Vanishing 3 (This permanent enters the battlefield with three time counters on it. At the beginning of your upkeep, remove a time counter from it. When the last is removed, sacrifice it.) Whenever a creature dies or a time counter is removed from Mourn the Lost, you may tap target creature. Murmuring Falls PFP 204 0 Land - Island Swamp R (T: Add U or B.) Whenever Murmuring Falls becomes tapped, you lose 1 life unless you control two or more basic lands. Nataila, Raven's Repented PFP 147 WB WB 2 Legendary Creature - Human Assassin 2 2 R Vigilance, deathtouch Prevent all damage that would be dealt to Nataila, Raven's Repented while it's attacking or blocking alone. Naturalize PFP 127 G 1G 2 Instant C Destroy target artifact or enchantment. reprint, Nomad's Township PFP 205 0 Land - Swamp Forest R (T: Add B or G.) Whenever Nomad's Township becomes tapped, you lose 1 life unless you control two or more basic lands. Pale Flotsam PFP 45 U 3UU 5 Instant U Put target spell or nonland permanent on top of its owner's library. Persecution Official PFP 155 WU W/UW/U 2 Creature - Human Noble 2 2 R When Persecution Official enters the battlefield, choose a creature card name. Cards with the chosen name can't be cast. Phosphorescent Ravine PFP 206 0 Land U T, Sacrifice Phosphorescent Ravine: Search your library for an Island or Swamp card and put it onto the battlefield tapped, then shuffle. Plague Mask PFP 189 1 1 Artifact - Equipment C Equipped creature can't have -1/-1 counters put on it. Equip 1 Plains PFP 215 0 Basic Land - Plains reprint, Political Opportunist PFP 172 UR U/RU/R 2 Creature - Human Noble 2 1 C When Political Opportunist enters the battlefield, target player shuffles the cards from their hand into their library, then draws that many cards. Postulate PFP 46 U 1UU 3 Sorcery U Scry 2/vp1pt2 Scry 2, then draw two cards. (To scry 2, look at the top two cards of your library, then put any number of them on the bottom of your library and the rest on top in any order.) Prayers of Defiance PFP 76 B 2B 3 Enchantment R Vanishing 3 Whenever a time counter is removed from Prayers of Defiance, return target creature card from your graveyard to your hand. Prayers of Judgement PFP 77 B B 1 Enchantment U yInitialize/ccred=3 Vanishing 3 (This permanent enters the battlefield with three time counters on it. At the beginning of your upkeep, remove a time counter from it. When the last is removed, sacrifice it.) Whenever a time counter is removed from Prayers of Judgement, each player loses 1 life and mills two cards. Prayers of Release PFP 78 B 1B 2 Enchantment C Vanishing 3 Whenever a time counter is removed from Prayers of Release, you may put a -1/-1 counter on target creature. Precarious Ledgers PFP 47 U U 1 Enchantment U yInitialize/ccred=5 Vanishing 5 (This permanent enters the battlefield with five time counters on it. At the beginning of your upkeep, remove a time counter from it. When the last is removed, sacrifice it.) Players play with the top card of their libraries revealed. Whenever a time counter is removed from Precarious Ledgers, you may have target player mill a card. Prophet of Pacifism PFP 128 G 1G 2 Creature - Human Mutant 0 2 U 1W, T, Sacrifice Prophet of Pacifism: Prevent all damage that would be dealt to players this turn. Persist (When this creature dies, if it had no -1/-1 counters on it, return it to the battlefield under its owner's control with a -1/-1 counter on it.) Purge the Harbor PFP 160 BR B/R 1 Instant U Put a -1/-1 counter on target creature. Purge the Harbor deals 1 damage to that creature's controller. Purging Watchkeeper PFP 22 W 1W 2 Creature - Human Soldier 2 2 U G: Exile target card from a graveyard. You gain 1 life and Purging Watchkeeper gets +1/+1 until end of turn. Rallying Horn PFP 190 3 3 Artifact - Equipment C Equipped creature has “Whenever this creature attacks, untap each other creature you control.” Equip 3 Rampant Summit PFP 207 0 Land - Mountain Forest R (T: Add R or G.) Whenever Rampant Summit becomes tapped, you lose 1 life unless you control two or more basic lands. Raven's Standard PFP 191 1 1 Artifact - Equipment R Equipped creature is a Flagbearer in addition to its other types. While an opponent is choosing targets as part of casting a spell they control or activating an ability they control, that player must choose at least one Flagbearer on the battlefield if able. Equip 5 Ready for Battle PFP 129 G 1G 2 Sorcery U Reveal top five/vp1at5 Reveal the top five cards of your library. You may put a creature or Equipment card revealed this way into your hand. Then put the rest on the bottom of your library in any order. Resource Management PFP 48 U 1U 2 Enchantment - Aura R Enchant permanent Whenever a counter is removed from enchanted permanent, you may put a counter of that type on another target permanent. Resplendent Bearing PFP 99 R RR 2 Enchantment - Aura U Enchant creature Enchanted creature and other Soldier creatures you control get +1/+1. Whenever enchanted creature attacks, you may tap or untap target creature you don't control. Resplendent Substratum PFP 208 0 Land - Forest Plains R (T: Add G or W.) Whenever Resplendent Substratum becomes tapped, you lose 1 life unless you control two or more basic lands. Revelry Reverie PFP 100 R 1R 2 Instant C As an additional cost to cast this spell, discard a land card. Draw two cards. Rickety Guildhall PFP 209 0 Land U T, Sacrifice Rickety Guildhall: Search your library for a Forest or Island card and put it onto the battlefield tapped, then shuffle. Right to Challenge PFP 130 G GG 2 Enchantment - Aura R Enchant creature Enchanted creature has “At the beginning of each player's end step, that player chooses another creature they control. That creature fights enchanted creature.” Riot Queller PFP 23 W 2W 3 Creature - Human Soldier 3 2 U First strike Engage (This creature must be blocked each combat if able.) Rising Riots PFP 101 R R 1 Enchantment C yInitialize/ccred=3 Vanishing 3 (This permanent enters the battlefield with three time counters on it. At the beginning of your upkeep, remove a time counter from it. When the last is removed, sacrifice it.) When the last time counter is removed from Rising Riots, destroy target land. Ruined Citadel PFP 210 0 Land U T, Sacrifice Ruined Citadel: Search your library for a Mountain or Plains card and put it onto the battlefield tapped, then shuffle. Scatter Riches PFP 49 U 1UUU 4 Instant M Counter target spell. Tap all lands that spell's controller controls and that player loses all unspent mana. Sedate Tundra PFP 211 0 Land - Plains Island R (T: Add W or U.) Whenever Sedate Tundra becomes tapped, you lose 1 life unless you control two or more basic lands. Seek Salvation PFP 24 W 1WWW 4 Enchantment M Scry 1/vp1pt1 At the beginning of your upkeep, you gain 1 life. Then if your life total is greater than or equal to your starting life total, you gain an additional 1 life and scry 1. Then if your life total is greater than or equal to three times your starting life total, you win the game. Selective Prophecies PFP 50 U 3UU 5 Sorcery M Reveal top five/vp1at5 Reveal the top five cards of your library. Put one of those cards into your hand. Target opponent chooses two of those cards. Exile the chosen cards, then put the rest into your hand. Serene Prayer PFP 25 W 2W 3 Enchantment R yInitialize/ccred=10 Vanishing 10 (This permanent enters the battlefield with ten time counters on it. At the beginning of your upkeep, remove a time counter from it. When the last is removed, sacrifice it.) If you would lose 1 or more life other than to pay a cost, instead remove that many time counters from Serene Prayer. (If you would lose more life than there are time counters on Serene Prayer, the life loss is still prevented.) Serene Trail PFP 212 0 Land U T, Sacrifice Serene Trail: Search your library for a Forest or Plains card and put it onto the battlefield tapped, then shuffle. Sewer Pack PFP 131 G 1G 2 Creature - Beast 1 1 R As long as Sewer Pack is on the battlefield, you may cast spells named Sewer Pack from your graveyard. Sewer Pack gets +1/+1 for each other creature on the battlefield named Sewer Pack. Shared Reminiscence PFP 132 G 3GG 5 Instant M Return up to two target cards from your graveyard to your hand. Put Shared Reminiscence on the bottom of its owner's library. Shifting Glade PFP 213 0 Land - Forest Island R (T: Add G or U.) Whenever Shifting Glade becomes tapped, you lose 1 life unless you control two or more basic lands. Sickening Madness PFP 79 B 1B 2 Enchantment - Aura C Enchant creature Enchanted creature gets +1/+0 and has deathtouch. When Sickening Madness is put into a graveyard from the battlefield, draw a card. Sign in Blood PFP 80 B BB 2 Sorcery C Target player draws two cards and loses 2 life. reprint, Silence Dissent PFP 81 B B 1 Enchantment U When Silence Dissent enters the battlefield, each player exiles a card from their hand at random until Silence Dissent leaves the battlefield. 1W: Exile Silence Dissent. Return it to the battlefield under your control at the beginning of your next end step. Silverblood Aspirant PFP 51 U 1U 2 Creature - Human Noble 1 1 U Whenever you draw a card, Silverblood Aspirant gets +1/+1 until end of turn. 1R, Discard a card: Draw a card. Stalwart Physicker PFP 133 G 1G 2 Creature - Human Citizen 2 2 C When Stalwart Physicker enters the battlefield, you may remove a -1/-1 counter from target creature. Steadfast Heart PFP 167 WG 2G/W 3 Creature - Human Warrior 2 4 C Persist (When this creature dies, if it had no -1/-1 counters on it, return it to the battlefield under its owner's control with a -1/-1 counter on it.) Strength of the Devout PFP 102 R 2RR 4 Enchantment - Aura C Enchant creature Enchanted creature gets +3/+0 and has first strike. Swamp PFP 217 0 Basic Land - Swamp reprint, Sycophantic Aristocrat PFP 103 R R 1 Creature - Human Noble 1 1 C Sycophantic Aristocrat gets +2/+1 as long as you control another Noble. The Raven Queen of Fretport PFP 143 UB 3UB 5 Legendary Creature - Human Noble 1 5 R When The Raven Queen of Fretport enters the battlefield, put a -1/-1 counter on each of any number of target creatures. 2UB: Proliferate. (Choose any number of permanents and/or players with counters on them, then give each another counter of each kind already there.) Thespian's Finale PFP 52 U 1UU 3 Enchantment R yInitialize/ccred=3Copy reminder/spawn Copy Vanishing 3 (This permanent enters the battlefield with three time counters on it. At the beginning of your upkeep, remove a time counter from it. When the last is removed, sacrifice it.) Whenever a time counter is removed from Thespian's Finale, create a token that's a copy of target creature. Sacrifice that token at the beginning of your next upkeep. To Say Farewell PFP 104 R 1R 2 Instant U Cast from Exile reminder/spawn Can Be Cast From Exile Until end of turn, target creature gets +1/+0 and gains “Whenever this creature is dealt damage, exile that many cards from the top of your library. Until end of turn, you may play those cards.” Track Prey PFP 134 G 1G 2 Instant U Untap target creature. It gets +2/+2 and gains hexproof until end of turn. Traumatic Memories PFP 105 R 1R 2 Sorcery C Up to two target creatures can't block this turn. Unassuming Waif PFP 53 U 1U 2 Creature - Human Warrior 1 1 U Unassuming Waif can't be blocked. Unassuming Waif gets +1/+0 for each other Warrior you control. Unbeholden to Death PFP 54 U 1U 2 Enchantment - Aura U Enchant creature Enchanted creature can't be blocked. 1G: Enchanted creature gets +1/+1 and gains hexproof until end of turn. Unjust Sentence PFP 161 BR B/R 1 Sorcery C Target player loses 3 life. Unquenched Greed PFP 173 UR U/R 1 Sorcery U Draw two cards, then discard two cards. Untested Initiates PFP 176 BG 1B/G 2 Creature - Human Citizen 2 1 C Flash Deathtouch Untested Recruit PFP 26 W W 1 Creature - Human Soldier 1 1 C T: Target attacking or blocking creature gets +1/+1 until end of turn. Untouched Duelist PFP 106 R 2R 3 Creature - Human Soldier 1 4 U Menace (This creature can't be blocked except by two or more creatures.) Engage (This creature must be blocked each combat if able.) Valeriya, Watchkeeper Veteran PFP 150 WR 1RW 3 Legendary Creature - Human Noble Soldier 1 5 R Vigilance Engage (This creature must be blocked each combat if able.) Other Soldiers you control get +1/+1 and have first strike. Valeriya's Militant PFP 27 W 1W 2 Creature - Human Soldier 2 2 C Persist (When this creature dies, if it had no -1/-1 counters on it, return it to the battlefield under its owner's control with a -1/-1 counter on it.) Valor of the Desperate PFP 135 G G 1 Instant C Target creature gains indestructible until end of turn. Draw a card. Vassal of Virulence PFP 82 B BB 2 Creature - Human Cleric 2 2 R Reveal top one/vp1at1 Whenever one or more creatures attack you or a planeswalker you control, reveal the top card of your library, then put a -1/-1 counter on each attacking creature with the same mana value as the revealed card. Vassal of Virulence. PFP 220 B BB 2 Creature - Human Cleric 2 2 P Reveal top one/vp1at1 Whenever one or more creatures attack you or a planeswalker you control, reveal the top card of your library, then put a -1/-1 counter on each attacking creature with the same mana value as the revealed card. reprint, Venomtongue Archer PFP 136 G 5G 6 Creature - Human Archer 2 4 C Reach Whenever Venomtongue Archer deals damage to a creature, put that many -1/-1 counters on that creature. Vibrant Rainforest PFP 214 0 Land U T, Sacrifice Vibrant Rainforest: Search your library for a Mountain or Forest card and put it onto the battlefield tapped, then shuffle. Vigilante's Cowl PFP 192 2 2 Artifact - Equipment U Equipped creature gets +1/+3. Whenever another creature blocks or becomes blocked by equipped creature, that creature loses all abilities until end of turn. Equip 3 Voice of Warryn PFP 107 R 3RR 5 Creature - Human Shaman 2 4 C T, Discard two cards: Draw two cards, then Voice of Warryn deals 2 damage to each opponent. Wary Watchkeeper PFP 55 U 2UU 4 Creature - Human Warrior 2 4 C Hexproof When Wary Watchkeeper enters the battlefield, target player mills three cards. Watchkeeper Deserter PFP 108 R 2R 3 Creature - Human Warrior 0 2 R Whenever Watchkeeper Deserter attacks, discard up to two cards, then draw that many cards. Watchkeeper Deserter gets +X/+0 until end of turn, where X is the total mana value of the discarded cards. Watchkeeper's Prerogative PFP 137 G 2GG 4 Instant U Remove all -1/-1 counters from target creature. That creature gets +3/+3 and gains trample until end of turn. Watchkeeper's Retort PFP 109 R R 1 Instant C Scry 1/vp1pt1 Watchkeeper's Retort deals 2 damage to target creature or planeswalker. Scry 1. (To scry 1, look at the top card of your library. You may put that card on the bottom of your library.) Watchkeeper's Stand PFP 110 R 3R 4 Sorcery C Spawn three Soldier tokens/spawnx3 1/1 red Soldier PFP As an additional cost to cast this spell, discard a card. Create three 1/1 red Soldier creature tokens with haste. Wayward Afflicted PFP 138 G G 1 Creature - Human Warrior 1 2 C Persist (When this creature dies, if it had no -1/-1 counters on it, return it to the battlefield under its owner's control with a -1/-1 counter on it.) Weary Watchkeeper PFP 111 R 1RR 3 Creature - Human Warrior 2 3 U 2R: Creatures you control get +1/+0 until end of turn. 1G: Creatures you control gain trample until end of turn. Weathered Veteran PFP 139 G 2G 3 Creature - Human Warrior 3 2 C Trample (This creature can deal excess combat damage to the player or planeswalker it's attacking.) When Weathered Veteran dies, you may put a -1/-1 counter on target creature. Weight of Sin PFP 193 2 2 Artifact - Equipment U Equipped creature gets +0/+3 and can't attack. 5: Attach Weight of Sin to target creature you don't control. Equip 1 Whiplash PFP 28 W 2W 3 Enchantment - Aura U Enchant creature Enchanted creature can't attack or block. 2U: Return Whiplash and enchanted creature to their owners' hands. Whisper Collector PFP 56 U U 1 Creature - Human Warrior 1 1 C When Whisper Collector dies, draw a card. Wildborn Courtesan PFP 140 G 3GG 5 Creature - Human Mutant Citizen 2 3 U Whenever a creature blocks Wildborn Courtesan, draw a card. RR: Untap target creature an opponent controls. That creature blocks Wildborn Courtesan this turn if able. Wildborn Merchant PFP 148 UR 3UR 5 Creature - Human Mutant Noble 2 4 R When Wildborn Merchant enters the battlefield, each player discards their hand, then draws X cards, where X is the number of Nobles you control. Wisdom in Reflection PFP 182 UG 2G/U 3 Instant U Target player shuffles any number of target cards from their graveyard into their library. Draw a card. Withering Beggar PFP 83 B B 1 Creature - Human Citizen 0 1 C When Withering Beggar dies, you may put a -1/-1 counter on target creature. Worship in Vain PFP 112 R 2RR 4 Enchantment M yInitialize/ccred=4 Vanishing 4 (This permanent enters the battlefield with four time counters on it. At the beginning of your upkeep, remove a time counter from it. When the last is removed, sacrifice it.) Whenever a time counter is removed from Worship in Vain, discard your hand, then draw a card for each time counter on Worship in Vain. Zealous Bloodletter PFP 84 B 1BB 3 Creature - Human Cleric 2 3 U 1, T, Move a -1/-1 counter from another creature onto Zealous Bloodletter: Proliferate. (Choose any number of permanents and/or players with counters on them, then give each another counter of each kind already there.) Aether Leak HI12 43 U 1U 2 Enchantment M If a creature entering the battlefield under your control causes a triggered ability of that creature to trigger, you may exile it. If you do, that ability triggers an additional time. Aether Recoverer HI12 171 G 4G 5 Creature - Elf Shaman 4 3 R Reveal top one/vp1at1 Vision (Whenever this or another creature enters the battlefield under your control, reveal the top card of your library. Then you may put that card into your graveyard.) Whenever Aether Recoverer envisions a creature card, return target noncreature card from your graveyard to your hand. Aether Striders HI12 213 UR 3UR 5 Creature - Aetherborn Horror 3 3 R Prowess At the beginning of each end step, if you cast a multicolor spell or two spells with different colors this turn, each opponent sacrifices a permanent. Aetherite Dagger HI12 238 2 2 Artifact - Equipment U If a creature dealt damage by equipped creature this turn would die, exile that card and draw a card instead. Equip 1 Aetherite Shackles HI12 239 3 3 Artifact - Equipment R You control equipped creature. Equipped creature has hexproof and can't attack or block. 3: Attach Aetherite Shackles to target creature. Activate only as a sorcery. Aetherite Slugs HI12 44 U 1U 2 Enchantment - Aura U Flash Enchant permanent or spell Whenever enchanted permanent or spell deals damage to a creature, return that creature to its owner's hand (if it's still on the battlefield). Aetherite Vein HI12 240 2 2 Artifact C Scry 1/vp1pt1 When Aetherite Vein enters the battlefield, scry 1. U, Sacrifice Aetherite Vein: Return target creature to its owner's hand. Aetherlock Effigy HI12 241 5 5 Artifact Creature - Scarecrow 4 3 U Spawn two Bird tokens/spawnx2 1/1 black Bird HI12 Defender, reach Aetherlock Effigy can block an additional creature each combat. When Aetherlock Effigy dies, create two 1/1 black Bird creature tokens with flying. Aetherlock Pistol HI12 242 2 2 Artifact - Equipment C Equipped creature gets +1/+0 and has first strike. 1R: Equipped creature gets +1/+0 until end of turn. Equip 2 Aetherwhirl HI12 45 U 1U 2 Instant U Return target spell or creature to its owner's hand. Quickdraw U (When a creature you control blocks or becomes blocked, you may cast this spell for U.) Arcane Heist HI12 46 U 1UU 3 Instant U Spawn Gold/spawn Gold HI12 Counter target spell. If a permanent spell is countered this way, create a Gold token. (It's an artifact with “Sacrifice this artifact: Add one mana of any color.”) Arrest HI12 1 W 2W 3 Enchantment - Aura C Enchant creature Enchanted creature can't attack or block, and its activated abilities can't be activated. At the Gallows HI12 214 WB 2WB 4 Enchantment R Spawn Spirit/spawn 1/1 colorless Spirit HI12 Whenever a non-Spirit creature deals combat damage to a player, destroy that creature. Its controller creates a 1/1 colorless Spirit creature token. Atop Their High Horses HI12 2 W 1W 2 Instant U Choose one or both - • Prevent all combat damage that would be dealt to creatures this turn. • Detain target creature. (Until your next turn, that creature can't attack or block and its activated abilities can't be activated.) Axom, the Drifter HI12 86 B 3B 4 Legendary Creature - Human Wizard 3 3 M Flash When Axom enters the battlefield, remove up to three counters from target permanent. 2U: Return Axom to his owner's hand. Azun, Sheriff of Daisite HI12 215 WR 1RW 3 Legendary Planeswalker - Azun 3 M yInitialize/ccgreen=3+1/ccgreen+1-1/ccgreen-1-7/ccgreen-7 [+1]: Tap up to one target creature. Azun, Sheriff of Daisite deals 1 damage to each opponent. [-1]: Exile another target nonland permanent until Azun, Sheriff of Daisite leaves the battlefield. [-7]: Detain each permanent target opponent controls. Azun's Play HI12 128 R 2R 3 Sorcery U Azun's Play deals damage to any target equal to the number of cards in your hand. Quickdraw RR (When a creature you control blocks or becomes blocked, you may cast this spell for RR.) Bearidge Charmer HI12 3 W 2W 3 Creature - Human Cleric 2 2 R Whenever an artifact or enchantment enters the battlefield under your control, you may detain target nonland permanent. (Until your next turn, that permanent can't attack or block and its activated abilities can't be activated.) Bearidge Jailer HI12 4 W 3W 4 Creature - Human Soldier 3 2 R Whenever you detain a permanent, you gain life equal to that permanent's mana value. Bearidge Marshall HI12 5 W 4WW 6 Creature - Human Soldier 3 6 R Spawn Arrest /spawn Arrest HI12 Auras and Equipment you control have indestructible. Whenever Bearidge Marshall attacks, you may create a white Aura enchantment token named Arrest attached to target creature. It has enchant creature and “Enchanted creature can't attack or block, and its activated abilities can't be activated.” Bearidge Preacher HI12 6 W 1W 2 Creature - Human Cleric 2 1 C 2, T: Tap target creature. Binding Lasso HI12 243 2 2 Artifact - Equipment C Equipped creature gets +1/+1. Whenever equipped creature becomes blocked, you may pay 1W. If you do, detain each creature blocking it. (Until your next turn, those creatures can't attack or block and its activated abilities can't be activated.) Equip 2 Bleeding Bear HI12 129 R 5R 6 Creature - Bear 6 4 C Blind Soulcaller HI12 47 U 4U 5 Creature - Elf Shaman 3 3 C Reveal top one/vp1at1 Vision (Whenever this or another creature enters the battlefield under your control, reveal the top card of your library. Then you may put that card into your graveyard.) Whenever Blind Soulcaller envisions an instant or sorcery card, you may tap target permanent. Bloodleaf Butcher HI12 87 B 1B 2 Creature - Elf Warrior 2 2 C Bloodleaf Butcher gets +1/+0 and has deathtouch as long as five or more cards are in your graveyard. Bloodleaf Druid HI12 172 G 1G 2 Creature - Elf Scout Druid 2 1 U T: Choose a color of a card in your graveyard. Add one mana of that color. Bloodleaf Poisoner HI12 88 B 1B 2 Creature - Elf Rogue 2 1 C Deathtouch Bloodleaf Tracker HI12 173 G G 1 Creature - Elf Scout 1 1 R G, T: Put a +1/+1 counter on Bloodleaf Tracker for each creature that entered the battlefield this turn. Bloodleaf Warcry HI12 174 G 1G 2 Sorcery C Target creature gets +1/+1 until end of turn for each card in your graveyard. Bloodshot Berserker HI12 130 R 1RR 3 Creature - Centaur Berserker 4 4 R Discard a card: Bloodshot Berserker gets +1/-1 until end of turn. Any player may activate this ability. Bloodthirsty Ambusher HI12 89 B 4B 5 Creature - Devil Spirit 3 3 C Flash This spell costs 2 less to cast if five or more cards are in your graveyard. Bold Griffin HI12 7 W 3W 4 Creature - Griffin 2 2 C Flying, first strike Bounty Collector HI12 90 B 3B 4 Creature - Human Rogue 2 2 R B, T: Post a bounty on target permanent. (Put a bounty counter on that permanent. It has “When this permanent is put into a graveyard from the battlefield, each opponent draws a card” as long as it has a bounty counter on it.) B, T, Pay 2 life: Destroy target creature with a bounty counter on it. Bounty Leveler HI12 216 BR BR 2 Creature - Spirit Mercenary 2 2 U Spawn Gold/spawn Gold HI12 Whenever a creature with a counter on it dies, create a Gold token. (It's an artifact with “Sacrifice this artifact: Add one mana of any color.”) Brazen Drifter HI12 131 R 2R 3 Creature - Human Rogue 2 2 U Haste Whenever one or more creatures attack, you may discard a card. If you do, draw a card. Brush Sniper HI12 175 G 3G 4 Creature - Elf Warrior Archer 4 2 C Reach Hexproof (This creature can't be the target of spells or abilities your opponents control.) Burning-Tree Shaman HI12 217 RG 1RG 3 Creature - Centaur Shaman 3 4 R Whenever a player activates an ability that isn't a mana ability, Burning-Tree Shaman deals 1 damage to that player. Cage the Mind HI12 48 U 1U 2 Instant U Choose one or both - • Put target detained creature on top of its owner's library. • Detain target creature. (Until your next turn, that creature can't attack or block and its activated abilities can't be activated.) Calamity Rose HI12 8 W 4WW 6 Legendary Creature - Human Scout 3 5 M When Calamity Rose enters the battlefield, each player chooses a number of artifacts they control equal to the number of artifacts controlled by the player who controls the fewest, then sacrifices the rest. Players sacrifice creatures, enchantments, lands and planeswalkers the same way. Campfire Stories HI12 132 R 2R 3 Sorcery C Target creature gets +3/+2 and gains menace until end of turn. Quickdraw 1R (When a creature you control blocks or becomes blocked, you may cast this spell for 1R.) Canopy Ambush HI12 176 G 2G 3 Instant C Spawn two Elf Scout tokens/spawnx2 1/1 green Elf Scout HI12 Create two 1/1 green Elf Scout creature tokens. They gain reach until end of turn. Cardsharp Drifter HI12 49 U 3U 4 Creature - Spirit Rogue 3 3 C Hexproof (This creature can't be the target of spells or abilities your opponents control.) Cardsharp HI12 91 B 1BB 3 Sorcery R Search your library for a card and put it into your hand, then shuffle. You lose life equal to the number of cards in your hand. Cathartic Reunion HI12 133 R 1R 2 Sorcery C As an additional cost to cast this spell, discard two cards. Draw three cards. Chief Striking Dawn HI12 218 BG 2BG 4 Legendary Creature - Elf Warrior 3 3 R Whenever a card is put into a graveyard from anywhere, put a +1/+1 counter on Chief Striking Dawn. 1BG, Remove three counters from Chief Striking Dawn: Return a permanent card from your graveyard to the battlefield. Collapsed Mine HI12 9 W 2WW 4 Enchantment U Flash When Collapsed Mine enters the battlefield, exile another target nonland permanent until Collapsed Mine leaves the battlefield. Creed, Eternal Straggler HI12 134 R 3R 4 Legendary Creature - Spirit Soldier 3 3 R Reveal top one/vp1at1 First strike Whenever Creed, Eternal Straggler attacks, exile the top card of your library. You may play that card this turn, and that spell costs 2 less to cast. Creeping Hidebehind HI12 177 G 1G 2 Creature - Plant Spirit 2 2 U Hexproof Whenever one or more cards are put into your graveyard from anywhere, Creeping Hidebehind gets +1/+0 until end of turn. Crossfire HI12 135 R R 1 Sorcery C Crossfire deals 1 damage to each creature. Quickdraw 2R (When a creature you control blocks or becomes blocked, you may cast this spell for 2R.) Cruel Effigy HI12 244 2 2 Artifact Creature - Scarecrow 0 2 C Reach Scarecrow spells you cast cost 1 less to cast. Daisite Express HI12 50 U 2U 3 Creature - Human Rogue 2 2 R Whenever Daisite Express attacks, draw a card. Whenever Daisite Express deals combat damage to a player, discard a card. Dead Man's Hand HI12 245 0 0 Artifact M yInitialize/cr90 Dead Man's Hand enters the battlefield tapped. T, Sacrifice Dead Man's Hand, two permanents with mana value 1, and two permanents with mana value 8: Target player loses the game. Deputy Gibem HI12 136 R R 1 Legendary Creature - Goblin Soldier 1 1 R When Deputy Gibem enters the battlefield, post a bounty on each creature and each planeswalker. (Put a bounty counter on those permanents. Each of them have “When this permanent dies, each opponent draws a card” as long as it has a bounty counter on it.) Derelict Town HI12 264 0 Land R T: Add one mana of any color. When you tap Derelict Town for mana, return it to its owner's hand. Derelict Watcher HI12 246 4 4 Artifact Creature - Scarecrow 2 3 U Spawn Bird/spawn 1/1 black Bird HI12 Defender Whenever Derelict Watcher or another Scarecrow enters the battlefield under your control, create a 1/1 black Bird creature token with flying. Diligent Deputy HI12 10 W 2WW 4 Creature - Human Soldier 3 2 U 3WW: Detain target nonland permanent. (Until your next turn, that permanent can't attack or block and its activated abilities can't be activated.) Disallow HI12 51 U 1UU 3 Instant R Counter target spell, activated ability, or triggered ability. (Mana abilities can't be targeted.) Dispel HI12 52 U U 1 Instant C Counter target instant spell. Down Barrel HI12 92 B 3B 4 Sorcery C This spell costs 2 less to cast if you control a Rogue. Target opponent discards two cards. Dreamkeeper HI12 247 6 6 Artifact Creature - Scarecrow 4 3 U Protection from Spirits At the beginning of each end step, if a card was put into exile or a graveyard from anywhere this turn, draw a card. Drifting Warden HI12 11 W 3W 4 Creature - Spirit Cleric 2 3 R When Drifting Warden enters the battlefield, exile another target creature until Drifting Warden leaves the battlefield. 3W: Exile Drifting Warden. Return it to the battlefield under its owner's control at the beginning of the end step. Driver of Herds HI12 137 R 4R 5 Creature - Centaur Warrior 4 3 U Menace, haste Other Centaurs you control get +1/+0. Dual Wield HI12 138 R 1R 2 Enchantment - Aura C Enchant creature Enchanted creature has +2/+0 and has haste. Quickdraw R (When a creature you control blocks or becomes blocked, you may cast this spell for R.) Dusk Occultist HI12 219 UG 2GU 4 Creature - Elf Warrior Shaman 3 2 U Reveal top one/vp1at1 Vision (Whenever this or another creature enters the battlefield under your control, reveal the top card of your library. Then you may put that card into your graveyard.) Whenever Dusk Occultist envisions a creature card, draw a card. Dusk Rider HI12 220 WB 1WB 3 Creature - Spirit Mercenary 2 3 U Lifelink WB, T: Dusk Rider deals X damage to target attacking creature, where X is the number of Spirits you control. Elven Wanderer HI12 53 U 1U 2 Creature - Elf Shaman 2 1 U Look at top one/vp1pt1 1: Look at the top card of your library. G, T, Mill a card: Untap another target creature. Embed HI12 54 U 3U 4 Enchantment - Aura C Enchant artifact or creature When Embed enters the battlefield, tap enchanted permanent. Enchanted permanent doesn't untap during its controller's untap step. Eternal Scout HI12 178 G G 1 Creature - Elf Scout 1 1 C Whenever Eternal Scout attacks, untap each other creature you control. Eversoar HI12 12 W WW 2 Creature - Bird 2 2 U Flying, vigilance Expedition Leader HI12 179 G 2G 3 Creature - Elf Scout 2 2 U Reveal top one/vp1at1 Other Elves you control get +1/+1. Whenever another Scout you control deals combat damage to a player, you may reveal the top card of your library. If it's a land card, put it onto the battlefield tapped. Exposed Ghoul HI12 93 B 2B 3 Creature - Spirit Rogue 3 2 C Feed to the Pigs HI12 94 B XBB 2 Sorcery U Feed to the Pigs deals X damage to any target. You gain X life. Fireheart Centaur HI12 180 G G 1 Creature - Centaur 0 3 U Whenever Fireheart Centaur attacks, you may pay 2R. If you do, it gets +1/+0 until end of turn for each Centaur you control. Fog HI12 181 G G 1 Instant C Prevent all combat damage that would be dealt this turn. Fool's Gold HI12 55 U 2U 3 Instant C Counter target monocolored spell. Forest HI12 275 0 Basic Land - Forest reprint, Forgotten Haunt HI12 265 0 Land U Spawn Spirit/spawn 1/1 colorless Spirit HI12 T: Add C. 1, T, Sacrifice a creature: Create a 1/1 colorless Spirit creature token. Forlorn Farmhand HI12 13 W 1W 2 Creature - Human Scout 2 2 C Spawn Spirit/spawn 1/1 colorless Spirit HI12 When Forlorn Farmhand dies, create a 1/1 colorless Spirit creature token. Foulweather Effigy HI12 248 3 3 Artifact Creature - Scarecrow 2 2 R Spells with mana value 2 or less cost 1 more to cast. Spells with mana value 4 or greater cost 1 less to cast. From the Shadows HI12 95 B 2BB 4 Instant U All creatures get -2/-2 until end of turn. Frontier Hoof HI12 182 G 3G 4 Creature - Centaur Scout 3 3 U Trample Frontier Hoof gets +1/+1 for each other Centaur you control. Frontier Meditation HI12 183 G 1GG 3 Enchantment R If you would lose unspent mana, that mana becomes colorless instead. Frontier Outrider HI12 184 G 1GG 3 Creature - Centaur Scout 3 3 C Trample Frontier Paragon HI12 14 W 3W 4 Creature - Human Scout 2 2 C Flash When Frontier Paragon enters the battlefield, untap all creatures you control. Frontier Scouts HI12 185 G 2G 3 Creature - Human Scout 2 2 C Reveal top one/vp1at1 When Frontier Scouts enters the battlefield, reveal the top card of your library. If it's a land, put it onto the battlefield tapped. Full House HI12 56 U 4U 5 Instant R Choose one - • Return all tapped creatures to their owners' hands. • Return all untapped creatures to their owners' hands. Gambler's Dice HI12 249 1 1 Artifact - Equipment C Equipped creature has haste. Whenever equipped creature deals combat damage to a player, discard a card. If you do, draw a card. Equip 1 Ghastly Character HI12 96 B 2BB 4 Instant R Return target creature card from a graveyard to the battlefield under your control. Post a bounty on that creature. (Put a bounty counter on that creature. It has “When this creature dies, each opponent draws a card” as long as it has a bounty counter on it.) Ghostly Flicker HI12 57 U 2U 3 Instant C Exile two target artifacts, creatures, and/or lands you control, then return those cards to the battlefield under your control. Ghostway HI12 15 W 2W 3 Instant R Exile each creature you control. Return those cards to the battlefield under their owner's control at the beginning of the next end step. Gift of Shadows HI12 97 B 2B 3 Instant C Target creature gets +3/+0 and gains lifelink and indestructible until end of turn. Gifts of Ancient Ulek HI12 186 G 2G 3 Enchantment - Aura U Enchant creature Enchanted creature gets +2/+2. Whenever an enchanted creature you control deals combat damage to a player, you may put a permanent card from your graveyard on top of your library. Gleaming Rider HI12 58 U 3U 4 Creature - Elf Spirit Shaman 2 3 U Reveal top one/vp1at1 Vision (Whenever this or another creature enters the battlefield under your control, reveal the top card of your library. Then you may put that card into your graveyard.) Whenever Gleaming Rider envisions an instant or sorcery card, target creature becomes a 5/5 Elk Spirit until end of turn. Grasping Spirits HI12 98 B 3B 4 Creature - Spirit 4 2 C Menace Graygulch Drifter HI12 99 B 2B 3 Creature - Spirit 1 1 U When Graygulch Drifter enters the battlefield, return target creature card from your graveyard to your hand. If that card is a Spirit, you may return an additional Spirit card from your graveyard to your hand. Graygulch Howler HI12 16 W 2W 3 Creature - Dog Spirit 3 2 C When Graygulch Howler dies, you gain 1 life for each Spirit you control. Graygulch Lurker HI12 100 B 2B 3 Creature - Spirit 3 2 C When Graygulch Lurker dies, target opponent loses 2 life. Graygulch Outcast HI12 101 B 4BB 6 Creature - Spirit 4 3 C Menace When Graygulch Outcast dies, each opponent loses 3 life. Graygulch Revenant HI12 102 B B 1 Creature - Spirit 3 2 R Haste Whenever a player loses life, that player gains control of Graygulch Revenant. Graygulch Turncoat HI12 103 B 3B 4 Creature - Spirit Rogue 3 3 C When Graygulch Turncoat enters the battlefield, you may post a bounty on target creature. If you do, each opponent loses life equal to the number of bounty counters on creatures. (Put a bounty counter on that creature. It has “When this creature dies, each opponent draws a card” as long as it has a bounty counter on it.) Gulchdrinker Serpent HI12 59 U 4UU 6 Creature - Serpent 5 5 C When Gulchdrinker Serpent enters the battlefield, detain target permanent. (Until your next turn, that permanent can't attack or block and its activated abilities can't be activated.) Gun Fight HI12 187 G 1G 2 Instant C Untap target creature you control. It fights target creature you don't control. Haide Bankbuster HI12 139 R 3RR 5 Legendary Planeswalker - Haide 5 M yInitialize/ccgreen=5+1/ccgreen+1+1/ccgreen+1-9/ccgreen-9 [+1]: Haide Bankbuster deals 2 damage divided as you choose among one or two targets. [+1]: Draw two cards unless any player has Haide Bankbuster deal 3 damage to them. [-9]: Until end of turn, gain control of all permanents target player controls and they gain haste. Untap those permanents. Hair-Trigger Marshall HI12 140 R 1R 2 Creature - Human Soldier 1 1 U Haste 2W, T: Hair-Trigger Marshall deals 2 damage to target blocking creature. Hard Knocks HI12 104 B B 1 Enchantment U Whenever one or more Rogues you control attack, you may pay 1 life. If you do, draw a card. Hardened Soul HI12 17 W 3W 4 Creature - Spirit Soldier 3 2 U Lifelink 2B: Target Spirit gets +1/+0 and gains lifelink until end of turn. Harsh Wastes HI12 18 W 1W 2 Instant C Harsh Wastes deals 3 damage to target attacking or blocking creature. Haunting Bard HI12 19 W 2W 3 Creature - Spirit Scout Bard 3 2 C W, Sacrifice Haunting Bard: Destroy target artifact or enchantment. Haunting Horseman HI12 105 B 1BB 3 Creature - Spirit 2 1 U Flying Whenever Haunting Horseman deals combat damage to a player, that player discards a card. Haunting Stragglers HI12 106 B 1B 2 Creature - Spirit 1 2 C Flying, lifelink Head in the Clouds HI12 60 U 3U 4 Sorcery C Put target creature on top of its owner's library. Quickdraw 2U (When a creature you control blocks or becomes blocked, you may cast this spell for 2U.) Heartwood Sniper HI12 141 R 1R 2 Creature - Centaur Archer 2 1 C Reach Heavy Moneybag HI12 250 1 1 Artifact C 1, T: Add one mana of any color. 1, T, Sacrifice Heavy Moneybag: Post a bounty on target creature or planeswalker. Activate only as a sorcery. (Put a bounty counter on that creature. It has “When this creature dies, each opponent draws a card” as long as it has a bounty counter on it.) High Noon HI12 142 R 2R 3 Instant U This spell costs 2 less to cast if an opponent controls a creature with a bounty counter on it. High Noon deals 3 damage to any target. High Spirits HI12 61 U 2U 3 Creature - Bird Spirit 2 1 C Flying When High Spirits enters the battlefield, target creature gains flying until end of turn. Howler Sellout HI12 107 B 2B 3 Creature - Dog Rogue 2 2 U When Howler Sellout enters the battlefield, for each creature that died this turn, post a bounty on up to one target creature an opponent controls. (Put a bounty counter on that creature. It has “When this creature dies, each opponent draws a card” as long as it has a bounty counter on it.) Howler Sheriff HI12 143 R 3R 4 Creature - Dog Soldier 3 2 U When Howler Sheriff enters the battlefield, gain control of up to one target creature with a bounty counter on it until end of turn. Untap that creature. It gains haste until end of turn. Imposing Griffin HI12 221 WU 2WU 4 Creature - Griffin 3 3 R Flying Nonland permanents your opponents control enter the battlefield tapped. Activated abilities of permanents your opponents control that entered the battlefield this turn can't be activated unless they're mana abilities. Injustice HI12 144 R 2R 3 Sorcery C Injustice deals 4 damage to target creature. Post a bounty on up to one other target creature. (Put a bounty counter on that creature. It has “When this creature dies, each opponent draws a card” as long as it has a bounty counter on it.) Invisible Stalker HI12 62 U 1U 2 Creature - Human Rogue 1 1 U Hexproof Invisible Stalker can't be blocked. Ironeyes Desperado HI12 145 R 1RR 3 Creature - Human Mercenary 3 2 U When Ironeyes Desperado is exiled from your library, you may pay R. If you do, cast it without paying its mana cost. Haste Ironeyes Scoundrel HI12 63 U 1U 2 Creature - Human Rogue 1 2 C Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.) Spells you cast during combat cost 1 less to cast. Ironeyes Slingers HI12 146 R 1R 2 Creature - Spirit Soldier 1 3 C Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.) Island HI12 272 0 Basic Land - Island reprint, Judges of Bearidge HI12 222 WU 2WU 4 Legendary Creature - Human Wizard 3 3 M Noncreature spells your opponents cast cost 1 more to cast for each counter on Judges of Bearidge. 5WU: Put a +1/+1 counter on Judges of Bearidge, then detain each creature with lesser power. Judges' Shield HI12 20 W W 1 Instant C Scry 1/vp1pt1 Detain target creature. (Until your next turn, that creature can't attack or block and its activated abilities can't be activated.) Scry 1. Kill Shot HI12 21 W 2W 3 Instant C Destroy target attacking creature. reprint, Koshui, the Trader HI12 223 RG 4RG 6 Legendary Creature - Centaur Scout 4 6 M Play with the top card of your library revealed. You may cast creature spells from the top of your library. You may cast Centaur spells this way without paying their mana costs. Land Grab HI12 147 R 2RR 4 Sorcery U Gain control of target land. Lead the Charge HI12 188 G 3G 4 Sorcery U Target creature you control gets +3/+3 and gains trample until end of turn. Other creatures you control gain trample until end of turn. Lease on Life HI12 224 WR 3RW 5 Enchantment R Copy reminder/spawn Copy Whenever a non-Spirit creature you control dies, you may create a token that's a copy of that creature except the token is a Spirit in addition to its other types and has haste. Lingering Guide HI12 189 G 1G 2 Creature - Centaur Scout 2 3 C When Lingering Guide enters the battlefield, mill two cards. Lone Stranger HI12 22 W 2W 3 Creature - Human Soldier 2 1 U Spawn two Spirit tokens/spawnx2 1/1 colorless Spirit HI12 When Lone Stranger enters the battlefield, if you control no other creatures, create two 1/1 colorless Spirit creature tokens. Lonely Return HI12 108 B 1B 2 Sorcery C Return target creature card from your graveyard to your hand. If you control a Spirit, draw a card. Loreweaver HI12 190 G 3G 4 Creature - Elf Shaman Warrior 2 2 U 2G: Loreweaver's base power and toughness each become equal to the number of cards in your graveyard until end of turn. Luck of the Draw HI12 64 U 3UU 5 Instant U Reveal top one/vp1at1 Reveal the top card of your library. Draw X cards, where X is that card's mana value. Make an Entrance HI12 148 R R 1 Instant C Target creature gains haste until end of turn. Make an Entrance deals 2 damage to up to one target creature. Maligned Scavenger HI12 225 BG 1BG 3 Creature - Griffin 2 2 U Flying, vigilance Exile a creature card from your graveyard: Maligned Scavenger gets +1/+1 until end of turn. March of the Gray HI12 109 B B 1 Enchantment - Aura C Enchant creature Enchanted creature gets +1/+1. When enchanted creature dies, return another target creature card from your graveyard to your hand. Mentor of the Mighty HI12 191 G 2G 3 Creature - Elf Druid 2 2 R Whenever another creature with power 4 or greater enters the battlefield under your control, you may draw a card. Merchant's Guile HI12 65 U 1U 2 Instant C Draw three cards, then put two cards from your hand on top of your library in any order. reprint, Midnight Fright HI12 110 B 2BB 4 Sorcery U Target opponent discards two cards, then sacrifices a creature. Mighty Totem HI12 251 1 1 Artifact C Scry 1/vp1pt1 When Mighty Totem enters the battlefield, scry 1. 1G, Sacrifice Mighty Totem: Target creature gets +3/+3 until end of turn. Miner's Barracks HI12 226 RG 1RG 3 Enchantment U Spawn Gold/spawn Gold HI12Spawn five Gold tokens/spawnx5 Gold HI12 At the beginning of your end step, create a Gold token for each creature you controlled that became tapped this turn. (It's an artifact with “Sacrifice this artifact: Add one mana of any color.”) Mistbreaker HI12 192 G 4GG 6 Creature - Lizard Horror 6 7 R Vigilance Ignore all effects that would prevent Mistbreaker from attacking or blocking. (If an effect says it “can't” attack or block, it still can. This ability doesn't let it attack or block if it's tapped or attack if it has summoning sickness.) Moonlit Lurker HI12 252 3 3 Artifact Creature - Scarecrow 0 2 U Whenever Moonlit Lurker blocks, put a +1/+1 counter on it. Mountain HI12 274 0 Basic Land - Mountain reprint, Mudslinging HI12 149 R 3R 4 Instant C Until end of turn, target creature gets +2/+2 and gains “Whenever this creature attacks, you may post a bounty on target creature.” (Put a bounty counter on that creature. It has “When it dies, each opponent draws a card” as long as it has a bounty counter on it.) Murder HI12 111 B 1BB 3 Instant U Destroy target creature. Murderkeep HI12 253 7 7 Artifact Creature - Scarecrow 5 4 U Whenever a creature with flying attacks you, gain control of that creature at end of combat. Mysteries of the Ulek HI12 193 G G 1 Instant R Whenever a card is put into a graveyard this turn, you may put it on the bottom of its owner's library. Draw a card. Nameless Drifter HI12 66 U U 1 Creature - Spirit Rogue 1 1 R 2U, Sacrifice Nameless Drifter: Draw a card for each creature that left the battlefield this turn. Natural Growth HI12 194 G 2G 3 Sorcery C Scry 1/vp1pt1 Destroy target artifact or enchantment. Scry 1. reprint, Needle Doll HI12 254 1 1 Artifact - Equipment C Equipped creature gets +0/+2. Whenever equipped creature blocks, you may pay B. If you do, target player loses 1 life. Equip 2 Nightrail Fence HI12 227 UR 1UR 3 Creature - Human Mercenary 2 3 U Spawn Gold/spawn Gold HI12 1, Discard a card: Create a Gold token. (It's an artifact with “Sacrifice this artifact: Add one mana of any color.”) T, Sacrifice an artifact: Draw a card. Nightrail Forger HI12 112 B 2B 3 Creature - Human Rogue 3 2 C B, Discard a card: Post a bounty on target creature. (Put a bounty counter on that creature. It has “When this creature dies, each opponent draws a card” as long as it has a bounty counter on it.) Nightrail Kingpin HI12 113 B 2B 3 Creature - Human Rogue 2 2 U Other Rogues you control have menace. 2U: Target blocking creature gets -1/-0 until end of turn. Nightrail Printer HI12 67 U 1U 2 Creature - Human Rogue 1 2 C Whenever Nightrail Printer attacks, you may tap target creature. Nightshade Cultivator HI12 195 G 1G 2 Creature - Elf Shaman 1 3 C Nightshade Cultivator has deathtouch as long as five or more cards are in your graveyard. Old-World Forgotten HI12 23 W 3WW 5 Creature - Spirit 3 3 C Flying When Old-World Forgotten dies, you may return target artifact or enchantment card from your graveyard to your hand. Old-World Walker HI12 24 W 3W 4 Creature - Spirit Scout 2 2 U Flying At the beginning of your end step, untap target permanent you control. One with the Herd HI12 196 G XGG 2 Sorcery R Until end of turn, target creature gets +X/+X and can only be blocked by X or more creatures. Open Road HI12 150 R R 1 Enchantment R Whenever Open Road or another permanent enters the battlefield under your control, if it has the greatest mana value among permanents you control, you may discard a card. If you do, draw a card. Pains of the Drunk HI12 151 R R 1 Enchantment - Aura C Enchant creature Enchanted creature can't block. Whenever enchanted creature attacks an opponent, it gets +2/+2 until end of turn. Patron of the Ancients HI12 197 G 3GG 5 Creature - Centaur Spirit 4 4 R Hexproof Spells you cast cost 1 less to cast for each creature you control that shares a creature type with that spell. Penny Dreadful HI12 255 1 1 Artifact C 1, Sacrifice Penny Dreadful: Target creature can't attack or block this turn. 1, Sacrifice Penny Dreadful: Draw a card. Pickpocket HI12 114 B 2B 3 Sorcery C Spawn Gold/spawn Gold HI12 You draw two cards, lose 2 life, and create a Gold token. (It's an artifact with “Sacrifice this artifact: Add one mana of any color.”) Pioneer of Wild Places HI12 25 W W 1 Creature - Human Scout 1 1 C Lifelink Plains HI12 271 0 Basic Land - Plains reprint, Pocket Aces HI12 68 U U 1 Instant R Reveal up to four cards you own from outside the game with the same name, then shuffle them into your main library. Draw a card. Preacher of Stray Souls HI12 26 W 1W 2 Creature - Human Cleric 2 1 R Spawn Spirit/spawn 1/1 colorless Spirit HI12 First strike Whenever a nontoken creature you control leaves the battlefield, you may pay W. If you do, create a 1/1 colorless Spirit creature token. Prolific Thief HI12 69 U UU 2 Creature - Human Rogue 2 2 U As long as another creature you control is attacking, Prolific Thief can't be blocked. Whenever Prolific Thief deals combat damage to a player, draw a card, then discard a card. Public Hanging HI12 115 B 3B 4 Sorcery C Destroy target creature. Its controller loses 2 life. Qilan Archer HI12 198 G 2G 3 Creature - Centaur Archer 2 3 U Reach If a creature is attacking you and you control a Centaur, you may cast Qilan Archer without paying its mana cost and as though it had flash. Qilan Explorer HI12 199 G 4G 5 Creature - Centaur Scout 4 5 C Qilan Raiders HI12 152 R 2R 3 Creature - Centaur Warrior 3 2 C Menace Qilan Seer HI12 200 G 1G 2 Creature - Centaur Shaman 0 4 C Reveal top one/vp1at1 Vision (Whenever this or another creature enters the battlefield under your control, reveal the top card of your library. Then you may put that card into your graveyard.) Whenever Qilan Seer envisions a creature card, it gets +4/+0 until end of turn. Qilan Stormers HI12 153 R 3R 4 Creature - Centaur Warrior 3 3 R Haste When Qilan Stormers enters the battlefield, it gets +X/+0 until end of turn, where X is the number of creatures you control. Qilan Wanderer HI12 201 G G 1 Creature - Centaur Scout 1 1 C Hexproof (This creature can't be the target of spells or abilities your opponents control.) Qilan Warrior HI12 154 R 3R 4 Creature - Centaur Warrior 3 3 C Trample Quelling Tavern HI12 228 WU 2WU 4 Enchantment U Whenever you cast an instant or sorcery spell, detain target creature an opponent controls. (Until your next turn, that creature can't attack or block and its activated abilities can't be activated.) Rain of Blood HI12 155 R 3R 4 Sorcery R Rain of Blood deals 3 damage to each creature and each player. Ravenous Chupacabra HI12 116 B 2BB 4 Creature - Beast Horror 2 2 U When Ravenous Chupacabra enters the battlefield, destroy target creature an opponent controls. Reach for the Sky HI12 156 R 2R 3 Instant U Reveal top two/vp1at2Cast from Exile reminder/spawn Can Be Cast From Exile Exile the top two cards of your library. Until end of turn, you may play cards exiled this way. If an instant or sorcery spell cast this way would deal damage to a player or planeswalker, it deals double that damage instead. Recoil HI12 229 UB 1UB 3 Instant U Return target permanent to its owner's hand. Then that player discards a card. Reforge HI12 157 R 1R 2 Instant C Spawn Gold/spawn Gold HI12 Destroy up to one target artifact. Create a Gold token. (It's an artifact with “Sacrifice this artifact: Add one mana of any color.”) Refund HI12 70 U U 1 Instant C Scry 1/vp1pt1 Return target creature you own to your hand. Scry 1. Resolute Scarecrow HI12 256 8 8 Artifact Creature - Scarecrow 3 8 C Ride into the Sunset HI12 27 W 2W 3 Enchantment R Whenever you cast a creature spell or create a creature token, you may exile target creature you control. Return it to the battlefield under its owner's control at the beginning of the next end step. Roxite of Nightrail HI12 230 UB 3UB 5 Legendary Creature - Human Rogue 2 3 R Each Rogue you control can't be blocked by creatures with greater power than it. Whenever a Rogue deals combat damage to a player, gain control of target nonland permanent that player controls unless that player pays 1. Roxite's Revenge HI12 117 B 1B 2 Enchantment - Aura C Enchant creature Enchanted creature gets -3/-3. Sandbluff Assailant HI12 158 R 1R 2 Creature - Spirit Soldier 2 1 C When Sandbluff Assailant enters the battlefield, it deals 1 damage to target player or planeswalker. Sandbluff Barflies HI12 28 W 2W 3 Creature - Human Soldier 3 2 C When Sandbluff Barflies enters the battlefield, you gain 2 life. Sandbluff Confiscator HI12 29 W 2W 3 Creature - Human Soldier 2 2 C When Sandbluff Confiscator enters the battlefield, you may tap or untap target artifact or creature. Sandbluff Duelist HI12 159 R 2R 3 Creature - Spirit Soldier 2 1 C First strike Spells you cast during combat cost 1 less to cast. Sandbluff Enforcers HI12 30 W 4W 5 Creature - Human Soldier 3 4 C When Sandbluff Enforcers enters the battlefield, detain target creature an opponent controls. (Until your next turn, that creature can't attack or block and its activated abilities can't be activated.) Sandbluff Inciter HI12 231 WR RW 2 Creature - Human Soldier 2 2 U Whenever Sandbluff Inciter attacks, it deals damage to defending player equal to the number of tapped creatures you control. Sandbluff Irregular HI12 31 W 1W 2 Creature - Dog Soldier 3 1 C Whenever a Soldier enters the battlefield under your control, you may untap Sandbluff Irregular. Sandbluff Slinger HI12 160 R 2R 3 Creature - Human Soldier 2 2 U R, T: Sandbluff Slinger deals 1 damage to any target. Quickdraw 1R (When a creature you control blocks or becomes blocked, you may cast this spell for 1R.) Sandbluff Training HI12 32 W 1W 2 Sorcery C Creatures you control get +1/+1 until end of turn. Soldiers you control also gain first strike until end of turn. Sareng, the Dealer HI12 118 B 2B 3 Legendary Creature - Human Rogue 3 2 R B, Pay 1 life: Target creature's controller sacrifices it unless that player pays 1 life. B, Sacrifice a creature: You gain life equal to the sacrificed creature's power. Scoundrel's Aetherlock HI12 257 2 2 Artifact - Equipment U Equipped creature gets +2/+2. 1: Attach Scoundrel's Aetherlock to target Rogue. Equip 2 Scout Ahead HI12 202 G G 1 Sorcery C Look at top five/vp1pt5 Look at the top five cards of your library. You may reveal a Scout or land card from among them and put it into your hand. Put the rest on the bottom of your library in any order. Shredding Sword HI12 258 3 3 Artifact - Equipment U Whenever equipped creature deals damage to a creature, that creature gets -2/-2 until end of turn. Equip 2 Silence of the Drifter HI12 71 U 1U 2 Enchantment - Aura C Enchant creature Enchanted creature gets +1/+1 and has hexproof. Slighted Spirit HI12 72 U 4UU 6 Creature - Spirit 3 4 U Flying When Slighted Spirit enters the battlefield, detain up to two target creatures. Slinger's Showdown HI12 33 W 1W 2 Instant R Until end of turn, target player can't cast noncreature spells, and that player can't activate abilities that aren't mana abilities. Draw a card. Slinger's Storm HI12 73 U 3U 4 Instant U Creatures your opponents control get -4/-0 until end of turn. Quickdraw 1UU (When a creature you control blocks or becomes blocked, you may cast this spell for 1UU.) Solemn Deputy HI12 34 W W 1 Creature - Human Soldier 0 4 C Songs of the Howlers HI12 35 W 1W 2 Enchantment - Aura C Enchant creature Enchanted creature gets +1/+1 for each creature you control. Sparkling Jackalope HI12 74 U 4UU 6 Creature - Rabbit Beast 4 4 R 1U: Return Sparkling Jackalope and target creature to their owner's hands. 5UU: Sparkling Jackalope gets +4/+4 and gains flying until end of turn. Spectral Hunter HI12 203 G 3GG 5 Creature - Centaur Warrior Spirit 5 4 U Reveal top one/vp1at1 Vision (Whenever this or another creature enters the battlefield under your control, reveal the top card of your library. Then you may put that card into your graveyard.) Whenever Spectral Hunter envisions a creature card, creatures you control get +1/+0 until end of turn. Spectral Slinger HI12 161 R 1R 2 Creature - Spirit Soldier 2 1 U Prowess Whenever you cast a noncreature spell, you may pay R. If you do, post a bounty on target creature. (Put a bounty counter on that creature. It has “When this creature dies, each opponent draws a card” as long as it has a bounty counter on it.) Spirit Guidance HI12 36 W 3W 4 Enchantment - Aura C Enchant creature Enchanted creature gets +2/+2 and has vigilance. Sacrifice Spirit Guidance: Exile enchanted creature, then return it to the battlefield under its owner's control. Spirit of Infamy HI12 119 B 1B 2 Creature - Spirit Rogue 1 3 U Whenever Spirit of Infamy attacks, post a bounty on target creature. (Put a bounty counter on that creature. It has “When this creature dies, each opponent draws a card” as long as it has a bounty counter on it.) Spirit of Infamy gets +2/+0 for each bounty counter on it. Spirit of the Falls HI12 75 U 6UU 8 Creature - Spirit 7 5 M When Spirit of the Falls enters the battlefield, choose a permanent type. Return all other permanents of the chosen type to their owner's hands. Discard two land cards: Spirit of the Falls gains hexproof until end of turn. Staking Hand HI12 120 B 3B 4 Sorcery U You draw X cards and you lose X life, where X is the number of cards in your hand. Stand Your Ground HI12 37 W W 1 Instant U Target creature you control gains indestructible until end of turn. If that creature is a Scout, you gain 1 life for each land you control. Stealer of Secrets HI12 76 U 2U 3 Creature - Human Rogue 2 2 C Whenever Stealer of Secrets deals combat damage to a player, draw a card. Stickup HI12 232 BR 1BR 3 Sorcery R Target opponent discards a card at random. If that card's mana value is 3 or less, you may cast it without paying its mana cost. Stolen Cache HI12 162 R 1R 2 Sorcery U Spawn Gold/spawn Gold HI12 Until end of turn, gain control of target artifact or land and it gains haste. Untap it. Create a Gold token. (It's an artifact with “Sacrifice this artifact: Add one mana of any color.”) Stormcall Thunderbird HI12 233 UR 4UR 6 Creature - Elemental Bird 3 3 M Copy reminder/spawn Copy Flying, haste Whenever you cast an instant or sorcery spell, create a token that's a copy of Stormcall Thunderbird. Straw Soldiers HI12 77 U 1U 2 Creature - Scarecrow Soldier 1 3 C Street Urchin HI12 78 U U 1 Enchantment - Aura C Enchant creature Enchanted creature gets +1/+0 and can't be blocked by creatures with greater mana values. Sunrise Bluffs HI12 266 0 Land R yInitialize/cr90 Sunrise Bluffs enters the battlefield tapped. T: Add R. You may untap Sunrise Bluffs during each other player's untap step. Whenever you do, you lose 1 life. Sunrise Prairie HI12 267 0 Land R yInitialize/cr90 Sunrise Prairie enters the battlefield tapped. T: Add W. You may untap Sunrise Prairie during each other player's untap step. Whenever you do, you lose 1 life. Sunrise River HI12 268 0 Land R yInitialize/cr90 Sunrise River enters the battlefield tapped. T: Add U. You may untap Sunrise River during each other player's untap step. Whenever you do, you lose 1 life. Sunrise Ruins HI12 269 0 Land R yInitialize/cr90 Sunrise Ruins enters the battlefield tapped. T: Add B. You may untap Sunrise Ruins during each other player's untap step. Whenever you do, you lose 1 life. Sunrise Woods HI12 270 0 Land R yInitialize/cr90 Sunrise Woods enters the battlefield tapped. T: Add G. You may untap Sunrise Woods during each other player's untap step. Whenever you do, you lose 1 life. Sunset Cliffs Hunter HI12 163 R R 1 Creature - Spirit Mercenary 1 1 C Sunset Cliffs Hunter gets +1/+0 and has first strike as long as a player controls a permanent with a bounty counter on it. Sunset Cliffs Lawman HI12 164 R 3R 4 Creature - Human Mercenary 3 3 C When Sunset Cliffs Lawman enters the battlefield, you may post a bounty on target creature. (Put a bounty counter on that creature. It has “When this creature dies, each opponent draws a card” as long as it has a bounty counter on it.) Sunset Cliffs Patron HI12 121 B 1B 2 Creature - Human Rogue 2 1 C When Sunset Cliffs Patron enters the battlefield, you may post a bounty on target creature. (Put a bounty counter on that creature. It has “When this creature dies, each opponent draws a card” as long as it has a bounty counter on it.) Swamp HI12 273 0 Basic Land - Swamp reprint, Tailwind Griffin HI12 38 W 3W 4 Creature - Griffin 3 2 U Flying Other creatures you control with flying get +1/+0. Take Aim HI12 204 G G 1 Enchantment - Aura C Enchant creature Enchanted creature gets +1/+0 and has trample and reach. Tales of the Lingering HI12 39 W 3W 4 Instant U Spawn three Spirit tokens/spawnx3 1/1 colorless Spirit HI12 Create three 1/1 colorless Spirit creature tokens. Tavern Brawl HI12 165 R 3R 4 Enchantment R Whenever a creature or planeswalker enters the battlefield, its controller may have it deal damage equal to its power or loyalty to any target of that player's choice. Terror of Sunset Cliffs HI12 166 R 5RRR 8 Creature - Manticore 7 7 M Flying, first strike Whenever Terror of Sunset Cliffs attacks, each player discards their hand and draws seven cards. Whenever an opponent discards a card, Terror of Sunset Cliffs deals 1 damage to that player. The Aetherite Saloon HI12 263 0 Legendary Land M T: Add C. 5, T, Sacrifice The Aetherite Saloon: Each player discards their hand and draws seven cards. The Wicker Lord HI12 261 8 8 Legendary Artifact Creature - Elder Scarecrow 5 5 M Spawn Bird/spawn 1/1 black Bird HI12Spawn five Bird tokens/spawnx5 1/1 black Bird HI12 Whenever The Wicker Lord or another Scarecrow enters the battlefield under your control, create a 1/1 black Bird creature token with flying for each Scarecrow you control. 4, Sacrifice a Scarecrow: Return target artifact card from your graveyard to the battlefield. Threaten HI12 167 R 2R 3 Sorcery C Untap target creature and gain control of it until end of turn. That creature gains haste until end of turn. Thunder Crow HI12 79 U 3U 4 Creature - Elemental Bird 2 3 C Flying Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.) Tireless Explorer HI12 234 WG 3GW 5 Creature - Elf Scout 4 4 R Vigilance Permanent spells you cast cost 1 less to cast for each 1 damage Tireless Explorer has dealt to players this turn. Tracker of Wild Places HI12 205 G 2G 3 Creature - Elf Scout 3 2 C Reveal top one/vp1at1 Vision (Whenever this or another creature enters the battlefield under your control, reveal the top card of your library. Then you may put that card into your graveyard.) Whenever Tracker of Wild Places envisions a creature card, you may untap a permanent you control. Trailbloomer HI12 206 G 1G 2 Creature - Centaur Scout 1 3 U Whenever a basic land enters the battlefield under your control, add one mana of any color. Train Heist HI12 168 R 3R 4 Instant R Whenever a nonland permanent enters the battlefield under an opponent's control this turn, gain control of that permanent until the end of your next turn. It gains haste until end of turn. Tumblewalker HI12 259 3 3 Artifact Creature - Scarecrow 2 3 C Tumblewalker has vigilance as long as you control another Scarecrow. Ulek Crusher HI12 207 G 4GG 6 Creature - Plant Spirit 6 5 C Reveal top one/vp1at1 Vision (Whenever this or another creature enters the battlefield under your control, reveal the top card of your library. Then you may put that card into your graveyard.) Whenever Ulek Crusher envisions a creature card, it gets +2/+2 until end of turn. Ulek Elder HI12 208 G 1G 2 Creature - Plant Spirit 2 2 C Look at top one/vp1pt1 When Ulek Elder enters the battlefield, look at the top card of your library. You may put it into your graveyard. Ulek Guardian HI12 260 7 7 Artifact Creature - Scarecrow 4 5 U This spell costs 1 less to cast for each Scarecrow you control. Other creatures you control get +0/+2 and have vigilance. Ulek Wayfinder HI12 209 G 2G 3 Creature - Elf Scout 2 1 U Reveal top one/vp1at1 Vision (Whenever this or another creature enters the battlefield under your control, reveal the top card of your library. Then you may put that card into your graveyard.) As Ulek Wayfinder envisions a land card, you may put that card onto the battlefield tapped. Ulek Windrider HI12 80 U U 1 Creature - Elf Shaman 1 1 C Reveal top one/vp1at1 Vision (Whenever this or another creature enters the battlefield under your control, reveal the top card of your library. Then you may put that card into your graveyard.) Whenever Ulek Windrider envisions an instant or sorcery card, it gets +1/+0 and gains flying until end of turn. Unassuming Swineherd HI12 122 B 1B 2 Creature - Human Rogue 2 1 R Flash If a card or token would be put into an opponent's graveyard from anywhere, exile it instead. Uncharted Frontier HI12 210 G 3G 4 Sorcery C This spell costs 2 less to cast if you control a Scout. Search your library for up to two basic land cards, reveal those cards, and put one onto the battlefield tapped and the other into your hand, then shuffle. Uncommon Grit HI12 40 W 3W 4 Enchantment U Whenever a creature you control is dealt damage, put a +1/+1 counter on that creature. Uncovered Mine HI12 123 B 4B 5 Enchantment U When Uncovered Mine enters the battlefield and at the beginning of your upkeep, return a random card from your graveyard to your hand. Unified Ceremony HI12 211 G 2GG 4 Enchantment M Reveal top one/vp1at1 Whenever you cast an enchantment spell, reveal the top card of your library. If it's an enchantment card, you may put it onto the battlefield. Vengeful Agent HI12 124 B 2B 3 Creature - Human Soldier 2 2 R Lifelink Whenever a creature without a bounty counter on it dies, you may pay 1 life. When you do, post a bounty on target creature. (Put a bounty counter on that creature. It has “When this creature dies, each opponent draws a card” as long as it has a bounty counter on it.) Vessel of Lost Souls HI12 235 UG GU 2 Creature - Plant Spirit 2 2 R Reveal top one/vp1at1 Vision (Whenever this or another creature enters the battlefield under your control, reveal the top card of your library. Then you may put that card into your graveyard.) Whenever Vessel of Lost Souls envisions a creature card, you may have it become a copy of that card until end of turn. Victims of Graygulch HI12 125 B 3BB 5 Creature - Spirit 2 4 C When Victims of Graygulch enters the battlefield, target player loses life equal to the number of Spirits you control. You gain life equal to the life lost this way. Vivid Hallucination HI12 81 U 2U 3 Creature - Ox Illusion 4 4 U When Vivid Hallucination blocks or becomes blocked, return it to its owner's hand. Walker of Wild Places HI12 236 WG 3GW 5 Creature - Human Scout 3 3 U Spawn Beast/spawn green Beast HI12 Vigilance Other Scouts you control get +1/+1 and have vigilance. X, Tap four untapped Scouts you control: Create an X/X green Beast creature token. Walking with Ancients HI12 212 G 2G 3 Enchantment U Play with the top card of your library revealed. Spells you cast that share a creature type with the top card of your library cost 1 less to cast. Wanted HI12 126 B B 1 Sorcery C Post a bounty on target creature. (Put a bounty counter on that creature. It has “When it dies, each opponent draws a card” as long as it has a bounty counter on it.) Draw a card. Wardens of the Ulek HI12 41 W 2W 3 Creature - Spirit Cleric 2 2 U Lifelink 3W: Exile Wardens of the Ulek. Return it to the battlefield under its owner's control at the beginning of the next end step. Warning Shot HI12 42 W W 1 Instant U Prevent all damage target attacking creature would deal this turn. If there is a card named Warning Shot in your graveyard, exile that creature. Wasting Soul HI12 127 B 2B 3 Creature - Yeti Spirit 2 2 R Whenever Wasting Soul attacks or blocks, sacrifice a creature, then put two +1/+1 counters on Wasting Soul. Wave of Goblins HI12 169 R 4R 5 Creature - Goblin Warrior 3 3 C Prowess Whenever you cast a noncreature spell, target creature can't block this turn. Weaver of the Winds HI12 82 U 4U 5 Creature - Elf Shaman 2 5 R Reveal top one/vp1at1 Vision (Whenever this or another creature enters the battlefield under your control, reveal the top card of your library. Then you may put that card into your graveyard.) Whenever Weaver of the Winds envisions an instant or sorcery card, draw a card. Whirling Thoughts HI12 83 U 2U 3 Sorcery C Draw two cards, then discard two cards if it's a combat step. Quickdraw U (When a creature you control blocks or becomes blocked, you may cast this spell for U.) Wild Bounties HI12 170 R 2R 3 Enchantment U Whenever one or more creatures you control attack, you may post a bounty on target creature. (Put a bounty counter on that creature. It has “When it dies, each opponent draws a card” as long as it has a bounty counter on it.) Window Shopping HI12 84 U 3U 4 Sorcery U Reveal top five/vp1at5 Exile the top five cards of your library. An opponent separates them into two piles. You may put one pile into your hand or draw two cards. Then put the rest of the piles into your graveyard. Winning Hand HI12 85 U 3UU 5 Sorcery R Gain control of target creature if its power is less than or equal to the number of cards in your hand. Quickdraw 4UU (When a creature you control blocks or becomes blocked, you may cast this spell for 4UU.) Worn Saddle HI12 262 2 2 Artifact - Equipment C Whenever equipped creature attacks, it gets +2/+2 and gains trample until end of turn. Equip 2 Wu, the Shackled HI12 237 URG 2GUR 5 Legendary Creature - Centaur Druid 5 4 M When Wu, the Shackled enters the battlefield, you may have an opponent gain control of it. If you do, draw two cards. At the beginning of your upkeep, if you don't own Wu, she fights another target creature you control and its owner draws a card. Abscond TOJ 32 U XU 1 Sorcery R Gain control of target noncreature, nonland permanent with mana value X. Agent of Long Shadows TOJ 61 B 3B 4 Creature - Human Rogue 2 2 R Deception 2B (2B, Return an unblocked attacker you control to hand: Put this card onto the battlefield from your hand tapped and attacking.) Whenever Agent of Long Shadows deals combat damage to a player, you may put a Rogue card from your hand or graveyard onto the battlefield. Aguri, Shadow of Doubt TOJ 62 B 1BB 3 Legendary Creature - Spirit Rogue 3 1 M Deception 1B (1B, Return an unblocked attacker you control to hand: Put this card onto the battlefield from your hand tapped and attacking.) When Aguri, Shadow of Doubt enters the battlefield, target player reveals their hand. You choose a nonland card from it. That player discards that card. You lose 2 life. Akaima Rager TOJ 90 R R 1 Creature - Human Warrior 1 1 C Haste Spirited (When this creature enters the battlefield, you may activate one of its activated abilities without paying its cost.) 1R: Akaima Rager gets +1/+0 until end of turn. Ancestral Council TOJ 33 U 2U 3 Creature - Human Wizard 1 1 R When Ancestral Council enters the battlefield, search your library for an instant or sorcery card with mana value 2 or less, reveal it, put it into your hand, then shuffle. Aokara Redeemer TOJ 148 WU 1WU 3 Creature - Human Samurai 2 1 U Flash When Aokara Redeemer enters the battlefield, exile another target permanent you control. Return that card to the battlefield under your control at the beginning of the next end step. Arcane Strategist TOJ 34 U 2U 3 Creature - Human Wizard 1 2 U Whenever you cast a spell, draw a card if that spell has the same name as a card in your graveyard. Ashspeaker TOJ 91 R R 1 Creature - Human Wizard 0 1 U Haste T, Sacrifice a creature: Ashspeaker deals 1 damage to any target. Aspect of Shifting Storms TOJ 35 U 4UU 6 Creature - Shapeshifter 0 0 R Spawn copy token/spawn 0/0 blue Shapeshifter When you cast Aspect of Shifting Storms, create a token that's a copy of it. You may have Aspect of Shifting Storms enter the battlefield as a copy of any creature on the battlefield, except if it's a token it has no mana cost. Azuma Hashiro, Unshackled TOJ 1 7 7 Legendary Creature - Demon 7 7 M Menace Whenever a creature you control deals combat damage to a permanent, that permanent's controller sacrifices it. Backburner TOJ 92 R R 1 Instant R You may cast target instant card from your graveyard this turn. If a card cast this way would be put into your graveyard, exile it instead. Bitter Lies TOJ 63 B 2B 3 Sorcery C Target player discards a card. Return a creature card from your graveyard to your hand. Bond of Battle TOJ 93 R R 1 Instant C Target creature and all other creatures with the same name as that creature get +2/+0 until end of turn. Chamber of Splendor TOJ 180 0 Land R yInitialize/cr90Spawn Treasure/spawn Treasure TOJ Chamber of Splendor enters the battlefield tapped. When Chamber of Splendor enters the battlefield, you may pay 1. If you do, create a Treasure token. (It's an artifact with “T, Sacrifice this artifact: Add one mana of any color.”) T: Add C. Champion of the Provinces TOJ 3 W 3W 4 Creature - Human Samurai 3 4 R Flash Flying When Champion of the Provinces enters the battlefield, return any number of other permanents you control to their owner's hands. Chigau, the Red Market TOJ 64 B 1B 2 Legendary Enchantment R When Chigau, the Red Market enters the battlefield, draw a card, then choose a creature card name. Once each turn, you may cast a creature spell with the chosen name from your graveyard. Chiheisen, Terrace of Serenity TOJ 36 U 1U 2 Legendary Enchantment R When Chiheisen, Terrace of Serenity enters the battlefield, draw a card, then choose a creature card name. Spells you cast with the chosen name cost 2 less to cast. Chimei Scourge TOJ 65 B 2B 3 Creature - Human Rogue 3 2 C Whenever another creature you control dies, target player loses 1 life and you gain 1 life. Daughter of Suisei TOJ 94 R R 1 Creature - Human Wizard 1 1 U Whenever you cast a spell, Daughter of Suisei deals 2 damage to target opponent if that spell has the same name as a card in your graveyard. Deathless Disciple TOJ 66 B 3B 4 Creature - Human Wizard 2 2 C Revive token/spawn revived Deathless Disciple TOJ When Deathless Disciple dies, if it's not a token, create a token that's a copy of it, except it has no mana cost. Revive 6B (6B, Exile this card from your graveyard: Create a token that's a copy of it except it has no mana cost. Revive only as a sorcery.) Diffuse TOJ 37 U 1U 2 Instant C Counter target spell unless its controller pays 2 plus an additional 2 for each card named Diffuse in your graveyard. Double-Edged Duelist TOJ 95 R RR 2 Creature - Human Samurai 2 2 R First strike, haste Whenever you cast a spell, Double-Edged Duelist gains double strike until end of turn if that spell has the same name as a card in your graveyard. Dragon's Eye Descendant TOJ 120 G 2G 3 Creature - Human Wizard 2 3 R Spirited (When this creature enters the battlefield, you may activate one of its activated abilities without paying its cost.) 3G: Mill three cards. Target creature gets +X/+X and gains trample until end of turn, where X is the number of land cards in your graveyard. Dragon's Eye Spiritualist TOJ 96 R 2R 3 Creature - Human Wizard 2 2 C Prowess Whenever Dragon's Eye Spiritualist attacks, the next spell you cast this turn costs 1 less to cast. Dragonfly Shrine TOJ 181 0 Land C T: Add C. T: Target land you control becomes the basic land type of your choice until end of turn. Dragonmaw Wurm TOJ 119 G XGG 2 Creature - Dragon Wurm 0 0 R Spirited (When this creature enters the battlefield, you may activate one of its activated abilities without paying its cost.) Dragonmaw Wurm enters the battlefield with X +1/+1 counters on it. 1G, T: Target creature you control fights another target creature. Dragonsoul Disciple TOJ 97 R 2R 3 Creature - Human Wizard 3 2 R Spawn Dragon/spawn 2/2 red Dragon TOJ Spirited (When this creature enters the battlefield, you may activate one of its activated abilities without paying its cost.) 3R: When target creature dies this turn, create a 2/2 red Dragon creature token with flying and “R: This creature gets +1/+0 until end of turn.” Dreams of Tomorrow TOJ 38 U 2U 3 Instant R Exile any number of target creatures you control, then return those creatures to the battlefield under their owner's control. Ebb and Flow TOJ 39 U 2UU 4 Sorcery R Banned Each player returns each instant and sorcery card from their graveyard to their hand. Exile Ebb and Flow. Eiji of the Dragon's Eye TOJ 149 WG 2GW 4 Legendary Creature - Human Samurai 4 4 M Vigilance Each nontoken creature you control gets +1/+1 for each other creature on the battlefield with the same name as it. Elemental Power TOJ 121 G 1G 2 Instant C Target creature gets +X/+X until end of turn, where X is 3 plus the number of cards named Elemental Power in your graveyard. Enemies of My Enemy TOJ 98 R 1R 2 Sorcery C Gain control of target creature with mana value 4 or less until end of turn. Untap that creature. It gains haste until end of turn. Enlightenment TOJ 4 W 2W 3 Enchantment R Once each turn, when you activate an ability of a permanent you control that isn't a mana ability, you may exile that permanent. If you do, return that card to the battlefield under its owner's control at the beginning of the next end step. Enshrine TOJ 67 B 1B 2 Instant C Spawn Spirit/spawn 2/2 colorless Spirit TOJ Exile up to three target cards from a single graveyard. Create a tapped 2/2 colorless Spirit creature token. Fate in Flames TOJ 99 R 2R 3 Sorcery R Reveal top three/vp1at3 Reveal the top three cards of your library. For each of those cards, put that card into your hand unless an opponent has Fate in Flames deal 3 damage to them. Then exile the rest. Fiery Embrace TOJ 100 R 1R 2 Instant C Fiery Embrace deals X damage to any target, where X is 2 plus the number of cards named Fiery Embrace in your graveyard. Fire and Ashes TOJ 101 R XR 1 Sorcery U Fire and Ashes deals X damage to any target. If a creature dealt damage this way would die this turn, exile it instead. Fireshaper Adept TOJ 102 R 1R 2 Creature - Human Wizard 1 1 R Flash When Fireshaper Adept enters the battlefield, copy up to one target activated or triggered ability. You may choose new targets for the copy. Flash of Blades TOJ 122 G G 1 Sorcery C Target creature you control fights another target creature. If either of those creatures would die this turn, exile it instead. Forgewatcher TOJ 103 R 1R 2 Creature - Human Artificer 1 1 C T, Sacrifice Forgewatcher: Add two mana of any one color. If that mana is spent on a creature spell, it gains haste until end of turn. Forlorn Companion TOJ 150 BR BR 2 Creature - Human Shapeshifter 2 2 U Copy reminder/spawn Copy BR, Sacrifice a creature: Create a token that's a copy of Forlorn Companion, except it has no mana cost. Garrote TOJ 68 B B 1 Enchantment - Aura C Enchant creature Enchanted creature gets -1/-1 and can't block. Enchanted creature gets an additional -1/-1 for each card named Garrote in your graveyard. General of Kinjiru Castle TOJ 5 W 2W 3 Creature - Human Samurai 3 3 R Spawn Human Samurai/spawn 1/1 white Human Samurai TOJ Whenever one or more creatures you control attack, create a 1/1 white Human Samurai creature token. Ginjiro Chimei TOJ 151 BG 2BG 4 Legendary Creature - Zombie Wizard 1 1 M When Ginjiro Chimei enters the battlefield, you may search your library for a card with an activated ability, put it into your graveyard, then shuffle. You may cast Ginjiro Chimei from your graveyard by paying 2 life in addition to paying its other costs. Grasp of Water TOJ 40 U 3U 4 Instant C Counter target spell. If that spell is countered this way, put it on the bottom of its owner's library instead of into that player's graveyard. Hand of the Governor TOJ 41 U 1U 2 Creature - Human Advisor 1 2 U Spirited (When this creature enters the battlefield, you may activate one of its activated abilities without paying its cost.) U, T: You may tap or untap target Human. Heartcleaver TOJ 104 R 3R 4 Creature - Human Berserker 3 3 C Menace Spirited (When this creature enters the battlefield, you may activate one of its activated abilities without paying its cost.) 3R: Another target creature you control gains menace until end of turn. Hero of Shengin Province TOJ 123 G 3G 4 Creature - Human Warrior 4 2 R You may have Hero of Shengin Province assign its combat damage as though it weren't blocked. 2G: Until end of turn, you may have creatures you control assign combat damage as though they weren't blocked. Activate only if Hero of Shengin Province is in your graveyard. Hinode, the Sacred Summit TOJ 6 W 1W 2 Legendary Enchantment R When Hinode, the Sacred Summit enters the battlefield, draw a card, then choose a creature card name. Creatures you control with the chosen name have flying, vigilance, and lifelink. Hiroto Jaakuna TOJ 152 BR 2BR 4 Legendary Creature - Human Rogue 3 4 M Whenever a creature dies, exile it. Hiroto Jaakuna has all activated abilities of creature cards exiled with Hiroto Jaakuna. Hirukari's Immortal TOJ 7 W 1WW 3 Creature - Human Samurai Knight 2 1 R Spawn copy token/spawn 2/1 white Human Samurai Knight When Hirukari's Immortal dies, if it didn't enter the battlefield this turn, create a token that's a copy of it, except it has no mana cost. Hisano the White Lion TOJ 153 RG RG 2 Legendary Creature - Human Warrior 3 2 M If a permanent with spirited entering the battlefield causes a triggered ability of a permanent you control to trigger, that ability triggers an additional time. Hisashi Kogane TOJ 8 W 5WWW 8 Legendary Creature - Human Samurai 4 4 M Prevent all damage that would be dealt to you and permanents you control. Honor and Glory TOJ 9 W 1W 2 Instant C Spawn Human Samurai/spawn 1/1 white Human Samurai TOJSpawn five Human Samurai tokens/spawnx5 1/1 white Human Samurai TOJ Create a 1/1 white Human Samurai creature token, then create an additional one of those tokens for each card named Honor and Glory in your graveyard. Honored Retinue TOJ 10 W 2W 3 Creature - Human Samurai 2 3 R When Honored Retinue enters the battlefield, choose a creature you control. You may search your library for a creature card with the same name as that creature, reveal it, put it into your hand, then shuffle. Horizon Treader TOJ 11 W 2W 3 Creature - Human Knight 1 4 C When Horizon Treader enters the battlefield, exile target enchantment you control, then return that card to the battlefield under your control. Hundred-Year Blade TOJ 168 4 4 Artifact - Equipment U Spirited (When this enters the battlefield, you may activate one of its activated abilities without paying its cost.) Equipped creature gets +3/+2. Equip 2 Illicit Tutor TOJ 69 B 1B 2 Sorcery R Choose a card in your graveyard. Search your library for a card with the same name as that card, reveal it, put it into your hand, then shuffle. Imperial Coins TOJ 169 2 2 Artifact C Look at top one/vp1pt1 Spirited (When this enters the battlefield, you may activate one of its activated abilities without paying its cost.) 1, T: Add one mana of any color. When you do, surveil 1. (Look at the top card of your library. You may put that card into your graveyard.) Imperial Diplomats TOJ 42 U 2U 3 Creature - Human Advisor 1 1 C Copy reminder/spawn Copy When Imperial Diplomats enters the battlefield, if it's not a token, create a token that's a copy of it, except it has no mana cost. T, Tap an untapped creature you control: Draw a card, then discard a card. Imperial Legacies TOJ 43 U 3U 4 Instant C Mill four cards, then return a noncreature card from your graveyard to your hand. Imperial Proclaimer TOJ 12 W W 1 Creature - Human Samurai 2 1 U As long as Imperial Proclaimer is on the battlefield, it has all names of nonlegendary creature cards in addition to its name. Imperial Silks TOJ 171 2 2 Artifact U Spirited (When this enters the battlefield, you may activate one of its activated abilities without paying its cost.) 2, Sacrifice Imperial Silks: Draw a card. 2, Sacrifice Imperial Silks: You gain 3 life. Indomitable Duo TOJ 154 WG 1GW 3 Creature - Human Warrior 3 2 U When Indomitable Duo enters the battlefield, choose up to two creature card names. Whenever Indomitable Duo attacks, put a +1/+1 counter on each creature you control with a name chosen by Indomitable Duo. Jade Temple TOJ 182 0 Land U T: Add C. T: Add CC. You can't spend this mana to cast spells or activate abilities of lands. Jade Vault Reclaimer TOJ 124 G 2G 3 Creature - Human Samurai 2 1 U Spirited (When this creature enters the battlefield, you may activate one of its activated abilities without paying its cost.) 3G, Sacrifice Jade Vault Reclaimer: Destroy target artifact or enchantment. Journey through Kareki TOJ 13 W 1W 2 Enchantment C When Journey through Kareki enters the battlefield, draw a card, then choose a creature card name. Creatures you control with the chosen name get +1/+1. Journey through Kitasan TOJ 14 W 1W 2 Enchantment U When Journey through Kitasan enters the battlefield, draw a card, then choose a creature card name. 1W: Put a +1/+1 counter on each creature you control with the chosen name. Activate only as a sorcery. Journey through Masamori TOJ 125 G 1G 2 Enchantment U When Journey through Masamori enters the battlefield, draw a card, then choose a creature card name. Creatures you control with the chosen name have “T: Add one mana of any color.” Journey through Moranai TOJ 105 R 1R 2 Enchantment U When Journey through Moranai enters the battlefield, draw a card, then choose a creature card name. Creatures you control with the chosen name have haste and “R: This creature gets +1/+0 until end of turn.” Journey through Odaya TOJ 44 U 1U 2 Enchantment U When Journey through Odaya enters the battlefield, draw a card, then choose a creature card name. Creatures you control with the chosen name can't be blocked. Journey through Uwaito TOJ 70 B 1B 2 Enchantment U When Journey through Uwaito enters the battlefield, draw a card, then choose a creature card name. Whenever a creature you control with the chosen name dies, each opponent discards a card. Jun TOJ 155 UG GU 2 Legendary Creature - Human Monk 1 3 M Reveal top three/vp1at3 Spirited (When this creature enters the battlefield, you may activate one of its activated abilities without paying its cost.) 1, T: Choose a nonland card name. Reveal the top three cards of your library and put each revealed card with that name into your hand. Put the rest into your graveyard. Kagetsu, Chronicler of Jidai TOJ 45 U 2U 3 Legendary Creature - Human Wizard 1 3 M You don't lose the game for drawing from an empty library. As long as you have seven or fewer cards in each of your libraries, you may cast spells without paying their mana costs. Kareki Magehunter TOJ 126 G 1G 2 Creature - Human Warrior 2 2 R This spell can't be countered. Trample Whenever an opponent draws a card except the first one they draw in each of their draw steps, put a +1/+1 counter on Kareki Magehunter. Kareki Retainer TOJ 127 G 2G 3 Creature - Human Warrior 3 2 C Revive token/spawn revived Kareki Retainer TOJ Vigilance Revive 3G (3G, Exile this card from your graveyard: Create a token that's a copy of it except it has no mana cost. Revive only as a sorcery.) Kareki Stormshooter TOJ 128 G 4G 5 Creature - Human Archer 2 5 U Reach Spirited (When this creature enters the battlefield, you may activate one of its activated abilities without paying its cost.) 3G, T: Kareki Stormshooter fights another target creature. If that creature has flying, Kareki Stormshooter deals damage equal to its power to that creature instead. Kareki Vanguard TOJ 15 W 2W 3 Creature - Human Samurai 2 3 C Revive token/spawn revived Kareki Vanguard TOJ First strike Revive 4W (4W, Exile this card from your graveyard: Create a token that's a copy of it except it has no mana cost. Revive only as a sorcery.) Kareki Warmaster TOJ 16 W 2W 3 Creature - Human Samurai 3 2 U Vigilance Spirited (When this creature enters the battlefield, you may activate one of its activated abilities without paying its cost.) 2WW: Creatures you control get +1/+1 until end of turn. Kemuri Saboteur TOJ 106 R 3R 4 Creature - Human Rogue 3 2 C Spirited (When this creature enters the battlefield, you may activate one of its activated abilities without paying its cost.) 2R, T: Target creature can't block this turn. Kinjiru Assailant TOJ 107 R R 1 Creature - Human Rogue 2 1 U Kinjiru Assailant has haste as long as an opponent controls a nonbasic land. Kinjiru Blackguard TOJ 71 B 1B 2 Creature - Human Rogue 2 1 C Revive token/spawn revived Kinjiru Blackguard TOJ Revive 3B (3B, Exile this card from your graveyard: Create a token that's a copy of it except it has no mana cost. Revive only as a sorcery.) Kinjiru Cavalry TOJ 72 B 1B 2 Creature - Human Knight 1 1 U Copy reminder/spawn Copy Menace At the beginning of each end step, if a creature died this turn and Kinjiru Cavalry isn't a token, create a token that's a copy of it, except it has no mana cost. Kinjiru Sandshaper TOJ 17 W 3W 4 Creature - Human Wizard 3 2 C Flying When Kinjiru Sandshaper enters the battlefield, tap target creature. Kinjiru Warlord TOJ 73 B 3BB 5 Creature - Human Warrior 5 3 R Copy reminder/spawn Copy Spirited (When this creature enters the battlefield, you may activate one of its activated abilities without paying its cost.) 3BB: Choose any number of other nontoken creatures you control. Whenever one of those creatures dies this turn, create a token that's a copy of that creature, except it has no mana cost. Kinken, the Dragon's Breath TOJ 108 R 1R 2 Legendary Enchantment R Copy reminder/spawn Copy When Kinken, the Dragon's Breath enters the battlefield, draw a card, then choose a creature card name. Whenever a creature you control with the chosen name attacks, you may pay 1. If you do, create a token that's a copy of it and that's tapped and attacking, except it isn't legendary. Exile the token at the beginning of the end step. Kirishima of Iron Chains TOJ 156 WB 2WB 4 Legendary Creature - Human Knight 3 4 M Spawn Human Advisor/spawn 0/1 white and black Human Advisor TOJ Spirited (When this creature enters the battlefield, you may activate one of its activated abilities without paying its cost.) 3WB: Create a 0/1 white and black Human Advisor creature token with “When this creature enters the battlefield, target creature can't attack or block until this creature leaves the battlefield.” Kirishima's Escort TOJ 157 WB WB 2 Creature - Human Knight 2 2 U Flash Spirited (When this creature enters the battlefield, you may activate one of its activated abilities without paying its cost.) WB: Kirishima's Escort gets +1/+1 and gains first strike until end of turn. Kodaichi Bladedancer TOJ 18 W 4W 5 Creature - Human Knight 2 3 C Vigilance Whenever Kodaichi Bladedancer attacks, target creature gets +2/+2 until end of turn. Kuno Aokara, Ivory Crane TOJ 158 WU 1WU 3 Legendary Creature - Human Monk 3 3 M Flash Spirited (When this creature enters the battlefield, you may activate one of its activated abilities without paying its cost.) 1: Remove target attacking creature you control from combat and untap it. Lives Redeemed TOJ 129 G G 1 Sorcery C Copy reminder/spawn Copy Up to two target creature cards in your graveyard gain revive until end of turn. The revive costs are each equal to that card's mana cost. (Pay that creature's mana cost, Exile that card from your graveyard: Create a token that's a copy of it except it has no mana cost. Revive only as a sorcery.) Masamori Hunter TOJ 130 G 1G 2 Creature - Human Scout 2 2 C Look at top one/vp1pt1 Spirited (When this creature enters the battlefield, you may activate one of its activated abilities without paying its cost.) 1, T: Look at the top card of your library. You may put the card back or into your graveyard. Masamori Initiate TOJ 131 G G 1 Creature - Human Druid Wizard 0 1 C T: Add C. Whenever you tap Masamori Initiate for mana, you may mill a card. Masked Assailant TOJ 74 B 3B 4 Creature - Human Rogue 2 2 C Sacrifice a creature: Put a +1/+1 counter on Masked Assailant. It gains menace until end of turn. Activate only as a sorcery. Master of Elements TOJ 46 U 1U 2 Creature - Human Wizard 1 3 R Instant and sorcery spells you cast cost 1 less to cast. U, T, Exile three instant and/or sorcery cards from your graveyard: Draw a card. Mirai, Spring's Promise TOJ 2 4 4 Legendary Planeswalker - Mirai 4 M yInitialize/ccgreen=4+2/ccgreen+2-2/ccgreen-2-7/ccgreen-7 At the beginning of your upkeep, choose another planeswalker you control. You may activate that planeswalker's loyalty abilities twice this turn rather than only once. [+2]: You may put a land card from your hand onto the battlefield. If you don't, each player draws a card. [-2]: Exile target permanent. Return it to the battlefield under its owner's control at the beginning of the next end step. [-7]: For each land on the battlefield, add one mana of any type that land could produce. Miyoga Flameweaver TOJ 109 R 2R 3 Creature - Human Wizard 2 1 R Reveal top one/vp1at1 Flying, haste Miyoga Flameweaver can't block. Whenever Miyoga Flameweaver attacks, exile the top card of your library. You may play that card until end of turn. Moeru Thunderers TOJ 110 R 2R 3 Creature - Human Knight 1 1 C Copy reminder/spawn Copy First strike, haste When Moeru Thunderers enters the battlefield, if it's not a token, create a token that's a copy of it, except it has no mana cost. Moranai Outriders TOJ 132 G 3G 4 Creature - Human Knight 2 2 C Copy reminder/spawn Copy Trample When Moranai Outriders enters the battlefield, if it's not a token, create a token that's a copy of it, except it has no mana cost. Moranai Survivalist TOJ 133 G 1G 2 Creature - Human Monk Wizard 2 2 U Add three +1/+1 counters/ccgreen=3Revive token/spawn revived Moranai Survivalist TOJ Moranai Survivalist enters the battlefield with three +1/+1 counters on it if you didn't cast it from your hand. Revive 3GG (3GG, Exile this card from your graveyard: Create a token that's a copy of it except it has no mana cost. Revive only as a sorcery.) Moranai Tracker TOJ 159 RG 1RG 3 Creature - Human Warrior 3 3 U Whenever you activate an ability of a creature that isn't a mana ability, Moranai Tracker gets +1/+1 until end of turn. Mortal Tapestry TOJ 134 G 3G 4 Creature - Human Monk 2 2 U Revive token/spawn revived Mortal Tapestry TOJ Mortal Tapestry gets +1/+1 for each land card in your graveyard. Revive 4G (4G, Exile this card from your graveyard: Create a token that's a copy of it except it has no mana cost. Revive only as a sorcery.) Mortal Will TOJ 75 B B 1 Instant C Copy reminder/spawn Copy When target creature you control dies this turn, create a token that's a copy of it, except it has no mana cost. Night Ambush TOJ 76 B 3B 4 Instant C This spell costs 2 less to cast if an opponent lost life this turn. Destroy target creature. Nightfall Infiltrator TOJ 77 B 2B 3 Creature - Human Rogue 2 2 C Deception 1B (1B, Return an unblocked attacker you control to hand: Put this card onto the battlefield from your hand tapped and attacking.) Whenever Nightfall Infiltrator deals combat damage to a player, that player discards a card. Nightfire Adept TOJ 111 R 1R 2 Creature - Human Wizard 1 2 C Whenever you cast a spell, Nightfire Adept gets +3/+0 until end of turn if that spell has the same name as a card in your graveyard. Nightmare Riders TOJ 160 BG 1BG 3 Creature - Spirit Warrior 3 3 U At the beginning of your upkeep, if Nightmare Riders is in your graveyard, you may mill two cards. Nightmarish Fears TOJ 78 B 3B 4 Sorcery R Copy reminder/spawn Copy Create a token that's a copy of target creature card in your graveyard, except it has no mana cost. Odaya Magistrate TOJ 47 U 2UU 4 Creature - Human Wizard 2 2 U Flash When Odaya Magistrate enters the battlefield, you may counter target noncreature spell. Odaya Profiteer TOJ 48 U 2UU 4 Creature - Human Rogue 2 2 R Deception 2U (2U, Return an unblocked attacker you control to hand: Put this card onto the battlefield from your hand tapped and attacking.) Whenever a creature you control deals combat damage to an opponent, you may draw a card. Old Soeji TOJ 161 UR UR 2 Legendary Creature - Human Wizard 1 4 M Whenever you cast an instant or sorcery spell from your hand, you may cast target card with the same name as that spell from your graveyard. (You still pay its costs.) Oshiruko Operative TOJ 79 B 1B 2 Creature - Human Rogue 2 1 C Deception B (B, Return an unblocked attacker you control to hand: Put this card onto the battlefield from your hand tapped and attacking.) When Oshiruko Operative enters the battlefield, target player loses 1 life. Oshiruko Silencer TOJ 49 U 4U 5 Creature - Human Rogue 3 2 C Deception 2U (2U, Return an unblocked attacker you control to hand: Put this card onto the battlefield from your hand tapped and attacking.) When Oshiruko Silencer enters the battlefield, return target creature to its owner's hand. Palace of Reflections TOJ 183 0 Land R T, Sacrifice Palace of Reflections: Choose a land you control. Search your library for a land card with the same name as the chosen land, put it onto the battlefield tapped, then shuffle. Paragon of Honor TOJ 19 W 1W 2 Creature - Human Samurai 2 2 R Flash If a nontoken creature you don't control would enter the battlefield and it wasn't cast, exile it instead. When Paragon of Honor leaves the battlefield, return each card exiled with it to the battlefield under their owner's control. Past, Present, Future TOJ 162 UG GU 2 Instant U Reveal top one/vp1at1 Exile the top card of your library, a card from your hand and a card from your graveyard. Put one of the exiled cards on top of your library, one into your hand, and the other into your graveyard. Path of Shadows TOJ 80 B 3BB 5 Sorcery R When target creature or planeswalker dies this turn, return that card to the battlefield under your control. Destroy that permanent. Perfect Distraction TOJ 81 B B 1 Enchantment R Spawn Cat/spawn 0/1 white Cat TOJ At the beginning of your declare attackers step, create a 0/1 white Cat creature token that's tapped and attacking. Exile that token at the beginning of the next end step. Phantasmal Stalker TOJ 82 B B 1 Creature - Human Assassin 1 1 U Deathtouch Whenever Phantasmal Stalker deals damage to a planeswalker, destroy it. Primal Channeler TOJ 135 G 1G 2 Creature - Human Druid Wizard 1 2 U T: Add C. Whenever you tap Primal Channeler for mana, the next creature spell you cast this turn can be cast as though it had flash. Profaner of Souls TOJ 83 B 4B 5 Creature - Human Samurai Wizard 3 2 U Revive token/spawn revived Profaner of Souls TOJ When Profaner of Souls enters the battlefield, you may return target creature card with mana value 2 or less from your graveyard to the battlefield. Revive 6B (6B, Exile this card from your graveyard: Create a token that's a copy of it except it has no mana cost. Revive only as a sorcery.) Proffered Heirloom TOJ 172 0 0 Artifact - Equipment C Equipped creature gets +0/+3. Whenever equipped creature dies, draw a card. Equip 3 Raikai Raider TOJ 136 G 2G 3 Creature - Human Warrior Pirate 3 3 U Revive token/spawn revived Raikai Raider TOJ Revive 3G (3G, Exile this card from your graveyard: Create a token that's a copy of it except it has no mana cost. Revive only as a sorcery.) Raikai Seafarer TOJ 137 G 4G 5 Creature - Human Warrior Pirate 3 5 C When Raikai Seafarer enters the battlefield, you may search your library for up to three cards named Raikai Seafarer, reveal them, put them into your hand, then shuffle. Red Flower Assassin TOJ 84 B 4B 5 Creature - Human Assassin 2 2 R Revive token/spawn revived Red Flower Assassin TOJ When Red Flower Assassin enters the battlefield, destroy target creature. Revive 5B (5B, Exile this card from your graveyard: Create a token that's a copy of it except it has no mana cost. Revive only as a sorcery.) Reserve Troops TOJ 112 R 2R 3 Sorcery C Reveal top two/vp1at2Cast from Exile reminder/spawn Can Be Cast From Exile Exile the top two cards of your library. Until end of turn, you may play those cards. Add R for each creature card exiled this way. Ride as One TOJ 138 G 1GG 3 Instant U Target creature you control and each other creature with the same name as that creature get +3/+3 and gain trample until end of turn. Rippling Water Arcanist TOJ 50 U 1UU 3 Creature - Human Wizard 2 2 R Flash When Rippling Water Arcanist enters the battlefield, copy target instant or sorcery spell you control, then return it to its owner's hand. You may choose new targets for the copy. Rising Tides TOJ 51 U 2U 3 Enchantment - Aura C Enchant creature When Rising Tides enters the battlefield, draw a card. At the beginning of each upkeep, if enchanted creature is untapped, tap it. Sacred Inheritance TOJ 20 W 1W 2 Sorcery C Copy reminder/spawn Copy Create a token that's a copy of a creature token you control. Draw a card. Sage of Reflections TOJ 139 G 4GG 6 Creature - Human Monk 2 4 R Copy reminder/spawn Copy Whenever Sage of Reflections attacks, mill three cards, then choose a creature card milled this way. Create a token that's a copy of it that's tapped and attacking, except it has no mana cost. Scales of Seishin TOJ 173 3 3 Artifact - Equipment R Copy reminder/spawn Copy Equipped creature gets +1/+1. Equipped creature has “When this creature dies, if it's not a token, create a token that's a copy of it except it's a colorless Spirit Dragon with flying in addition to its other abilities.” Equip 2 Scout the Terrain TOJ 140 G 1G 2 Sorcery C Look at top four/vp1pt4 Look at the top four cards of your library. You may put a land card from among them onto the battlefield tapped, then put the rest into your graveyard. Sea Cache TOJ 52 U 1U 2 Instant C Draw a card, then draw cards equal to the number of cards named Sea Cache in your graveyard. Searing Grace TOJ 113 R 2R 3 Instant U This spell costs 2 less to cast if you activated an ability that's not a mana ability this turn. Searing Grace deals 3 damage to any target. Seek Guidance TOJ 53 U U 1 Instant U Scry 2/vp1pt2 Draw a card. Whenever Seek Guidance is put into your graveyard from your hand or library, scry 2. (This doesn't include being cast.) Seikatsu Recruits TOJ 21 W 2W 3 Creature - Human Samurai 2 2 U Spawn Human Samurai/spawn 1/1 white Human Samurai TOJ Spirited (When this creature enters the battlefield, you may activate one of its activated abilities without paying its cost.) 2W: Create a 1/1 white Human Samurai creature token. Seikatsu Warleader TOJ 22 W 3W 4 Creature - Human Samurai Knight 3 2 U Copy reminder/spawn Copy When Seikatsu Warleader enters the battlefield, if it's not a token, create a token that's a copy of target creature token you control. Setting Sun TOJ 23 W 2WW 4 Sorcery R Destroy all creatures. Sevenfold Summoner TOJ 141 G 1G 2 Creature - Human Monk 1 3 R Once each turn, when another creature enters the battlefield under your control, you may search your library for a card with the same name as that creature, reveal it, put it into your hand, then shuffle. Shadow Courier TOJ 54 U U 1 Creature - Human Rogue 1 2 C Shadow Courier can't be blocked. Shengin Heartland TOJ 184 0 Land U T: Add C. As long as Shengin Heartland is in your graveyard, lands you control have “T: Add G or U.” Shengin Renegade TOJ 85 B 2B 3 Creature - Human Rogue 3 1 U Revive token/spawn revived Shengin Renegade TOJ Revive-B, Discard a card. (B, Discard a card, Exile this card from your graveyard: Create a token that's a copy of it except it has no mana cost. Revive only as a sorcery.) Shengin Scoundrel TOJ 55 U U 1 Creature - Human Rogue 1 1 C Look at top one/vp1pt1 You may look at the top card of your library any time. T: Target player mills a card. Shengin Tactician TOJ 24 W 1W 2 Creature - Human Samurai 2 2 C Spirited (When this creature enters the battlefield, you may activate one of its activated abilities without paying its cost.) 2W: Target creature gains vigilance until end of turn. Shina Taiyohata TOJ 163 WR 1RW 3 Legendary Creature - Human Warrior 3 3 M Whenever Shina Taiyohata or another creature enters the battlefield under your control, you may have that creature gain haste. If you do, return that creature from the battlefield to its owner's hand at the beginning of the next end step. Shizen, the Thousand Steps TOJ 142 G 1G 2 Legendary Enchantment R When Shizen, the Thousand Steps enters the battlefield, draw a card, then choose a creature card name. Creatures you control with the chosen name get +0/+1 and have hexproof. Smoldering Pages TOJ 114 R 1R 2 Instant U Destroy target artifact. Smoldering Pages deals damage to that artifact's controller equal to that artifact's mana value. Soul Jar TOJ 25 W 2W 3 Enchantment U When Soul Jar enters the battlefield, exile target creature and each other creature with the same name as that creature until Soul Jar leaves the battlefield. Soulkindle Lantern TOJ 175 2 2 Artifact R Activated abilities of cards in your graveyard cost 2 less to activate. Spellfire Savant TOJ 115 R RR 2 Creature - Human Wizard 2 2 R Spirited (When this creature enters the battlefield, you may activate one of its activated abilities without paying its cost.) 2RR: If an instant or sorcery source you control would deal damage to a permanent or player this turn, it deals that much damage plus 2 instead. Spirit Keeper TOJ 26 W W 1 Creature - Human Cleric 1 1 C Revive token/spawn revived Spirit Keeper TOJ Lifelink Revive W (W, Exile this card from your graveyard: Create a token that's a copy of it except it has no mana cost. Revive only as a sorcery.) Spirit Script TOJ 164 UR UR 2 Instant U Draw two cards, then discard a card. Whenever you cast an instant or sorcery spell, if Spirit Script is in your graveyard, you may have it become a copy of that spell until end of turn. Silent Murmurs TOJ 56 U 3U 4 Sorcery U Target opponent exiles cards from the top of their library until X land cards are exiled, where X is the number of land cards in your graveyard. Stolen Secrets TOJ 86 B B 1 Sorcery U Choose a nonland card type. Target player reveals their hand. You choose a card of the chosen type from it. That player discards that card. Stonework Infantry TOJ 176 1 1 Artifact Creature - Construct 1 1 C At the beginning of your upkeep, if Stonework Infantry is on the battlefield, each player returns all cards named Stonework Infantry from their graveyard to the battlefield. Strike from the Shadows TOJ 87 B BB 2 Instant U Destroy target non-Assassin, non-Ninja, non-Rogue creature. Suisei the Southern Star TOJ 116 R 3R 4 Legendary Creature - Phoenix 2 2 M Flying Suisei the Southern Star gets +1/+1 for each comet counter you have. Whenever you cast an instant or sorcery spell with mana value greater than the number of comet counters you have, you may pay R. If you do, return Suisei from your graveyard to the battlefield, then you get a comet counter. Sunchanter TOJ 165 WR 2RW 4 Creature - Human Wizard 2 2 U Spirited (When this creature enters the battlefield, you may activate one of its activated abilities without paying its cost.) 3RW: Creatures you control gain flying and haste until end of turn. Sundering Arcanist TOJ 143 G 3GG 5 Creature - Human Wizard 4 3 R When Sundering Arcanist enters the battlefield, you may destroy target artifact or enchantment. If you would draw a card, you may sacrifice a land and mill four cards instead. If you do, return Sundering Arcanist from your graveyard to your hand. Suzume Oshiruko TOJ 166 UB UB 2 Legendary Creature - Human Rogue 2 3 M Deception UB (UB, Return an unblocked attacker you control to hand: Put this card onto the battlefield from your hand tapped and attacking.) Pay 1 life, Choose a creature card name you haven't chosen for Suzume Oshiruko this turn: Return another creature you control with the chosen name to its owner's hand. Suzume's Envoy TOJ 167 UB UB 2 Creature - Human Rogue 2 2 U Each other Rogue creature you control enters the battlefield with an additional +1/+1 counter on it. Remove a +1/+1 counter from a creature you control: That creature can't be blocked this turn. Swift Spearmaster TOJ 144 G 2G 3 Creature - Human Warrior 3 3 C Trample When Swift Spearmaster enters the battlefield, return another permanent you control to its owner's hand. Sworn Cohort TOJ 27 W 1W 2 Creature - Human Samurai 2 2 R First strike When Sworn Cohort dies, you may search your library for a legendary card, reveal it, put it into your hand, then shuffle. Takara Flameblade TOJ 117 R 4R 5 Creature - Human Warrior 3 2 U Spirited (When this creature enters the battlefield, you may activate one of its activated abilities without paying its cost.) 6R: Takara Flameblade deals 4 damage to target creature. Activate only once each turn. Tengu Skyguard TOJ 57 U 1U 2 Creature - Bird Samurai 2 2 C Flying When Tengu Skyguard enters the battlefield, return a permanent you control to its owner's hand. Terracotta Legion TOJ 177 2 2 Artifact Creature - Construct 2 1 U You may have Terracotta Legion enter the battlefield as a copy of any creature with mana value 1 or less you control, except it's an artifact in addition to its other types. The Imperial Collection TOJ 170 2 2 Legendary Artifact R Spawn Equipment/spawn colorless Equipment TOJ Spirited (When this enters the battlefield, you may activate one of its activated abilities without paying its cost.) 3, T: Create a colorless Equipment artifact token with “Equipped creature gets +1/+1” and equip 1. Attach that token to a creature you control. The Serpent Throne TOJ 174 6 6 Legendary Artifact M Copy reminder/spawn Copy Once each turn, when another permanent enters the battlefield under your control, you may create a token that's a copy of that permanent, except it has no mana cost. Throwing Stones TOJ 178 0 0 Artifact - Equipment C Whenever equipped creature attacks, you may unattach Throwing Stones. When you do, target creature can't block this turn. Equip 3 Thunder from Above TOJ 28 W 1W 2 Instant U Target creature gets +1/+1 for each creature you control and gains flying and vigilance until end of turn. Thunderlash Mystic TOJ 118 R 2RR 4 Creature - Human Wizard 2 2 R Cast from Exile reminder/spawn Can Be Cast From Exile Flying Spirited (When this creature enters the battlefield, you may activate one of its activated abilities without paying its cost.) 3RR, T: Exile an instant card with mana value 3 or less from your graveyard, then cast a copy of a card exiled with Thunderlash Mystic without paying its mana cost. Toil the Fields TOJ 29 W W 1 Enchantment - Aura C Enchant creature Spirited (When this enters the battlefield, you may activate one of its activated abilities without paying its cost.) 1: Enchanted creature can't attack or block this turn. Torrent of Wind TOJ 30 W 2W 3 Instant C Exile up to two target artifacts, creatures, and/or enchantments you control. Return those cards to the battlefield under your control at the beginning of the next end step. Traitor's Touch TOJ 88 B 1BB 3 Sorcery U All creatures get -2/-2 until end of turn. Remove two loyalty counters from each planeswalker. Uwaito Envoy TOJ 89 B 2B 3 Creature - Human Rogue 2 2 R Deception 1B (1B, Return an unblocked attacker you control to hand: Put this card onto the battlefield from your hand tapped and attacking.) Unblocked attacking creatures you control get +1/+0. Vanish TOJ 58 U UU 2 Instant U Return target permanent to its owner's hand. Venerable Purist TOJ 31 W 3W 4 Creature - Human Cleric 1 4 U Flash Spirited (When this creature enters the battlefield, you may activate one of its activated abilities without paying its cost.) T: Target creature gets +0/+4 until end of turn. Warden of Silence TOJ 59 U 1U 2 Creature - Human Wizard 0 4 U Defender When Warden of Silence enters the battlefield, draw a card. Warfan of Changing Winds TOJ 179 2 2 Artifact R When Warfan of Changing Winds enters the battlefield, draw a card. Whenever a card you own is exiled from anywhere, you may put it on the bottom of your library. Windshaper TOJ 60 U 2U 3 Creature - Human Wizard 2 2 C Flying Spirited (When this creature enters the battlefield, you may activate one of its activated abilities without paying its cost.) 3U: Target creature you control gains flying until end of turn. Yamamai Invoker TOJ 145 G 3G 4 Creature - Human Wizard 3 2 C Spirited (When this creature enters the battlefield, you may activate one of its activated abilities without paying its cost.) 4G: Target creature gets +2/+2 until end of turn. Yasei, Heart of Jidai TOJ 146 G 2G 3 Legendary Creature - Human Monk 3 2 M Copy reminder/spawn Copy 2, Exile a land card from your graveyard: Create a token that's a copy of that land. Zen Ascendant TOJ 147 G G 1 Creature - Human Warrior 1 1 R Spirited (When this creature enters the battlefield, you may activate one of its activated abilities without paying its cost.) G: Zen Ascendant becomes a copy of a creature token you control until end of turn. (It's not a token.) Aerie's Pillar CAC 75 0 Land - Island Animus 3 3 R yInitialize/cr90 (T: Add U.) Aerie's Pillar enters the battlefield tapped. Flying 2UU: Aerie's Pillar becomes a creature in addition to its other types until end of turn. Aether Ascendant CAC 10 U 2U 3 Creature - Human Wizard 2 1 R Flash When you cast Aether Ascendant, you may have it become a copy of target instant or sorcery spell. If you do, choose new targets for it. (Instant and sorcery spells don't enter the battlefield.) Almgrove Champion CAC 1 W W 1 Creature - Human Soldier 1 1 R First strike Cadence (Whenever you cast a spell, if its mana value is greater than this creature's power, put a +1/+1 counter on this creature.) Almgrove Champion can only attack or block alone. Almgrove Librarian CAC 2 W 1W 2 Creature - Human Citizen 1 3 R Look at top one/vp1pt1 When Almgrove Librarian enters the battlefield, look at the top card of each of your libraries, then for each of those cards, put it on the top or bottom of one of your libraries. Almgrove Sentinel CAC 61 UR 1UR 3 Creature - Human Wizard 0 3 R Defender Whenever you cast an instant or sorcery spell, you may untap Almgrove Sentinel. T: Almgrove Sentinel deals 1 damage to any target. Archive Guardian CAC 63 BG 2BG 4 Creature - Elemental 2 2 R When Archive Guardian enters the battlefield, return target card from your graveyard to your hand. Recite 1BG (You may cast this creature from your graveyard for its recite cost. If you do, exile it when it enters the battlefield or if it would leave the battlefield.) Ardy, Youthful Geomancer CAC 54 RG RG 2 Legendary Planeswalker - Ardy 2 M yInitialize/ccgreen=2+1/ccgreen+1-1, Reveal top one/ccgreen-1;/vp1at1-7/ccgreen-7 [+1]: Untap target land. [-1]: Exile the top card of your library. You may play that card until end of turn. If a land card is exiled this way, you gain 2 life. [-7]: Untap each land you control. Lands you control become 3/3 Elemental creatures with haste until end of turn. They're still lands. Ardy's Invocation CAC 55 RG RG 2 Sorcery R Spawn Elemental/spawn 1/1 red and green Elemental CACCast from Exile reminder/spawn Can Be Cast From Exile Create a 1/1 red and green Elemental creature token. Creatures you control get +1/+1 and gain haste until end of turn. Orchestrate RG (You may exile this card from your hand anytime you could cast a sorcery for its orchestrate cost. When you next resolve a spell, you may cast this from exile without paying its mana cost.) Ardy's Study CAC 39 G GG 2 Enchantment - Study R Reveal top five/vp1at5Additional library reminder/spawn Additional Library Archive 5 (As this enters the battlefield, shuffle the top five cards of your main library into a new face up library. Sacrifice this after the archived library is empty.) You may play lands from the archived library. Arpechian Tiger CAC 30 R 2RR 4 Creature - Cat 4 3 R Haste Whenever Arpechian Tiger attacks, you may sacrifice a land. If you do, Arpechian Tiger deals 3 damage to target creature or planeswalker. Arpechian Yatte CAC 40 G 3GG 5 Creature - Beast 3 3 R Trample When Arpechian Yatte enters the battlefield, put a +1/+1 counter on each other creature you control. Whenever another creature enters the battlefield under your control, put a +1/+1 counter on Arpechian Yatte. Artisan of Marrow CAC 3 W 2WW 4 Creature - Gorgon Cleric 2 3 R Flash When Artisan of Marrow enters the battlefield, exile another target creature until Artisan of Marrow leaves the battlefield. Autumn Fae CAC 31 R 1R 2 Creature - Faerie 0 1 R Flying, double strike Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.) Blessing of Valor CAC 65 WR RW 2 Instant R Cast from Exile reminder/spawn Can Be Cast From Exile Up to two target creatures you control each get +2/+0 and gain first strike and haste until end of turn. Orchestrate-Tap an untapped red and white creature you control or an untapped red creature you control and untapped white creature you control. (You may exile this card from your hand anytime you could cast a sorcery for its orchestrate cost. When you next resolve a spell, you may cast this from exile without paying its mana cost.) Bloated Keystone CAC 20 B 1BB 3 Sorcery R Cast from Exile reminder/spawn Can Be Cast From Exile Target player discards two cards. Orchestrate 1BB (You may exile this card from your hand anytime you could cast a sorcery for its orchestrate cost. When you next resolve a spell, you may cast this from exile without paying its mana cost.) Breaker of Secrets CAC 21 B 2B 3 Creature - Human Rogue 3 1 R When Breaker of Secrets enters the battlefield, each player mills three cards from each of their libraries. Recite U (You may cast this creature from your graveyard for its recite cost. If you do, exile it when it enters the battlefield or if it would leave the battlefield.) Bygone Guardian CAC 76 0 Land - Plains Animus 3 5 R yInitialize/cr90 (T: Add W.) Bygone Guardian enters the battlefield tapped. Vigilance 2WW: Bygone Guardian becomes a creature in addition to its other types until end of turn. Cadre Hawk CAC 4 W 1W 2 Creature - Bird 1 1 R Flying When Cadre Hawk enters the battlefield, you may search your library and/or graveyard for a card named Cadre Hawk, reveal it, and put it into your hand. If you searched a library this way, shuffle. Cavorting Beauty CAC 32 R R 1 Creature - Human Citizen 1 2 R Cadence (Whenever you cast a spell, if its mana value is greater than this creature's power, put a +1/+1 counter on this creature.) Whenever you cast a spell, if its mana value is less than Cavorting Beauty's power, remove a +1/+1 counter from Cavorting Beauty. Ceaseless Stalker CAC 22 B 1B 2 Creature - Human Assassin 3 1 R Whenever a creature enters the battlefield, if it entered from a graveyard or a player cast it from a graveyard, return Ceaseless Stalker from your graveyard to the battlefield at the beginning of the next end step. Ceaseless Valiant CAC 5 W 1WW 3 Creature - Spirit Knight 2 3 R Flash When Ceaseless Valiant enters the battlefield, another target permanent gains indestructible until end of turn. Recite 1W (You may cast this creature from your graveyard for its recite cost. If you do, exile it when it enters the battlefield or if it would leave the battlefield.) Channeling Stone CAC 77 0 Land R T: Add C. T: Add one mana of any color that a basic land you control could produce. Chart the Vast CAC 67 UG 4GU 6 Sorcery R Look at top three/vp1pt3 Look at the top three cards of your library. You may exile one that doesn't share a mana value with any cards exiled with Chart the Vast. Put the rest on the bottom of your library. If you exiled a card, repeat this process. Otherwise, put all cards exiled this way into your hand. Clockwork Spellwork CAC 11 U 1U 2 Enchantment - Aura R Enchant artifact Enchanted artifact is a creature with base power and toughness 3/3 in addition to its other types. Enchanted artifact has prowess and “Once each turn, when you cast a noncreature spell, you may untap this artifact.” Compulsion's Voice CAC 62 UR 3UR 5 Creature - Human Wizard 2 3 R When Compulsion's Voice enters the battlefield, gain control of target permanent until end of turn. Untap that permanent. It gains haste until end of turn. Recite 1UR (You may cast this creature from your graveyard for its recite cost. If you do, exile it when it enters the battlefield or if it would leave the battlefield.) Confirm Hypothesis CAC 12 U 1U 2 Instant R Draw a card, then copy target activated or triggered ability you don't control. You may choose new targets for the copy. Exile Confirm Hypothesis. Conjuring of Locusts CAC 41 G 2GG 4 Sorcery R Destroy all noncreature, nonland permanents. Corrosive Pact CAC 23 B 2BB 4 Enchantment R At the beginning of your upkeep, choose one - • You lose 1 life. • You draw two cards and you lose 3 life. • Search your library for a card, put it into your hand, then shuffle. You lose 5 life. Crystal Conjuration CAC 33 R RR 2 Sorcery R Cast from Exile reminder/spawn Can Be Cast From Exile Put three +1/+1 counters on target land. It becomes a 0/0 colorless Elemental creature with haste that's still a land. Orchestrate-Sacrifice a land. (You may exile this card from your hand anytime you could cast a sorcery for its orchestrate cost. When you next resolve a spell, you may cast this from exile without paying its mana cost.) Disruptive Echoes CAC 6 W 1W 2 Enchantment R Permanents enter the battlefield tapped. Entrancing Virtuoso CAC 34 R R 1 Creature - Human Citizen 1 1 R Haste W, T: Tap target creature. Essence of Constellations CAC 13 U 6UU 8 Sorcery R This spell costs 1 less to cast for each other card in your hand. If you have fewer than seven cards in hand, draw cards equal to the difference. Exhaustive Research CAC 50 UB 1UB 3 Enchantment R If a player would draw one or more cards, instead that player draws that many cards plus one and loses 1 life. Exhilarating Prescience CAC 35 R 1RR 3 Enchantment R Cast from Exile reminder/spawn Can Be Cast From Exile Whenever you cast a spell, put a lore counter on Exhilarating Prescience. At the beginning of your upkeep, exile the top X cards of your library, where X is the number of lore counters on Exhilarating Prescience. You may play those cards until your next turn. Face the Dawn CAC 59 WB 3WB 5 Sorcery R This spell costs 2 less to cast if your life total is less than or equal to half your starting life total. Destroy all creatures. False Vitality CAC 64 BG 3BG 5 Sorcery R Put target permanent card from a graveyard onto the battlefield under your control. Forest CAC 85 0 Basic Land - Forest reprint, Forgotten Pit CAC 78 0 Land - Swamp Animus 1 4 R yInitialize/cr90 (T: Add B.) Forgotten Pit enters the battlefield tapped. Deathtouch 2BB: Forgotten Pit becomes a creature in addition to its other types until end of turn. Giltwork Legacy CAC 69 1 1 Artifact - Equipment R Equipped creature gets +2/+1. Whenever equipped creature becomes untapped, you draw a card and you gain 2 life. Equip 3 Gruff Smith CAC 42 G 1G 2 Creature - Dwarf Citizen 2 2 R Spawn Equipment/spawn colorless Equipment CAC When Gruff Smith enters the battlefield, you may destroy target artifact. If you do, that artifact's controller creates a colorless Equipment artifact token with “Equipped creature gets +1/+1” and equip 1. Recite 1R (You may cast this creature from your graveyard for its recite cost. If you do, exile it when it enters the battlefield or if it would leave the battlefield.) Headwind Glider CAC 7 W W 1 Creature - Human Scout 0 1 R Flying Cadence (Whenever you cast a spell, if its mana value is greater than this creature's power, put a +1/+1 counter on this creature.) Ignition Ritual CAC 52 BR 1BR 3 Sorcery R As an additional cost to cast this spell, pay X life. Ignition Ritual deals X damage to each creature and each planeswalker. Ironwood Elemental CAC 57 WG 2GW 4 Creature - Elemental X X R Protection from mana values lower than Ironwood Elemental's power (This permanent can't be blocked, targeted, dealt damage, or enchanted by anything with mana value lower than this creature's power.) Ironwood Elemental's power and toughness are each equal to the number of creatures you control. Island CAC 82 0 Basic Land - Island reprint, Jara Incarnation CAC 43 G 5GGG 8 Creature - Elemental 8 8 R Trample Other creatures you control have base power and toughness 8/8. Jara Jadefist CAC 56 RG 1RG 3 Creature - Human Warrior 3 2 R Trample, haste Cadence (Whenever you cast a spell, if its mana value is greater than this creature's power, put a +1/+1 counter on this creature.) Keystone Conjurer CAC 44 G GG 2 Creature - Human Shaman 2 1 R At the beginning of combat on your turn, untap target land. If that land is an Animus, it becomes a creature and gains haste until end of turn. Lodestone Convergence CAC 68 UG GU 2 Enchantment R Whenever a land you control becomes a creature, put a +1/+1 counter on it. 2GU: Target land you control becomes a 3/3 Elemental creature in addition to its other types until end of turn. Lumbering Hillock CAC 79 0 Land - Forest Animus 4 4 R yInitialize/cr90 (T: Add G.) Lumbering Hillock enters the battlefield tapped. Trample 2GG: Lumbering Hillock becomes a creature in addition to its other types until end of turn. Lunar Arbiter CAC 60 WB 3WB 5 Creature - Human Cleric 3 3 R If a player would lose life, that player loses 3 life instead. If a player would gain life, that player gains 3 life instead. Mechanized Ideal CAC 70 3 3 Artifact Creature - Construct 1 1 R Mechanized Ideal gets +X/+Y, where X is the highest base power among other creatures you control and Y is the highest base toughness among other creatures you control. Misleading Tactics CAC 66 WR RW 2 Instant R Cast this spell only during the declare blockers step. After this step there's an additional declare attackers step followed by an additional declare blockers step. (A creature can't attack or block again if it's already attacking or blocking.) Draw a card. Mountain CAC 84 0 Basic Land - Mountain reprint, Paternal Pride CAC 36 R 1R 2 Enchantment - Aura R Enchant creature Enchanted creature gets +1/+0 and has haste. Once each turn, when enchanted creature becomes tapped, you may add RR. Until end of turn, you don't lose this mana as steps and phases end. Plains CAC 81 0 Basic Land - Plains reprint, Possibility Matrix CAC 71 3 3 Artifact R Reveal top one/vp1at1Cast from Exile reminder/spawn Can Be Cast From Exile At the beginning of your upkeep, exile the top card of each of your libraries. Put X cards exiled with Possibility Matrix on the bottom of their owner's library: You may cast a nonland card exiled with Possibility Matrix with mana value X or less without paying its mana cost. Prismatic Leyline CAC 45 G 1G 2 Enchantment - Aura R Enchant land Whenever enchanted land is tapped for mana, its controller adds an additional one mana of any color that land could produce. Rahit, Immaculate Architect CAC 14 U 1UU 3 Legendary Planeswalker - Rahit 3 M yInitialize/ccgreen=3+1/ccgreen+1-1/ccgreen-1-6, Emblem Get/ccgreen-6;/spawn Rahit Emblem CAC [+1]: Each player may draw a card. For each opponent who does, put a loyalty counter on Rahit. [-1]: Each player draws three cards, then puts two cards from their hand on top of their library in any order. [-6]: You get an emblem with “Discard a card with mana value X: Counter target spell with mana value X or less.” Rahit's Prodigy CAC 15 U 1UU 3 Creature - Human Wizard 1 1 R Flash When Rahit's Prodigy enters the battlefield, return target instant or sorcery card from your graveyard to your hand, then discard a card. Rahit's Study CAC 16 U 1UU 3 Enchantment - Study R Reveal top five/vp1at5Additional library reminder/spawn Additional Library Archive 5 (As this enters the battlefield, shuffle the top five cards of your main library into a new face up library. Sacrifice this after the archived library is empty.) At the beginning of your upkeep, put the top card of any of your libraries on the bottom of the archived library, then you may put any card in the archived library on top of the archived library. Reckless Festivities CAC 53 BR 2BR 4 Sorcery R Starting with you, each player either passes or reveals the top card of their library. Each player that revealed a card this way pays life equal to its mana value. If a player can't, that player passes. Then each player who hasn't passed yet puts that card into their hand. Repeat this process until each player has passed. Rousing Rubble CAC 80 0 Land - Mountain Animus 2 3 R yInitialize/cr90 (T: Add R.) Rousing Rubble enters the battlefield tapped. Double strike 2RR: Rousing Rubble becomes a creature in addition to its other types until end of turn. Runic Depths CAC 17 U 2U 3 Enchantment - Aura R Scry 1/vp1pt1 Enchant land Whenever enchanted land becomes tapped, scry 1. Enchanted land has “G, T: Each player reveals the top card of their library. Each player that revealed a land card this way may put that card into their hand.” Salva Tore's Study CAC 25 B 1BB 3 Enchantment - Study R Reveal top five/vp1at5Additional library reminder/spawn Additional Library Archive 5 (As this enters the battlefield, shuffle the top five cards of your main library into a new face up library. Sacrifice this after the archived library is empty.) Whenever you draw a card from another one of your libraries, you draw a card from the archived library and you lose 1 life. Salva Tore's Vexation CAC 26 B 1BB 3 Instant R Salva Tore's Vexation deals X damage to target creature or planeswalker, where X is that permanent's mana value. You gain X life. Salva Tore CAC 24 B 3BB 5 Legendary Planeswalker - Salva 5 M yInitialize/ccgreen=5+1, Scry 1/ccgreen+1;/vp1pt1-2/ccgreen-2-5/ccgreen-5 [+1]: Scry 1, then draw a card. You lose 1 life. [-2]: Target player sacrifices a creature, then loses life equal to the greatest power among creatures they control. [-5]: Choose a nonland card name. Exile all creatures and planeswalkers with that name, then search target player's graveyard, hand, and library for any number of cards with that name and exile them. That player shuffles. Scaletongue Mistress CAC 37 R 4RR 6 Creature - Human Shaman 2 4 R Spawn Dragon/spawn 3/3 red Dragon CAC Prowess Whenever you cast a noncreature spell, create a 3/3 red Dragon creature token with flying. Shatter Facade CAC 8 W 2W 3 Instant R Cast from Exile reminder/spawn Can Be Cast From Exile Destroy target creature if it has mana value 4 or greater. If Shatter Facade was cast from exile, destroy that creature if it has mana value 3 or less instead. Orchestrate B (You may exile this card from your hand anytime you could cast a sorcery for its orchestrate cost. When you next resolve a spell, you may cast this from exile without paying its mana cost.) Sigil of Radiance CAC 9 W 1W 2 Enchantment R Cards can't leave graveyards. Spellslinger's Gauntlet CAC 72 3 3 Artifact - Equipment R When Spellslinger's Gauntlet enters the battlefield, exile an instant or sorcery card with mana value 3 or less from your hand. Whenever equipped creature attacks, you may copy the exiled card. If you do, you may cast the copy without paying its mana cost. Equip 3 Spellsword Elite CAC 48 WU WU 2 Creature - Human Soldier 1 1 R Cadence (Whenever you cast a spell, if its mana value is greater than this creature's power, put a +1/+1 counter on this creature.) Remove a +1/+1 counter from Spellsword Elite: The next noncreature spell you cast this turn costs 1 less to cast. Spellwork Bulwark CAC 73 2 2 Artifact Creature - Golem 1 3 R Defender, flying Cadence (Whenever you cast a spell, if its mana value is greater than this creature's power, put a +1/+1 counter on this creature.) Remove a +1/+1 counter from Spellwork Bulwark: It loses defender and gains hexproof and indestructible until end of turn. Sprout Thought CAC 18 U 1U 2 Instant R Scry 2/vp1pt2Cast from Exile reminder/spawn Can Be Cast From Exile Draw a card. Scry 2. Orchestrate U (You may exile this card from your hand anytime you could cast a sorcery for its orchestrate cost. When you next resolve a spell, you may cast this from exile without paying its mana cost.) Stall Fate CAC 49 WU WU 2 Instant R Return target spell to its owner's hand. Its controller can't cast spells this turn. (Spells cast before this resolves are unaffected.) Stormsurge CAC 38 R 2R 3 Sorcery R Cast from Exile reminder/spawn Can Be Cast From Exile Stormsurge deals 3 damage to any target. Orchestrate R (You may exile this card from your hand anytime you could cast a sorcery for its orchestrate cost. When you next resolve a spell, you may cast this from exile without paying its mana cost.) Submergence CAC 19 U 1U 2 Instant R Target player draws a card. Put target spell or nonland permanent that player controls on top of its owner's library. Surge of the Leylines CAC 46 G 2G 3 Sorcery R Cast from Exile reminder/spawn Can Be Cast From Exile Search your library for a basic land card and put it onto the battlefield, then shuffle. Orchestrate 1G (You may exile this card from your hand anytime you could cast a sorcery for its orchestrate cost. When you next resolve a spell, you may cast this from exile without paying its mana cost.) Swamp CAC 83 0 Basic Land - Swamp reprint, Thought Blossom CAC 51 UB UB 2 Instant R Cast from Exile reminder/spawn Can Be Cast From Exile Counter target instant or sorcery spell. If that spell is countered this way, exile it instead of putting it into its owner's graveyard. You may cast that spell for as long as it remains exiled and you may spend blue and black mana as though it were mana of any color to cast it. Thunderous Charge CAC 47 G G 1 Instant R Cast from Exile reminder/spawn Can Be Cast From Exile Target creature gains hexproof and trample until end of turn. If Thunderous Charge was cast from exile, that creature gets an additional +4/+4 until end of turn. Orchestrate GG (You may exile this card from your hand anytime you could cast a sorcery for its orchestrate cost. When you next resolve a spell, you may cast this from exile without paying its mana cost.) Visceral Offering CAC 27 B XBB 2 Sorcery R Target player draws X cards and loses X life. Vitality Maestro CAC 58 WG 2GW 4 Creature - Human Wizard 3 3 R When Vitality Maestro enters the battlefield, you gain 5 life. Recite GW (You may cast this creature from your graveyard for its recite cost. If you do, exile it when it enters the battlefield or if it would leave the battlefield.) Warded Tome CAC 74 2 2 Artifact R Warded Tome doesn't untap during its controller's untap step. T: Draw a card. 5: Untap Warded Tome. Whistling Blades CAC 28 B 3BB 5 Creature - Horror 3 3 R When Whistling Blades enters the battlefield, you may destroy target creature or planeswalker. Recite 1BB (You may cast this creature from your graveyard for its recite cost. If you do, exile it when it enters the battlefield or if it would leave the battlefield.) Young Necromancer CAC 29 B 1B 2 Creature - Human Wizard 2 1 R Spawn Skeleton/spawn 1/1 black Skeleton CAC Whenever a nontoken creature you control dies, create a 1/1 black Skeleton creature token. Academy Wastes. L2 43 0 Land R T: Add C. T, Exile two cards from your graveyard: Add B or R. reprint, Adaptive Terrains. L2 96 0 Land C T, Sacrifice Adaptive Terrains: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle. reprint, Aerie's Pillar. L2 147 0 Land - Island Animus 3 3 R yInitialize/cr90 (T: Add U.) Aerie's Pillar enters the battlefield tapped. Flying 2UU: Aerie's Pillar becomes a creature in addition to its other types until end of turn. reprint, Ahl's Study. L2 91 0 Legendary Land R T, Discard a card: Add C. Whenever you discard one or more cards, you may pay 2. If you do, draw a card. reprint, Amber Hills. L2 5 0 Land R yInitialize/cr90 As Amber Hills enters the battlefield, you may pay 2 life. If you don't, Amber Hills enters the battlefield tapped. T, Sacrifice Amber Hills: Search your library for a Forest or Plains card, put it onto the battlefield, then shuffle. reprint, Ancient Ossuary. L2 97 0 Land R T: Add C. 3, Discard Ancient Ossuary: Search your library for a land card, reveal it, put it into your hand, then shuffle. reprint, Angeltouched Cavern. L2 53 0 Land R Banned T: Add C. T: Add W, B, or G. You can't spend this mana to cast a monocolored spell. reprint, Angeltouched Crag. L2 51 0 Land R Banned T: Add C. T: Add R, W, or B. You can't spend this mana to cast a monocolored spell. reprint, Angeltouched Garden. L2 55 0 Land R Banned T: Add C. T: Add B, G, or U. You can't spend this mana to cast a monocolored spell. reprint, Angeltouched Marsh. L2 52 0 Land R Banned T: Add C. T: Add G, U, or R. You can't spend this mana to cast a monocolored spell. reprint, Angeltouched Saltflat. L2 54 0 Land R Banned T: Add C. T: Add U, R, or W. You can't spend this mana to cast a monocolored spell. reprint, Arctic Mine. L2 156 0 Land - Plains Swamp R (T: Add W or B.) Whenever Arctic Mine becomes tapped, you lose 1 life unless you control two or more basic lands. reprint, Barren Desolation. L2 6 0 Land R yInitialize/cr90 As Barren Desolation enters the battlefield, you may pay 2 life. If you don't, Barren Desolation enters the battlefield tapped. T, Sacrifice Barren Desolation: Search your library for a Plains or Swamp card, put it onto the battlefield, then shuffle. reprint, Bustling Docks. L2 56 0 Land - Plains U yInitialize/cr90 (T: Add W.) Bustling Docks enters the battlefield tapped. W, T, Reveal a white card from your hand: Target creature gets +1/+0 until end of turn. reprint, Bygone Guardian. L2 146 0 Land - Plains Animus 3 5 R yInitialize/cr90 (T: Add W.) Bygone Guardian enters the battlefield tapped. Vigilance 2WW: Bygone Guardian becomes a creature in addition to its other types until end of turn. reprint, Chamber of Splendor. L2 117 0 Land R yInitialize/cr90Spawn Treasure/spawn Treasure L2 Chamber of Splendor enters the battlefield tapped. When Chamber of Splendor enters the battlefield, you may pay 1. If you do, create a Treasure token. (It's an artifact with “T, Sacrifice this artifact: Add one mana of any color.”) T: Add C. reprint, Channeling Stone. L2 82 0 Land R T: Add C. T: Add one mana of any color that a basic land you control could produce. reprint, Choked Estuary. L2 32 0 Land R yInitialize/cr90 As Choked Estuary enters the battlefield, you may reveal an Island or Swamp card from your hand. If you don't, Choked Estuary enters the battlefield tapped. T: Add U or B. reprint, Citadel of Denial. L2 92 0 Legendary Land M EDH Banned T: Add C. 1CC, T: Return target legendary creature to its owner's hand. reprint, Clutch of the Coil. L2 101 0 Land R T: Add C. 1: Clutch of the Coil becomes a 1/1 Snake creature with poisonous 2 until end of turn. It's still a land. reprint, Collapsing Ground. L2 71 0 Land U T: Add C. 1, T, Return Collapsing Ground to its owner's hand: Add one mana of any color. reprint, Command Tower. L2 72 0 Land C T: Add one mana of any color in your commander's color identity. reprint, Cradle of Corruption. L2 63 0 Legendary Land - Swamp R EDH Banned yInitialize/cr90 Cradle of Corruption enters the battlefield tapped. Whenever a creature dies, put a creation counter on Cradle of Corruption. T, Remove ten creation counters from Cradle of Corruption and sacrifice it: Put up to two target creature cards from graveyards onto to battlefield under your control. Activate only as a sorcery. reprint, Crumbling Precipice. L2 153 0 Land - Swamp Mountain R (T: Add B or R.) Whenever Crumbling Precipice becomes tapped, you lose 1 life unless you control two or more basic lands. reprint, Crumbling Vestige. L2 73 0 Land C yInitialize/cr90 Crumbling Vestige enters the battlefield tapped. When Crumbling Vestige enters the battlefield, add one mana of any color. T: Add C. reprint, Crystal Cavern. L2 157 0 Land - Island Mountain R (T: Add U or R.) Whenever Crystal Cavern becomes tapped, you lose 1 life unless you control two or more basic lands. reprint, Deathwind Expanse. L2 46 0 Land R T: Add C. T, Exile two cards from your graveyard: Add W or B. reprint, Derelict Amphitheatre. L2 59 0 Land - Mountain U yInitialize/cr90Scry 1/vp1pt1 (T: Add R.) Derelict Amphitheatre enters the battlefield tapped. R, T, Reveal a red card from your hand: Scry 1. reprint, Derelict Town. L2 74 0 Land R T: Add one mana of any color. When you tap Derelict Town for mana, return it to its owner's hand. reprint, Desert Temple. L2 75 0 Legendary Land - Desert R yInitialize/cr90 Desert Temple enters the battlefield tapped. As it does, an opponent of your choice chooses Oasis or Desiccation. • Oasis - T: Add one mana of any color. • Desiccation - T: Add CC. You lose 1 life. reprint, Deserted Trail. L2 38 0 Land R yInitialize/cr90 As Deserted Trail enters the battlefield, you may reveal a Swamp or Forest card from your hand. If you don't, Deserted Trail enters the battlefield tapped. T: Add B or G. reprint, Dragonfly Shrine. L2 118 0 Land C T: Add C. T: Target land you control becomes the basic land type of your choice until end of turn. reprint, Edge of the World. L2 102 0 Land R When Edge of the World enters the battlefield, each player draws a card. T: Each player adds C. reprint, Elrayin, the Manaroot. L2 65 0 Legendary Land - Forest R EDH Banned yInitialize/cr90 Elrayin, the Manaroot enters the battlefield tapped. Whenever you tap another land for mana, put a creation counter on Elrayin. T, Remove ten creation counters from Elrayin and sacrifice it: Untap all lands target player controls. reprint, Flooded Depths. L2 2 0 Land R yInitialize/cr90 As Flooded Depths enters the battlefield, you may pay 2 life. If you don't, Flooded Depths enters the battlefield tapped. T, Sacrifice Flooded Depths: Search your library for an Island or Swamp card, put it onto the battlefield, then shuffle. reprint, Flooded Morass. L2 22 0 Land - Island Swamp R yInitialize/cr90 (T: Add U or B.) Flooded Morass enters the battlefield tapped unless you control a basic Island or a basic Swamp. reprint, Flourishing Crevasse. L2 24 0 Land - Mountain Forest R yInitialize/cr90 (T: Add R or G.) Flourishing Crevasse enters the battlefield tapped unless you control a basic Mountain or a basic Forest. reprint, Flourishing Waterways. L2 40 0 Land R yInitialize/cr90 As Flourishing Waterways enters the battlefield, you may reveal a Forest or Island card from your hand. If you don't, Flourishing Waterways enters the battlefield tapped. T: Add G or U. reprint, Foreboding Ruins. L2 33 0 Land R yInitialize/cr90 As Foreboding Ruins enters the battlefield, you may reveal a Swamp or Mountain from your hand. If you don't, Foreboding Ruins enters the battlefield tapped. T: Add B or R. reprint, Forgotten Haunt. L2 103 0 Land U Spawn Spirit/spawn 1/1 colorless Spirit L2 T: Add C. 1, T, Sacrifice a creature: Create a 1/1 colorless Spirit creature token. reprint, Forgotten Pit. L2 148 0 Land - Swamp Animus 1 4 R yInitialize/cr90 (T: Add B.) Forgotten Pit enters the battlefield tapped. Deathtouch 2BB: Forgotten Pit becomes a creature in addition to its other types until end of turn. reprint, Forgotten Steppe. L2 159 0 Land - Mountain Plains R (T: Add R or W.) Whenever Forgotten Steppe becomes tapped, you lose 1 life unless you control two or more basic lands. reprint, Fortified Village. L2 35 0 Land R yInitialize/cr90 As Fortified Village enters the battlefield, you may reveal a Forest or Plains card from your hand. If you don't, Fortified Village enters the battlefield tapped. T: Add G or W. reprint, Frostfire Geysers. L2 27 0 Land - Island Mountain R yInitialize/cr90 (T: Add U or R.) Frostfire Geysers enters the battlefield tapped unless you control a basic Island or a basic Mountain. reprint, Fungal Mire. L2 28 0 Land - Swamp Forest R yInitialize/cr90 (T: Add B or G.) Fungal Mire enters the battlefield tapped unless you control a basic Swamp or a basic Forest. reprint, Game Trail. L2 34 0 Land R yInitialize/cr90 As Game Trail enters the battlefield, you may reveal a Mountain or Forest card from your hand. If you don't, Game Trail enters the battlefield tapped. T: Add R or G. reprint, Gloomcover Steppe. L2 26 0 Land - Plains Swamp R yInitialize/cr90 (T: Add W or B.) Gloomcover Steppe enters the battlefield tapped unless you control a basic Plains or a basic Swamp. reprint, Grim Bastion. L2 8 0 Land R yInitialize/cr90 As Grim Bastion enters the battlefield, you may pay 2 life. If you don't, Grim Bastion enters the battlefield tapped. T, Sacrifice Grim Bastion: Search your library for a Swamp or Forest card, put it onto the battlefield, then shuffle. reprint, Grove of Reversal. L2 48 0 Land R T: Add C. T, Exile two cards from your graveyard: Add B or G. reprint, Gryla Canyon. L2 44 0 Land R T: Add C. T, Exile two cards from your graveyard: Add R or G. reprint, Halls of Renown. L2 76 0 Land R T: Add C. T: Add one mana of any color. Activate only if you have a counter. reprint, Heart of the Glade. L2 25 0 Land - Forest Plains R yInitialize/cr90 (T: Add G or W.) Heart of the Glade enters the battlefield tapped unless you control a basic Forest or a basic Plains. reprint, Heavenly Temple. L2 104 0 Land U T: Add C. When Heavenly Temple enters the battlefield, target creature gains flying until end of turn. 2: Return Heavenly Temple from the battlefield to its owner's hand. reprint, Hill of Souls. L2 78 0 Land U Whenever a creature you control dies, put a soul counter on Hill of Souls. T: Add C. T, Remove a soul counter from Hill of Souls: Add one mana of any color. reprint, Horizon of Origins. L2 37 0 Land R yInitialize/cr90 As Horizon of Origins enters the battlefield, you may reveal an Island or Mountain card from your hand. If you don't, Horizon of Origins enters the battlefield tapped. T: Add U or R. reprint, Imperial Barracks. L2 39 0 Land R yInitialize/cr90 As Imperial Barracks enters the battlefield, you may reveal a Mountain or Plains card from your hand. If you don't, Imperial Barracks enters the battlefield tapped. T: Add R or W. reprint, Interlocked Waterways. L2 57 0 Land - Island U yInitialize/cr90 (T: Add U.) Interlocked Waterways enters the battlefield tapped. U, T, Reveal a blue card from your hand: Untap target creature. reprint, Isolated Cloister. L2 60 0 Land - Forest U yInitialize/cr90 (T: Add G.) Isolated Cloister enters the battlefield tapped. G, T, Reveal a green card from your hand: You gain 1 life. reprint, Jade Temple. L2 116 0 Land U T: Add C. T: Add CC. You can't spend this mana to cast spells or activate abilities of lands. reprint, Kellythross' Workshop. L2 93 0 Legendary Land M T: Add C. T: Add CC. Spend this mana only to cast artifact spells. Activate only if you control three or more artifacts. reprint, Lavatorn Fields. L2 23 0 Land - Swamp Mountain R yInitialize/cr90 (T: Add B or R.) Lavatorn Fields enters the battlefield tapped unless you control a basic Swamp or a basic Mountain. reprint, Legacy Foundations. L2 36 0 Land R yInitialize/cr90 As Legacy Foundations enters the battlefield, you may reveal a Plains or Swamp card from your hand. If you don't, Legacy Foundations enters the battlefield tapped. T: Add W or B. reprint, Lumbering Hillock. L2 150 0 Land - Forest Animus 4 4 R yInitialize/cr90 (T: Add G.) Lumbering Hillock enters the battlefield tapped. Trample 2GG: Lumbering Hillock becomes a creature in addition to its other types until end of turn. reprint, Lush Oasis. L2 30 0 Land - Forest Island R yInitialize/cr90 (T: Add G or U.) Lush Oasis enters the battlefield tapped unless you control a basic Forest or a basic Island. reprint, Magmatic Torrent. L2 7 0 Land R yInitialize/cr90 As Magmatic Torrent enters the battlefield, you may pay 2 life. If you don't, Magmatic Torrent enters the battlefield tapped. T, Sacrifice Magmatic Torrent: Search your library for an Island or Mountain card, put it onto the battlefield, then shuffle. reprint, Memorial of the Fallen. L2 106 0 Land R T: Add C. T, Exile Memorial of the Fallen: Shuffle your graveyard into your library. reprint, Midnight Keep. L2 107 0 Land R T: Add C. 3: Mill two cards, then return Midnight Keep from your graveyard to the battlefield tapped. reprint, Moonshadow Abyss. L2 42 0 Land R T: Add C. T, Exile two cards from your graveyard: Add U or B. reprint, Mosecf, the Sunseeker's Path. L2 61 0 Legendary Land - Plains R EDH Banned yInitialize/cr90 Mosecf, the Sunseeker's Path enters the battlefield tapped. Whenever a creature you control attacks, put a creation counter on Mosecf. T, Remove ten creation counters from Mosecf and sacrifice it: Creatures you control get +2/+2 and gain vigilance until end of turn. Activate only as a sorcery. reprint, Murmuring Falls. L2 152 0 Land - Island Swamp R (T: Add U or B.) Whenever Murmuring Falls becomes tapped, you lose 1 life unless you control two or more basic lands. reprint, Mysterious Cataract. L2 10 0 Land R yInitialize/cr90 As Mysterious Cataract enters the battlefield, you may pay 2 life. If you don't, Mysterious Cataract enters the battlefield tapped. T, Sacrifice Mysterious Cataract: Search your library for a Forest or Island card, put it onto the battlefield, then shuffle. reprint, Nomad's Township. L2 158 0 Land - Swamp Forest R (T: Add B or G.) Whenever Nomad's Township becomes tapped, you lose 1 life unless you control two or more basic lands. reprint, Ocean Monastery. L2 1 0 Land R yInitialize/cr90 As Ocean Monastery enters the battlefield, you may pay 2 life. If you don't, Ocean Monastery enters the battlefield tapped. T, Sacrifice Ocean Monastery: Search your library for a Plains or Island card, put it onto the battlefield, then shuffle. reprint, Palace of Reflections. L2 119 0 Land R T, Sacrifice Palace of Reflections: Choose a land you control. Search your library for a land card with the same name as the chosen land, put it onto the battlefield tapped, then shuffle. reprint, Perilous Passage. L2 108 0 Land U T: Add C. 1, T, Sacrifice Perilous Passage: Destroy target nonbasic land. Activate only if an opponent controls four or more lands. reprint, Planar Alignment. L2 109 0 Land M yInitialize/cr90 Planar Alignment enters the battlefield tapped. T: Add C. 6, T, Exile Planar Alignment: Search your library for a card, put it into your hand, then shuffle. reprint, Pool of Light. L2 21 0 Land - Plains Island R yInitialize/cr90 (T: Add W or U.) Pool of Light enters the battlefield tapped unless you control a basic Plains or a basic Island. reprint, Port Town. L2 31 0 Land R yInitialize/cr90 As Port Town enters the battlefield, you may reveal a Plains or Island card from your hand. If you don't, Port Town enters the battlefield tapped. T: Add W or U. reprint, Priest's Altar. L2 45 0 Land R T: Add C. T, Exile two cards from your graveyard: Add G or W. reprint, Quintok Station. L2 50 0 Land R T: Add C. T, Exile two cards from your graveyard: Add G or U. reprint, Ralora, Unforgiving Depths. L2 64 0 Legendary Land - Mountain R yInitialize/cr90 Ralora, Unforgiving Depths enters the battlefield tapped. Whenever a source deals damage to you, put a creation counter on Ralora. T, Remove ten creation counters from Ralora and sacrifice it: It deals 10 damage to target player or planeswalker. reprint, Rampant Summit. L2 154 0 Land - Mountain Forest R (T: Add R or G.) Whenever Rampant Summit becomes tapped, you lose 1 life unless you control two or more basic lands. reprint, Resplendent Substratum. L2 155 0 Land - Forest Plains R (T: Add G or W.) Whenever Resplendent Substratum becomes tapped, you lose 1 life unless you control two or more basic lands. reprint, Ripping Wilds. L2 112 0 Land U yInitialize/cr90 Ripping Wilds enters the battlefield tapped. T: Add C. 2, T, Sacrifice Ripping Wilds: You may put up to two basic land cards from your hand onto the battlefield tapped. reprint, Rousing Rubble. L2 149 0 Land - Mountain Animus 2 3 R yInitialize/cr90 (T: Add R.) Rousing Rubble enters the battlefield tapped. Double strike 2RR: Rousing Rubble becomes a creature in addition to its other types until end of turn. reprint, Sea Of Skies Beyond. L2 62 0 Legendary Land - Island R yInitialize/cr90 Sea Of Skies Beyond enters the battlefield tapped. Whenever you cast a noncreature spell, put a creation counter on Sea Of Skies Beyond. T, Remove ten creation counters from Sea Of Skies Beyond and sacrifice it: Shuffle your hand into your library, then draw five cards. reprint, Sedate Tundra. L2 151 0 Land - Plains Island R (T: Add W or U.) Whenever Sedate Tundra becomes tapped, you lose 1 life unless you control two or more basic lands. reprint, Shadowed Slums. L2 58 0 Land - Swamp U yInitialize/cr90 (T: Add B.) Shadowed Slums enters the battlefield tapped. B, T, Reveal a black card from your hand: Target player loses 1 life. reprint, Shardstone Rift. L2 3 0 Land R yInitialize/cr90 As Shardstone Rift enters the battlefield, you may pay 2 life. If you don't, Shardstone Rift enters the battlefield tapped. T, Sacrifice Shardstone Rift: Search your library for a Swamp or Mountain card, put it onto the battlefield, then shuffle. reprint, Shengin Heartland. L2 120 0 Land U T: Add C. As long as Shengin Heartland is in your graveyard, lands you control have “T: Add G or U.” reprint, Shifting Glade. L2 160 0 Land - Forest Island R (T: Add G or U.) Whenever Shifting Glade becomes tapped, you lose 1 life unless you control two or more basic lands. reprint, Shikai's Redoubt. L2 113 0 Land U T: Add C. Discard Shikai's Redoubt: Exile up to two target cards from graveyards. reprint, Shrine of the Six Pillars. L2 79 0 Land U T: Add C. T: Add one mana of any color. Activate only if you've cast a noncreature spell this turn. reprint, Shrouded Sanctuary. L2 80 0 Land R T, Pay 1 life: Add one mana of any color. Spend this mana only to cast an instant or sorcery spell. reprint, Spiraling Canyon. L2 29 0 Land - Mountain Plains R yInitialize/cr90 (T: Add R or W.) Spiraling Canyon enters the battlefield tapped unless you control a basic Mountain or a basic Plains. reprint, Spires of Telenia. L2 41 0 Land R T: Add C. T, Exile two cards from your graveyard: Add W or U. reprint, Stormcaster's Tower. L2 47 0 Land R T: Add C. T, Exile two cards from your graveyard: Add U or R. reprint, Sunlit Highland. L2 9 0 Land R yInitialize/cr90 As Sunlit Highland enters the battlefield, you may pay 2 life. If you don't, Sunlit Highland enters the battlefield tapped. T, Sacrifice Sunlit Highland: Search your library for a Mountain or Plains card, put it onto the battlefield, then shuffle. reprint, Sunrise Orchard. L2 114 0 Land R yInitialize/cr90 Sunrise Orchard enters the battlefield tapped. T: Untap another target land you control. reprint, Temple of Brilliance. L2 81 0 Land U T: Add C. 2, T: Add two mana in any combination of colors. reprint, The High Prairies. L2 77 0 Legendary Land R yInitialize/cr90 Vanishing 5 The High Prairies enters the battlefield tapped. T: Add one mana of any color. reprint, Timber Range. L2 4 0 Land R yInitialize/cr90 As Timber Range enters the battlefield, you may pay 2 life. If you don't, Timber Range enters the battlefield tapped. T, Sacrifice Timber Range: Search your library for a Mountain or Forest card, put it onto the battlefield, then shuffle. reprint, Tirenan Market. L2 49 0 Land R T: Add C. T, Exile two cards from your graveyard: Add R or W. reprint, Wastes. L2 0 0 Basic Land C reprint, Wayfarer's Shrine. L2 100 0 Land R T, Pay 1 life, Sacrifice Wayfarer's Shrine: Search your library for a basic land card, put it onto the battlefield, then shuffle. reprint, Whiterun Gates. L2 115 0 Land M EDH Banned T: Add C. 9, T, Exile Whiterun Gates: Take an extra turn after this one. reprint, Whiterun Harbor. L2 94 0 Legendary Land R T: Add C. T: Each opponent may draw a card. For each player who does, draw a card. reprint, Abandoned Den GHQ 243 0 Land U yInitialize/cr90 Abandoned Den enters the battlefield tapped. T: Add B. B, T: Target player loses 1 life. Activate only as a sorcery and only if you control a black creature. Aegis Expertise GHQ 44 U U 1 Enchantment - Aura C Flash Enchant creature When Aegis Expertise enters the battlefield, untap enchanted creature. Enchanted creature gets +0/+3. Ancient Studies GHQ 45 U 1U 2 Sorcery U Draw two cards. Then discard a card unless you control an embattled creature. (A creature is embattled if it has a counter on it or has a permanent you control attached to it.) Arctic Pack GHQ 170 G 3GG 5 Sorcery U Spawn three Wolf tokens/spawnx3 2/2 green Wolf GHQ Create three 2/2 green Wolf creature tokens. Ascetic of Imbalance GHQ 212 UR 2UR 4 Creature - Human Monk 2 3 U Flash When Ascetic of Imbalance enters the battlefield, draw two cards, then discard two cards. If you discarded two cards that don't share a type, Ascetic of Imbalance deals 2 damage to any target. Aspect of Focus GHQ 46 U 1U 2 Instant C Choose two - • Tap target creature. • Untap target creature. • Draw a card. Astrid, Disgruntled Princess GHQ 86 B 2B 3 Legendary Creature - Human Warrior 3 2 R When Astrid, Disgruntled Princess enters the battlefield, destroy target creature with mana value less than or equal to the number of Warriors you control. Attuned Prodigy GHQ 47 U 3U 4 Creature - Human Monk 2 4 U Prowess Other Monks you control get +1/+1. Whenever you cast a spell during another player's turn, untap each Monk you control. Awoken Soul GHQ 1 W 1W 2 Instant C Spawn Equipment/spawn colorless Equipment GHQ Target creature you control gains lifelink until end of turn. Arm it. (Create a colorless Equipment artifact token with “Equipped creature gets +1/+0” and equip 2, then attach it to that creature.) Battle Roarer GHQ 171 G 1G 2 Creature - Bear Warrior 2 2 U Vigilance 4GG, T: Other creatures you control get +2/+2 until end of turn. Bear Necessities GHQ 173 G 1G 2 Enchantment - Aura C Enchant creature Enchanted creature gets +1/+1. Sacrifice Bear Necessities: Enchanted creature gains indestructible until end of turn. Bear in Mind GHQ 172 G 4G 5 Enchantment - Aura U Enchant creature Enchanted creature has base power and toughness 8/8. Bearhide Cloak GHQ 226 2 2 Artifact - Equipment C Equipped creature has menace and trample. Equip 2 Bearhide Initiate GHQ 87 B 1B 2 Creature - Human Warrior 2 2 C Beat Down GHQ 174 G 1G 2 Sorcery C Target creature you control gains indestructible until end of turn if it's embattled. Then it fights target creature you don't control. (A creature is embattled if it has a counter on it or has a permanent you control attached to it.) Bellowing Giant GHQ 128 R 5R 6 Creature - Giant 6 4 C Trample (This creature can deal excess combat damage to the player or planeswalker it's attacking.) Bereave GHQ 88 B 1B 2 Sorcery C Target opponent reveals their hand. You choose a nonland permanent card from it. That player discards that card. Bestial Harmony GHQ 175 G 1G 2 Enchantment R When a creature you control becomes the target of a spell or ability an opponent controls, sacrifice Bestial Harmony. If you do, draw three cards. Bjarndyr Bruiser GHQ 176 G 4G 5 Creature - Bear Warrior 4 4 C Bjarndyr Bruiser gets +2/+2 as long as it's embattled. (A creature is embattled if it has a counter on it or has a permanent you control attached to it.) Bjarndyr Mender GHQ 213 WG 2GW 4 Creature - Bear Monk 3 3 U When Bjarndyr Mender enters the battlefield, other creatures you control get +1/+1 and gain indestructible until end of turn. Bjarndyr Militant GHQ 2 W 2W 3 Creature - Bear Warrior 2 3 C When Bjarndyr Militant enters the battlefield, return target Aura card or card with fabled from your graveyard to your hand. Bjarndyr Outfitter GHQ 3 W 2WW 4 Creature - Bear Warrior 2 3 U Spawn Equipment/spawn colorless Equipment GHQ When Bjarndyr Outfitter enters the battlefield, arm up to two target creatures you control. (Create a colorless Equipment artifact token with “Equipped creature gets +1/+0” and equip 2, then attach it to that creature.) Bjarndyr Sergeant GHQ 4 W 5WW 7 Creature - Bear Warrior 5 5 R Lifelink Whenever Bjarndyr Sergeant attacks, other creatures you control get +1/+1 and gain lifelink until end of turn. Bjarndyr Venerable GHQ 177 G 4G 5 Creature - Bear Monk 5 5 U Trample Other Bears you control get +2/+2. Blood Hunter's Spear GHQ 227 4 4 Artifact - Equipment R Whenever equipped creature attacks, choose target creature defending player controls. Destroy that creature at end of combat. Equip 4 Bloodguard's Hand GHQ 228 3 3 Legendary Artifact - Equipment R Copy reminder/spawn Copy Equipped creature gets +1/+1 and has lifelink. Whenever equipped creature dies, if it wasn't a token, you may pay 3. If you do, create a token that's a copy of that creature and attach Bloodguard's Hand to it. Equip 3 Bloodhunter Orca GHQ 89 B 4B 5 Creature - Whale 3 3 C Flash (You may cast this spell any time you could cast an instant.) When Bloodhunter Orca enters the battlefield, target opponent sacrifices a creature that was dealt damage this turn. Bloodshed Devotee GHQ 214 BR 2BR 4 Creature - Human Warrior 4 3 U Other Warriors you control get +2/+0. Whenever a Warrior you control dies, Bloodshed Devotee deals 1 damage to target opponent. Bloodsworn Provoker GHQ 129 R 1R 2 Creature - Human Warrior 2 1 U T: Another target Warrior you control gets +1/+0 and gains haste until end of turn. Blossoming Defense GHQ 178 G G 1 Instant U Target creature you control gets +2/+2 and gains hexproof until end of turn. reprint, Blow Away GHQ 48 U 2U 3 Instant U Dominance - If you control the creature with the greatest power or tied for the greatest power, you may pay U rather than pay this spell's mana cost. Counter target spell unless its controller pays 3. Brain Feeding GHQ 90a,90b B 2B 3 Sorcery U Target player discards two cards. Fabled 3BB (Then if you cast this for its fabled cost, put it onto the battlefield transformed attached to that player.) ----- Mind Bleeding|Enchantment - Aura Enchant player Enchanted player's maximum hand size is reduced by two. Breathless Gasp GHQ 5 W 4W 5 Instant C Exile target creature. You gain 2 life. Bristled Wolverine GHQ 6 W 2W 3 Creature - Wolverine 2 2 C Whenever Bristled Wolverine attacks, it gets +1/+1 until end of turn. Byway Bruiser GHQ 130 R 4RR 6 Creature - Giant 6 6 R Whenever Byway Bruiser enters or leaves the battlefield, you may have it deal 3 damage to any target. Cancel GHQ 49 U 1UU 3 Instant C Counter target spell. reprint, Cane Dancer GHQ 50 U 1U 2 Creature - Human Monk 1 2 R Flash When Cane Dancer enters the battlefield, you may cast target blue instant or sorcery card with mana value 2 from your graveyard without paying its mana cost. If that spell would be put into your graveyard, exile it instead. Casualty of War GHQ 131 R 1RR 3 Instant R Spawn Equipment/spawn colorless Equipment GHQ Casualty of War deals 4 damage to target creature or planeswalker. 2RR, Exile Casualty of War from your graveyard: Arm up to two target creatures you control. Activate only as a sorcery. (Create a colorless Equipment artifact token with “Equipped creature gets +1/+0” and equip 2, then attach it to that creature.) Centered Acolyte GHQ 7 W 1W 2 Creature - Human Monk 1 1 M Spawn Monk/spawn 1/1 white Monk GHQ Whenever you cast a spell, if it isn't your main phase, create a 1/1 white Monk creature token, then creatures you control get +1/+1 until end of turn. Chains of Subdual GHQ 229 3 3 Artifact R Creatures entering or leaving the battlefield don't cause abilities to trigger. (This includes dying.) Players can't sacrifice creatures to cast spells or activate abilities. Charmed Sage GHQ 51 U 3U 4 Creature - Human Monk 2 2 U Whenever Charmed Sage deals combat damage to a player, draw two cards. Cinder Arrows GHQ 132 R 1R 2 Instant C Cinder Arrows deals 3 damage to target creature. Cogent Recruiter GHQ 133 R 4R 5 Creature - Human Warrior 4 3 R Dominance - At the beginning of combat on your turn, if you control the creature with the greatest power or tied for the greatest power, you may pay R. If you do, gain control of target creature an opponent controls until end of turn. Untap that creature. It gains haste until end of turn. Conviction GHQ 8 W 1W 2 Enchantment - Aura C Enchant creature Enchanted creature gets +1/+3. W: Return Conviction to its owner's hand. Copse Crusher GHQ 134 R 4R 5 Creature - Giant Warrior 4 4 U Whenever Copse Crusher becomes blocked by one or more creatures, it gets +2/+2 until end of turn for each creature blocking it. Crash of Hooves GHQ 179 G G 1 Sorcery C Look at top four/vp1pt4 Look at the top four cards of your library. You may reveal a land card from among them and put it into your hand. Put the rest on the bottom of your library in any order. Dominance - You may reveal a creature card from among them instead if you control the creature with the greatest power or tied for the greatest power. Crippling Apparition GHQ 9 W 2WW 4 Creature - Spirit 3 3 R Flying Whenever an embattled creature you control attacks, tap target creature defending player controls. (A creature is embattled if it has a counter on it or has a permanent you control attached to it.) Cryptic Ritual GHQ 52 U 1UU 3 Sorcery R Reveal top three/vp1at3 Reveal the top three cards of your library. Target opponent may have you put those cards into your hand. Otherwise, put those cards into your graveyard, then draw three cards. Culi-Sae Exonerator GHQ 10 W 1WW 3 Creature - Human Monk 2 2 R Spawn Equipment/spawn colorless Equipment GHQ Double strike 3W: Arm target creature you control. Activate only as a sorcery. (Create a colorless Equipment artifact token with “Equipped creature gets +1/+0” and equip 2, then attach it to that creature.) Culi-Sae Mesmer GHQ 53 U 2U 3 Creature - Human Monk 1 3 U Flash When Culi-Sae Mesmer enters the battlefield, return all permanents attached to target permanent or player to their owners' hands. Culi-Sae Partisan GHQ 11 W 3W 4 Creature - Human Monk 3 3 U At the beginning of combat on your turn, target embattled creature you control gets +1/+1 and gains vigilance and indestructible until end of turn. (A creature is embattled if it has a counter on it or has a permanent you control attached to it.) Culi-Sae Transfigurer GHQ 54 U 3U 4 Creature - Human Monk 4 2 C Flash (You may cast this spell any time you could cast an instant.) When Culi-Sae Transfigurer enters the battlefield, switch target creature's power and toughness until end of turn. Curio Connoisseur GHQ 12 W 2W 3 Creature - Fox Rogue 3 1 U First strike Aura spells and spells with fabled you cast cost 1 less to cast. Equip costs you pay cost 1 less. Dark Harvester GHQ 91 B 3B 4 Creature - Spirit 1 4 U Flying Whenever you gain life, target creature an opponent controls gets -1/-1 until end of turn. Dawn Siege GHQ 135 R 3R 4 Sorcery U Dawn Siege deals 4 damage to target creature and 2 damage to each other creature. Deathless Ghoul GHQ 13 W 2W 3 Creature - Spirit 1 3 U Flying Other Spirits you control get +1/+1. Whenever a Spirit you control attacks, you gain 1 life. Demand Submission GHQ 180a,180b G 1G 2 Sorcery C Target creature gets +5/+5 until end of turn. Fabled 4G (Then if you cast this for its fabled cost, put it onto the battlefield transformed attached to that creature.) ----- Command Respect|Enchantment - Aura Enchant creature Enchanted creature must be blocked if able. Demolish GHQ 136 R 3R 4 Sorcery C Destroy target artifact or land. Departed Evangel GHQ 92 B B 1 Creature - Zombie Monk 2 2 R As an additional cost to cast this spell, pay 1 life. Departed Evangel can't block. You may cast Departed Evangel from your graveyard if a creature died this turn. Devastating Blow GHQ 93 B 1B 2 Instant C Target creature gets -2/-2 until end of turn. Dominance - That creature gets -4/-4 until end of turn instead if you control the creature with the greatest power or tied for the greatest power. Dire Betrayal GHQ 137a,137b R 1RR 3 Sorcery U Gain control of target creature until end of turn. Untap that creature. It gains haste until end of turn. Fabled 3RR (Then if you cast this for its fabled cost, put it onto the battlefield transformed attached to that creature.) ----- Betrayer's Mantle|Enchantment - Aura Enchant creature At the beginning of the upkeep of enchanted creature's controller, Betrayer's Mantle deals 3 damage to that player. Dissenting Vikings GHQ 138 R 2R 3 Creature - Human Warrior 3 2 C Whenever Dissenting Vikings attacks, if you control another Warrior, it gets +1/+0 until end of turn and deals 1 damage to defending player. Dragon Queen's Den GHQ 244 0 Land U yInitialize/cr90Scry 1/vp1pt1 Dragon Queen's Den enters the battlefield tapped. T: Add U. U, T: Scry 1. Activate only as a sorcery and only if you control a blue creature. Dragon Queen's Disciple GHQ 139 R 3RR 5 Creature - Human Monk 1 1 M Spawn Dragon/spawn 5/5 red Dragon GHQ Haste Dominance - T: Create a 5/5 red Dragon creature token with flying. Activate only if you control the creature with the greatest power or tied for the greatest power. Dragon Queen's Hoard GHQ 55 U 3U 4 Sorcery C Draw two cards. Dominance - Draw three cards instead if you control the creature with the greatest power or tied for the greatest power. Dragon Queen's Pupil GHQ 140 R 2R 3 Creature - Human Monk 2 2 C Dominance - When Dragon Queen's Pupil enters the battlefield, put a +1/+1 counter on it if you control the creature with the greatest power or tied for the greatest power. Dragonfire Longboat GHQ 230 4 4 Artifact - Ship Vehicle 4 4 C 2: Dragonfire Longboat gets +1/+0 until end of turn. Crew 1 (Tap any number of creatures you control with total power 1 or greater: This Ship Vehicle becomes an artifact creature until end of turn.) Efface GHQ 14 W 2W 3 Instant C Exile target enchantment or Equipment. Engrave GHQ 94 B B 1 Instant U Destroy target creature. You lose 4 life. Ephemeral Visions GHQ 56a,56b U U 1 Sorcery U Scry X, where X is target creature's power. Fabled 5UU (Then if you cast this for its fabled cost, put it onto the battlefield transformed attached to that creature.) ----- Eternal Blindness|Enchantment - Aura Enchant creature You control enchanted creature. Equanimity GHQ 15 W 1W 2 Enchantment - Aura R Enchant creature As Equanimity enters the battlefield, choose a card type. When Equanimity enters the battlefield, draw a card. Enchanted creature has protection from the chosen card type. This effect doesn't remove Equanimity. (This permanent can't be targeted, dealt damage, enchanted, or equipped by anything with that card type.) Fateful Journey GHQ 96 B 1B 2 Instant R Search your library for a card, reveal it, then shuffle and put that card on top. You lose life equal to its mana value. Fiery Reckoning GHQ 16 W 1WW 3 Sorcery R Target opponent chooses up to one creature. Destroy the rest. Flailing Terror GHQ 97 B 2BB 4 Creature - Zombie 3 3 R Sacrifice two other creatures: Monstrosity 2. (If this creature isn't monstrous, put two +1/+1 counters on it and it becomes monstrous.) When Flailing Terror becomes monstrous, target opponent sacrifices two creatures. Fleecy Lynx GHQ 17 W 2W 3 Creature - Cat 2 4 C Flesh Shredder GHQ 98 B 2B 3 Creature - Zombie Beast 2 3 C Whenever a creature an opponent controls dies, monstrosity 1. (If this creature isn't monstrous, put a +1/+1 counter on it and it becomes monstrous.) Forest Fellowship GHQ 181 G 2GG 4 Sorcery R You may put a permanent card from your hand onto the battlefield. Then each opponent may put a permanent card from their hand onto the battlefield. If one does, you may repeat this process. Forest a GHQ 262 0 Basic Land - Forest reprint, Forest b GHQ 263 0 Basic Land - Forest reprint, Forest c GHQ 264 0 Basic Land - Forest reprint, Forgotten Experiment GHQ 57 U U 1 Creature - Zombie 1 1 C Forgotten Experiment can't be blocked. Frigid Behemoth GHQ 58 U 5U 6 Creature - Giant 6 6 C Whenever a creature an opponent controls deals damage to you, monstrosity 2. (If this creature isn't monstrous, put two +1/+1 counters on it and it becomes monstrous.) Frigid Behemoth can't attack unless it's monstrous. Frost Walker GHQ 59 U 1U 2 Creature - Elemental 4 1 U When Frost Walker becomes the target of a spell or ability, sacrifice it. Frosted Adder GHQ 215 BG 1BG 3 Creature - Snake 1 3 U Deathtouch BG, Exile Frosted Adder from your graveyard: Return another target creature card from your graveyard to your hand. Frostfield Swordsman GHQ 141 R 3R 4 Creature - Fox Soldier 3 3 C Spawn Equipment/spawn colorless Equipment GHQ When Frostfield Swordsman enters the battlefield, arm it. (Create a colorless Equipment artifact token with “Equipped creature gets +1/+0” and equip 2, then attach it to that creature.) Furor of the Bitten GHQ 142 R R 1 Enchantment - Aura C Enchant creature Enchanted creature gets +2/+2 and attacks each combat if able. Gale Murmurer GHQ 60 U 2U 3 Creature - Spirit 1 4 R Flying If a triggered ability of another permanent you control would trigger for the first time each turn, that ability triggers an additional time. Ghastly Ferry GHQ 231 3 3 Artifact - Ship Vehicle 4 4 R Spawn Spirit/spawn 1/1 white Spirit GHQ When Ghastly Ferry enters the battlefield, create a 1/1 white Spirit creature token with flying. Ghastly Ferry can't be blocked except by Spirits. Crew 1 (Tap any number of creatures you control with total power 1 or greater: This Ship Vehicle becomes an artifact creature until end of turn.) Ghoulsaber GHQ 232 5 5 Artifact - Equipment U Spawn Spirit/spawn 1/1 white Spirit GHQ When Ghoulsaber enters the battlefield, create a 1/1 white Spirit creature token with flying, then attach Ghoulsaber to it. Equipped creature gets +2/+2. Equip 2 Gilded Yak GHQ 18 W 3W 4 Creature - Yak 3 3 C When Gilded Yak enters the battlefield, you gain 3 life. Glacier Tortoise GHQ 216 UG 4GU 6 Creature - Turtle 4 9 U GU: Glacier Tortoise gets +5/-5 until end of turn. Activate only once each turn. Great Gray Wolf GHQ 182 G 1G 2 Creature - Wolf 2 2 C 7G: Monstrosity 6. (If this creature isn't monstrous, put six +1/+1 counters on it and it becomes monstrous.) Greenheart Den GHQ 245 0 Land U yInitialize/cr90 Greenheart Den enters the battlefield tapped. T: Add G. G, T: Target creature you control gets +1/+1 until end of turn. Activate only as a sorcery and only if you control a green creature. Greenheart Squirrel GHQ 183 G G 1 Creature - Squirrel 1 1 C Look at top four/vp1pt4 When Greenheart Squirrel enters the battlefield, look at the top four cards of your library. You may reveal a basic land card from among them and put it into your hand. Put the rest on the bottom of your library in any order. Grizzly Matriarch GHQ 184 G 3GG 5 Creature - Bear 6 6 R 4GG: Monstrosity 4. (If this creature isn't monstrous, put four +1/+1 counters on it and it becomes monstrous.) When Grizzly Matriarch becomes monstrous, destroy target noncreature permanent an opponent controls. Hat Trick GHQ 61a,61b U U 1 Sorcery M You may activate loyalty abilities of target planeswalker you control an additional time this turn. Fabled 1UU (Then if you cast this for its fabled cost, put it onto the battlefield transformed attached to that planeswalker.) ----- Okus Pokus|Enchantment - Aura Enchant planeswalker Enchanted planeswalker has “+2: Draw two cards, then put a card from your hand on the bottom of your library.” Haunted Hermit GHQ 19 W 1W 2 Creature - Human Monk 1 1 C Spawn Spirit/spawn 1/1 white Spirit GHQ When Haunted Hermit enters the battlefield, choose one - • Put a +1/+1 counter on Haunted Hermit. • Create a 1/1 white Spirit creature token with flying. Heartless Host GHQ 20 W 4W 5 Creature - Spirit 2 4 C Spawn Equipment/spawn colorless Equipment GHQ Flying When Heartless Host enters the battlefield, arm target creature. (Create a colorless Equipment artifact token with “Equipped creature gets +1/+0” and equip 2, then attach it to that creature.) Hearty Karv GHQ 233 1 1 Artifact - Ship Vehicle 2 3 U Haste Crew 1 (Tap any number of creatures you control with total power 1 or greater: This Ship Vehicle becomes an artifact creature until end of turn.) Hemley Eggfeather GHQ 217 WU WU 2 Legendary Planeswalker - Hemley 3 M yInitialize/ccgreen=3-1/ccgreen-1-2/ccgreen-2 [-1]: Tap target nonland permanent. It doesn't untap during its controller's next untap step. [-2]: Put target nonland permanent into its owner's library second from the top. [-X]: Shuffle up to X cards from your hand into your library, then draw that many cards. You gain that much life. Hibernation Den GHQ 246 0 Land U yInitialize/cr90 Hibernation Den enters the battlefield tapped. T: Add W. W, T: You gain 1 life. Activate only as a sorcery and only if you control a white creature. Highlands Advocate GHQ 185 G 1G 2 Creature - Bear Druid 0 3 C T: Add G. Dominance - T: Add GG. Activate only if you control the creature with the greatest power or tied for the greatest power. Highlands Champion GHQ 186 G 2GG 4 Creature - Bear Warrior 4 4 M Flash If a spell or ability an opponent controls would cause you to discard a creature card, you may put that card onto the battlefield instead. Host of Haloes GHQ 99 B 3B 4 Creature - Spirit 2 2 C Flying, lifelink Howl of the Hunted GHQ 21a,21b W 2W 3 Sorcery U Spawn two Spirit tokens/spawnx2 1/1 white Spirit GHQ Target player creates two 1/1 white Spirit creature tokens with flying. Fabled 3WW (Then if you cast this for its fabled cost, put it onto the battlefield transformed attached to that player.) ----- Hall of the Haunted|Enchantment - Aura Enchant player Creature tokens enchanted player controls get +1/+1. Humble Fieldhand GHQ 22 W W 1 Creature - Fox Citizen 1 2 C Humble Fieldhand gets +1/+0 and has vigilance as long as you control an Equipment. Hungering Horde GHQ 100 B 3B 4 Creature - Zombie 3 2 U Menace Other Zombies you control get +1/+1. Whenever a Zombie you control dies, each opponent loses 1 life. Ice Over GHQ 62 U 1U 2 Enchantment - Aura C Enchant artifact or creature Enchanted permanent doesn't untap during its controller's untap step. Icefang Wurm GHQ 187 G 2G 3 Creature - Wurm 3 2 U You may have Icefang Wurm assign its combat damage as though it weren't blocked. 4GG: Monstrosity 3. (If this creature isn't monstrous, put three +1/+1 counters on it and it becomes monstrous.) Icy Manipulator GHQ 234 4 4 Artifact U 1, T: Tap target artifact, creature, or land. Imperial Chimera GHQ 188 G 4GG 6 Creature - Chimera 7 7 M Scry 2/vp1pt2Reveal top one/vp1at1 At the beginning of your upkeep, scry 2. Reveal the top card of your library: If a creature card with flying was revealed this way, Imperial Chimera gains flying until end of turn. The same is true for first strike, double strike, deathtouch, haste, hexproof, indestructible, lifelink, menace, reach, trample, and vigilance. Inborn Instincts GHQ 189 G 5G 6 Enchantment - Aura R Enchant creature When Inborn Instincts enters the battlefield, enchanted creature deals damage equal to its power to target creature an opponent controls. Enchanted creature gets +6/+6. Intrepid Shieldmate GHQ 190 G 2G 3 Creature - Human Warrior 3 2 C When Intrepid Shieldmate enters the battlefield, target creature gets +1/+1 until end of turn. Invocation Circle GHQ 63 U 4U 5 Instant R Cast from Exile reminder/spawn Can Be Cast From Exile Target opponent reveals cards from the top of their library until they reveal two instant and/or sorcery cards. Exile those cards, then that player shuffles the rest into their library. You may cast cards exiled this way until end of turn, and you may cast them without paying their mana costs. Island a GHQ 253 0 Basic Land - Island reprint, Island b GHQ 254 0 Basic Land - Island reprint, Island c GHQ 255 0 Basic Land - Island reprint, Issbarren Creeper GHQ 218 UB UB 2 Creature - Zombie 2 2 U Menace Whenever Issbarren Creeper deals combat damage to a player, draw a card, then discard a card. Issbarren Phoenix GHQ 143 R 3R 4 Creature - Phoenix 2 2 U Flying, haste Dominance - At the beginning of combat on your turn, if you control the creature with the greatest power or tied for the greatest power, you may pay 1R. If you do, return Issbarren Phoenix from your graveyard to the battlefield. Issbarren Warden GHQ 23 W 1W 2 Creature - Bear Monk 2 2 R Flash When Issbarren Warden enters the battlefield, exile target token. Issbarrens Banishment GHQ 64 U 2U 3 Instant C Counter target creature spell or target spell that targets a creature an opponent controls. Join the Pack GHQ 191 G 3G 4 Enchantment - Aura C Spawn Wolf/spawn 2/2 green Wolf GHQ Enchant creature When Join the Pack enters the battlefield, create a 2/2 green Wolf creature token. Enchanted creature gets +2/+2. Keeper of Twisted Light GHQ 24 W 3WW 5 Creature - Spirit 3 4 U Flying Whenever Keeper of Twisted Light attacks, you gain 3 life. Lands Untrodden GHQ 192 G 1G 2 Sorcery U Search your library for a basic Forest card, put it onto the battlefield tapped, then shuffle. Dominance - If you control the creature with the greatest power or tied for the greatest power, also search your library for a basic non-Forest card, reveal it, put it into your hand, then shuffle. Last Dusk GHQ 101 B 3B 4 Sorcery C Destroy target creature. Leech-Ridden Corpse GHQ 102 B 1B 2 Creature - Zombie 2 1 C When Leech-Ridden Corpse dies, each opponent loses 1 life and you gain 1 life. Leopard Seal GHQ 144 R 1R 2 Creature - Seal 2 2 C Whenever you cast a spell during another player's turn, monstrosity 1. (If this creature isn't monstrous, put a +1/+1 counter on it and it becomes monstrous.) Light a Fire GHQ 219a,219b RG RG 2 Sorcery M Target creature gets +X/+X and gains trample until end of turn, where X is the number of lands you control. Fabled 4RG (Then if you cast this for its fabled cost, put it onto the battlefield transformed attached to that creature.) ----- Brimr, Forged in the Flames|Legendary Artifact - Equipment Equipped creature has indestructible as long as it's your turn. Whenever equipped creature attacks, it gets +X/+0 until end of turn, where X is its power. Equip 6 Lose Composure GHQ 65 U 2U 3 Instant C Return target nonland permanent to its owner's hand. Dominance - If you control the creature with the greatest power or tied for the greatest power, you may put that permanent on top of its owner's library instead. Lumbering Egil GHQ 220 UB 1UB 3 Legendary Planeswalker - Okus 2 M yInitialize/ccgreen=2+1/ccgreen+1-1/ccgreen-1-5/ccgreen-5 [+1]: Move a counter from up to one target permanent onto another permanent that shares a type with it. [-1]: Target creature gets -1/-3 until end of turn. [-5]: Search target opponent's library for a creature or planeswalker card and put that card onto the battlefield under your control. Then that player shuffles. Lumbering Mammoth GHQ 193 G 4GG 6 Creature - Elephant 8 5 C Mammoth Crab GHQ 66 U 2U 3 Creature - Crab 1 4 C Dominance - When Mammoth Crab enters the battlefield, draw a card if you control the creature with the greatest power or tied for the greatest power. Marked Scent GHQ 194 G 2GG 4 Enchantment - Aura U Enchant creature When enchanted creature dies, you draw three cards and you gain 3 life. Marred Marauder GHQ 145 R 1R 2 Creature - Human Warrior 2 1 C Menace (This creature can't be blocked except by two or more creatures.) Merciless Oaf GHQ 103 B 5B 6 Creature - Giant Warrior 5 5 C This spell costs 1 less to cast if you control a Warrior. Midnight Gaze GHQ 104 B 3B 4 Instant C Look at top two/vp1pt2 Look at the top two cards of your library. You may shuffle. Draw two cards. You lose 2 life. Mirin, Held by the Heavens GHQ 25 W 1WW 3 Legendary Creature - Fox Angel 3 3 M Flying When Mirin, Held by the Heavens dies, if your life total is less than 10, it becomes 10. Model of Perfection GHQ 67a,67b U 1UU 3 Sorcery R Copy reminder/spawn CopyCopy reminder/spawn Copy Create a token that's a copy of target creature you control. Fabled 5UU (Then if you cast this for its fabled cost, put it onto the battlefield transformed attached to that creature.) ----- Ship of Fools|Enchantment - Aura Enchant creature you control At the beginning of your upkeep, create a token that's a copy of enchanted creature. Monument to the Fallen Man GHQ 235 2 2 Artifact R T: You may put a creature card with mana value 2 from your hand onto the battlefield. Moonlight Curator GHQ 68 U 1U 2 Creature - Spirit 2 1 C Moonlight Curator has flying as long as it's embattled. (A creature is embattled if it has a counter on it or has a permanent you control attached to it.) Mortal Resurrection GHQ 26a,26b W 2W 3 Sorcery U Return target creature card with mana value 3 or less from your graveyard to the battlefield. Fabled 4WW (Then if you cast this for its fabled cost, put it onto the battlefield transformed attached to that creature.) ----- Immortal Ascension|Enchantment - Aura Enchant creature Enchanted creature gets +3/+3 and has flying. Mountain Bighorn GHQ 195 G 1G 2 Creature - Sheep 1 3 U 4G: Monstrosity 2. (If this creature isn't monstrous, put two +1/+1 counters on it and it becomes monstrous.) When Mountain Bighorn becomes monstrous, you may have it fight target creature you don't control. Mountain a GHQ 259 0 Basic Land - Mountain reprint, Mountain b GHQ 260 0 Basic Land - Mountain reprint, Mountain c GHQ 261 0 Basic Land - Mountain reprint, Murderlust GHQ 146 R 1R 2 Enchantment - Aura U Enchant creature Whenever enchanted creature attacks, it gets +3/+3 and gains trample until end of turn. Nature's Claim GHQ 196 G G 1 Instant C Destroy target artifact or enchantment. Its controller gains 4 life. Neckbreaker Viking GHQ 105 B 2B 3 Creature - Human Warrior 3 2 C Neckbreaker Viking gets +1/+0 and has menace as long as it's embattled. (A creature is embattled if it has a counter on it or has a permanent you control attached to it.) Oaken Longbow GHQ 236 1 1 Artifact - Equipment U Equipped creature has “T: This creature deals 1 damage to any target.” Equip 3 Peasant Crusher GHQ 147 R 3RR 5 Creature - Giant Warrior 5 4 C Peasant Crusher can't be blocked by creatures with power 1 or less. Phantasmal Possession GHQ 27 W 1WW 3 Enchantment - Aura U Enchant creature you control Enchanted creature has lifelink. When Phantasmal Possession enters the battlefield, exile target creature an opponent controls until Phantasmal Possession leaves the battlefield. Pillager's Sloop GHQ 237 3 3 Artifact - Ship Vehicle 4 3 U Whenever Pillager's Sloop attacks, you may draw a card. If you do, discard a card. Crew 1 (Tap any number of creatures you control with total power 1 or greater: This Ship Vehicle becomes an artifact creature until end of turn.) Pinion Peaks GHQ 197 G 2G 3 Instant C Destroy target creature with flying. You may put a land card from your hand onto the battlefield. Plains a GHQ 250 0 Basic Land - Plains reprint, Plains b GHQ 251 0 Basic Land - Plains reprint, Plains c GHQ 252 0 Basic Land - Plains reprint, Play the Coward GHQ 148 R R 1 Instant R Return target blocking creature to its owner's hand. Creatures blocked by that creature get +1/+1 and gain trample until end of turn. Powdercoat Leopard GHQ 221 RG 1RG 3 Creature - Cat 3 3 U Vigilance, trample 5RG: Monstrosity 4. (If this creature isn't monstrous, put four +1/+1 counters on it and it becomes monstrous.) Primal Caribou GHQ 149 R 2R 3 Creature - Elk 3 1 C Haste 4R: Monstrosity 2. (If this creature isn't monstrous, put two +1/+1 counters on it and it becomes monstrous.) Raider's Den GHQ 248 0 Land U yInitialize/cr90 Raider's Den enters the battlefield tapped. T: Add R. R, T: Target creature you control gains menace until end of turn. Activate only as a sorcery and only if you control a red creature. Rakkiri Archer GHQ 198 G 2G 3 Creature - Fox Archer 2 3 C Rakkiri Archer gets +0/+1 and has reach as long as it's embattled. (A creature is embattled if it has a counter on it or has a permanent you control attached to it.) Rakkiri Aspirant GHQ 150 R 1R 2 Creature - Fox Soldier 2 2 U Reveal top one/vp1at1 When Rakkiri Aspirant enters the battlefield, if you control an embattled creature, exile the top card of your library. Until end of turn, you may play that card. (A creature is embattled if it has a counter on it or has a permanent you control attached to it.) Rakkiri Dissident GHQ 151 R RR 2 Creature - Fox Soldier 2 2 R Haste Whenever a player casts a spell, Rakkiri Dissident deals 1 damage to that player. Rakkiri Initiate GHQ 28 W W 1 Creature - Fox Soldier 2 1 U Rakkiri Initiate gets +0/+2 as long as it's embattled. (A creature is embattled if it has a counter on it or has a permanent you control attached to it.) Rakkiri Pathblazer GHQ 152 R 1R 2 Creature - Fox Scout 1 3 C Rakkiri Pathblazer gets +2/-1 as long as it's embattled. (A creature is embattled if it has a counter on it or has a permanent you control attached to it.) Rakkiri Piker GHQ 222 WR 1RW 3 Creature - Fox Soldier 2 3 U Rakkiri Piker has double strike as long as it's embattled. (A creature is embattled if it has a counter on it or has a permanent you control attached to it.) Ravaging Tyrant GHQ 106 B 5BB 7 Creature - Giant Warrior 7 9 M Whenever Ravaging Tyrant enters the battlefield or attacks, each opponent loses 3 life, discards a card, and sacrifices a creature or planeswalker. Recover GHQ 107 B 2B 3 Sorcery C Return target creature card from your graveyard to your hand. Draw a card. Redleather Armorer GHQ 199 G 1G 2 Creature - Bear Monk 2 2 C Redleather Armorer gets +1/+1 as long as it's your turn. Redtail Fencer GHQ 29 W 1W 2 Creature - Fox Soldier 2 1 R First strike Whenever an opponent casts a noncreature spell, you gain 2 life. Rend Asunder GHQ 108 B 1BB 3 Sorcery R Destroy target creature or planeswalker. You gain 1 life and that permanent's controller loses 1 life. Reticent Possessor GHQ 69 U 1UU 3 Creature - Spirit 2 2 U Flying When Reticent Possessor enters the battlefield, you may attach target Aura you control to target permanent or player it could enchant. Rewrite Fate GHQ 153 R 1R 2 Sorcery C Shuffle a card from your hand into your library, then draw two cards. Rimecraft Owl GHQ 223 WU 1WU 3 Creature - Bird 2 2 U Flying When Rimecraft Owl enters the battlefield, you may put an Aura card with mana value 3 or less from your hand or graveyard onto the battlefield attached to Rimecraft Owl or target creature an opponent controls that Aura could enchant. Ripclaw Drake GHQ 70 U 2U 3 Creature - Drake 1 3 C Flying U: Ripclaw Drake gets +1/-1 until end of turn. Rotfeeder Slime GHQ 200 G 3G 4 Creature - Ooze 2 4 C When Rotfeeder Slime dies, you gain 2 life for each creature card in your graveyard. Ruthless Conscript GHQ 109 B 2B 3 Creature - Human Warrior 2 2 U Spawn Equipment/spawn colorless Equipment GHQ When Ruthless Conscript dies, arm up to two target creatures you control. (Create a colorless Equipment artifact token with “Equipped creature gets +1/+0” and equip 2, then attach it to that creature.) Saffrisa, Heir Apparent GHQ 110 B 2BB 4 Legendary Creature - Human Wizard 4 3 M Spawn Zombie/spawn 2/2 black Zombie GHQ Deathtouch Instant and sorcery spells you control have deathtouch. 2B: Exile target creature card from an opponent's graveyard, then create a 2/2 black Zombie creature token and put a +1/+1 counter on Saffrisa, Heir Apparent. Saffrisa's Touch GHQ 111 B 3B 4 Enchantment U Whenever a creature dies, each opponent loses 1 life and you gain 1 life. At the beginning of your end step, if you gained 4 or more life this turn, you may sacrifice Saffrisa's Touch. If you do, return target creature card from your graveyard to the battlefield. Sanctifier Spirit GHQ 30 W 1W 2 Creature - Spirit 1 1 U Flying T: Target attacking creature gets +1/+1 and gains flying until end of turn. Sanitarium Skeleton GHQ 112 B B 1 Creature - Skeleton 1 2 C 2B: Return Sanitarium Skeleton from your graveyard to your hand. Scornful Flames GHQ 154 R 3R 4 Instant C Scornful Flames deals 4 damage to target player. Dominance - Scornful Flames deals 1 damage to each creature that player controls if you control the creature with the greatest power or tied for the greatest power. Seek Haven GHQ 201 G 2G 3 Instant C Prevent all damage that would be dealt to creatures and to you this turn. Seismic Passage GHQ 71 U 4UU 6 Instant R Return target permanent to its owner's hand. You may put a permanent card that shares a card type with it from your hand onto the battlefield. Sentinel of the Highlands GHQ 202 G 1GG 3 Creature - Bear Warrior 4 3 R Sentinel of the Highlands has hexproof as long as it's embattled. (A creature is embattled if it has a counter on it or has a permanent you control attached to it.) Seto San, Forlorn Savior GHQ 31 W 2WW 4 Legendary Planeswalker - Seto 4 M yInitialize/ccgreen=4+1/ccgreen+1-1, Spawn two Monk tokens/ccgreen-1;/spawnx2 1/1 white Monk GHQ-6/ccgreen-6 [+1]: Distribute two +1/+1 counters among any number of target creatures you control. [-1]: Create two 1/1 white Monk creature tokens. [-6]: Until your next turn, you choose which creatures attack or block and how those creatures attack or block. Shambling Gutless GHQ 113 B 2B 3 Creature - Zombie 3 1 C When Shambling Gutless enters the battlefield, target player discards a card. Shipway Whale GHQ 72 U 3UU 5 Creature - Whale 5 5 R 8UU: Monstrosity 5. (If this creature isn't monstrous, put five +1/+1 counters on it and it becomes monstrous.) When Shipway Whale becomes monstrous, target player exiles all cards in their library, then shuffles their graveyard into their library. Shorecrash Octopus GHQ 73 U 3UU 5 Creature - Octopus 4 4 U 3UU: Monstrosity 4. (If this creature isn't monstrous, put four +1/+1 counters on it and it becomes monstrous.) When Shorecrash Octopus becomes monstrous, return target instant or sorcery card from your graveyard to your hand. Short Sword GHQ 238 1 1 Artifact - Equipment C Equipped creature gets +1/+1. Equip 1 Shredding Blizzard GHQ 155 R 4R 5 Sorcery C Choose one - • Shredding Blizzard deals 5 damage to target creature. • Up to three target creatures can't block this turn. Sinful Burial GHQ 114a,114b B 1B 2 Sorcery C Target player sacrifices a creature. Fabled 2B (Then if you cast this for its fabled cost, put it onto the battlefield transformed attached to that player.) ----- Pious Judgment|Enchantment - Aura Enchant player Whenever a creature enters the battlefield under enchanted player's control, they lose 1 life. Sinner's Purge GHQ 115 B 1B 2 Sorcery U Return up to one target creature card from your graveyard to your hand, then exile all graveyards. Skeigr, Skhorvall Flagship GHQ 239 4 4 Legendary Artifact - Ship Vehicle 5 5 R Whenever Skeigr, Skhorvall Flagship attacks, it deals 3 damage divided as you choose among one, two, or three targets. Crew 3 (Tap any number of creatures you control with total power 3 or greater: This Ship Vehicle becomes an artifact creature until end of turn.) Skhorvall Behemoth GHQ 116 B 3B 4 Creature - Giant Warrior 7 7 R Menace Whenever an opponent casts a spell, Skhorvall Behemoth gets -2/-2 until end of turn. Skhorvall Eternal GHQ 117 B 2B 3 Creature - Zombie Warrior 3 1 U Whenever an embattled creature you control dies, you may return Skhorvall Eternal from your graveyard to your hand. (A creature is embattled if it has a counter on it or has a permanent you control attached to it.) Skhorvall Patrol GHQ 74 U 3U 4 Creature - Human Warrior Scout 3 2 C Look at top one/vp1pt1 Flying Whenever Skhorvall Patrol deals combat damage to a player, look at the top card of that player's library. Skhorvall Raider GHQ 156 R 3R 4 Creature - Human Warrior 3 2 C When Skhorvall Raider enters the battlefield, if you control an embattled creature, Skhorvall Raider deals 2 damage to any target. (A creature is embattled if it has a counter on it or has a permanent you control attached to it.) Skhorvall Warleader GHQ 157 R 3R 4 Creature - Human Warrior 3 3 U Menace Whenever Skhorvall Warleader attacks, it gets +1/+0 until end of turn for each other attacking Warrior you control. Sly Snow-Fox GHQ 158 R R 1 Creature - Fox 1 1 U First strike 2R: Monstrosity 2. (If this creature isn't monstrous, put two +1/+1 counters on it and it becomes monstrous.) Soul Release GHQ 118 B 1B 2 Sorcery C Scry 1/vp1pt1 Target opponent loses 3 life and you gain 3 life. Scry 1. Soul Stroke GHQ 119 B 3B 4 Instant U Target creature gets -3/-3 until end of turn. You gain 3 life. Soulsmoke Adept GHQ 32 W 1W 2 Creature - Human Monk 2 2 C Soulsmoke Adept gets +1/+0 and has lifelink as long as it's embattled. (A creature is embattled if it has a counter on it or has a permanent you control attached to it.) Spirits of the Shrine GHQ 120 B 3BB 5 Creature - Spirit 3 3 R Flying, lifelink Skip your draw step. Pay 3 life: Draw three cards. Activate only as a sorcery and only once each turn. Spiritual Heir GHQ 33 W 1W 2 Creature - Human Monk 3 1 C Whenever Spiritual Heir deals combat damage to a player, you may search your library for a card named Spiritual Heir, reveal it, put it into your hand, then shuffle. Splintering Hail GHQ 34 W 1W 2 Instant U Splintering Hail deals 5 damage divided as you choose among any number of target blocking creatures. Staff of Equilibrium GHQ 240 2 2 Artifact - Equipment R Whenever equipped creature deals combat damage to a player, put two balance counters on Staff of Equilibrium. Remove a balance counter from Staff of Equilibrium: Staff of Equilibrium deals 1 damage to any target. Equip 1 Starlit Raze GHQ 159a,159b R 1R 2 Sorcery R Nonbasic lands target player controls don't untap during that player's next untap step. Fabled 3R (Then if you cast this for its fabled cost, put it onto the battlefield transformed attached to that player.) ----- Scarlet Haze|Enchantment - Aura Enchant player Whenever enchanted player taps a nonbasic land they control, that land doesn't untap during its controller's next untap step. Steelcrusher Viking GHQ 203 G 2G 3 Creature - Human Warrior 2 2 C Whenever Steelcrusher Viking blocks or becomes blocked by a creature, destroy up to one target Aura or Equipment attached to that creature. Steward of the Code GHQ 35 W 1W 2 Creature - Bear Monk 1 2 C 1, T: Tap target creature with the greatest power among creatures your opponents control. Stoic Muse GHQ 75 U 1U 2 Creature - Human Monk 1 3 C Look at top two/vp1pt2 T: Look at the top two cards of your library, then put them back in any order. Student's Pilgrimage GHQ 36a,36b W W 1 Sorcery C Until your next turn, target creature can't attack or block. Fabled 1W (Then if you cast this for its fabled cost, put it onto the battlefield transformed attached to that creature.) ----- Master's Honor|Enchantment - Aura Enchant creature Enchanted creature has defender. Sullen Bonecrusher GHQ 121 B 4BB 6 Creature - Giant Warrior 4 4 U When Sullen Bonecrusher enters the battlefield, it deals damage to any target equal to the number of Warriors you control and you gain that much life. Swamp a GHQ 256 0 Basic Land - Swamp reprint, Swamp b GHQ 257 0 Basic Land - Swamp reprint, Swamp c GHQ 258 0 Basic Land - Swamp reprint, Syrina, the Dragon Queen GHQ 76 U 4UU 6 Legendary Creature - Dragon 5 6 M Flying When Syrina, the Dragon Queen enters the battlefield, gain control of target nonland permanent for as long as you control Syrina, the Dragon Queen. 2U: Exile Syrina, the Dragon Queen. Return her to the battlefield at the beginning of the next end step. Syrina's Brood GHQ 77 U 4UU 6 Creature - Dragon Spirit 6 5 R Look at top six/vp1pt6 Flying When Syrina's Brood enters the battlefield, look at the top six cards of your library, then put them back in any order. Tawny Lemmings GHQ 204 G 2G 3 Creature - Lemming 2 3 U Whenever a creature you control becomes monstrous, draw a card. Tear Loose GHQ 122a,122b B 2BB 4 Sorcery R Return target creature card from your graveyard to the battlefield. Fabled 2B (Then if you cast this for its fabled cost, put it onto the battlefield transformed attached to that creature.) ----- Heartstrings|Enchantment - Aura Enchant creature When Heartstrings leaves the battlefield, exile enchanted creature. Whenever enchanted creature attacks or blocks, exile it at end of combat. Temple Instructor GHQ 78 U 2U 3 Creature - Human Monk 1 1 C Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.) When Temple Instructor enters the battlefield, return target creature to its owner's hand. Temple Recluse GHQ 160 R R 1 Creature - Human Monk 1 2 C Temple Recluse gets +1/+0 as long as you've cast a noncreature spell this turn. The Ever-Pestilent GHQ 95 B BB 2 Creature - Zombie 2 1 U Whenever The Ever-Pestilent deals combat damage to a player, that player discards a card at random. The Issbarrens GHQ 247 0 Legendary Land R T: Add C. 2, T: Prevent all combat damage target creature would deal this turn. Third Legion General GHQ 161 R 2R 3 Creature - Fox Soldier 2 1 U First strike Other Foxes you control get +1/+1. Whenever a Fox you control becomes blocked, it deals 1 damage to each creature blocking it. Third Legion Rider GHQ 37 W 3W 4 Creature - Fox Soldier 4 2 C When Third Legion Rider enters the battlefield, if you control an embattled creature, tap target creature an opponent controls. It doesn't untap during its controller's next untap step. (A creature is embattled if it has a counter on it or has a permanent you control attached to it.) Thoughtless Malice GHQ 162a,162b R R 1 Sorcery C Target creature gets +2/+0 and gains haste until end of turn. Fabled 2R (Then if you cast this for its fabled cost, put it onto the battlefield transformed attached to that creature.) ----- Malicious Thoughts|Enchantment - Aura Enchant creature Enchanted creature has first strike and trample. Thunderhoof Mammoth GHQ 205 G 8GG 10 Creature - Elephant 14 8 R This spell costs X less to cast, where X is the greatest power among creatures you control. Trample To the Hunt GHQ 163 R 2R 3 Instant U Spawn Equipment/spawn colorless Equipment GHQ Arm target creature you control. It deals damage equal to its power to any target. (Create a colorless Equipment artifact token with “Equipped creature gets +1/+0” and equip 2, then attach it to that creature.) Touch of Shadow GHQ 79a,79b U U 1 Sorcery C Scry 1/vp1pt1 Target creature can't be blocked this turn. Scry 1. Fabled 2U (Then if you cast this for its fabled cost, put it onto the battlefield transformed attached to that creature.) ----- Taste of Light|Enchantment - Aura Enchant creature Whenever enchanted creature deals combat damage to a player, draw a card. Transcendent Arts GHQ 80 U 1U 2 Enchantment - Aura U Enchant creature When Transcendent Arts enters the battlefield, draw a card. Enchanted creature can't be blocked by creatures that don't share a creature type with it. Treacherous Conditions GHQ 81 U U 1 Instant R Choose one - • Return target creature to its owner's hand unless that player pays 1. • Counter target noncreature spell unless its controller pays 1. Tundra Forager GHQ 123 B 1B 2 Creature - Wolverine 1 1 U Menace Whenever an opponent discards a card, monstrosity 2. (If this creature isn't monstrous, put two +1/+1 counters on it and it becomes monstrous.) Tundra Turtle GHQ 82 U 4U 5 Creature - Turtle 3 4 C Hexproof Turbulent Journey GHQ 83 U 3UU 5 Instant U Return up to two target creatures to their owners' hands. Twilight Delirium GHQ 164 R 2RR 4 Sorcery R Exchange control of all creatures you and target player control until end of turn. Untap those creatures. They gain haste until end of turn. Unburdened Rage GHQ 165 R 1RRR 4 Sorcery M Target opponent sacrifices half the permanents they control, rounded down. Unending Voracity GHQ 124 B 2B 3 Enchantment - Aura C Spawn Equipment/spawn colorless Equipment GHQ Enchant creature you control Enchanted creature gets +1/+1. When enchanted creature dies, return it to the battlefield under your control, then arm it. (Create a colorless Equipment artifact token with “Equipped creature gets +1/+0” and equip 2, then attach it to that creature.) Viking Greataxe GHQ 241 3 3 Artifact - Equipment C When Viking Greataxe enters the battlefield, attach it to target creature you control. Equipped creature gets +2/+1. Equip 3 Viking Packleader GHQ 206 G 3G 4 Creature - Human Warrior 3 3 U Spawn Wolf/spawn 2/2 green Wolf GHQ Dominance - When Viking Packleader enters the battlefield, create a 2/2 green Wolf creature token if you control the creature with the greatest power or tied for the greatest power. Viork Woods Butcher GHQ 125 B 3B 4 Creature - Human Warrior 4 2 C When Viork Woods Butcher enters the battlefield, if you control another Warrior, target opponent loses 2 life. Viork Woods Savage GHQ 166 R 2R 3 Creature - Human Warrior 3 2 R Menace Whenever a player gains life, that player sacrifices a permanent. Virtuous Angel GHQ 38 W 3WW 5 Creature - Angel 4 4 R Spawn Angel/spawn 4/4 white Angel GHQ Flying At the beginning of your end step, if you gained 4 or more life this turn, create a 4/4 white Angel creature token with flying. Vitality Reclaimer GHQ 207 G 2GG 4 Creature - Bear Monk 2 2 U When Vitality Reclaimer enters the battlefield, you may return target permanent card from your graveyard to your hand. Wake of the Beast GHQ 167 R 1R 2 Instant U Wake of the Beast deals 2 damage divided as you choose among one or two targets. Whenever a creature you control becomes monstrous, you may pay R. If you do, return Wake of the Beast from your graveyard to your hand. Wanton Cleave GHQ 168 R 2R 3 Instant C Spawn Equipment/spawn colorless Equipment GHQ Target attacking creature gains double strike until end of turn. Arm it. (Create a colorless Equipment artifact token with “Equipped creature gets +1/+0” and equip 2, then attach it to that creature.) War Spirit GHQ 39 W 3W 4 Sorcery C Creatures you control get +2/+1 until end of turn. Embattled creatures you control gain vigilance until end of turn. (A creature is embattled if it has a counter on it or has a permanent you control attached to it.) War-Torn Tundra GHQ 249 0 Land C Spawn Equipment/spawn colorless Equipment GHQ T: Add C. 1, T, Sacrifice War-Torn Tundra: Arm target creature you control. Activate only as a sorcery. (Create a colorless Equipment artifact token with “Equipped creature gets +1/+0” and equip 2, then attach it to that creature.) Warfield Excavator GHQ 208 G 1G 2 Creature - Human Warrior 2 3 R Vigilance Whenever Warfield Excavator attacks, you may exile target card from a graveyard. Warfield Excavator gets +1/+1 for each card type among cards exiled with it. Warfury Dragon GHQ 169 R 3RR 5 Creature - Dragon 4 4 R Flying, haste Whenever Warfury Dragon becomes enchanted or equipped, monstrosity 2. (If this creature isn't monstrous, put two +1/+1 counters on it and it becomes monstrous.) Warring Ways GHQ 40a,40b W W 1 Instant R Target creature you control gets +1/+1 and gains indestructible until end of turn. Fabled 3WW (Then if you cast this for its fabled cost, put it onto the battlefield transformed attached to that creature.) ----- Glory Days|Enchantment - Aura Enchant creature Enchanted creature has “You can't lose the game and your opponents can't win the game.” Wave of Ice GHQ 84 U 1U 2 Sorcery U Target player mills four cards. Dominance - That player mills eight cards instead if you control the creature with the greatest power or tied for the greatest power. Wayfaring Pilgrim GHQ 41 W 1W 2 Creature - Human Monk 2 2 U Whenever you gain life, put a +1/+1 counter on Wayfaring Pilgrim. Weathered Skiff GHQ 242 2 2 Artifact - Ship Vehicle 3 2 C Whenever Weathered Skiff attacks, it gets +1/+1 until end of turn. Crew 2 (Tap any number of creatures you control with total power 2 or greater: This Ship Vehicle becomes an artifact creature until end of turn.) Weeping Soul GHQ 224 WB 1WB 3 Creature - Spirit 1 4 U Lifelink Whenever you gain life, each opponent loses 1 life. Weirding Wings GHQ 42 W W 1 Enchantment - Aura C Enchant creature Enchanted creature has flying. 2: Tap enchanted creature. Whispered Wishes GHQ 43 W W 1 Sorcery C Spawn Spirit/spawn 1/1 white Spirit GHQSpawn Spirit/spawn 1/1 white Spirit GHQ Create a 1/1 white Spirit creature token with flying. Whenever a nontoken creature you control dies, you may pay W and exile Whispered Wishes from your graveyard. If you do, create a 1/1 white Spirit creature token with flying. Wild Bearmaster GHQ 209 G 3G 4 Creature - Bear Warrior 2 2 R Whenever Wild Bearmaster attacks, each other attacking creature you control gets +X/+X until end of turn, where X is Wild Bearmaster's power. Wily Ermine GHQ 126 B 1B 2 Creature - Weasel 1 2 C Deathtouch Windwhip GHQ 85 U XU 1 Instant C Attacking creatures get -X/-0 until end of turn. Winter Widow GHQ 210 G 4GG 6 Creature - Spider 4 6 R Vigilance, reach When Winter Widow enters the battlefield, you may destroy target creature with flying. Withered Elk GHQ 127 B 4B 5 Creature - Zombie Elk 1 7 R Deathtouch Whenever Withered Elk deals combat damage to a player, that player loses half their life, rounded down. Woolly Moose GHQ 211 G 3G 4 Creature - Moose 3 3 C Trample 5G: Monstrosity 3. (If this creature isn't monstrous, put three +1/+1 counters on it and it becomes monstrous.) Xiong Mao, the Intrepid GHQ 225 BRG 2BRG 5 Legendary Planeswalker - Xiong Mao 3 M yInitialize/ccgreen=3+2, Spawn Panda/ccgreen+2;/spawn 3/3 red Panda GHQ-6, Emblem Get/ccgreen-6;/spawn Xiong Mao Emblem GHQ [+2]: Create a 3/3 red Panda creature token. [-X]: Sacrifice a creature. If you do, search your library for a creature card with mana value less than or equal to X plus the sacrificed creature's mana value. Put that card onto the battlefield, then shuffle. [-6]: You get an emblem with “Whenever a creature dies, this emblem deals damage equal to that creature's power to any target and you draw that many cards.” A Whisper's Touch HVF 62 B XXB 1 Sorcery R Harvest (You may tap any number of creatures you control as you cast this spell. If you do, reduce this spell's mana cost by their total power.) For each nonland permanent target player controls, that player sacrifices it unless they pay X life. Advocate of the Hunt HVF 64 R RR 2 Creature - Human Warrior 1 1 R First strike Whenever a player loses life, creatures you control get +1/+0 until end of turn. Aelinn, Serpent's Voice HVF 125 WR RW 2 Legendary Creature - Human Wizard 1 3 R Reveal top one/vp1at1 Rapport - Whenever Aelinn, Serpent's Voice and at least one other creature you control become tapped, reveal the top card of your library. You may cast that card. If you don't, put it into your graveyard and Aelinn, Serpent's Voice deals 2 damage to each opponent. Ainok Alpha HVF 65 R 1R 2 Creature - Hound Warrior 2 1 U Ainok Alpha can't be blocked by more than one creature. Other Hounds you control get +1/+1 and can't be blocked by more than one creature. Ainok Brushwacker HVF 1 W 1WW 3 Creature - Hound Soldier 3 2 C Rapport - Whenever Ainok Brushwacker and at least one other creature you control become tapped, Ainok Brushwacker gains first strike until end of turn. Ainok Caretaker HVF 2 W 1W 2 Creature - Hound Citizen 2 2 U Whenever Ainok Caretaker or another Hound you control attacks, untap that creature and it gets +1/+1 until end of turn. Ainok Hunter HVF 85 G 1G 2 Creature - Hound Scout 2 2 U Trample Other Hounds you control get +1/+1 and have trample. Ainok Lout HVF 66 R R 1 Creature - Hound Warrior 1 1 C Rapport - Whenever Ainok Lout and at least one other creature you control become tapped, Ainok Lout gets +2/+0 until end of turn. Ainok Pack HVF 3 W 1W 2 Creature - Hound Scout 2 2 C Whenever another creature named Ainok Pack enters the battlefield under your control, you gain 2 life. Ainok Scout HVF 127 UG 2GU 4 Creature - Hound Scout 3 3 U Spawn two Citizen tokens/spawnx2 1/1 white Citizen HVF Trample When Ainok Scout enters the battlefield, nourish 2, then return a creature you control to its owner's hand. (To nourish 2, either put two +1/+1 counters on this creature or create two 1/1 white Citizen creature tokens.) Amateur Pilfering HVF 22 U 1U 2 Sorcery C Target player mills five cards. Draw a card. Ancestral Zweihander HVF 129 1 1 Artifact - Equipment C Equipped creature gets +1/+1. Equip 1 reprint, Autumn Moon HVF 143 0 Land U T: Add C. 2, T: Add three mana of any one color. Autumn Song HVF 67 R 1R 2 Sorcery C Creatures you control get +1/+0 and gain haste until end of turn. Autumnal Astrologer HVF 107 WU 3WU 5 Creature - Human Advisor 2 4 U T, Tap an untapped creature you control: You draw a card and you gain 1 life. Autumnal Watch HVF 68 R R 1 Creature - Elf Soldier 1 1 U Reveal top one/vp1at1 Sacrifice a creature: Exile the top card of your library. Until end of turn, you may play that card. Bauble Collector HVF 86 G 2G 3 Creature - Beast 3 3 C When Bauble Collector enters the battlefield, you may return another permanent you control to its owner's hand. Beguiling Witch HVF 43 B 4B 5 Creature - Human Shaman 2 3 C Spawn Citizen/spawn 1/1 white Citizen HVF When Beguiling Witch enters the battlefield, nourish 1. (To nourish 1, either put a +1/+1 counter on this creature or create a 1/1 white Citizen creature token.) Whenever another creature dies, each opponent mills X cards, where X is Beguiling Witch's power. Bellani Mystic HVF 44 B B 1 Creature - Human Shaman 1 2 C When Bellani Mystic enters the battlefield, target player mills two cards. Benign Whisper HVF 23 U 2U 3 Creature - Zombie 2 2 U When Benign Whisper enters the battlefield, return another target creature to its owner's hand. Birth of Whispers HVF 45 B 1BBB 4 Enchantment M Whenever a creature card is put into your graveyard from the battlefield, exile it. You lose life equal to that card's mana value. Put it onto the battlefield tapped at the beginning of your next upkeep. Blood Harvest HVF 112 BR BR 2 Enchantment M Nonbasic lands have “Whenever this land becomes tapped, you lose 1 life unless you sacrifice this land.” Blundering Clocktower HVF 144 0 Land - Animus 7 7 M Trample T: Add C. At the beginning of your upkeep, you may pay 2. When you do, Blundering Clocktower becomes a creature in addition to its other types until the beginning of your next end step. End the turn. Borderland Garrison HVF 69 R 2R 3 Creature - Hound Soldier 3 2 C When Borderland Garrison enters the battlefield, it deals 1 damage to up to one target creature and 1 damage to you. Bout of Boredom HVF 24 U 1U 2 Enchantment - Aura C Enchant creature Enchanted creature doesn't untap during its controller's untap step. Braenid Nomad HVF 25 U 1UU 3 Creature - Merfolk 1 2 C When Braenid Nomad enters the battlefield, draw two cards, then discard a card. Buoyant Thoughts HVF 26 U 2UUU 5 Sorcery R Draw four cards, then untap up to two target lands. Burnished Plate HVF 130 2 2 Artifact - Equipment C Equipped creature gets +0/+2. Equip 0 Cackling Jack HVF 70 R 2RR 4 Creature - Scarecrow 2 3 C Defender, reach Sacrifice Cackling Jack: It deals 3 damage to any target. Canyon Creek HVF 145 0 Land R T: Add C. T, Pay 1 life: Add U or R. Charitable Wisdom HVF 87 G 1G 2 Sorcery M Target opponent chooses a number, then you and that player may each search one of your libraries for a permanent card and reveal them. Put each permanent card with mana value less than or equal to the chosen number onto the battlefield under their owner's control, the rest into their owners' hands, then each player who searched their library this way shuffles it. Charm Canary HVF 4 W 1W 2 Creature - Bird 0 0 U yInitialize/ccgreen=1 Flying Charm Canary enters the battlefield with a +1/+1 counter on it. When Charm Canary leaves the battlefield, you may put a +1/+1 counter on target creature. Chef's Apprentice HVF 27 U 1U 2 Creature - Human Wizard 1 3 C Whenever another creature named Chef's Apprentice enters the battlefield under your control, target player mills three cards. Clever Rejoinder HVF 28 U U 1 Instant R Scry 1/vp1pt1 Cast this spell only during your turn. Draw a card. Then if an opponent cast a spell this turn, scry 1 and draw an additional card. Climber's Gear HVF 131 1 1 Artifact - Equipment C Equipped creature has flying. Equip 3 Cloud Rock HVF 146 0 Land R T: Add C. T, Pay 1 life: Add W or B. Clouded Mind HVF 29 U 1U 2 Instant U Counter target spell. If that spell is countered this way, put it into its owner's hand instead of into that player's graveyard. That player mills three cards. Concord of Ravens HVF 110 UB UB 2 Instant R Each player draws a card, then target player mills X cards, where X is the number of cards players have drawn this turn. Conjuring Minstrel HVF 5 W 2W 3 Creature - Human Wizard 2 3 C Spawn Citizen/spawn 1/1 white Citizen HVF Whenever you cast an Aura spell, nourish 1. (To nourish 1, either put a +1/+1 counter on this creature or create a 1/1 white Citizen creature token.) Cornucopia Crescendo HVF 88 G XXGG 2 Sorcery R Harvest (You may tap any number of creatures you control as you cast this spell. If you do, reduce this spell's mana cost by their total power.) Search your library for a creature card with mana value X or less and put it onto the battlefield. Then shuffle. Crinster Blacksmith HVF 46 B 2BB 4 Creature - Human Citizen 2 1 C Spawn two Citizen tokens/spawnx2 1/1 white Citizen HVF When Crinster Blacksmith enters the battlefield, nourish 2. (To nourish 2, either put two +1/+1 counters on this creature or create two 1/1 white Citizen creature tokens.) Crinster Falconer HVF 30 U 4U 5 Creature - Human Scout 2 4 C Spawn Bird/spawn 1/1 blue Bird HVF When Crinster Falconer enters the battlefield, create a 1/1 blue Bird creature token with flying. Crinster Innocents HVF 71 R 1R 2 Creature - Human Citizen 0 4 C Defender T: Another target creature gains haste until end of turn. Crinster Ranger HVF 89 G 5G 6 Creature - Human Ranger 3 3 C Vigilance Crinster Ranger enters the battlefield with X +1/+1 counters on it, where X is the number of +1/+1 counters among other creatures you control. Crinster Sheepdog HVF 90 G 1G 2 Creature - Hound 1 2 C Spawn Citizen/spawn 1/1 white Citizen HVF Whenever another creature named Crinster Sheepdog enters the battlefield, nourish 1. (To nourish 1, either put a +1/+1 counter on this creature or create a 1/1 white Citizen creature token.) Crinster Stitcher HVF 6 W W 1 Creature - Human Cleric 1 2 C Rapport - Whenever Crinster Stitcher and at least one other creature you control become tapped, tap target creature. Crinster Tattooist HVF 72 R 2R 3 Creature - Human Citizen 2 2 U When Crinster Tattooist enters the battlefield, put a +1/+1 counter on each tapped creature you control. Crop Warden HVF 91 G G 1 Creature - Scarecrow 0 3 C Defender, reach Crystal Grotto HVF 147 0 Land R T: Add C. T, Pay 1 life: Add U or B. Cumulus Horizon HVF 148 0 Land R T: Add C. T, Pay 1 life: Add W or U. Cybele, Mertle's Apprentice HVF 7 W 2WW 4 Legendary Creature - Human Shaman 2 3 R Spawn Citizen/spawn 1/1 white Citizen HVF Other nontoken creatures you control have “When this creature enters the battlefield, nourish 1.” (To nourish 1, either put a +1/+1 counter on this creature or create a 1/1 white Citizen creature token.) Whenever Cybele, Mertle's Apprentice or another creature you control becomes tapped, you gain life equal to that creature's toughness. Dance of Fire HVF 73 R 1R 2 Instant U Harvest (You may tap any number of creatures you control as you cast this spell. If you do, reduce this spell's mana cost by their total power.) Dance of Fire deals 3 damage to any target. Depths Stalker HVF 31 U UU 2 Creature - Merfolk 1 3 U Hexproof Rapport - Whenever Depths Stalker and at least one other creature you control become tapped, Depths Stalker gets +1/+0 until end of turn and can't be blocked this turn. Desraen, Serpent's Will HVF 108 WU 2WU 4 Legendary Creature - Human Wizard 2 4 R Rapport - Whenever Desraen, Serpent's Will and at least one other creature you control become tapped, you may cast target instant or sorcery card with mana value 3 or less from your graveyard without paying its mana cost. If that spell would be put into your graveyard, exile it instead. Driven to Distraction HVF 8 W W 1 Enchantment - Aura U Enchant creature Whenever enchanted creature becomes tapped, return it and Driven to Distraction to their owner's hands. Edge of Adventure HVF 32 U 1U 2 Sorcery U Scry 1/vp1pt1Reveal top one/vp1at1 Scry 1, then reveal the top card of your library. If it's a land card, put it into your hand. Draw a card. Edith Waunt HVF 92 G G 1 Legendary Planeswalker - Edith 1 M yInitialize/ccgreen=1+1/ccgreen+1 [+1]: Untap up to one target creature. [0]: Edith Waunt becomes a legendary green Human creature with “This creature's power and toughness are each equal to the number of loyalty counters on it” and “Whenever this creature deals damage, put a loyalty counter on it” until your next turn. Elder Roc HVF 9 W 2WW 4 Creature - Bird 1 3 C Spawn Citizen/spawn 1/1 white Citizen HVF Flying When Elder Roc enters the battlefield, nourish 1. (To nourish 1, either put a +1/+1 counter on this creature or create a 1/1 white Citizen creature token.) Embergourd Scarecrow HVF 115 RG RG 2 Creature - Scarecrow 0 4 U Spawn Scarecrow/spawn 0/2 red and green Scarecrow HVF Defender, reach T, Discard a card: Create a 0/2 red and green Scarecrow creature token with defender and reach. RG, T: Embergourd Scarecrow deals X damage to target player or planeswalker, where X is the number of creatures with defender you control. Evolving Wilds HVF 149 0 Land C T, Sacrifice Evolving Wilds: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle. Exhausted Farmhand HVF 123 BG BG 2 Creature - Human Citizen 2 3 R Spawn two Citizen tokens/spawnx2 1/1 white Citizen HVF 1, T, Exile a land card from your graveyard: Add two mana in any combination of colors. BG, T, Discard a card: Nourish 2. (To nourish 2, either put two +1/+1 counters on this creature or create two 1/1 white Citizen creature tokens.) Expedition Map HVF 132 1 1 Artifact U 2, T, Sacrifice Expedition Map: Search your library for a land card, reveal it, put it into your hand, then shuffle. Eyes of the Maghbri HVF 47 B 1BB 3 Creature - Elf Shaman 2 2 C Spawn Hound/spawn 2/2 black Hound HVF When Eyes of the Maghbri enters the battlefield, if you control a creature token, create a 2/2 black Hound creature token. Familial Matriarch HVF 93 G 2G 3 Creature - Human Citizen 0 1 C Spawn two Citizen tokens/spawnx2 1/1 white Citizen HVF When Familial Matriarch enters the battlefield, nourish 2. (To nourish 2, either put two +1/+1 counters on this creature or create two 1/1 white Citizen creature tokens.) Fate of the Brave HVF 74 R 1R 2 Enchantment - Aura Persona 3 3 C Enchant creature Embody (Enchanted creature is a copy of this card except for its types.) Whenever Fate of the Brave becomes tapped, it deals 1 damage to each opponent. Fate of the Devout HVF 10 W 1W 2 Enchantment - Aura Persona 3 3 C Enchant creature Embody (Enchanted creature is a copy of this card except for its types.) Whenever Fate of the Devout becomes tapped, it gets +1/+1 until end of turn. Fate of the Generous HVF 94 G 1G 2 Enchantment - Aura Persona 3 3 C Enchant creature Embody (Enchanted creature is a copy of this card except for its types.) Whenever Fate of the Generous becomes tapped, you gain 2 life. Fate of the Wayward HVF 33 U 1U 2 Enchantment - Aura Persona 3 3 C Enchant creature Embody (Enchanted creature is a copy of this card except for its types.) Whenever Fate of the Wayward becomes tapped, you may tap another target creature. Fate of the Weary HVF 48 B 1B 2 Enchantment - Aura Persona 3 3 C Spawn Spirit/spawn 0/1 black Spirit HVF Enchant creature Embody (Enchanted creature is a copy of this card except for its types.) Whenever Fate of the Weary becomes tapped, create a 0/1 black Spirit creature token with flying. Feed the Eager HVF 11 W W 1 Sorcery C Put a +1/+1 counter on target creature, then you gain 1 life for each +1/+1 counter among creatures you control. Fertile Fields HVF 95 G 2G 3 Sorcery C Harvest (You may tap any number of creatures you control as you cast this spell. If you do, reduce this spell's mana cost by their total power.) Search your library for a basic land card, put it onto the battlefield tapped, then shuffle. You gain 3 life. Fey Grove HVF 150 0 Land R T: Add C. T, Pay 1 life: Add G or U. Foraging Gear HVF 133 2 2 Artifact - Equipment C Equipped creature gets +1/+0 and has “Whenever this creature becomes tapped, you gain 1 life.” Equip 2 Forced Offering HVF 49 B 2B 3 Sorcery U Harvest (You may tap any number of creatures you control as you cast this spell. If you do, reduce this spell's mana cost by their total power.) Each opponent sacrifices a nontoken permanent. Forest HVF 165 0 Basic Land - Forest reprint, Frailty HVF 50 B B 1 Instant U Target creature gets -1/-1 until end of turn. If that creature is tapped, it gets -3/-3 until end of turn instead. Frigid Thicket HVF 151 0 Land R T: Add C. T, Pay 1 life: Add G or W. Furtive Witch HVF 12 W 2W 3 Creature - Human Shaman 2 2 R 1W: Exile Furtive Witch. If you do, exile another target nonland permanent. Return both of those cards to the battlefield at the beginning of the next end step under their owners' control. Gallant Chevalier HVF 117 WG 2GW 4 Creature - Horse Knight 3 3 U Whenever Gallant Chevalier attacks or blocks, put a +1/+1 counter on it and each other creature you control with a +1/+1 counter on it. Glacial Buttress HVF 134 3 3 Artifact Creature - Wall 0 5 C Defender When Glacial Buttress dies, tap each creature that dealt damage to it this turn. Those creatures don't untap during their controller's next untap step. Gorgon's Gaze HVF 96 G 4G 5 Instant C Harvest (You may tap any number of creatures you control as you cast this spell. If you do, reduce this spell's mana cost by their total power.) Target creature you control deals damage equal to its power to target creature you don't control. Grayce Blaen HVF 97 G 2G 3 Legendary Creature - Human Citizen 3 2 R Scry 1/vp1pt1Reveal top one/vp1at1 Rapport - Whenever Grayce Blaen and at least one other creature you control become tapped, scry 1, then reveal the top card of your library. If it's a land card, you may put it onto the battlefield tapped. Grinning Fox HVF 34 U 2UU 4 Creature - Fox 3 2 C Rapport - Whenever Grinning Fox and at least one other creature you control become tapped, tap another target creature. That creature doesn't untap during its controller's next untap step. Haunted Boughs HVF 152 0 Land R T: Add C. T, Pay 1 life: Add B or G. Herald of the Hunt HVF 126 WR RW 2 Creature - Human Scout 2 1 U Spawn Citizen/spawn 1/1 white Citizen HVF Rapport - Whenever Herald of the Hunt and at least one other creature you control become tapped, nourish 1. (To nourish 1, either put a +1/+1 counter on this creature or create a 1/1 white Citizen creature token.) Herd of Sheep HVF 13 W WW 2 Creature - Sheep 1 1 R Spawn Citizen/spawn 1/1 white Citizen HVF At the beginning of your upkeep, nourish 1. (To nourish 1, either put a +1/+1 counter on this creature or create a 1/1 white Citizen creature token.) Hint of Exuberance HVF 14 W 1W 2 Instant C Scry 1/vp1pt1 Choose up to two target creatures. For each of those creatures, you may tap or untap it. Scry 1. (To scry 1, look at the top card of your library. You may put that card on the bottom of your library.) Homestead Watcher HVF 98 G 3GG 5 Creature - Gorgon 1 5 C Defender, deathtouch Homestead Watcher gets +2/+0 and can attack as though it didn't have defender as long as you control another creature with defender. Honey Wagon HVF 135 2 2 Artifact - Vehicle 2 2 C T: Add C. Crew 1 (Tap any number of creatures you control with total power 1 or greater: This Vehicle becomes an artifact creature until end of turn.) Humored Outlaw HVF 99 G 2GG 4 Creature - Human Rogue 3 2 C When Humored Outlaw enters the battlefield, choose one - • Put a +1/+1 counter on Humored Outlaw. • Destroy target artifact or enchantment. Hunting Hound HVF 15 W 1W 2 Creature - Hound 1 3 C Rapport - Whenever Hunting Hound and at least one other creature you control become tapped, Hunting Hound gets +2/+0 until end of turn. Incarcerate HVF 51 B 1B 2 Sorcery U Destroy target tapped creature. You gain 2 life. Inspiring Journey HVF 35 U 6U 7 Instant C Harvest (You may tap any number of creatures you control as you cast this spell. If you do, reduce this spell's mana cost by their total power.) Draw three cards. Intoxicate HVF 52 B 2B 3 Instant C Target player sacrifices a nontoken creature and mills three cards. Inviting Feast HVF 75 R 3RR 5 Sorcery C Gain control of target creature until end of turn. Put a +1/+1 counter on it and another target creature you control and untap them. Those creatures gains haste until end of turn. Island HVF 162 0 Basic Land - Island reprint, Keeper of the Whispers HVF 113 BR 3BR 5 Creature - Zombie 2 2 U Spawn three Citizen tokens/spawnx3 1/1 white Citizen HVF When Keeper of the Whispers enters the battlefield, nourish 3. (To nourish 3, either put three +1/+1 counters on this creature or create three 1/1 white Citizen creature tokens.) Sacrifice a creature: Creatures you control get +1/+1 until end of turn. Lady Heiffyd HVF 109 WU 1WU 3 Legendary Planeswalker - Heiffyd 3 M yInitialize/ccgreen=3+1/ccgreen+1-4/ccgreen-4-8/ccgreen-8 [+1]: Tap up to one target nonland permanent. It doesn't untap during its controller's next untap step, and its activated abilities can't be activated until it becomes untapped. [-4]: Target player skips their next untap step. [-8]: Exile all tapped permanents. Lady's Master-of-Arms HVF 16 W 2WW 4 Creature - Human Soldier 3 4 U Vigilance, lifelink Latent Potential HVF 76 R R 1 Sorcery R Target creature gets +X/+0 until end of turn, where X is the number of instant and sorcery cards in your graveyard. Legend of the Brave HVF 77 R 2RR 4 Legendary Enchantment - Aura Persona 5 4 R Enchant creature Embody (Enchanted creature is a copy of this card except for its types.) As long as Legend of the Brave is tapped, you may have creatures you control assign their combat damage as though they weren't blocked. Legend of the Devout HVF 17 W 2WW 4 Legendary Enchantment - Aura Persona 5 4 R Enchant creature Embody (Enchanted creature is a copy of this card except for its types.) As long as Legend of the Devout is tapped, creatures you control have lifelink. Legend of the Generous HVF 101 G 2GG 4 Legendary Enchantment - Aura Persona 5 4 R Enchant creature Embody (Enchanted creature is a copy of this card except for its types.) As long as Legend of the Generous is tapped, other creatures you control get +2/+2. Legend of the Wayward HVF 36 U 2UU 4 Legendary Enchantment - Aura Persona 5 4 R Enchant creature Embody (Enchanted creature is a copy of this card except for its types.) As long as Legend of the Wayward is tapped, you may look at and play the top card of your library. Legend of the Weary HVF 53 B 2BB 4 Legendary Enchantment - Aura Persona 5 4 R Enchant creature Embody (Enchanted creature is a copy of this card except for its types.) As long as Legend of the Weary is tapped, creatures you don't control get -1/-1. Legendweaving HVF 18 W XWW 2 Instant M Search your library and/or graveyard for an enchantment card with mana value X, put it onto the battlefield, then shuffle. Shuffle Legendweaving into its owner's library. X can't be 0. Lessons Learned HVF 54 B 1B 2 Instant U You draw two cards and you lose 2 life. Each opponent draws a card. Lord's Handmaiden HVF 19 W 2W 3 Creature - Human Noble 2 3 U Rapport - Whenever Lord's Handmaiden and at least one other creature you control become tapped, tap up to one target creature and remove it from combat. Loyal Watchdog HVF 102 G 1G 2 Creature - Hound 3 3 U Defender, trample Whenever you lose life, Loyal Watchdog may attack as though it didn't have defender until the beginning of your next end step. Lumber Camp HVF 136 5 5 Artifact U Harvest (You may tap any number of creatures you control as you cast this spell. If you do, reduce this spell's mana cost by their total power.) T, Sacrifice a land: Search your library for a land card and put it onto the battlefield, then shuffle. Maghbri Hunter HVF 78 R 2R 3 Creature - Human Archer 1 2 C Haste Rapport - Whenever Maghbri Hunter and at least one other creature you control become tapped, Maghbri Hunter gets +2/+1 until end of turn. Maghbri Oracle HVF 55 B 1B 2 Creature - Human Shaman 2 1 U Scry 1/vp1pt1 Whenever a creature dies, scry 1 and each opponent loses 1 life. Maghbri Whisper HVF 56 B 2B 3 Creature - Zombie 1 1 C Spawn Citizen/spawn 1/1 white Citizen HVF When Maghbri Whisper enters the battlefield, nourish 1. (To nourish 1, either put a +1/+1 counter on this creature or create a 1/1 white Citizen creature token.) Sacrifice a creature: Maghbri Whisper gets +2/+2 until end of turn. Marked Coin HVF 137 1 1 Artifact C Look at top one/vp1pt1 1: Look at the top card of your library. T, Sacrifice Marked Coin: You may shuffle your library. Draw a card. Midnight Stalking HVF 57 B 4B 5 Sorcery C Harvest (You may tap any number of creatures you control as you cast this spell. If you do, reduce this spell's mana cost by their total power.) Destroy target creature. Moon of the Encroaching Night HVF 153 0 Land - Swamp U yInitialize/cr90Scry 1/vp1pt1 (T: Add B.) Moon of the Encroaching Night enters the battlefield tapped. 1B, T: Scry 1. (To scry 1, look at the top card of your library. You may put that card on the bottom of your library.) Moon of the Final Dawn HVF 154 0 Land - Plains U yInitialize/cr90Scry 1/vp1pt1 (T: Add W.) Moon of the Final Dawn enters the battlefield tapped. 1W, T: Scry 1. (To scry 1, look at the top card of your library. You may put that card on the bottom of your library.) Moon of the Frozen Dusk HVF 155 0 Land - Island U yInitialize/cr90Scry 1/vp1pt1 (T: Add U.) Moon of the Frozen Dusk enters the battlefield tapped. 1U, T: Scry 1. (To scry 1, look at the top card of your library. You may put that card on the bottom of your library.) Moon of the Lingering Day HVF 156 0 Land - Mountain U yInitialize/cr90Scry 1/vp1pt1 (T: Add R.) Moon of the Lingering Day enters the battlefield tapped. 1R, T: Scry 1. (To scry 1, look at the top card of your library. You may put that card on the bottom of your library.) Moon of the Promised Day HVF 157 0 Land - Forest U yInitialize/cr90Scry 1/vp1pt1 (T: Add G.) Moon of the Promised Day enters the battlefield tapped. 1G, T: Scry 1. (To scry 1, look at the top card of your library. You may put that card on the bottom of your library.) Moonlit Hunter HVF 37 U 2UU 4 Creature - Human Archer 3 3 M Flash Whenever Moonlit Hunter enters the battlefield or you cast a noncreature spell, tap target permanent and untap a second target permanent. Mountain HVF 164 0 Basic Land - Mountain reprint, Nomadic Patriarch HVF 124 BG BG 2 Creature - Elf Citizen 1 1 U Spawn Citizen/spawn 1/1 white Citizen HVF When Nomadic Patriarch enters the battlefield, nourish 1. (To nourish 1, either put a +1/+1 counter on this creature or create a 1/1 white Citizen creature token.) Remove a +1/+1 counter from Nomadic Patriarch: Put a +1/+1 counter on each other creature token you control. Peel from Reality HVF 38 U 1U 2 Instant C Return target creature you control and target creature you don't control to their owners' hands. reprint, Plains HVF 161 0 Basic Land - Plains reprint, Playful Child HVF 20 W W 1 Creature - Human Citizen 0 1 C T, Tap an untapped creature you control: You gain 2 life. Radiant Bonds HVF 21 W 1W 2 Enchantment - Aura U Enchant nonland permanent Enchanted permanent can't attack and its activated abilities can't be activated. Reflect on Serenity HVF 119 WB 2WB 4 Enchantment R At the beginning of your upkeep, return target enchantment card from your graveyard to your hand. Whenever Reflect on Serenity or another enchantment you control enters or leaves the battlefield, each opponent loses 1 life and you gain 1 life. Reminiscing Youth HVF 79 R 1R 2 Creature - Human Citizen 2 2 C Whenever another creature named Reminiscing Youth enters the battlefield under your control, you may discard a card. If you do, draw a card. Roads Untraveled HVF 103 G G 1 Sorcery U Look at top five/vp1pt5 Look at the top five cards of your library. You may reveal a land or enchantment card from among them and put it into your hand. Then put the rest on the bottom of your library in any order. Rolling Homestead HVF 138 3 3 Artifact - Vehicle 1 1 U Spawn Citizen/spawn 1/1 white Citizen HVF Whenever Rolling Homestead becomes a creature, nourish 1. (To nourish 1, either put a +1/+1 counter on this creature or create a 1/1 white Citizen creature token.) Crew 2 (Tap any number of creatures you control with total power 2 or greater: This Vehicle becomes an artifact creature until end of turn.) Rotwood Whisper HVF 58 B B 1 Creature - Zombie 1 1 U 1B, Exile a creature or land card from your graveyard: Return Rotwood Whisper from your graveyard to the battlefield tapped. Ruined Precipice HVF 158 0 Land R T: Add C. T, Pay 1 life: Add B or R. Rush of Wonder HVF 80 R 1R 2 Instant U As an additional cost to cast this spell, put a card from your hand on the bottom of your library. Draw two cards. Scion of the Wild HVF 104 G 1GG 3 Creature - Elemental X X U Scion of the Wild's power and toughness are each equal to the number of creatures you control. Scrollsnatcher HVF 111 UB UB 2 Creature - Human Rogue 1 1 U Look at top one/vp1pt1 Scrollsnatcher can't block and can't be blocked. Whenever Scrollsnatcher deals combat damage to a player, look at the top card of each library, then put any number of those cards into their owner's graveyards. Seasoned Packfather HVF 118 WG 3GW 5 Creature - Hound Scout 2 3 R Spawn Citizen/spawn 1/1 white Citizen HVF Lifelink Other creatures you control enter the battlefield with an additional +1/+1 counter on them. 2GW: Nourish 1. (To nourish 1, either put a +1/+1 counter on this creature or create a 1/1 white Citizen creature token.) Selma Lappowen HVF 81 R 1R 2 Legendary Creature - Human Citizen 2 2 R Reveal top one/vp1at1 Instant and sorcery spells you cast cost 1 less to cast. Rapport - Whenever Selma Lappowen and at least one other creature you control become tapped, exile the top card of your library. Until end of turn, you may play that card. Siesa Tremund HVF 59 B 3BB 5 Legendary Creature - Gorgon Archer 2 4 R EDH Banned Cast from Exile reminder/spawn Can Be Cast From Exile Deathtouch When Siesa Tremund enters the battlefield, for each player, search that player's library for a card and exile it. That player shuffles. You may play those cards for as long as they remain exiled, and you may spend mana as though it were mana of any type to cast those spells. Small Luxuries HVF 60 B B 1 Instant R You draw a card and you lose 1 life. When Small Luxuries is put into your graveyard from your hand or library, put it into your hand at the beginning of the next end step. Soaring Canyon HVF 159 0 Land R T: Add C. T, Pay 1 life: Add R or W. Song of the Harvest HVF 105 G 3GG 5 Sorcery U Creatures you control get +2/+2 and gain trample until end of turn. Spirit of Autumn HVF 116 RG 1RG 3 Creature - Elemental 1 1 R Spawn Citizen/spawn 1/1 white Citizen HVFSpawn five Citizen tokens/spawnx5 1/1 white Citizen HVF When Spirit of Autumn enters the battlefield, nourish X, where X is the number of creatures you control. (To nourish X, either put X +1/+1 counters on this creature or create X 1/1 white Citizen creature tokens.) Steady Reminiscence HVF 61 B 1B 2 Enchantment - Aura C Enchant creature Enchanted creature gets +2/+2. Sacrifice Steady Reminiscence: Enchanted creature gains indestructible until end of turn. Stormchaser Mage HVF 121 UR UR 2 Creature - Human Wizard 1 3 U Flying, haste Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.) Swamp HVF 163 0 Basic Land - Swamp reprint, The Last Hunt HVF 100 G XG 1 Sorcery R Spawn Beast/spawn green Beast HVFSpawn three Citizen tokens/spawnx3 1/1 white Citizen HVF Harvest (You may tap any number of creatures you control as you cast this spell. If you do, reduce this spell's mana cost by their total power.) Create an X/X green Beast creature token. Each opponent creates three 1/1 white Citizen creature tokens. The Witch Queens HVF 84 R 4RR 6 Legendary Planeswalker - Cerie Kailla 6 M yInitialize/ccgreen=6+2/ccgreen+2-3/ccgreen-3-9/ccgreen-9 [+2]: The Witch Queens deal 2 damage to each of up to two targets. [-3]: Gain control of target land and untap it. [-9]: Each player discards their hand, then draws up to seven cards. The Witch Queens deal damage to each opponent equal to twice the number of cards that player has drawn this turn. Thunder Shrike HVF 39 U 3UU 5 Creature - Bird 3 3 U Flying When Thunder Shrike enters the battlefield, choose up to two target permanents. For each of those permanents, you may tap or untap it. Tinkering Swarm HVF 139 3 3 Artifact Creature - Rat Construct 1 1 M Copy reminder/spawn Copy Rapport - Whenever Tinkering Swarm and at least one other creature you control become tapped, create a token that's a copy of Tinkering Swarm. Touch of Witchcraft HVF 82 R R 1 Instant U Target creature gets +1/+0 until end of turn. Add R. Trae, Serpent's Grasp HVF 122 UR 1UR 3 Legendary Creature - Human Wizard 3 2 R Rapport - Whenever Trae, Serpent's Grasp and at least one other creature you control become tapped, each player draws a card. Then Trae, Serpent's Grasp deals 2 damage to each opponent with four or more cards in hand. Traveling Thespians HVF 120 WB WB 2 Creature - Human Citizen 0 1 U Whenever you cast an Aura spell, put two +1/+1 counters on Traveling Thespians. Trinkets and Charms HVF 83 R R 1 Instant C Reveal top two/vp1at2Cast from Exile reminder/spawn Can Be Cast From Exile As an additional cost to cast this spell, discard a land card. Exile the top two cards of your library. Until end of turn, you may play those cards. Twinfire Dragon HVF 114 BR 2BR 4 Creature - Dragon 4 4 R Flying, haste Whenever another creature dies, Twinfire Dragon gets +1/+0 until end of turn. Verdant Bluff HVF 160 0 Land R T: Add C. T, Pay 1 life: Add R or G. Vestiges of Autumn HVF 106 G G 1 Sorcery U Search your library for a basic land card, reveal it, put it into your hand, then shuffle. You gain 2 life. Vibrant Balloon HVF 140 3 3 Artifact - Vehicle 3 1 C Flying Crew 2 (Tap any number of creatures you control with total power 2 or greater: This Vehicle becomes an artifact creature until end of turn.) Whisper Witch HVF 40 U 2UU 4 Creature - Zombie Shaman 3 2 U When Whisper Witch enters the battlefield, choose up to one target creature. That creature's controller mills four cards, then puts that creature on top of their library. Winter's Whelp HVF 63 B 1B 2 Creature - Spirit 1 1 C Deathtouch Whenever another creature named Winter's Whelp enters the battlefield under your control, you draw a card and you lose 1 life. Witch of Spring's Promise HVF 128 UG 1GU 3 Creature - Human Shaman 2 3 R Flying When Witch of Spring's Promise enters the battlefield, shuffle any number of cards from your hand into your library, then draw that many cards plus one. Witch's Abode HVF 141 3 3 Artifact - Vehicle 4 2 C Menace Crew 2 (Tap any number of creatures you control with total power 2 or greater: This Vehicle becomes an artifact creature until end of turn.) Witch's Apprentice HVF 41 U U 1 Creature - Elf Shaman 1 1 C Scry 1/vp1pt1 Rapport - Whenever Witch's Apprentice and at least one other creature you control become tapped, Witch's Apprentice gets +1/+1 until end of turn, then scry 1. Wooden Toys HVF 142 2 2 Artifact - Equipment U Equipped creature has indestructible as long as it's tapped. Equip 3 Yuren Lappowen HVF 42 U 1U 2 Legendary Creature - Human Citizen 1 3 R Whenever you cast a noncreature spell, look at the top X cards of your library, where X is that spell's mana value. Put those cards on top of your library in any order. Accursed by Unborn Fates UNR 179 UB 2U/BU/B 4 Sorcery U Target player mills X cards, where X is the number of cards in your graveyard. Flashback 3U/BU/B (You may cast this card from your graveyard for its flashback cost. Then exile it.) Aethermage's Chains UNR 176 WU W/U 1 Instant C Tap up to two target creatures. Flashback 3W/U (You may cast this card from your graveyard for its flashback cost. Then exile it.) Ancient Cairns UNR 220 0 Land U yInitialize/cr90 Ancient Cairns enters the battlefield tapped. As Ancient Cairns enters the battlefield, choose a color other than red. T: Add R or one mana of the chosen color. Ancient Maze UNR 140 G 0 Conspiracy U Banned Puzzlebox (Begin the game with this and another card you own from outside the game in the command zone, locked. That card is face down until you unlock this.) 6: Unlock Ancient Maze. If the revealed card is green, put it into your hand. Otherwise, put it on top of your library. Ancient of the Glade UNR 141 G 3GG 5 Creature - Elemental 4 4 U When Ancient of the Glade enters the battlefield, put a +1/+1 counter on each other creature you control. 2, Remove a +1/+1 counter from a creature you control: That creature gains indestructible until end of turn. Antimagic UNR 40 U 1U 2 Instant R Counter target spell if it shares a color with mana spent to cast Antimagic. Arbiter of Endless Summer UNR 188 WG 2G/WG/W 4 Creature - Human Shaman Knight 3 4 R Vigilance If another creature would die, exile it instead. At the beginning of your upkeep, return each creature card exiled with Arbiter of Endless Summer to the battlefield under its owner's control. Arcane Duelist UNR 41 U 1U 2 Creature - Human Wizard 2 1 U Whenever Arcane Duelist becomes tapped, target instant or sorcery card with mana value 1 in your graveyard gains flashback until end of turn. The flashback cost is equal to its mana cost. (You may cast that card from your graveyard for its flashback cost. Then exile it.) Arcblade Enforcers UNR 6 W 2W 3 Creature - Human Soldier 2 2 C Lifelink Arcblade Enforcers gets +1/+1 as long as you control an enchantment. Archivist Heretic UNR 73 B 2B 3 Creature - Human Rogue 2 3 C Investigate/spawn Clue UNR When Archivist Heretic enters the battlefield, you lose 1 life, then investigate. (Create a colorless Clue artifact token with “2, Sacrifice this artifact: Draw a card.”) Archivist's Torment UNR 106 R 2R 3 Sorcery R Target opponent chooses a number. When they do, choose one - • That player discards their hand, then draws cards equal to the chosen number. • Archivist's Torment deals damage to that player equal to the chosen number. Ashen Host UNR 107 R 2R 3 Creature - Horror Shaman 3 2 U Whenever Ashen Host becomes the target of a spell, Ashen Host deals 2 damage to any target. Aura of Leadership UNR 7 W 3WW 5 Enchantment - Aura U Spawn four Human Soldier tokens/spawnx4 1/1 white Human Soldier UNR Enchant creature When Aura of Leadership enters the battlefield, create four 1/1 white Human Soldier creature tokens. Enchanted creature gets +2/+2. Avenging Yuroda UNR 8 W 5W 6 Creature - Angel 3 4 C This spell costs 2 less to cast if a creature died under your control this turn. Flying Awaken the Nav UNR 74 B 4BB 6 Sorcery C Spawn Horror/spawn 5/3 black Horror UNR Create a 5/3 black Horror creature token. Flashback 1BB (You may cast this card from your graveyard for its flashback cost. Then exile it.) Barricade Patrol UNR 108 R 2R 3 Creature - Human Soldier 2 1 C Spawn Human Soldier/spawn 1/1 white Human Soldier UNR When Barricade Patrol enters the battlefield, create a 1/1 white Human Soldier creature token. Whenever another creature you control dies, Barricade Patrol deals 1 damage to target player. Barricade Watch UNR 9 W W 1 Creature - Human Soldier 0 3 C Whenever Barricade Watch is dealt damage, put a +1/+1 counter on it. (It must survive the damage to get the counter.) Beyond the Forest's Edge UNR 142 G G 1 Sorcery R Spawn Wolf/spawn 2/2 green Wolf UNRSpawn five Wolf tokens/spawnx5 2/2 green Wolf UNR As an additional cost to cast this spell, remove X +1/+1 counters from among creatures you control. Create X 2/2 green Wolf creature tokens. Blightroot UNR 197 BG 1B/GB/G 3 Creature - Plant Horror 3 3 U Sacrifice a creature: Put a +1/+1 counter on Blightroot. Sacrifice a land: Blightroot gains indestructible until end of turn. Blood Cult Covenant UNR 109 R 1R 2 Enchantment U At the beginning of each end step, if an opponent lost life this turn, you may put a +1/+1 counter on target creature. Sacrifice a creature, Sacrifice Blood Cult Covenant: Blood Cult Covenant deals damage equal to the sacrificed creature's power to any target. Bloodcrazed Acolyte UNR 110 R 1R 2 Creature - Human Warrior 2 1 C yInitialize/ccgreen=1 Bloodcrazed Acolyte enters the battlefield with a +1/+1 counter on it for each player who lost life this turn. Bloodspawn UNR 111 R 2R 3 Creature - Horror 1 3 C Creatures you control that have been dealt damage this turn get +2/+0. When Bloodspawn enters the battlefield, it deals 1 damage to target creature you control. Blossom-Ash Trance UNR 10 W 2W 3 Enchantment U When Blossom-Ash Trance enters the battlefield, you gain 3 life. At the beginning of each end step, if you gained 3 or more life this turn, draw a card. Blossom-Sower Witch UNR 198 BG 1B/G 2 Creature - Human Shaman 1 2 C Investigate/spawn Clue UNR When Blossom-Sower Witch enters the battlefield, investigate. (Create a colorless Clue artifact token with “2, Sacrifice this artifact: Draw a card.”) Whenever you sacrifice a permanent, you gain 1 life. Breach Runner UNR 112 R 3R 4 Creature - Horror 5 6 U Haste At the beginning of your end step, sacrifice Breach Runner unless you return another creature you control to its owner's hand. Brutish Champion UNR 185 RG 1R/GR/G 3 Creature - Human Warrior 4 3 R Whenever another creature enters the battlefield, Brutish Champion fights that creature. Buried Glade Historian UNR 143 G G 1 Creature - Human Druid 0 2 U Investigate/spawn Clue UNRSpawn Elemental/spawn 3/3 green Elemental UNR T, Sacrifice a creature: Investigate. (Create a colorless Clue artifact token with “2, Sacrifice this artifact: Draw a card.”) T, Sacrifice a Clue: Create a 3/3 green Elemental creature token. Cackling Tormentor UNR 113 R 1R 2 Creature - Devil Shaman 1 3 R Whenever one or more cards are put into an opponent's graveyard from their hand or library, Cackling Tormentor deals 2 damage to any target. Catalog the Possibilities UNR 144 G 2G 3 Sorcery C Investigate/spawn Clue UNR You gain 5 life. Investigate. (Create a colorless Clue artifact token with “2, Sacrifice this artifact: Draw a card.”) Flashback 2G (You may cast this card from your graveyard for its flashback cost. Then exile it.) Chained Ravager UNR 182 BR 1B/RB/R 3 Creature - Horror 5 4 U Trample Chained Ravager can't attack or block unless a player has lost life this turn. Champion of the Fae UNR 145 G G 1 Creature - Human Druid 1 1 U Whenever you cast a spell during an opponent's turn, put a +1/+1 counter on Champion of the Fae. Chancellor's Inversion UNR 183 BR 2B/RB/R 4 Creature - Horror Knight 3 4 R Menace Creatures you control with mana value 1 get +2/+0 and have menace. Channel the Spirits UNR 146 G G 1 Enchantment U Tap an untapped creature you control: Put a charge counter on Channel the Spirits. Remove nine charge counters from Channel the Spirits and sacrifice it: Creatures you control get +3/+3 and gain trample until end of turn. Activate only as a sorcery. Choir of the Lost UNR 191 WB 1W/BW/B 3 Sorcery C Spawn three Spirit tokens/spawnx3 1/1 black Spirit UNR As an additional cost to cast this spell, discard a card. Create three 1/1 black Spirit creature tokens with flying. Chroma, the Faerie Circle UNR 221 0 Legendary Land R yInitialize/cr90 During your opponents' turns, Chroma, the Faerie Circle has all basic land types in all zones. Chroma, the Faerie Circle enters the battlefield tapped. Chroma's Guidance UNR 189 WG 2G/WG/W 4 Enchantment U Spawn Wolf/spawn 2/2 green Wolf UNR When Chroma's Guidance enters the battlefield, create a 2/2 green Wolf creature token. Whenever you create a creature token, put a +1/+1 counter on it. Chromatic Pendant UNR 206 4 4 Artifact R At the beginning of each player's draw step, that player draws an additional card. Spells cost 1 less to cast. Players may spend mana as though it were mana of any color. Clockwork Astrolarium UNR 11 W 0 Conspiracy U Banned Puzzlebox (Begin the game with this and another card you own from outside the game in the command zone, locked. That card is face down until you unlock this.) Tap four untapped creatures you control: Unlock Clockwork Astrolarium. If the revealed card is white, put it into your hand. Otherwise, put it on top of your library. Cloud Runner UNR 42 U 1U 2 Creature - Human Knight 1 2 C Flying Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.) At the beginning of your end step, you may untap another target permanent. Coiling Mystic UNR 43 U 4U 5 Creature - Serpent 4 5 C Investigate/spawn Clue UNR 1, Exile Coiling Mystic from your graveyard: Investigate. (Create a colorless Clue artifact token with “2, Sacrifice this artifact: Draw a card.”) Collector of Histories UNR 75 B 1B 2 Creature - Human Warrior 2 1 R Whenever a token creature you control dies, each opponent loses 2 life. Confront UNR 147 G G 1 Sorcery C Target creature you control fights another target creature. (Each deals damage equal to its power to the other.) Crack Open the Cache UNR 114 R 1R 2 Instant C Investigate/spawn Clue UNR Choose two - • Destroy target artifact. • Discard a card, then draw a card. • Investigate. (Create a colorless Clue artifact token with “2, Sacrifice this artifact: Draw a card.”) Cryptic Fragment UNR 1 0 Conspiracy C Banned Puzzlebox (Begin the game with this and another card you own from outside the game in the command zone, locked. That card is face down until you unlock this.) 1, Discard two cards: Unlock Cryptic Fragment. If the revealed card is a basic land card, put it into your hand. Curse of Unraveling UNR 76 B 3B 4 Enchantment - Aura Curse R Enchant player If enchanted player would shuffle their library, instead that player chooses a permanent they control and a card from their hand, shuffles them into their owner's libraries, then loses 3 life. Darken the Skies UNR 77 B 1BB 3 Sorcery U Spawn Spirit/spawn 1/1 black Spirit UNRSpawn five Spirit tokens/spawnx5 1/1 black Spirit UNR Exile up to six land cards from your graveyard. For each card exiled this way, create a 1/1 black Spirit creature token with flying. Flashback 1BBB (You may cast this card from your graveyard for its flashback cost. Then exile it.) Deem Incomplete UNR 44 U U 1 Instant C Counter target spell with mana value 3 or less. If a spell is countered this way, return it to its owner's hand instead of putting it anywhere else. Demanding Idol UNR 207 4 4 Artifact Creature - Golem 4 4 U At the beginning of each player's end step, that player sacrifices a permanent. Demonqueller Mage UNR 45 U 1UU 3 Creature - Human Wizard 1 1 U When Demonqueller Mage enters the battlefield, gain control of target creature with power 2 or less until Demonqueller Mage leaves the battlefield. Detritus Scourge UNR 148 G 3G 4 Creature - Plant Elemental 2 2 U When Detritus Scourge enters the battlefield, you mill eight cards. Put a +1/+1 counter on Detritus Scourge for each creature card milled this way. Devouring Flame UNR 115 R R 1 Creature - Elemental 0 2 U Menace Sacrifice a creature: Devouring Flame gets +2/+0 until end of turn. Dimensional Dodge UNR 46 U 2UU 4 Instant C Choose one- • Counter target spell. • Exile two target permanents you control, then return them to the battlefield under your control. Dimensional Isolation UNR 12 W 2W 3 Enchantment - Aura C Enchant creature Enchanted creature can't attack or block. Enchanted creature can't be the target of spells or abilities your opponents control. Disciple of the Buried Glade UNR 149 G 1G 2 Creature - Human Scout 1 1 C Spawn Elemental/spawn 3/3 green Elemental UNR When Disciple of the Buried Glade leaves the battlefield, create a 3/3 green Elemental creature token. Dispersive Volley UNR 13 W W 1 Instant C Choose one - • Dispersive Volley deals 1 damage to each of up to three target attacking or blocking creatures. • Target player sacrifices an enchantment. District of Artisans UNR 222 R 0 Conspiracy R Banned As long as your deck contains only red and colorless cards, your minimum deck size is reduced by eight. Dragongate UNR 116 R 1RRR 4 Enchantment R Spawn Dragon/spawn 4/4 red Dragon UNR Whenever an artifact you control is put into a graveyard from the battlefield, create a 4/4 red Dragon creature token with flying. Dreamcast Relic UNR 47 U 0 Conspiracy U Banned Puzzlebox (Begin the game with this and another card you own from outside the game in the command zone, locked. That card is face down until you unlock this.) 0: If a player has fifteen or fewer cards in their library, unlock Dreamcast Relic. If the revealed card is blue, put it into your hand. Otherwise, put it on top of your library. Dreamsight Well UNR 203 UG 1G/UG/U 3 Enchantment R When Dreamsight Well enters the battlefield, shuffle any number of cards you own from outside the game into your library. Whenever you cast a creature spell, if you have more cards in your library than each opponent, draw a card. Duelist's Forms UNR 194 UR 1U/R 2 Sorcery C Target creature gets +2/+0 until end of turn and can't be blocked except by three or more creatures this turn. Flashback U/R (You may cast this card from your graveyard for its flashback cost. Then exile it.) Duelist's Wings UNR 48 U 1U 2 Enchantment - Aura C Enchant creature When Duelist's Wings enters the battlefield, put two +1/+1 counters on enchanted creature. Enchanted creature has flying. Elemental of Vengeance UNR 117 R 3RR 5 Creature - Elemental 2 6 U Reach Whenever Elemental of Vengeance is dealt damage, it deals damage equal to its power to any target. Enigma of Seventy Scrolls UNR 195 UR U/R 1 Instant R Look at top one/vp1pt1Cast from Exile reminder/spawn Can Be Cast From Exile Choose a card name, then look at the top card of your library. If it has the chosen name, you may exile it and you may play it from exile until end of turn. Whenever a creature you control becomes tapped, you may return Enigma of Seventy Scrolls from your graveyard to your hand. Enter the Labyrinth UNR 49 U 3U 4 Sorcery R Return any number of target nonland permanents with different mana values to their owners' hands. If seven or more permanents were returned this way, you may cast spells without paying their mana costs until end of turn. Establish Guard UNR 14 W 1W 2 Enchantment C Spawn Human Soldier/spawn 1/1 white Human Soldier UNR When Establish Guard enters or leaves the battlefield, create a 1/1 white Human Soldier creature token and you gain 1 life. Evoker of the Ancient Form UNR 150 G 2G 3 Creature - Human Shaman 1 1 U Spawn Elemental/spawn green Elemental UNR T: Create an X/X green Elemental creature token, where X is Evoker of the Ancient Form's power. Exiled Necromancer UNR 78 B 2B 3 Creature - Human Shaman 3 1 C When Exiled Necromancer enters the battlefield, return target permanent card with mana value 1 or less from your graveyard to the battlefield. Eye of the Barricade UNR 15 W 3W 4 Creature - Human Soldier Scout 3 3 R Vigilance Players can't untap more than two lands during their untap steps. Fae-Blessed Attendant UNR 204 UG G/U 1 Creature - Dryad 1 1 U Each creature with the greatest power among creatures you control can't be the target of spells or abilities your opponents control. 1G/U: Move a +1/+1 counter from a creature you control to another target creature. Fae-Blessed Hunter UNR 151 G G 1 Creature - Human Warrior 2 1 C You may cast this spell as though it had flash if you pay an additional 1 to cast it. Featherfall Ascetic UNR 177 WU 1W/UW/U 3 Creature - Human Monk 0 1 R Spawn Bird/spawn 1/1 white and blue Bird UNRCopy reminder/spawn CopyFive copy reminders/spawnx5 Copy When Featherfall Ascetic enters the battlefield, create a 1/1 white and blue Bird creature token with flying. Whenever a nontoken Aura enters the battlefield enchanting Featherfall Ascetic, for each other creature you control, you may create a token that's a copy of that Aura enchanting that creature. Field of Obelisks UNR 223 0 Land U yInitialize/cr90 Field of Obelisks enters the battlefield tapped. As Field of Obelisks enters the battlefield, choose a color other than white. T: Add W or one mana of the chosen color. Find Nothing UNR 50 U 1U 2 Instant M This turn, players can't search libraries, bring cards from outside the game into game zones, or move cards that began the game face down in the command zone out of the command zone. (An unlocked puzzlebox cannot be unlocked again.) Draw a card. Finish the Job UNR 201 WR R/W 1 Instant U Finish the Job deals 5 damage to target creature that was dealt damage this turn. If that creature would die this turn, exile it instead. Fleshcrawler UNR 79 B B 1 Creature - Horror 1 2 C Fleshcrawler gets +1/+0 for each player that has lost life this turn. Force Back UNR 51 U XU 1 Sorcery C Investigate/spawn Clue UNR Put target creature with power X or less on top of its owner's library. Investigate. (Create a colorless Clue artifact token with “2, Sacrifice this artifact: Draw a card.”) Forest UNR 236 0 Basic Land - Forest reprint, From Ancient Tomes UNR 118 R R 1 Sorcery C Target instant or sorcery card in your graveyard gains flashback until end of turn. The flashback cost is equal to its mana cost. (You may cast that card from your graveyard for its flashback cost. Then exile it. Mana cost includes color.) Frostfall Hunter UNR 80 B BB 2 Creature - Human Warrior 2 2 U Spawn Wolf/spawn 2/2 green Wolf UNR At the beginning of your upkeep, mill a card. Whenever you cast a spell from your graveyard, create a 2/2 green Wolf creature token. Gate to the Nav UNR 224 0 Legendary Land M T, Pay 2 life: Add B. T: Add one mana of any color. Spend this mana only to cast spells from your graveyard or activate abilities of cards in your graveyard. Gift of Fire UNR 119 R R 1 Sorcery C Until end of turn, target creature you control gains “T: This creature deals 1 damage to any target.” Draw a card. Grip of Paranoia UNR 81 B 1B 2 Enchantment - Aura C Enchant creature When Grip of Paranoia enters the battlefield, enchanted creature's controller loses 2 life. Enchanted creature gets -3/-1 and can't block. Guardian of Dusk UNR 82 B BB 2 Creature - Human Warrior 2 2 R Guardian of Dusk gets +X/+X, where X is the amount of life you've lost this turn. When Guardian of Dusk has power 13 or greater, sacrifice it. If you do, you gain life equal to its power. Guardian of the Circle UNR 153 G 1G 2 Creature - Human Druid Warrior 2 2 U Untap up to two permanents you control during each other player's untap step. Guardian of the Eclipse UNR 16 W 1W 2 Creature - Human Wizard Soldier 2 1 R First strike Whenever Guardian of the Eclipse attacks, you may exile another target attacking creature you control, then return it to the battlefield under your control tapped and attacking. Guardian's Revocation UNR 154 G XXGG 2 Sorcery R Put up to X target noncreature, nonland permanents on top of their owners' libraries in any order. You gain 6 life. Guidestone UNR 208 2 2 Artifact - Clue C yInitialize/cr90 Guidestone enters the battlefield tapped. T: Add C. 2, Sacrifice Guidestone: Draw a card. Hall of Lost Histories UNR 2 0 Conspiracy U Banned Puzzlebox (Begin the game with this and another card you own from outside the game in the command zone, locked. That card is face down until you unlock this.) 1, Sacrifice two Clues: Unlock Hall of Lost Histories and put the revealed card into your hand. Halskrow Street Gallows UNR 225 B 0 Conspiracy R Banned As long as your deck contains only black and colorless cards, your minimum deck size is reduced by eight. Halskrow Street Scavenger UNR 155 G 2G 3 Creature - Human 2 2 C Spawn Wolf/spawn 2/2 green Wolf UNR When Halskrow Street Scavenger enters the battlefield, if a creature died under your control this turn, create a 2/2 green Wolf creature token. Hand of the Chroma UNR 156 G 2G 3 Creature - Human Shaman 2 1 R You don't lose unspent mana as steps and phases end except at end of turn. Hand of the Chroma gets +1/+1 for each color of unspent mana you have. Harbinger of Inversion UNR 83 B 2B 3 Creature - Horror 3 3 R If a player would gain life, that player adds that much C instead. Herald of Desolations UNR 209 3 3 Artifact Creature - Horror 6 3 R Lands you control are colorless lands named Wastes with “T: Add C” and lose all other card types and abilities. Herald of the Fallow Years UNR 17 W 1W 2 Creature - Human Cleric 2 2 R Vigilance Creature spells you cast cost 2 less to cast. Other creatures you control can't attack or block. High Chancellor Kazimir UNR 18 W 2WW 4 Legendary Creature - Human Advisor 3 4 M Spawn Human Soldier/spawn 1/1 white Human Soldier UNR Whenever a player casts a noncreature spell, create a 1/1 white Human Soldier creature token. 1U, Tap four untapped creatures you control: Counter target noncreature spell. Hunter of the Moon-Serpent UNR 199 BG 1B/G 2 Creature - Spirit Warrior 3 1 R You may cast Hunter of the Moon-Serpent from your graveyard as long as you gained life this turn. Immortalize in Stone UNR 19 W 2W 3 Sorcery R Copy reminder/spawn Copy Exile target creature card from a graveyard. Create a token that's a copy of that creature, except it's a colorless artifact. (It's not a creature.) Infernal Barrier UNR 120 R R 1 Creature - Horror 0 3 C Whenever Infernal Barrier is dealt damage, it deals 1 damage to each opponent. Infiltrate the Archives UNR 180 UB 1U/BU/BU/B 4 Enchantment R Each opponent plays with the top card of their library revealed. During each of your turns, you may play one card from the top of an opponents' library, and you may spend mana as though it were mana of any color to cast that spell. Inspiring Bannerguard UNR 20 W 1W 2 Creature - Human Soldier 1 2 C 1W, T: Other creatures you control get +1/+1 until end of turn. Intertwined Fates UNR 84 B 3BB 5 Sorcery C Target creature gets -3/-3 until end of turn. Target creature gets -3/-3 until end of turn. Inversion of Flesh UNR 121 R 4R 5 Sorcery R Inversion of Flesh deals 5 damage to each creature and each planeswalker, and 5 damage to each player with the highest life total or tied for highest life total among players. Ion Field UNR 122 R 1RR 3 Enchantment U Spawn two Elemental tokens/spawnx2 1/1 red Elemental UNR When Ion Field enters the battlefield, target player creates two 1/1 red Elemental creature tokens. Whenever you cast an instant or sorcery spell that targets only one target, you may pay 1RR and sacrifice Ion Field. If you do, copy that spell for each other target it could target. Each copy targets a different one of those targets. Island UNR 233 0 Basic Land - Island reprint, Kazimir's Ban UNR 21 W 2WW 4 Enchantment U Players can't cast spells with mana value greater than the number of dissent counters on Kazimir's Ban. 2: Put a dissent counter on Kazimir's Ban. Any player may activate this ability. Kazimir's Inquisition UNR 192 WB 2W/BW/B 4 Enchantment - Aura Curse R Enchant opponent When Kazimir's Inquisition enters the battlefield, enchanted player chooses four card names. Whenever enchanted player casts a spell, if it doesn't have one of the chosen names, enchanted player loses 4 life. Keen-Eyed Gemcutter UNR 52 U U 1 Creature - Human Artificer 0 1 U Scry 1/vp1pt1Reveal bottom one/vp1ab1 T: Scry 1. 1U, T: Reveal the bottom card of your library. If it's an artifact or enchantment card, put it into your hand. Keep At Bay UNR 53 U U 1 Instant C Target creature gets -4/-0 until end of turn. Flashback U (You may cast this card from your graveyard for its flashback cost. Then exile it.) Key to the Nexus UNR 174 0 Conspiracy R Banned Puzzlebox (Begin the game with this and another card you own from outside the game in the command zone, locked. That card is face down until you unlock this.) 5: Unlock Key to the Nexus. If WUBRG was spent to activate this ability, you may cast the revealed card without paying its mana cost. Otherwise, put that card on top of your library. Kindle the Cursed UNR 184 BR 2B/R 3 Instant C As an additional cost to cast this spell, sacrifice a creature. Kindle the Cursed deals 3 damage to target creature and 3 damage to that creature's controller. King of Bones UNR 85 B 4BB 6 Creature - Skeleton Wizard 4 6 U When King of Bones enters the battlefield, exile up to ten target creature cards in graveyards. Each opponent loses X life and you gain X life, where X is the number of cards exiled this way. Knight of the Orchards UNR 190 WG 2G/W 3 Creature - Human Knight 3 2 C Tap another untapped creature you control: Knight of the Orchards gets +1/+1 until end of turn. Leapweb Lurker UNR 157 G 2G 3 Creature - Spider 2 3 C Reach 1: Untap Leapweb Lurker. Lodestone Sword UNR 210 2 2 Artifact - Equipment U Equipped creature gets +2/+3. Equip 4 2: Attach Lodestone Sword to target artifact creature you control. Mark of Mutiny UNR 123 R 2R 3 Sorcery C Gain control of target creature until end of turn. Put a +1/+1 counter on it and untap it. That creature gains haste until end of turn. reprint, Marketplace Brawl UNR 186 RG 1R/GR/G 3 Sorcery U Until end of turn, creatures you control get +1/+1 and gain “T: This creature fights target creature.” Masha, Hero of Pelastrov UNR 124 R 1RR 3 Legendary Creature - Human Soldier 2 4 M Creatures your opponents control attack each turn if able. Blocking creatures you control get +4/+0. W: Untap Masha, Hero of Pelastrov. Masha's Lightbound UNR 22 W 1W 2 Creature - Human Soldier 3 1 U When Masha's Lightbound becomes tapped for the first time each turn, untap Masha's Lightbound and each other creature you control. W, T: Exile target card from a graveyard. Masha's Vanguard UNR 125 R R 1 Creature - Human Scout 1 1 R Whenever Masha's Vanguard deals damage to a player, you may put a creature card with mana value X or less from your hand onto the battlefield, where X is the amount of damage dealt this way. Melt the Earth UNR 126 R 3R 4 Sorcery C Melt the Earth deals 2 damage to each creature. Merchant of False Lives UNR 86 B 1B 2 Creature - Skeleton Wizard Rogue 1 2 C Deathtouch Sacrifice a creature: Target player mills two cards. Merciful Yuroda UNR 23 W 1WW 3 Creature - Angel 4 4 R Flying, vigilance Prevent all damage Merciful Yuroda would deal to creatures. Mina and Adurnos UNR 158 G 3GG 5 Legendary Creature - Treefolk Faerie 3 5 R Flash Reach When Mina and Adurnos enter the battlefield, prevent all combat damage other creatures would deal this turn. When Mina and Adurnos dies or this spell is countered, draw two cards. Mirror Cipher UNR 3 0 Conspiracy M Banned Copy reminder/spawn Copy Puzzlebox (Begin the game with this and another card you own from outside the game in the command zone, locked. That card is face down until you unlock this.) When the fourth spell of a turn is cast, you may unlock Mirror Cipher. If the revealed card is an instant or sorcery card, cast it without paying its mana cost and copy it. You may choose new targets for the copy. Mischievous Sprite UNR 54 U 2U 3 Creature - Faerie Rogue 2 1 C Flash Flying When Mischievous Sprite enters the battlefield,you may tap or untap target permanent. Moonlight Sanctum UNR 24 W 2W 3 Enchantment R As Moonlight Sanctum enters the battlefield, choose Waxing or Waning. • Waxing - At the beginning of your upkeep, you gain 1 life for each enchantment you control. • Waning - Nonenchantment spells cost 1 more to cast. Mortal's Conundrum UNR 87 B 0 Conspiracy U Banned Puzzlebox (Begin the game with this and another card you own from outside the game in the command zone, locked. That card is face down until you unlock this.) 3: Unlock Mortal's Conundrum. If the revealed card is black, put it into your hand. Otherwise, put it on top of your library. At the beginning of your upkeep, if Mortal's Conundrum is unlocked, you lose 2 life. Moss Dweller UNR 159 G 3G 4 Creature - Giant Warrior 3 3 C When Moss Dweller enters the battlefield, put a +1/+1 counter on another target creature. Mountain UNR 235 0 Basic Land - Mountain reprint, Mysterious Absence UNR 25 W W 1 Instant C Investigate/spawn Clue UNR Return a permanent you control to its owner's hand. Investigate. (Create a colorless Clue artifact token with “2, Sacrifice this artifact: Draw a card.”) Nature's Defiance UNR 160 G G 1 Instant C Put a +1/+1 counter on target creature. Flashback 1G (You may cast this card from your graveyard for its flashback cost. Then exile it.) Newcomer's Luck UNR 127 R 1R 2 Enchantment R Whenever a creature enters the battlefield under your control, it gets +2/+1 until end of turn. Nexus of Possibilities UNR 211 1 1 Legendary Artifact M If you would choose one or more modes, you may choose an additional mode. (Modal spells and abilities are indicated by • listed modes.) 1, T: Add one mana of any color. 6, T: Add WWUUBBRRGG. Noxious Garden UNR 226 0 Land U yInitialize/cr90 Noxious Garden enters the battlefield tapped. As Noxious Garden enters the battlefield, choose a color other than black. T: Add B or one mana of the chosen color. Omenreaper UNR 88 B 2BBB 5 Creature - Horror 5 5 R Play with the top card of your library revealed. Whenever you draw a card, destroy each creature with the same mana value as that card. Oracle's Disciple UNR 196 UR U/RU/R 2 Creature - Human Wizard Knight 2 2 U Whenever you cast a noncreature spell, creatures you control get +1/+1 until end of turn. Oracle's Omission UNR 55 U U 1 Instant R Search your library for up to six cards and exile them face down. Shuffle, then draw a card. Oracle's Vision UNR 181 UB U/B 1 Sorcery C Each player mills three cards. Draw a card. Orb of Undoing UNR 212 3 3 Artifact R Whenever another nonland permanent enters the battlefield under your control, return that permanent to its owner's hand at the beginning of the next end step. Orphan of the Nav UNR 128 R R 1 Creature - Horror Soldier 1 1 C Defender Whenever another creature enters the battlefield under your control, Orphan of the Nav gets +1/+1 until end of turn and can attack as though it didn't have defender this turn. Outland Alchemist UNR 205 UG 2G/U 3 Creature - Human Rogue 4 2 C Flash When Outland Alchemist enters the battlefield, return another permanent you control to its owner's hand. Overgrown Ruins UNR 227 0 Land U yInitialize/cr90 Overgrown Ruins enters the battlefield tapped. As Overgrown Ruins enters the battlefield, choose a color other than green. T: Add G or one mana of the chosen color. Pact of Martyrs UNR 26 W 1W 2 Instant U All damage that would be dealt to target creature you control this turn is dealt to another target creature you control instead. Both those creatures get +1/+1 until end of turn. Flashback 1W (You may cast this card from your graveyard for its flashback cost. Then exile it.) Paincaller UNR 89 B B 1 Creature - Human Wizard 1 1 C T: Target player loses 1 life. Whenever you cast a spell from your graveyard, untap Paincaller. Paradox Sculptor UNR 56 U 2U 3 Creature - Human Wizard 2 2 R Look at top one/vp1pt1 At the beginning of your upkeep, look at the top card of your library. If it's an artifact or enchantment card, you may reveal it and put it into your hand. Otherwise, you may put it on the bottom of your library. If you would begin a combat phase, you may skip that phase and begin an additional upkeep step instead. Paranoid Archivist UNR 57 U 2U 3 Creature - Human Wizard 1 4 C Whenever an artifact or enchantment enters the battlefield under your control, target player mills two cards. Parliament's Courtyard UNR 228 W 0 Conspiracy R Banned As long as your deck contains only white and colorless cards, your minimum deck size is reduced by eight. Patient Aethermage UNR 58 U 1UU 3 Creature - Human Wizard 1 2 R Whenever you cast an instant spell during your main phase, copy that spell. You may choose new targets for the copies. Pelaski Twinblade UNR 27 W 3W 4 Creature - Human Soldier 2 3 C Double strike Pelaski Valiant UNR 28 W W 1 Creature - Human Soldier 1 1 C Whenever Pelaski Valiant becomes tapped, target creature gets +1/+1 until end of turn. Plains UNR 232 0 Basic Land - Plains reprint, Portal to the Unknown UNR 59 U 4U 5 Enchantment U Return Portal to the Unknown to its owner's hand: Add UUU. The next card you cast this turn can be cast as though it had flash. Price of Wisdom UNR 60 U 1U 2 Sorcery C Spawn Sphinx/spawn 3/3 blue Sphinx UNR Draw two cards, then discard two cards. Then if you cast Price of Wisdom from your graveyard, create a 3/3 blue Sphinx creature token with flying. Flashback 4UU (You may cast this card from your graveyard for its flashback cost. Then exile it.) Prismatic Bounty UNR 161 G 4GG 6 Enchantment U Creatures you control get +1/+1 for each color among permanents you control. Prying Inquiry UNR 90 B 1B 2 Sorcery U Investigate/spawn Clue UNR Target player reveals their hand. You choose a nonland card from it. That player discards that card. You lose 1 life. Investigate. (Create a colorless Clue artifact token with “2, Sacrifice this artifact: Draw a card.”) Public Gardens UNR 229 G 0 Conspiracy R Banned As long as your deck contains only green and colorless cards, your minimum deck size is reduced by eight. Putrid Lurker UNR 91 B 2B 3 Creature - Horror 3 1 U Deathtouch Putrid Lurker can't block. Whenever you discard Putrid Lurker or another card, you may pay B. If you do, return Putrid Lurker from your graveyard to the battlefield. Pyremage's Knack UNR 129 R 1R 2 Enchantment C When Pyremage's Knack enters or leaves the battlefield, it deals 2 damage to any target. Pyremage's Last Rite UNR 130 R 3R 4 Sorcery C Spawn two Elemental tokens/spawnx2 1/1 red Elemental UNR Create two 1/1 red Elemental creature tokens. They get +1/+0 and gain haste until end of turn. Flashback-1R, Sacrifice a creature. (You may cast this card from your graveyard for its flashback cost. Then exile it.) Realmwalker Domovoi UNR 29 W 1W 2 Creature - Spirit Warrior 2 1 C When Realmwalker Domovoi enters the battlefield, exile another target permanent you control. Return it to the battlefield under your control at the beginning of the next end step. Reckless Pyremage UNR 131 R 2R 3 Creature - Human Wizard 2 2 U Haste Whenever Reckless Pyremage becomes tapped, it deals 1 damage to each creature and each player. Relearn History UNR 61 U 2U 3 Enchantment C When Relearn History enters the battlefield, draw two cards. You have no maximum hand size. Return to Earth UNR 162 G 1G 2 Sorcery C Destroy target artifact or enchantment. If you controlled that artifact or enchantment, draw two cards. Riddle of Entropy UNR 4 0 Conspiracy M Banned Puzzlebox (Begin the game with this and another card you own from outside the game in the command zone, locked. That card is face down until you unlock this.) 1: If you control ten or more nonland permanents, unlock Riddle of Entropy. As long as the revealed card is a permanent card, each nonland permanent you own is a copy of it. Rite of Lost Timelines UNR 92 B 3B 4 Enchantment U Investigate/spawn Clue UNR At the beginning of your upkeep, you lose 1 life, then investigate. (Create a colorless Clue artifact token with “2, Sacrifice this artifact: Draw a card.”) Whenever you sacrifice a permanent, each opponent loses 1 life. River's End Falls UNR 230 U 0 Conspiracy R Banned As long as your deck contains only blue and colorless cards, your minimum deck size is reduced by eight. Rune of Rejuvenation UNR 213 3 3 Artifact - Clue C At the beginning of your upkeep, you may put a card from your graveyard on the bottom of your library. If you do, you gain 2 life. 2, Sacrifice Rune of Rejuvenation: Draw a card. Rune-Scribe's Apprentice UNR 62 U U 1 Creature - Human Wizard 1 2 C When Rune-Scribe's Apprentice enters the battlefield, target player mills four cards. Rune-Scribe's Trap UNR 132 R 1R 2 Enchantment R Whenever a creature or planeswalker enters the battlefield under an opponent's control, sacrifice Rune-Scribe's Trap unless you pay R. If you sacrifice it, it deals 6 damage to that permanent. Runebreaker Mage UNR 63 U 3U 4 Creature - Human Wizard 3 3 C When Runebreaker Mage enters the battlefield, return another target nonland permanent you control and target nonland permanent you don't control to their owner's hands. Runic Pillars UNR 214 4 4 Artifact U yInitialize/cr90 Runic Pillars enters the battlefield tapped. T: Add CCC. 2: Add one mana of any color. Sadistic Indulgence UNR 93 B 1B 2 Enchantment U Spawn three Human tokens/spawnx3 1/1 white Human UNR When Sadistic Indulgence enters the battlefield, create three 1/1 white Human creature tokens with “This creature can't attack or block.” Pay 1 life: Destroy target nonland permanent you control. Salvation Engine UNR 215 9 9 Legendary Artifact M Spawn Angel/spawn 9/9 colorless Angel UNR 3: Create a 9/9 colorless Angel artifact creature token with flying and lifelink. Scholar of Reflections UNR 64 U 1U 2 Creature - Human Wizard 1 3 C Flash When Scholar of Reflections enters the battlefield, you may switch target creature's power and toughness until end of turn. Scion of Pestilence UNR 94 B 1B 2 Creature - Zombie 3 3 C Spawn Blight/spawn Blight UNR When Scion of Pestilence enters the battlefield, create a black enchantment token named Blight with “At the beginning of your upkeep, you lose 1 life.” Seedcall UNR 163 G 1G 2 Instant C Spawn three Plant tokens/spawnx3 0/1 green Plant UNR Create three 0/1 green Plant creature tokens. Seeker Lizaveth UNR 164 G 1G 2 Legendary Creature - Human Scout 1 3 M Investigate/spawn Clue UNR Whenever you play a land, investigate. (Create a colorless Clue artifact token with “2, Sacrifice this artifact: Draw a card.”) 1GUR, Sacrifice three Clues: Exile cards from the top of your library until you exile three nonland cards. You may cast any number of those cards without paying their mana costs. Seeker Taras UNR 30 W 2W 3 Legendary Creature - Human Soldier 2 2 M As long as a creature you control has flying, creatures you control have flying. The same is true for first strike, double strike, deathtouch, haste, hexproof, indestructible, lifelink, menace, reach, trample, and vigilance. Sentry of Kollis Gate UNR 31 W 2W 3 Creature - Human Soldier 1 4 U Whenever Sentry of Kollis Gate is dealt damage, put a +1/+1 counter on each other creature you control. Serafina, the Traitor Amongst UNR 95 B 1BB 3 Legendary Creature - Human Assassin 3 2 M Deathtouch U/B: Change a target of target spell or ability that targets Serafina to another creature you control. Whenever Serafina deals damage to a player, at the beginning of the next end step, that player loses life equal to the life they lost this turn. Serafina's Gift UNR 65 U U 1 Artifact R When Serafina's Gift enters the battlefield, if you cast it, target opponent gains control of it. At the beginning of your upkeep, draw three cards, then discard two cards. Sever Flesh UNR 96 B 1B 2 Instant C As an additional cost to cast this spell, discard a card or pay 4. Destroy target creature. Sift Through False Leads UNR 66 U U 1 Enchantment U Investigate/spawn Clue UNRReveal top five/vp1at5 When Sift Through False Leads enters the battlefield, exile the top five cards of your library, then investigate. (Create a colorless Clue artifact token with “2, Sacrifice this artifact: Draw a card.”) 2, Sacrifice a Clue: Put a card exiled with Sift Through False Leads into your hand. Sky's Refuge UNR 178 WU 3W/UW/U 5 Enchantment U Spawn Bird/spawn 1/1 white and blue Bird UNR Creatures can't attack you unless their controller pays 2 for each of those creatures. Whenever a permanent is returned to a player's hand, create a 1/1 white and blue Bird creature token with flying. Skymount Commander UNR 32 W 4W 5 Creature - Human Knight 3 4 U Flying Tap two untapped creatures you control: Skymount Commander gains double strike until end of turn. Skymount Reinforcements UNR 33 W 1WW 3 Creature - Human Knight 2 1 C Flying When Skymount Reinforcements enters the battlefield, put a +1/+1 counter on another target creature. Slaffield Caravan UNR 165 G 3GG 5 Creature - Beast 5 5 C Trample Slaffield Overseer UNR 166 G 1G 2 Creature - Human 0 1 R Whenever you tap a creature for mana, put a +1/+1 counter on that creature. T: Add G. Slaffield Workgate UNR 34 W 1W 2 Enchantment U Spawn Ox/spawn 0/2 white Ox UNR Whenever Slaffield Workgate or another enchantment enters the battlefield under your control, create a 0/2 white Ox creature token. 3W: Return another target enchantment you control to its owner's hand. Sower of Dreamless Sleep UNR 67 U 1U 2 Creature - Faerie Rogue 1 1 U Flash Flying Whenever you cast a spell during an opponent's turn, target permanent doesn't untap during its controller's next untap step. Spare the Meek UNR 35 W 3WWW 6 Sorcery U Destroy each creature with power 3 or greater. Speaker for the Flame UNR 202 WR R/WR/W 2 Creature - Human Cleric 2 2 R Each creature you control that has been dealt damage this turn by a source you controlled has indestructible. Sphinx of Ill Omens UNR 68 U 2UUU 5 Creature - Sphinx 4 4 R Flying When Sphinx of Ill Omens enters the battlefield, return target permanent to its owner's hand. Discard a card: Target creature or player gains hexproof until end of turn. Spiteful Domovoi UNR 193 WB 3W/B 4 Creature - Spirit Warrior 2 3 U Flying Whenever another creature you control dies, creatures you control get +1/+1 until end of turn. Stonefall Golem UNR 216 6 6 Artifact Creature - Golem 5 6 U When Stonefall Golem leaves the battlefield, destroy target permanent. Student of Lightning UNR 133 R 1R 2 Creature - Human Wizard 0 2 C Defender Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.) T: Student of Lightning deals damage equal to its power to target player. Swamp UNR 234 0 Basic Land - Swamp reprint, Tear Through UNR 187 RG R/G 1 Instant C Target creature gets +3/+1 and gains trample until end of turn. Tender of Gardens UNR 167 G 1G 2 Creature - Human Druid 2 2 C T: Put a +1/+1 counter on Tender of Gardens. Activate only as a sorcery. Tesseract Conjecture UNR 5 0 Conspiracy R Banned Puzzlebox (Begin the game with this and another card you own from outside the game in the command zone, locked. That card is face down until you unlock this.) 0: Unlock Tesseract Conjecture. If the revealed card shares a mana value with three or more permanents you control, cast it without paying its mana cost. The Barricade Strikes UNR 200 WR 2R/W 3 Instant C Creatures you control get +2/+0 until end of turn. The Frontier Beckons UNR 152 G 2G 3 Enchantment R While searching your library, you may play basic land cards from your library. You may play an additional land each turn. The Lonely Prophet UNR 175 UG 3GU 5 Legendary Creature - Mutant 6 6 M When The Lonely Prophet enters the battlefield, exile a card you own from outside the game face down. Whenever The Lonely Prophet deals combat damage, put the exiled card into your hand. The Third Breach UNR 134 R 3RRRR 7 Enchantment M When The Third Breach enters the battlefield, discard your hand, then draw seven cards. Creatures you control get +3/+3, have haste, and are Horrors in addition to their other types. At the beginning of each end step, sacrifice each creature you control. The Volostoy Key UNR 219 2 2 Legendary Artifact M Investigate twice/spawnx2 Clue UNR Whenever you sacrifice a Clue, you lose life equal to the number of Clues you control, then investigate twice. (Create a colorless Clue artifact token with “2, Sacrifice this artifact: Draw a card.”) Through the Ashen Gate UNR 97 B 0 0 Sorcery C Investigate/spawn Clue UNR Investigate. (Create a colorless Clue artifact token with “2, Sacrifice this artifact: Draw a card.”) Flashback-B, Pay 2 life. (You may cast this card from your graveyard for its flashback cost. Then exile it.) Thundering Charge UNR 135 R 3RRR 6 Sorcery U Spawn Giant/spawn 3/3 red Giant UNR Create a 3/3 red Giant creature token with haste. Creatures you control gain double strike until end of turn. Thunderstep Ved UNR 136 R 2RR 4 Creature - Giant Warrior 4 3 C When Thunderstep Ved enters the battlefield, it deals 1 damage to any target. Tinkerer's Assistant UNR 217 1 1 Artifact Creature - Construct 1 1 C 3: Put a +1/+1 counter on Tinkerer's Assistant. Titan of Lake Vasil UNR 69 U 4UUU 7 Creature - Elemental 7 7 U When Titan of Lake Vasil enters the battlefield, untap up to four target permanents. 3U: Draw a card. Touch of the Uncanny UNR 98 B B 1 Instant C Target creature gets -1/-1 until end of turn. Flashback 1B (You may cast this card from your graveyard for its flashback cost. Then exile it.) Tracer Sigil UNR 218 1 1 Artifact - Equipment C Investigate/spawn Clue UNR Equipped creature gets +0/+2. When equipped creature dies, investigate. (Create a colorless Clue artifact token with “2, Sacrifice this artifact: Draw a card.”) Equip 1 Traitor's Execution UNR 137 R 3R 4 Sorcery U Copy reminder/spawn Copy When you cast this spell, copy it for each player that has 8 or less life. (The copies have the same target.) Traitor's Execution deals 3 damage to target player. Traitor's Gambit UNR 138 R 0 Conspiracy U Banned Puzzlebox (Begin the game with this and another card you own from outside the game in the command zone, locked. That card is face down until you unlock this.) 2, Discard your hand: Unlock Traitor's Gambit. If the revealed card is red, put it into your hand. Otherwise, put it on top of your library. Trespasser of the Gallows UNR 70 U 2UU 4 Creature - Spirit Horror 3 4 U Whenever you cast a spell from your graveyard, you may return target nonland permanent to its owner's hand. Sacrifice a Clue: Return Trespasser of the Gallows from your graveyard to your hand. Twist the Threads UNR 168 G G 1 Instant M You may exchange a creature you both own and control with a creature card in your hand that has the same mana value. Flashback 1G (You may cast this card from your graveyard for its flashback cost. Then exile it.) Twisted Stampede UNR 169 G 5GGG 8 Sorcery U Spawn four Elemental tokens/spawnx4 3/3 green Elemental UNR Create four 3/3 green Elemental creature tokens. Flashback 7GGG (You may cast this card from your graveyard for its flashback cost. Then exile it.) Unbound Expanse UNR 36 W 1W 2 Enchantment R Spawn Plains/spawn Plains UNR When Unbound Expanse enters the battlefield, if an opponent controls more lands than you, create a Plains token. (It's a basic land with “T: Add W.”) 1W, Sacrifice Unbound Expanse: Exile each nonland permanent you control, then return those cards to the battlefield under your control. Under Untamed Skies UNR 170 G 1G 2 Enchantment - Aura C Enchant land you control Whenever enchanted land is tapped for mana, it produces an additional mana of that type. 1G, Sacrifice Under Untamed Skies: Destroy target creature with flying. Unliving Swarm UNR 99 B 3B 4 Creature - Insect Horror 3 1 C Flying Whenever you cast a spell from your graveyard, return Unliving Swarm from your graveyard to your hand. Unmasker of Fate's Design UNR 100 B B 1 Creature - Spirit 2 1 R Banned When Unmasker of Fate's Design enters the battlefield, look at target player's hand. Choose a nonland card from it and exile that card with a puzzle counter on it. As long as that card has a puzzle counter on it, that player may pay 2 and 1 life at any time. If they do, return the exiled card to their hand. Unnoticed in the Glade UNR 171 G 1G 2 Instant R Choose one - • Creatures you control become colorless Forest lands until end of turn. (They have “T: Add G” and lose all other types and abilities.) • Lands you control become 2/2 green creatures in addition to their other types and gain haste until end of turn. Unwavering Sentinel UNR 172 G 3G 4 Creature - Human Warrior 3 3 R Spawn Shield /spawn Shield UNRSpawn five Shield tokens/spawnx5 Shield UNR When Unwavering Sentinel enters the battlefield, for each creature you control, create a white Aura enchantment token named Shield with “Enchant creature” and “If enchanted creature would be destroyed, instead remove all damage from it and sacrifice this Aura” attached to that creature. Vanguard of the Barricade UNR 37 W 2W 3 Creature - Human Soldier 2 2 C Whenever Vanguard of the Barricade attacks, tap up to one target creature defending player controls and untap up to one other target creature you control. Vidal, Rune Thief UNR 139 R 1RR 3 Legendary Creature - Human Wizard 4 2 R Banned Haste When Vidal enters the battlefield, reveal cards from the top of your library until you reveal an enchantment card with mana value 3 or less. Put that card onto the battlefield and the rest on the bottom of your library in a random order. Sacrifice that enchantment at the beginning of the next end step. Wanderer's Sky UNR 231 0 Land U yInitialize/cr90 Wanderer's Sky enters the battlefield tapped. As Wanderer's Sky enters the battlefield, choose a color other than blue. T: Add U or one mana of the chosen color. Wandering Domovoi UNR 38 W W 1 Creature - Spirit Warrior 1 1 R If Wandering Domovoi would be dealt noncombat damage, prevent that damage and put three +1/+1 counters on Wandering Domovoi instead. Warden of the Archives UNR 71 U 1U 2 Creature - Human Warrior 2 1 R When Warden of the Archives enters the battlefield, if you cast it, tap up to four target permanents. Wave of Decay UNR 101 B XB 1 Sorcery R Spend only black mana on X. Up to two target creatures each get -X/-X until end of turn. You gain X life. Wither UNR 102 B 1B 2 Instant R Spawn Blight/spawn Blight UNR Target creature gets -6/-6 until end of turn. Create a black enchantment token named Blight with “At the beginning of your upkeep, you lose 1 life.” Wreath of Crows UNR 72 U 1U 2 Enchantment - Aura U Enchant creature you control Enchanted creature gets +1/+1 and has hexproof and “T: Target player mills two cards.” Whenever you play a land, untap enchanted creature. Writhing Gateway UNR 103 B 3BB 5 Enchantment U Spawn Horror/spawn 5/3 black Horror UNRSpawn Horror/spawn 5/3 black Horror UNR When Writhing Gateway enters the battlefield, you may discard a card. If you do, create a 5/3 black Horror creature token. 1BB, Discard a card: Create a 5/3 black Horror creature token. Yuroda's Blessing UNR 39 W 1W 2 Instant C Target creature gets +2/+2 and gains lifelink until end of turn. Zadyk Assassin UNR 104 B B 1 Creature - Human Assassin 1 1 U 2B, Sacrifice a Clue: Target creature gets -3/-3 until end of turn. Zadyk Resourcefulness UNR 105 B 1B 2 Instant C Spawn Skeleton/spawn 1/1 black Skeleton UNR Choose two - • Shuffle up to two target cards from graveyards into their owners' libraries. • Create a 1/1 black Skeleton creature token. You lose 1 life. • Sacrifice a permanent. Draw a card. Zadyk Ritualist UNR 173 G G 1 Creature - Human Shaman 1 1 C T: Add C. T, Sacrifice a creature: Add one mana of any color. Acorn Assault VTM 136 G G 1 Instant C Choose two - • Untap target nonland permanent. • Target creature gets +2/+0 until end of turn. • Target creature gains hexproof until end of turn. Adoration VTM 1 W 1WW 3 Enchantment U Extort (Whenever you cast a spell, you may pay W/B. If you do, each opponent loses 1 life and you gain that much life.) Creatures can't attack you or planeswalkers you control unless their controller pays 2 for each of those creatures. Aerial Watch VTM 35 U 4U 5 Creature - Vampire Warrior 3 3 C Flying At the beginning of your end step, untap another target creature you control. Alley Hunter VTM 69 B 1B 2 Creature - Human Rogue 2 2 C Mark (Whenever this creature attacks, mark target creature until end of turn.) Alley Hunter has lifelink as long as it's blocked by a marked creature. Amateur Auteur VTM 2 W 1W 2 Creature - Human Actor 2 2 C Sacrifice Amateur Auteur: Destroy target enchantment. Amulet of Loyalties VTM 36 U 2U 3 Legendary Artifact R You may activate abilities of nonland permanents your opponents control. Arisen Troops VTM 70 B 1B 2 Creature - Zombie Warrior 2 1 C When Arisen Troops dies, you may destroy target creature that was dealt damage this turn. Ascendant's Gate VTM 226 0 Land R T: Add C. T: Add one mana of any color. Activate only if you control a transformed permanent. Aspiring Recluse VTM 37a,37b U 2U 3 Creature - Human Actor 1 4 U Creatures with power greater than Aspiring Recluse's can't block it. Whenever Aspiring Recluse deals combat damage to a player, you may pay 2. If you do, transform it. ----- Apex of Augmentation|Creature - Horror Actor [4/4] Whenever Apex of Augmentation attacks, other creatures you control can't be blocked this turn. Atlas of Worlds VTM 137 G 3G 4 Legendary Artifact R Cast from Exile reminder/spawn Can Be Cast From Exile When Atlas of Worlds enters the battlefield, search your library for any number of land cards with different names and exile them, then shuffle. You may play lands exiled with Atlas of Worlds. Audition VTM 103 R 3RR 5 Sorcery R You may put a creature card from your hand onto the battlefield. That creature gains haste until end of turn. Sacrifice that creature at the beginning of the next end step unless you pay its mana cost reduced by up to 3RR. Augmented Spawn VTM 38 U 4UU 6 Creature - Merfolk Horror 5 5 R Spawn Merfolk/spawn 1/1 blue Merfolk VTMSpawn five Merfolk tokens/spawnx5 1/1 blue Merfolk VTM Flash When Augmented Spawn enters the battlefield, create a 1/1 blue Merfolk creature token for each Island you control. U, Sacrifice a Merfolk: Augmented Spawn gains hexproof until end of turn. Awestone VTM 104 R R 1 Legendary Artifact R R, T: Put a luster counter on Awestone. 1R, T: Add R for each luster counter on Awestone. 2R, T: Until end of turn, gain control of target nonland permanent with mana value less than or equal to the number of luster counters on Awestone and it gains haste. Untap that permanent. Activate only during your turn. Awestruck VTM 3 W 1W 2 Enchantment - Aura C Enchant creature Enchanted creature has defender and its activated abilities can't be activated. reprint, Ayshea Tome VTM 250 4 4 Artifact B XX, T: Draw X cards, then choose X cards in your hand and discard the rest. Babbling Experiment VTM 39 U 3U 4 Creature - Horror 2 4 U Whenever Babbling Experiment or another creature enters the battlefield under your control, target player mills two cards. Backalley Cutpurse VTM 71 B 1B 2 Creature - Human Rogue 2 2 C Extort (Whenever you cast a spell, you may pay W/B. If you do, each opponent loses 1 life and you gain that much life.) Backalley Silencer VTM 72 B 4B 5 Creature - Human Assassin 3 3 U Mark (Whenever this creature attacks, mark target creature until end of turn.) Whenever Backalley Silencer deals combat damage to a player, destroy target marked creature. Backstage Banter VTM 105 R 2R 3 Sorcery C Non-Actor creatures can't block this turn. Backstage Manager VTM 169 WB 1WB 3 Creature - Elf Actor 2 2 U Lifelink At the beginning of your end step, if you gained life this turn, put a +1/+1 counter on Backstage Manager. Backstage Rooms VTM 227 0 Land R Investigate/spawn Clue VTM T, Pay 1 life: Add R or W. 1, T, Sacrifice Backstage Rooms: Investigate. (Create a colorless Clue artifact token with “2, Sacrifice this artifact: Draw a card.”) Backstage Tinkers VTM 170 UR UR 2 Creature - Human Artificer 2 2 U When Backstage Tinkers enters the battlefield, you may return an artifact card from your graveyard to your hand. Bahum, the Warden VTM 171 WG 2GW 4 Legendary Planeswalker - Bahum 4 M yInitialize/ccgreen=4+1/ccgreen+1-2/ccgreen-2-7, Emblem Get/ccgreen-7;/spawn Bahum Emblem VTM [+1]: Exile up to two target cards from graveyards. You gain 3 life. [-2]: Exile target artifact, enchantment, or nonbasic land. [-7]: You get an emblem with “At the beginning of your upkeep, exile target noncreature permanent.” Bessie, the Muscle VTM 172 RG 4RG 6 Legendary Planeswalker - Bessie 5 M yInitialize/ccgreen=5+2, Spawn Wurm/ccgreen+2;/spawn 3/3 red Wurm VTM-2/ccgreen-2-9, Emblem Get/ccgreen-9;/spawn Bessie Emblem VTM [+2]: Create a 3/3 red Wurm creature token. [-2]: Up to three target creatures each get +2/+2 until end of turn. Bessie deals 2 damage to each of up to three target creatures. [-9]: You get an emblem with “Creatures you control have base power and toughness 7/7 and have indestructible.” Bessie's Brood VTM 138 G 1GG 3 Creature - Wurm 3 3 U When Bessie's Brood enters the battlefield, it fights target creature. (If there are no other creatures, it eats itself.) Bessie's Crusher VTM 139 G 4GG 6 Creature - Wurm 6 5 C Trample Bessie's Crusher has haste as long as you control another Wurm. Bit Player VTM 106 R R 1 Creature - Vampire Actor 1 1 C Menace When Bit Player dies, it deals 1 damage to each opponent. Blind Tunneler VTM 107 R 4R 5 Creature - Wurm 4 4 C 4R: Blind Tunneler gets +3/+0 until end of turn. Blood Artist VTM 300 B 1B 2 Creature - Vampire 0 1 B Whenever Blood Artist or another creature dies, target player loses 1 life and you gain 1 life. Blood Overruling VTM 74 B 2B 3 Sorcery U Draw a card for each creature that died this turn. Bloodied Outcast VTM 173 WB WB 2 Creature - Vampire 2 2 U As long as you've gained life this turn, Bloodied Outcast gets +1/+0 and has lifelink. As long as an opponent has lost life this turn, Bloodied Outcast gets +0/+1 and has deathtouch. Bloodline Zealot VTM 75 B 4B 5 Creature - Human Shaman 3 4 C Bloodline Zealot gets +2/+0 and has menace as long as you've sacrificed a permanent this turn. Bounty Crusher VTM 108 R 3R 4 Creature - Human Rogue 4 3 C Mark (Whenever this creature attacks, mark target creature until end of turn.) Bounty Crusher has trample as long as it's being blocked by a marked creature. Break a Leg VTM 76 B B 1 Enchantment - Aura C Enchant creature Enchanted creature gets +2/+2 as long as it's an Actor. Otherwise, it gets -2/-2. Brilliance Overbearing VTM 40 U 2U 3 Sorcery U Tap up to four target nonland permanents. Nonland permanents your opponents control don't untap during their controller's next untap step. Buttress Formation VTM 4 W 1W 2 Enchantment R Creatures you control get +0/+1 and can attack as though they didn't have defender. Whenever three or more creatures you control attack or block, each creature you control assigns combat damage equal to its toughness rather than its power this turn. Cadalon Chemist VTM 109 R 3R 4 Creature - Human Rogue 3 2 U Mark (Whenever this creature attacks, mark target creature until end of turn.) Whenever a marked creature you don't control blocks, Cadalon Chemist deals 1 damage to that creature. Cadalon Experimenter VTM 110 R 2R 3 Creature - Human Artificer 2 3 C Investigate/spawn Clue VTM When Cadalon Experimenter enters the battlefield, if you control an artifact, investigate. (Create a colorless Clue artifact token with “2, Sacrifice this artifact: Draw a card.”) Cadalon Inspector VTM 174 UR 1UR 3 Creature - Human Artificer 3 1 U Whenever you investigate for the first time each turn, investigate an additional time. T, Sacrifice an artifact: Cadalon Inspector deals 2 damage to any target. Cadalon Outfitter VTM 41 U 1U 2 Creature - Human Artificer 1 1 C Artifact spells you cast cost 1 less to cast. The first ability of an artifact you activate each turn costs 1 less. Canopy Scout VTM 140 G 1G 2 Creature - Elf Warrior Scout 2 2 U Reach Canopy Scout gets +1/+0 for each land card in your graveyard. Changing Room VTM 5 W W 1 Enchantment U Whenever a permanent you control transforms, draw a card. Chi Lee of the Underworld VTM 175 BG BG 2 Legendary Creature - Human Shaman 2 1 R Spawn Demon/spawn 4/4 black Demon VTM Whenever Chi Lee attacks, you may discard a card. If you do, create a 4/4 black Demon creature token with “Whenever this creature deals combat damage to a player, return target card from your graveyard to your hand.” Chromatic Lantern VTM 251 3 3 Artifact B Lands you control have “T: Add one mana of any color.” T: Add one mana of any color. Chronovore Clock VTM 252 3 3 Artifact B Whenever a player casts a spell, put a time counter on Chronovore Clock. Then if there are ten or more time counters on it, remove all time counters from it and end the turn. Clock of Seasons VTM 202 2 2 Artifact U T, Tap an untapped creature you control: Choose one - • Add one mana of any color. • Target player loses 2 life. • Target player gains 3 life. • Target player mills four cards. Coffers of Kovach VTM 203 4 4 Legendary Artifact R Extort (Whenever you cast a spell, you may pay W/B. If you do, each opponent loses 1 life and you gain that much life.) Other artifacts you control have extort. Whenever a spell you control resolves, if it was extorted three or more times, each opponent discards a card and you draw a card. Compulsive Accuser VTM 77 B 2B 3 Creature - Vampire Rogue 3 2 R Mark (Whenever this creature attacks, mark target creature until end of turn.) Whenever a marked creature dies, you lose 1 life and you draw a card. Control Discourse VTM 42 U 1U 2 Instant C Investigate/spawn Clue VTM Investigate, then counter target spell unless its controller pays 1 for each Clue you control. (Create a colorless Clue artifact token with “2, Sacrifice this artifact: Draw a card.”) Coral Hunter VTM 43 U 1U 2 Creature - Merfolk Warrior 1 3 C Whenever Coral Hunter attacks, another target creature can't be blocked this turn. Cornrose, the Mighty VTM 176 RG 3RG 5 Legendary Planeswalker - Cornrose 6 M yInitialize/ccgreen=6+2/ccgreen+2-2/ccgreen-2 [+2]: Put two +1/+1 counters or loyalty counters on up to one other target creature or planeswalker. [0]: Cornrose, the Mighty deals 3 damage to target creature. That creature deals damage equal to its power to Cornrose. [-2]: Until end of turn, target creature gets +X/+X and gains trample, where X is its power. Corpsing VTM 78 B 2BB 4 Sorcery U Return target creature or planeswalker card from your graveyard to the battlefield. If that card was a creature, it's an Actor in addition to its other types. Crack Open the Cache VTM 111 R 1R 2 Instant C Investigate/spawn Clue VTM Choose two - • Destroy target artifact. • Discard a card, then draw a card. • Investigate. (Create a colorless Clue artifact token with “2, Sacrifice this artifact: Draw a card.”) reprint, Crowd Favorite VTM 6 W 3W 4 Creature - Elf Actor 3 3 C Extort (Whenever you cast a spell, you may pay W/B. If you do, each opponent loses 1 life and you gain that much life.) Whenever Crowd Favorite extorts a spell, put a +1/+1 counter on Crowd Favorite. Crux Pinnacle VTM 253 7 7 Legendary Artifact B When Crux Pinnacle enters the battlefield, for each color, exile up to one target permanent of that color until Crux Pinnacle leaves the battlefield. Whenever a player casts a spell, if there are five or more spells on the stack, you win the game. Crystal Cauldron VTM 204 1 1 Artifact U Scry 1/vp1pt1 Whenever you sacrifice a permanent, scry 1. 1, Sacrifice a nonland permanent: You gain 1 life. Cursory Glance VTM 44 U 1U 2 Instant U Counter target spell with mana value 3 or less. Curtain Call VTM 177 BR 4BR 6 Sorcery R Return all creature cards from your graveyard to the battlefield. Those creatures gain haste until end of turn. At the beginning of the next end step, you lose the game. Cut Short VTM 79 B 2B 3 Instant U Whenever a creature enters the battlefield this turn, destroy it. Defying Gravity VTM 7 W 2W 3 Sorcery C Cast from Exile reminder/spawn Can Be Cast From Exile Target creature gets +2/+2 and gains flying and lifelink until end of turn. Orchestrate W (You may exile this card from your hand anytime you could cast a sorcery for its orchestrate cost. When you next resolve a spell, you may cast this from exile without paying its mana cost.) Diasune Immolator VTM 112 R 3R 4 Creature - Human Shaman 3 2 C Haste 6R: Diasune Immolator deals 4 damage to target player or planeswalker. Diasune Irregular VTM 141 G 1G 2 Creature - Elf Warrior 2 2 C When Diasune Irregular enters the battlefield, if you control another Warrior, draw a card. Diasune Tracker VTM 113 R 1R 2 Creature - Human Rogue 1 3 C Mark (Whenever this creature attacks, mark target creature until end of turn.) Whenever a marked creature dies, Diasune Tracker deals 1 damage to target player. Diasune Warleader VTM 142 G 2G 3 Creature - Elf Warrior 2 3 U Other Warriors you control get +1/+1. Whenever one or more Warriors you control deal combat damage to a player, untap all lands you control. Distracting Performer VTM 8 W 1W 2 Creature - Elf Actor 1 3 C Whenever Distracting Performer becomes tapped, you may tap target creature. Divinity VTM 9 W 2W 3 Enchantment - Saga M yInitialize/ccyellow=1Spawn Avatar/spawn white Avatar VTM (As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) You can't lose the game and your opponents can't win the game. I - Your life total becomes 1. II - Double your life total. III - Create an X/X white Avatar creature token with indestructible, where X is your life total. Dragonfire Blade VTM 205 1 1 Artifact - Equipment C Equipped creature gets +2/+0. Equipped creature has first strike as long as it's attacking. Equip 3 Drop of Envy VTM 255 2 2 Artifact B As Drop of Envy enters the battlefield, choose a nonland permanent card name. All cards not on the battlefield, spells, and permanents with the chosen name are legendary. Duelist's Choice VTM 206 1 1 Artifact - Equipment C Equipped creature gets +1/+1. Equipped creature can't be blocked by more than one creature. Equip 1 Dying Breath VTM 80 B 1B 2 Instant C Investigate/spawn Clue VTM Investigate, then target creature gets -1/-1 until end of turn for each Clue you control. (Create a colorless Clue artifact token with “2, Sacrifice this artifact: Draw a card.”) Ediam, the Inside Man VTM 178 WB 2WB 4 Legendary Creature - Human Cleric 1 4 R Cast from Exile reminder/spawn Can Be Cast From Exile WB, T: Exile target nonland permanent until Ediam, the Inside Man leaves the battlefield. You may cast that card for as long as it remains exiled, and you may spend mana as though it were mana of any type to cast that spell. Eldritch Egg VTM 81 B 2B 3 Legendary Artifact R 0: Until end of turn, Eldritch Egg becomes a copy of target permanent card in a graveyard with mana value 6 or less except it's an artifact. Activate only once each turn. (It has no other card types.) Elsewhere Mirror VTM 256 2 2 Artifact B 1, T: Exile target creature you control until Elsewhere Mirror leaves the battlefield. (It returns to the battlefield under its owner's control.) 3: Choose a permanent card exiled with Elsewhere Mirror. Target creature becomes a copy of that card until end of turn. Elven Guard VTM 143a,143b G G 1 Creature - Elf Actor 1 1 C When Elven Guard becomes the target of a spell you control, you may pay G. If you do, transform it. ----- Diasune's First|Creature - Elf Warrior Actor [3/2] Hexproof Encore VTM 10 W 3W 4 Sorcery U Return target Actor or enchantment card from your graveyard to the battlefield. Encrypted Monument VTM 257 2 2 Artifact B When Encrypted Monument is put into your graveyard from anywhere, you may pay 2 and exile it. If you do, draw two cards. Enlightened Sigil VTM 258 3 3 Artifact B As Enlightened Sigil enters the battlefield, choose a card type. Spells you cast of the chosen type cost 1 less to cast. Epic Confrontation VTM 144 G 1G 2 Sorcery C Target creature you control gets +1/+2 until end of turn. It fights target creature you don't control. Eternity Pendant VTM 259 3 3 Artifact B T, Pay 1 life: Put a charge counter on Eternity Pendant. If you would lose the game, instead your life total becomes equal to the number of charge counters on Eternity Pendant, then put Eternity Pendant on top of its owner's library. Evigial Winds VTM 11 W 1W 2 Instant C Untap all creatures you control. They get +0/+2 until end of turn. Evigian Crusher VTM 12 W 4W 5 Creature - Elemental 3 4 C Cast from Exile reminder/spawn Can Be Cast From Exile When Evigian Crusher enters the battlefield, untap all creatures you control. Orchestrate 1WW (You may exile this card from your hand anytime you could cast a sorcery for its orchestrate cost. When you next resolve a spell, you may cast this from exile without paying its mana cost.) Evigian Noble VTM 13a,13b W W 1 Creature - Human Actor 0 2 C Extort (Whenever you cast a spell, you may pay W/B. If you do, each opponent loses 1 life and you gain that much life.) Whenever you gain life, you may pay W. If you do, transform Evigian Noble. ----- Mistress of Frost|Creature - Human Noble Actor [2/3] Extort (Whenever you cast a spell, you may pay W/B. If you do, each opponent loses 1 life and you gain that much life.) Whenever Mistress of Frost extorts a spell, you may tap target artifact or creature. Evigian Sculptor VTM 179 WU 2WU 4 Creature - Human Wizard 3 5 U Vigilance WU: Each creature you control assigns combat damage equal to its toughness rather than its power this turn. Evigian Titan VTM 45 U 5U 6 Creature - Giant Warrior Wizard 5 5 C This spell costs 1 less to cast for each tapped creature your opponents control. 5U: Evigian Titan can't be blocked this turn. Evolving Wilds VTM 228 0 Land C T, Sacrifice Evolving Wilds: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle. reprint, Exeunt VTM 82 B B 1 Instant C Each player sacrifices a creature. Exit, Pursued by a Bear VTM 46 U 3U 4 Instant C Spawn Bear Actor/spawn 2/2 green Bear Actor VTM Return target creature to its owner's hand. Create a 2/2 green Bear Actor creature token. First Blood VTM 83 B 3B 4 Sorcery C Destroy target creature. You may remove a counter from up to one target permanent. Flameblade VTM 114 R 3R 4 Instant C Flameblade deals 4 damage to target player or planeswalker. Flawless Heist VTM 47 U 2UU 4 Enchantment R At the beginning of your upkeep, gain control of up to one target noncreature, nonland permanent for as long as you control Flawless Heist. Then if you control five or more permanents you don't own, you win the game. Flight of the Phoenix VTM 115 R 3R 4 Enchantment - Saga R yInitialize/ccyellow=1Spawn Phoenix/spawn 3/3 red Phoenix VTM (As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) You don't lose unspent red mana as steps and phases end. I, II - Add RR. III - Create a 3/3 red Phoenix creature token with flying, haste, and “R: This creature gets +1/+0 until end of turn.” Forest VTM 249 0 Basic Land - Forest reprint, Forsaken Bloodletter VTM 84 B 2B 3 Creature - Vampire Rogue 2 2 C Flying Mark (Whenever this creature attacks, mark target creature until end of turn.) Whenever a marked creature dies, you gain 2 life. Furor of the Bitten VTM 116 R R 1 Enchantment - Aura C Enchant creature Enchanted creature gets +2/+2 and attacks each combat if able. reprint, Gentleman Thief VTM 48 U 2U 3 Creature - Human Rogue 2 2 R Mark (Whenever this creature attacks, mark target creature until end of turn.) Whenever Gentleman Thief deals combat damage to a player, gain control of target marked creature. Ghost Light VTM 207 1 1 Artifact C 2, T: Prevent all combat damage that would be dealt to and dealt by target creature this turn. Gilded Cipher VTM 208 1 1 Artifact - Clue C T: Target player mills a card. 2, Sacrifice Gilded Cipher: Draw a card. Gilded Hawk VTM 14 W 1W 2 Creature - Bird 1 2 C Flying Whenever you cast a spell, Gilded Hawk gets +1/+1 until end of turn for each of that spell's colors. Gilded Lotus VTM 260 5 5 Artifact B T: Add three mana of any one color. Glistening Chalice VTM 261 2 2 Artifact B At the beginning of your precombat main phase, choose one - • Artifact spells cost 1 less to cast until your next turn. • Nonartifact spells cost 1 more to cast until your next turn. Goblet of Unhallowed Blood VTM 262 2 2 Artifact - Equipment B Equipped creature gets +4/+4. Whenever equipped creature deals combat damage, sacrifice it. Equip-Sacrifice a creature. Golden Helm VTM 209 2 2 Artifact - Equipment U Whenever equipped creature attacks or blocks, add WUBRG. Equip 1 Golden Touch VTM 15 W 1W 2 Enchantment - Aura C Enchant creature Enchanted creature has lifelink and gets +1/+1 for each color among permanents you control and cards in your graveyard. Grab Bag VTM 210 3 3 Artifact - Equipment R Whenever equipped creature attacks, exile target nonland permanent until Grab Bag leaves the battlefield. Whenever equipped creature deals combat damage to a player, put a card exiled with Grab Bag onto the battlefield under your control. Equip 3 Grafted Experiment VTM 49 U 3U 4 Creature - Horror 3 2 C Flash Flying Grieved Outburst VTM 117 R 2R 3 Instant C This spell costs 2 less to cast if a permanent you controlled left the battlefield this turn. Target creature gets +3/+0 and gains trample until end of turn. Growing Pains VTM 16 W 2W 3 Instant U Cast from Exile reminder/spawn Can Be Cast From Exile Destroy target tapped creature. Orchestrate W (You may exile this card from your hand anytime you could cast a sorcery for its orchestrate cost. When you next resolve a spell, you may cast this from exile without paying its mana cost.) Harms Dealer VTM 118 R 1R 2 Creature - Human Soldier 2 1 U Investigate/spawn Clue VTM First strike Whenever you discard a card, investigate. (Create a colorless Clue artifact token with “2, Sacrifice this artifact: Draw a card.”) Hats Off VTM 119 R 3RR 5 Instant R Each player discards their hand, then draws cards equal to the greatest number of cards discarded this way. Heddwyn, the Law VTM 180 WU 2WU 4 Legendary Planeswalker - Heddwyn 3 M yInitialize/ccgreen=3+1/ccgreen+1-2/ccgreen-2-4/ccgreen-4 [+1]: Tap target nonland permanent. It doesn't untap during its controller's next untap step. [-2]: Exile target tapped nonland permanent. [-4]: Target player skips their next untap step. Tap up to three target permanents. Heist Headquarters VTM 229 0 Land R Investigate/spawn Clue VTM T, Pay 1 life: Add U or R. 1, T, Sacrifice Heist Headquarters: Investigate. (Create a colorless Clue artifact token with “2, Sacrifice this artifact: Draw a card.”) Her Ascension VTM 17 W 2W 3 Enchantment - Saga U yInitialize/ccyellow=1 (As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) I, II - Put a +1/+1 counter on target creature you control. It gains vigilance until end of turn. III - Target creature you control gets +2/+2 and gains flying, vigilance, and lifelink until end of turn. ​ Hidden Hollow VTM 230 0 Land R Investigate/spawn Clue VTM T, Pay 1 life: Add G or U. 1, T, Sacrifice Hidden Hollow: Investigate. (Create a colorless Clue artifact token with “2, Sacrifice this artifact: Draw a card.”) Impatient Busker VTM 120 R 1R 2 Creature - Human Actor 2 1 C When Impatient Busker enters the battlefield, you may put a lore counter on target Saga. Into the Woods VTM 145 G 1G 2 Sorcery C Search your library for a Forest card, put it onto the battlefield, then shuffle. Invisibility Cloak VTM 211 2 2 Artifact - Equipment U Equipped creature has hexproof. 2: Exile equipped creature. Return it to the battlefield under its owner's control at the beginning of the next end step. Equip 1 Island VTM 246 0 Basic Land - Island reprint, Isochron Wand VTM 263 2 2 Artifact B Copy reminder/spawn Copy As Isochron Wand enters the battlefield, you may exile an instant or sorcery card with mana value 1 from your hand. At the beginning of your upkeep, you may copy the exiled card. If you do, you may cast the copy without paying its mana cost if the spell's mana value is 1. Joyous Chromatelk VTM 212 3 3 Artifact Creature - Elk 2 2 U As Joyous Chromatelk enters the battlefield, choose a color. All cards that aren't on the battlefield, spells, and permanents are the chosen color in addition to their other colors. T: Add one mana of the chosen color. Kiku, the Gadgeteer VTM 181 UR 1UR 3 Legendary Creature - Human Artificer 2 2 R The first artifact spell you cast each turn costs 2 less to cast. The first ability of an artifact you activate each turn costs T less. Komurk Harvester VTM 146 G 5GG 7 Creature - Elemental 7 7 R Trample Whenever Komurk Harvester or another creature you control dies, draw cards equal to that creature's power. Komurk Raid VTM 147 G 1G 2 Instant C Reveal top five/vp1at5 Reveal the top five cards of your library. Put a permanent card from among them into your hand. Put the rest on the bottom of your library in any order. Lantern Tender VTM 182 WR 1RW 3 Creature - Human Actor 2 2 U Other Actors you control get +1/+1. Whenever a permanent you control transforms, Lantern Tender deals 2 damage to any target and you gain 2 life. Leaping Dancer VTM 18a,18b W 1W 2 Creature - Human Actor 3 1 U 1, Tap an untapped creature you control: Leaping Dancer gets +0/+1 and gains flying until end of turn. Then if you've activated this ability three or more times this turn, transform Leaping Dancer. ----- Immaculate Clouddasher|Creature - Angel Actor [3/4] Flying Whenever Immaculate Clouddasher attacks, up to three target creatures gain flying until end of turn. Legitimate Establishment VTM 231 0 Land R Investigate/spawn Clue VTM T, Pay 1 life: Add W or B. 1, T, Sacrifice Legitimate Establishment: Investigate. (Create a colorless Clue artifact token with “2, Sacrifice this artifact: Draw a card.”) Life's Work VTM 121 R 1R 2 Enchantment R At the beginning of your upkeep, put a brush counter on Life's Work, exile cards from the top of your library until you exile a card with mana value greater than or equal to the number of brush counters on Life's Work, then put that card into your hand. Lightless Hedron VTM 264 2 2 Artifact B Activated abilities cost 1 more to activate unless they're mana abilities. Linebreaker Wurm VTM 183 RG 3RG 5 Creature - Wurm 4 4 U Trample 2RG: Creatures you control get +1/+1 until end of turn. Lively Prop VTM 148 G 3G 4 Creature - Bear Actor 4 2 C Look at top three/vp1pt3 When Lively Prop dies, look at the top three cards of your library. You may reveal a creature card from among them and put it into your hand. Put the rest into your graveyard. Living Script VTM 213 3 3 Artifact Creature - Construct 2 2 C Whenever you draw a card, Living Script gets +1/+1 until end of turn. Lodestone Golem VTM 265 4 4 Artifact Creature - Golem 5 3 B Nonartifact spells cost 1 more to cast. Loose Ends VTM 85 B 1B 2 Instant C As an additional cost to cast this spell, sacrifice an artifact or creature. Draw two cards. Lost Memories VTM 86 B 2B 3 Sorcery C Investigate/spawn Clue VTM Choose two - • You gain 3 life. • Lost Memories deals 3 damage to any target. • Investigate. (Create a colorless Clue artifact token with “2, Sacrifice this artifact: Draw a card.”) Lost in Smoke VTM 50 U 1U 2 Instant C Exile target permanent. Return that card to the battlefield under its owner's control at the beginning of the next end step. Lucien, the Grifter VTM 184 BR 2BR 4 Legendary Planeswalker - Lucien 4 M yInitialize/ccgreen=4+1, Reveal top one/ccgreen+1;/vp1at1+1/ccgreen+1-3/ccgreen-3 [+1]: Reveal the top card of your library and put that card into your hand. You lose life equal to its mana value. [+1]: Until end of turn, Lucien, the Grifter becomes a legendary 3/3 black and red Human Warrior creature with deathtouch, lifelink, and indestructible. [-3]: Exile target artifact or creature. You gain life equal to its mana value. Malign Growth VTM 149 G 2GG 4 Sorcery U Cast from Exile reminder/spawn Can Be Cast From Exile Destroy target artifact, enchantment, or planeswalker. Orchestrate-G, Sacrifice a land. (You may exile this card from your hand anytime you could cast a sorcery for its orchestrate cost. When you next resolve a spell, you may cast this from exile without paying its mana cost.) Masoh, Hitana's Monster VTM 185 UB 4UB 6 Legendary Creature - Horror 4 4 R Menace Whenever Masoh enters the battlefield or attacks, each opponent that has more than four cards in hand discards cards equal to the difference. Then if you have fewer than four cards in hand, draw cards equal to the difference. Mei, the Infiltrator VTM 186 UB 1UB 3 Legendary Planeswalker - Mei 3 M yInitialize/ccgreen=3+1/ccgreen+1-3/ccgreen-3-6, Cast from Exile reminder/ccgreen-6;/spawn Can Be Cast From Exile [+1]: Draw a card unless an opponent discards a card. [-3]: Gain control of target creature until the end of your next turn. [-6]: Choose up to four cards in graveyards. You may play those cards without paying their mana costs. Mei's Collector VTM 87 B 2B 3 Creature - Vampire Rogue 2 3 U Mark (Whenever this creature attacks, mark target creature until end of turn.) Whenever a marked creature dies, put a +1/+1 counter on Mei's Collector. Mei's Understudy VTM 51 U U 1 Creature - Vampire Actor 1 1 C Flying When Mei's Understudy enters the battlefield, if you control another Actor, draw a card. Mentorb VTM 266 2 2 Artifact B Activated abilities you control cost up to 1 less to activate. This effect can't reduce the amount of mana an ability costs to activate to less than one mana. Merfolk Vandal VTM 52a,52b U 2U 3 Creature - Merfolk Actor 2 3 C Whenever Merfolk Vandal deals combat damage to a player, you may pay U. If you do, transform it. ----- Shoreline Stormers|Creature - Merfolk Warrior Actor [3/4] Whenever Shoreline Stormers deals damage to a player, draw a card. 2U: Target creature can't be blocked this turn. Mindlock Field VTM 267 4 4 Artifact B Creatures with power greater than the number of cards in their controller's hand can't attack. Mirrored Mask VTM 214 1 1 Artifact - Equipment U Whenever equipped creature blocks or becomes blocked by a creature, you may have equipped creature become a copy of that creature until end of turn. Equip 1 Miscast VTM 53 U 2U 3 Instant C Counter target spell. Mnemonic Curator VTM 268 4 4 Artifact Creature - Golem 2 5 B Look at bottom one/vp1pb1 At the beginning of your upkeep, you may choose one - • Put a card from your hand on the bottom of your library. If you do, draw a card. • Discard a card. If you do, put the bottom card of your library into your hand. Moonlit Charmer VTM 54 U 1UU 3 Creature - Vampire Rogue 2 2 C Flying When Moonlit Charmer enters the battlefield, tap target artifact or creature. It doesn't untap during its controller's next untap step. Mountain VTM 248 0 Basic Land - Mountain reprint, Multipurpose Mannequin VTM 215 1 1 Artifact Creature - Construct Actor 1 1 C Multipurpose Mannequin gets +1/+1 for each permanent attached to it. Night on Flayed Mountain VTM 88 B 3B 4 Enchantment - Saga U yInitialize/ccyellow=1 (As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) I, II - Each player discards a card or sacrifices a creature. III - Each opponent loses life equal to the number of creature cards in their graveyard. You gain life equal to the number of creature cards in your graveyard. ​ Oracle of Flames VTM 122 R 1R 2 Creature - Human Wizard 1 3 C Whenever Oracle of Flames becomes tapped, up to one target creature you control gets +2/-2 until end of turn. Passionate Painter VTM 123a,123b R 1R 2 Creature - Human Actor 2 2 U Whenever Passionate Painter becomes untapped, you may discard a card. If you do, draw a card, then transform Passionate Painter. ----- Master of Arts|Creature - Human Actor [3/3] Whenever an Actor you control becomes untapped, you may discard a card. If you do, draw a card. Performer of Ambition VTM 89a,89b B 1BB 3 Creature - Human Actor 3 3 R Whenever Performer of Ambition attacks, each player discards a card. Then if a player has no cards in hand, you may transform Performer of Ambition. ----- The Urchin King|Legendary Creature - Human Noble Actor [X/X] The Urchin King's power and toughness are each equal to the number of cards in all graveyards. Sacrifice a creature: The Urchin King gains lifelink and indestructible until end of turn. Performer of Brilliance VTM 55a,55b U 1U 2 Creature - Human Actor 1 2 R Spawn Horror/spawn blue Horror VTMSpawn five Horror/spawnx5 blue Horror VTM U, T: Sacrifice any number of nontoken creatures. Create an X/X blue Horror creature token, where X is the total power of those creatures. Then if X is 4 or greater, you may transform Performer of Brilliance. ----- Doctor Hitana, the Mad|Legendary Creature - Human Actor [3/2] At the beginning of your end step, if you have no cards in hand, draw a card. 2U, T: Sacrifice any number of nontoken creatures. Create an X/X blue Horror creature token for each of those creatures, where X is the total power of those creatures. Performer of Desire VTM 124a,124b R 1R 2 Creature - Human Actor 2 2 R Red Mana Reminder/spawn Red ManaSpawn four Red Mana Reminders/spawnx4 Red Mana 1R: Performer of Desire gets +1/+1 and gains menace until end of turn. Then if its power is 4 or greater, you may transform it. ----- Pyrus, the Undying Flame|Legendary Creature - Phoenix Actor [4/4] Flying, haste Whenever Pyrus, the Undying Flame attacks, add RRRR. You don't lose this mana as steps, phases, and turns end. 1R: Pyrus gets +1/+0 until end of turn. Performer of Enlightenment VTM 19a,19b W W 1 Creature - Human Actor 0 2 R 2, T: You gain life equal to the number of colors among cards in your graveyard. WUBRG: Transform Performer of Enlightenment. ----- Sartha, the Living Source|Legendary Creature - Avatar Actor [5/5] Flying, vigilance, lifelink During each of your turns, you may cast a multicolored spell from your graveyard. Performer of Growth VTM 150a,150b G 1G 2 Creature - Squirrel Actor 1 3 R Spawn Forest/spawn Forest VTM T: Add G. When that mana is used to cast a spell with mana value 5 or greater, you may untap Performer of Growth and transform it. ----- Rei, the Supplanter|Legendary Creature - Squirrel Scout Actor [3/3] Rei, the Supplanter gets +1/+1 for each Forest you control. At the beginning of each player's end step, if that player didn't play a land this turn, create a Forest token. Pilfered Process VTM 56 U 2U 3 Enchantment - Saga U yInitialize/ccyellow=1 I, II - Target opponent mills three cards. III - You may cast target nonland card from a graveyard this turn and you may spend blue mana as though it were mana of any color to cast it. ​ Plains VTM 245 0 Basic Land - Plains reprint, Platinum Colossus VTM 216 13 13 Artifact Creature - Golem 11 11 M Trample Each creature you control can't have power less than 11 and can't have toughness less than 11. (If it would have less, it has 11 instead.) Poisoned Wine VTM 90 B 1B 2 Instant C Target creature gets -2/-2 and is marked until end of turn. Posthumous Informant VTM 57 U 1U 2 Creature - Human Rogue 1 3 C Investigate/spawn Clue VTM When Posthumous Informant dies, investigate. (Create a colorless Clue artifact token with “2, Sacrifice this artifact: Draw a card.”) Power Overflowing VTM 125 R 2R 3 Sorcery U Whenever a creature you control deals combat damage to a player this turn, add that much R. Until end of turn, you don't lose this mana as steps and phases end. Priestess of Simplicity VTM 20 W 1W 2 Creature - Elf Cleric 2 1 R Each player can't untap more than one nonbasic land during their untap step. Prismatic Panes VTM 217 1 1 Artifact C T, Tap an untapped creature you control: Add one mana of any color. Pristine Frame VTM 269 3 3 Artifact Creature - Construct 0 3 B T: Add C. You gain 1 life. Pristine Frame gets +2/+2 and has flying as long as you have 25 or more life. Prophetic Prism VTM 218 2 2 Artifact C When Prophetic Prism enters the battlefield, draw a card. 1, T: Add one mana of any color. Protective Patron VTM 21 W 1W 2 Creature - Human Cleric 0 4 R Extort (Whenever you cast a spell, you may pay W/B. If you do, each opponent loses 1 life and you gain that much life.) Whenever Protective Patron extorts a creature spell, that creature gains indestructible until your next turn. Qililia, the Saboteur VTM 187 UG GU 2 Legendary Creature - Merfolk Rogue 2 1 R Spawn Fish/spawn 1/1 blue Fish VTM Flash If a spell or ability would cause an opponent to create a token, instead you create that token and that player creates a 1/1 blue Fish creature token. Questionable Methods VTM 58 U U 1 Enchantment U Investigate/spawn Clue VTM At the beginning of combat on your turn, whenever target creature deals combat damage to a player this turn, investigate. (Create a colorless Clue artifact token with “2, Sacrifice this artifact: Draw a card.”) Queue Bouncer VTM 59 U 3UU 5 Creature - Vampire Actor 3 5 U When Queue Bouncer enters the battlefield, return target creature to its owner's hand. If you control another Actor, instead put that creature on top of its owner's library. Quinn, the Performer VTM 188 WR 2RW 4 Legendary Creature - Human Actor 3 2 R Haste Whenever Quinn or another creature enters the battlefield under your control, tap all creatures your opponents control. Rallying Guardian VTM 22 W 4W 5 Creature - Human Soldier 2 4 C Whenever Rallying Guardian becomes untapped, creatures you control get +2/+0 until end of turn. Ravage Relics VTM 189 WG GW 2 Sorcery U Choose one or both - • Each player sacrifices an artifact. • Each player sacrifices an enchantment. Realms Overturning VTM 151 G 2G 3 Sorcery U You may cast a spell with mana value X or less from your hand without paying its mana cost, where X is the number of lands you control. Realmstitching VTM 152 G 5GG 7 Sorcery R Reveal the top X cards of your library, where X is the number of lands you control. Put any number of permanent cards revealed this way onto the battlefield and the rest on the bottom of your library in a random order. Rehearse VTM 23 W W 1 Instant C Choose two - • You gain 3 life. • Tap target creature. • Put a +1/+1 counter on target creature. Rei's Awakening VTM 153 G 2G 3 Enchantment - Saga U yInitialize/ccyellow=1Reveal top two/vp1at2 (As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) I, II - Reveal the top two cards of your library. Put up to one land card from among them onto the battlefield and the rest into your graveyard. III - Until end of turn, target creature gets +X/+0 and gains indestructible, where X is the number of lands you control. ​ Rei's Ranger VTM 154 G 2G 3 Creature - Squirrel Warrior Ranger 2 2 C Reach 2G: Rei's Ranger gets +2/+0 until end of turn. Rei's Reinforcements VTM 190 WG 2GW 4 Instant U Spawn four Scout tokens/spawnx4 1/1 green Scout VTM You may pay GW and untap four tapped creatures you control rather than pay this spell's mana cost. Create four 1/1 green Scout creature tokens. Rei's Watch VTM 155 G 2G 3 Creature - Squirrel Scout 2 3 C Reach G, Sacrifice Rei's Watch: Untap all creatures you control. Reprising Bard VTM 126 R 1R 2 Creature - Elf Bard Actor 2 1 R When Reprising Bard enters the battlefield, exile target instant or sorcery card with mana value 3 or less from your graveyard. When Reprising Bard is no longer on the battlefield, copy the exiled card. You may cast the copy without paying its mana cost. Restoration VTM 156 G 2GG 4 Enchantment - Saga R yInitialize/ccyellow=1 (As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) Whenever a card leaves your graveyard, you gain 1 life. I, II - Return target land card from your graveyard to the battlefield. III - Return any number of creature and/or land cards from your graveyard to your hand. Exile Restoration. Return to Form VTM 24 W 3WW 5 Sorcery R Cast from Exile reminder/spawn Can Be Cast From Exile If this spell was orchestrated, up to one target permanent you control gains indestructible until end of turn. Choose a nonland permanent type. Destroy all permanents of the chosen type. Orchestrate 2WW (You may exile this card from your hand anytime you could cast a sorcery for its orchestrate cost. When you next resolve a spell, you may cast this from exile without paying its mana cost.) Reversal Medic VTM 25a,25b W 1W 2 Creature - Human Actor 1 3 C 1W: Target creature you control gets +0/+1 until end of turn and assigns combat damage equal to its toughness rather than its power this turn. When that creature deals combat damage to a player this turn, transform Reversal Medic. ----- Haunted Healer|Creature - Spirit Cleric Actor [2/5] W: Target creature assigns combat damage equal to its toughness rather than its power this turn. Rewriting Loyalties VTM 60 U 3UU 5 Enchantment - Saga R yInitialize/ccyellow=1 (As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) Your opponents play with their hands revealed. I, II - Return target nonland permanent an opponent controls to its owner's hand. III - Gain control of target nonland permanent. Ring of Souls VTM 270 0 0 Artifact - Equipment B Spawn Spirit/spawn 2/2 black Spirit VTM Equipped creature has hexproof and can't be blocked. Equip 1 Whenever Ring of Souls becomes attached to a creature, an opponent of your choice may create a 2/2 black Spirit creature token. Rootshambler VTM 157 G 1G 2 Creature - Elemental 1 2 C T, Sacrifice Rootshambler: Untap all basic lands you control. Ruined Theater VTM 232a,232b 0 Land C T: Add C. 1, T: Transform Ruined Theater. ----- Restored Theater|Land(Transforms from Ruined Theater.) T: Add one mana of any color. Ruptured Citadel VTM 233 0 Land - Mountain Plains U yInitialize/cr90 (T: Add R or W.) As Ruptured Citadel enters the battlefield, you may pay 1. If you don't, Ruptured Citadel enters the battlefield tapped. Ruptured Expanse VTM 234 0 Land - Plains Swamp U yInitialize/cr90 (T: Add W or B.) As Ruptured Expanse enters the battlefield, you may pay 1. If you don't, Ruptured Expanse enters the battlefield tapped. Ruptured Falls VTM 235 0 Land - Island Mountain U yInitialize/cr90 (T: Add U or R.) As Ruptured Falls enters the battlefield, you may pay 1. If you don't, Ruptured Falls enters the battlefield tapped. Ruptured Flats VTM 236 0 Land - Swamp Mountain U yInitialize/cr90 (T: Add B or R.) As Ruptured Flats enters the battlefield, you may pay 1. If you don't, Ruptured Flats enters the battlefield tapped. Ruptured Grotto VTM 237 0 Land - Island Swamp U yInitialize/cr90 (T: Add U or B.) As Ruptured Grotto enters the battlefield, you may pay 1. If you don't, Ruptured Grotto enters the battlefield tapped. Ruptured Grove VTM 238 0 Land - Forest Island U yInitialize/cr90 (T: Add G or U.) As Ruptured Grove enters the battlefield, you may pay 1. If you don't, Ruptured Grove enters the battlefield tapped. Ruptured Meadow VTM 239 0 Land - Forest Plains U yInitialize/cr90 (T: Add G or W.) As Ruptured Meadow enters the battlefield, you may pay 1. If you don't, Ruptured Meadow enters the battlefield tapped. Ruptured Morass VTM 240 0 Land - Swamp Forest U yInitialize/cr90 (T: Add B or G.) As Ruptured Morass enters the battlefield, you may pay 1. If you don't, Ruptured Morass enters the battlefield tapped. Ruptured Square VTM 241 0 Land - Plains Island U yInitialize/cr90 (T: Add W or U.) As Ruptured Square enters the battlefield, you may pay 1. If you don't, Ruptured Square enters the battlefield tapped. Ruptured Trail VTM 242 0 Land - Mountain Forest U yInitialize/cr90 (T: Add R or G.) As Ruptured Trail enters the battlefield, you may pay 1. If you don't, Ruptured Trail enters the battlefield tapped. Ruststep Centipede VTM 158 G 2G 3 Creature - Centipede 2 2 U Deathtouch Whenever Ruststep Centipede deals combat damage to a player, you may destroy target artifact or enchantment that player controls. Saia, the Mastermind VTM 191 WU 3WU 5 Legendary Planeswalker - Saia 4 M yInitialize/ccgreen=4+1/ccgreen+1-2/ccgreen-2-6/ccgreen-6 [+1]: Untap up to two target permanents. They gain hexproof until your next turn. [-2]: Tap up to three target permanents. They don't untap during their controller's next untap step. [-6]: Exile up to five target permanents. Return those cards to the battlefield under your control. Saia's Price VTM 26 W 2W 3 Instant C Prevent all combat damage that would be dealt this turn. Target player sacrifices an attacking creature. Saia's Protege VTM 61 U 2U 3 Creature - Human Wizard Rogue 1 3 U When Saia's Protege enters the battlefield, gain control of target artifact or enchantment for as long as you control Saia's Protege. Sartha's Studies VTM 27 W 2W 3 Enchantment U At the beginning of your upkeep, you gain 1 life for each color among permanents you control. WUBRG, Sacrifice Sartha's Studies: Double your life total. Scathing Review VTM 127 R R 1 Instant C Scathing Review deals 2 damage to target creature. If you control an artifact, Scathing Review deals 2 damage to that creature's controller. Scenery Chewing VTM 159 G 1G 2 Sorcery C Cast from Exile reminder/spawn Can Be Cast From Exile Target creature gets +1/+0 for each land you control and gains trample until end of turn. Orchestrate 1G (You may exile this card from your hand anytime you could cast a sorcery for its orchestrate cost. When you next resolve a spell, you may cast this from exile without paying its mana cost.) Scramble the Scouts VTM 160 G G 1 Instant C Prevent all damage that would be dealt by creatures this turn. Scuripi Blessing VTM 161 G 1G 2 Enchantment - Aura C Enchant creature Enchanted creature gets +2/+2. Enchanted creature has hexproof as long as it's tapped. Scuripi Collector VTM 162 G 2G 3 Creature - Squirrel Warrior 3 2 C When Scuripi Collector enters the battlefield, return target artifact, enchantment, or land card from your graveyard to your hand. Scuripi Lookout VTM 163 G 1G 2 Creature - Squirrel Scout 2 1 R Flash When Scuripi Lookout enters the battlefield, target creature gains hexproof until end of turn. Whenever one or more creatures you control attack, you may return Scuripi Lookout to its owner's hand. Scuripi Reserve VTM 164 G 1G 2 Creature - Squirrel Warrior 2 1 C Vigilance T: Add G. Scuripi Shaman VTM 192 BG BG 2 Creature - Squirrel Shaman 2 1 U Whenever you sacrifice a permanent, you may pay 1. If you do, you draw a card and you gain 1 life. Seedy Bar VTM 243 0 Land R Investigate/spawn Clue VTM T, Pay 1 life: Add B or G. 1, T, Sacrifice Seedy Bar: Investigate. (Create a colorless Clue artifact token with “2, Sacrifice this artifact: Draw a card.”) Seer's Sphere VTM 271 1 1 Artifact B Scry 3/vp1pt3 3, T: Scry 3. 5, T: Fateseal 3. 7, T: Draw two cards. Send Away VTM 62 U U 1 Sorcery C Scry 1/vp1pt1 Return target non-Horror creature to its owner's hand. Scry 1. Servant of Armageddon VTM 272 4 4 Artifact Creature - Construct 0 1 B When Servant of Armageddon dies, destroy all creatures. Set the Stage VTM 193 WG 4GW 6 Sorcery R For each permanent type, you may put a permanent card of that type from your hand onto the battlefield. Exile Set the Stage. Seven-Year Step VTM 273 3 3 Artifact - Equipment B Whenever equipped creature deals combat damage to a player, return to your hand all cards from your graveyard that were put there this turn. Equip 3 Sevid, the Lookout VTM 194 WG 2GW 4 Legendary Planeswalker - Sevid 3 M yInitialize/ccgreen=3+1, Spawn Scout/ccgreen+1;/spawn 1/1 green Scout VTMSpawn Bird/spawn 1/1 white Bird VTM-1, Reveal top one/ccgreen-1;/vp1at1-5, Emblem Get/ccgreen-5;/spawn Sevid Emblem VTM [+1]: Create a 1/1 green Scout creature token. If you control six or more lands, also create a 1/1 white Bird creature token with flying. [-1]: Reveal the top card of your library. If it's a land card, put it onto the battlefield. Otherwise, put it into your hand. [-5]: You get an emblem with “Whenever each permanent you control becomes tapped for the first time each turn, untap it.” Shared Trove VTM 274 3 3 Artifact B T: Each player draws a card. Shifty Squirrel VTM 165a,165b G 2G 3 Creature - Squirrel Actor 3 1 U When Shifty Squirrel enters the battlefield, you gain 3 life. Sacrifice a creature: Transform Shifty Squirrel. ----- Rei's Betrayer|Creature - Squirrel Warrior Actor [4/3] Whenever a creature dealt damage by Rei's Betrayer this turn dies, you gain life equal to that creature's toughness. Shining Crusader VTM 275 3 3 Artifact Creature - Construct Knight 3 2 B Shining Crusader has protection from all colors as long as you control no colored permanents. Shoreline Temptress VTM 63 U 1U 2 Creature - Merfolk Rogue 1 3 R Mark (Whenever this creature attacks, mark target creature until end of turn.) Marked creatures your opponents control lose all abilities. Shushing Usher VTM 28 W 1W 2 Creature - Elf Cleric 1 2 R Extort (Whenever you cast a spell, you may pay W/B. If you do, each opponent loses 1 life and you gain that much life.) Artifacts and creatures your opponents control enter the battlefield tapped. Skeleton Keyring VTM 276 3 3 Artifact B At the beginning of each upkeep, choose one or more - • Untap target artifact. • Untap target creature. • Untap target land. Skitterthorns VTM 166 G G 1 Creature - Elemental 0 1 U Whenever Skitterthorns blocks or becomes blocked, creatures you control gain deathtouch until end of turn. Skybreaker Hook VTM 219 2 2 Artifact - Equipment R Equipped creature gets +2/+2. Whenever equipped creature deals combat damage to a player, you may put a permanent card with mana value 2 or less from your hand onto the battlefield. Equip 2 Slave Child VTM 91a,91b B 1B 2 Creature - Human Actor 1 3 C Whenever a creature dealt damage by Slave Child this turn dies, you may pay B. If you do, transform Slave Child. ----- Urchin's Captain|Creature - Human Warrior Actor [4/4] Menace Slay Them in the Aisles VTM 128 R 2R 3 Instant U Slay Them in the Aisles deals 2 damage to each non-Actor creature. Slums Thug VTM 92 B 3B 4 Creature - Vampire Rogue 3 3 C Extort (Whenever you cast a spell, you may pay W/B. If you do, each opponent loses 1 life and you gain that much life.) Slums Thug gets +1/+1 and has menace as long as you've gained life this turn. Soliloquy VTM 129 R R 1 Sorcery U Tap all lands target player controls and that player loses all unspent mana. Sorcerous Spyglass VTM 277 2 2 Artifact B As Sorcerous Spyglass enters the battlefield, look at an opponent's hand, then choose any card name. Activated abilities of sources with the chosen name can't be activated unless they're mana abilities. Soul Gate VTM 220 2 2 Artifact U Scry 1/vp1pt1 1, T: Exile target card from a graveyard. Scry 1. T, Exile Soul Gate: Exile all graveyards. Soulless Backstabber VTM 195 UB 1UB 3 Creature - Vampire Rogue 2 2 U Flash Other Rogues you control get +1/+1. Rogue spells you cast have flash. Spectral Skycruiser VTM 278 7 7 Artifact Creature - Ship 4 4 B Flying Spirited (When this creature enters the battlefield, you may activate one of its activated abilities without paying its cost.) 5: Each opponent sacrifices a nonland permanent. Squid Pro Quo VTM 196 UG 2GU 4 Instant U Spawn Squid/spawn 3/3 blue Squid VTM Gain control of target nonland permanent. The player that controlled it creates a 3/3 blue Squid creature token. Stage Dressing VTM 221 1 1 Artifact C 1, T: Untap target creature. Stage Fright VTM 64 U 1U 2 Enchantment - Aura C Enchant creature or enchantment Enchanted permanent doesn't untap during its controller's untap step. Enchanted permanent can't have counters put on it. Starforge Armor VTM 279 5 5 Artifact - Equipment B Equipped creature gets +5/+5. Whenever equipped creature becomes blocked, destroy all other creatures. Equip 5 Steamquiver Strix VTM 280 3 3 Artifact Creature - Bird Construct 2 1 B Flying Whenever a player shuffles their library, Steamquiver Strix deals 2 damage to that player. Storm Servant VTM 130 R 2R 3 Creature - Elemental 1 1 U Whenever a permanent you control becomes tapped, Storm Servant gets +1/+1 until end of turn. Stormcannon Gauntlet VTM 281 3 3 Artifact - Equipment B Whenever equipped creature attacks, it deals damage to defending player equal to the number of instant and sorcery cards in your graveyard. Equip 2 Street Busker VTM 29 W W 1 Creature - Human Actor 0 3 C Street Busker gets +2/+0 as long as you've gained life this turn. Street Stalker VTM 93 B B 1 Creature - Vampire Rogue 1 1 C When Street Stalker enters the battlefield, target opponent loses 1 life for each creature you control named Street Stalker. Sundial of the Infinite VTM 283 2 2 Artifact B 1, T: End the turn. Activate only during your turn. Swamp VTM 247 0 Basic Land - Swamp reprint, Sword of Redemption VTM 284 2 2 Artifact - Equipment B Whenever equipped creature deals combat damage, you may return target creature card with mana value X or less from your graveyard to the battlefield, where X is the amount of damage dealt this way. Equip 1 Sword of Truth and Lies VTM 222 3 3 Artifact - Equipment M Equipped creature gets +2/+2 and has protection from white and from blue. Whenever equipped creature deals combat damage to a player, until your next turn, spells that player casts cost 1 more to cast and spells you cast cost 1 less to cast. Equip 2 Taken for Granite VTM 167 G 2G 3 Instant R Cast from Exile reminder/spawn Can Be Cast From Exile Until end of turn, noncreature lands you control become 3/3 Elemental creatures with haste and trample. Orchestrate 1G (You may exile this card from your hand anytime you could cast a sorcery for its orchestrate cost. When you next resolve a spell, you may cast this from exile without paying its mana cost.) Talent Pool VTM 244 0 Land R EDH Banned T: Add C. 1, T, Tap an untapped creature you control: Add mana equal to that creature's mana cost. Talent Scout VTM 30 W 1WW 3 Creature - Human Actor Scout 2 1 U Whenever Talent Scout enters the battlefield or dies, return target creature card with mana value 2 or less from your graveyard to your hand. The Dominomicon VTM 254 5 5 Legendary Artifact B T, Sacrifice X lands: Search your library for a nonland card with mana value X, cast it without paying its mana cost, then shuffle. The Stranger's Play VTM 282 2 2 Artifact B T: You may pay 0 rather than the mana cost of the next spell you cast this turn. Activate only if you have no cards in hand. Theater Guard VTM 31 W 2W 3 Creature - Elf Soldier 3 2 C Extort (Whenever you cast a spell, you may pay W/B. If you do, each opponent loses 1 life and you gain that much life.) Theater Mask VTM 223 2 2 Artifact - Equipment U Equipped creature gets +1/+0 and can't be blocked. Equip Actor creature 1 Equip 3 Thunderous Applause VTM 131 R 1R 2 Sorcery C Thunderous Applause deals damage to any target equal to the number of tapped creatures you control. Time Cube VTM 285 4 4 Legendary Artifact B 16, T: Time Cube gains “At the beginning of your end step, if it's not an extra turn, take three extra turns after this one” and loses this ability. Timid Thunderhorn VTM 197 RG RG 2 Creature - Beast 2 2 U Whenever a creature enters the battlefield under your control, Timid Thunderhorn gets +X/+X until end of turn, where X is that creature's power. Titan Snare VTM 286 2 2 Artifact B Spells with mana value 5 or greater can't be cast. Tome of Loss VTM 32 W 1W 2 Legendary Artifact R XXW, T, Sacrifice Tome of Loss: Return each creature card with mana value X or less from your graveyard to the battlefield. Tower Prowler VTM 198 BR 2BR 4 Creature - Vampire Rogue 3 3 U Mark (Whenever this creature attacks, mark target creature until end of turn.) Whenever a marked creature dies, target player discards a card. Trap Door VTM 287 3 3 Artifact B Whenever a creature attacks you or a planeswalker you control, that creature doesn't untap during its controller's next untap step. Treasury Keyper VTM 288 4 4 Artifact Creature - Construct 2 2 B Untap all other artifacts you control during each other player's untap step. T: Untap another target permanent. Troupe Smuggler VTM 94 B 1B 2 Creature - Elf Rogue 2 2 R Once each turn, when you search your library, you may add BB. Truth Extractor VTM 95 B 3B 4 Creature - Vampire Rogue 3 3 C Investigate/spawn Clue VTM Whenever a creature dealt damage by Truth Extractor this turn dies, investigate. (Create a colorless Clue artifact token with “2, Sacrifice this artifact: Draw a card.”) Turned Watcher VTM 96 B 1BB 3 Creature - Angel Vampire 3 2 R Flying, lifelink Sacrifice a creature: Until end of turn, Turned Watcher gets +1/+0 and gains “Whenever Turned Watcher deals combat damage to a player, draw a card.” Tyrant's Reckoning VTM 132 R 4R 5 Instant U This spell costs X less to cast, where X is the power of the creature it targets. Tyrant's Reckoning deals 4 damage to target creature. Uncovered Idol VTM 224 1 1 Artifact - Idol C Scry 1/vp1pt1 When Uncovered Idol enters the battlefield, scry 1. 1, Sacrifice Uncovered Idol: Put a +1/+1 counter on target creature. Activate only as a sorcery. Undercity Diplomat VTM 97 B 3B 4 Creature - Human Rogue 4 1 U Mark (Whenever this creature attacks, mark target creature until end of turn.) Undercity Diplomat can't be blocked by marked creatures. Undercity Vendor VTM 199 UB UB 2 Creature - Goblin Rogue 0 3 U Investigate/spawn Clue VTM T, Sacrifice a permanent: Investigate. (Create a colorless Clue artifact token with “2, Sacrifice this artifact: Draw a card.”) Underworld Informant VTM 98 B 1B 2 Creature - Human Rogue 2 1 R Reveal top one/vp1at1 At the beginning of your upkeep, reveal the top card of your library. If it has the same name as a card in your graveyard, put the revealed card into your hand. Otherwise, put it into your graveyard. Unmoving Usher VTM 33 W 2W 3 Creature - Elf Cleric 1 4 C 6W: Tap all creatures target player controls. Unraveling VTM 65 U 1UU 3 Instant R Scry 2/vp1pt2 Choose one, then choose another for each card named Unraveling in your graveyard. • Counter up to one target spell. • Scry 2, then draw a card. • Up to three target lands your opponents control don't untap during their controller's next untap step. • Creatures your opponents control get -4/-0 until end of turn. Unwilling Accomplice VTM 133 R 2R 3 Sorcery C Gain control of target creature until end of turn. Untap that creature. It gains haste and is marked until end of turn. Upstage VTM 99 B 3B 4 Enchantment M All creatures have “When this creature enters the battlefield, destroy target creature with a lesser mana value.” Urchin Defector VTM 100a,100b B 1B 2 Creature - Human Actor 2 2 U 4BB: Return Urchin Defector from your graveyard to the battlefield transformed. ----- Arisen Rider|Creature - Zombie Warrior Actor [5/3] Whenever Arisen Rider attacks, creatures your opponents control get -1/-1 until end of turn. If Arisen Rider or another creature or planeswalker would die, exile it instead. Vampiric Hunger VTM 101 B 1B 2 Instant C Target creature gets +2/+2 and gains indestructible until end of turn. Vault Sentinel VTM 225 3 3 Artifact Creature - Golem 2 2 U Hexproof As long as an opponent controls a permanent you own, Vault Sentinel gets +4/+4. Vile Infiltrator VTM 66 U 2U 3 Creature - Horror 2 3 U Investigate/spawn Clue VTM Whenever you cast a spell during an opponent's turn, investigate. (Create a colorless Clue artifact token with “2, Sacrifice this artifact: Draw a card.”) Villains: The Musical VTM 102 B 2B 3 Enchantment - Saga R yInitialize/ccyellow=1Spawn Actor/spawn 1/1 black Actor VTM (As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) Whenever a creature enters the battlefield under your control, each opponent loses 1 life. I, II - Create a 1/1 black Actor creature token with lifelink. III - Each opponent loses life equal to the number of tokens you control. You gain life equal to the life lost this way. Vivian, the Detective VTM 200 UB 2UB 4 Legendary Planeswalker - Vivian 4 M yInitialize/ccgreen=4+1/ccgreen+1-1/ccgreen-1-6, Emblem Get/ccgreen-6;/spawn Vivian Emblem VTM [+1]: Exile up to one other target permanent until the beginning of its owner's next end step. [-1]: Return another target planeswalker to its owner's hand. [-6]: You get an emblem with “Whenever a permanent leaves the battlefield, each opponent discards a card.” Vivian's Vanguard VTM 67 U 1U 2 Creature - Human Warrior Detective 1 3 C Whenever you sacrifice a Clue, Vivian's Vanguard gets +2/+0 and gains flying until end of turn. Voices Overwhelming VTM 34 W 2W 3 Sorcery U Target creature gets +X/+X and gains vigilance until your next turn, where X is the number of creatures you control. Walking Armory VTM 289 5 5 Artifact Creature - Golem 3 3 B When Walking Armory enters the battlefield, return all Equipment cards from your graveyard to the battlefield, then attach them to Walking Armory. War's Sorrow VTM 134 R 1R 2 Enchantment - Saga U yInitialize/ccyellow=1 (As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) I, II - War's Sorrow deals 1 damage to any target. III - Each player sacrifices another permanent. Put War's Sorrow on top of its owner's library unless a player has it deal 3 damage to them. ​ Warlord's Mantle VTM 290 2 2 Artifact - Equipment B Equipped creature gets +2/+2 and has haste and trample. Whenever another creature you control dies, sacrifice equipped creature. Equip 1 Warrior's Bane VTM 291 2 2 Artifact B Each creature with power greater than its toughness doesn't untap during its controller's untap step. Wayfaring Realmstitcher VTM 168 G 2G 3 Creature - Human Scout 2 2 C When Wayfaring Realmstitcher enters the battlefield, you may search your library for a basic land card, reveal it, put it into your hand, then shuffle. Wheat from Chaff VTM 68 U U 1 Sorcery C Investigate/spawn Clue VTM Draw two cards, then discard two cards. Investigate. (Create a colorless Clue artifact token with “2, Sacrifice this artifact: Draw a card.”) reprint, Whispering Halls VTM 292 1 1 Artifact B Creatures can't attack or block alone. Wild Pyromancer VTM 135a,135b R R 1 Creature - Human Actor 1 1 C Whenever you cast a noncreature spell, Wild Pyromancer gets +1/+1 until end of turn. Whenever Wild Pyromancer attacks, you may pay 2R. If you do, transform Wild Pyromancer. ----- Rageborn Pyromancer|Creature - Human Wizard Actor [3/3] Whenever you cast a noncreature spell, Rageborn Pyromancer gets +1/+1 until end of turn. 1R: Rageborn Pyromancer gets +1/+0 and gains flying until end of turn. Wistful Automaton VTM 293a,293b 2 2 Artifact Creature - Construct 0 1 B T: Add R. Put a charge counter on Wistful Automaton. Remove three charge counters from Wistful Automaton: Transform it. ----- Mortal Frame|Creature - Human [3/1] Prowess, trample When this creature transforms into Mortal Frame, add RRR. Worldslayer VTM 294 5 5 Artifact - Equipment B Whenever equipped creature deals combat damage to a player, destroy all permanents other than Worldslayer. Equip 5 Zegarra, the Rival VTM 201 BR 1BR 3 Legendary Planeswalker - Zegarra 3 M yInitialize/ccgreen=3+1/ccgreen+1-2/ccgreen-2-6, Emblem Get/ccgreen-6;/spawn Zegarra Emblem VTM [+1]: Each player discards a card at random, then draws a card. [-2]: Until end of turn, gain control of target nonland permanent and it gains haste. Untap it. [-6]: You get an emblem with “Whenever a source you control deals damage to an opponent, gain control of target permanent that player controls.” Academy Wastes. L3 43 0 Land R T: Add C. T, Exile two cards from your graveyard: Add B or R. reprint, Adaptive Terrains. L3 96 0 Land C T, Sacrifice Adaptive Terrains: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle. reprint, Aerie's Pillar. L3 147 0 Land - Island Animus 3 3 R yInitialize/cr90 (T: Add U.) Aerie's Pillar enters the battlefield tapped. Flying 2UU: Aerie's Pillar becomes a creature in addition to its other types until end of turn. reprint, Ahl's Study. L3 91 0 Legendary Land R T, Discard a card: Add C. Whenever you discard one or more cards, you may pay 2. If you do, draw a card. reprint, Amber Hills. L3 5 0 Land R yInitialize/cr90 As Amber Hills enters the battlefield, you may pay 2 life. If you don't, Amber Hills enters the battlefield tapped. T, Sacrifice Amber Hills: Search your library for a Forest or Plains card, put it onto the battlefield, then shuffle. reprint, Ancient Ossuary. L3 97 0 Land R T: Add C. 3, Discard Ancient Ossuary: Search your library for a land card, reveal it, put it into your hand, then shuffle. reprint, Angeltouched Cavern. L3 53 0 Land R Banned T: Add C. T: Add W, B, or G. You can't spend this mana to cast a monocolored spell. reprint, Angeltouched Crag. L3 51 0 Land R Banned T: Add C. T: Add R, W, or B. You can't spend this mana to cast a monocolored spell. reprint, Angeltouched Garden. L3 55 0 Land R Banned T: Add C. T: Add B, G, or U. You can't spend this mana to cast a monocolored spell. reprint, Angeltouched Marsh. L3 52 0 Land R Banned T: Add C. T: Add G, U, or R. You can't spend this mana to cast a monocolored spell. reprint, Angeltouched Saltflat. L3 54 0 Land R Banned T: Add C. T: Add U, R, or W. You can't spend this mana to cast a monocolored spell. reprint, Arctic Mine. L3 156 0 Land - Plains Swamp R (T: Add W or B.) Whenever Arctic Mine becomes tapped, you lose 1 life unless you control two or more basic lands. reprint, Barren Desolation. L3 6 0 Land R yInitialize/cr90 As Barren Desolation enters the battlefield, you may pay 2 life. If you don't, Barren Desolation enters the battlefield tapped. T, Sacrifice Barren Desolation: Search your library for a Plains or Swamp card, put it onto the battlefield, then shuffle. reprint, Bustling Docks. L3 56 0 Land - Plains U yInitialize/cr90 (T: Add W.) Bustling Docks enters the battlefield tapped. W, T, Reveal a white card from your hand: Target creature gets +1/+0 until end of turn. reprint, Bygone Guardian. L3 146 0 Land - Plains Animus 3 5 R yInitialize/cr90 (T: Add W.) Bygone Guardian enters the battlefield tapped. Vigilance 2WW: Bygone Guardian becomes a creature in addition to its other types until end of turn. reprint, Chamber of Splendor. L3 117 0 Land R yInitialize/cr90Spawn Treasure/spawn Treasure L3 Chamber of Splendor enters the battlefield tapped. When Chamber of Splendor enters the battlefield, you may pay 1. If you do, create a Treasure token. (It's an artifact with “T, Sacrifice this artifact: Add one mana of any color.”) T: Add C. reprint, Channeling Stone. L3 82 0 Land R T: Add C. T: Add one mana of any color that a basic land you control could produce. reprint, Choked Estuary. L3 32 0 Land R yInitialize/cr90 As Choked Estuary enters the battlefield, you may reveal an Island or Swamp card from your hand. If you don't, Choked Estuary enters the battlefield tapped. T: Add U or B. reprint, Citadel of Denial. L3 92 0 Legendary Land M EDH Banned T: Add C. 1CC, T: Return target legendary creature to its owner's hand. reprint, Clutch of the Coil. L3 101 0 Land R T: Add C. 1: Clutch of the Coil becomes a 1/1 Snake creature with poisonous 2 until end of turn. It's still a land. reprint, Collapsing Ground. L3 71 0 Land U T: Add C. 1, T, Return Collapsing Ground to its owner's hand: Add one mana of any color. reprint, Command Tower. L3 72 0 Land C T: Add one mana of any color in your commander's color identity. reprint, Cradle of Corruption. L3 63 0 Legendary Land - Swamp R EDH Banned yInitialize/cr90 Cradle of Corruption enters the battlefield tapped. Whenever a creature dies, put a creation counter on Cradle of Corruption. T, Remove ten creation counters from Cradle of Corruption and sacrifice it: Put up to two target creature cards from graveyards onto to battlefield under your control. Activate only as a sorcery. reprint, Crumbling Precipice. L3 153 0 Land - Swamp Mountain R (T: Add B or R.) Whenever Crumbling Precipice becomes tapped, you lose 1 life unless you control two or more basic lands. reprint, Crumbling Vestige. L3 73 0 Land C yInitialize/cr90 Crumbling Vestige enters the battlefield tapped. When Crumbling Vestige enters the battlefield, add one mana of any color. T: Add C. reprint, Crystal Cavern. L3 157 0 Land - Island Mountain R (T: Add U or R.) Whenever Crystal Cavern becomes tapped, you lose 1 life unless you control two or more basic lands. reprint, Deathwind Expanse. L3 46 0 Land R T: Add C. T, Exile two cards from your graveyard: Add W or B. reprint, Derelict Amphitheatre. L3 59 0 Land - Mountain U yInitialize/cr90Scry 1/vp1pt1 (T: Add R.) Derelict Amphitheatre enters the battlefield tapped. R, T, Reveal a red card from your hand: Scry 1. reprint, Derelict Town. L3 74 0 Land R T: Add one mana of any color. When you tap Derelict Town for mana, return it to its owner's hand. reprint, Desert Temple. L3 75 0 Legendary Land - Desert R yInitialize/cr90 Desert Temple enters the battlefield tapped. As it does, an opponent of your choice chooses Oasis or Desiccation. • Oasis - T: Add one mana of any color. • Desiccation - T: Add CC. You lose 1 life. reprint, Deserted Trail. L3 38 0 Land R yInitialize/cr90 As Deserted Trail enters the battlefield, you may reveal a Swamp or Forest card from your hand. If you don't, Deserted Trail enters the battlefield tapped. T: Add B or G. reprint, Dragonfly Shrine. L3 118 0 Land C T: Add C. T: Target land you control becomes the basic land type of your choice until end of turn. reprint, Edge of the World. L3 102 0 Land R When Edge of the World enters the battlefield, each player draws a card. T: Each player adds C. reprint, Elrayin, the Manaroot. L3 65 0 Legendary Land - Forest R EDH Banned yInitialize/cr90 Elrayin, the Manaroot enters the battlefield tapped. Whenever you tap another land for mana, put a creation counter on Elrayin. T, Remove ten creation counters from Elrayin and sacrifice it: Untap all lands target player controls. reprint, Flooded Depths. L3 2 0 Land R yInitialize/cr90 As Flooded Depths enters the battlefield, you may pay 2 life. If you don't, Flooded Depths enters the battlefield tapped. T, Sacrifice Flooded Depths: Search your library for an Island or Swamp card, put it onto the battlefield, then shuffle. reprint, Flooded Morass. L3 22 0 Land - Island Swamp R yInitialize/cr90 (T: Add U or B.) Flooded Morass enters the battlefield tapped unless you control a basic Island or a basic Swamp. reprint, Flourishing Crevasse. L3 24 0 Land - Mountain Forest R yInitialize/cr90 (T: Add R or G.) Flourishing Crevasse enters the battlefield tapped unless you control a basic Mountain or a basic Forest. reprint, Flourishing Waterways. L3 40 0 Land R yInitialize/cr90 As Flourishing Waterways enters the battlefield, you may reveal a Forest or Island card from your hand. If you don't, Flourishing Waterways enters the battlefield tapped. T: Add G or U. reprint, Foreboding Ruins. L3 33 0 Land R yInitialize/cr90 As Foreboding Ruins enters the battlefield, you may reveal a Swamp or Mountain from your hand. If you don't, Foreboding Ruins enters the battlefield tapped. T: Add B or R. reprint, Forgotten Haunt. L3 103 0 Land U Spawn Spirit/spawn 1/1 colorless Spirit L3 T: Add C. 1, T, Sacrifice a creature: Create a 1/1 colorless Spirit creature token. reprint, Forgotten Pit. L3 148 0 Land - Swamp Animus 1 4 R yInitialize/cr90 (T: Add B.) Forgotten Pit enters the battlefield tapped. Deathtouch 2BB: Forgotten Pit becomes a creature in addition to its other types until end of turn. reprint, Forgotten Steppe. L3 159 0 Land - Mountain Plains R (T: Add R or W.) Whenever Forgotten Steppe becomes tapped, you lose 1 life unless you control two or more basic lands. reprint, Fortified Village. L3 35 0 Land R yInitialize/cr90 As Fortified Village enters the battlefield, you may reveal a Forest or Plains card from your hand. If you don't, Fortified Village enters the battlefield tapped. T: Add G or W. reprint, Frostfire Geysers. L3 27 0 Land - Island Mountain R yInitialize/cr90 (T: Add U or R.) Frostfire Geysers enters the battlefield tapped unless you control a basic Island or a basic Mountain. reprint, Fungal Mire. L3 28 0 Land - Swamp Forest R yInitialize/cr90 (T: Add B or G.) Fungal Mire enters the battlefield tapped unless you control a basic Swamp or a basic Forest. reprint, Game Trail. L3 34 0 Land R yInitialize/cr90 As Game Trail enters the battlefield, you may reveal a Mountain or Forest card from your hand. If you don't, Game Trail enters the battlefield tapped. T: Add R or G. reprint, Gloomcover Steppe. L3 26 0 Land - Plains Swamp R yInitialize/cr90 (T: Add W or B.) Gloomcover Steppe enters the battlefield tapped unless you control a basic Plains or a basic Swamp. reprint, Grim Bastion. L3 8 0 Land R yInitialize/cr90 As Grim Bastion enters the battlefield, you may pay 2 life. If you don't, Grim Bastion enters the battlefield tapped. T, Sacrifice Grim Bastion: Search your library for a Swamp or Forest card, put it onto the battlefield, then shuffle. reprint, Grove of Reversal. L3 48 0 Land R T: Add C. T, Exile two cards from your graveyard: Add B or G. reprint, Gryla Canyon. L3 44 0 Land R T: Add C. T, Exile two cards from your graveyard: Add R or G. reprint, Halls of Renown. L3 76 0 Land R T: Add C. T: Add one mana of any color. Activate only if you have a counter. reprint, Heart of the Glade. L3 25 0 Land - Forest Plains R yInitialize/cr90 (T: Add G or W.) Heart of the Glade enters the battlefield tapped unless you control a basic Forest or a basic Plains. reprint, Heavenly Temple. L3 104 0 Land U T: Add C. When Heavenly Temple enters the battlefield, target creature gains flying until end of turn. 2: Return Heavenly Temple from the battlefield to its owner's hand. reprint, Hill of Souls. L3 78 0 Land U Whenever a creature you control dies, put a soul counter on Hill of Souls. T: Add C. T, Remove a soul counter from Hill of Souls: Add one mana of any color. reprint, Horizon of Origins. L3 37 0 Land R yInitialize/cr90 As Horizon of Origins enters the battlefield, you may reveal an Island or Mountain card from your hand. If you don't, Horizon of Origins enters the battlefield tapped. T: Add U or R. reprint, Imperial Barracks. L3 39 0 Land R yInitialize/cr90 As Imperial Barracks enters the battlefield, you may reveal a Mountain or Plains card from your hand. If you don't, Imperial Barracks enters the battlefield tapped. T: Add R or W. reprint, Interlocked Waterways. L3 57 0 Land - Island U yInitialize/cr90 (T: Add U.) Interlocked Waterways enters the battlefield tapped. U, T, Reveal a blue card from your hand: Untap target creature. reprint, Isolated Cloister. L3 60 0 Land - Forest U yInitialize/cr90 (T: Add G.) Isolated Cloister enters the battlefield tapped. G, T, Reveal a green card from your hand: You gain 1 life. reprint, Jade Temple. L3 116 0 Land U T: Add C. T: Add CC. You can't spend this mana to cast spells or activate abilities of lands. reprint, Kellythross' Workshop. L3 93 0 Legendary Land M T: Add C. T: Add CC. Spend this mana only to cast artifact spells. Activate only if you control three or more artifacts. reprint, Lavatorn Fields. L3 23 0 Land - Swamp Mountain R yInitialize/cr90 (T: Add B or R.) Lavatorn Fields enters the battlefield tapped unless you control a basic Swamp or a basic Mountain. reprint, Legacy Foundations. L3 36 0 Land R yInitialize/cr90 As Legacy Foundations enters the battlefield, you may reveal a Plains or Swamp card from your hand. If you don't, Legacy Foundations enters the battlefield tapped. T: Add W or B. reprint, Lumbering Hillock. L3 150 0 Land - Forest Animus 4 4 R yInitialize/cr90 (T: Add G.) Lumbering Hillock enters the battlefield tapped. Trample 2GG: Lumbering Hillock becomes a creature in addition to its other types until end of turn. reprint, Lush Oasis. L3 30 0 Land - Forest Island R yInitialize/cr90 (T: Add G or U.) Lush Oasis enters the battlefield tapped unless you control a basic Forest or a basic Island. reprint, Magmatic Torrent. L3 7 0 Land R yInitialize/cr90 As Magmatic Torrent enters the battlefield, you may pay 2 life. If you don't, Magmatic Torrent enters the battlefield tapped. T, Sacrifice Magmatic Torrent: Search your library for an Island or Mountain card, put it onto the battlefield, then shuffle. reprint, Memorial of the Fallen. L3 106 0 Land R T: Add C. T, Exile Memorial of the Fallen: Shuffle your graveyard into your library. reprint, Midnight Keep. L3 107 0 Land R T: Add C. 3: Mill two cards, then return Midnight Keep from your graveyard to the battlefield tapped. reprint, Moonshadow Abyss. L3 42 0 Land R T: Add C. T, Exile two cards from your graveyard: Add U or B. reprint, Mosecf, the Sunseeker's Path. L3 61 0 Legendary Land - Plains R EDH Banned yInitialize/cr90 Mosecf, the Sunseeker's Path enters the battlefield tapped. Whenever a creature you control attacks, put a creation counter on Mosecf. T, Remove ten creation counters from Mosecf and sacrifice it: Creatures you control get +2/+2 and gain vigilance until end of turn. Activate only as a sorcery. reprint, Murmuring Falls. L3 152 0 Land - Island Swamp R (T: Add U or B.) Whenever Murmuring Falls becomes tapped, you lose 1 life unless you control two or more basic lands. reprint, Mysterious Cataract. L3 10 0 Land R yInitialize/cr90 As Mysterious Cataract enters the battlefield, you may pay 2 life. If you don't, Mysterious Cataract enters the battlefield tapped. T, Sacrifice Mysterious Cataract: Search your library for a Forest or Island card, put it onto the battlefield, then shuffle. reprint, Nomad's Township. L3 158 0 Land - Swamp Forest R (T: Add B or G.) Whenever Nomad's Township becomes tapped, you lose 1 life unless you control two or more basic lands. reprint, Ocean Monastery. L3 1 0 Land R yInitialize/cr90 As Ocean Monastery enters the battlefield, you may pay 2 life. If you don't, Ocean Monastery enters the battlefield tapped. T, Sacrifice Ocean Monastery: Search your library for a Plains or Island card, put it onto the battlefield, then shuffle. reprint, Palace of Reflections. L3 119 0 Land R T, Sacrifice Palace of Reflections: Choose a land you control. Search your library for a land card with the same name as the chosen land, put it onto the battlefield tapped, then shuffle. reprint, Perilous Passage. L3 108 0 Land U T: Add C. 1, T, Sacrifice Perilous Passage: Destroy target nonbasic land. Activate only if an opponent controls four or more lands. reprint, Planar Alignment. L3 109 0 Land M yInitialize/cr90 Planar Alignment enters the battlefield tapped. T: Add C. 6, T, Exile Planar Alignment: Search your library for a card, put it into your hand, then shuffle. reprint, Pool of Light. L3 21 0 Land - Plains Island R yInitialize/cr90 (T: Add W or U.) Pool of Light enters the battlefield tapped unless you control a basic Plains or a basic Island. reprint, Port Town. L3 31 0 Land R yInitialize/cr90 As Port Town enters the battlefield, you may reveal a Plains or Island card from your hand. If you don't, Port Town enters the battlefield tapped. T: Add W or U. reprint, Priest's Altar. L3 45 0 Land R T: Add C. T, Exile two cards from your graveyard: Add G or W. reprint, Quintok Station. L3 50 0 Land R T: Add C. T, Exile two cards from your graveyard: Add G or U. reprint, Ralora, Unforgiving Depths. L3 64 0 Legendary Land - Mountain R yInitialize/cr90 Ralora, Unforgiving Depths enters the battlefield tapped. Whenever a source deals damage to you, put a creation counter on Ralora. T, Remove ten creation counters from Ralora and sacrifice it: It deals 10 damage to target player or planeswalker. reprint, Rampant Summit. L3 154 0 Land - Mountain Forest R (T: Add R or G.) Whenever Rampant Summit becomes tapped, you lose 1 life unless you control two or more basic lands. reprint, Resplendent Substratum. L3 155 0 Land - Forest Plains R (T: Add G or W.) Whenever Resplendent Substratum becomes tapped, you lose 1 life unless you control two or more basic lands. reprint, Ripping Wilds. L3 112 0 Land U yInitialize/cr90 Ripping Wilds enters the battlefield tapped. T: Add C. 2, T, Sacrifice Ripping Wilds: You may put up to two basic land cards from your hand onto the battlefield tapped. reprint, Rousing Rubble. L3 149 0 Land - Mountain Animus 2 3 R yInitialize/cr90 (T: Add R.) Rousing Rubble enters the battlefield tapped. Double strike 2RR: Rousing Rubble becomes a creature in addition to its other types until end of turn. reprint, Sea Of Skies Beyond. L3 62 0 Legendary Land - Island R yInitialize/cr90 Sea Of Skies Beyond enters the battlefield tapped. Whenever you cast a noncreature spell, put a creation counter on Sea Of Skies Beyond. T, Remove ten creation counters from Sea Of Skies Beyond and sacrifice it: Shuffle your hand into your library, then draw five cards. reprint, Sedate Tundra. L3 151 0 Land - Plains Island R (T: Add W or U.) Whenever Sedate Tundra becomes tapped, you lose 1 life unless you control two or more basic lands. reprint, Shadowed Slums. L3 58 0 Land - Swamp U yInitialize/cr90 (T: Add B.) Shadowed Slums enters the battlefield tapped. B, T, Reveal a black card from your hand: Target player loses 1 life. reprint, Shardstone Rift. L3 3 0 Land R yInitialize/cr90 As Shardstone Rift enters the battlefield, you may pay 2 life. If you don't, Shardstone Rift enters the battlefield tapped. T, Sacrifice Shardstone Rift: Search your library for a Swamp or Mountain card, put it onto the battlefield, then shuffle. reprint, Shengin Heartland. L3 120 0 Land U T: Add C. As long as Shengin Heartland is in your graveyard, lands you control have “T: Add G or U.” reprint, Shifting Glade. L3 160 0 Land - Forest Island R (T: Add G or U.) Whenever Shifting Glade becomes tapped, you lose 1 life unless you control two or more basic lands. reprint, Shikai's Redoubt. L3 113 0 Land U T: Add C. Discard Shikai's Redoubt: Exile up to two target cards from graveyards. reprint, Shrine of the Six Pillars. L3 79 0 Land U T: Add C. T: Add one mana of any color. Activate only if you've cast a noncreature spell this turn. reprint, Shugenja Sanctuary. L3 80 0 Land R T, Pay 1 life: Add one mana of any color. Spend this mana only to cast an instant or sorcery spell. reprint, Spiraling Canyon. L3 29 0 Land - Mountain Plains R yInitialize/cr90 (T: Add R or W.) Spiraling Canyon enters the battlefield tapped unless you control a basic Mountain or a basic Plains. reprint, Spires of Telenia. L3 41 0 Land R T: Add C. T, Exile two cards from your graveyard: Add W or U. reprint, Stormcaster's Tower. L3 47 0 Land R T: Add C. T, Exile two cards from your graveyard: Add U or R. reprint, Sunlit Highland. L3 9 0 Land R yInitialize/cr90 As Sunlit Highland enters the battlefield, you may pay 2 life. If you don't, Sunlit Highland enters the battlefield tapped. T, Sacrifice Sunlit Highland: Search your library for a Mountain or Plains card, put it onto the battlefield, then shuffle. reprint, Sunrise Orchard. L3 114 0 Land R yInitialize/cr90 Sunrise Orchard enters the battlefield tapped. T: Untap another target land you control. reprint, Temple of Brilliance. L3 81 0 Land U T: Add C. 2, T: Add two mana in any combination of colors. reprint, The High Prairies. L3 77 0 Legendary Land R yInitialize/cr90 Vanishing 5 The High Prairies enters the battlefield tapped. T: Add one mana of any color. reprint, Timber Range. L3 4 0 Land R yInitialize/cr90 As Timber Range enters the battlefield, you may pay 2 life. If you don't, Timber Range enters the battlefield tapped. T, Sacrifice Timber Range: Search your library for a Mountain or Forest card, put it onto the battlefield, then shuffle. reprint, Tirenan Market. L3 49 0 Land R T: Add C. T, Exile two cards from your graveyard: Add R or W. reprint, Wastes. L3 0 0 Basic Land C reprint, Wayfarer's Shrine. L3 100 0 Land R T, Pay 1 life, Sacrifice Wayfarer's Shrine: Search your library for a basic land card, put it onto the battlefield, then shuffle. reprint, Whiterun Gates. L3 115 0 Land M EDH Banned T: Add C. 9, T, Exile Whiterun Gates: Take an extra turn after this one. reprint, Whiterun Harbor. L3 94 0 Legendary Land R T: Add C. T: Each opponent may draw a card. For each player who does, draw a card. reprint, Absorb the Soul RWR 85 G G 1 Sorcery - Revelation 7 7 C Spawn Spirit/spawn 1/1 green Spirit RWR Exile up to one target card from a graveyard. If you do, create a 1/1 green Spirit creature token. Coalesce 7G (You may cast this from your graveyard for 7G. If you do, put it onto the battlefield as a Horror creature after it resolves. Exile it if it would leave the battlefield or not resolve.) Aetheric Disarm RWR 22 U 1U 2 Instant C Counter target instant or sorcery spell. If that spell is countered this way, exile it instead of putting it into its owner's graveyard. Ancestral Warlord RWR 64 R 2R 3 Creature - Spirit Samurai 2 1 U Flash When Ancestral Warlord enters the battlefield, it deals 1 damage to each blocking creature. Answer Midnight's Call RWR 23 U 2UU 4 Sorcery - Revelation 6 7 R You may put a permanent or Revelation card from your hand onto the battlefield. Exile that permanent if it would leave the battlefield. If it's a Revelation, it enters the battlefield as a Horror creature. Coalesce 7UU (You may cast this from your graveyard for 7UU. If you do, put it onto the battlefield as a Horror creature after it resolves. Exile it if it would leave the battlefield or not resolve.) Armored Transports RWR 146 3 3 Artifact - Project C At the beginning of your end step, you may put a progress counter on Armored Transports. [PROGRESS 1-2] Creatures you control get +0/+1. [PROGRESS 3+] Creatures you control get +0/+1 and have vigilance. Autumn Moon RWR 168 0 Land U T: Add C. 2, T: Add three mana of any one color. reprint, Bank Job RWR 65 R 3R 4 Sorcery C Gain control of target artifact or creature until end of turn. Untap it. If it's a creature, it gains haste until end of turn and up to one target creature can't block it this turn. Battlesuit Prototyping RWR 1 W W 1 Enchantment - Project R Whenever one or more creatures you control attack, you may put a progress counter on Battlesuit Prototyping. [PROGRESS 2-6] Creatures you control get +1/+1. [PROGRESS 7+] Creatures you control get +2/+2 and have indestructible. Blind Sharpshooter RWR 66 R 3R 4 Creature - Human Scout 2 3 C Renown 2 (When this creature deals combat damage to a player, if it isn't renowned, put two +1/+1 counters on it and it becomes renowned.) When Blind Sharpshooter becomes renowned, it deals 2 damage to target creature defending player controls. Brazen Blackguard RWR 147 3 3 Artifact Creature - Rogue 3 1 R First strike Other Rogues you control get +1/+0 and have first strike. 2, Sacrifice a permanent: Return target Rogue card from your graveyard to your hand. Catalina's Turf RWR 169 0 Land C yInitialize/cr90 Catalina's Turf enters the battlefield tapped. When Catalina's Turf enters the battlefield, you may mill two cards. T: Add B or R. Caylin Whirlwind RWR 106 WU 1WU 3 Legendary Creature - Human Artificer 2 2 R Flash Return another artifact, creature, or enchantment you control to its owner's hand: Caylin Whirlwind gets +3/+3 until end of turn. Activate only once each turn. Clear the Way Home RWR 86 G 3G 4 Sorcery - Revelation 7 6 C Search your library for up to two basic land cards, reveal those cards, and put one onto the battlefield tapped and the other into your hand, then shuffle. Coalesce 7G (You may cast this from your graveyard for 7G. If you do, put it onto the battlefield as a Horror creature after it resolves. Exile it if it would leave the battlefield or not resolve.) Clutch Shot RWR 67 R R 1 Instant C Clutch Shot deals 2 damage to target creature or planeswalker. If you control six or more lands, Clutch Shot deals 4 damage instead. Consign to Oblivion RWR 43 B 1BB 3 Sorcery - Revelation 3 5 R Exile up to one target creature. Coalesce 5BB (You may cast this from your graveyard for 5BB. If you do, put it onto the battlefield as a Horror creature after it resolves. Exile it if it would leave the battlefield or not resolve.) Whenever Consign to Oblivion deals damage to a permanent, exile that permanent. Consult on Ages Lost RWR 24 U 3U 4 Sorcery - Revelation 3 3 C Spawn two Bird tokens/spawnx2 1/2 blue Bird RWR Create two 1/2 blue Bird creature tokens with flying. Coalesce 5UU (You may cast this from your graveyard for 5UU. If you do, put it onto the battlefield as a Horror creature after it resolves. Exile it if it would leave the battlefield or not resolve.) Corporate War RWR 107 WB WB 2 Enchantment - Project R Whenever another enchantment enters the battlefield under your control, you may put a progress counter on Corporate War. [PROGRESS 2-5] WB, Sacrifice a creature or enchantment: Destroy target creature or enchantment. [PROGRESS 6+] Sacrifice a creature or enchantment: Destroy target permanent. Crush All in Their Path RWR 87 G 4GG 6 Sorcery - Revelation 6 6 R Creatures you control get +4/+4 and gain trample until end of turn. Coalesce 8GG (You may cast this from your graveyard for 8GG. If you do, put it onto the battlefield as a Horror creature after it resolves. Exile it if it would leave the battlefield or not resolve.) Trample Custom Armaments RWR 2 W 2W 3 Enchantment - Project C At the beginning of your end step, you may put a progress counter on Custom Armaments. [PROGRESS 1-3] Sacrifice Custom Armaments: Destroy target blocked creature. [PROGRESS 4+] Sacrifice Custom Armaments: Exile up to two target blocked creatures. Daring Cavalier RWR 88 G 3G 4 Creature - Human Warrior 4 2 C Renown 1 (When this creature deals combat damage to a player, if it isn't renowned, put a +1/+1 counter on it and it becomes renowned.) As long as Daring Cavalier is renowned, it has trample. Darken the Sky RWR 44 B 2BB 4 Sorcery - Revelation 5 5 U All creatures get -3/-2 until end of turn. Coalesce 6BB (You may cast this from your graveyard for 6BB. If you do, put it onto the battlefield as a Horror creature after it resolves. Exile it if it would leave the battlefield or not resolve.) Dawn of the Final Day RWR 45 B 4B 5 Sorcery - Revelation 7 7 R Return up to one target creature card from a graveyard to the battlefield under your control. Coalesce 9B (You may cast this from your graveyard for 9B. If you do, put it onto the battlefield as a Horror creature after it resolves. Exile it if it would leave the battlefield or not resolve.) Indestructible Dead Man's Ambush RWR 46 B 1B 2 Sorcery C Target opponent reveals their hand. You choose a creature or sorcery card from it and exile that card. Demolitionist Deviser RWR 68 R 1R 2 Creature - Human Artificer 2 1 R Renown 1 (When this creature deals combat damage to a player, if it isn't renowned, put a +1/+1 counter on it and it becomes renowned.) When Demolitionist Deviser dies, it deals damage equal to its power to any target. Derail RWR 47 B B 1 Instant C Choose one - • Target creature gets -2/-2 until end of turn. • Remove up to two counters from target permanent. Determined Slayer RWR 48 B B 1 Creature - Human Rogue 1 1 C 2B, Sacrifice Determined Slayer: Exile up to three target cards from target player's graveyard. They lose that much life. Devised Battlesuit RWR 148 1 1 Artifact - Equipment U Equipped creature gets +2/+2 and has flying. At the beginning of your upkeep, if Devised Battlesuit is attached to a non-Artificer creature, sacrifice Devised Battlesuit. Equip 4 Devised Companions RWR 69 R 1R 2 Sorcery C Spawn Construct/spawn 1/1 colorless Construct RWRSpawn three Construct tokens/spawnx3 1/1 colorless Construct RWR If you control an artifact, create three 1/1 colorless Construct artifact creature tokens. Otherwise, create one of those tokens. Deviser's Cunning RWR 89 G 2G 3 Instant U Until end of turn, target blocked creature you control gains trample and “Whenever this creature deals combat damage to a player, draw that many cards.” Devour Memories RWR 49 B 3B 4 Sorcery - Revelation 6 3 C Target player discards two cards. Coalesce 8B (You may cast this from your graveyard for 8B. If you do, put it onto the battlefield as a Horror creature after it resolves. Exile it if it would leave the battlefield or not resolve.) Diligent Analyst RWR 3 W 1W 2 Creature - Human Artificer Detective 2 1 C When Diligent Analyst enters the battlefield, you may put an progress counter on a Project you control. Diligent Analyst gets +1/+1 as long as you control two or more enchantments. Dominik's Shack RWR 170 0 Land C yInitialize/cr90 Dominik's Shack enters the battlefield tapped. When Dominik's Shack enters the battlefield, you may mill two cards. T: Add B or G. Doom Defied RWR 108 BG BG 2 Sorcery C Target creature you control gains deathtouch until end of turn. It fights another target creature. Douse in Flame RWR 70 R 3R 4 Instant U Douse in Flame deals 5 damage to target creature without flying. When that creature leaves the battlefield this turn, exile its controller's graveyard. Dragonwrought Engineer RWR 4 W 4W 5 Creature - Human Artificer 2 2 R Flying Dragonwrought Engineer gets +1/+1 for each artifact and enchantment you control. Drink Thoughts Like Oil RWR 109 UB UB 2 Sorcery - Revelation 4 1 U Each player mills five cards. Coalesce 4UB (You may cast this from your graveyard for 4UB. If you do, put it onto the battlefield as a Horror creature after it resolves. Exile it if it would leave the battlefield or not resolve.) Drink Thoughts Like Oil can't be blocked. Dueling Duo RWR 110 WR RW 2 Creature - Human Samurai Rogue 2 1 U First strike, menace Whenever Dueling Duo or another creature you control becomes blocked, that creature deals 1 damage to each creature blocking it. Elderbane Rifle RWR 149 3 3 Artifact - Equipment C Equipped creature gets +2/+0. Whenever a creature blocks equipped creature, you may sacrifice Elderbane Rifle. If you do, destroy that creature. Equip 2 Elections Tampering RWR 150 1 1 Artifact - Project U At the beginning of your end step, you may put a progress counter on Elections Tampering. [PROGRESS 2+] Whenever a creature enters the battlefield, you gain 1 life. [PROGRESS 5+] Whenever a creature enters the battlefield, each opponent loses 1 life. Emmerich, the Negotiator RWR 111 UR 1UR 3 Legendary Creature - Human Advisor 3 2 R Artifact creatures you control can't be blocked by nonartifact creatures. 2UR: Put a +1/+1 counter on an artifact creature you control or a progress counter on a Project you control. Evening Report RWR 5 W 1W 2 Instant C Return target artifact or enchantment card from your graveyard to your hand. You gain life equal to that card's mana value. Failing Defenses RWR 25 U 1U 2 Instant C Counter target creature or Revelation spell unless its controller pays 3. Fashionable Heiress RWR 6 W W 1 Creature - Human Advisor 1 1 U Enchantment spells you cast cost 1 less to cast. Flamearrow Partisan RWR 71 R 3R 4 Creature - Human Archer 3 3 U Reach Whenever you cast a noncreature spell, you may pay R. If you do, target creature can't block this turn. Forgotten Doorway RWR 171 0 Land U T: Add C. T: Add CC. Spend this mana only to cast spells from your graveyard. Forsaken Gunfighter RWR 50 B 2B 3 Creature - Spirit Rogue 1 2 C Whenever you cast a noncreature spell, each opponent loses 1 life and you gain 1 life. Fortunate Exorcist RWR 7 W 3W 4 Creature - Human Artificer Cleric 3 3 U Renown 2 (When this creature deals combat damage to a player, if it isn't renowned, put two +1/+1 counters on it and it becomes renowned.) Whenever Fortunate Exorcist attacks, if it's renowned, exile up to one target card from defending player's graveyard. Fulfill Twisted Dreams RWR 112 UG 2GU 4 Sorcery - Revelation 5 5 R Untap all permanents you control. Coalesce 5GU (You may cast this from your graveyard for 5GU. If you do, put it onto the battlefield as a Horror creature after it resolves. Exile it if it would leave the battlefield or not resolve.) GU: Untap Fulfill Twisted Dreams. Galvan Coal Line RWR 151 2 2 Artifact U yInitialize/cr90 You may return a land you control to its owner's hand rather than pay this spell's mana cost. Galvan Coal Line enters the battlefield tapped. T: Add R. Ganzorig's Domain RWR 172 0 Land C yInitialize/cr90 Ganzorig's Domain enters the battlefield tapped. When Ganzorig's Domain enters the battlefield, you may mill two cards. T: Add R or G. Gathering the Gang RWR 113 WG 2GW 4 Enchantment U Whenever one or more +1/+1 counters are put on a creature you control, you may search your library for a creature card, reveal it, put it into your hand, then shuffle. Gilded Gunman RWR 72 R 1R 2 Creature - Human Rogue 2 1 C Prowess Gilded Gunman gets +1/+1 as long as you control an artifact. Gleeful Deviser RWR 26 U 2U 3 Creature - Human Artificer 2 2 C Spawn Construct/spawn 1/1 colorless Construct RWR When Gleeful Deviser enters the battlefield, create a 1/1 colorless Construct artifact creature token. Grifter's Diversion RWR 73 R 1R 2 Sorcery C As an additional cost to cast this spell, tap an untapped artifact or creature you control. Up to three target creatures can't block this turn. Grizzled Stoker RWR 27 U 1U 2 Creature - Human Artificer 1 2 C Prowess Grizzled Stoker can't be blocked as long as you control an artifact. Guardian of Rawthlin RWR 8 W 1W 2 Creature - Human Scout 2 2 C Renown 1 (When this creature deals combat damage to a player, if it isn't renowned, put a +1/+1 counter on it and it becomes renowned.) Guiying's Gambit RWR 51 B 2B 3 Instant U As an additional cost to cast this spell, sacrifice an artifact or enchantment. You draw three cards and you lose 3 life. Guns Akimbo RWR 74 R 3R 4 Enchantment - Aura U Reveal top one/vp1at1 Enchant creature Enchanted creature has double strike. Whenever enchanted creature deals combat damage to an opponent, exile the top card of your library. You may play that card this turn. Guns Blazing RWR 75 R 2R 3 Sorcery C Creatures you control get +2/+0 until end of turn. Each creature you control with a +1/+1 counter on it gains menace until end of turn. Hartwin, Cunning Lieutenant RWR 52 B 1B 2 Legendary Creature - Vampire 2 2 R Hartwin, Cunning Lieutenant can't block. If spell or ability would cause an opponent to discard a card, instead that player discards a card at random. When a nonland card with mana value 2 or less is discarded this way, you may cast it without paying its mana cost. Hellbent Speed RWR 152 2 2 Artifact - Project U Banned Whenever you cast a noncreature spell, you may put a progress counter on Hellbent Speed. [PROGRESS 2+] Noncreature spells you cast cost 1 less to cast. This effect can't reduce the amount of mana a spell costs to cast to less than one mana. [PROGRESS 6+] Whenever you cast a noncreature spell, draw a card. Henrike Clevain, Rail Baron RWR 114 WB WB 2 Legendary Creature - Human Advisor 0 1 R Spawn two Construct tokens/spawnx2 1/1 colorless Construct RWR Whenever a Project enters the battlefield under your control, create two 1/1 colorless Construct artifact creature tokens. Whenever a creature leaves the battlefield, you may put a progress counter on a Project you control. Hiroto's Refuge RWR 173 0 Land C yInitialize/cr90 Hiroto's Refuge enters the battlefield tapped. When Hiroto's Refuge enters the battlefield, you may mill two cards. T: Add G or W. Honorable Enforcer RWR 9 W 1W 2 Creature - Human Samurai 2 1 U Renown 1 (When this creature deals combat damage to a player, if it isn't renowned, put a +1/+1 counter on it and it becomes renowned.) Whenever a creature you control blocks or becomes blocked, it gets +1/+1 until end of turn for each +1/+1 counter on it. Hostile Takeover RWR 28 U 2U 3 Enchantment U Flash When Hostile Takeover enters the battlefield, you may counter target noncreature spell. At the beginning of your upkeep, you may put a progress counter on a Project you control. Impeccable Aim RWR 115 WB WB 2 Sorcery C Choose one- • Exile target creature with power 4 or greater. • Exile up to four target noncreature cards from graveyards. Imperial Titan RWR 153 7 7 Artifact Creature - Golem 7 7 R Flash You may cast this spell from your graveyard, but not from anywhere else. When you do, destroy target permanent. Jin Yahui, Sage of War RWR 76 R 2R 3 Legendary Creature - Human Monk 2 3 R Reveal top one/vp1at1 Renown 1 Whenever a creature you control becomes renowned, exile the top card of your library. You may play that card this turn. Keep the Peace RWR 10 W 1W 2 Enchantment - Aura C Enchant artifact or creature Enchanted permanent can't attack and its activated abilities can't be activated. Laconic Deputy RWR 11 W W 1 Creature - Human Scout 1 1 C 4W: Tap target creature. Last Stop RWR 116 BR 1BR 3 Instant M You may cast this spell without paying its mana cost if it targets a creature with power 5 or greater and you control a Swamp and a Mountain. Last Stop deals 11 damage to target creature. That creature loses indestructible until end of turn. Lie Dreaming Not Dead RWR 117 BG BG 2 Sorcery - Revelation 5 5 U Return up to one target permanent or Revelation card from your graveyard to your hand. Coalesce 5BG (You may cast this from your graveyard for 5BG. If you do, put it onto the battlefield as a Horror creature after it resolves. Exile it if it would leave the battlefield or not resolve.) Lightning Draw RWR 29 U U 1 Enchantment - Aura C Enchant creature you control Enchanted creature gets +1/+1. 1U: Return Lightning Draw and enchanted creature to their owners' hands. Lostrite Evoker RWR 53 B 1B 2 Creature - Human Druid 1 3 C Lifelink B, Sacrifice Lostrite Evoker: Add BBB. Lumenbay Flyer Line RWR 154 2 2 Artifact U yInitialize/cr90 You may return a land you control to its owner's hand rather than pay this spell's mana cost. Lumenbay Flyer Line enters the battlefield tapped. T: Add W. Lumenbay Jailer RWR 155 5 5 Artifact Creature - Construct 2 2 U When Lumenbay Jailer enters the battlefield, you may exile target nonartifact creature until Lumenbay Jailer leaves the battlefield. Lurk at Vision's Edge RWR 30 U U 1 Sorcery - Revelation 4 4 U Look at top three/vp1pt3 Look at the top three cards of target player's library. Put one back and exile the rest. Coalesce 5U (You may cast this from your graveyard for 5U. If you do, put it onto the battlefield as a Horror creature after it resolves. Exile it if it would leave the battlefield or not resolve.) Whenever Lurk at Vision's Edge attacks, defending player exiles the top five cards of their library. Magnificent Raid RWR 119 WR 3RW 5 Instant M You may put a creature or planeswalker card from your hand onto the battlefield. If it's a creature, it gains haste and indestructible. Return it to your hand at the beginning of your next end step. Mari, Dawn Resurgent RWR 12 W 4WW 6 Legendary Planeswalker - Mari 5 M yInitialize/ccgreen=5+1/ccgreen+1-2, Spawn Angel/ccgreen-2;/spawn 4/4 white Angel RWR-3/ccgreen-3-7, Emblem Get/ccgreen-7;/spawn Mari Emblem RWR [+1]: Exile up to one target tapped creature. [-2]: Create a 4/4 white Angel creature token with flying. [-3]: Destroy all creatures. You gain 1 life for each creature destroyed this way. [-7]: You get an emblem with “At the beginning of each end step, you gain life equal to twice the life you've lost this turn.” Marinton Occultist RWR 120 UB UB 2 Creature - Human Druid Wizard 1 1 C Marinton Occultist can't block or be blocked. Whenever one or more cards are put into a player's graveyard from their library, Marinton Occultist gets +1/+1 until end of turn. Marinton-Ravengulch Line RWR 156 2 2 Artifact U yInitialize/cr90 You may return a land you control to its owner's hand rather than pay this spell's mana cost. Marinton-Ravengulch Line enters the battlefield tapped. T: Add B. Marre Guardian RWR 90 G 4G 5 Creature - Human Scout 3 4 C Vigilance Renown 2 (When this creature deals combat damage to a player, if it isn't renowned, put two +1/+1 counters on it and it becomes renowned.) Marshal Jin Guiying RWR 13 W 2W 3 Legendary Creature - Human Scout 2 3 R Renown 1 When Marshal Jin Guiying becomes renowned, you may search your library for an artifact or enchantment card, reveal it, put it into your hand, then shuffle. Mei Liva, the Exfiltrator RWR 121 UB 2UB 4 Legendary Planeswalker - Mei 3 M yInitialize/ccgreen=3+1/ccgreen+1-2/ccgreen-2-5, Cast from Exile reminder/ccgreen-5;/spawn Can Be Cast From Exile [+1]: Search each player's graveyard, hand, and library for any number of cards with the same name as target nonbasic card in a graveyard and exile them. Then each player shuffles. [-2]: Each player draws two cards, then each opponent exiles two cards at random from their hand. [-5]: You may cast a card exiled with Mei Liva without paying its mana cost. Mei Liva's Emissary RWR 54 B 3B 4 Creature - Vampire Rogue 3 3 C Lifelink, menace Modular Mercenary RWR 157 3 3 Artifact Creature - Construct 2 2 C Modular Mercenary gets +1/+0 and has first strike as long as you control a creature with a +1/+1 counter on it. Morningsoul Posse RWR 122 WG 2GW 4 Creature - Human Scout 3 3 C Renown 1 (When this creature deals combat damage to a player, if it isn't renowned, put a +1/+1 counter on it and it becomes renowned.) Whenever a creature you control becomes renowned, you gain 2 life. Mountain-Western Inventor RWR 123 UR UR 2 Creature - Human Artificer 1 2 U When Mountain-Western Inventor enters the battlefield, you may return target artifact card from your graveyard to your hand. 1, Sacrifice an artifact: Target creature can't block or be blocked this turn. Neblus' Legacy RWR 174 0 Land C yInitialize/cr90 Neblus' Legacy enters the battlefield tapped. When Neblus' Legacy enters the battlefield, you may mill two cards. T: Add G or U. Night of Falling Stars RWR 77 R 3RR 5 Sorcery R Discard two cards, then draw a card for each card discarded this way. Night of Falling Stars deals damage equal to the total mana value of the discarded cards to each creature. Northern Express Line RWR 158 2 2 Artifact U yInitialize/cr90 You may return a land you control to its owner's hand rather than pay this spell's mana cost. Northern Express Line enters the battlefield tapped. T: Add U. Pained Ascension RWR 55 B 1B 2 Sorcery - Revelation 4 6 U Search target player's library for a card and exile it, then that player shuffles. Coalesce 5B (You may cast this from your graveyard for 5B. If you do, put it onto the battlefield as a Horror creature after it resolves. Exile it if it would leave the battlefield or not resolve.) Past Unresolved RWR 56 B BB 2 Sorcery C You draw two cards, lose 2 life, and mill two cards. reprint, Propaganda Division RWR 124 WB WB 2 Enchantment - Project U Whenever you cast a noncreature spell, you may put a progress counter on Propaganda Division. [PROGRESS 2-4] At the beginning of your end step, each opponent loses 1 life and you gain that much life. [PROGRESS 5+] At the beginning of your end step, each opponent loses 1 life for each Project you control and you gain that much life. Prophet of Reclamation RWR 91 G G 1 Creature - Human Druid 1 1 C When Prophet of Reclamation dies, mill three cards, then return up to one land card from your graveyard to your hand. Ranger's Guile RWR 92 G G 1 Instant C Target creature you control gets +1/+1 and gains hexproof until end of turn. reprint, Raven-Cursed Dominik RWR 125 BG 3BG 5 Legendary Creature - Human Rogue 2 5 R Reach, deathtouch Whenever you cast a spell from your graveyard, you may have Raven-Cursed Dominik fight target creature. Ravengulch Contractor RWR 126 BR 1BR 3 Creature - Human Rogue 2 3 U Whenever one or more other creatures you control deal combat damage to an opponent, choose one - • That player discards a card at random. • That player sacrifices a creature with toughness 4 or less. Rawthlin Market Line RWR 159 2 2 Artifact U yInitialize/cr90 You may return a land you control to its owner's hand rather than pay this spell's mana cost. Rawthlin Market Line enters the battlefield tapped. T: Add G. Recall Forgotten Eons RWR 127 UG 1GU 3 Sorcery - Revelation 5 6 C Draw two cards. You may play an additional land this turn. Coalesce 5GU (You may cast this from your graveyard for 5GU. If you do, put it onto the battlefield as a Horror creature after it resolves. Exile it if it would leave the battlefield or not resolve.) Reckless Research RWR 31 U U 1 Enchantment - Project R Whenever you cast a noncreature spell, you may put a progress counter on Reckless Research. [PROGRESS 2+] At the beginning of your end step, mill two cards. [PROGRESS 7+] At the beginning of your upkeep, choose target instant or sorcery card in your graveyard. You may cast it from your graveyard this turn. Reclaim the World RWR 93 G 1G 2 Sorcery - Revelation 5 6 U Return up to three target land cards from your graveyard to your hand. Coalesce 6G (You may cast this from your graveyard for 6G. If you do, put it onto the battlefield as a Horror creature after it resolves. Exile it if it would leave the battlefield or not resolve.) Relic Heist RWR 78 R 2RR 4 Sorcery R Spawn four Gold tokens/spawnx4 Gold RWR Search target opponent's library for an artifact card and put it onto the battlefield under your control, then that player shuffles. If you don't put a card onto the battlefield this way, create four Gold tokens. At the beginning of the next end step, sacrifice each artifact put onto the battlefield this way. (This includes the Gold.) Renegade Spiritualist RWR 14 W 4W 5 Creature - Human Shaman 2 4 C Spawn Spirit/spawn 1/1 green Spirit RWR Renown 1 (When this creature deals combat damage to a player, if it isn't renowned, put a +1/+1 counter on it and it becomes renowned.) When Renegade Spiritualist becomes renowned, create a 1/1 green Spirit creature token. Ride the Storm RWR 32 U 6UU 8 Instant R Reveal top seven/vp1at7 This spell costs 1 less to cast for each artifact and enchantment you control. Reveal the top seven cards of your library. Put any number of noncreature, nonland cards from among them into your hand and the rest of the revealed cards into your graveyard. Riga's Workshop RWR 175 0 Land C yInitialize/cr90 Riga's Workshop enters the battlefield tapped. When Riga's Workshop enters the battlefield, you may mill two cards. T: Add U or R. Riko, the Paragon RWR 128 WR 1RW 3 Legendary Creature - Human Samurai 2 2 R Double strike Whenever an opponent casts a noncreature spell, Riko, the Paragon deals 2 damage to that player. Whenever a creature you control becomes blocked, untap it. Riko's Academy RWR 176 0 Land C yInitialize/cr90 Riko's Academy enters the battlefield tapped. When Riko's Academy enters the battlefield, you may mill two cards. T: Add R or W. Rise from the Harbor RWR 33 U 2U 3 Sorcery - Revelation 6 6 C Return target permanent to its owner's hand. Coalesce 7U (You may cast this from your graveyard for 7U. If you do, put it onto the battlefield as a Horror creature after it resolves. Exile it if it would leave the battlefield or not resolve.) Rising Temper RWR 79 R XRR 2 Sorcery U Target creature you control gets +X/+0 until end of turn. It deals damage equal to its power to up to one target creature. Riv's Safehouse RWR 177 0 Land C yInitialize/cr90 Riv's Safehouse enters the battlefield tapped. When Riv's Safehouse enters the battlefield, you may mill two cards. T: Add U or B. Saboteur's Panic RWR 129 BR 4BR 6 Sorcery C Destroy target creature. Creatures without flying can't block this turn. Sammel Wyldjack RWR 130 BR 3BR 5 Legendary Creature - Human Rogue 2 2 R Sammel Wyldjack enters the battlefield with a fuse counter on him. At the beginning of your upkeep, remove a fuse counter from Sammel Wyldjack. If you do, each player sacrifices four lands and Sammel Wyldjack deals 4 damage to each other creature. Savvy Saboteur RWR 80 R R 1 Creature - Human Rogue 1 1 C Whenever Savvy Saboteur attacks, target creature defending player controls can't block target creature you control this turn. Scrapyard Raiders RWR 81 R 2R 3 Creature - Human Artificer 3 2 C Sacrifice Scrapyard Raiders: Target artifact gains indestructible until end of turn. Secret-Hoarder RWR 34 U 1U 2 Creature - Bird 1 1 C Flying Instant and sorcery spells you cast cost 1 less to cast. 2U: Target player mills two cards. Severin, Broken Genius RWR 35 U 1U 2 Legendary Creature - Human Artificer 0 1 R Spawn Construct/spawn 1/1 colorless Construct RWR Whenever an artifact is put into your graveyard from the battlefield, you may draw a card. If you do, discard a card. T, Exile three noncreature cards from your graveyard: Create a 1/1 colorless Construct artifact creature token. Shadow of Izumito RWR 57 B B 1 Creature - Human Assassin 1 1 C When Shadow of Izumito dies, choose one - • Destroy target creature that was dealt damage this turn. • You may put a progress counter on a Project you control. Shatter Mortal Conveyances RWR 36 U 6U 7 Sorcery - Revelation 7 3 R Return each nonland permanent you don't control to its owner's hand. Coalesce 6UUU (You may cast this from your graveyard for 6UUU. If you do, put it onto the battlefield as a Horror creature after it resolves. Exile it if it would leave the battlefield or not resolve.) Hexproof (This creature can't be the target of spells or abilities your opponents control.) Shattered Prison RWR 94 G 4G 5 Enchantment R Creatures you control can't be blocked by creatures with power 2 or less. Whenever you tap a land for mana, add G. Shroud the World in Doom RWR 131 UB 1UB 3 Sorcery - Revelation 5 5 R Return up to one target creature to its owner's hand. If you do, that player discards a card at random. Coalesce 5UB (You may cast this from your graveyard for 5UB. If you do, put it onto the battlefield as a Horror creature after it resolves. Exile it if it would leave the battlefield or not resolve.) Whenever Shroud the World in Doom deals combat damage to an opponent, that player discards a card at random. Shrouded Sanctuary RWR 178 0 Land R T, Pay 1 life: Add one mana of any color. Spend this mana only to cast an instant or sorcery spell. reprint, Singularity's Grasp RWR 132 BG XBG 2 Sorcery M Each creature gets -X/-X until end of turn. Destroy each artifact and enchantment with mana value X or less. Snowclearer RWR 160 1 1 Artifact - Project C At the beginning of your end step, you may put a progress counter on Snowclearer. [PROGRESS 1-2] Sacrifice Snowclearer: Add C. [PROGRESS 3+] Sacrifice Snowclearer: Add two mana of any one color. Sovereign Skies RWR 161 2 2 Artifact - Project R Whenever you cast a noncreature spell, you may put a progress counter on Sovereign Skies. [PROGRESS 2+] Indestructible T: Add C. [PROGRESS 9+] Sovereign Skies is a 9/9 Ship artifact creature with flying. Spark New Life RWR 133 RG XRG 2 Instant R Spark New Life deals X damage to any target. You may put up to X land cards from your hand and/or graveyard onto the battlefield. Sparkline Dancer RWR 162 1 1 Artifact Creature - Construct 1 1 C 2: Sparkline Dancer gains flying until end of turn. Sparkline Harness RWR 134 UR UR 2 Enchantment - Project C At the beginning of your end step, you may put a progress counter on Sparkline Harness. [PROGRESS 1-3] Whenever an artifact creature you control attacks, it deals 1 damage to target opponent. [PROGRESS 4+] Whenever a creature you control attacks, it deals 1 damage to target opponent. Specialist Saboteur RWR 15 W 2W 3 Creature - Human Advisor 2 2 C When Specialist Saboteur enters the battlefield, choose one - • Put a +1/+1 counter on Specialist Saboteur. • Destroy target enchantment. Spectacle of Innovation RWR 37 U 2U 3 Enchantment - Project U Whenever an artifact enters the battlefield under your control, you may put a progress counter on Spectacle of Innovation. [PROGRESS 1+] Artifact creatures you control get +1/+1. [PROGRESS 3+] Artifact creatures you control have flying and hexproof. Stand Unassailable RWR 95 G 1G 2 Sorcery - Revelation 6 4 U You gain 7 life. Coalesce 5GG (You may cast this from your graveyard for 5GG. If you do, put it onto the battlefield as a Horror creature after it resolves. Exile it if it would leave the battlefield or not resolve.) Stay On Guard RWR 16 W 2W 3 Enchantment - Aura C Enchant creature Enchanted creature gets +2/+3. As long as enchanted creature has a +1/+1 counter on it, it has vigilance. Steam Daimyo's Gauntlets RWR 163 3 3 Artifact - Equipment R Equipped creature gets +1/+0 for each artifact you control. Equip-Sacrifice an artifact. Steamcharged Armor RWR 164 2 2 Artifact - Equipment U Equipped creature has menace. Sacrifice an artifact or enchantment: Equipped creature gets +2/+2 until end of turn. Equip 1 Steamwork Musicians RWR 165 2 2 Artifact Creature - Construct Bard 1 1 C When Steamwork Musicians enters the battlefield, creatures you control get +1/+0 until end of turn. Steelclad Investigator RWR 17 W WW 2 Creature - Human Scout Detective 1 1 R Vigilance Renown 2 (When this creature deals combat damage to a player, if it isn't renowned, put two +1/+1 counters on it and it becomes renowned.) T: Prevent the next X damage that would be dealt to target creature this turn, where X is Steelclad Investigator's power. Stormcannon Testing RWR 166 4 4 Artifact - Project U Whenever one or more creatures you control attack, you may put a progress counter on Stormcannon Testing. [PROGRESS 2-3] T: Target creature gets +2/+0 until end of turn. [PROGRESS 4+] T: Target creature gets +2/+0 and gains double strike until end of turn. Strike Down the Usurpers RWR 96 G 2G 3 Sorcery - Revelation 4 6 C Exile up to one target artifact or enchantment. Coalesce 5G (You may cast this from your graveyard for 5G. If you do, put it onto the battlefield as a Horror creature after it resolves. Exile it if it would leave the battlefield or not resolve.) Suborn Humanity's Works RWR 38 U 4U 5 Sorcery - Revelation 8 8 U Gain control of target noncreature permanent. Coalesce 8UU (You may cast this from your graveyard for 8UU. If you do, put it onto the battlefield as a Horror creature after it resolves. Exile it if it would leave the battlefield or not resolve.) Sullivan's Courier RWR 82 R 1R 2 Creature - Human Scout 2 1 C Renown 1 (When this creature deals combat damage to a player, if it isn't renowned, put a +1/+1 counter on it and it becomes renowned.) 5R: Sullivan's Courier gets +2/+2 until end of turn. Sullivan's Heralds RWR 135 RG RG 2 Creature - Human Scout 2 2 U Renown 1 (When this creature deals combat damage to a player, if it isn't renowned, put a +1/+1 counter on it and it becomes renowned.) Whenever Sullivan's Heralds or another creature you control becomes renowned, add mana equal to the number of +1/+1 counters on it in any combination of R and/or G. Until end of turn, you don't lose this mana as steps and phases end. Sunrise Sentinel RWR 97 G 1G 2 Creature - Human Scout 1 1 U Hexproof Renown 1 (When this creature deals combat damage to a player, if it isn't renowned, put a +1/+1 counter on it and it becomes renowned.) As long as Sunrise Sentinel is renowned, other Scouts you control have hexproof. Takumi's Headquarters RWR 179 0 Land C yInitialize/cr90 Takumi's Headquarters enters the battlefield tapped. When Takumi's Headquarters enters the battlefield, you may mill two cards. T: Add W or U. Taste Brilliance RWR 136 UR 3UR 5 Sorcery M Discard your hand. Draw a card for each artifact you control, then add U for each artifact you control. Exile Taste Brilliance. Technology Transfer RWR 137 WU WU 2 Enchantment - Project U At the beginning of your end step, you may put a progress counter on Technology Transfer. [PROGRESS 2-5] Whenever an enchantment enters the battlefield under your control, draw a card. [PROGRESS 6+] Whenever an enchantment enters the battlefield under your control, draw three cards. Teeth Without Number RWR 58 B 1B 2 Sorcery - Revelation 4 3 C Each player sacrifices a creature. Coalesce 5B (You may cast this from your graveyard for 5B. If you do, put it onto the battlefield as a Horror creature after it resolves. Exile it if it would leave the battlefield or not resolve.) Tenne, Thief of Destiny RWR 138 WG GW 2 Legendary Creature - Human Rogue 2 2 M 8: Exile target nonbasic permanent. Its controller gains life equal to its mana value. Tentacled Grip RWR 39 U 1U 2 Sorcery - Revelation 4 4 C Tap up to one target nonbasic permanent. It doesn't untap during its controller's next untap step. Coalesce 5U (You may cast this from your graveyard for 5U. If you do, put it onto the battlefield as a Horror creature after it resolves. Exile it if it would leave the battlefield or not resolve.) Tesqua Cohort RWR 83 R 2R 3 Creature - Human Warrior 2 1 C yInitialize/ccgreen=1 First strike Tesqua Cohort enters the battlefield with a +1/+1 counter on it if you control another creature with a +1/+1 counter on it. The Long Road North RWR 118 WU 1WU 3 Enchantment M Whenever you cast an enchantment spell, you may put target creature on the bottom of its owner's library. Thoughtslick Engineer RWR 59 B 1B 2 Creature - Vampire Artificer 2 1 U When Thoughtslick Engineer enters the battlefield, each player discards a card at random. Throne of the West RWR 167 6 6 Legendary Artifact - Project R Whenever a permanent an opponent controls becomes the target of a spell you control, put a progress counter on Throne of the West. [PROGRESS 2+] T: Gain control of target permanent until end of turn. Untap it. It gains haste until end of turn. [PROGRESS 5+] You can't lose control of permanents. Thuggish Detective RWR 98 G 1GG 3 Creature - Human Rogue Detective 1 3 R Renown 1 (When this creature deals combat damage to a player, if it isn't renowned, put a +1/+1 counter on it and it becomes renowned.) Thuggish Detective can't be blocked by more than one creature. When Thuggish Detective becomes renowned, you may destroy target noncreature permanent. Thunderwhirl Dancer RWR 99 G 2GG 4 Creature - Human Shaman 2 2 U When Thunderwhirl Dancer enters the battlefield, it gets +X/+X until end of turn, where X is the number of +1/+1 counters among creatures you control. Then it fights up to one target creature. Tower Over The Sky RWR 100 G XGG 2 Sorcery - Revelation 5 5 R Search your library for a card. You may cast it without paying its mana cost if it's a green creature or Revelation spell with mana value X or less. Then shuffle. Coalesce XXGGGG (You may cast this from your graveyard for XXGGGG. If you do, put it onto the battlefield as a Horror creature after it resolves. Exile it if it would leave the battlefield or not resolve.) Tracing Leylines RWR 40 U 1U 2 Enchantment - Aura C Enchant creature Enchanted creature has hexproof. U: Enchanted creature can't be blocked by target creature this turn. Transformative Insights RWR 101 G 1G 2 Instant C Reveal top four/vp1at4 Reveal the top four cards of your library. You may put a creature or Revelation card from among them into your hand. Put the rest into your graveyard. Traveling Marshal RWR 18 W W 1 Creature - Human Detective 1 1 C Renown 1 (When this creature deals combat damage to a player, if it isn't renowned, put a +1/+1 counter on it and it becomes renowned.) As long as Traveling Marshal is renowned, it has first strike. Treacherous Toss RWR 60 B 3BB 5 Instant C Destroy target creature. Mill a number of cards equal to its power. Truth Unveiled RWR 139 UG 1GU 3 Sorcery U Shuffle any number of cards from your graveyard into your library. You gain that much life. Draw a card. Truthmarked Archivist RWR 102 G 1G 2 Creature - Human Druid 2 1 C T, Mill two cards: Add one mana of any color. Tsolmon, the Huntress RWR 103 G 2GG 4 Legendary Creature - Human Scout 3 3 R Trample, hexproof Renown 4 (When this creature deals combat damage to a player, if it isn't renowned, put four +1/+1 counters on it and it becomes renowned.) 1G: Target creature blocks Tsolmon, the Huntress this turn if able. Tsubasa's Redoubt RWR 180 0 Land C yInitialize/cr90 Tsubasa's Redoubt enters the battlefield tapped. When Tsubasa's Redoubt enters the battlefield, you may mill two cards. T: Add W or B. Twelve Thousand Eyes RWR 61 B XB 1 Sorcery - Revelation 6 6 R As an additional cost to cast this spell, exile X cards from your graveyard. You draw X cards and you lose X life. Coalesce 8B (You may cast this from your graveyard for 8B. If you do, put it onto the battlefield as a Horror creature after it resolves. Exile it if it would leave the battlefield or not resolve.) Twinblade Paragon RWR 140 RG RG 2 Creature - Human Warrior 2 2 C Renown 1 (When this creature deals combat damage to a player, if it isn't renowned, put a +1/+1 counter on it and it becomes renowned.) 4RG: Twinblade Paragon gains double strike until end of turn. Unforget RWR 62 B 2B 3 Instant R Search your library for a card, reveal it, then shuffle and put that card on top of it. If you revealed a noncreature card this way, each opponent loses 2 life and you gain 2 life. Union Rail Strikebreaker RWR 41 U 1U 2 Creature - Human Artificer 1 1 U Spawn Construct/spawn 1/1 colorless Construct RWR Whenever you cast a noncreature spell, create a 1/1 colorless Construct artifact creature token. Unorthodox Methods RWR 63 B 2B 3 Enchantment - Project U Whenever a creature dies, you may put a progress counter on Unorthodox Methods. [PROGRESS 2-6] Whenever you cast a noncreature spell, Unorthodox Methods deals 2 damage to any target and you gain 2 life. [PROGRESS 7+] Whenever you cast a noncreature spell, Unorthodox Methods deals 4 damage to any target and you gain 4 life. Wandering Doyen RWR 84 R R 1 Creature - Human Monk 2 1 R Whenever Wandering Doyen is dealt damage, it deals that much damage to you. 4R: Attacking creatures you control get +1/+0 and gain first strike until end of turn. Watch from Above RWR 42 U U 1 Sorcery - Revelation 4 6 C Target player mills two cards. Draw a card. Coalesce 6U (You may cast this from your graveyard for 6U. If you do, put it onto the battlefield as a Horror creature after it resolves. Exile it if it would leave the battlefield or not resolve.) Watchful Signalman RWR 19 W 3W 4 Creature - Human Scout 1 4 C Vigilance Whenever you cast a noncreature spell, you gain 2 life. Weary Sentinel RWR 141 WR RW 2 Creature - Human Monk 2 2 C Haste Whenever Weary Sentinel attacks, you may pay 2RW. If you do, it gets +2/+0 and gains first strike until end of turn. Witchlock Sniper RWR 142 WU WU 2 Creature - Human Soldier 1 1 C First strike, hexproof Worlds Colliding RWR 143 UG 3GUU 6 Sorcery - Revelation 6 6 M Each player shuffles their hand and each non-Revelation card from their graveyard into their library, then draws seven cards. You may put any number of land cards from your hand onto the battlefield. Coalesce 6GUU Worldwide Reach RWR 20 W 1W 2 Enchantment - Project U Whenever one or more creatures you control attack, you may put a progress counter on Worldwide Reach. [PROGRESS 2+] Whenever you cast a noncreature spell, creatures you control get +1/+1 until end of turn. [PROGRESS 4+] Whenever you cast a noncreature spell, creatures you control gain lifelink until end of turn. Wrassle RWR 104 G 1G 2 Sorcery C Choose target creature you control. If it has a +1/+1 counter on it, put an additional +1/+1 counter on it. Then it fights target creature you don't control. Xiong Mao, the Protector RWR 144 BRG BRG 3 Legendary Planeswalker - Xiong Mao 2 M yInitialize/ccgreen=2+1/ccgreen+1-1/ccgreen-1 [+1]: You may sacrifice a creature. If you do, return a creature card with lesser mana value from your graveyard to the battlefield. [-1]: Other creatures and planeswalkers you control gain indestructible and can't have counters removed from them until your next turn. [-X]: Exile X target cards from graveyards. Xiong Mao deals X damage to any target. Xiu, the Sharpshooter RWR 145 WG 2GW 4 Legendary Creature - Human Scout 3 3 R Renown 2 (When this creature deals combat damage to a player, if it isn't renowned, put two +1/+1 counters on it and it becomes renowned.) Each creature you control with a +1/+1 counter on it has indestructible. Xiu's Escape RWR 21 W 1W 2 Instant U When target creature you control dies this turn, return that card to the battlefield tapped. Put two +1/+1 counters on it. It becomes renowned. Young Falconer RWR 105 G 2G 3 Creature - Human Scout 2 3 C Reach Renown 1 (When this creature deals combat damage to a player, if it isn't renowned, put a +1/+1 counter on it and it becomes renowned.) Aeriform Remnant ATB 186 5 5 Artifact Creature - Construct 3 3 U Flying 2/U2/U: Exile Aeriform Remnant. Return it to the battlefield under its owner's control at the beginning of the next end step. Alquyut Mount ATB 187 1 1 Artifact Creature - Construct 2 1 C Alquyut Mount can't attack or block alone. Apt Countermeasure ATB 38 U 2UU 4 Instant C Counter target spell. Draw a card, then discard a card. Archangel of Accord ATB 1 W 3WWW 6 Creature - Angel 5 5 R Flying Concord - When Archangel of Accord enters the battlefield, if there are four or more card types among permanents you control, destroy all other creatures. Ash-Withered Cloak ATB 188 3 3 Artifact - Equipment R Copy reminder/spawn Copy Equipped creature gets +2/+2. Whenever a player casts a spell or activates an ability that targets only equipped creature, copy that spell or ability. You may choose new targets for the copy. Equip 4 Asham's Path ATB 2a,2b W 2WW 4 Legendary Enchantment M When Asham's Path enters the battlefield, you gain 8 life. 1WW: Transform Asham's Path. Activate only if your fealty to Plains is five or greater. ----- Asham, God of Morality|Legendary Enchantment Creature - God [X/6] Indestructible Asham, God of Morality's power is equal to your life total. Creatures you don't control have base power 1. Astral Alignment ATB 39 U 2UU 4 Enchantment R At the beginning of your upkeep, if the number of permanents you control, the number of cards in your hand, and the number of cards in your graveyard are all equal, you win the game. Atrophy ATB 75 B BBB 3 Instant C Destroy target creature. Back-Alley Vandal ATB 76 B BB 2 Creature - Human Rogue 3 2 U Desecrate (When this creature enters the battlefield, you may sacrifice an artifact or land.) When Back-Alley Vandal desecrates a permanent, put a +1/+1 counter on Back-Alley Vandal. Badland Zealot ATB 112 R RR 2 Creature - Mutant Warrior 2 2 U Menace, haste Bal's Descent ATB 77a,77b B 2BB 4 Legendary Enchantment M When Bal's Descent enters the battlefield, each player sacrifices a creature, discards two cards, and mills three cards. 1BB: Transform Bal's Descent. Activate only if your fealty to Swamps is five or greater. (Each Swamp you control counts towards your fealty to Swamps.) ----- Bal, God of Destiny|Legendary Enchantment Creature - God [6/6] Indestructible You may play cards from your graveyard. If you would draw one or more cards, mill that many cards instead. If a card would be put into your graveyard from anywhere other than your library, exile it instead. Barren Boneyard ATB 236 0 Land - Desert R yInitialize/cr90 Barren Boneyard enters the battlefield tapped. T: Add B. 2/B2/B: Barren Boneyard becomes a 2/3 black Elemental creature with deathtouch until end of turn. It's still a land. Bashful Drake ATB 40a,40b U U 1 Creature - Drake 0 3 C Flying Chosen one (WUBRG: Transform this permanent.) ----- Archon of Supremacy|Creature - Archon [5/5] Flying 1: Archon of Supremacy gets +1/-1 until end of turn. Bazaar Equestrian ATB 3 W 2WW 4 Creature - Mutant Citizen 3 4 C Concord - When Bazaar Equestrian enters the battlefield, if there are four or more card types among permanents you control, you gain 4 life. Bazaar Informant ATB 41 U 1UU 3 Creature - Human Rogue 2 2 C Reveal top one/vp1at1 Whenever Bazaar Informant deals combat damage to a player, reveal the top card of that player's library. If it's a nonland card, put a +1/+1 counter on Bazaar Informant, then that player puts that card into their graveyard. Bearer of Old Growth ATB 189 4 4 Artifact Creature - Golem 2 2 C When Bearer of Old Growth enters the battlefield, choose one - • Untap up to two target artifacts. • Draw a card. Beastback Raider ATB 113 R 2RR 4 Creature - Mutant Warrior 4 3 R Desecrate (When this creature enters the battlefield, you may sacrifice an artifact or land.) When Beastback Raider desecrates a permanent, discard your hand, then draw three cards. Beetleback Forager ATB 149 G 2GG 4 Creature - Mutant Scout 3 3 U Concord - When Beetleback Forager enters the battlefield, if there are four or more card types among permanents you control, return target card from your graveyard to your hand. Bewitching Vapors ATB 4 W 1WW 3 Instant R Exile target nonland permanent. Its controller gains 5 life. Bitter Wanderer ATB 78 B 1BB 3 Creature - Human Warrior 2 3 C Desecrate (When this creature enters the battlefield, you may sacrifice an artifact or land.) When Bitter Wanderer desecrates a permanent, each opponent loses 2 life and you gain 2 life. Bizarre Bazaar ATB 114 R 2RR 4 Enchantment U Reveal top one/vp1at1 At the beginning of your upkeep, exile the top card of your library. If a land card is exiled this way, add RR. You don't lose this mana as steps and phases end this turn. Otherwise, you may cast that card this turn. Blade of Burning Sand ATB 190 2 2 Artifact - Equipment C Equipped creature gets +3/+1. Equip 4 (4: Attach to target creature you control. Equip only as a sorcery.) Bleak Condor ATB 79 B BB 2 Creature - Bird 1 3 C Flying When Bleak Condor enters the battlefield, mill four cards. Bleak Gorge Convoy ATB 150 G 1GG 3 Creature - Human Scout 2 1 U When Bleak Gorge Convoy enters the battlefield, you may search your library for a Desert card, put it onto the battlefield tapped, then shuffle. Blighted Dagger ATB 191 1 1 Artifact - Equipment U Equipped creature gets +2/-1. Equip 1 Blood Jade Prophet ATB 80 B BBB 3 Creature - Human Shaman 3 3 U Reveal top three/vp1at3 When Blood Jade Prophet enters the battlefield, reveal the top three cards of your library. For each card revealed this way, you may pay 3 life. If you do, put that card into your hand. Otherwise, put it into your graveyard. Bloodboil Harlequin ATB 115 R 2RR 4 Creature - Mutant Shaman 4 2 U Haste Desecrate (When this creature enters the battlefield, you may sacrifice an artifact or land.) When Bloodboil Harlequin desecrates a permanent, up to two target creatures can't block this turn. Brazen Sacrilege ATB 116 R RR 2 Instant R Brazen Sacrilege deals 2 damage to any target. Until end of turn, if a red source you control would deal damage to that player or to that permanent's controller, it deals that much damage plus 1 instead. Brittle Bequest ATB 5 W 1WW 3 Sorcery U Distribute three +1/+1 counters among up to three target creatures you control. Those creatures gain first strike until end of turn. Broadened Horizons ATB 151 G 1GG 3 Enchantment R Whenever you play a land, you may search your library for a land card that shares a subtype with it, put it onto the battlefield tapped, then shuffle. Buried by Time ATB 6 W WW 2 Instant C Exile target artifact or enchantment with mana value 4 or less. Calcified Dunes ATB 237 0 Land - Plains Desert U yInitialize/cr90 (T: Add W.) As Calcified Dunes enters the battlefield, you may pay 1 life. If you don't, Calcified Dunes enters the battlefield tapped. Canyon Mystic ATB 42 U UU 2 Creature - Human Rogue 1 3 C Whenever Canyon Mystic deals combat damage to a player, draw a card. Carpet Racers ATB 43 U UUU 3 Creature - Human 3 2 U Flash (You may cast this spell any time you could cast an instant.) Flying Tapped creatures you control have hexproof. Cass-o'-Warrior ATB 7 W 3W 4 Creature - Human Survivor 3 4 U Survivors you control have lifelink. Chart the Stars ATB 44 U UUU 3 Sorcery C Draw three cards, then discard a card. Chosen of Bal ATB 81 B 2BB 4 Sorcery C Return target creature card with power less than or equal to your fealty to Swamps from your graveyard to the battlefield. (Each Swamp you control counts towards your fealty to Swamps.) Chromatic Lantern ATB 192 3 3 Artifact R Lands you control have “T: Add one mana of any color.” T: Add one mana of any color. reprint, Churning Rough-Roller ATB 193 2 2 Artifact Creature - Golem 1 2 U 2/R2/R: Churning Rough-Roller gets +1/+1 and gains double strike until end of turn. Colossal Camouflage ATB 152 G G 1 Instant C Target creature gets +1/+1 and gains indestructible until end of turn. Congruous Simulacrum ATB 194 4 4 Artifact Creature - Golem 5 5 C Spend only mana of one color to cast this spell. Court Beastmaster ATB 153 G GG 2 Creature - Human Shaman 0 4 C T: Add G. Concord - T: Add two mana in any combination of colors. Activate only if there are four or more card types among permanents you control. Crested Crustacean ATB 45 U 6UU 8 Creature - Crab Beast 6 6 U This spell costs 1 less to cast for each Desert you control. When Crested Crustacean enters the battlefield, return target permanent to its owner's hand. Crossridge Commerce ATB 154 G 2GGG 5 Sorcery U Look at top six/vp1pt6 Look at the top six cards of your library. For each permanent type, you may reveal a card of that type from among them and put it into your hand. Put the rest on the bottom of your library in any order. Cruel Consultation ATB 82 B 1BB 3 Enchantment U Spawn Djinn Horror/spawn black Djinn Horror ATB At the beginning of your upkeep, mill a card. B, Sacrifice Cruel Consultation: Exile any number of cards from your graveyard. Create an X/X black Djinn Horror creature token, where X is the number of card types among cards exiled this way. Curio Pavilion ATB 117 R 2RR 4 Enchantment R Spawn two Treasure tokens/spawnx2 Treasure ATB When Curio Pavilion enters the battlefield, create two Treasure tokens. (They're artifacts with “T, Sacrifice this artifact: Add one mana of any color.”) Whenever an artifact you control leaves the battlefield, you may discard a card. If you do, draw a card. Curious Dais ATB 195 3 3 Artifact R At the beginning of your first upkeep each turn, choose one - • This turn, replace your precombat main phase with an additional upkeep step. • This turn, replace your postcombat main phase with an additional combat phase. Dancing Mirrorblade ATB 196 2 2 Artifact - Equipment R Copy reminder/spawn Copy Whenever equipped creature attacks, create a token that's a copy of it and that's tapped and attacking, except that token isn't legendary if equipped creature is legendary. Exile that token at end of combat. Equip 3 Deathless Siege ATB 83 B BBB 3 Enchantment M You don't lose the game for having 0 or less life. Whenever you're dealt damage, mill that many cards. B, Pay 2 life: Put target card in your graveyard on the bottom of your library. Decree of Bias ATB 46 U UU 2 Instant R Counter target creature spell, planeswalker spell, or activated ability. Depravity ATB 84 B 1BBB 4 Enchantment R Whenever a source you control deals damage to a creature or planeswalker an opponent controls, exile that creature or planeswalker. Dilapidate ATB 47 U 2UU 4 Enchantment - Aura C Enchant artifact or creature When Dilapidate enters the battlefield, tap enchanted permanent. Enchanted permanent loses all abilities and doesn't untap during its controller's untap step. Dissipate ATB 48 U 1UU 3 Instant U Counter target spell. If that spell is countered this way, exile it instead of putting it into its owner's graveyard. Djinni Imprisonment ATB 8 W WW 2 Enchantment - Aura C Enchant creature Enchanted creature can't attack or block. Djinni of Whispers ATB 49 U 2UUU 5 Creature - Djinn 3 3 U Flying When Djinni of Whispers enters the battlefield, untap up to three Islands. Dreamchaser Djinni ATB 118 R RR 2 Creature - Djinn 3 3 C Dreamchaser Djinni attacks each combat if able. Drift Tracer ATB 197 3 3 Artifact Creature - Construct 1 1 C When Drift Tracer enters the battlefield, search your library for a basic land card that shares a type with a basic land you control and put it onto the battlefield tapped, then shuffle. Dromedary Packbeast ATB 155 G 2GG 4 Creature - Camel 3 3 C 2/G, T: Put a +1/+1 counter on target creature you control. Due Judgment ATB 85 B BB 2 Instant C Target creature gets -3/-3 until end of turn. Dune Wraith ATB 9 W 1WW 3 Creature - Spirit 0 1 C Flying When Dune Wraith enters the battlefield, distribute two +1/+1 counters among Spirits you control. Dutiful Camel ATB 156 G 1G 2 Creature - Camel 1 1 C When Dutiful Camel enters the battlefield, put a +1/+1 counter on target creature you control. Eccentric Musings ATB 50 U UU 2 Instant C Scry 2/vp1pt2 Choose two - • Scry 2. (To scry 2, look at the top two cards of your library, then put any number of them on the bottom of your library and the rest on top in any order.) • Draw a card. • Untap up to one land. Effigy of Creation ATB 198 3 3 Artifact Creature - Golem 2 2 C First strike Effigy of Creation gets +1/+1 as long as your fealty to Mountains is four or greater. (Each Mountain you control counts towards your fealty to Mountains.) Effigy of Destiny ATB 199 3 3 Artifact Creature - Golem 2 2 C Menace Effigy of Destiny gets +1/+1 as long as your fealty to Swamps is four or greater. (Each Swamp you control counts towards your fealty to Swamps.) Effigy of Harvest ATB 200 3 3 Artifact Creature - Golem 3 2 C Trample Effigy of Harvest gets +1/+1 as long as your fealty to Forests is four or greater. (Each Forest you control counts towards your fealty to Forests.) Effigy of Morality ATB 201 3 3 Artifact Creature - Golem 1 3 C Lifelink Effigy of Morality gets +1/+1 as long as your fealty to Plains is four or greater. (Each Plains you control counts towards your fealty to Plains.) Effigy of Wisdom ATB 202 3 3 Artifact Creature - Golem 1 3 C Flying Effigy of Wisdom gets +1/+1 as long as your fealty to Islands is four or greater. (Each Island you control counts towards your fealty to Islands.) Egg of Avarice ATB 203 2 2 Artifact R T, Sacrifice a creature: Search your library for a creature card with mana value 1 and put it onto the battlefield. Then shuffle. Activate only as a sorcery. El-Mazar, Wayward Palace ATB 238 0 Legendary Land - Desert R T: Add C. 2, T: Add C for each Desert you control. Emerald Warcaller ATB 119a,119b R 2R 3 Creature - Human Warrior 2 2 R Spawn Warrior/spawn 1/1 red Warrior ATBSpawn Dragon/spawn 5/5 red Dragon ATB Chosen one (WUBRG: Transform this permanent.) At the beginning of combat on your turn, create a 1/1 red Warrior creature token with haste. That token attacks this combat if able. ----- Crimson Skycaller|Creature - Archon Warrior [5/5] Flying At the beginning of combat on your turn, create a 5/5 red Dragon creature token with flying and haste. That token attacks this combat if able. Emissary of Antiquity ATB 120 R RRR 3 Creature - Dragon 3 3 M Flying, haste Whenever Emissary of Antiquity deals combat damage to a player, you may cast an instant or sorcery spell with mana value 3 or less from your hand without paying its mana cost. Encampment Raid ATB 121 R 1R 2 Sorcery C Choose one - • Creatures you control get +2/+0 until end of turn. • Creatures your opponents control can't block creatures with less power this turn. Encrusted Sahalia ATB 122 R 1RR 3 Creature - Lizard Beast 3 2 C Desecrate (When this creature enters the battlefield, you may sacrifice an artifact or land.) When Encrusted Sahalia desecrates a permanent, it deals 3 damage to target player. Ephemeral Soultender ATB 10 W W 1 Creature - Spirit 1 1 C Flying, lifelink Exemplar of Disdain ATB 86 B 3BB 5 Creature - Djinn 3 3 C Desecrate (When this creature enters the battlefield, you may sacrifice an artifact or land.) When Exemplar of Disdain desecrates a permanent, target creature you don't control gets -3/-3 until end of turn. Facsimile Sculptor ATB 204 5 5 Artifact Creature - Golem 4 5 R Copy reminder/spawn Copy Desecrate (When this creature enters the battlefield, you may sacrifice an artifact or land.) When Facsimile Sculptor desecrates a permanent, create a token that's a copy of another target creature you control, except it's an artifact (not a creature). Fanciful Bloom ATB 123 R 1R 2 Sorcery C Spawn Treasure/spawn Treasure ATB Create a Treasure token. (It's an artifact with “T, Sacrifice this artifact: Add one mana of any color.”) Draw a card. Fervent Ensign ATB 124a,124b R 1R 2 Creature - Mutant Warrior 2 2 C Chosen one (WUBRG: Transform this permanent.) Whenever Fervent Ensign attacks, add R at the beginning of your next postcombat main phase. ----- Archon of Inspiration|Creature - Archon [5/5] Flying Whenever Archon of Inspiration attacks, add three mana in any combination of colors at the beginning of your next postcombat main phase. Fierce Contempt ATB 125 R 1RRR 4 Sorcery U Fierce Contempt deals 6 damage to target creature. Flayed Dunerazer ATB 87 B 3BB 5 Creature - Mutant Warrior 6 6 U Menace Whenever Flayed Dunerazer attacks or blocks, sacrifice a permanent. Flora Acolyte ATB 157 G 1G 2 Creature - Mutant Druid 2 2 U Whenever an Aura enters the battlefield under your control, draw a card. Flourishing Dunes ATB 239 0 Land - Forest Desert U yInitialize/cr90 (T: Add G.) As Flourishing Dunes enters the battlefield, you may pay 1 life. If you don't, Flourishing Dunes enters the battlefield tapped. Follow the Light ATB 51 U 1U 2 Instant U Spawn Spirit/spawn 2/2 colorless Spirit ATB Exile target creature. Its controller creates a 2/2 colorless Spirit creature token with flying. Furnace Golem ATB 205 5 5 Artifact Creature - Golem 3 4 C Desecrate (When this creature enters the battlefield, you may sacrifice an artifact or land.) When Furnace Golem desecrates a permanent, you may return target artifact card from your graveyard to your hand. Gateway Statues ATB 206 3 3 Artifact C When Gateway Statues enters the battlefield, put a +1/+1 counter on target creature you control. T: Add one mana of any color. Gaunt Abnormality ATB 88 B 1BB 3 Creature - Mutant Shapeshifter 3 3 R At the beginning of your upkeep, mill two cards. 1BB: Until end of turn, Gaunt Abnormality becomes a copy of target creature card in your graveyard, except it's 3/3. Gemplate Golem ATB 207 2 2 Artifact Creature - Golem 0 2 C When Gemplate Golem enters the battlefield or dies, put a +1/+1 counter on target creature you control. Gentry Infiltrator ATB 52 U U 1 Creature - Human Rogue 1 2 R Whenever Gentry Infiltrator deals combat damage to a player, you may search that player's library for a creature card and exile it. If you do, that player shuffles. 2UU: Gentry Infiltrator becomes a copy of a creature card exiled with it until end of turn. Gilded Wyvern ATB 208 3 3 Artifact Creature - Construct 2 1 R Flying Whenever a player shuffles their library, Gilded Wyvern deals 2 damage to that player. Globule of Agony ATB 89 B 2/B 2 Artifact C When Globule of Agony enters or leaves the battlefield, target player loses 1 life. 2/B, T, Sacrifice Globule of Agony: Draw a card. Globule of Intuition ATB 53 U 2/U 2 Artifact C Scry 1/vp1pt1 When Globule of Intuition enters or leaves the battlefield, scry 1. (To scry 1, look at the top card of your library. You may put that card on the bottom of your library.) 2/U, T, Sacrifice Globule of Intuition: Draw a card. Globule of Sanctuary ATB 11 W 2/W 2 Artifact C When Globule of Sanctuary enters or leaves the battlefield, you gain 2 life. 2/W, T, Sacrifice Globule of Sanctuary: Draw a card. Globule of Turmoil ATB 126 R 2/R 2 Artifact C When Globule of Turmoil enters or leaves the battlefield, up to one target creature can't block this turn. 2/R, T, Sacrifice Globule of Turmoil: Draw a card. Globule of Vigor ATB 158 G 2/G 2 Artifact C When Globule of Vigor enters or leaves the battlefield, up to one target creature gets +1/+1 until end of turn. 2/G, T, Sacrifice Globule of Vigor: Draw a card. Granite Plating ATB 209 1 1 Artifact - Equipment C Equipped creature has vigilance and can block an additional creature each combat. Equip 2 (2: Attach to target creature you control. Equip only as a sorcery.) Guiding Light ATB 12 W WW 2 Enchantment R As Guiding Light enters the battlefield, choose a color. You have hexproof from the chosen color. If a creature you control would be dealt damage by a source of the chosen color, prevent 1 of that damage. Gulch Custodian ATB 210 4 4 Artifact Creature - Golem 4 5 U When Gulch Custodian enters the battlefield, return an artifact you control to its owner's hand. Hafiq the Wise ATB 54 U UUU 3 Legendary Creature - Human Advisor 2 4 M Hafiq the Wise has hexproof as long as you've cast a spell this turn. U, Discard a card with mana value X: Counter target spell with mana value X. U, Sacrifice another permanent with mana value X: Return target instant or sorcery card with mana value X from your graveyard to your hand. Hajir Allegiant ATB 159 G 2G 3 Creature - Human Survivor 2 2 C Survivors you control get +1/+1. Hajir Sentinel ATB 13 W 1W 2 Creature - Mutant Survivor 2 2 C Survivors you control have vigilance. Hajir Soothsayer ATB 55 U 2U 3 Creature - Human Survivor 2 3 R Look at top one/vp1pt1 Whenever a Survivor enters the battlefield under your control, look at the top card of target opponent's library. You may have them put that card into their graveyard. Hall of Remembrance ATB 14 W 2WW 4 Enchantment C Spawn two Spirit tokens/spawnx2 1/1 white Spirit ATB When Hall of Remembrance enters the battlefield, create two 1/1 white Spirit creature tokens with flying. Whenever a Spirit enters the battlefield under your control, you gain 1 life. Hand of Consequence ATB 90a,90b B 2BB 4 Creature - Mutant 3 3 U When Hand of Consequence enters the battlefield, creatures your opponents control get -1/-1 until end of turn. At the beginning of your upkeep, if your fealty to Swamps is five or greater, transform Hand of Consequence. (Each Swamp you control counts towards your fealty to Swamps.) ----- Liege of Bal|Creature - Mutant Shaman [4/4] Creatures you don't control get -1/-1. Hand of Dominion ATB 56a,56b U UU 2 Creature - Human 1 3 U When Hand of Dominion enters the battlefield, tap target creature. It doesn't untap during its controller's next untap step. At the beginning of your upkeep, if your fealty to Islands is five or greater, transform Hand of Dominion. (Each Island you control counts towards your fealty to Islands.) ----- Liege of Iekin|Creature - Human Wizard [3/3] Flying Whenever Liege of Iekin attacks, tap target permanent. It doesn't untap during its controller's next untap step. Hand of Fidelity ATB 15a,15b W 1WW 3 Creature - Human 2 2 U When Hand of Fidelity enters the battlefield, creatures you control get +1/+1 until end of turn. At the beginning of your upkeep, if your fealty to Plains is five or greater, transform Hand of Fidelity. (Each Plains you control counts towards your fealty to Plains.) ----- Liege of Asham|Creature - Human Warrior [3/3] Vigilance Whenever Liege of Asham attacks or blocks, other attacking or blocking creatures you control get +1/+1 until end of turn. Hand of Fury ATB 127a,127b R 1RR 3 Creature - Human Warrior 2 2 U When Hand of Fury enters the battlefield, it gets +2/+2 and gains haste until end of turn. At the beginning of your upkeep, if your fealty to Mountains is five or greater, transform Hand of Fury. (Each Mountain you control counts towards your fealty to Mountains.) ----- Liege of Ninhasir|Creature - Human Warrior [3/3] At the beginning of combat on your turn, target creature gets +1/+1 and gains haste until end of turn. Hand of the Harvest ATB 160a,160b G GG 2 Creature - Pangolin 3 2 U Trample At the beginning of your upkeep, if your fealty to Forests is five or greater, transform Hand of the Harvest. (Each Forest you control counts towards your fealty to Forests.) ----- Liege of Sabne|Creature - Pangolin Beast [5/4] Trample Harsh Erosion ATB 128 R RRR 3 Sorcery C Destroy target colorless nonbasic permanent. Harsh Erosion deals 2 damage to that permanent's controller. Heat Ray ATB 129 R XR 1 Instant C Heat Ray deals X damage to target creature. Helm of Princes ATB 211 2 2 Artifact - Equipment U Equipped creature has hexproof. Whenever equipped creature dies, draw a card. Equip 2 Herald of the Humble ATB 130 R R 1 Creature - Human Warrior 2 2 R Haste Whenever Herald of the Humble deals combat damage to a player, that player reveals the top card of their library. If it's a nonland card with mana value 3 or less, they may cast it without paying its mana cost. Hero of the Stained Blade ATB 161 G GG 2 Creature - Human Warrior 2 2 R Vigilance Concord - G: Hero of the Stained Blade gets +2/+2 and gains trample until end of turn. Activate only if there are four or more card types among permanents you control and only once each turn. Highland Dunes ATB 240 0 Land - Mountain Desert U yInitialize/cr90 (T: Add R.) As Highland Dunes enters the battlefield, you may pay 1 life. If you don't, Highland Dunes enters the battlefield tapped. Highland Hermit ATB 162 G G 1 Creature - Human 1 1 C Concord - Highland Hermit gets +1/+1 and has hexproof as long as there are four or more card types among permanents you control. Horizon Augur ATB 57a,57b U 3U 4 Creature - Human Wizard 2 3 R Scry 1/vp1pt1 Chosen one (WUBRG: Transform this permanent.) Whenever you cast an instant or sorcery spell, scry 1, then Horizon Augur gets +1/+1 until end of turn. ----- Maven of Perspective|Creature - Archon Wizard [5/5] Flying Whenever you cast a spell, draw a card, then put a +1/+1 counter on Maven of Perspective. Hostile Atmosphere ATB 131 R 1RR 3 Enchantment U Tap an untapped Desert you control: Hostile Atmosphere deals 1 damage to any target. Idol of the Dead God ATB 212 2 2 Artifact Creature - Construct 1 1 C Flying Whenever Idol of the Dead God deals combat damage to a player, search your library for any number of creature cards named Idol of the Dead God, reveal them, put them into your hand, then shuffle. Iekin's Portal ATB 58a,58b U 1UU 3 Legendary Enchantment M Look at top five/vp1pt5 When Iekin's Portal enters the battlefield, look at the top five cards of your library. Put one into your hand and the rest into your graveyard. 1UU: Transform Iekin's Portal. Activate only if your fealty to Islands is five or greater. ----- Iekin, God of Wisdom|Legendary Enchantment Creature - God [5/5] Indestructible You have no maximum hand size. Whenever an opponent draws a card, you draw a card. If you would lose the game other than for having 0 or less life, you win the game instead. (Another player winning the game does not cause you to lose the game.) Igneous Pulverizer ATB 213 7 7 Artifact Creature - Golem 4 4 U Desecrate (When this creature enters the battlefield, you may sacrifice an artifact or land.) When Igneous Pulverizer desecrates a permanent, destroy target nonland permanent. Immolated Grave ATB 241 0 Land - Desert R yInitialize/cr90 Immolated Grave enters the battlefield tapped. T: Add R. 2/R2/R: Immolated Grave becomes a 3/1 red Elemental creature with first strike until end of turn. It's still a land. Impish Delights ATB 132 R R 1 Enchantment - Aura C Enchant creature When Impish Delights enters the battlefield, draw a card. Enchanted creature gets +2/+0. Judicious Djinni ATB 59 U 4UU 6 Creature - Djinn 4 4 C Flying Concord - When Judicious Djinni enters the battlefield, if there are four or more card types among permanents you control, return target instant or sorcery card from your graveyard to your hand. Kaleidostone ATB 214 2 2 Artifact C When Kaleidostone enters the battlefield, draw a card. 5, T, Sacrifice Kaleidostone: Add WUBRG. Kalib Kabir ATB 163 G 5GGG 8 Creature - Beast 9 9 R Kalib Kabir has hexproof as long as it has no +1/+1 counters on it. Kalib Kabir has trample as long as it has a +1/+1 counter on it. G: If Kalib Kabir has a +1/+1 counter on it, remove all +1/+1 counters from it. Otherwise, put a +1/+1 counter on it. Activate only once each turn and only during your turn. Keeper of Holy Lands ATB 16a,16b W 2W 3 Creature - Human Scout 2 2 R Copy reminder/spawn Copy Chosen one (WUBRG: Transform this permanent.) When Keeper of Holy Lands enters the battlefield, you may search your library for an enchantment card, reveal it, then shuffle and put that card on top of it. ----- Watcher of Sacred Skies|Creature - Archon Scout [5/5] Flying Whenever a nontoken, noncreature, nonland permanent enters the battlefield under your control, create a token that's a copy of that permanent except it has no mana cost and it isn't legendary. Laden Bruiser ATB 215 4 4 Artifact Creature - Golem 2 2 U Trample 2/G2/G, T: Put two +1/+1 counters on Laden Bruiser. Liege of Luxury ATB 91 B 2BBB 5 Creature - Djinn 4 4 R Cast from Exile reminder/spawn Can Be Cast From Exile Flying Desecrate (When this creature enters the battlefield, you may sacrifice an artifact or land.) When Liege of Luxury desecrates a permanent, target player reveals their hand. You choose a card from it and exile it. You may cast that card for as long as it remains exiled, and you may spend mana as though it were mana of any type to cast that spell. Liturgic Tutor ATB 92 B BB 2 Sorcery U Search your library for a card, then shuffle and reveal that card. Any opponent may have you put it into your graveyard. If a player does, draw a card. Otherwise, put it into your hand. Loose Threads ATB 93 B 1BB 3 Sorcery C Look at top two/vp1pt2 You lose 2 life. Look at the top two cards of your library. You may mill two cards. Draw two cards, then mill two cards if you didn't mill before. Lurking Lahasia ATB 17 W 3WW 5 Creature - Lizard Beast 5 3 C Concord - Lurking Lahasia has first strike and lifelink as long as there are four or more card types among permanents you control. Macabre Ruins ATB 216 2 2 Artifact C X, T, Sacrifice Macabre Ruins: Target creature gets -X/-X until end of turn. Madcap Mercenary ATB 133 R R 1 Creature - Mutant Mercenary 3 2 U As an additional cost to cast this spell, discard a card or pay 2. Magnific Wilderkin ATB 164 G 1GG 3 Creature - Chimera 3 3 M At the beginning of each combat, if you control a creature with flying, Magnific Wilderkin gets +1/+1 and gains flying until end of turn. The same is true for first strike, double strike, deathtouch, haste, hexproof, indestructible, lifelink, menace, reach, trample, and vigilance. Masabh Legionnaire ATB 18 W WW 2 Creature - Human Warrior 3 1 C First strike Meat Puppet ATB 60 U 1UUU 4 Enchantment - Aura U Enchant creature You control enchanted creature. Meddling Gargoyle ATB 217 1 1 Artifact Creature - Gargoyle 1 1 U Flying 2/B2/B, T, Sacrifice Meddling Gargoyle: Target opponent reveals their hand. You choose a nonland card from it. That player discards that card. Activate only as a sorcery. Memoria Thief ATB 61 U 1UU 3 Creature - Mutant Rogue 3 1 U Whenever Memoria Thief deals combat damage to a player, look at that player's hand. You may choose a nonland card from it. If you do, that player reveals the chosen card, puts it on the bottom of their library, then draws a card. Menagerie Expo ATB 165 G 2GG 4 Sorcery R Draw X cards and you gain X life, where X is the number of card types among permanents you control. Menna Al-Mejjat ATB 134 R 1RR 3 Legendary Planeswalker - Menna 2 M yInitialize/ccgreen=2+1, Reveal top two/ccgreen+1;/vp1at2Cast from Exile reminder/spawn Can Be Cast From Exile-2/ccgreen-2-6/ccgreen-6 [+1]: Exile the top two cards of your library. You may play up to one card exiled this way this turn. [-2]: Menna Al-Mejjat deals 3 damage to target creature. If that creature would die this turn, exile it instead. [-6]: Draw cards equal to the number of cards in exile. Menna Al-Mejjat deals that much damage to any target. Mercantile Accords ATB 19 W WWW 3 Enchantment M Spawn Treasure/spawn Treasure ATB As Mercantile Accords enters the battlefield, choose a number. Whenever an opponent casts a spell with the chosen mana value, you draw a card and create a Treasure token. Mesa Brute ATB 166 G 4G 5 Creature - Mutant Survivor 3 3 R Survivors you control get +3/+3. Mischievous Romish ATB 62 U 2UU 4 Legendary Planeswalker - Romish 3 M yInitialize/ccgreen=3+1, Scry 3/ccgreen+1;/vp1pt3-2/ccgreen-2-6, Emblem Get/ccgreen-6;/spawn Romish Emblem ATB [+1]: Scry 3. [-2]: Choose a card name, then mill a card. If that card has the chosen name, you draw three cards. Otherwise, you draw a card. [-6]: You get an emblem with “Play with the top card of your library revealed” and “You may play the top card of your library.” Morrow Probe ATB 63 U 1UU 3 Sorcery R Cast from Exile reminder/spawn Can Be Cast From Exile Target opponent mills five cards, then you exile up to two instant and/or sorcery cards from that player's graveyard. You may cast those cards for as long as they remain exiled, and you may spend mana as though it were mana of any type to cast them. Mortal Pilgrimage ATB 20 W W 1 Sorcery U Exile target creature. If its power is 3 or greater, return that card to the battlefield under its owner's control at the beginning of the next end step. Mukhif the Grim ATB 94 B 1BB 3 Legendary Planeswalker - Mukhif 4 M yInitialize/ccgreen=4+1/ccgreen+1-7, Spawn Bird/ccgreen-7;/spawn 1/1 black Bird ATBSpawn five Bird tokens/spawnx5 1/1 black Bird ATB [+1]: Up to one target creature gets +2/+0 until end of turn. Each player loses 1 life. [-X]: Return target creature card with mana value X from your graveyard to the battlefield. It gains haste. Exile it at the beginning of the next end step or if it would leave the battlefield. [-7]: For each 1 life target player has less than their starting life total, create a 1/1 black Bird creature token with flying and deathtouch. Ninhasir's March ATB 135a,135b R 1RR 3 Legendary Enchantment M When Ninhasir's March enters the battlefield, it deals 3 damage to any target. 1RR: Transform Ninhasir's March. Activate only if your fealty to Mountains is five or greater. ----- Ninhasir, God of Creation|Legendary Enchantment Creature - God [5/5] Indestructible When this creature transforms into Ninhasir, God of Creation, discard all the cards in your hand, then draw that many cards plus one. Whenever you cast an instant or sorcery spell, copy it. You may choose new targets for the copy. Nurtured Sandwolf ATB 136 R 3R 4 Creature - Wolf Survivor 3 3 C Survivors you control have haste. Oasis Cartography ATB 167 G 1G 2 Sorcery C Search your library for two basic land cards, reveal them, put them into your hand, then shuffle. Oasis Glutton ATB 64 U 3UU 5 Creature - Beast 5 6 C Defender As long as your fealty to Islands is six or greater, Oasis Glutton can attack as though it didn't have defender. (Each Island you control counts towards your fealty to Islands.) Obscuring Sandstorm ATB 65 U 1U 2 Instant C Return target creature to its owner's hand. Concord - If there are four or more card types among permanents you control, draw a card. One With the Wind ATB 66 U 1U 2 Enchantment - Aura C Enchant creature Enchanted creature gets +2/+2 and has flying. Outflank ATB 21 W 1WW 3 Instant C Destroy target attacking or blocking creature. Outspoken Seminar ATB 67 U 2UU 4 Instant U Draw three cards, then reveal your hand. Painted Bluffs ATB 242 0 Land - Desert C T: Add C. 1, T: Add one mana of any color. Palace Dancer ATB 22 W 1W 2 Creature - Human 1 3 C 2/W, T: Tap target creature. Palace Gargoyle ATB 218 6 6 Artifact Creature - Gargoyle 3 5 C Flying Patron of Asham ATB 23 W 1WW 3 Creature - Human Warrior 3 2 C Whenever Patron of Asham attacks, tap target creature an opponent controls with power less than or equal to your fealty to Plains. (Each Plains you control counts towards your fealty to Plains.) Petal Scatterer ATB 168 G GGG 3 Creature - Human 2 2 U Spawn Blossom/spawn Blossom ATB When Petal Scatterer enters the battlefield, create a green Aura enchantment token named Blossom attached to target land. It has enchant land and “Whenever enchanted land is tapped for mana, add G.” Petal Scatterer gets +1/+1 for each noncreature, nonland permanent you control. Plated Crusher ATB 169 G 4GGG 7 Creature - Beast 7 6 U Trample, hexproof Plumed Carpet ATB 219 3 3 Artifact - Equipment U Equipped creature gets +2/+1 and has flying. Equip 3 Princely Mettle ATB 95 B B 1 Instant C Target creature you control gets +2/+0 and gains indestructible until end of turn. You lose 2 life. Prismatic Basilisk ATB 220 4 4 Artifact Creature - Construct 2 2 R When Prismatic Basilisk enters the battlefield, you may search your library for a permanent card with mana value 1 or less, reveal it, put it into your hand, then shuffle. 2/W2/U2/B2/R2/G: Prismatic Basilisk gets +5/+5 and gains flying until end of turn. Pristine Duelist ATB 24 W 1WW 3 Creature - Spirit Warrior 2 1 U Double strike Concord - Pristine Duelist gets +2/+1 as long as there are four or more card types among permanents you control. Promenade Banner ATB 221 2 2 Artifact U yInitialize/cr90 Promenade Banner enters the battlefield tapped. 1, T: Creatures you control get +1/+1 until end of turn. Promised Land ATB 170 G 3G 4 Sorcery U Search your library for a basic land card and a Desert card, put them onto the battlefield tapped, then shuffle. Proselytic Shrine ATB 222 6 6 Artifact R At the beginning of combat on your turn, choose one that hasn't been chosen - • Creatures you control get +1/+1 and gain flying until end of turn. • Creatures you control get +1/+1 and gain lifelink until end of turn. • Creatures you control get +3/+3 until end of turn. • Sacrifice each creature you control. Raise a Ruckus ATB 171 G G 1 Sorcery U Target creature you control gets +2/+2 until end of turn and must be blocked this turn if able. Rapacious Rattler ATB 137 R RRR 3 Creature - Snake Beast 3 3 U First strike When Rapacious Rattler enters the battlefield, choose one or two targets you don't control. It deals 2 damage to the first and 1 damage to the second. Ravaged Monument ATB 243 0 Land - Desert R yInitialize/cr90 Ravaged Monument enters the battlefield tapped. T: Add G. 2/G2/G: Ravaged Monument becomes a 4/4 green Elemental creature until end of turn. It's still a land. Raving Rover ATB 68 U U 1 Creature - Mutant Survivor 1 1 U Whenever a Survivor enters the battlefield under your control, you may draw a card. If you do, discard a card. Ridge Warden ATB 25 W 2WW 4 Creature - Human Warrior 3 3 R This spell costs 2 less to cast and may be cast as though it had flash if an opponent searched their library this turn. When Ridge Warden enters the battlefield, exile another target nonland permanent with mana value 4 or less until Ridge Warden leaves the battlefield. Rift Prowler ATB 172 G 3GG 5 Creature - Cat Beast 0 0 C Trample Rift Prowler enters the battlefield with X +1/+1 counters on it, where X is your fealty to Forests. (Each Forest you control counts towards your fealty to Forests.) Roaming Falconer ATB 173a,173b G 1G 2 Creature - Human 3 1 C Trample Chosen one (WUBRG: Transform this permanent.) ----- Archon of Plenty|Creature - Archon [5/5] Flying, trample Roving Chaplains ATB 26 W WWW 3 Creature - Human Cleric 2 2 U Spawn two Spirit tokens/spawnx2 1/1 white Spirit ATB When Roving Chaplains enters the battlefield, create two 1/1 white Spirit creature tokens with flying. W, Tap another untapped creature you control: Tap target nonland permanent an opponent controls. Rubble Scavenger ATB 138 R 3RRR 6 Creature - Dragon 4 4 U Flying Whenever Rubble Scavenger deals combat damage to a player, you may return target artifact card with mana value 4 or less from your graveyard to the battlefield. Ruins Monitor ATB 174 G 5GG 7 Creature - Lizard Beast 7 7 C Ruins Monitor can't be blocked by more than one creature. Runed Servitor ATB 223 2 2 Artifact Creature - Construct 2 2 C When Runed Servitor dies, each player draws a card. Rush of Adrenaline ATB 139 R R 1 Instant C Target creature gets +2/+1 and gains trample until end of turn. Ruthless Vagrant ATB 96 B 2B 3 Creature - Human Survivor 3 2 U Whenever a Survivor you control dies, target creature you don't control gets -1/-1 until end of turn. Saber of Defiled Rites ATB 224 1 1 Artifact - Equipment R Equipped creature gets +2/+0 and can't be blocked. Whenever a Rogue you control attacks, you may pay 1. If you do, attach Saber of Defiled Rites to it. Equip 5 Sabne's Autumn ATB 175a,175b G GG 2 Legendary Enchantment M When Sabne's Autumn enters the battlefield, search your library for a Forest card, reveal it, put it into your hand, then shuffle. You gain 3 life. 1GG: Transform Sabne's Autumn. Activate only if your fealty to Forests is five or greater. ----- Sabne, God of Harvest|Legendary Enchantment Creature - God [4/4] Indestructible Lands you control have “T: Add GG.” 5GG: Double the power and toughness of each creature you control until end of turn. Sage of the Sands ATB 69 U 1U 2 Creature - Human Survivor 1 3 C Scry 1/vp1pt1 Whenever a Survivor enters the battlefield under your control, scry 1. (To scry 1, look at the top card of your library. You may put that card on the bottom of your library.) Sahalia Dragoons ATB 176 G 3GG 5 Creature - Mutant Warrior 4 4 U Vigilance 1GG: Sahalia Dragoons gets +4/+4 until end of turn. Activate only once each turn. Salt Flat Survivors ATB 177 G 3G 4 Creature - Mutant Survivor 2 2 U Survivors you control get +2/+2. Sandbank Guardian ATB 27a,27b W 3W 4 Creature - Mutant Warrior 2 4 C Vigilance Chosen one (WUBRG: Transform this permanent.) ----- Archon of Favor|Creature - Archon [5/5] Flying, vigilance Sandstreamer ATB 28 W WW 2 Creature - Spirit 2 2 R Flash Flying When Sandstreamer enters the battlefield, target permanent gains indestructible until end of turn. Sandswept Bazaar ATB 244 0 Land - Desert C When Sandswept Bazaar enters the battlefield, you gain 2 life. T: Add C. Saturated Dunes ATB 245 0 Land - Island Desert U yInitialize/cr90 (T: Add U.) As Saturated Dunes enters the battlefield, you may pay 1 life. If you don't, Saturated Dunes enters the battlefield tapped. Scabrous Automaton ATB 225 3 3 Artifact Creature - Construct 2 2 U When Scabrous Automaton dies, draw a card, then add CC. Until end of turn, you don't lose this mana as steps and phases end. Scaleback Steed ATB 178 G 2GG 4 Enchantment - Aura R Spawn Beast/spawn 4/4 green Beast ATB Enchant creature Enchanted creature gets +4/+4 and has trample. When enchanted creature dies, create a 4/4 green Beast creature token with trample. Scimitar Techniques ATB 29 W W 1 Instant C Spawn Aura/spawn white Aura ATB Target creature you control gets +1/+2 until end of turn. If that creature is white, create a white Aura enchantment token with enchant creature and “Enchanted creature has first strike” attached to that creature. Scorned Figurant ATB 140 R R 1 Creature - Mutant 1 1 C Whenever you cast a spell, Scorned Figurant gets +1/+1 until end of turn. Secluded Monument ATB 226 3 3 Artifact U When Secluded Monument enters the battlefield, choose a color. Whenever you cast a spell of the chosen color, Secluded Monument becomes a 5/5 Golem creature until end of turn. Seismic Colossus ATB 227 8 8 Artifact Creature - Golem 5 5 R Concord - This spell costs 4 less to cast if there are four or more card types among permanents you control. Vigilance, trample, lifelink, haste Selfish Journeyman ATB 97 B 3B 4 Creature - Human Survivor 3 3 R Whenever a Survivor you control dies, you draw a card and you lose 1 life. Sensory Gouger ATB 70 U 2UU 4 Creature - Mutant Rogue 2 4 C 2/U, T: Target creature gets -4/-0 until end of turn. Seraph of Renewal ATB 30 W 2WWW 5 Creature - Angel 4 4 U Flying When Seraph of Renewal leaves the battlefield, you may return target permanent card with mana value 3 or less from your graveyard to the battlefield. Seto San, Summer Blossom ATB 31 W 2WW 4 Legendary Planeswalker - Seto 4 M yInitialize/ccgreen=4+1, Spawn Warrior/ccgreen+1;/spawn 1/1 white Warrior ATB-2/ccgreen-2-7/ccgreen-7 [+1]: Create a 1/1 white Warrior creature token with lifelink. You gain 1 life. [-2]: Put two +1/+1 counters on target creature. It gains double strike until end of turn. [-7]: Choose up to three creatures, then destroy the rest. Shadow Ambusher ATB 98 B B 1 Creature - Human Rogue 2 2 C At the beginning of your upkeep, you lose 1 life. Shadowband Consul ATB 99 B B 1 Creature - Mutant Rogue 2 1 U yInitialize/cr90 Shadowband Consul enters the battlefield tapped. B, Pay 2 life: Return Shadowband Consul from your graveyard to the battlefield. Activate only if an opponent lost life this turn. Shawlbinder ATB 32 W 1W 2 Creature - Human 3 1 U When Shawlbinder enters the battlefield, if you control a Desert, exile another target permanent. Return that card to the battlefield under its owner's control at the beginning of the next end step. Shrapnel Golem ATB 228 3 3 Artifact Creature - Golem 3 1 U 2/W2/W: Shrapnel Golem deals 3 damage to target creature blocking it. Sights Beyond ATB 71 U U 1 Enchantment U Scry 3/vp1pt3 When Sights Beyond enters the battlefield, scry 3. Concord - At the beginning of your upkeep, if there are four or more card types among permanents you control, draw a card. Silt Conduit ATB 229 2 2 Artifact Creature - Golem 1 1 C T: Add C. Silt-Trench Brute ATB 230 4 4 Artifact Creature - Golem 3 3 C Concord - Silt-Trench Brute gets +3/+3 and has trample as long as there are four or more card types among permanents you control. Siltsplitter ATB 141 R 3RR 5 Creature - Wurm 4 5 C Desecrate (When this creature enters the battlefield, you may sacrifice an artifact or land.) When Siltsplitter desecrates a permanent, each opponent sacrifices an artifact. Sink into the Floor ATB 100 B B 1 Instant U Mill a card. Target creature gets -X/-X until end of turn, where X is the number of cards put into your graveyard from anywhere this turn. Skeletal Oasis ATB 246 0 Land - Desert C T, Sacrifice Skeletal Oasis: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle. Skin from Bone ATB 142 R RR 2 Instant C Skin from Bone deals damage to target creature equal to your fealty to Mountains. (Each Mountain you control counts towards your fealty to Mountains.) Skyline Tracer ATB 33 W 2W 3 Creature - Human Survivor 2 3 R Survivors you control have flying. Sleepless Spirit ATB 34 W WW 2 Creature - Spirit 2 2 U Flying, vigilance Slum Scrounger ATB 101 B 4BB 6 Creature - Beast 4 6 C Deathtouch When Slum Scrounger enters the battlefield, put up to two target creature cards in your graveyard on top of your library in any order. Smoldering Djinni ATB 143 R 1R 2 Creature - Djinn 0 3 U Defender T: Smoldering Djinni deals 1 damage to each opponent. Whenever you cast a red spell, untap Smoldering Djinni. Soul Chalice ATB 231 0 0 Artifact - Equipment C Whenever equipped creature attacks or blocks, you gain 2 life. Equip 3 (3: Attach to target creature you control. Equip only as a sorcery.) Sower of Wishes ATB 179a,179b G 2G 3 Creature - Human Druid 3 3 R Reveal top three/vp1at3 Chosen one (WUBRG: Transform this permanent.) When Sower of Wishes enters the battlefield, reveal the top three cards of your library. Put all land cards revealed this way into your hand and the rest back on top in any order. ----- Harbinger of Fantasy|Creature - Archon Druid [5/5] Flying At the beginning of your precombat main phase, you may put any number of land cards from your hand onto the battlefield, then draw a card for each land put onto the battlefield this way. Stabilize ATB 72 U U 1 Instant C Counter target artifact or sorcery spell. Stasis Snare ATB 35 W 1WW 3 Enchantment U Flash (You may cast this spell any time you could cast an instant.) When Stasis Snare enters the battlefield, exile target creature an opponent controls until Stasis Snare leaves the battlefield. Sticky Fingers ATB 73 U UU 2 Enchantment - Aura U Enchant creature When Sticky Fingers enters the battlefield, draw a card. Enchanted creature gets +2/+0 and can't be blocked. Strangulate ATB 102 B 1B 2 Instant U Target creature gets -2/-2 until end of turn. If you control two or more Deserts, destroy that creature instead. Strider Harness ATB 232 3 3 Artifact - Equipment C Equipped creature gets +1/+1 and has haste. Equip 1 (1: Attach to target creature you control. Equip only as a sorcery.) Strike Down ATB 180 G 1GG 3 Instant C Choose one - • Destroy target creature with flying. • Destroy target artifact. Stygian Dunes ATB 247 0 Land - Swamp Desert U yInitialize/cr90 (T: Add B.) As Stygian Dunes enters the battlefield, you may pay 1 life. If you don't, Stygian Dunes enters the battlefield tapped. Sultan of Avarice ATB 103 B BB 2 Creature - Human Warrior 2 3 R Menace At the beginning of your upkeep, you may pay 3 life. If you do, draw a card. Sultan's Strength ATB 181 G 1G 2 Enchantment - Aura C Enchant creature Enchanted creature has base power and toughness 3/3. Sunrazed Ruins ATB 248 0 Land - Desert R yInitialize/cr90 Sunrazed Ruins enters the battlefield tapped. T: Add W. 2/W2/W: Sunrazed Ruins becomes a 2/3 white Elemental creature with lifelink until end of turn. It's still a land. Suraj Militant ATB 36 W W 1 Creature - Human Warrior 2 1 U When Suraj Militant enters the battlefield, target creature gets +1/+1 until end of turn. Suraj Outrider ATB 144 R 1R 2 Creature - Human Warrior 2 1 C 2/R: Suraj Outrider gets +1/+0 until end of turn. Temple Attendant ATB 233 2 2 Artifact Creature - Golem 1 1 U Concord - Temple Attendant gets +1/+1 and has indestructible as long as there are four or more card types among permanents you control. Thriving Hydra ATB 182 G 4GGGG 8 Creature - Hydra 0 0 M yInitialize/ccgreen=4 Trample, haste Thriving Hydra enters the battlefield with four +1/+1 counters on it. When Thriving Hydra enters the battlefield, for each other creature you control, put X +1/+1 counters on that creature, where X is four minus its power. Whenever Thriving Hydra attacks, double the number of +1/+1 counters on each creature you control. Tip the Scales ATB 104 B 3BBB 6 Sorcery U Return target creature card from your graveyard to the battlefield, then destroy target creature an opponent controls that doesn't share a creature type with it. Tomb Steward ATB 105a,105b B 2B 3 Creature - Mutant Rogue 2 2 R Chosen one (WUBRG: Transform this permanent.) When Tomb Steward enters the battlefield, search your library for a card and put it into your graveyard. Then shuffle. ----- Profaner of Graves|Creature - Archon Rogue [5/5] Flying, lifelink Pay 5 life: Put target permanent card in a graveyard onto the battlefield under your control. Tomb of Great Drakes ATB 249 0 Land - Desert R yInitialize/cr90 Tomb of Great Drakes enters the battlefield tapped. T: Add U. 2/U2/U: Tomb of Great Drakes becomes a 2/2 blue Elemental creature with flying until end of turn. It's still a land. Trove Tyrant ATB 145 R 3RRR 6 Creature - Dragon 5 5 R Reveal top five/vp1at5Cast from Exile reminder/spawn Can Be Cast From Exile Flying When Trove Tyrant enters the battlefield, exile the top five cards of your library. Whenever Trove Tyrant deals combat damage to a player, you may cast an artifact card exiled with it without paying its mana cost. Twisted Gladiator ATB 106a,106b B 2B 3 Creature - Mutant Warrior 3 2 C Menace Chosen one (WUBRG: Transform this permanent.) ----- Archon of Triumph|Creature - Archon [5/5] Flying, menace Umbral Stalker ATB 107 B 2BB 4 Creature - Mutant Warrior 4 2 C 2/B: Umbral Stalker gains indestructible until end of turn. Tap it. Unfettered Atrocity ATB 108 B 5BBB 8 Creature - Djinn Horror 4 4 U Flying When Unfettered Atrocity enters the battlefield, destroy target creature or planeswalker. Veiled Virtuoso ATB 74 U 2UUU 5 Creature - Djinn 4 4 R Reveal top one/vp1at1 Flying Concord - At the beginning of your upkeep, if there are four or more card types among permanents you control, exile the top card of your library. You may cast that card this turn without paying its mana cost. Venerable Judgment ATB 37 W 1WW 3 Enchantment - Aura U Enchant creature Enchanted creature gets +2/+2. At the beginning of combat on your turn, enchanted creature gains your choice of flying, vigilance, or lifelink until end of turn. Vengeful Cohort ATB 109 B 1B 2 Creature - Human Survivor 1 2 C Whenever a Survivor you control dies, each opponent loses 1 life and you gain 1 life. Venom Infusion ATB 146 R R 1 Instant U Target creature gets +2/-2 and gains first strike until end of turn. Verdant Haven ATB 183 G 2G 3 Enchantment - Aura C Enchant land When Verdant Haven enters the battlefield, you gain 2 life. Whenever enchanted land is tapped for mana, its controller adds an additional one mana of any color. Violent Collapse ATB 110 B 1BB 3 Sorcery R All creatures get -3/-3 until end of turn. Visceral Assault ATB 184 G GG 2 Instant C Target creature you control deals damage equal to its power to target creature you don't control. Volatile Stonework ATB 234 1 1 Artifact Creature - Golem 1 1 R Haste When Volatile Stonework enters the battlefield, choose target creature or planeswalker an opponent controls. When Volatile Stonework dies, it deals 4 damage to the chosen creature or planeswalker. Wandering Hussar ATB 147 R 1R 2 Creature - Human Survivor 2 1 U Survivors you control have menace. Warpblade Warrior ATB 111 B 1B 2 Creature - Mutant Warrior 2 2 C Discard a card: Warpblade Warrior gets +1/+1 and gains menace until end of turn. Activate only once each turn. Warrior's Discipline ATB 185 G 1G 2 Enchantment - Aura U Enchant creature When Warrior's Discipline enters the battlefield, put a +1/+1 counter on enchanted creature. Whenever enchanted creature deals combat damage to a player, double the number of +1/+1 counters on it. Wayfaring Falconer ATB 148 R 4R 5 Creature - Human Survivor 3 3 R Survivors you control have double strike. Zoetic Tomb ATB 235 5 5 Artifact U When Zoetic Tomb enters the battlefield, exile target creature. 4: Until end of turn, Zoetic Tomb becomes a Golem artifact creature with power and toughness equal to the exiled creature's base power and toughness. Aelani, Mother of All DHL 80 G 2GGG 5 Legendary Creature - Spirit 6 6 M Vigilance, reach As a noncreature spell resolves, exile it instead of putting it anywhere else. Aid of the Ancients DHL 81 G 3GG 5 Sorcery R Spawn two Elk tokens/spawnx2 6/6 green and white Elk DHL Cast this spell only if creatures you control have a total power of 10 or greater or you control six or more lands. Create two 6/6 green and white Elk creature tokens. Alpine Meadow DHL 126 0 Land - Forest Plains C yInitialize/cr90 (T: Add G or W.) Alpine Meadow enters the battlefield tapped. reprint, Amelie Mayn DHL 60 R 2RR 4 Legendary Planeswalker - Mayn 4 M yInitialize/ccgreen=4+2/ccgreen+2-3/ccgreen-3-6/ccgreen-6 [+2]: Add RR. Until end of turn, red mana doesn't empty as steps and phases end, and creatures you control gain “R: This creature gets +1/+0 until end of turn.” [-3]: You may cast a monocolored red spell with mana value 6 or less from your hand without paying its mana cost. [-6]: You may pay any amount of R. When you do, Amelie Mayn deals that much damage to each of up to that many different targets. Ancient Counsel DHL 1 W W 1 Enchantment C Spawn Elk/spawn 6/6 green and white Elk DHL At the beginning of your upkeep, you gain 1 life. 5WW, Sacrifice Ancient Counsel: Create a 6/6 green and white Elk creature token. Activate only as a sorcery. Ancient Gift DHL 82 G 1G 2 Instant C Target creature you control gets +3/+3 until end of turn. Then if that creature has power 10 or greater, each other creature you control gets +3/+3 until end of turn. Angelfire DHL 61 R XR 1 Sorcery U Angelfire deals X damage to up to one target. If only R was spent to cast this spell and X is 5 or more, Angelfire deals X damage to each opponent and each creature and planeswalker your opponents control instead. Arcanist's Spellsurge DHL 115 UR UR 2 Instant U Until end of turn, creatures you control get +1/+1 and gain prowess. If there are two or more instant and/or sorcery cards in your graveyard, draw a card. Armadillo Cloak DHL 111 WG 1GW 3 Enchantment - Aura U Enchant creature Enchanted creature gets +2/+2 and has trample. Whenever enchanted creature deals damage, you gain that much life. Aryam the Dreamer DHL 20 U U 1 Legendary Creature - Human Wizard 1 2 M Look at top three/vp1pt3 Hexproof At the beginning of your upkeep, put a card from your hand on top of your library. You may shuffle. 1: Look at the top three cards of your library, then put them back in any order. 2U: Draw a card. Aurora's Whisper DHL 21 U 1UU 3 Instant U Scry 2/vp1pt2 Counter target creature spell. Scry 2. Foresee - As you draw Aurora's Whisper, you may reveal it and pay U. When you do, return target creature with mana value 3 or less to its owner's hand. Battle-Blind Leonin DHL 62 R 1R 2 Creature - Cat Berserker 2 1 C Haste Glorious end - When Battle-Blind Leonin dies, if it was tapped, you may pay B. If you do, you draw a card and you lose 1 life. Beckon the Shadows DHL 40 B B 1 Sorcery C Bloodprice 2BB (You may cast this card by sacrificing a creature and paying its bloodprice.) Return target creature card from your graveyard to your hand. If you cast this spell for its bloodprice, return that card to the battlefield instead. Binding Stones DHL 2 W 1W 2 Enchantment C Flash When Binding Stones enters the battlefield, exile target creature with power 3 or less until Binding Stones leaves the battlefield. Bittersweet Reunion DHL 3 W 1W 2 Sorcery U You gain 2 life. Then if you have more life than an opponent, draw a card. At the beginning of your upkeep, if Bittersweet Reunion is in your graveyard, you may pay 1W and exile it. If you do, you may copy it and cast the copy without paying its mana cost. Blinded Avenger DHL 105 BR 1BR 3 Creature - Angel Berserker 2 2 U Flying Glorious end - When Blinded Avenger dies, if it was tapped, destroy target creature you don't control. Breach the Mind DHL 102 UB UB 2 Instant U Counter target spell unless its controller discards two cards. Brutal Champion DHL 41 B 2BB 4 Creature - Cat Berserker 3 1 C Glorious end - When Brutal Champion dies, if it was tapped, each opponent sacrifices a creature. Carven Guardian DHL 120 5 5 Artifact Creature - Construct 4 5 C 2: Carven Guardian gains reach until end of turn. Children of the Clouds DHL 4 W XW 1 Instant R Spawn Bird/spawn 1/1 white Bird DHLSpawn five Bird tokens/spawnx5 1/1 white Bird DHL Cast this spell only if an opponent controls two or more nonwhite creatures or you control six or more lands. Create X 1/1 white Bird creature tokens with flying. You gain X life. Cloud Sovereign DHL 99 WU 2WU 4 Creature - Whale 3 3 R Spawn Bird/spawn 1/1 white Bird DHL Flying U: Put Cloud Sovereign on top of its owner's library. Foresee - As you draw Cloud Sovereign, you may reveal it and pay 1W. When you do, create a 1/1 white Bird creature token with flying. Conjured Shade DHL 42 B B 1 Creature - Demon 1 1 C When Conjured Shade dies, target creature you don't control gets -1/-1 until end of turn. Consuming Knowledge DHL 22 U 2U 3 Sorcery C Scry 4/vp1pt4 Bloodprice 2U (You may cast this card by sacrificing a creature and paying its bloodprice.) Draw two cards. If you cast this spell for its bloodprice, instead scry 4, then draw two cards. Crimson Sunrise DHL 63 R 4RR 6 Sorcery M Crimson Sunrise deals 4 damage to each creature. Each player sacrifices four nonbasic lands. Dark Huntress DHL 43 B 3BBB 6 Creature - Demon 6 6 C Spawn Demon/spawn 2/2 black Demon DHL Bloodprice 4B (You may cast this card by sacrificing a creature and paying its bloodprice.) At the beginning of your upkeep, if there are five or more creature cards in your graveyard, create a 2/2 black Demon creature token. Desiccate DHL 44 B 2BB 4 Sorcery R Cast this spell only if you have 10 or less life or if you control six or more lands. All creatures get -5/-5 until end of turn. Diabolic Designs DHL 45 B 1B 2 Instant C Target player sacrifices a creature. You may return up to one target Demon creature card from your graveyard to your hand. Divine in Blood DHL 103 UB 1UBB 4 Sorcery U Divine in Blood deals 2 damage to target player, then that player draws four cards. Dryad Outrider DHL 84 G 2G 3 Creature - Dryad Scout 2 4 C Reach Dryad of the Grove DHL 83 G 1G 2 Creature - Dryad 1 3 C T: Untap target basic land. Dust Barrens DHL 129 0 Land - Desert U T: Add C. T: Target player exiles a nonland card from their graveyard. Elvish Songseeker DHL 64 R 1R 2 Creature - Elf Warrior 2 2 C Reveal top one/vp1at1 Defiance (Whenever this creature takes damage, if it survives and wasn't defiant, put a +1/+1 counter on it and it becomes defiant.) At the beginning of your upkeep, if Elvish Songseeker has a +1/+1 counter on it, exile the top card of your library. Until your next turn, you may play that card. Elvish Verseblade DHL 85 G 1G 2 Creature - Elf Warrior 1 3 C Defiance (Whenever this creature takes damage, if it survives and wasn't defiant, put a +1/+1 counter on it and it becomes defiant.) 4R: Elvish Verseblade deals 1 damage to each creature. Activate only as a sorcery. Emissary of Smoke DHL 46 B 4B 5 Creature - Demon 5 4 C Bloodprice 2B (You may cast this card by sacrificing a creature and paying its bloodprice.) Exultation of Might DHL 86 G 5GG 7 Creature - Beast Spirit 7 4 C Revive token/spawn revived Exultation of Might DHL Reach, trample Revive 4G (4G, Exile this card from your graveyard: Create a token that's a copy of it except it has no mana cost. Revive only as a sorcery.) Fade Into Mists DHL 5 W W 1 Instant C Exile target permanent. Return that card to the battlefield tapped under its owner's control at the beginning of the next end step. Ferocity of the Redeemed DHL 6 W 2WW 4 Creature - Elk Spirit 3 2 U Revive token/spawn revived Ferocity of the Redeemed DHL When Ferocity of the Redeemed enters the battlefield, return up to two target creature cards with mana value 1 or less from your graveyard to the battlefield. Revive 2WW (2WW, Exile this card from your graveyard: Create a token that's a copy of it except it has no mana cost. Revive only as a sorcery.) Fidelity of the Pure DHL 7 W W 1 Creature - Elk Spirit 1 1 C Spawn Elk Spirit/spawn 1/1 green and white Elk Spirit DHLRevive token/spawn revived Fidelity of the Pure DHL When Fidelity of the Pure leaves the battlefield, create a 1/1 green and white Elk Spirit creature token. Revive 1W (1W, Exile this card from your graveyard: Create a token that's a copy of it except it has no mana cost. Revive only as a sorcery.) Fiery Chasm DHL 130 0 Land - Swamp Mountain C yInitialize/cr90 (T: Add B or R.) Fiery Chasm enters the battlefield tapped. reprint, Frilled Hydra DHL 87 G XGG 2 Creature - Hydra 0 0 U Frilled Hydra enters the battlefield with X +1/+1 counters on it. Defiance (Whenever this creature takes damage, if it survives and wasn't defiant, put a +1/+1 counter on it and it becomes defiant.) Frilled Hydra has hexproof as long as it's defiant. Gift to the Gloam DHL 106 BR BR 2 Instant U Sacrifice a creature. At the beginning of the next end step, return that card from a graveyard to the battlefield under your control with two +1/+1 counters on it, except it's a black Demon instead of its other colors and types. Gloaming Smokeweaver DHL 47 B 1B 2 Creature - Human Cleric 2 2 C Gloaming Smokeweaver has deathtouch as long as there is a creature card in your graveyard. Glorybound Chorister DHL 108 RG RGG 3 Creature - Elf Warrior Bard 4 4 R Whenever Glorybound Chorister attacks, put a +1/+1 counter on each other attacking creature you control. Golden Glade DHL 131 0 Land U yInitialize/cr90 Golden Glade enters the battlefield tapped. 1, T: Add two mana of any one color. Granite Watchers DHL 121 3 3 Artifact Creature - Construct 3 3 U Defender 2, T, Sacrifice Granite Watchers: It deals 3 damage to target creature. Great Sable Stag DHL 88 G 1GG 3 Creature - Elk 3 3 R This spell can't be countered. Protection from blue and from black (This creature can't be blocked, targeted, dealt damage, enchanted, or equipped by anything blue or black.) Grieving Revenant DHL 65 R 3RR 5 Creature - Angel Berserker 4 4 U Flying, haste Whenever Grieving Revenant attacks, it deals 1 damage to each other creature you control. Grove's Respite DHL 8 W W 1 Sorcery C You gain 3 life. Draw a card. Hallowed Executioner DHL 117 WR 3RW 5 Creature - Angel Berserker 4 3 U Flying When Hallowed Executioner enters the battlefield, it deals 2 damage to each creature without flying. Hallowed Fragment DHL 122 3 3 Artifact C T: Add C. You gain 1 life. Heart's Desire DHL 66 R R 1 Sorcery R Cast this spell only if you control a legendary creature or if you control six or more lands. Exile a planeswalker card you own from outside the game. You may cast that card this turn. Heartless Pact DHL 23 U 2U 3 Instant C Bloodprice U (You may cast this card by sacrificing a creature and paying its bloodprice.) Counter target spell unless its controller pays 4. Hesediel, the Reborn DHL 9 W 1WW 3 Legendary Creature - Elk Spirit 3 3 M Spawn Elk Spirit/spawn 2/2 white Elk Spirit DHL First strike, lifelink Once each turn, when another nontoken creature you control dies, you may create a 2/2 white Elk Spirit creature token with first strike and lifelink named Fawn of Hesediel. Hexfang Ascetic DHL 118 UG 1GU 3 Creature - Human Shaman 3 1 U Flash When Hexfang Ascetic enters the battlefield, return target spell to its owner's hand. Highland Elk DHL 24 U 1U 2 Creature - Elk Spirit 2 1 C Whenever Highland Elk deals damage to a creature, return that creature to its owner's hand (if it's still on the battlefield.) Highland Vale DHL 132 0 Land - Mountain Forest C yInitialize/cr90 (T: Add R or G.) Highland Vale enters the battlefield tapped. reprint, Hushwing Sentinel DHL 10 W 4W 5 Creature - Bird 3 4 C Flying, vigilance Hymn of Fury DHL 109 RG 1RG 3 Sorcery U Hymn of Fury deals 1 damage to each creature, then each creature you control gains haste and double strike until end of turn. Indomitable Bear DHL 11 W 1W 2 Creature - Bear 2 2 U Sacrifice Indomitable Bear: Creatures you control gain indestructible until end of turn. Invoking the Name DHL 48 B B 1 Sorcery M Search your library for a Demon card or a black card with mana value 6 or greater, reveal it, put that card in your hand, then shuffle. Jejun, Dark Hunter DHL 49 B 4BB 6 Legendary Creature - Demon 6 6 R Bloodprice BBBB (You may cast this card by sacrificing a creature and paying its bloodprice.) Lifelink, haste Sacrifice another Demon: Jejun, Dark Hunter gains flying and indestructible until end of turn. Joyous Chromatelk DHL 123 3 3 Artifact Creature - Elk 2 2 R As Joyous Chromatelk enters the battlefield, choose a color. All cards that aren't on the battlefield, spells, and permanents are the chosen color in addition to their other colors. T: Add one mana of the chosen color. reprint, Lavamancer Adept DHL 67 R R 1 Creature - Elf Warrior 1 2 U First strike R, Discard a land card: Put a +1/+1 counter on Lavamancer Adept. It gains menace until end of turn. Leija, the Bloodied Queen DHL 68 R 3R 4 Legendary Creature - Elf Warrior 4 4 R Whenever Leija, the Bloodied Queen attacks, you may pay RRRR. If you do, it deals 4 damage to each other creature, each player, and each planeswalker. Leija's Greenblade DHL 89 G 1G 2 Creature - Elf Warrior 2 1 U When Leija's Greenblade enters the battlefield, you may pay G. If you do, destroy target artifact or enchantment. Ligos, Shadow's Source DHL 133 0 Legendary Land R T, Pay 1 life: Add B. 7BB, Exile Ligos, Shadow's Source from your hand: Destroy all creatures you don't control. They can't be regenerated. Long-Finned Skywhale DHL 25 U 2UU 4 Creature - Whale 4 3 U Flying Long-Finned Skywhale can block only creatures with flying. Magmatic Cache DHL 69 R R 1 Sorcery C As an additional cost to cast this spell, sacrifice a land and discard a card. Draw three cards. Meteoric Smith DHL 70 R 1R 2 Creature - Cat Berserker 2 2 C 3R: Attacking creatures you control get +1/+0 until end of turn. Migration Range DHL 90 G 1G 2 Sorcery U Spawn two Elk Spirit tokens/spawnx2 1/1 green and white Elk Spirit DHL Search your library for a basic Forest or Plains card, put that card onto the battlefield tapped, then shuffle. 3W, Exile Migration Range from your graveyard: Create two 1/1 green and white Elk Spirit creature tokens. Activate only as a sorcery. Mind-Mute DHL 124 2 2 Artifact R As Mind-Mute enters the battlefield, choose a card name. Activated abilities of sources with the chosen name can't be activated unless they're mana abilities. 5: Return Mind-Mute to its owner's hand. Moonlit Pursuit DHL 91 G 1G 2 Instant C Target creature you control gains indestructible until end of turn if it has a +1/+1 counter on it. Then it fights target creature you don't control. Oaken Spearman DHL 12 W 1W 2 Creature - Spirit Warrior 2 1 C Defender, first strike 1G: Oaken Spearman can attack this turn as though it didn't have defender. Onyx Ritualist DHL 50 B 2B 3 Creature - Human Cleric 3 1 R Flying Spells your opponents cast cost an additional 2 life to cast. Persistent Fiend DHL 51 B 1B 2 Creature - Demon 1 1 C At the beginning of your upkeep, you may pay U. If you do, return Persistent Fiend from your graveyard to your hand. Pyresong Aspirant DHL 110 RG RG 2 Creature - Elf Warrior 3 2 U Each creature you control with a +1/+1 counter on it has trample. 1RG: Pyresong Aspirant deals 1 damage to target creature. You may have that creature gain hexproof until end of turn. Pyresong Ranger DHL 92 G 2G 3 Creature - Elf Scout Ranger 2 3 C Defiance (Whenever this creature takes damage, if it survives and wasn't defiant, put a +1/+1 counter on it and it becomes defiant.) As long as Pyresong Ranger has a +1/+1 counter on it, it has vigilance and “T: Add GG.” Rain Zai, Spiritscale DHL 119 WBG WBG 3 Legendary Planeswalker - Rain 3 M yInitialize/ccgreen=3+1, Spawn Spirit Snake/ccgreen+1;/spawn 1/1 green Spirit Snake DHL-2/ccgreen-2 [+1]: Mill two cards. Create a 1/1 green Spirit Snake creature token. [0]: You may sacrifice a Spirit. When you do, return target permanent card from your graveyard to your hand. [-2]: Exile another target nonland permanent until Rain Zai leaves the battlefield. You gain 2 life. reprint, Read the Clouds DHL 26 U 1U 2 Instant C Scry 2/vp1pt2 Scry 2, then draw a card. (To scry 2, look at the top two cards of your library, then put any number of them on the bottom of your library and the rest on top in any order.) Foresee - As you draw Read the Clouds, you may reveal it and pay 1U. When you do, scry 2, then draw a card. Reaping Mask DHL 52 B B 1 Enchantment - Aura C Spawn Demon/spawn 2/2 black Demon DHLSpawn Demon/spawn 2/2 black Demon DHL Enchant creature Enchanted creature has deathtouch and “When this creature dies, create a 2/2 black Demon creature token.” 1B, Exile Reaping Mask from your graveyard: Create a 2/2 black Demon creature token. Rebellious Streak DHL 71 R 2R 3 Sorcery C Gain control of target creature until end of turn. Untap that creature. It gains haste and defiance until end of turn. (Whenever that creature takes damage, if it survives and wasn't defiant, put a +1/+1 counter on it and it becomes defiant.) Reckless Rage DHL 72 R R 1 Instant U Reckless Rage deals 4 damage to target creature you don't control and 2 damage to target creature you control. Remembrance of Light DHL 112 WG 1GW 3 Creature - Spirit 3 2 U Revive token/spawn revived Remembrance of Light DHL When Remembrance of Light enters the battlefield, you may return target permanent card from your graveyard to your hand. Revive-4G, Discard a card. (4G, Discard a card, Exile this card from your graveyard: Create a token that's a copy of it except it has no mana cost. Revive only as a sorcery.) Remnants of Divinity DHL 13 W 3W 4 Sorcery C Exile target artifact, enchantment, or tapped creature. Rend DHL 53 B B 1 Instant U Rend deals 1 damage to any target and you gain 1 life. Whenever you cast a black spell, you may pay 1 and exile Rend from your graveyard. If you do, destroy target creature or planeswalker if it was dealt damage this turn. Resolution of Stone DHL 93 G 3G 4 Creature - Spirit 3 3 C Revive token/spawn revived Resolution of Stone DHL Trample When Resolution of Stone enters the battlefield, put a +1/+1 counter on target creature you control. Revive 4GG (4GG, Exile this card from your graveyard: Create a token that's a copy of it except it has no mana cost. Revive only as a sorcery.) Rimebreath Tyrant DHL 27 U 4UU 6 Creature - Dragon 5 5 U Flying Whenever Rimebreath Tyrant attacks, you may discard a card. When you do, tap target creature. It doesn't untap during its controller's next untap step. Rite of the Dark Harvest DHL 54 B 3BB 5 Sorcery C Bloodprice B (You may cast this card by sacrificing a creature and paying its bloodprice.) Destroy target creature. Ritual of Coalescence DHL 55 B 2BB 4 Instant U Spawn Demon/spawn 2/2 black Demon DHLSpawn five Demon tokens/spawnx5 2/2 black Demon DHL Bloodprice 2B (You may cast this card by sacrificing a creature and paying its bloodprice.) Create X 2/2 black Demon creature tokens, where X is one plus the number of creatures that died this turn. Rius, Temple of the Grandfather DHL 134 0 Legendary Land R T, Pay 1 life: Add W. 6WWW, Exile Rius, Temple of the Grandfather from your hand: Target player gains 20 life. Sage of the Aurora DHL 28 U U 1 Creature - Cat Spirit 1 1 C Prowess U: Sage of the Aurora gains flying until end of turn. Scion of Fecundity DHL 113 WG 1GW 3 Creature - Elk Spirit 2 2 R Revive token/spawn revived Scion of Fecundity DHL When Scion of Fecundity enters the battlefield, search your library for a creature card with mana value 2 or less, reveal that card, put it into your hand, then shuffle. Revive-1GW, Discard a card. (1GW, Discard a card, Exile this card from your graveyard: Create a token that's a copy of it except it has no mana cost. Revive only as a sorcery.) Selene the Cruel DHL 29 U 1U 2 Legendary Creature - Human Wizard 2 2 R Whenever you cast a spell, sacrifice a permanent and draw a card. Exile three cards from your graveyard: Counter target noncreature spell unless its controller pays 1. Shattered Valkyrie DHL 56 B 4B 5 Creature - Angel Berserker 4 3 U Flying Glorious end - When Shattered Valkyrie dies, if it was tapped, draw a card for each creature that died this turn. Sacrifice another creature: Shattered Valkyrie gains indestructible until end of turn. Silent Griffin DHL 100 WU 1WU 3 Creature - Griffin 2 3 U Flying When Silent Griffin enters the battlefield, draw three cards, then put two cards from your hand on top of your library. Silent Musing DHL 30 U U 1 Instant U Return target creature to its owner's hand. If you controlled that creature, draw a card. Singers' Grove DHL 135 0 Legendary Land R T, Pay 1 life: Add G. 8G, Exile Singers' Grove from your hand: Creatures you control get +7/+7 until end of turn. Sleeping Dryads DHL 94 G 1G 2 Enchantment - Aura C Enchant land Whenever enchanted land is tapped for mana, its controller adds G. G, Sacrifice Sleeping Dryads: Draw a card. Smoke's Whispers DHL 57 B 1B 2 Sorcery M Cast from Exile reminder/spawn Can Be Cast From Exile Search target opponent's library for a card with mana value 3 or less and exile it with a smoke counter on it. Then that player shuffles. You may play that card for as long as it remains exiled, and you may spend mana as if it were any color to cast it. Smokeweaver Initiate DHL 31 U 2U 3 Creature - Human Cleric 3 2 C When Smokeweaver Initiate dies, draw a card. Snowline Ascetic DHL 32 U 1U 2 Creature - Human Wizard 2 1 U Prowess When Snowline Ascetic enters the battlefield, you may put target instant or sorcery card from your graveyard on top of your library. Sodden Cavern DHL 136 0 Land - Island Swamp C yInitialize/cr90 (T: Add U or B.) Sodden Cavern enters the battlefield tapped. reprint, Soulcarver DHL 104 UB 4UB 6 Creature - Demon 3 3 R Spawn Demon/spawn 2/2 black Demon DHL When Soulcarver enters the battlefield, destroy up to one target non-Demon creature. If you do, create a 2/2 black Demon creature token and draw a card. Spotless Mind DHL 33 U 2UU 4 Sorcery R Cast this spell only if an opponent controls a creature with power 5 or greater or you control six or more lands. Return all nonland permanents target player controls to their owner's hand. Stag of the Moon DHL 14 W 2W 3 Creature - Elk 3 3 R Lifelink 2W: Target Elk gains indestructible until end of turn. Stalker in the Underbrush DHL 34 U 4U 5 Creature - Demon 4 5 C Bloodprice 2U (You may cast this card by sacrificing a creature and paying its bloodprice.) Streamlash DHL 35 U 2U 3 Instant C Creatures your opponents control get -3/-0 until end of turn. Draw a card. Strength of the Patient DHL 15 W 1W 2 Creature - Elk Spirit 2 3 C Add four +1/+1 counters/ccgreen=4Revive token/spawn revived Strength of the Patient DHL When Strength of the Patient enters the battlefield, if it was revived, put four +1/+1 counters on it. Revive 4WWW (4WWW, Exile this card from your graveyard: Create a token that's a copy of it except it has no mana cost. Revive only as a sorcery.) Surestrike Elite DHL 73 R 1R 2 Creature - Elf Archer 2 1 C Prowess Whenever you cast a noncreature spell, Surestrike Elite gains first strike until end of turn. Tea of Augury DHL 36 U U 1 Artifact R U, Exile a card from your hand or graveyard that doesn't share a type with a card exiled by Tea of Augury: Draw a card. The Aurora's Heart DHL 127 0 Legendary Land R T, Pay 1 life: Add U. 4UUU, Exile The Aurora's Heart from your hand: Target player draws seven cards. The Court of Angels DHL 128 0 Legendary Land R T, Pay 1 life: Add R. 6RR, Exile The Court of Angels from your hand: Destroy all artifacts, creatures, and lands. They can't be regenerated. The Tree of Wisdom DHL 37 U 4UUU 7 Legendary Creature - Plant 0 13 M Defender Your maximum hand size is thirteen. T: If you have fewer than thirteen cards in hand, draw cards equal to the difference. Activate only as a sorcery. Toros the Warchief DHL 107 BR 2BR 4 Legendary Creature - Cat Berserker 4 4 R Glorious end - When Toros the Warchief dies, if it was tapped, return it to the battlefield at the beginning of the next end step. Attacking creatures you control have deathtouch. Tranquil Moment DHL 16 W W 1 Instant R Choose one - • Each player skips their next combat step. • Each opponent can't cast instant or sorcery spells this turn. Tranquil Stream DHL 137 0 Land - Plains Island C yInitialize/cr90 (T: Add W or U.) Tranquil Stream enters the battlefield tapped. reprint, Twilight Blade DHL 58 B 1B 2 Creature - Human Cleric 2 1 U Whenever a creature you control dies, Twilight Blade deals 1 damage to each opponent and you gain 1 life. Twisted Archangel DHL 74 R 4RRR 7 Creature - Angel Berserker 7 7 R Flying, menace, haste Twisted Archangel has indestructible as long as an opponent has four or more cards in hand. Unbowed Hart DHL 95 G 2GG 4 Creature - Elk Spirit 4 4 R Spawn Elk Spirit/spawn 1/1 green and white Elk Spirit DHL Whenever you cast another creature spell, create a 1/1 green and white Elk Spirit creature token. As long as you control five or more Elk, creatures you control get +3/+3 and have trample. Unproven Champion DHL 96 G 1G 2 Creature - Elf Warrior 2 3 U Trample Defiance (Whenever this creature takes damage, if it survives and wasn't defiant, put a +1/+1 counter on it and it becomes defiant.) Upon the Altar DHL 59 B 2B 3 Enchantment U Whenever a creature dies, you may pay 1 life. If you do, draw a card. Vanquisher's Banner DHL 125 5 5 Artifact R As Vanquisher's Banner enters the battlefield, choose a creature type. Creatures you control of the chosen type get +1/+1. Whenever you cast a creature spell of the chosen type, draw a card. Verdant Cloak DHL 97 G G 1 Enchantment - Aura U Enchant creature Enchanted creature has “T: Add one mana of any color. Put a +1/+1 counter on this creature.” Verse of Fire DHL 75 R 1R 2 Instant C Verse of Fire deals 2 damage divided as you choose among up to two targets. Vindictive Regent DHL 114 WB 1WB 3 Creature - Dragon 2 2 U Flying, lifelink Whenever a creature you control dies, Vindictive Regent gets +1/+1 until end of turn. At the beginning of your end step, if you gained 3 or more life this turn, each opponent sacrifices a creature. Vitality of Blossoms DHL 17 W 1W 2 Creature - Elk Spirit 2 1 U Lifelink Vitality of Blossoms has indestructible as long as your life total is greater than your starting life total. Volcanic Pounce DHL 76 R R 1 Sorcery C Creatures you control gain haste and trample until end of turn. Draw a card. Waking Mists DHL 98 G G 1 Instant C Prevent all combat damage that would be dealt by non-Spirit creatures this turn. Warband Commander DHL 77 R 2R 3 Creature - Cat Berserker 3 3 C Glorious end - When Warband Commander dies, if it was tapped, put a +1/+1 counter on each creature you control that attacked this turn. Warband Lieutenant DHL 78 R R 1 Creature - Cat Berserker 1 1 C Haste Glorious end - When Warband Lieutenant dies, if it was tapped, put a +1/+1 counter on another target creature you control. Wastewolf DHL 79 R 4R 5 Creature - Beast 3 3 C Trample, haste Defiance (Whenever this creature takes damage, if it survives and wasn't defiant, put a +1/+1 counter on it and it becomes defiant.) Whenever Wastewolf attacks, it deals 1 damage to any other target. Wealth of the Underbrush DHL 116 BG BG 2 Sorcery U Mill five cards, then return up to one permanent card from your graveyard to your hand. Wild Skycub DHL 38 U UU 2 Creature - Cat Spirit 2 2 C As long as you control another creature with flying, Wild Skycub has flying. Windwise Courier DHL 18 W 2W 3 Creature - Rabbit Griffin 2 2 C Flying Windwise Courier has indestructible as long as you've revealed a card from your hand this turn. Windwise Mentor DHL 39 U 2U 3 Creature - Cat Spirit 1 4 C Scry 2/vp1pt2 Flying 3W: Scry 2. You gain 2 life. Written in the Stars DHL 101 WU WU 2 Enchantment U Look at top one/vp1pt1 You may look at the top card of your library at any time. Whenever one or more creatures attack you, you may pay 1U. When you do, draw a card. Young Hieromancer DHL 19 W 1W 2 Creature - Human Cleric 2 1 C Whenever you cast an instant or sorcery spell, tap target creature an opponent controls. Acclaimed Leadership EAU 1 W 2W 3 Enchantment - Aura U Enchant creature Enchanted creature gets +2/+2. Other creatures you control get +1/+1. Adavene, Dean of the Arts EAU 211 WUR 1RWU 4 Legendary Creature - Bird Wizard 3 3 M Flying Whenever another creature enters the battlefield under your control, Adavene, Dean of the Arts deals 1 damage to each opponent. Whenever a creature you control deals combat damage to a player, you may exile it, then return it to the battlefield. Aetherdrain EAU 42 U 1U 2 Instant U Spawn Lotus Petal/spawn Lotus Petal 4 EAU Counter target spell unless its controller pays 1. Create a colorless artifact token named Lotus Petal with “T, Sacrifice this artifact: Add one mana of any color.” Ambushing Alligator EAU 169 G 1G 2 Creature - Crocodile 3 2 U Trample As long as it's an opponent's turn, Ambushing Alligator is a blue Bird with base power and toughness 1/1 and has flying and hexproof. Ancestor's Calling EAU 84 B 2B 3 Sorcery C Return up to two target creature cards from your graveyard to your hand. Antonin Lazaire EAU 212 UB 4UB 6 Legendary Planeswalker - Lazaire 5 M yInitialize/ccgreen=5+2, Look at top three/ccgreen+2;/vp1pt3-3/ccgreen-3-9/ccgreen-9 Enspirit (As you cast this spell, you may exile a nonenchantment creature you control until this leaves the battlefield or fails to resolve. Reduce this spell's cost by the exiled card's mana value.) [+2]: Look at the top three cards of your library. Put one of them into your hand and exile the rest. [-3]: Exile target creature. You may return it to the battlefield under its owner's control. [-9]: Return any number of creature cards exiled with Lazaire to the battlefield under your control. Then exile any number of target creatures. Arcane Saxophone EAU 225 2 2 Artifact - Equipment U Harmony - Attach Arcane Saxophone to target creature. When Arcane Saxophone enters the battlefield, harmonize. (Trigger up to one harmony of one permanent you control.) Equipped creature gets +2/+2. Equip 4 Art Studio EAU 238 0 Land U T: Add C. Harmony - Add one mana of any color. 1, T: Harmonize. (Trigger up to one harmony of one permanent you control.) Artisan's Fountain EAU 226 2 2 Artifact U T: Draw a card. Artisan's Fountain doesn't untap during its controller's next untap step. Artisan's Sorrow EAU 170 G 3G 4 Instant C Scry 2/vp1pt2 Destroy target artifact or enchantment. Scry 2. Aspiring Rascals EAU 43a,43b U 1U 2 Creature - Human Peasant 2 1 R When you cast your third noncreature spell each turn, transform Aspiring Rascals. ----- Marshback Knights|Creature - Human Knight [5/4] Whenever Marshback Knights becomes the target of a spell or ability an opponent controls, counter it unless they pay 3. 1U: Marshback Knights gains flying until end of turn. Automated Maestromancer EAU 227 4 4 Artifact Creature - Construct Bard 3 3 R Scry 2/vp1pt2 Harmony - Scry 2. T: Harmonize. Activate only as a sorcery. (Trigger up to one harmony of a permanent you control.) Avatar of Plume de Val EAU 171 G 3G 4 Creature - Avatar 4 4 M If an effect would create one or more tokens under your control, it creates twice that many of those tokens instead. If an effect would put one or more counters on a permanent you control, it puts twice that many of those counters on that permanent instead. Aven Acoustimancer EAU 44 U 4U 5 Creature - Bird Bard 2 2 U Flying Harmony - Until the end of your next turn, you may cast target instant or sorcery card from your graveyard. If that card would be put into your graveyard, exile it instead. When Aven Acoustimancer enters the battlefield, harmonize. (Trigger up to one harmony of one permanent you control.) Aven Traveller EAU 2 W 2W 3 Creature - Bird Scout 2 2 C Flying, vigilance Balloon Dragoon EAU 127 R 1R 2 Creature - Human Knight 2 1 C Haste (This creature can attack and T as soon as it comes under your control.) 1U: Balloon Dragoon gains flying until end of turn. Band of Irregulars EAU 128 R 2R 3 Enchantment U At the beginning of combat on your turn, if there are five or more creature types among creatures you control, creatures you control get +2/+0 and gain menace until end of turn. Banish EAU 85 B 1BB 3 Sorcery R Exile target creature or planeswalker and all other creatures its controller controls with the same name as that permanent. Search its controller's graveyard, hand, and library for any number of nonland cards with the same name as that permanent and exile them. Then that player shuffles. Bayou Courier EAU 86 B 2B 3 Creature - Human Shaman 2 1 U Spawn Crocodile/spawn 3/2 green Crocodile EAU When Bayou Courier enters the battlefield, you may pay 2 life. If you do, create a 3/2 green Crocodile creature token with trample. Beautiful Crescendo EAU 3 W 1W 2 Instant U Choose one - • Search your library for a card with harmony, reveal it, put it into your hand, then shuffle. • Harmonize twice. (To harmonize, trigger up to one harmony of a permanent you control.) Belittle EAU 45 U U 1 Enchantment - Aura C Enchant creature Enchanted creature has base power and toughness 1/1 and is a Frog in addition to its other types. When enchanted creature deals damage to a player, sacrifice Belittle. Bewildering Sight EAU 46 U 1UU 3 Instant C Tap up to two target creatures. Those creatures don't untap during their controller's next untap step. Bite Down EAU 172 G G 1 Sorcery C Destroy target creature with flying. Bitterheart Bokor EAU 87 B 1B 2 Creature - Human Warlock 3 1 U Deathtouch When Bitterheart Bokor leaves the battlefield, you may search your library for a Curse card, reveal it, put it into your hand, then shuffle. Blazing Volley EAU 129 R R 1 Sorcery C Blazing Volley deals 1 damage to each creature your opponents control. Blessed Mausoleum EAU 239 0 Land - Plains Swamp U yInitialize/cr90 (T: Add W or B.) As Blessed Mausoleum enters the battlefield, you may pay 1. If you don't, Blessed Mausoleum enters the battlefield tapped. Blessings of the Parish EAU 4 W 1WW 3 Sorcery C Creatures you control get +2/+2 until end of turn. Bloomcrawler EAU 173 G 1G 2 Creature - Plant Spider 1 3 C Reach 1B: Bloomcrawler gains deathtouch until end of turn. Bog Rebirth EAU 88 B B 1 Instant C Spawn Saproling/spawn 1/1 green Saproling EAU When target creature dies this turn, return it to the battlefield under its owner's control. When you do, germinate. (Put a +1/+1 counter on a creature or create a 1/1 green Saproling creature token.) Bogborn Charger EAU 130 R 1R 2 Creature - Devil 2 2 R Whenever another creature enters the battlefield under your control, you may have it gain haste. If you do, return it to its owner's hand at the beginning of the next end step. Bogborn Exorcist EAU 131 R 1R 2 Creature - Devil Cleric 2 2 R Menace When Bogborn Exorcist enters the battlefield, you may discard a card. When you do, exile target instant or sorcery card with mana value 3 or less from an opponent's graveyard. Copy that card. You may cast the copy without paying its mana cost. Bogchomper Juggernaut EAU 228 5 5 Artifact Creature - Crocodile Juggernaut 5 3 C Bogchomper Juggernaut attacks each combat if able. Bogchomper Juggernaut can't be blocked by Fungus, Saprolings, Plants, or Insects. Boghex Witch EAU 89 B 3B 4 Creature - Human Warlock 4 4 M Look at top five/vp1pt5 Whenever Boghex Witch deals combat damage to a cursed player, that player loses the game. 2B: Look at the top five cards of your library. You may reveal a Curse card from among them and put it into your hand. Put the rest on the bottom of your library in a random order. Bogsnatcher Drake EAU 47 U 2U 3 Creature - Drake 2 1 C Spawn Lotus Petal/spawn Lotus Petal 2 EAU Flying When Bogsnatcher Drake enters the battlefield, create a colorless artifact token named Lotus Petal with “T, Sacrifice this artifact: Add one mana of any color.” Bogstalker Snake EAU 132 R 4R 5 Creature - Snake 5 4 C Trample (This creature can deal excess combat damage to the player or planeswalker it's attacking.) Bogsworn Club EAU 229 0 0 Artifact - Equipment C Equipped creature has menace. Equip 0 (0: Attach to target creature you control. Equip only as a sorcery.) Bokor's Recruitment EAU 90 B 1B 2 Enchantment - Aura C Enchant creature When enchanted creature dies, return that card to the battlefield under your control. Book Return EAU 48 U 1U 2 Instant C Return target nonland permanent you control and target nonland permanent you don't control to their owners' hands. Bouquet Singer EAU 133 R 2R 3 Creature - Human Bard 3 1 U Spawn Lotus Petal/spawn Lotus Petal 1 EAU Harmony - Create a colorless artifact token named Lotus Petal with “T, Sacrifice this artifact: Add one mana of any color.” When Bouquet Singer enters the battlefield, harmonize. (Trigger up to one harmony of one permanent you control.) Brash Hunter EAU 134a,134b R 3R 4 Creature - Human Warrior 3 3 R Sacrifice another creature: Brash Hunter deals 1 damage to any target. At the beginning of your end step, if three or more creatures died this turn, transform Brash Hunter. ----- Grisly Rougarou|Creature - Werewolf [4/4] Sacrifice another creature: Grisly Rougarou deals damage equal to the sacrificed creature's power to any target. Burning Revelations EAU 135 R 3R 4 Instant R Copy reminder/spawn Copy Tithe (As you cast this spell, you may tap three artifacts and/or creatures you control.) Any opponent may have you draw three cards. If they don't, Burning Revelations deals 5 damage to them. Then if you cast this spell and its tithe was paid, copy it twice. Captivating Jester EAU 49 U 1UU 3 Creature - Human Wizard 3 2 U Flash Harmony - You may tap or untap target creature. When Captivating Jester enters the battlefield, harmonize. (Trigger up to one harmony of one permanent you control.) Cataclysmic Preacher EAU 136 R 3R 4 Creature - Human Cleric 3 3 C Tithe (When this creature enters the battlefield, you may tap three other artifacts and/or creatures you control.) When Cataclysmic Preacher's tithe is paid, return target instant or sorcery card from your graveyard to your hand. Chilling Musician EAU 50 U 4U 5 Creature - Human Bard 3 3 C Harmony - Tap target creature. That creature doesn't untap during its controller's next untap step. When Chilling Musician enters the battlefield, harmonize. (Trigger up to one harmony of one permanent you control.) Coat in Petals EAU 174 G 1G 2 Instant C Spawn Lotus Petal/spawn Lotus Petal 1 EAU Target creature gets +4/+4 until end of turn. Create a colorless artifact token named Lotus Petal with “T, Sacrifice this artifact: Add one mana of any color.” Commune with Kantra EAU 175 G G 1 Sorcery C Look at top five/vp1pt5 Look at the top five cards of your library. You may reveal an enchantment or land card from among them and put it into your hand. Put the rest on the bottom of your library in a random order. Coordinated Commotion EAU 51 U 1UU 3 Instant C Counter target spell. Return up to one target permanent you control to its owner's hand. Coveted Stallion EAU 52 U 1U 2 Creature - Bird Horse 1 4 C Creeping Pianist EAU 53 U 2U 3 Creature - Human Bard 2 3 C Harmony - Target player mills four cards. When Creeping Pianist enters the battlefield, harmonize. (Trigger up to one harmony of one permanent you control.) Croakfolk Troubadour EAU 176 G 1G 2 Creature - Frog Bard 1 1 C When Croakfolk Troubadour enters the battlefield, draw a card. Crown of Spores EAU 177 G 2G 3 Enchantment - Aura C Spawn Saproling/spawn 1/1 green Saproling EAU Enchant creature When Crown of Spores enters the battlefield, germinate. (Put a +1/+1 counter on a creature or create a 1/1 green Saproling creature token.) Enchanted creature gets +2/+2. Curse of Bleeding EAU 91 B 1B 2 Enchantment - Aura Curse R Enchant opponent When Curse of Bleeding enters the battlefield, enchanted player loses 2 life. Enchanted player can't gain life. Curse of Encroaching Waters EAU 178 G G 1 Enchantment - Aura Curse U Enchant opponent Whenever enchanted player plays a land, you may put a land card from your hand onto the battlefield. Curse of Haunting EAU 92 B 1B 2 Enchantment - Aura Curse C Enchant opponent Whenever a creature enters the battlefield under enchanted player's control, that player loses 1 life and you gain 1 life. Curse of Impotence EAU 54 U 3U 4 Enchantment - Aura Curse U Enchant opponent Creatures enchanted player controls get -1/-0. Curse of Tracking EAU 180 G 2GG 4 Enchantment - Aura Curse R Enchant opponent Whenever a creature you control deals combat damage to enchanted player, draw a card. Curse of Uncertainty EAU 137 R 3R 4 Enchantment - Aura Curse R Enchant opponent The first time enchanted player chooses targets each turn, reselect each of those targets at random. Curse of Vulnerability EAU 181 G 1G 2 Enchantment - Aura Curse U Enchant opponent Creatures enchanted player control lose hexproof and indestructible and can't have or gain hexproof or indestructible. Curse of Waning Wealth EAU 93 B 3B 4 Enchantment - Aura Curse U Enchant opponent At the beginning of enchanted player's end step, they discard a card. Curse of the Petrified EAU 179 G 3G 4 Enchantment - Aura Curse U Enchant opponent Creatures enchanted player controls with power 2 or less can't block. Cypress, the Wayfarer EAU 182 G 1G 2 Legendary Planeswalker - Cypress 1 M yInitialize/ccgreen=1+2/ccgreen+2-7/ccgreen-7 [+2]: Until end of turn, you may spend mana as though it were mana of any type. [0]: For each color, put a +1/+1 counter on a creature you control of that color. [-7]: For each color, search your library for up to one creature card of that color. Put those cards onto the battlefield, then shuffle. Damning Flames EAU 138 R 1R 2 Instant C Tithe (As you cast this spell, you may tap three artifacts and/or creatures you control.) Damning Flames deals 3 damage to any target. If this spell's tithe was paid, it deals 6 damage instead. Dangerous Territory EAU 240 0 Land - Mountain Forest U yInitialize/cr90 (T: Add R or G.) As Dangerous Territory enters the battlefield, you may pay 1. If you don't, Dangerous Territory enters the battlefield tapped. Dazzling Festivities EAU 139 R 4RR 6 Enchantment R Reveal top one/vp1at1 When Dazzling Festivities enters the battlefield or at the beginning of your upkeep, you may have each player reveal the top card of their library. Starting with you, each player may cast a nonland card revealed this way without paying its mana cost. Defector of the Clergy EAU 5 W 1W 2 Creature - Human Cleric 2 2 R Spells can't be cast from libraries. If a nonland permanent would enter the battlefield from a library, exile it instead. Determined Evangelist EAU 213 WB 1WB 3 Creature - Human Cleric 2 2 U Tithe (When this creature enters the battlefield, you may tap three other artifacts and/or creatures you control.) Menace, lifelink When Determined Evangelist's tithe is paid, put two +1/+1 counters on it. Disrupting Storms EAU 140 R 3R 4 Sorcery C Disrupting Storms deals 3 damage to target player. That player sacrifices a land. Divination EAU 55 U 2U 3 Sorcery C Draw two cards. reprint, Dramatic Artist EAU 214 UR 3UR 5 Creature - Human Bard 5 3 U Harmony - Draw a card, then discard a card. Whenever Dramatic Artist attacks, harmonize. (Trigger up to one harmony of one permanent you control.) Eerie Bayou EAU 241 0 Land - Swamp Forest U yInitialize/cr90 (T: Add B or G.) As Eerie Bayou enters the battlefield, you may pay 1. If you don't, Eerie Bayou enters the battlefield tapped. Elaborate Transportation EAU 56 U U 1 Instant C Exile target permanent, then return that card to the battlefield under its owner's control. Elegant Strike EAU 141 R R 1 Instant C Spawn Lotus Petal/spawn Lotus Petal 1 EAU Elegant Strike deals 2 damage to target tapped creature. Create a colorless artifact token named Lotus Petal with “T, Sacrifice this artifact: Add one mana of any color.” Encore of the Phoenix EAU 142 R 1RR 3 Sorcery M Untap each creature you control. After this main phase, there is an additional combat phase followed by an additional main phase. At the beginning of your end step, sacrifice each creature you control that attacked this turn. Enthralling Actor EAU 57 U 2U 3 Creature - Human Actor 2 2 R Harmony - Draw a card. When Enthralling Actor enters the battlefield, harmonize. (Trigger up to one harmony of one permanent you control.) Erollin, Eccentric Collector EAU 215 RG 2RG 4 Legendary Creature - Frog Noble 2 2 M Spawn Crocodile/spawn 3/2 green Crocodile EAU Artifacts you control have “T: Add one mana of any color.” 2RG: Create a 3/2 green Crocodile creature token with trample. It gains haste until end of turn. Exciting Band EAU 143 R 4R 5 Creature - Human Bard 4 4 R Harmony - Exciting Band deals 3 damage to any target. When Exciting Band enters the battlefield, harmonize. (Trigger up to one harmony of one permanent you control.) Explorer's Fate EAU 94 B 1BB 3 Enchantment - Aura Curse R Spawn Crocodile/spawn 3/2 green Crocodile EAU Enchant opponent At the beginning of enchanted player's upkeep, you create a 3/2 green Crocodile creature token with trample if enchanted player has 10 or less life. Otherwise, they lose 2 life. Faradia, Honored Sovereign EAU 6 W 1WW 3 Legendary Creature - Angel 7 7 M Flying, vigilance, indestructible Faradia, Honored Sovereign can't attack or block unless you tap three other untapped creatures and/or artifacts you control. Faradia's Collector EAU 7 W 1W 2 Creature - Human Knight 2 2 U Spawn Lotus Petal/spawn Lotus Petal 1 EAU First strike When Faradia's Collector enters the battlefield, if an opponent controls more lands than you, create a colorless artifact token named Lotus Petal with “T, Sacrifice this artifact: Add one mana of any color.” Faradia's Favored EAU 216 BR 1BR 3 Creature - Zombie Cleric 4 1 U Faradia's Favored attacks each combat if able. Whenever you pay a tithe, you may return Faradia's Favored from your graveyard to the battlefield. Faradia's Grace EAU 8 W W 1 Instant R Tithe (As you cast this spell, you may tap three artifacts and/or creatures you control.) Creatures can't attack this turn. If this spell's tithe was paid, opponents can't cast spells this turn. Faradia's Outrage EAU 144 R XR 1 Sorcery U Tithe (As you cast this spell, you may tap three artifacts and/or creatures you control.) Faradia's Outrage deals X damage to any target. If this spell's tithe was paid, it deals X damage divided as you choose among any number of targets instead. Fervent Strike EAU 145 R R 1 Instant C Target creature gets +1/+0 and gains first strike and haste until end of turn. Festival Rioters EAU 146 R 2R 3 Creature - Human Berserker 2 2 C Spawn Lotus Petal/spawn Lotus Petal 1 EAU When Festival Rioters enters the battlefield, create a colorless artifact token named Lotus Petal with “T, Sacrifice this artifact: Add one mana of any color.” 1R: Festival Rioters gets +2/+0 until end of turn. Festival Songstress EAU 9 W 2W 3 Creature - Human Bard 3 2 U Spawn Bird/spawn 1/1 white Bird EAU Harmony - Create a 1/1 white Bird creature token with flying. 4: Harmonize. (Trigger up to one harmony of one permanent you control.) Fleshcarver Knife EAU 230 2 2 Artifact - Equipment C Equipped creature gets +2/+2. Equip 3 Fool's Errand EAU 147 R R 1 Instant U Any number of target creatures you control each fight target creature with power 3 or greater. (All fight damage happens simultaneously.) Forest EAU 254 0 Basic Land - Forest reprint, Forlorn Ruin EAU 242 0 Land - Island Swamp U yInitialize/cr90 (T: Add U or B.) As Forlorn Ruin enters the battlefield, you may pay 1. If you don't, Forlorn Ruin enters the battlefield tapped. Fungal Whomper EAU 183 G 4GG 6 Creature - Fungus 4 4 R Spawn Saproling/spawn 1/1 green Saproling EAU When Fungal Whomper enters the battlefield, you gain 4 life. When Fungal Whomper leaves the battlefield, germinate four times. (To germinate, put a +1/+1 counter on a creature or create a 1/1 green Saproling creature token.) Gift of the Bayou EAU 217 WG GW 2 Instant U Creatures you control get +1/+1 and gain trample and lifelink until end of turn. Gift of the Phoenix EAU 148 R R 1 Sorcery C As an additional cost to cast this spell, discard a card. Draw two cards. Gift of the Phoenix deals 2 damage to you. Gilded Lotus EAU 231 5 5 Artifact R T: Add three mana of any one color. reprint, Glamorous Aerialist EAU 58 U 1U 2 Creature - Human Wizard 2 1 C Harmony - Target creature gains flying until end of turn. When Glamorous Aerialist enters the battlefield, harmonize. (Trigger up to one harmony of one permanent you control.) Glamorous Festivities EAU 10 W 3WW 5 Enchantment R When Glamorous Festivities enters the battlefield or at the beginning of your upkeep, you may put two +1/+1 counters on each creature you control. If you do, each opponent may put a +1/+1 counter on each creature they control. Gleaming Gallant EAU 11 W 3W 4 Creature - Human Knight 3 2 C Lifelink (Damage dealt by this creature also causes you to gain that much life.) Glorious Celebration EAU 12 W 1W 2 Instant C Tithe (As you cast this spell, you may tap three artifacts and/or creatures you control.) You gain 6 life. If this spell's tithe was paid, draw a card. Greater Swooprat EAU 95 B 3BB 5 Creature - Bat 3 2 U Flying When Greater Swooprat enters the battlefield, creatures your opponents control get -1/-1 until end of turn. Grim Festivities EAU 96 B 3BB 5 Enchantment R When Grim Festivities enters the battlefield or at beginning of your upkeep, you may return a creature card from your graveyard to the battlefield under your control. If you do, each opponent may return a creature card from their graveyard to their hand. Grindlesnap EAU 218 BG 2BG 4 Legendary Creature - Crocodile Hydra 6 4 R Spawn Crocodile/spawn 3/2 green Crocodile EAU Sacrifice another creature: Grindlesnap gets +3/+2 and gains trample until end of turn if that creature was a Crocodile. Otherwise, it gets +1/+1 until end of turn. Whenever Grindlesnap is dealt combat damage, create a 3/2 green Crocodile creature token with trample. Grisly Hunger EAU 97 B 5BB 7 Enchantment - Aura Curse R Enchant opponent When Grisly Hunger enters the battlefield, enchanted player's life total becomes 10. At the beginning of enchanted player's end step, they sacrifice a creature. If they do, they lose life equal to that creature's power. Helena, the Awakener EAU 13 W 1WW 3 Legendary Planeswalker - Helena 3 M yInitialize/ccgreen=3+1, Spawn Cleric/ccgreen+1;/spawn 1/1 red Cleric EAU+1, Spawn Aspect of Faradia/ccgreen+1;/spawn Aspect of Faradia EAU-1/ccgreen-1-7/ccgreen-7 [+1]: Create a 1/1 red Cleric creature token. If you control three or more Clerics, you may instead create Aspect of Faradia, a legendary 5/5 white Angel creature token with flying and vigilance. [-1]: Exile target creature if you control an Angel. Otherwise, that creature can't attack or block and its activated abilities can't be activated until your next turn. [-7]: Creatures you control get +5/+5 and gain flying and vigilance until end of turn. Helena's Exaltation EAU 14 W W 1 Instant C Untap target creature. It gets +1/+3 until end of turn. Helena's Rebuff EAU 15 W 1W 2 Instant R Tithe (As you cast this spell, you may tap three artifacts and/or creatures you control.) Creatures you control gain indestructible until end of turn. If this spell's tithe was paid, put a +1/+1 counter on each creature you control. Herald of Festivities EAU 149 R 2RR 4 Legendary Creature - Phoenix 4 3 M Flying, haste Whenever you attack with three or more creatures, harmonize three times. (To harmonize, trigger up to one harmony of a permanent you control.) If you would harmonize, you may instead return Herald of Festivities from your graveyard to your hand. Heroic Crusader EAU 16a,16b W 1WW 3 Creature - Human Soldier 3 3 R Lifelink Tap three other untapped creatures and/or artifacts you control: Transform Heroic Crusader. ----- Faradia's Ascendant|Creature - Angel Soldier [5/5] Flying, lifelink Hunter's Mark EAU 59 U 1U 2 Enchantment - Aura Curse R If Hunter's Mark is in your opening hand, you may begin the game with it on the battlefield. Enchant opponent Spells you cast that target enchanted player cost 2 less to cast. Improvising Automaton EAU 232 4 4 Artifact Creature - Construct Bard 3 2 C Harmony - Target creature gains indestructible until end of turn. When Improvising Automaton enters the battlefield, harmonize. (Trigger up to one harmony of one permanent you control.) Inspiring Band EAU 17 W 1WW 3 Creature - Human Wizard 3 2 C Harmony - Target creature gets +2/+2 until end of turn. When Inspiring Band enters the battlefield, harmonize. (Trigger up to one harmony of one permanent you control.) Intoxicating Melody EAU 150 R 4R 5 Instant C Attacking creatures get +2/+0 and gain trample until end of turn. Irrigation Trawler EAU 219 UG GU 2 Creature - Human Peasant 1 3 U Reveal top 1/vp1at1Spawn Lotus Petal/spawn Lotus Petal 2 EAU When Irrigation Trawler enters the battlefield, reveal the top card of your library. If that card was a land card, put that card into your hand. Otherwise, create a colorless artifact token named Lotus Petal with “T, Sacrifice this artifact: Add one mana of any color.” Island EAU 251 0 Basic Land - Island reprint, Jeama, Zoulev Queen EAU 184 G 4G 5 Legendary Enchantment Creature - Spirit 4 4 R Enspirit (As you cast this spell, you may exile a nonenchantment creature you control until this leaves the battlefield or fails to resolve. Reduce this spell's cost by the exiled card's mana value.) T: The next creature spell you cast this turn has enspirit. When that creature enters the battlefield, it becomes an enchantment in addition to its other types. Kantra of Avarice EAU 98 B 4B 5 Enchantment Creature - Spirit 4 3 U Enspirit (As you cast this spell, you may exile a nonenchantment creature you control until this leaves the battlefield or fails to resolve. Reduce this spell's cost by the exiled card's mana value.) When Kantra of Avarice enters the battlefield, target player draws two cards and loses 2 life. Kantra of Bounty EAU 185 G 5G 6 Enchantment Creature - Spirit 4 4 M Enspirit (As you cast this spell, you may exile a nonenchantment creature you control until this leaves the battlefield or fails to resolve. Reduce this spell's cost by the exiled card's mana value.) You may play any number of lands on each of your turns. Kantra of Fortitude EAU 186 G 6G 7 Enchantment Creature - Spirit 6 5 C Enspirit (As you cast this spell, you may exile a nonenchantment creature you control until this leaves the battlefield or fails to resolve. Reduce this spell's cost by the exiled card's mana value.) Trample Kantra of Healing EAU 18 W 6W 7 Enchantment Creature - Spirit 4 3 U Enspirit (As you cast this spell, you may exile a nonenchantment creature you control until this leaves the battlefield or fails to resolve. Reduce this spell's cost by the exiled card's mana value.) Lifelink Kantra of Old Majik EAU 187 G 4G 5 Enchantment Creature - Spirit 4 3 R Enspirit (As you cast this spell, you may exile a nonenchantment creature you control until this leaves the battlefield or fails to resolve. Reduce this spell's cost by the exiled card's mana value.) When Kantra of Old Majik enters the battlefield, you may return target card from your graveyard to your hand. Kantra of Plagues EAU 99 B 5B 6 Enchantment Creature - Spirit 6 4 M Enspirit (As you cast this spell, you may exile a nonenchantment creature you control until this leaves the battlefield or fails to resolve. Reduce this spell's cost by the exiled card's mana value.) At the beginning of each player's upkeep, they sacrifice a nonenchantment creature. Then if there are no nonenchantment creatures on the battlefield, sacrifice Kantra of Plagues. Kantra of the Third Eye EAU 60 U 5U 6 Enchantment Creature - Spirit 4 4 R Look at top one/vp1pt1 Enspirit (As you cast this spell, you may exile a nonenchantment creature you control until this leaves the battlefield or fails to resolve. Reduce this spell's cost by the exiled card's mana value.) You may look at the top card of your library any time. You may play the top card of your library. Kantra's Envoy EAU 188 G 1G 2 Creature - Human Shaman 1 3 C T: Add C. T: Add one mana of any color. Spend this mana only to cast enchantment spells. Lakeside Park EAU 243 0 Land - Plains Island U yInitialize/cr90 (T: Add W or U.) As Lakeside Park enters the battlefield, you may pay 1. If you don't, Lakeside Park enters the battlefield tapped. Lazaire's Altar EAU 100 B 1B 2 Enchantment R Spawn Lotus Petal/spawn Lotus Petal 5 EAU At the beginning of your upkeep, target player draws a card and loses 1 life. Each other player creates a colorless artifact token named Lotus Petal with “T, Sacrifice this artifact: Add one mana of any color.” Lazaire's Conjuring EAU 61 U XUU 2 Instant M Repeat the following process X times. Exile a creature you control, then return it to the battlefield under your control. Exile Lazaire's Conjuring. Lonely Devil EAU 151 R R 1 Creature - Devil Scout 3 1 C Menace Lonely Devil can't attack or block alone. Lord's Voyage EAU 152 R 3R 4 Sorcery U Reveal top 3/vp1at3Spawn Lotus Petal/spawn Lotus Petal 6 EAUSpawn three Lotus Petals/spawnx3 Lotus Petal 6 EAUExile reminder/spawn Can Be Cast From Exile Exile the top three cards of your library. For each land card exiled this way, create a colorless artifact token named Lotus Petal with “T, Sacrifice this artifact: Add one mana of any color.” Until the end of your next turn, you may cast nonland cards exiled this way. Lost in Admiration EAU 62 U 3U 4 Sorcery C Spawn Lotus Petal/spawn Lotus Petal 1 EAU Put target nonland permanent on top of its owner's library. Create a colorless artifact token named Lotus Petal with “T, Sacrifice this artifact: Add one mana of any color.” Lotus Debutante EAU 63 U 2U 3 Creature - Human Noble 1 3 U Spawn Lotus Petal/spawn Lotus Petal 1 EAU When Lotus Debutante enters the battlefield, create a colorless artifact token named Lotus Petal with “T, Sacrifice this artifact: Add one mana of any color.” 3U: Draw a card. Lotus Feaster EAU 189 G 2G 3 Creature - Frog Noble 2 3 C Spawn Lotus Petal/spawn Lotus Petal 2 EAU When Lotus Feaster enters the battlefield, create a colorless artifact token named Lotus Petal with “T, Sacrifice this artifact: Add one mana of any color.” Lotus Studies EAU 153 R 1R 2 Sorcery C Banned Add three mana of any one color. Luminescent Croaker EAU 64 U 1U 2 Creature - Frog 2 1 C Flash (You may cast this spell any time you could cast an instant.) 2G: Luminescent Croaker gains indestructible until end of turn. Manhunter Kantra EAU 220 UB 5UB 7 Enchantment Creature - Spirit 5 5 U Flash Enspirit (As you cast this spell, you may exile a nonenchantment creature you control until this leaves the battlefield or fails to resolve. Reduce this spell's cost by the exiled card's mana value.) Mark of the Scaleblight EAU 65 U 1UU 3 Instant R Spawn Crocodile/spawn 3/2 green Crocodile EAUSpawn five Crocodile tokens/spawnx5 3/2 green Crocodile EAU Exile any number of target creatures. For each creature exiled this way, its controller creates a 3/2 green Crocodile creature token with trample. Marsh's Veil EAU 190 G G 1 Instant C Spawn Lotus Petal/spawn Lotus Petal 2 EAU Target creature gains hexproof until end of turn. Create a colorless artifact token named Lotus Petal with “T, Sacrifice this artifact: Add one mana of any color.” Marshcroaker Coaching EAU 66 U 4U 5 Enchantment R Spawn three Frog tokens/spawnx3 1/1 blue Frog EAU When Marshcroaker Coaching enters the battlefield, create three 1/1 blue Frog creature tokens. Frogs you control have “T: Target creature gains flying until end of turn.” Marshcroaker Drake EAU 67 U 4UU 6 Creature - Frog Drake 4 4 U Flying When Marshcroaker Drake enters the battlefield, you may return target creature with power 2 or less to its owner's hand. Minister of Zealots EAU 154 R 1R 2 Creature - Human Cleric 2 1 R Spawn Cleric/spawn 1/1 red Cleric EAU At the beginning of combat on your turn, create a 1/1 red Cleric creature token with haste. At the beginning of your end step, sacrifice each Cleric token you control unless you've cast an instant or sorcery spell this turn. Mountain EAU 253 0 Basic Land - Mountain reprint, Murmurs of the Bayou EAU 101 B 1B 2 Instant C Spawn Saproling/spawn 1/1 green Saproling EAU Target creature gets -1/-1 until end of turn. Germinate. (Put a +1/+1 counter on a creature or create a 1/1 green Saproling creature token.) Mushroom Lagoon EAU 244 0 Land - Forest Island U yInitialize/cr90 (T: Add G or U.) As Mushroom Lagoon enters the battlefield, you may pay 1. If you don't, Mushroom Lagoon enters the battlefield tapped. Mushroom Merchant EAU 191a,191b G 2GG 4 Creature - Human Advisor 3 3 R Spawn Saproling/spawn 1/1 green Saproling EAU At the beginning of your upkeep, germinate. Then if creatures you control have total power 10 or greater, transform Mushroom Merchant. (To germinate, put a +1/+1 counter on a creature or create a 1/1 green Saproling creature token.) ----- Overgrowth Host|Creature - Fungus Druid [3/3] Whenever Overgrowth Host attacks, germinate. Then creatures you control that are Saprolings or have counters on them gain trample until end of turn. Saprolings you control get +1/+1. Negate EAU 68 U 1U 2 Instant C Counter target noncreature spell. reprint, New Alores Charmer EAU 19 W 1W 2 Creature - Human Wizard 1 3 C Whenever New Alores Charmer attacks, you may tap target creature. New Alores Fiddler EAU 20 W W 1 Creature - Human Bard 1 2 C Harmony - You gain 2 life. When New Alores Fiddler enters the battlefield, harmonize. (Trigger up to one harmony of one permanent you control.) Nimbus Glider EAU 21 W W 1 Creature - Human Scout 1 1 C Flying Sacrifice Nimbus Glider: Creatures you control gain flying until end of turn. Occult Tutor EAU 102 B 2BB 4 Sorcery R Tithe (As you cast this spell, you may tap three artifacts and/or creatures you control.) Search your library for a card and put that card into your hand, then shuffle. If this spell's tithe was paid, add BBBB. Ontarachie Apex EAU 155 R 2RR 4 Creature - Dragon 6 5 R Flying Creatures you don't control have “T: This creature fights Ontarachie Apex. Activate only as a sorcery.” Ontarachie Bushwhack EAU 192 G 3G 4 Instant C Spawn Saproling/spawn 1/1 green Saproling EAU Germinate, then creatures you control that are Saprolings or have counters on them gain indestructible until end of turn. (To germinate, put a +1/+1 counter on a creature or create a 1/1 green Saproling creature token.) Ontarachie Dryad EAU 193 G 1GG 3 Creature - Dryad 2 1 R Banned Spawn Lotus Petal/spawn Lotus Petal 2 EAU Whenever you draw a card, put a +1/+1 counter on Ontarachie Dryad. Remove a counter from Ontarachie Dryad: Create a colorless artifact token named Lotus Petal with “T, Sacrifice this artifact: Add one mana of any color.” Ontarachie Emissary EAU 194 G 1G 2 Creature - Human Scout 2 1 U When Ontarachie Emissary leaves the battlefield, you may search your library for a basic land card, put it onto the battlefield tapped, then shuffle. Ontarachie Forager EAU 195 G 2G 3 Creature - Lizard Scout 3 2 C Vigilance (Attacking doesn't cause this creature to tap.) Sacrifice a Fungus, Saproling, Plant, or Insect: Put a +1/+1 counter on Ontarachie Forager. Ontarachie Hunter EAU 103a,103b B B 1 Creature - Merfolk Rogue 1 1 R Whenever Ontarachie Hunter attacks, each opponent loses 1 life. At the beginning of your end step, if an opponent has 10 or less life, transform Ontarachie Hunter. ----- Scaleblight Cutthroat|Creature - Crocodile Merfolk [2/2] Whenever Scaleblight Cutthroat attacks, each opponent loses life equal to its power. 4BB: Scaleblight Cutthroat gets +3/+3 until end of turn. Ontarachie Vagabond EAU 22 W 1W 2 Creature - Fungus Scout 2 2 R Spawn Saproling/spawn 1/1 green Saproling EAUSpawn Saproling/spawn 1/1 green Saproling EAU If you would germinate, instead create a 1/1 green Saproling creature token, then put a +1/+1 counter on a creature you control. 2WW: Germinate. (Put a +1/+1 counter on a creature or create a 1/1 green Saproling creature token.) Opt EAU 69 U U 1 Instant C Scry 1/vp1pt1 Scry 1. Draw a card. reprint, Oracle's Ploy EAU 104 B B 1 Enchantment - Aura U Scry 1/vp1pt1 Enchant creature Enchanted creature gets -3/-3. When enchanted creature dies, its controller may scry 1. Ornate Incense EAU 233 0 0 Artifact C 1, Sacrifice Ornate Incense: Draw a card. You gain 1 life. Overgrowth Guardian EAU 23 W W 1 Creature - Human Soldier 0 1 C Spawn Saproling/spawn 1/1 green Saproling EAU When Overgrowth Guardian enters the battlefield, germinate. (Put a +1/+1 counter on a creature or create a 1/1 green Saproling creature token.) Overgrowth Instigator EAU 196 G 3G 4 Creature - Fungus Berserker 3 3 U This spell can't be countered. Hexproof (This creature can't be the target of spells or abilities your opponents control.) Haste (This creature can attack and T as soon as it comes under your control.) Overwhelming Guilt EAU 105 B 1B 2 Sorcery C Target opponent reveals their hand. You may choose a noncreature, nonland card from it. If you do, that player discards that card. Otherwise, they lose 3 life. Parish Custodian EAU 106 B 2B 3 Creature - Human Cleric 3 2 C W: Parish Custodian gains lifelink until end of turn. (Damage dealt by this creature also causes you to gain that much life.) Parish Paragon EAU 24 W 1W 2 Creature - Human Cleric 0 0 R Parish Paragon gets +1/+1 for each creature you control. All damage that would be dealt to other creatures you control not named Parish Paragon is dealt to Parish Paragon instead. Parish's Command EAU 25 W W 1 Instant U Tithe (As you cast this spell, you may tap three artifacts and/or creatures you control.) Tap target creature. If this spell's tithe was paid, exile that creature. Passionate Congregation EAU 156 R 2R 3 Sorcery C Spawn two Cleric tokens/spawnx2 1/1 red Cleric EAUSpawn four Cleric tokens/spawnx4 1/1 red Cleric EAU Tithe (As you cast this spell, you may tap three artifacts and/or creatures you control.) Create two 1/1 red Cleric creature tokens with haste. If this spell's tithe was paid, create four of those tokens instead. Plains EAU 250 0 Basic Land - Plains reprint, Planar Traversal EAU 70 U 3UUU 6 Enchantment M Banned You may play cards you own from outside the game. Plume de Val Singer EAU 221 WR RW 2 Creature - Human Bard 2 2 U Harmony - Creatures you control get +1/+0 and gain vigilance until end of turn. When Plume de Val Singer enters the battlefield, harmonize. (Trigger up to one harmony of one permanent you control.) Portside Smuggler EAU 71 U 3U 4 Creature - Human Rogue 2 4 C 1U: Target creature can't be blocked this turn. Prayer Hall EAU 245 0 Land - Mountain Plains U yInitialize/cr90 (T: Add R or W.) As Prayer Hall enters the battlefield, you may pay 1. If you don't, Prayer Hall enters the battlefield tapped. Pretentious Performer EAU 26 W 3W 4 Creature - Human 3 4 R Harmony - Exile another target creature until Pretentious Performer leaves the battlefield. When Pretentious Performer enters the battlefield, harmonize. (Trigger up to one harmony of one permanent you control.) Prized Marshcroaker EAU 197 G 2GG 4 Creature - Frog 4 3 U Vigilance, trample Prized Marshcroaker can block an additional creature each combat. Prophetic Prism EAU 234 2 2 Artifact C When Prophetic Prism enters the battlefield, draw a card. 1, T: Add one mana of any color. reprint, Proselytize EAU 27 W 1W 2 Enchantment - Aura C Enchant creature Enchanted creature can't attack or block. Enchanted creature has “7: Destroy Proselytize.” Pyrodancer EAU 157 R 1R 2 Creature - Human Shaman 2 1 C Harmony - Pyrodancer deals 1 damage to each opponent. When Pyrodancer enters the battlefield, harmonize. (Trigger up to one harmony of one permanent you control.) Radiant Outburst EAU 158 R 1R 2 Instant U Choose one - • Radiant Outburst deals 3 damage to target creature. • Harmonize twice. (To harmonize, trigger up to one harmony of a permanent you control.) Rallying Rector EAU 159 R 1R 2 Creature - Human Cleric 2 1 C As long as it's your turn, Rallying Rector has first strike. Whenever Rallying Rector attacks, you may discard a card. If you do, search your library for a card named Rallying Rector, reveal it, put it into your hand, then shuffle. Ranidaphobia EAU 72 U U 1 Enchantment - Aura Curse C Spawn Frog/spawn 1/1 blue Frog EAU Enchant opponent When Ranidaphobia enters the battlefield, create a 1/1 blue Frog creature token. Creatures enchanted player controls can't block Frogs. Reclaim the Devout EAU 107 B 1B 2 Instant U Tithe (As you cast this spell, you may tap three artifacts and/or creatures you control.) Return target creature or planeswalker card from your graveyard to your hand. If this spell's tithe was paid, return that card to the battlefield instead. Reformed Devil EAU 160 R 3R 4 Creature - Devil Warrior 4 3 C Rejoicing Aristocrats EAU 28 W 2W 3 Creature - Human Noble 2 1 R Harmony - Destroy target artifact or enchantment. When Rejoicing Aristocrats enters the battlefield, harmonize. (Trigger up to one harmony of one permanent you control.) Remarkable Hunter EAU 198 G 3G 4 Creature - Crocodile 4 2 C Remarkable Hunter must be blocked if able. Returned Bokor EAU 108 B 5B 6 Enchantment Creature - Spirit 4 1 R Enspirit (As you cast this spell, you may exile a nonenchantment creature you control until this leaves the battlefield or fails to resolve. Reduce this spell's cost by the exiled card's mana value.) When Returned Bokor dies, return it to its owner's hand. Ritzy Parlor EAU 246 0 Land - Island Mountain U yInitialize/cr90 (T: Add U or R.) As Ritzy Parlor enters the battlefield, you may pay 1. If you don't, Ritzy Parlor enters the battlefield tapped. River Dabbler EAU 73 U U 1 Creature - Plant Bird 0 3 C Flying Riverboat Assault EAU 222 RG 2RG 4 Instant U Choose one or both - • Riverboat Assault deals 3 damage to target creature. • Target creature gets +3/+3 until end of turn. Riverguide Harpist EAU 74 U 3U 4 Creature - Human Bard 3 3 U Harmony - Untap target permanent. Whenever you cast an instant or sorcery spell, harmonize. (Trigger up to one harmony of one permanent you control.) Royal Domain EAU 247 0 Land R Spawn Lotus Petal/spawn Lotus Petal 2 EAU T: Add C. 2, T: Add three mana of any one color. 3, T: Create a colorless artifact token named Lotus Petal with “T, Sacrifice this artifact: Add one mana of any color.” Scaleblight Warrior EAU 109 B 1B 2 Creature - Crocodile Warrior 2 1 C When Scaleblight Warrior enters the battlefield, you gain 2 life. Pay 2 life: Scaleblight Warrior gains menace until end of turn. Scuttling Bogbuster EAU 161 R 3RR 5 Creature - Crab 5 3 U 2R: Target creature can't block this turn. Sensational Festivities EAU 75 U 1UU 3 Enchantment R When Sensational Festivities enters the battlefield or at the beginning of your upkeep, you may draw a card. If you do, each opponent may draw a card, then discard a card. Serpentdancer Kantra EAU 199 G 3G 4 Enchantment Creature - Spirit 2 4 U Enspirit (As you cast this spell, you may exile a nonenchantment creature you control until this leaves the battlefield or fails to resolve. Reduce this spell's cost by the exiled card's mana value.) T: Add GG. Shaman of the First Pact EAU 110 B 6B 7 Enchantment Creature - Spirit 4 4 R Cast from Exile reminder/spawn Can Be Cast From Exile Enspirit (As you cast this spell, you may exile a nonenchantment creature you control until this leaves the battlefield or fails to resolve. Reduce this spell's cost by the exiled card's mana value.) When Shaman of the First Pact enters the battlefield, exile up to four target creature cards from graveyards. You may cast them for as long as they remain exiled and you may spend mana as though it were mana of any type to cast them. Shelled Muckdweller EAU 200 G 2G 3 Creature - Crab Beast 3 3 C Shock and Awe EAU 162 R 3R 4 Sorcery C Shock and Awe deals 2 damage to target creature. Creatures can't block this turn. Sin Broker EAU 111 B 1B 2 Creature - Zombie Cleric 0 4 U Whenever you pay a tithe, you may pay 2. If you do, each opponent loses 3 life and you gain 3 life. Smite the Monstrous EAU 29 W 3W 4 Instant C Destroy target creature with power 4 or greater. Smooth Musician EAU 223 WU 2WU 4 Creature - Human Bard 3 3 U 2, Return a creature you control to its owner's hand: Smooth Musician gets +1/+1 and gains lifelink until end of turn. Solemn Offering EAU 30 W 2W 3 Sorcery U Destroy target artifact or enchantment. You gain 4 life. Soul Trapper EAU 76 U 4U 5 Enchantment Creature - Spirit 4 2 U Enspirit (As you cast this spell, you may exile a nonenchantment creature you control until this leaves the battlefield or fails to resolve. Reduce this spell's cost by the exiled card's mana value.) When Soul Trapper enters the battlefield, tap target creature an opponent controls. That creature doesn't untap during its controller's untap step for as long as you control Soul Trapper. Soul of New Alores EAU 235 4 4 Legendary Artifact - Vehicle 3 3 M Tap two untapped creatures you control: Harmonize. (Trigger up to one harmony of one permanent you control.) Harmony - Choose one - • Soul of New Alores becomes a creature in addition to its other types until end of turn. • Put two +1/+1 counters on target permanent. Souldebt Collector EAU 112 B 4B 5 Enchantment Creature - Spirit 5 4 C Enspirit (As you cast this spell, you may exile a nonenchantment creature you control until this leaves the battlefield or fails to resolve. Reduce this spell's cost by the exiled card's mana value.) Haste Spite Caster EAU 113 B 6B 7 Enchantment Creature - Spirit 5 5 C Enspirit (As you cast this spell, you may exile a nonenchantment creature you control until this leaves the battlefield or fails to resolve. Reduce this spell's cost by the exiled card's mana value.) Menace Splendid Leap EAU 31 W 1W 2 Sorcery U Target creature gains flying, double strike, and lifelink until end of turn. Sporecrafter's Gift EAU 32 W 2WW 4 Sorcery C Spawn Saproling/spawn 1/1 green Saproling EAU Germinate three times. (To germinate, put a +1/+1 counter on a creature or create a 1/1 green Saproling creature token.) Sporeflow Mantle EAU 33 W W 1 Enchantment - Aura C Spawn Saproling/spawn 1/1 green Saproling EAU Enchant creature When Sporeflow Mantle enters the battlefield, germinate. (Put a +1/+1 counter on a creature or create a 1/1 green Saproling creature token.) Enchanted creature has vigilance. Sporeflow Propagator EAU 34 W 2W 3 Creature - Fungus Soldier 2 2 U Spawn Saproling/spawn 1/1 green Saproling EAU Whenever Sporeflow Propagator or another nontoken creature enters the battlefield under your control, germinate. (Put a +1/+1 counter on a creature or create a 1/1 green Saproling creature token.) Sporeflow Protector EAU 201 G 1G 2 Creature - Fungus Warrior 2 3 R Spawn Saproling/spawn 1/1 green Saproling EAU 1G: Exile two target cards from a single graveyard. When you do, germinate. (Put a +1/+1 counter on a creature or create a 1/1 green Saproling creature token.) Sporeflow Repulsion EAU 35 W 1W 2 Instant C Spawn Saproling/spawn 1/1 green Saproling EAU Tap up to two target creatures. Germinate. (Put a +1/+1 counter on a creature or create a 1/1 green Saproling creature token.) Sporegraft EAU 114 B 1B 2 Enchantment - Aura C Spawn Saproling/spawn 1/1 green Saproling EAU Enchant creature When Sporegraft enters the battlefield, germinate. (Put a +1/+1 counter on a creature or create a 1/1 green Saproling creature token.) Enchanted creature has lifelink. Starving Swooprat EAU 115 B 3B 4 Creature - Bat 3 2 C Flying Sacrifice a Fungus, Saproling, Plant, or Insect: You gain 2 life. Stinghopper EAU 116 B B 1 Creature - Fungus Frog 1 1 C Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.) Storehouse Collapse EAU 163 R 2R 3 Sorcery U Spawn Lotus Petal/spawn Lotus Petal 7 EAU Destroy target artifact or nonbasic land. Its controller creates a colorless artifact token named Lotus Petal with “T, Sacrifice this artifact: Add one mana of any color.” Stratusform Seraph EAU 36 W 4W 5 Creature - Angel Elemental 3 3 C Flying When Stratusform Seraph enters the battlefield, you may return target creature you control to its owner's hand. Streetside Entertainer EAU 164 R R 1 Creature - Human Bard 1 1 C Harmony - Target creature gains haste until end of turn. When Streetside Entertainer enters the battlefield, harmonize. (Trigger up to one harmony of one permanent you control.) Sudden Conversion EAU 165 R 2R 3 Sorcery U Tithe (As you cast this spell, you may tap three artifacts and/or creatures you control.) You may cast this spell as though it had flash if its tithe is paid. Gain control of target creature until end of turn. Untap that creature. It gains haste until end of turn. Sunlit Plaza EAU 248 0 Land - Forest Plains U yInitialize/cr90 (T: Add G or W.) As Sunlit Plaza enters the battlefield, you may pay 1. If you don't, Sunlit Plaza enters the battlefield tapped. Swamp EAU 252 0 Basic Land - Swamp reprint, Tear to Shreds EAU 117 B XB 1 Sorcery C Destroy target creature with mana value X or less. Tempted by Lotuses EAU 77 U 2UU 4 Enchantment - Aura U Spawn three Lotus Petals/spawnx3 Lotus Petal 1 EAU Enchant permanent When Tempted by Lotuses enters the battlefield, enchanted permanent's owner creates three colorless artifact tokens named Lotus Petal with “T, Sacrifice this artifact: Add one mana of any color.” You control enchanted permanent. Tenacious Brawler EAU 202 G XG 1 Enchantment Creature - Spirit 0 0 U Enspirit (As you cast this spell, you may exile a nonenchantment creature you control until this leaves the battlefield or fails to resolve. Reduce this spell's cost by the exiled card's mana value.) Tenacious Brawler enters the battlefield with X +1/+1 counters on it. Terror of the Ontarachie EAU 118 B 2BB 4 Creature - Crab Horror 5 4 U When Terror of the Ontarachie enters the battlefield, choose one - • Each player sacrifices a creature. • Each player loses 5 life. Thespian Soldier EAU 37 W 1W 2 Creature - Human Soldier 3 1 C 2R: Thespian Soldier gains first strike until end of turn. Tomb Keeper EAU 38 W W 1 Creature - Human Cleric 2 1 U Creatures with power 4 or greater can't attack or block unless their controller pays 2 for each of those creatures. Trufflefrog EAU 203 G 3GG 5 Creature - Frog 4 4 C Hexproof from enchantments (This creature can't be the target of enchantment spells or abilities your opponents control.) Turtleback Guide EAU 39 W 2W 3 Creature - Fungus Advisor 2 4 C Twirling Duet EAU 166 R 3R 4 Creature - Human Rogue 2 2 U Harmony - Creatures you control gain double strike until end of turn. When Twirling Duet enters the battlefield, harmonize. (Trigger up to one harmony of one permanent you control.) Uncouth Ancestor EAU 204 G 5G 6 Enchantment Creature - Spirit 4 4 C Enspirit (As you cast this spell, you may exile a nonenchantment creature you control until this leaves the battlefield or fails to resolve. Reduce this spell's cost by the exiled card's mana value.) Deathtouch Undying Watcher EAU 119 B 3BB 5 Creature - Fungus Zombie 3 2 C Spawn Saproling/spawn 1/1 green Saproling EAU When Undying Watcher enters the battlefield, germinate. (Put a +1/+1 counter on a creature or create a 1/1 green Saproling creature token.) Sacrifice another creature: Undying Watcher gains indestructible until end of turn. Unicorn of the Vale EAU 236 3 3 Artifact Creature - Unicorn 1 1 U T: Add one mana of any color. T, Sacrifice Unicorn of the Vale: Add three mana of any one color. Vacated Bar EAU 249 0 Land - Swamp Mountain U yInitialize/cr90 (T: Add B or R.) As Vacated Bar enters the battlefield, you may pay 1. If you don't, Vacated Bar enters the battlefield tapped. Vibrant Rapture EAU 120 B XBB 2 Sorcery R Spawn Lotus Petal/spawn Lotus Petal 1 EAUSpawn five Lotus Petals/spawnx5 Lotus Petal 1 EAU All creatures get -X/-X until end of turn. X can't be 0. Whenever a creature dies this turn, create a colorless artifact token named Lotus Petal with “T, Sacrifice this artifact: Add one mana of any color.” Vindictive Abbot EAU 121 B 1BB 3 Creature - Human Cleric 2 2 C Tithe (When this creature enters the battlefield, you may tap three other artifacts and/or creatures you control.) When Vindictive Abbot enters the battlefield, you may have target creature get -1/-1 until end of turn. If Vindictive Abbot's tithe was paid, destroy that creature. Vivid March EAU 167 R R 1 Sorcery R Banned Spawn Lotus Petal/spawn Lotus Petal 1 EAU Target creature you control gains trample until end of turn. Whenever that creature deals damage to a player this turn, create a colorless artifact token named Lotus Petal with “T, Sacrifice this artifact: Add one mana of any color.” Wade Through EAU 78 U XUU 2 Sorcery R Spawn Lotus Petal/spawn Lotus Petal 1 EAUSpawn five Lotus Petasl/spawnx5 Lotus Petal 1 EAU Draw X cards. Then if X is 2 or greater, you may discard any number of cards. For each card discarded this way, create a colorless artifact token named Lotus Petal with “T, Sacrifice this artifact: Add one mana of any color.” Wailing Chorus EAU 122 B 1B 2 Creature - Zombie Bard 1 1 C Tithe (When this creature enters the battlefield, you may tap three other artifacts and/or creatures you control.) When Wailing Chorus enters the battlefield, each opponent discards a card. If its tithe was paid, each opponent discards two cards instead. Wanderspore Terrapin EAU 123 B 2B 3 Creature - Fungus Turtle 2 3 C Whispers of the Ontarachie EAU 124 B 1BB 3 Instant U Spawn Saproling/spawn 1/1 green Saproling EAU Germinate three times. You lose 3 life. (To germinate, put a +1/+1 counter on a creature or create a 1/1 green Saproling creature token.) Wild Festivities EAU 205 G 4GG 6 Enchantment R Spawn Frog/spawn 1/1 blue Frog EAU When Wild Festivities enters the battlefield or at the beginning of your upkeep, you may put a creature card from your hand onto the battlefield. If you do, each opponent creates a 1/1 blue Frog creature token. Wild Instincts EAU 206 G 3G 4 Sorcery C Target creature you control gets +2/+2 until end of turn. It fights target creature an opponent controls. Witch of Shifting Waters EAU 79 U 3U 4 Enchantment Creature - Spirit 0 0 R Copy reminder/spawn Copy Enspirit (As you cast this spell, you may exile a nonenchantment creature you control until this leaves the battlefield or fails to resolve. Reduce this spell's cost by the exiled card's mana value.) You may have Witch of Shifting Waters enter the battlefield as a copy of any creature on the battlefield, except it's an enchantment in addition to its other types. Witch's Invocation EAU 80 U 1U 2 Enchantment R Flash When Witch's Invocation enters the battlefield, draw a card. You may cast spells as though they had flash. Woopip Bruiser EAU 224 BG 2BG 4 Creature - Fungus Assassin 2 1 U Spawn Saproling/spawn 1/1 green Saproling EAU When Woopip Bruiser enters the battlefield, germinate. When you do, you may have target non-Fungus creature get -X/-X until end of turn, where X is the greatest power among creatures you control. (To germinate, put a +1/+1 counter on a creature or create a 1/1 green Saproling creature token.) Woopip Chef EAU 40 W 1W 2 Creature - Fungus Shaman 1 1 U Spawn Saproling/spawn 1/1 green Saproling EAU Harmony - Germinate. (Put a +1/+1 counter on a creature or create a 1/1 green Saproling creature token.) When Woopip Chef enters the battlefield, harmonize. (Trigger up to one harmony of one permanent you control.) Woopip Decomposition EAU 125 B 1B 2 Instant C As an additional cost to cast this spell, sacrifice a creature. Draw two cards. You gain 2 life. Woopip Elder EAU 207 G 3G 4 Creature - Fungus Druid 2 3 C Spawn Saproling/spawn 1/1 green Saproling EAU When Woopip Elder enters the battlefield, germinate. (Put a +1/+1 counter on a creature or create a 1/1 green Saproling creature token.) Woopip Sproutling EAU 41 W 2W 3 Creature - Fungus Soldier 2 1 C Spawn Saproling/spawn 1/1 green Saproling EAU When Woopip Sproutling enters the battlefield, germinate. (Put a +1/+1 counter on a creature or create a 1/1 green Saproling creature token.) Woopip Wanderer EAU 208 G 3GG 5 Creature - Fungus Scout 3 3 U Spawn Lotus Petal/spawn Lotus Petal 1 EAUSpawn Saproling/spawn 1/1 green Saproling EAU When Woopip Wanderer enters the battlefield, create two colorless artifact tokens named Lotus Petal with “T, Sacrifice this artifact: Add one mana of any color.” 2G: Germinate. (Put a +1/+1 counter on a creature or create a 1/1 green Saproling creature token.) Young Swooprat EAU 126 B 1B 2 Creature - Bat 1 2 U Flying First strike (This creature deals combat damage before creatures without first strike.) Lifelink (Damage dealt by this creature also causes you to gain that much life.) Zealous Scaleblight EAU 168 R 3R 4 Creature - Crocodile Cleric 3 2 U Whenever Zealous Scaleblight becomes tapped, it deals 1 damage to any target. Zoulev Altar EAU 237 2 2 Artifact U Enchantment spells you cast cost 1 less to cast. Enchantment creatures and enchanted creatures you control get +1/+1. Zoulev Envoy EAU 81 U 5U 6 Enchantment Creature - Spirit 3 4 C Enspirit (As you cast this spell, you may exile a nonenchantment creature you control until this leaves the battlefield or fails to resolve. Reduce this spell's cost by the exiled card's mana value.) Zoulev Envoy can't be blocked. Zoulev Offering EAU 82 U 1U 2 Instant U As an additional cost to cast this spell, sacrifice an artifact. Draw three cards. Zoulev Rebuff EAU 83 U U 1 Instant U Target creature gets -2/-0 until end of turn. If that creature is tapped, draw a card. Zoulev Rites EAU 209 G G 1 Sorcery R Search your library for a Spirit card, exile it, then shuffle. You may cast that card this turn. Zoulev Ritualist EAU 210 G 1GG 3 Creature - Human Shaman 2 1 U Whenever an enchantment enters the battlefield under your control or Zoulev Ritualist becomes enspirited, draw a card. Act of Repentance MAC 52 BG 1BG 3 Instant R Escalate 1W (Pay this cost for each mode chosen beyond the first.) Choose one or both - • Return up to two target creature cards from your graveyard to your hand. • Abound, abound. (To abound, you may cast a spell that costs less than this from your hand without paying its mana cost.) Adiran Distractor MAC 58 WUG 1GWU 4 Creature - Elf Scout 4 3 R Flash When Adiran Distractor enters the battlefield, return up to one target creature you control and up to one target creature you don't control to their owners' hands. Adiran Scryers MAC 30 G G 1 Creature - Human Shaman 1 1 R T: Add one mana of any type that a land an opponent controls could produce. Adiran Survivors MAC 16 B 1BB 3 Creature - Human Survivor 4 3 R As an additional cost to cast this spell, exile two permanent cards from your graveyard. You may cast Adiran Survivors from your graveyard. Aerida, Envious Chronomancer MAC 49 UR 1UR 3 Legendary Planeswalker - Aerida 4 M yInitialize/ccgreen=4+1/ccgreen+1-3, Emblem Get/ccgreen-3;/spawn Aerida Emblem MAC-5/ccgreen-5 [+1]: Draw two cards. At the beginning of your next end step, discard your hand. [-3]: You get an emblem with “At the beginning of your upkeep, put a loyalty counter on each Aerida planeswalker you control.” [-5]: Take an extra turn after this one. Aerida's Assistant MAC 50 UR UR 2 Creature - Human Wizard 2 2 R T, Discard a card: Draw a card from each of your libraries. 1UR, T, Discard your hand: Return each Study card from your graveyard to your hand. Aerida's Study MAC 23 R 1RR 3 Enchantment - Study R Reveal top five/vp1at5Additional library reminder/spawn Additional Library Archive 5 (As this enters the battlefield, shuffle the top five cards of your main library into a new face up library. Sacrifice this after the archived library is empty.) You may play the top card of the archived library. You can't play cards from your hand. Algrin's Legacy MAC 17 B 3BB 5 Creature - Horror 5 4 R Menace Whenever Algrin's Legacy becomes the target of a spell an opponent controls, that spell's controller loses 5 life unless they discard a card. Almgrove Ambassador MAC 9 U 1U 2 Creature - Human Noble 1 1 R Whenever Almgrove Ambassador blocks or becomes blocked, you may untap target creature and remove it from combat. Anarchy Storm MAC 24 R 2R 3 Sorcery R Destroy target nonbasic land. Abound. (To abound, you may cast a spell that costs less than this from your hand without paying its mana cost.) Appeal to the Ancestors MAC 53 BG 2BG 4 Sorcery R Escalate 2 (Pay this cost for each mode chosen beyond the first.) Choose one or more - • Search your library for a card, put it into your hand, then shuffle. • Return target card from your graveyard to your hand. • Add BBGG. Artist's Vista MAC 74 0 Land R T: Add one mana of any color. Each other player adds one mana of any color at the beginning of their next precombat main phase. Burgeoning Blooms MAC 59 URG XGUR 3 Sorcery R Draw X cards, then abound. (To abound, you may cast a spell that costs less than this from your hand without paying its mana cost.) Buy Time MAC 39 UB 2UB 4 Instant R Your life total becomes 0. Until an opponent's next turn, you can't lose the game, your opponents can't win the game, and you can't gain life. Take an extra turn after this one. Exile Buy Time. Champion of the Red Dawn MAC 54 WR RW 2 Creature - Human Soldier 2 2 R Lifelink Instant and sorcery spells you control have lifelink. 2RW: Copy target instant or sorcery spell. You may choose new targets for the copy. Chance at Redemption MAC 60 WBG WBG 3 Instant R Each opponent sacrifices a creature that dealt damage this turn. You gain 2 life, then abound. (To abound, you may cast a spell that costs less than this from your hand without paying its mana cost.) Charming Marauder MAC 43 RG 1RG 3 Creature - Human Warrior 3 2 R When Charming Marauder enters the battlefield, you may destroy target artifact or enchantment. Recite 2W (You may cast this creature from your graveyard for its recite cost. If you do, exile it when it enters the battlefield or if it would leave the battlefield.) Cognitive Fumigator MAC 47 WB WB 2 Creature - Human Cleric 2 2 R When Cognitive Fumigator enters the battlefield, target opponent reveals their hand. You may choose a nonland card from it and exile that card. If you do, that player draws a card. Recite 2U (You may cast this creature from your graveyard for its recite cost. If you do, exile it when it enters the battlefield or if it would leave the battlefield.) Collapsing Realities MAC 25 R 3R 4 Enchantment R Whenever a land enters the battlefield, Collapsing Realities deals 2 damage to each player. Conjure Realities MAC 56 UG 2GU 4 Sorcery R Abound. Then search your library for a creature, instant, or sorcery card, reveal it, put it into your hand, then shuffle. (To abound, you may cast a spell that costs less than this from your hand without paying its mana cost.) Consuming Symbiosis MAC 31 G G 1 Instant R Escalate G (Pay this cost for each mode chosen beyond the first.) Choose one or more - • Target creature gets +3/+2 until end of turn. • Target creature gains trample and hexproof until end of turn. Contemplate Obscurity MAC 57 UG 1GU 3 Sorcery R Look at top three/vp1pt3 Escalate B (Pay this cost for each mode chosen beyond the first.) Choose one or both - • Put target permanent on top of its owner's library. • For each library, look at the top three cards of that library, put any number of them into their owner's graveyard, then the rest back on top in any order. Crystal Wave MAC 61 UBR UBR 3 Instant R Escalate 2 (Pay this cost for each mode chosen beyond the first.) Choose one or more - • Counter target spell. • Destroy target creature. • Discard your hand, then draw two cards. reprint, Culminating Chaos MAC 26 R 1RR 3 Sorcery R Reveal top two/vp1at2Cast from Exile reminder/spawn Can Be Cast From Exile Escalate RR (Pay this cost for each mode chosen beyond the first.) Choose one or more. You may choose the same mode more than once. • Culminating Chaos deals 2 damage to each creature and each planeswalker. • Exile the top two cards of your library and add RR. Until end of turn, you may play those cards. Culminating Conspiracy MAC 10 U 1UU 3 Sorcery R Escalate UU (Pay this cost for each mode chosen beyond the first.) Choose one or more. You may choose the same mode more than once. • Return target permanent to its owner's hand. • Shuffle any number of cards from your hand into your library, then draw that many cards plus one. Culminating Despair MAC 18 B 1BB 3 Sorcery R Escalate BB (Pay this cost for each mode chosen beyond the first.) Choose one or more. You may choose the same mode more than once. • Destroy target creature. • Target player draws two cards and loses 2 life. Culminating Salvation MAC 1 W 1WW 3 Sorcery R Spawn two Spirit tokens/spawnx2 1/1 white Spirit MAC Escalate WW (Pay this cost for each mode chosen beyond the first.) Choose one or more. You may choose the same mode more than once. • Create two 1/1 white Spirit creature tokens with flying. • You gain 6 life. Culminating Wisdom MAC 32 G 1GG 3 Sorcery R Spawn Beast/spawn 3/3 green Beast MAC Escalate GG (Pay this cost for each mode chosen beyond the first.) Choose one or more. You may choose the same mode more than once. • Create a 3/3 green Beast creature token. • Search your library for a land card, put it onto the battlefield tapped, then shuffle. End of Worlds MAC 27 R 4RRRR 8 Sorcery R EDH Banned Each player discards their hand and sacrifices all permanents they control, draws seven cards, then abounds seven times. (To abound, you may cast a spell that costs less than this from your hand without paying its mana cost.) Equilibrium Paladin MAC 37 WU 2WU 4 Creature - Human Wizard Soldier 3 4 R Flash Creatures other than Equilibrium Paladin that entered the battlefield this turn lose all abilities and have base power and toughness 1/1. Fading Dead MAC 19 B 2BB 4 Creature - Zombie 4 2 R Other creatures get -1/-1. Recite 1B (You may cast this creature from your graveyard for its recite cost. If you do, exile it when it enters the battlefield or if it would leave the battlefield.) Fallacy's Channeler MAC 41 BR 1BR 3 Creature - Human Wizard 1 1 R Whenever Fallacy's Channeler becomes untapped, each player sacrifices a creature. T, Pay 1 life: Fallacy's Channeler deals 1 damage to any target. Fallacy's Sanctifier MAC 48 WB 1WB 3 Creature - Human Cleric 3 2 R Flash When Fallacy's Sanctifier enters the battlefield, exile up to three target cards from graveyards. Recite 2 (You may cast this creature from your graveyard for its recite cost. If you do, exile it when it enters the battlefield or if it would leave the battlefield.) Fate Charm MAC 68 2 2 Artifact R Reveal top two/vp1at2 1, T: Exile the top two cards of your library, then put a card exiled with Fate Charm on top of its owner's library. Fateseeker's Orb MAC 69 4 4 Artifact R Look at top one/vp1pt1 At the beginning of your upkeep, for each of your libraries, look at the top card of that library, then put it on the top or bottom of that library. 2, Pay 2 life: Draw a card. Felice, Adira's Salvation MAC 2 W 2WW 4 Legendary Planeswalker - Felice 3 M yInitialize/ccgreen=3+2/ccgreen+2-3/ccgreen-3-8/ccgreen-8 [+2]: Each player can cast only one more spell until your next turn. [-3]: Exile all other permanents, then return them to the battlefield tapped under their owner's control. Creatures can't attack you or planeswalkers you control until your next turn. [-8]: Return all permanent cards from your graveyard to the battlefield tapped. Felice's Defiance MAC 3 W XWW 2 Instant R Exile X target permanents you control. Return them to the battlefield under your control at the beginning of the next end step. Draw a card. Felice's Study MAC 4 W WW 2 Enchantment - Study R Reveal top five/vp1at5Additional library reminder/spawn Additional Library Archive 5 (As this enters the battlefield, shuffle the top five cards of your main library into a new face up library. Sacrifice this after the archived library is empty.) Whenever a permanent card is put into your graveyard from the battlefield, you may put that card on the bottom of the archived library. Foliage Hunter MAC 33 G 1G 2 Creature - Dryad 1 4 R Defender Foliage Hunter has deathtouch as long as you've cast a spell this turn. Forest MAC 85 0 Basic Land - Forest reprint, Heraldry MAC 5 W WWW 3 Enchantment 3 3 R Flying, prowess Whenever one or more creatures attack, you gain life equal to the greatest power among those creatures. Whenever you cast a white spell, you may have Heraldry become an Angel creature in addition to its other types or stop being a creature. In Tragedy MAC 42 BR BR 2 Instant R Escalate G (Pay this cost for each mode chosen beyond the first.) Choose one or both - • Target creature you control gains deathtouch and indestructible until end of turn. • Target creature you control fights target creature you don't control. Inspire Actuality MAC 38 WU 1WU 3 Instant R Escalate R (Pay this cost for each mode chosen beyond the first.) Choose one or both - • Untap all creatures you control. • Take an extra turn after this one. Skip the untap step of that turn. Exile Inspire Actuality. Island MAC 82 0 Basic Land - Island reprint, Litany of Renewal MAC 62 WRG RGW 3 Enchantment R Each player may play an additional land on each of their turns. Whenever a land enters the battlefield, each player may draw a card. Master of Masks MAC 11 U 0 Creature - Elf Shapeshifter 0 0 R Copy reminder/spawn Copy As long as you control an Island, you may cast this spell as a copy of any creature on the battlefield. (This includes casting cost.) Mirrorplate Exemplar MAC 63 WUR URW 3 Creature - Minotaur Warrior 2 4 R Whenever a player casts an instant or sorcery spell that targets only one target or activates an ability that targets only one target, copy that spell or ability for each other target it could target. Each copy targets a different one of those targets. (A spell or ability can't target itself.) Mountain MAC 84 0 Basic Land - Mountain reprint, Mystic of Many Winds MAC 64 WUB WUB 3 Creature - Human Wizard 1 4 R Cast from Exile reminder/spawn Can Be Cast From Exile Whenever a player casts a spell, that player exiles the top card of each library face down. Each player may look at and play cards they exiled with Mystic of Many Winds. Once Abandoned MAC 34 G 1GG 3 Instant R This spell costs G less to cast if it targets a blue or black permanent. Destroy target artifact, enchantment, or planeswalker. Once Betrayed MAC 20 B 2BB 4 Instant R This spell costs 1B less to cast if it targets a green or white permanent. Destroy target creature or planeswalker. Once Denied MAC 12 U 2UUU 5 Instant R This spell costs 1U less to cast if it targets a red or green spell. Counter target spell. Draw a card. Once Scarred MAC 28 R RR 2 Instant R This spell costs R less to cast if it targets a white or blue permanent. Once Scarred deals 4 damage to target creature or planeswalker. Once Shunned MAC 6 W 1WW 3 Instant R This spell costs W less to cast if it targets a black or red permanent. Exile target nonland permanent with mana value 3 or less. Ophidian Oracle MAC 51 UR 3UR 5 Creature - Human Shaman 4 4 R When Ophidian Oracle enters the battlefield, draw a card, then abound. (To abound, you may cast a spell that costs less than this from your hand without paying its mana cost.) Recite 2GG (You may cast this creature from your graveyard for its recite cost. If you do, exile it when it enters the battlefield or if it would leave the battlefield.) Over the Horizon MAC 75 0 Land R Scry 1/vp1pt1 When Over the Horizon enters the battlefield, scry 1. T: Add C. 1, T: Return Over the Horizon to its owner's hand. Paradox Rings MAC 70 0 0 Artifact R 1, T, Pay 1 life: Add one mana of any color. Put a charge counter on Paradox Rings. T, Remove three charge counters from Paradox Rings and sacrifice it: Draw a card. Paragon of Purity MAC 7 W 1W 2 Creature - Human Soldier 2 3 R Players can't pay alternative costs to cast spells. (Casting a spell without paying its mana cost is an alternative cost.) Plains MAC 81 0 Basic Land - Plains reprint, Poisoned Tonic MAC 71 2 2 Artifact R Whenever a player gains life, that player loses 2 life. Potion of Inhibition MAC 72 2 2 Artifact R At the beginning of each upkeep, if it's an extra turn, end the turn. If a player would search a library, that player searches the top four cards of that library instead. Recalculation MAC 13 U 1U 2 Instant R Counter target spell unless its controller pays 1. If they do, draw a card. Refracted Thoughts MAC 21 B 1B 2 Instant R Choose target player. Until end of turn, if a spell or ability that player controls would cause them to draw a card, each of their opponents draws a card instead. Repent, Daughter of Fallacy MAC 65 WBR 1RWB 4 Legendary Creature - Human Knight 3 3 R Lifelink Whenever Repent, Daughter of Fallacy blocks or becomes blocked, it deals 3 damage to any target. Root Dancer MAC 35 G G 1 Creature - Human Shaman 1 1 R Artifacts and lands enter the battlefield tapped. Rubble Tender MAC 44 RG 4RG 6 Creature - Elemental X X R Trample Rubble Tender's power and toughness are each equal to the number of land cards in your graveyard. At the beginning of your upkeep, sacrifice a land, then search your library for up to two land cards, put them onto the battlefield tapped, then shuffle. Seek Refuge MAC 36 G 2G 3 Instant R Look at top five/vp1pt5 Look at the top five cards of your library. You may reveal a creature card or a land card from among them and put it into your hand. Put the rest into your graveyard. Abound. (To abound, you may cast a spell that costs less than this from your hand without paying its mana cost.) Seeker of Horizons MAC 45 WG 3GW 5 Creature - Human Warrior 3 5 R Reveal top three/vp1at3 When Seeker of Horizons enters the battlefield, reveal the top three cards of your library. You may put a permanent card from among them into your hand. Put the rest on the bottom of your library in any order. Recite 1U (You may cast this creature from your graveyard for its recite cost. If you do, exile it when it enters the battlefield or if it would leave the battlefield.) Seeking Sword MAC 73 2 2 Artifact - Equipment R Spawn Human/spawn 1/1 white Human MAC Equipped creature gets +1/+1. At the beginning of your end step, if you don't control a creature, create a 1/1 white Human creature token and attach Seeking Sword to it. Equip 1 Shroud in Paranoia MAC 22 B 1BB 3 Enchantment R If a spell or ability would cause a player to discard one or more cards, that player discards that many cards at random instead. Whenever a player discards a card, that player loses 2 life. Speaker of the Iris MAC 29 R 2RR 4 Creature - Human Wizard 3 2 R Haste When Speaker of the Iris enters the battlefield, abound. (To abound, you may cast a spell that costs less than this from your hand without paying its mana cost.) Other creatures you control have haste. Spectrum Archmage MAC 14 U 2UU 4 Creature - Human Wizard 3 1 R Flash Flying When Spectrum Archmage enters the battlefield, return target spell to its owner's hand, then abound. (To abound, you may cast a spell that costs less than this from your hand without paying its mana cost.) reprint, Stark Copse MAC 76 0 Land R T: Add C. T, Pay 1 life: Add G. G, T: Add one mana of any color. Stark Hinterlands MAC 77 0 Land R T: Add C. T, Pay 1 life: Add B. B, T: Add one mana of any color. Stark Horizon MAC 78 0 Land R T: Add C. T, Pay 1 life: Add W. W, T: Add one mana of any color. Stark Stream MAC 79 0 Land R T: Add C. T, Pay 1 life: Add U. U, T: Add one mana of any color. Stark Wildfire MAC 80 0 Land R T: Add C. T, Pay 1 life: Add R. R, T: Add one mana of any color. Starvation MAC 66 BRG BRG 3 Sorcery R Each player chooses up to half the creatures they control, then sacrifices the rest. Strayseeker Ranger MAC 8 W 2WW 4 Creature - Human Soldier Ranger 3 2 R When Strayseeker Ranger enters the battlefield, search your library for a creature card with mana value 2 or less, reveal it, put it into your hand, then shuffle. Recite WW (You may cast this creature from your graveyard for its recite cost. If you do, exile it when it enters the battlefield or if it would leave the battlefield.) Swamp MAC 83 0 Basic Land - Swamp reprint, Theurgist of the Depths MAC 67 UBG 2BGU 5 Creature - Merfolk 3 3 R When Theurgist of the Depths enters the battlefield, for each card type, you may exile a card of that type from your graveyard. Target opponent separates those cards into two piles. Put all cards from the pile of your choice into your hand. Recite BGU (You may cast this creature from your graveyard for its recite cost. If you do, exile it when it enters the battlefield or if it would leave the battlefield.) Through Worlds MAC 46 WG GW 2 Instant R The next creature spell you cast this turn may be cast as though it had flash and costs 1 less to cast. If it entering the battlefield causes a triggered ability of it to trigger, that ability triggers an additional time. Unbound Horizons MAC 15 U 1U 2 Instant R Escalate-Return another spell you control to its owner's hand. (Pay this cost for each mode chosen beyond the first.) Choose one or both - • Draw a card. • Draw a card. Wicked Blow MAC 55 WR RW 2 Instant R Escalate B (Pay this cost for each mode chosen beyond the first.) Choose one or more - • Wicked Blow deals 3 damage to target player or planeswalker. • Wicked Blow deals 3 damage to target creature. • You gain 3 life. Withering Husk MAC 40 UB UB 2 Creature - Zombie Wizard 2 1 R Whenever Withering Husk enters the battlefield or attacks, you may discard a card and pay 1 life. If you do, draw a card, then each opponent loses 1 life. Recite R (You may cast this creature from your graveyard for its recite cost. If you do, exile it when it enters the battlefield or if it would leave the battlefield.) Abandoned Monument WAY 213 0 Land B T: Add one mana of any color. If you control another nonbasic land, Abandoned Monument doesn't untap at the beginning of your next untap step. Across the Threshold WAY 30 U 2UU 4 Sorcery R Exile a nonland card from target opponent's graveyard. Copy it. You may cast the copy without paying its mana cost. (Copies of permanents enter the battlefield as tokens.) Aether Corsair WAY 58 B 1B 2 Creature - Orc Pirate 2 1 U Spells you cast from anywhere other than your hand cost 1 less to cast. Whenever an opponent casts a spell with the same name as a card they own in exile or in their graveyard, that player loses 1 life and you gain 1 life. Aether Crosser WAY 184 2 2 Artifact - Vehicle 2 2 U Copy reminder/spawn Copy Flying Whenever Aether Crosser attacks, you may aetherize another target tapped creature you control. (To aetherize, create a token that's a copy of it, then exile that token.) Crew 1 Aether Gateway WAY 200 0 Land C Spawn Plains/spawn Plains WAY T, Sacrifice Aether Gateway: Create a tapped Plains token, Island token, Swamp token, Mountain token, or Forest token. Aether Road Caravan WAY 142 UR 2UR 4 Creature - Human Wizard Scout 2 2 U When Aether Road Caravan enters the battlefield, gain control of target nonland permanent with mana value 3 or less for as long as you control Aether Road Caravan. Aethercrafting WAY 2 W 3W 4 Sorcery U Copy reminder/spawn Copy Create a token that's a copy of target artifact or enchantment you control. Aethermancer's Familiar WAY 31 U 1U 2 Creature - Cat 2 1 U Copy reminder/spawn Copy Flash When Aethermancer's Familiar enters the battlefield, you may aetherize target non-Cat creature you control. (To aetherize, create a token that's a copy of it, then exile that token.) Ageless Weaver WAY 114 G 4G 5 Creature - Human Aurashaper Shaman 2 1 R Spawn Years of Experience/spawn Years of Experience WAY When Ageless Weaver enters the battlefield, create a green Aura enchantment token named Years of Experience attached to target creature. The token has enchant creature and “Enchanted creature gets +2/+2.” Whenever an enchanted creature you control dies, create a 3/3 green Elemental creature token. Akkrixian Ambassador WAY 143 WG GW 2 Creature - Insect Aurashaper Advisor 2 2 C Aurashaper and Aura spells you cast cost 1 less to cast. Akkrixian Assailants WAY 115 G 2G 3 Creature - Insect Warrior 3 2 C Trample Wanderlust - Whenever Akkrixian Assailants attacks, if you control four or more differently named lands, put a +1/+1 counter on it. Alethea, Syzygy Captain WAY 59 B 2B 3 Legendary Creature - Human Pirate 3 2 R Menace At the beginning of your upkeep, put a prize counter on target permanent you don't control. Whenever a permanent with a prize counter on it is put into a graveyard from the battlefield, return it to the battlefield under your control. Amber Reserves WAY 86 R 2R 3 Enchantment U At the beginning of your upkeep, choose two different basic land types. Create a colorless land token that's the chosen types. At the beginning of your end step, sacrifice a land. Arbor Protector WAY 116 G 7GG 9 Creature - Treefolk Shaman 6 6 C This spell costs 1 less to cast for each differently named land you control. Reach, trample Arboreal Runes WAY 185 3 3 Artifact U As long as Arboreal Runes is on the battlefield or in your graveyard, it's a Forest land in addition to its other types. T: Add one mana of any color. Archaeological Experience WAY 87 R 2RR 4 Sorcery U Spawn Fading Rift/spawn Fading Rift WAYReveal top two/vp1at2Copy reminder/spawn CopyCast from Exile reminder/spawn Can Be Cast From Exile Wanderlust - When you cast this spell, you may copy it if you control four or more differently named lands. Exile the top two cards of your library. Until the end of your next turn, you may play those cards. Create a colorless land token named Fading Rift with “T, Sacrifice this land: Add one mana of any color.” Ardent Explorers WAY 88 R 2R 3 Creature - Human Scout 3 2 C Spawn Scout/spawn 1/1 Scout WAY Wanderlust - When Ardent Explorers enters the battlefield, if you control four or more differently named lands, create a 1/1 Scout creature token that's all colors. That token gains haste until end of turn. Autumn Canopy WAY 214 0 Land - Mountain Forest B yInitialize/cr90 (T: Add R or G.) Autumn Canopy enters the battlefield tapped. 1, T: Add RR or GG. Basalt Ritualist WAY 144 BR BR 2 Creature - Human Druid 2 1 U When Basalt Ritualist enters the battlefield, you may sacrifice a land or exile a land card from your graveyard. When you do, exile target creature, instant, or sorcery card from your graveyard. Until the end of your next turn, you may play that card. If that spell would be put into a graveyard, exile it instead. Beneath the Zhedina WAY 60 B 1B 2 Instant U Mill four cards, then you may return a creature or planeswalker card from your graveyard to your hand. As long as Beneath the Zhedina is in your graveyard, other cards in your graveyard can't be the target of spells or abilities your opponents control. Benthic Thaumaturge WAY 32 U U 1 Creature - Merfolk Shaman 1 1 C T: Until end of turn, target land is every basic land type in addition to its other types and its name becomes Morphic Sea. Blackrift Dryad WAY 61 B 3B 4 Creature - Dryad Warlock 3 2 U Look at top one/vp1pt1 At the beginning of combat on each of your turns, look at the top card of your library. You may put that card into your graveyard. Whenever a land card is put into your graveyard from anywhere, each opponent loses 1 life and you gain 1 life. Blossoming Expanse WAY 215 0 Land B yInitialize/cr90 Blossoming Expanse enters tapped. When Blossoming Expanse enters, you may put a basic land card from your hand onto the battlefield. 1, T: Add one mana of any color. Blossoming Inspiration WAY 145 WG 2GW 4 Sorcery R Copy reminder/spawn Copy For each Aura you control, create a token that's a copy of that Aura. Brine Fleet Bay WAY 216 0 Legendary Artifact Land - Vehicle 5 5 B T: Add C. Crew 3 (Tap any number of creatures you control with total power 3 or greater: This Vehicle becomes an artifact creature until end of turn.) Brinechum WAY 33 U 2U 3 Creature - Fish Elemental 3 2 C Whenever you draw a card, you may have target player mill two cards. By the Sea WAY 34 U 1U 2 Sorcery R Spawn Otter/spawn 1/1 blue Otter WAYSpawn two Otter tokens/spawnx2 1/1 blue Otter WAY Create a 1/1 blue Otter creature token with “Whenever this creature deals combat damage to a player, draw a card.” Wanderlust - If you control four or more differently named lands, create two of those tokens instead. Caldera Crawlers WAY 146 BR BR 2 Creature - Elemental Salamander 2 2 C Whenever Caldera Crawlers attacks, you may sacrifice a land or exile a land card from your graveyard. If you do, target creature gets +1/+1 and gains menace until end of turn. Caronas, Eon Wanderer WAY 147 WU 1WU 3 Legendary Creature - Human Wizard 3 3 R Copy reminder/spawn Copy Flash When Caronas, Eon Wanderer enters the battlefield, you gain 2 life and draw two cards if Caronas, Eon Wanderer isn't on the battlefield. 2WU, Discard two cards: Aetherize Caronas. (To aetherize, create a token that's a copy of it, then exile that token.) Cave Diving WAY 62 B 1B 2 Instant C Look at top three/vp1pt3 Look at the top three cards of your library. Put one of them into your hand and the rest into your graveyard. You lose 1 life. Chamber of Reflections WAY 186 2 2 Artifact R When Chamber of Reflections enters the battlefield, draw a card, then choose a legendary card name. Permanents you control with the chosen name have hexproof and the “legend rule” doesn't apply to them. Champion of Scales WAY 89 R RR 2 Creature - Human Soldier 2 2 R Spawn Dragon/spawn 4/4 red Dragon WAY First strike, haste Wanderlust - At the beginning of combat on each of your turns, if you control four or more differently named lands, you may pay 1R. If you do, create a 4/4 red Dragon creature token with flying and haste. Exile that token at end of combat. Chronosphere Sovereign WAY 148 WUR 4URW 7 Creature - Sphinx 7 7 M Flying, prowess When Chronosphere Sovereign enters the battlefield, nonbasic permanents target opponent controls don't untap during their controller's next untap step. When Chronosphere Sovereign dies, it deals 3 damage to each tapped creature you don't control. Destroy each tapped artifact you don't control. Cloudshaper Pilgrim WAY 3 W 3WW 5 Creature - Spirit Cleric 3 3 C Flying, lifelink When Cloudshaper Pilgrim enters the battlefield, return target creature or enchantment card with mana value 3 or less from your graveyard to your hand. Cloudsteel Summit WAY 217 0 Land - Mountain Plains B yInitialize/cr90 (T: Add R or W.) Cloudsteel Summit enters the battlefield tapped. 1, T: Add RR or WW. Contested Discovery WAY 35 U 2U 3 Enchantment - Aura U Enchant land When Contested Discovery enters the battlefield and at the beginning of your upkeep, untap enchanted land. You gain control of that land until end of turn. Crater Burst WAY 90 R 4R 5 Instant U Crater Burst deals 3 damage to any target. Add WUBRG. Until end of turn, you don't lose this mana as steps and phases end. Crest Skimmer WAY 36 U 4U 5 Creature - Fish 3 3 C Flying Wanderlust - When Crest Skimmer enters the battlefield, if you control four or more differently named lands, draw a card. Crossing the Rifts WAY 91 R 2R 3 Sorcery C Search your library for up to two land cards with basic land types, put them onto the battlefield, then shuffle. Sacrifice two lands at the beginning of the next end step. Crossworld Wanderer WAY 117 G 2G 3 Creature - Treefolk Scout 0 0 R Hexproof Crossworld Wanderer gets +1/+1 for each differently named land you control. Cryptic Sentinel WAY 149 WG 3GW 5 Artifact Creature - Construct 4 4 C When Cryptic Sentinel enters the battlefield, attach any number of target Auras you control to Cryptic Sentinel. GW, Sacrifice an Aura: Tap Cryptic Sentinel. It gains indestructible until end of turn. Cursed Wastes WAY 218 0 Land - Plains Swamp B yInitialize/cr90 (T: Add W or B.) Cursed Wastes enters the battlefield tapped. 1, T: Add WW or BB. Customs Lookout WAY 150 UB UB 2 Creature - Human Rogue 2 2 C Scry 2/vp1pt2 When Customs Lookout enters the battlefield, each player draws a card, then discards a card. Whenever an opponent casts a spell with the same name as a card they own in exile or in their graveyard, you may scry 2. Cyone, Expedition Captain WAY 4 W 1WW 3 Legendary Creature - Human Soldier 3 3 R Spawn Scout/spawn 1/1 Scout WAYCopy reminder/spawn Copy When Cyone, Expedition Captain enters the battlefield, create a 1/1 Scout creature token that's all colors, then choose flying, first strike, or lifelink. Creature tokens you control gain the chosen ability until end of turn. Whenever Cyone attacks, aetherize it. (To aetherize, create a token that's a copy of it, then exile that token.) Destabilizing the Rifts WAY 151 WU WU 2 Enchantment R Whenever you create one or more tokens, put a rift counter on Destabilizing the Rifts. As long as Destabilizing the Rifts has seven or more rift counters on it, creature tokens you control can't leave the battlefield. Dimensional Reshaper WAY 187 3 3 Legendary Artifact M 0: Each of two other target permanents you control that share a card type become a copy of the other until end of turn. Activate only once each turn. Distant Worlds WAY 118 G 3G 4 Sorcery U Search your library for up to two basic land cards, reveal them, put them into your hand, then shuffle. You may put up to two land cards from your hand onto the battlefield tapped. Dreadfire Tyrant WAY 152 WBR 4RWB 7 Creature - Dragon 7 7 M Flying, menace When Dreadfire Tyrant enters the battlefield, target opponent reveals their hand. You may put a creature or planeswalker card from it onto the battlefield under your control. That permanent gains haste and “At the beginning of your end step, sacrifice a permanent you control.” When Dreadfire Tyrant dies, each opponent loses 5 life. You gain life equal to the life lost this way. Dreamscape WAY 219 0 Enchantment Land B yInitialize/cr90;/ccgreen=2 Dreamscape enters the battlefield tapped with two charge counters on it. T: Add C. T, Remove a charge counter from Dreamscape: Add one mana of any color. Dustchoked Outpost WAY 220 0 Land B yInitialize/cr90Spawn Scout/spawn 1/1 Scout WAY Dustchoked Outpost enters the battlefield tapped. When Dustchoked Outpost enters the battlefield, create a 1/1 Scout creature token that's all colors. It gains haste until end of turn. Sacrifice it at the beginning of the next end step. T: Add R. Endless Trove WAY 221 0 Land B Copy reminder/spawn Copy When Endless Trove enters the battlefield, if it's not a token, each opponent may create a token that's a copy of it. T: Add one mana of any color. Entropic Harvest WAY 119 G 3GG 5 Sorcery U Return target card from your graveyard to your hand. Distribute X +1/+1 counters among any number of creatures you control, where X is that card's mana value. Exile Entropic Harvest. Epoch Warden WAY 153 WR 1RW 3 Creature - Angel Soldier 2 2 U Copy reminder/spawn Copy Flying, haste Whenever Epoch Warden attacks, you may aetherize another target attacking creature you control. (To aetherize, create a token that's a copy of it, then exile that token.) Eternal Reactor WAY 222 0 Land B T: Add C. Put a fusion counter on Eternal Reactor. 2, T: Add C for each fusion counter on Eternal Reactor. Ethereal Stone WAY 188 5 5 Legendary Artifact M If you would search your library for one or more cards, you may search for an additional card. (It still follows the same restrictions and effects.) Excursion Contingent WAY 37 U 1U 2 Creature - Human Wizard Scout 2 1 R Spells you cast from anywhere other than your hand can't be countered. Whenever an opponent casts a spell with the same name as a card they own in exile or in their graveyard, you may draw a card. Exhilarating Journey WAY 92 R 3R 4 Sorcery C Copy reminder/spawn Copy Gain control of target creature until end of turn. Untap that creature. Until end of turn, it gains haste and “Whenever this creature deals combat damage to a player, aetherize it.” (To aetherize, create a token that's a copy of it, then exile that token.) Expedition Post WAY 189 2 2 Artifact U Spawn Scout/spawn 1/1 Scout WAYSpawn Scout/spawn 1/1 Scout WAY When Expedition Post enters the battlefield, create a 1/1 Scout creature token that's all colors. Creature tokens you control are every creature type. 4, T: Create a 1/1 Scout creature token that's all colors. Explorer's Ascent WAY 223 0 Land B yInitialize/cr90 Explorer's Ascent enters the battlefield tapped. T: Add W. T: Target creature you control gets +1/+1 until end of turn. Far-Realm Guardian WAY 120 G 1G 2 Creature - Elf Aurashaper Warrior 1 1 C Spawn Wild Bounty/spawn Wild Bounty WAY When Far-Realm Guardian enters the battlefield, create a green Aura enchantment token named Wild Bounty attached to target creature. The token has enchant creature and “Enchanted creature gets +1/+1 and has ward 2.” Farwander Guide WAY 5 W W 1 Creature - Human Scout 1 1 U Copy reminder/spawn Copy 1W, T: Aetherize target creature you control. (To aetherize, create a token that's a copy of it, then exile that token.) Fathom Diver WAY 38 U 1U 2 Creature - Merfolk Wizard 1 3 U T: Draw a card. Activate only if you created a token this turn. Fearless Realmwalker WAY 6 W 2W 3 Creature - Human Scout 2 1 U Copy reminder/spawn Copy When Fearless Realmwalker enters the battlefield, put a +1/+1 counter on each of up to two target creatures. Whenever Fearless Realmwalker attacks, you may pay 2W. If you do, aetherize it. (To aetherize, create a token that's a copy of it, then exile that token.) Fenhauler Gang WAY 63 B 4B 5 Creature - Human Pirate 4 3 U Menace When Fenhauler Gang enters the battlefield, each player mills three cards. Whenever Fenhauler Gang deals combat damage to a player, return up to one target creature or land card from your graveyard to your hand. Feral Ornithax WAY 121 G G 1 Creature - Bird Beast 1 2 C Wanderlust - Feral Ornithax gets +2/+2 and has trample as long as you control four or more differently named lands. Filch WAY 39 U U 1 Sorcery C Scry 2/vp1pt2 Target opponent mills four cards. Scry 2. Forest WAY 212 0 Basic Land - Forest reprint, Forgotten Remains WAY 64 B B 1 Sorcery C Return target creature or land card from your graveyard to your hand. Fractured Reach WAY 224 0 Land B T: Add C. T, Pay 1 life: Add one mana of any color. Activate only during an opponent's turn. Fungal Swathe WAY 122 G 1G 2 Instant U Destroy all artifacts and enchantments with mana value 1 or less. Draw a card. Gathering Beacon WAY 225 0 Land B yInitialize/cr90Reveal top five/vp1at5 Gathering Beacon enters the battlefield tapped. T: Add G. 2, T, Sacrifice Gathering Beacon: Choose a creature or planeswalker type, then reveal the top five cards of your library. You may put a card of the chosen type into your hand, then put the rest on the bottom in any order. Ghostspore Mire WAY 226 0 Land - Island Swamp B yInitialize/cr90 (T: Add U or B.) Ghostspore Mire enters the battlefield tapped. 1, T: Add UU or BB. Gilded Gulch WAY 227 0 Land B Spawn Fading Rift/spawn Fading Rift WAY T: Add C. T, Sacrifice Gilded Gulch: Add one mana of any color. When you discard Gilded Gulch, you may pay 1. If you do, create a tapped colorless land token named Fading Rift with “T, Sacrifice this land: Add one mana of any color.” Glacial Shelf WAY 228 0 Snow Land B You may choose not to untap Glacial Shelf during your untap step. T: Add C. 4, T: Tap target creature that's attacking you. It doesn't untap during its controller's untap step for as long as Glacial Shelf remains tapped. Glimmer WAY 40 U 1U 2 Instant C Copy reminder/spawn Copy Aetherize target creature you control. (To aetherize, create a token that's a copy of it, then exile that token.) Draw a card. Gloam Gullet WAY 65 B 2B 3 Creature - Frog Fungus 3 2 C Gloam Gullet gets +1/+1 and has menace as long as you own a land card in exile or in your graveyard. Grand Expeditions WAY 7 W W 1 Enchantment R Spawn Scout/spawn 1/1 Scout WAY Whenever a creature enters the battlefield under your control for the first time each turn, create a 1/1 Scout creature token that's all colors. Grove of Embers WAY 229 0 Land B T: Add C. T: Add one mana of any color. Activate only if two or more land cards are in your graveyard. Guided by the Weave WAY 123 G 1G 2 Instant C Choose one - • Target creature you control gets +1/+1 until end of turn if it's enchanted. Then it fights target creature you don't control. • Destroy target enchantment. Gyr, Awoken World WAY 154 RG 1RG 3 Legendary Creature - Elemental 3 3 R Haste Gyr, Awoken World has all activated abilities of other lands you control. As long as Gyr, Awoken World is on the battlefield or in your graveyard, it's a land in addition to its other types. Gyreon Pickpocket WAY 66 B 1B 2 Creature - Human Rogue 1 1 C When Gyreon Pickpocket enters the battlefield, target opponent discards a card. If a land card was discarded this way, draw a card. Gyreon Smuggling WAY 67 B 1B 2 Sorcery C Exile up to one target nonland card from an opponent's graveyard. Copy it. You may cast the copy. (You still pay its costs, including color. Copies of permanents enter the battlefield as tokens.) Draw a card. Harrowing Experience WAY 68 B 2B 3 Instant U Copy reminder/spawn Copy Wanderlust - When you cast this spell, you may copy it if you control four or more differently named lands. You may choose new targets for the copy. Target creature you don't control gets -3/-3 until end of turn. Heart of Zhedina WAY 230 0 Legendary Land B EDH Banned T: Add C. 3, T: Choose a color. For each differently named land you control, add one mana of that color. Heartwalker WAY 124 G 1G 2 Creature - Human Shaman 1 3 U Creature spells you cast cost 1 less to cast. Highwild Survivalist WAY 155 RG RG 2 Creature - Human Shaman 3 2 U Wanderlust - Whenever Highwild Survivalist attacks, add R or G. If you control four or more differently named lands, add RG instead. Until end of turn, you don't lose mana added this way as steps and phases end. Honored Spellthreader WAY 8 W W 1 Creature - Human Cleric 1 1 C T: Untap another target enchanted creature you control. You may attach target Aura attached to that creature to another creature you control. Activate only as a sorcery. Hot Streak WAY 93 R R 1 Instant C Copy reminder/spawn Copy Target creature you control gets +2/+0 until end of turn. If that creature is attacking, you may aetherize it. (To aetherize, create a token that's a copy of it, then exile that token.) Hunter of Incantations WAY 94 R 1R 2 Creature - Human Warrior 2 2 U Whenever an opponent casts a spell during your turn, Hunter of Incantations deals 2 damage to that player. Hunting Experience WAY 125 G 2GG 4 Sorcery U Copy reminder/spawn Copy Wanderlust - When you cast this spell, you may copy it if you control four or more differently named lands. You may choose new targets for the copy. Search your library for a creature or land card, reveal it, put it into your hand, then shuffle. Idravir, the Last City WAY 231 0 Legendary Land B T: Add C. 2: Idravir becomes a 2/2 creature with undying in addition to its other types until end of turn. (When that creature dies, if it had no +1/+1 counters on it, return it to the battlefield under its owner's control with a +1/+1 counter on it.) Iknan, the Last Gildmane WAY 156 WG 2GW 4 Legendary Creature - Plant Cat 3 3 R Trample Whenever another nontoken creature you control dies, you may return it to the battlefield. It becomes an Aura enchantment with enchant creature you control and “Enchanted creature gets +X/+X, where X is this Aura's mana value.” Incense Stoker WAY 95 R 2R 3 Creature - Goblin Wizard 2 1 U When Incense Stoker enters the battlefield, you may return target instant or sorcery card with mana value less than or equal to the number of differently named lands you control from your graveyard to your hand. Interplanar Raid WAY 96 R 3RR 5 Enchantment R Copy reminder/spawn Copy Whenever a creature enters the battlefield, it deals damage equal to its power to any target of its controller's choice. When Interplanar Raid enters the battlefield, you may aetherize target creature you control. (To aetherize, create a token that's a copy of it, then exile that token.) Into the Unknown WAY 157 RG 2RG 4 Enchantment U Spawn two Scout tokens/spawnx2 1/1 all colors Scout WAY When Into the Unknown enters the battlefield, create two 1/1 Scout creature tokens that are all colors. Whenever a land enters the battlefield under your control, if it doesn't have the same name as another land you control, put a +1/+1 counter on each creature you control. Intrepid WAY 190 3 3 Legendary Artifact - Vehicle 4 4 R Flying When Intrepid enters the battlefield, search your library for a land card, reveal it, put it into your hand, then shuffle. Wanderlust - 0: Intrepid becomes an artifact creature until end of turn. Activate only if you control four or more differently named lands. Island WAY 209 0 Basic Land - Island reprint, Isolated WAY 41 U 1U 2 Enchantment - Aura R Enchant permanent Enchanted permanent loses all abilities except for mana abilities and has no name. Jadycian Empath WAY 97 R R 1 Creature - Elemental Shaman 1 1 C As long as Jadycian Empath is on the battlefield or in your graveyard, it's a land in addition to its other types. Sacrifice Jadycian Empath: Add one mana of any color. Journey to the Otherworlds WAY 98 R 1R 2 Enchantment U Copy reminder/spawn Copy When Journey to the Otherworlds enters the battlefield, draw a card, then choose a creature card name. Whenever a creature you control with the chosen name attacks, you may aetherize it. (To aetherize, create a token that's a copy of it, then exile that token.) Journey to the Syzygy Spire WAY 42 U 1U 2 Enchantment U When Journey to the Syzygy Spire enters the battlefield, draw a card, then choose a creature card name. Whenever a creature you control with the chosen name deals combat damage to a player, draw a card. Journey to the Zhedina WAY 9 W 1W 2 Enchantment U When Journey to the Zhedina enters the battlefield, draw a card, then choose a creature card name. Whenever a creature with the chosen name you control deals damage to a player, put a +1/+1 counter on it. Journey's End WAY 10 W 1W 2 Instant U Scry 1/vp1pt1 Put target creature or planeswalker on the bottom of its owner's library. Its controller may scry 1. (To scry 1, look at the top card of your library. You may put that card on the bottom of your library.) Journeying Giftbearer WAY 158 WG 1GW 3 Creature - Cat Aurashaper Cleric 2 2 U Spawn Wild Boon/spawn Wild Boon WAY Whenever Journeying Giftbearer or another nontoken creature enters the battlefield under your control, create a green and white Aura enchantment token named Wild Boon attached to that creature. The token has enchant creature and “Enchanted creature gets +1/+1.” Kilnfire WAY 99 R 1R 2 Instant C Choose one - • Kilnfire deals 1 damage to each creature and planeswalker target player controls. • Destroy target artifact. Krismite Purveyor WAY 100 R R 1 Creature - Human Wizard 1 1 U Once each turn, when you sacrifice a land, you may add one mana of any color. Until end of turn, you don't lose this mana as steps and phases end. Krismite Shard WAY 191 0 0 Artifact C yInitialize/cr90Copy reminder/spawn Copy Krismite Shard enters the battlefield tapped. 1, T, Sacrifice Krismite Shard: Aetherize target creature you control. (To aetherize, create a token that's a copy of it, then exile that token.) Krismite Vault WAY 232 0 Legendary Land B Mine Mox/spawn Mox Krismite WAY T: Add C. When Krismite Vault is put into a graveyard from the battlefield, create a tapped colorless artifact token named Mox Krismite with “T: Add one mana of any color.” Lotus Lake WAY 233 0 Land B yInitialize/cr90 Lotus Lake enters the battlefield tapped. T: Add C. Landfall - T: Add one mana of any color. Activate only if a land entered the battlefield under your control this turn. Lure of Adventure WAY 11 W 2WW 4 Enchantment R Spawn Scout/spawn 1/1 Scout WAYSpawn five Scout tokens/spawnx5 1/1 Scout WAY Whenever you cast a spell, for each of that spell's colors, create a 1/1 Scout creature token that's all colors. Mabil Fardancer WAY 159 UG 2GU 4 Legendary Planeswalker - Mabil 3 M yInitialize/ccgreen=3+1, Spawn Far-Off Lands/ccgreen+1;/spawn Far-Off Lands WAY-1/ccgreen-1-6/ccgreen-6 [+1]: Create a tapped colorless land token named Far-Off Lands with “T: Add one mana of any color.” [-1]: Choose a color. Untap all lands you control that could produce that color. [-6]: Draw a card for each differently named land you control. Majesty of Nature WAY 126 G 3GG 5 Enchantment R Creatures you control get +2/+2. Wanderlust - As long as you control four or more differently named lands, creatures you control have trample and can't be blocked by more than one creature. Marrow Raptor WAY 69 B B 1 Creature - Dinosaur 1 1 U Menace When Marrow Raptor enters the battlefield, you may sacrifice a land or exile a land card from your graveyard. If you do, put a +1/+1 counter on it. Master of Imports WAY 101 R 1R 2 Creature - Human Advisor 2 2 R Spawn Fading Rift/spawn Fading Rift WAY Whenever a nonbasic nontoken land enters the battlefield under an opponent's control, create a tapped colorless land token named Fading Rift with “T, Sacrifice this land: Add one mana of any color.” Mausoleum Suffragan WAY 160 WB WB 2 Creature - Human Aurashaper Cleric 1 1 U Spawn Pale Shroud/spawn Pale Shroud WAY When Mausoleum Suffragan enters the battlefield, create a white and black Aura enchantment token named Pale Shroud attached to target creature. The token has enchant creature and “Enchanted creature gets +1/+1 and has lifelink.” Whenever an artifact or enchantment enters the battlefield under your control, each opponent loses 1 life. Maw of a Thousand Worlds WAY 161 URG 4GUR 7 Creature - Hydra 7 7 M Trample, hexproof When Maw of a Thousand Worlds enters the battlefield, distribute X +1/+1 counters among creatures you control, where X is the number of differently named lands you control. When Maw of a Thousand Worlds dies, you may remove any number of counters from among permanents you control. For each counter removed this way, draw a card. Microzoologist WAY 127 G 3G 4 Creature - Human Druid 3 2 R Flash Wanderlust - When Microzoologist enters the battlefield, search your library for a creature card with mana value 1. If you control four or more differently named lands, you may search for a creature card with mana value 3 or less instead. Reveal that card, put it into your hand, then shuffle. Molten Falls WAY 234 0 Land - Swamp Mountain B yInitialize/cr90 (T: Add B or R.) Molten Falls enters the battlefield tapped. 1, T: Add BB or RR. Monument of Queens WAY 235 0 Land B T: Add C. 4: Put a +1/+1 counter on Monument of Queens. You may have it become a 0/0 Avatar creature with flying, first strike, vigilance, trample, and lifelink until end of turn. It's still a land. Morphic Verge WAY 201 0 Land U T: Add C. 1, T, Sacrifice Morphic Verge: Choose two different basic land types. Create a colorless land token that's the chosen types. Mountain WAY 211 0 Basic Land - Mountain reprint, Mutalithic Golem WAY 192 3 3 Artifact Creature - Golem Shapeshifter 3 3 R You may have Mutalithic Golem enter the battlefield as a copy of any land on the battlefield, except it's an artifact in addition to its other types. Nereba, Sandchoked Archives WAY 236 0 Legendary Land - Desert B T: Add C. Wanderlust - 6, T: Draw two cards. Activate only if you control four or more differently named lands. Notorious Smuggler WAY 162 UB UB 2 Creature - Human Pirate 2 2 U Flash When Notorious Smuggler enters the battlefield, target opponent reveals their hand. Choose a nonland card revealed this way. Copy it. You may cast the copy this turn. (You still pay its costs, including color. Copies of permanents enter the battlefield as tokens.) Offworld Surveyors WAY 128 G G 1 Creature - Human Scout 1 1 U Copy reminder/spawn Copy T: You may put a land card from your hand onto the battlefield. 1, T: Aetherize target land you control. (To aetherize, create a token that's a copy of it, then exile that token.) Opulent Proprietor WAY 12 W 2W 3 Creature - Human Citizen 1 1 U When Opulent Proprietor enters the battlefield, you may search your library and/or graveyard for an Aura, Aurashaper, Equipment, or Vehicle card, reveal it, and put it into your hand. If you search your library this way, shuffle. Othersea Submersible WAY 163 UG GU 2 Artifact - Vehicle 4 4 U Look at top one/vp1pt1 T: Look at the top card of your library. If it's a land card, you may reveal it and put it into your hand. Crew 2 (Tap any number of creatures you control with total power 2 or greater: This Vehicle becomes an artifact creature until end of turn.) Otherworldly Forest WAY 202 0 Land - Forest C yInitialize/cr90 (T: Add G.) Wanderlust - Otherworldly Forest enters the battlefield tapped unless you control four or more other differently named lands. 1, T: Add one mana of any color. Otherworldly Gifts WAY 129 G 1G 2 Instant C Reveal top four/vp1at4 Reveal the top four cards of your library. You may put a creature or land card from among them into your hand. Put the rest into your graveyard. Otherworldly Island WAY 203 0 Land - Island C yInitialize/cr90 (T: Add U.) Wanderlust - Otherworldly Island enters the battlefield tapped unless you control four or more other differently named lands. 1, T: Add one mana of any color. Otherworldly Mountain WAY 204 0 Land - Mountain C yInitialize/cr90 (T: Add R.) Wanderlust - Otherworldly Mountain enters the battlefield tapped unless you control four or more other differently named lands. 1, T: Add one mana of any color. Otherworldly Plains WAY 205 0 Land - Plains C yInitialize/cr90 (T: Add W.) Wanderlust - Otherworldly Plains enters the battlefield tapped unless you control four or more other differently named lands. 1, T: Add one mana of any color. Otherworldly Swamp WAY 206 0 Land - Swamp C yInitialize/cr90 (T: Add B.) Wanderlust - Otherworldly Swamp enters the battlefield tapped unless you control four or more other differently named lands. 1, T: Add one mana of any color. Outlander Patrol WAY 13 W W 1 Creature - Human Scout 1 1 C Vigilance, lifelink Paracosm WAY 237 0 Land B When you're dealt damage, sacrifice Paracosm. T: Add one mana of any color. Pathshaper Mage WAY 43 U 2U 3 Creature - Human Wizard 3 2 C Scry 1/vp1pt1Copy reminder/spawn Copy Whenever you create one or more tokens, scry 1. 3U, Sacrifice Pathshaper Mage: Aetherize target creature you control. Activate only as a sorcery. (To aetherize, create a token that's a copy of it, then exile that token.) Phantom Threader WAY 14 W 1WW 3 Creature - Human Aurashaper Cleric 2 1 R Spawn Spectral Whispers/spawn Spectral Whispers WAY When Phantom Threader enters the battlefield, create a white Aura enchantment token named Spectral Whispers attached to target creature. The token has enchant creature and “Enchanted creature has double strike as long as you control it. Otherwise, it can't attack or block.” Phasmopillar WAY 130 G 2G 3 Creature - Insect Mutant 1 1 R When Phasmopillar enters the battlefield, search your library for a creature card with mana value 5 or greater, reveal it, put it into your hand, then shuffle. If a creature card with mana value 9 or greater was revealed this way, put two +1/+1 counters on Phasmopillar. Plains WAY 208 0 Basic Land - Plains reprint, Planar Eulogist WAY 70 B 2B 3 Creature - Human Wizard 3 1 U Copy reminder/spawn Copy B, T, Sacrifice Planar Eulogist: Aetherize target creature card in a graveyard. (To aetherize, create a token that's a copy of it, then exile that token.) 6B: Aetherize target creature card in a graveyard. Planar Genesis WAY 131 G 5GGG 8 Sorcery R Spawn Otherworlds/spawn Plains Island WAY;/spawn Island Swamp WAY;/spawn Swamp Mountain WAY;/spawn Mountain Forest WAY;/spawn Forest Plains WAY;/spawn Plains Swamp WAY;/spawn Island Mountain WAY;/spawn Swamp Forest WAY;/spawn Mountain Plains WAY;/spawn Forest Island WAY For each pair of basic land types, create a tapped colorless land token of those types. (The basic land types are Plains, Island, Swamp, Mountain, and Forest.) Planeshift WAY 15 W 2W 3 Instant C Copy reminder/spawn Copy Aetherize up to two target permanents you control. (To aetherize, create a token that's a copy of it, then exile that token.) Polyp Pools WAY 238 0 Kindred Land - Shapeshifter B Changeling (This card is every creature type.) T: Add C. Portal Fracture WAY 44 U 1U 2 Instant U Counter target spell unless its controller pays 2. Wanderlust - If that spell has mana value 2 or less and you control four or more differently named lands, counter that spell. Portal Inhibitor WAY 71 B 1B 2 Creature - Human Rogue Wizard 2 1 U Whenever Portal Inhibitor attacks, exile target nonland card from defending player's graveyard. Copy it. You may cast the copy. (You still pay its costs, including color. Copies of permanents enter the battlefield as tokens.) Possibility Engine WAY 102 R R 1 Artifact R Reveal top two/vp1at2Cast from Exile reminder/spawn Can Be Cast From Exile When Possibility Engine enters the battlefield, exile the top two cards of your library. Wanderlust - During each of your turns, if you control four or more differently named lands, you may play a card exiled with Possibility Engine. Possibility Scope WAY 193 2 2 Artifact U When Possibility Scope enters the battlefield, search your library for a land card, exile it, then shuffle. T: Target land you control becomes a copy of a land card exiled with Possibility Scope until end of turn. Precursor Sanctum WAY 239 0 Legendary Land B EDH Banned yInitialize/cr90Look at top three/vp1pt3Cast from Exile reminder/spawn Can Be Cast From Exile Precursor Sanctum enters the battlefield tapped. When it does, look at the top three cards of your library, exile one face down, then put the rest on the bottom of your library in any order. T: Add C. 4, T: You may play the exiled card without paying its mana cost. Activate only as a sorcery. Prismatic Champion WAY 16 W 3W 4 Creature - Human Aurashaper Soldier 3 1 R Spawn Sunward/spawn Sunward WAY Flash When Prismatic Champion enters the battlefield, create a white Aura enchantment token named Sunward attached to target creature. The token has enchant creature and “Enchanted creature has protection from creatures.” Prodigious Telemancer WAY 45 U 3U 4 Creature - Human Wizard 1 3 R Copy reminder/spawn Copy When Prodigious Telemancer enters the battlefield, you may draw a card, then discard a card. Whenever you cast an instant or sorcery spell, you may aetherize target creature you control. (To aetherize, create a token that's a copy of it, then exile that token.) Promethean Grotto WAY 240 0 Land B You may play Promethean Grotto from your graveyard. T: Add C. Cycling 2 (2, Discard this card: Draw a card.) Pyroclastic Maw WAY 103 R 4RR 6 Creature - Elemental Wurm 4 4 U When Pyroclastic Maw enters the battlefield, destroy target land. If that land was nonbasic, Pyroclastic Maw gains haste until end of turn. Quandary Seer WAY 46 U 2U 3 Creature - Human Wizard 3 2 C When Quandary Seer enters the battlefield, target player mills three cards. You shuffle up to three cards from your graveyard into your library. Quickmire WAY 72 B 3B 4 Sorcery C Spawn Fading Rift/spawn Fading Rift WAY Destroy target creature or planeswalker. Create a tapped colorless land token named Fading Rift with “T, Sacrifice this land: Add one mana of any color.” Rainsculpted Gorge WAY 241 0 Land - Plains Island B yInitialize/cr90 (T: Add W or U.) Rainsculpted Gorge enters the battlefield tapped. 1, T: Add WW or UU. Razione Racecourse WAY 242 0 Land B T: Add C. 2, T: Target creature gains haste until end of turn. Razorshell Marauder WAY 73 B 2B 3 Creature - Insect Warrior 3 2 C When Razorshell Marauder enters the battlefield, you may sacrifice a land or exile a land card from your graveyard. When you do, target creature gets -1/-1 until end of turn and can't block this turn. Reborn from the Ashes WAY 164 RG 1RG 3 Sorcery C Reveal top one/vp1at1Cast from Exile reminder/spawn Can Be Cast From Exile Exile the top card of your library and up to one target permanent card from your graveyard. You may play cards exiled this way until the end of your next turn. You may play an additional land this turn. Relentless Pathcutter WAY 132 G 2GG 4 Creature - Elf Aurashaper Warrior 2 2 U Spawn Enmity/spawn Enmity WAY When Relentless Pathcutter enters the battlefield, create a green Aura enchantment token named Enmity attached to target creature. The token has enchant creature and “Enchanted creature gets +2/+0 and has trample.” When Relentless Pathcutter dies, return it to its owner's hand. Research Experience WAY 47 U 2U 3 Instant U Look at top three/vp1pt3Copy reminder/spawn Copy Wanderlust - When you cast this spell, you may copy it if you control four or more differently named lands. Look at the top three cards of your library. Put one of them into your hand and the rest on the bottom of your library in a random order. Rhyolithic Hellkite WAY 165 BR 3BR 5 Creature - Dragon 3 3 R Flying, haste Whenever Rhyolithic Hellkite attacks, you may sacrifice a land or exile a land card from your graveyard. If you do, put a +1/+1 counter on Rhyolithic Hellkite. Rift Splicing WAY 74 B B 1 Instant U Copy reminder/spawn Copy Target creature gets -2/-2 until end of turn. 3B, Exile Rift Splicing from your graveyard: Aetherize target creature card with mana value 3 or less in a graveyard. Activate only as a sorcery. (To aetherize, create a token that's a copy of it, then exile that token.) Riftbreaker Mage WAY 104 R 1R 2 Creature - Human Shaman 2 2 C Wanderlust - When Riftbreaker Mage dies, if you control four or more differently named lands, Riftbreaker Mage deals damage equal to its power to each opponent. Riftkeeper Entity WAY 105 R 6RR 8 Creature - Elemental 6 5 R Spawn Fading Rift/spawn Fading Rift WAY Flying, menace When Riftkeeper Entity enters the battlefield, discard your hand, then draw cards equal to the number of differently named lands you control. 1R, Discard Riftkeeper Entity: Create a tapped colorless land token named Fading Rift with “T, Sacrifice this land: Add one mana of any color.” Rippling Curtain WAY 194 3 3 Artifact R Copy reminder/spawn Copy At the beginning of your end step, aetherize target permanent you control. (To aetherize, create a token that's a copy of it, then exile that token.) Rogg, Chaos Treader WAY 106 R 1RR 3 Legendary Creature - Goblin Warrior 3 3 R Spawn two Goblin tokens/spawnx2 1/1 red Goblin WAY At the beginning of combat on each of your turns, you may sacrifice a land or exile a land card from your graveyard. If you do, create two 1/1 red Goblin creature tokens with haste. Exile those tokens at the beginning of the next end step. Roguish Instincts WAY 48 U 3U 4 Enchantment - Aura C Copy reminder/spawn Copy Enchant creature Enchanted creature can't be blocked. Whenever enchanted creature deals combat damage to a player, you may aetherize it. (To aetherize, create a token that's a copy of it, then exile that token.) Rootbound Awakener WAY 133 G 3GG 5 Creature - Human Aurashaper Druid 3 3 U Spawn Vivification/spawn Vivification WAY When Rootbound Awakener enters the battlefield, create a green Aura enchantment token named Vivification attached to target creature or land. The token has enchant creature or land and “Enchanted permanent is a creature with base power and toughness 5/5 in addition to its other types.” Rootwarper WAY 166 BG BG 2 Creature - Treefolk Shaman 2 1 U When Rootwarper enters the battlefield, you may sacrifice a land. If you do, search your library for a land card, put that card onto the battlefield tapped, then shuffle. Rubble Seer WAY 107 R 1R 2 Creature - Goblin Shaman 2 2 C Reveal top one/vp1at1 When Rubble Seer enters the battlefield, you may sacrifice a land or exile a land card from your graveyard. If you do, exile the top card of your library. Until the end of your next turn, you may play that card. Ruin Delver WAY 75 B 1B 2 Creature - Human Scout 2 1 R Menace When Ruin Delver enters the battlefield, you may sacrifice a land or exile a land card from your graveyard. If you do, you draw a card and you lose 1 life. Repeat this process once. Saddled Scuttleback WAY 49 U 2U 3 Creature - Crab 3 1 R When Saddled Scuttleback enters the battlefield, you may search your library for a Crab, Fish, Jellyfish, Kraken, Leviathan, Merfolk, Nautilus, Octopus, Otter, Oyster, Pirate, Seal, Serpent, Shark, Shrimp, Sponge, Squid, Starfish, Trilobite, Turtle, Whale, or Island card, reveal it, put it into your hand, then shuffle. Saddlesaur Guide WAY 134 G 3G 4 Creature - Human Aurashaper Scout 1 2 C Spawn Hefty Load/spawn Hefty Load WAY Trample When Saddlesaur Guide enters the battlefield, create a green Aura enchantment token named Hefty Load attached to target creature. The token has enchant creature and “Enchanted creature gets +2/+2 and has trample.” Salim and Certo WAY 167 WRG 1RGW 4 Legendary Planeswalker - Salim Certo 4 M yInitialize/ccgreen=4+2, Reveal top two/ccgreen+2;/vp1at2-3, Spawn Salim/ccgreen-3;/spawn Salim WAY-3, Emblem Get/ccgreen-3;/spawn Salim Certo Emblem WAY [+2]: Exile the top two cards of your library. You may put a permanent card from among them into your hand. [-3]: Create Salim, a legendary 3/3 green and white Cat creature token with vigilance, trample, and indestructible. [-3]: You get an emblem with “Whenever a creature enters the battlefield under your control, that creature gets +2/+2 and gains haste until end of turn.” Scion of Calamities WAY 108 R 3RR 5 Creature - Elemental Avatar 5 5 M Reveal top two/vp1at2Copy reminder/spawn CopyCast from Exile reminder/spawn Can Be Cast From Exile Menace When Scion of Calamities enters the battlefield, exile the top two cards of your library. Until the end of your next turn, you may play one of those cards. Whenever a Mountain enters the battlefield under your control, you may aetherize Scion of Calamities. (To aetherize, create a token that's a copy of it, then exile that token.) Scion of Desolation WAY 76 B 3BB 5 Creature - Elemental Avatar 5 5 M Copy reminder/spawn Copy Deathtouch When Scion of Desolation enters the battlefield, put target creature card with mana value 3 or less from a graveyard onto the battlefield under your control. Whenever a Swamp enters the battlefield under your control, you may aetherize Scion of Desolation. (To aetherize, create a token that's a copy of it, then exile that token.) Scion of Flourishing WAY 135 G 3GG 5 Creature - Elemental Avatar 5 5 M Copy reminder/spawn Copy Trample When Scion of Flourishing enters the battlefield, put a +1/+1 counter on each other creature you control. Those creatures gain trample until end of turn. Whenever a Forest enters the battlefield under your control, you may aetherize Scion of Flourishing. (To aetherize, create a token that's a copy of it, then exile that token.) Scion of Storms WAY 17 W 3WW 5 Creature - Elemental Avatar 5 5 M Spawn Elemental/spawn 2/2 white Elemental WAYCopy reminder/spawn Copy Vigilance When Scion of Storms enters the battlefield, create a 2/2 white Elemental creature token with flying. Whenever a Plains enters the battlefield under your control, you may aetherize Scion of Storms. (To aetherize, create a token that's a copy of it, then exile that token.) Scion of Torrents WAY 50 U 3UU 5 Creature - Elemental Avatar 5 5 M Copy reminder/spawn Copy Flying When Scion of Torrents enters the battlefield, you may return target nonland permanent to its owner's hand. Whenever an Island enters the battlefield under your control, you may aetherize Scion of Torrents. (To aetherize, create a token that's a copy of it, then exile that token.) Seeds of New Life WAY 136 G 1G 2 Enchantment R At the beginning of combat on each of your turns, you may have target land you control become a 3/3 Elemental creature with haste until end of turn. It's still a land. Sacrifice Seeds of New Life: Return up to two target land cards from your graveyard to your hand. Activate only as a sorcery. Seeker of Lost Secrets WAY 77 B 2BB 4 Creature - Human Warlock 2 2 R Lifelink When Seeker of Lost Secrets leaves the battlefield, you may pay 2 life. If you do, search your library for a card, put that card into your hand, then shuffle. Shadowcleft Hideout WAY 243 0 Land B yInitialize/cr90 Shadowcleft Hideout enters the battlefield tapped. T: Add B. T, Pay 2 life, Sacrifice Shadowcleft Hideout: Draw a card. Shambling Morass WAY 78 B B 1 Creature - Elemental 1 1 C As long as Shambling Morass is on the battlefield or in your graveyard, it's a land in addition to its other types. When Shambling Morass dies, you may pay 1. If you do, you draw a card and you lose 1 life. Shardstorm Elemental WAY 109 R 1R 2 Creature - Elemental 2 2 U Discard a land card: Draw a card. Shardstorm Elemental gets +1/+0 and gains flying until end of turn. Activate only once each turn. Shifting Canyon WAY 244 0 Land B Spawn Plains Island/spawn Plains IslandSpawn Plains Swamp/spawn Plains SwampSpawn Mountain Plains/spawn Mountain PlainsSpawn Forest Plains/spawn Forest Plains T: Add C. T, Sacrifice Shifting Canyon: Choose a basic land type other than Plains. Create a colorless land token that's a Plains and the chosen basic land type. Activate only during your upkeep. Shifting Cascade WAY 245 0 Land B Spawn Plains Island/spawn Plains IslandSpawn Island Swamp/spawn Island SwampSpawn Island Mountain/spawn Island MountainSpawn Forest Island/spawn Forest Island T: Add C. T, Sacrifice Shifting Cascade: Choose a basic land type other than Island. Create a colorless land token that's an Island and the chosen basic land type. Activate only during your upkeep. Shifting Crag WAY 246 0 Land B Spawn Mountain Plains/spawn Mountain PlainsSpawn Island Mountain/spawn Island MountainSpawn Swamp Mountain/spawn Swamp MountainSpawn Mountain Forest/spawn Mountain Forest T: Add C. T, Sacrifice Shifting Crag: Choose a basic land type other than Mountain. Create a colorless land token that's a Mountain and the chosen basic land type. Activate only during your upkeep. Shifting Grove WAY 247 0 Land B Spawn Forest Plains/spawn Forest PlainsSpawn Forest Island/spawn Forest IslandSpawn Swamp Forest/spawn Swamp ForestSpawn Mountain Forest/spawn Mountain Forest T: Add C. T, Sacrifice Shifting Grove: Choose a basic land type other than Forest. Create a colorless land token that's a Forest and the chosen basic land type. Activate only during your upkeep. Shifting Morass WAY 248 0 Land B Spawn Plains Swamp/spawn Plains SwampSpawn Island Swamp/spawn Island SwampSpawn Swamp Mountain/spawn Swamp MountainSpawn Swamp Forest/spawn Swamp Forest T: Add C. T, Sacrifice Shifting Morass: Choose a basic land type other than Swamp. Create a colorless land token that's a Swamp and the chosen basic land type. Activate only during your upkeep. Shifting Spaces WAY 51 U 1U 2 Instant U Copy reminder/spawn Copy Wanderlust - Return target nonland permanent to its owner's hand. If you control four or more differently named lands, you may aetherize that permanent. (To aetherize, create a token that's a copy of it, then exile that token.) Shiftscale Drake WAY 52 U U 1 Creature - Drake 1 1 C Look at top one/vp1pt1 Flying When Shiftscale Drake enters the battlefield, look at the top card of your library. You may put that card into your graveyard. Shuddering Node WAY 249 0 Land - Swamp Forest B yInitialize/cr90 (T: Add B or G.) Shuddering Node enters the battlefield tapped. 1, T: Add BB or GG. Silksoul Celestial WAY 168 WBG 4WBG 7 Creature - Angel 7 7 M Flying, vigilance When Silksoul Celestial enters the battlefield, search your library for an enchantment or Aurashaper card, reveal it, put it into your hand, then shuffle. When Silksoul Celestial dies, you may put an enchantment or Aurashaper card from your hand or graveyard onto the battlefield. Silkweaver Matron WAY 18 W 1W 2 Creature - Human Aurashaper 1 3 U Spawn Spinning Silk/spawn Spinning Silk WAY When Silkweaver Matron enters the battlefield, create a white Aura enchantment token named Spinning Silk attached to target creature. The token has enchant creature and “Whenever enchanted creature attacks, tap target creature defending player controls.” 1W: Untap target enchanted creature. Skylight Fortress WAY 250 0 Land B yInitialize/cr90 Skylight Fortress enters the battlefield tapped. When Skylight Fortress enters the battlefield, you may search your library for a card named Skylight Fortress, reveal it, put it into your hand, then shuffle. T: Add C. Smuggler's Den WAY 251 0 Land B T: Add C. T: Add one mana of any color. You can't spend this to cast spells from your hand. Soaring Biome WAY 195 2 2 Artifact - Vehicle 3 3 C Spawn Plains/spawn Plains WAY Flying Whenever Soaring Biome attacks, create a Plains token, Island token, Swamp token, Mountain token, or Forest token. Sacrifice that land at the beginning of the next end step. Crew 2 (Tap any number of creatures you control with total power 2 or greater: This Vehicle becomes an artifact creature until end of turn.) Soaring Rainforest WAY 252 0 Land - Forest Island B yInitialize/cr90 (T: Add G or U.) Soaring Rainforest enters the battlefield tapped. 1, T: Add GG or UU. Soulblade WAY 19 W 1W 2 Artifact - Equipment R Copy reminder/spawn Copy When Soulblade enters the battlefield, exile target creature card with mana value 3 or less from your graveyard. Whenever equipped creature attacks, create a token that's a copy of a card exiled with Soulblade that's tapped and attacking. Exile the token at end of combat. Equip 1 Sowing Spring WAY 137 G 1G 2 Enchantment - Aura C Enchant land Enchanted land's name is Flowering Expanse. Whenever enchanted land is tapped for mana, add one mana of any color. Spellclad Auranaught WAY 169 WG 2GW 4 Creature - Human Knight 3 3 U Hexproof Creatures you control get +1/+1 for each Aura attached to them. Spellweaver Aureate WAY 20 W 1W 2 Creature - Spirit Wizard 1 1 C Flying Whenever an enchantment enters the battlefield under your control, target creature you control gets +1/+1 until end of turn. Sphinx of Supremacy WAY 53 U 2UU 4 Creature - Sphinx Wizard 4 4 R Flying XU: Gain control of target nonland permanent with mana value X until Sphinx of Supremacy leaves the battlefield. Activate only as a sorcery. Spitfireling WAY 110 R 3RR 5 Creature - Elemental 3 3 U Spawn two Elemental tokens/spawnx2 1/1 red Elemental WAY Haste, prowess Wanderlust - When Spitfireling enters the battlefield, if you control four or more differently named lands, create two 1/1 red Elemental creature tokens with prowess and haste. Spoils of the Undermarket WAY 79 B 2B 3 Enchantment R At the beginning of your upkeep, each opponent mills two cards. 3B: Exile target nonland card from an opponent's graveyard. Copy it. You may cast the copy. Activate only as a sorcery. (You still pay its costs, including color. Copies of permanents enter the battlefield as tokens.) Starlight Beacon WAY 253 0 Land B Copy reminder/spawn Copy T: Add C. 3, T: Aetherize target permanent you control. Activate only as a sorcery. (To aetherize, create a token that's a copy of it, then exile that token.) Steamlit Peaks WAY 254 0 Land - Island Mountain B yInitialize/cr90 (T: Add U or R.) Steamlit Peaks enters the battlefield tapped. 1, T: Add UU or RR. Stormtide Renegade WAY 54 U U 1 Creature - Merfolk Rogue 1 1 U Whenever one or more creatures you control deal combat damage to a player, exile a nonland card from that player's graveyard. Copy it. You may cast the copy. (You still pay its costs, including color. Copies of permanents enter the battlefield as tokens.) Stormtide Sovereign WAY 170 UB UB 2 Creature - Merfolk Wizard 2 2 R Reveal top one/vp1at1 At the beginning of your upkeep, you may pay 2 life. If you do, exile the top card of target opponent's library. If a nonland card is exiled this way, copy it. You may cast the copy. (You still pay its costs, including color. Copies of permanents enter the battlefield as tokens.) Sunchaser Mantas WAY 171 WU 1WU 3 Creature - Fish 2 3 U Look at top four/vp1pt4 Flying When Sunchaser Mantas enters the battlefield, choose a color. Look at the top four cards of your library. You may reveal a card of the chosen color from among them and put it into your hand. Put the rest on the bottom of your library in a random order. Survival Experience WAY 21 W 1W 2 Instant U Copy reminder/spawn Copy Wanderlust - When you cast this spell, you may copy it if you control four or more differently named lands. You may choose new targets for the copy. Untap target creature you control. It gets +1/+1 and gains hexproof and indestructible until end of turn. Swamp WAY 210 0 Basic Land - Swamp reprint, Syzygy Navigator WAY 55 U 1U 2 Creature - Human Pirate 2 1 U Copy reminder/spawn Copy When Syzygy Navigator enters the battlefield, exile target nonland card from an opponent's graveyard. Copy it. You may cast the copy. (You still pay its costs, including color. Copies of permanents enter the battlefield as tokens.) Whenever you cast a spell from anywhere other than your hand, draw a card, then discard a card. Syzygy Privateer WAY 172 UB 1UB 3 Creature - Human Pirate 3 2 U During each of your turns, you may cast a copy of a card in an opponent's graveyard by exiling that card in addition to its other costs. (Copies of permanents enter the battlefield as tokens.) Tears of Tizuma WAY 255 0 Land B yInitialize/cr90 Tears of Tizuma enters the battlefield tapped. T: Add U. Whenever Tears of Tizuma becomes tapped for mana, target player mills a card. Telarine Ascendant WAY 22 W 2W 3 Creature - Human Scout 2 1 C Spawn Scout/spawn 1/1 Scout WAY When Telarine Ascendant enters the battlefield, create a 1/1 Scout creature token that's all colors. Creature tokens you control have vigilance. Telarine Riftcrosser WAY 80 B 1B 2 Creature - Human Scout 1 1 C Spawn Scout/spawn 1/1 Scout WAY When Telarine Riftcrosser enters the battlefield, create a 1/1 Scout creature token that's all colors. Creature tokens you control have menace. Telarine Runecarver WAY 23 W 1W 2 Creature - Human Aurashaper 1 1 C Spawn Relic's Gift/spawn Relic's Gift WAY Lifelink When Telarine Runecarver enters the battlefield, create a white Aura enchantment token named Relic's Gift attached to target creature. The token has enchant creature and “Enchanted creature gets +1/+1.” Telarine Skychaser WAY 196 4 4 Artifact - Vehicle 4 4 C Flying Whenever you aetherize, you may have Telarine Skychaser become an artifact creature until end of turn. Crew 3 (Tap any number of creatures you control with total power 3 or greater: This Vehicle becomes an artifact creature until end of turn.) Temporal Rift WAY 24 W 2W 3 Enchantment C When Temporal Rift enters the battlefield, exile target creature an opponent controls until Temporal Rift leaves the battlefield. Whenever you aetherize, you may return Temporal Rift to its owner's hand. Thermal Surger WAY 111 R 2R 3 Creature - Elemental 2 1 C Flying, haste Thermal Surger can't block. When Thermal Surger enters the battlefield, you may sacrifice a land or exile a land card from your graveyard. If you do, put a +1/+1 counter on Thermal Surger. Thievery WAY 81 B B 1 Sorcery C Target opponent reveals their hand. You choose a nonland permanent card from it. That player discards that card. Threadspinner WAY 25 W 3W 4 Creature - Spirit Wizard 2 2 U Flash When Threadspinner enters the battlefield, untap each enchanted permanent you control. Enchanted creatures you control get +1/+1 until end of turn. Timeless Shrine WAY 256 0 Land - Forest Plains B yInitialize/cr90 (T: Add G or W.) Timeless Shrine enters the battlefield tapped. 1, T: Add GG or WW. Timestream Sentinel WAY 26 W WW 2 Creature - Angel 2 2 R Flying, lifelink When Timestream Sentinel enters the battlefield, put two +1/+1 counters on each other creature named Timestream Sentinel you control. Tomb of Shifting Sands WAY 257 0 Land - Desert B T: Add C. 1: Tomb of Shifting Sands becomes a copy of target land card in any graveyard, except it has this ability and it's a Desert in addition to its other types. (This effect lasts indefinitely.) Transdimensional Visitor WAY 1 2 2 Creature - Weird 2 2 R You may exile a land card from your hand rather than pay this spell's mana cost. Transnaturalist WAY 56 U 1U 2 Creature - Human Wizard 2 1 C Wanderlust - When Transnaturalist enters the battlefield, if you control four or more differently named lands, you may return target creature to its owner's hand. Transposition Portal WAY 197 4 4 Artifact R Copy reminder/spawn Copy You may reveal creature cards with mana value 3 or less as you draw them. Once each turn, when you reveal a card this way, you may aetherize it. (To aetherize, create a token that's a copy of it, then exile that token.) Umberlure Angler WAY 82 B 1B 2 Creature - Merfolk Warlock 2 1 R If a creature card would be put into an opponent's graveyard from anywhere, instead exile it, then copy it. You may cast the copy. (You still pay its costs, including color. Copies of permanents enter the battlefield as tokens.) Undermarket Favors WAY 173 UB UB 2 Enchantment C When Undermarket Favors enters the battlefield, target player discards a card, then mills four cards. 1, Sacrifice Undermarket Favors: Draw a card. Undermarket Guildmaster WAY 83 B 3B 4 Creature - Human Rogue 2 4 R Cast from Exile reminder/spawn Can Be Cast From Exile Flash If an opponent would draw a card, that player exiles the top card of their library instead. During each player's turn, that player may play that card for as long as it remains exiled. Undermarket Hawker WAY 84 B B 1 Creature - Goblin Rogue 1 1 U T, Pay 1 life: Add one mana of any color that a land an opponent controls could produce. Untethered Disciple WAY 138 G 2GG 4 Creature - Insect Monk 3 2 U Spawn two Scout tokens/spawnx2 1/1 all colors Scout WAY Whenever you cast a nongreen spell, creatures you control get +1/+1 until end of turn. Wanderlust - When Untethered Disciple enters the battlefield, if you control four or more differently named lands, create two 1/1 Scout creature tokens that are all colors. Untethered Spire WAY 258 0 Land B T: Add C. T, Sacrifice Untethered Spire: Choose target land card in your graveyard that was put there from the battlefield this turn. Return that card to your hand. Vedlinn Ross WAY 174 UB 2UB 4 Legendary Creature - Human Rogue 3 4 R Copy reminder/spawn Copy Whenever Vedlinn Ross becomes tapped, exile a nonland card from target opponent's graveyard. Copy it. You may cast the copy this turn. (You still pay its costs, including color. Copies of permanents enter the battlefield as tokens.) Whenever you cast a spell from anywhere other than your hand, copy it. You may choose new targets for the copies. Verdant Renewal WAY 139 G 2G 3 Sorcery U Return target permanent card from your graveyard to your hand. If a card with a mana ability was returned to your hand this way, add three mana of any one color. Vivid Mirage WAY 175 RG 1RG 3 Sorcery R Copy reminder/spawn Copy Create a token that's a copy of target creature or land you control, except it has haste and “At the beginning of the end step, exile this permanent.” If a land you control was targeted this way, create two of those tokens instead. Voidflare WAY 112 R R 1 Instant C Voidflare deals 2 damage to any target. Wanderlust - Voidflare deals 3 damage instead if you control four or more differently named lands. Volcanic Terror WAY 176 BR 2BR 4 Creature - Elemental Horror 0 0 U Trample Volcanic Terror gets +1/+1 for each land card in all graveyards and in exile. Voliv Edgelands WAY 259 0 Land B yInitialize/cr90 Voliv Edgelands enters the battlefield tapped. When Voliv Edgelands enters the battlefield, sacrifice it unless you pay 1. Voliv Edgelands has all activated abilities of other lands. Voliv Ritualist WAY 113 R 1R 2 Creature - Human Shaman 2 1 R When Voliv Ritualist enters the battlefield, choose two different basic land types. Create a tapped colorless land token that's the chosen types. When Voliv Ritualist is no longer on the battlefield, sacrifice a land. Voliv Skyhunter WAY 177 RG 2RG 4 Creature - Human Nomad 3 4 C Reach Wanderlust - Voliv Skyhunter gets +2/+0 and has first strike as long as you control four or more differently named lands. Wasteland Ravagers WAY 178 BR 3BR 5 Creature - Dinosaur 4 4 C Trample When Wasteland Ravagers enters the battlefield, you may sacrifice a land or exile a land card from your graveyard. If you do, creatures you control get +1/+0 and gain haste until end of turn. Wayfinding WAY 140 G G 1 Instant C Target creature gets +2/+2 until end of turn. Wanderlust - If you control four or more differently named lands, that creature gets +4/+4 until end of turn instead. Whisper in the Rift WAY 179 UBG 4BGU 7 Creature - Demon 7 7 M Flying, trample When Whisper in the Rift enters the battlefield, target player mills half their library, rounded down. When Whisper in the Rift dies, you may cast up to two instant, sorcery, and/or creature cards from among opponent's graveyards without paying their mana cost. Worlds Away WAY 57 U 3UU 5 Sorcery U Wanderlust - This spell has flash as long as you control four or more differently named lands. Draw four cards. Worldshaper Adept WAY 141 G 2G 3 Creature - Human Druid 3 2 C T, Sacrifice Worldshaper Adept: Choose two basic land types. Create a tapped colorless land token of the chosen types. Woven Network WAY 260 0 Land B T: Add C. T: Add one mana of any color. Spend this mana only to cast Aura or Aurashaper spells. Xoqal, World Eater WAY 180 BR 1BR 3 Legendary Creature - Horror 3 4 R Menace Whenever a land enters the battlefield, you may search its controller's library for up to three land cards with the same name as that card, put them into that player's graveyard, then that player shuffles. Zephyr Gliders WAY 181 WU 3WU 5 Creature - Human Wizard Scout 3 3 C Flying When Zephyr Gliders enters the battlefield, up to two target creatures you control gain flying until end of turn. Zhargetan Reclaimer WAY 85 B 2B 3 Creature - Elf Pirate 3 2 R Spawn two Scout tokens/spawnx2 1/1 all colors Scout WAY First strike, menace When Zhargetan Reclaimer enters the battlefield, put any number of cards your opponents own from exile into their owners' graveyards. If three or more cards were put into graveyards this way, create two 1/1 Scout creature tokens that are all colors. Zhedina Bazaar WAY 198 3 3 Artifact R T, Sacrifice an artifact or enchantment: Draw a card. Zhedina Coastguard WAY 182 WU WU 2 Creature - Human Soldier 2 2 U Flash When Zhedina Coastguard enters the battlefield, you may have any number of creatures you control have base power and toughness 1/3, 2/2, or 3/1 until end of turn. Zhedina Confiscator WAY 27 W 1W 2 Creature - Human Advisor 2 2 C 1, Sacrifice Zhedina Confiscator: Destroy target artifact or enchantment. Zhedina Envoys WAY 28 W 1W 2 Creature - Human Scout 1 1 U Spawn two Scout tokens/spawnx2 1/1 all colors Scout WAY When Zhedina Envoys leaves the battlefield, create two 1/1 Scout creature tokens that are all colors. Zhedina Exchange WAY 207 0 Land R When Zhedina Exchange enters the battlefield, choose a basic land type. Basic lands you control of the chosen type have “T: Add one mana of any color.” T: Add C. Zhedina Outskirts WAY 261 0 Land B 3, Reveal Zhedina Outskirts from your hand: Put Zhedina Outskirts from your hand onto the battlefield tapped. T: Add C. 1, T: Add one mana of any color. Zhedina Provisioner WAY 29 W 3W 4 Creature - Human Citizen 3 2 C When Zhedina Provisioner enters the battlefield, creatures you control get +1/+1 until end of turn. You gain 2 life. Zhedina Servitor WAY 199 7 7 Artifact Creature - Construct 8 8 C Defender Wanderlust - As long as you control four or more differently named lands, Zhedina Servitor can attack as though it didn't have defender. Zhedina Valiant WAY 183 WU WU 2 Creature - Human Aurashaper 1 1 C Spawn Winds of Chance/spawn Winds of Chance WAY When Zhedina Valiant enters the battlefield, create a white and blue Aura enchantment token named Winds of Chance attached to target creature. The token has enchant creature and “Enchanted creature gets +1/+0 and has flying and lifelink.” Zhelid, Planar Academy WAY 262 0 Legendary Enchantment Land - Study B Scry 1/vp1pt1Reveal top three/vp1at3Additional library reminder/spawn Additional Library Archive 3 (As this enters the battlefield, shuffle the top three cards of your main library into a new face up library. Sacrifice this after the archived library is empty.) T: Add C. 1, T: Scry 1. Acin, the Toymaker DOA 131 WG 1GW 3 Legendary Creature - Elf Artificer 1 1 R Copy reminder/spawn Copy At the beginning of your upkeep, you may reveal a creature card from your hand. If you do, create a token that's a copy of it, except it's 1/1 and is an artifact in addition to its other types. Advanced Powercell DOA 105 G 1G 2 Artifact - Powercell R yInitialize/cr90 Advanced Powercell enters the battlefield tapped. T: Add one mana of any color. Alia, Bearer of Morning DOA 1 W 3WW 5 Legendary Planeswalker - Alia 4 R yInitialize/ccgreen=4+1/ccgreen+1-2/ccgreen-2-8, Emblem Get/ccgreen-8;/spawn Alia Emblem DOA As long as you have more life than each opponent, prevent all combat damage that would be dealt to Alia, Bearer of Morning. [+1]: You gain 4 life. [-2]: Exile target tapped creature. Each player draws a card. [-8]: You get an emblem with “W, Pay X life: Exile target creature with power X or less.” Alia's Enforcer DOA 2 W 2W 3 Creature - Human Cleric 2 3 R As long as you have 25 or more life, Alia's Enforcer gets +2/+2 and gains flying. Whenever an artifact or enchantment enters the battlefield under your control, you gain 1 life. Align the Astrolabe DOA 3 W 1W 2 Enchantment R Spawn Construct/spawn 1/1 colorless Construct DOASpawn five Construct tokens/spawnx5 1/1 colorless Construct DOA Whenever you cast a noncreature spell, put a quest counter on Align the Astrolabe. At the beginning of your upkeep, create a 1/1 colorless Construct artifact creature token for each three quest counters on Align the Astrolabe. Ambitious Necromancer DOA 53 B B 1 Creature - Human Cleric 1 1 R Sabotage - Whenever an opponent or permanent an opponent controls becomes the target of a spell you control, return target creature card with mana value 3 or less from your graveyard to the battlefield. Ancient of the Glade DOA 106 G 3GG 5 Creature - Elemental 4 4 R When Ancient of the Glade enters the battlefield, put a +1/+1 counter on each other creature you control. 2, Remove a +1/+1 counter from a creature you control: That creature gains indestructible until end of turn. reprint, Arcane Chronometer DOA 151 3 3 Artifact R Activated abilities of artifacts cost 2 more to activate. Arcane Metalcrafter DOA 79 R 1RR 3 Creature - Human Wizard 2 2 R Spawn Construct/spawn 1/1 colorless Construct DOA Whenever Arcane Metalcrafter or another Wizard you control attacks, create a 1/1 colorless Construct artifact creature token that's tapped and attacking. Whenever a Construct you control dies, Arcane Metalcrafter deals 1 damage to each opponent. Artificer's Prowess DOA 27 U 1U 2 Sorcery R Spawn Construct/spawn 1/1 colorless Construct DOASpawn Golem/spawn 6/6 colorless Golem DOA Create a 1/1 colorless Construct artifact creature token. If you control six or more artifacts, create a 6/6 colorless Golem artifact creature token instead. Draw a card. Artisan of Brutality DOA 80 R 1R 2 Creature - Human Warrior 2 1 R Sabotage - Whenever an opponent or permanent an opponent controls becomes the target of a spell you control, Artisan of Brutality gets +2/+0 and gains first strike until end of turn. Artisan's Genius DOA 132 WU 2WU 4 Enchantment R When Artisan's Genius enters the battlefield, you may tap three untapped artifacts or other enchantments you control. If you do, draw three cards. 5WU, Exile Artisan's Genius: Return any number of artifact or enchantment cards with different names from your graveyard to your hand. Artistic Vision DOA 28 U 3U 4 Enchantment R Spawn two Construct tokens/spawnx2 1/1 colorless Construct DOA When Artistic Vision enters the battlefield, create two 1/1 colorless Construct artifact creature tokens. Whenever you cast an instant or sorcery spell, you may tap two untapped artifacts you control. If you do, copy that spell. You may choose new targets for the copies. Atychiphobia DOA 54 B 1B 2 Sorcery R Target player reveals their hand. You choose a nonland card from it. That player discards that card. Each player loses 1 life. Avid Researcher DOA 29 U 1U 2 Creature - Human Wizard 0 1 R Research counter/spawn Research CounterInvent Cultivating Spheres/spawn Cultivating Spheres DOAInvent Mirror of Possibilities/spawn Mirror of Possibilities DOAInvent Thrice-Folded Lotus/spawn Thrice-Folded Lotus DOA Eureka! (At the beginning of each end step, you get a research counter if you cast a spell this turn. Then if you have eight or more research counters, remove them and create a Masterpiece token of your choice.) T: Draw a card, then discard a card. Backwoods Cultivator DOA 107 G 1G 2 Creature - Human Druid 1 1 R When Backwoods Cultivator enters the battlefield, put a +1/+1 counter on target creature you control. When Backwoods Cultivator dies, proliferate. (You choose any number of permanents and/or players with counters on them, then give each another kind of a counter already there.) Banish Through the Veil DOA 4 W 3WW 5 Sorcery R Destroy all creatures. Exile all graveyards. Beckon Darkness DOA 55 B B 1 Enchantment R Sabotage - Whenever an opponent or permanent an opponent controls becomes the target of a spell you control, put a quest counter on Beckon Darkness. At the beginning of your upkeep, if Beckon Darkness has four or more quest counters on it, return target creature card from your graveyard to the battlefield. Beckoner of Horrors DOA 56 B 2B 3 Creature - Human Cleric 3 2 R Whenever you cast an enchantment spell, you draw a card and you lose 1 life. Whenever one or more counters are put on an enchantment you control, you gain 1 life and each opponent loses 1 life. Benevolent Malach DOA 5 W 3W 4 Creature - Angel 2 2 R Spawn Construct/spawn 1/1 colorless Construct DOA Flying When Benevolent Malach enters the battlefield, create a 1/1 colorless Construct artifact creature token. Sacrifice Benevolent Malach: Artifacts you control gain indestructible until end of turn. Blessing of Morning DOA 6 W 5W 6 Enchantment R Spawn two Construct tokens/spawnx2 1/1 colorless Construct DOA At the beginning of your upkeep, create two 1/1 colorless Construct artifact creature tokens, then you gain life equal to the number of artifacts and enchantments you control. Bottled Lightning DOA 81 R 1R 2 Enchantment R Scry 1/vp1pt1Research counter/spawn Research CounterInvent Cultivating Spheres/spawn Cultivating Spheres DOAInvent Mirror of Possibilities/spawn Mirror of Possibilities DOAInvent Thrice-Folded Lotus/spawn Thrice-Folded Lotus DOA Eureka! (At the beginning of each end step, you get a research counter if you cast a spell this turn. Then if you have eight or more research counters, remove them and create a Masterpiece token of your choice.) When Bottled Lightning enters the battlefield, it deals 3 damage to any target. Scry 1. Brilliant Academy DOA 171 0 Land R T: Add C. 1, T: Add WU. Brilliant Archives DOA 172 0 Land R T: Add C. 1, T: Add BG. Brilliant Capital DOA 173 0 Land R T: Add C. 1, T: Add WB. Brilliant Castle DOA 174 0 Land R T: Add C. 1, T: Add UB. Brilliant Citadel DOA 175 0 Land R T: Add C. 1, T: Add RW. Brilliant Cityscape DOA 176 0 Land R T: Add C. 1, T: Add BR. Brilliant Hub DOA 177 0 Land R T: Add C. 1, T: Add GW. Brilliant Mansion DOA 178 0 Land R T: Add C. 1, T: Add RG. Brilliant Port DOA 179 0 Land R T: Add C. 1, T: Add UR. Brilliant Workshop DOA 180 0 Land R T: Add C. 1, T: Add GU. Calamity Dragon DOA 82 R 5RR 7 Creature - Dragon 5 5 R Flying When Calamity Dragon enters the battlefield, it deals 2 damage to each creature you don't control. Whenever a creature dealt damage this way dies this turn, Calamity Dragon deals 2 damage to that creature's controller. Careless Violence DOA 83 R RR 2 Sorcery R Careless Violence deals 2 damage to each creature. If a creature dealt damage this way would die this turn, exile it instead. Channeler of the Veil DOA 57 B 1B 2 Creature - Human Shaman 1 1 R Spawn Construct/spawn 1/1 colorless Construct DOA When Channeler of the Veil enters the battlefield, create a 1/1 colorless Construct artifact creature token. Sacrifice another creature: Each opponent loses 1 life. City Gate DOA 192 0 Land R T: Add C. 3, T, Sacrifice City Gate: Put two +1/+1 counters on target creature you control that attacked this turn. Citywide Automation DOA 7 W 1W 2 Enchantment R Spawn two Construct tokens/spawnx2 1/1 colorless Construct DOA When Citywide Automation enters the battlefield, create two 1/1 colorless Construct artifact creature tokens. 2WW, Sacrifice Citywide Automation: Creatures you control get +1/+1 until end of turn. Activate only as a sorcery. Claim for Civilization DOA 133 WG 1GW 3 Sorcery R Spawn Golem/spawn 6/6 colorless Golem DOA Search your library for a basic land card and put that card onto the battlefield, then shuffle. 5GW, Exile Claim for Civilization from your graveyard: Create a 6/6 colorless Golem artifact creature token. Activate only as a sorcery. Claimed by the Veil DOA 84 R 4R 5 Sorcery R This spell costs 3 less to cast if it targets a permanent with mana value 3 or less. Gain control of target nonland permanent until end of turn. Untap it. It gains haste until end of turn. Colossal Achievement DOA 152 8 8 Artifact Creature - Golem 8 8 R Trample Spells and abilities your opponents control can't cause you to sacrifice Colossal Achievement. Consort of Morning DOA 8 W 2W 3 Creature - Human Cleric 2 2 R Lifelink Experience (Whenever this creature attacks, if it has fewer than three +1/+1 counters on it, put a +1/+1 counter on it.) Corrupted Knowledge DOA 58 B 1B 2 Instant R Look at top two/vp1pt2 Surveil 2, then you draw a card and you lose 1 life. (Look at the top two cards of your library, then put any number of them into your graveyard and the rest on top of your library in any order.) 2B, Exile Corrupted Knowledge from your graveyard: Each opponent loses 2 life and you gain 2 life. Cosmic Chart DOA 153 3 3 Artifact R T: Add one mana of any color. 5, T, Sacrifice Cosmic Chart: Search your library for a card, put it into your hand, then shuffle. Crystallized Hope DOA 9 W 1W 2 Instant R You gain 3 life. Choose one - • You gain 3 life. • Draw a card. Dawnwisp Vents DOA 10 W W 1 Enchantment R Scry 1/vp1pt1 At the beginning of combat on each opponent's turn, if you control three or more enchantments, choose target creature. Prevent all combat damage that creature would deal this turn. 2W: You gain 2 life and scry 1. Dedicated Weaponsmith DOA 85 R 1R 2 Creature - Human Artificer 1 1 R Experience (Whenever this creature attacks, if it has fewer than three +1/+1 counters on it, put a +1/+1 counter on it.) Whenever a player activates an ability of an artifact, creature, or land, if it isn't a mana ability, Dedicated Weaponsmith deals 2 damage to that player. Deliver from Dilapidation DOA 134 WB 4WB 6 Enchantment R When Deliver from Dilapidation enters the battlefield, you may sacrifice any number of enchantments. Whenever you sacrifice an enchantment this way, destroy target creature. At the beginning of your upkeep, return target enchantment card with mana value 5 or less from your graveyard to the battlefield. Disable DOA 31 U 1UU 3 Instant R Counter target spell or activated ability. If an activated ability of an artifact was countered this way, put that permanent on the bottom of its owner's library. Disassociate DOA 11 W 1W 2 Enchantment R When Disassociate enters the battlefield, exile target creature until Disassociate leaves the battlefield. reprint, Disqualify DOA 59 B 3BB 5 Instant R Destroy target creature or planeswalker. Draw a card. Dovon, Verdant Experimenter DOA 108 G G 1 Legendary Creature - Elf Shaman 0 1 R T: Add G. B/G, T: Exile target card from a graveyard. If that card is a creature card, put a +1/+1 counter on Dovon, Verdant Experimenter and you gain 1 life. Duress DOA 60 B B 1 Sorcery R Target opponent reveals their hand. You choose a noncreature, nonland card from it. That player discards that card. reprint, Eager Observer DOA 12 W W 1 Creature - Human Citizen 1 2 R Eager Observer gets +1/+1 as long as you control an artifact or enchantment. Eleventh Hour Breakthrough DOA 86 R 1R 2 Sorcery R Banned Spawn three Powercell tokens/spawnx3 colorless Powercell DOA Create three tapped colorless Powercell artifact tokens with “T: Add C.” Then untap all artifacts you control. At the beginning of the next end step, sacrifice three artifacts. Embrace the Veil DOA 135 WB 1WB 3 Enchantment R Cast from Exile reminder/spawn Can Be Cast From Exile When Embrace the Veil enters the battlefield, you may exile target nonland permanent you don't control until Embrace the Veil leaves the battlefield. Whenever you cast a spell with mana value 5 or greater, you may put a card exiled with Embrace the Veil into its owner's graveyard and return Embrace the Veil to its owner's hand. Encampment Blimp DOA 154 5 5 Artifact - Vehicle 6 5 R Scry 1/vp1pt1 Flying Crew 4 (Tap any number of creatures you control with total power 4 or greater: This Vehicle becomes an artifact creature until end of turn.) Tap two untapped other artifacts you control: Encampment Blimp becomes an artifact creature until end of turn. Scry 1. Endless Assembly DOA 87 R 3R 4 Enchantment R Spawn Construct/spawn 1/1 colorless Construct DOASpawn Golem/spawn 6/6 colorless Golem DOA Artifact creatures you control have haste. At the beginning of your upkeep, create a 1/1 colorless Construct artifact creature token. If you control six or more artifacts, create a 6/6 colorless Golem artifact creature token instead. Tokens created this way attack this turn if able. Extravagant Flair DOA 136 WU 1WU 3 Instant R Choose one or both - • Counter target spell. • Exile target permanent you control, then return it to the battlefield under your control. Exuberant Inventor DOA 137 UR 2UR 4 Creature - Human Artificer 1 4 R Research counter/spawn Research CounterInvent Cultivating Spheres/spawn Cultivating Spheres DOAInvent Mirror of Possibilities/spawn Mirror of Possibilities DOAInvent Thrice-Folded Lotus/spawn Thrice-Folded Lotus DOA Eureka! (At the beginning of each end step, you get a research counter if you cast a spell this turn. Then if you have eight or more research counters, remove them and create a Masterpiece token of your choice.) At the beginning of your first end step each turn, you get an additional end step after this step. Facsimile of Divinity DOA 155 7 7 Artifact Creature - Angel 5 6 R Flying, lifelink When Facsimile of Divinity enters the battlefield, it deals 4 damage to any target. Fallback Plan DOA 61 B B 1 Enchantment R Whenever you draw a card, put a quest counter on Fallback Plan. Remove four quest counters from Fallback Plan and sacrifice it: Search your library for a card, put that card into your hand, then shuffle. Fento, Nova Crusader DOA 88 R 3RR 5 Legendary Creature - Human Warrior 5 4 R R/G: Fento, Nova Crusader gains haste and trample until end of turn. Whenever Fento, Nova Crusader attacks, you may put a creature card from your hand onto the battlefield tapped and attacking. If you do, sacrifice that creature at the beginning of the next end step. Final Symphony DOA 14 W 2WW 4 Enchantment R When Final Symphony enters the battlefield, exile another target nonland permanent until Final Symphony leaves the battlefield. When Final Symphony leaves the battlefield, draw a card. Flamboyant Inventor DOA 110 G 3G 4 Creature - Human Artificer 3 3 R Spawn Powercell/spawn colorless Powercell DOA When Flamboyant Inventor enters the battlefield, create a tapped colorless Powercell artifact token with “T: Add C.” At the beginning of each combat, you may have Powercells you control become 2/2 Construct creatures with vigilance in addition to their other types until end of turn. Flamecloaked Artisan DOA 89 R 2R 3 Creature - Human Wizard 2 2 R Reveal top one/vp1at1Cast from Exile reminder/spawn Can Be Cast From Exile Experience (Whenever this creature attacks, if it has fewer than three +1/+1 counters on it, put a +1/+1 counter on it.) Whenever Flamecloaked Artisan attacks, exile the top card of your library. If it's a nonland card with mana value less than Flamecloaked Artisan's power, you may cast it this turn, and you may cast it as though it had flash. Flare Blitz DOA 138 WR 1RW 3 Enchantment R When Flare Blitz enters the battlefield, it deals 3 damage to any target and you gain 3 life. 1RW: Return Flare Blitz to its owner's hand. Forest Fellowship DOA 111 G 2GG 4 Sorcery R You may put a permanent card from your hand onto the battlefield. Then each opponent may put a permanent card from their hand onto the battlefield. If one does, you may repeat this process. reprint, Forest DOA 181 0 Basic Land - Forest C reprint, Forgemaster's Charm DOA 90 R XRR 2 Sorcery R Spawn Juggernaut/spawn colorless Juggernaut DOA Choose one - • Forgemaster's Charm deals X damage to target creature. • Destroy X target artifacts. • Create an X/X colorless Juggernaut artifact creature token. Formless Wanderer DOA 139 UB 2UB 4 Creature - Wizard 2 5 R Hexproof Whenever you cast a spell with mana value 5 or greater, each opponent discards a card and loses 3 life. Fractal Meditation DOA 32 U 3U 4 Sorcery R Draw three cards, then discard a card. Frozen Moment DOA 33 U 5UU 7 Instant R This spell costs 4 less to cast if a player attacked with four or more creatures this turn. End the turn. Gate to the Beyond DOA 62 B B 1 Enchantment R Whenever you cast a noncreature spell, put a quest counter on Gate to the Beyond. At the beginning of your upkeep, if there are three or more quest counters on Gate to the Beyond, you draw a card and you lose 1 life. Then if there are six or more quest counters on it, each opponent loses 2 life. Gearcraft Observer DOA 156 2 2 Artifact Creature - Thopter 1 1 R Flying 1, Sacrifice Gearcraft Observer: Look at target player's hand. Draw a card. Gilded Gearhulk DOA 157 6 6 Artifact Creature - Construct 4 5 R Haste When Gilded Gearhulk enters the battlefield, you may destroy target noncreature, nonland permanent. Gilded Spyglass DOA 158 2 2 Artifact R Look at top five/vp1pt5 2, T: Look at the top five cards of your library. You may reveal a colorless card from among them and put it into your hand. Put the rest on the bottom of your library in any order. Glimpse the Veil DOA 63 B 1B 2 Sorcery R Target opponent sacrifices a creature. Put a +1/+1 counter on up to one target creature you control. Harmony Array DOA 159 7 7 Artifact R 2, T: Target opponent exiles a nonland, nontoken permanent they control. 2, T: Put target permanent card exiled with Harmony Array onto the battlefield under your control. Herald of Might DOA 112 G 2GG 4 Creature - Elemental 4 4 R Trample At the beginning of your end step, if there are two or more +1/+1 counters among creatures you control, return Herald of Might from your graveyard to the battlefield. Herald of Unity DOA 140 WR RW 2 Creature - Elemental X 3 R Haste Herald of Unity's power is equal to the number of creatures you control. Herald of Wisdom DOA 34 U 4UU 6 Creature - Elemental 5 5 R Flash When Herald of Wisdom enters the battlefield, you may cast target instant or sorcery card with mana value 4 or less from your graveyard without paying its mana cost. If that spell would be put into your graveyard, exile it instead. Hub of Innovation DOA 160 2 2 Artifact R yInitialize/cr90 Hub of Innovation enters the battlefield tapped. At the beginning of your upkeep, if you control five or more artifacts, draw a card. T: Add C. Hunt the Monstrous DOA 113 G XG 1 Sorcery R Target creature you control gets +X/+X until end of turn. It fights target creature you don't control. Iken Company Nightwalker DOA 64 B 1B 2 Creature - Vampire Assassin 2 1 R Flash Whenever Iken Company Nightwalker deals combat damage to a player, put a +1/+1 counter on it. Iken Troubleshooter DOA 141 BR 1BR 3 Creature - Aetherborn Rogue 3 2 R Sabotage - Whenever an opponent or permanent an opponent controls becomes the target of a spell you control, Iken Troubleshooter deals 2 damage to each opponent. Imagination Unleashed DOA 142 UG 2GU 4 Instant R Each player may put a permanent card from their hand onto the battlefield. Each player who doesn't may draw a card. Imagine DOA 35 U U 1 Sorcery R Scry 1/vp1pt1 Shuffle any number of cards from your graveyard into your library. Scry 1, then draw a card. Imitator of Drakes DOA 36 U U 1 Creature - Human Wizard 1 1 R Imitator of Drakes has flying as long as it has a +1/+1 counter on it. 2U: Put a +1/+1 counter on Imitator of Drakes. Inevitable Future DOA 65 B 6B 7 Sorcery R This spell costs 1 less to cast for each creature and/or planeswalker card in your graveyard. Return target creature or planeswalker card from your graveyard to the battlefield. Instant of Brilliance DOA 91 R RR 2 Instant R Banned, EDH Banned Whenever you cast or copy an instant or sorcery spell this turn, Instant of Brilliance deals 1 damage to each opponent. Copy target instant or sorcery spell you control. You may choose new targets for the copy. Irika, Wielder of Secrets DOA 66 B 1B 2 Legendary Creature - Human Wizard 1 1 R Flash Deathtouch, lifelink Whenever Irika, Wielder of Secrets deals combat damage to a player, you may pay U/B. If you do, you draw a card and you lose 1 life. Iron Signet DOA 161 2 2 Artifact R T: Add C. 1, T: Add one mana of any color. reprint, Island DOA 182 0 Basic Land - Island C reprint, Iterative Designer DOA 37 U 2U 3 Creature - Vedalken Artificer 2 2 R Spawn Construct/spawn 1/1 colorless Construct DOAResearch counter/spawn Research CounterInvent Cultivating Spheres/spawn Cultivating Spheres DOAInvent Mirror of Possibilities/spawn Mirror of Possibilities DOAInvent Thrice-Folded Lotus/spawn Thrice-Folded Lotus DOA Eureka! (At the beginning of each end step, you get a research counter if you cast a spell this turn. Then if you have eight or more research counters, remove them and create a Masterpiece token of your choice.) Whenever you cast a noncreature spell, create a 1/1 colorless Construct artifact creature token. Jessica Turin, Battlemage DOA 143 UR 1UR 3 Legendary Creature - Human Wizard 2 3 R Hexproof At the beginning of each end step, if an opponent was dealt 4 or more damage this turn, return target instant or sorcery card from your graveyard to your hand. Junktrawler DOA 162 4 4 Artifact Creature - Construct 3 2 R Spawn Powercell/spawn colorless Powercell DOA When Junktrawler enters the battlefield, create a tapped colorless Powercell artifact token with “T: Add C.” Tap another untapped artifact you control: Junktrawler gets +1/+1 until end of turn. Kati Evalin, World Wanderer DOA 114 G 1GG 3 Legendary Planeswalker - Kati 3 R yInitialize/ccgreen=3+1/ccgreen+1-2/ccgreen-2 If one or more counters would be put on another permanent you control, put that many counters plus one on that permanent instead. [+1]: Choose up to one target creature you control. When that creature deals combat damage to a player this turn, draw a card. [-2]: Choose up to two target creatures. Put a +1/+1 counter on each of them. Kindly Greatwood DOA 115 G 5G 6 Creature - Treefolk 5 5 R Reach When Kindly Greatwood enters the battlefield, you gain 5 life and draw a card. Legends Remembered DOA 116 G 1G 2 Sorcery R Return target card from your graveyard to your hand. reprint, Lightblessed Claymore DOA 163 3 3 Artifact - Equipment R When Lightblessed Claymore enters the battlefield, attach it to target creature you control. Equipped creature gets +2/+0 and has lifelink. Equip 4 Lockdown DOA 15 W W 1 Enchantment R Whenever you draw a card, put a quest counter on Lockdown. As long as there are three or more quest counters on Lockdown, creatures with power 3 or greater don't untap during their controller's untap steps. Malicious Growth DOA 117 G 3G 4 Enchantment R When Malicious Growth enters the battlefield and at the beginning of your upkeep, put two +1/+1 counters on target land you control. 1G: Target land you control becomes a 0/0 Elemental creature with haste and vigilance until end of turn. It's still a land. Nebula of Empty Gold DOA 190 0 Land R As Nebula of Empty Gold enters the battlefield, choose two or more colors. You lose life equal to the number of colors chosen this way. T: Add one mana of any of the chosen colors. reprint, Mana Rose DOA 164 1 1 Artifact R Scry 2/vp1pt2 When Mana Rose enters the battlefield, you gain 2 life and scry 2. 1, T: Add one mana of any color. Manaflux Battery DOA 165 4 4 Artifact - Powercell R yInitialize/cr90 Manaflux Battery enters the battlefield tapped. T: Add CC. 2, T: Untap each other artifact you control. Maniacal Elementalist DOA 92 R 2R 3 Creature - Human Wizard Warrior 3 2 R Menace Experience (Whenever this creature attacks, if it has fewer than three +1/+1 counters on it, put a +1/+1 counter on it.) Marin Polgek, Academy Heiress DOA 38 U 2U 3 Legendary Creature - Human Wizard 2 4 R Copy reminder/spawn Copy Marin Polgek, Academy Heiress has hexproof as long as you control three or more enchantments. 1W/UW/U: Create a token that's a copy of target enchantment you control. Martial Maestro DOA 93 R R 1 Creature - Human Wizard Soldier 1 1 R First strike Whenever Martial Maestro attacks, other attacking creatures you control get +1/+0 until end of turn. Mastery of the Veil DOA 67 B XBB 2 Sorcery R Choose X. If X is 5 or greater, you may choose the same mode more than once. • Each opponent discards a card. • Each opponent sacrifices a creature. • Each opponent loses 2 life. • You draw a card and you lose 1 life. Matron of Machines DOA 16 W W 1 Creature - Human Artificer 1 2 R Spawn two Construct tokens/spawnx2 1/1 colorless Construct DOA When Matron of Machines dies, put a +1/+1 counter on up to one target creature. 3W, Exile Matron of Machines from your graveyard: Create two 1/1 colorless Construct artifact creature tokens. Activate only as a sorcery. Meteor Harbinger DOA 94 R 3RR 5 Creature - Human Wizard 4 4 R When Meteor Harbinger enters the battlefield, choose one - • Meteor Harbinger deals 2 damage to each creature. • Each player sacrifices two lands. • Meteor Harbinger deals 2 damage to each of two target players or planeswalkers. Mirrorcast Battlemage DOA 95 R 2R 3 Creature - Human Wizard 2 2 R Sabotage - Whenever an opponent or permanent an opponent controls becomes the target of a spell you control, put a +1/+1 counter on Mirrorcast Battlemage. Remove three +1/+1 counters from Mirrorcast Battlemage: Copy target instant or sorcery spell you control. You may choose new targets for the copy. Activate only once each turn. Monstrous Hunter DOA 68 B 4BB 6 Creature - Horror 4 4 R When Monstrous Hunter enters the battlefield, destroy up to one target creature. At the beginning of each end step, if a creature died this turn, you draw a card and you lose 1 life. Morning's Warden DOA 17 W 3W 4 Creature - Human Cleric Warrior 3 4 R Lifelink Whenever Morning's Warden becomes the target of a spell or ability an opponent controls, exile target creature that player controls. Mountain DOA 183 0 Basic Land - Mountain C reprint, Nina, Master of Arms DOA 18 W 2W 3 Legendary Creature - Human Soldier 2 3 R At the beginning of combat on your turn, you may attach target Equipment you control to Nina, Master of Arms. Whenever Nina attacks, the next artifact spell you cast this turn costs R/WR/W less to cast. (This can reduce the amount of generic mana you pay.) Novaheart Dragon DOA 96 R 6RR 8 Creature - Dragon 8 8 R Flying Whenever Novaheart Dragon enters the battlefield or attacks, you may take an extra turn after this one. If you do, you lose the game at the beginning of that turn's end step. Observer of Secret Paths DOA 39 U 3U 4 Creature - Human Wizard 3 2 R Flash Whenever you cast an artifact or enchantment spell, put a +1/+1 counter on Observer of Secret Paths. It can't be blocked this turn. Oldgrove Nurturer DOA 118 G 2G 3 Creature - Treefolk 2 2 R yInitialize/ccgreen=1Spawn Construct/spawn 1/1 colorless Construct DOA Oldgrove Nurturer enters the battlefield with a +1/+1 counter on it. G, Remove a +1/+1 counter from a creature you control: Create a 1/1 colorless Construct artifact creature token. Omegalomania DOA 145 BR 3BR 5 Enchantment R Whenever you cast a noncreature spell, Omegalomania deals 2 damage to any target. Whenever a permanent you don't control dealt damage this way dies this turn, return it to the battlefield tapped under your control. Open the Secret Paths DOA 40 U 2U 3 Instant R Exile two target permanents you control, then return them to the battlefield under your control. Perpetual Motion Machine DOA 166 4 4 Artifact R Untap all artifacts you control during each other player's untap step. Tap two untapped artifacts you control: Target player mills two cards. Petal-Weaver Alexa DOA 146 RG RG 2 Legendary Planeswalker - Alexa 2 R yInitialize/ccgreen=2+1/ccgreen+1-1/ccgreen-1-5, Invent Thrice-Folded Lotus/ccgreen-5;/spawn Thrice-Folded Lotus DOA [+1]: You may play an additional land this turn. [-1]: Discard a card. If you do, return target creature, land or sorcery card from your graveyard to your hand. [-5]: Create Thrice-Folded Lotus, a colorless Masterpiece artifact token with “T: Add three mana of any one color.” and “3, T: This artifact deals 3 damage to any target.” Philosophy of Fire DOA 97 R R 1 Sorcery R Reveal top one/vp1at1Cast from Exile reminder/spawn Can Be Cast From Exile Whenever a source you control deals damage to an opponent this turn, exile the top card of your library. You may play it this turn. Plains DOA 184 0 Basic Land - Plains C reprint, Polgek Artisan DOA 19 W 3W 4 Creature - Human Artificer 2 1 R Spawn Juggernaut/spawn colorless Juggernaut DOA When Polgek Artisan enters the battlefield, create an X/X colorless Juggernaut artifact creature token, where X is the number of artifacts and enchantments you control. Polgek Restorationist DOA 20 W 2W 3 Creature - Human Wizard 1 2 R When Polgek Restorationist enters the battlefield, you may return target artifact, enchantment, or planeswalker card from your graveyard to your hand. Polgek Songcrafter DOA 98 R 1R 2 Creature - Human Bard 3 1 R Whenever Polgek Songcrafter attacks, other attacking creatures you control get +1/+0 until end of turn. If you control five or more attacking creatures, choose up to one target creature the defending player controls. That creature can't block this turn. Power From Beyond DOA 69 B 2BB 4 Sorcery R You may put a card you own from outside the game into your hand. Add BB. You may cast only one more spell this turn. Exile Power From Beyond. Powercell Cultivator DOA 119 G 2G 3 Creature - Elf Artificer 2 2 R Spawn Powercell/spawn colorless Powercell DOA When Powercell Cultivator enters the battlefield, create a tapped colorless Powercell artifact token with “T: Add C.” Artifacts you control have “T: Add one mana of any color.” Powercell Engineer DOA 120 G 1G 2 Creature - Human Artificer 1 1 R Spawn Powercell/spawn colorless Powercell DOA When Powercell Engineer enters the battlefield, create a tapped colorless Powercell artifact token with “T: Add C.” Primal Ruffian DOA 121 G G 1 Creature - Elf Druid 0 1 R Experience (Whenever this creature attacks, if it has fewer than three +1/+1 counters on it, put a +1/+1 counter on it.) Whenever Primal Ruffian attacks, if it has a +1/+1 counter on it, other creatures you control get +1/+1 until end of turn. (If it had no counters on it when it attacked, this ability does not trigger.) Propagation Blade DOA 167 2 2 Artifact - Equipment R Whenever equipped creature deals combat damage to a player, put a +1/+1 counter on it, then proliferate. (You choose any number of permanents and/or players with counters on them, then give each another kind of a counter already there.) Equip 2 Propagation Plant DOA 70 B 1B 2 Enchantment R At the beginning of your upkeep, you may pay 2 life. When you do, proliferate. (You choose any number of permanents and/or players with counters on them, then give each another kind of a counter already there.) Protector of the League DOA 21 W 3WW 5 Creature - Angel 3 3 R Flying Experience (Whenever this creature attacks, if it has fewer than three +1/+1 counters on it, put a +1/+1 counter on it.) Other creatures you control get +1/+1 for each +1/+1 counter on Protector of the League. Purging Light DOA 22 W 1W 2 Instant R Choose one - • Purging Light deals 3 damage to target attacking or blocking creature. If that creature would die this turn, exile it instead. • Exile target enchantment. Pyromantic Expertise DOA 99 R RR 2 Sorcery R Choose one - • Target creature gets +4/+2 until end of turn. • Pyromantic Expertise deals 4 damage to target creature or planeswalker. Queen of Unclaimed Lands DOA 122 G 5GG 7 Creature - Treefolk 8 8 R Whenever you tap a land for mana, add an additional one mana of any color. 8GG: Creatures you control get +2/+2 and gain trample until end of turn. Ravenous Hydra DOA 123 G XG 1 Creature - Hydra 0 0 R Ravenous Hydra enters the battlefield with X +1/+1 counters on it. Whenever Ravenous Hydra deals combat damage, proliferate. (You choose any number of permanents and/or players with counters on them, then give each another kind of a counter already there.) Reality Rewoven DOA 41 U 3UU 5 Sorcery R Choose one or both - • Each player shuffles their hand and graveyard into their library, then draws seven cards. • Each player may put a permanent card from their hand onto the battlefield. Exile Reality Rewoven. Reclamation Grovesculptor DOA 124 G 3GG 5 Creature - Human Druid 5 5 R Whenever Reclamation Grovesculptor enters the battlefield or attacks, put a growth counter on target noncreature permanent. It becomes a colorless Forest land and loses all other card types and land types. Reclamation Sage DOA 125 G 2G 3 Creature - Elf Shaman 2 1 R When Reclamation Sage enters the battlefield, you may destroy target artifact or enchantment. reprint, Reclusive Archmage DOA 42 U 4U 5 Creature - Human Wizard 4 3 R Flash U, Return another creature you control to its owner's hand: Reclusive Archmage can't be blocked this turn and gains hexproof until end of turn. Activate only once each turn. Reconsider DOA 43 U 1U 2 Instant R Choose one - • Counter target spell unless its controller pays 2. • Draw a card. reprint, Reconstruct DOA 126 G 2G 3 Instant R Destroy target noncreature permanent. Its controller may search their library for a basic land card, put that card onto the battlefield tapped, then shuffle. reprint, Reinvent DOA 44 U XUU 2 Sorcery R Banned This spell costs 1 less to cast for each artifact you control. Search your library for an artifact creature card with mana value X or less, put it onto the battlefield, then shuffle. Renewal Grove DOA 188 0 Land R T, Sacrifice Renewal Grove: Search your library for a basic land card, put it onto the battlefield, then shuffle. If Renewal Grove entered the battlefield this turn, that land doesn't untap during your next untap step. Resonating Force DOA 45 U 1U 2 Instant R Return target nonland permanent to its owner's hand. Then you may pay UU. If you do, copy Resonating Force and you may choose new targets for the copy. Riftway to the Other Side DOA 189 0 Land R T: Add C. 3, T: Add C for each basic land you control. Rilken Forcefield Keeper DOA 23 W 1W 2 Creature - Human Artificer Druid 1 1 R Rilken Forcefield Keeper gets +1/+1 for each enchantment you control. Sacrifice Rilken Forcefield Keeper: Exile target permanent you control. Return that card to the battlefield under your control at the beginning of the next end step. Rilken Preserver DOA 24 W 3W 4 Creature - Human Cleric 3 3 R Whenever another creature enters the battlefield under your control, put a +1/+1 counter on it. Whenever Rilken Preserver attacks, you may exile target nonland permanent you control, then return it to the battlefield under your control. Runecrested Valley DOA 191 0 Land R Look at top two/vp1pt2 T: Add C. 4, T: Look at the top two cards of your library. You may put one of them into your graveyard. Put the rest back on top in any order. If you control eight or more lands, draw a card. Scorch DOA 100 R R 1 Sorcery R Scorch deals 3 damage to any target. reprint, Sealed Riftway DOA 193 1 1 Artifact R When Sealed Riftway enters the battlefield, exile up to one target card from a graveyard. 2, T, Sacrifice Sealed Riftway: Exile target player's graveyard. Draw a card. Sealer of Pacts DOA 71 B 5BB 7 Creature - Horror 8 8 R Trample When Sealer of Pacts enters the battlefield, sacrifice any number of permanents, then draw that many cards. Secret Thief DOA 72 B 3B 4 Creature - Human Assassin 3 3 R Sabotage - Whenever an opponent or permanent an opponent controls becomes the target of a spell you control, target creature you control can't be blocked this turn. BBB: Secret Thief gets +3/+0 until end of turn. Seek Perfection DOA 25 W 1W 2 Enchantment R Whenever you draw a card, put a quest counter on Seek Perfection. At the beginning of each end step, if Seek Perfection has four or more quest counters on it, exile target permanent you control, then return it to the battlefield under your control. Seeker of Battle DOA 147 RG 3RG 5 Creature - Human Warrior 4 4 R Whenever Seeker of Battle attacks, put a +1/+1 counter on each creature you control. Those creatures gain trample until end of turn. Seeker of Untouched Beauty DOA 127 G G 1 Creature - Elf Shaman 1 1 R As long as you control four or more lands, Seeker of Untouched Beauty gets +2/+2 and has trample. When Seeker of Untouched Beauty dies, you may search your library for a basic land card, put it onto the battlefield tapped, then shuffle. Self Replication DOA 26 W W 1 Instant R Spawn Construct/spawn 1/1 colorless Construct DOASpawn two Construct tokens/spawnx2 1/1 colorless Construct DOA Create a 1/1 colorless Construct artifact creature token. If you control an artifact, create two of those tokens instead. Sesilius, Chosen Speaker DOA 73 B 3BB 5 Legendary Planeswalker - Sesilius 4 R yInitialize/ccgreen=4+1/ccgreen+1-2/ccgreen-2-8/ccgreen-8 [+1]: You may sacrifice a permanent. If you do, each opponent sacrifices a permanent that shares a type with it. [-2]: Put target creature card in a graveyard onto the battlefield under your control. [-8]: You control target player during their next turn. During that turn, that player may cast spells by paying life equal to their mana value rather than pay their mana cost. After that turn, that player takes an extra turn. Siraj, Interplanar Thief DOA 101 R 2RR 4 Legendary Planeswalker - Siraj 3 R yInitialize/ccgreen=3+1/ccgreen+1-7, Emblem Get/ccgreen-7;/spawn Siraj Emblem DOA [+1]: Gain control of up to one target noncreature permanent you don't control until end of turn. Untap it. [0]: Target player gains control of target permanent you control. [-7]: You get an emblem with “Whenever you target one or more permanents, gain control of those permanents.” Slay the Unkillable DOA 74 B 1BB 3 Instant R This spell costs 1B less to cast if it targets a creature with indestructible. Exile target creature. Speedreading DOA 102 R 2R 3 Sorcery R Cast from Exile reminder/spawn Can Be Cast From Exile Exile up to three target instant and/or sorcery cards from your graveyard. Until end of turn, you may cast cards exiled this way. Exile Speedreading. Supplanter of Realities DOA 148 BG BG 2 Creature - Horror 2 2 R Whenever Supplanter of Realities attacks, proliferate. (You choose any number of permanents and/or players with counters on them, then give each another kind of a counter already there.) Sacrifice another permanent: Supplanter of Realities gains indestructible until end of turn. Tap it. Surmise Reality's Limits DOA 46 U XUU 2 Sorcery R Target player draws X cards. Swamp DOA 185 0 Basic Land - Swamp C reprint, Sword of Tides and Time DOA 168 3 3 Artifact - Equipment R Equipped creature gets +2/+2 and protection from blue and from black. Whenever equipped creature deals combat damage to a player, return up to one target creature card and up to one target instant or sorcery card from your graveyard to your hand. Equip 2 Telvim Explorer DOA 128 G 3G 4 Creature - Elf Citizen 3 3 R Spawn two Construct tokens/spawnx2 1/1 colorless Construct DOA Whenever a land enters the battlefield under your control, create two 1/1 colorless Construct artifact creature tokens. 4GG: Put a +1/+1 counter on each artifact creature you control. Telvim Sculptor DOA 129 G 1G 2 Creature - Human Artificer 2 2 R Copy reminder/spawn Copy GG, T: Create a token that's a copy of target creature you control that entered the battlefield this turn, except it's an artifact in addition to its other types. Terraformer's Globe DOA 47 U U 1 Artifact R When Terraformer's Globe enters the battlefield, draw a card. T: Target land you control becomes the basic land type of your choice until end of turn. reprint, The Clocktower Project DOA 30 U 2U 3 Enchantment R Spawn Powercell/spawn colorless Powercell DOA When The Clocktower Project enters the battlefield, create a tapped colorless Powercell artifact token with “T: Add C.” Tap seven untapped artifacts you control: Draw three cards. The Feller of Greatwoods DOA 109 G 5GGG 8 Legendary Creature - Beast 9 9 R Reveal top five/vp1at5 Whenever The Feller of Greatwoods enters the battlefield or attacks, you may sacrifice two noncreature permanents. For each permanent sacrificed this way, reveal the top five cards of your library. You may put a creature card from among them onto the battlefield and the rest into your graveyard. The Lost Titan DOA 144 UG 5GU 7 Legendary Creature - God 6 6 R Hexproof Whenever an opponent casts a spell or draws a card, draw a card. Timeworn Crags DOA 186 0 Land R T: Add C. 4, T, Sacrifice Timeworn Crags: Destroy target nonbasic land. This ability costs 1 less to activate for each nonbasic land you don't control. Transplanted Citadel DOA 187 0 Land R T: Add C. 7: Transplanted Citadel becomes a 6/6 Golem artifact creature until end of turn. It's still a land. This ability costs 1 less to activate for each artifact you control. Twisted Speaker DOA 149 UB 1UB 3 Creature - Horror 2 2 R Flash When Twisted Speaker enters the battlefield, return target spell to its owner's hand. That spell's controller loses 2 life. Unexplored Regions DOA 130 G G 1 Enchantment - Aura R Enchant land When Unexplored Regions enters the battlefield, draw a card. Enchanted land is an artifact in addition to its other types and has “T: Add one mana of any color.” Unified Theory DOA 48 U 5UUU 8 Legendary Enchantment R If you would draw a card, you may return an instant or sorcery card from your graveyard to your hand instead. U: Draw three cards. Unite the Powergrid DOA 49 U 3UU 5 Enchantment R Each artifact you control has all the activated abilities of other artifacts you control. Unity Spheres DOA 169 4 4 Artifact R Spawn two Construct tokens/spawnx2 1/1 colorless Construct DOA When Unity Spheres enters the battlefield, create two 1/1 colorless Construct artifact creature tokens. Tap two untapped creatures you control: Add two mana of any one color. Veil's Recovery DOA 150 BG BG 2 Instant R Choose one- • Destroy target permanent with mana value 2. • Return target permanent card from a graveyard to its owner's hand. Exile Veil's Recovery. Veilborn Hunter DOA 75 B 2B 3 Creature - Horror Shade 2 2 R B: Veilborn Hunter gets +1/+1 until end of turn. Sacrifice another creature: Veilborn Hunter gains indestructible until end of turn. Tap it. Veilborn Meddler DOA 50 U 1U 2 Creature - Horror Wizard 1 1 R Flash When Veilborn Meddler enters the battlefield, counter target spell if its mana value is less than or equal to Veilborn Meddler's power. Whenever you cast a spell during an opponent's turn, put a +1/+1 counter on Veilborn Meddler. Veilborn Stalker DOA 76 B 2BB 4 Creature - Horror 2 2 R Menace Whenever another creature dies, put a +1/+1 counter on Veilborn Stalker. Veilcrossed Twins DOA 77 B 2B 3 Creature - Human Horror 1 4 R 1B, Sacrifice a creature or enchantment: Draw a card. 4BB, T: Return target creature or enchantment card from your graveyard to the battlefield with a veil counter on it. That permanent gains “If this permanent would leave the battlefield, exile it instead.” Violent Collapse DOA 78 B 1BB 3 Sorcery R All creatures get -3/-3 until end of turn. reprint, Vitin Blastgear DOA 103 R 3R 4 Artifact - Equipment R Research counter/spawn Research CounterInvent Cultivating Spheres/spawn Cultivating Spheres DOAInvent Mirror of Possibilities/spawn Mirror of Possibilities DOAInvent Thrice-Folded Lotus/spawn Thrice-Folded Lotus DOA Eureka! (At the beginning of each end step, you get a research counter if you cast a spell this turn. Then if you have eight or more research counters, remove them and create a Masterpiece token of your choice.) Equipped creature gets +3/+2. Equip R Vitin Forgemaster DOA 104 R 2R 3 Creature - Aetherborn Artificer 2 2 R Research counter/spawn Research CounterInvent Cultivating Spheres/spawn Cultivating Spheres DOAInvent Mirror of Possibilities/spawn Mirror of Possibilities DOAInvent Thrice-Folded Lotus/spawn Thrice-Folded Lotus DOA Eureka! (At the beginning of each end step, you get a research counter if you cast a spell this turn. Then if you have eight or more research counters, remove them and create a Masterpiece token of your choice.) Whenever an artifact enters the battlefield under your control, up to two target creatures get +1/+0 and haste until end of turn. Volta, Construct Consultant DOA 51 U 1UU 3 Legendary Planeswalker - Volta 3 R yInitialize/ccgreen=3Research counter/spawn Research Counter+1/ccgreen+1-2/ccgreen-2Invent Cultivating Spheres/spawn Cultivating Spheres DOAInvent Mirror of Possibilities/spawn Mirror of Possibilities DOAInvent Thrice-Folded Lotus/spawn Thrice-Folded Lotus DOA Eureka! (At the beginning of each end step, you get a research counter if you cast a spell this turn. Then if you have eight or more research counters, remove them and create a Masterpiece token of your choice.) [+1]: Untap up to one target artifact you control. [-2]: Draw three cards. Then discard two cards unless you discard an artifact card. Warded Tome DOA 170 2 2 Artifact R Warded Tome doesn't untap during your untap step. T: Draw a card. 5: Untap Warded Tome. reprint, Watch Time Slip Away DOA 52 U 3U 4 Instant R Put target nonland permanent on top of its owner's library. Acid Sewage LAW 43 B 1B 2 Sorcery C As an additional cost to cast Acid Sewage, reappropriate or pay 3. (To reappropriate, exile exactly two cards from your hand and/or graveyard.) Destroy target creature. Ancestor's Skull LAW 126 1 1 Artifact C When Ancestor's Skull enters the battlefield, target creature gets +1/+0 and gains menace until end of turn. 2, Sacrifice Ancestor's Skull: Target creature gets +2/+0 and gains menace until end of turn. Antiquated Firearm LAW 127 1 1 Artifact - Equipment C Equipped creature gets +1/+0 and has “T: This creature deals 1 damage to target player or planeswalker.” Equip 2 Approach of Old Lovi LAW 122 WR 3RW 5 Enchantment R At the beginning of your end step, put an encroachment counter on Approach of Old Lovi, then it deals X damage to any target and you gain X life, where X is the number of encroachment counters on Approach of Old Lovi. Armament Scavenger LAW 64 R 3R 4 Creature - Human Warrior 3 3 C Whenever an artifact or enchantment enters the battlefield under your control, Armament Scavenger gets +1/+0 and gains trample until end of turn. Awaken to the New World LAW 23 U 1U 2 Sorcery C Look at top three/vp1pt3 Look at the top three cards of your library. You may put any number of them into your graveyard. Draw a card. Battery Bearer LAW 45 B 1B 2 Creature - Human Scout 3 2 C When Battery Bearer dies, lose 2 life. Bloodrune Patron LAW 120 BG BG 2 Creature - Human Shaman 1 3 U 1, T, Pay 1 life: Put a +1/+1 counter on target creature you control. T, Remove a counter from a permanent you control: Draw a card. Bravery's Reward LAW 106 WU WU 2 Enchantment U Whenever a creature you control deals combat to a player or planeswalker, you may pay W and/or U. When you pay W this way, put a +1/+1 counter on target creature you control. When you pay U this way, draw a card. Bright-Eyed Adventurer LAW 1 W 2W 3 Creature - Human Scout 2 2 C Look at top one/vp1pt1 Lifelink When Bright-Eyed Adventurer enters the battlefield, rediscover an enchantment card. (Look at the top card of your library. You may reveal it and put it into your hand if it's an enchantment card. Otherwise, put it back or into your graveyard.) Broken Deathbringer LAW 47 B B 1 Creature - Human Berserker 1 2 U Broken Deathbringer gets +1/+0 as long as you have 10 or less life. Broken Deathbringer gets +1/+0 as long as there are one or fewer cards in your hand. Cantrip Collector LAW 24 U 2U 3 Creature - Human Warlock 2 2 C Look at top one/vp1pt1 Hexproof When Cantrip Collector enters the battlefield, rediscover an instant card. (Look at the top card of your library. You may reveal it and put it into your hand if it's an instant card. Otherwise, put it back or into your graveyard.) Children of the Void LAW 25 U 4UU 6 Creature - Horror 6 6 U Children of the Void has hexproof as long as it's your turn. Children of the Void can't attack or block unless you reappropriate (exile exactly two cards from your hand and/or graveyard). Cobbled Currency LAW 128 1 1 Artifact C When Cobbled Currency enters the battlefield, discard a card, then draw a card. 3, Sacrifice Cobbled Currency: Discard two cards, then draw two cards. Cobbled Transport LAW 129 3 3 Artifact - Vehicle 4 4 U Trample, haste Crew-Tap three untapped artifacts and/or creatures you control. Courier's Misfortune LAW 65 R 1RR 3 Sorcery U Gain control of target artifact or creature until end of turn, then untap it. It gains haste until end of turn. You may spend mana as though it were mana of any type to pay the costs of its abilities this turn. Cower in Denial LAW 2 W 3W 4 Enchantment - Aura U Enchant creature or planeswalker Enchanted permanent can't attack or block and loses all abilities. Crossroads Harrier LAW 118 UR UR 2 Creature - Faerie 2 1 U Flash When Crossroads Harrier enters the battlefield, it deals 2 damage to target opponent or permanent an opponent controls unless that player has you draw a card. Cutting Rejection LAW 26 U 1U 2 Instant C Scry 2/vp1pt2 Creatures your opponents control get -2/-0 until end of turn. Scry 2. Dead-Set Duo LAW 48 B B 1 Creature - Human Berserker 2 2 R Dead-Set Duo can't block. Whenever Dead-Set Duo deals combat damage to a player, you may pay B and sacrifice it. If you do, they discard two cards. Deadwood Terror LAW 49 B 1B 2 Creature - Zombie 2 2 R Spawn Copies/spawnx2 Deadwood Terror Token LAW Deathtouch When Deadwood Terror enters the battlefield from a graveyard, create two tokens that are copies of it. 4BB, Sacrifice a creature: Return Deadwood Terror from your graveyard to the battlefield. Activate only as a sorcery. Deepmire Abomination LAW 50 B 3B 4 Creature - Horror 4 4 C As an additional cost to cast Deepmire Abomination, reappropriate or pay 2. (To reappropriate, exile exactly two cards from your hand and/or graveyard.) Menace Desperate Forsaken LAW 51 B 2B 3 Creature - Zombie 3 1 C 1, Sacrifice a creature: Desperate Forsaken gets +1/+1 until end of turn. You gain 1 life. Determined to Prevail LAW 3 W 1WW 3 Enchantment U Whenever Determined to Prevail or another artifact or enchantment enters the battlefield under your control, target creature you control gets +1/+1 and gains indestructible and vigilance until end of turn. Discover Survivors LAW 66 R 2R 3 Sorcery U Reveal top two/vp1at2Cast from Exile reminder/spawn Can Be Cast From Exile Exile the top two cards of your library. You may play them until the end of your next turn. When you cast a creature spell this way, it gains haste. Dogged Pioneer LAW 85 G 3GG 5 Creature - Human Scout 3 2 R Spawn Hound/spawn 2/2 green Hound LAW Trample When Dogged Pioneer enters the battlefield, create a 2/2 green Hound creature token. Whenever a land enters the battlefield under your control, put a +1/+1 counter on Dogged Pioneer and up to one target Hound. Drained Shore LAW 141 0 Land U T: Add C. T, Reappropriate: Add G or U. (Exile exactly two cards from your hand and/or graveyard.) Drought-Plagued Slum LAW 142 0 Land U T: Add C. T, Reappropriate: Add R or W. (Exile exactly two cards from your hand and/or graveyard.) Drove of the Lost LAW 117 WB 1WB 3 Creature - Spirit 1 1 U Flying Whenever a creature you control dies, put a +1/+1 counter on Drove of the Lost. 1, Sacrifice a creature: Each opponent loses 1 life. Gain 1 life. Eerie Armament LAW 86 G 2G 3 Enchantment - Aura U Enchant creature Enchanted creature gets +2/+2, can't be the target of spells or abilities you don't control unless their controller controls no untapped lands, and can't be blocked unless all creatures defending player controls that are able to block it do so. Ember of Ancient Infernos LAW 67 R 1R 2 Creature - Faerie 3 1 C Haste At the beginning of your upkeep, sacrifice Ember of Ancient Infernos unless you pay R. Excavator of the Beyond LAW 68 R 2R 3 Creature - Human Scout 2 2 C Look at top one/vp1pt1 First strike When Excavator of the Beyond enters the battlefield, rediscover an artifact card. (Look at the top card of your library. You may reveal it and put it into your hand if it's an artifact card. Otherwise, put it back or into your graveyard.) Expand the Perimeter LAW 69 R 2R 3 Sorcery C Creatures you control get +2/+0 until end of turn. Scouts you control gain trample until end of turn. Experimental Battle Armor LAW 130 1 1 Artifact - Equipment U Equipped creature gets +2/+2 and has double strike and trample. Equip 5 False God's Downfall LAW 52 B 1BB 3 Sorcery R Exile target creature or planeswalker, then for each counter on that permanent, you may put a counter of that kind on a permanent you control. Farmland Settlers LAW 87 G 2G 3 Creature - Human Scout 2 2 U At the beginning of your end step, if a counter was put on a permanent you control or controlled this turn, draw a card. Fate Tracer LAW 114 WG 1GW 3 Creature - Human Shaman 1 4 R Look at top one/vp1pt1 Vigilance Whenever Fate Tracer attacks, rediscover a creature or enchantment card X times, where X is Fate Tracer's power. (Repeat this process X times: Look at the top card of your library. You may reveal it and put it into your hand if it's a creature or enchantment card. Otherwise, put it back or into your graveyard.) Favoured Firebrand LAW 119 UR 1UR 3 Creature - Human Warlock 3 1 R Haste Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.) When Favoured Firebrand dies, you may pay UR any number of times. Whenever you do, Favoured Firebrand deals 2 damage to any target and you draw a card. Fertile Flesh LAW 53 B 3B 4 Enchantment U Whenever a permanent with one or more counters on it is put into your graveyard from the battlefield, it deals that much damage to any target and you gain that much life. Fluctuating Locale LAW 143 0 Land C Look at top one/vp1pt1 T: Add C. T, Sacrifice Fluctuating Locale: Rediscover a land card. (Look at the top card of your library. You may reveal it and put it into your hand if it's a land card. Otherwise, put it back or into your graveyard.) Forager's Lore LAW 5 W W 1 Enchantment R Scry 2/vp1pt2 2W: Reappropriate. When you do, choose X, where X is one plus the number of artifact and/or enchantment cards exiled this way. You may choose the same mode more than once. • Exile target creature you own. At the beginning of the next end step, return that card to the battlefield under your control. • Scry 2. • Gain 3 life. Foreboding Calm LAW 124 UG GU 2 Enchantment R Spawn Plant Horror/spawn green and blue Plant Horror LAW At the beginning of each combat, prevent all combat damage that would be dealt to and dealt by up to one target creature this turn. XGU, Sacrifice Foreboding Calm: Create an X/X green and blue Plant Horror creature token with hexproof and trample. Forest LAW 160 0 Basic Land - Forest reprint, Forsaken Getaway LAW 144 0 Land U T: Add C. T, Reappropriate: Add W or B. (Exile exactly two cards from your hand and/or graveyard.) Friend of the Woods LAW 88 G 1G 2 Creature - Human Druid Scout 2 2 C Friend of the Woods has hexproof as long as it has a +1/+1 counter on it. 1G, T: Put a +1/+1 counter on Friend of the Woods. Godseeker Vanguard LAW 89 G 3G 4 Creature - Human Cleric 2 1 C Spawn two Scout tokens/spawnx2 1/1 green Scout LAW When Godseeker Vanguard enters the battlefield, create two 1/1 green Scout creature tokens. Godwatcher LAW 27 U 2UU 4 Creature - Human Shaman 1 4 R When Godwatcher enters the battlefield, search any player's library for a creature card, exile it, then they shuffle their library. When Godwatcher dies, put the exiled card onto the battlefield under your control. Grave of an Old Lord LAW 145 0 Land U T: Add C. T, Reappropriate: Add B or G. (Exile exactly two cards from your hand and/or graveyard.) Grim Armory LAW 6 W 1W 2 Enchantment R Whenever a creature dies, put a +1/+1 counter on Grim Armory. Whenever a creature enters the battlefield under your control, you may move a +1/+1 counter from Grim Armory onto it. Hand of the Murder LAW 54 B 2B 3 Creature - Horror 3 2 C Spawn Bird/spawn 1/1 black Bird LAW When Hand of the Murder enters the battlefield, if you control a creature with a +1/+1 counter on it, create a 1/1 black Bird creature token with flying. Haunted Fairground LAW 146 0 Land U T: Add C. T, Reappropriate: Add U or R. (Exile exactly two cards from your hand and/or graveyard.) Head of Ulko LAW 131 8 8 Legendary Artifact M At the beginning of your end step, exile target permanent. When Head of Ulko leaves the battlefield, return each other card exiled with it to the battlefield under your control. Heir to the Old Bonds LAW 90 G 4G 5 Creature - Human Shaman 4 4 C Trample Whenever Heir to the Old Bonds becomes the target of a spell or ability you control for the first time each turn, put a +1/+1 counter on it. Hellwaste Settlement LAW 147 0 Land U T: Add C. T, Reappropriate: Add B or R. (To reappropriate, exile exactly two cards from your hand and/or graveyard.) Herald of the Departed LAW 7 W W 1 Creature - Human Cleric 1 1 C Spawn two Spirit tokens/spawnx2 1/1 white Spirit LAW Flying 2W, Sacrifice Herald of the Departed: Create two 1/1 white Spirit creature tokens with flying. Hermit of the Taiga LAW 115 WG 1GW 3 Creature - Human Scout 2 3 U Hexproof, vigilance, lifelink Hollow Wanderer LAW 28 U 1U 2 Creature - Human Warlock Horror 3 1 U Flying When Hollow Wanderer becomes the target of an ability or spell, sacrifice Hollow Wanderer. Hone Strategy LAW 29 U XU 1 Sorcery U Until your next turn, X target creatures you control gain “Whenever this creature deals combat damage to a player, draw a card” and “1: Return this creature to its owner's hand.” Hoverbike Courier LAW 30 U 3U 4 Creature - Human Rogue 3 2 C Flying When Hoverbike Courier enters the battlefield, you may reappropriate. If you do, draw a card. (To reappropriate, exile exactly two cards from your hand and/or graveyard.) Hunger of Old Lovi LAW 91 G 2G 3 Sorcery C Choose one - • Destroy target artifact or enchantment. • Target creature you control deals damage equal to its power to another target creature. Imperious Nixie LAW 31 U U 1 Creature - Faerie 0 3 C U, Sacrifice Imperious Nixie: Return target creature to its owner's hand. Imperious Ram LAW 92 G 5G 6 Creature - Ox 5 5 C Reach Imperious Ram can't be blocked by more than one creature. Imposing Barricade LAW 32 U 3U 4 Artifact Creature - Wall 0 5 U Flash Defender When Imposing Barricade enters the battlefield, target creature doesn't untap during its controller's untap step for as long as you control Imposing Barricade. Ineffable Patronage LAW 8 W 1WW 3 Enchantment - Aura C Flash Enchant creature When Ineffable Patronage enters the battlefield, it deals 4 damage to up to one target attacking or blocking creature. Enchanted creature gets +2/+2. Infiltrator of the Anomalous LAW 71 R R 1 Creature - Human Scout 1 1 C Whenever Infiltrator of the Anomalous deals combat damage to a player, add R. Until end of turn, you don't lose this mana as steps and phases end. Island LAW 157 0 Basic Land - Island reprint, Ivenge, False God LAW 9 W 2WW 4 Legendary Planeswalker - Ivenge 3 M yInitialize/ccgreen=3+1/ccgreen+1-2, Spawn Plains/ccgreen-2;/spawn Plains LAW-10/ccgreen-10Spawn Plains/spawn colorless Plains LAW Tap an untapped creature you control: Put a loyalty counter on Ivenge, False God. Activate only once each turn. [+1]: Exile up to one target non-Plains permanent. At the beginning of that card's owner's next upkeep, return it to the battlefield under their control. [-2]: Exile target nonland permanent an opponent controls. They create a Plains token. (It's a basic land with “T: Add W.”) [-10]: Exile all permanents your opponents control. For each permanent exiled this way, its controller creates a colorless Plains basic land token. Kaur, End of Lies LAW 93 G 8GG 10 Legendary Planeswalker - Kaur 6 M EDH Banned yInitialize/ccgreen=6+2, Reveal top one/ccgreen+2;/vp1at1-4, Reveal top four/ccgreen-4;/vp1at4-12/ccgreen-12 Kaur, End of Lies costs X less to cast, where X is the greatest mana value among permanents your opponents control. [+2]: Reveal the top card of your library. If it's a permanent card, put it onto the battlefield. [-4]: Exile target noncreature permanent, then reveal the top four cards of your library. You may put a permanent card from among them onto the battlefield. Put the rest into your graveyard. [-12]: Search your library for up to X permanent cards, where X is the number of permanents you control, put them onto the battlefield, then shuffle. Kaur's Gift LAW 94 G 1G 2 Creature - Plant 0 2 R At the beginning of your upkeep, put a +1/+1 counter on Kaur's Gift, then you gain life and add G equal to its power. You don't lose that mana as steps, phases, and turns end. When Kaur's Gift dies, you gain life and add G equal to its power. You don't lose that mana as steps, phases, and turns end. Keen Reflexes LAW 72 R R 1 Enchantment - Aura U Flash Enchant creature Whenever enchanted creature becomes the target of an ability or spell you don't control or leaves the battlefield, enchanted creature deals 3 damage to any target. Kielie, Risti Strike Leader LAW 55 B 2B 3 Legendary Creature - Human Soldier 2 3 R B, Sacrifice a creature: Target player loses 2 life. B, Reappropriate: You gain 2 life. (To reappropriate, exile exactly two cards from your hand and/or graveyard.) Leery Sortie LAW 73 R 1R 2 Enchantment C Spawn two Scout tokens/spawnx2 1/1 green Scout LAW When Leery Sortie enters the battlefield, create two 1/1 green Scout creature tokens. R, Sacrifice Leery Sortie: Target creature can't block this turn. Left on the Wayside LAW 74 R 1R 2 Sorcery C Choose one - • Destroy target artifact. • Add RRR. Life Remembers Its Roots LAW 95 G 1GG 3 Sorcery U Any number of target creatures you control each have base power and toughness 3/3 and become Beasts in addition to their other types until end of turn. Reconstruct 2GG (You may cast this from your graveyard for its reconstruct cost reduced by the mana value of a permanent you sacrifice as you cast it this way. Then exile this.) Logger Recluse LAW 96 G 1G 2 Creature - Human 0 4 C When Logger Recluse enters the battlefield, you may put a land card from your hand onto the battlefield tapped. 1G: Logger Recluse gets +3/+0 until end of turn. Activate only once each turn. Lone Hunter LAW 10 W 1W 2 Creature - Human Scout 2 1 R Lone Hunter has indestructible as long as it has attacked alone this turn. Whenever Lone Hunter becomes the target of a spell or ability you control, if it cost one or more mana to cast or activate, you may pay 1. If you do, draw a card. Make or Break LAW 56 B 1B 2 Sorcery U Target player discards two cards unless they discard a noncreature, nonland card. Makias, Marked Marauder LAW 110 BR 2BR 4 Legendary Creature - Human Mercenary 3 3 R Haste Sacrifice a creature or discard a card or reappropriate or pay 2 life: Makias, Marked Marauder gets +1/+0 until end of turn. (To reappropriate, exile exactly two cards from your hand and/or graveyard.) Medical Mask LAW 132 1 1 Artifact C When Medical Mask enters the battlefield, prevent the next 3 damage that would be dealt to any target this turn. 4, Sacrifice Medical Mask: Prevent the next 6 damage that would be dealt to any target this turn. Memorial Ground LAW 148 0 Land U yInitialize/cr90 Memorial Ground enters the battlefield tapped. T: Add C. 4, T, Sacrifice Memorial Ground: Return target card from your graveyard to your hand. Mennin Jar LAW 133 1 1 Artifact C Spawn Goblin/spawn 1/1 black Goblin LAW 5, T, Sacrifice Mennin Jar: Destroy target permanent. Its controller creates a 1/1 black Goblin creature token. Mennin Pack LAW 57 B B 1 Creature - Goblin 1 1 C Flash When Mennin Pack enters the battlefield, each opponent loses 1 life. When Mennin Pack dies, each opponent discards a card. Mennin Reclamation LAW 112 RG XRG 2 Sorcery R Spawn Goblin/spawn 1/1 black Goblin LAWSpawn five Goblin tokens/spawnx5 1/1 black Goblin LAW Create X 1/1 black Goblin creature tokens. Gain control of target permanent with mana value X or less until end of turn. Untap it. It gains haste until end of turn. Monstrous Amalgam LAW 58 B 2BB 4 Creature - Zombie 2 2 U Monstrous Amalgam gets +X/+X, where X is the number of creature cards in your graveyard. B, Reappropriate: Put a +1/+1 counter on Monstrous Amalgam. Activate only once each turn. (To reappropriate, exile exactly two cards from your hand and/or graveyard.) Mountain LAW 159 0 Basic Land - Mountain reprint, Moved by Instinct LAW 97 G G 1 Enchantment - Aura C Flash Enchant creature When Moved by Instinct enters the battlefield, put a +1/+1 counter on enchanted creature. Enchanted creature has haste and trample. Neo-Alchemist's Mastery LAW 99 G 3G 4 Enchantment - Aura R Flash Enchant creature Whenever enchanted creature deals combat damage, put that many +1/+1 counters on it. When enchanted creature leaves the battlefield, distribute X +1/+1 counters among any number of target creatures you control, where X is the number of +1/+1 counters it had on it. Neo-Alchemist LAW 98 G 1GG 3 Creature - Human Druid 2 2 C When Neo-Alchemist enters the battlefield, you may reappropriate. If you do, distribute two +1/+1 counters among creatures you control. Otherwise, put a +1/+1 counter on up to one target creature you control. (To reappropriate, exile exactly two cards from your hand and/or graveyard.) Neophyte of the Old Gods LAW 59 B 2B 3 Creature - Human Cleric 2 2 C Look at top one/vp1pt1 Deathtouch When Neophyte of the Old Gods enters the battlefield, rediscover a sorcery card. (Look at the top card of your library. You may reveal it and put it into your hand if it's a sorcery card. Otherwise, put it back or into your graveyard.) Nixie's Edict LAW 11 W 1W 2 Enchantment C Flash When Nixie's Edict enters the battlefield, tap up to two target creatures. 2W, Sacrifice Nixie's Edict: Put up to one target creature into its owner's library second from the top. Activate only as a sorcery. Open the Cryo-Chambers LAW 60 B 4B 5 Instant U Look at top one/vp1pt1 Return target creature card from your graveyard to the battlefield, then rediscover a creature card. (Look at the top card of your library. You may reveal it and put it into your hand if it's a creature card. Otherwise, put it back or into your graveyard.) Outskirts Provider LAW 12 W 1W 2 Creature - Human Scout 2 1 C yInitialize/ccgreen=1 Lifelink Outskirts Provider enters the battlefield with a +1/+1 counter on it if a creature attacked this turn and wasn't blocked. Plains LAW 156 0 Basic Land - Plains reprint, Privilege's Sway LAW 125 UG 1GU 3 Instant U Choose one - • Prevent all combat damage that would be dealt this turn. • Counter target noncreature spell. Procession of the Conscripted LAW 61 B 1B 2 Sorcery C Discard a card, then return up to two creature cards from your graveyard to your hand. Pulsating Mass LAW 149 0 Land U T: Add C. T, Reappropriate: Add R or G. (Exile exactly two cards from your hand and/or graveyard.) Rabid Thrill LAW 75 R 1R 2 Enchantment R Creatures you control get +2/+0. Whenever a creature you control is dealt damage, it deals that much damage to you. Ravenous Forsaken LAW 76 R R 1 Creature - Zombie 1 1 R First strike, trample Whenever a creature dealt combat damage by Ravenous Forsaken this turn dies, put a +1/+1 counter on Ravenous Forsaken. 2R: Ravenous Forsaken gets +3/+0 until end of turn. Reality Reversal LAW 34 U UU 2 Instant R As an additional cost to cast Reality Reversal, return X nonland permanents you control to their owners' hands. Return X plus one target nonland permanents to their owners' hands. Realm Tiller LAW 134 2 2 Artifact U T: Add C. T, Reappropriate: Add one mana of any color. (To reappropriate, exile exactly two cards from your hand and/or graveyard.) Reason Rots, Rage Remains LAW 77 R XRR 2 Sorcery U Reason Rots, Rage Remains deals X damage to any target. Reconstruct XRR (You may cast this from your graveyard for its reconstruct cost reduced by the mana value of a permanent you sacrifice as you cast it this way. Then exile this.) Rebuild History LAW 35 U 3UU 5 Sorcery R Look at top one/vp1pt1 Rediscover an artifact card, then do the same for creature, enchantment, instant, land, planeswalker, and sorcery. (Each time, look at the top card of your library. You may reveal it and put it into your hand if it's of that type. Otherwise, put it back or into your graveyard.) Reclamation Project LAW 107 WU 2WU 4 Enchantment R Whenever a creature you control deals combat damage to an opponent or planeswalker, put a technology counter on Reclamation Project. Remove X technology counters from Reclamation Project: You may cast target artifact or creature card with mana value X from your graveyard this turn. That creature enters the battlefield as an artifact in addition to its other types. X can't be 0. Refuse Trawler LAW 100 G 1G 2 Creature - Human Scout 1 3 U Look at top one/vp1pt1 When Refuse Trawler enters the battlefield, you may pay G. If you do, choose one - • Return a permanent card from your graveyard to your hand. • Rediscover a permanent card. (Look at the top card of your library. You may reveal it and put it into your hand if it's a permanent card. Otherwise, put it back or into your graveyard.) Relic Hoarder LAW 78 R 1R 2 Creature - Human Scout 1 1 U Relic Hoarder gets +1/+0 for each artifact and/or enchantment you control. Relic Hoarder has first strike as long as you control three or more artifacts and/or enchantments. Renegade Servitor LAW 135 4 4 Artifact Creature - Construct 2 4 C Scry 1/vp1pt1 When Renegade Servitor enters the battlefield, you gain 2 life and scry 1. Resign to Madness LAW 108 UB 3UB 5 Sorcery R Each opponent mills half their library, rounded up. When they do, return target creature card from a graveyard to the battlefield under your control. Reunite with Nature LAW 113 RG 1RG 3 Sorcery U As an additional cost to cast Reunite with Nature, sacrifice X creatures. Create X plus one 3/1 red and green Elemental Horror creature tokens with haste and trample. Reyhsia, Truth Chaser LAW 79 R 1RR 3 Legendary Planeswalker - Reyhsia 3 M yInitialize/ccgreen=3+2/ccgreen+2Cast from Exile reminder/spawn Can Be Cast From Exile-10, Cast from Exile reminder/ccgreen-10;/spawn Can Be Cast From Exile Whenever you activate a loyalty ability of Reyhsia, Truth Chaser, you may exile a card from your hand. If you do, draw a card. [+2]: Each player exiles up to two cards from their hand, then draws that many cards. [0]: Until end of turn, you may play a card exiled with Reyhsia and you may spend mana as though it were mana of any color to cast that spell. [-10]: Each player exiles all but the bottom card of their library and may play cards they own exiled this way until the end of their next turn. Risti Assault Squadron LAW 80 R 3R 4 Creature - Human Soldier 6 3 U Trample Risti Assault Squadron can't attack unless all other creatures you control also attack. (It can attack if it's the only creature you control.) Risti Citadel LAW 150 0 Land U T: Add C. T, Reappropriate: Add W or U. (Exile exactly two cards from your hand and/or graveyard.) Risti Inquisitor LAW 13 W 1W 2 Creature - Human Soldier 1 1 C When Risti Inquisitor enters the battlefield, choose one - • Destroy target enchantment. • Put a +1/+1 counter on Risti Inquisitor. Risti Operative LAW 14 W 2W 3 Creature - Human Soldier 3 2 C Spells you cast that target Risti Operative cost 1 less to cast. Abilities you activate that target Risti Operative cost 1 less to activate. Risti Salvager LAW 123 WR RW 2 Creature - Human Soldier 2 2 U Look at top one/vp1pt1 Artifact and enchantment spells you cast cost 1 less to cast. Whenever Risti Salvager attacks, rediscover an artifact or enchantment card. (Look at the top card of your library. You may reveal it and put it into your hand if it's an artifact or enchantment card. Otherwise, put it back or into your graveyard.) Risti Strategist LAW 101 G G 1 Creature - Human Soldier 1 1 U Vigilance 3G, T: Target creature you control fights target creature you don't control. Risti Suppression LAW 62 B 1B 2 Sorcery U Choose one - • Target player sacrifices a creature. • Target player reveals their hand. Choose a creature card from it. They discard that card. Risti Watchkeeper LAW 102 G 2G 3 Creature - Human Scout 2 2 C Look at top one/vp1pt1 Reach When Risti Watchkeeper enters the battlefield, rediscover a creature card. (Look at the top card of your library. You may reveal it and put it into your hand if it's a creature card. Otherwise, put it back or into your graveyard.) Runeclad Seeker LAW 15 W W 1 Creature - Human Scout 1 2 U Whenever you cast a noncreature spell, Runeclad Seeker gets +1/+1 until end of turn. If that spell was an Aura or Equipment spell, put a +1/+1 counter on Runeclad Seeker instead. Savage Stalker LAW 81 R 2R 3 Creature - Human Rogue 4 1 C Menace Savage Stalker attacks each combat if able. Scavenger Holdout LAW 151 0 Land C yInitialize/cr90Spawn two Scout tokens/spawnx2 1/1 green Scout LAW Scavenger Holdout enters the battlefield tapped. When Scavenger Holdout enters the battlefield, you may pay 3. If you do, create two 1/1 green Scout creature tokens. T: Add C. Scavenger Hunt LAW 82 R 1R 2 Instant C As an additional cost to cast Scavenger Hunt, you may reappropriate. (To reappropriate, exile exactly two cards from your hand and/or graveyard.) Scavenger Hunt deals 3 damage to target creature or planeswalker. When that permanent dies this turn, if Scavenger Hunt's additional cost was paid, draw a card. Scavengermobile LAW 136 1 1 Artifact - Vehicle 2 2 U Look at top one/vp1pt1 Crew 1 (Tap any number of creatures you control with total power 1 or greater: This Vehicle becomes an artifact creature until end of turn.) Whenever Scavengermobile deals combat damage to a player, choose land or nonland, then rediscover a card of that kind. (Look at the top card of your library. You may reveal it and put it into your hand if it's a card of the chosen type. Otherwise, put it back or into your graveyard.) Scion of the Pack LAW 16 W 3WW 5 Creature - Human Warrior 2 2 R Spawn Hound/spawn 2/2 green Hound LAW First strike Whenever Scion of the Pack enters the battlefield or one or more creatures you control deal combat damage to an opponent or planeswalker, create a 2/2 green Hound creature token. Scorched-Earth Defence LAW 83 R RR 2 Sorcery R As an additional cost to cast Scorched-Earth Defence, reappropriate X times. (To reappropriate, exile exactly two cards from your hand and/or graveyard.) Scorched-Earth Defence deals X damage to each creature and each planeswalker. Secluded Farmstead LAW 152 0 Land U T: Add C. T, Reappropriate: Add G or W. (Exile exactly two cards from your hand and/or graveyard.) Seductive Seashell LAW 137 1 1 Artifact C When Seductive Seashell enters the battlefield, target player mills two cards. 2, Sacrifice Seductive Seashell: Target player mills four cards. Sepulchral Seas LAW 153 0 Land U T: Add C. T, Reappropriate: Add U or B. (Exile exactly two cards from your hand and/or graveyard.) Servitor Vanguard LAW 138 6 6 Artifact Creature - Construct 3 3 U Menace Servitor Vanguard gets +X/+X, where X is the number of other artifacts you control. Singer of Calamities LAW 84 R 2R 3 Creature - Human Shaman 2 2 R Haste At the beginning of combat on your turn, you may have target artifact or enchantment you control become a creature with base power and toughness X/X, where X is its mana value, in addition to its other types and gain haste until end of turn. (If it's attached to a permanent, it becomes unattached.) Sovereign of Old Lovi LAW 104 G 5GG 7 Creature - Bear 6 6 U Trample Whenever a creature dealt damage by Sovereign of Old Lovi this turn dies, put a +1/+1 counter on Sovereign of Old Lovi. Sudden Fatigue LAW 36 U 1U 2 Instant U Return target creature to its owner's hand. If it's tapped, you may put it into its owner's library second from the top instead. Supply Run LAW 37 U 3U 4 Instant C Supply Run costs 2 less to cast if a creature you controlled attacked this turn and wasn't blocked. Draw two cards. Surveyor's Rifle LAW 139 2 2 Artifact - Equipment C Look at top one/vp1pt1 When Surveyor's Rifle enters the battlefield, rediscover a land card. (Look at the top card of your library. You may reveal it and put it into your hand if it's a land card. Otherwise, put it back or into your graveyard.) Equipped creature gets +2/+1. Equip 3 Suspect Concoctions LAW 140 1 1 Artifact C When Suspect Concoctions enters the battlefield, put a +1/+1 counter on target creature. 4, Sacrifice Suspect Concoctions: Put two +1/+1 counters on target creature. Swamp LAW 158 0 Basic Land - Swamp reprint, Swarm of the Dispossessed LAW 38 U U 1 Creature - Spirit 1 1 R Flying At the beginning of your upkeep, you may pay 1. If you do, put a +1/+1 counter on Swarm of the Dispossessed. Sacrifice Swarm of the Dispossessed: Counter target spell with mana value X, where X is the number of +1/+1 counters on Swarm of the Dispossessed. Tahti, Forged by the World LAW 105 G 3G 4 Legendary Creature - Human Scout Archer 2 2 R Vigilance, reach Tahti, Forged by the World gets +1/+1 for each other creature you control. Other creatures you control get +1/+1. The Afterlife Takes Its Due LAW 44 B 1BBB 4 Sorcery M Spawn Zombie Horror/spawn black Zombie Horror LAW Reconstruct 4BBB (You may cast this from your graveyard for its reconstruct cost reduced by the mana value of a permanent you sacrifice as you cast it this way. Then exile this.) Destroy all creatures. If The Afterlife Takes Its Due was reconstructed, create an X/X black Zombie Horror creature token, where X is the number of creature cards that have been put into graveyards this turn. The Ancestors Pass Judgment LAW 116 WB 1WB 3 Instant R Spawn Spirit/spawn 1/1 white Spirit LAWSpawn five Spirit tokens/spawnx5 1/1 white Spirit LAW At the beginning of the next end step, create X 1/1 white Spirit creature tokens with flying, where X is the number of creatures that died this turn. Reconstruct 2WB (You may cast this from your graveyard for its reconstruct cost reduced by the mana value of a permanent you sacrifice as you cast it this way. Then exile this.) The Ark Project LAW 22 U 2UU 4 Legendary Artifact - Vehicle 4 8 M Hexproof, crew 6 (Tap any number of creatures you control with total power 6 or greater: This Vehicle becomes an artifact creature until end of turn.) Whenever The Ark Project deals combat damage to an opponent or planeswalker, gain control of target creature until The Ark Project leaves the battlefield. Whenever The Ark Project blocks a creature, gain control of that creature. The Bliss of Ignorance Dies LAW 46 B 2B 3 Sorcery C Draw two cards and lose 2 life. Reconstruct 3B (You may cast this from your graveyard for its reconstruct cost reduced by the mana value of a permanent you sacrifice as you cast it this way. Then exile this.) The Cannibals of Kallio Hill LAW 121 BG 3BG 5 Legendary Creature - Human 2 4 R Menace Whenever a creature dies, you gain life equal to its power. Reappropriate: Put a +1/+1 counter on The Cannibals of Kallio Hill, then lose life equal to its power. (To reappropriate, exile exactly two cards from your hand and/or graveyard.) The Flesh Becomes Soil LAW 4 W 2W 3 Sorcery C Destroy target tapped creature. Reconstruct 4W (You may cast this from your graveyard for its reconstruct cost reduced by the mana value of a permanent you sacrifice as you cast it this way. Then exile this.) The Hidden Truths Resurface LAW 70 R 1R 2 Sorcery C Reveal top five/vp1at5 Reveal the top five cards of your library. Put an artifact or sorcery card from among them into your hand and the rest on the bottom of your library in any order. Reconstruct 3R (You may cast this from your graveyard for its reconstruct cost reduced by the mana value of a permanent you sacrifice as you cast it this way. Then exile this.) The Mist Thirsts for Silence LAW 33 U 2U 3 Sorcery C Tap up to two target creatures. Those creatures don't untap during their controller's next untap step. Reconstruct 3U (You may cast this from your graveyard for its reconstruct cost reduced by the mana value of a permanent you sacrifice as you cast it this way. Then exile this.) The Songs of Gods Echo LAW 103 G 2G 3 Sorcery C Creatures you control get +1/+1 and gain trample until end of turn. Reconstruct 4G (You may cast this from your graveyard for its reconstruct cost reduced by the mana value of a permanent you sacrifice as you cast it this way. Then exile this.) Tip of the Tongue LAW 39 U 1U 2 Instant C Counter target spell unless its controller pays 2. Trail Off LAW 40 U 3UU 5 Instant U Tap target creature, then draw X cards, where X is its mana value. Traversing the Hellwastes LAW 111 BR 1BR 3 Enchantment U Spawn Scout/spawn 1/1 green Scout LAW When Traversing the Hellwastes enters the battlefield, create a 1/1 green Scout creature token. It gains haste until end of turn. Whenever a creature enters the battlefield under your control, you may pay 2 life. If you do, draw a card. Triplicate Terror LAW 41 U 3UU 5 Creature - Hound Horror 3 5 C Triplicate Terror can't be blocked unless defending player pays 3. (They pay it once each combat.) True Shot LAW 17 W 1WW 3 Instant U Destroy target creature with power, toughness, or mana value 4 or greater. Underhanded Employ LAW 63 B BB 2 Instant C Up to one target creature gets -2/-2 until end of turn. Put a +1/+1 counter on up to one target creature you control. Vulture Corps LAW 18 W 1W 2 Creature - Human Scout 2 2 U At the beginning of your end step, if a permanent was put into your graveyard from the battlefield this turn, put a +1/+1 counter on Vulture Corps. Warped Landscape LAW 154 0 Land C T: Add C. 2, T, Sacrifice Warped Landscape: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle. Warped Recluse LAW 19 W 2W 3 Creature - Human Horror 1 3 U Warped Recluse can't be blocked by creatures with greater power. Whenever Warped Recluse attacks and isn't blocked, exile target creature defending player controls. At the beginning of that card's owner's next upkeep, return it to the battlefield under their control. Watchers of the Veil LAW 109 UB 3UB 5 Creature - Human Spirit Cleric 4 4 U Menace Whenever one or more cards leave your graveyard or Watchers of the Veil leaves your graveyard, you may draw a card. If you do, discard a card. Wilderness Forager LAW 20 W 3W 4 Creature - Human Scout 2 4 C When Wilderness Forager enters the battlefield, you may reappropriate. If you do, gain 6 life. Otherwise, gain 3 life. (To reappropriate, exile exactly two cards from your hand and/or graveyard.) Wind-Blessed Guardian LAW 42 U 1U 2 Creature - Human Warrior 2 1 C Flash (You may cast this spell any time you could cast an instant.) When Wind-Blessed Guardian enters the battlefield, you may return target permanent you control to its owner's hand. Windmill Project LAW 155 0 Land R Whenever one or more creatures attack you or a planeswalker you control, put a charge counter on Windmill Project. T: Add C. T, Remove X charge counters from Windmill Project: Add X mana in any combination of colors. Worn Peacekeeper LAW 21 W W 1 Creature - Human Soldier 1 1 C Spawn Soldier/spawn 1/1 white Soldier LAW Vigilance When Worn Peacekeeper dies, create a 1/1 white Soldier creature token with vigilance. Agonizing Punishment STN 29 B 1B 2 Sorcery R As an additional cost to cast this spell, sacrifice a creature. Torment target player three times. (They lose 3 life unless they discard a card or sacrifice a nonland permanent.) Ascension STN 1a,1b W W 1 Sorcery R Creatures you control get +1/+1 until end of turn. You gain 3 life. Memento 4WW (You may cast this from your graveyard for 4WW. If you do, put it onto the battlefield transformed after it resolves. Exile it if it would leave the battlefield or not resolve.) ----- Fyrra, Chosen by Ayala|Legendary Creature - Angel [4/4] Flying, vigilance At the beginning of your upkeep, if you have 10 or more life than your starting life total, put a +1/+1 counter on each other creature you control. Aureate Panorama STN 84 0 Land R 1, T, Sacrifice Aureate Panorama: Search your library for a land card that could produce each color of mana, put it onto the battlefield, then shuffle. Ayala, Shrouded Shepherd STN 2 W 2WW 4 Legendary Creature - God 5 5 R Spawn Spirit/spawn 1/1 white Spirit STN Ayala, Shrouded Shepherd can't attack or block unless your life total is greater than or equal to your starting life total. Lifelink, indestructible Whenever a creature attacks you or a planeswalker you control, you may pay 2. If you do, create a 1/1 white Spirit creature token with lifelink blocking that creature. Ayala's Concord STN 71 WG 2GW 4 Sorcery R Search your library for a permanent card with mana value 3 or less and put it onto the battlefield, then shuffle. Motley - Then if there are five or more names among nonland permanents you control, you gain 7 life. Ayala's Effigy STN 82 2 2 Artifact R T: Add C. Sacrifice a nonland permanent: Ayala's Effigy becomes a 2/2 Construct artifact creature until end of turn. Banish the Intruders STN 15 U U 1 Instant R Counter target planeswalker spell. Draw a card. Banished Companion STN 43 R R 1 Creature - Human Warrior 2 2 R Haste Whenever Banished Companion attacks, it deals 2 damage to you. Bloodlash Caravan STN 31 B 1BB 3 Creature - Human Warrior 2 2 R Sacrifice a creature: Put a +1/+1 counter on Bloodlash Caravan. Then if it's the only creature you control, it gains indestructible until end of turn. Brushcover Elf STN 57 G G 1 Creature - Elf 1 1 R Whenever a creature you control becomes the target of a spell or ability, counter it unless its controller pays 1. Whenever they do, put a +1/+1 counter on Brushcover Elf. (This includes your spells and abilities.) Caulte Axeslinger STN 44 R R 1 Creature - Human Warrior 1 1 R Haste Caulte Axeslinger gets +2/+2 as long as any opponent lost exactly 3 life this turn. Caulte Sovereign STN 3 W 1W 2 Creature - Human Soldier 2 2 R Other nonland permanents enter the battlefield tapped. Your opponents can't activate abilities of tapped permanents. Champion of Blades STN 72 WR RW 2 Creature - Human Knight 1 2 R Double strike Motley - As long as there are five or more names among nonland permanents you control, Champion of Blades has vigilance, trample, and haste. Cinderblade STN 83 0 0 Artifact - Equipment R Equipped creature has haste. Sacrifice Cinderblade: Equipped creature gains +2/+2 until end of turn. Equip 1 Concealed Slasher STN 32 B 1B 2 Creature - Human Rogue 2 1 R Discard a card: Concealed Slasher gets +1/+1 until end of turn and can't be blocked this turn. Corvid Heretic STN 33 B B 1 Creature - Bird 1 1 R Whenever one or more cards leave your graveyard, each opponent loses 1 life and you gain that much life. Cragbound Crusher STN 45 R 15RR 17 Creature - Beast 10 10 R This spell costs X less to cast, where X is 20 minus your life total. First strike, menace, trample Crimson Knight STN 46 R RR 2 Creature - Human Knight 2 2 R Haste RRR, Discard your hand, Sacrifice Crimson Knight: Draw three cards. Demon of Dark Shadows STN 34 B 5BB 7 Creature - Demon 6 6 R This spell costs 2 less to cast for each creature that died this turn. Flying, trample Descend on the Helpless STN 35a,35b B 1B 2 Sorcery R Destroy target creature if it has the least power or is tied for least power among creatures on the battlefield. Memento 3BB (You may cast this from your graveyard for 3BB. If you do, put it onto the battlefield transformed after it resolves. Exile it if it would leave the battlefield or not resolve.) ----- Cormoran, Raven Monarch|Legendary Creature - Bird Human [2/2] Flying When Cormoran, Raven Monarch enters the battlefield, you may put target creature card with mana value 3 or less from a graveyard onto the battlefield under your control. Earthform Pachyderm STN 58 G 5GG 7 Creature - Elephant 4 4 R Spawn Elephant/spawn 3/3 green Elephant STN This spell costs 1 less to cast for each noncreature, nonland permanent you don't control. When Earthform Pachyderm enters the battlefield, destroy target noncreature, nonland permanent. Its controller creates a 3/3 green Elephant creature token. Eclipse Knight STN 73 WB WB 2 Creature - Human Knight 2 2 R Whenever Eclipse Knight attacks, each opponent loses 1 life. You gain life equal to the life lost this way. Eclipse Knight gets +1/+1 as long as you have 10 or more life than your starting life total. Eclipse Knight gets +1/+1 as long as an opponent has 10 or less life than their starting life total. Endless Discoveries STN 16 U U 1 Enchantment R U, Put a travel counter on Endless Discoveries: Draw a card. This ability costs 1 more to activate for each travel counter on Endless Discoveries. 3UU, Sacrifice Endless Discoveries: Return target instant or sorcery card with mana value less than or equal to the number of travel counters on Endless Discoveries from your graveyard to your hand. Escape Death STN 36 B 3B 4 Sorcery R Until end of turn, you may cast target creature card in your graveyard without paying its mana cost. When it enters the battlefield this turn, it gains haste and menace. Exile it at the beginning of the next end step. Eternal Rage STN 47 R R 1 Enchantment - Aura R Enchant creature Enchanted creature attacks each combat if able. At the beginning of your upkeep, Eternal Rage deals 2 damage to enchanted creature's controller. Fleeting Discoveries STN 49 R R 1 Sorcery R Reveal top two/vp1at2 Exile the top two cards of your library. You may play one of them until the end of your next turn. Motley - If there are five or more names among nonland permanents you control, you may play both of them until the end of your next turn instead. Frostbreath Dragon STN 17 U 5UU 7 Creature - Dragon 6 7 R Flying This spell can't be countered. When Frostbreath Dragon enters the battlefield, tap target creature. It doesn't untap during its controller's next untap step. Whenever Frostbreath Dragon becomes the target of a spell or ability, counter it unless its controller pays 2 and discards a card. Frostfire Hulk STN 50 R 4R 5 Creature - Golem 2 2 R yInitialize/ccgreen=1 Each land you sacrifice while casting Frostfire Hulk pays for 1. Frostfire Hulk enters the battlefield with a +1/+1 counter for each land card in your graveyard. Sacrifice Frostfire Hulk: It deals X damage to target creature or planeswalker, where X is the number of +1/+1 counters that were on it. Activate only as a sorcery. Frozen Hinterlands STN 85 0 Land R yInitialize/cr90 Frozen Hinterlands enters the battlefield tapped. T: Add W or U. 1WU: Until end of turn, Frozen Hinterlands becomes a 4/3 white and blue Spirit creature with with prowess and “Whenever this creature attacks or blocks, torment yourself.” It's still a land. (To torment yourself, lose 3 life unless you discard a card or sacrifice a nonland permanent.) Gaze Over the Wilds STN 59 G 2GG 4 Sorcery R Search your library for three land cards with different names, reveal them, then shuffle. Put one of those cards onto the battlefield, one into your hand, and one into your graveyard. Guardian of the Divergent STN 60 G 1G 2 Creature - Spirit 2 2 R Whenever another nontoken creature enters the battlefield under your control, if it doesn't share a name with another creature you control or a creature card in your graveyard, put a +1/+1 counter on Guardian of the Divergent. Hazy Coppice STN 86 0 Land R yInitialize/cr90 Hazy Coppice enters the battlefield tapped. T: Add U or B. 2UB: Until end of turn, Hazy Coppice becomes a 4/4 blue and black Bird creature with with flying and “Whenever this creature attacks or blocks, torment yourself.” It's still a land. (To torment yourself, lose 3 life unless you discard a card or sacrifice a nonland permanent.) Heartripper Zombie STN 37 B 2B 3 Creature - Zombie 2 2 R Deathtouch Whenever another creature dies, its controller discards a card at random. Hell's Verdict STN 51 R XRR 2 Sorcery R Target opponent may have you draw X cards. If they don't, reveal the top X cards of your library. Hell's Verdict deals damage to that player equal to the total mana value of cards revealed this way. Highpeak Rider STN 61 G 2G 3 Creature - Human Scout 3 3 R Whenever Highpeak Rider attacks, search your library for a land card and put it onto the battlefield, then shuffle. Sacrifice that land at the beginning of the next end step. Honor the Lost STN 62 G 1G 2 Sorcery R Return a permanent card from your graveyard to your hand. Motley - If there are five or more names among nonland permanents you control, return two permanent cards from your graveyard to your hand instead. Icepeak Phantasm STN 18 U U 1 Creature - Illusion Spirit 2 2 R Whenever Icepeak Phantasm becomes the target of a spell or ability, an opponent may pay 2. If they do, sacrifice it. Impden Mother STN 38 B 1B 2 Creature - Human Cleric 1 1 R Spawn Imp/spawn 1/1 black Imp STN At the beginning of your upkeep, if you don't control any Imps, you may pay B. If you do, create a 1/1 black Imp creature token. Sacrifice a creature: Each opponent loses 1 life. Inferno Lash STN 52 R 1R 2 Instant R Inferno Lash deals 2 damage to target creature or planeswalker. When it does, torment that permanent's controller. (They lose 3 life unless they discard a card or sacrifice a nonland permanent.) Jaws of the Sea STN 19 U UU 2 Instant R As an additional cost to cast this spell, return a creature you control to its owner's hand or pay 2. Counter target spell. Jenn, the Rising Dawn STN 4 W 1W 2 Legendary Planeswalker - Jenn 2 R yInitialize/ccgreen=2-5/ccgreen-5 Whenever a creature enters the battlefield under your control, put a loyalty counter on Jenn, the Rising Dawn. [0]: Target creature you control gets +1/+1 and gains first strike and lifelink until end of turn. [-5]: Exile target creature. Jenn's Stand STN 5 W 3WW 5 Sorcery R Motley - This spell costs 3 less to cast as long as there are five or more names among nonland permanents you control. Destroy all creatures. Kaor Awoken STN 53 R 3RR 5 Legendary Creature - Dragon 4 4 R Flying, haste Whenever a nonbasic land becomes tapped, it deals 2 damage to its controller. Whenever Kaor Awoken attacks, it gets +1/+0 until end of turn for each other Dragon you control. Kaor's Tithe STN 54 R 1R 2 Enchantment R Spawn Treasure/spawn Treasure STN Whenever an opponent casts a noncreature spell, create a Treasure token. (They're artifacts with “T, Sacrifice this artifact: Add one mana of any color.”) Keeper of the Sanctum STN 6 W 1W 2 Creature - Human Cleric 2 2 R Spawn Cleric/spawn 1/1 white Cleric STN Whenever you gain life for the first time each turn, create a 1/1 white Cleric creature token. Lowland Vista STN 87 0 Land R T: Add C. Motley - T: Add one mana of any color. Activate only if there are five or more names among nonland permanents you control. Majestic Moonwhale STN 20 U 2UU 4 Creature - Whale 4 4 R Scry 1/vp1pt1 Flying Whenever a permanent you control is returned to your hand, scry 1. Militant Youth STN 7 W W 1 Creature - Human Warrior 2 1 R Whenever you gain life, Militant Youth gets +1/+1 until end of turn. Molten Incubation STN 55 R R 1 Enchantment R Spawn Dragon/spawn 5/5 red Dragon STN Whenever you cast a noncreature spell, put a hatch counter on Molten Incubation. Then if it has five hatch counters on it, sacrifice it and choose one - • Create a 5/5 red Dragon creature token with flying. • Molten Incubation deals 20 damage to each creature. Ochre Knight STN 8 W W 1 Creature - Human Knight 1 1 R Motley - At the beginning of combat on your turn, if there are five or more names among nonland permanents you control, Ochre Knight gets +2/+1 until end of turn and you gain 1 life. Offerings to the Deathless STN 39 B B 1 Sorcery R Each player sacrifices a creature. If a player lost 3 or more life this turn, each opponent sacrifices a creature instead. Ominous Hart STN 40 B 7BB 9 Creature - Elk Horror 4 3 R This spell costs 1 less to cast for each card in your graveyard. Menace Paradox Zone STN 21 U UU 2 Legendary Enchantment R Scry 1/vp1pt1Reveal top one/vp1at1 Whenever a player casts a spell from their hand, they reveal the top card of their library. If it's a nonland card with a mana value less than that spell's, they may cast it without paying its mana cost. Otherwise, they put it on the bottom of their library. 2U: Scry 1. Phantasmal Reflection STN 9 W 2W 3 Enchantment R Copy reminder/spawn CopySpirit Reminder/spawn Spirit Reminder STN Whenever a nontoken creature you control dies, you may exile it. If you do, create a token that's a copy of it except it's a 1/1 white Spirit creature in addition to its other types and colors. 2B, Sacrifice a creature: Each opponent loses 1 life and you gain that much life. Poisonheart Druid STN 63 G G 1 Creature - Zombie Druid 1 1 R T, Exile a land card from your hand, from your graveyard, or a land that you control: Add one mana of any color. Prowling Frost-Tiger STN 22 U 1U 2 Creature - Cat 2 1 R Whenever you cast a noncreature spell, Prowling Frost-Tiger gets +1/+1 and gains hexproof until end of turn. Reaper of the Fields STN 10 W 2W 3 Creature - Human 2 1 R Whenever a Plains enters the battlefield under your control, you may put a creature card with mana value 2 or less from your hand onto the battlefield. Risen Raven STN 74 UB UB 2 Creature - Bird 1 1 R Flying, deathtouch Whenever Risen Raven deals combat damage to a player, draw a card. Scarletblood Hound STN 56 R 2R 3 Creature - Hound 3 1 R Haste Motley - At the beginning of your upkeep, if there are five or more names among nonland permanents you control, Scarletblood Hound deals 3 damage to each opponent. See the Sunrise STN 11 W WW 2 Enchantment - Saga R yInitialize/ccyellow=1Spawn Wall/spawn 0/4 white Wall STN (As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) I - Create a 0/4 white Wall creature token with defender. II - Put a +1/+1 counter on up to one target creature. III - Until your next turn, each creature you control assigns combat damage equal to its toughness rather than its power. Shambling Manglers STN 64 G 1G 2 Creature - Zombie 2 2 R Trample While you're searching your library, if Shambling Manglers dealt combat damage to an opponent this turn, you may play lands from your library. Shatter the Mask STN 65a,65b G 2GG 4 Sorcery R Destroy target noncreature permanent. Memento 5GG (You may cast this from your graveyard for 5GG. If you do, put it onto the battlefield transformed after it resolves. Exile it if it would leave the battlefield or not resolve.) ----- Jirada, Elder of Caulte|Legendary Creature - Wizard [1/1] You may play lands from graveyards. 9GG: Put nine +1/+1 counters on Jirada, Elder of Caulte. Show of Dominance STN 66 G 1G 2 Sorcery R Target creature you control deals damage equal to its power to target creature you don't control. For each point of excess damage dealt this way, put a +1/+1 counter on the creature you control. Skyflock Warrior STN 12 W 3W 4 Creature - Human Warrior 2 3 R Spawn Bird/spawn 1/1 white Bird STN Flying Whenever Skyflock Warrior or another creature you control with flying attacks, create a 1/1 white Bird creature token with flying. Skyscreecher Dragon STN 75 RG 3RRG 6 Creature - Dragon 5 5 R Flying, trample, haste Whenever a land enters the battlefield under your control or a land is put into your graveyard from the battlefield, Skyscreecher Dragon deals 2 damage to each opponent. Skystream Mantas STN 23 U 2U 3 Creature - Fish 2 1 R Flying When Skystream Mantas is returned to your hand from the battlefield, draw two cards. Solitary Guardian STN 76 WU 2WU 4 Creature - Human Wizard 1 1 R Creatures can't attack you unless their controller pays 2 for each creature they control that's attacking you. 3WU: Tap target creature and put a +1/+1 counter on Solitary Guardian. Spellflux Skeleton STN 41 B 1B 2 Creature - Skeleton Wizard 2 1 R Whenever you cast a noncreature spell, you may pay U. If you do or the spell was cast from your graveyard, draw a card. Spellshatter STN 24 U 1UU 3 Instant R You may cast this spell without paying its mana cost if it's the only card in your hand. Counter target spell. Spires of Caulte STN 88 0 Land R yInitialize/cr90 Spires of Caulte enters the battlefield tapped. T: Add B or R. BR: Until end of turn, Spires of Caulte becomes a 3/2 black and red Construct creature with with menace and “Whenever this creature attacks or blocks, torment yourself.” It's still a land. (To torment yourself, lose 3 life unless you discard a card or sacrifice a nonland permanent.) Stonewood Sanctuary STN 13 W W 1 Enchantment R Creature spells cost 1 more to cast. At the beginning of your upkeep, put a decay counter on Stonewood Sanctuary. Then if it has three or more decay counters on it, sacrifice it. Strix of Dark Omens STN 25 U 2U 3 Creature - Bird 1 1 R Spawn Bird/spawn 1/1 blue Bird STNSpawn five Bird tokens/spawnx5 1/1 blue Bird STN Flying Whenever you cast a noncreature spell, note its mana value. When Strix of Dark Omens dies, draw a card and create a 1/1 blue Bird creature token with flying for each different number noted with it. Sunlit Fissure STN 89 0 Land R yInitialize/cr90 Sunlit Fissure enters the battlefield tapped. T: Add G or W. 2GW: Until end of turn, Sunlit Fissure becomes a 3/5 green and white Elemental creature with with vigilance and “Whenever this creature attacks or blocks, torment yourself.” It's still a land. (To torment yourself, lose 3 life unless you discard a card or sacrifice a nonland permanent.) Surge of Darkness STN 42 B 1B 2 Instant R As an additional cost to cast this spell, torment yourself. (You lose 3 life unless you discard a card or sacrifice a nonland permanent.) Destroy target creature. Temporal Insight STN 26 U 9UUU 12 Sorcery R This spell costs 1 less to cast for each ten cards in your library. Take an extra turn after this one. Exile Temporal Insight. Testament to Heroism STN 90 0 Land R Whenever a creature you control dies, put a legacy counter on Testament to Heroism. T: Add C. T, Remove a legacy counter from Testament to Heroism: Add one mana of any color. The Awakening STN 30 B 5BB 7 Enchantment - Saga R yInitialize/ccyellow=1 (As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) I - Put all creature cards from your graveyard onto the battlefield. II - Creatures you control gain lifelink until end of turn. III - Destroy all creatures. The Flames Approach STN 48a,48b R 1R 2 Sorcery R The Flames Approach deals 3 damage to any target. Memento 3RR (You may cast this from your graveyard for 3RR. If you do, put it onto the battlefield transformed after it resolves. Exile it if it would leave the battlefield or not resolve.) ----- Auros, Flame-Cursed|Legendary Creature - Human Warrior [3/3] Menace Whenever Auros, Flame-Cursed attacks, it deals 3 damage to each opponent. The Whisperwoods STN 92 0 Land R T: Add C. 1, T, Sacrifice The Whisperwoods: Add two mana in any combination of colors. At the beginning of each end step, if a player lost life this turn, return The Whisperwoods from your graveyard to your hand. Torch the City STN 77 BR 3BR 5 Sorcery R Each player sacrifices three lands. Torment each player three times. (To torment a player, they lose 3 life unless they discard a card or sacrifice a nonland permanent.) Towering Boughs STN 91 0 Land R yInitialize/cr90 Towering Boughs enters the battlefield tapped. T: Add R or G. 3RG: Until end of turn, Towering Boughs becomes a 6/6 red and green Treefolk creature with with trample and “Whenever this creature attacks or blocks, torment yourself.” It's still a land. (To torment yourself, lose 3 life unless you discard a card or sacrifice a nonland permanent.) Towering Stag STN 67 G 2GG 4 Creature - Elk 5 5 R Trample At the beginning of your upkeep, return another creature you control to its owner's hand. Vali, Planar Researcher STN 78 UBG BGU 3 Legendary Planeswalker - Vali 3 R yInitialize/ccgreen=3+1, Reveal top one/ccgreen+1;/vp1at1-2/ccgreen-2-8/ccgreen-8 [+1]: Reveal the top card of your library. If it doesn't have the same name as a card in your graveyard or a permanent you control, put it into your hand. Otherwise, put it into your graveyard. [-2]: Return target card from your graveyard to your hand. [-8]: Return all other cards from your graveyard to your hand. Until end of turn, spells you cast cost 5 less to cast. Veiled by the Blizzard STN 27 U U 1 Instant R Until end of turn, you may cast creature spells as though they had flash. Creatures you control can't be the targets of spells or abilities your opponents control this turn. Verdant Sanctuary STN 68 G 1G 2 Enchantment R You may play basic land cards you own from outside the game. Verdict of the Council STN 14 W 1WW 3 Enchantment R When Verdict of the Council enters the battlefield, exile up to one target creature until Verdict of the Council leaves the battlefield. White creatures you control get +1/+0. What Lurks Beyond STN 69 G GG 2 Sorcery R As an additional cost to cast this spell, sacrifice a creature. Search your library, hand, or graveyard for a creature card with mana value 1 greater than the sacrificed creature's and put it onto the battlefield. If you searched your library this way, shuffle. Whisperwoods Exploration STN 79 BG BG 2 Instant R Mill three cards, then return a nonland card from your graveyard to your hand. Whisperwoods Phoenix STN 80 UR 1UR 3 Creature - Phoenix 2 2 R Spawn Ash/spawn Ash STN Flying, haste When Whisperwoods Phoenix dies or you discard it, create a red enchantment token named Ash with “Whenever you cast a noncreature spell, put a feather counter on this. Then if there are three or more feather counters on it, sacrifice it and return a card named Whisperwoods Phoenix from your graveyard to the battlefield.” Whisperwoods Reclaimer STN 70 G 1G 2 Creature - Human Druid 2 2 R When Whisperwoods Reclaimer enters the battlefield, if there are three or more land cards in your graveyard, return target land card from your graveyard to the battlefield tapped. Wisdom of the Wilds STN 81 UG GU 2 Enchantment R Scry 1/vp1pt1Reveal top one/vp1at1 Whenever a creature is returned to your hand, scry 1. 4GU: Reveal the top card of your library. If it's a permanent card, you may put it onto the battlefield. Worldly Travels STN 28a,28b U 2U 3 Sorcery R Draw two cards. Memento 5UU (You may cast this from your graveyard for 5UU. If you do, put it onto the battlefield transformed after it resolves. Exile it if it would leave the battlefield or not resolve.) ----- Edri, Oracle of Caulte|Legendary Creature - Human Wizard [2/2] At the beginning of your end step, draw a card for each card you drew this turn. A Grave Sentence KOD 64 B 3B 4 Enchantment - Saga U yInitialize/ccyellow=1 (As this Saga enters and after your draw step, add a lore counter. Sacrifice after IV.) I, II, III - Target creature gets -X/-X until end of turn, where X is the number of lore counters on A Grave Sentence. IV - Target opponent loses 1 life for each creature card in their graveyard. A Wide World Awaits KOD 133 G 2GG 4 Enchantment M Play with the top card of your library revealed. You may cast creature spells from the top of your library. You may pay WUBRG rather than pay the mana cost for creature spells you cast. Aerie Warden KOD 2 W 1W 2 Creature - Bird Warrior 1 2 C Flying, first strike Aether Runes KOD 28 U 2U 3 Instant C Counter target spell unless its controller pays 3. Its controller mills three cards. Aether Sculptor KOD 29 U 3U 4 Creature - Lizard Artificer 2 4 U Spawn Lotus Petal/spawn Lotus Petal KOD When Aether Sculptor enters the battlefield, create a tapped colorless artifact token named Lotus Petal with “T, Sacrifice this artifact: Add one mana of any color.” ----- Sentient Steel|Sorcery - Tale Target noncreature artifact you control becomes a 0/0 artifact creature. Put three +1/+1 counters on it. Aetherspear KOD 243 3 3 Artifact - Equipment C Equipped creature gets +2/+1. Equip multicolored creature 1 Equip 2 Agrestal Decay KOD 175 BG 1B/G 2 Enchantment R At the beginning of your precombat main phase, exile target card in a graveyard. If it's a creature card, put a +1/+1 counter on target creature you control. If it's a land card, add C. If it's a noncreature, nonland card, you gain 3 life. All-Enduring Mafua KOD 176 WB 2W/BW/B 4 Legendary Planeswalker - Mafua 3 M yInitialize/ccgreen=3+1/ccgreen+1-2/ccgreen-2 [+1]: Until end of turn, Mafua becomes a 5/5 Cat Warrior creature with lifelink and indestructible. (He doesn't lose loyalty while he's not a planeswalker.) [-2]: Exile target creature. [-X]: Return each creature card with mana value X from your graveyard to your hand. Am'atambi, Fable Weaver KOD 177 UBRG 2B/RGU 5 Legendary Creature - Spider Bard 4 5 R Copy reminder/spawn Copy At the beginning of each other player's upkeep, draw a card, then discard a card unless you have Am'atambi, Fable Weaver deal 3 damage to you. You may reveal creature cards as you draw them. Once each turn, when you reveal a creature card this way, you may pay 3. If you do, create a token that's a copy of it, except it's 3/3. Ambitious Ostrich KOD 3 W 3W 4 Creature - Bird 3 3 C Ambitious Ostrich has flying as long as you control a storied permanent. (Enchantments and legendary permanents are storied.) An'yama, Elder Guardian KOD 135 WUBRG WUBRG 5 Legendary Creature - Cat Beast 6 6 R If another multicolored card would be put into your graveyard from anywhere other than your hand or library, if no cards exiled with An'yama, Elder Guardian are exactly that card's colors, you may instead exile that card and put a +1/+1 counter on An'yama. As long as An'yama has four or more counters on them, they have protection from everything. Ancient Dominion KOD 255 0 Land - Island Mountain Plains U yInitialize/cr90 (T: Add U, R, or W.) Ancient Dominion enters the battlefield tapped. Animorph KOD 178 UR 3U/R 4 Instant R Spawn two Bird tokens/spawnx2 1/1 blue Bird KOD The owner of target creature or planeswalker shuffles it into their library, then they may create two 1/1 blue Bird creature tokens with flying. If they don't, they reveal cards from the top of their library until they reveal a nonland permanent card, then they put that card onto the battlefield and shuffle the rest into their library. Anomalion KOD 134 WG GW 2 Creature - Cat 2 2 R yInitialize/ccgreen=1 Anomalion enters the battlefield with a +1/+1 counter on it. 1GW: Permutate. (You may remove a counter from a creature you control. If you do, put two +1/+1 counters on a different creature you control.) Anuran Encounters KOD 179 UG G/UG/U 2 Sorcery R This spell can't be countered. Draw a card for each different mana value among nonland permanents you control. Aparodist KOD 1 2 2 Creature - Shapeshifter 1 1 R As Aparodist enters the battlefield, choose a non-Human creature type. Aparodist is the chosen type in addition to its other types. 1, T: Put a +1/+1 counter on each creature you control of the chosen type. Arcane Refusal KOD 30 U 3U 4 Instant U Look at top three/vp1pt3 Counter target spell. Look at the top three cards of your library. Put one on top and the rest on the bottom in any order. Art of Evasion KOD 180 WG 1G/W 2 Instant R You gain hexproof until end of turn. Permanents you control gain indestructible until end of turn. Artful Chari KOD 181 WURG G/WUR 3 Legendary Creature - Frog Shaman 1 3 R 1G/W: Put a +1/+1 counter on Artful Chari. Whenever you cast an instant or sorcery spell, you may remove a number of +1/+1 counters from Chari equal to that spell's mana value. If you do, copy that spell, and you may choose new targets for the copy. Aspirant of Legend KOD 4 W 2W 3 Creature - Cat Warrior 2 3 C Whenever a storied permanent enters the battlefield under your control, tap target creature an opponent controls. (Enchantments and legendary permanents are storied.) Azure Caterwauler KOD 182 URG 1R/GU 3 Creature - Bird 2 1 U Flying, trample Prismatic - Whenever you cast a multicolored spell, put a +1/+1 counter on Azure Caterwauler. Babyscale Bruiser KOD 108 G 1G 2 Creature - Lizard Scout 2 3 U When Babyscale Bruiser enters the battlefield, you may reveal a creature card from your hand. If you do, Babyscale Bruiser deals damage to target creature an opponent controls equal to the revealed card's power. That creature deals damage equal to its power to Babyscale Bruiser. Back-Alley Gnoll KOD 136 BR 1BR 3 Creature - Hyena Warrior 2 3 U First strike Back-Alley Gnoll has lifelink as long as it's enchanted by a black Aura. Back-Alley Gnoll gets +2/+0 as long as it's enchanted by a red Aura. Badru, the Skyshadow KOD 183 WUBG 2B/GWU 5 Legendary Creature - Bird Rogue 5 5 R Flying B/G, Discard a creature card: Badru, the Skyshadow becomes a copy of the discarded card until end of turn, except he has flying and is 5/5. Barbed Cocoon KOD 55 B B 1 Creature - Insect 1 2 C Spawn two Insect tokens/spawnx2 1/1 green Insect KOD 2B, Exile Barbed Cocoon from your graveyard: Create two 1/1 green Insect creature tokens. Activate only as a sorcery. Batiga Escort KOD 5 W 3W 4 Creature - Fox 2 3 U Spawn Bird/spawn 1/1 blue Bird KOD When Batiga Escort enters the battlefield, create a 1/1 blue Bird creature token with flying. 2W, T: Put a +1/+1 counter on each creature you control with flying. Battle for Msuji Highlands KOD 109 G 4G 5 Enchantment - Saga U yInitialize/ccyellow=1Reveal top four/vp1at4 (As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) I - Reveal the top four cards of your library. Put a creature card with mana value 4 or less from among them onto the battlefield and the rest into your graveyard. II - Any number of target creatures you control fight target creature you don't control. III - Put up to three target cards from your graveyard on top of your library in any order. Berylscale Alaj KOD 185 WUBG W/UBG 3 Legendary Creature - Lizard Rogue 4 4 R At the beginning of your upkeep, mill a card. Whenever a creature card is put into your graveyard from anywhere, if that card has flying, you may put a flying counter on Berylscale Alaj. Repeat this process for first strike, double strike, deathtouch, hexproof, lifelink, menace, reach, trample, and vigilance. Beyond the Boneyard KOD 6 W 3W 4 Enchantment U Cast from Exile reminder/spawn Can Be Cast From Exile When Beyond the Boneyard enters the battlefield, exile another target nonland permanent until Beyond the Boneyard leaves the battlefield. Your opponents can't cast spells that share a card type with the exiled card during postcombat main phases. Blackmoat Bully KOD 56 B 2B 3 Creature - Crocodile Warrior 2 2 C Menace When Blackmoat Bully dies, put a +1/+1 counter and a menace counter on target creature you control. Bleak Dominion KOD 256 0 Land - Island Swamp Mountain U yInitialize/cr90 (T: Add U, B, or R.) Bleak Dominion enters the battlefield tapped. Blind Blackguard KOD 186 UB 1U/BU/B 3 Creature - Salamander Rogue 3 3 R Flash Blind Blackguard can't block. When Blind Blackguard enters the battlefield, target player draws a card, then reveals their hand. You choose a nonland card from that player's hand, then that player puts the chosen card on the bottom of their library. Blisterbug KOD 110 G G 1 Creature - Insect 1 1 C When Blisterbug dies, put two +1/+1 counters on target creature you control. Bloodfell Caves KOD 257 0 Land C yInitialize/cr90 Bloodfell Caves enters the battlefield tapped. When Bloodfell Caves enters the battlefield, you gain 1 life. T: Add B or R. Bloodied Wulfhound KOD 57 B 1B 2 Creature - Hound 2 2 C 1, T, Sacrifice another creature: Put a +1/+1 counter on Bloodied Wulfhound. Blossoming Sands KOD 258 0 Land C yInitialize/cr90 Blossoming Sands enters the battlefield tapped. When Blossoming Sands enters the battlefield, you gain 1 life. T: Add G or W. Bogfume Pact KOD 58 B 2B 3 Enchantment - Aura C Enchant creature When Bogfume Pact enters the battlefield, each opponent sacrifices a creature. When enchanted creature dies, return it to its owner's hand. Bone Splinters KOD 59 B B 1 Sorcery C As an additional cost to cast this spell, sacrifice a creature. Destroy target creature. Boneyard Mantis KOD 60 B 3B 4 Creature - Insect 2 3 C Copy reminder/spawn Copy Deathtouch ----- Spit Blood|Sorcery - Tale Target creature gets -1/-1 until end of turn. (Cast a copy of this spell once while this creature is on the battlefield.) Bourasan Highguard KOD 137 WR RW 2 Creature - Hound Warrior 2 2 U Other Hounds you control get +1/+1. Bourasan Street Watch KOD 7 W 1W 2 Creature - Hound Knight 3 1 U Whenever Bourasan Street Watch attacks, you may pay W. If you do, Bourasan Street Watch gains indestructible until end of turn. Brushfire KOD 81 R 1R 2 Instant C Brushfire deals 3 damage to target creature. If that creature would die this turn, exile it instead. Butcher of Shallow Graves KOD 61 B 3BB 5 Creature - Crocodile Warlock 5 6 R Deathtouch Once each turn, you may cast a creature spell from your graveyard by paying life equal to its mana value rather than paying its mana cost. Bwema, the Ruthless KOD 187 WBR 2B/RW 4 Legendary Creature - Hound Warrior 4 4 U Bwema, the Ruthless enters the battlefield with your choice of two different counters on it from among menace, first strike, vigilance, and lifelink. Calamity of Yore KOD 82 R 1R 2 Enchantment - Saga U yInitialize/ccyellow=1Reveal top one/vp1at1 (As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) I - Exile the top card of your library face down. II - Exile any number of cards from your hand face down. III - Calamity of Yore deals damage to target creature or planeswalker equal to the number of cards you own in exile. Return all cards exiled with Calamity of Yore to their owners' hands. Canid Simulacrum KOD 244 2 2 Artifact R Canid Simulacrum enters the battlefield with each counter on it from among +1/+1, flying, first strike, deathtouch, lifelink, menace, reach, shield, trample, and vigilance. (If it would be dealt damage or destroyed, remove a shield counter from it instead.) Whenever a creature enters the battlefield under your control, move two random counters from Canid Simulacrum onto that creature. Canine Acumen KOD 83 R R 1 Enchantment - Aura U Spawn Hound/spawn 1/1 red Hound KOD You may cast this spell with no targets for 2R. If you do, as it resolves, create a 1/1 red Hound creature token, then attach Canine Acumen to that token. Enchant creature Enchanted creature gets +2/+0 and has first strike. Cave Eel KOD 138 UB UB 2 Creature - Fish 2 2 C Look at top three/vp1pt3 When Cave Eel enters the battlefield, look at the top three cards of your library. Put one on top and the rest on the bottom in any order. ----- Spelunking|Sorcery - Tale Return target nonland card from your graveyard to your hand. Chimperial Guard KOD 111 G 3G 4 Creature - Ape Warrior 3 3 C Trample Whenever a lore counter is put on a Saga you control, Chimperial Guard gets +2/+2 until end of turn. Chitterrax KOD 139 BG 2BG 4 Creature - Insect 3 3 U Spawn two Insect tokens/spawnx2 1/1 green Insect KODCopy reminder/spawn Copy 1, Sacrifice a creature: Put a +1/+1 counter on Chitterrax, then each opponent loses 1 life and you gain 1 life. ----- Brood Spawn|Sorcery - Tale Create two 1/1 green Insect creature tokens. (Cast a copy of this spell once while this creature is on the battlefield.) Coastal Dominion KOD 259 0 Land - Plains Island Swamp U yInitialize/cr90 (T: Add W, U, or B.) Coastal Dominion enters the battlefield tapped. Coldblood Bender KOD 112 G 3G 4 Creature - Lizard Wizard 4 4 U At the beginning of combat on your turn, target creature you control has base power and toughness 4/4 until end of turn. Colony Queen KOD 188 BG 3B/GB/G 5 Creature - Insect Noble 2 2 R Spawn three Insect tokens/spawnx3 1/1 green Insect KOD When Colony Queen enters the battlefield, create three 1/1 green Insect creature tokens. Insect tokens you control have flying and deathtouch. Colony Soldier KOD 113 G 2G 3 Creature - Insect Soldier 2 2 C Spawn Insect/spawn 1/1 green Insect KOD When Colony Soldier enters the battlefield, create a 1/1 green Insect creature token. Crashing Mammoth KOD 114 G 6GG 8 Creature - Elephant 8 8 R Trample, haste All creatures able to block Crashing Mammoth do so. Croak Tales KOD 31 U 2U 3 Sorcery C This spell costs 2 less to cast if you control a creature with a Tale. Draw two cards. Darkwing Wretch KOD 140 UB UB 2 Creature - Bird 2 1 U Scry 1/vp1pt1 Flying At the beginning of your upkeep, if you have at least two more cards in hand than any opponent, scry 1. ----- Easy Peckings|Sorcery - Tale Target player reveals their hand. You choose a nonland card from it. That player discards that card. Desert Storm KOD 84 R 3R 4 Sorcery C Desert Storm deals 6 damage to target creature. Desolate Dominion KOD 260 0 Land - Mountain Plains Swamp U yInitialize/cr90 (T: Add R, W, or B.) Desolate Dominion enters the battlefield tapped. Devious Paladin KOD 141 WB 1WB 3 Creature - Badger Knight 3 2 C Whenever a storied permanent enters the battlefield under your control, you gain 1 life and each opponent loses 1 life. (Enchantments and legendary permanents are storied.) Disciple of the All-Mother KOD 115 G 2G 3 Creature - Crocodile Shaman 3 2 U 4, T: Add WUBRG. Dismal Backwater KOD 261 0 Land C yInitialize/cr90 Dismal Backwater enters the battlefield tapped. When Dismal Backwater enters the battlefield, you gain 1 life. T: Add U or B. Distorted Reflection KOD 189 UR 1U/RU/R 3 Sorcery U Cast from Exile reminder/spawn Can Be Cast From Exile Draw three cards, then exile three cards from your hand. Until end of turn, you may cast nonland cards exiled this way. Elegant Agility KOD 190 WG G/W 1 Instant C Put a +1/+1 counter on target creature you control. Untap that creature. Elken Grovetender KOD 116 G 2G 3 Creature - Elk Druid 3 3 C ----- See the Forest|Sorcery - Tale Search your library for a basic land card, reveal it, put it into your hand, then shuffle. End of Days KOD 8 W 3WW 5 Sorcery M Choose a nonland permanent type, then destroy all nonland permanents that aren't of the chosen type. Esoteric Egg KOD 245 WUBRG 3 3 Artifact C Esoteric Egg is all colors. T: Add one mana of any color. Eternal Deliverance KOD 142 WB 3WB 5 Enchantment - Aura Curse R Enchant player At the beginning of enchanted player's upkeep, their life total becomes 10. Evolving Wilds KOD 249 0 Land C T, Sacrifice Evolving Wilds: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle. reprint, Explore Forgotten Lands KOD 191 UBG 3U/BG 5 Sorcery U Mill five cards, then return up to one creature card, up to one land card, and up to one noncreature, nonland card from your graveyard to your hand. Exile Explore Forgotten Lands. Fakadeh, Florid Queen KOD 192 WUBR 1R/WUB 4 Legendary Creature - Bird Noble 3 3 R Cast from Exile reminder/spawn Can Be Cast From Exile Flying Whenever Fakadeh, Florid Queen attacks, you may exile an instant or sorcery card from your graveyard with mana value 3 or less. Whenever Fakadeh deals combat damage to a player, cast any number of cards exiled with her without paying their mana costs. Fateful Eruption KOD 85 R 4RR 6 Sorcery R Each player sacrifices six permanents. Fearless King Shabil KOD 193 WBRG 2W/BRG 5 Legendary Creature - Cat Noble 5 4 R Reveal top five/vp1at5 When Fearless King Shabil enters the battlefield, reveal the top five cards of your library. You may put a Cat card from among them into your hand. Put the rest on the bottom of your library in any order. At the beginning of combat on your turn, each Cat you control gains all abilities of each other Cat you control until end of turn. Feline Furor KOD 194 BR 1B/R 2 Enchantment - Aura U Enchant creature When Feline Furor enters the battlefield, it deals 2 damage to enchanted creature. Enchanted creature gets +2/+0 and has menace. Felling Vines KOD 117 G 2G 3 Instant C You gain 3 life. Choose one - • Destroy target artifact. • Destroy target enchantment. • Destroy target creature with flying. Fester Swarm KOD 143 BG BG 2 Enchantment U Spawn Insect/spawn 1/1 green Insect KODSpawn five Insect tokens/spawnx5 1/1 green Insect KOD Whenever a creature you control dies, put a rot counter on Fester Swarm and you gain 1 life. BG, Remove two or more rot counters from Fester Swarm: Create a 1/1 green Insect creature token, then put a +1/+1 counter on it for each rot counter removed this way. Fierce Combatant KOD 86 R R 1 Creature - Hound Warrior 1 1 U Copy reminder/spawn Copy Haste ----- War Rages On|Sorcery - Tale Creatures you control get +1/+0 and gain haste until end of turn. (Cast a copy of this spell once while this creature is on the battlefield.) Flatboat Artisan KOD 195 UR U/RU/R 2 Creature - Otter Rogue 1 3 R Instant and sorcery spells you cast cost 1 less to cast. ----- Ride the Wave|Instant - Tale Copy target instant or sorcery spell you control. You may choose new targets for the copy. Forest KOD 118 0 Basic Land - Forest reprint, Foul Vulture KOD 62 B 3B 4 Creature - Bird 2 2 C Spawn Hound/spawn 1/1 red Hound KOD Flying When Foul Vulture enters the battlefield, create a 1/1 red Hound creature token. Foul Vulture gets +1/+0 as long as a creature you controlled died this turn. Fractured Illusion KOD 144 UR 1UR 3 Instant R Choose any target. Change the text of target instant or sorcery spell to “This spell deals 3 damage to the chosen target. Draw a card.” Frontier Savior KOD 9 W 4WW 6 Creature - Cat Warrior 6 6 R When Frontier Savior enters the battlefield, return up to two target creature cards with mana value 3 or less from your graveyard to the battlefield. Fuel the Arcflame KOD 63 B 2B 3 Sorcery C Look at top three/vp1pt3 Look at the top three cards of your library. Put one on top and the rest on the bottom in any order. Draw two cards. You lose 2 life. Fume Whisperer KOD 145 UB 1UB 3 Creature - Lizard Wizard 3 2 R Copy reminder/spawn Copy Whenever you cast a spell that targets, Fume Whisperer gets +1/+1 until end of turn and can't be blocked this turn. ----- Brainwash|Sorcery - Tale Gain control of target permanent. (Cast a copy of this spell once while this creature is on the battlefield.) Gentle Giraffe KOD 119 G 2G 3 Creature - Giraffe 3 2 C Reach Prismatic - Whenever you cast a multicolored spell, you gain 2 life. Gharial Bandit KOD 32 U 3U 4 Creature - Crocodile Rogue 3 2 C ----- Lurking Below|Sorcery - Tale Put a +1/+1 counter on target creature. It can't be blocked this turn. Gleaming River KOD 250 0 Land R T, Pay 1 life: Add U. T, Pay 1 life, Sacrifice Gleaming River: Search your library for an Island card, put it onto the battlefield tapped, then shuffle. Glinthide Hero KOD 196 UG 1G/UG/U 3 Creature - Lizard Warrior 2 4 U Prismatic - Whenever you cast a multicolored spell, draw a card. Glory in the Fray KOD 10 W 1W 2 Sorcery C Creatures you control gain first strike and vigilance until end of turn. Permutate. (You may remove a counter from a creature you control. If you do, put two +1/+1 counters on a different creature you control.) Gnarled Challenger KOD 87 R 3R 4 Creature - Lizard Warrior 5 2 C Prismatic - Whenever you cast a multicolored spell, you may discard a card. If you do, draw a card. Golden Gust KOD 197 WU 1W/U 2 Instant C Tap up to two target creatures. Permutate. (You may remove a counter from a creature you control. If you do, put two +1/+1 counters on a different creature you control.) Grace of Timber KOD 120 G 2G 3 Enchantment - Aura C Enchant land When Grace of Timber enters the battlefield, put a +1/+1 counter on target creature you control. Enchanted land has “T: Add two mana of different colors.” Great Migration KOD 146 UG 1GU 3 Sorcery C Reveal top three/vp1at3 Reveal the top three cards of your library. You may put a land card from among them onto the battlefield tapped, then you may put a creature card from among them into your hand. Put the rest on the bottom of your library in any order. Greypelt Brute KOD 198 WR R/W 1 Creature - Hound Warrior 2 1 U Greypelt Clergy KOD 11 W 1W 2 Creature - Hound Cleric 1 1 C When Greypelt Clergy enters the battlefield, choose one - • Put a +1/+1 counter on Greypelt Clergy. • Permutate. (You may remove a counter from a creature you control. If you do, put two +1/+1 counters on a different creature you control.) Greypelt Emissary KOD 199 WR 1R/WR/W 3 Creature - Hound Warrior 3 2 R Whenever a Hound you control is dealt damage, Greypelt Emissary deals 1 damage to any target. Whenever Greypelt Emissary attacks, you choose how target creature blocks this combat. Greypelt Initiate KOD 12 W W 1 Creature - Hound Knight 1 1 U Whenever another Hound enters the battlefield under your control, put a +1/+1 counter on Greypelt Initiate. Greypelt Ruffian KOD 88 R 1R 2 Creature - Hound Warrior 3 1 C Trample Greypelt Ruffian gets +1/+1 as long as you control a storied permanent. (Enchantments and legendary permanents are storied.) Greypelt Trooper KOD 147 WR 1RW 3 Creature - Hound Warrior 3 2 C 1, T: Search your library for a card named Greypelt Trooper, reveal it, put it into your hand, then shuffle. Activate only as a sorcery. Grotto Scarab KOD 121 G 4G 5 Creature - Insect 4 4 U Spawn Insect/spawn 1/1 green Insect KODSpawn five Insect tokens/spawnx5 1/1 green Insect KODSpawn two Insect tokens/spawnx2 1/1 green Insect KOD When Grotto Scarab enters the battlefield, create two 1/1 green Insect creature tokens for each creature you controlled that died this turn. Guide to the Wayward KOD 200 WU 1W/U 2 Creature - Goat Scout 0 3 U yInitialize/ccgreen=1 Guide to the Wayward enters the battlefield with a +1/+1 counter on it. 1W/U, T: Permutate. (You may remove a counter from a creature you control. If you do, put two +1/+1 counters on a different creature you control.) Headhunter Mantis KOD 148 BG 2BG 4 Creature - Insect 2 4 C Spawn Insect/spawn 1/1 green Insect KOD Reach When Headhunter Mantis enters the battlefield, if a creature you controlled died this turn, create a 1/1 green Insect creature token. Hembwe, the All-Mother's Hand KOD 201 WRG 3R/GW 5 Legendary Planeswalker - Hembwe 5 M yInitialize/ccgreen=5+2/ccgreen+2-2/ccgreen-2-3, Spawn Insect/ccgreen-3;/spawn 1/1 green Insect KODSpawn Cat/spawn 2/2 white Cat KODSpawn Ox/spawn 3/3 red Ox KOD-8/ccgreen-8 [+2]: Until end of turn, up to one target creature you control gets +3/+3 and gains trample and vigilance. [-2]: Destroy target artifact, enchantment, or tapped creature. [-3]: Create a 1/1 green Insect creature token, a 2/2 white Cat creature token, and a 3/3 red Ox creature token. [-8]: Until end of turn, creatures you control get +X/+X and gain trample and vigilance, where X is the number of creatures you control. Hemophage Parasite KOD 65 B 1B 2 Creature - Leech 2 1 C Copy reminder/spawn Copy Lifelink ----- Brain Food|Sorcery - Tale Target opponent discards two cards. (Cast a copy of this spell once while this creature is on the battlefield.) Herd Matron KOD 149 WG 2GW 4 Creature - Antelope Cleric 2 2 C When Herd Matron enters the battlefield, distribute two +1/+1 counters among one or two target creatures you control. Hero Slayer KOD 66 B 3B 4 Creature - Lizard Warrior 3 3 U Deathtouch Whenever a storied permanent enters the battlefield under your control, remove up to two counters from target creature or planeswalker an opponent controls. (Enchantments and legendary permanents are storied.) Homestead KOD 202 WG 2G/W 3 Enchantment U At the beginning of your upkeep, put a crop counter on Homestead. G/W, Remove a crop counter from Homestead: Put a +1/+1 counter on target creature. G/W, Remove three crop counters from Homestead: Put a +1/+1 counter on each creature you control. Howling Shieldbreaker KOD 150 BR BR 2 Creature - Hyena Warrior 2 2 R Menace Whenever an opponent activates an ability of a permanent, if it isn't a mana ability, Howling Shieldbreaker deals 2 damage to that permanent or player. Icecap Tortoise KOD 33 U 5U 6 Creature - Turtle Elemental 6 6 C Icecap Tortoise enters the battlefield with three ice counters on it. Icecap Tortoise has defender as long as it has an ice counter on it. 1U: Remove an ice counter from Icecap Tortoise. Indomitable Rage KOD 90 R 1R 2 Enchantment - Aura C Enchant creature Enchanted creature gets +3/+2 and attacks each combat if able. Infestation KOD 122 G 3G 4 Sorcery C Spawn Insect/spawn 1/1 green Insect KODSpawn five Insect tokens/spawnx5 1/1 green Insect KODSpawn two Insect tokens/spawnx2 1/1 green Insect KOD Create two 1/1 green Insect creature tokens, then put a +1/+1 counter on target creature you control for each Insect you control. Into Waridi Valley KOD 34 U 7U 8 Sorcery U This spell costs 1 less to cast for each multicolored card in your graveyard. Draw four cards. Iron Hide KOD 123 G G 1 Instant C Target creature you control gets +2/+2 until end of turn. If it's blocked or blocking, it gets an additional +2/+2 until end of turn. Island KOD 35 0 Basic Land - Island reprint, Join the Colony KOD 124 G 2G 3 Instant U Spawn Insect/spawn 1/1 green Insect KOD Choose two. You may choose the same mode twice - • Create a 1/1 green Insect creature token. • Put a +1/+1 counter on target creature you control. Jowly Recruit KOD 13 W 1W 2 Creature - Hound Knight 1 3 C Copy reminder/spawn Copy Vigilance ----- Initiation|Sorcery - Tale Put two +1/+1 counters on target creature. (Cast a copy of this spell once while this creature is on the battlefield.) Joyful Deviant KOD 203 BR 2B/R 3 Creature - Hyena Rogue 2 2 C When Joyful Deviant enters the battlefield or dies, it deals 1 damage to any target. Jungle Hollow KOD 262 0 Land C yInitialize/cr90 Jungle Hollow enters the battlefield tapped. When Jungle Hollow enters the battlefield, you gain 1 life. T: Add B or G. Kafyabari Enforcer KOD 151 BR 2BR 4 Creature - Hyena Warrior 4 3 U Haste Whenever another creature you control dies, you may return an Aura that was attached to that creature to the battlefield attached to Kafyabari Enforcer. Kafyabari Patrol KOD 36 U 1U 2 Creature - Lizard Scout 1 3 C Prismatic - Whenever you cast a multicolored spell, target player mills two cards. Kalosi Invoker KOD 152 UG 2GU 4 Creature - Crocodile Shaman 4 4 R Look at top four/vp1pt4 Prismatic - Whenever you cast a multicolored spell, if you cast it from your hand, look at the top four cards of your library. You may cast a multicolored card that's different colors and costs less from among them without paying its mana cost. Put the rest on the bottom of your library in any order. Kambiro, the Untrue King KOD 204 WB 3W/BW/B 5 Legendary Creature - Lemur Noble 3 3 R W/B: Kambiro, the Untrue King gets +1/+1 until end of turn. Whenever a storied permanent enters the battlefield under your control, if you cast it, return target creature card from your graveyard to your hand. If that creature's power is less than Kambiro's power, you may return it to the battlefield instead. (Enchantments and legendary permanents are storied.) Kiana, the Unyielding KOD 205 WUBR 1U/BRW 4 Legendary Creature - Hound Knight 4 3 R Vigilance If you would take a combat phase or a main phase, take the other instead. U/B, Pay 1 life: Untap target creature you control. King Shabil's Tournament KOD 206 WRG 3R/WG 5 Enchantment - Saga U yInitialize/ccyellow=1Spawn Insect/spawn 1/1 green Insect KODSpawn Cat/spawn 2/2 white Cat KODSpawn Ox/spawn 3/3 red Ox KOD (As this Saga enters and after your draw step, add a lore counter. Sacrifice after IV.) I - Create a 1/1 green Insect creature token. II - Create a 2/2 white Cat creature token. III - Create a 3/3 red Ox creature token. IV - Creatures you control gain vigilance and indestructible until end of turn. Kutaan Incubation KOD 153 WG 3GW 5 Sorcery U Spawn three Insect tokens/spawnx3 1/1 green Insect KOD Create three 1/1 green Insect creature tokens, then put a +1/+1 counter on each of them. Kwende Peak Huntsman KOD 125 G 4G 5 Creature - Lizard Warrior 3 5 C Vigilance Prismatic - Whenever you cast a multicolored spell, put a +1/+1 counter on Kwende Peak Huntsman. Kwende Peak Partisan KOD 207 RG 3R/G 4 Creature - Cat Scout 4 3 C Reveal top one/vp1at1Cast from Exile reminder/spawn Can Be Cast From Exile When Kwende Peak Partisan enters the battlefield, exile the top card of your library. If it's a land card, you may play it this turn. Kwende Peak Sentry KOD 91 R 4R 5 Creature - Ape Warrior 4 5 C Reach Whenever a lore counter is put on a Saga you control, Kwende Peak Sentry deals 1 damage to each opponent. Lace-Barred Owl KOD 154 WU WU 2 Creature - Bird 2 2 C Flying Lair Recluse KOD 126 G 5G 6 Creature - Spider 4 5 U Lair Recluse enters the battlefield with a vigilance counter and a reach counter on it. At the beginning of your upkeep, permutate. (You may remove a counter from a creature you control. If you do, put two +1/+1 counters on a different creature you control.) Lava Spill KOD 155 UR UR 2 Instant C Look at top three/vp1pt3 Lava Spill deals 2 damage to any target. Look at the top three cards of your library. Put one on top and the rest on the bottom in any order. Lumbering Ox KOD 208 RG 1R/GR/G 3 Creature - Ox Warrior 0 0 R Reveal top one/vp1at1Cast from Exile reminder/spawn Can Be Cast From Exile Trample Lumbering Ox gets +1/+1 for each land you control. At the beginning of your upkeep, reveal the top card of your library. If it's a land card, you may exile it and repeat this process. You may play cards exiled with Lumbering Ox. Lunar Emissary KOD 156 WU 1WU 3 Creature - Bird 3 3 R Flash Flying When Lunar Emissary enters the battlefield, exile another target creature you control until Lunar Emissary leaves the battlefield. Lupine Ferocity KOD 67 B 1B 2 Instant C Choose target creature, then choose two - • Put a +1/+1 counter on the chosen creature. • The chosen creature gains lifelink until end of turn. • The chosen creature gains indestructible until end of turn. Lustrous Shrike KOD 37 U 4U 5 Creature - Bird 3 4 C Scry 1/vp1pt1 Flying Prismatic - Whenever you cast a multicolored spell, scry 1. Maddening Thoughts KOD 92 R 2R 3 Sorcery C As an additional cost to cast this spell, discard a card. Draw three cards, then discard a card. Majestic Dominion KOD 263 0 Land - Plains Swamp Forest U yInitialize/cr90 (T: Add W, B, or G.) Majestic Dominion enters the battlefield tapped. Malnourish KOD 75 B 1B 2 Enchantment - Aura C Enchant creature Enchanted creature gets -3/-3. Manglehorn Hunter KOD 68 B 5B 6 Creature - Ox Warrior 5 4 C When Manglehorn Hunter enters the battlefield, draw a card and you lose 1 life. Manic River-Fishers KOD 209 UBR 2U/BR 4 Creature - Hyena Warrior Scout 4 2 M Menace, haste Whenever Manic River-Fishers attacks, you may search defending player's library for an instant or sorcery card that shares a name with a card in their graveyard and cast it without paying its mana cost. That player shuffles. Mercurial Chameleon KOD 210 UG 2G/UG/U 4 Creature - Lizard 2 2 R 2G/UG/U, T: Untap each non-Lizard permanent you control. Milunda, Prairie Prince KOD 157 WB 2WB 4 Legendary Creature - Horse Knight 3 4 U Lifelink When Milunda, Prairie Prince enters the battlefield, each opponent loses life equal to the number of storied permanents you control and you gain that much life. (Enchantments and legendary permanents are storied.) Mountain KOD 93 0 Basic Land - Mountain reprint, Msuji Operative KOD 211 UBR 1U/RB 3 Creature - Lizard Rogue 2 2 U Reveal top one/vp1at1 Menace Whenever Msuji Operative deals combat damage to a player, reveal the top card of your library, put it into your hand, then you lose life equal to its mana value unless you discard a card. Msuji Sureshot KOD 212 WUB 4W/UB 6 Creature - Lizard Archer 6 6 M Protection from spells When Msuji Sureshot enters the battlefield, search your library for an instant, sorcery, or Aura card that targets, reveal it, put it into your hand, then shuffle. Murky Peat KOD 251 0 Land R T, Pay 1 life: Add B. T, Pay 1 life, Sacrifice Murky Peat: Search your library for a Swamp card, put it onto the battlefield tapped, then shuffle. Murmuring Typhoon KOD 38 U 1U 2 Instant C Return target creature to its owner's hand. You may shuffle up to four target cards from your graveyard into your library. Mwiti, Ever-Scarred KOD 94 R 4R 5 Legendary Creature - Hound Warrior 5 3 U Menace Other attacking Hounds you control get +2/+0. Mythos Scribe KOD 14 W 2W 3 Creature - Cat Bard 3 2 U When Mythos Scribe enters the battlefield, you may return target storied card from your graveyard to your hand. (Enchantments and legendary permanents are storied.) Nectarkin KOD 39 U 1U 2 Creature - Bird 0 0 U yInitialize/ccgreen=1 Flying Nectarkin enters the battlefield with a +1/+1 counter on it. Whenever Nectarkin deals combat damage to a player, permutate. (You may remove a counter from a creature you control. If you do, put two +1/+1 counters on a different creature you control.) Nest Matriarch KOD 15 W 4W 5 Creature - Bird 3 3 C Flying When Nest Matriarch enters the battlefield, put a +1/+1 counter on another target creature you control. That creature gains lifelink until end of turn. Netherform KOD 158 WB 4WB 6 Sorcery U Return target permanent card from your graveyard to the battlefield. If that permanent is storied, Netherform becomes an Aura enchantment with enchant permanent. Attach it to that permanent. (Enchantments and legendary permanents are storied.) Enchanted permanent has indestructible. Neural Contagion KOD 213 UB 3U/BU/B 5 Enchantment - Aura Curse R Enchant opponent Enchanted player plays with the top card of their library revealed. You may cast the top card of enchanted player's library, and you may spend mana as though it were mana of any type to cast it. Nightmare Chanter KOD 69 B 4B 5 Creature - Lizard Bard 4 5 C Whenever a storied permanent enters the battlefield under your control, each opponent discards a card. (Enchantments and legendary permanents are storied.) Nip at the Heel KOD 95 R R 1 Sorcery C Spawn Hound/spawn 1/1 red Hound KOD Nip at the Heel deals 1 damage to any target. Create a 1/1 red Hound creature token. Olde King Koswe KOD 214 WURG 4U/RGW 7 Legendary Creature - Ape Noble 8 8 R Reveal top eight/vp1at8 Vigilance When Olde King Koswe enters the battlefield, reveal the top eight cards of your library. Put any number of permanent cards from among them onto the battlefield under an opponent's control, then put the rest on the bottom of your library in a random order. At the beginning of your end step, gain control of target permanent you own. On Marvelous Wings KOD 40 U 2U 3 Enchantment - Saga U yInitialize/ccyellow=1 (As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) I, II - Put your choice of a flying or hexproof counter on target creature you control. III - Creatures you control with counters on them can't be blocked this turn unless defending player pays 3 and spells that target those creatures cost an additional 3 to cast until your next turn. Oozing Adder KOD 215 BRG 1B/GR 3 Creature - Snake 1 3 U Deathtouch Whenever Oozing Adder attacks, you may have target creature defending player controls block it this combat if able. Ophidian Augury KOD 41 U 4UU 6 Enchantment R Once each turn, you may pay U rather than pay the mana cost for a blue spell you cast. Ornery Bloom KOD 159 UG 1GU 3 Sorcery U Spawn Lotus Petal/spawn Lotus Petal KOD Draw two cards. Create a tapped colorless artifact token named Lotus Petal with “T, Sacrifice this artifact: Add one mana of any color.” Ox of Blood Bend KOD 96 R 2R 3 Creature - Ox Warrior 3 2 C Copy reminder/spawn Copy ----- Butcher|Sorcery - Tale Butcher deals 3 damage to target player. (Cast a copy of this spell once while this creature is on the battlefield.) Pacifism KOD 16 W 1W 2 Enchantment - Aura C Enchant creature Enchanted creature can't attack or block. reprint, Pact of Dark Power KOD 70 B 2B 3 Enchantment - Aura U Enchant creature Enchanted creature gets +1/+1 and has flying and indestructible. At the beginning of your upkeep, sacrifice a creature. Paint Over KOD 17 W W 1 Instant C Target player sacrifices an enchantment. You gain 4 life. Pakka, the Shadowcloak KOD 71 B 1B 2 Legendary Creature - Cat Rogue 2 1 U Copy reminder/spawn Copy Whenever a creature dies, Pakka, the Shadowcloak deals 1 damage to each opponent. ----- Conclusion|Sorcery - Tale Destroy target creature. (Cast a copy of this spell once while this creature is on the battlefield.) Palace Vanguard KOD 18 W 3W 4 Creature - Cat Knight 2 2 C Spawn Bird/spawn 1/1 blue Bird KODSpawn Cat/spawn 2/2 white Cat KOD When Palace Vanguard enters the battlefield, choose one - • Create a 1/1 blue Bird creature token with flying. • Create a 2/2 white Cat creature token. Pangoling KOD 216 UG 1G/UG/U 3 Creature - Pangolin Shapeshifter 3 3 M G/U: Pangoling gains hexproof until end of turn. G/U: Move a counter from target creature you control onto Pangoling. G/U: Whenever Pangoling deals combat damage to a player this turn, draw a card. Activate only once each turn. 1: Pangoling gets +1/-1 or -1/+1 until end of turn. Panthera Magus KOD 127 G 1G 2 Creature - Cat Shaman 1 2 C T: Add G. T: Add W, U, R, or B. Spend this mana only to cast a multicolored spell. Parrot Pools KOD 160 UR UR 2 Enchantment U Spawn Bird/spawn 1/1 blue Bird KOD Prismatic - Whenever you cast a multicolored spell, create a 1/1 blue Bird creature token with flying. It gains haste until end of turn. Whenever three or more creatures you control deal combat damage to a player, draw a card. Pestilent Vermin KOD 72 B 2B 3 Creature - Rat Shaman 2 2 U When Pestilent Vermin enters the battlefield, target opponent loses 2 life unless they discard a card. Whenever you cast a Tale, you may return Pestilent Vermin from your graveyard to your hand. Petrify KOD 161 BG 1BG 3 Enchantment - Aura R Enchant permanent Enchanted permanent is a colorless Swamp Forest land. Whenever enchanted permanent becomes tapped, its controller loses 1 life. Pith Wilt KOD 217 WBG G/WB 2 Instant U Destroy target nonland permanent if its mana value is less than or equal to the number of colors among spells you've cast this turn. Plains KOD 19 0 Basic Land - Plains reprint, Plaxolotl Pyari KOD 218 UR 1U/RU/R 3 Legendary Creature - Salamander 2 3 M If you have cast spells with mana payments of exactly U and exactly R this turn, you may cast this spell without paying its mana cost and as though it has flash. Whenever you cast an instant or sorcery spell with mana value 1 for the first time each turn, copy it. You may choose new targets for the copy. Primal Dominion KOD 264 0 Land - Swamp Mountain Forest U yInitialize/cr90Primal reminder/spawn Primal NVA (T: Add B, R, or G.) Primal Dominion enters the battlefield tapped. Primation KOD 162 WG 4GW 6 Sorcery U Distribute a vigilance, trample, first strike, and lifelink counter among up to four target creatures you control, then distribute four +1/+1 counters among those creatures. Pristine Dominion KOD 265 0 Land - Forest Island Mountain U yInitialize/cr90 (T: Add G, U, or R.) Pristine Dominion enters the battlefield tapped. Prodigious Panya KOD 42 U U 1 Legendary Creature - Mouse Warrior 1 1 M Copy reminder/spawn Copy Flash Flying Prodigious Panya has base power and toughness 4/4 during extra turns. ----- Great Escapade|Sorcery - Tale If it isn't an extra turn, take an extra turn after this one. (Cast a copy of this spell once while this creature is on the battlefield.) Prophetic Prism KOD 246 2 2 Artifact C When Prophetic Prism enters the battlefield, draw a card. 1, T: Add one mana of any color. reprint, Provincial Loyalty KOD 20 W 2W 3 Enchantment U When Provincial Loyalty enters the battlefield, put a vigilance counter on each of up to two target creatures you control. At the beginning of combat on your turn, permutate. (You may remove a counter from a creature you control. If you do, put two +1/+1 counters on a different creature you control.) Pungent Beetle KOD 219 BG 2B/G 3 Creature - Insect 2 2 C yInitialize/ccgreen=1 Pungent Beetle enters the battlefield with a +1/+1 counter on it for each creature you controlled that died this turn. Punja Stick Trap KOD 247 1 1 Artifact C 3, T, Sacrifice Punja Stick Trap: Punja Stick Trap deals 2 damage to target creature. Tap it. Quill Sniper KOD 97 R 2R 3 Creature - Porcupine Warrior 2 2 U T: Quill Sniper deals 1 damage to any target if it's an opponent or if you control a storied permanent. (Enchantments and legendary permanents are storied.) Rage of the Ravaged KOD 220 BR 1B/RB/R 3 Enchantment R Players can't gain life. Whenever a player casts a spell, Rage of the Ravaged deals 1 damage to that player. Raiding Gnoll-Band KOD 221 BR 2B/RB/R 4 Creature - Hyena Rogue 4 3 R Whenever an Aura you control becomes attached to a creature, choose one - • Raiding Gnoll-Band deals 3 damage to that creature. • That creature gets +3/+0 until end of turn. Rainbow Phoenix KOD 98 R 2RR 4 Creature - Phoenix 4 3 M Flying, haste 2RR, Exile a multicolored card from your graveyard: Return Rainbow Phoenix from your graveyard to the battlefield tapped. If it's your declare attackers step, it enters the battlefield attacking. Rains Bring New Life KOD 128 G 1G 2 Enchantment - Saga U yInitialize/ccyellow=1 (As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) I - Search your library for a basic land card, reveal it, put it into your hand, then shuffle. II - You may put a land card from your hand onto the battlefield. III - Lands you control gain “T: Add one mana of any color” until end of turn. Rapacious Instinct KOD 99 R 2R 3 Enchantment - Aura C Enchant creature you control When Rapacious Instinct enters the battlefield, enchanted creature deals damage equal to its power to target creature you don't control. Enchanted creature gets +1/+0. Ravenous Pack KOD 100 R 3R 4 Creature - Hound 2 2 C Double strike Resting Wildehound KOD 21 W W 1 Creature - Hound 1 1 C W, T: Tap target creature. Reticulate Chemist KOD 163 UB 1UB 3 Creature - Snake Wizard 3 2 U Look at top two/vp1pt2 Flash Whenever you cast a Tale, look at the top two cards of your library. Put one into your hand and the other back on top or into your graveyard. Ring-Tailed Ascetic KOD 129 G 1G 2 Creature - Lemur Cleric 2 2 C Saga spells you cast cost 1 less to cast. Rip to Shreds KOD 73 B 3B 4 Instant C Destroy target creature. Its controller loses 1 life. Rousing Battlehound KOD 222 WR 4R/W 5 Creature - Hound Warrior 4 4 C When Rousing Battlehound enters the battlefield, other creatures you control get +1/+1 until end of turn. Other Hounds you control gain first strike until end of turn. Royal Bloodhound KOD 22 W 2W 3 Creature - Hound 2 4 C Ruchi, the Effervescent KOD 223 WUG 1G/WU 3 Legendary Planeswalker - Ruchi 3 M yInitialize/ccgreen=3+1/ccgreen+1-3/ccgreen-3-8, Emblem Get/ccgreen-8;/spawn Ruchi Emblem KOD [+1]: Up to one other target permanent gains hexproof until your next turn. Untap it. [-3]: Put target nonland permanent into its owner's library third from the top. [-8]: Shuffle any number of cards you own from your graveyard and/or outside the game into your library. You get an emblem with “Permanents you control have ‘T: Draw a card.'” Rugged Dominion KOD 266 0 Land - Mountain Forest Plains U yInitialize/cr90 (T: Add R, G, or W.) Rugged Dominion enters the battlefield tapped. Rugged Ferocity KOD 101 R 1R 2 Instant C Choose target creature, then choose two - • The chosen creature gets +3/+0 until end of turn. • The chosen creature gains trample until end of turn. • The chosen creature gains first strike until end of turn. Rugged Highlands KOD 267 0 Land C yInitialize/cr90 Rugged Highlands enters the battlefield tapped. When Rugged Highlands enters the battlefield, you gain 1 life. T: Add R or G. Ruinous Naga KOD 164 RG 1RG 3 Creature - Snake Warrior 3 3 R Trample Whenever a noncreature permanent is put into a graveyard from the battlefield, put a +1/+1 counter on Ruinous Naga. ----- Spit on the Grave|Sorcery - Tale Destroy target artifact or enchantment. Spit on the Grave deals 2 damage to that permanent's controller. Rumble in the Jungle KOD 224 RG 5R/GR/G 7 Enchantment - Saga R yInitialize/ccyellow=1Reveal top two/vp1at2 (As this Saga enters and after your draw step, add a lore counter. Sacrifice after IV.) Whenever a creature enters the battlefield under your control, you may have it deal damage equal to its power to another target creature or planeswalker. I, II, III - Exile the top two cards of your library. You may put a creature card from among them onto the battlefield with a +1/+1 counter on it. It gains haste. IV - Creatures you control get +3/+3 and gain trample until end of turn. Runescale Brawler KOD 225 WUG 1G/UW 3 Creature - Lizard Warrior 0 0 U yInitialize/ccgreen=3 Runescale Brawler enters the battlefield with three +1/+1 counters on it. If damage would be dealt to Runescale Brawler while it has a +1/+1 counter on it, prevent that damage and remove a +1/+1 counter from Runescale Brawler. Ruthless Mastiff KOD 102 R R 1 Creature - Hound 1 2 C 2R: Ruthless Mastiff gets +3/+0 until end of turn. Sable Hoopoe KOD 43 U 2U 3 Creature - Bird 2 1 C Flying When Sable Hoopoe enters the battlefield, draw a card. Sage of Storms KOD 44 U 5U 6 Creature - Bird Wizard 4 4 U Flying When Sage of Storms enters the battlefield, untap another target creature you control with flying and put a +1/+1 counter on it. Samaki School KOD 45 U U 1 Creature - Fish 0 3 C Look at top four/vp1pt4 7, T, Sacrifice Samaki School: Look at the top four cards of your library. Put two into your hand and the rest on the bottom of your library in any order. Sandblast KOD 23 W 2W 3 Instant C Sandblast deals 5 damage to target attacking or blocking creature. Savannah Huntsman KOD 165 RG 3RG 5 Creature - Cat Warrior 5 3 U When Savannah Huntsman enters the battlefield, it deals X damage to target creature or planeswalker, where X is the number of counters among permanents you control. Scale-Crown Archer KOD 103 R 2R 3 Creature - Lizard Archer 1 4 C Defender T: Scale-Crown Archer deals 1 damage to each opponent. Prismatic - Whenever you cast a multicolored spell, untap Scale-Crown Archer. Scavenger's Feast KOD 226 WB 1W/B 2 Sorcery C Exile target creature with mana value 2 or less. Scoured Barrens KOD 268 0 Land C yInitialize/cr90 Scoured Barrens enters the battlefield tapped. When Scoured Barrens enters the battlefield, you gain 1 life. T: Add W or B. Serenity of Youth KOD 46 U 1U 2 Enchantment - Aura C Enchant creature Enchanted creature doesn't untap during its controller's untap step unless its controller controls no other creatures. Serum Smoker KOD 47 U 2U 3 Creature - Cat Bard 2 2 U Whenever you cast a Tale, exile target creature an opponent controls until its owner pays 2. (It enters the battlefield under its owner's control.) Settle the Dust KOD 166 WR 2RW 4 Sorcery R Settle the Dust deals 4 damage to each tapped creature. Shabil's Absolute Triumph KOD 24 W 1W 2 Enchantment - Saga U yInitialize/ccyellow=1 (As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) I, II - Whenever a creature you control attacks alone this turn, put a +1/+1 counter on it. III - Whenever a creature you control attacks alone this turn, it gains double strike and lifelink until end of turn. Shadow Stalker KOD 227 UB 2U/B 3 Creature - Hound Rogue 2 2 C Look at top one/vp1pt1 Flash When Shadow Stalker enters the battlefield, for each player, look at the top card of that player's library. You may have that player put that card into their graveyard. Sheltered Diviner KOD 48 U 1U 2 Creature - Turtle Wizard 1 3 U When Sheltered Diviner enters the battlefield, each player mills three cards. ----- Just Resting|Sorcery - Tale Return target creature card with mana value 3 or less from your graveyard to the battlefield. Shrewd Sikoyo KOD 228 UB 1U/B 2 Creature - Fish Rogue 1 3 U Shrewd Sikoyo can't be blocked by creatures with power 4 or greater. Shrewd Sikoyo gets +1/+0 as long as you have at least two more cards in hand than any opponent. Shrieking Gnoll KOD 74 B 3B 4 Creature - Hyena Warrior 3 2 U Lifelink Whenever an Aura becomes attached to Shrieking Gnoll, put a +1/+1 counter on Shrieking Gnoll, then target creature an opponent controls gets -1/-1 until end of turn for each +1/+1 counter on Shrieking Gnoll. Siamang Minstrel KOD 104 R 1R 2 Creature - Ape Bard 2 2 C When Siamang Minstrel enters the battlefield, you may put a lore counter on target Saga you control. Silthway Scuttler KOD 229 BG B/GB/G 2 Creature - Insect 2 2 U 2B/G: Return Silthway Scuttler from your graveyard to your hand. 2B/G, Exile Silthway Scuttler from your graveyard: Put two +1/+1 counters on target creature. Silverhorn Tactician KOD 130 G 3G 4 Creature - Ox Warrior 4 4 C When Silverhorn Tactician enters the battlefield, permutate. (You may remove a counter from a creature you control. If you do, put two +1/+1 counters on a different creature you control.) Simian Sentinel KOD 167 RG 2RG 4 Creature - Monkey Warrior 3 3 C Trample Whenever Simian Sentinel attacks, it gets +X/+0 until end of turn, where X is the number of lore counters on Sagas you control. Sirif of the Lord's Legion KOD 230 RG 3R/G 4 Legendary Creature - Cat Knight 4 4 U Whenever Sirif of the Lord's Legion attacks, you may put a lore counter on target Saga you control. Whenever Sirif deals combat damage to a player, you may remove a lore counter from target Saga you control. Speckled Outcast KOD 168 BR 1BR 3 Creature - Hyena Warrior 3 3 C Speckled Outcast has menace as long as it's enchanted. Spirit Transfusion KOD 49 U 2U 3 Instant C Counter target creature spell. Permutate. (You may remove a counter from a creature you control. If you do, put two +1/+1 counters on a different creature you control.) Squall Serpent KOD 231 UR 2U/R 3 Creature - Snake 3 3 C Defender Prismatic - Whenever you cast a multicolored spell, Squall Serpent gets +1/+1 until end of turn and can attack this turn as though it didn't have defender. Stalwart Dominion KOD 269 0 Land - Forest Plains Island U yInitialize/cr90 (T: Add G, W, or U.) Stalwart Dominion enters the battlefield tapped. Student of the Scroll KOD 50 U 2U 3 Creature - Hound Wizard 1 4 C Scry 2/vp1pt2Copy reminder/spawn Copy When Student of the Scroll enters the battlefield, scry 2. ----- Translate|Instant - Tale Draw a card. (Cast a copy of this spell once while this creature is on the battlefield.) Stupefied Piper KOD 76 B 2B 3 Creature - Rabbit Bard 3 2 C Whenever a storied permanent enters the battlefield under your control, each opponent loses 2 life. (Enchantments and legendary permanents are storied.) Stygian Condor KOD 77 B 4B 5 Creature - Bird 3 3 U Flying B, Sacrifice another creature: Draw a card. Suncrown Mastodon KOD 131 G 6G 7 Creature - Elephant 7 7 C You may pay WUBRG rather than pay this spell's mana cost. Sunwashed Spires KOD 252 0 Land R T, Pay 1 life: Add R. T, Pay 1 life, Sacrifice Sunwashed Spires: Search your library for a Mountain card, put it onto the battlefield tapped, then shuffle. Swamp KOD 78 0 Basic Land - Swamp reprint, Swiftwater Cliffs KOD 270 0 Land C yInitialize/cr90 Swiftwater Cliffs enters the battlefield tapped. When Swiftwater Cliffs enters the battlefield, you gain 1 life. T: Add U or R. T'nege, Skyguard KOD 25 W 4W 5 Legendary Creature - Bird Knight 4 4 U Flying When T'nege, Skyguard enters the battlefield, exile another target creature you control until T'nege leaves the battlefield. If you do, exile target creature an opponent controls until T'nege leaves the battlefield. Take the Bait KOD 233 WB 2W/BW/B 4 Sorcery R Each player sacrifices a creature with the highest power among creatures they control and a creature with the lowest power among creatures they control. Tal, Locus Sentry KOD 234 WU 1W/U 2 Legendary Creature - Bird Monk 2 1 R Flying When Tal, Locus Sentry enters the battlefield, choose a noncreature, nonland card type. Spells of the chosen type cost 1 more to cast. Tanager Typhoon KOD 51 U 1U 2 Enchantment U Prismatic - Whenever you cast a multicolored spell, you may pay 1. If you do, exile target nonland permanent, then return it to the battlefield tapped under its owner's control. Tarrying Gharial KOD 235 UG 5G/U 6 Creature - Crocodile 4 6 C Hexproof Tawny Prophet KOD 169 WU 3WU 5 Creature - Bird Wizard 0 0 U yInitialize/ccgreen=3Scry 1/vp1pt1 Flying Tawny Prophet enters the battlefield with three +1/+1 counters on it. W/U, Remove a +1/+1 counter from Tawny Prophet: Scry 1, then draw a card. The Banishment of Seh'a KOD 184 WB 1W/BW/B 3 Enchantment - Saga U yInitialize/ccyellow=1 (As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) I - Exile target creature an opponent controls until The Banishment of Seh'a leaves the battlefield. II - Exile up to three cards from target opponent's graveyard. III - You gain life equal to the number of cards in exile. The Harnessing of Fire KOD 89 R 3R 4 Enchantment - Saga U yInitialize/ccyellow=1Reveal top one/vp1at1 (As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) If a red source you control would deal damage, it deals that much damage plus 1 instead. I, II - Exile the top card of your library. If it's red or a Mountain, you may play that card this turn. III - Return target red instant or sorcery card from your graveyard to your hand. The Sungaru Gang KOD 232 WBRG 2R/GWB 5 Legendary Creature - Rabbit Rogue 3 4 R Deathtouch, lifelink At the beginning of combat on your turn, for each creature your opponents control, you may tap an untapped creature you control. If you do, those creatures fight each other. Theurgic Flock KOD 170 WU 1WU 3 Creature - Bird 2 2 U Flying Whenever Theurgic Flock deals combat damage to a player, if it doesn't have a +1/+1 counter on it, put a +1/+1 counter on it. Thornwood Falls KOD 271 0 Land C yInitialize/cr90 Thornwood Falls enters the battlefield tapped. When Thornwood Falls enters the battlefield, you gain 1 life. T: Add G or U. Thorny Bushwacker KOD 105 R 1R 2 Creature - Lizard Warrior 2 1 U Prismatic - Whenever you cast a multicolored spell, Thorny Bushwacker has base power and toughness 5/3 until end of turn. Threshing Sundew KOD 236 BG 1B/GB/G 3 Creature - Plant 3 3 M When Threshing Sundew enters the battlefield, merge up to one target creature card in your graveyard under it. Threshing Sundew has that card's abilities. When Threshing Sundew dies, return all other cards merged with it to their owner's hand. Thrice-Clawed Troika KOD 237 UBRG 1G/UBR 4 Legendary Creature - Cat Wizard 2 2 R Haste At the beginning of combat on your turn, create two nonlegendary token copies of Thrice-Clawed Troika. Then for each creature token created this way, create token copies of each permanent attached to Thrice-Clawed Troika and attach them to that creature token. Exile all tokens created this way at end of combat. Tranquil Cove KOD 272 0 Land C yInitialize/cr90 Tranquil Cove enters the battlefield tapped. When Tranquil Cove enters the battlefield, you gain 1 life. T: Add W or U. Trials of Ndengo KOD 171 RG 2RG 4 Enchantment - Saga U yInitialize/ccyellow=1Spawn Hound/spawn 1/1 red Hound KODSpawn Rhino Warrior/spawn 4/4 green Rhino Warrior KOD (As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) I - Create a 1/1 red Hound creature token. II - Create a 4/4 green Rhino Warrior creature token with trample. III - You may have two target creatures you control fight. If you do and exactly one survives, put four +1/+1 counters on that creature. Triumphant Tactics KOD 238 WR 3R/WR/W 5 Sorcery R Creatures you control gain double strike until end of turn. Whenever a creature you control deals combat damage this turn, put a +1/+1 counter on it. Tropical Grove KOD 253 0 Land R T, Pay 1 life: Add G. T, Pay 1 life, Sacrifice Tropical Grove: Search your library for a Forest card, put it onto the battlefield tapped, then shuffle. Trouble Brewing KOD 79 B 3BB 5 Sorcery M Return all creature cards from your graveyard to the battlefield, then exile all but one of them. Turf War KOD 132 G 1G 2 Sorcery C Target creature you control fights target creature you don't control. If the creature you control survives, put a +1/+1 counter on it. Twilight Ambush KOD 80 B B 1 Instant U Destroy target creature with power or toughness 2 or less. Twinklewings KOD 26 W 1W 2 Enchantment - Aura C Enchant creature When Twinklewings enters the battlefield, draw a card. Enchanted creature has flying. Umala, the Reverent KOD 172 WR 2RW 4 Legendary Creature - Hound Knight 4 3 U Other Hounds you control have trample. R/W, T: Put a +1/+1 counter on target Hound you control. Unbracing Rain KOD 52 U 3U 4 Instant C Up to two target creatures each get -3/-0 until end of turn. Tap those creatures. They don't untap during their controller's next untap step. Unlikeliest Heroes KOD 239 WG G/W 1 Creature - Mouse Army 1 1 R G/W: If Unlikeliest Heroes doesn't have a +1/+1 counter on it, put a +1/+1 counter on it. 2G/WG/W: If Unlikeliest Heroes has a +1/+1 counter on it and doesn't have vigilance, put two +1/+1 counters and a vigilance counter on it. 3G/WG/WG/W: If Unlikeliest Heroes has vigilance and not indestructible, put four +1/+1 counters and an indestructible counter on it. Vast Savannah KOD 254 0 Land R T, Pay 1 life: Add W. T, Pay 1 life, Sacrifice Vast Savannah: Search your library for a Plains card, put it onto the battlefield tapped, then shuffle. Verdant Dominion KOD 273 0 Land - Swamp Forest Island U yInitialize/cr90 (T: Add B, G, or U.) Verdant Dominion enters the battlefield tapped. Vibrant Flames KOD 106 R R 1 Instant U As an additional cost to cast this spell, exile a multicolored card from your graveyard or pay 2. Vibrant Flames deals 3 damage to any target. Virtuorangutan KOD 107 R 2R 3 Creature - Ape Bard 2 1 U Spawn Bird/spawn 1/1 blue Bird KODCopy reminder/spawn Copy Trample Whenever you cast a noncreature spell, put a +1/+1 counter on Virtuorangutan. ----- Birdsong|Sorcery - Tale Create a 1/1 blue Bird creature token with flying. (Cast a copy of this spell once while this creature is on the battlefield.) Warhound Shuja KOD 240 WR 1R/WR/W 3 Legendary Creature - Hound Warrior 2 3 M Look at top three/vp1pt3 Whenever Warhound Shuja attacks, look at the top three cards of your library. You may put a creature card with mana value less than or equal to Shuja's power from among them onto the battlefield tapped and attacking. Put the rest on the bottom of your library in any order. Welkin Tern KOD 53 U 1U 2 Creature - Bird 2 1 C Flying Welkin Tern can block only creatures with flying. reprint, Will of a Fickle Lord KOD 241 WU 2W/UW/U 4 Enchantment R At the beginning of each player's upkeep, you may exile target permanent that player controls. If you do, return that card to the battlefield under its owner's control at the beginning of the next end step. Wind Ward KOD 54 U 1U 2 Instant C Counter target spell that targets you or a permanent you control. If that spell targeted a creature, put a +1/+1 counter on that creature. Wind-Scarred Crag KOD 274 0 Land C yInitialize/cr90 Wind-Scarred Crag enters the battlefield tapped. When Wind-Scarred Crag enters the battlefield, you gain 1 life. T: Add R or W. Windwatch Eagle KOD 27 W 2W 3 Creature - Bird 2 2 C Flying Windwatch Eagle has vigilance as long as it has a +1/+1 counter on it. Wings of Liberty KOD 248 2 2 Artifact - Equipment C yInitialize/ccgreen=1 Wings of Liberty enters the battlefield with a +1/+1 counter on it. 1: Move a +1/+1 counter from Wings of Liberty to equipped creature. Equipped creature has flying. Equip 1 Wisdom Beyond Age KOD 173 UR 1UR 3 Instant U Look at top three/vp1pt3 Look at the top three cards of your library. Exile one, put one into your hand, and put the rest on the bottom of your library. Wisdom Beyond Age deals damage to target creature or planeswalker equal to the exiled card's mana value. Wise Farseer Chini KOD 174 UG 3GU 5 Legendary Creature - Squirrel Scout 3 3 U Spawn Far-Off Lands/spawn Far-Off Lands KOD When Wise Farseer Chini enters the battlefield, create a tapped colorless land token named Far-Off Lands with “T: Add one mana of any color.” ----- Apex|Sorcery - Tale Draw three cards. You gain 3 life. Apex deals 3 damage to any target. Xiong Mao, Restless Waif KOD 242 BRG 2B/RG 4 Legendary Planeswalker - Xiong Mao 3 M yInitialize/ccgreen=3+1/ccgreen+1-1/ccgreen-1 [+1]: Put a +1/+1 counter on up to one target creature, then put your choice of a menace, deathtouch, or trample counter on it. [0]: Target creature or Xiong planeswalker you control fights target creature you don't control. [-1]: Target player sacrifices a permanent. 11-A Lionheart LVS 116 R 4RR 6 Artifact Creature - Construct 6 4 U When 11-A Lionheart enters the battlefield, it deals 2 damage to each nonartifact creature. A Planet Far, Far Away LVS 59 U 1U 2 Instant C Cast from Exile reminder/spawn Can Be Cast From Exile Draw a card. Leitmotif (If you cast this spell from your hand, exile it as it resolves. When you next cast a spell that shares a color with this card, you may cast this from exile without paying its mana cost.) AOSE Field Researcher LVS 3 W 2W 3 Creature - Human Shaman 3 2 C Vigilance Cadence (Whenever you cast a spell, if its mana value is greater than this creature's power, put a +1/+1 counter on this creature.) AOSE Lab Tech LVS 43 U 3UU 5 Creature - Human Artificer 2 4 C When AOSE Lab Tech enters the battlefield, draw three cards, then discard two cards unless you discard an artifact card. AOSE Skydrone LVS 221 4 4 Artifact Creature - Thopter 1 1 U Flying Whenever AOSE Skydrone deals combat damage to a player, draw a card. AOSE Spacewalker LVS 4 W 1W 2 Creature - Human Scout 2 1 C Flying Abandon Life and Hope LVS 117 R 4R 5 Sorcery C This spell costs X less to cast, where X is the greatest power among creatures you control. Abandon Life and Hope deals 5 damage to target creature or planeswalker. Abomination Blackguard LVS 78 B 3B 4 Creature - Elemental Horror 2 2 U Menace Whenever Abomination Blackguard deals combat damage to an opponent, you may draw a card. If you do, you lose 1 life. Abomination Emissary LVS 79 B 4B 5 Creature - Elemental Horror 4 4 C When Abomination Emissary enters the battlefield, target player mills six cards. Abomination Sculptor LVS 80 B 2B 3 Creature - Horror 2 3 C Abomination Sculptor has deathtouch and lifelink as long as it's attacking. Accompanied Adventurer LVS 118 R 2R 3 Creature - Human Scout 2 2 C Menace Cadence (Whenever you cast a spell, if its mana value is greater than this creature's power, put a +1/+1 counter on this creature.) Adapted Explorer LVS 2 W 5W 6 Creature - Human Knight 4 4 U Lifelink Converge - When Adapted Explorer enters the battlefield, it deals X damage to up to one target tapped creature, where X is the number of colors of mana spent to cast it. Admin of Asthenia LVS 40 U 3U 4 Creature - Elemental 1 1 C yInitialize/ccgreen=1 Converge - Admin of Asthenia enters the battlefield with a +1/+1 counter on it for each color of mana spent to cast it. Admin of Asthenia can't attack unless its power is 4 or greater. Advanced Schematics LVS 41 U XXUU 2 Instant R Spawn three Construct tokens/spawnx3 colorless Construct LVSCopy reminder/spawn Copy Choose one - • Create three X/X colorless Construct artifact creature tokens. • Create X tokens that are copies of target artifact you control. Aldorus Fin, Vice President LVS 192 BR 1BR 3 Legendary Creature - Human Noble 1 4 R Spawn Treasure/spawn Treasure LVS Deathtouch Whenever a creature you don't control dies, choose one - • Create a Treasure token. • You draw a card and you lose 1 life. Alive and on Top LVS 42 U 3UU 5 Sorcery R Converge - Gain control of up to X target creatures with total mana value X or less, where X is the number of colors of mana spent to cast Alive and on Top. Ancient Artillery LVS 220 3 3 Artifact U 3, T: Ancient Artillery deals 1 damage to target creature or planeswalker and 1 damage to that permanent's controller. Animus Vox LVS 193 WU 3WU 5 Sorcery U Converge - You draw X cards and gain X life, where X is the number of colors of mana spent to cast Animus Vox. Architect of Calamity LVS 119 R 2R 3 Creature - Human Advisor 1 1 C Whenever you cast a noncreature spell, Architect of Calamity deals 2 damage to each opponent. Architect of the Derezzed LVS 44 U 3U 4 Creature - Human Artificer 2 2 U Spawn two Servo tokens/spawnx2 1/1 colorless Servo LVS When Architect of the Derezzed enters the battlefield, create two 1/1 colorless Servo artifact creature tokens. Sacrifice an artifact: Target creature can't be blocked this turn. Bolstered Guardian LVS 121 R 3RR 5 Creature - Elemental 5 4 M Haste Augmented - Whenever you cast a spell, if you've spent WUBRG to cast spells this turn, put a +1/+1 counter on Bolstered Guardian. It loses this ability and gains “Whenever this attacks, it deals 2 damage to each of up to two targets.” Atrocity of Flesh LVS 194 BG 5BG 7 Creature - Horror 4 4 U When Atrocity of Flesh enters the battlefield, destroy target nonland permanent. When Atrocity of Flesh dies, you may exile it. If you do, return target card from your graveyard to your hand. Barren Vista LVS 239 0 Land U yInitialize/cr90 Barren Vista enters the battlefield tapped. T: Add U or B. 1, T: Add one mana of any color. Beastly Dispute LVS 154 G G 1 Sorcery C Target creature you control fights target creature you don't control. reprint, Between Life and Death LVS 81 B XBB 2 Instant R Return up to two target creature cards with mana value X or less from your graveyard to the battlefield. They can't block this turn. Beyond Humanity LVS 5 W 2W 3 Instant C Creatures you control get +1/+1 until end of turn. Artifact creatures and Elementals you control get +1/+1 until end of turn. Big Enough LVS 155 G 2G 3 Enchantment - Aura C Enchant creature Converge - When Big Enough enters the battlefield, put X +1/+1 counters on enchanted creature, where X is number of colors of mana spent to cast Big Enough. Enchanted creature has trample. Biocrystal Augmentation LVS 156 G XG 1 Sorcery R Put a +1/+1 counter on each of up to X target creatures. Augmented - If you've spent WUBRG to cast spells this turn, instead put three +1/+1 counters on each of those creatures. They gain trample until end of turn. Bloody Business LVS 120 R 1R 2 Instant C Target creature gets +3/+2 and gains trample until end of turn. Blooming Vista LVS 240 0 Land U yInitialize/cr90 Blooming Vista enters the battlefield tapped. T: Add R or G. 1, T: Add one mana of any color. Bog Apex LVS 82 B 5B 6 Creature - Beast Horror 4 6 C Whenever a creature dies, put a +1/+1 counter on Bog Apex. Bulletproof Will LVS 45 U 1U 2 Enchantment - Aura C Flash Enchant creature Enchanted creature gets +1/+1 and has hexproof. Burning Up LVS 122 R 1R 2 Sorcery R You may cast this spell as though it had flash if it targets a creature or planeswalker. Burning Up deals X damage to any target, where X is the number of basic land types among lands you control. Bury the Past LVS 157 G 3G 4 Sorcery U Converge - Destroy up to X target artifacts or enchantments, where X is the number of colors of mana spent to cast Bury the Past. C-25 Juliet LVS 123 R 1R 2 Artifact Creature - Construct 1 1 U Menace, haste Cadence (Whenever you cast a spell, if its mana value is greater than this creature's power, put a +1/+1 counter on this creature.) Call of the Abyss LVS 83 B 1BB 3 Sorcery C Call of the Abyss deals 3 damage to any target and you gain 3 life. Chromatic Herald LVS 158 G 1G 2 Creature - Avatar 0 2 M Flying Lands you control have “T: Add one mana of any color.” As long as you control seven or more lands, creatures you control have trample, haste, and hexproof. Clash Reactor LVS 222 4 4 Artifact U Whenever you cast an instant or sorcery spell, you may exile that card instead of putting it anywhere else as it resolves. At the beginning of your upkeep, Clash Reactor deals X damage to each opponent, where X is the number of colors of cards exiled with Clash Reactor. Coldhearted Explorer LVS 84 B 1B 2 Creature - Human Assassin 3 1 C Haste Coldhearted Explorer can't block. Collapsing Star Viper LVS 195 WR XRW 2 Creature - Elemental Snake 3 2 U Haste When Collapsing Star Viper enters the battlefield, you may tap target permanent with mana value X or less. At the beginning of your upkeep, return Collapsing Star Viper to its owner's hand. Collector of Green and Grey LVS 159 G 1G 2 Creature - Human Druid 1 1 C T: Add one mana of any color. Augmented - Whenever a nontoken creature enters the battlefield under your control, if you've spent WUBRG to cast spells this turn, put a +1/+1 counter on it. Colossal Camouflage LVS 160 G G 1 Instant C Target creature gets +1/+1 and gains indestructible until end of turn. reprint, Combat Technician LVS 6 W 2W 3 Creature - Human Artificer 1 1 R Spawn Servo/spawn 1/1 colorless Servo LVSSpawn five Servo tokens/spawnx5 1/1 colorless Servo LVS Whenever Combat Technician attacks, create a 1/1 colorless Servo artifact creature token that's tapped and attacking. Then Combat Technician gets +1/+1 until end of turn for each artifact you control. Come Out and Play LVS 161 G 1G 2 Sorcery U Put a +1/+1 counter on target creature you control. It can't be blocked by more than one creature this turn. Whenever a creature you control attacks alone, return Come Out and Play from your graveyard to your hand. Comfortably Numb LVS 46 U 5U 6 Sorcery C This spell costs X less to cast, where X is the greatest power among creatures you control. Tap up to three target creatures. They don't untap during their controller's next untap step. Connoisseur of Toxins LVS 162 G 1G 2 Creature - Human Druid 1 2 C Deathtouch Cadence (Whenever you cast a spell, if its mana value is greater than this creature's power, put a +1/+1 counter on this creature.) Convert to Resources LVS 124 R 1R 2 Instant C Spawn two Servo tokens/spawnx2 1/1 colorless Servo LVS Destroy target artifact. Create two 1/1 colorless Servo artifact creature tokens. Cosmic Chart LVS 223 3 3 Artifact U T: Add one mana of any color. 5, T, Sacrifice Cosmic Chart: Search your library for a card, put it into your hand, then shuffle. reprint, Cosmic Sinkhole LVS 47 U XXU 1 Instant C Converge - Counter target spell unless its controller pays 1 for each color of mana spent to cast Cosmic Sinkhole. Cosmic War LVS 7 W 4W 5 Sorcery R Destroy all creatures and planeswalkers. If five or more colors of mana were spent to cast Cosmic War, return a creature or planeswalker card from your graveyard to the battlefield. Counting Stars LVS 8 W 2W 3 Enchantment - Aura C Enchant creature Enchanted creature gets +2/+2 and has “Whenever this creature attacks, tap target creature defending player controls.” Covert Reinforcement LVS 9 W 3W 4 Creature - Human Soldier 1 4 U When Covert Reinforcement enters the battlefield, exile target nonland permanent an opponent controls until Covert Reinforcement leaves the battlefield. Crucible of Worlds LVS 224 3 3 Artifact R You may play lands from your graveyard. Crystal Vision Abomination LVS 125 R 3R 4 Creature - Elemental Horror 3 3 U Spawn Elemental/spawn 1/1 blue Elemental LVS When Crystal Vision Abomination enters the battlefield, create a 1/1 blue Elemental creature token with flying. Whenever an Elemental you control attacks, that creature gets +1/+0 and first strike until end of turn. Cultivate LVS 163 G 2G 3 Sorcery U Search your library for up to two basic land cards, reveal those cards, put one onto the battlefield tapped and the other into your hand, then shuffle. Daring Adventurer LVS 164 G G 1 Creature - Human Warrior 0 1 C Trample Cadence (Whenever you cast a spell, if its mana value is greater than this creature's power, put a +1/+1 counter on this creature.) Dead End Adventurer LVS 85 B 2B 3 Creature - Human Scout 3 2 U Augmented - When Dead End Adventurer enters the battlefield, if you've spent WUBRG to cast spells this turn, destroy target creature you don't control. Dead Man's Party LVS 196 UB UB 2 Enchantment U At the beginning of your upkeep, you may choose a color, then exile two cards of that color from your graveyard. If you do, return a creature, instant, or sorcery card of that color from your graveyard to your hand. Dead on Arrival LVS 86 B 1BB 3 Sorcery U Cast from Exile reminder/spawn Can Be Cast From Exile Target player sacrifices a creature or planeswalker. Leitmotif (If you cast this spell from your hand, exile it as it resolves. When you next cast a spell that shares a color with this card, you may cast this from exile without paying its mana cost.) Dedicated Bushwacker LVS 165 G 1G 2 Creature - Human Scout 2 2 C Haste When Dedicated Bushwacker enters the battlefield, other creatures you control get +1/+0 and gain haste until end of turn. Deepbrush Operative LVS 166 G 2G 3 Creature - Human Warrior 2 2 U Flash Cadence (Whenever you cast a spell, if its mana value is greater than this creature's power, put a +1/+1 counter on this creature.) Defected Android LVS 225 3 3 Artifact Creature - Construct Bard 3 2 R Whenever you cast a spell, if it shared a color with the last spell you cast this turn, put two +1/+1 counters on Defected Android. Defected Explorer LVS 197 WG GW 2 Creature - Human Elemental 3 3 C Augmented - At the beginning of each end step, if you've spent WUBRG to cast spells this turn, put a +1/+1 counter on Defected Explorer. Destructive Ambition LVS 198 UB UB 2 Instant C Counter target monocolored spell. Its controller loses 2 life. Determined Explorer LVS 87 B 1B 2 Creature - Human Scout 2 1 C Menace 1B, Exile another three cards from your graveyard: Return Determined Explorer from your graveyard to your hand. Dimensional Plunge LVS 48 U 3U 4 Sorcery C Put target creature into its owner's library third from the top. reprint, Dirty-Pawed Grazer LVS 167 G 6G 7 Creature - Beast 4 4 U yInitialize/ccgreen=1 Converge - Dirty-Pawed Grazer enters the battlefield with a +1/+1 counter on it for each color of mana spent to cast it. Dirty-Pawed Grazer can't be blocked by creatures with power 2 or less. Disassociate LVS 10 W 1W 2 Enchantment C When Disassociate enters the battlefield, exile target creature until Disassociate leaves the battlefield. reprint, Dreadtread Rover LVS 226 4 4 Artifact - Vehicle 6 4 C Menace Crew 3 (Tap any number of creatures you control with total power 3 or greater: This Vehicle becomes an artifact creature until end of turn.) Dream of Greatness LVS 126 R 1R 2 Sorcery C As an additional cost to cast this spell, discard a card. Draw two cards. Add one mana of any color. Embrace the Abominable LVS 127 R RR 2 Instant U Copy target instant or sorcery spell you control. You may choose new targets for the copy. Emergent Predator LVS 128 R 3RR 5 Creature - Beast 4 3 C Menace, haste End of the World LVS 129 R 5RRR 8 Sorcery M EDH Banned Destroy all nonenchantment permanents. If thirty or more lands were destroyed this way, you win the game. Enjoy the Silence LVS 88 B 2BB 4 Sorcery U Converge - Each creature gets -X/-X until end of turn, where X is the number of colors of mana spent to cast Enjoy the Silence. Enlightened Guardian LVS 49 U 3UU 5 Creature - Elemental 5 4 M Flying Augmented - Whenever you cast a spell, if you've spent WUBRG to cast spells this turn, put a +1/+1 counter on Enlightened Guardian. It loses this ability and gains “Whenever this creature attacks, draw two cards.” Enter Mephisto's Gate LVS 199 BR BR 2 Instant C Destroy target creature. Essential Override LVS 50 U 3UU 5 Instant U This spell costs 1 less to cast for each artifact you control. Choose two - • Untap each artifact you control. • Put a +1/+1 counter on each artifact creature you control. • Draw a card. Everything Black LVS 89 B 1B 2 Enchantment R Permanents you control are black. The same is true for spells you control and nonland cards you own that aren't on the battlefield. At the beginning of your upkeep, you may pay B. If you do, you draw a card and you lose 1 life. Exergetic Chains LVS 11 W 2W 3 Enchantment U When Exergetic Chains enters the battlefield, exile target nonland permanent you don't control and up to one target creature you control until Exergetic Chains leaves the battlefield. Extrastellar Larceny LVS 130 R 3R 4 Sorcery C Gain control of target nonland permanent until end of turn. Untap it. It gains haste until end of turn. FO-2 Radiation Kid LVS 169 G 4GG 6 Artifact Creature - Construct 8 8 M Trample Noncreature spells cost an additional “Put a noncreature permanent you both own and control on top of your library” to cast. Far Too Young to Die LVS 90 B 3B 4 Sorcery C This spell costs 3 less to cast if it targets a creature with mana value 2 or less. Destroy target creature. Far Wandering Guardian LVS 51 U 1U 2 Creature - Elemental 1 1 U Flying Other creatures you control with flying get +1/+1. Farseek LVS 168 G 1G 2 Sorcery C Search your library for a Plains, Island, Swamp, or Mountain card and put it onto the battlefield tapped. Then shuffle. reprint, Field Technician LVS 52 U 2U 3 Creature - Human Artificer 2 2 R When Field Technician enters the battlefield, you may search your library for an artifact card, reveal it, then shuffle and put that card on top of it. Artifact creatures you control get +1/+1. Fiery Erasure LVS 131 R R 1 Instant C Fiery Erasure deals 3 damage to target creature or planeswalker. If that permanent would die this turn, exile it instead. Find Happiness in Misery LVS 91 B 1B 2 Sorcery C Cast from Exile reminder/spawn Can Be Cast From Exile Target player mills two cards. You draw a card and you lose 1 life. Leitmotif (If you cast this spell from your hand, exile it as it resolves. When you next cast a spell that shares a color with this card, you may cast this from exile without paying its mana cost.) First Wave Explorer LVS 12 W 2WW 4 Creature - Human Soldier 3 2 U First strike, vigilance Spells that your opponents cast that target First Wave Explorer cost 2 more to cast. Forest LVS 254 0 Basic Land - Forest reprint, Fracking Factory LVS 132 R 2R 3 Artifact C T, Sacrifice an artifact or creature: Fracking Factory deals 2 damage to each opponent. Activate only as a sorcery. Galactic Detonation LVS 133 R 1R 2 Instant C Galactic Detonation deals 2 damage to any target. Augmented - If you've spent WUBRG to cast spells this turn, Galactic Detonation deals 5 damage instead. Gateblessed Explorer LVS 201 WB WB 2 Creature - Human Horror 1 1 U You may cast Gateblessed Explorer from your graveyard as long as you control three or more creatures. Whenever another creature dies, each opponent loses 1 life and you gain 1 life. Glacial Vista LVS 241 0 Land U yInitialize/cr90 Glacial Vista enters the battlefield tapped. T: Add W or U. 1, T: Add one mana of any color. Glitch, Galactic Muse LVS 202 WUR 2URW 5 Legendary Planeswalker - Glitch 1 M yInitialize/ccgreen=1+1, Spawn two Elemental tokens/ccgreen+1;/spawnx2 1/1 blue Elemental LVS-3/ccgreen-3-10/ccgreen-10 Converge - Glitch enters the battlefield with an additional loyalty counter on her for each color of mana spent to cast her. [+1]: Create two 1/1 blue Elemental creature tokens with flying. [-3]: Draw two cards. When you do, Glitch deals damage to any target equal to the number of cards in your hand. [-10]: Destroy all lands, enchantments, and artifacts you don't control. Glowspore Grove LVS 13 W W 1 Enchantment C Spawn Elemental/spawn 1/1 blue Elemental LVS When Glowspore Grove enters or leaves the battlefield, create a 1/1 blue Elemental creature token with flying. Glowspore Swarmgrounds LVS 14 W 4W 5 Enchantment U Spawn two Elemental tokens/spawnx2 1/1 blue Elemental LVS When Glowspore Swarmgrounds enters the battlefield, create two 1/1 blue Elemental creature tokens with flying. Elementals you control get +1/+1. Greedy Insects LVS 170 G 3G 4 Creature - Insect 4 4 C When Greedy Insects enters the battlefield, exile up to one target artifact or enchantment until Greedy Insects leaves the battlefield. Green Daywalker LVS 171 G 2G 3 Creature - Beast 2 1 U When Green Daywalker enters the battlefield, you may destroy target artifact or enchantment. Augmented - At the beginning of each end step, if you've spent WUBRG to cast spells this turn, put a +1/+1 counter on Green Daywalker. Grotesque Presence LVS 93 B 5B 6 Creature - Elemental Horror 5 6 U Flash This spell costs 1 less to cast for each creature that left the battlefield this turn. Ground Bound LVS 15 W 1W 2 Instant C Cast from Exile reminder/spawn Can Be Cast From Exile Tap up to two target creatures. Leitmotif (If you cast this spell from your hand, exile it as it resolves. When you next cast a spell that shares a color with this card, you may cast this from exile without paying its mana cost.) Growing Up LVS 172 G 2G 3 Instant U Cast from Exile reminder/spawn Can Be Cast From Exile Target creature +3/+3 and gains trample until end of turn. Leitmotif (If you cast this spell from your hand, exile it as it resolves. When you next cast a spell that shares a color with this card, you may cast this from exile without paying its mana cost.) Guardian of Lost Truths LVS 53 U 2U 3 Creature - Elemental 1 4 U When Guardian of Lost Truths enters the battlefield, if a library has twenty or fewer cards left in it, draw two cards. Otherwise, target player mills five cards. Hall of Random Access Memories LVS 242 0 Land R T: Add C. 3, T, Sacrifice Hall of Random Access Memories: Return target artifact, instant, or sorcery card from your graveyard to your hand. Hardened Explorer LVS 134 R 2R 3 Creature - Human Warrior 2 1 C When Hardened Explorer enters the battlefield, choose one - • Destroy target artifact. • Put a +1/+1 counter on Hardened Explorer. It gains haste. Head on Collision LVS 135 R 2R 3 Instant U Cast from Exile reminder/spawn Can Be Cast From Exile Head on Collision deals 2 damage to any target. Leitmotif (If you cast this spell from your hand, exile it as it resolves. When you next cast a spell that shares a color with this card, you may cast this from exile without paying its mana cost.) Heaven Knows LVS 16 W W 1 Enchantment R At the beginning of your upkeep, if each opponent controls more lands than you, search your library for a basic land card, reveal it, and put it into your hand, then shuffle. Heaven, Presidential Ship LVS 227 7 7 Legendary Artifact - Vehicle 7 7 R Flying If a source without flying would deal damage to you, prevent 2 of that damage. Crew 5 Heedless Astronaut LVS 203 RG RG 2 Creature - Human Scout 1 2 C Whenever Heedless Astronaut attacks, it gets +2/+0 and gains indestructible until end of turn. Hero's Downfall LVS 94 B 1BB 3 Instant C Destroy target creature or planeswalker. Hold Me Down LVS 95 B B 1 Enchantment - Aura C Enchant creature Enchanted creature gets +2/+0. 2B, Exile Hold Me Down from your graveyard: Return target creature card from your graveyard to your hand. Hopeless Wanderer LVS 54 U 1U 2 Creature - Human Rogue 1 1 R Cadence (Whenever you cast a spell, if its mana value is greater than this creature's power, put a +1/+1 counter on this creature.) Hopeless Wanderer can't be blocked. Horrific Progenitor LVS 96 B 6BBB 9 Creature - Horror 12 12 M Trample Whenever Horrific Progenitor deals damage to a player, for each damage dealt, that player loses 3 life unless they sacrifice a nonland permanent or discard a card. Hostile Habitat LVS 136 R 1RR 3 Sorcery R Cast from Exile reminder/spawn Can Be Cast From Exile Hostile Habitat deals 2 damage to each creature. Leitmotif (If you cast this spell from your hand, exile it as it resolves. When you next cast a spell that shares a color with this card, you may cast this from exile without paying its mana cost.) Hot to the Touch LVS 137 R XR 1 Sorcery U This spell costs 1 less to cast for each creature that attacked this turn. Hot to the Touch deals X damage to any target. Human Frailty LVS 97 B B 1 Instant U Destroy target Human creature. I'll Be Gone LVS 98 B 2B 3 Sorcery R Exile all creature cards from target player's graveyard. For each creature card exiled this way, search that player's library for any number of cards with the same name as that card and exile them. Then that player shuffles. Ignition Point LVS 204 UR UR 2 Instant R Ignition Point deals 3 damage to any target. The next card you cast this turn can be cast as though it has flash. In Control LVS 138 R 3R 4 Enchantment - Aura U Enchant creature Whenever enchanted creature attacks, up to two target creatures can't block this turn. Up to one target creature blocks this turn if able. Inquirer, Roaming Rover LVS 228 4 4 Legendary Artifact Creature - Servo 4 4 R Inquirer, Roaming Rover attacks each combat if able. Whenever Inquirer deals damage to an opponent, draw a card. Island LVS 251 0 Basic Land - Island reprint, Isolated Guardian LVS 173 G 3GG 5 Creature - Elemental 5 4 M Trample Augmented - Whenever you cast a spell, if you've spent WUBRG to cast spells this turn, put a +1/+1 counter on Isolated Guardian. It loses this ability and gains “Whenever this attacks, put two +1/+1 counters on each of up to two target creatures.” Jacque, Crystal-Touched LVS 17 W 2W 3 Legendary Creature - Human Wizard 3 2 R Vigilance Augmented - Whenever Jacque attacks, if you've spent WUBRG to cast spells this turn, you may exile any number of target nonland permanents, then return them to the battlefield tapped under their owners' control. Jaded Guardian LVS 99 B 3BB 5 Creature - Elemental 5 4 M Menace Augmented - Whenever you cast a spell, if you've spent WUBRG to cast spells this turn, put a +1/+1 counter on Jaded Guardian. It loses this ability and gains “Whenever this creature attacks, defending player sacrifices two permanents.” Joyous Explorer LVS 205 WG GW 2 Creature - Human Scout 1 1 U Spawn Servo/spawn 1/1 colorless Servo LVS Whenever a land enters the battlefield under your control, create a 1/1 colorless Servo artifact creature token. 4GW: Put a +1/+1 counter on each creature you control. They gain trample until end of turn. K-17 Drone LVS 139 R 2R 3 Artifact Creature - Warrior 2 1 U Whenever an artifact you control becomes tapped, K-17 Drone deals 1 damage to each opponent. Killdrone Assembly Works LVS 229 4 4 Artifact R Spawn Servo/spawn 1/1 colorless Servo LVS T: Create a 1/1 colorless Servo artifact creature token. T, Sacrifice an artifact: Killdrone Assembly Works deals 1 damage to any target. Killdrone Engineer LVS 100 B 2B 3 Creature - Human Artificer 2 1 C Spawn Servo/spawn 1/1 colorless Servo LVS When Killdrone Engineer enters the battlefield, create a 1/1 colorless Servo artifact creature token. Artifacts you control have deathtouch. Lay Claim to Nature LVS 174 G 2G 3 Instant R Return any number of lands you control to their owner's hands. For each land returned this way, search your library for a land card, reveal it, then put it into your hand. Then shuffle. Lead the Nation LVS 18 W 2WW 4 Sorcery U Cast from Exile reminder/spawn Can Be Cast From Exile Creatures you control get +2/+2 until end of turn. Leitmotif (If you cast this spell from your hand, exile it as it resolves. When you next cast a spell that shares a color with this card, you may cast this from exile without paying its mana cost.) Let It Burn LVS 140 R 4R 5 Enchantment R yInitialize/ccgreen=1 Converge - Let It Burn enters the battlefield with a charge counter on it for each color of mana spent to cast it. 1R, Remove a charge counter from Let It Burn: It deals 3 damage to any target. When there are no charge counters on Let It Burn, return it to its owner's hand. Living Vista LVS 243 0 Land U yInitialize/cr90 Living Vista enters the battlefield tapped. T: Add G or W. 1, T: Add one mana of any color. Lone Survivor LVS 206 WG 1GW 3 Creature - Human Scout 3 3 R As long as you control no other Humans, Lone Survivor gets +2/+2 and has “Noncreature spells cost 1 more to cast.” Lonely Giant LVS 175 G 4GG 6 Creature - Elemental Giant 6 6 C Trample Augmented - When Lonely Giant enters the battlefield, if you've spent WUBRG to cast spells this turn, put two +1/+1 counters on it. Lost Among the Stars LVS 55 U 2UU 4 Instant C Spawn Elemental/spawn 1/1 blue Elemental LVS Counter target spell. Create a 1/1 blue Elemental creature token with flying. Lost Without You LVS 101 B 2B 3 Sorcery C Target player discards two cards. Lower Stratosphere Destroyer LVS 230 6 6 Artifact - Vehicle 4 4 U Flying Whenever Lower Stratosphere Destroyer blocks or becomes blocked by a creature with flying, it gets +2/+2 until end of turn. Crew 2 Lt. Daisy Saxon LVS 141 R R 1 Legendary Creature - Human Warrior 1 1 R Cadence (Whenever you cast a spell, if its mana value is greater than this creature's power, put a +1/+1 counter on this creature.) 1R, Remove a +1/+1 counter from Lt. Daisy Saxon: She deals 2 damage to target player or planeswalker. Lupine Skygrazer LVS 176 G 4G 5 Creature - Wolf 5 3 C yInitialize/ccgreen=1 Reach Lupine Skygrazer enters the battlefield with a +1/+1 counter on it if three or more colors of mana were spent to cast it. Major General Explorer LVS 19 W 6W 7 Creature - Human Soldier 3 5 C This spell costs X less to cast, where X is the number of creatures you control. Vigilance Malignant Reaver LVS 102 B 3BB 5 Creature - Elemental Horror 3 4 U Spawn Elemental/spawn 1/1 blue Elemental LVS 2: Exile up to two target cards in a single graveyard. If two creature cards were exiled this way, create a 1/1 blue Elemental creature token with flying. Marshy Vista LVS 244 0 Land U yInitialize/cr90 Marshy Vista enters the battlefield tapped. T: Add B or R. 1, T: Add one mana of any color. Mentalist Guardian LVS 20 W 4WW 6 Creature - Elemental 4 6 R Other Elementals you control get +2/+2. Whenever one or more Elementals you control attack, tap up to one target creature you don't control. Mephistian Abomination LVS 103 B 3B 4 Creature - Elemental Horror 4 3 C Menace Mineral Retriever LVS 231 3 3 Artifact Creature - Thopter 1 1 C Extract Mineral/spawn Treasure LVS Flying When Mineral Retriever enters the battlefield, create a Treasure token. Mining Rover Manager LVS 21 W 1W 2 Creature - Human Artificer 1 2 C Spawn Servo/spawn 1/1 colorless Servo LVS When Mining Rover Manager enters the battlefield, create a 1/1 colorless Servo artifact creature token. Mountain LVS 253 0 Basic Land - Mountain reprint, Nebula of Empty Gold LVS 245 0 Land U As Nebula of Empty Gold enters the battlefield, choose two or more colors. You lose life equal to the number of colors chosen this way. T: Add one mana of any of the chosen colors. Nebula's Call LVS 177 G G 1 Sorcery C Search your library for a basic land card, reveal it, put it into your hand, then shuffle. Add one mana of any color. Nebula's Majesty LVS 207 WU WU 2 Sorcery C Return target nonland permanent to its owner's hand. Exile target nonland permanent you control, then return it to the battlefield under your control. New Divide LVS 246 0 Land U As New Divide enters the battlefield, you may pay 2 life. If you don't, it enters the battlefield tapped. T, Sacrifice New Divide: Search your library for a basic land card, put it onto the battlefield, then shuffle. Nimble Explorer LVS 22 W 2W 3 Creature - Human Scout 2 3 C Flash 1W: Return Nimble Explorer to its owner's hand. No Rest LVS 208 WB 2WB 4 Sorcery R Cast from Exile reminder/spawn Can Be Cast From Exile Put target permanent card with mana value 3 or less from a graveyard onto the battlefield under your control. Leitmotif (If you cast this spell from your hand, exile it as it resolves. When you next cast a spell that shares a color with this card, you may cast this from exile without paying its mana cost.) Novaheart Guardian LVS 142 R 3RR 5 Creature - Elemental 4 4 R Flying When Novaheart Guardian enters the battlefield, it deals 4 damage to any target. Whenever a creature or planeswalker dies, put a +1/+1 counter on Novaheart Guardian. Olten Sandwurm LVS 143 R 4RR 6 Creature - Wurm 6 5 R Trample, haste Whenever an opponent casts a noncreature spell, you may return Olten Sandwurm to its owner's hand. Olten Skywhale LVS 56 U 3UU 5 Creature - Whale 4 3 U Flash Flying Olten Survivalist LVS 178 G 2G 3 Creature - Human Berserker 2 2 R Cadence (Whenever you cast a spell, if its mana value is greater than this creature's power, put a +1/+1 counter on this creature.) Creatures with power less than Olten Survivalist's power can't block creatures you control. On Display LVS 57 U 1U 2 Enchantment - Aura C Enchant creature Enchanted creature doesn't untap during its controller's untap step. On the Shoulders of Giants LVS 179 G 2G 3 Enchantment R Whenever a creature dies, put a +1/+1 counter on each creature you control with power less than it. 3G, Sacrifice a creature: Draw cards equal to the sacrificed creature's power. One Bad Night LVS 104 B 1B 2 Instant R Destroy target monocolored creature. Augmented - If you've spent WUBRG to cast spells this turn, return that card to the battlefield under your control. Operations Manager LVS 23 W 3W 4 Creature - Human Advisor 2 1 C Spawn Servo/spawn 1/1 colorless Servo LVSSpawn five Servo tokens/spawnx5 1/1 colorless Servo LVS Converge - When Operations Manager enters the battlefield, create X 1/1 colorless Servo artifact creature tokens, where X is the number of colors of mana spent to cast Operations Manager. Out-of-Body Experience LVS 24 W W 1 Instant U Spawn Elemental/spawn 1/1 blue Elemental LVS Exile target creature. That creature's controller creates a 1/1 blue Elemental creature token with flying. Painwield Explorer LVS 144 R R 1 Creature - Human Shaman 0 1 C Cadence (Whenever you cast a spell, if its mana value is greater than this creature's power, put a +1/+1 counter on this creature.) When Painwield Explorer dies, it deals damage equal to its power to target player or planeswalker. Paired Pathfinders LVS 25 W 2W 3 Creature - Human Scout 3 2 C Spawn Servo/spawn 1/1 colorless Servo LVS Vigilance When Paired Pathfinders enters the battlefield, if three or more colors were spent to cast it, create a 1/1 colorless Servo artifact creature token. Pernicious Primavore LVS 180 G 5GG 7 Creature - Beast 8 7 R Trample When Pernicious Primavore enters the battlefield or dies, destroy up to three target artifacts and/or enchantments. Persevere LVS 26 W 1W 2 Instant U Return target creature card with mana value 3 or less from your graveyard to the battlefield. Put a +1/+1 counter on it. It gains indestructible until end of turn. Plains LVS 250 0 Basic Land - Plains reprint, Planeswalker's Insight LVS 58 U 3U 4 Instant U Draw two cards. If three or more colors of mana were spent to cast Planeswalker's Insight, draw three cards instead. Planetary Reconnoiterer LVS 27 W 2W 3 Creature - Human Scout 2 1 U Flying Whenever Planetary Reconnoiterer attacks, target creature you control gains flying until end of turn. Power Drive LVS 145 R 4R 5 Sorcery U This spell costs 1 less to cast for each artifact you control. Choose two - • Creatures without flying can't block this turn. • Two target creatures get +2/+0 until end of turn. • Power Drive deals 3 damage to any target. Precursor Filtercruiser LVS 232 1 1 Artifact - Vehicle 2 3 C 1, T: Add one mana of any color. Crew 1 (Tap any number of creatures you control with total power 1 or greater: This Vehicle becomes an artifact creature until end of turn.) Precursor Sentinel LVS 233 5 5 Artifact Creature - Golem -1 -1 R yInitialize/ccgreen=1 Converge - Precursor Sentinel enters the battlefield with a +1/+1 counter on it for each color of mana spent to cast it. Remove a +1/+1 counter from Precursor Sentinel: It deals 1 damage to any target. Predatory Psion LVS 60 U 2U 3 Creature - Cat 3 1 C Flash When Predatory Psion enters the battlefield, switch target creature's power and toughness until end of turn. Prismatic Cavern LVS 247 0 Land C yInitialize/cr90 Prismatic Cavern enters the battlefield tapped. When Prismatic Cavern enters the battlefield, return a land you control to its owner's hand. T: Add C and one mana of any color. Prismatic Scyphozoa LVS 209 UB 3UB 5 Creature - Elemental Jellyfish 4 4 R Spawn four Elemental tokens/spawnx4 1/1 blue Elemental LVS Flying Whenever Prismatic Scyphozoa attacks or blocks, target player mills three cards. When Prismatic Scyphozoa dies, create four 1/1 blue Elemental creature tokens with flying. Prophetic Prism LVS 234 2 2 Artifact C When Prophetic Prism enters the battlefield, draw a card. 1, T: Add one mana of any color. reprint, Prosthetic Repairs LVS 105 B B 1 Sorcery C Return target creature card from your graveyard to your hand. Augmented - If you've spent WUBRG to cast spells this turn, return it to the battlefield instead. Purging Light LVS 28 W 1W 2 Instant C Choose one - • Purging Light deals 3 damage to target attacking or blocking creature. If that creature would die this turn, exile it instead. • Exile target enchantment. reprint, R-12 Lone Digger LVS 146 R 5R 6 Artifact Creature - Construct 5 5 C When R-12 Lone Digger enters the battlefield, it deals 3 damage to target player or planeswalker. Rage-Fueled Adventurer LVS 210 RG 1RG 3 Creature - Human Berserker 3 2 R Trample Cadence (Whenever you cast a spell, if its mana value is greater than this creature's power, put a +1/+1 counter on this creature.) Whenever Rage-Fueled Adventurer attacks, you may have it fight target creature you don't control. Ravenous Abomination LVS 147 R 4R 5 Creature - Elemental Horror 4 3 C Spawn two Treasure tokens/spawnx2 Treasure LVS When Ravenous Abomination enters the battlefield, choose one - • Create two Treasure tokens. • Put a +1/+1 counter on Ravenous Abomination. Ready to Go LVS 29 W 2WW 4 Sorcery C Spawn two Servo tokens/spawnx2 1/1 colorless Servo LVSCast from Exile reminder/spawn Can Be Cast From Exile Create two 1/1 colorless Servo artifact creature tokens. Leitmotif (If you cast this spell from your hand, exile it as it resolves. When you next cast a spell that shares a color with this card, you may cast this from exile without paying its mana cost.) Recurring Abomination LVS 106 B 2B 3 Creature - Elemental Horror 3 2 M Whenever Recurring Abomination deals combat damage to an opponent, you may put target creature card with mana value 3 or less from a graveyard onto the battlefield under your control. 4BB: Return Recurring Abomination from your graveyard to the battlefield tapped. Reenter Orbit LVS 61 U 2U 3 Sorcery U Converge - Exile up to X nonland permanents you control, where X is the number of colors of mana spent to cast Reenter Orbit, then return them to the battlefield under your control. Remember for Centuries LVS 62 U 2UU 4 Sorcery U Cast from Exile reminder/spawn Can Be Cast From Exile Return target instant or sorcery card from your graveyard to your hand. Leitmotif (If you cast this spell from your hand, exile it as it resolves. When you next cast a spell that shares a color with this card, you may cast this from exile without paying its mana cost.) Repurposed Killdrone LVS 107 B B 1 Artifact Creature - Construct 1 1 C Sacrifice Repurposed Killdrone: It deals 1 damage to any target. You gain 1 life. Rethia Cultivator LVS 181 G 2G 3 Creature - Human Scout 2 2 C When Rethia Cultivator enters the battlefield, you may search your library for a land card, reveal it, put it into your hand, then shuffle. Return to Earth LVS 182 G 1G 2 Sorcery C Destroy target artifact or enchantment. If you controlled that artifact or enchantment, draw two cards. reprint, Returned Explorer LVS 108 B 2B 3 Creature - Zombie 3 2 U At the beginning of your upkeep, if a library has twenty or fewer cards left in it, return Returned Explorer from your graveyard to the battlefield tapped. Robot Herder LVS 30 W 1W 2 Creature - Human Soldier 0 1 U Spawn Servo/spawn 1/1 colorless Servo LVS Cadence (Whenever you cast a spell, if its mana value is greater than this creature's power, put a +1/+1 counter on this creature.) Whenever Robot Herder deals combat damage to a player, create a 1/1 colorless Servo artifact creature token. Rot LVS 211 BG 2BG 4 Sorcery R Destroy all nonland permanents with mana value 3 or less. Rule the World LVS 31 W 4WWW 7 Enchantment M You have hexproof. Creatures you don't control have base power and toughness 1/1 and lose all abilities. Nonbasic lands you don't control don't untap during their controller's untap step. S-19 Long Jacket LVS 32 W 4W 5 Artifact Creature - Construct 4 2 C S-19 Long Jacket has first strike as long as it's attacking. S-19 Long Jacket has lifelink as long as it's blocking. Sadie Dal, Doctor Dreamer LVS 212 UG 3GU 5 Legendary Planeswalker - Sadie 3 M yInitialize/ccgreen=3+1/ccgreen+1-2/ccgreen-2-6/ccgreen-6 [+1]: Draw two cards, then put a card from your hand on the bottom of your library unless you've spent WUBRG on spells this turn. [-2]: Add WUBRG. [-6]: For each card type, you may return a card of that type from your graveyard to your hand. Sage of Wilds LVS 213 UG 1GU 3 Creature - Elk 2 2 U Scry 1/vp1pt1 Whenever you draw a card, put a +1/+1 counter on Sage of Wilds. Augmented - T: Scry 1, then draw a card. Activate only if you've spent WUBRG to cast spells this turn. Scarlet Mist LVS 148 R R 1 Sorcery C Copy reminder/spawn Copy Target creature you control gains haste until end of turn. Create a token that's a copy of that creature, then exile that token. Scavenging Pack LVS 183 G 1GG 3 Creature - Spider 3 3 C Reach When Scavenging Pack enters the battlefield, you may destroy target artifact with mana value 2 or less. Seasoned Adventurer LVS 184 G 3GG 5 Creature - Human Scout 5 5 U yInitialize/ccgreen=2 Trample Seasoned Adventurer enters the battlefield with two +1/+1 counters if you control seven or more lands. Senator Christian Winters LVS 109 B 1B 2 Legendary Creature - Human Advisor 1 1 R Spawn Servo/spawn 1/1 colorless Servo LVS Deathtouch Whenever another creature you control dies, each opponent loses 1 life. 2W: Create a 1/1 colorless Servo artifact creature token. Servant of Precursors LVS 235 5 5 Artifact Creature - Golem 4 3 U When Servant of Precursors enters the battlefield, you gain 4 life and draw a card. Silencing Guardian LVS 110 B 2B 3 Creature - Elemental 3 2 C When Silencing Guardian enters the battlefield, you may have target creature get -1/-1 until end of turn. Skyward Ambition LVS 63 U 1U 2 Enchantment - Aura U Enchant creature Enchanted creature gets +1/+1. Whenever enchanted creature deals damage to a player or planeswalker, draw a card. Slyten Crystal Motherlode LVS 248 0 Land U T: Add C. 4, T, Sacrifice Slyten Crystal Motherlode: Add WUBRG. Slyten Ignitor LVS 149 R 2R 3 Creature - Elemental Drake 2 1 U Flying R: Slyten Ignitor gets +1/+0 until end of turn. Slyten Technician LVS 64 U 1U 2 Creature - Human Advisor 1 3 C Scry 1/vp1pt1 Whenever you cast a noncreature spell, Slyten Technician gets +1/+0 until end of turn, then scry 1. Source Decay LVS 214 BR BR 2 Sorcery U Spawn two Servo tokens/spawnx2 1/1 colorless Servo LVS Source Decay deals 2 damage to each opponent. Create two 1/1 colorless Servo artifact creature tokens. Whenever a creature you control deals combat damage to a player, you may pay 2BR and sacrifice it. If you do, return Source Decay from your graveyard to your hand. Space Jelly Swarm LVS 65 U 1UU 3 Instant C Spawn two Elemental tokens/spawnx2 1/1 blue Elemental LVS Create two 1/1 blue Elemental creature tokens with flying. Space Oddity LVS 150 R 3R 4 Sorcery U Exile target creature. That creature's controller reveals cards from the top of their library until they reveal a creature card. That player puts that card onto the battlefield, then shuffles the rest into their library. Spaceship Invader LVS 111 B 2BB 4 Creature - Horror 4 1 U Menace When Spaceship Invader enters the battlefield, destroy target creature you don't control with mana value 3 or less. Speck of Dust LVS 66 U 1U 2 Instant C Until end of turn, target creature loses all abilities and has base power and toughness 1/1. Draw a card, then discard a card. Speed of Darkness LVS 112 B 1B 2 Instant U As an additional cost to cast this spell, exile X cards from your graveyard. Choose one - • Target player mills X cards. • Look at the top X cards of your library. Put one into your hand, and the rest on the bottom of your library in any order. Stalwart Guardian LVS 33 W 1W 2 Creature - Elemental 2 1 U Spawn two Elemental tokens/spawnx2 1/1 blue Elemental LVS Stalwart Guardian has first strike as long as it's attacking. Augmented - When Stalwart Guardian enters the battlefield, if you've spent WUBRG to cast spells this turn, create two 1/1 blue Elemental creature tokens with flying. Starborne Hellkite LVS 151 R 5RR 7 Creature - Dragon 5 5 M Flying Whenever Starborne Hellkite attacks, choose two- • Starborne Hellkite deals 4 damage to any target. • Destroy target artifact or land. • Creatures you control get +2/+0 until end of turn. Station Repair Technician LVS 67 U 3U 4 Creature - Human Artificer 3 2 C Flying Augmented - Whenever Station Repair Technician enters the battlefield or attacks, if you've spent WUBRG to cast spells this turn, creatures you control gain flying until end of turn. Strange Discovery LVS 185 G G 1 Enchantment U At the beginning of your upkeep, mill two cards. 1G, Sacrifice Strange Discovery: Return target card from your graveyard to your hand. Stratospheric Bombardment LVS 113 B XBB 2 Sorcery U Stratospheric Bombardment deals X damage to any target and you gain that much life. Strike Down LVS 186 G 1GG 3 Instant C Choose one - • Destroy target creature with flying. • Destroy target artifact. reprint, Sudden Decompression LVS 114 B 1B 2 Sorcery C Target opponent reveals their hand. You choose a nonland card from it. Exile that card. You lose 2 life. Augmented - Then if you've spent WUBRG to cast spells this turn, you may cast that card without paying its mana cost. Surveyor of Skies LVS 68 U 3UU 5 Creature - Elemental 3 2 U Flying, prowess Whenever Surveyor of Skies attacks, you may return a permanent you control to its owner's hand. Swamp LVS 252 0 Basic Land - Swamp reprint, Sword of Monsters and Men LVS 236 3 3 Artifact - Equipment M Reveal top five/vp1at5 Equipped creature gets +2/+2 and has protection from green and from white. Whenever equipped creature deals combat damage to a player, you may reveal the top five cards of your library. Put a creature card revealed this way into your hand, then put the rest into your graveyard. Destroy up to one target enchantment. Equip 2 TT-23 Aegis LVS 216 WU 2WU 4 Artifact Creature - Construct 5 5 R Flash TT-23 Aegis can't attack or block unless you have six or more cards in hand. At the beginning of your end step, if you didn't cast a spell this turn, draw a card. Take a Walk LVS 69 U 1U 2 Instant C Cast from Exile reminder/spawn Can Be Cast From Exile Exile target nonland permanent you control, then return that card to the battlefield under your control. Leitmotif (If you cast this spell from your hand, exile it as it resolves. When you next cast a spell that shares a color with this card, you may cast this from exile without paying its mana cost.) Terrasculpt Mantas LVS 70 U 1U 2 Creature - Elemental Fish 1 1 C Flying T: Target land you control becomes the basic land type of your choice until end of turn. Tessellated Orb LVS 237 2 2 Artifact C When Tessellated Orb enters the battlefield, you may search your library for a basic land card, reveal it, and put it into your hand. If you do, shuffle your library. When Tessellated Orb dies, draw a card. The Flenser of Singularities LVS 92 B 5BB 7 Legendary Creature - Elemental Horror 7 5 R Copy reminder/spawn Copy Whenever an opponent activates an ability of a nonland permanent, destroy that permanent. 3UBR: Exile target creature or planeswalker card in a graveyard. Create a token that's a copy of it. The Future Is Now LVS 200 RG RG 2 Enchantment U Attacking creatures you control have trample. Whenever a creature you control attacks, you may remove any number of +1/+1 counters from that creature. If you do, it gets +2/+2 until end of turn for each counter removed this way. The Oltenen Emissary LVS 1 WUBRG 8 8 Legendary Creature - Elemental 5 4 M The Oltenen Emissary is all colors. You may pay WUBRG rather than pay the mana cost for spells that you cast. When you do, you may cast spells without paying their mana costs until end of turn. The Tomb of Precursors LVS 249 0 Land R T: Add C. 1, T: Draw a card, then discard a card. Activate only if seven or more cards are in your graveyard. Thorn-Touch Abomination LVS 187 G XG 1 Creature - Beast Horror 0 0 U Flash Thorn-Touch Abomination enters the battlefield with X +1/+1 counters on it. Thunder Road LVS 215 WR 1RW 3 Instant R Copy reminder/spawn Copy Augmented - When you cast this spell, if it's your turn and you've spent WUBRG to cast spells this turn, copy it twice. You may choose new targets for the copies. Thunder Road deals 3 damage to any target. You gain 3 life. Time After Time LVS 71 U 3UU 5 Enchantment M Cast from Exile reminder/spawn Can Be Cast From Exile Instant and sorcery spells you control have leitmotif. (Exile that spell as it resolves if you cast it from your hand. When you next cast a spell that shares a color with that card, you may cast it from exile without paying its mana cost.) Time in a Bottle LVS 72 U 4UU 6 Sorcery M Take an extra turn after this one. Exile Time in a Bottle. Augmented - If you've spent WUBRG to cast spells this turn, draw three cards. Trick Mirror GUI LVS 238 3 3 Artifact - Equipment U Look at top two/vp1pt2 Equipped creature has menace. Whenever equipped creature attacks, look at the top two cards of your library. Put any number of them into your graveyard and the rest back on top of your library in any order. Equip 2 Twisted Predator LVS 115 B 1B 2 Creature - Beast Horror 2 1 C When Twisted Predator dies, you draw a card and you lose 1 life. Uncover the Truth LVS 73 U 1U 2 Sorcery C Look at top two/vp1pt2 Look at the top two cards of your library. Put one of them into your hand, then you may have any number of players each mill three cards. Unending Armies LVS 34 W 3WW 5 Sorcery M Spawn three Servo tokens/spawnx3 1/1 colorless Servo LVS Create three 1/1 colorless Servo artifact creature tokens. Exile Unending Armies. At the beginning of your upkeep, if you have more life than each opponent, you may cast it without paying its mana cost. Otherwise, put it into your graveyard. United Guardian LVS 35 W 3WW 5 Creature - Elemental 5 4 M Spawn two Elemental tokens/spawnx2 1/1 blue Elemental LVS Lifelink Augmented - Whenever you cast a spell, if you've spent WUBRG to cast spells this turn, put a +1/+1 counter on United Guardian. It loses this ability and gains “Whenever United Guardian attacks, create two 1/1 blue Elemental creature tokens with flying that are tapped and attacking.” United Patrol LVS 36 W 4W 5 Creature - Human Soldier 2 5 C Cadence (Whenever you cast a spell, if its mana value is greater than this creature's power, put a +1/+1 counter on this creature.) United Patrol can block an additional creature each combat. Unwavering Guardian LVS 37 W 1W 2 Creature - Elemental 2 1 C Cadence (Whenever you cast a spell, if its mana value is greater than this creature's power, put a +1/+1 counter on this creature.) V-4 Fixit LVS 152 R 1R 2 Artifact Creature - Construct 1 1 C Whenever V-4 Fixit or another artifact enters the battlefield under your control, target creature you control gets +1/+1 until end of turn. Vengeant Precursor LVS 217 UR UR 2 Creature - Elemental Wizard 1 1 U Haste Whenever you cast a noncreature spell, put a +1/+1 counter on Vengeant Precursor. It gains trample until end of turn. Venomclaw Skitterer LVS 188 G 3G 4 Creature - Insect 2 2 U Trample Whenever a creature dies, put a +1/+1 counter on Venomclaw Skitterer. You gain 1 life. Verdant Haven LVS 189 G 2G 3 Enchantment - Aura C Enchant land When Verdant Haven enters the battlefield, you gain 2 life. Whenever enchanted land is tapped for mana, its controller adds one mana of any color. reprint, Wandering Megaflora LVS 190 G 4G 5 Creature - Treefolk 3 4 C Wandering Megaflora has hexproof as long as it's untapped. Whenever Wandering Megaflora attacks, untap another target creature you control. Wandering Precursor LVS 153 R 2R 3 Creature - Elemental Scout 1 2 C Whenever you cast a spell, Wandering Precursor gets +1/+0 until end of turn for each color of mana spent to cast that spell. Want It All LVS 74 U 5UU 7 Instant R Reveal top one/vp1at1Copy reminder/spawn Copy Augmented - When you cast Want It All, if you've spent WUBRG to cast spells this turn, copy Want It All for each other spell cast this turn. Shuffle your library. Then exile the top card of your library. You may play it without paying its mana cost. Watch the World Fade LVS 218 BR 0 Sorcery M 4BR: Exile Watch the World Fade from your hand with seven apocalypse counters on it. At the beginning of your upkeep, if Watch the World Fade is exiled, remove an apocalypse counter from it. If you do, each opponent loses 3 life unless they discard a card or sacrifice a nonland permanent. When you remove the last counter this way, each player loses the game. Weary Adventurer LVS 38 W 1W 2 Creature - Human Scout 3 2 C When Weary Adventurer enters the battlefield, return a permanent you control to its owner's hand. Whatever It Takes LVS 75 U 1UU 3 Instant U Augmented - If you've spent WUBRG to cast spells this turn, you may cast this spell without paying its mana cost. Counter target spell. When the Stars Align LVS 39 W 2W 3 Instant R You gain 5 life and draw a card. Then if you've cast spells named When the Stars Align five times this game, you win the game. Augmented - If you've spent WUBRG to cast spells this turn, you may shuffle When the Stars Align into your library. Whimsy LVS 76 U UUU 3 Enchantment R Scry 1/vp1pt1Reveal top one/vp1at1 Whenever you draw a card, target player mills two cards. Whenever you cast a blue spell, scry 1, then you may reveal the top card of your library. If it's an instant or sorcery card, draw a card. Wild Dogs of the Night LVS 191 G 2G 3 Creature - Hound Horror 2 1 R Whenever Wild Dogs of the Night or another Horror enters the battlefield under your control, exile up to one target card in a graveyard. If that card was a creature card, you gain 2 life and put two +1/+1 counters on that Horror. Winged Guardian LVS 77 U 4U 5 Creature - Elemental 2 2 C Flying When Winged Guardian enters the battlefield, return up to one target nonland permanent to its owner's hand. Xenoflora Expert LVS 219 UG 1GU 3 Creature - Human Scout 1 4 R You may play an additional land each turn. Whenever a player plays a land, that player draws a card. Aether Pull ALR 161 UB 1UB 3 Instant R Exile target creature, then return it to the battlefield under your control. Then sacrifice it. Agonizing Syphon ALR 65 B 3B 4 Sorcery C Agonizing Syphon deals 3 damage to any target and you gain 3 life. Ajani Resolute ALR 162 WG 2GW 4 Legendary Planeswalker - Ajani 4 M yInitialize/ccgreen=4+1/ccgreen+1-1, Spawn Cat Warrior/ccgreen-1;/spawn 2/2 green Cat Warrior ALR-3/ccgreen-3-7, Emblem Get/ccgreen-7;/spawn Ajani Emblem ALR [+1]: Distribute two +1/+1 counters among up to two target creatures. You gain 2 life. [-1]: Create a 2/2 green Cat Warrior creature token. [-3]: Exile target creature. Its controller may search their library for a basic land card, put it onto the battlefield tapped, then shuffle. [-7]: You get an emblem with “Creatures you control get +X/+X, where X is your life total.” Ajani's Advocate ALR 1 W W 1 Creature - Cat Warrior 1 1 C Vigilance 1G: Ajani's Advocate gets +2/+2 until end of turn. Activate only once each turn. Akrasan Sentry ALR 2 W 2W 3 Creature - Human Knight 2 3 C Vigilance When Akrasan Sentry enters the battlefield, untap target creature. Ambush Gharial ALR 163 BRG 1BRG 4 Creature - Crocodile 3 4 U Flash When Ambush Gharial enters the battlefield, it fights up to one target creature. If that creature would die this turn, exile it instead. Amesha of the Honorable ALR 3 W 3WW 5 Creature - Angel 4 4 U Flying Soldiers and Knights you control get +1/+1. Angel of Succor ALR 164 WUG 1GWU 4 Creature - Angel 3 3 R Flying As long as it's your turn, you and Angel of Succor have hexproof. Untap all lands you control during each other player's untap step. Antali Archdruid ALR 165 WRG RGW 3 Creature - Cat Druid 3 3 R You may play an additional land on each of your turns. Whenever Antali Archdruid attacks, if two or more lands entered the battlefield under your control this turn, Antali Archdruid deals 3 damage to any target and you gain 3 life. Arcane Sanctum ALR 238 0 Land U yInitialize/cr90 Arcane Sanctum enters the battlefield tapped. T: Add W, U, or B. Arcanist's Reaver ALR 166 UBR UBR 3 Creature - Zombie Beast 4 4 R If you casting a noncreature spell causes a triggered ability of a permanent you control to trigger, that ability triggers an additional time. Cycling 2 (2, Discard this card: Draw a card.) Archangel of Bliss ALR 4 W 4WW 6 Creature - Angel 5 6 M Flying You may cast enchantment spells from your graveyard. Whenever an enchantment enters the battlefield under your control, draw a card. Aven Strategist ALR 167 WU 2WU 4 Creature - Bird Soldier 3 2 U Flying When Aven Strategist enters the battlefield, return up to one target creature to its owner's hand. Bant Command ALR 168 WUG 1GWU 4 Instant R Spawn two Knight tokens/spawnx2 2/2 white Knight ALR Choose two - • Target player creates two 2/2 white Knight creature tokens with vigilance. • Destroy target creature with power 4 or greater. • Target player gains hexproof until end of turn. • Return target nonland permanent you don't control to its owner's hand. Bant Shardseeker ALR 5 W 2W 3 Creature - Rhino Scout 2 3 U Lifelink 1, Discard Bant Shardseeker: Search your library for a basic Island or Forest card, reveal it, put it into your hand, then shuffle. Bask in Fire ALR 97 R 4R 5 Instant U Discard your hand, then draw three cards. Bask in Fire deals 2 damage to each creature. Behemoth Channeler ALR 169 WRG RGW 3 Creature - Elf Shaman 2 2 U At the beginning of combat on your turn, target creature you control has base power and toughness 5/5 until end of turn. Bellowing Thoctar ALR 170 WRG 1RGW 4 Creature - Beast 5 3 U Creature spells you cast cost 1 less to cast. Whenever you cast a creature spell, Bellowing Thoctar gets +2/+2 until end of turn. Bigroot Valley ALR 239 0 Land C yInitialize/cr90 Bigroot Valley enters the battlefield tapped. T: Add R or G. 1, T: Add one mana of any color. Bleak Shoreline ALR 240 0 Land R yInitialize/cr90 Bleak Shoreline enters the battlefield tapped unless you control an Island. T: Add W or B. Blessed Radiance ALR 6 W 2W 3 Enchantment - Aura C Enchant creature Enchanted creature gets +2/+2. When enchanted creature dies, return it to the battlefield under its owner's control. Blessed Vanquisher ALR 7 W 3W 4 Creature - Human Cleric 2 2 R Encourage (T: Another target creature you control gets +1/+1 until end of turn. Encourage only as a sorcery.) Whenever Blessed Vanquisher encourages a creature, destroy target creature an opponent controls if it's tapped. Otherwise, tap that creature. Bloated Visceroid ALR 66 B 3B 4 Creature - Zombie Horror 3 2 U Spawn two Zombie tokens/spawnx2 2/2 black Zombie ALR Cycling 2 (2, Discard this card: Draw a card.) 3BB, Exile Bloated Visceroid from your graveyard: Create two 2/2 black Zombie creature tokens. Activate only as a sorcery. Bloodbraid Ritualist ALR 67 B 1B 2 Creature - Human Shaman 2 2 R B, Discard a card: Bloodbraid Ritualist gains indestructible until end of turn. Tap it. At the beginning of your upkeep, you may have Bloodbraid Ritualist consume. If you do, draw a card. (To consume, sacrifice another creature or exile a creature card from your graveyard.) Bone Splinters ALR 68 B B 1 Sorcery C As an additional cost to cast this spell, sacrifice a creature. Destroy target creature. reprint, Brackwater Scuttler ALR 33 U U 1 Creature - Crab 0 3 C 1, Sacrifice Brackwater Scuttler: Draw a card. Brutal Struggle ALR 171 RG 1RG 3 Instant C Brutal Struggle deals 2 damage to any target. Put a +1/+1 counter on up to one target creature. Calamitous Rampage ALR 98 R 5R 6 Instant C Calamitous Rampage deals 5 damage to any target. Cycling G (G, Discard this card: Draw a card.) Canopy Assault ALR 129 G 3G 4 Enchantment - Aura C Flash Enchant creature Enchanted creature gets +3/+3. Cycling 2 (2, Discard this card: Draw a card.) Cantankeroth ALR 99 R 4RR 6 Creature - Beast 6 4 C Haste Cycling 2 (2, Discard this card: Draw a card.) Carnage Gorger ALR 69 B 3B 4 Creature - Insect 3 3 C Whenever another creature you control dies, put a +1/+1 counter on Carnage Gorger. Caustic Mangrove ALR 241 0 Land C yInitialize/cr90 Caustic Mangrove enters the battlefield tapped. T: Add B or G. 1, T: Add one mana of any color. Celebrant of Jubilation ALR 172 WUG 3GWU 6 Creature - Angel Soldier 3 4 C Flying When Celebrant of Jubilation enters the battlefield, untap all creatures you control. Cycling 2 (2, Discard this card: Draw a card.) Cesspool Scrapper ALR 70 B 2B 3 Artifact Creature - Construct 3 3 C Cesspool Scrapper can't block. 5U, Exile Cesspool Scrapper from your graveyard: Draw two cards. Charred Marsh ALR 242 0 Land R yInitialize/cr90 Charred Marsh enters the battlefield tapped unless you control a Mountain. T: Add B or G. Chromeleon ALR 100 R R 1 Creature - Lizard 1 1 C Scry 1/vp1pt1 Sacrifice Chromeleon: Add one mana of any color. Scry 1. Citadel Battlemage ALR 8 W 1W 2 Creature - Human Wizard 2 1 U 3G: Search your library and/or graveyard for an Aura card, reveal it, and put it into your hand. If you search your library this way, shuffle. 1U: Untap target creature. Clairvoyant Insight ALR 34 U 3U 4 Instant C Draw two cards. Cycling 2 (2, Discard this card: Draw a card.) Cling to Undeath ALR 71 B 2B 3 Sorcery C Spawn Zombie/spawn 2/2 black Zombie ALRCast from Exile reminder/spawn Can Be Cast From Exile Create a 2/2 black Zombie creature token. Tether (Then if you cast this from your hand, you may exile it tethered to a creature you control. When it dies, you may cast this from exile without paying its mana cost.) Cloud's Roar Avenger ALR 10 W 1W 2 Creature - Cat Warrior 2 2 C Stampede - Whenever Cloud's Roar Avenger and a creature with greater power attack, tap up to one target creature. Cloudcover Heights ALR 243 0 Land R yInitialize/cr90 Cloudcover Heights enters the battlefield tapped unless you control a Forest. T: Add R or W. Cloudheath Sentinel ALR 9 W 3W 4 Artifact Creature - Bird 2 4 U Flying When Cloudheath Sentinel enters the battlefield, return target artifact card with mana value 2 or less from your graveyard to the battlefield. Cognition Crucible ALR 35 U U 1 Artifact U Spawn Thopter/spawn 1/1 blue Thopter ALR Embellish 2U (If you cast this spell for 2U, create a 1/1 blue Thopter artifact creature token with flying when it enters the battlefield.) T: Target player mills a card. If you control three or more artifacts, that player mills three cards instead. Conduit of the Conflux ALR 130 G 1G 2 Creature - Elf Druid 1 1 C Scry 2/vp1pt2 When Conduit of the Conflux enters the battlefield, scry 2. T: Add one mana of any color. Conflux Ravager ALR 173 WUBRG WUBRG 5 Creature - Elemental 4 4 U When Conflux Ravager enters the battlefield, destroy target nonland permanent an opponent controls. Cycling 2 (2, Discard this card: Draw a card.) Corpsemound ALR 174 UBR 1UBR 4 Creature - Zombie Mutant 4 3 U Spawn Zombie/spawn 2/2 black Zombie ALR Menace Whenever you cast an instant or sorcery spell, create a 2/2 black Zombie creature token. This ability triggers only once each turn. Crumbling Necropolis ALR 244 0 Land U yInitialize/cr90 Crumbling Necropolis enters the battlefield tapped. T: Add U, B, or R. Dagger-Thrash Marauders ALR 101 R 2R 3 Creature - Viashino Warrior 2 2 C Menace When Dagger-Thrash Marauders enters the battlefield, you may have it consume. If you do, put a +1/+1 counter on it and it gains haste until end of turn. (To consume, sacrifice another creature or exile a creature card from your graveyard.) Dawnray Castellan ALR 11 W 3W 4 Creature - Human Knight 2 4 C Lifelink Demonic Rite ALR 72 B 5B 6 Sorcery U Spawn Demon/spawn 4/4 black Demon ALRSpawn five Demon tokens/spawnx5 4/4 black Demon ALRCast from Exile reminder/spawn Can Be Cast From Exile Create a 4/4 black Demon creature token with flying. You lose 3 life for each Demon you control. Tether (Then if you cast this from your hand, you may exile it tethered to a creature you control. When it dies, you may cast this from exile without paying its mana cost.) Derevi's Adjutant ALR 12 W 3WW 5 Creature - Bird Soldier 4 4 R Cast from Exile reminder/spawn Can Be Cast From Exile Flying When Derevi's Adjutant enters the battlefield, put a +1/+1 counter on each other creature you control. Cycling 2 (2, Discard this card: Draw a card.) When you cycle Derevi's Adjutant, exile it. You may cast it from exile for as long as it remains exiled. Dire Predictions ALR 73 B B 1 Sorcery C Look at top one/vp1pt1Cast from Exile reminder/spawn Can Be Cast From Exile Surveil 1. You draw a card and you lose 1 life. (Look at the top card of your library. You may put that card into your graveyard.) Tether (Then if you cast this from your hand, you may exile it tethered to a creature you control. When it dies, you may cast this from exile without paying its mana cost.) Disperse ALR 36 U 1U 2 Instant C Return target nonland permanent to its owner's hand. Dissident's Vortex ALR 37 U 3U 4 Sorcery U Cast from Exile reminder/spawn Can Be Cast From Exile Return up to one target creature to its owner's hand. Draw a card. Tether (Then if you cast this from your hand, you may exile it tethered to a creature you control. When it dies, you may cast this from exile without paying its mana cost.) Disturb the Riddle Gate ALR 38 U 2U 3 Sorcery U Mill five cards. Return any number of cards with cycling abilities milled this way to your hand. Cycling 2 (2, Discard this card: Draw a card.) Dominator's Diadem ALR 13 W 1W 2 Artifact C When Dominator's Diadem enters the battlefield, you gain 3 life. 2W, T: Tap target creature. Dregscape Chant ALR 74 B 3B 4 Sorcery R Cast from Exile reminder/spawn Can Be Cast From Exile Return up to one target creature card from your graveyard to the battlefield tapped. You gain 2 life. Tether (Then if you cast this from your hand, you may exile it tethered to a creature you control. When it dies, you may cast this from exile without paying its mana cost.) Dregscape Wretch ALR 75 B 1B 2 Creature - Zombie 1 1 C Spawn Zombie/spawn 2/2 black Zombie ALR When Dregscape Wretch dies, create a 2/2 black Zombie creature token. Duneglass Ascetic ALR 175 WU 1WU 3 Artifact Creature - Human Artificer 3 3 R Spawn Etherium Cell/spawn Etherium Cell ALR At the beginning of your upkeep, choose one - • Create a colorless artifact token named Etherium Cell with “T, Sacrifice this artifact: Add one mana of any color.” • Put a +1/+1 counter on another target artifact. It becomes a 0/0 Construct artifact creature if it isn't a creature. Earthbreaker Behemoth ALR 176 RG 3RG 5 Creature - Beast 5 5 R When Earthbreaker Behemoth enters the battlefield, it deals damage equal to its power to up to one target creature you don't control. Excess damage is dealt to that creature's controller instead. Edarna the Everforge ALR 177 BR 3BR 5 Legendary Planeswalker - Edarna 5 M yInitialize/ccgreen=5+2/ccgreen+2-3/ccgreen-3-7/ccgreen-7 [+2]: You may discard a card. If you do, draw two cards. [-3]: Return target creature card from your graveyard to the battlefield. It gains haste. Return it to your hand at the beginning of the next end step. [-7]: Discard your hand, then draw seven cards. You may put an Edarna planeswalker card from your hand or graveyard onto the battlefield. Edarna's Augurling ALR 178 BR 1BR 3 Creature - Elemental Phoenix 2 2 U Flying, haste 2BR: Return Edarna's Augurling from your graveyard to the battlefield. Return it to your hand at the beginning of the next end step. Activate only as a sorcery. Elvish Godtracker ALR 131 G 1G 2 Creature - Elf Shaman 2 2 C Spawn Beast/spawn 5/5 green Beast ALR 4G, Sacrifice Elvish Godtracker: Create a 5/5 green Beast creature token. Empyrial Reverence ALR 179 WUG GWU 3 Enchantment R Permanents your opponents control enter the battlefield tapped. Whenever a permanent enters the battlefield tapped and under your control, untap it. Cycling 2 (2, Discard this card: Draw a card.) Entrail Elemental ALR 180 UBR UBR 3 Creature - Elemental Horror 3 3 R Menace Whenever Entrail Elemental deals combat damage to a player, you may cast target card from your graveyard this turn. If an instant or sorcery spell cast this way would be put into your graveyard, exile it instead. (You still pay its costs. Timing rules still apply.) Eos Beseecher ALR 14 W 1W 2 Creature - Human Wizard 2 2 U Look at top one/vp1pt1 Encourage (T: Another target creature you control gets +1/+1 until end of turn. Encourage only as a sorcery.) Whenever Eos Beseecher encourages a creature, look at the top card of your library. If it's a creature card with power 2 or less, you may reveal it and put it into your hand. Erupting Territory ALR 245 0 Land C yInitialize/cr90 Erupting Territory enters the battlefield tapped. T: Add B or R. 1, T: Add one mana of any color. Esper Command ALR 181 WUB 2WUB 5 Instant R Scry 2/vp1pt2 Choose two - • Exile target spell. • Target player may scry 2. If they do, they draw a card. • Return target artifact card from your graveyard to the battlefield. • Destroy target nonartifact creature. Esper Shardseeker ALR 39 U 2U 3 Artifact Creature - Vedalken Scout 1 3 U Esper Shardseeker can't be blocked. 1, Discard Esper Shardseeker: Search your library for a basic Plains or Swamp card, reveal it, put it into your hand, then shuffle. Essence Erasure ALR 40 U 1U 2 Instant C Counter target creature spell unless its controller pays 3. Cycling B (B, Discard this card: Draw a card.) Etherium Abrogator ALR 15 W 1W 2 Artifact Creature - Construct 2 1 R Flying Nonartifact permanents entering the battlefield don't cause abilities to trigger. Etherium Leviathan ALR 41 U 4UU 6 Artifact Creature - Leviathan 5 6 R Spawn Thopter/spawn 1/1 blue Thopter ALR Embellish 6U (If you cast this spell for 6U, create a 1/1 blue Thopter artifact creature token with flying when it enters the battlefield.) Whenever you attack, return any number of nonland permanents with different controllers and mana value less than or equal to the number of artifacts you control to their owners' hands. Etherium Sculptor ALR 42 U 1U 2 Artifact Creature - Vedalken Artificer 1 2 C Artifact spells you cast cost 1 less to cast. Etherium Staff ALR 16 W 1W 2 Artifact - Equipment U Spawn Thopter/spawn 1/1 blue Thopter ALR Embellish 4W (If you cast this spell for 4W, create a 1/1 blue Thopter artifact creature token with flying when it enters the battlefield.) Equipped creature gets +2/+2. Whenever an artifact creature enters the battlefield under your control, you may attach Etherium Staff to it. Equip 2 Ethersworn Elite ALR 182 WUB 3WUB 6 Artifact Creature - Human Artificer 3 3 C Spawn two Thopter tokens/spawnx2 1/1 blue Thopter ALR When Ethersworn Elite enters the battlefield, you gain 2 life and create two 1/1 blue Thopter artifact creature tokens with flying. Cycling 2 (2, Discard this card: Draw a card.) Ethersworn Indoctrination ALR 183 WUB 3WUB 6 Enchantment - Aura U Enchant creature You control enchanted creature. Enchanted creature gets +1/+1 and is an artifact in addition to its other types. Etlan High Priest ALR 17 W W 1 Creature - Human Cleric 1 2 U Scry 1/vp1pt1 Stampede - Whenever Etlan High Priest and a creature with greater power attack, Etlan High Priest gets +1/+1 until end of turn. Then you gain 1 life and scry 1. Exenterate ALR 76 B 1B 2 Instant U Destroy target creature with power equal to its toughness. Exuberant Hunter ALR 132 G 2G 3 Creature - Human Warrior 2 3 C Stampede - Whenever Exuberant Hunter and a creature with greater power attack, draw a card. Fathom the Forbidden ALR 43 U 2U 3 Instant C Look at top three/vp1pt3Cast from Exile reminder/spawn Can Be Cast From Exile Look at the top three cards of your library. Put one of them into your hand and the rest into your graveyard. Tether (Then if you cast this from your hand, you may exile it tethered to a creature you control. When it dies, you may cast this from exile without paying its mana cost.) Fearful Flooding ALR 44 U 1U 2 Sorcery R Cast from Exile reminder/spawn Can Be Cast From Exile Target opponent mills five cards. Then exile a card milled this way. You may cast that card for as long as it remains exiled, and you may spend mana as though it were mana of any color to cast that spell. Tether (Then if you cast this from your hand, you may exile it tethered to a creature you control. When it dies, you may cast this from exile without paying its mana cost.) Filigree Drake ALR 45 U 3U 4 Artifact Creature - Drake 2 3 C Flying Whenever another artifact enters the battlefield under your control, Filigree Drake gets +1/+1 until end of turn. Filigree Lotus ALR 46 U 3U 4 Artifact R T: Add three mana in any combination of colors. Spend this mana only to cast artifact spells or activate abilities of artifacts. Flarespore Mycoid ALR 133 G 3G 4 Creature - Fungus 4 4 C 3R: Target creature can't block this turn. Flesheater Vine ALR 134 G 2G 3 Creature - Plant 2 2 C Deathtouch When Flesheater Vine enters the battlefield, you may have it consume. If you do, put a +1/+1 counter on it and you gain 3 life. (To consume, sacrifice another creature or exile a creature card from your graveyard.) Fletcher's Precision ALR 135 G 1G 2 Instant C Scry 1/vp1pt1 Target creature you control deals damage equal to its power to target creature you don't control. Scry 1. Fodder Goblins ALR 102 R 1R 2 Creature - Goblin 1 1 C Spawn Goblin/spawn 1/1 red Goblin ALR When Fodder Goblins enters the battlefield, create a 1/1 red Goblin creature token. Font of Nefarox ALR 228 3 3 Artifact U T: Each opponent loses 1 life. Whenever you cycle a card or cast a spell with a cycling ability, untap Font of Nefarox. Forbidding Isle ALR 246 0 Land R yInitialize/cr90 Forbidding Isle enters the battlefield tapped unless you control a Swamp. T: Add U or R. Forest ALR 264 0 Basic Land - Forest reprint, Frenzied Nacatl ALR 103 R 2R 3 Creature - Cat Berserker 2 3 C First strike Stampede - Whenever Frenzied Nacatl and a creature with greater power attack, Frenzied Nacatl gets +2/+0 until end of turn. Fungal Flourishing ALR 136 G 1GG 3 Sorcery U Spawn three Saproling tokens/spawnx3 1/1 green Saproling ALR Create three 1/1 green Saproling creature tokens. Gargantuan Crusher ALR 137 G 3GG 5 Creature - Beast 5 5 C Trample Cycling 2 (2, Discard this card: Draw a card.) Giltspire Exemplar ALR 184 WUG 2GWU 5 Creature - Human Knight 4 4 U Trample Spells your opponents cast that target creatures you control cost 2 more to cast. Whenever a creature you control attacks alone, it gets +2/+2 until end of turn. Gleamhorn Gargantuan ALR 18 W 4W 5 Creature - Beast 5 3 C When Gleamhorn Gargantuan enters the battlefield, put a +1/+1 counter on up to one other target creature. Cycling 2 (2, Discard this card: Draw a card.) Gloomtide Gulf ALR 247 0 Land C yInitialize/cr90 Gloomtide Gulf enters the battlefield tapped. T: Add U or B. 1, T: Add one mana of any color. Godspeaker Mayael ALR 185 WRG 1RGW 4 Legendary Creature - Elf Shaman 3 3 M At the beginning of your upkeep, you may discard a card. If you do, draw a card. T: You may put a creature card from your hand onto the battlefield. If you do, put a +1/+1 counter on that creature. Grixis Command ALR 186 UBR 1UBR 4 Instant R Choose two - • Target player sacrifices a creature. • Grixis Command deals 3 damage to target player or planeswalker and you gain 3 life. • Return target spell to its owner's hand. • Return target monocolored instant or sorcery card from your graveyard to your hand. Grixis Shardseeker ALR 77 B 2B 3 Creature - Zombie Scout 1 3 U Deathtouch 1, Discard Grixis Shardseeker: Search your library for a basic Island or Mountain card, reveal it, put it into your hand, then shuffle. Hallucinate ALR 47 U 1U 2 Enchantment - Aura C Flash Enchant creature Enchanted creature gets -3/-0 and doesn't untap during its controller's untap step. Hazy Summits ALR 248 0 Land C yInitialize/cr90 Hazy Summits enters the battlefield tapped. T: Add R or W. 1, T: Add one mana of any color. Heart of Spores ALR 138 G 3G 4 Enchantment R Spawn Saproling/spawn 1/1 green Saproling ALR At the beginning of your upkeep, create a 1/1 green Saproling creature token. Whenever a creature you control dies, put a +1/+1 counter on Heart of Spores. XG: Move X +1/+1 counters from Heart of Spores onto target creature. Activate only as a sorcery. Hegemon's Cutthroat ALR 78 B 1B 2 Artifact Creature - Human Rogue 2 1 C Spawn Thopter/spawn 1/1 blue Thopter ALR Lifelink Embellish 2B (If you cast this spell for 2B, create a 1/1 blue Thopter artifact creature token with flying when it enters the battlefield.) Hellion Devastator ALR 187 BRG 1BRG 4 Creature - Hellion 4 3 R When Hellion Devastator enters the battlefield, destroy up to one target nonland permanent with mana value 3 or less. Cycling 2 (2, Discard this card: Draw a card.) Hellkite Omnivore ALR 104 R 5R 6 Creature - Dragon 5 5 R Flying Whenever Hellkite Omnivore attacks, you may have it consume. If you do, put a +1/+1 counter on Hellkite Omnivore. When a creature is sacrificed this way, Hellkite Omnivore deals 3 damage to any target. (To consume, sacrifice another creature or exile a creature card from your graveyard.) Hellkite's Decree ALR 105 R 2R 3 Sorcery U Hellkite's Decree deals 3 damage divided as you choose among one, two, or three target creatures and/or planeswalkers. Cycling 2 (2, Discard this card: Draw a card.) Hellspark Prankster ALR 106 R 1R 2 Creature - Devil 2 1 R Haste The first instant or sorcery spell you cast each turn costs 1 less to cast. R, T, Sacrifice Hellspark Prankster: Change the target of target spell with a single target. Herald of the White Orchid ALR 19 W W 1 Creature - Human Soldier 1 1 U Spawn Soldier/spawn 1/1 white Soldier ALR Encourage (T: Another target creature you control gets +1/+1 until end of turn. Encourage only as a sorcery.) Whenever a creature deals combat damage to a player, if it was encouraged by Herald of the White Orchid this turn, create a 1/1 white Soldier creature token. Hexcaster of Unx ALR 79 B 1B 2 Creature - Zombie Warlock 2 2 C Whenever you cast an instant or sorcery spell, each opponent loses 1 life and you gain 1 life. Hierarch Ranger ALR 139 G G 1 Creature - Human Druid Ranger 0 1 R Encourage (T: Another target creature you control gets +1/+1 until end of turn. Encourage only as a sorcery.) T: Add G. Whenever Hierarch Ranger encourages a creature, add one mana of any color. Hostile Barbfly ALR 80 B 3B 4 Creature - Insect 2 2 C Flying When Hostile Barbfly enters the battlefield, you may have it consume. When you do, target creature gets -2/-2 until end of turn. (To consume, sacrifice another creature or exile a creature card from your graveyard.) Idyllic Oasis ALR 249 0 Land R yInitialize/cr90 Idyllic Oasis enters the battlefield tapped unless you control a Plains. T: Add G or U. Incantation Demon ALR 188 UBR 3UBR 6 Creature - Demon 4 4 C When Incantation Demon enters the battlefield, return target instant or sorcery card from your graveyard to your hand. Cycling 2 (2, Discard this card: Draw a card.) Infernal Flames ALR 107 R 2R 3 Sorcery C Cast from Exile reminder/spawn Can Be Cast From Exile Infernal Flames deals 3 damage to target player or planeswalker. Tether (Then if you cast this from your hand, you may exile it tethered to a creature you control. When it dies, you may cast this from exile without paying its mana cost.) Influence of Progenitus ALR 189 WUBRG WUBRG 5 Enchantment M Indestructible At the beginning of each player's upkeep, target permanent you control gains protection from everything until end of turn. Then if you control at least five permanents whose colors are exactly different color triads, you win the game. Island ALR 261 0 Basic Land - Island reprint, Jenara, Virtue of Bant ALR 190 WUG 2GWU 5 Legendary Creature - Angel 5 5 M Flying Once during each of your turns, for each creature you control, you may activate one of that creature's activated abilities with T in its cost without paying T and as though that creature had haste. Jenara's Favor ALR 191 WUG 1GWU 4 Enchantment - Aura U Enchant creature Enchanted creature gets +3/+3, has flying, and “1W: Put a +1/+1 counter on this creature.” Jhessian Cavalier ALR 48 U 2U 3 Creature - Human Knight 3 2 C Flash 1W: Jhessian Cavalier gains lifelink until end of turn. Jund Command ALR 192 BRG 2BRG 5 Instant R Choose two - • Jund Command deals 3 damage to each non-Dragon creature. • Jund Command deals 4 damage to each opponent. • Each opponent sacrifices a planeswalker. • Mill five cards. Return a permanent card milled this way to your hand. Jund Shardseeker ALR 108 R 2R 3 Creature - Goblin Scout 3 2 U Menace 1, Discard Jund Shardseeker: Search your library for a basic Swamp or Forest card, reveal it, put it into your hand, then shuffle. Jungle Battlemage ALR 140 G 1G 2 Creature - Elf Shaman 2 1 U Reveal top one/vp1at1Cast from Exile reminder/spawn Can Be Cast From Exile 1R: Exile the top card of your library. If it's a creature card, you may play it until the end of your next turn. 4W: Put two +1/+1 counters on target creature. Jungle Shrine ALR 250 0 Land U yInitialize/cr90 Jungle Shrine enters the battlefield tapped. T: Add R, G, or W. Kaalia, Sky's End ALR 265 WBR 2RWB 5 Legendary Creature - Human Cleric 4 4 B Flying, lifelink Whenever Kaalia, Sky's End attacks, it deals 2 damage to any target. It deals an additional 2 damage to that target if you control an Angel. The same is true if you control a Demon. The same is true if you control a Dragon. Kaalia's Abomination ALR 193 BR 3BR 5 Creature - Zombie Demon Dragon 4 4 R Flying When Kaalia's Abomination enters the battlefield or dies, it deals 2 damage to target opponent. Then that player discards two cards. Kaleidoscape ALR 251 0 Land R T: Add C. T: Add one mana of any color. Spend this mana only to cast a spell that's three or more colors. Kederekt Deepdweller ALR 194 UB 2UB 4 Creature - Horror 4 4 M Whenever you cast an instant or sorcery spell, Kederekt Deepdweller gains your choice of indestructible, lifelink, or menace until end of turn. Whenever Kederekt Deepdweller deals combat damage to a player, you draw a card and that player discards a card. Kederekt Seawitch ALR 49 U 2U 3 Creature - Human Wizard 2 2 C Scry 1/vp1pt1 Whenever you cast an instant or sorcery spell, put a +1/+1 counter on Kederekt Seawitch, then scry 1. Kess the Necromaster ALR 195 UBR 3UBR 6 Legendary Creature - Human Wizard 3 5 R Flying, deathtouch Whenever you cast an instant or sorcery spell, return target creature card from your graveyard to the battlefield. Knight of the Olive Orchard ALR 141 G 3G 4 Creature - Human Knight 4 3 C Knight of the Olive Orchard can't be blocked by more than one creature. Knotvine Preserver ALR 142 G 3G 4 Creature - Elf Shaman 2 4 U Stampede - Whenever Knotvine Preserver and a creature with greater power attack, until end of turn, attacking creatures you control gain “When this creature dies, return it to its owner's hand.” Lava Hellions ALR 109 R 4R 5 Creature - Hellion 4 5 C Trample Whenever Lava Hellions attacks, you may have it consume. If you do, it deals 2 damage to defending player. (To consume, sacrifice another creature or exile a creature card from your graveyard.) Leotau Rider ALR 143 G 2G 3 Creature - Human Knight 3 2 C Encourage (T: Another target creature you control gets +1/+1 until end of turn. Encourage only as a sorcery.) Whenever Leotau Rider encourages a creature, that creature gains trample until end of turn. Lichen's Grasp ALR 144 G 1G 2 Instant C Choose one - • Destroy target artifact. • Lichen's Grasp deals 4 damage to target creature with flying. Cycling 2 (2, Discard this card: Draw a card.) Lush Coast ALR 252 0 Land C yInitialize/cr90 Lush Coast enters the battlefield tapped. T: Add G or U. 1, T: Add one mana of any color. Macabre Effigy ALR 229 1 1 Artifact U yInitialize/ccgreen=3Spawn Zombie/spawn 2/2 black Zombie ALR Macabre Effigy enters the battlefield with three charge counters on it. 3, T, Remove a charge counter from Macabre Effigy: Create a 2/2 black Zombie creature token. Activate only as a sorcery. Maelstrom Elemental ALR 196 WUBRG WUBRG 5 Creature - Elemental 7 7 R Haste Whenever you cast a spell, if you spent mana to cast it, draw a card. Then you may cast a card with mana value less than that spell's mana value from your hand without paying its mana cost. Maelstrom Slicer ALR 110 R 3R 4 Creature - Minotaur Warrior 2 4 R Reveal top three/vp1at3Cast from Exile reminder/spawn Can Be Cast From Exile Menace Stampede - Whenever Maelstrom Slicer and a creature with greater power attack, exile the top three cards of your library. You may play those cards until end of turn. Maelstromancy ALR 50 U U 1 Enchantment U Scry 1/vp1pt1 Whenever you cycle a card, scry 1. (Do this before you draw.) WUBRG, Sacrifice Maelstromancy: Return up to three target cards with cycling abilities from your graveyard to your hand. Mage's Warding ALR 51 U U 1 Instant C Scry 1/vp1pt1 Target creature you control gains hexproof until end of turn. Scry 1. Magma Spray ALR 111 R R 1 Instant C Magma Spray deals 2 damage to target creature. If that creature would die this turn, exile it instead. Magmatic Violator ALR 197 BR 2BR 4 Creature - Elemental 4 1 U Haste When Magmatic Violator enters the battlefield, target opponent sacrifices a creature. At the beginning of the end step, sacrifice Magmatic Violator. Magnoceros ALR 145 G 3GG 5 Creature - Beast 5 5 R Spawn Beast/spawn 5/5 green Beast ALR Trample Other Beasts you control have trample. Whenever Magnoceros attacks, create a 5/5 green Beast creature token that's tapped and attacking. Make Way ALR 112 R 1R 2 Enchantment - Aura C Enchant creature When Make Way enters the battlefield, draw a card. Enchanted creature can't block. Meren, Bane of the Cairns ALR 198 BRG BRG 3 Legendary Creature - Human Shaman 4 4 R Cast from Exile reminder/spawn Can Be Cast From Exile This spell can't be countered. Whenever Meren, Bane of the Cairns attacks, exile target creature card from your graveyard. You may cast that card for as long as it remains exiled by sacrificing a creature in addition to paying its other costs. Meticulous Mechanist ALR 20 W 2W 3 Artifact Creature - Human Artificer 3 2 C Spawn Thopter/spawn 1/1 blue Thopter ALRScry 1/vp1pt1 Embellish 4W (If you cast this spell for 4W, create a 1/1 blue Thopter artifact creature token with flying when it enters the battlefield.) When Meticulous Mechanist enters the battlefield, scry 1. Mist-Valley Ancient ALR 146 G 5G 6 Creature - Beast 7 7 U yInitialize/cr90 Hexproof Mist-Valley Ancient enters the battlefield tapped. Cycling 2 (2, Discard this card: Draw a card.) Mist-Valley Minotaurs ALR 113 R 3R 4 Creature - Minotaur Warrior 3 4 U 1R, Discard a card: Draw a card. Mist-Valley Minotaurs gets +2/+0 until end of turn. Mortal Finish ALR 81 B 3B 4 Instant R Exile target creature or planeswalker, then exile its controller's graveyard. Mountain ALR 263 0 Basic Land - Mountain reprint, Nacatl Skirmisher ALR 114 R R 1 Creature - Cat Warrior 1 2 U R, Sacrifice Nacatl Skirmisher: Destroy target artifact. Stampede - Whenever Nacatl Skirmisher and a creature with greater power attack, creatures you control get +1/+0 until end of turn. Naya Command ALR 199 WRG 1RGW 4 Instant R Choose two - • Put three +1/+1 counters on target creature. • Target player searches their library for up to two basic land cards, reveals those cards, puts one onto the battlefield tapped and the other into their hand, then shuffles. • Target creature you control fights target creature you don't control. • Target player gains 5 life. Naya Shardseeker ALR 147 G 2G 3 Creature - Elf Scout 3 3 U Vigilance 1, Discard Naya Shardseeker: Search your library for a basic Mountain or Plains card, reveal it, put it into your hand, then shuffle. Necropolis Battlemage ALR 82 B 1B 2 Creature - Human Wizard 2 1 U Scry 1/vp1pt1 3U: Draw a card. 2R: Necropolis Battlemage deals 1 damage to target player. Scry 1. Nefarox, Strifelord ALR 200 UBR 2UBR 5 Legendary Creature - Demon 6 6 M Flying 1U, Exile an instant card from your graveyard: Draw a card. 1B, Exile a creature card from your graveyard: Target creature gets -3/-3 until end of turn. 1R, Exile a sorcery card from your graveyard: Nefarox, Strifelord deals 3 damage to each opponent. Nel Toth Shaman ALR 83 B B 1 Creature - Human Shaman 1 1 C Deathtouch When Nel Toth Shaman enters the battlefield, mill two cards. Obscene Recitation ALR 84 B 1B 2 Sorcery U Scry 2/vp1pt2Cast from Exile reminder/spawn Can Be Cast From Exile Target opponent exiles a card from their hand. Scry 2. Tether (Then if you cast this from your hand, you may exile it tethered to a creature you control. When it dies, you may cast this from exile without paying its mana cost.) Omen of Nefarox ALR 85 B 2B 3 Instant C Scry 1/vp1pt1 Target creature gets -5/-5 until end of turn. Scry 1. Ominous Lightning ALR 115 R 1R 2 Sorcery C Scry 2/vp1pt2 Ominous Lightning deals 3 damage to target creature. Scry 2. Orlesia, First of the Sen ALR 201 WUB WUB 3 Legendary Artifact Creature - Wizard 1 3 R Your opponents play with the top card of their library revealed. Your opponents can't cast spells during your turn. You may play lands and cast spells from the top of an opponent's library during your turn. Ostracizer Orb ALR 21 W 1W 2 Artifact U When Ostracizer Orb enters the battlefield, exile target nonartifact, nonland permanent until Ostracizer Orb leaves the battlefield. Overpower ALR 148 G 5G 6 Sorcery U Creatures you control get +3/+3 until end of turn. Cycling 2 (2, Discard this card: Draw a card.) Pain's Embrace ALR 116 R 1R 2 Instant C As an additional cost to cast this spell, discard a card. Draw two cards. Paladin's Attendant ALR 22 W W 1 Creature - Human Soldier 1 1 C Encourage (T: Another target creature you control gets +1/+1 until end of turn. Encourage only as a sorcery.) Whenever Paladin's Attendant encourages a creature, that creature gains first strike until end of turn. Peaceful Passage ALR 253 0 Land C yInitialize/cr90 Peaceful Passage enters the battlefield tapped. T: Add G or W. 1, T: Add one mana of any color. Perilous Sojourn ALR 86 B 1B 2 Instant C Mill three cards, then you may return a creature or land card from your graveyard to your hand. Plains ALR 260 0 Basic Land - Plains reprint, Pledge of Peace ALR 23 W 2W 3 Enchantment - Aura C Enchant creature Enchanted creature can't attack or block, and its activated abilities can't be activated. Profane Emissary ALR 87 B BB 2 Creature - Human Warlock 2 2 M Profane Emissary gets +2/+2 and has lifelink as long as you control a Demon. If you would draw a card, you may instead search your library for a Demon card, reveal it, put it into your hand, then shuffle. You lose life equal to that card's mana value. Profound Introspection ALR 202 WUB 1WUB 4 Sorcery R Look at top three/vp1pt3 Surveil 3. Then you gain 3 life and draw three cards. (Look at the top three cards of your library, then put any number of them into your graveyard and the rest on top of your library in any order.) Cycling 2 (2, Discard this card: Draw a card.) Qasali Quiverguard ALR 149 G 1G 2 Creature - Cat Warrior 2 2 C Reach Stampede - Whenever Qasali Quiverguard and a creature with greater power attack, untap all attacking creatures. Radiant Resolve ALR 24 W W 1 Instant C Target creature gets +2/+2 until end of turn. If it's multicolored, it also gains indestructible until end of turn. Rafiq the Magnanimous ALR 203 WUG GWU 3 Legendary Creature - Human Knight 2 3 R Lifelink Rafiq the Magnanimous has double strike as long as it's attacking. Whenever Rafiq the Magnanimous attacks, if it's enchanted, equipped, or was the target of a spell or ability you controlled this turn, draw a card. Ragemist ALR 117 R R 1 Sorcery C Target creature gets +2/+0 and gains trample and haste until end of turn. Cycling 2 (2, Discard this card: Draw a card.) Ravenous Tarwurm ALR 88 B 4B 5 Creature - Wurm 3 3 U Lifelink When Ravenous Tarwurm enters the battlefield, you may have it consume. When you do, it deals 3 damage to target creature. (To consume, sacrifice another creature or exile a creature card from your graveyard.) Recraft in Steel ALR 25 W 1W 2 Instant C Choose one or both - • Destroy target enchantment. • Return target artifact card from your graveyard to your hand. Refulgent Rupture ALR 26 W 2WW 4 Sorcery R Destroy all monocolored creatures. Regurgitator Ooze ALR 150 G 3G 4 Creature - Ooze 3 3 U At the beginning of combat on your turn, you may have Regurgitator Ooze consume. If you do, it gets +2/+2 until end of turn. (To consume, sacrifice another creature or exile a creature card from your graveyard.) When Regurgitator Ooze dies, return a card exiled with it to its owner's hand. Reinbreaker Behemoth ALR 118 R 3R 4 Creature - Beast 5 4 C Reinbreaker Behemoth attacks each combat if able. Reliquary Rhox ALR 27 W 2W 3 Creature - Rhino Soldier 3 3 C Retinue Golem ALR 52 U 3U 4 Artifact Creature - Golem 3 3 C Spawn Thopter/spawn 1/1 blue Thopter ALR Embellish 5U (If you cast this spell for 5U, create a 1/1 blue Thopter artifact creature token with flying when it enters the battlefield.) Retinue Golem gets +1/+1 as long as you control another artifact. Rings of New Alara ALR 231 2 2 Artifact U T: Add one mana of any color. Activate only if you control a multicolored permanent or there is a multicolored card in your graveyard. Sacellum Visionary ALR 204 WG 2GW 4 Creature - Elf Shaman 3 2 C Lifelink When Sacellum Visionary enters the battlefield, draw a card. Sadistic Sparkmage ALR 119 R 1R 2 Creature - Human Wizard 1 3 C Reach T: Sadistic Sparkmage deals 1 damage to each opponent. Sanctum Battlemage ALR 53 U 1U 2 Artifact Creature - Human Wizard 2 1 U Look at top one/vp1pt1 3W: Return another target artifact or creature you control to its owner's hand. 1B: Surveil 1. (Look at the top card of your library. You may put that card into your graveyard.) Sangrite Dragon ALR 120 R 3RR 5 Creature - Dragon 4 4 R Flying 1R: Sangrite Dragon gets +2/+0 until end of turn. Sacrifice another creature: Add RR. Sangrite Ooze ALR 89 B 4B 5 Creature - Ooze Elemental 5 4 C Menace Cycling R (R, Discard this card: Draw a card.) Savage Battlemage ALR 121 R 1R 2 Creature - Human Shaman 2 1 U 3B: You mill two cards. Each opponent loses 2 life. 1G: You may put a land card from your hand or graveyard onto the battlefield tapped. Savage Lands ALR 254 0 Land U yInitialize/cr90 Savage Lands enters the battlefield tapped. T: Add B, R, or G. Scaleshredder ALR 122 R 5R 6 Creature - Viashino Shaman 5 4 U When Scaleshredder enters the battlefield, you may have it consume. If you do, reveal cards from the top of your library until you reveal a creature card. Put that card onto the battlefield and the rest on the bottom of your library in a random order. (To consume, sacrifice another creature or exile a creature card from your graveyard.) Scatter What Remains ALR 205 UB 3UB 5 Sorcery U Put target creature on top of its owner's library. All other creatures that player controls get -2/-2 until end of turn. Scorchpass Sovereign ALR 206 RG 3RG 5 Creature - Dragon 4 4 U Flying When Scorchpass Sovereign enters the battlefield, it deals 1 damage to each creature with flying you don't control. Scrap Spiral ALR 90 B 1B 2 Artifact U Spawn Thopter/spawn 1/1 blue Thopter ALR Embellish 3B (If you cast this spell for 3B, create a 1/1 blue Thopter artifact creature token with flying when it enters the battlefield.) When Scrap Spiral enters the battlefield, target creature gets -2/-2 until end of turn. 3B, T, Sacrifice an artifact: Target creature gets -2/-2 until end of turn. Sculler's Oar ALR 91 B B 1 Artifact C 2B, T, Sacrifice Sculler's Oar: Return up to two target creature cards from your graveyard to your hand. Sculpted Observatory ALR 255 0 Land C yInitialize/cr90 Sculpted Observatory enters the battlefield tapped. T: Add W or U. 1, T: Add one mana of any color. Seaside Citadel ALR 256 0 Land U yInitialize/cr90 Seaside Citadel enters the battlefield tapped. T: Add G, W, or U. Sedraxis Scourge ALR 207 UBR 2UBR 5 Creature - Horror 3 5 U T, Sacrifice a creature: When you cast your next instant or sorcery spell this turn, copy that spell. You may choose new targets for the copy. Sedraxis Trepanator ALR 92 B B 1 Creature - Zombie Mutant Warrior 1 2 U T, Sacrifice a creature: Target player discards a card and loses 2 life. Activate only as a sorcery. Serul Cove Escort ALR 54 U 3U 4 Creature - Human Wizard 2 3 C Encourage (T: Another target creature you control gets +1/+1 until end of turn. Encourage only as a sorcery.) Whenever Serul Cove Escort encourages a creature, that creature gains flying until end of turn. Sharuum, Archmagocrat ALR 208 WUB 2WUB 5 Legendary Artifact Creature - Sphinx 4 4 M Flash Flying When Sharuum, Archmagocrat enters the battlefield, return to the battlefield all nonlegendary artifact cards in your graveyard that were put there from the battlefield this turn. Sharuum's Council ALR 209 WUB 1WUB 4 Artifact Creature - Vedalken Artificer 3 3 U Lifelink Each other artifact creature you control enters the battlefield with an additional +1/+1 counter on it. Shining Revival ALR 93 B 4B 5 Sorcery U Return target creature card from your graveyard to the battlefield. Put a +1/+1 counter on it for each of its colors. Sighted-Caste Knight ALR 210 WU 1WU 3 Creature - Human Knight 2 2 C First strike Whenever Sighted-Caste Knight deals combat damage to a player, draw a card. Sigil of Fortitude ALR 151 G 1G 2 Instant C Untap target creature. It gets +2/+2 until end of turn. Cycling W (W, Discard this card: Draw a card.) Sigil of the Many ALR 28 W W 1 Enchantment U Creature tokens you control get +1/+0. Sigil of the Skyward Eye ALR 232 2 2 Artifact - Equipment U Reveal top one/vp1at1 Equipped creature has “T: Reveal the top card of your library. If it's a land card, put it onto the battlefield. Otherwise, put it into your hand.” Equip 2 Skygrid Surveyor ALR 29 W 4W 5 Artifact Creature - Thopter 3 3 C Flying Cycling U (U, Discard this card: Draw a card.) Somber Meadow ALR 257 0 Land C yInitialize/cr90 Somber Meadow enters the battlefield tapped. T: Add W or B. 1, T: Add one mana of any color. Sphinx Paramount ALR 55 U 3UU 5 Artifact Creature - Sphinx 4 4 M Flying If a nonland permanent an opponent controls would be returned to its owner's hand, instead gain control of it for as long as you control Sphinx Paramount. Sphinx's Scrutiny ALR 211 UB 1UB 3 Instant C Look at top one/vp1pt1 Counter target spell. Surveil 1. (Look at the top card of your library. You may put that card into your graveyard.) Spinebreak ALR 212 BR BR 2 Sorcery C Gain control of target creature until end of turn. Untap it. Until end of turn, it gets -1/-1 and gains haste. Spire of Bant ALR 233 3 3 Artifact C T: Add G, W, or U. Cycling 2 (2, Discard this card: Draw a card.) Spire of Esper ALR 234 3 3 Artifact C T: Add W, U or B. Cycling 2 (2, Discard this card: Draw a card.) Spire of Grixis ALR 235 3 3 Artifact C T: Add U, B, or R. Cycling 2 (2, Discard this card: Draw a card.) Spire of Jund ALR 236 3 3 Artifact C T: Add B, R, or G. Cycling 2 (2, Discard this card: Draw a card.) Spire of Naya ALR 237 3 3 Artifact C T: Add R, G, or W. Cycling 2 (2, Discard this card: Draw a card.) Steel Wind Goliath ALR 213 WUB 3WUB 6 Artifact Creature - Golem 5 5 R Flying Other creatures you control with flying get +2/+2. Steel Wind Strix ALR 56 U 2U 3 Artifact Creature - Bird 2 2 C Spawn Thopter/spawn 1/1 blue Thopter ALR Flying Embellish 4U (If you cast this spell for 4U, create a 1/1 blue Thopter artifact creature token with flying when it enters the battlefield.) Steelfin Manta ALR 57 U 4U 5 Artifact Creature - Fish 3 7 C Cycling 2 (2, Discard this card: Draw a card.) Subduing Serum ALR 58 U 2U 3 Instant C Tap up to two target creatures. Those creatures don't untap during their controller's next untap step. Summit Guardian ALR 214 WRG 2RGW 5 Creature - Beast 5 4 R Vigilance, reach Noncreature spells cost 2 more to cast. Cycling 2 (2, Discard this card: Draw a card.) Sun-Dappled Paragon ALR 215 WG 1GW 3 Creature - Human Knight 1 1 U yInitialize/ccgreen=1 Sun-Dappled Paragon enters the battlefield with a +1/+1 counter on it for each other creature you control. Whenever another creature enters the battlefield under your control, put a +1/+1 counter on Sun-Dappled Paragon. Sun-Sigil Ordainer ALR 216 WG GW 2 Creature - Human Cleric 2 2 R Whenever you gain life for the first time each turn, draw a card. 3GW: You gain life equal to the greatest toughness among creatures you control. Sunstrike ALR 30 W 1W 2 Instant C Exile target attacking or blocking creature with power 3 or less. Supreme Mechanothurge ALR 59 U 4U 5 Artifact Creature - Human Artificer 3 3 R Whenever Supreme Mechanothurge or another artifact enters the battlefield under your control, up to one target artifact you control becomes a copy of another target artifact or creature you control, except it's an artifact in addition to its other types. Swamp ALR 262 0 Basic Land - Swamp reprint, Telemin Architect ALR 217 WU 1WU 3 Artifact Creature - Human Artificer 1 1 U T: Tap target creature. T: Draw a card, then discard a card. Whenever another artifact enters the battlefield under your control, untap Telemin Architect. Tendrilsnare ALR 218 WG GW 2 Sorcery U Exile target creature an opponent controls. Each player may search their library for a basic land card and put that card onto the battlefield tapped. Then each player who searched their library this way shuffles. Terraformer's Globe ALR 60 U U 1 Artifact C When Terraformer's Globe enters the battlefield, draw a card. T: Target land you control becomes the basic land type of your choice until end of turn. Terramorphic Expanse ALR 258 0 Land C T, Sacrifice Terramorphic Expanse: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle. Thallid Cultivator ALR 152 G G 1 Creature - Fungus 1 1 C When Thallid Cultivator dies, mill four cards. Return a creature card milled this way to your hand. Tharrsus, Tyrant's Scion ALR 219 BRG 4BRG 7 Legendary Creature - Dragon 8 8 M Flying At the beginning of combat on your turn, gain control of up to one target creature an opponent controls. If you do, untap it, and it gets +4/+4 and gains flying and haste until end of turn. Sacrifice it at the beginning of the next end step. The Riddle Gate ALR 230 4 4 Legendary Artifact R T: The next time you would draw a card this turn, instead search your library for a card, put it into your hand, then shuffle. Activate only as a sorcery. Thoctar Yearling ALR 153 G 1G 2 Creature - Beast 2 2 U Trample Stampede - Whenever Thoctar Yearling and a creature with greater power attack, put a +1/+1 counter on Thoctar Yearling. Thrinax Sporemother ALR 220 BRG BRG 3 Creature - Lizard 3 3 U Spawn Saproling/spawn 1/1 green Saproling ALRSpawn Saproling/spawn 1/1 green Saproling ALR Whenever Thrinax Sporemother or another nontoken creature you control dies, create a 1/1 green Saproling creature token. Whenever a creature card is exiled from your graveyard, create a 1/1 green Saproling creature token. Thunderscorn ALR 94 B 2B 3 Creature - Elemental 3 2 C Flash Cycling 2 (2, Discard this card: Draw a card.) Tidehollow Lich ALR 95 B B 1 Artifact Creature - Zombie Artificer 2 1 R Spawn Thopter/spawn 1/1 blue Thopter ALR Embellish 3B (If you cast this spell for 3B, create a 1/1 blue Thopter artifact creature token with flying when it enters the battlefield.) Tidehollow Lich can't block. You may cast Tidehollow Lich from your graveyard as long as you control an artifact creature. Timus, the Cloud's Roar ALR 221 WRG 2RGW 5 Legendary Creature - Cat Warrior 4 3 R Spawn Cat Warrior/spawn 2/2 green Cat Warrior ALRSpawn five Cat Warrior tokens/spawnx5 2/2 green Cat Warrior ALRSpawn three Cat Warrior tokens/spawnx3 2/2 green Cat Warrior ALR First strike If one or more creature tokens would be created under your control, for each of those tokens, you may create three 2/2 green Cat Warrior creature tokens instead. Titanothoctar ALR 154 G 6G 7 Creature - Beast 8 8 C Topan Curemaster ALR 31 W 1W 2 Creature - Human Cleric 1 3 C Encourage (T: Another target creature you control gets +1/+1 until end of turn. Encourage only as a sorcery.) Whenever Topan Curemaster encourages a creature, you gain 1 life. Torchlight Tormentor ALR 123 R R 1 Creature - Devil 1 1 C 2B: Return Torchlight Tormentor from your graveyard to your hand. If you do, each opponent loses 1 life. Towering Silkweaver ALR 155 G 4G 5 Creature - Spider 5 4 C Reach Towering Silkweaver can block an additional creature each combat. Tranquil Repose ALR 156 G 2G 3 Instant C Prevent all combat damage that would be dealt this turn. Draw a card. Tremor Seer ALR 222 RG 2RG 4 Creature - Elf Shaman 3 2 U Whenever another nontoken creature enters the battlefield under your control, that creature gains haste until end of turn. Then Tremor Seer deals 1 damage to any target. Tumultipede ALR 223 BRG 2BRG 5 Creature - Insect 6 6 R Spawn three Saproling tokens/spawnx3 1/1 green Saproling ALR At the beginning of your end step, draw a card if a creature died this turn. Then Tumultipede deals 2 damage to each opponent if two or more creatures died this turn. Then create three 1/1 green Saproling creature tokens if three or more creatures died this turn. Twisting Fissure ALR 259 0 Land C yInitialize/cr90 Twisting Fissure enters the battlefield tapped. T: Add U or R. 1, T: Add one mana of any color. Unbeholden Navigator ALR 61 U U 1 Creature - Human Rogue 1 1 U Encourage (T: Another target creature you control gets +1/+1 until end of turn. Encourage only as a sorcery.) Whenever a creature deals combat damage to a player, if it was encouraged by Unbeholden Navigator this turn, draw a card. Unearth ALR 96 B B 1 Sorcery C Return target creature card with mana value 3 or less from your graveyard to the battlefield. Cycling 2 (2, Discard this card: Draw a card.) Valeron Vanguard ALR 32 W 1W 2 Creature - Human Soldier 3 1 C Valeron Vanguard can't be blocked by 1/1 creatures. Varakna Wurm ALR 224 BRG 3BRG 6 Creature - Wurm 5 3 C When Varakna Wurm enters the battlefield, it deals X damage to target creature an opponent controls, where X is the total number of creature cards you own in exile and in your graveyard. Cycling 2 (2, Discard this card: Draw a card.) Vectis Entrancer ALR 62 U 2U 3 Artifact Creature - Human Wizard 2 2 U Spawn Thopter/spawn 1/1 blue Thopter ALR Flash Embellish 5U (If you cast this spell for 5U, create a 1/1 blue Thopter artifact creature token with flying when it enters the battlefield.) Whenever Vectis Entrancer or another artifact enters the battlefield under your control, tap target creature an opponent controls. It loses all abilities until end of turn. Velir the Sunderer ALR 225 WUBRG 2WUBRG 7 Legendary Planeswalker - Velir 8 M yInitialize/ccgreen=8+2/ccgreen+2-3, Spawn Elemental/ccgreen-3;/spawn 8/8 Elemental ALR-5/ccgreen-5 [+2]: Destroy up to one target monocolored permanent. [-3]: Create an 8/8 Elemental creature token with flying, first strike, vigilance, trample, and lifelink that's all colors. [-5]: Draw three cards. You pay 0 rather than pay the mana cost for the next spell you cast this turn. Veteran Horncaptain ALR 157 G 4G 5 Creature - Rhino Soldier 3 5 U Reveal top three/vp1at3 Encourage (T: Another target creature you control gets +1/+1 until end of turn. Encourage only as a sorcery.) Whenever a creature deals combat damage to a player, if it was encouraged by Veteran Horncaptain this turn, exile the top three cards of your library. You may put a permanent card from among them onto the battlefield. Viashino Glutton ALR 124 R 3R 4 Creature - Viashino Warrior 3 3 U Spawn two Goblin tokens/spawnx2 1/1 red Goblin ALR When Viashino Glutton enters the battlefield, you may have it consume. If you do, create two 1/1 red Goblin creature tokens. (To consume, sacrifice another creature or exile a creature card from your graveyard.) Vibrant Expulsion ALR 63 U 1U 2 Instant U Return target spell to its owner's hand. If there are three or more colors among permanents you control, you may counter that spell instead. Vigor from the Vein ALR 125 R 2R 3 Sorcery U Reveal top two/vp1at2Cast from Exile reminder/spawn Can Be Cast From Exile Exile the top two cards of your library and put a blood counter on each of them. Until the end of your next turn, you may play cards you own in exile with blood counters on them. Tether (Then if you cast this from your hand, you may exile it tethered to a creature you control. When it dies, you may cast this from exile without paying its mana cost.) Visitarium Smuggler ALR 226 UB UB 2 Artifact Creature - Vedalken Rogue 2 3 U Look at top one/vp1pt1 At the beginning of your upkeep, look at the top card of your library. If it's an artifact card, you may reveal it and put it into your hand. Vitalhydra ALR 158 G XGGG 3 Creature - Hydra 0 0 M Vitalhydra enters the battlefield with twice X +1/+1 counters on it. Each other creature you control enters the battlefield with a number of additional +1/+1 counters on it equal to the number of +1/+1 counters on Vitalhydra. Vithian Arcanist ALR 126 R 2R 3 Creature - Human Wizard 2 3 U Vithian Arcanist gets +2/+0 and has haste as long as you've cast an instant or sorcery spell this turn. When Vithian Arcanist enters the battlefield, add UBR. Spend this mana only to cast instant and/or sorcery spells. Volcano Elemental ALR 127 R 3R 4 Creature - Elemental 4 2 C When Volcano Elemental dies, it deals 2 damage to any target. War-Pride Champion ALR 159 G 2G 3 Creature - Cat Warrior 3 3 R War-Pride Champion can't be blocked by creatures with power 2 or less. Stampede - Whenever War-Pride Champion and a creature with greater power attack, target creature you control gets +2/+2 until end of turn. Wayward Sphinx ALR 64 U 5U 6 Artifact Creature - Sphinx 4 5 U Flying Cycling 2 (2, Discard this card: Draw a card.) Worldheart Avatar ALR 128 R 3R 4 Creature - Elemental Avatar 2 4 M Double strike The first spell you cast during each of your turns costs WUBRG less to cast. This effect reduces only the amount of colored mana you pay. Worldheart Nexus ALR 160 G 2G 3 Enchantment U At the beginning of your upkeep, if there are three or more colors among permanents you control, you gain 2 life and draw a card. Ziggurat Behemoth ALR 227 WRG 3RGW 6 Creature - Beast 6 6 C When Ziggurat Behemoth enters the battlefield, target creature gets +3/+3 until end of turn. Cycling 2 (2, Discard this card: Draw a card.) Act of Treason SOU 125 R 2R 3 Sorcery C Gain control of target creature until end of turn. Untap that creature. It gains haste until end of turn. Adorned Naga SOU 83 B 4B 5 Creature - Snake Soldier 4 5 C Civilized - Adorned Naga gets +2/+0 and has menace as long as you control an artifact, a creature, and an enchantment. Agriculture SOU 165 G 2G 3 Enchantment - Discovery U (As this Discovery enters and after your draw step, add a progress counter. Stop after you've discovered.) I, II - Search your library for a basic land card, reveal it, put it into your hand, then shuffle. Discovery - 4: You gain 2 life. Anatomy SOU 84 B 1B 2 Enchantment - Discovery U (As this Discovery enters and after your draw step, add a progress counter. Stop after you've discovered.) I, II - Return target creature card from your graveyard to your hand. Discovery - 2B, Sacrifice a creature: Each opponent loses 2 life and you gain 2 life. Anku the Primordial SOU 205 BRG 3BRG 6 Legendary Creature - Elemental God 5 7 M Indestructible Whenever Anku the Primordial attacks, defending player sacrifices an artifact, a creature, an enchantment, and a land. Ankulim Spawning SOU 126 R 1R 2 Sorcery C Spawn two Elemental tokens/spawnx2 1/1 red Elemental SOU Create two 1/1 red Elemental creature tokens. Ankulith Shard SOU 226 2 2 Artifact C When Ankulith Shard enters the battlefield, draw a card. 1, T: Add one mana of any color. Ankulithic Armaments SOU 127 R 3R 4 Sorcery U Spawn two Elemental tokens/spawnx2 1/1 red Elemental SOU Create two 1/1 red Elemental creature tokens. When you do, target creature you control gets +X/+X and gains trample until end of turn, where X is the number of Elementals you control. Aridland Camaar SOU 1 W 2W 3 Creature - Antelope Camel 2 1 C Spawn Bird/spawn 1/1 white Bird SOU When Aridland Camaar enters the battlefield, create a 1/1 white Bird creature token with flying. Ashen Persecutor SOU 85 B 5BB 7 Creature - Demon 7 7 R Flying, trample When Ashen Persecutor enters the battlefield, target opponent reveals their hand. You choose a nonland card from it. That player discards that card and you gain life equal to its mana value. Aspect of Darutu SOU 2 W 4WW 6 Creature - Ox Spirit 3 6 R Spawn Ox/spawn 2/2 green Ox SOU Flying, vigilance Whenever a land enters the battlefield under your control, create a 2/2 green Ox creature token. 3W, Tap three untapped Oxen you control: Put a +1/+1 counter on each creature you control. Aven Merchant SOU 44 U 3U 4 Creature - Bird Advisor 3 3 U Spawn Treasure/spawn Treasure SOU Flying When Aven Merchant enters the battlefield, create a Treasure token. (It's an artifact with “T, Sacrifice this artifact: Add one mana of any color.”) Aven Supervisor SOU 45 U 1U 2 Creature - Bird Artificer 1 3 C Flying Civilized - Whenever Aven Supervisor deals combat damage to a player, if you control an artifact, a creature, and an enchantment, you may draw a card. If you do, discard a card. Azutah's Abundance SOU 47 U 4UU 6 Sorcery U Draw X cards, where X is the number of differently named lands you control. Azutahn Hydromancer SOU 46 U 3U 4 Creature - Snake Wizard 3 3 C When Azutahn Hydromancer enters the battlefield, you may return target creature with power X or less to its owner's hand, where X is the number of differently named lands you control. Battlescarred Predator SOU 128 R 2R 3 Creature - Cat 4 2 C Behead SOU 86 B 4B 5 Sorcery C Destroy target creature. Civilized - You gain 3 life if you control an artifact, a creature, and an enchantment. Blazing Offerings SOU 129 R 1R 2 Sorcery U Blazing Offerings deals 4 damage to target creature or planeswalker. Bloodsoaked Blades SOU 130 R 2R 3 Artifact - Equipment C When Bloodsoaked Blades enters the battlefield, creatures you control get +2/+0 until end of turn. Equipped creature gets +1/+1. Equip 1 Bloodstained Ziggurat SOU 87 B 4B 5 Enchantment - Aura C Enchant land Enchanted land has “T: Each opponent loses 2 life.” Bone Mesa Marauder SOU 88 B 1B 2 Creature - Orc Nomad 2 2 C Assault 1B (Whenever this attacks, if it has no +1/+1 counters on it, you may pay its assault cost to put a +1/+1 counter on it.) When Bone Mesa Marauder assaults, it gains flying until end of turn. Bordermakers SOU 206 WB 2WB 4 Creature - Human Soldier 4 3 R Vigilance, deathtouch Civilized - When Bordermakers enters the battlefield, if you control a creature, an artifact, and an enchantment, each opponent loses 4 life and you gain 4 life. Borsuppa Drover SOU 166 G 3G 4 Creature - Human Nomad 3 3 U Spawn Ox/spawn 2/2 green Ox SOU G, T, Remove a +1/+1 counter from a creature you control: Create a 2/2 green Ox creature token. Borsuppa Outrider SOU 131 R 2R 3 Creature - Human Nomad 2 3 C Assault R (Whenever this attacks, if it has no +1/+1 counters on it, you may pay its assault cost to put a +1/+1 counter on it.) When Borsuppa Outrider assaults, it deals 2 damage to each opponent. Borsuppa Scavenger SOU 132 R R 1 Creature - Hyena 1 1 C Menace (This creature can't be blocked except by two or more creatures.) Assault R (Whenever this attacks, if it has no +1/+1 counters on it, you may pay its assault cost to put a +1/+1 counter on it.) Bounty of the Gardens SOU 207 UG GU 2 Sorcery U Spawn Plant/spawn green and blue Plant SOU Create an X/X green and blue Plant creature token, where X is the number of differently named lands you control. Breaker of Cities SOU 227 2 2 Artifact - Vehicle 3 3 R Spawn Soldier/spawn 1/1 white Soldier SOU Trample Whenever Breaker of Cities deals combat damage to a player, create a 1/1 white Soldier creature token with vigilance. Crew 1 (Tap any number of creatures you control with total power 1 or greater: This Vehicle becomes an artifact creature until end of turn.) Burning Sulfur SOU 133 R 1R 2 Sorcery U Destroy target land an opponent controls. Its controller may search their library for a basic land card, put it onto the battlefield, then shuffle. Draw a card. Calming Dromoryx SOU 3 W 1W 2 Creature - Antelope Camel 1 3 R Permanents entering the battlefield don't cause abilities of permanents to trigger. Caprin Outlander SOU 167 G 1G 2 Creature - Goat Nomad 2 2 C Assault 1G (Whenever this attacks, if it has no +1/+1 counters on it, you may pay its assault cost to put a +1/+1 counter on it.) When Caprin Outlander assaults, you gain 3 life. Cartography SOU 48 U 3U 4 Enchantment - Discovery R Scry 2/vp1pt2 (As this Discovery enters and after your draw step, add a progress counter. Stop after you've discovered.) I, II - Scry 2. Discovery - Whenever a land enters the battlefield under your control, if it doesn't have the same name as another land you control, draw a card. Center of Culture SOU 246 0 Land R T: Add C. Civilized - T: Add CC. Activate only if you control an artifact, a creature, and an enchantment. Chittering Swarm SOU 89 B 3B 4 Creature - Insect 3 1 C Flying Choking Dunes SOU 134 R 4RR 6 Enchantment R At the beginning of your upkeep, you may discard a card. If you do, draw a card. At the beginning of your end step, Choking Dunes deals X damage to any target, where X is the number of land cards in your graveyard. Churning Sandwurms SOU 90 B 3BB 5 Creature - Wurm 3 3 U When Churning Sandwurms enters the battlefield, remove all counters from target permanent. Put a +1/+1 counter on Churning Sandwurms for each counter removed this way. Collapse the Pillars SOU 168 G G 1 Sorcery C Destroy target artifact or enchantment with mana value 4 or less. Conscription SOU 4 W 1W 2 Enchantment - Discovery U Spawn Soldier/spawn 1/1 white Soldier SOU (As this Discovery enters and after your draw step, add a progress counter. Stop after you've discovered.) I, II - Create a 1/1 white Soldier creature token with vigilance. Discovery - At the beginning of combat on your turn, you may pay 2W. If you do, creatures you control get +1/+1 until end of turn. Consult the Scriptures SOU 49 U 1UU 3 Instant C Civilized - This spell costs 1 less to cast if you control an artifact, a creature, and an enchantment. Counter target spell. Corpse Herder SOU 91 B 1B 2 Creature - Human Nomad 2 2 U T, Remove a +1/+1 counter from a creature you control: You draw a card and you lose 1 life. Court Sponsor SOU 5 W 2W 3 Creature - Human Advisor 1 4 U Whenever another creature with power 2 or less enters the battlefield under your control for the first time each turn, you may pay W. If you do, draw a card. Cradle of Civilization SOU 169 G G 1 Enchantment - Aura C Enchant land When Cradle of Civilization enters the battlefield, search your library for a basic land card, reveal it, put it into your hand, then shuffle. Enchanted land has “T: Add one mana of any color.” Crescent of Possibilities SOU 247 0 Land C Scry 1/vp1pt1Look at top one/vp1pt1 T: Add C. 3, T: Scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.) Crooked Merchant SOU 92 B 1B 2 Creature - Human Advisor 2 1 C Spawn Treasure/spawn Treasure SOU When Crooked Merchant dies, create a Treasure token. (It's an artifact with “T, Sacrifice this artifact: Add one mana of any color.”) Crushclaw Pulverizer SOU 170 G 4G 5 Creature - Scorpion Nomad 4 5 U Assault 3G (Whenever this attacks, if it has no +1/+1 counters on it, you may pay its assault cost to put a +1/+1 counter on it.) When Crushclaw Pulverizer assaults, you may destroy target artifact or enchantment. Currency SOU 135 R 1R 2 Enchantment - Discovery R Spawn Treasure/spawn Treasure SOU (As this Discovery enters and after your draw step, add a progress counter. Stop after you've discovered.) I, II - Create a tapped Treasure token. (It's an artifact with “T, Sacrifice this artifact: Add one mana of any color.”) Discovery - 2, Sacrifice an artifact: Draw a card. Cycle of Creation SOU 6 W 4WW 6 Sorcery M Spawn Human/spawn 1/1 white Human SOU Exile all creatures. Exile Cycle of Creation with X genesis counters on it, where X is the number of creatures exiled this way. Whenever you cast a spell, if Cycle of Creation is in exile, you may remove a genesis counter from it. If you do, create a 1/1 white Human creature token. Day of Rest SOU 171 G 2G 3 Instant C Prevent all combat damage that would be dealt this turn except by creatures you control with +1/+1 counters on them. Death Pits Hawker SOU 208 BR BR 2 Creature - Orc Rogue 2 2 U Haste Whenever another creature you control dies, each opponent loses 1 life and you gain 1 life. Death Pits Trophy SOU 93 B B 1 Artifact - Equipment C When Death Pits Trophy enters the battlefield, target opponent discards a card. Equipped creature gets +1/+1. Equip 1 Dehmi, Origin Seeker SOU 209 UR 1UR 3 Legendary Creature - Human Wizard 2 1 M Spawn Elemental/spawn 1/1 red Elemental SOUSpawn five Elemental tokens/spawnx5 1/1 red Elemental SOU Flash When Dehmi, Origin Seeker enters the battlefield, counter target spell an opponent controls unless that spell's controller has you create X 1/1 red Elemental creature tokens, where X is that spell's mana value. Dehmi's Servitor SOU 228 1 1 Artifact Creature - Elemental 1 1 C Flying Dehydrate SOU 50 U U 1 Enchantment - Aura C Enchant non-Camel creature When Dehydrate enters the battlefield, draw a card. Enchanted creature gets -1/-0. Delugic Surger SOU 51 U 4U 5 Creature - Elemental 2 5 C When Delugic Surger enters the battlefield, if you control another Elemental, return target instant or sorcery card from your graveyard to your hand. Deserted Trail SOU 248 0 Land U yInitialize/cr90 As Deserted Trail enters the battlefield, you may reveal a Swamp or Forest card from your hand. If you don't, Deserted Trail enters the battlefield tapped. T: Add B or G. reprint, Despoiler of Civilization SOU 94 B 2B 3 Creature - Orc Nomad 3 2 U Assault 1B (Whenever this attacks, if it has no +1/+1 counters on it, you may pay its assault cost to put a +1/+1 counter on it.) Whenever a creature you control assaults, you may have target creature get -2/-2 until end of turn. Devoted Nomad SOU 136 R 1R 2 Creature - Human Nomad 2 1 C Whenever a creature you control assaults, put a +1/+1 counter on Devoted Nomad. Divine Chariot SOU 229 4 4 Artifact - Vehicle 3 4 C Lifelink Crew 2 (Tap any number of creatures you control with total power 2 or greater: This Vehicle becomes an artifact creature until end of turn.) Divine Verdict SOU 7 W 3W 4 Instant C Destroy target attacking or blocking creature. reprint, Dominate the Desert SOU 210 BG 2BG 4 Enchantment U Spawn Elephant/spawn 3/3 green Elephant SOU When Dominate the Desert enters the battlefield, create a 3/3 green Elephant creature token with trample. Whenever a creature you control assaults, you may return Dominate the Desert to its owner's hand. Donkey Jawbone SOU 230 1 1 Artifact - Equipment U Equipped creature has first strike. Whenever another creature you control dies, put a +1/+1 counter on equipped creature. Equip 2 Dryscale Dissidents SOU 137 R 3R 4 Creature - Snake Nomad 3 3 U Assault 1R (Whenever this attacks, if it has no +1/+1 counters on it, you may pay its assault cost to put a +1/+1 counter on it.) Whenever a creature you control assaults, creatures you control get +1/+0 until end of turn. Dune Tromper SOU 172 G 4GG 6 Creature - Human Nomad 6 6 C Assault 1G (Whenever this attacks, if it has no +1/+1 counters on it, you may pay its assault cost to put a +1/+1 counter on it.) When Dune Tromper assaults, it gains trample until end of turn. Edge of the Empires SOU 231 2 2 Artifact Creature - Wall 0 4 C Defender Civilized - T: Edge of the Empires deals 1 damage to each opponent. Activate only if you control an artifact, a creature, and an enchantment. Edifice Overseer SOU 52 U 4UU 6 Creature - Lammasu 4 4 U Flying Civilized - Whenever Edifice Overseer attacks, if you control an artifact, a creature, and an enchantment, other attacking creatures you control gain flying until end of turn. Ekebram the Scholar SOU 53a,53b U 2U 3 Legendary Creature - Human Wizard 2 4 M Whenever Ekebram the Scholar becomes untapped, draw a card. Whenever you draw your third card each turn, you may transform Ekebram. ----- Ekebram, Chronicler of Ages|Legendary Creature - God [3/5] Indestructible Whenever a creature you control becomes untapped, draw a card. Ekebram's Archive SOU 232 2 2 Artifact R 1, T: Draw a card, then exile a card from your hand face down. You may look at cards exiled with Ekebram's Archive. 4, T, Sacrifice Ekebram's Archive: Return all cards exiled with Ekebram's Archive to their owner's hand. Ekebram's Scribe SOU 54 U 1U 2 Creature - Human Wizard 2 1 C Scry 2/vp1pt2Look at top two/vp1pt2 When Ekebram's Scribe enters the battlefield, scry 2. (Look at the top two cards of your library, then put any number of them on the bottom of your library and the rest on top in any order.) Eli Windsors, Lone Gun SOU 95 B 2B 3 Legendary Planeswalker - Eli 4 M yInitialize/ccgreen=4+1, Spawn Bullet/ccgreen+1;/spawn colorless Bullet SOU-1/ccgreen-1-7, Emblem Get/ccgreen-7;/spawn Eli Emblem SOU [+1]: Create a tapped colorless Bullet artifact token with “T, Sacrifice this artifact: It deals 1 damage to any target.” [-1]: Exile target creature or planeswalker that was dealt damage this turn. [-7]: You get an emblem with “At the beginning of each end step, you may draw X cards, where X is the amount of life your opponents lost this turn.” Eli's Defiance SOU 96 B 1B 2 Sorcery R Choose one - • Each opponent sacrifices a nonlegendary creature. • Each opponent sacrifices a legendary creature or planeswalker. Eli's Grit SOU 173 G 1G 2 Instant U Choose one - • Target creature you control deals damage equal to its power to another target creature or planeswalker. • Target planeswalker you control deals damage equal to the number of loyalty counters on it to target creature or planeswalker. Embers of Prophecy SOU 138 R 3R 4 Enchantment - Aura U Reveal top one/vp1at1 Enchant land Enchanted land has “T: Exile the top card of your library. If it's a nonland card, you may cast that card this turn.” Emerabi and Sunnula SOU 139a,139b R 2RR 4 Legendary Creature - Human Nomad 5 4 M Spawn Nomad/spawn 1/1 red Nomad SOU At the beginning of combat on your turn, create a 1/1 red Nomad creature token with haste. At the beginning of your upkeep, if you control five or more creatures, you may transform Emerabi and Sunnula. ----- The Divine Lovers|Legendary Creature - God [6/5] Indestructible At the beginning of your upkeep or when this creature transforms into The Divine Lovers, gain control of target permanent with mana value X or less until end of turn, where X is the number of creatures you control. Untap that permanent. It gains haste until end of turn. Emerabi's Disciple SOU 211 RG RG 2 Creature - Human Nomad 3 2 U Trample Assault 2RG (Whenever this attacks, if it has no +1/+1 counters on it, you may pay its assault cost to put a +1/+1 counter on it.) If one or more +1/+1 counters would be put on a creature you control, that many plus one +1/+1 counters are put on it instead. Emerging Ankulim SOU 212 UR 4UR 6 Creature - Elemental 4 4 R When Emerging Ankulim enters the battlefield, return each non-Elemental creature to its owner's hand, then Emerging Ankulim deals damage to each player equal to the number of cards in that player's hand. Emissary of Dark Tides SOU 55 U 1UU 3 Creature - Merfolk Horror 2 1 R Flash When Emissary of Dark Tides enters the battlefield, you may return target noncreature spell or tapped creature to its owner's hand. Endak City Slavedriver SOU 97 B 2B 3 Creature - Rhino Soldier 2 2 C Sacrifice a creature: Put a +1/+1 counter on Endak City Slavedriver. Activate only as a sorcery. Endak Death Pits SOU 98 B 3B 4 Enchantment - Aura U Enchant land Enchanted land has “T: Target creature gets -1/-1 until end of turn. Activate only as a sorcery.” Endak Savagery SOU 140 R 1R 2 Enchantment - Aura C Enchant creature Enchanted creature gets +2/+2 and has trample. Epic of Anku SOU 213 BRG XXBRG 3 Sorcery R Choose X. You may choose the same mode more than once. • Epic of Anku deals 4 damage to each creature. • You draw three cards and you lose 3 life. • Return target nonplaneswalker permanent card from your graveyard to the battlefield. Epic of Ekebram SOU 56 U XUUU 3 Instant R Choose X. You may choose the same mode more than once. • Counter target spell unless its controller pays 3. • Return target nonland permanent to its owner's hand. • Target player draws a card. Epic of Hannaru SOU 8 W XWW 2 Instant R Spawn Soldier/spawn 1/1 white Soldier SOU Choose X. You may choose the same mode more than once. • You gain 2 life. • Create a 1/1 white Soldier creature token with vigilance. • Exile target creature you control, then return it to the battlefield under its owner's control. Epic of Inishtu SOU 99 B XBB 2 Sorcery R Choose X. You may choose the same mode more than once. • Each opponent discards a card. • Return target creature card from your graveyard to your hand. • Each opponent loses 1 life and you gain 1 life. Epic of Jobiah SOU 174 G XXG 1 Sorcery R Choose X. You may choose the same mode more than once. • Put two +1/+1 counters on target creature you control. • Search your library for a basic land card, put it onto the battlefield tapped, then shuffle. • Destroy target artifact or enchantment. Epic of the Lovers SOU 141 R XRR 2 Instant R Spawn Treasure/spawn Treasure SOU Choose X. You may choose the same mode more than once. • Epic of the Lovers deals 1 damage to any target. • Create a Treasure token. (It's an artifact with “T, Sacrifice this artifact: Add one mana of any color.”) • You may discard a card. If you do, draw a card. Evolving Wilds SOU 249 0 Land C T, Sacrifice Evolving Wilds: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle. reprint, Fall in Line SOU 142 R 5R 6 Enchantment U At the beginning of combat on your turn, gain control of target creature an opponent controls with power less than the greatest power among creatures you control until end of turn. Untap that creature. It gains haste until end of turn. Flourishing Waterways SOU 250 0 Land U yInitialize/cr90 As Flourishing Waterways enters the battlefield, you may reveal a Forest or Island card from your hand. If you don't, Flourishing Waterways enters the battlefield tapped. T: Add G or U. reprint, Forest SOU 262 0 Basic Land - Forest reprint, Founding Hero SOU 9 W W 1 Creature - Human Soldier 2 1 R Civilized - Whenever Founding Hero attacks, if you control an artifact, a creature, and an enchantment, Founding Hero gains double strike until end of turn. Funerary Barge SOU 233 1 1 Artifact - Vehicle 2 2 U Whenever a creature you control dies, put a +1/+1 counter on Funerary Barge. Crew 1 (Tap any number of creatures you control with total power 1 or greater: This Vehicle becomes an artifact creature until end of turn.) Funerary Servant SOU 100 B 1B 2 Creature - Human Cleric 1 4 C Gilded Authority SOU 57 U 4U 5 Enchantment U Spawn two Treasure tokens/spawnx2 Treasure SOU When Gilded Authority enters the battlefield, create two Treasure tokens. (They're artifacts with “T, Sacrifice this artifact: Add one mana of any color.”) Creatures your opponents control get -1/-0. Gilded Blade SOU 10 W 1W 2 Artifact - Equipment C Flash When Gilded Blade enters the battlefield, you may attach it to target creature you control. Equipped creature gets +1/+1. Equip 1 Gilded Idol SOU 234 3 3 Artifact C 3, T: Tap target creature. Glimpse of Fate SOU 58 U 1U 2 Instant U Return target nonland permanent to its owner's hand. If you control an Elemental, draw a card. Godchosen Valor SOU 11 W W 1 Instant C Target creature gets +2/+2 until end of turn. You gain 2 life. Golden Age SOU 59 U 2UU 4 Enchantment R Spawn Treasure/spawn Treasure SOU At the beginning of your upkeep, create a Treasure token. Then if you control fifteen or more artifacts, creatures, and/or enchantments, you win the game. (Treasure tokens are artifacts with “T, Sacrifice this artifact: Add one mana of any color.”) Grapple with the Past SOU 175 G 1G 2 Instant C Mill three cards, then you may return a creature or land card from your graveyard to your hand. (To mill three cards, put the top three cards of your library into your graveyard.) Halls of Worship SOU 12 W 4W 5 Enchantment - Aura U Enchant land Enchanted land has “T: Tap target creature.” Hannaru's Courage SOU 13 W W 1 Enchantment - Aura C Spawn Soldier/spawn 1/1 white Soldier SOU Enchant creature When Hannaru's Courage enters the battlefield, create a 1/1 white Soldier creature token with vigilance. Enchanted creature gets +1/+1 and has vigilance. Hannaru's Spear SOU 14 W 1W 2 Legendary Artifact - Equipment R Spawn Hannaru's Aegis/spawn Hannaru's Aegis SOU When Hannaru's Spear enters the battlefield, create Hannaru's Aegis, a legendary white Equipment artifact token with “Equipped creature gets +1/+2 and has vigilance” and equip 2. Equipped creature gets +2/+1 and has first strike. Equip 2 Harbinger of Locusts SOU 101 B 1B 2 Creature - Insect Horror 2 1 R Flying Assault 2B (Whenever this attacks, if it has no +1/+1 counters on it, you may pay its assault cost to put a +1/+1 counter on it.) When Harbinger of Locusts assaults, you may search your library for an Insect card, reveal it, put it into your hand, then shuffle. Hard-Working Oxen SOU 15 W W 1 Creature - Ox 0 3 C Civilized - Hard-Working Oxen gets +3/+0 as long as you control an artifact, a creature, and an enchantment. Harrow SOU 176 G 2G 3 Instant U As an additional cost to cast this spell, sacrifice a land. Search your library for up to two basic land cards, put them onto the battlefield, then shuffle. Harshapal Banner SOU 16 W 4W 5 Artifact - Equipment C Spawn three Soldier tokens/spawnx3 1/1 white Soldier SOU When Harshapal Banner enters the battlefield, create three 1/1 white Soldier creature tokens with vigilance. Equipped creature gets +2/+2. Equip 3 Hauling Hippopotamus SOU 60 U 4UU 6 Creature - Hippo 6 6 C Defender Civilized - As long as you control an artifact, a creature, and an enchantment, Hauling Hippopotamus can attack as though it didn't have defender. Heartland's Protection SOU 177 G G 1 Instant U Target permanent you control gains hexproof until end of turn. If that permanent is a creature, it also gets +1/+1 until end of turn. Hefty Tablet SOU 61 U 2U 3 Artifact - Equipment U Equipped creature gets +1/+1 for each card in your hand. Equip 3 Herald of Ankulim SOU 143 R RR 2 Creature - Elemental 2 2 U Elemental, instant, and sorcery spells you cast cost 1 less to cast. Hila Emergence SOU 178 G 3GG 5 Enchantment - Aura R This spell can't be countered. Enchant land At the beginning of combat on your turn, untap enchanted land. It becomes a 6/6 green Lizard creature with haste until end of turn. It's still a land. Hilaback Outriders SOU 102 B 3B 4 Creature - Human Nomad 3 3 C Assault B (Whenever this attacks, if it has no +1/+1 counters on it, you may pay its assault cost to put a +1/+1 counter on it.) When Hilaback Outriders assaults, it gains menace until end of turn. Hirsute Champion SOU 17 W 2W 3 Creature - Human Soldier 3 3 U Civilized - As long as you control an artifact, a creature, and an enchantment, prevent all combat damage that would be dealt to Hirsute Champion. Horizon of Origins SOU 251 0 Land U yInitialize/cr90 As Horizon of Origins enters the battlefield, you may reveal an Island or Mountain card from your hand. If you don't, Horizon of Origins enters the battlefield tapped. T: Add U or R. reprint, Humble Shepherd SOU 179 G 1G 2 Creature - Human Druid 2 1 U Spawn Sheep/spawn 0/1 white Sheep SOU When Humble Shepherd enters the battlefield, create a 0/1 white Sheep creature token. T, Tap an untapped Sheep you control: Add one mana of any color. Husbandry SOU 180 G 3G 4 Enchantment - Discovery R Spawn Beast/spawn 3/3 green Beast SOU (As this Discovery enters and after your draw step, add a progress counter. Stop after you've discovered.) I, II - Create a 3/3 green Beast creature token with defender. Discovery - Creatures you control with defender can attack as though they didn't have defender. Immortalize SOU 18 W 3W 4 Enchantment - Aura U Enchant creature Enchanted creature gets +1/+1, has flying and lifelink, and is a legendary artifact in addition to its other types. Imperator Namuzzar SOU 214 WU 2WWUU 6 Legendary Creature - Lammasu Noble 4 5 R Flying When Imperator Namuzzar enters the battlefield, search your library for an artifact or enchantment card, reveal it, put it into your hand, then shuffle. Civilized - Lammasu you control get +2/+2 and have hexproof as long as you control an artifact, a creature, and an enchantment. Imperial Achievement SOU 62 U U 1 Instant U Draw a card. Civilized - Instead draw two cards if you control an artifact, a creature, and an enchantment. Imperial Barracks SOU 252 0 Land U yInitialize/cr90 As Imperial Barracks enters the battlefield, you may reveal a Mountain or Plains card from your hand. If you don't, Imperial Barracks enters the battlefield tapped. T: Add R or W. reprint, Imperial Brutality SOU 103 B 1BB 3 Sorcery U All creatures get -2/-2 until end of turn. Civilized - Instead only creatures your opponents control get -2/-2 until end of turn if you control an artifact, a creature, and an enchantment. Imperial Claim SOU 19 W W 1 Instant R Spawn Treasure/spawn Treasure SOU Exile target artifact or enchantment. Its controller creates a Treasure token. (It's an artifact with “T, Sacrifice this artifact: Add one mana of any color.”) Imperial Confidant SOU 104 B 1B 2 Creature - Human Advisor 2 1 R Civilized - At the beginning of your upkeep, if you control an artifact, a creature, and an enchantment, you draw a card and you lose 1 life. Imperial Defenses SOU 20 W 3W 4 Enchantment R If a source an opponent controls would deal 2 or more damage to you, prevent 1 of that damage. Civilized - Instead prevent all but 1 of that damage if you control an artifact, a creature, and an enchantment. Imperial Prosperity SOU 63 U 1U 2 Sorcery C Spawn Treasure/spawn Treasure SOU Draw a card. Create a Treasure token. (It's an artifact with “T, Sacrifice this artifact: Add one mana of any color.”) Inishtu, Desert Healer SOU 105a,105b B 1B 2 Legendary Creature - Orc Cleric 2 3 M Look at top one/vp1pt1 Whenever Inishtu, Desert Healer enters the battlefield or attacks, surveil 1. (Look at the top card of your library. You may put that card into your graveyard.) At the beginning of your upkeep, if seven or more cards are in your graveyard, you may transform Inishtu. ----- Inishtu, Herald of the Dead|Legendary Creature - God [4/5] Indestructible 2B, Exile two cards from your graveyard: Each opponent loses 2 life and you gain 2 life. Inspired Charge SOU 21 W 2WW 4 Instant C Creatures you control get +2/+1 until end of turn. Into the Lion's Den SOU 106 B 1B 2 Enchantment C When Into the Lion's Den enters the battlefield, target opponent reveals their hand. You choose a nonland card from it and exile that card until Into the Lion's Den leaves the battlefield. Invoke the Ankuliths SOU 64 U 4UU 6 Sorcery R Look at top eight/vp1pt8 Look at the top eight cards of your library. You may put a creature card from among them onto the battlefield and exile an instant or sorcery card from among them. Put the rest on the bottom of your library in a random order. As long as that creature is on the battlefield, whenever it deals combat damage to a player, copy the exiled card and you may cast the copy without paying its mana cost. Irrigation Channels SOU 65 U 1U 2 Enchantment - Aura C Enchant land Enchanted land has “T: Draw a card, then discard a card.” Island SOU 259 0 Basic Land - Island reprint, Jobiah, Devoted Farmer SOU 181a,181b G 3G 4 Legendary Creature - Goat Druid 2 2 M When Jobiah, Devoted Farmer enters the battlefield, search your library for a land card, put it onto the battlefield tapped, then shuffle. At the beginning of your upkeep, if you control six or more lands with different names, you may transform Jobiah. ----- Jobiah the World-Shepherd|Legendary Creature - God [3/3] Indestructible At the beginning of combat on your turn, you may untap target land you control. If you do, that land becomes an X/X green Beast creature with haste until end of turn, where X is the number of differently named lands you control. It's still a land. Kanaan Wardriver SOU 144 R R 1 Creature - Human Soldier 2 1 U T: Kanaan Wardriver deals 1 damage to target creature you control. That creature gains haste until end of turn. Keeper of Codices SOU 215 WU 1WU 3 Creature - Human Cleric 3 2 U Flash When Keeper of Codices enters the battlefield, you may exile target artifact or enchantment you control. If you do, return that card to the battlefield under its owner's control at the beginning of the next end step. Lammasu Roost SOU 66 U 2U 3 Enchantment C Spawn Lammasu/spawn 2/2 blue Lammasu SOUScry 1/vp1pt1Look at top one/vp1pt1 When Lammasu Roost enters the battlefield, create a 2/2 blue Lammasu creature token with flying. 3U: Scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.) Legacy Foundations SOU 253 0 Land U yInitialize/cr90 As Legacy Foundations enters the battlefield, you may reveal a Plains or Swamp card from your hand. If you don't, Legacy Foundations enters the battlefield tapped. T: Add W or B. reprint, Legacy Warmask SOU 22 W 1W 2 Artifact - Equipment U When Legacy Warmask enters the battlefield, return target creature card with mana value 2 or less from your graveyard to the battlefield, then attach Legacy Warmask to that creature. Equipped creature gets +1/+1. Equip 1 Lhosei of the Ghost Peak SOU 216 UG 2GU 4 Legendary Planeswalker - Lhosei 4 M yInitialize/ccgreen=4+1/ccgreen+1-2, Spawn Spirit/ccgreen-2;/spawn 1/1 blue Spirit SOU-7, Spawn Spirit Warrior/ccgreen-7;/spawn 6/6 green and blue Spirit Warrior SOUEmblem Get/spawn Lhosei Emblem SOU [+1]: Until your next turn, another target non-Aura permanent becomes a land with “T: Add one mana of any color” and loses all other card types and abilities. [-2]: Create a 1/1 blue Spirit creature token with flying. Draw a card. [-7]: You get an emblem with “At the beginning of your end step, create a 6/6 green and blue Spirit Warrior creature token with trample named Echo of Lhosei.” Life's Worth SOU 107 B 1BB 3 Sorcery U Spawn Treasure/spawn Treasure SOU Destroy target creature. Create a Treasure token. (It's an artifact with “T, Sacrifice this artifact: Add one mana of any color.”) Lisseria, General of Kanaa SOU 217 WR 1RW 3 Legendary Creature - Human Soldier 1 4 R Trample, haste Whenever Lisseria, General of Kanaa attacks, you may exchange its power with the power of target creature defending player controls until end of turn. Lisseria's Outfitter SOU 23 W 1W 2 Creature - Goat Soldier 2 2 C Aura and Equipment spells you cast cost 1 less to cast. Long Journey SOU 24 W 2W 3 Enchantment C When Long Journey enters the battlefield, exile target creature or planeswalker an opponent controls until Long Journey leaves the battlefield. Look to the Future SOU 67 U 4UU 6 Sorcery M Look at top one/vp1pt1 Take an extra turn after this one. Exile Look to the Future. Civilized - If you control an artifact, a creature, and an enchantment, until the end of your next turn, you may look at the top card of your library any time and you may play the top card of your library. Lush Delta SOU 182 G 2G 3 Enchantment - Aura U Enchant land Enchanted land has “T: Put a +1/+1 counter on target creature you control. Activate only as a sorcery.” Many-Voiced Tower SOU 254 0 Legendary Land R T: Add C. T, Pay 1 life: Add one mana of any color. Spend this mana only to cast a legendary spell or activate an ability of a legendary permanent. 3, T, Sacrifice Many-Voiced Tower: Search your library for a legendary card, reveal it, put it into your hand, then shuffle. Activate only if you control five or more differently named lands. Manalith SOU 235 3 3 Artifact C T: Add one mana of any color. Mangrove Fisher SOU 183 G 2G 3 Creature - Human Druid 1 4 C T: Add C. 1, T: Add one mana of any color. Marauding Goliath SOU 145 R 5R 6 Creature - Giant 6 5 C When Marauding Goliath becomes blocked by a creature with power 1 or less, sacrifice it at end of combat. Marble Row Healer SOU 25 W 2W 3 Creature - Human Cleric 2 3 C Civilized - When Marble Row Healer enters the battlefield, if you control an artifact, a creature, and an enchantment, you gain 4 life. Marrow Cruncher SOU 146 R 2R 3 Creature - Hyena 3 2 R Reveal top one/vp1at1 Menace (This creature can't be blocked except by two or more creatures.) Whenever a nontoken creature you control dies, exile the top card of your library. You may play that card until the beginning of your next end step. Master of Marble Row SOU 26 W 3WW 5 Creature - Human Artificer 3 4 M Spawn Monument/spawn colorless Monument SOUSpawn Cloister/spawn white Cloister SOU When Master of Marble Row enters the battlefield, choose one - • Create a colorless Monument artifact token with “Creatures you control get +1/+1.” • Create a white Cloister enchantment token with “When this enchantment enters the battlefield, exile target nonland permanent an opponent controls until this enchantment leaves the battlefield.” Medicine SOU 27 W 2W 3 Enchantment - Discovery U (As this Discovery enters and after your draw step, add a progress counter. Stop after you've discovered.) I, II - Put a +1/+1 counter on target creature you control. Discovery - Creatures you control with +1/+1 counters on them have lifelink. Merchant of Flesh SOU 108 B 3B 4 Creature - Snake Advisor 4 2 U Spawn Treasure/spawn Treasure SOU Whenever Merchant of Flesh or another creature you control dies, create a Treasure token. (It's an artifact with “T, Sacrifice this artifact: Add one mana of any color.”) B, Sacrifice two Treasures: Each opponent sacrifices a creature. Metallurgy SOU 147 R 3R 4 Enchantment - Discovery U (As this Discovery enters and after your draw step, add a progress counter. Stop after you've discovered.) I, II - Target creature you control gets +2/+0 and gains menace until end of turn. Discovery - Attacking creatures you control get +2/+0 and have menace. Monstrous Hila SOU 148 R 4RR 6 Creature - Lizard 6 6 U Assault 2R (Whenever this attacks, if it has no +1/+1 counters on it, you may pay its assault cost to put a +1/+1 counter on it.) When Monstrous Hila assaults, it deals 3 damage to any target. Mountain SOU 261 0 Basic Land - Mountain reprint, Multiculturalism SOU 184 G 2G 3 Enchantment R Whenever a nontoken creature enters the battlefield under your control, if it shares no creature types with other creatures you control, draw a card. Mustering Grounds SOU 255 0 Land U Spawn Soldier/spawn 1/1 white Soldier SOU T: Add C. Whenever Mustering Grounds becomes tapped, if it's enchanted, you may pay 2. If you do, create a 1/1 white Soldier creature token with vigilance. Mythology SOU 185 G 4GG 6 Enchantment - Discovery M Look at top four/vp1pt4 (As this Discovery enters and after your draw step, add a progress counter. Stop after you've discovered.) I, II - Look at the top four cards of your library. You may reveal a permanent card from among them and put it into your hand. Put the rest on the bottom of your library in a random order. Discovery - At the beginning of your end step, you may put a permanent card from your hand onto the battlefield. Naga Cultivator SOU 186 G 1G 2 Creature - Snake Druid 2 2 C When Naga Cultivator enters the battlefield, you may put a land card from your hand onto the battlefield. Nameless Throng SOU 109 B 1B 2 Creature - Human 3 2 U Nameless Throng can't block. 1B, Exile an artifact or enchantment card from your graveyard: Return Nameless Throng from your graveyard to the battlefield. Namuzzar's Disciple SOU 68 U 1U 2 Creature - Human Soldier 2 1 R Flying Civilized - Whenever Namuzzar's Disciple attacks, if you control an artifact, a creature, and an enchantment, put a +1/+1 counter on Namuzzar's Disciple. Namuzzar's Iterator SOU 69 U 4U 5 Creature - Lammasu 3 4 C Flying When Namuzzar's Iterator enters the battlefield, you may return an artifact or enchantment you control to its owner's hand. Nibinem's Hand SOU 236 3 3 Artifact Creature - Construct 3 2 C Oasis Claimer SOU 187 G 2GG 4 Creature - Human Nomad 4 5 R Trample Assault 1G (Whenever this attacks, if it has no +1/+1 counters on it, you may pay its assault cost to put a +1/+1 counter on it.) Whenever a creature you control with a +1/+1 counter on it deals combat damage to a player, draw a card. Obviate SOU 70 U 3U 4 Sorcery C Spawn Treasure/spawn Treasure SOU Put target nonland permanent on top of its owner's library. Create a Treasure token. (It's an artifact with “T, Sacrifice this artifact: Add one mana of any color.”) Oppress the Weak SOU 218 UB UB 2 Instant U Target creature gets -4/-4 until end of turn. Civilized - Draw a card if you control an artifact, a creature, and an enchantment. Opulent Ankulim SOU 71 U 2U 3 Creature - Elemental 2 3 U Spawn Treasure/spawn Treasure SOU Whenever you cast your first instant or sorcery spell each turn, create a Treasure token. (It's an artifact with “T, Sacrifice this artifact: Add one mana of any color.”) Paid in Blood SOU 110 B 2B 3 Enchantment - Aura C Spawn Treasure/spawn Treasure SOU Enchant creature When Paid in Blood enters the battlefield, create a Treasure token. (It's an artifact with “T, Sacrifice this artifact: Add one mana of any color.”) Enchanted creature gets +1/+1 and has lifelink. Palace Enforcer SOU 219 WB 1WB 3 Creature - Human Soldier 3 3 U First strike Civilized - Whenever Palace Enforcer attacks, if you control an artifact, a creature, and an enchantment, Palace Enforcer gains deathtouch and lifelink until end of turn. Parted Waters SOU 72 U U 1 Enchantment - Aura U Enchant land Enchanted land has “T: When target creature deals combat damage to an opponent this turn, draw a card. Activate only as a sorcery.” Pierce the Sky SOU 188 G 1G 2 Instant C Pierce the Sky deals 7 damage to target creature with flying. Piercing Blow SOU 149 R 2R 3 Sorcery C Unattach all Equipment from target creature. Piercing Blow deals 3 damage to that creature. Plains SOU 258 0 Basic Land - Plains reprint, Pound by Pound SOU 111 B 2B 3 Instant C Return target artifact or creature card from your graveyard to your hand. Draw a card. Primordial Manifestation SOU 73 U U 1 Creature - Elemental 0 3 R Morph overlay/spawn Morph MIS U: Primordial Manifestation gets +1/-1 until end of turn. Whenever Primordial Manifestation deals combat damage to a player, draw a card. Primordial Progenitor SOU 150 R 3R 4 Creature - Elemental 2 2 C Spawn two Elemental tokens/spawnx2 1/1 red Elemental SOU When Primordial Progenitor dies, create two 1/1 red Elemental creature tokens. Protect the Farm SOU 220 WG GW 2 Enchantment U Spawn Soldier/spawn 1/1 white Soldier SOU Whenever a land enters the battlefield under your control, create a 1/1 white Soldier creature token with vigilance. 4GW, Sacrifice Protect the Farm: Creatures you control get +2/+2 until end of turn. Queen Hannaru SOU 28a,28b W 1WW 3 Legendary Creature - Human Noble Soldier 3 3 M Whenever Queen Hannaru enters the battlefield or attacks, put a +1/+1 counter on another target creature you control. At the beginning of your upkeep, if there are four or more +1/+1 counters among creatures you control, you may transform Queen Hannaru. ----- Hannaru the Conqueror|Legendary Creature - God [4/4] Indestructible Whenever Hannaru the Conqueror attacks, put a +1/+1 counter on each creature you control. Rabudan Chiseler SOU 29 W 3W 4 Creature - Human Artificer 2 2 C When Rabudan Chiseler enters the battlefield, you may search your library for an Aura or Equipment card, reveal it, put it into your hand, then shuffle. Rhudai Fieldtiller SOU 189 G 2G 3 Creature - Goat Druid 3 3 R Rhudai Fieldtiller gets +1/+1 for each enchanted land you control. At the beginning of your end step, untap each enchanted land you control. Rhudai Overseer SOU 74 U 1U 2 Creature - Snake Advisor 1 3 U Look at top four/vp1pt4 When Rhudai Overseer enters the battlefield, look at the top four cards of your library. You may reveal an artifact or enchantment card from among them and put it into your hand. Put the rest on the bottom of your library in any order. Rhudai Pathfinder SOU 190 G G 1 Creature - Goat Scout 1 1 C 1G: Rhudai Pathfinder gets +X/+X until end of turn, where X is the number of differently named lands you control. Activate only once each turn. Rhudai Swathcutter SOU 191 G 3GG 5 Creature - Snake Scout 5 5 U Whenever Rhudai Swathcutter attacks, you may search your library for a basic land card, put it onto the battlefield tapped, then shuffle. Rod of Marble Row SOU 75 U U 1 Artifact - Equipment C When Rod of Marble Row enters the battlefield, you may return target creature to its owner's hand. Equipped creature gets +1/+1. Equip 1 Rottenfruit Coiler SOU 112 B B 1 Creature - Snake 1 1 C Deathtouch Ruler of Cities SOU 30 W 1W 2 Creature - Human Noble 2 2 R When Ruler of Cities enters the battlefield, you may search your library for an Aura that could enchant a land you control, reveal it, put it into your hand, then shuffle. Whenever an Aura becomes attached to a land you control, you gain 2 life. Rupture Spire SOU 256 0 Land C yInitialize/cr90 Rupture Spire enters the battlefield tapped. When Rupture Spire enters the battlefield, sacrifice it unless you pay 1. T: Add one mana of any color. Ruthless Advancement SOU 113 B 1B 2 Instant C As an additional cost to cast this spell, sacrifice an artifact or creature. Draw two cards. Sacrificial Bull SOU 192 G 1G 2 Creature - Ox 2 2 R G: Exile target card from a graveyard. If it was a land card, put a +1/+1 counter on Sacrificial Bull. G, Sacrifice Sacrificial Bull: You gain life equal to its power. Sandburst SOU 151 R 3R 4 Sorcery C Destroy target land. Sandburst deals 1 damage to each creature without flying your opponents control. Sannurian Sentinel SOU 237 6 6 Artifact Creature - Construct 5 5 C Trample Sannurian Storyteller SOU 31 W 1W 2 Creature - Human Bard 1 2 C W, T: Tap target creature. Sarrutu Flamebinder SOU 152 R R 1 Creature - Human Elemental Wizard 1 2 R Whenever one or more creatures you control deal combat damage to a player, you may discard a card. If you do, draw a card. 2R, T, Exile two cards from your graveyard: Sarrutu Flamebinder deals 2 damage to any target. Sarrutu Worldbinder SOU 221 UR 3UR 5 Creature - Human Wizard 1 3 U Spawn two Elemental tokens/spawnx2 1/1 red Elemental SOU When Sarrutu Worldbinder enters the battlefield, create two 1/1 red Elemental creature tokens. 1U, T: Elementals you control gain flying until end of turn. 2R, T: Elementals you control get +2/+0 until end of turn. Savage Takedown SOU 193 G 1G 2 Instant C Target creature gets +3/+3 and gains trample until end of turn. Scavenger's Wagon SOU 238 3 3 Artifact - Vehicle 5 5 R 3, T: Draw a card. Crew 3 (Tap any number of creatures you control with total power 3 or greater: This Vehicle becomes an artifact creature until end of turn.) Scavenging Hilakites SOU 153 R 4RR 6 Creature - Dragon 6 6 R Flying Whenever Scavenging Hilakites attacks, you may sacrifice another creature. When you do, Scavenging Hilakites deals damage equal to the sacrificed creature's power to any target. Scion of Sannuria SOU 32 W 3W 4 Creature - Lammasu 2 4 C Flying Civilized - Scion of Sannuria has vigilance as long as you control an artifact, a creature, and an enchantment. Scorpid Sniper SOU 114 B 2B 3 Creature - Scorpion Archer 3 2 C When Scorpid Sniper enters the battlefield, you may have target creature get -1/-1 until end of turn. Secrets of Creation SOU 76 U 3U 4 Instant C Scry 2/vp1pt2Look at top two/vp1pt2 Scry 2, then draw two cards. (Look at the top two cards of your library, then put any number of them on the bottom of your library and the rest on top in any order.) Seeker Amalgam SOU 77 U 2U 3 Creature - Human Elemental Wizard 2 2 U Flash Flying When Seeker Amalgam enters the battlefield, you may counter target spell with mana value less than or equal to the number of Elementals you control. Selezzar, Tyrant of Endak SOU 115 B 3BB 5 Legendary Creature - Snake Noble 3 6 R At the beginning of your end step, for each opponent, destroy up to one target creature that player controls with power less than or equal to the amount of life that player lost this turn. 3R: Selezzar, Tyrant of Endak deals 2 damage to each opponent. Serpent Staff SOU 239 1 1 Artifact - Equipment R Equipped creature gets +1/+1 and has deathtouch. 1: Serpent Staff becomes a 1/1 green Snake creature with deathtouch and loses all other abilities until end of turn. Equip 3 Serve the Empire SOU 33 W W 1 Enchantment - Aura U Enchant creature Enchanted creature can't attack. Civilized - Enchanted creature can't block and its activated abilities can't be activated if you control an artifact, a creature, and an enchantment. Shala Na, Urshadi Apostate SOU 154 R 2RR 4 Legendary Planeswalker - Shala 4 M yInitialize/ccgreen=4+1/ccgreen+1-3/ccgreen-3 [+1]: Up to two target creatures you control each get +1/+0 and gain first strike until end of turn. [0]: You may sacrifice a creature. If you do, Shala Na, Urshadi Apostate deals 3 damage to any target. [-3]: Discard your hand, then draw three cards. Shatter SOU 155 R 1R 2 Instant C Destroy target artifact. reprint, Shemesh, Nomad Chieftain SOU 222 RG 1RG 3 Legendary Creature - Human Nomad 4 4 R Assault 2RG (Whenever this attacks, if it has no +1/+1 counters on it, you may pay its assault cost to put a +1/+1 counter on it.) When Shemesh assaults, other creatures you control get +2/+2 and gain trample until end of turn. Shepherd's Companion SOU 34 W 2W 3 Creature - Dog 3 2 C Whenever a land enters the battlefield under your control, you may tap target creature. Shock SOU 156 R R 1 Instant C Shock deals 2 damage to any target. Sire of Empires SOU 35 W 1WW 3 Creature - Lammasu 3 3 R Flying Sire of Empires gets +1/+1 as long as you control another creature, has lifelink as long as you control an enchantment, and has vigilance as long as you control an artifact. Skittering Solifuge SOU 194 G 3G 4 Creature - Insect Spider 2 5 C Reach Slaughtered Steps Taskmaster SOU 157 R 1R 2 Creature - Orc Soldier 1 3 C Menace (This creature can't be blocked except by two or more creatures.) Whenever Slaughtered Steps Taskmaster attacks, you may sacrifice another creature. If you do, Slaughtered Steps Taskmaster gets +2/+0 until end of turn. Sling of the Meek SOU 240 1 1 Artifact - Equipment U Equipped creature has “1, T: This creature deals 1 damage to any target.” Whenever equipped creature deals damage to a creature with power 5 or greater, sacrifice Sling of the Meek. If you do, destroy that creature. Equip 3 Soaring Roc SOU 36 W 1W 2 Creature - Bird 1 3 C Flying Solemn Judgment SOU 116 B 2BB 4 Sorcery R Target opponent separates all creatures into two piles. You choose one of those piles. For each creature in the chosen pile, its controller sacrifices it. Solemn Offering SOU 37 W 2W 3 Sorcery C Destroy target artifact or enchantment. You gain 4 life. reprint, Sorrowful Memories SOU 117 B 2B 3 Sorcery C Target player discards two cards. Spawn of the Guardian SOU 195 G 2G 3 Creature - Beast 3 3 C Spell Pierce SOU 78 U U 1 Instant C Counter target noncreature spell unless its controller pays 2. Spirit of the Harvest SOU 38 W 2WW 4 Creature - Spirit 4 4 U Whenever a land enters the battlefield under your control, target creature gains your choice of flying or lifelink until end of turn. Splinter of Anku SOU 79 U 2U 3 Creature - Elemental 3 2 C Splinter of Creation SOU 241 2 2 Artifact Creature - Elemental 1 1 R Cast from Exile reminder/spawn Can Be Cast From Exile When Splinter of Creation enters the battlefield, you may exile any number of land cards from your graveyard. You may play lands exiled with Splinter of Creation. Stingbrood Assailant SOU 196 G 1G 2 Creature - Scorpion Warrior 1 2 C Deathtouch Stingbrood Warlord SOU 118 B 3B 4 Creature - Scorpion Warrior 4 3 U Menace (This creature can't be blocked except by two or more creatures.) Sacrifice another creature: Stingbrood Warlord gains deathtouch until end of turn. Stolen Innovations SOU 223 UB 4UB 6 Enchantment R Copy reminder/spawn CopyCast from Exile reminder/spawn Can Be Cast From Exile When Stolen Innovations enters the battlefield, target opponent reveals their hand. You choose an instant or sorcery card from that player's hand or graveyard and exile it. You may cast each spell you cast from your hand as a copy of the exiled card. You may spend mana as though it were mana of any color to cast spells this way. Stonecut Lammasu SOU 242 7 7 Artifact Creature - Lammasu 5 5 U Flying Tap an artifact you control, a creature you control, and an enchantment you control: Return Stonecut Lammasu from your graveyard to your hand. Activate only as a sorcery. Strongarm SOU 158 R R 1 Instant U Spawn Treasure/spawn Treasure SOU Target creature gets +2/+1 and gains trample until end of turn. Create a tapped Treasure token. (It's an artifact with “T, Sacrifice this artifact: Add one mana of any color.”) Subjugator of Empires SOU 119 B 3BB 5 Creature - Orc Soldier 6 6 M Menace (This creature can't be blocked except by two or more creatures.) Civilized - Whenever Subjugator of Empires attacks, if you control an artifact, a creature, and an enchantment, each opponent discards a card, sacrifices a creature, and loses 3 life. Suffocating Sands SOU 120 B 2B 3 Enchantment - Aura C Enchant creature Enchanted creature gets -3/-0 and can't block. Sumun, Azutah's Heart SOU 224 UG 4GU 6 Legendary Creature - Goat Druid 5 5 R Whenever a land enters the battlefield under your control, if you haven't had a land become a copy this way this turn, you may have that land enter the battlefield as a copy of any nonland permanent on the battlefield. Sunblessed Orator SOU 225 WR 1RW 3 Creature - Human Cleric 2 3 U Whenever another creature enters the battlefield under your control, Sunblessed Orator deals 1 damage to each opponent and you gain 1 life. Sunnula's Firebird SOU 159 R 2R 3 Creature - Phoenix 2 2 R Flying, haste Assault 1R (Whenever this attacks, if it has no +1/+1 counters on it, you may pay its assault cost to put a +1/+1 counter on it.) Whenever one or more +1/+1 counters are put on a creature you control, you may return Sunnula's Firebird from your graveyard to your hand. Sure Strike SOU 160 R 1R 2 Instant C Target creature gets +3/+0 and gains first strike until end of turn. Sustaining Crops SOU 39 W 1W 2 Enchantment - Aura C Enchant land Enchanted land has “W, T: You gain 2 life.” Swamp SOU 260 0 Basic Land - Swamp reprint, Tempered Ankulim SOU 243 2 2 Artifact Creature - Elemental 2 2 R When Tempered Ankulim enters the battlefield, choose one - • You gain 2 life. • Each opponent loses 2 life. Test of Strength SOU 197 G 1G 2 Sorcery C Target creature you control gets +1/+1 until end of turn. It fights target creature you don't control. Theocracy SOU 40 W 1WW 3 Enchantment - Discovery R Look at top five/vp1pt5 (As this Discovery enters and after your draw step, add a progress counter. Stop after you've discovered.) I, II - Look at the top five cards of your library. Put up to one creature card with mana value 2 or less from among them onto the battlefield. Put the rest on the bottom of your library in a random order. Discovery - At the beginning of combat on your turn, tap target creature an opponent controls. Tiller's Adze SOU 198 G 1G 2 Artifact - Equipment C When Tiller's Adze enters the battlefield, draw a card. Equipped creature gets +1/+1. Equip 1 Tithe Official SOU 41 W 1W 2 Creature - Human Advisor 2 2 U First strike Noncreature spells with mana value 4 or greater cost 1 more to cast. Torrent of Ankuliths SOU 161 R 3RR 5 Instant C Spawn Elemental/spawn 1/1 red Elemental SOU Torrent of Ankuliths deals 5 damage to target creature. Create a 1/1 red Elemental creature token. Towering Hydraffe SOU 199 G 4GGG 7 Creature - Giraffe Hydra 8 8 R Copy reminder/spawn Copy Reach Assault 5GGG (Whenever this attacks, if it has no +1/+1 counters on it, you may pay its assault cost to put a +1/+1 counter on it.) When Towering Hydraffe assaults, create a token that's a copy of it. Trace the Oasis SOU 200 G G 1 Enchantment - Aura U Enchant creature you control Whenever a land enters the battlefield under your control, put a +1/+1 counter on enchanted creature. 3G, Sacrifice Trace the Oasis: Draw cards equal to enchanted creature's power. Tradition SOU 121 B 2BB 4 Enchantment - Discovery R (As this Discovery enters and after your draw step, add a progress counter. Stop after you've discovered.) I, II - Mill two cards. You gain 2 life. (Put the top two cards of your library into your graveyard.) Discovery - During each of your turns, you may cast a permanent spell from your graveyard. Trenchcutter Beetle SOU 201 G 4G 5 Creature - Insect 4 4 C Whenever a land enters the battlefield under your control, put a +1/+1 counter on target creature you control. Trusty Camaar SOU 202 G 2G 3 Creature - Antelope Camel 3 2 C Vigilance Assault G (Whenever this attacks, if it has no +1/+1 counters on it, you may pay its assault cost to put a +1/+1 counter on it.) Turn to Salt SOU 80 U 1U 2 Enchantment - Aura C Enchant creature Enchanted creature doesn't untap during its controller's untap step. Tyranny SOU 122 B 3B 4 Enchantment - Discovery U (As this Discovery enters and after your draw step, add a progress counter. Stop after you've discovered.) I, II - Each opponent loses 2 life and you gain 2 life. Discovery - At the beginning of your end step, you draw a card and you lose 2 life. Unbound Annihilus SOU 162 R 2RR 4 Creature - Elemental 4 4 R Spawn Elemental/spawn 1/1 red Elemental SOUSpawn five Elemental tokens/spawnx5 1/1 red Elemental SOU Assault XRR (Whenever this attacks, if it has no +1/+1 counters on it, you may pay its assault cost to put a +1/+1 counter on it.) Other Elementals you control get +1/+0. When Unbound Annihilus assaults, create X 1/1 red Elemental creature tokens that are tapped and attacking. Under the Gun SOU 123 B 2B 3 Enchantment R At the beginning of each opponent's upkeep, that player may discard their hand. If the player does, sacrifice Under the Gun. Otherwise, put a bullet counter on Under the Gun, then that player loses life equal to the number of bullet counters on it. Urn of Heroes SOU 244 3 3 Legendary Artifact R When Urn of Heroes enters the battlefield, you may search your library for a legendary card, put that card into your graveyard, then shuffle. T: Add C. Urud Stingswoop SOU 163 R 4R 5 Creature - Manticore 4 4 U Haste When Urud Stingswoop enters the battlefield, it gains flying until end of turn. Urudi Warlord SOU 164 R 4R 5 Creature - Orc Nomad 5 4 C Assault 1R (Whenever this attacks, if it has no +1/+1 counters on it, you may pay its assault cost to put a +1/+1 counter on it.) When Urudi Warlord assaults, it gains first strike until end of turn. Voyager's Ark SOU 245 6 6 Artifact - Vehicle 6 6 M Copy reminder/spawn Copy At the beginning of combat on your turn, create a token that's a copy of another target nonlegendary creature that crewed Voyager's Ark this turn. That token gains haste. Crew 3 (Tap any number of creatures you control with total power 3 or greater: This Vehicle becomes an artifact creature until end of turn.) Wandering Warden SOU 203 G 1GG 3 Creature - Rhino Nomad 3 4 U Assault G (Whenever this attacks, if it has no +1/+1 counters on it, you may pay its assault cost to put a +1/+1 counter on it.) Whenever a creature you control assaults, it gains indestructible until end of turn. Warden of Harshapal Tower SOU 42 W 4W 5 Creature - Bird Soldier X X U Flying Warden of Harshapal Tower's power and toughness are each equal to the number of creatures you control. Water into Wine SOU 43 W 1W 2 Instant U If you would gain life this turn, you gain twice that much life instead. Draw a card. Wealthy Merchants SOU 81 U 2U 3 Creature - Human Advisor 1 4 C Spawn Treasure/spawn Treasure SOU When Wealthy Merchants enters the battlefield, create a Treasure token. (It's an artifact with “T, Sacrifice this artifact: Add one mana of any color.”) Wondrous Bazaar SOU 257 0 Land U Spawn Treasure/spawn Treasure SOU T: Add C. 3, T: Create a Treasure token. (It's an artifact with “T, Sacrifice this artifact: Add one mana of any color.”) World Tender SOU 204 G 4GG 6 Creature - Treefolk X X U Trample World Tender's power and toughness are each equal to twice the number of differently named lands you control. Wretched Lammasu SOU 124 B 4B 5 Creature - Zombie Lammasu 3 3 U Flying Assault 2B (Whenever this attacks, if it has no +1/+1 counters on it, you may pay its assault cost to put a +1/+1 counter on it.) When Wretched Lammasu assaults, each opponent discards a card. Writing SOU 82 U 2U 3 Enchantment - Discovery U (As this Discovery enters and after your draw step, add a progress counter. Stop after you've discovered.) I, II - Draw a card. Discovery - Noncreature spells you cast cost 1 less to cast. A Journey Begins MON 182 G G 1 Sorcery C Look at top five/vp1pt5 Look at the top five cards of your library. You may reveal a permanent card with mana value 3 or less from among them and put it into your hand. Put the rest on the bottom of your library in any order. Ace Trainer MON 121 R 1R 2 Creature - Human 2 1 U Non-Human creatures you control get +1/+0. Acro Bat MON 81 B 3B 4 Creature - Bat 2 3 U Flash Flying, first strike, lifelink Adrenaline MON 122 R 1R 2 Enchantment U Each spell you cast with flash or haste costs 1 less to cast. Each creature you control with flash or haste gets +1/+0. Aeroblast MON 1 W 2W 3 Instant C Aeroblast deals 5 damage to target attacking or blocking creature. Aggressive Instinct MON 161 G 1G 2 Sorcery U Target creature you control deals damage equal to its power to target creature you don't control. Amulet Coin MON 226 2 2 Artifact U Whenever one or more creatures you control deal combat damage to a player, put a charge counter on Amulet Coin. T: Add C for each charge counter on Amulet Coin. Aspiring Trainer MON 2 W W 1 Creature - Human 1 1 C Vanguard - Whenever a creature you control attacks alone, it gets +1/+1 until end of turn. Attract MON 3 W W 1 Enchantment - Aura C Enchant creature As long as you control an untapped creature, enchanted creature can't attack or block. Barbed Beast MON 162a,162b G 3G 4 Creature - Beast 2 3 U Deathtouch Whenever a creature dealt damage by Barbed Beast this turn dies, transform Barbed Beast. ----- Barbed Bruiser|Creature - Beast [4/6] Vigilance, deathtouch Whenever a creature dealt damage by Barbed Bruiser this turn dies, draw a card. Barnacle Crawler MON 41 U 1U 2 Creature - Turtle 1 3 C Vanguard - Whenever a creature you control attacks alone, it gets +1/+3 until end of turn. Barrier MON 42 U U 1 Instant C Target creature you control gets +0/+3 and gains hexproof until end of turn. Bee Hive MON 163 G 2G 3 Enchantment R Spawn Insect/spawn 1/1 green Insect MON Insects you control have hexproof. At the beginning of your end step, if you control a nontoken Insect, create a 1/1 green Insect creature token. Bessie MON 164 G 2GG 4 Legendary Planeswalker - Bessie 3 R yInitialize/ccgreen=3+1/ccgreen+1-6, Spawn five Wurm tokens/ccgreen-6;/spawnx5 3/3 green Wurm MON 1G: Until your next turn, Bessie becomes a 5/5 green Wurm creature with trample, haste, and indestructible. You can't activate this ability while Bessie is being attacked. (She doesn't lose loyalty while she's not a planeswalker.) [+1]: Creatures you control get +1/+1 and gain haste until your next turn. [-6]: Create five 3/3 green Wurm creature tokens with trample and haste. Bridled Growth MON 165 G 2G 3 Sorcery C This spell costs 2 less to cast if you control a transformed permanent. Search your library for a basic land card, put it onto the battlefield tapped, then shuffle. Brighteyed Trainer MON 4 W 1W 2 Creature - Human 1 1 R Spells cost 1 more to cast for each colored mana symbol in their mana cost beyond the first. (For example, a spell with mana cost WW would cost 1WW to cast.) Brutality MON 166 G GGG 3 Enchantment R Spawn Wurm/spawn 3/3 green Wurm MON Whenever one or more creatures you control deal combat damage to a player, you may destroy target artifact or enchantment that player controls. Whenever you cast a green creature spell, create a 3/3 green Wurm creature token with trample. Budding Companion MON 167a,167b G GG 2 Creature - Plant Dinosaur 2 2 R Experience (Whenever this creature attacks, if it has fewer than three +1/+1 counters on it, put a +1/+1 counter on it.) When Budding Companion has three or more +1/+1 counters on it, remove them all and transform it. ----- Flourishing Companion|Creature - Plant Dinosaur [8/6] Reach, trample Whenever this creature transforms into Flourishing Companion or attacks, untap all lands you control. Bug Catcher MON 201 BG 1BG 3 Creature - Human 2 1 U Spawn Insect/spawn 1/1 green Insect MONSpawn Insect/spawn 1/1 green Insect MON When Bug Catcher enters the battlefield, create a 1/1 green Insect creature token. Whenever a nontoken Insect you control dies, create a 1/1 green Insect creature token. Call Back MON 43 U 1U 2 Instant U You may cast target instant or sorcery card from your graveyard this turn. If that spell would be put into your graveyard, exile it instead. Canopy Darter MON 202 UG 1GU 3 Creature - Monkey 2 2 U At the beginning of your postcombat main phase, you may return a creature you control to its owner's hand. If you do, add GU. Cattle Guard MON 5 W 2WW 4 Creature - Ox 2 3 U Double strike Caustic Caterpillar MON 168 G G 1 Creature - Insect 1 1 C 1G, Sacrifice Caustic Caterpillar: Destroy target artifact or enchantment. Cavern Carver MON 169 G 4GG 6 Creature - Elemental Wurm 6 5 C Trample Cavern Carver has haste as long as you control another creature with flash or haste. Cheerful Generator MON 227a,227b 4 4 Artifact Creature - Construct 2 2 C Experience (Whenever this creature attacks, if it has fewer than three +1/+1 counters on it, put a +1/+1 counter on it.) When Cheerful Generator has three or more +1/+1 counters on it, remove them all and transform it. ----- Combined Generator|Artifact Creature - Construct [6/6] Combined Generator can't be blocked except by three or more creatures. Chikyu Champion MON 203 WG 7GW 9 Legendary Creature - Human 1 1 R Red would like to battle/spawn 3/3 red Elemental Mouse MON;/spawn 3/3 white and blue Fox MON;/spawn 4/4 green Plant Dinosaur MON;/spawn 4/4 red Dragon MON;/spawn 4/4 blue Turtle MON;/spawn 5/5 white Bear Beast MON When Chikyu Champion enters the battlefield, choose up to one for each land you control. Create a creature token for each of the chosen characteristics. • 3/3 red Elemental Mouse with haste. • 3/3 white and blue Fox with vigilance. • 4/4 green Plant Dinosaur with trample. • 4/4 red Dragon with flying. • 4/4 blue Turtle with hexproof. • 5/5 white Bear Beast. Chikyu League Arena MON 239 0 Land C T: Add C. 1, T, Sacrifice Chikyu League Arena: Put a +1/+1 counter on target creature. Activate only as a sorcery. Citadel Bagworm MON 82 B 2B 3 Creature - Insect 2 2 U Citadel Bagworm gets +0/+1 for each card in your graveyard. B, Discard a card: Switch Citadel Bagworm's power and toughness until end of turn. Compulsive Patrol MON 44 U 2U 3 Sorcery U Draw three cards. Then discard two cards unless you return a permanent you control to its owner's hand. Confusion MON 45 U 2U 3 Sorcery C Harness (You may tap a creature you control as you cast this spell. If you do, reduce this spell's mana cost by that creature's power.) Return target nonland permanent to its owner's hand. If this spell was harnessed, draw a card. Cruel Fledgling MON 46 U U 1 Creature - Bird 1 1 C yInitialize/ccgreen=1 Flying Cruel Fledgling enters the battlefield with a +1/+1 counter on it if six or more cards are in your graveyard. Crusher Beetle MON 170 G 3G 4 Creature - Insect 3 2 C Experience (Whenever this creature attacks, if it has fewer than three +1/+1 counters on it, put a +1/+1 counter on it.) Crusher Beetle can't be blocked by more than one creature. Curious Cubs MON 6a,6b W 1W 2 Creature - Bear 1 1 U Experience (Whenever this creature attacks, if it has fewer than three +1/+1 counters on it, put a +1/+1 counter on it.) Curious Cubs has first strike as long as its attacking. When Curious Cubs has three or more +1/+1 counters on it, remove them all and transform it. ----- Mauling Mother|Creature - Bear [5/5] First strike Mauling Mother gets +1/+1 for each other creature you control. Curious Fossil MON 228a,228b 1 1 Artifact C Scry 2/vp1pt2Scry 2/vp1pt2 1, Sacrifice Curious Fossil: Scry 2. 2U: Return Curious Fossil from your graveyard to the battlefield transformed. Activate only during your turn. ----- Arisen Helix|Creature - Nautilus [3/2] Whenever Arisen Helix attacks, scry 2. If Arisen Helix would die, exile it instead. Depth Charger MON 204 UB UB 2 Creature - Oyster 1 3 R 2UB: Return Depth Charger to its owner's hand. If you do, return target creature to its owner's hand. That player discards a card. Determined Koi MON 47a,47b U 1U 2 Creature - Fish 0 1 U Experience (Whenever this creature attacks, if it has fewer than three +1/+1 counters on it, put a +1/+1 counter on it.) When Determined Koi has three or more +1/+1 counters on it, remove them all and transform it. ----- Destructive Serpent|Creature - Serpent [7/7] Trample Creatures your opponents control get -1/-0. Dreamnapper MON 7 W 3W 4 Creature - Tapir 3 2 U Flash When Dreamnapper enters the battlefield, another target creature phases out until Dreamnapper leaves the battlefield. (Treat it and anything attached to it as though they don't exist as long as it's phased out.) Driven Mad MON 123 R 3R 4 Sorcery C Gain control of target creature until end of turn. Untap it. It gets +2/+0 and gains haste until end of turn. Duplicate MON 205 WUR URW 3 Instant R Copy reminder/spawn Copy Copy target spell. You may choose new targets for the copy. (A copy of a permanent spell becomes a token.) Eager Hatchling MON 8a,8b W W 1 Creature - Egg Beast 0 1 C Experience (Whenever this creature attacks, if it has fewer than three +1/+1 counters on it, put a +1/+1 counter on it.) When Eager Hatchling has three or more +1/+1 counters on it, remove them all and transform it. ----- Realized Hatchling|Creature - Beast [4/5] Flying Eerie Cocoons MON 171 G G 1 Creature - Insect 0 3 C Reach Eerie Cocoons gets +1/+1 as long as you control another Insect. Egg Bomb MON 9 W 2WW 4 Instant R Destroy all attacking creatures with power 3 or greater. Elemental of Surprise MON 124 R 2R 3 Creature - Elemental Beast 2 2 R Flash Creatures you control that have entered the battlefield this turn get +1/+1 and have haste and first strike. Ema, the Traveler MON 252 WUR URW 3 Legendary Creature - Human 2 2 B Reveal top five/vp1at5 When Ema, the Traveler enters the battlefield, reveal the top five cards of your library. Put any number of legendary cards revealed this way into your hand and the rest on the bottom of your library in any order. 2B: Another target legendary permanent gains indestructible until end of turn. Emonoru, Ema's Wings MON 125 R 4R 5 Legendary Creature - Insect 3 3 R Haste Whenever Emonoru, Ema's Wings attacks alone, he gains flying and double strike until end of turn. End of Monsters MON 48 U 3UUU 6 Legendary Creature - Beast Mutant 5 7 R Each player can't cast more than one spell each turn. You may cast spells from your hand without paying their mana costs. Enduring Charge MON 126 R 2R 3 Creature - Elemental 2 2 C Menace Whenever you cast a noncreature spell, Enduring Charge gets +1/+1 until end of turn. Epic Encounter MON 172 G 1G 2 Sorcery R You may reveal a legendary card you own from outside the game and put it into your hand. Exile Epic Encounter. Essence Scatter MON 49 U 1U 2 Instant C Counter target creature spell. reprint, Ether MON 229 2 2 Artifact C The first spell you cast each turn costs 1 less to cast. Event Horizon MON 10 W 1W 2 Instant U Exile target nonland permanent if its mana value is less than or equal to the greatest number of nonland permanents controlled by a single player. Ever-Gnawing Rat MON 173 G G 1 Creature - Rat 1 1 R At the beginning of combat on your turn, if you control a creature with power greater than Ever-Gnawing Rat's, put a +1/+1 counter on Ever-Gnawing Rat. Evolving Wilds MON 240 0 Land C T, Sacrifice Evolving Wilds: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle. reprint, Experienced Team MON 11 W 3WW 5 Creature - Human 2 2 U Spawn Bear/spawn 4/2 white Bear MONSpawn Snail/spawn 2/4 red Snail MONSpawn Bird/spawn 2/2 white Bird MON When Experienced Team enters the battlefield, choose one - • Create a 4/2 white Bear creature token. • Create a 2/4 red Snail creature token. • Create a 2/2 white Bird creature token with flying. Expert Belt MON 230 2 2 Artifact - Equipment U Vanguard - Whenever a creature you control attacks alone, you may put a charge counter on Expert Belt and attach it to that creature. Equipped creature has hexproof. Equipped creature gets +1/+0 for each charge counter on Expert Belt. Equip 2 Extremespeed MON 127 R R 1 Instant U Choose one - • The next spell you cast this turn has flash and can't be countered. • Target creature gets +2/+0 and gains haste until end of turn. • Target creature gets +1/+0 and gains first strike until end of turn. Familiar's Ruse MON 50 U UU 2 Instant U As an additional cost to cast this spell, return a creature you control to its owner's hand. Counter target spell. Farewell MON 83 B 3BB 5 Instant U Exile target creature. Its controller loses 3 life. Fierce Lunge MON 174 G 2G 3 Instant C Choose one - • Destroy target creature with flying. • Target creature you control gets +2/+2 until end of turn. Firemane Fox MON 206 RG 1RG 3 Creature - Fox 2 2 U First strike, haste Other creatures you control with flash or haste have first strike. Fishing Trip MON 51 U 6U 7 Instant C Harness (You may tap a creature you control as you cast this spell. If you do, reduce this spell's mana cost by that creature's power.) Draw three cards. Flame-Tailed Lizard MON 128a,128b R RR 2 Creature - Lizard 2 2 R Experience (Whenever this creature attacks, if it has fewer than three +1/+1 counters on it, put a +1/+1 counter on it.) When Flame-Tailed Lizard has three or more +1/+1 counters on it, remove them all and transform it. ----- Flame-Tested Dragon|Creature - Dragon [6/5] Flying, first strike Whenever this creature transforms into Flame-Tested Dragon or attacks, it deals 1 damage to each creature you don't control. Flamethrower MON 129 R 5R 6 Instant C Harness (You may tap a creature you control as you cast this spell. If you do, reduce this spell's mana cost by that creature's power.) Flamethrower deals 4 damage to any target. Flying Scorpion MON 207 WR 2RW 4 Creature - Scorpion Bat 2 2 U Flying Whenever Flying Scorpion attacks, it gets +1/+0 until end of turn for each creature you control that's not attacking. Focus Energy MON 130 R 1R 2 Sorcery C This spell has flash as long as you control a creature with flash or haste. Discard up to two cards, then draw that many cards plus one. Focus Sash MON 231 1 1 Artifact - Equipment C Equipped creature gets +1/+1. 1: Equipped creature gains indestructible until end of turn. Sacrifice Focus Sash. Equip 1 Fogspewer MON 175 G 1G 2 Creature - Elemental 2 2 R Noncreature spells you cast cost 1 more to cast. Noncreature spells your opponents cast cost 1 more to cast unless that player controls more creatures than you. Forage MON 84 B 1B 2 Sorcery C Mill three cards, then return an artifact or creature card from your graveyard to your hand. Forest MON 264 0 Basic Land - Forest reprint, Forgotten Temple MON 241 0 Legendary Land R T: Add C. Exile a card from your graveyard. 3: Until end of turn, Forgotten Temple becomes an X/X creature, where X is the number of cards exiled by it. It's still a land. As long as a creature card with flying is exiled by Forgotten Temple, it has flying. The same is true for first strike, double strike, deathtouch, experience, haste, hexproof, indestructible, lifelink, menace, reach, trample, and vigilance. Fresh Carrion MON 85 B 1B 2 Instant C Spawn Insect/spawn 1/1 green Insect MONSpawn three Insect tokens/spawnx3 1/1 green Insect MON As an additional cost to cast this spell, you may sacrifice a creature. Create a 1/1 green Insect creature token. If you sacrificed a creature to cast this spell, create three of those tokens instead. From Beyond the Grave MON 86 B 1B 2 Enchantment U Whenever one or more cards leave your graveyard for the first time each turn, each player loses 1 life and you draw a card. From a Seed MON 176 G 1GG 3 Enchantment R Whenever a creature enters the battlefield under your control, if its mana value is greater than the number of bloom counters on From a Seed, put a bloom counter on From a Seed. Creatures you control get +1/+1 for each bloom counter on From a Seed. Full Belly MON 177 G 2G 3 Enchantment - Aura U Enchant creature Enchanted creature gets +2/+3 and has trample. Fury Swipes MON 131 R 2R 3 Instant C Scry 2/vp1pt2 Fury Swipes deals 2 damage divided as you choose among one or two targets. Scry 2. reprint, Galloping Blaze MON 132 R 1R 2 Creature - Elemental Horse 1 1 C Trample Experience (Whenever this creature attacks, if it has fewer than three +1/+1 counters on it, put a +1/+1 counter on it.) Garden Guardian MON 178 G 1G 2 Creature - Insect 1 3 C Flash Gene Pool MON 242 0 Land U T: Add C. T: Choose a color from among permanents you control. Add one mana of that color. Ghastly Spirit MON 208 UB 2UB 4 Creature - Spirit 3 2 U Flying When Ghastly Spirit enters the battlefield, mill four cards, then return a nonland card from your graveyard to your hand. Ghastly Tether MON 87 B B 1 Instant C Until end of turn, target creature you control gains “When this creature dies, return it to the battlefield under your control with a +1/+1 counter on it.” Grinding MON 179 G G 1 Enchantment - Aura C Enchant creature Enchanted creature has experience. (Whenever it attacks, if it has fewer than three +1/+1 counters on it, put a +1/+1 counter on it.) Gruff Clutch MON 133 R 4RR 6 Creature - Egg 0 0 U yInitialize/ccgreen=6 Gruff Clutch enters the battlefield with six +1/+1 counters on it. R, Remove a +1/+1 counter from Gruff Clutch: It deals 1 damage to any target. Gym Leader MON 12 W 1W 2 Creature - Human 2 2 R No more than one creature can attack each combat. No more than one creature can block each combat. Healing Center MON 243 0 Land C When Healing Center enters the battlefield, you gain 2 life. T: Add C. Heartless Trainer MON 88 B 1B 2 Creature - Human 2 2 R At the beginning of your upkeep, if you have less life than an opponent, you lose 1 life and you draw a card. Hellhound Alpha MON 209 BR 1BR 3 Creature - Dog 3 2 U Menace 1BR: Creatures you control get +1/+0 until end of turn. Morning Sun MON 18 W 1W 2 Sorcery U Put two +1/+1 or loyalty counters on target creature or planeswalker. It gains lifelink until end of turn. Hex Maniac MON 89 B 3B 4 Creature - Human Wizard 1 3 C When Hex Maniac enters the battlefield, return target non-Human creature card from your graveyard to your hand. Hidden Sprout MON 180 G 2G 3 Creature - Plant 1 2 C Flash When Hidden Sprout enters the battlefield, put a +1/+1 counter on target creature. Hopeful Caretaker MON 13a,13b W 3W 4 Creature - Beast 3 3 R Lifelink Whenever you gain life, you may transform Hopeful Caretaker. If you don't, put a +1/+1 counter on it. ----- Mending Caretaker|Creature - Beast [4/4] Lifelink If a source would deal damage to a player, you may prevent X of that damage, where X is the number of +1/+1 counters on Mending Caretaker. Hyper Beam MON 181 G 1G 2 Sorcery U Double the power and toughness of target creature you control until end of turn. It doesn't untap during its controller's next untap step. Hypnosis MON 52 U 3U 4 Enchantment - Aura C Enchant creature Harness (You may tap a creature you control as you cast this spell. If you do, reduce this spell's mana cost by that creature's power.) Enchanted creature doesn't untap during its controller's untap step. I Choose You MON 53 U 5UU 7 Sorcery R Harness (You may tap a creature you control as you cast this spell. If you do, reduce this spell's mana cost by that creature's power.) Search target opponent's library for a creature or planeswalker card and put it onto the battlefield under your control. That player shuffles. Ice Path MON 244 0 Land U yInitialize/cr90 Ice Path enters the battlefield tapped. As Ice Path enters the battlefield, choose a color. You may spend C as though it were mana of the chosen color. T: Add C. Improvised Guardian MON 14 W 2W 3 Creature - Bird 2 2 C Flying Vanguard - Whenever a creature you control attacks alone, it gains first strike until end of turn. Innocence MON 15 W 4W 5 Enchantment U Creatures can't attack you or planeswalkers you control unless their controller pays X for each of those creatures, where X is the number of attacking creatures. Island MON 261 0 Basic Land - Island reprint, Jovial Martyr MON 16 W 2W 3 Creature - Beast 1 4 U Whenever Jovial Martyr is dealt damage by a source an opponent controls, it deals that much damage to any target. Karina's Training MON 134 R 1R 2 Enchantment R 2R, Tap an untapped creature or Karina planeswalker you control: Copy target instant or sorcery spell, activated ability, or triggered ability. You may choose new targets for the copy. Activate only once each turn. Lake of Rage MON 245 0 Land U Whenever one or more creatures you control deal damage to a player, put a charge counter on Lake of Rage. T: Add C. T, Remove a charge counter from Lake of Rage: Add one mana of any color. Lakeside Trickster MON 54 U 2U 3 Creature - Salamander 2 2 C Whenever Lakeside Trickster becomes tapped, up to one target creature phases out. (Treat it and anything attached to it as though they don't exist until its controller's next turn.) Lava Plume MON 135 R 1RR 3 Sorcery R Lava Plume deals 3 damage to any target. At the beginning of each end step, if you have 5 or less life, you may pay R and exile Lava Plume from your graveyard. If you do, it deals 3 damage to any target. Lavatrailer MON 136 R 3RR 5 Creature - Elemental Snail 4 5 U yInitialize/cr90 Lavatrailer enters the battlefield tapped. Whenever a creature attacks you, if Lavatrailer is tapped, Lavatrailer deals 1 damage to it. Leech Seed MON 90 B 2B 3 Enchantment - Aura U Enchant player At the beginning of enchanted player's upkeep, that player loses 1 life and you gain 1 life. Loyal Firestarter MON 137 R 1R 2 Creature - Weasel 1 1 R Experience (Whenever this creature attacks, if it has fewer than three +1/+1 counters on it, put a +1/+1 counter on it.) Whenever Loyal Firestarter attacks, you may cast an instant or sorcery spell from your hand with mana value less than or equal to Loyal Firestarter's power without paying its mana cost. Lucien, the Ravenous MON 210 BR 2BR 4 Legendary Planeswalker - Lucien 4 R yInitialize/ccgreen=4+1/ccgreen+1-2/ccgreen-2-6, Copy reminder/ccgreen-6;/spawn Copy [+1]: Until your next turn, up to one target creature gets -2/-1 and gains “When this creature dies, merge it under Lucien, the Ravenous. He has its abilities.” [-2]: Merge target creature under Lucien, the Ravenous. He has that creature's abilities. [-6]: For each card merged with Lucien, create a token that's a copy of that card, except it has haste. Lucien's Trail MON 91 B 2BB 4 Enchantment R When Lucien's Trail enters the battlefield, exile target creature or enchantment an opponent controls. Sacrifice another permanent: Lucien's Trail becomes a copy of the exiled card until end of turn. Lucky Egg MON 232 2 2 Legendary Artifact - Equipment R If a triggered ability of equipped creature would trigger, it triggers an additional time. Equip 2 Luna, the Lost MON 92 B 1B 2 Legendary Creature - Fox 2 1 R Whenever Luna enters the battlefield or phases in, each player loses 1 life. Whenever a player casts a spell or a creature attacks, Luna phases out. Lunar Vigil MON 211 UR 1UR 3 Enchantment R Scry 2/vp1pt2 When Lunar Vigil enters the battlefield, draw a card, then scry 2. If you would draw one or more cards, you may instead put a night counter on Lunar Vigil and draw that many cards minus one. Sacrifice Lunar Vigil: Target player draws a card and adds R for each night counter on it. Magma Crawler MON 138 R 2RR 4 Creature - Elemental 4 1 C Haste When Magma Crawler enters the battlefield, creatures you control with flash or haste get +1/+1 until end of turn. Magnitude MON 139 R XRR 2 Sorcery R Harness (You may tap a creature you control as you cast this spell. If you do, reduce this spell's mana cost by that creature's power.) Magnitude deals X damage to each player and each creature without flying that didn't harness it. Maple's Journal MON 233 5 5 Legendary Artifact R This spell costs 1 less to cast for each differently named creature you control. Whenever a creature enters the battlefield under your control, if it has a different name than each other creature you control and card in your graveyard, draw a card. Marine Monster MON 55 U 4UU 6 Creature - Beast 5 6 C XUU: Marine Monster can't be blocked by creatures with mana value X or less this turn. Masaru, Aspiring Champion MON 212 WB 2WB 4 Legendary Creature - Human 2 4 R Lifelink If you would gain life, you may put that many +1/+1 counters on another creature you control instead. Maternal Monster MON 17 W 2W 3 Creature - Beast 1 1 U Experience (Whenever this creature attacks, if it has fewer than three +1/+1 counters on it, put a +1/+1 counter on it.) Whenever an experience ability puts a +1/+1 counter on a creature you control, put a +1/+1 counter on that creature. Maven of Fear MON 93 B 1B 2 Creature - Spirit 2 1 C When Maven of Fear enters the battlefield, mill two cards. Maven of Fear gets +2/+1 and has menace as long as six or more cards are in your graveyard. Metal Coat MON 234 1 1 Artifact - Equipment C Equipped creature gets +0/+4. Equip 2 Metronome MON 140 R XRR 2 Sorcery R Reveal top three/vp1at3 Harness (You may tap a creature you control as you cast this spell. If you do, reduce this spell's mana cost by that creature's power.) Exile the top three cards of your library. Cast a spell with mana value X or less from among them without paying its mana cost. Mighty Beetle MON 183 G 2GG 4 Creature - Insect 2 2 U Flash When Mighty Beetle enters the battlefield, you may put two +1/+1 counters on target creature you control. Monstrous Champion MON 141 R 1RR 3 Enchantment U Vanguard - Whenever a creature you control attacks alone, that creature gets +3/+0 until end of turn. Moon-Rune Fox MON 213 WB 1WB 3 Creature - Fox 2 3 U Lifelink At the beginning of your end step, you gain 1 life if you gained life this turn, and each opponent that lost life this turn loses 1 life. Moonlight MON 94 B 2B 3 Enchantment R Whenever you gain life, you may put target creature or planeswalker card from your graveyard on top of your library. Mountain Runt MON 142a,142b R 2R 3 Creature - Dinosaur 2 2 R Whenever a land enters the battlefield under your control, put a +1/+1 counter on Mountain Runt, then it deals 1 damage to up to one target creature you don't control. When Mountain Runt has three or more +1/+1 counters on it, remove them all and transform it. ----- Mountain Tyrant|Creature - Dinosaur [7/7] Menace At the beginning of your end step, Mountain Tyrant deals 1 damage to each creature you don't control. Mountain MON 263 0 Basic Land - Mountain reprint, Mournful Newborn MON 143a,143b R 2R 3 Creature - Beast 2 1 C First strike Whenever a creature dealt damage by Mournful Newborn this turn dies, transform Mournful Newborn. ----- Tempered Survivor|Creature - Beast [2/3] Double strike At the beginning of each end step, if a creature you control died this turn, Tempered Survivor deals 2 damage to each opponent. Muggy Mire MON 266 0 Land - Island Swamp B yInitialize/cr90 (T: Add U or B.) Muggy Mire enters the battlefield tapped unless you control two or more basic lands. Natural Cure MON 184 G G 1 Instant C Return target creature you control to its owner's hand. You gain life equal to its power. Night Shade MON 95 B 1B 2 Sorcery R Target player loses X life and you gain X life, where X is the number of permanents you control with counters on them. Nirami, Ema's Keeper MON 96 B 2B 3 Legendary Creature - Spirit 1 4 R Cast from Exile reminder/spawn Can Be Cast From Exile Whenever an opponent discards a card, exile it. You may cast that card as long for as it remains exiled, and you may spend black mana as though it were mana of any color to cast that spell. Nocturnal Watcher MON 19 W 1W 2 Creature - Bird 1 1 C Flying Whenever another creature enters the battlefield, you gain 1 life. Nurse Trainee MON 20 W 3W 4 Creature - Human Cleric 2 4 C Flash When Nurse Trainee enters the battlefield, you may prevent the next 2 damage that would be dealt to another target creature this turn. Old Map MON 235 2 2 Artifact C 2, T, Sacrifice Old Map: Search your library for a basic land card, put it onto the battlefield, then shuffle. Ominous Wind MON 97 B 1B 2 Instant U Target creature gets -2/-2 until end of turn. 3BB, Exile Ominous Wind from your graveyard: Each creature gets -2/-2 until end of turn. Activate only as a sorcery. One on One MON 21 W 1W 2 Enchantment U Vanguard - Whenever a creature you control attacks alone, put a +1/+1 counter on it. Onigori, Ema's Shield MON 56 U 3UU 5 Legendary Creature - Elemental 5 5 R Spells your opponents cast that target Onigori, Ema's Shield cost 2 more to cast. Whenever Onigori deals combat damage to a player, that player can't untap more than two permanents during their next untap step. Overheat MON 144 R XRR 2 Sorcery U Harness (You may tap a creature you control as you cast this spell. If you do, reduce this spell's mana cost by that creature's power.) Overheat deals X damage to any target. Paleontologist MON 98 B 2B 3 Creature - Human Wizard Scout 2 2 R When Paleontologist enters the battlefield, search your library for up to two artifact and/or Skeleton cards and put them into your graveyard, then shuffle. Palm Walker MON 185 G 4G 5 Creature - Plant 3 5 U Reach Whenever Palm Walker or another creature enters the battlefield under your control, you gain 2 life. Paralycker MON 22 W 3W 4 Creature - Beast 2 2 U Experience (Whenever this creature attacks, if it has fewer than three +1/+1 counters on it, put a +1/+1 counter on it.) Whenever a +1/+1 counter is put on a creature you control, tap target creature you don't control. Patient Cocoon MON 99 B 1B 2 Creature - Insect 0 3 U Spawn Insect/spawn 1/1 green Insect MON Defender Whenever Patient Cocoon is dealt damage, create a 1/1 green Insect creature token. Perish Song MON 23 W W 1 Enchantment R yInitialize/ccred=3 Perish Song enters the battlefield with three time counters on it. At the beginning of your upkeep, remove a time counter from Perish Song. Then if it has no time counters on it, sacrifice it and destroy all creatures. Petal Dancer MON 186 G 2G 3 Creature - Plant 3 3 U Whenever another creature enters the battlefield under your control, put a +1/+1 counter on a creature you control. Pitfall Pangolin MON 24 W 1W 2 Creature - Pangolin 2 2 C Whenever a creature attacks you or a planeswalker you control, Pitfall Pangolin gets +1/+0 until end of turn. Plains MON 260 0 Basic Land - Plains reprint, Poised Koi MON 57 U 2U 3 Creature - Fish 2 2 C Look at top two/vp1pt2 Whenever Poised Koi attacks or blocks, look at the top two cards of your library, put any of them into your graveyard, then the rest back on top in any order. Poison Point MON 100 B B 1 Instant C Target creature gains deathtouch until end of turn. If that creature is an Insect, it gains first strike until end of turn. Power Plant MON 246 0 Land U T: Add one mana of any color. Spend this mana only to cast a multicolored spell. Power of Love MON 25 W 3WW 5 Enchantment - Aura R Flash Enchant creature you control Enchanted creature gets +3/+3 and has lifelink and indestructible. Practice Range MON 268 0 Land - Mountain Forest B yInitialize/cr90 (T: Add R or G.) Practice Range enters the battlefield tapped unless you control two or more basic lands. Prepare for Trouble MON 145 R 1R 2 Sorcery C Target creature you control gains double strike until end of turn. That creature also gains trample until end of turn if you control a creature with power 4 or greater. Preying Mantis MON 187 G 2G 3 Creature - Insect 4 3 U Haste At the beginning of your end step, return Preying Mantis to its owner's hand. Professor Maple MON 214 UG 3GU 5 Legendary Creature - Human Advisor 2 2 R Copy reminder/spawn Copy Whenever another nontoken creature enters the battlefield under your control, if it has a different name than each other creature you control and card in your graveyard, you may create a token that's a copy of it. Psychic Assault MON 101 B B 1 Sorcery U Look at target player's hand. That player discards a card. 2BB, Exile Psychic Assault from your graveyard: Choose a card name. Target player reveals their hand and discards all cards with that name. Activate only as a sorcery. Psywave MON 102 B 1BB 3 Sorcery C Target opponent discards two cards. You gain 2 life. Quakestep Behemoth MON 188 G 5GGG 8 Creature - Rhino 4 4 R Trample Whenever Quakestep Behemoth or another creature enters the battlefield under your control, put X +1/+1 counters on each creature you control, where X is that creature's power. Queen of the Hive MON 215 BG 2BG 4 Creature - Insect 2 3 R Spawn Insect/spawn 1/1 green Insect MONSpawn five Insect tokens/spawnx5 1/1 green Insect MON Flying, deathtouch Whenever Queen of the Hive deals combat damage to a player, create a 1/1 green Insect creature token for each Insect you control. Quick Claw MON 236 2 2 Artifact - Equipment C Equipped creature gets +2/+0. Equipped creature has first strike as long as it's attacking. Equip 2 Quiet Retreat MON 58 U 1UU 3 Instant C Scry 2/vp1pt2 Counter target spell. If a noncreature spell is countered this way, scry 2. Rallywing MON 26 W 3WW 5 Creature - Bird 3 3 C Flying When Rallywing enters the battlefield, creatures you control get +1/+1 until end of turn. Rapid Rodent MON 146 R 2R 3 Creature - Elemental Mouse 2 2 C Haste Whenever Rapid Rodent attacks, it gets +1/+0 until end of turn for each other creature you control with flash and/or haste. Rest MON 59 U 1U 2 Instant C Target nonland permanent phases out. (Treat it and anything attached to it as though they don't exist until its controller's next turn.) Draw a card. Revitalize MON 27 W 1W 2 Instant C You gain 3 life. Draw a card. Revived Pterosaur MON 103 B 3BB 5 Creature - Dinosaur Skeleton 4 3 U Flying Whenever Revived Pterosaur deals combat damage to an opponent, that player discards a card. 4BB, Discard two cards: Return Revived Pterosaur from your graveyard to the battlefield tapped. Roaring Illusion MON 147 R 4RR 6 Creature - Cat 4 4 R Copy reminder/spawn Copy Whenever Roaring Illusion attacks alone, for each other creature you control, create a token that's a copy of that creature and that's tapped and attacking. Exile those tokens at the beginning of the next end step. Rocket Admin MON 104 B 2B 3 Creature - Human Rogue 2 1 R When Rocket Admin enters the battlefield, you may pay 3 life. When you do, gain control of target creature or planeswalker with mana value 3 or less until its owner pays 3. Rocket Poacher MON 105 B 2BB 4 Creature - Human Rogue 4 4 R If a creature an opponent controls would die, exile it instead. Whenever Rocket Poacher deals combat damage to a player, put a card exiled with it onto the battlefield under your control. Ruined Lab MON 247 0 Land R T: Add C. T: Add C for each six cards in your graveyard. Ruined Shrine MON 267 0 Land - Swamp Mountain B yInitialize/cr90 (T: Add B or R.) Ruined Shrine enters the battlefield tapped unless you control two or more basic lands. Run Away MON 28 W W 1 Instant C Target creature phases out. (Treat it and anything attached to it as though they don't exist until its controller's next turn.) Rustshell Mantis MON 189 G 3GG 5 Creature - Insect 5 4 R Whenever Rustshell Mantis is dealt damage, put that many +1/+1 counters on it. (It must survive the damage to get the counters.) Ruthless Brawler MON 106 B 2B 3 Creature - Ape 4 2 C Whenever another creature with power 4 or greater you control attacks, Ruthless Brawler deals 1 damage to defending player. Safe from Harm MON 190 G 1G 2 Instant C Return target creature or land card from your graveyard to your hand. You may shuffle up to three cards from your graveyard into your library. Sanaito, Alone MON 216 WU 1WU 3 Legendary Planeswalker - Sanaito 2 R yInitialize/ccgreen=2+2/ccgreen+2+1/ccgreen+1-1/ccgreen-1-2/ccgreen-2 [+2]: Draw a card, then discard a card unless you pay 2. [+1]: Target creature gets +1/+1 and gains lifelink until your next turn. [-1]: Tap target permanent. It doesn't untap during its controller's next untap step. [-2]: Return target artifact, enchantment, or tapped creature to its owner's hand. Sanaito's Blessing MON 29 W 1W 2 Enchantment - Aura C Enchant creature Enchanted creature has vigilance. Whenever enchanted creature attacks or blocks, you gain 2 life. Sandslinger MON 30 W W 1 Creature - Bird 1 1 C Flying Whenever Sandslinger attacks, you may tap target creature if you've gained life this turn. Scary Face MON 107 B XB 1 Sorcery C Harness (You may tap a creature you control as you cast this spell. If you do, reduce this spell's mana cost by that creature's power.) Target creature gets -X/-X until end of turn. Scuttling Gnat MON 61a,61b U U 1 Creature - Insect 1 1 U At the beginning of your upkeep, if six or more cards are in your graveyard, you may transform Scuttling Gnat. ----- Vicious Metamorph|Creature - Insect [4/3] Flying, protection from Dragons Seal of Approval MON 62 U UU 2 Creature - Seal 2 2 U Flash U, Sacrifice Seal of Approval: Counter target spell unless its controller pays 2. Secret Stash MON 191 G 4G 5 Sorcery U Harness (You may tap a creature you control as you cast this spell. If you do, reduce this spell's mana cost by that creature's power.) Return up to two target cards from your graveyard to your hand. Exile Secret Stash. Shadow Ball MON 108 B 2B 3 Sorcery C Shadow Ball deals 2 damage to target creature or planeswalker and 2 damage to its controller. You gain 2 life. Shadow Sneak MON 109 B 2B 3 Sorcery U Target creature phases out. Its controller sacrifices a creature. (Treat the phased out creature and anything attached to it as though they don't exist until its controller's next turn.) Sharp-Eyed Wingmate MON 63 U 3UU 5 Creature - Bird 3 3 C Flying When Sharp-Eyed Wingmate enters the battlefield, you may return target creature to its owner's hand. Shocking Ewe MON 148 R 2R 3 Creature - Elemental Sheep 2 1 U Vanguard - Whenever a creature you control attacks alone, Shocking Ewe deals 2 damage to defending player. Shrouded Sanctuary MON 248 0 Land U T, Pay 1 life: Add one mana of any color. Spend this mana only to cast an instant or sorcery spell. reprint, Silent Hypnotist MON 217 WU WU 2 Creature - Tapir Wizard 2 2 R As Silent Hypnotist enters the battlefield, choose a noncreature card name. Spells with the chosen name can't be cast. Activated abilities of sources with the chosen name can't be activated unless they're mana abilities. Skill Link MON 149 R R 1 Enchantment U Whenever an opponent is dealt damage by one or more sources you control for the second time each turn, draw a card. Skill Sketcher MON 64 U 2UU 4 Creature - Dog 3 3 R Cast from Exile reminder/spawn Can Be Cast From Exile Whenever a player casts an instant or sorcery spell from their hand, you may exile that card as it resolves instead of putting it anywhere else. Whenever Skill Sketcher attacks, you may cast a card exiled with it. That spell costs X less to cast, where X is Skill Sketcher's power. Slashing Pangolin MON 192 G 2G 3 Creature - Pangolin 2 2 U Haste Whenever a creature attacks, Slashing Pangolin gets +1/+1 until end of turn. Slashing Sneak MON 150 R 1R 2 Creature - Weasel 2 2 C Vanguard - Whenever a creature you control attacks alone, target creature can't block this turn. Slinking Sentinel MON 31 W 1W 2 Creature - Ferret 1 2 C Vanguard - Whenever a creature you control attacks alone, it gets +1/+1 until end of turn. Untap that creature. Sludge Drudger MON 65 U 3U 4 Creature - Salamander 3 3 U Cast from Exile reminder/spawn Can Be Cast From Exile Vanguard - Whenever a creature you control attacks alone, you may exile target instant or sorcery card from your graveyard. If you do, you may cast that spell from exile until your next turn. If that spell would be put into a graveyard, exile it instead. Sludge-Gill Fox MON 66 U 1UU 3 Creature - Fox Fish 2 2 U Sludge-Gill Fox can't be blocked as long as it's attacking alone. Whenever Sludge-Gill Fox deals combat damage to a player, you may draw a card. Slumbering Bear MON 32 W 1W 2 Creature - Bear Beast 3 3 R Defender Whenever Slumbering Bear is dealt damage, put a +1/+1 counter on it. Remove a +1/+1 counter from Slumbering Bear: It can attack as though it didn't have defender this turn. Smokescreen MON 151 R R 1 Sorcery C Target creature can't block this turn. Smokescreen deals 2 damage to that creature's controller. Snatch MON 110 B 1BB 3 Instant C Scry 2/vp1pt2 Scry 2 if a player lost life this turn. You draw two cards and you lose 2 life. Spikehorn Behemoth MON 193 G 3GG 5 Creature - Rhino Elemental 5 4 C Trample When Spikehorn Behemoth leaves the battlefield or phases out, draw a card. Sporecaster MON 111 B 1B 2 Creature - Fungus Insect 1 2 C Whenever Sporecaster or another Insect enters the battlefield under your control, each opponent loses 1 life. Sporecrowned Scavenger MON 112 B 4B 5 Creature - Fungus Insect 2 4 C When Sporecrowned Scavenger enters the battlefield, target opponent loses life equal to the number of Insects you control and you gain that much life. Spotted Slugger MON 194 G GG 2 Creature - Insect 2 2 U Haste Whenever Spotted Slugger deals combat damage to a player, you may have it deal damage equal to its power to target creature. Sprout Tender MON 218 WG 1GW 3 Creature - Plant 2 2 U Experience (Whenever this creature attacks, if it has fewer than three +1/+1 counters on it, put a +1/+1 counter on it.) Whenever a +1/+1 counter is put on a creature you control, target creature gains trample until end of turn. Starlight Emissary MON 67 U 2UU 4 Creature - Beast 3 2 U Whenever Starlight Emissary harnesses a spell, draw a card. Steelfeather Shrike MON 33 W 2WW 4 Creature - Bird 3 3 R Flying Vanguard - Whenever a creature you control attacks alone, you may put a +1/+1 counter on it. Still Waters MON 265 0 Land - Plains Island B yInitialize/cr90 (T: Add W or U.) Still Waters enters the battlefield tapped unless you control two or more basic lands. Stingsower MON 113 B 2BB 4 Creature - Insect 2 2 U Flying Whenever Stingsower attacks, you may pay 3BB. If you do, target creature gets -1/-1 for each Insect you control until end of turn. Strategic Planning MON 68 U 1U 2 Sorcery C Look at top three/vp1pt3 Look at the top three cards of your library. Put one of them into your hand and the rest into your graveyard. Sucker Punch MON 114 B 1B 2 Instant C Destroy target tapped creature. Sun-Eyed Fox MON 219 WU 2WU 4 Creature - Fox 3 3 U Vanguard - Whenever a creature you control attacks alone, you may cast a spell with mana value 3 or less from your hand without paying its mana cost. Sunset Herald MON 34 W 4WW 6 Creature - Dragon 4 4 R Flash Flying When Sunset Herald enters the battlefield, if it was cast, return to the battlefield all creature cards from your graveyard that were put there from the battlefield this turn. Swamp MON 262 0 Basic Land - Swamp reprint, Swords Dance MON 152 R 2RR 4 Sorcery C Harness (You may tap a creature you control as you cast this spell. If you do, reduce this spell's mana cost by that creature's power.) Put two +1/+1 counters on target creature. If this spell was harnessed, also put a +1/+1 counter on the creature that harnessed it. Tangle Up MON 195 G 1G 2 Sorcery C Target creature you control gets +2/+2 until end of turn if it's an Insect. Then it fights up to one target creature. Tangling Vines MON 196 G 2G 3 Creature - Plant 2 2 C Flash Reach Experience (Whenever this creature attacks, if it has fewer than three +1/+1 counters on it, put a +1/+1 counter on it.) Telekinecktic MON 153 R 1R 2 Creature - Giraffe 4 1 C Defender Temporal Aria MON 69 U 6UUU 9 Sorcery R Harness (You may tap a creature you control as you cast this spell. If you do, reduce this spell's mana cost by that creature's power.) Take an extra turn after this one. Exile Temporal Aria. The Rocket Gang Strikes! MON 60 U 4UU 6 Enchantment R Vanguard - Whenever a creature you control attacks alone, gain control of target nonland permanent for as long as you control The Rocket Gang Strikes!. Thundering Charger MON 154 R 3R 4 Creature - Elephant 3 3 C Vanguard - Whenever a creature you control attacks alone, it gets +1/+1 and gains menace until end of turn. Thundermane Fox MON 35 W 1WW 3 Creature - Fox 2 2 U Flash Whenever Thundermane Fox enters the battlefield or attacks, target creature you control gains double strike until end of turn. Tidepool Turtle MON 70a,70b U UU 2 Creature - Turtle 2 2 R Experience (Whenever this creature attacks, if it has fewer than three +1/+1 counters on it, put a +1/+1 counter on it.) When Tidepool Turtle has three or more +1/+1 counters on it, remove them all and transform it. ----- Tsunami Titan|Creature - Turtle [5/8] Hexproof Whenever this creature transforms into Tsunami Titan or attacks, you may return target creature to its owner's hand. Tidesweeper Gharial MON 71 U 3UU 5 Creature - Crocodile 4 5 U Once each turn, when a creature you control becomes tapped, you may untap that creature and tap up to one target creature. Time Stands Still MON 72 U 3UU 5 Instant R Choose target permanent. Take an extra turn after this one. During that turn's untap step, permanents other than the chosen permanent phase out until end of turn. Exile Time Stands Still. Titanic Fossil MON 237a,237b 2 2 Artifact R Copy reminder/spawn CopyCast from Exile reminder/spawn Can Be Cast From ExileCopy reminder/spawn CopyCast from Exile reminder/spawn Can Be Cast From Exile 3, Sacrifice Titanic Fossil: Mill three cards, then you may exile a card from your graveyard. You may cast a copy of the exiled card without paying its mana cost if the spell's mana value is 3 or less. Activate only as a sorcery. 3UB: Return Titanic Fossil from your graveyard to the battlefield transformed. Activate only during your turn. ----- Arisen Tyrant|Creature - Nautilus [5/5] Trample Whenever Arisen Tyrant attacks, mill three cards, then you may exile a card from your graveyard. You may cast a copy of the exiled card without paying its mana cost if the spell's mana value is 3 or less. If Arisen Tyrant would die, exile it instead. Toxic Larva MON 115 B B 1 Creature - Insect 1 1 C Deathtouch Trainee Karina Oblay MON 220 UR 1UR 3 Legendary Planeswalker - Karina 3 R yInitialize/ccgreen=3+1, Scry 1/ccgreen+1;/vp1pt1Cast from Exile reminder/spawn Can Be Cast From Exile At the beginning of your end step, choose any number of permanents and/or players, then give each another counter of each kind it already has. [+1]: Scry 1. Add U or R. [-X]: Exile the top X cards of your library. Until end of turn, you may play a card exiled with Trainee Karina Oblay. Trainer's Eyes MON 73 U 1U 2 Enchantment U Vanguard - Whenever a creature you control attacks alone, draw a card. Treasure Beach MON 249 0 Land C Spawn three Treasure tokens/spawnx3 Treasure MON T: Add C. 3, T, Sacrifice Treasure Beach: Create three Treasure tokens. (They have “T, Sacrifice this artifact: Add one mana of any color.”) Truffle Snuffer MON 74 U 3U 4 Creature - Boar 1 1 U When Truffle Snuffer enters the battlefield, mill three cards. When you do, choose one - • Return an instant or sorcery card put into your graveyard this way to your hand. • Put two +1/+1 counters on Truffle Snuffer. Tunnel Moles MON 155 R 1R 2 Creature - Mole 2 1 U Haste Whenever Tunnel Moles attacks, you may have it phase out. (Treat it and anything attached to it as though they don't exist until its controller's next turn.) Whenever Tunnel Moles phases in, it gets +2/+2 until end of turn and can't be blocked by creatures with flying this turn. Twinning Psionic MON 221 UR 2UR 4 Creature - Beast 4 2 U Hexproof Whenever Twinning Psionic harnesses an instant or sorcery spell, you may copy that spell. If you do, you may choose new targets for the copy. Twister of Shadows MON 116 B 2BB 4 Creature - Spirit 7 7 R Cast this spell only if you have 10 or less life. Flying, trample Tyrant of Tributes MON 222 RG 6RG 8 Creature - Dragon 6 6 R Flying When Tyrant of Tributes enters the battlefield, target opponent sacrifices X permanents, where X is half the number of permanents they control, rounded up. You gain X life. Unburdened MON 36 W 2W 3 Instant C Destroy target artifact or enchantment. You gain life equal to its mana value. Undecided Mimic MON 75 U 2UU 4 Creature - Ooze Shapeshifter 0 0 U You may have Undecided Mimic enter the battlefield or phase in as a copy of any creature on the battlefield, except it has this ability and “2UU: Undecided Mimic phases out.” (Treat it and anything attached to it as though they don't exist until its controller's next turn.) Unknown Shores MON 250 0 Land C T: Add C. 1, T: Add one mana of any color. reprint, Unstoppable Weed MON 197 G 1GG 3 Creature - Plant 2 2 U Experience (Whenever this creature attacks, if it has fewer than three +1/+1 counters on it, put a +1/+1 counter on it.) Unstoppable Weed gets +1/+1 for each +1/+1 counter on other creatures you control. Veil of Flames MON 156 R 3RR 5 Enchantment - Aura C Enchant creature Harness (You may tap a creature you control as you cast this spell. If you do, reduce this spell's mana cost by that creature's power.) Enchanted creature gets +3/+0 and has menace. Victory Road MON 251 0 Land U T: Add C. T: Add one mana of any color. Activate only if you control a creature with a +1/+1 counter on it. Viper Ambush MON 117 B 2B 3 Instant U Spawn Snake/spawn 1/1 black Snake MON If two or more creatures an opponent controls are attacking, you may pay B rather than this spell's mana cost. Create a 1/1 black Snake creature token with deathtouch. It gains first strike until end of turn. Volt Vermin MON 157 R 4R 5 Creature - Elemental Mouse 3 3 U Haste When Volt Vermin enters the battlefield, it deals damage to target player or planeswalker equal to the number of creatures with flash and/or haste you control. Waking Pollution MON 118 B 1B 2 Creature - Ooze 1 1 U Deathtouch When Waking Pollution enters the battlefield, you may move all counters from target permanent onto Waking Pollution. Wandering Dragonfly MON 76 U 3U 4 Creature - Insect 2 3 C Flying Whenever Wandering Dragonfly or another creature enters the battlefield under your control, you may draw a card. If you do, discard a card. Wandering Hamlet MON 269 0 Land - Forest Plains B yInitialize/cr90 (T: Add G or W.) Wandering Hamlet enters the battlefield tapped unless you control two or more basic lands. Warden of Lives MON 223 WR 4RW 6 Legendary Creature - Phoenix Avatar 4 3 R Flying Whenever Warden of Lives attacks, you may cast a creature card from your graveyard. If you do, that creature enters the battlefield tapped and attacking. If Warden of Lives would die, it phases out instead. Warden of Seas MON 224 WU 4WU 6 Legendary Creature - Bird Avatar 4 5 R Flying, vigilance When Warden of Seas enters the battlefield, tap all other creatures. Each opponent can't untap more than one nonland permanent during each of their untap steps. Warden of Time MON 225 UG GU 2 Legendary Creature - Faerie 2 2 R Flash Flying If an effect an opponent controls would cause them to take an extra turn, you take an extra turn instead. GU: Return another creature you control to its owner's hand. Activate this ability only once each turn. Warning Birds MON 119 B 2B 3 Creature - Bird 2 2 C Flying Weedy Wanderer MON 198 G 1G 2 Creature - Plant 2 2 C When Weedy Wanderer leaves the battlefield or phases out, put a +1/+1 counter on a creature you control. Whirling Winds MON 77 U 1U 2 Instant C Return target creature to its owner's hand. If you controlled that creature, draw a card. Whirlpool Ride MON 78 U 8UU 10 Instant R Harness (You may tap a creature you control as you cast this spell. If you do, reduce this spell's mana cost by that creature's power.) Return each nonland permanent your opponents control to its owner's hand. Wicked Fossil MON 238a,238b 2 2 Artifact U 2, Sacrifice Wicked Fossil: Target player loses 2 life and you gain 2 life. 2BB: Return Wicked Fossil from your graveyard to the battlefield transformed. Activate only during your turn. ----- Arisen Hunter|Creature - Trilobite [4/3] Haste Whenever Arisen Hunter attacks, target player loses 2 life and you gain 2 life. If Arisen Hunter would die, exile it instead. Wild Encounter MON 158 R 3RR 5 Sorcery U You may put a creature or planeswalker card from your hand onto the battlefield. It gains haste. Sacrifice it at the beginning of the next end step. Whenever an ability of that permanent is activated this turn, you may copy that ability. You may choose new targets for the copy. Winding Snake MON 199a,199b G 1G 2 Creature - Snake 1 1 C Experience (Whenever this creature attacks, if it has fewer than three +1/+1 counters on it, put a +1/+1 counter on it.) When Winding Snake has three or more +1/+1 counters on it, remove them all and transform it. ----- Mother Snake|Creature - Snake [4/4] Experience (Whenever this creature attacks, if it has fewer than three +1/+1 counters on it, put a +1/+1 counter on it.) Wings of Trust MON 37 W 1W 2 Creature - Bird 1 1 U Flying Experience (Whenever this creature attacks, if it has fewer than three +1/+1 counters on it, put a +1/+1 counter on it.) As long as Wings of Trust has three or more +1/+1 counters on it, it has lifelink and vigilance. Wishing Star MON 38 W XW 1 Instant C Harness (You may tap a creature you control as you cast this spell. If you do, reduce this spell's mana cost by that creature's power.) You gain X life. Wistful Fox MON 200 G 2G 3 Creature - Fox 2 1 U Reveal top eight/vp1at8 When Wistful Fox enters the battlefield, reveal the top eight cards of your library. You may put a creature card from among them into your hand. Put the rest on the bottom of your library in a random order. Wondering Oaf MON 79 U 3U 4 Creature - Beast 2 1 C When Wondering Oaf dies, return target instant or sorcery card from your graveyard to your hand. Work Up MON 39 W 1W 2 Instant C Put a +1/+1 counter on target creature. It gains first strike until end of turn. You gain 2 life. Working Together MON 80 U 1UU 3 Enchantment R If you would draw a card, you may draw two cards and have each opponent draw a card instead. Spells cost 1 less to cast if a player cast a spell this turn. Worried Vulpine MON 159a,159b R R 1 Creature - Fox 0 1 U Experience (Whenever this creature attacks, if it has fewer than three +1/+1 counters on it, put a +1/+1 counter on it.) When Worried Vulpine has three or more +1/+1 counters on it, remove them all and transform it. ----- Worthy Vulpine|Creature - Fox [5/5] When this permanent transforms into Worthy Vulpine or at the beginning of combat on your turn, creatures you control gain haste and trample until end of turn. Wraith of the Fens MON 120 B 3B 4 Creature - Spirit 3 3 C Wraith of the Fens gets +2/+2 as long as you've gained life this turn. Zankon, Ema's Claws MON 40 W 2WW 4 Legendary Creature - Mongoose 2 2 R First strike Whenever Zankon, Ema's Claws blocks or becomes blocked, put a +1/+1 counter on each creature you control. Zipping Zapper MON 160 R R 1 Creature - Elemental Mouse 1 1 C Haste When Zipping Zapper enters the battlefield, target creature gains haste and first strike until end of turn. Abandon Ship DSS 124 R 1R 2 Sorcery C Spawn Omen/spawn colorless Omen DSS As an additional cost to cast this spell, discard a card. Draw two cards. Forebode. (Create a tapped colorless Omen artifact token with “T, Discard a card, Sacrifice this artifact: Draw a card.”) Abyss Surger DSS 83 B 5B 6 Creature - Leviathan 3 3 U Deathtouch Abyss Surger enters the battlefield with X +1/+1 counters on it, where X is the greatest power among creature cards in your graveyard. Adept Fisherman DSS 165 G 2G 3 Creature - Human Pirate Scout 3 2 C T: Adept Fisherman voyages. (If it isn't blocking or targeted by another spell or ability, it phases out.) Whenever Adept Fisherman phases in, you gain 2 life. Admirable Admiral DSS 125 R 3R 4 Creature - Human Pirate 4 3 U Spawn Pirate/spawn 1/1 blue and red Pirate DSS Whenever you cast a Pirate spell, create a 1/1 blue and red Pirate creature token with haste. Adoroth, the Baneful DSS 126 R 3RR 5 Legendary Creature - Dragon 4 4 R Spawn Omen/spawn colorless Omen DSS Flying, haste Whenever Adoroth, the Baneful attacks, forebode. (Create a tapped colorless Omen artifact token with “T, Discard a card, Sacrifice this artifact: Draw a card.”) 1RR: Adoroth, the Baneful deals 4 damage to any target. Activate only if you have no cards in hand. Aerie Watch DSS 166 G 1G 2 Enchantment - Aura C Enchant creature When Aerie Watch enters the battlefield, draw a card. Enchanted creature gets +1/+1 and has reach. Afflicted Legion DSS 206 BR 2BR 4 Creature - Skeleton Army 6 5 U At the beginning of your end step, you lose 3 life unless you sacrifice a creature. All That Glitters DSS 1 W 1W 2 Enchantment - Aura U Enchant creature Enchanted creature gets +1/+1 for each artifact and/or enchantment you control. All for One DSS 84 B B 1 Instant C As an additional cost to cast this spell, sacrifice a creature or pay 3. Destroy target creature with power 3 or less. Alvarez of the Huntsman DSS 207 RG 1RG 3 Legendary Creature - Human Pirate 3 2 R First mate-At least half the cards in your starting deck are lands. (If this card outside the game is your chosen first mate, you may swap it with a card in your opening hand.) Trample 1, Discard a land card: Put a +1/+1 counter on Alvarez. He deals 1 damage to any target. Another Day in Paradise DSS 2 W 2W 3 Sorcery R Search your library for up to ten land cards, reveal them, and shuffle them into a new face-down library. Arbiter of the Demeter DSS 85 B 3B 4 Creature - Human Pirate 2 4 C 2B, Sacrifice a creature: Draw a card. You gain 1 life. Armada Envoy DSS 42 U 3UU 5 Creature - Drake 4 4 U Flying Whenever a creature you control phases in, it gains flying until end of turn. Armored Valiant DSS 3 W 2W 3 Creature - Dwarf Warrior 2 3 C When Armored Valiant enters the battlefield, creatures you control get +1/+1 until end of turn. Autointerment DSS 4 W 1W 2 Instant U Exile target tapped creature. Its controller gains 3 life. Battle Rallier DSS 5 W 1W 2 Creature - Dwarf Warrior 2 2 U W, T: Other creatures you control get +1/+0 until end of turn. Black Spot DSS 86 B 3B 4 Sorcery C Look at top four/vp1pt4 Look at the top four cards of your library. Put any number of them into your graveyard and the rest on top of your library in any order. You draw two cards and you lose 2 life. Blacksteel Loadout DSS 230 5 5 Artifact - Equipment R Equipped creature gets +4/+2 and has first strike, vigilance, and trample. Equip 3 Blighted Branch-Beast DSS 167 G 2GG 4 Creature - Treefolk Beast 1 1 M Trample 1G: Put an overgrowth counter on target creature you control. As long as it has an overgrowth counter on it, it has base power and toughness 8/8. Blood for Bones DSS 87 B 3B 4 Sorcery U As an additional cost to cast this spell, sacrifice a creature. Return a creature card from your graveyard to the battlefield, then return another creature card from your graveyard to your hand. Boarding Party DSS 127 R 2RR 4 Sorcery C Spawn three Pirate tokens/spawnx3 1/1 blue and red Pirate DSS Create three 1/1 blue and red Pirate creature tokens with haste. Bramble Armor DSS 168 G G 1 Enchantment - Aura C Enchant creature When Bramble Armor enters the battlefield, put a +1/+1 counter on enchanted creature. G, Sacrifice Bramble Armor: Enchanted creature gains indestructible end of turn. Tap it. Breakneck Barque DSS 128 R 3R 4 Artifact - Vehicle 6 6 U Whenever Breakneck Barque becomes blocked by a creature, Breakneck Barque deals 3 damage to that creature. Crew 3 (Tap any number of creatures you control with total power 3 or greater: This Vehicle becomes an artifact creature until end of turn.) Bridled Narwhal DSS 6 W 5W 6 Creature - Whale 4 5 C When Bridled Narwhal enters the battlefield, you gain 5 life. Brig of the Damned DSS 231 4 4 Artifact - Vehicle 4 4 R Deathtouch When Brig of the Damned enters the battlefield, return target creature card from your graveyard to your hand. If that card's mana value is 2, you may return it to the battlefield instead. Crew 2 (Tap any number of creatures you control with total power 2 or greater: This Vehicle becomes an artifact creature until end of turn.) Broadside Raider DSS 129 R 1R 2 Creature - Human Pirate 1 1 C Spawn Pirate/spawn 1/1 blue and red Pirate DSS When Broadside Raider enters the battlefield, create a 1/1 blue and red Pirate creature token with haste. Brume Leviathan DSS 43 U 6U 7 Creature - Leviathan 5 6 C This spell costs 1 less to cast for each artifact and/or enchantment you control. Bushwhack DSS 169 G 2G 3 Instant C Target creature gets +4/+2 and gains trample until end of turn. Calamitous Wave DSS 44 U 3UU 5 Sorcery U Spawn Omen/spawn colorless Omen DSS Return up to two target creatures and/or artifacts to their owners' hands. For each permanent returned to its owner's hand this way, forebode. (Create a tapped colorless Omen artifact token with “T, Discard a card, Sacrifice this artifact: Draw a card.”) Cannonblast DSS 130 R 4R 5 Instant C Cannonblast deals 5 damage to target creature. If you control a Pirate, Cannonblast deals 3 damage to that creature's controller. Canopy Stomper DSS 170 G 4GG 6 Creature - Treefolk 6 6 C Vigilance Resolute - Canopy Stomper can't be blocked by creatures with power 2 or less as long as Canopy Stomper's power is greater than its base power. Captain Darlene Filham DSS 131 R 1RR 3 Legendary Creature - Human Pirate 1 3 M First strike, haste Play with the top card of your library revealed. 1R: Darlene gets +1/+0 until end of turn. Whenever Darlene deals damage to a player, if the top card of your library has mana value equal to the damage dealt, you may cast it without paying its mana cost. Captain's Companion DSS 208 UR 1UR 3 Creature - Bird 2 2 U Spawn Omen/spawn colorless Omen DSS Flying Other Pirates you control get +1/+1. Whenever one or more other Pirates you control deal combat damage to a player, forebode. (Create a tapped colorless Omen artifact token with “T, Discard a card, Sacrifice this artifact: Draw a card.”) Captain's Orders DSS 45 U 4U 5 Sorcery U This spell costs 2 less to cast if you control two or more Pirates. Draw three cards. Cascade Drake DSS 46 U 2U 3 Creature - Drake 2 2 C Flash Flying Chartered Fleet DSS 232 5 5 Artifact - Vehicle 8 8 C Crew 4 (Tap any number of creatures you control with total power 4 or greater: This Vehicle becomes an artifact creature until end of turn.) Children of Gos DSS 171 G 2G 3 Creature - Treefolk 3 3 R Reveal top one/vp1at1 1G, Discard a card: Target land you control becomes a 3/3 Elemental creature. It's still a land. Exile the top card of your library face down. Whenever a land creature you control deals combat damage to a player, put a card exiled with Children of Gos into your hand. Civil Discourse DSS 132 R R 1 Instant U Spawn Omen/spawn colorless Omen DSS Target creature attacks or blocks this turn if able. Forebode. (Create a tapped colorless Omen artifact token with “T, Discard a card, Sacrifice this artifact: Draw a card.”) Claustrophobia DSS 47 U 1UU 3 Enchantment - Aura C Enchant creature When Claustrophobia enters the battlefield, tap enchanted creature. Enchanted creature doesn't untap during its controller's untap step. Cleansing Cleric DSS 7 W 1W 2 Creature - Dwarf Cleric 2 1 C W, T: Tap target creature. Coasting Shaledrake DSS 48 U 4U 5 Creature - Drake 3 4 C Scry 1/vp1pt1 Flying Whenever Coasting Shaledrake deals combat damage to a player, scry 1. Coralhide Wurm DSS 133 R 3R 4 Creature - Wurm 2 3 C Trample Whenever you cast a noncreature spell, put a +1/+1 counter on Coralhide Wurm. Crackling Agama DSS 172 G 1G 2 Creature - Lizard Beast 2 2 U Resolute - Whenever Crackling Agama deals combat damage to a player, if Crackling Agama's power is greater than its base power, that player sacrifices an artifact or enchantment. Crain's Crew DSS 88 B 1B 2 Creature - Skeleton Warrior 2 1 C Menace Whenever you sacrifice an artifact or creature, Crain's Crew gets +1/+1 until end of turn. Crain's Crony DSS 89 B 1BB 3 Creature - Skeleton Pirate 4 4 M Reveal top one/vp1at1 Whenever Crain's Crony enters the battlefield or attacks, reveal the top card of your library and put it into your hand. You lose life equal to that card's mana value. At the beginning of each end step, if you didn't lose life this turn, you lose the game. Crazed Swashbuckler DSS 134 R 2R 3 Creature - Human Pirate 4 2 U Resolute - At the beginning of combat on your turn, if Crazed Swashbuckler's power is greater than its base power, it deals 1 damage to target creature defending player controls. That creature can't block this turn. Crewmaster Gillo DSS 173 G 1G 2 Legendary Creature - Monkey Pirate 1 1 M Reveal top one/vp1at1 When Gillo enters the battlefield, reveal the top card of your library. If it's a land card, put it onto the battlefield tapped. If it's a creature card, put it into your hand. As long as you control five or more creatures with different names, creatures you control get +1/+1 and have trample. Crosswind Cutter DSS 8 W 1W 2 Artifact - Vehicle 2 1 U At the beginning of combat on your turn, put a +1/+1 counter on Crosswind Cutter if it's a creature. Crew 1 (Tap any number of creatures you control with total power 1 or greater: This Vehicle becomes an artifact creature until end of turn.) Crown of the Speaker DSS 9 W 2W 3 Legendary Artifact - Equipment R Equipped creature gets +2/+2. Whenever equipped creature attacks, each opponent who controls more artifacts than you sacrifices an artifact. Opponents sacrifice creatures, enchantments, lands, and planeswalkers the same way. Equip 1W Cruising Schooner DSS 233 3 3 Artifact - Vehicle 3 3 C Whenever Cruising Schooner attacks, it gets +1/+1 until end of turn. Crew 1 (Tap any number of creatures you control with total power 1 or greater: This Vehicle becomes an artifact creature until end of turn.) Crypt Strider DSS 209 BG 2BG 4 Creature - Skeleton Warrior 2 2 U Spawn Skeleton/spawn 1/1 black Skeleton DSSSpawn five Skeleton tokens/spawnx5 1/1 black Skeleton DSS Deathtouch When Crypt Strider enters the battlefield, create a 1/1 black Skeleton creature token for each creature card in your graveyard. Cryptozoologist DSS 174 G 1G 2 Creature - Human Pirate Scout 2 2 R 2G: Cryptozoologist voyages. (If it isn't blocking or targeted by another spell or ability, it phases out.) Whenever Cryptozoologist phases in, you may put a creature card from your hand onto the battlefield until Cryptozoologist leaves the battlefield. (It returns to your hand if it's still on the battlefield.) Culling Blade DSS 234 4 4 Artifact - Equipment R Equipped creature gets +2/+1 and has menace. Whenever equipped creature deals combat damage to a player, they sacrifice two permanents. Equip-2, Sacrifice a creature. Dapper Ragamuffin DSS 135 R 1R 2 Creature - Human Pirate 1 3 C Whenever Dapper Ragamuffin attacks, it gets +2/+0 until end of turn if you control another attacking Pirate. Daybreak Wayfarers DSS 210 UG GU 2 Creature - Human Pirate Scout 2 2 U 2GU: Target creature you control voyages. (If it isn't blocking or targeted by another spell or ability, it phases out.) Whenever a creature you control phases in, draw a card. Deathless Conscription DSS 49 U 4UU 6 Enchantment - Aura U Enchant creature When Deathless Conscription enters the battlefield, untap enchanted creature. You control enchanted creature. Deluge Gorger DSS 211 UB 2UB 4 Creature - Leviathan 3 4 U Creatures you don't control get -1/-0 as long as their controller is cursed. Depth Lurker DSS 90 B 5B 6 Creature - Leviathan 6 3 C Flash Dissolve DSS 50 U 1UU 3 Instant U Scry 1/vp1pt1 Counter target spell. Scry 1. reprint, Down with the Ship DSS 91 B B 1 Enchantment - Aura Curse C Enchant opponent When Down with the Ship enters the battlefield, enchanted player discards a card unless they sacrifice a creature. 1B, Sacrifice Down with the Ship: Return target creature card from your graveyard to your hand. Dragonlord's Shrine DSS 235 5 5 Artifact R Each creature card you own that isn't on the battlefield has madness. The madness cost is equal to its mana cost. (If you discard a card with madness, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.) T, Discard a card: Dragonlord's Shrine deals 2 damage to any target. Dreadbearer DSS 92 B 6BB 8 Creature - Leviathan 6 6 R This spell costs 1 less to cast for each card put into your graveyard from anywhere this turn. At the beginning of each player's upkeep, that player loses 1 life, discards a card, and sacrifices a creature. Dusk Lieutenant DSS 93 B 1BB 3 Creature - Skeleton Pirate 4 2 R Spawn Omen/spawn colorless Omen DSS When Dusk Lieutenant enters the battlefield, forebode. (Create a tapped colorless Omen artifact token with “T, Discard a card, Sacrifice this artifact: Draw a card.”) Once each turn, when you discard a card during your turn, each opponent discards a card. Dwarven War Hatchet DSS 136 R 2R 3 Artifact - Equipment R Equipped creature gets +1/+1 and has double strike. Equip 2R Madness 2R (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.) When Dwarven War Hatchet enters the battlefield, if you cast it for its madness cost, attach it to target creature you control. Eager Voyager DSS 175 G 1G 2 Creature - Human Pirate Scout 2 2 C 4GG: Eager Voyager voyages. (If it isn't blocking or targeted by another spell or ability, it phases out.) Whenever Eager Voyager phases in, if it has no +1/+1 counters on it, put four +1/+1 counters on it. East Ward Champion DSS 10 W 3WW 5 Creature - Dwarf Warrior 4 6 R Vigilance Resolute - Whenever East Ward Champion attacks, attacking creatures you control gain indestructible until end of turn if East Ward Champion's power is greater than its base power. East Ward Forgetender DSS 137 R 2R 3 Creature - Dwarf Warrior 2 2 C First strike 1R, Discard a card: East Ward Forgetender gets +2/+0 until end of turn. East Ward Halberdier DSS 11 W 1W 2 Creature - Dwarf Warrior 1 3 U Resolute - At the beginning of combat on your turn, East Ward Halberdier gains double strike until end of turn if its power is greater than its base power. Elaborate Firecannon DSS 236 2 2 Artifact U Elaborate Firecannon doesn't untap during your untap step. 4, T: Elaborate Firecannon deals 2 damage to any target. At the beginning of your upkeep, you may discard a card. If you do, untap Elaborate Firecannon. Elder Prophesier DSS 51 U 1U 2 Creature - Human Pirate Warlock 1 3 U Look at top five/vp1pt5 When Elder Prophesier enters the battlefield, look at the top five cards of your library. You may reveal a Curse card from among them and put it into your hand. Put the rest on the bottom of your library in any order. Empyrean Griffin DSS 12 W 4WW 6 Creature - Griffin 5 5 R Flying Whenever Empyrean Griffin attacks, up to one target creature voyages. (If it isn't blocking or targeted by another spell or ability, it phases out.) Permanents your opponents control can't phase in. Essence Scatter DSS 52 U 1U 2 Instant C Counter target creature spell. reprint, Exotic Discovery DSS 176 G 1G 2 Sorcery R Look at top eight/vp1pt8 Madness 4GG (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.) Look at the top eight cards of your library. You may reveal a creature card from among them and put it into your hand, then put the rest on the bottom of your library in a random order. Then if this spell was cast for its madness cost, you may put a creature card from your hand onto the battlefield. Expunge the Terrors DSS 138 R XR 1 Instant U Expunge the Terrors deals X damage to target creature or planeswalker. Madness-1R, Exile X cards from your graveyard. (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.) Fair Trial DSS 94 B 1B 2 Sorcery R Exile target creature or planeswalker with mana value 4 or less. Faithless Deserter DSS 95 B 3B 4 Creature - Human Pirate 3 3 U When Faithless Deserter enters the battlefield, you may sacrifice a creature. If you do, each opponent sacrifices a creature. Fated Mariner DSS 53 U U 1 Creature - Human Pirate 1 1 U Spawn Omen/spawn colorless Omen DSS Whenever Fated Mariner attacks, forebode. (Create a tapped colorless Omen artifact token with “T, Discard a card, Sacrifice this artifact: Draw a card.”) 1U: Fated Mariner can't be blocked this turn. Fen Glutton DSS 96 B 2B 3 Creature - Spirit Beast 3 2 U Menace As long as you control exactly one other creature, that creature gets +1/+1 and has menace. Fiery Cannonade DSS 139 R 2R 3 Instant U Fiery Cannonade deals 2 damage to each non-Pirate creature. Fiery Temper DSS 140 R 1RR 3 Instant C Fiery Temper deals 3 damage to any target. Madness R (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.) Fight Song DSS 13 W W 1 Instant U Put a +1/+1 counter on target creature. It gains indestructible until end of turn. Find Greater Purpose DSS 141 R R 1 Sorcery U Reveal top two/vp1at2Cast from Exile reminder/spawn Can Be Cast From Exile As an additional cost to cast this spell, sacrifice a permanent. Exile the top two cards of your library. Until the end of your next turn, you may play those cards. First General of the Wards DSS 14 W 2WW 4 Creature - Dwarf Warrior 4 4 M Spawn two Dwarf tokens/spawnx2 1/1 white Dwarf DSS Vigilance Other Dwarves you control get +1/+1 and have vigilance. Whenever you activate a loyalty ability of a permanent, create two 1/1 white Dwarf creature tokens. Flaming Point Technique DSS 142 R R 1 Instant C Choose one - • Target creature gets +3/+0 until end of turn. • Destroy target artifact. Flintlock Pistol DSS 237 1 1 Artifact - Equipment U Equipped creature has “T: Put a charge counter on Flintlock Pistol.” Whenever equipped creature attacks, remove a charge counter from Flintlock Pistol. When you do, equipped creature gets +3/+0 and gains first strike until end of turn. Equip 1 Fog at Sea DSS 177 G 2G 3 Instant C Choose one - • Destroy target artifact. • Destroy target enchantment. • Prevent all combat damage that would be dealt this turn. Forest DSS 254 0 Basic Land - Forest reprint, Forged Alliance DSS 15 W 2W 3 Instant U Up to two target creatures each get +1/+0 until end of turn. Put a first strike counter on each of them. Forsaken Shores DSS 97 B 3B 4 Enchantment - Aura Curse C Enchant opponent At the beginning of enchanted player's upkeep, they lose 1 life and each of their opponents gains 1 life. 4B, Sacrifice Forsaken Shores: Enchanted player loses 3 life and you gain 3 life. Gale Mediator DSS 16 W 1WW 3 Creature - Griffin 2 3 R Flying Whenever a player casts a spell, if it isn't that player's main phase, each of their opponents may draw a card. Garth of the Chimera DSS 212 UR 1UR 3 Legendary Creature - Human Pirate 2 4 R Look at top one/vp1pt1 First mate-Your starting deck contains no creature cards. (If this card outside the game is your chosen first mate, you may swap it with a card in your opening hand.) Prowess Whenever Garth attacks, look at the top card of your library. If it's an instant or sorcery card, you may cast it. (You still pay its costs.) Gaze of the Grave DSS 54 U U 1 Enchantment - Aura Curse U Enchant opponent Enchanted player plays with the top card of their library revealed. Whenever enchanted player casts a spell, you may have them mill a card. Ghastly Scorpion DSS 98 B 1B 2 Creature - Spirit Scorpion 1 1 C Deathtouch When Ghastly Scorpion dies, you draw a card and you lose 1 life. Ghost Sloop DSS 238 2 2 Artifact - Vehicle 3 2 U Ghost Sloop can't be blocked. Crew 4 (Tap any number of creatures you control with total power 4 or greater: This Vehicle becomes an artifact creature until end of turn.) Exile a creature card from your graveyard: Ghost Sloop becomes an artifact creature until end of turn. Giradrus, Ashen Master DSS 143 R 5RRR 8 Legendary Creature - Dragon 8 8 M Look at top eight/vp1pt8 Flying Whenever Giradrus enters the battlefield or attacks, look at the top eight cards of your library. You may put a Dragon card from among them onto the battlefield. If Giradrus is attacking, that Dragon enters the battlefield tapped and attacking. Put the rest on the bottom of your library in any order. Glisterhorn DSS 17 W 2W 3 Creature - Spirit Elk 3 2 C Resolute - At the beginning of combat on your turn, if Glisterhorn's power is greater than its base power, tap target creature an opponent controls. Good Night's Sleep DSS 99 B 3B 4 Instant U This spell costs 1 less to cast for each card put into your graveyard from anywhere this turn. Target creature gets -4/-4 until end of turn. Gos, Knotweald Elder DSS 213 WRG 2RGW 5 Legendary Creature - Treefolk 6 6 M Vigilance, trample Each creature you control can't have power less than its toughness. (If it would have less, it has as much as its toughness instead.) Each creature your opponents control can't have toughness greater than its power. Grasp of Hollows DSS 100 B 2B 3 Enchantment R Copy reminder/spawn Copy 1B, Discard a card: Exile target creature card from your graveyard. Create a token that's a copy of that card, except it's a 5/5 black Horror. Grave Wrangler DSS 101 B 1BB 3 Creature - Skeleton Warlock 2 2 U When Grave Wrangler enters the battlefield, you may return target creature card from your graveyard to your hand. Greedy Rapscallions DSS 102 B 2B 3 Creature - Human Pirate 2 2 C When Greedy Rapscallions enters the battlefield, mill three cards. If two or more nonland cards were put into your graveyard this way, put a +1/+1 counter on Greedy Rapscallions. Grievous Buccaneer DSS 55 U 2U 3 Creature - Human Pirate 2 3 C When Grievous Buccaneer enters the battlefield, it voyages. (If it isn't blocking or targeted by another spell or ability, it phases out.) Whenever Grievous Buccaneer phases in, tap target creature an opponent controls. That creature doesn't untap during its controller's next untap step. Griffling DSS 18 W W 1 Creature - Griffin 1 1 C Flying, lifelink Grisly Reaper DSS 103 B 2B 3 Creature - Skeleton Warrior 3 2 C Spawn Skeleton/spawn 1/1 black Skeleton DSS When Grisly Reaper enters the battlefield, you may exile a creature card from your graveyard. When you do, create a 1/1 black Skeleton creature token. Grizzled Cutthroat DSS 144 R 1R 2 Creature - Human Pirate 2 2 C Resolute - T: Grizzled Cutthroat deals 1 damage to any target. Activate only if Grizzled Cutthroat's power is greater than its base power. H.S.S. Demeter DSS 239 5 5 Legendary Artifact - Vehicle 6 6 M Whenever H.S.S. Demeter becomes blocked by a creature, gain control of that creature. Whenever H.S.S. Demeter deals combat damage to a player, draw two cards. Crew 2 (Tap any number of creatures you control with total power 2 or greater: This Vehicle becomes an artifact creature until end of turn.) Harbinger of Giradrus DSS 56 U U 1 Creature - Skeleton Pirate 1 2 R Spawn two Dragon tokens/spawnx2 4/4 red Dragon DSSScry 1/vp1pt1 U, Give yourself a lore counter: Scry 1. This ability costs 2 more to activate for each lore counter you have. 6U, Remove three lore counters from yourself, Sacrifice Harbinger of Giradrus: Draw seven cards, then create two 4/4 red Dragon creature tokens with flying. Harriet of the Pioneer DSS 214 WR 1RW 3 Legendary Creature - Human Pirate 3 2 R First mate-Your starting deck contains at least twelve Vehicles. (If this card outside the game is your chosen first mate, you may swap it with a card in your opening hand.) Haste RW, T: You may put a Vehicle card from your hand onto the battlefield. That Vehicle gains haste and becomes an artifact creature until end of turn. Heinous Smuggler DSS 104 B BB 2 Creature - Human Pirate 2 2 R Whenever you cast a spell with two or more black mana symbols in its mana cost, you draw a card and you lose 1 life. Helicos Aberration DSS 145 R 4R 5 Creature - Hound Beast 5 4 C Spawn Omen/spawn colorless Omen DSS When Helicos Aberration enters the battlefield, forebode. (Create a tapped colorless Omen artifact token with “T, Discard a card, Sacrifice this artifact: Draw a card.”) Helicos Gargantua DSS 178 G 3GG 5 Creature - Spirit Beast 5 5 R Trample Resolute - At the beginning of combat on your turn, if Helicos Gargantua's power is greater than its base power, double its power until end of turn. Helicos Octopus DSS 57 U 1U 2 Creature - Octopus 1 3 C Scry 1/vp1pt1 When Helicos Octopus enters the battlefield, scry 1. If an opponent is cursed, scry 3 instead. Helmsman's Chart DSS 240 2 2 Artifact C When Helmsman's Chart enters the battlefield, draw a card. T: Until end of turn, target land you control becomes the basic land type of your choice in addition to its other types. High Sovereign Thura DSS 19 W 1W 2 Legendary Creature - Dwarf Cleric 1 3 R Lifelink Triggered abilities of creatures you control that would trigger only when that creature enters the battlefield instead trigger whenever you gain life for the first time each turn. Holcomb of the Peregrine DSS 215 UG 1GU 3 Legendary Creature - Human Pirate 3 3 R First mate-Each nonland card in your starting deck has the same name as exactly one other card in your starting deck. (If this card outside the game is your chosen first mate, you may swap it with a card in your opening hand.) Vigilance Whenever you cast a spell with the same name as a card in your graveyard, draw a card. Hugo of the Shadowstaff DSS 216 BR BR 2 Legendary Creature - Human Pirate 1 1 R First mate-Your starting deck contains only cards with mana value 0, 1, or 3. (If this card outside the game is your chosen first mate, you may swap it with a card in your opening hand.) Menace Once each turn, when one or more sources you control deal damage, you may put a +1/+1 counter on Hugo. Idyllic Pegasus DSS 217 WU 3WU 5 Creature - Pegasus 1 4 U Flying, vigilance, lifelink Idyllic Pegasus gets +1/+0 for each artifact and/or enchantment you control. Imperious Wurm DSS 179 G 4G 5 Creature - Wurm 5 3 C Trample Madness 2G (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.) Inexorable Epidemic DSS 105 B 4BB 6 Enchantment - Aura Curse M Enchant opponent Creatures enchanted player controls get -2/-2. Whenever enchanted player casts a noncreature spell, they lose 2 life and you gain 2 life. Infernal Fury DSS 146 R 2R 3 Enchantment - Aura C Enchant creature Enchanted creature gets +3/+0 and has trample. Madness 1R (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.) Inspired Charge DSS 20 W 2WW 4 Instant C Creatures you control get +2/+1 until end of turn. reprint, Intrepid Captain DSS 147 R 2R 3 Creature - Human Pirate 2 2 R Spawn Pirate/spawn 1/1 blue and red Pirate DSS At the beginning of combat on your turn, create a 1/1 blue and red Pirate creature token with haste. That token attacks this combat if able. Whenever Intrepid Captain attacks, other attacking Pirates you control get +1/+0 until end of turn. Ironclad Infantry DSS 21 W 2W 3 Creature - Dwarf Warrior 2 2 U First strike Whenever you cast an artifact or enchantment spell, put a +1/+1 counter on Ironclad Infantry. Island DSS 251 0 Basic Land - Island reprint, Isles Uncharted DSS 58 U 4UUU 7 Sorcery M EDH Banned Cast from Exile reminder/spawn Can Be Cast From Exile Take an extra turn after this one. At any time during that turn, you may search your opponents' libraries for a card and exile it, then shuffle that player's library. You may cast that card from exile, and you may spend mana as though it were mana of any type to cast it. If you don't, shuffle that card into its owner's library. Exile Isles Uncharted. Keelhaul DSS 148 R 1R 2 Instant U Target Vehicle creature you control deals damage equal to its power to any target. If a creature or planeswalker dealt damage this way would die this turn, exile it instead. Keen Seafarer DSS 180 G G 1 Creature - Human Pirate Warrior 1 1 U 1G: Keen Seafarer voyages. (If it isn't blocking or targeted by another spell or ability, it phases out.) Whenever Keen Seafarer phases in, put a +1/+1 counter on it. Kelp Garden DSS 181 G 1G 2 Enchantment - Aura U Enchant land you control When Kelp Garden enters the battlefield, mill three cards. Whenever enchanted land is tapped for mana, add one mana of any color among cards in your graveyard. Knotweald Ambassador DSS 182 G 2GG 4 Creature - Treefolk 5 4 R Whenever Knotweald Ambassador becomes the target of a spell or ability an opponent controls, choose one - • Knotweald Ambassador deals damage equal to its power to target creature or planeswalker that player controls. • Draw a card. Knotweald Luminary DSS 183 G 3G 4 Creature - Treefolk 4 3 U Trample Other creatures you control have trample. 5GG: Creatures you control get +2/+2 until end of turn. Knotweald Ranger DSS 149 R 3R 4 Creature - Treefolk 4 4 C Reach Knotweald Ranger can't block creatures without flying. Knotweald Sapling DSS 184 G 1G 2 Creature - Treefolk 1 2 C T: Add G or one mana of any color among cards in your graveyard. Knotweald Vanguard DSS 218 WG 2GW 4 Creature - Treefolk 3 3 U Vigilance As long as it's your turn, other creatures you control get +1/+1. Land Ho! DSS 185 G 1G 2 Sorcery C Reveal top four/vp1at4 Reveal the top four cards of your library. You may put a creature card and/or a land card from among them into your hand. Put the rest into your graveyard, then discard a card if two cards were put into your hand this way. Last Passage DSS 59 U 1U 2 Sorcery R Banned Spawn three Omen tokens/spawnx3 colorless Omen DSS Forebode three times, then untap each Omen you control. Until end of turn, if you would draw a card while your library has no cards in it, you win the game instead. (Create three tapped colorless Omen artifact tokens with “T, Discard a card, Sacrifice this artifact: Draw a card.”) Lava Scutterer DSS 150 R 4R 5 Creature - Lizard Beast 5 3 U Menace Whenever you sacrifice an artifact or creature, Lava Scutterer deals 2 damage to any target. Law Enforcement DSS 60 U 2U 3 Instant C Counter target spell unless its controller pays 4. If that spell is countered this way, exile it instead of putting it into its owner's graveyard. Legion of Giradrus DSS 106 B B 1 Creature - Skeleton Army 1 1 U Spawn Skeleton/spawn 1/1 black Skeleton DSS B, T, Discard a card: Create a 1/1 black Skeleton creature token. B, T, Sacrifice a creature: Put a +1/+1 counter on each Skeleton you control. Light the Fuse DSS 151 R 1RR 3 Sorcery R Light the Fuse deals 3 damage to target creature or planeswalker. Whenever a permanent dealt damage by Light the Fuse this turn dies this turn, repeat that process. Ligneous Enormity DSS 186 G 6G 7 Creature - Treefolk 7 5 U You may have Ligneous Enormity assign its combat damage as though it weren't blocked. Madness 3GG (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.) Lofty Dreamship DSS 241 2 2 Artifact - Vehicle 3 1 C Flying Crew 2 (Tap any number of creatures you control with total power 2 or greater: This Vehicle becomes an artifact creature until end of turn.) Long Forgotten DSS 107 B 1B 2 Enchantment - Aura Curse U Enchant opponent At the beginning of enchanted player's upkeep, exile up to two target cards from that player's graveyard. If two cards that share a type are exiled this way, you draw a card and you lose 1 life. Lord Ellison Crain DSS 219 UBR 4UBR 7 Legendary Planeswalker - Crain 5 M yInitialize/ccgreen=5+2/ccgreen+2-2/ccgreen-2-8, Spawn thirteen Skeleton tokens/ccgreen-8;/spawnx13 1/1 black Skeleton DSS You control each opponent during your turn. [+2]: Draw two cards. Each opponent discards two cards. [-2]: Target player sacrifices a creature. [-8]: Create thirteen tapped 1/1 black Skeleton creature tokens. Take an extra turn after this one. Lost Knowledge DSS 61 U U 1 Enchantment - Aura Curse C Scry 2/vp1pt2 Enchant opponent When Lost Knowledge enters the battlefield, enchanted player reveals their hand. 1, Sacrifice Lost Knowledge: Scry 2, then draw a card. Mable of the Sea's Whimsy DSS 220 WU 1WU 3 Legendary Creature - Human Pirate 2 2 R First mate-Each nonland card in your starting deck is an instant or has flash. (If this card outside the game is your chosen first mate, you may swap it with a card in your opening hand.) Flash When Mable enters the battlefield, you gain 2 life and draw a card. Malignant Rise DSS 108 B 2B 3 Sorcery U Put any number of target creature cards from your graveyard on top of your library. You draw two cards, and you lose 2 life. Marisa of the Gravehowl DSS 221 BG 3BG 5 Legendary Creature - Human Pirate 2 2 R First mate-Each nonland card in your starting deck has “destroy,” “die,” “graveyard,” and/or “mill” in its printed rules text. (If this card outside the game is your chosen first mate, you may swap it with a card in your opening hand.) Deathtouch When Marisa enters the battlefield, if it was cast, you may put target permanent card from a graveyard onto the battlefield under your control. Maritime Thug DSS 152 R 2R 3 Creature - Human Pirate 3 2 C Whenever Maritime Thug becomes tapped, it deals 1 damage to each opponent. Mark of Dark Opulence DSS 109 B 1B 2 Enchantment - Aura Curse R Enchant opponent Whenever enchanted player searches their library, you may search your library for a card, put it into your hand, then shuffle. Mark of Mutiny DSS 153 R 2R 3 Sorcery C Gain control of target creature until end of turn. Put a +1/+1 counter on it and untap it. That creature gains haste until end of turn. reprint, Maroon DSS 22 W 1W 2 Sorcery C As an additional cost to cast this spell, sacrifice a permanent. Exile target creature. Master Negotiator DSS 62 U 2U 3 Creature - Human Pirate 2 2 R When Master Negotiator enters the battlefield, you may gain control of target nonland permanent an opponent controls with mana value 2 or less. If you do, its controller may draw a card. Otherwise, you draw a card. Mephitic Fumes DSS 110 B 2B 3 Enchantment - Aura Curse U Enchant opponent Whenever a creature enters the battlefield under enchanted player's control, that creature gets -0/-2 until end of turn unless that player pays 2 life. Merchant Galleon DSS 23 W 1W 2 Artifact - Vehicle 5 5 C Crew 3 (Tap any number of creatures you control with total power 3 or greater: This Vehicle becomes an artifact creature until end of turn.) Merciless Bandit DSS 111 B 1B 2 Creature - Human Pirate 1 1 U Whenever Merciless Bandit or another creature you control dies, each opponent loses 1 life and you gain 1 life. Mountain DSS 253 0 Basic Land - Mountain reprint, Murder DSS 112 B 1BB 3 Instant C Destroy target creature. reprint, Nimble Caravel DSS 154 R 1R 2 Artifact - Vehicle 3 3 C First strike Crew 1 (Tap any number of creatures you control with total power 1 or greater: This Vehicle becomes an artifact creature until end of turn.) North Ward Settler DSS 24 W 3W 4 Creature - Dwarf Warrior 2 4 C Spawn Dwarf/spawn 1/1 white Dwarf DSS When North Ward Settler enters the battlefield, choose one - • Create a 1/1 white Dwarf creature token. • Put a +1/+1 counter on North Ward Settler. Oaken Sentry DSS 187 G 2G 3 Creature - Treefolk 2 3 C Reach When Oaken Sentry enters the battlefield, you gain 1 life for each creature card in your graveyard. Old Salt DSS 63 U 2U 3 Creature - Human Pirate 1 4 C Spawn Omen/spawn colorless Omen DSS When Old Salt enters the battlefield, forebode. (Create a tapped colorless Omen artifact token with “T, Discard a card, Sacrifice this artifact: Draw a card.”) Opaline Drake DSS 64 U 2UU 4 Creature - Drake 3 3 R Copy reminder/spawn Copy Flying At the beginning of your end step, up to one other target creature you control voyages. (If it isn't blocking or targeted by another spell or ability, it phases out.) Whenever a creature you control phases in, you may have it become a copy of target creature you control until end of turn. Orodu, the Onyx Wave DSS 113 B 2BB 4 Legendary Creature - Leviathan 8 8 R Trample Orodu, the Onyx Wave can't block. Whenever Orodu attacks, defending player may sacrifice a creature. If they do, prevent all combat damage Orodu would deal this turn. Osseous Augur DSS 114 B 4B 5 Creature - Skeleton Warlock 3 3 C When Osseous Augur enters the battlefield, target creature an opponent controls gets -1/-1 until end of turn. If that creature's controller is cursed, that creature gets -3/-3 until end of turn instead. Pale Courier DSS 25 W 1W 2 Creature - Griffin 1 1 U Spawn Dwarf/spawn 1/1 white Dwarf DSS Flying Whenever Pale Courier deals combat damage to a player, it voyages. (If it isn't blocking or targeted by another spell or ability, it phases out.) Whenever Pale Courier phases in, create a 1/1 white Dwarf creature token. Pathless Shallows DSS 26 W 2W 3 Enchantment - Aura Curse U Cast from Exile reminder/spawn Can Be Cast From Exile Enchant opponent When Pathless Shallows enters the battlefield, exile target creature enchanted player controls until Pathless Shallows leaves the battlefield. Enchanted player can't cast spells with the same name as the exiled card. Pay the Right Price DSS 155 R 3RR 5 Sorcery R Gain control of up to two target creatures or planeswalkers until end of turn. Untap them. They gain haste until end of turn. Pay the Right Price deals 3 damage to each of them at the beginning of the next end step. Pelagic Hydra DSS 188 G 4GGG 7 Creature - Serpent Hydra 0 0 R yInitialize/ccgreen=7 Pelagic Hydra enters the battlefield with seven +1/+1 counters on it. 1G: Put a +1/+1 counter on Pelagic Hydra. Remove a +1/+1 counter from Pelagic Hydra: It deals 1 damage to target creature blocking or blocked by it. Perennial Unrest DSS 189 G 2G 3 Sorcery U Madness 4G (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.) Target creature gets +4/+4 until end of turn. Put a trample counter on it. If this spell's madness cost was paid, all creatures able to block that creature this turn do so. Perilous Treaty DSS 115 B 2B 3 Sorcery C Spawn Omen/spawn colorless Omen DSS Target player discards two cards. Forebode. (Create a tapped colorless Omen artifact token with “T, Discard a card, Sacrifice this artifact: Draw a card.”) Petty Dispute DSS 156 R 1R 2 Sorcery C Target creature you control gets +2/+0 until end of turn. It fights target creature you don't control. (Each deals damage equal to its power to the other.) Pick Up the Pieces DSS 27 W XWW 2 Instant R Return X target creature cards with mana value 3 or less from your graveyard to the battlefield, then choose one of them and exile the rest. Pilfer DSS 116 B 1B 2 Sorcery C Target opponent reveals their hand. You choose a nonland card from it. That player discards that card. You lose 2 life unless that player is cursed. Pirate's Cutlass DSS 242 3 3 Artifact - Equipment C When Pirate's Cutlass enters the battlefield, attach it to target Pirate you control. Equipped creature gets +2/+1. Equip 2 (2: Attach to target creature you control. Equip only as a sorcery.) Pirate's Hideout DSS 248 0 Land R T: Add C. 3, T: Draw a card. Activate only if a creature died this turn. Plains DSS 250 0 Basic Land - Plains reprint, Plucky Pickpocket DSS 65 U 1U 2 Creature - Human Pirate 1 1 C T: Plucky Pickpocket voyages. (If it isn't blocking or targeted by another spell or ability, it phases out.) Whenever Plucky Pickpocket phases in, draw a card, then discard a card. Plummet DSS 190 G 1G 2 Instant C Destroy target creature with flying. Prowling Agamid DSS 191 G G 1 Creature - Lizard Beast 1 1 C Trample Resolute - G: Prowling Agamid gets +3/+3 until end of turn. Activate only once each turn and only if Prowling Agamid's power is greater than its base power. Pyre Apostle DSS 157 R 4RR 6 Creature - Dragon 3 3 U Flying When Pyre Apostle enters the battlefield, discard your hand, then draw three cards. Madness 3R (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.) Radiant Elegance DSS 28 W 1W 2 Enchantment - Aura C Enchant creature Enchanted creature gets +1/+2 and has flying. Rattled Bones DSS 158 R R 1 Creature - Skeleton Warrior 1 1 C Spawn Omen/spawn colorless Omen DSS Menace When Rattled Bones dies, forebode. (Create a tapped colorless Omen artifact token with “T, Discard a card, Sacrifice this artifact: Draw a card.”) Raving Brigand DSS 66 U 3U 4 Creature - Human Pirate 2 3 U Spawn Omen/spawn colorless Omen DSS When Raving Brigand enters the battlefield, forebode. (Create a tapped colorless Omen artifact token with “T, Discard a card, Sacrifice this artifact: Draw a card.”) Whenever you sacrifice an Omen, target player mills three cards. Recruits of the Demeter DSS 67 U U 1 Creature - Human Pirate 1 2 C When Recruits of the Demeter enters the battlefield, draw a card if you control another Pirate. Revivification DSS 192 G 1G 2 Sorcery U Return target permanent card from your graveyard to your hand. You gain 3 life. Revoke Privileges DSS 29 W 2W 3 Enchantment - Aura C Enchant creature Enchanted creature can't attack, block, or crew Vehicles. Rising Terrain DSS 193 G 2G 3 Sorcery C Search your library for a basic land card, put it onto the battlefield tapped, then shuffle. Madness 1G (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.) Roll the Dice DSS 68 U 4UU 6 Sorcery R Target opponent looks at the top six cards of your library and separates them into a face-down pile and a face-up pile. Choose a pile, then play any number of cards from it without paying their mana costs. Put the rest of the cards into your graveyard. Rootshaper DSS 194 G G 1 Creature - Treefolk 1 2 U 1G, T, Discard a card: Another target creature you control gets +X/+X until end of turn, where X is 4 minus that creature's power. Ruinous Proselyte DSS 159 R 1RR 3 Creature - Skeleton Warrior 3 2 R 1, Sacrifice Ruinous Proselyte: Destroy target artifact or nonbasic land. Rum Guzzler DSS 117 B 1B 2 Creature - Human Pirate 2 2 C Spawn Omen/spawn colorless Omen DSS When Rum Guzzler enters the battlefield, forebode, then you lose 1 life. (Create a tapped colorless Omen artifact token with “T, Discard a card, Sacrifice this artifact: Draw a card.”) Run Through DSS 195 G 3G 4 Instant C Target creature you control gets +1/+1 until end of turn. It deals damage equal to its power to target creature you don't control. Madness 3G (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.) Sail the Open Sea DSS 30 W 1W 2 Instant C Choose one - • Tap target creature. • Untap target creature and remove it from combat. Draw a card. Salty Swab DSS 160 R 1R 2 Creature - Human Pirate 1 3 R Reveal top three/vp1at3Cast from Exile reminder/spawn Can Be Cast From Exile When Salty Swab enters the battlefield, exile the top three cards of your library. Resolute - You may play cards exiled with Salty Swab as long as Salty Swab's power is greater than its base power. Salvage Wyvern DSS 69 U 3U 4 Creature - Drake 3 2 U Flying Whenever you cast an artifact or enchantment spell, tap target artifact or creature an opponent controls. It doesn't untap during its controller's next untap step. Sanitarium Skeleton DSS 118 B B 1 Creature - Skeleton 1 2 C 2B: Return Sanitarium Skeleton from your graveyard to your hand. reprint, Scalawag Swagger DSS 222 WB 3WB 5 Enchantment U As long as you control exactly two creatures, those creatures get +2/+1 and have lifelink. Searle of the Tempest DSS 223 UB 3UB 5 Legendary Creature - Human Pirate 3 5 R Copy reminder/spawn Copy First mate-Each nonland card in your starting deck targets or has an ability that targets. (If this card outside the game is your chosen first mate, you may swap it with a card in your opening hand.) Hexproof Whenever a permanent you don't control becomes the target of a spell or ability you control, create a token that's a copy of that permanent. Seasoned Lookout DSS 196 G 3G 4 Creature - Human Pirate Scout 3 3 C Reveal top one/vp1at1 Whenever Seasoned Lookout deals combat damage to a player, it voyages. (If it isn't blocking or targeted by another spell or ability, it phases out.) Whenever Seasoned Lookout phases in, reveal the top card of your library. If it's a land card, put it onto the battlefield. Otherwise, put it into your hand. Seawise Swain DSS 31 W 3W 4 Creature - Human Pirate 3 3 C Vigilance Seawise Swain gets +1/+1 as long as you control an artifact. Seawise Swain gets +1/+1 as long as you control an enchantment. Seto San, the Dragonblade DSS 32 W 1WW 3 Legendary Planeswalker - Seto 3 M yInitialize/ccgreen=3+1/ccgreen+1Spawn Warrior/spawn 1/1 white Warrior DSS As long as it's your turn, Seto San is a 3/3 Human Warrior creature with indestructible. [+1]: Up to one target creature you control gains lifelink until end of turn. [0]: Create a 1/1 white Warrior creature token. [-X]: Search your library for an Aura or Equipment card with mana value X and put it onto the battlefield, then shuffle. Shipwrecked DSS 70 U 2U 3 Sorcery C This spell has flash as long as an opponent is cursed. Return target creature to its owner's hand. Draw a card. Shoal Raker DSS 71 U 1U 2 Creature - Drake 2 1 U Flying When Shoal Raker enters the battlefield, draw a card if an opponent is cursed. Shrieking Nightwing DSS 119 B 2B 3 Creature - Bat 2 1 C Flying Sacrifice a creature: Shrieking Nightwing gets +1/+1 until end of turn. Shrill Griffin DSS 33 W 4W 5 Creature - Griffin 3 4 C Flying Resolute - At the beginning of combat on your turn, Shrill Griffin gains vigilance until end of turn if its power is greater than its base power. Shrouded Spoils DSS 72 U 3U 4 Enchantment - Aura C Enchant creature When Shrouded Spoils enters the battlefield, draw two cards. Enchanted creature can't be blocked. Silent Hunt DSS 120 B 2B 3 Sorcery U Spawn Omen/spawn colorless Omen DSS Silent Hunt deals 3 damage to target creature and you gain 3 life. Forebode. (Create a tapped colorless Omen artifact token with “T, Discard a card, Sacrifice this artifact: Draw a card.”) Sink DSS 73 U 2UU 4 Instant C Spawn Omen/spawn colorless Omen DSS Counter target spell. Forebode. (Create a tapped colorless Omen artifact token with “T, Discard a card, Sacrifice this artifact: Draw a card.”) Siren's Song DSS 74 U 1U 2 Instant C Spawn Omen/spawn colorless Omen DSS Draw a card, then forebode. (Create a tapped colorless Omen artifact token with “T, Discard a card, Sacrifice this artifact: Draw a card.”) Skerry Serpent DSS 197 G 3GG 5 Creature - Serpent 5 5 U Resolute - Skerry Serpent must be blocked if able as long as its power is greater than its base power. Skulduggery DSS 121 B B 1 Instant C Until end of turn, target creature you control gets +1/+1 and target creature an opponent controls gets -1/-1. Skysail Rigger DSS 75 U 3U 4 Creature - Human Pirate 3 3 C 1U: Skysail Rigger voyages. (If it isn't blocking or targeted by another spell or ability, it phases out.) Whenever Skysail Rigger phases in, put a flying counter on it. Skyward Gaveller DSS 34 W 1W 2 Creature - Dwarf Warrior 2 2 C Resolute - At the beginning of combat on your turn, if Skyward Gaveller's power is greater than its base power, it gains flying until end of turn. Skywise Emissary DSS 35 W 2WW 4 Creature - Griffin 3 3 U Flying As long as you control exactly one other creature, that creature gets +1/+1 and has flying. Slaughterkeg DSS 243 2 2 Artifact Creature - Construct 0 3 R Slaughterkeg can't attack or block. While an opponent is choosing targets as part of casting a spell they control or activating an ability they control, that player must choose at least Slaughterkeg if able. When Slaughterkeg dies, draw a card. Sleepless Vigil DSS 76 U 1UU 3 Enchantment - Aura Curse R Enchant opponent Whenever you attack enchanted player, look at the top X cards of your library, where X is one plus the number of attacking creatures you control. Put one of those cards into your hand and the rest on the bottom of your library in any order. Smoldering Husk DSS 161 R 1R 2 Creature - Skeleton Warrior 1 1 U When Smoldering Husk dies, it deals 2 damage to any target. 2R: Smoldering Husk gets +2/+0 until end of turn. Solemn Cleaver DSS 36 W 3W 4 Creature - Dwarf Warrior 3 2 C First strike Song of the Sea DSS 198 G 2G 3 Sorcery U Put three +1/+1 counters on target creature you control. It voyages. (If it isn't blocking or targeted by another spell or ability, it phases out.) Staunch Constrictor DSS 199 G 2G 3 Creature - Snake 3 3 C G, Discard a card: Staunch Constrictor gets +1/+1 until end of turn. Strange Tides DSS 77 U 2U 3 Enchantment - Aura Curse C Enchant opponent At the beginning of enchanted player's upkeep, they mill two cards. U, Sacrifice Strange Tides: Shuffle up to four target cards from your graveyard into your library. Stygian Leviathan DSS 122 B 3BB 5 Creature - Leviathan 4 4 U When Stygian Leviathan enters the battlefield, target opponent loses life equal to the number of Curses attached to them and you gain that much life. Sudden Storm DSS 78 U 3U 4 Instant C Scry 1/vp1pt1 Tap up to two target creatures. Those creatures don't untap during their controllers' next untap steps. Scry 1. Suitor of the Sea DSS 162 R R 1 Creature - Human Pirate 2 1 U At the beginning of your upkeep, Suitor of the Sea deals 1 damage to each player. Sun-Crowned Flagship DSS 244 7 7 Artifact - Vehicle 10 10 R 2: Other creatures you control get +1/+0 until end of turn. Whenever Sun-Crowned Flagship attacks, each attacking creature you control gains trample until end of turn. Crew 7 (Tap any number of creatures you control with total power 7 or greater: This Vehicle becomes an artifact creature until end of turn.) Swamp DSS 252 0 Basic Land - Swamp reprint, Swift Corsair DSS 224 WR 1RW 3 Creature - Human Pirate 1 3 U Haste At the beginning of combat on your turn, target creature or Vehicle you control gets +2/+0 until end of turn. Swooping Razorbeak DSS 37 W 2W 3 Creature - Griffin 2 2 C Flying When Swooping Razorbeak enters the battlefield, you may return another permanent you control to its owner's hand. Tabia of the Lionheart DSS 225 WB 2WB 4 Legendary Creature - Human Pirate 3 3 R First mate-Your starting deck contains no more than eight cards of each nonland card type. (If this card outside the game is your chosen first mate, you may swap it with a card in your opening hand.) Lifelink At the beginning of your upkeep, you may pay 3 life. If you do, exile another target nonland permanent until Tabia leaves the battlefield. If you control another permanent that shares a card type with it, exile it instead. Tamiyo, Lunar Arcanist DSS 226 UG 1GU 3 Legendary Planeswalker - Tamiyo 3 M yInitialize/ccgreen=3+1, Scry 1/ccgreen+1;/vp1pt1-2/ccgreen-2-6/ccgreen-6 [+1]: Scry 1. Untap up to one target creature. [-2]: Mill a card for each card type among permanents you control, then you may return a land card and/or a nonland card milled this way to their owner's hand. [-6]: Until end of turn, you may cast spells from your hand and graveyard without paying their mana costs. If a card would be put into your graveyard from anywhere this turn, exile it instead. Tankard of Grog DSS 245 3 3 Artifact U 1, T: Tap target nonartifact creature. Tender Warden DSS 227 RG 1RG 3 Creature - Treefolk 2 2 U Discard a card: Tender Warden gets +2/+2 until end of turn. Activate only during your turn. Thalassophobia DSS 79 U 1U 2 Enchantment - Aura Curse U Release the Kraken/spawn 8/8 blue Kraken DSS Enchant opponent Whenever enchanted player draws a card or casts a spell, put a foreshadow counter on Thalassophobia. Remove eight foreshadow counters from Thalassophobia and sacrifice it: Create an 8/8 blue Kraken creature token. The Winged Steed DSS 247 2 2 Legendary Artifact - Vehicle 2 2 R Spawn Dragon/spawn 4/4 red Dragon DSS Whenever The Winged Steed attacks, create a 4/4 red Dragon creature token with flying that's tapped and attacking. Exile that token at end of combat. Crew 2 (Tap any number of creatures you control with total power 2 or greater: This Vehicle becomes an artifact creature until end of turn.) Thicket Mimicry DSS 200 G G 1 Instant U Target creature gets +1/+3 and gains hexproof until end of turn. Three Seas Cartographer DSS 201 G 2G 3 Creature - Human Pirate Scout 2 2 U Whenever a creature you control phases in, it gets +2/+2 until end of turn. Three Seas Squire DSS 202 G 1G 2 Creature - Human Pirate 2 1 C When Three Seas Squire enters the battlefield, target creature or Vehicle gets +2/+1 until end of turn. Trawl the Wreckage DSS 203 G 4G 5 Sorcery R For each permanent type, return up to one target card of that type from your graveyard to your hand. (The permanent types are artifact, creature, enchantment, land, and planeswalker.) Treasure Hauler DSS 246 3 3 Artifact - Vehicle 4 4 U Whenever Treasure Hauler attacks, draw a card. Crew 3 (Tap any number of creatures you control with total power 3 or greater: This Vehicle becomes an artifact creature until end of turn.) Twilight Privateer DSS 80 U 2U 3 Creature - Human Pirate 2 2 U 1U: Twilight Privateer voyages. (If it isn't blocking or targeted by another spell or ability, it phases out.) Whenever Twilight Privateer phases in, up to one other target creature voyages. Two-Faced Marauder DSS 228 WB 1WB 3 Creature - Human Skeleton Pirate 3 3 M Creatures you control dying cause abilities of that creature to trigger as though that creature entered the battlefield. 2WB, Sacrifice another creature: Destroy target nonland permanent. Ulcerous Hellion DSS 163 R 5R 6 Creature - Hellion Beast 5 5 C Haste Madness 3R (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.) Umbral Wolf DSS 204 G 2GG 4 Creature - Spirit Wolf 4 4 C Resolute - Umbral Wolf can't be blocked by more than one creature as long as Umbral Wolf's power is greater than its base power. Unknown Shores DSS 249 0 Land C T: Add C. 1, T: Add one mana of any color. reprint, Unruly Cannoneer DSS 164 R 1R 2 Creature - Human Pirate 3 1 U Trample Whenever Unruly Cannoneer crews a Vehicle, that Vehicle gets +1/+1 and gains trample until end of turn. Up in Arms DSS 38 W 1W 2 Sorcery C Distribute two +1/+1 counters among one or two target creatures. Vagabones DSS 123 B 3B 4 Creature - Skeleton Warrior 4 3 C Look at top two/vp1pt2 When Vagabones enters the battlefield, look at the top two cards of your library. Put any number of them into your graveyard and the rest on top of your library in any order. Valencia of the Concordant DSS 229 WG 1GW 3 Legendary Creature - Human Pirate 2 2 R First mate-There are four or fewer different mana costs among nonland cards in your starting deck. (If this card outside the game is your chosen first mate, you may swap it with a card in your opening hand.) First strike Each spell your opponents cast that would cost less than three mana to cast costs 1 more to cast. Verdurous Herald DSS 205 G 2G 3 Creature - Treefolk 3 2 U 4G, Discard a card: Reveal cards from the top of your library until you reveal a nonland permanent card. Put that card onto the battlefield and the rest into your graveyard. Visions of Oblivion DSS 81 U 1UU 3 Instant R You may cast up to two target instant and/or sorcery cards from your graveyard this turn. If a spell cast this way would be put into your graveyard, exile it instead. Vivid Griffin DSS 39 W 3WW 5 Creature - Griffin 4 4 U Flying Resolute - At the beginning of combat on your turn, Vivid Griffin gains lifelink until end of turn if its power is greater than its base power. Wakeborne Kraken DSS 82 U 3UU 5 Creature - Kraken 5 4 M Whenever Wakeborne Kraken or another Kraken, Leviathan, Octopus, or Serpent enters the battlefield under your control, you may return target creature an opponent controls to its owner's hand. Whenever a creature an opponent controls leaves the battlefield, if it didn't die, draw a card. Watchful Navigator DSS 40 W 2W 3 Creature - Human Pirate Scout 3 2 U Vigilance Whenever Watchful Navigator crews a Vehicle, that Vehicle gets +1/+1 and gains vigilance until end of turn. West Ward Purifier DSS 41 W 1W 2 Creature - Dwarf Cleric 3 1 C Whenever West Ward Purifier becomes tapped, you gain 1 life. Abalone Abomination EIA 83 B 3B 4 Creature - Shrimp Horror 3 2 C Spawn Horror/spawn black Horror EIA Slipstream (This creature can't be blocked as long as only creatures with slipstream are attacking.) 4BB, T, Sacrifice Abalone Abomination: Create an X/X black Horror creature token, where X is the number of cards in your graveyard. Abyss Moray EIA 165 G 5GG 7 Enchantment Creature - Serpent 7 7 C Trample (This creature can deal excess combat damage to the player or planeswalker it's attacking.) Cycling G (G, Discard this card: Draw a card.) Abyssal Oracle EIA 84 B 1B 2 Creature - Merfolk Spellshaper 2 1 R B, T, Discard a card: Search your library for a card, then shuffle and put that card on top. You lose 2 life. Advent from Above EIA 124 R 1R 2 Sorcery R Reveal top two/vp1at2Cast from Exile reminder/spawn Can Be Cast From Exile As an additional cost to cast this spell, discard a card. Advent from Above deals 3 damage to any target. Exile the top two cards of your library. You may play those cards during any turn you attacked with an artifact creature. Anemone Cluster EIA 258 0 Land U yInitialize/cr90 You may play Anemone Cluster from your graveyard as long as seven or more cards are in your graveyard. Anemone Cluster enters the battlefield tapped. T: Add G or U. Cycling 1GU (1GU, Discard this card: Draw a card.) Anemothrys, Reefcrown EIA 206 RG 2RG 4 Legendary Creature - Plant Dragon 5 4 M At the beginning of each end step, if you drew and/or discarded six or more cards this turn, return Anemothrys, Reefcrown from your graveyard to the battlefield. Cycling RG (RG, Discard this card: Draw a card.) Aquatic Might EIA 1 W W 1 Instant C Target creature gets +2/+2 until end of turn. If it's an enchanted creature or enchantment creature, it also gains hexproof and indestructible until end of turn. (It can't be the target of spells or abilities your opponents control. Damage and effects that say “destroy” don't destroy it.) Awakening of Evil EIA 85 B 5BB 7 Sorcery U Pressure 3BB (You may cast this spell for its pressure cost if seven or more cards are in your graveyard.) Each player sacrifices a creature. Put a creature card from a graveyard onto the battlefield under your control. Bank Skimmer EIA 166 G 2GG 4 Creature - Merfolk Aurashaper Warrior 1 1 R Spawn Turtle's Valor/spawn Turtle's Valor EIA Trample When Bank Skimmer enters the battlefield, create a green Aura enchantment token named Turtle's Valor attached to target creature. The token has enchant creature and “Enchanted creature gets +X/+X, where X is its mana value.” Barnacled Blade EIA 234 2 2 Artifact - Equipment C Equipped creature gets +2/+2. Equip 3 Battle Station EIA 235 3 3 Artifact Creature - Ship 3 2 C 4G: Battle Station gets +3/+3 until end of turn. Cycling 2/G (2/G, Discard this card: Draw a card.) Bigger Fish EIA 167 G 3GG 5 Sorcery R Pressure 2G (You may cast this spell for its pressure cost if seven or more cards are in your graveyard.) As an additional cost to cast this spell, sacrifice a creature. Search your library for a creature card with mana value X or less, where X is equal to twice the sacrificed creature's mana value, put it onto the battlefield, then shuffle. Blood in the Water EIA 86 B 2B 3 Instant C Target creature gets -4/-4 until end of turn. If that creature would die this turn, exile it instead. Cycling 2 (2, Discard this card: Draw a card.) Bloodhollow Bruiser EIA 125 R 3R 4 Creature - Merfolk Warrior 3 3 U Whenever you discard a card or an artifact is put into your graveyard from the battlefield, put a +1/+1 counter on Bloodhollow Bruiser. Cycling 2 (2, Discard this card: Draw a card.) Bloodthirsty Jaws EIA 126 R R 1 Instant C Target creature gets +1/+0 and gains first strike until end of turn. Cycling 2 (2, Discard this card: Draw a card.) Bloodwater Scourge EIA 127 R 4RR 6 Enchantment Creature - Shark 6 3 C Menace (This creature can't be blocked except by two or more creatures.) Cycling R (R, Discard this card: Draw a card.) Bonetooth Darter EIA 42 U U 1 Creature - Merfolk Rogue 1 1 U Slipstream (This creature can't be blocked as long as only creatures with slipstream are attacking.) Sacrifice Bonetooth Darter: Counter target instant, planeswalker, or sorcery spell unless its controller pays 1. Brilliant Runepearl EIA 236 3 3 Enchantment Artifact R yInitialize/cr90 Brilliant Runepearl enters the battlefield tapped. Whenever you cast a permanent spell, you gain 1 life. T: Add one mana of any color. Spend this mana only to cast permanent spells. Brine Duelist EIA 2 W 3W 4 Creature - Merfolk Soldier 4 4 U Spawn Treasure/spawn Treasure EIA Defender When Brine Duelist enters the battlefield, create a Treasure token. (It's an artifact with “T, Sacrifice this permanent: Add one mana of any color.”) WUBRG: Put a +1/+1 counter on Brine Duelist. It loses defender. Brinechum EIA 43 U 2U 3 Creature - Fish Elemental 3 2 C Whenever you draw a card, you may have target player mill two cards. reprint, Bubbledome Captain EIA 3 W 4W 5 Creature - Merfolk Soldier 4 4 C Concord - Whenever Bubbledome Captain attacks, if there are four or more card types among permanents you control, each other attacking creature gets +1/+1 until end of turn. Bubbledome Chorister EIA 168 G 1G 2 Creature - Merfolk Aurashaper Druid 1 2 R Spawn Sanctum's Gift/spawn Sanctum's Gift EIA When Bubbledome Chorister enters the battlefield, create a green Aura enchantment token named Sanctum's Gift attached to target creature. The token has enchant creature and “Enchanted creature has ‘T: Add G for each enchanted creature you control.'” Bubbledome Keeper EIA 44 U 2U 3 Creature - Merfolk Wizard 1 3 U Spawn Jellyfish/spawn 1/1 blue Jellyfish EIA Whenever you cast an enchantment, instant, or sorcery spell, create a 1/1 blue Jellyfish enchantment creature token with slipstream. (It can't be blocked as long as only creatures with slipstream are attacking.) Bubbledome Waveblade EIA 45 U U 1 Creature - Merfolk Soldier 1 1 C Slipstream (This creature can't be blocked as long as only creatures with slipstream are attacking.) Concord - As long as there are four or more card types among permanents you control, Bubbledome Waveblade gets +1/+1. Bubblespout Sentry EIA 46 U 1U 2 Creature - Merfolk Soldier 1 3 C Look at top one/vp1pt1 When Bubblespout Sentry enters the battlefield, look at the top card of your library. You may put it into your graveyard. Buried at Sea EIA 87 B 2B 3 Instant R Pressure B (You may cast this spell for its pressure cost if seven or more cards are in your graveyard.) Search your library for a card, put it into your graveyard, then shuffle. You gain 2 life. Bygone Wreck EIA 237 3 3 Artifact - Vehicle 3 4 R Spawn five Treasure tokens/spawnx5 Treasure EIA Whenever Bygone Wreck deals combat damage to a player, you may sacrifice it. If you do, create five Treasure tokens. Crew 1 (Tap any number of creatures you control with total power 1 or greater: This Vehicle becomes an artifact creature until end of turn.) Calamari Dragon EIA 128 R 3RR 5 Creature - Squid Dragon 4 4 R Spawn Tentacle/spawn 1/1 blue Tentacle EIASpawn five Tentacle tokens/spawnx5 1/1 blue Tentacle EIA During your turn, cards in your hand have cycling X, where X is the number of cards you've discarded this turn. At the beginning of each end step, create a 1/1 blue Tentacle creature token for each card you discarded this turn. Cycling R (R, Discard this card: Draw a card.) Cannoncoil Hermit EIA 238 XX 0 Artifact Creature - Crab 0 0 R Cannoncoil Hermit enters the battlefield with X +1/+1 counters on it. 1, T: Put a +1/+1 counter on Cannoncoil Hermit. 1, T, Remove a +1/+1 counter from Cannoncoil Hermit: It deals damage equal to its power to any target. 3: Untap Cannoncoil Hermit. Cast Out EIA 4 W 3W 4 Enchantment U Flash When Cast Out enters the battlefield, exile target nonland permanent an opponent controls until Cast Out leaves the battlefield. Cycling W (W, Discard this card: Draw a card.) Cave Diving EIA 88 B 1B 2 Instant C Look at top three/vp1pt3 Look at the top three cards of your library. Put one into your hand and the rest into your graveyard. You lose 1 life. reprint, Chitinborn Sentry EIA 5 W 1W 2 Enchantment Creature - Crab Soldier 2 3 U Concord - Whenever Chitinborn Sentry attacks, if there are four or more card types among permanents you control, prevent all damage that would be dealt to target attacking creature this turn. Circling Predators EIA 129 R 2RR 4 Instant R Circling Predators deals X damage to each creature, where X is 2 plus the number of cards with a cycling ability in your graveyard. Cycling 2 (2, Discard this card: Draw a card.) Collect Rotting Remains EIA 207 BG 2BG 4 Sorcery R Pressure BG (You may cast this spell for its pressure cost if seven or more cards are in your graveyard.) Search your library and/or graveyard for a creature card with mana value 3 or less and put it onto the battlefield. If you searched your library this way, shuffle. Conchhorn Shinygrabber EIA 6 W 1W 2 Creature - Turtle Knight 2 2 R Spawn Treasure/spawn Treasure EIA Slipstream (This creature can't be blocked as long as only creatures with slipstream are attacking.) Whenever Conchhorn Shinygrabber attacks, you may pay 1. If you do, create a Treasure token. (It's an artifact with “T, Sacrifice this artifact: Add one mana of any color.”) WUBRG: Conchhorn Shinygrabber gets +3/+3 and gains lifelink until end of turn. Conchspear Hunter EIA 130 R R 1 Creature - Merfolk Warrior 2 1 U T: Conchspear Hunter deals 1 damage to any target. Activate only if you control three or more artifacts. Coral Bruiser EIA 47 U 5UU 7 Enchantment Creature - Crab Beast 5 5 U Concord - When Coral Bruiser enters the battlefield, if there are four or more card types among permanents you control, put target creature you don't control into its owner's library third from the top. Coral Guidance EIA 48 U 2U 3 Enchantment - Aura C Enchant creature Concord - When Coral Guidance enters the battlefield, if there are four or more card types among permanents you control, draw a card. Enchanted creature doesn't untap during its controller's untap step. Coral Serpent EIA 49 U 3UU 5 Enchantment Creature - Serpent 3 3 C Slipstream (This creature can't be blocked as long as only creatures with slipstream are attacking.) Cycling U (U, Discard this card: Draw a card.) Coralblade Cohort EIA 169 G 1GG 3 Creature - Merfolk Knight 3 3 R Vigilance, trample Whenever you draw your second card each turn, put a +1/+1 counter on Coralblade Cohort. Cycling G (G, Discard this card: Draw a card.) Coralcrown's Banishment EIA 7 W 3W 4 Instant C Spawn Treasure/spawn Treasure EIA Exile target creature with power 4 or greater. Create a Treasure token. (It's an artifact with “T, Sacrifice this permanent: Add one mana of any color.”) Coralight Castle EIA 259 0 Land U yInitialize/cr90 You may play Coralight Castle from your graveyard as long as seven or more cards are in your graveyard. Coralight Castle enters the battlefield tapped. T: Add W or U. Cycling 1WU (1WU, Discard this card: Draw a card.) Coralight Champion EIA 8 W WW 2 Creature - Merfolk Aurashaper Knight 2 2 R Spawn Hila's Favor/spawn Hila's Favor EIA When Coralight Champion enters the battlefield, create a white Aura enchantment token named Hila's Favor attached to target creature. The token has enchant creature and “Enchanted creature has double strike as long as there's another Aura attached to it. Otherwise, it has first strike.” Coralight Choir EIA 9 W 1W 2 Creature - Merfolk Cleric 3 1 C 3W: Tap target creature. Activate only during your turn. Coralight Communer EIA 170 G 2G 3 Creature - Merfolk Druid 3 2 C Concord - When Coralight Communer enters the battlefield, if there are four or more card types among permanents you control, draw a card. Coralight Lifebloom EIA 171 G 1G 2 Creature - Merfolk Aurashaper Druid 2 2 U Spawn Kelpcrown/spawn Kelpcrown EIA Flash When Coralight Lifebloom enters the battlefield, create a green Aura enchantment token named Kelpcrown attached to target creature you control. The token has enchant creature and “Enchanted creature has hexproof.” Coralight Mystic EIA 10 W W 1 Creature - Merfolk Aurashaper Cleric 1 1 C Spawn Whale's Spirit/spawn Whale's Spirit EIA When Coralight Mystic enters the battlefield, create a white Aura enchantment token named Whale's Spirit attached to target creature. The token has enchant creature and “Enchanted creature has lifelink.” Coralight Paladin EIA 208 WU WU 2 Creature - Merfolk Knight 2 2 U When Coralight Paladin enters the battlefield, you may search your library for an artifact card, reveal it, then shuffle and put that card on top. Concord - Whenever Coralight Paladin attacks, if there are four or more card types among permanents you control, Merfolk you control get +1/+1 until end of turn. Coralight Sentinel EIA 11 W 3W 4 Creature - Merfolk Aurashaper Wizard 2 2 C Spawn Crab's Resolve/spawn Crab's Resolve EIA Vigilance When Coralight Sentinel enters the battlefield, create a white Aura enchantment token named Crab's Resolve attached to target creature. The token has enchant creature and “Enchanted creature gets +0/+2.” Crack Open EIA 89 B 2BB 4 Sorcery C Spawn two Treasure tokens/spawnx2 Treasure EIA You mill two cards, draw two cards, lose 2 life, and create two Treasure tokens. (They're artifacts with “T: Sacrifice this permanent: Add one mana of any color.”) Crush the Hull EIA 50 U 1UU 3 Instant C Pressure UU (You may cast this spell for its pressure cost if seven or more cards are in your graveyard.) Counter target spell. Crushing Grip EIA 131 R 1R 2 Sorcery C Choose one - • Destroy target artifact. • Crushing Grip deals 2 damage to any target. Curious Adventure EIA 132 R 3R 4 Sorcery C Spawn Shark/spawn 3/3 red Shark EIA Choose one - • Create a 3/3 red Shark enchantment creature token. • Gain control of target creature until end of turn. Untap that creature. It gains haste until end of turn. Curious Disturbances EIA 133 R R 1 Sorcery U Reveal top one/vp1at1Cast from Exile reminder/spawn Can Be Cast From Exile Exile the top card of your library. You may play that card until your next end step. At the beginning of the next end step, if you didn't play the exiled card, return Curious Disturbances from your graveyard to your hand. Current Surfer EIA 134 R R 1 Creature - Merfolk Warrior 1 1 R Whenever you draw your second card each turn, put a +1/+1 counter on Current Surfer. R, Discard your hand, Sacrifice Current Surfer: Draw X cards, where X is its power. At the beginning of the next end step, discard your hand. Cuxuri Beckoner EIA 209 UB 6UB 8 Creature - Horror 4 4 U Pressure 3UB (You may cast this spell for its pressure cost if there are seven or more cards in your graveyard.) Slipstream (This creature can't be blocked as long as only creatures with slipstream are attacking.) UB, Reveal Cuxuri Beckoner from your hand: Target player mills two cards. Cuxuri Harbinger EIA 51 U 3U 4 Creature - Fish Horror 3 2 C Pressure 1U (You may cast this spell for its pressure cost if there are seven or more cards in your graveyard.) When Cuxuri Harbinger enters the battlefield, draw a card. Cuxuri Rift EIA 52 U 3UU 5 Sorcery R Pressure 6UU (You may cast this spell for its pressure cost if seven or more cards are in your graveyard.) Take an extra turn after this one. If this spell was cast for its pressure cost, during that turn, whenever you tap an Island for mana, add an additional U. Exile Cuxuri Rift. Cuxuri's Corruption EIA 172 G 2G 3 Sorcery C Destroy target artifact, enchantment, or creature with slipstream. You gain 4 life. Danithra Caller EIA 173 G 1G 2 Creature - Horror Druid 1 1 C Spawn two Tentacle tokens/spawnx2 1/1 blue Tentacle EIA T, Mill a card: Add G. 2GG, Sacrifice Danithra Caller: Mill two cards, then create two 1/1 blue Tentacle creature tokens. Danithra Champion EIA 90 B 2BB 4 Creature - Merfolk Warrior 4 3 M Pressure-B, Exile six cards from your graveyard. (You may cast this spell for its pressure cost if there are seven or more cards in your graveyard.) Deathtouch B, Exile six cards from your graveyard: Return Danithra Champion from your graveyard to the battlefield. Activate only during your turn. Danithra Inquisitor EIA 91 B 1B 2 Creature - Zombie Merfolk Wizard 2 2 R Cast from Exile reminder/spawn Can Be Cast From Exile B, Sacrifice another creature: Exile target card in an opponent's graveyard. You may cast that card for as long as it remains exiled, and you may spend mana as though it were mana of any color to cast that spell. Activate only as a sorcery. Danithra Muckbruiser EIA 174 G 1G 2 Creature - Merfolk Warrior 2 3 R Spells your opponents cast that target Danithra Muckbruiser cost 2 more to cast. Danithra Muckbruiser gets +X/+X, where X is the number of cards in your graveyard minus seven. (If there are fewer than seven, it gets +0/+0.) Danithra Oracle EIA 92 B B 1 Creature - Merfolk Wizard 1 1 C T, Discard a card, Sacrifice Danithra Oracle: Target creature gets -3/-3 until end of turn. Activate only as a sorcery. Darting Guppy EIA 135 R R 1 Enchantment Creature - Fish 1 1 C Slipstream (This creature can't be blocked as long as only creatures with slipstream are attacking.) Cycling 2 (2, Discard this card: Draw a card.) Dawson's Bouncer EIA 12 W 2W 3 Creature - Merfolk Warrior 2 1 C Spawn Treasure/spawn Treasure EIA When Dawson's Bouncer enters the battlefield, choose one - • Put a +1/+1 counter on Dawson's Bouncer. • Create a Treasure token. (It's an artifact with “T, Sacrifice this artifact: Add one mana of any color.”) Dawson's Collector EIA 93 B B 1 Creature - Merfolk Horror 2 2 R Spawn Treasure/spawn Treasure EIA Dawson's Collector can't block. Whenever Dawson's Collector attacks, you may sacrifice another creature. If you do, create a tapped Treasure token. Whenever you sacrifice your third permanent each turn, each opponent sacrifices a creature or planeswalker. Dawson's Enforcer EIA 94 B 3B 4 Creature - Merfolk Warrior 4 2 C When Dawson's Enforcer enters the battlefield, draw a card if you sacrificed a permanent or discarded a card this turn. Dawson's Jetslicer EIA 239 2 2 Artifact Creature - Shark Construct 3 3 R Haste Slipstream (This creature can't be blocked as long as only creatures with slipstream are attacking.) Spend only mana produced by artifacts to cast Dawson's Jetslicer. Dawson's Loot EIA 240 2 2 Artifact C When Dawson's Loot enters the battlefield, mill two cards, then draw a card. 1, T, Sacrifice Dawson's Loot: Add one mana of any color. Dawson's Marauder EIA 95 B 1B 2 Creature - Merfolk Soldier 3 1 U Dawson's Marauder can't block. When Dawson's Marauder attacks, it can't be blocked this turn unless defending player sacrifices an artifact. Dawson's Warden EIA 210 WR 1RW 3 Creature - Merfolk Warrior 2 3 U Spawn Treasure/spawn Treasure EIA When Dawson's Warden enters the battlefield, create a Treasure token. As long as you control three or more artifacts, Dawson's Warden gets +2/+0 and has first strike. Death Sentence EIA 96 B 1B 2 Sorcery U Destroy target creature that's not enchanted and isn't an enchantment. Deep-Sea Terror EIA 53 U 4UU 6 Creature - Serpent 6 6 C Deep-Sea Terror can't attack unless seven or more cards are in your graveyard. Depthcalling EIA 175 G 2G 3 Enchantment U Spawn Tentacle/spawn 1/1 blue Tentacle EIA Whenever you draw your second card each turn, create a 1/1 blue Tentacle creature token. 3G, Sacrifice two creatures: You gain 1 life and draw a card. Activate only during your turn. Depthlight Beacon EIA 241 4 4 Artifact Creature - Ship 3 3 C 4B: Depthlight Beacon gets +1/+1 and gains lifelink until end of turn. Cycling 2/B (2/B, Discard this card: Draw a card.) Depthlight Brute EIA 97 B 4B 5 Artifact Creature - Construct 4 4 C When Depthlight Brute enters the battlefield, if you control three or more artifacts, each opponent loses 3 life and you gain 3 life. Depthlight Captain EIA 211 BR 1BR 3 Artifact Creature - Construct Scout 3 3 U Menace Other artifact creatures you control have menace. 2BR: Salvage an artifact or creature card. (Exile one from your graveyard until this creature leaves the battlefield. Whenever this creature deals combat damage to a player, put a card it salvaged into your hand.) Depthlight Frontliner EIA 136 R 4RR 6 Artifact Creature - Construct 5 5 U Trample When Depthlight Frontliner enters the battlefield, you may salvage up to one instant card and up to one sorcery card. (Exile those cards from your graveyard until this creature leaves the battlefield. Whenever this creature deals combat damage to a player, put a card it salvaged into your hand.) Depthlight Salvager EIA 98 B 1B 2 Artifact Creature - Construct Scout 1 1 C Deathtouch When Depthlight Salvager enters the battlefield, you may salvage a creature card with mana value 3 or less. (Exile one from your graveyard until this creature leaves the battlefield. Whenever this creature deals combat damage to a player, put a card it salvaged into your hand.) Dolphin Rider EIA 176 G 4G 5 Creature - Merfolk Knight 5 4 C Concord - When Dolphin Rider enters the battlefield, if there are four or more card types among permanents you control, you gain 5 life. Doom and Gloom EIA 212 UB 5UB 7 Sorcery R Pressure 3UB (You may cast this spell for its pressure cost if seven or more cards are in your graveyard.) Destroy up to one target creature. Return all other nonland permanents to their owners' hands. Drag Beneath EIA 54 U U 1 Instant C Pressure 3U (You may cast this spell for its pressure cost if seven or more cards are in your graveyard.) Return target creature to its owner's hand. If this spell was cast for its pressure cost, put that creature into its owner's library second from the top instead. Drawn to the Light EIA 177 G 3G 4 Sorcery U Pressure G (You may cast this spell for its pressure cost if seven or more cards are in your graveyard.) Return target card from your graveyard to your hand. Exile Drawn to the Light. Dredgeline Colossus EIA 137 R 6RR 8 Artifact Creature - Construct 4 4 M Double strike, trample, indestructible, haste When Dredgeline Colossus enters the battlefield, salvage up to eight noncreature, nonland cards. (You may exile them from your graveyard until this creature leaves the battlefield. Whenever this creature deals combat damage to a player, put a card it salvaged into your hand.) Driftwood Throne's Rule EIA 13 W 1W 2 Instant C Creatures you control get +1/+1 until end of turn. Merfolk you control get an additional +1/+1 until end of turn. Dualglaive Acolyte EIA 178 G 1G 2 Creature - Merfolk Aurashaper Warrior 1 1 C Spawn Calamighty/spawn Calamighty EIA When Dualglaive Acolyte enters the battlefield, create a green Aura enchantment token named Calamighty attached to target creature. The token has enchant creature and “Enchanted creature gets +1/+1 and can't be blocked by creatures with power 2 or less.” Duchess Odelia VII EIA 213 WG GW 2 Legendary Creature - Seahorse Noble 1 2 R When Duchess Odelia VII enters the battlefield, search your library for a nonland permanent card with mana value 1 or less, reveal it, put it into your hand, then shuffle. Duke Atrios XXIV EIA 14 W 3WW 5 Legendary Creature - Merfolk Noble 4 4 M Spawn Treasure/spawn Treasure EIASpawn Merfolk/spawn 1/1 white Merfolk EIA Vigilance Whenever an opponent casts a spell, create a Treasure token unless that player pays 1, then create a 1/1 white Merfolk creature token unless that player pays 1. WUBRG, T: Other creatures you control get +3/+3 and gain vigilance and indestructible until end of turn. Dukedom Outcast EIA 138 R 2R 3 Creature - Merfolk Warrior 2 3 C 3R: Target creature can't be blocked this turn if it's an artifact creature or has power 2 or less. Dukedom Turncoat EIA 99 B 1B 2 Creature - Merfolk Wizard 2 2 C T, Sacrifice an artifact or creature: Each opponent loses 1 life and you gain 1 life. Edina, Coralight Soothsayer EIA 214 WU WU 2 Legendary Creature - Merfolk Wizard 1 1 M Spawn Merfolk/spawn 1/1 white Merfolk EIAScry 1/vp1pt1Look at top one/vp1pt1 Whenever you cast an artifact or enchantment spell, scry 1, then create a 1/1 white Merfolk creature token. Whenever you cast a Merfolk spell, look at the top card of your library. If it's an artifact or enchantment card, you may reveal it and put it into your hand. Edina's Soulsinger EIA 55 U 2U 3 Creature - Merfolk Wizard 2 1 C Spawn Jellyfish/spawn 1/1 blue Jellyfish EIA When Edina's Soulsinger enters the battlefield, create a 1/1 blue Jellyfish enchantment creature token with slipstream. (It can't be blocked as long as only creatures with slipstream are attacking.) Elmare's Grandeur EIA 139 R 1R 2 Enchantment U During each of your turns, you may cast a card with a cycling ability from your graveyard by discarding a card in addition to paying its other costs. If that spell would be put into your graveyard, exile it instead. Cycling 2 (2, Discard this card: Draw a card.) Emerge from the Reeds EIA 179 G 2G 3 Instant C Spawn two Tentacle tokens/spawnx2 1/1 blue Tentacle EIA Choose one - • Create two 1/1 blue Tentacle creature tokens. • Untap target creature. It gets +2/+4 until end of turn. Encapsulate EIA 56 U UU 2 Instant R Copy reminder/spawn Copy Counter target creature spell. You may cast a copy of that spell. (You still pay its costs. The copy becomes a token.) Enchanting Palace EIA 260 0 Land R Spawn Treasure/spawn Treasure EIA T: Add C. Concord - T: Create a Treasure token. Activate only if there are four or more card types among permanents you control. Entrancing Light EIA 57 U 4UU 6 Enchantment - Aura R Enchant creature You control enchanted creature. Enchanted creature gets +1/+1 and has slipstream. (This creature can't be blocked as long as only creatures with slipstream are attacking.) Evolving Wilds EIA 261 0 Land C T, Sacrifice Evolving Wilds: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle. reprint, Eye of the Beholder EIA 58 U U 1 Sorcery R Look at top one/vp1pt1 Pressure XUU (You may cast this spell for its pressure cost if seven or more cards are in your graveyard.) Look at the top card of your library. You may put that card into your graveyard. Draw a card. If this spell was cast for its pressure cost, draw X cards instead. Fabulous Find EIA 140 R R 1 Sorcery R Reveal top five/vp1at5Cast from Exile reminder/spawn Can Be Cast From Exile Exile the top five cards of your library. You may play one of them from exile this turn. Face of the Abyss EIA 100 B 2B 3 Sorcery C Spawn Jellyfish/spawn 1/1 blue Jellyfish EIA Look at target player's hand. You choose a nonland card from it. That player discards that card. Create a 1/1 blue Jellyfish enchantment creature token with slipstream. (It can't be blocked as long as only creatures with slipstream are attacking.) Feel the Flow EIA 59 U 3U 4 Instant R Draw cards equal to the number of cards in your hand, then discard three cards. Cycling U (U, Discard this card: Draw a card.) Final Struggle EIA 141 R 3RR 5 Sorcery U Spawn Shark/spawn 3/3 red Shark EIA Final Struggle deals 3 damage to target creature. When that creature dies this turn, exile it and create a 3/3 red Shark enchantment creature token. Finish Off EIA 142 R R 1 Instant C Finish Off deals 2 damage to any target. If you've drawn two or more cards this turn, it deals 3 damage instead. Cycling 3 (3, Discard this card: Draw a card.) Foregone Ancestries EIA 180 G 1G 2 Enchantment R 2, Exile a card with a cycling ability from your graveyard: Draw a card. Cycling 3G (3G, Discard this card: Draw a card.) When you cycle Foregone Ancestries, you may exile it. If you do, return target card with a cycling ability from your graveyard to your hand. Forest EIA 274 0 Basic Land - Forest reprint, Fortune and Glory EIA 215 WB WB 2 Enchantment U Spawn Treasure/spawn Treasure EIA Whenever two or more creatures you control deal combat damage to a player, you gain 3 life and create a Treasure token. (It's an artifact with “T, Sacrifice this permanent: Add one mana of any color.”) Whenever you sacrifice your second permanent each turn, you draw a card and you lose 1 life. Freewheeling Orcas EIA 15 W 3W 4 Enchantment Creature - Whale 2 2 C Lifelink (Damage dealt by this creature also causes you to gain that much life.) Slipstream (This creature can't be blocked as long as only creatures with slipstream are attacking.) Frontline Descender EIA 143 R 2R 3 Artifact Creature - Construct Warrior 2 2 C First strike When Frontline Descender enters the battlefield, you may salvage an instant or sorcery card. (Exile one from your graveyard until this creature leaves the battlefield. Whenever this creature deals combat damage to a player, put a card it salvaged into your hand.) Full Salvo EIA 144 R 3R 4 Enchantment R At the beginning of your draw step, draw an additional card. If you control three or more artifacts, draw two additional cards instead. At the beginning of your end step, discard your hand. Gaze Deeper EIA 60 U 3UU 5 Instant U Pressure 1UU (You may cast this spell for its pressure cost if seven or more cards are in your graveyard.) Draw three cards. Gilded Merrow EIA 16 W 1W 2 Creature - Merfolk Wizard 2 2 C Spawn Treasure/spawn Treasure EIA When Gilded Merrow enters the battlefield, if an opponent controls more lands than you, create a Treasure token. (It's an artifact with “T, Sacrifice this permanent: Add one mana of any color.”) Glittering Narwhal EIA 17 W 1WW 3 Enchantment Creature - Whale 3 4 R Spawn Treasure/spawn Treasure EIA Vigilance Whenever Glittering Narwhal is dealt damage, create a Treasure token. (It's an artifact with “T, Sacrifice this permanent: Add one mana of any color.”) Gloomtide Whelk EIA 101 B 5BB 7 Creature - Shrimp Horror 4 4 R Pressure 2BB (You may cast this spell for its pressure cost if seven or more cards are in your graveyard.) When Gloomtide Whelk enters the battlefield, all other creatures get -4/-4 until end of turn. Glowfrill Eel EIA 102 B 5BB 7 Enchantment Creature - Fish 5 5 C Lifelink (Damage dealt by this creature also causes you to gain that much life.) Cycling B (B, Discard this card: Draw a card.) Glowskate Channeler EIA 181 G 3G 4 Creature - Merfolk Aurashaper Druid 1 2 C Spawn Manta's Wings/spawn Manta's Wings EIA When Glowskate Channeler enters the battlefield, create a green Aura enchantment token named Manta's Wings attached to target creature. The token has enchant creature and “Enchanted creature gets +2/+2.” Glum Oarfish EIA 182 G G 1 Enchantment Creature - Fish 1 2 U Reveal top two/vp1at2 Whenever you cycle a card, reveal the top two cards of your library. You may put a permanent card from among them into your hand. Put the rest on top of your library in any order or into your graveyard. Cycling 2 (2, Discard this card: Draw a card.) Gobble Up EIA 103 B 3BB 5 Instant C Pressure 1B (You may cast this spell for its pressure cost if seven or more cards are in your graveyard.) Destroy target creature. Goldtooth Slasher EIA 104 B 2B 3 Creature - Merfolk Assassin 1 3 U Slipstream (This creature can't be blocked as long as only creatures with slipstream are attacking.) Whenever Goldtooth Slasher attacks, you may sacrifice an artifact or creature. If you do, Goldtooth Slasher gets +2/+0 and gains lifelink until end of turn. Greenscale Bully EIA 145 R 1R 2 Creature - Merfolk Warrior 2 1 C Spawn Treasure/spawn Treasure EIA Whenever Greenscale Bully deals combat damage to a player, create a Treasure token. (It's an artifact with “T, Sacrifice this permanent: Add one mana of any color.”) Grim, Dawson's Vassal EIA 216 WB 2WB 4 Legendary Creature - Merfolk Assassin 3 2 R Flash Slipstream (This creature can't be blocked as long as only creatures with slipstream are attacking.) When Grim enters the battlefield, if you sacrificed a permanent this turn, exile target tapped creature. Grim's Warchest EIA 242 2 2 Artifact U Spawn Treasure/spawn Treasure EIA 2, T: Create a Treasure token. (It's an artifact with “T, Sacrifice this permanent: Add one mana of any color.”) WUBRG, T, Sacrifice Grim's Warchest: Exile target creature. Grisly Ruins EIA 262 0 Land U yInitialize/cr90 You may play Grisly Ruins from your graveyard as long as seven or more cards are in your graveyard. Grisly Ruins enters the battlefield tapped. T: Add B or G. Cycling 1BG (1BG, Discard this card: Draw a card.) Guppyfin Duelist EIA 183 G 2G 3 Creature - Merfolk Aurashaper Warrior 1 1 U Spawn Piranha's Prowess/spawn Piranha's Prowess EIA Flash When Guppyfin Duelist enters the battlefield, create a green Aura enchantment token named Piranha's Prowess attached to target creature. The token has enchant creature and “Enchanted creature gets +2/+2.” Untap that creature. Happy Manta EIA 61 U 3U 4 Enchantment Creature - Fish 2 2 R Slipstream (This creature can't be blocked as long as only creatures with slipstream are attacking.) Whenever Happy Manta deals combat damage to a player, draw a card for each card type among spells you've cast this turn. Harmonic Attunement EIA 18 W 1W 2 Enchantment - Aura C Enchant creature Enchanted creature gets +2/+2. Concord - As long as there are four or more card types among permanents you control, enchanted creature has slipstream. (It can't be blocked as long as only creatures with slipstream are attacking.) Harried Submersible EIA 243 1 1 Artifact - Vehicle 3 3 U Spawn Tentacle/spawn 1/1 blue Tentacle EIA When Harried Submersible enters the battlefield, target opponent creates a 1/1 blue Tentacle creature token. Whenever Harried Submersible deals combat damage to a player or planeswalker, draw a card. Crew 2 (Tap any number of creatures you control with total power 2 or greater: This Vehicle becomes an artifact creature until end of turn.) Herald from Below EIA 105 B 3BB 5 Creature - Horror 4 3 C Pressure 2B (You may cast this spell for its pressure cost if there are seven or more cards in your graveyard.) Menace (This creature can't be blocked except by two or more creatures.) Highbeam Hulk EIA 146 R 4R 5 Artifact Creature - Construct 4 4 C When Highbeam Hulk enters the battlefield, you may discard a card. If you do, draw a card. Cycling 2 (2, Discard this card: Draw a card.) Hila Okunos EIA 217 WG 1GW 3 Legendary Creature - Merfolk Aurashaper 2 2 M Look at top six/vp1pt6Copy reminder/spawn Copy When Hila Okunos enters the battlefield, look at the top six cards of your library. You may reveal an Aura or Aurashaper card from among them and put it into your hand. Put the rest on the bottom of your library in a random order. Whenever another nontoken Aura or Aurashaper enters the battlefield under your control, create a token that's a copy of it. Hit the Bottom EIA 62 U 3U 4 Sorcery C Pressure 1U (You may cast this spell for its pressure cost if seven or more cards are in your graveyard.) Exile up to two target nonland permanents you control, then return them to the battlefield under their owner's control. Hopesinker EIA 63 U 2U 3 Creature - Leech Horror 3 2 U Slipstream (This creature can't be blocked as long as only creatures with slipstream are attacking.) Pressure U (You may cast this spell for its pressure cost if there are seven or more cards in your graveyard.) Horrors' Reach EIA 106 B B 1 Sorcery C Pressure 3B (You may cast this spell for its pressure cost if seven or more cards are in your graveyard.) Return target creature card from your graveyard to your hand. If this spell was cast for its pressure cost, put that card onto the battlefield instead. Idyllic Odyssey EIA 19 W W 1 Enchantment U Spawn Jellyfish/spawn 1/1 blue Jellyfish EIA Concord - At the beginning of your upkeep, if there are four or more card types among permanents you control, you gain 1 life and create a 1/1 blue Jellyfish enchantment creature token with slipstream. (It can't be blocked as long as only creatures with slipstream are attacking.) Ink Seer EIA 107 B 2B 3 Creature - Merfolk Shaman 3 1 C Spawn Treasure/spawn Treasure EIA When Ink Seer dies, you draw a card, lose 1 life, and create a Treasure token. Into Cuxuri Trench EIA 64 U 4UU 6 Sorcery C Return up to two target creatures to their owner's hands. Cycling 2 (2, Discard this card: Draw a card.) Into Waiting Jaws EIA 147 R 3R 4 Sorcery C Into Waiting Jaws deals 5 damage to target creature. If you sacrificed a permanent or discarded a card this turn, Into Waiting Jaws deals 3 damage to that creature's controller. Into the Abyss EIA 108 B 2BBB 5 Enchantment M If a card would be put into your graveyard from anywhere, exile it instead. If you would draw a card, return two cards from your graveyard to your hand instead. If you can't, you lose the game. Island EIA 271 0 Basic Land - Island reprint, Jetskate EIA 148 R 1R 2 Enchantment Creature - Fish 2 1 U Haste When Jetskate enters the battlefield, if you've drawn two or more cards this turn, it deals 2 damage to any target. Cycling R (R, Discard this card: Draw a card.) Joyous Whaleshark EIA 20 W 4WW 6 Enchantment Creature - Whale Shark 4 5 C Concord - This spell costs 2 less to cast if there are four or more card types among permanents you control. Vigilance (Attacking doesn't cause this creature to tap.) Jumbo Shrimp EIA 184 G 6GG 8 Creature - Shrimp Kraken 9 9 R When Jumbo Shrimp enters the battlefield or when you cycle it, destroy target noncreature permanent. Cycling 3GG (3GG, Discard this card: Draw a card.) Keep in Line EIA 21 W 1W 2 Instant U Exile target creature if its controller controls more lands than you. Cycling 2 (2, Discard this card: Draw a card.) Kelp Garden EIA 185 G 1G 2 Enchantment - Aura C Enchant land you control When Kelp Garden enters the battlefield, mill three cards. Whenever enchanted land is tapped for mana, add one mana of any color among cards in your graveyard. reprint, Krill-Clan Guardian EIA 218 UG 1GU 3 Creature - Whale Warrior 4 4 R Concord - You may cast this spell as though it had flash if there are four or more card types among permanents you control. When Krill-Clan Guardian enters the battlefield, it fights up to one other target creature. If that creature would die this turn, return it to its owner's hand instead. Leave the World Behind EIA 22 W 6WW 8 Sorcery M Exile all creatures, then for each creature exiled this way, you may return it to the battlefield under its owner's control. For each creature you didn't return to the battlefield this way, its owner may search their library for a basic land card and put it onto the battlefield tapped. Each player that does shuffles. Lie in Wait EIA 65 U 2U 3 Instant U This spell costs 2 less to cast if you've cast another spell this turn. Draw two cards, then put a card from your hand on top of your library. Lightning-Fast Lionfish EIA 219 UR 2UR 4 Enchantment Creature - Fish 3 3 U Haste You may cast sorcery and enchantment spells as though they had flash. Whenever you cast an enchantment, instant, or sorcery spell, Lightning-Fast Lionfish gets +1/+0 and gains first strike until end of turn. Lilyreed Triton EIA 23 W W 1 Creature - Merfolk Aurashaper Knight 1 1 U Spawn Triton's Gift/spawn Triton's Gift EIA When Lilyreed Triton enters the battlefield, create a white Aura enchantment token named Triton's Gift attached to target creature. The token has enchant creature and “Enchanted creature gets +1/+0 and can't be blocked by creatures with power 3 or greater.” Lionfrill Hunter EIA 220 RG 3RG 5 Creature - Fish Beast 3 3 U When Lionfrill Hunter enters the battlefield or when you cycle it, put X +1/+1 counters on another target creature you control, where X is the number of cards with a cycling ability in your graveyard. Cycling 3RG (3RG, Discard this card: Draw a card.) Live in Harmony EIA 186 G G 1 Sorcery C Reveal top five/vp1at5 Reveal the top five cards of your library. Put a creature or enchantment card from among them into your hand. Put the rest on the bottom of your library in a random order. Lord Rickard Dawson EIA 221 WBR RWB 3 Legendary Planeswalker - Dawson 3 M yInitialize/ccgreen=3+1, Spawn Treasure/ccgreen+1;/spawn Treasure EIA+1/ccgreen+1-7, Emblem Get/ccgreen-7;/spawn Dawson Emblem EIA Creatures can't attack Lord Rickard Dawson unless their controller pays 2 life or discards a card for each creature they control that's attacking him. [+1]: Create a tapped Treasure token, then you may pay 1. If you do, each opponent discards a card. [+1]: You may sacrifice an artifact. When you do, Lord Rickard Dawson deals 3 damage to any target and you gain 3 life. [-7]: Each opponent gets an emblem with “At the beginning of your end step, if it's not an extra turn, take an extra turn after this one. Target opponent controls you during that turn.” Lord of the Bubbledome EIA 66 U UU 2 Creature - Merfolk Noble 2 2 R Other Merfolk you control get +1/+1. 1U: Target Merfolk gains slipstream until end of turn. (Creatures with slipstream can't be blocked as long as only creatures with slipstream are attacking.) Lost Empire's Legacy EIA 244 4 4 Artifact R Spawn two Treasure tokens/spawnx2 Treasure EIA When Lost Empire's Legacy enters the battlefield, create two Treasure tokens. 1, T, Sacrifice an artifact: Return target artifact card from your graveyard to your hand. Lurking Angler EIA 187 G 3G 4 Creature - Fish 4 3 C When Lurking Angler enters the battlefield, if seven or more cards are in your graveyard, draw a card. Otherwise, mill two cards. Majestic Hippocamp EIA 67 U 1U 2 Enchantment Creature - Fish Horse 2 1 C Flash (You may cast this spell any time you could cast an instant.) When Majestic Hippocamp enters the battlefield, target creature gets -2/-0 until end of turn. Majestic Nauticorn EIA 24 W 4W 5 Enchantment Creature - Fish Unicorn 4 3 C Majestic Nauticorn has first strike as long as it's attacking. Cycling W (W, Discard this card: Draw a card.) Mandibled Mass EIA 188 G 2G 3 Creature - Jellyfish Horror 3 2 C Pressure G (You may cast this spell for its pressure cost if there are seven or more cards in your graveyard.) Deathtouch Master of the Abyss EIA 68 U 2U 3 Creature - Merfolk Wizard 1 3 R Spawn Horror/spawn black Horror EIA When Master of the Abyss enters the battlefield, draw two cards, then discard a card. 2UU, T, Discard two cards: Create an X/X black Horror creature token, where X is the number of cards in your graveyard. Megalocanth EIA 189 G 5GG 7 Enchantment Creature - Leviathan 7 7 R Trample Enchantment spells and Aurashaper spells you cast cost 1 less to cast. Whenever another enchantment enters the battlefield under your control, draw a card. Megalodon Rush EIA 222 UR 1UR 3 Enchantment R Spawn two Shark tokens/spawnx2 3/3 red Shark EIA At the beginning of combat on your turn, if you cast an enchantment spell, an instant spell, and a sorcery spell this turn, create two 3/3 red Shark enchantment creature tokens. You may have any number of those tokens gain haste. If you do, sacrifice the tokens you chose at end of combat. Merrow Legendmaker EIA 25 W W 1 Creature - Merfolk Cleric 1 2 R Look at top five/vp1pt5 Whenever Merrow Legendmaker attacks, look at the top five cards of your library. You may reveal an Aura, Aurashaper, or Equipment card from among them and put it into your hand. Put the rest on the bottom of your library in any order. Mettalia, Light from Above EIA 245 4 4 Legendary Artifact Creature - Construct 4 3 M Mettalia is all colors. Mettalia has protection from each color among cards she's salvaged in exile. When Mettalia enters the battlefield, for each color, you may salvage a nonlegendary card of that color. (Exile one from your graveyard until this creature leaves the battlefield. Whenever this creature deals combat damage to a player, put a card it salvaged into your hand.) Mettalia's Forward EIA 246 4 4 Artifact Creature - Construct 4 3 U When Mettalia's Forward enters the battlefield, you may salvage a card. (Exile one from your graveyard until this creature leaves the battlefield. Whenever this creature deals combat damage to a player, put a card it salvaged into your hand.) Militant's Standard EIA 26 W 1W 2 Artifact - Equipment U When Militant's Standard enters the battlefield, draw a card if you control a Merfolk. Equipped creature gets +2/+1. Equip 2 Mina, Jeweled Minnow EIA 69 U U 1 Legendary Enchantment Creature - Fish 1 1 M Flash You may cast the first spell that's an enchantment, instant, or sorcery with mana value 1 you cast each turn without paying its mana cost. Minefield Bomber EIA 247 3 3 Artifact Creature - Ship 2 3 C 2R, Sacrifice Minefield Bomber: It deals 2 damage to any target. Cycling 2/R (2/R, Discard this card: Draw a card.) Molten Basin EIA 263 0 Land U yInitialize/cr90 You may play Molten Basin from your graveyard as long as seven or more cards are in your graveyard. Molten Basin enters the battlefield tapped. T: Add B or R. Cycling 1BR (1BR, Discard this card: Draw a card.) Mountain EIA 273 0 Basic Land - Mountain reprint, Myrmidon, Coralight Exile EIA 190 G 2GG 4 Legendary Planeswalker - Myrmidon 3 M yInitialize/ccgreen=3+1, Spawn Conch Shell/ccgreen+1;/spawn Conch Shell EIA-1/ccgreen-1-3, Spawn two Shark tokens/ccgreen-3;/spawnx2 3/3 red Shark EIA [+1]: Create a tapped colorless artifact token named Conch Shell with “T: Add one mana of any color. Spend this mana only to cast permanent spells.” [-1]: Reveal the top X cards of your library, where X is the number of card types among permanents you control. Put a permanent card from among them into your hand and the rest into your graveyard. [-3]: Create two 3/3 red Shark enchantment creature tokens. Myrmidon's Warhead EIA 248 3 3 Legendary Artifact - Equipment R Spawn Shark/spawn 3/3 red Shark EIA Equipped creature gets +2/+2. Concord - Whenever equipped creature attacks, if there are four or more card types among permanents you control, create a 3/3 red Shark enchantment creature token that's tapped and attacking. Exile that token at the beginning of the next end step. Equip 1 Mysterious Lights EIA 27 W W 1 Sorcery C Choose one - • Return target artifact or enchantment card from your graveyard to your hand. • Return target creature card with mana value 2 or less from your graveyard to your hand. Cycling 2 (2, Discard this card: Draw a card.) Mystic Mackerel EIA 70 U U 1 Enchantment Creature - Fish 0 3 C When Mystic Mackerel enters the battlefield, you may have target player mill two cards. 3U, Sacrifice Mystic Mackerel: Return target enchantment, instant, or sorcery card from your graveyard to your hand. Narwhalrus EIA 191 G 2G 3 Enchantment Creature - Seal Whale 3 3 C Nightmares Unseen EIA 109 B 2BB 4 Sorcery R Spawn Horror/spawn black Horror EIA Pressure-B, Pay 5 life. (You may cast this spell for its pressure cost if seven or more cards are in your graveyard.) Create an X/X black Horror creature token, where X is the number of cards in your graveyard. Noble Barracuda EIA 149 R 1R 2 Enchantment Creature - Fish 1 2 C Scry 1/vp1pt1 Slipstream (This creature can't be blocked as long as only creatures with slipstream are attacking.) Whenever you cast an enchantment, instant, or sorcery spell, Noble Barracuda gets +1/+0 until end of turn. Scry 1. Noble Birthright EIA 28 W 3W 4 Enchantment - Aura R Enchant creature Enchanted creature gets +3/+3. Whenever enchanted creature attacks, you may put a creature card with mana value 2 or less from your hand or graveyard onto the battlefield tapped and attacking. Oceanographer EIA 110 B B 1 Artifact Creature - Construct Scout 1 1 U Slipstream (This creature can't be blocked as long as only creatures with slipstream are attacking.) T: Salvage a creature card. (Exile one from your graveyard until this creature leaves the battlefield. Whenever this creature deals combat damage to a player, put a card it salvaged into your hand.) Odelia's Attendant EIA 223 WU 1WU 3 Creature - Merfolk Wizard 3 3 R Slipstream (This creature can't be blocked as long as only creatures with slipstream are attacking.) Concord - Once each turn, when an opponent casts a spell or activates an ability that targets a Merfolk or enchantment you control, you may counter that spell or ability if there are four or more card types among permanents you control. Oil Driller EIA 150 R 2R 3 Artifact Creature - Construct Warrior 4 3 R Trample, haste When Oil Driller enters the battlefield, salvage two cards at random. (Exile those cards from your graveyard until this creature leaves the battlefield. Whenever this creature deals combat damage to a player, put a card it salvaged into your hand.) At the beginning of your end step, sacrifice Oil Driller. Ominous Helmet EIA 249 3 3 Artifact - Equipment C Equipped creature gets +0/+3 and has menace. (It can't be blocked except by two or more creatures.) Equip 1 Ominous Seas EIA 71 U 1U 2 Enchantment U Release the Kraken/spawn 8/8 blue Kraken EIA Whenever you draw a card, put a foreshadow counter on Ominous Seas. Remove eight foreshadow counters from Ominous Seas: Create an 8/8 blue Kraken creature token. Cycling 2 (2, Discard this card: Draw a card.) Oryxyth, Doom of Elmare EIA 224 UB 6UB 8 Legendary Creature - Leviathan Horror 4 6 M Spawn Horror/spawn black Horror EIA Pressure-4UB, Sacrifice two creatures. (You may cast this spell for its pressure cost if seven or more cards are in your graveyard.) Whenever Oryxyth enters the battlefield or attacks, create an X/X black Horror creature token, where X is the number of cards in your graveyard. UB, Sacrifice another creature: Gain control of target creature with power less than the sacrificed creature's power. Oryxyth's Brood EIA 111 B 4BB 6 Creature - Horror 4 3 U Pressure 3B (You may cast this spell for its pressure cost if there are seven or more cards in your graveyard.) When Oryxyth's Brood enters the battlefield, you draw two cards and you lose 2 life. Ostentatious Octopus EIA 72 U 5UUU 8 Creature - Octopus 8 8 R Spawn eight Tentacle tokens/spawnx8 1/1 blue Tentacle EIA 8: Create eight 1/1 blue Tentacle creature tokens. 8: Counter target spell unless its controller pays 8. 8: Draw eight cards. Overpower EIA 192 G 5G 6 Sorcery U Creatures you control get +3/+3 until end of turn. Cycling 2 (2, Discard this card: Draw a card.) reprint, Pacifism EIA 29 W 1W 2 Enchantment - Aura C Enchant creature Enchanted creature can't attack or block. reprint, Palace Servant EIA 30 W 2W 3 Creature - Merfolk Soldier 2 2 C Spawn two Merfolk tokens/spawnx2 1/1 white Merfolk EIA Concord - When Palace Servant enters the battlefield, if there are four or more card types among permanents you control, create two 1/1 white Merfolk creature tokens. Paradise Reef EIA 264 0 Land U yInitialize/cr90 You may play Paradise Reef from your graveyard as long as seven or more cards are in your graveyard. Paradise Reef enters the battlefield tapped. T: Add G or W. Cycling 1GW (1GW, Discard this card: Draw a card.) Patrol Ship EIA 250 2 2 Artifact Creature - Ship 2 1 C Vigilance 2W: Patrol Ship gets +0/+3 until end of turn. Activate only once each turn. Cycling 2/W (2/W, Discard this card: Draw a card.) Pay Up EIA 112 B B 1 Sorcery U Spawn Treasure/spawn Treasure EIA Target opponent reveals their hand. You choose a nonland card from it. If you can't, they discard a card. Otherwise, that player discards a card, then if they didn't discard the chosen card, you create a tapped Treasure token. Peer Into the Depths EIA 73 U 1U 2 Sorcery C Look at top five/vp1pt5 Look at the top five cards of your library. You may reveal an enchantment, instant, or sorcery card from among them and put it into your hand. Put the rest on the bottom of your library in a random order. Pensive Muse EIA 31 W 3W 4 Creature - Merfolk Aurashaper Wizard 2 2 U Spawn Seal's Love/spawn Seal's Love EIA When Pensive Muse enters the battlefield, create a white Aura enchantment token named Seal's Love attached to target creature you control. The token has enchant creature and “Enchanted creatures you control get +1/+1.” Plains EIA 270 0 Basic Land - Plains reprint, Plasma Blader EIA 151 R RR 2 Enchantment Creature - Trilobite Knight 1 1 R First strike, haste Whenever you cast an enchantment, instant, or sorcery spell, put a +1/+1 counter on Plasma Blader. 2RR, Sacrifice Plasma Blader: It deals damage equal to its power to any target. Prismscale Piranhas EIA 74 U U 1 Enchantment Creature - Fish 2 2 R Scry 1/vp1pt1 Defender Whenever you cast an enchantment, instant, or sorcery spell, scry 1 if it's the first time this ability has resolved this turn. If it's the second time, Prismscale Piranhas can attack this turn as though it didn't have defender. If it's the third time, whenever Prismscale Piranhas deals combat damage to a player this turn, draw a card. Raise the Dreadreef EIA 193 G 3G 4 Sorcery C Pressure 1G (You may cast this spell for its pressure cost if seven or more cards are in your graveyard.) Search your library for three basic land cards and reveal them. Put one onto the battlefield tapped, one into your hand, the rest into your graveyard, then shuffle. Rappel Liner EIA 225 BR BR 2 Artifact Creature - Construct 3 1 R Menace Discard a card: Target artifact creature you control salvages Rappel Liner. Activate only if Rappel Liner is in your graveyard and only as a sorcery. (Exile this card until that creature leaves the battlefield. When that creature deals combat damage to a player, return a card it salvaged to your hand.) Redeye Commando EIA 152 R 4R 5 Artifact Creature - Construct X 3 R First strike Redeye Commando's power is equal to twice the number of artifacts you control. Redeye Commando attacks each turn if able. Whenever Redeye Commando attacks, if its power is 6 or greater, it gains menace and trample until end of turn. Redgill Corsair EIA 153 R R 1 Creature - Merfolk Pirate 1 1 C Spawn Treasure/spawn Treasure EIA Redgill Corsair gets +1/+0 as long as you control an artifact. When Redgill Corsair dies, create a Treasure token. Reefcrown Egg EIA 251 1 1 Artifact R Banned Whenever you draw a card, put a hatch counter on Reefcrown Egg. T, Sacrifice Reefcrown Egg: You may put a creature card with mana value less than or equal to the number of hatch counters on Reefcrown Egg from your hand onto the battlefield. Cycling 2 (2, Discard this card: Draw a card.) Regal Coralhorn EIA 226 RG 1RG 3 Creature - Seahorse Beast 3 3 R First strike, trample Whenever Regal Coralhorn deals combat damage to a player or planeswalker, return target card with a cycling ability from your graveyard to your hand. Cycling 2 (2, Discard this card: Draw a card.) Regal Seasnake EIA 32 W 3WW 5 Enchantment Creature - Serpent 4 4 U Slipstream (This creature can't be blocked as long as only creatures with slipstream are attacking.) As long as you control three or more artifacts, Regal Seasnake has vigilance. (Attacking doesn't cause it to tap.) Restless Predation EIA 154 R R 1 Enchantment - Aura C Enchant creature Enchanted creature gets +2/+2 and attacks each turn if able. Riptide Mystic EIA 75 U 3UU 5 Creature - Merfolk Wizard 4 4 C Concord - When Riptide Mystic enters the battlefield, if there are four or more card types among permanents you control, you may return target nonland permanent to its owner's hand. Roving Dreadnought EIA 155 R 2R 3 Artifact Creature - Construct 2 3 U Whenever Roving Dreadnought attacks, you may salvage a card that was put into your graveyard this turn. (Exile one from your graveyard until this creature leaves the battlefield. Whenever this creature deals combat damage to a player, put a card it salvaged into your hand.) Ruin Dive EIA 113 B B 1 Instant C Until end of turn, target creature you control gets +2/+0 and gains “When this creature dies, mill two cards, then return it to the battlefield under its owner's control.” Ruin Shark EIA 156 R 2R 3 Creature - Shark 3 1 C Haste Ruin Shark attacks each turn if able. Ruin Shark gets +1/+0 and has first strike as long as you've drawn two or more cards this turn. Rustshell Crustacean EIA 252 3 3 Artifact Creature - Crab 0 0 R Spawn Treasure/spawn Treasure EIA Rustshell Crustacean gets +1/+1 for each artifact you control. Whenever Rustshell Crustacean attacks, choose one - • Search your library for an Equipment card, reveal it, and put it into your hand, then shuffle. • Create a Treasure token. Salvage Titan EIA 114 B 4BB 6 Artifact Creature - Golem 6 4 U You may sacrifice three artifacts rather than pay this spell's mana cost. Exile three artifact cards from your graveyard: Return Salvage Titan from your graveyard to your hand. Schoolmaster EIA 33 W 2W 3 Creature - Merfolk 0 1 U Spawn Merfolk/spawn 1/1 white Merfolk EIA Schoolmaster gets +1/+1 for each other Merfolk you control. When Schoolmaster enters the battlefield, create a 1/1 white Merfolk creature token. Seabed Delver EIA 115 B 3B 4 Artifact Creature - Construct 4 4 R Menace (This creature can't be blocked except by two or more creatures.) Whenever another creature dies, you may salvage a creature card. (Exile one from your graveyard until this creature leaves the battlefield. Whenever this creature deals combat damage to a player, put a card it salvaged into your hand.) Seadrake Rider EIA 194 G G 1 Creature - Merfolk Knight 2 1 R Concord - 1G: Until end of turn, Seadrake Rider gets +2/+3 and must be blocked if able. Activate only during your turn, only once each turn, and only if there are four or more card types among permanents you control. Seafloor Cache EIA 157 R 1R 2 Artifact C Spawn Treasure/spawn Treasure EIA When Seafloor Cache enters the battlefield and when you sacrifice it, create a Treasure token. 1R, Sacrifice Seafloor Cache: Draw a card. Cycling 2 (2, Discard this card: Draw a card.) Seafloor Casket EIA 76 U 1U 2 Artifact C When Seafloor Casket enters the battlefield and when you sacrifice it, target player mills two cards. 1U, Sacrifice Seafloor Casket: Draw a card. Cycling 2 (2, Discard this card: Draw a card.) Seafloor Shrine EIA 34 W 1W 2 Artifact C Spawn Merfolk/spawn 1/1 white Merfolk EIA When Seafloor Shrine enters the battlefield and when you sacrifice it, create a 1/1 white Merfolk creature token. 1W, Sacrifice Seafloor Shrine: Draw a card. Cycling 2 (2, Discard this card: Draw a card.) Seafloor Tomb EIA 116 B 1B 2 Artifact C When Seafloor Tomb enters the battlefield and when you sacrifice it, exile up to two target cards from graveyards. 1B, Sacrifice Seafloor Tomb: Draw a card. Cycling 2 (2, Discard this card: Draw a card.) Seafloor Wreckage EIA 195 G 1G 2 Artifact C When Seafloor Wreckage enters the battlefield and when you sacrifice it, search your library for a basic land card, reveal it, put it into your hand, then shuffle. 1G, Sacrifice Seafloor Wreckage: Draw a card. Cycling 2 (2, Discard this card: Draw a card.) Seafoam Slasher EIA 196 G G 1 Creature - Merfolk Warrior 1 1 C Seafoam Slasher gets +1/+1 and has deathtouch as long seven or more cards are in your graveyard. Cycling 2 (2, Discard this card: Draw a card.) Searchlight Drones EIA 253 3 3 Artifact U T: Add one mana of any color. 2, T: Draw a card. Activate only if you sacrificed a permanent or discarded a card this turn. Shambling Dreadreef EIA 197 G 4GG 6 Creature - Plant Crab Horror X X R Pressure 2GG (You may cast this spell for its pressure cost if there are seven or more cards in your graveyard.) Trample, hexproof Shambling Dreadreef's power and toughness are each equal to the total number of land cards you own on the battlefield and in your graveyard. Shanty Town EIA 265 0 Land U yInitialize/cr90 You may play Shanty Town from your graveyard as long as seven or more cards are in your graveyard. Shanty Town enters the battlefield tapped. T: Add W or B. Cycling 1WB (1WB, Discard this card: Draw a card.) Shark Slayer EIA 117 B 3B 4 Artifact Creature - Construct 3 3 U When Shark Slayer enters the battlefield, you may destroy target creature with mana value less than or equal to the number of artifacts you control. Shine a Light EIA 158 R 1R 2 Sorcery U As an additional cost to cast this spell, discard a card. Choose two. You may choose the same mode more than once. • Draw a card. • Return target card with a cycling ability from your graveyard to your hand. Shoalshine EIA 227 UG GU 2 Enchantment Creature - Fish 2 2 U Spells your opponents cast that target Shoalshine cost an additional 2 to cast. Concord - T: Draw a card. Activate only if there are four or more card types among permanents you control. Sigiled Starfish EIA 77 U 1U 2 Creature - Starfish 0 3 U Scry 1/vp1pt1 T: Scry 1. Silent Doom EIA 118 B 2B 3 Creature - Horror 3 2 U yInitialize/cr90 Silent Doom enters the battlefield tapped. You may cast Silent Doom from your graveyard as long as you sacrificed a permanent this turn. Cycling B (B, Discard this card: Draw a card.) Silt Lurker EIA 198 G 1G 2 Creature - Merfolk Horror Scout 3 2 U Whenever Silt Lurker deals combat damage to a player, mill three cards, then draw a card if seven or more cards are in your graveyard. Cycling G (G, Discard this card: Draw a card.) Silt Miner EIA 254 2 2 Artifact Creature - Fish 2 1 C When Silt Miner enters the battlefield, you may salvage an artifact or creature card. (Exile one from your graveyard until this creature leaves the battlefield. Whenever this creature deals combat damage to a player, put a card it salvaged into your hand.) Sledgesuit Prospector EIA 159 R 1R 2 Artifact Creature - Construct 2 2 U Spawn Treasure/spawn Treasure EIA Whenever Sledgesuit Prospector attacks, choose any number - • Sacrifice an artifact. If you do, put a +1/+1 counter on Sledgesuit Prospector. • Discard a card. If you do, create a Treasure token. Smell Blood EIA 199 G 1G 2 Instant C Target creature gets +3/+3 until end of turn. Cycling 2 (2, Discard this card: Draw a card.) Snuff Out the Light EIA 119 B 1B 2 Sorcery R Target creature gets -X/-X until end of turn, where X is the number of cards in your graveyard. If that creature would die this turn, exile it instead. Cycling B (B, Discard this card: Draw a card.) Spare Supplies EIA 255 2 2 Artifact C yInitialize/cr90 Spare Supplies enters the battlefield tapped. When Spare Supplies enters the battlefield, draw a card. 2, T, Sacrifice Spare Supplies: Draw a card. Speaker of Open Waters EIA 228 WG 3GW 5 Creature - Merfolk Aurashaper Cleric 1 1 U Spawn Moray's Resolve/spawn Moray's Resolve EIA When Speaker of Open Waters enters the battlefield, create a green and white Aura enchantment token named Moray's Resolve attached to target creature you control. The token has enchant creature and “Enchanted creatures you control get +2/+2 and have trample and lifelink.” Specimen Collector EIA 120 B 2B 3 Artifact Creature - Construct Warrior 3 2 C When Specimen Collector enters the battlefield, you may salvage a creature card. (Exile one from your graveyard until this creature leaves the battlefield. Whenever this creature deals combat damage to a player, put a card it salvaged into your hand.) Stinging Swordfish EIA 229 WR RW 2 Enchantment Creature - Fish 3 1 R Spawn Fish Sword /spawn Fish Sword EIA Stinging Swordfish has first strike as long as it's attacking. When Stinging Swordfish dies, create an Equipment enchantment artifact token named Fish Sword with “Equipped creature gets +3/+1,” “Equipped creature has first strike as long as it's attacking,” and equip 2. You may attach that token to a creature you control. Storm the Seafloor EIA 121 B 2B 3 Sorcery R Mill five cards, then for each of those cards, a creature you control salvages that card unless an opponent pays 3 life. (Exile it from your graveyard until that creature leaves the battlefield. Whenever that creature deals combat damage to a player, put a card it salvaged into your hand.) Sturdyshell Hammerclaw EIA 200 G 2GG 4 Enchantment Creature - Crab 3 4 U Concord - At the beginning of combat on your turn, if there are four or more card types among permanents you control, Sturdyshell Hammerclaw gets +2/+1 and gains trample until end of turn. Subnautical Legionnaire EIA 35 W 3WW 5 Creature - Merfolk Soldier 4 4 R First strike, vigilance When Subnautical Legionnaire enters the battlefield, choose artifact, enchantment, or Merfolk. Exile target nonland permanent you don't control until you control no permanents of the chosen type. Sunken-Eye Angler EIA 230 BG BG 2 Creature - Merfolk Horror Shaman 2 2 U Pressure 3BG (You may cast this spell for its pressure cost if there are seven or more cards in your graveyard.) When Sunken-Eye Angler enters the battlefield, mill three cards. Then if it was cast for its pressure cost, you may return a creature card from your graveyard to the battlefield. Swamp EIA 272 0 Basic Land - Swamp reprint, Tectonic Chateau EIA 266 0 Land U yInitialize/cr90 You may play Tectonic Chateau from your graveyard as long as seven or more cards are in your graveyard. Tectonic Chateau enters the battlefield tapped. T: Add R or W. Cycling 1RW (1RW, Discard this card: Draw a card.) Tentacle Lash EIA 78 U 3U 4 Instant C Choose one - • Counter target spell unless its controller pays 4. • Tap up to two target creatures. They don't untap during their controller's next untap step. Thrill of Possibility EIA 160 R 1R 2 Instant C As an additional cost to cast this spell, discard a card. Draw two cards. Tide Crasher EIA 36 W 2W 3 Creature - Merfolk 3 2 C Whenever Tide Crasher attacks, if you control another Merfolk, tap target creature defending player controls. Tideflow Wardings EIA 37 W 2W 3 Instant R Permanents you control gain indestructible until end of turn. Untap each creature you control. Cycling W (W, Discard this card: Draw a card.) Torpedo Jetter EIA 256 3 3 Artifact - Vehicle 3 3 U Slipstream (This creature can't be blocked as long as only creatures with slipstream are attacking.) Crew 1 (Tap any number of creatures you control with total power 1 or greater: This Vehicle becomes an artifact creature until end of turn.) Tragic Arrogance EIA 38 W 3WW 5 Sorcery R For each player, you choose from among the permanents that player controls an artifact, a creature, an enchantment, and a planeswalker. Then each player sacrifices all other nonland permanents they control. Treasure Haulers EIA 161 R 3R 4 Artifact Creature - Construct Scout 3 3 C Haste When Treasure Haulers enters the battlefield, you may salvage an artifact card. (Exile one from your graveyard until this creature leaves the battlefield. Whenever this creature deals combat damage to a player, put a card it salvaged into your hand.) Treasury Master EIA 39 W 1W 2 Creature - Merfolk 1 3 C As long as you control three or more artifacts, Treasury Master gets +2/+0 and has slipstream. (This creature can't be blocked as long as only creatures with slipstream are attacking.) Trenchbottom Mariners EIA 122 B 2B 3 Artifact Creature - Construct 3 3 R Spawn Treasure/spawn Treasure EIA When Trenchbottom Mariners enters the battlefield, you lose 3 life, mill three cards, and create a Treasure token. Whenever Trenchbottom Mariners attacks, you may cast a permanent card from your graveyard by sacrificing another artifact in addition to paying its costs. Trident of Benediction EIA 40 W 2W 3 Artifact - Equipment R Spawn two Merfolk tokens/spawnx2 1/1 white Merfolk EIA When Trident of Benediction enters the battlefield, create two 1/1 white Merfolk creature tokens. Equipped creature has vigilance and “Whenever this creature attacks or blocks, creatures you control get +1/+1 until end of turn.” Equip 2 Triplicate Monstrosity EIA 201 G 3GG 5 Creature - Snake Horror 4 4 U Pressure 1GG (You may cast this spell for its pressure cost if seven or more cards are in your graveyard.) Trample Whenever Triplicate Monstrosity deals combat damage to a player, draw a card. Truth Beyond Belief EIA 79 U 5UU 7 Instant M Reveal top seven/vp1at7 Pressure-2UU, Discard your hand. (You may cast this spell for its pressure cost if seven or more cards are in your graveyard.) Reveal the top seven cards of your library. Put any number of noncreature, nonland cards from among them into your hand and the rest into your graveyard. Turi of Hollow Depths EIA 231 UBG 5BGU 8 Legendary Planeswalker - Turi 6 M yInitialize/ccgreen=6+2/ccgreen+2-3, Release the Kraken/ccgreen-3;/spawn 8/8 blue Kraken EIA-9/ccgreen-9 Whenever a creature enters the battlefield under your control, if it wasn't cast, you gain life equal to that creature's toughness and may draw a card. [+2]: Return up to one target creature card from your graveyard to the battlefield. [-3]: Create an 8/8 blue Kraken creature token. [-9]: Each player exiles all creature cards from their graveyard, then sacrifices each creature they control. Put each creature card exiled this way onto the battlefield under your control. Turi's Masterstroke EIA 202 G 7GG 9 Sorcery M Pressure 5GG (You may cast this spell for its pressure cost if seven or more cards are in your graveyard.) Search your library for three creature cards and reveal them. Put one onto the battlefield, one into your hand, the rest into your graveyard, then shuffle. Twenty Thousand Leagues EIA 162 R R 1 Enchantment M 1R, Discard a card: Draw a card. R: You may put a creature card from your hand onto the battlefield. That creature gains haste. Activate only if twenty or more cards are in your graveyard. Twisted Cultist EIA 123 B 1B 2 Creature - Merfolk Snake Shaman 1 1 C Slipstream (This creature can't be blocked as long as only creatures with slipstream are attacking.) 1B, Sacrifice a creature: Put a +1/+1 counter on Twisted Cultist. Typhoon Caverns EIA 267 0 Land U yInitialize/cr90 You may play Typhoon Caverns from your graveyard as long as seven or more cards are in your graveyard. Typhoon Caverns enters the battlefield tapped. T: Add U or B. Cycling 1UB (1UB, Discard this card: Draw a card.) Typhoon Cruiser EIA 257 3 3 Artifact Creature - Ship 1 4 C 3U: Tap target creature. Activate only as a sorcery. Cycling 2/U (2/U, Discard this card: Draw a card.) Uncovered Secrets EIA 41 W 1WW 3 Enchantment R When Uncovered Secrets enters the battlefield, search your library for an artifact card, reveal that card, then shuffle and put that card on top. Concord - Creatures you control get +1/+1 as long as there are four or more card types among permanents you control. Under the Sea EIA 232 WUG 2GWU 5 Enchantment M Concord - As long as there are four or more card types among permanents you control, you may cast the first spell you cast each turn without paying its mana cost. Undercutter EIA 80 U 1U 2 Creature - Merfolk Rogue 2 1 C Slipstream (This creature can't be blocked as long as only creatures with slipstream are attacking.) Unsuspecting Victim EIA 163 R 2R 3 Sorcery C Target creature you control gets +1/+0 until end of turn. That creature deals damage equal to its power to another target creature. Vibrant Sandbar EIA 268 0 Land U yInitialize/cr90 You may play Vibrant Sandbar from your graveyard as long as seven or more cards are in your graveyard. Vibrant Sandbar enters the battlefield tapped. T: Add R or G. Cycling 1RG (1RG, Discard this card: Draw a card.) Volcanic Catastrophe EIA 164 R 2R 3 Instant R Volcanic Catastrophe deals 3 damage to any target. If a permanent dealt damage this way would die this turn, instead exile it and its controller's graveyard. Volcanic Hollow EIA 269 0 Land U yInitialize/cr90 You may play Volcanic Hollow from your graveyard as long as seven or more cards are in your graveyard. Volcanic Hollow enters the battlefield tapped. T: Add U or R. Cycling 1UR (1UR, Discard this card: Draw a card.) Vyzer, the Fallen Despot EIA 233 BR 3BR 5 Legendary Artifact Creature - Construct 4 4 M T: Return target creature card from your graveyard to the battlefield. It gains haste. Exile it at the beginning of the next end step or if it would leave the battlefield. That creature salvages a card. (Exile one from your graveyard until that creature leaves the battlefield. Whenever that creature deals combat damage to a player, put a card it salvaged into your hand.) Wave Spinner EIA 81 U 2UU 4 Creature - Merfolk Wizard 3 3 U Slipstream (This creature can't be blocked as long as only creatures with slipstream are attacking.) 3U: Target creature gains slipstream until end of turn. Way of the Danithra EIA 203 G G 1 Sorcery C Pressure 3G (You may cast this spell for its pressure cost if seven or more cards are in your graveyard.) Put two +1/+1 counters on target creature you control if Way of the Danithra was cast for its pressure cost. Then it fights up to one target creature you don't control. Weight of Oceans EIA 82 U UU 2 Instant U Counter target spell if you have more cards in your graveyard than that spell's controller. Wilt EIA 204 G 1G 2 Instant U Destroy target artifact or enchantment. Cycling 2 (2, Discard this card: Draw a card.) Youthful Tortoise EIA 205 G 1G 2 Enchantment Creature - Turtle 0 2 C Whenever you draw your second card each turn, put a +1/+1 counter on Youthful Tortoise. Cycling 2 (2, Discard this card: Draw a card.) Adam of the Ironside HZN 67 3 3 Legendary Artifact Creature - Construct 2 2 R First mate-Your starting deck contains twelve or more creature cards and they all share a creature type. (If this card outside the game is your chosen first mate, you may swap it with a card in your opening hand.) As Adam of the Ironside enters the battlefield, choose a creature type. Adam becomes that type. Adam gets +1/+1 for each other creature you control of the chosen type. Alonzo, Departed Detective HZN 42 WB 2WB 4 Legendary Planeswalker - Alonzo 3 M yInitialize/ccgreen=3Spawn Spirit/spawn 1/1 black Spirit HZN+1/ccgreen+1-2/ccgreen-2 Whenever a nontoken creature you control dies, create a 1/1 black Spirit creature token with flying. [+1]: Each opponent loses 2 life and you gain 2 life. [-2]: You may sacrifice a creature. When you do, destroy target nonland permanent. Animara, Last of the Fell HZN 43 WBR 1RWB 4 Legendary Artifact Creature - Vampire 3 2 R First strike, haste At the beginning of each end step, if a player lost life this turn, put a +1/+1 counter on Animara, Last of the Fell. Brutal Blow HZN 26 R R 1 Sorcery C Destroy target artifact. Reprise R (As you cast an instant or sorcery spell, you may exile one card with reprise from your graveyard and pay its reprise cost. If you do, add its effects to that spell.) Bustling Harbor HZN 71 0 Land - Plains Island U yInitialize/cr90 (T: Add W or U.) Bustling Harbor enters the battlefield tapped. Cycling 2 (2, Discard this card: Draw a card.) reprint, Bvala, Queen of the Swarm HZN 44 WG 4GW 6 Legendary Planeswalker - Bvala 4 M yInitialize/ccgreen=4+1, Spawn Swarm/ccgreen+1;/spawn Swarm HZN-2, Spawn Survive/ccgreen-2;/spawn Survive HZN-4, Spawn Scrounge/ccgreen-4;/spawn Scrounge HZN [+1]: Create a green enchantment token named Swarm with “At the beginning of your end step, create a 1/1 green Insect creature token.” [-2]: Create a green enchantment token named Survive with “Whenever a creature you control dies, you gain life equal to its power.” [-4]: Create a green enchantment token named Scrounge with “Whenever a creature enters the battlefield under your control, draw a card.” Camahueto Calf HZN 34 G G 1 Creature - Ox 1 1 R T, Sacrifice Camahueto Calf: Return target land card from your graveyard to the battlefield tapped. Channel the Song HZN 45 WU 1WU 3 Enchantment R Copy reminder/spawn Copy Whenever you cast a noncreature spell, if you control exactly one creature, copy that spell. You may choose new targets for the copies. (If it's a permanent, it resolves as a token.) Ciel, the Raider King HZN 46 BRG BRG 3 Legendary Planeswalker - Ciel 3 M yInitialize/ccgreen=3+2/ccgreen+2-8, Emblem Get/ccgreen-8;/spawn Ciel Emblem HZN [+2]: You may sacrifice a permanent or discard a card. If you do, draw a card. [-X]: Return target creature card with mana value X or less from your graveyard to the battlefield. [-8]: You get an emblem with “Whenever a permanent you control dies, return a permanent card with lesser mana value from your graveyard to the battlefield.” Clean-Up Crew HZN 18 B B 1 Creature - Human 1 1 U Look at top one/vp1pt1 Sacrifice a creature: Surveil 1. (Look at the top card of your library. You may put that card into your graveyard.) Clockwork Gaucho HZN 68 2 2 Artifact Creature - Construct Rebel 0 0 R yInitialize/ccgreen=1 Clockwork Gaucho enters the battlefield with a +1/+1 counter on it. Other artifact creatures you control get +1/+1 for each +1/+1 counter on Clockwork Gaucho. T: Put a +1/+1 counter on Clockwork Gaucho. Dazzling Dreamspinner HZN 35 G 1GG 3 Creature - Elf Druid 2 2 R Spawn Elemental/spawn 8/8 green Elemental HZN Tap two untapped Elves you control: Add GG. 6GG: Create an 8/8 green Elemental creature token. Demonbane Grenadier HZN 1 W WW 2 Creature - Human Cleric Soldier 2 2 R Whenever a player searches their library, that player can't untap more than two permanents during their next untap step. Diviner of Blood HZN 19 B 1BB 3 Creature - Vampire Demon 2 2 R Flying Demons and Vampires you control get +1/+1 for each player that has lost life this turn. Dreary Township HZN 72 0 Land - Plains Swamp U yInitialize/cr90 (T: Add W or B.) Dreary Township enters the battlefield tapped. Cycling 2 (2, Discard this card: Draw a card.) reprint, Duskwood Revolutionary HZN 36 G GG 2 Creature - Elf Warrior 2 2 R Spawn two Elf Warrior tokens/spawnx2 1/1 green Elf Warrior HZN Each other nontoken Elf and/or Warrior you control enters the battlefield with an additional +1/+1 counter on it. GG, T, Remove two +1/+1 counters from among creatures you control: Create two 1/1 green Elf Warrior creature tokens. End of All Things HZN 47 WUG GWU 3 Instant - Revelation 5 4 R yInitialize/cr90 Exile up to one target activated ability, triggered ability, or nonland permanent. Coalesce 5GWU (You may cast this from your graveyard for 5GWU. If you do, put it onto the battlefield as a Horror creature after it resolves. Exile it if it would leave the battlefield or not resolve.) End of All Things enters the battlefield tapped. Endless Helpless Souls HZN 48 WG 1GW 3 Sorcery - Revelation 4 6 R Mill five cards. You may choose up to two nonland cards with mana value 2 or less milled this way. You may cast one without paying its mana cost. Put the rest into your hand. Coalesce 6GW (You may cast this from your graveyard for 6GW. If you do, put it onto the battlefield as a Horror creature after it resolves. Exile it if it would leave the battlefield or not resolve.) Flying, vigilance Evaldi's Muse HZN 37 G 2GG 4 Creature - Wurm 4 3 R Spawn two Elf tokens/spawnx2 1/1 green and blue Elf HZN Whenever Evaldi's Muse or another nontoken creature enters the battlefield under your control, you gain 2 life. When Evaldi's Muse leaves the battlefield, create two 1/1 green and blue Elf creature tokens. Eye of Dismay HZN 9 U 1UU 3 Creature - Horror 3 1 M Your opponents play with their hands revealed. At the beginning of your end step, choose a card name. You and spells you control can't be targeted by sources your opponents control with a name chosen by Eye of Dismay. Eye of Dismay has protection from names chosen by it. Flamedaunt Courier HZN 27 R 1R 2 Creature - Human Knight 1 1 U First strike, haste Whenever you cast an instant or sorcery spell, Flamedaunt Courier gets +2/+0 until end of turn. Forbidden Burial HZN 49 BG 1BG 3 Instant U Destroy target nonland permanent with mana value less than or equal to the number of cards in your graveyard. Forest Dragon Telo HZN 50 URG GUR 3 Creature - Elf Shapeshifter 3 3 R Mimic 2 (2: This takes the shape of your choice. Mimic only as a sorcery.) [3/3] [shape 1] Flying, double strike [3/3] [shape 2] Hexproof T: Put two +1/+1 counters on Forest Dragon Telo. [3/3] Forked Pillar HZN 28 R R 1 Sorcery U Forked Pillar deals 2 damage to target creature. When that creature dies this turn, Forked Pillar deals 2 damage to that creature's controller. From Peace and Purpose HZN 51 WUG 1GWWU 5 Enchantment R Investigate/spawn Clue HZN When From Peace and Purpose enters the battlefield, exile all creatures until From Peace and Purpose leaves the battlefield. At the beginning of your upkeep, investigate. (Create a colorless Clue artifact token with “2, Sacrifice this artifact: Draw a card.”) Fulmen, Aether Prodigy HZN 52 UR 1UR 3 Legendary Planeswalker - Fulmen 3 M yInitialize/ccgreen=3+1/ccgreen+1-2/ccgreen-2-6/ccgreen-6 [+1]: Draw a card, then discard a card. [-2]: Fulmen, Aether Prodigy deals 2 damage divided as you choose among one or two targets. Draw a card. [-6]: Whenever you cast an instant or sorcery spell this turn, copy it. You may choose new targets for the copy. Galvan Ranger HZN 66 UR U/RU/RU/R 3 Creature - Human Artificer Rogue 2 2 U Prowess Whenever an artifact enters the battlefield under your control, you may discard a card. If you do, draw a card. Ghislain, Cryptbreaker HZN 53 UB UB 2 Legendary Creature - Vampire Rogue 1 1 R T: Draw a card, then discard a card. Sacrifice Ghislain, Cryptbreaker: You may cast target creature, instant or sorcery card from your graveyard this turn. If that spell would be put into your graveyard, exile it instead. Activate only during your turn. Glimpse in the Static HZN 54 WU 1WU 3 Enchantment U Copy reminder/spawn Copy When Glimpse in the Static enters the battlefield, exile target creature an opponent controls until Glimpse in the Static leaves the battlefield. At the beginning of your upkeep, target player creates a token that's a copy of the exiled card, then exiles that token. Glittering Grove HZN 73 0 Land - Mountain Forest U yInitialize/cr90 (T: Add R or G.) Glittering Grove enters the battlefield tapped. Cycling 2 (2, Discard this card: Draw a card.) reprint, Gold Retriever HZN 29 R 4RR 6 Creature - Dragon Hound 4 4 R This spell costs 1 less to cast for each permanent you control that's a Dragon or a Hound. Flying, haste Whenever Gold Retriever attacks, abound. (You may cast a spell that costs less than this from your hand without paying its mana cost.) Griamoor, Deathless Warrior HZN 55 WR 2RW 4 Legendary Planeswalker - Griamoor 5 M yInitialize/ccgreen=5+2/ccgreen+2-2/ccgreen-2 [+2]: Up to one target creature must attack Griamoor, Deathless Warrior during its controller's next turn if able. [0]: Until end of turn, Griamoor becomes a Human Soldier creature with power and toughness each equal to the number of loyalty counters on him and gains indestructible. [-2]: Griamoor deals damage equal to the number of loyalty counters on him to target creature. Grin, Scourge of Goresand HZN 30 R 1RR 3 Legendary Creature - Human Berserker 3 3 R Whenever Grin, Scourge of Goresand attacks, when you cast your next instant or sorcery spell this turn with mana value 3 or less, copy that spell. You may choose new targets for the copy. Dash 2R (You may cast this spell for its dash cost. If you do, it gains haste, and it's returned from the battlefield to its owner's hand at the beginning of the next end step.) Hexplate Companion HZN 2 W 1W 2 Artifact Creature - Golem 2 1 R As Hexplate Companion enters the battlefield, choose a card name. You and Hexplate Companion each have protection from the chosen card name. Hop of Life HZN 56 UG 1GU 3 Sorcery U Copy reminder/spawn Copy Create a token that's a copy of target creature you control, except it has base power and toughness 2/2. Retrace (You may cast this card from your graveyard by discarding a land card in addition to paying its other costs.) Horizon Wayfarer HZN 38 G 1G 2 Creature - Elf Scout X X R Horizon Wayfarer's power and toughness are each equal to the number of differently named lands you control. Hunger HZN 20 B 3BB 5 Creature - Elemental Incarnation 4 3 M At the beginning of each opponent's end step, that player loses 1 life for each creature they control unless they sacrifice a creature. Then they lose 1 life for each card in their hand unless they discard a card. Idyll HZN 57 RG 1RG 3 Creature - Incarnation 3 3 M Each nontoken land you control has all activated abilities of each other land on the battlefield. When Idyll leaves the battlefield, until the end of your next turn, you gain “Each nontoken land you control has all activated abilities of each other land on the battlefield.” Inescapable Fate HZN 21 B 1B 2 Instant C Target creature gets -1/-1 until end of turn. Threshold - You may destroy that creature instead if seven or more cards are in your graveyard. Invent the Future HZN 10 U XUUU 3 Instant R Draw X cards. Flashback-UUU, Sacrifice X permanents. (You may cast this card from your graveyard for its flashback cost. Then exile it.) Iroshi, Blade of the Old Ways HZN 39 G 2GG 4 Legendary Planeswalker - Iroshi 3 M yInitialize/ccgreen=3+1/ccgreen+1-1, Spawn Ninja/ccgreen-1;/spawn 2/2 green Ninja HZN-2/ccgreen-2 Flash As long as Iroshi entered the battlefield this turn, you may activate their loyalty abilities any time you could cast an instant. [+1]: You may return a creature you control to its owner's hand. If you do, draw a card. [-1]: Create a 2/2 green Ninja creature token. [-2]: Target creature you control deals damage equal to its power to target creature or planeswalker. Iterative Design HZN 11 U 1U 2 Enchantment R Artifact creatures you control get +1/+1. 1U, Discard an artifact card: Search your library for an artifact card, reveal it, put it into your hand, then shuffle. Kenleigh, Liege of Redemption HZN 3 W 1WW 3 Legendary Creature - Human Knight 3 3 R Copy reminder/spawn Copy Lifelink Creature and Aura cards with mana value 3 or less in your graveyard have revive 2W/B. (2W/B, Exile that card from your graveyard: Create a token that's a copy of it except it has no mana cost. Revive only as a sorcery.) Lay Low HZN 4 W W 1 Instant U Look at top one/vp1pt1 Counter target spell that targets you or a permanent you control. Surveil 1. (Look at the top card of your library. You may put that card into your graveyard.) Lorilyf, Home-Tree HZN 40 G G 1 Legendary Enchantment - Realm M (Activate each ability only once as a sorcery. You gain the realm's favor after activating them all.) G: You may play an additional land this turn. 1G: Search your library for a basic Forest card, reveal it, put it into your hand, then shuffle. 2G: Search your library for an Elf card, reveal it, put it into your hand, then shuffle. Favor - Whenever you cast an Elf spell, draw a card. Mind-Pryer HZN 22 B BB 2 Creature - Demon 2 1 R Lifelink Mind-Pryer gets +1/+1 as long as an opponent has one or fewer cards in hand. Whenever an opponent discards a card, Mind-Pryer cackles. (Put a menace counter on it. If it already has menace, it deals 1 damage to each opponent instead.) Monsoon Lagoon HZN 74 0 Land - Forest Island U yInitialize/cr90 (T: Add G or U.) Monsoon Lagoon enters the battlefield tapped. Cycling 2 (2, Discard this card: Draw a card.) reprint, Mystery of the Crashed Craft HZN 31a,31b R R 1 Enchantment - Mystery U Spawn Alien/spawn 1/1 red Alien HZNSpawn Alien/spawn 1/1 red Alien HZN (As you complete a condition, decode it. After all are decoded, you solve the mystery and transform this.) When Mystery of the Crashed Craft enters the battlefield, create a 1/1 red Alien creature token. mg-You cast an instant spell. mg-You cast a sorcery spell. ----- Epsilon, Crash Captain|Legendary Creature - Alien [2/2] Whenever you cast an instant or sorcery spell, create a 1/1 red Alien creature token. 2R, Sacrifice two Aliens: Copy target instant or sorcery spell you control. You may choose new targets for the copy. Night of the Unliving HZN 23 B 2BB 4 Enchantment R At the beginning of your upkeep, if you have no noncreature cards in your graveyard, you may return target creature card from your graveyard to the battlefield. Noxious Upwelling HZN 24 B 1BB 3 Sorcery R Copy reminder/spawn Copy Reverberate-Sacrifice a Swamp. (When you cast this spell, copy it if you paid its reverberate cost.) All creatures get -2/-2 until end of turn. Pixie Procurer HZN 58 UG 2GU 4 Creature - Faerie Rogue 2 2 R Copy reminder/spawn Copy Flash Flying When Pixie Procurer enters the battlefield, copy target activated ability, triggered ability, or spell with mana value 2 or less. You may choose new targets for the copy. (A copy of a permanent spell becomes a token.) Plasma Enforcer HZN 69 3 3 Artifact Creature - Construct 0 0 R yInitialize/ccgreen=1Spawn Servo/spawn 1/1 colorless Servo HZNSpawn five Servo tokens/spawnx5 1/1 colorless Servo HZN Sunburst (This enters the battlefield with a +1/+1 counter on it for each color of mana spent to cast it.) Sacrifice another artifact: Put a +1/+1 counter on Plasma Enforcer. When Plasma Enforcer dies, create a 1/1 colorless Servo artifact creature token for each +1/+1 counter on Plasma Enforcer. Powder Scatterer HZN 12 U 1UU 3 Creature - Faerie Wizard 3 1 R Flash Flying When Powder Scatterer enters the battlefield, exile target noncreature spell. Its controller draws a card. Project Head HZN 13 U 1U 2 Creature - Human Artificer 2 1 R Investigate/spawn Clue HZN When Project Head enters the battlefield, investigate. (Create a colorless Clue artifact token with “2, Sacrifice this artifact: Draw a card.”) 2U, Exile Project Head: Shuffle your hand and graveyard into your library, then draw seven cards. Activate only if you control seven or more artifacts. Protective Memory HZN 5 W WW 2 Creature - Reflection Cleric 1 1 R Each other creature you control that's a Cleric or a Reflection gets +1/+1. Protective Memory gets +3/+3 as long as you've gained life this turn. Rainy Night Lovers HZN 32 R 1RR 3 Creature - Human Artist 3 2 R Look at top four/vp1pt4 Haste When Rainy Night Lovers enters the battlefield, look at the top four cards of your library. You may cast a red instant or sorcery spell with mana value 1 from among them without paying its mana cost. Then put the rest on the bottom of your library in any order. Repent's Champion HZN 59 WR RW 2 Creature - Human Soldier 2 2 U Lifelink (Damage dealt by this creature also causes you to gain that much life.) Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.) Reveal Eternities HZN 14 U 1U 2 Instant U Look at top three/vp1pt3 Look at the top three cards of your library. Put one of them into your hand and the rest into your graveyard. Flashback 3U (You may cast this card from your graveyard for its flashback cost. Then exile it.) Ria-Demian Charm HZN 60 BR 1BR 3 Instant U Choose one - • Destroy target monocolored creature. • Ria-Demian Charm deals 2 damage to each creature. • Each player discards two cards and loses 2 life. Scrap, the Second Myr HZN 70 3 3 Legendary Artifact Creature - Myr 2 2 U Scrap, the Second Myr has all activated abilities of other artifact creatures you control. Sear Flesh HZN 33 R R 1 Sorcery C Sear Flesh deals 3 damage to target creature or planeswalker. If you've cast another spell this turn, it deals 5 damage instead. Solar Flare HZN 61 RG RG 2 Instant U Solar Flare deals 3 damage to any target. You gain 3 life. Soul's Attendant HZN 6 W W 1 Creature - Human Cleric 1 1 C Whenever another creature enters the battlefield, you may gain 1 life. reprint, Stormcaller Sentinel HZN 15 U UU 2 Enchantment - Deity 3 3 U Beckon Drake 2UU (2UU: This noncreature Deity permanently becomes a Drake creature in addition to its other types.) Flying Other creatures you control with flying get +1/+1. Tyriel, Angelic Artisan HZN 7 W 3WW 5 Legendary Creature - Angel Artificer 4 4 M Flying, vigilance When Tyriel, Angelic Artisan enters the battlefield, you may search your library for an Equipment card, reveal it, put it into your hand, then shuffle. Whenever Tyriel attacks, you may put an Equipment card from your hand onto the battlefield, then attach it to Tyriel. Urban Wastelands HZN 75 0 Land - Swamp Mountain U yInitialize/cr90 (T: Add B or R.) Urban Wastelands enters the battlefield tapped. Cycling 2 (2, Discard this card: Draw a card.) reprint, Vasille Rioters HZN 41 G 1G 2 Creature - Elf Citizen 1 2 U When Vasille Rioters enters the battlefield, conjure three cards named Vasille Rioters and shuffle them into your library, then you get a riot counter. Vasille Rioters gets +1/+1 for each riot counter you have. Void Portal HZN 25 B 2B 3 Enchantment R Discard a card: Search your library for a card with the same mana value as the discarded card, reveal it, put it into your hand, then shuffle. Activate only as a sorcery and only once each turn. Vulture Valleys HZN 62 BG 1BG 3 Enchantment R Spawn Bird/spawn 1/1 black Bird HZN Overcast - Whenever you cast a spell, create a 1/1 black Bird creature token with flying and menace if C was spent to cast it. Whenever three or more creatures you control deal combat damage to a player, return target card from your graveyard to your hand. Warfaring Epunamun HZN 63 BR BR 2 Creature - Spirit Warrior 3 1 R Copy reminder/spawn Copy Whenever you cast a spell from your graveyard, you may sacrifice a creature. If you do, copy that spell. You may choose new targets for the copy. Wave Racer HZN 16 U UU 2 Creature - Merfolk Wizard 2 1 R Spawn Elemental/spawn 1/0 blue Elemental HZN Each other creature you control that's a Merfolk or an Elemental gets +1/+1. Whenever you cast an instant, sorcery, or Merfolk spell, you may pay 1. If you do, create a 1/0 blue Elemental creature token. Waxing Angel HZN 8 W W 1 Creature - Angel 1 1 R Flying, lifelink At the beginning of each end step, if you gained 3 or more life this turn, choose one - • Put a +1/+1 counter on Waxing Angel. • Exile target artifact or enchantment. Willow Spirit HZN 17 U U 1 Creature - Spirit 1 1 U Flying U, Sacrifice Willow Spirit: Counter target spell or ability that targets you or a creature you control. Xirix, the Usurper HZN 64 UBG 1BGU 4 Legendary Planeswalker - Xirix 4 M yInitialize/ccgreen=4+1, Look at top three/ccgreen+1;/vp1pt3-2/ccgreen-2-6/ccgreen-6 You may activate loyalty abilities of Xirix, the Usurper during extra turns any time you could cast an instant. [+1]: Look at the top three cards of your library. Put one of them into your hand and the rest into your graveyard. [-2]: Destroy each nonland, non-Xirix permanent with the greatest mana value among non-Xirix permanents on the battlefield. [-6]: Put target permanent card from a graveyard onto the battlefield under your control. Zarad, the Final Adversary HZN 65 WB 7WB 9 Legendary Creature - Human Horror 7 5 M This spell costs 1 less to cast for each creature that died this turn. At the beginning of your upkeep, put target creature card from a graveyard onto the battlefield under your control. 1, Sacrifice another creature: Zarad gains indestructible until end of turn. Admonish RVO 1 W 1W 2 Instant R Choose one - • Destroy target artifact. • Destroy target enchantment. • Tap target creature and put two stun counters on it. (If a permanent with a stun counter would become untapped, remove one from it instead.) Aeren Hellfire RVO 118 R 4R 5 Instant C Aeren Hellfire deals 4 damage to any target. You may draw a card. If you do, discard a card. Ageless Wanderer RVO 216 1 1 Artifact Creature - Construct 1 2 U Whenever a land enters the battlefield under your control, untap Ageless Wanderer. 1, T: Add one mana of any color. Allure of Alratha RVO 39 U 2UU 4 Instant C This spell costs 1 less to cast for each artifact you control. Draw two cards. Alratha, Pearl of the Sand Sea RVO 244 0 Land - Desert R Investigate/spawn Clue RVO As Alratha, Pearl of the Sand Sea enters the battlefield, you may have an opponent investigate. If you don't, it enters the battlefield tapped. (To investigate, create a colorless Clue artifact token with “2, Sacrifice this artifact: Draw a card.”) T: Add U. 1U, T: Investigate. Alrathan Outcast RVO 119 R 1RR 3 Creature - Human Warrior 1 2 M Double strike Whenever an opponent casts a spell that targets you or a spell or permanent you control, Alrathan Outcast deals damage equal to twice its power to that player. Alrathan Outcast gets +1/+1 for each Aura and Equipment you control. Alrathan Scholar RVO 40 U 1U 2 Creature - Human Wizard 2 1 U Whenever Alrathan Scholar deals combat damage to a player or planeswalker, draw a card. 2U: Target creature gains flying until end of turn. Alrathan Vizier RVO 194 UR 3UR 5 Enchantment Creature - Sphinx 4 3 U Flying, prowess Whenever an artifact enters the battlefield under your control, you may draw a card. If you do, discard a card. Ancestral Facsimile RVO 41 U 5U 6 Enchantment Creature - Illusion Snake 5 5 C Scry 2/vp1pt2 As Ancestral Facsimile enters the battlefield, choose reality or illusion. Foresight - Whenever you draw your second card each turn, • Reality - Tap target creature. • Illusion - Scry 2. Ancient Tablet RVO 217 1 1 Artifact - Clue U Scry 2/vp1pt2 When Ancient Tablet enters the battlefield, scry 2. 2, Sacrifice Ancient Tablet: You may shuffle any number of target cards from your graveyard into your library. Draw a card. Ancient Tome RVO 260 U 1U 2 Riddle Artifact B You can't cast this spell unless you revealed a card named Ancient Tome from anywhere this game. T: Draw a card. Cycling 2 (2, Discard this card: Draw a card.) Approach the Dark Tomb RVO 79 B 3B 4 Enchantment U As Approach the Dark Tomb enters the battlefield, choose life or death. • Life - Whenever you cast a creature spell, you may pay 1 life. If you do, draw a card. • Death - Whenever a creature you control dies, you may pay 1 life. If you do, draw a card. Archaeologist's Discovery RVO 120 R 2R 3 Sorcery C Gain control of target artifact or creature until end of turn. Untap it. It gains haste until end of turn. Armed Vendor RVO 121 R 1R 2 Creature - Human Merchant 2 2 C As long as Armed Vendor is enchanted or equipped, it gets +1/+0 and has menace. Azure Archaeologist RVO 42 U 2U 3 Creature - Human Artificer 3 2 U Investigate/spawn Clue RVO When Azure Archaeologist enters the battlefield, investigate. (Create a colorless Clue artifact token with “2, Sacrifice this artifact: Draw a card.”) 2, T, Sacrifice a Clue: Draw two cards, then discard a card. Bandit's Blade RVO 218 4 4 Artifact - Equipment C Equipped creature gets +3/+0 and has vigilance. Equip 3 Blackhearted Sphinx RVO 80 B 4BB 6 Enchantment Creature - Sphinx 3 5 U Flying, lifelink Whenever Blackhearted Sphinx attacks, you may pay 3 life. If you do, draw a card. Bloodstained Altar RVO 219 2 2 Artifact U 2, T, Sacrifice a creature: You draw a card and you lose 2 life. 1, T, Exile a creature card from your graveyard: You gain 2 life. Bloodstained Calamity RVO 122 R XRR 2 Sorcery M Align X (Choose modes with total X less than or equal to X. You may choose modes multiple times.) • X - Bloodstained Calamity deals 1 damage to each creature, player, and planeswalker. • XX - Return target instant or sorcery card from your graveyard to your hand. Exile Bloodstained Calamity. • XXXXX - Bloodstained Calamity deals 10 damage to any target. Calamity Apparition RVO 2 W 2W 3 Enchantment Creature - Sand Spirit 3 2 C Scry 2/vp1pt2 As Calamity Apparition enters the battlefield, choose fade or linger. When Calamity Apparition dies, • Fade - You gain 2 life and scry 2. • Linger - Put a +1/+1 counter on target creature you control. Calamity Harbinger RVO 195 BR 2BBRR 6 Enchantment Creature - Sphinx 4 3 U Flying When Calamity Harbinger enters the battlefield, it deals 4 damage to up to one target creature or planeswalker. Calamity Scholar RVO 123 R 1R 2 Creature - Human Wizard 2 1 C Whenever Calamity Scholar attacks, if you control an artifact, put a +1/+1 counter on it. Cave Spider RVO 156 G 2G 3 Creature - Spider 3 3 C Vigilance, reach Whenever Cave Spider blocks a creature with flying, Cave Spider gets +2/+0 until end of turn. Charging Brute RVO 157 G 2GG 4 Creature - Dinosaur 4 4 C Trample 1G, Exile a card from your graveyard: Target creature gains trample until end of turn. Ciel, the Raider King RVO 196 BRG BRG 3 Legendary Planeswalker - Ciel 3 M yInitialize/ccgreen=3+2/ccgreen+2-8, Emblem Get/ccgreen-8;/spawn Ciel Emblem RVO [+2]: You may sacrifice a permanent or discard a card. If you do, draw a card. [-X]: Return target creature card with mana value X or less from your graveyard to the battlefield. [-8]: You get an emblem with “Whenever a permanent you control dies, return a permanent card with lesser mana value from your graveyard to the battlefield.” reprint, Ciel's Cavalry RVO 124 R 3R 4 Creature - Human Soldier 4 2 C Mentor (Whenever this creature attacks, put a +1/+1 counter on target attacking creature with lesser power.) Cold Shoulder RVO 43 U 1UU 3 Instant U Investigate/spawn Clue RVO Counter target spell. Investigate. (Create a colorless Clue artifact token with “2, Sacrifice this artifact: Draw a card.”) Collapsing Ridges RVO 245 0 Land - Desert U T: Add C. T, Pay 1 life: Add B. 5B, T, Sacrifice Collapsing Ridges: Return target creature card from a graveyard to the battlefield under your control. Activate only as a sorcery. Collected Malice RVO 257 W 1W 2 Riddle Sorcery B Spawn two Soldier tokens/spawnx2 1/1 white Soldier RVOSpawn five Soldier tokens/spawnx5 1/1 white Soldier RVO Choose one - • Create two 1/1 white Soldier creature tokens. • If you spent three or more mana to cast this spell, create five 1/1 white Soldier creature tokens. Colossal Greatwurm RVO 158 G 5GG 7 Creature - Wurm 0 0 R yInitialize/ccgreen=5Spawn Wurm/spawn 3/3 green Wurm RVO Trample Colossal Greatwurm enters the battlefield with five +1/+1 counters on it. Whenever a player draws a card, put a +1/+1 counter on Colossal Greatwurm. Remove three +1/+1 counters from Colossal Greatwurm: Create a 3/3 green Wurm creature token. Confront the Riddlemaster RVO 125 R 4R 5 Instant R As a spell you control is countered by a spell or ability an opponent controls while you control a Mountain, you may reveal Confront the Riddlemaster from your hand. When you do, cast it without paying its mana cost. This spell can't be countered. Confront the Riddlemaster deals 4 damage to any target. Consult Ancient Knowledge RVO 44 U 2U 3 Instant R This spell costs 1 less to cast for each card you've drawn this turn. Copy target instant or sorcery spell. You may reselect modes and choose new targets for the copy. Conto Sika, Ruined Glory RVO 246 0 Land - Desert R T: Add C. T, Sacrifice a Clue: Draw a card. Cosmic Calamity RVO 45 U XUU 2 Sorcery M Align X (Choose modes with total X less than or equal to X. You may choose modes multiple times.) • X - Draw two cards, then discard two cards. • XX - Draw three cards, then discard a card. • XXXXX - You may cast a spell from your hand and from your graveyard without paying their mana costs. Crest RVO 46 U 1U 2 Instant C Investigate/spawn Clue RVO Return target nonland permanent to its owner's hand. Investigate. (Create a colorless Clue artifact token with “2, Sacrifice this artifact: Draw a card.”) Dafiqi Falconer RVO 3 W 2W 3 Creature - Human Warrior 3 2 R Dafiqi Falconer gets +X/+X, where X is the amount of life you've gained this turn. As long as your life total is greater than your starting life total, Dafiqi Falconer has flying. Daring Escape RVO 47 U U 1 Instant C Exile target creature, return it to the battlefield tapped under its owner's control, then choose one - • Put a +1/+1 counter on it. • Put a stun counter on it. (If a permanent with a stun counter would become untapped, remove one from it instead.) Dark Apprentice RVO 81 B 4B 5 Creature - Human Warlock 3 3 U When Dark Apprentice enters the battlefield, mill three cards, then return a creature card from your graveyard to your hand. Dark Behemoth RVO 263 B 3B 4 Riddle Artifact Creature - Construct 1 1 B Indestructible When Dark Behemoth dies, return another target creature card from your graveyard to the battlefield. Darna, Dark Overseer RVO 82 B 3BBB 6 Legendary Creature - Human Warlock 4 4 R Investigate/spawn Clue RVO Menace Pay 2 life: Investigate. (Create a colorless Clue artifact token with “2, Sacrifice this artifact: Draw a card.”) Sacrifice a permanent: Darna gets +1/+1 until end of turn. Darna's Atrocity RVO 83 B 7B 8 Creature - Zombie Warlock 5 3 U Menace When Darna's Atrocity enters the battlefield, you may pay 2 life. If you do, you draw two cards and mill two cards. B, Exile a card from your graveyard: Darna's Atrocity gets +1/+1 until end of turn. Darna's Confluence RVO 84 B 3BB 5 Sorcery R Choose three. You may choose the same mode more than once. • Each opponent sacrifices a creature. • Each opponent loses 2 life and you gain 2 life. • Choose a player and look at their hand. Choose a nonland card from among them. They discard it. Darna's Grimoire RVO 220 1 1 Artifact - Clue C When Darna's Grimoire enters the battlefield, you may discard a card. If you do, draw a card. 2, Sacrifice Darna's Grimoire: Draw a card. Daunt RVO 159 G 2G 3 Enchantment - Aura C Flash Enchant creature Enchanted creature gets +2/+2 and can't be blocked by creatures with power 2 or less. Death Rites RVO 85 B 4B 5 Instant U Return target creature card from your graveyard to the battlefield. If it's your combat phase, that creature enters tapped and attacking. Decisive Arcanist RVO 48 U 1U 2 Creature - Human Scout 2 1 R Flash When Decisive Arcanist enters the battlefield, you may cast target modal instant or sorcery card in your graveyard. Exile that card instead of putting it into your graveyard as it resolves. Descend Upon the Tomb RVO 86 B 4B 5 Instant R This spell costs 1 less to cast for each card you've drawn this turn. Return up to three target creatures with total mana value 5 or less from your graveyard to the battlefield. Desert Bloom RVO 269 G 1G 2 Riddle Enchantment B When Desert Bloom enters the battlefield, you gain 4 life. At the beginning of your upkeep, add GG. Desert Marauder RVO 87 B 3B 4 Creature - Human Warrior 3 2 C Mentor (Whenever this creature attacks, put a +1/+1 counter on target attacking creature with lesser power.) 2, Sacrifice a creature: Put a +1/+1 counter on Desert Marauder. Desert Surveyors RVO 126 R 4R 5 Creature - Human Scout 3 5 C Prowess At the beginning of combat on each of your turns, you may draw a card. If you do, discard a card. Desert's Hearth RVO 247 0 Land - Desert C T: Add C. T: Add one mana of any color. Spend this mana only to cast riddle spells. 1, T: Add one mana of any color. Destined Calamity RVO 4 W XWW 2 Instant M Spawn Soldier/spawn 1/1 white Soldier RVO Align X (Choose modes with total X less than or equal to X. You may choose modes multiple times.) • X - Create a 1/1 white Soldier creature token. • XX - Put a +1/+1 counter on each creature you control. • XXXXX - Exile each permanent your opponents control. Return them to the battlefield under their owner's control at the beginning of your next upkeep. Disgruntled Student RVO 50 U 2U 3 Creature - Human Wizard 2 3 C Scry 2/vp1pt2 Vigilance Whenever Disgruntled Student deals combat damage to a player, scry 2. Dismissive Pyromancer RVO 127 R 1R 2 Creature - Human Wizard 2 2 U R, T, Discard a card: Draw a card. 2R, T, Sacrifice Dismissive Pyromancer: It deals 4 damage to target creature. Dreammender Sphinx RVO 51 U 4U 5 Enchantment Creature - Sphinx 3 3 U Flying Foresight - Whenever you draw your second card each turn, put a +1/+1 counter on Dreammender Sphinx. Cycling 2 (2, Discard this card: Draw a card.) Drysand Mole RVO 128 R 2R 3 Creature - Mole Beast 2 2 C Haste Ward-Pay 3 life. R, Tap an untapped artifact you control: Drysand Mole gets +1/+0 until end of turn. Up to one target creature can't block it this turn. Dthan, Who Bloodies the Sands RVO 197 BR 1BR 3 Legendary Creature - Human Warrior 3 1 R Menace, haste Whenever another creature dies, you get a blood counter. BR, Pay two blood counters: Return Dthan, Who Bloodies the Sands from your graveyard to the battlefield. Dthan's Confluence RVO 129 R 2RR 4 Sorcery R Spawn two Soldier tokens/spawnx2 1/1 white Soldier RVO Choose three. You may choose the same mode more than once. • Target player creates two 1/1 white Soldier creature tokens. They gain haste until end of turn. Exile them at the beginning of the next end step. • Dthan's Confluence deals 2 damage to target creature or planeswalker. • Target creature gains double strike until end of turn. Dthan's Daggers RVO 130 R 2R 3 Artifact - Equipment U When Dthan's Daggers enters the battlefield, you may attach it to target creature you control. Whenever equipped creature attacks, it gets +3/+0 and gains first strike until end of turn. Equip 3R Duel Amongst Dunes RVO 160 G 1G 2 Sorcery C Put a +1/+1 counter on target creature you control if it's enchanted or equipped. It deals damage equal to its power to up to one other target creature. Dunetreader Tortoise RVO 161 G 4G 5 Creature - Turtle 4 4 C Vigilance, ward 2 1G, T: Put a +1/+1 counter on Dunetreader Tortoise. Activate only as a sorcery. Ecological Refuge RVO 248 0 Land - Desert U Spawn two Wurm tokens/spawnx2 3/3 green Wurm RVO T: Add C. T, Pay 1 life: Add G. 6G, T, Sacrifice Ecological Refuge: Create two 3/3 green Wurm creature tokens. Activate only as a sorcery. Elise, Maktali Prodigy RVO 199 UR UR 2 Legendary Creature - Human Artificer 2 2 R 1R, T, Sacrifice an artifact: Elise, Maktali Prodigy deals 2 damage to any target. 1U, T, Sacrifice an artifact: Return target nonland permanent to its owner's hand. 3UR, T, Sacrifice three artifacts: Discard your hand, then draw seven cards. Elusive Sage RVO 52 U 1U 2 Creature - Human Wizard 2 1 C Foresight - Whenever you draw your second card each turn, Elusive Sage can't be blocked this turn. End of Days RVO 5 W 3WW 5 Sorcery R Choose a nonland permanent type, then destroy all nonland permanents that aren't of the chosen type. reprint, Enraged Fangwurm RVO 200 RG 2RG 4 Creature - Snake 4 4 R Whenever a land enters the battlefield under your control, add one mana of any color. Whenever Enraged Fangwurm attacks, you may sacrifice a land. If you do, Enraged Fangwurm deals 2 damage to target player or planeswalker. Enroll RVO 53 U 1U 2 Enchantment - Aura C Enchant creature Enchanted creature loses all abilities and is a blue Wizard creature with base power and toughness 1/1. Eternal Duneborn RVO 88 B B 1 Creature - Zombie 2 1 R yInitialize/cr90 Eternal Duneborn enters the battlefield tapped. Foresight - Whenever you draw your second card each turn, return Eternal Duneborn from your graveyard to your hand. Eve, the Mastermind RVO 89 B BB 2 Legendary Planeswalker - Eve 2 M yInitialize/ccgreen=2+1/ccgreen+1-1/ccgreen-1-6, Emblem Get/ccgreen-6;/spawn Eve Emblem RVO [+1]: Creatures you control gain deathtouch until end of turn. [-1]: Each player loses 3 life unless they discard a card or sacrifice a creature. [-6]: You get an emblem with “You may play permanent cards from your opponent's graveyards, and you may spend mana as though it was mana of any color to do so.” Eve's Scheme RVO 90 B 2B 3 Enchantment R At the beginning of your upkeep, draw a card and reveal it. You lose life equal to that card's mana value unless you control an Eve planeswalker. Eve's Spiritstalker RVO 91 B BB 2 Creature - Cat 3 3 R Mentor (Whenever this creature attacks, put a +1/+1 counter on target attacking creature with lesser power.) Whenever Eve's Spiritstalker attacks or mentors a creature, you lose 1 life. Exhaust RVO 92 B BB 2 Instant U Target creature gets -X/-X until end of turn, where X is its base toughness. Faithful Priest RVO 6 W 2W 3 Creature - Human Cleric 3 2 U Vigilance Whenever you gain life, put a +1/+1 counter on Faithful Priest. Ferocity of the Sands RVO 93 B 1B 2 Instant C This spell costs 1 less to cast if it targets an attacking creature. Target creature gets +2/+0 and gains indestructible until end of turn. Fierce Raider RVO 131 R 3R 4 Creature - Human Warrior 2 3 U Menace As long as there are two or more cryptic cards in your graveyard, Fierce Raider has double strike. (Artifacts, enchantments, and modal spells are cryptic.) Cryptic spells you cast can't be countered. Fiery Burst RVO 132 R 3R 4 Instant R This spell costs 1 less to cast for each card you've drawn this turn. Fiery Burst deals 3 damage divided as you choose among any number of targets. Final Hour RVO 54 U 3UUUU 7 Instant R Choose one - • Draw seven cards. • End the turn. (Exile all spells and abilities, including this. The player whose turn it is discards down to their max hand size. Damage wears off, and “this turn” and “until end of turn” effects end.) Flamecaller's Command RVO 133 R 1RR 3 Sorcery U Reveal top two/vp1at2Cast from Exile reminder/spawn Can Be Cast From Exile Choose two - • Exile the top two cards of your library. You may play them until the end of your next turn. • Add RR. • Creatures you control get +1/+0 until end of turn. • Flamecaller's Command deals 1 damage to each creature you don't control. Forest RVO 256 0 Basic Land - Forest reprint, Freeborn Healer RVO 7 W 2W 3 Creature - Human Cleric 2 2 C Whenever an enchantment enters the battlefield under your control, put a +1/+1 counter on Freeborn Healer. From Far and Near RVO 162 G 2GG 4 Instant U Reveal top six/vp1at6 Reveal the top six cards of your library. Put all noncreature cards revealed this way into your graveyard, put the rest back on top in any order, then draw cards equal to the number of cards put on top. Ghostly Hounds RVO 55 U 2UU 4 Enchantment Creature - Dog Spirit 3 3 U Mentor (Whenever this creature attacks, put a +1/+1 counter on target attacking creature with lesser power.) Whenever Ghostly Hounds mentors a creature, that creature can't be blocked this turn. Giant's Remains RVO 221 0 0 Artifact - Clue U Spawn Skeleton Giant/spawn 4/4 black Skeleton Giant RVO 2, Sacrifice Giant's Remains: Draw a card. 5, Exile Giant's Remains from your graveyard: Create a tapped 4/4 black Skeleton Giant artifact creature token. Gilded Elephant RVO 8 W 3W 4 Creature - Elephant 3 3 C Vigilance, lifelink Grave Robbery RVO 134 R 1R 2 Instant C Investigate/spawn Clue RVO Draw two cards, then discard two cards. Investigate. (Create a colorless Clue artifact token with “2, Sacrifice this artifact: Draw a card.”) Guardian of Mysteries RVO 222 3 3 Enchantment Artifact R Scry 2/vp1pt2 Flying Whenever you cast a cryptic spell, Guardian of Mysteries becomes a 4/4 Sphinx creature in addition to its other types until end of turn. (Artifacts, enchantments, and modal spells are cryptic.) 1, T: Scry 2. Guide of Heroes RVO 201 RG 2RG 4 Enchantment Creature - Sphinx 3 3 U Flying As long as you control an equipped creature, Guide of Heroes gets +1/+1 and has first strike. As long as you control an enchanted creature, Guide of Heroes gets +1/+1 and has vigilance. Haggler's Hound RVO 163 G 1G 2 Creature - Dog 2 2 C Foresight - Whenever you draw your second card each turn, Haggler's Hound gets +1/+1 and can't be blocked by creatures with power 2 or less until end of turn. Harbinger of Falling Skies RVO 202 UG XGU 2 Creature - Whale 1 1 R Flying, trample Harbinger of Falling Skies enters the battlefield with X +1/+1 counters on it. Whenever Harbinger of Falling Skies attacks, you may remove a +1/+1 counter from it. If you do, draw a card. Harmonic Charm RVO 9 W 1W 2 Instant C Scry 1/vp1pt1 Choose one - • Target creature gets +1/+0 and gains indestructible until end of turn. • Tap target creature. Put a stun counter on it. (If a permanent with a stun counter would become untapped, remove one from it instead.) • Scry 1, then draw a card. Harsh Trek RVO 135 R R 1 Enchantment - Aura C Enchant creature Enchanted creature gets +2/+0 and has haste. Heat Blast RVO 136 R XR 1 Instant C Heat Blast deals X damage to target creature or planeswalker. Heavy Sandstorm RVO 137 R 2R 3 Sorcery C Spawn two Soldier tokens/spawnx2 1/1 white Soldier RVO Choose one - • Create two 1/1 white Soldier creature tokens. They gain haste until end of turn. • Destroy target nonbasic land. Heinous Acts RVO 94 B 2B 3 Sorcery C This spell costs 2 less to cast if you sacrificed a Clue this turn. Target player discards two cards. Herald of Earth RVO 164 G 3GG 5 Enchantment Creature - Hydra Sphinx 4 4 R Whenever Herald of Earth deals combat damage to a player, draw a card. Whenever you draw a card, put a +1/+1 counter on Herald of Earth. Herald of Flame RVO 138 R 3RR 5 Enchantment Creature - Dragon Sphinx 4 4 R Flying Whenever Herald of Flame attacks, gain control of target permanent until end of combat. If it's a creature, you may have it become tapped and attacking. Whenever a creature you control becomes blocked, Herald of Flame deals 3 damage to the player or planeswalker that creature is attacking. Herald of Shadow RVO 95 B 3BB 5 Enchantment Creature - Demon Sphinx 4 4 R Reveal top one/vp1at1Cast from Exile reminder/spawn Can Be Cast From Exile Flying Whenever Herald of Shadow attacks, another target creature can't be blocked this turn. Whenever a creature you control deals combat damage to an opponent, exile the top card of that player's library. You may play that card for as long as it remains exiled, and you may spend mana as though it were mana of any color to cast it. Herald of Suns RVO 10 W 3WW 5 Enchantment Creature - Angel Sphinx 5 5 R Scry 1/vp1pt1 Flying, prowess If you would draw a card, scry 1, then draw a card instead. Whenever an opponent casts a spell, if it's not their turn, draw a card. Hero of Aer RVO 139 R R 1 Creature - Human Warrior 0 1 U Whenever Hero of Aer attacks, it gets +2/+1 until end of turn. Hero's Command RVO 11 W 2WW 4 Instant U Spawn two Soldier tokens/spawnx2 1/1 white Soldier RVO Choose two - • Create two 1/1 white Soldier creature tokens. • Creatures you control get +1/+1 until end of turn. • You gain 5 life. • Choose a creature. It gains indestructible until end of turn. Honorable Mentor RVO 203 WR 2RW 4 Enchantment Creature - Sphinx 3 2 U Flying Mentor (Whenever this creature attacks, put a +1/+1 counter on target attacking creature with lesser power.) Whenever Honorable Mentor mentors a creature, that creature and Honorable Mentor each gain first strike until end of turn. Horizon Prophet RVO 204 UG 2GU 4 Enchantment Creature - Sphinx 2 3 U Flying, vigilance At the beginning of your end step, if a creature you control dealt combat damage to an opponent this turn, put a +1/+1 counter on Horizon Prophet. Huntsman's Guile RVO 266 R 1R 2 Riddle Enchantment - Aura B Enchant creature Enchanted creature has “T: This creature deals 1 damage to any target. If this is the second time this ability has resolved this turn, it deals 5 damage to that target instead.” Illuminated Firebird RVO 140 R 2R 3 Creature - Phoenix 2 1 R Flying Illuminated Firebird can't block. Foresight - Whenever you draw your second card each turn, return Illuminated Firebird from your graveyard to the battlefield. Imposing Sphinx RVO 12 W 4WW 6 Enchantment Creature - Sphinx 5 5 R Flying When Imposing Sphinx enters the battlefield, exile target nonland permanent an opponent controls until Imposing Sphinx leaves the battlefield. At the beginning of your end step, if you gained life this turn, you may exile Imposing Sphinx, then return it to the battlefield under your control. Inescapable Blaze RVO 141 R 4RR 6 Instant U This spell can't be countered. Inescapable Blaze deals 6 damage to any target. Inquisitive Student RVO 13 W 1W 2 Creature - Human Wizard 2 1 C Investigate/spawn Clue RVO Vigilance When Inquisitive Student enters the battlefield, investigate. (Create a colorless Clue artifact token with “2, Sacrifice this artifact: Draw a card.”) Into the Scorpion Den RVO 270 G 2G 3 Riddle Sorcery B Spawn two Soldier tokens/spawnx2 1/1 white Soldier RVOSpawn Scorpion/spawn 8/0 green Scorpion RVO Choose one or both - • Create two 1/1 white Soldier creature tokens. They gain haste until end of turn. • Create an 8/0 green Scorpion creature token with trample. Island RVO 253 0 Basic Land - Island reprint, Kilani, Awakened Colossus RVO 223 5 5 Legendary Artifact Creature - Construct 1 5 R Trample T: Draw a card. Put a charge counter on Kilani, Awakened Colossus. Remove a charge counter from Kilani: Double Kilani's power until end of turn. Leave for Dead RVO 96 B 3BB 5 Instant C Exile target creature or planeswalker. You gain 4 life. Library Infiltrator RVO 165 G 3G 4 Creature - Human Rogue 3 3 R When Library Infiltrator enters the battlefield, target creature can't be blocked by creatures with lesser power this turn. Whenever one or more creatures you control deal combat damage to a player or planeswalker, draw a card. Living Library RVO 224 3 3 Artifact Creature - Horror Construct 2 2 U Haste Whenever Living Library attacks, you may draw a card. If you do, discard a card. Living Sandstorm RVO 166 G 3G 4 Enchantment Creature - Sand Wolf 3 3 C Scry 2/vp1pt2 As Living Sandstorm enters the battlefield, choose predator or prey. Whenever Living Sandstorm attacks, • Predator - It gets +1/+1 until end of turn. • Prey - Scry 2. Lofty Denial RVO 56 U 1U 2 Instant C Counter target spell unless its controller pays 1. If you control a creature with flying, counter that spell unless its controller pays 4 instead. Lone Freelancer RVO 142 R 1R 2 Creature - Human Warrior 2 2 U Whenever Lone Freelancer becomes blocked, it deals damage equal to its power to defending player. Lonesome Traveler RVO 14 W W 1 Creature - Human Warrior 2 1 U Mentor (Whenever this creature attacks, put a +1/+1 counter on target attacking creature with lesser power.) Lost and Alone RVO 15 W 3WW 5 Instant C Exile target nonland permanent. Love Letters RVO 225 X 0 Artifact R Love Letters enters the battlefield with X stamp counters on it. Whenever one or more creatures you control deal combat damage to a player, you may remove a stamp counter from Love Letters. If you do, draw a card. Mage Studies RVO 57 U 3U 4 Instant U Search your library for a cryptic card, reveal it, put it into your hand, then shuffle. (Artifacts, enchantments, and modal spells are cryptic.) Mage's Command RVO 58 U UU 2 Instant U Spawn Wizard/spawn 1/1 blue Wizard RVO Choose two - • Target player creates a 1/1 blue Wizard creature token with prowess. • Target player draws two cards, then discards two cards. • Tap up to two target creatures. • Target creature or player gains hexproof until end of turn. Maktali Archivist RVO 16 W 3W 4 Creature - Human Wizard 1 3 U Nonenchantment spells cost 1 more to cast. Whenever you cast an enchantment spell, you gain 1 life and draw a card. Maktali Visionary RVO 59 U 1U 2 Creature - Human Wizard 1 2 C Investigate/spawn Clue RVO Prowess When Maktali Visionary enters the battlefield, investigate. (Create a colorless Clue artifact token with “2, Sacrifice this artifact: Draw a card.”) Maktali, the Great Library RVO 226 3 3 Legendary Artifact R Scry 2/vp1pt2 T, Discard a card: Draw a card. 1, T, Discard a card: Scry 2, then draw a card. 4, T, Discard a card: Search your library for a card, put it into your hand, then shuffle. Marauder's Broadsword RVO 227 2 2 Artifact - Equipment U Spawn Soldier/spawn 1/1 white Soldier RVO When Marauder's Broadsword enters the battlefield, you may pay 1. If you do, create a 1/1 white Soldier creature token and attach Marauder's Broadsword to it. Equipped creature gets +2/+0. Equip 2 Masked Lancer RVO 143 R 2R 3 Creature - Human Warrior 3 1 U Mentor (Whenever this creature attacks, put a +1/+1 counter on target attacking creature with lesser power.) Masked Lancer has first strike as long as it's attacking. Whenever Masked Lancer mentors a creature, that creature gains first strike until end of turn. Master of Ancient Ways RVO 17 W 1WW 3 Creature - Human Warrior 3 2 M Mentor (Whenever this creature attacks, put a +1/+1 counter on target attacking creature with lesser power.) Whenever Master of Ancient Ways mentors a creature, that creature gains double strike until end of turn. Master of Dark Arts RVO 97 B 2BB 4 Creature - Human Warlock 3 3 M Menace Foresight - Whenever you draw your second card each turn, search your library for a card, put it into your hand, then shuffle. Merchant's Outpost RVO 228 3 3 Artifact U At the beginning of your upkeep, draw a card. At the beginning of your end step, discard a card. Merchant's Sidearm RVO 144 R 1R 2 Artifact - Equipment C Equipped creature gets +2/+0 and has haste. Equip 2 Merciful Sphinx RVO 18 W 3WW 5 Enchantment Creature - Sphinx 4 4 U Flying, vigilance Mindwave Rod RVO 229 2 2 Artifact - Equipment R When Mindwave Rod enters the battlefield, attach it to target creature you control. Equipped creature gets +1/+1 and has “Whenever this creature deals combat damage to a player, draw a card.” Equip 2 Monstrous Calamity RVO 167 G XGG 2 Sorcery M Spawn Wurm/spawn 3/3 green Wurm RVOSpawn five Wurm tokens/spawnx5 3/3 green Wurm RVOCopy reminder/spawn Copy Align X (Choose modes with total X less than or equal to X. You may choose modes multiple times.) • X - Whenever a creature attacks this turn, it gets +1/+1 until end of turn. • XX - Create a 3/3 green Wurm creature token. It gains haste until end of turn. • XXXXX - For each creature you control, create a token that's a copy of it. They gain haste. Moonlight Strix RVO 19 W 1W 2 Creature - Bird 1 1 U Flying Whenever another creature with flying enters the battlefield under your control, put a +1/+1 counter on Moonlight Strix. Mountain RVO 255 0 Basic Land - Mountain reprint, Mystic Khopesh RVO 230 1 1 Artifact - Equipment C Equipped creature gets +1/+1. Equip 1 Naiala, the Informant RVO 60 U 4U 5 Legendary Planeswalker - Naiala 4 M yInitialize/ccgreen=4+1, Copy reminder/ccgreen+1;/spawn Copy-3, Reveal top five/ccgreen-3;/vp1at5-8, Emblem Get/ccgreen-8;/spawn Naiala Emblem RVO [+1]: Copy the next spell you cast this turn. You may choose new targets for the copy. [-3]: Reveal the top five cards of your library. An opponent separates those cards into two piles. Put one pile into your hand and the other into your graveyard. [-8]: You get an emblem with “You may cast spells without paying their mana costs.” Naiala's Guide RVO 61 U 4U 5 Enchantment Creature - Bird 3 3 C Flying Whenever Naiala's Guide deals combat damage to a player, draw a card, then discard a card. Nature Charm RVO 168 G 1G 2 Instant C Scry 1/vp1pt1 Choose one - • Target creature gets +3/+3 until end of turn. • Target creature blocks this turn if able. • Scry 1, then draw a card. Negate RVO 62 U 1U 2 Instant C Counter target noncreature spell. reprint, Nightfall Sphinx RVO 205 WB 3WB 5 Enchantment Creature - Sphinx 2 4 U Flying, lifelink Whenever Nightfall Sphinx or another creature enters the battlefield under your control, each opponent loses 1 life and you gain 1 life. Nimble Sandstorm RVO 145 R 3R 4 Enchantment Creature - Sand Elemental 2 3 C As Nimble Sandstorm enters the battlefield, choose speed or power. At the beginning of combat on your turn, • Speed - Target creature gains haste until end of turn. • Power - Target creature gets +2/+0 until end of turn. Oasis Cattle RVO 169 G 1G 2 Creature - Ox 2 2 C Whenever you cast a cryptic spell, Oasis Cattle gets +1/+1 until end of turn, then untap it. (Artifacts, enchantments, and modal spells are cryptic.) Oasis' Grandeur RVO 170 G 3G 4 Instant R This spell costs 1 less to cast for each card you've drawn this turn. You may reveal a land card from outside the game and put it into your hand. If it's basic or a Desert, put it into the battlefield instead. Oasiscrafting RVO 171 G 1G 2 Instant C Investigate/spawn Clue RVO Search your library for a basic land card or Desert card, reveal it, put it into your hand, then shuffle. Investigate. (Create a colorless Clue artifact token with “2, Sacrifice this artifact: Draw a card.”) Observer of Aeons RVO 231 8 8 Enchantment Artifact Creature - Sand 6 6 M This spell costs 1 less to cast for each artifact and/or enchantment you control. Trample Exile a cryptic permanent you control or a cryptic card from your graveyard: Observer of Aeons gets +1/+1 until end of turn. (Artifacts, enchantments, and modal spells are cryptic.) Open the Tomb RVO 146 R 1R 2 Instant C Scry 1/vp1pt1 Destroy target artifact. Scry 1. Outer Wall Guard RVO 20 W 1W 2 Creature - Human Soldier 3 1 C yInitialize/ccgreen=1 Outer Wall Guard enters the battlefield with a +1/+1 counter on it if you gained life this turn. Outpost Merchant RVO 63 U 2U 3 Creature - Human Merchant 2 2 C Spawn two Bird tokens/spawnx2 1/1 white Bird RVO Prowess Foresight - When Outpost Merchant enters the battlefield, if you've drawn two or more cards this turn, create two 1/1 white Bird creature tokens with flying. Painful Rites RVO 98 B 2B 3 Instant C You draw two cards, lose 2 life, then mill two cards. Palaisun, Maktali's Opus RVO 232 1 1 Legendary Artifact - Clue M Copy reminder/spawn Copy Whenever you cast a spell with • in its text, you may pay 2 any number of times. For each time you do, copy that spell. You may reselect modes and choose new targets for the copy. 2, Sacrifice Palaisun, Maktali's Opus: Draw a card. Path of Fire RVO 249 0 Land - Desert U T: Add C. T, Pay 1 life: Add R. 4R, T, Sacrifice Path of Fire: Path of Fire deals 3 damage to target player or planeswalker. Activate only as a sorcery. Peacemaker Dove RVO 21 W W 1 Creature - Bird 1 1 C Flying, lifelink Phantasmal Owl RVO 64 U U 1 Enchantment Creature - Bird 1 1 U Flying Whenever Phantasmal Owl attacks, it gets +1/+1 until end of turn for each other creature you control with flying. Pilgrim's Packbeast RVO 172 G 2G 3 Creature - Beast 2 2 C Reveal top five/vp1at5 When Pilgrim's Packbeast enters the battlefield, reveal the top five cards of your library. You may put an enchantment or land card from among them on top. If you do, draw a card. Put the rest on the bottom in any order. Pillar of Training RVO 233 2 2 Artifact U 2, T: Put a +1/+1 counter on target creature. Activate only as a sorcery. Pious Relicseekers RVO 99 B 2B 3 Creature - Human Cleric 2 2 C Lifelink Whenever you gain life, each opponent loses 1 life. Plague Calamity RVO 100 B XBB 2 Sorcery M Align X (Choose modes with total X less than or equal to X. You may choose modes multiple times.) • X - Target player reveals their hand and discards a nonland card. • XX - Destroy target creature. • XXXXX - Return each creature card in target player's graveyard to the battlefield under your control. Plains RVO 252 0 Basic Land - Plains reprint, Prism Protector RVO 234 2 2 Artifact Creature - Construct 2 1 C 2: Add one mana of any color. Protect the Treasure RVO 147 R 2R 3 Enchantment U As Protect the Treasure enters the battlefield, choose offense or defense. Whenever an artifact enters the battlefield under your control for the first time each turn, • Offense - Protect the Treasure deals 2 damage to each opponent. • Defense - Add RR. Prowling Beastmaster RVO 148 R 2R 3 Creature - Human Warrior 3 2 C Mentor (Whenever this creature attacks, put a +1/+1 counter on target attacking creature with lesser power.) 2R, Sacrifice Prowling Beastmaster: It deals 2 damage to target player or planeswalker. Prying Inquiry RVO 101 B 1B 2 Sorcery U Investigate/spawn Clue RVO Target player reveals their hand. You choose a nonland card from it. That player discards that card. You lose 1 life. Investigate. (Create a colorless Clue artifact token with “2, Sacrifice this artifact: Draw a card.”) reprint, Puzzlemaster's Priest RVO 22 W W 1 Creature - Human Cleric 1 2 C Whenever you cast a cryptic spell, tap up to one target nonland permanent. (Artifacts, enchantments, and modal spells are cryptic.) Qalam Surveyor RVO 102 B 3B 4 Creature - Human Wizard 3 3 C Deathtouch Foresight - Whenever you draw your second card each turn, each opponent loses 1 life and you gain 1 life. 1B: Qalam Surveyor gains menace until end of turn. Qalami Barbarian RVO 103 B 2B 3 Creature - Human Warrior 3 2 C Whenever Qalami Barbarian attacks, you may discard a card. If you do, it gets +1/+2 and gains menace until end of turn. Reckless Dunerider RVO 149 R R 1 Creature - Human Warrior 1 1 C Haste Whenever Reckless Dunerider attacks, if it's enchanted or equipped, you may draw a card. If you do, discard a card. Regrow Anew RVO 173 G 1G 2 Sorcery C Spawn Zombie/spawn 2/2 black Zombie RVO Return target permanent card from your graveyard to your hand. If it's an enchantment card, create a 2/2 black Zombie creature token. Relentless Sphinx RVO 206 UB 3UB 5 Enchantment Creature - Sphinx 3 3 U Flying Foresight - Whenever you draw your second card each turn, Relentless Sphinx deals 2 damage to any target and you gain 2 life. Remnant of Lost Times RVO 235 3 3 Artifact Creature - Clue Construct 2 2 C Scry 1/vp1pt1 When Remnant of Lost Times enters the battlefield, scry 1. 2, Sacrifice Remnant of Lost Times: Draw a card. Restoration Effort RVO 174 G 1G 2 Enchantment R When Restoration Effort enters the battlefield, draw a card. Sacrifice Restoration Effort: Gain life equal to target creature you control's power. Restored Automaton RVO 236 X 0 Artifact Creature - Construct 0 0 R Restored Automaton enters the battlefield with X +1/+1 counters on it. Mentor (Whenever this creature attacks, put a +1/+1 counter on target attacking creature with lesser power.) Reytha, the Sandstorm RVO 207 WR 1RW 3 Legendary Creature - Human Wizard 3 3 R Spawn Sand/spawn 1/1 red and white Sand RVO Whenever you cast an instant or sorcery spell, create a 1/1 red and white Sand enchantment creature token with lifelink and haste. Reytha's Discovery RVO 150 R 2R 3 Instant R Discard any number of cards, then sacrifice any number of artifacts. Draw X cards, where X is one plus the number of cards discarded and artifacts sacrificed this way. Riddle-Eater RVO 208 UB UB 2 Enchantment Creature - Sand Wurm 2 2 R Investigate/spawn Clue RVO At the beginning of your upkeep, you lose 1 life and choose one - • Investigate. (Create a colorless Clue artifact token with “2, Sacrifice this artifact: Draw a card.”) • You may sacrifice an artifact. If you do, draw a card. Riddlemaster's Bane RVO 237 2 2 Artifact - Equipment U Equipped creature gets +2/+2 and has reach and protection from enchantment creatures. (It can't be blocked, targeted, or dealt damage by enchantment creatures.) Equip 3 Road to Alratha RVO 23 W 3W 4 Enchantment U As Road to Alratha enters the battlefield, choose near or far. Whenever you attack, • Near - Creatures you control get +1/+1 until end of turn. • Far - Put a +1/+1 counter on target creature you control. Untap it. Roaming Spirit RVO 24 W 2W 3 Enchantment Creature - Jellyfish Spirit 2 1 C Flying Mentor (Whenever this creature attacks, put a +1/+1 counter on target attacking creature with lesser power.) Roland, Philosopher King RVO 65 U 3U 4 Legendary Creature - Human Wizard Noble 3 4 R Whenever you cast a modal instant or sorcery spell, draw a card. WUBRG: Copy target modal instant or sorcery spell. You may reselect modes and choose new targets for the copy, and you may choose an additional two modes and may choose the same modes more than once. Roland's Confluence RVO 66 U 2UU 4 Instant R Scry 1/vp1pt1 Choose three. You may choose the same mode more than once. • Return target creature with mana value 2 or less to its owner's hand. • Scry 1, then draw a card, then discard a card. • Target creature gets -2/-0 until end of turn and attacks this turn if able. Royal Falconer RVO 25 W 2W 3 Creature - Human Soldier 3 2 C Ward 2 Foresight - Whenever you draw your second card each turn, Royal Falconer gains flying until end of turn. Ruin Guardian RVO 238 3 3 Artifact Creature - Construct 3 2 C As long as you control another artifact, Ruin Guardian gets +1/+1. Ruin Wanderer RVO 26 W 2W 3 Creature - Human Wizard 3 2 U Whenever you cast a cryptic spell, creatures you control get +1/+1 until end of turn. (Artifacts, enchantments, and modal spells are cryptic.) Ruins' Reward RVO 239 3 3 Artifact C When Ruins' Reward enters the battlefield, draw a card, then discard a card. T: Add one mana of any color. Ruinshell Crab RVO 175 G GG 2 Creature - Crab 2 3 M Ward 2 GGG, T, Exile a creature card from your graveyard: Search your library for up to two creature cards that share a name with the exiled card, reveal them, put them into your hand, then shuffle. Sand Scorpion RVO 176 G G 1 Creature - Scorpion 1 1 C Deathtouch Sand Twister RVO 177 G 2G 3 Instant C Choose one - • Destroy target artifact. • Destroy target enchantment. • Destroy target creature with flying. Sandstone Construct RVO 240 5 5 Artifact Creature - Construct 4 4 C Hexproof Sandstorm Charm RVO 151 R 1R 2 Instant C Scry 1/vp1pt1 Choose one - • Target creature gets +4/+0 until end of turn. • Sandstorm Charm deals 1 damage to target creature. It can't block this turn. • Scry 1, then draw a card. Sandswim Titan RVO 271 G 4GG 6 Riddle Enchantment Creature - Sand Shark 5 5 B yInitialize/ccgreen=3Cast from Exile reminder/spawn Can Be Cast From Exile Trample You may cast Sandswim Titan from exile. If you do, it enters the battlefield with three +1/+1 counters on it. Sandwurm's Command RVO 178 G 4GG 6 Instant U Spawn Wurm/spawn 3/3 green Wurm RVO Choose two - • Target player creates a 3/3 green Wurm creature token. • Target player puts three +1/+1 counters on a creature they control. • Return target permanent card from your graveyard to your hand. • Destroy target creature with flying. Sandwurm's Might RVO 179 G 2GG 4 Enchantment U When Sandwurm's Might enters the battlefield, you may have target creature you control fight target creature you don't control. Each creature you control enters the battlefield with an additional +1/+1 counter on it. Scavenging Sandwurm RVO 104 B 5B 6 Enchantment Creature - Sand Wurm 6 5 C Spawn Zombie/spawn 2/2 black Zombie RVO As Scavenging Sandwurm enters the battlefield, choose decay or remain. When Scavenging Sandwurm dies, • Decay - Draw a card. • Remain - Create a 2/2 black Zombie creature token. Scholar of Necromancy RVO 105 B 1B 2 Creature - Human Warlock 2 2 C Investigate/spawn Clue RVO Flash When Scholar of Necromancy enters the battlefield, if a creature died this turn, investigate. (Create a colorless Clue artifact token with “2, Sacrifice this artifact: Draw a card.”) Scholar's Assistant RVO 67 U U 1 Creature - Bird 1 1 C Flying 1U, Sacrifice Scholar's Assistant: Draw a card. Scorch RVO 152 R R 1 Sorcery U Scorch deals 3 damage to any target. reprint, Screeching Duneborn RVO 106 B 1B 2 Creature - Zombie 2 1 C 3B, Exile Screeching Duneborn from your graveyard: You gain 1 life and draw a card. Search the Archives RVO 209 WU WU 2 Instant R Return target cryptic card from your graveyard to your hand. (Artifacts, enchantments, and modal spells are cryptic.) Searing Sandwurm RVO 153 R 3RR 5 Creature - Wurm 4 4 U Menace Whenever Searing Sandwurm is dealt damage, it deals that much damage to target player or planeswalker. Secrets of the Orrery RVO 68 U U 1 Enchantment U As Secrets of the Orrery enters the battlefield, choose fact or fiction. Foresight - Whenever you draw your second card each turn, • Fact - Target creature can't be blocked this turn. • Fiction - You may tap target creature. If you do, put a stun counter on it. Secrets of the Tower RVO 261 U 1UU 3 Riddle Sorcery B Choose one or more - • Target player draws two cards. • Counter target spell. Seeker of Ruins RVO 180 G 1G 2 Creature - Human Scout 2 1 U Mentor (Whenever this creature attacks, put a +1/+1 counter on target attacking creature with lesser power.) Whenever Seeker of Ruins deals combat damage to a player, put a +1/+1 counter on it. Seeking Horizons RVO 27 W 1W 2 Enchantment - Aura C Investigate/spawn Clue RVO Enchant creature Enchanted creature gets +2/+2. When Seeking Horizons is put into your graveyard from anywhere other than your library, investigate. (Create a colorless Clue artifact token with “2, Sacrifice this artifact: Draw a card.”) Seer of Clear Skies RVO 210 WU 2WU 4 Enchantment Creature - Sphinx 3 3 U Flying Whenever Seer of Clear Skies or another creature you control with flying attacks, that creature gets +1/+1 until end of turn. Sethis, All-Seeing RVO 69 U 3UUU 6 Legendary Enchantment Creature - Elder Sphinx 6 6 M Investigate/spawn Clue RVO This spell can't be countered. Flying, protection from cryptic Whenever you cast a cryptic spell, cast a Sphinx spell, or draw a card, investigate. T, Sacrifice ten Clues: You win the game. Settle Down RVO 28 W 1W 2 Enchantment - Aura C Enchant creature Enchanted creature can't attack or block. Shifting Sands RVO 181 G 2G 3 Sorcery U Search your library for a Desert card or a land card with a basic land type and put it onto the battlefield tapped, then shuffle. Silent Wayfarer RVO 70 U 2U 3 Creature - Human Wizard 3 2 U Flash You may cast cryptic spells as though they had flash. (Artifacts, enchantments, and modal spells are cryptic.) Sinister Charm RVO 107 B 1B 2 Instant C Scry 1/vp1pt1 Choose one - • Target creature gets +1/+1 and gains lifelink until end of turn. • Target creature gets -2/-2 until end of turn. • Scry 1, then draw a card. Sink Beneath the Sands RVO 108 B 3B 4 Enchantment - Aura C Enchant creature When Sink Beneath the Sands enters the battlefield, target player loses 2 life and you gain 2 life. Enchanted creature gets -4/-4. Skelephant RVO 109 B 4B 5 Creature - Skeleton Elephant 4 4 C When Skelephant enters the battlefield, you may mill three cards. Foresight - Whenever you draw your second card each turn, you may put target creature card from your graveyard on top of your library. Smashing Brute RVO 241 3 3 Artifact Creature - Construct 2 3 R When Smashing Brute enters the battlefield, target nonbasic permanent loses all abilities until your next turn. Foresight - Whenever you draw your second card each turn, you may exile Smashing Brute. If you do, return it to the battlefield. Soul of the Sands RVO 29 W 4W 5 Enchantment Creature - Sand Elemental 4 4 C When Soul of the Sands enters the battlefield, choose one - • You gain 4 life. • If you gained life this turn, draw a card. Sparkmage Prodigy RVO 154 R 2R 3 Creature - Human Wizard 2 3 C Sparkmage Prodigy has first strike as long as it's your turn. Whenever you cast a cryptic spell, Sparkmage Prodigy deals 1 damage to each opponent. (Artifacts, enchantments, and modal spells are cryptic.) Spectral Wings RVO 30 W W 1 Instant C Choose one - • Target creature gets +2/+2 and gains indestructible until end of turn if it has flying. • Target creature gets +1/+1 and gains flying until end of turn. Sphinx of Insight RVO 211 WG 2GW 4 Enchantment Creature - Sphinx 3 5 U Spawn Soldier/spawn 1/1 white Soldier RVO Flying At the beginning of your upkeep, if you control three or more enchantments, create a 1/1 white Soldier creature token. Sphinx's Advice RVO 71 U U 1 Enchantment - Aura C Enchant creature When Sphinx's Advice enters the battlefield, draw a card. Enchanted creature has flying. Sphinx's Authority RVO 31 W 1WW 3 Enchantment U Each opponent can't draw more than one card each turn. Cycling W (W, Discard this card: Draw a card.) When you cycle Sphinx's Authority, you gain 1 life. Sphinx's Grandeur RVO 212 WG 2GW 4 Legendary Enchantment R Spawn Soldier/spawn 1/1 white Soldier RVO Whenever Sphinx's Grandeur or another enchantment enters the battlefield under your control, create a 1/1 white Soldier creature token. Creatures you control get +1/+1. Sphinx's Sight RVO 32 W 1W 2 Enchantment - Aura U Enchant creature Enchanted creature gets +2/+1 and has flying. Foresight - Whenever you draw your second card each turn, return Sphinx's Sight from your graveyard to your hand. Spiny Lizard RVO 182 G 2G 3 Creature - Plant Lizard 3 3 U Whenever you cast a cryptic spell, put a +1/+1 counter on Spiny Lizard. (Artifacts, enchantments, and modal spells are cryptic.) When Spiny Lizard dies, you gain life equal to its power. Spirit of the Mountains RVO 258 W W 1 Riddle Enchantment Creature - Bird Spirit 1 1 B Flying At the beginning of your draw step, if Spirit of the Mountains is tapped, put three +1/+1 counters on it. Spirit of the Sands RVO 262 U 2U 3 Riddle Enchantment Creature - Spirit 2 3 B When Spirit of the Sands enters the battlefield, if you cast it, target opponent gains control of it. At the beginning of your end step, draw three cards, then discard two cards. Spirits' Descent RVO 72 U 2U 3 Sorcery C This spell costs 2 less to cast if you control a creature with flying. Tap up to two target creatures. Put a stun counter on each of them. (If a permanent with a stun counter would become untapped, remove one from it instead.) Spiritual Charm RVO 73 U 1U 2 Instant C Scry 1/vp1pt1 Choose one - • Target creature gets +1/+1 and gains hexproof until end of turn. • Target creature gets -4/-0 until end of turn. • Scry 1, then draw a card. Splitting Image RVO 155 R 1R 2 Creature - Human Wizard 2 1 R Copy reminder/spawn Copy Flash When Splitting Image enters the battlefield, you may pay 2 any number of times. Whenever you do, copy target spell. You may reselect modes and choose new targets for the copies. Spoiled Oracle RVO 110 B 3B 4 Creature - Human Cleric 3 3 U Lifelink Mentor (Whenever this creature attacks, put a +1/+1 counter on target attacking creature with lesser power.) Whenever Spoiled Oracle mentors a creature, that creature gains lifelink until end of turn. Stargazing RVO 74 U U 1 Legendary Enchantment R Whenever you draw a card, put a dream counter on Stargazing. Remove seven dream counters from Stargazing and exile it: Shuffle your hand and graveyard into your library, then draw seven cards. Stegosaurhouse RVO 183 G 6GG 8 Creature - Dinosaur 8 7 C Hexproof Cycling 3 (3, Discard this card: Draw a card.) Stormcalling RVO 267 R 1R 2 Riddle Instant B When you cast this spell from your hand, return it to your hand. Choose one - • Stormcalling deals 4 damage to any target. • Exile target artifact. Deduce RVO 49 U 1U 2 Instant C Investigate/spawn Clue RVO Investigate. (Create a colorless Clue artifact token with “2, Sacrifice this artifact: Draw a card.”) Draw a card. Summoned Skeleton RVO 111 B B 1 Creature - Skeleton 1 2 U Pay 2 life, Sacrifice a Clue: Draw a card. Sunken Grave RVO 242 2 2 Artifact C Spawn Zombie/spawn 2/2 black Zombie RVOSpawn Zombie/spawn 2/2 black Zombie RVO When Sunken Grave enters the battlefield, create a tapped 2/2 black Zombie creature token. 5, T, Sacrifice Sunken Grave: Create a tapped 2/2 black Zombie creature token. Sunless Sky RVO 213 WB 4WB 6 Sorcery R You gain life equal to the number of creatures you control. Each opponent loses life equal to the number of creatures they control. Destroy all creatures, then exile all graveyards. Surging Wurm RVO 184 G 4GG 6 Creature - Wurm 6 5 U You may have Surging Wurm assign its combat damage as though it weren't blocked. Surging Wurm gets +2/+2 as long as seven or more cards are in your graveyard. Swamp RVO 254 0 Basic Land - Swamp reprint, Swaying Sands RVO 250 0 Land - Desert U Spawn three Bird tokens/spawnx3 1/1 white Bird RVO T: Add C. T, Pay 1 life: Add W. 5W, T, Sacrifice Swaying Sands: Create three 1/1 white Bird creature tokens with flying. Activate only as a sorcery. Swiftwing Sphinx RVO 75 U 3U 4 Enchantment Creature - Sphinx 3 3 R Flying Whenever Swiftwing Sphinx or another creature with flying deals combat damage to an opponent, put a +1/+1 counter on that creature. Tara, Duneblessed RVO 214 WU 1WU 3 Legendary Planeswalker - Tara 3 M yInitialize/ccgreen=3+1/ccgreen+1-2/ccgreen-2-6, Emblem Get/ccgreen-6;/spawn Tara Emblem RVO [+1]: You may tap or untap target nonland permanent. [-2]: Exile target tapped nonland permanent. Investigate. [-6]: You get an emblem with “Whenever you cast a spell, you gain 3 life and draw a card.” Tara's Confluence RVO 33 W 1WW 3 Instant R Choose three. You may choose the same mode more than once. • Tap target nonland permanent. It doesn't untap during its controller's next untap step. • Exile target creature you control, then return it to the battlefield under your control. • Target creature gets +1/+0 and gains lifelink and first strike until end of turn. Tara's Lament RVO 259 W 2W 3 Riddle Instant B Choose one or both - • You gain 5 life. • Each player draws three cards. Telani Scammer RVO 112 B 2B 3 Creature - Human Merchant 2 2 C Menace Foresight - Whenever you draw your second card each turn, put a +1/+1 counter on Telani Scammer. Territorial Fangwurm RVO 76 U 3U 4 Creature - Snake 4 5 C Defender Territorial Fangwurm may attack as though it didn't have defender as long as you've cast a cryptic spell this turn. (Artifacts, enchantments, and modal spells are cryptic.) The Duneborn Host RVO 198 BG 6BG 8 Legendary Creature - Zombie Warrior 8 8 R Spawn Zombie/spawn 2/2 black Zombie RVO Menace When The Duneborn Host enters the battlefield, mill four cards. Whenever a card is put into your graveyard from anywhere, each opponent loses 1 life and you gain 1 life. Whenever a card leaves your graveyard, create a 2/2 black Zombie creature token. The Sun Rises RVO 268 R 1R 2 Riddle Instant B Choose one or more - • The Sun Rises deals 2 damage to any target. • The Sun Rises deals 7 damage to target creature you control. Thief's Command RVO 113 B 1BB 3 Instant U Scry 3/vp1pt3 Choose two - • Scry 3, then you may mill up to three cards. • Each opponent loses 3 life. • You draw a card and you lose 1 life. • Return a creature card from your graveyard to your hand. Titanic Hardshell RVO 185 G 5G 6 Creature - Crab 5 6 C Whenever Titanic Hardshell deals combat damage to a player, draw a card. 2G: Titanic Hardshell gains trample until end of turn. Tomb Robber's Grit RVO 186 G G 1 Enchantment - Aura C Investigate/spawn Clue RVO Enchant creature When Tomb Robber's Grit enters the battlefield, investigate. (Create a colorless Clue artifact token with “2, Sacrifice this artifact: Draw a card.”) Enchanted creature gets +1/+1. Tormentor of Graves RVO 215 BG 4BG 6 Enchantment Creature - Sphinx 4 4 U Flying Ward-2, Pay 2 life. At the beginning of your end step, if a card was put into or left your graveyard this turn, put a +1/+1 counter on Tormentor of Graves. Trade Route Bandit RVO 34 W 1W 2 Creature - Human Rogue 2 1 C Flash When Trade Route Bandit enters the battlefield, you may have each player draw two cards. Trail of Bones RVO 114 B B 1 Enchantment C At the beginning of your end step, you may mill a card. 3B, Exile two cards from your graveyard: Target player loses 2 life. Trained Reptile RVO 187 G 4G 5 Creature - Lizard 4 4 U Trained Reptile gets +1/+1 for each enchantment you control. Trained Reptile can't be blocked by creatures with power 2 or less. Travel by Starlight RVO 77 U 1U 2 Sorcery U Draw two cards. Then discard a card unless you attacked this turn. Traveling Scholar RVO 35 W 1W 2 Creature - Human Wizard 2 2 C Mentor (Whenever this creature attacks, put a +1/+1 counter on target attacking creature with lesser power.) At the beginning of combat on your turn, if you control three or more creatures, Traveling Scholar gets +1/+0 until end of turn. Trial Recruitment RVO 36 W 3W 4 Instant R Spawn three Soldier tokens/spawnx3 1/1 white Soldier RVO This spell costs 1 less to cast for each card you've drawn this turn. Create three 1/1 white Soldier creature tokens. Tribal Guard RVO 188 G 3G 4 Creature - Human Warrior 4 3 U Trample Mentor (Whenever this creature attacks, put a +1/+1 counter on target attacking creature with lesser power.) Whenever Tribal Guard mentors a creature, that creature gains trample until end of turn. Turn Up RVO 115 B B 1 Sorcery C Choose one - • Return target creature card from your graveyard to your hand. • Pay 4. If you do, return target creature card from your graveyard to the battlefield. Unlikely Growth RVO 189 G 1G 2 Enchantment U As Unlikely Growth enters the battlefield, choose grow or maintain. Whenever a land enters the battlefield under your control, • Grow - Put a +1/+1 counter on target creature you control. • Maintain - Target creature you control gains trample and indestructible until end of turn. Unnerving Assistant RVO 116 B 1B 2 Creature - Human Warlock 2 2 U Menace Foresight - Whenever you draw your second card each turn, target player loses 2 life and you gain 2 life. Verdant Oasis RVO 251 0 Land - Desert U T: Add C. T, Pay 1 life: Add U. 4U, T, Sacrifice Verdant Oasis: Draw two cards. Activate only as a sorcery. Vicious Stinger RVO 117 B B 1 Creature - Scorpion 1 1 C Menace When Vicious Stinger dies, each opponent loses 2 life. You gain life equal to the life lost this way. Voidbringer RVO 1337 B 2B 3 Riddle Enchantment Creature - Spirit 2 2 B If you would draw a card while your library has no cards in it, you win the game instead. Wall of Sand RVO 265 B 3B 4 Riddle Artifact Creature - Sand Wall 2 5 B Defender Whenever Wall of Sand deals combat damage to an opponent, you may pay 3 life. If you do, draw three cards. Warrior of Far-Off Sands RVO 190 G G 1 Creature - Human Warrior 1 2 C Whenever Warrior of Far-Off Sands attacks, it gets +1/+1 until end of turn for each creature you control that's enchanted or equipped. Way of the Warrior RVO 37 W 1W 2 Instant C Target creature gets +1/+1 and gains first strike until end of turn. Untap it. Wayfarer's Amulet RVO 243 1 1 Artifact C 1, Sacrifice Wayfarer's Amulet: Search your library for a basic land card, reveal it, put it into your hand, then shuffle. 3, Sacrifice Wayfarer's Amulet: Search your library for a riddle card, reveal it, put it into your hand, then shuffle. Winged Stinger RVO 191 G G 1 Creature - Insect 0 1 U Flying T, Exile two cards from your graveyard: Add one mana of any color. Worn Study RVO 78 U 1U 2 Artifact R Scry 1/vp1pt1 T: Scry 1. 1U, T: Draw a card. Ylda, the Wild Soul RVO 192 G G 1 Legendary Creature - Shapeshifter 1 2 R Vigilance XG, T: Ylda, the Wild Soul becomes a copy of target creature you control with mana value X, except it has this ability and vigilance. Activate only as a sorcery. Ylda's Confluence RVO 193 G 3GG 5 Sorcery R Spawn Lizard/spawn 2/2 green Lizard RVO Choose three. You may choose the same mode more than once. • Put a +1/+1 counter on up to one target creature you control, then you may have it fight target creature you don't control. • Target player creates a 2/2 green Lizard creature token. • You mill four cards and gain 4 life. Young Prophet RVO 38 W 1W 2 Creature - Human Wizard 2 1 U Spawn Human/spawn 1/1 white Human RVO Whenever you cast a cryptic spell, create a 1/1 white Human creature token with lifelink. (Artifacts, enchantments, and modal spells are cryptic.) A Flawless World BYK 151 WU 1WU 3 Sorcery - Revelation 5 6 C You draw two cards and you gain 3 life. Coalesce 5WU (You may cast this from your graveyard for its coalesce cost. If you do, put it onto the battlefield as a Horror creature after it resolves. Exile it if it would leave the battlefield or not resolve.) A Sight Too Far BYK 81 B 1B 2 Sorcery R Cast from Exile reminder/spawn Can Be Cast From Exile Each opponent loses X life and you gain X life, where X is the number of Illusions you control. Acquiesce (If you cast this spell from your hand, exile it as it resolves. When one or more creatures you control deal combat damage to an opponent, you may cast this card from exile without paying its mana cost.) A Vision Too Vast BYK 59 U 1U 2 Sorcery - Revelation 6 5 U Each player mills four cards. Coalesce 5UU (You may cast this from your graveyard for its coalesce cost. If you do, put it onto the battlefield as a Horror creature after it resolves. Exile it if it would leave the battlefield or not resolve.) When A Vision Too Vast enters the battlefield, you may cast target noncreature, nonland card with mana value 4 or less from a graveyard without paying its mana cost. Abjuration Savant BYK 3 W 1W 2 Creature - Human Cleric 1 1 U Whenever you cast a noncreature spell, put a +1/+1 counter on Abjuration Savant. It gains flying until end of turn. When Abjuration Savant dies, you gain life equal to its toughness. Ancestor's Bulwark BYK 197 2 2 Artifact - Equipment C Equipped creature gets +1/+3. 0: Until end of turn, Ancestor's Bulwark becomes a 1/3 Spirit artifact creature with flying. Activate this ability only if it isn't attached. Equip 3 Angel of the Eclipse BYK 158 BR 2BR 4 Creature - Angel 3 2 R Flying Whenever Angel of the Eclipse deals combat damage, it deals that much damage to each attacking and blocking creature. Prevent all damage that would be dealt to Angel of the Eclipse by sources you control. Annihilation BYK 92 R XR 1 Instant U Annihilation deals X damage to any target. Ashka Ritualist BYK 121 G 3GG 5 Creature - Human Shaman 3 2 R Spawn two Warrior tokens/spawnx2 1/1 red and green Warrior BYK Trample When Ashka Ritualist enters the battlefield or whenever you cast a spell, if RW was spent to cast it, create two 1/1 red and green Warrior creature tokens. Put a +1/+1 counter on Ashka Ritualist. Ashka's Hunter BYK 122 G 2G 3 Creature - Wolf 3 2 C Gestalt (When this or another creature enters under your control, you may merge it with the one in play, keeping counters and attachments. They become the permanent on top plus all abilities from under it.) This creature can't be blocked by creatures with power 1 or less. Ashkan Preserver BYK 4 W W 1 Creature - Human Cleric 1 1 U Gestalt (When this or another creature enters under your control, you may merge it with the one in play, keeping counters and attachments. They become the permanent on top plus all abilities from under it.) This creature can't be sacrificed. Bearer of Silk Chains BYK 33 U 2UU 4 Creature - Elf Wizard 1 1 R When Bearer of Silk Chains enters the battlefield, gain control of target nonland permanent until Bearer of Silk Chains leaves the battlefield. If that permanent is a Horror, gain control of it instead. Bearer of Tormented Truths BYK 154 UB UB 2 Creature - Human 1 1 R Cast from Exile reminder/spawn Can Be Cast From Exile When Bearer of Tormented Truths enters the battlefield, look at target player's hand. You may exile a nonland card from among them. If you do, that player draws a card. You may play cards exiled with Bearer of Tormented Truths, and you may spend mana as though it was mana of any color to cast them. Beckon the Pack BYK 123 G GG 2 Sorcery R Banned Copy reminder/spawn Copy As an additional cost to cast this spell, sacrifice a creature. Search your library for a creature card with mana value equal to the sacrificed creature's mana value minus 1, put it onto the battlefield, then create a token that's a copy of that creature. Then shuffle. Become Nothing BYK 34 U 3U 4 Instant C Counter target spell. If that spell is countered this way, exile it instead of putting it into its owner's graveyard. Beyond All Horizons BYK 124 G 2G 3 Sorcery - Revelation X X U Search your library for a land card, put it onto the battlefield tapped, then shuffle. Coalesce 5GG (You may cast this from your graveyard for its coalesce cost. If you do, put it onto the battlefield as a Horror creature after it resolves. Exile it if it would leave the battlefield or not resolve.) Beyond All Horizons's power and toughness are each equal to the number of lands you control. Bind the Mind BYK 150 WU WU 2 Enchantment U When Bind the Mind enters the battlefield, each poisoned opponent reveals their hand. Then choose a nonland card name. Spells with the chosen name can't be cast. Black Hole Musings BYK 62 B 1BB 3 Sorcery - Revelation X 7 R Reveal top one/vp1at1 You lose 1 life and exile the top card of your library. You may repeat this process any number of times. Then put up to two cards exiled this way into your hand. Coalesce 5BB (You may cast this from your graveyard for its coalesce cost. If you do, put it onto the battlefield as a Horror creature after it resolves. Exile it if it would leave the battlefield or not resolve.) Black Hole Musings's power is equal to the number of cards in exile. Blessed Piper BYK 125 G 3G 4 Creature - Human Shaman 1 1 R 1G, T: You may put a creature or Revelation card from your hand onto the battlefield. Exile that permanent if it would leave the battlefield. If it's a Revelation, it enters the battlefield as a Horror creature and you may cast a copy of it without paying its mana cost. Blessing of Ashka BYK 171 WRG RGW 3 Enchantment U Gestalt (When this or another creature enters under your control, you may merge it with the one in play, keeping counters and attachments. They become the permanent on top plus all abilities from under it.) This permanent gets +2/+2 for each card and token merged with it. Blessing of Helar BYK 172 WUB WUB 3 Enchantment U Whenever one or more creatures an opponent controls attack you or a planeswalker you control, that player gets a poison counter. Blessing of Roya BYK 173 WUG GWU 3 Enchantment U When Blessing of Roya enters the battlefield or whenever you cast a spell from a graveyard, you gain 5 life and you mill five cards. Then you may put a card from your graveyard on the bottom of your library. Blessing of Setar BYK 174 UBR UBR 3 Enchantment U Cast from Exile reminder/spawn Can Be Cast From Exile Whenever you cast an instant or sorcery spell from exile, copy it. You may choose new targets for the copy. Blinded Necromancer BYK 63 B 2B 3 Creature - Human Cleric 2 3 C Revive token/spawn revived Blinded Necromancer BYK Lifelink Revive 3B (3B, Exile this card from your graveyard: Create a token that's a copy of this card, except it has no mana cost. Activate this ability only any time you could cast a sorcery.) Blooming Martyr BYK 93 R R 1 Creature - Human Warrior 1 1 C Revive token/spawn revived Blooming Martyr BYK Menace Revive 1R (1R, Exile this card from your graveyard: Create a token that's a copy of this card, except it has no mana cost. Activate this ability only any time you could cast a sorcery.) Born Anew BYK 5 W 4WW 6 Sorcery - Revelation X X R Your life total becomes 20. Coalesce 8WWWW (You may cast this from your graveyard for its coalesce cost. If you do, put it onto the battlefield as a Horror creature after it resolves. Exile it if it would leave the battlefield or not resolve.) Born Anew's power and toughness are each equal to your life total. Breach the Lilies BYK 126 G 1G 2 Instant R Exile target nonland card with mana value 2 or less from your graveyard. Copy it. You may cast the copy without paying its mana cost. Exile Breach the Lilies. Bringer of Blessed Ends BYK 6 W 3WW 5 Creature - Angel 4 4 R Flying, vigilance Protection from Humans (This creature can't be blocked, targeted or dealt damage by Humans.) Brink of Something BYK 64 B 4BBB 7 Sorcery R EDH Banned Target player draws seven cards, then their life total becomes equal to the number of cards in their hand. Cackling Seer BYK 94 R 2R 3 Creature - Human Warrior Shaman 3 2 U Revive token/spawn revived Cackling Seer BYK Haste Revive 3R (3R, Exile this card from your graveyard: Create a token that's a copy of this card, except it has no mana cost. Activate this ability only any time you could cast a sorcery.) Canopy Dancer BYK 127 G 2G 3 Creature - Human Warrior Druid 2 4 C Reach Once each turn, when Canopy Dancer deals damage, you may untap it. Clarity of Self BYK 7 W 1W 2 Instant U Target creature you control gains protection from everything until end of turn. Collector of Memories BYK 35 U U 1 Creature - Human Wizard 1 1 R Reveal top one/vp1at1 Whenever you draw a card, you may exile the top card of your library. 3UU, Sacrifice Collector of Memories: Shuffle your hand into your library, then put each card exiled with Collector of Memories into its owner's hand. Corrupted Soothsayer BYK 36 U 1U 2 Creature - Human Shaman 1 2 U Whenever an opponent casts a spell, that player gets a poison counter unless they pay 1. As long as an opponent has five or more poison counters, Corrupted Soothsayer gets +2/+1 and has flying. Crooked Growth BYK 128 G 2G 3 Sorcery C Cast from Exile reminder/spawn Can Be Cast From Exile You may play an additional land this turn. Draw a card. Acquiesce (If you cast this spell from your hand, exile it as it resolves. When one or more creatures you control deal combat damage to an opponent, you may cast this card from exile without paying its mana cost.) Cruel Heartbeat BYK 175 UBR 1UBR 4 Sorcery U Scry 1/vp1pt1 Gain control of target creature until end of turn. Untap it. Until end of turn, it gains haste and “This creature can't be blocked.” 1, Discard Cruel Heartbeat: Add one mana of any color. Scry 1. Crystallized Hope BYK 8 W 1W 2 Instant C You gain 3 life. Choose one - • You gain 3 life. • Draw a card. reprint, Cursory Glance BYK 37 U 1U 2 Instant U Counter target spell with mana value 3 or less. reprint, Dawn Without End BYK 95 R 2R 3 Sorcery R Cast from Exile reminder/spawn Can Be Cast From Exile Dawn Without End deals damage to each opponent equal to the number of nonbasic lands they control. Acquiesce (If you cast this spell from your hand, exile it as it resolves. When one or more creatures you control deal combat damage to an opponent, you may cast this card from exile without paying its mana cost.) Death Kneels Before BYK 65 B 1B 2 Sorcery - Revelation 6 4 U Return up to two target creature cards from your graveyard to your hand. Coalesce 7B (You may cast this from your graveyard for its coalesce cost. If you do, put it onto the battlefield as a Horror creature after it resolves. Exile it if it would leave the battlefield or not resolve.) Destiny Beyond Measure BYK 129 G 6GG 8 Enchantment R When Destiny Beyond Measure enters the battlefield, tap each creature you control. Creatures you control get +8/+8 and have “This creature enters the battlefield tapped.” Disassociate BYK 9 W 1W 2 Enchantment U When Disassociate enters the battlefield, exile target creature until Disassociate leaves the battlefield. reprint, Do No Evil BYK 10 W W 1 Enchantment - Aura C Enchant creature Whenever enchanted creature attacks or blocks, its controller gets a poison counter. Drenched in Triumph BYK 96 R R 1 Enchantment - Aura C Enchant creature Whenever a creature dealt damage by enchanted creature this turn dies, put a +1/+1 counter on enchanted creature. When enchanted creature dies, draw a card. Drown Amidst the Cosmos BYK 38 U 1U 2 Sorcery - Revelation 11 9 R This spell can't be countered. Tap up to three target permanents. Coalesce 9UU (You may cast this from your graveyard for its coalesce cost. If you do, put it onto the battlefield as a Horror creature after it resolves. Exile it if it would leave the battlefield or not resolve.) Opponents can't untap more than two permanents during their untap steps while Drown Amidst the Cosmos is on the battlefield. Elusive Devout BYK 192 WUB W/BU 2 Creature - Illusion Cleric 1 2 C Spawn Lotus Petal/spawn Lotus Petal BYK Hexproof When Elusive Devout enters the battlefield, choose one - • Put a +1/+1 counter on Elusive Devout. • Create a colorless artifact token named Lotus Petal with “T, Sacrifice this artifact: Add one mana of any color.” Elusive Hunter BYK 39 U 1UU 3 Creature - Insect 3 2 R Flash U, Put Elusive Hunter into its owner's library second from the top: Counter up to one target spell unless its controller pays 2. Emberheart Witch BYK 162 RG RG 2 Creature - Human Shaman 3 3 U Gestalt (When this or another creature enters under your control, you may merge it with the one in play, keeping counters and attachments. They become the permanent on top plus all abilities from under it.) When this creature dies, it deals X damage to target player or planeswalker, where X is the number of cards and tokens merged with it. Embrace of Mist BYK 40 U 1U 2 Instant U Cast from Exile reminder/spawn Can Be Cast From Exile Target player shuffles up to three target cards from their graveyard into their library. Acquiesce (If you cast this spell from your hand, exile it as it resolves. When one or more creatures you control deal combat damage to an opponent, you may cast this card from exile without paying its mana cost.) End of All Things BYK 176 WUG GWU 3 Instant - Revelation 5 4 R yInitialize/cr90 Exile up to one target activated ability, triggered ability, or nonland permanent. Coalesce 5GWU (You may cast this from your graveyard for its coalesce cost. If you do, put it onto the battlefield as a Horror creature after it resolves. Exile it if it would leave the battlefield or not resolve.) End of All Things enters the battlefield tapped. reprint, Endless Helpless Souls BYK 166 WG 1GW 3 Sorcery - Revelation 4 6 R Mill five cards. You may choose up to two nonland cards with mana value 2 or less milled this way. You may cast one without paying its mana cost. Put the rest into your hand. Coalesce 6GW (You may cast this from your graveyard for its coalesce cost. If you do, put it onto the battlefield as a Horror creature after it resolves. Exile it if it would leave the battlefield or not resolve.) Flying, vigilance reprint, Essence Carver BYK 97 R 2R 3 Creature - Human Warrior Cleric 2 3 C Whenever Essence Carver blocks or becomes blocked by a creature with toughness 4 or greater, Essence Carver gets +2/+2 until end of turn. Ethereal Runner BYK 11 W 1W 2 Creature - Elf Scout 2 2 C Lifelink Whenever you draw your second card each turn, put a +1/+1 counter on Ethereal Runner. Ethereal Sneak BYK 41 U U 1 Creature - Human Rogue 1 2 C Whenever you draw your second card each turn, put a +1/+1 counter on Ethereal Sneak. Everember Phoenix BYK 98 R 1RR 3 Creature - Phoenix 2 2 R Revive token/spawn revived Everember Phoenix BYK Flying Whenever Everember Phoenix deals combat damage to a player or planeswalker, you may put target exiled card you own or card in your graveyard that shares a name with it into your hand. Revive 1RR (1RR, Exile this card from your graveyard: Create a token that's a copy of this card, except it has no mana cost. Activate this ability only any time you could cast a sorcery.) Fade BYK 12 W 1W 2 Instant U Counter target spell unless its controller pays 2. If that spell is countered this way, exile it instead of putting it into its owner's graveyard. Faith Burns Brightest BYK 99 R 2R 3 Sorcery U Cast from Exile reminder/spawn Can Be Cast From Exile As an additional cost to cast this spell, sacrifice a creature. Faith Burns Brightest deals damage equal to the sacrificed creature's power to any target. Acquiesce (If you cast this spell from your hand, exile it as it resolves. When one or more creatures you control deal combat damage to an opponent, you may cast this card from exile without paying its mana cost.) Fall of Masha BYK 177 BRG BRG 3 Enchantment U Spawn Warrior/spawn 1/1 red and green Warrior BYK Whenever a creature dies, create a 1/1 red and green Warrior creature token if this is the first time this ability has resolved this turn. Otherwise, you draw a card and you lose 1 life. Fate Takes its Course BYK 42 U 6UU 8 Sorcery R Cast from Exile reminder/spawn Can Be Cast From Exile Search target opponent's library for a nonland card. You may cast that card without paying its mana cost. Then that player shuffles. Acquiesce (If you cast this spell from your hand, exile it as it resolves. When one or more creatures you control deal combat damage to an opponent, you may cast this card from exile without paying its mana cost.) Fauna Tender BYK 130 G 1G 2 Creature - Elf Druid 2 2 C Gestalt (When this or another creature enters under your control, you may merge it with the one in play, keeping counters and attachments. They become the permanent on top plus all abilities from under it.) This creature gets +2/+2 as long as it's merged with another card or token. Feathered Oracle BYK 43 U 2UU 4 Creature - Human Shaman 1 4 R Whenever you draw your second card each turn, draw a card. Feral Devout BYK 193 WRG R/WG 2 Creature - Rabbit Warrior 2 1 C Spawn Lotus Petal/spawn Lotus Petal BYK Trample When Feral Devout enters the battlefield, choose one - • Put a +1/+1 counter on Feral Devout. • Create a colorless artifact token named Lotus Petal with “T, Sacrifice this artifact: Add one mana of any color.” Fervent Devout BYK 194 BRG B/GR 2 Creature - Human Warrior 2 1 C Spawn Lotus Petal/spawn Lotus Petal BYK Menace When Fervent Devout enters the battlefield, choose one - • Put a +1/+1 counter on Fervent Devout. • Create a colorless artifact token named Lotus Petal with “T, Sacrifice this artifact: Add one mana of any color.” Fields of Worship BYK 206 0 Land U T: Add C. T, Tap an untapped creature you control: Add one mana of any color. You gain 1 life. Firefish Conjurer BYK 100 R 2R 3 Creature - Elf Shaman 0 4 C At the beginning of each combat, you may have Firefish Conjurer deal 3 damage to target creature you control. If you do, Firefish Conjurer gets +2/+0 and gains flying until end of turn. Flesh Willing BYK 13 W 1W 2 Instant C You may put a creature card with mana value 2 or less from your hand onto the battlefield. Draw a card. Fleshscale Serpent BYK 14 W 1W 2 Creature - Snake 2 3 R Whenever an opponent finishes drawing one or more cards except the first one they draw in each of their draw steps, that player may pay 1. If they don't, that player gets a poison counter and you draw a card. Fold Will BYK 44 U XU 1 Instant R This spell costs 2 less to cast if its target's controller is poisoned. Counter target spell unless its controller pays X. Fortune Dealer BYK 178 BRG BRG 3 Creature - Human Shaman 2 1 R Revive token/spawn revived Fortune Dealer BYK At the beginning of each combat, target creature you control gets +3/+3 until end of turn. Revive 2BRG (2BRG, Exile this card from your graveyard: Create a token that's a copy of this card, except it has no mana cost. Activate this ability only any time you could cast a sorcery.) From Stars Above BYK 45 U 1U 2 Sorcery R You may reveal a Revelation card you own from outside the game or choose a face-up Revelation card you own in exile. Put that card into your hand. Exile From Stars Above. From Unbidden Realms BYK 131 G G 1 Sorcery - Revelation 5 6 C You gain 3 life and you mill three cards. Coalesce 5G (You may cast this from your graveyard for its coalesce cost. If you do, put it onto the battlefield as a Horror creature after it resolves. Exile it if it would leave the battlefield or not resolve.) Gentle Omens BYK 152 WU 2WU 4 Instant R Spawn Illusion/spawn white Illusion BYK Draw two cards, then create an X/X white Illusion creature token, where X is the number of cards you've drawn this turn. Gentle Repose BYK 101 R 1R 2 Sorcery U Cast from Exile reminder/spawn Can Be Cast From Exile Discard up to two cards, then draw that many cards. Acquiesce (If you cast this spell from your hand, exile it as it resolves. When one or more creatures you control deal combat damage to an opponent, you may cast this card from exile without paying its mana cost.) Gift to Finality BYK 132 G 1G 2 Sorcery C Choose target creature you control. Mill cards equal to its power, then it fights up to one target creature you don't control. Gilded Bloodsworn BYK 163 RG RG 2 Creature - Human Warrior 1 1 C Gestalt (When this or another creature enters under your control, you may merge it with the one in play, keeping counters and attachments. They become the permanent on top plus all abilities from under it.) This creature gets +2/+2 and has trample as long as it's merged with another card or token. Give Penance BYK 46 U 2U 3 Enchantment - Aura U Enchant creature Enchanted creature doesn't untap during its controller's untap step. Untap each Horror you control during enchanted creature's controller's untap step. Give to Sacred Halls BYK 159 BR BR 2 Instant U Cast from Exile reminder/spawn Can Be Cast From Exile Destroy target creature or planeswalker if damage has been dealt to it this turn. Then Give to Sacred Halls deals 1 damage to it. Acquiesce (If you cast this spell from your hand, exile it as it resolves. When one or more creatures you control deal combat damage to an opponent, you may cast this card from exile without paying its mana cost.) Gleaming Elf BYK 15 W 2W 3 Creature - Elf Warrior 3 2 R Whenever you draw your second card each turn, other creatures you control get +1/+1 and gain indestructible until end of turn. Grasp for Understanding BYK 102 R 3R 4 Instant R Reveal top seven/vp1at7Copy reminder/spawn CopyCast from Exile reminder/spawn Can Be Cast From Exile When you cast this spell, each other player may copy it. Exile the top seven cards of an opponent's library. Until the end of your next turn, you may play those cards, and you may spend mana as though it was mana of any type to cast those spells. Grisly Offering BYK 160 BR BR 2 Creature - Human 0 4 C Trample At the beginning of each combat, you may have Grisly Offering deal 3 damage to target creature you control. If you do, Grisly Offering gets +3/+0 until end of turn. Hadik, Might of Mortals BYK 164 RG 1RG 3 Legendary Creature - Human Warrior 3 2 R Revive token/spawn revived Hadik, Might of Mortals BYK Trample Whenever an opponent casts a noncreature spell for the first time each turn, put a +1/+1 counter on Hadik, Might of Mortals. It gains indestructible until end of turn. Revive 3RG (3RG, Exile this card from your graveyard: Create a token that's a copy of this card, except it has no mana cost. Activate this ability only any time you could cast a sorcery.) Hadik's Cohort BYK 165 RG RG 2 Creature - Human Warrior 2 3 U Whenever one or more creature cards leave your graveyard, Hadik's Cohort deals 2 damage to target opponent. Hadik's Striker BYK 66 B B 1 Creature - Human Warrior 1 1 C Whenever Hadik's Striker is dealt damage, you gain that much life. Hail of Blades BYK 198 3 3 Artifact - Equipment U Equipped creature gets +3/+2. Equip 4 Hail of Blades's equip ability costs 4 less to activate if it targets an equipped creature. Hallowed Moon Sentinel BYK 16 W 1W 2 Creature - Human Shaman 1 1 R Lifelink Whenever you cast a spell with mana value 2 or less, put a +1/+1 counter on Hallowed Moon Sentinel. Harvest Flesh BYK 103 R 4RR 6 Instant R Cast from Exile reminder/spawn Can Be Cast From Exile Cast this spell only during your turn and only during the declare attackers step or with its acquiesce ability. Untap all creatures you control. After this phase, there is an additional combat phase. Acquiesce (If you cast this spell from your hand, exile it as it resolves. When one or more creatures you control deal combat damage to an opponent, you may cast this card from exile without paying its mana cost.) Heavenly Emergence BYK 17 W 4W 5 Sorcery C Spawn Angel/spawn 2/2 white Angel BYKCast from Exile reminder/spawn Can Be Cast From Exile Create a 2/2 white Angel creature token with flying. Acquiesce (If you cast this spell from your hand, exile it as it resolves. When one or more creatures you control deal combat damage to an opponent, you may cast this card from exile without paying its mana cost.) Heavenly Fire BYK 104 R R 1 Creature - Elemental Warrior 1 1 C Gestalt (When this or another creature enters under your control, you may merge it with the one in play, keeping counters and attachments. They become the permanent on top plus all abilities from under it.) Whenever this creature attacks, if it's merged with another card or token, it deals 2 damage to target player or planeswalker. Heavens Claim Their Due BYK 18 W 1W 2 Instant - Revelation 4 6 C yInitialize/cr90 Tap up to two target creatures. Coalesce 5WW (You may cast this from your graveyard for its coalesce cost. If you do, put it onto the battlefield as a Horror creature after it resolves. Exile it if it would leave the battlefield or not resolve.) Heavens Claim Their Due enters the battlefield tapped. Heavens Held Waiting BYK 19 W 1W 2 Enchantment U Spawn Angel/spawn 2/2 white Angel BYKSpawn five Angel tokens/spawnx5 2/2 white Angel BYK At the beginning of your upkeep, you gain 1 life. Then each opponent may give themselves a poison counter. For each opponent who doesn't, create a 2/2 white Angel creature token with flying. Helar Ritualist BYK 47 U 3UU 5 Creature - Human Shaman 3 2 R Flying When Helar Ritualist enters the battlefield or whenever you cast a spell, if WB was spent to cast it, each opponent loses 3 life and you gain 3 life. Put a +1/+1 counter on Helar Ritualist. Helar's Herald BYK 179 WUB 1WUB 4 Creature - Spirit Cleric 3 3 R Flying, lifelink When Helar's Herald dies, target opponent may give themselves two poison counters. If they do, return Helar's Herald to its owner's hand. Otherwise, return Helar's Herald to the battlefield tapped under its owner's control. Helar's Sanctifier BYK 20 W 3W 4 Creature - Horror 3 2 C At the beginning of each combat, up to one target creature can't attack or block this turn. Helene, Bound by Might BYK 170 UG 2GU 4 Legendary Planeswalker - Helene 4 M yInitialize/ccgreen=4+1, Spawn Stance/ccgreen+1;/spawn green Stance BYK-2, Spawn Stance/ccgreen-2;/spawn blue Stance BYK During your turn, Helene is a 4/4 Human Warrior creature with hexproof and trample that's still a planeswalker. Prevent all damage that would be dealt to her during your turn. [+1]: Create a green Stance enchantment token with “When a creature you control deals combat damage to an opponent, sacrifice this. If you do, draw a card.” [-2]: Create a blue Stance enchantment token with “When an opponent casts a noncreature spell, sacrifice this. If you do, counter that spell.” Hollyberry Murder BYK 67 B 3B 4 Creature - Bird 2 2 C Revive token/spawn revived Hollyberry Murder BYK Flying, deathtouch Revive 3B (3B, Exile this card from your graveyard: Create a token that's a copy of this card, except it has no mana cost. Activate this ability only any time you could cast a sorcery.) Hungering Cult BYK 68 B 1B 2 Creature - Human Cleric 2 4 R Lifelink Whenever another creature enters the battlefield under your control, Hungering Cult deals 3 damage to it. Ichorsap Dryad BYK 133 G G 1 Creature - Dryad 1 1 C Revive token/spawn revived Ichorsap Dryad BYK T: Add one mana of any color. You can't spend this mana to cast spells with mana value 3 or greater. Revive 2G (2G, Exile this card from your graveyard: Create a token that's a copy of this card, except it has no mana cost. Activate this ability only any time you could cast a sorcery.) Ill-Fated Seer BYK 161 BR 1BR 3 Creature - Human Shaman 3 1 U Revive token/spawn revived Ill-Fated Seer BYK When Ill-Fated Seer enters the battlefield, each player sacrifices a creature. If they can't, Ill-Fated Seer deals 3 damage to them. Revive 2BR (2BR, Exile this card from your graveyard: Create a token that's a copy of this card, except it has no mana cost. Activate this ability only any time you could cast a sorcery.) Illusory Stag BYK 105 R 1R 2 Creature - Elk Illusion 3 1 U Flash Trample Immaculate Choir BYK 21 W W 1 Creature - Human Cleric 0 1 C At the beginning of each opponent's end step, that player gets a poison counter unless damage was dealt this turn. Incandescent Matron BYK 106 R 3R 4 Creature - Human Citizen 3 2 C Gestalt (When this or another creature enters under your control, you may merge it with the one in play, keeping counters and attachments. They become the permanent on top plus all abilities from under it.) Whenever this creature attacks, target creature blocks it this combat if able. Infectious Ego BYK 69 B 2BB 4 Creature - Spirit Shaman 4 4 R Reveal top one/vp1at1Cast from Exile reminder/spawn Can Be Cast From Exile Lifelink Whenever Infectious Ego enters the battlefield or attacks, exile the top card of target opponent's library. If it's a land card, that player gets a poison counter. You may play that card for as long as it remains exiled, and you may spend mana as though it were mana of any color to cast that spell. Inflicted Ideals BYK 180 UBR 1UBR 4 Enchantment R Cast from Exile reminder/spawn Can Be Cast From Exile Once each turn, when a player casts a spell, you may choose two target players. Each of those players exiles cards from the top of their library until they exile a nonland card with mana value less than that spell's. They may cast those cards without paying their mana cost. Then they put the rest of the exiled cards on the bottom of their library in a random order. (The active player puts their spell on the stack first.) Inscrutable Realms BYK 207 0 Land C yInitialize/cr90 Inscrutable Realms enters the battlefield tapped unless you control two or more other lands. T: Add W. T, Pay 1 life: Add G or U. Inviolable Realms BYK 208 0 Land C yInitialize/cr90 Inviolable Realms enters the battlefield tapped unless you control two or more other lands. T: Add U. T, Pay 1 life: Add W or B. Ironhide Bellower BYK 107 R 2RR 4 Creature - Beast 4 4 R Trample At the beginning of each combat, you may have Ironhide Bellower deal 3 damage to target creature you control. If you do, Ironhide Bellower gets +3/+0 and can't be blocked by creatures with total power 3 or less until end of turn. Kalemn, Bound by Violence BYK 70 B 1BB 3 Legendary Planeswalker - Kalemn 2 M yInitialize/ccgreen=2+2/ccgreen+2+1/ccgreen+1-7/ccgreen-7 As long as there are seven or more loyalty counters on Kalemn, she has lifelink and deathtouch. [+2]: Kalemn deals 2 damage to each opponent. [+1]: Kalemn deals 1 damage to target creature or planeswalker. [-7]: For each opponent, Kalemn deals 3 damage to that player unless they discard a card. Repeat this process six times. Keep What Was Lost BYK 155 UB 1UB 3 Instant U Cast from Exile reminder/spawn Can Be Cast From Exile Return target creature, instant, or sorcery card from your graveyard to your hand. Then exile Keep What Was Lost if it wasn't cast from your hand. Acquiesce (If you cast this spell from your hand, exile it as it resolves. When one or more creatures you control deal combat damage to an opponent, you may cast this card from exile without paying its mana cost.) Legion Angel BYK 22 W 2WW 4 Creature - Angel Warrior 4 3 R Flying When Legion Angel enters the battlefield, you may reveal a card you own named Legion Angel from outside the game and put it into your hand. Litany of Fallen Blades BYK 71 B 1B 2 Sorcery U Cast from Exile reminder/spawn Can Be Cast From Exile Target player discards a card. If they can't, you draw a card and they lose 2 life. Acquiesce (If you cast this spell from your hand, exile it as it resolves. When one or more creatures you control deal combat damage to an opponent, you may cast this card from exile without paying its mana cost.) Lonely Visage BYK 156 UB 1UB 3 Creature - Spirit Illusion 1 3 C Flying, deathtouch Lotusleaf Blade BYK 134 G 3G 4 Creature - Elf Warrior 3 2 C Trample Lotusleaf Blade gets +1/+1 as long as you control another Warrior. Lustrous Devout BYK 195 WUG G/UW 2 Creature - Faerie 1 1 C Spawn Lotus Petal/spawn Lotus Petal BYK Flying When Lustrous Devout enters the battlefield, choose one - • Put a +1/+1 counter on Lustrous Devout. • Create a colorless artifact token named Lotus Petal with “T, Sacrifice this artifact: Add one mana of any color.” Makshi, Patron of Blades BYK 1 5 5 Legendary Creature - Horror Warrior 3 3 R When Makshi, Patron of Blades enters the battlefield, search your library for an Equipment card, reveal it, put it into your hand, then shuffle. Add WUBRG. Spend this mana only to cast Equipment spells and activate abilities of Equipments. Martial Mastery BYK 108 R R 1 Instant C Target creature gets +1/+1 until end of turn. Then draw a card if that creature is a Warrior. Masha Ritualist BYK 109 R 3RR 5 Creature - Human Shaman 3 2 R First strike When Masha Ritualist enters the battlefield or whenever you cast a spell, if BG was spent to cast it, return target creature card with mana value 3 or less from a graveyard to the battlefield under your control. Put a +1/+1 counter on Masha Ritualist. Mirror Reality BYK 48 U UU 2 Sorcery U Cast from Exile reminder/spawn Can Be Cast From Exile The next time you cast an instant or sorcery spell this turn, copy that spell. You may choose new targets for the copy. Acquiesce (If you cast this spell from your hand, exile it as it resolves. When one or more creatures you control deal combat damage to an opponent, you may cast this card from exile without paying its mana cost.) Misery Keeps Company BYK 73 B B 1 Sorcery - Revelation 4 4 C Spawn Illusion/spawn 1/1 blue Illusion BYKSpawn five Illusion tokens/spawnx5 1/1 blue Illusion BYK Create a 1/1 blue Illusion creature token with “This gets +1/+1 for each other Illusion you control.” Coalesce 6B (You may cast this from your graveyard for its coalesce cost. If you do, put it onto the battlefield as a Horror creature after it resolves. Exile it if it would leave the battlefield or not resolve.) Misery Keeps Company is an Illusion in addition to its other types while it's a creature. Mishka's Conjuring BYK 49 U 2U 3 Sorcery C Spawn Illusion/spawn 1/1 blue Illusion BYKSpawn five Illusion tokens/spawnx5 1/1 blue Illusion BYKCast from Exile reminder/spawn Can Be Cast From Exile Create a 1/1 blue Illusion creature token with “This gets +1/+1 for each other Illusion you control.” Acquiesce (If you cast this spell from your hand, exile it as it resolves. When one or more creatures you control deal combat damage to an opponent, you may cast this card from exile without paying its mana cost.) Mnemonic Wall BYK 50 U 4U 5 Creature - Wall 0 4 C Defender When Mnemonic Wall enters the battlefield, you may return target instant or sorcery card from your graveyard to your hand. Molten Agitator BYK 110 R 2R 3 Creature - Elemental 2 2 R Gestalt (When this or another creature enters under your control, you may merge it with the one in play, keeping counters and attachments. They become the permanent on top plus all abilities from under it.) Double strike If this creature would deal noncombat damage, it deals double that damage instead. Monokeros Rider BYK 51 U 3U 4 Creature - Elf Scout 2 4 C Flying Mortal Deeds BYK 135 G 2G 3 Instant C Choose one - • Destroy target artifact or enchantment. • Search your library for up to two basic land cards, reveal them, put them into your hand, then shuffle. Mortal Realms BYK 209 0 Land C yInitialize/cr90 Mortal Realms enters the battlefield tapped unless you control two or more other lands. T: Add R. T, Pay 1 life: Add B or G. Moth-Heart Husk BYK 74 B 2B 3 Creature - Human 3 1 C Spawn Spirit/spawn 1/1 black Spirit BYKRevive token/spawn revived Moth-Heart Husk BYK When Moth-Heart Husk dies, create a 1/1 black Spirit creature token with flying. Revive 3B (3B, Exile this card from your graveyard: Create a token that's a copy of this card, except it has no mana cost. Activate this ability only any time you could cast a sorcery.) Mourn No More BYK 167 WG GW 2 Sorcery C Cast from Exile reminder/spawn Can Be Cast From Exile Return target nonland permanent card with mana value 2 or less from your graveyard to the battlefield. Acquiesce (If you cast this spell from your hand, exile it as it resolves. When one or more creatures you control deal combat damage to an opponent, you may cast this card from exile without paying its mana cost.) Needless Atrocities BYK 157 UB UB 2 Sorcery U Choose a creature card name. Each player sacrifices a creature, then each player who controls a creature with the chosen name gets a poison counter. Draw a card. Obey BYK 75 B 4BB 6 Sorcery R Cast from Exile reminder/spawn Can Be Cast From Exile Target opponent takes an extra turn after this one. Until your next turn, you control that player during extra turns. Acquiesce (If you cast this spell from your hand, exile it as it resolves. When one or more creatures you control deal combat damage to an opponent, you may cast this card from exile without paying its mana cost.) Overwhelming Guilt BYK 76 B 1B 2 Sorcery C Target opponent reveals their hand. You may choose a noncreature, nonland card from it. If you do, that player discards that card. Otherwise, they lose 3 life. reprint, Palesoul Mender BYK 23 W 2W 3 Creature - Human Cleric 1 4 C When Palesoul Mender dies, you gain life equal to its toughness. Perception Pool BYK 199 4 4 Artifact R At the beginning of each main phase, each player adds WUBRG. Piece by Piece BYK 77 B 2B 3 Sorcery C Cast from Exile reminder/spawn Can Be Cast From Exile Each opponent loses 1 life. Whenever you cast another spell this turn, each opponent loses 1 life. Acquiesce (If you cast this spell from your hand, exile it as it resolves. When one or more creatures you control deal combat damage to an opponent, you may cast this card from exile without paying its mana cost.) Pieces of Creation BYK 136 G 3G 4 Enchantment - Aura U Enchant creature When enchanted creature dies, you draw X cards, where X is its toughness. Then you may put a land card from your hand onto the battlefield. Poisoned Devout BYK 196 UBR U/RB 2 Creature - Elf Cleric 1 2 C Spawn Lotus Petal/spawn Lotus Petal BYK Deathtouch When Poisoned Devout enters the battlefield, choose one - • Put a +1/+1 counter on Poisoned Devout. • Create a colorless artifact token named Lotus Petal with “T, Sacrifice this artifact: Add one mana of any color.” Pull Away BYK 24 W 1WW 3 Instant R Put target nonland permanent on the bottom of its owner's library. You gain life equal to the number of poison counters its owner has. Pull from Beyond BYK 52 U 1U 2 Instant C Scry 1/vp1pt1Cast from Exile reminder/spawn Can Be Cast From Exile Scry 1, then draw a card. Acquiesce (If you cast this spell from your hand, exile it as it resolves. When one or more creatures you control deal combat damage to an opponent, you may cast this card from exile without paying its mana cost.) Ravik, Still-Smoke Seer BYK 181 BRG BRG 3 Legendary Creature - Human Shaman 3 3 R Tap X untapped Shamans you control: Ravik, Still-Smoke Seer deals X damage to any target and you gain X life. Reclusive Augur BYK 78 B B 1 Creature - Human Shaman 1 1 U 2BB, Exile Reclusive Augur from your graveyard: Return another target creature card from your graveyard to the battlefield. Activate only during your turn. Reconstruct BYK 137 G 2G 3 Instant R Destroy target noncreature permanent. Its controller may search their library for a basic land card, put that card on the battlefield tapped, then shuffle. reprint, Reduce to Naught BYK 79 B 1B 2 Instant R Target player sacrifices a creature. Then you gain 3 life if that player doesn't control any creatures. Remnant of the Hunt BYK 138 G 1G 2 Creature - Spirit Warrior 2 2 U Revive token/spawn revived Remnant of the Hunt BYK When Remnant of the Hunt leaves your graveyard, create a token that's a copy of it, except it has no mana cost. Revive 3GG (3GG, Exile this card from your graveyard: Create a token that's a copy of this card, except it has no mana cost. Activate this ability only any time you could cast a sorcery.) Roya Ritualist BYK 25 W 3WW 5 Creature - Human Shaman 3 2 R Vigilance When Roya Ritualist enters the battlefield or whenever you cast a spell, if GU was spent to cast it, draw a card, then you may put a land card from your hand onto the battlefield tapped. Put a +1/+1 counter on Roya Ritualist. Sacrifice to Setar BYK 182a,182b UBR UBR 3 Creature - Human Shaman 3 1 M Ascend/cf;/ccgreen=3+2/ccgreen+2+1, Spawn Illusion/ccgreen+1;/spawn 1/1 blue Illusion BYKSpawn five Illusion tokens/spawnx5 1/1 blue Illusion BYK-4/ccgreen-4 When Sacrifice to Setar dies, surveil X, where X is the amount of damage dealt to them this turn. Draw a card. Then if X is 3 or greater, you may return Sacrifice to Setar to the battlefield transformed. ----- Mishka, the Aberrant Eye|Legendary Planeswalker - Mishka [] Players play with the top card of their libraries revealed. [+2]: Target player mills a card. Draw a card. [+1]: Create a 1/1 blue Illusion creature token with “This gets +1/+1 for each other Illusion you control.” [-4]: Return target creature card from a graveyard to the battlefield under your control. It's an Illusion in addition to its other types. Seeker of Communions BYK 53 U 1U 2 Creature - Human Shaman 0 4 C When Seeker of Communions enters the battlefield, choose target player. If that player is poisoned, draw a card. Otherwise, that player gets a poison counter. Seeker of New Truths BYK 168 WG 1GW 3 Creature - Elf Druid 2 4 U Lifelink Revelation spells you cast cost 1 less to cast. Serene Hart BYK 54 U 2U 3 Creature - Elk Illusion 3 2 C Serene Hart can't be blocked by creatures with power 4 or greater. Setar Ritualist BYK 80 B 3BB 5 Creature - Human Shaman 3 2 R Menace When Setar Ritualist enters the battlefield or whenever you cast a spell, if UR was spent to cast it, Setar Ritualist deals 3 damage to target permanent, then tap that permanent. Put a +1/+1 counter on Setar Ritualist. Settlement Guardian BYK 200 1 1 Artifact Creature - Construct 1 1 U 2: Settlement Guardian gets +1/+1 until end of turn for each color of mana spent to activate this ability. Settlement Scout BYK 111 R 1R 2 Creature - Human Rogue 2 1 C Revive token/spawn revived Settlement Scout BYK Settlement Scout can't be blocked if you control an attacking creature with greater power than it. Revive 3R (3R, Exile this card from your graveyard: Create a token that's a copy of this card, except it has no mana cost. Activate this ability only any time you could cast a sorcery.) Shapen, Spiteful Creation BYK 139 G 3GG 5 Legendary Creature - Spirit Horror 5 5 R Trample Shapen, Spiteful Creation must be blocked each combat if able. The first time Shapen, Spiteful Creation would be dealt damage each turn, prevent that damage. Shapen's Cruelty BYK 112 R 4R 5 Sorcery C Cast from Exile reminder/spawn Can Be Cast From Exile Shapen's Cruelty deals 3 damage to any target. Acquiesce (If you cast this spell from your hand, exile it as it resolves. When one or more creatures you control deal combat damage to an opponent, you may cast this card from exile without paying its mana cost.) Shapen's Taunts BYK 140 G GG 2 Enchantment - Aura R Enchant creature All creatures with power less than enchanted creature's toughness able to block enchanted creature do so. Shepherd of Lonely Souls BYK 141 G 4G 5 Creature - Human Druid 4 3 C When Shepherd of Lonely Souls dies, you may return target creature card with mana value 4 or less from your graveyard to your hand. Shield of the Unwavering BYK 201 3 3 Artifact - Equipment C When Shield of the Unwavering enters the battlefield, attach it to target creature you control. Equipped creature gets +2/+2 and has vigilance. Equip 3 Shifting Brute BYK 183 WRG 1RGW 4 Creature - Beast 4 5 U Scry 1/vp1pt1 Gestalt (When this or another creature enters under your control, you may merge it with the one in play, keeping counters and attachments. They become the permanent on top plus all abilities from under it.) Trample 1, Discard Shifting Brute: Add one mana of any color. Scry 1. Shuck Mortal Coils BYK 184 WUG 1GWU 4 Sorcery - Revelation 7 7 R Spawn Spirit/spawn 1/1 black Spirit BYKSpawn five Spirit tokens/spawnx5 1/1 black Spirit BYK Create a 1/1 black Spirit creature token with flying for each creature card and Revelation card in your graveyard. Coalesce 6GWU (You may cast this from your graveyard for its coalesce cost. If you do, put it onto the battlefield as a Horror creature after it resolves. Exile it if it would leave the battlefield or not resolve.) Silver-Dawn Elder BYK 142 G 1G 2 Creature - Elf Warrior 3 2 R Revive token/spawn revived Silver-Dawn Elder BYK Silver-Dawn Elder gets +2/+2 as long as you control five or more lands. Revive-2GG, Discard a card. (2GG, Discard a card, Exile this card from your graveyard: Create a token that's a copy of this card, except it has no mana cost. Activate this ability only any time you could cast a sorcery.) Silver-Dawn Radiant BYK 113 R 1R 2 Creature - Human Warrior 3 1 R Menace Whenever Silver-Dawn Radiant becomes the target of a spell or ability you don't control, it deals damage equal to its power to that spell or ability's controller. Silver-Dawn Ranger BYK 143 G 3G 4 Creature - Human Warrior 4 3 R Trample Whenever Silver-Dawn Ranger becomes the target of a spell, put a +1/+1 counter on each Warrior you control. Sinewed Wings BYK 55 U 2U 3 Creature - Horror 2 1 R Flying Whenever Sinewed Wings deals combat damage to a player, you may discard your hand. If you do, draw a card for each creature with flying you control. Single-Minded Mob BYK 114 R 1R 2 Creature - Human Citizen 2 1 C Whenever Single-Minded Mob becomes untapped, it gets +2/+2 until end of turn. Skittering Beauty BYK 153 WU 3WU 5 Creature - Human Insect Horror 3 3 U Flying Spells you cast from anywhere other than your hand cost 2 less to cast. Spells your opponents cast from anywhere other than their hand cost 2 more to cast. Slithering Eyes BYK 115 R 1R 2 Creature - Snake 2 1 U Cast from Exile reminder/spawn Can Be Cast From Exile Whenever Slithering Eyes deals damage to a player, you may exile that many cards from the top of your library. Until the end of your next turn, you may play those cards. Solar Hatching BYK 116 R 2RR 4 Sorcery - Revelation 7 5 R Solar Hatching deals 4 damage to each creature. Coalesce 6RR (You may cast this from your graveyard for its coalesce cost. If you do, put it onto the battlefield as a Horror creature after it resolves. Exile it if it would leave the battlefield or not resolve.) When Solar Hatching enters the battlefield, each player chooses up to two lands they control and sacrifices the rest. Song of Shoals BYK 185 WUG 1GWU 4 Enchantment - Aura U Scry 1/vp1pt1 Enchant permanent Enchanted permanent is a land with “T: Add GWU” and loses all other card types and abilities. 1, Discard Song of Shoals: Add one mana of any color. Scry 1. Speaker of Deliverance BYK 26 W W 1 Creature - Human Cleric 1 1 R Gestalt (When this or another creature enters under your control, you may merge it with the one in play, keeping counters and attachments. They become the permanent on top plus all abilities from under it.) If you would gain life, you may put a +1/+1 counter on this creature instead. When this creature has toughness 20 or greater, you win the game. Still-Smoke Hunter BYK 82 B 2B 3 Creature - Human 2 3 U Revive token/spawn revived Still-Smoke Hunter BYK Still-Smoke Hunter gets +2/+1 and is a Beast in addition to its other types while it's tapped. Revive 3B (3B, Exile this card from your graveyard: Create a token that's a copy of this card, except it has no mana cost. Activate this ability only any time you could cast a sorcery.) Still-Smoke Oracle BYK 144 G 1G 2 Creature - Human Shaman 2 2 U Look at top three/vp1pt3 2G: Look at the top three cards of your library. You may reveal a creature or Revelation card from among them and put it into your hand. Put the rest on the bottom of your library in any order. Still-Smoke Skirmisher BYK 83 B 1B 2 Creature - Elf Warrior 3 1 R When Still-Smoke Skirmisher dies, each opponent loses 1 life and you gain 1 life. Then return Still-Smoke Skirmisher to the battlefield at the beginning of the next end step if it was sacrificed. Still-Smoke Sojourners BYK 186 WUB 1WUB 4 Creature - Human Cleric 3 4 R When Still-Smoke Sojourners enters the battlefield, remove all counters from target player or permanent. That player or that permanent's controller loses life equal to the number of counters removed this way. Still-Smoke Stitcher BYK 84 B 2B 3 Creature - Human Cleric 3 2 R Copy reminder/spawn Copy Creature cards in your graveyard have revive. The revive cost is equal to their mana cost. (Pay that creature's mana cost, Exile that card from your graveyard: Create a token that's a copy of it except it has no mana cost. Revive only as a sorcery.) Stubborn Blademate BYK 117 R 1R 2 Creature - Human Warrior 2 1 R Whenever another Warrior creature you control attacks, you may return Stubborn Blademate from your graveyard to the battlefield tapped and attacking. If you do, sacrifice it at end of combat. Subdue False Idols BYK 27 W 2W 3 Sorcery - Revelation 7 9 U This spell costs 2 less to cast for each Horror you control. Exile up to one target non-Horror creature. Coalesce 8W (You may cast this from your graveyard for its coalesce cost. If you do, put it onto the battlefield as a Horror creature after it resolves. Exile it if it would leave the battlefield or not resolve.) Succumb to Dreams BYK 56 U 1U 2 Enchantment R Spawn Illusion/spawn 1/1 blue Illusion BYKSpawn five Illusion tokens/spawnx5 1/1 blue Illusion BYK At the beginning of each opponent's end step, if no spells controlled by that player resolved this turn, create a 1/1 blue Illusion creature token with “This gets +1/+1 for each other Illusion you control.” Sunderer of Veils BYK 202 2 2 Artifact - Equipment U Equipped creature gets +1/+0 and gains “Whenever this creature deals damage to a player or planeswalker, you may draw two cards. If you do, discard a card.” Equip 2 Swarm of Sporemites BYK 145 G 1G 2 Creature - Fungus 0 0 U Swarm of Sporemites gets +1/+1 for each creature card and Revelation card in your graveyard. Tahli, Twin-Star Seer BYK 85 B 1B 2 Legendary Creature - Human Shaman 2 2 R Whenever a creature you control is dealt damage, it gains indestructible until end of turn. (If it survives.) Tahli's Council BYK 187 BRG 1BRG 4 Sorcery U Scry 1/vp1pt1 Search your library for a card, put it into your hand, shuffle, then add BRG. 1, Discard Tahli's Council: Add one mana of any color. Scry 1. Tandem Glory BYK 169 WG GW 2 Instant U Until end of turn, target creature gets +2/+2, then an additional +2/+2 for each card and token merged with it. Tempting Realms BYK 210 0 Land C yInitialize/cr90 Tempting Realms enters the battlefield tapped unless you control two or more other lands. T: Add B. T, Pay 1 life: Add U or R. The Mind Falters BYK 72 B B 1 Sorcery - Revelation 4 7 C Target player discards a card and gets a poison counter. Coalesce 4BB (You may cast this from your graveyard for its coalesce cost. If you do, put it onto the battlefield as a Horror creature after it resolves. Exile it if it would leave the battlefield or not resolve.) These Final Moments BYK 118 R 2R 3 Sorcery - Revelation 6 5 R If a source you control would deal damage this turn, it deals double that damage instead. Coalesce 7RR (You may cast this from your graveyard for its coalesce cost. If you do, put it onto the battlefield as a Horror creature after it resolves. Exile it if it would leave the battlefield or not resolve.) Haste Thriving Shaman BYK 146 G 3G 4 Creature - Human Shaman 2 2 U Gestalt (When this or another creature enters under your control, you may merge it with the one in play, keeping counters and attachments. They become the permanent on top plus all abilities from under it.) Hexproof At the beginning of your upkeep, put a +1/+1 counter on this creature. Through Shattered Senses BYK 57 U 1U 2 Instant U Target player mills three cards for each poison counter they have. Tides of Dust BYK 86 B 3B 4 Sorcery C Cast from Exile reminder/spawn Can Be Cast From Exile Each opponent sacrifices a creature or planeswalker. Acquiesce (If you cast this spell from your hand, exile it as it resolves. When one or more creatures you control deal combat damage to an opponent, you may cast this card from exile without paying its mana cost.) Time Flows to Its End BYK 58 U 2U 3 Sorcery - Revelation 10 7 C Return target permanent to its owner's hand. If this spell wasn't cast from your hand, put that permanent on top of its owner's library instead. Coalesce 9U (You may cast this from your graveyard for its coalesce cost. If you do, put it onto the battlefield as a Horror creature after it resolves. Exile it if it would leave the battlefield or not resolve.) Tower of Sorrows BYK 87 B 4B 5 Creature - Illusion Wall 0 7 C Flying At the beginning of each combat, target opponent may give themselves a poison counter. If they don't, Tower of Sorrows gets +3/+0 until end of turn. Twin-Star Heartweaver BYK 188 WRG RGW 3 Creature - Human Shaman 3 3 R Gestalt (When this or another creature enters under your control, you may merge it with the one in play, keeping counters and attachments. They become the permanent on top plus all abilities from under it.) Other creatures you control have base power and toughness equal to this creature's base power and toughness. Twin-Star Herald BYK 28 W W 1 Creature - Human Cleric 1 2 C Gestalt (When this or another creature enters under your control, you may merge it with the one in play, keeping counters and attachments. They become the permanent on top plus all abilities from under it.) Lifelink Understand Desolation BYK 88 B 1BB 3 Sorcery U As an additional cost to cast this spell, exile a creature card from your graveyard. You draw three cards and you lose 3 life. United Focus BYK 189 WRG RGW 3 Enchantment - Aura R Enchant creature As long as it's your turn, enchanted creature has indestructible. Whenever enchanted creature attacks, it deals damage equal to its toughness to any target. Unravel Prophecy BYK 190 WUB 1WUB 4 Instant U Scry 1/vp1pt1 Draw two cards. Then target opponent may give themselves two poison counters. If they don't, draw two cards. 1, Discard Unravel Prophecy: Add one mana of any color. Scry 1. Unravel Shattered Worlds BYK 2 2 2 Sorcery - Revelation 4 4 C Add X mana in any combination of colors, where X is the amount of mana spent to cast Unravel Shattered Worlds. Coalesce 7 (You may cast this from your graveyard for its coalesce cost. If you do, put it onto the battlefield as a Horror creature after it resolves. Exile it if it would leave the battlefield or not resolve.) Upon Fourfold Wings BYK 29 W 2W 3 Sorcery - Revelation 4 4 C Spawn Angel/spawn 2/2 white Angel BYK Create a 2/2 white Angel creature token with flying. Coalesce 6WW (You may cast this from your graveyard for its coalesce cost. If you do, put it onto the battlefield as a Horror creature after it resolves. Exile it if it would leave the battlefield or not resolve.) Flying Vashi, Twin-Star Paragon BYK 30 W 3W 4 Legendary Creature - Human Warrior 4 3 R Gestalt (When this or another creature enters under your control, you may merge it with the one in play, keeping counters and attachments. They become the permanent on top plus all abilities from under it.) If this creature would die, you may instead put a card or token merged with it into its owner's graveyard. If you do, remove all damage marked on this creature. Void Hilt BYK 203 4 4 Artifact - Equipment R Equipped creature gets +4/+4. You may have equipped creature assign its combat damage as though it weren't blocked. When you do, sacrifice it at end of combat. Equip 4 Walker of the Final Path BYK 147 G 1G 2 Creature - Human Warrior 1 1 U Walker of the Final Path gets +3/+3 and has trample as long as you control a Horror. When Walker of the Final Path enters the battlefield, search your library for a Revelation card, put it into your graveyard, then shuffle. Walking Remorse BYK 89 B 3B 4 Creature - Elemental 3 2 C Lifelink Whenever Walking Remorse or another creature dies, Walking Remorse deals 1 damage to target player or planeswalker. Visage of Emeria BYK 31 W 2WW 4 Legendary Planeswalker - Emeria 3 M yInitialize/ccgreen=3+1, Scry 1/ccgreen+1;/vp1pt1-3/ccgreen-3 Once each turn, you may activate an additional loyalty ability of a planeswalker you control. [+1]: You gain 1 life for each loyalty ability you've activated this turn. Scry 1. [0]: Put a +1/+1 counter on target creature. It can't attack or block until your next turn. [-3]: Exile target creature with power 4 or greater. Watch from Above BYK 60 U U 1 Sorcery - Revelation 4 6 C Target player mills two cards. Draw a card. Coalesce 6U (You may cast this from your graveyard for its coalesce cost. If you do, put it onto the battlefield as a Horror creature after it resolves. Exile it if it would leave the battlefield or not resolve.) reprint, Weave Etcher BYK 204 2 2 Artifact - Equipment C Spawn Lotus Petal/spawn Lotus Petal BYK Whenever Weave Etcher enters the battlefield or equipped creature attacks, create a colorless artifact token named Lotus Petal with “T, Sacrifice this artifact: Add one mana of any color.” Equip 1 Weeping Lotus BYK 205 2 2 Artifact R Spawn Lotus Petal/spawn Lotus Petal BYK Weeping Lotus enters the battlefield with five petal counters on it. At the beginning of your upkeep, remove a petal counter from Weeping Lotus. If you do, create a colorless artifact token named Lotus Petal with “T, Sacrifice this artifact: Add one mana of any color.” Weeping Whisperer BYK 90 B 2B 3 Creature - Human 2 3 U Deathtouch Each opponent's maximum hand size is reduced by the number of poison counters that player has. Welcome What Comes BYK 148 G 1G 2 Sorcery - Revelation 7 6 C Put two +1/+1 counters on up to one target creature. Coalesce 6GG (You may cast this from your graveyard for its coalesce cost. If you do, put it onto the battlefield as a Horror creature after it resolves. Exile it if it would leave the battlefield or not resolve.) What Little Remains BYK 61 U U 1 Enchantment - Aura C Enchant permanent Whenever enchanted permanent becomes untapped, its controller gets a poison counter. While Blood Still Flows BYK 119 R 2R 3 Sorcery U Add WUBRG. Spend this mana only to cast spells from your graveyard or activate abilities of cards in your graveyard. Whims of Fate BYK 191 UBR 3UBR 6 Sorcery R Cast from Exile reminder/spawn Can Be Cast From Exile Discard your hand, shuffle your library, then draw three cards. You may cast a nonland card from your hand without paying its mana cost. Acquiesce (If you cast this spell from your hand, exile it as it resolves. When one or more creatures you control deal combat damage to an opponent, you may cast this card from exile without paying its mana cost.) Wild Realms BYK 211 0 Land C yInitialize/cr90 Wild Realms enters the battlefield tapped unless you control two or more other lands. T: Add G. T, Pay 1 life: Add R or W. Witness the Divine BYK 32 W 3WW 5 Sorcery - Revelation 7 5 R Destroy all non-Horror creatures. Coalesce 8WW (You may cast this from your graveyard for its coalesce cost. If you do, put it onto the battlefield as a Horror creature after it resolves. Exile it if it would leave the battlefield or not resolve.) World Made Anew BYK 149 G G 1 Sorcery R As an additional cost to cast this spell, sacrifice a land. You may put a land card you own from outside the game onto the battlefield. World Torn Asunder BYK 91 B 3B 4 Sorcery U Destroy target creature or planeswalker, then exile its controller's graveyard. Worn to Nothing BYK 120 R R 1 Sorcery - Revelation 5 4 C Scry 1/vp1pt1 Each opponent sacrifices an artifact. Scry 1. Coalesce 6R (You may cast this from your graveyard for its coalesce cost. If you do, put it onto the battlefield as a Horror creature after it resolves. Exile it if it would leave the battlefield or not resolve.) Adventurer's Amulet ALK 263 1 1 Artifact C 2, Sacrifice Adventurer's Amulet: Search your library for a basic land or Satrapy card, reveal it, put it into your hand, then shuffle. Adventurous Impulse ALK 115 G G 1 Sorcery C Look at top three/vp1pt3 Look at the top three cards of your library. You may reveal a creature or land card from among them and put it into your hand. Put the rest on the bottom of your library in any order. Affluent Knight ALK 190 BG 4BG 6 Creature - Human Knight 2 1 C Spawn Soldier Army/spawn 0/0 white Soldier Army ALK When Affluent Knight enters the battlefield, recruit, then recruit again. (To recruit, create a 0/0 white Soldier Army creature token, then put a +1/+1 counter on each Army you control.) Agent of Andazir ALK 155 BR BR 2 Creature - Azra Knight 2 2 C Whenever a creature you control dies, put a +1/+1 counter on Agent of Andazir. Aid from Martoob ALK 116 G 2G 3 Enchantment - Aura C Spawn Soldier Army/spawn 0/0 white Soldier Army ALK Enchant land When Aid from Martoob enters the battlefield, recruit. (Create a 0/0 white Soldier Army creature token, then put a +1/+1 counter on each Army you control.) When enchanted land is tapped for mana, add one mana of any color. Alchemist's Kit ALK 30 U U 1 Artifact C When Alchemist's Kit enters the battlefield, you may return target creature to its owner's hand. 2U, Sacrifice Alchemist's Kit: Draw a card. All-Encompassing Akvan ALK 210 UBRG UBRG 4 Creature - Horror 2 5 M Flying Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.) Noncreature spells you cast cost X less to cast, where X is All-Encompassing Akvan's power. Ameret, Pride of Cyrukan ALK 196 WR 2RRWW 6 Legendary Planeswalker - Ameret 6 M yInitialize/ccgreen=6+2, Spawn two Cleric tokens/ccgreen+2;/spawnx2 1/1 red and white Cleric ALK-3/ccgreen-3-4, Spawn Weapon/ccgreen-4;/spawn Weapon ALKSpawn five Weapon tokens/spawnx5 Weapon ALK As long as it's your turn, Ameret is a 4/4 Angel creature with flying, haste, indestructible, and “Whenever Ameret attacks, attach any number of Equipment you control to them.” [+2]: Create two 1/1 red and white Cleric creature tokens with lifelink. [-3]: Ameret deals 4 damage to target creature or planeswalker. You gain 4 life. [-4]: For each creature you control, create a Weapon token and attach it to that creature. (It's an Equipment artifact with equip 2 and “Equipped creature gets +1/+1.”) Ameret's Favored ALK 2 W 4W 5 Creature - Angel Cleric 3 3 C Flying When Ameret's Favored enters the battlefield, you gain 3 life. Aminatou, Justicar ALK 211 WUB 1WUB 4 Legendary Planeswalker - Aminatou 4 M yInitialize/ccgreen=4+1, Spawn Insect/ccgreen+1;/spawn 1/1 black Insect ALKScry 2/vp1pt2-2/ccgreen-2-8, Cast from Exile reminder/ccgreen-8;/spawn Can Be Cast From Exile [+1]: Scry 2. Create a 1/1 black Insect creature token with flying. [-2]: Judge each creature you control. [-8]: For each card type, search your library and graveyard for a card of that type and exile it, then shuffle. You may play any number of cards exiled this way without paying their mana costs. Aminatou's Adherent ALK 59 B 3B 4 Creature - Azra Warrior 4 2 U When Aminatou's Adherent enters the battlefield, judge target creature you control. (Honor it by putting a +1/+1 counter on it or condemn it by sacrificing it to draw a card.) Whenever you condemn a creature, creatures you control gain menace until end of turn. Aminatou's Touch ALK 212 WUB 2WUB 5 Sorcery U Spawn three Insect tokens/spawnx3 1/1 black Insect ALK Create three 1/1 black Insect creature tokens with flying, then judge each of them. (Honor it by putting a +1/+1 counter on it or condemn it by sacrificing it to draw a card.) Ancestral Guidance ALK 3 W 1W 2 Instant C Choose one - • Target creature gains indestructible and lifelink until end of turn. • Destroy target artifact or enchantment. Andazir Assaulter ALK 60 B 3B 4 Creature - Azra Soldier 2 2 C Spawn Soldier Army/spawn 0/0 white Soldier Army ALK Flying When Andazir Assaulter enters the battlefield, recruit. (Create a 0/0 white Soldier Army creature token, then put a +1/+1 counter on each Army you control.) Andazir Elite ALK 87 R 2R 3 Creature - Azra Warrior 4 4 C Defender Andazir Elite can attack as though it didn't have defender as long as it's equipped. Andazir's Judgment ALK 61 B 3B 4 Enchantment U At the beginning of your upkeep, judge target creature you control. (Honor it by putting a +1/+1 counter on it or condemn it by sacrificing it to draw a card.) Whenever you sacrifice a creature, each opponent loses 1 life. Angel of Infinite Faces ALK 213 WUG 1GWU 4 Creature - Angel Shaman 3 3 R Spawn Angel/spawn 3/3 white Angel ALK Flying Whenever you cast a multicolored spell, create a 3/3 white Angel creature token with flying. Appeal to the Div ALK 31 U U 1 Enchantment U Scry 1/vp1pt1 You may look at an additional card each time you scry. 2, Tap two untapped creatures you control: Scry 1. Armored Elephant ALK 117 G 5GG 7 Creature - Elephant 7 7 C Reach, vigilance Army's Suppliers ALK 169 WG 1GW 3 Creature - Azra Soldier 2 1 C Spawn Soldier Army/spawn 0/0 white Soldier Army ALK Lifelink When Army's Suppliers enters the battlefield, recruit. (Create a 0/0 white Soldier Army creature token, then put a +1/+1 counter on each Army you control.) Artiaburz, Granter of Boons ALK 214 URG 1URG 4 Legendary Creature - Manticore 4 4 R Copy reminder/spawn Copy Flying At the beginning of your upkeep, you may create a token that is a copy of target Aura you control and attach it to target permanent or player it could enchant. 2, Sacrifice an Aura: Artiaburz gains indestructible and hexproof until end of turn. Artificial Wayfinder ALK 264 3 3 Artifact Creature - Construct Scout 0 3 C When Artificial Wayfinder enters the battlefield, you may search your library for a basic land card, reveal it, put it into your hand, then shuffle. Ascendant Angel ALK 215 WBR WBR 3 Creature - Angel Cleric Soldier 2 3 U Flying Clerics you control are Angels in addition to their other types. Attacking Angels you control get +1/+0. Ascendant Demon ALK 216 UBG GUB 3 Creature - Demon Cleric 3 3 U Flying Clerics you control are Demons in addition to their other types. Attacking Demons you control have deathtouch. Assassin of Fahrib ALK 62 B 2B 3 Creature - Azra Assassin 2 2 C Scry 2/vp1pt2 Flash When Assassin of Fahrib enters the battlefield, choose one - • Destroy target creature that was dealt damage this turn. • Scry 2. Assault of the Conscripted ALK 63 B XBB 2 Instant R Spawn Soldier Army/spawn 0/0 white Soldier Army ALK Recruit X times. You lose X life. (To recruit, create a 0/0 white Soldier Army creature token, then put a +1/+1 counter on each Army you control.) Atieh Stargazer ALK 32 U 1U 2 Creature - Nephilim Knight 2 1 C Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.) Atieh's Destiny ALK 143 WU WU 2 Creature - Nephilim Cleric 2 2 U Scry 1/vp1pt1 Whenever Atieh's Destiny or another creature enters the battlefield under your control, you gain 1 life and scry 1. Atieh's Disciple ALK 144 WU 1WU 3 Creature - Angel Cleric 2 3 C Scry 1/vp1pt1 Flying Whenever Atieh's Disciple attacks, scry 1. Atieh's Elite ALK 4 W 2WW 4 Creature - Angel Cleric 3 2 U Flying When Atieh's Elite enters the battlefield, judge another target creature you control. (Honor it by putting a +1/+1 counter on it or condemn it by sacrificing it to draw a card.) Whenever you honor a creature, until end of turn, that creature has base power and toughness 4/4, gains flying, and becomes an Angel in addition to its other types. Avalanche Elemental ALK 265 4 4 Artifact Creature - Elemental 1 6 C 2: Add one mana of any color. Avaricious Ghul ALK 64 B 1B 2 Creature - Zombie Knight 2 2 U 2: Avaricious Ghul gets +1/+1 until end of turn. If mana from a Treasure was spent to activate this ability, put a +1/+1 counter on Avaricious Ghul instead. Avaz Banner ALK 5 W 2W 3 Artifact - Equipment C When Avaz Banner enters the battlefield, attach it to target creature you control. Equipped creature gets +2/+2 and is a Soldier Army in addition to its other types. Equip 3 Avaz Cataphract ALK 88 R 2R 3 Creature - Human Cleric Knight 2 1 C First strike When Avaz Cataphract enters the battlefield, judge another target creature you control. (Honor it by putting a +1/+1 counter on it or condemn it by sacrificing it to draw a card.) Avaz Citadel ALK 276 0 Land - Satrapy R T: Add C. Satrapies you control have “1R, T, Discard a card: Draw a card.” Avaz Sanctuary ALK 277 0 Land - Satrapy C yInitialize/cr90 Avaz Sanctuary enters the battlefield tapped. Satrapies you control have “T: Add R or W.” Avaz Temple ALK 278 0 Land - Satrapy C yInitialize/cr90 Avaz Temple enters the battlefield tapped. Satrapies you control have “T: Add R or G.” Bane of Endless Snakes ALK 217 BRG 2BRG 5 Enchantment - Aura Curse R Spawn Snake/spawn 1/1 green Snake ALKSpawn five Snake tokens/spawnx5 1/1 green Snake ALK Enchant player At the beginning of each end step, create X 1/1 green Snake creature tokens, where X is the amount of life enchanted player lost this turn. Benthic Shipcrasher ALK 33 U 5U 6 Creature - Djinn Warrior 4 5 C Scry 3/vp1pt3 When Benthic Shipcrasher enters the battlefield, scry 3. Bird of Many Feathers ALK 34 U 1U 2 Creature - Bird 2 1 U Flying Bird of Many Feathers can block only creatures with flying. Whenever you scry, put a +1/+1 counter on Bird of Many Feathers. Blade of Mahara ALK 6 W 2W 3 Creature - Nephilim Warrior 2 2 C First strike, vigilance Blessing of Golna ALK 118a,118b G G 1 Instant U Put a +1/+1 counter on target creature you control. Monument 1G (You may cast this transformed from your graveyard for its monument cost. Exile it if it would leave the battlefield or not resolve.) ----- Golna's Heart|Artifact Creature - Construct Monument [2/2] Trample Whenever a creature you control leaves the battlefield, if it had counters on it, put those counters on Golna's Heart. Boon of the Pacts ALK 191 BG 1BG 3 Enchantment R Spawn Snake/spawn 1/1 black Snake ALK At the beginning of your upkeep, sacrifice a non-Snake creature or Boon of the Pacts. Then create a 1/1 black Snake creature token with deathtouch. At the beginning of your draw step, draw an additional card. Spells you cast cost 1 less to cast. Border Seeker ALK 119 G 2G 3 Creature - Human Scout 3 1 U When Border Seeker dies, search your library for a basic land card, put it onto the battlefield tapped, then shuffle. Then you gain 1 life for each land you control. Bringer of Armies ALK 120 G 4G 5 Creature - Azra Knight 4 4 C Spawn Soldier Army/spawn 0/0 white Soldier Army ALK Trample When Bringer of Armies enters the battlefield, recruit. (Create a 0/0 white Soldier Army creature token, then put a +1/+1 counter on each Army you control.) Bulwark of Tradition ALK 219 WRG 2RGW 5 Creature - Demon Warrior 5 5 R Spawn Manticore/spawn 3/3 red Manticore ALKSpawn two Treasure tokens/spawnx2 Treasure ALK Flying Whenever a permanent you control becomes the target of a spell or ability you don't control, choose one - • Create a 3/3 red Manticore creature token. • Create two Treasure tokens. • Draw a card. Burden of Thirst ALK 65 B 3B 4 Sorcery C Scry 2/vp1pt2 Target creature gets -3/-3 until end of turn. Scry 2. Bustling Bazaar ALK 89 R 3R 4 Enchantment U Spawn two Treasure tokens/spawnx2 Treasure ALK When Bustling Bazaar enters the battlefield, return target artifact, instant, or sorcery card from your graveyard to your hand. Sacrifice a nontoken artifact: Create two tapped Treasure tokens. Cage the Dissenter ALK 35 U 1U 2 Enchantment - Aura C Scry 2/vp1pt2 Enchant creature When Cage the Dissenter enters the battlefield, scry 2. Enchanted creature doesn't untap during its controller's untap step. Call of Piruz ALK 220 WBR WBR 3 Enchantment R WB, Exile a creature card from your graveyard: Search your library for a creature card and put that card into your graveyard, then shuffle. 3BR, Discard a card: Return target creature card from your graveyard onto the battlefield. It gains haste. Exile it at the beginning of the next end step. If that creature would leave the battlefield, exile it instead of putting it anywhere else. Call of the Huma ALK 221 WUR 1RWU 4 Instant U Return up to one target noncreature, nonland card from your graveyard to your hand. Call of the Huma deals 4 damage to any target. Exile Call of the Huma. Call on Reinforcements ALK 121 G 1G 2 Sorcery C Spawn Soldier Army/spawn 0/0 white Soldier Army ALK Recruit. (Create a 0/0 white Soldier Army creature token, then put a +1/+1 counter on each Army you control.) Armies you control gain trample until end of turn. Caravan Guard ALK 122 G 1G 2 Creature - Nephilim Knight 3 1 C When Caravan Guard enters the battlefield, for each kind of counter on target permanent, put another counter of that kind on it or remove one from it. Champion of Foibles ALK 222 BRG BRG 3 Creature - Azra Wizard 3 3 U Whenever you sacrifice a permanent, Champion of Foibles becomes a Demon with base power and toughness 6/6, flying, and trample until end of turn. 3B: Judge target creature you control. Activate only as a sorcery. (Honor it by putting a +1/+1 counter on it or condemn it by sacrificing it to draw a card.) Champion of Ideals ALK 223 WUG GWU 3 Creature - Nephilim Warrior 3 3 U As long as Champion of Ideals has one or more +1/+1 counters on it, it's an Angel with base power and toughness 4/4, flying, vigilance, and lifelink. 3G: Judge target creature you control. Activate only as a sorcery. (Honor it by putting a +1/+1 counter on it or condemn it by sacrificing it to draw a card.) Change of Station ALK 7 W W 1 Instant U Spawn Soldier/spawn 1/1 white Soldier ALK Exile target creature. That creature's controller creates a 1/1 white Soldier creature token, then judges that token. (They honor it by putting a +1/+1 counter on it or condemn it by sacrificing it to draw a card.) Chosen of Aminatou ALK 224 WUB 2WUB 5 Creature - Angel Wizard 3 4 R Scry 2/vp1pt2 Flash Flying, lifelink, deathtouch When Chosen of Aminatou enters the battlefield, scry 2, then draw a card. Collapsing Ramparts ALK 90 R 1R 2 Instant U Collapsing Ramparts deals damage to target creature equal to twice the number of Satrapies you control. Commander of the Worthy ALK 203 UG 1GU 3 Creature - Nephilim Warrior 3 1 U Whenever one or more creatures you control with counters on them attack, draw a card. Condescend ALK 36 U XU 1 Instant C Scry 2/vp1pt2 Counter target spell unless its controller pays X. Scry 2. Confine to Prophecies ALK 37 U U 1 Enchantment - Aura U Scry 1/vp1pt1 Enchant creature Enchanted creature is a blue Shaman with base power and toughness 0/2, has “2, T: Scry 1,” and loses all other abilities. Conquerer's Blade ALK 197 WR RW 2 Artifact - Equipment C Spawn Soldier/spawn 1/1 white Soldier ALK When Conquerer's Blade enters the battlefield, create a 1/1 white Soldier creature token and attach Conquerer's Blade to it. Equipped creature gets +1/+0 and has first strike. Equip 3 Constructed Jay ALK 266 WUBRG 2 2 Artifact Creature - Bird Construct 1 3 U Constructed Jay is all colors. Constructed Jay gets +1/+0 and has flying as long as you control three or more Satrapies. Contemplate the Cosmos ALK 145a,145b WU 2WU 4 Instant R Scry 2/vp1pt2Scry 1/vp1pt1 Scry 2, then draw two cards. You gain 2 life. Monument 2WU (You may cast this transformed from your graveyard for its monument cost. Exile it if it would leave the battlefield or not resolve.) ----- Orrey of the Cosmos|Artifact - Monument At the beginning of your upkeep, scry 1, then you gain 1 life. Cosmic Coalescing ALK 183 UR XUR 2 Instant R Cosmic Coalescing deals X damage to any target. You may reveal a noncreature card with mana value X or less you own from outside the game and put it into your hand. X can't be 0. Exile Cosmic Coalescing. Cosmic Lineage ALK 225 WUG 1GWU 4 Instant R You may reveal any number of creature cards you own from outside the game with the same name and put them into your hand. Exile Cosmic Lineage. Courageous Stand ALK 123 G 3G 4 Enchantment - Aura C Flash Enchant creature Enchanted creature gets +3/+3. Crash Through ALK 91 R R 1 Sorcery C Creatures you control gain trample until end of turn. Draw a card. Cyrukan Battleaxe ALK 92 R 2R 3 Artifact - Equipment U Whenever three or more creatures you control attack, you may attach Cyrukan Battleaxe to target attacking creature. Equipped creature gets +1/+0 and has double strike. Equip 4 Cyrukan Guardians ALK 8 W 3W 4 Creature - Human Soldier 3 1 C Spawn Soldier Army/spawn 0/0 white Soldier Army ALK Vigilance When Cyrukan Guardians enters the battlefield, recruit. (Create a 0/0 white Soldier Army creature token, then put a +1/+1 counter on each Army you control.) Cyrukan's Crossblades ALK 9 W 1WW 3 Artifact - Equipment U Equipped creature gets +2/+2 and has lifelink and vigilance. Equip Angel 2 Equip 5 Cyrukan's Devoted ALK 198 WR 1RW 3 Creature - Nephilim Soldier 2 1 U Spawn Weapon/spawn Weapon ALK Equipped creatures you control get +1/+1 for each Equipment attached to them. Whenever Cyrukan's Devoted attacks, create a Weapon token and attach it to target attacking creature you control. (It's an Equipment artifact with equip 2 and “Equipped creature gets +1/+1.”) Cyrukan's Messenger ALK 199 WR 2RW 4 Creature - Angel Soldier 3 3 R Flying When Cyrukan's Messenger enters the battlefield, you may search your library for an Equipment card, reveal it, put it into your hand, then shuffle. Whenever Cyrukan's Messenger attacks, you may put an Equipment card from your hand onto the battlefield attached to Cyrukan's Messenger. Dagger of the Lost Ages ALK 267 2 2 Artifact - Equipment U Equipped creature has lifelink as long as it's white. The same is true for flying and blue, menace and black, first strike and red, and trample and green. Equip 1 Danaj Citadel ALK 279 0 Land - Satrapy R T: Add C. Satrapies you control have “1G, T: Put a +1/+1 counter on target creature. Activate only as a sorcery.” Danaj Decider ALK 124 G G 1 Creature - Azra Cleric Soldier 1 2 C Reach When Danaj Decider dies, judge another target creature you control. (Honor it by putting a +1/+1 counter on it or condemn it by sacrificing it to draw a card.) Danaj Sanctuary ALK 280 0 Land - Satrapy C yInitialize/cr90 Danaj Sanctuary enters the battlefield tapped. Satrapies you control have “T: Add G or U.” Danaj Temple ALK 281 0 Land - Satrapy C yInitialize/cr90 Danaj Temple enters the battlefield tapped. Satrapies you control have “T: Add B or G.” Decanter of Endless Rivers ALK 268 4 4 Artifact R T: Put a flood counter on Decanter of Endless Rivers. Add U for each flood counter on it. Delve for Treasures ALK 149 UB XUB 2 Instant R Reveal top two/vp1at2 Repeat the following process X times. Reveal the top two cards of your library. Put one of them into your hand and the other into your graveyard. Deprived Div ALK 156 BR 1BR 3 Creature - Horror 5 2 R First strike Whenever Deprived Div deals combat damage to an opponent, end the turn. (Creatures without first strike won't deal damage this turn.) Desert's Veil ALK 146 WU WU 2 Instant U Target permanent you control gains protection from your opponents until end of turn. Draw a card. Devastating Charge ALK 125 G 2GG 4 Sorcery U Spawn Soldier Army/spawn 0/0 white Soldier Army ALK Destroy target noncreature permanent. Recruit. (Create a 0/0 white Soldier Army creature token, then put a +1/+1 counter on each Army you control.) Disastrous Sirocco ALK 162 RG 2RG 4 Sorcery U Search your library for a basic land card, put that card onto the battlefield tapped, then shuffle. Disastrous Sirocco deals damage to target creature equal to the number of lands you control. Dispute ALK 126 G 2G 3 Instant C Spawn Treasure/spawn Treasure ALK Target creature you control deals damage equal to its power to target creature you don't control. Create a Treasure token. (It's an artifact with “T, Sacrifice this artifact: Add one mana of any color.”) Distant Lover ALK 66 B B 1 Creature - Azra Citizen 0 1 C Spawn Citizen/spawn 1/1 colorless Citizen ALK When Distant Lover enters the battlefield, create a 1/1 colorless Citizen creature token. Div of Bonded Souls ALK 226 WRG RGW 3 Creature - Horror 3 1 R Spawn Illusion/spawn 1/1 colorless Illusion ALK When Div of Bonded Souls enters the battlefield, create a 1/1 colorless Illusion creature token with “This creature is every creature type.” Whenever a creature you control attacks, it gets +1/+0 until end of turn for each other attacking creature that shares a creature type with it. Div of the Endless Thought ALK 227 UBR 4UBR 7 Creature - Horror 9 9 R Flying Div of the Endless Thought has all activated and triggered abilities of all other permanents on the battlefield. Div of the Ingited Soul ALK 127 G 5G 6 Creature - Horror 6 5 C Trample Divine Splendor ALK 10 W 4W 5 Sorcery C Spawn Soldier Army/spawn 0/0 white Soldier Army ALK Recruit. (Create a 0/0 white Soldier Army creature token, then put a +1/+1 counter on each Army you control.) Creatures you control get +2/+1 until end of turn. Djinncrafting ALK 38 U U 1 Enchantment - Aura C Enchant creature Enchanted creature has “Whenever this creature deals damage to an opponent, you may draw a card.” Doomed Alchemist ALK 163 RG 2RG 4 Creature - Human Wizard 4 1 U Spawn two Treasure tokens/spawnx2 Treasure ALK Haste When Doomed Alchemist dies, create two Treasure tokens. (They're artifacts with “T, Sacrifice this artifact: Add one mana of any color.”) Dunesea Captain ALK 150 UB 2UB 4 Creature - Human Pirate 3 3 R Reveal top one/vp1at1 Menace Whenever a creature you control deals combat damage to a player, exile the top card of that player's library. They lose life equal to that card's mana value. Dunesea Cartographer ALK 147 WU 1WU 3 Creature - Human Knight Scout 2 2 U Scry 2/vp1pt2 Whenever you scry, put a +1/+1 counter on Dunesea Cartographer for each card you looked at while scrying this way. 3WU: Scry 2. Efreetspeaker ALK 93 R R 1 Creature - Nephilim Cleric 1 1 C Spawn Treasure/spawn Treasure ALK Haste When Efreetspeaker dies, create a Treasure token. (It's an artifact with “T, Sacrifice this artifact: Add one mana of any color.”) Empathic Bond ALK 204 UG 1GU 3 Sorcery C Put a +1/+1 counter on each of up to two target creatures you control. Draw a card. Endless Infantry ALK 228 WBG 2BGW 5 Enchantment R Spawn Soldier Army/spawn 0/0 white Soldier Army ALK Whenever an Army you control dies, if it wasn't sacrificed, recruit. (Create a 0/0 white Soldier Army creature token, then put a +1/+1 counter on each Army you control.) Enlist ALK 11 W W 1 Sorcery U Spawn Soldier Army/spawn 0/0 white Soldier Army ALK Recruit. (Create a 0/0 white Soldier Army creature token, then put a +1/+1 counter on each Army you control.) Evasive Maneuvers ALK 39 U 1U 2 Sorcery C Put a +1/+1 counter on target creature. That creature can't be blocked this turn. Exquisite Artisan ALK 40 U 2U 3 Creature - Human Artificer 2 2 U When Exquisite Artisan enters the battlefield, judge target noncreature artifact you control. If you honor it, it becomes a 0/0 Construct artifact creature with flying. (Honor it by putting a +1/+1 counter on it or condemn it by sacrificing it to draw a card.) Fahrib Deceiver ALK 41 U 4U 5 Creature - Sphinx Demon 3 4 C Flying Whenever you scry, tap target creature you don't control. Fahrib Informant ALK 151 UB UB 2 Creature - Azra Assassin 1 1 C Fahrib Informant can't be blocked by creatures with greater power. Whenever one or more creatures you control deal damage to an opponent, put a +1/+1 counter on Fahrib Informant. Fahrib's Tongue ALK 152 UB 1UB 3 Creature - Azra Rogue 1 3 U Fahrib's Tongue can't be blocked by creatures with two or more creature types. Whenever Fahrib's Tongue deals combat damage to a player, that player loses 1 life for each creature that dealt damage to them this turn. Falconry ALK 12a,12b W W 1 Sorcery C Spawn Bird/spawn 1/1 white Bird ALK Create a 1/1 white Bird creature token with flying. Monument 2W (You may cast this transformed from your graveyard for its monument cost. Exile it if it would leave the battlefield or not resolve.) ----- Skythrone Aviary|Artifact - Monument At the beginning of combat on your turn, target creature you control with flying gets +1/+1 until end of turn. Fall from the Heavens ALK 128 G 1G 2 Instant C Destroy target creature with flying. Judge up to one target creature you control. (Honor it by putting a +1/+1 counter on it or condemn it by sacrificing it to draw a card.) Fang of Andazir ALK 157 BR 2BR 4 Creature - Azra Advisor 4 2 U Spawn Dog/spawn 1/1 red Dog ALK When Fang of Andazir enters the battlefield, each player sacrifices a permanent. Whenever you sacrifice a creature for the first time each turn, create a 1/1 red Dog creature token. Fateshifter's Prophet ALK 13 W 2W 3 Creature - Nephilim Cleric 2 3 C Scry 2/vp1pt2 When Fateshifter's Prophet enters the battlefield, you gain 2 life and scry 2. Fiery Efreet ALK 94 R 2R 3 Creature - Efreet 2 2 U Whenever you cast a noncreature spell, judge target creature you control. (Honor it by putting a +1/+1 counter on it or condemn it by sacrificing it to draw a card.) Fiery Truthseeker ALK 184 UR 2UR 4 Creature - Nephilim Wizard 2 2 U Flash When Fiery Truthseeker enters the battlefield, you may cast target instant or sorcery card with mana value 3 or less from your graveyard without paying its mana cost. If that spell would be put into your graveyard, exile it instead. Fight for Succession ALK 176a,176b WB 2WB 4 Instant R Destroy target nonland permanent. Monument WB (You may cast this transformed from your graveyard for its monument cost. Exile it if it would leave the battlefield or not resolve.) ----- Chalice of Fallen Foes|Artifact - Monument At the beginning of your upkeep, each opponent loses 1 life and you gain 1 life. Flying Throne ALK 269 3 3 Artifact - Equipment C When Flying Throne enters the battlefield, attach it to target creature you control. Equipped creature gets +1/+0 and has flying. Equip 2 Forced Germination ALK 229 UBG GUUB 4 Instant R Copy reminder/spawn Copy Counter target spell. If a permanent spell is countered this way, create a token that's a copy of that card except it's a colorless creature, it's 2/2, and it's a Plant in addition to its other types. Forest ALK 302 0 Basic Land - Forest reprint, Form of the Manticore ALK 230 URG URG 3 Enchantment - Aura U Enchant creature Enchanted creature has deathtouch and menace. GU: Enchanted creature gains hexproof and indestructible until end of turn. Tap it. R: Enchanted creature gets +1/+0 until end of turn. Furnished Ghul ALK 67 B 1B 2 Creature - Zombie 1 3 C Spawn Treasure/spawn Treasure ALK When Furnished Ghul dies, create a Treasure token. (It's an artifact with “T, Sacrifice this artifact: Add one mana of any color.”) Fury of Hadak ALK 95a,95b R R 1 Instant C Target creature gets +1/+0 and gains first strike until end of turn. Monument 4R (You may cast this transformed from your graveyard for its monument cost. Exile it if it would leave the battlefield or not resolve.) ----- Hadak's Shrine|Artifact - Monument Attacking creatures you control get +1/+0. Gathering of Minds ALK 205a,205b UG 1GU 3 Instant U Spawn three Advisor tokens/spawnx3 1/1 blue Advisor ALK Create three 1/1 blue Advisor creature tokens. Monument 2GU (You may cast this transformed from your graveyard for its monument cost. Exile it if it would leave the battlefield or not resolve.) ----- Repository of Thoughts|Artifact - Monument Whenever a creature dies, put a +1/+1 counter on Repository of Thoughts. At the beginning of each combat, you may move a counter from Repository of Thoughts to target creature. Ghul of Forgotten Pasts ALK 192 BG 2BG 4 Creature - Zombie 1 2 R Deathtouch Whenever Ghul of Forgotten Pasts dies, you may exile it. If you do, return target creature card from a graveyard to the battlefield under your control. You gain life equal to that card's mana value. Ghulish Unearthing ALK 158a,158b BR BR 2 Sorcery R Return target creature card with mana value 3 or less from your graveyard to the battlefield. It gains haste until end of turn. Monument 3BR (You may cast this transformed from your graveyard for its monument cost. Exile it if it would leave the battlefield or not resolve.) ----- Obelisk of Absolute Rule|Artifact - Monument At the beginning of your end step, judge target creature you control. (Honor it by putting a +1/+1 counter on it or condemn it by sacrificing it to draw a card.) Gilded Guardian ALK 270 4 4 Artifact Creature - Construct 3 1 U Flying When Gilded Guardian dies, you may search your library for a legendary card, reveal it, put it into your hand, then shuffle. Giver of Martoob ALK 206 UG 2GU 4 Creature - Djinn Scout 1 3 U Flash When Giver of Martoob enters the battlefield, put a +1/+1 counter on each of up to two target creatures you control. Golna, the First Shah ALK 129a,129b G 2G 3 Legendary Creature - Human Noble 1 1 R Spawn Shir/spawn Shir ALKSpawn Cat/spawn 2/2 white Cat ALK When Golna, the First Shah enters the battlefield, create Shir, a legendary 3/3 white Cat creature token with trample. Monument 5GG (You may cast this transformed from your graveyard for its monument cost. Exile it if it would leave the battlefield or not resolve.) ----- The Path of Greatness|Legendary Artifact - Monument Creatures you control have trample, haste, and hexproof. 2GG: Create a 2/2 white Cat creature token. Grand Stand at Danaj ALK 232 WBG 4BGW 7 Sorcery U Spawn Soldier Army/spawn 0/0 white Soldier Army ALK Recruit four times. (To recruit, create a 0/0 white Soldier Army creature token, then put a +1/+1 counter on each Army you control.) Grandstanding Huma ALK 96 R 2RR 4 Creature - Phoenix 4 3 R Flying Grandstanding Huma can block only creatures with flying. 2RR, Exile three instant and/or sorcery cards from your graveyard: Return Grandstanding Huma from your graveyard to the battlefield tapped and attacking. Activate this ability only during your declare attackers step. Grasp of the Sands ALK 14 W 2W 3 Instant C Scry 1/vp1pt1 Grasp of the Sands deals 5 damage to target attacking or blocking creature. Scry 1. Greater Masticore ALK 271 6 6 Artifact Creature - Masticore 6 6 M At the beginning of your upkeep, discard your hand. 2: Greater Masticore deals 1 damage to each other creature. 6, Exile six other cards from your graveyard: Return Greater Masticore from your graveyard to the battlefield tapped. Guardian of the Devout ALK 233 WBR 3WBR 6 Creature - Angel Cleric 5 5 R Flying, haste Whenever Guardian of the Devout attacks or blocks, other creatures you control gain indestructible until end of turn. Guidance from Above ALK 177 WB 1WB 3 Instant U Judge each creature you control. (Honor it by putting a +1/+1 counter on it or condemn it by sacrificing it to draw a card.) Hadak, End of Progress ALK 234 WBRG BRGW 4 Legendary Creature - Dragon Shaman 4 4 M Flying If a source you control would deal noncombat damage to a permanent or player, you may have it deal damage equal to Hadak's power instead. Heartless Army ALK 272 3 3 Artifact Creature - Soldier Army 2 3 U If one or more counters would be put on a creature you control, that many plus one of each of those kinds of counters are put on that permanent instead. Hearty Karkadann ALK 15 W 1W 2 Creature - Unicorn Rhino 1 3 C Whenever you scry, you gain 1 life for each card you looked at while scrying this way. Hidden Cache ALK 97a,97b R 1R 2 Instant U Spawn Treasure/spawn Treasure ALKScry 2/vp1pt2 Scry 2, then create a Treasure token. (It's an artifact with “T, Sacrifice this artifact: Add one mana of any color.”) Monument 2R (You may cast this transformed from your graveyard for its monument cost. Exile it if it would leave the battlefield or not resolve.) ----- Hadak's Guardian|Artifact Creature - Monument Snake [2/2] 2, Sacrifice a creature or artifact: Hadak's Guardian deals 2 damage to any target. Hidden Garden Entrance ALK 282a,282b 0 Land R T, Sacrifice Hidden Garden Entrance: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle. Monument WUBRG (You may cast this transformed from your graveyard for its monument cost. Exile it if it would leave the battlefield or not resolve.) ----- Cosmic Contraption|ArtifactWhen Cosmic Contraption enters or leaves the battlefield, you may reveal a noncreature card you own from outside the game and put it into your hand. High Priest of Kahroba ALK 16 W 2W 3 Creature - Azra Cleric 2 3 U Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.) Whenever you cast a noncreature spell, you gain life equal to its mana value. Hold Captive ALK 170 WG 1GW 3 Enchantment U Spawn Soldier Army/spawn 0/0 white Soldier Army ALK When Hold Captive enters the battlefield, exile another target nonland permanent until Hold Captive leaves the battlefield. When Hold Captive enters the battlefield, recruit. (Create a 0/0 white Soldier Army creature token, then put a +1/+1 counter on each Army you control.) Illusion of the Div ALK 235 UBG GUB 3 Creature - Shapeshifter 0 0 R Copy reminder/spawn Copy You may have Illusion of the Div enter the battlefield as a copy of any creature you control except it has “GUB, Discard a card: Create a tapped token that is a copy of this creature.” Impede ALK 42 U 1U 2 Sorcery C Tap target creature. It doesn't untap during its controllers next untap step. Judge target creature you control. (Honor it by putting a +1/+1 counter on it or condemn it by sacrificing it to draw a card.) Imposing Databdara ALK 236 URG 2URG 5 Creature - Human Advisor 3 3 R Flash First strike When Imposing Databdara enters the battlefield, return each other creature with toughness less than or equal to the number of Satrapies you control to their owners' hands. Imposing Manticore ALK 98 R 4R 5 Creature - Manticore 4 5 C Reach 1, Sacrifice a nonland permanent: Imposing Manticore deals 1 damage to each opponent. Imprison the Liar ALK 17 W 2W 3 Enchantment - Aura C Enchant creature Enchanted creature can't attack, block, or be sacrificed. Influence of the Div ALK 193 BG 1BG 3 Enchantment U Spawn Horror/spawn 1/1 Horror ALK At the beginning of your upkeep, if you control three or more creatures, you draw a card and you lose 1 life. 2BG: Create a tapped 1/1 Horror creature token that's all colors. Inner Evil ALK 68 B 3B 4 Enchantment - Aura U As an additional cost to cast this spell, sacrifice a creature. Enchant creature Enchanted creature gets +4/+4, has flying, and is a Demon in addition to its other types. Ironhide Hadhayosh ALK 273 6 6 Artifact Creature - Ox 5 4 C Trample When Ironhide Hadhayosh dies, put two +1/+1 counters on target creature you control. Island ALK 299 0 Basic Land - Island reprint, Jahan, the Third Shah ALK 43a,43b U 3UU 5 Legendary Creature - Nephilim Noble 3 3 R Look at top one/vp1pt1 When Jahan, the Third Shah enters the battlefield, shuffle your hand and graveyard into your library, then draw three cards. Monument 3UU (You may cast this transformed from your graveyard for its monument cost. Exile it if it would leave the battlefield or not resolve.) ----- Cup of Jahan|Legendary Artifact - Monument You may look at the top card of your library. T: You may play the top card of your library. Joyous Connection ALK 185 UR 2UR 4 Instant U Cast from Exile reminder/spawn Can Be Cast From Exile Draw three cards, then exile three cards from your hand. Until the end of your next turn, you may play those cards. Judgment of the Soul ALK 237 WBR 1WBR 4 Sorcery R Judge target creature you control. If you honored it, it deals damage to each other creature equal to its power. If you condemned it, return up to two creature cards with lesser mana value than the sacrificed creature from your graveyard to the battlefield. (Honor it by putting a +1/+1 counter on it or condemn it by sacrificing it to draw a card.) Kahroba Champion ALK 18 W 5W 6 Creature - Demon Soldier 4 5 C Vigilance When Kahroba Champion enters the battlefield, creatures you control get +1/+1 until end of turn. Kahroba General ALK 172 WG 2GW 4 Creature - Azra Soldier 0 0 U Spawn Soldier Army/spawn 0/0 white Soldier Army ALK When Kahroba General enters the battlefield, recruit. (Create a 0/0 white Soldier Army creature token, then put a +1/+1 counter on each Army you control.) Kahroba General gets +1/+1 for each creature you control. Kahroba Pureblood ALK 130 G 2G 3 Creature - Azra Warrior 3 3 C Kahroba Pureblood has trample as long as it has a counter on it. Kahroba, Forefather of All ALK 171a,171b WG 3GW 5 Legendary Creature - Elder Demon 3 3 M Scry 2/vp1pt2 If a creature would die, exile it instead with an ancestry counter on it. Kahroba gets +X/+X, where X is the total power of creature cards exiled with ancestry counters on them. At the beginning of your upkeep, if there are four or more cards exiled with ancestry counters on them, transform Kahroba. ----- Atieh, Savior of Destiny|Legendary Creature - Elder Angel [4/4] Flying, hexproof At the beginning of your end step, put an exiled card with an ancestry counter on it on the bottom of its owner's library, then scry 2. If there is exactly one card exiled with an ancestry counter on it, transform Atieh. Kahroba's Command ALK 238 WBRG BRGW 4 Sorcery R Spawn three Soldier tokens/spawnx3 1/1 white Soldier ALK Choose two - • Target player creates three 1/1 white Soldier creature tokens. • Destroy target creature if its mana value is equal to or less than the number of creatures you control. • Target opponent loses 1 life for each creature you control and you gain that much life. • Put a +1/+1 counter on each creature target player controls. Kaneh Assassin ALK 69 B 2B 3 Creature - Human Assassin 1 3 C Deathtouch When Kaneh Assassin enters the battlefield, judge another target creature you control. (Honor it by putting a +1/+1 counter on it or condemn it by sacrificing it to draw a card.) Kaneh Citadel ALK 283 0 Land - Satrapy R T: Add C. Satrapies you control have “1B, T: Each opponent loses 1 life and you gain 1 life.” Kaneh Headdress ALK 19 W W 1 Artifact - Equipment C Spawn Advisor/spawn 1/1 blue Advisor ALKScry 1/vp1pt1 When Kaneh Headdress enters the battlefield, create a 1/1 blue Advisor creature token, then scry 1. Equipped creature gets +1/+1. Equip 2 Kaneh Sanctuary ALK 284 0 Land - Satrapy C yInitialize/cr90 Kaneh Sanctuary enters the battlefield tapped. Satrapies you control have “T: Add W or B.” Kaneh Temple ALK 285 0 Land - Satrapy C yInitialize/cr90 Kaneh Temple enters the battlefield tapped. Satrapies you control have “T: Add B or R.” Kaneh Troops ALK 99 R 1R 2 Sorcery C Spawn two Soldier tokens/spawnx2 1/1 white Soldier ALK Create two 1/1 white Soldier creature tokens. Knife of Sanctity ALK 274 2 2 Artifact - Equipment U Equipped creature gets +1/+2. Whenever equipped creature deals combat damage, judge it. (Honor it by putting a +1/+1 counter on it or condemn it by sacrificing it to draw a card.) Equip 2 Lasting Legacy ALK 131 G 3G 4 Enchantment R Copy reminder/spawn Copy Whenever a nontoken creature you control dies, you may exile it. If you do, create a token that's a copy of it except it is an enchantment. (It still has its abilities, but it's not a creature or other types.) Lax Gambit ALK 20 W 2W 3 Instant U Spawn Soldier Army/spawn 0/0 white Soldier Army ALK Exile up to one target permanent you control. Return it to the battlefield under its owner's control at the beginning of the next end step. Recruit. (Create a 0/0 white Soldier Army creature token, then put a +1/+1 counter on each Army you control.) Leech-Encrusted Div ALK 132 G 5GG 7 Creature - Horror 7 7 U Trample When Leech-Encrusted Div enters the battlefield, judge each creature you control. (Honor it by putting a +1/+1 counter on it or condemn it by sacrificing it to draw a card.) Maaru, Tomb Guardian ALK 239 BRG 3BRG 6 Legendary Creature - Snake 2 2 R Spawn three Treasure tokens/spawnx3 Treasure ALK When Maaru, Tomb Guardian enters the battlefield, create three Treasure tokens. Each Treasure you control is an artifact creature with power and toughness each equal to the number of Treasures you control. Mahara Angel ALK 70 B 3B 4 Creature - Angel Cleric 3 2 C Flying 1, Sacrifice a creature: Mahara Angel gets +1/+1 until end of turn. Mahara Vanguard ALK 179 WB 1WB 3 Creature - Human Scout Soldier 2 2 U Whenever Mahara Vanguard attacks, Soldiers you control get +1/+0 and gain menace until end of turn. Mahara, the Universal ALK 178a,178b WB 3WB 5 Legendary Creature - Elder Angel 4 3 M Spawn Soldier Army/spawn 0/0 white Soldier Army ALK Indestructible Whenever this creature enters the battlefield or transforms into Mahara, recruit. (Create a 0/0 white Soldier Army creature token, then put a +1/+1 counter on each Army you control.) At the beginning of your end step, if you control four or more creatures, transform Mahara. ----- Andazir, the Crownless|Legendary Creature - Elder Demon [6/6] Protection from instants and from sorceries At the beginning of your upkeep, sacrifice another creature. For each creature sacrificed this way, put a +1/+1 counter on Andazir, the Crownless. At the beginning of your end step, if you control four or fewer creatures, transform Andazir. Mahara's Command ALK 240 WUBG GWUB 4 Sorcery R Choose two - • Return up to two target creature cards from your graveyard to your hand. • Return up to two target enchantment cards from your graveyard to your hand. • Return up to two target artifact cards from your graveyard to your hand. • Target player may put a permanent card from their hand onto the battlefield. Makeshift Quarters ALK 21 W 1W 2 Sorcery C Spawn Soldier Army/spawn 0/0 white Soldier Army ALK You gain 4 life. Recruit. (Create a 0/0 white Soldier Army creature token, then put a +1/+1 counter on each Army you control.) Marilye, the Thieving Blade ALK 44 U 2UU 4 Legendary Planeswalker - Marilye 4 M yInitialize/ccgreen=4Cast from Exile reminder/spawn Can Be Cast From Exile+1, Reveal top one/ccgreen+1;/vp1at1Cast from Exile reminder/spawn Can Be Cast From Exile-3/ccgreen-3-7/ccgreen-7 You may spend mana as if it was mana of any color to cast cards exiled with Marilye. [+1]: Exile the top card of each opponent's library. Until end of turn, you may cast spells from among those exiled cards. [-3]: Exile target creature. You may cast that card. If you don't, return it to its owner's hand. [-7]: Gain control of up to five target nonland permanents. Marketplace Crossroads ALK 286 0 Land - Satrapy R T: Add C. Tap five untapped Satrapies you control: Add six mana in any combination of colors. Marketplace Haggling ALK 100 R 3R 4 Sorcery C Spawn two Treasure tokens/spawnx2 Treasure ALK As an additional cost to cast this spell, discard a card or sacrifice an artifact. Draw two cards and create two Treasure tokens. (They're artifacts with “T, Sacrifice this artifact: Add one mana of any color.”) Martoob Beastkeeper ALK 133 G G 1 Creature - Nephilim Shaman 1 1 U Trample Whenever you cast a spell with more colors than the number of counters on Martoob Beastkeeper, put a +1/+1 counter on Martoob Beastkeeper. Martoob Druid ALK 134 G 1G 2 Creature - Human Cleric Druid 1 2 C T: Add one mana of any color. Martoob Guardian ALK 135 G 1G 2 Creature - Nephilim Warrior 3 2 U Whenever another creature enters the battlefield under your control, you may pay 2. If you do, judge that creature. (Honor it by putting a +1/+1 counter on it or condemn it by sacrificing it to draw a card.) Martoob Watershaper ALK 45 U 3U 4 Creature - Nephilim Cleric 2 4 C Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.) When Martoob Watershaper enters the battlefield, tap target creature. It doesn't untap during its controller's next untap step. Martoob, Blessing of Water ALK 207a,207b UG 3GU 5 Legendary Creature - Elder Angel 5 5 M Flying Whenever you tap a land for mana, add one mana of any type that land produced. At the beginning of each end step, if you control no untapped lands, transform Martoob, Blessing of Water. ----- Tamaak, Drought of Life|Legendary Creature - Elder Demon [5/5] Flying Whenever a player taps a land for mana, return that land to its owner's hand unless they pay 1 life. At the beginning of each end step, if an opponent controls no tapped lands, transform Tamaak, Drought of Life. Martoob's Command ALK 241 WURG RGWU 4 Sorcery R Spawn three Snake tokens/spawnx3 1/1 green Snake ALKSpawn Bird/spawn 2/2 blue Bird ALKSpawn Manticore/spawn 3/3 red Manticore ALK Choose two - • Until end of turn if an effect would create one or more tokens under your control, it creates twice that many of those tokens instead. • Create three 1/1 green Snake creature tokens. • Create a 2/2 blue Bird creature token with flying. • Create a 3/3 red Manticore creature token with haste. Martoob's Message ALK 208 UG 2GU 4 Instant R Double the number of each kind of counter on target creature you control. Mercantile Satrapy ALK 287 0 Land - Satrapy R T: Add C. Satrapies you control enter the battlefield untapped. Mindscape Denial ALK 46 U 1U 2 Instant U Exile target spell. Then that card's owner may return it to their hand. If they do, draw a card. Mountain ALK 301 0 Basic Land - Mountain reprint, Muktann Protectors ALK 242 WURG RGWU 4 Enchantment M Spawn 2/1 Sand/spawn 2/1 white Sand ALKSpawn 3/1 Sand/spawn 3/1 red Sand ALKSpawn 2/2 Sand/spawn 2/2 blue Sand ALKSpawn 3/3 Sand/spawn 3/3 green Sand ALK Whenever you cast a creature spell, create a 2/1 white Sand creature token with flying. Whenever you cast an instant or sorcery spell, create a 3/1 red Sand creature token with haste. Whenever you cast an enchantment or artifact spell, create a 2/2 blue Sand creature token with hexproof. Whenever a land enters the battlefield under your control, create a 3/3 green Sand creature token. Murder ALK 71 B 1BB 3 Instant C Destroy target creature. reprint, Nakia, Infinity Seer ALK 243 WUR 2RWU 5 Legendary Creature - Angel Cleric 5 5 R Flying Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.) At the beginning of each end step, scry X, you gain X life, and Nakia, Infinity Seer deals X damage to up to one target creature or planeswalker, where X is the number of noncreature spells you've cast this turn. Narrow Diversion ALK 173 WG GW 2 Instant U As an additional cost to cast this spell, return a creature you control to its owner's hand. You may put a creature card with mana value less than or equal to the returned creature's mana value from your hand onto the battlefield with a +1/+1 counter on it. Neutral Citystate ALK 288 0 Land - Satrapy U T: Add C. Satrapies you control have “1, T: Add one mana of any color.” Nightly Raid ALK 72 B 2BB 4 Sorcery U Spawn Soldier Army/spawn 0/0 white Soldier Army ALK Destroy target creature. Recruit. (Create a 0/0 white Soldier Army creature token, then put a +1/+1 counter on each Army you control.) Nizev Arbiter ALK 47 U 2U 3 Creature - Chimera 1 4 C Flying When Nizev Arbiter enters the battlefield, judge another target creature you control. (Honor it by putting a +1/+1 counter on it or condemn it by sacrificing it to draw a card.) Nizev Brawler ALK 101 R 2R 3 Creature - Nephilim Warrior 3 2 C Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.) When Nizev Brawler enters the battlefield, target creature can't block this turn. Nizev Citadel ALK 289 0 Land - Satrapy R T: Add C. Satrapies you control have “U, T: Each opponent mills a card. Nizev Enforcer ALK 48 U U 1 Creature - Azra Wizard 1 2 R Copy reminder/spawn Copy Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.) At the beginning of your end step, if Nizev Enforcer's power is 4 or greater, create a token that's a copy of it. Nizev Sanctuary ALK 290 0 Land - Satrapy C yInitialize/cr90 Nizev Sanctuary enters the battlefield tapped. Satrapies you control have “T: Add U or R.” Nizev Temple ALK 291 0 Land - Satrapy C yInitialize/cr90 Nizev Temple enters the battlefield tapped. Satrapies you control have “T: Add U or B.” Omid, the Undefeated ALK 244 WBG 3BGW 6 Legendary Creature - Demon Soldier 3 8 R Spawn Soldier Army/spawn 0/0 white Soldier Army ALK Flying Whenever Omid enters the battlefield or one or more Armies you control attack, recruit. (Create a 0/0 white Soldier Army creature token, then put a +1/+1 counter on each Army you control.) Ordeal of Kaneh ALK 73 B 4B 5 Sorcery C Target creature gets -5/-5 until end of turn. Judge up to one target creature you control. (Honor it by putting a +1/+1 counter on it or condemn it by sacrificing it to draw a card.) Overwhelming Defeat ALK 136 G 1G 2 Sorcery U Spawn Soldier Army/spawn 0/0 white Soldier Army ALK Recruit. (Create a 0/0 white Soldier Army creature token, then put a +1/+1 counter on each Army you control.) Target creature you control fights target creature you don't control. Owl of the Seven Stars ALK 49 U U 1 Creature - Bird 1 1 C Scry 2/vp1pt2 Flying When Owl of the Seven Stars enters the battlefield, scry 2. Paladin of Order ALK 180 WB WB 2 Creature - Nephilim Soldier 2 3 U Spawn Soldier Army/spawn 0/0 white Soldier Army ALK 2WB: Exile up to two cards from a single graveyard. Recruit. Activate only as a sorcery. (Create a 0/0 white Soldier Army creature token, then put a +1/+1 counter on each Army you control.) Patronizing Taromad ALK 74 B 4B 5 Creature - Demon Cleric 3 5 C 3B: Judge another target creature you control. Activate only as a sorcery. (Honor it by putting a +1/+1 counter on it or condemn it by sacrificing it to draw a card.) Paygan Archer ALK 102 R R 1 Creature - Azra Archer 1 1 U Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.) When Paygan Archer dies, it deals damage to target player or planeswalker equal to its power. Peek into the Future ALK 50a,50b U U 1 Instant U Scry 3/vp1pt3 Scry 3. Monument 1UU (You may cast this transformed from your graveyard for its monument cost. Exile it if it would leave the battlefield or not resolve.) ----- Seer's Astrolabe|Artifact - Monument Whenever you scry, draw a card. Peer into the Cosmos ALK 245a,245b WUR RWU 3 Instant R Choose one - • Counter target noncreature spell. • Peer into the Cosmos deals 3 damage to target creature. • Until end of turn, damage that would reduce your life total to less than 1 reduces it to 1 instead. Monument 1URW (You may cast this transformed from your graveyard for its monument cost. Exile it if it would leave the battlefield or not resolve.) ----- Bauble of Infinites|Artifact - Monument At the beginning of your upkeep, Bauble of Infinites deals 2 damage to each opponent and you gain 2 life. Piruz, the Fourth Shah ALK 75a,75b B 4BB 6 Legendary Creature - Azra Noble 3 3 R Spawn Demon/spawn 3/3 black Demon ALKSpawn five Demon tokens/spawnx5 3/3 black Demon ALK When Piruz, the Fourth Shah enters the battlefield, discard your hand. For each creature card discarded this way, create a 3/3 black Demon creature token with flying. For each other card discarded this way, you gain 3 life. Monument 5BB (You may cast this transformed from your graveyard for its monument cost. Exile it if it would leave the battlefield or not resolve.) ----- The Spire of Undeath|Legendary Artifact - Monument At the beginning of your upkeep, return target creature card from your graveyard to the battlefield. Piruz's Knight ALK 194 BG BG 2 Creature - Zombie Knight 2 2 U Pay 1 life, Exile a card from your graveyard: Piruz's Knight gets +2/+2 until end of turn. Activate this ability only once each turn. Plains ALK 298 0 Basic Land - Plains reprint, Plan for Adventure ALK 51 U 3U 4 Instant C Scry 2/vp1pt2 Scry 2, then draw two cards. Poison the Blade ALK 76 B 2B 3 Instant C Target creature gains deathtouch and indestructible until end of turn. Pyreheart Angel ALK 200 WR 2RW 4 Creature - Angel Warrior 2 1 U Flying When Pyreheart Angel enters the battlefield, exile target creature an opponent controls with mana value 3 or less until Pyreheart Angel leaves the battlefield. When Pyreheart Angel leaves the battlefield, it deals 3 damage to each opponent. Quick-Witted Slayer ALK 77 B 2B 3 Creature - Human Assassin 3 2 C Whenever Quick-Witted Slayer deals combat damage to a player, you draw a card and you lose 1 life. Rahstahde Persecutor ALK 103 R 4R 5 Creature - Angel Warrior 3 3 C Flying When Rahstahde Persecutor enters the battlefield, you may pay 2R. When you do, it deals 4 damage to target creature. Rahstahde Truthseeker ALK 52 U 2U 3 Creature - Human Cleric Soldier 2 2 C Spawn Treasure/spawn Treasure ALK Flash When Rahstahde Truthseeker enters the battlefield, create a Treasure token. (It's an artifact with “T, Sacrifice this artifact: Add one mana of any color.”) Rahstahde, Word of Truth ALK 186a,186b UR 2UR 4 Legendary Creature - Elder Angel 4 4 M Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.) Whenever you cast a noncreature spell, draw a card. At the beginning of your end step, if you have four or more cards in hand, transform Rahstahde. ----- Fahrib, Tale of Deceit|Legendary Creature - Elder Demon [4/4] Hexproof Discard two cards: You may cast target instant or sorcery card in your graveyard this turn. If that spell would be put into a graveyard, exile it instead. At the beginning of your end step, if you have two or fewer cards in hand, transform Fahrib. Rahstahde's Command ALK 246 WUBR WUBR 4 Sorcery R Spawn Soldier/spawn 1/1 white Soldier ALKSpawn five Soldier tokens/spawnx5 1/1 white Soldier ALK Choose two - • Each player discards their hand, then draws cards equal to the greatest number of cards a player discarded this way. • Each opponent loses life equal to the number of cards you've drawn this turn. • Rahstahde's Command deals damage to each creature equal to the number of cards you've drawn this turn. • Create a 1/1 white Soldier creature token for each card you've drawn this turn. Rapid Transformation ALK 137a,137b G 1G 2 Instant C Untap target creature. It gets +2/+2 and gains reach until end of turn. Monument 3G (You may cast this transformed from your graveyard for its monument cost. Exile it if it would leave the battlefield or not resolve.) ----- Vortex of Change|Artifact - Monument Creatures you control get +0/+1 and have reach. Recreator of Myths ALK 247 WUR RWU 3 Creature - Sphinx Cleric 1 4 R Flying, lifelink Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.) Whenever Recreator of Myths attacks, you may cast target instant or sorcery spell from your graveyard. If you do, exile that card instead of putting it into your graveyard as it resolves. Regulator of Tithes ALK 78 B 1B 2 Creature - Nephilim Cleric 2 1 C Menace Reha, Entropy's Call ALK 164 RG 1RGG 4 Legendary Creature - Human Noble 5 4 R When Reha, Entropy's Call enters the battlefield, you may search your library for any number of land cards with different names and exile them with harvest counters, then shuffle. At the beginning of your upkeep, you may put a card that you own in exile with a harvest counter on it at random onto the battlefield tapped. Relentless Army ALK 79 B 2B 3 Sorcery C Spawn Soldier Army/spawn 0/0 white Soldier Army ALK Return up to one target creature card from your graveyard to your hand. Recruit. (Create a 0/0 white Soldier Army creature token, then put a +1/+1 counter on each Army you control.) Return to the Beginning ALK 248 WUB 2WUB 5 Sorcery R Destroy all creatures, then return all nonland permanents to their owner's hands. Rewards of Ruthlessness ALK 159 BR BR 2 Enchantment U 2, Sacrifice a creature or Rewards of Ruthlessness: Creatures you control get +1/+0 until end of turn. Righteous Combat ALK 249 WRG RGW 3 Instant U Target creature you control gets +2/+2 and gains lifelink until end of turn. It fights up to one target creature you don't control. Rite of Ends ALK 80a,80b B 1B 2 Instant U Target player sacrifices a creature. Monument 4B (You may cast this transformed from your graveyard for its monument cost. Exile it if it would leave the battlefield or not resolve.) ----- Mausoleum of Ends|Artifact - Monument Whenever you condemn a creature, each opponent sacrifices a creature. 4B: Judge target creature you control. (Honor it by putting a +1/+1 counter on it or condemn it by sacrificing it to draw a card.) Roaming City ALK 165a,165b RG 4RG 6 Artifact Creature - Construct 6 6 U You may play this card transformed. Trample ----- Settled Satrapy|Land - Satrapy T: Add C. 5RG, T: Transform Settled Satrapy. Romantic Rescue ALK 104 R 3R 4 Sorcery C Spawn Treasure/spawn Treasure ALK Gain control of target creature until end of turn. Untap that creature. It gains haste until end of turn. Create a Treasure token. (It's an artifact with “T, Sacrifice this artifact: Add one mana of any color.”) Sacred Heirloom ALK 22a,22b W 1W 2 Sorcery U Spawn Soldier/spawn 1/1 white Soldier ALK Search your library for an Equipment card, reveal that card, put it into your hand, then shuffle. Monument 3W (You may cast this transformed from your graveyard for its monument cost. Exile it if it would leave the battlefield or not resolve.) ----- Blade of Ancestors|Artifact - Equipment Monument At the beginning of your upkeep, if Blade of Ancestors isn't attached to a creature, create a 1/1 white Soldier creature token, then attach Blade of Ancestors to it. Equipped creature gets +1/+1. Equip 2 Saeedi Kahroba, Daughter ALK 174 WG 2GW 4 Legendary Creature - Human Knight Noble 4 3 R Spawn Soldier Army/spawn 0/0 white Soldier Army ALK Vigilance Whenever Saeedi Kahroba, Daughter attacks, recruit. (Create a 0/0 white Soldier Army creature token, then put a +1/+1 counter on each Army you control.) Sahra Poet-Priest ALK 166 RG 1RG 3 Creature - Human Bard Cleric 1 3 C Spawn Treasure/spawn Treasure ALK When Sahra Poet-Priest enters the battlefield, create a Treasure token. (It's an artifact with “T, Sacrifice this artifact: Add one mana of any color.”) R: Sahra Poet-Priest gets +1/+0 until end of turn. Sahra Wrecker ALK 105 R 3R 4 Creature - Demon Soldier 4 1 C Menace Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.) Sahra, the Consuming ALK 167a,167b RG 3RG 5 Legendary Creature - Elder Demon 6 6 M Spawn Treasure/spawn Treasure ALKSpawn Weapon/spawn Weapon ALK Trample, haste When Sahra, the Consuming enters the battlefield or attacks, sacrifice a permanent. At the beginning of your end step, transform Sahra unless you've sacrificed two or more permanents this turn. ----- Cyrukan, the Vast|Legendary Creature - Elder Angel [6/3] Indestructible Whenever Cyrukan attacks, choose one - • Create a Treasure token. (It's an artifact with “T, Sacrifice this artifact: Add one mana of any color.”) • Create a Weapon token and attach it to target creature you control. (It's an Equipment artifact with equip 2 and “Equipped creature gets +1/+1.”) At the beginning of each end step, if you control three or more tokens, transform Cyrukan. Sahra's Command ALK 250 UBRG UBRG 4 Sorcery R Choose two - • Return up to two target nonland permanents to their owner's hands. • Any number of target players each sacrifice a creature. • Any number of target players each sacrifice a planeswalker. • Any number of target players each sacrifice an artifact or enchantment. Sahra's Crusher ALK 138 G 2GG 4 Creature - Demon Berserker 4 3 C Trample When Sahra's Crusher enters the battlefield, judge another target creature you control. (Honor it by putting a +1/+1 counter on it or condemn it by sacrificing it to draw a card.) Satrapy Courier ALK 139 G 2G 3 Creature - Human Advisor 2 4 R Vigilance Satrapies you control have “T: Add CC.” Satrapy General ALK 23 W 2W 3 Creature - Angel Warrior 3 3 R Spawn Soldier Army/spawn 0/0 white Soldier Army ALK Flying Tap three untapped Satrapies you control: Recruit. Activate only as a sorcery. (Create a 0/0 white Soldier Army creature token, then put a +1/+1 counter on each Army you control.) Satrapy Merchant ALK 53 U 5UU 7 Creature - Djinn Wizard 5 5 R Flash Satrapies you control have “T: Draw a card.” Satrapy Overseer ALK 81 B 2BB 4 Creature - Demon Wizard 4 4 R Flying Tap three untapped Satrapies you control: You may cast target card from your graveyard. Pay life equal to its mana value rather than pay its mana cost. If that spell would be put into a graveyard, exile it instead. Satrapy Protector ALK 106 R 2RR 4 Creature - Manticore 3 3 R Flying Tap five untapped Satrapies you control: Untap all creatures you control. After this main phase, there is an additional combat phase followed by an additional main phase. Activate only as a sorcery. Scouting Party ALK 181 WB 1WB 3 Sorcery C Spawn Soldier Army/spawn 0/0 white Soldier Army ALK Target opponent reveals their hand. You choose a nonland card from it and exile that card. Recruit. (Create a 0/0 white Soldier Army creature token, then put a +1/+1 counter on each Army you control.) Seize Dominance ALK 251 UBR 2UBR 5 Sorcery R For any number of permanent types, you may exchange control of two target permanents that share that type. Selfish Conversion ALK 82 B 1B 2 Enchantment - Aura C Enchant creature Enchanted creature gets +1/+1 and has lifelink. Serene Thoughts ALK 140 G 2G 3 Sorcery C Choose one - • Return target permanent card from your graveyard to your hand. • Destroy target artifact or enchantment. Shady Deal ALK 83 B 2B 3 Sorcery C Spawn Treasure/spawn Treasure ALK Draw two cards. You lose 2 life. Create a Treasure token. (It's an artifact with “T, Sacrifice this artifact: Add one mana of any color.”) Shahmaran's Captivation ALK 187 UR 4UUR 7 Enchantment - Aura U Enchant creature You control enchanted creature. When Shahmaran's Captivation enters the battlefield, untap enchanted creature. It gains haste until end of turn. Shala Na, Planar Outcast ALK 160 BR 3BR 5 Legendary Planeswalker - Shala 3 M yInitialize/ccgreen=3+1/ccgreen+1-6, Emblem Get/ccgreen-6;/spawn Shala Emblem ALK When Shala Na enters the battlefield, each player chooses a creature they control, then sacrifices the rest. [+1]: Up to one target creature you control gains double strike and haste until end of turn. [-6]: You get an emblem with “Whenever a creature dies, each opponent loses 2 life.” Shala's Immolation ALK 107 R 4R 5 Sorcery C Shala's Immolation deals 5 damage to target creature and 2 damage to that creature's controller. Shala's Phantasm ALK 161 BR 3BR 5 Creature - Spirit 3 5 U Haste Whenever Shala's Phantasm attacks, you may sacrifice a creature. If you do, Shala's Phantasm deals 3 damage to any target. Shapur, the Fifth Shah ALK 108a,108b R 1R 2 Legendary Creature - Nephilim Noble 2 1 R Copy reminder/spawn Copy When Shapur, the Fifth Shah enters the battlefield, exile target instant or sorcery card from your graveyard. Until end of turn, you may cast that card. If that spell would be put into a graveyard, exile it instead. Monument 4R (You may cast this transformed from your graveyard for its monument cost. Exile it if it would leave the battlefield or not resolve.) ----- Lamp of Endless Possibilities|Legendary Artifact - Monument T: Add R. Whenever you cast a spell from anywhere other than your hand, copy that spell. You may choose new targets for the copy. Shared Honor ALK 24 W 2WW 4 Enchantment R If one or more +1/+1 counters would be put on a creature you control, put that many +1/+1 counters on each creature you control instead. Shift the Sands ALK 84a,84b B B 1 Sorcery C Target player discards a card. Monument 1B (You may cast this transformed from your graveyard for its monument cost. Exile it if it would leave the battlefield or not resolve.) ----- Hourglass of Decay|Artifact - Monument T: Target player exiles a card from their graveyard. If they do, you gain 1 life. Shifting City ALK 292 0 Land U T: Add C. 1, T, Sacrifice Shifting City: Search your library for a basic land or Satrapy card, put it onto the battlefield tapped, then shuffle. Shomi's Journey ALK 54a,54b U U 1 Instant C Target creature gains hexproof until end of turn. Monument 2U (You may cast this transformed from your graveyard for its monument cost. Exile it if it would leave the battlefield or not resolve.) ----- Shrine to the Sailor|Artifact - Monument 2U: Target creature can't be blocked this turn. Shomi's Savior ALK 148 WU 1WWU 4 Creature - Bird 2 2 R Scry 3/vp1pt3 Flying When Shomi's Savior enters the battlefield, scry 3, then you gain 3 life. Whenever you scry, put a +1/+1 counter on Shomi's Savior. Short Rest ALK 25 W W 1 Sorcery C Scry 1/vp1pt1 You gain 1 life. Scry 1. Draw a card. Shrine to Those Gone ALK 293 0 Land R T: Add C. T: Choose a color. Add one mana of that color unless you control a permanent of that color. Spend this mana only to cast a permanent spell. Siaveed, Commander of Armies ALK 182 WB WB 2 Legendary Creature - Nephilim Noble 2 2 R Spawn Soldier Army/spawn 0/0 white Soldier Army ALK At the beginning of your upkeep, you lose life equal to the number of Armies you control, then recruit. (Create a 0/0 white Soldier Army creature token, then put a +1/+1 counter on each Army you control.) Signet Ring ALK 275 1 1 Artifact C Scry 1/vp1pt1 When Signet Ring enters the battlefield, scry 1. 2, T, Sacrifice Signet Ring: Add two mana of different colors. Soli Chronicler ALK 26 W 1W 2 Creature - Nephilim Cleric 2 2 C When Soli Chronicler enters the battlefield, judge another target creature you control. (Honor it by putting a +1/+1 counter on it or condemn it by sacrificing it to draw a card.) Soli Citadel ALK 294 0 Land - Satrapy R Spawn Soldier/spawn 1/1 white Soldier ALK T: Add C. Satrapies you control have “1W, T, Exile a card from your graveyard: Create a 1/1 white Soldier creature token.” Soli Sanctuary ALK 295 0 Land - Satrapy C yInitialize/cr90 Soli Sanctuary enters the battlefield tapped. Satrapies you control have “T: Add W or U.” Soli Temple ALK 296 0 Land - Satrapy C yInitialize/cr90 Soli Temple enters the battlefield tapped. Satrapies you control have “T: Add G or W.” Soli Windreader ALK 27 W 2W 3 Creature - Nephilim Knight 2 1 C Flying Whenever Soli Windreader attacks, tap target creature without flying you don't control. Soli's Blessed ALK 28 W 3W 4 Creature - Angel Soldier 3 1 C Flying When Soli's Blessed enters the battlefield, judge another target creature you control. (Honor it by putting a +1/+1 counter on it or condemn it by sacrificing it to draw a card.) Sound Advice ALK 55 U 1U 2 Sorcery C Spawn Advisor/spawn 1/1 blue Advisor ALK Create a 1/1 blue Advisor creature token. Draw a card. Spear of Truth ALK 201 WR RW 2 Artifact - Equipment U Copy reminder/spawn Copy When you cast this spell, create a token that's a copy of it. Equipped creature gets +2/+2. Equip 2 Sting of the Manticore ALK 141 G G 1 Enchantment - Aura C Scry 2/vp1pt2 Enchant creature When Sting of the Manticore enters the battlefield, scry 2. Enchanted creature gets +1/+0 and has deathtouch. Stoic Djinn ALK 56 U 1U 2 Creature - Djinn Wizard 2 1 C Stoic Djinn has flying as long as it has a counter on it. Suhra and Fori, Grand Viziers ALK 252 WUB WUB 3 Legendary Creature - Angel Demon Advisor 3 3 R Spawn two Soldier tokens/spawnx2 1/1 white Soldier ALK Flying Whenever you honor a creature, create two 1/1 white Soldier creature tokens. Whenever you condemn a creature, each opponent loses life equal to its power and you gain life equal to its toughness. Supreme Alchemist ALK 253 UBG 2GUB 5 Creature - Zombie Wizard 5 5 R You may sacrifice three Treasures rather than pay this spell's mana cost. Flying, trample, haste Surreal Bakhtak ALK 153 UB 3UB 5 Creature - Hag Shaman 2 2 U Flash When Surreal Bakhtak enters the battlefield, choose one - • Destroy target tapped creature. • Tap up to three target creatures. Swamp ALK 300 0 Basic Land - Swamp reprint, Swindle the Rapacious ALK 57 U 2UU 4 Instant C Spawn Treasure/spawn Treasure ALK Counter target spell. Create a Treasure token. (It's an artifact with “T, Sacrifice this artifact: Add one mana of any color.”) Sword of Fanaticism ALK 202 WR 1RW 3 Artifact - Equipment R Equipped creature gets +2/+2 and has protection from blue and from black. (It can't be targeted, dealt damage, enchanted, or equipped by anything blue or black.) Whenever equipped creature deals combat damage to a player, Sword of Fanaticism deals 3 damage to up to one target creature and you gain 3 life. Equip RW Synergistic Curiosity ALK 109 R 2R 3 Enchantment - Aura C Spawn Rogue/spawn 2/2 blue Rogue ALK Enchant creature When Synergistic Curiosity enters the battlefield, create a 2/2 blue Rogue creature token. Enchanted creature gets +1/+1 and can't be blocked by creatures with flying. Tamaak Confidant ALK 142 G 3G 4 Creature - Azra Advisor Cleric 3 4 C Vigilance When Tamaak Confidant enters the battlefield, you gain 6 life if you control three or more Satrapies. Tamaak's Devourer ALK 255 WBG 2BGW 5 Creature - Demon Shaman 5 5 R Flying, trample If a creature card would be put into an opponent's graveyard from anywhere, exile it with a soul counter on it instead. Whenever Tamaak's Devourer deals combat damage to a player, put a creature card exiled with a soul counter on it onto the battlefield under your control. Tamaak's Mouth ALK 195 BG 3BG 5 Creature - Azra Shaman 4 3 U Menace Whenever Tamaak's Mouth attacks, defending player sacrifices a nonland permanent. Taunting Manticore ALK 110 R 3RR 5 Creature - Manticore 4 3 U Flying 2R: Target creature attacks this turn if able. Tempting Shahmaran ALK 256 WUBR WUBR 4 Creature - Snake Warlock 2 2 M When Tempting Shahmaran enters the battlefield, gain control of target creature. Untap it and it gains haste. At the beginning of the next end step, exile that creature and put X +1/+1 counters on Tempting Shahmaran, where X is that creature's power. Tempting Shahmaran has all activated abilities of cards exiled with it. Terramorphic Expanse ALK 297 0 Land C T, Sacrifice Terramorphic Expanse: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle. reprint, The Blacksmith's Banner ALK 218 WRG 1RGW 4 Legendary Artifact R Whenever a creature you control dies, put a unity counter on The Blacksmith's Banner. Creatures you control have vigilance and get +1/+1 for each unity counter on The Blacksmith's Banner. The Grand Simurgh ALK 231 WUBRG WUBRG 5 Legendary Creature - Chimera 5 5 R Flying When you cast The Grand Simurgh, search your graveyard and the top five cards of your library for any number of nonlegendary creature cards with total mana value 5 or less and put those cards onto the battlefield, then shuffle. The Tale of Kings ALK 254 WUBRG 1WUBRG 6 Sorcery M Copy reminder/spawn Copy For each legendary permanent you control, this spell costs one mana of one of that permanent's colors less to cast. This effect reduces only the amount of colored mana you pay. For each color, create a token that's a copy of a legendary permanent you control of that color, except the token isn't legendary. Exile The Tale of Kings. Thief of Mortals ALK 257 UBR 2UBR 5 Creature - Manticore 5 5 R Flying When Thief of Mortals deals combat damage to a player, as long as you control Thief of Mortals, gain control of target nonland permanent that player controls, and that permanent doesn't untap during its controller's untap step. Tap it. At the beginning of each end step, if you control five or more permanents you don't own, you win the game. Threatening Khopesh ALK 111 R R 1 Artifact - Equipment C Equipped creature gets +1/+0 and has menace. Equip 3 Tomb-Diving Initiate ALK 58 U 1U 2 Creature - Human Rogue 2 1 U Whenever a creature you control attacks, you may sacrifice a Treasure. If you do, that creature can't be blocked this turn. Travelling Bazaar ALK 258 WUG 1GWU 4 Creature - Lizard 2 4 R Creatures you control have “When this creature becomes tapped for the first time during each of your turns, untap it.” T: Add one mana of any color. Treasure Hoard ALK 112 R 1R 2 Artifact C Spawn Rogue/spawn 2/2 blue Rogue ALKSpawn two Treasure tokens/spawnx2 Treasure ALK When Treasure Hoard enters the battlefield, create a 2/2 blue Rogue creature token. 2R, Tap an untapped creature you control, Sacrifice Treasure Hoard: Create two Treasure tokens. (They're artifacts with “T, Sacrifice this artifact: Add one mana of any color.”) Triplicate ALK 259 URG 2URG 5 Instant R Copy reminder/spawn Copy Copy target spell twice. You may choose new targets for the copies. (A copy of a permanent spell enters the battlefield as a token.) Truthseeker's Blade ALK 113 R 1R 2 Artifact - Equipment C When Truthseeker's Blade enters the battlefield, it deals 2 damage to target creature you don't control. Equipped creature gets +2/+0. Equip 3 Twice Blessed ALK 260 WUBG 2GWUB 6 Enchantment M If you would gain life, you gain twice that much life instead. If you would draw a card, draw two cards instead. If you tap a permanent for mana, it produces twice as much of that mana instead. Tyrus, Giver to All ALK 209 UG 1GU 3 Legendary Creature - Nephilim Noble 2 2 R Flash When Tyrus, Giver to All enters the battlefield and at the beginning of combat on your turn, for each counter on permanents you control, you may move that counter from that permanent to another permanent you control. Unruly Magus ALK 261 UBR UBR 3 Creature - Azra Rogue Wizard 3 3 U Haste Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.) Whenever Unruly Magus deals combat damage to a player, draw a card. Unsustainable Consumption ALK 168 RG 5RG 7 Enchantment R Spawn Treasure/spawn Treasure ALK Whenever a land becomes tapped, its controller sacrifices it and creates a Treasure token. Veeni, High Truthseeker ALK 188 UR 1UR 3 Legendary Creature - Human Noble Wizard 2 1 R Haste Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.) If casting a noncreature spell would cause an ability of a permanent you control to trigger, that ability triggers an additional time. Venture into the Muktann ALK 175 WG 1GW 3 Sorcery R Each player chooses an artifact or enchantment they control, then sacrifices the rest. Vizier of Lies ALK 154 UB 2UB 4 Creature - Zombie Advisor 1 2 U Deathtouch When Vizier of Lies enters the battlefield, you may return target instant or sorcery card from your graveyard to your hand. Vizier of Noble Truths ALK 189 UR UR 2 Creature - Human Advisor Cleric 1 1 C Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.) Noncreature spells you cast cost 1 less to cast. This effect can't reduce the amount of mana a spell costs to cast to less than one mana. War of Resources ALK 85 B 2B 3 Enchantment U Spawn Soldier Army/spawn 0/0 white Soldier Army ALK When War of Resources enters the battlefield, recruit. (Create a 0/0 white Soldier Army creature token, then put a +1/+1 counter on each Army you control.) Whenever a creature you control dies, each opponent loses 1 life. War's Trauma ALK 86 B 1B 2 Sorcery C Spawn Soldier Army/spawn 0/0 white Soldier Army ALK Up to one target creature gets -1/-1 until end of turn. Recruit. (Create a 0/0 white Soldier Army creature token, then put a +1/+1 counter on each Army you control.) Worth of Ruin ALK 114 R 3R 4 Sorcery C Destroy target land. Then, judge target creature you control. (Honor it by putting a +1/+1 counter on it or condemn it by sacrificing it to draw a card.) Zareen, the Second Shah ALK 29a,29b W 2W 3 Legendary Creature - Human Noble 2 2 R When Zareen, the Second Shah enters the battlefield, search your library for a creature card with mana value 2 or less or a planeswalker card, reveal it, put it into your hand, then shuffle. Monument 2WW (You may cast this transformed from your graveyard for its monument cost. Exile it if it would leave the battlefield or not resolve.) ----- Throne of Soli|Legendary Artifact - Monument Each creature you control enters the battlefield with an additional +1/+1 counter on it. Each planeswalker you control enters the battlefield with an additional loyalty counter on it. Zareen's Pariah ALK 1 WUBRG 6 6 Creature - Djinn Shaman 5 4 R Zareen's Pariah is all colors. Flying During each of your turns, you may cast a spell of each color from your graveyard. Zenith of Greed ALK 262 BRG 3BRG 6 Creature - Dragon 5 5 R Flying When Zenith of Greed enters the battlefield, search your library for up to two cards named Treasure Hoard and put them onto the battlefield, then shuffle. Performer of Desire FLP 2a,2b R 1R 2 Creature - Human Actor 2 2 B Red Mana Reminder/spawn Red ManaSpawn four Red Mana Reminders/spawnx4 Red Mana 1R: Performer of Desire gets +1/+1 and gains menace until end of turn. Then if its power is 4 or greater, you may transform it. ----- Pyrus, the Undying Flame|Legendary Creature - Phoenix Actor [4/4] Flying, haste Whenever Pyrus, the Undying Flame attacks, add RRRR. You don't lose this mana as steps, phases, and turns end. 1R: Pyrus gets +1/+0 until end of turn. reprint, A Whole New World MS1 265 G 4G 5 Sorcery B For each basic land type, search your library for a card of that type, then put it onto the battlefield tapped, then shuffle. Aether Leak MS1 38 U 1U 2 Enchantment R If a creature entering the battlefield under your control causes a triggered ability of that creature to trigger, you may exile it. If you do, that ability triggers an additional time. reprint, Alenian Warhammer MS1 202 1 1 Artifact - Equipment C Equipped creature gets +1/+0 for each Equipment attached to it. Equip 1 reprint, Almgrove Sentinel MS1 182 UR 1UR 3 Creature - Human Wizard 0 3 U Defender Whenever you cast an instant or sorcery spell, you may untap Almgrove Sentinel. T: Almgrove Sentinel deals 1 damage to any target. reprint, Alpine Meadow MS1 225 0 Land - Forest Plains U yInitialize/cr90 (T: Add G or W.) Alpine Meadow enters the battlefield tapped. reprint, Ambition's Crown MS1 203 3 3 Artifact U At the beginning of your end step, draw a card. Whenever a creature deals combat damage to you, that creature's controller gains control of Ambition's Crown. reprint, Ambitious Dreams MS1 39 U 3U 4 Instant C Bleed 1U (You may cast this spell for its bleed cost if an opponent has lost life this turn.) Draw two cards. reprint, Angeltouched Golem MS1 204 7 7 Artifact Creature - Golem 5 7 C Morph overlay/spawn Morph MIS Trample Morph 6 (You may cast this card face down as a 2/2 creature for 3. Turn it face up any time for its morph cost.) reprint, Antithesis MS1 75 B 3BB 5 Enchantment R Creatures you don't control get -1/-1. Mirage 1B (You may cast this spell as though it had flash for its mirage cost. If you do, sacrifice it at the beginning of the next cleanup step.) reprint, Apprentice Summoner MS1 147 G 2GG 4 Creature - Elf Wizard 2 2 U When Apprentice Summoner enters the battlefield, search your library for a creature card with mana value 1 or less, put it onto the battlefield, then shuffle. reprint, Ardent Charge MS1 110 R 1R 2 Instant C Attacking creatures you control get +1/+0 until end of turn. Draw a card. reprint, Arisen Haploc MS1 76 B 2BB 4 Creature - Lizard Skeleton 3 2 C Revive token/spawn revived Arisen Haploc MS1 When Arisen Haploc enters the battlefield, return target creature card from a graveyard to its owner's hand. Revive 5BB (5BB, Exile this card from your graveyard: Create a token that's a copy of it except it has no mana cost. Revive only as a sorcery.) reprint, Armorer of the Soul MS1 2 W 2W 3 Creature - Elf Cleric 2 3 U Spawn Aura/spawn white Aura MS1 Whenever two or more creatures an opponent controls attack, adjudicate. (Create a white Aura enchantment token with enchant creature and “Sacrifice this token: Untap enchanted creature” attached to target creature.) Enchanted creatures you control get +0/+2. reprint, Artful Diversion MS1 40 U 3U 4 Instant C Exile up to two target permanents you control, then return those cards to the battlefield under your control. reprint, Astral Gateway MS1 275 3 3 Artifact B Spawn two Spirit tokens/spawnx2 1/1 white Spirit MS1 If a nontoken creature you control would die, you may exile it instead. If you do, create two 1/1 white Spirit creature tokens with flying. Autumn Fae MS1 111 R 1R 2 Creature - Faerie 0 1 U Flying, double strike, prowess reprint, Avengeance Angel MS1 244 W 3WW 5 Creature - Angel 4 4 B Flying Whenever Avengeance Angel attacks, you may put a creature card with mana value 2 or less from your hand or graveyard onto the battlefield. Bane of Identity MS1 77 B 3B 4 Instant C Destroy target face-up creature. reprint, Bear in Mind MS1 148 G 4G 5 Enchantment - Aura U Enchant creature Enchanted creature has base power and toughness 8/8. reprint, Bearidge Marshall MS1 3 W 4WW 6 Creature - Human Soldier 3 6 R Spawn Arrest /spawn Arrest MS1 Auras and Equipment you control have indestructible. Whenever Bearidge Marshall attacks, you may create a white Aura enchantment token named Arrest attached to target creature. It has enchant creature and “Enchanted creature can't attack or block, and its activated abilities can't be activated.” reprint, Beckon of the Wild MS1 262 G XG 1 Sorcery B Sleight (You may cast this spell as though it had flash if you pay 1 more to cast it.) Search your library for a green creature card with mana value X or less, put it onto the battlefield, then shuffle. Bile of the World MS1 266 BRG BRG 3 Legendary Creature - Ooze 1 1 B Trample, haste, indestructible Whenever a permanent an opponent controls is put into a graveyard from the battlefield, put a +1/+1 counter on target Ooze. Bird Call MS1 206 4 4 Artifact U When Bird Call enters the battlefield, search your library for a creature card, reveal it, shuffle your library, then put that card on top of it. 2, T: Target creature gets +1/+1 until end of turn. reprint, Blightbringer MS1 78 B 3BB 5 Creature - Zombie Warrior 4 3 U When Blightbringer enters the battlefield, creatures your opponents control get -1/-1 until end of turn. Unearth 3B (3B: Return this card from your graveyard to the battlefield. It gains haste. Exile it at the beginning of the end step or if it would leave the battlefield. Unearth only as a sorcery.) reprint, Bloodleaf Butcher MS1 79 B 1B 2 Creature - Elf Warrior 2 2 C Bloodleaf Butcher gets +1/+0 and has deathtouch as long as five or more cards are in your graveyard. reprint, Bottled Fate MS1 207 2 2 Artifact C 2, Sacrifice Bottled Fate: Put the top card and bottom card of your library into your hand. reprint, Bygone Blade MS1 208 2 2 Artifact - Equipment U Glory counter/spawn Glory Counter OPH Equipped creature gets +1/+2. At the beginning of your end step, if Bygone Blade isn't attached to a creature, you get a glory counter. (You lose glory counters before life. A player with ten or more glory counters wins the game.) Equip 2 reprint, Cadre Hawk MS1 4 W 1W 2 Creature - Bird 1 1 U Flying When Cadre Hawk enters the battlefield, you may search your library and/or graveyard for a card named Cadre Hawk, reveal it, and put it into your hand. If you searched a library this way, shuffle. reprint, Cage of Torment MS1 276 2 2 Artifact B At the beginning of each opponent's upkeep, if that player has no cards in their hand, Cage of Torment deals 2 damage to that player. Caravan Merchant MS1 112 R 1R 2 Creature - Human Warrior 2 1 C Sacrifice Caravan Merchant: Add RR. reprint, Cataclysmic Skytyrant MS1 113 R 6RR 8 Creature - Dragon 7 7 R Spawn Dragon/spawn 3/3 red Dragon MS1Spawn five Dragon tokens/spawnx5 3/3 red Dragon MS1 Flying, haste When Cataclysmic Skytyrant enters the battlefield, sacrifice all other non-Dragon creatures you control. For each creature sacrificed this way, create a 3/3 red Dragon creature token with flying. reprint, Cauldish Banneret MS1 5 W 2W 3 Creature - Human Knight 2 3 C Lifelink 1B: You gain 1 life. reprint, Cauldish Warmonger MS1 201 WR 1R/W 2 Creature - Human Noble Warrior 1 1 U Spawn Soldier/spawn 1/1 white Soldier MS1 First strike Whenever Cauldish Warmonger attacks, create a 1/1 white Soldier creature token that's tapped and attacking. reprint, Chief Striking Dawn MS1 183 BG 2BG 4 Legendary Creature - Elf Warrior 3 3 R Whenever a card is put into a graveyard from anywhere, put a +1/+1 counter on Chief Striking Dawn. 1BG, Remove three counters from Chief Striking Dawn: Return a permanent card from your graveyard to the battlefield. reprint, Chroma, the Faerie Circle MS1 227 0 Legendary Land R yInitialize/cr90 During your opponents' turns, Chroma, the Faerie Circle has all basic land types in all zones. Chroma, the Faerie Circle enters the battlefield tapped. reprint, Civilization's Cost MS1 259 R 2R 3 Instant B Civilization's Cost deals damage to each player equal to the number of nonbasic lands that player controls. Flashback R (You may cast this card from your graveyard for its flashback cost. Then exile it.) Convergence Colossus MS1 209 8 8 Artifact Creature - Golem 5 5 R You may pay WUBRG rather than pay this spell's mana cost. Flying, first strike, vigilance, trample, lifelink reprint, Crack in Time MS1 248 U 4UUUU 8 Instant B Release the Kraken/spawn 6/6 blue Kraken MS1 Choose two - • Create a 6/6 blue Kraken creature token. • Take an extra turn after this one. • End the turn. Exile Crack in Time. Crossing the Fog MS1 249 U U 1 Sorcery B Journey reminder/spawn JourneyReveal top three/vp1at3Journey tracker/spawn Journey Journey three times. (Exile the top three cards of your library face up. Whenever a creature you control deals combat damage to an opponent, put a journeyed card you own into your hand.) Crossroad Bard MS1 149 G 1GG 3 Creature - Human Citizen Bard 0 3 R Hexproof Whenever an enchantment enters the battlefield under your control, draw a card. reprint, Crystal Wave MS1 267 UBR UBR 3 Instant B Escalate 2 (Pay this cost for each mode chosen beyond the first.) Choose one or more - • Counter target spell. • Destroy target creature. • Discard your hand, then draw two cards. Dancing Flames MS1 114 R R 1 Instant C Spawn two Elemental tokens/spawnx2 1/1 colorless Elemental MS1 Dancing Flames deals 2 damage to target creature. Kindle 2-3R (3R, Exile this card from your graveyard: Create two 1/1 colorless Elemental creature tokens. Kindle only as a sorcery.) reprint, Declare, the Mother Bear MS1 184 WG 2GW 4 Legendary Creature - Human Knight 3 3 R Indestructible Whenever Declare, the Mother Bear deals combat damage to a player, put a +1/+1 counter on it. reprint, Departed Evangel MS1 81 B B 1 Creature - Zombie Monk 2 2 R As an additional cost to cast this spell, pay 1 life. Departed Evangel can't block. You may cast Departed Evangel from your graveyard if a creature died this turn. reprint, Descent of the Stars MS1 115 R 3R 4 Sorcery C Spawn two Elemental tokens/spawnx2 1/1 colorless Elemental MS1 Destroy target artifact or land. Kindle 2-R, Sacrifice an artifact or land. (R, Sacrifice an artifact or land, Exile this card from your graveyard: Create two 1/1 colorless Elemental creature tokens. Kindle only as a sorcery.) reprint, Desolate Barrens MS1 228 0 Land - Plains Swamp U yInitialize/cr90 (T: Add W or B.) Desolate Barrens enters the battlefield tapped. reprint, Discordant Bell MS1 211 2 2 Artifact U 1: Draw a card, then put a card from your hand on top of your library. reprint, Dragon's Eye Descendant MS1 150 G 2G 3 Creature - Human Wizard 2 3 R Spirited (When this creature enters the battlefield, you may activate one of its activated abilities without paying its cost.) 3G: Mill three cards. Target creature gets +X/+X and gains trample until end of turn, where X is the number of land cards in your graveyard. reprint, Dragonfly Shrine MS1 229 0 Land C T: Add C. T: Target land you control becomes the basic land type of your choice until end of turn. reprint, Dragonsoul Disciple MS1 118 R 2R 3 Creature - Human Wizard 3 2 U Spawn Dragon/spawn 2/2 red Dragon MS1 Spirited (When this creature enters the battlefield, you may activate one of its activated abilities without paying its cost.) 3R: When target creature dies this turn, create a 2/2 red Dragon creature token with flying and “R: This creature gets +1/+0 until end of turn.” reprint, Dreamsteel Paladin MS1 245 W 1WW 3 Creature - Human Knight 2 2 B Whenever an Aura enters the battlefield under your control, draw a card. You may cast Aura spells from your graveyard if that card wasn't put into your graveyard this turn. Dredging Aberration MS1 82 B 4B 5 Creature - Zombie Horror 3 3 C 1B, Mill three cards: Return Dredging Aberration from your graveyard to your hand. reprint, Driver of Hordes MS1 83 B 5B 6 Creature - Zombie Warrior 4 4 C Spawn Zombie/spawn 2/2 black Zombie MS1 When Driver of Hordes enters the battlefield, create a tapped 2/2 black Zombie creature token. Unearth 3B (3B: Return this card from your graveyard to the battlefield. It gains haste. Exile it at the beginning of the end step or if it would leave the battlefield. Unearth only as a sorcery.) reprint, Dusty Record MS1 212 1 1 Artifact U T: Target player mills a card. 4, T, Exile Dusty Record: Target player shuffles their graveyard into their library. reprint, Dynamic Wyvern MS1 119 R 3R 4 Creature - Dragon 3 4 C Whenever you cast a noncreature spell, Dynamic Wyvern gains flying until end of turn. reprint, Empty the Barracks MS1 120 R XRR 2 Sorcery C Spawn Soldier/spawn 1/1 red Soldier MS1Spawn five Soldier tokens/spawnx5 1/1 red Soldier MS1 Create X 1/1 red Soldier creature tokens with haste. reprint, Endless Walc MS1 121 R 4RR 6 Creature - Elemental Reflection 4 4 C Shimmer token/spawn Shimmer ORP Menace Shimmer (Whenever this creature attacks, create a tapped and attacking token that's a copy of it. Exile the token at the beginning of the end step.) reprint, Endrison Nourisher MS1 186 BG 2BG 4 Creature - Elf Druid 3 3 U You may play lands from your graveyard. BG, Sacrifice three lands: Return Endrison Nourisher from your graveyard to your hand. reprint, Enemies of My Enemy MS1 122 R 1R 2 Sorcery C Gain control of target creature with mana value 4 or less until end of turn. Untap that creature. It gains haste until end of turn. reprint, Enlightened Lizard MS1 45 U 3UU 5 Creature - Lizard Wizard 3 3 C Flash When Enlightened Lizard enters the battlefield, counter target noncreature spell. reprint, Entelan Deep Storage MS1 268 UR 2UR 4 Enchantment B Hexproof At the beginning of your upkeep, target instant or sorcery card in your graveyard gains flashback until end of turn. The flashback cost is equal to its mana cost. Escorted Rider MS1 7 W 1W 2 Creature - Human Knight 1 1 C Flying Escorted Rider gets +1/+1 as long as you control another creature with flying. reprint, Exile's Vanguard MS1 46 U 1U 2 Creature - Human Scout 2 1 U Infiltrate (Whenever one or more attacking creatures you control aren't blocked, this creature gets +1/+1 until end of turn.) When Exile's Vanguard enters the battlefield, tap target creature. That creature doesn't untap during its controller's next untap step. reprint, Expedition Leader MS1 152 G 2G 3 Creature - Elf Scout 2 2 U Reveal top one/vp1at1 Other Elves you control get +1/+1. Whenever another Scout you control deals combat damage to a player, you may reveal the top card of your library. If it's a land card, put it onto the battlefield tapped. reprint, Fading Prison MS1 9 W 2WW 4 Enchantment C When Fading Prison enters the battlefield, exile target creature until Fading Prison leaves the battlefield. W, Sacrifice Fading Prison: Exile target creature you control, then return that card to the battlefield under its owner's control. reprint, Faithful Acolyte MS1 10 W 2W 3 Creature - Human Cleric 1 1 C Whenever you gain life, put a +1/+1 counter on Faithful Acolyte. Faithful Acolyte has lifelink as long as it has four or more +1/+1 counters on it. reprint, Feed the Horde MS1 85 B 2B 3 Sorcery C Spawn Zombie/spawn 2/2 black Zombie MS1 Each player sacrifices a creature. Create a tapped 2/2 black Zombie creature token. reprint, Feeding Time MS1 123 R R 1 Enchantment U Spawn Merfolk/spawn 2/1 red Merfolk MS1 Whenever an attacking creature dies, you may pay R. If you do, create a 2/1 red Merfolk creature token. reprint, Fertile Soil MS1 153 G 2G 3 Sorcery C Spawn two Elemental tokens/spawnx2 1/1 colorless Elemental MS1 Search your library for a basic land card, put it onto the battlefield tapped, then shuffle. Kindle 2-2G (2G, Exile this card from your graveyard: Create two 1/1 colorless Elemental creature tokens. Kindle only as a sorcery.) reprint, Fickle Songstress MS1 254 B 1B 2 Creature - Harpy 4 3 B Flying When Fickle Songstress enters the battlefield, target opponent gains control of it. Whenever you lose life, if you don't own Fickle Songstress, its owner gains control of it. Fiery Chasm MS1 230 0 Land - Swamp Mountain U yInitialize/cr90 (T: Add B or R.) Fiery Chasm enters the battlefield tapped. reprint, Final Rest MS1 11 W W 1 Sorcery U As an additional cost to cast this spell, sacrifice a creature. Exile target creature. reprint, Fire and Ashes MS1 124 R XR 1 Sorcery U Fire and Ashes deals X damage to any target. If a creature dealt damage this way would die this turn, exile it instead. reprint, Firefish Assault MS1 125 R 1RR 3 Sorcery C Spawn three Elemental tokens/spawnx3 1/1 red Elemental MS1 Create three 1/1 red Elemental creature tokens. reprint, Flawless Counterfeit MS1 277 2 2 Artifact B You may have Flawless Counterfeit enter the battlefield as a copy of any noncreature artifact on the battlefield. Flickercloak MS1 12 W 1W 2 Enchantment - Aura C Spawn two Elemental tokens/spawnx2 1/1 colorless Elemental MS1 Enchant creature Enchanted creature gets +2/+2. Kindle 2-2W (2W, Exile this card from your graveyard: Create two 1/1 colorless Elemental creature tokens. Kindle only as a sorcery.) reprint, Forestheart Elemental MS1 154 G 2G 3 Creature - Elemental 0 0 C yInitialize/ccgreen=1 Forestheart Elemental enters the battlefield with a +1/+1 counter on it for each land you control. reprint, Foretold Strength MS1 155 G 1G 2 Instant C Cast from Exile reminder/spawn Can Be Cast From Exile Target creature gets +2/+2 until end of turn. If you cast this spell from exile, that creature gets +4/+4 and gains trample until end of turn instead. Prophecy G (Once each turn, you may exile a card with prophecy as you reveal it. When you do, you may cast it for its prophecy cost as long as it's exiled.) reprint, Forgotten Haunt MS1 231 0 Land U Spawn Spirit/spawn 1/1 colorless Spirit MS1 T: Add C. 1, T, Sacrifice a creature: Create a 1/1 colorless Spirit creature token. reprint, Frilled Drakeling MS1 126 R R 1 Creature - Lizard 1 1 C Prowess Whenever you cast a noncreature spell, Frilled Drakeling gains menace until end of turn. reprint, From Ancient Tomes MS1 127 R R 1 Sorcery C Target instant or sorcery card in your graveyard gains flashback until end of turn. The flashback cost is equal to its mana cost. (You may cast that card from your graveyard for its flashback cost. Then exile it. Mana cost includes color.) reprint, Fuhai-no-Oni MS1 156 G 6G 7 Creature - Demon Worm 6 6 C This spell costs 1 less to cast for each creature card in your graveyard. reprint, Gamble for Knowledge MS1 128 R 3R 4 Sorcery U As an additional cost to cast this spell, discard a card. Draw three cards. reprint, Ghastly Ferry MS1 213 3 3 Artifact - Ship Vehicle 4 4 R Spawn Spirit/spawn 1/1 white Spirit MS1 When Ghastly Ferry enters the battlefield, create a 1/1 white Spirit creature token with flying. Ghastly Ferry can't be blocked except by Spirits. Crew 1 (Tap any number of creatures you control with total power 1 or greater: This Ship Vehicle becomes an artifact creature until end of turn.) reprint, Giltwork Legacy MS1 214 1 1 Artifact - Equipment U Equipped creature gets +2/+1. Whenever equipped creature becomes untapped, you draw a card and you gain 2 life. Equip 3 reprint, Goblin Stormcaller MS1 129 R 3R 4 Creature - Goblin 2 2 C Whenever you cast an instant or sorcery spell, target creature can't block this turn. reprint, Goblin Twinblades MS1 130 R 1R 2 Creature - Goblin Warrior 1 1 C Spawn Goblin/spawn 1/1 red Goblin MS1 When Goblin Twinblades enters the battlefield, create a 1/1 red Goblin creature token. reprint, Graygulch Turncoat MS1 87 B 3B 4 Creature - Spirit Rogue 3 3 C When Graygulch Turncoat enters the battlefield, you may post a bounty on target creature. If you do, each opponent loses life equal to the number of bounty counters on creatures. (To post a bounty, put a bounty counter on that creature. It has “When this creature dies, each opponent draws a card” as long as it has a bounty counter on it.) reprint, Hanabira, Kogane's Legacy MS1 13 W WW 2 Legendary Artifact - Equipment R Equipped creature gets +2/+2. Whenever equipped creature attacks, until your next turn, up to one target creature can't attack or block and its activated abilities can't be activated. Equip 2 reprint, Haunting Bard MS1 14 W 2W 3 Creature - Spirit Scout Bard 3 2 C W, Sacrifice Haunting Bard: Destroy target artifact or enchantment. reprint, Heated Dispute MS1 131 R 2R 3 Instant C Heated Dispute deals 3 damage to any target. Ferocious - This spell costs 2 less to cast if you control a creature with power 4 or greater. reprint, Heavenly Avenger MS1 15 W 3W 4 Creature - Angel 3 4 R Flying, lifelink reprint, Highland Vale MS1 232 0 Land - Mountain Forest U yInitialize/cr90 (T: Add R or G.) Highland Vale enters the battlefield tapped. reprint, Holy War MS1 187 WR 2RW 4 Enchantment R Spawn three Cleric tokens/spawnx3 1/1 white Cleric MS1 When Holy War enters the battlefield, create three 1/1 white Cleric creature tokens. Creature tokens you control have first strike and lifelink. reprint, Hundred-Year Blade MS1 215 4 4 Artifact - Equipment U Spirited (When this enters the battlefield, you may activate one of its activated abilities without paying its cost.) Equipped creature gets +3/+2. Equip 2 reprint, Illusionary Steed MS1 48 U U 1 Creature - Pegasus Illusion 2 1 C Flying When Illusionary Steed becomes the target of a spell or ability, sacrifice it. reprint, Imperial Port MS1 233 0 Land C T: Add C. 1, Discard Imperial Port: Search your library for a basic land card, reveal it, and put it into your hand. Then shuffle. reprint, Imperial Silks MS1 217 2 2 Artifact U Spirited (When this enters the battlefield, you may activate one of its activated abilities without paying its cost.) 2, Sacrifice Imperial Silks: Draw a card. 2, Sacrifice Imperial Silks: You gain 3 life. reprint, Imposing Griffin MS1 188 WU 2WU 4 Creature - Griffin 3 3 R Flying Nonland permanents your opponents control enter the battlefield tapped. Activated abilities of permanents your opponents control that entered the battlefield this turn can't be activated unless they're mana abilities. reprint, Incapacitated MS1 16 W 3W 4 Enchantment - Aura C Enchant creature Enchanted creature can't attack or block. At the beginning of your upkeep, you gain 1 life. reprint, Infested Goblin MS1 89 B B 1 Creature - Goblin 1 1 U When Infested Goblin dies, choose target creature. At the beginning of your next upkeep, that creature's controller sacrifices it. reprint, Inner Thoughts MS1 49 U U 1 Instant - Inscription C Draw a card. Inscribe 1U (1U: Exile this card from your hand inscribed on a creature you control. Whenever that creature attacks, its controller may cast a copy of the inscribed card without paying its mana cost. Inscribe only as a sorcery.) reprint, Jagged Crag MS1 234 0 Land - Mountain Plains U yInitialize/cr90 (T: Add R or W.) Jagged Crag enters the battlefield tapped. reprint, Kai'Dwo, Eternal Ravager MS1 90 B 4BBB 7 Legendary Creature - Demon 7 7 R Spawn seven Idol tokens/spawnx7 Idol MS1 Flying When Kai'Dwo, Eternal Ravager enters the battlefield, create seven Idol tokens. (They're artifacts with “1, Sacrifice this artifact: Put a +1/+1 counter on target creature. Activate only as a sorcery.”) Whenever you sacrifice an Idol, each opponent sacrifices a creature. reprint, Keeper of the Whispers MS1 189 BR 3BR 5 Creature - Zombie 2 2 U Spawn three Citizen tokens/spawnx3 1/1 white Citizen MS1 When Keeper of the Whispers enters the battlefield, nourish 3. (To nourish 3, either put three +1/+1 counters on this creature or create three 1/1 white Citizen creature tokens.) Sacrifice a creature: Creatures you control get +1/+1 until end of turn. reprint, Kiyomi's Disciple MS1 91 B 3B 4 Creature - Human Wizard 2 2 U When Kiyomi's Disciple enters the battlefield, put target creature card from a graveyard onto the battlefield under your control. When Kiyomi's Disciple is no longer on the battlefield, that creature's controller sacrifices it. reprint, Kou, Primal Shepherd MS1 157 G 1G 2 Legendary Creature - Dryad 1 2 R Idolize/spawn Idol MS1 Whenever you cast a creature spell, create an Idol token. (It's an artifact with “1, Sacrifice this artifact: Put a +1/+1 counter on target creature. Activate only as a sorcery.”) Whenever you sacrifice an Idol, draw a card. reprint, Lady's Master-of-Arms MS1 19 W 2WW 4 Creature - Human Soldier 3 4 U Vigilance, lifelink reprint, Legend of the Brave MS1 132 R 2RR 4 Legendary Enchantment - Aura Persona 5 4 R Enchant creature Embody (Enchanted creature is a copy of this card except for its types.) As long as Legend of the Brave is tapped, you may have creatures you control assign their combat damage as though they weren't blocked. reprint, Lerithan Rebel MS1 133 R 2R 3 Creature - Human Rebel 2 1 C Experience (Whenever this creature attacks, if it has fewer than three +1/+1 counters on it, put a +1/+1 counter on it.) Whenever a +1/+1 counter is put onto Lerithan Rebel, it deals 1 damage to any target. reprint, Lha Elite MS1 20 W 1W 2 Creature - Reflection Rebel X 1 U Shimmer token/spawn Shimmer ORP Shimmer (Whenever this creature attacks, create a tapped and attacking token that's a copy of it. Exile the token at the beginning of the end step.) Lha Elite's power is equal to the number of tokens you control. reprint, Light Within Shadow MS1 92 B B 1 Enchantment U Whenever you gain life for the first time each turn, each opponent loses 2 life. reprint, Light a Fire MS1 190a,190b RG RG 2 Sorcery R Target creature gets +X/+X and gains trample until end of turn, where X is the number of lands you control. Fabled 4RG (Then if you cast this for its fabled cost, put it onto the battlefield transformed attached to that creature.) ----- Brimr, Forged in the Flames|Legendary Artifact - Equipment Equipped creature has indestructible as long as it's your turn. Whenever equipped creature attacks, it gets +X/+0 until end of turn, where X is its power. Equip 6 reprint, Lightsteel Enforcer MS1 21 W 2W 3 Artifact Creature - Human 2 1 C Whenever another artifact enters the battlefield under your control, put a +1/+1 counter on Lightsteel Enforcer. reprint, Lone Heroics MS1 158a,158b G G 1 Sorcery U Spawn Knight/spawn 2/2 white Knight MS1 Target creature gets +2/+2 until end of turn. Fabled 3GG (Then if you cast this for its fabled cost, put it onto the battlefield transformed attached to that creature.) ----- Exalted Charge|Enchantment - Aura Enchant creature Enchanted creature gets +2/+2. Whenever enchanted creature attacks, create a 2/2 white Knight creature token that's tapped and attacking. reprint, Lord Jared, the Griffin Knight MS1 22 W 1WW 3 Legendary Creature - Human Noble Knight 2 1 R Flying Whenever Lord Jared, the Griffin Knight attacks, put a +1/+1 counter on each other attacking creature you control. reprint, Lunar Arbiter MS1 191 WB 3WB 5 Creature - Human Cleric 3 3 R If a player would lose life, that player loses 3 life instead. If a player would gain life, that player gains 3 life instead. reprint, Maghbri Oracle MS1 93 B 1B 2 Creature - Human Shaman 2 1 U Scry 1/vp1pt1 Whenever a creature dies, scry 1 and each opponent loses 1 life. reprint, Magus of the Grave MS1 255 B 1BBB 4 Creature - Elf Shaman 3 4 B Whenever another creature you control dies, each other player sacrifices a creature. Magus of the Well MS1 23 W 2WW 4 Creature - Human Wizard 2 4 R Whenever you gain life, you may pay X, where X is less than or equal to the amount of life you gained. If you do, draw X cards. reprint, Mana Ascetic MS1 159 G G 1 Creature - Human Wizard 0 1 U T: Add one mana of any color. reprint, Mark of Majesty MS1 218 3 3 Artifact U Glory counter/spawn Glory Counter OPH T: Add one mana of any color. 1, T: You get a glory counter. (You lose glory counters before life. A player with ten or more glory counters wins the game.) reprint, Masamori Hunter MS1 160 G 1G 2 Creature - Human Scout 2 2 C Look at top one/vp1pt1 Spirited (When this creature enters the battlefield, you may activate one of its activated abilities without paying its cost.) 1, T: Look at the top card of your library. You may put the card back or into your graveyard. reprint, Masamori Initiate MS1 161 G G 1 Creature - Human Druid Wizard 0 1 C T: Add C. Whenever you tap Masamori Initiate for mana, you may mill a card. reprint, Master of Minds MS1 250 U 1UU 3 Creature - Human Wizard 1 3 B You may choose not to untap Master of Minds during your untap step. T: Gain control of target creature with mana value X or less for as long as Master of Minds remains tapped, where X is the number of Islands you control. Master of Tranquility MS1 50 U 1U 2 Creature - Human Monk 0 4 U Prowess Whenever you cast a noncreature spell, you may switch Master of Tranquility's power and toughness until end of turn. reprint, Merkurio's Familiar MS1 134 R 2RR 4 Creature - Phoenix 3 2 R Flying, haste XRR, Exile an instant or sorcery card with mana value X from your graveyard: Return Merkurio's Familiar from your graveyard to the battlefield. It gets +X/+0 until end of turn. reprint, Minor Melee MS1 162 G 1G 2 Instant C Scry 1/vp1pt1 Target creature you control fights target creature you don't control. Scry 1. reprint, Minstrel of the Bloodied MS1 94 B 3B 4 Creature - Angel 2 3 U Flying, deathtouch Whenever an opponent loses life for the first time each turn, that player loses 1 life and you gain 1 life. reprint, Mirage Adept MS1 135 R 2R 3 Creature - Reflection Wizard 2 2 U Shimmer token/spawn Shimmer ORP 1R, T: Target creature gains shimmer until end of turn. (Whenever it attacks this turn, create a tapped and attacking token that's a copy of it. Exile that token at the beginning of the end step.) reprint, Mizujutsu Master MS1 269 UR UR 2 Creature - Human Ninja 2 2 B Haste 1: Exile Mizujutsu Master. Return it to the battlefield under its owner's control at the beginning of the next end step. Mobilize the Heavenly MS1 51 U 2U 3 Enchantment U Creatures you control with flying get +1/+1. Whenever a creature you control with flying deals combat damage to a player, you may pay U. If you do, draw a card. reprint, Moonwing Watcher MS1 52 U 2U 3 Creature - Bird 1 2 U Reveal top one/vp1at1Cast from Exile reminder/spawn Can Be Cast From Exile Flying 1U: Reveal the top card of your library. Moonwing Watcher's base power becomes equal to that card's mana value. Prophecy U (Once each turn, you may exile a card with prophecy as you reveal it. When you do, you may cast it for its prophecy cost as long as it's exiled.) reprint, Mother's Disciples MS1 95 B 2B 3 Creature - Human Shaman 2 2 C Whenever a creature dies, put a +1/+1 counter on Mother's Disciples. reprint, Mountain Victor MS1 136 R R 1 Creature - Dwarf Warrior 1 1 C yInitialize/ccgreen=2 Kicker 2R (You may pay an additional 2R as you cast this spell.) Haste If Mountain Victor was kicked, it enters the battlefield with two +1/+1 counters on it. reprint, Mpumo, Who Stands Alone MS1 270 WB 1WB 3 Legendary Planeswalker - Mpumo 3 B yInitialize/ccgreen=3+1/ccgreen+1-6/ccgreen-6 [+1]: Mpumo, Who Stands Alone deals 1 damage to any target and you gain 1 life. [-X]: Exile target creature with mana value X. [-6]: Choose up to four permanents an opponent controls. That player chooses one, then sacrifices the rest. Oathbreaker Orc MS1 260 R 1R 2 Creature - Orc Berserker 2 3 B Oathbreaker Orc attacks each combat if able. Whenever Oathbreaker Orc attacks, it deals 2 damage to defending player unless that player sacrifices a permanent. Okrophore MS1 263 G 1G 2 Creature - Horror X X B Okrophore's power and toughness are each equal to the number of colorless cards in your graveyard. One with the World MS1 163 G G 1 Sorcery C Scry 2/vp1pt2 Search your library for a basic land card, reveal it, put it into your hand, then shuffle. Scry 2. reprint, Oshiruko Silencer MS1 53 U 4U 5 Creature - Human Rogue 3 2 C Deception 2U (2U, Return an unblocked attacker you control to hand: Put this card onto the battlefield from your hand tapped and attacking.) When Oshiruko Silencer enters the battlefield, return target creature to its owner's hand. reprint, Ouroboros Twist MS1 164 G 2GG 4 Sorcery C Morph overlay/spawn Morph MIS Manifest the top card of your library and the bottom card of your library. (To manifest a card, put it onto the battlefield face down as a 2/2 creature. Turn it face up any time for its mana cost if it's a creature card.) reprint, Paralyzing Ennui MS1 54 U 1U 2 Enchantment - Aura C Enchant creature Enchanted creature gets -4/-0. Mirage U (You may cast this spell as though it had flash for its mirage cost. If you do, sacrifice it at the beginning of the next cleanup step.) reprint, Past Unresolved MS1 97 B BB 2 Sorcery C You draw two cards, lose 2 life, and mill two cards. reprint, Past, Present, Future MS1 192 UG GU 2 Instant U Reveal top one/vp1at1 Exile the top card of your library, a card from your hand, and a card from your graveyard. Put one of the exiled cards on top of your library, one into your hand, and the other into your graveyard. reprint, Patient Ascetic MS1 25a,25b W W 1 Creature - Human Monk 0 3 C Defender Ascend 1WW (1WW: Exile this creature, then return it to the battlefield transformed. Ascend only as a sorcery.) ----- Graceful Angel|Creature - Angel [3/3] Flying reprint, Penny and Pete MS1 271 UBR 2UBR 5 Legendary Creature - Human Rogue 4 6 B Whenever Penny and Pete attacks, gain control of up to one target noncreature permanent and up to one target creature until end of turn. Untap the noncreature permanent, then tap the creature. It's attacking. Planar Processor MS1 219 5 5 Artifact Creature - Construct 4 4 R T, Sacrifice a creature: Return target creature card from your graveyard to your hand. T, Sacrifice an artifact: Planar Processor deals 1 damage to any target. T, Sacrifice an enchantment: Draw a card. T, Sacrifice a land: Add one mana of any color. reprint, Powdercoat Leopard MS1 193 RG 1RG 3 Creature - Cat 3 3 U Vigilance, trample 5RG: Monstrosity 4. (If this creature isn't monstrous, put four +1/+1 counters on it and it becomes monstrous.) reprint, Power Gate MS1 246 W 1W 2 Artifact B Creatures with power equal to the number of cards in your hand can't attack. Prismatic Leyline MS1 165 G 1G 2 Enchantment - Aura U Enchant land Whenever enchanted land is tapped for mana, its controller adds an additional one mana of any color that land could produce. reprint, Promised Seeker MS1 166 G 2G 3 Creature - Elf Mystic 3 2 C Cast from Exile reminder/spawn Can Be Cast From Exile Whenever you cast a spell from exile, Promised Seeker gets +3/+3 until end of turn. Prophecy G (Once each turn, you may exile a card with prophecy as you reveal it. When you do, you may cast it for its prophecy cost as long as it's exiled.) reprint, Pyretic Cyclone MS1 261 R 3RR 5 Instant B You may pay 1RR and exile a red card from your hand rather than pay this spell's mana cost. Pyretic Cyclone deals 3 damage to each creature. Qilan Seer MS1 167 G 1G 2 Creature - Centaur Shaman 0 4 C Reveal top one/vp1at1 Vision (Whenever this or another creature enters the battlefield under your control, reveal the top card of your library. Then you may put that card into your graveyard.) Whenever Qilan Seer envisions a creature card, it gets +4/+0 until end of turn. reprint, Qilan Stormers MS1 138 R 3R 4 Creature - Centaur Warrior 3 3 U Haste When Qilan Stormers enters the battlefield, it gets +X/+0 until end of turn, where X is the number of creatures you control. reprint, Qilan Wanderer MS1 168 G G 1 Creature - Centaur Scout 1 1 C Hexproof reprint, Rain Zai, Spiritscale MS1 272 WBG WBG 3 Legendary Planeswalker - Rain 3 B yInitialize/ccgreen=3+1, Spawn Spirit Snake/ccgreen+1;/spawn 1/1 green Spirit Snake MS1-2/ccgreen-2 [+1]: Mill two cards. Create a 1/1 green Spirit Snake creature token. [0]: You may sacrifice a Spirit. When you do, return target permanent card from your graveyard to your hand. [-2]: Exile another target nonland permanent until Rain Zai leaves the battlefield. You gain 2 life. Rainforest Spring MS1 235 0 Land - Forest Island U yInitialize/cr90 (T: Add G or U.) Rainforest Spring enters the battlefield tapped. reprint, Rapacious Demon MS1 98 B 1B 2 Creature - Demon 2 2 C Sacrifice a creature: Rapacious Demon gets +1/+1 and gains flying until end of turn. Activate only as a sorcery. reprint, Reconsider MS1 55 U 1U 2 Instant C Choose one - • Counter target spell unless its controller pays 2. • Draw a card. reprint, Reflected Moment MS1 56 U 4UU 6 Sorcery R Cast from Exile reminder/spawn Can Be Cast From Exile Take an extra turn after this one. If this spell was cast from exile, take two extra turns after this one instead. Shuffle Reflected Moment into its owner's main library. Prophecy 6UU (Once each turn, you may exile a card with prophecy as you reveal it. When you do, you may cast it for its prophecy cost as long as it's exiled.) reprint, Restore Life MS1 264 G 1G 2 Sorcery B Return target creature card from your graveyard to your hand. Add GGG. Spend this mana only to cast creature spells. Revert to Dust MS1 169 G 1G 2 Sorcery C Destroy target artifact, enchantment, or creature with flying. reprint, Roaring Cascade MS1 236 0 Land - Island Mountain U yInitialize/cr90 (T: Add U or R.) Roaring Cascade enters the battlefield tapped. reprint, Rock // Roll MS1 181 G // G 2GG // 4GG 4 // 6 Sorcery R Spawn Elemental/spawn 3/3 green Elemental ORPSpawn five Elementals/spawnx5 3/3 green Elemental ORP Search your library for up to two basic land cards and put them onto the battlefield tapped. Then shuffle. Fuse (You may cast one or both halves of this card from your hand.) // Create a number of 3/3 green Elemental creature tokens equal to the number of differently named lands you control. Fuse (You may cast one or both halves of this card from your hand.) reprint, Roggar's Gambit MS1 139 R R 1 Sorcery U Roggar's Gambit deals 2 damage to any target. Reprise 1R (As you cast an instant or sorcery spell, you may exile one card with reprise from your graveyard and pay its reprise cost. If you do, add its effects to that spell.) Damage dealt by sources reprising Roggar's Gambit can't be prevented. reprint, Rolling Homestead MS1 220 3 3 Artifact - Vehicle 1 1 U Spawn Citizen/spawn 1/1 white Citizen MS1 Whenever Rolling Homestead becomes a creature, nourish 1. (To nourish 1, either put a +1/+1 counter on this creature or create a 1/1 white Citizen creature token.) Crew 2 (Tap any number of creatures you control with total power 2 or greater: This Vehicle becomes an artifact creature until end of turn.) reprint, Rose of Fretport MS1 273 WBG WBG 3 Legendary Creature - Human Pirate 2 3 B At the beginning of each upkeep, choose another permanent with the greatest mana value among permanents. Its controller sacrifices it. Sandbluff Enforcers MS1 27 W 4W 5 Creature - Human Soldier 3 4 C When Sandbluff Enforcers enters the battlefield, detain target creature an opponent controls. (Until your next turn, that creature can't attack or block and its activated abilities can't be activated.) reprint, Sara, Entelan Elementalist MS1 140 R 3RR 5 Legendary Creature - Human Elemental 2 3 R Whenever you cast a noncreature spell, Sara, Entelan Elementalist gets +X/+0 until end of turn, where X is Sara's power. It deals 1 damage to each creature you don't control. reprint, Savrios' Masterpiece MS1 221 3 3 Artifact R Creature spells you cast cost 2 less to cast. Whenever a creature enters the battlefield under your control, if it doesn't have vanishing, put four time counters on it and it gains vanishing. reprint, Savrios' Timeshifter MS1 194 UR 3UR 5 Creature - Human Wizard 3 3 R Each instant and sorcery card in your graveyard has reprise. The reprise cost is equal to its mana cost. Reprising spells you control can't be countered. reprint, Scene of Nativity MS1 57 U 3UU 5 Sorcery U Morph overlay/spawn Morph MIS Draw three cards, then manifest a card from your hand. (To manifest a card, put it onto the battlefield face down as a 2/2 creature. Turn it face up any time for its mana cost if it's a creature card.) reprint, Scrapyard Sovereign MS1 274 UR 4U/RU/R 6 Creature - Dragon 4 4 B Banned Flying Whenever an artifact enters the battlefield under your control, you may activate one of its activated abilities without paying its cost. Seek Glory MS1 28a,28b W W 1 Sorcery C Target creature gets +1/+1 and gains first strike until end of turn. Fabled 3W (Then if you cast this for its fabled cost, put it onto the battlefield transformed attached to that creature.) ----- Warforged Hero|Enchantment - Aura Enchant creature Enchanted creature has double strike and “Other creatures you control have first strike.” reprint, Seek Prophecy MS1 58 U U 1 Sorcery C Reveal top three/vp1at3Cast from Exile reminder/spawn Can Be Cast From Exile Reveal the top three cards of your library. Put one into your hand and the rest on the bottom of your library in any order. Prophecy 2U (Once each turn, you may exile a card with prophecy as you reveal it. When you do, you may cast it for its prophecy cost as long as it's exiled.) reprint, Seeker of Mysteries MS1 59 U U 1 Creature - Human Wizard 1 1 U Flying, prowess reprint, Seishin Tidekeeper MS1 60 U 2U 3 Creature - Human Wizard 0 1 C Spawn Spirit/spawn 2/2 colorless Spirit MS1 When Seishin Tidekeeper enters the battlefield, create a 2/2 colorless Spirit creature token. Colorless creatures you control have flying. reprint, Sentient Contraption MS1 222 3 3 Artifact Creature - Construct 2 1 C Spawn Thopter/spawn 1/1 colorless Thopter MS1 When Sentient Contraption enters the battlefield, create a 1/1 colorless Thopter artifact creature token with flying. reprint, Serene Form MS1 29 W W 1 Instant C Prevent all damage target spell or permanent would deal this turn. You gain life equal to the damage prevented this way. reprint, Sewer Pack MS1 170 G 1G 2 Creature - Beast 1 1 U As long as Sewer Pack is on the battlefield, you may cast spells named Sewer Pack from your graveyard. Sewer Pack gets +1/+1 for each other creature on the battlefield named Sewer Pack. reprint, Shadow Infestation MS1 99 B 1B 2 Enchantment - Aura C Enchant creature When Shadow Infestation enters the battlefield, enchanted creature's controller loses 2 life. Enchanted creature gets -1/-1 and can't block. reprint, Shadowfeeder MS1 100 B B 1 Creature - Insect Shade 1 1 C Sacrifice Shadowfeeder: Target player loses 1 life and you gain 1 life. reprint, Shape the Tides MS1 61 U 1U 2 Sorcery C Look at top three/vp1pt3 Look at the top three cards of your library. Put one of them into your hand, one on top of your library, and one on the bottom of your library. Reprise 1U (As you cast an instant or sorcery spell, you may exile one card with reprise from your graveyard and pay its reprise cost. If you do, add its effects to that spell.) reprint, Silent Wanderer MS1 1 0 0 Creature - Spirit Samurai 1 1 C reprint, Silverwork Champion MS1 171 G 4G 5 Creature - Human Warrior 4 4 C Adorned - As long as Silverwork Champion is equipped and/or enchanted, it gets +2/+2 and has trample. reprint, Sire of the Wild MS1 172 G 6GG 8 Creature - Elemental 6 6 R Reveal top four/vp1at4 When Sire of the Wild enters the battlefield, reveal the top four cards of your library. You may put a creature card from among them onto the battlefield. Shuffle the rest into your library. reprint, Skysovereign Griffin MS1 195 WU 2WU 4 Creature - Griffin 2 2 U Flying Whenever Skysovereign Griffin attacks, it gets +1/+0 until end of turn for each other attacking creature with flying you control. reprint, Soaring Dreams MS1 62 U U 1 Sorcery - Inscription C Spawn Bird/spawn 1/1 blue Bird MS1 Create a 1/1 blue Bird creature token with flying. Inscribe 2U (2U: Exile this card from your hand inscribed on a creature you control. Whenever that creature attacks, its controller may cast a copy of the inscribed card without paying its mana cost. Inscribe only as a sorcery.) reprint, Sodden Cavern MS1 238 0 Land - Island Swamp U yInitialize/cr90 (T: Add U or B.) Sodden Cavern enters the battlefield tapped. reprint, Somber Marsh MS1 239 0 Land - Swamp Forest U yInitialize/cr90 (T: Add B or G.) Somber Marsh enters the battlefield tapped. reprint, Spectral Hunter MS1 173 G 3GG 5 Creature - Centaur Warrior Spirit 5 4 U Reveal top one/vp1at1 Vision (Whenever this or another creature enters the battlefield under your control, reveal the top card of your library. Then you may put that card into your graveyard.) Whenever Spectral Hunter envisions a creature card, creatures you control get +1/+0 until end of turn. reprint, Spectrum Archmage MS1 251 U 2UU 4 Creature - Human Wizard 3 1 B Flash Flying When Spectrum Archmage enters the battlefield, return target spell to its owner's hand, then abound. (To abound, you may cast a spell that costs less than this from your hand without paying its mana cost.) Sphinx Mentor MS1 63 U 4UU 6 Creature - Sphinx 3 4 U Flying, prowess When Sphinx Mentor enters the battlefield or dies, draw a card. reprint, Spike Wall Trap MS1 256 B 3B 4 Instant - Trap B If an ability of a creature or planeswalker an opponent controls was activated this turn, you may pay 1B rather than pay Spike Wall Trap's mana cost. Destroy target creature or planeswalker. Spirits of the Shrine MS1 101 B 3BB 5 Creature - Spirit 3 3 R Flying, lifelink Skip your draw step. Pay 3 life: Draw three cards. Activate only as a sorcery and only once each turn. reprint, Splitting Phantasm MS1 31 W 1W 2 Creature - Reflection Rebel 1 1 C Shimmer token/spawn Shimmer ORP Flying Shimmer (Whenever this creature attacks, create a tapped and attacking token that's a copy of it. Exile the token at the beginning of the end step.) reprint, Sprout Thought MS1 64 U 1U 2 Instant C Scry 2/vp1pt2Cast from Exile reminder/spawn Can Be Cast From Exile Draw a card. Scry 2. Orchestrate U (You may exile this card from your hand anytime you could cast a sorcery for its orchestrate cost. When you next resolve a spell, you may cast this from exile without paying its mana cost.) reprint, Starbane Elemental MS1 247 W 3WW 5 Creature - Elemental X X B Flying Starbane Elemental's power and toughness are each equal to the number of creatures with flying you control. When Starbane Elemental enters the battlefield, destroy all creatures without flying. Starfall Singer MS1 32 W 3WW 5 Creature - Reflection 2 2 R Shimmer token/spawn Shimmer ORP Shimmer (Whenever this creature attacks, create a tapped and attacking token that's a copy of it. Exile the token at the beginning of the end step.) Each other creature you control gets +1/+1 for each creature you control with the same name as it. (A token's name is its creature types unless specified.) reprint, Stoic Observation MS1 174 G 1G 2 Enchantment U Spawn Wolf/spawn 2/2 green Wolf MS1 When Stoic Observation enters the battlefield, mill two cards, then you may return a creature card from your graveyard to your hand. 3G, Exile a creature card from your graveyard: Create a 2/2 green Wolf creature token. You gain 2 life. reprint, Stonework Infantry MS1 223 1 1 Artifact Creature - Construct 1 1 C At the beginning of your upkeep, if Stonework Infantry is on the battlefield, each player returns all cards named Stonework Infantry from their graveyard to the battlefield. reprint, Stormwing Raven MS1 65 U 1U 2 Creature - Bird 1 2 C Cast from Exile reminder/spawn Can Be Cast From Exile Flying Prophecy 0 (Once each turn, you may exile a card with prophecy as you reveal it. When you do, you may cast it for its prophecy cost as long as it's exiled.) reprint, Stormwing Ultrateryx MS1 252 U 3UU 5 Creature - Dinosaur 4 4 B This spell can't be countered. Flying Dominance - Whenever Stormwing Ultrateryx becomes the target of a spell an opponent controls, if you control the creature with the greatest power or tied for the greatest power, counter that spell. Sudden Drought MS1 102 B 1B 2 Instant C Target creature gets -3/-3 until end of turn. If that creature would die this turn, exile it instead. reprint, Suzume Oshiruko MS1 196 UB UB 2 Legendary Creature - Human Rogue 2 3 R Deception UB (UB, Return an unblocked attacker you control to hand: Put this card onto the battlefield from your hand tapped and attacking.) Pay 1 life, Choose a creature card name you haven't chosen for Suzume Oshiruko this turn: Return another creature you control with the chosen name to its owner's hand. reprint, Sylph Spawning MS1 66 U 2U 3 Enchantment U Spawn three Nymph tokens/spawnx3 1/1 blue Nymph MS1 At the beginning of your upkeep, you may sacrifice Sylph Spawning. If you do, create three 1/1 blue Nymph creature tokens with flying. reprint, Tailwind Griffin MS1 33 W 3W 4 Creature - Griffin 3 2 U Flying Other creatures you control with flying get +1/+0. reprint, Takara Flameblade MS1 141 R 4R 5 Creature - Human Warrior 3 2 U Spirited (When this creature enters the battlefield, you may activate one of its activated abilities without paying its cost.) 6R: Takara Flameblade deals 4 damage to target creature. Activate only once each turn. reprint, Taken Away MS1 257 B 2B 3 Enchantment B Cast from Exile reminder/spawn Can Be Cast From Exile When Taken Away enters the battlefield, target opponent reveals their hand. You choose a nonland card from it and exile that card until Taken Away leaves the battlefield. You may cast that card for as long as it remains exiled, and you may spend mana as though it were mana of any type to cast that spell. Tarraka-no-Oni MS1 175 G 10GGG 13 Legendary Creature - Demon Turtle 20 20 R Indestructible If Tarraka-no-Oni would be put into a graveyard from anywhere, reveal Tarraka-no-Oni and shuffle it into its owner's library instead. reprint, Temple of Brilliance MS1 240 0 Land U T: Add C. 2, T: Add two mana in any combination of colors. reprint, Temporal Resuscitation MS1 103 B 2B 3 Sorcery U Put target creature card from a graveyard onto the battlefield under your control. If it doesn't have vanishing, put three time counters on it and it gains vanishing. reprint, Territorial Drake MS1 67 U 3UU 5 Creature - Drake 4 4 R Scry 2/vp1pt2 Flying Territorial Drake has hexproof as long as it's untapped. Whenever Territorial Drake becomes tapped, scry 2. Whenever Territorial Drake becomes untapped, draw a card. reprint, Thespian's Finale MS1 68 U 1UU 3 Enchantment R yInitialize/ccred=3Copy reminder/spawn Copy Vanishing 3 (This permanent enters the battlefield with three time counters on it. At the beginning of your upkeep, remove a time counter from it. When the last is removed, sacrifice it.) Whenever a time counter is removed from Thespian's Finale, create a token that's a copy of target creature. Sacrifice that token at the beginning of your next upkeep. reprint, Thought Siphon MS1 69 U 3UU 5 Enchantment R Reveal top one/vp1at1Cast from Exile reminder/spawn Can Be Cast From Exile Whenever you draw a card, you may have target opponent exile the top card of their library face down. You may look at and play cards exiled with Thought Siphon, and you may spend blue mana as though it were mana of any color to cast them. reprint, Thunder Crow MS1 70 U 3U 4 Creature - Elemental Bird 2 3 C Flying, prowess reprint, Tirenan Pyromancer MS1 142 R RR 2 Creature - Human Shaman 1 1 U Prowess Whenever you cast an instant or sorcery spell, Tirenan Pyromancer deals 1 damage to each opponent. reprint, Torrent of Wind MS1 34 W 2W 3 Instant U Exile up to two target artifacts, creatures, and/or enchantments you control. Return those cards to the battlefield under your control at the beginning of the next end step. reprint, Tranquil Endeavors MS1 177 G 2G 3 Enchantment - Aura C Enchant creature Enchanted creature gets +2/+2 and has vigilance. 2W: Return Tranquil Endeavors from your graveyard to your hand. reprint, Tranquil Stream MS1 241 0 Land - Plains Island U yInitialize/cr90 (T: Add W or U.) Tranquil Stream enters the battlefield tapped. reprint, Travian Archsage MS1 71 U 3UU 5 Creature - Human Wizard 3 3 R Prowess Whenever you cast your first instant or sorcery spell each turn, copy that spell. You may choose new targets for the copies. reprint, Trusted Comrade MS1 143 R 2R 3 Creature - Human Soldier 2 3 C Spawn Soldier/spawn 1/1 white Soldier MS1 Whenever Trusted Comrade and at least one other creature attack, create a 1/1 white Soldier creature token that's tapped and attacking. reprint, Twilight Raid MS1 104a,104b B B 1 Instant C Scry 1/vp1pt1 Target player loses 1 life. Scry 1. Fabled 2B (Then if you cast this for its fabled cost, put it onto the battlefield transformed attached to that player.) ----- Outlaw's Woods|Enchantment - Aura Enchant player At the beginning of your upkeep, enchanted player loses 1 life. reprint, Twinned Slasher MS1 144 R 1R 2 Creature - Reflection Rebel 2 1 C Shimmer token/spawn Shimmer ORP Shimmer (Whenever this creature attacks, create a tapped and attacking token that's a copy of it. Exile the token at the beginning of the end step.) reprint, Twisted Stampede MS1 178 G 5GGG 8 Sorcery U Spawn four Elemental tokens/spawnx4 3/3 green Elemental MS1 Create four 3/3 green Elemental creature tokens. Flashback 7GGG (You may cast this card from your graveyard for its flashback cost. Then exile it.) reprint, Uncovered Mine MS1 105 B 4B 5 Enchantment U When Uncovered Mine enters the battlefield and at the beginning of your upkeep, return a random card from your graveyard to your hand. reprint, Undead Archivist MS1 72 U 2UU 4 Creature - Zombie Wizard 0 3 U Revive token/spawn revived Undead Archivist MS1 When Undead Archivist enters the battlefield, return target instant or sorcery card from your graveyard to your hand. Revive 5U (5U, Exile this card from your graveyard: Create a token that's a copy of it except it has no mana cost. Revive only as a sorcery.) reprint, Unzari Ruins MS1 242 0 Land R yInitialize/cr90 Unzari Ruins enters the battlefield tapped. T: Add C. Tap five untapped creatures you control: Unzari Ruins becomes a 10/10 Construct artifact creature with trample until end of turn. It's still a land. reprint, Venerated Knight MS1 35 W 1W 2 Creature - Human Noble Knight 2 2 C Adorned - At the beginning of your end step, if Venerated Knight is equipped and/or enchanted, put a +1/+1 counter on it. reprint, Verdant Trauma MS1 179 G 3GG 5 Instant R Reveal top thirteen/vp1at13 Reveal the top thirteen cards of your library. For each permanent type, you may put a card of that type revealed this way into your hand. Put the rest into your graveyard. (The permanent types are creature, land, artifact, enchantment, and planeswalker.) reprint, Vessel of Lost Souls MS1 197 UG GU 2 Creature - Plant Spirit 2 2 R Reveal top one/vp1at1 Vision (Whenever this or another creature enters the battlefield under your control, reveal the top card of your library. Then you may put that card into your graveyard.) Whenever Vessel of Lost Souls envisions a creature card, you may have it become a copy of that card until end of turn. reprint, Veteran Lifeforger MS1 36 W W 1 Artifact Creature - Construct Cleric 2 1 C reprint, Voidcaller's Ambition MS1 258 B 2B 3 Enchantment B At the beginning of each opponent's upkeep, if that player owns a card in exile, they lose 1 life and you gain 1 life. At the beginning of your upkeep, if you own a card in exile, you gain 1 life and each opponent loses 1 life. Vythraktos, Master Necromancer MS1 106 B 1BB 3 Legendary Creature - Human Wizard 2 2 R Spawn Zombie/spawn 2/2 black Zombie MS1 Whenever another non-Zombie creature you control dies, create a tapped 2/2 black Zombie creature token. B, Sacrifice a creature: Target creature gains deathtouch until end of turn. reprint, Wayfarer's Lantern MS1 224 2 2 Artifact C T: Untap target basic land. reprint, Wayfarer's Shrine MS1 243 0 Land U T, Pay 1 life, Sacrifice Wayfarer's Shrine: Search your library for a basic land card, put it onto the battlefield, then shuffle. reprint, Weald Sentry MS1 180 G 2G 3 Creature - Human Scout 2 2 C When Weald Sentry enters the battlefield, search your library for a basic land card, reveal it, put it into your hand, then shuffle. When Weald Sentry dies, draw a card. reprint, Whistling Blades MS1 107 B 3BB 5 Creature - Horror 3 3 R When Whistling Blades enters the battlefield, you may destroy target creature or planeswalker. Recite 1BB (You may cast this creature from your graveyard for its recite cost. If you do, exile it when it enters the battlefield or if it would leave the battlefield.) reprint, White Petal Ronin MS1 37 W W 1 Creature - Human Samurai 0 2 U Double strike reprint, Wightlight MS1 108 B B 1 Instant C Look at bottom one/vp1pb1 Target creature gains lifelink or winnow until end of turn. (Damage dealt to a creature with winnow also causes its controller to lose that much life.) Put the bottom card of your library into your hand. reprint, Window Shopping MS1 73 U 3U 4 Sorcery U Reveal top five/vp1at5 Exile the top five cards of your library. An opponent separates them into two piles. You may put one pile into your hand or draw two cards. Then put the rest of the piles into your graveyard. reprint, Wisdom of the Leylines MS1 253 U 2U 3 Instant B Converge - Draw a card for each color of mana spent to cast Wisdom of the Leylines. Then discard a card. Worthy of the Name MS1 199 WG GW 2 Instant - Inscription U Target creature you control gets +3/+3 and gains lifelink and trample until end of turn. Inscribe 3GW (3GW: Exile this card from your hand inscribed on a creature you control. Whenever that creature attacks, its controller may cast a copy of the inscribed card without paying its mana cost. Inscribe only as a sorcery.) reprint, Wretched Spawn MS1 200 UB 5UB 7 Creature - Zombie Horror 4 4 U When Wretched Spawn enters the battlefield, you may return target permanent to its owner's hand. If you do, that player discards a card. Unearth 4UB (4UB: Return this card from your graveyard to the battlefield. It gains haste. Exile it at the beginning of the end step or if it would leave the battlefield. Unearth only as a sorcery.) reprint, Young Tempter MS1 109 B 1B 2 Creature - Demon 1 2 C Flying When Young Tempter enters the battlefield, you draw a card and you lose 1 life. reprint, Adiran Survivors MS2 53 B 1BB 3 Creature - Human Survivor 4 3 U As an additional cost to cast this spell, exile two permanent cards from your graveyard. You may cast Adiran Survivors from your graveyard. reprint, Aether Gateway MS2 175 0 Land C Spawn Plains/spawn Plains MS2 T, Sacrifice Aether Gateway: Create a tapped Plains token, Island token, Swamp token, Mountain token, or Forest token. reprint, Against the Waves MS2 28 U U 1 Sorcery U Target player mills X cards, where X is two plus the number of cards named Against the Waves in your graveyard. Draw a card, then conjure three cards named Against the Waves and shuffle them into your main library. reprint, Aiel Tazan MS2 78 R 1RR 3 Legendary Planeswalker - Aiel 3 M yInitialize/ccgreen=3+1/ccgreen+1-3/ccgreen-3Spawn Elemental/spawn red Elemental MS2 [+1]: Aiel Tazan deals 2 damage to any target. Then she deals 2 damage to herself unless you have her deal 2 damage to you. [-3]: Creatures you control get +2/+0 and gain haste until end of turn. [-X]: Create an X/1 red Elemental creature token with haste and trample. Exile that token at the beginning of the next end step. If X is 6 or more, it gains double strike. reprint, Akaima Rager MS2 79 R R 1 Creature - Human Warrior 1 1 C Haste Spirited (When this creature enters the battlefield, you may activate one of its activated abilities without paying its cost.) 1R: Akaima Rager gets +1/+0 until end of turn. reprint, Akkrixian Assailants MS2 103 G 2G 3 Creature - Insect Warrior 3 2 C Trample Wanderlust - Whenever Akkrixian Assailants attacks, if you control four or more differently named lands, put a +1/+1 counter on it. reprint, Akoum Trailblazer MS2 80 R 1R 2 Creature - Goblin Scout 2 1 R Spawn Goblin/spawn 1/1 red Goblin MS2 Menace Whenever Akoum Trailblazer deals combat damage to a player, you may discard a card. If you do, draw a card. Whenever you discard a card, you may pay R. If you do, create a 1/1 red Goblin creature token. reprint, Akrianos' Command MS2 2 W 1WW 3 Instant R Spawn two Soldier tokens/spawnx2 1/1 white Soldier MS2 Choose two - • Target player creates two 1/1 white Soldier creature tokens. • Exile target attacking creature. • Creatures target player controls gain indestructible until end of turn. • Put a +1/+1 counter on target creature and untap it. reprint, Almgrove Champion MS2 3 W W 1 Creature - Human Soldier 1 1 R First strike Cadence (Whenever you cast a spell, if its mana value is greater than this creature's power, put a +1/+1 counter on this creature.) Almgrove Champion can only attack or block alone. reprint, Alquyut Mount MS2 161 1 1 Artifact Creature - Construct 2 1 C Alquyut Mount can't attack or block alone. reprint, Ammbradu Goliath MS2 202 B B 1 Creature - Insect Giant 13 13 B Banned Ammbradu Goliath gets -4/-4 for each card in your hand. Ancient of the Glade MS2 104 G 3GG 5 Creature - Elemental 4 4 U When Ancient of the Glade enters the battlefield, put a +1/+1 counter on each other creature you control. 2, Remove a +1/+1 counter from a creature you control: That creature gains indestructible until end of turn. reprint, Arboreal Runes MS2 162 3 3 Artifact U As long as Arboreal Runes is on the battlefield or in your graveyard, it's a Forest land in addition to its other types. T: Add one mana of any color. reprint, Arcane Duelist MS2 29 U 1U 2 Creature - Human Wizard 2 1 U Whenever Arcane Duelist becomes tapped, target instant or sorcery card with mana value 1 in your graveyard gains flashback until end of turn. The flashback cost is equal to its mana cost. (You may cast that card from your graveyard for its flashback cost. Then exile it.) reprint, Arcblade Enforcers MS2 4 W 2W 3 Creature - Human Soldier 2 2 C Lifelink Arcblade Enforcers gets +1/+1 as long as you control an enchantment. reprint, Ardy's Study MS2 105 G GG 2 Enchantment - Study R Reveal top five/vp1at5Additional library reminder/spawn Additional Library Archive 5 (As this enters the battlefield, shuffle the top five cards of your main library into a new face up library. Sacrifice this after the archived library is empty.) You may play lands from the archived library. reprint, Arpechian Champion MS2 106 G G 1 Creature - Human Warrior 1 1 U Trample Arpechian Champion can only attack or block alone. Landfall - Whenever a land enters the battlefield under your control, put a +1/+1 counter on Arpechian Champion. reprint, Arrogant Fencer MS2 81 R 2R 3 Creature - Human Noble Soldier 1 2 U Double strike Renown 2 (When this creature deals combat damage to a player, if it isn't renowned, put two +1/+1 counters on it and it becomes renowned.) reprint, Art Studio MS2 176 0 Land U T: Add C. Harmony - Add one mana of any color. 1, T: Harmonize. (Trigger up to one harmony of one permanent you control.) reprint, Artisan of Brutality MS2 82 R 1R 2 Creature - Human Warrior 2 1 U Sabotage - Whenever an opponent or permanent an opponent controls becomes the target of a spell you control, Artisan of Brutality gets +2/+0 and gains first strike until end of turn. reprint, Artisan's Fountain MS2 164 2 2 Artifact U T: Draw a card. Artisan's Fountain doesn't untap during its controller's next untap step. reprint, Autumnal Watch MS2 83 R R 1 Creature - Elf Soldier 1 1 U Reveal top one/vp1at1 Sacrifice a creature: Exile the top card of your library. Until end of turn, you may play that card. reprint, Avatar of Basat MS2 84 R R 1 Creature - Avatar 2 1 U Menace Avatar of Basat can't block. reprint, Avatar of the Natural MS2 107 G GG 2 Creature - Avatar 2 3 R Reach, trample If a +1/+1 counter would be put on another creature you control, instead put a +1/+1 counter on that creature and on Avatar of the Natural. reprint, Awaken the Nav MS2 54 B 4BB 6 Sorcery C Spawn Horror/spawn 5/3 black Horror MS2 Create a 5/3 black Horror creature token. Flashback 1BB (You may cast this card from your graveyard for its flashback cost. Then exile it.) reprint, Barricade Patrol MS2 85 R 2R 3 Creature - Human Soldier 2 1 C Spawn Human Soldier/spawn 1/1 white Human Soldier MS2 When Barricade Patrol enters the battlefield, create a 1/1 white Human Soldier creature token. Whenever another creature you control dies, Barricade Patrol deals 1 damage to target player. reprint, Blood Frenzy MS2 128 BR BR 2 Instant U Spawn three Elemental tokens/spawnx3 1/1 colorless Elemental MS2 Target creature gets +3/-3 until end of turn. Kindle 3-BR, Pay 3 life. (BR, Pay 3 life, Exile this card from your graveyard: Create three 1/1 colorless Elemental creature tokens. Kindle only as a sorcery.) reprint, Bow or Burn MS2 206 R 1RR 3 Sorcery B Gain control of target nonland permanent you don't control unless its controller has Bow or Burn deal X damage to them, where X is twice that permanent's mana value. If Bow or Burn was cast from a graveyard, repeat this process for each other nonland permanent they control. Flashback 6RR Breach Titan MS2 210 URG 3GUR 6 Creature - Elemental Giant 6 6 B Other creatures you control have haste. Whenever Breach Titan enters the battlefield or attacks, abound. (To abound, you may cast a spell that costs less than this from your hand without paying its mana cost.) At the beginning of your end step, return another target creature you control to its owner's hand. Burgeoning Blooms MS2 129 URG XGUR 3 Sorcery M Draw X cards, then abound. (To abound, you may cast a spell that costs less than this from your hand without paying its mana cost.) reprint, By the Sea MS2 30 U 1U 2 Sorcery R Spawn Otter/spawn 1/1 blue Otter MS2Spawn two Otter tokens/spawnx2 1/1 blue Otter MS2 Create a 1/1 blue Otter creature token with “Whenever this creature deals combat damage to a player, draw a card.” Wanderlust - If you control four or more differently named lands, create two of those tokens instead. reprint, Cane Dancer MS2 31 U 1U 2 Creature - Human Monk 1 2 R Flash When Cane Dancer enters the battlefield, you may cast target blue instant or sorcery card with mana value 2 from your graveyard without paying its mana cost. If that spell would be put into your graveyard, exile it instead. reprint, Carnival Yatiri MS2 211 WR 1RW 3 Creature - Human Cleric 2 2 B Whenever you gain life, Clerics you control get +1/+1 and gain trample until end of turn. Centered Acolyte MS2 5 W 1W 2 Creature - Human Monk 1 1 R Spawn Monk/spawn 1/1 white Monk MS2 Whenever you cast a spell, if it isn't your main phase, create a 1/1 white Monk creature token, then creatures you control get +1/+1 until end of turn. reprint, Champion of Destinies MS2 198 W 1WW 3 Creature - Human Cleric Knight 2 3 B Vigilance Renown 1 (When this creature deals combat damage to a player, if it isn't renowned, put a +1/+1 counter on it and it becomes renowned.) When Champion of Destinies becomes renowned, you become the monarch. Chi Lee of the Underworld MS2 130 BG BG 2 Legendary Creature - Human Shaman 2 1 R Spawn Demon/spawn 4/4 black Demon MS2 Whenever Chi Lee attacks, you may discard a card. If you do, create a 4/4 black Demon creature token with “Whenever this creature deals combat damage to a player, return target card from your graveyard to your hand.” reprint, Chigau, the Red Market MS2 55 B 1B 2 Legendary Enchantment R When Chigau, the Red Market enters the battlefield, draw a card, then choose a creature card name. Once each turn, you may cast a creature spell with the chosen name from your graveyard. reprint, Citywide Automation MS2 6 W 1W 2 Enchantment C Spawn two Construct tokens/spawnx2 1/1 colorless Construct MS2 When Citywide Automation enters the battlefield, create two 1/1 colorless Construct artifact creature tokens. 2WW, Sacrifice Citywide Automation: Creatures you control get +1/+1 until end of turn. Activate only as a sorcery. reprint, Coat in Petals MS2 108 G 1G 2 Instant C Spawn Lotus Petal/spawn Lotus Petal MS2 Target creature gets +4/+4 until end of turn. Create a colorless artifact token named Lotus Petal with “T, Sacrifice this artifact: Add one mana of any color.” reprint, Consult the Dewdrops MS2 32 U 1U 2 Instant C Look at top four/vp1pt4 Look at the top four cards of your library. You may reveal a noncreature card from among them and put it into your hand. Put the rest on the bottom of your library in any order. reprint, Coveted Heirloom MS2 222 3 3 Artifact B T: Add one mana of any color. 3, T, Sacrifice Coveted Heirloom: Draw a card. Tap three untapped artifacts you control: Return Coveted Heirloom from your graveyard to the battlefield. Crack Open the Cache MS2 86 R 1R 2 Instant C Investigate/spawn Clue MS2 Choose two - • Destroy target artifact. • Discard a card, then draw a card. • Investigate. (Create a colorless Clue artifact token with “2, Sacrifice this artifact: Draw a card.”) reprint, Crowd Favorite MS2 7 W 3W 4 Creature - Elf Actor 3 3 C Extort (Whenever you cast a spell, you may pay W/B. If you do, each opponent loses 1 life and you gain that much life.) Whenever Crowd Favorite extorts a spell, put a +1/+1 counter on Crowd Favorite. reprint, Cunning Cephalomancer MS2 56 B B 1 Creature - Human Wizard 1 1 U Lifelink Whenever you sacrifice a nonland permanent, you may pay 1. If you do, you draw a card and you lose 1 life. reprint, Dark Bargain MS2 57 B B 1 Enchantment C When Dark Bargain enters the battlefield, you draw a card and you lose 1 life. B, Sacrifice Dark Bargain: You draw a card and you lose 1 life. reprint, Dark Rite Cultist MS2 58 B B 1 Creature - Human Wizard 0 1 R Spawn Demon/spawn 5/5 black Demon MS2 B, T, Pay 1 life, Discard a card, Sacrifice Dark Rite Cultist and another creature: Create a 5/5 black Demon creature token with flying. reprint, Daughter of Suisei MS2 87 R R 1 Creature - Human Wizard 1 1 U Whenever you cast a spell, Daughter of Suisei deals 2 damage to target opponent if that spell has the same name as a card in your graveyard. reprint, Deadly Manipulation MS2 131 UB 1UB 3 Enchantment M Banned Copy reminder/spawn Copy U, Discard a card: Exile target instant or sorcery card from your graveyard. If you do, copy it. You may cast the copy. B, Discard a card: Exile target creature card from your graveyard and pay its mana cost. If you do, create a token that's a copy of it. Activate only as a sorcery. reprint, Deathfeeder MS2 109 G G 1 Creature - Plant 0 1 C Whenever another creature you control dies, put a +1/+1 counter on Deathfeeder. Sacrifice Deathfeeder: Target creature gets +X/+X until end of turn, where X is Deathfeeder's power. reprint, Derelict Town MS2 177 0 Land C T: Add one mana of any color. When you tap Derelict Town for mana, return it to its owner's hand. reprint, Destabilizing the Rifts MS2 132 WU WU 2 Enchantment R Whenever you create one or more tokens, put a rift counter on Destabilizing the Rifts. As long as Destabilizing the Rifts has seven or more rift counters on it, creature tokens you control can't leave the battlefield. reprint, Devised Companions MS2 88 R 1R 2 Sorcery C Spawn Construct/spawn 1/1 colorless Construct MS2Spawn three Construct tokens/spawnx3 1/1 colorless Construct MS2 If you control an artifact, create three 1/1 colorless Construct artifact creature tokens. Otherwise, create one of those tokens. reprint, Dispersive Volley MS2 8 W W 1 Instant C Choose one - • Dispersive Volley deals 1 damage to each of up to three target attacking or blocking creatures. • Target player sacrifices an enchantment. reprint, Dreamchaser Djinni MS2 89 R RR 2 Creature - Djinn 3 3 C Dreamchaser Djinni attacks each combat if able. reprint, Duelist's Choice MS2 165 1 1 Artifact - Equipment C Equipped creature gets +1/+1. Equipped creature can't be blocked by more than one creature. Equip 1 reprint, Duskwood Vanguard MS2 110 G G 1 Creature - Elf Druid 1 2 C Landfall - Whenever a land enters the battlefield under your control, Duskwood Vanguard gets +1/+1 until end of turn. reprint, Ellis, Caravan Captain MS2 133 UG 3GU 5 Legendary Creature - Human Mutant 3 4 R At the beginning of your upkeep, you may search your library for a permanent card with mana value 1 or less, put it onto the battlefield, then shuffle. reprint, Entelan Erasure MS2 33 U 2U 3 Sorcery M Banned Each player shuffles their hand and graveyard into their library. Then each player draws seven cards. If you didn't control a blue legendary creature or planeswalker as you cast this spell, discard three cards. Exile Entelan Erasure. reprint, Enter the Fray MS2 212 WG 2GW 4 Enchantment B As long as it's your turn, planeswalkers you control are X/X creatures with indestructible that are still planeswalkers, where X is the number of loyalty counters on them. Prevent all damage that would be dealt to planeswalkers you control during your turn. Erudite Aspirant MS2 34 U U 1 Creature - Human Wizard 1 1 C Prowess Wizardcycling 1U (1U, Discard this card: Search your library for a Wizard card, reveal it, and put it into your hand, then shuffle.) reprint, Explore MS2 111 G 1G 2 Sorcery C You may play an additional land this turn. Draw a card. reprint, Explorer's Fate MS2 59 B 1BB 3 Enchantment - Aura Curse R Spawn Crocodile/spawn 3/2 green Crocodile MS2 Enchant opponent At the beginning of enchanted player's upkeep, you create a 3/2 green Crocodile creature token with trample if enchanted player has 10 or less life. Otherwise, they lose 2 life. reprint, Fardancer Liege MS2 208 G GG 2 Creature - Elf Druid Warrior X X B Fardancer Liege's power and toughness are each equal to the number of colors of mana that lands you control could produce. Farmer's Repose MS2 155 WG G/WG/W 2 Instant C Destroy target artifact or enchantment. You gain 1 life. reprint, Fatethief MS2 60 B 1BB 3 Creature - Reflection Shaman 2 3 C Look at bottom one/vp1pb1Revive token/spawn revived Fatethief MS2 When Fatethief dies, put the bottom card of your library into your hand. Revive 2BB (2BB, Exile this card from your graveyard: Create a token that's a copy of it except it has no mana cost. Revive only as a sorcery.) reprint, Fertile Grave MS2 61 B 3B 4 Enchantment C Spawn Worm/spawn 1/1 black Worm MS2Spawn Worm/spawn 1/1 black Worm MS2 Whenever a nontoken creature you control dies, create a 1/1 black Worm creature token. Sacrifice Fertile Grave: Create a 1/1 black Worm creature token. reprint, Flood of Information MS2 35 U 4U 5 Sorcery R Investigate three times/spawnx3 Clue MS2 Return all creatures with toughness 3 or less to their owners' hands. Investigate three times. (To investigate, create a colorless Clue artifact token with “2, Sacrifice this artifact: Draw a card.”) reprint, Forest Fellowship MS2 112 G 2GG 4 Sorcery R You may put a permanent card from your hand onto the battlefield. Then each opponent may put a permanent card from their hand onto the battlefield. If one does, you may repeat this process. reprint, Forest MS2 197 0 Basic Land - Forest reprint, Formless Wanderer MS2 134 UB 2UB 4 Creature - Wizard 2 5 U Hexproof Whenever you cast a spell with mana value 5 or greater, each opponent discards a card and loses 3 life. reprint, Fortune Charm MS2 166 1 1 Artifact C Look at top two/vp1pt2 T, Sacrifice Fortune Charm: Look at the top two cards of your library, then put them back in any order. Draw a card. reprint, Frailty MS2 62 B B 1 Instant C Target creature gets -1/-1 until end of turn. If that creature is tapped, it gets -3/-3 until end of turn instead. reprint, Gathering the Gang MS2 135 WG 2GW 4 Enchantment U Whenever one or more +1/+1 counters are put on a creature you control, you may search your library for a creature card, reveal it, put it into your hand, then shuffle. reprint, Geetha, Glass-Shaper MS2 213 UR UR 2 Legendary Creature - Elf Artificer 1 3 B Glass Reminder/spawn Copy MS2 1UR, T: Create a token that's a copy of another target creature, except it's an artifact in addition to its other types and has “Whenever this creature is dealt damage, destroy it.” Golden Glade MS2 178 0 Land C yInitialize/cr90 Golden Glade enters the battlefield tapped. 1, T: Add two mana of any one color. reprint, Grave Tutor MS2 63 B 1B 2 Sorcery U As an additional cost to cast this spell, exile two cards from your graveyard with the same mana value. Search your library for a card with the same mana value as the exiled cards, reveal it, put it into your hand, then shuffle. reprint, Haphazard Militia MS2 156 WG 1G/WG/W 3 Creature - Human Citizen Soldier 2 3 M If one or more counters would be put on a permanent you control, you may have that many counters plus one or that many counters minus one put on that permanent instead. reprint, Harmony Array MS2 167 7 7 Artifact R 2, T: Target opponent exiles a nonland, nontoken permanent they control. 2, T: Put target permanent card exiled with Harmony Array onto the battlefield under your control. reprint, Hate-Driven Arsonist MS2 90 R 3R 4 Creature - Human Wizard 2 2 C When Hate-Driven Arsonist enters the battlefield, you may have it deal X damage to target creature or planeswalker, where X is the number of instant and sorcery cards in your graveyard. reprint, Headwind Glider MS2 9 W W 1 Creature - Human Scout 0 1 C Flying Cadence (Whenever you cast a spell, if its mana value is greater than this creature's power, put a +1/+1 counter on this creature.) reprint, Helena, the Awakener MS2 10 W 1WW 3 Legendary Planeswalker - Helena 3 M yInitialize/ccgreen=3+1, Spawn Cleric/ccgreen+1;/spawn 1/1 red Cleric MS2+1, Spawn Aspect of Faradia/ccgreen+1;/spawn Aspect of Faradia MS2-1/ccgreen-1-7/ccgreen-7 [+1]: Create a 1/1 red Cleric creature token. If you control three or more Clerics, you may instead create Aspect of Faradia, a legendary 5/5 white Angel creature token with flying and vigilance. [-1]: Exile target creature if you control an Angel. Otherwise, that creature can't attack or block and its activated abilities can't be activated until your next turn. [-7]: Creatures you control get +5/+5 and gain flying and vigilance until end of turn. reprint, Her Ascension MS2 11 W 2W 3 Enchantment - Saga U yInitialize/ccyellow=1 (As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) I, II - Put a +1/+1 counter on target creature you control. It gains vigilance until end of turn. III - Target creature you control gets +2/+2 and gains flying, vigilance, and lifelink until end of turn. ​ reprint, Herald of Might MS2 113 G 2GG 4 Creature - Elemental 4 4 U Trample At the beginning of your end step, if there are two or more +1/+1 counters among creatures you control, return Herald of Might from your graveyard to the battlefield. reprint, Herald of Unity MS2 136 WR RW 2 Creature - Elemental X 3 R Haste Herald of Unity's power is equal to the number of creatures you control. reprint, High Chancellor Kazimir MS2 12 W 2WW 4 Legendary Creature - Human Advisor 3 4 M Spawn Human Soldier/spawn 1/1 white Human Soldier MS2 Whenever a player casts a noncreature spell, create a 1/1 white Human Soldier creature token. 1U, Tap four untapped creatures you control: Counter target noncreature spell. reprint, Honorable Enforcer MS2 14 W 1W 2 Creature - Human Samurai 2 1 U Renown 1 (When this creature deals combat damage to a player, if it isn't renowned, put a +1/+1 counter on it and it becomes renowned.) Whenever a creature you control blocks or becomes blocked, it gets +1/+1 until end of turn for each +1/+1 counter on it. reprint, Iaijutsu MS2 91 R 1R 2 Instant R Cast this spell only before attackers are declared. Target creature you control gets +X/+0 until end of turn and gains haste until end of turn, where X is its power. At the beginning of the next end step, sacrifice that creature if it attacked this turn. reprint, Imperial Legion MS2 114 G 2GG 4 Creature - Human Samurai 4 4 C Trample Art of war - At the beginning of your end step, if Imperial Legion dealt damage to an opponent this turn, put two +1/+1 counters on it. reprint, Intrepid MS2 168 3 3 Legendary Artifact - Vehicle 4 4 R Flying When Intrepid enters the battlefield, search your library for a land card, reveal it, put it into your hand, then shuffle. Wanderlust - 0: Intrepid becomes an artifact creature until end of turn. Activate only if you control four or more differently named lands. reprint, Invalidate MS2 157 WU W/U 1 Instant C Counter target spell unless its controller pays 1. reprint, Iron Signet MS2 169 2 2 Artifact C T: Add C. 1, T: Add one mana of any color. reprint, Island MS2 194 0 Basic Land - Island reprint, Isochron Wand MS2 170 2 2 Artifact R Copy reminder/spawn Copy As Isochron Wand enters the battlefield, you may exile an instant or sorcery card with mana value 1 from your hand. At the beginning of your upkeep, you may copy the exiled card. If you do, you may cast the copy without paying its mana cost if the spell's mana value is 1. reprint, Iviana, Speaker of Fangs MS2 214 UR 4UR 6 Legendary Planeswalker - Iviana 5 B yInitialize/ccgreen=5+2/ccgreen+2-3, Spawn Dragon/ccgreen-3;/spawn 5/5 red Dragon MS2Spawn Treasure/spawn Treasure MS2Spawn two Treasures/spawnx2 Treasure MS2 [+2]: You may draw a card. If you don't, create a Treasure token. Repeat this process once. [0]: Iviana deals X damage to each creature you don't control, where X is 2 plus twice the number of Dragons you control. [-3]: Create a 5/5 red Dragon creature token with flying and haste. Jaakuna Tyrant MS2 92 R 3R 4 Creature - Human Samurai 2 2 C Double strike Art of war - At the beginning of your end step, if Jaakuna Tyrant dealt damage to an opponent this turn, put a +1/+1 counter on it. reprint, Jara Champion MS2 64 B B 1 Creature - Human Wizard 1 1 R Menace Jara Champion can only attack or block alone. Whenever one or more players lose life for the first time each turn, put a +1/+1 counter on Jara Champion. reprint, Jara Jadefist MS2 137 RG 1RG 3 Creature - Human Warrior 3 2 R Trample, haste Cadence (Whenever you cast a spell, if its mana value is greater than this creature's power, put a +1/+1 counter on this creature.) reprint, Jessica Turin, Battlemage MS2 138 UR 1UR 3 Legendary Creature - Human Wizard 2 3 R Hexproof At the beginning of each end step, if an opponent was dealt 4 or more damage this turn, return target instant or sorcery card from your graveyard to your hand. reprint, Judicious Djinni MS2 37 U 4UU 6 Creature - Djinn 4 4 C Flying Concord - When Judicious Djinni enters the battlefield, if there are four or more card types among permanents you control, return target instant or sorcery card from your graveyard to your hand. reprint, Keeper of Holy Lands MS2 15a,15b W 2W 3 Creature - Human Scout 2 2 R Copy reminder/spawn Copy Chosen one (WUBRG: Transform this permanent.) When Keeper of Holy Lands enters the battlefield, you may search your library for an enchantment card, reveal it, then shuffle and put that card on top of it. ----- Watcher of Sacred Skies|Creature - Archon Scout [5/5] Flying Whenever a nontoken, noncreature, nonland permanent enters the battlefield under your control, create a token that's a copy of that permanent except it has no mana cost and it isn't legendary. reprint, Kuma Strike MS2 139 RG RG 2 Sorcery - Inscription U Target creature you control deals damage equal to its power to target player or planeswalker. Inscribe 4RG (4RG: Exile this card from your hand inscribed on a creature you control. Whenever that creature attacks, its controller may cast a copy of the inscribed card without paying its mana cost. Inscribe only as a sorcery.) reprint, Latent Potential MS2 93 R R 1 Sorcery U Target creature gets +X/+0 until end of turn, where X is the number of instant and sorcery cards in your graveyard. reprint, Leyline Alignment Field MS2 179 0 Legendary Land R Banned T: Add C. 2, T: For each color among cards in your graveyard, add one mana of that color. reprint, Leyran Alpha MS2 209 G 4GG 6 Creature - Wolf 4 4 B Spawn two Wolf tokens/spawnx2 2/2 green Wolf MS2 Trample When Leyran Alpha enters the battlefield, create two 2/2 green Wolf creature tokens with haste. Whenever a creature you control deals damage to an opponent, put a +1/+1 counter on that creature. Light Knight MS2 16 W W 1 Creature - Reflection Knight 2 1 U Distorted (This creature can be blocked by tapped creatures but not untapped creatures.) reprint, Liliana at the Brink MS2 203 B 1BB 3 Legendary Planeswalker - Liliana 1 B yInitialize/ccgreen=1+1, Spawn two Zombie tokens/ccgreen+1;/spawnx2 2/2 black Zombie MS2-4, Emblem Get/ccgreen-4;/spawn Liliana Emblem MS2 At the beginning of your end step, put a -1/-1 counter on each creature you control. [+1]: Create two 2/2 black Zombie creature tokens. [0]: Whenever a creature dies this turn, you draw a card and you lose 1 life. [-4]: Target opponent gets an emblem with “At the beginning of your end step, put a -1/-1 counter on each creature you control.” Master Chef MS2 117 G 2G 3 Creature - Human Druid 2 2 C Spawn Plant/spawn 0/1 green Plant MS2 When Master Chef enters the battlefield, create a 0/1 green Plant creature token. Sacrifice a Plant: You gain 3 life. reprint, Mausoleum Suffragan MS2 141 WB WB 2 Creature - Human Aurashaper Cleric 1 1 U Spawn Pale Shroud/spawn Pale Shroud WAY When Mausoleum Suffragan enters the battlefield, create a white and black Aura enchantment token named Pale Shroud attached to target creature. The token has enchant creature and “Enchanted creature gets +1/+1 and has lifelink.” Whenever an artifact or enchantment enters the battlefield under your control, each opponent loses 1 life. reprint, Memento Mori MS2 65 B BB 2 Instant U Choose one - • Exile target player's graveyard. • Target player sacrifices a creature. reprint, Merchant of False Lives MS2 66 B 1B 2 Creature - Skeleton Wizard Rogue 1 2 C Deathtouch Sacrifice a creature: Target player mills two cards. reprint, Mindstorm's Eye MS2 142 UR 1UR 3 Sorcery U Discard your hand, then draw three cards. Mindstorm's Eye deals 3 damage to any target. reprint, Minister of Madness MS2 199 U 2U 3 Creature - Human Wizard Cleric 1 3 B Spawn Weird/spawn 0/1 blue Weird MS2 When Minister of Madness enters the battlefield, create a 0/1 blue Weird creature token with flying. 2U, Sacrifice a creature: Search your library for an instant or sorcery card with mana value equal to 1 plus the sacrificed creature's mana value, exile that card, then shuffle. Then you may cast that card without paying its mana cost. Activate only as a sorcery. Monument to the Fallen Man MS2 171 2 2 Artifact R T: You may put a creature card with mana value 2 from your hand onto the battlefield. reprint, Mountain MS2 196 0 Basic Land - Mountain reprint, Nature's Claim MS2 118 G G 1 Instant C Destroy target artifact or enchantment. Its controller gains 4 life. reprint, Nature's Defiance MS2 119 G G 1 Instant C Put a +1/+1 counter on target creature. Flashback 1G (You may cast this card from your graveyard for its flashback cost. Then exile it.) reprint, Negate MS2 38 U 1U 2 Instant C Counter target noncreature spell. reprint, Nightwatch Rallier MS2 223 XX 0 Artifact Creature - Construct 0 0 B Nightwatch Rallier enters the battlefield with X +1/+1 counters on it. Other artifact creatures you control get +1/+1 for each +1/+1 counter on Nightwatch Rallier. Nova, Skyship Captain MS2 215 WUR URW 3 Legendary Creature - Human Pirate 2 3 B Copy reminder/spawn Copy Flying, haste You may reveal each card you draw as you draw it. Whenever you reveal a creature card with mana value 1 or less this way, create a token that's a copy of it. That copy gains haste until end of turn. Oracle's Vision MS2 158 UB U/B 1 Sorcery C Each player mills three cards. Draw a card. reprint, Oshiruko Conspirator MS2 216 UB 1UB 3 Creature - Human Rogue 3 2 B Deception UB (UB, Return an unblocked attacker you control to hand: Put this card onto the battlefield from your hand tapped and attacking.) Whenever Oshiruko Conspirator deals combat damage to a player, you may discard a Rogue card. If you do, search your library for an instant or sorcery card, reveal it, put it into your hand, then shuffle. Painted Bluffs MS2 185 0 Land - Desert C T: Add C. 1, T: Add one mana of any color. reprint, Performer of Desire MS2 94a,94b R 1R 2 Creature - Human Actor 2 2 R Red Mana Reminder/spawn Red ManaSpawn four Red Mana Reminders/spawnx4 Red Mana 1R: Performer of Desire gets +1/+1 and gains menace until end of turn. Then if its power is 4 or greater, you may transform it. ----- Pyrus, the Undying Flame|Legendary Creature - Phoenix Actor [4/4] Flying, haste Whenever Pyrus, the Undying Flame attacks, add RRRR. You don't lose this mana as steps, phases, and turns end. 1R: Pyrus gets +1/+0 until end of turn. reprint, Photon Barricade MS2 17 W 1W 2 Enchantment - Aura C Enchant creature When Photon Barricade enters the battlefield, draw a card. Enchanted creature gets +1/+1 and can't attack. reprint, Pierce the Storm MS2 39 U XU 1 Instant U Choose one - • Counter target spell unless its controller pays X. • Counter target spell with mana value X. reprint, Plains MS2 193 0 Basic Land - Plains reprint, Plasma Addict MS2 217 UR UR 2 Creature - Human Rogue 3 3 B Menace, haste Whenever another player casts a spell that targets Plasma Addict, that player gains control of Plasma Addict. Plasma Arc MS2 40 U 1U 2 Instant C Return target creature to its owner's hand. Spell mastery - If there are two or more instant and/or sorcery cards in your graveyard, draw a card. reprint, Platinum Colossus MS2 172 13 13 Artifact Creature - Golem 11 11 M Trample Each creature you control can't have power less than 11 and can't have toughness less than 11. (If it would have less, it has 11 instead.) reprint, Portal Fracture MS2 41 U 1U 2 Instant C Counter target spell unless its controller pays 2. Wanderlust - If that spell has mana value 2 or less and you control four or more differently named lands, counter that spell. reprint, Promenade Banner MS2 173 2 2 Artifact U yInitialize/cr90 Promenade Banner enters the battlefield tapped. 1, T: Creatures you control get +1/+1 until end of turn. reprint, Protector of the League MS2 19 W 3WW 5 Creature - Angel 3 3 R Flying Experience (Whenever this creature attacks, if it has fewer than three +1/+1 counters on it, put a +1/+1 counter on it.) Other creatures you control get +1/+1 for each +1/+1 counter on Protector of the League. reprint, Prying Inquiry MS2 67 B 1B 2 Sorcery U Investigate/spawn Clue MS2 Target player reveals their hand. You choose a nonland card from it. That player discards that card. You lose 1 life. Investigate. (Create a colorless Clue artifact token with “2, Sacrifice this artifact: Draw a card.”) reprint, Pyromantic Expertise MS2 95 R RR 2 Sorcery C Choose one - • Target creature gets +4/+2 until end of turn. • Pyromantic Expertise deals 4 damage to target creature or planeswalker. reprint, Quinn, the Performer MS2 143 WR 2RW 4 Legendary Creature - Human Actor 3 2 M Haste Whenever Quinn, the Performer or another creature enters the battlefield under your control, tap all creatures your opponents control. reprint, Rakkiri Dissident MS2 96 R RR 2 Creature - Fox Soldier 2 2 R Haste Whenever a player casts a spell, Rakkiri Dissident deals 1 damage to that player. reprint, Raloran Tidecaller MS2 221 UR U/RU/R 2 Creature - Merfolk Wizard 2 2 B Each Merfolk and Wizard you control has “Whenever this creature attacks, abound.” (To abound, you may cast a spell that costs less than that creature from your hand without paying its mana cost.) Ravaging Tyrant MS2 68 B 5BB 7 Creature - Giant Warrior 7 9 M Whenever Ravaging Tyrant enters the battlefield or attacks, each opponent loses 3 life, discards a card, and sacrifices a creature or planeswalker. reprint, Recall Forgotten Eons MS2 144 UG 1GU 3 Sorcery - Revelation 5 6 U Draw two cards. You may play an additional land this turn. Coalesce 5GU (You may cast this from your graveyard for 5GU. If you do, put it onto the battlefield as a Horror creature after it resolves. Exile it if it would leave the battlefield or not resolve.) reprint, Reflect on Serenity MS2 145 WB 2WB 4 Enchantment R At the beginning of your upkeep, return target enchantment card from your graveyard to your hand. Whenever Reflect on Serenity or another enchantment you control enters or leaves the battlefield, each opponent loses 1 life and you gain 1 life. reprint, Relentless Pathcutter MS2 120 G 2GG 4 Creature - Elf Aurashaper Warrior 2 2 U Spawn Enmity/spawn Enmity WAY When Relentless Pathcutter enters the battlefield, create a green Aura enchantment token named Enmity attached to target creature. The token has enchant creature and “Enchanted creature gets +2/+0 and has trample.” When Relentless Pathcutter dies, return it to its owner's hand. reprint, Repent, Daughter of Fallacy MS2 146 WBR 1RWB 4 Legendary Creature - Human Knight 3 3 M Lifelink Whenever Repent, Daughter of Fallacy blocks or becomes blocked, it deals 3 damage to any target. reprint, Restoration MS2 121 G 2GG 4 Enchantment - Saga R yInitialize/ccyellow=1 (As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) Whenever a card leaves your graveyard, you gain 1 life. I, II - Return target land card from your graveyard to the battlefield. III - Return any number of creature and/or land cards from your graveyard to your hand. Exile Restoration. reprint, Rhys, Keeper of Scriptures MS2 200 U 1U 2 Legendary Creature - Human Wizard 1 3 B Hexproof Each creature you control with a card inscribed onto it has hexproof. Roggar's Frenzy MS2 97 R 1R 2 Instant U Spawn two Elemental tokens/spawnx2 1/1 red Elemental MS2 Roggar's Frenzy deals 3 damage to any target. 2R, Exile Roggar's Frenzy from your graveyard: Create two tapped 1/1 red Elemental creature tokens. reprint, Ruined Theater MS2 186a,186b 0 Land C T: Add C. 1, T: Transform Ruined Theater. ----- Restored Theater|Land(Transforms from Ruined Theater.) T: Add one mana of any color. reprint, Scion of Fecundity MS2 147 WG 1GW 3 Creature - Elk Spirit 2 2 R Revive token/spawn revived Scion of Fecundity MS2 When Scion of Fecundity enters the battlefield, search your library for a creature card with mana value 2 or less, reveal that card, put it into your hand, then shuffle. Revive-1GW, Discard a card. (1GW, Discard a card, Exile this card from your graveyard: Create a token that's a copy of it except it has no mana cost. Revive only as a sorcery.) reprint, Scion of Pestilence MS2 69 B 1B 2 Creature - Zombie 3 3 C Spawn Blight/spawn Blight MS2 When Scion of Pestilence enters the battlefield, create a black enchantment token named Blight with “At the beginning of your upkeep, you lose 1 life.” reprint, Scuripi Shaman MS2 148 BG BG 2 Creature - Squirrel Shaman 2 1 U Whenever you sacrifice a permanent, you may pay 1. If you do, you draw a card and you gain 1 life. reprint, Sea Cache MS2 42 U 1U 2 Instant C Draw a card, then draw cards equal to the number of cards named Sea Cache in your graveyard. reprint, Seabreen Nullmage MS2 43 U 1U 2 Creature - Human Wizard 1 1 U Flash When Seabreen Nullmage enters the battlefield, counter target activated or triggered ability. reprint, Selene the Cruel MS2 44 U 1U 2 Legendary Creature - Human Wizard 2 2 R Whenever you cast a spell, sacrifice a permanent and draw a card. Exile three cards from your graveyard: Counter target noncreature spell unless its controller pays 1. reprint, Sevenfold Summoner MS2 123 G 1G 2 Creature - Human Monk 1 3 U Once each turn, when another creature enters the battlefield under your control, you may search your library for a card with the same name as that creature, reveal it, put it into your hand, then shuffle. reprint, Shadow Ambusher MS2 70 B B 1 Creature - Human Rogue 2 2 C At the beginning of your upkeep, you lose 1 life. reprint, Shadowband Consul MS2 71 B B 1 Creature - Mutant Rogue 2 1 U yInitialize/cr90 Shadowband Consul enters the battlefield tapped. B, Pay 2 life: Return Shadowband Consul from your graveyard to the battlefield. Activate only if an opponent lost life this turn. reprint, Shifting Canyon MS2 187 0 Land U Spawn Plains Island/spawn Plains IslandSpawn Plains Swamp/spawn Plains SwampSpawn Mountain Plains/spawn Mountain PlainsSpawn Forest Plains/spawn Forest Plains T: Add C. T, Sacrifice Shifting Canyon: Choose a basic land type other than Plains. Create a colorless land token that's a Plains and the chosen basic land type. Activate only during your upkeep. reprint, Shifting Cascade MS2 188 0 Land U Spawn Plains Island/spawn Plains IslandSpawn Island Swamp/spawn Island SwampSpawn Island Mountain/spawn Island MountainSpawn Forest Island/spawn Forest Island T: Add C. T, Sacrifice Shifting Cascade: Choose a basic land type other than Island. Create a colorless land token that's an Island and the chosen basic land type. Activate only during your upkeep. reprint, Shifting Crag MS2 189 0 Land U Spawn Mountain Plains/spawn Mountain PlainsSpawn Island Mountain/spawn Island MountainSpawn Swamp Mountain/spawn Swamp MountainSpawn Mountain Forest/spawn Mountain Forest T: Add C. T, Sacrifice Shifting Crag: Choose a basic land type other than Mountain. Create a colorless land token that's a Mountain and the chosen basic land type. Activate only during your upkeep. reprint, Shifting Grove MS2 190 0 Land U Spawn Forest Plains/spawn Forest PlainsSpawn Forest Island/spawn Forest IslandSpawn Swamp Forest/spawn Swamp ForestSpawn Mountain Forest/spawn Mountain Forest T: Add C. T, Sacrifice Shifting Grove: Choose a basic land type other than Forest. Create a colorless land token that's a Forest and the chosen basic land type. Activate only during your upkeep. reprint, Shifting Morass MS2 191 0 Land U Spawn Plains Swamp/spawn Plains SwampSpawn Island Swamp/spawn Island SwampSpawn Swamp Mountain/spawn Swamp MountainSpawn Swamp Forest/spawn Swamp Forest T: Add C. T, Sacrifice Shifting Morass: Choose a basic land type other than Swamp. Create a colorless land token that's a Swamp and the chosen basic land type. Activate only during your upkeep. reprint, Shinrei of the Ghosting Way MS2 218 UB UB 2 Legendary Creature - Demon Rogue 2 2 B Deception UB (UB, Return an unblocked attacker you control to hand: Put this card onto the battlefield from your hand tapped and attacking.) Sacrifice a creature: Shinrei of the Ghosting Way can't be blocked this turn. Whenever one or more Rogues you control deal combat damage to a player, return a creature card from your graveyard to your hand. Shroud of Hinasa MS2 45 U 1U 2 Instant - Inscription U Return target nonland permanent to its owner's hand. Inscribed creature gets +1/+1 and has flying. Inscribe 3U (3U: Exile this card from your hand inscribed on a creature you control. Whenever that creature attacks, its controller may cast a copy of the inscribed card without paying its mana cost. Inscribe only as a sorcery.) reprint, Singularity's Grasp MS2 149 BG XBG 2 Sorcery M Each creature gets -X/-X until end of turn. Destroy each artifact and enchantment with mana value X or less. reprint, Skeletal Oasis MS2 192 0 Land - Desert C T, Sacrifice Skeletal Oasis: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle. reprint, Slaffield Workgate MS2 20 W 1W 2 Enchantment U Spawn Ox/spawn 0/2 white Ox MS2 Whenever Slaffield Workgate or another enchantment enters the battlefield under your control, create a 0/2 white Ox creature token. 3W: Return another target enchantment you control to its owner's hand. reprint, Snowline Ascetic MS2 46 U 1U 2 Creature - Human Wizard 2 1 C Prowess When Snowline Ascetic enters the battlefield, you may put target instant or sorcery card from your graveyard on top of your library. reprint, Sowing Spring MS2 124 G 1G 2 Enchantment - Aura C Enchant land Enchanted land's name is Flowering Expanse. Whenever enchanted land is tapped for mana, add one mana of any color. reprint, Speaker of the Iris MS2 98 R 2RR 4 Creature - Human Wizard 3 2 R Haste When Speaker of the Iris enters the battlefield, abound. (To abound, you may cast a spell that costs less than this from your hand without paying its mana cost.) Other creatures you control have haste. reprint, Starjump MS2 219 URG 2GUR 5 Instant B Reveal top five/vp1at5 Reveal the top five cards of your library. An opponent separates those cards into two piles. Put one pile into your hand. You may cast a nonland card with mana value 3 or less from the other pile without paying its mana cost, then put that pile into your graveyard. Stickup MS2 151 BR 1BR 3 Sorcery R Target opponent discards a card at random. If that card's mana value is 3 or less, you may cast it without paying its mana cost. reprint, Stormshaper Adept MS2 99 R R 1 Creature - Human Wizard 1 1 C Prowess, haste reprint, Stormsurge MS2 100 R 2R 3 Sorcery C Cast from Exile reminder/spawn Can Be Cast From Exile Stormsurge deals 3 damage to any target. Orchestrate R (You may exile this card from your hand anytime you could cast a sorcery for its orchestrate cost. When you next resolve a spell, you may cast this from exile without paying its mana cost.) reprint, Storytime MS2 22 W 3WW 5 Enchantment R If you would lose the game, instead sacrifice a storied permanent. If you do and your life total is less than 1, it becomes 1. (Enchantments and legendary permanents are storied.) reprint, Strident Retainer MS2 23 W 1WW 3 Creature - Human Soldier X X U Spawn Samurai/spawn 1/1 colorless Samurai MS2 Strident Retainer's power and toughness are each equal to the number of creatures you control. Art of war - At the beginning of your end step, if Strident Retainer dealt damage to an opponent this turn, create a 1/1 colorless Samurai creature token. reprint, Suisei the Southern Star MS2 101 R 3R 4 Legendary Creature - Phoenix 2 2 R Flying Suisei the Southern Star gets +1/+1 for each comet counter you have. Whenever you cast an instant or sorcery spell with mana value greater than the number of comet counters you have, you may pay R. If you do, return Suisei from your graveyard to the battlefield, then you get a comet counter. reprint, Surging Kalak MS2 125 G 1GG 3 Creature - Troll 2 2 U Whenever a creature you control becomes the target of a spell, that creature gets +3/+3 until end of turn. reprint, Swamp MS2 195 0 Basic Land - Swamp reprint, Sword of Tides and Time MS2 174 3 3 Artifact - Equipment M Equipped creature gets +2/+2 and protection from blue and from black. (This permanent can't be targeted, dealt damage, enchanted, or equipped by anything blue or black.) Whenever equipped creature deals combat damage to a player, return up to one target creature card and up to one target instant or sorcery card from your graveyard to your hand. Equip 2 reprint, Synchronous Hellkite MS2 207 R 3R 4 Artifact Creature - Dragon Construct 0 0 B yInitialize/ccgreen=1 Flying Synchronous Hellkite enters the battlefield with a +1/+1 counter for each other artifact you control. Sacrifice three artifacts: Return Synchronous Hellkite from your graveyard to the battlefield. Taiyohata Champion MS2 152 WR 1RW 3 Creature - Human Samurai 3 2 U Flash First strike If you cast Taiyohata Champion during your declare attackers step, it enters the battlefield tapped and attacking. reprint, Tear Loose MS2 72a,72b B 2BB 4 Sorcery U Return target creature card from your graveyard to the battlefield. Fabled 2B (Then if you cast this for its fabled cost, put it onto the battlefield transformed attached to that creature.) ----- Heartstrings|Enchantment - Aura Enchant creature When Heartstrings leaves the battlefield, exile enchanted creature. Whenever enchanted creature attacks or blocks, exile it at end of combat. reprint, Tear Through MS2 159 RG R/G 1 Instant C Target creature gets +3/+1 and gains trample until end of turn. reprint, Temporary Treason MS2 47 U 2UU 4 Enchantment - Aura R yInitialize/ccred=3 Enchant nonland permanent Vanishing 3 (This permanent enters the battlefield with three time counters on it. At the beginning of your upkeep, remove a time counter from it. When the last is removed, sacrifice it.) You control enchanted permanent. reprint, The Infinite MS2 1 8 8 Legendary Creature - Angel 4 8 M Flying You pay 0 to cast your first spell each turn rather than its mana cost. If you cast a spell with X in its mana cost this way, X is 8. reprint, Thriving Hydra MS2 126 G 4GGGG 8 Creature - Hydra 0 0 M yInitialize/ccgreen=4 Trample, haste Thriving Hydra enters the battlefield with four +1/+1 counters on it. When Thriving Hydra enters the battlefield, for each other creature you control, put X +1/+1 counters on that creature, where X is four minus its power. Whenever Thriving Hydra attacks, double the number of +1/+1 counters on each creature you control. reprint, Turn to Gold MS2 204 B 1B 2 Sorcery B Spawn Gold/spawn Gold MS2 Exile target creature. Its controller may profit. (To profit, create a colorless Gold artifact token with “Sacrifice this artifact: Add one mana of any color.”) Twisting Memories MS2 220 UB 1UB 3 Enchantment B Reveal top one/vp1at1Cast from Exile reminder/spawn Can Be Cast From Exile Whenever one or more cards are put into an opponent's graveyard from their hand or library, you may exile the top card of each player's library. Until your next turn, you may cast a card from among those exiled cards and you may spend mana as though it were mana of any type to cast that spell. Unceasing Flames MS2 102 R R 1 Sorcery U Unceasing Flames deals X damage to any target, where X is 2 plus the number of cards named Unceasing Flames in your graveyard. Conjure three cards named Unceasing Flames and shuffle them into your main library. reprint, Unearthed Legion MS2 153 UB 1UB 3 Creature - Zombie Horror X X R Unearthed Legion's power and toughness are each equal to the number of cards in your graveyard. At the beginning of your upkeep, mill a card. reprint, Union Rail Strikebreaker MS2 48 U 1U 2 Creature - Human Artificer 1 1 U Spawn Construct/spawn 1/1 colorless Construct MS2 Whenever you cast a noncreature spell, create a 1/1 colorless Construct artifact creature token. reprint, Unjust Sentence MS2 160 BR B/R 1 Sorcery C Target player loses 3 life. reprint, Unliving Swarm MS2 73 B 3B 4 Creature - Insect Horror 3 1 C Flying Whenever you cast a spell from your graveyard, return Unliving Swarm from your graveyard to your hand. reprint, Untethered Disciple MS2 127 G 2GG 4 Creature - Insect Monk 3 2 U Spawn two Scout tokens/spawnx2 1/1 all colors Scout MS2 Whenever you cast a nongreen spell, creatures you control get +1/+1 until end of turn. Wanderlust - When Untethered Disciple enters the battlefield, if you control four or more differently named lands, create two 1/1 Scout creature tokens that are all colors. reprint, Valor in Battle MS2 24 W W 1 Sorcery - Inscription C Creatures you control get +1/+1 until end of turn. Inscribe 2W (2W: Exile this card from your hand inscribed on a creature you control. Whenever that creature attacks, its controller may cast a copy of the inscribed card without paying its mana cost. Inscribe only as a sorcery.) reprint, Vedalken Reshaper MS2 49 U 4UU 6 Creature - Vedalken Wizard 2 3 U This spell costs 1 less to cast for each instant and sorcery card in your graveyard. When Vedalken Reshaper enters the battlefield, return target instant or sorcery card from your graveyard to your hand. reprint, Veilcrossed Twins MS2 74 B 2B 3 Creature - Human Horror 1 4 U 1B, Sacrifice a creature or enchantment: Draw a card. 4BB, T: Return target creature or enchantment card from your graveyard to the battlefield with a veil counter on it. That permanent gains “If this permanent would leave the battlefield, exile it instead.” reprint, Villainy MS2 75 B BBB 3 Enchantment R Whenever one or more creatures die for the first time each turn, draw a card and you lose 1 life. Whenever you cast a black noncreature spell, Villainy deals 2 damage to any target and you gain 2 life. reprint, Warden of the Dead MS2 76 B 2BB 4 Creature - Demon 4 4 R Cast for free reminder/spawn Warden of the Dead Emblem MS2 When Warden of the Dead enters the battlefield, you draw a card and you lose 1 life. When Warden of the Dead dies, conjure three cards named Warden of the Dead and shuffle them into your main library. For the rest of the game, you may cast spells named Warden of the Dead without paying their mana costs. reprint, Watch from Above MS2 50 U U 1 Sorcery - Revelation 4 6 C Target player mills two cards. Draw a card. Coalesce 6U (You may cast this from your graveyard for 6U. If you do, put it onto the battlefield as a Horror creature after it resolves. Exile it if it would leave the battlefield or not resolve.) reprint, Wayfaring Pilgrim MS2 25 W 1W 2 Creature - Human Monk 2 2 U Whenever you gain life, put a +1/+1 counter on Wayfaring Pilgrim. reprint, Weaver of Tales MS2 77 B 2B 3 Creature - Human Citizen 2 3 C Whenever an enchantment enters the battlefield under your control, target opponent loses 1 life and you gain 1 life. reprint, Wheat from Chaff MS2 51 U U 1 Sorcery C Investigate/spawn Clue MS2 Draw two cards, then discard two cards. Investigate. (Create a colorless Clue artifact token with “2, Sacrifice this artifact: Draw a card.”) reprint, Whispered Wishes MS2 26 W W 1 Sorcery C Spawn Spirit/spawn 1/1 white Spirit MS2Spawn Spirit/spawn 1/1 white Spirit MS2 Create a 1/1 white Spirit creature token with flying. Whenever a nontoken creature you control dies, you may pay W and exile Whispered Wishes from your graveyard. If you do, create a 1/1 white Spirit creature token with flying. reprint, Worlds Away MS2 52 U 3UU 5 Sorcery U Wanderlust - This spell has flash as long as you control four or more differently named lands. Draw four cards. reprint, Worlds Colliding MS2 154 UG 3GUU 6 Sorcery - Revelation 6 6 M Each player shuffles their hand and each non-Revelation card from their graveyard into their library, then draws seven cards. You may put any number of land cards from your hand onto the battlefield. Coalesce 6GUU (You may cast this from your graveyard for 6GUU. If you do, put it onto the battlefield as a Horror creature after it resolves. Exile it if it would leave the battlefield or not resolve.) reprint, Worldwide Reach MS2 27 W 1W 2 Enchantment - Project U Whenever one or more creatures you control attack, you may put a progress counter on Worldwide Reach. [PROGRESS 2+] Whenever you cast a noncreature spell, creatures you control get +1/+1 until end of turn. [PROGRESS 4+] Whenever you cast a noncreature spell, creatures you control gain lifelink until end of turn. reprint, Wunderkind Devising MS2 201 U 3U 4 Enchantment - Project B Reveal top three/vp1at3 Whenever you cast a noncreature spell, you may put a progress counter on Wunderkind Devising. [PROGRESS 1+] At the beginning of your upkeep, reveal the top three cards of your library. Put each artifact card from among them into your hand and the rest into your graveyard. [PROGRESS 4+] Artifacts you control are artifact creatures with base power and toughness 5/5. Xanigan, the Darkened Cloud MS2 205 B 3BB 5 Legendary Planeswalker - Xanigan 4 B yInitialize/ccgreen=4+2, Emblem Get/ccgreen+2;/spawn Xanigan Emblem MS2-3, Emblem Get/ccgreen-3;/spawn Xanigan Emblem MS2-7, Emblem Get/ccgreen-7;/spawn Xanigan Emblem MS2Emblem Get/spawn Xanigan Emblem MS2 Whenever you activate a loyalty ability of Xanigan, the Darkened Cloud, you get an emblem with exalted. [+2]: Xanigan deals 2 damage to up to one target and you gain 2 life. [-3]: You draw three cards and you lose 3 life. [-7]: Xanigan becomes a 7/7 Demon creature with flying and indestructible that's still a planeswalker. Prevent all combat damage that would be dealt to her. Xenocrata's Fleet MS2 224 3 3 Artifact B Spawn four Warriors/spawnx4 1/1 red Warrior MS2 Whenever you cast an instant or sorcery spell, you may have Xenocrata's Fleet become a 4/4 Ship artifact creature with haste until end of turn. Whenever Xenocrata's Fleet deals combat damage to an opponent, create that many 1/1 red Warrior creature tokens. Abhorrent Academic MS3 73 B 2B 3 Creature - Horror Advisor 2 2 R Skip your draw step. Your maximum hand size is equal to Abhorrent Academic's power. At the beginning of your upkeep, if you have fewer cards in your hand than your maximum hand size, draw cards equal to the difference. Accelerate Fate MS3 37 U 2U 3 Sorcery C Draw three cards. Discard two cards at the beginning of the next end step. reprint, Aether Ascendant MS3 38 U 2U 3 Creature - Human Wizard 2 1 R Flash When you cast Aether Ascendant, you may have it become a copy of target instant or sorcery spell. If you do, choose new targets for it. reprint, Aguri, Shadow of Doubt MS3 74 B 1BB 3 Legendary Creature - Spirit Rogue 3 1 R Deception 1B (1B, Return an unblocked attacker you control to hand: Put this card onto the battlefield from your hand tapped and attacking.) When Aguri, Shadow of Doubt enters the battlefield, target player reveals their hand. You choose a nonland card from it. That player discards that card. You lose 2 life. reprint, Aila, Forest Visitor MS3 181 WG 2GW 4 Legendary Creature - Human Scout 3 3 R Spawn Squirrel/spawn 1/1 green Squirrel MS3Spawn five Squirrel tokens/spawnx5 1/1 green Squirrel MS3 Whenever one or more counters are put on a permanent you control for the first time each turn, create that many 1/1 green Squirrel creature tokens. 1GW, T: Proliferate. (Choose any number of permanents and/or players with counters on them, then give each another counter of each kind already there.) Ainok Scout MS3 182 UG 2GU 4 Creature - Hound Scout 3 3 U Spawn two Citizen tokens/spawnx2 1/1 white Citizen MS3 Trample When Ainok Scout enters the battlefield, nourish 2, then return a creature you control to its owner's hand. (To nourish 2, either put two +1/+1 counters on this creature or create two 1/1 white Citizen creature tokens.) reprint, Alien Visitor MS3 283 BRG BRG 3 Creature - Alien Horror 5 1 B Lethal damage dealt to creatures is determined by their power rather than their toughness. Angelic Destiny MS3 1 W 2WW 4 Enchantment - Aura M Enchant creature Enchanted creature gets +4/+4, has flying and first strike, and is an Angel in addition to its other types. When enchanted creature dies, return Angelic Destiny to its owner's hand. reprint, Ankryss, Biologist Adept MS3 145 G 2GG 4 Legendary Creature - Insect Druid 3 2 R Spawn Saproling/spawn 1/1 green Saproling MS3Copy reminder/spawn Copy Whenever another nontoken creature enters the battlefield under your control, create a 1/1 green Saproling creature token. 1G, T: Populate. (Create a token that's a copy of a creature token you control.) reprint, Arcane Heist MS3 39 U 1UU 3 Instant U Spawn Gold/spawn Gold MS3 Counter target spell. If a permanent spell is countered this way, create a Gold token. (It's an artifact with “Sacrifice this artifact: Add one mana of any color.”) reprint, Armament Scavenger MS3 110 R 3R 4 Creature - Human Warrior 3 3 C Whenever an artifact or enchantment enters the battlefield under your control, Armament Scavenger gets +1/+0 and gains trample until end of turn. reprint, Astral Gateway MS3 215 3 3 Artifact R Spawn two Spirit tokens/spawnx2 1/1 white Spirit MS3 If a nontoken creature you control would die, you may exile it instead. If you do, create two 1/1 white Spirit creature tokens with flying. reprint, Avatar of Plume de Val MS3 146 G 3G 4 Creature - Avatar 4 4 M If an effect would create one or more tokens under your control, it creates twice that many of those tokens instead. If an effect would put one or more counters on a permanent you control, it puts twice that many of those counters on that permanent instead. reprint, Backwoods Cultivator MS3 147 G 1G 2 Creature - Human Druid 1 1 C When Backwoods Cultivator enters the battlefield, put a +1/+1 counter on target creature you control. When Backwoods Cultivator dies, proliferate. (Choose any number of permanents and/or players with counters on them, then give each another counter of each kind already there.) reprint, Barbed Cocoon MS3 75 B B 1 Creature - Insect 1 2 C Spawn two Insect tokens/spawnx2 1/1 green Insect MS3 2B, Exile Barbed Cocoon from your graveyard: Create two 1/1 green Insect creature tokens. Activate only as a sorcery. reprint, Bauble Collector MS3 148 G 2G 3 Creature - Beast 3 3 C When Bauble Collector enters the battlefield, you may return another permanent you control to its owner's hand. reprint, Bearer of Old Growth MS3 216 4 4 Artifact Creature - Golem 2 2 C When Bearer of Old Growth enters the battlefield, choose one - • Untap up to two target artifacts. • Draw a card. reprint, Beckon the Shadows MS3 76 B B 1 Sorcery C Bloodprice 2BB (You may cast this card by sacrificing a creature and paying its bloodprice.) Return target creature card from your graveyard to your hand. If you cast this spell for its bloodprice, return that card to the battlefield instead. reprint, Berbarus Unsealed MS3 77 B 4BB 6 Legendary Creature - Demon 6 6 M Flying Sacrifice six Swamps: Return Berbarus Unsealed from your graveyard to the battlefield with an indestructible counter on it. You draw six cards and you lose 6 life. reprint, Bestial Summons MS3 149 G 4G 5 Sorcery U Spawn Beast/spawn 3/3 green Beast MS3Copy reminder/spawn Copy Create a 3/3 green Beast creature token, then populate. (Create a token that's a copy of a creature token you control.) reprint, Bitter Duckling MS3 284a,284b UB UB 2 Creature - Bird 1 3 B At the beginning of your end step, mill two cards. Then if ten or more cards are in your graveyard, transform Bitter Duckling. ----- Nightsong Swan|Creature - Bird [3/3] Flying At the beginning of your upkeep, mill seven cards, then you may cast an instant or sorcery card from your graveyard. If that spell would be put into your graveyard, exile it instead. If you would draw a card while your library has no cards in it, you win the game instead. Blackmoat Bully MS3 78 B 2B 3 Creature - Crocodile Warrior 2 2 C Menace When Blackmoat Bully dies, put a +1/+1 counter and a menace counter on target creature you control. reprint, Blazing Volley MS3 111 R R 1 Sorcery C Blazing Volley deals 1 damage to each creature your opponents control. reprint, Bloodleaf Tracker MS3 150 G G 1 Creature - Elf Scout 1 1 R G, T: Put a +1/+1 counter on Bloodleaf Tracker for each creature that entered the battlefield this turn. reprint, Bloodriver MS3 240 0 Land - Mountain C yInitialize/cr90 (T: Add R.) Bloodriver enters the battlefield tapped. When Bloodriver enters the battlefield, target creature you control gains haste until end of turn. reprint, C-25 Juliet MS3 112 R 1R 2 Artifact Creature - Construct 1 1 C Menace, haste Cadence (Whenever you cast a spell, if its mana value is greater than this creature's power, put a +1/+1 counter on this creature.) reprint, Cadalon Experimenter MS3 113 R 2R 3 Creature - Human Artificer 2 3 C Investigate/spawn Clue MS3 When Cadalon Experimenter enters the battlefield, if you control an artifact, investigate. (Create a colorless Clue artifact token with “2, Sacrifice this artifact: Draw a card.”) reprint, Cadalon Outfitter MS3 41 U 1U 2 Creature - Human Artificer 1 1 C Artifact spells you cast cost 1 less to cast. The first ability of an artifact you activate each turn costs 1 less. reprint, Calcified Dunes MS3 243 0 Land - Plains Desert C yInitialize/cr90 (T: Add W.) As Calcified Dunes enters the battlefield, you may pay 1 life. If you don't, Calcified Dunes enters the battlefield tapped. reprint, Call of the Clocktower MS3 42 U 1U 2 Sorcery U Target player mills three cards for each artifact you control. Cannon Fodder MS3 114 R 3RR 5 Enchantment U 2R, Sacrifice an artifact or creature: It deals 2 damage to any target. reprint, Catch Unawares MS3 151 G XGGG 3 Sorcery U Creatures you control get +X/+X and gain trample until end of turn. reprint, Cave Diving MS3 79 B 1B 2 Instant C Look at top three/vp1pt3 Look at the top three cards of your library. Put one of them into your hand and the rest into your graveyard. You lose 1 life. reprint, Children of the Clouds MS3 3 W XW 1 Instant R Spawn Bird/spawn 1/1 white Bird MS3Spawn five Bird tokens/spawnx5 1/1 white Bird MS3 Cast this spell only if an opponent controls two or more nonwhite creatures or you control six or more lands. Create X 1/1 white Bird creature tokens with flying. You gain X life. reprint, Chromatic Pendant MS3 217 4 4 Artifact R At the beginning of each player's draw step, that player draws an additional card. Spells cost 1 less to cast. Players may spend mana as though it were mana of any color. reprint, Cloudbank MS3 244 0 Land - Island C yInitialize/cr90 (T: Add U.) Cloudbank enters the battlefield tapped. When Cloudbank enters the battlefield, target creature gains flying until end of turn. reprint, Consort of Morning MS3 5 W 2W 3 Creature - Human Cleric 2 2 C Lifelink Experience (Whenever this creature attacks, if it has fewer than three +1/+1 counters on it, put a +1/+1 counter on it.) reprint, Corecharge MS3 183 UR 6UR 8 Sorcery U This spell costs 1 less to cast for each artifact you control. Draw three cards, then Corecharge deals damage to any target equal to the number of cards in your hand. Corpsebed MS3 245 0 Land - Swamp C yInitialize/cr90 (T: Add B.) Corpsebed enters the battlefield tapped. When Corpsebed enters the battlefield, exile up to two target cards from graveyards. reprint, Council of the Immortals MS3 6 W 2WW 4 Legendary Creature - Spirit 2 2 R Spawn Aura/spawn white Aura MS3 Flying Whenever a creature you control that isn't enchanted dies, adjudicate. (Create a white Aura enchantment token with enchant creature and “Sacrifice this token: Untap enchanted creature” attached to target creature.) Whenever an enchanted creature you control dies, return it to the battlefield at the beginning of the next end step. reprint, Crossing the Rifts MS3 115 R 2R 3 Sorcery C Search your library for up to two land cards with basic land types, put them onto the battlefield, then shuffle. Sacrifice two lands at the beginning of the next end step. reprint, Curiosity MS3 43 U U 1 Enchantment - Aura C Enchant creature Whenever enchanted creature deals damage to an opponent, you may draw a card. reprint, Curse of Kurayami MS3 80 B 1B 2 Sorcery - Inscription U Spawn Spirit/spawn 2/2 colorless Spirit MS3Spawn Spirit/spawn 2/2 colorless Spirit MS3 Create a 2/2 colorless Spirit creature token. When inscribed creature dies, create a 2/2 colorless Spirit creature token. Inscribe 2BB (2BB: Exile this card from your hand inscribed on a creature you control. Whenever that creature attacks, its controller may cast a copy of the inscribed card without paying its mana cost. Inscribe only as a sorcery.) reprint, Darklands Charm MS3 184 UB UB 2 Instant U Look at top three/vp1pt3 Choose one- • Look at the top three cards of your library. Put one of them into your hand and the rest into your graveyard. • Return target creature card from your graveyard to your hand. • Target creature can't be blocked this turn. reprint, Death's Sentry MS3 82 B 3B 4 Creature - Human Cleric 3 3 C Spawn Zombie/spawn 2/2 black Zombie MS3 When Death's Sentry enters the battlefield, if a creature died this turn, create a 2/2 black Zombie creature token. reprint, Decide Boundaries MS3 276 W 1W 2 Instant B If an opponent controls more lands than you, search your library for a Plains card. If an opponent controls more creatures than you, search your library for a creature card with mana value 2 or less. Reveal those cards, put them into your hand, then shuffle. Deep Temptation MS3 44 U 1UU 3 Enchantment - Aura C Enchant creature Enchanted creature doesn't untap during its controller's untap step. At the beginning of the upkeep of enchanted creature's controller, that player mills a card. reprint, Demolitionist Deviser MS3 116 R 1R 2 Creature - Human Artificer 2 1 R Renown 1 (When this creature deals combat damage to a player, if it isn't renowned, put a +1/+1 counter on it and it becomes renowned.) When Demolitionist Deviser dies, it deals damage equal to its power to any target. reprint, Descend into Insanity MS3 83 B 1BB 3 Instant U Spawn Demon/spawn 5/5 black Demon MS3 As an additional cost to cast this spell, sacrifice a creature. Create a 5/5 black Demon creature token with flying. You lose 2 life. reprint, Devour Memories MS3 84 B 3B 4 Sorcery - Revelation 6 3 C Target player discards two cards. Coalesce 8B (You may cast this from your graveyard for 8B. If you do, put it onto the battlefield as a Horror creature after it resolves. Exile it if it would leave the battlefield or not resolve.) reprint, Diasune Immolator MS3 117 R 3R 4 Creature - Human Shaman 3 2 C Haste 6R: Diasune Immolator deals 4 damage to target player or planeswalker. reprint, Diffuse MS3 45 U 1U 2 Instant C Counter target spell unless its controller pays 2 plus an additional 2 for each card named Diffuse in your graveyard. reprint, Diligent Believer MS3 8 W 1W 2 Creature - Human Cleric 1 1 C Diligent Believer gets +1/+1 for each +1/+1 counter on other creatures you control. reprint, Dimensional Isolation MS3 9 W 2W 3 Enchantment - Aura C Enchant creature Enchanted creature can't attack or block. Enchanted creature can't be the target of spells or abilities your opponents control. reprint, Disciple of Faradia MS3 10 W 2WW 4 Creature - Human Cleric 2 2 U When Disciple of Faradia enters the battlefield, search your library for an Angel or Aura card, reveal it, and put it into your hand, then shuffle. You gain life equal to its mana value. As long as you control an Angel, Disciple of Faradia gets +2/+2, has flying, and is an Angel in addition to its other types. Dragongate MS3 118 R 1RRR 4 Enchantment M Spawn Dragon/spawn 4/4 red Dragon MS3 Whenever an artifact you control is put into a graveyard from the battlefield, create a 4/4 red Dragon creature token with flying. reprint, Dragonwrought Engineer MS3 11 W 4W 5 Creature - Human Artificer 2 2 R Flying Dragonwrought Engineer gets +1/+1 for each artifact and enchantment you control. reprint, Drove of the Lost MS3 185 WB 1WB 3 Creature - Spirit 1 1 U Flying Whenever a creature you control dies, put a +1/+1 counter on Drove of the Lost. 1, Sacrifice a creature: Each opponent loses 1 life. Gain 1 life. reprint, Druid's Deliverance MS3 153 G 1G 2 Instant C Copy reminder/spawn Copy Prevent all combat damage that would be dealt to you this turn. Populate. (Create a token that's a copy of a creature token you control.) reprint, Duelist's Wings MS3 46 U 1U 2 Enchantment - Aura C Enchant creature When Duelist's Wings enters the battlefield, put two +1/+1 counters on enchanted creature. Enchanted creature has flying. reprint, Duress MS3 85 B B 1 Sorcery C Target opponent reveals their hand. You choose a noncreature, nonland card from it. That player discards that card. reprint, Dutiful Counselor MS3 12 W 1W 2 Creature - Human Cleric 2 2 C Spawn Aura/spawn white Aura MS3 When Dutiful Counselor enters the battlefield, adjudicate. (Create a white Aura enchantment token with enchant creature and “Sacrifice this token: Untap enchanted creature” attached to target creature.) Whenever an Aura enters the battlefield under your control, you may pay 1. If you do, target creature gets +1/+1 until end of turn. reprint, Eldritch Emergence MS3 280 B 3BB 5 Sorcery B You may cast this spell as though it had flash if you control a Horror creature. Destroy all non-Horror creatures. Eleventh Hour Breakthrough MS3 120 R 1R 2 Sorcery U Banned Spawn three Powercell tokens/spawnx3 colorless Powercell MS3 Create three tapped colorless Powercell artifact tokens with “T: Add C.” Then untap all artifacts you control. At the beginning of the next end step, sacrifice three artifacts. reprint, Elixir of Immortality MS3 218 1 1 Artifact U 2, T: You gain 5 life. Shuffle Elixir of Immortality and your graveyard into their owner's library. reprint, Endless Assembly MS3 121 R 3R 4 Enchantment R Spawn Construct/spawn 1/1 colorless Construct MS3Spawn Golem/spawn 6/6 colorless Golem MS3 Artifact creatures you control have haste. At the beginning of your upkeep, create a 1/1 colorless Construct artifact creature token. If you control six or more artifacts, create a 6/6 colorless Golem artifact creature token instead. Tokens created this way attack this turn if able. reprint, Endless Expedition MS3 154 G 2G 3 Enchantment U Spawn Scout/spawn 1/1 Scout MS3 Whenever a land enters the battlefield under your control, choose one. If it doesn't share a name with another land you control, instead choose both- • Create a 1/1 Scout creature token that's all colors. • Put a +1/+1 counter on a creature you control. Entangled Roots MS3 155 G 3G 4 Creature - Dryad 3 3 C Idolize/spawn Idol MS3 Landfall - Whenever a land enters the battlefield under your control, create an Idol token. (It's an artifact with “1, Sacrifice this artifact: Put a +1/+1 counter on target creature. Activate only as a sorcery.”) reprint, Ephemeral Support MS3 14 W 3W 4 Enchantment - Aura U Enchant creature Enchanted creature has double strike. Mirage 1W (You may cast this spell as though it had flash for its mirage cost. If you do, sacrifice it at the beginning of the next cleanup step.) reprint, Eternal Blessings MS3 282 G XGG 2 Sorcery B Return X target cards with different mana costs from your graveyard to your hand. Exile Eternal Blessings. Ethereal Armor MS3 15 W W 1 Enchantment - Aura C Enchant creature Enchanted creature gets +1/+1 for each enchantment you control and has first strike. reprint, Ethereal Spellmaster MS3 47 U 4UU 6 Creature - Elemental Wizard 5 3 R When Ethereal Spellmaster enters the battlefield, if it was cast, you may search your library for an instant or sorcery card with mana value 3 or less and cast it without paying its mana cost. If you do, shuffle your library. reprint, Experimental Battle Armor MS3 219 1 1 Artifact - Equipment U Equipped creature gets +2/+2 and has double strike and trample. Equip 5 reprint, Face of All MS3 186 WU 1WU 3 Creature - Elemental Shapeshifter 3 3 R Gestalt (When this or another creature enters under your control, you may merge it with the one in play, keeping counters and attachments. They become the permanent on top plus all abilities from under it.) Vigilance, lifelink Whenever an opponent casts a spell, this permanent phases out until end of turn. (Treat it and anything attached to it as though they don't exist until end of turn.) Facsimile of Divinity MS3 220 7 7 Artifact Creature - Angel 5 6 R Flying, lifelink When Facsimile of Divinity enters the battlefield, it deals 4 damage to any target. reprint, Fateful Journey MS3 86 B 1B 2 Instant R Search your library for a card, reveal it, then shuffle and put that card on top. You lose life equal to its mana value. reprint, Fell the Beast MS3 16 W 4W 5 Instant U Spawn two Idol tokens/spawnx2 Idol MS3 Destroy target creature with power 4 or greater. Create two Idol tokens. (They're artifacts with “1, Sacrifice this artifact: Put a +1/+1 counter on target creature. Activate only as a sorcery.”) reprint, Felling Vines MS3 156 G 2G 3 Instant C You gain 3 life. Choose one - • Destroy target artifact. • Destroy target enchantment. • Destroy target creature with flying. reprint, Ficklewing Elemental MS3 48 U 2U 3 Creature - Elemental 3 3 C yInitialize/ccred=1 Flying Vanishing (At the beginning of your upkeep, remove a time counter from it. When the last is removed, sacrifice it.) Ficklewing Elemental enters the battlefield with a time counter on it for each card in your hand. reprint, Flash of Blades MS3 157 G G 1 Sorcery C Target creature you control fights another target creature. If either of those creatures would die this turn, exile it instead. reprint, Flawless Counterfeit MS3 221 2 2 Artifact U You may have Flawless Counterfeit enter the battlefield as a copy of any noncreature artifact on the battlefield. reprint, Flourishing Dunes MS3 248 0 Land - Forest Desert C yInitialize/cr90 (T: Add G.) As Flourishing Dunes enters the battlefield, you may pay 1 life. If you don't, Flourishing Dunes enters the battlefield tapped. reprint, Forbidden Treasure MS3 279 U 1U 2 Instant B Counter target instant or sorcery spell. Search its owner's graveyard, hand, and library for any number of cards with the same name as that spell and exile them. That player shuffles their library, then draws a card for each card exiled from their hand this way. Forest MS3 275 0 Basic Land - Forest reprint, Forest b MS3 274 0 Basic Land - Forest reprint, Form of the Phoenix MS3 122 R 2RR 4 Enchantment - Aura C Enchant creature Enchanted creature gets +2/+2 and has flying and haste. When enchanted creature dies, return it to the battlefield under its owner's control. reprint, Fox of the Sunset Legion MS3 17 W 2WW 4 Creature - Fox Spirit 2 2 C Spawn two Fox Spirit tokens/spawnx2 1/1 white Fox Spirit MS3 When Fox of the Sunset Legion enters the battlefield, create two 1/1 white Fox Spirit creature tokens. reprint, From Shengin's Heart MS3 87 B 3B 4 Enchantment U Spawn Shengin Renegade/spawn Shengin Renegade MS3 At the beginning of your end step, if a card left your graveyard this turn, create a 3/1 black Human Rogue creature token named Shengin Renegade. Fungal Whomper MS3 158 G 4GG 6 Creature - Fungus 4 4 R Spawn Saproling/spawn 1/1 green Saproling MS3 When Fungal Whomper enters the battlefield, you gain 4 life. When Fungal Whomper leaves the battlefield, germinate four times. (To germinate, put a +1/+1 counter on a creature or create a 1/1 green Saproling creature token.) reprint, Ghostly Flicker MS3 50 U 2U 3 Instant U Exile two target artifacts, creatures, and/or lands you control, then return those cards to the battlefield under your control. reprint, Gift of the Phoenix MS3 123 R R 1 Sorcery C As an additional cost to cast this spell, discard a card. Draw two cards. Gift of the Phoenix deals 2 damage to you. reprint, Gift to the Gloam MS3 187 BR BR 2 Instant U Sacrifice a creature. At the beginning of the next end step, return that card from a graveyard to the battlefield under your control with two +1/+1 counters on it, except it's a black Demon instead of its other colors and types. reprint, Gleaming Mirrorweaver MS3 188 URG 2GUR 5 Legendary Creature - Spirit 3 3 M Copy reminder/spawn Copy Flying Whenever an opponent casts a spell, copy it. You may choose new targets for the copy. reprint, Goriana Naturalist MS3 159 G 5G 6 Creature - Ox Shaman 4 4 C Motivate 2 (When this creature enters the battlefield, you may motivate target creature with less power than this by putting two +1/+1 counters on it.) Each creature you control with a +1/+1 counter on it has trample. reprint, Grace of Timber MS3 160 G 2G 3 Enchantment - Aura C Enchant land When Grace of Timber enters the battlefield, put a +1/+1 counter on target creature you control. Enchanted land has “T: Add two mana of different colors.” reprint, Grim Botanist MS3 189 BG 1BG 3 Creature - Human Druid 2 2 U Spawn Saproling/spawn 1/1 green Saproling MS3Copy reminder/spawn Copy When Grim Botanist enters the battlefield, create a 1/1 green Saproling creature token. Whenever a nontoken creature you control dies, populate. (Create a token that's a copy of a creature token you control.) Groundswell MS3 161 G G 1 Instant C Target creature gets +2/+2 until end of turn. Landfall - If you had a land enter the battlefield under your control this turn, that creature gets +4/+4 until end of turn instead. reprint, Guard of Cuirassiers MS3 277 W 1WW 3 Creature - Angel Soldier 3 3 B Flying Each spell costs 2 more to cast except during its controller's turn. Hall of Random Access Memories MS3 250 0 Land R T: Add C. 3, T, Sacrifice Hall of Random Access Memories: Return target artifact, instant, or sorcery card from your graveyard to your hand. reprint, Hannah, Entelan Prodigy MS3 190 UR 2UR 4 Legendary Creature - Human Artificer 2 2 R Look at top one/vp1pt1 Whenever an artifact enters the battlefield under your control, look at the top card of your library. If that card's mana value is less than or equal to that artifact's mana value, you may reveal it and put that card into your hand. Otherwise, put it on the top or bottom of your library. Harbinger of Growth MS3 162 G 1G 2 Creature - Elemental 1 1 C Spawn Saproling/spawn 1/1 green Saproling MS3Copy reminder/spawn Copy When Harbinger of Growth enters the battlefield, create a 1/1 green Saproling creature token. 1G, Sacrifice Harbinger of Growth: Populate. (Create a token that's a copy of a creature token you control.) reprint, Heat of the Moment MS3 124 R 3RR 5 Sorcery U Shimmer token/spawn Shimmer ORP Until end of turn, gain control of target creature and it gains haste and shimmer. Untap it. (Whenever this creature attacks, create a tapped and attacking token that's a copy of it. Exile the token at the beginning of the end step.) reprint, Hellbent Speed MS3 225 2 2 Artifact - Project U Banned Whenever you cast a noncreature spell, you may put a progress counter on Hellbent Speed. [PROGRESS 2+] Noncreature spells you cast cost 1 less to cast. This effect can't reduce the amount of mana a spell costs to cast to less than one mana. [PROGRESS 6+] Whenever you cast a noncreature spell, draw a card. reprint, Hero's Downfall MS3 88 B 1BB 3 Instant C Destroy target creature or planeswalker. reprint, Highland Dunes MS3 252 0 Land - Mountain Desert C yInitialize/cr90 (T: Add R.) As Highland Dunes enters the battlefield, you may pay 1 life. If you don't, Highland Dunes enters the battlefield tapped. reprint, Host of Nature MS3 163 G 4GG 6 Creature - Elk 3 3 C Spawn two Elk tokens/spawnx2 2/2 red and green Elk MS3 When Host of Nature enters the battlefield, create two 2/2 red and green Elk creature tokens. reprint, Hub of Innovation MS3 226 2 2 Artifact U yInitialize/cr90 Hub of Innovation enters the battlefield tapped. At the beginning of your upkeep, if you control five or more artifacts, draw a card. T: Add C. reprint, Idyllic Tutor MS3 18 W 2W 3 Sorcery R Search your library for an enchantment card, reveal it, put it into your hand, then shuffle. reprint, Imaginative Dreamer MS3 191 UG GU 2 Creature - Human Citizen 2 2 U You may have Imaginative Dreamer enter the battlefield as a copy of any creature on the battlefield. When it does, it stops being a copy. Imperial Siege MS3 125 R 1R 2 Sorcery U Destroy target nonbasic land. reprint, Infuse the Apparatus MS3 192 UR 5UR 7 Sorcery M Cast from Exile reminder/spawn Can Be Cast From Exile Exile all cards from your graveyard. You may search your library for any number of instant and/or sorcery cards with different names that share a name with one or more cards exiled this way and cast them without paying their mana costs, then shuffle. Exile Infuse the Apparatus. reprint, Inked Summoner MS3 281 B 1B 2 Creature - Human Warlock Artist 1 2 B Spawn Bird/spawn 1/1 black Bird MS3Spawn Cat/spawn 3/3 black Cat MS3Spawn Golem/spawn 5/5 black Golem MS3 At the beginning of your end step, if you lost 2 or more life this turn, create a 1/1 black Bird creature token with flying. If you lost 4 or more life this turn, instead create a 3/3 black Cat creature token with deathtouch. If you lost 6 or more life this turn, instead create a 5/5 black Golem creature token with trample. Inner Peace MS3 19 W W 1 Sorcery - Inscription C Put a +1/+1 counter on target creature. Inscribe 2W (2W: Exile this card from your hand inscribed on a creature you control. Whenever that creature attacks, its controller may cast a copy of the inscribed card without paying its mana cost. Inscribe only as a sorcery.) reprint, Instant of Brilliance MS3 126 R RR 2 Instant R Banned, EDH Banned Whenever you cast or copy an instant or sorcery spell this turn, Instant of Brilliance deals 1 damage to each opponent. Copy target instant or sorcery spell you control. You may choose new targets for the copy. reprint, Ishim's Meddling MS3 193 WB WB 2 Enchantment U Whenever a creature you control dies, each opponent loses 1 life and you gain 1 life. 2WB: Ishim's Meddling becomes a 4/4 Angel creature with flying and vigilance until end of turn. Island MS3 269 0 Basic Land - Island reprint, Island b MS3 268 0 Basic Land - Island reprint, Jade Vault Reclaimer MS3 164 G 2G 3 Creature - Human Samurai 2 1 U Spirited (When this permanent enters the battlefield, you may activate one of its activated abilities without paying its cost.) 3G, Sacrifice Jade Vault Reclaimer: Destroy target artifact or enchantment. reprint, Jadycian Empath MS3 127 R R 1 Creature - Elemental Shaman 1 1 C As long as Jadycian Empath is on the battlefield or in your graveyard, it's a land in addition to its other types. Sacrifice Jadycian Empath: Add one mana of any color. reprint, Join the Colony MS3 165 G 2G 3 Instant C Spawn Insect/spawn 1/1 green Insect MS3 Choose two. You may choose the same mode twice- • Create a 1/1 green Insect creature token. • Put a +1/+1 counter on target creature you control. reprint, K-17 Drone MS3 128 R 2R 3 Artifact Creature - Warrior 2 1 U Whenever an artifact you control becomes tapped, K-17 Drone deals 1 damage to each opponent. reprint, Kantra of Old Majik MS3 166 G 4G 5 Enchantment Creature - Spirit 4 3 R Enspirit (As you cast this spell, you may exile a nonenchantment creature you control until this leaves the battlefield or fails to resolve. Reduce this spell's cost by the exiled card's mana value.) When Kantra of Old Majik enters the battlefield, you may return target card from your graveyard to your hand. reprint, Kantra of the Third Eye MS3 51 U 5U 6 Enchantment Creature - Spirit 4 4 R Look at top one/vp1pt1 Enspirit (As you cast this spell, you may exile a nonenchantment creature you control until this leaves the battlefield or fails to resolve. Reduce this spell's cost by the exiled card's mana value.) You may look at the top card of your library any time. You may play the top card of your library. reprint, Kevthra's Command MS3 90 B 2BB 4 Instant R Choose two - • Each opponent sacrifices a creature. • Each player discards two cards. • All creatures get -1/-1 until end of turn. • You draw two cards and you lose 2 life. reprint, Kevthra's Will MS3 91 B 2B 3 Sorcery M Banned Until end of turn, you may play cards from your graveyard by paying 2 life in addition to those cards' costs. If a card would be put into your graveyard from anywhere this turn, exile that card instead. reprint, King of Bones MS3 92 B 4BB 6 Creature - Skeleton Wizard 4 6 U When King of Bones enters the battlefield, exile up to ten target creature cards in graveyards. Each opponent loses X life and you gain X life, where X is the number of cards exiled this way. reprint, Lackeybot MS3 194 WR 1RW 3 Artifact Creature - Goblin Construct 3 2 R Copy reminder/spawn Copy Whenever Lackeybot deals damage to a player, choose an artifact card with mana value X or less at random, where X is the amount of damage dealt. You may create a token that's a copy of that card. Lazaire's Conjuring MS3 52 U XUU 2 Instant M Repeat the following process X times. Exile a creature you control, then return it to the battlefield under your control. Exile Lazaire's Conjuring. reprint, Lijing, the True Divinity MS3 20 W 2WW 4 Legendary Creature - Fox Spirit 3 5 R Spawn Fox Spirit/spawn 1/1 white Fox Spirit MS3 Vigilance Whenever Lijing, the True Divinity or another nontoken creature enters the battlefield under your control, choose one - • Create a 1/1 white Fox Spirit creature token. • Invigorate 1. (Choose a creature with the least power among creatures you control and put a +1/+1 counter on it.) reprint, Lives Redeemed MS3 168 G G 1 Sorcery U Copy reminder/spawn Copy Up to two target creature cards in your graveyard gain revive until end of turn. The revive cost is equal to their mana cost. (Pay that creature's mana cost, Exile that card from your graveyard: Create a token that's a copy of it except it has no mana cost. Revive only as a sorcery.) reprint, Lord Asharo MS3 129 R 3RR 5 Legendary Creature - Human Wizard 3 4 R Haste Whenever you cast an instant spell, exile that card inscribed onto Lord Asharo instead of putting it anywhere else as it resolves. T: Cast a copy of an inscribed card without paying its mana cost. reprint, Lord Shigure MS3 53 U 3U 4 Legendary Creature - Human Wizard 3 2 R Prowess Whenever you cast a noncreature spell, noncreature spells you cast cost 1 less to cast until end of turn. reprint, Maelstrom Griffin MS3 21 W 3WW 5 Creature - Griffin 3 3 U Flying 1W: Target creature with a +1/+1 counter on it gains flying until end of turn. reprint, Maghbri Oracle MS3 93 B 1B 2 Creature - Human Shaman 2 1 U Scry 1/vp1pt1 Whenever a creature dies, scry 1 and each opponent loses 1 life. reprint, Maghbri Whisper MS3 94 B 2B 3 Creature - Zombie 1 1 C Spawn Citizen/spawn 1/1 white Citizen MS3 When Maghbri Whisper enters the battlefield, nourish 1. (To nourish 1, either put a +1/+1 counter on this creature or create a 1/1 white Citizen creature token.) Sacrifice a creature: Maghbri Whisper gets +2/+2 until end of turn. reprint, Marin Polgek, Academy Heiress MS3 54 U 2U 3 Legendary Creature - Human Wizard 2 4 R Copy reminder/spawn Copy Marin Polgek, Academy Heiress has hexproof as long as you control three or more enchantments. 1W/UW/U: Create a token that's a copy of target enchantment you control. reprint, Marshy Marauder MS3 195 BG BG 2 Creature - Demon Knight 2 2 R Spawn Insect/spawn 1/1 green Insect MS3Spawn five Insect tokens/spawnx5 1/1 green Insect MS3 Whenever another creature you control dies, put a +1/+1 counter on Marshy Marauder. When Marshy Marauder dies, create a 1/1 green Insect creature token for each counter on it. Mawdryk's Haven MS3 169 G 2G 3 Enchantment U Landfall - Whenever a land enters the battlefield under your control, add G. 3G: Target creature you control gets +2/+2 until end of turn. reprint, Meteorain MS3 130 R 4RR 6 Sorcery C Meteorain deals 5 damage divided as you choose among any number of target creatures or planeswalkers. reprint, Mortal Whims Falter MS3 213 UB U/B 1 Sorcery - Revelation 5 3 R Gain control of target creature until end of turn. Coalesce 6UB (You may cast this from your graveyard for 6UB. If you do, put it onto the battlefield as a Horror creature after it resolves. Exile it if it would leave the battlefield or not resolve.) As long as Mortal Whims Falter is on the battlefield, you can't lose control of permanents. Mortal Will MS3 95 B B 1 Instant C Copy reminder/spawn Copy When target creature you control dies this turn, create a token that's a copy of it, except it has no mana cost. reprint, Mountain MS3 273 0 Basic Land - Mountain reprint, Mountain b MS3 272 0 Basic Land - Mountain reprint, Multipurpose Mannequin MS3 228 1 1 Artifact Creature - Construct Actor 1 1 C Multipurpose Mannequin gets +1/+1 for each permanent attached to it. reprint, Natural Recycling MS3 170 G 1G 2 Enchantment R G, Exile a creature card from your graveyard: Put two +1/+1 counters on target creature. reprint, Nest Matriarch MS3 22 W 4W 5 Creature - Bird 3 3 C Flying When Nest Matriarch enters the battlefield, put a +1/+1 counter on another target creature you control. That creature gains lifelink until end of turn. reprint, Nidohagane Warfans MS3 229 1 1 Artifact - Equipment C Copy reminder/spawn Copy When Nidohagane Warfans enters the battlefield, if it's not a token, create a token that's a copy of it. Equipped creature gets +1/+0. Equip 1 reprint, Nightmarish Fears MS3 96 B 3B 4 Sorcery U Copy reminder/spawn Copy Create a token that's a copy of target creature card in your graveyard, except it has no mana cost. reprint, Nightrail Fence MS3 196 UR 1UR 3 Creature - Human Mercenary 2 3 U Spawn Gold/spawn Gold MS3 1, Discard a card: Create a Gold token. (It's an artifact with “Sacrifice this artifact: Add one mana of any color.”) T, Sacrifice an artifact: Draw a card. reprint, Nightwatch Rallier MS3 230 XX 0 Artifact Creature - Construct 0 0 R Nightwatch Rallier enters the battlefield with X +1/+1 counters on it. Other artifact creatures you control get +1/+1 for each +1/+1 counter on Nightwatch Rallier. reprint, Nomadic Patriarch MS3 197 BG BG 2 Creature - Elf Citizen 1 1 U Spawn Citizen/spawn 1/1 white Citizen MS3 When Nomadic Patriarch enters the battlefield, nourish 1. (To nourish 1, either put a +1/+1 counter on this creature or create a 1/1 white Citizen creature token.) Remove a +1/+1 counter from Nomadic Patriarch: Put a +1/+1 counter on each other creature token you control. reprint, Obliterating Blast MS3 131 R 1R 2 Instant C Obliterating Blast deals 3 damage to any target. A creature dealt damage this way this turn can't be regenerated this turn. If that creature would die this turn, exile it instead. reprint, Ophorion Refugee MS3 171 G G 1 Creature - Elf Druid 0 1 C T: Add G. If you control an attacking creature, add one mana of any color instead. reprint, Opt MS3 55 U U 1 Instant C Scry 1/vp1pt1 Scry 1. Draw a card. reprint, Oracle of Edicts MS3 56 U 1U 2 Creature - Human Wizard 1 3 C Spawn Aura/spawn white Aura MS3Scry 1/vp1pt1 When Oracle of Edicts enters the battlefield, adjudicate. (Create a white Aura enchantment token with enchant creature and “Sacrifice this token: Untap enchanted creature” attached to target creature.) Whenever an Aura enters the battlefield under your control, scry 1. reprint, Palace of Heavenly Sovereigns MS3 231 5 5 Legendary Artifact M Each instant and sorcery card you own that isn't on the battlefield has inscribe. The inscribe cost is equal to its mana cost. (Pay that card's mana cost: Exile that card from your hand inscribed on a creature you control. Whenever that creature attacks, its controller may cast a copy of the inscribed card without paying its mana cost. Inscribe only as a sorcery.) reprint, Paragon of Noon MS3 23 W W 1 Creature - Human Warrior 2 1 R 3WW: Put a divinity counter on Paragon of Noon. It gains indestructible. Whenever Paragon of Noon attacks, if it has a divinity counter on it, search your library for a creature card with mana value 1, put it onto the battlefield tapped and attacking, then shuffle. Pious Flutist MS3 24 W W 1 Creature - Human 1 2 C Idolize/spawn Idol MS3 When Pious Flutist enters the battlefield, create an Idol token. (It's an artifact with “1, Sacrifice this artifact: Put a +1/+1 counter on target creature. Activate only as a sorcery.”) reprint, Pitchpyre Curse MS3 198 BR BR 2 Enchantment - Aura Curse U Enchant player Whenever one or more creatures attack enchanted player, their controller may sacrifice a creature. If they do, enchanted player loses 3 life, sacrifices a nonland permanent, and discards a card. Plains MS3 267 0 Basic Land - Plains reprint, Plains b MS3 266 0 Basic Land - Plains reprint, Primal Ruffian MS3 172 G G 1 Creature - Elf Druid 0 1 U Experience (Whenever this creature attacks, if it has fewer than three +1/+1 counters on it, put a +1/+1 counter on it.) Whenever Primal Ruffian attacks, if it has a +1/+1 counter on it, other creatures you control get +1/+1 until end of turn. reprint, Prismatic Cavern MS3 256 0 Land U yInitialize/cr90 Prismatic Cavern enters the battlefield tapped. When Prismatic Cavern enters the battlefield, return a land you control to its owner's hand. T: Add C and one mana of any color. reprint, Prismatic Champion MS3 25 W 3W 4 Creature - Human Aurashaper Soldier 3 1 R Spawn Sunward /spawn Sunward MS3 Flash When Prismatic Champion enters the battlefield, create a white Aura enchantment token named Sunward attached to target creature. The token has enchant creature and “Enchanted creature has protection from creatures.” reprint, Propagation Blade MS3 232 2 2 Artifact - Equipment U Whenever equipped creature deals combat damage to a player, put a +1/+1 counter on it, then proliferate. (Choose any number of permanents and/or players with counters on them, then give each another counter of each kind already there.) Equip 2 reprint, Purging Strike MS3 26 W 3W 4 Instant C This spell costs 1 less to cast if it targets a creature with power 3 or less. Destroy target attacking or blocking creature. reprint, Ready to Go MS3 27 W 2WW 4 Sorcery U Spawn two Servo tokens/spawnx2 1/1 colorless Servo MS3Cast from Exile reminder/spawn Can Be Cast From Exile Create two 1/1 colorless Servo artifact creature tokens. Leitmotif (If you cast this spell from your hand, exile it as it resolves. When you next cast a spell that shares a color with this card, you may cast this from exile without paying its mana cost.) reprint, Reason Rots, Rage Remains MS3 132 R XRR 2 Sorcery U Reason Rots, Rage Remains deals X damage to any target. Reconstruct XRR (You may cast this from your graveyard for its reconstruct cost reduced by the mana value of a permanent you sacrifice as you cast it this way. Then exile this.) reprint, Rethia Cultivator MS3 173 G 2G 3 Creature - Human Scout 2 2 C When Rethia Cultivator enters the battlefield, you may search your library for a land card, reveal it, put it into your hand, then shuffle. reprint, Ride the Storm MS3 57 U 6UU 8 Instant R Reveal top seven/vp1at7 This spell costs 1 less to cast for each artifact and enchantment you control. Reveal the top seven cards of your library. Put any number of noncreature, nonland cards from among them into your hand and the rest of the revealed cards into your graveyard. reprint, Rimebreath Tyrant MS3 58 U 4UU 6 Creature - Dragon 5 5 U Flying Whenever Rimebreath Tyrant attacks, you may discard a card. When you do, tap target creature. It doesn't untap during its controller's next untap step. reprint, Rimecraft Owl MS3 199 WU 1WU 3 Creature - Bird 2 2 U Flying When Rimecraft Owl enters the battlefield, you may put an Aura card with mana value 3 or less from your hand or graveyard onto the battlefield attached to Rimecraft Owl or target creature an opponent controls that Aura could enchant. reprint, Rise from the Harbor MS3 59 U 2U 3 Sorcery - Revelation 6 6 C Return target permanent to its owner's hand. Coalesce 7U (You may cast this from your graveyard for 7U. If you do, put it onto the battlefield as a Horror creature after it resolves. Exile it if it would leave the battlefield or not resolve.) reprint, Risti Salvager MS3 200 WR RW 2 Creature - Human Soldier 2 2 U Look at top one/vp1pt1 Artifact and enchantment spells you cast cost 1 less to cast. Whenever Risti Salvager attacks, rediscover an artifact or enchantment card. (Look at the top card of your library. You may reveal it and put it into your hand if it's an artifact or enchantment card. Otherwise, put it back or into your graveyard.) reprint, Ruffler of Feathers MS3 201 WG 1GW 3 Creature - Angel 2 2 U Flying If a +1/+1 counter would be put on a creature you control, you may instead put your choice of a flying counter, a vigilance counter, or a trample counter on it. Runic Pillars MS3 233 4 4 Artifact U yInitialize/cr90 Runic Pillars enters the battlefield tapped. T: Add CCC. 2: Add one mana of any color. reprint, Saturated Dunes MS3 259 0 Land - Island Desert C yInitialize/cr90 (T: Add U.) As Saturated Dunes enters the battlefield, you may pay 1 life. If you don't, Saturated Dunes enters the battlefield tapped. reprint, Scimitar Techniques MS3 28 W W 1 Instant C Spawn Aura/spawn white Aura MS3 Target creature you control gets +1/+2 until end of turn. If that creature is white, create a white Aura enchantment token with enchant creature and “Enchanted creature has first strike” attached to that creature. reprint, Scorch MS3 133 R R 1 Sorcery U Scorch deals 3 damage to any target. reprint, Seedshrine MS3 260 0 Land - Forest C yInitialize/cr90 (T: Add G.) Seedshrine enters the battlefield tapped. When Seedshrine enters the battlefield, you may put a +1/+1 counter on target creature. reprint, Self Replication MS3 29 W W 1 Instant C Spawn Construct/spawn 1/1 colorless Construct MS3Spawn two Construct tokens/spawnx2 1/1 colorless Construct MS3 Create a 1/1 colorless Construct artifact creature token. If you control an artifact, create two of those tokens instead. reprint, Sentient Contraption MS3 234 3 3 Artifact Creature - Construct 2 1 C Spawn Thopter/spawn 1/1 colorless Thopter MS3 When Sentient Contraption enters the battlefield, create a 1/1 colorless Thopter artifact creature token with flying. reprint, Ser Wayver, the Broken Hour MS3 202 WB 2WB 4 Legendary Creature - Human Soldier 4 4 R Whenever Ser Wayver, the Broken Hour attacks, each opponent loses 2 life and you gain that much life. When Ser Wayver dies or is countered, exile it with three time counters on it and it gains suspend. (At the beginning of your upkeep, remove a time counter. When the last is removed, you may cast this card without paying its mana cost. It has haste.) Shaping Dragonsteel MS3 134 R R 1 Sorcery - Inscription C Spawn Equipment/spawn colorless Equipment MS3 Create a colorless Equipment artifact token with “Equipped creature gets +1/+1” and equip 1. You may attach it to a creature you control. Inscribe 3R (3R: Exile this card from your hand inscribed on a creature you control. Whenever that creature attacks, its controller may cast a copy of the inscribed card without paying its mana cost. Inscribe only as a sorcery.) reprint, Shatter Mortal Conveyances MS3 60 U 6U 7 Sorcery - Revelation 7 3 R Return each nonland permanent you don't control to its owner's hand. Coalesce 6UUU (You may cast this from your graveyard for 6UUU. If you do, put it onto the battlefield as a Horror creature after it resolves. Exile it if it would leave the battlefield or not resolve.) Hexproof reprint, Shattered Valkyrie MS3 97 B 4B 5 Creature - Angel Berserker 4 3 R Flying Glorious end - When Shattered Valkyrie dies, if it was tapped, draw a card for each creature that died this turn. Sacrifice another creature: Shattered Valkyrie gains indestructible until end of turn. reprint, Shengin Renegade MS3 98 B 2B 3 Creature - Human Rogue 3 1 C Revive token/spawn revived Shengin Renegade MS3 Revive-B, Discard a card. (B, Discard a card, Exile this card from your graveyard: Create a token that's a copy of it except it has no mana cost. Revive only as a sorcery.) reprint, Shifting Terrain MS3 61 U 1U 2 Instant C You may tap or untap target permanent. Draw a card. reprint, Shimmering Dragon MS3 135 R 8RR 10 Creature - Dragon Reflection 6 4 M Copy reminder/spawn Copy Flying, haste Whenever Shimmering Dragon attacks, for each creature you control, create a tapped and attacking token that's a copy of that creature. Exile the tokens at the beginning of the end step. reprint, Shrine Razer MS3 136 R 1RR 3 Creature - Human Samurai 3 2 U Haste Whenever you sacrifice another permanent, put a +1/+1 counter on Shrine Razer. Sigiled Bulwark MS3 203 UG 1GU 3 Creature - Human Knight 2 2 R When Sigiled Bulwark enters the battlefield, search your library for a creature card and a noncreature card and reveal them. An opponent chooses one of those cards. Shuffle the chosen card into your library, then put the rest into your hand. Silkweaver Matron MS3 30 W 1W 2 Creature - Human Aurashaper 1 3 U Spawn Spinning Silk /spawn Spinning Silk MS3 When Silkweaver Matron enters the battlefield, create a white Aura enchantment token named Spinning Silk attached to target creature. The token has enchant creature and “Whenever enchanted creature attacks, tap target creature defending player controls.” 1W: Untap target enchanted creature. reprint, Skittering Swarm MS3 174 G 3G 4 Creature - Spider 2 4 C Reach Whenever a creature enters the battlefield under your control for the first time each turn, untap Skittering Swarm. It gets +1/+1 until end of turn. reprint, Skypath Pilgrimage MS3 204 WU WU 2 Enchantment - Aura U Journey reminder/spawn JourneyReveal top two/vp1at2 Enchant creature Enchanted creature gets +1/+1 and has flying. When Skypath Pilgrimage enters the battlefield, journey twice. (Exile the top two cards of your library face up. Whenever a creature you control deals combat damage to an opponent, put a journeyed card you own into your hand.) Slum Scrounger MS3 99 B 4BB 6 Creature - Beast 4 6 C Deathtouch When Slum Scrounger enters the battlefield, put up to two target creature cards in your graveyard on top of your library in any order. reprint, Solemn Offering MS3 31 W 2W 3 Sorcery C Destroy target artifact or enchantment. You gain 4 life. reprint, Soulsmoke Adept MS3 32 W 1W 2 Creature - Human Monk 2 2 C Soulsmoke Adept gets +1/+0 and has lifelink as long as it's embattled. (A creature is embattled if it has a counter on it or has a permanent you control attached to it.) reprint, Spark New Life MS3 205 RG XRG 2 Instant U Spark New Life deals X damage to any target. You may put up to X land cards from your hand and/or graveyard onto the battlefield. reprint, Speedreading MS3 137 R 2R 3 Sorcery R Cast from Exile reminder/spawn Can Be Cast From Exile Exile up to three target instant and/or sorcery cards from your graveyard. Until end of turn, you may cast cards exiled this way. Exile Speedreading. reprint, Spirit Keeper MS3 33 W W 1 Creature - Human Cleric 1 1 C Revive token/spawn revived Spirit Keeper MS3 Lifelink Revive W (W, Exile this card from your graveyard: Create a token that's a copy of it except it has no mana cost. Revive only as a sorcery.) reprint, Spore Vessel MS3 175 G 3G 4 Creature - Fungus 3 3 C Spawn Saproling/spawn 1/1 green Saproling MS3 Landfall - Whenever a land enters the battlefield under your control, you may pay 1. If you do, create a 1/1 green Saproling creature token. reprint, Spur of the Moment MS3 34 W 2W 3 Enchantment R Whenever a creature enters the battlefield under your control, if you didn't cast it from your hand, put a +1/+1 counter on it. 3W: Exile target creature you control, then return it to the battlefield under its owner's control. reprint, Sticky Fingers MS3 62 U UU 2 Enchantment - Aura U Enchant creature When Sticky Fingers enters the battlefield, draw a card. Enchanted creature gets +2/+0 and can't be blocked. reprint, Stonefall Golem MS3 236 6 6 Artifact Creature - Golem 5 6 U When Stonefall Golem leaves the battlefield, destroy target permanent. reprint, Stormwake MS3 63 U 1U 2 Instant U Draw a card. Then you may cast an instant spell with mana value 2 or less from your hand without paying its mana cost. reprint, Strangulate MS3 100 B 1B 2 Instant C Target creature gets -2/-2 until end of turn. If you control two or more Deserts, destroy that creature instead. reprint, Street Performer MS3 64 U 1U 2 Creature - Human Wizard 1 2 U Spawn Illusion/spawn 2/1 blue Illusion MS3 When Street Performer enters the battlefield, create a 2/1 blue Illusion creature token with “When this creature becomes the target of a spell or ability, sacrifice it.” reprint, Strike from the Shadows MS3 101 B BB 2 Instant U Destroy target non-Assassin, non-Ninja, non-Rogue creature. reprint, Stygian Dunes MS3 261 0 Land - Swamp Desert C yInitialize/cr90 (T: Add B.) As Stygian Dunes enters the battlefield, you may pay 1 life. If you don't, Stygian Dunes enters the battlefield tapped. reprint, Suburban Runebrawler MS3 206 RG 3RG 5 Creature - Human Warlock Warrior 5 4 R Cast from Exile reminder/spawn Can Be Cast From Exile When Suburban Runebrawler enters the battlefield, exile target instant or sorcery card with mana value 2 or less from your graveyard. Landfall - Once each turn, when a land enters the battlefield under your control, you may cast a copy of the exiled card without paying its mana cost. Sukhar, Consort to the Dark MS3 207 BR BR 2 Legendary Creature - Azra Warrior 2 1 R Spawn Irgh'vall/spawn Irgh'vall MS3 Menace At the beginning of your end step, if you lost 4 or more life this turn, you may create Irgh'vall, a legendary 4/4 black Demon creature token with flying. Sunstage MS3 263 0 Land - Plains C yInitialize/cr90 (T: Add W.) Sunstage enters the battlefield tapped. When Sunstage enters the battlefield, creatures you control get +0/+1 until end of turn. reprint, Sunwright Scion MS3 209 WG 3GW 5 Creature - Elf Druid 2 3 U When Sunwright Scion enters the battlefield, put a +1/+1 counter on each other creature you control. At the beginning of each combat, you may have target creature with a +1/+1 counter on it gain your choice of vigilance, lifelink, or trample until end of turn. reprint, Surestrike Elite MS3 138 R 1R 2 Creature - Elf Archer 2 1 C Prowess Whenever you cast a noncreature spell, Surestrike Elite gains first strike until end of turn. reprint, Swamp MS3 271 0 Basic Land - Swamp reprint, Swamp b MS3 270 0 Basic Land - Swamp reprint, Synchronous Hellkite MS3 139 R 3R 4 Artifact Creature - Dragon Construct 0 0 R yInitialize/ccgreen=1 Flying Synchronous Hellkite enters the battlefield with a +1/+1 counter for each other artifact you control. Sacrifice three artifacts: Return Synchronous Hellkite from your graveyard to the battlefield. reprint, Take a Walk MS3 65 U 1U 2 Instant C Cast from Exile reminder/spawn Can Be Cast From Exile Exile target nonland permanent you control, then return that card to the battlefield under your control. Leitmotif (If you cast this spell from your hand, exile it as it resolves. When you next cast a spell that shares a color with this card, you may cast this from exile without paying its mana cost.) reprint, Telarine Riftcrosser MS3 102 B 1B 2 Creature - Human Scout 1 1 C Spawn Scout/spawn 1/1 Scout MS3 When Telarine Riftcrosser enters the battlefield, create a 1/1 Scout creature token that's all colors. Creature tokens you control have menace. reprint, Telvim Sculptor MS3 176 G 1G 2 Creature - Human Artificer 2 2 R Copy reminder/spawn Copy GG, T: Create a token that's a copy of target creature you control that entered the battlefield this turn, except it's an artifact in addition to its other types. reprint, Tend to the Grove MS3 210 RG 1RG 3 Sorcery U Spawn Mountain Forest/spawn colorless Mountain Forest MS3Tend to the grove/spawn Mountain Forest MS3 Cascade (When you cast this spell, exile cards from the top of your library until you exile a nonland card that costs less. You may cast it without paying its mana cost. Put the exiled cards on the bottom in a random order.) Create a tapped colorless Mountain Forest land token. (It has “T: Add R or G.”) The Issbarrens MS3 253 0 Legendary Land R T: Add C. 2, T: Prevent all combat damage target creature would deal this turn. reprint, The Last Sacred Gate MS3 254 0 Legendary Land M yInitialize/cr90 The Last Sacred Gate enters the battlefield tapped. While you're searching your library, you may play The Last Sacred Gate from your library. (You may only do so during your turn and if you have a land play remaining.) T: Add C. reprint, The Sun Also Rises MS3 208 WB 3WB 5 Sorcery M Primal reminder/spawn Primal NVA Primal 5WB (During your turn, you may cast this spell for 5WB instead of playing a land.) Destroy all creatures. If this spell was cast for its primal cost, for each player, put up to one creature card from that player's graveyard onto the battlefield under your control. reprint, Time After Time MS3 66 U 3UU 5 Enchantment M Cast from Exile reminder/spawn Can Be Cast From Exile Instant and sorcery spells you control have leitmotif. (Exile that spell as it resolves if you cast it from your hand. When you next cast a spell that shares a color with that card, you may cast it from exile without paying its mana cost.) reprint, Tiny Heroine Totti MS3 278 W 1WW 3 Legendary Planeswalker - Totti 3 B yInitialize/ccgreen=3+2/ccgreen+2Spawn two Gnome tokens/spawnx2 1/1 white Gnome MS3-4/ccgreen-4 Your opponents can't search libraries unless they pay 2. [+2]: If an opponent has more life than you, you gain 2 life. [0]: If an opponent controls more creatures than you, you create two 1/1 white Gnome creature tokens. [-4]: Search your library for a creature card with mana value 2, put it onto the battlefield, then shuffle. Tombstone Looter MS3 67 U 1U 2 Creature - Zombie Wizard 1 2 C When Tombstone Looter enters the battlefield, you may draw a card. If you do, discard a card. Unearth 1U (1U: Return this card from your graveyard to the battlefield. It gains haste. Exile it at the beginning of the end step or if it would leave the battlefield. Unearth only as a sorcery.) reprint, Towering Stag MS3 177 G 2GG 4 Creature - Elk 5 5 U Trample At the beginning of your upkeep, return another creature you control to its owner's hand. reprint, Treasury Keyper MS3 237 4 4 Artifact Creature - Construct 2 2 R Untap all other artifacts you control during each other player's untap step. T: Untap another target permanent. reprint, Tricked-Out Hoverboard MS3 211 WR RW 2 Artifact - Equipment U Equipped creature gets +1/+0 for each artifact you control. As long as you control three or more artifacts, equipped creature has flying and haste. Equip 3 Turin's Study MS3 140 R RR 2 Enchantment - Study R Spawn Masterpiece/spawn Masterpiece MS3Additional library reminder/spawn Additional LibraryResearch counter/spawn Research Counter Archive 5 Eureka! (At the beginning of each end step, you get a research counter if you cast a spell this turn. Then if you have eight or more research counters, remove them and create a Masterpiece token of your choice.) When you get your eighth research counter, exile Turin's Study, then you may cast any number of nonland cards from the archived library without paying their mana costs. Turned Watcher MS3 103 B 1BB 3 Creature - Angel Vampire 3 2 R Flying, lifelink Sacrifice a creature: Until end of turn, Turned Watcher gets +1/+0 and gains “Whenever Turned Watcher deals combat damage to a player, draw a card.” reprint, Twisted Predator MS3 104 B 1B 2 Creature - Beast Horror 2 1 C When Twisted Predator dies, you draw a card and you lose 1 life. reprint, Uncommon Grit MS3 35 W 3W 4 Enchantment U Whenever a creature you control is dealt damage, put a +1/+1 counter on that creature. reprint, Undeath Comes MS3 105 B 2BB 4 Enchantment R Copy reminder/spawn Copy Creature cards in your graveyard have revive 2BB. (2BB, Exile a creature card from your graveyard: Create a token that's a copy of that card except it has no mana cost. Revive only as a sorcery.) reprint, Undying Watcher MS3 106 B 3BB 5 Creature - Fungus Zombie 3 2 C Spawn Saproling/spawn 1/1 green Saproling MS3 When Undying Watcher enters the battlefield, germinate. (Put a +1/+1 counter on a creature or create a 1/1 green Saproling creature token.) Sacrifice another creature: Undying Watcher gains indestructible until end of turn. reprint, Unearthly Grace MS3 68 U 2U 3 Enchantment U Whenever a creature you control dies, you may return all cards that were inscribed onto that creature and all Auras that were attached to that creature to their owners' hands. reprint, Unleash the Dragon MS3 141 R 1R 2 Sorcery C Unleash the Dragon deals 1 damage to any target for each spell cast this turn. reprint, Veilborn Stalker MS3 107 B 2BB 4 Creature - Horror 2 2 U Menace Whenever another creature dies, put a +1/+1 counter on Veilstalker. reprint, Verdant Expanse MS3 178 G 1GG 3 Enchantment R You may play an additional land on each of your turns. Landfall - Whenever a land enters the battlefield under your control, creatures you control get +1/+1 until end of turn. reprint, Warband Commander MS3 142 R 2R 3 Creature - Cat Berserker 3 3 C Glorious end - When Warband Commander dies, if it was tapped, put a +1/+1 counter on each creature you control that attacked this turn. reprint, Warded Tome MS3 238 2 2 Artifact C Warded Tome doesn't untap during its controller's untap step. T: Draw a card. 5: Untap Warded Tome. reprint, Warpblade Warrior MS3 108 B 1B 2 Creature - Mutant Warrior 2 2 C Discard a card: Warpblade Warrior gets +1/+1 and gains menace until end of turn. Activate only once each turn. reprint, Wastes MS3 265 0 Basic Land reprint, Watch from Above MS3 69 U U 1 Sorcery - Revelation 4 6 C Target player mills two cards. Draw a card. Coalesce 6U (You may cast this from your graveyard for 6U. If you do, put it onto the battlefield as a Horror creature after it resolves. Exile it if it would leave the battlefield or not resolve.) reprint, Weapon Smash MS3 143 R 1R 2 Instant C Destroy target artifact. Cycling 1R (1R, Discard this card: Draw a card.) reprint, Weaver of Mists MS3 70 U 1UU 3 Creature - Elf Wizard 0 2 R When Weaver of Mists enters the battlefield, substantiate target card in your graveyard. (Put it onto the battlefield face down as a 2/2 creature. You may turn it face up and cast it at any time for its mana cost if it isn't a creature.) Spells you cast from anywhere other than your hand cost 1 less to cast. Wild Lifescale MS3 179 G 2G 3 Creature - Dinosaur 2 2 R Riot (This creature enters the battlefield with your choice of a +1/+1 counter or haste.) Whenever Wild Lifescale attacks, proliferate. (Choose any number of permanents and/or players with counters on them, then give each another counter of each kind already there.) Winged Envoy MS3 71 U 1U 2 Creature - Sphinx 1 1 C Flying, hexproof reprint, Winged Guardian MS3 72 U 4U 5 Creature - Elemental 2 2 C Flying When Winged Guardian enters the battlefield, return up to one target nonland permanent to its owner's hand. reprint, Wish to See MS3 212 UB 2UB 4 Sorcery U Cast a copy of target creature or Revelation card in your graveyard without paying its mana cost. If a Revelation is cast this way, it enters the battlefield as a Horror creature after it resolves. Exile Wish to See. Worn Saddle MS3 239 2 2 Artifact - Equipment C Whenever equipped creature attacks, it gets +2/+2 and gains trample until end of turn. Equip 2 reprint, Wurmscape MS3 180 G 4GG 6 Enchantment M Spawn Wurm/spawn 5/5 green Wurm MS3 Landfall - Whenever a land enters the battlefield under your control, create a 5/5 green Wurm creature token with trample. reprint, Xolde, High King's Castle MS3 285 3 3 Legendary Artifact B Spawn Human/spawn 1/1 white Human MS3 Whenever you cast a legendary spell, create a 1/1 white Human creature token. WUBRG: Search your library for a legendary card, reveal it, put it into your hand, then shuffle. The next legendary spell you cast this turn costs WUBRG less to cast. Zarchepet, Master of Sands MS3 144 R 3RR 5 Legendary Creature - Human Wizard 5 4 R Spawn Desert/spawn colorless Desert MS3 1R, T, Sacrifice a land: Create a colorless Desert land token with “T: Add C.” 1R, T: Sacrifice a Desert: Destroy up to two target lands. reprint, Zhedina Envoys MS3 36 W 1W 2 Creature - Human Scout 1 1 U Spawn two Scout tokens/spawnx2 1/1 all colors Scout MS3 When Zhedina Envoys leaves the battlefield, create two 1/1 Scout creature tokens that are all colors. reprint, Almgrove Champion. MPS_MSE 14 W W 1 Creature - Human Soldier 1 1 MPS First strike, cadence (Whenever you cast a spell, if its mana value is greater than this creature's power, put a +1/+1 counter on this creature.) Almgrove Champion can only attack or block alone. reprint, Angel of Succor. MPS_MSE 63 WUG 1GWU 4 Creature - Angel 3 3 MPS Flying As long as it's your turn, you and Angel of Succor have hexproof. Untap all lands you control during each other player's untap step. reprint, Anuran Encounters. MPS_MSE 52 UG G/UG/U 2 Sorcery MPS This spell can't be countered. Draw a card for each different mana value among nonland permanents you control. reprint, Ardy's Study. MPS_MSE 41 G GG 2 Enchantment - Study MPS Reveal top five/vp1at5Additional library reminder/spawn Additional Library Archive 5 (As this enters the battlefield, shuffle the top five cards of your main library into a new face up library. Sacrifice this after the archived library is empty.) You may play lands from the archived library. reprint, Autumnal Watch. MPS_MSE 43 R R 1 Creature - Elf Soldier 1 1 MPS Reveal top one/vp1at1 Sacrifice a creature: Exile the top card of your library. Until end of turn, you may play that card. reprint, Avatar of Basat. MPS_MSE 34 R R 1 Creature - Avatar 2 1 MPS Menace Avatar of Basat can't block. reprint, Azun, Sheriff of Daisite. MPS_MSE 10 WR 1RW 3 Legendary Planeswalker - Azun 3 MPS yInitialize/ccgreen=3+1/ccgreen+1-1/ccgreen-1-7/ccgreen-7 [+1]: Tap up to one target creature. Azun, Sheriff of Daisite deals 1 damage to each opponent. [-1]: Exile another target nonland permanent until Azun, Sheriff of Daisite leaves the battlefield. [-7]: Detain each permanent target opponent controls. reprint, Cane Dancer. MPS_MSE 31 U 1U 2 Creature - Human Monk 1 2 MPS Flash When Cane Dancer enters the battlefield, you may cast target blue instant or sorcery card with mana value 2 from your graveyard without paying its mana cost. If that spell would be put into your graveyard, exile it instead. reprint, Carnival Yatiri. MPS_MSE 37 WR 1RW 3 Creature - Human Cleric 2 2 MPS Whenever you gain life, Clerics you control get +1/+1 and gain trample until end of turn. reprint, Cranial Violation. MPS_MSE 3 B B 1 Sorcery MPS Each player reveals their hand. Choose a creature card revealed this way. Its owner discards it. 2BB, Exile Cranial Violation and six other cards from your graveyard: Put target creature card from a graveyard onto the battlefield under your control. Activate only as a sorcery. reprint, Dark Rite Cultist. MPS_MSE 9 B B 1 Creature - Human Wizard 0 1 MPS Spawn Demon/spawn 5/5 black Demon MPS_MSE B, T, Pay 1 life, Discard a card, Sacrifice Dark Rite Cultist and another creature: Create a 5/5 black Demon creature token with flying. reprint, District of Artisans. MPS_MSE 22 R 0 Conspiracy MPS Banned As long as your deck contains only red and colorless cards, your minimum deck size is reduced by eight. reprint, Egg of Avarice. MPS_MSE 45 2 2 Artifact MPS T, Sacrifice a creature: Search your library for a creature card with mana value 1, put it onto the battlefield, then shuffle. Activate only as a sorcery. reprint, Embodied Soul. MPS_MSE 77 W W 1 Legendary Enchantment MPS Whenever you cast a noncreature spell, upgrade Embodied Soul. • Flying • First strike • Vigilance • Lifelink W: Until end of turn, if Embodied Soul isn't a creature, it becomes a 0/0 Spirit Avatar enchantment creature with “This creature gets +1/+1 for each different kind of counter on it.” reprint, Endless Discoveries. MPS_MSE 51 U U 1 Enchantment MPS U, Put a travel counter on Endless Discoveries: Draw a card. This ability costs 1 more to activate for each travel counter on Endless Discoveries. 3UU, Sacrifice Endless Discoveries: Return target instant or sorcery card with mana value less than or equal to the number of travel counters on Endless Discoveries from your graveyard to your hand. reprint, Endless Helpless Souls. MPS_MSE 74 WG 1GW 3 Sorcery - Revelation 4 6 MPS Mill five cards. You may choose up to two nonland cards with mana value 2 or less milled this way. You may cast one without paying its mana cost. Put the rest into your hand. Coalesce 6GW (You may cast this from your graveyard for 6GW. If you do, put it onto the battlefield as a Horror creature after it resolves. Exile it if it would leave the battlefield or not resolve.) Flying, vigilance reprint, Exeunt. MPS_MSE 35 B B 1 Instant MPS Each player sacrifices a creature. reprint, Find Happiness in Misery. MPS_MSE 53 B 1B 2 Sorcery MPS Cast from Exile reminder/spawn Can Be Cast From Exile Target player mills two cards. You draw a card and you lose 1 life. Leitmotif (If you cast this spell from your hand, exile it as it resolves. When you next cast a spell that shares a color with this card, you may cast this from exile without paying its mana cost.) reprint, Flesh to Rot. MPS_MSE 24 B 2BB 4 Enchantment MPS yInitialize/ccred=1 Vanishing 1 (This permanent enters the battlefield with a time counter on it. At the beginning of your upkeep, remove a time counter from it. When the last is removed, sacrifice it.) When Flesh to Rot enters the battlefield or the last time counter is removed from it, all creatures get -3/-3 until end of turn. reprint, Fox of the Orange Orchard. MPS_MSE 78 W 1W 2 Creature - Fox Spirit 3 1 MPS reprint, Glimmer. MPS_MSE 36 U 1U 2 Instant MPS Copy reminder/spawn Copy Aetherize target creature you control. (To aetherize, create a token that's a copy of it, then exile that token.) Draw a card. reprint, Glistening Chalice. MPS_MSE 54 2 2 Artifact MPS At the beginning of your precombat main phase, choose one - • Artifact spells cost 1 less to cast until your next turn. • Nonartifact spells cost 1 more to cast until your next turn. reprint, Golden Touch. MPS_MSE 33 W 1W 2 Enchantment - Aura MPS Enchant creature Enchanted creature has lifelink and gets +1/+1 for each color among permanents you control and cards in your graveyard. reprint, Holcomb of the Peregrine. MPS_MSE 70 UG 1GU 3 Legendary Creature - Human Pirate 3 3 MPS First mate-Each nonland card in your starting deck has the same name as exactly one other card in your starting deck. Vigilance Whenever you cast a spell with the same name as a card in your graveyard, draw a card. reprint, Impden Mother. MPS_MSE 71 B 1B 2 Creature - Human Cleric 1 1 MPS Spawn Imp/spawn 1/1 black Imp MPS_MSE At the beginning of your upkeep, if you don't control any Imps, you may pay B. If you do, create a 1/1 black Imp creature token. Sacrifice a creature: Each opponent loses 1 life. reprint, Infuse the Apparatus. MPS_MSE 27 UR 5UR 7 Sorcery MPS Cast from Exile reminder/spawn Can Be Cast From Exile Exile all cards from your graveyard. You may search your library for any number of instant and/or sorcery cards with different names that share a name with one or more cards exiled this way and cast them without paying their mana costs, then shuffle. Exile Infuse the Apparatus. reprint, Inishtu, Desert Healer. MPS_MSE 73a,73b B 1B 2 Legendary Creature - Orc Cleric 2 3 MPS Whenever Inishtu, Desert Healer enters the battlefield or attacks, surveil 1. At the beginning of your upkeep, if seven or more cards are in your graveyard, you may transform Inishtu. ----- Inishtu, Herald of the Dead|Legendary Creature - God [4/5] Indestructible 2B, Exile two cards from your graveyard: Each opponent loses 2 life and you gain 2 life. reprint, Into the Unknown. MPS_MSE 55 RG 2RG 4 Enchantment MPS Spawn two Scout tokens/spawnx2 1/1 all colors Scout MPS_MSE When Into the Unknown enters the battlefield, create two 1/1 Scout creature tokens that are all colors. Whenever a land enters the battlefield under your control, if it doesn't have the same name as another land you control, put a +1/+1 counter on each creature you control. reprint, Invalidate. MPS_MSE 29 WU W/U 1 Instant MPS Counter target spell unless its controller pays 1. reprint, Jara Champion. MPS_MSE 49 B B 1 Creature - Human Wizard 1 1 MPS Menace Jara Champion can only attack or block alone. Whenever one or more players lose life for the first time each turn, put a +1/+1 counter on Jara Champion. reprint, Lady Genvieve of Caulder. MPS_MSE 23 BR 4BR 6 Legendary Creature - Human Noble Warrior 4 4 MPS Bleed 1BR (You may cast this spell for its bleed cost if an opponent has lost life this turn.) At the beginning of each end step, if an opponent lost life this turn, draw two cards, then discard a card at random. reprint, Latent Potential. MPS_MSE 40 R R 1 Sorcery MPS Target creature gets +X/+0 until end of turn, where X is the number of instant and sorcery cards in your graveyard. reprint, Leyline Alignment Field. MPS_MSE 46 0 Legendary Land MPS Banned T: Add C. 2, T: For each color among cards in your graveyard, add one mana of that color. reprint, Master Chef. MPS_MSE 7 G 2G 3 Creature - Human Druid 2 2 MPS Spawn Plant/spawn 0/1 green Plant MPS_MSE When Master Chef enters the battlefield, create a 0/1 green Plant creature token. Sacrifice a Plant: You gain 3 life. reprint, Master of Tranquility. MPS_MSE 1 U 1U 2 Creature - Human Monk 0 4 MPS Prowess Whenever you cast a noncreature spell, you may switch Master of Tranquility's power and toughness until end of turn. reprint, Mastery of the Veil. MPS_MSE 60 B XBB 2 Sorcery MPS Choose X. If X is 5 or greater, you may choose the same mode more than once. • Each opponent discards a card. • Each opponent sacrifices a creature. • Each opponent loses 2 life. • You draw a card and you lose 1 life. reprint, Merkurio's Familiar. MPS_MSE 42 R 2RR 4 Creature - Phoenix 3 2 MPS Flying, haste XRR, Exile an instant or sorcery card with mana value X from your graveyard: Return Merkurio's Familiar from your graveyard to the battlefield. It gets +X/+0 until end of turn. reprint, Monument to the Fallen Man. MPS_MSE 26 2 2 Artifact MPS T: You may put a creature card with mana value 2 from your hand onto the battlefield. reprint, Nightmares Unseen. MPS_MSE 75 B 2BB 4 Sorcery MPS Spawn Horror/spawn black Horror MPS_MSE Pressure-B, Pay 5 life. (You may cast this spell for its pressure cost if seven or more cards are in your graveyard.) Create an X/X black Horror creature token, where X is the number of cards in your graveyard. reprint, Nomadic Patriarch. MPS_MSE 44 BG BG 2 Creature - Elf Citizen 1 1 MPS Spawn Citizen/spawn 1/1 white Citizen MPS_MSE When Nomadic Patriarch enters the battlefield, nourish 1. (To nourish 1, either put a +1/+1 counter on this creature or create a 1/1 white Citizen creature token.) Remove a +1/+1 counter from Nomadic Patriarch: Put a +1/+1 counter on each other creature token you control. reprint, Oil Driller. MPS_MSE 68 R 2R 3 Artifact Creature - Construct Warrior 4 3 MPS Trample, haste When Oil Driller enters the battlefield, salvage two cards at random. At the beginning of your end step, sacrifice Oil Driller. reprint, Performer of Ambition. MPS_MSE 38a,38b B 1BB 3 Creature - Human Actor 3 3 MPS Whenever Performer of Ambition attacks, each player discards a card. Then if a player has no cards in hand, you may transform Performer of Ambition. ----- The Urchin King|Legendary Creature - Human Noble Actor [X/X] The Urchin King's power and toughness are each equal to the number of cards in all graveyards. Sacrifice a creature: The Urchin King gains lifelink and indestructible until end of turn. reprint, Pith Wilt. MPS_MSE 65 WBG G/WB 2 Instant MPS Destroy target nonland permanent if its mana value is less than or equal to the number of colors among spells you've cast this turn. reprint, Pocket Aces. MPS_MSE 15 U U 1 Instant MPS Reveal up to four cards you own from outside the game with the same name, then shuffle them into your main library. Draw a card. reprint, Prodigious Panya. MPS_MSE 66 U U 1 Legendary Creature - Mouse Warrior 1 1 MPS Flash Flying Prodigious Panya has base power and toughness 4/4 during extra turns. ----- Great Escapade|Sorcery - Tale If it isn't an extra turn, take an extra turn after this one. reprint, Rakkiri Dissident. MPS_MSE 30 R RR 2 Creature - Fox Soldier 2 2 MPS Haste Whenever a player casts a spell, Rakkiri Dissident deals 1 damage to that player. reprint, Recall Forgotten Eons. MPS_MSE 25 UG 1GU 3 Sorcery - Revelation 5 6 MPS Draw two cards. You may play an additional land this turn. Coalesce 5GU (You may cast this from your graveyard for 5GU. If you do, put it onto the battlefield as a Horror creature after it resolves. Exile it if it would leave the battlefield.) reprint, Rock // Roll. MPS_MSE 12 G // G 2GG // 4GG 4 // 6 Sorcery MPS Spawn Elemental/spawn 3/3 green Elemental MPS_MSESpawn five Elemental tokens/spawnx5 3/3 green Elemental MPS_MSE Search your library for up to two basic land cards and put them onto the battlefield tapped, then shuffle. Fuse (You may cast one or both halves of this card from your hand.) // Create a number of 3/3 green Elemental creature tokens equal to the number of differently named lands you control. Fuse (You may cast one or both halves of this card from your hand.) reprint, Roggar's Frenzy. MPS_MSE 59 R 1R 2 Instant MPS Spawn two Elemental tokens/spawnx2 1/1 red Elemental MPS_MSE Roggar's Frenzy deals 3 damage to any target. 2R, Exile Roggar's Frenzy from your graveyard: Create two tapped 1/1 red Elemental creature tokens. reprint, Rot. MPS_MSE 76 BG 2BG 4 Sorcery MPS Destroy all nonland permanents with mana value 3 or less. reprint, Ryukami, the First Sovereign. MPS_MSE 5 WUBRG WUBRG 5 Legendary Creature - Dragon Spirit 5 5 MPS Flying Legendary spells you cast cost 1 less to cast. WUBRG: Search your library or graveyard for a legendary card, reveal that card, and put it into your hand. If you searched your library this way, shuffle. reprint, Savage Congregation. MPS_MSE 8 G 2GG 4 Sorcery MPS Look at top six/vp1pt6 Look at the top six cards of your library. Put up to two creature cards with total mana value 4 or less from among them onto the battlefield and the rest on the bottom of your library in any order. Ferocious - If you control a creature with power 4 or greater, put a +1/+1 counter on each creature you control. reprint, Scorch. MPS_MSE 2 R R 1 Sorcery MPS Scorch deals 3 damage to any target. reprint, Seedshrine. MPS_MSE 67 0 Land - Forest MPS yInitialize/cr90 Seedshrine enters the battlefield tapped. When Seedshrine enters the battlefield, you may put a +1/+1 counter on target creature. reprint, Serene Prayer. MPS_MSE 17 W 2W 3 Enchantment MPS yInitialize/ccred=10 Vanishing 10 (This permanent enters the battlefield with ten time counters on it. At the beginning of your upkeep, remove a time counter from it. When the last is removed, sacrifice it.) If you would lose 1 or more life other than to pay a cost, instead remove that many time counters from Serene Prayer. reprint, Spirit Script. MPS_MSE 61 UR UR 2 Instant MPS Draw two cards, then discard a card. Whenever you cast an instant or sorcery spell, if Spirit Script is in your graveyard, you may have it become a copy of that spell until end of turn. reprint, Stolen Secrets. MPS_MSE 50 B B 1 Sorcery MPS Choose a nonland card type. Target player reveals their hand. You choose a card of the chosen type from it. That player discards that card. reprint, Stormsurge. MPS_MSE 32 R 2R 3 Sorcery MPS Cast from Exile reminder/spawn Can Be Cast From Exile Stormsurge deals 3 damage to any target. Orchestrate R (You may exile this card from your hand anytime you could cast a sorcery for its orchestrate cost. When you next resolve a spell, you may cast this from exile without paying its mana cost.) reprint, Suisei the Southern Star. MPS_MSE 16 R 3R 4 Legendary Creature - Phoenix 2 2 MPS Flying Suisei the Southern Star gets +1/+1 for each comet counter you have. Whenever you cast an instant or sorcery spell with mana value greater than the number of comet counters you have, you may pay R. If you do, return Suisei from your graveyard to the battlefield, then you get a comet counter. reprint, Sunken Ambitions. MPS_MSE 6 U U 1 Instant MPS Return target creature to its owner's hand. Its controller loses 1 life. reprint, Taiyohata Champion. MPS_MSE 11 WR 1RW 3 Creature - Human Samurai 3 2 MPS Flash First strike If you cast Taiyohata Champion during your declare attackers step, it enters the battlefield tapped and attacking. reprint, Thriving Hydra. MPS_MSE 47 G 4GGGG 8 Creature - Hydra 0 0 MPS yInitialize/ccgreen=4 Trample, haste Thriving Hydra enters the battlefield with four +1/+1 counters on it. When Thriving Hydra enters the battlefield, for each other creature you control, put X +1/+1 counters on that creature, where X is four minus its power. Whenever Thriving Hydra attacks, double the number of +1/+1 counters on each creature you control. reprint, Tidehollow Lich. MPS_MSE 69 B B 1 Artifact Creature - Zombie Artificer 2 1 MPS Spawn Thopter/spawn 1/1 blue Thopter MPS_MSE Embellish 3B (If you cast this spell for 3B, create a 1/1 blue Thopter artifact creature token with flying when it enters the battlefield.) Tidehollow Lich can't block. You may cast Tidehollow Lich from your graveyard as long as you control an artifact creature. reprint, Tinkerer's Tools. MPS_MSE 56 1 1 Artifact MPS X2, T, Sacrifice Tinkerer's Tools: Sacrifice an artifact. If you do, search your library for an artifact card with mana value less than or equal to the sacrificed artifact's mana value plus X. Put it onto the battlefield, then shuffle. reprint, Tyrant of Tributes. MPS_MSE 64 RG 6RG 8 Creature - Dragon 6 6 MPS Flying When Tyrant of Tributes enters the battlefield, target opponent sacrifices X permanents, where X is half the number of permanents they control, rounded up. You gain X life. reprint, Unearth. MPS_MSE 62 B B 1 Sorcery MPS Return target creature card with mana value 3 or less from your graveyard to the battlefield. Cycling 2 reprint, Union Rail Strikebreaker. MPS_MSE 48 U 1U 2 Creature - Human Artificer 1 1 MPS Spawn Construct/spawn 1/1 colorless Construct MPS_MSE Whenever you cast a noncreature spell, create a 1/1 colorless Construct artifact creature token. reprint, Unraveling. MPS_MSE 57 U 1UU 3 Instant MPS Scry 2/vp1pt2 Choose one, then choose another for each card named Unraveling in your graveyard. • Counter up to one target spell. • Scry 2, then draw a card. • Up to three target lands your opponents control don't untap during their controller's next untap step. • Creatures your opponents control get -4/-0 until end of turn. reprint, Vaultkeeper. MPS_MSE 72 B B 1 Artifact Creature - Human Cleric 1 1 MPS Whenever another artifact is put into your graveyard from the battlefield, each opponent loses 1 life and you gain 1 life. reprint, Vidal, Rune Thief. MPS_MSE 28 R 1RR 3 Legendary Creature - Human Wizard 4 2 MPS Banned Haste When Vidal enters the battlefield, reveal cards from the top of your library until you reveal an enchantment card with mana value 3 or less. Put that card onto the battlefield and the rest on the bottom of your library in a random order. Sacrifice that enchantment at the beginning of the next end step. reprint, Villainy. MPS_MSE 21 B BBB 3 Enchantment MPS Whenever one or more creatures die for the first time each turn, draw a card and you lose 1 life. Whenever you cast a black noncreature spell, Villainy deals 2 damage to any target and you gain 2 life. reprint, What Lurks Beyond. MPS_MSE 58 G GG 2 Sorcery MPS As an additional cost to cast this spell, sacrifice a creature. Search your library, hand, or graveyard for a creature card with mana value 1 greater than the sacrificed creature's and put it onto the battlefield. If you searched your library this way, shuffle. reprint, Yatiri del Carnaval. MPS_MSE 37a WR 1RW 3 Criatura - Clérigo Humano 2 2 MPS Siempre que ganes vidas, los Clérigos que controlas obtienen +1/+1 y ganan la habilidad de arrollar hasta el final del turno. reprint, Almgrove Champion CHAMPIONS 14 W W 1 Creature - Human Soldier 1 1 R First strike, cadence (Whenever you cast a spell, if its mana value is greater than this creature's power, put a +1/+1 counter on this creature.) Almgrove Champion can only attack or block alone. reprint, Angel of Succor CHAMPIONS 63 WUG 1GWU 4 Creature - Angel 3 3 M Flying As long as it's your turn, you and Angel of Succor have hexproof. Untap all lands you control during each other player's untap step. reprint, Anuran Encounters CHAMPIONS 52 UG G/UG/U 2 Sorcery M This spell can't be countered. Draw a card for each different mana value among nonland permanents you control. reprint, Ardy's Study CHAMPIONS 41 G GG 2 Enchantment - Study M Reveal top five/vp1at5Additional library reminder/spawn Additional Library Archive 5 (As this enters the battlefield, shuffle the top five cards of your main library into a new face up library. Sacrifice this after the archived library is empty.) You may play lands from the archived library. reprint, Autumnal Watch CHAMPIONS 43 R R 1 Creature - Elf Soldier 1 1 M Reveal top one/vp1at1 Sacrifice a creature: Exile the top card of your library. Until end of turn, you may play that card. reprint, Avatar of Basat CHAMPIONS 34 R R 1 Creature - Avatar 2 1 M Menace Avatar of Basat can't block. reprint, Azun, Sheriff of Daisite CHAMPIONS 10 WR 1RW 3 Legendary Planeswalker - Azun 3 M yInitialize/ccgreen=3+1/ccgreen+1-1/ccgreen-1-7/ccgreen-7 [+1]: Tap up to one target creature. Azun, Sheriff of Daisite deals 1 damage to each opponent. [-1]: Exile another target nonland permanent until Azun, Sheriff of Daisite leaves the battlefield. [-7]: Detain each permanent target opponent controls. reprint, Cane Dancer CHAMPIONS 31 U 1U 2 Creature - Human Monk 1 2 M Flash When Cane Dancer enters the battlefield, you may cast target blue instant or sorcery card with mana value 2 from your graveyard without paying its mana cost. If that spell would be put into your graveyard, exile it instead. reprint, Carnival Yatiri (Spanish) CHAMPIONS 37b WR 1RW 3 Creature - Human Cleric 2 2 M Whenever you gain life, Clerics you control get +1/+1 and gain trample until end of turn. reprint, Carnival Yatiri CHAMPIONS 37 WR 1RW 3 Creature - Human Cleric 2 2 M Whenever you gain life, Clerics you control get +1/+1 and gain trample until end of turn. reprint, Cranial Violation CHAMPIONS 3 B B 1 Sorcery M Each player reveals their hand. Choose a creature card revealed this way. Its owner discards it. 2BB, Exile Cranial Violation and six other cards from your graveyard: Put target creature card from a graveyard onto the battlefield under your control. Activate only as a sorcery. reprint, Dark Rite Cultist CHAMPIONS 9 B B 1 Creature - Human Wizard 0 1 M Spawn Demon/spawn 5/5 black Demon CHAMPIONS B, T, Pay 1 life, Discard a card, Sacrifice Dark Rite Cultist and another creature: Create a 5/5 black Demon creature token with flying. reprint, District of Artisans CHAMPIONS 22 R 0 Conspiracy M Banned As long as your deck contains only red and colorless cards, your minimum deck size is reduced by eight. reprint, Egg of Avarice CHAMPIONS 45 2 2 Artifact M T, Sacrifice a creature: Search your library for a creature card with mana value 1, put it onto the battlefield, then shuffle. Activate only as a sorcery. reprint, Embodied Soul CHAMPIONS 77 W W 1 Legendary Enchantment M Whenever you cast a noncreature spell, upgrade Embodied Soul. • Flying • First strike • Vigilance • Lifelink W: Until end of turn, if Embodied Soul isn't a creature, it becomes a 0/0 Spirit Avatar enchantment creature with “This creature gets +1/+1 for each different kind of counter on it.” reprint, Endless Discoveries CHAMPIONS 51 U U 1 Enchantment M U, Put a travel counter on Endless Discoveries: Draw a card. This ability costs 1 more to activate for each travel counter on Endless Discoveries. 3UU, Sacrifice Endless Discoveries: Return target instant or sorcery card with mana value less than or equal to the number of travel counters on Endless Discoveries from your graveyard to your hand. reprint, Endless Helpless Souls CHAMPIONS 74 WG 1GW 3 Sorcery - Revelation 4 6 M Mill five cards. You may choose up to two nonland cards with mana value 2 or less milled this way. You may cast one without paying its mana cost. Put the rest into your hand. Coalesce 6GW (You may cast this from your graveyard for 6GW. If you do, put it onto the battlefield as a Horror creature after it resolves. Exile it if it would leave the battlefield.) Flying, vigilance reprint, Exeunt CHAMPIONS 35 B B 1 Instant M Each player sacrifices a creature. reprint, Find Happiness in Misery CHAMPIONS 53 B 1B 2 Sorcery M Cast from Exile reminder/spawn Can Be Cast From Exile Target player mills two cards. You draw a card and you lose 1 life. Leitmotif (If you cast this spell from your hand, exile it as it resolves. When you next cast a spell that shares a color with this card, you may cast this from exile without paying its mana cost.) reprint, Flesh to Rot CHAMPIONS 24 B 2BB 4 Enchantment M yInitialize/ccred=1 Vanishing 1 (This permanent enters the battlefield with a time counter on it. At the beginning of your upkeep, remove a time counter from it. When the last is removed, sacrifice it.) When Flesh to Rot enters the battlefield or the last time counter is removed from it, all creatures get -3/-3 until end of turn. reprint, Fox of the Orange Orchard CHAMPIONS 78 W 1W 2 Creature - Fox Spirit 3 1 M reprint, Glimmer CHAMPIONS 36 U 1U 2 Instant M Copy reminder/spawn Copy Aetherize target creature you control. (To aetherize, create a token that's a copy of it, then exile that token.) Draw a card. reprint, Glistening Chalice CHAMPIONS 54 2 2 Artifact M At the beginning of your precombat main phase, choose one - • Artifact spells cost 1 less to cast until your next turn. • Nonartifact spells cost 1 more to cast until your next turn. reprint, Golden Touch CHAMPIONS 33 W 1W 2 Enchantment - Aura M Enchant creature Enchanted creature has lifelink and gets +1/+1 for each color among permanents you control and cards in your graveyard. reprint, Holcomb of the Peregrine CHAMPIONS 70 UG 1GU 3 Legendary Creature - Human Pirate 3 3 M First mate-Each nonland card in your starting deck has the same name as exactly one other card in your starting deck. Vigilance Whenever you cast a spell with the same name as a card in your graveyard, draw a card. reprint, Impden Mother CHAMPIONS 71 B 1B 2 Creature - Human Cleric 1 1 M Spawn Imp/spawn 1/1 black Imp CHAMPIONS At the beginning of your upkeep, if you don't control any Imps, you may pay B. If you do, create a 1/1 black Imp creature token. Sacrifice a creature: Each opponent loses 1 life. reprint, Infuse the Apparatus CHAMPIONS 27 UR 5UR 7 Sorcery M Cast from Exile reminder/spawn Can Be Cast From Exile Exile all cards from your graveyard. You may search your library for any number of instant and/or sorcery cards with different names that share a name with one or more cards exiled this way and cast them without paying their mana costs, then shuffle. Exile Infuse the Apparatus. reprint, Inishtu, Desert Healer CHAMPIONS 73a,73b B 1B 2 Legendary Creature - Orc Cleric 2 3 M Whenever Inishtu, Desert Healer enters the battlefield or attacks, surveil 1. At the beginning of your upkeep, if seven or more cards are in your graveyard, you may transform Inishtu. ----- Inishtu, Herald of the Dead|Legendary Creature - God [4/5] Indestructible 2B, Exile two cards from your graveyard: Each opponent loses 2 life and you gain 2 life. reprint, Into the Unknown CHAMPIONS 55 RG 2RG 4 Enchantment M Spawn two Scout tokens/spawnx2 1/1 all colors Scout CHAMPIONS When Into the Unknown enters the battlefield, create two 1/1 Scout creature tokens that are all colors. Whenever a land enters the battlefield under your control, if it doesn't have the same name as another land you control, put a +1/+1 counter on each creature you control. reprint, Invalidate CHAMPIONS 29 WU W/U 1 Instant M Counter target spell unless its controller pays 1. reprint, Jara Champion CHAMPIONS 49 B B 1 Creature - Human Wizard 1 1 M Menace Jara Champion can only attack or block alone. Whenever one or more players lose life for the first time each turn, put a +1/+1 counter on Jara Champion. reprint, Lady Genvieve of Caulder CHAMPIONS 23 BR 4BR 6 Legendary Creature - Human Noble Warrior 4 4 M Bleed 1BR (You may cast this spell for its bleed cost if an opponent has lost life this turn.) At the beginning of each end step, if an opponent lost life this turn, draw two cards, then discard a card at random. reprint, Latent Potential CHAMPIONS 40 R R 1 Sorcery M Target creature gets +X/+0 until end of turn, where X is the number of instant and sorcery cards in your graveyard. reprint, Leyline Alignment Field CHAMPIONS 46 0 Legendary Land M Banned T: Add C. 2, T: For each color among cards in your graveyard, add one mana of that color. reprint, Master Chef CHAMPIONS 7 G 2G 3 Creature - Human Druid 2 2 M Spawn Plant/spawn 0/1 green Plant CHAMPIONS When Master Chef enters the battlefield, create a 0/1 green Plant creature token. Sacrifice a Plant: You gain 3 life. reprint, Master of Tranquility CHAMPIONS 1 U 1U 2 Creature - Human Monk 0 4 M Prowess Whenever you cast a noncreature spell, you may switch Master of Tranquility's power and toughness until end of turn. reprint, Mastery of the Veil CHAMPIONS 60 B XBB 2 Sorcery M Choose X. If X is 5 or greater, you may choose the same mode more than once. • Each opponent discards a card. • Each opponent sacrifices a creature. • Each opponent loses 2 life. • You draw a card and you lose 1 life. reprint, Merkurio's Familiar CHAMPIONS 42 R 2RR 4 Creature - Phoenix 3 2 M Flying, haste XRR, Exile an instant or sorcery card with mana value X from your graveyard: Return Merkurio's Familiar from your graveyard to the battlefield. It gets +X/+0 until end of turn. reprint, Monument to the Fallen Man CHAMPIONS 26 2 2 Artifact M T: You may put a creature card with mana value 2 from your hand onto the battlefield. reprint, Nightmares Unseen CHAMPIONS 75 B 2BB 4 Sorcery M Spawn Horror/spawn black Horror CHAMPIONS Pressure-B, Pay 5 life. (You may cast this spell for its pressure cost if seven or more cards are in your graveyard.) Create an X/X black Horror creature token, where X is the number of cards in your graveyard. reprint, Nomadic Patriarch CHAMPIONS 44 BG BG 2 Creature - Elf Citizen 1 1 M Spawn Citizen/spawn 1/1 white Citizen CHAMPIONS When Nomadic Patriarch enters the battlefield, nourish 1. (To nourish 1, either put a +1/+1 counter on this creature or create a 1/1 white Citizen creature token.) Remove a +1/+1 counter from Nomadic Patriarch: Put a +1/+1 counter on each other creature token you control. reprint, Oil Driller CHAMPIONS 68 R 2R 3 Artifact Creature - Construct Warrior 4 3 M Trample, haste When Oil Driller enters the battlefield, salvage two cards at random. At the beginning of your end step, sacrifice Oil Driller. reprint, Performer of Ambition CHAMPIONS 38a,38b B 1BB 3 Creature - Human Actor 3 3 M Whenever Performer of Ambition attacks, each player discards a card. Then if a player has no cards in hand, you may transform Performer of Ambition. ----- The Urchin King|Legendary Creature - Human Noble Actor [X/X] The Urchin King's power and toughness are each equal to the number of cards in all graveyards. Sacrifice a creature: The Urchin King gains lifelink and indestructible until end of turn. reprint, Pith Wilt CHAMPIONS 65 WBG G/WB 2 Instant M Destroy target nonland permanent if its mana value is less than or equal to the number of colors among spells you've cast this turn. reprint, Pocket Aces CHAMPIONS 15 U U 1 Instant M Reveal up to four cards you own from outside the game with the same name, then shuffle them into your main library. Draw a card. reprint, Prodigious Panya CHAMPIONS 66 U U 1 Legendary Creature - Mouse Warrior 1 1 M Flash Flying Prodigious Panya has base power and toughness 4/4 during extra turns. ----- Great Escapade|Sorcery - Tale If it isn't an extra turn, take an extra turn after this one. reprint, Rakkiri Dissident CHAMPIONS 30 R RR 2 Creature - Fox Soldier 2 2 M Haste Whenever a player casts a spell, Rakkiri Dissident deals 1 damage to that player. reprint, Recall Forgotten Eons CHAMPIONS 25 UG 1GU 3 Sorcery - Revelation 5 6 M Draw two cards. You may play an additional land this turn. Coalesce 5GU (You may cast this from your graveyard for 5GU. If you do, put it onto the battlefield as a Horror creature after it resolves. Exile it if it would leave the battlefield.) reprint, Rock // Roll CHAMPIONS 12 G // G 2GG // 4GG 4 // 6 Sorcery M Spawn Elemental/spawn 3/3 green Elemental CHAMPIONSSpawn five Elemental tokens/spawnx5 3/3 green Elemental CHAMPIONS Search your library for up to two basic land cards and put them onto the battlefield tapped, then shuffle. Fuse (You may cast one or both halves of this card from your hand.) // Create a number of 3/3 green Elemental creature tokens equal to the number of differently named lands you control. Fuse (You may cast one or both halves of this card from your hand.) reprint, Roggar's Frenzy CHAMPIONS 59 R 1R 2 Instant M Spawn two Elemental tokens/spawnx2 1/1 red Elemental CHAMPIONS Roggar's Frenzy deals 3 damage to any target. 2R, Exile Roggar's Frenzy from your graveyard: Create two tapped 1/1 red Elemental creature tokens. reprint, Rot CHAMPIONS 76 BG 2BG 4 Sorcery M Destroy all nonland permanents with mana value 3 or less. reprint, Ryukami, the First Sovereign CHAMPIONS 5 WUBRG WUBRG 5 Legendary Creature - Dragon Spirit 5 5 M Flying Legendary spells you cast cost 1 less to cast. WUBRG: Search your library or graveyard for a legendary card, reveal that card, and put it into your hand. If you searched your library this way, shuffle. reprint, Savage Congregation CHAMPIONS 8 G 2GG 4 Sorcery M Look at top six/vp1pt6 Look at the top six cards of your library. Put up to two creature cards with total mana value 4 or less from among them onto the battlefield and the rest on the bottom of your library in any order. Ferocious - If you control a creature with power 4 or greater, put a +1/+1 counter on each creature you control. reprint, Scorch CHAMPIONS 2 R R 1 Sorcery M Scorch deals 3 damage to any target. reprint, Seedshrine CHAMPIONS 67 0 Land - Forest M yInitialize/cr90 Seedshrine enters the battlefield tapped. When Seedshrine enters the battlefield, you may put a +1/+1 counter on target creature. reprint, Serene Prayer CHAMPIONS 17 W 2W 3 Enchantment M yInitialize/ccred=10 Vanishing 10 (This permanent enters the battlefield with ten time counters on it. At the beginning of your upkeep, remove a time counter from it. When the last is removed, sacrifice it.) If you would lose 1 or more life other than to pay a cost, instead remove that many time counters from Serene Prayer. reprint, Spirit Script CHAMPIONS 61 UR UR 2 Instant M Draw two cards, then discard a card. Whenever you cast an instant or sorcery spell, if Spirit Script is in your graveyard, you may have it become a copy of that spell until end of turn. reprint, Stolen Secrets CHAMPIONS 50 B B 1 Sorcery M Choose a nonland card type. Target player reveals their hand. You choose a card of the chosen type from it. That player discards that card. reprint, Stormsurge CHAMPIONS 32 R 2R 3 Sorcery M Cast from Exile reminder/spawn Can Be Cast From Exile Stormsurge deals 3 damage to any target. Orchestrate R (You may exile this card from your hand anytime you could cast a sorcery for its orchestrate cost. When you next resolve a spell, you may cast this from exile without paying its mana cost.) reprint, Suisei the Southern Star CHAMPIONS 16 R 3R 4 Legendary Creature - Phoenix 2 2 M Flying Suisei the Southern Star gets +1/+1 for each comet counter you have. Whenever you cast an instant or sorcery spell with mana value greater than the number of comet counters you have, you may pay R. If you do, return Suisei from your graveyard to the battlefield, then you get a comet counter. reprint, Sunken Ambitions CHAMPIONS 6 U U 1 Instant M Return target creature to its owner's hand. Its controller loses 1 life. reprint, Taiyohata Champion CHAMPIONS 11 WR 1RW 3 Creature - Human Samurai 3 2 M Flash First strike If you cast Taiyohata Champion during your declare attackers step, it enters the battlefield tapped and attacking. reprint, Thriving Hydra CHAMPIONS 47 G 4GGGG 8 Creature - Hydra 0 0 M yInitialize/ccgreen=4 Trample, haste Thriving Hydra enters the battlefield with four +1/+1 counters on it. When Thriving Hydra enters the battlefield, for each other creature you control, put X +1/+1 counters on that creature, where X is four minus its power. Whenever Thriving Hydra attacks, double the number of +1/+1 counters on each creature you control. reprint, Tidehollow Lich CHAMPIONS 69 B B 1 Artifact Creature - Zombie Artificer 2 1 M Spawn Thopter/spawn 1/1 blue Thopter CHAMPIONS Embellish 3B (If you cast this spell for 3B, create a 1/1 blue Thopter artifact creature token with flying when it enters the battlefield.) Tidehollow Lich can't block. You may cast Tidehollow Lich from your graveyard as long as you control an artifact creature. reprint, Tinkerer's Tools CHAMPIONS 56 1 1 Artifact M X2, T, Sacrifice Tinkerer's Tools: Sacrifice an artifact. If you do, search your library for an artifact card with mana value less than or equal to the sacrificed artifact's mana value plus X. Put it onto the battlefield, then shuffle. reprint, Tyrant of Tributes CHAMPIONS 64 RG 6RG 8 Creature - Dragon 6 6 M Flying When Tyrant of Tributes enters the battlefield, target opponent sacrifices X permanents, where X is half the number of permanents they control, rounded up. You gain X life. reprint, Unearth CHAMPIONS 62 B B 1 Sorcery M Return target creature card with mana value 3 or less from your graveyard to the battlefield. Cycling 2 reprint, Union Rail Strikebreaker CHAMPIONS 48 U 1U 2 Creature - Human Artificer 1 1 M Spawn Construct/spawn 1/1 colorless Construct CHAMPIONS Whenever you cast a noncreature spell, create a 1/1 colorless Construct artifact creature token. reprint, Unraveling CHAMPIONS 57 U 1UU 3 Instant M Scry 2/vp1pt2 Choose one, then choose another for each card named Unraveling in your graveyard. • Counter up to one target spell. • Scry 2, then draw a card. • Up to three target lands your opponents control don't untap during their controller's next untap step. • Creatures your opponents control get -4/-0 until end of turn. reprint, Vaultkeeper CHAMPIONS 72 B B 1 Artifact Creature - Human Cleric 1 1 M Whenever another artifact is put into your graveyard from the battlefield, each opponent loses 1 life and you gain 1 life. reprint, Vidal, Rune Thief CHAMPIONS 28 R 1RR 3 Legendary Creature - Human Wizard 4 2 M Banned Haste When Vidal enters the battlefield, reveal cards from the top of your library until you reveal an enchantment card with mana value 3 or less. Put that card onto the battlefield and the rest on the bottom of your library in a random order. Sacrifice that enchantment at the beginning of the next end step. reprint, Villainy CHAMPIONS 21 B BBB 3 Enchantment M Whenever one or more creatures die for the first time each turn, draw a card and you lose 1 life. Whenever you cast a black noncreature spell, Villainy deals 2 damage to any target and you gain 2 life. reprint, What Lurks Beyond CHAMPIONS 58 G GG 2 Sorcery M As an additional cost to cast this spell, sacrifice a creature. Search your library, hand, or graveyard for a creature card with mana value 1 greater than the sacrificed creature's and put it onto the battlefield. If you searched your library this way, shuffle. reprint, A Journey Begins (SL04) LAIR 24 G G 1 Sorcery R Look at top five/vp1pt5 Look at the top five cards of your library. You may reveal a permanent card with mana value 3 or less from among them and put it into your hand. Put the rest on the bottom of your library in any order. reprint, A Planet Far, Far Away (SL18)//A Planet Far, Far Away (SL18b) LAIR 121a,121b U 1U 2 Instant R Cast from Exile reminder/spawn Can Be Cast From ExileCast from Exile reminder/spawn Can Be Cast From Exile Draw a card. Leitmotif (If you cast this spell from your hand, exile it as it resolves. When you next cast a spell that shares a color with this card, you may cast this from exile without paying its mana cost.) ----- A Planet Far, Far Away|InstantDraw a card. Leitmotif (If you cast this spell from your hand, exile it as it resolves. When you next cast a spell that shares a color with this card, you may cast this from exile without paying its mana cost.) reprint, Abandoned Monument (SL08) LAIR 61 0 Land R T: Add one mana of any color. If you control another nonbasic land, Abandoned Monument doesn't untap at the beginning of your next untap step. reprint, Accursed by Unborn Fates (SL31) LAIR 235 UB 2U/BU/B 4 Sorcery R Target player mills X cards, where X is the number of cards in your graveyard. Flashback 3U/BU/B (You may cast this card from your graveyard for its flashback cost. Then exile it.) reprint, Adam of the Ironside (SL32) LAIR 236 3 3 Legendary Artifact Creature - Construct 2 2 R First mate-Your starting deck contains twelve or more creature cards and they all share a creature type. As Adam of the Ironside enters the battlefield, choose a creature type. Adam becomes that type. Adam gets +1/+1 for each other creature you control of the chosen type. reprint, Admonish (SL34) LAIR 254 W 1W 2 Instant R Choose one - • Destroy target artifact. • Destroy target enchantment. • Counter target spell unless its controller pays 1. reprint, Agent of Long Shadows (SL05) LAIR 31 B 3B 4 Creature - Human Rogue 2 2 R Deception 2B Whenever Agent of Long Shadows deals combat damage to a player, you may put a Rogue card from your hand or graveyard onto the battlefield. reprint, Alvarez of the Huntsman (SL32) LAIR 237 RG 1RG 3 Legendary Creature - Human Pirate 3 2 R First mate-At least half the cards in your starting deck are lands. Trample 1, Discard a land card: Put a +1/+1 counter on Alvarez. He deals 1 damage to any target. reprint, Ambitious Dreams (SL20) LAIR 141 U 3U 4 Instant R Bleed 1U (You may cast this spell for its bleed cost if an opponent has lost life this turn.) Draw two cards. reprint, Ambitious Necromancer (SL02) LAIR 8 B B 1 Creature - Human Cleric 1 1 R Sabotage - Whenever an opponent or permanent an opponent controls becomes the target of a spell you control, return target creature card with mana value 3 or less from your graveyard to the battlefield. reprint, Anarchy Storm (SL31) LAIR 229 R 2R 3 Sorcery R Destroy target nonbasic land. Abound. (To abound, you may cast a spell that costs less than this from your hand without paying its mana cost.) reprint, Answer Midnight's Call (SL30) LAIR 216 U 2UU 4 Sorcery - Revelation 6 7 R You may put a permanent or Revelation card from your hand onto the battlefield. Exile that permanent if it would leave the battlefield. If it's a Revelation, it enters the battlefield as a Horror creature. Coalesce 7UU (You may cast this from your graveyard for 7UU. If you do, put it onto the battlefield as a Horror creature after it resolves. Exile it if it would leave the battlefield or not resolve.) reprint, Answer Midnight's Call (SL36) LAIR 269 U 2UU 4 Sorcery - Revelation 6 7 R You may put a permanent or Revelation card from your hand onto the battlefield. Exile that permanent if it would leave the battlefield. If it's a Revelation, it enters the battlefield as a Horror creature. Coalesce 7UU reprint, Antali Archdruid (SL31) LAIR 232 WRG RGW 3 Creature - Cat Druid 3 3 R You may play an additional land on each of your turns. Whenever Antali Archdruid attacks, if two or more lands entered the battlefield under your control this turn, Antali Archdruid deals 3 damage to any target and you gain 3 life. reprint, Ardy, Youthful Geomancer (SL11) LAIR 78 RG RG 2 Legendary Planeswalker - Ardy 2 M yInitialize/ccgreen=2+1/ccgreen+1-1, Reveal top one/ccgreen-1;/vp1at1-7/ccgreen-7 [+1]: Untap target land. [-1]: Exile the top card of your library. You may play that card until end of turn. If a land card is exiled this way, you gain 2 life. [-7]: Untap each land you control. Lands you control become 3/3 Elemental creatures with haste until end of turn. They're still lands. reprint, Artian, Phyrexian Architect (SL06) LAIR 47 G 3GG 5 Legendary Creature - Human Artificer 1 1 R Spawn Phyrexian/spawn 1/1 colorless Phyrexian LAIRSpawn five Phyrexian tokens/spawnx5 1/1 colorless Phyrexian LAIR When Artian, Phyrexian Architect enters the battlefield, search your library for a land card, put it onto the battlefield, then shuffle. At the beginning of your upkeep, put a corruption counter on a land you control. Then create a 1/1 colorless Phyrexian artifact creature token for each land you control with a corruption counter on it. reprint, Artian, Phyrexian Architect (SL06b) LAIR 48a,48b G 3GG 5 Legendary Creature - Human Artificer 1 1 R Spawn Phyrexian/spawn 1/1 colorless Phyrexian LAIRSpawn five Phyrexian tokens/spawnx5 1/1 colorless Phyrexian LAIRSpawn Phyrexian/spawn 1/1 colorless Phyrexian LAIRSpawn five Phyrexian tokens/spawnx5 1/1 colorless Phyrexian LAIR When Artian, Phyrexian Architect enters the battlefield, search your library for a land card, put it onto the battlefield, then shuffle. At the beginning of your upkeep, put a corruption counter on a land you control. Then create a 1/1 colorless Phyrexian artifact creature token for each land you control with a corruption counter on it. ----- Artian, Phyrexian Architect|Legendary Creature - Human Artificer [1/1] When Artian, Phyrexian Architect enters the battlefield, search your library for a land card, put it onto the battlefield, then shuffle. At the beginning of your upkeep, put a corruption counter on a land you control. Then create a 1/1 colorless Phyrexian artifact creature token for each land you control with a corruption counter on it. reprint, Artificer's Prowess (SL21) LAIR 148 U 1U 2 Sorcery R Spawn Construct/spawn 1/1 colorless Construct LAIRSpawn Golem/spawn 6/6 colorless Golem LAIR Create a 1/1 colorless Construct artifact creature token. If you control six or more artifacts, create a 6/6 colorless Golem artifact creature token instead. Draw a card. reprint, Atlas of Worlds (SL29) LAIR 211 G 3G 4 Legendary Artifact R Cast from Exile reminder/spawn Can Be Cast From Exile When Atlas of Worlds enters the battlefield, search your library for any number of land cards with different names and exile them, then shuffle. You may play lands exiled with Atlas of Worlds. reprint, Avatar of Basat (SL07) LAIR 54 R R 1 Creature - Avatar 2 1 R Menace Avatar of Basat can't block. reprint, Ayala's Concord (SL28) LAIR 202 WG 2GW 4 Sorcery R Search your library for a permanent card with mana value 3 or less and put it onto the battlefield, then shuffle. Motley - Then if there are five or more names among nonland permanents you control, you gain 7 life. reprint, Azamir, Wayward Titan (SL11) LAIR 76 8 8 Legendary Planeswalker - Azamir 5 M yInitialize/ccgreen=5Cast from Exile reminder/spawn Can Be Cast From Exile+2/ccgreen+2-3/ccgreen-3-8, Cast from Exile reminder/ccgreen-8;/spawn Can Be Cast From Exile You may play cards exiled with Azamir planeswalkers. [+2]: Search each player's library for a card and exile it. Shuffle each library searched this way. [-3]: Each opponent chooses a permanent they control for each permanent type, then exiles those permanents. [-8]: Exile all cards your opponents own from outside the game. Until end of turn, you may cast spells without paying their mana costs and you may play cards exiled with Azamir planeswalkers. reprint, Backup Forces (SL02) LAIR 6 W 2W 3 Enchantment R Spawn Soldier/spawn 1/1 white Soldier LAIR At the beginning of your end step, create a 1/1 white Soldier creature token. reprint, Bahum, the Warden (SL11) LAIR 80 WG 2GW 4 Legendary Planeswalker - Bahum 4 M yInitialize/ccgreen=4+1/ccgreen+1-2/ccgreen-2-7, Emblem Get/ccgreen-7;/spawn Bahum Emblem LAIR [+1]: Exile up to two target cards from graveyards. You gain 3 life. [-2]: Exile target artifact, enchantment, or nonbasic land. [-7]: You get an emblem with “At the beginning of your upkeep, exile target noncreature permanent.” reprint, Banished Companion (SL18)//Banished Companion (SL18b) LAIR 125a,125b R R 1 Creature - Human Warrior 2 2 R Haste Whenever Banished Companion attacks, it deals 2 damage to you. ----- Banished Companion|Creature - Human Warrior [2/2] Haste Whenever Banished Companion attacks, it deals 2 damage to you. reprint, Basat Charm (SL26) LAIR 186 R R 1 Sorcery M Choose one - • Target creature gets +2/-1 until end of turn. • Basat Charm deals 3 damage to target player or planeswalker. reprint, Benevolent Malach (SL06) LAIR 41 W 3W 4 Creature - Angel 2 2 R Spawn Construct/spawn 1/1 colorless Construct LAIR Flying When Benevolent Malach enters the battlefield, create a 1/1 colorless Construct artifact creature token. Sacrifice Benevolent Malach: Artifacts you control gain indestructible until end of turn. reprint, Benevolent Malach (SL06b) LAIR 42a,42b W 3W 4 Creature - Angel 2 2 R Spawn Construct/spawn 1/1 colorless Construct LAIRSpawn Construct/spawn 1/1 colorless Construct LAIR Flying When Benevolent Malach enters the battlefield, create a 1/1 colorless Construct artifact creature token. Sacrifice Benevolent Malach: Artifacts you control gain indestructible until end of turn. ----- Benevolent Malach|Creature - Angel [2/2] Flying When Benevolent Malach enters the battlefield, create a 1/1 colorless Construct artifact creature token. Sacrifice Benevolent Malach: Artifacts you control gain indestructible until end of turn. reprint, Bloodstained Calamity (SL33) LAIR 251 R XRR 2 Sorcery R Align X (Choose modes with total X less than or equal to X. You may choose modes multiple times.) • X - Bloodstained Calamity deals 1 damage to each creature, player, and planeswalker. • XX - Return target instant or sorcery card from your graveyard to your hand. Exile Bloodstained Calamity. • XXXXX- Bloodstained Calamity deals 10 damage to any target. reprint, Border Guardian (SL10) LAIR 74 RG 1RG 3 Creature - Giant 4 4 R Vigilance, trample When Border Guardian enters the battlefield, return a creature you control to its owner's hand. reprint, Brazen Sacrilege (SL27) LAIR 191 R RR 2 Instant R Brazen Sacrilege deals 2 damage to any target. Until end of turn, if a red source you control would deal damage to that player or to that permanent's controller, it deals that much damage plus 1 instead. reprint, Brine Fleet Bay (SL14) LAIR 91 0 Legendary Artifact Land - Vehicle 5 5 M T: Add C. Crew 3 reprint, Budding Companion (SL04)//Flourishing Companion (SL04) LAIR 25a,25b G GG 2 Creature - Plant Dinosaur 2 2 R Experience When Budding Companion has three or more +1/+1 counters on it, remove them all and transform it. ----- Flourishing Companion|Creature - Plant Dinosaur [8/6] Reach, trample Whenever this creature transforms into Flourishing Companion or attacks, untap all lands you control. reprint, Budding Companion (SL37)//Flourishing Companion (SL37) LAIR 279a,279b G GG 2 Creature - Plant Dinosaur 2 2 R Experience Evolution - When Budding Companion has three or more +1/+1 counters on it, remove them all and transform it. ----- Flourishing Companion|Creature - Plant Dinosaur [8/6] Reach, trample Solar Beam - Whenever this creature transforms into Flourishing Companion or attacks, untap all lands you control. reprint, Cadre Hawk (SL31) LAIR 225 W 1W 2 Creature - Bird 1 1 R Flying When Cadre Hawk enters the battlefield, you may search your library and/or graveyard for a card named Cadre Hawk, reveal it, and put it into your hand. If you searched a library this way, shuffle. reprint, Call of the Clocktower (SL34) LAIR 257 U 1U 2 Sorcery R Target player mills three cards for each artifact you control. reprint, Chikami Castle (SL27) LAIR 195 0 Land R T: Add C. T: Add one mana of any color. Spend this mana only to cast a legendary spell or activate an ability of a legendary permanent. reprint, Chikyu Champion (SL13) LAIR 100 WG 7GW 9 Legendary Creature - Human 1 1 R Kiki would like to battle/spawn 3/3 red Elemental Mouse LAIR;/spawn 3/3 white and blue Fox LAIR;/spawn 4/4 green Plant Dinosaur LAIR;/spawn 4/4 red Dragon LAIR;/spawn 4/4 blue Turtle LAIR;/spawn 5/5 white Bear Beast LAIR When Chikyu Champion enters the battlefield, choose up to one for each land you control. Create a creature token for each of the chosen characteristics. • 3/3 red Elemental Mouse with haste. • 3/3 white and blue Fox with vigilance. • 4/4 green Plant Dinosaur with trample. • 4/4 red Dragon with flying. • 4/4 blue Turtle with hexproof. • 5/5 white Bear Beast. reprint, Children of the Clouds (SL07) LAIR 51 W XW 1 Instant R Spawn Bird/spawn 1/1 white Bird LAIRSpawn five Bird tokens/spawnx5 1/1 white Bird LAIR Cast this spell only if an opponent controls two or more nonwhite creatures or you control six or more lands. Create X 1/1 white Bird creature tokens with flying. You gain X life. reprint, Children of the Clouds (SL18)//Children of the Clouds (SL18b) LAIR 119a,119b W XW 1 Instant R Spawn Bird/spawn 1/1 white Bird LAIRSpawn five Bird tokens/spawnx5 1/1 white Bird LAIRSpawn Bird/spawn 1/1 white Bird LAIRSpawn five Bird tokens/spawnx5 1/1 white Bird LAIR Cast this spell only if an opponent controls two or more nonwhite creatures or you control six or more lands. Create X 1/1 white Bird creature tokens with flying. You gain X life. ----- Children of the Clouds|InstantCast this spell only if an opponent controls two or more nonwhite creatures or you control six or more lands. Create X 1/1 white Bird creature tokens with flying. You gain X life. reprint, Conflux Ravager (SL33) LAIR 252 WUBRG WUBRG 5 Creature - Elemental 4 4 R When Conflux Ravager enters the battlefield, destroy target nonland permanent an opponent controls. Cycling 2 (2, Discard this card: Draw a card.) reprint, Corrupted Memory (SL35) LAIR 264 B B 1 Sorcery R Glitch 1 Target opponent reveals their hand. You choose a [noncreature,] nonland card [with mana value 3 or less] from among them. That player discards that card. reprint, Cosmic Sinkhole (SL22) LAIR 155 U XXU 1 Instant R Converge - Counter target spell unless its controller pays 1 for each color of mana spent to cast Cosmic Sinkhole. reprint, Cosmic Sinkhole (SL23) LAIR 162 U XXU 1 Instant R Converge - Counter target spell unless its controller pays 1 for each color of mana spent to cast Cosmic Sinkhole. reprint, Cosmic Sinkhole (SL26) LAIR 184 U XXU 1 Instant M Converge - Counter target spell unless its controller pays 1 for each color of mana spent to cast Cosmic Sinkhole. reprint, Cosmic Sinkhole (SL29) LAIR 209 U XXU 1 Instant R Converge - Counter target spell unless its controller pays 1 for each color of mana spent to cast Cosmic Sinkhole. reprint, Council's Will (SL31) LAIR 228 B B 1 Sorcery R Target opponent chooses a card type, then reveals their hand. You choose a card from it that's not of the chosen type. That player discards that card. reprint, Crack Open the Cache (SL29) LAIR 210 R 1R 2 Instant R Investigate/spawn Clue LAIR Choose two - • Destroy target artifact. • Discard a card, then draw a card. • Investigate. (Create a colorless Clue artifact token with “2, Sacrifice this artifact: Draw a card.”) reprint, Crossing the Fog (SL29) LAIR 208 U U 1 Sorcery R Reveal top one/vp1at1Journey tracker/spawn Journey Journey three times. (To journey, exile the top card of your library face up. Whenever a creature you control deals combat damage to an opponent, put a journeyed card you own into your hand.) reprint, Crystal Cavern (SL08) LAIR 63 0 Land - Island Mountain R (T: Add U or R.) Whenever Crystal Cavern becomes tapped, you lose 1 life unless you control two or more basic lands. reprint, Crystal Wave (SL24) LAIR 175 UBR UBR 3 Instant R Escalate 2 (Pay this cost for each mode chosen beyond the first.) Choose one or more - • Counter target spell. • Destroy target creature. • Discard your hand, then draw two cards. reprint, Cull the Citizenry (SL06) LAIR 45 B 1B 2 Instant R Distribute two -1/-1 counters among one or two target creatures. reprint, Cull the Citizenry (SL06p)//Cull the Citizenry (SL06e) LAIR 46a,46b B 1B 2 Instant R Distribute two -1/-1 counters among one or two target creatures. ----- Cull the Citizenry|InstantDistribute two -1/-1 counters among one or two target creatures. reprint, Dark Bargain (SL09) LAIR 67 B B 1 Enchantment R When Dark Bargain enters the battlefield, you draw a card and you lose 1 life. B, Sacrifice Dark Bargain: You draw a card and you lose 1 life. reprint, Dawson's Collector (SL28) LAIR 199 B B 1 Creature - Merfolk Horror 2 2 R Spawn Treasure/spawn Treasure LAIR Dawson's Collector can't block. Whenever Dawson's Collector attacks, you may sacrifice another creature. If you do, create a tapped Treasure token. Whenever you sacrifice your third permanent each turn, each opponent sacrifices a creature or planeswalker. reprint, Days of Decay (SL24) LAIR 176 BG 2BG 4 Instant R Choose one - • Destroy target noncreature, nonland permanent. • Put a -1/-1 counter on each creature. reprint, Dead Man's Party (SL05) LAIR 34 UB UB 2 Enchantment R At the beginning of your upkeep, you may exile two cards that share a color from your graveyard. If you do, return a creature, instant, or sorcery card that shares a color with those two cards from your graveyard to your hand. reprint, Dead Man's Party (SL07) LAIR 55 UB UB 2 Enchantment R At the beginning of your upkeep, you may choose a color, then exile two cards of that color from your graveyard. If you do, return a creature, instant or sorcery card of that color from your graveyard to your hand. reprint, Dead Man's Party (SL16) LAIR 107 UB UB 2 Enchantment R At the beginning of your upkeep, you may choose a color, then exile two cards of that color from your graveyard. If you do, return a creature, instant, or sorcery card of that color from your graveyard to your hand. reprint, Dead-Set Duo (SL30) LAIR 217 B B 1 Creature - Human Berserker 2 2 R Dead-Set Duo can't block. Whenever Dead-Set Duo deals combat damage to a player, you may pay B and sacrifice it. If you do, they discard two cards. reprint, Death in Reverse (SL34) LAIR 262 UBG BGU 3 Instant R Put target permanent on top of its owner's library. reprint, Descend on the Helpless (SL15)//Cormoran, Raven Monarch (SL15) LAIR 102a,102b B 1B 2 Sorcery R Destroy target creature if it has the least power or is tied for least power among creatures on the battlefield. Memento 3BB ----- Cormoran, Raven Monarch|Legendary Creature - Bird Human [2/2] Flying When Cormoran, Raven Monarch enters the battlefield, you may return target creature card with mana value 3 or less from a graveyard to the battlefield under your control. reprint, Descend on the Helpless (SL15b)//Cormoran, Raven Monarch (SL15b) LAIR 106a,106b B 1B 2 Sorcery R Destroy target creature if it has the least power or is tied for least power among creatures on the battlefield. Memento 3BB (You may cast this from your graveyard for 3BB. If you do, put it onto the battlefield transformed after it resolves. Exile it if it would leave the battlefield or not resolve.) ----- Cormoran, Raven Monarch|Legendary Creature - Bird Human [2/2] Flying When Cormoran, Raven Monarch enters the battlefield, you may return target creature card with mana value 3 or less from a graveyard to the battlefield under your control. reprint, Determined Koi (SL37)//Destructive Serpent (SL37) LAIR 286a,286b U 1U 2 Creature - Fish 0 1 R Experience Evolution - When Determined Koi has three or more +1/+1 counters on it, remove them all and transform it. ----- Destructive Serpent|Creature - Serpent [7/7] Trample Bubble Beam - Creatures your opponents control get -1/-0. reprint, Diviner of Blood (SL12) LAIR 85 B 1BB 3 Creature - Vampire Demon 2 2 R Flying Demons and Vampires you control get +1/+1 for each player that has lost life this turn. reprint, Dragoncalling (SL25) LAIR 181 R 8R 9 Sorcery R This spell can't be countered. For each spell you've cast this turn, search your library for a Dragon permanent card and put it onto the battlefield. Then shuffle. reprint, Dreamscape (SL01) LAIR 1 0 Enchantment Land R yInitialize/cr90;/ccgreen=2 Dreamscape enters the battlefield tapped with two charge counters on it. T: Add C. T, Remove a charge counter from Dreamscape: Add one mana of any color. reprint, Dreamsight Well (SL03) LAIR 20 UG 1G/UG/U 3 Enchantment M When Dreamsight Well enters the battlefield, shuffle any number of cards you own from outside the game into your library. Whenever you cast a creature spell, if you have more cards in your library than each opponent, draw a card. reprint, Dreamsight Well (SL23) LAIR 165 UG 1G/UG/U 3 Enchantment R When Dreamsight Well enters the battlefield, shuffle any number of cards you own from outside the game into your library. Whenever you cast a creature spell, if you have more cards in your library than each opponent, draw a card. reprint, EHSAE, Entelan Skycraft (SL14) LAIR 92 4 4 Legendary Artifact - Vehicle 4 3 M Flying, haste When EHSAE, Entelan Skycraft deals combat damage to a player, you may return it to its owner's hand. If you do, you may search your library for an instant or sorcery card, reveal it, put it into your hand, then shuffle your library. Crew 3 reprint, Echoing Knowledge (SL23) LAIR 163 U U 1 Sorcery R Draw a card. Reprise 2 (As you cast an instant or sorcery spell, you may exile one card with reprise from your graveyard and pay its reprise cost. If you do, add its effects to that spell.) reprint, Elaborate Transportation (SL34) LAIR 258 U U 1 Instant R Exile target permanent, then return that card to the battlefield under its owner's control. reprint, Eli Windsors, Lone Gun (SL05) LAIR 32 B 2B 3 Legendary Planeswalker - Eli 4 M yInitialize/ccgreen=4+1, Spawn Bullet/ccgreen+1;/spawn colorless Bullet LAIR-1/ccgreen-1-7, Emblem Get/ccgreen-7;/spawn Eli Emblem LAIR [+1]: Create a tapped colorless Bullet artifact token with “T, Sacrifice this artifact: It deals 1 damage to any target.” [-1]: Exile target creature or planeswalker that was dealt damage this turn. [-7]: You get an emblem with “At the beginning of each end step, you may draw X cards, where X is the amount of life your opponents lost this turn.” reprint, Emerabi's Disciple (SL28) LAIR 203 RG RG 2 Creature - Human Nomad 3 2 R Trample Assault 2RG (Whenever this attacks, if it has no +1/+1 counters on it, you may pay its assault cost to put a +1/+1 counter on it.) If one or more +1/+1 counters would be put on a creature you control, that many plus one +1/+1 counters are put on it instead. reprint, Emissary of Antiquity (SL09) LAIR 68 R RRR 3 Creature - Dragon 3 3 R Flying, haste Whenever Emissary of Antiquity deals combat damage to a player, you may cast an instant or sorcery spell with mana value 3 or less from your hand without paying its mana cost. reprint, End of All Things (SL12) LAIR 89 WUG GWU 3 Instant - Revelation 5 4 R yInitialize/cr90 Exile up to one target activated ability, triggered ability, or nonland permanent. Coalesce 5GWU End of All Things enters the battlefield tapped. reprint, End of All Things (SL36) LAIR 275 WUG GWU 3 Instant - Revelation 5 4 R yInitialize/cr90 Exile up to one target activated ability, triggered ability, or nonland permanent. Coalesce 5GWU End of All Things enters the battlefield tapped. reprint, End of Days (SL35) LAIR 265 W 3WW 5 Sorcery R Choose a nonland permanent type, then destroy all nonland permanents that aren't of the chosen type. reprint, End of Monsters (SL37) LAIR 288 U 3UUU 6 Legendary Creature - Beast Mutant 5 7 R Barrier - Each player can't cast more than one spell each turn. Psychic - You may cast spells from your hand without paying their mana costs. reprint, Endless Discoveries (SL16) LAIR 111 U U 1 Enchantment R U, Put a travel counter on Endless Discoveries: Draw a card. This ability costs 1 more to activate for each travel counter on Endless Discoveries. 3UU, Sacrifice Endless Discoveries: Return target instant or sorcery card with mana value less than or equal to the number of travel counters on Endless Discoveries from your graveyard to your hand. reprint, Endless Helpless Souls (SL30) LAIR 221 WG 1GW 3 Sorcery - Revelation 4 6 R Mill five cards. You may choose up to two nonland cards with mana value 2 or less milled this way. You may cast one without paying its mana cost. Put the rest into your hand. Coalesce 6GW (You may cast this from your graveyard for 6GW. If you do, put it onto the battlefield as a Horror creature after it resolves. Exile it if it would leave the battlefield or not resolve.) Flying, vigilance reprint, Entrancing Light (SL31) LAIR 226 U 4UU 6 Enchantment - Aura R Enchant creature You control enchanted creature. Enchanted creature gets +1/+1 and has slipstream. (This creature can't be blocked as long as only creatures with slipstream are attacking.) reprint, Entrail Elemental (SL36) LAIR 276 UBR UBR 3 Creature - Elemental Horror 3 3 R Menace Whenever Entrail Elemental deals combat damage to a player, you may cast target card from your graveyard this turn. If an instant or sorcery spell cast this way would be put into your graveyard, exile it instead. reprint, Epic Encounter (SL04) LAIR 26 G 1G 2 Sorcery R You may reveal a legendary card you own from outside the game and put it into your hand. Exile Epic Encounter. reprint, Epic Encounter (SL18)//Epic Encounter (SL18b) LAIR 127a,127b G 1G 2 Sorcery R You may reveal a legendary card you own from outside the game and put it into your hand. Exile Epic Encounter. ----- Epic Encounter|SorceryYou may reveal a legendary card you own from outside the game and put it into your hand. Exile Epic Encounter. reprint, Etherium Abrogator (SL07) LAIR 52 W 1W 2 Artifact Creature - Construct 2 1 R Flying Nonartifact permanents entering the battlefield don't cause abilities to trigger. reprint, Event Horizon (SL04) LAIR 21 W 1W 2 Instant R Exile target nonland permanent if its mana value is less than or equal to the greatest number of nonland permanents controlled by a single player. reprint, Event Horizon (SL27) LAIR 188 W 1W 2 Instant R Exile target nonland permanent if its mana value is less than or equal to the greatest number of nonland permanents controlled by a single player. reprint, Exeunt (SL07) LAIR 53 B B 1 Instant R Each player sacrifices a creature. reprint, Eye of Dismay (SL12) LAIR 88 U 1UU 3 Creature - Horror 3 1 R Your opponents play with their hands revealed. At the beginning of your end step, choose a card name. You and spells you control can't be targeted by sources your opponents control with a name chosen by Eye of Dismay. Eye of Dismay has protection from names chosen by it. reprint, Face the Dawn (SL03) LAIR 16 WB 3WB 5 Sorcery M This spell costs 2 less to cast if your life total is less than or equal to half your starting life total. Destroy all creatures. reprint, Farseek (SL29) LAIR 212 G 1G 2 Sorcery R Search your library for a Plains, Island, Swamp, or Mountain card and put it onto the battlefield tapped, then shuffle. reprint, Fatresya, Protector of the People (SL11) LAIR 75 RG 1RG 3 Legendary Planeswalker - Fatresya 2 M yInitialize/ccgreen=2+1/ccgreen+1-1/ccgreen-1-5, Emblem Get/ccgreen-5;/spawn Fatresya Emblem LAIR [+1]: Add R or G. [-1]: Fatresya, Protector of the People deals 2 damage to target creature. That creature can't block this turn. [-5]: You get an emblem with “Creatures you control get +2/+2 and have haste and trample.” reprint, Featherfall Ascetic (SL34) LAIR 263 WU 1W/UW/U 3 Creature - Human Monk 0 1 R /spawn Bird/spawn 1/1 white blue Bird (SL34) LAIR When Featherfall Ascetic enters the battlefield, create a 1/1 white and blue Bird creature token with flying. Whenever a nontoken Aura enters the battlefield enchanting Featherfall Ascetic, for each other creature you control, you may create a token that's a copy of that Aura enchanting that creature. reprint, Final Reckoning (SL21) LAIR 147 W 6WW 8 Sorcery R This spell costs 1 less to cast for each storied permanent you control. Destroy all nonland, nonstoried permanents. reprint, Find Greater Purpose (SL35) LAIR 267 R R 1 Sorcery R Reveal top two/vp1at2Cast from Exile reminder/spawn Can Be Cast From Exile As an additional cost to cast this spell, sacrifice a permanent. Exile the top two cards of your library. You may play those cards until the end of your next turn. reprint, Flame-Tailed Lizard (SL37)//Flame-Tested Dragon (SL37) LAIR 280a,280b R RR 2 Creature - Lizard 2 2 R Experience Evolution - When Flame-Tailed Lizard has three or more +1/+1 counters on it, remove them all and transform it. ----- Flame-Tested Dragon|Creature - Dragon [6/5] Flying, first strike Fire Spin - Whenever this creature transforms into Flame-Tested Dragon or attacks, it deals 1 damage to each creature you don't control. reprint, Flaming Point Technique (SL24) LAIR 173 R R 1 Instant R Choose one - • Target creature gets +3/+0 until end of turn. • Destroy target artifact. reprint, Flare Blitz (SL03) LAIR 19 WR 1RW 3 Enchantment M When Flare Blitz enters the battlefield, it deals 3 damage to any target and you gain 3 life. 1RW: Return Flare Blitz to its owner's hand. reprint, Forgemaster's Charm (SL21) LAIR 150 R XRR 2 Sorcery R Spawn Juggernaut/spawn colorless Juggernaut LAIR Choose one - • Forgemaster's Charm deals X damage to target creature. • Destroy X target artifacts. • Create an X/X colorless Juggernaut artifact creature token. reprint, Founding Hero (SL30) LAIR 215 W W 1 Creature - Human Soldier 2 1 R Civilized - Whenever Founding Hero attacks, if you control an artifact, a creature, and an enchantment, Founding Hero gains double strike until end of turn. reprint, Garth of the Chimera (SL32) LAIR 238 UR 1UR 3 Legendary Creature - Human Pirate 2 4 R Look at top one/vp1pt1 First mate-Your starting deck contains no creature cards. Prowess Whenever Garth attacks, look at the top card of your library. If it's an instant or sorcery card, you may cast it. reprint, Gathering the Gang (SL16) LAIR 112 WG 2GW 4 Enchantment R Whenever one or more +1/+1 counters are put on a creature you control, you may search your library for a creature card, reveal it, put it into your hand, then shuffle. reprint, Gaze Deeper (SL16) LAIR 110 U 3UU 5 Instant R Pressure 1UU (You may cast this spell for its pressure cost if seven or more cards are in your graveyard.) Draw three cards. reprint, Gaze Deeper (SL17) LAIR 114 U 3UU 5 Instant R Pressure 1UU (You may cast this spell for its pressure cost if seven or more cards are in your graveyard.) Draw three cards. reprint, Gift of the Phoenix (SL16) LAIR 108 R R 1 Sorcery R As an additional cost to cast this spell, discard a card. Draw two cards. Gift of the Phoenix deals 2 damage to you. reprint, Glimpse in the Static (SL12) LAIR 84 WU 1WU 3 Enchantment R Copy reminder/spawn Copy When Glimpse in the Static enters the battlefield, exile target creature an opponent controls until Glimpse in the Static leaves the battlefield. At the beginning of your upkeep, target player creates a token that's a copy of the exiled card, then exiles that token. reprint, H.S.S. Demeter (SL14) LAIR 93 5 5 Legendary Artifact - Vehicle 6 6 M Whenever H.S.S. Demeter becomes blocked by a creature, gain control of that creature. Whenever H.S.S. Demeter deals combat damage to a player, draw two cards. Crew 2 reprint, Haide Bankbuster (SL11) LAIR 77 R 3RR 5 Legendary Planeswalker - Haide 5 M yInitialize/ccgreen=5+1/ccgreen+1+1/ccgreen+1-9/ccgreen-9 [+1]: Haide Bankbuster deals 2 damage divided as you choose among one or two targets. [+1]: Draw two cards unless any player has Haide Bankbuster deal 3 damage to them. [-9]: Until end of turn, gain control of all permanents target player controls and they gain haste. Untap those permanents. reprint, Harriet of the Pioneer (SL32) LAIR 239 WR 1RW 3 Legendary Creature - Human Pirate 3 2 R First mate-Your starting deck contains at least twelve Vehicles. Haste RW, T: You may put a Vehicle card from your hand onto the battlefield. That Vehicle gains haste and becomes an artifact creature until end of turn. reprint, Heart of Zhedina (SL18)//Heart of Zhedina (SL18b) LAIR 129a,129b 0 Legendary Land R T: Add C. 3, T: Choose a color. For each differently named land you control, add one mana of that color. ----- Heart of Zhedina|Legendary LandT: Add C. 3, T: Choose a color. For each differently named land you control, add one mana of that color. reprint, Heaven, Presidential Ship (SL14) LAIR 94 7 7 Legendary Artifact - Vehicle 7 7 M Flying If a source without flying would deal damage to you, prevent 2 of that damage. Crew 5 reprint, Herald of Oblivion (SL36) LAIR 273 B B 1 Creature - Horror 14 14 R Flying Herald of Oblivion enters the battlefield with X -1/-1 counters on it, where X is your life total. reprint, Highlands Champion (SL31) LAIR 231 G 2GG 4 Creature - Bear Warrior 4 4 R Flash If a spell or ability an opponent controls would cause you to discard a creature card, you may put that card onto the battlefield instead. reprint, Holcomb of the Peregrine (SL32) LAIR 240 UG 1GU 3 Legendary Creature - Human Pirate 3 3 R First mate-Each nonland card in your starting deck has the same name as exactly one other card in your starting deck. Vigilance Whenever you cast a spell with the same name as a card in your graveyard, draw a card. reprint, Hugo of the Shadowstaff (SL32) LAIR 241 BR BR 2 Legendary Creature - Human Pirate 1 1 R First mate-Your starting deck contains only cards with mana value 0, 1, or 3. Menace Once each turn, when one or more sources you control deal damage, you may put a +1/+1 counter on Hugo. reprint, Ignition Point (SL19) LAIR 137 UR UR 2 Instant R Ignition Point deals 3 damage to any target. The next card you cast this turn can be cast as though it has flash. reprint, Ignition Ritual (SL03) LAIR 13 BR 1BR 3 Sorcery M As an additional cost to cast this spell, pay X life. Ignition Ritual deals X damage to each creature and each planeswalker. reprint, Imagination Unleashed (SL15) LAIR 105a,105b UG 2GU 4 Instant R Each player may put a permanent card from their hand onto the battlefield. Each player who doesn't may draw a card. ----- Imagination Unleashed|InstantEach player may put a permanent card from their hand onto the battlefield. Each player who doesn't may draw a card. reprint, Imagination Unleashed (SL21) LAIR 153 UG 2GU 4 Instant R Each player may put a permanent card from their hand onto the battlefield. Each player who doesn't may draw a card. reprint, Inescapable Fate (SL12) LAIR 87 B 1B 2 Instant R Target creature gets -1/-1 until end of turn. Threshold - You may destroy that creature instead if seven or more cards are in your graveyard. reprint, Infinite Dreams (SL02) LAIR 7 U 5UUU 8 Enchantment R At the beginning of your end step, shuffle your hand and graveyard into your library, then draw seven cards. reprint, Into the Unknown (SL03) LAIR 14 RG 2RG 4 Enchantment M Spawn two Scout tokens/spawnx2 1/1 all colors Scout LAIR When Into the Unknown enters the battlefield, create two 1/1 Scout creature tokens that are all colors. Whenever a land enters the battlefield under your control, if it doesn't have the same name as another land you control, put a +1/+1 counter on each creature you control. reprint, Intrepid (SL14) LAIR 95 3 3 Legendary Artifact - Vehicle 4 4 M Flying When Intrepid enters the battlefield, search your library for a land card, reveal it, put it into your hand, then shuffle. Wanderlust - 0: Intrepid becomes an artifact creature until end of turn. Activate only if you control four or more differently named lands. reprint, Invalidate (SL19) LAIR 136 WU W/U 1 Instant R Counter target spell unless its controller pays 1. reprint, Journey's End (SL17) LAIR 113 W 1W 2 Instant R Scry 1/vp1pt1 Put target creature or planeswalker on the bottom of its owner's library. Its controller may scry 1. reprint, Journey's End (SL18)//Journey's End (SL18b) LAIR 120a,120b W 1W 2 Instant R Scry 1/vp1pt1Scry 1/vp1pt1 Put target creature or planeswalker on the bottom of its owner's library. Its controller may scry 1. ----- Journey's End|InstantPut target creature or planeswalker on the bottom of its owner's library. Its controller may scry 1. reprint, Lackeybot (SL06) LAIR 49 WR 1RW 3 Artifact Creature - Goblin Construct 3 2 R Copy reminder/spawn Copy Whenever Lackeybot deals damage to a player, choose an artifact card with mana value X or less at random, where X is the amount of damage dealt. You may create a token that's a copy of that card. reprint, Lackeybot (SL06p)//Lackeybot (SL06e) LAIR 50a,50b WR 1RW 3 Artifact Creature - Goblin Construct 3 2 R Copy reminder/spawn CopyCopy reminder/spawn Copy Whenever Lackeybot deals damage to a player, choose an artifact card with mana value X or less at random, where X is the amount of damage dealt. You may create a token that's a copy of that card. ----- Lackeybot|Artifact Creature - Goblin Construct [3/2] Whenever Lackeybot deals damage to a player, choose an artifact card with mana value X or less at random, where X is the amount of damage dealt. You may create a token that's a copy of that card. reprint, Last Passage (SL35) LAIR 268 U 1U 2 Sorcery R Banned Forebode three times, then untap each Omen you control. Until end of turn, if you would draw a card while your library has no cards in it, you win the game instead. reprint, Lay Low (SL33) LAIR 247 W W 1 Instant R Counter target spell that targets you or a permanent you control. Surveil 1. reprint, Lazaire's Conjuring (SL28) LAIR 197 U XUU 2 Instant R Repeat the following process X times. Exile a creature you control, then return it to the battlefield under your control. Exile Lazaire's Conjuring. reprint, Leija's Greenblade (SL28) LAIR 201 G 1G 2 Creature - Elf Warrior 2 1 R When Leija's Greenblade enters the battlefield, you may pay G. If you do, destroy target artifact or enchantment. reprint, Leyran Alpha (SL15) LAIR 104a,104b G 4GG 6 Creature - Wolf 4 4 R Spawn two Wolf tokens/spawnx2 2/2 green Wolf LAIRSpawn two Wolf tokens/spawnx2 2/2 green Wolf LAIR Trample When Leyran Alpha enters the battlefield, create two 2/2 green Wolf creature tokens with haste. Whenever a creature you control deals damage to an opponent, put a +1/+1 counter on that creature. ----- Leyran Alpha|Creature - Wolf [4/4] Trample When Leyran Alpha enters the battlefield, create two 2/2 green Wolf creature tokens with haste. Whenever a creature you control deals damage to an opponent, put a +1/+1 counter on that creature. reprint, Lunar Vigil (SL25) LAIR 182 UR 1UR 3 Enchantment R Scry 2/vp1pt2 When Lunar Vigil enters the battlefield, draw a card, then scry 2. If you would draw one or more cards, you may instead put a night counter on Lunar Vigil and draw that many cards minus one. Sacrifice Lunar Vigil: Target player draws a card and adds R for each night counter on it. reprint, Lush Oasis (SL08) LAIR 62 0 Land - Forest Island R yInitialize/cr90 (T: Add G or U.) Lush Oasis enters the battlefield tapped unless you control a basic Forest or a basic Island. reprint, Mable of the Sea's Whimsy (SL32) LAIR 242 WU 1WU 3 Legendary Creature - Human Pirate 2 2 R First mate-Each nonland card in your starting deck is an instant or has flash. Flash When Mable enters the battlefield, you gain 2 life and draw a card. reprint, Marauding Goliath (SL10) LAIR 73 R 5R 6 Creature - Giant 6 5 R When Marauding Goliath becomes blocked by a creature with power 1 or less, sacrifice it at end of combat. reprint, Marisa of the Gravehowl (SL32) LAIR 243 BG 3BG 5 Legendary Creature - Human Pirate 2 2 R First mate-Each nonland card in your starting deck has “destroy,” “die,” “graveyard,” and/or “mill” in its printed rules text. Deathtouch When Marisa enters the battlefield, if it was cast, you may put target permanent card from a graveyard onto the battlefield under your control. reprint, Mastery of the Veil (SL24) LAIR 171 B XBB 2 Sorcery R Choose X. If X is five or greater, you may choose the same mode more than once. • Each opponent discards a card. • Each opponent sacrifices a creature. • Each opponent loses 2 life. • You draw a card and you lose 1 life. reprint, Memento Mori (SL24) LAIR 172 B BB 2 Instant R Choose one - • Exile target player's graveyard. • Target player sacrifices a creature. reprint, Merciful Yuroda (SL09) LAIR 65 W 1WW 3 Creature - Angel 4 4 R Flying, vigilance Prevent all damage Merciful Yuroda would deal to creatures. reprint, Merkurio's Familiar (SL28) LAIR 200 R 2RR 4 Creature - Phoenix 3 2 R Flying, haste XRR, Exile an instant or sorcery card with mana value X from your graveyard: Return Merkurio's Familiar from your graveyard to the battlefield. It gets +X/+0 until end of turn. reprint, Meteor Fall (SL24) LAIR 174 R 3RR 5 Sorcery R Choose one - • Meteor Fall deals 4 damage to each creature and each planeswalker. • Meteor Fall deals 8 damage to target creature or planeswalker. reprint, Mindbreak Artisan (SL06) LAIR 43 U 3U 4 Artifact Creature - Artificer Horror 1 5 R When Mindbreak Artisan enters the battlefield, you may search your library for an artifact card, reveal it, shuffle, then put that card on top. Other artifacts you control have “You may choose not to untap this artifact during your untap step” and “3UU, T: Gain control of target creature for as long as you control this artifact and it remains tapped.” reprint, Mindbreak Artisan (SL06p)//Mindbreak Artisan (SL06e) LAIR 44a,44b U 3U 4 Artifact Creature - Artificer Horror 1 5 R When Mindbreak Artisan enters the battlefield, you may search your library for an artifact card, reveal it, shuffle, then put that card on top. Other artifacts you control have “You may choose not to untap this artifact during your untap step” and “3UU, T: Gain control of target creature for as long as you control this artifact and it remains tapped.” ----- Mindbreak Artisan|Artifact Creature - Artificer Horror [1/5] When Mindbreak Artisan enters the battlefield, you may search your library for an artifact card, reveal it, shuffle, then put that card on top. Other artifacts you control have “You may choose not to untap this artifact during your untap step” and “3UU, T: Gain control of target creature for as long as you control this artifact and it remains tapped.” reprint, Mindstorm's Eye (SL03) LAIR 17 UR 1UR 3 Sorcery M Discard your hand, then draw three cards. Mindstorm's Eye deals 3 damage to any target. reprint, Moonlight (SL34) LAIR 259 B 2B 3 Enchantment R Whenever you gain life, you may put target creature or planeswalker card from your graveyard on top of your library. reprint, Moonlight Sanctum (SL34) LAIR 255 W 2W 3 Enchantment R As Moonlight Sanctum enters the battlefield, choose Waxing or Waning. • Waxing - At the beginning of your upkeep, you gain 1 life for each enchantment you control. • Waning - Nonenchantment spells cost 1 more to cast. reprint, Mystery of the Crashed Craft (SL31)//Epsilon, Crash Captain (SL31) LAIR 230a,230b R R 1 Enchantment - Mystery R Spawn Alien/spawn 1/1 red Alien LAIRSpawn Alien/spawn 1/1 red Alien LAIR (As you complete a condition, decode it. After all are decoded, you solve the mystery and transform it.) When Mystery of the Crashed Craft enters the battlefield, create a 1/1 red Alien creature token. mg-You cast an instant spell. mg-You cast a sorcery spell. ----- Epsilon, Crash Captain|Legendary Creature - Alien [2/2] Whenever you cast an instant or sorcery spell, create a 1/1 red Alien creature token. 2R, Sacrifice two Aliens: Copy target instant or sorcery spell you control. You may choose new targets for the copy. reprint, Nature's Claim (SL27) LAIR 192 G G 1 Instant R Destroy target artifact or enchantment. Its controller gains 4 life. reprint, Nebula of Empty Gold (SL18)//Nebula of Empty Gold (SL18b) LAIR 130a,130b 0 Land R As Nebula of Empty Gold enters the battlefield, choose two or more colors. You lose life equal to the number of colors chosen this way. T: Add one mana of any of the chosen colors. ----- Nebula of Empty Gold|LandAs Nebula of Empty Gold enters the battlefield, choose two or more colors. You lose life equal to the number of colors chosen this way. T: Add one mana of any of the chosen colors. reprint, Neutralize (SL31) LAIR 227 U U 1 Instant R Counter target instant or sorcery spell unless its controller pays 3. reprint, Nightmares Unseen (SL22) LAIR 157 B 2BB 4 Sorcery R Spawn Horror/spawn black Horror LAIR Pressure-B, Pay 5 life. (You may cast this spell for its pressure cost if seven or more cards are in your graveyard.) Create an X/X black Horror creature token, where X is the number of cards in your graveyard. reprint, Nimbus Glider (SL33) LAIR 248 W W 1 Creature - Human Scout 1 1 R Flying Sacrifice Nimbus Glider: Creatures you control gain flying until end of turn. reprint, No Rest (SL19) LAIR 138 WB 2WB 4 Sorcery R Put target permanent card with mana value 3 or less from a graveyard onto the battlefield under your control. Leitmotif reprint, Once Abandoned (SL17) LAIR 117 G 1GG 3 Instant R This spell costs G less to cast if it targets a blue or black permanent. Destroy target artifact, enchantment, or planeswalker. reprint, Once Abandoned (SL35) LAIR 266 G 1GG 3 Instant R This spell costs G less to cast if it targets a blue or black permanent. Destroy target artifact, enchantment, or planeswalker. reprint, Once Shunned (SL05) LAIR 35 W 1WW 3 Instant R This spell costs W less to cast if it targets a black or red permanent. Exile target nonland permanent with mana value 3 or less. reprint, Once Shunned (SL34) LAIR 256 W 1WW 3 Instant R This spell costs W less to cast if it targets a black or red permanent. Exile target nonland permanent with mana value 3 or less. reprint, Open Road (SL21) LAIR 151 R R 1 Enchantment R Whenever Open Road or another permanent enters the battlefield under your control, if it has the greatest mana value among permanents you control, you may discard a card. If you do, draw a card. reprint, Oracle's Vision (SL03) LAIR 12 UB U/B 1 Sorcery M Each player mills three cards. Draw a card. reprint, Oracle's Vision (SL29) LAIR 213 UB U/B 1 Sorcery R Each player mills three cards. Draw a card. reprint, Oryxyth, Doom of Elmare (SL22) LAIR 160 UB 6UB 8 Legendary Creature - Leviathan Horror 4 6 R Spawn Horror/spawn black Horror LAIR Pressure-4UB, Sacrifice two creatures. (You may cast this spell for its pressure cost if seven or more cards are in your graveyard.) Whenever Oryxyth enters the battlefield or attacks, create an X/X black Horror creature token, where X is the number of cards in your graveyard. UB, Sacrifice another creature: Gain control of target creature with power less than the sacrificed creature's power. reprint, Out-of-Body Experience (SL19) LAIR 131 W W 1 Instant R Spawn Elemental/spawn 1/1 blue Elemental (SL19) LAIR Exile target creature. That creature's controller creates a 1/1 blue Elemental creature token with flying. reprint, Out-of-Body Experience (SL23) LAIR 161 W W 1 Instant R Spawn Elemental/spawn 1/1 blue Elemental (SL23) LAIR Exile target creature. That creature's controller creates a 1/1 blue Elemental creature token with flying. reprint, Pay Up (SL25) LAIR 180 B B 1 Sorcery R Spawn Treasure/spawn Treasure (SL25) LAIR Target opponent reveals their hand. You choose a nonland card from it. If you can't, they discard a card. Otherwise, that player discards a card, then if they didn't discard the chosen card, you create a tapped Treasure token. reprint, Pay Up (SL27) LAIR 190 B B 1 Sorcery R Spawn Treasure/spawn Treasure (SL27) LAIR Target opponent reveals their hand. You choose a nonland card from it. If you can't, they discard a card. Otherwise, that player discards a card, then if they didn't discard the chosen card, you create a tapped Treasure token. reprint, Perish Song (SL10) LAIR 70 W W 1 Enchantment R yInitialize/ccred=3 Perish Song enters the battlefield with three time counters on it. At the beginning of your upkeep, remove a time counter from Perish Song. Then if it has no time counters on it, sacrifice it and destroy all creatures. reprint, Persevere (SL25) LAIR 177 W 1W 2 Instant R Return target creature card with mana value 3 or less from your graveyard to the battlefield. Put a +1/+1 counter on it. It gains indestructible until end of turn. reprint, Pith Wilt (SL07) LAIR 56 WBG G/WB 2 Instant R Destroy target nonland permanent if its mana value is less than or equal to the number of colors among spells you've cast this turn. reprint, Pith Wilt (SL21) LAIR 154 WBG G/WB 2 Instant R Destroy target nonland permanent if its mana value is less than or equal to the number of colors among spells you've cast this turn. reprint, Plasma Addict (SL30) LAIR 222 UR UR 2 Creature - Human Rogue 3 3 R Menace, haste Whenever another player casts a spell that targets Plasma Addict, that player gains control of Plasma Addict. reprint, Polyp Pools (SL01) LAIR 2 0 Kindred Land - Shapeshifter R Changeling (This card is every creature type.) T: Add C. reprint, Portal Fracture (SL19) LAIR 132 U 1U 2 Instant R Counter target spell unless its controller pays 2. Wanderlust - If that spell has mana value 2 or less and you control four or more differently named lands, counter that spell. reprint, Profane Emissary (SL30) LAIR 218 B BB 2 Creature - Human Warlock 2 2 R Profane Emissary gets +2/+2 and has lifelink as long as you control a Demon. If you would draw a card, you may instead search your library for a Demon card, reveal it, put it into your hand, then shuffle. You lose life equal to that card's mana value. reprint, Rage of the Ravaged (SL27) LAIR 194 BR 1B/RB/R 3 Enchantment R Players can't gain life. Whenever a player casts a spell, Rage of the Ravaged deals 1 damage to that player. reprint, Rahit's Study (SL28) LAIR 198 U 1UU 3 Enchantment - Study R Reveal top five/vp1at5Additional library reminder/spawn Additional Library Archive 5 (As this enters the battlefield, shuffle the top five cards of your main library into a new face up library. Sacrifice this after the archived library is empty.) At the beginning of your upkeep, put the top card of any of your libraries on the bottom of the archived library, then you may put any card in the archived library on top of the archived library. reprint, Rain Zai, Spiritscale (SL11) LAIR 81 WBG WBG 3 Legendary Planeswalker - Rain 3 M yInitialize/ccgreen=3+1, Spawn Spirit Snake/ccgreen+1;/spawn 1/1 green Spirit Snake LAIR-2/ccgreen-2 [+1]: Mill two cards. Create a 1/1 green Spirit Snake creature token. [0]: You may sacrifice a Spirit. When you do, return target permanent card from your graveyard to your hand. [-2]: Exile another target nonland permanent until Rain Zai leaves the battlefield. You gain 2 life. reprint, Rainy Night Lovers (SL17) LAIR 116 R 1RR 3 Creature - Human Artist 3 2 R Look at top four/vp1pt4 Haste When Rainy Night Lovers enters the battlefield, look at the top four cards of your library. You may cast a red instant or sorcery spell with mana value 1 from among them without paying its mana cost. Then put the rest on the bottom of your library in any order. reprint, Rapid Roden (SL37) LAIR 282 R 2R 3 Creature - Elemental Mouse 2 2 R Haste Thunder Jolt - Whenever Rapid Rodent attacks, it gets +1/+0 until end of turn for each other creature you control with flash and/or haste. reprint, Recall Forgotten Eons (SL16) LAIR 109 UG 1GU 3 Sorcery - Revelation 5 6 R Draw two cards. You may play an additional land this turn. Coalesce 5GU reprint, Reveal Eternities (SL12) LAIR 83 U 1U 2 Instant R Look at top three/vp1pt3 Look at the top three cards of your library. Put one of them into your hand and the rest into your graveyard. Flashback 3U reprint, Ria-Demian Charm (SL12) LAIR 86 BR 1BR 3 Instant R Choose one - • Destroy target monocolored creature. • Ria-Demian Charm deals 2 damage to each creature. • Each player discards two cards and loses 2 life. reprint, Roggar's Frenzy (SL19) LAIR 134 R 1R 2 Instant R Spawn Elementals/spawnx2 1/1 red Elemental (SL19) LAIR Roggar's Frenzy deals 3 damage to any target. 2R, Exile Roggar's Frenzy from your graveyard: Create two tapped 1/1 red Elemental creature tokens. reprint, Roggar's Frenzy (SL20) LAIR 144 R 1R 2 Instant R Spawn Stand/spawnx2 1/1 red Elemental (SL20) LAIR Roggar's Frenzy deals 3 damage to any target. 2R, Exile Roggar's Frenzy from your graveyard: Create two tapped 1/1 red Elemental creature tokens. reprint, Rot (SL23) LAIR 166 BG 2BG 4 Sorcery R Destroy all nonland permanents with mana value 3 or less. reprint, Rot (SL27) LAIR 193 BG 2BG 4 Sorcery R Destroy all nonland permanents with mana value 3 or less. reprint, Ruin Delver (SL18)//Ruin Delver (SL18b) LAIR 123a,123b B 1B 2 Creature - Human Scout 2 1 R Menace When Ruin Delver enters the battlefield, you may sacrifice a land or exile a land card from your graveyard. If you do, you draw a card and you lose 1 life. Repeat this process once. ----- Ruin Delver|Creature - Human Scout [2/1] Menace When Ruin Delver enters the battlefield, you may sacrifice a land or exile a land card from your graveyard. If you do, you draw a card and you lose 1 life. Repeat this process once. reprint, Salva Tore (SL11) LAIR 79 B 3BB 5 Legendary Planeswalker - Salva 5 M yInitialize/ccgreen=5+1, Scry 1/ccgreen+1;/vp1pt1-2/ccgreen-2-5/ccgreen-5 [+1]: Scry 1, then draw a card. You lose 1 life. [-2]: Target player sacrifices a creature, then loses life equal to the greatest power among creatures they control. [-5]: Choose a nonland card name. Exile all creatures and planeswalkers with that name, then search target player's graveyard, hand, and library for any number of cards with that name and exile them. That player shuffles their library. reprint, Sarrutu Flamebinder (SL34) LAIR 260 R R 1 Creature - Human Elemental Wizard 1 2 R Whenever one or more creatures you control deal combat damage to a player, you may discard a card. If you do, draw a card. 2R, T, Exile two cards from your graveyard: Sarrutu Flamebinder deals 2 damage to any target. reprint, Scion of Calamities (SL30) LAIR 219 R 3RR 5 Creature - Elemental Avatar 5 5 R Reveal top two/vp1at2Copy reminder/spawn CopyCast from Exile reminder/spawn Can Be Cast From Exile Menace When Scion of Calamities enters the battlefield, exile the top two cards of your library. Until the end of your next turn, you may play one of those cards. Whenever a Mountain enters the battlefield under your control, you may aetherize Scion of Calamities. (To aetherize, create a token that's a copy of it, then exile that token.) reprint, Scion of Fecundity (SL33) LAIR 253 WG 1GW 3 Creature - Elk Spirit 2 2 R Revive token/spawn revived Scion of Fecundity LAIR When Scion of Fecundity enters the battlefield, search your library for a creature card with mana value 2 or less, reveal that card, put it into your hand, then shuffle. Revive-1GW, Discard a card. (1GW, Discard a card, Exile this card from your graveyard: Create a token that's a copy of it, except it has no mana cost. Revive only as a sorcery.) reprint, Scuttling Gnat (SL04)//Vicious Metamorph (SL04) LAIR 22a,22b U U 1 Creature - Insect 1 1 R At the beginning of your upkeep, if six or more cards are in your graveyard, you may transform Scuttling Gnat. ----- Vicious Metamorph|Creature - Insect [4/3] Flying, protection from Dragons reprint, Seal the Tomb (SL19) LAIR 133 B B 1 Instant R Scry 1/vp1pt1 Choose target card in a graveyard other than a basic land card. Search its owner's graveyard, hand, and library for any number of cards with the same name as that card and exile them. Then that player shuffles. Scry 1. reprint, Seal the Tomb (SL22) LAIR 158 B B 1 Instant R Scry 1/vp1pt1 Choose target card in a graveyard other than a basic land card. Search its owner's graveyard, hand, and library for any number of cards with the same name as that card and exile them. Then that player shuffles. Scry 1. reprint, Searle of the Tempest (SL32) LAIR 244 UB 3UB 5 Legendary Creature - Human Pirate 3 5 R Copy reminder/spawn Copy First mate-Each nonland card in your starting deck targets or has an ability that targets. Hexproof Whenever a permanent you don't control becomes the target of a spell or ability you control, create a token that's a copy of that permanent. reprint, Seeker of Mysteries (SL33) LAIR 250 U U 1 Creature - Human Wizard 1 1 R Flying, prowess reprint, Seto San, the Dragonblade (SL15) LAIR 101a,101b W 1WW 3 Legendary Planeswalker - Seto 3 R yInitialize/ccgreen=3+1/ccgreen+1Spawn Warrior/spawn 1/1 white Warrior LAIR As long as it's your turn, Seto San is a 3/3 Human Warrior creature with indestructible. [+1]: Up to one target creature you control gains lifelink until end of turn. [0]: Create a 1/1 white Warrior creature token. [-X]: Search your library for an Aura or Equipment card with mana value X and put it onto the battlefield, then shuffle. ----- Seto San, the Dragonblade|Legendary Planeswalker - Seto [3] As long as it's your turn, Seto San is a 3/3 Human Warrior creature with indestructible. [+1]: Up to one target creature you control gains lifelink until end of turn. [0]: Create a 1/1 white Warrior creature token. [-X]: Search your library for an Aura or Equipment card with mana value X and put it onto the battlefield, then shuffle. reprint, Setting Sun (SL26) LAIR 183 W 2WW 4 Sorcery M Destroy all creatures. reprint, Shal'Draen's Rage (SL15) LAIR 103a,103b R 1R 2 Instant R Kicker 1R Shal'Draen's Rage deals 1 damage to each creature. If this spell was kicked, it deals 3 damage to each creature instead. ----- Shal'Draen's Rage|InstantKicker 1R Shal'Draen's Rage deals 1 damage to each creature. If this spell was kicked, it deals 3 damage to each creature instead. reprint, Shinrei of the Ghosting Way (SL30) LAIR 223 UB UB 2 Legendary Creature - Demon Rogue 2 2 R Deception UB (UB, Return an unblocked attacker you control to hand: Put this card onto the battlefield from your hand tapped and attacking.) Sacrifice a creature: Shinrei of the Ghosting Way can't be blocked this turn. Whenever one or more Rogues you control deal combat damage to a player, return a creature card from your graveyard to your hand. reprint, Sights Beyond (SL09) LAIR 66 U U 1 Enchantment R Scry 3/vp1pt3 When Sights Beyond enters the battlefield, scry 3. Concord - At the beginning of your upkeep, if there are four or more card types among permanents you control, draw a card. reprint, Sights Beyond (SL18)//Sights Beyond (SL18b) LAIR 122a,122b U U 1 Enchantment R Scry 3/vp1pt3Scry 3/vp1pt3 When Sights Beyond enters the battlefield, scry 3. Concord - At the beginning of your upkeep, if there are four or more card types among permanents you control, draw a card. ----- Sights Beyond|EnchantmentWhen Sights Beyond enters the battlefield, scry 3. Concord - At the beginning of your upkeep, if there are four or more card types among permanents you control, draw a card. reprint, Silent Hypnotist (SL37) LAIR 284 WU WU 2 Creature - Tapir Wizard 2 2 R Prophecy - As Silent Hypnotist enters the battlefield, choose a noncreature card name. Dark Mind - Spells with the chosen name can't be cast. Activated abilities of sources with the chosen name can't be activated unless they're mana abilities. reprint, Singularity's Grasp (SL03) LAIR 18 BG XBG 2 Sorcery M Each creature gets -X/-X until end of turn. Destroy each artifact and enchantment with mana value X or less. reprint, Singularity's Grasp (SL09) LAIR 69 BG XBG 2 Sorcery R Each creature gets -X/-X until end of turn. Destroy each artifact and enchantment with mana value X or less. reprint, Skeigr, Skhorvall Flagship (SL14) LAIR 96 4 4 Legendary Artifact - Vehicle 5 5 M Whenever Skeigr, Skhorvall Flagship attacks, it deals 3 damage divided as you choose among one, two, or three targets. Crew 3 reprint, Solar Flare (SL19) LAIR 139 RG RG 2 Instant R Solar Flare deals 3 damage to any target. You gain 3 life. reprint, Soul Leak (SL26) LAIR 185 B 1B 2 Instant M Destroy target creature unless its controller pays 3. reprint, Soul of New Alores (SL14) LAIR 97 4 4 Legendary Artifact - Vehicle 3 3 M Tap two untapped creatures you control: Harmonize. Harmony - Choose one - • Soul of New Alores becomes a creature in addition to its other types until end of turn. • Put two +1/+1 counters on target permanent. reprint, Sower of Dreamless Sleep (SL10) LAIR 71 U 1U 2 Creature - Faerie Rogue 1 1 R Flash Flying Whenever you cast a spell during an opponent's turn, target permanent doesn't untap during its controller's next untap step. reprint, Stand Unassailable (SL19) LAIR 135 G 1G 2 Sorcery - Revelation 6 4 R You gain 7 life. Coalesce 5GG (You may cast this from your graveyard for 5GG. If you do, put it onto the battlefield as a Horror creature after it resolves. Exile it if it would leave the battlefield or not resolve.) reprint, Stand Unassailable (SL21) LAIR 152 G 1G 2 Sorcery - Revelation 6 4 R You gain 7 life. Coalesce 5GG (You may cast this from your graveyard for 5GG. If you do, put it onto the battlefield as a Horror creature after it resolves. Exile it if it would leave the battlefield or not resolve.) reprint, Stand Unassailable (SL23) LAIR 164 G 1G 2 Sorcery - Revelation 6 4 R You gain 7 life. Coalesce 5GG (You may cast this from your graveyard for 5GG. If you do, put it onto the battlefield as a Horror creature after it resolves. Exile it if it would leave the battlefield or not resolve.) reprint, Stand Unassailable (SL26) LAIR 187 G 1G 2 Sorcery - Revelation 6 4 M You gain 7 life. Coalesce 5GG (You may cast this from your graveyard for 5GG. If you do, put it onto the battlefield as a Horror creature after it resolves. Exile it if it would leave the battlefield or not resolve.) reprint, Starjump (SL23) LAIR 167 URG 2GUR 5 Instant R Reveal top five/vp1at5 Reveal the top five cards of your library. An opponent separates those cards into two piles. Put one pile into your hand. You may cast a nonland card with mana value 3 or less from the other pile without paying its mana cost, then put that pile into your graveyard. reprint, Starlight Beacon (SL01) LAIR 3 0 Land R Copy reminder/spawn Copy T: Add C. 3, T: Aetherize target permanent you control. Activate only as a sorcery. (To aetherize, create a token that's a copy of it, then exile that token.) reprint, Starlight Beacon (SL08) LAIR 64 0 Land R Copy reminder/spawn Copy T: Add C. 3, T: Aetherize target permanent you control. Activate only as a sorcery. (To aetherize, create a token that's a copy of it, then exile that token.) reprint, Stay Determined (SL20) LAIR 142 B B 1 Instant R Until end of turn, if a source you don't control would deal damage to you or cause you to lose life, mill that many cards instead. reprint, Stickup (SL05) LAIR 36 BR 1BR 3 Sorcery R Target opponent discards a card at random. If that card's mana value is 3 or less, you may cast it without paying its mana cost. reprint, Still the Pandemonium (SL25) LAIR 179 U UU 2 Instant R Investigate/spawn Clue LAIR Counter target noncreature spell. Investigate. (Create a colorless Clue artifact token with “2, Sacrifice this artifact: Draw a card.”) reprint, Stolen Secrets (SL17) LAIR 115 B B 1 Sorcery R Choose a nonland card type. Target player reveals their hand. You choose a card of the chosen type from it. That player discards that card. reprint, Stormsurge (SL18)//Stormsurge (SL18b) LAIR 126a,126b R 2R 3 Sorcery R Cast from Exile reminder/spawn Can Be Cast From ExileCast from Exile reminder/spawn Can Be Cast From Exile Stormsurge deals 3 damage to any target. Orchestrate R (You may exile this card from your hand anytime you could cast a sorcery for its orchestrate cost. When you next resolve a spell, you may cast this from exile without paying its mana cost.) ----- Stormsurge|SorceryStormsurge deals 3 damage to any target. Orchestrate R (You may exile this card from your hand anytime you could cast a sorcery for its orchestrate cost. The next time you cast a spell, cast this card from exile without paying its mana cost.) reprint, Sunken Ambitions (SL27) LAIR 189 U U 1 Instant R Return target creature to its owner's hand. Its controller loses 1 life. reprint, Surge of Darkness (SL20) LAIR 143 B 1B 2 Instant R As an additional cost to cast this spell, torment yourself. (You lose 3 life unless you discard a card or sacrifice a nonland permanent.) Destroy target creature. reprint, Suzume's Envoy (SL28) LAIR 204 UB UB 2 Creature - Human Rogue 2 2 R Each other Rogue creature you control enters the battlefield with an additional +1/+1 counter on it. Remove a +1/+1 counter from a creature you control: That creature can't be blocked this turn. reprint, TT-23 Aegis (SL31) LAIR 233 WU 2WU 4 Artifact Creature - Construct 5 5 R Flash TT-23 Aegis can't attack or block unless you have six or more cards in hand. At the beginning of your end step, if you didn't cast a spell this turn, draw a card. reprint, Tabia of the Lionheart (SL32) LAIR 245 WB 2WB 4 Legendary Creature - Human Pirate 3 3 R First mate-Your starting deck contains no more than eight cards of each nonland card type. Lifelink At the beginning of your upkeep, you may pay 3 life. If you do, exile another target nonland permanent until Tabia leaves the battlefield. If you control another permanent that shares a card type with it, exile it instead. reprint, Tear Through (SL20) LAIR 146 RG R/G 1 Instant R Target creature gets +3/+1 and gains trample until end of turn. reprint, Tenacious Guide (SL30) LAIR 224 RG R/GR/G 2 Creature - Human Mutant 2 2 R This spell can't be countered. R/G: Target spell can't be countered. reprint, Tend to the Grove (SL29) LAIR 214 RG 1RG 3 Sorcery R /Spawn Mountain Forest/spawn Mountain Forest LAIR Cascade (When you cast this spell, exile cards from the top of your library until you exile a nonland card that costs less. You may cast it without paying its mana cost. Put the exiled cards on the bottom in a random order.) Create a tapped colorless Mountain Forest land token. (It has “T: Add R or G.”) reprint, Tendrilsnare (SL03) LAIR 15 WG GW 2 Sorcery M Exile target creature an opponent controls. Each player may search their library for a basic land card and put that card onto the battlefield tapped. Then each player who searched their library this way shuffles. reprint, The Afterlife Takes Its Due (SL36) LAIR 272 B 1BBB 4 Sorcery R Spawn Zombie Horror/spawn black Zombie Horror LAIR Reconstruct 4BBB Destroy all creatures. If The Afterlife Takes Its Due was reconstructed, create an X/X black Zombie Horror creature token, where X is the number of creature cards that have been put into graveyards this turn. reprint, The Ark Project (SL14) LAIR 98 U 2UU 4 Legendary Artifact - Vehicle 4 8 M Hexproof, crew 6 Whenever The Ark Project deals combat damage to an opponent or planeswalker, gain control of target creature until The Ark Project leaves the battlefield. Whenever The Ark Project blocks a creature, gain control of that creature. reprint, The High Prairies (SL08) LAIR 60 0 Legendary Land R yInitialize/cr90 Vanishing 5 (This enters with five time counters. Remove one after your untap step. Sacrifice when the last is removed.) The High Prairies enters the battlefield tapped. T: Add one mana of any color. reprint, The High Prairies Burn (SL02) LAIR 9 R 4R 5 Sorcery R Spawn Blasted Lands/spawn Blasted Lands LAIRSpawn five Blasted Lands tokens/spawnx5 Blasted Lands LAIR Destroy all lands. For each land destroyed this way, its controller creates a colorless land token named Blasted Lands with “T: Add C.” reprint, The Third Breach (SL36) LAIR 274 R 3RRRR 7 Enchantment R When The Third Breach enters the battlefield, discard your hand, then draw seven cards. Creatures you control get +3/+3, have haste, and are Horrors in addition to their other types. At the beginning of each end step, sacrifice each creature you control. reprint, The Winged Steed (SL14) LAIR 99 2 2 Legendary Artifact - Vehicle 2 2 M Spawn Dragon/spawn 4/4 red Dragon LAIR Whenever The Winged Steed attacks, create a 4/4 red Dragon creature token with flying that's tapped and attacking. Exile that token at end of combat. Crew 2 reprint, Theocracy (SL29) LAIR 207 W 1WW 3 Enchantment - Discovery R Look at top five/vp1pt5 (As this Discovery enters and after your draw step, add a progress counter. Stop after you've discovered.) I, II - Look at the top five cards of your library. Put up to one creature card with mana value 2 or less from among them onto the battlefield. Put the rest on the bottom of your library in a random order. C - At the beginning of combat on your turn, tap target creature an opponent controls. reprint, Third Legion General (SL30) LAIR 220 R 2R 3 Creature - Fox Soldier 2 1 R First strike Other Foxes you control get +1/+1. Whenever a Fox you control becomes blocked, it deals 1 damage to each creature blocking it. reprint, Thunder Road (SL20) LAIR 145 WR 1RW 3 Instant R Copy reminder/spawn Copy Augmented - When you cast this spell, if it's your turn and you've spent WUBRG to cast spells this turn, copy it twice. You may choose new targets for the copies. Thunder Road deals 3 damage to any target. You gain 3 life. reprint, Thunder Road (SL23) LAIR 168 WR 1RW 3 Instant R Copy reminder/spawn Copy Augmented - When you cast this spell, if it's your turn and you've spent WUBRG to cast spells this turn, copy it twice. You may choose new targets for the copies. Thunder Road deals 3 damage to any target. You gain 3 life. reprint, Thundermane Fox (SL37) LAIR 285 W 1WW 3 Creature - Fox 2 2 R Flash Pin Missile - Whenever Thundermane Fox enters the battlefield or attacks, target creature you control gains double strike until end of turn. reprint, Tidepool Turtle (SL37)//Tsunami Titan (SL37) LAIR 281a,281b U UU 2 Creature - Turtle 2 2 R Experience Evolution - When Tidepool Turtle has three or more +1/+1 counters on it, remove them all and transform it. ----- Tsunami Titan|Creature - Turtle [5/8] Hexproof Rain Dance - Whenever this creature transforms into Tsunami Titan or attacks, you may return target creature to its owner's hand. reprint, Titan's Palace (SL28) LAIR 206 0 Land R T: Add CC. Spend this mana only to cast spells with mana value 5 or greater. reprint, Trainee Karina Oblay (SL11) LAIR 82 UR 1UR 3 Legendary Planeswalker - Karina 3 M yInitialize/ccgreen=3+1, Scry 1/ccgreen+1;/vp1pt1Cast from Exile reminder/spawn Can Be Cast From Exile At the beginning of your end step, choose any number of permanents and/or players, then give each another counter of each kind it already has. [+1]: Scry 1. Add U or R. [-X]: Exile the top X cards of your library. Until end of turn, you may play a card exiled with Trainee Karina Oblay. reprint, Tranquil Repose (SL02) LAIR 10 G 2G 3 Instant R Prevent all combat damage that would be dealt this turn. Draw a card. reprint, Trouble Brewing (SL10) LAIR 72 B 3BB 5 Sorcery R Return all creature cards from your graveyard to the battlefield, then exile all but one of them. reprint, Tsang Jin, Master of the Jade Sea (SL18)//Tsang Jin, Master of the Jade Sea (SL18b) LAIR 128a,128b G 2G 3 Legendary Creature - Human Warrior 3 2 R Flash When Tsang Jin, Master of the Jade Sea enters the battlefield, put target land card from a graveyard onto the battlefield under your control. ----- Tsang Jin, Master of the Jade Sea|Legendary Creature - Human Warrior [3/2] Flash When Tsang Jin, Master of the Jade Sea enters the battlefield, put target land card from a graveyard onto the battlefield under your control. reprint, Twilight Ambush (SL22) LAIR 159 B B 1 Instant R Destroy target creature with power or toughness 2 or less. reprint, Twist the Threads (SL34) LAIR 261 G G 1 Instant R You may exchange a creature you both own and control with a creature card in your hand that has the same mana value. Flashback 1G (You may cast this card from your graveyard for its flashback cost. Then exile it.) reprint, Tyrant of Tributes (SL04) LAIR 27 RG 6RG 8 Creature - Dragon 6 6 R Flying When Tyrant of Tributes enters the battlefield, target opponent sacrifices X permanents, where X is half the number of permanents they control, rounded up. You gain X life. reprint, Tyrant of Tributes (SL37) LAIR 287 RG 6RG 8 Creature - Dragon 6 6 R Flying Slam - When Tyrant of Tributes enters the battlefield, target opponent sacrifices X permanents, where X is half the number of permanents they control, rounded up. You gain X life. reprint, Unraveling (SL24) LAIR 170 U 1UU 3 Instant R Scry 2/vp1pt2 Choose one, then choose another for each card named Unraveling in your graveyard. • Counter up to one target spell. • Scry 2, then draw a card. • Up to three target lands your opponents control don't untap during their controller's next untap step. • Creatures you don't control get -4/-0 until end of turn. reprint, Urak, Voice of the Horde (SL31) LAIR 234 BR 1BR 3 Legendary Creature - Construct 2 2 R Constructs you control have haste. When Urak, Voice of the Horde or another Construct enters the battlefield under your control, creatures you control get +1/+0 until end of turn. Respawn (When this creature dies, if it attacked this turn, return it to your hand.) reprint, Valencia of the Concordant (SL32) LAIR 246 WG 1GW 3 Legendary Creature - Human Pirate 2 2 R First mate-There are four or fewer different mana costs among nonland cards in your starting deck. First strike Each spell your opponents cast that would cost less than three mana to cast costs 1 more to cast. reprint, Veilborn Meddler (SL36) LAIR 270 U 1U 2 Creature - Horror Wizard 1 1 R Flash When Veilborn Meddler enters the battlefield, counter target spell if its mana value is less than or equal to Veilborn Meddler's power. Whenever you cast a spell during an opponent's turn, put a +1/+1 counter on Veilborn Meddler. reprint, Villainy (SL05) LAIR 33 B BBB 3 Enchantment R Whenever one or more creatures die for the first time each turn, you draw a card and you lose 1 life. Whenever you cast a black noncreature spell, Villainy deals 2 damage to any target and you gain 2 life. reprint, Violent Collapse (SL18)//Violent Collapse (SL18b) LAIR 124a,124b B 1BB 3 Sorcery R All creatures get -3/-3 until end of turn. ----- Violent Collapse|SorceryAll creatures get -3/-3 until end of turn. reprint, Violent Collapse (SL21) LAIR 149 B 1BB 3 Sorcery R All creatures get -3/-3 until end of turn. reprint, Urban Plaza (SL01) LAIR 4 0 Land R yInitialize/cr90 Voliv Edgelands enters the battlefield tapped. When Voliv Edgelands enters the battlefield, sacrifice it unless you pay 1. Voliv Edgelands has all activated abilities of other lands. reprint, Wakeborne Kraken (SL22) LAIR 156 U 3UU 5 Creature - Kraken 5 4 R Whenever Wakeborne Kraken or another Kraken, Leviathan, Octopus, or Serpent enters the battlefield under your control, you may return target creature an opponent controls to its owner's hand. Whenever a creature an opponent controls leaves the battlefield, if it didn't die, draw a card. reprint, Warhound Shuja (SL17) LAIR 118 WR 1R/WR/W 3 Legendary Creature - Hound Warrior 2 3 R Look at top three/vp1pt3 Whenever Warhound Shuja attacks, look at the top three cards of your library. You may put a creature card with mana value less than or equal to Shuja's power from among them onto the battlefield tapped and attacking. Put the rest on the bottom of your library in any order. reprint, Watch from Above (SL36) LAIR 271 U U 1 Sorcery - Revelation 4 6 R Target player mills two cards. Draw a card. Coalesce 6U reprint, Waxing Angel (SL25) LAIR 178 W W 1 Creature - Angel 1 1 R Flying, lifelink At the beginning of each end step, if you gained 3 or more life this turn, choose one - • Put a +1/+1 counter on Waxing Angel. • Exile target artifact or enchantment. reprint, Waxing Angel (SL33) LAIR 249 W W 1 Creature - Angel 1 1 R Flying, lifelink At the beginning of each end step, if you gained 3 or more life this turn, choose one - • Put a +1/+1 counter on Waxing Angel. • Exile target artifact or enchantment. reprint, Wayfarer's Shrine (SL01) LAIR 5 0 Land R T, Pay 1 life, Sacrifice Wayfarer's Shrine: Search your library for a basic land card, put it onto the battlefield, then shuffle. reprint, Wayfarer's Shrine (SL27) LAIR 196 0 Land R T, Pay 1 life, Sacrifice Wayfarer's Shrine: Search your library for a basic land card, put it onto the battlefield, then shuffle. reprint, Whisperwoods Exploration (SL19) LAIR 140 BG BG 2 Instant R Mill three cards, then return a nonland card from your graveyard to your hand. reprint, Whisperwoods Exploration (SL23) LAIR 169 BG BG 2 Instant R Mill three cards, then return a nonland card from your graveyard to your hand. reprint, Wish to See (SL36) LAIR 277 UB 2UB 4 Sorcery R Cast a copy of target creature or Revelation card in your graveyard without paying its mana cost. If a Revelation is cast this way, it enters the battlefield as a Horror creature after it resolves. Exile Wish to See. reprint, Worlds Colliding (SL36) LAIR 278 UG 3GUU 6 Sorcery - Revelation 6 6 R Each player shuffles their hand and each non-Revelation card from their graveyard into their library, then draws seven cards. You may put any number of land cards from your hand onto the battlefield. Coalesce 6GUU reprint, Worried Vulpine (SL04)//Worthy Vulpine (SL04) LAIR 23a,23b R R 1 Creature - Fox 0 1 R Experience When Worried Vulpine has three or more +1/+1 counters on it, remove them all and transform it. ----- Worthy Vulpine|Creature - Fox [5/5] When this permanent transforms into Worthy Vulpine or at the beginning of combat on your turn, creatures you control gain haste and trample until end of turn. reprint, Worried Vulpine (SL37)//Worthy Vulpine (SL37) LAIR 283a,283b R R 1 Creature - Fox 0 1 R Experience Evolution - When Worried Vulpine has three or more +1/+1 counters on it, remove them all and transform it. ----- Worthy Vulpine|Creature - Fox [5/5] Fire Blast - When this permanent transforms into Worthy Vulpine or at the beginning of combat on your turn, creatures you control gain haste and trample until end of turn. reprint, Xenocrata's Fleet (SL28) LAIR 205 3 3 Artifact R Spawn Warrior/spawn 1/1 red Warrior LAIRSpawn five Warrior tokens/spawnx5 1/1 red Warrior LAIR Whenever you cast an instant or sorcery spell, you may have Xenocrata's Fleet become a 4/4 Ship artifact creature with haste until end of turn. Whenever Xenocrata's Fleet deals combat damage to an opponent, create that many 1/1 red Warrior creature tokens. reprint, Axom, the Drifter (SL111) LAIR 907 B 3B 4 Legendary Creature - Human Wizard 3 3 R Flash When Axom enters the battlefield, remove up to three counters from target permanent. 2U: Return Axom to its owner's hand. reprint, Burning-Tree Shaman (SL111) LAIR 912 RG 1RG 3 Creature - Centaur Shaman 3 4 R Whenever a player activates an ability that isn't a mana ability, Burning-Tree Shaman deals 1 damage to that player. reprint, Chief Striking Dawn (SL111) LAIR 913 BG 2BG 4 Legendary Creature - Elf Warrior 3 3 R Whenever a card is put into a graveyard from anywhere, put a +1/+1 counter on Chief Striking Dawn. 1BG, Remove three counters from Chief Striking Dawn: Return a permanent card from your graveyard to the battlefield. reprint, Haide Bankbuster (SL111) LAIR 908 R 3RR 5 Legendary Planeswalker - Haide 5 R yInitialize/ccgreen=5+1/ccgreen+1+1/ccgreen+1-9/ccgreen-9 [+1]: Haide Bankbuster deals 2 damage divided as you choose among one or two targets. [+1]: Draw two cards unless any player has Haide Bankbuster deal 3 damage to them. [-9]: Until end of turn, gain control of all permanents target player controls and they gain haste. Untap those permanents. reprint, Haphazard Militia (SL111) LAIR 916 WG 1G/WG/W 3 Creature - Human Citizen Soldier 2 3 R If one or more counters would be put on a permanent you control, you may have that many counters plus one or that many counters minus one put on that permanent instead. reprint, Invisible Stalker (SL111) LAIR 906 U 1U 2 Creature - Human Rogue 1 1 R Hexproof Invisible Stalker can't be blocked. reprint, Penny and Pete (SL111) LAIR 914 UBR 2UBR 5 Legendary Creature - Human Rogue 4 6 R Whenever Penny and Pete attacks, gain control of up to one target noncreature permanent and up to one target creature until end of turn. Untap the noncreature permanent, then tap the creature. It's attacking. reprint, Roxite of Nightrail (SL111) LAIR 915 UB 3UB 5 Legendary Creature - Human Rogue 2 3 R Each Rogue you control can't be blocked by creatures with greater power than it. Whenever a Rogue deals combat damage to a player, gain control of target nonland permanent that player controls unless that player pays 1. reprint, Hand of Genesis. MPS_MIS 35 UBG GUB 3 Creature - Angel 2 2 MPS Morph overlay/spawn Morph MIS Flying Whenever Hand of Genesis deals combat damage to a player, manifest the bottom card of your library. (To manifest a card, put it onto the battlefield face down as a 2/2 creature. Turn it face up any time for its mana cost if it's a creature card.) reprint, Ophan Titan. MPS_MIS 30 G 3G 4 Creature - Angel 3 3 MPS Morph overlay/spawn Morph MIS Ophan Titan gets +3/+3 as long as there are no nonland cards in your graveyard. Morph 1G reprint, The Infinite. MPS_MIS 1 8 8 Legendary Creature - Angel 4 8 MPS Flying You pay 0 to cast your first spell each turn rather than its mana cost. If you cast a spell with X in its mana cost this way, X is 8. reprint, Ada, the Free. MPS_OPO 12 R 2RRR 5 Legendary Creature - Reflection 3 2 MPS Distorted (This creature can be blocked by tapped creatures but not untapped creatures.) As you choose targets for an instant or sorcery spell, choose up to one additional target. At the beginning of combat on your turn, gain control of another target creature until end of turn. Untap that creature. It gains haste until end of turn. reprint, Alyss, Lawweaver. MPS_OPO 1 W 3WW 5 Legendary Creature - Reflection 3 3 MPS Distorted (This creature can be blocked by tapped creatures but not untapped creatures.) If a spell or ability would target you, it targets each player instead. Whenever an opponent attacks you with one or more creatures, tap all noncreature permanents that player controls. reprint, Aurora, Soulweaver. MPS_OPO 4 U 3UU 5 Legendary Creature - Reflection 3 1 MPS Distorted During each of your turns, you may cast an instant or sorcery spell from your graveyard. If that spell would be put into your graveyard, exile it instead. Whenever Aurora, Soulweaver attacks, untap any number of target creatures. reprint, Cursed Scroll. MPS_OPO 19 1 1 Artifact MPS 3, T: Choose a card name, then reveal a card at random from your hand. If that card has the chosen name, Cursed Scroll deals 2 damage to any target. reprint, Dinah, Lifeweaver MPS_OPO 15 G 4GG 6 Legendary Creature - Reflection 3 4 M Copy reminder/spawn Copy Distorted Damage dealt to tapped creatures your team controls also causes you to gain that much life. Whenever a nontoken creature you own dies, create a token that's a copy of it. reprint, Dreamfire. MPS_OPO 34 R XRR 2 Sorcery MPS Choose one or all- • Dreamfire deals X damage to target creature. • Dreamfire deals X damage to each player. • Target creature gets +X/+0 until end of turn. reprint, Planar Reflection. MPS_OPO 42 G 5GGG 8 Sorcery MPS EDH Banned Copy reminder/spawn Copy For each permanent your opponents control, create a token that's a copy of that permanent. reprint, Reflected Moment MPS_OPO 7 U 4UU 6 Sorcery M Cast from Exile reminder/spawn Can Be Cast From Exile Take an extra turn after this one. If this spell was cast from exile, take two extra turns after this one instead. Shuffle Reflected Moment into its owner's main library. Prophecy 6UU (Once each turn, you may exile a card with prophecy as you reveal it. When you do, you may cast it for its prophecy cost as long as it's exiled.) reprint, Acin, the Toymaker Avatar PLAY 40 0 Vanguard R yWrap the Presents/spawn Small Gifts;/spawn Big Presents;/spawn Massive Surprises Your starting life is 24. X, Discard a card: Create a token that's a copy of a creature card with mana value X chosen at random. If X is 11 or greater, choose a creature with mana value X or greater instead. Activate only as a sorcery and only once each turn. Big Presents PLAY 42 0 Reminder R CMC 4/ap Toymaker CMC 4 CommandCMC 5/ap Toymaker CMC 5 CommandCMC 6/ap Toymaker CMC 6 CommandCMC 7/ap Toymaker CMC 7 Command (Right-click to choose a random creature with mana value 4, 5, 6, or 7.) Massive Surprises PLAY 43 0 Reminder R CMC 8/ap Toymaker CMC 8 CommandCMC 9/ap Toymaker CMC 9 CommandCMC 10/ap Toymaker CMC 10 CommandCMC 11+/ap Toymaker CMC 11+ Command (Right-click to choose a random creature with mana value 8, 9, 10, or 11+. 11+ will pull any creature with mana value 11 or greater.) Small Gifts PLAY 41 0 Reminder R CMC 0/ap Toymaker CMC 0 CommandCMC 1/ap Toymaker CMC 1 CommandCMC 2/ap Toymaker CMC 2 CommandCMC 3/ap Toymaker CMC 3 Command (Right-click to choose a random creature with mana value 0, 1, 2, and 3.) Arcane Harvesters. KZD 270 UR 1UR 3 Creature - Human Wizard 2 2 P U, Exile an instant or sorcery card from your graveyard: Draw a card, then discard a card. R, Exile an instant or sorcery card from your graveyard: Arcane Harvesters deals 1 damage to any target. reprint, Annihilate Aggressor. OPH 223 W 2W 3 Instant P Glory counter/spawn Glory Counter OPH Exile target attacking creature. You get a glory counter. reprint, Crystallizer. OPH 224 W 2W 3 Creature - Reflection 2 2 P Distorted (This creature can be blocked by tapped creatures but not untapped creatures.) Whenever a Reflection you control becomes the target of a spell or ability, it gains indestructible until end of turn. reprint, Endless Reverie. OPH 225 WG 1GW 3 Enchantment P Whenever a permanent you control leaves the battlefield, you may return another card with lesser mana value that shares a type with it from your graveyard to your hand. reprint, Disgrace of Kin. ORP 223 W WW 2 Instant P Put target tapped creature and all other creatures with the same name as that creature on the bottom of their owners' libraries. reprint, Dreamfire. ORP 224 R XRR 2 Sorcery P Choose one or all- • Dreamfire deals X damage to target creature. • Dreamfire deals X damage to each player. • Target creature gets +X/+0 until end of turn. reprint, Forging Blade. ORP 226 1 1 Artifact - Equipment P Equipped creature has first strike. R: Equipped creature gets +1/+0 until end of turn. Equip 2 reprint, Heat of the Moment. ORP 225 R 3RR 5 Sorcery P Shimmer token/spawn Shimmer ORP Until end of turn, gain control of target creature and it gains haste and shimmer. Untap it. (Whenever this creature attacks, create a tapped and attacking token that's a copy of it. Exile the token at the beginning of the end step.) reprint, Artian, Phyrexian Architect. SOR 194 G 3GG 5 Legendary Creature - Human Artificer 1 1 P Spawn Phyrexian/spawn 1/1 colorless Phyrexian SORSpawn five Phyrexian tokens/spawnx5 1/1 colorless Phyrexian SOR When Artian, Phyrexian Architect enters the battlefield, search your library for a land card, put it onto the battlefield, then shuffle. At the beginning of your upkeep, put a corruption counter on a land you control. Then create a 1/1 colorless Phyrexian artifact creature token for each land you control with a corruption counter on it. reprint, colorless Cestri ArinaSOR tokens SOR15s 0 Token T Ria-tilira phylio tracas itino-filiro-ravoko. Duel of Intellect. SOR 189 U 1UU 3 Instant P Counter target spell. Spell mastery - If there are two or more instant and/or sorcery cards in your graveyard, that spell's controller reveals their hand. You may exile a nonland card from that player's hand. If you do, that player draws a card. reprint, Embrace the Unpredictable. SOR 192 R 2RR 4 Enchantment P Copy reminder/spawn CopyCast from Exile reminder/spawn Can Be Cast From Exile Whenever a player casts a spell from their hand, that player exiles it. Then they cast a copy of a card exiled with Embrace the Unpredictable chosen at random without paying its mana cost. reprint, Esiara, Skycaster's Infiltrator. SOR 190 U 2UU 4 Legendary Creature - Elf Wizard 2 2 P Cast from Exile reminder/spawn Can Be Cast From Exile When Esiara, Skycaster's Infiltrator enters the battlefield, exile target spell with mana value 4 or less. 1UU, Discard two cards: Exile Esiara, then return it to the battlefield under your control. 2UU, T, Exile Esiara: Until end of turn, you may play cards you don't own from exile. reprint, Expansive Growth. SOR 195 G 1G 2 Enchantment P Whenever you play a land, you may put a land card from your hand onto the battlefield tapped. reprint, Jonah of the Spellbane. SOR 191 B 3BB 5 Legendary Creature - Human Assassin 3 2 P Scry 1/vp1pt1 Menace, lifelink Whenever Jonah of the Spellbane deals combat damage to a player, destroy target creature or planeswalker, then scry 1. reprint, Morning's Rise. SOR 186 W 2WW 4 Sorcery P Scry 3/vp1pt3Reveal top one/vp1at1 Choose target creature. Scry 3, then reveal the top card of your library. You gain X life and put X +1/+1 counters on that creature, where X is the revealed card's mana value. reprint, Renili, Telenian Weaponist. SOR 187 W 2WW 4 Legendary Creature - Human Wizard 2 1 P When Renili, Telenian Weaponist enters the battlefield, you may exile another target creature until Renili leaves the battlefield. When Renili leaves the battlefield, put a +1/+1 counter on each creature you control. reprint, Sara, Entelan Elementalist. SOR 193 R 3RR 5 Legendary Creature - Human Elemental 2 3 P Whenever you cast a noncreature spell, Sara, Entelan Elementalist gets +X/+0 until end of turn, where X is Sara's power. It deals 1 damage to each creature you don't control. reprint, Shadowforged Cleric. SOR 188 W 2WW 4 Creature - Spirit Cleric 2 2 P Reveal top one/vp1at1 Whenever an enchantment enters the battlefield under your control, you may gain 2 life. Whenever you gain life, reveal the top card of your library. If it's an enchantment card, put it into your hand. reprint, Forest. PSA 210 0 Basic Land - Forest P reprint, Island. PSA 211 0 Basic Land - Island P reprint, Mountain. PSA 212 0 Basic Land - Mountain P reprint, Plains. PSA 213 0 Basic Land - Plains P reprint, Swamp. PSA 214 0 Basic Land - Swamp P reprint, Crash Down. NVA 272 R XR 1 Sorcery P Target creature gets +X/+0 and gains trample until end of turn. reprint, Dreameater. NVA 271 B 1B 2 Creature - Human Shaman 2 1 P Whenever a spell or ability causes an opponent to draw a card, draw a card unless that player pays 1 life. reprint, Forserval. NVA 273 RG 2RG 4 Creature - Cat Elemental 2 2 P When Forserval enters the battlefield, creatures you control get +1/+1 and gain haste until end of turn. reprint, Forest. PFP 221 0 Basic Land - Forest P reprint, Island. PFP 222 0 Basic Land - Island P reprint, Mountain. PFP 223 0 Basic Land - Mountain P reprint, Plains. PFP 224 0 Basic Land - Plains P reprint, Swamp. PFP 225 0 Basic Land - Swamp P reprint, Ghostway. HI12 276 W 2W 3 Instant P Exile each creature you control. Return those cards to the battlefield under their owner's control at the beginning of the next end step. reprint, Mistbreaker. HI12 279 G 4GG 6 Creature - Lizard Horror 6 7 P Vigilance Ignore all effects that would prevent Mistbreaker from attacking or blocking. reprint, Murder. HI12 277 B 1BB 3 Instant P Destroy target creature. reprint, Unassuming Swineherd. HI12 278 B 1B 2 Creature - Human Rogue 2 1 P Flash If a card or token would be put into an opponent's graveyard from anywhere, exile it instead. reprint, Forest. CAC 86 0 Basic Land - Forest P reprint, Island. CAC 87 0 Basic Land - Island P reprint, Mountain. CAC 88 0 Basic Land - Mountain P reprint, Plains. CAC 89 0 Basic Land - Plains P reprint, Swamp. CAC 90 0 Basic Land - Swamp P reprint, Amulet of Loyalties. VTM 296 U 2U 3 Legendary Artifact P You may activate abilities of nonland permanents your opponents control. reprint, Atlas of Worlds. VTM 299 G 3G 4 Legendary Artifact P Cast from Exile reminder/spawn Can Be Cast From Exile When Atlas of Worlds enters the battlefield, search your library for any number of land cards with different names and exile them, then shuffle. You may play lands exiled with Atlas of Worlds. reprint, Awestone. VTM 298 R R 1 Legendary Artifact P R, T: Put a luster counter on Awestone. 1R, T: Add R for each luster counter on Awestone. 2R, T: Until end of turn, gain control of target nonland permanent with mana value less than or equal to the number of luster counters on Awestone and it gains haste. Untap that permanent. Activate only during your turn. reprint, Bessie, the Muscle. VTM 7s RG 4RG 6 Legendary Planeswalker - Bessie 5 P yInitialize/ccgreen=5+2, Spawn Wurm/ccgreen+2;/spawn 3/3 red Wurm VTM-2/ccgreen-2-9, Emblem Get/ccgreen-9;/spawn Promo Bessie Emblem VTM [+2]: Create a 3/3 red Wurm creature token. [-2]: Up to three target creatures each get +2/+2 until end of turn. Bessie deals 2 damage to each of up to three target creatures. [-9]: You get an emblem with “Creatures you control have base power and toughness 7/7 and have indestructible.” reprint, Blood Artist. VTM 3s B 1B 2 Creature - Vampire 0 1 P Whenever Blood Artist or another creature dies, target player loses 1 life and you gain 1 life. reprint, Eldritch Egg. VTM 297 B 2B 3 Legendary Artifact P 0: Until end of turn, Eldritch Egg becomes a copy of target permanent card in a graveyard with mana value 6 or less except it's an artifact. Activate only once each turn. (It has no other card types.) reprint, Forest. VTM 305 0 Basic Land - Forest P reprint, Island. VTM 302 0 Basic Land - Island P reprint, Mountain. VTM 304 0 Basic Land - Mountain P reprint, Plains. VTM 301 0 Basic Land - Plains P reprint, Swamp. VTM 303 0 Basic Land - Swamp P reprint, Tome of Loss. VTM 295 W 1W 2 Legendary Artifact P XXW, T, Sacrifice Tome of Loss: Return each creature card with mana value X or less from your graveyard to the battlefield. reprint, Forest. MAC 86 0 Basic Land - Forest P reprint, Island. MAC 87 0 Basic Land - Island P reprint, Mountain. MAC 88 0 Basic Land - Mountain P reprint, Plains. MAC 89 0 Basic Land - Plains P reprint, Swamp. MAC 90 0 Basic Land - Swamp P reprint, Gym Leader. MON 254 W 1W 2 Creature - Human 2 2 P No more than one creature can attack each combat. No more than one creature can block each combat. reprint, Shadow Sneak. MON 253 B 2B 3 Sorcery P Target creature phases out. Its controller sacrifices a creature. reprint, Wild Encounter. MON 255 R 3RR 5 Sorcery P You may put a creature or planeswalker card from your hand onto the battlefield. It gains haste. Sacrifice it at the beginning of the next end step. Whenever an ability of that permanent is activated this turn, you may copy that ability and choose new targets for the copy. reprint, Arina, Volarian Explorer. FLP 1a,1b UB UB 2 Legendary Creature - Human Wizard 1 2 P Ascend/cf;/ccgreen=4+1/ccgreen+1-2, Spawn Elemental/ccgreen-2;/spawn 2/2 blue and black Elemental FLP-7, Cast from Exile reminder/ccgreen-7;/spawn Can Be Cast From ExileEmblem Get/spawn Arina Emblem FLP UB, T: Draw a card, then each player exiles the top card of their library. If each card exiled this way is a nonland card, exile Arina, then return her to the battlefield transformed under her owner's control. ----- Arina, Cryoshaper|Legendary Planeswalker - Arina [] [+1]: Tap up to one target creature. That creature doesn't untap during its controller's next untap step. [-2]: Exile target card from a graveyard. Create a 2/2 blue and black Elemental creature token. [-7]: You get an emblem with “You may play cards from exile.” reprint, Playtest Card A10. PLAY 10s U 0 Playtest P (Replace this card in both players' files with a new card render to play test new cards.) Playtest Card A11. PLAY 11s U 0 Playtest P (Replace this card in both players' files with a new card render to play test new cards.) Playtest Card A12. PLAY 12s U 0 Playtest P (Replace this card in both players' files with a new card render to play test new cards.) Playtest Card A13. PLAY 13s U 0 Playtest P (Replace this card in both players' files with a new card render to play test new cards.) Playtest Card A14. PLAY 14s U 0 Playtest P (Replace this card in both players' files with a new card render to play test new cards.) Playtest Card A15. PLAY 15s U 0 Playtest P (Replace this card in both players' files with a new card render to play test new cards.) Playtest Card A1. PLAY 1s U 0 Playtest P (Replace this card in both players' files with a new card render to play test new cards.) Playtest Card A2. PLAY 2s U 0 Playtest P (Replace this card in both players' files with a new card render to play test new cards.) Playtest Card A3. PLAY 3s U 0 Playtest P (Replace this card in both players' files with a new card render to play test new cards.) Playtest Card A4. PLAY 4s U 0 Playtest P (Replace this card in both players' files with a new card render to play test new cards.) Playtest Card A5. PLAY 5s U 0 Playtest P (Replace this card in both players' files with a new card render to play test new cards.) Playtest Card A6. PLAY 6s U 0 Playtest P (Replace this card in both players' files with a new card render to play test new cards.) Playtest Card A7. PLAY 7s U 0 Playtest P (Replace this card in both players' files with a new card render to play test new cards.) Playtest Card A8. PLAY 8s U 0 Playtest P (Replace this card in both players' files with a new card render to play test new cards.) Playtest Card A9. PLAY 9s U 0 Playtest P (Replace this card in both players' files with a new card render to play test new cards.) Playtest Card B10. PLAY 25s R 0 Playtest P (Replace this card in both players' files with a new card render to play test new cards.) Playtest Card B11. PLAY 26s R 0 Playtest P (Replace this card in both players' files with a new card render to play test new cards.) Playtest Card B12. PLAY 27s R 0 Playtest P (Replace this card in both players' files with a new card render to play test new cards.) Playtest Card B13. PLAY 28s R 0 Playtest P (Replace this card in both players' files with a new card render to play test new cards.) Playtest Card B14. PLAY 29s R 0 Playtest P (Replace this card in both players' files with a new card render to play test new cards.) Playtest Card B15. PLAY 30s R 0 Playtest P (Replace this card in both players' files with a new card render to play test new cards.) Playtest Card B1. PLAY 16s R 0 Playtest P (Replace this card in both players' files with a new card render to play test new cards.) Playtest Card B2. PLAY 17s R 0 Playtest P (Replace this card in both players' files with a new card render to play test new cards.) Playtest Card B3. PLAY 18s R 0 Playtest P (Replace this card in both players' files with a new card render to play test new cards.) Playtest Card B4. PLAY 19s R 0 Playtest P (Replace this card in both players' files with a new card render to play test new cards.) Playtest Card B5. PLAY 20s R 0 Playtest P (Replace this card in both players' files with a new card render to play test new cards.) Playtest Card B6. PLAY 21s R 0 Playtest P (Replace this card in both players' files with a new card render to play test new cards.) Playtest Card B7. PLAY 22s R 0 Playtest P (Replace this card in both players' files with a new card render to play test new cards.) Playtest Card B8. PLAY 23s R 0 Playtest P (Replace this card in both players' files with a new card render to play test new cards.) Playtest Card B9. PLAY 24s R 0 Playtest P (Replace this card in both players' files with a new card render to play test new cards.) Wayfarer's Shrine (Alara) SHRINE 13 0 Land B T, Pay 1 life, Sacrifice Wayfarer's Shrine: Search your library for a basic land card, put it onto the battlefield, then shuffle. reprint, Wayfarer's Shrine (Alkabah) SHRINE 30 0 Land B T, Pay 1 life, Sacrifice Wayfarer's Shrine: Search your library for a basic land card, put it onto the battlefield, then shuffle. reprint, Wayfarer's Shrine (Arkadai) SHRINE 28 0 Land B T, Pay 1 life, Sacrifice Wayfarer's Shrine: Search your library for a basic land card, put it onto the battlefield, then shuffle. reprint, Wayfarer's Shrine (Ayken Saint) SHRINE 23 0 Land B T, Pay 1 life, Sacrifice Wayfarer's Shrine: Search your library for a basic land card, put it onto the battlefield, then shuffle. reprint, Wayfarer's Shrine (Ayken Urban) SHRINE 24 0 Land B T, Pay 1 life, Sacrifice Wayfarer's Shrine: Search your library for a basic land card, put it onto the battlefield, then shuffle. reprint, Wayfarer's Shrine (Caitisan) SHRINE 14 0 Land B T, Pay 1 life, Sacrifice Wayfarer's Shrine: Search your library for a basic land card, put it onto the battlefield, then shuffle. reprint, Wayfarer's Shrine (Chikyu) SHRINE 21 0 Land B T, Pay 1 life, Sacrifice Wayfarer's Shrine: Search your library for a basic land card, put it onto the battlefield, then shuffle. reprint, Wayfarer's Shrine (Cloudscape) SHRINE 25 0 Land B T, Pay 1 life, Sacrifice Wayfarer's Shrine: Search your library for a basic land card, put it onto the battlefield, then shuffle. reprint, Wayfarer's Shrine (Daisite) SHRINE 17 0 Land B T, Pay 1 life, Sacrifice Wayfarer's Shrine: Search your library for a basic land card, put it onto the battlefield, then shuffle. reprint, Wayfarer's Shrine (Dominaria) SHRINE 1 0 Land B T, Pay 1 life, Sacrifice Wayfarer's Shrine: Search your library for a basic land card and put it into play. Then shuffle. reprint, Wayfarer's Shrine (Elmare) SHRINE 26 0 Land B T, Pay 1 life, Sacrifice Wayfarer's Shrine: Search your library for a basic land card, put it onto the battlefield, then shuffle. reprint, Wayfarer's Shrine (Festenya) SHRINE 4 0 Land B T, Pay 1 life, Sacrifice Wayfarer's Shrine: Search your library for a basic land card, put it onto the battlefield, then shuffle. reprint, Wayfarer's Shrine (Glacia) SHRINE 12 0 Land B T, Pay 1 life, Sacrifice Wayfarer's Shrine: Search your library for a basic land card, put it onto the battlefield, then shuffle. reprint, Wayfarer's Shrine (Jidai Black) SHRINE 15 0 Land B T, Pay 1 life, Sacrifice Wayfarer's Shrine: Search your library for a basic land card, put it onto the battlefield, then shuffle. reprint, Wayfarer's Shrine (Jidai) SHRINE 2 0 Land B T, Pay 1 life, Sacrifice Wayfarer's Shrine: Search your library for a basic land card, put it onto the battlefield, then shuffle. reprint, Wayfarer's Shrine (Kahembo) SHRINE 7 0 Land B T, Pay 1 life, Sacrifice Wayfarer's Shrine: Search your library for a basic land card, put it onto the battlefield, then shuffle. reprint, Wayfarer's Shrine (Kamigawa) SHRINE 8 0 Land B T, Pay 1 life, Sacrifice Wayfarer's Shrine: Search your library for a basic land card, put it onto the battlefield, then shuffle. reprint, Wayfarer's Shrine (Langor) SHRINE 6 0 Land B T, Pay 1 life, Sacrifice Wayfarer's Shrine: Search your library for a basic land card, put it onto the battlefield, then shuffle. reprint, Wayfarer's Shrine (Maedryd) SHRINE 16 0 Land B T, Pay 1 life, Sacrifice Wayfarer's Shrine: Search your library for a basic land card, put it onto the battlefield, then shuffle. reprint, Wayfarer's Shrine (Nangjiao) SHRINE 5 0 Land B T, Pay 1 life, Sacrifice Wayfarer's Shrine: Search your library for a basic land card, put it onto the battlefield, then shuffle. reprint, Wayfarer's Shrine (Revio) SHRINE 29 0 Land B T, Pay 1 life, Sacrifice Wayfarer's Shrine: Search your library for a basic land card, put it onto the battlefield, then shuffle. reprint, Wayfarer's Shrine (Rhyse) SHRINE 11 0 Land B T, Pay 1 life, Sacrifice Wayfarer's Shrine: Search your library for a basic land card, put it onto the battlefield, then shuffle. reprint, Wayfarer's Shrine (Shiryen) SHRINE 27 0 Land B T, Pay 1 life, Sacrifice Wayfarer's Shrine: Search your library for a basic land card, put it onto the battlefield, then shuffle. reprint, Wayfarer's Shrine (Skyrim) SHRINE 10 0 Land B T, Pay 1 life, Sacrifice Wayfarer's Shrine: Search your library for a basic land card, put it onto the battlefield, then shuffle. reprint, Wayfarer's Shrine (Terra) SHRINE 20 0 Land B T, Pay 1 life, Sacrifice Wayfarer's Shrine: Search your library for a basic land card, put it onto the battlefield, then shuffle. reprint, Wayfarer's Shrine (Vraniveer) SHRINE 19 0 Land B T, Pay 1 life, Sacrifice Wayfarer's Shrine: Search your library for a basic land card, put it onto the battlefield, then shuffle. reprint, Wayfarer's Shrine (Wilds) SHRINE 9 0 Land B T, Pay 1 life, Sacrifice Wayfarer's Shrine: Search your library for a basic land card, put it onto the battlefield, then shuffle. reprint, Wayfarer's Shrine (Xoltan) SHRINE 3 0 Land B T, Pay 1 life, Sacrifice Wayfarer's Shrine: Search your library for a basic land card, put it onto the battlefield, then shuffle. reprint, Wayfarer's Shrine (Yakizma Black) SHRINE 18 0 Land B T, Pay 1 life, Sacrifice Wayfarer's Shrine: Search your library for a basic land card, put it onto the battlefield, then shuffle. reprint, Wayfarer's Shrine (the Wasteland) SHRINE 22 0 Land B T, Pay 1 life, Sacrifice Wayfarer's Shrine: Search your library for a basic land card, put it onto the battlefield, then shuffle. reprint, 3/3 green Beast 101 tokens 1017 G 0 Token 3 3 T 1/1 white Soldier 101 tokens 1011 W 0 Token 1 1 T 1/1 white Spirit 101 tokens 1012 W 0 Token 1 1 T Flying Warden of the Dead Emblem 101 tokens 1019 0 Token T You may cast spells named Warden of the Dead without paying their mana costs. 2/2 black Zombie AFM tokens AFM6 B 0 Token 2 2 T 3/1 red Elemental AFM tokens AFM7 R 0 Token 3 1 T Trample, haste Allagras Emblem AFM tokens AFM15 0 Token T Creatures your opponents control get -4/-0 and attack each turn if able. Astrina, Forged for Glory AFM tokens AFM14 0 Token T Equipped creature gets +4/+4 and has first strike and lifelink. Equip 4 1/1 green Dryad AFM tokens AFM10 G 0 Token 1 1 T Sacrifice this creature: Add one mana of any color. 1/1 red Elemental AFM tokens AFM8 R 0 Token 1 1 T yInitialize/cr90 1/1 green Elf Druid AFM tokens AFM11 G 0 Token 1 1 T 1/1 red Goblin AFM tokens AFM9 R 0 Token 1 1 T 1/1 blue Merfolk AFM tokens AFM3 U 0 Token 1 1 T When this creature dies, draw a card, then discard a card. 1/1 white Soldier AFM tokens AFM1 W 0 Token 1 1 T 1/1 white Spirit AFM tokens AFM2 W 0 Token 1 1 T Flying 1/1 black Vampire AFM tokens AFM4 B 0 Token 1 1 T Lifelink 2/2 green Wolf AFM tokens AFM12 G 0 Token 2 2 T 5/5 green Wurm AFM tokens AFM13 G 0 Token 5 5 T Trample black Zombie AFM tokens AFM5 B 0 Token X X T 1/1 white Bird GNJ tokens GNJ2 W 0 Token 1 1 T Flying 1/1 blue Bird GNJ tokens GNJ5 U 0 Token 1 1 T Flying When this creature dies, draw a card. 5/5 black Demon GNJ tokens GNJ8 B 0 Token 5 5 T Flying 4/4 red Dragon GNJ tokens GNJ22 R 0 Token 4 4 T Flying 1/1 white Fox Spirit GNJ tokens GNJ3 W 0 Token 1 1 T Heping Emblem GNJ tokens GNJ34 0 Token T At the beginning of your end step, your life total becomes 20. Idol GNJ tokens GNJ30 0 Token T 1, Sacrifice this artifact: Put a +1/+1 counter on target creature. Activate only as a sorcery. Kiora Emblem GNJ tokens GNJ33 0 Token T At the beginning of each opponent's end step, gain control of target creature that player controls. Pacifism GNJ tokens GNJ4 W 0 Token T Enchant creature Enchanted creature can't attack or block. 0/1 green Plant GNJ tokens GNJ24 G 0 Token 0 1 T 1/1 black Puppet GNJ tokens GNJ14 B 0 Token 1 1 T At the beginning of your upkeep, you lose 1 life. 1/1 black Rat GNJ tokens GNJ15 B 0 Token 1 1 T revived Bone Pit Raptor GNJ tokens GNJ20 R 0 Token 2 1 T When Bone Pit Raptor enters the battlefield, other creatures you control get +1/-1 until end of turn. revived Crimson Hellmaw GNJ tokens GNJ21 R 0 Token 3 3 T Flying, haste When Crimson Hellmaw enters the battlefield, it deals 3 damage to any target. revived Diseased Prophet GNJ tokens GNJ9 B 0 Token 1 1 T When Diseased Prophet enters the battlefield, each opponent loses 1 life. revived Emissary of the Wicked GNJ tokens GNJ10 B 0 Token 4 4 T Flying When Emissary of the Wicked enters the battlefield, you lose 4 life. revived Fleshwrithe Ghoul GNJ tokens GNJ11 B 0 Token 3 1 T When Fleshwrithe Ghoul enters the battlefield, each player sacrifices a creature. revived Kai'Jun, the Annihilator GNJ tokens GNJ12 B 0 Token 5 5 T Flying, trample At the beginning of your upkeep, sacrifice a creature. revived Kai'Shi, Anguished One GNJ tokens GNJ29 UB 0 Token 3 3 T Flying Whenever another Wizard enters the battlefield under your control, you draw a card and each opponent discards a card revived Lizhao, Lord of the Yaogu GNJ tokens GNJ13 B 0 Token 4 4 T Flying When Lizhao, Lord of the Yaogu enters the battlefield, you may put target creature card from an opponent's graveyard onto the battlefield tapped and under your control. When Lizhao dies, each opponent sacrifices a creature. revived Ravaging Ghoul GNJ tokens GNJ16 B 0 Token 4 2 T Whenever a creature you control dies, each opponent discards a card. revived Shredskin Sky Horror GNJ tokens GNJ6 U 0 Token 2 2 T Flying revived Sightless Blight GNJ tokens GNJ17 B 0 Token 2 2 T revived Skeletal Shredwing GNJ tokens GNJ23 R 0 Token 3 1 T When Skeletal Shredwing enters the battlefield, target creature can't block this turn. revived Undead Archivist GNJ tokens GNJ7 U 0 Token 0 3 T When Undead Archivist enters the battlefield, return target instant or sorcery card from your graveyard to your hand. Shimaru, the White Wolf GNJ tokens GNJ25 G 0 Token 3 3 T Hexproof 1/1 green Snake GNJ tokens GNJ26 G 0 Token 1 1 T Submerge GNJ tokens GNJ1 0 Token 2 2 T You can cover a face-down creature with this reminder card. 1/1 red and white Warrior GNJ tokens GNJ28 WR 0 Token 1 1 T 2/2 green Wolf GNJ tokens GNJ27 G 0 Token 2 2 T Wun Su's Staff GNJ tokens GNJ31 0 Token T Equipped creature gets +5/+5. Equip 5 Xiong Mao Emblem GNJ tokens GNJ32 0 Token T Whenever a creature you control dies, you may draw cards equal to its power, then you may gain life equal to its toughness. black Zombie GNJ tokens GNJ19 B 0 Token X X T 1/1 blue Bird IMP tokens IMP3 U 0 Token 1 1 T Flying colorless Equipment IMP tokens IMP4 0 Token T Equipped creature gets +1/+1. Equip 1 1/1 white Human Samurai IMP tokens IMP3 W 0 Token 1 1 T 1/1 colorless Samurai IMP tokens IMP1 0 Token 1 1 T colorless Spirit IMP tokens IMP2 0 Token T (This is a token copy of a creature except it's a colorless Spirit.) 4/4 white Angel K15 tokens K151 W 0 Token 4 4 T Flying 3/3 green Beast K15 tokens K1511 G 0 Token 3 3 T 5/5 red Dragon K15 tokens K159 R 0 Token 5 5 T Flying 0/1 white Goat K15 tokens K152 W 0 Token 0 1 T 1/1 red Goblin K15 tokens K1510 R 0 Token 1 1 T 3/3 colorless Golem K15 tokens K1514 0 Token 3 3 T black Horror K15 tokens K156 B 0 Token X X T Indestructible 2/2 blue Illusion K15 tokens K155 U 0 Token 2 2 T 2/2 white Knight K15 tokens K153 W 0 Token 2 2 T Vigilance Raidragos Emblem K15 tokens K1516 0 Token T Whenever you cast an instant or sorcery spell, this emblem deals 4 damage to each opponent. 1/1 green Saproling K15 tokens K1512 G 0 Token 1 1 T Seluriel Emblem K15 tokens K1517 0 Token T Creatures you control get +1/+1 and have double strike and lifelink. 1/1 black Skeleton K15 tokens K157 B 0 Token 1 1 T 1/1 white Soldier K15 tokens K154 W 0 Token 1 1 T 1/1 colorless Thopter K15 tokens K1515 0 Token 1 1 T Flying Vaertris Emblem K15 tokens K1518 0 Token T Whenever you draw a card, target player puts the top three cards of their library into their graveyard 2U: Draw a card. Vorreia Emblem K15 tokens K1519 0 Token T 1G: You may play an additional land this turn. 6/6 green Wurm K15 tokens K1513 G 0 Token 6 6 T Trample 2/2 black Zombie K15 tokens K158 B 0 Token 2 2 T Blasted Lands KZD tokens KZD6 0 Token T T: Add C. 1/1 green Elf Druid KZD tokens KZD5 G 0 Token 1 1 T Elspeth Emblem KZD tokens KZD7 0 Token T Creatures you control get +2/+2. Prevent all damage that would be dealt to attacking creatures you control. 1/1 red Goblin KZD tokens KZD4 R 0 Token 1 1 T Merkurio Emblem KZD tokens KZD8 0 Token T Copy reminder/spawn Copy Each instant and sorcery card you own has reverberate X, where X is its mana cost. (When you cast a spell, copy it if you paid its reverberate cost. You may choose new targets for the copy.) 1/1 white Soldier KZD tokens KZD1 W 0 Token 1 1 T 1/1 white Warrior KZD tokens KZD2 W 0 Token 1 1 T 2/2 black Zombie KZD tokens KZD3 B 0 Token 2 2 T 4/4 white Angel MIS tokens MIS4 W 0 Token 4 4 T Flying white Aura MIS tokens MIS6 W 0 Token T Enchant creature Sacrifice this token: Untap enchanted creature. white Aura MIS tokens MIS5 W 0 Token T Enchant creature Sacrifice this token: Untap enchanted creature. 1/1 white Cleric MIS tokens MIS7 W 0 Token 1 1 T 1/1 black Devil MIS tokens MIS9 B 0 Token 1 1 T 1/1 blue Elemental MIS tokens MIS8 U 0 Token 1 1 T Manifest MIS tokens MIS1 0 Token 2 2 T Morph overlay/spawn Morph MIS You can cover a face down manifested creature with this reminder card. A manifested creature card can be turned face up any time for its mana cost. A face down card can also be turned face up for its morph cost. Marzen Emblem MIS tokens MIS10 0 Token T If you would draw a card, you may draw three cards instead. 1/1 white Angel MIS tokens MIS3 W 0 Token 1 1 T Flying Morph MIS tokens MIS2 0 Token 2 2 T You can cover a face down creature with this reminder card. A card with morph can be turned face up any time for its morph cost. 1/1 blue Bird OPH tokens OPH5 U 0 Token 1 1 T Flying 2/2 white Cat OPH tokens OPH1 W 0 Token 2 2 T 4/4 red Elemental OPH tokens OPH13 R 0 Token 4 4 T Creatures blocking this creature have winnow. (Damage dealt to a creature with winnow also causes its controller to lose that much life.) Glory Counter OPH tokens OPH15 0 Token T 2/1 red Lizard OPH tokens OPH14 R 0 Token 2 1 T Frenzy 2 (Whenever this creature attacks and isn't blocked, it gets +2/+0 until end of turn.) revived Arisen Haploc OPH tokens OPH6 B 0 Token 3 2 T When Arisen Haploc enters the battlefield, return target creature card from a graveyard to its owner's hand. revived Contagious Host OPH tokens OPH7 B 0 Token 1 1 T When Contagious Host dies, each player loses 1 life. revived Kalak Culler OPH tokens OPH8 B 0 Token 2 2 T When Kalak Culler enters the battlefield, each opponent loses life equal to the number of creatures you've sacrificed this turn. revived Lha Reckoner OPH tokens OPH2 W 0 Token 3 3 T Flying revived Lifebreather OPH tokens OPH3 W 0 Token 2 3 T When Lifebreather enters the battlefield, you gain 4 life. revived Lunar Defractor OPH tokens OPH9 B 0 Token 3 2 T When Lunar Defractor enters the battlefield, each player discards a card. revived Reclaimed Kalak OPH tokens OPH10 B 0 Token 4 2 T 2B: Reclaimed Kalak gains indestructible until end of turn. revived Stargaze Spirit OPH tokens OPH11 B 0 Token 2 1 T Whenever Stargaze Spirit or another creature dies, you may gain 1 life. revived Wings of the Moon OPH tokens OPH4 W 0 Token 2 1 T Flying 1/1 black Worm OPH tokens OPH12 B 0 Token 1 1 T 1/1 blue Bird ORP tokens ORP4 U 0 Token 1 1 T Flying 2/2 white Cat ORP tokens ORP3 W 0 Token 2 2 T 3/3 green Elemental ORP tokens ORP13 G 0 Token 3 3 T Mei Emblem ORP tokens ORP18 0 Token T Whenever a player discards a card, you may cast it without paying its mana cost. 0/0 colorless Reflection ORP tokens ORP1 0 Token 0 0 T revived Adamant Cultist ORP tokens ORP10 G 0 Token 4 2 T revived Bleak Cultist ORP tokens ORP11 G 0 Token 4 4 T Trample revived Chantwood Cultist ORP tokens ORP12 G 0 Token 3 3 T Other Shaman creatures you control get +1/+0. Revived Colpah ORP tokens ORP7 B 0 Token 2 1 T Menace revived Eternal Nightwalker ORP tokens ORP5 B 0 Token 3 3 T Lifelink revived Fatethief ORP tokens ORP6 B 0 Token 2 3 T Look at bottom one/vp1pb1 When Fatethief dies, put the bottom card of your library into your hand. revived Revived Colpah ORP tokens ORP7 B 0 Token 2 1 T Menace revived Rotted Kalak ORP tokens ORP14 G 0 Token 2 4 T 2G: Rotted Kalak gains indestructible until end of turn. revived Shattered Mirrorwalker ORP tokens ORP16 BG 0 Token 2 2 T Whenever a player casts a creature spell, they sacrifice a creature. revived Twisted Echo ORP tokens ORP8 B 0 Token 1 1 T Distorted (This creature can be blocked by tapped creatures but not untapped creatures.) revived Wild Hermit ORP tokens ORP15 G 0 Token 3 3 T Spawn Cat/spawn 2/2 white Cat ORP When Wild Hermit dies, create a 2/2 white Cat creature token. Sha'rador Emblem ORP tokens ORP17 0 Token T Creature tokens you control can't leave the battlefield. Shimmer ORP tokens ORP2 0 Token X X T 1/1 black Worm ORP tokens ORP9 B 0 Token 1 1 T 2/2 white Cat POA tokens POA1 W 0 Token 2 2 T black Mummy POA tokens POA3 B 0 Token T (This is a copy of a creature except it's a black Mummy.) colorless Desert POA tokens POA6 0 Token T T: Add C. Fortress Emblem POA tokens POA7 0 Token T Black creatures you control get +1/+1. Jachsechep Emblem POA tokens POA8 0 Token T Whenever a creature enters the battlefield under an opponent's control, gain control of it. 2/3 black Mummy POA tokens POA2 B 0 Token 2 3 T 1/1 red and white Sand Warrior POA tokens POA5 WR 0 Token 1 1 T 6/6 red Wurm POA tokens POA4 R 0 Token 6 6 T This creature can't be blocked by creatures with flying. Aleryn Emblem SOR tokens SOR16 0 Token T Whenever a player casts a spell, this emblem deals 3 damage to any target. Arina Emblem SOR tokens SOR17 0 Token T Cast from Exile reminder/spawn Can Be Cast From Exile You may play cards from exile. 1/1 black and red Goblin SOR tokens SOR9 BR 0 Token 1 1 T 2/2 blue and black Elemental SOR tokens SOR8 UB 0 Token 2 2 T 1/1 colorless Construct SOR tokens SOR12 0 Token 1 1 T Deathwind Detonator Emblem SOR tokens SOR18 0 Token T At the beginning of your upkeep, you lose 1 life. 4/4 red Dragon SOR tokens SOR3 R 0 Token 4 4 T Flying 1/1 red Elemental SOR tokens SOR4 R 0 Token 1 1 T 3/1 red and white Goblin Soldier SOR tokens SOR10 WR 0 Token 3 1 T 1/1 red Goblin SOR tokens SOR5 R 0 Token 1 1 T 1/1 green and blue Elemental SOR tokens SOR7 UG 0 Token 1 1 T 2/1 blue Illusion SOR tokens SOR2 U 0 Token 2 1 T When this creature becomes the target of a spell or ability, sacrifice it. 1/1 colorless Phyrexian SOR tokens SOR13 0 Token 1 1 T 0/1 green Plant SOR tokens SOR6 G 0 Token 0 1 T 1/1 white Soldier SOR tokens SOR1 W 0 Token 1 1 T 1/1 white and black Spirit SOR tokens SOR11 WB 0 Token 1 1 T 4/4 green Beast SUR tokens SUR8 G 0 Token 4 4 T 1/1 white Bird SUR tokens SUR1 W 0 Token 1 1 T Flying 5/5 black Demon SUR tokens SUR4 B 0 Token 5 5 T Flying 2/2 blue Drake SUR tokens SUR3 U 0 Token 2 2 T Flying Hao'Tai's Blessing SUR tokens SUR10 WR 0 Token T Enchant creature Enchanted creature gets +3/+3 and has flying Idol SUR tokens SUR12 0 Token T 1, Sacrifice this artifact: Put a +1/+1 counter on target creature. Activate only as a sorcery. 1/1 black Rat SUR tokens SUR5 B 0 Token 1 1 T 0/1 black Serf SUR tokens SUR6 B 0 Token 0 1 T 1/1 white Warrior SUR tokens SUR2 W 0 Token 1 1 T 2/2 green Wolf SUR tokens SUR9 G 0 Token 2 2 T 2/2 black Zombie SUR tokens SUR7 B 0 Token 2 2 T Akrianos Emblem TOW tokens TOW12 0 Token T Each creature you control gets +1/+1 for each other creature you control. 1/1 white Bird TOW tokens TOW1 W 0 Token 1 1 T Flying 3/3 red Dragon TOW tokens TOW6 R 0 Token 3 3 T Flying Fatresya Emblem TOW tokens TOW11 0 Token T Creatures you control get +2/+2 and have haste and trample. 1/1 red Goblin TOW tokens TOW7 R 0 Token 1 1 T 3/3 colorless Golem TOW tokens TOW9 0 Token 3 3 T Jeska Emblem TOW tokens TOW13 0 Token T Creatures you control get +2/+0. All creatures have haste and can't block. 8/8 blue Kraken TOW tokens TOW4 U 0 Token 8 8 T Trample 1/1 white Rebel TOW tokens TOW2 W 0 Token 1 1 T 1/1 green Saproling TOW tokens TOW8 G 0 Token 1 1 T 1/1 white Soldier TOW tokens TOW3 W 0 Token 1 1 T 1/1 colorless Thopter TOW tokens TOW10 0 Token 1 1 T Flying 2/2 black Zombie TOW tokens TOW5 B 0 Token 2 2 T 2/2 red and green Elk TWR tokens TWR4 RG 0 Token 2 2 T 2/2 white Knight TWR tokens TWR1 W 0 Token 2 2 T 1/1 red Soldier TWR tokens TWR3 R 0 Token 1 1 T Haste (This creature can attack and T as soon as it comes under your control.) 1/1 white Soldier TWR tokens TWR2 W 0 Token 1 1 T Clue L tokens L1 0 Token T 2, Sacrifice this artifact: Draw a card. Clue KLC tokens KLC3s 0 Token T 2, Sacrifice this artifact: Draw a card. 1/1 colorless Elemental KLC tokens KLC1s 0 Token 1 1 T 1/2 black Mutant KLC tokens KLC2s B 0 Token 1 2 T Rheila Emblem KLC tokens KLC4 0 Token T If you would lose the game, instead exile this emblem, shuffle all cards you own that aren't on the battlefield into your library, then draw seven cards. Your life total becomes 40. 4/4 colorless Demon Spirit PSA tokens PSA1 0 Token 4 4 T Menace Hirukari Emblem PSA tokens PSA6 0 Token T The “legend rule” doesn't apply to creatures and planeswalkers you control. 1/1 colorless Samurai PSA tokens PSA2 0 Token 1 1 T 1/1 green Snake PSA tokens PSA4 G 0 Token 1 1 T Poisonous 1 (Whenever this creature deals combat damage to a player, that player gets a poison counter.) 2/2 colorless Spirit PSA tokens PSA3 0 Token 2 2 T red Elemental ZER tokens ZER5 R 0 Token X 1 T Trample, haste 3/3 red and green Elemental ZER tokens ZER8 RG 0 Token 3 3 T Gavis Emblem ZER tokens ZER10 0 Token T Whenever a nonland permanent you control is put into a graveyard from the battlefield, you may destroy target nonland permanent. 2/1 black Horror ZER tokens ZER3 B 0 Token 2 1 T 1/1 green Saproling ZER tokens ZER6 G 0 Token 1 1 T 1/1 white Soldier ZER tokens ZER1 W 0 Token 1 1 T 1/2 green Spider ZER tokens ZER7 G 0 Token 1 2 T Reach (This creature can block creatures with flying.) 0/0 white Spirit ZER tokens ZER2 W 0 Token 0 0 T Sword ZER tokens ZER9 0 Token T Equipped creature gets +1/+1. Equip 1 2/2 black Zombie ZER tokens ZER4 B 0 Token 2 2 T 1/0 blue Horse Nymph NVA tokens NVA3 U 0 Token 1 0 T 2/1 red Merfolk NVA tokens NVA5 R 0 Token 2 1 T Primal NVA tokens NVA1 0 Token T (You have cast a spell that also counts as playing a land this turn.) 1/1 white Nymph NVA tokens NVA2 W 0 Token 1 1 T 2/2 green Wolf Elemental NVA tokens NVA6 G 0 Token 2 2 T 1/1 blue Nymph NVA tokens NVA4 U 0 Token 1 1 T Flying 1/1 black and green Citizen PFP tokens PFP4 BG 0 Token 1 1 T 1/2 green Frog PFP tokens PFP3 G 0 Token 1 2 T Gold PFP tokens PFP5 0 Token T Sacrifice this: Add one mana of any color. Helene Emblem PFP tokens PFP6 0 Token T Whenever one or more creatures you control deal combat damage to a player, draw a card. 3/2 black Mutant Horror PFP tokens PFP1 B 0 Token 3 2 T 1/1 red Soldier PFP tokens PFP2 R 0 Token 1 1 T green Beast HI12 tokens HI124 G 0 Token X X T 1/1 black Bird HI12 tokens HI123 B 0 Token 1 1 T Flying 1/1 green Elf Scout HI12 tokens HI125 G 0 Token 1 1 T Gold HI12 tokens HI126 0 Token T Sacrifice this artifact: Add one mana of any color. 1/1 colorless Spirit HI12 tokens HI121 0 Token 1 1 T Arrest HI12 tokens HI122 W 0 Token T Enchant creature Enchanted creature can't attack or block, and its activated abilities can't be activated. Aspect of Shifting Storms TOJ tokens TOJ8 U 0 Token 0 0 T You may have Aspect of Shifting Storms enter the battlefield as a copy of any creature on the battlefield. 0/1 white Cat TOJ tokens TOJ3 W 0 Token 0 1 T 2/2 red Dragon TOJ tokens TOJ16 R 0 Token 2 2 T Flying R: This creature gets +1/+1 until end of turn. colorless Equipment TOJ tokens TOJ25 0 Token T Equipped creature gets +1/+1. Equip 1 0/1 white and black Human Advisor TOJ tokens TOJ24 WB 0 Token 0 1 T When this creature enters the battlefield, target creature can't attack or block until this creature leaves the battlefield. 1/1 white Human Samurai TOJ tokens TOJ5 W 0 Token 1 1 T revived Deathless Disciple TOJ tokens TOJ10 B 0 Token 2 2 T revived Forlorn Companion TOJ tokens TOJ23 BR 0 Token 2 2 T Copy reminder/spawn Copy BR, Sacrifice a creature: Create a token that's a copy of Forlorn Companion, except it has no mana cost. revived Hirukari's Immortal TOJ tokens TOJ4 W 0 Token 2 1 T Spawn copy token/spawn 2/1 white Human Samurai Knight When Hirukari's Immortal dies, if it didn't enter the battlefield this turn, create a token that's a copy of it, except it has no mana cost. revived Imperial Diplomats TOJ tokens TOJ9 U 0 Token 1 1 T T, Tap an untapped creature you control: Draw a card, then discard a card. revived Kareki Retainer TOJ tokens TOJ18 G 0 Token 3 2 T Vigilance revived Kareki Vanguard TOJ tokens TOJ6 W 0 Token 2 3 T First strike revived Kinjiru Blackguard TOJ tokens TOJ11 B 0 Token 2 1 T revived Kinjiru Cavalry TOJ tokens TOJ12 B 0 Token 1 1 T Menace revived Moeru Thunderers TOJ tokens TOJ17 R 0 Token 1 1 T First strike, haste revived Moranai Outriders TOJ tokens TOJ19 G 0 Token 2 2 T Trample revived Moranai Survivalist TOJ tokens TOJ20 G 0 Token 2 2 T yAdd three +1/+1 counters/ccgreen=3 Moranai Survivalist enters the battlefield with three +1/+1 counters on it if you didn't cast it from your hand. revived Mortal Tapestry TOJ tokens TOJ21 G 0 Token 2 2 T Mortal Tapestry gets +1/+1 for each land card in your graveyard. revived Profaner of Souls TOJ tokens TOJ13 B 0 Token 3 2 T When Profaner of Souls enters the battlefield, you may return target creature card with mana value 2 or less from your graveyard to the battlefield. revived Raikai Raider TOJ tokens TOJ22 G 0 Token 3 3 T revived Red Flower Assassin TOJ tokens TOJ14 B 0 Token 2 2 T When Red Flower Assassin enters the battlefield, destroy target creature. revived Shengin Renegade TOJ tokens TOJ15 B 0 Token 3 1 T revived Spirit Keeper TOJ tokens TOJ7 W 0 Token 1 1 T Lifelink colorless Spirit Dragon TOJ tokens TOJ2 0 Token T (This is a token copy of a creature except it's a colorless Spirit Dragon and it has flying.) 2/2 colorless Spirit TOJ tokens TOJ1 0 Token 2 2 T Treasure TOJ tokens TOJ26 0 Token T T, Sacrifice this artifact: Add one mana of any color. 3/3 red Dragon CAC tokens CAC2 R 0 Token 3 3 T Flying colorless Equipment CAC tokens CAC4 0 Token T Equipped creature gets +1/+1. Equip 1 Rahit Emblem CAC tokens CAC5 0 Token T Discard a card with mana value X: Counter target spell with mana value X or less. 1/1 black Skeleton CAC tokens CAC1 B 0 Token 1 1 T 1/1 colorless Spirit L tokens L21 0 Token 1 1 T Treasure L tokens L22 0 Token T T, Sacrifice this artifact: Add one mana of any color. 4/4 white Angel GHQ tokens GHQ1 W 0 Token 4 4 T Flying 5/5 red Dragon GHQ tokens GHQ5 R 0 Token 5 5 T Flying colorless Equipment GHQ tokens GHQ8 0 Token T Equipped creature gets +1/+0. Equip 2 1/1 white Monk GHQ tokens GHQ2 W 0 Token 1 1 T 3/3 red Panda GHQ tokens GHQ6 R 0 Token 3 3 T 1/1 white Spirit GHQ tokens GHQ3 W 0 Token 1 1 T Flying 2/2 green Wolf GHQ tokens GHQ7 G 0 Token 2 2 T Xiong Mao Emblem GHQ tokens GHQ9 0 Token T Whenever a creature dies, this emblem deals damage equal to that creature's power to any target and you draw that many cards. 2/2 black Zombie GHQ tokens GHQ4 B 0 Token 2 2 T green Beast HVF tokens HVF5 G 0 Token X X T 1/1 blue Bird HVF tokens HVF2 U 0 Token 1 1 T Flying 1/1 white Citizen HVF tokens HVF1 W 0 Token 1 1 T 2/2 black Hound HVF tokens HVF3 B 0 Token 2 2 T 0/2 red and green Scarecrow HVF tokens HVF6 RG 0 Token 0 2 T Defender, reach 0/1 black Spirit HVF tokens HVF4 B 0 Token 0 1 T Flying Tinkering Swarm HVF tokens HVF7 3 Token 1 1 T Copy reminder/spawn Copy Rapport - Whenever Tinkering Swarm and at least one other creature you control become tapped, create a token that's a copy of Tinkering Swarm. 9/9 colorless Angel UNR tokens UNR18 0 Token 9 9 T Flying, lifelink 1/1 white and blue Bird UNR tokens UNR17 WU 0 Token 1 1 T Flying Blight UNR tokens UNR6 B 0 Token T At the beginning of your upkeep, you lose 1 life. Clue UNR tokens UNR19 0 Token T 2, Sacrifice this artifact: Draw a card. 4/4 red Dragon UNR tokens UNR10 R 0 Token 4 4 T Flying 1/1 red Elemental UNR tokens UNR11 R 0 Token 1 1 T 3/3 red Giant UNR tokens UNR12 R 0 Token 3 3 T Haste 5/3 black Horror UNR tokens UNR7 B 0 Token 5 3 T 1/1 white Human Soldier UNR tokens UNR2 W 0 Token 1 1 T 1/1 white Human UNR tokens UNR1 W 0 Token 1 1 T This creature can't attack or block. 0/2 white Ox UNR tokens UNR3 W 0 Token 0 2 T colorless Plains UNR tokens UNR20 0 Token T 0/1 green Plant UNR tokens UNR15 G 0 Token 0 1 T Shield UNR tokens UNR4 W 0 Token T Enchant creature If enchanted creature would be destroyed, instead remove all damage from it and sacrifice this aura. 1/1 black Skeleton UNR tokens UNR8 B 0 Token 1 1 T 3/3 blue Sphinx UNR tokens UNR5 U 0 Token 3 3 T Flying 1/1 black Spirit UNR tokens UNR9 B 0 Token 1 1 T Flying 2/2 green Wolf UNR tokens UNR16 G 0 Token 2 2 T green Elemental UNR tokens UNR13 G 0 Token X X T 3/3 green Elemental UNR tokens UNR14 G 0 Token 3 3 T 1/1 black Actor VTM tokens VTM7 B 0 Token 1 1 T Lifelink white Avatar VTM tokens VTM1 W 0 Token X X T Indestructible Bahum Emblem VTM tokens VTM16 0 Token T At the beginning of your upkeep, exile target noncreature permanent. 2/2 green Bear Actor VTM tokens VTM12 G 0 Token 2 2 T Bessie Emblem VTM tokens VTM17 0 Token T Creatures you control have base power and toughness 7/7 and have indestructible. 1/1 white Bird VTM tokens VTM2 W 0 Token 1 1 T Flying Clue VTM tokens VTM14 0 Token T 2, Sacrifice this artifact: Draw a card. 4/4 black Demon VTM tokens VTM8 B 0 Token 4 4 T Whenever this creature deals combat damage to a player, return target card from your graveyard to your hand. 1/1 blue Fish VTM tokens VTM3 U 0 Token 1 1 T blue Horror VTM tokens VTM4 U 0 Token X X T 1/1 blue Merfolk VTM tokens VTM5 U 0 Token 1 1 T 3/3 red Phoenix VTM tokens VTM10 R 0 Token 3 3 T Flying, haste R: This creature gets +1/+0 until end of turn. Promo Bessie Emblem VTM tokens VTM18 0 Token T Creatures you control have base power and toughness 7/7 and have indestructible. 1/1 green Scout VTM tokens VTM13 G 0 Token 1 1 T Sevid Emblem VTM tokens VTM19 0 Token T Whenever each permanent you control becomes tapped for the first time each turn, untap it. 2/2 black Spirit VTM tokens VTM9 B 0 Token 2 2 T 3/3 blue Squid VTM tokens VTM6 U 0 Token 3 3 T Vivian Emblem VTM tokens VTM20 0 Token T Whenever a permanent leaves the battlefield, each opponent discards a card. 3/3 red Wurm VTM tokens VTM11 R 0 Token 3 3 T Zegarra Emblem VTM tokens VTM21 0 Token T Whenever a source you control deals damage to an opponent, gain control of target permanent that player controls. colorless Forest VTM tokens VTM15 0 Token T 1/1 colorless Spirit L tokens L31 0 Token 1 1 T Treasure L tokens L32 0 Token T T, Sacrifice this artifact: Add one mana of any color. 4/4 white Angel RWR tokens RWR1 W 0 Token 4 4 T Flying 1/2 blue Bird RWR tokens RWR2 U 0 Token 1 2 T Flying 1/1 colorless Construct RWR tokens RWR4 0 Token 1 1 T Mari Emblem RWR tokens RWR5 0 Token T At the beginning of each end step, you gain life equal to twice the life you've lost this turn. 1/1 green Spirit RWR tokens RWR3 G 0 Token 1 1 T white Aura ATB tokens ATB2 W 0 Token T Enchant creature Enchanted creature has first strike. 4/4 green Beast ATB tokens ATB9 G 0 Token 4 4 T Trample 1/1 black Bird ATB tokens ATB5 B 0 Token 1 1 T Flying, deathtouch Blossom ATB tokens ATB10 G 0 Token T Enchant land Whenever enchanted land is tapped for mana, add G. black Djinn Horror ATB tokens ATB6 B 0 Token X X T 5/5 red Dragon ATB tokens ATB7 R 0 Token 5 5 T Flying, haste Romish Emblem ATB tokens ATB12 0 Token T Play with the top card of your library revealed. You may play the top card of your library. 2/2 colorless Spirit ATB tokens ATB1 0 Token 2 2 T Flying Treasure ATB tokens ATB11 0 Token T T, Sacrifice this artifact: Add one mana of any color. 1/1 red Warrior ATB tokens ATB8 R 0 Token 1 1 T Haste 1/1 white Spirit ATB tokens ATB3 W 0 Token 1 1 T Flying 1/1 white Warrior ATB tokens ATB4 W 0 Token 1 1 T Lifelink 1/1 white Bird DHL tokens DHL1 W 0 Token 1 1 T Flying 2/2 black Demon DHL tokens DHL6 B 0 Token 2 2 T 1/1 green and white Elk Spirit DHL tokens DHL13 WG 0 Token 1 1 T 6/6 green and white Elk DHL tokens DHL12 WG 0 Token 6 6 T Fawn of Hesediel DHL tokens DHL2 W 0 Token 2 2 T First strike, lifelink revived Exultation of Might DHL tokens DHL7 G 0 Token 7 4 T Reach, trample revived Ferocity of the Redeemed DHL tokens DHL3 W 0 Token 3 2 T When Ferocity of the Redeemed enters the battlefield, return up to two target creature cards with mana value 1 or less from your graveyard to the battlefield. revived Fidelity of the Pure DHL tokens DHL4 W 1 Token 1 1 T Spawn Elk Spirit/spawn 1/1 green and white Elk Spirit DHL When Fidelity of the Pure leaves the battlefield, create a 1/1 green and white Elk Spirit creature token. revived Remembrance of Light DHL tokens DHL10 WG 3 Token 3 2 T When Remembrance of Light enters the battlefield, you may return target permanent card from your graveyard to your hand. revived Resolution of Stone DHL tokens DHL8 G 4 Token 3 3 T Trample When Resolution of Stone enters the battlefield, put a +1/+1 counter on target creature you control. revived Scion of Fecundity DHL tokens DHL12 WG 0 Token 2 2 T When Scion of Fecundity enters the battlefield, search your library for a creature card with mana value 2 or less, reveal that card, put it into your hand, then shuffle. revived Strength of the Patient DHL tokens DHL5 W 2 Token 2 3 T yAdd four +1/+1 counters/ccgreen=4 When Strength of the Patient enters the battlefield, if it was revived, put four +1/+1 counters on it. 1/1 green Spirit Snake DHL tokens DHL9 G 0 Token 1 1 T Aspect of Faradia EAU tokens EAU1 W 0 Token 5 5 T Flying, vigilance 1/1 white Bird EAU tokens EAU2 W 0 Token 1 1 T Flying 1/1 red Cleric EAU tokens EAU4 R 0 Token 1 1 T 3/2 green Crocodile EAU tokens EAU5 G 0 Token 3 2 T Trample (This creature can deal excess combat damage to the player or planeswalker it's attacking.) Exiled with Lazaire EAU tokens EAU7 0 Token T This is to track which nonenspirited cards are exiled with Lazaire. 1/1 blue Frog EAU tokens EAU3 U 0 Token 1 1 T Lotus Petal 1 tokens EAU8 0 Token T T, Sacrifice this artifact: Add one mana of any color. Lotus Petal 2 tokens EAU9 0 Token T T, Sacrifice this artifact: Add one mana of any color. Lotus Petal 4 tokens EAU10 0 Token T T, Sacrifice this artifact: Add one mana of any color. Lotus Petal 5 tokens EAU11 0 Token T T, Sacrifice this artifact: Add one mana of any color. Lotus Petal 6 tokens EAU12 0 Token T T, Sacrifice this artifact: Add one mana of any color. Lotus Petal 7 tokens EAU13 0 Token T T, Sacrifice this artifact: Add one mana of any color. 1/1 green Saproling EAU tokens EAU6 G 0 Token 1 1 T Aerida Emblem MAC tokens MAC4 0 Token T At the beginning of your upkeep, put a loyalty counter on each Aerida planeswalker you control. 3/3 green Beast MAC tokens MAC3 G 0 Token 3 3 T 1/1 white Human MAC tokens MAC1 W 0 Token 1 1 T 1/1 white Spirit MAC tokens MAC2 W 0 Token 1 1 T Flying 4/4 red Dragon WAY tokens WAY7 R 0 Token 4 4 T Flying, haste Enmity WAY tokens WAY11 G 0 Token T Enchant creature Enchanted creature gets +2/+0 and has trample. Fading Rift WAY tokens WAY22 0 Token T yInitialize/cr90 T, Sacrifice Fading Rift: Add one mana of any color. Far-Off Lands WAY tokens WAY23 0 Token T yInitialize/cr90 T: Add one mana of any color. Forest Island tokens WAY25 0 Token T (T: Add G or U.) Forest Plains tokens WAY26 0 Token T (T: Add G or W.) colorless Forest WAY tokens WAY24 0 Token T (T: Add G.) 1/1 red Goblin WAY tokens WAY9 R 0 Token 1 1 T Haste Hefty Load WAY tokens WAY12 G 0 Token T Enchant creature Enchanted creature gets +2/+2 and has trample. Island Mountain tokens WAY28 0 Token T (T: Add U or R.) Island Swamp tokens WAY29 0 Token T (T: Add U or B.) colorless Island WAY tokens WAY27 0 Token T (T: Add U.) Mountain Forest tokens WAY31 0 Token T (T: Add R or G.) Mountain Plains tokens WAY32 0 Token T (T: Add R or W.) colorless Mountain WAY tokens WAY30 0 Token T (T: Add R.) Mox Krismite WAY tokens WAY21 0 Token T T: Add one mana of any color. 1/1 blue Otter WAY tokens WAY6 U 0 Token 1 1 T Whenever this creature deals combat damage to a player, draw a card. Pale Shroud WAY tokens WAY16 WB 0 Token T Enchant creature Enchanted creature gets +1/+1 and has lifelink. Plains Island tokens WAY34 0 Token T (T: Add W or U.) Plains Swamp tokens WAY35 0 Token T (T: Add W or B.) colorless Plains WAY tokens WAY33 0 Token T (T: Add W.) Relic's Gift WAY tokens WAY2 W 0 Token T Enchant creature Enchanted creature gets +1/+1. Salim Certo Emblem WAY tokens WAY39 0 Token T Whenever a creature enters the battlefield under your control, that creature gets +2/+2 and gains haste until end of turn. Salim WAY tokens WAY17 WG 0 Token 3 3 T Vigilance, trample, indestructible 1/1 Scout WAY tokens WAY18 WUBRG 0 Token 1 1 T This creature is all colors. Spectral Whispers WAY tokens WAY3 W 0 Token T Enchant creature Enchanted creature has double strike as long as you control it. Otherwise, it can't attack or block. Spinning Silk WAY tokens WAY4 W 0 Token T Enchant creature Whenever enchanted creature attacks, tap target creature defending player controls. Sunward WAY tokens WAY5 W 0 Token T Enchant creature Enchanted creature has protection from creatures. (This permanent can't be targeted or dealt damage by creatures.) Swamp Forest tokens WAY37 0 Token T (T: Add B or G.) Swamp Mountain tokens WAY38 0 Token T (T: Add B or R.) colorless Swamp WAY tokens WAY36 0 Token T (T: Add B.) Vivification WAY tokens WAY13 G 0 Token T Enchant creature or land Enchanted permanent is a creature with base power and toughness 5/5 in addition to its other types. Wild Boon WAY tokens WAY19 WG 0 Token T Enchant creature Enchanted creature gets +1/+1. Wild Bounty WAY tokens WAY14 G 0 Token T Enchant creature Enchanted creature gets +1/+1 and has ward 2. Winds of Chance WAY tokens WAY20 WU 0 Token T Enchant creature Enchanted creature gets +1/+0 and has flying and lifelink. Years of Experience WAY tokens WAY15 G 0 Token T Enchant creature Enchanted creature gets +2/+2. 3/3 green Elemental WAY tokens WAY10 G 0 Token 3 3 T 1/1 red Elemental WAY tokens WAY8 R 0 Token 1 1 T Prowess, haste 2/2 white Elemental WAY tokens WAY1 W 0 Token 2 2 T Flying Alia Emblem DOA tokens DOA8 0 Token T W, Pay X life: Exile target creature with power X or less. 1/1 colorless Construct DOA tokens DOA1 0 Token 1 1 T Cultivating Spheres DOA tokens DOA2 0 Token T At the beginning of your draw step, draw an additional card. You may play an additional land on each of your turns. Siraj Emblem DOA tokens DOA9 0 Token T Whenever you target one or more permanents, gain control of those permanents. 6/6 colorless Golem DOA tokens DOA3 0 Token 6 6 T colorless Juggernaut DOA tokens DOA4 0 Token X X T Mirror of Possibilities DOA tokens DOA5 0 Token T Copy reminder/spawn Copy Whenever you cast a spell, you may pay 3. If you do, copy it. You may choose new targets for the copy. colorless Powercell DOA tokens DOA6 0 Token T yInitialize/cr90 T: Add C. Thrice-Folded Lotus DOA tokens DOA7 0 Token T T: Add three mana of any one color. 3, T: Thrice-Folded Lotus deals 3 damage to any target. 1/1 black Bird LAW tokens LAW3 B 0 Token 1 1 T Flying Deadwood Terror LAW tokens LAW4 B 2 Token 2 2 T Copy reminder/spawn Copy Deathtouch When Deadwood Terror enters the battlefield from a graveyard, create two tokens that are copies of it. 4BB, Sacrifice a creature: Return Deadwood Terror from your graveyard to the battlefield. Activate only as a sorcery. 3/1 red and green Elemental Horror LAW tokens LAW10 RG 0 Token 3 1 T Haste, trample 1/1 black Goblin LAW tokens LAW5 B 0 Token 1 1 T 2/2 green Hound LAW tokens LAW8 G 0 Token 2 2 T Plains Token LAW tokens LAW12 0 Token T (T: Add W.) green and blue Plant Horror LAW tokens LAW11 UG 0 Token X X T Hexproof, trample 1/1 green Scout LAW tokens LAW9 G 0 Token 1 1 T 1/1 white Soldier LAW tokens LAW1 W 0 Token 1 1 T Vigilance 1/1 white Spirit LAW tokens LAW2 W 0 Token 1 1 T Flying black Zombie Horror LAW tokens LAW7 B 0 Token X X T 2/2 black Zombie LAW tokens LAW6 B 0 Token 2 2 T Ash STN tokens STN8 R 0 Token T Whenever you cast a noncreature spell, put a feather counter on this. Then if there are three or more feather counters on it, sacrifice it and return a card named Whisperwoods Phoenix from your graveyard to the battlefield. 1/1 white Bird STN tokens STN1 W 0 Token 1 1 T Flying 1/1 white Cleric STN tokens STN2 W 0 Token 1 1 T 5/5 red Dragon STN tokens STN9 R 0 Token 5 5 T Flying 3/3 green Elephant STN tokens STN10 G 0 Token 3 3 T 1/1 black Imp STN tokens STN7 B 0 Token 1 1 T Spirit Reminder STN tokens STN4 W 0 Reminder 1 1 T (This creature is a 1/1 white Spirit creature token in addition to its other colors and types.) 1/1 white Spirit STN tokens STN3 W 0 Token 1 1 T Lifelink Treasure STN tokens STN11 0 Token T T, Sacrifice this artifact: Add one mana of any color. 0/4 white Wall STN tokens STN5 W 0 Token 0 4 T Defender 1/1 blue Bird STN tokens STN6 U 0 Token 1 1 T Flying 1/1 blue Bird KOD tokens KOD2 U 0 Token 1 1 T Flying 2/2 white Cat KOD tokens KOD1 W 0 Token 2 2 T Far-Off Lands KOD tokens KOD8 0 Token T T: Add one mana of any color. 1/1 red Hound KOD tokens KOD3 R 0 Token 1 1 T 1/1 green Insect KOD tokens KOD5 G 0 Token 1 1 T Lotus Petal tokens KOD7 0 Token T T, Sacrifice this artifact: Add one mana of any color. 3/3 red Ox KOD tokens KOD4 R 0 Token 3 3 T 4/4 green Rhino Warrior KOD tokens KOD6 G 0 Token 4 4 T Trample Ruchi Emblem KOD tokens KOD9 0 Token T Permanents you control have “T: Draw a card.” colorless Construct LVS tokens LVS2 0 Token X X T 1/1 blue Elemental LVS tokens LVS1 U 0 Token 1 1 T Flying 1/1 colorless Servo LVS tokens LVS3 0 Token 1 1 T Treasure LVS tokens LVS4 0 Token T T, Sacrifice this artifact: Add one mana of any color. Ajani Emblem ALR tokens ALR12 0 Token T Creatures you control get +X/+X, where X is your life total. 5/5 green Beast ALR tokens ALR7 G 0 Token 5 5 T 2/2 green Cat Warrior ALR tokens ALR8 G 0 Token 2 2 T 4/4 black Demon ALR tokens ALR4 B 0 Token 4 4 T Flying 8/8 Elemental ALR tokens ALR10 WUBRG 0 Token 8 8 T This creature is all colors. Flying, first strike, vigilance, trample, lifelink Etherium Cell ALR tokens ALR11 0 Token T T, Sacrifice this artifact: Add one mana of any color. 1/1 red Goblin ALR tokens ALR6 R 0 Token 1 1 T 2/2 white Knight ALR tokens ALR1 W 0 Token 2 2 T Vigilance 1/1 green Saproling ALR tokens ALR9 G 0 Token 1 1 T 1/1 white Soldier ALR tokens ALR2 W 0 Token 1 1 T 1/1 blue Thopter ALR tokens ALR3 U 0 Token 1 1 T Flying 2/2 black Zombie ALR tokens ALR5 B 0 Token 2 2 T 3/3 green Beast SOU tokens SOU11 G 0 Token 3 3 T Defender 1/1 white Bird SOU tokens SOU1 W 0 Token 1 1 T Flying colorless Bullet SOU tokens SOU16 0 Token T T, Sacrifice this artifact: It deals 1 damage to any target. white Cloister SOU tokens SOU2 W 0 Token T When this enchantment enters the battlefield, exile target nonland permanent an opponent controls until this leaves the battlefield. Echo of Lhosei SOU tokens SOU14 UG 0 Token 6 6 T Trample 1/1 red Elemental SOU tokens SOU9 R 0 Token 1 1 T 3/3 green Elephant SOU tokens SOU12 G 0 Token 3 3 T Trample Eli Emblem SOU tokens SOU19 0 Token T At the beginning of each end step, you may draw X cards, where X is the amount of life your opponents lost this turn. Hannaru's Aegis SOU tokens SOU3 W 0 Token T Equipped creature gets +1/+2 and has vigilance. Equip 2 1/1 white Human SOU tokens SOU4 W 0 Token 1 1 T 2/2 blue Lammasu SOU tokens SOU7 U 0 Token 2 2 T Flying Lhosei Emblem SOU tokens SOU20 0 Token T Spawn Spirit Warrior/spawn 6/6 green and blue Spirit Warrior SOU At the beginning of your end step, create a 6/6 green and blue Spirit Warrior creature token with trample named Echo of Lhosei. colorless Monument SOU tokens SOU17 0 Token T Creatures you control get +1/+1. 1/1 red Nomad SOU tokens SOU10 R 0 Token 1 1 T Haste 2/2 green Ox SOU tokens SOU13 G 0 Token 2 2 T green and blue Plant SOU tokens SOU15 UG 0 Token X X T 0/1 white Sheep SOU tokens SOU5 W 0 Token 0 1 T 1/1 white Soldier SOU tokens SOU6 W 0 Token 1 1 T Vigilance 1/1 blue Spirit SOU tokens SOU8 U 0 Token 1 1 T Flying Treasure SOU tokens SOU18 0 Token T T, Sacrifice this artifact: Add one mana of any color. 5/5 white Bear Beast MON tokens MON2 W 0 Token 5 5 T 4/2 white Bear MON tokens MON1 W 0 Token 4 2 T 2/2 white Bird MON tokens MON3 W 0 Token 2 2 T Flying 4/4 red Dragon MON tokens MON6 R 0 Token 4 4 T Flying 3/3 red Elemental Mouse MON tokens MON7 R 0 Token 3 3 T Haste 3/3 white and blue Fox MON tokens MON12 WU 0 Token 3 3 T Vigilance 1/1 green Insect MON tokens MON9 G 0 Token 1 1 T 4/4 green Plant Dinosaur MON tokens MON10 G 0 Token 4 4 T Trample 2/4 red Snail MON tokens MON8 R 0 Token 2 4 T 1/1 black Snake MON tokens MON5 B 0 Token 1 1 T Deathtouch Treasure MON tokens MON13 0 Token T T, Sacrifice this artifact: Add one mana of any color. 4/4 blue Turtle MON tokens MON4 U 0 Token 4 4 T Hexproof 3/3 green Wurm MON tokens MON11 G 0 Token 3 3 T Trample 4/4 red Dragon DSS tokens DSS5 R 0 Token 4 4 T Flying 1/1 white Dwarf DSS tokens DSS1 W 0 Token 1 1 T 8/8 blue Kraken DSS tokens DSS3 U 0 Token 8 8 T colorless Omen DSS tokens DSS7 0 Token T T, Discard a card, Sacrifice this artifact: Draw a card. 1/1 blue and red Pirate DSS tokens DSS6 UR 0 Token 1 1 T Haste 1/1 black Skeleton DSS tokens DSS4 B 0 Token 1 1 T 1/1 white Warrior DSS tokens DSS2 W 0 Token 1 1 T Calamighty EIA tokens EIA13 G 0 Token T Enchant creature Enchanted creature gets +1/+1 and can't be blocked by creatures with power 2 or less. Conch Shell EIA tokens EIA20 0 Token T T: Add one mana of any color. Spend this mana only to cast permanent spells. Crab's Resolve EIA tokens EIA1 W 0 Token T Enchant creature Enchanted creature gets +0/+2. Dawson Emblem EIA tokens EIA22 0 Token T At the beginning of your end step, if it's not an extra turn, take an extra turn after this one. Target opponent controls you during that turn. Fish Sword EIA tokens EIA2 WR 0 Token T Equipped creature gets +3/+1. Equipped creature has first strike as long as it's attacking. Equip 2 Hila's Favor EIA tokens EIA3 W 0 Token T Enchant creature Enchanted creature has double strike as long as there's another Aura attached to it. Otherwise, it has first strike. black Horror EIA tokens EIA11 B 0 Token X X T 1/1 blue Jellyfish EIA tokens EIA8 U 0 Token 1 1 T Slipstream (This creature can't be blocked as long as only creatures with slipstream are attacking.) Kelpcrown EIA tokens EIA14 G 0 Token T Enchant creature Enchanted creature has hexproof. 8/8 blue Kraken EIA tokens EIA9 U 0 Token 8 8 T Manta's Wings EIA tokens EIA15 G 0 Token T Enchant creature Enchanted creature gets +2/+2. 1/1 white Merfolk EIA tokens EIA4 W 0 Token 1 1 T Moray's Resolve EIA tokens EIA19 WG 0 Token T Enchant creature Enchanted creatures you control get +2/+2 and have trample and lifelink. Piranha's Prowess EIA tokens EIA16 G 0 Token T Enchant creature Enchanted creature gets +2/+2. Sanctum's Gift EIA tokens EIA17 G 0 Token T Enchant creature Enchanted creature has “T: Add G for each enchanted creature you control.” Seal's Love EIA tokens EIA5 W 0 Token T Enchant creature Enchanted creatures you control get +1/+1. 3/3 red Shark EIA tokens EIA12 R 0 Token 3 3 T 1/1 blue Tentacle EIA tokens EIA10 U 0 Token 1 1 T Treasure EIA tokens EIA21 0 Token T T, Sacrifice this permanent: Add one mana of any color. Triton's Gift EIA tokens EIA6 W 0 Token T Enchant creature Enchanted creature gets +1/+0 and can't be blocked by creatures with power 3 or greater. Turtle's Valor EIA tokens EIA18 G 0 Token T Enchant creature Enchanted creature gets +X/+X, where X is its mana value. Whale's Spirit EIA tokens EIA7 W 0 Token T Enchant creature Enchanted creature has lifelink. 1/1 red Alien HZN tokens HZN5 R 0 Token 1 1 T 1/1 black Bird HZN tokens HZN3 B 0 Token 1 1 T Flying, menace Ciel Emblem HZN tokens HZN17 0 Token T Whenever a permanent you control dies, return a permanent card with lesser mana value from your graveyard to the battlefield. Clue HZN tokens HZN15 0 Token T 2, Sacrifice this: Draw a card. Copy HZN tokens HZN1 0 Token 2 2 T 1/0 blue Elemental HZN tokens HZN2 U 0 Token 1 0 T 1/1 green Elf Warrior HZN tokens HZN7 G 0 Token 1 1 T 1/1 green and blue Elf HZN tokens HZN14 UG 0 Token 1 1 T 1/1 green Insect HZN tokens HZN8 G 0 Token 1 1 T 2/2 green Ninja HZN tokens HZN9 G 0 Token 2 2 T Scrounge HZN tokens HZN10 G 0 Token T Whenever a creature enters the battlefield under your control, draw a card. 1/1 colorless Servo HZN tokens HZN16 0 Token 1 1 T 1/1 black Spirit HZN tokens HZN4 B 0 Token 1 1 T Flying Survive HZN tokens HZN11 G 0 Token T Whenever a creature you control dies, you gain life equal to its power. Swarm HZN tokens HZN12 G 0 Token T Spawn Insect/spawn 1/1 green Insect HZN At the beginning of your end step, create a 1/1 green Insect creature token. 8/8 green Elemental HZN tokens HZN6 G 0 Token 8 8 T 1/1 white Bird RVO tokens RVO1 W 0 Token 1 1 T Flying Ciel Emblem RVO tokens RVO13 0 Token T Whenever a permanent you control dies, return a permanent card with lesser mana value from your graveyard to the battlefield. Clue RVO tokens RVO12 0 Token T 2, Sacrifice this artifact: Draw a card. Eve Emblem RVO tokens RVO14 0 Token T You may play permanent cards from your opponents' graveyards, and you may spend mana as though it were mana of any color to cast those spells. 1/1 white Human RVO tokens RVO2 W 0 Token 1 1 T Lifelink 2/2 green Lizard RVO tokens RVO8 G 0 Token 2 2 T Naiala Emblem RVO tokens RVO15 0 Token T You may cast spells without paying their mana costs. 1/1 red and white Sand RVO tokens RVO11 WR 0 Token 1 1 T Lifelink, haste 8/0 green Scorpion RVO tokens RVO9 G 0 Token 8 0 T Trample 4/4 black Skeleton Giant RVO tokens RVO6 B 0 Token 4 4 T 1/1 white Soldier RVO tokens RVO3 W 0 Token 1 1 T Tara Emblem RVO tokens RVO16 0 Token T Whenever you cast a spell, you gain 3 life and draw a card. 3/3 green Wurm RVO tokens RVO10 G 0 Token 3 3 T 2/2 black Zombie RVO tokens RVO7 B 0 Token 2 2 T 1/1 white Soldier RVO tokens RVO4 W 0 Token 1 1 T First strike 2/2 white Angel BYK tokens BYK1 W 0 Token 2 2 T Flying 1/1 blue Illusion BYK tokens BYK3 U 0 Token 1 1 T This gets +1/+1 for each other Illusion you control. white Illusion BYK tokens BYK2 W 0 Token X X T Lotus Petal tokens BYK22 0 Token T T, Sacrifice this artifact: Add one mana of any color. revived Blinded Necromancer BYK tokens BYK5 B 0 Token 2 3 T Lifelink revived Blooming Martyr BYK tokens BYK10 R 0 Token 1 1 T Menace revived Cackling Seer BYK tokens BYK11 R 0 Token 3 2 T Haste revived Everember Phoenix BYK tokens BYK12 R 0 Token 2 2 T Flying Whenever Everember Phoenix deals combat damage to a player or planeswalker, you may put target exiled card or card in your graveyard that shares a name with it into your hand. revived Fortune Dealer BYK tokens BYK18 BRG 0 Token 2 1 T At the beginning of each combat, target creature you control gets +3/+3 until end of turn. revived Hadik, Might of Mortals BYK tokens BYK19 RG 0 Token 3 2 T Trample The first time an opponent casts a noncreature spell each turn, put a +1/+1 counter on Hadik, Might of Mortals. It gains indestructible until end of turn. revived Hollyberry Murder BYK tokens BYK6 B 0 Token 2 2 T Flying, deathtouch revived Ichorsap Dryad BYK tokens BYK14 G 0 Token 1 1 T T: Add one mana of any color. You can't spend this mana to cast spells with mana value 3 or greater. revived Ill-Fated Seer BYK tokens BYK20 BR 0 Token 3 1 T When Ill-Fated Seer enters the battlefield, each player sacrifices a creature. If they can't, Ill-Fated Seer deals 3 damage to them. revived Moth-Heart Husk BYK tokens BYK7 B 0 Token 3 1 T Spawn Spirit/spawn 1/1 black Spirit BYK When Moth-Heart Husk dies, create a 1/1 black Spirit creature token with flying. revived Remnant of the Hunt BYK tokens BYK15 G 0 Token 2 2 T revived Settlement Scout BYK tokens BYK13 R 0 Token 2 1 T Settlement Scout can't be blocked if you control an attacking creature with greater power than it. revived Silver-Dawn Elder BYK tokens BYK16 G 0 Token 3 2 T Silver-Dawn Elder gets +2/+2 as long as you control five or more lands. revived Still-Smoke Hunter BYK tokens BYK9 B 0 Token 2 3 T Still-Smoke Hunter gets +2/+1 and is a Beast in addition to its other types while it's tapped. 1/1 black Spirit BYK tokens BYK8 B 0 Token 1 1 T Flying blue Stance BYK tokens BYK4 U 0 Token T When an opponent casts a noncreature spell, sacrifice this. If you do, counter that spell. green Stance BYK tokens BYK17 G 0 Token T When a creature you control deals combat damage to an opponent, sacrifice this. If you do, draw a card. 1/1 red and green Warrior BYK tokens BYK21 RG 0 Token 1 1 T 1/1 blue Advisor ALK tokens ALK12 U 0 Token 1 1 T 3/3 white Angel ALK tokens ALK3 W 0 Token 3 3 T Flying 1/1 white Bird ALK tokens ALK4 W 0 Token 1 1 T Flying 2/2 white Cat ALK tokens ALK5 W 0 Token 2 2 T 1/1 colorless Citizen ALK tokens ALK1 0 Token 1 1 T 3/3 black Demon ALK tokens ALK16 B 0 Token 3 3 T Flying 1/1 red Dog ALK tokens ALK19 R 0 Token 1 1 T 1/1 Horror ALK tokens ALK25 WUBRG 0 Token 1 1 T 1/1 colorless Illusion ALK tokens ALK2 0 Token 1 1 T This creature is every creature type. 1/1 black Insect ALK tokens ALK17 B 0 Token 1 1 T Flying 3/3 red Manticore ALK tokens ALK20 R 0 Token 3 3 T Haste 2/2 blue Rogue ALK tokens ALK14 U 0 Token 2 2 T Shala Emblem ALK tokens ALK29 0 Token T Whenever a creature dies, each opponent loses 2 life. Shir ALK tokens ALK7 W 0 Token 3 3 T Trample 1/1 green Snake ALK tokens ALK23 G 0 Token 1 1 T 1/1 white Soldier ALK tokens ALK8 W 0 Token 1 1 T 1/1 white Soldier ALK tokens ALK10 W 0 Token 1 1 T 1/1 white Soldier ALK tokens ALK11 W 0 Token 1 1 T 0/0 white Soldier Army ALK tokens ALK9 W 0 Token 0 0 T Treasure 2 ALK tokens ALK27 0 Token T T, Sacrifice this artifact: Add one mana of any color. Treasure ALK tokens ALK26 0 Token T T, Sacrifice this artifact: Add one mana of any color. Weapon ALK tokens ALK28 0 Token T Equipped creature gets +1/+1. Equip 2 2/2 blue Bird ALK tokens ALK13 U 0 Token 2 2 T Flying 2/2 blue Sand ALK tokens ALK15 U 0 Token 2 2 T Hexproof 3/3 green Sand ALK tokens ALK22 G 0 Token 3 3 T 3/1 red Sand ALK tokens ALK21 R 0 Token 3 1 T Haste 2/1 white Sand ALK tokens ALK6 W 0 Token 2 1 T Flying Arrest MS1 tokens MS15 W 0 Token T Enchant creature Enchanted creature can't attack or block, and its activated abilities can't be activated. white Aura MS1 tokens MS16 W 0 Token T Enchant creature Sacrifice this token: Untap enchanted creature. 1/1 blue Bird MS1 tokens MS115 U 0 Token 1 1 T Flying 1/1 white Citizen MS1 tokens MS17 W 0 Token 1 1 T 1/1 white Cleric MS1 tokens MS18 W 0 Token 1 1 T 2/2 colorless Construct MS1 tokens MS132 0 Token 2 2 T 3/3 red Dragon MS1 tokens MS121 R 0 Token 3 3 T Flying 1/1 red Dwarf Soldier MS1 tokens MS123 R 0 Token 1 1 T 3/3 green Elemental MS1 tokens MS128 G 0 Token 3 3 T 1/1 red Goblin MS1 tokens MS125 R 0 Token 1 1 T Gold MS1 tokens MS133 0 Token T Sacrifice this artifact: Add one mana of any color to your mana pool. 5/5 colorless Golem MS1 tokens MS134 0 Token 5 5 T Idol MS1 tokens MS135 0 Token T 1, Sacrifice this artifact: Put a +1/+1 counter on target creature. Activate only as a sorcery. 1/1 colorless Elemental MS1 tokens MS11 0 Token 1 1 T 2/2 white Knight MS1 tokens MS19 W 0 Token 2 2 T 6/6 blue Kraken MS1 tokens MS116 U 0 Token 6 6 T 2/1 red Merfolk MS1 tokens MS126 R 0 Token 2 1 T 1/1 white Nomad MS1 tokens MS110 W 0 Token 1 1 T 1/1 blue Nymph MS1 tokens MS117 U 0 Token 1 1 T Flying revived Arisen Haploc MS1 tokens MS117 B 0 Token 3 2 T When Arisen Haploc enters the battlefield, return target creature card from a graveyard to its owner's hand. Shimmer MS1 tokens MS12 0 Token X X T 1/1 red Soldier MS1 tokens MS127 R 0 Token 1 1 T Haste (This creature can attack and T as soon as it comes under your control.) 1/1 colorless Spirit MS1 tokens MS11 0 Token 1 1 T 1/1 green Spirit Snake MS1 tokens MS129 G 0 Token 1 1 T 1/1 white Spirit MS1 tokens MS113 W 0 Token 1 1 T Flying 1/1 white Spirit MS1 tokens MS112 W 0 Token 1 1 T 1/1 colorless Thopter MS1 tokens MS136 0 Token 1 1 T Flying 2/2 red Dragon MS1 tokens MS122 R 0 Token 2 2 T Flying R: This creature gets +1/+1 until end of turn. 1/1 white Warrior MS1 tokens MS114 W 0 Token 1 1 T 2/2 green Wolf MS1 tokens MS130 G 0 Token 2 2 T 2/2 black Zombie MS1 tokens MS120 B 0 Token 2 2 T 2/2 colorless Spirit MS1 tokens MS13 0 Token 2 2 T 1/1 red Elemental MS1 tokens MS122 R 0 Token 1 1 T 1/1 red Soldier MS1 tokens MS125 R 0 Token 1 1 T Haste (This creature can attack and T as soon as it comes under your control.) Arisen Haploc MS1 tokens MS119 B 0 Token 3 2 T When Arisen Haploc enters the battlefield, return target creature card from a graveyard to its owner's hand. Undead Archivist MS1 tokens MS118 U 0 Token 0 3 T When Undead Archivist enters the battlefield, return target instant or sorcery card from your graveyard to your hand. red Elemental MS2 tokens MS225 R 0 Token X 1 T Trample, haste Aspect of Faradia MS2 tokens MS24 W 0 Token 5 5 T Flying, vigilance Blight MS2 tokens MS214 B 0 Token T At the beginning of your upkeep, you lose 1 life. 4/4 black Demon MS2 tokens MS216 B 0 Token 4 4 T Whenever this creature deals combat damage to a player, return target card from your graveyard to your hand. 1/1 red Cleric MS2 tokens MS222 R 0 Token 1 1 T Clue MS2 tokens MS238 0 Token T 2, Sacrifice this artifact: Draw a card. 1/1 colorless Construct MS2 tokens MS239 0 Token 1 1 T Copy MS2 tokens MS240 0 Token X X T Whenever this creature is dealt damage, destroy it. 3/2 green Crocodile MS2 tokens MS229 G 0 Token 3 2 T Trample (This creature can deal excess combat damage to the player or planeswalker it's attacking.) 5/5 black Demon MS2 tokens MS215 B 0 Token 5 5 T Flying 5/5 red Dragon MS2 tokens MS223 R 0 Token 5 5 T Flying, haste 1/1 red Elemental MS2 tokens MS224 R 0 Token 1 1 T yInitialize/cr90 Enmity MS2 tokens MS230 G 0 Token T Enchant creature Enchanted creature gets +2/+0 and has trample. 1/1 red Goblin MS2 tokens MS226 R 0 Token 1 1 T Gold MS2 tokens MS241 0 Token T Sacrifice this artifact: Add one mana of any color. 5/3 black Horror MS2 tokens MS218 B 0 Token 5 3 T 1/1 white Human Soldier MS2 tokens MS25 W 0 Token 1 1 T 1/1 colorless Elemental MS2 tokens MS21 0 Token 1 1 T Liliana Emblem MS2 tokens MS244 0 Token T At the beginning of your end step, put a -1/-1 counter on each creature you control. Lotus Petal tokens MS242 0 Token T T, Sacrifice this artifact: Add one mana of any color. 1/1 white Monk MS2 tokens MS26 W 0 Token 1 1 T 1/1 white Nomad MS2 tokens MS27 W 0 Token 1 1 T 1/1 blue Otter MS2 tokens MS212 U 0 Token 1 1 T Whenever this creature deals combat damage to a player, draw a card. 0/2 white Ox MS2 tokens MS28 W 0 Token 0 2 T Pale Shroud MS2 tokens MS235 WB 0 Token T Enchant creature Enchanted creature gets +1/+1 and has lifelink. 0/1 green Plant MS2 tokens MS231 G 0 Token 0 1 T revived Fatethief MS2 tokens MS217 B 0 Token 2 3 T Look at bottom one/vp1pb1 When Fatethief dies, put the bottom card of your library into your hand. revived Scion of Fecundity MS2 tokens MS237 WG 0 Token 2 2 T When Scion of Fecundity enters the battlefield, search your library for a creature card with mana value 2 or less, reveal that card, put it into your hand, then shuffle. 1/1 colorless Samurai MS2 tokens MS22 0 Token 1 1 T 1/1 green Saproling MS2 tokens MS232 G 0 Token 1 1 T 1/1 Scout MS2 tokens MS236 WUBRG 0 Token 1 1 T This creature is all colors. 1/1 white Soldier MS2 tokens MS29 W 0 Token 1 1 T 1/1 white Spirit MS2 tokens MS210 W 0 Token 1 1 T Flying 1/1 green Squirrel MS2 tokens MS233 G 0 Token 1 1 T Substantiate MS2 tokens MS23 0 Token 2 2 T You can cover a face down substantiated creature with this reminder card. A substantiated noncreature card can be turned face up and cast any time. Treasure MS2 tokens MS243 0 Token T T, Sacrifice this artifact: Add one mana of any color. Warden of the Dead Emblem MS2 tokens MS246 0 Token T You may cast spells named Warden of the Dead without paying their mana costs. 1/1 red Warrior MS2 tokens MS228 R 0 Token 1 1 T 0/1 blue Weird MS2 tokens MS213 U 0 Token 0 1 T Flying 2/2 green Wolf MS2 tokens MS234 G 0 Token 2 2 T Haste 1/1 black Worm MS2 tokens MS220 B 0 Token 1 1 T Xanigan Emblem MS2 tokens MS245 0 Token T Exalted (Whenever a creature you control attacks alone, that creature gets +1/+1 until end of turn.) 2/2 black Zombie MS2 tokens MS221 B 0 Token 2 2 T Artifact Copy MS3 tokens MS332 0 Token T white Aura MS3 tokens MS34 W 0 Token T Enchant creature Sacrifice this token: Untap enchanted creature. 3/3 green Beast MS3 tokens MS325 G 0 Token 3 3 T 1/1 white Bird MS3 tokens MS36 W 0 Token 1 1 T Flying 3/3 black Cat MS3 tokens MS317 B 0 Token 3 3 T Deathtouch 1/1 white Citizen MS3 tokens MS37 W 0 Token 1 1 T Clue MS3 tokens MS333 0 Token T 2, Sacrifice this artifact: Draw a card. 1/1 colorless Construct MS3 tokens MS334 0 Token 1 1 T Cultivating Spheres MS3 tokens MS335 0 Token T At the beginning of your draw step, draw an additional card. You may play an additional land on each of your turns. 5/5 black Demon MS3 tokens MS318 B 0 Token 5 5 T Flying colorless Desert MS3 tokens MS347 0 Token T T: Add C. 4/4 red Dragon MS3 tokens MS324 R 0 Token 4 4 T Flying 2/2 red and green Elk MS3 tokens MS330 RG 0 Token 2 2 T Enchantment Copy MS3 tokens MS31 0 Token T This is a copy of an enchantment. colorless Equipment MS3 tokens MS336 0 Token T Equipped creature gets +1/+1. Equip 1 Fetched Card MS3 tokens MS337 0 Token T (This is a copy of a card fetched by Lackeybot. Use $lackeyroll X in Discord to choose a random artifact with mana value X or less.) 1/1 white Fox Spirit MS3 tokens MS38 W 0 Token 1 1 T 1/1 white Gnome MS3 tokens MS39 W 0 Token 1 1 T Gold MS3 tokens MS338 0 Token T Sacrifice this artifact: Add one mana of any color 6/6 colorless Golem MS3 tokens MS339 0 Token 6 6 T 1/1 white Human MS3 tokens MS310 W 0 Token 1 1 T Idol MS3 tokens MS340 0 Token T 1, Sacrifice this artifact: Put a +1/+1 counter on target creature. Activate only as a sorcery. 2/1 blue Illusion MS3 tokens MS315 U 0 Token 2 1 T When this creature becomes the target of a spell or ability, sacrifice it. 1/1 green Insect MS3 tokens MS326 G 0 Token 1 1 T Irgh'vall MS3 tokens MS321 B 0 Token 4 4 T Flying Mirror of Possibilities MS3 tokens MS341 0 Token T Copy reminder/spawn Copy Whenever you cast a spell, you may pay 3. If you do, copy it. You may choose new targets for the copy. Mountain Forest MS3 tokens MS348 0 Token T (T: Add R or G.) colorless Powercell MS3 tokens MS343 0 Token T T: Add C. revived Shengin Renegade MS3 tokens MS322 B 0 Token 3 1 T revived Spirit Keeper MS3 tokens MS313 W 0 Token 1 1 T Lifelink 1/1 green Saproling MS3 tokens MS327 G 0 Token 1 1 T white Aura MS3 tokens MS35 W 0 Token T Enchant creature Enchanted creature has first strike. 1/1 Scout MS3 tokens MS331 WUBRG 0 Token 1 1 T This creature is all colors. 1/1 colorless Servo MS3 tokens MS344 0 Token 1 1 T Spinning Silk MS3 tokens MS311 W 0 Token T Enchant creature Whenever enchanted creature attacks, tap target creature defending player controls. 1/1 white Spirit MS3 tokens MS312 W 0 Token 1 1 T Flying 1/1 green Squirrel MS3 tokens MS328 G 0 Token 1 1 T Sunward MS3 tokens MS314 W 0 Token T Enchant creature Enchanted creature has protection from creatures. 1/1 colorless Thopter MS3 tokens MS345 0 Token 1 1 T Flying Thrice-Folded Lotus MS3 tokens MS346 0 Token T T: Add three mana of any one color. 3, T: Thrice-Folded Lotus deals 3 damage to any target. Token Copy MS3 tokens MS33 0 Token T This is a copy of a creature except it has no mana cost. 5/5 green Wurm MS3 tokens MS329 G 0 Token 5 5 T Trample 2/2 black Zombie MS3 tokens MS323 B 0 Token 2 2 T 1/1 black Bird MS3 tokens MS316 B 0 Token 1 1 T Flying 5/5 black Golem MS3 tokens MS320 B 0 Token 5 5 T Trample 1/1 white Citizen MPS_MSE tokens MPS_MSE6 W 0 Token 1 1 T 1/1 colorless Construct MPS_MSE tokens MPS_MSE7 0 Token 1 1 T 5/5 black Demon MPS_MSE tokens MPS_MSE3 B 0 Token 5 5 T Flying black Demon MPS_MSE tokens MPS_MSE1 B 0 Token X X T Flying 1/1 red Elemental MPS_MSE tokens MPS_MSE9 R 0 Token 1 1 T black Horror MPS_MSE tokens MPS_MSE12 B 0 Token X X T 1/1 black Imp MPS_MSE tokens MPS_MSE11 B 0 Token 1 1 T green and blue Plant MPS_MSE tokens MPS_MSE13 UG 0 Token X X T 1/1 green Saproling MPS_MSE tokens MPS_MSE9 G 0 Token 1 1 T 1/1 all colors Scout MPS_MSE tokens MPS_MSE25 0 Token 1 1 T (This creature is all colors.) 1/1 blue Thopter MPS_MSE tokens MPS_MSE10 U 0 Token 1 1 T Flying 1/1 white Cat Warrior CHAMPIONS tokens CHAMPIONS4 W 0 Token 1 1 T 1/1 white Citizen CHAMPIONS tokens CHAMPIONS6 W 0 Token 1 1 T 1/1 colorless Construct CHAMPIONS tokens CHAMPIONS7 0 Token 1 1 T 5/5 black Demon CHAMPIONS tokens CHAMPIONS3 B 0 Token 5 5 T Flying 1/1 red Elemental CHAMPIONS tokens CHAMPIONS9 R 0 Token 1 1 T 1/1 black Imp CHAMPIONS tokens CHAMPIONS11 B 0 Token 1 1 T green and blue Plant CHAMPIONS tokens CHAMPIONS14 UG 0 Token X X T 1/1 green Saproling CHAMPIONS tokens CHAMPIONS9 G 0 Token 1 1 T 1/1 all colors Scout CHAMPIONS tokens CHAMPIONS25 0 Token 1 1 T (This creature is all colors.) 1/1 blue Thopter CHAMPIONS tokens CHAMPIONS10 U 0 Token 1 1 T Flying Mox Krismite LAIR tokens LAIR40 0 Token T T: Add one mana of any color. 1/1 red Alien LAIR tokens LAIR32 R 0 Token 1 1 T Bahum Emblem (SL11) LAIR tokens LAIR11 0 Token T At the beginning of your upkeep, exile target noncreature permanent. 5/5 white Bear Beast LAIR tokens LAIR17 W 0 Token 5 5 T 1/1 white and black Bird LAIR tokens LAIR67 WB 0 Token 1 1 T Flying, vigilance Blasted Lands LAIR tokens LAIR2 0 Token T T: Add C. colorless Bullet LAIR tokens LAIR4 0 Token T T, Sacrifice this artifact: It deals 1 damage to any target. Clue LAIR tokens LAIR70 0 Token T 2, Sacrifice this artifact: Draw a card. 1/1 colorless Construct LAIR tokens LAIR6 0 Token 1 1 T 4/4 red Dragon LAIR tokens LAIR18 R 0 Token 4 4 T Flying 4/4 red Dragon LAIR tokens LAIR15 R 0 Token 4 4 T Flying 1/1 red Elemental LAIR tokens LAIR23 R 0 Token 1 1 T yInitialize/cr90 1/1 blue Elemental LAIR tokens LAIR27 U 0 Token 1 1 T Flying 3/3 red Elemental Mouse LAIR tokens LAIR12 R 0 Token 3 3 T Haste 1/1 red Elemental LAIR tokens LAIR51 R 0 Token 1 1 T Eli Emblem (SL05) LAIR tokens LAIR5 0 Token T At the beginning of each end step, you may draw X cards, where X is the amount of life your opponents lost this turn. Fatreysa Emblem (SL11) LAIR tokens LAIR10 0 Token T 2/1 red and white Fox LAIR tokens LAIR64 WR 0 Token 2 1 T 6/6 colorless Golem LAIR tokens LAIR25 0 Token 6 6 T 3/2 green Horror LAIR tokens LAIR68 G 0 Token 3 2 T colorless Juggernaut LAIR tokens LAIR24 0 Token X X T Mountain Forest LAIR tokens LAIR33 0 Token T (T: Add R or G.) 1/1 colorless Phyrexian LAIR tokens LAIR7 0 Token 1 1 T 4/4 green Plant Dinosaur LAIR tokens LAIR14 G 0 Token 4 4 T Trample 1/1 red Elemental LAIR tokens LAIR22 R 0 Token 1 1 T yInitialize/cr90 1/1 Scout LAIR tokens LAIR3 WUBRG 0 Token 1 1 T This creature is all colors. 1/1 white Soldier LAIR tokens LAIR1 W 0 Token 1 1 T 1/1 green Spirit Snake LAIR tokens LAIR9 G 0 Token 1 1 T Treasure (SL25) LAIR tokens LAIR29 0 Token T T, Sacrifice this artifact: Add one mana of any color. Treasure (SL27) LAIR tokens LAIR30 0 Token T T, Sacrifice this artifact: Add one mana of any color. 4/4 blue Turtle LAIR tokens LAIR16 U 0 Token 4 4 T Hexproof 1/1 red Warrior LAIR tokens LAIR56 R 0 Token 1 1 T 2/2 green Wolf LAIR tokens LAIR20 G 0 Token 2 2 T Haste revived Scion of Fecundity LAIR tokens LAIR34 WG 3 Token 2 2 T When Scion of Fecundity enters the battlefield, search your library for a creature card with mana value 2 or less, reveal that card, put it into your hand, then shuffle. 0/1 green Plant MPS_MIS tokens MPS_MIS2 G 0 Token 0 1 T 1/1 blue Jellyfish MPS_MSE tokens MPS_MSE15 U 0 Token 1 1 T Slipstream (This creature can't be blocked as long as only creatures with slipstream are attacking.) 1/1 white Bird MPS_MSE tokens MPS_MSE16 W 0 Token 1 1 T Flying 1/1 white Spirit MPS_MIS tokens MPS_MIS1 W 0 Token 1 1 T Flying Additional Library tokens MSEMAR15 WG 0 Token T On an Adventure tokens MSEMAR16 BG 0 Token T Cast from Exile reminder/spawn Can Be Cast From Exile (After an Adventure resolves, you can place the exiled card here. You may cast the creature from exile.) Black Mana tokens MSEMAR4 B 0 Token T (Use this to track B in your pool.) Blue Mana tokens MSEMAR3 U 0 Token T (Use this to track U in your pool.) Can Be Cast From Exile tokens MSEMAR7 UG 0 Token T (These cards can be cast from exile.) Colorless Mana tokens MSEMAR1 0 Token T (Use this to track C in your pool.) Commander Damage tokens MSEMAR9 BR 0 Token T (Use this to track how much damage you've taken from an individual commander.) Commander Tax tokens MSEMAR10 WB 0 Token T (Use this to track your commander tax.) Commander tokens MSEMAR8 RG 0 Token T (This is your commander.) Copy tokens MSEMAR11 UB 0 Token T Copy reminder/spawn Copy (This is a copy of a spell or permanent.) Green Mana tokens MSEMAR6 G 0 Token T (Use this to track G in your pool.) Journey tokens MSEMAR14 WU 0 Token T (Whenever a creature you control deals combat damage to an opponent, put a journeyed card you own into your hand.) Red Mana tokens MSEMAR5 R 0 Token T (Use this to track R in your pool.) Research Counter tokens MSEMAR12 UR 0 Token T (Use this to track how many research counters you have.) Storm Count tokens MSEMAR13 WR 0 Token T (Use this to track how many spells have been cast this turn.) The Monarch tokens MSEMAR16 0 Token T At the beginning of your end step, draw a card. Whenever a creature deals combat damage to you, its controller becomes the monarch. White Mana tokens MSEMAR2 W 0 Token T (Use this to track W in your pool.) Danuri Warcaller MS1 6 W W 1 Creature - Human Soldier 1 1 C Spawn Soldier/spawn 1/1 white Soldier MS1 Identity - When Danuri Warcaller enters the battlefield, if you control at least two other creatures that share a creature type with it, create a 1/1 white Soldier creature token. reprint, Fadefeather Griffin MS1 8 W 4W 5 Creature - Griffin 5 4 U yInitialize/ccred=1 Flying, first strike Vanishing (At the beginning of your upkeep, remove a time counter from this permanent. When the last is removed, sacrifice it.) Fadefeather Griffin enters the battlefield with a time counter on it for each other creature you control. reprint, Keeper of Twisted Light MS1 17 W 3WW 5 Creature - Spirit 3 4 U Flying Whenever Keeper of Twisted Light attacks, you gain 3 life. reprint, Knightly Escort MS1 18 W 4W 5 Sorcery C Spawn Knight/spawn 2/2 white Knight MS1Copy reminder/spawn Copy Create a 2/2 white Knight creature token with vigilance, then populate. (Create a token that's a copy of a creature token you control.) reprint, Moonshadow Remnant MS1 24 W 1WW 3 Creature - Illusion Assassin 2 2 U When Moonshadow Remnant enters the battlefield, destroy target tapped creature. Mirage 3WW (You may cast this spell as though it had flash for its mirage cost. If you do, sacrifice it at the beginning of the next cleanup step.) reprint, Raise the Alarm MS1 26 W 1W 2 Instant C Spawn two Soldier tokens/spawnx2 1/1 white Soldier MS1 Create two 1/1 white Soldier creature tokens. reprint, Serene Prayer MS1 30 W 2W 3 Enchantment R yInitialize/ccred=10 Vanishing 10 (This permanent enters the battlefield with ten time counters on it. At the beginning of your upkeep, remove a time counter from it. When the last is removed, sacrifice it.) If you would lose 1 or more life other than to pay a cost, instead remove that many time counters from Serene Prayer. (If you would lose more life than there are time counters on Serene Prayer, the life loss is still prevented.) reprint, Blind Soulcaller MS1 41 U 4U 5 Creature - Elf Shaman 3 3 C Reveal top one/vp1at1 Vision (Whenever this or another creature enters the battlefield under your control, reveal the top card of your library. Then you may put that card into your graveyard.) Whenever Blind Soulcaller envisions an instant or sorcery card, you may tap target permanent. reprint, Captivate MS1 42 U 4UU 6 Sorcery R Gain control of target creature. reprint, Disassemble MS1 43 U U 1 Instant C Return target artifact or creature to its owner's hand. reprint, Duel of Intellect MS1 44 U 1UU 3 Instant U Counter target spell. Spell mastery - If there are two or more instant and/or sorcery cards in your graveyard, that spell's controller reveals their hand. You may exile a nonland card from that player's hand. If you do, that player draws a card. reprint, Glintfeather Mystic MS1 47 U 2UU 4 Creature - Bird Wizard 3 2 C Flying, prowess reprint, Abura-no-Oni MS1 74 B 1B 2 Creature - Demon 2 2 C When Abura-no-Oni enters the battlefield, target player mills two cards. reprint, Darken the Skies MS1 80 B 1BB 3 Sorcery U Spawn Spirit/spawn 1/1 black Spirit MS1Spawn five Spirit tokens/spawnx5 1/1 black Spirit MS1 Exile up to six land cards from your graveyard. For each card exiled this way, create a 1/1 black Spirit creature token with flying. Flashback 1BBB (You may cast this card from your graveyard for its flashback cost. Then exile it.) reprint, False Savior MS1 84 B 3BB 5 Creature - Human Rogue 2 2 R Whenever you gain life, target opponent loses that much life. T, Pay 3 life: Flip a coin. If you win the flip, you gain 6 life. reprint, From the Shadows MS1 86 B 2BB 4 Instant U All creatures get -2/-2 until end of turn. reprint, Gusma's Darkcycler MS1 88 B 3B 4 Creature - Human Cleric 3 3 U Morph overlay/spawn Morph MIS 2B, Sacrifice a creature: Manifest the bottom card of your library. (To manifest a card, put it onto the battlefield face down as a 2/2 creature. Turn it face up any time for its mana cost if it's a creature card.) Whenever a creature you control is turned face up, it gains deathtouch until end of turn. reprint, Oshiruko Operative MS1 96 B 1B 2 Creature - Human Rogue 2 1 C Deception B (B, Return an unblocked attacker you control to hand: Put this card onto the battlefield from your hand tapped and attacking.) When Oshiruko Operative enters the battlefield, target player loses 1 life. reprint, Devouring Flame MS1 116 R R 1 Creature - Elemental 0 2 U Menace Sacrifice a creature: Devouring Flame gets +2/+0 until end of turn. reprint, Dragonblood Slayer MS1 117 R RR 2 Creature - Reflection Rebel 3 1 R Creature tokens you control get +1/+0. reprint, Pyramid Lord MS1 137 R 3R 4 Creature - Wizard Illusion 3 1 R Flash When Pyramid Lord enters the battlefield, copy target instant or sorcery spell. You may choose new targets for the copy. Mirage 1RR (You may cast this spell as though it had flash for its mirage cost. If you do, sacrifice it at the beginning of the next cleanup step.) reprint, Wild Bounties MS1 145 R 2R 3 Enchantment U Whenever one or more creatures you control attack, you may post a bounty on target creature. (Put a bounty counter on that creature. It has “When this creature dies, each opponent draws a card” as long as it has a bounty counter on it.) reprint, Aether Recoverer MS1 146 G 4G 5 Creature - Elf Shaman 4 3 U Reveal top one/vp1at1 Vision (Whenever this or another creature enters the battlefield under your control, reveal the top card of your library. Then you may put that card into your graveyard.) Whenever Aether Recoverer envisions a creature card, return target noncreature card from your graveyard to your hand. reprint, Essence of Nurture MS1 151 G 3G 4 Creature - Elemental 3 3 C When Essence of Nurture enters the battlefield, put a +1/+1 counter on another target creature, then you gain life equal to that creature's toughness. reprint, Tracker of Wild Places MS1 176 G 2G 3 Creature - Elf Scout 3 2 C Reveal top one/vp1at1 Vision (Whenever this or another creature enters the battlefield under your control, reveal the top card of your library. Then you may put that card into your graveyard.) Whenever Tracker of Wild Places envisions a creature card, you may untap a permanent you control. reprint, Doombringer Dragon MS1 185 BR 1BR 3 Creature - Dragon 1 5 R Flying, first strike, haste Whenever Doombringer Dragon attacks, you may sacrifice another creature. If you do, Doombringer Dragon gets +3/+0 until end of turn. reprint, Weeping Soul MS1 198 WB 1WB 3 Creature - Spirit 1 4 U Lifelink Whenever you gain life, each opponent loses 1 life. reprint, Artificer's Workshop MS1 205 3 3 Artifact R Spawn Thopter/spawn 1/1 colorless Thopter MS1 At the beginning of each upkeep, if an opponent controls more creatures than you, create a 1/1 colorless Thopter artifact creature token with flying. reprint, Crafted Wings MS1 210 2 2 Artifact - Equipment C Equipped creature gets +2/+0 and has flying. Equip 2 reprint, Icy Manipulator MS1 216 4 4 Artifact U 1, T: Tap target artifact, creature, or land. reprint, Channeling Stone MS1 226 0 Land R T: Add C. T: Add one mana of any color that a basic land you control could produce. reprint, Seishin Dojo MS1 237 0 Land U Spawn Spirit/spawn 2/2 colorless Spirit MS1 T: Add C. 7, T: Create a 2/2 colorless Spirit creature token. reprint, Performer of Desire b MS2 0a,0b R 1R 2 Creature - Human Actor 2 2 B Red Mana Reminder/spawn Red ManaSpawn four Red Mana Reminders/spawnx4 Red Mana 1R: Performer of Desire gets +1/+1 and gains menace until end of turn. Then if its power is 4 or greater, you may transform it. ----- Pyrus, the Undying Flame|Legendary Creature - Phoenix Actor [4/4] Flying, haste Whenever Pyrus, the Undying Flame attacks, add RRRR. You don't lose this mana as steps, phases, and turns end. 1R: Pyrus gets +1/+0 until end of turn. reprint, Honor and Glory MS2 13 W 1W 2 Instant C Spawn Human Samurai/spawn 1/1 white Human Samurai MS2Spawn five Human Samurai tokens/spawnx5 1/1 white Human Samurai MS2 Create a 1/1 white Human Samurai creature token, then create an additional one of those tokens for each card named Honor and Glory in your graveyard. reprint, Planar Eviction MS2 18 W 1WW 3 Enchantment U Primal-W, Exile a creature you control. (During your turn, you may cast this spell by paying W and exiling a creature you control instead of playing a land.) When Planar Eviction enters the battlefield, exile another target nonland permanent until Planar Eviction leaves the battlefield. reprint, Soul Warden MS2 21 W W 1 Creature - Human Cleric 1 1 C Whenever another creature enters the battlefield, you gain 1 life. reprint, Hayda, Worldseeder Archmage MS2 36 U 2UU 4 Legendary Creature - Human Wizard 2 2 R Look at bottom one/vp1pb1Morph overlay/spawn Morph MIS Whenever you cast an instant or sorcery spell, look at the bottom card of your library. You may manifest it. If you don't, put it into your hand. (To manifest a card, put it onto the battlefield face down as a 2/2 creature. Turn it face up any time for its mana cost if it's a creature card.) reprint, Landbound Connoisseur MS2 115 G 2G 3 Creature - Elf Druid 1 1 R Landfall - Whenever a land enters the battlefield under your control, Landbound Connoisseur gets +1/+1 until end of turn, then you may have another target creature get +X/+X until end of turn, where X is Landbound Connoisseur's power. reprint, Loamwrecker MS2 116 G 3G 4 Creature - Lizard 3 3 R Trample Whenever a land you control becomes tapped, Loamwrecker gets +1/+1 until end of turn. reprint, Seeker of Untouched Beauty MS2 122 G G 1 Creature - Elf Shaman 1 1 U As long as you control four or more lands, Seeker of Untouched Beauty gets +2/+2 and has trample. When Seeker of Untouched Beauty dies, you may search your library for a basic land card, put it onto the battlefield tapped, then shuffle. reprint, Lucien, the Grifter MS2 140 BR 2BR 4 Legendary Planeswalker - Lucien 4 M yInitialize/ccgreen=4+1, Reveal top one/ccgreen+1;/vp1at1+1/ccgreen+1-3/ccgreen-3 [+1]: Reveal the top card of your library and put that card into your hand. You lose life equal to its mana value. [+1]: Until end of turn, Lucien, the Grifter becomes a legendary 3/3 black and red Human Warrior creature with deathtouch, lifelink, and indestructible. [-3]: Exile target artifact or creature. You gain life equal to its converted mana cost. reprint, Spellsword Elite MS2 150 WU WU 2 Creature - Human Soldier 1 1 U Cadence (Whenever you cast a spell, if its mana value is greater than this creature's power, put a +1/+1 counter on this creature.) Remove a +1/+1 counter from Spellsword Elite: The next noncreature spell you cast this turn costs 1 less to cast. reprint, Arcor Diamond MS2 163 2 2 Artifact U T: Add C. 2, T, Sacrifice Arcor Diamond: Draw a card. reprint, Otherworldly Forest MS2 180 0 Land - Forest C yInitialize/cr90 (T: Add G.) Wanderlust - Otherworldly Forest enters the battlefield tapped unless you control four or more other differently named lands. 1, T: Add one mana of any color. reprint, Otherworldly Island MS2 181 0 Land - Island C yInitialize/cr90 (T: Add U.) Wanderlust - Otherworldly Island enters the battlefield tapped unless you control four or more other differently named lands. 1, T: Add one mana of any color. reprint, Otherworldly Mountain MS2 182 0 Land - Mountain C yInitialize/cr90 (T: Add R.) Wanderlust - Otherworldly Mountain enters the battlefield tapped unless you control four or more other differently named lands. 1, T: Add one mana of any color. reprint, Otherworldly Plains MS2 183 0 Land - Plains C yInitialize/cr90 (T: Add W.) Wanderlust - Otherworldly Plains enters the battlefield tapped unless you control four or more other differently named lands. 1, T: Add one mana of any color. reprint, Otherworldly Swamp MS2 184 0 Land - Swamp C yInitialize/cr90 (T: Add B.) Wanderlust - Otherworldly Swamp enters the battlefield tapped unless you control four or more other differently named lands. 1, T: Add one mana of any color. reprint, Cradle of Civilization MS3 152 G G 1 Enchantment - Aura C Enchant land When Cradle of Civilization enters the battlefield, search your library for a basic land card, reveal it, put it into your hand, then shuffle. Enchanted land has “T: Add one mana of any color.” reprint, Arbiter of Silence MS3 2 W 6WW 8 Creature - Angel 5 5 M Flying When Arbiter of Silence enters the battlefield, exile all other creatures until Arbiter of Silence leaves the battlefield. reprint, Counting Stars MS3 7 W 2W 3 Enchantment - Aura C Enchant creature Enchanted creature gets +2/+2 and has “Whenever this creature attacks, tap target creature defending player controls.” reprint, Eager Observer MS3 13 W W 1 Creature - Human Citizen 1 2 C Eager Observer gets +1/+1 as long as you control an artifact or enchantment. reprint, Combat Technician MS3 4 W 2W 3 Creature - Human Artificer 1 1 R Spawn Servo/spawn 1/1 colorless Servo MS3Spawn five Servo tokens/spawnx5 1/1 colorless Servo MS3 Whenever Combat Technician attacks, create a 1/1 colorless Servo artifact creature token that's tapped and attacking. Then Combat Technician gets +1/+1 until end of turn for each artifact you control. reprint, Artificer's Prowess MS3 40 U 1U 2 Sorcery U Spawn Construct/spawn 1/1 colorless Construct MS3Spawn Golem/spawn 6/6 colorless Golem MS3 Create a 1/1 colorless Construct artifact creature token. If you control six or more artifacts, create a 6/6 colorless Golem artifact creature token instead. Draw a card. reprint, Filigree Drake MS3 49 U 3U 4 Artifact Creature - Drake 2 3 C Flying Whenever another artifact enters the battlefield under your control, Filigree Drake gets +1/+1 until end of turn. reprint, Imperial Brutality MS3 89 B 1BB 3 Sorcery U All creatures get -2/-2 until end of turn. Civilized - Instead only creatures your opponents control get -2/-2 until end of turn if you control an artifact, a creature, and an enchantment. reprint, Deadwood Terror MS3 81 B 1B 2 Creature - Zombie 2 2 R Copy reminder/spawn Copy Deathtouch When Deadwood Terror enters the battlefield from a graveyard, create two tokens that are copies of it. 4BB, Sacrifice a creature: Return Deadwood Terror from your graveyard to the battlefield. Activate only as a sorcery. reprint, Amber Reserves MS3 109 R 2R 3 Enchantment U At the beginning of your upkeep, choose two different basic land types. Create a colorless land token that's the chosen types. At the beginning of your end step, sacrifice a land. reprint, Earnest Labourer MS3 119 R R 1 Creature - Human Warrior 0 2 C 1R: Earnest Labourer gets +2/+0 until end of turn. 4G: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle. reprint, Soul Gate MS3 235 2 2 Artifact U Scry 1/vp1pt1 1, T: Exile target card from a graveyard. Scry 1. T, Exile Soul Gate: Exile all graveyards. reprint, Renewal Grove MS3 257 0 Land R T, Sacrifice Renewal Grove: Search your library for a basic land card, put it onto the battlefield, then shuffle. If Renewal Grove entered the battlefield this turn, that land doesn't untap during your next untap step. reprint, Bustling Harbor MS3 242 0 Land - Plains Island U yInitialize/cr90 (T: Add W or U.) Bustling Harbor enters the battlefield tapped. Cycling 2 (2, Discard this card: Draw a card.) Dreary Township MS3 246 0 Land - Plains Swamp U yInitialize/cr90 (T: Add W or B.) Dreary Township enters the battlefield tapped. Cycling 2 (2, Discard this card: Draw a card.) Glittering Grove MS3 249 0 Land - Mountain Forest U yInitialize/cr90 (T: Add R or G.) Glittering Grove enters the battlefield tapped. Cycling 2 (2, Discard this card: Draw a card.) Rugged Fields MS3 258 0 Land - Mountain Plains U yInitialize/cr90 (T: Add R or W.) Rugged Fields enters the battlefield tapped. Cycling 2 (2, Discard this card: Draw a card.) reprint, Monsoon Lagoon MS3 255 0 Land - Forest Island U yInitialize/cr90 (T: Add G or U.) Monsoon Lagoon enters the battlefield tapped. Cycling 2 (2, Discard this card: Draw a card.) Urban Wastelands MS3 264 0 Land - Swamp Mountain U yInitialize/cr90 (T: Add B or R.) Urban Wastelands enters the battlefield tapped. Cycling 2 (2, Discard this card: Draw a card.) Sungrace Meadows MS3 262 0 Land - Forest Plains U yInitialize/cr90 (T: Add G or W.) Sungrace Meadows enters the battlefield tapped. Cycling 2 (2, Discard this card: Draw a card.) reprint, Duskwood Thicket MS3 247 0 Land - Swamp Forest U yInitialize/cr90 (T: Add B or G.) Duskwood Thicket enters the battlefield tapped. Cycling 2 (2, Discard this card: Draw a card.) reprint, Hazy Moorland MS3 251 0 Land - Island Swamp U yInitialize/cr90 (T: Add U or B.) Hazy Moorland enters the battlefield tapped. Cycling 2 (2, Discard this card: Draw a card.) reprint, Boiling Ridge MS3 241 0 Land - Island Mountain U yInitialize/cr90 (T: Add U or R.) Boiling Ridge enters the battlefield tapped. Cycling 2 (2, Discard this card: Draw a card.) reprint, Gateway Statues MS3 222 3 3 Artifact C When Gateway Statues enters the battlefield, put a +1/+1 counter on target creature you control. T: Add one mana of any color. reprint, Guidestone MS3 223 2 2 Artifact - Clue C yInitialize/cr90 Guidestone enters the battlefield tapped. T: Add C. 2, Sacrifice Guidestone: Draw a card. reprint, Ankulith Shard MS3 214 2 2 Artifact C When Ankulith Shard enters the battlefield, draw a card. 1, T: Add one mana of any color. reprint, Heavy Moneybag MS3 224 1 1 Artifact C 1, T: Add one mana of any color. 1, T, Sacrifice Heavy Moneybag: Post a bounty on target creature or planeswalker. Activate only as a sorcery. (Put a bounty counter on that creature. It has “When this creature dies, each opponent draws a card” as long as it has a bounty counter on it.) reprint, Marked Coin MS3 227 1 1 Artifact C Look at top one/vp1pt1 1: Look at the top card of your library. T, Sacrifice Marked Coin: You may shuffle your library. Draw a card. reprint, Playtest Card A4 PLAY 4 U 0 Playtest B (Replace this card in both players' files with a new card render to play test new cards.) reprint, Playtest Card A2 PLAY 2 U 0 Playtest B (Replace this card in both players' files with a new card render to play test new cards.) reprint, Playtest Card A3 PLAY 3 U 0 Playtest B (Replace this card in both players' files with a new card render to play test new cards.) reprint, Playtest Card A5 PLAY 5 U 0 Playtest B (Replace this card in both players' files with a new card render to play test new cards.) reprint, Playtest Card A6 PLAY 6 U 0 Playtest B (Replace this card in both players' files with a new card render to play test new cards.) reprint, Playtest Card A7 PLAY 7 U 0 Playtest B (Replace this card in both players' files with a new card render to play test new cards.) reprint, Playtest Card A8 PLAY 8 U 0 Playtest B (Replace this card in both players' files with a new card render to play test new cards.) reprint, Playtest Card A9 PLAY 9 U 0 Playtest B (Replace this card in both players' files with a new card render to play test new cards.) reprint, Playtest Card A10 PLAY 10 U 0 Playtest B (Replace this card in both players' files with a new card render to play test new cards.) reprint, Playtest Card A11 PLAY 11 U 0 Playtest B (Replace this card in both players' files with a new card render to play test new cards.) reprint, Playtest Card A12 PLAY 12 U 0 Playtest B (Replace this card in both players' files with a new card render to play test new cards.) reprint, Playtest Card A13 PLAY 13 U 0 Playtest B (Replace this card in both players' files with a new card render to play test new cards.) reprint, Playtest Card A14 PLAY 14 U 0 Playtest B (Replace this card in both players' files with a new card render to play test new cards.) reprint, Playtest Card A15 PLAY 15 U 0 Playtest B (Replace this card in both players' files with a new card render to play test new cards.) reprint, Playtest Card A1 PLAY 1 U 0 Playtest B (Replace this card in both players' files with a new card render to play test new cards.) reprint, Playtest Card B1 PLAY 16 R 0 Playtest B (Replace this card in both players' files with a new card render to play test new cards.) reprint, Playtest Card B2 PLAY 17 R 0 Playtest B (Replace this card in both players' files with a new card render to play test new cards.) reprint, Playtest Card B3 PLAY 18 R 0 Playtest B (Replace this card in both players' files with a new card render to play test new cards.) reprint, Playtest Card B4 PLAY 19 R 0 Playtest B (Replace this card in both players' files with a new card render to play test new cards.) reprint, Playtest Card B5 PLAY 20 R 0 Playtest B (Replace this card in both players' files with a new card render to play test new cards.) reprint, Playtest Card B6 PLAY 21 R 0 Playtest B (Replace this card in both players' files with a new card render to play test new cards.) reprint, Playtest Card B7 PLAY 22 R 0 Playtest B (Replace this card in both players' files with a new card render to play test new cards.) reprint, Playtest Card B8 PLAY 23 R 0 Playtest B (Replace this card in both players' files with a new card render to play test new cards.) reprint, Playtest Card B9 PLAY 24 R 0 Playtest B (Replace this card in both players' files with a new card render to play test new cards.) reprint, Playtest Card B10 PLAY 25 R 0 Playtest B (Replace this card in both players' files with a new card render to play test new cards.) reprint, Playtest Card B11 PLAY 26 R 0 Playtest B (Replace this card in both players' files with a new card render to play test new cards.) reprint, Playtest Card B12 PLAY 27 R 0 Playtest B (Replace this card in both players' files with a new card render to play test new cards.) reprint, Playtest Card B13 PLAY 28 R 0 Playtest B (Replace this card in both players' files with a new card render to play test new cards.) reprint, Playtest Card B14 PLAY 29 R 0 Playtest B (Replace this card in both players' files with a new card render to play test new cards.) reprint, Playtest Card B15 PLAY 30 R 0 Playtest B (Replace this card in both players' files with a new card render to play test new cards.) reprint, Tearful Reunion (SL38) LAIR 289 W 5WW 7 Sorcery R Return two target creature cards from your graveyard to the battlefield. Shuffle Tearful Reunion into its owner's library. reprint, Reveal Eternities (SL38) LAIR 290 U 1U 2 Instant R Look at top three/vp1pt3 Look at the top three cards of your library. Put one of them into your hand and the rest into your graveyard. Flashback 3U (You may cast this card from your graveyard for its flashback cost. Then exile it.) reprint, Bal's Descent (SL38)//Bal, God of Destiny (SL38) LAIR 291a,291b B 2BB 4 Legendary Enchantment R When Bal's Descent enters the battlefield, each player sacrifices a creature, discards two cards, and mills three cards. 1BB: Transform Bal's Descent. Activate only if your fealty to Swamps is five or greater. ----- Bal, God of Destiny|Legendary Enchantment Creature - God [6/6] Indestructible You may play cards from your graveyard. If you would draw one or more cards, mill that many cards instead. If a card would be put into your graveyard from anywhere other than your library, exile it instead. reprint, Unearth (SL38) LAIR 292 B B 1 Sorcery R Return target creature card with mana value 3 or less from your graveyard to the battlefield. Cycling 2 (2, Discard this card: Draw a card.) reprint, Voidbringer (SL38) LAIR 293 B 2B 3 Riddle Enchantment Creature - Spirit 2 2 R If you would draw a card while your library has no cards in it, you win the game instead. reprint, Brothers in Arms (SL38) LAIR 294 R 1R 2 Instant R Two target creatures you control each get +2/+1 until end of turn. reprint, Rapacious Rattler (SL38) LAIR 295 R RRR 3 Creature - Snake Beast 3 3 R First strike When Rapacious Rattler enters the battlefield, choose one or two targets you don't control. It deals 2 damage to the first and 1 damage to the second. reprint, Buy Time (SL38) LAIR 296 UB 2UB 4 Instant R Your life total becomes 0. Until an opponent's next turn, you can't lose the game, your opponents can't win the game, and you can't gain life. Take an extra turn after this one. Exile Buy Time. reprint, Unjust Sentence (SL38) LAIR 297 BR B/R 1 Sorcery R Target player loses 3 life. reprint, Sunset Herald (SL39) LAIR 298 W 4WW 6 Creature - Dragon 4 4 M Flash Flying When Sunset Herald enters the battlefield, if it was cast, return to the battlefield all creature cards from your graveyard that were put there from the battlefield this turn. reprint, Syrina, the Dragon Queen (SL39) LAIR 299 U 4UU 6 Legendary Creature - Dragon 5 6 M Flying When Syrina, the Dragon Queen enters the battlefield, gain control of target nonland permanent for as long as you control Syrina, the Dragon Queen. 2U: Exile Syrina, the Dragon Queen. Return her to the battlefield at the beginning of the next end step. reprint, Surge of Darkness (SL39) LAIR 300 B 1B 2 Instant M As an additional cost to cast this spell, torment yourself. (You lose 3 life unless you discard a card or sacrifice a nonland permanent.) Destroy target creature. reprint, Dragoncalling (SL39) LAIR 301 R 8R 9 Sorcery M This spell can't be countered. For each spell you've cast this turn, search your library for a Dragon permanent card and put it onto the battlefield. Then shuffle. reprint, Emissary of Antiquity (SL39) LAIR 302 R RRR 3 Creature - Dragon 3 3 M Flying, haste Whenever Emissary of Antiquity deals combat damage to a player, you may cast an instant or sorcery spell with mana value 3 or less from your hand without paying its mana cost. reprint, Awakening the Dragon (SL39) LAIR 303 G 1G 2 Instant - Inscription M You may put a permanent card with mana value 3 or less from your hand onto the battlefield. Inscribe 3G (3G: Exile this card from your hand inscribed on a creature you control. Whenever that creature attacks, its controller may cast a copy of the inscribed card without paying its mana cost. Inscribe only as a sorcery.) reprint, Kaalia's Abomination (SL39) LAIR 304 BR 3BR 5 Creature - Zombie Demon Dragon 4 4 M Flying When Kaalia's Abomination enters the battlefield or dies, it deals 2 damage to target opponent. Then that player discards two cards. reprint, Ryukami, the First Sovereign (SL39) LAIR 305 WUBRG WUBRG 5 Legendary Creature - Dragon Spirit 5 5 M Flying Legendary spells you cast cost 1 less to cast. WUBRG: Search your library or graveyard for a legendary card, reveal that card, and put it into your hand. If you searched your library this way, shuffle. reprint, Tyrant of Tributes (SL39) LAIR 306 RG 6RG 8 Creature - Dragon 6 6 M Flying When Tyrant of Tributes enters the battlefield, target opponent sacrifices X permanents, where X is half the number of permanents they control, rounded up. You gain X life. reprint, Arcane Signet (SL39) LAIR 307 2 2 Artifact M T: Add one mana of any color in your commander's color identity. reprint, Embodied Soul (SL40) LAIR 308 W W 1 Legendary Enchantment R Whenever you cast a noncreature spell, upgrade Embodied Soul. • Flying • First strike • Vigilance • Lifelink W: Until end of turn, if Embodied Soul isn't a creature, it becomes a 0/0 Spirit Avatar enchantment creature with “This creature gets +1/+1 for each different kind of counter on it.” reprint, Fade (SL40) LAIR 309 W 1W 2 Instant R Counter target spell unless its controller pays 2. If that spell is countered this way, exile it instead of putting it into its owner's graveyard. reprint, Duress (SL40) LAIR 310 B B 1 Sorcery R Target opponent reveals their hand. You choose a noncreature, nonland card from it. That player discards that card. reprint, Strike from the Shadows (SL40) LAIR 311 B BB 2 Instant R Destroy target non-Assassin, non-Ninja, non-Rogue creature. reprint, Cathartic Reunion (SL40) LAIR 312 R 1R 2 Sorcery R As an additional cost to cast this spell, discard two cards. Draw three cards. reprint, Once Scarred (SL40) LAIR 313 R RR 2 Instant R This spell costs R less to cast if it targets a white or blue permanent. Once Scarred deals 4 damage to target creature or planeswalker. reprint, Enlist (SL57) LAIR 314 W W 1 Sorcery R Spawn Soldier Army/spawn 0/0 white Soldier Army LAIR Recruit. (Create a 0/0 white Soldier Army creature token, then put a +1/+1 counter on each Army you control.) reprint, First General of the Wards (SL57) LAIR 315 W 2WW 4 Creature - Dwarf Warrior 4 4 R Spawn two Dwarf tokens/spawnx2 1/1 white Dwarf LAIR Vigilance Other Dwarves you control get +1/+1 and have vigilance. Whenever you activate a loyalty ability of a permanent, create two 1/1 white Dwarf creature tokens. reprint, Overwhelming Armies (SL57) LAIR 316 R 4RR 6 Enchantment R Spawn Soldier/spawn 1/1 white Soldier LAIRSpawn five Soldier tokens/spawnx5 1/1 white Soldier LAIR At the beginning of each upkeep, create X 1/1 white Soldier creature tokens, where X is two plus the number of creatures you control. reprint, Bant Command (SL57) LAIR 317 WUG 1GWU 4 Instant R Spawn two Knight tokens/spawnx2 2/2 white Knight LAIR Choose two - • Target player creates two 2/2 white Knight creature tokens with vigilance. • Destroy target creature with power 4 or greater. • Target player gains hexproof until end of turn. • Return target nonland permanent you don't control to its owner's hand. reprint, Siaveed, Commander of Armies (SL57) LAIR 318 WB WB 2 Legendary Creature - Nephilim Noble 2 2 R Spawn Soldier Army/spawn 0/0 white Soldier Army LAIR At the beginning of your upkeep, you lose life equal to the number of Armies you control, then recruit. (Create a 0/0 white Soldier Army creature token, then put a +1/+1 counter on each Army you control.) reprint, Unearthed Legion (SL57) LAIR 319 UB 1UB 3 Creature - Zombie Horror X X R Unearthed Legion's power and toughness are each equal to the number of cards in your graveyard. At the beginning of your upkeep, mill a card. reprint, Requiem of the Fallen (SL57) LAIR 320 BG 2B/G 3 Enchantment R Whenever a creature you control dies, you may search your library for an enchantment card or a card with fabled, reveal it, put it into your hand, then shuffle. reprint, Sword//Board (SL57) LAIR 321 R // W R // W 1 // 1 Instant R Sword deals 2 damage to any target. Fuse (You may cast one or both halves of this card from your hand.) // Target creature gets +2/+2 until end of turn. Fuse (You may cast one or both halves of this card from your hand.) reprint, 1/1 white Dwarf LAIR tokens LAIR36 W 0 Token 1 1 T 2/2 white Knight LAIR tokens LAIR37 W 0 Token 2 2 T Vigilance 0/0 white Soldier Army LAIR tokens LAIR39 W 0 Token 0 0 T Brine Fleet Bay (SL41) LAIR 322 0 Legendary Artifact Land - Vehicle 5 5 M T: Add C. Crew 3 (Tap any number of creatures you control with total power 3 or greater: This Vehicle becomes an artifact creature until end of turn.) reprint, Gleaming River (SL41) LAIR 323 CanterburyEgg 0 Land M T, Pay 1 life: Add U. T, Pay 1 life, Sacrifice Gleaming River: Search your library for an Island card, put it onto the battlefield tapped, then shuffle. reprint, Idravir, the Last City (SL41) LAIR 324 0 Legendary Land M T: Add C. 2: Idravir becomes a 2/2 creature with undying in addition to its other types until end of turn. reprint, Krismite Vault (SL41) LAIR 325 0 Legendary Land M Mine Mox/spawn Mox Krismite LAIR T: Add C. When Krismite Vault is put into a graveyard from the battlefield, create a tapped colorless artifact token named Mox Krismite with “T: Add one mana of any color.” reprint, Nereba, Sandchoked Archives (SL41) LAIR 326 0 Legendary Land - Desert M T: Add C. Wanderlust - 6, T: Draw two cards. Activate only if you control four or more differently named lands. reprint, Nomad's Township (SL41) LAIR 327 0 Land - Swamp Forest M Whenever Nomad's Township becomes tapped, you lose 1 life unless you control two or more basic lands. reprint, Shrine of the Six Pillars (SL41) LAIR 328 0 Land M T: Add C. T: Add one mana of any color. Activate only if you've cast a noncreature spell this turn. reprint, Wayfarer's Shrine (SL41) LAIR 329 0 Land M T, Pay 1 life, Sacrifice Wayfarer's Shrine: Search your library for a basic land card, put it onto the battlefield, then shuffle. reprint, Buy Time. MPS_MSE 79 UB 2UB 4 Instant MPS Your life total becomes 0. Until an opponent's next turn, you can't lose the game, your opponents can't win the game, and you can't gain life. Take an extra turn after this one. Exile Buy Time. reprint, Cosmic Sinkhole. MPS_MSE 80 U XXU 1 Instant MPS Converge - Counter target spell unless its controller pays 1 for each color of mana spent to cast Cosmic Sinkhole. reprint, Out-of-Body Experience. MPS_MSE 81 W W 1 Instant MPS Spawn Elemental/spawn 1/1 blue Elemental MPS_MSE Exile target creature. That creature's controller creates a 1/1 blue Elemental creature token with flying. reprint, Bounty of the Gardens. MPS_MSE 83 UG GU 2 Sorcery MPS Spawn Plant/spawn green and blue Plant MPS_MSE Create an X/X green and blue Plant creature token, where X is the number of differently named lands you control. reprint, Stalked Healer (SL42) LAIR 330 W W 1 Creature - Human Cleric 1 1 M Investigate/spawn Clue LAIR Lifelink When Stalked Healer enters the battlefield, investigate. (Create a colorless Clue artifact token with “2, Sacrifice this artifact: Draw a card.”) reprint, Cane Dancer (SL42) LAIR 331 U 1U 2 Creature - Human Monk 1 2 M Flash When Cane Dancer enters the battlefield, you may cast target blue instant or sorcery card with mana value 2 from your graveyard without paying its mana cost. If that spell would be put into your graveyard, exile it instead. reprint, Concealed Slasher (SL42) LAIR 332 B 1B 2 Creature - Human Rogue 2 1 M Discard a card: Concealed Slasher gets +1/+1 until end of turn and can't be blocked this turn. reprint, Banished Companion (SL42) LAIR 333 R R 1 Creature - Human Warrior 2 2 M Haste Whenever Banished Companion attacks, it deals 2 damage to you. reprint, Mana Ascetic (SL42) LAIR 334 G G 1 Creature - Human Wizard 0 1 M T: Add one mana of any color. reprint, Champion of Destinies (SL43) LAIR 335 W 1WW 3 Creature - Human Cleric Knight 2 3 R Vigilance Renown 1 When Champion of Destinies becomes renowned, you become the monarch. reprint, Golden Touch (SL43) LAIR 336 W 1W 2 Enchantment - Aura R Enchant creature Enchanted creature has lifelink and gets +1/+1 for each color among permanents you control and cards in your graveyard. reprint, Cane Dancer (SL43) LAIR 337 U 1U 2 Creature - Human Monk 1 2 R Flash When Cane Dancer enters the battlefield, you may cast target blue instant or sorcery card with mana value 2 from your graveyard without paying its mana cost. If that spell would be put into your graveyard, exile it instead. reprint, Moment of Tranquility (SL43) LAIR 338 U U 1 Instant R Cast this spell only during your turn. Counter target spell. reprint, Blood Jade Prophet (SL43) LAIR 339 B BBB 3 Creature - Human Shaman 3 3 R Reveal top three/vp1at3 When Blood Jade Prophet enters the battlefield, reveal the top three cards of your library. For each card revealed this way, you may pay 3 life. If you do, put that card into your hand. Otherwise, put it into your graveyard. reprint, Rainy Night Lovers (SL43) LAIR 340 R 1RR 3 Creature - Human Artist 3 2 R Look at top four/vp1pt4 Haste When Rainy Night Lovers enters the battlefield, look at the top four cards of your library. You may cast a red instant or sorcery spell with mana value 1 from among them without paying its mana cost. Then put the rest on the bottom of your library in any order. reprint, Spring Renewal (SL43) LAIR 341 G 1GG 3 Sorcery R Sacrifice any number of lands. Search your library for that many basic land cards, put them onto the battlefield, then shuffle. reprint, Bind the Mind (SL43) LAIR 342 WU WU 2 Enchantment R When Bind the Mind enters the battlefield, each poisoned opponent reveals their hand. Then choose a nonland card name. Spells with the chosen name can't be cast. reprint, Dreamsight Well (SL43) LAIR 343 UG 1G/UG/U 3 Enchantment R When Dreamsight Well enters the battlefield, shuffle any number of cards you own from outside the game into your library. Whenever you cast a creature spell, if you have more cards in your library than each opponent, draw a card. reprint, Buy Time CHAMPIONS 79 UB 2UB 4 Instant M Your life total becomes 0. Until an opponent's next turn, you can't lose the game, your opponents can't win the game, and you can't gain life. Take an extra turn after this one. Exile Buy Time. reprint, Cosmic Sinkhole CHAMPIONS 80 U XXU 1 Instant M Converge - Counter target spell unless its controller pays 1 for each color of mana spent to cast Cosmic Sinkhole. reprint, Out-of-Body Experience CHAMPIONS 81 W W 1 Instant M Spawn Elemental/spawn 1/1 blue Elemental CHAMPIONS Exile target creature. That creature's controller creates a 1/1 blue Elemental creature token with flying. reprint, Bounty of the Gardens CHAMPIONS 83 UG GU 2 Sorcery M Spawn Plant/spawn green and blue Plant CHAMPIONS Create an X/X green and blue Plant creature token, where X is the number of differently named lands you control. reprint, 1/1 blue Elemental CHAMPIONS tokens CHAMPIONS13 U 0 Token 1 1 T Flying 1/1 blue Elemental MPS_MSE tokens MPS_MSE14 U 0 Token 1 1 T Flying Mystery of the Crashed Craft MSC 256a,256b R R 1 Enchantment - Mystery R Spawn Alien/spawn 1/1 red Alien MSCSpawn Alien/spawn 1/1 red Alien MSC (As you complete a condition, decode it. After all are decoded, you solve the mystery and transform this.) When Mystery of the Crashed Craft enters the battlefield, create a 1/1 red Alien creature token. mg - You cast an instant spell. mg - You cast a sorcery spell. ----- Epsilon, Crash Captain|Legendary Creature - Alien [2/2] Whenever you cast an instant or sorcery spell, create a 1/1 red Alien creature token. 2R, Sacrifice two Aliens: Copy target instant or sorcery spell you control. You may choose new targets for the copy. reprint, Cast Out MSC 8 W 3W 4 Enchantment R Flash When Cast Out enters the battlefield, exile target nonland permanent an opponent controls until Cast Out leaves the battlefield. Cycling W (W, Discard this card: Draw a card.) reprint, Herald of Wisdom MSC 94 U 4UU 6 Creature - Elemental 5 5 R Flash When Herald of Wisdom enters the battlefield, you may cast target instant or sorcery card with mana value 4 or less from your graveyard without paying its mana cost. If that spell would be put into your graveyard, exile it instead. reprint, Performer of Ambition MSC 183a,183b B 1BB 3 Creature - Human Actor 3 3 R Whenever Performer of Ambition attacks, each player discards a card. Then if a player has no cards in hand, you may transform Performer of Ambition. ----- The Urchin King|Legendary Creature - Human Noble Actor [X/X] The Urchin King's power and toughness are each equal to the number of cards in all graveyards. Sacrifice a creature: The Urchin King gains lifelink and indestructible until end of turn. reprint, Forked Pillar MSC 240 R R 1 Sorcery R Forked Pillar deals 2 damage to target creature. When that creature dies this turn, Forked Pillar deals 2 damage to that creature's controller. reprint, FO-2 Radiation Kid MSC 309 G 4GG 6 Artifact Creature - Construct 8 8 R Trample Noncreature spells cost an additional “Put a noncreature permanent you both own and control on top of your library” to cast. reprint, Rocket Admin MSC 188 B 2B 3 Creature - Human Rogue 2 1 R When Rocket Admin enters the battlefield, you may pay 3 life. When you do, gain control of target creature or planeswalker with mana value 3 or less until its owner pays 3. reprint, Ancestral Council MSC 74 U 2U 3 Creature - Human Wizard 1 1 R When Ancestral Council enters the battlefield, search your library for an instant or sorcery card with mana value 2 or less, reveal it, put it into your hand, then shuffle. reprint, Bank Skimmer MSC 288 G 2GG 4 Creature - Merfolk Aurashaper Warrior 1 1 R Spawn Turtle's Valor/spawn Turtle's Valor MSC Trample When Bank Skimmer enters the battlefield, create a green Aura enchantment token named Turtle's Valor attached to target creature. The token has enchant creature and “Enchanted creature gets +X/+X, where X is its mana value.” reprint, Admonish MSC 2 W 1W 2 Instant R Choose one - • Destroy target artifact. • Destroy target enchantment. • Tap target creature and put two stun counters on it. (If a permanent with a stun counter would become untapped, remove one from it instead.) reprint, Master of Tranquility MSC 101 U 1U 2 Creature - Human Monk 0 4 R Prowess Whenever you cast a noncreature spell, you may switch Master of Tranquility's power and toughness until end of turn. reprint, Ruin Delver MSC 189 B 1B 2 Creature - Human Scout 2 1 R Menace When Ruin Delver enters the battlefield, you may sacrifice a land or exile a land card from your graveyard. If you do, you draw a card and you lose 1 life. Repeat this process once. reprint, Magnoceros MSC 323 G 3GG 5 Creature - Beast 5 5 R Spawn Beast/spawn 5/5 green Beast MSC Trample Other Beasts you control have trample. Whenever Magnoceros attacks, create a 5/5 green Beast creature token that's tapped and attacking. reprint, Warden of the Dead MSC 210 B 2BB 4 Creature - Demon 4 4 R When Warden of the Dead enters the battlefield, you draw a card and you lose 1 life. When Warden of the Dead dies, conjure three cards named Warden of the Dead and shuffle them into your main library. For the rest of the game, you may cast spells named Warden of the Dead without paying their mana costs. reprint, What Lurks Beyond MSC 353 G GG 2 Sorcery R As an additional cost to cast this spell, sacrifice a creature. Search your library, hand, or graveyard for a creature card with mana value 1 greater than the sacrificed creature's and put it onto the battlefield. If you searched your library this way, shuffle. reprint, Monkeyshines MSC 103 U U 1 Sorcery R Look at top two/vp1pt2 Look at the top two cards of your library. You may put both of those cards into your graveyard or back on top of your library in any order. Draw a card. reprint, Flailing Terror MSC 159 B 2BB 4 Creature - Zombie 3 3 R Sacrifice two other creatures: Monstrosity 2. (If this creature isn't monstrous, put two +1/+1 counters on it and it becomes monstrous.) When Flailing Terror becomes monstrous, target opponent sacrifices two creatures. reprint, Rampant Growth MSC 581 G 1G 2 Sorcery B Search your library for a basic land card and put that card onto the battlefield tapped, then shuffle. reprint, Window Shopping MSC 139 U 3U 4 Sorcery R Reveal top five/vp1at5 Exile the top five cards of your library. An opponent separates them into two piles. You may put one pile into your hand or draw two cards. Then put the rest of the piles into your graveyard. reprint, Undying Lich MSC 203 B 2BB 4 Creature - Zombie Wizard 4 1 R Spawn Zombie Horror/spawn 6/3 black Zombie Horror MSC When Undying Lich dies, create a 6/3 black Zombie Horror creature token with menace and “When this creature dies, create an 8/5 black Elder Demon Horror creature token with flying, deathtouch, and menace.” reprint, Cultivate MSC 299 G 2G 3 Sorcery R Search your library for up to two basic land cards, reveal those cards, put one onto the battlefield tapped and the other into your hand, then shuffle. reprint, Master of Dark Arts MSC 171 B 2BB 4 Creature - Human Warlock 3 3 R Menace Foresight - Whenever you draw your second card each turn, search your library for a card, put it into your hand, then shuffle. reprint, Fatresya's Command MSC 308 G 2GG 4 Instant R Choose two- • Return target permanent card from your graveyard to your hand. • Put two +1/+1 counters on target creature. • Destroy target artifact or enchantment. • Target player reveals the top three cards of their library. They may put a creature card from among them into their hand. They put the rest into their graveyard. reprint, Turela, Defiant Angel MSC 69 W 2WW 4 Legendary Creature - Angel 4 4 R Flash Flying When Turela, Defiant Angel enters the battlefield, exile all other creatures you control. Return them to the battlefield under their owner's control at the beginning of the next end step. reprint, Strayseeker Ranger MSC 64 W 2WW 4 Creature - Human Soldier Ranger 3 2 R When Strayseeker Ranger enters the battlefield, search your library for a creature card with mana value 2 or less, reveal it, put it into your hand, then shuffle. Recite WW (You may cast this creature from your graveyard for its recite cost. If you do, exile it when it enters the battlefield or if it would leave the battlefield.) reprint, Lijing, the True Divinity MSC 43 W 2WW 4 Legendary Creature - Fox Spirit 3 5 R Spawn Fox Spirit/spawn 1/1 white Fox Spirit MSC Vigilance Whenever Lijing, the True Divinity or another nontoken creature enters the battlefield under your control, choose one - • Create a 1/1 white Fox Spirit creature token. • Invigorate 1. (Choose a creature with the least power among creatures you control and put a +1/+1 counter on it.) reprint, First General of the Wards MSC 25 W 2WW 4 Creature - Dwarf Warrior 4 4 R Spawn two Dwarf tokens/spawnx2 1/1 white Dwarf MSC Vigilance Other Dwarves you control get +1/+1 and have vigilance. Whenever you activate a loyalty ability of a permanent, create two 1/1 white Dwarf creature tokens. reprint, Queen Hannaru MSC 56a,56b W 1WW 3 Legendary Creature - Human Noble Soldier 3 3 R Whenever Queen Hannaru enters the battlefield or attacks, put a +1/+1 counter on another target creature you control. At the beginning of your upkeep, if there are four or more +1/+1 counters among creatures you control, you may transform Queen Hannaru. ----- Hannaru the Conqueror|Legendary Creature - God [4/4] Indestructible Whenever Hannaru the Conqueror attacks, put a +1/+1 counter on each creature you control. reprint, Sandstreamer MSC 58 W WW 2 Creature - Spirit 2 2 R Flash Flying When Sandstreamer enters the battlefield, target permanent gains indestructible until end of turn. reprint, Reveal Eternities MSC 117 U 1U 2 Instant R Look at top three/vp1pt3 Look at the top three cards of your library. Put one of them into your hand and the rest into your graveyard. Flashback 3U (You may cast this card from your graveyard for its flashback cost. Then exile it.) reprint, Answer Midnight's Call MSC 75 U 2UU 4 Sorcery - Revelation 6 7 R You may put a permanent or Revelation card from your hand onto the battlefield. Exile that permanent if it would leave the battlefield. If it's a Revelation, it enters the battlefield as a Horror creature. Coalesce 7UU (You may cast this from your graveyard for 7UU. If you do, put it onto the battlefield as a Horror creature after it resolves. Exile it if it would leave the battlefield or not resolve.) reprint, Portal Fracture MSC 111 U 1U 2 Instant R Counter target spell unless its controller pays 2. Wanderlust - If that spell has mana value 2 or less and you control four or more differently named lands, counter that spell. reprint, Flash of Inspiration MSC 90 U 3UU 5 Instant R Look at top seven/vp1pt7 Bleed 1UU (You may cast this spell for its bleed cost if an opponent has lost life this turn.) Look at the top seven cards of your library. Put two of those cards into your hand and the rest on the bottom of your library in any order. reprint, Terraformer's Globe MSC 131 U U 1 Artifact R When Terraformer's Globe enters the battlefield, draw a card. T: Target land you control becomes the basic land type of your choice until end of turn. reprint, Pierce the Storm MSC 109 U XU 1 Instant R Choose one - • Counter target spell unless its controller pays X. • Counter target spell with mana value X. reprint, Vengeful Messenger MSC 135 U 1UU 3 Creature - Faerie Rogue 3 1 R Flash Flying Sacrifice Vengeful Messenger: Counter target noncreature spell unless its controller pays 2. reprint, Scion of Desolation MSC 190 B 3BB 5 Creature - Elemental Avatar 5 5 R Copy reminder/spawn Copy MSC Deathtouch When Scion of Desolation enters the battlefield, put target creature card with mana value 3 or less from a graveyard onto the battlefield under your control. Whenever a Swamp enters the battlefield under your control, you may aetherize Scion of Desolation. (To aetherize, create a token that's a copy of it, then exile that token.) reprint, Siesa Tremund MSC 193 B 3BB 5 Legendary Creature - Gorgon Archer 2 4 R EDH Banned Cast from Exile reminder/spawn Can Be Cast From Exile Deathtouch When Siesa Tremund enters the battlefield, for each player, search that player's library for a card and exile it. That player shuffles. You may play those cards for as long as they remain exiled, and you may spend mana as though it were mana of any type to cast those spells. reprint, Subjugator of Empires MSC 195 B 3BB 5 Creature - Orc Soldier 6 6 R Menace Civilized - Whenever Subjugator of Empires attacks, if you control an artifact, a creature, and an enchantment, each opponent discards a card, sacrifices a creature, and loses 3 life. reprint, Whistling Blades MSC 211 B 3BB 5 Creature - Horror 3 3 R When Whistling Blades enters the battlefield, you may destroy target creature or planeswalker. Recite 1BB (You may cast this creature from your graveyard for its recite cost. If you do, exile it when it enters the battlefield or if it would leave the battlefield.) reprint, Oryxyth's Brood MSC 179 B 4BB 6 Creature - Horror 4 3 R Pressure 3B (You may cast this spell for its pressure cost if there are seven or more cards in your graveyard.) When Oryxyth's Brood enters the battlefield, you draw two cards and you lose 2 life. reprint, Tharyen's Sadism MSC 198 B 1BB 3 Instant R Destroy target creature. Then if there are ten or more cards in your graveyard, return target creature card from your graveyard to your hand. reprint, Hero's Downfall MSC 564 B 1BB 3 Instant B Destroy target creature or planeswalker. reprint, Descend on the Helpless MSC 154a,154b B 1B 2 Sorcery R Destroy target creature if it has the least power or is tied for least power among creatures on the battlefield. Memento 3BB (You may cast this from your graveyard for 3BB. If you do, put it onto the battlefield transformed after it resolves. Exile it if it would leave the battlefield or not resolve.) ----- Cormoran, Raven Monarch|Legendary Creature - Bird Human [2/2] Flying When Cormoran, Raven Monarch enters the battlefield, you may put target creature card with mana value 3 or less from a graveyard onto the battlefield under your control. reprint, Oil Driller MSC 260 R 2R 3 Artifact Creature - Construct Warrior 4 3 R Trample, haste When Oil Driller enters the battlefield, salvage two cards at random. (Exile those cards from your graveyard until this creature leaves the battlefield. Whenever this creature deals combat damage to a player, put a card it salvaged into your hand.) At the beginning of your end step, sacrifice Oil Driller. reprint, Emissary of Antiquity MSC 233 R RRR 3 Creature - Dragon 3 3 R Flying, haste Whenever Emissary of Antiquity deals combat damage to a player, you may cast an instant or sorcery spell with mana value 3 or less from your hand without paying its mana cost. reprint, Selma Lappowen MSC 274 R 1R 2 Legendary Creature - Human Citizen 2 2 R Reveal top one/vp1at1 Instant and sorcery spells you cast cost 1 less to cast. Rapport - Whenever Selma Lappowen and at least one other creature you control become tapped, exile the top card of your library. Until end of turn, you may play that card. reprint, Fireheart Channeler MSC 237 R 1R 2 Creature - Human Wizard 2 1 R When Fireheart Channeler dies, you may exile it. If you do, put a blaze counter on target land without a blaze counter on it. As long as that land has a blaze counter on it, it has “At the beginning of your upkeep, this land deals 1 damage to you.” reprint, Advocate of the Hunt MSC 215 R RR 2 Creature - Human Warrior 1 1 R First strike Whenever a player loses life, creatures you control get +1/+0 until end of turn. reprint, Distant Worlds MSC 301 G 3G 4 Sorcery R Search your library for up to two basic land cards, reveal them, put them into your hand, then shuffle. You may put up to two land cards from your hand onto the battlefield tapped. reprint, Frontier Savior MSC 27 W 4WW 6 Creature - Cat Warrior 6 6 R When Frontier Savior enters the battlefield, return up to two target creature cards with mana value 3 or less from your graveyard to the battlefield. reprint, Coralight Champion MSC 12 W WW 2 Creature - Merfolk Aurashaper Knight 2 2 R Spawn Hila's Favor/spawn Hila's Favor MSC When Coralight Champion enters the battlefield, create a white Aura enchantment token named Hila's Favor attached to target creature. The token has enchant creature and “Enchanted creature has double strike as long as there's another Aura attached to it. Otherwise, it has first strike.” reprint, Sworn Cohort MSC 65 W 1W 2 Creature - Human Samurai 2 2 R First strike When Sworn Cohort dies, you may search your library for a legendary card, reveal it, put it into your hand, then shuffle. reprint, Syrina, the Dragon Queen MSC 129 U 4UU 6 Legendary Creature - Dragon 5 6 R Flying When Syrina, the Dragon Queen enters the battlefield, gain control of target nonland permanent for as long as you control Syrina, the Dragon Queen. 2U: Exile Syrina, the Dragon Queen. Return her to the battlefield at the beginning of the next end step. reprint, Scion of Torrents MSC 118 U 3UU 5 Creature - Elemental Avatar 5 5 R Copy reminder/spawn Copy MSC Flying When Scion of Torrents enters the battlefield, you may return target nonland permanent to its owner's hand. Whenever an Island enters the battlefield under your control, you may aetherize Scion of Torrents. (To aetherize, create a token that's a copy of it, then exile that token.) reprint, Wakeborne Kraken MSC 137 U 3UU 5 Creature - Kraken 5 4 R Whenever Wakeborne Kraken or another Kraken, Leviathan, Octopus, or Serpent enters the battlefield under your control, you may return target creature an opponent controls to its owner's hand. Whenever a creature an opponent controls leaves the battlefield, if it didn't die, draw a card. reprint, Architect of the Derezzed MSC 554 U 3U 4 Creature - Human Artificer 2 2 B Spawn two Servo tokens/spawnx2 1/1 colorless Servo MSC When Architect of the Derezzed enters the battlefield, create two 1/1 colorless Servo artifact creature tokens. Sacrifice an artifact: Target creature can't be blocked this turn. reprint, Sun Yun, Master of Self MSC 128 U 2UU 4 Legendary Creature - Human Wizard 1 3 R If a creature entering the battlefield under your control causes a triggered ability of a permanent you control to trigger, that ability triggers an additional time. 1U, T: Exile another target creature. Return it to the battlefield under its owner's control at the beginning of the next end step. reprint, Spectrum Archmage MSC 124 U 2UU 4 Creature - Human Wizard 3 1 R Flash Flying When Spectrum Archmage enters the battlefield, return target spell to its owner's hand, then abound. (To abound, you may cast a spell that costs less than this from your hand without paying its mana cost.) reprint, Sphinx of Supremacy MSC 126 U 2UU 4 Creature - Sphinx Wizard 4 4 R Flying XU: Gain control of target nonland permanent with mana value X until Sphinx of Supremacy leaves the battlefield. Activate only as a sorcery. reprint, Witch of Shifting Waters MSC 140 U 3U 4 Enchantment Creature - Spirit 0 0 R Copy reminder/spawn Copy MSC Enspirit (As you cast this spell, you may exile a nonenchantment creature you control until this leaves the battlefield or fails to resolve. Reduce this spell's cost by the exiled card's mana value.) You may have Witch of Shifting Waters enter the battlefield as a copy of any creature on the battlefield, except it's an enchantment in addition to its other types. reprint, One // Done MSC 213 B // B 3BB // 1BB 5 // 3 Sorcery R For each player, choose a creature or planeswalker that player controls. Each player sacrifices all creatures and planeswalkers they control not chosen this way. Fuse (You may cast one or both halves of this card from your hand.) // Destroy target creature or planeswalker. Fuse (You may cast one or both halves of this card from your hand.) reprint, Dregscape Chant MSC 155 B 3B 4 Sorcery R Cast from Exile reminder/spawn Can Be Cast From Exile Return up to one target creature card from your graveyard to the battlefield tapped. You gain 2 life. Tether (Then if you cast this from your hand, you may exile it tethered to a creature you control. When it dies, you may cast this from exile without paying its mana cost.) reprint, Tear Loose MSC 196a,196b B 2BB 4 Sorcery R Return target creature card from your graveyard to the battlefield. Fabled 2B (Then if you cast this for its fabled cost, put it onto the battlefield transformed attached to that creature.) ----- Heartstrings|Enchantment - Aura Enchant creature When Heartstrings leaves the battlefield, exile enchanted creature. Whenever enchanted creature attacks or blocks, exile it at end of combat. reprint, The Afterlife Takes Its Due MSC 145 B 1BBB 4 Sorcery R Spawn Zombie Horror/spawn black Zombie Horror MSC Reconstruct 4BBB (You may cast this from your graveyard for its reconstruct cost reduced by the mana value of a permanent you sacrifice as you cast it this way. Then exile this.) Destroy all creatures. If The Afterlife Takes Its Due was reconstructed, create an X/X black Zombie Horror creature token, where X is the number of creature cards that have been put into graveyards this turn. reprint, Pakka, the Shadowcloak MSC 180 B 1B 2 Legendary Creature - Cat Rogue 2 1 R Copy reminder/spawn Copy MSC Whenever a creature dies, Pakka, the Shadowcloak deals 1 damage to each opponent. ----- Conclusion|Sorcery - Tale Destroy target creature. (Cast a copy of this spell once while this creature is on the battlefield.) reprint, Adoroth, the Baneful MSC 214 R 3RR 5 Legendary Creature - Dragon 4 4 R Spawn Omen/spawn colorless Omen MSC Flying, haste Whenever Adoroth, the Baneful attacks, forebode. (Create a tapped colorless Omen artifact token with “T, Discard a card, Sacrifice this artifact: Draw a card.”) 1RR: Adoroth, the Baneful deals 4 damage to any target. Activate only if you have no cards in hand. reprint, Finish Off MSC 236 R R 1 Instant R Finish Off deals 2 damage to any target. If you've drawn two or more cards this turn, it deals 3 damage instead. Cycling 3 (3, Discard this card: Draw a card.) reprint, Meteor Volley MSC 254 R 1RR 3 Sorcery R Meteor Volley deals 3 damage to each creature. Reprise 4RR (As you cast an instant or sorcery spell, you may exile one card with reprise from your graveyard and pay its reprise cost. If you do, add its effects to that spell.) reprint, Crimson Hellmaw MSC 228 R 3RR 5 Creature - Zombie Dragon 3 3 R Revive token/spawn revived Crimson Hellmaw MSC Flying, haste When Crimson Hellmaw enters the battlefield, it deals 3 damage to any target. Revive 5RR (5RR, Exile this card from your graveyard: Create a token that's a copy of it except it has no mana cost. Revive only as a sorcery.) reprint, Head on Collision MSC 244 R 2R 3 Instant R Cast from Exile reminder/spawn Can Be Cast From Exile Head on Collision deals 2 damage to any target. Leitmotif (If you cast this spell from your hand, exile it as it resolves. When you next cast a spell that shares a color with this card, you may cast this from exile without paying its mana cost.) reprint, Obliterating Blast MSC 573 R 1R 2 Instant B Obliterating Blast deals 3 damage to any target. A creature dealt damage this way this turn can't be regenerated this turn. If that creature would die this turn, exile it instead. reprint, Roggar's Frenzy MSC 267 R 1R 2 Instant R Spawn two Elemental tokens/spawnx2 1/1 red Elemental MSC Roggar's Frenzy deals 3 damage to any target. 2R, Exile Roggar's Frenzy from your graveyard: Create two tapped 1/1 red Elemental creature tokens. reprint, Merkurio's Familiar MSC 253 R 2RR 4 Creature - Phoenix 3 2 R Flying, haste XRR, Exile an instant or sorcery card with mana value X from your graveyard: Return Merkurio's Familiar from your graveyard to the battlefield. It gets +X/+0 until end of turn. reprint, Loamwrecker MSC 320 G 3G 4 Creature - Lizard 3 3 R Trample Whenever a land you control becomes tapped, Loamwrecker gets +1/+1 until end of turn. reprint, Hunter's Hideout MSC 312 G 1GG 3 Enchantment R Spawn two Beast tokens/spawnx2 3/3 green Beast MSC 1GG, Discard a card: Destroy target artifact or enchantment. At the beginning of your end step, if twelve or more cards are in your graveyard, create two 3/3 green Beast creature tokens. reprint, Qiyan, Serpent of Seven Heads MSC 332 G 4GG 6 Legendary Creature - Hydra 7 7 R Spawn seven Snake tokens/spawnx7 1/1 green Snake MSC Alpha (You may have this creature enter the battlefield with a +1/+1 counter on it. If you do, it becomes alpha and can only attack alone.) Vigilance, reach, trample 4GG, Exile Qiyan, Serpent of Seven Heads from your graveyard: Create seven 1/1 green Snake creature tokens. Activate only as a sorcery. reprint, Kantra of Old Majik MSC 317 G 4G 5 Enchantment Creature - Spirit 4 3 R Enspirit (As you cast this spell, you may exile a nonenchantment creature you control until this leaves the battlefield or fails to resolve. Reduce this spell's cost by the exiled card's mana value.) When Kantra of Old Majik enters the battlefield, you may return target card from your graveyard to your hand. reprint, Angelic Destiny MSC 5 W 2WW 4 Enchantment - Aura R Enchant creature Enchanted creature gets +4/+4, has flying and first strike, and is an Angel in addition to its other types. When enchanted creature dies, return Angelic Destiny to its owner's hand. reprint, Akrianos' Command MSC 4 W 1WW 3 Instant R Spawn two Soldier tokens/spawnx2 1/1 white Soldier MSC Choose two - • Target player creates two 1/1 white Soldier creature tokens. • Exile target attacking creature. • Creatures target player controls gain indestructible until end of turn. • Put a +1/+1 counter on target creature and untap it. reprint, Purging Light MSC 550 W 1W 2 Instant B Choose one - • Purging Light deals 3 damage to target attacking or blocking creature. If that creature would die this turn, exile it instead. • Exile target enchantment. reprint, Event Horizon MSC 23 W 1W 2 Instant R Exile target nonland permanent if its mana value is less than or equal to the greatest number of nonland permanents controlled by a single player. reprint, Minister of Madness MSC 102 U 2U 3 Creature - Human Wizard Cleric 1 3 R Spawn Weird/spawn 0/1 blue Weird MSC When Minister of Madness enters the battlefield, create a 0/1 blue Weird creature token with flying. 2U, Sacrifice a creature: Search your library for an instant or sorcery card with mana value equal to 1 plus the sacrificed creature's mana value, exile that card, then shuffle. Then you may cast that card without paying its mana cost. Activate only as a sorcery. reprint, Disallow MSC 556 U 1UU 3 Instant B Counter target spell, activated ability, or triggered ability. reprint, Rapacious Rattler MSC 263 R RRR 3 Creature - Snake Beast 3 3 R First strike When Rapacious Rattler enters the battlefield, choose one or two targets you don't control. It deals 2 damage to the first and 1 damage to the second. reprint, Rogg, Chaos Treader MSC 266 R 1RR 3 Legendary Creature - Goblin Warrior 3 3 R Spawn two Goblin tokens/spawnx2 1/1 red Goblin MSC At the beginning of combat on each of your turns, you may sacrifice a land or exile a land card from your graveyard. If you do, create two 1/1 red Goblin creature tokens with haste. Exile those tokens at the beginning of the next end step. reprint, Grin, Scourge of Goresand MSC 242 R 1RR 3 Legendary Creature - Human Berserker 3 3 R Whenever Grin, Scourge of Goresand attacks, when you cast your next instant or sorcery spell this turn with mana value 3 or less, copy that spell. You may choose new targets for the copy. Dash 2R (You may cast this spell for its dash cost. If you do, it gains haste, and it's returned from the battlefield to its owner's hand at the beginning of the next end step.) reprint, Intrepid Captain MSC 247 R 2R 3 Creature - Human Pirate 2 2 R Spawn Pirate/spawn 1/1 blue and red Pirate MSC At the beginning of combat on your turn, create a 1/1 blue and red Pirate creature token with haste. That token attacks this combat if able. Whenever Intrepid Captain attacks, other attacking Pirates you control get +1/+0 until end of turn. reprint, Babyscale Bruiser MSC 287 G 1G 2 Creature - Lizard Scout 2 3 R When Babyscale Bruiser enters the battlefield, you may reveal a creature card from your hand. If you do, Babyscale Bruiser deals damage to target creature an opponent controls equal to the revealed card's power. That creature deals damage equal to its power to Babyscale Bruiser. reprint, Fardancer Liege MSC 306 G GG 2 Creature - Elf Druid Warrior X X R Fardancer Liege's power and toughness are each equal to the number of colors of mana that lands you control could produce. reprint, Danithra Muckbruiser MSC 300 G 1G 2 Creature - Merfolk Warrior 2 3 R Spells your opponents cast that target Danithra Muckbruiser cost 2 more to cast. Danithra Muckbruiser gets +X/+X, where X is the number of cards in your graveyard minus seven. (If there are fewer than seven, it gets +0/+0.) reprint, Scion of Storms MSC 59 W 3WW 5 Creature - Elemental Avatar 5 5 R Spawn Elemental/spawn 2/2 white Elemental MSCCopy reminder/spawn Copy MSC Vigilance When Scion of Storms enters the battlefield, create a 2/2 white Elemental creature token with flying. Whenever a Plains enters the battlefield under your control, you may aetherize Scion of Storms. (To aetherize, create a token that's a copy of it, then exile that token.) reprint, Master of Marble Row MSC 50 W 3WW 5 Creature - Human Artificer 3 4 R Spawn Monument/spawn colorless Monument MSCSpawn Cloister/spawn white Cloister MSC When Master of Marble Row enters the battlefield, choose one - • Create a colorless Monument artifact token with “Creatures you control get +1/+1.” • Create a white Cloister enchantment token with “When this enchantment enters the battlefield, exile target nonland permanent an opponent controls until this enchantment leaves the battlefield.” reprint, Preacher of Stray Souls MSC 548 W 1W 2 Creature - Human Cleric 2 1 B Spawn Spirit/spawn 1/1 colorless Spirit MSC First strike Whenever a nontoken creature you control leaves the battlefield, you may pay W. If you do, create a 1/1 colorless Spirit creature token. reprint, Mystic Arts MSC 105 U 2U 3 Instant R Search your library for up to two cards with different names and reveal them. Target opponent chooses one of those cards. Put the chosen card into your graveyard and the rest into your hand. Then shuffle. reprint, Avid Researcher MSC 77 U 1U 2 Creature - Human Wizard 0 1 R Spawn Masterpiece/spawn Masterpiece MSCResearch counter/spawn Research CounterInvent Cultivating Spheres/spawn Cultivating Spheres MSCInvent Mirror of Possibilities/spawn Mirror of Possibilities MSCInvent Thrice-Folded Lotus/spawn Thrice-Folded Lotus MSC Eureka! (At the beginning of each end step, you get a research counter if you cast a spell this turn. Then if you have eight or more research counters, remove them and create a Masterpiece token of your choice.) T: Draw a card, then discard a card. reprint, Epic of Ekebram MSC 88 U XUUU 3 Instant R Choose X. You may choose the same mode more than once. • Counter target spell unless its controller pays 3. • Return target nonland permanent to its owner's hand. • Target player draws a card. reprint, One Bad Night MSC 177 B 1B 2 Instant R Destroy target monocolored creature. Augmented - If you've spent WUBRG to cast spells this turn, return that card to the battlefield under your control. reprint, Ravenous Chupacabra MSC 565 B 2BB 4 Creature - Beast Horror 2 2 B When Ravenous Chupacabra enters the battlefield, destroy target creature an opponent controls. reprint, Horrific Progenitor MSC 163 B 6BBB 9 Creature - Horror 12 12 R Trample Whenever Horrific Progenitor deals damage to a player, for each damage dealt, that player loses 3 life unless they sacrifice a nonland permanent or discard a card. reprint, Heart of the Deadwood MSC 162 B 4BBB 7 Creature - Nymph 7 4 R Menace When Heart of the Deadwood enters the battlefield, destroy up to one target creature, then put up to one target creature card from a graveyard onto the battlefield under your control. reprint, Ravaging Tyrant MSC 185 B 5BB 7 Creature - Giant Warrior 7 9 R Whenever Ravaging Tyrant enters the battlefield or attacks, each opponent loses 3 life, discards a card, and sacrifices a creature or planeswalker. reprint, Nether Fiend MSC 176 B 4BB 6 Creature - Demon 6 6 R Flying, trample Nether Fiend enters the battlefield with a lifelink counter on it. BB, Pay 6 life, Remove a lifelink counter from Nether Fiend: Draw six cards. reprint, Reprising Bard MSC 265 R 1R 2 Creature - Elf Bard Actor 2 1 R When Reprising Bard enters the battlefield, exile target instant or sorcery card with mana value 3 or less from your graveyard. When Reprising Bard is no longer on the battlefield, copy the exiled card. You may cast the copy without paying its mana cost. reprint, Performer of Desire MSC 261a,261b R 1R 2 Creature - Human Actor 2 2 R 1R: Performer of Desire gets +1/+1 and gains menace until end of turn. Then if its power is 4 or greater, you may transform it. ----- Pyrus, the Undying Flame|Legendary Creature - Phoenix Actor [4/4] Flying, haste Whenever Pyrus, the Undying Flame attacks, add RRRR. You don't lose this mana as steps, phases, and turns end. 1R: Pyrus gets +1/+0 until end of turn. reprint, Masahita, Bloodtongue MSC 250 R 1R 2 Legendary Creature - Human Wizard 3 1 R Reveal top one/vp1at1 At the beginning of your upkeep, exile the top card of your library. Masahita, Bloodtongue deals damage to you equal to that card's mana value. Until end of turn, you may play that card. reprint, Wild Lifescale MSC 354 G 2G 3 Creature - Dinosaur 2 2 R Riot (This creature enters the battlefield with your choice of a +1/+1 counter or haste.) Whenever Wild Lifescale attacks, proliferate. (Choose any number of permanents and/or players with counters on them, then give each another counter of each kind already there.) reprint, Sower of Wishes MSC 343a,343b G 2G 3 Creature - Human Druid 3 3 R Reveal top three/vp1at3 Chosen one (WUBRG: Transform this permanent.) When Sower of Wishes enters the battlefield, reveal the top three cards of your library. Put all land cards revealed this way into your hand and the rest back on top in any order. ----- Harbinger of Fantasy|Creature - Archon Druid [5/5] Flying At the beginning of your precombat main phase, you may put any number of land cards from your hand onto the battlefield, then draw a card for each land put onto the battlefield this way. reprint, War-Pride Champion MSC 351 G 2G 3 Creature - Cat Warrior 3 3 R War-Pride Champion can't be blocked by creatures with power 2 or less. Stampede - Whenever War-Pride Champion and a creature with greater power attack, target creature you control gets +2/+2 until end of turn. reprint, Jade Vault Reclaimer MSC 314 G 2G 3 Creature - Human Samurai 2 1 R Spirited (When this creature enters the battlefield, you may activate one of its activated abilities without paying its cost.) 3G, Sacrifice Jade Vault Reclaimer: Destroy target artifact or enchantment. reprint, Hannaru's Spear MSC 31 W 1W 2 Legendary Artifact - Equipment R Spawn Hannaru's Aegis/spawn Hannaru's Aegis MSC When Hannaru's Spear enters the battlefield, create Hannaru's Aegis, a legendary white Equipment artifact token with “Equipped creature gets +1/+2 and has vigilance” and equip 2. Equipped creature gets +2/+1 and has first strike. Equip 2 reprint, Kenleigh, Liege of Redemption MSC 40 W 1WW 3 Legendary Creature - Human Knight 3 3 R Copy reminder/spawn Copy MSC Lifelink Creature and Aura cards with mana value 3 or less in your graveyard have revive 2W/B. (2W/B, Exile that card from your graveyard: Create a token that's a copy of it except it has no mana cost. Revive only as a sorcery.) reprint, Unending Armies MSC 70 W 3WW 5 Sorcery R Spawn three Servo tokens/spawnx3 1/1 colorless Servo MSC Create three 1/1 colorless Servo artifact creature tokens. Exile Unending Armies. At the beginning of your upkeep, if you have more life than each opponent, you may cast it without paying its mana cost. Otherwise, put it into your graveyard. reprint, Bearer of the Lantern MSC 7 W 1WW 3 Creature - Human Soldier 2 3 R When Bearer of the Lantern enters the battlefield, you gain 3 life. Persist (When this creature dies, if it had no -1/-1 counters on it, return it to the battlefield under its owner's control with a -1/-1 counter on it.) reprint, Hesediel, the Reborn MSC 34 W 1WW 3 Legendary Creature - Elk Spirit 3 3 R Spawn Fawn/spawn Fawn of Hesediel MSC First strike, lifelink Once each turn, when another nontoken creature you control dies, you may create a 2/2 white Elk Spirit creature token with first strike and lifelink named Fawn of Hesediel. reprint, Cyone, Expedition Captain MSC 14 W 1WW 3 Legendary Creature - Human Soldier 3 3 R Spawn Scout/spawn 1/1 Scout MSCCopy reminder/spawn Copy MSC When Cyone, Expedition Captain enters the battlefield, create a 1/1 Scout creature token that's all colors, then choose flying, first strike, or lifelink. Creature tokens you control gain the chosen ability until end of turn. Whenever Cyone attacks, aetherize it. (To aetherize, create a token that's a copy of it, then exile that token.) reprint, Gale Murmurer MSC 91 U 2U 3 Creature - Spirit 1 4 R Flying If a triggered ability of another permanent you control would trigger for the first time each turn, that ability triggers an additional time. reprint, Master Negotiator MSC 99 U 2U 3 Creature - Human Pirate 2 2 R When Master Negotiator enters the battlefield, you may gain control of target nonland permanent an opponent controls with mana value 2 or less. If you do, its controller may draw a card. Otherwise, you draw a card. reprint, Aethermancer's Familiar MSC 73 U 1U 2 Creature - Cat 2 1 R Copy reminder/spawn Copy MSC Flash When Aethermancer's Familiar enters the battlefield, you may aetherize target non-Cat creature you control. (To aetherize, create a token that's a copy of it, then exile that token.) reprint, Veilborn Meddler MSC 134 U 1U 2 Creature - Horror Wizard 1 1 R Flash When Veilborn Meddler enters the battlefield, counter target spell if its mana value is less than or equal to Veilborn Meddler's power. Whenever you cast a spell during an opponent's turn, put a +1/+1 counter on Veilborn Meddler. reprint, Master of Elements MSC 100 U 1U 2 Creature - Human Wizard 1 3 R Instant and sorcery spells you cast cost 1 less to cast. U, T, Exile three instant and/or sorcery cards from your graveyard: Draw a card. reprint, Deadwood Terror MSC 152 B 1B 2 Creature - Zombie 2 2 R Copy reminder/spawn Copy MSCSpawn Zombie bros/spawnx2 Deadwood Terror MSC Deathtouch When Deadwood Terror enters the battlefield from a graveyard, create two tokens that are copies of it. 4BB, Sacrifice a creature: Return Deadwood Terror from your graveyard to the battlefield. Activate only as a sorcery. reprint, Mismatched Bandit MSC 174 B 1B 2 Creature - Human Mutant Rogue 2 1 R Menace At the beginning of your upkeep, if an opponent has more cards in hand than you, you draw a card and you lose 1 life. reprint, Cranial Violation MSC 149 B B 1 Sorcery R Each player reveals their hand. Choose a creature card revealed this way. Its owner discards it. 2BB, Exile Cranial Violation and six other cards from your graveyard: Put target creature card from a graveyard onto the battlefield under your control. Activate only as a sorcery. reprint, Recurring Abomination MSC 186 B 2B 3 Creature - Elemental Horror 3 2 R Whenever Recurring Abomination deals combat damage to an opponent, you may put target creature card with mana value 3 or less from a graveyard onto the battlefield under your control. 4BB: Return Recurring Abomination from your graveyard to the battlefield tapped. reprint, Dusk Lieutenant MSC 156 B 1BB 3 Creature - Skeleton Pirate 4 2 R Spawn Omen/spawn colorless Omen MSC When Dusk Lieutenant enters the battlefield, forebode. (Create a tapped colorless Omen artifact token with “T, Discard a card, Sacrifice this artifact: Draw a card.”) Once each turn, when you discard a card during your turn, each opponent discards a card. reprint, Aguri, Shadow of Doubt MSC 146 B 1BB 3 Legendary Creature - Spirit Rogue 3 1 R Deception 1B (1B, Return an unblocked attacker you control to hand: Put this card onto the battlefield from your hand tapped and attacking.) When Aguri, Shadow of Doubt enters the battlefield, target player reveals their hand. You choose a nonland card from it. That player discards that card. You lose 2 life. reprint, Basat Charm MSC 220 R R 1 Sorcery R Choose one - • Target creature gets +2/-1 until end of turn. • Basat Charm deals 3 damage to target player or planeswalker. reprint, The Flames Approach MSC 238a,238b R 1R 2 Sorcery R The Flames Approach deals 3 damage to any target. Memento 3RR (You may cast this from your graveyard for 3RR. If you do, put it onto the battlefield transformed after it resolves. Exile it if it would leave the battlefield or not resolve.) ----- Auros, Flame-Cursed|Legendary Creature - Human Warrior [3/3] Menace Whenever Auros, Flame-Cursed attacks, it deals 3 damage to each opponent. reprint, Casualty of War MSC 571 R 1RR 3 Instant B Spawn Equipment/spawn colorless Equipment MSC Casualty of War deals 4 damage to target creature or planeswalker. 2RR, Exile Casualty of War from your graveyard: Arm up to two target creatures you control. Activate only as a sorcery. (Create a colorless Equipment artifact token with “Equipped creature gets +1/+0” and equip 2, then attach it to that creature.) reprint, Gift of the Phoenix MSC 241 R R 1 Sorcery R As an additional cost to cast this spell, discard a card. Draw two cards. Gift of the Phoenix deals 2 damage to you. reprint, Burning Revelations MSC 224 R 3R 4 Instant R Copy reminder/spawn Copy MSC Tithe (As you cast this spell, you may tap three artifacts and/or creatures you control.) Any opponent may have you draw three cards. If they don't, Burning Revelations deals 5 damage to them. Then if you cast this spell and its tithe was paid, copy it twice. reprint, Searing Script MSC 273 R R 1 Instant - Inscription R Target permanent you control deals 2 damage to any target. Inscribe 2RR (2RR: Exile this card from your hand inscribed on a creature you control. Whenever that creature attacks, its controller may cast a copy of the inscribed card without paying its mana cost. Inscribe only as a sorcery.) reprint, Weald Sentry MSC 352 G 2G 3 Creature - Human Scout 2 2 R When Weald Sentry enters the battlefield, search your library for a basic land card, reveal it, put it into your hand, then shuffle. When Weald Sentry dies, draw a card. reprint, Thriving Hydra MSC 347 G 4GGGG 8 Creature - Hydra 0 0 R yInitialize/ccgreen=4 Trample, haste Thriving Hydra enters the battlefield with four +1/+1 counters on it. When Thriving Hydra enters the battlefield, for each other creature you control, put X +1/+1 counters on that creature, where X is four minus its power. Whenever Thriving Hydra attacks, double the number of +1/+1 counters on each creature you control. reprint, Evaldi's Muse MSC 304 G 2GG 4 Creature - Wurm 4 3 R Spawn two Elf tokens/spawnx2 1/1 green and blue Elf MSC Whenever Evaldi's Muse or another nontoken creature enters the battlefield under your control, you gain 2 life. When Evaldi's Muse leaves the battlefield, create two 1/1 green and blue Elf creature tokens. reprint, Avatar of Plume de Val MSC 285 G 3G 4 Creature - Avatar 4 4 R If an effect would create one or more tokens under your control, it creates twice that many of those tokens instead. If an effect would put one or more counters on a permanent you control, it puts twice that many of those counters on that permanent instead. reprint, Untethered Disciple MSC 350 G 2GG 4 Creature - Insect Monk 3 2 R Spawn two Scout tokens/spawnx2 1/1 all colors Scout MSC Whenever you cast a nongreen spell, creatures you control get +1/+1 until end of turn. Wanderlust - When Untethered Disciple enters the battlefield, if you control four or more differently named lands, create two 1/1 Scout creature tokens that are all colors. reprint, Camouflaged Sprareos MSC 293 G 8GG 10 Creature - Beast 8 7 R This spell costs 1 less to cast for each creature you control. Trample While you're searching your library, you may cast Camouflaged Sprareos from your library. reprint, Crewmaster Gillo MSC 298 G 1G 2 Legendary Creature - Monkey Pirate 1 1 R Reveal top one/vp1at1 When Gillo enters the battlefield, reveal the top card of your library. If it's a land card, put it onto the battlefield tapped. If it's a creature card, put it into your hand. As long as you control five or more creatures with different names, creatures you control get +1/+1 and have trample. reprint, Avatar of the Natural MSC 286 G GG 2 Creature - Avatar 2 3 R Reach, trample If a +1/+1 counter would be put on another creature you control, instead put a +1/+1 counter on that creature and on Avatar of the Natural. reprint, Citywide Automation MSC 11 W 1W 2 Enchantment R Spawn two Construct tokens/spawnx2 1/1 colorless Construct MSC When Citywide Automation enters the battlefield, create two 1/1 colorless Construct artifact creature tokens. 2WW, Sacrifice Citywide Automation: Creatures you control get +1/+1 until end of turn. Activate only any time you could cast a sorcery. reprint, Master of Ancient Ways MSC 49 W 1WW 3 Creature - Human Warrior 3 2 R Mentor (Whenever this creature attacks, put a +1/+1 counter on target attacking creature with lesser power.) Whenever Master of Ancient Ways mentors a creature, that creature gains double strike until end of turn. reprint, Planar Eviction MSC 55 W 1WW 3 Enchantment R Primal-W, Exile a creature you control. (During your turn, you may cast this spell by paying W and exiling a creature you control instead of playing a land.) When Planar Eviction enters the battlefield, exile another target nonland permanent until Planar Eviction leaves the battlefield. reprint, Derevi's Adjutant MSC 15 W 3WW 5 Creature - Bird Soldier 4 4 R Cast from Exile reminder/spawn Can Be Cast From Exile Flying When Derevi's Adjutant enters the battlefield, put a +1/+1 counter on each other creature you control. Cycling 2 (2, Discard this card: Draw a card.) When you cycle Derevi's Adjutant, exile it. You may cast it from exile for as long as it remains exiled. reprint, Seek Prophecy MSC 121 U U 1 Sorcery R Reveal top three/vp1at3Cast from Exile reminder/spawn Can Be Cast From Exile Reveal the top three cards of your library. Put one into your hand and the rest on the bottom of your library in any order. Prophecy 2U (Once each turn, you may exile a card with prophecy as you reveal it. When you do, you may cast it for its prophecy cost as long as it's exiled.) reprint, Moonlit Hunter MSC 104 U 2UU 4 Creature - Human Archer 3 3 R Flash Whenever Moonlit Hunter enters the battlefield or you cast a noncreature spell, tap target permanent and untap a second target permanent. reprint, Powder Scatterer MSC 112 U 1UU 3 Creature - Faerie Wizard 3 1 R Flash Flying When Powder Scatterer enters the battlefield, exile target noncreature spell. Its controller draws a card. reprint, Wheat from Chaff MSC 138 U U 1 Sorcery R Investigate/spawn Clue MSC Draw two cards, then discard two cards. Investigate. (Create a colorless Clue artifact token with “2, Sacrifice this artifact: Draw a card.”) reprint, Emissary of Dark Tides MSC 87 U 1UU 3 Creature - Merfolk Horror 2 1 R Flash When Emissary of Dark Tides enters the battlefield, you may return target noncreature spell or tapped creature to its owner's hand. reprint, By the Sea MSC 79 U 1U 2 Sorcery R Spawn Otter/spawn 1/1 blue Otter MSCSpawn two Otter tokens/spawnx2 1/1 blue Otter MSC Create a 1/1 blue Otter creature token with “Whenever this creature deals combat damage to a player, draw a card.” Wanderlust - If you control four or more differently named lands, create two of those tokens instead. reprint, Monstrous Hunter MSC 175 B 4BB 6 Creature - Horror 4 4 R When Monstrous Hunter enters the battlefield, destroy up to one target creature. At the beginning of each end step, if a creature died this turn, you draw a card and you lose 1 life. reprint, Pay Up MSC 182 B B 1 Sorcery R Spawn Treasure/spawn Treasure MSC Target opponent reveals their hand. You choose a nonland card from it. If you can't, they discard a card. Otherwise, that player discards a card, then if they didn't discard the chosen card, you create a tapped Treasure token. reprint, Lucien's Trail MSC 169 B 2BB 4 Enchantment R When Lucien's Trail enters the battlefield, exile target creature or enchantment an opponent controls. Sacrifice another permanent: Lucien's Trail becomes a copy of the exiled card until end of turn. reprint, Prying Inquiry MSC 184 B 1B 2 Sorcery R Investigate/spawn Clue MSC Target player reveals their hand. You choose a nonland card from it. That player discards that card. You lose 1 life. Investigate. (Create a colorless Clue artifact token with “2, Sacrifice this artifact: Draw a card.”) reprint, Grasp of Hollows MSC 160 B 2B 3 Enchantment R Copy reminder/spawn Copy MSCSpawn Horror/spawn 5/5 black Horror MSC 1B, Discard a card: Exile target creature card from your graveyard. Create a token that's a copy of that card, except it's a 5/5 black Horror. reprint, Impden Mother MSC 164 B 1B 2 Creature - Human Cleric 1 1 R Spawn Imp/spawn 1/1 black Imp MSC At the beginning of your upkeep, if you don't control any Imps, you may pay B. If you do, create a 1/1 black Imp creature token. Sacrifice a creature: Each opponent loses 1 life. reprint, Emerabi and Sunnula MSC 232a,232b R 2RR 4 Legendary Creature - Human Nomad 5 4 R Spawn Nomad/spawn 1/1 red Nomad MSC At the beginning of combat on your turn, create a 1/1 red Nomad creature token with haste. At the beginning of your upkeep, if you control five or more creatures, you may transform Emerabi and Sunnula. ----- The Divine Lovers|Legendary Creature - God [6/5] Indestructible At the beginning of your upkeep or when this creature transforms into The Divine Lovers, gain control of target permanent with mana value X or less until end of turn, where X is the number of creatures you control. Untap that permanent. It gains haste until end of turn. reprint, Crack Open the Cache MSC 226 R 1R 2 Instant R Investigate/spawn Clue MSC Choose two - • Destroy target artifact. • Discard a card, then draw a card. • Investigate. (Create a colorless Clue artifact token with “2, Sacrifice this artifact: Draw a card.”) reprint, Shimmering Dragon MSC 276 R 8RR 10 Creature - Dragon Reflection 6 4 R Copy reminder/spawn Copy MSC Flying, haste Whenever Shimmering Dragon attacks, for each creature you control, create a tapped and attacking token that's a copy of that creature. Exile the tokens at the beginning of the end step. reprint, Scion of Calamities MSC 271 R 3RR 5 Creature - Elemental Avatar 5 5 R Reveal top two/vp1at2Copy reminder/spawn Copy MSCCast from Exile reminder/spawn Can Be Cast From Exile Menace When Scion of Calamities enters the battlefield, exile the top two cards of your library. Until the end of your next turn, you may play one of those cards. Whenever a Mountain enters the battlefield under your control, you may aetherize Scion of Calamities. (To aetherize, create a token that's a copy of it, then exile that token.) reprint, Roggar's Gambit MSC 268 R R 1 Sorcery R Roggar's Gambit deals 2 damage to any target. Reprise 1R (As you cast an instant or sorcery spell, you may exile one card with reprise from your graveyard and pay its reprise cost. If you do, add its effects to that spell.) Damage dealt by sources reprising Roggar's Gambit can't be prevented. reprint, Bloodstained Calamity MSC 221 R XRR 2 Sorcery R Align X (Choose modes with total V less than or equal to X. You may choose modes multiple times.) • V - Bloodstained Calamity deals 1 damage to each creature, player, and planeswalker. • VV - Return target instant or sorcery card from your graveyard to your hand. Exile Bloodstained Calamity. • VVVVV- Bloodstained Calamity deals 10 damage to any target. reprint, Budding Companion MSC 291a,291b G GG 2 Creature - Plant Dinosaur 2 2 R Experience (Whenever this creature attacks, if it has fewer than three +1/+1 counters on it, put a +1/+1 counter on it.) When Budding Companion has three or more +1/+1 counters on it, remove them all and transform it. ----- Flourishing Companion|Creature - Plant Dinosaur [8/6] Reach, trample Whenever this creature transforms into Flourishing Companion or attacks, untap all lands you control. reprint, Caller of Hunger MSC 292 G 1G 2 Creature - Human Shaman 2 2 R 1GG, Sacrifice a creature: Search your library for a creature card with mana value X or less, where X is 1 plus the sacrificed creature's mana value. Put that card onto the battlefield, then shuffle. Activate only as a sorcery. reprint, Reconstruct MSC 335 G 2G 3 Instant R Destroy target noncreature permanent. Its controller may search their library for a basic land card, put that card onto the battlefield tapped, then shuffle. reprint, Oasis Claimer MSC 329 G 2GG 4 Creature - Human Nomad 4 5 R Trample Assault 1G (Whenever this attacks, if it has no +1/+1 counters on it, you may pay its assault cost to put a +1/+1 counter on it.) Whenever a creature you control with a +1/+1 counter on it deals combat damage to a player, draw a card. reprint, Tsang Jin, Master of the Jade Sea MSC 349 G 2G 3 Legendary Creature - Human Warrior 3 2 R Flash When Tsang Jin, Master of the Jade Sea enters the battlefield, put target land card from a graveyard onto the battlefield under your control. reprint, Sire of the Wild MSC 582 G 6GG 8 Creature - Elemental 6 6 B Reveal top four/vp1at4 When Sire of the Wild enters the battlefield, reveal the top four cards of your library. You may put a creature card from among them onto the battlefield. Shuffle the rest into your library. reprint, Sleeping Dryads MSC 342 G 1G 2 Enchantment - Aura R Enchant land Whenever enchanted land is tapped for mana, its controller adds G. G, Sacrifice Sleeping Dryads: Draw a card. reprint, Worlds Away MSC 142 U 3UU 5 Sorcery R Wanderlust - This spell has flash as long as you control four or more differently named lands. Draw four cards. reprint, Explorer's Fate MSC 157 B 1BB 3 Enchantment - Aura Curse R Spawn Crocodile/spawn 3/2 green Crocodile MSC Enchant opponent At the beginning of enchanted player's upkeep, you create a 3/2 green Crocodile creature token with trample if enchanted player has 10 or less life. Otherwise, they lose 2 life. reprint, Reclamation Grovesculptor MSC 334 G 3GG 5 Creature - Human Druid 5 5 R Whenever Reclamation Grovesculptor enters the battlefield or attacks, put a growth counter on target noncreature permanent. It becomes a colorless Forest land and loses all other card types and land types. reprint, Dark Bargain MSC 150 B B 1 Enchantment R When Dark Bargain enters the battlefield, you draw a card and you lose 1 life. B, Sacrifice Dark Bargain: You draw a card and you lose 1 life. reprint, Stand Unassailable MSC 345 G 1G 2 Sorcery - Revelation 6 4 R You gain 7 life. Coalesce 5GG (You may cast this from your graveyard for 5GG. If you do, put it onto the battlefield as a Horror creature after it resolves. Exile it if it would leave the battlefield or not resolve.) reprint, Sire of Empires MSC 63 W 1WW 3 Creature - Lammasu 3 3 R Flying Sire of Empires gets +1/+1 as long as you control another creature, has lifelink as long as you control an enchantment, and has vigilance as long as you control an artifact. reprint, Blurry Counterpart MSC 78 U 2UU 4 Creature - Shapeshifter Illusion 0 0 R Copy reminder/spawn Copy MSC You may have Blurry Counterpart enter the battlefield as a copy of any creature on the battlefield. Mirage 1U (You may cast this spell as though it had flash for its mirage cost. If you do, sacrifice it at the beginning of the next cleanup step.) reprint, Cannoncoil Hermit MSC 431 XX 0 Artifact Creature - Crab 0 0 R Cannoncoil Hermit enters the battlefield with X +1/+1 counters on it. 1, T: Put a +1/+1 counter on Cannoncoil Hermit. 1, T, Remove a +1/+1 counter from Cannoncoil Hermit: It deals damage equal to its power to any target. 3: Untap Cannoncoil Hermit. reprint, Warded Tome MSC 469 2 2 Artifact R Warded Tome doesn't untap during its controller's untap step. T: Draw a card. 5: Untap Warded Tome. reprint, Seismic Colossus MSC 462 8 8 Artifact Creature - Golem 5 5 R Concord - This spell costs 4 less to cast if there are four or more card types among permanents you control. Vigilance, trample, lifelink, haste reprint, Xenocrata's Fleet MSC 471 3 3 Artifact R Spawn four Warriors/spawnx4 1/1 red Warrior MSC Whenever you cast an instant or sorcery spell, you may have Xenocrata's Fleet become a 4/4 Ship artifact creature with haste until end of turn. Whenever Xenocrata's Fleet deals combat damage to an opponent, create that many 1/1 red Warrior creature tokens. reprint, H.S.S. Demeter MSC 443 5 5 Legendary Artifact - Vehicle 6 6 R Whenever H.S.S. Demeter becomes blocked by a creature, gain control of that creature. Whenever H.S.S. Demeter deals combat damage to a player, draw two cards. Crew 2 reprint, Intrepid MSC 447 3 3 Legendary Artifact - Vehicle 4 4 R Flying When Intrepid enters the battlefield, search your library for a land card, reveal it, put it into your hand, then shuffle. Wanderlust - 0: Intrepid becomes an artifact creature until end of turn. Activate only if you control four or more differently named lands. reprint, Ghastly Ferry MSC 440 3 3 Artifact - Ship Vehicle 4 4 R Spawn Spirit/spawn 1/1 white Spirit MSC When Ghastly Ferry enters the battlefield, create a 1/1 white Spirit creature token with flying. Ghastly Ferry can't be blocked except by Spirits. Crew 1 reprint, Serpent Staff MSC 463 1 1 Artifact - Equipment R Equipped creature gets +1/+1 and has deathtouch. 1: Serpent Staff becomes a 1/1 green Snake creature with deathtouch and loses all other abilities until end of turn. Equip 3 reprint, Dawson's Loot MSC 437 2 2 Artifact R When Dawson's Loot enters the battlefield, mill two cards, then draw a card. 1, T, Sacrifice Dawson's Loot: Add one mana of any color. reprint, The Winged Steed MSC 601 2 2 Legendary Artifact - Vehicle 2 2 B Spawn Soldier/spawn Steed Dragon MSC Whenever The Winged Steed attacks, create a 4/4 red Dragon creature token with flying that's tapped and attacking. Exile that token at end of combat. Crew 2 reprint, Hub of Innovation MSC 445 2 2 Artifact R yInitialize/cr90 Hub of Innovation enters the battlefield tapped. At the beginning of your upkeep, if you control five or more artifacts, draw a card. T: Add C. reprint, Iron Signet MSC 597 2 2 Artifact B T: Add C. 1, T: Add one mana of any color. reprint, Sorcerous Spyglass MSC 599 2 2 Artifact B As Sorcerous Spyglass enters the battlefield, look at an opponent's hand, then choose any card name. Activated abilities of sources with the chosen name can't be activated unless they're mana abilities. reprint, Unity Spheres MSC 468 4 4 Artifact R Spawn two Construct tokens/spawnx2 1/1 colorless Construct MSC When Unity Spheres enters the battlefield, create two 1/1 colorless Construct artifact creature tokens. Tap two untapped creatures you control: Add two mana of any one color. reprint, Myrmidon's Warhead MSC 453 3 3 Legendary Artifact - Equipment R Spawn Shark/spawn 3/3 red Shark MSC Equipped creature gets +2/+2. Concord - Whenever equipped creature attacks, if there are four or more card types among permanents you control, create a 3/3 red Shark enchantment creature token that's tapped and attacking. Exile that token at the beginning of the next end step. Equip 1 reprint, Head of Ulko MSC 444 8 8 Legendary Artifact R At the beginning of your end step, exile target permanent. When Head of Ulko leaves the battlefield, return each other card exiled with it to the battlefield under your control. reprint, Rippling Curtain MSC 459 3 3 Artifact R Copy reminder/spawn Copy MSC At the beginning of your end step, aetherize target permanent you control. (To aetherize, create a token that's a copy of it, then exile that token.) reprint, Aerie's Pillar MSC 472 0 Land - Island Animus 3 3 R yInitialize/cr90 (T: Add U.) Aerie's Pillar enters the battlefield tapped. Flying 2UU: Aerie's Pillar becomes a creature in addition to its other types until end of turn. reprint, Alratha, Pearl of the Sand Sea MSC 473 0 Land - Desert R Investigate/spawn Clue MSC As Alratha, Pearl of the Sand Sea enters the battlefield, you may have an opponent investigate. If you don't, it enters the battlefield tapped. T: Add U. 1U, T: Investigate. (Create a colorless Clue artifact token with “2, Sacrifice this artifact: Draw a card.”) reprint, Amber Hills MSC 474 0 Land R yInitialize/cr90 As Amber Hills enters the battlefield, you may pay 2 life. If you don't, Amber Hills enters the battlefield tapped. T, Sacrifice Amber Hills: Search your library for a Forest or Plains card, put it onto the battlefield, then shuffle. reprint, Arctic Mine MSC 476 0 Land - Plains Swamp R (T: Add W or B.) Whenever Arctic Mine becomes tapped, you lose 1 life unless you control two or more basic lands. reprint, Barren Desolation MSC 477 0 Land R yInitialize/cr90 As Barren Desolation enters the battlefield, you may pay 2 life. If you don't, Barren Desolation enters the battlefield tapped. T, Sacrifice Barren Desolation: Search your library for a Plains or Swamp card, put it onto the battlefield, then shuffle. reprint, Bygone Guardian MSC 479 0 Land - Plains Animus 3 5 R yInitialize/cr90 (T: Add W.) Bygone Guardian enters the battlefield tapped. Vigilance 2WW: Bygone Guardian becomes a creature in addition to its other types until end of turn. reprint, Cradle of Corruption MSC 481 0 Legendary Land - Swamp R EDH Banned yInitialize/cr90 Cradle of Corruption enters the battlefield tapped. Whenever a creature dies, put a creation counter on Cradle of Corruption. T, Remove ten creation counters from Cradle of Corruption and sacrifice it: Put up to two target creature cards from graveyards onto to battlefield under your control. Activate only as a sorcery. reprint, Crumbling Precipice MSC 482 0 Land - Swamp Mountain R (T: Add B or R.) Whenever Crumbling Precipice becomes tapped, you lose 1 life unless you control two or more basic lands. reprint, Crystal Cavern MSC 483 0 Land - Island Mountain R (T: Add U or R.) Whenever Crystal Cavern becomes tapped, you lose 1 life unless you control two or more basic lands. reprint, Elrayin, the Manaroot MSC 486 0 Legendary Land - Forest R EDH Banned yInitialize/cr90 Elrayin, the Manaroot enters the battlefield tapped. Whenever you tap another land for mana, put a creation counter on Elrayin. T, Remove ten creation counters from Elrayin and sacrifice it: Untap all lands target player controls. reprint, Flooded Depths MSC 487 0 Land R yInitialize/cr90 As Flooded Depths enters the battlefield, you may pay 2 life. If you don't, Flooded Depths enters the battlefield tapped. T, Sacrifice Flooded Depths: Search your library for an Island or Swamp card, put it onto the battlefield, then shuffle. reprint, Flooded Morass MSC 488 0 Land - Island Swamp R yInitialize/cr90 (T: Add U or B.) Flooded Morass enters the battlefield tapped unless you control a basic Island or a basic Swamp. reprint, Flourishing Crevasse MSC 489 0 Land - Mountain Forest R yInitialize/cr90 (T: Add R or G.) Flourishing Crevasse enters the battlefield tapped unless you control a basic Mountain or a basic Forest. reprint, Forgotten Pit MSC 490 0 Land - Swamp Animus 1 4 R yInitialize/cr90 (T: Add B.) Forgotten Pit enters the battlefield tapped. Deathtouch 2BB: Forgotten Pit becomes a creature in addition to its other types until end of turn. reprint, Forgotten Steppe MSC 491 0 Land - Mountain Plains R (T: Add R or W.) Whenever Forgotten Steppe becomes tapped, you lose 1 life unless you control two or more basic lands. reprint, Frostfire Geysers MSC 492 0 Land - Island Mountain R yInitialize/cr90 (T: Add U or R.) Frostfire Geysers enters the battlefield tapped unless you control a basic Island or a basic Mountain. reprint, Fungal Mire MSC 493 0 Land - Swamp Forest R yInitialize/cr90 (T: Add B or G.) Fungal Mire enters the battlefield tapped unless you control a basic Swamp or a basic Forest. reprint, Gloomcover Steppe MSC 495 0 Land - Plains Swamp R yInitialize/cr90 (T: Add W or B.) Gloomcover Steppe enters the battlefield tapped unless you control a basic Plains or a basic Swamp. reprint, Grim Bastion MSC 496 0 Land R yInitialize/cr90 As Grim Bastion enters the battlefield, you may pay 2 life. If you don't, Grim Bastion enters the battlefield tapped. T, Sacrifice Grim Bastion: Search your library for a Swamp or Forest card, put it onto the battlefield, then shuffle. reprint, Heart of the Glade MSC 497 0 Land - Forest Plains R yInitialize/cr90 (T: Add G or W.) Heart of the Glade enters the battlefield tapped unless you control a basic Forest or a basic Plains. reprint, Heart of Zhedina MSC 602 0 Legendary Land B EDH Banned T: Add C. 3, T: Choose a color. For each differently named land you control, add one mana of that color. reprint, The High Prairies MSC 498 0 Legendary Land R yInitialize/cr90;/ccred=5 Vanishing 5 (This permanent enters the battlefield with five time counters on it. At the beginning of your upkeep, remove a time counter from it. When the last is removed, sacrifice it.) The High Prairies enters the battlefield tapped. T: Add one mana of any color. reprint, The Issbarrens MSC 499 0 Legendary Land R T: Add C. 2, T: Prevent all combat damage target creature would deal this turn. reprint, The Last Sacred Gate MSC 500 0 Legendary Land R yInitialize/cr90 The Last Sacred Gate enters the battlefield tapped. While you're searching your library, you may play The Last Sacred Gate from your library. (You may only do so if you haven't played a land this turn.) T: Add C. reprint, Lavatorn Fields MSC 501 0 Land - Swamp Mountain R yInitialize/cr90 (T: Add B or R.) Lavatorn Fields enters the battlefield tapped unless you control a basic Swamp or a basic Mountain. reprint, Lumbering Hillock MSC 502 0 Land - Forest Animus 4 4 R yInitialize/cr90 (T: Add G.) Lumbering Hillock enters the battlefield tapped. Trample 2GG: Lumbering Hillock becomes a creature in addition to its other types until end of turn. reprint, Lush Oasis MSC 503 0 Land - Forest Island R yInitialize/cr90 (T: Add G or U.) Lush Oasis enters the battlefield tapped unless you control a basic Forest or a basic Island. reprint, Magmatic Torrent MSC 504 0 Land R yInitialize/cr90 As Magmatic Torrent enters the battlefield, you may pay 2 life. If you don't, Magmatic Torrent enters the battlefield tapped. T, Sacrifice Magmatic Torrent: Search your library for an Island or Mountain card, put it onto the battlefield, then shuffle. reprint, Many-Voiced Tower MSC 603 0 Legendary Land B T: Add C. T, Pay 1 life: Add one mana of any color. Spend this mana only to cast a legendary spell or activate an ability of a legendary permanent. 3, T, Sacrifice Many-Voiced Tower: Search your library for a legendary card, reveal it, put it into your hand, then shuffle. Activate only if you control five or more differently named lands. reprint, Monument of Queens MSC 506 0 Land R T: Add C. 4: Put a +1/+1 counter on Monument of Queens. You may have it become a 0/0 Avatar creature with flying, first strike, vigilance, trample, and lifelink until end of turn. It's still a land. reprint, Mosecf, the Sunseeker's Path MSC 508 0 Legendary Land - Plains R EDH Banned yInitialize/cr90 Mosecf, the Sunseeker's Path enters the battlefield tapped. Whenever a creature you control attacks, put a creation counter on Mosecf. T, Remove ten creation counters from Mosecf and sacrifice it: Creatures you control get +2/+2 and gain vigilance until end of turn. Activate only as a sorcery. reprint, Murmuring Falls MSC 510 0 Land - Island Swamp R (T: Add U or B.) Whenever Murmuring Falls becomes tapped, you lose 1 life unless you control two or more basic lands. reprint, Mysterious Cataract MSC 511 0 Land R yInitialize/cr90 As Mysterious Cataract enters the battlefield, you may pay 2 life. If you don't, Mysterious Cataract enters the battlefield tapped. T, Sacrifice Mysterious Cataract: Search your library for a Forest or Island card, put it onto the battlefield, then shuffle. reprint, Nebula of Empty Gold MSC 512 0 Land R As Nebula of Empty Gold enters the battlefield, choose two or more colors. You lose life equal to the number of colors chosen this way. T: Add one mana of any of the chosen colors. reprint, Nereba, Sandchoked Archives MSC 513 0 Legendary Land - Desert R T: Add C. Wanderlust - 6, T: Draw two cards. Activate this ability only if you control four or more differently named lands. reprint, New Divide MSC 514 0 Land R As New Divide enters the battlefield, you may pay 2 life. If you don't, it enters the battlefield tapped. T, Sacrifice New Divide: Search your library for a basic land card, put it onto the battlefield, then shuffle. reprint, Nomad's Township MSC 515 0 Land - Swamp Forest R (T: Add B or G.) Whenever Nomad's Township becomes tapped, you lose 1 life unless you control two or more basic lands. reprint, Ocean Monastery MSC 516 0 Land R yInitialize/cr90 As Ocean Monastery enters the battlefield, you may pay 2 life. If you don't, Ocean Monastery enters the battlefield tapped. T, Sacrifice Ocean Monastery: Search your library for a Plains or Island card, put it onto the battlefield, then shuffle. reprint, Pool of Light MSC 517 0 Land - Plains Island R yInitialize/cr90 (T: Add W or U.) Pool of Light enters the battlefield tapped unless you control a basic Plains or a basic Island. reprint, Ralora, Unforgiving Depths MSC 520 0 Legendary Land - Mountain R yInitialize/cr90 Ralora, Unforgiving Depths enters the battlefield tapped. Whenever a source deals damage to you, put a creation counter on Ralora. T, Remove ten creation counters from Ralora and sacrifice it: It deals 10 damage to target player or planeswalker. reprint, Rampant Summit MSC 521 0 Land - Mountain Forest R (T: Add R or G.) Whenever Rampant Summit becomes tapped, you lose 1 life unless you control two or more basic lands. reprint, Renewal Grove MSC 522 0 Land R T, Sacrifice Renewal Grove: Search your library for a basic land card, put it onto the battlefield, then shuffle. If Renewal Grove entered the battlefield this turn, that land doesn't untap during your next untap step. reprint, Resplendent Substratum MSC 523 0 Land - Forest Plains R (T: Add G or W.) Whenever Resplendent Substratum becomes tapped, you lose 1 life unless you control two or more basic lands. reprint, Rousing Rubble MSC 525 0 Land - Mountain Animus 2 3 R yInitialize/cr90 (T: Add R.) Rousing Rubble enters the battlefield tapped. Double strike 2RR: Rousing Rubble becomes a creature in addition to its other types until end of turn. reprint, Sea Of Skies Beyond MSC 528 0 Legendary Land - Island R yInitialize/cr90 Sea Of Skies Beyond enters the battlefield tapped. Whenever you cast a noncreature spell, put a creation counter on Sea Of Skies Beyond. T, Remove ten creation counters from Sea Of Skies Beyond and sacrifice it: Shuffle your hand into your library, then draw five cards. reprint, Sedate Tundra MSC 529 0 Land - Plains Island R (T: Add W or U.) Whenever Sedate Tundra becomes tapped, you lose 1 life unless you control two or more basic lands. reprint, Shardstone Rift MSC 530 0 Land R yInitialize/cr90 As Shardstone Rift enters the battlefield, you may pay 2 life. If you don't, Shardstone Rift enters the battlefield tapped. T, Sacrifice Shardstone Rift: Search your library for a Swamp or Mountain card, put it onto the battlefield, then shuffle. reprint, Shifting Glade MSC 531 0 Land - Forest Island R (T: Add G or U.) Whenever Shifting Glade becomes tapped, you lose 1 life unless you control two or more basic lands. reprint, Spiraling Canyon MSC 532 0 Land - Mountain Plains R yInitialize/cr90 (T: Add R or W.) Spiraling Canyon enters the battlefield tapped unless you control a basic Mountain or a basic Plains. reprint, Sunlit Highland MSC 534 0 Land R yInitialize/cr90 As Sunlit Highland enters the battlefield, you may pay 2 life. If you don't, Sunlit Highland enters the battlefield tapped. T, Sacrifice Sunlit Highland: Search your library for a Mountain or Plains card, put it onto the battlefield, then shuffle. reprint, Timber Range MSC 536 0 Land R yInitialize/cr90 As Timber Range enters the battlefield, you may pay 2 life. If you don't, Timber Range enters the battlefield tapped. T, Sacrifice Timber Range: Search your library for a Mountain or Forest card, put it onto the battlefield, then shuffle. reprint, Wayfarer's Shrine MSC 540 0 Land R T, Pay 1 life, Sacrifice Wayfarer's Shrine: Search your library for a basic land card, put it onto the battlefield, then shuffle. reprint, Vast Savannah MSC 538 0 Land R T, Pay 1 life: Add W. T, Pay 1 life, Sacrifice Vast Savannah: Search your library for a Plains card, put it onto the battlefield tapped, then shuffle. reprint, Royal Domain MSC 526 0 Land R Spawn Lotus Petal/spawn Lotus Petal MSC T: Add C. 2, T: Add three mana of any one color. 3, T: Create a colorless artifact token named Lotus Petal with “T, Sacrifice this artifact: Add one mana of any color.” reprint, Ancient Dominion MSC 475 0 Land - Island Mountain Plains R yInitialize/cr90 (T: Add U, R, or W.) Ancient Dominion enters the battlefield tapped. reprint, Bleak Dominion MSC 478 0 Land - Island Swamp Mountain R yInitialize/cr90 (T: Add U, B, or R.) Bleak Dominion enters the battlefield tapped. reprint, Coastal Dominion MSC 480 0 Land - Plains Island Swamp R yInitialize/cr90 (T: Add W, U, or B.) Coastal Dominion enters the battlefield tapped. reprint, Desolate Dominion MSC 484 0 Land - Mountain Plains Swamp R yInitialize/cr90 (T: Add R, W, or B.) Desolate Dominion enters the battlefield tapped. reprint, Majestic Dominion MSC 505 0 Land - Plains Swamp Forest R yInitialize/cr90 (T: Add W, B, or G.) Majestic Dominion enters the battlefield tapped. reprint, Primal Dominion MSC 518 0 Land - Swamp Mountain Forest R yInitialize/cr90Primal reminder/spawn Primal NVA (T: Add B, R, or G.) Primal Dominion enters the battlefield tapped. reprint, Pristine Dominion MSC 519 0 Land - Forest Island Mountain R yInitialize/cr90 (T: Add G, U, or R.) Pristine Dominion enters the battlefield tapped. reprint, Rugged Dominion MSC 527 0 Land - Mountain Forest Plains R yInitialize/cr90 (T: Add R, G, or W.) Rugged Dominion enters the battlefield tapped. reprint, Stalwart Dominion MSC 533 0 Land - Forest Plains Island R yInitialize/cr90 (T: Add G, W, or U.) Stalwart Dominion enters the battlefield tapped. reprint, Verdant Dominion MSC 539 0 Land - Swamp Forest Island R yInitialize/cr90 (T: Add B, G, or U.) Verdant Dominion enters the battlefield tapped. reprint, Gleaming River MSC 494 0 Land R T, Pay 1 life: Add U. T, Pay 1 life, Sacrifice Gleaming River: Search your library for an Island card, put it onto the battlefield tapped, then shuffle. reprint, Murky Peat MSC 509 0 Land R T, Pay 1 life: Add B. T, Pay 1 life, Sacrifice Murky Peat: Search your library for a Swamp card, put it onto the battlefield tapped, then shuffle. reprint, Sunwashed Spires MSC 535 0 Land R T, Pay 1 life: Add R. T, Pay 1 life, Sacrifice Sunwashed Spires: Search your library for a Mountain card, put it onto the battlefield tapped, then shuffle. reprint, Tropical Grove MSC 537 0 Land R T, Pay 1 life: Add G. T, Pay 1 life, Sacrifice Tropical Grove: Search your library for a Forest card, put it onto the battlefield tapped, then shuffle. reprint, Morphic Verge MSC 507 0 Land R T: Add C. 1, T, Sacrifice Morphic Verge: Choose two different basic land types. Create a colorless land token that's the chosen types. reprint, Breaker of Cities MSC 430 2 2 Artifact - Vehicle 3 3 R Spawn Soldier/spawn Vigilance Soldier MSC Trample Whenever Breaker of Cities deals combat damage to a player, create a 1/1 white Soldier creature token with vigilance. Crew 1 reprint, Nidohagane Warfans MSC 598 1 1 Artifact - Equipment B Copy reminder/spawn Copy MSCSpawn Other Fan/spawn Nidohagane Warfans MSC When Nidohagane Warfans enters the battlefield, if it's not a token, create a token that's a copy of it. Equipped creature gets +1/+0. Equip 1 reprint, TT-23 Aegis MSC 359 WU 2WU 4 Artifact Creature - Construct 5 5 R Flash TT-23 Aegis can't attack or block unless you have six or more cards in hand. At the beginning of your end step, if you didn't cast a spell this turn, draw a card. reprint, Lady Genvieve of Caulder MSC 366 BR 4BR 6 Legendary Creature - Human Noble Warrior 4 4 R Bleed 1BR (You may cast this spell for its bleed cost if an opponent has lost life this turn.) At the beginning of each end step, if an opponent lost life this turn, draw two cards, then discard a card at random. reprint, Tyrant of Tributes MSC 371 RG 6RG 8 Creature - Dragon 6 6 R Flying When Tyrant of Tributes enters the battlefield, target opponent sacrifices X permanents, where X is half the number of permanents they control, rounded up. You gain X life. reprint, Face the Dawn MSC 590 WB 3WB 5 Sorcery B This spell costs 2 less to cast if your life total is less than or equal to half your starting life total. Destroy all creatures. reprint, Flatboat Artisan MSC 423 UR U/RU/R 2 Creature - Otter Rogue 1 3 R Instant and sorcery spells you cast cost 1 less to cast. ----- Ride the Wave|Instant - Tale Copy target instant or sorcery spell you control. You may choose new targets for the copy. reprint, Recall Forgotten Eons MSC 394 UG 1GU 3 Sorcery - Revelation 5 6 R Draw two cards. You may play an additional land this turn. Coalesce 5GU (You may cast this from your graveyard for 5GU. If you do, put it onto the battlefield as a Horror creature after it resolves. Exile it if it would leave the battlefield or not resolve.) reprint, Glimpse in the Static MSC 584 WU 1WU 3 Enchantment B Copy reminder/spawn Copy MSC When Glimpse in the Static enters the battlefield, exile target creature an opponent controls until Glimpse in the Static leaves the battlefield. At the beginning of your upkeep, target player creates a token that's a copy of the exiled card, then exiles that token. reprint, Hugo of the Shadowstaff MSC 587 BR BR 2 Legendary Creature - Human Pirate 1 1 B First mate-Your starting deck contains only cards with mana value 0, 1, or 3. (If this card outside the game is your chosen first mate, you may swap it with a card in your opening hand.) Menace Once each turn, when one or more sources you control deal damage, you may put a +1/+1 counter on Hugo. reprint, Ruinous Naga MSC 370 RG 1RG 3 Creature - Snake Warrior 3 3 R Trample Whenever a noncreature permanent is put into a graveyard from the battlefield, put a +1/+1 counter on Ruinous Naga. ----- Spit on the Grave|Sorcery - Tale Destroy target artifact or enchantment. Spit on the Grave deals 2 damage to that permanent's controller. reprint, Tabia of the Lionheart MSC 378 WB 2WB 4 Legendary Creature - Human Pirate 3 3 R First mate-Your starting deck contains no more than eight cards of each nonland card type. (If this card outside the game is your chosen first mate, you may swap it with a card in your opening hand.) Lifelink At the beginning of your upkeep, you may pay 3 life. If you do, exile another target nonland permanent until Tabia leaves the battlefield. If you control another permanent that shares a card type with it, exile it instead. reprint, Chi Lee of the Underworld MSC 384 BG BG 2 Legendary Creature - Human Shaman 2 1 R Spawn Demon/spawn 4/4 black Demon MSC Whenever Chi Lee attacks, you may discard a card. If you do, create a 4/4 black Demon creature token with “Whenever this creature deals combat damage to a player, return target card from your graveyard to your hand.” reprint, Thunder Road MSC 391 WR 1RW 3 Instant R Copy reminder/spawn Copy MSC Augmented - When you cast this spell, if it's your turn and you've spent WUBRG to cast spells this turn, copy it twice. You may choose new targets for the copies. Thunder Road deals 3 damage to any target. You gain 3 life. reprint, Bounty of the Gardens MSC 594 UG GU 2 Sorcery B Spawn Plant/spawn green and blue Plant MSC Create an X/X green and blue Plant creature token, where X is the number of differently named lands you control. reprint, Will of a Fickle Lord MSC 417 WU 2W/UW/U 4 Enchantment R At the beginning of each player's upkeep, you may exile target permanent that player controls. If you do, return that card to the battlefield under its owner's control at the beginning of the next end step. reprint, Earthbreaker Behemoth MSC 368 RG 3RG 5 Creature - Beast 5 5 R When Earthbreaker Behemoth enters the battlefield, it deals damage equal to its power to up to one target creature you don't control. Excess damage is dealt to that creature's controller instead. reprint, No Rest MSC 377 WB 2WB 4 Sorcery R Cast from Exile reminder/spawn Can Be Cast From Exile Put target permanent card with mana value 3 or less from a graveyard onto the battlefield under your control. Leitmotif (If you cast this spell from your hand, exile it as it resolves. When you next cast a spell that shares a color with this card, you may cast this from exile without paying its mana cost.) reprint, Garth of the Chimera MSC 380 UR 1UR 3 Legendary Creature - Human Pirate 2 4 R Look at top one/vp1pt1 First mate-Your starting deck contains no creature cards. (If this card outside the game is your chosen first mate, you may swap it with a card in your opening hand.) Prowess Whenever Garth attacks, look at the top card of your library. If it's an instant or sorcery card, you may cast it. (You still pay its costs.) reprint, Chief Striking Dawn MSC 385 BG 2BG 4 Legendary Creature - Elf Warrior 3 3 R Whenever a card is put into a graveyard from anywhere, put a +1/+1 counter on Chief Striking Dawn. 1BG, Remove three counters from Chief Striking Dawn: Return a permanent card from your graveyard to the battlefield. reprint, Conjure Realities MSC 392 UG 2GU 4 Sorcery R Abound. Then search your library for a creature, instant, or sorcery card, reveal it, put it into your hand, then shuffle. (To abound, you may cast a spell that costs less than this from your hand without paying its mana cost.) reprint, Endless Helpless Souls MSC 589 WG 1GW 3 Sorcery - Revelation 4 6 B Mill five cards. You may choose up to two nonland cards with mana value 2 or less milled this way. You may cast one without paying its mana cost. Put the rest into your hand. Coalesce 6GW (You may cast this from your graveyard for 6GW. If you do, put it onto the battlefield as a Horror creature after it resolves. Exile it if it would leave the battlefield or not resolve.) Flying, vigilance reprint, Warhound Shuja MSC 425 WR 1R/WR/W 3 Legendary Creature - Hound Warrior 2 3 R Look at top three/vp1pt3 Whenever Warhound Shuja attacks, look at the top three cards of your library. You may put a creature card with mana value less than or equal to Shuja's power from among them onto the battlefield tapped and attacking. Put the rest on the bottom of your library in any order. reprint, Ajani Resolute MSC 372 WG 2GW 4 Legendary Planeswalker - Ajani 4 R yInitialize/ccgreen=4+1/ccgreen+1-1, Spawn Cat Warrior/ccgreen-1;/spawn 2/2 green Cat Warrior MSC-3/ccgreen-3-7, Emblem Get/ccgreen-7;/spawn Ajani Emblem MSC [+1]: Distribute two +1/+1 counters among up to two target creatures. You gain 2 life. [-1]: Create a 2/2 green Cat Warrior creature token. [-3]: Exile target creature. Its controller may search their library for a basic land card, put it onto the battlefield tapped, then shuffle. [-7]: You get an emblem with “Creatures you control get +X/+X, where X is your life total.” reprint, Antonin Lazaire MSC 360 UB 4UB 6 Legendary Planeswalker - Lazaire 5 R yInitialize/ccgreen=5+2, Look at top three/ccgreen+2;/vp1pt3-3/ccgreen-3-9/ccgreen-9 Enspirit (As you cast this spell, you may exile a nonenchantment creature you control until this leaves the battlefield or fails to resolve. Reduce this spell's cost by the exiled card's mana value.) [+2]: Look at the top three cards of your library. Put one of them into your hand and exile the rest. [-3]: Exile target creature. You may return it to the battlefield under its owner's control. [-9]: Return any number of creature cards exiled with Lazaire to the battlefield under your control. Then exile any number of target creatures. reprint, Azun, Sheriff of Daisite MSC 388 WR 1RW 3 Legendary Planeswalker - Azun 3 R yInitialize/ccgreen=3+1/ccgreen+1-1/ccgreen-1-7/ccgreen-7 [+1]: Tap up to one target creature. Azun, Sheriff of Daisite deals 1 damage to each opponent. [-1]: Exile another target nonland permanent until Azun, Sheriff of Daisite leaves the battlefield. [-7]: Detain each permanent target opponent controls. (Until your next turn, those permanents can't attack or block and their activated abilities can't be activated.) reprint, Bahum, Penitent MSC 592 BG 1BG 3 Legendary Planeswalker - Bahum 3 B yInitialize/ccgreen=3+1/ccgreen+1-3/ccgreen-3-7/ccgreen-7 [+1]: Discard a card. If you do, up to one target player gains 5 life. [-3]: Discard a card. You draw X cards and you lose X life, where X is that card's mana value. [-7]: Exile your hand, then put all cards from your graveyard into your hand and all cards exiled this way into your graveyard. reprint, Bessie, the Muscle MSC 588 RG 4RG 6 Legendary Planeswalker - Bessie 5 B yInitialize/ccgreen=5+2, Spawn Wurm/ccgreen+2;/spawn 3/3 red Wurm MSC-2/ccgreen-2-9, Emblem Get/ccgreen-9;/spawn Bessie Emblem MSC [+2]: Create a 3/3 red Wurm creature token. [-2]: Up to three target creatures each get +2/+2 until end of turn. Bessie deals 2 damage to each of up to three target creatures. [-9]: You get an emblem with “Creatures you control have base power and toughness 7/7 and have indestructible.” reprint, Iviana, Speaker of Fangs MSC 382 UR 4UR 6 Legendary Planeswalker - Iviana 5 R yInitialize/ccgreen=5+2, Spawn Treasure/ccgreen+2;/spawn Treasure MSC-3, Spawn Dragon/ccgreen-3;/spawn 5/5 red Dragon MSC [+2]: You may draw a card. If you don't, create a Treasure token. Repeat this process once. [0]: Iviana deals X damage to each creature you don't control, where X is 2 plus twice the number of Dragons you control. [-3]: Create a 5/5 red Dragon creature token with flying and haste. reprint, Lucien, the Grifter MSC 367 BR 2BR 4 Legendary Planeswalker - Lucien 4 R yInitialize/ccgreen=4+1, Reveal top one/ccgreen+1;/vp1at1+1/ccgreen+1-3/ccgreen-3 [+1]: Reveal the top card of your library and put that card into your hand. You lose life equal to its mana value. [+1]: Until end of turn, Lucien, the Grifter becomes a legendary 3/3 black and red Human Warrior creature with deathtouch, lifelink, and indestructible. [-3]: Exile target artifact or creature. You gain life equal to its mana value. reprint, Sanaito, Alone MSC 357 WU 1WU 3 Legendary Planeswalker - Sanaito 2 R yInitialize/ccgreen=2+2/ccgreen+2+1/ccgreen+1-1/ccgreen-1-2/ccgreen-2 [+2]: Draw a card, then discard a card unless you pay 2. [+1]: Target creature gets +1/+1 and gains lifelink until your next turn. [-1]: Tap target permanent. It doesn't untap during its controller's next untap step. [-2]: Return target artifact, enchantment, or tapped creature to its owner's hand. reprint, Tamiyo, Lunar Arcanist MSC 395 UG 1GU 3 Legendary Planeswalker - Tamiyo 3 R yInitialize/ccgreen=3+1, Scry 1/ccgreen+1;/vp1pt1-2/ccgreen-2-6/ccgreen-6 [+1]: Scry 1. Untap up to one target creature. [-2]: Mill a card for each card type among permanents you control, then you may return a land card and/or a nonland card milled this way to their owner's hand. [-6]: Until end of turn, you may cast spells from your hand and graveyard without paying their mana costs. If a card would be put into your graveyard from anywhere this turn, exile it instead. reprint, All-Enduring Mafua MSC 422 WB 2W/BW/B 4 Legendary Planeswalker - Mafua 3 R yInitialize/ccgreen=3+1/ccgreen+1-2/ccgreen-2 [+1]: Until end of turn, All-Enduring Mafua becomes a 5/5 Cat Warrior creature with lifelink and indestructible. [-2]: Exile target creature. [-X]: Return each creature card with mana value X from your graveyard to your hand. reprint, Glitch, Galactic Muse MSC 401 WUR 2URW 5 Legendary Planeswalker - Glitch 1 R yInitialize/ccgreen=1+1, Spawn two Elemental tokens/ccgreen+1;/spawnx2 1/1 blue Elemental MSC-3/ccgreen-3-10/ccgreen-10 Converge - Glitch enters the battlefield with an additional loyalty counter on her for each color of mana spent to cast her. [+1]: Create two 1/1 blue Elemental creature tokens with flying. [-3]: Draw two cards. When you do, Glitch deals damage to any target equal to the number of cards in your hand. [-10]: Destroy all lands, enchantments, and artifacts you don't control. reprint, Lord Ellison Crain MSC 404 UBR 4UBR 7 Legendary Planeswalker - Crain 5 R yInitialize/ccgreen=5+2/ccgreen+2-2/ccgreen-2-8, Spawn thirteen Skeleton tokens/ccgreen-8;/spawnx13 1/1 black Skeleton MSC You control each opponent during your turn. [+2]: Draw two cards. Each opponent discards two cards. [-2]: Target player sacrifices a creature. [-8]: Create thirteen tapped 1/1 black Skeleton creature tokens. Take an extra turn after this one. reprint, Lord Rickard Dawson MSC 405 WBR RWB 3 Legendary Planeswalker - Dawson 3 R yInitialize/ccgreen=3+1, Spawn Treasure/ccgreen+1;/spawn Treasure MSC+1/ccgreen+1-7, Emblem Get/ccgreen-7;/spawn Dawson Emblem MSC Creatures can't attack Lord Rickard Dawson unless their controller pays 2 life or discards a card for each creature they control that's attacking him. [+1]: Create a tapped Treasure token, then you may pay 1. If you do, each opponent discards a card. [+1]: You may sacrifice an artifact. When you do, Lord Rickard Dawson deals 3 damage to any target and you gain 3 life. [-7]: Each opponent gets an emblem with “At the beginning of your end step, if it's not an extra turn, take an extra turn after this one. Target opponent controls you during that turn.” reprint, Rain Zai, Spiritscale MSC 409 WBG WBG 3 Legendary Planeswalker - Rain 3 R yInitialize/ccgreen=3+1, Spawn Spirit Snake/ccgreen+1;/spawn 1/1 green Spirit Snake MSC-2/ccgreen-2 [+1]: Mill two cards. Create a 1/1 green Spirit Snake creature token. [0]: You may sacrifice a Spirit. When you do, return target permanent card from your graveyard to your hand. [-2]: Exile another target nonland permanent until Rain Zai leaves the battlefield. You gain 2 life. reprint, Salim and Certo MSC 411 WRG 1RGW 4 Legendary Planeswalker - Salim Certo 4 R yInitialize/ccgreen=4+2, Reveal top two/ccgreen+2;/vp1at2-3, Spawn Salim/ccgreen-3;/spawn Salim MSC-3, Emblem Get/ccgreen-3;/spawn Salim Certo Emblem MSC [+2]: Exile the top two cards of your library. You may put a permanent card from among them into your hand. [-3]: Create Salim, a legendary 3/3 green and white Cat creature token with vigilance, trample, and indestructible. [-3]: You get an emblem with “Whenever a creature enters the battlefield under your control, that creature gets +2/+2 and gains haste until end of turn.” reprint, Turi of Hollow Depths MSC 413 UBG 5BGU 8 Legendary Planeswalker - Turi 6 R yInitialize/ccgreen=6+2/ccgreen+2-3, Release the Kraken/ccgreen-3;/spawn 8/8 blue Kraken MSC-9/ccgreen-9 Whenever a creature enters the battlefield under your control, if it wasn't cast, you gain life equal to that creature's toughness and may draw a card. [+2]: Return up to one target creature card from your graveyard to the battlefield. [-3]: Create an 8/8 blue Kraken creature token. [-9]: Each player exiles all creature cards from their graveyard, then sacrifices each creature they control. Put each creature card exiled this way onto the battlefield under your control. reprint, Xiong Mao, the Intrepid MSC 416 BRG 2BRG 5 Legendary Planeswalker - Xiong Mao 3 R yInitialize/ccgreen=3+2, Spawn Panda/ccgreen+2;/spawn 3/3 red Panda MSC-6, Emblem Get/ccgreen-6;/spawn Xiong Mao Emblem MSC [+2]: Create a 3/3 red Panda creature token. [-X]: Sacrifice a creature. If you do, search your library for a creature card with mana value less than or equal to X plus the sacrificed creature's mana value. Put that card onto the battlefield, then shuffle. [-6]: You get an emblem with “Whenever a creature dies, this emblem deals damage equal to that creature's power to any target and you draw that many cards.” reprint, Angel of Succor MSC 397 WUG 1GWU 4 Creature - Angel 3 3 R Flying As long as it's your turn, you and Angel of Succor have hexproof. Untap all lands you control during each other player's untap step. reprint, Orlesia, First of the Sen MSC 407 WUB WUB 3 Legendary Artifact Creature - Wizard 1 3 R Your opponents play with the top card of their library revealed. Your opponents can't cast spells during your turn. You may play lands and cast spells from the top of an opponent's library during your turn. reprint, Profound Introspection MSC 408 WUB 1WUB 4 Sorcery R Look at top three/vp1pt3 Surveil 3. Then you gain 3 life and draw three cards. (Look at the top three cards of your library, then put any number of them into your graveyard and the rest on top of your library in any order.) Cycling 2 (2, Discard this card: Draw a card.) reprint, Entrail Elemental MSC 400 UBR UBR 3 Creature - Elemental Horror 3 3 R Menace Whenever Entrail Elemental deals combat damage to a player, you may cast target card from your graveyard this turn. If an instant or sorcery spell cast this way would be put into your graveyard, exile it instead. reprint, Starjump MSC 412 URG 2GUR 5 Instant R Reveal top five/vp1at5 Reveal the top five cards of your library. An opponent separates those cards into two piles. Put one pile into your hand. You may cast a nonland card with mana value 3 or less from the other pile without paying its mana cost, then put that pile into your graveyard. reprint, Adavene, Dean of the Arts MSC 396 WUR 1URW 4 Legendary Creature - Bird Wizard 3 3 R Flying Whenever another creature enters the battlefield under your control, Adavene, Dean of the Arts deals 1 damage to each opponent. Whenever a creature you control deals combat damage to a player, you may exile it, then return it to the battlefield. reprint, Corrupted Bloodline MSC 399 UBG 2BGU 5 Sorcery R Each player reveals the bottom six cards of their library. For each player, put up to one permanent card revealed this way onto the battlefield under your control. reprint, Maelstrom Elemental MSC 406 WUBRG WUBRG 5 Creature - Elemental 7 7 R Haste Whenever you cast a spell, if you spent mana to cast it, draw a card. Then you may cast a card with mana value less than that spell's mana value from your hand without paying its mana cost. reprint, Velir the Sunderer MSC 415 WUBRG 2WUBRG 7 Legendary Planeswalker - Velir 8 R yInitialize/ccgreen=8+2/ccgreen+2-3, Spawn Elemental/ccgreen-3;/spawn 8/8 Elemental MSC-5/ccgreen-5 [+2]: Destroy up to one target monocolored permanent. [-3]: Create an 8/8 Elemental creature token with flying, first strike, vigilance, trample, and lifelink that's all colors. [-5]: Draw three cards. You pay 0 rather than pay the mana cost for the next spell you cast this turn. reprint, Junktrawler MSC 448 4 4 Artifact Creature - Construct 3 2 R Spawn Powercell/spawn colorless Powercell MSC When Junktrawler enters the battlefield, create a tapped colorless Powercell artifact token with “T: Add C.” Tap another untapped artifact you control: Junktrawler gets +1/+1 until end of turn. reprint, Mutalithic Golem MSC 452 3 3 Artifact Creature - Golem Shapeshifter 3 3 R You may have Mutalithic Golem enter the battlefield as a copy of any land on the battlefield, except it's an artifact in addition to its other types. reprint, Slaughterkeg MSC 464 2 2 Artifact Creature - Construct 0 3 R Slaughterkeg can't attack or block. While an opponent is choosing targets as part of casting a spell they control or activating an ability they control, that player must choose at least Slaughterkeg if able. When Slaughterkeg dies, draw a card. reprint, Tempered Ankulim MSC 600 2 2 Artifact Creature - Elemental 2 2 B When Tempered Ankulim enters the battlefield, choose one - • You gain 2 life. • Each opponent loses 2 life. reprint, Restored Automaton MSC 458 X 0 Artifact Creature - Construct 0 0 R Restored Automaton enters the battlefield with X +1/+1 counters on it. Mentor (Whenever this creature attacks, put a +1/+1 counter on target attacking creature with lesser power.) reprint, Mettalia, Light from Above MSC 451 4 4 Legendary Artifact Creature - Construct 4 3 R Mettalia is all colors. Mettalia has protection from each color among cards she's salvaged in exile. When Mettalia enters the battlefield, for each color, you may salvage a nonlegendary card of that color. (You may exile them from your graveyard until this creature leaves the battlefield. Whenever this creature deals combat damage to a player, put a card it salvaged into your hand.) reprint, Inquirer, Roaming Rover MSC 446 4 4 Legendary Artifact Creature - Servo 4 4 R Inquirer, Roaming Rover attacks each combat if able. Whenever Inquirer deals damage to an opponent, draw a card. reprint, Platinum Colossus MSC 456 13 13 Artifact Creature - Golem 11 11 R Trample Each creature you control can't have power less than 11 and can't have toughness less than 11. reprint, Azamir, Wayward Titan MSC 1 8 8 Legendary Planeswalker - Azamir 5 R yInitialize/ccgreen=5Cast from Exile reminder/spawn Can Be Cast From Exile+2/ccgreen+2-3/ccgreen-3-8, Cast from Exile reminder/ccgreen-8;/spawn Can Be Cast From Exile You may play cards exiled with Azamir planeswalkers. [+2]: Search each player's library for a card and exile it. Shuffle each library searched this way. [-3]: Each opponent chooses a permanent they control for each permanent type, then exiles those permanents. [-8]: Exile all cards your opponents own from outside the game. Until end of turn, you may cast spells without paying their mana costs and you may play cards exiled with Azamir planeswalkers. reprint, Galvan Coal Line MSC 439 2 2 Artifact R yInitialize/cr90 You may return a land you control to its owner's hand rather than pay this spell's mana cost. Galvan Coal Line enters the battlefield tapped. T: Add R. reprint, Lumenbay Flyer Line MSC 449 2 2 Artifact R yInitialize/cr90 You may return a land you control to its owner's hand rather than pay this spell's mana cost. Lumenbay Flyer Line enters the battlefield tapped. T: Add W. reprint, Marinton-Ravengulch Line MSC 450 2 2 Artifact R yInitialize/cr90 You may return a land you control to its owner's hand rather than pay this spell's mana cost. Marinton-Ravengulch Line enters the battlefield tapped. T: Add B. reprint, Northern Express Line MSC 455 2 2 Artifact R yInitialize/cr90 You may return a land you control to its owner's hand rather than pay this spell's mana cost. Northern Express Line enters the battlefield tapped. T: Add U. reprint, Rawthlin Market Line MSC 457 2 2 Artifact R yInitialize/cr90 You may return a land you control to its owner's hand rather than pay this spell's mana cost. Rawthlin Market Line enters the battlefield tapped. T: Add G. reprint, Academic's Claymore MSC 428 2 2 Artifact - Equipment R Whenever equipped creature deals combat damage to a player, put a +1/+1 counter on it and draw a card. Equip 1 reprint, Coalition Relic MSC 433 3 3 Artifact R T: Add one mana of any color. T: Put a charge counter on Coalition Relic. At the beginning of your precombat main phase, remove all charge counters from Coalition Relic. Add one mana of any color for each charge counter removed this way. reprint, Runic Pillars MSC 460 4 4 Artifact R yInitialize/cr90 Runic Pillars enters the battlefield tapped. T: Add CCC. 2: Add one mana of any color. reprint, Gilded Lotus MSC 596 5 5 Artifact B T: Add three mana of any one color. reprint, Sword of Tides and Time MSC 467 3 3 Artifact - Equipment R Equipped creature gets +2/+2 and protection from blue and from black. Whenever equipped creature deals combat damage to a player, return up to one target creature card and up to one target instant or sorcery card from your graveyard to your hand. Equip 2 reprint, Staff of Equilibrium MSC 466 2 2 Artifact - Equipment R Whenever equipped creature deals combat damage to a player, put two balance counters on Staff of Equilibrium. Remove a balance counter from Staff of Equilibrium: Staff of Equilibrium deals 1 damage to any target. Equip 1 reprint, Two-Faced Marauder MSC 379 WB 1WB 3 Creature - Human Skeleton Pirate 3 3 R Creatures you control dying cause abilities of that creature to trigger as though that creature entered the battlefield. 2WB, Sacrifice another creature: Destroy target nonland permanent. reprint, Anomalion MSC 373 WG GW 2 Creature - Cat 2 2 R yInitialize/ccgreen=1 Anomalion enters the battlefield with a +1/+1 counter on it. 1GW: Permutate. (You may remove a counter from a creature you control. If you do, put two +1/+1 counters on a different creature you control.) reprint, Dead Man's Party MSC 361 UB UB 2 Enchantment R At the beginning of your upkeep, you may choose a color, then exile two cards of that color from your graveyard. If you do, return a creature, instant, or sorcery card of that color from your graveyard to your hand. reprint, Shinrei of the Ghosting Way MSC 586 UB UB 2 Legendary Creature - Demon Rogue 2 2 B Deception UB (UB, Return an unblocked attacker you control to hand: Put this card onto the battlefield from your hand tapped and attacking.) Sacrifice a creature: Shinrei of the Ghosting Way can't be blocked this turn. Whenever one or more Rogues you control deal combat damage to a player, return a creature card from your graveyard to your hand. reprint, Stinging Swordfish MSC 390 WR RW 2 Enchantment Creature - Fish 3 1 R The password is Swordfish/spawn Fish Sword MSC Stinging Swordfish has first strike as long as it's attacking. When Stinging Swordfish dies, create an Equipment enchantment artifact token named Fish Sword with “Equipped creature gets +3/+1,” “Equipped creature has first strike as long as it's attacking,” and equip 2. You may attach that token to a creature you control. reprint, Mindstorm's Eye MSC 383 UR 1UR 3 Sorcery R Discard your hand, then draw three cards. Mindstorm's Eye deals 3 damage to any target. reprint, Hellion Devastator MSC 403 BRG 1BRG 4 Creature - Hellion 4 3 R When Hellion Devastator enters the battlefield, destroy up to one target nonland permanent with mana value 3 or less. Cycling 2 (2, Discard this card: Draw a card.) reprint, Godspeaker Mayael MSC 402 WRG 1RGW 4 Legendary Creature - Elf Shaman 3 3 R At the beginning of your upkeep, you may discard a card. If you do, draw a card. T: You may put a creature card from your hand onto the battlefield. If you do, put a +1/+1 counter on that creature. reprint, Warden of Lives MSC 593 WR 4RW 6 Legendary Creature - Phoenix Avatar 4 3 B Flying Whenever Warden of Lives attacks, you may cast a creature card from your graveyard. If you do, that creature enters the battlefield tapped and attacking. If Warden of Lives would die, it phases out instead. (Treat it and anything attached to it as though they don't exist until its controller's next turn.) reprint, Vengeant Precursor MSC 591 UR UR 2 Creature - Elemental Wizard 1 1 B Haste Whenever you cast a noncreature spell, put a +1/+1 counter on Vengeant Precursor. It gains trample until end of turn. reprint, Under the Sea MSC 414 WUG 2GWU 5 Enchantment R Concord - As long as there are four or more card types among permanents you control, you may cast the first spell you cast each turn without paying its mana cost. reprint, Scion of Fecundity MSC 375 WG 1GW 3 Creature - Elk Spirit 2 2 R Revive token/spawn revived Scion of Fecundity MSC When Scion of Fecundity enters the battlefield, search your library for a creature card with mana value 2 or less, reveal that card, put it into your hand, then shuffle. Revive-1GW, Discard a card. (1GW, Discard a card, Exile this card from your graveyard: Create a token that's a copy of it except it has no mana cost. Revive only as a sorcery.) reprint, Kaalia's Abomination MSC 365 BR 3BR 5 Creature - Zombie Demon Dragon 4 4 R Flying When Kaalia's Abomination enters the battlefield or dies, it deals 2 damage to target opponent. Then that player discards two cards. reprint, Unlikeliest Heroes MSC 421 WG G/W 1 Creature - Mouse Army 1 1 R G/W: If Unlikeliest Heroes doesn't have a +1/+1 counter on it, put a +1/+1 counter on it. 2G/WG/W: If Unlikeliest Heroes has a +1/+1 counter on it and doesn't have vigilance, put two +1/+1 counters and a vigilance counter on it. 3G/WG/WG/W: If Unlikeliest Heroes has vigilance and not indestructible, put four +1/+1 counters and an indestructible counter on it. reprint, Neural Contagion MSC 418 UB 3U/BU/B 5 Enchantment - Aura Curse R Enchant opponent Enchanted player plays with the top card of their library revealed. You may cast the top card of enchanted player's library, and you may spend mana as though it were mana of any type to cast it. reprint, Rumble in the Jungle MSC 420 RG 5R/GR/G 7 Enchantment - Saga R yInitialize/ccyellow=1Reveal top two/vp1at2 Whenever a creature enters the battlefield under your control, you may have it deal damage equal to its power to another target creature or planeswalker. I, II, III - Exile the top two cards of your library. You may put a creature card from among them onto the battlefield with a +1/+1 counter on it. It gains haste. IV - Creatures you control get +3/+3 and gain trample until end of turn. reprint, Archangel of Bliss MSC 6 W 4WW 6 Creature - Angel 5 6 R Flying You may cast enchantment spells from your graveyard. Whenever an enchantment enters the battlefield under your control, draw a card. reprint, Children of the Clouds MSC 10 W XW 1 Instant R Spawn Bird/spawn 1/1 white Bird MSCSpawn five Bird tokens/spawnx5 1/1 white Bird MSC Cast this spell only if an opponent controls two or more nonwhite creatures or you control six or more lands. Create X 1/1 white Bird creature tokens with flying. You gain X life. reprint, Cosmic War MSC 13 W 4W 5 Sorcery R Destroy all creatures and planeswalkers. If five or more colors of mana were spent to cast Cosmic War, return a creature or planeswalker card from your graveyard to the battlefield. reprint, Embodied Soul MSC 17 W W 1 Legendary Enchantment R Whenever you cast a noncreature spell, upgrade Embodied Soul. (Give it one of the listed counters it doesn't already have.) • Flying • First strike • Vigilance • Lifelink W: Until end of turn, if Embodied Soul isn't a creature, it becomes a 0/0 Spirit Avatar enchantment creature with “This creature gets +1/+1 for each different kind of counter on it.” reprint, Embodiment of Law MSC 18 W 5WW 7 Creature - Angel Incarnation 5 5 R Flying, vigilance, lifelink Embodiment of Law enters the battlefield with an indestructible counter on it. 5WW, Remove an indestructible counter from Embodiment of Law: For each permanent type, exile up to one permanent of that type. reprint, Enlightenment MSC 546 W 2W 3 Enchantment B Once each turn, when you activate an ability of a permanent you control that isn't a mana ability, you may exile that permanent. If you do, return that card to the battlefield under its owner's control at the beginning of the next end step. reprint, Exergetic Chains MSC 24 W 2W 3 Enchantment R When Exergetic Chains enters the battlefield, exile target nonland permanent you don't control and up to one target creature you control until Exergetic Chains leaves the battlefield. reprint, Knight of Valimir MSC 41 W 2W 3 Creature - Human Knight Avatar 2 2 R Whenever one or more other creatures enter the battlefield under your control, upgrade each creature you control. (Give each of them one of the listed counters that creature doesn't already have.) • +1/+1 • Flying • First strike • Vigilance • Lifelink reprint, Founding Hero MSC 26 W W 1 Creature - Human Soldier 2 1 R Civilized - Whenever Founding Hero attacks, if you control an artifact, a creature, and an enchantment, Founding Hero gains double strike until end of turn. reprint, Guardian of the Eclipse MSC 30 W 1W 2 Creature - Human Wizard Soldier 2 1 R First strike Whenever Guardian of the Eclipse attacks, you may exile another target attacking creature you control, then return it to the battlefield under your control tapped and attacking. reprint, Herald of Suns MSC 32 W 3WW 5 Enchantment Creature - Angel Sphinx 5 5 R Scry 1/vp1pt1 Flying, prowess If you would draw a card, scry 1, then draw a card instead. Whenever an opponent casts a spell, if it's not their turn, draw a card. reprint, Idyllic Odyssey MSC 37 W W 1 Enchantment R Spawn Jellyfish/spawn 1/1 blue Jellyfish MSC Concord - At the beginning of your upkeep, if there are four or more card types among permanents you control, you gain 1 life and create a 1/1 blue Jellyfish enchantment creature token with slipstream. (It can't be blocked as long as only creatures with slipstream are attacking.) reprint, Liguno, Who Transcends All MSC 42 W 5WWW 8 Legendary Creature - Angel 8 8 R Flying If Liguno, Who Transcends All or another permanent you control would be put into a graveyard from the battlefield, exile it instead. Return that card to the battlefield under its owner's control at the beginning of the next end step. reprint, Lilyreed Triton MSC 44 W W 1 Creature - Merfolk Aurashaper Knight 1 1 R Spawn Triton's Gift/spawn Triton's Gift MSC When Lilyreed Triton enters the battlefield, create a white Aura enchantment token named Triton's Gift attached to target creature. The token has enchant creature and “Enchanted creature gets +1/+0 and can't be blocked by creatures with power 3 or greater.” reprint, Paragon of Noon MSC 53 W W 1 Creature - Human Warrior 2 1 R 3WW: Put a divinity counter on Paragon of Noon. It gains indestructible. Whenever Paragon of Noon attacks, if it has a divinity counter on it, search your library for a creature card with mana value 1, put it onto the battlefield tapped and attacking, then shuffle. reprint, Protector of the League MSC 549 W 3WW 5 Creature - Angel 3 3 B Flying Experience (Whenever this creature attacks, if it has fewer than three +1/+1 counters on it, put a +1/+1 counter on it.) Other creatures you control get +1/+1 for each +1/+1 counter on Protector of the League. reprint, Setting Sun MSC 62 W 2WW 4 Sorcery R Destroy all creatures. reprint, Theocracy MSC 67 W 1WW 3 Enchantment - Discovery R Look at top five/vp1pt5 (As this Discovery enters and after your draw step, add a progress counter. Stop after you've discovered.) I, II - Look at the top five cards of your library. Put up to one creature card with mana value 2 or less from among them onto the battlefield. Put the rest on the bottom of your library in a random order. Discovery - At the beginning of combat on your turn, tap target creature an opponent controls. ​ reprint, Trident of Benediction MSC 68 W 2W 3 Artifact - Equipment R Spawn two Merfolk tokens/spawnx2 1/1 white Merfolk MSC When Trident of Benediction enters the battlefield, create two 1/1 white Merfolk creature tokens. Equipped creature has vigilance and “Whenever this creature attacks or blocks, creatures you control get +1/+1 until end of turn.” Equip 2 reprint, Seto San, the Dragonblade MSC 60 W 1WW 3 Legendary Planeswalker - Seto 3 R yInitialize/ccgreen=3+1/ccgreen+1Spawn Warrior/spawn 1/1 white Warrior MSC As long as it's your turn, Seto San is a 3/3 Human Warrior creature with indestructible. [+1]: Up to one target creature you control gains lifelink until end of turn. [0]: Create a 1/1 white Warrior creature token. [-X]: Search your library for an Aura or Equipment card with mana value X and put it onto the battlefield, then shuffle. reprint, Seto San, the Sacred Hand MSC 61 W 3WW 5 Legendary Planeswalker - Seto 3 R yInitialize/ccgreen=3+1, Spawn two Warrior tokens/ccgreen+1;/spawnx2 1/1 white Warrior MSC-2/ccgreen-2-5/ccgreen-5 [+1]: Create two 1/1 white Warrior creature tokens. You gain 2 life. [-2]: Destroy each creature with the greatest power or tied for the greatest power among creatures on the battlefield. [-5]: Creatures you control get +X/+X and gain lifelink until end of turn, where X is the number of creatures you control. reprint, Tiny Heroine Totti MSC 553 W 1WW 3 Legendary Planeswalker - Totti 3 B yInitialize/ccgreen=3+2/ccgreen+2Spawn two Gnome tokens/spawnx2 1/1 white Gnome MSC-4/ccgreen-4 Your opponents can't search libraries unless they pay 2. [+2]: If an opponent has more life than you, you gain 2 life. [0]: If an opponent controls more creatures than you, you create two 1/1 white Gnome creature tokens. [-4]: Search your library for a creature card with mana value 2, put it onto the battlefield, then shuffle. reprint, Mari, Dawn Resurgent MSC 48 W 4WW 6 Legendary Planeswalker - Mari 5 R yInitialize/ccgreen=5+1/ccgreen+1-2, Spawn Angel/ccgreen-2;/spawn 4/4 white Angel MSC-3/ccgreen-3-7, Emblem Get/ccgreen-7;/spawn Mari Emblem MSC [+1]: Exile up to one target tapped creature. [-2]: Create a 4/4 white Angel creature token with flying. [-3]: Destroy all creatures. You gain 1 life for each creature destroyed this way. [-7]: You get an emblem with “At the beginning of each end step, you gain life equal to twice the life you've lost this turn.” reprint, Waxing Angel MSC 72 W W 1 Creature - Angel 1 1 R Flying, lifelink At the beginning of each end step, if you gained 3 or more life this turn, choose one - • Put a +1/+1 counter on Waxing Angel. • Exile target artifact or enchantment. reprint, Crossing the Fog MSC 81 U U 1 Sorcery R Reveal top three/vp1at3Journey tracker/spawn Journey Journey three times. (Exile the top three cards of your library face up. Whenever a creature you control deals combat damage to an opponent, put a journeyed card you own into your hand.) reprint, Cut Causality MSC 555 U 1UU 3 Sorcery B Glitch 1 (Remove one [restriction] for each time you pay the glitch cost.) Take an extra turn after this one. [Skip the untap step of that turn.] [Skip the draw step of that turn.] [Skip the combat phase of that turn.] Exile Cut Causality. reprint, Cuxuri Rift MSC 83 U 3UU 5 Sorcery R Pressure 6UU (You may cast this spell for its pressure cost if seven or more cards are in your graveyard.) Take an extra turn after this one. If this spell was cast for its pressure cost, during that turn, whenever you tap an Island for mana, add an additional U. Exile Cuxuri Rift. reprint, Etherium Leviathan MSC 89 U 4UU 6 Artifact Creature - Leviathan 5 6 R Spawn Thopter/spawn 1/1 blue Thopter MSC Embellish 6U (If you cast this spell for 6U, create a 1/1 blue Thopter artifact creature token with flying when it enters the battlefield.) Whenever you attack, return any number of nonland permanents with different controllers and mana value less than or equal to the number of artifacts you control to their owners' hands. reprint, Ing'Wei, the Surging Tide MSC 95 U 2UU 4 Legendary Planeswalker - Ing'Wei 3 R yInitialize/ccgreen=3+1, Look at top two/ccgreen+1;/vp1pt2-2/ccgreen-2-6/ccgreen-6 [+1]: Look at the top two cards of your library. Put one of them into your hand and the other into your graveyard. [-2]: Return target card from your graveyard to the battlefield face down. [-6]: Turn any number of face-up nonland permanents of your choice face down. reprint, Naiala, the Informant MSC 106 U 4U 5 Legendary Planeswalker - Naiala 4 R yInitialize/ccgreen=4+1, Copy reminder/ccgreen+1;/spawn Copy MSC-3, Reveal top five/ccgreen-3;/vp1at5-8, Emblem Get/ccgreen-8;/spawn Naiala Emblem MSC [+1]: Copy the next spell you cast this turn. You may choose new targets for the copy. [-3]: Reveal the top five cards of your library. An opponent separates those cards into two piles. Put one pile into your hand and the other into your graveyard. [-8]: You get an emblem with “You may cast spells without paying their mana costs.” reprint, Prodigious Panya MSC 113 U U 1 Legendary Creature - Mouse Warrior 1 1 R Copy reminder/spawn Copy MSC Flash Flying Prodigious Panya has base power and toughness 4/4 during extra turns. ----- Great Escapade|Sorcery - Tale If it isn't an extra turn, take an extra turn after this one. (Cast a copy of this spell once while this creature is on the battlefield.) reprint, Prodigious Telemancer MSC 114 U 3U 4 Creature - Human Wizard 1 3 R Copy reminder/spawn Copy MSC When Prodigious Telemancer enters the battlefield, you may draw a card, then discard a card. Whenever you cast an instant or sorcery spell, you may aetherize target creature you control. (To aetherize, create a token that's a copy of it, then exile that token.) reprint, Rahit, Immaculate Architect MSC 559 U 1UU 3 Legendary Planeswalker - Rahit 3 B yInitialize/ccgreen=3+1/ccgreen+1-1/ccgreen-1-6, Emblem Get/ccgreen-6;/spawn Rahit Emblem MSC [+1]: Each player may draw a card. For each opponent who does, put a loyalty counter on Rahit. [-1]: Each player draws three cards, then puts two cards from their hand on top of their library in any order. [-6]: You get an emblem with “Discard a card with mana value X: Counter target spell with mana value X or less.” reprint, Still the Pandemonium MSC 127 U UU 2 Instant R Investigate/spawn Clue MSC Counter target noncreature spell. Investigate. (Create a colorless Clue artifact token with “2, Sacrifice this artifact: Draw a card.”) reprint, Volta, Construct Consultant MSC 136 U 1UU 3 Legendary Planeswalker - Volta 3 R yInitialize/ccgreen=3Spawn Masterpiece/spawn Masterpiece MSCResearch counter/spawn Research Counter+1/ccgreen+1-2/ccgreen-2Invent Cultivating Spheres/spawn Cultivating Spheres MSCInvent Mirror of Possibilities/spawn Mirror of Possibilities MSCInvent Thrice-Folded Lotus/spawn Thrice-Folded Lotus MSC Eureka! (At the beginning of each end step, you get a research counter if you cast a spell this turn. Then if you have eight or more research counters, remove them and create a Masterpiece token of your choice.) [+1]: Untap up to one target artifact you control. [-2]: Draw three cards. Then discard two cards unless you discard an artifact card. reprint, Witch's Invocation MSC 141 U 1U 2 Enchantment R Flash When Witch's Invocation enters the battlefield, draw a card. You may cast spells as though they had flash. reprint, Sights Beyond MSC 123 U U 1 Enchantment R Scry 3/vp1pt3 When Sights Beyond enters the battlefield, scry 3. Concord - At the beginning of your upkeep, if there are four or more card types among permanents you control, draw a card. reprint, Temporal Resuscitation MSC 197 B 2B 3 Sorcery R Put target creature card from a graveyard onto the battlefield under your control. If it doesn't have vanishing, put three time counters on it and it gains vanishing. (At the beginning of your upkeep, remove a time counter from that creature. When the last is removed, sacrifice it.) reprint, Blood Jade Prophet MSC 147 B BBB 3 Creature - Human Shaman 3 3 R Reveal top three/vp1at3 When Blood Jade Prophet enters the battlefield, reveal the top three cards of your library. For each card revealed this way, you may pay 3 life. If you do, put that card into your hand. Otherwise, put it into your graveyard. reprint, Dead-Set Duo MSC 151 B B 1 Creature - Human Berserker 2 2 R Dead-Set Duo can't block. Whenever Dead-Set Duo deals combat damage to a player, you may pay B and sacrifice it. If you do, they discard two cards. reprint, Departed Evangel MSC 153 B B 1 Creature - Zombie Monk 2 2 R As an additional cost to cast this spell, pay 1 life. Departed Evangel can't block. You may cast Departed Evangel from your graveyard if a creature died this turn. reprint, Unforget MSC 205 B 2B 3 Instant R Search your library for a card, reveal it, then shuffle and put that card on top of it. If you revealed a noncreature card this way, each opponent loses 2 life and you gain 2 life. reprint, Find Happiness in Misery MSC 158 B 1B 2 Sorcery R Cast from Exile reminder/spawn Can Be Cast From Exile Target player mills two cards. You draw a card and you lose 1 life. Leitmotif (If you cast this spell from your hand, exile it as it resolves. When you next cast a spell that shares a color with this card, you may cast this from exile without paying its mana cost.) reprint, Kalemn Weller MSC 167 B 1BB 3 Legendary Planeswalker - Kalemn 3 R yInitialize/ccgreen=3+1/ccgreen+1-3/ccgreen-3-7/ccgreen-7 [+1]: Discard a card. If you do, each opponent discards a card and loses 1 life. [-3]: Destroy target creature or planeswalker. [-7]: Draw a card for each creature card and planeswalker card in all graveyards. Target opponent loses that much life. reprint, Rift Splicing MSC 187 B B 1 Instant R Copy reminder/spawn Copy MSC Target creature gets -2/-2 until end of turn. 3B, Exile Rift Splicing from your graveyard: Aetherize target creature card with mana value 3 or less in a graveyard. Activate only as a sorcery. (To aetherize, create a token that's a copy of it, then exile that token.) reprint, Sagi Aysan MSC 566 B 2BB 4 Legendary Planeswalker - Sagi 3 B yInitialize/ccgreen=3+1/ccgreen+1-2, Spawn Horror/ccgreen-2;/spawn 2/1 black Horror MSCSpawn five Horror tokens/spawnx5 2/1 black Horror MSC-6/ccgreen-6 [+1]: Until end of turn, you may cast a creature card from your graveyard. Creature spells cast this way cost 2 less to cast. [-2]: Each player discards a card. For each player who discarded a creature card this way, create a 2/1 black Horror creature token. [-6]: For each player, you may put a creature card from that player's graveyard onto the battlefield under your control. reprint, Sesilius, Chosen Speaker MSC 191 B 3BB 5 Legendary Planeswalker - Sesilius 4 R yInitialize/ccgreen=4+1/ccgreen+1-2/ccgreen-2-8/ccgreen-8 [+1]: You may sacrifice a permanent. If you do, each opponent sacrifices a permanent that shares a type with it. [-2]: Put target creature card in a graveyard onto the battlefield under your control. [-8]: You control target player during their next turn. During that turn, that player may cast spells by paying life equal to their mana value rather than pay their mana cost. After that turn, that player takes an extra turn. reprint, Shadowband Consul MSC 192 B B 1 Creature - Mutant Rogue 2 1 R yInitialize/cr90 Shadowband Consul enters the battlefield tapped. B, Pay 2 life: Return Shadowband Consul from your graveyard to the battlefield. Activate only if an opponent lost life this turn. reprint, Tidehollow Lich MSC 200 B B 1 Artifact Creature - Zombie Artificer 2 1 R Spawn Thopter/spawn 1/1 blue Thopter MSC Embellish 3B (If you cast this spell for 3B, create a 1/1 blue Thopter artifact creature token with flying when it enters the battlefield.) Tidehollow Lich can't block. You may cast Tidehollow Lich from your graveyard as long as you control an artifact creature. reprint, Turned Watcher MSC 202 B 1BB 3 Creature - Angel Vampire 3 2 R Flying, lifelink Sacrifice a creature: Until end of turn, Turned Watcher gets +1/+0 and gains “Whenever Turned Watcher deals combat damage to a player, draw a card.” reprint, Unearth MSC 204 B B 1 Sorcery R Return target creature card with mana value 3 or less from your graveyard to the battlefield. Cycling 2 (2, Discard this card: Draw a card.) reprint, Vibrant Rapture MSC 206 B XBB 2 Sorcery R Spawn Lotus Petal/spawn Lotus Petal MSC All creatures get -X/-X until end of turn. X can't be 0. Whenever a creature dies this turn, create a colorless artifact token named Lotus Petal with “T, Sacrifice this artifact: Add one mana of any color.” reprint, Villainy MSC 208 B BBB 3 Enchantment R Whenever one or more creatures die for the first time each turn, you draw a card and you lose 1 life. Whenever you cast a black noncreature spell, Villainy deals 2 damage to any target and you gain 2 life. reprint, Xanigan, the Darkened Cloud MSC 212 B 3BB 5 Legendary Planeswalker - Xanigan 4 R yInitialize/ccgreen=4Emblem Get/spawn Xanigan Emblem MSC+2/ccgreen+2-3/ccgreen-3-7/ccgreen-7 Whenever you activate a loyalty ability of Xanigan, the Darkened Cloud, you get an emblem with exalted. [+2]: Xanigan deals 2 damage to up to one target and you gain 2 life. [-3]: You draw three cards and you lose 3 life. [-7]: Xanigan becomes a 7/7 Demon creature with flying and indestructible that's still a planeswalker. Prevent all combat damage that would be dealt to her. reprint, Aquilifer Axelius MSC 569 R R 1 Legendary Creature - Human Soldier 2 2 B Other creatures you control can't attack or block alone. reprint, The Witch Queens MSC 283 R 4RR 6 Legendary Planeswalker - Cerie Kailla 6 R yInitialize/ccgreen=6+2/ccgreen+2-3/ccgreen-3-9/ccgreen-9 [+2]: The Witch Queens deal 2 damage to each of up to two targets. [-3]: Gain control of target land and untap it. [-9]: Each player discards their hand, then draws up to seven cards. The Witch Queens deal damage to each opponent equal to twice the number of cards that player has drawn this turn. reprint, Aiel Tazan MSC 216 R 1RR 3 Legendary Planeswalker - Aiel 3 R yInitialize/ccgreen=3+1/ccgreen+1-3/ccgreen-3Spawn Elemental/spawn red Elemental MSC [+1]: Aiel Tazan deals 2 damage to any target. Then she deals 2 damage to herself unless you have her deal 2 damage to you. [-3]: Creatures you control get +2/+0 and gain haste until end of turn. [-X]: Create an X/1 red Elemental creature token with haste and trample. Exile that token at the beginning of the next end step. If X is 6 or more, it gains double strike. reprint, Audition MSC 217 R 3RR 5 Sorcery R You may put a creature card from your hand onto the battlefield. That creature gains haste until end of turn. Sacrifice that creature at the beginning of the next end step unless you pay its mana cost reduced by up to 3RR. reprint, Brazen Sacrilege MSC 223 R RR 2 Instant R Brazen Sacrilege deals 2 damage to any target. Until end of turn, if a red source you control would deal damage to that player or to that permanent's controller, it deals that much damage plus 1 instead. reprint, Champion of Scales MSC 225 R RR 2 Creature - Human Soldier 2 2 R Spawn Dragon/spawn 4/4 red Dragon MSC First strike, haste Wanderlust - At the beginning of combat on each of your turns, if you control four or more differently named lands, you may pay 1R. If you do, create a 4/4 red Dragon creature token with flying and haste. Exile that token at end of combat. reprint, Creed, Eternal Straggler MSC 227 R 3R 4 Legendary Creature - Spirit Soldier 3 3 R Reveal top one/vp1at1 First strike Whenever Creed, Eternal Straggler attacks, exile the top card of your library. You may play that card this turn, and that spell costs 2 less to cast. reprint, Demolitionist Deviser MSC 229 R 1R 2 Creature - Human Artificer 2 1 R Renown 1 (When this creature deals combat damage to a player, if it isn't renowned, put a +1/+1 counter on it and it becomes renowned.) When Demolitionist Deviser dies, it deals damage equal to its power to any target. reprint, Elemental of Surprise MSC 231 R 2R 3 Creature - Elemental Beast 2 2 R Flash Creatures you control that have entered the battlefield this turn get +1/+1 and have haste and first strike. reprint, Haide Bankbuster MSC 572 R 3RR 5 Legendary Planeswalker - Haide 5 B yInitialize/ccgreen=5+1/ccgreen+1+1/ccgreen+1-9/ccgreen-9 [+1]: Haide Bankbuster deals 2 damage divided as you choose among one or two targets. [+1]: Draw two cards unless any player has Haide Bankbuster deal 3 damage to them. [-9]: Until end of turn, gain control of all permanents target player controls and they gain haste. Untap those permanents. reprint, Hao'Tai, the Ancient One MSC 243 R 2RR 4 Legendary Creature - Dragon 4 4 R Reveal top four/vp1at4Cast from Exile reminder/spawn Can Be Cast From Exile Flying, trample Whenever Hao'Tai, the Ancient One deals combat damage to a player, exile the top four cards of that player's library. Until end of turn, you may cast instant, sorcery, and creature cards from among those exiled cards, and you may spend mana as though it were mana of any color to cast them. reprint, Menna Al-Mejjat MSC 251 R 1RR 3 Legendary Planeswalker - Menna 2 R yInitialize/ccgreen=2+1, Reveal top two/ccgreen+1;/vp1at2Cast from Exile reminder/spawn Can Be Cast From Exile-2/ccgreen-2-6/ccgreen-6 [+1]: Exile the top two cards of your library. You may play up to one card exiled this way this turn. [-2]: Menna Al-Mejjat deals 3 damage to target creature. If that creature would die this turn, exile it instead. [-6]: Draw cards equal to the number of cards in exile. Menna Al-Mejjat deals that much damage to any target. reprint, Mieng, Who Dances With Dragons MSC 255 R R 1 Legendary Creature - Human 2 1 R Ferocious - Whenever a creature with power 4 or greater enters the battlefield under your control, Mieng, Who Dances With Dragons becomes a 4/4 Dragon creature with flying until end of turn. reprint, Novaheart Guardian MSC 258 R 3RR 5 Creature - Elemental 4 4 R Flying When Novaheart Guardian enters the battlefield, it deals 4 damage to any target. Whenever a creature or planeswalker dies, put a +1/+1 counter on Novaheart Guardian. reprint, Sarrutu Flamebinder MSC 270 R R 1 Creature - Human Elemental Wizard 1 2 R Whenever one or more creatures you control deal combat damage to a player, you may discard a card. If you do, draw a card. 2R, T, Exile two cards from your graveyard: Sarrutu Flamebinder deals 2 damage to any target. reprint, Shal'Draen's Rage MSC 275 R 1R 2 Instant R Kicker 1R (You may pay an additional 1R as you cast this spell.) Shal'Draen's Rage deals 1 damage to each creature. If this spell was kicked, it deals 3 damage to each creature instead. reprint, Stormsurge MSC 277 R 2R 3 Sorcery R Cast from Exile reminder/spawn Can Be Cast From Exile Stormsurge deals 3 damage to any target. Orchestrate R (You may exile this card from your hand anytime you could cast a sorcery for its orchestrate cost. When you next resolve a spell, you may cast this from exile without paying its mana cost.) reprint, Unceasing Flames MSC 279 R R 1 Sorcery R Unceasing Flames deals X damage to any target, where X is 2 plus the number of cards named Unceasing Flames in your graveyard. Conjure three cards named Unceasing Flames and shuffle them into your main library. reprint, Vicious Slasher MSC 280 R R 1 Creature - Lizard Warrior 2 1 R Winnow (Damage dealt to it also causes its controller to lose that much life.) Whenever Vicious Slasher attacks, target creature gains winnow until end of turn. reprint, Volcano Tyrant MSC 281 R 4RR 6 Creature - Dragon 6 6 R Flying, haste Volcano Tyrant enters the battlefield with a first strike counter on it. 2R, Remove a first strike counter from Volcano Tyrant: Double its power and it gains trample until end of turn. reprint, Worldheart Avatar MSC 284 R 3R 4 Creature - Elemental Avatar 2 4 R Double strike The first spell you cast during each of your turns costs WUBRG less to cast. This effect reduces only the amount of colored mana you pay. reprint, Wild Encounter MSC 282 R 3RR 5 Sorcery R You may put a creature or planeswalker card from your hand onto the battlefield. It gains haste. Sacrifice it at the beginning of the next end step. Whenever an ability of that permanent is activated this turn, you may copy that ability. You may choose new targets for the copy. reprint, Ninhasir's March MSC 257a,257b R 1RR 3 Legendary Enchantment R When Ninhasir's March enters the battlefield, it deals 3 damage to any target. 1RR: Transform Ninhasir's March. Activate only if your fealty to Mountains is five or greater. (Each Mountain you control counts towards your fealty to Mountains.) ----- Ninhasir, God of Creation|Legendary Enchantment Creature - God [5/5] Indestructible When this creature transforms into Ninhasir, God of Creation, discard all the cards in your hand, then draw that many cards plus one. Whenever you cast an instant or sorcery spell, copy it. You may choose new targets for the copy. reprint, Desert Wurms MSC 230 R 8RRR 11 Creature - Wurm 6 6 R Spawn two Wurm tokens/spawnx2 6/6 red Wurm MSC Desert Wurms can't be blocked by creatures with flying. When Desert Wurms enters the battlefield, create two 6/6 red Wurm creature tokens with “This creature can't be blocked by creatures with flying.” When Desert Wurms is put into a graveyard from anywhere, shuffle it into its owner's library. reprint, Beckon of the Wild MSC 289 G XG 1 Sorcery R Sleight (You may cast this spell as though it had flash if you pay 1 more to cast it.) Search your library for a green creature card with mana value X or less, put it onto the battlefield, then shuffle. reprint, Coppergild Mercenary MSC 294 G 2GG 4 Creature - Human Warrior 4 4 R This spell can't be countered. Coppergild Mercenary has hexproof as long as it has one or more counters on it. Persist (When this creature dies, if it had no -1/-1 counters on it, return it to the battlefield under its owner's control with a -1/-1 counter on it.) reprint, Dovon, Verdant Experimenter MSC 302 G G 1 Legendary Creature - Elf Shaman 0 1 R T: Add G. B/G, T: Exile target card from a graveyard. If that card is a creature card, put a +1/+1 counter on Dovon, Verdant Experimenter and you gain 1 life. reprint, Earthenlore Disciple MSC 578 G 4G 5 Creature - Elf Druid 3 3 B When Earthenlore Disciple enters the battlefield, you may destroy target artifact, enchantment, or land. reprint, Ever-Gnawing Rat MSC 305 G G 1 Creature - Rat 1 1 R At the beginning of combat on your turn, if you control a creature with power greater than Ever-Gnawing Rat's, put a +1/+1 counter on Ever-Gnawing Rat. reprint, Farseek MSC 307 G 1G 2 Sorcery R Search your library for a Plains, Island, Swamp, or Mountain card, put it onto the battlefield tapped, then shuffle. reprint, Forest Fellowship MSC 310 G 2GG 4 Sorcery R You may put a permanent card from your hand onto the battlefield. Then each opponent may put a permanent card from their hand onto the battlefield. If one does, you may repeat this process. reprint, Hierarch Ranger MSC 311 G G 1 Creature - Human Druid Ranger 0 1 R Encourage (T: Another target creature you control gets +1/+1 until end of turn. Encourage only as a sorcery.) T: Add G. Whenever Hierarch Ranger encourages a creature, add one mana of any color. reprint, Iroshi, Blade of the Old Ways MSC 313 G 2GG 4 Legendary Planeswalker - Iroshi 3 R yInitialize/ccgreen=3+1/ccgreen+1-1, Spawn Ninja/ccgreen-1;/spawn 2/2 green Ninja MSC-2/ccgreen-2 Flash As long as Iroshi entered the battlefield this turn, you may activate their loyalty abilities any time you could cast an instant. [+1]: You may return a creature you control to its owner's hand. If you do, draw a card. [-1]: Create a 2/2 green Ninja creature token. [-2]: Target creature you control deals damage equal to its power to target creature or planeswalker. reprint, Jobiah, Devoted Farmer MSC 315a,315b G 3G 4 Legendary Creature - Goat Druid 2 2 R When Jobiah, Devoted Farmer enters the battlefield, search your library for a land card, put it onto the battlefield tapped, then shuffle. At the beginning of your upkeep, if you control six or more lands with different names, you may transform Jobiah. ----- Jobiah the World-Shepherd|Legendary Creature - God [3/3] Indestructible At the beginning of combat on your turn, you may untap target land you control. If you do, that land becomes an X/X green Beast creature with haste until end of turn, where X is the number of differently named lands you control. It's still a land. reprint, A Journey Begins MSC 316 G G 1 Sorcery R Look at top five/vp1pt5 Look at the top five cards of your library. You may reveal a permanent card with mana value 3 or less from among them and put it into your hand. Put the rest on the bottom of your library in any order. reprint, Kaur, End of Lies MSC 318 G 8GG 10 Legendary Planeswalker - Kaur 6 R EDH Banned yInitialize/ccgreen=6+2, Reveal top one/ccgreen+2;/vp1at1-4, Reveal top four/ccgreen-4;/vp1at4-12/ccgreen-12 Kaur, End of Lies costs X less to cast, where X is the greatest mana value among permanents your opponents control. [+2]: Reveal the top card of your library. If it's a permanent card, put it onto the battlefield. [-4]: Exile target noncreature permanent, then reveal the top four cards of your library. You may put a permanent card from among them onto the battlefield. Put the rest into your graveyard. [-12]: Search your library for up to X permanent cards, where X is the number of permanents you control, put them onto the battlefield, then shuffle. reprint, Leyran Alpha MSC 319 G 4GG 6 Creature - Wolf 4 4 R Spawn two Wolf tokens/spawnx2 2/2 green Wolf MSC Trample When Leyran Alpha enters the battlefield, create two 2/2 green Wolf creature tokens with haste. Whenever a creature you control deals damage to an opponent, put a +1/+1 counter on that creature. reprint, Magnific Wilderkin MSC 322 G 1GG 3 Creature - Chimera 3 3 R At the beginning of each combat, if you control a creature with flying, Magnific Wilderkin gets +1/+1 and gains flying until end of turn. The same is true for first strike, double strike, deathtouch, haste, hexproof, indestructible, lifelink, menace, reach, trample, and vigilance. reprint, Mavisa, Wayfinder MSC 579 G 4G 5 Legendary Planeswalker - Mavisa 4 B yInitialize/ccgreen=4+1/ccgreen+1-2/ccgreen-2-7, Reveal top ten/ccgreen-7;/vp1at10 [+1]: Untap up to two target creatures and/or lands. [-2]: Choose a color. Draw cards equal to the number of creatures you control of the chosen color. [-7]: Reveal the top ten cards of your library. Put all creature and land cards revealed this way onto the battlefield and the rest into your hand. reprint, Myrmidon, Coralight Exile MSC 326 G 2GG 4 Legendary Planeswalker - Myrmidon 3 R yInitialize/ccgreen=3+1, Spawn Conch Shell/ccgreen+1;/spawn Conch Shell MSC-1/ccgreen-1-3, Spawn two Shark tokens/ccgreen-3;/spawnx2 3/3 red Shark MSC [+1]: Create a tapped colorless artifact token named Conch Shell with “T: Add one mana of any color. Spend this mana only to cast permanent spells.” [-1]: Reveal the top X cards of your library, where X is the number of card types among permanents you control. Put a permanent card from among them into your hand and the rest into your graveyard. [-3]: Create two 3/3 red Shark enchantment creature tokens. reprint, Mythology MSC 327 G 4GG 6 Enchantment - Discovery R Look at top four/vp1pt4 (As this Discovery enters and after your draw step, add a progress counter. Stop after you've discovered.) I, II - Look at the top four cards of your library. You may reveal a permanent card from among them and put it into your hand. Put the rest on the bottom of your library in a random order. Discovery - At the beginning of your end step, you may put a permanent card from your hand onto the battlefield. ​ reprint, Ophorion Refugee MSC 580 G G 1 Creature - Elf Druid 0 1 B T: Add G. If you control an attacking creature, add one mana of any color instead. reprint, Pernicious Primavore MSC 330 G 5GG 7 Creature - Beast 8 7 R Trample When Pernicious Primavore enters the battlefield or dies, destroy up to three target artifacts and/or enchantments. reprint, Quakestep Behemoth MSC 333 G 5GGG 8 Creature - Rhino 4 4 R Trample Whenever Quakestep Behemoth or another creature enters the battlefield under your control, put X +1/+1 counters on each creature you control, where X is that creature's power. reprint, Sacrificial Bull MSC 336 G 1G 2 Creature - Ox 2 2 R G: Exile target card from a graveyard. If it was a land card, put a +1/+1 counter on Sacrificial Bull. G, Sacrifice Sacrificial Bull: You gain life equal to its power. reprint, Scion of Flourishing MSC 337 G 3GG 5 Creature - Elemental Avatar 5 5 R Copy reminder/spawn Copy MSC Trample When Scion of Flourishing enters the battlefield, put a +1/+1 counter on each other creature you control. Those creatures gain trample until end of turn. Whenever a Forest enters the battlefield under your control, you may aetherize Scion of Flourishing. (To aetherize, create a token that's a copy of it, then exile that token.) reprint, Seadrake Rider MSC 338 G G 1 Creature - Merfolk Knight 2 1 R Concord - 1G: Until end of turn, Seadrake Rider gets +2/+3 and must be blocked if able. Activate only during your turn, only once each turn, and only if there are four or more card types among permanents you control. reprint, Seeker of Untouched Beauty MSC 339 G G 1 Creature - Elf Shaman 1 1 R As long as you control four or more lands, Seeker of Untouched Beauty gets +2/+2 and has trample. When Seeker of Untouched Beauty dies, you may search your library for a basic land card, put it onto the battlefield tapped, then shuffle. reprint, Trace the Leylines MSC 348 G 2G 3 Sorcery R Search your library for a land card, put it onto the battlefield tapped, then shuffle. Spell mastery - If there are two or more instant and/or sorcery cards in your graveyard, untap that land. reprint, Rock // Roll MSC 355 G // G 2GG // 4GG 4 // 6 Sorcery R Spawn Elemental/spawn 3/3 green Elemental MSCSpawn five Elemental tokens/spawnx5 3/3 green Elemental MSC Search your library for up to two basic land cards and put them onto the battlefield tapped, then shuffle. Fuse (You may cast one or both halves of this card from your hand.) // Create a number of 3/3 green Elemental creature tokens equal to the number of differently named lands you control. Fuse (You may cast one or both halves of this card from your hand.) reprint, Temporary Treason MSC 130 U 2UU 4 Enchantment - Aura R yInitialize/ccred=3 Enchant nonland permanent Vanishing 3 (This permanent enters the battlefield with three time counters on it. At the beginning of your upkeep, remove a time counter from it. When the last is removed, sacrifice it.) You control enchanted permanent. reprint, Arcanist's Dispersal MSC 76 U 1U 2 Instant R Counter target spell unless its controller pays 2. Reprise 3U (As you cast an instant or sorcery spell, you may exile one card with reprise from your graveyard and pay its reprise cost. If you do, add its effects to that spell.) reprint, Lord Rokai MSC 97 U U 1 Legendary Creature - Spirit Wizard 2 1 R Flying When Lord Rokai becomes the target of a spell, sacrifice it. Whenever you cast an instant or sorcery spell, you may pay 2U. If you do, return Lord Rokai from your graveyard to the battlefield. reprint, Cosmic Chart MSC 435 3 3 Artifact R T: Add one mana of any color. 5, T, Sacrifice Cosmic Chart: Search your library for a card, put it into your hand, then shuffle. reprint, Edge of the Water MSC 86 U 2U 3 Enchantment R If you would draw one or more cards, instead you may draw that many cards plus one, then discard a card. As long as ten or more cards are in your graveyard, noncreature spells you cast cost 1 less to cast. reprint, Valtrian Cavalier MSC 71 W WW 2 Creature - Human Knight 3 1 R Motivate 1 (When this creature enters the battlefield, you may motivate target creature with less power than this by putting a +1/+1 counter on it.) 2WW: Exile Valtrian Cavalier, then return it to the battlefield under your control. reprint, Insipid Metamorph MSC 558 U 1U 2 Creature - Shapeshifter 0 0 B You may have Insipid Metamorph enter the battlefield as a copy of any other creature on the battlefield, except it's 1/1. reprint, Colony Queen MSC 424 BG 3B/GB/G 5 Creature - Insect Noble 2 2 R Spawn three Insect tokens/spawnx3 1/1 green Insect MSC When Colony Queen enters the battlefield, create three 1/1 green Insect creature tokens. Insect tokens you control have flying and deathtouch. reprint, Adept Necromancer MSC 144 B B 1 Creature - Human Wizard 1 1 R Copy reminder/spawn Copy MSCSpawn Mummy/spawn black Mummy MSC At the beginning of your upkeep, if you control four or more Swamps, you may exile target creature card from your graveyard. If you do, create a tapped token that's a copy of it except it's a black Mummy. reprint, Spellsword Elite MSC 358 WU WU 2 Creature - Human Soldier 1 1 R Cadence (Whenever you cast a spell, if its mana value is greater than this creature's power, put a +1/+1 counter on this creature.) Remove a +1/+1 counter from Spellsword Elite: The next noncreature spell you cast this turn costs 1 less to cast. reprint, Look to the Future MSC 96 U 4UU 6 Sorcery R Look at top one/vp1pt1 Take an extra turn after this one. Exile Look to the Future. Civilized - If you control an artifact, a creature, and an enchantment, until the end of your next turn, you may look at the top card of your library any time and you may play the top card of your library. reprint, Time After Time MSC 132 U 3UU 5 Enchantment R Cast from Exile reminder/spawn Can Be Cast From Exile Instant and sorcery spells you control have leitmotif. (Exile that spell as it resolves if you cast it from your hand. When you next cast a spell that shares a color with that card, you may cast it from exile without paying its mana cost.) reprint, Kinken, the Dragon's Breath MSC 249 R 1R 2 Legendary Enchantment R Copy reminder/spawn Copy MSC When Kinken, the Dragon's Breath enters the battlefield, draw a card, then choose a creature card name. Whenever a creature you control with the chosen name attacks, you may pay 1. If you do, create a token that's a copy of it and that's tapped and attacking, except it isn't legendary. Exile the token at the beginning of the end step. reprint, Parish Paragon MSC 54 W 1W 2 Creature - Human Cleric 0 0 R Parish Paragon gets +1/+1 for each creature you control. All damage that would be dealt to other creatures you control not named Parish Paragon is dealt to Parish Paragon instead. reprint, Shambling Dreadreef MSC 340 G 4GG 6 Creature - Plant Crab Horror X X R Pressure 2GG (You may cast this spell for its pressure cost if there are seven or more cards in your graveyard.) Trample, hexproof Shambling Dreadreef's power and toughness are each equal to the total number of land cards you own on the battlefield and in your graveyard. reprint, Diao, Dragoon Captain MSC 16 W 4WW 6 Legendary Creature - Human Warrior 3 3 R Spawn three Warrior tokens/spawnx3 1/1 red and white Warrior MSC When Diao, Dragoon Captain enters the battlefield, create three 1/1 red and white Warrior creature tokens. Whenever a creature you control attacks, invigorate 1. (Choose a creature with the least power among creatures you control and put a +1/+1 counter on it.) reprint, Thunderlash Mystic MSC 575 R 2RR 4 Creature - Human Wizard 2 2 B Cast from Exile reminder/spawn Can Be Cast From Exile Flying Spirited (When this creature enters the battlefield, you may activate one of its activated abilities without paying its cost.) 3RR, T: Exile an instant card with mana value 3 or less from your graveyard, then cast a copy of a card exiled with Thunderlash Mystic without paying its mana cost. reprint, Herald of Flame MSC 245 R 3RR 5 Enchantment Creature - Dragon Sphinx 4 4 R Flying Whenever Herald of Flame attacks, gain control of target permanent until end of combat. If it's a creature, you may have it become tapped and attacking. Whenever a creature you control becomes blocked, Herald of Flame deals 3 damage to the player or planeswalker that creature is attacking. reprint, Conspiracy of Ravens MSC 561 B B 1 Enchantment B yInitialize/ccred=1 Vanishing 1 (This permanent enters the battlefield with a time counter on it. At the beginning of your upkeep, remove a time counter from it. When the last is removed, sacrifice it.) When the last time counter is removed from Conspiracy of Ravens, target player reveals their hand. You choose a nonland card from it. That player discards that card. reprint, Dark Rite Cultist MSC 562 B B 1 Creature - Human Wizard 0 1 B Spawn Demon/spawn 5/5 black Demon MSC B, T, Pay 1 life, Discard a card, Sacrifice Dark Rite Cultist and another creature: Create a 5/5 black Demon creature token with flying. reprint, Coralblade Cohort MSC 295 G 1GG 3 Creature - Merfolk Knight 3 3 R Vigilance, trample Whenever you draw your second card each turn, put a +1/+1 counter on Coralblade Cohort. Cycling G (G, Discard this card: Draw a card.) reprint, Bottled Lightning MSC 222 R 1R 2 Enchantment R Spawn Masterpiece/spawn Masterpiece MSCScry 1/vp1pt1Research counter/spawn Research CounterInvent Cultivating Spheres/spawn Cultivating Spheres MSCInvent Mirror of Possibilities/spawn Mirror of Possibilities MSCInvent Thrice-Folded Lotus/spawn Thrice-Folded Lotus MSC Eureka! (At the beginning of each end step, you get a research counter if you cast a spell this turn. Then if you have eight or more research counters, remove them and create a Masterpiece token of your choice.) When Bottled Lightning enters the battlefield, it deals 3 damage to any target. Scry 1. reprint, Island MSC 542 0 Basic Land - Island reprint, Swamp MSC 543 0 Basic Land - Swamp reprint, Mountain MSC 544 0 Basic Land - Mountain reprint, Plains MSC 541 0 Basic Land - Plains reprint, Forest MSC 545 0 Basic Land - Forest reprint, A Planet Far, Far Away MSC 110 U 1U 2 Instant R Cast from Exile reminder/spawn Can Be Cast From Exile Draw a card. Leitmotif (If you cast this spell from your hand, exile it as it resolves. When you next cast a spell that shares a color with this card, you may cast this from exile without paying its mana cost.) reprint, Weeping Lotus MSC 470 2 2 Artifact R Spawn Lotus Petal/spawn Lotus Petal MSC Weeping Lotus enters the battlefield with five petal counters on it. At the beginning of your upkeep, remove a petal counter from Weeping Lotus. If you do, create a colorless artifact token named Lotus Petal with “T, Sacrifice this artifact: Add one mana of any color.” reprint, Librarian of Whispers MSC 547 W 1W 2 Creature - Spirit 1 1 B Lifelink If a creature or planeswalker would die, instead exile it and put a +1/+1 counter on Librarian of Whispers. Queen Andarli, the Fierce MSC 551 W 1W 2 Legendary Creature - Human Noble Soldier 2 1 B First strike Other creatures you control have protection from mana value 3 or greater. Rini, Sundial Archcleric MSC 552 W 6WWW 9 Legendary Creature - Human Cleric 3 4 B Spawn Angel Cleric/spawn 4/4 white Angel Cleric MSC This spell costs 1 less to cast for each instant and/or sorcery card in your graveyard. Once each turn, when you cast an instant or sorcery spell, you may create a 4/4 white Angel Cleric creature token with flying and vigilance. Imitator of Success MSC 557 U 2UU 4 Creature - Shapeshifter 0 0 B Copy reminder/spawn Copy MSC You may have Imitator of Success enter the battlefield as a copy of any creature on the battlefield, except it has no mana cost and base power and toughness 1/1 if it's a token. Successor 1UU (1UU, Exile this card from your graveyard: Create a token that's a copy of this card, except it has no mana cost and base power and toughness 1/1. Succeed only as a sorcery.) Volta the Innovator MSC 560 U 1UU 3 Legendary Planeswalker - Volta 3 B yInitialize/ccgreen=3-2/ccgreen-2-3, Copy reminder/ccgreen-3;/spawn Copy MSC Whenever you innovate, put a loyalty counter on Volta the Innovator. (You innovate as you cast a spell, draw a card, or have a land enter beyond the first of each in a turn.) [-2]: If you would draw a card this turn beyond the first, draw twice that many cards instead. [-3]: Whenever you cast your second spell this turn, copy it. Epic Fail MSC 563 B B 1 Enchantment B If an effect would cause an opponent to discard one or more cards while they have fewer than that many cards in hand, they lose life equal to three times the difference instead of discarding the excess cards. Thin the Veil MSC 567 B 2BB 4 Sorcery B Search your library for a nonland card not named Thin the Veil, exile it, then shuffle. If it has mana value less than or equal to the number of card types among cards in your graveyard, you may cast it without paying its mana cost. If you don't, put it into your hand. Valdez, Leafdown Vagabond MSC 568 B 3B 4 Legendary Creature - Raccoon Rogue 2 3 B Adventure Reminder/spawn On an AdventureAdventure Reminder/spawn On an Adventure As long as an opponent has one or fewer cards in hand, Valdez gets +2/+0 and has menace. ----- Pinch Pennies|Sorcery - Adventure Choose highest or lowest. Target opponent reveals their hand and discards a card with the chosen kind of mana value among the revealed nonland cards. Carnival Daredevil MSC 570 R R 1 Creature - Azra Actor 1 1 B Reveal top one/vp1at1Cast from Exile reminder/spawn Can Be Cast From Exile Haste Whenever Carnival Daredevil deals combat damage to a player, exile the top card of your library. Duet - You may play cards exiled with Carnival Daredevil as long as you control exactly two tapped creatures. Roggar the Furious MSC 574 R 1RR 3 Legendary Creature - Human Wizard 2 1 B Spawn two Elemental tokens/spawnx2 1/1 red Elemental MSC Spirited (When this creature enters the battlefield, you may activate one of its activated abilities without paying its cost.) 1R, Discard a red card: Roggar deals 2 damage to any target. This damage can't be prevented. 2R, Exile a red card from your graveyard: Create two tapped 1/1 red Elemental creature tokens. Tunu, Ancient Shaper MSC 576 R 1RRR 4 Legendary Planeswalker - Tunu 3 B yInitialize/ccgreen=3+1, Reveal top one/ccgreen+1;/vp1at1-2/ccgreen-2 Mountains you control have “T: Add RR.” [+1]: Exile the top card of your library. You may play that card until end of turn. Untap a Mountain you control. [-2]: Conjure six cards named Scorch. Shuffle them and your hand into your library, then draw two cards. Beckon the Damned MSC 577 G 2G 3 Sorcery B Return up to one target creature card and up to one target noncreature permanent card with total mana value 4 or less from your graveyard to the battlefield. Exile Beckon the Damned. Sundew Tender MSC 583 G 3G 4 Creature - Elemental 4 4 B Spawn Plant/spawn 0/1 green Plant MSC Whenever a land enters the battlefield under your control or a land card is put into your graveyard from anywhere, create a 0/1 green Plant creature token. 3GG: Put a +1/+1 counter on each other creature you control. Karaja Hetegex MSC 585 UB 1UB 3 Legendary Planeswalker - Karaja 3 B yInitialize/ccgreen=3-1/ccgreen-1-1/ccgreen-1-1, Scry 1/ccgreen-1;/vp1pt1 1UB, Discard Karaja Hetegex: You may activate one of her loyalty abilities without paying its loyalty cost. [-1]: Return target artifact, enchantment, or spell to its owner's hand. [-1]: Target creature gets -2/-2 until end of turn. [-1]: Scry 1, then draw a card. Breyga, Frontier Expert MSC 595 WRG 1R/WG 3 Legendary Creature - Human Scout 3 3 B If you would draw a card, you may instead choose creature or land and exile cards from the top of your library until you exile a card of the chosen type. Put that card into your hand and put all other cards exiled this way on the bottom of your library in a random order. Starved Oasis MSC 604 0 Land B T: Add C. 2, Pay 2 life: Starved Oasis becomes a 4/2 Elemental creature until end of turn. It's still a land. Aiko, Tranquil Fury MSC 3 W 2WW 4 Legendary Planeswalker - Aiko 3 R EDH Banned yInitialize/ccgreen=3+1/ccgreen+1-3/ccgreen-3-4, Emblem Get/ccgreen-4;/spawn Aiko Emblem MSC [+1]: Exile up to one other target nonland permanent. As long as it remains exiled, its owner may pay 1 as a sorcery to put it onto the battlefield. [-3]: Choose 0, 1, or 2. Each player sacrifices that many creatures. [-4]: You get an emblem with “If a nonland permanent would enter the battlefield and it wasn't cast, you may exile it instead.” Envious Geist MSC 21 W 1W 2 Creature - Spirit 2 1 R Flying Once each turn, when an opponent draws a card while they have more cards in hand than you, you may draw a card. Hinode, Glorious Peak MSC 35 W W 1 Legendary Enchantment - Realm R Spawn two Soldier tokens/spawnx2 1/1 white Soldier MSC (Activate each ability only once as a sorcery. You gain the realm's favor after activating them all.) W: Put a first strike counter on target creature. 1W: Invigorate 2. (Choose a creature with the least power among creatures you control and put two +1/+1 counters on it.) 2W: Create two 1/1 white Soldier creature tokens. Creatures you control with counters on them have flying and lifelink. Major Benjamin Stout MSC 47 W 3WW 5 Legendary Creature - Rabbit Soldier 2 4 R Spawn Soldier Army/spawn 0/0 white Soldier Army MSC Double strike, vigilance Whenever Major Benjamin Stout enters the battlefield, attacks, or dies, recruit. (Create a 0/0 white Soldier Army creature token, then put a +1/+1 counter on each Army you control.) Tenuous Existence MSC 66 W 1W 2 Instant R Choose one - • Exile target creature, then return that card to the battlefield under its owner's control at the beginning of the next end step. • Until end of turn, if a creature would enter the battlefield and it wasn't cast, exile it instead. Flashback 1W (You may cast this card from your graveyard for its flashback cost. Then exile it.) Director Amitai Eliahu MSC 84 U 4UU 6 Legendary Planeswalker - Amitai 5 R yInitialize/ccgreen=5+1/ccgreen+1-1/ccgreen-1-3/ccgreen-3-9/ccgreen-9 [+1]: Draw two cards. [-1]: Until your next turn, Director Amitai Eliahu gains “Other nonland permanents lose all abilities.” [-3]: You may discard a card. If you do, you may cast a spell that shares a color with that card without paying its mana cost. [-9]: Until end of turn, play with your library revealed. You may cast spells from your library this turn. Duplicated Dismantler MSC 85 U 1U 2 Artifact Creature - Human Construct 2 1 R Flash When Duplicated Dismantler enters the battlefield, if you cast another spell this turn, return target spell to its owner's hand. Gitaxian Reprocessor MSC 93 U 3U 4 Creature - Phyrexian Artificer 3 2 R Copy reminder/spawn Copy MSCSpawn Artifact Copy/spawn Artifact MSCSpawn Creature Copy/spawn 2/2 colorless MSC When Gitaxian Reprocessor enters the battlefield, if you cast it, choose one - • Create a token that's a copy of another target creature, except it's an artifact and isn't a creature. • Create a token that's a copy of target noncreature artifact, except it's a 2/2 creature in addition to its other types. Make into Mist MSC 98 U 1UU 3 Instant R Copy reminder/spawn Copy MSC Counter target spell. If a permanent spell is countered this way, you may aetherize it. (To aetherize, create a token that's a copy of it, then exile that token.) Picture Perfect MSC 108 U 3UU 5 Sorcery R Copy reminder/spawn Copy MSCCast from Exile reminder/spawn Can Be Cast From Exile Create a token that's a copy of target permanent you control, except it isn't legendary. Then put Picture Perfect on the bottom of its owner's library if you cast it from exile. Leitmotif (If you cast this spell from your hand, exile it as it resolves. When you next cast a spell that shares a color with this card, you may cast this from exile without paying its mana cost.) Hallowed Duet MSC 161 B 1B 2 Enchantment R At the beginning of your end step, you may discard a creature card. If you do, you draw a card and you lose 1 life. Whenever a creature you control attacks alone, you may cast a creature card from your graveyard. That creature enters the battlefield tapped and attacking. If you do, sacrifice the creature you attacked with at end of combat. King Florence of Caulder MSC 168 B 2BB 4 Legendary Creature - Human Noble 1 4 R Deception 1B (1B, Return an unblocked attacker you control to hand: Put this card onto the battlefield from your hand tapped and attacking.) Whenever King Florence of Caulder enters the battlefield or attacks, torment each opponent. (They lose 3 life unless they discard a card or sacrifice a nonland permanent.) Mausoleum Resident MSC 172 B B 1 Creature - Cat 1 2 R Menace Whenever one or more creature cards leave your graveyard, put a +1/+1 counter on Mausoleum Resident. It gains lifelink until end of turn. Parasitic Rebirth MSC 181 B 1BB 3 Instant R Choose one or both- • Target creature gets -4/-4 until end of turn. • Return target creature card with mana value 1 from your graveyard to the battlefield. Vikalden, Syndicate Thug MSC 207 B 2BB 4 Legendary Planeswalker - Vikalden 3 R yInitialize/ccgreen=3+1/ccgreen+1-3/ccgreen-3-5, Emblem Get/ccgreen-5;/spawn Vikalden Emblem MSC [+1]: Each player discards a card or sacrifices a creature. [-3]: Vikalden deals X damage to any target and you gain X life, where X is the number of Swamps you control. [-5]: You get an emblem with “B, Pay 2 life: Draw a card.” Enraptured Countess MSC 234 R R 1 Creature - Human Noble 1 1 R Copy reminder/spawn Copy MSC Prowess ----- Blade's Memory|Sorcery - Tale Exile target instant or sorcery card from your graveyard. Copy it. You may cast the copy. (Cast a copy of this spell once while this creature is on the battlefield.) Face the Truth MSC 235 R 1RR 3 Instant R Reveal top five/vp1at5Cast from Exile reminder/spawn Can Be Cast From Exile Reveal the top five cards of your library. An opponent separates those cards into two piles. Exile one of those piles. Until the end of your next turn, you may play those cards. Shuffle the other pile into your library. Horizon Sovereign MSC 246 R 2RR 4 Creature - Dragon 3 3 R Flying, haste At the beginning of your postcombat main phase, you may cast an instant or sorcery card from your graveyard with mana value less than or equal to the number of creatures that dealt combat damage to opponents this turn without paying its mana cost. If that spell would be put into a graveyard, exile it instead. Menna, Servant to None MSC 252a,252b R 2RR 4 Legendary Planeswalker - Menna 4 R yInitialize/ccgreen=4+2, Reveal top two/ccgreen+2;/vp1at2Cast from Exile reminder/spawn Can Be Cast From Exile+1/ccgreen+1-3/ccgreen-3Spawn Archon/spawn 5/5 colorless Archon MSC Chosen one (WUBRG: Transform this permanent.) [+2]: Exile the top two cards of your library. Until end of turn, you may play one card exiled with this permanent. [+1]: Exile up to two cards from your hand, then draw that many cards. [-3]: Menna, Servant to None deals 3 damage to up to one target player and up to one target creature or planeswalker. ----- The Nascent Godling|Legendary Planeswalker - Menna [4] [+1]: Add WUBRG. [-1]: Exile the top three cards of your library. Until end of turn, you may play cards exiled with this permanent. [-3]: Create a 5/5 Archon creature token that's all colors and has flying and “When this creature enters the battlefield, it deals 5 damage to any target.” Obscoriate MSC 259 R 1R 2 Instant R Obscoriate deals 4 damage to target creature or planeswalker. The next time that permanent would die this turn, instead put a basalt counter on it, it becomes a Mountain land named Charred Remains, loses all other card types, and gains “At the beginning of your upkeep, Charred Remains deals 1 damage to you.” (It has “T: Add R” and loses abilities it already had.) Cosmonaut Pioneer MSC 296 G 4G 5 Creature - Human Scientist 3 3 R Spawn Alien/spawn 3/3 green Alien MSCScry 1/vp1pt1 When Cosmonaut Pioneer enters or leaves the battlefield, choose one- • Scry 1, then draw a card. • Create a 3/3 green Alien creature token with trample. • You gain 5 life. The Magistrate MSC 321 G 4GGG 7 Legendary Creature - Avatar 7 7 R Convoke (Each creature you tap while casting this spell pays for 1 or one mana of that creature's color.) Protection from noncreatures When The Magistrate enters the battlefield, judge each creature that convoked it. (Honor it by putting a +1/+1 counter on it or condemn it by sacrificing it to draw a card.) Posey, of the Seal Cloak MSC 331 G 1GG 3 Legendary Planeswalker - Posey 3 R yInitialize/ccgreen=3+1, Spawn Merfolk/ccgreen+1;/spawn 1/1 green Merfolk MSC-6/ccgreen-6 [+1]: Create a 1/1 green Merfolk creature token. [0]: Target artifact or creature loses all abilities and becomes a green Seal creature with base power and toughness 3/3. [-6]: Up to five target noncreature permanents lose all abilities and become green Merfolk creatures with base power and toughness 1/1. Springtime MSC 344 G 1G 2 Sorcery R Reveal cards from the top of your library until you reveal a land card, then put that card onto the battlefield tapped. You may put another card revealed this way on top of your library. Put the rest of the cards revealed this way on the bottom in a random order. Thriving Budling MSC 346 G G 1 Creature - Treefolk 0 1 R T: Add one mana of any type that a land you control could produce. Augmented - At the beginning of your end step, if you've spent WUBRG to cast spells this turn, untap Thriving Budling and put three +1/+1 counters on it. Deus ex Machina MSC 376 WB 2WB 4 Instant R Choose one - • Permanents you control gain lifelink and indestructible until end of turn. • Search your library for a card, put it into your hand, then shuffle. • Destroy target nonland permanent. Ensouled Savior MSC 389 WR 3RW 5 Creature - Human Warrior Avatar 5 5 R Glory counter/spawn Glory Counter OPH Ward-Pay 5 life. Whenever Ensouled Savior deals combat damage while attacking, you get five glory counters. (You lose glory counters before life. A player with ten or more glory counters wins the game.) Fleeting Moments MSC 362 UB UB 2 Enchantment R yInitialize/ccred=2 Vanishing 2 (This permanent enters the battlefield with two time counters on it. At the beginning of your upkeep, remove a time counter from it. When the last is removed, sacrifice it.) Whenever a player discards one or more cards, put a time counter on Fleeting Moments. Whenever a time counter is removed from Fleeting Moments, you draw a card and you lose 1 life. The Heart-hardened MSC 364 BR BR 2 Legendary Creature - Fox Warrior 2 2 R First strike Whenever The Heart-hardened or another creature you control dies, each opponent loses 1 life. If this is the third time this ability has resolved this turn, you draw three cards and you lose 3 life. If Memory Serves MSC 374 WG 1GW 3 Sorcery R Copy reminder/spawn Copy MSC Augmented - When you cast If Memory Serves, if you've spent WUBRG to cast spells this turn, copy it twice. You may choose new targets for the copies. Return target permanent card with mana value 3 or less from your graveyard to the battlefield. Exile If Memory Serves. Indecisive Sorceress MSC 381 UR UR 2 Creature - Human Wizard Avatar 2 1 R Whenever you cast a noncreature spell, upgrade Indecisive Sorceress. When you can't, remove all counters from it and it deals damage to any target equal to the number of counters removed this way. • +1/+1 • Flying • First strike Jack, Horrific Harvester MSC 386 BG 2BG 4 Legendary Planeswalker - Jack 3 R yInitialize/ccgreen=3+1/ccgreen+1-2/ccgreen-2-2/ccgreen-2 Sacrifice two lands, Mill five cards: Return Jack, Horrific Harvester from your graveyard to your hand. [+1]: You gain 2 life and each opponent loses 2 life. [-2]: Return up to one target creature card and up to one target land card from your graveyard to your hand. [-2]: Each opponent sacrifices the nonland permanent they control with the greatest mana value among permanents they control. Kunal, Dragonclaw's Legacy MSC 369 RG RG 2 Legendary Planeswalker - Kunal 2 R yInitialize/ccgreen=2-2/ccgreen-2 Whenever you cast a spell with mana value greater than the number of loyalty counters on Kunal, Dragonclaw's Legacy, put a loyalty counter on him. [0]: Until end of turn, Kunal becomes a Monk creature with haste, indestructible, and “Kunal's base power and toughness are each equal to the number of counters on him.” [-2]: Return target card from your graveyard to your hand. Lysandra, Leyline Trickster MSC 393 UG 2GU 4 Legendary Creature - Faerie Wizard 2 3 R Flying Whenever another creature enters the battlefield under your control, you may search your library for an instant or sorcery card with the same mana value as that creature, reveal it, put it into your hand, then shuffle. Mounting Up MSC 356a,356b WU 1WU 3 Enchantment R At the beginning of combat on your turn, put a +1/+1 counter on target creature you control. If that creature has flying, transform Mounting Up. ----- Taking Flight|EnchantmentCreatures you control with flying get +1/+1. At the beginning of combat on your turn, target creature you control soars. (Put a flying counter on it. If it already has flying, put a +1/+1 counter on it instead.) Barten's Journal MSC 429 2 2 Legendary Artifact R Each planeswalker you control enters the battlefield with an additional loyalty counter on it. T: Add C. Cortex Coil MSC 434 2 2 Artifact - Equipment R Spawn Phyrexian Germ/spawn 0/0 black Phyrexian Germ MSC Living weapon (When this Equipment enters the battlefield, create a 0/0 black Phyrexian Germ creature token, then attach this to it.) Equipped creature gets +1/-1. Whenever equipped creature dies, draw a card. This ability triggers only once each turn. Equip 1 Cosmic Tendrils MSC 436 2 2 Artifact R Whenever you cast a spell, you may pay 3 life. If you do, draw a card. Grand Library of Ormos MSC 442 7 7 Legendary Artifact Enchantment - Study R Reveal top five/vp1at5Additional library reminder/spawn Additional Library Archive 5, archive 5, archive 5 (As this enters the battlefield, shuffle the top five cards of your main library into a new face up library three times. Sacrifice this after the archived libraries are empty.) At the beginning of your upkeep, exile the top card of each of your libraries. For each card exiled this way, you may play it without paying its mana cost. S-40 Wallbreaker MSC 461 4 4 Artifact Creature - Construct 4 4 R Spawn Construct/spawn 1/1 colorless Construct MSC Whenever S-40 Wallbreaker attacks, create a 1/1 colorless Construct artifact creature token. X, Sacrifice X artifacts: S-40 Wallbreaker deals X damage to each opponent. Snagged Truck MSC 465 4 4 Artifact - Vehicle 8 8 R Spawn three Clue tokens/spawnx3 Clue MSC When Snagged Truck enters the battlefield, investigate three times. (Create three colorless Clue artifact tokens with “2, Sacrifice this: Draw a card.”) Snagged Truck can't attack or block as long as you control a Clue. Crew 2 (Tap any number of creatures you control with total power 2 or greater: This Vehicle becomes an artifact creature until end of turn.) Dustridden Sepulcher MSC 485 0 Land - Desert R Spawn Vessel/spawn Vessel MSCSpawn Spirit/spawn 1/1 white Spirit MSC T: Add C. 1, T: Target player exiles a card from their graveyard. If a creature or planeswalker card is exiled this way, create a Vessel token. (It's an enchantment with “2, Sacrifice this enchantment: Create a 1/1 white Spirit creature token with flying.”) Risti Workshop MSC 524 0 Land - Animus 2 2 R T: Add C. 1: Risti Workshop becomes a creature in addition to its other types until end of turn. When Risti Workshop deals combat damage to an opponent, you may sacrifice it. If you do, search your library for a basic land card, put it onto the battlefield, then shuffle. Copy MSC tokens MSC1 0 Token T Copy reminder/spawn Copy This token can be used to represent a token that's a copy of something else. 2/2 colorless MSC tokens MSC2 0 Token 2 2 T (This is a copy of a noncreature artifact, except it's a 2/2 creature in addition to its other types.) 1/1 white Spirit MSC tokens MSC23 W 0 Token 1 1 T Flying Vessel MSC tokens MSC4 0 Token T Spawn Spirit/spawn 1/1 white Spirit MSC 2, Sacrifice this enchantment: Create a 1/1 white Spirit creature token with flying. 4/4 white Angel MSC tokens MSC5 W 0 Token 4 4 T Flying 4/4 white Angel Cleric MSC tokens MSC6 W 0 Token 4 4 T Flying, vigilance 1/1 white Bird MSC tokens MSC7 W 0 Token 1 1 T Flying 1/1 white Dwarf MSC tokens MSC9 W 0 Token 1 1 T 2/2 white Elemental MSC tokens MSC10 W 0 Token 2 2 T Flying Fawn of Hesediel MSC tokens MSC11 W 0 Token 2 2 T First strike, lifelink Fish Sword MSC tokens MSC12 WR 0 Token T Equipped creature gets +3/+1. Equipped creature has first strike as long as it's attacking. Equip 2 1/1 white Fox Spirit MSC tokens MSC13 W 0 Token 1 1 T 1/1 white Gnome MSC tokens MSC14 W 0 Token 1 1 T Hannaru's Aegis MSC tokens MSC15 W 0 Token T Equipped creature gets +1/+2 and has vigilance. Equip 2 Hila's Favor MSC tokens MSC16 W 0 Token T Enchant creature Enchanted creature has double strike as long as there's another Aura attached to it. Otherwise, it has first strike. 1/1 green Merfolk MSC tokens MSC70 G 0 Token 1 1 T 1/1 white Monk MSC tokens MSC18 W 0 Token 1 1 T 1/1 white Soldier MSC tokens MSC19 W 0 Token 1 1 T 1/1 white Soldier MSC tokens MSC22 W 0 Token 1 1 T Vigilance 1/1 white Soldier MSC tokens MSC22 W 0 Token 1 1 T 0/0 white Soldier Army MSC tokens MSC21 W 0 Token 0 0 T 1/1 white Spirit MSC tokens MSC24 W 0 Token 1 1 T Flying Triton's Gift MSC tokens MSC25 W 0 Token T Enchant creature Enchanted creature gets +1/+0 and can't be blocked by creatures with power 3 or greater. 1/1 white Warrior MSC tokens MSC26 W 0 Token 1 1 T 1/1 blue Elemental MSC tokens MSC27 U 0 Token 1 1 T Flying Imitator of Success MSC tokens MSC28 U 0 Token 1 1 T You may have Imitator of Success enter the battlefield as a copy of any creature on the battlefield, except it has no mana cost and base power and toughness 1/1. 1/1 blue Jellyfish MSC tokens MSC29 U 0 Token 1 1 T Slipstream (This creature can't be blocked as long as only creatures with slipstream are attacking.) 8/8 blue Kraken MSC tokens MSC30 U 0 Token 8 8 T 1/1 blue Otter MSC tokens MSC31 U 0 Token 1 1 T Whenever this creature deals combat damage to a player, draw a card. 1/1 blue Thopter MSC tokens MSC32 U 0 Token 1 1 T Flying 0/1 blue Weird MSC tokens MSC33 U 0 Token 0 1 T Flying Deadwood Terror MSC tokens MSC34 B 2 Token 2 2 T Deathtouch 4/4 black Demon MSC tokens MSC36 B 0 Token 4 4 T Whenever this creature deals combat damage to a player, return target card from your graveyard to your hand. 5/5 black Demon MSC tokens MSC35 B 0 Token 5 5 T Flying 8/5 black Elder Demon Horror MSC tokens MSC37 B 0 Token 8 5 T Flying, deathtouch, menace 5/5 black Horror MSC tokens MSC39 B 0 Token 5 5 T (This is a copy of a creature except it's a 5/5 black Horror.) 2/1 black Horror MSC tokens MSC38 B 0 Token 2 1 T 1/1 black Imp MSC tokens MSC40 B 0 Token 1 1 T black Mummy MSC tokens MSC41 B 0 Token T (This is a copy of a creature except it's a black Mummy.) 0/0 black Phyrexian Germ MSC tokens MSC42 B 0 Token 0 0 T 1/1 black Skeleton MSC tokens MSC43 B 0 Token 1 1 T 6/3 black Zombie Horror MSC tokens MSC44 B 0 Token 6 3 T Spawn Elder Demon Horror/spawn 8/5 black Elder Demon Horror MSC Menace When this creature dies, create an 8/5 black Elder Demon Horror creature token with flying, deathtouch, and menace. black Zombie Horror MSC tokens MSC45 B 0 Token X X T 1/1 red Alien MSC tokens MSC46 R 0 Token 1 1 T revived Crimson Hellmaw MSC tokens MSC47 R 0 Token 3 3 T Flying, haste When Crimson Hellmaw enters the battlefield, it deals 3 damage to any target. Steed Dragon MSC tokens MSC49 R 0 Token 4 4 T Flying, haste 5/5 red Dragon MSC tokens MSC49 R 0 Token 5 5 T Flying, haste 4/4 red Dragon MSC tokens MSC50 R 0 Token 4 4 T Flying, haste red Elemental MSC tokens MSC51 R 0 Token X 1 T Haste, trample 1/1 red Elemental MSC tokens MSC52 R 0 Token 1 1 T 1/1 red Elemental MSC tokens MSC53 R 0 Token 1 1 T 1/1 red Goblin MSC tokens MSC54 R 0 Token 1 1 T Haste 1/1 red Nomad MSC tokens MSC55 R 0 Token 1 1 T 3/3 red Panda MSC tokens MSC56 R 0 Token 3 3 T Scorch Reminder MSC tokens MSC57 R 1 Sorcery T Scorch deals 3 damage to any target. 3/3 red Shark MSC tokens MSC58 R 0 Token 3 3 T 1/1 red Warrior MSC tokens MSC60 R 0 Token 1 1 T 3/3 red Wurm MSC tokens MSC61 R 0 Token 3 3 T 3/3 green Alien MSC tokens MSC63 G 0 Token 3 3 T Trample 3/3 green Beast MSC tokens MSC64 G 0 Token 3 3 T 5/5 green Beast MSC tokens MSC65 G 0 Token 5 5 T 3/2 green Crocodile MSC tokens MSC67 G 0 Token 3 2 T 3/3 green Elemental MSC tokens MSC68 G 0 Token 3 3 T 1/1 green Insect MSC tokens MSC69 G 0 Token 1 1 T 2/2 green Ninja MSC tokens MSC71 G 0 Token 2 2 T 0/1 green Plant MSC tokens MSC72 G 0 Token 0 1 T 1/1 green Snake MSC tokens MSC73 G 0 Token 1 1 T 1/1 green Spirit Snake MSC tokens MSC74 G 0 Token 1 1 T Turtle's Valor MSC tokens MSC75 G 0 Token T Enchant creature Enchanted creature gets +X/+X, where X is its mana value. 2/2 green Wolf MSC tokens MSC76 G 0 Token 2 2 T Haste 5/5 Archon MSC tokens MSC77 WUBRG 0 Token 5 5 T This creature is all colors. Flying When this creature enters the battlefield, it deals 5 damage to any target. 2/2 green Cat Warrior MSC tokens MSC66 G 0 Token 2 2 T 8/8 colorless Elemental MSC tokens MSC78 0 Token 8 8 T Flying, first strike, vigilance, trample, lifelink 1/1 green and blue Elf MSC tokens MSC79 UG 0 Token 1 1 T 1/1 blue and red Pirate MSC tokens MSC80 UR 0 Token 1 1 T green and blue Plant MSC tokens MSC81 UG 0 Token X X T Salim MSC tokens MSC82 WG 0 Token 3 3 T Vigilance, trample, indestructible revived Scion of Fecundity MSC tokens MSC83 WG 0 Token 2 2 T When Scion of Fecundity enters the battlefield, search your library for a creature card with mana value 2 or less, reveal that card, put it into your hand, then shuffle. 1/1 Scout MSC tokens MSC84 WUBRG 0 Token 1 1 T This creature is all colors. 1/1 red and white Warrior MSC tokens MSC85 WR 0 Token 1 1 T Artifact MSC tokens MSC86 0 Token T (This is a copy of a creature, except it's a noncreature artifact.) Clue MSC tokens MSC87 0 Token T 2, Sacrifice this artifact: Draw a card. Conch Shell MSC tokens MSC88 0 Token T T: Add one mana of any color. Spend this mana only to cast permanent spells. 1/1 colorless Construct MSC tokens MSC89 0 Token 1 1 T Cultivating Spheres MSC tokens MSC90 0 Token T At the beginning of your draw step, draw an additional card. You may play an additional land on each of your turns. colorless Equipment MSC tokens MSC91 0 Token T Equipped creature gets +1/+0. Equip 2 Lotus Petal tokens MSC92 0 Token T T, Sacrifice this artifact: Add one mana of any color. Mirror of Possibilities MSC tokens MSC93 0 Token T Copy reminder/spawn Copy Whenever you cast a spell, you may pay 3. If you do, copy it. You may choose new targets for the copy. colorless Monument MSC tokens MSC94 0 Token T Creatures you control get +1/+1. colorless Omen MSC tokens MSC96 0 Token T T, Discard a card, Sacrifice this artifact: Draw a card. colorless Powercell MSC tokens MSC97 0 Token T T: Add C. 1/1 colorless Servo MSC tokens MSC98 0 Token 1 1 T Thrice-Folded Lotus MSC tokens MSC99 0 Token T T: Add three mana of any one color. 3, T: Thrice-Folded Lotus deals 3 damage to any target. Treasure MSC tokens MSC100 0 Token T T, Sacrifice this artifact: Add one mana of any color. Forest Island MSC tokens MSC101 0 Token T (T: Add G or U.) Forest Plains MSC tokens MSC102 0 Token T (T: Add G or W.) Island Mountain MSC tokens MSC103 0 Token T (T: Add U or R.) Island Swamp MSC tokens MSC104 0 Token T (T: Add U or B.) Mountain Forest MSC tokens MSC105 0 Token T (T: Add R or G.) Mountain Plains MSC tokens MSC106 0 Token T (T: Add R or W.) Plains Island MSC tokens MSC107 0 Token T (T: Add W or U.) Plains Swamp MSC tokens MSC108 0 Token T (T: Add W or B.) Swamp Forest MSC tokens MSC109 0 Token T (T: Add B or G.) Swamp Mountain MSC tokens MSC110 0 Token T (T: Add B or R.) Salim Certo Emblem MSC tokens MSC118 0 Token T Whenever a creature enters the battlefield under your control, that creature gets +2/+2 and gains haste until end of turn. Ajani Emblem MSC tokens MSC112 0 Token T Creatures you control get +X/+X, where X is your life total. Dawson Emblem MSC tokens MSC114 0 Token T At the beginning of your end step, if it's not an extra turn, take an extra turn after this one. Target opponent controls you during that turn. Rahit Emblem MSC tokens MSC117 0 Token T Discard a card with mana value X: Counter target spell with mana value X or less. Bessie Emblem MSC tokens MSC113 0 Token T Creatures you control have base power and toughness 7/7 and have indestructible. Xanigan Emblem MSC tokens MSC120 0 Token T Exalted (Whenever a creature you control attacks alone, that creature gets +1/+1 until end of turn.) Naiala Emblem MSC tokens MSC116 0 Token T You may cast spells without paying their mana costs. Xiong Mao Emblem MSC tokens MSC121 0 Token T Whenever a creature dies, this emblem deals damage equal to that creature's power to any target and you draw that many cards. Aiko Emblem MSC tokens MSC111 0 Token T If a nonland permanent would enter the battlefield and it wasn't cast, you may exile it instead. Vikalden Emblem MSC tokens MSC119 0 Token T B, Pay 2 life: Draw a card. white Cloister MSC tokens MSC8 W 0 Token T When this enchantment enters the battlefield, exile target nonland permanent an opponent controls until this enchantment leaves the battlefield. Centered Acolyte MSC 9 W 1W 2 Creature - Human Monk 1 1 R Spawn Monk/spawn 1/1 white Monk MSC Whenever you cast a spell, if it isn't your main phase, create a 1/1 white Monk creature token, then creatures you control get +1/+1 until end of turn. reprint, Emperor's Retainer MSC 19 W W 1 Creature - Human Samurai 2 1 R Legendary creatures you control get +1/+1. reprint, End of Days MSC 20 W 3WW 5 Sorcery R Choose a nonland permanent type, then destroy all nonland permanents that aren't of the chosen type. reprint, Etherium Abrogator MSC 22 W 1W 2 Artifact Creature - Construct 2 1 R Flying Nonartifact permanents entering the battlefield don't cause abilities to trigger. reprint, Grand Expeditions MSC 28 W W 1 Enchantment R Spawn Scout/spawn 1/1 Scout MSC Whenever a creature enters the battlefield under your control for the first time each turn, create a 1/1 Scout creature token that's all colors. reprint, Guard of Cuirassiers MSC 29 W 1WW 3 Creature - Angel Soldier 3 3 R Flying Each spell costs 2 more to cast except during its controller's turn. reprint, Heroic Crusader MSC 33a,33b W 1WW 3 Creature - Human Soldier 3 3 R Lifelink Tap three other untapped creatures and/or artifacts you control: Transform Heroic Crusader. ----- Faradia's Ascendant|Creature - Angel Soldier [5/5] Flying, lifelink reprint, Howl of the Hunted MSC 36a,36b W 2W 3 Sorcery R Spawn two Spirit tokens/spawnx2 1/1 white Spirit MSC Target player creates two 1/1 white Spirit creature tokens with flying. Fabled 3WW (Then if you cast this for its fabled cost, put it onto the battlefield transformed attached to that player.) ----- Hall of the Haunted|Enchantment - Aura Enchant player Creature tokens enchanted player controls get +1/+1. reprint, Imperial Claim MSC 38 W W 1 Instant R Spawn Treasure/spawn Treasure MSC Exile target artifact or enchantment. Its controller creates a Treasure token. (It's an artifact with “T, Sacrifice this artifact: Add one mana of any color.”) reprint, Journey's End MSC 39 W 1W 2 Instant R Scry 1/vp1pt1 Put target creature or planeswalker on the bottom of its owner's library. Its controller may scry 1. reprint, Lonesome Traveler MSC 45 W W 1 Creature - Human Warrior 2 1 R Mentor (Whenever this creature attacks, put a +1/+1 counter on target attacking creature with lesser power.) reprint, Lure of Adventure MSC 46 W 2WW 4 Enchantment R Spawn Scout/spawn 1/1 Scout MSCSpawn five Scout tokens/spawnx5 1/1 Scout MSC Whenever you cast a spell, for each of that spell's colors, create a 1/1 Scout creature token that's all colors. reprint, Ostracizer Orb MSC 51 W 1W 2 Artifact R When Ostracizer Orb enters the battlefield, exile target nonartifact, nonland permanent until Ostracizer Orb leaves the battlefield. reprint, Out-of-Body Experience MSC 52 W W 1 Instant R Spawn Elemental/spawn 1/1 blue Elemental MSC Exile target creature. That creature's controller creates a 1/1 blue Elemental creature token with flying. reprint, Refulgent Rupture MSC 57 W 2WW 4 Sorcery R Destroy all monocolored creatures. reprint, Cosmic Sinkhole MSC 80 U XXU 1 Instant R Converge - Counter target spell unless its controller pays 1 for each color of mana spent to cast Cosmic Sinkhole. reprint, Cursory Glance MSC 82 U 1U 2 Instant R Counter target spell with mana value 3 or less. reprint, Gaze Deeper MSC 92 U 3UU 5 Instant R Pressure 1UU (You may cast this spell for its pressure cost if there are seven or more cards in your graveyard.) Draw three cards. reprint, Opt MSC 107 U U 1 Instant R Scry 1/vp1pt1 Scry 1. Draw a card. reprint, Reconsider MSC 115 U 1U 2 Instant R Choose one - • Counter target spell unless its controller pays 2. • Draw a card. reprint, Redo MSC 116 U UU 2 Instant R Counter target spell unless its controller pays its mana cost. (For example, if a spell costs 1UU, its controller must pay 1UU.) reprint, Scuttling Gnat MSC 119a,119b U U 1 Creature - Insect 1 1 R At the beginning of your upkeep, if there are six or more cards in your graveyard, you may transform Scuttling Gnat. ----- Vicious Metamorph|Creature - Insect [4/3] Flying, protection from Dragons reprint, Seal of Approval MSC 120 U UU 2 Creature - Seal 2 2 R Flash U, Sacrifice Seal of Approval: Counter target spell unless its controller pays 2. reprint, Seeker of Mysteries MSC 122 U U 1 Creature - Human Wizard 1 1 R Flying Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.) reprint, Spell Pierce MSC 125 U U 1 Instant R Counter target noncreature spell unless its controller pays 2. reprint, Union Rail Strikebreaker MSC 133 U 1U 2 Creature - Human Artificer 1 1 R Spawn Construct/spawn 1/1 colorless Construct MSC Whenever you cast a noncreature spell, create a 1/1 colorless Construct artifact creature token. reprint, Abyssal Oracle MSC 143 B 1B 2 Creature - Merfolk Spellshaper 2 1 R B, T, Discard a card: Search your library for a card, then shuffle and put that card on top. You lose 2 life. reprint, Concealed Slasher MSC 148 B 1B 2 Creature - Human Rogue 2 1 R Discard a card: Concealed Slasher gets +1/+1 until end of turn and can't be blocked this turn. reprint, Imperial Confidant MSC 165 B 1B 2 Creature - Human Advisor 2 1 R Civilized - At the beginning of your upkeep, if you control an artifact, a creature, and an enchantment, you draw a card and you lose 1 life. reprint, Inishtu, Desert Healer MSC 166a,166b B 1B 2 Legendary Creature - Orc Cleric 2 3 R Look at top one/vp1pt1 Whenever Inishtu, Desert Healer enters the battlefield or attacks, surveil 1. (Look at the top card of your library. You may put that card into your graveyard.) At the beginning of your upkeep, if seven or more cards are in your graveyard, you may transform Inishtu. ----- Inishtu, Herald of the Dead|Legendary Creature - God [4/5] Indestructible 2B, Exile two cards from your graveyard: Each opponent loses 2 life and you gain 2 life. reprint, Maghbri Oracle MSC 170 B 1B 2 Creature - Human Shaman 2 1 R Scry 1/vp1pt1 Whenever a creature dies, scry 1 and each opponent loses 1 life. reprint, Memento Mori MSC 173 B BB 2 Instant R Choose one - • Exile target player's graveyard. • Target player sacrifices a creature. reprint, Onyx Ritualist MSC 178 B 2B 3 Creature - Human Cleric 3 1 R Flying Spells your opponents cast cost an additional 2 life to cast. reprint, Soul Leak MSC 194 B 1B 2 Instant R Destroy target creature unless its controller pays 3. reprint, Thievery MSC 199 B B 1 Sorcery R Target opponent reveals their hand. You choose a nonland permanent card from it. That player discards that card. reprint, Trouble Brewing MSC 201 B 3BB 5 Sorcery R Return all creature cards from your graveyard to the battlefield, then exile all but one of them. reprint, Violent Collapse MSC 209 B 1BB 3 Sorcery R All creatures get -3/-3 until end of turn. reprint, Avatar of Basat MSC 218 R R 1 Creature - Avatar 2 1 R Menace Avatar of Basat can't block. reprint, Banished Companion MSC 219 R R 1 Creature - Human Warrior 2 2 R Haste Whenever Banished Companion attacks, it deals 2 damage to you. reprint, Flaming Point Technique MSC 239 R R 1 Instant R Choose one - • Target creature gets +3/+0 until end of turn. • Destroy target artifact. reprint, Kinjiru Assailant MSC 248 R R 1 Creature - Human Rogue 2 1 R Kinjiru Assailant has haste as long as an opponent controls a nonbasic land. reprint, Rakkiri Dissident MSC 262 R RR 2 Creature - Fox Soldier 2 2 R Haste Whenever a player casts a spell, Rakkiri Dissident deals 1 damage to that player. reprint, Regal Ignition MSC 264 R 3RR 5 Sorcery R Each player sacrifices three lands. Regal Ignition deals 3 damage to each nonlegendary creature. reprint, Ruinous Proselyte MSC 269 R 1RR 3 Creature - Skeleton Warrior 3 2 R 1, Sacrifice Ruinous Proselyte: Destroy target artifact or nonbasic land. reprint, Scorch MSC 272 R R 1 Sorcery R Scorch deals 3 damage to any target. reprint, Suitor of the Sea MSC 278 R R 1 Creature - Human Pirate 2 1 R At the beginning of your upkeep, Suitor of the Sea deals 1 damage to each player. reprint, Bessie's Brood MSC 290 G 1GG 3 Creature - Wurm 3 3 R When Bessie's Brood enters the battlefield, it fights target creature. (If there are no other creatures, it eats itself.) reprint, Crashing Mammoth MSC 297 G 6GG 8 Creature - Elephant 8 8 R Trample, haste All creatures able to block Crashing Mammoth do so. reprint, Earthchannel Apprentice MSC 303 G G 1 Creature - Elf Druid 1 1 R T: Add G. reprint, Mana Ascetic MSC 324 G G 1 Creature - Human Wizard 0 1 R T: Add one mana of any color. reprint, Mossy Companion MSC 325 G 2GG 4 Creature - Elemental 5 5 R Vigilance, reach, trample reprint, Nature's Claim MSC 328 G G 1 Instant R Destroy target artifact or enchantment. Its controller gains 4 life. reprint, Slashing Pangolin MSC 341 G 2G 3 Creature - Pangolin 2 2 R Haste Whenever a creature attacks, Slashing Pangolin gets +1/+1 until end of turn. reprint, Risen Raven MSC 363 UB UB 2 Creature - Bird 1 1 R Flying, deathtouch Whenever Risen Raven deals combat damage to a player, draw a card. reprint, Singularity's Grasp MSC 387 BG XBG 2 Sorcery R Each creature gets -X/-X until end of turn. Destroy each artifact and enchantment with mana value X or less. reprint, Burgeoning Blooms MSC 398 URG XGUR 3 Sorcery R Draw X cards, then abound. (To abound, you may cast a spell that costs less than this from your hand without paying its mana cost.) reprint, Repent, Daughter of Fallacy MSC 410 WBR 1RWB 4 Legendary Creature - Human Knight 3 3 R Lifelink Whenever Repent, Daughter of Fallacy blocks or becomes blocked, it deals 3 damage to any target. reprint, Rage of the Ravaged MSC 419 BR 1B/RB/R 3 Enchantment R Players can't gain life. Whenever a player casts a spell, Rage of the Ravaged deals 1 damage to that player. reprint, Anuran Encounters MSC 426 UG G/UG/U 2 Sorcery R This spell can't be countered. Draw a card for each different mana value among nonland permanents you control. reprint, Pith Wilt MSC 427 WBG G/WB 2 Instant R Destroy target nonland permanent if its mana value is less than or equal to the number of colors among spells you've cast this turn. reprint, Chromatic Lantern MSC 432 3 3 Artifact R Lands you control have “T: Add one mana of any color.” T: Add one mana of any color. reprint, Facsimile of Divinity MSC 438 7 7 Artifact Creature - Angel 5 6 R Flying, lifelink When Facsimile of Divinity enters the battlefield, it deals 4 damage to any target. reprint, Gilded Gearhulk MSC 441 6 6 Artifact Creature - Construct 4 5 R Haste When Gilded Gearhulk enters the battlefield, you may destroy target noncreature, nonland permanent. reprint, Mysterious Coffer MSC 454 2 2 Artifact R X, Exile Mysterious Coffer: Return all nonland permanents with mana value X or less to their owner's hands. reprint, Mari Emblem MSC tokens MSC115 0 Token T At the beginning of each end step, you gain life equal to twice the life you've lost this turn. 1/1 colorless Spirit MSC tokens MSC3 0 Token 1 1 T 1/1 white Merfolk MSC tokens MSC17 W 0 Token 1 1 T 6/6 red Wurm MSC tokens MSC62 R 0 Token 6 6 T This creature can't be blocked by creatures with flying. Avatar of Innovations OTH 1 8 8 Creature - Avatar 4 4 C This spell costs 1 less to cast for each artifact and/or enchantment you control. When Avatar of Innovations enters the battlefield, you may return target artifact or enchantment card from your graveyard to your hand. All-Blossom Memorial OTH 295 3 3 Artifact C Scry 1/vp1pt1 When All-Blossom Memorial enters the battlefield, scry 1. Prismatic - Whenever you cast a multicolored spell, you gain 1 life. T: Add one mana of any color. Dragonglass Harp OTH 297 1 1 Artifact C Harmony - Add one mana of any color. 1, T: Harmonize. Then sacrifice Dragonglass Harp. (To harmonize, trigger up to one harmony of a permanent you control.) When Dragonglass Harp is put into a graveyard from the battlefield, draw a card. Rampart Ballista OTH 302 2 2 Artifact Creature - Wall 0 4 U Defender, reach Bulwark - X, T: Rampart Ballista deals X damage to each opponent. X can't be greater than the number of creatures you control with toughness 4 or greater. Recon Drone OTH 303 2 2 Artifact Creature - Construct Scout 2 1 C When Recon Drone enters the battlefield, you may search your library for a basic land card, reveal it, put it into your hand, then shuffle. Then if you did, put a card from your hand on the bottom of your library. Robocamel OTH 304 5 5 Artifact Creature - Camel 4 5 C Spawn Food/spawn Food OTH Discard Robocamel: Create a Food token. Activate only as a sorcery. (It's an artifact with “2, T, Sacrifice this artifact: You gain 3 life.”) Sandstone Archivist OTH 305 3 3 Artifact Creature - Golem Wizard 2 4 U Storied spells you cast cost 1 less to cast. (Enchantments and legendary cards are storied.) Scrap Buggy OTH 307 3 3 Artifact - Vehicle 4 3 C Menace Sacrifice another artifact: Scrap Buggy becomes an artifact creature until end of turn. Crew 2 (Tap any number of creatures you control with total power 2 or greater: This Vehicle becomes an artifact creature until end of turn.) Steamquiver Condor OTH 311 6 6 Artifact Creature - Bird Construct 4 4 C Flying Adorned - Steamquiver Condor has ward 2 as long as it's equipped and/or enchanted. Wayfarer's Adornments OTH 315 2 2 Artifact - Equipment C Equipped creature gets +2/+2 and has vigilance. Equip 4 Wanderlust - Wayfarer's Adornments has equip 0 as long as you control four or more differently named lands. Flourishing Lowlands OTH 328 0 Land - Desert U yInitialize/cr90 Flourishing Lowlands enters the battlefield tapped. T: Add G. Desertcycling 1G (1G, Discard this card: Search your library for a Desert card, reveal it, and put it into your hand, then shuffle.) Forgotten Monument OTH 329 0 Land - Desert C Spawn Golem/spawn 4/4 colorless Golem OTH T: Add C. 5, T, Sacrifice Forgotten Monument: Create a tapped 4/4 colorless Golem artifact creature token. Pathway of Lost Sultans OTH 332 0 Land - Desert C yInitialize/cr90 Pathway of Lost Sultans enters the battlefield tapped. When Pathway of Lost Sultans enters the battlefield, sacrifice it unless you pay 1. T: Add one mana of any color. Raintouched Basin OTH 333 0 Land - Desert U yInitialize/cr90 Raintouched Basin enters the battlefield tapped. T: Add U. Desertcycling 1U (1U, Discard this card: Search your library for a Desert card, reveal it, and put it into your hand, then shuffle.) Scoured Mesa OTH 336 0 Land - Desert U yInitialize/cr90 Scoured Mesa enters the battlefield tapped. T: Add W. Desertcycling 1W (1W, Discard this card: Search your library for a Desert card, reveal it, and put it into your hand, then shuffle.) Silent Ridge OTH 338 0 Land - Desert U yInitialize/cr90 Silent Ridge enters the battlefield tapped. T: Add B. Desertcycling 1B (1B, Discard this card: Search your library for a Desert card, reveal it, and put it into your hand, then shuffle.) Windworn Spires OTH 340 0 Land - Desert U yInitialize/cr90 Windworn Spires enters the battlefield tapped. T: Add R. Desertcycling 1R (1R, Discard this card: Search your library for a Desert card, reveal it, and put it into your hand, then shuffle.) Mechanomind Researcher OTH 300 2 2 Artifact Creature - Scientist 1 1 U Reveal top one/vp1at1 Artifact vision (Whenever this or another artifact enters the battlefield under your control, reveal the top card of your library. Then you may put that card into your graveyard.) Whenever Mechanomind Researcher envisions an artifact card, put a +1/+1 counter on it. Memorial of Forgotten Heroes OTH 301 2 2 Artifact U Rapport - Whenever Memorial of Forgotten Heroes and at least one other creature you control become tapped, put a +1/+1 counter on one of those creatures. T, Tap an untapped creature you control: Add one mana of any color. Sandstorm Sentinel OTH 306 3 3 Artifact Creature - Golem 0 0 U Haste Sandstorm Sentinel enters the battlefield with X +1/+1 counters on it, where X is your fealty to Deserts. (Each Desert you control counts toward your fealty to Deserts.) Mirage 1R (You may cast this spell as though it had flash for its mirage cost. If you do, sacrifice it at the beginning of the next cleanup step.) Slicing Steer OTH 309 4 4 Artifact Creature - Ox Warrior 3 4 U Identity - As long as you control at least two other creatures that share a creature type with Slicing Steer, Slicing Steer and creatures you control that share a creature type with it get +1/+0 and have menace. Steelscribed Katana OTH 312 2 2 Artifact - Equipment Inscription U When Steelscribed Katana enters the battlefield, you may attach it to target creature you control. Equipped or inscribed creature gets +2/+1. Equip 3 Inscribe 7 (7: Exile this card from your hand inscribed on a creature you control. Whenever that creature attacks, its controller may cast a copy of the inscribed card without paying its mana cost. Inscribe only as a sorcery.) Towering Wickerman OTH 314 6 6 Artifact Creature - Construct 5 5 U Gestalt (When this or another creature enters under your control, you may merge it with the one in play, keeping counters and attachments. They become the permanent on top plus all abilities from under it.) Towering Wickerman can't be blocked by creatures with power 2 or less. Whenever a creature merges with Towering Wickerman, put two +1/+1 counters on it. Arcane Oasis OTH 316 0 Land - Desert C yInitialize/cr90 Arcane Oasis enters the battlefield tapped unless you control another Desert. T: Add U or R. Arid Causeway OTH 317 0 Land - Desert C yInitialize/cr90 Arid Causeway enters the battlefield tapped unless you control another Desert. T: Add R or W. Bloodsand Gulch OTH 319 0 Land - Desert C yInitialize/cr90 Bloodsand Gulch enters the battlefield tapped unless you control another Desert. T: Add B or R. Blooming Needles OTH 320 0 Land - Desert C yInitialize/cr90 Blooming Needles enters the battlefield tapped unless you control another Desert. T: Add R or G. Crumbling Aqueduct OTH 322 0 Land - Desert C yInitialize/cr90 Crumbling Aqueduct enters the battlefield tapped unless you control another Desert. T: Add U or B. Desiccated Trail OTH 323 0 Land - Desert C yInitialize/cr90 Desiccated Trail enters the battlefield tapped unless you control another Desert. T: Add W or B. Dunesea Expanse OTH 325 0 Land - Desert C yInitialize/cr90 Dunesea Expanse enters the battlefield tapped unless you control another Desert. T: Add W or U. Humble Hamlet OTH 330a,330b 0 Land U T: Add C. Ascend-Tap ten untapped permanents you control. (Tap ten untapped permanents you control: Exile this land, then return it to the battlefield transformed. Ascend only as a sorcery.) ----- Naxila, the Blessed City|Legendary LandNaxila, the Blessed City enters the battlefield tapped. When Naxila, the Blessed City enters the battlefield, you gain 2 life and draw two cards. T: Add CC. Resurgent Oasis OTH 334 0 Land - Desert U Spawn Desert Plains/spawn Desert Plains OTHSpawn Desert Island/spawn Desert Island OTHSpawn Desert Swamp/spawn Desert Swamp OTHSpawn Desert Mountain/spawn Desert Mountain OTHSpawn Desert Forest/spawn Desert Forest OTH T: Add C. 3, Exile Resurgent Oasis from your graveyard: Choose a basic land type. Create a tapped colorless land token that's a Desert and the chosen basic land type. Rot-Sand Ruins OTH 335 0 Land - Desert C yInitialize/cr90 Rot-Sand Ruins enters the battlefield tapped unless you control another Desert. T: Add B or G. Sundappled Scrub OTH 339 0 Land - Desert C yInitialize/cr90 Sundappled Scrub enters the battlefield tapped unless you control another Desert. T: Add G or W. Luminal Lifethreader OTH 2 2 2 Creature - Shapeshifter 2 2 R Changeling (This card is every creature type.) 1: Another target creature you control gains the creature type of your choice until end of turn. 1: Change the text of another target creature you control by replacing all instances of one creature type with the creature type of your choice until end of turn. Alchemos, Efficiency Engine OTH 294 3 3 Legendary Artifact M Scry 2/vp1pt2 T, Sacrifice a Treasure, Gold, or permanent named Lotus Petal: Add two mana of any one color. T, Sacrifice a Clue or Omen: Scry 2, then draw a card. T, Sacrifice an Idol: Put two +1/+1 counters on target creature. T, Sacrifice a Food: You gain 6 life. T, Sacrifice a Bullet: Alchemos, Efficiency Engine deals 3 damage to any target. Astrina, Tempered by Glory OTH 296 1 1 Legendary Artifact - Equipment Project R Whenever equipped creature attacks, put a progress counter on Astrina, Tempered by Glory. Equip 1 [PROGRESS 1-2] Equipped creature gets +1/+1 and has first strike. [PROGRESS 3+] Equipped creature gets +4/+4 and has first strike and lifelink. The Shadowstaff OTH 308 3 3 Legendary Artifact - Vehicle 4 4 R Trample Creatures you control have “T: This creature deals 1 damage to each opponent. Activate only as a sorcery.” At the beginning of combat on your turn, if an opponent lost 4 or more life this turn, you may have The Shadowstaff become an artifact creature until end of turn. Chigau Market Outskirts OTH 321 0 Legendary Land R yInitialize/cr90 Chigau Market Outskirts enters the battlefield tapped. When it does, choose a creature card name. T: Add B. 1, T, Sacrifice Chigau Market Outskirts: You may cast a creature spell with the chosen name from your graveyard this turn. Dha-Bukan, Jewel of the Dunes OTH 324 0 Legendary Land - Desert M As Dha-Bukan enters the battlefield, choose a basic land type. You may reveal a Desert card from your hand. If you don't, Dha-Bukan enters the battlefield tapped. Deserts you control are the chosen type in addition to their other land types. Eroded Sanctuary OTH 326 0 Land - Desert R T: Add C. T: Add one mana of any color a Desert you control could produce. 1, T, Sacrifice Eroded Sanctuary: Draw a card. Activate only if you control four or more Deserts. Clan Maldoon Healer OTH 9 W W 1 Creature - Dwarf Cleric 1 1 C Whenever another creature enters the battlefield under your control, you gain 1 life. 4W: Return another target creature you control to its owner's hand. Shellback Storyteller OTH 41 W W 1 Creature - Turtle Shaman 0 4 C Concord - T: Tap target nonland permanent. Activate only if there are four or more card types among permanents you control. Telarine Zenitheer OTH 45 W 1W 2 Creature - Human Scout 2 1 C Spawn two Scout tokens/spawnx2 1/1 all colors Scout OTH Vigilance Wanderlust - When Telarine Zenitheer dies, if you control four or more differently named lands, create two 1/1 Scout creature tokens that are all colors. Worldwise Ascetic OTH 48 W 1W 2 Creature - Human Cleric Aurashaper 2 2 C Spawn Years of Experience/spawn Years of Experience OTH 2W, Exile Worldwise Ascetic from your graveyard: Create a green Aura enchantment token named Years of Experience attached to target creature. The token has enchant creature and “Enchanted creature gets +2/+2.” Activate only as a sorcery. Graceful Yuroda OTH 19 W 1W 2 Creature - Angel 2 3 C Flying When Graceful Yuroda enters the battlefield, return target permanent you control to its owner's hand. Kalro Gritbrawler OTH 28 W 2W 3 Creature - Human Warrior 2 3 C Whenever Kalro Gritbrawler attacks, if you control a Desert or there is a Desert card in your graveyard, it gains double strike until end of turn. Desertcycling 2 (2, Discard this card: Search your library for a Desert card, reveal it, and put it into your hand, then shuffle.) Prized Holsteins OTH 35 W 2W 3 Creature - Ox 0 2 C Spawn Dwarf/spawn 2/2 white Dwarf OTH When Prized Holsteins enters the battlefield, create a 2/2 white Dwarf creature token. When Prized Holsteins leaves the battlefield, you gain 2 life. Seek Far and Wide OTH 40 W 2W 3 Enchantment - Quest C Spawn Scout/spawn 1/1 Scout OTH (Add a quest counter as this enters. Sacrifice after 3.) Whenever a land enters the battlefield under your control, add a quest counter. 1, 2 - Create a 1/1 Scout creature token that's all colors. 3 - Creatures you control get +2/+1 until end of turn. Boundary Hallowblade OTH 7 W 3W 4 Creature - Human Knight Aurashaper 3 4 C Spawn Consecration Blessing/spawn Consecration Blessing OTH When Boundary Hallowblade enters the battlefield, create a white Aura enchantment token named Consecration Blessing attached to target land. The token has enchant land and “Enchanted land is named Hallowed Ground and has indestructible.” Ontarachie Envoy OTH 33 W 3W 4 Creature - Fungus Advisor 1 1 C Spawn Citizen/spawn 1/1 white Citizen OTHSpawn Saproling/spawn 1/1 green Saproling OTH When Ontarachie Envoy enters the battlefield, nourish, then germinate. (To nourish, put a +1/+1 counter on this creature or create a 1/1 white Citizen creature token. To germinate, put a +1/+1 counter on a creature you control or create a 1/1 green Saproling creature token.) Gold Pelt Responders OTH 18 W 4W 5 Creature - Human Scout 3 5 C Concord - When Gold Pelt Responders enters the battlefield, if there are four or more card types among permanents you control, you may exile target nonland permanent an opponent controls with mana value 4 or less until Gold Pelt Responders leaves the battlefield. K-83 Sunshine Walker OTH 27 W 3WW 5 Artifact Creature - Construct 3 4 C Landfall - Whenever a land enters the battlefield under your control, upgrade K-83 Sunshine Walker. (Give it one of the listed counters it doesn't already have.) • +1/+1 • Flying • Vigilance • Lifelink Telenian Adornments OTH 46 W W 1 Instant C Spawn Equipment/spawn colorless Equipment OTH Arm target creature you control. That creature gets 0/+2 and gains flying until end of turn. (To arm a creature, create a colorless Equipment artifact token with “Equipped creature gets +1/+0” and equip 2, then attach it to that creature.) Journey of Self-Discovery OTH 25 W 1W 2 Instant C Wanderlust - Target creature you control gets +2/+2 until end of turn. If you control four or more differently named lands, that creature gains protection from everything until end of turn. Prophecy of Peace OTH 36 W 1W 2 Enchantment - Aura C Enchant creature Enchanted creature can't attack or block. Foresee - As you draw Prophecy of Peace, you may reveal it and pay W. When you do, target creature can't attack or block this turn. Tale of the Wayward Titan OTH 44 W 1W 2 Instant C Choose one or both - • Target player searches their library for a basic Plains card, reveals it, put it into their hand, then shuffles. • Exile target permanent you control, then return it to the battlefield under its owner's control. Uprising of the Unremarkable OTH 47 W 4W 5 Sorcery C Harness (You may tap a creature you control as you cast this spell. If you do, reduce this spell's mana cost by that creature's power.) Exile target nonland permanent an opponent controls. If this spell was harnessed by a token, you gain 5 life. Irreguleopard OTH 23 W 1W 2 Creature - Cat 1 2 U Cadence (Whenever you cast a spell, if its mana value is greater than this creature's power, put a +1/+1 counter on this creature.) Whenever Irreguleopard deals combat damage to a player, permutate. (You may remove a counter from a creature you control. If you do, put two +1/+1 counters on a different creature you control.) Scriptures of Urshad OTH 39 W 2W 3 Enchantment - Saga U yInitialize/ccyellow=1Spawn two Human tokens/spawnx2 1/1 white Human OTH I - Create two 1/1 white Human creature tokens. II - Put a vigilance counter on target creature you control. It becomes a legendary God in addition to its other types. III - Exile target creature an opponent controls that's a God or that has power 4 or greater. Rally the Railguard OTH 38 W 2WW 4 Instant U Spawn three Soldier tokens/spawnx3 1/1 white Soldier OTH Create three 1/1 white Soldier creature tokens. If you control an attacking creature, they're tapped and attacking. If you control a blocking creature, they're blocking target attacking creature. Quickdraw 2W (When a creature you control blocks or becomes blocked, you may cast this for 2W.) Dunehaze Revolutionary OTH 13 W 4W 5 Creature - Human Rebel Nomad 3 3 U Reveal top four/vp1at4 Lifelink Erratic (When this creature dies, reveal the top four cards of your library. Put a creature card that costs less than this revealed this way onto the battlefield and the rest on the bottom in a random order.) Mirage 2WW (You may cast this spell as though it had flash for its mirage cost. If you do, sacrifice it at the beginning of the next cleanup step.) Fakadeh's Anointed OTH 15 W 3WW 5 Creature - Bird Noble 4 4 U Flying Civilized - Whenever Fakadeh's Anointed deals combat damage to an opponent, if you control an artifact, a creature, and an enchantment, you may return target permanent card with mana value 3 or less from your graveyard to your hand. Captured Paletusk OTH 8 W 4WW 6 Creature - Dinosaur Beast 4 5 U Primal reminder/spawn Primal NVA Primal W (During your turn, you may cast this spell for W instead of playing a land.) When Captured Paletusk enters the battlefield, you may search your library for a basic Plains card, put it onto the battlefield tapped, then shuffle. You gain 2 life. Then sacrifice Captured Paletusk if it was cast for its primal cost. Herd's Bounty OTH 20 W W 1 Enchantment - Deity 3 3 U Beckon Ox 1W (1W: This enchantment permanently becomes an Ox creature in addition to its other types.) Vigilance Whenever a creature or another enchantment enters the battlefield under your control, you gain 1 life. Hisashi's Repose OTH 21 W 2W 3 Instant U Reprise 2W (As you cast an instant or sorcery spell, you may exile one card with reprise from your graveyard and pay its reprise cost. If you do, add its effects to that spell.) You gain 2 life. Then distribute X +1/+1 counters among creatures you control, where X is the amount of life this spell caused you to gain. Darutu's Plow OTH 12 W 2W 3 Enchantment Artifact - Equipment U Harness (You may tap a creature you control as you cast this spell. If you do, reduce that spell's mana cost by that creature's power.) When Darutu's Plow enters the battlefield, if it was harnessed by an Ox, untap that Ox and attach Darutu's Plow to it. Equipped creature gets +0/+2 and assigns combat damage equal to its toughness rather than its power. Equip 3 Losing My Religion OTH 30 W 2W 3 Sorcery U Cast from Exile reminder/spawn Can Be Cast From Exile Exile up to one target creature or planeswalker. Its controller gains life equal to its mana value. Orchestrate W (You may exile this card from your hand any time you could cast a sorcery for its orchestrate cost. When you next resolve a spell, you may cast this from exile without paying its mana cost.) Ayala's Blessing OTH 5 W 3W 4 Enchantment U When Ayala's Blessing enters the battlefield, put a +1/+1 counter on up to two target creatures. Whenever an embattled creature you control dies, you may return it to its owner's hand. (A creature is embattled if it has a counter on it or has a permanent you control attached to it.) A Glimmering Crown OTH 17 W 3W 4 Legendary Planeswalker - Okus 5 U yInitialize/ccgreen=5-2, Spawn Knight/ccgreen-2;/spawn 2/2 white Knight OTH Each other Okus planeswalker you control enters the battlefield with two additional loyalty counters on it. [-2]: Create a 2/2 white Knight creature token with vigilance. Archon of the Accord OTH 3 W 4WWW 7 Creature - Archon 7 7 R Flying, vigilance As Archon of the Accord enters the battlefield, choose a number. Spells with mana value equal to the chosen number can't be cast. Asabeth of the Intrepid OTH 4 W 3WW 5 Legendary Creature - Human Scout X X R First mate - Each land card in your starting deck has a different name. (If this card outside the game is your chosen first mate, you may swap it with a card in your opening hand.) Lifelink, vigilance Asabeth of the Intrepid's power and toughness are each equal to the number of lands you control. Daisite Pioneer OTH 11 W 1W 2 Creature - Human Scout 2 2 R Cast from Exile reminder/spawn Can Be Cast From ExileCopy reminder/spawn Copy --- Frontiers Anew G Sorcery - Adventure Search your library for a basic land card, reveal it, put it into your hand, then shuffle. (Then exile this card. You may cast the creature later from exile.) ----- Dramatic Peril|Sorcery - Tale Dramatic Peril deals damage equal to the number of lands you control to any target. (Cast a copy of this spell once while this creatures is on the battlefield.) General's Masterstroke OTH 16 W 1W 2 Riddle Sorcery R Choose one or both - • Put a +1/+1 counter on each creature you control. • Attacking creatures you control gain lifelink and indestructible until end of turn. Hyctaleon's Vanguard OTH 22 W 2WW 4 Creature - Human Soldier 2 3 R Look at top six/vp1pt6 Lifelink When Hyctaleon's Vanguard enters the battlefield, look at the top six cards of your library. You may put a Soldier card with lesser mana value from among them onto the battlefield. Put the rest on the bottom of your library in a random order. Other Soldiers you control get +1/+1. Ivenge's Evangel OTH 24 W 1W 2 Creature - Human Cleric 1 1 R Spawn Cleric/spawn 1/1 white Cleric OTH Paranoia-Reappropriate white. (You may cast this spell by exiling two white cards from your hand and/or graveyard when a permanent you control leaves the battlefield.) When Ivenge's Evangel enters the battlefield, create a 1/1 white Cleric creature token and you gain 1 life. Mystery of the Dying Herds OTH 31a,31b W W 1 Enchantment - Mystery R Spawn Ox/spawn 0/2 white Ox OTH (As you complete a condition, decode it. After all are decoded, you solve the mystery and transform it.) When Mystery of the Dying Herds enters the battlefield, create a 0/2 white Ox creature token. I - A creature you control dies. II - You have 4 or more life than your starting life total. ----- Eta, Experimental Doctor|Legendary Creature - Alien Scientist [2/2] Flying Whenever Eta, Experimental Doctor attacks, you may exile target card from a graveyard. If a creature card was exiled this way, put a +1/+1 counter on Eta and you gain 2 life. Slaffield Work-Hauler OTH 42 W 2WW 4 Creature - Ox 3 4 R Spawn Ox/spawn 0/2 white Ox OTHSpawn five Ox tokens/spawnx5 0/2 white Ox OTH Lifelink When Slaffield Work-Hauler enters the battlefield, create a 0/2 white Ox creature token for each enchantment you control. Whenever an enchantment enters the battlefield under your control, Oxen you control get +1/+1 until end of turn. Starscribe Oracle OTH 43 W 1W 2 Creature - Elemental 2 1 R Spawn Elemental/spawn 1/1 blue Elemental OTH Flying Whenever an opponent draws a card except for the first time each turn, create a 1/1 blue Elemental creature token with flying. Foresight - Whenever you draw your second card each turn, creatures you control get +1/+1 until end of turn. Lijing, God Amongst Foxes OTH 29 W 1WW 3 Legendary Creature - Fox Spirit God 3 3 M Lijing has indestructible as long as you control two or more other Foxes. At the beginning of your upkeep, invigorate 1 another Fox. (Choose another Fox with the least power among other Foxes you control and put a +1/+1 counter on it.) Once each turn, when another Fox enters the battlefield under your control, you may pay 1. If you do, draw a card. Oshiruko Whisperwalker OTH 71 U U 1 Creature - Human Rogue 1 1 C Oshiruko Whisperwalker can't be blocked except by Rogues. Whenever a creature is returned to its owner's hand, you may draw a card. If you do, discard a card. Patent Thief OTH 72 U 1U 2 Creature - Human Rogue 2 1 C Patent Thief gets +1/+1 and can't be blocked as long as an artifact was put into your graveyard from the battlefield this turn. Surviving Scavengers OTH 89 U 1U 2 Creature - Human Rogue 1 3 C Prowess When Surviving Scavengers enters the battlefield, you may draw a card, then discard a card. Tempest Stormcaster OTH 90 U 2U 3 Creature - Human Pirate Wizard 2 2 C Flying When Tempest Stormcaster enters the battlefield, if a permanent you control left the battlefield this turn, you may have target player draw a card. Ward-Lost Hermit OTH 93 U 2U 3 Creature - Dwarf Crab 1 4 C When Ward-Lost Hermit enters the battlefield, mill three cards. 2, T, Sacrifice Ward-Lost Hermit: Return target instant or sorcery card from your graveyard to your hand. Alrathan Courier OTH 49 U 3U 4 Creature - Human Scout 2 4 C Scry 1/vp1pt1 Flying Whenever an artifact you control leaves the battlefield, scry 1. Tutorial Boss OTH 92 U 3U 4 Creature - Human Pirate 3 1 C Spawn Pirate/spawn 1/1 blue Pirate OTH Respawn (When this creature dies, if it attacked this turn, return it to its owner's hand.) When Tutorial Boss enters the battlefield, create a 1/1 blue Pirate creature token. Frostclaw Shinobi OTH 61 U 4U 5 Creature - Human Elemental Rogue 3 3 C Scry 1/vp1pt1 Deception 2U (2U, Return an unblocked attacker you control to hand: Put this card onto the battlefield from your hand tapped and attacking.) Whenever Frostclaw Shinobi deals combat damage to a player, scry 1, then draw a card. Sky-Torrent Navigator OTH 85 U 4U 5 Creature - Crab Pirate 3 4 C Spawn Omen/spawn colorless Omen OTH Flying When Sky-Torrent Navigator enters the battlefield, forebode. If you control two or more Pirates, forebode again. (To forebode, create a tapped colorless Omen artifact token with “T, Discard a card, Sacrifice this artifact: Draw a card.”) Kellythross's Collector OTH 67 U 6U 7 Artifact Creature - Golem 3 4 C This spell costs 1 less to cast for each permanent you control that's an artifact and/or a token. When Kellythross's Collector enters the battlefield, you may return another target nonland permanent to its owner's hand. Brume Trench-Thrasher OTH 52 U 4UU 6 Creature - Leviathan 5 6 C 6U: Brume Trench-Thrasher can't be blocked this turn. This ability costs 1 less to activate for each instant and sorcery card you own in exile and in your graveyard. Clutch of the Void OTH 54 U U 1 Sorcery - Revelation 3 3 C Return target creature to its owner's hand. Coalesce 4UU (You may cast this from your graveyard for 4UU. If you do, put it onto the battlefield as a Horror creature after it resolves. Exile it if it would leave the battlefield or not resolve.) Initiation of the Lafterii OTH 65 U 1U 2 Enchantment - Aura Persona 1 1 C Copy reminder/spawn Copy Sleight (You may cast this spell as though it had flash if you pay 1 more to cast it.) Enchant creature you don't control Embody (Enchanted creature is a copy of this card except for its types.) Glimpse the Stars OTH 62 U 1U 2 Instant C Look at top two/vp1pt2 Look at the top two cards of your library. Put one of them into your hand and the other into your graveyard. Flashback 2U (You may cast this card from your graveyard for its flashback cost. Then exile it.) One Person's Trash OTH 70 U 1U 2 Sorcery C Spawn Treasure/spawn Treasure OTH Reprise 3U (As you cast an instant or sorcery spell, you may exile one card with reprise from your graveyard and pay its reprise cost. If you do, add its effects to that spell.) Create a Treasure token. You draw cards equal to the number of tokens created by this spell. Rune-Scribe's Revealing OTH 81 U 2U 3 Sorcery C Return target instant or sorcery card from your graveyard to the battlefield face down. It gains metamorph. The metamorph cost is equal to its mana cost. (It's a 2/2 creature. Turn it face up and cast it at any time for its metamorph cost.) Kofe Isolation OTH 68 U 3U 4 Sorcery C Paranoia 2U (You may cast this spell for its paranoia cost when a permanent you control leaves the battlefield.) Put target artifact or creature on top of its owner's library. Shinrei's Ruse OTH 84 U 1UU 3 Instant C Kicker-Return a creature you control to its owner's hand. (You may return a creature you control to its owner's hand in addition to any other costs as you cast this spell.) Counter target spell. If Shinrei's Ruse was kicked, draw a card. Refraction Diver OTH 78 U 1U 2 Creature - Merfolk Reflection 1 1 U Shimmer token/spawn Shimmer ORP Slipstream (This creature can't be blocked as long as only creatures with slipstream are attacking.) Shimmer (Whenever this creature attacks, create a tapped and attacking token that's a copy of it. Exile the token at the beginning of the next end step.) Reliya's Scraphawk OTH 79 U 2U 3 Artifact Creature - Bird Construct 1 1 U Flying, ward 2 Reliya's Scraphawk gets +1/+1 for each different name among artifact tokens you control. Watcher of the Polyps OTH 94 U 2U 3 Creature - Shapeshifter 2 1 U Changeling (This card is every creature type.) Watcher of the Polyps has all names of creature cards in addition to its name as long as it's on the battlefield. Watcher of the Polyps gets +X/+X, where X is the greatest number of creatures you control with the same name. Recruiter of Irregulars OTH 77 U 1UU 3 Creature - Human Pirate 3 2 U Look at top one/vp1pt1 Deception U (U, Return an unblocked attacker you control to hand: Put this card onto the battlefield from your hand tapped and attacking.) Whenever a Pirate or Rogue you control deals combat damage to a player, rediscover a Pirate or Rogue card. (Look at the top card of your library. You may reveal it and put it into your hand if it's a Pirate or Rogue. Otherwise, put it back or into your graveyard.) Dark Seas of Shiryen OTH 56 U 3U 4 Enchantment - Saga U yInitialize/ccyellow=1Spawn Pirate/spawn 1/1 blue Pirate OTHSpawn Dwarf/spawn 2/2 white Dwarf OTH (As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) I, II - Create a 1/1 blue Pirate creature token or a 2/2 white Dwarf creature token. III - Until end of turn, creatures you control gain “Whenever this creature attacks, draw a card, then discard a card unless this creature is a Pirate.” ​ Titou Louoe, Bayou Shaman OTH 91 U 4UU 6 Legendary Creature - Human Shaman Aurashaper 4 5 U Spawn Curse of Impotence/spawn Curse of Impotence OTH When Titou Louoe, Bayou Shaman enters the battlefield, create a blue Aura Curse enchantment token named Curse of Impotence attached to target player. The token has enchant player and “Creatures enchanted player controls get -1/-0.” Ideals Eternally Endure OTH 63 U 2UU 4 Sorcery U Cast from Exile reminder/spawn Can Be Cast From Exile Mill two cards, then you may return an instant or sorcery card from your graveyard to your hand. Acquiesce (If you cast this spell from your hand, exile it as it resolves. When one or more creatures you control deal combat damage to an opponent, you may cast this card from exile without paying its mana cost.) A Mysterious Cowl OTH 69 U 3U 4 Legendary Planeswalker - Okus 5 U yInitialize/ccgreen=5-2/ccgreen-2 Each other Okus planeswalker you control enters the battlefield with two additional loyalty counters on it. [-2]: Draw two cards, then discard a card. Into the Flood Realm OTH 66 U 3UU 5 Instant U Submerge overlay/spawn Submerge GNJ Draw three cards, then you may submerge a card from your hand. (To submerge a card, exile it, then put it on the battlefield face down under its owner's control as a 2/2 creature.) Ethersketch Blueprints OTH 60a,60b U 1U 2 Artifact - Clue R Spawn Thopter/spawn 1/1 blue Thopter OTH When Ethersketch Blueprints enters the battlefield, create a 1/1 blue Thopter artifact creature token with flying. 2, Sacrifice Ethersketch Blueprints: Draw a card. Monument 5BB (You may cast this transformed from your graveyard for its monument cost. Exile it if it would leave the battlefield or not resolve.) Ascend 4W (4W: Exile this permanent, then return it to the battlefield transformed. Ascend only as a sorcery.) ----- Etherwrought Figurehead|Artifact Creature - Angel Monument [4/4] Flying, vigilance Whenever Etherwrought Figurehead attacks, you may pay 4 life. If you do, destroy target tapped creature. If Etherwrought Figurehead would leave the battlefield, exile it instead. Dr. Telsi of the Ark OTH 58 U UU 2 Legendary Creature - Human Scientist 1 2 R First mate - Twelve or more cards in your starting deck have “gain control” or “exchange control” in their printed rules text. (If this card outside the game is your chosen first mate, you may swap it with a card in your opening hand.) Dr. Telsi of the Ark can't be blocked. Dr. Telsi gets +1/+1 for each permanent you control but don't own. Infamous Bilgecaptain OTH 64 U 1UU 3 Creature - Human Pirate 3 2 R Spawn Omen/spawn colorless Omen OTH When Infamous Bilgecaptain enters the battlefield, forebode. (Create a tapped colorless Omen artifact token with “T, Discard a card, Sacrifice this artifact: Draw a card.) Other Pirates you control get +1/+1. At the beginning of your end step, you may put a Pirate card with mana value less than or equal to the number of artifacts you control from your hand onto the battlefield. Qililia's Scavenger OTH 75 U 2UU 4 Creature - Merfolk Rogue 2 2 R Look at top six/vp1pt6 Flash When Qililia's Scavenger enters the battlefield, look at the top six cards of your library. You may put a Merfolk card with lesser mana value from among them onto the battlefield. Put the rest on the bottom of your library in a random order. Other Merfolk you control get +1/+1. Plane-Traversal Guide OTH 74 U 2UU 4 Creature - Human Wizard 3 2 R When Plane-Traversal Guide enters the battlefield, you may exile a card you own from outside the game. When Plane-Traversal Guide is no longer on the battlefield, put the exiled card into your hand. Bundi, Prodigious Steed OTH 53 U 3UU 5 Legendary Creature - Bird 4 4 R Flash Flying At the beginning of your upkeep, you may choose one that hasn't been chosen from among upkeep, draw, combat and end. After the first step of that type this turn, you get an additional step of that type. Studies in Scientific Theory OTH 88 U U 1 Enchantment - Discovery R Spawn Masterpiece/spawn Masterpiece OTHScry 1/vp1pt1Research counter/spawn Research CounterInvent Cultivating Spheres/spawn Cultivating Spheres DOAInvent Mirror of Possibilities/spawn Mirror of Possibilities DOAInvent Thrice-Folded Lotus/spawn Thrice-Folded Lotus DOA I, II - Scry 1. You get a research counter. Discovery - Eureka! (At the beginning of each end step, you get a research counter if you cast a spell this turn. Then if you have eight or more research counters, remove them all and create a Masterpiece token of your choice.) ​ Encore of the Drowned OTH 59 U 1U 2 Sorcery R Spawn Zombie Pirate/spawn 2/2 black Zombie Pirate OTHSpawn five Zombie Pirate tokens/spawnx5 2/2 black Zombie Pirate OTH Reprise 4U (As you cast an instant or sorcery spell, you may exile one card with reprise from your graveyard and pay its reprise cost. If you do, add its effects to that spell.) Target player mills a card. Create X tapped 2/2 black Zombie Pirate creature tokens, where X is the total number of cards milled by this spell. Paths Untaken OTH 73 U 1U 2 Legendary Enchantment R When Paths Untaken enters the battlefield, draw a card. If a spell or ability would have you choose a card name, you may choose two card names instead. (It follows the same restrictions. Effects of that spell or ability apply for each name chosen for it.) Specimen Suit OTH 87 U 2U 3 Riddle Artifact - Equipment R Equipped creature gets +3/+3. Whenever equipped creature attacks, draw a card. Equip 5 Equip creature you don't own 0 Consumed by Fashion OTH 55 U 2UU 4 Enchantment - Aura R Scry 1/vp1pt1 Enchant creature or planeswalker As Consumed by Fashion enters the battlefield, put two loyalty counters on enchanted permanent. You control enchanted permanent. It's an Okus planeswalker with “+1: Scry 1” and “-3: Draw a card” and loses all other card types and abilities. The Song of the Universe OTH 86 U 4UUU 7 Legendary Creature - Whale Avatar 5 5 M Flying Spirited (When this creature enters the battlefield, you may activate one of its activated abilities without paying its costs.) Harmony - Draw three cards. 2GG: Harmonize. (Trigger up to one harmony of a permanent you control.) Nestled Delta OTH 331 0 Land - Desert C yInitialize/cr90 Nestled Delta enters the battlefield tapped unless you control another Desert. T: Add G or U. Scaleblight Bokor OTH 129 B B 1 Creature - Crocodile Cleric 1 1 C Deathtouch Whenever Scaleblight Bokor attacks, it gets +1/+1 until end of turn for each Curse attached to defending player. Kai'Shi's Spellgorgers OTH 115 B 1B 2 Creature - Devil Wizard 2 2 C Engorge (As this enters the battlefield, mill three cards, then exile a card from among the milled cards.) Whenever an instant or sorcery card you own is exiled from anywhere, you gain 1 life. Nimunotian Shadow OTH 120 B 1B 2 Creature - Shade Rogue 2 1 C Deception B (B, Return an unblocked attacker you control to hand: Put this card onto the battlefield from your hand tapped and attacking.) Lifelink 1B: Nimunotian Shadow gets +1/+1 until end of turn. Pilgrim of Bal OTH 124 B 2B 3 Creature - Mutant Cleric 1 2 C When Pilgrim of Bal enters the battlefield, you may search your library and/or graveyard for an Aurashaper or Curse card, reveal it, and put it into your hand. If you searched your library, shuffle. Undermurk Scavenger OTH 139 B 2B 3 Enchantment Creature - Shark 2 2 C Bleed 1B (You may cast this spell for its bleed cost if an opponent lost life this turn.) When Undermurk Scavenger enters the battlefield, you draw a card and you lose 1 life. Achet-Aton's Vizier OTH 95 B 2B 3 Creature - Antelope Advisor 2 3 C Spawn Demon/spawn 4/4 black Demon OTHLook at top one/vp1pt1 T, Pay 1 life: Surveil 1. (Look at the top card of your library. You may put that card into your graveyard.) At the beginning of your end step, if your life total is less than 5, sacrifice Achet-Aton's Vizier. If you do, create a 4/4 black Demon creature token with flying. Harpooned Bubbledomer OTH 109 B 3B 4 Creature - Zombie Merfolk 2 4 C When Harpooned Bubbledomer enters the battlefield, mill four cards. Harpooned Bubbledomer gets +2/+0 and has menace as long as there are four or more card types among cards in your graveyard. Unshackled Revolutionary OTH 140 B 2BB 4 Artifact Creature - Spirit Soldier 2 1 C Glitch-Sacrifice a creature. (Remove one [restriction] for each time you pay the glitch cost.) When Unshackled Revolutionary enters the battlefield, you may destroy target creature an opponent controls [with mana value 3 or less]. [You lose 3 life.] Helicos-Drowned Captain OTH 111 B 4B 5 Creature - Spirit Pirate Aurashaper 4 4 C Spawn Marked for Death/spawn Marked for Death OTH When Helicos-Drowned Captain enters the battlefield, create a black Aura Curse enchantment token named Marked for Death attached to target player. The token has enchant player and “At the beginning of enchanted player's upkeep, that player loses 1 life.” Kabuto-no-Oni OTH 114 B 4BB 6 Creature - Demon Insect 5 5 C Menace Vanguard - Whenever a creature you control attacks alone, it gets +1/+1 until end of turn for each creature card in your graveyard. A Villain Revealed OTH 141 B 1B 2 Instant C Reprise 3B (As you cast an instant or sorcery spell, you may exile one card with reprise from your graveyard and pay its reprise cost. If you do, add its effects to that spell.) This spell deals 2 damage to target creature. You gain life equal to the total damage dealt by this spell. Curse of Grasping Air OTH 99 B 2B 3 Enchantment - Aura Curse C Enchant player When Curse of Grasping Air enters the battlefield, enchanted player reveals their hand. You choose a nonland card from it. That player discards that card. Spells you cast that target enchanted player cost 1 less to cast. Enduring Plague OTH 105 B 2B 3 Enchantment - Aura C Revive token/spawn revived Enduring Plague OTH Enchant creature Enchanted creature gets -3/-3. Revive 6B (6B, Exile this card from your graveyard: Create a token that's a copy of it except it has no mana cost. Revive only as a sorcery.) Gifts of the Abyss OTH 107 B 3B 4 Instant C Mill four cards. You may put up to two cards from among the milled cards into your hand. Each player loses 2 life. On Eli's Orders OTH 121 B 2B 3 Sorcery C Post a bounty on target creature you don't control, then each opponent sacrifices a creature. (Put a bounty counter on that creature. It has “When this creature dies, each opponent draws a card” as long as it has a bounty counter on it.) The Show Must Go On OTH 131 B 2BB 4 Sorcery C Return target creature card from your graveyard to the battlefield. Reconstruct 4BBB (You may cast this from your graveyard for its reconstruct cost reduced by the mana value of a permanent you sacrifice as you cast it this way. Then exile this.) Curse of Life's Cycles OTH 100 B 3BB 5 Enchantment - Aura Curse C Enchant player When Curse of Life's Cycles enters the battlefield, destroy target creature enchanted player controls. Concord - At the beginning of enchanted player's upkeep, if there are four or more card types among permanents you control, that player loses 1 life and you gain 1 life. Jolt Awake OTH 113 B B 1 Sorcery C Return target creature card from your graveyard to your hand. Catalyze. (The next spell you cast this turn costs 1 less to cast.) Flashback 3B (You may cast this card from your graveyard for its flashback cost. Then exile it.) Rotrider Renegade OTH 126 B B 1 Creature - Zombie Rogue 1 1 U Rotrider Renegade can't block or be blocked. 1B: Rotrider Renegade gets +1/+1 until end of turn. Dash-Reveal a Rogue card from your hand, Pay 2 life (You may cast this spell for its dash cost. If you do, it gains haste, and it's returned from the battlefield to its owner's hand at the beginning of the next end step.) Arrogant Entrant OTH 97 B 1B 2 Creature - Human Knight 1 2 U Glory counter/spawn Glory Counter OPH Deathtouch Whenever another creature dies, you get a glory counter. (You lose glory counters before life. A player with ten or more glory counters wins the game.) 4B, T: Destroy target creature and Arrogant Entrant. Harvest Blighter OTH 110 B 1BB 3 Creature - Human Warlock Aurashaper 2 1 U Spawn Rotting Away/spawn Rotting Away OTH When Harvest Blighter enters the battlefield, create a black Aura Curse enchantment token named Rotting Away attached to target player. The token has enchant player and “Whenever a creature enters the battlefield under enchanted player's control, if it has toughness 2 or greater, put a -1/-1 counter on that creature.” Tempting Prey OTH 136 B 2B 3 Creature - Fungus Frog 1 2 U Spawn Crocodile/spawn 3/2 green Crocodile OTH Whenever one or more cards leave your graveyard for the first time each turn, create a 3/2 green Crocodile creature token with trample. Speaker of Ancient Gods OTH 135 B 3B 4 Creature - Human Shaman Nomad 3 4 U Menace Whenever you cast a cryptic spell, you may return target creature card from your graveyard to your hand. (Artifacts, enchantments and modal spells are cryptic.) Grinning Torturer OTH 108 B 2BB 4 Creature - Zombie Rogue 2 3 U Deception 2B (2B, Return an unblocked attacker you control to hand: Put this card onto the battlefield from your hand tapped and attacking.) Whenever Grinning Torturer deals combat damage to a player, torment that player. (They lose 3 life unless they discard a card or sacrifice a nonland permanent.) Saffrisa's Darkcaster OTH 127 B 3BB 5 Creature - Zombie Wizard 3 2 U Look at top four/vp1pt4 When Saffrisa's Darkcaster enters the battlefield, look at the top four cards of your library. You may substantiate a card from among them. Put the rest into your graveyard. (To substantiate a card, put it onto the battlefield face down as a 2/2 creature. You may turn it face up and cast it at any time for its mana cost if it isn't a creature.) Seep Forth from the Beyond OTH 130 B 5B 6 Sorcery U Spawn Horror/spawn black Horror OTH Mill five cards, then you may exile any number of cards from your graveyard. Create an X/X black Horror creature token with menace, where X is the number of cards exiled in this way. (To mill five cards, put five cards from the top of your library into your graveyard.) Maaru's Hoard OTH 117a,117b B B 1 Sorcery U Spawn Treasure/spawn Treasure OTHSpawn Treasure/spawn Treasure OTH Create a tapped Treasure token. Memento 2BB (You may cast this from your graveyard for 2BB. If you do, put it onto the battlefield transformed after it resolves. Exile it if it would leave the battlefield or not resolve.) ----- Kallian, the Lost Artificer|Legendary Creature - Spirit Artificer [2/3] Flying Once during each of your turns, whenever you cast a spell from your graveyard, you may draw a card and create a tapped Treasure token. Cutting Content OTH 101a,101b B 2B 3 Sorcery U Target opponent sacrifices a creature with the greatest power among creatures that player controls. Fabled 3BB (Then if you cast this for its fabled cost, put it onto the battlefield transformed attached to that player.) ----- Curse of Rebalancing|Enchantment - Aura Curse Enchant player At the beginning of enchanted player's upkeep, that player upgrades a creature you control. (They give it one of the listed counters it doesn't have.) • +1/+1 • Lifelink • Menace Deals with Devils OTH 103 B 1B 2 Enchantment U Whenever a creature you control deals combat damage to a player, it cackles. (Put a menace counter on it. If it already has menace, it deals 1 damage to each opponent instead.) 3B: Each creature you control with menace gains lifelink until end of turn. An Imposing Stetson OTH 112 B 3B 4 Legendary Planeswalker - Okus 5 U yInitialize/ccgreen=5-2/ccgreen-2 Each other Okus planeswalker you control enters the battlefield with two additional loyalty counters on it. [-2]: Each opponent discards a card and loses 2 life. Treacherous Informant OTH 138 B B 1 Creature - Vampire Advisor 1 1 R yInitialize/ccgreen=2 Bleed 1B (You may cast this spell for its bleed cost if an opponent lost life this turn.) Deathtouch Treacherous Informant enters the battlefield with two +1/+1 counters on it if you paid its bleed cost. You may cast spells for their bleed costs if you lost life this turn. Soulshifter OTH 134 B 1B 2 Creature - Skeleton Shapeshifter 1 1 R Mimic-Discard a card (Discard a card as a sorcery: This takes the shape of your choice.) [1/1] [Shape 1] Menace Soulshifter gets +1/+1 for each creature card in your graveyard. [1/1] [Shape 2] Deathtouch Whenever Soulshifter deals combat damage to a player, you may return target creature card from your graveyard to your hand. [2/2] Aldrane's Masterpiece OTH 96 B 2B 3 Creature - Zombie Warlock 1 1 R Look at top six/vp1pt6 Deathtouch When Aldrane's Masterpiece enters the battlefield, look at the top six cards of your library. You may put a Zombie card with lesser mana value from among them onto the battlefield. Put the rest on the bottom of your library in a random order. Other Zombies you control get +1/+1. Deathbed Confessor OTH 104 B 2B 3 Riddle Enchantment Creature - Zombie 3 3 R Deathtouch When Deathbed Confessor enters the battlefield, if it entered from a graveyard or you cast it from a graveyard, you draw two cards and you lose 2 life. A Slave's Vengeance OTH 133a,133b B 1B 2 Enchantment - Quest R Spawn Peasant/spawn 1/1 black Peasant OTH (Add a quest counter as this enters. Sacrifice after 3.) Whenever you attack, add a quest counter. 1, 2 - Mill a card, then create a 1/1 black Peasant creature token. 3 - Each player sacrifices a creature. Monument 2BB (You may cast this transformed from your graveyard for its monument cost. Exile it if it would leave the battlefield or not resolve.) ----- Crown of the Urchin King|Legendary Artifact - Equipment Monument Equipped creature gets +X/+X, where X is the number of cards in your graveyard. Sacrifice a creature other than equipped creature: Equipped creature gains lifelink and indestructible until end of turn. Equip 3 Manifest Corruption OTH 118 B 2BB 4 Sorcery R Spawn Shackled Demon/spawn Demon Shackled OTHSpawn Attack Restriction Demon/spawn Demon Can't Attack OTHSpawn Block Restriction Demon/spawn Demon Can't Block OTHSpawn Unshackled Demon/spawn Demon Unshackled OTH Glitch-Pay 3 life. (Remove one [restriction] for each time you pay the glitch cost.) Create a 6/6 black Demon artifact creature token with flying, trample, [“This creature can't attack players with 10 or more life,”] [and “This creature can't block creatures with power 4 or less.”] Tinbeard of the Brine OTH 137 B 3BB 5 Legendary Creature - Human Pirate 5 5 R First mate - Each nonland card in your starting deck is an artifact, a Pirate, or has “artifact,” “Treasure,” or “Pirate” in its printed rules text. (If this card outside the game is your chosen first mate, you may swap it with a card in your opening hand.) Whenever Tinbeard of the Brine attacks, each opponent loses X life and you gain X life, where X is the number of artifacts you control plus the number of Pirates you control. Eradicated Education OTH 106 B 2B 3 Sorcery R You draw X cards and you lose X life, where X is the number of different names among land cards in your graveyard. Orodu's Consumption OTH 122 B 1BB 3 Sorcery R Pressure-Reappropriate black. (You may cast this spell by exiling two black cards from your hand and/or graveyard if there are seven or more cards in your graveyard.) Destroy target creature or planeswalker. Stormvolt Apprentice OTH 187 R R 1 Creature - Human Scientist 1 1 C Look at top one/vp1pt1 1, T: Surveil 1. (Look at the top card of your library. You may put that card into your graveyard.) 2, T, Exile an instant or sorcery card from your graveyard: Stormvolt Apprentice deals 1 damage to each opponent. Aspect of An'yama OTH 146 R 1R 2 Creature - Cat Spirit 2 2 C Look at top one/vp1pt1 Whenever Aspect of An'yama attacks, surveil 1. (Look at the top card of your library. You may put that card into your graveyard.) Spells you cast from your graveyard, activated abilities of cards in your graveyard, and reprise costs of spells you cast cost 1 less. Exultant Oni OTH 158 R 1R 2 Creature - Demon Warrior 2 2 C Idolize/spawn Idol OTH Art of war - At the beginning of your end step, if Exultant Oni dealt damage to an opponent this turn, create an Idol token. (It's an artifact with “1, Sacrifice this artifact: Put a +1/+1 counter on target creature. Activate only as a sorcery.”) Beragnian Blacksmith OTH 149 R 1R 2 Creature - Human Warrior Artificer 2 3 C Spawn Equipment/spawn colorless Equipment OTH Armed - Beragnian Blacksmith can't attack unless it's equipped. When Beragnian Blacksmith enters the battlefield, you may pay 2. If you do, arm it. (Create a colorless Equipment artifact token with “Equipped creature gets +1/+0” and equip 2, then attach it to this creature.) Fellor War-Skald OTH 160 R 2R 3 Creature - Human Warrior Bard 3 2 C Harmony - Target creature you control gets +1/+0 and gains first strike until end of turn. When Fellor War-Skald enters the battlefield, harmonize. (Trigger up to one harmony of a permanent you control.) Coral Plunderers OTH 152 R 2R 3 Creature - Merfolk Pirate 2 3 C Menace Whenever a card leaves your graveyard for the first time each turn, invigorate 1. (Choose a creature with the least power among creatures you control and put a +1/+1 counter on it.) Avalanche Drummer OTH 147 R 3R 4 Creature - Giant Warrior Bard 4 3 C Trample Harmony - Avalanche Drummer deals 1 damage to any target. When Avalanche Drummer enters the battlefield, harmonize. (Trigger up to one harmony of a permanent you control.) Fissure Bull OTH 161 R 3R 4 Creature - Ox 2 4 C Haste Stampede - Whenever Fissure Bull and a creature with greater power attack, you may sacrifice a land. If you do, search your library for a basic land or Desert card, put that card onto the battlefield tapped, then shuffle. Pan's Lieutenant OTH 178 R 4R 5 Creature - Human Warrior 4 5 C Spawn two Warrior tokens/spawnx2 1/1 red and white Warrior OTH Menace Landfall - Whenever a land enters the battlefield under your control, create two 1/1 red and white Warrior creature tokens with haste. Exile them at the beginning of the next end step. Sihari's Groundblazer OTH 184 R 5R 6 Creature - Human Shaman Aurashaper 7 4 C Spawn Searing Crags/spawn Searing Crags OTH When Sihari's Groundblazer enters the battlefield, create a red Aura enchantment token named Searing Crags attached to target land. The token has enchant land, “Enchanted land's name is Charred Causeway” and “Enchanted land has T: This land deals 1 damage to each opponent.” Enter the Mosh Pit OTH 157 R 1R 2 Instant C Up to one target attacking creature gets +3/+3 and gains trample until end of turn. Harmonize. (Trigger up to one harmony of a permanent you control.) Ire of Ancient Tomes OTH 170 R 1R 2 Instant C Choose one - • Ire of Ancient Tomes deals 2 damage to any target. • Target instant or sorcery card in your graveyard gains flashback until end of turn. The flashback cost is equal to its mana cost. Marianne's Mercies OTH 176 R 1R 2 Sorcery C Target creature's controller judges it. Then if they honored it, you gain control of that creature until end of turn. Untap it. It gains haste until end of turn. (That creature's controller honors it by putting a +1/+1 counter on it or condemns it by sacrificing it to draw a card.) Roggar's Mastery OTH 183 R 1R 2 Instant C Spawn two Elemental tokens/spawnx2 1/1 colorless Elemental OTH Choose one - • Destroy target artifact. • Target creature gets +2/+1 and gains first strike until end of turn. Kindle 2-3R (3R, Exile this card from your graveyard: Create two 1/1 colorless Elemental creature tokens. Kindle only as a sorcery.) Profane Flames OTH 179 R 2R 3 Sorcery C Idolize/spawn Idol OTH Profane Flames deals 4 damage to target creature or planeswalker. Create an Idol token. (It's an artifact with “1, Sacrifice this artifact: Put a +1/+1 counter on target creature. Activate only as a sorcery.”) Start the Fire OTH 186 R 2R 3 Sorcery C Cast from Exile reminder/spawn Can Be Cast From Exile You may discard a card. If you do, draw two cards. Type leitmotif (If you cast this spell from your hand, exile it as it resolves. When you cast your next spell that shares a type with this card, you may cast this from exile without paying its mana cost.) Crackle Across Kahembo OTH 153 R XR 1 Instant C Wanderlust - This spell costs 2 less to cast as long as you control four or more differently named lands. Crackle Across Kahembo deals X damage to target creature or planeswalker. Harvesters Gone Haywire OTH 166 R 6R 7 Sorcery C Spawn Scarecrow/spawn 5/5 colorless Scarecrow OTH Harvest (You may tap any number of creatures you control as you cast this spell. If you do, reduce this spell's mana cost by their total power.) Create a 5/5 colorless Scarecrow artifact creature token with “This creature can't block or harvest.” Flashback 8R (You may cast this card from your graveyard for its flashback cost. Then exile it.) Goblin Boombuddy OTH 165 R R 1 Creature - Goblin Artificer 1 1 U Haste Encourage (T: Another target creature you control gets +1/+1 until end of turn. Encourage only as a sorcery.) Hatsuo's Maneuver OTH 167 R R 1 Sorcery U Spawn Warrior/spawn 1/1 red Warrior OTHSpawn five Warrior tokens/spawnx5 1/1 red Warrior OTH Reprise 3R (As you cast an instant or sorcery spell, you may exile one card with reprise from your graveyard and pay its reprise cost. If you do, add its effects to that spell.) Hatsuo's Maneuver deals 1 damage to any target. Create a number of 1/1 red Warrior creature tokens equal to the damage dealt by this spell. Borsuppa Roughrider OTH 150 R 2R 3 Creature - Human Nomad 3 2 U Spawn Scoured Path /spawn Scoured Path OTH Whenever Borsuppa Roughrider attacks, create a colorless Desert land token named Scoured Path with “T: Add R.” Sacrifice that token at the beginning of the next end step. Hookhand Freebooter OTH 168 R RR 2 Creature - Goblin Pirate 2 1 U Spawn Bullet/spawn Bullet OTH Other Pirates you control get +1/+0. Whenever another Pirate enters the battlefield under your control, Hookhand Freebooter deals 1 damage to any target. When Hookhand Freebooter dies, create a Bullet token. (It's an artifact with “T, Sacrifice this artifact: It deals 1 damage to any target.) Lonesome Trio OTH 173 R RRR 3 Creature - Devil Scout 9 3 U Menace Lonesome Trio can't attack or block unless at least three other creatures you control also attack or block. Aleud Warcaller OTH 143 R 3R 4 Creature - Elf Warrior 3 4 U Harmony - Warriors you control get +1/+0 and gain menace until end of turn. Whenever Aleud Warcaller attacks, harmonize. (Trigger up to one harmony of a permanent you control.) Flameform Amalgam OTH 162 R 2RR 4 Creature - Human Elemental Wizard 3 1 U When Flameform Amalgam enters the battlefield, you may return target instant or sorcery card from your graveyard to your hand. Recite 4R (You may cast this creature from your graveyard for its recite cost. If you do, exile it when it enters the battlefield or if it would leave the battlefield.) Vitin Slagshaper OTH 191 R 3R 4 Creature - Aetherborn Artificer 3 3 U Spawn Construct/spawn colorless Construct OTH At the beginning of your end step, create an X/X colorless Construct artifact creature token, where X is the number of artifacts that were put into your graveyard from the battlefield this turn. Ironsmash Drill-Delver OTH 171 R 2RR 4 Creature - Dwarf Artificer 3 3 U Spawn Thopter/spawn 1/1 blue Thopter OTH Embellish 3RR (If you cast this spell for 3RR, create a 1/1 blue Thopter artifact creature token with flying when it enters the battlefield.) Desecrate (When this creature enters the battlefield, you may sacrifice an artifact or land.) When Ironsmash Drill-Delver desecrates a permanent, it deals 3 damage to any target. Wasteland Rabblerousers OTH 192 R 3RR 5 Creature - Orc Nomad Warrior 5 5 U Haste When Wasteland Rabblerousers enters the battlefield, creatures your opponents control with power X or less can't block this turn, where X is the number of Deserts you control. Fortunous Flames OTH 163 R 1R 2 Sorcery U Cast from Exile reminder/spawn Can Be Cast From Exile If you cast this spell from exile, it deals 7 damage to target creature. Otherwise, return Fortunous Flames to your hand, then reveal a card from your hand at random. Prophecy R (Once each turn, you may exile a card with prophecy as you reveal it. When you do, you may cast it for its prophecy cost as long as it's exiled.) Discoveries of Akieva OTH 155 R 1RR 3 Enchantment - Saga U yInitialize/ccyellow=1Spawn Powercell/spawn colorless Powercell OTH (As this Saga enters and after your draw step, add a lore counter. Sacrifice after IV.) Create a tapped colorless Powercell artifact token with “T: Add C.” Sacrifice three artifacts. ​ An Intimidating Helm OTH 169 R 3R 4 Legendary Planeswalker - Okus 5 U yInitialize/ccgreen=5-2/ccgreen-2 Each other Okus planeswalker you control enters the battlefield with two additional loyalty counters on it. [-2]: Gain control of target creature until end of turn. Untap that creature. It gains haste until end of turn. Dragon's Breath Throatsinger OTH 156 R R 1 Creature - Human Bard Shaman 1 2 R Instant, sorcery, and Dragon cadence (Whenever you cast an instant, sorcery or Dragon spell, if its mana value is greater than this creature's power, put a +1/+1 counter on this creature.) R, T, Discard a card: Draw a card. Fretport Market Smuggler OTH 164 R 1R 2 Creature - Human Pirate Rogue 2 1 R Spawn Treasure/spawn Treasure OTHSpawn Omen/spawn colorless Omen OTHSpawn Equipment/spawn colorless Equipment OTH At the beginning of your end step, choose one at random - • Create a tapped Treasure token. • Forebode. (Create a tapped colorless Omen artifact token with “T, Discard a card, Sacrifice this artifact: Draw a card.”) • Arm target creature you control. (Create a colorless Equipment artifact token with “Equipped creature gets +1/+0” and equip 2, then attach it to that creature.) Ashe of the Winged Steed OTH 145 R 1RR 3 Legendary Creature - Human Shaman 3 3 R First mate - Twelve or more cards in your starting deck are Dragons or have “Dragon” in their printed rules text. (If this card outside the game is your chosen first mate, you may swap it with a card in your opening hand.) Dragon spells you cast cost 1 less to cast. Whenever Ashe attacks, it deals X damage to any target, where X is the number of Dragons you control. Creed's Desperado OTH 154 R 2R 3 Creature - Spirit Warrior 3 2 R Reveal top one/vp1at1 Bloodprice-Reappropriate red. (You may cast this spell by sacrificing a creature and exiling two red cards from your hand and/or graveyard.) Haste Whenever Creed's Desperado attacks, if defending player has more cards in hand than you, exile the top card of that player's library. You may cast it as long as you control a Warrior, and you may spend mana as though it were mana of any color to cast it. Sisters Suzakazi OTH 185 R 1RR 3 Legendary Riddle Enchantment Creature - Samurai 2 2 R Double strike Bushido 1 (Whenever this creature blocks or becomes blocked, it gets +1/+1 until end of turn.) Whenever Sisters Suzakazi attacks, if you control another creature named Sisters Suzakazi, it deals 3 damage to any target. Livia's Advocate OTH 172 R 3R 4 Creature - Human Advisor 3 3 R Spawn Soldier Army/spawn 0/0 white Soldier Army OTH Ward-Pay 3 life. Whenever you cast an instant or sorcery spell, recruit. (Create a 0/0 white Soldier Army creature token, then put a +1/+1 counter on each Army you control.) Rallios's Champion OTH 181 R 2RR 4 Creature - Human Warrior 2 3 R Look at top six/vp1pt6 Trample When Rallios's Champion enters the battlefield, look at the top six cards of your library. You may put a Warrior card with lesser mana value from among them onto the battlefield. Put the rest on the bottom of your library in a random order. Other Warriors you control get +1/+1. Vidal's Conjurant OTH 190 R 3R 4 Creature - Elemental Dragon 3 3 R Reveal top six/vp1at6 Flying, haste Whenever Vidal's Conjurant attacks, reveal the top six cards of your library. You may put an enchantment card with mana value 3 or less from among them onto the battlefield. If you do, sacrifice that enchantment at the beginning of the next end step. Put the rest on the bottom of your library in a random order. Thermal Ventcaller OTH 189 R 6R 7 Enchantment Creature - Trilobite Shaman 3 4 R Copy reminder/spawn Copy Enspirit (As you cast this spell, you may exile a nonenchantment creature you control until this leaves the battlefield or fails to resolve. Reduce this spell's cost by the exiled card's mana value.) At the beginning of your upkeep, create a token that's a copy of the enspirited card. It gains haste until end of turn. Exile it at the beginning of the next end step. Surviving Ndengo OTH 188 R 1R 2 Legendary Enchantment R Spawn Treasure/spawn Treasure OTHCast from Exile reminder/spawn Can Be Cast From Exile Spells you cast have trial 2. (As you cast them, an opponent of your choice may pay 2 life. If they don't, they fail the trial.) Whenever an opponent fails a trial of a creature spell, that creature enters the battlefield with an additional +1/+1 counter on it. Whenever an opponent fails a trial of a noncreature spell, create a tapped Treasure token. Marianne, the Heartstopper OTH 175 R 1R 2 Legendary Planeswalker - Marianne 2 M yInitialize/ccgreen=2+1/ccgreen+1-2, Spawn Bullet/ccgreen-2;/spawn Bullet OTH [+1]: Discard a card. If you did, draw a card. [-2]: Create a Bullet token. Until end of turn, if a Bullet you control would deal damage, it deals that much damage plus 1 instead. (It's an artifact with “T, Sacrifice this artifact: It deals 1 damage to any target.”) ----- Cutting the Noose|Sorcery - Tale Return target creature or planeswalker card with mana value 3 or less from your graveyard to the battlefield. If it's an Eli planeswalker, put a loyalty counter on it. (Cast a copy of this spell once while this planeswalker is on the battlefield.) Roggar the Furious OTH 182 R 1RR 3 Legendary Creature - Human Wizard 2 1 M Spawn two Elemental tokens/spawnx2 1/1 red Elemental OTH Spirited (When this creature enters the battlefield, you may activate one of its activated abilities without paying its costs.) 1R, Discard a red card: Roggar deals 2 damage to any target. This damage can't be prevented. 2R, Exile a red card from your graveyard: Create two tapped 1/1 red Elemental creature tokens. reprint, Siamang Tale-Singer OTH 231 G G 1 Creature - Monkey Warrior Bard 1 1 C Flash Harmony - Another target creature gets +1/+0 and gains indestructible until end of turn. When Siamang Tale-Singer enters the battlefield, harmonize. (Trigger up to one harmony of a permanent you control.) Am'atambi's Fangs OTH 195 G 1G 2 Creature - Spider Scout 1 4 C Reach Concord - Am'atambi's Fangs gets +1/+0 and has deathtouch as long as there are four or more card types among permanents you control. Dunecrest Pariah OTH 206 G 1G 2 Creature - Elf Druid Scout 1 1 C When Dunecrest Pariah enters the battlefield, you may search your library for a basic land or Desert card, reveal it, put it into your hand, then shuffle. T, Sacrifice Dunecrest Pariah: You may put a land card from your hand onto the battlefield tapped. Ophorio Scavenger OTH 223 G 1G 2 Creature - Elf Rogue 1 2 C Idolize/spawn Idol OTH When Ophorio Scavenger enters the battlefield, create an Idol token. (It's an artifact with “1, Sacrifice this artifact: Put a +1/+1 counter on target creature. Activate only as a sorcery.”) Ophorio Scavenger gets +1/+1 as long as you control three or more artifacts. Rei's Cultivator OTH 228 G 2G 3 Creature - Squirrel Druid Aurashaper 2 1 C Spawn Sowing Spring/spawn Sowing Spring OTH When Rei's Cultivator enters the battlefield, create a green Aura enchantment token named Sowing Spring attached to target land. The token has enchant land, “Enchanted land's name is Flowering Expanse” and “Whenever enchanted land is tapped for mana, add one mana of any color.” Wildborn Marauder OTH 240 G 2G 3 Creature - Human Mutant Warrior 3 2 C Assault 2G (Whenever this attacks, if it has no +1/+1 counters on it, you may pay its assault cost to put a +1/+1 counter on it.) When Wildborn Marauder assaults, proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.) Octopus Shiny-Grabber OTH 221 G 3G 4 Creature - Octopus Pirate 3 3 C Whenever one or more artifacts enter the battlefield under your control, put a +1/+1 counter on Octopus Shiny-Grabber and you gain 1 life. Trumpeting Pathmaker OTH 238 G 3G 4 Creature - Elephant 4 3 C Harmony - Search your library for a basic land or Desert card, reveal it, and put it into your hand. Then shuffle. When Trumpeting Pathmaker enters the battlefield, harmonize. (Trigger up to one harmony of a permanent you control.) Children of Aelani OTH 198 G 4G 5 Creature - Spirit 3 5 C Scry 1/vp1pt1 Reach Spirited (When this creature enters the battlefield, you may activate one of its activated abilities without paying its costs.) 3G: Exile up to one target card from a graveyard. Scry 1. Silverhorn Battlemaster OTH 232 G 4G 5 Creature - Ox Warrior 4 3 C When Silverhorn Battlemaster enters the battlefield, put a +1/+1 counter on up to two target Warriors you control. Whenever Silverhorn Battlemaster deals combat damage to a player, permutate. (You may remove a counter from a creature you control. If you do, put two +1/+1 counters on a different creature you control.) Da'Lang's Preyscenter OTH 202 G 4GG 6 Creature - Wolf 6 6 C Spawn Food/spawn Food OTH Mark (Whenever this creature attacks, mark target creature until end of turn.) Whenever a marked creature an opponent controls dies, create a Food token. (It's an artifact with “2, T, Sacrifice this artifact: You gain 3 life.”) Out of Fashion OTH 224 G 1G 2 Instant C Choose one - • Destroy target artifact. • Destroy target enchantment. • Proliferate. (Choose any number of permanents and/or players with counters on them, then give each another counter of each kind already there.) Scaleblight's Quarry OTH 229 G 1G 2 Enchantment - Aura Curse C Enchant player When Scaleblight's Quarry enters the battlefield, you may have target creature you control deal damage equal to its power to target creature enchanted player controls. Whenever enchanted player becomes the target of a spell you control, you gain 1 life. Myrmidon's Plunder OTH 219 G 2G 3 Sorcery C Spawn two Treasure tokens/spawnx2 Treasure OTH Reveal cards from the top of your library until you reveal a creature card and a land card. Put those cards into your hand and the rest on the bottom of your library in a random order. Concord - If there are four or more card types among permanents you control, create two Treasure tokens. Curse of Ceaseless Pursuit OTH 201 G 3G 4 Enchantment - Aura Curse C Flash Enchant player When Curse of Ceaseless Pursuit enters the battlefield, put two +1/+1 counters on target creature you control. Creatures attacking enchanted player have trample. Abominable Mongrel OTH 193 G 1G 2 Creature - Hound Dog Horror 2 2 U Heretic (Whenever you cast a spell that doesn't share a color with this creature, it gets +1/+1 until end of turn.) Discard a card: Abominable Mongrel gets +1/+1 and becomes the color of your choice until end of turn. Territorial Camaar OTH 237 G 1G 2 Creature - Antelope Camel 3 2 U Vigilance When Territorial Camaar enters the battlefield, you may sacrifice a land. If you do, search your library for a Desert card, put it onto the battlefield tapped, then shuffle. Young Forager OTH 242 G 1G 2 Creature - Human Wizard 2 1 U Spawn Saproling/spawn 1/1 green Saproling OTH Wanderlust - Whenever a land enters the battlefield under your control, if you control four or more differently named lands, create a 1/1 green Saproling creature token. Judge of Clans OTH 212 G 2G 3 Creature - Elf Shaman Warrior 2 3 U When Judge of Clans enters the battlefield, adjudicate. (Create a white enchantment Aura token with enchant creature and “Sacrifice this token: Untap enchanted creature.” attached to target creature.) T: Add one mana of any color. Wildheart Chorister OTH 241 G 2G 3 Creature - Elf Warrior Bard 3 2 U Spawn Beast/spawn 3/3 green Beast OTH Harmony - You may pay 1G. If you do, create a 3/3 green Beast creature token. When Wildheart Chorister enters the battlefield, harmonize. (Trigger up to one harmony of a permanent you control.) Bellow of the Highlands OTH 196 G 2GG 4 Instant U Spawn Elk/spawn green Elk OTH Reprise 4G (As you cast an instant or sorcery spell, you may exile one card with reprise from your graveyard and pay its reprise cost. If you do, add its effects to that spell.) Target creature gets +3/+3 until end of turn. Then create an X/X green Elk creature token, where X is the amount this spell increased that creature's power. Death Pits Gladiator OTH 203 G 2GG 4 Creature - Human Nomad Warrior 4 3 U Spawn Gold/spawn Gold OTH Engage (This creature must be blocked each combat if able.) Whenever Death Pits Gladiator perseveres, profit. (A creature perseveres when it survives damage. To profit, create a colorless Gold artifact token with “Sacrifice this artifact: Add one mana of any color.”) Descent from the Highlands OTH 204 G 5G 6 Enchantment - Saga U yInitialize/ccyellow=1Spawn Elk/spawn 3/3 green Elk OTHRevive token/spawn revived Descent from the Highlands OTH I, II - Create a 3/3 green Elk creature token. III - Scry X, where X is the number of Elk you control, then draw a card. Revive 6G (6G, Exile this card from your graveyard: Create a token that's a copy of it, except it has no mana cost. Revive only as a sorcery.) Tantalizing Glutton OTH 235 G 5GG 7 Creature - Giant Aurashaper 7 6 U Spawn Just Out of Reach/spawn Just Out of Reach OTH When Tantalizing Glutton enters the battlefield, create a green Aura Curse enchantment token named Just Out of Reach attached to target player. The token has enchant player and “At the beginning of each of enchanted player's opponents' upkeeps, if that player doesn't control a Food, they create a Food token.” Croakfolk Marsh-Baron OTH 200 G XG 1 Creature - Frog Noble 0 0 U Tithe (As you cast this spell, you may tap three artifacts and/or creatures you control.) Croakfolk Marsh-Baron enters the battlefield with X +1/+1 counters on it. If its tithe was paid, it enters the battlefield with twice X +1/+1 counters instead. Journey to Elrayin OTH 211 G G 1 Enchantment R Reveal top one/vp1at1Journey tracker/spawn Journey When Journey to Elrayin enters the battlefield, journey, then choose a creature card name. (To journey, exile the top card of your library face up. Whenever a creature you control deals combat damage to a player, put a journeyed card you own into your hand.) Whenever a creature you control with the chosen name deals combat damage to a player, journey. Chaos of the Conflux OTH 197 G 3G 4 Sorcery U Spawn Goblin/spawn 1/1 red Goblin OTHSpawn Knight/spawn 2/2 white Knight OTHCast from Exile reminder/spawn Can Be Cast From Exile Create a 1/1 red Goblin creature token and a 2/2 white Knight creature token. Tether to artifact (Then if you cast this from your hand, you may exile it tethered to an artifact you control. When it dies, you may cast this from exile without paying its mana cost.) A Modest Cap OTH 218 G 3G 4 Legendary Planeswalker - Okus 5 U yInitialize/ccgreen=5-2/ccgreen-2 Each other Okus planeswalker you control enters the battlefield with two additional loyalty counters on it. [-2]: Search your library for a basic land card, put that card onto the battlefield tapped, then shuffle. Convoy's Companion OTH 199 G G 1 Creature - Antelope 1 1 R Landfall - Whenever a land enters the battlefield under your control, Convoy's Companion gets +1/+1 until end of turn. If that land was a Desert, put a +1/+1 counter on it instead. Ramzi, Traveling Merchant OTH 227 G 1G 2 Legendary Creature - Human Scout Merchant 0 2 R Spawn Antelope/spawn 1/1 green Antelope OTHAdjudicate/spawn land Aura OTH When Ramzi, Traveling Merchant enters the battlefield, adjudicate land. (Create a white enchantment Aura token with enchant land and “Sacrifice this token: Untap enchanted land.” attached to target land.) Whenever an Aura becomes attached to a land you control, create a 1/1 green Antelope creature token. Steward of Empire's Cradle OTH 234 G 1G 2 Creature - Human Shaman 2 2 R When Steward of Empire's Cradle enters the battlefield, you may search your library for a Discovery, Quest, or Saga card, reveal it, then shuffle and put that card on top. Civilized - If an ability of an enchantment you control triggers, if you control an artifact, a creature and an enchantment, that ability triggers an additional time. Dovon's Masterwork OTH 205 G 2G 3 Creature - Plant 0 4 R Primal-Reappropriate green. (During your turn, you may cast this spell by exiling two green cards from your hand and/or graveyard instead of playing a land.) When Dovon's Masterwork enters the battlefield, return target land card from your graveyard to the battlefield tapped. Mawdryk's Harrier OTH 216 G 1GG 3 Creature - Elf Scout 1 2 R Look at top six/vp1pt6 Reach When Mawdryk's Harrier enters the battlefield, look at the top six cards of your library. You may put an Elf card with lesser mana value from among them onto the battlefield. Put the rest on the bottom of your library in a random order. Other Elves you control get +1/+1. Mystical Echo OTH 220 G 2G 3 Creature - Cat Reflection 3 3 R Copy reminder/spawn Copy Reverberate 2G (When you cast this spell, copy it if you paid its reverberate cost. The copy becomes a permanent when it resolves.) Mystical Echo gets +1/+1 for each other Reflection you control. Whenever you discard a card, Reflections you control gain trample until end of turn. Lilia of the Soul OTH 214 G 2GG 4 Legendary Creature - Human Bard 4 4 R First mate - Each nonland card in your starting deck has “+1/+1 counter” or “harmonize” in its printed rules text. (If this card outside the game is your chosen first mate, you may swap it with a card in your opening hand.) Once each turn, if one or more +1/+1 counters would be put on a permanent you control, you may put twice that many of those counters on it instead. Once each turn, if you would trigger a harmony ability of a permanent you control, you may have that ability trigger twice instead. Pineblight Caribou OTH 225 G 2GG 4 Creature - Elk Caribou Horror 4 4 R Whenever Pineblight Caribou enters the battlefield or attacks, you may have it consume a land. If you do, draw a card and you gain 2 life. (To consume a land, sacrifice a land or exile a land card from your graveyard.) Living Archipelago OTH 215 G 4GG 6 Creature - Elder Turtle 6 6 R Copy reminder/spawn Copy Trample Whenever Living Archipelago enters the battlefield or attacks, up to two target lands you control voyage. (If they aren't being targeted by another spell or ability, they phase out.) Whenever a land you control phases in, you may create a tapped token that's a copy of that land. Lie in Ambush OTH 213 G GG 2 Riddle Enchantment R Spawn Beast/spawn 3/3 green Beast OTH When Lie in Ambush enters the battlefield, create a tapped 3/3 green Beast creature token. When Lie in Ambush leaves the battlefield, you may have target creature you control fight target creature you don't control. (Each deals damage equal to its power to the other.) Ontarachie Curio OTH 222 G GG 2 Artifact R Spawn Lotus Petal/spawn Lotus Petal OTH Whenever you draw a card, put a +1/+1 counter on Ontarachie Curio. T, Remove a +1/+1 counter from Ontarachie Curio: Create a colorless artifact token named Lotus Petal with “T, Sacrifice this artifact: Add one mana of any color.” 1G: Ontarachie Curio becomes a green 2/1 Dryad creature until end of turn. (It's no longer an artifact.) Sower of Sabne's Harvest OTH 233 G 3GG 5 Creature - Treefolk Avatar 5 5 M Whenever Sower of Sabne's Harvest enters the battlefield or attacks, align X, where X is your fealty to Forests. (Choose modes with total V less than or equal to the number of Forests you control. You may choose modes multiple times.) • VV - Put a +1/+1 counter on target creature. • VVV - Exile target artifact or enchantment. • VVVVV - You gain 5 life. Aethermancer's Companion OTH 244 WU 3WU 5 Creature - Cat 4 4 U Copy reminder/spawn Copy When Aethermancer's Companion enters the battlefield, aetherize up to two other non-Cat permanents you control. (Create tokens that are copies of each of them, then exile them.) Recite 5WU (You may cast this spell from your graveyard for its recite cost. If you do, exile it when it enters the battlefield or if it would leave the battlefield.) Disciple of Destruction OTH 256 BG BG 2 Creature - Elf Cleric 2 3 U Concord - T, Sacrifice Disciple of Destruction: Destroy target nonland permanent. Activate only if there are four or more card types among permanents you control. Chainbreaker Behemoth OTH 251 WG 3GW 5 Creature - Dinosaur Beast 5 5 U Defiant (Whenever this creature takes damage, if it survives and wasn't defiant, put a +1/+1 counter on it and it becomes defiant.) Each creature you control with a +1/+1 counter on it has lifelink. Horn Run Huntcaller OTH 264 RG RG 2 Creature - Satyr Warrior Bard 2 2 U Trample Harmony - Put a +1/+1 counter on target Warrior you control. You gain 1 life. Whenever one or more Warriors you control deal combat damage to a player, harmonize. (Trigger up to one harmony of a permanent you control.) Press-Gang Recruiter OTH 272 UR 1UR 3 Creature - Orc Pirate 3 3 U Spawn Treasure/spawn Treasure OTH When Press-Gang Recruiter enters the battlefield, create a Treasure token. 5, T, Sacrifice an artifact: Gain control of target artifact or creature until end of turn. Untap that permanent. It gains haste until end of turn. Activate only as a sorcery. Scribe of the Buried Glade OTH 276 UG 2GU 4 Creature - Human Druid 4 3 U Ward 2 Once each turn, if you would create one or more tokens, create that many of those tokens plus one instead. Script Spirit OTH 277 WB 1WB 3 Creature - Spirit 3 2 R Copy reminder/spawn Copy Flying Whenever you cast a creature spell, if Script Spirit is in your graveyard, you may have it become a copy of that spell until end of turn. Shaman of Burning Ashes OTH 278 BR 4BR 6 Creature - Orc Shaman 3 3 U When Shaman of Burning Ashes enters the battlefield, return target instant or sorcery card from your graveyard to your hand. When you do, each opponent loses X life, where X is that card's mana value. Terrors of Cuxuri Trench OTH 283 UB UB 2 Instant - Revelation 4 4 U Return target creature you control and target creature you don't control to their owners' hands. Target player discards a card. Coalesce 4UB (You may cast this from your graveyard for 4UB. If you do, put it onto the battlefield as a Horror creature after it resolves. Exile it if it would leave the battlefield or not resolve.) Terrors of Cuxuri Trench can't block. Twisted-Heart Duelist OTH 284 WR 2RW 4 Creature - Spirit Warrior 2 3 U Double strike Distorted (This creature can be blocked by tapped creatures but not untapped creatures.) Engage (This creature must be blocked each combat if able.) Coiling Spiritscale OTH 289 WBG 4WB/G 6 Creature - Spirit Snake 5 5 U Concord - When Coiling Spiritscale enters the battlefield, return target permanent card from your graveyard to your hand. If there are four or more card types among permanents you control, you may return that card to the battlefield instead. Exhilarating Vista OTH 290 WRG 2GR/W 4 Sorcery U Spawn three Scout tokens/spawnx3 1/1 all colors Scout OTH Search your library for a basic land card, put that card onto the battlefield tapped, then shuffle. Create three 1/1 Scout creature tokens that are all colors. Lizaveth's Surveyor OTH 291 URG 1RG/U 3 Creature - Human Scout X 4 U Investigate/spawn Clue OTH Flash When Lizaveth's Surveyor enters the battlefield, investigate. (Create a colorless Clue artifact token with “2, Sacrifice this artifact: Draw a card.”) Lizaveth's Surveyor's power is equal to the number of artifacts you control. Spellbone Screecher OTH 292 UBR 2UB/R 4 Creature - Skeleton Drake 3 3 U Flying 2, Exile an instant or sorcery card from your graveyard: Spellbone Screecher deals 1 damage to any target. Step into the Beyond OTH 293 WUB 3BW/U 5 Instant U Exile two target creatures, planeswalkers and/or enchantments, then return one of those cards to the battlefield under its owner's control. Amira, Grand Inventor OTH 247 URG 1GUR 4 Legendary Creature - Human Artificer 3 4 R Spawn Construct Artificer/spawn 1/1 colorless Construct Artificer OTHSpawn Golem/spawn 6/6 colorless Golem OTH When Amira, Grand Inventor enters the battlefield, create a 1/1 colorless Construct Artificer artifact creature token. If you control six or more artifacts, create a 6/6 colorless Golem artifact creature token instead. Artifact tokens you control have all activated abilities of other artifact tokens you control. Efinag, Weaver of Flesh OTH 258 WUB 3WUB 6 Legendary Creature - Horror 5 7 R Ward-Pay 3 life and discard a card. Once each turn, when another creature leaves the battlefield, you may have target creature become a copy of that creature until end of turn. Erduk, Settled Nomad OTH 260 WBG WBG 3 Legendary Creature - Human Soldier 3 3 R Vigilance, spirited (When this creature enters the battlefield, you may activate one of its activated abilities without paying its costs.) T: Choose artifact or enchantment. Target nonland permanent becomes the chosen type in addition to its other types until end of turn. Civilized - At the beginning of your end step, if you control an artifact, a creature, and an enchantment, put a +1/+1 counter on target creature you control. Graide, Voice of Autumn OTH 262a,262b WRG XRGW 3 Legendary Creature - Human Druid 2 3 R Spawn Squirrel/spawn 1/1 green Squirrel OTHSpawn five Squirrel tokens/spawnx5 1/1 green Squirrel OTH When Graide, Voice of Autumn enters the battlefield, create X 1/1 green Squirrel creature tokens. Squirrels you control get +1/+0 and have haste. Nonbasic lands your opponents control enter the battlefield tapped. ----- Ashela, the Russet Grove|Legendary LandAshela, the Russet Grove enters the battlefield tapped. T: Add C. T, Pay 1 life: Add R, G or W. 3, T: Return Ashela to its owner's hand. Ormh, Discordant Envoy OTH 269 UBR 2UBR 5 Legendary Creature - Human Warlock 4 5 R Flying, deathtouch Once each turn, when you cast a spell from your graveyard, you may cast target card in your graveyard with lesser mana value than that spell without paying its mana cost. If that spell would be put into your graveyard, exile it instead. Realms of the Goliaths OTH 273 WUBRG WUBRG 5 Legendary Enchantment - Realm R (Activate each ability only once as a sorcery. You gain the realm's favor after activating them all.) 1: Search your library for a legendary creature card, reveal it, put it into your hand, then shuffle. 2: Invigorate 5. (Choose a creature with the least power among creatures you control and put five +1/+1 counters on it.) 3: Draw cards equal to the greatest power among creatures you control. Other permanents you control have hexproof and indestructible. Buzzard Barrens OTH 250 RG RG 2 Enchantment R Spawn Bird/spawn 1/1 red and green Bird OTH Once each turn, when you spend mana from a Desert to cast a spell, create a 1/1 red and green Bird creature token with flying and vigilance. Whenever three or more creatures you control deal combat damage to a player, untap each land you control. Condemned Cavalier OTH 252 WB 3WB 5 Creature - Zombie Knight Aurashaper 3 2 U Spawn Profane March/spawn Profane March OTH When Condemned Cavalier enters the battlefield, create a white and black Aura Curse enchantment token named Profane March attached to target player. The token has enchant player and “Whenever a creature enchanted player controls attacks, that player loses 1 life and defending player gains 1 life.” Copperhide Calf OTH 253a,253b WG GW 2 Artifact Creature - Elephant Construct R Level experience (Whenever this creature attacks, if it has fewer than three level counters on it, put a level counter on it.) When Copperhide Calf has three or more level counters on it, remove them all and transform it. [2/2] [level 1-3] Prevent the first 1 damage that would be dealt to Copperhide Calf each turn. [3/3] ----- Verdigris Behemoth|Artifact Creature - Elephant Construct [2/2] Level experience, vigilance, trample Prevent all but the first 1 damage that would be dealt to Verdigris Behemoth each turn. [5/5] [level 3+] Whenever Verdigris Behemoth deals combat damage to a player, you may destroy target artifact or enchantment that player controls. [7/7] Encylopetia OTH 259 UR 1UR 3 Enchantment Creature - Elemental Study X X R Reveal top five/vp1at5Cast from Exile reminder/spawn Can Be Cast From ExileAdditional library reminder/spawn Additional Library Archive 5 (As this enters the battlefield, shuffle the top five cards of your main library into a new face up library. Sacrifice this after the archived library is empty.) Encylopetia's power and toughness are each equal to the number of cards in the archived library. At the beginning of your upkeep, exile a card from the archived library at random. You may play it this turn. Hell or High Water OTH 263 BG 2BG 4 Instant R Choose five target cards in your graveyard. An opponent separates those cards into two piles. Put one pile into your hand and exile the other. Exile Hell or High Water. Livia, Legion Commander OTH 267 WR 1RW 3 Legendary Creature - Human Soldier 3 3 R Livia's name is Senaturian Legion in addition to its other names as long as it's on the battlefield. At the beginning of your upkeep, conjure a card named Senaturian Legion into your hand, then discard a card. (It's a 1/1 Human Soldier for WW that gets +1/+1 for each other creature on the battlefield named Senaturian Legion.) Other Soldiers you control have haste. Playful Scalchopper OTH 271 UG GU 2 Creature - Otter 2 2 R Spawn Equipment/spawn colorless Equipment OTH Experience (Whenever this creature attacks, if it has fewer than three +1/+1 counters on it, put a +1/+1 counter on it.) Whenever a creature you control with a +1/+1 counter on it deals combat damage to a player, arm that creature. (Create a colorless Equipment artifact token with “Equipped creature gets +1/+0” and equip 2, then attach it to that creature.) Relitian Renegade OTH 274 WU WU 2 Artifact Creature - Human Soldier 2 2 R Whenever another creature enters the battlefield under your control, you may upgrade Relitian Renegade. (Give it one of the listed counters it doesn't already have.) • +1/+1 • Ward 2 • Flying • Distorted (This creature can be blocked by tapped creatures but not untapped creatures.) Dawson's Negotiations OTH 255 BR 1BR 3 Sorcery R Dawson's Negotiations deals 3 damage to any target. Players discard cards equal to the amount of excess damage dealt to a permanent they control this way. Abital, Hesediel's Fawn OTH 243 WG 3GW 5 Legendary Creature - Elk Spirit 5 5 M Legendary spells you cast have nonlegendary cascade. (When you cast that spell, exile cards from the top of your library until you exile a nonlegendary nonland card that costs less. You may cast it without paying its mana cost. Put the exiled cards on the bottom in a random order.) Alin and Meva, Warqueens OTH 245 WR 1RW 3 Legendary Creature - Human Angel Noble 3 3 M Flying, first strike, vigilance, trample, lifelink 4: Put a +1/+1 counter on Alin and Meva, Warqueens. Beneath the Horizon OTH 248 WUG 3GWU 6 Instant M Copy reminder/spawn Copy Aetherize each permanent you control. Exile Beneath the Horizon. (To aetherize a permanent, create a token that's a copy of it, then exile that token.) Brunig, the Dreamroot OTH 249 UG GGUU 4 Legendary Creature - Plant Elemental 4 4 M Ward 2 Whenever Brunig enters the battlefield or attacks, you may shuffle a card you own from outside the game into your library. If you do, you gain 2 life. Brunig gets +2/+2 and has trample as long as your library contains at least forty cards more than the minimum deck size. Darutu, God of Bounty OTH 254 WG 1GW 3 Legendary Enchantment Creature - Ox God 2 4 M Vigilance Whenever Darutu, God of Bounty enters the battlefield or attacks, you may put a +1/+1 counter on another target Ox you control. Enchantment spells you cast have harness. Only Oxen can be tapped to harness those spells. (You may tap an Ox you control as you cast that spell. If you do, reduce that spell's mana cost by that Ox's power.) Glitch, Cosmic Dreamer OTH 261 WUR 1URW 4 Legendary Planeswalker - Glitch 4 M yInitialize/ccgreen=4+1, Scry 2/ccgreen+1;/vp1pt2-3, Spawn Treasure/ccgreen-3;/spawn Treasure OTH-6, Spawn five Elemental tokens/ccgreen-6;/spawnx5 2/2 blue Elemental OTH Persistent glitch 1. Spend only mana of a color that hasn't been spent this way to activate this ability. (1: Permanently remove one [restriction] from this permanent.) [+1]: You [and each opponent] may scry 2. Draw a card[, then discard a card.] [-3]: Exile target nonland permanent [with mana value 4 or less]. [Its controller creates a Treasure token.] [-6]: Create five 2/2 blue Elemental creature tokens with flying [and -1/-1 counters on them]. Ms. Moxie, Aetherite Proprietor OTH 268 UB 1UB 3 Legendary Creature - Human Rogue 2 3 R Deception UB (UB, Return an unblocked attacker you control to hand: Put this card onto the battlefield from your hand tapped and attacking.) Whenever Ms. Moxie deals combat damage to a player, you may exile target nonland card with mana value 2 or less from your graveyard. If you do, cast a copy of that card without paying its mana cost. Sihari, Fury of the Dunes OTH 279 RG 1RG 3 Legendary Planeswalker - Sihari 3 M yInitialize/ccgreen=3Look at top one/vp1pt1+1/ccgreen+1-2/ccgreen-2-4, Spawn Sand Elemental/ccgreen-4;/spawn red and green Sand Elemental OTH You may look at the top card of your library any time, and you may play Deserts from the top of your library. [+1]: You gain 1 life. You may discard a card. If you do, draw a card. [-2]: Sihari deals 2 damage to any target. You may play an additional land this turn. [-4]: Create an X/X red and green Sand Elemental creature token with trample and haste, where X is the number of lands you control. Vir of the Starskipper OTH 285 WUBRG WUBRG 5 Legendary Creature - Human Pilot 5 5 M First mate-Your starting deck contains one or more cards of exactly each color and each color pair. (If this card outside the game is your chosen first mate, you may swap it with a card in your opening hand.) During each of your turns, you may cast a card of each color from your graveyard. If a spell cast this way would be put into your graveyard, exile it instead. Brothers of Batiga Pass OTH 288 WURG R/WUG 3 Legendary Creature - Elephant Ox Giraffe 2 3 M Double strike Whenever you cast a noncreature spell, you may choose one that hasn't been chosen - • Tap or untap target permanent. • Draw two cards, then discard a card. • Creatures you control get +1/+1 until end of turn. Arbiter of Shal'Iv OTH 50 U 2U 3 Creature - Spirit 2 3 U Distorted (This creature can be blocked by tapped creatures but not untapped creatures.) When Arbiter of Shal'Iv enters the battlefield, adjudicate. (Create a white enchantment Aura token with enchant creature and “Sacrifice this token: Untap enchanted creature” attached to target creature.) Blistering Boneyard OTH 318 0 Land - Desert U T: Add C. Dominance - 1, T: Blistering Boneyard deals 1 damage to each opponent. Activate only if you control the creature with the greatest power or tied for the greatest power. Shrine of the World-Shepherd OTH 337 0 Land - Animus X X R T: Add C. Shrine of the World-Shepherd's power and toughness are each equal to the number of differently named lands you control. 3G: Shrine of the World-Shepherd becomes a Beast creature in addition to its other types until end of turn. Stormforged Guardian OTH 313 2 2 Artifact Creature - Construct 2 2 R Other artifacts you control have ward 1. Overcast - Whenever you cast an artifact creature spell, if C was spent to cast it, it enters the battlefield with an additional +1/+1 counter on it. Rival Troupe OTH 125 B 4B 5 Creature - Human Actor 5 5 U Menace Sabotage - Whenever an opponent or permanent an opponent controls becomes the target of a spell you control, each opponent discards a card. Poacher's Bounty OTH 226 G G 1 Enchantment - Aura C Enchant creature Enchanted creature has infiltrate. (Whenever one or more attacking creatures you control aren't blocked, enchanted creature gets +1/+1 until end of turn.) Whenever enchanted creature deals combat damage to a player, draw a card. Bahum's Absolution OTH 6 W 1W 2 Instant C Choose two - • Destroy up to one target enchantment. • Exile up to one target card from a graveyard. • You gain 4 life. Cycling 1W (1W, Discard this card: Draw a card.) Warchief of the Goriana OTH 239 G 6G 7 Creature - Ox Warrior 5 5 C Motivate 3 (When this creature enters the battlefield, you may motivate target creature with lesser power than this by putting three +1/+1 counters on it.) At the beginning of combat on your turn, you may have target creature you control gain vigilance until end of turn. Seeker of Conto Sika OTH 230 G 2G 3 Creature - Human Scout 4 1 C Glorious end - When Seeker of Conto Sika dies, if it was tapped, draw a card. Raloran Insurgent OTH 76 U 4U 5 Creature - Merfolk Rogue 4 4 U Deception 2UU (2UU, Return an unblocked attacker you control to hand: Put this card onto the battlefield from your hand tapped and attacking.) Whenever Raloran Insurgent deals combat damage to a player, abound. (You may cast a spell that costs less than this from your hand without paying its mana cost.) Fang of Anaz OTH 159 R 2R 3 Creature - Lizard Warrior 2 2 R Spawn Lizard Warrior/spawn 1/1 red Lizard Warrior OTH Trample At the beginning of combat on your turn, create a 1/1 red Lizard Warrior creature token with haste and winnow. (Damage dealt to that token also causes you to lose that much life.) Whenever Fang of Anaz attacks, it gets +1/+0 for each other attacking Lizard you control until end of turn. Hitana's Implements OTH 299 2 2 Artifact R Spawn Horror/spawn 5/5 blue Horror OTH When Hitana's Implements enters the battlefield, draw a card. 1, T: Add one mana of any color. Augmented - At the beginning of each end step, if you've spent WUBRG on spells this turn, exile Hitana's Implements. If you do, create a 5/5 blue Horror creature token. Leyran-Pack Outcast OTH 116 B 2BB 4 Creature - Wolf 4 3 R Alpha (You may have this creature enter the battlefield with a +1/+1 counter on it. If you do, it becomes alpha and can only attack alone.) Lifelink When Leyran-Pack Outcast attacks, if it's alpha, each player sacrifices a creature. Scorn the Ordinary OTH 82 U 1U 2 Instant U Look at top one/vp1pt1 Counter target spell with no subtypes. Surveil 1. (Look at the top card of your library. You may put that card into your graveyard.) Eighth-Life Companion OTH 14 W 2W 3 Creature - Cat 1 1 U Revive token/spawn revived Eighth-Life Companion OTH When Eighth-Life Companion enters the battlefield, put two +1/+1 counters on target creature you control. Recite 1W (You may cast this from your graveyard for its recite cost. If you do, exile it when it enters or if it would leave.) Revive 2WW (2WW, Exile this card from your graveyard: Create a token that's a copy of it except it has no mana cost. Revive only as a sorcery.) Secrets of Coralight Court OTH 83 U U 1 Instant U This spell can't be countered. Draw a card. Reprise 1U (As you cast an instant or sorcery spell, you may exile one card with reprise from your graveyard and pay its reprise cost. If you do, add its effects to that spell.) Incubated Energy OTH 210 G G 1 Sorcery U Spawn Powercell/spawn colorless Powercell OTH Create a tapped colorless Powercell artifact token with “T: Add C.” It doesn't untap during its controller's next untap step. Consortium Astrolabe OTH 10 W 2WW 4 Artifact R Machinate - T, Tap another untapped artifact you control: Exile target artifact or creature, then return that card to the battlefield tapped under its owner's control. Justiciar Overseer OTH 26 W 2W 3 Creature - Angel Soldier 3 1 R Flash Flying When Justiciar Overseer enters the battlefield, the next 2 damage that a source of your choice would deal to you and/or permanents you control this turn is dealt to any target instead. Balloon Voyager OTH 51 U 1UU 3 Creature - Human Rogue 2 2 U This spell costs U less to cast if you dealt combat damage to a player this turn with a Rogue. Flying When Balloon Voyager enters the battlefield, draw a card. Phantom Walker OTH 123 B 1B 2 Artifact - Vehicle 5 4 R Menace Crew 3 (Tap any number of creatures you control with total power 3 or greater: This Vehicle becomes an artifact creature until end of turn.) You may exile two creature cards from your graveyard rather than pay Phantom Walker's crew cost. Bar-Room Brawler OTH 148 R 1R 2 Creature - Dwarf Berserker 2 2 R Spawn Ale/spawn Ale OTH Trample Whenever another Dwarf enters the battlefield under your control, create a colorless artifact token named Ale. It has “T, Sacrifice this artifact: Target creature gets +2/+0 until end of turn. Activate only as a sorcery.” Merciless Shieldbreaker OTH 177 R 2RR 4 Creature - Orc Warrior 4 4 M Whenever Merciless Shieldbreaker enters the battlefield or attacks, target opponent puts three rust counters on a permanent they control with no rust counters on it. That permanent gains “At the beginning of your upkeep, remove a rust counter from this permanent. Then if there are no rust counters on this permanent, sacrifice it and it deals 4 damage to you.” Tarmovore OTH 236 G 2GG 4 Creature - Lhurgoyf X X R Tarmovore's power and toughness are each equal to twice the number of card types among cards in all graveyards. Ameret, Hope of Night OTH 246 WR 2RW 4 Legendary Planeswalker - Ameret 4 M yInitialize/ccgreen=4+1, Spawn Cleric/ccgreen+1;/spawn 1/1 red and white Cleric OTH At the beginning of combat on your turn, if there are seven or more loyalty counters on Ameret, they become a 5/5 Angel creature with flying and indestructible until end of turn. [+1]: Create a 1/1 red and white Cleric creature token with lifelink and haste. [-X]: Ameret deals X damage to any target. You gain X life. Drelum, Deepheart Seer OTH 257 WG 1GW 3 Legendary Creature - Elf Nomad 2 2 R Look at top one/vp1pt1 You may look at the top card of your library any time. You may play the top card of your library if it's a land card or a creature card with power 2 or less. Pensive Songwriter OTH 270 UR 1UR 3 Creature - Human Bard 2 1 R Cast from Exile reminder/spawn Can Be Cast From Exile When Pensive Songwriter enters the battlefield, you may copy and then exile an instant or sorcery card with mana value 2 or less from your hand. Cast the copy without paying its mana cost. You may cast the card as long as it remains exiled. Siv Katari, Rebel Technician OTH 280 UR 1UR 3 Legendary Creature - Human Artificer 2 2 R Spawn Construct/spawn Prowess Construct OTH Prowess Whenever Siv Katari, Rebel Technician attacks, create a tapped and attacking X/X colorless Construct artifact creature token with prowess, where X is Siv Katari's power. Exile that token at end of combat. Spellmaw Crocodile OTH 281 UR 1UR 3 Creature - Crocodile 2 2 R Haste Whenever Spellmaw Crocodile deals combat damage to a player, draw a card. Discard a card: Spellmaw Crocodile can't be blocked this turn. Streets of Mustasheen OTH 282 WBG 1WBG 4 Enchantment R At the beginning of your upkeep, return target creature or enchantment card with mana value 2 or less from your graveyard to the battlefield. At the beginning of your end step, you may sacrifice a creature or enchantment. If you do, draw a card. Soul of Muetar OTH 310 4CC 6 Artifact Creature - Avatar 6 6 M Protection from colored spells 5CC: Exile target colored permanent. 5CC, Exile Soul of Muetar from your graveyard: Exile target colored permanent. Farmyard OTH 327 0 Land R T: Add C. 3, T: Put a +1/+1 counter on each Boar, Goat, Horse, Ox, and Sheep creature you control. Pompous Explorer OTH 34 W W 1 Creature - Human Scout 2 1 U 2W, Sacrifice Pompous Explorer: Destroy target artifact or enchantment. Deadly Harpoon OTH 102 B 1BB 3 Artifact - Equipment U When Deadly Harpoon enters the battlefield, destroy up to one target creature or planeswalker. Equipped creature gets +2/+0. Equip 2 Amateur Munitionist OTH 144 R 2R 3 Creature - Human Artificer 2 3 U Overclock (You may have this creature overclock an artifact you control when either enters the battlefield. If you do, it stops overclocking any other artifacts.) Overclocked artifact has “R, T: This artifact deals 1 damage to any target.” Sinslither OTH 132 B 6BB 8 Creature - Snake Beast 3 4 M This spell costs 1 less to cast for each poison counter your opponents have. Poisonous 1 (Whenever this creature deals combat damage to a player, that player gets a poison counter. A player with ten or more poison counters loses the game.) At the beginning of your end step, each opponent with seven or more poison counters loses the game. Maddened Inferno OTH 174 R 2R 3 Creature - Spirit Warrior 2 2 U Haste When Maddened Inferno leaves the battlefield, discard a card, then draw two cards. Evoke 1R (You may cast this spell for its evoke cost. If you do, it's sacrificed when it enters the battlefield.) Pupil of Lightning OTH 180 R R 1 Creature - Human Monk 1 1 U Haste Whenever you cast an instant or sorcery spell, Pupil of Lightning gets +1/+1 until end of turn. If you cast that spell from your graveyard, put a +1/+1 counter on it instead. Alpha Scout OTH 194 G GG 2 Creature - Human Scout Druid 2 2 R Spawn Wolf/spawn 2/2 green Wolf OTH Infamy 1 (Whenever this creature deals combat damage to a player, if it has no +1/+1 counters on it, put a +1/+1 counter on it and it becomes infamous.) When Alpha Scout becomes infamous, create a 2/2 green Wolf creature token. Mirror Mirage OTH 217 G 1G 2 Enchantment U You may have Mirror Mirage enter the battlefield as a copy of any land on the battlefield, except it's an enchantment in addition to its other types. Rhysta of the Roses OTH 275 WB WWBB 4 Legendary Creature - Spirit Knight 5 5 R Hexproof from mana value 3 or less W: Rhysta of the Roses gains lifelink until end of turn. B: Rhysta of the Roses gains menace until end of turn. Witch-Queen Yarag OTH 286 WUB WUB 3 Legendary Creature - Hag Noble Wizard 2 4 R Prowess Curse spells you cast cost WUBRG less to cast. This effect reduces only the amount of colored mana you pay. Whenever you cast a Curse spell, you may draw a card. Avalia, Cyber Stalker OTH 287 UB 1U/BU/B 3 Legendary Creature - Vampire 3 3 R Look at top one/vp1pt1Cast from Exile reminder/spawn Can Be Cast From Exile Flying Spirited (When this creature enters the battlefield, you may activate one of its activated abilities without paying its costs.) 3U/BU/B: Look at the top card of target opponent's library, then exile it face down. You may play that card for as long as it remains exiled, and you may spend mana as though it were mana of any type to cast that spell. Gate of Realms OTH 298 3 3 Artifact R When Gate of Realms enters the battlefield, you may search your library for a land card, reveal it, and put that card into your hand. If you do, shuffle. 10, T: Gate of Realms deals 3 damage to any target. This ability costs 1 less to activate for each different name among lands you control. Nobility OTH 32 W 3WW 5 Enchantment Creature - Incarnation 3 3 R Other creatures you control get +1/+1. As long as Nobility is in your graveyard and you control a white enchantment, creatures you control get +1/+1. Delve into Karsus OTH 57 U 3U 4 Enchantment - Saga U yInitialize/ccyellow=1Spawn Treasure/spawn Treasure OTH Create a Treasure token. (It's an artifact with “T, Sacrifice this artifact: Add one mana of any color.”) You may sacrifice any number of artifacts. If you do, draw that many cards. ​ Company Cannibalization OTH 98 B B 1 Sorcery U As an additional cost to cast this spell, sacrifice a permanent in your portfolio. (Advisors, artifacts, and enchantments you control are in your portfolio.) Draw two cards and you lose 2 life. Voidtouched Nightblade OTH 142 B B 1 Creature - Elf Rogue 2 1 U Copy reminder/spawn Copy Voidtouched Nightblade can't block. Simulacrum (When this creature dies, exile it from your graveyard. If you do, create a token that is a copy of it except it is a colorless 1/1 Crystal Elf Rogue artifact creature.) Brightflame Phoenix OTH 151 R RR 2 Creature - Phoenix 3 1 U Flying, haste At the beginning of the end step, sacrifice Brightflame Phoenix. Retrace (You may cast this card from your graveyard by discarding a land card in addition to paying its other costs.) Green Elemental Circle OTH 208 G G 1 Enchantment R Green spells you cast with mana value 5 or greater cost 1 less to cast. Whenever you cast a green spell with mana value 5 or greater, draw a card. Krikam, the Wanderer OTH 265 WUG GWU 3 Legendary Enchantment Creature - Spirit 3 3 M Bestow 1GWU (If you cast this card for its bestow cost, it's an Aura spell with enchant creature. It becomes a creature again if it's not attached to a creature.) Krikam, the Wanderer and enchanted creature have protection from nonenchanted creatures. The Masque, Archvillain OTH 119a,119b B 1BBB 4 Legendary Creature - Human Actor 4 4 M Spawn Actor/spawn 1/1 black Actor OTHLook at top three/vp1pt3 Deathtouch Whenever you lose life, you may cast target black noncreature card in your graveyard this turn. If it would be put into a graveyard from anywhere this turn, exile it instead. Whenever you gain life for the first time each turn, create a 1/1 black Actor creature token. ----- The Masque's Machinations|Legendary Sorcery(You may cast a legendary sorcery only if you control a legendary creature or planeswalker.) Look at the top three cards of your library. Put one of them into your hand and the rest into your graveyard. Sakaki, Rocket Gang Boss OTH 128 B BB 2 Legendary Creature - Human Rogue 2 3 M Lifelink Once each turn, when you draw a card, you may reveal it and a card you own from outside the game with a different name and the same mana cost. If you do, exile the first card and put the second into your hand. (Mana costs must be identical.) El, Humble Apprentice OTH 207a,207b G 1G 2 Legendary Creature - Elemental Monk 1 2 M Ascend/cf;/ccgreen=+1/ccgreen+1-2/ccgreen-2-4/ccgreen-4 When El, Humble Apprentice enters the battlefield, search your library for a basic land card, reveal it, put it into your hand, then shuffle. Chosen one (WUBRG: Transform this permanent.) ----- Velir, End of All Worlds|Legendary Planeswalker - Velir [] As this permanent transforms into Velir, put four loyalty counters on it. [+1]: Draw two cards, then discard two cards unless you discard a land card. [-2]: Search your library for a multicolored card, reveal it, put it into your hand, then shuffle. [-4]: Exile target permanent. Lady Ilyrana Jhalach OTH 266 BG 2BG 4 Legendary Creature - Elf Noble 2 3 M Spawn two Elf Warrior tokens/spawnx2 1/1 black and green Elf Warrior OTH When Lady Ilyrana Jhalach enters the battlefield, create two 1/1 black and green Elf Warrior creature tokens with reach. G, Tap an untapped Elf you control: Target Elf creature gets +2/+2 until end of turn. 1B, Tap two untapped Elves you control: Target non-Elf creature gets -2/-2 until end of turn. Purging Watchwarden OTH 37 W 2W 3 Creature - Human Soldier 3 3 R 1G: Purge. If you do, put a +1/+1 counter on Purging Watchwarden and you gain 2 life. (To purge, exile two cards that share a type from graveyards. If you do, draw a card.) Rokai's Gambit OTH 80 U 1U 2 Sorcery R Look at top two/vp1pt2 Bleed-Reappropriate blue. (You may cast this spell by exiling two blue cards from your hand and/or graveyard if an opponent lost life this turn.) Look at the top two cards of your library. Put one of them into your hand and the other on the bottom of your library. 1/1 black Actor OTH tokens OTH23 B 0 Token 1 1 T Ale OTH tokens OTH59 0 Token T T, Sacrifice this artifact: Target creature gets +2/+0 until end of turn. Activate only as a sorcery. white Aura OTH tokens OTH4 W 0 Token T Enchant creature Sacrifice this token: Untap enchanted creature. 3/3 green Beast OTH tokens OTH43 G 0 Token 3 3 T 1/1 red and green Bird OTH tokens OTH52 RG 0 Token 1 1 T Flying, vigilance colorless Bullet OTH tokens OTH60 0 Token T T, Sacrifice this artifact: It deals 1 damage to any target. 1/1 white Citizen OTH tokens OTH5 W 0 Token 1 1 T 1/1 white Cleric OTH tokens OTH6 W 0 Token 1 1 T 1/1 red and white Cleric OTH tokens OTH53 WR 0 Token 1 1 T Lifelink, haste Clue OTH tokens OTH61 0 Token T 2, Sacrifice this artifact: Draw a card. Consecration Blessing OTH tokens OTH7 W 0 Token T Enchant land Enchanted land is named Hallowed Ground and has indestructible. colorless Construct OTH tokens OTH62 0 Token X X T 1/1 colorless Construct Artificer OTH tokens OTH64 0 Token 1 1 T 3/2 green Crocodile OTH tokens OTH44 G 0 Token 3 2 T Trample Curse of Impotence OTH tokens OTH17 U 0 Token T Enchant player Creatures enchanted player controls get -1/-0. 4/4 black Demon OTH tokens OTH24 B 0 Token 4 4 T Flying colorless Desert Forest OTH tokens OTH76 0 Token T (T: Add G.) colorless Desert Island OTH tokens OTH77 0 Token T (T: Add U.) colorless Desert Mountain OTH tokens OTH78 0 Token T (T: Add R.) colorless Desert Plains OTH tokens OTH79 0 Token T (T: Add W.) colorless Desert Swamp OTH tokens OTH80 0 Token T (T: Add B.) 2/2 white Dwarf OTH tokens OTH8 W 0 Token 2 2 T revived Eighth-Life Companion OTH tokens OTH9 W 0 Token 1 1 T When Eighth-Life Companion enters the battlefield, put two +1/+1 counters on target creature you control. 1/1 blue Elemental OTH tokens OTH18 U 0 Token 1 1 T Flying 1/1 red Elemental OTH tokens OTH36 R 0 Token 1 1 T 1/1 colorless Elemental OTH tokens OTH1 0 Token 1 1 T 2/1 red Elemental OTH tokens OTH37 R 0 Token 2 1 T Haste 1/1 black and green Elf Warrior OTH tokens OTH54 BG 0 Token 1 1 T Reach green Elk OTH tokens OTH46 G 0 Token X X T 3/3 green Elk OTH tokens OTH45 G 0 Token 3 3 T revived Enduring Plague OTH tokens OTH29 B 0 Token 1 1 T Enchant creature Enchanted creature gets -3/-3. colorless Equipment OTH tokens OTH65 0 Token T Equipped creature gets +1/+0. Equip 2 Food OTH tokens OTH66 0 Token T 2, T, Sacrifice this artifact: You gain 3 life. 1/1 red Goblin OTH tokens OTH38 R 0 Token 1 1 T Gold OTH tokens OTH67 0 Token T Sacrifice this artifact: Add one mana of any color. 4/4 colorless Golem OTH tokens OTH68 0 Token 4 4 T 6/6 colorless Golem OTH tokens OTH69 0 Token 6 6 T black Horror OTH tokens OTH30 B 0 Token X X T Menace 5/5 blue Horror OTH tokens OTH20 U 0 Token 5 5 T 1/1 white Human OTH tokens OTH10 W 0 Token 1 1 T Idol OTH tokens OTH70 0 Token T 1, Sacrifice this artifact: Put a +1/+1 counter on target creature. Activate only as a sorcery. Just Out of Reach OTH tokens OTH47 G 0 Token T Spawn Food/spawn Food OTH Enchant player At the beginning of each of enchanted player's opponents' upkeeps, if that player doesn't control a Food, they create a Food token. 2/2 white Knight OTH tokens OTH11 W 0 Token 2 2 T Vigilance 1/1 red Lizard Warrior OTH tokens OTH39 R 0 Token 1 1 T Winnow (Damage dealt to this also causes you to lose that much life.) Lotus Petal tokens OTH71 0 Token T T, Sacrifice this artifact: Add one mana of any color. Marked for Death OTH tokens OTH31 B 0 Token T Enchant player At the beginning of enchanted player's upkeep, that player loses 1 life. colorless Omen OTH tokens OTH72 0 Token T T, Discard a card, Sacrifice this artifact: Draw a card. 0/2 white Ox OTH tokens OTH12 W 0 Token 0 2 T 1/1 black Peasant OTH tokens OTH32 B 0 Token 1 1 T 1/1 blue Pirate OTH tokens OTH21 U 0 Token 1 1 T colorless Powercell OTH tokens OTH73 0 Token T T: Add C. Profane March OTH tokens OTH55 WB 0 Token T Enchant player Whenever a creature enchanted player controls attacks, that player loses 1 life and defending player gains 1 life. Rotting Away OTH tokens OTH33 B 0 Token T Enchant player Whenever a creature enters the battlefield under enchanted player's control, if it has toughness 2 or greater, put a -1/-1 counter on that creature. red and green Sand Elemental OTH tokens OTH56 RG 0 Token X X T Trample, haste 1/1 green Saproling OTH tokens OTH48 G 0 Token 1 1 T 5/5 colorless Scarecrow OTH tokens OTH74 0 Token 5 5 T This creature can't block or harvest. Scoured Path OTH tokens OTH81 0 Token T T: Add R. 1/1 Scout OTH tokens OTH57 WUBRG 0 Token 1 1 T This creature is all colors. Searing Crags OTH tokens OTH40 R 0 Token T Enchant land Enchanted land's name is Charred Causeway. Enchanted land has T: This land deals 1 damage to each opponent. Senaturian Legion Reminder OTH tokens OTH13 W 2 Creature - Human Soldier 1 1 T Senaturian Legion gets +1/+1 for each other creature on the battlefield named Senaturian Legion. A deck can have any number of cards named Senaturian Legion. 2/2 colorless Shapeshifter OTH tokens OTH2 0 Token 2 2 T Changeling (This card is every creature type.) 1/1 white Soldier OTH tokens OTH14 W 0 Token 1 1 T 0/0 white Soldier Army OTH tokens OTH15 W 0 Token 0 0 T Sowing Spring OTH tokens OTH49 G 0 Token T Enchant land Enchanted land's name is Flowering Expanse. Whenever enchanted land becomes tapped for mana, add one mana of any color. 1/1 green Squirrel OTH tokens OTH50 G 0 Token 1 1 T 1/1 blue Thopter OTH tokens OTH22 U 0 Token 1 1 T Flying Treasure OTH tokens OTH75 0 Token T T, Sacrifice this artifact: Add one mana of any color. Voidtouched Nightblade OTH tokens OTH34 B 0 Token 1 1 T Voidtouched Nightblade can't block. 1/1 red Warrior OTH tokens OTH41 R 0 Token 1 1 T 1/1 red and white Warrior OTH tokens OTH58 WR 0 Token 1 1 T 2/2 green Wolf OTH tokens OTH51 G 0 Token 2 2 T Years of Experience OTH tokens OTH16 W 0 Token T Enchant creature Enchanted creature gets +2/+2. 2/2 black Zombie Pirate OTH tokens OTH35 B 0 Token 2 2 T Hegemony Monarch OTH 209 G 1G 2 Creature - Elf Warrior Druid 2 2 R 2G: Exile up to three cards from graveyards. Autocrat X, where X is the number of cards exiled this way. (If you don't control an autocrat, put X +1/+1 counters on this. It becomes an autocrat until it has no +1/+1 counters on it.) Whenever Hegemony Monarch attacks, you may exile target card from a graveyard. If you do, untap it and it gains trample until end of turn. Wayfarer's Shrine (Aetenus) SHRINE 31 0 Land B T, Pay 1 life, Sacrifice Wayfarer's Shrine: Search your library for a basic land card, put it onto the battlefield, then shuffle. reprint, Wayfarer's Shrine (Kaag'dhri) SHRINE 32 0 Land B T, Pay 1 life, Sacrifice Wayfarer's Shrine: Search your library for a basic land card, put it onto the battlefield, then shuffle. reprint, Wayfarer's Shrine (Onora) SHRINE 33 0 Land B T, Pay 1 life, Sacrifice Wayfarer's Shrine: Search your library for a basic land card, put it onto the battlefield, then shuffle. reprint, Wayfarer's Shrine (Runatos) SHRINE 34 0 Land B T, Pay 1 life, Sacrifice Wayfarer's Shrine: Search your library for a basic land card, put it onto the battlefield, then shuffle. reprint, Wayfarer's Shrine (Virtualia) SHRINE 35 0 Land B T, Pay 1 life, Sacrifice Wayfarer's Shrine: Search your library for a basic land card, put it onto the battlefield, then shuffle. reprint, Adventurer Extraordinaire ONO 2 W W 1 Creature - Mouse Knight 1 1 U Adventure Reminder/spawn On an Adventure ONOAdventure Reminder/spawn On an Adventure ONO Whenever you cast an Adventure spell, put a +1/+1 counter on Adventurer Extraordinaire. ----- One More Step|Sorcery - Adventure Target creature you control gains haste until end of turn. Return it to its owner's hand at the beginning of the next end step. Conchport Festival ONO 50 U 1UU 3 Sorcery C Draw two cards. Menagerie - If there are five or more creature types among creatures you control, draw three cards instead. Legacy of Northrime ONO 21 W 3W 4 Enchantment - Aura C Flash Enchant creature As Legacy of Northrime enters the battlefield, choose a creature type. Enchanted creature gets +1/+4 and is the chosen type in addition to its other types. Prepare for Departure ONO 29 W W 1 Sorcery C Put a +1/+1 counter on target creature. Draw a card. Dawn Hill Bellringer ONO 7 W W 1 Creature - Hound Soldier 1 1 C Adventure Reminder/spawn On an Adventure ONOCast from Exile reminder/spawn Can Be Cast From ExileAdventure Reminder/spawn On an Adventure ONO W, T: Target attacking creature gets +1/+1 until end of turn. This ability costs W less to activate if it targets a Soldier. ----- Sound the Alarm|Sorcery - Adventure Put a +1/+1 counter on each creature you control. (Then exile this card. You may cast the creature later from exile.) Northrime Amalgam ONO 27 W 1W 2 Creature - Bird Bear Cat 3 1 C As long as it's not your turn, Northrime Amalgam gets -2/+2. Wimbledon's Summons ONO 43 W 1W 2 Sorcery C Spawn Mouse Soldier/spawn 1/1 green and white Mouse Soldier ONO Create a 1/1 green and white Mouse Soldier creature token with vigilance and a 1/1 white and black Badger Cleric creature token with lifelink. Purging Light ONO 30 W 1W 2 Instant C Choose one - • Purging Light deals 3 damage to target attacking or blocking creature. If that creature would die this turn, exile it instead. • Exile target enchantment. reprint, Safety Expert ONO 31 W 1W 2 Creature - Turtle Cleric 2 2 C Adventure Reminder/spawn On an Adventure ONOCast from Exile reminder/spawn Can Be Cast From ExileAdventure Reminder/spawn On an Adventure ONO When Safety Expert enters the battlefield, if you have more life than your starting life total, put a +1/+1 counter on target creature. ----- Good as New|Instant - Adventure You gain 7 life. (Then exile this card. You may cast the creature later from exile.) Hoof Cliff Trihorn ONO 17 W 1W 2 Creature - Rhino Elk 2 2 C Vigilance Menagerie - When Hoof Cliff Trihorn enters the battlefield, if there are five or more creature types among creatures you control, you may search your library for a card named Hoof Cliff Trihorn, reveal it, put it into your hand, then shuffle. Moment of Heroism ONO 26 W 1W 2 Instant C Target creature gets +2/+2 and gains lifelink until end of turn. Dawn Hill Daybreaker ONO 8 W 2W 3 Creature - Hound Cleric 3 2 C Whenever Dawn Hill Daybreaker or another creature enters the battlefield under your control, you gain 1 life. If that creature is a Cleric, tap up to one target creature an opponent controls. Bristling Skoki ONO 6 W 2W 3 Creature - Beast 3 1 C Bristling Skoki has first strike as long as it's attacking. Whenever Bristling Skoki blocks a creature, you may have it deal damage equal to its toughness to that creature. Stoneshrine Guardian ONO 35 W 2W 3 Creature - Turtle Monk 1 4 C Whenever you cast a spell, if it isn't your main phase, you may have Stoneshrine Guardian's base power and toughness become 4/1 or 1/4 until end of turn. Happily Retired ONO 14 W 1W 2 Enchantment C When Happily Retired enters the battlefield, exile target creature you don't control with mana value 3 or less until Happily Retired leaves the battlefield. 1, Sacrifice Happily Retired: Return target exiled creature card you own that's on an Adventure to your hand. Activate only as a sorcery. Uplifting Companion ONO 40 W 2W 3 Creature - Cat Bird 2 2 C Flying (This creature can't be blocked except by creatures with flying or reach.) Menagerie - When Uplifting Companion enters the battlefield, if there are five or more creature types among creatures you control, up to two target creatures you control gain flying until end of turn. Karoa's Faithful ONO 18 W 2WW 4 Creature - Cat Knight 3 3 C When Karoa's Faithful enters the battlefield, target creature gets +X/+X until end of turn, where X is the total number of creatures you control that are Knights or have Adventures. Frostguard Sentry ONO 12 W 3W 4 Creature - Bird Soldier 2 3 C Lifelink Frostguard Sentry has flying as long as it has a +1/+1 counter on it. Bigger They Are ONO 4 W 3W 4 Sorcery C Menagerie - This spell costs 2 less to cast if there are five or more creature types among creatures you control. Destroy target creature with power or toughness 4 or greater. Wayfaring Mentor ONO 42 W 4W 5 Creature - Rhino Monk 4 4 C Adventure Reminder/spawn On an Adventure ONOCast from Exile reminder/spawn Can Be Cast From ExileAdventure Reminder/spawn On an Adventure ONO At the beginning of your end step, if you cast no spells this turn, untap target creature. ----- Timely Strike|Instant - Adventure Tap target creature. If you control a Monk, draw a card. (Then exile this card. You may cast the creature later from exile.) Tinyvale Finch-Corps ONO 37 W 4W 5 Creature - Mouse Knight 3 3 C Adventure Reminder/spawn On an Adventure ONOSpawn Bird/spawn 1/1 white Bird ONOCast from Exile reminder/spawn Can Be Cast From ExileAdventure Reminder/spawn On an Adventure ONO Flying ----- Loyal Steed|Sorcery - Adventure Create a 1/1 white Bird creature token with flying. (Then exile this card. You may cast the creature later from exile.) Charmed Sleep ONO 49 U 1UU 3 Enchantment - Aura C Enchant creature When Charmed Sleep enters the battlefield, tap enchanted creature. Enchanted creature doesn't untap during its controller's untap step. Pawsitive Vibes ONO 71 U U 1 Instant C Scry 2/vp1pt2 Draw a card. If this is the second spell you cast this turn, scry 2. (To scry 2, look at the top two cards of your library, then put any number of them on the bottom of your library and the rest on top in any order.) Tidal Trickster ONO 86 U U 1 Creature - Fish Salamander 1 2 C Flash Menagerie - When Tidal Trickster enters the battlefield, if there are five or more creature types among creatures you control, you may search your library for a card named Tidal Trickster, reveal it, put it into your hand, then shuffle. Nimblefoot ONO 67 U U 1 Creature - Mouse Rogue 1 1 C Adventure Reminder/spawn On an Adventure ONOCast from Exile reminder/spawn Can Be Cast From ExileAdventure Reminder/spawn On an Adventure ONO Nimblefoot can't be blocked. ----- Lockpick|Sorcery - Adventure Up to two target creatures can't be blocked this turn. (Then exile this card. You may cast the creature later from exile.) Negate ONO 66 U 1U 2 Instant C Counter target noncreature spell. reprint, Turtle Up ONO 89 U 1U 2 Instant C Choose one - • Target creature gets +0/+3 until end of turn. • Exile target creature you control. For as long as it remains exiled, you may cast it, and it costs 2 less to cast. Legacy of Highpoint ONO 63 U 1U 2 Enchantment - Aura C Enchant creature As Legacy of Highpoint enters the battlefield, choose a creature type. Enchanted creature gets +2/+2, has flying, and is the chosen type in addition to its other types. Send Back ONO 77 U 1U 2 Instant C Return up to one target creature you control and up to one target creature you don't control to their owners' hands. Tongue Twister ONO 87 U 2U 3 Creature - Frog Wizard 1 3 R Adventure Reminder/spawn On an Adventure ONOAdventure Reminder/spawn On an Adventure ONO Ward 2 Even numbered spells you cast each turn costs 2 less to cast. (The second, fourth, sixth, etc.) ----- Croaking Chorus|Sorcery - Adventure Shuffle your hand and graveyard into your library, then draw a card for each spell you cast this turn. Serene Meditant ONO 78 U 1U 2 Creature - Elephant Monk 3 3 C Defender (This creature can't attack.) Whenever you cast a spell, if it isn't your main phase, Serene Meditant loses defender until the beginning of your next end step. Northrime Messenger ONO 68 U 1U 2 Creature - Bird 1 2 C Flying Menagerie - When Northrime Messenger enters the battlefield, if there are five or more creature types among creatures you control, you may search your library for a Quest card, reveal it, put it into your hand, then shuffle. Idleglen Instructor ONO 60 U 2U 3 Creature - Bird Wizard 2 2 C Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.) When Idleglen Instructor enters the battlefield, draw a card, then discard a card. Scary Stories ONO 75 U 3U 4 Instant C Scry 3/vp1pt3 Tap up to two target creatures. Those creatures don't untap during their controller's next untap step. Menagerie - If there are five or more creature types among creatures you control, scry 3. Murkriver Trawler ONO 65 U 2U 3 Creature - Otter Rogue 2 2 C Whenever Murkriver Trawler attacks, until end of turn, target Rogue gains “Whenever this creature deals combat damage to a player, draw a card.” Siltbottom Friendfinder ONO 83 U 2U 3 Creature - Salamander Scout 2 3 C Look at top one/vp1pt1Adventure Reminder/spawn On an Adventure ONOCast from Exile reminder/spawn Can Be Cast From ExileAdventure Reminder/spawn On an Adventure ONO 2U, T: Look at the top card of your library. If it's a Scout card or a card with an Adventure, you may reveal it and draw a card. ----- Dive Deep|Instant - Adventure Scry X. (Then exile this card. You may cast the creature later from exile.) Galetwister Mage ONO 54 U 3U 4 Creature - Elk Wizard 3 2 C Adventure Reminder/spawn On an Adventure ONOCast from Exile reminder/spawn Can Be Cast From ExileAdventure Reminder/spawn On an Adventure ONO Flying Instant, sorcery, and Wizard spells you cast cost 1 less to cast. ----- To the Rescue!|Instant - Adventure Return target permanent you control to its owner's hand. (Then exile this card. You may cast the creature later from exile.) Highpoint Guru ONO 59 U 3U 4 Creature - Bear Monk 1 5 C Adventure Reminder/spawn On an Adventure ONOCast from Exile reminder/spawn Can Be Cast From ExileAdventure Reminder/spawn On an Adventure ONO Flash When Highpoint Guru enters the battlefield, scry X, where X is the number of Monks you control. ----- Unbalance|Instant - Adventure Target creature gets -5/-0 until end of turn. (Then exile this card. You may cast the creature later from exile.) Highpoint Farseer ONO 58 U 4U 5 Creature - Bird Scout 3 3 C Look at top one/vp1pt1 Flying You may look at the top card of your library any time. Loot the Cemetery ONO 111 B 1B 2 Sorcery C Choose one - • Return target creature card from your graveyard to your hand. • Return two target creature cards with total mana value 4 or less from your graveyard to your hand. Highway Robbery ONO 106 B 1B 2 Sorcery C Destroy target tapped creature. Menagerie - If there are five or more creature types among creatures you control, that creature's controller discards a card. Gloomhollow Fluffpuff ONO 101 B 1B 2 Creature - Insect Beast 1 1 C Flying, lifelink Menagerie - When Gloomhollow Fluffpuff enters the battlefield, if there are five or more creature types among creatures you control, you may search your library for a card named Gloomhollow Fluffpuff, reveal it, put it into your hand, then shuffle. Burglar Cat ONO 92 B 1B 2 Creature - Cat Rogue 1 1 C Reveal top one/vp1at1 When Burglar Cat enters the battlefield, exile the top card of target opponent's library. You may play that card during any turn you attacked with a Rogue, and you may spend mana as though it were mana of any color to cast it. Consult the Ancestors ONO 94 B 1B 2 Instant C Look at top one/vp1pt1 Look at the top card of your library. You may put it into your graveyard. Repeat this process twice, then draw a card. Skulduggery ONO 123 B B 1 Instant C Until end of turn, target creature you control gets +1/+1 and target creature an opponent controls gets -1/-1. reprint, Hextwister Hare ONO 105 B 2B 3 Creature - Rabbit Shaman 3 2 C When Hextwister Hare enters the battlefield, if you control another Shaman or there's a Shaman card in your graveyard, each opponent discards a card. Slipsand Ritualist ONO 124 B 2B 3 Creature - Lizard Cleric 2 2 C Adventure Reminder/spawn On an Adventure ONOSpawn Badger Cleric/spawn 1/1 white and black Badger Cleric ONOCast from Exile reminder/spawn Can Be Cast From ExileAdventure Reminder/spawn On an Adventure ONO T: Target opponent loses 2 life. Activate only if you gained life this turn. ----- New Members|Sorcery - Adventure Create a 1/1 white and black Badger Cleric creature token with lifelink. (Then exile this card. You may cast the creature later from exile.) No-Good Gunpointer ONO 114 B 2B 3 Creature - Hound Pirate 3 1 C Adventure Reminder/spawn On an Adventure ONOCast from Exile reminder/spawn Can Be Cast From ExileAdventure Reminder/spawn On an Adventure ONO Whenever No-Good Gunpointer attacks, you may pay 3 life. If you do, draw a card. ----- Twist the Arm|Sorcery - Adventure Target player loses 3 life and you gain 3 life. (Then exile this card. You may cast the creature later from exile.) Memory Theft ONO 112 B 2B 3 Sorcery C Target opponent reveals their hand. You choose a nonland card from it. That player discards that card. You may put a card that has an Adventure that player owns from exile into that player's graveyard. Legacy of Frondpond ONO 109 B B 1 Enchantment - Aura C Enchant creature As Legacy of Frondpond enters the battlefield, choose a creature type. Enchanted creature gets +2/+1, has deathtouch, and is the chosen type in addition to its other types. Hard Bargain ONO 104 B 2B 3 Instant C Hard Bargain deals 2 damage to target creature or planeswalker an opponent controls and you gain 2 life. Then if you have more life than that opponent, draw a card. Perilous Lair ONO 117 B 3B 4 Sorcery C Menagerie - If there are five or more creature types among creatures you control, you may search your library for a card, then shuffle and put that card on top. You draw two cards and you lose 2 life. Withered Kenku ONO 134 B 5B 6 Creature - Bird Cleric 3 5 C This spell costs 1 less to cast if you have more life than an opponent and 1 less to cast if you control a Cleric. Deathtouch Gloomhollow Scalesage ONO 102 B 3B 4 Creature - Lizard Shaman 4 2 C Adventure Reminder/spawn On an Adventure ONOCast from Exile reminder/spawn Can Be Cast From ExileAdventure Reminder/spawn On an Adventure ONO ----- Ancient Rite|Instant - Adventure Sacrifice a creature. When you do, draw two cards. (Then exile this card. You may cast the creature later from exile.) Final Chapter ONO 97 B 3B 4 Sorcery C This spell costs 2 less to cast if it targets a creature with an Adventure. Destroy target creature or planeswalker. Conchport Crook ONO 93 B 3B 4 Creature - Fox Rogue 3 4 C Adventure Reminder/spawn On an Adventure ONOAdventure Reminder/spawn On an Adventure ONO Spells you cast from exile cost 1 less to cast. ----- Great Escape|Instant - Adventure Until end of turn, target creature gets +2/+0 and gains “When this creature dies, return it to the battlefield tapped under your control.” Grotto Guardian ONO 103 B 4B 5 Creature - Plant Zombie 5 2 C Menagerie - When Grotto Guardian enters the battlefield, if there are five or more creature types among creatures you control, target creature you don't control gets -2/-2 until end of turn. Improvisionist ONO 149 R R 1 Creature - Mouse Wizard 1 1 C Reveal top one/vp1at1 When Improvisionist enters the battlefield, if it was the second spell you cast this turn, exile the top card of your library. You may play that card until the end of your next turn. Scoundreleo ONO 167 R R 1 Creature - Cat Pirate 1 1 C yInitialize/ccgreen=1Adventure Reminder/spawn On an Adventure ONOCast from Exile reminder/spawn Can Be Cast From ExileAdventure Reminder/spawn On an Adventure ONO Scoundreleo enters the battlefield with a +1/+1 counter on it if a creature you controlled dealt combat damage to a player this turn. ----- Avast!|Sorcery - Adventure Target creature can't block this turn. (Then exile this card. You may cast the creature later from exile.) Path Less Traveled ONO 159 R R 1 Sorcery C Cast from Exile reminder/spawn Can Be Cast From Exile Exile cards from the top of your library until you exile a nonland card. You may play one of those cards from exile until the end of your next turn. Quick Brown Fox ONO 164 R 1R 2 Creature - Fox Beast 2 1 C Haste (This creature can attack and T as soon as it comes under your control.) Quick Brown Fox can't be blocked by Hounds. Wimbledon's Squire ONO 178 R 1R 2 Creature - Hamster Knight 2 2 C Whenever you cast a Knight spell or an Adventure spell, Wimbledon's Squire gets +1/+1 until end of turn. Uncaged Fury ONO 177 R 2R 3 Instant C Target creature gets +1/+1 and gains double strike until end of turn. (That creature deals both first-strike and regular combat damage.) Triumphant Return ONO 176 R 1R 2 Instant C Triumphant Return deals 3 damage to up to one target creature. You may put an exiled creature card you own that's on an Adventure into your hand. Legacy of Dawn Hill ONO 152 R 1R 2 Enchantment - Aura C Enchant creature As Legacy of Dawn Hill enters the battlefield, choose a creature type. Enchanted creature gets +2/+0, has first strike, and is the chosen type in addition to its other types. Delve the Dungeon ONO 143 R 2R 3 Sorcery C Reveal top three/vp1at3Cast from Exile reminder/spawn Can Be Cast From Exile Up to three target creatures can't block this turn. Menagerie - If there are five or more creature types among creatures you control, exile the top three cards of your library. You may play one of those cards until the end of your next turn. Leafdown Sizzlemage ONO 151 R 1R 2 Creature - Cat Wizard 1 2 C Adventure Reminder/spawn On an Adventure ONOCast from Exile reminder/spawn Can Be Cast From ExileAdventure Reminder/spawn On an Adventure ONO Whenever you cast an instant, sorcery, or Wizard spell, Leafdown Sizzlemage gets +1/+0 until end of turn. ----- Kindling|Sorcery - Adventure Add two mana in any combination of colors. (Then exile this card. You may cast the creature later from exile.) Dream of Greatness ONO 144 R 1R 2 Sorcery C As an additional cost to cast this spell, discard a card. Draw two cards. Add one mana of any color. reprint, Dawn Hill Swiftstriker ONO 142 R 2R 3 Creature - Cat Warrior 2 3 C Dawn Hill Swiftstriker gets +2/+0 as long as you control another Warrior. Metal Munch ONO 154 R R 1 Sorcery C Choose one - • Destroy target artifact. • Metal Munch deals 1 damage to each of up to two targets. Olson's Sky Brigade ONO 158 R 3R 4 Creature - Ferret Pirate 3 3 C Haste (This creature can attack and T as soon as it comes under your control.) Olson's Sky Brigade has flying as long as you control another attacking Pirate. Fang Den Flunky ONO 146 R 4R 5 Creature - Rabbit Warrior 4 4 C Adventure Reminder/spawn On an Adventure ONOAdventure Reminder/spawn On an Adventure ONO Menace (This creature can't be blocked except by two or more creatures.) ----- Strong Arm|Sorcery - Adventure Gain control of target creature until end of turn. Untap that creature. It gains haste until end of turn. Epic Boss Fight ONO 145 R 3RR 5 Instant C Epic Boss Fight deals 5 damage to target creature or planeswalker. Menagerie - If there are five or more creature types among creatures you control, Epic Boss Fight deals 3 damage to that permanent's controller. Across the Slipsands ONO 180 G G 1 Sorcery C Search your library for a basic land card, reveal it, put it into your hand, then shuffle. Menagerie - If there are five or more creature types among creatures you control, creatures you control get +1/+1 until end of turn. Legacy of Siltbottom ONO 205 G 2G 3 Enchantment - Aura C Enchant creature As Legacy of Siltbottom enters the battlefield, choose a creature type. Enchanted creature gets +3/+3 and is the chosen type in addition to its other types. Gloomhollow Woodlurker ONO 196 G G 1 Creature - Elk Shaman 1 1 C Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.) 3G: Gloomhollow Woodlurker must be blocked this turn if able. Adventure Awaits ONO 182 G 1G 2 Sorcery C Look at top five/vp1pt5 Look at the top five cards of your library. You may reveal a creature card from among them and put it into your hand. Put the rest on the bottom of your library in a random order. If you didn't put a card into your hand this way, draw a card. Unbudging Badger ONO 221 G 1G 2 Creature - Badger Warrior 3 1 C Whenever Unbudging Badger attacks, if its power is 4 or greater, it gains trample until end of turn. Tinyvale Watchkeep ONO 219 G 1G 2 Creature - Mouse Soldier 2 2 C This spell has flash as long as you control a Soldier. When Tinyvale Watchkeep enters the battlefield, untap target creature. For Tinyvale! ONO 193 G G 1 Instant C Target creature gets +2/+2 until end of turn. If that creature has mana value 2 or less, it also gains indestructible until end of turn. Ruffled Scrum ONO 212 G 1G 2 Sorcery C This spell has flash as long as you control a creature with power 4 or greater. Target creature you control deals damage equal to its power to target creature you don't control. Pierce the Sky ONO 210 G 1G 2 Instant C Pierce the Sky deals 7 damage to target creature with flying. reprint, Wimbledon's Herald ONO 223 G 2G 3 Creature - Badger Soldier 3 3 C Adventure Reminder/spawn On an Adventure ONOCast from Exile reminder/spawn Can Be Cast From ExileAdventure Reminder/spawn On an Adventure ONO ----- Stake a Claim|Instant - Adventure Put a +1/+1 counter on target creature. (Then exile this card. You may cast the creature later from exile.) Changing Seasons ONO 187 G 2G 3 Sorcery C Choose one - • Destroy target artifact or enchantment. • Search your library for a basic land card, put it onto the battlefield tapped, then shuffle. Treetop Buck ONO 220 G 2G 3 Creature - Elk Monkey 1 4 C Flash (You may cast this spell any time you could cast an instant.) Reach (This creature can block creatures with flying.) Frondpond Fledglings ONO 195 G 2G 3 Creature - Frog Drake 3 2 C Trample Menagerie - Whenever Frondpond Fledglings attacks, if there are five or more creature types among creatures you control, put a +1/+1 counter on it. Slipsand Hornshell ONO 215 G 2GG 4 Creature - Turtle 4 4 C Menagerie - 1G: Slipsand Hornshell gains indestructible until end of turn. Tap it. Activate only if there are five or more creature types among creatures you control. Leafdown Lookout ONO 204 G 3G 4 Creature - Cat Scout 4 2 C When Leafdown Lookout enters the battlefield, if you control another Scout, draw a card, then you may put a land card from your hand onto the battlefield tapped. Fluffpuff Frenzy ONO 192 G 3G 4 Instant C Spawn three Elk Rabbit tokens/spawnx3 1/1 green Elk Rabbit ONO Create three 1/1 green Elk Rabbit creature tokens. Menagerie - If there are five or more creature types among creatures you control, you may search your library for a card named Fluffpuff Frenzy, reveal it, put it into your hand, then shuffle. Kula's Disciple ONO 201 G 4G 5 Creature - Hound Shaman 5 4 C Adventure Reminder/spawn On an Adventure ONOAdventure Reminder/spawn On an Adventure ONO When Kula's Disciple dies, put it on the bottom of its owner's library. ----- Spirits' Guidance|Instant - Adventure Mill three cards, then you may return a land card or a Shaman card from your graveyard to your hand. Fang Den Bouncer ONO 190 G 4GG 6 Creature - Hound Warrior 6 5 C Adventure Reminder/spawn On an Adventure ONOAdventure Reminder/spawn On an Adventure ONO Fang Den Bouncer can't be blocked by creatures with power 2 or less. ----- Feat of Strength|Sorcery - Adventure Put a +1/+1 counter on target creature you control if it's a Warrior. Then it fights up to one target creature you don't control. Boxue and Ma'Long ONO 229 UR 1UR 3 Legendary Planeswalker - Boxue 3 M yInitialize/ccgreen=3+1, Scry 2/ccgreen+1;/vp1pt2-2, Reveal top two/ccgreen-2;/vp1at2-6, Copy reminder/ccgreen-6;/spawn Copy You may activate Boxue and Ma'Long's loyalty abilities an additional time if you've cast two or more spells this turn. [+1]: Scry 2. [-2]: Exile the top two cards of your library. You may play one of them this turn. When you do, put the other card into your hand. [-6]: Whenever you cast a spell this turn, copy it. You may choose new targets for the copy. Paw Valley Pathfinder ONO 208 G 1G 2 Creature - Hound Scout 1 3 C Reveal top one/vp1at1Adventure Reminder/spawn On an Adventure ONOScry 2/vp1pt2Cast from Exile reminder/spawn Can Be Cast From ExileAdventure Reminder/spawn On an Adventure ONO When Paw Valley Pathfinder enters the battlefield, reveal the top card of your library. If it's a land card, draw a card. ----- Embark|Sorcery - Adventure Scry 2. (Then exile this card. You may cast the creature later from exile.) Mouseketeer ONO 155 R 2R 3 Creature - Mouse Knight 1 1 C Adventure Reminder/spawn On an Adventure ONOCast from Exile reminder/spawn Can Be Cast From ExileAdventure Reminder/spawn On an Adventure ONO Double strike ----- For the Guard|Instant - Adventure Target creature gets +2/+1 until end of turn. (Then exile this card. You may cast the creature later from exile.) Plains ONO 293 0 Basic Land - Plains reprint, Island ONO 294 0 Basic Land - Island reprint, Swamp ONO 295 0 Basic Land - Swamp reprint, Mountain ONO 296 0 Basic Land - Mountain reprint, Forest ONO 297 0 Basic Land - Forest reprint, Tinyvale Treetops ONO 292 0 Land R yInitialize/cr90Adventure Reminder/spawn On an Adventure ONOCast from Exile reminder/spawn Can Be Cast From ExileAdventure Reminder/spawn On an Adventure ONO Tinyvale Treetops enters the battlefield tapped unless you played it from exile. T: Add G or W. ----- Muster Forces|Sorcery - Adventure Put a +1/+1 counter on up to one target creature. (Then exile this card. You may play the land later from exile.) Bleakrealm Moor ONO 275 0 Land R yInitialize/cr90Adventure Reminder/spawn On an Adventure ONOCast from Exile reminder/spawn Can Be Cast From ExileAdventure Reminder/spawn On an Adventure ONO Bleakrealm Moor enters the battlefield tapped unless you played it from exile. T: Add B or R. ----- Face Fears|Sorcery - Adventure Up to one target creature can't block this turn. (Then exile this card. You may play the land later from exile.) Dawn Hill Outskirts ONO 278 0 Land R yInitialize/cr90Adventure Reminder/spawn On an Adventure ONOCast from Exile reminder/spawn Can Be Cast From ExileAdventure Reminder/spawn On an Adventure ONO Dawn Hill Outskirts enters the battlefield tapped unless you played it from exile. T: Add R or W. ----- Conquer Realms|Sorcery - Adventure Creatures you control get +1/+0 until end of turn. (Then exile this card. You may play the land later from exile.) Fabled Passage ONO 281 0 Land U T, Sacrifice Fabled Passage: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle. Then if you control four or more lands, untap that land. Flamingo Rock ONO 283 0 Land R yInitialize/cr90Adventure Reminder/spawn On an Adventure ONOReveal top one/vp1at1Cast from Exile reminder/spawn Can Be Cast From ExileAdventure Reminder/spawn On an Adventure ONO Flamingo Rock enters the battlefield tapped unless you played it from exile. T: Add U or R. ----- Find Passions|Sorcery - Adventure Exile the top card of your library. You may cast it. (Then exile this card. You may play the land later from exile.) Frondpond Grotto ONO 284 0 Land R yInitialize/cr90Adventure Reminder/spawn On an Adventure ONOLook at top two/vp1pt2Adventure Reminder/spawn On an Adventure ONO Frondpond Grotto enters the battlefield tapped unless you played it from exile. T: Add U or B. ----- Reveal Futures|Sorcery - Adventure Look at the top two cards of your library. Put one into your graveyard and the other back on top. Gloomhollow Woodlock ONO 285 0 Land R yInitialize/cr90Adventure Reminder/spawn On an Adventure ONOCast from Exile reminder/spawn Can Be Cast From ExileAdventure Reminder/spawn On an Adventure ONO Gloomhollow Woodlock enters the battlefield tapped unless you played it from exile. T: Add B or G. ----- Relive Eras|Sorcery - Adventure Put up to one target permanent card from your graveyard on top of your library. (Then exile this card. You may play the land later from exile.) Highpoint Shrine ONO 286 0 Land R yInitialize/cr90Adventure Reminder/spawn On an Adventure ONOCast from Exile reminder/spawn Can Be Cast From ExileAdventure Reminder/spawn On an Adventure ONO Highpoint Shrine enters the battlefield tapped unless you played it from exile. T: Add W or U. ----- Pay Respects|Sorcery - Adventure Exile up to one target creature you control until your next end step. (Then exile this card. You may play the land later from exile.) Humble Abode ONO 288 0 Land U As Humble Abode enters the battlefield, choose a creature or planeswalker type. T: Add C. T: Add one mana of any color. Spend this mana only to cast spells of the chosen type. Fang Den Jaws ONO 282 0 Land R yInitialize/cr90Adventure Reminder/spawn On an Adventure ONOCast from Exile reminder/spawn Can Be Cast From ExileAdventure Reminder/spawn On an Adventure ONO Fang Den Jaws enters the battlefield tapped unless you played it from exile. T: Add R or G. ----- Crush Cowards|Sorcery - Adventure Up to one target creature you control has base power 4 until end of turn. (Then exile this card. You may play the land later from exile.) Slipsand Oasis ONO 291 0 Land R yInitialize/cr90Adventure Reminder/spawn On an Adventure ONOAdventure Reminder/spawn On an Adventure ONO Slipsand Oasis enters the battlefield tapped unless you played it from exile. T: Add W or B. ----- Raise Spirits|Sorcery - Adventure Return up to one target creature card with mana value 1 or less from your graveyard to the battlefield. Supply Hauler ONO 173 R 3R 4 Creature - Camel 4 3 C Menagerie - When Supply Hauler enters the battlefield, if there are five or more creature types among creatures you control, you may search your library for an artifact card, reveal it, put it into your hand, then shuffle. Lurking Feralynx ONO 153 R 2R 3 Creature - Cat Wolf 4 1 C Menagerie - When Lurking Feralynx enters the battlefield, if there are five or more creature types among creatures you control, you may search your library for a card named Lurking Feralynx, reveal it, put it into your hand, then shuffle. Siltbottom Freebooters ONO 122 B 1B 2 Creature - Mouse Pirate 2 2 C Whenever Siltbottom Freebooters attacks, target Pirate gains menace until end of turn. Out of Pockets ONO 69 U XUUU 3 Instant M Cast from Exile reminder/spawn Can Be Cast From Exile Exile the top X cards of target opponent's library. You may play those cards for as long as they remain exiled, and you may spend mana as though it were mana of any color to cast them. Exotic Isle ONO 280 0 Land R T: Add C. 1, T, Exile Exotic Isle: Search target opponent's library for a land card and put it onto the battlefield tapped under your control, then that player shuffles. Activate only as a sorcery. Burning Hart ONO 141 R 2RR 4 Creature - Elk Knight 4 2 R Adventure Reminder/spawn On an Adventure ONOCast from Exile reminder/spawn Can Be Cast From ExileAdventure Reminder/spawn On an Adventure ONO Whenever Burning Hart deals combat damage to a player, it deals that much damage to up to one target planeswalker that player controls. ----- Forest Fire|Sorcery - Adventure Forest Fire deals 4 damage to target creature or planeswalker. (Then exile this card. You may cast the creature later from exile.) 1/1 white and black Badger Cleric ONO tokens ONO12 WB 0 Token 1 1 T Lifelink Performance of a Lifetime ONO 161 R 1R 2 Enchantment - Quest R Reveal top one/vp1at1Copy reminder/spawn Copy (Add a quest counter as this enters. Sacrifice after 3.) Whenever you cast your second spell each turn, add a quest counter. 1 - Exile the top card of your library. You may play that card until the end of your next turn. 2 - The second spell you cast during your next turn cost 1 less to cast. 3 - You may cast target instant or sorcery card from your graveyard this turn. When you do, copy it. You may choose new targets for the copy. Fennek Farstrider ONO 235 UG 2GU 4 Legendary Creature - Fox Scout 2 4 M Adventure Reminder/spawn On an Adventure ONOReveal top two/vp1at2Adventure Reminder/spawn On an Adventure ONO Once each turn, you may cast a creature you control from the battlefield. (You can cast its Adventure this way.) ----- Ever Onward|Sorcery - Adventure Reveal the top two cards of your library. Put up to one land card and up to one nonland card from among them into your hand. Put the rest on the bottom in any order. Explorer's Torch ONO 262 2 2 Artifact - Equipment C When Explorer's Torch enters the battlefield, draw a card. Equipped creature gets +1/+1. Equip 1 Good Day's Catch ONO 57 U 2U 3 Instant C Choose one - • Draw two cards, then discard a card. • Counter target spell unless its controller pays 3. The Symphony of Leafdown ONO 257 UR 2UR 4 Enchantment - Quest U (Add a quest counter as this enters. Sacrifice after 3.) At the beginning of your end step, if you cast two or more spells this turn, add a quest counter. 1, 2 - The Symphony of Leafdown deals 2 damage to any target. Draw a card. 3 - Until the end of your next turn, instant and sorcery spells you cast cost 1 less to cast. ​ Venture into Bleakrealm ONO 258 WR RW 2 Enchantment - Quest U Reveal top two/vp1at2 (Add a quest counter as this enters. Sacrifice after 3.) Whenever you cast an Equipment or Adventure spell, add a quest counter. 1, 2 - Exile the top two cards of your library, then choose one of them. You may play that card until the end of your next turn. 3 - Until end of turn, target creature you control gets +1/+0 and gains double strike, vigilance, and indestructible. ​ The Gloomhollow Draught ONO 238 BG BG 2 Enchantment - Quest U (Add a quest counter as this enters. Sacrifice after 3.) Whenever the second card is put into your graveyard from anywhere each turn, add a quest counter. 1, 2 - You may sacrifice a creature. When you do, you may return target creature card from your graveyard to your hand. 3 - Destroy target nonland permanent an opponent controls. ​ X Marks the Spot ONO 259 BR 1BR 3 Enchantment - Quest U Spawn Cat Pirate/spawn 2/1 black and red Cat Pirate ONOSpawn Motherlode/spawn Motherlode ONO (Add a quest counter as this enters. Sacrifice after 3.) Whenever two or more creatures you control deal combat damage to a player, add a quest counter. 1, 2 - Create a 2/1 black and red Cat Pirate creature token with menace. 3 - Create a colorless artifact token named Motherlode with “T: Add two mana of any one color” and “3, T, Discard your hand: Draw two cards.” ​ Conquer the Fang Den ONO 233 RG RG 2 Enchantment - Quest U (Add a quest counter as this enters. Sacrifice after 3.) Whenever you attack with one or more creatures with power 4 or greater, add a quest counter. 1, 2 - Until end of turn, target creature you control gains trample and “Whenever this creature deals combat damage to a player, put a +1/+1 counter on it.” 3 - Put two +1/+1 counters on target creature you control. It fights up to one target creature you don't control. ​ The Heart of Paw Valley ONO 241 UG 3GU 5 Enchantment - Quest U Spawn The Heart/spawn The Heart ONOScry 3/vp1pt3 (Add a quest counter as this enters. Sacrifice after 3.) Whenever you draw your second card each turn, add a quest counter. 1, 2 - Scry 3. 3 - Create a blue and green enchantment token named The Heart with “Whenever you tap a land for mana, add one mana of any color.” ​ Attune the Stoneshrine ONO 225 WU WU 2 Enchantment - Quest U Scry 1/vp1pt1 (Add a quest counter as this enters. Sacrifice after 3.) At the beginning of your end step, if you cast no spells this turn, add a quest counter. 1, 2 - Untap each creature you control. Until your next turn, they gain “T: Scry 1.” 3 - Scry 2, then draw two cards. You gain 2 life. ​ Repel the Tinyvale Siege ONO 251 WG 3GW 5 Enchantment - Quest U Spawn two Mouse Soldier tokens/spawnx2 1/1 green and white Mouse Soldier ONO (Add a quest counter as this enters. Sacrifice after 3.) Whenever you put one or more +1/+1 counters on a creature, add a quest counter. 1, 2 - Create two 1/1 green and white Mouse Soldier creature tokens with vigilance. 3 - Until end of turn, creatures you control get +1/+1 and gain lifelink. ​ Flourish in the Slipsands ONO 237 WB 1WB 3 Enchantment - Quest U (Add a quest counter as this enters. Sacrifice after 3.) At the beginning of your end step, if you have more life than an opponent, add a quest counter. 1, 2 - Mill two cards. You may put one of those cards into your hand. If you do, you lose 3 life. Otherwise, you gain 3 life. 3 - Return target creature or planeswalker card from your graveyard to the battlefield. ​ Defraud ONO 234 UB 4UB 6 Sorcery R Cast from Exile reminder/spawn Can Be Cast From Exile Search target opponent's library for a card and exile it, then do the same for their hand and graveyard. That player shuffles. You may cast spells exiled this way for as long as they remain exiled, and you may spend mana as though it were mana of any color to do so. Valorous Stance ONO 41 W 1W 2 Instant U Choose one - • Target creature gains indestructible until end of turn. • Destroy target creature with toughness 4 or greater. Brothers' Reunion ONO 230 WG GW 2 Enchantment - Quest M Reveal top four/vp1at4 (Add a quest counter as this enters. Sacrifice after 3.) Whenever you attack with exactly two creatures, add a quest counter. 1, 2 - Reveal the top four cards of your library. You may put a creature card from among them into your hand. Put the rest on the bottom in a random order. 3 - Put two +1/+1 counters on each of up to two target creatures you control. ​ Abundant Harvest ONO 179 G G 1 Sorcery U Choose land or nonland. Reveal cards from the top of your library until you reveal a card of the chosen kind. Put that card into your hand and the rest on the bottom of your library in a random order. Tinyvale Trappings ONO 272 4 4 Artifact - Equipment C When Tinyvale Trappings enters the battlefield, you may attach it to target creature you control with mana value 2 or less. Equipped creature gets +3/+1. Equip 3 Ancestral Tapestry ONO 260 3 3 Artifact C T: Add one mana of any color. 4, T, Sacrifice Ancestral Tapestry: Search your library for a legendary card, reveal it, put it into your hand, then shuffle. Prophetic Prism ONO 269 2 2 Artifact C When Prophetic Prism enters the battlefield, draw a card. 1, T: Add one mana of any color. reprint, Old-Rune Sentinel ONO 265 6 6 Artifact Creature - Golem 5 5 C Defender, flying Menagerie - As long as there are five or more creature types among creatures you control, Old-Rune Sentinel can attack as though it didn't have defender. Leafdown Amulet ONO 263 2 2 Artifact - Equipment C Whenever equipped creature attacks, put a +1/+1 counter on it. Equip 2 Weedy Whackers ONO 274 2 2 Artifact Creature - Plant Construct 1 2 C Spawn Insect/spawn 1/1 green Insect ONO Menace (This creature can't be blocked except by two or more creatures.) Whenever Weedy Whackers attacks, create a 1/1 green Insect creature token that's tapped and attacking. Hoof Cliff Horngrove ONO 287 0 Land R T: Add C. 1: Hoof Cliff Horngrove becomes a 2/2 Elemental creature until end of turn. It's still a land. Menagerie - Whenever Hoof Cliff Horngrove becomes a creature, it gains your choice of +1/+1, flying, first strike, lifelink, trample, or haste until end of turn. This ability triggers only if there are five or more creature types among creatures you control. Cobri, Slipsand Scoundrel ONO 232 UB 2UB 4 Legendary Creature - Snake Rogue 3 3 U Cast from Exile reminder/spawn Can Be Cast From ExileAdventure Reminder/spawn On an Adventure ONOCast from Exile reminder/spawn Can Be Cast From ExileAdventure Reminder/spawn On an Adventure ONO Whenever you cast a Rogue spell or a spell from exile, you may return Cobri to her owner's hand. ----- Fangwhirl|Sorcery - Adventure Target opponent discards a card. If they can't, draw a card. (Then exile this card. You may cast the creature later from exile.) Captain Fina Redtail ONO 231 BR BR 2 Legendary Creature - Fox Pirate 2 2 U Spawn Cat Pirate/spawn 2/1 black and red Cat Pirate ONO Captain Fina Redtail can't be blocked as long as you control another attacking Pirate. Whenever Captain Fina Redtail deals combat damage to a player, you may pay 2. If you do, create a 2/1 black and red Cat Pirate creature token with menace. Ssytai, Idleglen Adept ONO 255 WU 1WU 3 Legendary Creature - Lizard Monk 2 2 U This spell has flash as long as you control a Monk. When Ssytai enters the battlefield, return target spell or creature you don't control to its owner's hand. Longscarred Shao ONO 245 RG 4RG 6 Legendary Creature - Bear Warrior 4 4 U This spell costs X less to cast, where X is the greatest power among creatures you control. 1RG: Warriors you control get +1/+0 and gain trample until end of turn. Bartimus, the Iron Will ONO 227 WG 2GW 4 Legendary Creature - Turtle Soldier 1 5 U Vigilance Whenever Bartimus attacks, another target attacking creature gets +1/+1 until end of turn. If that creature is a Soldier, put a +1/+1 counter on it instead. Alaina, the Second Chance ONO 224 WB 2WB 4 Legendary Creature - Badger Cleric 4 3 U When Alaina enters the battlefield, each opponent loses X life and you gain X life, where X is the number of Clerics you control. WB, Pay 2 life: Return Alaina from your graveyard to your hand. Activate only if you have more life than your starting life total. Innova, Muse of Paw Valley ONO 244 UR UR 2 Legendary Creature - Cat Wizard 2 1 U T: Add U or R. Spend this mana only to cast an instant, sorcery, or Wizard spell. Whenever you cast your second spell each turn, untap Innova. Quillback of Gloomhollow ONO 250 BG 3BG 5 Legendary Creature - Boar Shaman 4 2 U When Quillback dies, you may shuffle him into his owner's library. If you do, return up to one target Shaman creature card and up to one target non-Shaman creature card from your graveyard to your hand. Gruff, Karoa's Right Paw ONO 240 WR 3RW 5 Legendary Creature - Hound Knight 4 4 U Adventure Reminder/spawn On an Adventure ONOSpawn Cat Knight/spawn 2/2 red and white Cat Knight ONOAdventure Reminder/spawn On an Adventure ONO Other creatures you control that are Knights or have Adventures get +1/+1. ----- Stirring Speech|Sorcery - Adventure Create a 2/2 red and white Cat Knight creature token. Creatures you control get +1/+1 and gain haste until end of turn. Peeto, Northrime Pioneer ONO 249 UG 1GU 3 Legendary Creature - Mouse Scout 2 2 U Scry 2/vp1pt2Look at top one/vp1pt1 When Peeto enters the battlefield, scry 2. Whenever a Scout you control attacks, choose land or nonland, then look at the top card of your library. If it's a card of the chosen kind, you may reveal it and draw a card. Acolyte of Azos ONO 135 R 3R 4 Creature - Cat Wizard 4 3 U Adventure Reminder/spawn On an Adventure ONOCast from Exile reminder/spawn Can Be Cast From ExileAdventure Reminder/spawn On an Adventure ONO Haste This spell costs 2 less to cast if you've cast both an instant spell and a sorcery spell this turn. ----- Hot Air|Sorcery - Adventure Up to one target creature gains flying until end of turn. (Then exile this card. You may cast the creature later from exile.) Scourge of the Slipsands ONO 120 B 4B 5 Creature - Bird Cleric 7 6 U Adventure Reminder/spawn On an Adventure ONOAdventure Reminder/spawn On an Adventure ONO As an additional cost to cast this spell, pay 3 life and sacrifice a creature. ----- Restore Faith|Sorcery - Adventure Return target creature card with mana value 3 or less from your graveyard to the battlefield. You gain 3 life. Dawn Hill Patriots ONO 10 W 6W 7 Creature - Rabbit Soldier 5 5 U Adventure Reminder/spawn On an Adventure ONOCast from Exile reminder/spawn Can Be Cast From ExileAdventure Reminder/spawn On an Adventure ONO Vigilance This spell costs 1 less to cast for each +1/+1 counter among creatures you control. ----- Rabbit-Rouse|Sorcery - Adventure Put a +1/+1 counter on each creature you control that entered the battlefield this turn. (Then exile this card. You may cast the creature later from exile.) Salty Dog ONO 166 R 2R 3 Creature - Hound Pirate 2 2 U Adventure Reminder/spawn On an Adventure ONOCast from Exile reminder/spawn Can Be Cast From ExileAdventure Reminder/spawn On an Adventure ONO Flash First strike (This creature deals combat damage before creatures without first strike.) ----- Scurvy Tactics|Instant - Adventure Until end of turn, target creature gains “When this creature is dealt damage, destroy it.” (Then exile this card. You may cast the creature later from exile.) Hoof Cliff Caretaker ONO 198 G 3G 4 Creature - Elk Shaman 4 3 U Adventure Reminder/spawn On an Adventure ONOCast from Exile reminder/spawn Can Be Cast From ExileAdventure Reminder/spawn On an Adventure ONO When Hoof Cliff Caretaker enters the battlefield, return target card of an opponent's choice from your graveyard to your hand. ----- Banished Spirits|Instant - Adventure Exile up to three target cards from graveyards. (Then exile this card. You may cast the creature later from exile.) Toxic Miscreant ONO 128 B 2B 3 Creature - Fox Rogue 2 3 U Adventure Reminder/spawn On an Adventure ONOAdventure Reminder/spawn On an Adventure ONO Whenever Toxic Miscreant deals combat damage to a player, that player discards a card. ----- Numbing Poison|Sorcery - Adventure Tap target creature. That creature doesn't untap during its controller's next untap step. Frondpond Errand-Runner ONO 52 U 1U 2 Creature - Lizard Scout 1 3 U Adventure Reminder/spawn On an Adventure ONOCast from Exile reminder/spawn Can Be Cast From ExileAdventure Reminder/spawn On an Adventure ONO Ward 2 As long as you control six or more lands, Frondpond Errand-Runner gets +2/+0 and can't be blocked. ----- Shortcuts|Sorcery - Adventure Search your library for two basic land cards, reveal them, put them into your hand, then shuffle. (Then exile this card. You may cast the creature later from exile.) Strict Tutor ONO 84 U U 1 Creature - Rat Monk 1 1 U Scry 1/vp1pt1Adventure Reminder/spawn On an Adventure ONOCast from Exile reminder/spawn Can Be Cast From ExileAdventure Reminder/spawn On an Adventure ONO Whenever you cast a spell, if it isn't your main phase, scry 1. ----- Quiet Moment|Instant - Adventure Spells your opponents cast this turn cost 1 more to cast. (Then exile this card. You may cast the creature later from exile.) Leafdown Hunk ONO 203 G 1G 2 Creature - Squirrel Warrior 2 2 U yInitialize/ccgreen=2Adventure Reminder/spawn On an Adventure ONOCast from Exile reminder/spawn Can Be Cast From ExileAdventure Reminder/spawn On an Adventure ONO Trample Leafdown Hunk enters the battlefield with two +1/+1 counters on it if you control another creature with power 4 or greater. ----- Nut Up|Instant - Adventure Target attacking creature gets +3/+1 and gains trample until end of turn. (Then exile this card. You may cast the creature later from exile.) Dawn Hill Forgemaster ONO 9 W 1W 2 Creature - Bird Soldier 1 1 R Adventure Reminder/spawn On an Adventure ONOCast from Exile reminder/spawn Can Be Cast From ExileAdventure Reminder/spawn On an Adventure ONO Double strike ----- Making of a Hero|Sorcery - Adventure Search your library for an Equipment card, reveal it, put it into your hand, then shuffle. (Then exile this card. You may cast the creature later from exile.) Karoa, His Roaring Grace ONO 150 R R 1 Legendary Creature - Cat Knight 1 2 R Spawn Banner /spawn Banner ONO Whenever Karoa, His Roaring Grace deals combat damage to a player, if he's not equipped, create a colorless Equipment artifact token named Banner attached to him. The token has equip 1 and “Equipped creature gets +1/+1.” Final Ballad ONO 147 R XRR 2 Sorcery M Cast from Exile reminder/spawn Can Be Cast From Exile Shuffle your library, then exile cards from the top until you've exiled cards with total mana value greater than or equal to X. You may play those cards until the end of your next turn. Add X mana of any one color. Exile Final Ballad. The Grand Conchport Heist ONO 239 UB 1UB 3 Enchantment - Quest U Spawn three Treasure tokens/spawnx3 Treasure ONOCast from Exile reminder/spawn Can Be Cast From Exile (Add a quest counter as this enters. Sacrifice after 3.) At the beginning of your end step, if you have more cards in hand than an opponent, add a quest counter. 1, 2 - Target opponent exiles the top card of their library. You may play that card for as long as it remains exiled. (You still pay its costs.) 3 - Create three Treasure tokens. ​ Crossroads Town ONO 277 0 Land C You may have Crossroads Town enter the battlefield tapped. If you do, search your library for a basic land card, reveal it, then shuffle and put that card on top. T: Add C. Flurry of Knives ONO 99 B B 1 Instant R Copy reminder/spawn Copy As an additional cost to cast this spell, you may pay 2 and tap an untapped Rogue you control. When you do, copy this spell and you may choose new targets for the copy. Target creature gets -2/-2 until end of turn. Northrime Aurora ONO 289 0 Land R yInitialize/cr90Adventure Reminder/spawn On an Adventure ONOCast from Exile reminder/spawn Can Be Cast From ExileAdventure Reminder/spawn On an Adventure ONO Northrime Aurora enters the battlefield tapped unless you played it from exile. T: Add G or U. ----- Open Eyes|Sorcery - Adventure Search your library for a land card, reveal it, then shuffle and put that card on top. (Then exile this card. You may play the land later from exile.) Sigilwing Familiar ONO 80 U 1U 2 Creature - Otter Bird 1 2 R Flash Flying Menagerie - Whenever Sigilwing Familiar deals combat damage to a player, if there are five or more creature types among creatures you control, draw a card. Zaukar of the Ancient Ways ONO 45 W WW 2 Legendary Creature - Cat Cleric 2 3 R Lifelink Spells your opponents cast cost an additional 1 to cast for each spell they've cast before it this turn. Kaone of the Golden Sonata ONO 62 U 2U 3 Legendary Creature - Bird Wizard 2 1 M Copy reminder/spawn CopyCast from Exile reminder/spawn Can Be Cast From Exile When Kaone enters the battlefield, if it was cast, exile target instant or sorcery card from your graveyard. If its mana value is less than or equal to the number of spells you've cast this turn, you may cast a copy of that spell without paying its mana cost. If you don't cast a copy this way, put the exiled card into your hand. Canopyctopus ONO 186 G 2G 3 Creature - Plant Octopus 3 3 U Reveal top one/vp1at1 Reach Menagerie - When Canopyctopus enters the battlefield, if there are five or more creature types among creatures you control, reveal the top card of your library. If its mana value is less than or equal to the number of lands you control, draw a card. Otherwise, you may put that card into your graveyard. Take All You Can Carry ONO 175 R 1R 2 Sorcery U Spawn two Rat Pirate tokens/spawnx2 1/1 black Rat Pirate ONOSpawn two Treasure tokens/spawnx2 Treasure ONO Create two 1/1 black Rat Pirate creature tokens. Whenever two or more creatures you control deal combat damage to a player, you may pay 2 and exile Take All You Can Carry from your graveyard. If you do, create two Treasure tokens. Unbalancing Technique ONO 38 W 1W 2 Instant U You may pay W and tap an untapped Monk you control rather than pay this spell's mana cost. The next 3 damage that would be dealt to you and/or permanents you control this turn is dealt to any target instead. Ingenious Solution ONO 61 U 4UU 6 Sorcery U You may pay 2UU and tap an untapped Wizard you control rather than pay this spell's mana cost. Choose up to one target creature on the battlefield and up to one target instant or sorcery card in your graveyard. Return those cards to their owner's hands, then exile Ingenious Solution. Grand Pilgrimage ONO 197 G 3G 4 Sorcery U Reveal top four/vp1at4 You may pay 1G and tap an untapped Scout you control rather than pay this spell's mana cost. Reveal the top four cards of your library. You may put a land card from among them onto the battlefield tapped. You may put a creature card from among them into your hand. Put the rest on the top and/or bottom of your library in any order. Off the Handle ONO 156 R 2R 3 Instant U You may pay R and tap an untapped Warrior you control rather than pay this spell's mana cost. Choose one - • Double the power of target creature you control until end of turn. • Target creature you control deals damage equal to its power to target creature or planeswalker. Tavern Brokerage ONO 126 B 3BB 5 Sorcery U You may pay 2BB and tap an untapped Pirate you control rather than pay this spell's mana cost. Target player draws three cards and loses 3 life. Steadfast Smite ONO 33 W 4W 5 Sorcery U You may pay 2W and tap an untapped Cleric you control rather than pay this spell's mana cost. Exile target artifact, creature, or enchantment. You gain life equal to its mana value. Give 'em the Slip ONO 55 U 1U 2 Instant U You may pay U and tap an untapped Rogue you control rather than pay this spell's mana cost. Counter target spell unless its controller pays 2. Bonetooth Ritual ONO 91 B 2B 3 Instant U You may pay 1B and tap an untapped Shaman you control rather than pay this spell's mana cost. Target player sacrifices a creature. You gain life equal to its toughness. Storm the Sands ONO 171 R 3RR 5 Sorcery U You may pay 1RR and tap an untapped Knight you control rather than pay this spell's mana cost. Target untapped creature you don't control blocks this turn if able. Other creatures can't block this turn. Tinyvale Tactics ONO 218 G 2G 3 Instant U You may pay 1G and tap an untapped Soldier you control rather than pay this spell's mana cost. Put two +1/+1 counters on target creature. It gains hexproof until end of turn. (It can't be the target of spells or abilities your opponents control.) Paw Valley Expedition ONO 28 W 1W 2 Enchantment - Quest U Spawn Bear Monk/spawn 1/2 white Bear Monk ONO (Add a quest counter as this enters. Sacrifice after 3.) Once each turn, when you cast a creature spell, you may add a quest counter. 1, 2 - Return up to X target creatures you control to their owner's hand, where X is the number of quest counters on Paw Valley Expedition. 3 - Create a 1/2 white Bear Monk creature token with vigilance and a 2/1 white Bear Knight creature token with first strike. ​ Siltbottom Expedition ONO 82 U 1U 2 Enchantment - Quest U (Add a quest counter as this enters. Sacrifice after 3.) Whenever you cast your first spell outside your main phase each turn, add a quest counter. 1, 2 - Draw cards equal to the number of quest counters on Siltbottom Expedition, then discard that many cards. 3 - Put up to two target instant or sorcery cards from your graveyard on top of your library in any order, then draw a card. ​ Gloomhollow Expedition ONO 100 B 1B 2 Enchantment - Quest U (Add a quest counter as this enters. Sacrifice after 3.) Once each turn, when a player discards a card, you may add a quest counter. 1, 2 - Each opponent loses X life and you gain X life, where X is the number of quest counters on Gloomhollow Expedition. 3 - Choose up to two target creature cards in graveyards with total mana value 3 or less. Put those cards onto the battlefield under your control. ​ Slipsand Expedition ONO 169 R 2R 3 Enchantment - Quest U (Add a quest counter as this enters. Sacrifice after 3.) Once each turn, when you cast an instant or sorcery spell, you may add a quest counter. 1, 2 - Slipsand Expedition deals damage equal to the number of quest counters on it to any target. 3 - Add RRR. ​ Hoof Cliff Expedition ONO 199 G G 1 Enchantment - Quest U (Add a quest counter as this enters. Sacrifice after 3.) Once each turn, when you cast a spell with mana value equal to the number of lands you control, you may add a quest counter. 1, 2 - You may search your library for a basic land card, reveal it, then shuffle and put that card on top. You gain 1 life for each quest counter on Hoof Cliff Expedition. 3 - Search your library for a creature card, reveal it, put it into your hand, then shuffle. ​ Leafdown Glimmerfox ONO 20 W 1W 2 Creature - Spirit Fox 2 2 U Lifelink Menagerie - When Leafdown Glimmerfox enters the battlefield, if there are five or more creature types among creatures you control, exile another target nonland permanent until its controller's next end step. Bleakrealm Mini-Menace ONO 140 R 3R 4 Creature - Mouse Dragon 2 2 U Flying Menagerie - When Bleakrealm Mini-Menace enters the battlefield, if there are five or more creature types among creatures you control, it deals 2 damage to target opponent and 2 damage to up to one target creature or planeswalker that player controls. Seven Seas Scourge ONO 79 U 3UU 5 Creature - Snake Dragon 4 4 U Flash Menagerie - When Seven Seas Scourge enters the battlefield, if there are five or more creature types among creatures you control, counter target spell with mana value 4 or less. Unhappy Ending ONO 130 B 1B 2 Instant U Destroy target creature with total power and toughness 8 or less. Sting-Hopper ONO 125 B 1B 2 Creature - Insect Rabbit 1 2 U Deathtouch Menagerie - When Sting-Hopper enters the battlefield, if there are five or more creature types among creatures you control, target player reveals their hand. You choose a creature card from it. That player discards that card. Valdez, Leafdown Vagabond ONO 131 B 3B 4 Legendary Creature - Raccoon Rogue 2 3 M Adventure Reminder/spawn On an Adventure ONOAdventure Reminder/spawn On an Adventure ONO As long as an opponent has one or fewer cards in hand, Valdez gets +2/+0 and has menace. ----- Pinch Pennies|Sorcery - Adventure Choose highest or lowest. Target opponent reveals their hand and discards a card with the chosen kind of mana value among the revealed nonland cards. reprint, Artful Portmanteau ONO 46 U 4U 5 Sorcery U Draw two cards. You may cast an instant or sorcery spell with mana value X or less from your hand without paying its mana cost, where X is the number of cards in your hand. Highpoint Hymncaller ONO 15 W 3W 4 Creature - Bird Cleric 2 2 U Adventure Reminder/spawn On an Adventure ONOCast from Exile reminder/spawn Can Be Cast From ExileAdventure Reminder/spawn On an Adventure ONO Flying, lifelink ----- Salvation|Instant - Adventure Target creature you control gains protection from the color of your choice until end of turn. (Then exile this card. You may cast the creature later from exile.) Mischievous Capuchin ONO 64 U 2U 3 Creature - Monkey Monk 2 2 U Flash Whenever Mischievous Capuchin or another Monk enters the battlefield under your control, tap target creature you don't control. If it was already tapped, it doesn't untap during its controller's next untap step. Karoa's Vanguard ONO 19 W 2W 3 Creature - Cat Knight 3 3 U Vigilance Whenever Karoa's Vanguard or another Knight enters the battlefield under your control, if an opponent controls more lands than you, you may search your library for a Plains card, reveal it, put it into your hand, then shuffle. Minstrel's Armor ONO 25 W 2W 3 Artifact - Equipment U Cast from Exile reminder/spawn Can Be Cast From Exile Equipped creature gets +2/+2 and has ward 2. Whenever a creature enters the battlefield under your control, if you cast it from exile, you may attach Minstrel's Armor to it. Equip 2 Swiftspear Ambusher ONO 217 G 1G 2 Creature - Mouse Soldier 2 2 U Adventure Reminder/spawn On an Adventure ONOSpawn Badger Bear/spawn 5/5 green Badger Bear ONOCast from Exile reminder/spawn Can Be Cast From ExileAdventure Reminder/spawn On an Adventure ONO Whenever Swiftspear Ambusher and exactly one other creature attack, put a +1/+1 counter on target attacking creature. ----- Furry Friend|Sorcery - Adventure Create a 5/5 green Badger Bear creature token with trample. (Then exile this card. You may cast the creature later from exile.) Aerial Tactician ONO 3 W 2W 3 Creature - Bird Soldier 2 2 U Flying As long as Aerial Tactician is tapped, Soldiers you control get +0/+1. As long as Aerial Tactician is untapped, Soldiers you control get +1/+0. Wrathful Meditant ONO 44 W 1W 2 Creature - Fox Monk 1 3 U Adventure Reminder/spawn On an Adventure ONOCast from Exile reminder/spawn Can Be Cast From ExileAdventure Reminder/spawn On an Adventure ONO At the beginning of your end step, if you cast no spells this turn, you may return Wrathful Meditant to its owner's hand. ----- Inner Strength|Instant - Adventure Target creature gets +1/+3 until end of turn. (Then exile this card. You may cast the creature later from exile.) Rooftop Lookout ONO 74 U 3U 4 Creature - Hound Scout 1 4 U Look at top one/vp1pt1 At the beginning of your upkeep, look at the top card of your library. If its mana value is less than or equal to the number of Scouts you control, you may reveal it and draw a card. Siltbottom Conductor ONO 81 U 1U 2 Creature - Whale Wizard 2 1 U Adventure Reminder/spawn On an Adventure ONOAdventure Reminder/spawn On an Adventure ONO T: Untap another target nonland permanent. Activate only as a sorcery. ----- Encore!|Instant - Adventure Copy target instant or sorcery spell. You may choose new targets for the copy. Valdez's Strike Leader ONO 90 U 2U 3 Creature - Cat Rogue 3 2 U Adventure Reminder/spawn On an Adventure ONOCast from Exile reminder/spawn Can Be Cast From ExileAdventure Reminder/spawn On an Adventure ONO Valdez's Strike Leader can't be blocked if you have more cards in hand than defending player. ----- Expert Heist|Sorcery - Adventure Draw three cards. (Then exile this card. You may cast the creature later from exile.) Glintwing Nest ONO 56 U 3U 4 Enchantment U Scry 1/vp1pt1 At the beginning of your upkeep, scry 1. At the beginning of combat on your turn, if you cast both a creature spell and a noncreature spell this turn, you may have Glintwing Nest become a 4/4 Elemental Bird creature with flying in addition to its other types until end of turn. Fluffpuff Whisperer ONO 98 B B 1 Creature - Fox Cleric 1 2 U Spawn Insect Spirit/spawn 1/1 black Insect Spirit ONO At the beginning of your upkeep, if you have more life than an opponent, create a 1/1 black Insect Spirit creature token with flying. 3B: Each opponent loses X life and you gain X life, where X is the number of Clerics you control. Midnight Vagrant ONO 113 B 2BB 4 Creature - Bear Rogue 2 2 U Reveal top one/vp1at1Cast from Exile reminder/spawn Can Be Cast From Exile Whenever you cast a spell from exile, put two +1/+1 counters on Midnight Vagrant. It gains menace until end of turn. 1BB: Exile the top card of target opponent's library. You may play that card during any turn you attacked with a Rogue, and you may spend mana as though it were mana of any color to cast it. Activate only as a sorcery. Paleolizard ONO 116 B 1B 2 Creature - Lizard Shaman 2 2 U Adventure Reminder/spawn On an Adventure ONOCast from Exile reminder/spawn Can Be Cast From ExileAdventure Reminder/spawn On an Adventure ONO When Paleolizard enters the battlefield, you may discard a card. When you do, return target card from your graveyard to your hand that shares a type with that card. ----- Bury|Sorcery - Adventure Search your library for a card, put it into your graveyard, then shuffle. (Then exile this card. You may cast the creature later from exile.) Northrime Privateers ONO 115 B 3B 4 Creature - Bird Pirate 3 3 U Adventure Reminder/spawn On an Adventure ONOCast from Exile reminder/spawn Can Be Cast From ExileAdventure Reminder/spawn On an Adventure ONO Flying ----- Fly the Coop|Sorcery - Adventure Creatures your opponents control get -1/-1 until end of turn. (Then exile this card. You may cast the creature later from exile.) Trapper's Hideout ONO 129 B 1BB 3 Enchantment U 3B, Discard a card: Each opponent loses 2 life and you gain 2 life. At the beginning of your upkeep, if there are five or more creature types among cards in your graveyard, you lose 1 life and draw a card. Olson's Flockmaster ONO 157 R 1R 2 Creature - Cat Pirate 1 2 U Spawn Bird/spawn 1/1 white Bird ONOSpawn five Bird tokens/spawnx5 1/1 white Bird ONO Whenever you attack with one or more Pirates, create that many 1/1 white Bird creature tokens with flying that are tapped and attacking. At end of combat, choose one of those tokens, then exile the rest. Slipsand Runemage ONO 170 R 2R 3 Creature - Bear Wizard 2 1 U Whenever you cast an instant, sorcery, or Wizard spell, Slipsand Runemage deals 1 damage to any target. Hoof Cliff Roughrider ONO 148 R 5R 6 Creature - Rhino Knight 5 5 U Adventure Reminder/spawn On an Adventure ONOCast from Exile reminder/spawn Can Be Cast From ExileAdventure Reminder/spawn On an Adventure ONO Trample, haste ----- Spearhead|Sorcery - Adventure Spearhead deals X damage to target player. (Then exile this card. You may cast the creature later from exile.) Paw Valley Wildclaw ONO 160 R R 1 Creature - Cat Warrior 1 1 U Adventure Reminder/spawn On an Adventure ONOCast from Exile reminder/spawn Can Be Cast From ExileAdventure Reminder/spawn On an Adventure ONO R: Paw Valley Wildclaw gets +1/+0 until end of turn. Then if its power is exactly 4, add RRR. ----- Surpass Limits|Sorcery - Adventure Target creature gains double strike and trample until end of turn. (Then exile this card. You may cast the creature later from exile.) Blade of the Valiant ONO 138 R 1R 2 Artifact - Equipment U Equipped creature gets +1/+1 and has haste. Whenever a creature you control enters the battlefield, if it was cast from exile, you may attach Blade of the Valiant to it. Equip 2 Sturdy Oakclimber ONO 216 G 2G 3 Creature - Squirrel Scout 1 4 U Adventure Reminder/spawn On an Adventure ONOReveal top one/vp1at1Adventure Reminder/spawn On an Adventure ONO At the beginning of combat on your turn, if you control six or more lands, put a +1/+1 counter on target creature you control. ----- Plant Acorn|Sorcery - Adventure Reveal the top card of your library. You may put a land card revealed this way or a land card from your hand onto the battlefield tapped. Enigma Mystic ONO 189 G 1G 2 Creature - Bird Shaman 1 3 U When Enigma Mystic enters the battlefield, mill three cards. Enigma Mystic gets +2/+0 as long as there's a Shaman card in your graveyard. T: Add one mana of any color. Activate only if you control another Shaman. Frondpond Bruiser ONO 194 G 3GG 5 Creature - Frog Warrior 5 5 U Vigilance Warriors you control have ward X, where X is the number of Warriors you control. (Whenever this creature becomes the target of a spell or ability an opponent controls, counter it unless that player pays X.) March of the Critters ONO 246 WG XGW 2 Sorcery R Spawn Bird/spawn 1/1 white Bird ONOSpawn Turtle/spawn 1/3 blue Turtle ONOSpawn Chipmunk/spawn 1/3 black Chipmunk ONOSpawn Rabbit/spawn 1/1 red Rabbit ONOSpawn Squirrel/spawn 2/1 green Squirrel ONO Choose X. You may choose the same mode more than once. Create a creature token for each of the chosen characteristics. • 1/1 white Bird with flying. • 1/3 blue Turtle. • 1/1 black Chipmunk with lifelink. • 1/1 red Rabbit with haste. • 2/1 green Squirrel with reach. Rugged Expanse ONO 290 0 Land C T: Add C. 2, T, Sacrifice Rugged Expanse: Put a +1/+1 counter on target creature. It gains vigilance until end of turn. Activate only as a sorcery. Travel Pouch ONO 273 3 3 Artifact - Equipment U At the beginning of your upkeep, you may exile a card from your hand. If you do, draw a card. Whenever equipped creature deals combat damage to a player, you may put a card exiled with Travel Pouch into its owner's hand. Equip 1 Eon Campfire ONO 279 0 Land U T: Add C. 4, T, Sacrifice Eon Campfire: Destroy target artifact or nonbasic land. Old-Rune Watcher ONO 266 5 5 Artifact Creature - Bird Golem 3 3 U Flying Menagerie - When Old-Rune Watcher enters the battlefield, if there are five or more creature types among creatures you control, draw a card. Olson's Armada ONO 267 2 2 Artifact - Vehicle 2 2 R Spawn Bird/spawn 1/1 white Bird ONO Flying Whenever Olson's Armada attacks, if only one creature crewed it, create a 1/1 white Bird creature token with flying. Otherwise, put a +1/+1 counter on Olson's Armada. Crew 2 (Tap any number of creatures you control with total power 2 or greater: This Vehicle becomes an artifact creature until end of turn.) Dawn Hill Raiment ONO 261 2 2 Artifact - Equipment U At the beginning of combat on your turn, choose one - • Equipped creature gets +2/+0 and gains first strike until end of turn. • Equipped creature gets +0/+2 and gains vigilance until end of turn. Equip 3 Kula, Sage of Gloomhollow ONO 108 B 5BB 7 Legendary Creature - Cat Shaman 4 4 R This spell costs 1 less to cast for each creature type among creature cards in your graveyard. Deathtouch 1B, Exile any number of creature cards from your graveyard with five or more different creature types among them: Search your library for a card, put it into your hand, then shuffle. Activate only as a sorcery. Belligerence ONO 185 G 2GG 4 Enchantment - Aura R Enchant creature you control Enchanted creature gets +3/+3. When Belligerence enters the battlefield, enchanted creature fights target creature an opponent controls. When enchanted creature dies, if it's a Warrior, return Belligerence to its owner's hand. Unite Against Evil ONO 39 W 3W 4 Enchantment R When Unite Against Evil enters the battlefield, return target creature card with mana value 3 or less from your graveyard to the battlefield. Menagerie - Whenever you attack, if there are five or more creature types among creatures you control, put a +1/+1 counter on target attacking creature and untap it. Ritual of Soot ONO 119 B 2BB 4 Sorcery R Destroy all creatures with mana value 3 or less. Pyrespike Familiar ONO 163 R 1R 2 Creature - Elemental Lizard 1 3 R T: Pyrespike Familiar deals 1 damage to target player or planeswalker. Menagerie - As long as there are five or more creature types among creatures you control, if a red source you control would deal damage, it deals that much damage plus 1 instead. Stonehoof Familiar ONO 34 W 2WW 4 Creature - Elk Beast 3 4 R Whenever Stonehoof Familiar is dealt damage, put a +1/+1 counter on it. (It must survive the damage to get the counter.) Menagerie - As long as there are five or more creature types among creatures you control, all damage that would be dealt to you or other permanents you control is dealt to Stonehoof Familiar instead. Leafdown Ambusher ONO 202 G 3GG 5 Creature - Fox Soldier 3 2 R Spawn three Arrow tokens/spawnx3 Arrow ONO Flash When Leafdown Ambusher enters the battlefield, create three colorless artifact tokens named Arrow. They have “T, Tap an untapped creature you control, Sacrifice this permanent: The tapped creature fights target creature you don't control. Activate only as a sorcery unless this permanent entered the battlefield this turn.” Shifty Fink ONO 121 B B 1 Creature - Weasel Rogue 1 1 R Adventure Reminder/spawn On an Adventure ONOCast from Exile reminder/spawn Can Be Cast From ExileAdventure Reminder/spawn On an Adventure ONO Whenever Shifty Fink attacks, if you have more cards in hand than defending player, it gets +2/+1 until end of turn. ----- Snitch|Sorcery - Adventure Target opponent discards two cards. You gain 2 life. (Then exile this card. You may cast the creature later from exile.) Sculptor of the Ruby Sands ONO 168 R 1R 2 Creature - Cat Wizard 3 1 R At the beginning of combat on your turn, if you cast both a creature spell and a noncreature spell this turn, untap up to one target land you control. It becomes a 3/1 red Sand creature with haste in addition to its other types until end of turn. Replacement Technique ONO 73 U 4UU 6 Instant R Exchange control of two target creatures. If an opponent gained control of a Monk you controlled this way, return that creature to its owner's hand. Blazing Outro ONO 139 R 3RR 5 Instant R Blazing Outro deals 4 damage to any target. Then you may tap an untapped Wizard you control. If you do, cast an instant or sorcery card with mana value 4 or less from your graveyard without paying its mana cost. If it has X in its mana cost, X is 4. If that spell would be put into a graveyard, exile it instead. Mattia, Hero of Tinyvale ONO 206 G 1G 2 Legendary Creature - Mouse Archer Soldier 1 1 M Flash Reach Whenever Mattia enters the battlefield or becomes tapped, put a +1/+1 counter on target creature you control. 2G, T: Target creature must be blocked this turn if able. Activate only as a sorcery. Venomfrill Familiar ONO 132 B 2BB 4 Creature - Plant Lizard 1 3 R Deathtouch Menagerie - When Venomfrill Familiar enters the battlefield, if there are five or more creature types among creatures you control, you may destroy target creature or planeswalker. Scalebruiser ONO 213 G G 1 Creature - Lizard Warrior 1 1 R Whenever another creature you control enters the battlefield, if its power is greater than Scalebruiser's power, put a +1/+1 counter on Scalebruiser. As long as Scalebruiser's power is 4 or greater, each other creature you control enters the battlefield with an additional +1/+1 counter on it. Pieces of Eight ONO 162 R 1R 2 Sorcery R Spawn Treasure/spawn Treasure ONOSpawn five Treasure tokens/spawnx5 Treasure ONOSpawn Cat Pirate/spawn 2/1 black and red Cat Pirate ONOSpawn five Cat Pirate tokens/spawnx5 2/1 black and red Cat Pirate ONO Discard your hand, then for each creature you control that dealt combat damage to a player this turn, draw a card and create a Treasure token. 1R, Tap an untapped Pirate you control, Discard Pieces of Eight: Create a 2/1 black and red Cat Pirate creature token with menace. Leyline Invoker ONO 110 B 1B 2 Creature - Anteater Shaman 1 3 R When Leyline Invoker enters the battlefield and at the beginning of your upkeep, you may mill two cards. 5B, T, Sacrifice Leyline Invoker: Return target creature card from your graveyard to the battlefield. This ability costs 1 less to activate for each creature card in your graveyard. Barx, Interplanar Mastermind ONO 1 X 0 Legendary Planeswalker - Barx X M yInitialize/ccgreen=X+1, Reveal top one/ccgreen+1;/vp1at1Cast from Exile reminder/spawn Can Be Cast From Exile-3, Spawn Hound/ccgreen-3;/spawn colorless Hound ONO-10/ccgreen-10 As an additional cost to cast this spell, exile a noncreature artifact you control with mana value X until Barx leaves the battlefield or fails to resolve. X can't be 0. [+1]: Exile the top card of your library. You may play it until you exile another card with Barx. [-3]: Create an X/X colorless Hound artifact creature token, where X is the greatest mana value among cards exiled by Barx. [-10]: Search each player's library for any number of nonland cards with total mana value 10 or less and exile them, then those players shuffle. Cast those cards without paying their mana costs. Admiral Otto von Whiskers ONO 181 G 3GG 5 Legendary Planeswalker - Otto 4 M yInitialize/ccgreen=4+1, Spawn Otter Soldier/ccgreen+1;/spawn 2/2 green and white Otter Soldier ONO-8/ccgreen-8 As long as it's your turn, Otto is an Otter Soldier creature with indestructible and “This creature's power and toughness are each equal to twice the number of creatures you control.” [+1]: Create a 2/2 green and white Otter Soldier creature token. [-8]: Draw cards equal to the greatest power among creatures you control, then you gain life equal to the greatest toughness among creatures you control. Nekomi, the Thought Police ONO 247 WB 2WB 4 Legendary Planeswalker - Nekomi 4 M yInitialize/ccgreen=4+1/ccgreen+1-2/ccgreen-2-8/ccgreen-8 [+1]: Target opponent reveals their hand. Exile a nonland card from it. For as long as it remains exiled, its controller may cast that card, and it costs 2 more to cast. [-2]: Exile target creature or planeswalker with mana value 3 or less. [-8]: Search target opponent's library for up to twenty cards and exile them. Then that player shuffles. Tapestry of United Onora ONO 271 9 9 Legendary Artifact M Each creature you control has every creature type among other creatures you control in addition to their own. Creatures you control get +1/+1 for each of their creature types. Mattia's Fated Showdown ONO 207 G 1G 2 Enchantment - Quest R (Add a quest counter as this enters. Sacrifice after 3.) Whenever one or more creatures you control survive damage, add a quest counter. 1 - You may put a creature card with mana value 2 or less from your hand onto the battlefield. 2 - Put two +1/+1 counters on target creature you control. 3 - Choose target creature you control. You draw cards equal to half that creature's power, rounded down. Plots that Span Realms ONO 118 B 2B 3 Enchantment - Quest R Spawn Sir Jasper Reborn/spawn Sir Jasper Reborn ONO (Add a quest counter as this enters. Sacrifice after 3.) Whenever an opponent loses 3 or more life, add a quest counter. 1 - Destroy up to one target creature with power or toughness 2 or less. 2 - Create Sir Jasper Reborn, a legendary 3/1 black Zombie Mouse Knight creature token with menace. 3 - Search your library for a card, reveal it, put it into your hand, then shuffle. If you revealed a card named Karoa's Downfall this way, you may cast it without paying its mana cost. Astralhorn Familiar ONO 184 G GG 2 Creature - Elemental Unicorn 3 2 R Ward-Exile three cards from your graveyard. (Whenever this permanent becomes the target of a spell or ability an opponent controls, counter it unless that player exiles three cards from their graveyard.) Menagerie - Astralhorn Familiar gets +2/+2 as long as there are five or more creature types among creatures you control. Paw Valley Stampede ONO 209 G 3GGG 6 Sorcery R Creatures you control get +3/+3 and gain trample until end of turn. Menagerie - If there are five or more creature types among creatures you control, until end of turn, each of those creatures can't be blocked by more than one creature. See the World ONO 76 U 5UU 7 Sorcery R Take an extra turn after this one. During that extra turn, you may cast spells you own not named See the World from outside the game by tapping an untapped Scout you control in addition to paying their mana costs. Exile See the World. Azos's Fury ONO 137 R 2RR 4 Sorcery R Azos's Fury deals 6 damage to target creature or planeswalker you don't control. When excess damage is dealt this way, choose one - • Add that much R. • Azos's Fury deals that much damage to that permanent's controller. Azos, Tyrant of Bleakrealm ONO 226 BR 5BR 7 Legendary Creature - Elder Dragon 5 5 M Flying When Azos enters the battlefield, each opponent reveals their hand. You choose any number of nonland cards in players' hands and/or creatures on the battlefield with total mana value 7 or less. Exile those cards and/or permanents. Adventurers, Assemble! ONO 183 G 4GG 6 Instant M Look at top eight/vp1pt8 Look at the top eight cards of your library. Put up to two creature cards with mana value 5 or less from among them onto the battlefield under your control. Put the rest on the bottom of your library in a random order. Menagerie - If there are five or more creature types among creatures you control, if an ability of a permanent you control is triggered this turn, that ability triggers an additional time. Battle at the Boneyard ONO 228 BG 3BG 5 Sorcery R Return any number of target creature cards with total mana value X or less from your graveyard to the battlefield, where X is the number of cards in your graveyard. Exile Battle at the Boneyard. Take the Day Off ONO 85 U U 1 Sorcery R Draw three cards. Skip your next turn. If it's your turn, end the turn. Treasure Dive ONO 88 U 2U 3 Enchantment - Quest R Reveal top one/vp1at1 (Add a quest counter as this enters. Sacrifice after 3.) Whenever you scry or search your library, add a quest counter. 1 - Target creature you don't control gets -3/-0 until your next turn. 2 - Reveal cards from the top of your library until you reveal a nonland card, then put the revealed cards into your hand. 3 - Reveal the top card of your library. If its mana value is less than or equal to the number of cards in your hand, you may cast it without paying its mana cost. Darksand Acolyte ONO 95 B 1B 2 Creature - Fox Cleric 2 3 R At the beginning of each end step, you gain X life and each opponent loses X life, where X is the number of times you gained life this turn. 2B: Darksand Acolyte gains indestructible and lifelink until end of turn. Aurora Weaver ONO 47 U 2UU 4 Creature - Bird Monk 3 3 R Scry 2/vp1pt2Adventure Reminder/spawn On an Adventure ONOCast from Exile reminder/spawn Can Be Cast From ExileAdventure Reminder/spawn On an Adventure ONO Flying At the beginning of your end step, if you cast no spells this turn, scry 2. ----- Screeching Halt|Instant - Adventure Counter target permanent spell. (Then exile this card. You may cast the creature later from exile.) Intersection of Fates ONO 200 G 6GG 8 Sorcery U This spell costs 1 less to cast for each creature type among creatures you control. Return up to two target cards from your graveyard to your hand. Exile Intersection of Fates. Cast a Wide Net ONO 48 U 3U 4 Instant R Reveal cards from the top of your library until you reveal a card with a lesser mana value than the previous card, then put all cards revealed this way into your hand. Rowdy Conchport Night ONO 165 R 4RRR 7 Sorcery R Gain control of up to two target creatures until end of turn. Untap them. They gain haste until end of turn. Menagerie - If there are five or more creature types among creatures you control, untap all creatures you control. Until end of turn, they gain “T: This creature fights another target creature.” Hoof Cliff Heartminer ONO 16 W 4WW 6 Creature - Ox Soldier 0 0 M yInitialize/ccgreen=4 This spell costs 1 less to cast for each +1/+1 counter among creatures you control. Hoof Cliff Heartminer enters the battlefield with four +1/+1 counters on it. Whenever Hoof Cliff Heartminer or another creature you control leaves the battlefield, you may put its +1/+1 counters on another target creature you control. Impromptu Escapade ONO 243 UG 1GU 3 Instant R You may reveal a creature card you own from outside the game and put it into your hand. The next spell you cast this turn may be cast as though it had flash. Exile Impromptu Escapade. Mikkino's Climactic Clash ONO 24 W 3WW 5 Enchantment - Quest R Look at top seven/vp1pt7 (Add a quest counter as this enters. Sacrifice after 3.) Whenever you cast a legendary spell, add a quest counter. 1 - Look at the top seven cards of your library. You may reveal up to two legendary cards from among them and put them into your hand. Put the rest on the bottom of your library in a random order. 2 - You gain 5 life. 3 - Destroy all nonlegendary creatures. Gallant Sunhawk ONO 13 W 4WW 6 Creature - Bird Knight 5 5 R Spawn Cat Knight/spawn 2/2 red and white Cat Knight ONO Flying Whenever you cast a creature spell, creatures you control get +1/+1 until end of turn. Whenever you cast a noncreature spell, create a 2/2 red and white Cat Knight creature token. Shadowstep Shawl ONO 270 2 2 Artifact - Equipment R 2: Equipped creature phases out. (Treat it and anything attached to it as though they don't exist until its controller's next turn.) Equipped creature can't be blocked except by Rogues and is a Rogue in addition to its other types. Equip 1 Whisper of the Wild ONO 222 G 2G 3 Sorcery R Return target card from your graveyard to your hand. 1G, Tap an untapped Shaman you control, Exile Whisper of the Wild from your graveyard: Return target card from your graveyard to your hand. Sunwatcher Aspirant ONO 172 R 1RR 3 Creature - Fox Warrior 4 1 R Adventure Reminder/spawn On an Adventure ONOReveal top one/vp1at1Adventure Reminder/spawn On an Adventure ONO Haste At the beginning of your end step, return Sunwatcher Aspirant to its owner's hand. ----- Burn Brightly|Sorcery - Adventure Exile the top card of your library. You may play that card until the end of your next turn. Heroic Aspiration ONO 242 WR 1RW 3 Enchantment R When Heroic Aspiration enters the battlefield, you may search your library for a creature card with an Adventure, reveal it, put it into your hand, then shuffle. At the beginning of your end step, if you cast both a creature spell and a noncreature spell this turn, Heroic Aspiration deals 2 damage to each opponent and you gain 2 life. Croaks, Pipe Dreamer ONO 51 U 3U 4 Legendary Creature - Frog Monk 3 3 R Reveal top one/vp1at1 Ward 2 (Whenever this creature becomes the target of a spell or ability an opponent controls, counter it unless that player pays 2.) At the beginning of your end step, if you cast no spells this turn, exile the top card of your library. If it's a nonland card, you may cast it without paying its mana cost. Suspicious Gambler ONO 174 R 2R 3 Creature - Weasel Pirate 2 3 R Haste T, Discard a card: Flip a coin. If you win the flip, draw two cards. Otherwise, you may pay R. If you do, repeat this process. Paw Valley Alpha ONO 248 RG 1RG 3 Creature - Wolf 4 4 R Menagerie - When Paw Valley Alpha enters the battlefield, if there are five or more creature types among creatures you control, you may destroy target artifact or enchantment. Duelist's Poise ONO 11 W 1W 2 Enchantment R Untapped creatures you control get +1/+1. Soldiers you control have vigilance. Ripper of the Fang Den ONO 211 G 4GG 6 Legendary Creature - Wolf Warrior 7 7 R This spell can't be countered. Haste Whenever a creature dealt damage by Ripper of the Fang Den this turn dies, put X +1/+1 counters on Ripper, where X is his power. Onoran Runeglyphs ONO 268 4 4 Artifact R yInitialize/cr90 Onoran Runeglyphs enters the battlefield tapped. T: Add two mana in any combination of colors from among creatures you control. Menagerie - 2, T: Draw a card. Activate only if there are five or more creature types among creatures you control. Memorial to Sir Jasper ONO 264 5 5 Legendary Artifact R X, T: Search your library for a creature card with mana value X or less and no creature types noted by Memorial to Sir Jasper, put it onto the battlefield, then shuffle. Note that creature's creature types. Activate only as a sorcery. Breathtaking Valley ONO 276 0 Land C Scry 1/vp1pt1 T: Add C. 1, T: Add one mana of any color. When that mana is spent to cast an Adventure spell, scry 1. Blessed Suncrusher ONO 5 W 5WW 7 Creature - Cat Cleric X X R Adventure Reminder/spawn On an Adventure ONOCast from Exile reminder/spawn Can Be Cast From ExileAdventure Reminder/spawn On an Adventure ONO Vigilance Blessed Suncrusher's power and toughness are each equal to your life total. ----- Break of Dawn|Sorcery - Adventure Double your life total. (Then exile this card. You may cast the creature later from exile.) Shoal Dragon ONO 252 UR 3UR 5 Creature - Dragon 4 4 R Flying Instant and sorcery spells you cast cost 1 less to cast. Whenever you cast your second spell each turn, draw a card. Fang Den Headhunter ONO 191 G 3G 4 Creature - Hound Scout 3 3 R Look at top one/vp1pt1Adventure Reminder/spawn On an Adventure ONOAdventure Reminder/spawn On an Adventure ONO When Fang Den Headhunter enters the battlefield, look at the top card of your library. If it's a creature card, you may reveal it and draw a card. ----- Tracker's Insight|Sorcery - Adventure Search your library for a creature card, reveal it, then shuffle and put that card second from the top. 1/1 red Rabbit ONO tokens ONO7 R 0 Token 1 1 T Haste Whiskered Buccaneer ONO 133 B 3BB 5 Creature - Mouse Pirate 4 3 R Adventure Reminder/spawn On an Adventure ONOSpawn two Cat Pirate tokens/spawnx2 2/1 black and red Cat Pirate ONOAdventure Reminder/spawn On an Adventure ONO Whenever two or more creatures you control deal combat damage to a player, you lose 1 life and draw a card. ----- All Hands|Sorcery - Adventure Create two 2/1 black and red Cat Pirate creature tokens with menace. You lose 2 life. Selective Breeding ONO 214 G XG 1 Sorcery R As an additional cost to cast this spell, sacrifice a creature. Search your library for a creature card that shares a creature type with the sacrificed creature with mana value less than or equal to X plus the sacrificed creature's mana value, put it onto the battlefield, then shuffle. Rainy Day Trailblazer ONO 72 U U 1 Creature - Hound Scout 1 1 R Scry 1/vp1pt1Look at top one/vp1pt1 T: Look at the top card of your library. If its mana value is equal to the number of lands you control, you may reveal it and draw a card. 1, Return a land you control to its owner's hand: Scry 1. Sir Roger Wimbledon ONO 254 WR 2RW 4 Legendary Creature - Badger Knight 4 4 M Adventure Reminder/spawn On an Adventure ONOCast from Exile reminder/spawn Can Be Cast From ExileAdventure Reminder/spawn On an Adventure ONO Whenever Sir Roger Wimbledon deals combat damage to a player, you may put an exiled creature card you own into your hand. ----- Save the Day|Instant - Adventure The next time one or more creatures you control would die this turn, exile those cards. You may play them until the end of your next turn. Sentinel's Pike ONO 32 W 2W 3 Artifact - Equipment R Adventure Reminder/spawn On an Adventure ONOReveal top five/vp1at5Adventure Reminder/spawn On an Adventure ONO Equipped creature gets +2/+0. As long as it's a Knight, it has first strike. Equip 1W ----- Answer the Call|Sorcery - Adventure Exile the top five cards of your library. You may put a creature card from among them with mana value 2 or less onto the battlefield. Storks to Plowshares ONO 36 W 1W 2 Sorcery R Exile target creature. That creature's controller may have each player draw a card. Critters' Companion ONO 188 G G 1 Creature - Bird Shaman 1 1 R Adventure Reminder/spawn On an Adventure ONOSpawn two Frog tokens/spawnx2 1/1 green Frog ONOCast from Exile reminder/spawn Can Be Cast From ExileAdventure Reminder/spawn On an Adventure ONO T, Tap two other untapped creatures you control: Add two mana of any one color. ----- Eternal Bond|Sorcery - Adventure Create two 1/1 green Frog creature tokens. (Then exile this card. You may cast the creature later from exile.) Frondpond Prankster ONO 53 U 3UU 5 Creature - Salamander Rogue 3 5 R Frondpond Prankster can't be blocked. Whenever Frondpond Prankster enters the battlefield or deals combat damage to a player, target player reveals their hand, then you choose any number of nonland cards from it. That player puts those cards on the bottom of their library in a random order, then draws that many cards. Sweep the Leg ONO 256 WU WU 2 Instant R Exile target spell or creature. For as long as it remains exiled, its controller may cast that card, and it costs 2 more to cast. 1/1 black Insect Spirit ONO tokens ONO4 B 0 Token 1 1 T Flying Admiral Olson Stout ONO 136 R 3RR 5 Legendary Creature - Fox Pirate 3 3 M Haste Whenever two or more creatures you control deal combat damage to a player, tap those creatures, then gain control of target creature you don't control until end of turn. Untap that creature. It gains haste until end of turn. After this phase, there's an additional combat phase. Siltbottom Tax Collectors ONO 253 BR 2BR 4 Creature - Hound Crocodile Pirate 3 3 R Spawn Treasure/spawn Treasure ONO Whenever you discard one or more cards, create a Treasure token and draw a card. This ability triggers only once each turn. Whenever two or more creatures you control attack, you may discard a card. If you do, target creature can't block this turn. Master of Three Paths ONO 22 W W 1 Creature - Elk Monk 1 1 R Whenever you cast a spell, if it isn't your main phase, choose one. This ability triggers only once each turn. • Put a +1/+1 counter on Master of Three Paths. • Tap target creature. • Master of Three Paths phases out. (Treat it and anything attached to it as though they don't exist until its controller's next turn.) Karoa's Downfall ONO 107 B 1B 2 Sorcery R Choose one. If an opponent lost 3 or more life this turn, choose any number instead. • Target player sacrifices a legendary creature. • Target player reveals their hand. You choose a nonland card from it. That player discards that card. • Exile target player's graveyard. Mikkino, Realized Greatness ONO 23 W 1W 2 Legendary Creature - Mouse Knight 2 2 M Adventure Reminder/spawn On an Adventure ONOCast from Exile reminder/spawn Can Be Cast From ExileAdventure Reminder/spawn On an Adventure ONO Vigilance Whenever Mikkino becomes blocked by a creature with power 3 or greater, exile that creature. ----- Miniscule Mettle|Sorcery - Adventure Exile target creature. (Then exile this card. You may cast the creature later from exile.) Endless Repentance ONO 96 B 4BBB 7 Enchantment R At the beginning of your upkeep, return up to one target creature card from your graveyard to the battlefield. If that creature is a Cleric, you gain life equal to that creature's mana value. Otherwise, each player loses that much life. 1/1 green Frog ONO tokens ONO10 G 0 Token 1 1 T 2/2 red and white Cat Knight ONO tokens ONO13 WR 0 Token 2 2 T 1/2 white Bear Monk ONO tokens ONO2 W 0 Token 1 2 T Vigilance 2/1 white Bear Knight ONO tokens ONO1 W 0 Token 2 1 T First strike 1/1 white Bird ONO tokens ONO3 W 0 Token 1 1 T Flying 1/1 green and white Mouse Soldier ONO tokens ONO16 WG 0 Token 1 1 T Vigilance Sir Jasper Reborn ONO tokens ONO6 B 0 Token 3 1 T Menace 2/1 black and red Cat Pirate ONO tokens ONO14 BR 0 Token 2 1 T Menace Banner ONO tokens ONO25 0 Token T Equipped creature gets +1/+1. Equip 1 1/1 black Rat Pirate ONO tokens ONO5 B 0 Token 1 1 T 1/1 green Elk Rabbit ONO tokens ONO9 G 0 Token 1 1 T Treasure ONO tokens ONO28 0 Token T T, Sacrifice this permanent: Add one mana of any color. Arrow ONO tokens ONO24 0 Token T T, Tap an untapped creature you control, Sacrifice this permanent: The tapped creature fights target creature you don't control. Activate only as a sorcery unless this permanent entered the battlefield this turn. 5/5 green Badger Bear ONO tokens ONO8 G 0 Token 5 5 T Trample The Heart ONO tokens ONO15 UG 0 Token T Whenever you tap a land for mana, add one mana of any color. Motherlode ONO tokens ONO27 0 Token T T: Add two mana of any one color. 3, T, Discard your hand: Draw two cards. 1/1 green Insect ONO tokens ONO11 G 0 Token 1 1 T Floofy Familiar ONO 236 WB 1WB 3 Creature - Cat Bird 2 2 R Spawn Insect Spirit/spawn 1/1 black Insect Spirit ONO Flying Menagerie - At the beginning of combat on your turn, if there are five or more creature types among creatures you control, create a 1/1 black Insect Spirit creature token with flying and you gain 1 life. Three Cheers ONO 127 B 1BB 3 Sorcery M Reveal the cards in your library. Target opponent chooses three nonland cards with different names from it. You put the chosen cards into your hand. Then shuffle. 2/2 green and white Otter Soldier ONO tokens ONO23 WG 0 Token 2 2 T colorless Hound ONO tokens ONO26 0 Token X X T Panya of Lands Unknown ONO 70 U 1U 2 Legendary Creature - Mouse Rogue Scout 2 1 M Adventure Reminder/spawn On an Adventure ONOScry 3/vp1pt3Adventure Reminder/spawn On an Adventure ONO Flash As long as Panya and exactly one other creature are attacking, both have flying. ----- Find Destiny|Instant - Adventure Choose X - • Return target spell to its owner's hand. • Scry 3. • Draw a card. Idyllic Odyssey. MPS_MSE 84 W W 1 Enchantment MPS Spawn Jellyfish/spawn 1/1 blue Jellyfish MPS_MSE Concord - At the beginning of your upkeep, if there are four or more card types among permanents you control, you gain 1 life and create a 1/1 blue Jellyfish enchantment creature token with slipstream. reprint, Ophidian Oracle. MPS_MSE 82 UR 3UR 5 Creature - Human Shaman 4 4 MPS When Ophidian Oracle enters the battlefield, draw a card, then abound. (To abound, you may cast a spell that costs less than this from your hand without paying its mana cost.) Recite 2GG (You may cast this creature from your graveyard for its recite cost. If you do, exile it when it enters the battlefield or if it would leave the battlefield.) reprint, Monkeyshines. MPS_MSE 85 U U 1 Sorcery MPS Look at top two/vp1pt2 Look at the top two cards of your library. You may put both of those cards into your graveyard or back on top of your library in any order. Draw a card. reprint, Children of the Clouds. MPS_MSE 86 W XW 1 Instant MPS Spawn Bird/spawn 1/1 white Bird MPS_MSESpawn five Bird tokens/spawnx5 1/1 white Bird MPS_MSE Cast this spell only if an opponent controls two or more nonwhite creatures or you control six or more lands. Create X 1/1 white Bird creature tokens with flying. You gain X life. reprint, Mindscape Denial (SL44) LAIR 344 U 1U 2 Instant R Exile target spell. Then that card's owner may return it to their hand. If they do, draw a card. reprint, Mirrorgate (SL44) LAIR 345 0 Land R yInitialize/cr90 Mirrorgate enters the battlefield tapped. When Mirrorgate enters the battlefield, if it isn't a copy, choose a nonbasic land card name other than Mirrorgate. Lands with the chosen name are copies of Mirrorgate. T: Add one mana of any type that a land you control could produce. reprint, Chi Lee of the Underworld (SL44) LAIR 346 BG BG 2 Legendary Creature - Human Shaman 2 1 R Spawn Demon/spawn 4/4 black Demon LAIR Whenever Chi Lee attacks, you may discard a card. If you do, create a 4/4 black Demon creature token with “Whenever this creature deals combat damage to a player, return target card from your graveyard to your hand.” reprint, Veteran Lifeforger (SL45) LAIR 347 W W 1 Artifact Creature - Construct Cleric 2 1 M reprint, Veilborn Meddler (SL45) LAIR 348 U 1U 2 Creature - Horror Wizard 1 1 M Flash When Veilborn Meddler enters the battlefield, counter target spell if its mana value is less than or equal to Veilborn Meddler's power. Whenever you cast a spell during an opponent's turn, put a +1/+1 counter on Veilborn Meddler. reprint, Vaultkeeper (SL45) LAIR 349 B B 1 Artifact Creature - Human Cleric 1 1 M Whenever another artifact is put into your graveyard from the battlefield, each opponent loses 1 life and you gain 1 life. reprint, Oil Driller (SL45) LAIR 350 R 2R 3 Artifact Creature - Construct Warrior 4 3 M Trample, haste When Oil Driller enters the battlefield, salvage two cards at random. (Exile those cards from your graveyard until this creature leaves the battlefield. Whenever this creature deals combat damage to a player, put a card it salvaged into your hand.) At the beginning of your end step, sacrifice Oil Driller. reprint, Fogspewer (SL45) LAIR 351 G 1G 2 Creature - Elemental 2 2 M Noncreature spells you cast cost 1 more to cast. Noncreature spells your opponents cast cost 1 more to cast unless that player controls more creatures than you. reprint, Once Shunned (SL46) LAIR 352 W 1WW 3 Instant R This spell costs W less to cast if it targets a black or red permanent. Exile target nonland permanent with mana value 3 or less. reprint, Once Denied (SL46) LAIR 353 U 2UUU 5 Instant R This spell costs 1U less to cast if it targets a red or green spell. Counter target spell. Draw a card. reprint, Once Betrayed (SL46) LAIR 354 B 2BB 4 Instant R This spell costs 1B less to cast if it targets a green or white permanent. Destroy target creature or planeswalker. reprint, Once Scarred (SL46) LAIR 355 R RR 2 Instant R This spell costs R less to cast if it targets a white or blue permanent. Once Scarred deals 4 damage to target creature or planeswalker. reprint, Once Abandoned (SL46) LAIR 356 G 1GG 3 Instant R This spell costs G less to cast if it targets a blue or black permanent. Destroy target artifact, enchantment, or planeswalker. reprint, Cradle of Corruption (SL46) LAIR 357 0 Legendary Land - Swamp R EDH Banned yInitialize/cr90 Cradle of Corruption enters the battlefield tapped. Whenever a creature dies, put a creation counter on Cradle of Corruption. T, Remove ten creation counters from Cradle of Corruption and sacrifice it: Put up to two target creature cards from graveyards onto to battlefield under your control. Activate only as a sorcery. reprint, Destructive Ambition (SL46) LAIR 358 UB UB 2 Instant R Counter target monocolored spell. Its controller loses 2 life. reprint, New Divide (SL46) LAIR 359 0 Land R As New Divide enters the battlefield, you may pay 2 life. If you don't, it enters the battlefield tapped. T, Sacrifice New Divide: Search your library for a basic land card, put it onto the battlefield, then shuffle. reprint, Corrupted Memory (SL46) LAIR 360 B B 1 Sorcery R Glitch 1 (Remove one [restriction] for each time you pay the glitch cost.) Target opponent reveals their hand. You choose a [noncreature,] nonland card [with mana value 3 or less] from among them. That player discards that card. reprint, Cradle of Corruption (SL46b) LAIR 361 0 Legendary Land - Swamp R EDH Banned yInitialize/cr90 Cradle of Corruption enters the battlefield tapped. Whenever a creature dies, put a creation counter on Cradle of Corruption. T, Remove ten creation counters from Cradle of Corruption and sacrifice it: Put up to two target creature cards from graveyards onto to battlefield under your control. Activate only as a sorcery. reprint, Sedate Tundra (SL47) LAIR 362 0 Land - Plains Island R (T: Add W or U) Whenever Sedate Tundra becomes tapped, you lose 1 life unless you control two or more basic lands. reprint, Murmuring Falls (SL47) LAIR 363 0 Land - Island Swamp R (T: Add U or B) Whenever Murmuring Falls becomes tapped, you lose 1 life unless you control two or more basic lands. reprint, Crumbling Precipice (SL47) LAIR 364 0 Land - Swamp Mountain R (T: Add B or R.) Whenever Crumbling Precipice becomes tapped, you lose 1 life unless you control two or more basic lands. reprint, Rampant Summit (SL47) LAIR 365 0 Land - Mountain Forest R (T: Add R or G) Whenever Rampant Summit becomes tapped, you lose 1 life unless you control two or more basic lands. reprint, Arctic Mine (SL47) LAIR 367 0 Land - Plains Swamp R (T: Add W or B) Whenever Arctic Mine becomes tapped, you lose 1 life unless you control two or more basic lands. reprint, Crystal Cavern (SL47) LAIR 368 0 Land - Island Mountain R (T: Add U or R) Whenever Crystal Cavern becomes tapped, you lose 1 life unless you control two or more basic lands. reprint, Nomad's Township (SL47) LAIR 369 0 Land - Swamp Forest R (T: Add B or G) Whenever Nomad's Township becomes tapped, you lose 1 life unless you control two or more basic lands. reprint, Forgotten Steppe (SL47) LAIR 370 0 Land - Mountain Plains R (T: Add R or W) Whenever Forgotten Steppe becomes tapped, you lose 1 life unless you control two or more basic lands. reprint, Shifting Glade (SL47) LAIR 371 0 Land - Forest Island R (T: Add G or U) Whenever Shifting Glade becomes tapped, you lose 1 life unless you control two or more basic lands. reprint, Harm's Way (SL48) LAIR 372 W W 1 Instant R The next 2 damage that a source of your choice would deal to you and/or permanents you control this turn is dealt to any target instead. reprint, Consult the Dewdrops (SL48) LAIR 373 U 1U 2 Instant R Look at top four/vp1pt4 Look at the top four cards of your library. You may reveal a noncreature card from among them and put it into your hand. Put the rest on the bottom of your library in any order. reprint, Duress (SL48) LAIR 374 B B 1 Sorcery R Target opponent reveals their hand. You choose a noncreature, nonland card from it. That player discards that card. reprint, A Journey Begins (SL48) LAIR 375 G G 1 Sorcery R Look at top five/vp1pt5 Look at the top five cards of your library. You may reveal a permanent card with mana value 3 or less from among them and put it into your hand. Put the rest on the bottom of your library in any order. reprint, Harmonized Intellect (SL48) LAIR 376 UR 2UR 4 Instant R As you cast instant and sorcery spells this turn, they gain “Draw a card” and “This spell deals 1 damage to any target.” reprint, Rain of Ruin (SL48) LAIR 377 BR XXBR 2 Sorcery R Up to X target creatures gain winnow until end of turn. Rain of Ruin deals 2 damage to each creature. reprint, Duelist's Forms (SL48) LAIR 378 UR 1U/R 2 Sorcery R Target creature gets +2/+0 until end of turn and can't be blocked except by three or more creatures this turn. Flashback U/R reprint, Idyllic Odyssey CHAMPIONS 84 W W 1 Enchantment M Spawn Jellyfish/spawn 1/1 blue Jellyfish CHAMPIONS Concord - At the beginning of your upkeep, if there are four or more card types among permanents you control, you gain 1 life and create a 1/1 blue Jellyfish enchantment creature token with slipstream. reprint, Ophidian Oracle CHAMPIONS 82 UR 3UR 5 Creature - Human Shaman 4 4 M When Ophidian Oracle enters the battlefield, draw a card, then abound. (To abound, you may cast a spell that costs less than this from your hand without paying its mana cost.) Recite 2GG (You may cast this creature from your graveyard for its recite cost. If you do, exile it when it enters the battlefield or if it would leave the battlefield.) reprint, Monkeyshines CHAMPIONS 85 U U 1 Sorcery M Look at top two/vp1pt2 Look at the top two cards of your library. You may put both of those cards into your graveyard or back on top of your library in any order. Draw a card. reprint, Children of the Clouds CHAMPIONS 86 W XW 1 Instant M Spawn Bird/spawn 1/1 white Bird CHAMPIONSSpawn five Bird tokens/spawnx5 1/1 white Bird CHAMPIONS Cast this spell only if an opponent controls two or more nonwhite creatures or you control six or more lands. Create X 1/1 white Bird creature tokens with flying. You gain X life. reprint, 1/1 blue Jellyfish CHAMPIONS tokens CHAMPIONS15 U 0 Token 1 1 T Slipstream (This creature can't be blocked as long as only creatures with slipstream are attacking.) 1/1 white Bird CHAMPIONS tokens CHAMPIONS16 W 0 Token 1 1 T Flying 1/1 black Snake ALK tokens ALK18 B 0 Token 1 1 T Deathtouch 1/1 red and white Cleric ALK tokens ALK24 WR 0 Token 1 1 T Lifelink colorless Construct OTH tokens OTH61 0 Token X X T Prowess Demon Shackled OTH tokens OTH26 B 0 Token 6 6 T Flying, trample This creature can't attack players with 10 or more life. This creature can't block creatures with power 4 or less. Demon Can't Block OTH tokens OTH24 B 0 Token 6 6 T Flying, trample This creature can't block creatures with power 4 or less. Demon Can't Attack OTH tokens OTH27 B 0 Token 6 6 T Flying, trample This creature can't attack players with 10 or more life. Demon Unshackled OTH tokens OTH25 B 0 Token 6 6 T Flying, trample 2/2 blue Elemental OTH tokens OTH19 U 0 Token 2 2 T Flying Caylin Whirlwind CHAMPIONS 87 WU 1WU 3 Legendary Creature - Human Artificer 2 2 M Flash Return another artifact, creature, or enchantment you control to its owner's hand: Caylin Whirlwind gets +3/+3 until end of turn. Activate only once each turn. reprint, Caylin Whirlwind. MPS_MSE 87 WU 1WU 3 Legendary Creature - Human Artificer 2 2 MPS Flash Return another artifact, creature, or enchantment you control to its owner's hand: Caylin Whirlwind gets +3/+3 until end of turn. Activate only once each turn. reprint, Justiciar Overseer (SL49) LAIR 379 W 2W 3 Creature - Angel Soldier 3 1 R Flash Flying When Justiciar Overseer enters the battlefield, the next 2 damage that a source of your choice would deal to you and/or permanents you control this turn is dealt to any target instead. reprint, Cursory Glance (SL49) LAIR 380 U 1U 2 Instant R Counter target spell with mana value 3 or less. reprint, Thin the Veil (SL49) LAIR 381 B 2BB 4 Sorcery R Search your library for a nonland card not named Thin the Veil, exile it, then shuffle. If it has mana value less than or equal to the number of card types among cards in your graveyard, you may cast it without paying its mana cost. If you don't, put it into your hand. reprint, Villainy (SL49) LAIR 382 B BBB 3 Enchantment R Whenever one or more creatures die for the first time each turn, draw a card and you lose 1 life. Whenever you cast a black noncreature spell, Villainy deals 2 damage to any target and you gain 2 life. reprint, Merciless Shieldbreaker (SL49) LAIR 383 R 2RR 4 Creature - Orc Warrior 4 4 R Whenever Merciless Shieldbreaker enters the battlefield or attacks, target opponent puts three rust counters on a permanent they control with no rust counters on it. That permanent gains “At the beginning of your upkeep, remove a rust counter from this permanent. Then if there are no rust counters on this permanent, sacrifice it and it deals 4 damage to you.” reprint, Iroshi, Blade of the Old Ways (SL49) LAIR 384 G 2GG 4 Legendary Planeswalker - Iroshi 3 R yInitialize/ccgreen=3+1/ccgreen+1-1, Spawn Ninja/ccgreen-1;/spawn 2/2 green Ninja LAIR-2/ccgreen-2 Flash As long as Iroshi entered the battlefield this turn, you may activate their loyalty abilities any time you could cast an instant. [+1]: You may return a creature you control to its owner's hand. If you do, draw a card. [-1]: Create a 2/2 green Ninja creature token. [-2]: Target creature you control deals damage equal to its power to target creature or planeswalker. reprint, Ameret, Hope of Night (SL49) LAIR 385 WR 2RW 4 Legendary Planeswalker - Ameret 4 R yInitialize/ccgreen=4+1, Spawn Cleric/ccgreen+1;/spawn 1/1 red and white Cleric LAIR At the beginning of combat on your turn, if there are seven or more loyalty counters on Ameret, they become a 5/5 Angel creature with flying and indestructible until end of turn. [+1]: Create a 1/1 red and white Cleric creature token with lifelink and haste. [-X]: Ameret deals X damage to any target. You gain X life. reprint, Tyrant of Tributes (SL49) LAIR 386 RG 6RG 8 Creature - Dragon 6 6 R Flying When Tyrant of Tributes enters the battlefield, target opponent sacrifices X permanents, where X is half the number of permanents they control, rounded up. You gain X life. reprint, Gate of Realms (SL49) LAIR 387 3 3 Artifact R When Gate of Realms enters the battlefield, you may search your library for a land card, reveal it, and put that card into your hand. If you do, shuffle. 10, T: Gate of Realms deals 3 damage to any target. This ability costs 1 less to activate for each different name among lands you control. reprint, Starved Oasis (SL49) LAIR 388 0 Land R T: Add C. 2, Pay 2 life: Starved Oasis becomes a 4/2 Elemental creature until end of turn. It's still a land. reprint, 4/4 black Demon LAIR tokens LAIR41 B 0 Token 4 4 T Whenever this creature deals combat damage to a player, return target card from your graveyard to your hand. 2/2 green Ninja LAIR tokens LAIR42 G 0 Token 2 2 T 1/1 red and white Cleric LAIR tokens LAIR43 WR 0 Token 1 1 T Lifelink, haste Persevere (SL50) LAIR 398 W 1W 2 Instant R Return target creature card with mana value 3 or less from your graveyard to the battlefield. Put a +1/+1 counter on it. It gains indestructible until end of turn. reprint, Forbidden Treasure (SL50) LAIR 389 U 1U 2 Instant R Counter target instant or sorcery spell. Search its owner's graveyard, hand, and library for any number of cards with the same name as that spell and exile them. That player shuffles their library, then draws a card for each card exiled from their hand this way. reprint, Noxious Upwelling (SL50) LAIR 390 B 1BB 3 Sorcery R Copy reminder/spawn Copy Reverberate-Sacrifice a Swamp. (When you cast this spell, copy it if you paid its reverberate cost.) All creatures get -2/-2 until end of turn. reprint, Three Cheers (SL50) LAIR 391 B 1BB 3 Sorcery R Reveal the cards in your library. Target opponent chooses three nonland cards with different names from it. You put the chosen cards into your hand. Then shuffle. reprint, Fiery Burst (SL50) LAIR 392 R 3R 4 Instant R This spell costs 1 less to cast for each card you drew this turn. Fiery Burst deals 3 damage divided as you choose among any number of targets. reprint, Meteor Volley (SL50) LAIR 393 R 1RR 3 Sorcery R Meteor Volley deals 3 damage to each creature. Reprise 4RR (As you cast an instant or sorcery spell, you may exile one card with reprise from your graveyard and pay its reprise cost. If you do, add its effects to that spell.) reprint, Untouched Wilds (SL50) LAIR 394 G 2G 3 Sorcery R For each land you control, you may return a land card from your graveyard to the battlefield tapped. reprint, Conjure Realities (SL50) LAIR 395 UG 2GU 4 Sorcery R Abound. Then search your library for a creature, instant, or sorcery card, reveal it, put it into your hand, then shuffle. (To abound, you may cast a spell that costs less than this from your hand without paying its mana cost.) reprint, Rain of Ruin (SL50) LAIR 396 BR XXBR 2 Sorcery R Up to X target creatures gain winnow until end of turn. (Damage dealt to it also causes its controller to lose that much life.) Rain of Ruin deals 2 damage to each creature. reprint, Thunder Road (SL50) LAIR 397 WR 1RW 3 Instant R Copy reminder/spawn Copy Augmented - When you cast this spell, if it's your turn and you've spent WUBRG to cast spells this turn, copy it twice. You may choose new targets for the copies. Thunder Road deals 3 damage to any target. You gain 3 life. reprint, Aedryd, Spectral Liege SWR 1 W 3WW 5 Legendary Creature - Spirit Knight X X U Spawn Spirit/spawn 1/1 white Spirit SWR Flying Aedryd, Spectral Liege's power and toughness are each equal to the number of creatures you control. 2W/U: Another target creature you control gains flying until end of turn. When that creature leaves the battlefield this turn, create a 1/1 white Spirit creature token with flying. Alleviate SWR 2 W W 1 Instant C You gain 4 life. Then if you have more life than an opponent, draw a card. Amelle, Revered Liturgist SWR 3 W 1W 2 Legendary Creature - Human Cleric 2 2 U Spawn Spirit/spawn 1/1 white Spirit SWR Lifelink At the beginning of each end step, if you gained life this turn, you may pay W/B. If you do, create a 1/1 white Spirit creature token with flying. Angel of Redemption SWR 4 W 3W 4 Creature - Angel 2 2 C Flash Flying When Angel of Redemption enters the battlefield, if another target creature you control would die this turn, exile it instead. Return that card to the battlefield under its owner's control at the beginning of the next end step. Battlefield Leadership SWR 5 W 2W 3 Sorcery C Put a +1/+1 counter on each creature you control. Creature tokens you control gain vigilance until end of turn. Call Forth Greatness SWR 6 W 1W 2 Sorcery U Search your library, graveyard, and/or the command zone for a legendary creature card, reveal it, and put it into your hand. If you search your library this way, shuffle. Campaign Recruiter SWR 7 W 2WW 4 Creature - Human Knight 2 2 U When Campaign Recruiter enters the battlefield, you may search your library for a creature card with first strike, double strike, flying, improve, lifelink, melee, or vigilance, reveal it, put it into your hand, then shuffle. Combat Expertise SWR 9 W 2W 3 Enchantment - Aura U Enchant creature You may cast this spell from your graveyard if it targets a legendary creature you control. Enchanted creature gets +2/+2 and has vigilance. Dauntless Paladin SWR 10 W 3W 4 Creature - Human Knight 2 2 U Improve 1W (1W: Put a +1/+1 counter on this creature. This costs 1 more to activate for each +1/+1 counter on it. Improve only as a sorcery.) Knights you control have double strike as long as they're attacking. Elderthrone Castellan SWR 11 W 2W 3 Creature - Human Knight 2 2 C When Elderthrone Castellan enters the battlefield, you may search your library for a Plains card, reveal it, put it into your hand, then shuffle. Frontier Wayfinder SWR 13 W W 1 Creature - Human Scout 1 1 C Improve W (W: Put a +1/+1 counter on this creature. This costs 1 more to activate for each +1/+1 counter on it. Improve only as a sorcery.) Whenever Frontier Wayfinder attacks, untap each other creature you control. Fulguration SWR 14 W 3WW 5 Sorcery R As an additional cost to cast this spell, you may pay 3W. Choose a nonland permanent type. Destroy all permanents of the chosen type. If this spell's additional cost was paid, destroy all permanents of the chosen type you don't control instead. Galdurheim Veteran SWR 15 W 2W 3 Creature - Dwarf Knight 3 2 C Vigilance Improve 1W (1W: Put a +1/+1 counter on this creature. This costs 1 more to activate for each +1/+1 counter on it. Improve only as a sorcery.) Garrison Steward SWR 16 W 2WW 4 Creature - Human Knight 4 3 R Spawn Soldier/spawn 1/1 white Soldier SWR Vigilance Melee (Whenever this creature attacks, it gets +1/+1 until end of turn for each opponent you attacked this combat.) Whenever an opponent attacks you, create a tapped 1/1 white Soldier creature token with melee. Exile that token at the beginning of your next end step. Greater Restoration SWR 17 W 2W 3 Instant U Return up to one target creature or planeswalker card with mana value 3 or less from your graveyard to the battlefield. Creatures you control get +1/+1 until end of turn. Grizzled Warpriest SWR 18 W 3W 4 Creature - Dwarf Cleric 3 2 C Spawn Treasure/spawn Treasure SWRSpawn five Treasure tokens/spawnx5 Treasure SWR Lifelink When Grizzled Warpriest enters the battlefield, starting with you, each player may gain 3 life. For each opponent that does, create a Treasure token. Hopebearer Pilgrimage SWR 19 W 1W 2 Sorcery C Spawn two Cleric tokens/spawnx2 1/1 white Cleric SWR Create two 1/1 white Cleric creature tokens with lifelink. Impervious Fortifications SWR 20 W 3W 4 Enchantment R When Impervious Fortifications enters the battlefield, you gain life equal to the number of creatures you control. Creatures can't attack you or a planeswalker you control unless their controller pays 2 for each creature they control that's attacking you. Intrepid Escort SWR 21 W 1W 2 Creature - Human Knight 2 2 U Spawn Cleric/spawn 1/1 white Cleric SWR Improve W (W: Put a +1/+1 counter on this creature. This costs 1 more to activate for each +1/+1 counter on it. Improve only as a sorcery.) Whenever one or more embattled creatures you control attack, create a 1/1 white Cleric creature token with lifelink. (A creature is embattled if it has a counter on it or has a permanent you control attached to it.) Kenleigh, Liege of Redemption SWR 22 W 1WW 3 Legendary Creature - Human Knight 3 3 R Copy reminder/spawn Copy Lifelink Creature and Aura cards with mana value 3 or less in your graveyard have revive 2W/B. (2W/B, Exile that card from your graveyard: Create a token that's a copy of it except it has no mana cost. Revive only as a sorcery.) reprint, Margyd, Sanctum Commander SWR 23 W 1WW 3 Legendary Creature - Human Knight 2 2 R Double strike Improve 1R/W (1R/W: Put a +1/+1 counter on this creature. This costs 1 more to activate for each +1/+1 counter on it. Improve only as a sorcery.) At the beginning of combat on your turn, if you control three or more embattled creatures, you may search your library for an artifact, enchantment, or Angel card, reveal it, put it into your hand, then shuffle. Morwyn, Voice of Vraniveer SWR 25 W 2WW 4 Legendary Creature - Angel 4 3 R Flying 1W/UW/U: Creatures you control gain flying until end of turn if another creature you control has flying. The same is true for first strike, double strike, deathtouch, haste, indestructible, lifelink, menace, reach, trample, and vigilance. Oathkeeper's Verdict SWR 26 W 3WW 5 Artifact - Equipment U When Oathkeeper's Verdict enters the battlefield, tap all creatures your opponents control. Equipped creature gets +3/+3. Equip 3 Flurry of Bolts SWR 12 W 1WW 3 Instant U Destroy target attacking or blocking creature. Flurry of Bolts deals 1 damage to each other attacking or blocking creature that creature's controller controls. Pledged Griffin SWR 27 W 2W 3 Creature - Griffin 2 2 C Flying Whenever Pledged Griffin attacks, another target attacking creature gains flying until end of turn. Radiant Rebuker SWR 28 W 3WW 5 Creature - Human Cleric 3 3 C When Radiant Rebuker enters the battlefield, exile target nonland permanent an opponent controls until Radiant Rebuker leaves the battlefield. Razorwing Champion SWR 29 W 4W 5 Creature - Griffin 3 3 C Flying When Razorwing Champion enters the battlefield, creatures you control get +1/+1 and gain vigilance until end of turn. Sanctification SWR 30 W 2W 3 Enchantment R Whenever an opponent attacks you and/or one or more planeswalkers you control, you may draw a card. Silvercrest Sentry SWR 31 W 3W 4 Creature - Human Knight 2 2 C Vigilance Melee (Whenever this creature attacks, it gets +1/+1 until end of turn for each opponent you attacked this combat.) Whenever Silvercrest Sentry attacks, untap up to one target legendary creature you control. Skirmish Tactician SWR 32 W 2W 3 Creature - Human Soldier Advisor 2 2 U Whenever another creature with mana value 2 or less enters the battlefield under your control, tap target creature an opponent controls. Skyknight Paragon SWR 33 W 2W 3 Creature - Human Knight 2 2 R Flying Melee (Whenever this creature attacks, it gets +1/+1 until end of turn for each opponent you attacked this combat.) Your opponents can't cast spells during combat and can't activate abilities during combat unless they're mana abilities. Skyknight Recruit SWR 34 W 1W 2 Creature - Human Knight 1 1 C Flying Melee (Whenever this creature attacks, it gets +1/+1 until end of turn for each opponent you attacked this combat.) Solarian Avenger SWR 35 W 3WW 5 Creature - Angel 4 4 R Flying, vigilance Whenever one or more other creatures you control attack, those creatures get +0/+2 until end of turn. Whenever one or more other creatures you control block, those creatures get +2/+0 until end of turn. Spectral Chains SWR 36 W 2W 3 Enchantment - Aura U Spawn two Spirit tokens/spawnx2 1/1 white Spirit SWR Enchant creature When Spectral Chains enters the battlefield, create two 1/1 white Spirit creature tokens with flying. As long as you control a creature, enchanted creature can't attack or block and its activated abilities can't be activated. Stalwart Seraph SWR 37 W 4WW 6 Creature - Angel 4 4 U Flying, first strike, lifelink When Stalwart Seraph enters the battlefield, untap all creatures you control. Strength of Purpose SWR 38 W W 1 Instant C Target creature gains hexproof and indestructible until end of turn. If it's legendary, put a +1/+1 counter on it. Sunder History SWR 39 W 1W 2 Sorcery C Exile target artifact or enchantment. If its mana value is 3 or less, draw a card. Sunfeather's Trust SWR 40 W 2WW 4 Sorcery U Spawn two Griffin tokens/spawnx2 2/2 white Griffin SWRSpawn three Griffin tokens/spawnx3 2/2 white Griffin SWR Create two 2/2 white Griffin creature tokens with flying. If you control a legendary creature, create three of those tokens instead. Ceanne, Shield of Caerdyne SWR 8 W 1W 2 Legendary Creature - Human Knight 2 1 R Ceanne, Shield of Caerdyne enters the battlefield with your choice of a +1/+1, first strike, lifelink, or vigilance counter. Counters remain on Ceanne as it moves to any zone other than a player's hand or library. 3G/W: For each kind of counter on Ceanne, put a counter of that kind on another target creature you control. Activate only once each turn and only as a sorcery. Tegan, the Sparrowhawk SWR 41 W W 1 Legendary Creature - Human Archer 1 1 U Melee (Whenever this creature attacks, it gets +1/+1 until end of turn for each opponent you attacked this combat.) Whenever Tegan, the Sparrowhawk attacks, you may pay R/W. When you do, Tegan deals 1 damage to target creature if it's tapped. Otherwise, tap it. Thyra, Winter's Warden SWR 42 W 2W 3 Legendary Creature - Human Scout 2 3 U Spawn Bruga/spawn Bruga SWR Creature tokens you control get +1/+1. Whenever Thyra, Winter's Warden enters the battlefield or attacks, you may pay 1G/W. If you do, create Bruga, a legendary 2/2 green and white Wolf creature token. Tip of the Spear SWR 43 W 1W 2 Enchantment - Aura C Flash Enchant creature Enchanted creature gets +1/+1 and has first strike. Trossingen Warden SWR 44 W 1W 2 Creature - Human Knight 2 1 C At the beginning of your upkeep, if you control a legendary creature, put a +1/+1 counter on Trossingen Warden. Trossingen's Finest SWR 45 W 3W 4 Instant C Spawn two Soldier tokens/spawnx2 1/1 white Soldier SWR Create two 1/1 white Soldier creature tokens with melee. (Whenever that creature attacks, it gets +1/+1 until end of turn for each opponent you attacked this combat.) Vital Strike SWR 46 W 2W 3 Instant C This spell costs 2 less to cast if you control an embattled creature. (A creature is embattled if it has a counter on it or has a permanent you control attached to it.) Destroy target tapped creature. Warfront Captain SWR 48 W 1W 2 Creature - Human Knight 2 1 R Flash Improve W (W: Put a +1/+1 counter on this creature. This costs 1 more to activate for each +1/+1 counter on it. Improve only as a sorcery.) You may activate equip and improve abilities any time you could cast an instant. Warsworn Angel SWR 49 W 3WW 5 Creature - Angel 3 4 C Flying, lifelink Legendary creatures you control get +1/+1. Weight of Nobility SWR 50 W 1W 2 Enchantment - Aura C Enchant creature Enchanted creature gets +2/+2 as long as it's legendary. Otherwise, it can't attack or block. When enchanted creature dies, if it's legendary, return that card to its owner's hand. Aether Torrent SWR 51 U 3UU 5 Instant U Return up to two target permanents to their owners' hands. Anthus, Fey Fabulist SWR 52 U 2U 3 Legendary Creature - Faerie Bard 1 3 R Copy reminder/spawn Copy Flash Flying Once during each of your opponent's turns, when you cast a spell, you may pay 1U/R. If you do, copy it. You may choose new targets for the copy. (If it's a permanent spell, the copy becomes a token.) Appropriate SWR 54 U 4UU 6 Enchantment - Aura U Enchant artifact or creature At the beginning of each upkeep, if enchanted permanent is tapped, untap it. You control enchanted permanent. Arcane Knowledge SWR 55 U 2U 3 Sorcery U Search your library for an instant or sorcery card, reveal it, put it into your hand, then shuffle. Artificer's Familiar SWR 56 U U 1 Artifact Creature - Bird Construct 1 1 C Flying Improve 1U (1U: Put a +1/+1 counter on this creature. This costs 1 more to activate for each +1/+1 counter on it. Improve only as a sorcery.) Astute Prophet SWR 57 U 1U 2 Creature - Human Wizard 0 2 U When Astute Prophet enters the battlefield, draw a card. If you control a legendary creature, draw two cards instead. reprint, Clockwork Artifice SWR 58 U 3U 4 Sorcery C Spawn Construct/spawn 0/0 blue Construct SWR Create a 0/0 blue Construct artifact creature token. Put X +1/+1 counters on it, where X is one plus the total number of noncreature, nonland cards in your graveyard. Coincutter Fence SWR 59 U 3U 4 Creature - Human Rogue 2 3 C Spawn Rogue/spawn 2/1 red Rogue SWRSpawn five Rogue tokens/spawnx5 2/1 red Rogue SWR When Coincutter Fence enters the battlefield, starting with you, each player may create a 2/1 red Rogue creature token with “This creature can't block.” For each opponent that does, create a Treasure token. Countercasting SWR 60 U 2U 3 Instant U For any number of target spells or abilities your opponents control, counter it unless its controller pays 4. Czeros, Sky Prowler SWR 61 U 3UU 5 Legendary Creature - Drake 4 3 U Flying Other creatures you control with flying get +1/+1. Whenever Czeros, Sky Prowler deals combat damage to a player, you may pay 1W/U. If you do, search your library for a creature card with flying, reveal it, put it into your hand, then shuffle. Faerie Infiltration SWR 62 U U 1 Instant C Spawn Faerie Rogue/spawn 1/1 blue Faerie Rogue SWRScry 2/vp1pt2 Create a 1/1 blue Faerie Rogue creature token with flying. Scry 2. Glamer Artist SWR 63 U 1U 2 Creature - Faerie Wizard 1 2 C Flying, prowess T: Until end of turn, target land is every basic land type in addition to its other types. Gloriosa, Glade Regent SWR 64 U 3U 4 Legendary Creature - Faerie Wizard 2 2 R Spawn Faerie Rogue/spawn 1/1 blue Faerie Rogue SWR Flying Whenever you cast a noncreature spell, create a 1/1 blue Faerie Rogue creature token with flying. Whenever one or more creature tokens you control deal combat damage to a player, you may pay G/U. If you do, draw a card. Grand Arcana SWR 65 U XXUUU 3 Sorcery R This spell costs 2 less to cast if you control a legendary creature. Return up to X target instant and/or sorcery cards from your graveyard to your hand. Draw X cards. Exile Grand Arcana. Hethwyr Warcaster SWR 66 U 2UU 4 Creature - Human Wizard 3 2 U Prowess Whenever Hethwyr Warcaster or another Wizard enters the battlefield under your control, you may draw a card. Journeying Drake SWR 67 U 4U 5 Creature - Drake 3 3 C Flash Flying Legendary creatures you control have flying. Knight-Academic SWR 68 U U 1 Creature - Human Wizard Knight 1 2 U Scry 1/vp1pt1 Prowess Whenever Knight-Academic attacks, scry 1. Korephyr, Riddle Sage SWR 69 U 3UU 5 Legendary Creature - Sphinx Wizard 4 4 R Scry 2/vp1pt2Reveal top one/vp1at1 Flying Whenever you cast a spell, exile the top card of your library. At the beginning of your end step, put a card exiled with Korephyr, Riddle Sage into its owner's hand. Put each other card exiled with Korephyr on the bottom of its owner's library in a random order. 3U/B: Scry 2. Lorekeeper SWR 70 U 2U 3 Creature - Human Wizard 2 3 C Instant, sorcery, and legendary spells you cast cost 1 less to cast. Lurzog, Kytherax's Disciple SWR 71 U 2U 3 Legendary Creature - Zombie Wizard 1 4 U At the beginning of your end step, any number of target players mill three cards. 5U/B, T: You may cast target instant or sorcery card from an opponent's graveyard without paying its mana cost. Activate only as a sorcery. Oriveen, Scroll Savant SWR 72 U 1U 2 Legendary Creature - Human Wizard 1 3 U Each instant and sorcery card in your hand has cycling 2. (2, Discard this card: Draw a card.) At the beginning of your end step, if there are four or more instant and/or sorcery cards in your graveyard, you may pay 1U/R. If you do, return an instant or sorcery card at random from your graveyard to your hand. Perfect Solution SWR 73 U 3U 4 Instant C Spawn Treasure/spawn Treasure SWRLook at top four/vp1pt4 Look at the top four cards of your library. Put two of them into your hand and the rest on the bottom of your library in a random order. Create a tapped Treasure token. Portal Guide SWR 74 U 2U 3 Creature - Human Wizard 2 3 C 2U: Target creature can't be blocked this turn. Practiced Sorcerer SWR 75 U 4U 5 Creature - Human Wizard 2 3 U When Practiced Sorcerer enters the battlefield, return target noncreature, nonland card from your graveyard to your hand. Ready for Anything SWR 76 U 1U 2 Instant C Investigate/spawn Clue SWRScry 2/vp1pt2 Scry 2, then draw a card. If you control a legendary permanent, investigate. (Create a colorless Clue artifact token with “2, Sacrifice this artifact: Draw a card.”) Redeployment Orders SWR 77 U 1U 2 Instant C Choose two target creatures controlled by different players. Return those creatures to their owners' hands. Riverrun Invoker SWR 78 U 2U 3 Creature - Human Wizard 2 3 C 7U: Tap up to three target nonland permanents. This ability costs 2 less to activate if you control a legendary creature. Volaris Tideshaper SWR 98 U 4UU 6 Creature - Merfolk Wizard 4 5 C Look at top four/vp1pt4 When Volaris Tideshaper enters the battlefield, look at the top four cards of your library. Put one of those cards into your hand. and the rest on the bottom of your library in a random order. Whenever you cast a noncreature spell, Volaris Tideshaper can't be blocked this turn. Rushwater Hunter SWR 79 U 2UU 4 Creature - Drake 2 2 C Flying When Rushwater Hunter enters the battlefield, you may return target creature to its owner's hand. Rushwater Raider SWR 80 U U 1 Creature - Merfolk Rogue 1 1 R Improve 1U (1U: Put a +1/+1 counter on this creature. This costs 1 more to activate for each +1/+1 counter on it. Improve only as a sorcery.) At the beginning of your end step, if one or more embattled creatures you controlled dealt damage to a player, you may draw a card. (A creature is embattled if it has a counter on it or has a permanent you control attached to it.) Sage of the Hereafter SWR 81 U 5UU 7 Creature - Sphinx Wizard 5 5 R Spawn Sphinx Wizard/spawn 4/4 blue Sphinx Wizard SWRSpawn Sphinx Wizard/spawn 4/4 blue Sphinx Wizard SWRScry 1/vp1pt1 Flying, prowess Once each turn, when you cast a noncreature spell, you may create a 4/4 blue Sphinx Wizard creature token with flying, then scry 1. 2UU, Discard Sage of the Hereafter: Create a 4/4 blue Sphinx Wizard creature token with flying, then scry 1. Activate only as a sorcery. Seeds of Prophecy SWR 82 U 4U 5 Instant U Reveal top five/vp1at5 Shuffle up to five target cards from your graveyard into your library. Reveal the top five cards of your library. An opponent separates those cards into two piles. Put one pile into your hand and the other into your graveyard. Sequester SWR 83 U 1U 2 Enchantment - Aura C Enchant creature Enchanted creature doesn't untap during its controller's untap step. 2U: Return Sequester to its owner's hand. Silvercrest Historian SWR 84 U 2U 3 Creature - Human Wizard 3 2 C Investigate/spawn Clue SWRScry 1/vp1pt1 When Silvercrest Historian enters the battlefield, scry 1, then investigate. (Create a colorless Clue artifact token with “2, Sacrifice this artifact: Draw a card.”) Smoke and Mirrors SWR 86 U U 1 Instant C Goad up to one target creature. (Until your next turn, that creature attacks each combat if able and attacks a player other than you if able.) Draw a card. Sneaking In SWR 87 U 4U 5 Instant C Up to two target creatures can't be blocked this turn. Until end of turn, whenever either of those creatures deals combat damage to a player or planeswalker, you draw a card. Sovereign Will SWR 88 U XU 1 Instant C Counter target spell unless its controller pays X. Look at the top X cards of your library. Put up to one of them on top of your library and the rest on the bottom of your library in a random order. Spelldust Sprite SWR 89 U 1U 2 Creature - Faerie Wizard 2 1 R Copy reminder/spawn Copy Flying Spelldust Sprite gets +1/+1 as long as you control four or more creatures with flying. If you would create a token, you may instead create a token that's a copy of Spelldust Sprite, except it doesn't have this ability. Spellwarden Sphinx SWR 90 U 4UU 6 Creature - Sphinx Wizard 4 4 U Flying, prowess When Spellwarden Sphinx enters the battlefield, tap up to three nonland permanents. Those permanents don't untap during their controllers' next untap step. Spire Runner SWR 91 U 1U 2 Creature - Human Rogue 1 1 C Spire Runner can't be blocked. Whenever Spire Runner deals combat damage to a player, you may draw a card. If you do, discard a card. Stolen Moments SWR 92 U 4UU 6 Sorcery R Cast from Exile reminder/spawn Can Be Cast From Exile Take an extra turn after this one. At the beginning of that turn's upkeep, if you control a legendary creature, each opponent exiles the top card of their library. Until the end of that turn, you may play those cards and you may spend mana as though it were mana of any type to cast those spells. Exile Stolen Moments. Stormcloud Drake SWR 93 U 2UU 4 Creature - Elemental Drake 1 4 U Flying Stormcloud Drake gets +1/+0 for each instant and sorcery card in your graveyard. Whenever Stormcloud Drake attacks, tap target creature defending player controls. Syr Illan, Hethwyr's Spear SWR 94 U 2UU 4 Legendary Creature - Human Knight 4 3 R Whenever a creature you control becomes blocked, you may return it to its owner's hand. The first spell you cast during your postcombat main phase each turn costs WU less to cast. This effect reduces only the amount of colored mana you pay. (For example, if you cast a spell with mana cost 1U, it costs 1 to cast.) Temporal Vortex SWR 95 U 3U 4 Instant C This spell costs 3 less to cast if it targets a creature you control. Exile target creature, then you may return it to the battlefield under its owner's control. Otherwise, put it on top of its owner's library. Turn Back Time SWR 96 U 3UU 5 Sorcery R Return all nonland permanents to their owners' hands. Each player shuffles their graveyard into their library. Exile Turn Back Time. Vantage Point SWR 97 U 4UU 6 Sorcery R Draw four cards. Until your next turn, creatures can't attack you. Exile Vantage Point. Vune, the Facemaker SWR 99 U 1U 2 Legendary Creature - Shapeshifter 2 1 U Changeling (This card is every creature type.) 1G/U: Vune, the Facemaker becomes a copy of target creature you control, except its name is Vune, the Facemaker, it's legendary, and it has changeling and this ability. Activate only as a sorcery. Wind Stance SWR 100 U 2U 3 Enchantment - Aura U Enchant creature You may cast this spell from your graveyard if it targets a legendary creature you control. Enchanted creature gets +2/+2 and has flying. Aramas, the Veindrinker SWR 101 B 1BB 3 Legendary Creature - Vampire Rogue 2 1 R Flying, lifelink Improve 1W/B (1W/B: Put a +1/+1 counter on this creature. This costs 1 more to activate for each +1/+1 counter on it. Improve only as a sorcery.) Once each turn, when you gain life, you may have each opponent lose 2 life. Ashen Procession SWR 102 B 3B 4 Instant C Put any number of target creature cards from your graveyard on top of your library. You draw two cards and you lose 2 life. Assassination Contract SWR 103 B 2BB 4 Instant C Spawn Treasure/spawn Treasure SWR Destroy target creature. Create a tapped Treasure token. Belligerent Mob SWR 104 B 1B 2 Creature - Human Citizen 1 1 C Whenever another creature you control dies, put a +1/+1 counter on Belligerent Mob. Bloodbond Ritualist SWR 105 B 1B 2 Creature - Human Warlock 2 1 C Look at top three/vp1pt3 Lifelink 1B, Sacrifice Bloodbond Ritualist: Look at the top three cards of your library. Put one of them into your hand and the rest into your graveyard. Carrion Sculptor SWR 106 B 3BB 5 Creature - Zombie Warlock 3 3 U Spawn Zombie/spawn 2/2 black Zombie SWRSpawn Zombie/spawn 2/2 black Zombie SWR When Carrion Sculptor enters the battlefield, create a 2/2 black Zombie creature token. 2B, Sacrifice a creature: Return target creature card from your graveyard to your hand. 1B, Exile Carrion Sculptor from your graveyard: Create a tapped 2/2 black Zombie creature token. Catacomb Dredger SWR 107 B 3B 4 Creature - Zombie Ooze 3 2 C When Catacomb Dredger dies, return another target creature card from your graveyard to your hand. Charnel Legion SWR 108 B 3B 4 Creature - Skeleton Knight 3 2 C Flash When Charnel Legion enters the battlefield, destroy target creature or planeswalker an opponent controls that was dealt damage this turn. When you do, you gain 2 life. Coincutter Agent SWR 109 B 2B 3 Creature - Elf Rogue 2 2 C Whenever Coincutter Agent attacks, you draw a card and you lose 1 life. Coincutter Ambush SWR 110 B 1B 2 Enchantment - Aura C Flash Enchant creature Enchanted creature gets -2/-2 and can't block creatures you control. Corpseshift SWR 111 B B 1 Instant C When target creature you control dies this turn, return it or another creature card with an equal or lesser mana value from your graveyard to the battlefield tapped. Critical Focus SWR 112 B 2B 3 Enchantment - Aura U Enchant creature You may cast this spell from your graveyard if it targets a legendary creature you control. Enchanted creature gets +2/+2 and has deathtouch. Crypt Tutor SWR 113 B 1B 2 Sorcery U Search your library for a card, exile it face down, then shuffle. For as long as that card remains exiled, you may cast it. It costs 2 more to cast this way if you don't control a legendary creature as you cast that spell. Daggersworn Elite SWR 114 B B 1 Creature - Human Assassin 2 1 U yInitialize/cr90 Daggersworn Elite enters the battlefield tapped. Whenever Daggersworn Elite and at least two other creatures attack, you may pay 1B. If you do, destroy target tapped creature. Dark Bargain SWR 115 B B 1 Enchantment C When Dark Bargain enters the battlefield, you draw a card and you lose 1 life. B, Sacrifice Dark Bargain: You draw a card and you lose 1 life. reprint, Death Knell SWR 116 B 5B 6 Sorcery C Each opponent sacrifices a creature, then loses 4 life. You return a creature card from your graveyard to your hand, then gain 4 life. Dread Cabalist SWR 117 B 3B 4 Creature - Human Warlock 3 2 C 1, Sacrifice another creature: Put a +1/+1 counter on Dread Cabalist and on up to one target legendary creature. Activate only as a sorcery. Dreadworld Demon SWR 118 B 4BB 6 Creature - Demon 4 4 U Flying When Dreadworld Demon enters the battlefield, each opponent may have you draw a card. Each player who doesn't loses 3 life. You gain life equal to the life lost this way. Duskbringer Prelate SWR 119 B 2B 3 Creature - Human Cleric 3 2 C Improve 1B (1B: Put a +1/+1 counter on this creature. This costs 1 more to activate for each +1/+1 counter on it. Improve only as a sorcery.) Once each turn, when you gain life, you may have each opponent loses 1 life. Endmire Raven SWR 120 B 2B 3 Creature - Zombie Bird 2 1 C Flying When Endmire Raven dies, each opponent loses 2 life and you gain 2 life. Grim Necromancer SWR 121 B B 1 Creature - Human Warlock 1 1 R Spawn Spirit/spawn 1/1 white Spirit SWR B, T, Exile two cards from your graveyard: Create a 1/1 white Spirit creature token with flying. Heretic's Vow SWR 122 B 3B 4 Enchantment U Spawn two Cleric tokens/spawnx2 1/1 white Cleric SWR When Heretic's Vow enters the battlefield, create two 1/1 white Cleric creature tokens with lifelink. Once each turn, when you gain life, you may put a +1/+1 counter on target creature you control. High Guildmaster SWR 123 B 1B 2 Creature - Human Rogue 2 1 R At the beginning of your upkeep, if you control a legendary creature, you draw a card and you lose 1 life. Hint of Wolfsbane SWR 124 B XBB 2 Sorcery R Destroy all creatures and planeswalkers with mana value X or less. Ironpact Marauder SWR 125 B 1B 2 Creature - Orc Rogue 2 2 R Whenever a creature you control leaves the battlefield, if it had counters on it, you may put one of those counters on Ironpact Marauder. 1B, Remove two counters from Ironpact Marauder: You draw a card and you lose 1 life. Lord of Sacrilege SWR 126 B 5BB 7 Creature - Demon 5 5 R Flying, trample When Lord of Sacrilege enters the battlefield, each opponent loses 3 life, discards a card, then sacrifices a nonland permanent. If you control three or more Demons and/or Warlocks, instead each opponent loses 6 life, discards two cards, then sacrifices two nonland permanents. Marrowcaster SWR 127 B 2B 3 Creature - Zombie Warlock 2 3 U Spawn Zombie/spawn 2/2 black Zombie SWR Improve B (B: Put a +1/+1 counter on this creature. This costs 1 more to activate for each +1/+1 counter on it. Improve only as a sorcery.) Whenever a nontoken creature you control dies, if it was embattled, you may pay B. If you do, create a 2/2 black Zombie creature token. (A creature is embattled if it has a counter on it or has a permanent you control attached to it.) Merciless Blackguard SWR 128 B 2B 3 Creature - Human Rogue 2 1 U Spawn Treasure/spawn Treasure SWRSpawn five Treasure tokens/spawnx5 Treasure SWR When Merciless Blackguard enters the battlefield, each player sacrifices a creature. For each creature token sacrificed this way, you may create a Treasure token. Necrotic Swathe SWR 129 B 1BB 3 Instant C Creatures your opponents control get -1/-1 until end of turn. You gain 2 life. Nherix, the Soulcage SWR 130 B 1B 2 Legendary Creature - Horror Warlock 1 1 U U/BU/B: Return Nherix, the Soulcage from your graveyard to the battlefield tapped. 6: Return target creature card with mana value 2 or less from your graveyard to the battlefield tapped. Nightspire Contacts SWR 131 B 3B 4 Enchantment R Whenever a creature attacks one of your opponents, that player loses 1 life. Osgaerith Desecrator SWR 132 B 4B 5 Creature - Human Rogue 3 3 C Lifelink At the beginning of your upkeep, Osgaerith Desecrator deals 1 damage to up to one target creature. Pestilent Scavenger SWR 134 B B 1 Creature - Rat Rogue 1 1 C Deathtouch When Pestilent Scavenger enters the battlefield, you may mill three cards. Petrus, Nightspire Enforcer SWR 135 B 1B 2 Legendary Creature - Human Assassin 2 1 U Deathtouch, lifelink Improve 1W/B (1W/B: Put a +1/+1 counter on this creature. This costs 1 more to activate for each +1/+1 counter on it. Improve only as a sorcery.) 4: Target creature gains deathtouch and lifelink until end of turn. Activate only during a player's precombat main phase. Poisoned Shiv SWR 136 B 2BB 4 Artifact - Equipment U When Poisoned Shiv enters the battlefield, destroy target creature or planeswalker. Equipped creature gets +2/+0 and has deathtouch. Equip 2 Vokha, Bloodstone Exarch SWR 149 B 2BB 4 Legendary Creature - Gargoyle Warlock 3 3 U Spawn Treasure/spawn Treasure SWRCast from Exile reminder/spawn Can Be Cast From Exile Flying Once each turn, when a creature an opponent controls dies, you may create a Treasure token. 3B/RB/R: Search target opponent's library for a card and exile it face down. Then that player shuffles. You may look at and play that card for as long as it remains exiled. Activate only once each turn and only as a sorcery. Regal Dragoon SWR 137 B 1B 2 Creature - Human Knight 2 1 C Menace Regal Dragoon gets +1/+1 as long as you control a legendary creature. Rezzal, the Loamfeaster SWR 138 B 3BB 5 Legendary Creature - Demon 4 4 R Cast from Exile reminder/spawn Can Be Cast From Exile Flying Rezzal, the Loamfeaster gets +1/+1 for each nonland card exiled with it. You may play lands exiled with Rezzal. 1B/G: Exile target card from an opponent's graveyard. Activate only outside of combat. Ryleth, Vengeful Shadow SWR 139 B 2BB 4 Legendary Creature - Elf Assassin 2 2 U Spawn two Elf tokens/spawnx2 1/1 green Elf SWR When Ryleth, Vengeful Shadow enters the battlefield, create two 1/1 green Elf creature tokens. Whenever you attack, you may pay 1B/G. When you do, return target creature card with mana value less than or equal to the number of attacking creature tokens you control to the battlefield tapped and attacking. Sarrithaz, the Fiendblade SWR 140 B 3BB 5 Legendary Creature - Azra Warlock 4 3 R Flying Improve-1B/R, Sacrifice a creature. (1B/R, Sacrifice a creature: Put a +1/+1 counter on this creature. This costs 1 more to activate for each +1/+1 counter on it. Improve only as a sorcery.) Whenever another creature you control dies, each opponent loses 1 life and you gain 1 life. If that creature was sacrificed, instead each opponent loses 2 life and you gain 2 life. Seasons of War SWR 142 B 1B 2 Enchantment R Spawn Soldier/spawn 1/1 white Soldier SWR At the beginning of your upkeep, you lose 1 life and create a 1/1 white Soldier creature token with melee. (Whenever that creature attacks, it gets +1/+1 until end of turn for each opponent you attacked this combat.) Shambling Soulcatcher SWR 143 B 1B 2 Creature - Skeleton Warlock 1 1 U Menace, lifelink Whenever a creature enters the battlefield under an opponent's control, you may have that player lose 1 life. Soulbreaker Apprentice SWR 145 B B 1 Creature - Human Warlock 1 1 C 1, Sacrifice a creature: Each opponent loses 1 life and you gain 1 life. Sovereign's Ambitions SWR 146 B 2BB 4 Sorcery U Spawn two Treasure tokens/spawnx2 Treasure SWR All creatures get -2/-2 until end of turn. At the beginning of the next end step, if three or more creatures died this turn, create two tapped Treasure tokens. Soul Drain SWR 144 B 2B 3 Instant C Target creature gets -3/-3 until end of turn. If you control a legendary creature, instead destroy that creature. Velinor, Storm of Shadows SWR 148 B 2BB 4 Legendary Creature - Human Warlock 3 1 R Whenever you cast a noncreature spell, torment each opponent. (They lose 3 life unless they discard a card or sacrifice a nonland permanent.) 3U/BU/B: Draw a card for each opponent with ten or more cards in their graveyard. You lose that much life. Scion of Sarrithaz SWR 141 B 3BB 5 Creature - Human Warlock 3 2 C Spawn Zombie/spawn 2/2 black Zombie SWR When Scion of Sarrithaz enters the battlefield, create a 2/2 black Zombie creature token. 2B, Sacrifice a creature: Draw a card. Whispered Breath SWR 150 B 3B 4 Sorcery U This spell costs 2 less to cast if it targets a creature or planeswalker card with mana value 3 or less. Return target creature or planeswalker card from your graveyard to the battlefield. Arleigh, Spellblade Prodigy SWR 151 R 1R 2 Legendary Creature - Human Wizard 1 3 U Menace, haste As long as Arleigh, Spellblade Prodigy is tapped, the first spell you cast during each other player's turn costs U/R less to cast. This effect reduces only the amount of colored mana you pay. (For example, if you cast a spell with mana cost 1R, it costs 1 to cast.) Bloodbelly Glutton SWR 153 R 2R 3 Creature - Ogre Warrior 4 3 R Improve 1R (1R: Put a +1/+1 counter on this creature. This costs 1 more to activate for each +1/+1 counter on it. Improve only as a sorcery.) As long as Bloodbelly Glutton is embattled, it has first strike, menace, and haste. (A creature is embattled if it has a counter on it or has a permanent you control attached to it.) Burning Grasp SWR 154 R 3R 4 Instant C Burning Grasp deals 3 damage divided as you choose among one or two targets. Draw a card. Cleave SWR 155 R 1R 2 Instant C Cleave deals 1 damage to each opponent and 1 damage to each creature and planeswalker your opponents control. Dragonfire Sniper SWR 156 R 3R 4 Creature - Human Archer 2 1 U Haste T: Dragonfire Sniper deals 1 damage to target creature or planeswalker and 1 damage to that permanent's controller. Dragonheart Seer SWR 157 R 3RR 5 Creature - Dragon Wizard 4 3 U When Dragonheart Seer dies, you may exile it. If you do, return up to two target instant and/or sorcery cards from your graveyard to your hand. Dragon's Trove SWR 158 R 2R 3 Instant C Spawn Treasure/spawn Treasure SWR As an additional cost to cast this spell, discard a card. Draw two cards and create a Treasure token. Dwarven Tunnelers SWR 159 R 1R 2 Creature - Dwarf Warrior 1 1 C Spawn Treasure/spawn Treasure SWR When Dwarven Tunnelers enters the battlefield, create a tapped Treasure token. T: Target creature with power 2 or less can't be blocked this turn. Venwyn, the Dragon's Fang SWR 195 R 2R 3 Legendary Creature - Human Dragon Warrior 2 2 U Copy reminder/spawn Copy Flying, haste Venwyn, the Dragon's Fang can't block. At the beginning of combat on your turn, you may pay 1R/G. If you do, create a token that's a copy of target creature you control with mana value 3 or less, except it's not legendary and has haste. Exile that token at end of combat. Emberheart Arcanist SWR 160 R 1R 2 Creature - Human Wizard 2 1 C Haste, prowess 3R, T, Sacrifice Emberheart Arcanist: Return target instant or sorcery card from your graveyard to your hand. Fiery Explosion SWR 161 R 4R 5 Instant C This spell costs 1 less to cast for each instant and sorcery card in your graveyard. Fiery Explosion deals 5 damage to target creature or planeswalker. Fortune's Favored SWR 162 R 3RR 5 Instant R Each player discards their hand. Draw up to two hands of seven cards. Shuffle all but one of your hands into your library. Each other player draws seven cards. Galdurheim Invoker SWR 163 R 2R 3 Creature - Dwarf Shaman 2 3 C 7R: Up to three target creatures you control get +3/+0 and gain menace until end of turn. This ability costs 2 less to activate if you control a legendary creature. Galdurheim Reaver SWR 164 R 2R 3 Creature - Dwarf Warrior 3 2 U Improve R (R: Put a +1/+1 counter on this creature. This costs 1 more to activate for each +1/+1 counter on it. Improve only as a sorcery.) Whenever Galdurheim Reaver attacks, it deals damage to the player or planeswalker it's attacking equal to the number of embattled creatures you control. (A creature is embattled if it has a counter on it or has a permanent you control attached to it.) Balefire Conjurer SWR 152 R 2R 3 Creature - Azra Wizard 3 2 C Reveal top one/vp1at1 Prowess Whenever Balefire Conjurer attacks, you may pay 1R. If you do, exile the top card of your library. You may play that card until the end of your next turn. Garragrok, Horde Tyrant SWR 165 R 6R 7 Legendary Creature - Ogre Warrior 6 6 R Copy reminder/spawn Copy Once each turn, when you cast a creature spell, you may copy it for each other spell you cast this turn. (A copy of a creature spell becomes a token.) Whenever Garragrok, Horde Tyrant attacks, add RRGG. Until end of turn, you don't lose this mana as steps and phases end. Hardened Explorer SWR 166 R 2R 3 Creature - Human Warrior 2 1 C When Hardened Explorer enters the battlefield, choose one - • Destroy target artifact. • Put a +1/+1 counter on Hardened Explorer. It gains haste. reprint, Hellfire Titan SWR 167 R 4RR 6 Creature - Giant Warrior Shaman 6 6 R Reveal top one/vp1at1Cast from Exile reminder/spawn Can Be Cast From Exile Trample Whenever Hellfire Titan enters the battlefield or attacks, exile the top card of your library and up to one target instant or sorcery card with mana value 3 or less from your graveyard. Until the end of your next turn, you may play those cards. Hellkite Annihilator SWR 168 R 5RR 7 Creature - Dragon 4 6 R Flying If a source would deal damage to an opponent, it deals double that damage to that player instead. Test of Loyalty SWR 190 R 3R 4 Sorcery C This spell costs 1 less to cast for each artifact you control. Gain control of target creature until end of turn. Untap that creature. It gains menace and haste until end of turn. Hoarding Dragon SWR 169 R 3RR 5 Creature - Dragon 4 4 U Flying When Hoarding Dragon enters the battlefield, you may search your library for an artifact card, exile it, then shuffle. When Hoarding Dragon dies, you may put the exiled card into its owner's hand. Improved Initiative SWR 170 R 2R 3 Enchantment - Aura U Enchant creature You may cast this spell from your graveyard if it targets a legendary creature you control. Enchanted creature gets +2/+2 and has haste. Infernal Immolator SWR 171 R 2R 3 Creature - Azra Wizard 2 2 U Whenever you cast an instant or sorcery spell, Infernal Immolator deals 2 damage to each opponent. Ironpact Outrider SWR 172 R R 1 Creature - Goblin Warrior Scout 1 1 C Melee (Whenever this creature attacks, it gets +1/+1 until end of turn for each opponent you attacked this combat.) Johanna, Skarvith Marshal SWR 173 R 1R 2 Legendary Creature - Human Knight 2 2 U Johanna, Skarvith Marshal has first strike as long as it's attacking. Whenever you attack, you may pay XR/WR/W. When you do, put a +1/+1 counter on each of up to X target attacking creatures. Those creatures gain first strike until end of turn. King Gjarbrand SWR 174 R 2R 3 Legendary Creature - Dwarf Warrior Noble 3 3 R Reveal top one/vp1at1 Improve R/W (R/W: Put a +1/+1 counter on this creature. This costs 1 more to activate for each +1/+1 counter on it. Improve only as a sorcery.) Whenever an embattled creature you control attacks, you may exile the top card of your library. During any turn you attacked with an embattled creature, you may play that card. (A creature is embattled if it has a counter on it or has a permanent you control attached to it.) Knight of the Cockatrice SWR 175 R 1R 2 Creature - Human Knight 2 1 C Melee (Whenever this creature attacks, it gets +1/+1 until end of turn for each opponent you attacked this combat.) Whenever Knight of the Cockatrice attacks, you may pay 1R. When you do, target creature can't block this turn. Lead from the Front SWR 176 R 2R 3 Instant C Attacking creatures get +2/+0 until end of turn. If you control a legendary creature, those creatures also gain first strike until end of turn. Lightning Ripple SWR 177 R 2R 3 Instant U Lightning Ripple deals 4 damage divided as you choose among any number of target creatures and/or planeswalkers. Lute Tickler SWR 178 R 2R 3 Creature - Human Bard 2 3 C Whenever Lute Tickler attacks, you may goad target creature defending player controls. (Until your next turn, that creature attacks each combat if able and attacks a player other than you if able.) Osgaerith Archivist SWR 179 R 1R 2 Creature - Human Wizard 2 2 R T, Discard a card: Draw a card. 2R, T: Copy target instant or sorcery spell you control. You may choose new targets for the copy. Activate only if you have four or more instant and/or sorcery cards in your graveyard. Pulverize the Intruders SWR 181 R 4RR 6 Sorcery U Spawn Giant/spawn 4/4 red Giant SWR Pulverize the Intruders deals 4 damage to any target. Create a 4/4 red Giant creature token. It gains haste until end of turn if you control a legendary creature. Righteous Valor SWR 182 R R 1 Instant C Put a +1/+1 counter on up to one target creature. Draw a card. Shatterhold Crusher SWR 184 R 2RR 4 Creature - Giant Warrior 4 3 U Trample Improve 1R (1R: Put a +1/+1 counter on this creature. This costs 1 more to activate for each +1/+1 counter on it. Improve only as a sorcery.) Embattled creatures you control get +2/+0. (A creature is embattled if it has a counter on it or has a permanent you control attached to it.) Siegebreaker Ogre SWR 185 R 3RR 5 Creature - Ogre Warrior 3 3 C Spawn two Goblin tokens/spawnx2 1/1 red Goblin SWR Improve 1R (1R: Put a +1/+1 counter on this creature. This costs 1 more to activate for each +1/+1 counter on it. Improve only as a sorcery.) When Siegebreaker Ogre enters the battlefield, create two 1/1 red Goblin creature tokens with haste. Skarvith Bannerlord SWR 186 R 1R 2 Creature - Human Knight 1 1 U Haste Melee (Whenever this creature attacks, it gets +1/+1 until end of turn for each opponent you attacked this combat.) Legendary creatures you control have haste. Slaug, Ironpact Warlord SWR 187 R 2RR 4 Legendary Creature - Orc Warrior 4 3 R Spawn two Goblin tokens/spawnx2 1/1 red Goblin SWR Improve 1B/R (1B/R: Put a +1/+1 counter on this creature. This costs 1 more to activate for each +1/+1 counter on it. Improve only as a sorcery.) At the beginning of each player's combat, you may have that player create two goaded 1/1 red Goblin creature tokens with haste. Exile those tokens at end of combat. (Until your next turn, they attack each combat if able and attack a player other than you if able.) Slaug's Warhowler SWR 188 R 1R 2 Creature - Goblin Knight 1 1 C Spawn Goblin/spawn 1/1 red Goblin SWR When Slaug's Warhowler enters the battlefield, create a 1/1 red Goblin creature token with haste. When Slaug's Warhowler dies, you may discard a card. If you do, draw a card. Slayer's Stratagem SWR 189 R R 1 Instant U Target creature blocks this turn if able. You may have it gain reach until end of turn. Draw a card. Towering Inferno SWR 191 R XRR 2 Sorcery R Towering Inferno deals X damage to each creature without flying. If a creature you don't control dealt damage this way would die this turn, exile it instead. Trove Keeper SWR 192 R 4RR 6 Creature - Dragon 4 3 C Spawn two Treasure tokens/spawnx2 Treasure SWR Flying When Trove Keeper dies, create two Treasure tokens. Varagan Packmaster SWR 193 R 4R 5 Creature - Goblin Warrior 4 3 C Spawn Treasure/spawn Treasure SWRReveal top one/vp1at1 Trample When Varagan Packmaster enters the battlefield, create a Treasure token, then exile the top card of your library. Until the end of your next turn, you may play that card. Varagan Wyrmling SWR 194 R 3R 4 Creature - Dragon 2 2 C Flying, haste R: Varagan Wyrmling gets +1/+0 until end of turn. Activate this ability only up to three times each turn. Victory Approaches SWR 196 R 2R 3 Sorcery R As an additional cost to cast this spell, you may pay 1R. Put a double strike counter on target creature you control. If this spell's additional cost was paid, untap each creature you control that attacked this turn instead. After this main phase, there is an additional combat phase followed by an additional main phase. Wild Pyromancy SWR 198 R 2RR 4 Instant U Wild Pyromancy deals 2 damage to each creature, player, and planeswalker. If you cast this spell during your main phase, Wild Pyromancy deals 3 damage to each creature, player, and planeswalker instead. Wyrmfire SWR 199 R 1R 2 Instant C Wyrmfire deals 3 damage to target creature or planeswalker. Excess damage is dealt to that permanent's controller instead. Shae, Master Evoker SWR 183 R R 1 Legendary Creature - Human Wizard 1 2 R Prowess Each instant and sorcery card with mana value 3 or less in your hand has inscribe. The inscribe cost is equal to its mana cost increased by 1U/R. (Pay that card's mana cost increased by 1U/R: Exile that card from your hand inscribed on a creature you control. Whenever that creature attacks, its controller may cast a copy of the inscribed card without paying its mana cost. Inscribe only as a sorcery.) Zarthane, Scourge of Galdurheim SWR 200 R 3RR 5 Legendary Creature - Dragon 4 4 U Reveal top one/vp1at1 Flying Whenever you attack with three or more creatures, exile the top card of your library. You may play that card until you exile another card with Zarthane, Scourge of Galdurheim. 2B/R: Target creature gets +1/+0 and gains menace until end of turn. Activate only as a sorcery. Across the Realms SWR 201 G 3G 4 Sorcery C Search your library for up to two basic land cards, reveal those cards, put one onto the battlefield tapped and the other into your hand, then shuffle. Draw a card. Aith Aera Sentinel SWR 202 G 2G 3 Creature - Elf Warrior 2 1 C Spawn Elf/spawn 1/1 green Elf SWR Melee (Whenever this creature attacks, it gets +1/+1 until end of turn for each opponent you attacked this combat.) When Aith Aera Sentinel enters the battlefield, create a 1/1 green Elf creature token. Aith Aera Wildcaller SWR 203 G 3G 4 Creature - Elf Warrior 2 3 C Whenever a creature token enters the battlefield under your control, put a +1/+1 counter on target creature you control. Albin, the Huntmaster SWR 204 G 2GG 4 Legendary Creature - Human Warrior 4 3 R Spawn Wolf/spawn 2/2 green Wolf SWR At the beginning of each upkeep, if no spells were cast last turn, create a 2/2 green Wolf creature token. 3R/GR/G: Albin, the Huntmaster and creature tokens you control get +2/+2 and gain trample until end of turn. Aralia and Zanthos SWR 205 G 3G 4 Legendary Creature - Dryad Shaman 3 4 R Copy reminder/spawn Copy At the beginning of your upkeep, you may pay 1G/U. If you do, proliferate. (Choose any number of permanents and/or players with counters on them, then give each another counter of each kind already there.) At the beginning of your end step, you may pay 1G/U. If you do, populate. (Create a token that's a copy of a creature token you control.) Cloven Forms SWR 206 G 1G 2 Enchantment R Reveal top three/vp1at3Copy reminder/spawn Copy When Cloven Forms enters the battlefield, reveal the top three cards of your library. Put all creature cards revealed this way into your hand and the rest into your graveyard. 5GGG, Exile Cloven Forms: Put a creature card from or hand or command zone onto the battlefield. Create a token that's a copy of it, except the token isn't legendary. Corym, Gyrewood Ranger SWR 208 G 2G 3 Legendary Creature - Elf Ranger 3 3 U Reach Improve 1G/W (1G/W: Put a +1/+1 counter on this creature. This costs 1 more to activate for each +1/+1 counter on it. Improve only as a sorcery.) If one or more +1/+1 counters would be put on a creature you control, that many plus one +1/+1 counters are put on that creature instead. Corym's Elite SWR 209 G 2G 3 Creature - Elf Warrior 2 1 C Melee (Whenever this creature attacks, it gets +1/+1 until end of turn for each opponent you attacked this combat.) Corym's Elite can't be blocked by creatures with power 2 or less. Daughter of Calenfyr SWR 210 G 1G 2 Creature - Dryad Druid 1 1 C When Daughter of Calenfyr enters the battlefield, you may search your library for a basic land card, reveal it, put it into your hand, then shuffle. When Daughter of Calenfyr dies, you may put a land card from your hand onto the battlefield tapped. Decisive Onslaught SWR 211 G 4GG 6 Sorcery U Creatures you control get +2/+2 and gain vigilance and trample until end of turn. Defend the Frontier SWR 212 G G 1 Sorcery U Spawn Elf/spawn 1/1 green Elf SWR Search your library for a basic land card, reveal it, put it into your hand, then shuffle. Create a 1/1 green Elf creature token. Efflorescence SWR 213 G G 1 Enchantment - Aura U Enchant noncreature permanent Enchanted permanent is a colorless Forest land. (It has “T: Add G.”) Fists of Ironwood SWR 214 G 1G 2 Enchantment - Aura C Spawn two Saproling tokens/spawnx2 1/1 green Saproling SWR Enchant creature When Fists of Ironwood enters the battlefield, create two 1/1 green Saproling creature tokens. Enchanted creature has trample. From the Forest's Heart SWR 215 G 3GG 5 Enchantment R At the beginning of your end step, untap all lands you control. You may put three +1/+1 counters on target land you control. If you do, that land becomes a 0/0 Treefolk creature with haste that's still a land. Frontier Trackers SWR 216 G G 1 Creature - Elf Scout 1 1 C Spawn Elf/spawn 1/1 green Elf SWR Improve G (G: Put a +1/+1 counter on this creature. This costs 1 more to activate for each +1/+1 counter on it. Improve only as a sorcery.) When Frontier Trackers dies, create a 1/1 green Elf creature token. Gloamrazer Hydra SWR 218 G 3GG 5 Creature - Hydra 0 0 R yInitialize/ccgreen=4Spawn Hydra/spawn green Hydra SWR Trample Gloamrazer Hydra enters the battlefield with four +1/+1 counters on it. Whenever a nontoken creature you control dies, if it was embattled, create an X/X green Hydra creature token, where X is that creature's power. (A creature is embattled if it has a counter on it or has a permanent you control attached to it.) Gorganith, Ruin Maw SWR 219 G 4GG 6 Legendary Creature - Hydra 6 6 R Reach, trample Improve 1B/G (1B/G: Put a +1/+1 counter on this creature. This costs 1 more to activate for each +1/+1 counter on it. Improve only as a sorcery.) Whenever one or more +1/+1 counters are put on Gorganith, Ruin Maw, you may search your library and/or graveyard for a creature card with mana value equal to or less than the number of +1/+1 counters on Gorganith and put it onto the battlefield. If you search your library this way, shuffle. Great Fortitude SWR 220 G 2G 3 Enchantment - Aura U Enchant creature You may cast this spell from your graveyard if it targets a legendary creature you control. Enchanted creature gets +2/+2 and has trample. Gyrewood Diplomacy SWR 221 G 1G 2 Instant C Target creature you control deals damage equal to its power to target creature you don't control. If the creature you control is legendary, excess damage is dealt to that creature's controller instead. Gyrewood Drakkis SWR 222 G 2GG 4 Creature - Lizard Beast 5 4 U Reach, trample 1G: You may remove a counter from a creature you control. If you do, tap that creature and it gains indestructible until end of turn. Gyrewood Invoker SWR 223 G 2G 3 Creature - Elf Druid 2 3 C 7G: Distribute three +1/+1 counters among up to three target creatures you control. This ability costs 2 less to activate if you control a legendary creature. Hearty Provisions SWR 224 G G 1 Instant C Put a +1/+1 counter on up to one target creature. Untap it. You gain 3 life. Invigorating Growth SWR 225 G 3G 4 Instant C Spawn two Elf tokens/spawnx2 1/1 green Elf SWR Create two 1/1 green Elf creature tokens, then up to one target creature gets +X/+X until end of turn, where X is the number of creatures you control. (Targets are chosen before the tokens are created.) Itheline, Song of Aith Aera SWR 226 G 1G 2 Legendary Creature - Elf Shaman 1 3 U Whenever you cast a creature or planeswalker spell, if mana produced by a nonland permanent was spent to cast it, it gains trample and haste until end of turn. T: Add R or G. Knotwood Lumberer SWR 227 G 5GG 7 Creature - Treefolk 5 6 C Melee (Whenever this creature attacks, it gets +1/+1 until end of turn for each opponent you attacked this combat.) At the beginning of combat on your turn, Knotwood Lumberer gains your choice of vigilance or trample until end of turn. Legends Remembered SWR 228 G 1G 2 Sorcery U Return target card from your graveyard to your hand. reprint, Monstrous Webspinner SWR 230 G 3GG 5 Creature - Spider 3 4 C Spawn Spider/spawn 1/2 green Spider SWR Reach At the beginning of your end step, if you created one or more creature tokens this turn, create a 1/2 green Spider creature token with reach. Mourngash, the Harvester SWR 231 G 3G 4 Legendary Creature - Treefolk 3 4 U Look at top one/vp1pt1Copy reminder/spawn Copy Whenever another nontoken creature enters the battlefield under your control, you may exile a number of cards from your graveyard equal to its mana value. If you do, create a token that's a copy of it, except the token isn't legendary if the creature is legendary. 1B/G: Look at the top card of your library. You may put that card into your graveyard. Mystic Conduit SWR 232 G 2G 3 Creature - Elf Druid 2 3 C T: Add one mana of any color. If that mana is spent on a legendary creature spell, it enters the battlefield with an additional +1/+1 counter on it. Nightshade Ambusher SWR 233 G 1G 2 Creature - Elf Archer 2 1 U Reach, deathtouch When Nightshade Ambusher enters the battlefield, you may pay 1G. When you do, destroy target creature with flying. Oakcudgel Giant SWR 234 G 4GG 6 Creature - Giant Warrior 6 5 C Trample When Oakcudgel Giant enters the battlefield, you may destroy target artifact or enchantment. Pack Huntress SWR 235 G 3G 4 Creature - Elf Scout 2 2 C Spawn Wolf/spawn 2/2 green Wolf SWR Improve G (G: Put a +1/+1 counter on this creature. This costs 1 more to activate for each +1/+1 counter on it. Improve only as a sorcery.) When Pack Huntress enters the battlefield, create a 2/2 green Wolf creature token. Point Blank Shot SWR 236 G 2G 3 Instant C Put two +1/+1 counters on target creature you control. When you do, it deals damage equal to its power to up to one target creature with flying. Ranger's Expertise SWR 237 G 4G 5 Instant R Look at top six/vp1pt6 Look at the top six cards of your library. Put up to one land card and up to two creature and/or planeswalker cards with total mana value 5 or less from among them onto the battlefield. Put the rest on the bottom of your library in a random order. Reclaimed by Nature SWR 238 G 1G 2 Instant C Put target artifact, enchantment, or card in a graveyard on the bottom of its owner's library. Ryleth's Commando SWR 239 G 1G 2 Creature - Elf Warrior 2 2 R Copy reminder/spawn Copy Haste Whenever an embattled creature you control deals combat damage to a player, you may pay 2G. If you do, create a token that's a copy of that creature, except the token isn't legendary if the creature is legendary. (A creature is embattled if it has a counter on it or has a permanent you control attached to it.) Sower of Spring SWR 240 G G 1 Creature - Elf Scout Druid 1 2 U Whenever a land enters the battlefield under your control, you gain 1 life. 3G, Sacrifice Sower of Spring: Search your library for up to two basic land cards, put them onto the battlefield tapped, then shuffle. Stalwart Champion SWR 241 G 3GG 5 Creature - Human Knight 5 4 C Vigilance, trample At the beginning of combat on your turn, put a +1/+1 counter on target legendary creature you control. Storied Harvest SWR 242 G 3G 4 Sorcery U This spell costs 2 less to cast if you control a legendary creature. Search your library for a creature or land card, reveal it, put it into your hand, then shuffle. Student of the Wilds SWR 243 G 2G 3 Creature - Elf Scout 3 2 U Improve G (G: Put a +1/+1 counter on this creature. This costs 1 more to activate for each +1/+1 counter on it. Improve only as a sorcery.) Whenever an Elf you control dies, you may search your library for a land card, reveal it, put it into your hand, then shuffle. Sylshal, Life's Gyre SWR 244 G 2G 3 Legendary Creature - Dryad 3 3 R Whenever you create one or more creature tokens, you may pay 1G/W. If you do, put a +1/+1 counter on Sylshal, Life's Gyre and on each creature token you control. Sylvan Chronicler SWR 245 G 1G 2 Creature - Elf Druid 2 2 C Investigate/spawn Clue SWR Vigilance Whenever a legendary creature enters the battlefield under your control, investigate. (Create a colorless Clue artifact token with “2, Sacrifice this artifact: Draw a card.”) Taleweaver SWR 246 G 1G 2 Creature - Elf Bard 2 2 U Spawn Elf/spawn 1/1 green Elf SWRSpawn Beast/spawn 3/3 green Beast SWR G, T: Create a 1/1 green Elf creature token. 3GG, T: Create a 3/3 green Beast creature token. Merithyl, Nature's Embrace SWR 229 G 3G 4 Legendary Creature - Elf Druid 3 4 U Improve 1G/U (1G/U: Put a +1/+1 counter on this creature. This costs 1 more to activate for each +1/+1 counter on it. Improve only as a sorcery.) You may play an additional land on each of your turns. Wanderlust - At the beginning of your end step, if you control four or more differently named lands, you may draw a card. Wharling Willow SWR 248 G 4G 5 Creature - Treefolk 4 4 U When Wharling Willow dies, you may search your library for up to three basic land cards and put them onto the battlefield tapped. If you do, shuffle. Wild Invocation SWR 249 G XGG 2 Sorcery R Copy reminder/spawn Copy As an additional cost to cast this spell, you may tap two untapped creatures you control. Search your library for a creature card with mana value X or less, put it onto the battlefield, then shuffle. If you tapped two creatures as you cast this spell, create a token that's a copy of that creature, except the token isn't legendary if the creature is legendary. Wildbond Aspirant SWR 250 G G 1 Creature - Human Warrior 2 1 R Improve G (G: Put a +1/+1 counter on this creature. This costs 1 more to activate for each +1/+1 counter on it. Improve only as a sorcery.) If a +1/+1 counter would be put on a creature you control, you may put a deathtouch, reach, trample, or vigilance counter on it instead. Commanding Princess SWR 251 WR 2RW 4 Creature - Human Noble 2 1 R Flash When Commanding Princess enters the battlefield, choose two - • Commanding Princess deals 2 damage to any target and you gain 2 life. • Return target creature card with mana value 2 or less from your graveyard to the battlefield. • Destroy target artifact or enchantment. • Target creature gets +1/+0 and gains first strike until end of turn. Eternal Purpose SWR 252 WB 3WB 5 Enchantment R Creatures you control get +1/+1. When Eternal Purpose enters the battlefield, exile up to two target creature cards with mana value 3 or less from your graveyard. Return them to the battlefield under your control at the beginning of the next end step. Kindled Vengeance SWR 254 RG 5RG 7 Enchantment R Spawn seven Elf tokens/spawnx7 1/1 green Elf SWR When Kindled Vengeance enters the battlefield, if you cast it, create seven 1/1 green Elf creature tokens. Whenever you attack, Kindled Vengeance deals damage equal to the number of attacking creatures to target creature or planeswalker an opponent controls. Mass Conjuration SWR 255 UR 5UR 7 Sorcery R Copy reminder/spawn Copy Create two tokens that are copies of target creature you control, except the tokens aren't legendary if the creature is legendary. Those creatures gain haste until end of turn. Silvercrest Intercessor SWR 256 WU 3WU 5 Creature - Human Wizard 2 5 R At the beginning of combat on your turn, target creature you control gains vigilance until end of turn. That creature can't be blocked this turn. Guardian of Vraniveer SWR 253 WG GW 2 Creature - Elf Scout Knight 2 2 R Creature spells you cast cost 1 less to cast. Whenever you attack, target attacking creature you control gets +1/+1 until end of turn. If it's legendary, put a +1/+1 counter on it instead. Trinket Smuggler SWR 257 UB 1UB 3 Creature - Elf Rogue 2 3 R Spawn Treasure/spawn Treasure SWR Whenever an opponent casts their first spell each turn, that player may pay 1. If they don't, you may create a Treasure token and you may draw a card. Tyrant's Breath SWR 258 BR 1BR 3 Instant R Copy reminder/spawn Copy When you cast this spell, copy it for each Dragon permanent you control. You may choose new targets for the copies. Tyrant's Breath deals 7 damage to target creature or planeswalker. Vitality Exchange SWR 259 BG 2BG 4 Instant R Destroy target nonland permanent. You may return a card that shares a card type with that permanent from your graveyard to your hand. Wildsong Summoner SWR 260 UG 3GU 5 Creature - Elf Druid 3 3 R Copy reminder/spawn Copy When Wildsong Summoner enters the battlefield, shuffle your library, then reveal cards from the top until you reveal a permanent card. Create a token that's a copy of that card, except it's a 3/3 green Beast creature. Put all cards revealed this way on the bottom of your library in a random order. Aelwen, Crimson Battleguard SWR 261 WBR 1R/WB 3 Legendary Creature - Human Knight 2 2 U First strike, menace Melee (Whenever this creature attacks, it gets +1/+1 until end of turn for each opponent you attacked this combat.) At the beginning of each combat, you may pay 1. When you do, another target creature gains melee until end of turn. (If a creature has multiple instances of melee, each triggers separately.) Azohn, Familiar Handler SWR 262 URG G/UR 2 Legendary Creature - Human Wizard 1 3 U The first instant or sorcery spell you cast each turn has convoke. (Each creature you tap while casting that spell pays for 1 or one mana of that creature's color.) Baljurn, the Runelord SWR 263 WUB 2W/BU 4 Legendary Artifact Creature - Giant Artificer 3 3 R Spawn Construct/spawn 0/0 blue Construct SWR Whenever Baljurn, the Runelord or another nontoken artifact or enchantment enters the battlefield under your control, create a 0/0 blue Construct artifact creature token. Put a +1/+1 counter on each artifact and/or enchantment creature you control other than Baljurn. Breyga, Frontier Expert SWR 264 WRG 1R/WG 3 Legendary Creature - Human Scout 3 3 R If you would draw a card, you may instead choose creature or land and exile cards from the top of your library until you exile a card of the chosen kind. Put that card into your hand and put all other cards exiled this way on the bottom of your library in a random order. reprint, Calenfyr SWR 265 WBG 2G/WB 4 Legendary Creature - Dryad Avatar 3 4 R Copy reminder/spawn Copy Deathtouch Once each turn, when another nontoken creature enters the battlefield under your control, you may sacrifice it. If you do, create a token that's a copy of it except it's a green Dryad in addition to its other types. Cyril, Volaris Captain SWR 266 WUG G/WU 2 Legendary Creature - Human Pirate 2 2 U Creature spells you cast cost 2 less to cast. Whenever another nontoken creature enters the battlefield under your control, it becomes a colorless Vehicle artifact with crew 1. (Tap any number of creatures you control with total power 1 or greater: That Vehicle becomes an artifact creature until end of turn.) Damaris Alfahir SWR 267 UBR 3U/BR 5 Legendary Creature - Human Rogue 2 2 U When Damaris Alfahir enters the battlefield, for each opponent, put a bribery counter on an artifact or creature that player controls. At the beginning of your upkeep, gain control of target permanent with a bribery counter on it until end of turn. Untap it. It gains haste until end of turn. Drosera and Nerium SWR 268 UBR 1B/RU 3 Legendary Creature - Faerie Rogue 2 2 U Flying Whenever you cast a spell during an opponent's turn, Drosera and Nerium deals 1 damage to each opponent. As long as Drosera and Nerium is tapped, you may cast spells as though they had flash. Eilwyn, Speaker of Seasons SWR 269 UBG B/GU 2 Legendary Creature - Human Shaman 1 3 U Whenever another creature enters the battlefield under your control, target instant or sorcery card in your graveyard with mana value less than or equal to that creature's power gains flashback until end of turn. The flashback cost is equal to its mana cost. (You may cast that card from your graveyard for its flashback cost. Then exile it.) Eryth, Mire Dredger SWR 270 UBG 3U/BG 5 Legendary Creature - Hag Warlock 3 4 R At the beginning of your upkeep, you may put each card in your graveyard on the bottom of your library in a random order, then mill six cards. During each of your turns, you may play a land and cast a permanent spell from your graveyard. Fhinon, the Dirgechanter SWR 271 WBG 1W/BG 3 Legendary Creature - Satyr Bard 3 3 U Copy reminder/spawn Copy Whenever a creature card is put into your graveyard from anywhere, it gains revive until the beginning of your next end step. The revive cost is equal to its mana cost increased by 1. (Pay that card's mana cost increased by 1, Exile that card from your graveyard: Create a token that's a copy of it except it has no mana cost. Revive only as a sorcery.) Folkvar, Galdurheim Brawler SWR 272 WRG 2G/WR 4 Legendary Creature - Dwarf Warrior 2 3 U Improve R (R: Put a +1/+1 counter on this creature. This costs 1 more to activate for each +1/+1 counter on it. Improve only as a sorcery.) Whenever another creature you control with power less than or equal to Folkvar, Galdurheim Brawler's power attacks, Folkvar deals 1 damage to the player or planeswalker that creature is attacking and you gain 1 life. Gharsha, Monstrous Quarry SWR 273 BRG 2B/RG 4 Legendary Creature - Troll Warrior 6 6 U Spawn Elf/spawn 1/1 green Elf SWR When Gharsha, Monstrous Quarry enters the battlefield, each opponent creates a 1/1 green Elf creature token. Whenever a creature you control becomes blocked, you may pay 1. If you do, put a +1/+1 counter on that creature. Gnolf, the Reliquarian SWR 274 WUR 2R/WU 4 Legendary Creature - Gnome Wizard 2 2 U Spawn Treasure Clue/spawn Treasure Clue SWR Whenever you cast an instant or sorcery spell, create a Treasure Clue token. (It's an artifact with “T, Sacrifice this artifact: Add one mana of any color” and “2, Sacrifice this artifact: Draw a card.) Great Vorganisaath SWR 275 BRG 4B/GR 6 Legendary Creature - Dragon 5 5 R Spawn Dragon/spawn 2/2 red Dragon SWR Flying, trample, haste Dragons you control get +3/+3 as long as you control permanents with total mana value 20 or greater. Whenever you spend five or more mana to cast a spell or activate an ability, create a 2/2 red Dragon creature token with flying. Gwynmere, the Tideshaper SWR 276 WUG 4G/UW 6 Legendary Creature - Merfolk Wizard 3 5 R Copy reminder/spawn Copy At the beginning of combat on your turn, for each permanent type, aetherize up to one target permanent you control of that type. (To aetherize, create a token that's a copy of it, then exile that token.) Haerthach, the Wight King SWR 277 WUB 1U/BW 3 Legendary Creature - Spirit Knight 3 2 U Spawn Spirit/spawn 1/1 white Spirit SWR Flying Whenever Haerthach, the Wight King deals combat damage to a player, you may sacrifice another creature. When you do, create a 1/1 white Spirit creature token with flying. Return the sacrificed card to the battlefield tapped and under your control at the beginning of the next end step. Hallos, Battlefield Sorcerer SWR 278 WUR 1U/RW 3 Legendary Creature - Human Wizard 3 3 U Vigilance The first instant or sorcery spell you cast each turn has conspire. (As you cast that spell, you may tap two untapped creatures you control that share a color with it. When you do, copy it and you may choose a new target for the copy.) Harkuun Ironwood SWR 279 BRG 2R/GB 4 Legendary Creature - Minotaur Druid 5 4 U Trample As an additional cost to cast creature spells, you may sacrifice a permanent. If you do, that spell costs 2 less to cast and that creature enters the battlefield with an additional +1/+1 counter on it. Hollowghast, the Iron Phantom SWR 280 WUB 1W/UB 3 Legendary Artifact Creature - Spirit Knight 0 0 U yInitialize/ccgreen=3 Hollowghast, the Iron Phantom enters the battlefield with three +1/+1 counters on it. If damage would be dealt to Hollowghast, prevent that damage. Remove a +1/+1 counter from Hollowghast. Izahl, the Stormbringer SWR 281 WUR 1W/UR 3 Legendary Creature - Human Wizard 1 1 R T: Izahl, the Stormbringer deals 1 damage to any target. Whenever you cast a noncreature spell, you may untap target creature you control. Kalyn, Wildkin Envoy SWR 282 WUG 2W/UG 4 Legendary Creature - Shapeshifter 3 3 U Spawn Shapeshifter/spawn 1/1 colorless Shapeshifter SWR Changeling (This card is every creature type.) As Kalyn, Wildkin Envoy enters the battlefield, choose up to three non-Human creature types. Other creatures you control with one or more of the chosen types get +1/+1. 2, T: Create a 1/1 colorless Shapeshifter creature token with changeling. Activate only outside of combat. Kveta, Lion of Trossingen SWR 283 WBR 2B/RW 4 Legendary Creature - Human Knight 4 4 R Whenever a creature token you control deals combat damage to an opponent, it deals that much damage to each other opponent. At the beginning of combat on your turn, you may sacrifice another creature. If you do, create a 2/2 red, white, and black Knight creature token with haste. Nozoya, Primal Muse SWR 284 URG R/GU 2 Legendary Creature - Elemental Merfolk 2 2 R Abilities of creatures you activate that aren't mana abilities cost 2 less to activate. This effect can't reduce the mana in that cost to less than one mana. T: Target creature gains haste until end of turn. Qilanor, Woodland Tracker SWR 285 URG 1U/RG 3 Legendary Creature - Elf Scout 3 3 U Prowess Landfall - Whenever a land enters the battlefield under your control, create a 1/1 green, blue, and red Elf Scout creature token with prowess. Scarhide, Arsenal Crafter SWR 286 WBR W/BR 2 Legendary Creature - Orc Warrior 2 3 U Spawn Equipment/spawn colorless Equipment SWRCopy reminder/spawn Copy Whenever Scarhide, Arsenal Crafter attacks, create a token that's a copy of an Equipment attached to Scarhide and attach the token to Scarhide. When you can't, arm it. (Create a colorless Equipment artifact token with “Equipped creature gets +1/+0” and equip 2, then attach it to that creature.) Skali, the Last Sunfeather SWR 287 WRG 3R/GW 5 Legendary Creature - Griffin 3 4 U Flying, trample Whenever Skali, the Last Sunfeather attacks, abound. If a creature spell is cast this way, you may have that creature enter the battlefield tapped and attacking. (To abound, you may cast a spell that costs less than this from your hand without paying its mana cost.) Xilreth, Dread Servant SWR 289 UBG 2G/UB 4 Legendary Creature - Human Warlock 1 4 U 1, T, Sacrifice two or more nonland permanents: Return target creature card from your graveyard to the battlefield. If permanents with total mana value 4 or greater were sacrificed this way, draw a card. Vaeldan, the Mythkeeper SWR 288 WBG 1B/GW 3 Legendary Creature - Elf Knight 3 3 U Other legendary creatures you control get +1/+1. At the beginning of your upkeep, you may search your library for a legendary card, reveal that card, and put it into your hand. If you do, you skip your draw step this turn and shuffle. Zorganis, Dread Specter SWR 290 UBR 2U/RB 4 Legendary Creature - Specter 3 3 R Reveal top one/vp1at1Cast from Exile reminder/spawn Can Be Cast From Exile Flying Whenever one or more creatures you control deal combat damage to a player, exile the top card of that player's library. Until end of turn, you may play cards exiled with Zorganis, Dread Specter and you may spend mana as though it were mana of any type to cast those spells. Adamantine Servitor SWR 291 8 8 Artifact Creature - Construct 8 8 R Indestructible Legendary permanents you control have indestructible. Ageless Lorekeeper SWR 292 6 6 Artifact Creature - Gargoyle Wizard 4 4 U Flying When Ageless Lorekeeper enters the battlefield, you may discard your hand. When you do, draw three cards. Ambition's Crown SWR 293 3 3 Artifact U At the beginning of your end step, draw a card. Whenever a creature deals combat damage to you, that creature's controller gains control of Ambition's Crown. reprint, Aureate Golem SWR 294 4 4 Artifact Creature - Golem 4 4 C Spawn Treasure/spawn Treasure SWRSpawn Treasure/spawn Treasure SWR When Aureate Golem enters the battlefield, create a Treasure token. Each other player creates a tapped Treasure token. (They're artifacts with “T, Sacrifice this artifact: Add one mana of any color.”) Awoken Animus SWR 295 7 7 Artifact Creature - Golem 6 6 C Spawn two Shapeshifter tokens/spawnx2 1/1 colorless Shapeshifter SWR When Awoken Animus enters the battlefield, create two 1/1 colorless Shapeshifter creature tokens with changeling. (They're every creature type.) 2, Discard Awoken Animus: Search your library for a basic land card, reveal it, put it into your hand, then shuffle. Dreadstone Watcher SWR 296 4 4 Artifact Creature - Gargoyle 3 2 C Investigate/spawn Clue SWR Flying When Dreadstone Watcher dies, investigate. (Create a colorless Clue artifact token with “2, Sacrifice this artifact: Draw a card.”) Elderin, Crystalline Crusader SWR 297 3 3 Legendary Artifact Creature - Golem Knight 3 3 U At the beginning of each combat, you may have Elderin, Crystalline Crusader become a copy of another target creature you control with mana value 3 or less until end of turn, except its name is still Elderin, Crystalline Crusader, it's still 3/3, still legendary, and it's an artifact in addition to its other types. WUBRG: Elderin gets +3/+3 until end of turn. Elderthrone Shard SWR 298 3 3 Artifact C T: Add one mana of any color. T, Sacrifice Elderthrone Shard: Draw a card. Elemental Essence SWR 299 4 4 Artifact U T: Add C and one mana of any color. Empyreal Exemplar SWR 300 6 6 Artifact Creature - Angel Construct 4 4 R Flying Improve 2 (2: Put a +1/+1 counter on this creature. This costs 1 more to activate for each +1/+1 counter on it. Improve only as a sorcery.) At the beginning of combat on your turn, up to two target embattled creatures gain double strike until end of turn. (A creature is embattled if it has a counter on it or has a permanent you control attached to it.) Endmire Scourer SWR 301 4 4 Artifact Creature - Golem 3 2 U When Endmire Scourer dies, search your library for a card with mana value 4 or less, reveal it, put it into your hand, then shuffle. Etched Longspear SWR 302 1 1 Artifact - Equipment C When Etched Longspear enters the battlefield, attach it to target creature you control. Equipped creature gets +2/+0. Equip 3 Haunted Heirloom SWR 303 2 2 Artifact Creature - Spirit Knight 2 1 C Spawn Treasure/spawn Treasure SWR When Haunted Heirloom dies, create a Treasure token. Mageweave Cloak SWR 304 3 3 Artifact - Equipment U Equipped creature can't be blocked and has ward 3. Equip 2 Mirrorweft Rod SWR 305 2 2 Artifact - Equipment U The “legend rule” doesn't apply to artifacts and enchantments you control. Equipped creature gets +1/+1 for each artifact and/or enchantment you control. Equip 2 Pilgrim of Ancient Paths SWR 306 2 2 Artifact Creature - Golem Scout 1 2 U T: Add C. T, Pay 1 life: Add one mana of any color. Prophetic Prism SWR 307 2 2 Artifact C When Prophetic Prism enters the battlefield, draw a card. 1, T: Add one mana of any color. reprint, Shimmerhide Boots SWR 308 3 3 Artifact - Equipment R Copy reminder/spawn Copy Equipped creature has haste. At the beginning of combat on your turn, create a token that's a copy of equipped creature, except the token isn't legendary if equipped creature is legendary. That token gains haste. Exile it at the beginning of the next end step. Equip 2 Sovereign Stone SWR 309 1 1 Artifact C 1, Sacrifice Sovereign Stone: Search your library for a basic land card, reveal it, put it into your hand, then shuffle. 1, Sacrifice Sovereign Stone: Draw a card. Sphere of Sorcery SWR 310 3 3 Artifact R 1, T, Exile Sphere of Sorcery: Return target noncreature, nonland card from your graveyard to your hand. 8, T, Exile Sphere of Sorcery: Return any number of target noncreature, nonland cards from your graveyard to your hand. Staff of Possibilities SWR 311 1 1 Artifact - Equipment U Equipped creature gets +1/+1. At the beginning of combat on your turn, choose flying, first strike, vigilance, trample, or haste. Equipped creature gains that ability until end of turn. Equip 2 Stormbreaker's Edge SWR 312 3 3 Artifact - Equipment U Whenever you cast an instant or sorcery spell, you may attach Stormbreaker's Edge to target creature you control. Equipped creature gets +3/+0. Equip 3 Tactician's Journal SWR 313 2 2 Artifact C Whenever you attack, you may draw a card. If you do, discard a card. Temple Servitor SWR 314 3 3 Artifact Creature - Golem 3 2 C 3, T: Put a +1/+1 counter on target creature you control. Activate only as a sorcery. Vorpaline Edge SWR 315 3 3 Artifact - Equipment R Equipped creature gets +2/+2. Whenever equipped creature attacks, exile target nonland permanent defending player controls. For as long as that card remains exiled, its owner may cast it. (They still pay its costs.) Equip 2 Wand of Endless Spells SWR 316 6 6 Artifact R At the beginning of your end step, draw two cards and you lose 2 life. Woodcutter's Hatchet SWR 317 3 3 Artifact - Equipment C When Woodcutter's Hatchet enters the battlefield, search your library for a basic land card, reveal it, put it into your hand, then shuffle. Equipped creature gets +2/+2. Equip 2 Xedrios, Progenitor Wyrm SWR 318 6 6 Legendary Artifact Creature - Dragon 5 5 R Flying 2: Copy target activated or triggered ability you control. You may choose new targets for the copy. WUBRG: Search your library for a card, exile it, then shuffle. Until the end of your next turn, you may play that card. Ancestral Glade SWR 319 0 Land - Forest U yInitialize/cr90 (T: Add G.) As Ancestral Glade enters the battlefield, you may pay 1 life. If you don't, Ancestral Glade enters the battlefield tapped. Basic lands you control have “T: Add G.” Archmage's Tower SWR 320 0 Land U You have no maximum hand size. T: Add C. 1, T: Add one mana of any color. Bustling Marketplace SWR 321 0 Land R Bustling Marketplace can't be sacrificed. T: Add one mana of any type that a land you control could produce. 0: Bustling Marketplace's owner may draw a card. If they do, untap Bustling Marketplace and gain control of it until end of turn. Only your opponents may activate this ability and only once each turn during their turn. Chamber of Ceremonies SWR 322 0 Land R T: Add C. T: Add one mana of any color among creatures and planeswalkers you control. T: Target player may gain control of target permanent you own. (That player may choose not to.) Cloudpeak Spires SWR 323 0 Land - Mountain U yInitialize/cr90 (T: Add R.) As Cloudpeak Spires enters the battlefield, you may pay 1 life. If you don't, Cloudpeak Spires enters the battlefield tapped. Basic lands you control have “T: Add R.” Commander's Stronghold SWR 324 0 Land R T: Add C. T: Untap target legendary creature you control. Activate only once each turn. Conjured Acropolis SWR 325 0 Land R T: Add C. T: Put a +1/+1 counter on each legendary creature and a loyalty counter on each planeswalker that entered the battlefield under your control this turn. Magnificent Palace SWR 326 0 Land C yInitialize/cr90 Magnificent Palace enters the battlefield tapped. As Magnificent Palace enters the battlefield, choose two colors. T: Add one mana of any of the chosen colors. Midnight Gate SWR 327 0 Land - Swamp U yInitialize/cr90 (T: Add B.) As Midnight Gate enters the battlefield, you may pay 1 life. If you don't, Midnight Gate enters the battlefield tapped. Basic lands you control have “T: Add B.” Mystical Tomb SWR 328 0 Land U T: Add C. 3, T, Sacrifice Mystical Tomb: Return target artifact, enchantment, or legendary card from your graveyard to your hand. Rogue's Passage SWR 329 0 Land U T: Add C. 4, T: Target creature can't be blocked this turn. reprint, Sacred Summits SWR 330 0 Land U yInitialize/cr90 Sacred Summits enters the battlefield tapped. T: Add one mana of any color among the color identity of legendary creatures and planeswalkers you control or legendary cards in your command zone. Seaside Grotto SWR 331 0 Land - Island U yInitialize/cr90 (T: Add U.) As Seaside Grotto enters the battlefield, you may pay 1 life. If you don't, Seaside Grotto enters the battlefield tapped. Basic lands you control have “T: Add U.” Sunlit Meadow SWR 332 0 Land - Plains U yInitialize/cr90 (T: Add W.) As Sunlit Meadow enters the battlefield, you may pay 1 life. If you don't, Sunlit Meadow enters the battlefield tapped. Basic lands you control have “T: Add W.” Tranquil Shrine SWR 333 0 Land C yInitialize/cr90 Tranquil Shrine enters the battlefield tapped. When Tranquil Shrine enters the battlefield, if you don't control a legendary creature, sacrifice it unless you pay 1. T: Add one mana of any color. Vale Ruins SWR 334 0 Land C When Vale Ruins enters the battlefield, you gain 1 life. T: Sacrifice Vale Ruins: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle. Vraniveer's Edge SWR 335 0 Land C Scry 1/vp1pt1 T: Add C. 1, T: Add one mana of any color. When this mana is spent to cast a spell that shares a color with a legendary creature you control, scry 1. Wildkin Grove SWR 336 0 Land U Spawn three Shapeshifter tokens/spawnx3 1/1 colorless Shapeshifter SWR T: Add C. 5, T, Sacrifice Wildkin Grove: Create three 1/1 colorless Shapeshifter creature tokens with changeling. (They're every creature type.) Warbringer Titan SWR 47 W 4WW 6 Creature - Giant Knight 6 6 R Spawn two Soldier tokens/spawnx2 1/1 white Soldier SWR Protection from instants and from sorceries When Warbringer Titan enters the battlefield or attacks, create two 1/1 white Soldier creature tokens with melee. (Whenever that creature attacks, it gets +1/+1 until end of turn for each opponent you attacked this combat.) Silvercrest Vanguard SWR 85 U UU 2 Creature - Human Wizard Knight 0 1 R Scry 1/vp1pt1 When Silvercrest Vanguard enters the battlefield, scry 1, then draw a card. Whenever you draw your second card each turn, put a +1/+1 counter on Silvercrest Vanguard. Pallid Herald SWR 133 B 2B 3 Creature - Zombie Warlock 3 2 R Once during each of your turns, you may cast a legendary creature or planeswalker spell from your graveyard. Sacrifice Pallid Herald: Exile up to three target cards from graveyards. Peerless Skirmisher SWR 180 R 1R 2 Creature - Human Rogue Knight 2 1 R At the beginning of your postcombat main phase, add an amount of R equal to the number of creatures you controlled that dealt combat damage to a player or planeswalker this turn. Gladesworn Ranger-Captain SWR 217 G 2G 3 Creature - Elf Ranger Knight 2 2 R Spawn Elf/spawn 1/1 green Elf SWR At the beginning of combat on your turn, create a 1/1 green Elf creature token. That token gains haste until end of turn and attacks this combat if able. At the beginning of your postcombat main phase, if three or more creatures you control dealt combat damage to a player or planeswalker this turn, add three mana of any one color. Margyd's Celebrant SWR 24 W W 1 Creature - Human Cleric Knight 2 1 R Improve 1W (1W: Put a +1/+1 counter on this creature. This costs 1 more to activate for each +1/+1 counter on it. Improve only as a sorcery.) Prevent all combat damage that would be dealt to attacking embattled creatures you control. (A creature is embattled if it has a counter on it or has a permanent you control attached to it.) Veindrinker's Cabalist SWR 147 B B 1 Creature - Vampire Warlock 1 1 R Spawn Treasure/spawn Treasure SWR Menace, lifelink Once each turn, if you would gain life, you may create a tapped Treasure token instead. Vorganisaath's Flamewaker SWR 197 R R 1 Creature - Dragon Wizard 1 2 R Prowess 1R: Until end of turn, if an instant, sorcery, or Dragon source you control would deal damage to a permanent or player, it deals that much damage plus 1 to that permanent or player instead. Activate only once each turn. Vaeldan's Liberator SWR 247 G G 1 Creature - Elf Warrior Knight 1 1 R Melee (Whenever this creature attacks, it gets +1/+1 until end of turn for each opponent you attacked this combat.) When Vaeldan's Liberator dies, you may exile it. If you do, return a permanent card with mana value less than or equal to Vaeldan's Liberator's power from your graveyard to your hand. Plains SWR 337 0 Basic Land - Plains reprint, Island SWR 338 0 Basic Land - Island reprint, Swamp SWR 339 0 Basic Land - Swamp reprint, Mountain SWR 340 0 Basic Land - Mountain reprint, Forest SWR 341 0 Basic Land - Forest reprint, Barlick, Twyllian Hero SWR 342 4 4 Legendary Creature - Kithkin Knight 3 2 B Command Tower SWR 343 0 Land B T: Add one mana of any color in your commander's color identity. reprint, Convocation Elder SWR 207 G 4G 5 Creature - Elf Druid 2 3 C Spawn two Elf tokens/spawnx2 1/1 green Elf SWRSpawn Elf/spawn 1/1 green Elf SWR When Convocation Elder enters the battlefield, create two 1/1 green Elf creature tokens. 1G, Discard Convocation Elder: Create a 1/1 green Elf creature token. Draw a card. Activate only as a sorcery. Anthus's Accomplice SWR 53 U U 1 Creature - Faerie Rogue 1 1 R Flash Flying At the beginning of each end step, if two or more spells were cast this turn, you may draw a card. If you do, discard a card. 1/1 colorless Shapeshifter SWR tokens SWR1 0 Token 1 1 T Changeling (This token is every creature type.) 1/1 white Cleric SWR tokens SWR2 W 0 Token 1 1 T Lifelink 2/2 white Griffin SWR tokens SWR3 W 0 Token 2 2 T Flying 1/1 white Soldier SWR tokens SWR4 W 0 Token 1 1 T Melee (Whenever this creature attacks, it gets +1/+1 until end of turn for each opponent you attacked this combat.) 1/1 white Spirit SWR tokens SWR5 W 0 Token 1 1 T Flying 0/0 blue Construct SWR tokens SWR6 U 0 Token 0 0 T 1/1 blue Faerie Rogue SWR tokens SWR7 U 0 Token 1 1 T Flying 4/4 blue Sphinx Wizard SWR tokens SWR8 U 0 Token 4 4 T Flying 2/2 black Zombie SWR tokens SWR9 B 0 Token 2 2 T 2/2 red Dragon SWR tokens SWR10 R 0 Token 2 2 T Flying Forged in Galdurheim SWR tokens SWR11 R 0 Token T During any turn you attacked with an embattled creature, you may play these cards. (A creature is embattled if it has a counter on it or has a permanent you control attached to it.) 4/4 red Giant SWR tokens SWR12 R 0 Token 4 4 T 1/1 red Goblin SWR tokens SWR13 R 0 Token 1 1 T Haste 2/1 red Rogue SWR tokens SWR14 R 0 Token 2 1 T This creature can't block. 3/3 green Beast SWR tokens SWR15 G 0 Token 3 3 T green Dryad SWR tokens SWR16 G 0 Token T 1/1 green Elf SWR tokens SWR17 G 0 Token 1 1 T green Hydra SWR tokens SWR18 G 0 Token X X T 1/1 green Saproling SWR tokens SWR19 G 0 Token 1 1 T 1/2 green Spider SWR tokens SWR20 G 0 Token 1 2 T Reach 2/2 green Wolf SWR tokens SWR21 G 0 Token 2 2 T Bruga SWR tokens SWR22 WG 0 Token 2 2 T 1/1 Elf Scout SWR tokens SWR23 URG 0 Token 1 1 T (This token is green, blue, and red.) Prowess 2/2 Knight SWR tokens SWR24 WBR 0 Token 2 2 T (This token is red, white, and black.) Haste Cast From Exile SWR tokens SWR25 UR 0 Token T Clue SWR tokens SWR26 0 Token T 2, Sacrifice this artifact: Draw a card. colorless Equipment SWR tokens SWR27 0 Token T Equipped creature gets +1/+0. Equip 2 Treasure SWR tokens SWR28 0 Token T T, Sacrifice this artifact: Add one mana of any color. Treasure Clue SWR tokens SWR29 0 Token T T, Sacrifice this artifact: Add one mana of any color. 2, Sacrifice this artifact: Draw a card. colorless Vehicle SWR tokens SWR30 0 Token T Crew 1 (Tap any number of creatures you control with total power 1 or greater: This Vehicle becomes an artifact creature until end of turn.) Helgard, Princess of Many QRB 19 W 1WW 3 Legendary Planeswalker - Helgard 4 M yInitialize/ccgreen=4+1/ccgreen+1-3, Spawn two Dwarf Peasant tokens/ccgreen-3;/spawnx2 1/1 white Dwarf Peasant QRB-7, Emblem Get/ccgreen-7;/spawn Helgard Emblem QRB [+1]: Up to two target creatures you control each get +1/+1 and gain vigilance until end of turn. [-3]: Create two 1/1 white Dwarf Peasant creature tokens. You gain 2 life. [-7]: You get an emblem with “Creatures you control get +2/+2 and have double strike.” Restore the Rose Order QRB 33 W 1W 2 Legendary Enchantment M Copy reminder/spawn Copy At the beginning of each end step, you may exile target creature card with mana value X or less from your graveyard, where X is the amount of life you gained this turn. If you do, create a token that's a copy of it. Lysene, Aravant Spymaster QRB 236 UBR 1U/BR 3 Legendary Creature - Human Rogue 1 3 M When Lysene enters the battlefield, you may search your library for a card with foretell, reveal it, put it into your hand, then shuffle. The next card you foretell this turn costs 0 to foretell. Whenever you foretell a card or cast a foretold spell, Pirates and Rogues you control get +1/+0 until end of turn. Up to one target Pirate or Rogue you control can't be blocked this turn. Zirrat, the Soulsearcher QRB 83 U 5UU 7 Legendary Planeswalker - Zirrat 4 M yInitialize/ccgreen=4+1, Spawn Elemental Illusion/ccgreen+1;/spawn 2/2 blue Elemental Illusion QRB-2/ccgreen-2 This spell costs 1 less to cast for each instant and sorcery card in your graveyard. [+1]: Create a 2/2 blue Elemental Illusion creature token with flying and “Whenever this becomes the target of a spell, sacrifice it.” [-2]: Return up to one other target nonland permanent to its owner's hand. Draw a card. Begin the Purge QRB 86 B 2BB 4 Sorcery M All creatures that aren't embattled get -5/-5 until end of turn. If a creature would die this turn, exile it instead. (A creature is embattled if it has a counter on it or a permanent its owner controls attached to it.) Depraved Archknight QRB 102 B 4BBB 7 Creature - Demon Noble Knight 7 7 M Menace When Depraved Archknight enters the battlefield, each opponent may pay 7 life. For each player that doesn't, you draw seven cards. Scourge of the Mountains QRB 155a,155b R 2RR 4 Creature - Dragon 4 3 M Flying, haste Ride 1R (1R: Transform this and attach it to target creature you control without a Mount. Ride only as a sorcery.) ----- Scale Bearer|Enchantment - Aura Mount (Transform this if it's not attached to a creature. Pay 1R as a sorcery to unattach it.) Enchant creature you control Scale Bearer's rider gets +4/+3 and has flying and haste. Whenever Scale Bearer's rider attacks, you may pay 2R. If you do, it deals damage equal to its power to target creature or planeswalker. Two-Front War QRB 163 R 2RR 4 Legendary Enchantment M Reveal top one/vp1at1Cast from Exile reminder/spawn Can Be Cast From Exile At the beginning of your upkeep, exile the top card of your library. You may play it this turn. Whenever you cast an instant or sorcery spell exiled this way, you may copy it and you may choose new targets for the copy. Esalia, Steward of Caer Crann QRB 179 G 1G 2 Legendary Creature - Elf Druid 2 3 M Vigilance, ward 1 T: Add one mana of any color. If that mana is spent on a creature spell, it enters the battlefield with an additional +1/+1 counter on it. Rundfora Communion QRB 199 G 2GG 4 Legendary Enchantment M The first creature spell you cast each turn costs 2 less to cast. At the beginning of your upkeep, return a creature you control to its owner's hand. If you do, you draw cards and gain life equal to its power. Lord Yaran, the Usurper QRB 220 UB 1UBB 4 Legendary Creature - Human Noble Wizard 3 4 M Deathtouch Artifacts and creatures your opponents control have “At the beginning of your upkeep, you lose 1 life unless you tap this permanent and have an opponent gain control of it.” Lost in the Roses QRB 221 UG 4GU 6 Legendary Enchantment M Spawn Plant Elemental/spawn green and blue Plant Elemental QRB Play with the top card of your library revealed. You may play the top card of your library. At the beginning of your end step, create an X/X green and blue Plant Elemental creature token with reach, where X is the top card of your library's mana value. Teufel, Conniving Wraith QRB 233 BR 2BR 4 Legendary Planeswalker - Teufel 4 M yInitialize/ccgreen=4+1/ccgreen+1-3/ccgreen-3-6, Copy reminder/ccgreen-6;/spawn CopyEmblem Get/spawn Teufel Emblem QRB [+1]: The next card you foretell this turn costs 0 to foretell. You may discard a card. If you do, draw a card. [-3]: Teufel deals 4 damage to any target and you gain 4 life. [-6]: You get an emblem with “Whenever you cast a spell, you may pay life equal to the amount of mana spent to cast it. If you do, copy that spell and you may choose new targets for the copy.” The Roseblade QRB 241 3 3 Legendary Artifact - Equipment M Equipped creature gets +2/+2 and has deathtouch and lifelink. Whenever equipped creature dies, you may exile it. If you do, return target Knight or Soldier card from your graveyard to the battlefield tapped, then attach The Roseblade to it. Equip 2 Tomb of the Roseblade QRB 260 0 Legendary Land M yInitialize/cr90 Tomb of the Roseblade enters the battlefield tapped. T: Add C. X, T, Sacrifice Tomb of the Roseblade: Search your library for an Equipment card with mana value X or less, put it onto the battlefield, then shuffle. Activate only as a sorcery. Whisperer of Fortunes QRB 79 U U 1 Creature - Human Rogue Wizard 1 2 M Whenever Whisperer of Fortunes attacks, the next card you foretell this turn costs 0 to foretell. Whenever you cast a foretold spell, put a +1/+1 counter on Whisperer of Fortunes. It gains flying until end of turn. Esmerie, Skysworn General QRB 216 WU WU 2 Legendary Creature - Human Knight 2 2 R Flying, vigilance Embattled creatures you control have ward 1. (A creature is embattled if it has a counter on it or a permanent you control attached to it.) Whenever one or more creatures you control deal combat damage to a player, put a +1/+1 counter on one of those creatures. Harl and Finn, Brothers-in-Arms QRB 235 WRG 2R/WG 4 Legendary Creature - Dwarf Elf Warrior 4 5 M Trample Other Dwarves and Elves you control get +1/+1. If Harl and Finn or another Dwarf or Elf you control entering the battlefield or attacking causes a triggered ability of a permanent you control to trigger, that ability triggers an additional time. The Queenscoming Festival QRB 224 WG XGW 2 Instant M Spawn Peasant/spawn 1/1 white Peasant QRBSpawn five Peasant tokens/spawnx5 1/1 white Peasant QRB As an additional cost to cast this spell, you may tap any number of creatures you control. This spell costs 1 less to cast for each creature tapped in this way. Create X 1/1 white Peasant creature tokens. You gain X life. Legendary creatures you control gain hexproof and indestructible until end of turn. Asamund, Queen of Yroncaster QRB 4 W WW 2 Legendary Creature - Human Noble Knight 2 2 R First strike, vigilance Whenever Asamund, Queen of Yroncaster deals combat damage to a player, choose a number. That player can't cast noncreature spells with mana value equal to the chosen number until the end of your next turn. Asamund's Gambit QRB 5 W 2W 3 Instant R Scry 2/vp1pt2 Foretell 2WW (During your turn, you may pay 2 and exile this card from your hand face down. Cast it on a later turn for its foretell cost.) Choose one. If this spell was foretold, you may choose both instead - • Put a +1/+1 counter on each creature you control. • Exile target nonland permanent an opponent controls. Its controller may scry 2. Chevalier's Lance QRB 9 W 1W 2 Artifact - Equipment R Equipped creature gets +2/+1. Equipped creature has first strike as long as it's attacking. Whenever a Knight or Soldier you control attacks, you may attach Chevalier's Lance to it. Equip 3 Heavenly Radiance QRB 18 W 2WW 4 Sorcery R Choose a nonland permanent type. Destroy all permanents of the chosen type. Each player who controlled a permanent destroyed this way draws a card. Proud Lion QRB 28a,28b W W 1 Creature - Cat 2 1 R Sacrifice Proud Lion: Counter target spell that targets you. Ride 1W (1W: Transform this and attach it to target creature you control without a Mount. Ride only as a sorcery.) ----- Mount of Heroes|Enchantment - Aura Mount (Transform this if it's not attached to a creature. Pay 1W as a sorcery to unattach it.) Enchant creature you control Mount of Heroes's rider gets +2/+1. Sacrifice Mount of Heroes: Counter target spell that targets you or Mount of Heroes's rider. Underpass Sentinel QRB 37 W 1W 2 Creature - Dwarf Soldier 2 2 R Vigilance Whenever Underpass Sentinel enters the battlefield or attacks, you may put a +1/+1 counter on another target creature you control without one. Sacrifice Underpass Sentinel: Embattled creatures you control gain hexproof and indestructible until end of turn. (A creature is embattled if it has a counter on it or a permanent you control attached to it.) Vel, Queensguard Captain QRB 38 W 3WW 5 Legendary Creature - Human Soldier 5 5 R Lifelink Prevent all combat damage that would be dealt to embattled creatures you control. (A creature is embattled if it has a counter on it or a permanent you control attached to it.) Witchseeker Mob QRB 41 W 2WW 4 Creature - Human Peasant X X R Witchseeker Mob's power and toughness are each equal to twice the number of Citizens and/or Peasants you control. When Witchseeker Mob enters the battlefield, exile target nonland permanent an opponent controls with mana value less than or equal to Witchseeker Mob's power until Witchseeker Mob leaves the battlefield. Mirrorwing Commander QRB 58 U 4UU 6 Creature - Human Knight 5 5 R Copy reminder/spawn Copy Flying, ward 2 At the beginning of your upkeep, if Mirrorwing Commander is embattled, create a token that's a copy of it. (A creature is embattled if it has a counter on it or a permanent you control attached to it.) Moorland Illusionist QRB 60 U 1U 2 Creature - Human Warlock 2 1 R Copy reminder/spawn Copy Once each turn, when another nontoken creature is returned to your hand from the battlefield, you may create a token that's a copy of that creature. Concealing Mask QRB 50 U U 1 Artifact - Equipment R Equipped creature gets +1/+0, has no name, and loses all non-Pirate, non-Rogue creature types. 1: Equipped creature gains the creature types and activated abilities of target creature and its name becomes that creature's name until end of turn. Equip 1 Usurper's Sway QRB 77 U 2UU 4 Sorcery R Foretell XU (During your turn, you may pay 2 and exile this card from your hand face down. Cast it on a later turn for its foretell cost.) Gain control of target creature with power 2 or less. If this spell was foretold, gain control of target creature with power X or less instead. Overwhelming Refusal QRB 62 U XUU 2 Instant R Counter target spell unless its controller pays X. You may cast a spell with mana value X or less from your hand without paying its mana cost. Scavenger of the Old Bay QRB 66a,66b U 1U 2 Creature - Shark 1 2 R Whenever Scavenger of the Old Bay deals combat damage to a player, draw a card. Ride 1U (1U: Transform this and attach it to target creature you control without a Mount. Ride only as a sorcery.) ----- Bay-Bandit's Snapper|Enchantment - Aura Mount (Transform this if it's not attached to a creature. Pay 1U as a sorcery to unattach it.) Enchant creature you control Bay-Bandit's Snapper's rider gets +1/+2. Whenever Bay-Bandit's Snapper's rider deals combat damage to a player, you draw two cards. Skulkling QRB 68 U 3UU 5 Creature - Shapeshifter Rogue 4 5 R Spawn Rogue/spawn 1/1 blue Rogue QRB This spell can't be countered. U: Exile Skulkling. Return it to the battlefield under its owner's control at the beginning of the next end step. 1U: Until end of turn, Skulkling gets +1/-1 ad can't be blocked. 3U: Draw a card. Create a 1/1 blue Rogue creature token. Yaran's Gambit QRB 81 U 2U 3 Instant R Foretell 2UU (During your turn, you may pay 2 and exile this card from your hand face down. Cast it on a later turn for its foretell cost.) Choose one. If this spell was foretold, you may choose both instead - • Draw three cards, then discard two cards. • The owner of target nonland permanent puts it on the top or bottom of their library. Belmord Bloodcurdler QRB 87 B 2B 3 Creature - Vampire Noble Knight 4 2 R Other Knights and Soldiers you control get +1/+0. Cowards can't block Knights and Soldiers you control. When Belmord Bloodcurdler enters the battlefield, target creature an opponent controls becomes a Coward in addition to its other types. (This effect last indefinitely.) Bloodvenge Berserker QRB 92 B B 1 Creature - Elf Berserker 2 2 R Haste Bloodvenge Berserker doesn't untap during its controller's untap step. Once each turn, when an opponent is dealt damage by another source you control, you may untap Bloodvenge Berserker. Carrion Scythe QRB 94 B 2BB 4 Artifact - Equipment R When Carrion Scythe enters the battlefield, if you cast it, you may return target creature card from your graveyard to the battlefield, then attach Carrion Scythe to it. Equipped creature gets +1/+1 and has deathtouch. Equip 2 A Dangerous Conspiracy QRB 99 B BB 2 Legendary Enchantment R Whenever you foretell a card or cast a foretold spell, you draw a card and you lose 2 life. Headless Carriage QRB 106a,106b B 2B 3 Creature - Zombie Horse 3 3 R Deathtouch Discard a card: Headless Carriage gains indestructible until end of turn. Tap it. Ride 2BB (2BB: Transform this and attach it to target creature you control without a Mount. Ride only as a sorcery.) ----- Belmord Blood-Coach|Enchantment - Aura Mount (Transform this if it's not attached to a creature. Pay 2BB as a sorcery to unattach it.) Enchant creature you control Belmord Blood-Coach's rider gets +3/+3 and has deathtouch. Whenever Belmord Blood-Coach's rider attacks, you may return target creature card with mana value less than its rider's power from your graveyard to the battlefield tapped. Rhysta's Gambit QRB 116 B 1B 2 Sorcery R Foretell 1BB (During your turn, you may pay 2 and exile this card from your hand face down. Cast it on a later turn for its foretell cost.) Choose one. If this spell was foretold, you may choose both instead - • Each opponent reveals their hand. You choose a noncreature, nonland card revealed this way. Exile that card. • Each opponent sacrifices a creature or planeswalker. Together in Death QRB 121 B 2B 3 Instant R Spawn two Zombie tokens/spawnx2 black Zombie QRB Foretell 1B (During your turn, you may pay 2 and exile this card from your hand face down. Cast it on a later turn for its foretell cost.) Create two X/X black Zombie creature tokens with menace, where X is the number of nontoken creatures that died under your control this turn. Witch of the Midden QRB 124 B 2B 3 Creature - Human Warlock 1 3 R Spawn Rat/spawn 1/1 black Rat QRB Deathtouch At the beginning of your end step, create a 1/1 black Rat creature token with “This creature can't block.” 1B, T, Sacrifice three other creatures: Each opponent discards a card and loses 2 life. You draw a card and gain 2 life. Bugrund's Gambit QRB 132 R 2R 3 Sorcery R Foretell 2RR (During your turn, you may pay 2 and exile this card from your hand face down. Cast it on a later turn for its foretell cost.) Choose one. If this spell was foretold, you may choose both instead - • Put any number of cards from your hand on the bottom of your library, then draw that many cards plus one. • Bugrund's Gambit deals 4 damage to any target. Deepstone Agitator QRB 137 R 1RR 3 Creature - Dwarf Rogue 3 3 R Menace Creatures you control get +1/+0 as long as you've foretold a card this turn. Creatures you control get +1/+0 as long as you've cast a foretold spell this turn. Horse Thief QRB 146 R 2RR 4 Creature - Human Rogue 2 1 R Haste When Horse Thief enters the battlefield, you may gain control of target creature or Mount until end of turn. It gains haste until end of turn. If it's a Mount, attach it to Horse Thief. A Kingdom Burns QRB 147 R 5RR 7 Sorcery R Foretell 4RR (During your turn, you may pay 2 and exile this card from your hand face down. Cast it on a later turn for its foretell cost.) Each player sacrifices four lands. A Kingdom Burns deals 4 damage to each creature and each planeswalker. Spymaster's Consignment QRB 160 R R 1 Sorcery R Exile target artifact an opponent controls. Until end of turn, you may cast a copy of that card. (You still pay its costs.) Surface Expeditioneer QRB 162 R RR 2 Creature - Dwarf Scout 2 2 R Haste Ward-Pay 3 life. Whenever Surface Expeditioneer attacks, if it's embattled, it deals 2 damage to target player or planeswalker. (A creature is embattled if it has a counter on it or a permanent you control attached to it.) Candlegift QRB 8 W W 1 Enchantment - Aura R Spawn Angel/spawn 5/5 white Angel QRBCopy reminder/spawn Copy Enchant creature you control Enchanted creature gets +1/+1 and has ward 1. Whenever enchanted creature deals combat damage to a player, choose target creature you control without a permanent named Candlegift attached to it. Create a token that's a copy of Candlegift attached to that creature. W, Sacrifice five enchantments: Create a 5/5 white Angel creature token with flying. Knights of the Burning Pyre QRB 148 R 3RR 5 Creature - Elemental Skeleton Knight 4 3 R This spell costs 1 less to cast for each embattled creature you control. (A creature is embattled if it has a counter on it or a permanent you control attached to it.) Haste Whenever Knights of the Burning Pyre attacks, it deals X damage to each opponent, where X is the number of embattled creatures you control. Griffin Country QRB 57 U 1U 2 Enchantment R Griffin Country enters the battlefield with a feather counter on it. Creatures with flying you control get +1/+1. U, Remove a feather counter from Griffin Country: Put a flying counter on target creature you control. 2U, Remove a feather counter from Griffin Country: Search your library for a creature card with flying, reveal it, put it into your hand, then shuffle. Bloodbriar Archdruid QRB 171 G G 1 Creature - Elf Druid 1 2 R Trample T, Sacrifice another creature: You gain 3 life. Whenever another creature you control dies, put a +1/+1 counter on Bloodbriar Archdruid. Byron's Gambit QRB 174 G 1G 2 Instant R Spawn two Peasant tokens/spawnx2 1/1 white Peasant QRB Foretell 1GG (During your turn, you may pay 2 and exile this card from your hand face down. Cast it on a later turn for its foretell cost.) Choose one. If this spell was foretold, you may choose both instead - • Create two tapped 1/1 white Peasant creature tokens. • You gain 7 life. Caer Crann Warleader QRB 176 G 2GG 4 Creature - Elf Warrior 2 2 R When Caer Crann Warleader enters the battlefield, distribute three +1/+1 counters among any number of creatures you control. Embattled creatures you control have trample. (A creature is embattled if it has a counter on it or a permanent you control attached to it.) Imisti's Commando QRB 187 G 1G 2 Creature - Elf Warrior 2 1 R Vigilance Imisti's Commando can't be blocked by creatures with lesser power. Whenever Imisti's Commando deals combat damage to a player, draw a card. Field Tender QRB 182 G 1GG 3 Creature - Human Peasant 1 2 R Spawn Peasant/spawn 1/1 white Peasant QRB You may play lands from your graveyard. Whenever a land enters the battlefield under your control, create a 1/1 white Peasant creature token. Glimmerbark Treant QRB 184 G XG 1 Creature - Treefolk 1 1 R Flash Reach Glimmerbark Treant enters the battlefield with X +1/+1 counters on it. When Glimmerbark Treant leaves the battlefield, you gain life equal to its power. Rallying Flag QRB 197 G 1G 2 Artifact - Equipment R Equipped creature gets +2/+1 and has trample. Whenever equipped creature attacks, other Citizens and Peasants you control get +2/+1 and gain trample until end of turn. Equip 3 Savage Mammoth QRB 201a,201b G 4GG 6 Creature - Elephant 0 0 R Spawn Elephant/spawn green Elephant QRB Trample Savage Mammoth gets +1/+1 for each land you control. Ride 4G (4G: Transform this and attach it to target creature you control without a Mount. Ride only as a sorcery.) ----- Herdstrider|Enchantment - Aura Mount (Transform this if it's not attached to a creature. Pay 4G as a sorcery to unattach it.) Enchant creature you control Herdstrider's rider gets +1/+1 for each land you control and has trample. Whenever Herdstrider's rider attacks, create an X/X green Elephant creature token with trample that's tapped and attacking, where X is that creature's power. Exile that token at the end of combat. Bugrund, the Golden Thane QRB 210 WR 1RW 3 Legendary Creature - Dwarf Noble 2 3 M Spawn Dwarf/spawn 1/1 red Dwarf QRBSpawn five Dwarf tokens/spawnx5 1/1 red Dwarf QRB Double strike, vigilance At the beginning of combat on your turn, create X 1/1 red Dwarf creature tokens with haste, where X is the number of embattled nontoken creatures you control. (A creature is embattled if it has a counter on it or a permanent you control attached to it.) Byron, Unlikely Hero QRB 211 WG 1GW 3 Legendary Creature - Human Peasant 3 2 R Spawn Peasant/spawn 1/1 white Peasant QRB When Byron, Unlikely Hero enters the battlefield, put a +1/+1 counter on each other Citizen or Peasant you control. Whenever a nontoken creature you control with a +1/+1 counter on it dies, create a 1/1 white Peasant creature token. Getaway Rider QRB 217 UR 1UR 3 Creature - Human Pirate 3 3 R Spawn Pirate/spawn 1/1 red Pirate QRB Flying, haste Whenever one or more other nontoken Pirates and/or Rogues you control attack, create a 1/1 red Pirate creature token. Imisti, Elven Insurgent QRB 218 BG BG 2 Legendary Creature - Elf Rogue 3 2 R Whenever Imisti, Elven Insurgent attacks, mill two cards. When you do, you may return target land card from your graveyard to your hand. XBG: If Imisti has no +1/+1 counters on it, put X +1/+1 counters on Imisti. Activate only as a sorcery. Patron of Machinations QRB 223 UB 3UB 5 Creature - Demon Horror 4 4 R Flying Whenever you foretell a card or cast a foretold spell, each opponent loses 3 life unless they sacrifice a creature or discard a card. Rhysta of the Roses QRB 226 WB WWBB 4 Legendary Creature - Spirit Knight 5 5 R Hexproof from mana value 3 or less W: Rhysta of the Roses gains lifelink until end of turn. B: Rhysta of the Roses gains menace until end of turn. reprint, Tenuous Alliance QRB 232 RG RG 2 Instant R Look at top eight/vp1pt8 Look at the top eight cards of your library. You may reveal up to one Elf and up to one Dwarf card from among them. Put the revealed cards into your hand and the rest on the bottom of your library in a random order. Tenuous Alliance deals 2 damage to you. Sofia, Fortune's Fated QRB 230 BR BR 2 Legendary Creature - Human Pirate 3 4 R Reveal top one/vp1at1Cast from Exile reminder/spawn Can Be Cast From Exile Foretell BR (During your turn, you may pay 2 and exile this card from your hand face down. Cast it on a later turn for its foretell cost.) Haste Whenever Sofia deals combat damage to an opponent, exile the top card of that player's library face down and look at it. You may play that card for as long as it remains exiled, and you may spend mana as though it were mana of any type to cast that spell. Then foretell Sofia. It costs 0 to foretell this way. Commander of the Cavalry QRB 213 WR RW 2 Creature - Human Knight 1 2 R When Commander of the Cavalry enters the battlefield, you may search your library for a creature card with ride, reveal it, and put it into your hand. If you do, shuffle. X, T: Put a creature card with ride and mana value X or less from your hand onto the battlefield transformed and attached to another target creature you control without a Mount attached to it. Keepers of the Rundfora QRB 219 UG 8GU 10 Creature - Dryad Druid X X R As an additional cost to cast this spell, return any number of creatures you control to their owner's hands. This spell costs 2 less to cast for each creature returned in this way. Trample, ward 3 Keepers of the Rundfora's power and toughness are each equal to twice the number of cards in your hand. Henrick's Memorial QRB 239 1 1 Legendary Artifact R At the beginning of each end step, if a creature died this turn, you may put a +1/+1 counter on target creature you control. Cresting Bay QRB 247 0 Land R yInitialize/cr90 Cresting Bay enters the battlefield tapped unless you control a basic Island. T: Add U. 2UU: Until end of turn, Cresting Bay becomes a 3/3 blue Elemental creature with “Whenever this creature attacks, you may draw a card then discard a card.” It's still a land. Firehearth Halls QRB 249 0 Land R yInitialize/cr90 Firehearth Halls enters the battlefield tapped unless you control a basic Mountain. T: Add R. RR: Firehearth Halls becomes a 1/1 red Dwarf Warrior creature with double strike until end of turn. It's still a land. Serene Chapel QRB 256 0 Land R yInitialize/cr90 Serene Chapel enters the battlefield tapped unless you control a basic Plains. T: Add W. 1WW: Until end of turn, Serene Chapel becomes a 2/1 white Spirit Cleric creature with flying and “Whenever this creature attacks, you may exile target card from a graveyard.” It's still a land. Wise Old Oak QRB 261 0 Land R yInitialize/cr90 Wise Old Oak enters the battlefield tapped unless you control a basic Forest. T: Add G. 3GG: Until end of turn, Wise Old Oak becomes a 4/4 green Treefolk creature with “Whenever this creature deals combat damage to a player, draw a card.” It's still a land. Swarming Midden QRB 259 0 Land R yInitialize/cr90Spawn Rat/spawn 1/1 black Rat QRB Swarming Midden enters the battlefield tapped unless you control a basic Swamp. T: Add B. 1BB: Swarming Midden becomes a 2/3 black Rat creature with menace until end of turn. It's still a land. Whenever it attacks this turn, create a 1/1 black Rat creature token with “This creature can't block.” Skysworn Commander QRB 229 WU 2WU 4 Creature - Human Knight 3 3 U Flying Whenever an embattled creature you control deals combat damage to a player, draw a card. (A creature is embattled if it has a counter on it or a permanent you control attached to it.) Scion of the Rose Order QRB 228 WB WB 2 Creature - Spirit Knight 2 2 U Vigilance Other Knights and Soldiers you control get +1/+1. 2B, T, Sacrifice a Knight or Soldier: Destroy target creature or planeswalker. Activate only as a sorcery. Rat King QRB 225 BG 2BG 4 Creature - Rat Horror 3 2 U Spawn two Rat tokens/spawnx2 1/1 black Rat QRB When Rat King enters the battlefield, create two 1/1 black Rat creature tokens with “This creature can't block.” Whenever Rat King or another creature you control dies, each opponent loses 1 life and you gain 1 life. Lysene's Vagabond QRB 222 UR UR 2 Creature - Human Pirate Rogue 2 2 U Attacking Pirates and Rogues you control get +1/+0. 2U: Tap target creature an opponent controls. Stonebark Incinerator QRB 231 RG 2RG 4 Creature - Elemental Treefolk 4 4 U Reach Stonebark Incinerator gets +2/+0 and has trample as long as you control a Dwarf. Stonebark Incinerator gets +0/+2 and has vigilance as long as you control a Elf. Designs on the Crown QRB 215 UB UB 2 Enchantment U Spawn Rogue/spawn 1/1 blue Rogue QRB Once each turn, when you foretell a card or cast a foretold spell, you may create a 1/1 blue Rogue creature token. 1UB: Draw a card, then discard a card. Corsair Sellsword QRB 214 BR BR 2 Creature - Human Pirate Warrior 3 2 U Corsair Sellsword can't block. Whenever you foretell a card or cast a foretold spell, you may return Corsair Sellsword from your graveyard to your hand. Champion of Stilthorpe QRB 212 WG GW 2 Creature - Human Warrior Citizen X X U Lifelink, trample Champion of Stilthorpe's power and toughness are each equal to the number of Citizens and/or Peasants you control. Thane of Edelber QRB 234 WR 1RW 3 Creature - Dwarf Noble 2 2 U First strike Each other nontoken creature you control enters the battlefield with an additional +1/+1 counter on it. Rundfora Communionist QRB 227 UG 2GU 4 Creature - Dryad Druid Bard 5 5 U Trample When Rundfora Communionist enters the battlefield, return a creature you control to its owner's hand. Creature spells you cast cost 1 less to cast. Anointed Cursebreaker QRB 2 W 1W 2 Creature - Human Cleric Soldier 2 2 U Lifelink When Anointed Cursebreaker enters the battlefield, you may exile target artifact or enchantment an opponent controls. When Anointed Cursebreaker is no longer on the battlefield, return the exiled card to its owner's hand. Armored Axewarden QRB 3 W 1W 2 Creature - Dwarf Soldier 3 2 U Prevent all combat damage that would be dealt to Armored Axewarden as long as it's embattled. (A creature is embattled if it has a counter on it or a permanent you control attached to it.) Blessed Barrage QRB 6 W 3WW 5 Instant U Blessed Barrage deals 5 damage divided as you choose among any number of attacking or blocking creatures. Cleansing Angel QRB 10 W 6W 7 Creature - Angel Soldier 4 4 U This spell costs 1 less to cast for each creature you attacked with this turn. (Those creatures don't have to still be on the battlefield.) Flying Code of Honor QRB 11 W W 1 Instant U Target creature you control gains hexproof and indestructible until end of turn. If it's a Knight or Soldier, put a +1/+1 counter on it. For Queen and Country QRB 15 W 3W 4 Instant U Creatures you control get +2/+1 until end of turn. Citizens and Peasants you control gain first strike until end of turn. Militia Commander QRB 23 W 2WW 4 Creature - Human Peasant Warrior 3 2 U Spawn Peasant/spawn 1/1 white Peasant QRB When Militia Commander enters the battlefield, create a 1/1 white Peasant creature token. Other Citizens and Peasants you control get +1/+1. Pact of Peace QRB 27 W 4W 5 Instant U Foretell 3W (During your turn, you may pay 2 and exile this card from your hand face down. Cast it on a later turn for its foretell cost.) This spell's foretell cost costs 3 less to pay if you have 5 or less life. You gain 10 life. Wanderer's Compass QRB 39 W 2W 3 Artifact - Equipment U Spawn Peasant/spawn 1/1 white Peasant QRB Equipped creature gets +2/+1. Whenever equipped creature attacks, create a 1/1 white Peasant creature token that's tapped and attacking. Equip 2 Loyalist Escort QRB 22 W 3W 4 Creature - Human Knight 4 4 U Whenever Loyalist Escort or another Knight or Soldier enters the battlefield under your control, you may choose one that hasn't been chosen this turn - • Tap target creature an opponent controls. • Untap target creature you control. Trial by Combat QRB 35 W W 1 Enchantment U Whenever a creature you control deals combat damage to a player, if it has no +1/+1 counters on it, put a +1/+1 counter on it. You gain 1 life. Twinhorn Leaper QRB 36a,36b W 1W 2 Creature - Goat 1 1 U Double strike Ride 2W (2W: Transform this and attach it to target creature you control without a Mount. Ride only as a sorcery.) ----- Slopestrider's Chariot|Enchantment - Aura Mount (Transform this if it's not attached to a creature. Pay 2W as a sorcery to unattach it.) Enchant creature you control Slopestrider's Chariot's rider gets +1/+1 and has double strike. Brine Kelpie QRB 46a,46b U 1U 2 Creature - Elemental Horse 2 1 U Whenever Brine Kelpie attacks, you may tap target creature an opponent controls. Ride 2U (2U: Transform this and attach it to target creature you control without a Mount. Ride only as a sorcery.) ----- Steed of the Loch|Enchantment - Aura Mount (Transform this if it's not attached to a creature. Pay 2U as a sorcery to unattach it.) Enchant creature you control Steed of the Loch's rider gets +2/+1. Whenever Steed of the Loch's rider attacks, you may tap target creature an opponent controls. Chattering Parrot QRB 48 U U 1 Creature - Bird 1 1 U Flying When Chattering Parrot enters or leaves the battlefield, you may draw a card. If you do, put a card from your hand on the bottom of your library. Sofia's Swashbucklers QRB 72 U 2U 3 Creature - Human Pirate 3 2 U When Sofia's Swashbucklers enters the battlefield, you may return target card with foretell from your graveyard to your hand. Distracting Flourish QRB 52 U 2U 3 Instant U This spell costs 1 less for each Pirate and/or Rogue you control. Counter target spell unless its controller pays 3. If that spell is countered this way, exile it instead of putting it into its owner's graveyard. Don the Gilded Mask QRB 53 U 2U 3 Sorcery U Copy reminder/spawn Copy Foretell 2U (During your turn, you may pay 2 and exile this card from your hand face down. Cast it on a later turn for its foretell cost.) If this spell is foretold, you may cast it as though it had flash. Create a token that's a copy of target creature you control. Turn to Fountain QRB 76 U 1UU 3 Enchantment - Aura U Flash Enchant artifact or creature Enchanted permanent is an artifact with “T: Draw a card then discard a card” and loses all other card types and abilities. Notorious Windraider QRB 61 U 4UU 6 Creature - Human Pirate 5 4 U Flying Whenever Notorious Windraider attacks, other attacking Pirates and Rogues you control gain flying until end of turn. Shawl of Warding QRB 67 U 2U 3 Artifact - Equipment U Equipped creature gets +1/+1. Whenever equipped creature becomes the target of a spell or ability an opponent controls, you may return Shawl of Warding to its owner's hand. If you do, counter that spell or ability. Equip 2 Skysworn Savior QRB 70 U 3U 4 Creature - Griffin 3 3 U Whenever Skysworn Savior attacks, you may return another creature you control to its owner's hand. If you do, Skysworn Savior gets +2/+2 and gains flying until end of turn. Streetslipper QRB 74 U 3U 4 Creature - Human Rogue 2 2 U Ward 1 Streetslipper can't be blocked. Whenever you foretell a card or cast a foretold spell, put a +1/+1 counter on Streetslipper. Theoretical Scholar QRB 75 U U 1 Creature - Human Wizard 1 1 U T: Draw a card. Activate only if Theoretical Scholar is embattled. (A creature is embattled if it has a counter on it or a permanent you control attached to it.) Yaran's Curfew QRB 80 U 1UU 3 Instant U Foretell 1UU (During your turn, you may pay 2 and exile this card from your hand face down. Cast it on a later turn for its foretell cost.) Counter target spell. If this spell was foretold, draw a card. Emissary of Dreaded Night QRB 105 B 3BB 5 Creature - Shade Knight 4 3 U Flying, deathtouch B: Emissary of Dreaded Night gets +1/+1 until end of turn. Activate only if Emissary of Dreaded Night is embattled. (A creature is embattled if it has a counter on it or a permanent you control attached to it.) Chalice of the Cursed QRB 95 B 2B 3 Artifact - Equipment U Equipped creature gets +2/+1. Whenever equipped creature attacks, you draw a card and you lose 1 life. Equip Knight or Soldier 1 Equip 3 Thirsting Swordmaster QRB 120 B B 1 Creature - Vampire Soldier 2 1 U 1B: Target Knight or Soldier you control gains deathtouch until end of turn. Discredit QRB 103 B 3BB 5 Sorcery U Foretell 3B (During your turn, you may pay 2 and exile this card from your hand face down. Cast it on a later turn for its foretell cost.) Each opponent discards three cards. Doomed Questant QRB 104 B 3BB 5 Creature - Zombie Knight 3 3 U Menace When Doomed Questant enters the battlefield, each opponent sacrifices a creature and discards a card. Blighted Unicorn QRB 88a,88b B 3B 4 Creature - Demon Unicorn 5 4 U Blighted Unicorn can't block. Ride 3B (3B: Transform this and attach it to target creature you control without a Mount. Ride only as a sorcery.) ----- Corrupted Mount|Enchantment - Aura Mount (Transform this if it's not attached to a creature. Pay 3B as a sorcery to unattach it.) Enchant creature you control Corrupted Mount's rider gets +5/+4 and can't block. Midden Heap QRB 111 B 1B 2 Enchantment U Spawn Rat/spawn 1/1 black Rat QRB Whenever a creature you control dies, each opponent loses 1 life and you gain 1 life. 2B: Create a 1/1 black Rat creature token with “This creature can't block.” Activate only if there are five or more creature cards in your graveyard. Pestilent Chitter-Sage QRB 113 B 2B 3 Creature - Rat Mutant Warlock 2 3 U 2B, T, Sacrifice another creature: Each opponent loses 2 life and you gain 2 life. Slipping Sanity QRB 119 B 2B 3 Enchantment U Whenever a creature attacks you or a planeswalker you control, that creature's controller mills two cards. Collector of Fate's Toll QRB 96 B 3B 4 Creature - Spirit Rogue 4 2 U Spawn Treasure/spawn Treasure QRB Once each turn, when you foretell a card or cast a foretold spell, you may create a tapped Treasure token. (It's an artifact with “T, Sacrifice this artifact: Add one mana of any color.”) Usurper's End QRB 122 B 1B 2 Instant R Foretell B (During your turn, you may pay 2 and exile this card from your hand face down. Cast it on a later turn for its foretell cost.) Destroy target creature or planeswalker. You lose 4 life unless this spell was foretold. Yaran's Enforcer QRB 125 B 1B 2 Creature - Human Rogue 2 1 U Menace Yaran's Enforcer gets +1/+1 as long as you foretold a card this turn. Yaran's Enforcer gets +1/+1 as long as you cast a foretold spell this turn. Prophecy's End QRB 115 B XB 1 Sorcery U Foretell XB (During your turn, you may pay 2 and exile this card from your hand face down. Cast it on a later turn for its foretell cost.) Target creature gets -X/-X until end of turn. If this spell was foretold, you gain X life. Adorned Flamebinder QRB 126 R 2R 3 Creature - Human Wizard 1 4 U Reach T: Adorned Flamebinder deals 1 damage to any target. Activate only if Adorned Flamebinder is embattled. (A creature is embattled if it has a counter on it or a permanent you control attached to it.) Santriza Gang-Boss QRB 154 R 4R 5 Creature - Human Pirate 4 3 U Menace When Santriza Gang-Boss enters the battlefield, it deals X damage to any target, where X is the number of Pirates and/or Rogues you control. Brimstone Courser QRB 130a,130b R 4R 5 Creature - Elemental Horse 5 4 U 2R: Target creature can't block Brimstone Courser this turn. Ride 3RR (3RR: Transform this and attach it to target creature you control without a Mount. Ride only as a sorcery.) ----- Mount of the Order|Enchantment - Aura Mount (Transform this if it's not attached to a creature. Pay 3RR as a sorcery to unattach it.) Enchant creature you control Mount of the Order's rider gets +5/+4. 2R: Target creature can't block Mount of the Order's rider this turn. Brimstone Oration QRB 131 R R 1 Instant U Foretell 1R (During your turn, you may pay 2 and exile this card from your hand face down. Cast it on a later turn for its foretell cost.) Brimstone Oration deals 2 damage to any target. If this spell was foretold, it deals 4 damage to any target instead. Deepstone Operative QRB 138 R 1R 2 Creature - Dwarf Rogue 2 1 U Haste R, Sacrifice Deepstone Operative: Destroy target artifact. Edelber Mine Captain QRB 140 R 3R 4 Creature - Dwarf Scout 3 4 U 2R, Sacrifice an artifact or land: Draw a card. Edelber Mine Captain deals 1 damage to each opponent. Flamewake Elk QRB 143 R 2RR 4 Creature - Elemental Elk 4 2 U Haste Whenever Flamewake Elk attacks, you may put a +1/+1 counter on another target attacking creature. Heists Most Daring QRB 145 R R 1 Enchantment U Reveal top one/vp1at1 Rogues and Pirates you control have haste. Whenever one or more creatures you control deal combat damage to a player, exile the top card of your library. You may play that card this turn. Riots in the Streets QRB 152 R 2R 3 Instant U Foretell 2R (During your turn, you may pay 2 and exile this card from your hand face down. Cast it on a later turn for its foretell cost.) Attacking creatures get +2/+0 until end of turn. If this spell was foretold, those creatures also gain trample until end of turn. Tyrant of Prophecies QRB 164 R 5RR 7 Creature - Dragon 4 4 U This spell costs 1 less to cast for each foretold card you own in exile, each permanent you control with foretell, and each card with foretell in your graveyard. Flying When Tyrant of Prophecies enters the battlefield, it deals 3 damage to any target. Smoldering Censer QRB 157 R 2R 3 Artifact - Equipment U Equipped creature gets +2/+1. Whenever equipped creature blocks or becomes blocked by a creature, it deals 2 damage to that creature. Equip 2 Unhorse QRB 165 R R 1 Sorcery U Target creature can't block until end of turn. If that creature had a Mount attached to it, unattach that Mount and that Mount can't block until end of turn. Draw a card. Axe of the Crann QRB 168 G 2G 3 Artifact - Equipment U Equipped creature gets +3/+2. Whenever a land enters the battlefield under your control, you may attach Axe of the Crann to target creature you control. Equip 4 Bloodbriar Bark-Whisperer QRB 172 G 2G 3 Creature - Elf Druid 2 3 U Deathtouch T, Sacrifice another creature: Add two mana of any one color. Esalia's Courser QRB 180 G GG 2 Creature - Elk Spirit 3 3 U Once each turn, when another creature is returned to your hand from the battlefield, you may put a +1/+1 counter on Esalia's Courser. 1G: Esalia's Courser gains trample and vigilance until end of turn. Feasting Ettin QRB 181 G 4G 5 Creature - Giant 4 4 U Reach Once each turn, when a creature you control dies, you may draw a card. Hamlet Bounder QRB 185 G 2G 3 Creature - Human Peasant 2 1 U Spawn Peasant/spawn 1/1 white Peasant QRB When Hamlet Bounder enters the battlefield, choose one - • Destroy target artifact or enchantment. • Create a 1/1 white Peasant creature token. Lonesome Ravager QRB 190a,190b G G 1 Creature - Wolf 1 1 U 2G: Put a +1/+1 counter on Lonesome Ravager. Ride G (G: Transform this and attach it to target creature you control without a Mount. Ride only as a sorcery.) ----- Packbond Mount|Enchantment - Aura Mount (Transform this if it's not attached to a creature. Pay G as a sorcery to unattach it.) Enchant creature you control When this permanent transforms into Packbond Mount, move all +1/+1 counters from it to its rider. Packbond Mount's rider gets +1/+1. 2G: Put a +1/+1 counter on Packbond Mount's rider. Revenge of the Wilds QRB 198 G 3GG 5 Instant U Spawn Beast/spawn 5/5 green Beast QRB Foretell 3G (During your turn, you may pay 2 and exile this card from your hand face down. Cast it on a later turn for its foretell cost.) This spell's foretell cost costs 3 less to pay if an opponent drew two or more cards this turn. Create a 5/5 green Beast creature token with trample. Shepherd of the People QRB 203 G G 1 Creature - Human Peasant 1 2 U Shepherd of the People can't be blocked by creatures with power 2 or less. Whenever another Citizen or Peasant enters the battlefield under your control, Shepherd of the People gets +1/+1 until end of turn. Town Justice QRB 207 G G 1 Instant U Choose one - • Town Justice deals damage to target creature or planeswalker equal to the greatest power among Citizens and Peasants you control. • Town Justice deals damage to target creature or planeswalker equal to the number of Citizens and/or Peasants you control. Trailing the Quarry QRB 208 G 1GG 3 Enchantment U Spawn Elk/spawn 2/2 green Elk QRB At the beginning of your upkeep, you may return a nontoken creature you control to its owner's hand. If you do, create a 2/2 green Elk creature token. Portal of Returning QRB 240 3 3 Artifact U 1, T: Return target creature you control and each Aura attached to it to their owners' hands. Activate only as a sorcery. Cursebreaker Hammer QRB 238 2 2 Artifact - Equipment U Equipped creature gets +2/+1. When equipped creature deals combat damage to an opponent, you may sacrifice Cursebreaker Hammer. If you do, destroy target artifact or enchantment that player controls. Equip 2 Straw Simulacrum QRB 244 3 3 Artifact Creature - Scarecrow 2 2 U As Straw Simulacrum enters the battlefield, choose a creature type. Straw Simulacrum is the chosen creature type in addition to its other types. Other creatures you control of the chosen type get +1/+1. Secluded Courtyard QRB 255 0 Land U As Secluded Courtyard enters the battlefield, choose a creature type. T: Add C. T: Add one mana of any color. Spend this mana only to cast a creature spell of the chosen type or activate an ability of a creature or creature card of the chosen type. Sparring Ground QRB 257 0 Land U yInitialize/ccgreen=1 Sparring Ground enters the battlefield with a +1/+1 counter on it. T: Add C. Whenever a creature enters the battlefield under your control, you may move a +1/+1 counter from Sparring Ground onto that creature. United in Battle QRB 209 G 2G 3 Enchantment U Look at top six/vp1pt6 When United in Battle enters the battlefield, look at the top six cards of your library. You may reveal a Dwarf or Elf card from among them and put it into your hand. Put the rest on the bottom in a random order. Whenever a Dwarf or Elf enters the battlefield under your control, put a +1/+1 counter on it. Stand Against Tyranny QRB 205 G 2G 3 Instant U This spell costs 1 less to cast if it targets an embattled creature. (A creature is embattled if it has a counter on it or a permanent you control attached to it.) Put two +1/+1 counters on target creature you control and untap it. It gains hexproof and trample until end of turn. Angel's Favor QRB 1 W 1W 2 Enchantment - Aura C Enchant creature When Angel's Favor enters the battlefield, draw a card. Enchanted creature gets +0/+2 and has flying. Brimstone Cleansing QRB 7 W 1W 2 Instant C Choose one - • Brimstone Cleansing deals 4 damage to target tapped creature. • Exile target enchantment. Crowning Ceremony QRB 12 W W 1 Enchantment - Aura C Enchant creature When Crowning Ceremony enters the battlefield, draw a card. Enchanted creature gets +1/+0. Determined Chevalier QRB 13 W 4W 5 Creature - Human Knight 4 5 C Determined Chevalier has vigilance as long as it's embattled. (A creature is embattled if it has a counter on it or a permanent you control attached to it.) Disenfranchised Blacksmith QRB 14 W 2W 3 Creature - Dwarf Peasant 2 3 C Whenever Disenfranchised Blacksmith attacks, other Citizens and Peasants you control get +1/+0 until end of turn. Frontline Banneret QRB 16 W 2W 3 Creature - Human Knight 3 2 C Frontline Banneret has first strike as long as it's your turn. When Frontline Banneret enters the battlefield, put a +1/+1 counter on another target Knight or Soldier you control. Gamhaugen Stablehand QRB 17 W W 1 Creature - Dwarf Citizen 0 1 C When Gamhaugen Stablehand enters the battlefield, put a +1/+1 counter on target creature you control. You gain 1 life. Lock Away QRB 20 W 2WW 4 Enchantment C When Lock Away enters the battlefield, exile target nonland permanent an opponent controls until Lock Away leaves the battlefield. Loyal Warhorse QRB 21a,21b W 1W 2 Creature - Horse 2 2 C Ride 2W (2W: Transform this and attach it to target creature you control without a Mount. Ride only as a sorcery.) ----- Trusty Steed|Enchantment - Aura Mount (Transform this if it's not attached to a creature. Pay 2W as a sorcery to unattach it.) Enchant creature you control Trusty Steed's rider gets +2/+2. Noble Pridelord QRB 25 W 3W 4 Creature - Cat 3 3 C When Noble Pridelord enters the battlefield, creatures you control get +1/+1 until end of turn. Norwick Barkeep QRB 26 W 1W 2 Creature - Human Citizen 2 2 C When Norwick Barkeep enters the battlefield, target creature you control gets +1/+1 and gains vigilance until end of turn. Queenscoming Pageantry QRB 30 W 3W 4 Sorcery C Spawn three Peasant tokens/spawnx3 1/1 white Peasant QRBScry 1/vp1pt1 Create three 1/1 white Peasant creature tokens. Scry 1. Queen's Loyalty QRB 29 W W 1 Instant C Target creature you control gets +2/+2 until end of turn. If it's attacking, it gains indestructible until end of turn. Queensguard QRB 31 W 1W 2 Creature - Human Soldier 3 1 C Whenever Queensguard attacks, another target attacking Knight or Soldier gains indestructible until end of turn. Reinforced Platemail QRB 32 W 1W 2 Artifact - Equipment C Flash When Reinforced Platemail enters the battlefield, you may attach it to target creature you control. Equipped creature you control gets +1/+2. Equip 3 No Matter the Odds QRB 24 W 1W 2 Instant C Put a +1/+1 counter on target creature and a +1/+1 counter on up to one target Citizen or Peasant. Stilthorpe Falconer QRB 34 W 2W 3 Creature - Human Peasant Ranger 2 1 C Spawn Bird/spawn 1/1 white Bird QRB When Stilthorpe Falconer enters the battlefield, create a 1/1 white Bird creature token with flying. Watchful Griffin QRB 40 W 3W 4 Creature - Griffin 2 4 C Flying Wizened Veteran QRB 42 W W 1 Creature - Human Soldier 1 3 C T: Tap target creature. Activate only if Wizened Veteran is embattled. (A creature is embattled if it has a counter on it or a permanent you control attached to it.) Aravant Smuggler QRB 43 U 3U 4 Creature - Human Pirate 2 5 C Whenever Aravant Smuggler deals combat damage to an opponent, if it's embattled, draw a card. (A creature is embattled if it has a counter on it or a permanent you control attached to it.) Arcanist's Tome QRB 44 U U 1 Artifact - Equipment C Equipped creature gets +1/+0. Whenever equipped creature attacks, you may draw a card then discard a card. Equip 2 Backstabbing Courtiers QRB 45 U 5U 6 Creature - Human Noble Advisor 6 6 C Backstabbing Courtiers can't attack unless you foretold a card or cast a foretold spell this turn. Destined to Fail QRB 51 U 2U 3 Instant C Counter target spell unless its controller pays 3. If you own a foretold card in exile, counter that spell unless its controller pays 6 instead. Drake of the Peaks QRB 54a,54b U 2U 3 Creature - Drake 2 2 C Flying Ride 3U (3U: Transform this and attach it to target creature you control without a Mount. Ride only as a sorcery.) ----- Gamhaugen Warbeast|Enchantment - Aura Mount (Transform this if it's not attached to a creature. Pay 3U as a sorcery to unattach it.) Enchant creature you control Gamhaugen Warbeast's rider gets +2/+2 and has flying. By the Whims of Fate QRB 47 U 3U 4 Sorcery C Scry 2/vp1pt2 Foretell 2U (During your turn, you may pay 2 and exile this card from your hand face down. Cast it on a later turn for its foretell cost.) Put target nonland permanent on top of its owner's library. Scry 2. Missive from Aravant QRB 59 U U 1 Instant C Foretell 3UU (During your turn, you may pay 2 and exile this card from your hand face down. Cast it on a later turn for its foretell cost.) Draw a card. If this spell was foretold, draw three cards instead. Renegade Spellweaver QRB 64 U 1U 2 Creature - Human Rogue Wizard 2 1 C Renegade Spellweaver can't be blocked as long as you've foretold a card or cast a foretold spell this turn. Rooftop Robber QRB 65 U 4U 5 Creature - Human Rogue 3 4 C Flying When Rooftop Robber enters the battlefield, another target Pirate or Rogue you control gets +2/+0 and can't be blocked this turn. Skysworn Aspirant QRB 69 U 2U 3 Creature - Human Soldier 2 3 C Skysworn Aspirant has flying as long as it's embattled. (A creature is embattled if it has a counter on it or a permanent you control attached to it.) Slip Past QRB 71 U 1U 2 Sorcery C Put a +1/+1 counter on up to one target creature you control. That creature can't be blocked this turn. Draw a card. Spymaster's Raven QRB 73 U U 1 Creature - Bird 1 2 C Scry 1/vp1pt1 Flying Whenever you foretell a card or cast a foretold spell, you may scry 1. Expel from the Courts QRB 56 U 2U 3 Instant C Foretell U (During your turn, you may pay 2 and exile this card from your hand face down. Cast it on a later turn for its foretell cost.) Target creature gets -4/-0 until end of turn. Draw a card. Wart Hex QRB 78 U 1U 2 Enchantment - Aura C Enchant creature Enchanted creature is a blue Frog with base power and toughness 1/1 and loses all other card types, creature types and abilities. Aravant Conspirator QRB 84 B 1B 2 Creature - Human Rogue 1 3 C Whenever you foretell a card or cast a foretold spell, each opponent loses 1 life and you gain 1 life. Arrogant Knight QRB 85 B 1B 2 Creature - Human Knight 2 2 C Bloodbriar Acolyte QRB 89 B B 1 Creature - Elf Druid 0 1 C When Bloodbriar Acolyte dies, draw a card. Each opponent loses 1 life. Bloodbriar Blessing QRB 90 B 3B 4 Enchantment - Aura C Enchant creature When Bloodbriar Blessing enters the battlefield, draw a card. Enchanted creature gets +2/+2 and has menace. The Bloodline Endures QRB 91 B 2B 3 Sorcery C Foretell 1B (During your turn, you may pay 2 and exile this card from your hand face down. Cast it on a later turn for its foretell cost.) Return up to two target creature cards from your graveyard to your hand. Caer Crann Insurgent QRB 93 B 2B 3 Creature - Elf Rogue 2 3 C Menace Caer Crann Insurgent gets +2/+0 as long as you've foretold a card or cast a foretold spell this turn. Deathgaze Cockatrice QRB 100 B 2BB 4 Creature - Cockatrice 2 2 C Flying, deathtouch Defiler of Farmsteads QRB 101 B 4B 5 Creature - Skeleton Horror 4 4 C When Defiler of Farmsteads enters the battlefield, each opponent loses 2 life and you gain 2 life. Crush Their Wills QRB 97 B 2B 3 Sorcery C Each opponent discards two cards. If you control a Knight or Soldier, each opponent loses 2 life and you gain 2 life. Cunning Feint QRB 98 B 1B 2 Instant C Foretell B (During your turn, you may pay 2 and exile this card from your hand face down. Cast it on a later turn for its foretell cost.) Up to one target creature gets -1/-1 until end of turn. Put a +1/+1 counter on up to one target creature. Imisti's Schemes QRB 107 B 2B 3 Instant C Each opponent sacrifices a creature or planeswalker. If you own a foretold card in exile, you gain 4 life. Leave to the Rats QRB 108 B 3BB 5 Instant C Spawn Rat/spawn 1/1 black Rat QRB Destroy target creature or planeswalker. Create a 1/1 black Rat creature token with “This creature can't block.” Limbhacker Blade QRB 109 B 1B 2 Artifact - Equipment C When Limbhacker Blade enters the battlefield, each opponent discards a card. Equipped creature gets +2/+0. Equip 2 Merciless Champion QRB 110 B 2B 3 Creature - Zombie Knight 3 4 C Merciless Champion can't block unless you control another Knight or Soldier. Pale Horse QRB 112a,112b B 1B 2 Creature - Zombie Horse 1 1 C Sacrifice a creature: Pale Horse gets +2/+2 until end of turn. Ride B (B: Transform this and attach it to target creature you control without a Mount. Ride only as a sorcery.) ----- Herald of Death|Enchantment - Aura Mount (Transform this if it's not attached to a creature. Pay B as a sorcery to unattach it.) Enchant creature you control Herald of Death's rider gets +1/+1. Sacrifice a creature: Herald of Death's rider gets +2/+2 until end of turn. Planted Poison QRB 114 B 1B 2 Sorcery C Foretell 1B (During your turn, you may pay 2 and exile this card from your hand face down. Cast it on a later turn for its foretell cost.) If this spell is foretold, you may cast it as though it had flash. Target creature gets -3/-3 until end of turn. Scion of Belmord QRB 117 B 3B 4 Creature - Vampire Soldier 3 4 C Scion of Belmord has lifelink as long as it's embattled. (A creature is embattled if it has a counter on it or a permanent you control attached to it.) Sewer Dweller QRB 118 B 2B 3 Creature - Human Peasant Rogue 3 1 C Spawn Rat/spawn 1/1 black Rat QRB When Sewer Dweller enters the battlefield or dies, create a 1/1 black Rat creature token with “This creature can't block.” Usurper's Machinations QRB 123 B 1BB 3 Instant C Draw two cards, then you may foretell a card with foretell from your hand. It costs 0 to foretell this way. You lose 2 life. (You don't reveal that card. You can't foretell cards without foretell in this way.) Backstreet Gutter-Runner QRB 129 R 1R 2 Creature - Human Rogue 2 1 C Whenever Backstreet Gutter-Runner attacks, if you control another Pirate or Rogue, it deals 2 damage to each opponent. Santriza Arsonist QRB 153 R R 1 Creature - Human Rogue 0 3 C Trample 2R: Santriza Arsonist gets +3/+0 until end of turn. Bugrund's Schemer QRB 133 R 2RR 4 Creature - Dwarf Rogue 2 4 C Whenever you foretell a card or cast a foretold spell, Bugrund's Schemer deals 2 damage to each opponent. Burn the Witch QRB 134 R 1R 2 Instant C Burn the Witch deals 3 damage to target creature or planeswalker. If that creature or planeswalker would die this turn, exile it instead. Cover of Candlelight QRB 135 R 1R 2 Sorcery C As an additional cost to cast this spell, discard a card. Draw two cards. The next card you foretell this turn costs 0 to foretell. Cut-Throat Ambush QRB 136 R 1R 2 Sorcery C Spawn two Pirate tokens/spawnx2 1/1 red Pirate QRB Foretell R (During your turn, you may pay 2 and exile this card from your hand face down. Cast it on a later turn for its foretell cost.) If this spell is foretold, you may cast it as though it had flash. Create two 1/1 red Pirate creature tokens. Dragon's Wrath QRB 139 R 4R 5 Instant C Dragon's Wrath deals 5 damage to target creature or planeswalker and 2 damage to that permanent's controller. Strike Fear QRB 161 R 2R 3 Enchantment - Aura C Enchant creature When Strike Fear enters the battlefield, draw a card. When enchanted creature attacks, target creature can't block this turn. Flameboon Alchemist QRB 142 R 2R 3 Creature - Human Rogue Wizard 4 1 C When Flameboon Alchemist dies, you may put a +1/+1 counter on target creature you control. Flick of the Blade QRB 144 R R 1 Instant C Put a +1/+1 counter on target creature. That creature gains first strike until end of turn. Mine Delver QRB 149 R 1R 2 Creature - Dwarf Scout 2 2 C Mine Delver has first strike as long as it's embattled. (A creature is embattled if it has a counter on it or a permanent you control attached to it.) Outfitted Ibex QRB 150 R 3R 4 Creature - Goat 4 3 C Outfitted Ibex has menace as long as it's embattled. (A creature is embattled if it has a counter on it or a permanent you control attached to it.) Fated Confrontation QRB 141 R 1R 2 Instant C Foretell R (During your turn, you may pay 2 and exile this card from your hand face down. Cast it on a later turn for its foretell cost.) Target attacking creature gets +3/+3 and gains trample until end of turn. Press-Gang QRB 151 R 3R 4 Sorcery C Gain control of target non-Pirate, non-Rogue creature until end of turn. Untap that creature. It gains haste until end of turn. Pirates and Rogues you control get +1/+0 until end of turn. Smuggler of the Santriza QRB 158 R 2R 3 Creature - Human Pirate 2 3 C When Smuggler of the Santriza enters the battlefield, you may discard a card. If you do, draw a card. Shatter QRB 156 R 1R 2 Instant C Destroy target artifact. reprint, Smuggler's Swag QRB 159 R 1R 2 Artifact - Equipment C Spawn Treasure/spawn Treasure QRB Equipped creature gets +1/+1. Whenever equipped creature attacks, create a Treasure token. (It's an artifact with “T, Sacrifice this artifact: Add one mana of any color.”) Equip 2 Very Hungry Giant QRB 166 R 4RR 6 Creature - Giant 6 5 C Menace Wild Tusker QRB 167a,167b R R 1 Creature - Boar 1 1 C Haste Ride R (R: Transform this and attach it to target creature you control without a Mount. Ride only as a sorcery.) ----- Gamhaugen War Swine|Enchantment - Aura Mount (Transform this if it's not attached to a creature. Pay R as a sorcery to unattach it.) Enchant creature you control Gamhaugen War Swine's rider gets +1/+1 and has haste. Barkcrush QRB 170 G 2G 3 Instant C Choose one - • Destroy target artifact or enchantment. • Barkcrush deals 5 damage to target creature with flying. Bloodbriar Ritualist QRB 173 G 2GG 4 Creature - Elf Druid 4 4 C Sacrifice another creature: Put a +1/+1 counter on target creature you control. Activate only as a sorcery. Queenscoming Feast QRB 196 G 2G 3 Enchantment - Aura C Spawn Peasant/spawn 1/1 white Peasant QRB Enchant creature When Queenscoming Feast enters the battlefield, draw a card. Whenever enchanted creature attacks, create a 1/1 white Peasant creature token. Deepwood Spider QRB 178 G 2G 3 Creature - Spider 1 4 C Reach (This creature can block creatures with flying.) Whenever Deepwood Spider blocks a creature with flying, Deepwood Spider gains deathtouch until end of turn. Gift of the Forest Lord QRB 183 G 2G 3 Artifact - Equipment C Equipped creature gets +2/+2 and has trample. Equip 2 Hunt the Weak QRB 186 G 3G 4 Sorcery C Put a +1/+1 counter on target creature you control. Then that creature fights target creature you don't control. (Each deals damage equal to its power to the other.) Journey Home QRB 188 G 2G 3 Instant C Search your library for a basic land card, put that card onto the battlefield tapped, then shuffle. You gain 3 life. Leaf Gilder QRB 189 G 1G 2 Creature - Elf Druid 2 1 C T: Add G. Titanic Growth QRB 206 G 1G 2 Instant C Target creature gets +4/+4 until end of turn. Noble Stag QRB 192a,192b G 3G 4 Creature - Elk 3 3 C Trample Ride 3G (3G: Transform this and attach it to target creature you control without a Mount. Ride only as a sorcery.) ----- Elven Mount|Enchantment - Aura Mount (Transform this if it's not attached to a creature. Pay 3G as a sorcery to unattach it.) Enchant creature you control Elven Mount's rider gets +3/+3 and has trample. Norwick Militia QRB 193 G 4G 5 Creature - Human Peasant 4 5 C When Norwick Militia enters the battlefield, other Citizens and Peasants you control get +1/+1 and gain vigilance until end of turn. Not One of Us QRB 194 G 1G 2 Instant C Prevent all combat damage that would be dealt this turn by creatures other than Citizens and Peasants. Rundfora Huntsman QRB 200 G 2G 3 Creature - Human Peasant 3 3 C Seasoned Farmer QRB 202 G 1G 2 Creature - Human Peasant 2 2 C 3G: Seasoned Farmer gets +2/+2 until end of turn. Siege Ent QRB 204 G 4GG 6 Creature - Treefolk Plant 7 6 C Siege Ent can't be blocked by creatures with power 2 or less as long as it's embattled. (A creature is embattled if it has a counter on it or a permanent you control attached to it.) Back to Back QRB 169 G 3G 4 Instant C Put two +1/+1 counters on target creature. Untap that creature. Cobbled Wings QRB 237 2 2 Artifact - Equipment C Equipped creature has flying. Equip 1 (1: Attach to target creature you control. Equip only as a sorcery.) Rosesworn Knight QRB 242 3 3 Artifact Creature - Skeleton Soldier 2 2 C Rosesworn Knight gets +1/+1 as long as it's embattled. (A creature is embattled if it has a counter on it or a permanent you control attached to it.) Short Sword QRB 243 1 1 Artifact - Equipment C Equipped creature gets +1/+1. Equip 1 reprint, Traveler's Amulet QRB 245 1 1 Artifact C 1, Sacrifice Traveler's Amulet: Search your library for a basic land card, reveal it, put it into your hand, then shuffle. Evolving Wilds QRB 248 0 Land C T, Sacrifice Evolving Wilds: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle. reprint, Indomitable Armory QRB 251 0 Land C T: Add C. 5, T: Put a +1/+1 counter on target creature you control. Activate only as a sorcery. Walls of Yroncaster QRB 246 2 2 Artifact Creature - Wall 0 4 C Defender, reach Crescent of the Harvest Moon QRB 177 G G 1 Artifact - Equipment R When Crescent of the Harvest Moon enters the battlefield or whenever equipped creature attacks, exile up to one target card from a graveyard. Equipped creature gets +1/+1. X: Equipped creature becomes a copy of a permanent card with mana value X or less exiled with Crescent of the Harvest Moon until end of turn (even if this becomes unattached). Activate only as a sorcery. Equip 2 Aravant Throatcutter QRB 128 R R 1 Creature - Human Rogue Assassin 2 1 R 1R: Aravant Throatcutter and up to one other target Pirate or Rogue you control each get +1/+0 until end of turn. Caer Crann Borderscout QRB 175 G 2G 3 Creature - Elf Scout 2 2 C When Caer Crann Borderscout enters the battlefield, you may search your library for a basic land card, reveal it, and put it into your hand. If you do, shuffle. Alchemist's Flameblade QRB 127 R 2R 3 Artifact - Equipment R Copy reminder/spawn Copy Equipped creature and creatures you control that share a name with it get +1/+0. Whenever equipped creature attacks, create a tapped and attacking token that's a copy of that creature, except it's not legendary. Exile that token at the beginning of the next end step. Equip 2 Lost Kitten QRB 191 G G 1 Creature - Cat 1 1 C Spawn Peasant/spawn 1/1 white Peasant QRB When Lost Kitten leaves the battlefield, create a 1/1 white Peasant creature token. Ornery Bull QRB 195 G 1G 2 Creature - Ox 3 3 C When Ornery Bull enters the battlefield, return a creature you control to its owner's hand. Concealing Concoction QRB 49 U U 1 Instant C Scry 1/vp1pt1 Exile target creature you control, then return that card to the battlefield under your control. Scry 1. Peel from Reality QRB 63 U 1U 2 Instant C Return target creature you control and target creature you don't control to their owners' hands. reprint, Yron Bay Sentinel QRB 82 U 1U 2 Creature - Elemental Soldier 0 3 C When Yron Bay Sentinel enters the battlefield, draw a card. Driftpicker QRB 55 U 3U 4 Creature - Crab Mutant 3 3 C Spawn two Bird tokens/spawnx2 1/1 white Bird QRB When Driftpicker enters the battlefield, you may return another non-Crab creature you control to its owner's hand. If you do, create two 1/1 white Bird creature tokens with flying. Fiery Burst CHAMPIONS 88 R 3R 4 Instant M This spell costs 1 less to cast for each card you've drawn this turn. Fiery Burst deals 3 damage divided as you choose among any number of targets. reprint, Logger Recluse CHAMPIONS 89 G 1G 2 Creature - Human 0 4 M When Logger Recluse enters the battlefield, you may put a land card from your hand onto the battlefield tapped. 1G: Logger Recluse gets +3/+0 until end of turn. Activate only once each turn. reprint, 1/1 blue Otter LAIR tokens LAIR44 U 0 Token 1 1 T Whenever this creature deals combat damage to a player, draw a card. black Zombie Horror LAIR tokens LAIR45 B 0 Token X X T Swamp QRB 258 0 Basic Land - Swamp C reprint, Plains QRB 254 0 Basic Land - Plains C reprint, Mountain QRB 253 0 Basic Land - Mountain C reprint, Island QRB 252 0 Basic Land - Island C reprint, Forest QRB 250 0 Basic Land - Forest C reprint, 1/1 white Peasant QRB tokens QRB5 W 0 Token 1 1 T 1/1 white Bird QRB tokens QRB3 W 0 Token 1 1 T Flying 1/1 blue Rogue QRB tokens QRB7 U 0 Token 1 1 T 2/2 blue Elemental Illusion QRB tokens QRB6 U 0 Token 2 2 T Flying Whenever this creature becomes the target of a spell, sacrifice it. black Zombie QRB tokens QRB9 B 0 Token X X T Menace 1/1 red Dwarf QRB tokens QRB10 R 0 Token 1 1 T Haste 1/1 red Pirate QRB tokens QRB11 R 0 Token 1 1 T 1/1 black Rat QRB tokens QRB8 B 0 Token 1 1 T This creature can't block. 5/5 green Beast QRB tokens QRB12 G 0 Token 5 5 T Trample green Elephant QRB tokens QRB13 G 0 Token X X T Trample 2/2 green Elk QRB tokens QRB14 G 0 Token 2 2 T green and blue Plant Elemental QRB tokens QRB15 UG 0 Token X X T Reach Treasure QRB tokens QRB16 0 Token T T, Sacrifice this artifact: Add one mana of any color. Helgard Emblem QRB tokens QRB17 0 Token T Creatures you control get +2/+2 and have double strike. Teufel Emblem QRB tokens QRB18 0 Token T Copy reminder/spawn Copy Whenever you cast a spell, you may pay life equal to the amount of mana spent to cast it. If you do, copy that spell and you may choose new targets for the copy. Fiery Burst MPS_MSE 88 R 3R 4 Instant M This spell costs 1 less to cast for each card you've drawn this turn. Fiery Burst deals 3 damage divided as you choose among any number of targets. reprint, Logger Recluse. MPS_MSE 89 G 1G 2 Creature - Human 0 4 MPS When Logger Recluse enters the battlefield, you may put a land card from your hand onto the battlefield tapped. 1G: Logger Recluse gets +3/+0 until end of turn. Activate only once each turn. reprint, Emperor's Retainer (SL51) LAIR 432 W W 1 Creature - Human Samurai 2 1 R Legendary creatures you control get +1/+1. reprint, Enlightenment (SL51) LAIR 399 W 2W 3 Enchantment R Once each turn, when you activate an ability of a permanent you control that isn't a mana ability, you may exile that permanent. If you do, return that card to the battlefield under its owner's control at the beginning of the next end step. reprint, Ancestral Council (SL51) LAIR 400 U 2U 3 Creature - Human Wizard 1 1 R When Ancestral Council enters the battlefield, search your library for an instant or sorcery card with mana value 2 or less, reveal it, put it into your hand, then shuffle. reprint, Oshiruko Whisperwalker (SL51) LAIR 401 U U 1 Creature - Human Rogue 1 1 R Oshiruko Whisperwalker can't be blocked except by Rogues. Whenever a creature is returned to its owner's hand, you may draw a card. If you do, discard a card. reprint, Soulbreaker of Mautakesh (SL51) LAIR 402 B 1B 2 Creature - Snake Wizard 3 1 R Poisonous 3 (Whenever this creature deals combat damage to a player, that player gets three poison counters. A player with ten or more poison counters loses the game.) When Soulbreaker of Mautakesh enters the battlefield, target poisoned player sacrifices a creature. reprint, Stolen Secrets (SL51) LAIR 403 B B 1 Sorcery R Choose a nonland card type. Target player reveals their hand. You choose a card of the chosen type from it. That player discards that card. reprint, Kinken, the Dragon's Breath (SL51) LAIR 404 R 1R 2 Legendary Enchantment R Copy reminder/spawn Copy When Kinken, the Dragon's Breath enters the battlefield, draw a card, then choose a creature card name. Whenever a creature you control with the chosen name attacks, you may pay 1. If you do, create a token that's a copy of it and that's tapped and attacking, except it isn't legendary. Exile the token at the beginning of the end step. reprint, Scintillate (SL51) LAIR 405 R 1R 2 Instant R Banned Add three mana of any one color. reprint, Jade Vault Reclaimer (SL51) LAIR 406 G 2G 3 Creature - Human Samurai 2 1 R Spirited (When this creature enters the battlefield, you may activate one of its activated abilities without paying its cost.) 3G, Sacrifice Jade Vault Reclaimer: Destroy target artifact or enchantment. reprint, Raiun Bay Admiral (SL51) LAIR 407 G GG 2 Creature - Human Samurai 3 2 R Trample Art of war - At the beginning of your end step, if Raiun Bay Admiral dealt damage to an opponent this turn, put a +1/+1 counter on each other creature you control. reprint, Past, Present, Future (SL51) LAIR 408 UG GU 2 Instant R Reveal top one/vp1at1 Exile the top card of your library, a card from your hand and a card from your graveyard. Put one of the exiled cards on top of your library, one into your hand, and the other into your graveyard. reprint, Taiyohata Champion (SL51) LAIR 409 WR 1RW 3 Creature - Human Samurai 3 2 R Flash First strike If you cast Taiyohata Champion during your declare attackers step, it enters the battlefield tapped and attacking. reprint, Clutch of the Coil (SL51) LAIR 410 0 Land R T: Add C. 1: Clutch of the Coil becomes a 1/1 Snake creature with poisonous 2 until end of turn. It's still a land. reprint, The Last Sacred Gate (SL51) LAIR 411 0 Legendary Land R yInitialize/cr90 The Last Sacred Gate enters the battlefield tapped. While you're searching your library, you may play The Last Sacred Gate from your library. T: Add C. reprint, Guiding Light (SL52) LAIR 412 W WW 2 Enchantment R As Guiding Light enters the battlefield, choose a color. You have hexproof from the chosen color. If a creature you control would be dealt damage by a source of the chosen color, prevent 1 of that damage. reprint, Guiding Light (SL52b) LAIR 413 W WW 2 Enchantment R As Guiding Light enters the battlefield, choose a color. You have hexproof from the chosen color. If a creature you control would be dealt damage by a source of the chosen color, prevent 1 of that damage. reprint, Powder Scatterer (SL52) LAIR 414 U 1UU 3 Creature - Faerie Wizard 3 1 R Flash Flying When Powder Scatterer enters the battlefield, exile target noncreature spell. Its controller draws a card. reprint, Powder Scatterer (SL52b) LAIR 415 U 1UU 3 Creature - Faerie Wizard 3 1 R Flash Flying When Powder Scatterer enters the battlefield, exile target noncreature spell. Its controller draws a card. reprint, Infectious Ego (SL52) LAIR 416 B 2BB 4 Creature - Spirit Shaman 4 4 R Reveal top one/vp1at1Cast from Exile reminder/spawn Can Be Cast From Exile Lifelink Whenever Infectious Ego enters the battlefield or attacks, exile the top card of target opponent's library. If it's a land card, that player gets a poison counter. You may play that card for as long as it remains exiled, and you may spend mana as though it were mana of any color to cast that spell. reprint, Infectious Ego (SL52b) LAIR 417 B 2BB 4 Creature - Spirit Shaman 4 4 R Reveal top one/vp1at1Cast from Exile reminder/spawn Can Be Cast From Exile Lifelink Whenever Infectious Ego enters the battlefield or attacks, exile the top card of target opponent's library. If it's a land card, that player gets a poison counter. You may play that card for as long as it remains exiled, and you may spend mana as though it were mana of any color to cast that spell. reprint, Find Greater Purpose (SL52) LAIR 418 R R 1 Sorcery R Reveal top two/vp1at2Cast from Exile reminder/spawn Can Be Cast From Exile As an additional cost to cast this spell, sacrifice a permanent. Exile the top two cards of your library. Until the end of your next turn, you may play those cards. reprint, Find Greater Purpose (SL52b) LAIR 419 R R 1 Sorcery R Reveal top two/vp1at2Cast from Exile reminder/spawn Can Be Cast From Exile As an additional cost to cast this spell, sacrifice a permanent. Exile the top two cards of your library. Until the end of your next turn, you may play those cards. reprint, Mana Ascetic (SL52) LAIR 420 G G 1 Creature - Human Wizard 0 1 R T: Add one mana of any color. reprint, Mana Ascetic (SL52b) LAIR 421 G G 1 Creature - Human Wizard 0 1 R T: Add one mana of any color. reprint, Chamber of Reflections (SL52) LAIR 422 2 2 Artifact R When Chamber of Reflections enters the battlefield, draw a card, then choose a legendary card name. Permanents you control with the chosen name have hexproof and the “legend rule” doesn't apply to them. reprint, Chamber of Reflections (SL52b) LAIR 423 2 2 Artifact R When Chamber of Reflections enters the battlefield, draw a card, then choose a legendary card name. Permanents you control with the chosen name have hexproof and the “legend rule” doesn't apply to them. reprint, By the Sea (SL53) LAIR 424 U 1U 2 Sorcery R Spawn Otter/spawn 1/1 blue Otter LAIRSpawn two Otter tokens/spawnx2 1/1 blue Otter LAIR Create a 1/1 blue Otter creature token with “Whenever this creature deals combat damage to a player, draw a card.” Wanderlust - If you control four or more differently named lands, create two of those tokens instead. reprint, Sunken Ambition (SL53) LAIR 425 U U 1 Instant R Return target creature to its owner's hand. Its controller loses 1 life. reprint, The Afterlife Takes Its Due (SL53) LAIR 426 B 1BBB 4 Sorcery R Spawn Zombie Horror/spawn black Zombie Horror LAIR Reconstruct 4BBB (You may cast this from your graveyard for its reconstruct cost reduced by the mana value of a permanent you sacrifice as you cast it this way. Then exile this.) Destroy all creatures. If The Afterlife Takes Its Due was reconstructed, create an X/X black Zombie Horror creature token, where X is the number of creature cards that have been put into graveyards this turn. reprint, Burning Up (SL53) LAIR 427 R 1R 2 Sorcery R You may cast this spell as though it had flash if it targets a creature or planeswalker. Burning Up deals X damage to any target, where X is the number of basic land types among lands you control. reprint, What Lurks Beyond (SL53) LAIR 428 G GG 2 Sorcery R As an additional cost to cast this spell, sacrifice a creature. Search your library, hand, or graveyard for a creature card with mana value 1 greater than the sacrificed creature's and put it onto the battlefield. If you searched your library this way, shuffle. reprint, End of All Things (SL53) LAIR 429 WUG GWU 3 Instant - Revelation 5 4 R yInitialize/cr90 Exile up to one target activated ability, triggered ability, or nonland permanent. Coalesce 5GWU (You may cast this from your graveyard for 5GWU. If you do, put it onto the battlefield as a Horror creature after it resolves. Exile it if it would leave the battlefield or not resolve.) End of All Things enters the battlefield tapped. reprint, Fulfill Twisted Dreams (SL53) LAIR 430 UG 2GU 4 Sorcery - Revelation 5 5 R Untap all permanents you control. Coalesce 5GU (You may cast this from your graveyard for 5GU. If you do, put it onto the battlefield as a Horror creature after it resolves. Exile it if it would leave the battlefield or not resolve.) GU: Untap Fulfill Twisted Dreams. reprint, No Rest (SL53) LAIR 431 WB 2WB 4 Sorcery R Cast from Exile reminder/spawn Can Be Cast From Exile Put target permanent card with mana value 3 or less from a graveyard onto the battlefield under your control. Leitmotif (If you cast this spell from your hand, exile it as it resolves. When you next cast a spell that shares a color with this card, you may cast this from exile without paying its mana cost.) reprint, Confirm Hypothesis. MPS_MSE 90 U 1U 2 Instant MPS Draw a card, then copy target activated or triggered ability you don't control. You may choose new targets for the copy. Exile Confirm Hypothesis. reprint, Bearer of the Lantern (SL54) LAIR 433 W 1WW 3 Creature - Human Soldier 2 3 R When Bearer of the Lantern enters the battlefield, you gain 3 life. Persist (When this creature dies, if it had no -1/-1 counters on it, return it to the battlefield under its owner's control with a -1/-1 counter on it.) reprint, Stalked Healer (SL54) LAIR 434 W W 1 Creature - Human Cleric 1 1 R Investigate/spawn Clue LAIR Lifelink When Stalked Healer enters the battlefield, investigate. (Create a colorless Clue artifact token with “2, Sacrifice this artifact: Draw a card.”) reprint, Cosmic Sinkhole (SL54) LAIR 435 U XXU 1 Instant R Converge - Counter target spell unless its controller pays 1 for each color of mana spent to cast Cosmic Sinkhole. reprint, Scion of Torrents (SL54) LAIR 436 U 3UU 5 Creature - Elemental Avatar 5 5 R Copy reminder/spawn Copy Flying When Scion of Torrents enters the battlefield, you may return target nonland permanent to its owner's hand. Whenever an Island enters the battlefield under your control, you may aetherize Scion of Torrents. (To aetherize, create a token that's a copy of it, then exile that token.) reprint, Dark Bargain (SL54) LAIR 437 B B 1 Enchantment R When Dark Bargain enters the battlefield, you draw a card and you lose 1 life. B, Sacrifice Dark Bargain: You draw a card and you lose 1 life. reprint, Seal the Tomb (SL54) LAIR 438 B B 1 Instant R Scry 1/vp1pt1 Choose target card in a graveyard other than a basic land card. Search its owner's graveyard, hand, and library for any number of cards with the same name as that card and exile them. Then that player shuffles. Scry 1. reprint, Fiery Erasure (SL54) LAIR 439 R R 1 Instant R Fiery Erasure deals 3 damage to target creature or planeswalker. If that permanent would die this turn, exile it instead. reprint, Lt. Daisy Saxon (SL54) LAIR 440 R R 1 Legendary Creature - Human Warrior 1 1 R Cadence (Whenever you cast a spell, if its mana value is greater than this creature's power, put a +1/+1 counter on this creature.) 1R, Remove a +1/+1 counter from Lt. Daisy Saxon: She deals 2 damage to target player or planeswalker. reprint, Stand Unassailable (SL54) LAIR 441 G 1G 2 Sorcery - Revelation 6 4 R You gain 7 life. Coalesce 5GG (You may cast this from your graveyard for 5GG. If you do, put it onto the battlefield as a Horror creature after it resolves. Exile it if it would leave the battlefield or not resolve.) reprint, Once Abandoned (SL54) LAIR 442 G 1GG 3 Instant R This spell costs G less to cast if it targets a blue or black permanent. Destroy target artifact, enchantment, or planeswalker. reprint, Witch-Queen Yarag (SL54) LAIR 443 WUB WUB 3 Legendary Creature - Hag Noble Wizard 2 4 R Prowess Curse spells you cast cost WUBRG less to cast. This effect reduces only the amount of colored mana you pay. Whenever you cast a Curse spell, you may draw a card. reprint, Imperial Mox (SL54) LAIR 444 0 0 Legendary Artifact R Banned T: Add C. Activate only if you have less life and control fewer creatures than each opponent. reprint, Embodied Soul (SL55) LAIR 445 W W 1 Legendary Enchantment R Whenever you cast a noncreature spell, upgrade Embodied Soul. (Give it one of the listed counters it doesn't already have.) • Flying • First strike • Vigilance • Lifelink W: Until end of turn, if Embodied Soul isn't a creature, it becomes a 0/0 Spirit Avatar enchantment creature with “This creature gets +1/+1 for each different kind of counter on it.” reprint, Fogspewer (SL55) LAIR 446 G 1G 2 Creature - Elemental 2 2 R Noncreature spells you cast cost 1 more to cast. Noncreature spells your opponents cast cost 1 more to cast unless that player controls more creatures than you. reprint, Crewmaster Gillo (SL55) LAIR 447 G 1G 2 Legendary Creature - Monkey Pirate 1 1 R Reveal top one/vp1at1 When Gillo enters the battlefield, reveal the top card of your library. If it's a land card, put it onto the battlefield tapped. If it's a creature card, put it into your hand. As long as you control five or more creatures with different names, creatures you control get +1/+1 and have trample. reprint, Hugo of the Shadowstaff (SL55) LAIR 448 BR BR 2 Legendary Creature - Human Pirate 1 1 R First mate-Your starting deck contains only cards with mana value 0, 1, or 3. (If this card outside the game is your chosen first mate, you may swap it with a card in your opening hand.) Menace Once each turn, when one or more sources you control deal damage, you may put a +1/+1 counter on Hugo. reprint, Mana Ascetic (SL55) LAIR 449 G G 1 Creature - Human Wizard 0 1 R T: Add one mana of any color. reprint, Cane Dancer (SL55) LAIR 450 U 1U 2 Creature - Human Monk 1 2 R Flash When Cane Dancer enters the battlefield, you may cast target blue instant or sorcery card with mana value 2 from your graveyard without paying its mana cost. If that spell would be put into your graveyard, exile it instead. reprint, Heart of Zhedina (SL55) LAIR 451 0 Legendary Land R EDH Banned T: Add C. 3, T: Choose a color. For each differently named land you control, add one mana of that color. reprint, Departed Evangel (SL55) LAIR 452 B B 1 Creature - Zombie Monk 2 2 R As an additional cost to cast this spell, pay 1 life. Departed Evangel can't block. You may cast Departed Evangel from your graveyard if a creature died this turn. reprint, Tamiyo, Lunar Arcanist (SL55) LAIR 453 UG 1GU 3 Legendary Planeswalker - Tamiyo 3 R yInitialize/ccgreen=3+1, Scry 1/ccgreen+1;/vp1pt1-2/ccgreen-2-6/ccgreen-6 [+1]: Scry 1. Untap up to one target creature. [-2]: Mill a card for each card type among permanents you control, then you may return a land card and/or a nonland card milled this way to their owner's hand. [-6]: Until end of turn, you may cast spells from your hand and graveyard without paying their mana costs. If a card would be put into your graveyard from anywhere this turn, exile it instead. reprint, Wastes (SL56) LAIR 454 0 Basic Land reprint, Plains (Mount SL56) LAIR 455 0 Basic Land - Plains reprint, Plains (Trail SL56) LAIR 456 0 Basic Land - Plains reprint, Plains (Valley SL56) LAIR 457 0 Basic Land - Plains reprint, Island (Acadia SL56) LAIR 458 0 Basic Land - Island reprint, Island (Biscayne SL56) LAIR 459 0 Basic Land - Island reprint, Island (Crater SL56) LAIR 460 0 Basic Land - Island reprint, Swamp (Saguaro SL56) LAIR 461 0 Basic Land - Swamp reprint, Swamp (Cave SL56) LAIR 462 0 Basic Land - Swamp reprint, Swamp (Everglades SL56) LAIR 463 0 Basic Land - Swamp reprint, Mountain (Pinnacles SL56) LAIR 464 0 Basic Land - Mountain reprint, Mountain (Haleakala SL56) LAIR 465 0 Basic Land - Mountain reprint, Mountain (Teton SL56) LAIR 466 0 Basic Land - Mountain reprint, Forest (Redwood SL56) LAIR 467 0 Basic Land - Forest reprint, Forest (Shenandoah SL56) LAIR 468 0 Basic Land - Forest reprint, Forest (Smoky SL56) LAIR 469 0 Basic Land - Forest reprint, Descended Glacier L 76 0 Land U yInitialize/cr90Morph overlay/spawn Morph MIS Descended Glacier enters the battlefield tapped. T: Add W or U. Morph 2 (You may cast this card face down as a 2/2 creature for 3. Turn it face up any time for its morph cost.) Descended Hollow L 77 0 Land U yInitialize/cr90Morph overlay/spawn Morph MIS Descended Hollow enters the battlefield tapped. T: Add U or B. Morph 2 (You may cast this card face down as a 2/2 creature for 3. Turn it face up any time for its morph cost.) Descended Fissure L 78 0 Land U yInitialize/cr90Morph overlay/spawn Morph MIS Descended Fissure enters the battlefield tapped. T: Add B or R. Morph 2 (You may cast this card face down as a 2/2 creature for 3. Turn it face up any time for its morph cost.) Descended Gorge L 79 0 Land U yInitialize/cr90Morph overlay/spawn Morph MIS Descended Gorge enters the battlefield tapped. T: Add R or G. Morph 2 (You may cast this card face down as a 2/2 creature for 3. Turn it face up any time for its morph cost.) Descended Countryside L 80 0 Land U yInitialize/cr90Morph overlay/spawn Morph MIS Descended Countryside enters the battlefield tapped. T: Add G or W. Morph 2 (You may cast this card face down as a 2/2 creature for 3. Turn it face up any time for its morph cost.) Confirm Hypothesis CHAMPIONS 90 U 1U 2 Instant M Draw a card, then copy target activated or triggered ability you don't control. You may choose new targets for the copy. Exile Confirm Hypothesis. reprint, The Witch Queens (SL58) LAIR 470 R 4RR 6 Legendary Planeswalker - Cerie Kailla 6 M yInitialize/ccgreen=6+2/ccgreen+2-3/ccgreen-3-9/ccgreen-9 [+2]: The Witch Queens deal 2 damage to each of up to two targets. [-3]: Gain control of target land and untap it. [-9]: Each player discards their hand, then draws up to seven cards. The Witch Queens deal damage to each opponent equal to twice the number of cards that player has drawn this turn. reprint, Hannah, Entelan Prodigy (SL58) LAIR 475 UR 2UR 4 Legendary Creature - Human Artificer 2 2 M Look at top one/vp1pt1 Whenever an artifact enters the battlefield under your control, look at the top card of your library. If that card's mana value is less than or equal to that artifact's mana value, you may reveal it and put that card into your hand. Otherwise, put it on the top or bottom of your library. reprint, 1/1 white and blue Bird LAIR tokens LAIR35 WU 0 Token 1 1 T Flying 1/1 white Soldier LAIR tokens LAIR38 W 0 Token 1 1 T 1/1 green Antelope OTH tokens OTH42 G 0 Token 1 1 T Rheila Rachy (SL58) LAIR 471 WBG 1WBG 4 Legendary Planeswalker - Rheila 3 M yInitialize/ccgreen=3+1/ccgreen+1-3/ccgreen-3-7, Emblem Get/ccgreen-7;/spawn Rheila Emblem LAIR [+1]: Up to one other target permanent gains hexproof and indestructible until your next turn. [-3]: Destroy target tapped permanent. [-7]: You get an emblem with “If you would lose the game, instead exile this emblem, shuffle all cards you own that aren't on the battlefield into your library, then draw seven cards. Your life total becomes 40.” reprint, Sofia, Fortune's Fated (SL58) LAIR 472 BR BR 2 Legendary Creature - Human Pirate 3 4 R Reveal top one/vp1at1Cast from Exile reminder/spawn Can Be Cast From Exile Foretell BR Haste Whenever Sofia deals combat damage to an opponent, exile the top card of that player's library face down and look at it. You may play that card for as long as it remains exiled, and you may spend mana as though it were mana of any type to cast that spell. Then foretell Sofia. It costs 0 to foretell this way. reprint, Kveta, Lion of Trossingen (SL58) LAIR 473 WBR 2B/RW 4 Legendary Creature - Human Knight 4 4 R Whenever a creature token you control deals combat damage to an opponent, it deals that much damage to each other opponent. At the beginning of combat on your turn, you may sacrifice another creature. If you do, create a 2/2 red, white, and black Knight creature token with haste. reprint, Mettalia, Light from Above (SL58) LAIR 474 4 4 Legendary Artifact Creature - Construct 4 3 M Mettalia is all colors. Mettalia has protection from each color among cards she's salvaged in exile. When Mettalia enters the battlefield, for each color, you may salvage a nonlegendary card of that color. reprint, Xirix, the Usurper (SL58) LAIR 476 UBG 1BGU 4 Legendary Planeswalker - Xirix 4 M yInitialize/ccgreen=4+1, Look at top three/ccgreen+1;/vp1pt3-2/ccgreen-2-6/ccgreen-6 You may activate loyalty abilities of Xirix, the Usurper during extra turns any time you could cast an instant. [+1]: Look at the top three cards of your library. Put one of them into your hand and the rest into your graveyard. [-2]: Destroy each nonland, non-Xirix permanent with the greatest mana value among non-Xirix permanents on the battlefield. [-6]: Put target permanent card from a graveyard onto the battlefield under your control. reprint, Monument of Queens (SL58) LAIR 477 0 Land M T: Add C. 4: Put a +1/+1 counter on Monument of Queens. You may have it become a 0/0 Avatar creature with flying, first strike, vigilance, trample, and lifelink until end of turn. It's still a land. reprint, Ameret, Hope of Night (SL58) LAIR 478 WR 2RW 4 Legendary Planeswalker - Ameret 4 M yInitialize/ccgreen=4+1, Spawn Cleric/ccgreen+1;/spawn 1/1 red and white Cleric LAIR At the beginning of combat on your turn, if there are seven or more loyalty counters on Ameret, they become a 5/5 Angel creature with flying and indestructible until end of turn. [+1]: Create a 1/1 red and white Cleric creature token with lifelink and haste. [-X]: Ameret deals X damage to any target. You gain X life. reprint, Lt. Daisy Saxon (SL58) LAIR 479 R R 1 Legendary Creature - Human Warrior 1 1 R Cadence 1R, Remove a +1/+1 counter from Lt. Daisy Saxon: She deals 2 damage to target player or planeswalker. reprint, Gallord's Ascension (SL60) LAIR 480 WG GW 2 Sorcery R Search your library for a creature or planeswalker card, reveal it, put it into your hand, then shuffle. reprint, Sun Yun, Master of Self (SL60) LAIR 481 U 2UU 4 Legendary Creature - Human Wizard 1 3 R If a creature entering the battlefield under your control causes a triggered ability of a permanent you control to trigger, that ability triggers an additional time. 1U, T: Exile another target creature. Return it to the battlefield under its owner's control at the beginning of the next end step. reprint, Ayashi, Winter Poet (SL60) LAIR 482 2 2 Legendary Planeswalker - Ayashi 1 R yInitialize/ccgreen=1-1/ccgreen-1-7/ccgreen-7 At the beginning of your upkeep, put a loyalty counter on each planeswalker you control. [0]: Tap target creature. [-1]: Untap target basic land. [-7]: Draw up to six cards. reprint, Spellbane Adept (SL60) LAIR 483 W WW 2 Creature - Human 2 1 R Instant and sorcery spells your opponents cast cost 1 more to cast. reprint, Unearthed Legion (SL60) LAIR 484 UB 1UB 3 Creature - Zombie Horror X X R Unearthed Legion's power and toughness are each equal to the number of cards in your graveyard. At the beginning of your upkeep, mill a card. reprint, Embrace the Id (SL60) LAIR 485 R 2R 3 Enchantment R Each creature has haste and “At the beginning of combat on your turn, choose an opponent at random. This creature attacks that player this combat if able.” reprint, Mystic Parliament (SL60) LAIR 486 U 1U 2 Enchantment R Reveal top one/vp1at1Cast from Exile reminder/spawn Can Be Cast From Exile Whenever you cast a spell from exile, you may draw a card. At the beginning of your upkeep, you may reveal the top card of your library. reprint, Channel the Mirror (SL60) LAIR 487 R 1RR 3 Instant R Double each number and amount of target instant or sorcery spell, activated ability, or triggered ability. Its controller may choose new targets for it. (Amounts are number words, X values, and “a” or “an” used as 1.) reprint, Menhet's Edict (SL60) LAIR 488 W 3WW 5 Sorcery R Destroy all creatures without flying. reprint, Sara, Entelan Elementalist (SL60) LAIR 489 R 3RR 5 Legendary Creature - Human Elemental 2 3 R Whenever you cast a noncreature spell, Sara, Entelan Elementalist gets +X/+0 until end of turn, where X is Sara's power. It deals 1 damage to each creature you don't control. reprint, Xira, Scatterer of Seeds (SL60) LAIR 490 G G 1 Legendary Creature - Dryad 0 1 R Ferocious - Whenever a creature with power 4 or greater enters the battlefield under your control, untap all lands you control. reprint, Kevthra's Command (SL60) LAIR 491 B 2BB 4 Instant R Choose two - • Each opponent sacrifices a creature. • Each player discards two cards. • All creatures get -1/-1 until end of turn. • You draw two cards and you lose 2 life. reprint, Sera of Coppercove (SL60) LAIR 492 RG RG 2 Legendary Creature - Human Warrior 2 2 R Sera of Coppercove attacks each combat if able. Whenever Sera of Coppercove attacks, it fights target creature you don't control. 1RG: Sera of Coppercove gets +3/+3 until end of turn. reprint, Fleeting Memory (SL60) LAIR 493 U U 1 Creature - Illusion 0 0 R You may have Fleeting Memory enter the battlefield as a copy of any creature on the battlefield, except it has “At the beginning of the end step, exile this creature.” reprint, Ryukami, the First Sovereign (SL60) LAIR 494 WUBRG WUBRG 5 Legendary Creature - Dragon Spirit 5 5 R Flying Legendary spells you cast cost 1 less to cast. WUBRG: Search your library or graveyard for a legendary card, reveal that card, and put it into your hand. If you searched your library this way, shuffle. reprint, Dark Bargain (SL60) LAIR 495 B B 1 Enchantment R When Dark Bargain enters the battlefield, you draw a card and you lose 1 life. B, Sacrifice Dark Bargain: You draw a card and you lose 1 life. reprint, Rylei Wakebreaker (SL60) LAIR 496 R 2RR 4 Legendary Creature - Avatar 3 3 R If a player taps a nonbasic land for mana, that land produces C instead of any other type. Whenever Rylei Wakebreaker attacks, it and another target creature you control each get +1/+0 until end of turn for each attacking creature you control. reprint, Burning Heels (SL60) LAIR 497 R 1R 2 Enchantment R yInitialize/ccred=3Reveal top one/vp1at1 Vanishing 3 (This permanent enters the battlefield with three time counters on it. At the beginning of your upkeep, remove a time counter from it. When the last is removed, sacrifice it.) Whenever a time counter is removed from Burning Heels, exile the top card of your library. Until end of turn, you may play that card. reprint, Spirit of Infamy (SL60) LAIR 498 B 1B 2 Creature - Spirit Rogue 1 3 R Whenever Spirit of Infamy attacks, post a bounty on target creature. (Put a bounty counter on that creature. It has “When this creature dies, each opponent draws a card” as long as it has a bounty counter on it.) Spirit of Infamy gets +2/+0 for each bounty counter on it. reprint, Spirit Script (SL61) LAIR 499 UR UR 2 Instant R Draw two cards, then discard a card. Whenever you cast an instant or sorcery spell, if Spirit Script is in your graveyard, you may have it become a copy of that spell until end of turn. reprint, Archive Guardian (SL61) LAIR 500 BG 2BG 4 Creature - Elemental 2 2 R When Archive Guardian enters the battlefield, return target card from your graveyard to your hand. Recite 1BG (You may cast this creature from your graveyard for its recite cost. If you do, exile it when it enters the battlefield or if it would leave the battlefield.) reprint, Hemley Eggfeather (SL61) LAIR 501 WU WU 2 Legendary Planeswalker - Hemley 3 M yInitialize/ccgreen=3-1/ccgreen-1-2/ccgreen-2 [-1]: Tap target nonland permanent. It doesn't untap during its controller's next untap step. [-2]: Put target nonland permanent into its owner's library second from the top. [-X]: Shuffle up to X cards from your hand into your library, then draw that many cards. You gain that much life. reprint, Legendweaving (SL61) LAIR 502 W XWW 2 Instant R Search your library and/or graveyard for an enchantment card with mana value X, put it onto the battlefield, then shuffle. Shuffle Legendweaving into its owner's library. X can't be 0. reprint, Merciful Yuroda (SL61) LAIR 503 W 1WW 3 Creature - Angel 4 4 R Flying, vigilance Prevent all damage Merciful Yuroda would deal to creatures. reprint, Squid Pro Quo (SL61) LAIR 504 UG 2GU 4 Instant R Spawn Squid/spawn 3/3 blue Squid LAIR Gain control of target nonland permanent. The player that controlled it creates a 3/3 blue Squid creature token. reprint, Storytime (SL61) LAIR 505 W 3WW 5 Enchantment R If you would lose the game, instead sacrifice a storied permanent. If you do and your life total is less than 1, it becomes 1. reprint, Union Rail Strikebreaker (SL61) LAIR 506 U 1U 2 Creature - Human Artificer 1 1 R Spawn Construct/spawn 1/1 colorless Construct LAIR Whenever you cast a noncreature spell, create a 1/1 colorless Construct artifact creature token. reprint, Egg of Avarice (SL61) LAIR 507 2 2 Artifact R T, Sacrifice a creature: Search your library for a creature card with mana value 1 and put it onto the battlefield. Then shuffle. Activate only as a sorcery. reprint, Wealth of the Underbrush (SL62) LAIR 508 BG BG 2 Sorcery R Mill five cards, then return up to one permanent card from your graveyard to your hand. reprint, Mark of the Scaleblight (SL62) LAIR 509 U 1UU 3 Instant R Spawn Crocodile/spawn 3/2 green Crocodile LAIRSpawn five Crocodile tokens/spawnx5 3/2 green Crocodile LAIR Exile any number of target creatures. For each creature exiled this way, its controller creates a 3/2 green Crocodile creature token with trample. reprint, Heraldry (SL62) LAIR 510 W WWW 3 Enchantment 3 3 R Flying, prowess Whenever one or more creatures attack, you gain life equal to the greatest power among those creatures. Whenever you cast a white spell, you may have Heraldry become an Angel creature in addition to its other types or stop being a creature. reprint, Aethermancer's Familiar (SL62) LAIR 511 U 1U 2 Creature - Cat 2 1 R Copy reminder/spawn Copy Flash When Aethermancer's Familiar enters the battlefield, you may aetherize target non-Cat creature you control. (To aetherize, create a token that's a copy of it, then exile that token.) reprint, Kati Evalin, World Wanderer (SL62) LAIR 512 G 1GG 3 Legendary Planeswalker - Kati 3 R yInitialize/ccgreen=3+1/ccgreen+1-2/ccgreen-2 If one or more counters would be put on another permanent you control, put that many counters plus one on that permanent instead. [+1]: Choose up to one target creature you control. When that creature deals combat damage to a player this turn, draw a card. [-2]: Choose up to two target creatures. Put a +1/+1 counter on each of them. reprint, Courier's Misfortune (SL62) LAIR 513 R 1RR 3 Sorcery R Gain control of target artifact or creature until end of turn, then untap it. It gains haste until end of turn. You may spend mana as though it were mana of any type to pay the costs of its abilities this turn. reprint, Spellflux Skeleton (SL63) LAIR 514 B 1B 2 Creature - Skeleton Wizard 2 1 R Whenever you cast a noncreature spell, you may pay U. If you do or the spell was cast from your graveyard, draw a card. reprint, Parrot Pools (SL63) LAIR 515 UR UR 2 Enchantment R Spawn Bird/spawn 1/1 blue Bird LAIR Prismatic - Whenever you cast a multicolored spell, create a 1/1 blue Bird creature token with flying. It gains haste until end of turn. Whenever three or more creatures you control deal combat damage to a player, draw a card. reprint, Lone Survivor (SL63) LAIR 516 WG 1GW 3 Creature - Human Scout 3 3 R As long as you control no other Humans, Lone Survivor gets +2/+2 and has “Noncreature spells cost 1 more to cast.” reprint, Chromeleon (SL63) LAIR 517 R R 1 Creature - Lizard 1 1 R Scry 1/vp1pt1 Sacrifice Chromeleon: Add one mana of any color. Scry 1. reprint, Dehmi, Origin Seeker (SL63) LAIR 518 UR 1UR 3 Legendary Creature - Human Wizard 2 1 R Spawn Elemental/spawn 1/1 red Elemental LAIRSpawn five Elemental tokens/spawnx5 1/1 red Elemental LAIR Flash When Dehmi, Origin Seeker enters the battlefield, counter target spell an opponent controls unless that spell's controller has you create X 1/1 red Elemental creature tokens, where X is that spell's mana value. reprint, Call Back (SL63) LAIR 519 U 1U 2 Instant R You may cast target instant or sorcery card from your graveyard this turn. If that spell would be put into your graveyard, exile it instead. reprint, Danithra Muckbruiser (SL63) LAIR 520 G 1G 2 Creature - Merfolk Warrior 2 3 R Spells your opponents cast that target Danithra Muckbruiser cost 2 more to cast. Danithra Muckbruiser gets +X/+X, where X is the number of cards in your graveyard minus seven. (If there are fewer than seven, it gets +0/+0.) reprint, Marisa of the Gravehowl (SL63) LAIR 521 BG 3BG 5 Legendary Creature - Human Pirate 2 2 R First mate-Each nonland card in your starting deck has “destroy,” “die,” “graveyard,” and/or “mill” in its printed rules text. (If this card outside the game is your chosen first mate, you may swap it with a card in your opening hand.) Deathtouch When Marisa enters the battlefield, if it was cast, you may put target permanent card from a graveyard onto the battlefield under your control. reprint, Clockwork Gaucho (SL63) LAIR 522 2 2 Artifact Creature - Construct Rebel 0 0 R yInitialize/ccgreen=1 Clockwork Gaucho enters the battlefield with a +1/+1 counter on it. Other artifact creatures you control get +1/+1 for each +1/+1 counter on Clockwork Gaucho. T: Put a +1/+1 counter on Clockwork Gaucho. reprint, Uncanny Investor (SL64) LAIR 523 R R 1 Creature - Human Rogue 2 1 R Spawn two Treasure tokens/spawnx2 Treasure LAIR Spend only mana produced by Treasures to cast spells. 2, Discard a card: Create two Treasure tokens. reprint, Bloodstained Calamity (SL64) LAIR 524 R XRR 2 Sorcery R Align X (Choose modes with total V less than or equal to X. You may choose modes multiple times.) • V - Bloodstained Calamity deals 1 damage to each creature, player, and planeswalker. • VV - Return target instant or sorcery card from your graveyard to your hand. Exile Bloodstained Calamity. • VVVVV- Bloodstained Calamity deals 10 damage to any target. reprint, Needless Atrocities (SL64) LAIR 525 UB UB 2 Sorcery R Choose a creature card name. Each player sacrifices a creature, then each player who controls a creature with the chosen name gets a poison counter. Draw a card. reprint, Hadak, End of Progress (SL64) LAIR 526 WBRG BRGW 4 Legendary Creature - Dragon Shaman 4 4 R Flying If a source you control would deal noncombat damage to a permanent or player, you may have it deal damage equal to Hadak's power instead. reprint, Roggar the Furious (SL64) LAIR 527 R 1RR 3 Legendary Creature - Human Wizard 2 1 R Spawn two Elemental tokens/spawnx2 1/1 red Elemental LAIR Spirited (When this creature enters the battlefield, you may activate one of its activated abilities without paying its costs.) 1R, Discard a red card: Roggar deals 2 damage to any target. This damage can't be prevented. 2R, Exile a red card from your graveyard: Create two tapped 1/1 red Elemental creature tokens. reprint, Cast a Wide Net (SL64) LAIR 528 U 3U 4 Instant R Reveal cards from the top of your library until you reveal a card with a lesser mana value than the previous card, then put all cards revealed this way into your hand. reprint, Commanding Princess (SL64) LAIR 529 WR 2RW 4 Creature - Human Noble 2 1 R Flash When Commanding Princess enters the battlefield, choose two - • Commanding Princess deals 2 damage to any target and you gain 2 life. • Return target creature card with mana value 2 or less from your graveyard to the battlefield. • Destroy target artifact or enchantment. • Target creature gets +1/+0 and gains first strike until end of turn. reprint, Tenuous Alliance (SL64) LAIR 530 RG RG 2 Instant R Look at top eight/vp1pt8 Look at the top eight cards of your library. You may reveal up to one Elf and up to one Dwarf card from among them. Put the revealed cards into your hand and the rest on the bottom of your library in a random order. Tenuous Alliance deals 2 damage to you. reprint, Out-of-Body Experience (SL59) LAIR 531 W W 1 Instant R Spawn Elemental/spawn 1/1 blue Elemental (SL59) LAIR Exile target creature. That creature's controller creates a 1/1 blue Elemental creature token with flying. reprint, Self Replication (SL59) LAIR 532 W W 1 Instant R Spawn Construct/spawn 1/1 colorless Construct LAIRSpawn two Construct tokens/spawnx2 1/1 colorless Construct LAIR Create a 1/1 colorless Construct artifact creature token. If you control an artifact, create two of those tokens instead. reprint, Herald of Oblivion (SL59) LAIR 533 B B 1 Creature - Horror 14 14 R Flying Herald of Oblivion enters the battlefield with X -1/-1 counters on it, where X is your life total. reprint, Gateblessed Explorer (SL59) LAIR 534 WB WB 2 Creature - Human Horror 1 1 R You may cast Gateblessed Explorer from your graveyard as long as you control three or more creatures. Whenever another creature dies, each opponent loses 1 life and you gain 1 life. reprint, Lone Survivor (SL59) LAIR 535 WG 1GW 3 Creature - Human Scout 3 3 R As long as you control no other Humans, Lone Survivor gets +2/+2 and has “Noncreature spells cost 1 more to cast.” reprint, Perilous Passage (SL59) LAIR 536 0 Land R T: Add C 1, T, Sacrifice Perilous Passage: Destroy target nonbasic land. Activate only if an opponent controls four or more lands. reprint, Precursor Sanctum (SL59) LAIR 537 0 Legendary Land R EDH Banned yInitialize/cr90Look at top three/vp1pt3Cast from Exile reminder/spawn Can Be Cast From Exile Precursor Sanctum enters the battlefield tapped. When it does, look at the top three cards of your library, exile one face down, then put the rest on the bottom of your library in any order. T: Add C. 4, T: You may play the exiled card without paying its mana cost. Activate only as a sorcery. reprint, 2/2 colorless Knight LAIR tokens LAIR46 0 Token 2 2 T (This token is red, white, and black.) Haste 1/1 blue Elemental LAIR tokens LAIR47 U 0 Token 1 1 T Flying 3/3 blue Squid LAIR tokens LAIR48 U 0 Token 3 3 T 3/2 green Crocodile LAIR tokens LAIR49 G 0 Token 3 2 T Trample Treasure (SL64) LAIR tokens LAIR69 0 Token T T, Sacrifice this artifact: Add one mana of any color. 1/1 white Dwarf Peasant QRB tokens QRB4 W 0 Token 1 1 T Foretell QRB tokens QRB1 0 Token T After you foretell a card, you can place the exiled card here. You may cast it on a later turn for its foretell cost. Cleansweep FNV 38 U 1U 2 Sorcery C Return target nonland permanent to its owner's hand. Agonize (You may cast this card from your graveyard by putting a -1/-1 counter on a creature you control in addition to paying its other costs. Then exile this card.) Cold Embrace FNV 39 U U 1 Instant C Tap target creature. It doesn't untap during its controller's next untap step. Agonize (You may cast this card from your graveyard by putting a -1/-1 counter on a creature you control in addition to paying its other costs. Then exile this card.) Endless Gossip FNV 41 U 3UU 5 Sorcery U Draw a card for each creature you control. Agonize (You may cast this card from your graveyard by putting a -1/-1 counter on a creature you control in addition to paying its other costs. Then exile this card.) Maddening Theory FNV 44 U 1U 2 Instant C Draw a card. Agonize (You may cast this card from your graveyard by putting a -1/-1 counter on a creature you control in addition to paying its other costs. Then exile this card.) Shattered Image FNV 49 U 3U 4 Sorcery R Copy reminder/spawn Copy Create a token that's a copy of target creature. Agonize (You may cast this card from your graveyard by putting a -1/-1 counter on a creature you control in addition to paying its other costs. Then exile this card.) Spectral Seize FNV 52 U 3U 4 Sorcery U Put target creature on top of its owner's library. Agonize (You may cast this card from your graveyard by putting a -1/-1 counter on a creature you control in addition to paying its other costs. Then exile this card.) Act of Jealousy FNV 99 R 3R 4 Sorcery C Gain control of target creature until end of turn. Untap that creature. It gains haste until end of turn. Agonize (You may cast this card from your graveyard by putting a -1/-1 counter on a creature you control in addition to paying its other costs. Then exile this card.) Bleeding Aces FNV 104 R 1R 2 Sorcery U Discard your hand, then draw two cards. Agonize (You may cast this card from your graveyard by putting a -1/-1 counter on a creature you control in addition to paying its other costs. Then exile this card.) Burning Hatred FNV 106 R 2R 3 Sorcery C Burning Hatred deals 2 damage to any target. Agonize (You may cast this card from your graveyard by putting a -1/-1 counter on a creature you control in addition to paying its other costs. Then exile this card.) Iron Backbite FNV 121 R 2R 3 Sorcery C Target creature you control deals damage equal to its power to another target creature. Agonize (You may cast this card from your graveyard by putting a -1/-1 counter on a creature you control in addition to paying its other costs. Then exile this card.) Reckless Arson FNV 124 R 3R 4 Sorcery U Tap up to three target lands. They don't untap during their controller's next untap step. Agonize (You may cast this card from your graveyard by putting a -1/-1 counter on a creature you control in addition to paying its other costs. Then exile this card.) Warm One's Bones FNV 127 R 2R 3 Sorcery R Each instant and sorcery card in your graveyard gains agonize until end of turn. Agonize (You may cast this card from your graveyard by putting a -1/-1 counter on a creature you control in addition to paying its other costs. Then exile this card.) Fleeting Resonance FNV 203 UR U/RU/R 2 Instant R When you cast your next instant or sorcery spell this turn, copy that spell. You may choose new targets for the copy. Agonize (You may cast this card from your graveyard by putting a -1/-1 counter on a creature you control in addition to paying its other costs. Then exile this card.) Virtuous Cadenza FNV 210 UR U/RU/R 2 Sorcery C Draw two cards, then discard two cards. Agonize (You may cast this card from your graveyard by putting a -1/-1 counter on a creature you control in addition to paying its other costs. Then exile this card.) Broken Spirit FNV 4 W 2WW 4 Creature - Spirit 2 2 U When Broken Spirit enters the battlefield, exile target creature an opponent controls until Broken Spirit leaves the battlefield. Persist (When this creature dies, if it had no -1/-1 counters on it, return it to the battlefield under its owner's control with a -1/-1 counter on it.) Gallows Griffin FNV 14 W 4W 5 Creature - Griffin 3 4 C Flying Persist (When this creature dies, if it had no -1/-1 counters on it, return it to the battlefield under its owner's control with a -1/-1 counter on it.) Herald of Purity FNV 15 W 4W 5 Creature - Unicorn 2 3 U Whenever Herald of Purity is dealt damage, it deals that much damage to any target. Persist (When this creature dies, if it had no -1/-1 counters on it, return it to the battlefield under its owner's control with a -1/-1 counter on it.) Lamplight Watchman FNV 21 W 3W 4 Creature - Human Soldier 3 3 C Vigilance Persist (When this creature dies, if it had no -1/-1 counters on it, return it to the battlefield under its owner's control with a -1/-1 counter on it.) Militia Surgeon FNV 22 W 2W 3 Creature - Human Soldier 3 2 C When Militia Surgeon enters the battlefield, you gain 2 life. Persist (When this creature dies, if it had no -1/-1 counters on it, return it to the battlefield under its owner's control with a -1/-1 counter on it.) Seraph of Sunset FNV 29 W 4WW 6 Creature - Angel 5 5 R Flying, vigilance, lifelink Persist (When this creature dies, if it had no -1/-1 counters on it, return it to the battlefield under its owner's control with a -1/-1 counter on it.) Canal Kelpie FNV 134 G 4G 5 Creature - Faerie Beast 5 2 C Hexproof Persist (When this creature dies, if it had no -1/-1 counters on it, return it to the battlefield under its owner's control with a -1/-1 counter on it.) Carapace Spider FNV 135 G 3G 4 Creature - Spider 2 4 C Reach Persist (When this creature dies, if it had no -1/-1 counters on it, return it to the battlefield under its owner's control with a -1/-1 counter on it.) Ironsnap Hunter FNV 143 G 3G 4 Creature - Human Scout 4 2 U Flash Persist (When this creature dies, if it had no -1/-1 counters on it, return it to the battlefield under its owner's control with a -1/-1 counter on it.) Osheen Courtier FNV 145 G 4G 5 Creature - Faerie Knight 3 3 U All creatures able to block Osheen Courtier do so. Persist (When this creature dies, if it had no -1/-1 counters on it, return it to the battlefield under its owner's control with a -1/-1 counter on it.) Returned Stag FNV 150 G 5G 6 Creature - Elk Spirit 6 5 C Persist (When this creature dies, if it had no -1/-1 counters on it, return it to the battlefield under its owner's control with a -1/-1 counter on it.) Soulraving Hunt FNV 154 G 5GG 7 Creature - Faerie Hydra X X R Soulraving Hunt's power and toughness are each equal to the number of lands you control. Persist (When this creature dies, if it had no -1/-1 counters on it, return it to the battlefield under its owner's control with a -1/-1 counter on it.) Thatcher Militia FNV 201 WG 1G/W 2 Creature - Human Citizen 2 2 C Persist (When this creature dies, if it had no -1/-1 counters on it, return it to the battlefield under its owner's control with a -1/-1 counter on it.) Barrow Banshee FNV 67 B 2BB 4 Creature - Faerie 3 3 R Wither (This deals damage to creatures in the form of -1/-1 counters.) Whenever Barrow Banshee deals combat damage to an opponent, that player discards a card at random. Galloping Dullahan FNV 79 B 3B 4 Creature - Faerie Knight 2 5 C Wither (This deals damage to creatures in the form of -1/-1 counters.) Noonfiend FNV 85 B 2B 3 Creature - Demon 2 1 C Wither (This deals damage to creatures in the form of -1/-1 counters.) 1B: Return Noonfiend from your graveyard to your hand. Pixie Lanceling FNV 87 B 2B 3 Creature - Faerie Soldier 1 3 C Flying Wither (This deals damage to creatures in the form of -1/-1 counters.) Abyssal Accuser FNV 98 R 4R 5 Creature - Demon 3 5 U Wither (This deals damage to creatures in the form of -1/-1 counters.) Abyssal Accuser must be blocked if able. Carnage Fiend FNV 107 R 3R 4 Creature - Demon 4 3 C Wither (This deals damage to creatures in the form of -1/-1 counters.) Glimmer Sharper FNV 114 R R 1 Creature - Human Wizard 1 1 C Prowess Wither (This deals damage to creatures in the form of -1/-1 counters.) Glimmering Sage FNV 115 R RR 2 Creature - Human Wizard 2 3 R Wither (This deals damage to creatures in the form of -1/-1 counters.) Instant and sorcery spells you control have wither. (They deal damage to creatures in the form of -1/-1 counters.) Wasteland Watch FNV 128 R 3R 4 Creature - Human Wizard 3 1 U First strike Wither (This deals damage to creatures in the form of -1/-1 counters.) Street Husher FNV 190 BR 1B/R 2 Creature - Human Wizard 2 2 C Wither (This deals damage to creatures in the form of -1/-1 counters.) Bezoarbeast FNV 68 B B 1 Creature - Goat 1 1 C Spawn Vial/spawn Vial FNV When Bezoarbeast dies, each opponent loses 2 life and you create a Vial token. (It's an artifact with “1, Sacrifice this and another permanent: Draw a card. Activate only during your turn.”) Festering Shipwreck FNV 78 B 3BB 5 Enchantment R Spawn Vial/spawn Vial FNV When Festering Shipwreck enters the battlefield, create a Vial token. (It's an artifact with “1, Sacrifice this and another permanent: Draw a card. Activate only during your turn.”) At the beginning of each player's upkeep, that player sacrifices a nonland permanent. Lifespark Alchemist FNV 81 B 2B 3 Creature - Human Wizard 1 1 U Spawn Vial/spawn Vial FNV When Lifespark Alchemist enters the battlefield, create a Vial token. (It's an artifact with “1, Sacrifice this and another permanent: Draw a card. Activate only during your turn.”) Whenever Lifespark Alchemist or another creature dies, each opponent loses 1 life. Traditional Ingredients FNV 94 B B 1 Instant C Spawn Vial/spawn Vial FNV You draw a card, lose 2 life, then create a Vial token. (It's an artifact with “1, Sacrifice this and another permanent: Draw a card. Activate only during your turn.”) Vile Edict FNV 97 B 1B 2 Sorcery C Spawn Vial/spawn Vial FNV Target player sacrifices a creature. Create a Vial token. (It's an artifact with “1, Sacrifice this and another permanent: Draw a card. Activate only during your turn.”) Atomized Veil FNV 130 G 1G 2 Instant C Spawn Vial/spawn Vial FNV Prevent all combat damage that would be dealt this turn. Create a Vial token. (It's an artifact with “1, Sacrifice this and another permanent: Draw a card. Activate only during your turn.”) Briarform Apothecary FNV 133 G 2G 3 Creature - Human Shaman 2 2 U Spawn Vial/spawn Vial FNV When Briarform Apothecary enters the battlefield, create a Vial token. (It's an artifact with “1, Sacrifice this and another permanent: Draw a card. Activate only during your turn.”) Sacrifice an artifact: Briarform Apothecary gets +2/+2 until end of turn. Dram Brewing FNV 138 G 2G 3 Sorcery C Spawn Vial/spawn Vial FNV Search your library for a basic land card and put that card onto the battlefield tapped, then shuffle. Create a Vial token. (It's an artifact with “1, Sacrifice this and another permanent: Draw a card. Activate only during your turn.”) Renatured Vines FNV 149 G 2GG 4 Creature - Plant Mutant X X R Spawn Vial/spawn Vial FNV When Renatured Vines enters the battlefield, draw a card and create a Vial token. (It's an artifact with “1, Sacrifice this and another permanent: Draw a card. Activate only during your turn.”) Renatured Vines power and toughness are each equal to the number of cards in your hand. Solvent Tide FNV 152 G 3G 4 Creature - Ooze 3 4 U Spawn Vial/spawn Vial FNV Whenever Solvent Tide attacks, create a Vial token. (It's an artifact with “1, Sacrifice this and another permanent: Draw a card. Activate only during your turn.”) Wall of Ivy FNV 161 G G 1 Creature - Plant Wall 0 3 C Spawn Vial/spawn Vial FNV Defender When Wall of Ivy enters the battlefield, create a Vial token. (It's an artifact with “1, Sacrifice this and another permanent: Draw a card. Activate only during your turn.”) Gallipot Apothecary FNV 216 BG 1B/G 2 Creature - Human Shaman 2 2 C Spawn Vial/spawn Vial FNV When Gallipot Apothecary enters the battlefield, create a Vial token. (It's an artifact with “1, Sacrifice this and another permanent: Draw a card. Activate only during your turn.”) Fallen Celestial FNV 77 B 3BB 5 Creature - Angel Faerie 6 6 R Spawn Faerie/spawn 1/1 black Faerie FNV Flying, lifelink Fallen Celestial can't block or be blocked by Angels, Demons, or Faeries. At the beginning of each opponent's upkeep, that player loses 1 life and creates a 1/1 black Faerie creature token with flying. Bitter Stars FNV 69 B 3B 4 Enchantment U Spawn Faerie/spawn 1/1 black Faerie FNVSpawn five Faerie tokens/spawnx5 1/1 black Faerie FNV Whenever you put one or more -1/-1 counters on a creature, create that many 1/1 black Faerie creature tokens with flying. Spell Throttle FNV 53 U UU 2 Instant U As an additional cost to cast this spell, put a -1/-1 counter on a creature you control. Counter target spell. Temporotomy FNV 58 U 5UU 7 Sorcery R Take an extra turn after this one. During that turn, you may look at and play the top card of your library. Exile Temporotomy. Unstill Unlife FNV 96 B 1BB 3 Sorcery U Return target creature card from your graveyard to the battlefield with an additional -1/-1 counter on it. Bloodpact Tormentor FNV 71 B 4B 5 Creature - Demon 5 3 U When Bloodpact Tormentor enters the battlefield, you may put a -1/-1 counter on target creature. Bloodpact Tormentor can't be blocked by creatures with counters on them. Tasseography FNV 55 U 3U 4 Sorcery C Draw three cards, then discard a card unless you exile two cards from your graveyard. Alchemist's Abode FNV 232 0 Land U T: Add C. T, Sacrifice Alchemist's Abode and another permanent: Draw a card. Activate only during your turn. Morningstar Blaze FNV 187 BR XB/RB/R 2 Sorcery R Morningstar Blaze deals X damage divided as you choose among one or two targets. Piercing Ritual FNV 188 BR B/RB/R 2 Sorcery U Target creature you control deals damage equal to its power to any target. Then put a -1/-1 counter on that creature. True-Form Revelation FNV 209 UR 2U/RU/R 4 Sorcery U Exile target creature. Its controller reveals cards from the top of their library until they reveal a creature card. The player puts that card onto the battlefield, then shuffles all other cards revealed this way into their library. Estate Scarecrow FNV 223 4 4 Artifact Creature - Scarecrow 3 2 C Wither (This deals damage to creatures in the form of -1/-1 counters.) Persist (When this creature dies, if it had no -1/-1 counters on it, return it to the battlefield under its owner's control with a -1/-1 counter on it.) Glimmering Staff FNV 224 3 3 Artifact U 3, T: Glimmering Staff deals 1 damage to any target. 5, T: Put a -1/-1 counter on target creature. Pale Morningstar Powder FNV 228 2 2 Artifact C 2, T, Sacrifice Pale Morningstar Powder: Put two -1/-1 counters on target creature. Vial FNV tokens FNV8 0 Token T 1, Sacrifice this and another permanent: Draw a card. Activate only during your turn. Abyssal Pact FNV 164 BR 2BR 4 Enchantment R When Abyssal Pact enters the battlefield, you draw two cards and each player loses 2 life. Players can't gain life. Damage can't be prevented. Ethereal Pact FNV 162 WU 2WU 4 Enchantment R When Ethereal Pact enters the battlefield, each player shuffles their hand and graveyard into their library, then draws seven cards. Each player can't cast more than one spell each turn. Lunar Pact FNV 168 UR 2UR 4 Enchantment R When Lunar Pact enters the battlefield, target creature attacks during its controller's next combat if able. Players can't untap more than two nonbasic permanents during their untap step. Shock or Disbelief FNV 50 U 3U 4 Instant U Reveal top four/vp1at4 Reveal the top four cards of your library and separate them into two piles. An opponent chooses one of those piles. Put that pile into your hand. Shuffle the other and up to four cards from your graveyard into your library. Night Howlers FNV 83 B 1B 2 Creature - Faerie Hound 2 1 U When Night Howlers enters the battlefield, target opponent reveals three cards from their hand and you choose one of them. Exile that card until Night Howlers leaves the battlefield. Nihilistic Treatment FNV 84 B 2B 3 Sorcery R Choose X. Target player reveals their hand and discards all nonland cards with mana value X. Ravage of Moments FNV 88 B 1B 2 Enchantment - Aura C Enchant creature When Ravage of Moments enters the battlefield and at the beginning of your upkeep, put a -1/-1 counter on enchanted creature. Curtailer Ploy FNV 75 B 2B 3 Sorcery C Target player draws a card and loses 2 life, then discards three cards. Become Immersed FNV 132 G G 1 Sorcery C Draw a card, then reveal any number of creature or land cards from your hand. You gain that much life. Cutting Brilliance FNV 9 W 1W 2 Instant C Put three -1/-1 counters on target attacking or blocking creature. Ashen Mare FNV 103 R 2RR 4 Creature - Horse Spirit 3 2 R T: Draw two cards. Starting with the next opponent in turn order, each opponent may discard a land card. The first to do so gains control of Ashen Mare. Activate only during your turn. Charred Phoenix FNV 108 R 3RR 5 Creature - Phoenix 4 4 R Flying, haste You may cast Charred Phoenix from your graveyard by exiling four permanents you control and/or cards in your hand and/or graveyard as an additional cost. Urisk Fiddler FNV 159 G 1G 2 Creature - Faerie 1 1 C When Urisk Fiddler enters the battlefield, draw a card. Pact Equivocator FNV 86 B 4B 5 Creature - Demon 3 4 C Lifelink When Pact Equivocator enters the battlefield, you lose 2 life and draw a card. Opera House FNV 234 0 Land C yInitialize/cr90 Opera House enters the battlefield tapped. When Opera House enters the battlefield, add one mana of any color. T, Sacrifice Opera House: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle. Black Cat FNV 70 B 1B 2 Creature - Zombie Cat 1 1 C When Black Cat dies, target opponent discards a card at random. reprint, Stiff Butler FNV 93 B 1B 2 Creature - Zombie 1 1 R When Stiff Butler enters the battlefield, search target player's library for up to two cards and exile them. Then that player shuffles. Bygone Aristocrat FNV 72 B 3B 4 Creature - Zombie Noble 4 1 U Haste Sacrifice another creature: Bygone Aristocrat gains indestructible until end of turn. Ghastly Sluagh FNV 80 B 3B 4 Creature - Faerie Spirit 4 3 C Flash Sharp Urchin FNV 221a,221b BG 1B/GB/G 3 Creature - Human Faerie 2 3 U Flash Unveil 3BG (3BG: Transform this. Unveil only as a sorcery.) ----- Bramble Quickling|Creature - Faerie [3/5] Wither (This deals damage to creatures in the form of -1/-1 counters.) When you unveil Bramble Quickling, you may have it fight target creature. Claret Gorger FNV 184a,184b BR B/RB/R 2 Creature - Human Vampire 2 1 C Haste Claret Gorger can't block. Unveil 2BR (2BR: Transform this. Unveil only as a sorcery.) ----- Wanton Cleaver|Creature - Vampire Noble [3/2] Lifelink, haste Wanton Cleaver has first strike as long as it's attacking. Bright Apprentice FNV 202a,202b UR U/RU/R 2 Creature - Human Wizard 2 1 C Prowess Unveil 2UR (2UR: Transform this. Unveil only as a sorcery.) ----- Brilliant Diviner|Creature - Elemental Wizard [3/2] Prowess, trample Whenever Brilliant Diviner deals combat damage to a player, draw a card. Unstable Virtuoso FNV 191a,191b BR 1B/RB/R 3 Creature - Human Demon 3 2 C Menace Unveil 3BR (3BR: Transform this. Unveil only as a sorcery.) ----- Unvirtuous Maestro|Creature - Demon Noble [6/6] Unvirtuous Maestro can't be blocked except by three or more creatures. Barker Duelist FNV 182a,182b BR 1B/RB/R 3 Creature - Human Wizard 2 3 U Whenever Barker Duelist becomes blocked, defending player loses 1 life. Unveil 3BR (3BR: Transform this. Unveil only as a sorcery.) ----- Abyss Howler|Creature - Demon Wizard [4/4] Abyss Howler must be blocked if able. Whenever Abyss Howler becomes blocked, defending player loses 2 life and you gain 2 life. Clawed Flame FNV 185a,185b BR B/RB/R 2 Creature - Elemental 1 1 U Whenever a creature enters the battlefield under an opponent's control, you may have that player lose 1 life. Unveil 2BR (2BR: Transform this. Unveil only as a sorcery.) ----- Rending Fiend|Creature - Demon [3/3] Whenever a creature enters the battlefield, each opponent loses 1 life. Royster Hounds FNV 151 G 2G 3 Creature - Hound 3 2 C Royster Hounds can't be blocked by creatures with power 2 or less. Giant Bandog FNV 142 G 3G 4 Creature - Hound 4 3 C Trample Troubled Homesteader FNV 157 G G 1 Creature - Human Citizen 1 1 U When Troubled Homesteader dies, draw a card. Somber Seer FNV 153 G 2G 3 Creature - Faerie Druid 2 1 R Look at top one/vp1pt1 You may look at the top card of your library any time. You may play lands from your graveyard and the top of your library. Reaping Willow FNV 147 G 4GG 6 Creature - Treefolk 6 4 R You may have Reaping Willow assign its combat damage as though it weren't blocked. 2G: Reaping Willow gains indestructible until end of turn. Autumn Ward FNV 212a,212b BG B/GB/G 2 Creature - Human Faerie X X U Autumn Ward's power and toughness are each equal to the number of creature cards in your graveyard. Unveil 2BG (2BG: Transform this. Unveil only as a sorcery.) ----- Fallen Warden|Creature - Faerie Cleric [X/X] Trample Fallen Warden's power and toughness are each equal to the number of creature cards in all graveyards. Rotting Devotress FNV 220a,220b BG B/GB/G 2 Creature - Faerie Druid 2 1 C T, Pay 1 life: Add C. Unveil 3BG (3BG: Transform this. Unveil only as a sorcery.) ----- Ingrained Virago|Creature - Faerie Plant [2/3] T: Add one mana of any color. Whenever you tap Ingrained Virago for mana, each opponent loses 1 life. Innocence Lost FNV 217 BG B/GB/G 2 Instant C Mill three cards, then you may return a creature or land card from your graveyard to your hand. Equinox Sprite FNV 139 G 4G 5 Creature - Faerie Shaman 2 4 U When Equinox Sprite enters the battlefield, return target card from your graveyard to your hand. Night Shepherd FNV 144 G 1G 2 Creature - Faerie Druid 3 3 U When Night Shepherd enters the battlefield, return a creature you control to its owner's hand. Deathly Dreams FNV 215 BG B/GB/G 2 Sorcery U As an additional cost to cast this spell, sacrifice a creature. Draw cards equal to the sacrificed creature's power. Bitter Starfall FNV 213 BG B/GB/G 2 Instant R Return to your hand all permanent cards in your graveyard that were put there from the battlefield this turn. Arcane Anesthesia FNV 173 WU 2W/UW/U 4 Enchantment - Aura C Flash Enchant creature When Arcane Anesthesia enters the battlefield, tap enchanted creature. Enchanted creature doesn't untap during its controller's untap step. Housebreak FNV 118 R 1R 2 Sorcery C Choose one - • Exile target artifact. • Target player exiles two artifacts they control with mana value 0. Bonds of Life FNV 214 BG B/G 1 Instant C Target creature gains indestructible until end of turn. Distress FNV 76 B BB 2 Sorcery C Target player reveals their hand. You choose a nonland card from it. That player discards that card. Lord of Decay FNV 82 B 4BB 6 Creature - Demon Horror 6 6 R Menace When Lord of Decay enters the battlefield, put a -1/-1 counter on it and each creature you don't control. Garish Gillian FNV 204a,204b UR 1U/RU/R 3 Creature - Human Merfolk 2 2 U When Garish Gillian enters the battlefield, tap target land an opponent controls. That land doesn't untap during its controller's next untap step. Unveil 3UR (3UR: Transform this. Unveil only as a sorcery.) ----- Tempest Termagant|Creature - Merfolk Wizard [3/3] When you unveil Tempest Termagant, you may put target land on top of its owner's library. Gilled Curtailer FNV 205a,205b UR U/RU/R 2 Creature - Human Merfolk 1 1 U T, Discard a card: Draw a card. Unveil 2UR (2UR: Transform this. Unveil only as a sorcery.) ----- Rosegill Rover|Creature - Merfolk Rogue [2/3] Rosegill Rover can't be blocked. Whenever Rosegill Rover attacks, you may discard a card. If you do, draw a card. Scorching Blood FNV 189 BR B/R 1 Enchantment - Aura C Enchant creature Enchanted creature gets +2/-2. Silent Call FNV 208 UR U/R 1 Enchantment - Aura C Enchant creature When Silent Call enters the battlefield, draw a card. Enchanted creature attacks each combat if able. Historiamancer FNV 206 UR 3U/R 4 Creature - Human Wizard 1 1 C When Historiamancer enters the battlefield, return target instant or sorcery card from your graveyard to your hand. Sublime Truth FNV 200 WG G/WG/W 2 Instant C Destroy target artifact or enchantment. You gain 2 life. Turn to Mist FNV 181 WU 1W/U 2 Instant C Exile target creature. Return that card to the battlefield under its owner's control at the beginning of the next end step. Misleading Wisp FNV 179 WU 1W/U 2 Creature - Spirit 1 3 C Sacrifice Misleading Wisp: Counter target spell unless its controller pays 1. Proper Duel FNV 146 G 1G 2 Instant C Target creature you control fights another target creature. Each player draws a card. Rotten Grin FNV 89 B 3B 4 Enchantment - Aura C Enchant creature XB: Enchanted creature gets +X/+X until end of turn. When enchanted creature dies, return it to the battlefield under your control. Sanguine Cut FNV 90 B 2B 3 Instant C Target creature gets -3/-3 until end of turn. You gain 3 life. Reclusive Boggan FNV 148 G 1GG 3 Creature - Faerie 3 3 C Flash Devoted Apothecary FNV 10 W W 1 Creature - Human Shaman 1 1 C Lifelink Sacrifice Devoted Apothecary: Remove a counter from target permanent. Blue-Sky Patrol FNV 36 U 3U 4 Creature - Human Wizard 3 3 C Flying, prowess Brimstone Grenadiers FNV 105 R 2R 3 Creature - Human Soldier 2 3 C T: Brimstone Grenadiers deals 1 damage to target player. Whenever you cast an instant or sorcery spell, untap Brimstone Grenadiers. Creative Salvage FNV 110 R R 1 Instant C As an additional cost to cast this spell, discard a nonland card. Draw two cards. Pyrophoric Blast FNV 123 R 1R 2 Instant C Pyrophoric Blast deals 3 damage to target creature. If that creature would die this turn, exile it instead. Grim Scythe FNV 225 1 1 Artifact - Equipment C Equipped creature gets +1/+0 and has wither. (It deals damage to creatures in the form of -1/-1 counters.) Equip 2 Wavering Sorcerer FNV 211a,211b UR 1U/RU/R 3 Creature - Merfolk Wizard 1 4 C Whenever Wavering Sorcerer attacks, you may switch its power and toughness until end of turn. Unveil 3UR (3UR: Transform this. Unveil only as a sorcery.) ----- Shining Elementalist|Creature - Merfolk Elemental [4/4] When you unveil Shining Elementalist, creatures can't block this turn. Uncharted Leviathan FNV 60 U 4UU 6 Creature - Leviathan 4 6 C Hexproof When Uncharted Leviathan enters the battlefield, target creature can't be blocked this turn. Bound Apparition FNV 37 U 2U 3 Creature - Spirit 3 4 C Whenever Bound Apparition becomes the target of a spell or ability, put a -1/-1 counter on it. Haunted Prodigy FNV 178a,178b WU W/UW/U 2 Creature - Human 1 2 C Whenever Haunted Prodigy attacks, you may tap target creature. Unveil 2WU (2WU: Transform this. Unveil only as a sorcery.) ----- Haunting Maestro|Creature - Spirit [2/4] Whenever Haunting Maestro attacks, you may tap or untap up to two target creatures. Towering Fiend FNV 126 R 4R 5 Creature - Demon 6 4 C Trample Romantic Wisp FNV 47 U 1U 2 Creature - Spirit 2 1 C Flash Flying Romantic Wisp can block only creatures with flying. Wretched Merfolk FNV 129 R 3R 4 Creature - Merfolk Vampire 3 2 C Haste When Wretched Merfolk enters the battlefield, target creature can't block this turn. Crimson Plague FNV 73 B 3B 4 Sorcery U Distribute four -1/-1 counters among any number of target creatures. Tragic End FNV 95 B B 1 Sorcery U Destroy target creature with power less than or equal to the number of creature cards in your graveyard. Due of the Estate FNV 194 WG G/WG/W 2 Sorcery R If an opponent controls more lands than you, search your library for up to three basic land cards, reveal them, put them into your hand, then shuffle. Invigorating Chord FNV 197 WG G/WG/W 2 Instant U Untap all creatures you control. Draw a card. Humble Tamer FNV 17 W 1W 2 Creature - Human Citizen 1 1 C Spawn Griffin/spawn 1/1 white Griffin FNV When Humble Tamer enters the battlefield, create a 1/1 white Griffin creature token with flying. Starcrossed Widow FNV 199a,199b WG 1G/WG/W 3 Creature - Human Cleric 2 2 U If a card would be put into an opponent's graveyard from anywhere, instead that card is revealed and put on the bottom of that player's library. Unveil 3GW (3GW: Transform this. Unveil only as a sorcery.) ----- Starlight Guardian|Creature - Angel Cleric [4/3] When you unveil Starlight Guardian, you may put target card from your graveyard on top of your library. If a card would be put into an opponent's graveyard from anywhere, exile that card instead. Capital Watch FNV 192a,192b WG G/WG/W 2 Creature - Human Soldier 1 3 C Vigilance Unveil 2GW (2GW: Transform this. Unveil only as a sorcery.) ----- Watchful Authority|Creature - Angel Soldier [3/4] Vigilance, reach Watchful Authority can block an additional creature each combat. Edgar, Divine Regent FNV 195a,195b WG 1G/WG/W 3 Legendary Creature - Human Noble 4 2 R If a spell or ability an opponent controls causes you to discard Edgar, put it onto the battlefield instead of putting it into your graveyard. Unveil 4GW (4GW: Transform this. Unveil only as a sorcery.) ----- Immortal Herald|Legendary Creature - Angel Avatar [6/6] Hexproof, indestructible You don't lose the game for having 0 or less life. For each 1 life you would lose while you have 0 or less life, instead put a -1/-1 counter on a creature you control with toughness 1 or greater. Silver Gardener FNV 198a,198b WG G/WG/W 2 Creature - Human Shaman 1 1 U Spawn Saproling/spawn 1/1 green Saproling FNV When Silver Gardener enters the battlefield, create a 1/1 green Saproling creature token. Unveil 2GW (2GW: Transform this. Unveil only as a sorcery.) ----- Garden Cherub|Creature - Angel Shaman [X/X] Garden Cherub's power and toughness are each equal to the number of creatures you control. Garden Cherub can't be blocked by creatures with power 2 or less. Herald of Royalty FNV 16 W 4W 5 Creature - Angel Cleric 3 3 C Lifelink When Herald of Royalty enters the battlefield, creatures you control get +1/+1 and gain vigilance until end of turn. Insistent Ingenue FNV 20 W 1W 2 Creature - Human Noble 1 3 C 1W, T: Tap target creature. Put a -1/-1 counter on Insistent Ingenue: Untap Insistent Ingenue. Infernal Echo FNV 119 R 3R 4 Enchantment - Aura R Copy reminder/spawn Copy Enchant creature At the beginning of combat on your turn, create a token that's a copy of enchanted creature, except it has haste. Exile that token at the beginning of the next end step. Repel the Darkness FNV 26 W 2W 3 Instant C Tap up to two target creatures. Draw a card. Miss Margaret Barton FNV 180a,180b WU W/UW/U 2 Legendary Creature - Human Noble 1 2 R Noncreature spells your opponents cast cost 1 more to cast. Unveil 2WU (2WU: Transform this. Unveil only as a sorcery.) ----- Doctor Gareth Barton|Legendary Creature - Human Wizard [3/4] Spells your opponents cast cost 1 more to cast. Spells you cast cost 1 less to cast. Fencing Grace FNV 112 R 1R 2 Instant C Target creature gains double strike until end of turn. Mill a card. Imperial Dragoon FNV 19 W 2W 3 Creature - Human Soldier 2 2 C First strike When Imperial Dragoon enters the battlefield, target creature gets +2/+0 until end of turn. Divine Theurge FNV 11 W 3W 4 Creature - Human Cleric Wizard 3 2 C When Divine Theurge enters the battlefield, choose one - • Return target enchantment card from your graveyard to your hand. • Return target creature card with power 2 or less from your graveyard to your hand. Imperative Blessing FNV 18 W 2W 3 Enchantment - Aura C Enchant creature When Imperative Blessing enters the battlefield, draw a card. Enchanted creature gets +2/+2. Wall of Seclusion FNV 33 W W 1 Creature - Wall 0 3 C Defender Whenever Wall of Seclusion blocks a creature, that creature doesn't untap during its controller's next untap step. Wall of Rime FNV 64 U 2U 3 Creature - Wall 0 5 C Defender When Wall of Rime enters the battlefield, tap target creature an opponent controls. That creature doesn't untap during its controller's next untap step. Uncomfortable Chill FNV 61 U 2U 3 Instant C Creatures your opponents control get -2/-0 until end of turn. Draw a card. Mechanical Mastodon FNV 227 5 5 Artifact Creature - Construct 4 4 C When Mechanical Mastodon enters the battlefield, you may return another target permanent you control to its owner's hand. Fabled Stag FNV 196a,196b WG 1G/WG/W 3 Creature - Elk 3 3 C Unveil 3GW (3GW: Transform this. Unveil only as a sorcery.) ----- Venerated Beast|Creature - Angel Elk [6/6] Venerated Beast can't be blocked by more than one creature. Blinding Fiddler FNV 175a,175b WU 1W/UW/U 3 Creature - Human Wizard 2 2 U When Blinding Fiddler enters the battlefield, until your next turn, creatures can't attack you or a planeswalker you control unless their controller pays 2 for each of those creatures. Unveil 3WU (3WU: Transform this. Unveil only as a sorcery.) ----- Ghastly Scraper|Creature - Spirit Wizard [4/3] Creatures can't attack you or a planeswalker you control unless their controller pays 2 for each of those creatures. Creatures can't block Ghastly Scraper unless their controller pays 2 for each of those creatures. Bereaved Aristocrat FNV 174a,174b WU W/UW/U 2 Creature - Human Noble 0 2 U Prevent all combat damage that would be dealt to and dealt by Bereaved Aristocrat. Unveil 2WU (2WU: Transform this. Unveil only as a sorcery.) ----- Silent Reaver|Creature - Spirit [3/2] Prevent all combat damage that would be dealt to Silent Reaver. Prevent all combat damage Silent Reaver would deal to creatures. Ash Freebooter FNV 102 R 1R 2 Creature - Human Soldier 2 1 C Ash Freebooter has first strike as long as it's attacking. When Ash Freebooter enters the battlefield, you may discard a card. If you do, draw a card. Gracewing Scion FNV 177a,177b WU 1W/UW/U 3 Creature - Human Wizard 2 2 C Flying Unveil 3WU (3WU: Transform this. Unveil only as a sorcery.) ----- Graced Theurge|Creature - Angel Wizard [4/4] Flying, vigilance When you unveil Graced Theurge, draw a card. Plague Apothecary FNV 219a,219b BG 1B/GB/G 3 Creature - Human Shaman 1 3 C Deathtouch Unveil 3BG (3BG: Transform this. Unveil only as a sorcery.) ----- Plague Hostess|Creature - Zombie Shaman [4/5] Vigilance, deathtouch, menace Imperfect Stone FNV 226 3 3 Artifact C When Imperfect Stone enters the battlefield, mill three cards. T: Add one mana of any color. Anonymize FNV 172 WU W/UW/U 2 Instant U Until end of turn, target creature loses all abilities and becomes a colorless Human with base power and toughness 1/1 and no name. Solar Pact FNV 166 WG 2GW 4 Enchantment R When Solar Pact enters the battlefield, return up to two cards with different mana values from your graveyard to your hand. Each player can't draw more than one card each turn. Marine Delver FNV 45 U 4U 5 Creature - Merfolk Wizard 2 5 C Whenever Marine Delver attacks, draw a card. Royal Knight FNV 28 W WW 2 Creature - Human Knight 2 2 U First strike Prevent all noncombat damage that would be dealt to Royal Knight. Parliamentary Lord FNV 25 W 1W 2 Creature - Human Noble 1 1 R Creatures your opponents control enter the battlefield tapped. 7W: Tap all creatures target player controls. Ethereal Guide FNV 12 W 2W 3 Creature - Spirit 2 1 U Flying 3W, T: Exile another target creature you control, then return that card to the battlefield under your control. Mourning Minister FNV 24 W 3W 4 Creature - Human Cleric 2 4 R Players can't get counters. Counters can't be put on permanents. Skulking Servant FNV 31 W W 1 Creature - Human 2 1 U 3W: Tap target creature with power 4 or greater. Mortified Medium FNV 23 W 2W 3 Creature - Human Cleric 2 2 R Whenever Mortified Medium or another creature enters the battlefield, you gain 1 life. As long as you have at least 10 life more than your starting life total, Mortified Medium gets +4/+4 and has flying. Faceless Virtue FNV 13 W 2W 3 Creature - Angel 3 3 U Whenever a creature blocks or becomes blocked by Faceless Virtue, that creature loses all abilities until end of combat. Angel of Justice FNV 2 W 3W 4 Creature - Angel 3 3 U Flying, vigilance Literary Refuge FNV 42 U 3U 4 Enchantment - Aura U Enchant creature Enchanted creature gets +0/+2 and has “T: Draw a card.” Tear the Veil FNV 57 U 2U 3 Instant U Exile target permanent, then return that card to the battlefield under its owner's control. Draw a card. Beatrice's Dodger FNV 183a,183b BR B/RB/R 2 Creature - Human Rogue 1 1 R Spawn Human Rogue/spawn 1/1 black and red Human Rogue FNV Whenever Beatrice's Dodger attacks, create a 1/1 black and red Human Rogue creature token that's tapped and attacking. 3BR: Return Beatrice's Dodger from your graveyard to the battlefield tapped and transformed. ----- Madame Beatrice|Legendary Creature - Human Rogue [2/3] If Madame Beatrice would leave the battlefield, exile her instead. Whenever one or more creatures you control deal combat damage to a player, that player reveals their hand. You may cast a card from their hand without paying its mana cost. The Mistake FNV 1a,1b 2 2 Legendary Creature 1 2 R As The Mistake enters the battlefield, choose a card name. Activated abilities of sources with the chosen name can't be activated unless they're mana abilities. Unveil 5 (5: Transform this. Unveil only as a sorcery.) ----- Animus, Life's Mystery|Legendary Creature [4/4] Activated abilities of sources you don't control can't be activated unless they're mana abilities. Avowed Silence FNV 3 W 1W 2 Instant R Your opponents can't cast spells or activate abilities that aren't mana abilities this turn. Celestial Concordance FNV 5 W 3WW 5 Sorcery R Spawn Angel/spawn 4/4 white Angel FNV Choose one - • Destroy all creatures. • Create a 4/4 white Angel creature token with flying and vigilance. Witch's Invitation FNV 231 2 2 Artifact U When Witch's Invitation enters the battlefield, you may put a -1/-1 counter on target creature. 2, T: Tap target creature with a -1/-1 counter on it. Bitter Leviathan FNV 35 U 4UUU 7 Creature - Leviathan 8 10 R This spell can't be countered. Whenever Bitter Leviathan becomes the target of a spell or ability, exile it. Return it to the battlefield under your control tapped and attacking at the beginning of the declare attackers step on your next turn. It can't be blocked that combat. Furnace Outpost FNV 113 R 2RR 4 Creature - Wall 0 4 U If a source you control would deal noncombat damage, it deals double that damage instead. True-Form Scholar FNV 59 U U 1 Creature - Human Wizard 1 2 R Activated abilities of creatures you control cost up to 1 less to activate. This effect can't reduce the mana in that cost to less than one mana. Sea's Allure FNV 48 U 2UU 4 Creature - Merfolk Wizard 2 2 R Ward 2 (Whenever this creature becomes the target of a spell or ability an opponent controls, counter it unless that player pays 2.) When Sea's Allure enters the battlefield, gain control of target creature for as long Sea's Allure remains on the battlefield. Sudden Solitude FNV 54 U 3UU 5 Sorcery R Choose up to one creature. Return the rest to their owners' hands. Wharf Lumper FNV 65 U 1U 2 Creature - Human Rogue 1 2 U Wharf Lumper can't be blocked by creatures with greater power. Whenever Wharf Lumper attacks, mill a card. If that card was an instant or sorcery, Wharf Lumper gets +3/+0 until end of turn. Veilshaper FNV 63 U 2U 3 Creature - Merfolk Wizard 1 3 U T: Add C. Spend this mana only to cast an instant or sorcery spell or activate an ability. 2U: Move a counter from target creature onto another target creature. Riverchase Diver FNV 46 U 3U 4 Creature - Merfolk Rogue 3 3 U U, T: You may tap or untap another target creature. Whenever one or more other creatures you control deal combat damage to a player, you may untap Riverchase Diver. Sleepless Scholar FNV 51 U 2U 3 Creature - Human Wizard 2 3 U Prowess Whenever you cast a noncreature spell, you may mill two cards. Tattered Wisp FNV 56 U 3UU 5 Creature - Spirit 4 3 U Flying When Tattered Wisp enters the battlefield, tap target creature an opponent controls. That creature doesn't untap during its controller's next untap step. Crossed Fire FNV 8 W 2W 3 Instant U Distribute four -1/-1 counters among any number of target attacking or blocking creatures. Bitter Pact FNV 170 BG 2BG 4 Enchantment R When Bitter Pact enters the battlefield, destroy target nonbasic permanent. All permanents and players lose hexproof, indestructible, and protection and can't have or gain hexproof, indestructible, or protection. Prideful Gentleman FNV 122 R R 1 Creature - Human Noble 2 2 U As an additional cost to cast this spell, pay 2 or reveal an instant or sorcery card from your hand. Artillery Professor FNV 101 R 2R 3 Creature - Human Wizard 1 2 U Whenever you cast a noncreature spell, creatures you control get +1/+0 until end of turn. Into the Maw of Hell FNV 120 R 4RR 6 Sorcery U Destroy target land. Into the Maw of Hell deals 13 damage to target creature. Emotive Impulse FNV 111 R 2R 3 Sorcery U Reveal top two/vp1at2Cast from Exile reminder/spawn Can Be Cast From Exile Up to two target creatures can't block this turn. Exile the top two cards of your library. Until the end of your next turn, you may play those cards. Undying Bond FNV 32 W 2W 3 Sorcery U Return up to two target creature cards with total mana value 4 or less from your graveyard to the battlefield. Celestial Favor FNV 6 W 3W 4 Enchantment U Flash Creatures you control get +1/+1. Shining Censure FNV 30 W 3W 4 Sorcery U Choose one or more - • Exile target artifact. • Exile target enchantment. • Exile target card from a graveyard. Artillery Mage FNV 100 R 5R 6 Creature - Human Wizard 5 3 U When Artillery Mage enters the battlefield, it deals 5 damage to target creature you don't control. 5R, T, Discard a card: Artillery Mage deals 5 damage to target creature you don't control. Glorious Herald FNV 116 R 5RR 7 Creature - Dragon 5 5 R Flying 3RR: Untap all creatures you control. After this main phase, there is an additional combat phase followed by an additional main phase. Activate only any time you could cast a sorcery. Sleeveless Errand FNV 125 R RR 2 Instant R You may change the targets of target instant spell, sorcery spell, or activated ability. Voracious Interest FNV 160 G 3G 4 Sorcery U Reveal cards from the top of your library until three creature and/or land cards are revealed this way. Put all creature and/or land cards revealed this way into your hand and the rest into your graveyard. Timely Cure FNV 156 G 1G 2 Instant R Target permanent gains indestructible and hexproof until end of turn. Remove all -1/-1 counters from it. Fated Fall FNV 141 G 2G 3 Instant U Choose one - • Exile target creature with flying. • Exile up to three target cards from a single graveyard. Draw a card. Clear Shot FNV 136 G 2G 3 Instant U Target creature you control gets +1/+1 until end of turn. It deals damage equal to its power to target creature you don't control. Scorchmark Seer FNV 165 BR 1BR 3 Creature - Demon Wizard 2 2 U Wither (This deals damage to creatures in the form of -1/-1 counters.) Whenever a creature with wither deals combat damage to an opponent, Scorchmark Seer deals 2 damage to that player. Spiritual Guidance FNV 163 WU 1WU 3 Enchantment U Whenever you activate your first nonmana activated ability each turn, you gain 1 life and draw a card. 2WU: You may tap or untap target creature or artifact. Alchemical Treatise FNV 222 3 3 Artifact U Spawn Vial/spawn Vial FNV You have no maximum hand size. T: Add C. 3, T: Create a Vial token. (It's an artifact with “1, Sacrifice this and another permanent: Draw a card. Activate only during your turn.”) Virtue of Resilience FNV 167 WG 1GW 3 Creature - Angel 2 3 U GW, T: Remove a -1/-1 counter from target creature. Persist (When this creature dies, if it had no -1/-1 counters on it, return it to the battlefield under its owner's control with a -1/-1 counter on it.) Life from Death FNV 171 BG 1BG 3 Enchantment U Spawn Vial/spawn Vial FNVSpawn Saproling/spawn 1/1 green Saproling FNV When Life from Death enters the battlefield, create a Vial token. (It's an artifact with “1, Sacrifice this and another permanent: Draw a card. Activate only during your turn.”) Whenever a nontoken creature you control dies, create a 1/1 green Saproling creature token. Straw Officer FNV 230 2 2 Artifact Creature - Scarecrow Soldier 3 3 U Creatures blocking or blocked by Straw Officer have wither. (They deal damage to creatures in the form of -1/-1 counters.) Imperial Capital FNV 233 0 Land R T: Add C. 4, T, Put a -1/-1 counter on a creature you control: Draw a card. Twisted Masterwork FNV 158 G XG 1 Sorcery R Search your library and/or graveyard for a green creature card with mana value X or less and put it onto the battlefield with an additional -1/-1 counter on it. If you search your library this way, shuffle. Reviled Role FNV 27 W W 1 Enchantment - Aura C Enchant creature As long as enchanted creature has toughness 3 or less, it can't attack or block. 1/1 black and red Human Rogue FNV tokens FNV7 BR 0 Token 1 1 T 1/1 white Spirit FNV tokens FNV3 W 0 Token 1 1 T Flying 4/4 white Angel FNV tokens FNV1 W 0 Token 4 4 T Flying, vigilance 1/1 green Saproling FNV tokens FNV6 G 0 Token 1 1 T 1/1 black Faerie FNV tokens FNV4 B 0 Token 1 1 T Flying 1/1 white Griffin FNV tokens FNV2 W 0 Token 1 1 T Flying Publishing Press FNV 229 4 4 Artifact R Copy reminder/spawn CopyCast from Exile reminder/spawn Can Be Cast From Exile As Publishing Press enters the battlefield, you may exile a nonland card with mana value 2 or less from your hand. At the beginning of your upkeep, you may cast a copy of the exiled card without paying its mana cost if the spell's mana value is 2 or less. Doomed Woodsman FNV 137 G G 1 Creature - Human Scout 1 1 C Spawn Faerie Druid/spawn 1/1 green Faerie Druid FNV When Doomed Woodsman dies, create a 1/1 green Faerie Druid creature token with hexproof. 1/1 green Faerie Druid FNV tokens FNV5 G 0 Token 1 1 T Hexproof Romantic Recollections FNV 169 UR UR 2 Sorcery U Choose one - • Return target instant or sorcery card from your graveyard to your hand. • Return target exiled card with agonize you own to your hand. Exile Romantic Recollections. Snarling Omen FNV 92 B 4B 5 Creature - Demon Wolf 4 5 U Flash Wither (This deals damage to creatures in the form of -1/-1 counters.) Arcanotripsy FNV 34 U 1U 2 Instant C Counter target instant or sorcery spell. If that spell is countered this way, exile it instead of putting it into its owner's graveyard. Disarray FNV 40 U 1UU 3 Instant C Counter target spell. Mill three cards. Deciduous Defense FNV 193 WG G/W 1 Instant C Target creature gets +2/+2 until end of turn. You may remove a -1/-1 counter from it. Eternal Flames FNV 186 BR 1B/RB/R 3 Instant C Put a -1/-1 counter on target creature. Draw a card. Veiled Merfolk FNV 62 U U 1 Creature - Merfolk 1 2 C Veiled Merfolk can't be blocked by creatures with greater power. When Veiled Merfolk enters the battlefield, mill a card. Hearth Dweller FNV 117 R 2R 3 Creature - Salamander 1 3 C Wither (This deals damage to creatures in the form of -1/-1 counters.) XR: Hearth Dweller gets +X/+0 until end of turn. Clash of Titans FNV 109 R 3RR 5 Instant U Target creature fights another target creature. (Each deals damage equal to its power to the other.) Fall to Ruin FNV 140 G 3GG 5 Sorcery U This spell costs 1 less to cast for each permanent sacrificed this turn. Destroy target noncreature permanent. Abyssal Familiar FNV 66 B B 1 Creature - Demon Cat 1 1 U Wither (This deals damage to creatures in the form of -1/-1 counters.) When Abyssal Familiar dies, it deals 1 damage to you and to any target. Ethereal Scouring FNV 176 WU W/UW/U 2 Instant R Spawn Spirit/spawn 1/1 white Spirit FNV Put target creature or planeswalker into its owner's library third from the top. Its controller creates a 1/1 white Spirit creature token with flying. Leticia Petrine FNV 218a,218b BG B/GB/G 2 Legendary Creature - Human Shaman 1 2 R Spawn Vial/spawn Vial FNVAscend/cf;/ccgreen=5+2/ccgreen+2-1/ccgreen-1-10/ccgreen-10 T: Exile two target creature and/or land cards from a graveyard. Create a Vial token. (It's an artifact with “1, Sacrifice this and another permanent: Draw a card. Activate only during your turn.”) BG, Sacrifice two Vials: Sacrifice Leticia Petrine, then return her to the battlefield transformed under her owner's control. ----- Wormwood, the Estranged|Legendary Planeswalker - Lettie [] [+2]: Put a -1/-1 counter on or remove a -1/-1 counter from up to one target creature. [-1]: Draw a card, then each player sacrifices a nonland permanent. [-10]: Destroy all nonland permanents you don't control. Thriving Bluff FNV 235 0 Land C yInitialize/cr90 Thriving Bluff enters the battlefield tapped. As Thriving Bluff enters the battlefield, choose a color other than red. T: Add R or one mana of the chosen color. Thriving Moor FNV 239 0 Land C yInitialize/cr90 Thriving Moor enters the battlefield tapped. As Thriving Moor enters the battlefield, choose a color other than black. T: Add B or one mana of the chosen color. Lost Moments FNV 43 U 2UU 4 Instant R Counter target spell, activated ability, or triggered ability. Its controller chooses draw step, main phase, or combat phase. That player skips each instance of the chosen step or phase during their next turn. (Mana abilities can't be targeted.) Sylvan Majesty FNV 155 G 3G 4 Enchantment - Aura C Enchant creature When Sylvan Majesty enters the battlefield, search your library for a Forest card, put it onto the battlefield tapped, then shuffle. Enchanted creature gets +3/+3. Thriving Isle FNV 238 0 Land C yInitialize/cr90 Thriving Isle enters the battlefield tapped. As Thriving Isle enters the battlefield, choose a color other than blue. T: Add U or one mana of the chosen color. Thriving Grove FNV 236 0 Land C yInitialize/cr90 Thriving Grove enters the battlefield tapped. As Thriving Grove enters the battlefield, choose a color other than green. T: Add G or one mana of the chosen color. Thriving Heath FNV 237 0 Land C yInitialize/cr90 Thriving Heath enters the battlefield tapped. As Thriving Heath enters the battlefield, choose a color other than white. T: Add W or one mana of the chosen color. Cruel Vintage FNV 74 B 2BB 4 Instant U Spawn Vial/spawn Vial FNV Destroy target creature. Create a Vial token. (It's an artifact with “1, Sacrifice this and another permanent: Draw a card. Activate only during your turn.”) Authenticity FNV 131 G GGG 3 Enchantment R Reveal top one/vp1at1 Whenever you play a land, return a card at random from your graveyard to your hand. Whenever you cast a green spell, reveal the top card of your library. If it's a land card, put it into your hand. Otherwise, mill it. Selfish Epiphany FNV 91 B 2BBB 5 Enchantment - Aura R Enchant creature When Selfish Epiphany enters the battlefield, search your library for a card and put that card into your hand. Then shuffle. Enchanted creature has indestructible and can't be sacrificed. Celestial Principality FNV 7 W 3W 4 Creature - Angel 4 3 R Reach As Celestial Principality enters the battlefield, choose a number. Noncreature spells with mana value equal to the chosen number can't be cast. Reckless Experiment FNV 207a,207b UR 1U/RU/R 3 Sorcery R Reveal top three/vp1at3Cast from Exile reminder/spawn Can Be Cast From Exile Exile the top three cards of your library. Until the end of your next turn, you may cast nonland cards exiled this way. 3UR: Return Reckless Experiment from your graveyard to the battlefield tapped and transformed. ----- Professor Haldean|Legendary Creature - Human Wizard [3/3] If Professor Haldean would leave the battlefield, exile him instead. Whenever you cast a spell, you may untap Professor Haldean and another target permanent. T: Professor Haldean deals 1 damage to each opponent. Versatility KXP 1 2 2 Enchantment M Codex - Heraldry; Whimsy; Villainy; Creativity; Brutality. (As this enters, conjure its contents into a shuffled face-up additional library.) You may spend mana as though it were mana of any color to cast this codex's contents. Spells you cast are all colors. Aegisul, the Sunspear KXP 2 W 1W 2 Legendary Artifact - Equipment M Adventure Reminder/spawn On an AdventureSpawn Spirit/spawn 1/1 white Spirit KXPCast from Exile reminder/spawn Can Be Cast From ExileAdventure Reminder/spawn On an Adventure Equipped creature has vigilance. Equipped creature gets +3/+3 as long as you control a Spirit. Equip 1 ----- The Sun May Set|Instant - Adventure Create a 1/1 white Spirit creature token with flying. (Then exile this card. You may cast the artifact later from exile.) Break Down KXP 3 W 3W 4 Instant C Destroy target artifact or tapped creature. Built to Last KXP 4 W W 1 Instant C Target creature gets +2/+2 until end of turn. If it's an artifact creature, it gains indestructible until end of turn. Cold Heart KXP 6 W W 1 Artifact - Equipment C Equipped creature gets +1/+1 and has vigilance. Equip 1 Construct Engine KXP 7 W W 1 Artifact R Spawn Construct/spawn 1/1 colorless Construct KXP Advance 2W (Cast this for 2W to advance it as it enters. 2W: Advance this as a sorcery.) Whenever Construct Engine advances, create a 1/1 colorless Construct artifact creature token. Crested Cloudfisher KXP 8 W 4W 5 Creature - Bird Dragon 3 3 C Flying Death knell - Put a flying counter on target creature you control. (As a creature you control dies, trigger one death knell of that creature or another permanent you control.) Delivery Bird KXP 9 W W 1 Creature - Bird Scout 1 1 C Flying When Delivery Bird enters the battlefield, if you control an artifact, put a +1/+1 counter on another creature you control. Entelan Idealist KXP 11 W W 1 Creature - Human Wizard Scout 0 1 C Whenever you make first contact, Entelan Idealist gets +2/+2 until end of turn. (You make first contact the first time each turn you cast a spell with a name not in your graveyard or control already.) Family Tree KXP 12 W W 1 Enchantment R Codex - Fox of the Orange Orchard; Sludge-Gill Fox; Thundermane Fox; Firemane Fox; Sun-Eyed Fox; Moon-Rune Fox; Leafcrowned Fox; Icecrowned Fox; Fae-Frill Fox. (As this enters, conjure its contents into a shuffled face-up additional library.) You may spend mana as though it were mana of any color to cast this codex's contents. Whenever a Fox enters the battlefield under your control, you gain 1 life. First Snow KXP 13 W W 1 Enchantment C Whenever you make first contact, you may tap target creature. (You make first contact the first time each turn you cast a spell with a name not in your graveyard or control already.) Forsake KXP 14 W 2W 3 Sorcery R Exile all creatures with power 4 or greater. Gatekeeper Geist KXP 15 W 2W 3 Creature - Spirit 1 4 C Vigilance Death knell - Tap up to two creatures you don't control. (As a creature you control dies, trigger one death knell of that creature or another permanent you control.) Goddess' Prosperity KXP 16 W 3W 4 Sorcery R Spawn Citizen/spawn 1/1 white Citizen KXPSpawn three Citizen tokens/spawnx3 1/1 white Citizen KXP Create a 1/1 white Citizen creature token. If you control a different permanent of each of three colors, create three of those tokens instead. Whenever a land enters the battlefield under your control this turn, repeat that process. Guiltless Matron KXP 17 W 3W 4 Creature - Spirit 3 3 U Lifelink Death knell - You gain 1 life for each permanent with a death knell you control. (As a creature you control dies, trigger one death knell of that creature or another permanent you control.) Hoverstepper KXP 18 W 1W 2 Artifact Creature - Human Scout 2 2 U Advance 2W (Cast this for 2W to advance it as it enters. 2W: Advance this as a sorcery.) Whenever Hoverstepper advances, target creature gets +1/+1 and gains flying until end of turn. Hrexa Enforcer KXP 19 W 1W 2 Artifact Creature - Human Soldier 2 2 C Advance 3W (Cast this for 3W to advance it as it enters. 3W: Advance this as a sorcery.) Whenever Hrexa Enforcer advances, put a +1/+1 counter on it. Hunger Pangs KXP 20 W W 1 Enchantment - Aura Curse U Enchant player For each 1 life enchanted player would gain, you gain 1 life instead unless that player pays 1. Hunted Haunt KXP 21 W 1W 2 Creature - Spirit Scout 1 3 C Spawn Scout/spawn 1/1 black Scout KXP First strike When Hunted Haunt dies, create a 1/1 black Scout creature token. Inconspicuous Loxodon KXP 22 W 1W 2 Artifact Creature - Elephant 1 4 U Advance 3WW (Cast this for 3WW to advance it as it enters. 3WW: Advance this as a sorcery.) Whenever Inconspicuous Loxodon advances, search your library for an Equipment card, put it onto the battlefield, then shuffle. As long as Inconspicuous Loxodon is enchanted or equipped, he's a 5/5 legendary Elephant Rogue named Agent E. Off on a Date KXP 23 W 1W 2 Instant C Exile up to two target creatures controlled by different players. Return those creatures to the battlefield under their owners' control at the beginning of the next end step. Oscuran Wingmate KXP 24 W 2W 3 Creature - Spirit Scout 2 3 C Whenever you make first contact, Oscuran Wingmate gains flying until end of turn. (You make first contact the first time each turn you cast a spell with a name not in your graveyard or control already.) Out Cold KXP 25 W 1W 2 Enchantment - Aura Curse C Enchant player At the beginning of enchanted player's upkeep, they tap an untapped creature they control. Plush Tea Party KXP 26 W W 1 Artifact U Copy reminder/spawn Copy Advance 3W (Cast this for 3W to advance it as it enters. 3W: Advance this as a sorcery.) At the beginning of your upkeep, you gain 1 life. Whenever Plush Tea Party advances, create a token that's a copy of it. Runic Enforcer KXP 27 W 3W 4 Creature - Human Wizard 3 3 C Whenever you make first contact, Runic Enforcer gains lifelink until end of turn. (You make first contact the first time each turn you cast a spell with a name not in your graveyard or control already.) Cloister KXP 5 W 1W 2 Enchantment U When Cloister enters the battlefield, exile another target nonland permanent you control and target nonland permanent you don't control until Cloister leaves the battlefield. 2W, Sacrifice Cloister: You gain 5 life. Siphon Student KXP 28 W 1W 2 Creature - Vampire Cleric 3 1 C Death knell - You gain 2 life. (As a creature you control dies, trigger one death knell of that creature or another permanent you control.) Dream Big KXP 10 W 1W 2 Enchantment R Spawn Bird/spawn 1/1 white Bird KXPSpawn five Bird tokens/spawnx5 1/1 white Bird KXP Flash If an opponent would draw one or more cards except during their draw step, instead they draw a card and you create that many 1/1 white Bird creature tokens with flying. Small Comfort KXP 29 W W 1 Sorcery C Destroy target enchantment. If it's a Curse, you gain 3 life. Solari's Faithful KXP 30 W 4WW 6 Creature - Elf Cleric 4 4 R Whenever you make first contact, return target creature card from your graveyard to the battlefield. (You make first contact the first time each turn you cast a spell with a name not in your graveyard or control already.) Start Fresh KXP 32 W 1W 2 Instant U Exile target nonland permanent. As long as it remains exiled, its owner may return it to the battlefield any time they could cast an instant. If you control that permanent, you may activate its loyalty abilities any time you could cast an instant during that turn. Steelwoven Soldier KXP 33 W W 1 Artifact Creature - Human Soldier 1 1 C Flash Advance 3W (Cast this for 3W to advance it as it enters. 3W: Advance this as a sorcery.) Whenever Steelwoven Soldier advances, it gets +2/+2 until end of turn. Twilight Vigil KXP 34 W W 1 Enchantment R Scry 2/vp1pt2 When Twilight Vigil enters the battlefield, scry 2, then put a night counter on it. Death knell - Put a night counter on Twilight Vigil. (As a creature you control dies, trigger one death knell of that creature or another permanent you control.) Sacrifice Twilight Vigil: For each night counter on it, you gain 1 life and trigger up to one death knell of a permanent you control. Soulcleaver KXP 31 W 2W 3 Creature - Spirit 2 2 U Other Spirits you control get +1/+1. As long as a Spirit you control has flying, Soulcleaver has flying. The same is true for first strike, double strike, deathtouch, haste, hexproof, indestructible, lifelink, menace, reach, trample, and vigilance. Valera, Constructed Angel KXP 35 W 3WW 5 Legendary Artifact Creature - Angel 4 4 R Advance 6WW (Cast this for 6WW to advance it as it enters. 6WW: Advance this as a sorcery.) Flying, vigilance, lifelink Whenever Valera, Constructed Angel advances, destroy all nonartifact creatures. Vengeful Sorrow KXP 36 W 1W 2 Creature - Spirit 2 2 U Opponents drawing a card during your turn causes one death knell of a permanent you control to trigger. Death knell - Spells target opponent casts this turn cost 1 more to cast. (As a creature you control dies, trigger one death knell of that creature or another permanent you control.) Volarian Sightseer KXP 37 W 2W 3 Creature - Human Scout 2 2 U Vigilance Whenever you make first contact, put a +1/+1 counter on Volarian Sightseer. (You make first contact the first time each turn you cast a spell with a name not in your graveyard or control already.) Aetheric Researcher KXP 38 U U 1 Creature - Human Scientist 1 1 U Whenever you make first contact, you may draw a card. If you do, put a card from your hand on the bottom of your library. (You make first contact the first time each turn you cast a spell with a name not in your graveyard or control already.) Been There, Done That KXP 39 U 1U 2 Instant C Counter target spell unless its controller pays 1 or if it has the same name as a permanent or a card in a graveyard. Brainstorming Session KXP 40 U 1UU 3 Enchantment R Reveal top three/vp1at3 If you would draw a card, instead exile the top three cards of your library face down. You may look at those cards. Put a card exiled with Brainstorming Session into its owner's hand. XXU, Sacrifice Brainstorming Session: Put X cards exiled with it into their owner's hand. Cloud Swine KXP 41 U 3UU 5 Creature - Boar Dragon 4 4 R Spawn Boar Dragon/spawn 1/1 blue Boar Dragon KXPAdventure Reminder/spawn On an AdventureSpawn Boar Dragon/spawn 1/1 blue Boar Dragon KXPSpawn five Boar Dragon tokens/spawnx5 1/1 blue Boar Dragon KXPCast from Exile reminder/spawn Can Be Cast From ExileAdventure Reminder/spawn On an Adventure Flying Whenever you cast a spell, create a 1/1 blue Boar Dragon creature token with flying. ----- Hog the Skies|Sorcery - Adventure Create X 1/1 blue Boar Dragon creature tokens with flying. (Then exile this card. You may cast the creature later from exile.) Devotee of Winds KXP 42 U U 1 Creature - Human Cleric 1 1 R Reveal top one/vp1at1 Flying At the beginning of your upkeep, for each seven cards in your graveyard, Devotee of Winds explores. (Reveal the top card of your library. Put it into your hand if it's a land. Otherwise, put a +1/+1 counter on this creature, then you may mill that card.) Draconic Admiration KXP 43 U 2UU 4 Sorcery U You may cast this spell as though it had flash if you control a Dragon or spend an additional 2 to cast it. Draw three cards. Expedition Duo KXP 44 U 1U 2 Creature - Human Scout 1 3 C Flash When Expedition Duo enters the battlefield, if you cast an Adventure spell or a permanent you controlled explored this turn, draw a card. Fleeting Soulkite KXP 45 U 4U 5 Creature - Fox Dragon Spirit 3 3 C Flash This spell costs 1 less to cast for each Dragon you control. Flying Forget KXP 46 U 2U 3 Instant U Counter target spell unless its controller pays 4. Goddess' Legacy KXP 47 U 2U 3 Sorcery R Give any number of permanents and/or players with counters on them another counter of each kind already there. Whenever you cast a spell this turn, repeat that process. Hyle's Gift KXP 48 U 1U 2 Legendary Artifact - Equipment M Adventure Reminder/spawn On an AdventureCast from Exile reminder/spawn Can Be Cast From ExileAdventure Reminder/spawn On an Adventure Equipped creature gets +1/+1 for each permanent attached to it. Permanents attached to equipped creature have ward 3. Equip 1 ----- Get Out|Instant - Adventure Target permanent phases out. (Then exile this card. You may cast the artifact later from exile.) Imagination Augmentation KXP 49 U 5UU 7 Enchantment R Flash Whenever you make first contact, you may put a card you own from outside the game into your hand. (You make first contact the first time each turn you cast a spell with a name not in your graveyard or control already.) Inconspicuous Platypus KXP 50 U 1U 2 Creature - Platypus 2 1 U Adventure Reminder/spawn On an AdventureSpawn Equipment/spawn colorless Equipment KXPAdventure Reminder/spawn On an Adventure As long as Inconspicuous Platypus is enchanted or equipped, he's a 3/3 legendary Platypus Rogue named Agent P and can't be blocked. ----- Gear Up|Sorcery - Adventure Choose flying, prowess, vigilance, or ward 2. Create a colorless Equipment artifact token with “Equipped creature has the chosen ability” and equip 2. Laughing Bird KXP 51 U 2U 3 Creature - Bird 2 1 C Flash Flying When Laughing Bird enters the battlefield, you may return a creature you control to its owner's hand. Leave Behind KXP 52 U 1U 2 Instant C As an additional cost to cast this spell, exile a card from your graveyard. Counter target spell with mana value less than or equal to the exiled card's mana value. Lost in Deep Storage KXP 53 U 1U 2 Instant C Look at top three/vp1pt3 Look at the top three cards of your library. Put one of them into your hand. Put Lost in Deep Storage and the rest on the bottom of your library in any order. Mei's Collection KXP 54 U 1U 2 Enchantment R Codex - Unraveling; Unraveling; Unrelenting; Unrelenting; Mindrip; Swipe Secrets. (As this enters, conjure its contents into a shuffled face-up additional library.) Flash When Mei's Collection enters the battlefield, draw a card from its codex. Mother Roo KXP 55 U 3U 4 Creature - Kangaroo 3 3 U Adventure Reminder/spawn On an AdventureCast from Exile reminder/spawn Can Be Cast From ExileAdventure Reminder/spawn On an Adventure BGU: Mother Roo gets +2/+2 and gains flying until end of turn. ----- Bounding|Instant - Adventure You may cast a spell with mana value 3 or less from your hand without paying its mana cost. (Then exile this card. You may cast the creature later from exile.) Overactive Imagination KXP 56 U 2U 3 Enchantment - Aura Curse R Copy reminder/spawn Copy Enchant player Whenever enchanted player becomes the target of a spell or ability they don't control, if it isn't a copy, its controller copies it. Overcharge KXP 57 U 1UU 3 Instant C Spawn Canister/spawn colorless Canister KXPSpawn five Canister tokens/spawnx5 colorless Canister KXP Counter target spell. For each other card named Overcharge in your graveyard, create a colorless Canister artifact token with “T, Sacrifice this artifact: Add C.” Path Lighter KXP 58 U 2U 3 Creature - Human Scout 2 3 C Reveal top one/vp1at1 Whenever Path Lighter deals combat damage to a player, it explores. (Reveal the top card of your library. Put it into your hand if it's a land. Otherwise, put a +1/+1 counter on this creature, then you may mill that card.) Rappel KXP 59 U U 1 Sorcery C Reveal top one/vp1at1 Target creature can't be blocked this turn. It explores. (Reveal the top card of your library. Put it into your hand if it's a land. Otherwise, put a +1/+1 counter on that creature, then you may mill that card.) Scrappy Hatchling KXP 60 U 1U 2 Creature - Dragon 1 1 C Adventure Reminder/spawn On an AdventureCast from Exile reminder/spawn Can Be Cast From ExileAdventure Reminder/spawn On an Adventure Flying Dragon spells and Adventure spells you cast cost 1 less to cast. ----- Dragonscales|Instant - Adventure Target creature gets +1/+3 and gains hexproof until end of turn. (Then exile this card. You may cast the creature later from exile.) Seaside Skimmer KXP 61 U 4UU 6 Creature - Dragon 5 5 C Adventure Reminder/spawn On an AdventureCast from Exile reminder/spawn Can Be Cast From ExileAdventure Reminder/spawn On an Adventure Seaside Skimmer can't be blocked if you've cast a Dragon spell or Adventure spell this turn. ----- Catch of the Day|Sorcery - Adventure Return target tapped creature to its owner's hand. (Then exile this card. You may cast the creature later from exile.) Shiverpass Taskmage KXP 62 U 1U 2 Creature - Cat Scout Wizard 1 1 U Reveal top one/vp1at1 Whenever you cast a noncreature spell, Shiverpass Taskmage explores. (Reveal the top card of your library. Put it into your hand if it's a land. Otherwise, put a +1/+1 counter on this creature, then you may mill that card.) Slippery Bunyip KXP 63 U 3U 4 Creature - Beast 3 2 U Adventure Reminder/spawn On an AdventureCast from Exile reminder/spawn Can Be Cast From ExileAdventure Reminder/spawn On an Adventure Ward 2 Slippery Bunyip can't be blocked except by creatures with Adventures. ----- Must've Been a Bird|Instant - Adventure Counter target enchantment, instant, or sorcery spell. (Then exile this card. You may cast the creature later from exile.) Snooze KXP 64 U 2UU 4 Instant U Tap up to two target permanents. They don't untap during their controller's next untap step. You may put Snooze into its owner's library third from the top. Snowed In KXP 65 U 1U 2 Enchantment - Aura C Scry 1/vp1pt1 Enchant artifact or creature Enchanted permanent doesn't untap during its controller's untap step. Whenever you make first contact, scry 1. (You make first contact the first time each turn you cast a spell with a name not in your graveyard or control already.) Spiritual Journey KXP 66 U 2U 3 Instant C Exile target artifact, creature, or enchantment. Return that card to the battlefield under its owner's control at the beginning of the next end step. Draw a card. Street Stray KXP 67 U U 1 Creature - Cat 1 1 C Whenever you make first contact, target creature you control can't be blocked by Humans this turn. (You make first contact the first time each turn you cast a spell with a name not in your graveyard or control already.) Temporal Blink KXP 68 U 1U 2 Instant R End the turn. If it's an opponent's turn, they take an extra turn after this one. (Exile all spells and abilities from the stack, including this card. The player whose turn it is discards down to their maximum hand size. Damage wears off, and “this turn” and “until end of turn” effects end.) Thirst for Nostalgia KXP 69 U 2U 3 Instant C Draw three cards. Then discard two cards unless you discard a card that has the same name as a permanent you control or a card in your graveyard. Tranquil Path KXP 70 U 1U 2 Enchantment U Reveal top one/vp1at1 Whenever a creature you control attacks and isn't blocked, it explores. (Reveal the top card of your library. Put it into your hand if it's a land. Otherwise, put a +1/+1 counter on that creature, then you may mill that card.) Trusty Spyglass KXP 71 U U 1 Artifact - Equipment C Equipped creature gets +1/+1. Whenever equipped creature attacks, tap up to one target creature. Equip 1 Vulp-o-Wisp KXP 72 U 2U 3 Creature - Fox Spirit 2 2 U Ward 2 (Whenever this creature becomes the target of a spell or ability an opponent controls, counter it unless that player pays 2.) Whenever you cast a spell during an opponent's turn, tap target nonland permanent. Wizened Tortle KXP 73 U U 1 Creature - Turtle Scout Wizard 0 3 C Reveal top one/vp1at1 Whenever you cast a spell, you may pay 1. If you do, Wizened Tortle explores. (Reveal the top card of your library. Put it into your hand if it's a land. Otherwise, put a +1/+1 counter on this creature, then you may mill that card.) Acolyte of the Tempest KXP 74 B 2B 3 Creature - Human Warlock 0 4 U Death knell - Each opponent loses 1 life. You gain life equal to the amount of life lost this way. (As a creature you control dies, trigger one death knell of that creature or another permanent you control.) Whenever a creature dies, trigger a death knell of a permanent you control. All Alone KXP 75 B 3B 4 Enchantment - Aura Curse R Enchant player At the beginning of enchanted player's upkeep, if they control two or more creatures and/or planeswalkers, they sacrifice a creature or planeswalker. Change of Plans KXP 76 B 1B 2 Instant C As an additional cost to cast this spell, sacrifice a creature or planeswalker. Destroy target creature or planeswalker. Crushing Guilt KXP 77 B 1B 2 Enchantment - Aura Curse C Enchant player Whenever one or more creatures you control die, enchanted player loses 1 life and you gain 1 life. Doomed Widow KXP 78 B B 1 Creature - Human 1 1 C Spawn Spirit/spawn 1/1 white Spirit KXP When Doomed Widow dies, create a 1/1 white Spirit creature token with flying. Duwinda Hunter KXP 79 B 1B 2 Creature - Human Scout Rogue 2 2 C Adventure Reminder/spawn On an AdventureCast from Exile reminder/spawn Can Be Cast From ExileAdventure Reminder/spawn On an Adventure ----- Poach|Sorcery - Adventure Target creature gets -3/-3 until end of turn. You gain 3 life. (Then exile this card. You may cast the creature later from exile.) The Endless Tempest KXP 80 B 2BB 4 Legendary Enchantment M Death knell - All creatures get -1/-1 until end of turn. (As a creature you control dies, trigger one death knell of that creature or another permanent you control.) B, Sacrifice a creature: Choose a card in your graveyard with mana value less than the sacrificed creature's mana value. You may cast it without paying its mana cost. Ghastly Tether KXP 81 B B 1 Instant C Until end of turn, target creature you control gains “When this creature dies, return it to the battlefield under your control with a +1/+1 counter on it.” reprint, Go Hungry KXP 82 B B 1 Enchantment - Aura Curse C Enchant player At the beginning of enchanted player's end step, if they cast a spell this turn, they lose 1 life. Goddess' Bloodlust KXP 83 B 3B 4 Instant R Each opponent sacrifices a creature. Whenever one or more players lose life this turn, repeat that process. Guiltless Wraith KXP 84 B 4B 5 Creature - Spirit 4 4 C Menace Death knell - Put a +1/+1 counter on Guiltless Wraith. (As a creature you control dies, trigger one death knell of that creature or another permanent you control.) Hit the Books KXP 85 B 2BB 4 Sorcery U Choose three. You may choose the same mode more than once. • You draw a card and you lose 1 life. • Target opponent discards a card and loses 1 life. Inconspicuous Otter KXP 86 B 2B 3 Creature - Otter 2 3 U Death knell - Return an Aura card with mana value 5 or less from your graveyard to the battlefield. (As a creature you control dies, trigger one death knell of that creature or another permanent you control.) As long as Inconspicuous Otter is enchanted or equipped, he's a 3/4 legendary Otter Rogue named Agent O and has menace. Makeup Call KXP 87 B 1B 2 Instant U Remove all counters from target permanent with counters. If it's a creature or enchantment, destroy it. Night Life KXP 88 B 3B 4 Enchantment - Aura Curse C Enchant player At the beginning of enchanted player's end step, they lose 2 life unless they discard a card. Nothing Left KXP 89 B 5BB 7 Enchantment - Aura Curse M Enchant player At the beginning of enchanted player's end step, gain control of a permanent they control. Ominous Presence KXP 90 B 4B 5 Creature - Spirit 1 1 U When Ominous Presence enters the battlefield, search your library for a Curse card, reveal it, then shuffle. If it has mana value 4 or less, you may put it onto the battlefield. Otherwise, put it into your hand. Ominous Presence gets +1/+1 for each Curse attached to your opponents. Reyhsia's Chronicle KXP 91 B B 1 Enchantment R Codex - Ser Wayver, the Broken Hour; Suzume Oshiruko; Aguri, Shadow of Doubt; Sukhar, Consort to the Dark; Chi Lee of the Underworld. (As this enters, conjure its contents into a shuffled face-up additional library.) You may spend mana as though it were mana of any color to cast this codex's contents. Scarcrawler KXP 92 B 1B 2 Artifact Creature - Mutant 2 2 U Advance 1B (Cast this for 1B to advance it as it enters. 1B: Advance this as a sorcery.) Whenever Scarcrawler advances, you lose life equal to its power, then put a +1/+1 counter on it. Scrap Metal KXP 93 B B 1 Sorcery C Target player discards a card. If they didn't discard an artifact card, you gain 3 life. Second Death KXP 94 B B 1 Sorcery R Adventure Reminder/spawn On an AdventureCast from Exile reminder/spawn Can Be Cast From ExileAdventure Reminder/spawn On an Adventure Exile target creature or planeswalker card from a graveyard. Search its controller's hand, graveyard, and library for any number of cards with the same name as that card and exile them. Then that player shuffles. ----- First Death|Instant - Adventure Destroy target creature or planeswalker. (Then exile this card. You may cast the sorcery later from exile.) Senn, the Haunting Gaze KXP 95 B 1BB 3 Legendary Creature - Demon 3 3 R Death knell - Put a +1/+1, flying, lifelink, or menace counter on Senn, the Haunting Gaze, then trigger a death knell of another permanent you control. (As a creature you control dies, trigger one death knell of that creature or another permanent you control.) Senn's Essence KXP 96 B 2B 3 Sorcery C Destroy target creature. Trigger a death knell of a permanent you control. Shadowlurk KXP 97 B 3B 4 Creature - Fox 2 2 C Adventure Reminder/spawn On an AdventureCast from Exile reminder/spawn Can Be Cast From ExileAdventure Reminder/spawn On an Adventure When Shadowlurk enters the battlefield, if a creature died this turn, put a +1/+1 counter on it. ----- Just Hiding|Sorcery - Adventure Return target creature card from your graveyard to your hand. (Then exile this card. You may cast the creature later from exile.) Shearing Vampire KXP 98 B 2B 3 Artifact Creature - Vampire Rogue 2 2 C Advance 4B (Cast this for 4B to advance it as it enters. 4B: Advance this as a sorcery.) Whenever Shearing Vampire advances, target player discards a card. Skullhoarder Dragon KXP 99 B 2B 3 Creature - Dragon 2 2 C Flying Death knell - Skullhoarder Dragon gets +2/+0 until end of turn. (As a creature you control dies, trigger one death knell of that creature or another permanent you control.) Sluiceway Collector KXP 100 B 3BB 5 Artifact Creature - Spider 5 4 R Advance 5BB (Cast this for 5BB to advance it as it enters. 5BB: Advance this as a sorcery.) Whenever Sluiceway Collector advances, put a permanent card from a graveyard onto the battlefield under your control. Smoking Skull KXP 101 B B 1 Artifact - Equipment C Equipped creature gets +0/+2 and has menace. Equip 1 Spiked Burrower KXP 102 B 2B 3 Creature - Brushwagg 2 2 C When Spiked Burrower dies, if it didn't have a counter on it, return it to the battlefield under your control with a +1/+1 counter or a lifelink counter on it. Swipe Secrets KXP 103 B B 1 Sorcery U Cast from Exile reminder/spawn Can Be Cast From Exile Target player reveals their hand. Exile a nonland card from it and put a secret counter on it. As long as that card remains exiled, that player may pay 2 any time they could cast a sorcery to put it into their hand. XBB, Exile Swipe Secrets from your graveyard: Until end of turn, you may cast target card you exiled with a secret counter on it and mana value X without paying its mana cost. Tireless Archivist KXP 104 B 1BB 3 Artifact Creature - Advisor 3 3 R Advance 3BB (Cast this for 3BB to advance it as it enters. 3BB: Advance this as a sorcery.) Whenever Tireless Archivist advances, search your library for a card, put it into your hand, then shuffle. Token of Tribulation KXP 105 B B 1 Legendary Artifact - Equipment M Adventure Reminder/spawn On an AdventureCast from Exile reminder/spawn Can Be Cast From ExileAdventure Reminder/spawn On an Adventure At the beginning of each end step, put a +1/+1 counter on equipped creature for each creature that died this turn. Equip 1 ----- Trial of Sacrifice|Sorcery - Adventure Each player sacrifices a creature. (Then exile this card. You may cast the artifact later from exile.) Trophy Taker KXP 106 B B 1 Creature - Human Scout Rogue 1 1 C Adventure Reminder/spawn On an AdventureSpawn two Treasure tokens/spawnx2 Treasure KXPCast from Exile reminder/spawn Can Be Cast From ExileAdventure Reminder/spawn On an Adventure Deathtouch ----- Pay Day|Sorcery - Adventure Create two tapped Treasure tokens. (Then exile this card. You may cast the creature later from exile.) Truth or Dare KXP 107 B 3B 4 Enchantment - Aura Curse U Enchant player At the beginning of enchanted player's upkeep, they choose one - • That player reveals their hand and discards a card. • That player discards a card at random. Unrelenting KXP 108 B 1BB 3 Instant R Spawn Elemental/spawn 2/2 blue Elemental KXP Choose one, then choose another for each card named Unrelenting in your graveyard. • Creatures get -1/-1 until end of turn. • Create a 2/2 blue Elemental creature token. • Each opponent loses 3 life and you gain 3 life. • Search your library for a card with mana value 4 or greater, reveal it, put it into your hand, then shuffle. Valinov Siphoner KXP 109 B 1BB 3 Artifact Creature - Vampire Rogue 2 3 U Advance 4BB (Cast this for 4BB to advance it as it enters. 4BB: Advance this as a sorcery.) Flying Whenever Valinov Siphoner advances, target player loses 2 life and you gain 2 life. Vampire Partaker KXP 110 B 1B 2 Creature - Vampire Cleric 1 1 C Vampire Partaker can't block. Sacrifice a creature: Put a +1/+1 counter on Vampire Partaker. You gain 1 life. Activate only as a sorcery. Well-Oiled Sniper KXP 111 B 3B 4 Artifact Creature - Human 3 3 U Advance 5BB (Cast this for 5BB to advance it as it enters. 5BB: Advance this as a sorcery.) Whenever Well-Oiled Sniper advances, target creature gets -3/-3 until end of turn. Abrasive Citizen KXP 112 R 1R 2 Creature - Human Citizen 1 2 C Whenever you make first contact, Abrasive Citizen gets +3/+0 until end of turn. (You make first contact the first time each turn you cast a spell with a name not in your graveyard or control already.) Aspiring Dragon KXP 113 R R 1 Creature - Dragon 1 1 C Aspiring Dragon has flying and haste as long as you control another Dragon. 2RR: Aspiring Dragon gets +3/+0 until end of turn. Barhopping in Minei KXP 114 R 2R 3 Enchantment R When Barhopping in Minei enters the battlefield, draw up to four cards, then put twice that many drink counters on Barhopping in Minei. Your maximum hand size is reduced by the number of drink counters on Barhopping in Minei. Better Together KXP 115 R R 1 Enchantment - Aura U Enchant two nonland permanents you control Once each turn, when you activate an ability of one of the enchanted permanents, you may put a +1/+1 counter, a loyalty counter, or a charge counter on each enchanted permanent. (They can be different counters.) Blitz Breaker KXP 116 R R 1 Artifact Creature - Human Warrior 1 1 R Advance 1R (Cast this for 1R to advance it as it enters. 1R: Advance this as a sorcery.) Whenever Blitz Breaker advances, its power becomes equal to the amount of noncombat damage that's been dealt to your opponents this turn. (This effect lasts indefinitely.) Built to Smash KXP 117 R R 1 Instant C Target attacking creature gets +3/+3 until end of turn. If it's an artifact creature, it gains trample until end of turn. Callous Conduit KXP 118 R R 1 Creature - Human Wizard 1 1 C First strike Whenever you make first contact, Callous Conduit deals 1 damage to target player or planeswalker. (You make first contact the first time each turn you cast a spell with a name not in your graveyard or control already.) Competing Design KXP 119 R 1R 2 Instant C Spawn Construct/spawn 1/1 colorless Construct KXPSpawn five Construct tokens/spawnx5 1/1 colorless Construct KXPSpawn Canister/spawn colorless Canister KXPSpawn five Canister tokens/spawnx5 colorless Canister KXP Create a 1/1 colorless Construct artifact creature token. For each other card named Competing Design in your graveyard, create a colorless Canister artifact token with “T, Sacrifice this artifact: Add C.” Creativity KXP 120 R RRR 3 Enchantment M Spawn two Elemental tokens/spawnx2 1/1 red Elemental KXPReveal top one/vp1at1 Whenever you cast a spell for an alternate cost, create two 1/1 red Elemental creature tokens. (This includes “without paying its mana cost.”) Whenever you cast a red spell from your hand, reveal the top card of your library. If that card has a lesser mana value, you may cast it without paying its mana cost. Otherwise, draw a card, then discard a card. Curio Hellkite KXP 121 R 2RR 4 Creature - Dragon 3 3 R Flying Whenever you make first contact, Curio Hellkite deals 2 damage to any target. (You make first contact the first time each turn you cast a spell with a name not in your graveyard or control already.) Dragon Dance KXP 122 R 1R 2 Instant C Target creature gets +2/+0 and gains first strike until end of turn. If it's a Dragon, put a +1/+1 counter on it. Experimental Power Source KXP 123 R R 1 Artifact U Advance costs you pay cost 1 less. You may activate advance abilities of permanents you control any time you could cast an instant. Flying with Dragons KXP 124 R 3R 4 Sorcery U Reveal top five/vp1at5Cast from Exile reminder/spawn Can Be Cast From Exile Exile the top five cards of your library. You may play Dragon cards exiled this way as long as they remain exiled. You may play other cards exiled this way until the end of your next turn. Goddess' Whimsy KXP 125 R 1R 2 Sorcery R Reveal top two/vp1at2Cast from Exile reminder/spawn Can Be Cast From Exile Shuffle your library, then exile the top two cards. Until end of turn, you may play one of those cards. Whenever you play a card exiled with Goddess' Whimsy this turn that doesn't share a card type with another card played this way, repeat that process. Hand of the Fallen KXP 126 R R 1 Legendary Artifact - Equipment M Adventure Reminder/spawn On an AdventureCast from Exile reminder/spawn Can Be Cast From ExileAdventure Reminder/spawn On an Adventure Equipped creature has menace. Whenever equipped creature attacks, it gets +X/-X until end of turn, where X is a number of your choice less than its toughness. Equip 2 ----- Change Hands|Sorcery - Adventure Target creature gets +2/-2 until end of turn. (Then exile this card. You may cast the artifact later from exile.) Here With You KXP 127 R 1R 2 Instant R Spawn four Elemental tokens/spawnx4 1/1 red Elemental KXP Target opponent may draw two cards. If they do, you draw four cards. Otherwise, you create four 1/1 red Elemental creature tokens. Hot New Thing KXP 128 R 3R 4 Sorcery C This spell costs 3 less to cast if a permanent you controlled advanced this turn. Gain control of target creature until end of turn. Untap it. It gains haste until end of turn. Hotshot Renegade KXP 129 R 3R 4 Creature - Human Wizard 3 1 U Whenever you make first contact, Hotshot Renegade deals 2 damage to up to one target creature or planeswalker. (You make first contact the first time each turn you cast a spell with a name not in your graveyard or control already.) Ilieth, Transcendent KXP 130 R 5RR 7 Legendary Creature - Dragon 5 5 R Flying, trample, haste Whenever you activate an ability of a nonland permanent, you may have Ilieth, Transcendent deals 2 damage to target creature. 2R: Creatures you control get +2/+0 until end of turn. Impulse Module KXP 131 R R 1 Artifact R Cast from Exile reminder/spawn Can Be Cast From Exile Advance 1RR (Cast this for 1RR to advance it as it enters. 1RR: Advance this as a sorcery.) Whenever Impulse Module enters the battlefield or advances, put a charge counter on it, then exile a card from the top of your library for each charge counter on it. Until your next turn, you may play one of those cards. Inconspicuous Stowaway KXP 132 R 2R 3 Creature - Cat 1 3 U As a permanent you control explores an Aura, you may put it onto the battlefield attached to Inconspicuous Stowaway. As long as Inconspicuous Stowaway is enchanted or equipped, she's a legendary 2/3 Cat Rogue named Agent C and has double strike. Intruder Drone KXP 133 R 2R 3 Artifact Creature - Construct 3 2 U Reveal top one/vp1at1Cast from Exile reminder/spawn Can Be Cast From Exile Advance 4R (Cast this for 4R to advance it as it enters. 4R: Advance this as a sorcery.) Whenever Intruder Drone advances, exile the top card of your library. You may cast a spell exiled with Intruder Drone with mana value 3 or less without paying its mana cost. Karina's Connections KXP 134 R 1R 2 Enchantment R Codex - Hannah, Aethertechnician; Flynn Skara; Pidge, Tinkering Courier; Reyhsia, Truth Chaser. (As this enters, conjure its contents into a shuffled face-up additional library.) You may spend mana as thought it were mana of any color to cast this codex's contents. Sacrifice Karina's Connections: Copy target activated ability of one of its contents. You may choose new targets for the copy. Melt the Chains KXP 135 R 4R 5 Enchantment - Aura C Reveal top two/vp1at2Cast from Exile reminder/spawn Can Be Cast From Exile Enchant creature When Melt the Chains enters the battlefield, exile the top two cards of your library. Until the end of your next turn, you may play those cards. Enchanted creature gets +3/+0. Motley Crew KXP 136 R 1R 2 Creature - Human Scout 2 2 C Motley Crew has no name while it's being cast. (It will always make first contact.) 2R: Creatures you control named Motley Crew get +1/+0 until end of turn. Prismscale Dragon KXP 137 R 3R 4 Creature - Dragon 2 2 U Flying 3: Prismscale Dragon gets +1/+1 until end of turn for each color of mana spent to activate this ability. Scoff KXP 138 R 2R 3 Instant C This spell costs 2 less to cast if its target has the same name as a card in a graveyard. Scoff deals 3 damage to any target. Shock Baton KXP 139 R R 1 Artifact - Equipment C Equipped creature gets +2/+0. Equipped creature has first strike as long as it's attacking. Equip 2 Skalorian Orbguard KXP 140 R 1R 2 Artifact Creature - Orb 0 2 U Advance 3R (Cast this for 3R to advance it as it enters. 3R: Advance this as a sorcery.) Whenever another artifact creature enters the battlefield under your control or a permanent you control advances, Skalorian Orbguard deals 1 damage to any target. Skiviar Scraplord KXP 141 R 1RR 3 Artifact Creature - Dragon 2 2 C Advance 3RR (Cast this for 3RR to advance it as it enters. 3RR: Advance this as a sorcery.) Flying, haste Whenever Skiviar Scraplord advances, put a +1/+1 counter on it. Soulblade Warrior KXP 142 R R 1 Artifact Creature - Human Spirit Warrior 1 1 C Advance 2R (Cast this for 2R to advance it as it enters. 2R: Advance this as a sorcery.) Haste Whenever Soulblade Warrior advances, it gets +2/+0 until end of turn. State Collapse KXP 143 R 3R 4 Sorcery C Choose one - • Destroy target artifact or land. • State Collapse deals damage equal to the number of artifacts you control to any target. Sweet Nothings KXP 144 R 2R 3 Instant C Reveal top two/vp1at2Cast from Exile reminder/spawn Can Be Cast From Exile You may tap two untapped red creatures and/or planeswalkers you control with different names rather than pay this spell's mana cost. Exile the top two cards of your library. Until the end of your next turn, you may play those cards. Test of Mettle KXP 145 R 1R 2 Sorcery U Reveal top one/vp1at1 Target creature you control explores. When it does, it deals damage equal to its power to target creature or planeswalker. (Reveal the top card of your library. Put it into your hand if it's a land. Otherwise, put a +1/+1 counter on that creature, then you may mill that card.) Tortle Tinkerer KXP 146 R 4RR 6 Creature - Turtle Scout Artificer 4 4 C Reveal top one/vp1at1 Trample 4RR: Tortle Tinkerer explores. This ability costs 1 less to activate for each artifact you control. (Reveal the top card of your library. Put it into your hand if it's a land. Otherwise, put a +1/+1 counter on this creature, then you may mill that card.) Tortle Waymaker KXP 147 R 3R 4 Creature - Turtle Scout Warrior 3 2 C Reveal top one/vp1at1 Haste Whenever Tortle Waymaker becomes blocked, it explores. (Reveal the top card of your library. Put it into your hand if it's a land. Otherwise, put a +1/+1 counter on this creature, then you may mill that card.) Trail Blazer KXP 148 R 1R 2 Creature - Spirit Scout 1 1 U Reveal top one/vp1at1 Haste Sacrifice a land: Trail Blazer explores. You may put a basic land card from your hand onto the battlefield tapped. (Reveal the top card of your library. Put it into your hand if it's a land. Otherwise, put a +1/+1 counter on this creature, then you may mill that card.) Wandering Conqueror KXP 149 R RR 2 Creature - Human Warrior 1 2 R Reveal top one/vp1at1 Whenever Wandering Conqueror attacks, it explores. (Reveal the top card of your library. Put it into your hand if it's a land. Otherwise, put a +1/+1 counter on this creature, then you may mill that card.) As Wandering Conqueror explores a land, you may put that card into your graveyard. Whenever you do, Wandering Conqueror deals 2 damage to target player or planeswalker. Amateur Surveying KXP 150 G 1G 2 Enchantment - Aura C Scry 2/vp1pt2 Enchant creature Enchanted creature gets +2/+2. Whenever enchanted creature attacks, if it's a Scout, scry 2. Blood Constrictor KXP 151 G 4G 5 Creature - Snake 4 4 U Adventure Reminder/spawn On an AdventureCast from Exile reminder/spawn Can Be Cast From ExileAdventure Reminder/spawn On an Adventure Whenever Blood Constrictor becomes blocked by a creature, you gain life equal to that creature's toughness. ----- Blood Runs Cold|Sorcery - Adventure Destroy target creature that was dealt damage this turn. (Then exile this card. You may cast the creature later from exile.) Calavanting KXP 152 G G 1 Instant U Reveal top one/vp1at1 Target creature or planeswalker you control explores. (Reveal the top card of your library. Put it into your hand if it's a land. Otherwise, put a +1/+1 or loyalty counter on that permanent, then you may mill that card.) Carrion Monitor KXP 153 G 5GG 7 Creature - Lizard 6 5 C This spell costs 1 less to cast for each creature card in your graveyard. Trample Cartographer's Step KXP 154 G 2G 3 Legendary Artifact - Equipment M Adventure Reminder/spawn On an AdventureAdventure Reminder/spawn On an Adventure Equipped creature gets +1/+1 for each differently named land you control. Equip 3 ----- Eternity Map|Sorcery - Adventure Search your library for a land that doesn't have the same name as a land you control, reveal it, put it into your hand, then shuffle. Catacomb Recovery KXP 155 G 1G 2 Sorcery C Return target creature card from your graveyard to your hand. You may trigger a death knell of that card. Charging Cassowary KXP 156 G 2G 3 Creature - Bird 3 2 R Adventure Reminder/spawn On an AdventureCast from Exile reminder/spawn Can Be Cast From ExileAdventure Reminder/spawn On an Adventure Trample Whenever Charging Cassowary deals combat damage to a player, you may cast a copy of an Adventure of a permanent you control. ----- Sass the Wary|Instant - Adventure Target creature you control fights target creature you don't control. (Then exile this card. You may cast the creature later from exile.) Churner of Souls KXP 157 G 2G 3 Creature - Spirit Warlock 1 1 R Death knell - Add G. (As a creature you control dies, trigger one death knell of that creature or another permanent you control.) WBG: Trigger a death knell of target permanent you control. Crushing Victor KXP 158 G 4G 5 Creature - Human Warrior 4 3 C Death knell - Put a trample counter on target creature you control. (As a creature you control dies, trigger one death knell of that creature or another permanent you control.) Sacrifice a creature: Put a +1/+1 counter on Crushing Victor. Activate only as a sorcery. Curious Charter KXP 159 G 2G 3 Creature - Human Scout 1 1 U Reveal top one/vp1at1 When Curious Charter enters the battlefield, it explores. (Reveal the top card of your library. Put it into your hand if it's a land. Otherwise, put a +1/+1 counter on this creature, then you may mill that card.) As a permanent you control explores a land, you may put it onto the battlefield rather than into your hand. Duwinda Sniper KXP 160 G 2G 3 Creature - Human Scout Archer 3 2 C Adventure Reminder/spawn On an AdventureCast from Exile reminder/spawn Can Be Cast From ExileAdventure Reminder/spawn On an Adventure Reach ----- Snipe Hunt|Sorcery - Adventure Destroy target creature with flying. (Then exile this card. You may cast the creature later from exile.) Font of Sorrows KXP 161 G 3GG 5 Enchantment U Font of Sorrows and other permanents you control entering the battlefield cause their death knell to trigger. Death knell - Draw a card. (As a creature you control dies, trigger one death knell of that creature or another permanent you control.) Forgotten Library KXP 162 G G 1 Enchantment R Codex - Majestic Dominion; Pristine Dominion; Verdant Dominion; Stalwart Dominion; Primal Dominion; Rugged Dominion; Into the Woods. (As this enters, conjure its contents into a shuffled face-up additional library.) Before you explore this library, you may put a card from the codex's library on top of it. 3G: Target creature you control explores. Gemcrusher Turtle KXP 163 G 3G 4 Creature - Turtle 3 3 U When Gemcrusher Turtle enters the battlefield, choose one - • Destroy target artifact. • Gemcrusher Turtle fights up to one target creature. Goddess' Sympathy KXP 164 G 1G 2 Instant R You gain 3 life. Whenever one or more creatures enter the battlefield this turn, repeat that process. Inconspicuous Sheep KXP 165 G G 1 Creature - Sheep 1 1 U Spells and abilities you control that target Inconspicuous Sheep cost 1 less. As long as Inconspicuous Sheep is enchanted or equipped, they're a 3/3 legendary Sheep Rogue named Agent S. Indomitable Spirit KXP 166 G 3GG 5 Creature - Spirit 4 4 R Creatures you control attacking causes their death knell to trigger. Death knell - Indomitable Spirit gets +2/+2 and gains trample until end of turn. (As a creature you control dies, trigger one death knell of that creature or another permanent you control.) Into the Woods KXP 167 G 1G 2 Sorcery C Search your library for a Forest card, put it onto the battlefield, then shuffle. reprint, Little Pig KXP 168 G G 1 Creature - Boar Scout 1 1 C Adventure Reminder/spawn On an AdventureSpawn two Far-Off Lands tokens/spawnx2 Far-Off Lands KXPAdventure Reminder/spawn On an Adventure When Little Pig enters the battlefield, if you control a land named Far-Off Lands, put two +1/+1 counters on it. ----- Big Adventure|Sorcery - Adventure Create two tapped colorless land tokens named Far-Off Lands with “T: Add one mana of any color.” The Lonely Hunter KXP 169 G 2G 3 Legendary Creature - Possum Cat 2 3 R Adventure Reminder/spawn On an AdventureAdventure Reminder/spawn On an Adventure Deathtouch, hexproof from non-Adventure Whenever a creature dealt combat damage by a creature you controlled this turn dies, draw a card. ----- Apex Predator|Sorcery - Adventure Sacrifice a creature. Draw cards equal to its power and gain life equal to its toughness. Overburdened Trader KXP 170 G 3G 4 Creature - Spirit Merchant 1 1 C Spawn three Construct tokens/spawnx3 1/1 colorless Construct KXP Hexproof (This creature can't be the target of spells or abilities your opponents control.) When Overburdened Trader enters the battlefield, create three 1/1 colorless Construct artifact creature tokens. Remnant Spotter KXP 171 G 2G 3 Creature - Cat Scout 2 2 U Flash When Remnant Spotter enters the battlefield, put target permanent card from your graveyard on top of your library. Scattering Shield KXP 172 G G 1 Instant C Target permanent you control gains hexproof and indestructible until end of turn. You gain 2 life. Scenic Route KXP 173 G 2G 3 Enchantment - Aura U Reveal top one/vp1at1 Enchant creature or land Whenever enchanted permanent becomes tapped for the first time each turn, it explores. (Reveal the top card of your library. Put that card into your hand if it's a land. Otherwise, put a +1/+1 counter on that creature, then put the card back or put it into your graveyard.) Search Ancient Troves KXP 174 G 2G 3 Sorcery C Reveal top one/vp1at1 Choose one - • Destroy target artifact or enchantment. • Target creature you control explores twice. (Reveal the top card of your library. Put it into your hand if it's a land. Otherwise, put a +1/+1 counter on that creature, then you may mill that card.) Sense of Adventure KXP 175 G 1G 2 Enchantment U Spawn Scout/spawn 1/1 green Scout KXP You may put cards with Adventures that permanents you control explore into your hand as though they were lands. (You won't get the counter if you do.) At the beginning of each end step, if you cast an Adventure spell or a permanent you controlled explored this turn, create a 1/1 green Scout creature token. Something in the Woods KXP 176 G 3G 4 Enchantment R Reveal top one/vp1at1 When Something in the Woods enters the battlefield or at the beginning of your upkeep, Something in the Woods explores. If it explores a creature card, you may have it become a copy of that card. (It loses this ability. To explore, reveal the top card of your library. Put that card into your hand if it's a land. Otherwise, put a +1/+1 counter on this, then you may mill that card.) Sorrowslayer KXP 177 G 1G 2 Creature - Human Warrior 1 1 C When Sorrowslayer enters the battlefield, put a +1/+1 counter on target creature. Remove a +1/+1 counter from Sorrowslayer: Trigger a death knell of a permanent you control. Activate only as a sorcery. Tempest Dodger KXP 178 G G 1 Creature - Spirit 1 1 C Trample Death knell - Put a +1/+1 counter on Tempest Dodger. (As a creature you control dies, trigger one death knell of that creature or another permanent you control.) Tortle Guard KXP 179 G 4G 5 Creature - Turtle Scout Warrior 3 3 C Reveal top one/vp1at1 Vigilance When Tortle Guard enters the battlefield, it explores. (Reveal the top card of your library. Put it into your hand if it's a land. Otherwise, put a +1/+1 counter on this creature, then you may mill that card.) Tortle Trader KXP 180 G 1G 2 Creature - Turtle Scout 0 2 U Reveal top one/vp1at1 G, T: Add one mana of any color. When a creature enters the battlefield this turn, if that mana was spent to cast it, it explores. (Reveal the top card of your library. Put it into your hand if it's a land. Otherwise, put a +1/+1 counter on this creature, then you may mill that card.) Tortle Traveler KXP 181 G 1G 2 Creature - Turtle Scout Druid 1 2 C yInitialize/cr90Reveal top one/vp1at1 Tortle Traveler enters the battlefield tapped. When Tortle Traveler enters the battlefield, it explores. (Reveal the top card of your library. Put it into your hand if it's a land. Otherwise, put a +1/+1 counter on this creature, then you may mill that card.) Unexpected Brawl KXP 182 G 3G 4 Instant C Reveal top one/vp1at1 Target creature you control explores. Then it fights up to one target creature you don't control. If that creature has flying, the creature you control deals damage equal to its power to it instead. (Reveal the top card of your library. Put it into your hand if it's a land. Otherwise, put a +1/+1 counter on that creature, then you may mill that card.) Venom Loop KXP 183 G G 1 Artifact - Equipment C Equipped creature gets +1/+0. Equipped creature has deathtouch as long as it's attacking. Equip 1 Wandering Dingo KXP 184 G 2G 3 Creature - Dog 2 2 C Flash Whenever a permanent with an Adventure enters the battlefield under your control, put a +1/+1 counter on Wandering Dingo. Worldweary Pangolin KXP 185 G 2G 3 Creature - Pangolin 1 4 R Reveal top one/vp1at1 Vigilance Whenever a creature you control survives damage, it explores. (Reveal the top card of your library. Put it into your hand if it's a land. Otherwise, put a +1/+1 counter on this creature, then you may mill that card.) Ancient Treasures KXP 186 UG GU 2 Enchantment M Codex - Earthcraft; Enchantress's Presence; Dream Halls; Energy Field; Eldrazi Conscription. (As this enters, conjure its contents into a shuffled face-up additional library.) You can't draw from this codex's library. If a permanent you control would explore, you may put a card from this codex's library into your hand instead. Anguished Unmaking KXP 187 WB 1WB 3 Instant R Exile target nonland permanent. You lose 3 life. reprint, Attentive Glider KXP 188 UG 1GU 3 Creature - Possum 2 2 U Attentive Glider gets +2/+2 and has flying as long as you cast an Adventure spell or a permanent you controlled explored this turn. Blastburn Angel KXP 189 WBR RWB 3 Artifact Creature - Angel 3 3 R Advance 1RWB (Cast this for 1RWB to advance it as it enters. 1RWB: Advance this as a sorcery.) Whenever Blastburn Angel advances, it gets +1/+1 and gains flying until end of turn. It deals 1 damage to each other creature. Blizzard Dragon KXP 190 UR 2UR 4 Creature - Dragon 4 3 R Flying Whenever Blizzard Dragon attacks, tap an artifact, a creature, and a land defending player controls. They don't untap during their controller's next untap step. At the beginning of each opponent's upkeep, that player sacrifices a tapped permanent. Bright Future KXP 191 WUR 4URW 7 Instant R Shuffle your hand and graveyard into your library, then draw seven cards. You may have your life total become 10. You may cast a spell from your hand without paying its mana cost. Exile Bright Future. Colossal Hermit KXP 192 UG 3GU 5 Creature - Crab 2 5 R Cast from Exile reminder/spawn Can Be Cast From Exile Whenever one or more cards are put into your graveyard from your library, exile one of those cards. Whenever Colossal Hermit deals combat damage to a player, you may cast a card exiled with it without paying its mana cost. Cragstalker Eagle KXP 193 UBG BGU 3 Creature - Bird 2 2 U Flying Cragstalker Eagle gets +2/+2 as long as you've cast a creature spell and a noncreature spell this turn. You may cast Adventure spells and spells with Adventures from your hand as though they had flash. Curious Amalgam KXP 194 UBG BGU 3 Creature - Platypus 1 4 U Adventure Reminder/spawn On an AdventureSpawn Egg/spawn 0/2 green Egg KXPSpawn five Egg tokens/spawnx5 0/2 green Egg KXPAdventure Reminder/spawn On an Adventure Deathtouch Whenever an Egg you control dies, you may return an exiled card on an Adventure to its owner's hand. ----- Eggs in a Row|Sorcery - Adventure For each color of mana spent to cast this spell, create a 0/2 green Egg creature token. Dreams Come True KXP 195 WU 2WU 4 Instant U Scry 1/vp1pt1 Scry 1, then draw two cards. You gain 3 life. Exile up to four cards from graveyards. Drop Bear KXP 196 UBG 1BGU 4 Creature - Bear 4 3 R Adventure Reminder/spawn On an AdventureAdventure Reminder/spawn On an Adventure When Drop Bear enters the battlefield, return another target permanent that isn't a land an opponent controls or a card in a graveyard to its owner's hand. ----- From the Trees|Instant - Adventure Up to two target lands you control become 1/1 black Bear creatures with deathtouch. They're still lands. Enai, Who Wanders Alone KXP 197 URG 4GUR 7 Legendary Creature - Turtle Scout 2 8 R Whenever you cast a spell, draw X cards, where X is Enai, Who Wanders Alone's power. As long as there are no other untapped creatures on the battlefield, Enai's power and toughness are switched. Entelan Contact KXP 198 WUR URW 3 Creature - Human Advisor 2 3 U Reveal top one/vp1at1 Whenever you make first contact, exile the top card of your library. You gain life equal to its mana value. You may play that card until the end of your next turn. (You make first contact the first time each turn you cast a spell with a name not in your graveyard or control already.) Entelan Duelist KXP 199 UR 1UR 3 Creature - Human Wizard 2 2 U Whenever you cast a spell during an opponent's turn, put a +1/+1 counter on Entelan Duelist. 2UR, Remove two +1/+1 counters from Entelan Duelist: Copy target instant or sorcery spell you control. You may choose new targets for the copy. Explore the Multiverse KXP 200 WUR 1URW 4 Enchantment U Spawn Scout/spawn 1/1 white Scout KXP At the beginning of your upkeep, choose one. If you control seven or more differently named permanents, choose two instead. • Draw a card. • Explore the Multiverse deals 2 damage to target player. • Create a 1/1 white Scout creature token. Fae-Frill Fox KXP 201 BR 2BR 4 Creature - Fox 2 2 U Lifelink, haste At the beginning of your end step, Fae-Frill Fox deals X damage to target player, where X is the number of times you gained life this turn. Flynn Skara KXP 202 UR 2UR 4 Legendary Planeswalker - Flynn 3 M yInitialize/ccgreen=3+1, Spawn Dragon/ccgreen+1;/spawn 1/1 red Dragon KXP-1/ccgreen-1-3/ccgreen-3 [+1]: Create a 1/1 red Dragon creature token with flying. [-1]: Until end of turn, Flynn becomes a copy of target Dragon, except she has haste and indestructible. Her base power and toughness become equal to the number of Dragons you control. [-3]: You may reveal a Dragon card you own from outside the game and put it into your hand. Grieving Process KXP 203 WB 1WB 3 Enchantment - Aura Curse R Enchant player Death knell - Enchanted player loses 1 life and you gain 1 life. (As a creature you control dies, trigger one death knell of that creature or another permanent you control.) Whenever a creature you control dies, enchanted player chooses a death knell ability of a permanent you control. Trigger that ability. Halcyon Daze KXP 204 WUR 1URW 4 Enchantment R Once during each of your turns, you may cast a copy of a card in your graveyard by exiling that card in addition to its other costs. Hannah, Aethertechnician KXP 205 UR 1UR 3 Legendary Creature - Human Artificer 2 2 R Spawn Treasure/spawn Treasure KXP Whenever you make first contact, create a Treasure token. (You make first contact the first time each turn you cast a spell with a name not in your graveyard or control already.) T, Return an artifact with mana value X you control to its owner's hand: You may cast a spell with mana value X plus 1 or less and with a different name from your hand without paying its mana cost. Herald of Rot KXP 206 BG 1BG 3 Creature - Plant Horror 1 3 U Spawn Saproling/spawn 1/1 green Saproling KXP Whenever another nontoken creature you control dies, create a 1/1 green Saproling creature token. BG, T, Sacrifice a creature: Return target permanent card from your graveyard to your hand. Icecrowned Fox KXP 207 UB 2UB 4 Creature - Fox 3 2 U Flash When Icecrowned Fox enters the battlefield, you may return target spell or permanent to its owner's hand. Each untapped creature you control has “Ward-Discard a card.” (Whenever it becomes the target of a spell or ability an opponent controls, counter it unless that player discards a card.) Implant Scavenger KXP 208 WB WB 2 Artifact Creature - Human Artificer 2 2 U 1, Sacrifice a creature: Put a +1/+1 counter on Implant Scavenger and move any +1/+1 counters from the sacrificed creature onto it. It gains menace until end of turn. Implant Tinkerer KXP 209 WR 1RW 3 Artifact Creature - Human Artificer 1 1 U Whenever Implant Tinkerer or another artifact enters the battlefield under your control, choose one - • Put a +1/+1 counter on that artifact. • Implant Tinkerer deals 1 damage to any target and you gain 1 life. In League With Dragons KXP 210 UR UR 2 Enchantment M Codex - Aspiring Dragon; Scrappy Hatchling; Skiviar Scraplord; Blizzard Dragon; Cloud Swine; Gold Retriever; Ilieth, Transcendent. (As this enters, conjure its contents into a shuffled face-up additional library.) At the beginning of your upkeep, you may put a card from this codex's library on the bottom of that library. Irbek's Bestiary KXP 212 BG 2BG 4 Enchantment M Codex - Little Pig; Charging Cassowary; The Lonely Hunter; Shadowlurk; Blood Constrictor. (As this enters, conjure its contents into a shuffled face-up additional library.) You may cast Adventures of this codex's contents from your graveyard. Join the Chorus KXP 213 BG 2BG 4 Sorcery R Destroy target permanent. Trigger a death knell of any number of permanents you control. Karina, Planar Tourist KXP 214 WUR URW 3 Legendary Planeswalker - Karina 3 M yInitialize/ccgreen=3+1/ccgreen+1-2/ccgreen-2-7, Emblem Get/ccgreen-7;/spawn Karina Emblem KXP Whenever you make first contact, you may activate one of Karina's loyalty abilities. (You make first contact the first time each turn you cast a spell with a name not in your graveyard or control already.) [+1]: Each player draws a card. [-2]: Exile target nonland permanent. At the beginning of the next end step, return it to its owner's hand or to the battlefield under its owner's control. [-7]: You get an emblem with “You may cast spells that don't have the same name as a permanent you control or a card in your graveyard without paying their mana costs.” Leafcrowned Fox KXP 215 WG 2GW 4 Creature - Fox 2 3 U Flash When Leafcrowned Fox enters the battlefield, return to your hand target creature card from your graveyard that was put there from anywhere this turn. If it has mana value 3 or less, you may return it to the battlefield under your control instead. The Locus of Sorrows KXP 216 WBG 2WBG 5 Legendary Creature - Spirit Warlock 5 3 R First strike, trample Death knell - Return a permanent card with mana value less than X from your graveyard to the battlefield, where X is the mana value of the last creature that died this turn. (As a creature you control dies, trigger one death knell of that creature or another permanent you control.) Lovebird Lounge KXP 217 WR 2RW 4 Enchantment R Spawn Bird/spawn 1/1 white Bird KXPCopy reminder/spawn Copy Whenever you make first contact, create a 1/1 white Bird creature token with flying. (You make first contact the first time each turn you cast a spell with a name not in your graveyard or control already.) Whenever three or more creatures you control deal combat damage to a player, create a token that's a copy of another target permanent you control. Mei Liva, the Broken KXP 218 UB 4UB 6 Legendary Planeswalker - Mei 4 M yInitialize/ccgreen=4-1/ccgreen-1-3/ccgreen-3 Whenever a player discards a card, you may draw a card and put a loyalty counter on Mei Liva, the Broken. [0]: Target permanent's controller sacrifices it unless they discard two cards. [-1]: Each opponent loses X life and you gain X life, where X is the number of cards in your hand. [-3]: Target player chooses a card in their hand, then discards the rest. The Moribund Manuscript KXP 219 WB WB 2 Enchantment M Codex - Out-of-Body Experience; Event Horizon; Strike from the Shadows; Second Death; Anguished Unmaking. (As this enters, conjure its contents into a shuffled face-up additional library.) You can't draw from this codex's library. Whenever a creature you control dies, put a card from this codex's library into your hand. Paint by Numbers KXP 220 UR 2UR 4 Enchantment M When Paint by Numbers enters the battlefield, put up to ten brush counters on it. Whenever a player casts a instant or sorcery spell with mana value equal to the number of brush counters on Paint by Numbers, remove a brush counter from it and copy that spell. You may choose new targets for the copy. Then sacrifice Paint by Numbers if it has no brush counters. Panda Pioneer KXP 221 RG 1RG 3 Creature - Panda Wizard 1 1 U Reveal top one/vp1at1 Creatures you control with +1/+1 counters on them have haste and trample. At the beginning of combat on your turn, target creature explores. (Reveal the top card of your library. Put it into your hand if it's a land. Otherwise, put a +1/+1 counter on this creature, then you may mill that card.) Pidge, Tinkering Courier KXP 222 WR 1RW 3 Legendary Planeswalker - Pidge 3 M yInitialize/ccgreen=3+1/ccgreen+1-6, Copy reminder/ccgreen-6;/spawn Copy [+1]: Artifact creatures you control get +1/+1 and gain haste until end of turn. [-X]: You may cast an artifact card with mana value X or less from your hand without paying its mana cost. If it has X in its cost, X is X. [-6]: Choose a number. For each artifact you control with the mana value equal to the chosen number, create a token that's a copy of it. Pidge's Workbench KXP 223 WR RW 2 Artifact M Codex - Eleventh Hour Breakthrough; Mentorb; Ostracizer Orb; Possibility Engine; Sealed Riftway; Self Replication. (As this enters, conjure its contents into a shuffled face-up additional library.) T, Sacrifice an artifact: Draw a card from the codex's library. Prove Your Worth KXP 224 URG GUR 3 Enchantment R Reveal top one/vp1at1 At the beginning of combat on your turn, target creature you control explores three times. It attacks this combat if able and other creatures you control can't attack this combat. (Reveal the top card of your library. Put it into your hand if it's a land. Otherwise, put a +1/+1 counter on that creature, then you may mill that card.) Reader of Bones KXP 225 WBG WBG 3 Creature - Spirit 3 3 U Spawn Spirit/spawn 3/3 black Spirit KXP Death knell - You may sacrifice a nontoken creature. If you do, create a 3/3 black Spirit creature token. (As a creature you control dies, trigger one death knell of that creature or another permanent you control.) Creatures you control dying causes their death knell to trigger. (In addition to the normal death knell trigger.) Rose of Sunspear KXP 226 WR RW 2 Legendary Creature - Spirit 1 1 R Lifelink, haste Equip abilities that target Rose of Sunspear cost X less to activate, where X is her power. Sluggish Sage KXP 227 UG GU 2 Creature - Turtle 2 2 R Adventure Reminder/spawn On an AdventureAdventure Reminder/spawn On an Adventure 2, Remove a +1/+1 counter from a creature you control: Draw a card. ----- Slow and Steady|Sorcery - Adventure Whenever a creature enters the battlefield without counters during your next turn, you may put two +1/+1 counters on it. Snarling Devil KXP 228 BG 4BG 6 Creature - Possum Dog 3 3 R Spawn four Possum Dog tokens/spawnx4 1/1 black Possum Dog KXP When Snarling Devil enters the battlefield, create four 1/1 black Possum Dog creature tokens. At the beginning of each upkeep, put your choice of a +1/+1, lifelink, menace, trample, or vigilance counter on a token creature you control. Take Flight KXP 229 UBG BGU 3 Sorcery R Destroy target nonland permanent. If it had flying, put a flying counter on a creature you control. Do the same for first strike, double strike, deathtouch, haste, hexproof, indestructible, lifelink, menace, reach, trample, and vigilance. Thundering Towershell KXP 230 WBG 3WBG 6 Creature - Turtle 5 7 R Whenever Thundering Towershell attacks, return a creature card with mana value 5 or less from a graveyard to the battlefield under your control. Trigger a death knell of that creature. Tinker Tantrum KXP 231 WBR RWB 3 Enchantment R When Tinker Tantrum enters the battlefield and at the beginning of your upkeep, you may sacrifice an artifact. If you do, reveal cards from the top of your library until you reveal an artifact card with mana value X or less, where X is 1 plus the sacrificed artifact's mana value. Put that card onto the battlefield and the rest on the bottom of your library in a random order. Torch of Those Underfoot KXP 232 URG 1GUR 4 Creature - Elephant 3 3 U Reveal top one/vp1at1 You may put cards with mana value 2 or less that permanents you control explore into your hand as though they were lands. (You won't get the counter if you do.) Whenever Torch of Those Underfoot attacks, it explores. (Reveal the top card of your library. Put it into your hand if it's a land. Otherwise, put a +1/+1 counter on this creature, then you may mill that card.) Tortle Veteran KXP 233 URG GUR 3 Creature - Turtle Scout 3 3 U Reveal top one/vp1at1 Whenever Tortle Veteran or another Turtle enters the battlefield under your control, that creature explores. (Reveal the top card of your library. Put it into your hand if it's a land. Otherwise, put a +1/+1 counter on this creature, then you may mill that card.) Usona Lurker KXP 234 WBG 2WBG 5 Creature - Spirit Warlock 3 3 U Flash Death knell - Put a +1/+1 counter on each creature you control. (As a creature you control dies, trigger one death knell of that creature or another permanent you control.) Valinov Collector KXP 235 WBR RWB 3 Artifact Creature - Vampire 3 3 U Whenever Valinov Collector or another artifact enters the battlefield under your control, Valinov Collector deals 2 damage to each opponent and you gain 2 life. Valinov Vandal KXP 236 WBR RWB 3 Artifact Creature - Vampire Rogue 4 3 U Advance 3RWB (Cast this for 3RWB to advance it as it enters. 3RWB: Advance this as a sorcery.) Whenever Valinov Vandal advances, target opponent sacrifices a permanent. Put a +1/+1 counter on Valinov Vandal. Aukashi, Electric Legacy KXP 237 3 3 Legendary Artifact - Equipment R Whenever Aukashi, Electric Legacy enters the battlefield or equipped creature dies, attach Aukashi to a creature you control. Whenever equipped creature deals damage to a permanent or player, Aukashi deals 2 damage to that permanent or player. Equipped creature has double strike as long as a creature you controlled died this turn. Equip 2 Cryptic Waypoint KXP 238 3 3 Artifact C Spawn Scout/spawn 1/1 blue Scout KXP When Cryptic Waypoint enters the battlefield, create a 1/1 blue Scout creature token. T: Add G, U, or R. Dedicated Waypoint KXP 239 3 3 Artifact C Spawn Scout/spawn 1/1 white Scout KXP When Dedicated Waypoint enters the battlefield, create a 1/1 white Scout creature token. T: Add R, W, or B. Distraction Doll KXP 240 1 1 Artifact R Whenever you make first contact, put a patch counter on Distraction Doll. (You make first contact the first time each turn you cast a spell with a name not in your graveyard or control already.) T: Exile Distraction Doll and target creature with mana value less than or equal to the number of patch counters on it. Gleaming Waypoint KXP 241 3 3 Artifact C Spawn Scout/spawn 1/1 red Scout KXP When Gleaming Waypoint enters the battlefield, create a 1/1 red Scout creature token. T: Add U, R, or W. Gloomy Waypoint KXP 242 3 3 Artifact C Spawn Scout/spawn 1/1 black Scout KXP When Gloomy Waypoint enters the battlefield, create a 1/1 black Scout creature token. T: Add W, B, or G. Jet Pack KXP 243 1 1 Artifact - Equipment U Advance 2 (Cast this for 2 to advance it as it enters. 2: Advance this as a sorcery.) Equipped creature gets +X/+0 and has flying, where X is the number of times it and Jet Pack have advanced this turn. Equip 1 Limb Extension and Generation System KXP 244 1 1 Artifact - Equipment R Advance 2 (Cast this for 2 to advance it as it enters. 2: Advance this as a sorcery.) Equipped creature gets +1/+1 for each artifact you control. Equipped creature must be blocked by an additional creature for each time it and this artifact have advanced this turn to be blocked. Equip 3 Petrified Guard KXP 245 2 2 Artifact U Exile two cards from your graveyard: Petrified Guard becomes a 3/1 Zombie creature until end of turn. Prophetic Prism KXP 246 2 2 Artifact C When Prophetic Prism enters the battlefield, draw a card. 1, T: Add one mana of any color. reprint, Recon Hopper KXP 247 2 2 Artifact Creature - Insect Scout 0 3 C Scry 1/vp1pt1 Flash 1, T: Scry 1. Wastes Scrambler KXP 248 1 1 Artifact - Vehicle 2 2 R Advance 3 (Cast this for 3 to advance it as it enters. 3: Advance this as a sorcery.) Whenever Wastes Scrambler advances, put your choice of a +1/+1, first strike, menace, trample, or vigilance counter on it. If RWB was spent to advance it, repeat this process twice. Crew 1 Wild Waypoint KXP 249 3 3 Artifact C Spawn Scout/spawn 1/1 green Scout KXP When Wild Waypoint enters the battlefield, create a 1/1 green Scout creature token. T: Add B, G, or U. Ancient Dominion KXP 250 0 Land - Island Mountain Plains U yInitialize/cr90 (T: Add U, R, or W.) Ancient Dominion enters the battlefield tapped. reprint, Barbed Reef KXP 251 0 Land - Animus 4 0 U yInitialize/cr90Reveal top one/vp1at1 Barbed Reef enters the battlefield tapped. When it does, it explores. (Reveal the top card of your library. Put that card into your hand if it's a land. Otherwise, put a +1/+1 counter on this, then you may mill that card.) T: Add B. 4B: Barbed Reef becomes a Jellyfish creature. (This effect lasts indefinitely.) Bloodfell Caves KXP 252 0 Land C yInitialize/cr90 Bloodfell Caves enters the battlefield tapped. When Bloodfell Caves enters the battlefield, you gain 1 life. T: Add B or R. reprint, Blossoming Sands KXP 253 0 Land C yInitialize/cr90 Blossoming Sands enters the battlefield tapped. When Blossoming Sands enters the battlefield, you gain 1 life. T: Add G or W. reprint, Calciform Wastes KXP 254 0 Land - Animus 0 4 U yInitialize/cr90Reveal top one/vp1at1 Calciform Wastes enters the battlefield tapped. When it does, it explores. (Reveal the top card of your library. Put that card into your hand if it's a land. Otherwise, put a +1/+1 counter on this, then you may mill that card.) T: Add W. 2WW: Calciform Wastes becomes a Turtle creature. (This effect lasts indefinitely.) Crumbling Shrine KXP 255 0 Land - Animus 2 2 U yInitialize/cr90Reveal top one/vp1at1 Crumbling Shrine enters the battlefield tapped. When it does, it explores. (Reveal the top card of your library. Put that card into your hand if it's a land. Otherwise, put a +1/+1 counter on this, then you may mill that card.) T: Add G. 2GG: Crumbling Shrine becomes a Nymph creature. (This effect lasts indefinitely.) Desolate Dominion KXP 256 0 Land - Mountain Plains Swamp U yInitialize/cr90 (T: Add R, W, or B.) Desolate Dominion enters the battlefield tapped. reprint, Dismal Backwater KXP 257 0 Land C yInitialize/cr90 Dismal Backwater enters the battlefield tapped. When Dismal Backwater enters the battlefield, you gain 1 life. T: Add U or B. reprint, Implant Greenhouse KXP 259 0 Land U T: Add C. T: Add CCC. Spend this mana only to pay advance costs. Jungle Hollow KXP 261 0 Land C yInitialize/cr90 Jungle Hollow enters the battlefield tapped. When Jungle Hollow enters the battlefield, you gain 1 life. T: Add B or G. reprint, Majestic Dominion KXP 262 0 Land - Plains Swamp Forest U yInitialize/cr90 (T: Add W, B, or G.) Majestic Dominion enters the battlefield tapped. reprint, Pristine Dominion KXP 265 0 Land - Forest Island Mountain U yInitialize/cr90 (T: Add G, U, or R.) Pristine Dominion enters the battlefield tapped. reprint, Rugged Highlands KXP 266 0 Land C yInitialize/cr90 Rugged Highlands enters the battlefield tapped. When Rugged Highlands enters the battlefield, you gain 1 life. T: Add R or G. reprint, Scoured Barrens KXP 267 0 Land C yInitialize/cr90 Scoured Barrens enters the battlefield tapped. When Scoured Barrens enters the battlefield, you gain 1 life. T: Add W or B. reprint, Snow Drift KXP 268 0 Land - Animus 1 3 U yInitialize/cr90Reveal top one/vp1at1 Snow Drift enters the battlefield tapped. When it does, it explores. (Reveal the top card of your library. Put that card into your hand if it's a land. Otherwise, put a +1/+1 counter on this, then you may mill that card.) T: Add U. 4U: Snow Drift becomes an Elemental creature. (This effect lasts indefinitely.) Spiny Ridge KXP 269 0 Land - Animus 3 1 U yInitialize/cr90Reveal top one/vp1at1 Spiny Ridge enters the battlefield tapped. When it does, it explores. (Reveal the top card of your library. Put that card into your hand if it's a land. Otherwise, put a +1/+1 counter on this, then you may mill that card.) T: Add R. 4R: Spiny Ridge becomes a Lizard creature. (This effect lasts indefinitely.) Swiftwater Cliffs KXP 271 0 Land C yInitialize/cr90 Swiftwater Cliffs enters the battlefield tapped. When Swiftwater Cliffs enters the battlefield, you gain 1 life. T: Add U or R. reprint, Thornwood Falls KXP 272 0 Land C yInitialize/cr90 Thornwood Falls enters the battlefield tapped. When Thornwood Falls enters the battlefield, you gain 1 life. T: Add G or U. reprint, Tranquil Cove KXP 273 0 Land C yInitialize/cr90 Tranquil Cove enters the battlefield tapped. When Tranquil Cove enters the battlefield, you gain 1 life. T: Add W or U. reprint, Verdant Dominion KXP 274 0 Land - Swamp Forest Island U yInitialize/cr90 (T: Add B, G, or U.) Verdant Dominion enters the battlefield tapped. reprint, Wind-Scarred Crag KXP 275 0 Land C yInitialize/cr90 Wind-Scarred Crag enters the battlefield tapped. When Wind-Scarred Crag enters the battlefield, you gain 1 life. T: Add R or W. reprint, Sisterhood of the Traveling Planes KXP 319 UBR 2UBR 5 Legendary Enchantment B Whenever you activate a nonmana ability of a permanent during your turn, you may choose one that hasn't been chosen yet this turn - • That permanent becomes a 3/3 Dragon creature with flying in addition to its other types until end of turn. • Each opponent discards a card and loses 2 life. • Copy that ability. You may choose new targets for the copy. Event Horizon KXP 277 W 1W 2 Instant B Exile target nonland permanent if its mana value is less than or equal to the greatest number of nonland permanents controlled by a single player. reprint, Fox of the Orange Orchard KXP 279 W 1W 2 Creature - Fox Spirit 3 1 B reprint, Heraldry KXP 280 W WWW 3 Enchantment 3 3 B Flying, prowess Whenever one or more creatures attack, you gain life equal to the greatest power among those creatures. Whenever you cast a white spell, you may have Heraldry become an Angel creature in addition to its other types or stop being a creature. reprint, Ostracizer Orb KXP 281 W 1W 2 Artifact B When Ostracizer Orb enters the battlefield, exile target nonartifact, nonland permanent until Ostracizer Orb leaves the battlefield. reprint, Out-of-Body Experience KXP 282 W W 1 Instant B Spawn Elemental/spawn 1/1 blue Elemental KXP Exile target creature. That creature's controller creates a 1/1 blue Elemental creature token with flying. reprint, Self Replication KXP 283 W W 1 Instant B Spawn Construct/spawn 1/1 colorless Construct KXPSpawn two Construct tokens/spawnx2 1/1 colorless Construct KXP Create a 1/1 colorless Construct artifact creature token. If you control an artifact, create two of those tokens instead. reprint, Thundermane Fox KXP 284 W 1WW 3 Creature - Fox 2 2 B Flash Whenever Thundermane Fox enters the battlefield or attacks, target creature you control gains double strike until end of turn. reprint, Sludge-Gill Fox KXP 288 U 1UU 3 Creature - Fox Fish 2 2 B Sludge-Gill Fox can't be blocked as long as it's attacking alone. Whenever Sludge-Gill Fox deals combat damage to a player, you may draw a card. reprint, Unraveling KXP 289 U 1UU 3 Instant B Scry 2/vp1pt2 Choose one, then choose another for each card named Unraveling in your graveyard. • Counter up to one target spell. • Scry 2, then draw a card. • Up to three target lands your opponents control don't untap during their controller's next untap step. • Creatures your opponents control get -4/-0 until end of turn. reprint, Whimsy KXP 290 U UUU 3 Enchantment B Scry 1/vp1pt1Reveal top one/vp1at1 Whenever you draw a card, target player mills two cards. Whenever you cast a blue spell, scry 1, then you may reveal the top card of your library. If it's an instant or sorcery card, draw a card. reprint, Aguri, Shadow of Doubt KXP 292 B 1BB 3 Legendary Creature - Spirit Rogue 3 1 B Deception 1B (1B, Return an unblocked attacker you control to hand: Put this card onto the battlefield from your hand tapped and attacking.) When Aguri, Shadow of Doubt enters the battlefield, target player reveals their hand. You choose a nonland card from it. That player discards that card. You lose 2 life. reprint, Strike from the Shadows KXP 293 B BB 2 Instant B Destroy target non-Assassin, non-Ninja, non-Rogue creature. reprint, Villainy KXP 294 B BBB 3 Enchantment B Whenever one or more creatures die for the first time each turn, you draw a card and you lose 1 life. Whenever you cast a black noncreature spell, Villainy deals 2 damage to any target and you gain 2 life. reprint, Creativity alt KXP 296 R RRR 3 Enchantment B Spawn two Elemental tokens/spawnx2 1/1 red Elemental KXPReveal top one/vp1at1 Whenever you cast a spell for an alternate cost, create two 1/1 red Elemental creature tokens. Whenever you cast a red spell from your hand, reveal the top card of your library. If that card has a lesser mana value, you may cast it without paying its mana cost. Otherwise, draw a card, then discard a card. reprint, Eleventh Hour Breakthrough KXP 297 R 1R 2 Sorcery B Banned Spawn three Powercell tokens/spawnx3 colorless Powercell KXP Create three tapped colorless Powercell artifact tokens with “T: Add C.” Then untap all artifacts you control. At the beginning of the next end step, sacrifice three artifacts. reprint, Gold Retriever KXP 298 R 4RR 6 Creature - Dragon Hound 4 4 B This spell costs 1 less to cast for each permanent you control that's a Dragon or a Hound. Flying, haste Whenever Gold Retriever attacks, abound. (You may cast a nonland card that costs less than this from your hand without paying its mana cost.) reprint, Possibility Engine KXP 299 R R 1 Artifact B Reveal top two/vp1at2Cast from Exile reminder/spawn Can Be Cast From Exile When Possibility Engine enters the battlefield, exile the top two cards of your library. Wanderlust - During each of your turns, if you control four or more differently named lands, you may play a card exiled with Possibility Engine. reprint, Reyhsia, Truth Chaser KXP 300 R 1RR 3 Legendary Planeswalker - Reyhsia 3 B yInitialize/ccgreen=3+2/ccgreen+2Cast from Exile reminder/spawn Can Be Cast From Exile-10, Cast from Exile reminder/ccgreen-10;/spawn Can Be Cast From Exile Whenever you activate a loyalty ability of Reyhsia, Truth Chaser, you may exile a card from your hand. If you do, draw a card. [+2]: Each player exiles up to two cards from their hand, then draws that many cards. [0]: Until end of turn, you may play a card exiled with Reyhsia and you may spend mana as though it were mana of any color to cast that spell. [-10]: Each player exiles all but the bottom card of their library and may play cards they own exiled this way until the end of their next turn. reprint, Brutality KXP 302 G GGG 3 Enchantment B Spawn Wurm/spawn 3/3 green Wurm KXP Whenever one or more creatures you control deal combat damage to a player, you may destroy target artifact or enchantment that player controls. Whenever you cast a green creature spell, create a 3/3 green Wurm creature token with trample. reprint, Chi Lee of the Underworld KXP 303 BG BG 2 Legendary Creature - Human Shaman 2 1 B Spawn Demon/spawn 4/4 black Demon KXP Whenever Chi Lee attacks, you may discard a card. If you do, create a 4/4 black Demon creature token with “Whenever this creature deals combat damage to a player, return target card from your graveyard to your hand.” reprint, Fae-Frill Fox alt KXP 304 BR 2BR 4 Creature - Fox 2 2 B Lifelink, haste At the beginning of your end step, Fae-Frill Fox deals X damage to target player, where X is the number of times you gained life this turn. reprint, Firemane Fox KXP 305 RG 1RG 3 Creature - Fox 2 2 B First strike, haste Other creatures you control with flash or haste have first strike. reprint, Icecrowned Fox alt KXP 306 UB 2UB 4 Creature - Fox 3 2 B Flash When Icecrowned Fox enters the battlefield, you may return target spell or permanent to its owner's hand. Each untapped creature you control has “Ward-Discard a card.” reprint, Leafcrowned Fox alt KXP 307 WG 2GW 4 Creature - Fox 2 3 B Flash When Leafcrowned Fox enters the battlefield, return to your hand target creature card from your graveyard that was put there from anywhere this turn. If it has mana value 3 or less, you may return it to the battlefield under your control instead. reprint, Mindrip KXP 308 UB XUUB 3 Instant B Counter target spell. Search its controller's library for a card with mana value X or less and cast it without paying its mana cost. Then that player shuffles. reprint, Moon-Rune Fox KXP 309 WB 1WB 3 Creature - Fox 2 3 B Lifelink At the beginning of your end step, you gain 1 life if you gained life this turn, and each opponent that lost life this turn loses 1 life. reprint, Ser Wayver, the Broken Hour KXP 310 WB 2WB 4 Legendary Creature - Human Soldier 4 4 B Whenever Ser Wayver, the Broken Hour attacks, each opponent loses 2 life and you gain that much life. When Ser Wayver dies or is countered, exile it with three time counters on it and it gains suspend. (At the beginning of your upkeep, remove a time counter. When the last is removed, you may cast this card without paying its mana cost. It has haste.) reprint, Sukhar, Consort to the Dark KXP 311 BR BR 2 Legendary Creature - Azra Warrior 2 1 B Spawn Irgh'vall/spawn Irgh'vall KXP Menace At the beginning of your end step, if you lost 4 or more life this turn, you may create Irgh'vall, a legendary 4/4 black Demon creature token with flying. reprint, Sun-Eyed Fox KXP 312 WU 2WU 4 Creature - Fox 3 3 B Vanguard - Whenever a creature you control attacks alone, you may cast a spell with mana value 3 or less from your hand without paying its mana cost. reprint, Suzume Oshiruko KXP 313 UB UB 2 Legendary Creature - Human Rogue 2 3 B Deception UB (UB, Return an unblocked attacker you control to hand: Put this card onto the battlefield from your hand tapped and attacking.) Pay 1 life, Choose a creature card name you haven't chosen for Suzume Oshiruko this turn: Return another creature you control with the chosen name to its owner's hand. reprint, Mentorb KXP 314 2 2 Artifact B Activated abilities you control cost up to 1 less to activate. This effect can't reduce the amount of mana an ability costs to activate to less than one mana. reprint, Sealed Riftway KXP 315 1 1 Artifact B When Sealed Riftway enters the battlefield, exile up to one target card from a graveyard. 2, T, Sacrifice Sealed Riftway: Exile target player's graveyard. Draw a card. reprint, Primal Dominion KXP 316 0 Land - Swamp Mountain Forest B yInitialize/cr90Primal reminder/spawn Primal NVA (T: Add B, R, or G.) Primal Dominion enters the battlefield tapped. reprint, Rugged Dominion KXP 317 0 Land - Mountain Forest Plains B yInitialize/cr90 (T: Add R, G, or W.) Rugged Dominion enters the battlefield tapped. reprint, Stalwart Dominion KXP 318 0 Land - Forest Plains Island B yInitialize/cr90 (T: Add G, W, or U.) Stalwart Dominion enters the battlefield tapped. reprint, Inconspicuous Sheep b KXP 301 G G 1 Legendary Creature - Sheep Rogue 3 3 B (Use only while enchanted or equipped.) Spells and abilities you control that target Agent S cost 1 less. reprint, Inconspicuous Stowaway b KXP 295 R 2R 3 Legendary Creature - Cat Rogue 2 3 B (Use only while enchanted or equipped.) Double strike As a permanent you control explores an Aura, you may put it onto the battlefield attached to Agent C. reprint, Inconspicuous Otter b KXP 291 B 2B 3 Legendary Creature - Otter Rogue 3 4 B (Use only while enchanted or equipped.) Menace Death knell - Return an Aura card with mana value 5 or less from your graveyard to the battlefield. (As a creature you control dies, trigger one death knell of that creature or another permanent you control.) reprint, Inconspicuous Platypus b KXP 286 U 1U 2 Legendary Creature - Platypus Rogue 3 3 B Adventure Reminder/spawn On an AdventureSpawn Equipment/spawn colorless Equipment KXPAdventure Reminder/spawn On an Adventure (Use only while enchanted or equipped.) Agent P can't be blocked. ----- Gear Up|Sorcery - Adventure Choose flying, prowess, vigilance, or ward 2. Create a colorless Equipment artifact token with “Equipped creature has the chosen ability” and equip 2. reprint, Inconspicuous Loxodon b KXP 276 W 1W 2 Legendary Artifact Creature - Elephant Rogue 5 5 B (Use only while enchanted or equipped.) Advance 3WW (Cast this for 3WW to advance it as it enters. 3WW: Advance this as a sorcery.) Whenever Agent E advances, search your library for an Equipment card, put it onto the battlefield, then shuffle. reprint, Family Tree. KXP 278 W W 1 Enchantment P Codex - Fox of the Orange Orchard; Sludge-Gill Fox; Thundermane Fox; Firemane Fox; Sun-Eyed Fox; Moon-Rune Fox; Leafcrowned Fox; Icecrowned Fox; Fae-Frill Fox. (As this enters, conjure its contents into a shuffled face-up additional library.) You may spend mana as though it were mana of any color to cast this codex's contents. Whenever a Fox enters the battlefield under your control, you gain 1 life. reprint, Inconspicuous Platypus. KXP 287 U 1U 2 Creature - Platypus 2 1 P Adventure Reminder/spawn On an AdventureSpawn Equipment/spawn colorless Equipment KXPAdventure Reminder/spawn On an Adventure As long as Inconspicuous Platypus is enchanted or equipped, he's a 3/3 legendary Platypus Rogue named Agent P and can't be blocked. ----- Gear Up|Sorcery - Adventure Choose flying, prowess, vigilance, or ward 2. Create a colorless Equipment artifact token with “Equipped creature has the chosen ability” and equip 2. reprint, Inconspicuous Platypus. b KXP 285 U 1U 2 Legendary Creature - Platypus Rogue 3 3 P Adventure Reminder/spawn On an AdventureSpawn Equipment/spawn colorless Equipment KXPAdventure Reminder/spawn On an Adventure (Use only while enchanted or equipped.) Agent P can't be blocked. ----- Gear Up|Sorcery - Adventure Choose flying, prowess, vigilance, or ward 2. Create a colorless Equipment artifact token with “Equipped creature has the chosen ability” and equip 2. reprint, Eldrazi Conscription KXP tokens KXP1 8 Token T (This is conjured by Ancient Treasures and is not otherwise legal.) Enchant creature Enchanted creature gets +10/+10 and has trample and annihilator 2. (Whenever that creature attacks, defending player sacrifices two permanents.) 1/1 white Bird KXP tokens KXP2 W 0 Token 1 1 T Flying 1/1 white Citizen KXP tokens KXP3 W 0 Token 1 1 T 1/1 white Scout KXP tokens KXP4 W 0 Token 1 1 T 1/1 white Spirit KXP tokens KXP5 W 0 Token 1 1 T Flying 1/1 blue Boar Dragon KXP tokens KXP6 U 0 Token 1 1 T Flying 2/2 blue Elemental KXP tokens KXP8 U 0 Token 2 2 T 1/1 blue Elemental KXP tokens KXP9 U 0 Token 1 1 T Flying Energy Field KXP tokens KXP10 U 2 Token T (This is conjured by Ancient Treasures and is not otherwise legal.) Prevent all damage that would be dealt to you by sources you don't control. When a card is put into your graveyard from anywhere, sacrifice Energy Field. 1/1 blue Scout KXP tokens KXP11 U 0 Token 1 1 T 3/3 black Crocodile KXP tokens KXP12 B 0 Token 3 3 T Menace 4/4 black Demon KXP tokens KXP13 B 0 Token 4 4 T Whenever this creature deals combat damage to a player, return target card from your graveyard to your hand. Irgh'vall KXP tokens KXP14 B 0 Token 4 4 T Flying 1/1 black Possum Dog KXP tokens KXP15 B 0 Token 1 1 T 1/1 black Scout KXP tokens KXP16 B 0 Token 1 1 T 3/3 black Spirit KXP tokens KXP17 B 0 Token 3 3 T 1/1 red Dragon KXP tokens KXP18 R 0 Token 1 1 T Flying 1/1 red Elemental KXP tokens KXP19 R 0 Token 1 1 T 1/1 red Scout KXP tokens KXP20 R 0 Token 1 1 T Earthcraft KXP tokens KXP21 G 2 Token T (This is conjured by Ancient Treasures and is not otherwise legal.) Tap an untapped creature you control: Untap target basic land. 0/2 green Egg KXP tokens KXP22 G 0 Token 0 2 T Enchantress's Presence KXP tokens KXP23 G 3 Token T (This is conjured by Ancient Treasures and is not otherwise legal.) Whenever you cast an enchantment spell, draw a card. 1/1 green Saproling KXP tokens KXP24 G 0 Token 1 1 T 1/1 green Scout KXP tokens KXP25 G 0 Token 1 1 T 3/3 green Wurm KXP tokens KXP26 G 0 Token 3 3 T Trample Canister KXP tokens KXP27 0 Token T T, Sacrifice this artifact: Add C. 1/1 colorless Construct KXP tokens KXP28 0 Token 1 1 T colorless Powercell KXP tokens KXP30 0 Token T yInitialize/cr90 T: Add C. Treasure KXP tokens KXP32 0 Token T T, Sacrifice this artifact: Add one mana of any color. Far-Off Lands KXP tokens KXP35 0 Token T yInitialize/cr90 T: Add one mana of any color. Irbek, Crocodile Hunter KXP 211 BG 3BG 5 Legendary Planeswalker - Irbek 4 M yInitialize/ccgreen=4+1, Spawn Crocodile/ccgreen+1;/spawn 3/3 black Crocodile KXPAdventure Reminder/spawn On an Adventure-1, Adventure Reminder/ccgreen-1;/spawn On an Adventure-7, Adventure Reminder/ccgreen-7;/spawn On an AdventureAdventure Reminder/spawn On an Adventure [+1]: Create a tapped 3/3 black Crocodile creature token with menace. [-1]: You may cast a copy of Size Up. [-7]: Each land you control becomes a 3/3 Crocodile creature and gains menace and haste until end of turn. ----- Size Up|Sorcery - Adventure Destroy target nonland permanent with mana value 3 or less. (Then exile this card. You may cast Irbek later from exile.) Flying Gadget KXP tokens KXP29 0 Token T Equipped creature has flying. Equip 2 Prowess Gadget KXP tokens KXP31 0 Token T Equipped creature has prowess. Equip 2 Vigilance Gadget KXP tokens KXP33 0 Token T Equipped creature has vigilance. Equip 2 Ward Gadget KXP tokens KXP34 0 Token T Equipped creature has ward 2. Equip 2 Karina Emblem KXP tokens KXP36 0 Token T You may cast spells that don't have the same name as a permanent you control or a card in your graveyard without paying their mana costs. Plains KXP 264 0 Basic Land - Plains C (T: Add W.) reprint, Island KXP 260 0 Basic Land - Island C (T: Add U.) reprint, Swamp KXP 270 0 Basic Land - Swamp C (T: Add B.) reprint, Mountain KXP 263 0 Basic Land - Mountain C (T: Add R.) reprint, Forest KXP 258 0 Basic Land - Forest C (T: Add G.) reprint, Wayfarer's Shrine (Ophorio) SHRINE 36 0 Land B T, Pay 1 life, Sacrifice Wayfarer's Shrine: Search your library for a basic land card, put it onto the battlefield, then shuffle. reprint, Wayfarer's Shrine (Novea) SHRINE 37 0 Land B T, Pay 1 life, Sacrifice Wayfarer's Shrine: Search your library for a basic land card, put it onto the battlefield, then shuffle. reprint, Wayfarer's Shrine (Daisite Camp) SHRINE 38 0 Land B T, Pay 1 life, Sacrifice Wayfarer's Shrine: Search your library for a basic land card, put it onto the battlefield, then shuffle. reprint, Wayfarer's Shrine (Laptew) SHRINE 39 0 Land B T, Pay 1 life, Sacrifice Wayfarer's Shrine: Search your library for a basic land card, put it onto the battlefield, then shuffle. reprint, Wayfarer's Shrine (Usona) SHRINE 40 0 Land B T, Pay 1 life, Sacrifice Wayfarer's Shrine: Search your library for a basic land card, put it onto the battlefield, then shuffle. reprint, Wayfarer's Shrine (Volaria) SHRINE 41 0 Land B T, Pay 1 life, Sacrifice Wayfarer's Shrine: Search your library for a basic land card, put it onto the battlefield, then shuffle. reprint, Wayfarer's Shrine (Duwinda) SHRINE 42 0 Land B T, Pay 1 life, Sacrifice Wayfarer's Shrine: Search your library for a basic land card, put it onto the battlefield, then shuffle. reprint, Wayfarer's Shrine (Skalor) SHRINE 43 0 Land B T, Pay 1 life, Sacrifice Wayfarer's Shrine: Search your library for a basic land card, put it onto the battlefield, then shuffle. reprint, Wayfarer's Shrine (Tirvana) SHRINE 44 0 Land B T, Pay 1 life, Sacrifice Wayfarer's Shrine: Search your library for a basic land card, put it onto the battlefield, then shuffle. reprint, Wayfarer's Shrine (Feanav) SHRINE 45 0 Land B T, Pay 1 life, Sacrifice Wayfarer's Shrine: Search your library for a basic land card, put it onto the battlefield, then shuffle. reprint, Tyrant's Breath. MPS_MSE 91 BR 1BR 3 Instant MPS Copy reminder/spawn Copy When you cast this spell, copy it for each Dragon permanent you control. You may choose new targets for the copies. Tyrant's Breath deals 7 damage to target creature or planeswalker. reprint, Summit Guardian. MPS_MSE 92 WRG 2RGW 5 Creature - Beast 5 4 MPS Vigilance, reach Noncreature spells cost 2 more to cast. Cycling 2 (2, Discard this card: Draw a card.) reprint, Breach the Lilies. MPS_MSE 93 G 1G 2 Instant MPS Exile target nonland card with mana value 2 or less from your graveyard. Copy it. You may cast the copy without paying its mana cost. Exile Breach the Lilies. reprint, Coralight Champion. MPS_MSE 94 W WW 2 Creature - Merfolk Aurashaper Knight 2 2 MPS Spawn Hila's Favor/spawn Hila's Favor MPS_MSE When Coralight Champion enters the battlefield, create a white Aura enchantment token named Hila's Favor attached to target creature. The token has enchant creature and “Enchanted creature has double strike as long as there's another Aura attached to it. Otherwise, it has first strike.” reprint, Hila's Favor MPS_MSE tokens MPS_MSE17 W 0 Token T Enchant creature Enchanted creature has double strike as long as there's another Aura attached to it. Otherwise, it has first strike. Polyp Pools. MPS_MSE 95 0 Kindred Land - Shapeshifter MPS Changeling (This card is every creature type.) T: Add C. reprint, revived Scion of Fecundity LAIR tokens LAIR34 WG 0 Token 2 2 T When Scion of Fecundity enters the battlefield, search your library for a creature card with mana value 2 or less, reveal that card, put it into your hand, then shuffle. Fidelity of the Pure (SL65) LAIR 538 W W 1 Creature - Elk Spirit 1 1 R Spawn Elk Spirit/spawn 1/1 green and white Elk Spirit LAIRRevive token/spawn revived Fidelity of the Pure LAIR When Fidelity of the Pure leaves the battlefield, create a 1/1 green and white Elk Spirit creature token. Revive 1W (1W, Exile this card from your graveyard: Create a token that's a copy of it except it has no mana cost. Revive only as a sorcery.) reprint, Antithesis (SL65) LAIR 539 B 3BB 5 Enchantment R Creatures you don't control get -1/-1. Mirage 1B (You may cast this spell as though it had flash for its mirage cost. If you do, sacrifice it at the beginning of the next cleanup step.) reprint, Seek Prophecy (SL65) LAIR 540 U U 1 Sorcery R Reveal top three/vp1at3Cast from Exile reminder/spawn Can Be Cast From Exile Reveal the top three cards of your library. Put one into your hand and the rest on the bottom of your library in any order. Prophecy 2U (Once each turn, you may exile a card with prophecy as you reveal it. When you do, you may cast it for its prophecy cost as long as it's exiled.) reprint, Tenuous Existence (SL65) LAIR 541 W 1W 2 Instant R Choose one - • Exile target creature. Return that card to the battlefield under its owner's control at the beginning of the next end step. • Until end of turn, if a creature would enter the battlefield and it wasn't cast, exile it instead. Flashback 1W (You may cast this card from your graveyard for its flashback cost. Then exile it.) reprint, Sigil of Radiance (SL66) LAIR 542 W 1W 2 Enchantment R Cards can't leave graveyards. reprint, Opt (SL66) LAIR 543 U U 1 Instant R Scry 1/vp1pt1 Scry 1. Draw a card. reprint, Unhappy Ending (SL66) LAIR 544 B 1B 2 Instant R Destroy target creature with total power and toughness 8 or less. reprint, Banished Companion (SL66) LAIR 545 R R 1 Creature - Human Warrior 2 2 R Haste Whenever Banished Companion attacks, it deals 2 damage to you. reprint, Wildbond Aspirant (SL66) LAIR 546 G G 1 Creature - Human Warrior 2 1 R Improve G (G: Put a +1/+1 counter on this creature. This costs 1 more to activate for each +1/+1 counter on it. Improve only as a sorcery.) If a +1/+1 counter would be put on a creature you control, you may put a deathtouch, reach, trample, or vigilance counter on it instead. reprint, Roggar's Gambit (SL67) LAIR 547 R R 1 Sorcery R Roggar's Gambit deals 2 damage to any target. Reprise 1R (As you cast an instant or sorcery spell, you may exile one card with reprise from your graveyard and pay its reprise cost. If you do, add its effects to that spell.) Damage dealt by sources reprising Roggar's Gambit can't be prevented. reprint, Scorch (SL67) LAIR 548 R R 1 Sorcery R Scorch deals 3 damage to any target. reprint, Unceasing Flames (SL67) LAIR 549 R R 1 Sorcery R Unceasing Flames deals X damage to any target, where X is 2 plus the number of cards named Unceasing Flames in your graveyard. Conjure three cards named Unceasing Flames and shuffle them into your main library. reprint, Voidflare (SL67) LAIR 550 R R 1 Instant R Voidflare deals 2 damage to any target. Wanderlust - Voidflare deals 3 damage instead if you control four or more differently named lands. reprint, The Flames Approach (SL67)//Auros, Flame-Cursed (SL67) LAIR 551a,551b R 1R 2 Sorcery R The Flames Approach deals 3 damage to any target. Memento 3RR (You may cast this from your graveyard for 3RR. If you do, put it onto the battlefield transformed after it resolves. Exile it if it would leave the battlefield or not resolve.) ----- Auros, Flame-Cursed|Legendary Creature - Human Warrior [3/3] Menace Whenever Auros, Flame-Cursed attacks, it deals 3 damage to each opponent. reprint, Lava Plume (SL67) LAIR 552 R 1RR 3 Sorcery R Lava Plume deals 3 damage to any target. At the beginning of each end step, if you have 5 or less life, you may pay R and exile Lava Plume from your graveyard. If you do, it deals 3 damage to any target. reprint, Aiel Tazan (SL67) LAIR 553 R 1RR 3 Legendary Planeswalker - Aiel 3 R yInitialize/ccgreen=3+1/ccgreen+1-3/ccgreen-3Spawn Elemental/spawn red Elemental LAIRSpawn Elemental/spawn red Elemental (SL67) LAIR [+1]: Aiel Tazan deals 2 damage to any target. Then she deals 2 damage to herself unless you have her deal 2 damage to you. [-3]: Creatures you control get +2/+0 and gain haste until end of turn. [-X]: Create an X/1 red Elemental creature token with haste and trample. Exile that token at the beginning of the next end step. If X is 6 or more, it gains double strike. reprint, 1/1 green and white Elk Spirit LAIR tokens LAIR53 WG 0 Token 1 1 T Greypelt Initiate (SL68) LAIR 554 W W 1 Creature - Hound Knight 1 1 R Whenever another Hound enters the battlefield under your control, put a +1/+1 counter on Greypelt Initiate. reprint, Slaffield Workgate (SL68) LAIR 555 W 1W 2 Enchantment R Spawn Ox/spawn 0/2 white Ox LAIR Whenever Slaffield Workgate or another enchantment enters the battlefield under your control, create a 0/2 white Ox creature token. 3W: Return another target enchantment you control to its owner's hand. reprint, Chattering Parrot (SL68) LAIR 556 U U 1 Creature - Bird 1 1 R Flying When Chattering Parrot enters or leaves the battlefield, you may draw a card. If you do, put a card from your hand on the bottom of your library. reprint, Tidal Spite (SL68) LAIR 557 U U 1 Sorcery R As an additional cost to cast this spell, tap any number of untapped storied permanents you control. Return X target creatures to their owner's hand, where X is one plus the number of permanents tapped this way. reprint, The Mind Falters (SL68) LAIR 558 B B 1 Sorcery - Revelation 4 7 R Target player discards a card and gets a poison counter. Coalesce 4BB (You may cast this from your graveyard for 4BB. If you do, put it onto the battlefield as a Horror creature after it resolves. Exile it if it would leave the battlefield or not resolve.) reprint, Sedraxis Trepanator (SL68) LAIR 559 B B 1 Creature - Zombie Mutant Warrior 1 2 R T, Sacrifice a creature: Target player discards a card and loses 2 life. Activate only as a sorcery. reprint, Caulte Axeslinger (SL68) LAIR 560 R R 1 Creature - Human Warrior 1 1 R Haste Caulte Axeslinger gets +2/+2 as long as any opponent lost exactly 3 life this turn. reprint, Hatsuo's Maneuver (SL68) LAIR 561 R R 1 Sorcery R Spawn Warrior/spawn 1/1 red Warrior LAIRSpawn five Warrior tokens/spawnx5 1/1 red Warrior LAIR Reprise 3R (As you cast an instant or sorcery spell, you may exile one card with reprise from your graveyard and pay its reprise cost. If you do, add its effects to that spell.) Hatsuo's Maneuver deals 1 damage to any target. Create a number of 1/1 red Warrior creature tokens equal to the damage dealt by this spell. reprint, Daisy, the Heart of Chasmek (SL68) LAIR 562 G G 1 Legendary Creature - Human 1 1 R Other creatures you control get +1/+1 as long as you control four or more lands. G, Sacrifice Daisy, the Heart of Chasmek: Creatures you control with base power 1 or less gain indestructible until end of turn. reprint, Exploring the Mirrorworlds (SL68) LAIR 563 G G 1 Instant R Each player searches their library for a basic land card, puts it onto the battlefield tapped, then shuffles. reprint, Sealed Riftway (SL68) LAIR 564 1 1 Artifact R When Sealed Riftway enters the battlefield, exile up to one target card from a graveyard. 2, T, Sacrifice Sealed Riftway: Exile target player's graveyard. Draw a card. reprint, Volatile Stonework (SL68) LAIR 565 1 1 Artifact Creature - Golem 1 1 R Haste When Volatile Stonework enters the battlefield, choose target creature or planeswalker an opponent controls. When Volatile Stonework dies, it deals 4 damage to the chosen creature or planeswalker. reprint, red Elemental LAIR tokens LAIR54 R 0 Token X 1 T Trample, haste Ox (SL68) LAIR tokens LAIR55 W 0 Token 0 2 T Tyrant's Breath CHAMPIONS 91 BR 1BR 3 Instant M Copy reminder/spawn Copy When you cast this spell, copy it for each Dragon permanent you control. You may choose new targets for the copies. Tyrant's Breath deals 7 damage to target creature or planeswalker. reprint, Summit Guardian CHAMPIONS 92 WRG 2RGW 5 Creature - Beast 5 4 M Vigilance, reach Noncreature spells cost 2 more to cast. Cycling 2 (2, Discard this card: Draw a card.) reprint, Breach the Lilies CHAMPIONS 93 G 1G 2 Instant M Exile target nonland card with mana value 2 or less from your graveyard. Copy it. You may cast the copy without paying its mana cost. Exile Breach the Lilies. reprint, Coralight Champion CHAMPIONS 94 W WW 2 Creature - Merfolk Aurashaper Knight 2 2 M Spawn Hila's Favor/spawn Hila's Favor CHAMPIONS When Coralight Champion enters the battlefield, create a white Aura enchantment token named Hila's Favor attached to target creature. The token has enchant creature and “Enchanted creature has double strike as long as there's another Aura attached to it. Otherwise, it has first strike.” reprint, Hila's Favor CHAMPIONS tokens CHAMPIONS17 W 0 Token T Enchant creature Enchanted creature has double strike as long as there's another Aura attached to it. Otherwise, it has first strike. Polyp Pools CHAMPIONS 95 0 Kindred Land - Shapeshifter M Changeling T: Add C. reprint, 1/1 red and green Elemental CAC tokens CAC3 RG 0 Token 1 1 T Resplendent Substratum (SL47) LAIR 366 0 Land - Forest Plains R (T: Add G or W.) Whenever Resplendent Substratum becomes tapped, you lose 1 life unless you control two or more basic lands. reprint, Plains (SL69) LAIR 566 0 Basic Land - Plains reprint, Island (SL69) LAIR 567 0 Basic Land - Island reprint, Swamp (SL69) LAIR 568 0 Basic Land - Swamp reprint, Mountain (SL69) LAIR 569 0 Basic Land - Mountain reprint, Forest (SL69) LAIR 570 0 Basic Land - Forest reprint, Persevere (SL70) LAIR 571 W 1W 2 Instant R Return target creature card with mana value 3 or less from your graveyard to the battlefield. Put a +1/+1 counter on it. It gains indestructible until end of turn. reprint, Undead Banneret (SL70) LAIR 572 B 3B 4 Creature - Zombie Warrior 4 2 R When Undead Banneret enters the battlefield, if you control a legendary creature, each opponent loses 4 life. reprint, Strongarm (SL70) LAIR 573 R R 1 Instant R Spawn Treasure/spawn Treasure LAIR Target creature gets +2/+1 and gains trample until end of turn. Create a tapped Treasure token. reprint, Champion of the Red Dawn (SL70) LAIR 574 WR RW 2 Creature - Human Soldier 2 2 R Lifelink Instant and sorcery spells you control have lifelink. 2RW: Copy target instant or sorcery spell. You may choose new targets for the copy. reprint, Sofia, Fortune's Fated (SL70) LAIR 575 BR BR 2 Legendary Creature - Human Pirate 3 4 R Reveal top one/vp1at1Cast from Exile reminder/spawn Can Be Cast From Exile Foretell BR (During your turn, you may pay 2 and exile this card from your hand face down. Cast it on a later turn for its foretell cost.) Haste Whenever Sofia deals combat damage to an opponent, exile the top card of that player's library face down and look at it. You may play that card for as long as it remains exiled, and you may spend mana as though it were mana of any type to cast that spell. Then foretell Sofia. It costs 0 to foretell this way. reprint, Tyrant of Tributes (SL70) LAIR 576 RG 6RG 8 Creature - Dragon 6 6 R Flying When Tyrant of Tributes enters the battlefield, target opponent sacrifices X permanents, where X is half the number of permanents they control, rounded up. You gain X life. reprint, Seismic Colossus (SL70) LAIR 577 8 8 Artifact Creature - Golem 5 5 R Concord - This spell costs 4 less to cast if there are four or more card types among permanents you control. Vigilance, trample, lifelink, haste reprint, Felice's Study (SL71) LAIR 578 W WW 2 Enchantment - Study R Reveal top five/vp1at5Additional library reminder/spawn Additional Library Archive 5 (As this enters the battlefield, shuffle the top five cards of your main library into a new face up library. Sacrifice this after the archived library is empty.) Whenever a permanent card is put into your graveyard from the battlefield, you may put that card on the bottom of the archived library. reprint, High-Priestess Nebti (SL71) LAIR 579 W 1WW 3 Legendary Creature - Human Cleric 3 3 R Spawn Cat/spawn 2/2 white Cat LAIR Whenever High-Priestess Nebti attacks or blocks, create a 2/2 white Cat creature token. 1RR, Tap an untapped Cat creature you control: That creature fights target creature you don't control. reprint, Tether of Simplicity (SL71) LAIR 580 W W 1 Enchantment - Aura R Enchant nonland permanent Enchanted permanent's activated abilities can't be activated and triggered abilities of enchanted permanent don't trigger. reprint, Mei's Collection (SL71) LAIR 581 U 1U 2 Enchantment R Codex - Unraveling; Unraveling; Unrelenting; Unrelenting; Mindrip; Swipe Secrets. (As this enters, conjure its contents into a shuffled face-up additional library.) Flash When Mei's Collection enters the battlefield, draw a card from its codex. reprint, Reyhsia's Chronicle (SL71) LAIR 582 B B 1 Enchantment R Codex - Ser Wayver, the Broken Hour; Suzume Oshiruko; Aguri, Shadow of Doubt; Sukhar, Consort to the Dark; Chi Lee of the Underworld. (As this enters, conjure its contents into a shuffled face-up additional library.) You may spend mana as though it were mana of any color to cast this codex's contents. reprint, Valdez, Leafdown Vagabond (SL71) LAIR 583 B 3B 4 Legendary Creature - Raccoon Rogue 2 3 R Adventure Reminder/spawn On an AdventureAdventure Reminder/spawn On an Adventure As long as an opponent has one or fewer cards in hand, Valdez gets +2/+0 and has menace. ----- Pinch Pennies|Sorcery - Adventure Choose highest or lowest. Target opponent reveals their hand and discards a card with the chosen kind of mana value among the revealed nonland cards. reprint, Ardy's Study (SL71) LAIR 584 G GG 2 Enchantment - Study R Reveal top five/vp1at5Additional library reminder/spawn Additional Library Archive 5 (As this enters the battlefield, shuffle the top five cards of your main library into a new face up library. Sacrifice this after the archived library is empty.) You may play lands from the archived library. reprint, Bounty of the Gardens (SL71) LAIR 585 UG GU 2 Sorcery R Spawn Plant/spawn green and blue Plant LAIR Create an X/X green and blue Plant creature token, where X is the number of differently named lands you control. reprint, Pidge's Workbench (SL71) LAIR 586 WR RW 2 Artifact R Codex - Eleventh Hour Breakthrough; Mentorb; Ostracizer Orb; Possibility Engine; Sealed Riftway; Self Replication. (As this enters, conjure its contents into a shuffled face-up additional library.) T, Sacrifice an artifact: Draw a card from the codex's library. reprint, Zhelid, Planar Academy (SL71) LAIR 587 0 Legendary Enchantment Land - Study R Scry 1/vp1pt1Reveal top three/vp1at3Additional library reminder/spawn Additional Library Archive 3 (As this enters the battlefield, shuffle the top three cards of your main library into a new face up library. Sacrifice this after the archived library is empty.) T: Add C. 1, T: Scry 1. reprint, 2/2 white Cat LAIR tokens LAIR57 W 0 Token 2 2 T green and blue Plant LAIR tokens LAIR58 UG 0 Token X X T Soulblade (SL72) LAIR 588 W 1W 2 Artifact - Equipment R Copy reminder/spawn Copy When Soulblade enters the battlefield, exile target creature card with mana value 3 or less from your graveyard. Whenever equipped creature attacks, create a token that's a copy of a card exiled with Soulblade that's tapped and attacking. Exile the token at end of combat. Equip 1 reprint, Oracle's Vision (SL72) LAIR 589 UB U/B 1 Sorcery R Each player mills three cards. Draw a card. reprint, Memento Mori (SL72) LAIR 590 B BB 2 Instant R Choose one - • Exile target player's graveyard. • Target player sacrifices a creature. reprint, Enraptured Countess (SL72) LAIR 591 R R 1 Creature - Human Noble 1 1 R Prowess ----- Blade's Memory|Sorcery - Tale Exile target instant or sorcery card from your graveyard. Copy it. You may cast the copy. reprint, Flotsam//Jetsam (SL72) LAIR 592 U // B U // BB 1 // 2 Sorcery R Each player puts the bottom five cards of their library into their graveyard. Fuse (You may cast one or both halves of this card from your hand.) // Each player sacrifices a creature and discards a card. Fuse (You may cast one or both halves of this card from your hand.) reprint, Dreamsight Well. MPS_MSE 96 UG 1G/UG/U 3 Enchantment MPS When Dreamsight Well enters the battlefield, shuffle any number of cards you own from outside the game into your library. Whenever you cast a creature spell, if you have more cards in your library than each opponent, draw a card. reprint, Dreamsight Well CHAMPIONS 96 UG 1G/UG/U 3 Enchantment M When Dreamsight Well enters the battlefield, shuffle any number of cards you own from outside the game into your library. Whenever you cast a creature spell, if you have more cards in your library than each opponent, draw a card. reprint, black Horror CHAMPIONS tokens CHAMPIONS12 B 0 Token X X T Ancestral Council CHAMPIONS 97 U 2U 3 Creature - Human Wizard 1 1 M When Ancestral Council enters the battlefield, search your library for an instant or sorcery card with mana value 2 or less, reveal it, put it into your hand, then shuffle. reprint, 1/1 blue Elemental LAIR tokens LAIR21 U 0 Token 1 1 T Flying Exeunt (SL73) LAIR 593 B B 1 Instant R Each player sacrifices a creature. reprint, Left on the Wayside (SL73) LAIR 594 R 1R 2 Sorcery R Choose one - • Destroy target artifact. • Add RRR. reprint, Find Nothing (SL73) LAIR 595 U 1U 2 Instant R This turn, players can't search libraries, bring cards from outside the game into game zones, or move cards that began the game face down in the command zone out of the command zone. Draw a card. reprint, Still the Pandemonium (SL73) LAIR 596 U UU 2 Instant R Investigate/spawn Clue LAIR Counter target noncreature spell. Investigate. (Create a colorless Clue artifact token with “2, Sacrifice this artifact: Draw a card.”) reprint, Bright Future (SL73) LAIR 597 WUR 4URW 7 Instant R Shuffle your hand and graveyard into your library, then draw seven cards. You may have your life total become 10. You may cast a spell from your hand without paying its mana cost. Exile Bright Future. reprint, Cane Dancer (SL74) LAIR 598 U 1U 2 Creature - Human Monk 1 2 R Flash When Cane Dancer enters the battlefield, you may cast target blue instant or sorcery card with mana value 2 from your graveyard without paying its mana cost. If that spell would be put into your graveyard, exile it instead. reprint, Offerings to the Deathless (SL74) LAIR 599 B B 1 Sorcery R Each player sacrifices a creature. If a player lost 3 or more life this turn, each opponent sacrifices a creature instead. reprint, Pay Up (SL74) LAIR 600 B B 1 Sorcery R Spawn Treasure/spawn Treasure LAIR Target opponent reveals their hand. You choose a nonland card from it. If you can't, they discard a card. Otherwise, that player discards a card, then if they didn't discard the chosen card, you create a tapped Treasure token. reprint, Profane Emissary (SL74) LAIR 601 B BB 2 Creature - Human Warlock 2 2 R Profane Emissary gets +2/+2 and has lifelink as long as you control a Demon. If you would draw a card, you may instead search your library for a Demon card, reveal it, put it into your hand, then shuffle. You lose life equal to that card's mana value. reprint, Profane Emissary (SL74b) LAIR 602 B BB 2 Creature - Human Warlock 2 2 R Profane Emissary gets +2/+2 and has lifelink as long as you control a Demon. If you would draw a card, you may instead search your library for a Demon card, reveal it, put it into your hand, then shuffle. You lose life equal to that card's mana value. reprint, Valdez, Leafdown Vagabond (SL74) LAIR 603 B 3B 4 Legendary Creature - Raccoon Rogue 2 3 R Adventure Reminder/spawn On an AdventureAdventure Reminder/spawn On an Adventure As long as an opponent has one or fewer cards in hand, Valdez gets +2/+0 and has menace. ----- Pinch Pennies|Sorcery - Adventure Choose highest or lowest. Target opponent reveals their hand and discards a card with the chosen kind of mana value among the revealed nonland cards. reprint, Jade Vault Reclaimer (SL74) LAIR 604 G 2G 3 Creature - Human Samurai 2 1 R Spirited (When this creature enters the battlefield, you may activate one of its activated abilities without paying its cost.) 3G, Sacrifice Jade Vault Reclaimer: Destroy target artifact or enchantment. reprint, Sporeflow Protector (SL74) LAIR 605 G 1G 2 Creature - Fungus Warrior 2 3 R Spawn Saproling/spawn 1/1 green Saproling LAIR 1G: Exile two target cards from a single graveyard. When you do, germinate. (Put a +1/+1 counter on a creature or create a 1/1 green Saproling creature token.) reprint, Commanding Princess (SL74) LAIR 606 WR 2RW 4 Creature - Human Noble 2 1 R Flash When Commanding Princess enters the battlefield, choose two - • Commanding Princess deals 2 damage to any target and you gain 2 life. • Return target creature card with mana value 2 or less from your graveyard to the battlefield. • Destroy target artifact or enchantment. • Target creature gets +1/+0 and gains first strike until end of turn. reprint, Envious Geist (SL75) LAIR 607 W 1W 2 Creature - Spirit 2 1 R Flying Once each turn, when an opponent draws a card while they have more cards in hand than you, you may draw a card. reprint, Tether of Simplicity (SL75) LAIR 608 W W 1 Enchantment - Aura R Enchant nonland permanent Enchanted permanent's activated abilities can't be activated and triggered abilities of enchanted permanent don't trigger. reprint, Disassociate (SL75) LAIR 609 W 1W 2 Enchantment R When Disassociate enters the battlefield, exile target creature until Disassociate leaves the battlefield. reprint, Far Wandering Guardian (SL75) LAIR 610 U 1U 2 Creature - Elemental 1 1 R Flying Other creatures you control with flying get +1/+1. reprint, Rest (SL75) LAIR 611 U 1U 2 Instant R Target nonland permanent phases out. (Treat it and anything attached to it as though they don't exist until its controller's next turn.) Draw a card. reprint, Unassuming Swineherd (SL75) LAIR 612 B 1B 2 Creature - Human Rogue 2 1 R Flash If a card or token would be put into an opponent's graveyard from anywhere, exile it instead. reprint, Champion of Scales (SL75) LAIR 613 R RR 2 Creature - Human Soldier 2 2 R Spawn Dragon/spawn 4/4 red Dragon LAIR First strike, haste Wanderlust - At the beginning of combat on each of your turns, if you control four or more differently named lands, you may pay 1R. If you do, create a 4/4 red Dragon creature token with flying and haste. Exile that token at end of combat. reprint, Apprentice Summoner (SL75) LAIR 614 G 2GG 4 Creature - Elf Wizard 2 2 R When Apprentice Summoner enters the battlefield, search your library for a creature card with mana value 1 or less, put it onto the battlefield, then shuffle. reprint, Become Immersed (SL75) LAIR 615 G G 1 Sorcery R Draw a card, then reveal any number of creature or land cards from your hand. You gain that much life. reprint, Ema, the Traveler (SL75) LAIR 616 WUR URW 3 Legendary Creature - Human 2 2 R Reveal top five/vp1at5 When Ema, the Traveler enters the battlefield, reveal the top five cards of your library. Put any number of legendary cards revealed this way into your hand and the rest on the bottom of your library in any order. 2B: Another target legendary permanent gains indestructible until end of turn. reprint, Ancestral Council. MPS_MSE 97 U 2U 3 Creature - Human Wizard 1 1 MPS When Ancestral Council enters the battlefield, search your library for an instant or sorcery card with mana value 2 or less, reveal it, put it into your hand, then shuffle. reprint, Student of the Elixir PAX 29 W W 1 Creature - Lizard Monk 1 1 C T: Target creature you control gets +1/+1 until end of turn. Activate only as a sorcery. Scavenge W (W, Exile this card from your graveyard: Put a number of +1/+1 counters equal to this card's power on target creature. Scavenge only as a sorcery.) Taifeng Flockherd PAX 30 W 1W 2 Creature - Bird Soldier 1 2 C Flying 3W: Taifeng Flockherd and each other creature in its pack get +1/+1 until end of turn. (Two or more creatures you control with equal power are in a pack.) Huolin Sanctifier PAX 22 W 1W 2 Creature - Fox Monk 2 2 C Spawn Spirit/spawn 2/1 black Spirit PAX Vigilance When Huolin Sanctifier dies, if it was in a pack, create a 2/1 black Spirit creature token with “This creature can't block.” (Two or more creatures you control with equal power are in a pack.) Dynasty Infantry PAX 12 W 1W 2 Creature - Panda Soldier 1 1 C When Dynasty Infantry enters the battlefield, choose one - • Search your library for a card named Dynasty Infantry, reveal it, put it into your hand, then shuffle. • Put a +1/+1 counter on target creature you control. Rice Cultivator PAX 27 W 2W 3 Creature - Goat Druid 1 3 C When Rice Cultivator enters the battlefield, search your library for a basic Plains card or an artifact card with a mana ability, reveal it, put it into your hand, then shuffle. Heaven's Eyes PAX 19 W 2W 3 Creature - Bird 1 1 C Spawn Bird/spawn 1/1 white Bird PAXSpawn five Bird tokens/spawnx5 1/1 white Bird PAX Flying When Heaven's Eyes enters the battlefield, create a 1/1 white Bird creature token with flying. Then you gain 1 life for each creature in Heaven's Eyes's pack. (Two or more creatures you control with equal power are in a pack.) Herald of the Yaoguai PAX 20 W 2W 3 Creature - Fox Spirit 3 2 C Herald of the Yaoguai has indestructible as long as two or more creatures entered the battlefield under your control this turn. Enlightened Orator PAX 13 W 3W 4 Creature - Cat Monk 3 3 C When Enlightened Orator enters the battlefield, choose one - • Other creatures you control get +1/+1 until end of turn. • Destroy target enchantment. Waxing Celestial PAX 31 W 3W 4 Creature - Dragon Spirit 2 3 C Flying Whenever another creature enters the battlefield under your control, you may have Waxing Celestial get +1/+1 until end of turn. Funerary Daoshi PAX 17 W 4W 5 Creature - Panda Bear Monk 3 3 C Lifelink When Funerary Daoshi enters the battlefield, return target creature card with mana value 3 or less from your graveyard to your hand. Hermetic Meditation PAX 21 W W 1 Enchantment - Aura C Enchant creature or planeswalker Enchanted permanent has base power 0 and loses all abilities. Accept Mortality PAX 3 W 4W 5 Sorcery C Exile target creature or planeswalker and up to one target card from its controller's graveyard. Festive Firecrackers PAX 15 W W 1 Instant C Choose one - • Target attacking creature gets +2/+2 until end of turn. • Destroy target artifact. Expel Darkness PAX 14 W W 1 Sorcery C Spawn Spirit/spawn 2/1 black Spirit PAX Return to your hand target creature card in your graveyard that was put there from anywhere this turn. Create a 2/1 black Spirit creature token with “This creature can't block.” Combination Wontons PAX 10 W 1W 2 Instant C Choose target creature you control, then choose two - • Put a +1/+1 counter on it. • Put a lifelink counter on it. • That creature gains indestructible until end of turn. Ascend Inner Mountains PAX 4 W 2W 3 Instant C Wu Xing (Add effects based on the number of colors of mana spent to cast this spell.) 1 | Exile up to two target creatures. Return them to the battlefield under their owners' control at the beginning of the next end step. 3 | You may have them enter the battlefield with an additional +1/+1 counter on them. Celestial Intervention PAX 8 W 2W 3 Instant C Wu Xing (Add effects based on the number of colors of mana spent to cast this spell.) 1 | Destroy target tapped creature. 3 | Prevent all combat damage that would be dealt this turn. Capricious Wind's Disciple PAX 7 W 1W 2 Creature - Bird Monk 1 1 U Flying Whenever Capricious Wind's Disciple attacks, another target creature in its pack gains double strike until end of turn. (Two or more creatures you control with equal power are in a pack.) Ideologize PAX 23 W 2W 3 Enchantment U When Ideologize enters the battlefield, exile target creature an opponent controls and each other permanent with the same name that player controls. When Ideologize is no longer on the battlefield, return a card exiled with it to the battlefield under its owner's control. Forsaken Soulherd PAX 16 W 2W 3 Creature - Bird Spirit Cleric 2 2 U Look at top one/vp1pt1 Flying Whenever a creature in Forsaken Soulherd's pack dies, look at the top card of your library. If it's a creature card with equal or lesser power, you may reveal it and put it into your hand. If you didn't put that card into your hand, you may mill it. (Two or more creatures you control with equal power are in a pack.) Assessment of Virtue PAX 5 W 1W 2 Instant U Spawn Spirit/spawn 1/1 colorless Spirit PAXSpawn five Spirit tokens/spawnx5 1/1 colorless Spirit PAX Exile target nonland permanent. For each of its colors, its controller creates a 1/1 colorless Spirit creature token. Qi Block PAX 26 W 1W 2 Instant U You may change any targets of target spell that targets you or a permanent you control. If you don't, counter that spell. Imperial Conquest PAX 24 W XW 1 Sorcery U Spawn Spirit/spawn 1/1 colorless Spirit PAXSpawn five Spirit tokens/spawnx5 1/1 colorless Spirit PAX Wu Xing (Add effects based on the number of colors of mana spent to cast this spell.) 1 | Create X 1/1 colorless Spirit creature tokens. 5 | Put a +1/+1 counter on each creature you control. Bai Long Ma, Fabled Innocence PAX 6 W 2W 3 Legendary Creature - Dragon Spirit 1 3 U (Transcend as a sorcery to gain that type and a +1/+1 counter.) Flying 1W: Demigod - Return up to one target creature card with mana value 2 or less from your graveyard to the battlefield. 3W: God - Put a +1/+1 counter on each creature you control with the least power among creatures you control. Whimwing PAX 32 W 1W 2 Creature - Bird Cleric 1 3 R Flying, lifelink Creatures entering or leaving the battlefield don't cause abilities to trigger unless that creature is in a pack. (Two or more creatures a player controls with equal power are in a pack.) Celestial Mandate PAX 9 W 1W 2 Sorcery R Cast from Exile reminder/spawn Can Be Cast From Exile Choose one or both - • Target opponent with more cards in hand than you reveals their hand. Choose a nonland card revealed this way. That player exiles it. • Exile target nonland permanent if its controller controls more nonland permanents than you. For as long as those cards remain exiled, their owner may play them. A spell cast this way costs 2 more to cast. Karmic Reawakening PAX 25 W W 1 Sorcery R Exile target creature or planeswalker. Its controller may search their library for a creature or planeswalker card and reveal it, then shuffle and put that card on top. Daoshi Spiritdancer PAX 11 W W 1 Creature - Panda Bear Monk 2 1 R Whenever another creature in Daoshi Spiritdancer's pack dies, you may sacrifice Daoshi Spiritdancer. If you do, return that creature card to the battlefield under your control at the beginning of the next end step. (Two or more creatures you control with equal power are in a pack.) Glorious Rebirth PAX 18 W XW 1 Instant R Wu Xing (Add effects based on the number of colors of mana spent to cast this spell.) 1 | Return to the battlefield up to X target nonland permanent cards from your graveyard that were put there from the battlefield this turn. 5 | If a permanent entering the battlefield causes an ability of a permanent you control to trigger this turn, that ability triggers an additional time. Xifang Hu, Light Within PAX 33 W 1W 2 Legendary Creature - Cat Monk 2 2 R Spawn Spirit/spawn 1/1 colorless Spirit PAX (Transcend as a sorcery to gain that type and a +1/+1 counter.) When Xifang Hu enters the battlefield, noncreature spells cost 2 more to cast until your next turn. 1W: Demigod Whenever a creature attacks this turn, create a 1/1 colorless Spirit creature token. 4WW: God Distribute a flying, first strike, indestructible, lifelink, vigilance, and +1/+1 counter among any number of creatures you control. Sha Long, Harmonious Wind PAX 28 W 4WW 6 Legendary Creature - Elder Dragon 5 6 M Flying When Sha Long enters the battlefield, each player chooses an artifact they control, then sacrifices the rest. If they don't control an artifact, they may return an artifact card from their graveyard to the battlefield. Repeat this process for creatures, enchantments, and planeswalkers. Laiyru River Guide PAX 45 U U 1 Creature - Fish Scout 1 2 C T: Target land you control becomes the basic land type of your choice until end of turn. At the beginning of each end step, if you spent three or more colors of mana to cast spells this turn, surveil 1. Heaven's Gale Harrier PAX 43 U U 1 Creature - Bird Monk 1 1 C Flying T, Tap another untapped creature in Heaven's Gale Harrier's pack: Tap target creature. (Two or more creatures you control with equal power are in a pack.) Taifeng Informant PAX 56 U 1U 2 Creature - Bird Monk 1 2 C Flying Whenever Taifeng Informant and one or more other creatures in its pack deal damage to an opponent, draw a card. (Two or more creatures you control with equal power are in a pack.) Thirst for Shinies PAX 57 U 2U 3 Instant C Draw three cards, then discard two cards unless you discard a multicolored card. Pilgrim of Many Provinces PAX 51 U 2U 3 Creature - Fox Monk 1 3 C When Pilgrim of Many Provinces enters the battlefield, draw a card. Then you may discard a creature card. If you do, draw a card. Blossoming Hatchling PAX 34 U 2U 3 Creature - Drake 2 1 C Spawn Treasure/spawn Treasure PAX Flying When Blossoming Hatchling enters the battlefield, create a Treasure token. Haze Qilin PAX 42 U 2U 3 Creature - Kirin 3 2 C Scavenge 5U (5U, Exile this card from your graveyard: Put a number of +1/+1 counters equal to this card's power on target creature. Scavenge only as a sorcery.) Venerable Loremaster PAX 61 U 3U 4 Creature - Turtle Monk 5 5 C Defender Venerable Loremaster can attack as though it didn't have defender if it's in a pack. (Two or more creatures you control with equal power are in a pack.) Crane-Style Ascetic PAX 37 U 4U 5 Creature - Panda Bear Monk 4 3 C Spawn Bird/spawn 1/1 white Bird PAX When Crane-Style Ascetic enters the battlefield, choose one - • Create a 1/1 white Bird creature token with flying. • Put a +1/+1 counter on target creature you control. Qi-Long Rainbringer PAX 52 U 4U 5 Creature - Dragon Spirit 3 2 C Flying When Qi-Long Rainbringer enters the battlefield, return up to one other target creature to its owner's hand. Unbalancing Strike PAX 60 U 1U 2 Instant C Choose one - • Counter target spell unless its controller pays 2. • Tap target creature. It doesn't untap during its controller's next untap step. Lost to the Elements PAX 46 U 1U 2 Enchantment - Aura C Enchant creature When Lost to the Elements enters the battlefield, if enchanted creature isn't in a pack, tap it. (Two or more creatures with the same controller and equal power are in a pack.) Enchanted creature doesn't untap during its controller's untap step. Wildershrine Pilgrimage PAX 63 U 1U 2 Sorcery C Spawn Treasure/spawn Treasure PAXLook at top one/vp1pt1 Surveil 1, then draw a card. (To surveil 1, look at the top card of your library. You may put that card into your graveyard.) Create a tapped Treasure token. Sleight of Eye PAX 55 U 1U 2 Instant C Choose target creature you control, then choose two - • Put a +1/+1 counter on it. • It gains hexproof until end of turn. • It can't be blocked this turn. Worldly Detachment PAX 64 U 2U 3 Instant C Wu Xing (Add effects based on the number of colors of mana spent to cast this spell.) 1 | Counter target permanent spell. If that spell is countered this way, exile it instead of putting it into its owner's graveyard. 3 | You gain life equal to its mana value. Claimed by the Mists PAX 36 U 3U 4 Instant C Wu Xing (Add effects based on the number of colors of mana spent to cast this spell.) 1 | Target creature's owner puts it on the top or bottom of their library. 3 | Return a creature card from your graveyard to your hand. Thundering Wrath PAX 59 U 2U 3 Instant C Wu Xing (Add effects based on the number of colors of mana spent to cast this spell.) 1 | Attacking creatures get -3/-0 until end of turn. 3 | Thundering Wrath deals 1 damage to each of those creatures. Wanderer of Many PAX 62 U U 1 Creature - Raccoon Monk 1 1 U Copy reminder/spawn Copy When a creature scavenges Wanderer of Many, create a token that's a copy of that creature. Put a +1/+1 counter on the copy. Scavenge 3U (3U, Exile this card from your graveyard: Put a number of +1/+1 counters equal to this card's power on target creature. Scavenge only as a sorcery.) Gale Conjurant PAX 41 U 1U 2 Creature - Bird Monk 1 1 U Flash Flying When Gale Conjurant enters the battlefield, return target spell to its owner's hand if its mana value is less than or equal to the number of creatures in Gale Conjurant's pack. (Two or more creatures you control with equal power are in a pack.) Lunar Deus Blackguard PAX 47 U 1U 2 Creature - Panda Bear Rogue 2 1 U Look at top one/vp1pt1 T: Surveil 1. (Look at the top card of your library. You may put that card into your graveyard.) At the beginning of combat on your turn, you may exile a creature card from your graveyard. When you do, target creature with the same power as the exiled card can't be blocked this turn. Inner-Eye Obscurist PAX 44 U 6UU 8 Creature - Octopus Monk 5 4 U When Inner-Eye Obscurist enters the battlefield, return each other creature that isn't in Inner-Eye Obscurist's pack to their owners' hand. (Two or more creatures you control with equal power are in a pack.) Three Wisdoms PAX 58 U 4U 5 Sorcery U Wu Xing (Add effects based on the number of colors of mana spent to cast this spell.) 1 | Draw three cards. 5 | Add WUBRG. You can cast only one more spell this turn. Divine Expulsion PAX 39 U 3UU 5 Sorcery U Wu Xing (Add effects based on the number of colors of mana spent to cast this spell.) 1 | Return up to two target creatures an opponent controls to their owner's hand. 3 | That player puts one card from their hand on top of their library, and another on the bottom. Sha Wujing, Depth of Desire PAX 54 U 2U 3 Legendary Creature - Octopus Spirit 3 2 U (Transcend as a sorcery to gain that type and a +1/+1 counter.) Ward 2 2U: Demigod - Exchange a card in your hand and a noncreature, nonland card in your graveyard. 6U: God - Exchange control of two target permanents that share a card type. Ephemeral Qilin PAX 40 U U 1 Creature - Kirin Shapeshifter 0 0 R You may have Ephemeral Qilin enter the battlefield as a copy of a multicolored permanent you control. Messenger of the Heavens PAX 48 U U 1 Creature - Bird Monk 1 2 R Flying When Messenger of the Heavens enters the battlefield, surveil 1. Whenever Messenger of the Heavens deals combat damage to a player, exile any number of target creatures in its pack, then return them to the battlefield under your control. (Two or more creatures you control with equal power are in a pack.) Denounce Hubris PAX 38 U XU 1 Instant R Counter target spell unless its controller pays X. If they do, you draw half X cards, rounded down. Celestial Deliverance PAX 35 U 2UU 4 Sorcery R You may reveal a creature card from your hand. Return each creature with power less than the greatest power among creatures you control and creature cards revealed this way to their owners' hands . Paint the Skies with Legend PAX 50 U 4UU 6 Sorcery R Wu Xing (Add effects based on the number of colors of mana spent to cast this spell.) 1 | Take an extra turn after this one. Exile Paint the Skies with Legend. 5 | During that turn, whenever you tap a permanent for mana, add an additional one mana of any color. Nanzan Daio, Hidden Mist PAX 49 U 1U 2 Legendary Creature - Bird Monk 2 1 R Spawn Spirit/spawn blue Spirit PAX (Transcend as a sorcery to gain that type and a +1/+1 counter.) Flying 1U: Demigod Whenever a creature you control deals combat damage to a player or planeswalker this turn, draw a card. 3UU: God Create an X/X blue Spirit creature token, where X is the number of cards in your hand. Put a flying counter on it. Qing Long, Capricious Wind PAX 53 U 4UU 6 Legendary Creature - Elder Dragon 5 5 M Look at top one/vp1pt1 Flash Flying, protection from sorceries You may look at the top card of your library any time. You may cast spells from the top of your library as long as it's not your main phase. Carrion Courier PAX 68 B B 1 Creature - Bat Spirit 1 1 C Flying When a creature scavenges Carrion Courier, put a flying counter on that creature. Scavenge 2B (2B, Exile this card from your graveyard: Put a number of +1/+1 counters equal to this card's power on target creature. Scavenge only as a sorcery.) Lotus Wastes Survivalist PAX 83 B 1B 2 Creature - Lizard Druid 1 1 C Spawn Treasure/spawn Treasure PAX When Lotus Wastes Survivalist enters the battlefield, target player discards a card. Create a Treasure token unless a nonland card was discarded this way. Bleeding-Edge Garroter PAX 67 B 1B 2 Creature - Crocodile Warlock 2 2 C When Bleeding-Edge Garroter dies, if it was in a pack, you draw a card and you lose 1 life. (Two or more creatures you control with equal power are in a pack.) Fiendish Yaoguai PAX 76 B 1B 2 Creature - Cat Spirit 3 1 C Fiendish Yaoguai can't block. Scavenge 5B (5B, Exile this card from your graveyard: Put a number of +1/+1 counters equal to this card's power on target creature. Scavenge only as a sorcery.) Ming Fleet Privateer PAX 86 B 2B 3 Creature - Rat Rogue 3 2 C Whenever Ming Fleet Privateer attacks, put a menace counter on target creature in its pack. (Two or more creatures you control with equal power are in a pack.) Weeping Yaoguai PAX 94 B 2B 3 Creature - Wolf Spirit 2 1 C Spawn Spirit/spawn 1/1 colorless Spirit PAX When Weeping Yaoguai enters the battlefield, create a 1/1 colorless Spirit creature token. Scavenge 3B (3B, Exile this card from your graveyard: Put a number of +1/+1 counters equal to this card's power on target creature. Scavenge only as a sorcery.) Jade Empire Outlaw PAX 79 B 2B 3 Creature - Snake Warrior 1 3 C Look at top two/vp1pt2 Deathtouch When Jade Empire Outlaw enters the battlefield, surveil 2. (Look at the top two cards of your library, then put any number of them into your graveyard and the rest on top of your library in any order.) Macabre Blademaster PAX 85 B 3B 4 Creature - Bird Monk 2 3 C Flying Whenever Macabre Blademaster attacks, another target creature in its pack gains lifelink and deathtouch until end of turn. (Two or more creatures you control with equal power are in a pack.) Disciple of the Coil PAX 71 B 3B 4 Creature - Panda Bear Monk 2 2 C Lifelink When Disciple of the Coil enters the battlefield, choose one - • You draw a card and you lose 2 life. • Put a +1/+1 counter on target creature you control. Augur of Bleak Horizons PAX 66 B 4B 5 Creature - Dragon 3 3 C Flying When Augur of Bleak Horizons enters the battlefield, you gain 3 life and you mill three cards. Karmic Exorcism PAX 80 B 1B 2 Sorcery C Spawn Spirit/spawn 2/1 black Spirit PAX Target opponent reveals their hand. Choose a nonland card revealed this way. That player discards that card. You lose 2 life and create a 2/1 black Spirit creature token with “This creature can't block.” Mortal Frailty PAX 87 B 1B 2 Instant C Target creature gets -2/-2 until end of turn. Mill two cards. Apothecary's Gift PAX 65 B 4B 5 Sorcery C Apothecary's Gift deals 5 damage to target creature or planeswalker. You gain life equal to the excess damage dealt this way. Eternal Wanderings PAX 74 B B 1 Sorcery C Spawn Treasure/spawn Treasure PAX As an additional cost to cast this spell, sacrifice a creature. Draw two cards. Create a tapped Treasure token. Eaten Alive PAX 73 B B 1 Sorcery C As an additional cost to cast this spell, sacrifice a creature or pay 3B. Exile target creature or planeswalker. Qi Shackle PAX 91 B 2B 3 Instant C Wu Xing (Add effects based on the number of colors of mana spent to cast this spell.) 1 | Target opponent sacrifices a creature or planeswalker. 3 | That player also sacrifices an artifact or enchantment. Free from the Coil PAX 77 B 2B 3 Sorcery C Wu Xing (Add effects based on the number of colors of mana spent to cast this spell.) 1 | Return up to two target creature cards from your graveyard to your hand. 3 | You may put a creature card with mana value 3 or less from your hand onto the battlefield. Lieshi Pariah PAX 82 B 1B 2 Creature - Bear Warrior 3 1 U Menace Whenever Lieshi Pariah deals combat damage, you lose that much life unless it's in a pack. (Two or more creatures you control with equal power are in a pack.) Kinsang Duskblade PAX 81 B 1B 2 Creature - Insect Assassin 1 1 U Deathtouch When a creature scavenges Kinsang Duskblade, put a deathtouch counter on that creature. Scavenge 2B (2B, Exile this card from your graveyard: Put a number of +1/+1 counters equal to this card's power on target creature. Scavenge only as a sorcery.) Gau Ding Soulhoard PAX 78 B 2B 3 Creature - Spirit 2 2 U Spawn Spirit/spawn 1/1 colorless Spirit PAXSpawn five Spirit tokens/spawnx5 1/1 colorless Spirit PAX When Gau Ding Soulhoard dies, create X 1/1 colorless Spirit creature tokens, where X is its power. Scavenge 4B (4B, Exile this card from your graveyard: Put a number of +1/+1 counters equal to this card's power on target creature. Scavenge only as a sorcery.) Lotus-Scarred Luocha PAX 84 B 3B 4 Creature - Cat Demon Monk 2 2 U Spawn Spirit/spawn 2/1 black Spirit PAX When Lotus-Scarred Luocha enters the battlefield, create a 2/1 black Spirit creature token with “This creature can't block.” Whenever a creature in Lotus-Scarred Luocha's pack dies, each opponent loses 2 life and you gain 2 life. (Two or more creatures you control with equal power are in a pack.) Divide and Slaughter PAX 72 B 1B 2 Instant U Destroy target creature that isn't in a pack. (Two or more creatures a player controls with equal power are in a pack.) Dawning of the Celestials PAX 69 B 4B 5 Sorcery U Wu Xing (Add effects based on the number of colors of mana spent to cast this spell.) 1 | Return target creature card from your graveyard to the battlefield. 5 | It gains vigilance, trample, lifelink, indestructible, and haste until end of turn. Zhizhu Jing, Duality of Fates PAX 95 B B 1 Legendary Creature - Spider Spirit 1 1 U (Transcend as a sorcery to gain that type and a +1/+1 counter.) Menace 2B: Demigod - Surveil 2. Each opponent loses 2 life and you gain 2 life. 4B: God Search your library for two cards with different names and reveal them. An opponent chooses one. Put the chosen card into your graveyard and the rest into your hand. Then shuffle. Devourer of Legacy PAX 70 B 1B 2 Creature - Spirit 3 1 R Whenever Devourer of Legacy deals combat damage to a player, you may sacrifice it and choose a nonland card name. If you do, search that player's graveyard, hand, and library for any number of cards with that name and exile them. That player shuffles, then draws a card for each card exiled from their hand this way. Water Sutra Daoshi PAX 93 B 1B 2 Creature - Cat Monk 3 2 R Whenever a creature in Water Sutra Daoshi's pack dies, return a creature card with lesser mana value than that creature from your graveyard to your hand. (Two or more creatures you control with equal power are in a pack.) Syndicate Sycophant PAX 92 B B 1 Creature - Insect Rogue 2 1 R Syndicate Sycophant can't block. When a creature scavenges Syndicate Sycophant, you may search your library for a card named Syndicate Sycophant, reveal it, put it into your hand, then shuffle. Scavenge 2B (2B, Exile this card from your graveyard: Put a number of +1/+1 counters equal to this card's power on target creature. Scavenge only as a sorcery.) Pilferret PAX 90 B 1B 2 Creature - Ferret Rogue 2 2 R Ward-Discard a card. (Whenever this creature becomes the target of a spell or ability an opponent controls, counter it unless that player discards a card.) You have “Ward-Discard a card.” Feast Upon Maligned Souls PAX 75 B 4B 5 Sorcery R Wu Xing (Add effects based on the number of colors of mana spent to cast this spell.) 1 | Mill five cards. An opponent separates the milled cards into two piles. Put one pile into your hand. 5 | You may cast a nonland card from the other pile without paying its mana cost. Niu Mo Wang, Ashen Absolution PAX 88 B 2B 3 Legendary Creature - Ox Demon Monk 2 3 R (Transcend as a sorcery to gain that type and a +1/+1 counter.) When Niu Mo Wang enters the battlefield, you may have all players sacrifice a nontoken creature, enchantment, or planeswalker. B: Demigod Each player discards a card. XB: God Return any number of target creature cards not named Niu Mo Wang, Ashen Absolution with different mana values X or less from your graveyard to the battlefield. X can't be 0. Pan Long, Remorseless Wind PAX 89 B 3BB 5 Legendary Creature - Elder Dragon 4 5 M Flying Other creatures get -1/-1. Whenever Pan Long enters the battlefield or deals combat damage to a player, return to the battlefield under your control target creature card from a graveyard that was put there from the battlefield this turn. Laiyru Huntsman PAX 111 R R 1 Creature - Frog Archer 1 1 C First strike When a creature scavenges Laiyru Huntsman, put a first strike counter on that creature. Scavenge 2R (2R, Exile this card from your graveyard: Put a number of +1/+1 counters equal to this card's power on target creature. Scavenge only as a sorcery.) Brewmaster Brothers PAX 99 R 1R 2 Creature - Panda Bear Monk 1 3 C T: Add one mana of any color. Spend this mana only to cast an instant or sorcery spell. Moon-Scarred Tuzi PAX 115 R 1R 2 Creature - Rabbit Warrior 3 1 C Whenever Moon-Scarred Tuzi attacks, target creature in its pack gains first strike until end of turn. (Two or more creatures you control with equal power are in a pack.) Royal Retriever PAX 121 R 1R 2 Creature - Hound Soldier 1 2 C When Royal Retriever enters the battlefield or when a creature scavenges it, you may discard a card. If you do, draw a card. Scavenge R (R, Exile this card from your graveyard: Put a number of +1/+1 counters equal to this card's power on target creature. Scavenge only as a sorcery.) Luocha Mentor PAX 113 R 2R 3 Creature - Cat Demon Monk 3 2 C Whenever one or more creatures in Luocha Mentor's pack attack, each creature in its pack gets +1/+0 until end of turn. (Two or more creatures you control with equal power are in a pack.) Yangzhi Cloudpiercer PAX 124 R 2R 3 Creature - Crocodile Archer 4 1 C Reach T: Yangzhi Cloudpiercer deals 1 damage to target player or planeswalker. Roseblood Hart PAX 120 R 2R 3 Creature - Elk Spirit 2 2 C Spawn Treasure/spawn Treasure PAX When Roseblood Hart enters the battlefield, choose one - • Destroy target artifact. • Create a Treasure token. Heaven's Fire Ascetic PAX 107 R 3R 4 Creature - Cat Monk 4 3 C Whenever a creature in Heaven's Fire Ascetic's pack attacks, that creature deals 1 damage to defending player. (Two or more creatures you control with equal power are in a pack.) Ancient of Reflections PAX 96 R 4R 5 Creature - Dragon 3 3 C Copy reminder/spawn Copy Flying When Ancient of Reflections enters the battlefield, create a token that's a copy of target creature you control not named Ancient of Reflections, except it's 1/1 and has haste. Sacrifice it at end of turn. Sage of Staves PAX 122 R 5R 6 Creature - Panda Bear Monk 3 5 C Reach When Sage of Staves enters the battlefield, choose one - • Sage of Staves deals 3 damage to target player or planeswalker. • Put a +1/+1 counter on target creature you control. Conquer Psyche PAX 100 R 2R 3 Sorcery C Copy reminder/spawn Copy Exile target creature you control, then return it to the battlefield under its owner's control. Create a token that's a copy of it. Those creatures gain haste until end of turn. Sacrifice the token at the beginning of the next end step. Petal Blade PAX 116 R R 1 Instant C Spawn Treasure/spawn Treasure PAX Petal Blade deals 2 damage to target attacking or blocking creature. Create a Treasure token. Firecracker Frenzy PAX 104 R 1R 2 Instant C Choose target creature you control, then choose two - • Put a +1/+1 counter on it. • Put a first strike counter on it. • Put a trample counter on it. Audacious Ascent PAX 97 R 3R 4 Sorcery C You may put a +1/+1 counter on target creature you control. It deals damage equal to its power to another target creature or planeswalker. Refulgent Flare PAX 119 R 2R 3 Instant C Wu Xing (Add effects based on the number of colors of mana spent to cast this spell.) 1 | Refulgent Flare deals 3 damage to any target. If a permanent dealt damage this way would die this turn, exile it instead. 3 | You gain 3 life. Liar's Dice PAX 112 R 2R 3 Instant C Wu Xing (Add effects based on the number of colors of mana spent to cast this spell.) 1 | Discard up to two cards, then draw that many cards plus one. 3 | For each color of mana spent to cast this spell, add one mana of that color. Fiery Portent PAX 103 R 4R 5 Instant C Wu Xing (Add effects based on the number of colors of mana spent to cast this spell.) 1 | Fiery Portent deals 5 damage to target creature or planeswalker. 3 | Surveil 3. Emblazoned Qilin PAX 101 R 3R 4 Creature - Kirin 4 2 U Haste Whenever Emblazoned Qilin attacks, it gains flying until end of turn if it's in a pack. (Two or more creatures you control with equal power are in a pack.) Ram Wrangler PAX 118 R 2R 3 Creature - Panda Bear Shaman 3 2 U Whenever Ram Wrangler attacks, until end of turn, gain control of target creature defending player controls with power less than or equal to the number of creatures in Ram Wrangler's pack. Tap it. It's attacking defending player. (Two or more creatures you control with equal power are in a pack.) Fires of Renewal PAX 105 R 2R 3 Instant U Spawn Treasure/spawn Treasure PAX Fires of Renewal deals 2 damage to each creature. Create a Treasure token. Hook-Style Trainee PAX 108 R 1R 2 Creature - Insect Monk 1 1 U Double strike When a creature scavenges Hook-Style Trainee, put a double strike counter on that creature. Scavenge 4R (4R, Exile this card from your graveyard: Put a number of +1/+1 counters equal to this card's power on target creature. Scavenge only as a sorcery.) Mastery of Self PAX 114 R 2R 3 Instant U Wu Xing (Add effects based on the number of colors of mana spent to cast this spell.) 1 | When you cast your next instant or sorcery spell this turn, copy it. You may choose new targets for the copy. 3 | When you cast your next creature spell this turn, copy it. Battle of Principles PAX 98 R XR 1 Sorcery U Wu Xing (Add effects based on the number of colors of mana spent to cast this spell.) 1 | Battle of Principles deals X damage to any target. 5 | When a creature or planeswalker dealt damage this way dies this turn, return it to the battlefield under your control. Xijiang, the Fiend Judge PAX 123 R 1R 2 Legendary Creature - Crab Spirit 2 2 U Spawn Spirit/spawn 2/1 black Spirit PAX (Transcend as a sorcery to gain that type and a +1/+1 counter.) Trample 2R: Demigod Create a 2/1 black Spirit creature token with “This creature can't block.” 5R: God Until end of turn, creatures you control get +1/+0 and gain haste and “When this creature dies, it deals 1 damage to any target.” Imperial Guardian PAX 109 R 2RR 4 Creature - Cat 4 4 R Trample If a creature in Imperial Guardian's pack would deal damage to a permanent or player, it deals twice that much damage instead. (Two or more creatures you control with equal power are in a pack.) Harmonic Confluence PAX 106 R 2R 3 Sorcery R Reveal top three/vp1at3Cast from Exile reminder/spawn Can Be Cast From Exile Exile the top three cards of your library. When you do, choose one - • You may play those cards until the end of your next turn. • Exchange your hand and the exiled cards. Pi and Jiu, Botanic Elixirists PAX 117 R 3R 4 Legendary Creature - Panda Bear Monk 3 4 R You may cast instant and sorcery cards from your graveyard. Spend no more than one mana of each color to cast spells this way each turn. If a spell cast this way would be put into your graveyard, exile it instead. Equilibrium Wave PAX 102 R 4R 5 Sorcery R Wu Xing (Add effects based on the number of colors of mana spent to cast this spell.) 1 | Each creature deals damage to itself equal to its power. 3 | You gain life equal to the excess damage dealt this way. 5 | Each opponent loses that much life. Kui Mu Lang, Warden Below PAX 110 R 3R 4 Legendary Creature - Wolf Monk 4 3 R (Transcend as a sorcery to gain that type and a +1/+1 counter.) When Kui Mu Lang enters the battlefield, exile a card from your graveyard. When you do, Kui Mu Lang deals damage equal to that card's mana value to up to one target creature or planeswalker. 2R: Demigod Exile your hand, then draw three cards. 4RR: God Cast any number of cards exiled with Kui Mu Lang without paying their mana costs. Zhu Long, Refulgent Wind PAX 125 R 4RR 6 Legendary Creature - Elder Dragon 5 5 M Flying When Zhu Long enters the battlefield, if WUBRG was spent to cast it, untap up to five target lands. Once during each of your turns, when you cast an instant or sorcery spell, if no more than one mana of each color was spent to cast it, you may copy it. You may choose new targets for the copy. Provincial Herbalist PAX 150 G 1G 2 Creature - Lizard Druid 1 2 C T: Add one mana of any color. 2G: Provincial Herbalist gains deathtouch until end of turn. Warren Wardens PAX 154 G G 1 Creature - Rabbit Monk 1 1 C Whenever a creature enters the battlefield under your control for the second time each turn, you may put a +1/+1 counter on Warren Wardens. Keeper of Pearls PAX 142 G 1G 2 Creature - Turtle Monk 1 3 C When Keeper of Pearls enters the battlefield or a creature scavenges it, you gain 2 life. Scavenge G (G, Exile this card from your graveyard: Put a number of +1/+1 counters equal to this card's power on target creature. Scavenge only as a sorcery.) Paomar Greatheart PAX 147 G 2G 3 Creature - Bear Warrior 4 2 C Whenever Paomar Greatheart attacks, put a trample counter on target attacking creature in its pack. (Two or more creatures you control with equal power are in a pack.) Huolin Ranger PAX 135 G 2G 3 Creature - Fox Archer 2 3 C Reach When a creature scavenges Huolin Ranger, put a reach counter on that creature. Scavenge 3G (3G, Exile this card from your graveyard: Put a number of +1/+1 counters equal to this card's power on target creature. Scavenge only as a sorcery.) Kinsang Butcher PAX 143 G 2G 3 Creature - Plant Insect 2 2 C Spawn Treasure/spawn Treasure PAX When Kinsang Butcher enters the battlefield, create a Treasure token. 1, Sacrifice an artifact or another creature: Put a +1/+1 counter on Kinsang Butcher. Activate only as a sorcery. Wildershrine Elder PAX 155 G 3G 4 Creature - Bear Monk 4 4 C Creatures with power less than or equal to the number of creatures in Wildershrine Elder's pack can't block it. (Two or more creatures you control with equal power are in a pack.) Jade Empire Cartographer PAX 139 G 3G 4 Creature - Panda Bear Scout 4 1 C Look at top two/vp1pt2 When Jade Empire Cartographer enters the battlefield, choose one - • Surveil 2. (Look at the top two cards of your library, then put any number of them into your graveyard and the rest on top of your library in any order.) • Put a +1/+1 counter on target creature you control. Hibiscus Snapdragon PAX 133 G 5G 6 Creature - Plant Dragon 3 6 C Spawn Treasure/spawn Treasure PAX 1G, Discard Hibiscus Snapdragon: Create a Treasure token. Scavenge 4G (4G, Exile this card from your graveyard: Put a number of +1/+1 counters equal to this card's power on target creature. Scavenge only as a sorcery.) Aerie Bell-Warden PAX 126 G 4G 5 Creature - Goat Monk 5 5 C When Aerie Bell-Warden enters the battlefield, if it's in a pack, you gain 5 life. (Two or more creatures you control with equal power are in a pack.) Pilgrim's Vantage PAX 149 G 2G 3 Enchantment - Aura C Enchant land When Pilgrim's Vantage enters the battlefield, you may put a +1/+1 counter on target creature. Enchanted land has “T: Add two mana of different colors.” Will of the Wilds PAX 156 G G 1 Instant C Choose one - • Target creature gets +1/+1 until end of turn for each creature you control. • Creatures you control get +1/+1 until end of turn. Canopy's Claim PAX 128 G 1G 2 Sorcery C Spawn two Fox Archer tokens/spawnx2 1/1 red Fox Archer PAX Choose one - • Create two 1/1 red Fox Archer creature tokens with reach. • Canopy's Claim deals 5 damage to target creature with flying. Filial Piety PAX 131 G 1G 2 Sorcery C Choose one - • Return target permanent card from your graveyard to your hand. • Destroy target artifact or enchantment. Pilgrim's Respite PAX 148 G 2G 3 Instant C You gain life equal to the greatest power among creatures you control and cards in your graveyard. Draw a card. Syndicate Dealings PAX 152 G 3G 4 Sorcery C Wu Xing (Add effects based on the number of colors of mana spent to cast this spell.) 1 | Put a +1/+1 counter on each creature you control. 3 | Those creatures gain vigilance and deathtouch until end of turn. Ceremonial Combat PAX 129 G 2G 3 Instant C Wu Xing (Add effects based on the number of colors of mana spent to cast this spell.) 1 | Target creature you control deals damage equal to its power to target creature or planeswalker. 3 | Draw a card. Gorilla Tactics PAX 132 G 1G 2 Instant U Target creature you control and each other creature in its pack deal damage equal to their power to target creature or planeswalker. (Two or more creatures you control with equal power are in a pack.) Sage of Circular Motion PAX 151 G 2G 3 Creature - Ox Monk 4 2 U Whenever a creature in Sage of Circular Motion's pack becomes the target of a spell, draw a card. (Two or more creatures you control with equal power are in a pack.) Emissary of Dai Gui PAX 130 G 2G 3 Creature - Turtle 5 6 U yInitialize/cr90 Emissary of Dai Gui enters the battlefield tapped. Emissary of Dai Gui doesn't untap during your untap step unless it's in a pack. (Two or more creatures you control with equal power are in a pack.) Creature spells you cast cost 1 less to cast. Kinsang Spiritualist PAX 144 G 2G 3 Creature - Insect Monk 3 3 U If a counter would be put on another creature you control, you may put an additional counter of that kind on Kinsang Spiritualist. Scavenge 4G (4G, Exile this card from your graveyard: Put a number of +1/+1 counters equal to this card's power on target creature. Scavenge only as a sorcery.) Leafguard Larva PAX 145 G 2G 3 Creature - Insect 1 1 U When Leafguard Larva enters the battlefield or a creature scavenges it, return target card from your graveyard to your hand. Scavenge 3G (3G, Exile this card from your graveyard: Put a number of +1/+1 counters equal to this card's power on target creature. Scavenge only as a sorcery.) Awaken Ancestry PAX 127 G 4G 5 Instant U Wu Xing (Add effects based on the number of colors of mana spent to cast this spell.) 1 | For each permanent type, return a card of that type from your graveyard to your hand. Exile Awaken Ancestry. 5 | Return an instant card and a sorcery card from your graveyard to your hand. Jutou, Coil of Longevity PAX 141 G XG 1 Legendary Creature - Insect Spirit 0 0 U (Transcend as a sorcery to gain that type and a +1/+1 counter.) Jutou enters the battlefield with X +1/+1 counters on her. 3G: Demigod - You gain life equal to the greatest power among creatures you control. 6G: God - Search your library for a creature card with the same power as a creature you control, put it onto the battlefield, then shuffle. Innovator of Lanterns PAX 138 G 1G 2 Creature - Mouse Scout 3 1 R Whenever a creature enters the battlefield under your control for the second time each turn, it gains haste until end of turn. You may have it get +1/+1 until end of turn. Illustrious Qilin PAX 136 G 1G 2 Creature - Kirin 3 2 R G: Exile target card from a graveyard. If a creature card with flying is exiled this way, put a flying counter on Illustrious Qilin. The same is true for first strike, double strike, deathtouch, haste, hexproof, indestructible, lifelink, menace, reach, trample, and vigilance. Indomitable Anchorite PAX 137 G 5GG 7 Creature - Elephant Monk 5 5 R This spell costs X less to cast, where X is the greatest power among creatures you control. 1: Target creature in Indomitable Anchorite's pack gains indestructible until end of turn. (Two or more creatures you control with equal power are in a pack.) Jade Harvester PAX 140 G 4G 5 Creature - Insect Rogue 3 3 R This spell costs 1 less to cast for each card type among cards in your graveyard. Scavenge 4G. This ability costs 1 less to activate for each card type among other cards in your graveyard. (4G, Exile this card from your graveyard: Put a number of +1/+1 counters equal to this card's power on target creature. Scavenge only as a sorcery.) Terramorphic Cradle PAX 153 G 4G 5 Sorcery R Spawn Spirit/spawn blue Spirit PAX Wu Xing (Add effects based on the number of colors of mana spent to cast this spell.) 1 | Search your library for up to two land cards, put them onto the battlefield tapped, then shuffle. 5 | Create an X/X blue Spirit creature token, where X is the number of differently named lands you control. Hsu Fu, Architect of Sunrise PAX 134 G G 1 Legendary Creature - Lizard Monk 1 1 R (Transcend as a sorcery to gain that type and a +1/+1 counter.) T, Tap an untapped creature you control: Add one mana of any color. G: Demigod - Whenever you cast a creature spell this turn, draw a card. 4GG: God - Creatures you control get +3/+3 and gain trample until end of turn. Lian Taizi, Bountiful Earth PAX 146 G 5GG 7 Legendary Creature - Elder Dragon 1 1 M Trample Lian Taizi gets +1/+1 for each card in your hand. When Lian Taizi enters the battlefield, return any number of target cards with different mana values from your graveyard to your hand. Pilgrim of Xifang's Climb PAX 216 WU 1W/U 2 Creature - Cat Monk 1 3 C Whenever Pilgrim of Xifang's Climb blocks a creature, that creature doesn't untap during its controller's next untap step. Stalker in the Mist PAX 232 UB 1U/B 2 Creature - Monkey Spirit 2 1 C Flash When Stalker in the Mist enters the battlefield, up to one target creature gets -1/-0 until end of turn. Apostle of the Spirit Moon PAX 187 BR 3B/R 4 Creature - Panda Bear Monk 3 4 C Whenever Apostle of the Spirit Moon becomes blocked by a creature, Apostle of the Spirit Moon deals 1 damage to that creature and that creature's controller. Auspicious Qilin PAX 189 RG 4R/G 5 Creature - Kirin 4 4 C Trample Auspicious Qilin must be blocked if able. Mid-Autumn Celebrants PAX 210 WG 3G/W 4 Creature - Panda Bear Monk 2 2 C Spawn Panda Bear Monk/spawn 2/2 white Panda Bear Monk PAX Vigilance When Mid-Autumn Celebrants enters the battlefield, create a 2/2 white Panda Bear Monk creature token with vigilance. Agent of Equilibrium PAX 184 WB 2W/B 3 Creature - Panda Bear Monk 2 2 C Flash When Agent of Equilibrium enters the battlefield, destroy target creature or planeswalker an opponent controls that was dealt damage this turn. Laiyru Lumberjacks PAX 203 BG B/G 1 Creature - Beaver Scout 1 1 C When Laiyru Lumberjacks dies, mill four cards, then return a land card from your graveyard to your hand. Ancient of Lotus Lake PAX 186 UG 5G/U 6 Creature - Fish Dragon 5 4 C Ward 2 When Ancient of Lotus Lake enters the battlefield, draw a card. Monastery Scribe PAX 211 UR 3U/R 4 Creature - Fox Monk 2 1 C When Monastery Scribe enters the battlefield, return target instant or sorcery card from your graveyard to your hand. Crackling Palm Ascetic PAX 193 WR 1R/W 2 Creature - Mouse Monk 2 1 C When Crackling Palm Ascetic enters the battlefield, target creature gains double strike until end of turn. Crystalcatcher PAX 194 WU W/U 1 Creature - Bird Monk 1 1 U Flying Sacrifice Crystalcatcher: Counter target creature spell unless its controller pays 1. Stolen Stratagem PAX 233 UB U/B 1 Sorcery U Look at target opponent's hand. You may cast a card from that player's hand or graveyard, and you may spend mana as though it were of any type to cast that card. If you cast a card from that player's hand this way, that player draws a card. Sun King's Gambit PAX 234 BR B/R 1 Sorcery U As an additional cost to cast this spell, discard a card. Draw two cards unless any opponent discards two cards. Wildershrine Warden PAX 239 RG 1R/G 2 Creature - Bear Shaman 2 2 U 2R/G: Wildershrine Warden gets +2/+2 until end of turn. You may have it assign its combat damage this turn as though it weren't blocked. Activate only once each turn. Luocha Exorcist PAX 207 WG G/W 1 Creature - Cat Demon Monk 1 2 U Spawn Spirit/spawn 1/1 colorless Spirit PAX Whenever you cast your first creature spell each turn, you may pay 1. If you do, create a 1/1 colorless Spirit creature token. Through the Divine Gate PAX 236 WB XW/B 1 Sorcery U Each player sacrifices a creature with mana value X or greater. Return up to one target creature card with mana value X or less from your graveyard to the battlefield. Skittering Yaoguai PAX 229 BG 1B/G 2 Creature - Spider Spirit 1 2 U Reach Whenever another creature you control dies, surveil 1. T, Sacrifice a non-Spider creature: Create a 1/2 green Spider creature with reach. Reminiscence PAX 221 UG 1G/U 2 Instant U Mill three cards. Return a card from among the milled cards to your hand. Then shuffle three cards from graveyards into their owners' libraries. Mystic Duality PAX 213 UR 2U/R 3 Instant U Copy reminder/spawn Copy Create a token that's a copy of target creature, except its power and toughness are switched. Sacrifice that token at the beginning of your next end step. Pivot-Fist Meditant PAX 217 WR 2R/W 3 Creature - Panda Bear Monk 2 2 U Flash When Pivot-Fist Meditant enters the battlefield, choose a creature you control. Whenever that creature is dealt damage this turn, it deals that much damage to any other target. Lao Xiang's Command PAX 204 WU 2W/UW/U 4 Instant R Spawn two Bird tokens/spawnx2 1/1 white Bird PAX Choose two - • Counter all spells that target you, a spell you control, or a permanent you control. • Creatures get -2/-0 until end of turn. • Create two 1/1 white Bird creature tokens with flying. • Draw a card for each card your opponents have drawn this turn. Naogui the Lotus-Charmed PAX 214 UB 3U/B 4 Legendary Creature - Cat Demon Warlock 3 5 R Instant and sorcery spells you cast cost 1 less and an additional 1 life to cast. You control your opponents while instant and sorcery spells you control are resolving. Shi Hou's Command PAX 225 BR B/RB/R 2 Instant R Choose two - • Target creature gets +2/+0 until end of turn. • Two target creatures can't block this turn. • Target player discards two cards, then draws a card for each card they discarded this way. • Shi Hou's Command deals 4 damage to target legendary creature or planeswalker. Zhu Bajie's Command PAX 242 RG R/GR/G 2 Sorcery R Spawn Lotus Spring/spawn Lotus Spring PAX Choose two - • Target creature you control fights another target creature. • Exile target artifact. • Destroy target land. Its controller creates a tapped colorless land token named Lotus Spring with “T: Add one mana of any color.” • Target player returns a land card from their graveyard to their hand. Orphan-Ward Lei Yu PAX 215 WG 2G/W 3 Legendary Creature - Cat Cleric Monk 3 3 R Look at top one/vp1pt1 Vigilance You may look at the top card of your library any time. Whenever you cast a creature spell from your hand, you may cast the top card of your library without paying its mana cost if it's a creature card with lesser mana value. Shan Jun's Command PAX 224 WB 1W/BW/B 3 Instant R Choose two - • Each opponent sacrifices a creature with mana value 3 or less. • Each opponent sacrifices an enchantment with mana value 3 or less. • Exile each opponent's graveyard. • You gain 3 life. Ye Feng, Lotus Apothecary PAX 241 BG B/G 1 Legendary Creature - Rat Druid 1 2 R T, Sacrifice another creature: Return target creature card with mana value equal to 1 plus the sacrificed creature's mana value from your graveyard to the battlefield. Activate only as a sorcery. Dai Gui's Command PAX 195 UG XG/UG/U 2 Instant R Copy reminder/spawn Copy Choose two. X can't be 0 - • Create a token that's a copy of target creature you control with mana value X or less. • Creatures target player controls get +0/+X and gain reach until end of turn. • Put target noncreature, nonland permanent into its owner's library just beneath the top X cards of that library. • Target player surveils X, then draws a card. Lei Gong, the Echoed Ideal PAX 206 UR 1U/R 2 Legendary Creature - Monkey Monk 2 1 R Copy reminder/spawn Copy Ward-2 or 2 life. (Whenever this becomes the target of a spell or ability an opponent controls, counter it unless that player pays 2 or 2 life.) Whenever another permanent becomes the target of a spell you control, create a token that's a copy of it. Sacrifice that token at the beginning of your next turn's end step. Master Tzu, Martial Artisan PAX 208 WR 1R/W 2 Legendary Creature - Panda Bear Soldier 1 3 R Creatures you control attacking cause abilities of that creature to trigger as though it entered the battlefield. 2RW: Target creature gains vigilance and haste until end of turn. After this main phase, there is an additional combat phase followed by an additional main phase. Shu Qin, Imperial Storyteller PAX 227 WUB U/BW 2 Legendary Creature - Bird Wizard 1 2 U Shu Qin enters the battlefield with your choice of a flying or +1/+1 counter on him. At the beginning of your upkeep, choose a creature in Shu Qin's pack. He gains that creature's abilities until end of turn. (Two or more creatures you control with equal power are in a pack.) Jinyu Mirror-Blade PAX 202 WUR 1U/RW 3 Creature - Lizard Monk 1 4 U When Jinyu Mirror-Blade enters the battlefield, you may exchange its base power with another target creature's base power until either leave the battlefield. Undying Remorse PAX 237 WBG 2B/GW 4 Instant U Mill four cards, then return any number of creature cards with total mana value 4 or less from your graveyard to the battlefield. Shi Hou's Reckoning PAX 226 WRG R/GW 2 Sorcery U Put a lifelink counter on target creature you control. It deals damage equal to its power to another target creature or planeswalker. Forbidden Wisdom PAX 198 UBR 3B/RU 5 Sorcery U Return target instant or sorcery card from your graveyard to your hand. Forbidden Wisdom deals damage to up to one target creature or planeswalker equal to that card's mana value. Exile Forbidden Wisdom. Spirit Snare PAX 231 WUB 1W/BU 3 Instant U Counter target spell. If that spell is countered this way, exile it and its controller's graveyard. Taifeng Cartographer PAX 235 URG R/GU 2 Creature - Bird Scout 1 3 U Flying Whenever Taifeng Cartographer attacks, add one mana of any color. Until end of turn, you don't lose this mana as steps and phases end. Cascading Zhenzu PAX 190 WUG 2G/WU 4 Legendary Creature - Fish Dragon 5 1 U If a source would deal damage to a creature in Cascading Zhenzu's pack, prevent 1 of that damage. (Two or more creatures you control with equal power are in a pack.) U: You may switch Cascading Zhenzu's power and toughness until end of turn. Inciter of Spirits Scorned PAX 201 BRG 2R/GB 4 Creature - Goat Shaman 3 2 U Haste When Inciter of Spirits Scorned enters the battlefield, return target creature card with mana value 3 or less from your graveyard to the battlefield. It gains haste. Sacrifice it at the beginning of the next end step. Quan Li, Dusk Operative PAX 220 WBR 1R/WB 3 Legendary Creature - Panda Bear Monk 2 2 U Spawn Spirit/spawn 1/1 colorless Spirit PAX Quan Li, Dusk Operative enters the battlefield with your choice of a deathtouch or +1/+1 counter on her. Once each turn, whenever a creature in Quan Li's pack dies, create a 1/1 colorless Spirit creature token. (Two or more creatures you control with equal power are in a pack.) Costly Diversion PAX 192 UBR U/RB 2 Instant U Exchange control of target creature you control and target noncreature spell an opponent controls. You may choose new targets for that spell. Fallen Dynasty Jailer PAX 196 WUB W/UB 2 Creature - Mouse Monk 2 1 U When Fallen Dynasty Jailer enters the battlefield, target opponent exiles a card from their hand. When Fallen Dynasty Jailer is no longer on the battlefield, the exiled card's owner puts it on the top or bottom of their library. Qi-Long Gust PAX 219 URG G/UR 2 Instant U Choose one - • Qi-Long Gust deals 3 damage to any target. • You and permanents you control gain hexproof until end of turn. Mianju, Taker of Names PAX 209 BRG 1B/GR 3 Legendary Creature - Wolf Spirit 3 1 U Mianju enters the battlefield with your choice of a menace or +1/+1 counter on them. Whenever two or more creatures in Mianju's pack attack, mill three cards, then return a creature card from your graveyard to your hand. (Two or more creatures you control with equal power are in a pack.) Rising Sun Ascetic PAX 222 WUR W/UR 2 Creature - Rabbit Monk 1 2 U 1, T: Tap target creature. Rising Sun Ascetic deals 1 damage to that creature's controller. Aspect of Divinity PAX 188 WBR 1W/BR 3 Creature - Phoenix 2 2 U Spawn Egg/spawn 0/2 red Egg PAX Flying When Aspect of Divinity dies, create a 0/2 red Egg creature token with “When this creature dies, return target creature card with mana value 2 or less from your graveyard to the battlefield.” Mortal Benediction PAX 212 WBG W/BG 2 Sorcery U Choose up to one target land card and up to one target creature card with mana value 3 or less from your graveyard. Return one to the battlefield and the rest to your hand. Polarity Sage PAX 218 WRG 2R/WG 4 Creature - Cat Monk 4 4 U Flash Excess damage Polarity Sage would deal to an attacking creature is dealt to that creature's controller instead. Seeker of Far-Off Lands PAX 223 UBG 1U/BG 3 Creature - Elk Monk 1 1 U When Seeker of Far-Off Lands enters the battlefield, search target opponent's library for a land card, put it onto the battlefield tapped under your control, then that player shuffles. Lazhu, Whisperflame Seer PAX 205 URG 3U/RG 5 Legendary Creature - Lizard Shaman 4 4 U Lazhu, Whisperflame Seer enters the battlefield with your choice of a trample or +1/+1 counter on him. Whenever a creature in Lazhu's pack deals damage to a player or planeswalker, draw a card. (Two or more creatures you control with equal power are in a pack.) Imperial Debthound PAX 200 WBR B/RW 2 Creature - Wolf Spirit 2 2 R Haste Whenever a nonbasic land becomes untapped, its controller loses 1 life. Slippery Assassin PAX 230 UBG B/GU 2 Creature - Frog Assassin 1 1 R Flash When Slippery Assassin enters the battlefield, counter target spell if its mana value is less than or equal to Slippery Assassin's power. Sacrifice another creature: Put a +1/+1 counter on Slippery Assassin. Celestial Banishment PAX 191 UBG G/UB 2 Instant R Counter target activated or triggered ability of a nonland source. If an ability of a creature, enchantment, or planeswalker is countered this way, exile it. Adaptive Stance PAX 183 WRG 2G/WR 4 Sorcery R Search your library for a creature card with mana value 3 or less, put it onto the battlefield, then shuffle. It gains haste until end of turn. Return it to your hand at the beginning of the end step. Siege of the Heavens PAX 228 UBR 2U/BR 4 Sorcery R Gain control of target nonland permanent an opponent controls. Its owner reveals cards from the top of their library until they reveal a card that shares a type with that permanent, then puts it onto the battlefield and shuffles. Forebear of Hibernation PAX 199 WUG 1W/UG 3 Creature - Panda Bear Monk 2 3 R When Forebear of Hibernation enters the battlefield, each player may search their library for a creature card, reveal it, put it into their hand, then shuffle. Then you choose a nonland card name. Spells with the chosen name cost 2 more to cast. Warden of the Divine Court PAX 181 WU WU 2 Creature - Bird Soldier 1 2 U Flying Whenever Warden of the Divine Court attacks, creatures in its pack get +1/+1 until end of turn. (Two or more creatures you control with equal power are in a pack.) Heaven's End Chronicler PAX 165 UB 3UB 5 Creature - Dragon 3 2 U Flying When Heaven's End Chronicler enters the battlefield, mill three cards, then choose three cards in your graveyard. An opponent separates them into two piles. Return one pile to your hand. Balefire Harbinger PAX 158 BR 1BR 3 Creature - Wolf 3 2 U Menace As long as Balefire Harbinger is attacking, creatures in its pack can't be blocked unless defending player pays 1 and 1 life for each creature they control that's blocking one of those creatures. (Two or more creatures you control with equal power are in a pack.) Paomar Primus PAX 175 RG 2RG 4 Creature - Bear Shaman 4 4 U Trample Creatures in Paomar Primus's pack can't be blocked by more than one creature. (Two or more creatures you control with equal power are in a pack.) Dawnrise Attendants PAX 161 WG GW 2 Creature - Panda Bear Monk 3 2 U Whenever Dawnrise Attendants attacks, put a +1/+1 counter on any number of target creatures that entered the battlefield this turn. Qi Harvester PAX 176 WB WB 2 Creature - Panda Bear Monk 2 2 U 1, Sacrifice another creature: Qi Harvester gains your choice of deathtouch or indestructible until end of turn. If the sacrificed creature was in Qi Harvester's pack, draw a card. (Two or more creatures you control with equal power are in a pack.) Lotus Wastes Merchant PAX 170 BG BG 2 Creature - Raccoon Druid 2 2 U T, Mill a card: Add B or G. Once each turn, when a creature you control dies or a creature card is put in your graveyard from anywhere other than the battlefield, each opponent loses 1 life. Fabled Chishou PAX 163 UG 5GU 7 Creature - Fish Dragon 5 5 U Copy reminder/spawn Copy When Fabled Chishou enters the battlefield, create a token that's a copy of it, except it doesn't have this ability. At the beginning of each end step, if Fabled Chishou isn't in a pack, sacrifice it. (Two or more creatures you control with equal power are in a pack.) Lustrebloom Diviner PAX 171 UR 1UR 3 Creature - Bear Monk 1 3 U Spawn Treasure/spawn Treasure PAX When Lustrebloom Diviner enters the battlefield, create a Treasure token. At the beginning of each end step, if you spent three or more colors of mana to cast spells this turn, you gain 3 life. If you spent WUBRG, draw a card. August Sunbird PAX 157 WR 2RW 4 Creature - Phoenix 1 4 U Copy reminder/spawn Copy Flying Whenever August Sunbird attacks, create a token that's a copy of another target creature you control, except it's 1/1, and it's tapped and attacking. Sacrifice the token at the beginning of the next end step. Master of Moderation PAX 172 WU WU 2 Creature - Panda Bear Monk 2 2 R You can't cast more than one spell each turn. Whenever you cast a spell, draw a card. Diviner of the Mists PAX 162 UB 2UB 4 Creature - Panda Bear Monk 3 2 R Cast from Exile reminder/spawn Can Be Cast From Exile When Diviner of the Mists enters the battlefield, target opponent chooses two cards in their hand and reveals one of them. Exile one of those cards. You may play that card for as long as it remains exiled, and spend mana as though it were mana of any color to cast it. Spirit-Lantern Incendiary PAX 180 BR BR 2 Creature - Panda Bear Monk 2 2 R Flash If an opponent would gain life or damage to a permanent or opponent would be prevented, instead Spirit-Lantern Incendiary deals 1 damage to that permanent or opponent. Jade Moon PAX 166 RG RG 2 Enchantment R All lands gain “T: Add one mana of any color” and lose all other abilities. Roots from Ruin PAX 177 WG 1GWW 4 Sorcery R Spawn Lotus Spring/spawn Lotus Spring PAX Destroy all creatures. Each player creates a tapped colorless land token named Lotus Spring with “T: Add one mana of any color.” Lay Bare Ambitions PAX 168 WB WB 2 Enchantment R When Lay Bare Ambitions enters the battlefield, if it was cast, target opponent reveals their hand. Choose a nonland card from it. That player discards that card. If a spell or ability an opponent controls would cause them to draw one or more cards, instead sacrifice Lay Bare Ambitions and they skip those draws. Oozing Yaoguai PAX 174 BG 2BG 4 Creature - Frog Spirit 3 4 R When Oozing Yaoguai enters the battlefield or a creature scavenges it, up to one target creature gets -3/-3 until end of turn and you gain 3 life. Scavenge 3BG (3BG, Exile this card from your graveyard: Put a number of +1/+1 counters equal to this card's power on target creature. Scavenge only as a sorcery.) Crane Cliffside PAX 159 UG GU 2 Enchantment R Spawn Bird/spawn 1/1 green and blue Bird PAX Once each turn, you may reveal a creature card as you draw it. Whenever you do, create a 1/1 green and blue Bird creature token with flying and “T: Add one mana of any color.” Whenever three or more creatures you control deal combat damage to a player, untap each creature you control. Lotus Mastery PAX 169 UR UR 2 Enchantment R Spawn Treasure/spawn Treasure PAX Whenever you cast a spell, if the number of petal counters on Lotus Mastery is less than the number of colors of mana spent to cast that spell, put a petal counter on Lotus Mastery and create a Treasure token. Then if there are five or more petal counters on it, sacrifice it and draw five cards. Monk of Mid-Autumn PAX 173 WR 1RW 3 Creature - Panda Bear Monk 2 1 R When Monk of Mid-Autumn enters the battlefield, choose one - • Put a double strike counter on Monk of Mid-Autumn. • Destroy target artifact or enchantment. • Monk of Mid-Autumn deals 2 damage to target tapped creature and you gain 2 life. Ajani Enlightened PAX 185 WUG 2G/UW 4 Legendary Planeswalker - Ajani 4 M yInitialize/ccgreen=4+1/ccgreen+1-3, Spawn Avatar/ccgreen-3;/spawn 4/4 white Avatar PAX As long as Ajani Enlightened has an odd or even number of loyalty counters on him, he has protection from mana values of that quality. [+1]: You gain 2 life. Untap up to two target lands. [0]: Each player may draw a card. For each opponent that does, you draw a card. [-3]: Create a 4/4 white Avatar creature token with “This creature can't attack if you control an Ajani planeswalker.” Feng Bao, Storm's Center PAX 197 WUR 2R/WU 4 Legendary Planeswalker - Bao 4 M yInitialize/ccgreen=4+1/ccgreen+1Copy reminder/spawn Copy-2, Spawn Spirit/ccgreen-2;/spawn blue Spirit PAX [+1]: Until your next turn, whenever up to one target permanent deals damage to another permanent or player, it deals that much damage to itself. [-X]: When you cast your next noncreature spell this turn with mana value X or less, copy it. You may choose new targets for the copy. [-2]: Create an X/X blue Spirit creature token, where X is the number of colors of mana you've spent to cast spells this turn. Wei Ji, Dawn and Dusk PAX 238 WBG 1G/WB 3 Legendary Planeswalker - Ji 3 M yInitialize/ccgreen=3+1/ccgreen+1-1/ccgreen-1-2/ccgreen-2 [+1]: Until your next turn, when up to one target creature dies, return a creature card with lesser mana value from your graveyard to the battlefield tapped. [-1]: Target player discards a card. When they do, return a card with equal mana value from your graveyard to your hand. [-2]: You may sacrifice a creature. When you do, exile target nonland permanent. Xiong Mao, the Enduring PAX 240 BRG 2B/RG 4 Legendary Planeswalker - Xiong Mao 4 M yInitialize/ccgreen=4+1, Spawn Panda Monk/ccgreen+1;/spawn 1/1 red Panda Monk PAX-2/ccgreen-2-7/ccgreen-7 [+1]: Create a 1/1 red Panda Monk creature token with “T: Target player exiles a card from their graveyard.” [0]: You may sacrifice a creature. If you do, search your library for a creature card and a land card, reveal them, put them into your hand, then shuffle. [-2]: Xiong Mao deals damage to target creature or planeswalker equal to the greatest power among creatures you control and cards in your graveyard. [-7]: Any number of players' life totals each become equal to the number of cards in their graveyard. Form of the Sunbird PAX 164a,164b WR 3RW 5 Legendary Enchantment M When Form of the Sunbird enters the battlefield, it deals 4 damage to each creature. Your life total becomes 4. If you would lose the game, instead transform Form of the Sunbird. ----- Cradle of the Sun|Legendary Creature - Phoenix Egg [0/2] You can't lose the game. At the beginning of your upkeep, put Cradle of the Sun on the bottom of your library and your life total becomes 4. Lao Xiang, Apex of Austerity PAX 167 WU 1WU 3 Legendary Creature - Elephant Monk 2 4 M (Transcend as a sorcery to gain that type and a +1/+1 counter.) Your opponents can't cast spells during your turn. WU: Demigod - Until your next turn, whenever an opponent draws a card, you may draw a card. 4WU: God - If it isn't an extra turn, take an extra turn after this one. Untap all permanents you control at the beginning of that turn's end step. Shan Jun, Mortal Eclipse PAX 178 WB 2WB 4 Legendary Creature - Bear Monk 4 4 M Spawn Avatar/spawn 1/1 white Avatar PAX (Transcend as a sorcery to gain that type and a +1/+1 counter.) Whenever a creature enters the battlefield, its controller sacrifices another creature other than Shan Jun. WB: Demigod Exile each opponent's graveyard. Shan Jun gains protection from each name among cards exiled this way. 6WB: God Target opponent creates a 1/1 white Avatar creature token with “When this creature dies, you lose the game.” Shi Hou, the Sun King PAX 179a,179b BR 1BR 3 Legendary Creature - Monkey Monk 3 3 M Copy reminder/spawn CopyAscend/cf;/ccgreen=5+1/ccgreen+1-2/ccgreen-2 (Transcend as a sorcery to gain that type and a +1/+1 counter.) Ward-Discard a card. BR: Demigod - Draw a card, then discard a card. You may have each opponent sacrifice a nonland permanent with the same mana value as the discarded card. 4BR: God - Create two tokens that are copies of Shi Hou's back face. ----- Sun King's Shadow|Planeswalker - Hou [] [+1]: Each opponent loses 1 life for each card you've drawn this turn. Then you draw a card. [-2]: Sun King's Shadow deals 2 damage to target creature or planeswalker and you gain 2 life. If that permanent was already dealt damage this turn, destroy it. Zhu Bajie, Shepherd of Stone PAX 182 RG 1RG 3 Legendary Creature - Boar Monk 3 4 M (Transcend as a sorcery to gain that type and a +1/+1 counter.) You may play an additional land on each of your turns. 1RG: Demigod Whenever a land enters the battlefield under your control this turn, it deals 3 damage to up to one target creature or planeswalker. 6RG: God Until end of turn, lands you control become 3/3 Spirit creatures with indestructible and haste that are still lands. Untap them. Dai Gui, Pillar of Sea and Sky PAX 160 UG 2GU 4 Legendary Creature - Turtle Monk 2 4 M Spawn Bird/spawn 1/1 green and blue Bird PAX (Transcend as a sorcery to gain that type and a +1/+1 counter.) When Dai Gui enters the battlefield, create a 1/1 green and blue Bird creature token with flying and “T: Add one mana of any color.” XXGU: Demigod - You gain X life and you draw X cards. X can't be 0. XXGU: God - Put up to X creature cards from your hand onto the battlefield. Jade Sentinel PAX 247 1 1 Artifact Creature - Spirit 1 1 C 1, T: Put a +1/+1 counter on Jade Sentinel. Activate only if you control a creature with power greater than Jade Sentinel's. Terracotta Horde PAX 252 6 6 Artifact Creature - Spirit 5 5 C This spell costs 1 less to cast for each creature you control that's in a pack. (Two or more creatures you control with equal power are in a pack.) Prophetic Prism PAX 250 2 2 Artifact C When Prophetic Prism enters the battlefield, draw a card. 1, T: Add one mana of any color. reprint, Jade Counterweight PAX 246 2 2 Artifact - Equipment C When Jade Counterweight enters the battlefield, you may search your library for a basic land card, reveal it, put it into your hand, then shuffle. Equipped creature gets +1/+1. Equip 1 Prototype Rice Thresher PAX 251 4 4 Artifact Creature - Construct 3 4 C 1: Prototype Rice Thresher gets +1/-1 or -1/+1 until end of turn. Terracotta Idol PAX 253 3 3 Artifact U T: Add one mana of any color. X: Terracotta Idol becomes a Spirit artifact creature with base power and toughness X/X until end of turn. Activate only as a sorcery. Pinnacle of Purity PAX 249 1 1 Artifact U T: Target player exiles a card from their graveyard. 1, Exile Pinnacle of Purity: Exile all graveyards. Search your library for a basic land card, reveal it, put it into your hand, then shuffle. Opalescent Heirloom PAX 248 X 0 Artifact - Equipment U yInitialize/ccgreen=1 Opalescent Heirloom enters the battlefield with a charge counter on it for each color of mana spent to cast it. Equipped creature gets +1/+1 for each charge counter on Opalescent Heirloom. Equip-3 or remove a charge counter from Opalescent Heirloom. Harvest Reaper PAX 245 1 1 Artifact Creature - Scarecrow 1 1 U When a creature scavenges Harvest Reaper, search your library for a colorless card, reveal it, put it into your hand, then shuffle. Scavenge 2 (2, Exile this card from your graveyard: Put a number of +1/+1 counters equal to this card's power on target creature. Scavenge only as a sorcery.) Dancing Lion PAX 244 3 3 Artifact - Vehicle 5 4 U Copy reminder/spawn Copy Whenever Dancing Lion attacks, if it was crewed by two or more creatures in the same pack this turn, create a tapped and attacking token that's a copy of one of them. Sacrifice the token at the beginning of the next end step. (Two or more creatures you control with equal power are in a pack.) Crew 2 Yi Cang, Thief of Blessings PAX 2 1 1 Legendary Creature - Shapeshifter Monk 0 0 R yInitialize/ccgreen=1 Yi Cang, Thief of Blessings enters the battlefield with a +1/+1 counter on them. 1: Yi Cang becomes a copy of target creature in their pack, except their name is Yi Cang, Thief of Blessings, they're legendary in addition to their other types, and they have this ability. (Two or more creatures you control with equal power are in a pack.) Terracotta Sage PAX 254 2 2 Artifact Creature - Spirit Monk 1 3 R T: Add one mana of any color. Spend this mana only to cast a creature spell or activate an ability of a creature. Whenever a creature you control becomes a Demigod or God, untap Terracotta Sage and it becomes a 4/4 Dragon with flying until end of turn. Chromatic Lantern PAX 243 3 3 Artifact R Lands you control have “T: Add one mana of any color.” T: Add one mana of any color. reprint, Barx, Aspiring Archvillain PAX 1 5 5 Legendary Planeswalker - Barx 5 M yInitialize/ccgreen=5+2, Spawn Mind Stone/ccgreen+2;/spawn Mind Stone PAX-3, Spawn Construct/ccgreen-3;/spawn 6/4 colorless Construct PAX-12/ccgreen-12 Protection from multicolored [+2]: Create a colorless artifact token named Mind Stone with “T: Add C” and “1, T, Sacrifice Mind Stone: Draw a card.” [-3]: Create Barxbot 9000, a legendary 6/4 colorless Construct artifact creature token with “All damage that would be dealt to Barx planeswalkers you control is dealt to this creature instead.” [-12]: You and target opponent each gain control of each permanent the other controls that's one or more colors. Taifeng Shrine PAX 284 0 Land C yInitialize/cr90 Taifeng Shrine enters the battlefield tapped. T: Add W or U. W/U, T, Sacrifice Taifeng Shrine: Put a +1/+1 counter on target creature you control. Activate only as a sorcery. Hozen Shrine PAX 262 0 Land C yInitialize/cr90 Hozen Shrine enters the battlefield tapped. T: Add U or B. U/B, T, Sacrifice Hozen Shrine: Put a +1/+1 counter on target creature you control. Activate only as a sorcery. Shoupan Shrine PAX 281 0 Land C yInitialize/cr90 Shoupan Shrine enters the battlefield tapped. T: Add B or R. B/R, T, Sacrifice Shoupan Shrine: Put a +1/+1 counter on target creature you control. Activate only as a sorcery. Paomar Shrine PAX 273 0 Land C yInitialize/cr90 Paomar Shrine enters the battlefield tapped. T: Add R or G. R/G, T, Sacrifice Paomar Shrine: Put a +1/+1 counter on target creature you control. Activate only as a sorcery. Guang Shrine PAX 261 0 Land C yInitialize/cr90 Guang Shrine enters the battlefield tapped. T: Add G or W. G/W, T, Sacrifice Guang Shrine: Put a +1/+1 counter on target creature you control. Activate only as a sorcery. Lieshi Shrine PAX 266 0 Land C yInitialize/cr90 Lieshi Shrine enters the battlefield tapped. T: Add W or B. W/B, T, Sacrifice Lieshi Shrine: Put a +1/+1 counter on target creature you control. Activate only as a sorcery. Kinsang Shrine PAX 264 0 Land C yInitialize/cr90 Kinsang Shrine enters the battlefield tapped. T: Add B or G. B/G, T, Sacrifice Kinsang Shrine: Put a +1/+1 counter on target creature you control. Activate only as a sorcery. Laiyru Shrine PAX 265 0 Land C yInitialize/cr90 Laiyru Shrine enters the battlefield tapped. T: Add G or U. G/U, T, Sacrifice Laiyru Shrine: Put a +1/+1 counter on target creature you control. Activate only as a sorcery. Qi-Long Shrine PAX 275 0 Land C yInitialize/cr90 Qi-Long Shrine enters the battlefield tapped. T: Add U or R. U/R, T, Sacrifice Qi-Long Shrine: Put a +1/+1 counter on target creature you control. Activate only as a sorcery. Huolin Shrine PAX 263 0 Land C yInitialize/cr90 Huolin Shrine enters the battlefield tapped. T: Add R or W. R/W, T, Sacrifice Huolin Shrine: Put a +1/+1 counter on target creature you control. Activate only as a sorcery. Wayfarer's Shrine PAX 287 0 Land C T, Pay 1 life, Sacrifice Wayfarer's Shrine: Search your library for a basic land card, put it onto the battlefield, then shuffle. reprint, Lotus Barrens PAX 268 0 Land U Spawn Lotus Spring/spawn Lotus Spring PAX T: Add C. 2, T, Sacrifice Lotus Barrens: Destroy target nonbasic land an opponent controls. You and that land's controller each create a colorless land token named Lotus Spring with “T: Add one mana of any color.” Eminent Palace PAX 257 0 Land U T: Add W or U. You lose 1 life unless you have less life than an opponent. Ominous Palace PAX 270 0 Land U T: Add U or B. You lose 1 life unless you have less life than an opponent. Forbidden Palace PAX 258 0 Land U T: Add B or R. You lose 1 life unless you have less life than an opponent. Montane Palace PAX 269 0 Land U T: Add R or G. You lose 1 life unless you have less life than an opponent. Concordant Palace PAX 255 0 Land U T: Add G or W. You lose 1 life unless you have less life than an opponent. Eidolic Palace PAX 256 0 Land U T: Add W or B. You lose 1 life unless you have less life than an opponent. Forsaken Palace PAX 259 0 Land U T: Add B or G. You lose 1 life unless you have less life than an opponent. Serene Palace PAX 280 0 Land U T: Add G or U. You lose 1 life unless you have less life than an opponent. Opalescent Palace PAX 271 0 Land U T: Add U or R. You lose 1 life unless you have less life than an opponent. Radiant Palace PAX 276 0 Land U T: Add R or W. You lose 1 life unless you have less life than an opponent. Lonely Aerie PAX 267 0 Land - Animus 1 4 R yInitialize/cr90 Lonely Aerie enters the battlefield tapped. T: Add W or U. WU: Until end of turn, Lonely Aerie becomes a Bird creature with flying in addition to its other types. Scavenge WU Treacherous Oasis PAX 285 0 Land - Animus 2 2 R yInitialize/cr90 Treacherous Oasis enters the battlefield tapped. T: Add U or B. 2UB: Until end of turn, Treacherous Oasis becomes a Crocodile creature in addition to its other types. It can't be blocked this turn. Scavenge 1UB Ravenous Hollow PAX 277 0 Land - Animus 3 1 R yInitialize/cr90 Ravenous Hollow enters the battlefield tapped. T: Add B or R. 2BR: Until end of turn, Ravenous Hollow becomes a Wolf creature with first strike in addition to its other types. Scavenge 2BR Grizzled Den PAX 260 0 Land - Animus 4 4 R yInitialize/cr90 Grizzled Den enters the battlefield tapped. T: Add R or G. 3RG: Until end of turn, Grizzled Den becomes a Bear creature with trample in addition to its other types. Scavenge 4RG Pride Ridge PAX 274 0 Land - Animus 3 3 R yInitialize/cr90 Pride Ridge enters the battlefield tapped. T: Add G or W. 2GW: Until end of turn, Pride Ridge becomes a Cat creature with vigilance in addition to its other types. Scavenge 2GW Scrounging Dunes PAX 279 0 Land - Animus 2 1 R yInitialize/cr90 Scrounging Dunes enters the battlefield tapped. T: Add W or B. 1WB: Until end of turn, Scrounging Dunes becomes a Wurm creature with lifelink in addition to its other types. Scavenge 1WB Reclusive Copse PAX 278 0 Land - Animus 1 2 R yInitialize/cr90 Reclusive Copse enters the battlefield tapped. T: Add B or G. 1BG: Until end of turn, Reclusive Copse becomes an Insect creature with deathtouch in addition to its other types. Scavenge BG Overgrown Enclave PAX 272 0 Land - Animus 5 4 R yInitialize/cr90 Overgrown Enclave enters the battlefield tapped. T: Add G or U. 4GU: Until end of turn, Overgrown Enclave becomes a Turtle creature with ward 2 in addition to its other types. Scavenge 5GU Spined Spire PAX 282 0 Land - Animus 2 3 R yInitialize/cr90 Spined Spire enters the battlefield tapped. T: Add U or R. 1UR: Until end of turn, Spined Spire becomes a Lizard creature with menace in addition to its other types. Scavenge 1UR Vulpine Bluffs PAX 286 0 Land - Animus 1 1 R yInitialize/cr90 Vulpine Bluffs enters the battlefield tapped. T: Add R or W. 1RW: Until end of turn, Vulpine Bluffs becomes a Fox creature with double strike in addition to its other types. Scavenge RW Spirit Blossom Shrine PAX 283 0 Land R T: Add C. T: Add one mana of any color among creatures you control. X: Spirit Blossom Shrine becomes an X/X Spirit creature until end of turn. It's still a land. Activate only if you control a creature with power X. 1/1 colorless Spirit PAX tokens PAX1 0 Token 1 1 T 2/1 black Spirit PAX tokens PAX7 B 0 Token 2 1 T This creature can't block. blue Spirit PAX tokens PAX6 U 0 Token X X T 1/1 white Bird PAX tokens PAX4 W 0 Token 1 1 T Flying 1/1 green and blue Bird PAX tokens PAX11 UG 0 Token 1 1 T Flying T: Add one mana of any color. 1/1 white Avatar PAX tokens PAX3 W 0 Token 1 1 T When this creature leaves the battlefield, you lose the game. 4/4 white Avatar PAX tokens PAX2 W 0 Token 4 4 T This creature can't attack if you control an Ajani planeswalker. 1/1 red Fox Archer PAX tokens PAX9 R 0 Token 1 1 T Reach Lotus Spring PAX tokens PAX16 0 Token T T: Add one mana of any color. 2/2 white Panda Bear Monk PAX tokens PAX5 W 0 Token 2 2 T Vigilance 0/2 red Egg PAX tokens PAX8 R 0 Token 0 2 T When this creature dies, return target creature card with mana value 2 or less from your graveyard to the battlefield. Fabled Chishou Token PAX tokens PAX12 UG 0 Token 5 5 T At the beginning of each end step, if Fabled Chishou isn't in a pack, sacrifice it. (Two or more creatures you control with equal power are in a pack.) 1/1 red Panda Monk PAX tokens PAX10 R 0 Token 1 1 T T: Target player exiles a card from their graveyard. Treasure PAX tokens PAX15 0 Token T T, Sacrifice this artifact: Add one mana of any color. Mind Stone PAX tokens PAX14 0 Token T T: Add C. 1, T, Sacrifice Mind Stone: Draw a card. Barxbot 9000 PAX tokens PAX13 0 Token 6 4 T All damage that would be dealt to Barx planeswalkers you control is dealt to this creature instead. Plains PAX 288 0 Basic Land - Plains reprint, Island PAX 289 0 Basic Land - Island reprint, Swamp PAX 290 0 Basic Land - Swamp reprint, Mountain PAX 291 0 Basic Land - Mountain reprint, Forest PAX 292 0 Basic Land - Forest reprint, Chart the Vast. MPS_MSE 98 UG 4GU 6 Sorcery MPS Look at top three/vp1pt3 Look at the top three cards of your library. You may exile one that doesn't share a mana value with any cards exiled with Chart the Vast. Put the rest on the bottom of your library. If you exiled a card, repeat this process. Otherwise, put all cards exiled this way into your hand. reprint, Thriving Budling. MPS_MSE 99 G G 1 Creature - Treefolk 0 1 MPS T: Add one mana of any type that a land you control could produce. Augmented - At the beginning of your end step, if you've spent WUBRG to cast spells this turn, untap Thriving Budling and put three +1/+1 counters on it. reprint, Ramzi, Traveling Merchant. MPS_MSE 100 G 1G 2 Legendary Creature - Human Scout Merchant 0 2 MPS Spawn Antelope/spawn 1/1 green Antelope MPS_MSEAdjudicate/spawn land Aura OTH When Ramzi, Traveling Merchant enters the battlefield, adjudicate land. Whenever an Aura becomes attached to a land you control, create a 1/1 green Antelope creature token. reprint, 1/1 green Antelope MPS_MSE tokens MPS_MSE18 G 0 Token 1 1 T All That Glitters (SL76) LAIR 617 W 1W 2 Enchantment - Aura R Enchant creature Enchanted creature gets +1/+1 for each artifact and/or enchantment you control. reprint, Assessment of Virtue (SL76) LAIR 618 W 1W 2 Instant R Spawn Spirit/spawn 1/1 colorless Spirit LAIRSpawn five Spirit tokens/spawnx5 1/1 colorless Spirit LAIR Exile target nonland permanent. For each of its colors, its controller creates a 1/1 colorless Spirit creature token. reprint, Off on a Date (SL76) LAIR 619 W 1W 2 Instant R Exile up to two target creatures controlled by different players. Return those creatures to the battlefield under their owners' control at the beginning of the next end step. reprint, Titan's Will (SL76) LAIR 620 W 3WW 5 Enchantment R Nonstoried creatures lose all abilities and have base power and toughness 1/1. reprint, Buoyant Thoughts (SL76) LAIR 621 U 2UUU 5 Sorcery R Draw four cards, then untap up to two target lands. reprint, Temporal Blink (SL76) LAIR 622 U 1U 2 Instant R End the turn. If it's an opponent's turn, they take an extra turn after this one. (Exile all spells and abilities from the stack, including this card. The player whose turn it is discards down to their maximum hand size. Damage wears off, and “this turn” and “until end of turn” effects end.) reprint, Channeler of the Veil (SL76) LAIR 623 B 1B 2 Creature - Human Shaman 1 1 R Spawn Construct/spawn 1/1 colorless Construct LAIR When Channeler of the Veil enters the battlefield, create a 1/1 colorless Construct artifact creature token. Sacrifice another creature: Each opponent loses 1 life. reprint, Turned Watcher (SL76) LAIR 624 B 1BB 3 Creature - Angel Vampire 3 2 R Flying, lifelink Sacrifice a creature: Until end of turn, Turned Watcher gets +1/+0 and gains “Whenever Turned Watcher deals combat damage to a player, draw a card.” reprint, Entropic Inferno (SL76) LAIR 625 R 3RR 5 Instant R Entropic Inferno deals 5 damage divided as you choose among any number of targets. At the beginning of the next end step, for each permanent dealt damage this way, its owner puts it on the bottom of their library, then reveals cards from the top until they reveal a nonland permanent card. They put that card onto the battlefield, then shuffle. reprint, Thought Blossom (SL76) LAIR 626 UB UB 2 Instant R Cast from Exile reminder/spawn Can Be Cast From Exile Counter target instant or sorcery spell. If that spell is countered this way, exile it instead of putting it into its owner's graveyard. You may cast that spell for as long as it remains exiled and you may spend blue and black mana as though it were mana of any color to cast it. reprint, 1/1 white Spirit LAIR tokens LAIR71 W 0 Token 1 1 T Flying Chart the Vast CHAMPIONS 98 UG 4GU 6 Sorcery M Look at top three/vp1pt3 Look at the top three cards of your library. You may exile one that doesn't share a mana value with any cards exiled with Chart the Vast. Put the rest on the bottom of your library. If you exiled a card, repeat this process. Otherwise, put all cards exiled this way into your hand. reprint, Thriving Budling CHAMPIONS 99 G G 1 Creature - Treefolk 0 1 M T: Add one mana of any type that a land you control could produce. Augmented - At the beginning of your end step, if you've spent WUBRG to cast spells this turn, untap Thriving Budling and put three +1/+1 counters on it. reprint, Ramzi, Traveling Merchant CHAMPIONS 100 G 1G 2 Legendary Creature - Human Scout Merchant 0 2 M Spawn Antelope/spawn 1/1 green Antelope CHAMPIONSAdjudicate/spawn land Aura OTH When Ramzi, Traveling Merchant enters the battlefield, adjudicate land. Whenever an Aura becomes attached to a land you control, create a 1/1 green Antelope creature token. reprint, 1/1 green Antelope CHAMPIONS tokens CHAMPIONS18 G 0 Token 1 1 T Lijing, the Great Partisan NJB 24 W 2WW 4 Legendary Creature - Elder Fox Spirit 3 4 M Spawn Fox/spawn 2/1 red and white Fox NJB Vigilance Lijing has indestructible as long as a Fox entered the battlefield under your control this turn. Whenever an opponent draws a card, draw a card unless that player has you create a 2/1 red and white Fox creature token. Heping, Grand Pacifist NJB 20 W 3WW 5 Legendary Planeswalker - Heping 5 M yInitialize/ccgreen=5+1/ccgreen+1-3/ccgreen-3-8, Emblem Get/ccgreen-8;/spawn Heping Emblem NJB [+1]: Each player may draw a card. For each opponent who does, you gain 4 life. [-3]: Exile target nonland permanent. As long as that card remains exiled, its owner may pay 2 any time they could cast a sorcery. If they do, they return that card to their hand. [-8]: Target opponent gets an emblem with “Creatures you control lose all abilities and have base power and toughness 1/1.” Ing'Wei, Azure Empress NJB 57 U 1UU 3 Legendary Planeswalker - Ing'Wei 3 M yInitialize/ccgreen=3+1, Scry 1/ccgreen+1;/vp1pt1-2/ccgreen-2-6, Spawn two Kraken tokens/ccgreen-6;/spawnx2 8/8 blue Kraken NJB Golden age (If you cast an instant or sorcery spell, activated a nonmana ability, and attacked this turn, enter a renaissance for this game.) [+1]: Scry 1. If you're in a renaissance, draw a card. [-2]: Return target nonland permanent to its owner's hand if its mana value is 3 or less or if you're in a renaissance. [-6]: Create two 8/8 blue Kraken creature tokens. If you're in a renaissance, take an extra turn after this one. Panya, Who Dares to Dream NJB 66 U 1U 2 Legendary Creature - Mouse Warrior 2 1 M Whenever Panya attacks, you may put an escapade counter on her, then you may cast an instant or sorcery card from your hand with mana value equal to the number of escapade counters on Panya without paying its mana cost. 1U: Panya gains flying until end of turn. Lizhao, Last Breath of the Yenzu NJB 100 B 3BB 5 Legendary Creature - Elder Demon 5 5 M Spawn Demon/spawn 5/5 black Demon NJB Flying, lifelink Other Demons you control have flying and lifelink. If you would create a creature token, you may instead pay 5 life and create a 5/5 black Demon creature token. Forbidden Shiangshi Arts NJB 92 B 1B 2 Enchantment M Copy reminder/spawn Copy When Forbidden Shiangshi Arts enters the battlefield, each player mills three cards. 2B: Exile target creature card from a graveyard. Create a tapped token that's a copy of that card, except it has “When this creature deals damage, sacrifice it.” Hao'Tai, the Reverent NJB 143 R 3RR 5 Legendary Creature - Elder Dragon 5 5 M Cast from Exile reminder/spawn Can Be Cast From Exile Flying Whenever Hao'Tai deals combat damage to a player, that player exiles the top five cards of their library and separates them into two piles. Put an ember counter on each card in the pile of your choice. You may play cards from exile with ember counters for as long as they remain exiled. Entropic Inferno NJB 134 R 3RR 5 Instant M Entropic Inferno deals 5 damage divided as you choose among any number of targets. At the beginning of the next end step, for each permanent dealt damage this way, its owner puts it on the bottom of their library, then reveals cards from the top until they reveal a nonland permanent card. They put that card onto the battlefield, then shuffle. Qiyan, Great Progenitor NJB 191 G XGGG 3 Legendary Creature - Elder Hydra 0 0 M Spawn Hydra/spawn 0/0 green Hydra NJB Trample Qiyan enters the battlefield with twice X +1/+1 counters on them. If damage would be dealt to Qiyan while they have a +1/+1 counter on them, prevent that damage, remove that many +1/+1 counters from Qiyan, then create a 0/0 green Hydra creature token and put twice that many +1/+1 counters on it. Foster the Future NJB 178 G 2G 3 Enchantment M Spawn Panda/spawn 3/3 red Panda NJB When Foster the Future enters the battlefield, create a 3/3 red Panda creature token. Panda creatures and Mao planeswalkers you control have “+2: Target creature you control gains vigilance until end of turn” and “-4: Creatures you control get +1/+1 and gain trample until end of turn.” Hang Up Your Lanterns NJB 221 WG 2GW 4 Enchantment M Idolize/spawn Idol NJB Golden age (If you cast an instant or sorcery spell, activated a nonmana ability, and attacked this turn, enter a renaissance for this game.) 2GW: Create an Idol token. Prevent all damage that would be dealt to and dealt by target creature this turn. At the beginning of your end step, if you're in a renaissance and you control ten or more Idols, you win the game. Wang Xi, Wishes on the Wind NJB 246 WU 2WU 4 Legendary Creature - Drake 4 3 M Reveal top five/vp1at5 Flying, ward 3 Inspired - Whenever Wang Xi becomes untapped, choose a nonbasic card name, then reveal the top five cards of your library. Put all cards with the chosen name from among them into your hand and the rest on the bottom of your library in any order. Swiftblade Ren NJB 244 BR 1BR 3 Legendary Creature - Human Warrior 3 2 M First strike Whenever Ren deals combat damage to a player, you may activate one of her abilities by paying 3 life rather than paying its cost. 1R, Discard a card: Draw a card. 2B, Sacrifice a creature: Each opponent sacrifices a creature. Gui, the Brinebearer NJB 220 UG 1GU 3 Legendary Creature - Turtle Beast 5 6 M Reveal top one/vp1at1 Golden age (If you cast an instant or sorcery spell, activated a nonmana ability, and attacked this turn, enter a renaissance for this game.) Gui can't attack or block unless you're in a renaissance. T: Reveal the top card of your library. If it's a land card, put it onto the battlefield. Otherwise, put it back on top or into your graveyard and you gain 3 life. Zou Meili, Cruel Justice NJB 255 WB 2WB 4 Legendary Planeswalker - Zou 3 M yInitialize/ccgreen=3+1, Spawn Spirit/ccgreen+1;/spawn 1/1 colorless Spirit NJB-2/ccgreen-2-6/ccgreen-6 [+1]: Each opponent discards a card. If a land card is discarded this way, create a 1/1 colorless Spirit creature token with flying. [-2]: Until end of turn, creatures you control get +1/+1 and creatures your opponents control get -1/-1. [-6]: Each opponent chooses up to one permanent they control of each permanent type, then sacrifices the rest. Wei Ji, Life's Rhythm NJB 247 BG 2BG 4 Legendary Planeswalker - Ji 4 M yInitialize/ccgreen=4Spawn Panda Bear Monk/spawn 2/2 green Panda Bear Monk NJB-2/ccgreen-2-6, Emblem Get/ccgreen-6;/spawn Ji Emblem NJB [0]: Create a 2/2 green Panda Bear Monk creature token with “When this creature dies, put a loyalty counter on a Ji planeswalker you control.” [-2]: Each player sacrifices a nonland permanent. You may return a nonland permanent card from your graveyard to your hand. [-6]: You get an emblem with “Whenever a permanent you control dies, you may search your library for a card that shares a card type with that permanent and put it onto the battlefield, then shuffle.” Kiyoko of the Silver Mist NJB 225 UB 1UB 3 Legendary Planeswalker - Kiyoko 3 M yInitialize/ccgreen=3+1, Spawn Warrior/ccgreen+1;/spawn 1/1 white Warrior NJB-2/ccgreen-2-5, Emblem Get/ccgreen-5;/spawn Kiyoko Emblem NJB [+1]: Create a 1/1 white Warrior creature token. Put a menace counter on it. [-2]: Draw a card for each tapped creature you control. [-5]: You get an emblem with “Creature cards in your hand have ‘1UB, Reveal this card from your hand, Return an unblocked attacking creature you control to its owner's hand: Put this card onto the battlefield tapped and attacking.'” Seto San, Divine Heroine NJB 240 WR 4RW 6 Legendary Planeswalker - Seto 4 M yInitialize/ccgreen=4+1, Spawn three Warrior tokens/ccgreen+1;/spawnx3 1/1 white Warrior NJB-2/ccgreen-2 [+1]: Create three 1/1 white Warrior creature tokens. They gain haste. [0]: Until end of turn, each creature and planeswalker you control becomes a 3/3 Warrior creature and gains indestructible. (Permanents don't lose loyalty while they're not a planeswalker.) [-2]: Choose tapped or untapped. Seto San deals 3 damage to each creature with the chosen attribute. Autumn Symphony NJB 208 RG 1RG 3 Sorcery M Spawn Bard/spawn 1/1 red Bard NJB Distribute four +1/+1 counters among up to two target lands you control. Those lands become 0/0 Elemental creatures with haste until end of turn. If you're attacking, tap those lands. They're attacking. Showcase 3RG (Then if you cast this for its showcase cost, create a 1/1 red Bard creature token that can't block and exile this. Whenever it attacks, you may cast a free copy of this.) Ma'Long, the Skystorm NJB 228a,228b UR 4UR 6 Legendary Creature - Dragon 4 4 M Spawn Bard/spawn 1/1 red Bard NJBCast from Exile reminder/spawn Can Be Cast From ExileAscend/cf;/ccgreen=3+1/ccgreen+1-1, Spawn Treasure/ccgreen-1;/spawn Treasure NJB-5, Copy reminder/ccgreen-5;/spawn Copy Flying, haste Whenever Ma'Long deals combat damage to a player, draw a card, then add that much mana in any combination of U and/or R. Until end of turn, you don't lose this mana as steps and phases end. Instant and sorcery cards in your hand have showcase. The showcase cost is equal to the card's mana cost plus 2. (If you cast it for its showcase cost, create a 1/1 red Bard creature token that can't block and exile that card. Whenever the Bard attacks, you may cast a free copy of the exiled card.) ----- Boxue, Imperial Ally|Legendary Planeswalker - Boxue [] [+1]: Boxue deals 1 damage to each opponent. You may draw a card, then discard a card. [-1]: Create a Treasure token. [-5]: Copy the next spell you cast this turn. You may choose new targets for the copy. (A copied permanent spell becomes a token.) Kiri, Corporeal Conduit NJB 22 W 1W 2 Legendary Creature - Fox Spirit 1 4 R Lifelink Whenever one or more other creatures with power 2 or less enters the battlefield under your control, you gain 1 life. If your life total is greater than your starting life total, draw a card instead. This ability triggers only once each turn. Gao'Wu, Humble Sibyl NJB 16 W 1W 2 Legendary Creature - Human Bard 2 1 R First strike Noncreature spells with mana value 3 or greater cost 1 more to cast. Creatures with mana value 3 or greater enter the battlefield tapped. Yujei, Zephyr Melodist NJB 41 W 2W 3 Legendary Creature - Human Bard 1 1 R Spawn Bird/spawn 1/1 white Bird NJB Flying When Yujei enters the battlefield, create a 1/1 white Bird creature token with flying. 2W: Put a +1/+1 counter on target creature. It gains flying until end of turn. If it already has flying, put a +1/+1 counter on Yujei instead. Cai Lan, the Puppeteer NJB 6 W 1WW 3 Legendary Creature - Human Bard 2 3 R Idolize/spawn Idol NJB Vigilance When Cai Lan enters the battlefield, exile target nonland permanent an opponent controls with mana value 2 or less. Its controller creates an Idol token. Li's Moonblades NJB 25 W 2W 3 Legendary Artifact - Equipment R Idolize/spawn Idol NJB Equipped creature has double strike. Whenever equipped creature attacks, create an Idol token. (It's an artifact with “1, Sacrifice this artifact: Put a +1/+1 counter on target creature. Activate only as a sorcery.”) Abilities of Idols you control that target equipped creature cost 1 less to activate. Equip 2W Diao of the Opal Infantry NJB 10 W 3WW 5 Legendary Creature - Human Warrior 3 4 R Spawn two Warrior tokens/spawnx2 1/1 white Warrior NJB When Diao enters the battlefield, create two 1/1 white Warrior creature tokens. Whenever Diao attacks, put a +1/+1 counter on each attacking creature you control with the least power among those creatures. The Great War Ends NJB 18 W 3WW 5 Sorcery R Golden age (If you cast an instant or sorcery spell, activated a nonmana ability, and attacked this turn, enter a renaissance for this game.) If you're in a renaissance, you may have up to one target creature or planeswalker gain indestructible until end of turn. Destroy all creatures and planeswalkers. Chronicles of the Kitsune NJB 9 W W 1 Enchantment - Gallery R Spawn Fox/spawn 2/1 red and white Fox NJBSpawn At the beginning of your end step, if you control no creatures, Hu Li/spawn At the beginning of your end step, if you control no creatures, Hu Li NJB (Choose only one work as a sorcery to add its ability.) When Chronicles of the Kitsune enters the battlefield, create a 2/1 red and white Fox creature token. 2WW: Act I: Ascent Creature tokens you control get +1/+1 and have flying. 3WW: Act II: Descent At the beginning of your end step, if you control no creatures, create Hu Li, a legendary 4/4 white Fox Spirit creature token with flying and lifelink. Painting Dolls NJB 234 WU 1WU 3 Instant R Put a porcelain counter on each of up to one target creature and up to one target artifact. They become 3/3 colorless artifact creatures and lose all abilities. Yenzu Blood Pact NJB 252 WB 2WB 4 Enchantment R Golden age (If you cast an instant or sorcery spell, activated a nonmana ability, and attacked this turn, enter a renaissance for this game.) 1, Sacrifice a creature: Draw a card. Each opponent loses 1 life and you gain 1 life. Whenever you sacrifice a creature, if you're in a renaissance, each opponent sacrifices a creature. This ability triggers only once each turn. Ya'Ling, the Rune-Drake NJB 251 WUG 1GWU 4 Legendary Creature - Drake 2 2 R Idolize/spawn Idol NJB Flying Whenever another creature enters the battlefield under your control, create an Idol token. Whenever you put a +1/+1 counter on Ya'Ling, put a +1/+1 on each other creature you control. This ability triggers only once each turn. Wun Su, War's Muse NJB 249 WBR 1RWB 4 Legendary Creature - Monkey Warrior 4 4 R Vigilance, trample Pay 3 life: You choose if and how target creature attacks or blocks this turn. You choose before its controller declares other attackers or blockers. Activate only once each turn. Oshin, Reef Warden NJB 65 U 1U 2 Legendary Creature - Drake 2 1 R Flash Flying When Oshin enters the battlefield, counter target spell if its mana value is less than or equal to the number of spells you've cast this turn. Elder Soothsayer Chian NJB 51 U 2U 3 Legendary Creature - Human Wizard 3 2 R Spawn Drake/spawn 2/2 blue Drake NJB Whenever Chian becomes the target of a spell or ability you control, create a 2/2 blue Drake creature token with flying. This ability triggers only once each turn. Ushi Yun, the Curator NJB 80 U 1UU 3 Legendary Creature - Human Wizard 1 3 R Idolize/spawn Idol NJB Golden age (If you cast an instant or sorcery spell, activated a nonmana ability, and attacked this turn, enter a renaissance for this game.) When Ushi Yun enters the battlefield, create an Idol token. As long as you're in a renaissance, artifacts you control have “T: Draw a card.” Sun Yun, Master of Man NJB 78 U 2UU 4 Legendary Creature - Human Wizard 1 3 R You may have Sun Yun enter the battlefield as a copy of any creature on the battlefield, except her name is Sun Yun, Master of Man, she's legendary in addition to her other types, and she has “2U: Exile Sun Yun, then return her to the battlefield under her owner's control.” Kan'Gi, High Tactician NJB 61 U 2UU 4 Legendary Creature - Human Warrior 1 5 R T: Gain control of target creature or planeswalker with mana value less than or equal to Kan'Gi's power for as long as you control Kan'Gi. Inspired - Whenever Kan'Gi becomes untapped, put a +1/+1 counter on her. Shuilong Technique NJB 76 U U 1 Sorcery R Spawn Drake/spawn 2/2 blue Drake NJB Draw a card. If this is the third spell you've cast this turn, create a 2/2 blue Drake creature token with flying. If this is the sixth spell you've cast this turn, exile it, then return up to three target instant and/or sorcery cards from your graveyard to your hand and untap up to six lands. Papier-Mâché Marvel NJB 67 U 2U 3 Instant R Spawn Dragon/spawn 4/4 red Dragon NJBSpawn Bard/spawn 1/1 red Bard NJB Exile target creature. If you controlled that creature, create a 4/4 red Dragon creature token with flying. Otherwise, its controller creates a 1/1 white Bird creature token with flying. Showcase 4U (Then if you cast this for its showcase cost, create a 1/1 red Bard creature token that can't block and exile this. Whenever it attacks, you may cast a free copy of this.) Juyu Offering Pool NJB 59 U 1U 2 Enchantment - Gallery R Release the Kraken/spawn 8/8 blue Kraken NJBReveal top five/vp1at5 (Choose only one work as a sorcery to add its ability.) When Juyu Offering Pool enters the battlefield, reveal the top five cards of your library. You may put a noncreature card from among them into your hand. Put the rest on the bottom of your library in any order. 1U: Scales of Shara Whenever you cast a noncreature spell, put a +1/+1 counter on target creature you control. 6UU: Eye of Shojiro Whenever you cast a noncreature spell, create an 8/8 blue Kraken creature token. Lin, the Opportunist NJB 227 UB 2UB 4 Legendary Creature - Human Rogue 3 2 R Spawn Treasure/spawn Treasure NJBReveal top one/vp1at1Cast from Exile reminder/spawn Can Be Cast From Exile Flash Whenever a creature you control deals combat damage to a player, create a Treasure token, then exile the top card of that player's library. You may play cards exiled this way for as long as they remain exiled. Dance of Dragons NJB 214 UR 2UR 4 Sorcery R Spawn Bard/spawn 1/1 red Bard NJB Dance of Dragons deals 4 damage divided as you choose among up to two targets. When one or more permanents dealt damage this way die this turn, draw a card. This ability triggers only once. Showcase 5UR (Then if you cast this for its showcase cost, create a 1/1 red Bard creature token that can't block and exile this. Whenever it attacks, you may cast a free copy of this.) Fang Luo, the Astral Tide NJB 217 WUB 1WUB 4 Legendary Creature - Dragon Spirit 2 3 R Flash Flying When Fang Luo enters the battlefield, exile target spell or creature an opponent controls with mana value 4 or less, then its owner puts it onto the battlefield face down. (It's a 2/2 creature.) Oshu of the Bosk NJB 233 URG 2GUR 5 Legendary Creature - Beast 5 5 R Trample Whenever Oshu deals combat damage to a player, gain control of target land that player controls. It becomes a 4/4 Elemental creature that's still a land. As long as you control eight or more lands, Oshu and land creatures you control get +2/+2. Tzelin, Cabal Liturgist NJB 118 B B 1 Legendary Creature - Human Wizard 1 2 R Golden age (If you cast an instant or sorcery spell, activated a nonmana ability, and attacked this turn, enter a renaissance for this game.) Whenever a Demon enters the battlefield under your control, put a +1/+1 counter on Tzelin. 2B: Sacrifice Tzelin. If you do, each opponent loses life equal to Tzelin's power. If you're in a renaissance, also draw that many cards. Ha'Eng, Profane Scribe NJB 96 B 1B 2 Legendary Creature - Human Wizard 2 3 R Look at top one/vp1pt1 Discard a card: Ha'Eng gains deathtouch until end of turn. Inspired - Whenever Ha'Eng becomes untapped, look at the top card of your library and exile it face down. Then you may pay 3 life. If you do, put all cards you own exiled with Ha'Eng into your hand. Kai'Jun, the Eradicator NJB 97 B 2BB 4 Legendary Creature - Demon 6 6 R Flying, trample At the beginning of combat on your turn, an opponent may sacrifice a creature. If they do, you may sacrifice a creature. If you do, repeat this process. If you don't, tap Kai'Jun. Kai'Long, the Call of the Dark NJB 98 B 3BB 5 Legendary Creature - Demon 4 4 R Flying You may cast black spells with mana value 3 or less by paying life equal to their mana values rather than paying their mana costs. B, Sacrifice another creature: You gain 3 life. Kai'Zhou, the Purifier NJB 99 B 1BB 3 Legendary Creature - Human Demon 3 4 R Menace When Kai'Zhou enters the battlefield, you may have all legendary nonland permanents phase out until your next turn. Whenever Kai'Zhou deals combat damage to a player, they sacrifice a legendary permanent. Birth of the Yaozu NJB 86 B 3BB 5 Sorcery R Copy reminder/spawn Copy Golden age (If you cast an instant or sorcery spell, activated a nonmana ability, and attacked this turn, enter a renaissance for this game.) Return target creature card from your graveyard to the battlefield. If it was put there from the battlefield this turn, create a token that's a copy of it. If you're in a renaissance, create a token that's a copy of it. The Blood Sun Sets NJB 87 B B 1 Instant R Until end of turn, target creature you control gains “T: Destroy target creature.” Xie'e Amphitheatre NJB 121 B 1BB 3 Enchantment - Gallery R Spawn Cultist/spawn 0/1 black Cultist NJB (Choose only one work as a sorcery to add its ability.) When Xie'e Amphitheatre enters the battlefield, search your library for a card and exile it face down, then shuffle. You may cast that card on any turn you sacrificed a permanent. B: Intro: Together At the beginning of your upkeep, you lose 1 life and create a 0/1 black Cultist creature token with “1BB, Sacrifice three Cultists: Create a 5/5 black Demon creature token.” 2B: Finale: Alone Whenever a Demon enters the battlefield under your control, each opponent loses life equal to its power and you gain that much life. Xihuo, the Onyx Flame NJB 250 BR 3BR 5 Legendary Creature - Dragon 2 4 R Flying Whenever a player spends one or more mana to activate an ability that isn't a mana ability, Xihuo deals 2 damage to each opponent. BR, Pay 2 life: Xihuo gains double strike until end of turn. Activate only once each turn. Ruchong Awakening NJB 239 BG 1BG 3 Sorcery R Spawn Wurm/spawn 0/0 green Wurm NJBSpawn five Wurm tokens/spawnx5 0/0 green Wurm NJB Create a 0/0 green Wurm creature token with “This creature gets +1/+1 for each permanent card in your graveyard.” If you would draw a card, you may instead sacrifice two lands and mill two cards. If you do, return Ruchong Awakening from your graveyard to your hand. Kai'Oro, Grave Betrayer NJB 223 UBR 2UBR 5 Legendary Creature - Demon 3 4 R Flying, ward 3 Whenever Kai'Oro enters the battlefield or attacks, you may exile target nonland card with mana value 3 or less from your graveyard. Until end of turn, you may cast a copy of that card without paying its mana cost. The Mythical Zhiwu NJB 231 WBG WBG 3 Legendary Creature - Plant Beast 0 0 R yInitialize/ccgreen=4 The Mythical Zhiwu enters the battlefield with four +1/+1 counters on it. 1, Remove a +1/+1 counter from a creature you control: Target creature gets -1/-1 until end of turn. Activate only as a sorcery. 1, Remove a +1/+1 counter from a creature you control: Each opponent loses 1 life and you gain 1 life. Jiu, Daughter of the Sun NJB 146 R 1R 2 Legendary Creature - Fox Spirit 3 1 R Other attacking Foxes you control get +1/+0. 2R, Sacrifice Jiu: Discard your hand, then draw a card for each tapped Fox you control. Elder General Hatsuo NJB 133 R 2R 3 Legendary Creature - Human Warrior 3 2 R Spawn Warrior/spawn 1/1 white Warrior NJB Whenever Hatsuo attacks, if you control three or more attacking creatures, attacking creatures you control gain first strike until end of turn. Inspired - Whenever Hatsuo becomes untapped, create a 1/1 white Warrior creature token. It gains haste and attacks this turn if able. Mieng of the Pyre Waltz NJB 150 R 1RR 3 Legendary Creature - Human Wizard 2 2 R Spawn Dragon/spawn 4/4 red Dragon NJB Golden age (If you cast an instant or sorcery spell, activated a nonmana ability, and attacked this turn, enter a renaissance for this game.) 1R: Mieng gains flying until end of turn. Whenever Mieng attacks, create a 4/4 red Dragon creature token with flying that's tapped and attacking. Exile that token at end of combat unless you're in a renaissance. Tseng, the Shooting Star NJB 161 R 4RR 6 Legendary Creature - Dragon 6 6 R Reveal top three/vp1at3 Flying Lands you control have “T: Add RR. This land deals 2 damage to you.” RRRRRR: Shuffle your library, then exile the top three cards. You may cast one of them without paying its mana cost. Nichang Yuyi NJB 151 R 1R 2 Sorcery R Spawn Bard/spawn 1/1 red Bard NJBCopy reminder/spawn Copy Draw a card. The next noncreature spell you cast this turn costs 2 less to cast. Showcase 3R (Then if you cast this for its showcase cost, create a 1/1 red Bard creature token that can't block and exile this. Whenever it attacks, you may cast a free copy of this.) Judgment of Hao'Tai NJB 147 R 2RR 4 Sorcery R Judgment of Hao'Tai deals 4 damage to each non-Dragon creature. Dragon Emperor's Chariot NJB 132 R 4RR 6 Legendary Artifact - Vehicle 10 10 R Spawn Dragon/spawn 4/4 red Dragon NJB Flying, trample Crew 8 When Dragon Emperor's Chariot enters the battlefield, create a 4/4 red Dragon creature token with flying. Whenever Dragon Emperor's Chariot attacks, it deals 4 damage divided as you choose among any number of targets. The Art of War NJB 124 R 1RR 3 Enchantment - Gallery R Copy reminder/spawn Copy (Choose only one work as a sorcery to add its ability.) When The Art of War enters the battlefield, if a source you control would deal damage this turn, it deals double that damage instead. 2RR: Laying Plans Whenever you attack for the first time each turn, untap each creature you control. After this phase, there is an additional combat phase. 2RR: Waging War Whenever a creature you control attacks, create a token that's a copy of it that's tapped and attacking, except the token isn't legendary. Exile those tokens at end of combat. Old Lord Xiusheng NJB 232 RG RG 2 Legendary Creature - Human Warrior 2 2 R Spawn Dragon/spawn 4/4 red Dragon NJB Whenever a creature with power 4 or greater enters the battlefield under your control, it gains haste until end of turn. T: Add R or G. 4RG: Create a 4/4 red Dragon creature token with flying. Qulai, Orchard Shepherd NJB 237 WR 1RW 3 Legendary Creature - Fox Spirit 3 3 R Look at top six/vp1pt6 When Qulai enters the battlefield, look at the top six cards of your library. You may reveal a Fox card from among them and put it into your hand. Put the rest on the bottom of your library in any order. Sacrifice Qulai: Foxes you control gain hexproof and indestructible until end of turn. Cheng, Wild Tyrant NJB 212 BRG 4BRG 7 Legendary Creature - Dragon 6 6 R Look at top six/vp1pt6 Flying, haste Whenever Cheng attacks, look at the top six cards of your library. You may reveal a creature card from among them and put it into your hand. If it's a Dragon, put it onto the battlefield tapped and attacking instead. Put the rest on the bottom of your library in a random order. Cou Ling of the Lunar Den NJB 213 WUR 2URW 5 Legendary Creature - Human Wizard 1 3 R Spawn two Fox tokens/spawnx2 2/1 red and white Fox NJB When Cou Ling enters the battlefield, create two 2/1 red and white Fox creature tokens. Whenever a Fox you control deals combat damage to a player, draw a card, then you may cast an instant or sorcery card with mana value less than or equal to the damage dealt from your hand without paying its mana cost. Da'Lang, Timberheart NJB 173 G 1GG 3 Legendary Creature - Wolf 4 3 R Golden age (If you cast an instant or sorcery spell, activated a nonmana ability, and attacked this turn, enter a renaissance for this game.) 3G: Da'Lang gets +2/+2 until end of turn. If you're in a renaissance, all creatures able to block Da'Lang this turn do so. Activate only once each turn. Chiu, Hand of the Pack NJB 169 G 3GG 5 Legendary Creature - Human Druid 2 2 R Spawn Shimaru, the Unfading/spawn Shimaru, the Unfading NJB Wolves you control have hexproof and “Whenever this creature deals combat damage to a player, draw a card.” At the beginning of your end step, if you don't control a creature named Shimaru, the Unfading, create Shimaru, the Unfading, a legendary 4/4 green Wolf Spirit creature token with trample. Heyu, Depthlurker NJB 183 G 2G 3 Legendary Creature - Crocodile Turtle 2 2 R Flash Whenever another permanent dies, put a +1/+1 counter on Heyu. 1G: Heyu becomes a colorless Island land until end of turn. Jindao, the World Eye NJB 185 G 2GG 4 Legendary Creature - Snake 2 2 R Look at top one/vp1pt1 You may look at the top card of your library any time. Once during each of your turns, you may play a land from the top of your library as though you could play an additional land. 3GG: You may cast the top card of your library without paying its mana cost if it's a creature card. Activate only as a sorcery. Xiejuan and Hao Lu NJB 205 G 4GG 6 Legendary Creature - Cat Human 6 6 R Trample, vigilance Spells your opponents cast that target Xiejuan and Hao Lu cost X more to cast, where X is the number of other creatures you control. Whenever another creature you control dies, draw a card. Savage Convergence NJB 193 G 3GG 5 Sorcery R Golden age (If you cast an instant or sorcery spell, activated a nonmana ability, and attacked this turn, enter a renaissance for this game.) Search your library for up to three creature cards with different mana values 4 or less, reveal them, put them into your hand, then shuffle. If you're in a renaissance, you may put one of those cards onto the battlefield instead of into your hand. Till the Queen's Gardens NJB 198 G XG 1 Sorcery R Spawn Plant/spawn 0/1 green Plant NJBSpawn five Plant tokens/spawnx5 0/1 green Plant NJB Create X 0/1 green Plant creature tokens, then distribute X +1/+1 counters among any number of creatures you control. Wildlife Sketches NJB 204 G G 1 Enchantment - Gallery R Reveal top five/vp1at5 (Choose only one work as a sorcery to add its ability.) When Wildlife Sketches enters the battlefield, reveal the top five cards of your library. Put a creature card from among them into your hand and the rest on the bottom in any order. 1G: Carnation Petals You may cast creature spells as though they had flash. 3G: Pecking Order At the beginning of your upkeep, you may sacrifice a creature. If you do, search your library for a creature card with mana value equal to 1 plus the sacrificed creature's mana value, put it onto the battlefield, then shuffle. Bai of the Royal Gardens NJB 209 WG GW 2 Legendary Creature - Human Druid 3 1 R Spawn Plant/spawn 0/1 green Plant NJB Whenever you create one or more tokens, put a +1/+1 counter on target creature you control. 2GW: Create a 0/1 green Plant creature token. Shigurei, Vassal of the Depths NJB 242 UG 4GU 6 Legendary Creature - Kraken 7 7 R Flash This spell can't be countered. Whenever Shigurei attacks, you may activate an ability of a creature you control without paying its cost. 1GU: Target permanent becomes a colorless Island land until end of turn. Zihao, Song of the Glade NJB 254 WRG RGW 3 Legendary Creature - Human Druid Bard 3 3 R Golden age (If you cast an instant or sorcery spell, activated a nonmana ability, and attacked this turn, enter a renaissance for this game.) 2RGW: You may put a creature card from your hand onto the battlefield. It gains haste and vigilance until end of turn. At the beginning of the next end step, return it to your hand unless you're in a renaissance. Emperor Dan Te Mogui NJB 215 UBG BGU 3 Legendary Creature - Human Noble 3 3 R Look at top three/vp1pt3 Inspired - Whenever Emperor Dan Te Mogui becomes untapped, look at the top three cards of your library. Put one into your graveyard, one on the bottom of your library, and one on top. When Emperor Dan Te Mogui dies, you may put it on the bottom of your library. If you do, return target permanent card from your graveyard to your hand. Duan's Aeriform Ribbons NJB 257 2 2 Legendary Artifact - Equipment R Equipped creature is a Dragon and has base power and toughness 4/4, flying, and “2: This creature gets +1/+0 until end of turn.” Equip 3 The Orange Orchard NJB 269 0 Legendary Land R T: Add C. 2, T: Choose a color, then choose one - • Add one mana of that color for each token you control. • Add one mana of that color for each permanent you control with one or more counters on it. Xueyang San NJB 262 1 1 Legendary Artifact - Equipment R Equipped creature gets +1/-1 and has “When this creature dies, put a fate counter on Xueyang San.” 1, Remove a fate counter from Xueyang San: Choose one - • Draw a card. • Xueyang San deals 2 damage to any target and you gain 2 life. Equip 1 Shrine of Elder Lords NJB 272 0 Land R Idolize/spawn Idol NJB Whenever you create an Idol token, put a +1/+1 counter on Shrine of Elder Lords. T: Add C. 3: Put a +1/+1 counter on Shrine of Elder Lords, then you may have it become a 0/0 Elemental creature with vigilance until end of turn. It's still a land. Outcast of the Folded Fan NJB 28 W 1W 2 Creature - Human 2 1 C Spawn Bird/spawn 1/1 white Bird NJB 1W, Exile Outcast of the Folded Fan from your graveyard: Create a 1/1 white Bird creature token with flying. Activate only as a sorcery. Fox of a Radiant Meadow NJB 14 W 1W 2 Creature - Fox 2 2 U Golden age (If you cast an instant or sorcery spell, activated a nonmana ability, and attacked this turn, enter a renaissance for this game.) Fox of a Radiant Meadow has double strike as long as you're in a renaissance. Glorious Wingwright NJB 17 W 1W 2 Creature - Human Artificer 1 1 U Flying Whenever an artifact enters the battlefield under your control, put a +1/+1 counter on Glorious Wingwright. This ability triggers only once each turn. Fox of a Glistening Glen NJB 12 W 2W 3 Creature - Fox 3 2 U Other Foxes you control get +1/+1. 2W: Target Fox you control gains lifelink until end of turn. Chiseled Familiar NJB 8 W 2W 3 Artifact Creature - Fox 2 2 U When Chiseled Familiar enters the battlefield, draw a card. Sacrifice Chiseled Familiar: You gain 2 life. Adept Lieutenant NJB 1 W 1WW 3 Creature - Human Warrior 3 3 U Idolize/spawn Idol NJB Whenever Adept Lieutenant attacks, create an Idol token. (It's an artifact with “1, Sacrifice this artifact: Put a +1/+1 counter on target creature. Activate only as a sorcery.”) 1, Sacrifice an Idol: Put a +1/+1 counter on Adept Lieutenant. Red-Crowned Admiral NJB 32 W 3W 4 Creature - Human Warrior 2 3 U Idolize/spawn Idol NJB When Red-Crowned Admiral enters the battlefield, create an Idol token. (It's an artifact with “1, Sacrifice this artifact: Put a +1/+1 counter on target creature. Activate only as a sorcery.”) Each creature you control with a +1/+1 counter on it has flying. Heping's Acolyte NJB 21 W 3W 4 Creature - Human Monk 1 5 U Spawn Spirit/spawn 1/1 colorless Spirit NJB Whenever a nontoken creature you control dies, create a 1/1 colorless Spirit creature token with flying. Leave the Den NJB 23 W 3WW 5 Sorcery U Spawn three Fox tokens/spawnx3 2/1 red and white Fox NJB Create three 2/1 red and white Fox creature tokens. The People's Anthem NJB 30 W W 1 Instant U Spawn Bard/spawn 1/1 red Bard NJB Creatures you control get +1/+1 until end of turn. Showcase 2WW (Then if you cast this for its showcase cost, create a 1/1 red Bard creature token that can't block and exile this. Whenever it attacks, you may cast a free copy of this.) Seal the Gateway NJB 35 W W 1 Instant U Golden age (If you cast an instant or sorcery spell, activated a nonmana ability, and attacked this turn, enter a renaissance for this game.) Target creature or planeswalker an opponent controls phases out. If you're in a renaissance, exile it instead. Chamber of Penance NJB 7 W 2W 3 Artifact U When Chamber of Penance enters the battlefield, exile target nonland permanent an opponent controls until Chamber of Penance leaves the battlefield. Sage of the Jade Baton NJB 74 U U 1 Creature - Human Bard 1 2 U Sage of the Jade Baton can't be blocked by creatures with toughness 2 or greater. Inspired - Whenever Sage of the Jade Baton becomes untapped, draw a card, then discard a card. Reflecting Pool Drifter NJB 72 U 1U 2 Creature - Drake 1 3 U Flying 2U: Switch target creature's power and toughness until end of turn. Pon's Apprentice NJB 69 U 2U 3 Creature - Human Wizard 2 2 U Inspired - Whenever Pon's Apprentice becomes untapped, target creature you control has base power and toughness 5/5 until end of turn. Nonpareil of the Abyss NJB 64 U 6UU 8 Creature - Kraken 8 8 U Idolize/spawn Idol NJB Trample Golden age (If you cast an instant or sorcery spell, activated a nonmana ability, and attacked this turn, enter a renaissance for this game.) When Nonpareil of the Abyss enters the battlefield, create an Idol token. Nonpareil of the Abyss has ward 8 as long as you're in a renaissance. Cerulean Sovereign NJB 48 U 4UU 6 Creature - Drake 3 4 U Flying When Cerulean Sovereign enters the battlefield, you may return target creature an opponent controls or instant or sorcery card in your graveyard to its owner's hand. Hydrolyze NJB 56 U 1U 2 Instant U Counter target spell. If that spell is countered this way, its owner puts it on the top or bottom of their library instead of into their graveyard. Each player draws a card. Trawl the Annals NJB 79 U 3U 4 Instant U Scry 2/vp1pt2 Golden age (If you cast an instant or sorcery spell, activated a nonmana ability, and attacked this turn, enter a renaissance for this game.) Scry 2, then draw two cards. If you're in a renaissance, instead scry 2, then draw three cards. Budding Couturier NJB 47 U 1U 2 Creature - Human Citizen 2 1 U Spawn Drake/spawn 2/2 blue Drake NJB Whenever you cast a spell for its showcase cost, create a 2/2 blue Drake creature token with flying. Bian Lian Opera NJB 46 U 1U 2 Instant U Spawn Bard/spawn 1/1 red Bard NJB Target creature you control becomes a copy of another target creature you control until end of turn. Showcase 2UU (Then if you cast this for its showcase cost, create a 1/1 red Bard creature token that can't block and exile this. Whenever it attacks, you may cast a free copy of this.) Stand in Opposition NJB 77 U 2U 3 Instant U Until end of turn, creatures and artifacts you control gain “T: Tap target permanent.” Aftermath of the Surge NJB 43 U 3U 4 Enchantment U Spawn two Treasure tokens/spawnx2 Treasure NJBRelease the Kraken/spawn 8/8 blue Kraken NJB When Aftermath of the Surge enters the battlefield, create two Treasure tokens. 1U, Sacrifice two artifacts: Draw two cards. 3U, Sacrifice four artifacts: Create an 8/8 blue Kraken creature token. It can't block this turn. Lunar Shachuan NJB 63 U 2U 3 Artifact - Vehicle 3 4 U Flying Crew 2 Golden age (If you cast an instant or sorcery spell, activated a nonmana ability, and attacked this turn, enter a renaissance for this game.) As long as you're in a renaissance, Lunar Shachuan is an artifact creature. Eaveshoppers NJB 91 B 1B 2 Creature - Human Rogue 1 1 U When Eaveshoppers enters the battlefield, each opponent discards a card. Inspired - Whenever Eaveshoppers becomes untapped, exile up to one target card from a graveyard. If a land card is exiled this way, put a +1/+1 counter on Eaveshoppers. Shifu of Xiangyin Temple NJB 110 B 1B 2 Creature - Human Warrior 0 1 U Idolize/spawn Idol NJB Whenever a creature you control dies, create an Idol token. (It's an artifact with “1, Sacrifice this artifact: Put a +1/+1 counter on target creature. Activate only as a sorcery.”) Whenever you sacrifice a noncreature permanent, each opponent loses 1 life and you gain 1 life. Sable Evangelist NJB 105 B 2B 3 Creature - Human Cleric 2 1 U Spawn Cultist/spawn 0/1 black Cultist NJB When Sable Evangelist enters the battlefield, create a 0/1 black Cultist creature token with “1BB, Sacrifice three Cultists: Create a 5/5 black Demon creature token.” Cultists you control get +2/+0 and can't block. Soul Engulfer NJB 112 B 1BB 3 Creature - Demon 0 4 U Menace Inspired - Whenever Soul Engulfer becomes untapped, each opponent loses 4 life. Mercenary of the Folded Fan NJB 102 B 3B 4 Creature - Human Mercenary 4 3 U Golden age (If you cast an instant or sorcery spell, activated a nonmana ability, and attacked this turn, enter a renaissance for this game.) 2B, Discard a card: Mercenary of the Folded Fan gains indestructible until end of turn. Tap it. If you're in a renaissance, draw a card. Grotesque Defiler NJB 95 B 3BB 5 Creature - Demon 4 5 U Golden age (If you cast an instant or sorcery spell, activated a nonmana ability, and attacked this turn, enter a renaissance for this game.) Sacrifice another creature: Grotesque Defiler gains flying until end of turn. Whenever Grotesque Defiler deals combat damage to a player, if you're in a renaissance, that player discards a card. Demon of Hubris NJB 89 B 4BB 6 Creature - Demon 6 6 U Idolize/spawn Idol NJB 1B, Sacrifice another creature: Draw a card and create an Idol token. (It's an artifact with “1, Sacrifice this artifact: Put a +1/+1 counter on target creature. Activate only as a sorcery.”) 2B, Sacrifice three Idols: Return Demon of Hubris from your graveyard to the battlefield. Activate only as a sorcery. Consign to Old Diyu NJB 88 B 3B 4 Instant U Golden age (If you cast an instant or sorcery spell, activated a nonmana ability, and attacked this turn, enter a renaissance for this game.) Destroy target creature. If you're in a renaissance, you may return a creature card from your graveyard to your hand. Skirmish Scars NJB 111 B 3BB 5 Sorcery U Target creature gets -1/-1 until end of turn, a second target creature gets -2/-2 until end of turn, and a third target creature gets -3/-3 until end of turn. reprint, Whispers of the Dead NJB 120 B 1B 2 Instant U Look at top three/vp1pt3 As an additional cost to cast this spell, sacrifice a creature. Look at the top three cards of your library. Put two of them into your hand and the other into your graveyard. Bandit's Dagger NJB 84 B B 1 Artifact - Equipment U Whenever equipped creature attacks, it gains deathtouch until end of turn. Sacrifice Bandit's Dagger: Target player dealt damage by equipped creature this turn reveals their hand. You choose a nonland card from it. That player discards that card. Equip 2 Yenzu Melodrama NJB 123 B 2B 3 Enchantment U Spawn Cultist/spawn 0/1 black Cultist NJB Demon spells you cast cost 2 less to cast and an additional 2 life to cast. Whenever you cast a Demon spell, create a 0/1 black Cultist creature token with “1BB, Sacrifice three Cultists: Create a 5/5 black Demon creature token.” Pup of a Marigold Burrow NJB 154 R R 1 Creature - Fox 2 1 U Whenever another Fox enters the battlefield under your control, Pup of a Marigold Burrow deals 1 damage to each opponent. Draconic Cinderlance NJB 131 R 1R 2 Creature - Human Warrior 2 1 U Menace Whenever a creature you control with power 4 or greater attacks, it gains menace until end of turn. Fervid Dragonheart NJB 136 R 2R 3 Creature - Human Warrior 3 2 U 2RR, Exile an instant or sorcery card from your graveyard: Fervid Dragonheart gets +1/+2, gains flying, and becomes a Dragon until end of turn. Scholar of the Staff NJB 156 R 2R 3 Creature - Monkey Warrior 4 2 U Scholar of the Staff can't block. Inspired - Whenever Scholar of the Staff becomes untapped, up to one target creature can't block this turn. Keen Redtail NJB 148 R 1R 2 Creature - Fox 1 2 U Idolize/spawn Idol NJB When Keen Redtail enters the battlefield, create an Idol token. (It's an artifact with “1, Sacrifice this artifact: Put a +1/+1 counter on target creature. Activate only as a sorcery.”) When Keen Redtail dies, it deals damage equal to its power to any target. Frisky Denmates NJB 142 R 3R 4 Creature - Fox 2 1 U Spawn Fox/spawn 2/1 red and white Fox NJB When Frisky Denmates enters the battlefield, create a 2/1 red and white Fox creature token, then Frisky Denmates deals damage to target creature or planeswalker an opponent controls equal to the number of Foxes you control. Rapacious Regent NJB 155 R 3RR 5 Creature - Dragon 3 3 U Flying When Rapacious Regent enters the battlefield, you may sacrifice another creature or artifact. If you do, Rapacious Regent deals 3 damage to any target. Bonk NJB 126 R 3R 4 Instant U This spell costs 2 less to cast if you control a creature with power 4 or greater. Bonk deals 4 damage to any target. Filigree Fan Dance NJB 137 R 1R 2 Instant U Spawn Bard/spawn 1/1 red Bard NJB Target creature gains double strike until end of turn. Showcase 2RR (Then if you cast this for its showcase cost, create a 1/1 red Bard creature token that can't block and exile this. Whenever it attacks, you may cast a free copy of this.) Stroke of Fortune NJB 160 R 1R 2 Sorcery C Spawn Treasure/spawn Treasure NJBSpawn Bard/spawn 1/1 red Bard NJB Create a Treasure token. Showcase 2R (Then if you cast this for its showcase cost, create a 1/1 red Bard creature token that can't block and exile this. Whenever it attacks, you may cast a free copy of this.) Baptism by Fire NJB 125 R 1R 2 Instant U Golden age (If you cast an instant or sorcery spell, activated a nonmana ability, and attacked this turn, enter a renaissance for this game.) Baptism by Fire deals 3 damage to target creature or planeswalker. If you're in a renaissance, Baptism by Fire deals 6 damage to that permanent instead. For the Court of the Queen NJB 139 R 2R 3 Enchantment U Look at top two/vp1pt2Reveal top two/vp1at2Cast from Exile reminder/spawn Can Be Cast From Exile Once each turn, when you cast an instant or sorcery spell, you may exile the top two cards of your library if you cast it for its showcase cost, otherwise, look at the top two cards of your library, then put one on the bottom of your library and exile the other. You may play cards exiled this way until you exile one or more other cards with For the Court of the Queen. Vassal of the Wild NJB 200 G G 1 Creature - Human Druid 1 1 U T: Add G. Spend this mana only to cast a creature spell or activate an ability of a creature. At the beginning of combat on your turn, if you control a creature with power 4 or greater, Vassal of the Wild gets +2/+1 and gains vigilance until end of turn. Spirited Florist NJB 195 G 1G 2 Creature - Human Druid 1 3 U Golden age (If you cast an instant or sorcery spell, activated a nonmana ability, and attacked this turn, enter a renaissance for this game.) 2G: Put two +1/+1 counters on target land you control. If you're in a renaissance, you may have that land become a 0/0 green Elemental creature until end of turn. (It's still a land.) Chaparral Hunter NJB 168 G 2G 3 Creature - Human Archer 2 3 U Reach When Chaparral Hunter enters the battlefield, if a permanent you controlled died this turn, draw a card and you gain 3 life. Verdant Druid NJB 201 G 2G 3 Creature - Human Druid 3 2 U Reveal top three/vp1at3 Golden age (If you cast an instant or sorcery spell, activated a nonmana ability, and attacked this turn, enter a renaissance for this game.) 2G: Reveal the top three cards of your library. You may put a creature card from among them on top. If you're in a renaissance, put it into your hand instead. Put the rest on the bottom of in any order. Forerunner of the Briar NJB 177 G 3G 4 Creature - Human Scout 4 3 U Spawn Beast/spawn 3/3 green Beast NJB When Forerunner of the Briar enters the battlefield, sacrifice two lands. When you do, choose one - • Create a 3/3 green Beast creature token. • Search your library for up to two basic land cards, put them onto the battlefield tapped, then shuffle. Rampaging Xiangshe NJB 192 G 4G 5 Creature - Beast 5 5 U Idolize/spawn Idol NJB When Rampaging Xiangshe enters the battlefield, create an Idol token. (It's an artifact with “1, Sacrifice this artifact: Put a +1/+1 counter on target creature. Activate only as a sorcery.”) Each creature you control with a +1/+1 counter on it has trample. Thriving Viper NJB 197 G 1G 2 Creature - Snake 2 2 U Trample Once each turn, if one or more +1/+1 counters would be put on a creature you control, that many plus one +1/+1 counters are put on that creature instead. Spawn of Qiyan NJB 194 G 6GG 8 Creature - Hydra 4 4 U Trample When Spawn of Qiyan enters the battlefield, distribute four +1/+1 counters among any number of target creatures you control. 2G: Put Spawn of Qiyan from your graveyard into your library second from the top. Lu'She Temple Customs NJB 187 G 1GG 3 Sorcery U As an additional cost to cast this spell, sacrifice a permanent. Return up to two target cards from your graveyard to your hand. Exile Lu'She Temple Customs. Timberland Hymn NJB 199 G G 1 Sorcery U Spawn Bard/spawn 1/1 red Bard NJB Each opponent sacrifices an artifact or enchantment. Showcase 2GG (Then if you cast this for its showcase cost, create a 1/1 red Bard creature token that can't block and exile this. Whenever it attacks, you may cast a free copy of this.) Pack Savagery NJB 190 G G 1 Instant U Golden age (If you cast an instant or sorcery spell, activated a nonmana ability, and attacked this turn, enter a renaissance for this game.) Target creature has base power and toughness 4/4 until end of turn. If you're in a renaissance, untap it and it gains hexproof and indestructible until end of turn. Viridian Townships NJB 203 G 2G 3 Enchantment U Spawn two Idol tokens/spawnx2 Idol NJB When Viridian Townships enters the battlefield, create two Idol tokens. (They're artifacts with “1, Sacrifice this artifact: Put a +1/+1 counter on target creature. Activate only as a sorcery.”) 2, Sacrifice an Idol: Draw a card. 2, Sacrifice an Idol: You gain 3 life. Gemscale Drake NJB 219 WU 2WU 4 Creature - Drake 3 2 U Spawn Treasure/spawn Treasure NJBScry 1/vp1pt1 Flying When Gemscale Drake enters the battlefield, create a Treasure token. Whenever Gemscale Drake deals combat damage to a player, scry 1. If you control three or more artifacts, draw a card instead. Those Lost to the Waves NJB 245 WU WU 2 Enchantment - Gallery U (Choose only one work as a sorcery to add its ability.) When Those Lost to the Waves enters the battlefield, search your library for an artifact card with mana value 3 or less, reveal it, put it into your hand, then shuffle. 1W: Fight the Current Equipped creatures you control get +1/+1. 3U: Soul of the Sea At the beginning of combat on your turn, you may have target noncreature artifact become a 3/3 artifact creature until end of turn. Yenzu Nightblade NJB 253 UB 1UB 3 Creature - Human Rogue 2 3 U Deathtouch Inspired - Whenever Yenzu Nightblade becomes untapped, target creature you control gets +1/+1 and gains deathtouch until end of turn. Path of the Outsider NJB 235 UB 3UB 5 Enchantment - Gallery U (Choose only one work as a sorcery to add its ability.) When Path of the Outsider enters the battlefield, return target creature to its owner's hand, then each opponent sacrifices a creature. 2U: Evanescence 0: Target creature phases out. Activate only during your turn and only once each turn. 2B: Anguish Whenever a creature attacks you, it gets -1/-1 until end of turn. Blackblood Feaster NJB 210 BR 4BR 6 Creature - Demon 3 3 U Flying When Blackblood Feaster enters the battlefield, you may have each player sacrifice a creature. Pay 2 life: Blackblood Feaster gets +2/+2 until end of turn. Activate only once each turn. Altar of Twisted Piety NJB 206 BR 1BR 3 Enchantment - Gallery U Spawn Demon/spawn 5/5 black Demon NJB (Choose only one work as a sorcery to add its ability.) When Altar of Twisted Piety enters the battlefield, return target creature card with mana value 3 or less from your graveyard to the battlefield. 2B: Shadows Bind Us B, Sacrifice three creatures: Create a 5/5 black Demon creature token. Put your choice of a flying counter or a lifelink counter on it. It can't block this turn. 2R: Hellfire Fills Us R, Sacrifice a creature: Altar of Twisted Piety deals 2 damage to any target. Wilderkin Zealot NJB 248 RG RG 2 Creature - Human Druid 2 2 U At the beginning of combat on your turn, if you control a creature with power 4 or greater, put a +1/+1 counter on Wilderkin Zealot. RG: Target creature gains trample until end of turn. Celebrations of Ferocity NJB 211 RG RG 2 Enchantment - Gallery U (Choose only one work as a sorcery to add its ability.) When Celebrations of Ferocity enters the battlefield, add RG. Spend this mana only to cast creature spells. 4RR: Hao'Tai's Wake At the beginning of combat on your turn, target creature you control becomes a 4/4 red Dragon with flying until end of turn. 1G: Portrait of Qiyan Creatures you control enter the battlefield with an additional +1/+1 counter on them. Ascetic of the Folded Fan NJB 207 WG 1GW 3 Creature - Human Warrior 1 3 U Idolize/spawn Idol NJB Flying When Ascetic of the Folded Fan enters the battlefield, create an Idol token. (It's an artifact with “1, Sacrifice this artifact: Put a +1/+1 counter on target creature. Activate only as a sorcery.”) Each creature you control with a +1/+1 counter on it has vigilance. Kanghyae Forum NJB 224 WG GW 2 Enchantment - Gallery U (Choose only one work as a sorcery to add its ability.) When Kanghyae Forum enters the battlefield, you may return another permanent you control to its owner's hand. If you don't, draw a card. 2G: A Common Good If an effect would create one or more tokens under your control, it creates that many of those tokens plus one instead. 2W: Rebuilding Trust If an effect would put one or more counters on a permanent you control, it puts that many of those counters plus one on that permanent instead. Imperious Aristocrat NJB 222 WB 1WB 3 Creature - Human Advisor 3 2 U Golden age (If you cast an instant or sorcery spell, activated a nonmana ability, and attacked this turn, enter a renaissance for this game.) 1, Sacrifice another creature: Imperious Aristocrat gains indestructible until end of turn. If you're in a renaissance, each opponent loses 2 life and you gain 2 life. Memorial Plaza NJB 229 WB 1WB 3 Enchantment - Gallery U Spawn two Spirit tokens/spawnx2 1/1 colorless Spirit NJB (Choose only one work as a sorcery to add its ability.) When Memorial Plaza enters the battlefield, create two 1/1 colorless Spirit creature tokens with flying. 2W: The Warrior At the beginning of combat on your turn, put a +1/+1 counter on target creature you control. 1B: Rhapsody in Black At the beginning of your end step, you may sacrifice a creature. If you do, draw a card. Song of Wind and Fire NJB 243 UR 3UR 5 Sorcery U Spawn Dragon/spawn 4/4 red Dragon NJBSpawn Bard/spawn 1/1 red Bard NJB Create a 4/4 red Dragon creature token with flying. Showcase 5UR (Then if you cast this for its showcase cost, create a 1/1 red Bard creature token that can't block and exile this. Whenever it attacks, you may cast a free copy of this.) The Royal Vignettes NJB 238 UR 1UR 3 Enchantment - Gallery U Spawn Bard/spawn 1/1 red Bard NJB (Choose only one work as a sorcery to add its ability.) When The Royal Vignettes enters the battlefield, exile target instant or sorcery card from your graveyard. Until your next turn, you may cast that card. 1U: Ju, the Artisan Whenever you cast an instant spell, draw a card, then discard a card. 1R: Lan, the Poet Whenever you cast a sorcery spell, create a 1/1 red Bard creature token with “This creature can't block.” Mire Sculptor NJB 230 BG BG 2 Creature - Human Warlock 2 3 U When Mire Sculptor enters the battlefield, mill three cards. Whenever you sacrifice a permanent, you may pay 2. If you do, return target permanent card from your graveyard to your hand. Fables of the Ill-Fated NJB 216 BG 2BG 4 Enchantment - Gallery U Spawn Wurm/spawn 0/0 green Wurm NJBSpawn five Wurm tokens/spawnx5 0/0 green Wurm NJB (Choose only one work as a sorcery to add its ability.) When Fables of the Ill-Fated enters the battlefield, destroy target nonland permanent. B: The Witch's Temple Whenever a nonland permanent you control dies, each opponent loses 1 life. 3G: Enter the Nest 3G, Sacrifice two lands: Create a 0/0 green Wurm creature token with “This creature gets +1/+1 for each permanent card in your graveyard.” Activate only as a sorcery. Fox of a Brisk Autumn NJB 218 WR RW 2 Creature - Fox 2 1 U Spawn Fox/spawn 2/1 red and white Fox NJB 1RW: Create a 2/1 red and white Fox creature token. It gains haste. Sacrifice it at the beginning of the next end step. Whenever Fox of a Brisk Autumn attacks, attacking Foxes you control get +1/+1 until end of turn. Seto's Private Collection NJB 241 WR 2RW 4 Enchantment - Gallery U (Choose only one work as a sorcery to add its ability.) When Seto's Private Collection enters the battlefield, creatures you control get +2/+1 until end of turn. 1R: Bloodline Attacking creatures you control have first strike. 2W: Hope's Savior Attacking creatures you control have lifelink. Lady of the Nymphaeas NJB 226 UG 1GU 3 Creature - Human Wizard 2 4 U Reveal top one/vp1at1 Golden age (If you cast an instant or sorcery spell, activated a nonmana ability, and attacked this turn, enter a renaissance for this game.) 1GU: Reveal the top card of your library. If it's a land card, you may put it onto the battlefield. If you didn't put that card onto the battlefield and you're in a renaissance, put it into your hand. Peacetime Murals NJB 236 UG 3GU 5 Enchantment - Gallery U Copy reminder/spawn Copy (Choose only one work as a sorcery to add its ability.) When Peacetime Murals enters the battlefield, draw three cards and you gain 3 life. 2G: Grow as Two Whenever you activate an ability of a creature you control, create a token that's a copy of that creature except it isn't legendary. This ability triggers only once each turn. 2U: A Better Mankind Whenever a creature enters the battlefield under your control, you may activate one of its abilities without paying its costs. This ability triggers only once each turn. Effigy of Ivory Fire NJB 258 3 3 Artifact U T: Add one mana of any color. Put a creation counter on Effigy of Ivory Fire. 2: Effigy of Ivory Fire becomes a 4/4 red Dragon artifact creature with flying until end of turn. Activate only if Effigy of Ivory Fire has three or more creation counters on it. Dignitary's Rickshaw NJB 256 1 1 Artifact - Vehicle 2 3 U Spawn Fox/spawn 2/1 red and white Fox NJB Tap an untapped Human you control: Dignitary's Rickshaw becomes an artifact creature until end of turn. Inspired - Whenever Dignitary's Rickshaw becomes untapped, create a 2/1 red and white Fox creature token. It gains haste. Sacrifice the token at the beginning of the next end step. Festival Centrum NJB 267 0 Land U Scry 1/vp1pt1 Golden age (If you cast an instant or sorcery spell, activated a nonmana ability, and attacked this turn, enter a renaissance for this game.) T: Add C. If you're in a renaissance, add one mana of any color instead. 3, T: Scry 1. Pious Flutist NJB 31 W W 1 Creature - Human Bard 1 2 U Idolize/spawn Idol NJB When Pious Flutist enters the battlefield, create an Idol token. (It's an artifact with “1, Sacrifice this artifact: Put a +1/+1 counter on target creature. Activate only as a sorcery.”) reprint, Roadside Performer NJB 33 W W 1 Creature - Human Bard 0 2 C 2, T: Tap target creature. Fox of a New Era NJB 13 W 1W 2 Creature - Fox 3 1 C Sponsor of the Folded Fan NJB 37 W 1W 2 Creature - Human Warrior 1 3 C Golden age (If you cast an instant or sorcery spell, activated a nonmana ability, and attacked this turn, enter a renaissance for this game.) 3W: You gain 1 life. Sponsor of the Folded Fan gets +2/+0 as long as you're in a renaissance. Ornate Legionnaire NJB 27 W 1W 2 Creature - Human Warrior 2 2 C 2W: Ornate Legionnaire gains first strike until end of turn. Guzheng Instructor NJB 19 W 2W 3 Creature - Human Bard 2 3 C Whenever an artifact enters or leaves the battlefield under your control, you gain 1 life. Apogee Cranes NJB 3 W 2W 3 Creature - Bird 2 2 C Idolize/spawn Idol NJB Flying When Apogee Cranes enters the battlefield, create an Idol token. (It's an artifact with “1, Sacrifice this artifact: Put a +1/+1 counter on target creature. Activate only as a sorcery.”) Fox of an Amber Dawn NJB 15 W 2W 3 Creature - Fox 3 2 C At the beginning of your end step, if a creature you controlled died this turn, put a +1/+1 counter on Fox of an Amber Dawn. Apostle of the Elders NJB 4 W 3W 4 Creature - Human Warrior 3 3 C Apostle of the Elders has lifelink as long as it has a +1/+1 counter on it. Russet Denmother NJB 34 W 3W 4 Creature - Fox 3 2 C Spawn Fox/spawn 2/1 red and white Fox NJB When Russet Denmother enters the battlefield, choose one - • Destroy target enchantment. • Create a 2/1 red and white Fox creature token. Lunar Flock NJB 26 W 4W 5 Creature - Bird 3 4 C Flying Golden age (If you cast an instant or sorcery spell, activated a nonmana ability, and attacked this turn, enter a renaissance for this game.) Lunar Flock has vigilance as long as you're in a renaissance. Festival Celebrants NJB 11 W 4WW 6 Creature - Human Actor 2 2 C When Festival Celebrants enters the battlefield, put a +1/+1 counter on each creature you control. Aerie Aria NJB 2 W 2W 3 Sorcery C Spawn two Bird tokens/spawnx2 1/1 white Bird NJB Create two 1/1 white Bird creature tokens with flying. Armament Exhibition NJB 5 W W 1 Instant C Idolize/spawn Idol NJB Target creature you control gets +2/+2 until end of turn. If it's attacking, create an Idol token. (It's an artifact with “1, Sacrifice this artifact: Put a +1/+1 counter on target creature. Activate only as a sorcery.”) Sword Dance NJB 38 W 1W 2 Instant C Golden age (If you cast an instant or sorcery spell, activated a nonmana ability, and attacked this turn, enter a renaissance for this game.) Sword Dance deals 3 damage to target attacking or blocking creature. If you're in a renaissance, Sword Dance deals 5 damage to that creature instead. Tale of Tranquility NJB 39 W W 1 Instant C Spawn Bard/spawn 1/1 red Bard NJB Tap target creature. Showcase 2W (Then if you cast this for its showcase cost, create a 1/1 red Bard creature token that can't block and exile this. Whenever it attacks, you may cast a free copy of this.) Walk the Ancestral Path NJB 40 W 4W 5 Sorcery C Idolize/spawn Idol NJB Exile target nonland permanent. Create an Idol token. (It's an artifact with “1, Sacrifice this artifact: Put a +1/+1 counter on target creature. Activate only as a sorcery.”) Sheersilk Robes NJB 36 W 1W 2 Artifact - Equipment C Equipped creature gets +1/+2 and has vigilance. Equip 3 Pacifism NJB 29 W 1W 2 Enchantment - Aura C Enchant creature Enchanted creature can't attack or block. reprint, Lamplight Tender NJB 62 U 1U 2 Creature - Human Citizen 1 2 C T: Add U. Spend this mana only to activate an ability or cast an instant or sorcery spell. Erratic Visionary NJB 52 U 1U 2 Creature - Human Wizard 1 3 C 1U, T: Draw a card, then discard a card. Parasol Twirler NJB 68 U 1U 2 Creature - Human Wizard 2 1 C Parasol Twirler has flying as long as you control an artifact. Scribe of the Sky Scrolls NJB 75 U 2U 3 Creature - Human Wizard 2 2 C Whenever you cast an instant or sorcery spell, put a +1/+1 counter on Scribe of the Sky Scrolls. If you spent four or more mana to cast that spell, Scribe of the Sky Scrolls gains flying until end of turn. Festival Decorator NJB 53 U 2U 3 Creature - Human Bard 3 2 C Inspired - Whenever Festival Decorator becomes untapped, draw a card. Horizon Glider NJB 55 U 2U 3 Creature - Drake 2 2 C Flying Golden age (If you cast an instant or sorcery spell, activated a nonmana ability, and attacked this turn, enter a renaissance for this game.) At the beginning of combat on your turn, if you're in a renaissance, target creature gains flying until end of turn. Kaleidoscale Drake NJB 60 U 3U 4 Creature - Drake 3 3 C Scry 1/vp1pt1 Flying Inspired - Whenever Kaleidoscale Drake becomes untapped, scry 1. Dewdrop Oracle NJB 50 U 3U 4 Creature - Human Wizard 2 2 C Reveal top four/vp1at4 When Dewdrop Oracle enters the battlefield, reveal the top four cards of your library. You may put a noncreature card from among them into your hand. Put the rest on the bottom of your library in any order. Wealth of the Flood NJB 81 U 5UU 7 Sorcery C Release the Kraken/spawn 8/8 blue Kraken NJBSpawn Treasure/spawn Treasure NJBScry 2/vp1pt2 Create an 8/8 blue Kraken creature token. 2U, Discard Wealth of the Flood: Create a Treasure token. Scry 2. Prince Crab NJB 70 U 4U 5 Creature - Crab 3 5 C Spawn Treasure/spawn Treasure NJBIdolize/spawn Idol NJB When Prince Crab enters the battlefield, create a Treasure token and an Idol token. (An artifact with “T, Sacrifice this artifact: Add one mana of any color” and an artifact with “1, Sacrifice this artifact: Put a +1/+1 counter on target creature. Activate only as a sorcery.”) Air of Vernal Tidings NJB 44 U 1U 2 Instant C Spawn Bard/spawn 1/1 red Bard NJB Draw a card. Showcase 3U (Then if you cast this for its showcase cost, create a 1/1 red Bard creature token that can't block and exile this. Whenever it attacks, you may cast a free copy of this.) Harmony of Blossoms NJB 54 U 2U 3 Instant C Spawn Bard/spawn 1/1 red Bard NJB Target creature an opponent controls loses all abilities and has base power and toughness 0/1 until end of turn. Showcase 4U (Then if you cast this for its showcase cost, create a 1/1 red Bard creature token that can't block and exile this. Whenever it attacks, you may cast a free copy of this.) Ing'Wei's Admonition NJB 58 U 2U 3 Instant C Idolize/spawn Idol NJB Counter target spell unless its controller pays 4. Create an Idol token. (It's an artifact with “1, Sacrifice this artifact: Put a +1/+1 counter on target creature. Activate only as a sorcery.”) Dare to Dream NJB 49 U 1U 2 Instant C Golden age (If you cast an instant or sorcery spell, activated a nonmana ability, and attacked this turn, enter a renaissance for this game.) Return target nonland permanent to its owner's hand. If you're in a renaissance, that permanent's owner puts it on the top or bottom of their library instead. Abandon the Past NJB 42 U 2UU 4 Instant C Counter target spell. If that spell is countered this way, put it on the bottom of its owner's library instead of putting it into its owner's graveyard. You may put up to three target cards from your graveyard on the bottom of your library in any order. Ballad of the Forgotten NJB 45 U U 1 Sorcery C Spawn Bard/spawn 1/1 red Bard NJB Target creature gets +1/+0 and can't be blocked this turn. Showcase 2U (Then if you cast this for its showcase cost, create a 1/1 red Bard creature token that can't block and exile this. Whenever it attacks, you may cast a free copy of this.) Read the Tides NJB 71 U 5U 6 Sorcery C Choose one - • Draw three cards. • Return up to two target creatures to their owners' hands. Yenzu Puppeteering NJB 82 U 1U 2 Enchantment - Aura C Enchant creature When Yenzu Puppeteering enters the battlefield, draw a card. 1U: Untap enchanted creature. Rest and Relaxation NJB 73 U 1U 2 Enchantment - Aura C Enchant creature Enchanted creature doesn't untap during its controller's untap step. 1U: Tap enchanted creature. Tree of Tragedies NJB 116 B B 1 Creature - Plant 0 3 C 2B, Sacrifice a creature: Draw a card. Lizhao's Soulblade NJB 101 B 1B 2 Creature - Human Warrior 2 1 C 2B, Exile Lizhao's Soulblade from your graveyard: Return target creature card from your graveyard to your hand. Activate only as a sorcery. Yenzu Disciple NJB 122 B 1B 2 Creature - Human Warrior 2 2 C Inspired - Whenever Yenzu Disciple becomes untapped, each opponent loses 1 life and you gain 1 life. Serum Peddler NJB 109 B 1B 2 Creature - Human Citizen 1 1 C When Serum Peddler enters the battlefield, you draw a card and you lose 1 life. Gilded Sell-Sword NJB 93 B 2B 3 Creature - Human Warrior 2 3 C Menace Golden age (If you cast an instant or sorcery spell, activated a nonmana ability, and attacked this turn, enter a renaissance for this game.) Gilded Sell-Sword gets +2/+0 as long as you're in a renaissance. Arrogant Orator NJB 83 B 2B 3 Creature - Demon 2 2 C Spawn Cultist/spawn 0/1 black Cultist NJB When Arrogant Orator enters the battlefield, create a 0/1 black Cultist creature token with “1BB, Sacrifice three Cultists: Create a 5/5 black Demon creature token.” Scar Tattooist NJB 107 B 3B 4 Creature - Human Cleric 2 3 C Deathtouch Inspired - Whenever Scar Tattooist becomes untapped, you may have target creature get -1/-1 until end of turn. Theatre of Cruelty NJB 114 B 1BB 3 Sorcery C Spawn Cultist/spawn 0/1 black Cultist NJB Target opponent discards two cards. You create a 0/1 black Cultist creature token with “1BB, Sacrifice three Cultists: Create a 5/5 black Demon creature token.” Restless Oppressor NJB 104 B 3B 4 Creature - Human Noble 3 3 C Whenever you sacrifice a permanent, put a +1/+1 counter on Restless Oppressor. Trophy Collector NJB 117 B 4B 5 Creature - Human Noble 3 5 C Idolize/spawn Idol NJB 2, Sacrifice another creature: Create an Idol token. (It's an artifact with “1, Sacrifice this artifact: Put a +1/+1 counter on target creature. Activate only as a sorcery.”) reprint, Bearer of Vile Incense NJB 85 B 4BB 6 Creature - Demon 6 6 C Spawn Cultist/spawn 0/1 black Cultist NJB Inspired - Whenever Bearer of Vile Incense becomes untapped, create a 0/1 black Cultist creature token with “1BB, Sacrifice three Cultists: Create a 5/5 black Demon creature token.” Spear Flourish NJB 113 B 1B 2 Instant C Golden age (If you cast an instant or sorcery spell, activated a nonmana ability, and attacked this turn, enter a renaissance for this game.) Target creature gets -2/-2 until end of turn. If you're in a renaissance, it gets -5/-5 until end of turn instead. Grim Bounty NJB 94 B 2BB 4 Sorcery C Spawn Treasure/spawn Treasure NJB Destroy target creature or planeswalker. Create a Treasure token. Traveler's Trial NJB 115 B 2B 3 Instant C Destroy target creature with no counters on it and no permanents attached to it. Dirge of the Damned NJB 90 B B 1 Sorcery C Spawn Bard/spawn 1/1 red Bard NJBScry 1/vp1pt1 Each opponent loses 2 life. Scry 1. Showcase 3B (Then if you cast this for its showcase cost, create a 1/1 red Bard creature token that can't block and exile this. Whenever it attacks, you may cast a free copy of this.) Nightblade Umbra NJB 103 B 1B 2 Instant C Until end of turn, target creature gains deathtouch and “When this creature dies, return it to the battlefield tapped under its owner's control.” Visit from Aunti NJB 119 B 2B 3 Sorcery C Golden age (If you cast an instant or sorcery spell, activated a nonmana ability, and attacked this turn, enter a renaissance for this game.) Draw two cards. Then if you're in a renaissance, each opponent loses 2 life and you gain 2 life. Otherwise, you lose 2 life. Sanguine Muralist NJB 106 B 2B 3 Creature - Demon 3 1 C Flash (You may cast this spell any time you could cast an instant.) When Sanguine Muralist enters the battlefield, you may have target creature's toughness become 1 until end of turn. Scatter Memories as Ashes NJB 108 B 2B 3 Sorcery C Idolize/spawn Idol NJB Target player reveals their hand. You choose a nonland card from it. That player discards that card. Create an Idol token. (It's an artifact with “1, Sacrifice this artifact: Put a +1/+1 counter on target creature. Activate only as a sorcery.”) Herald of the Dragon Army NJB 144 R R 1 Creature - Human Warrior 1 1 C Haste 1R, T: Attacking creatures you control get +1/+0 until end of turn. Char Brewer NJB 129 R 1R 2 Creature - Human Wizard 1 3 C 2, T, Sacrifice Char Brewer: Exile target instant or sorcery card from your graveyard. You may cast that card this turn. Dazzling Duelist NJB 130 R 2R 3 Creature - Human Warrior 2 2 C Dazzling Duelist has first strike as long as it's attacking. 2R: Dazzling Duelist gets +2/+0 until end of turn. Fox of the River Run NJB 141 R 1R 2 Creature - Fox 2 2 C Whenever Fox of the River Run attacks, if you control a creature with power 4 or greater, you may discard a card. If you do, draw a card. Jeering Kit NJB 145 R 3R 4 Creature - Fox 3 2 C Menace Inspired - Whenever Jeering Kit becomes untapped, target Fox you control gets +1/+1 until end of turn. Flame Juggler NJB 138 R 2R 3 Creature - Human Wizard 3 1 C When Flame Juggler dies, it deals 3 damage to each opponent. Fox of the Juniper Vale NJB 140 R 2R 3 Creature - Fox 3 2 C Idolize/spawn Idol NJB When Fox of the Juniper Vale enters the battlefield, create an Idol token. (It's an artifact with “1, Sacrifice this artifact: Put a +1/+1 counter on target creature. Activate only as a sorcery.”) Scourge of the Sun NJB 158 R 3R 4 Creature - Dragon 2 3 C Flying Whenever you cast an instant or sorcery spell, Scourge of the Sun gets +1/+0 until end of turn. If you spent four or more mana to cast that spell, Scourge of the Sun gets an additional +1/+0 until end of turn. Warlord of Wun Su NJB 164 R 4R 5 Creature - Monkey Warrior 5 5 C Trample Warlord of Wun Su can't block alone. One Last Dance NJB 153 R 2R 3 Sorcery C Gain control of target creature until end of turn and untap it. Until end of turn, it gains haste and “Whenever this creature attacks, it deals 2 damage to itself.” Kuoshu Martial Arts NJB 149 R 1R 2 Instant C Spawn Bard/spawn 1/1 red Bard NJB Target creature you control gets +3/+1 and gains trample until end of turn. Showcase 3RR (Then if you cast this for its showcase cost, create a 1/1 red Bard creature token that can't block and exile this. Whenever it attacks, you may cast a free copy of this.) Scorching Dragonfire NJB 157 R 1R 2 Instant C Scorching Dragonfire deals 3 damage to target creature or planeswalker. If that permanent would die this turn, exile it instead. Ode to the Red Wind NJB 152 R R 1 Sorcery C Spawn Bard/spawn 1/1 red Bard NJB Ode to the Red Wind deals 1 damage to target creature. It can't block this turn. Showcase 3R (Then if you cast this for its showcase cost, create a 1/1 red Bard creature token that can't block and exile this. Whenever it attacks, you may cast a free copy of this.) Vulpine Verse NJB 163 R 1R 2 Sorcery U Spawn Fox/spawn 2/1 red and white Fox NJBSpawn Bard/spawn 1/1 red Bard NJB Create a 2/1 red and white Fox creature token. If you're attacking, that token enters the battlefield tapped and attacking. Showcase 4R (Then if you cast this for its showcase cost, create a 1/1 red Bard creature token that can't block and exile this. Whenever it attacks, you may cast a free copy of this.) Burning of Xiangyin Temple NJB 127 R 4R 5 Instant C Golden age (If you cast an instant or sorcery spell, activated a nonmana ability, and attacked this turn, enter a renaissance for this game.) Burning of Xiangyin Temple deals 5 damage to target creature or planeswalker. If you're in a renaissance, Burning of Xiangyin Temple deals 3 damage to that permanent's controller. Slapdash Matrimony NJB 159 R 1R 2 Sorcery C As an additional cost to cast this spell, discard a card and sacrifice a nonland permanent. Draw three cards. Expedite NJB 135 R R 1 Instant C Target creature gains haste until end of turn. Draw a card. Violent Devotion NJB 162 R 1R 2 Instant C Idolize/spawn Idol NJB Destroy target nontoken artifact. Create an Idol token. (It's an artifact with “1, Sacrifice this artifact: Put a +1/+1 counter on target creature. Activate only as a sorcery.”) Ceremonial Jian NJB 128 R R 1 Artifact - Equipment C Golden age (If you cast an instant or sorcery spell, activated a nonmana ability, and attacked this turn, enter a renaissance for this game.) Equipped creature gets +2/+0. As long as you're in a renaissance, equipped creature has first strike. Equip 3 Edgeland Savant NJB 175 G G 1 Creature - Human Druid 1 1 C 1G, Sacrifice Edgeland Savant: Draw a card. You may put a land card from your hand onto the battlefield tapped. Crooning Eulogist NJB 172 G 1G 2 Creature - Human Bard 1 3 C Idolize/spawn Idol NJB 1, T, Exile a creature card from your graveyard: Create an Idol token. (It's an artifact with “1, Sacrifice this artifact: Put a +1/+1 counter on target creature. Activate only as a sorcery.”) Harmonic Recruit NJB 180 G 1G 2 Creature - Human Warrior 2 2 C Golden age (If you cast an instant or sorcery spell, activated a nonmana ability, and attacked this turn, enter a renaissance for this game.) 3G: Harmonic Recruit gets +2/+2 until end of turn. If you're in a renaissance, it gets +4/+4 until end of turn instead. Mischievous Maolu NJB 189 G 1G 2 Creature - Beast 2 1 C Whenever you sacrifice a permanent, Mischievous Maolu gets +1/+1 until end of turn and you gain 1 life. Gashing Panther NJB 179 G 2G 3 Creature - Cat 4 2 C 2G, Sacrifice a land: Gashing Panther gains indestructible until end of turn. Tap it. Cohorts of the Grove NJB 171 G 2G 3 Creature - Human Druid 2 3 C Vigilance Whenever Cohorts of the Grove deals combat damage to a player, if you control a creature with power 4 or greater, draw a card. Vinehorn Stag NJB 202 G 2G 3 Creature - Elk 3 2 C As long as Vinehorn Stag has a +1/+1 counter on it, it can't be blocked by more than one creature. Descendant of Shimaru NJB 174 G 2GG 4 Creature - Wolf 4 4 C Idolize/spawn Idol NJB Trample When Descendant of Shimaru enters the battlefield, create an Idol token. (It's an artifact with “1, Sacrifice this artifact: Put a +1/+1 counter on target creature. Activate only as a sorcery.”) Bastion Ranger NJB 166 G 3G 4 Creature - Human Archer 2 4 C Ward 2 (Whenever this creature becomes the target of a spell or ability an opponent controls, counter it unless that player pays 2.) 1G: Bastion Ranger gains reach and deathtouch until end of turn. Suitor of the Glade NJB 196 G 4G 5 Creature - Dryad 3 3 C When Suitor of the Glade enters the battlefield, put two +1/+1 counters on target creature you control. It gains vigilance until end of turn. Mighty Xioshu NJB 188 G 4GG 6 Creature - Elk Bear 7 6 C Golden age (If you cast an instant or sorcery spell, activated a nonmana ability, and attacked this turn, enter a renaissance for this game.) Mighty Xioshu can't be blocked by creatures with power 2 or less as long as you're in a renaissance. Exquisite Slash NJB 176 G 1G 2 Instant C Golden age (If you cast an instant or sorcery spell, activated a nonmana ability, and attacked this turn, enter a renaissance for this game.) Target creature you control gets +1/+0 until end of turn if you're in a renaissance. Then that creature deals damage equal to its power to target creature you don't control. Chords of Conflict NJB 170 G 1G 2 Sorcery C Spawn Bard/spawn 1/1 red Bard NJB Target creature gets +3/+3 until end of turn and must be blocked this turn if able. Showcase 3GG (Then if you cast this for its showcase cost, create a 1/1 red Bard creature token that can't block and exile this. Whenever it attacks, you may cast a free copy of this.) Herbal Remedy NJB 181 G G 1 Instant C Put a +1/+1 counter on target creature you control. Prevent all damage that would be dealt to that creature this turn. Called Shot NJB 167 G 2G 3 Instant C Idolize/spawn Idol NJB Destroy up to one target creature with flying or enchantment. Create an Idol token. (It's an artifact with “1, Sacrifice this artifact: Put a +1/+1 counter on target creature. Activate only as a sorcery.”) Journeying Packmaster NJB 186 G 4G 5 Creature - Human Druid 4 4 C Look at top one/vp1pt1 When Journeying Packmaster enters the battlefield, look at the top card of your library. If it's a land card, you may put it onto the battlefield tapped. If you didn't put that card onto the battlefield, draw a card. Adventurous Impulse NJB 165 G G 1 Sorcery C Look at top three/vp1pt3 Look at the top three cards of your library. You may reveal a creature or land card from among them and put it into your hand. Put the rest on the bottom of your library in any order. reprint, Jadeplate Armor NJB 184 G 1G 2 Artifact - Equipment C Equipped creature gets +2/+1. Equip 2 Hero's Journey NJB 182 G 2G 3 Sorcery C Idolize/spawn Idol NJB Search your library for a basic land card and put it onto the battlefield, then shuffle. Create an Idol token. (It's an artifact with “1, Sacrifice this artifact: Put a +1/+1 counter on target creature. Activate only as a sorcery.”) Yenzu Ritual Vessel NJB 263 1 1 Artifact C 4, T, Sacrifice Yenzu Ritual Vessel: Yenzu Ritual Vessel deals 4 damage to target creature or planeswalker. Processional Junk NJB 260 4 4 Artifact - Vehicle 4 4 C Vigilance Crew 2 (Tap any number of creatures you control with total power 2 or greater: This Vehicle becomes an artifact creature until end of turn.) Ornamental Longbow NJB 259 2 2 Artifact - Equipment C Equipped creature gets +1/+1. Whenever equipped creature deals combat damage to a player, Ornamental Longbow deals 1 damage to any target. Equip 2 Prophetic Prismite NJB 261 4 4 Artifact Creature - Construct 2 2 C When Prophetic Prismite enters the battlefield, draw a card. 2: Add one mana of any color. Warped Landscape NJB 276 0 Land C T: Add C. 2, T, Sacrifice Warped Landscape: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle. reprint, Plains NJB 278 0 Basic Land - Plains reprint, Plains b NJB 280 0 Basic Land - Plains reprint, Plains c NJB 281 0 Basic Land - Plains reprint, Plains d NJB 279 0 Basic Land - Plains reprint, Island NJB 284 0 Basic Land - Island reprint, Island b NJB 282 0 Basic Land - Island reprint, Island c NJB 283 0 Basic Land - Island reprint, Island d NJB 285 0 Basic Land - Island reprint, Swamp NJB 288 0 Basic Land - Swamp reprint, Swamp b NJB 289 0 Basic Land - Swamp reprint, Swamp c NJB 286 0 Basic Land - Swamp reprint, Swamp d NJB 287 0 Basic Land - Swamp reprint, Mountain NJB 290 0 Basic Land - Mountain reprint, Mountain b NJB 291 0 Basic Land - Mountain reprint, Mountain c NJB 292 0 Basic Land - Mountain reprint, Mountain d NJB 293 0 Basic Land - Mountain reprint, Forest NJB 296 0 Basic Land - Forest reprint, Forest b NJB 295 0 Basic Land - Forest reprint, Forest c NJB 297 0 Basic Land - Forest reprint, Forest d NJB 294 0 Basic Land - Forest reprint, Tranquil Cove NJB 275 0 Land C yInitialize/cr90 Tranquil Cove enters the battlefield tapped. When Tranquil Cove enters the battlefield, you gain 1 life. T: Add W or U. reprint, Dismal Backwater NJB 266 0 Land C yInitialize/cr90 Dismal Backwater enters the battlefield tapped. When Dismal Backwater enters the battlefield, you gain 1 life. T: Add U or B. reprint, Bloodfell Caves NJB 264 0 Land C yInitialize/cr90 Bloodfell Caves enters the battlefield tapped. When Bloodfell Caves enters the battlefield, you gain 1 life. T: Add B or R. reprint, Rugged Highlands NJB 270 0 Land C yInitialize/cr90 Rugged Highlands enters the battlefield tapped. When Rugged Highlands enters the battlefield, you gain 1 life. T: Add R or G. reprint, Blossoming Sands NJB 265 0 Land C yInitialize/cr90 Blossoming Sands enters the battlefield tapped. When Blossoming Sands enters the battlefield, you gain 1 life. T: Add G or W. reprint, Scoured Barrens NJB 271 0 Land C yInitialize/cr90 Scoured Barrens enters the battlefield tapped. When Scoured Barrens enters the battlefield, you gain 1 life. T: Add W or B. reprint, Jungle Hollow NJB 268 0 Land C yInitialize/cr90 Jungle Hollow enters the battlefield tapped. When Jungle Hollow enters the battlefield, you gain 1 life. T: Add B or G. reprint, Thornwood Falls NJB 274 0 Land C yInitialize/cr90 Thornwood Falls enters the battlefield tapped. When Thornwood Falls enters the battlefield, you gain 1 life. T: Add G or U. reprint, Swiftwater Cliffs NJB 273 0 Land C yInitialize/cr90 Swiftwater Cliffs enters the battlefield tapped. When Swiftwater Cliffs enters the battlefield, you gain 1 life. T: Add U or R. reprint, Wind-Scarred Crag NJB 277 0 Land C yInitialize/cr90 Wind-Scarred Crag enters the battlefield tapped. When Wind-Scarred Crag enters the battlefield, you gain 1 life. T: Add R or W. reprint, 1/1 white Warrior NJB tokens NJB4 W 0 Token 1 1 T 1/1 white Bird NJB tokens NJB2 W 0 Token 1 1 T Flying Hu Li NJB tokens NJB3 W 0 Token 4 4 T Flying, lifelink 2/2 blue Drake NJB tokens NJB5 U 0 Token 2 2 T Flying 8/8 blue Kraken NJB tokens NJB6 U 0 Token 8 8 T 0/1 black Cultist NJB tokens NJB7 B 0 Token 0 1 T Spawn Demon/spawn 5/5 black Demon NJB 1BB, Sacrifice three Cultists: Create a 5/5 black Demon creature token. 5/5 black Demon NJB tokens NJB8 B 0 Token 5 5 T 1/1 red Bard NJB tokens NJB9 R 0 Token 1 1 T This creature can't block. 3/3 red Panda NJB tokens NJB11 R 0 Token 3 3 T 4/4 red Dragon NJB tokens NJB10 R 0 Token 4 4 T Flying 0/0 green Hydra NJB tokens NJB13 G 0 Token 0 0 T 0/0 green Wurm NJB tokens NJB17 G 0 Token 0 0 T This creature gets +1/+1 for each permanent card in your graveyard. 0/1 green Plant NJB tokens NJB15 G 0 Token 0 1 T 2/2 green Panda Bear Monk NJB tokens NJB14 G 0 Token 2 2 T When this creature dies, put a loyalty counter on a Ji planeswalker you control. 3/3 green Beast NJB tokens NJB12 G 0 Token 3 3 T Shimaru, the Unfading NJB tokens NJB16 G 0 Token 4 4 T Trample 2/1 red and white Fox NJB tokens NJB18 WR 0 Token 2 1 T 1/1 colorless Spirit NJB tokens NJB1 0 Token 1 1 T Flying Treasure NJB tokens NJB20 0 Token T T, Sacrifice this artifact: Add one mana of any color. Idol NJB tokens NJB19 0 Token T 1, Sacrifice this artifact: Put a +1/+1 counter on target creature. Activate only as a sorcery. Heping Emblem NJB tokens NJB21 0 Token T Creatures you control lose all abilities and have base power and toughness 1/1. Ji Emblem NJB tokens NJB22 0 Token T Whenever a permanent you control dies, you may search your library for a card that shares a card type with that permanent and put it onto the battlefield, then shuffle. On an Adventure ONO tokens ONO22 0 Token T Kiyoko Emblem NJB tokens NJB23 0 Token T Creature cards in your hand have “1UB, Reveal this card from your hand, Return an unblocked attacking creature you control to its owner's hand: Put this card onto the battlefield tapped and attacking.” Sigil of Duty (SL77) LAIR 627 3 3 Artifact C T: Add W or U. T, Sacrifice Sigil of Duty: Add WU. reprint, Sigil of Malice (SL77) LAIR 628 3 3 Artifact C T: Add U or B. T, Sacrifice Sigil of Malice: Add UB. reprint, Sigil of Destruction (SL77) LAIR 629 3 3 Artifact C T: Add B or R. T, Sacrifice Sigil of Destruction: Add BR. reprint, Sigil of Savagery (SL77) LAIR 630 3 3 Artifact C T: Add R or G. T, Sacrifice Sigil of Savagery: Add RG. reprint, Sigil of Unity (SL77) LAIR 631 3 3 Artifact C T: Add G or W. T, Sacrifice Sigil of Unity: Add GW. reprint, Sigil of Martyrdom (SL77) LAIR 632 3 3 Artifact C T: Add W or B. T, Sacrifice Sigil of Martyrdom: Add WB. reprint, Sigil of Ingenuity (SL77) LAIR 633 3 3 Artifact C T: Add U or R. T, Sacrifice Sigil of Ingenuity: Add UR. reprint, Sigil of Growth (SL77) LAIR 634 3 3 Artifact C T: Add B or G. T, Sacrifice Sigil of Growth: Add BG. reprint, Sigil of Brutality (SL77) LAIR 635 3 3 Artifact C T: Add R or W. T, Sacrifice Sigil of Brutality: Add RW. reprint, Sigil of Creation (SL77) LAIR 636 3 3 Artifact C T: Add G or U. T, Sacrifice Sigil of Creation: Add GU. reprint, Thriving Budling (SL78) LAIR 637 G G 1 Creature - Treefolk 0 1 M T: Add one mana of any type that a land you control could produce. Augmented - At the beginning of your end step, if you've spent WUBRG to cast spells this turn, untap Thriving Budling and put three +1/+1 counters on it. reprint, Blessed Spellroot (SL78) LAIR 638 G G 1 Creature - Plant Mutant 0 2 M When Blessed Spellroot dies, you gain 5 life. reprint, Loresprout (SL78) LAIR 639 G G 1 Creature - Plant 0 2 M When Loresprout enters the battlefield, if you control another creature, draw a card. reprint, Thallid Cultivator (SL78) LAIR 640 G G 1 Creature - Fungus 1 1 M When Thallid Cultivator dies, mill four cards. Return a creature card milled this way to your hand. reprint, Contagious Deathspore (SL78) LAIR 641 B 1B 2 Creature - Zombie Fungus 1 3 M Spawn Blight/spawn Blight LAIR Deathtouch Whenever a creature you control with deathtouch deals damage to an opponent, that player creates a black enchantment token named Blight with “At the beginning of your upkeep, you lose 1 life.” reprint, Dovon's Masterwork (SL78) LAIR 642 G 2G 3 Creature - Plant 0 4 M Primal-Reappropriate green. (During your turn, you may cast this spell by exiling two green cards from your hand and/or graveyard instead of playing a land.) When Dovon's Masterwork enters the battlefield, return target land card from your graveyard to the battlefield tapped. reprint, Threshing Sundew (SL78) LAIR 643 BG 1B/GB/G 3 Creature - Plant 3 3 M When Threshing Sundew enters the battlefield, merge up to one target creature card in your graveyard under it. Threshing Sundew has that card's abilities. When Threshing Sundew dies, return all other cards merged with it to their owner's hand. reprint, The Mythical Zhiwu (SL78) LAIR 644 WBG WBG 3 Legendary Creature - Plant Beast 0 0 M yInitialize/ccgreen=4 The Mythical Zhiwu enters the battlefield with four +1/+1 counters on it. 1, Remove a +1/+1 counter from a creature you control: Target creature gets -1/-1 until end of turn. Activate only as a sorcery. 1, Remove a +1/+1 counter from a creature you control: Each opponent loses 1 life and you gain 1 life. reprint, Children of the Clouds (SL79) LAIR 645 W XW 1 Instant R Spawn Bird/spawn 1/1 white Bird (SL79) LAIRSpawn five Birds/spawnx5 1/1 white Bird (SL79) LAIR Cast this spell only if an opponent controls two or more nonwhite creatures or you control six or more lands. Create X 1/1 white Bird creature tokens with flying. You gain X life. reprint, Korrinary Warcaller (SL79) LAIR 646 W 2W 3 Creature - Human Rebel Soldier 3 2 R Kicker X When Korrinary Warcaller enters the battlefield, if it was kicked, search your library for a Rebel permanent card with mana value X or less, put it onto the battlefield, then shuffle. reprint, Ashen Persecutor (SL79) LAIR 647 B 5BB 7 Creature - Demon 7 7 R Flying, trample When Ashen Persecutor enters the battlefield, target opponent reveals their hand. You choose a nonland card from it. That player discards that card and you gain life equal to its mana value. reprint, Emissary of Antiquity (SL79) LAIR 648 R RRR 3 Creature - Dragon 3 3 R Flying, haste Whenever Emissary of Antiquity deals combat damage to a player, you may cast an instant or sorcery spell with mana value 3 or less from your hand without paying its mana cost. reprint, Merciless Shieldbreaker (SL79) LAIR 649 R 2RR 4 Creature - Orc Warrior 4 4 R Whenever Merciless Shieldbreaker enters the battlefield or attacks, target opponent puts three rust counters on a permanent they control with no rust counters on it. That permanent gains “At the beginning of your upkeep, remove a rust counter from this permanent. Then if there are no rust counters on this permanent, sacrifice it and it deals 4 damage to you.” reprint, Ambition's Crown (SL79) LAIR 650 3 3 Artifact R At the beginning of your end step, draw a card. Whenever a creature deals combat damage to you, that creature's controller gains control of Ambition's Crown. reprint, Soul Gate (SL79) LAIR 651 2 2 Artifact R Scry 1/vp1pt1 1, T: Exile target card from a graveyard. Scry 1. T, Exile Soul Gate: Exile all graveyards. reprint, Elrayin, the Manaroot (SL79) LAIR 652 0 Legendary Land - Forest R EDH Banned yInitialize/cr90 Elrayin, the Manaroot enters the battlefield tapped. Whenever you tap another land for mana, put a creation counter on Elrayin. T, Remove ten creation counters from Elrayin and sacrifice it: Untap all lands target player controls. reprint, Prismatic Cavern (SL79) LAIR 653 0 Land R yInitialize/cr90 Prismatic Cavern enters the battlefield tapped. When Prismatic Cavern enters the battlefield, return a land you control to its owner's hand. T: Add C and one mana of any color. reprint, Tower of Long Shadows (SL79) LAIR 654 0 Legendary Land R T: Add C. 2, T: Draw a card. Activate only if you have no cards in hand. reprint, 1/1 white Bird LAIR tokens LAIR60 W 0 Token 1 1 T Flying Treasure (SL79) LAIR tokens LAIR61 0 Token T T, Sacrifice this artifact: Add one mana of any color. Immortalize in Stone (SL80) LAIR 655 W 2W 3 Sorcery R Copy reminder/spawn Copy Exile target creature card from a graveyard. Create a token that's a copy of that creature, except it's a colorless artifact. reprint, Give 'em the Slip (SL80) LAIR 656 U 1U 2 Instant R You may pay U and tap an untapped Rogue you control rather than pay this spell's mana cost. Counter target spell unless its controller pays 2. reprint, Corrupted Memory (SL80) LAIR 657 B B 1 Sorcery R Glitch 1 Target opponent reveals their hand. You choose a [noncreature,] nonland card [with mana value 3 or less] from among them. That player discards that card. reprint, Deadwood Terror (SL80) LAIR 658 B 1B 2 Creature - Zombie 2 2 R Copy reminder/spawn Copy Deathtouch When Deadwood Terror enters the battlefield from a graveyard, create two tokens that are copies of it. 4BB, Sacrifice a creature: Return Deadwood Terror from your graveyard to the battlefield. Activate only as a sorcery. reprint, Twilight Ambush (SL80) LAIR 659 B B 1 Instant R Destroy target creature with power or toughness 2 or less. reprint, Creative Salvage (SL80) LAIR 660 R R 1 Instant R As an additional cost to cast this spell, discard a nonland card. Draw two cards. reprint, Out of Fashion (SL80) LAIR 661 G 1G 2 Instant R Choose one - • Destroy target artifact. • Destroy target enchantment. • Proliferate. reprint, Waking Watcher VHS 39 B 2B 3 Creature - Horror 2 1 R At the beginning of your upkeep, each player discards a card. Whenever Waking Watcher attacks, if defending player has no cards in hand, it gets +3/+3 and gains menace until end of turn. Botched Experiment VHS 15 U 1U 2 Enchantment R Whenever a creature you control deals combat damage to a player, you may sacrifice it. If you do, draw cards equal to that creature's power. Remain Unawares VHS 11 W 5WW 7 Sorcery R Choose a creature. Exile the rest. Roadside Reaper VHS 50 R 1RR 3 Creature - Human Horror 3 1 R First strike Whenever a creature dealt damage by Roadside Reaper this turn dies, you may discard a card. If you do, put a +1/+1 counter on Roadside Reaper and draw a card. Brutalize VHS 29 B 1B 2 Sorcery R Cast from Exile reminder/spawn Can Be Cast From Exile Target opponent sacrifices a creature. Rerun (If you cast this from your hand, exile it as it resolves. Whenever a creature you control dies, you may cast this card from exile without paying its mana cost.) Unstoppable Slaughter VHS 52 R 1RR 3 Sorcery R Unstoppable Slaughter deals 1 damage to each creature and each player. Whenever a creature dealt damage by Unstoppable Slaughter this turn dies this turn, repeat that process. The Collection VHS 76 5 5 Legendary Artifact R Cast from Exile reminder/spawn Can Be Cast From Exile Instant and sorcery spells you control have rerun. (Exile the spell as it resolves if you cast it from your hand. Whenever a creature you control dies, you may cast that card from exile without paying its mana cost.) Bedfellow VHS 28 B 1BB 3 Creature - Horror 2 2 R Bedfellow can't block or be blocked. Exile two cards from your graveyard: Bedfellow gets +1/+1 until end of turn. Demented Host VHS 56 G 1G 2 Creature - Human Insect Horror 2 2 R Trample At the beginning of your upkeep, sacrifice another creature. If you do, put X +1/+1 counters on Demented Host, where X is that creature's power. Living Broadcast VHS 33 B 1B 2 Artifact Creature - Horror 3 1 R Cast from Exile reminder/spawn Can Be Cast From Exile Living Broadcast can't block. Whenever you cast a spell from exile, you may return Living Broadcast from your graveyard to your hand. Sheltered Snowman VHS 21 U 2UU 4 Creature - Yeti 4 4 R Cast from Exile reminder/spawn Can Be Cast From Exile Spells your opponents cast that target Sheltered Snowman cost 2 more to cast. Whenever you cast a spell from exile, put a +1/+1 counter on Sheltered Snowman. It can't be blocked this turn. Final Findings VHS 18 U 3U 4 Instant R Cast from Exile reminder/spawn Can Be Cast From Exile Draw two cards. Rerun (If you cast this from your hand, exile it as it resolves. Whenever a creature you control dies, you may cast this card from exile without paying its mana cost.) Derange VHS 30 B 3B 4 Sorcery R Cast from Exile reminder/spawn Can Be Cast From Exile Target player discards two cards. Rerun (If you cast this from your hand, exile it as it resolves. Whenever a creature you control dies, you may cast this card from exile without paying its mana cost.) Communion VHS 43 R 2R 3 Sorcery R Cast from Exile reminder/spawn Can Be Cast From Exile Gain control of target creature until end of turn. Untap it. It gains haste until end of turn. Rerun (If you cast this from your hand, exile it as it resolves. Whenever a creature you control dies, you may cast this card from exile without paying its mana cost.) Librarian of Whispers VHS 5 W 1W 2 Creature - Spirit 1 1 R Lifelink If a creature or planeswalker would die, instead exile it and put a +1/+1 counter on Librarian of Whispers. reprint, Catastrophic Crash VHS 42 R RR 2 Instant R Choose one. If you're horrific, you may choose both instead. (You're horrific as long as you've sacrificed a permanent or discarded a card this turn.) • Destroy target artifact. • Catastrophic Crash deals 3 damage to target creature. Misshapen Monstrosity VHS 49 R 2R 3 Creature - Horror 2 2 R Other creatures you control get +2/+0 and have menace. Whenever another creature you control dies, if it wasn't sacrificed, sacrifice a creature. Frozen Over VHS 19 U 5U 6 Instant R Put target creature on the bottom of its owner's library. That player reveals cards from the top of their library until they reveal a creature card, then puts all cards revealed this way into their graveyard. Bloody Valentine VHS 41 R 1R 2 Creature - Human 2 2 R At the beginning of each player's end step, if they aren't horrific, Bloody Valentine deals 2 damage to that player. (You're horrific as long as you've sacrificed a permanent or discarded a card this turn.) Swarm of the Damned VHS 12 W 2WW 4 Enchantment R Spawn Spirit/spawn 1/1 white Spirit VHSSpawn five Spirit tokens/spawnx5 1/1 white Spirit VHS At the beginning of each end step, create X 1/1 white Spirit creature tokens with flying, where X is the number of nontoken creatures that died this turn. Avenger of Nature VHS 53 G 3GG 5 Creature - Elk Horror 5 4 R Trample Whenever a player casts a noncreature spell, that player sacrifices a noncreature permanent. Malformed Mongrel VHS 48 R R 1 Creature - Hound Horror 2 2 R Haste Whenever Malformed Mongrel deals combat damage to a player, discard a card. Subway Shambler VHS 64 G 1GG 3 Creature - Human Horror 3 3 R Subway Shambler can't be blocked by creatures with lesser power. At the beginning of each end step, if you're horrific, put a +1/+1 counter on Subway Shambler. (You're horrific as long as you've sacrificed a permanent or discarded a card this turn.) Exorcise VHS 2 W 2WW 4 Instant R Exile target creature. Search its controller's graveyard and library for any number of cards with the same name as that creature and exile them. Then that player shuffles. From Within the Dark VHS 46 R 3R 4 Enchantment R Whenever a creature enters the battlefield under your control for the first time each turn, you may sacrifice it. If you do, exile cards from the top of your library until you exile a creature card. Put that card onto the battlefield. Wiretapper VHS 26 U 1UU 3 Creature - Horror 3 1 R Copy reminder/spawn Copy Flash When Wiretapper enters the battlefield, choose one - • Exile target spell. For as long as that card remains exiled, its owner may play it. A spell cast this way costs 2 more to cast. • Create a copy of the card with target spell's name. You may cast the copy. (You still pay its costs.) Otherworldly Passage VHS 9 W 2WW 4 Sorcery R Exile any number of target creatures you control. At the beginning of the next end step, return to the battlefield tapped each creature card exiled this way and each creature card put into your graveyard from the battlefield this turn. Veil of Innocence VHS 13 W W 1 Enchantment R As long as you control exactly one creature, no more than one creature can attack or block each combat. Friends from the Beyond VHS 3 W 2W 3 Enchantment R Spawn Spirit/spawn 1/1 white Spirit VHS At the beginning of your end step, if you own a card in exile, create a 1/1 white Spirit creature token with flying. Ominous Discovery VHS 20 U 1U 2 Sorcery R Look at top three/vp1pt3Cast from Exile reminder/spawn Can Be Cast From Exile Look at the top three cards of your library. Put one of them into your hand and the rest into your graveyard. Rerun (If you cast this from your hand, exile it as it resolves. Whenever a creature you control dies, you may cast this card from exile without paying its mana cost.) Unseen Maniac VHS 24 U 1U 2 Creature - Human Rogue 1 1 R Discard a card: Unseen Maniac gets +1/+1 and can't be blocked this turn. Whenever Unseen Maniac deals combat damage to a player, draw a card. Something in the Shadows VHS 23 U 4UU 6 Sorcery R Look at top five/vp1pt5 Look at the top five cards of your library. You may reveal a nonland card from among them. If you do, put that card into your hand and cast a copy of it without paying its mana cost. Put the rest into your graveyard. Snowfield Doppelganger VHS 22 U 2UU 4 Creature - Shapeshifter 0 0 R Copy reminder/spawn Copy You may have Snowfield Doppelganger enter the battlefield as a copy of any creature on the battlefield, except it has “While a player is choosing targets as part of casting a spell, that player must choose at least one other creature that shares a name with this creature if able.” Whispering Paranoia VHS 25 U 2UU 4 Enchantment R Whenever an opponent casts a spell, that player mills X cards, where X is that spell's mana value. Lepidopteradator VHS 32 B 2BB 4 Creature - Insect Horror 4 4 R Flying At the beginning of your end step, put a +1/+1 counter on Lepidopteradator if you're horrific. Otherwise, sacrifice it. (You're horrific as long as you've sacrificed a permanent or discarded a card this turn.) Abhorrent Confidant VHS 27 B 1B 2 Creature - Human Horror 2 1 R At the beginning of your end step, if you're horrific, you draw a card and you lose life equal to the number of cards in your hand. (You're horrific as long as you've sacrificed a permanent or discarded a card this turn.) End of the Rainbow VHS 44 R 1R 2 Sorcery R Spawn Treasure/spawn Treasure VHSSpawn five Treasure tokens/spawnx5 Treasure VHS As an additional cost to cast this spell, sacrifice a creature. Create X Treasure tokens, where X is the sacrificed creature's mana value. He of All Hallow's Eve VHS 47 R 3RR 5 Legendary Creature - Horror 7 7 R Menace At the beginning of your end step, He of All Hallow's Eve deals damage equal to its power to you unless you're horrific. (You're horrific as long as you've sacrificed a permanent or discarded a card this turn.) Shady Souvenirs VHS 51 R 2R 3 Instant R Discard your hand. Draw cards equal to the number of creatures that died this turn. Beat & Batter VHS 40 R R 1 Instant R Damage can't be prevented this turn. Beat & Batter deals 2 damage to target player, then 2 damage to each player that's gained life this turn. Frenzied Florist VHS 58 G 1G 2 Creature - Human 0 1 R T, Sacrifice another permanent: Add one mana of any color. At the beginning of your end step, if you're horrific, put a +1/+1 counter on target creature. (You're horrific as long as you've sacrificed a permanent or discarded a card this turn.) Plagas Infestation VHS 61 G 1G 2 Enchantment - Aura R Copy reminder/spawn Copy Enchant creature Enchanted creature is a Horror with base power and toughness 3/3 and loses all other creature types and abilities. Whenever enchanted creature deals combat damage to a creature, create a token that's a copy of Plagas Infestation and attach it to the damaged creature. Misty Churchyard VHS 80 0 Land R yInitialize/cr90 Misty Churchyard enters the battlefield tapped. T: Add W. 1WW: Until end of turn, Misty Churchyard becomes a 1/4 Cleric creature with “Whenever this creature is dealt damage, put that many +1/+1 counters on it.” Activate only if you're horrific. Lost Station VHS 79 0 Land R yInitialize/cr90 Lost Station enters the battlefield tapped. T: Add U. UU: Until end of turn, Lost Station becomes a 2/2 Horror creature with “This creature can't be blocked.” Activate only if you're horrific. Hellfire Caverns VHS 78 0 Land R yInitialize/cr90 Hellfire Caverns enters the battlefield tapped. T: Add R. 2R: Until end of turn, Hellfire Caverns becomes a 3/3 Devil creature with menace. Activate only if you're horrific. Enshrouded Village VHS 77 0 Land R yInitialize/cr90 Enshrouded Village enters the battlefield tapped. T: Add G. 1GG: Until end of turn, Enshrouded Village becomes a 4/4 Human creature with trample. Activate only if you're horrific. Damned Detective VHS 66 WU WU 2 Creature - Human Advisor Detective 2 2 R First strike Noncreature spells cost 1 more to cast as long as their controller is horrific. (A player is horrific as long as they've sacrificed a permanent or discarded a card this turn.) Keeper of the Collection VHS 68 UB 2UB 4 Legendary Artifact Creature - Illusion 2 4 R Copy reminder/spawn CopyCast from Exile reminder/spawn Can Be Cast From Exile Whenever you cast a spell from exile, copy that spell. You may choose new targets for the copy. B, Discard a card: When you cast your next spell from your hand this turn, it gains rerun. Activate this ability only once each turn. (Exile it as it resolves if you cast it from your hand. Whenever a creature you control dies, you may cast that card from exile without paying its mana cost.) The Shepherd of Nowhere VHS 74 WG 5GW 7 Legendary Creature - Giant Horror 5 5 R Copy reminder/spawn Copy Trample When The Shepherd of Nowhere enters the battlefield, each player sacrifices each other nontoken creature they control. Whenever another nontoken creature you control dies, create a token that's a copy of that creature. John Furo, the Unfortunate VHS 67 WR RW 2 Legendary Creature - Human 2 2 R Cast from Exile reminder/spawn Can Be Cast From Exile If another creature you control would die, exile it instead. When John Furo, the Unfortunate dies, until your next end step, you may play cards exiled with John Furo. Ravenous Attraction VHS 72 UG 1GU 3 Creature - Octopus Horror 0 0 R yInitialize/ccgreen=1 Ravenous Attraction enters the battlefield with a +1/+1 counter on it. Whenever a creature you control dies, double the number of each kind of counter on Ravenous Attraction. Raging Reflection VHS 71 UR 2UR 4 Creature - Reflection Shapeshifter 0 0 R You may have Raging Reflection enter the battlefield as a copy of any creature on the battlefield, except it has “When this creature enters the battlefield, it fights another target creature that shares a name with it.” Aspiring Hero VHS 1 W W 1 Creature - Human 2 1 R Whenever Aspiring Hero attacks alone, put a +1/+1 counter on it. When Aspiring Hero dies, each opponent gains life equal to its power. Corpsebark VHS 54 G 1G 2 Creature - Plant 0 4 R Defender Whenever a land enters the battlefield under your control, you may exile target permanent card from your graveyard. Sacrifice a land: Put a card exiled with Corpsebark into its owner's hand. Demented Brainiac VHS 17 U 2U 3 Creature - Horror Advisor 1 3 R Cast from Exile reminder/spawn Can Be Cast From Exile When Demented Brainiac enters the battlefield and at the beginning of your upkeep, each opponent mills two cards. U, Sacrifice Demented Brainiac: Exile each opponent's graveyard. Until end of turn, you may cast instant and sorcery spells exiled this way, and you may spend mana as though it were mana of any color to cast them. Night of the Unliving VHS 35 B 2BB 4 Enchantment R At the beginning of your upkeep, if there are no noncreature cards in your graveyard, you may return target creature card from your graveyard to the battlefield. reprint, Sunken Homestead VHS 81 0 Land R yInitialize/cr90 Sunken Homestead enters the battlefield tapped. T: Add B. 2B: Until end of turn, Sunken Homestead becomes a 2/2 Zombie creature with “When this creature dies, return it to the battlefield.” Activate only if you're horrific. Rite of the Unnatural VHS 62 G GG 2 Sorcery R As an additional cost to cast this spell, sacrifice a noncreature permanent. Search your library for a creature card with mana value equal to 1 plus the sacrificed permanent's mana value, put it onto the battlefield, then shuffle. Forlorn Toymaker VHS 57 G G 1 Creature - Human Artificer 1 1 R Copy reminder/spawn Copy 1G, T, Sacrifice another nontoken creature: Create two tokens that are copies of the sacrificed creature, except they're 0/1. Activate only as a sorcery. Zealous Rabble VHS 65 G 2G 3 Creature - Human Citizen 1 1 R Copy reminder/spawn Copy Zealous Rabble gets +1/+1 for each creature token you control. At the beginning of your end step, if you're horrific, create a token that's a copy of Zealous Rabble, except it doesn't have this ability. (You're horrific as long as you've sacrificed a permanent or discarded a card this turn.) Speak No Evil VHS 63 G 1G 2 Instant R Choose one or more - • Counter target activated ability or triggered ability. • Prevent all combat damage that would be dealt this turn. Maddened Preacher VHS 8 W 2W 3 Creature - Human Cleric 3 2 R Players can't sacrifice creatures to cast spells or activate abilities unless that player sacrifices an additional creature. The same is true for discarding cards and paying life. Planchette Poltergeist VHS 10 W 1WW 3 Creature - Spirit 2 2 R Cast from Exile reminder/spawn Can Be Cast From Exile Flying When Planchette Poltergeist enters the battlefield, you may exile target creature. Its owner may cast it from exile for as long as it remains exiled. Grasping Souls VHS 4 W 1W 2 Instant R Cast from Exile reminder/spawn Can Be Cast From Exile Exile target creature. Return that creature to the battlefield under its owner's control at the beginning of the next end step. Rerun (If you cast this from your hand, exile it as it resolves. Whenever a creature you control dies, you may cast this card from exile without paying its mana cost.) Violent Feeding VHS 38 B 2BB 4 Instant R Destroy target creature or planeswalker. Each player loses life equal to that permanent's mana value. Horrific Invocation VHS 60 G 4G 5 Sorcery R Cast from Exile reminder/spawn Can Be Cast From Exile You may put a permanent card from your hand onto the battlefield. Rerun (If you cast this from your hand, exile it as it resolves. Whenever a creature you control dies, you may cast this card from exile without paying its mana cost.) 1/1 white Spirit VHS tokens VHS1 W 0 Token 1 1 T Flying Treasure VHS tokens VHS4 0 Token T T, Sacrifice this artifact: Add one mana of any color. Sea of Corpses VHS 73 BR 6BR 8 Sorcery R This spell costs 2 less to cast for each creature that died this turn. Each player exiles all creature cards from their graveyard, then sacrifices each creature they control, then puts all creature cards they own exiled this way onto the battlefield. Exile Sea of Corpses. Spiraling Madness VHS 36 B 3BB 5 Enchantment R At the beginning of each player's upkeep, that player discards a card. If that player has no cards in hand, instead they sacrifice a permanent. If they control no permanents, instead they lose the game. Starving Stalker VHS 75 BG BG 2 Creature - Horror 1 1 R Menace Discard a creature card or sacrifice a creature or exile a creature card from your graveyard: Put a +1/+1 counter on Starving Stalker. Activate only once each turn. Morbid Mimic VHS 69 WB WB 2 Creature - Human Horror 2 1 R Whenever Morbid Mimic enters the battlefield or attacks, exile up to one target creature card from a graveyard. Morbid Mimic has all activated abilities of cards exiled with it. Mr. Higgins VHS 70 RG 1RG 3 Legendary Creature - Horror 3 3 R Whenever you tap a land for mana, add one mana of any type that land produced. Whenever you cast a spell with mana value greater than the number of lands you control, sacrifice a land. Foreboding Presence VHS 45 R R 1 Enchantment R Whenever a player casts a spell, put a doom counter on Foreboding Presence. At the beginning of each player's end step, if no spells were cast this turn, sacrifice Foreboding Presence. It deals damage equal to the number of doom counters on it to that player. Dead End VHS 16 U U 1 Instant R Counter target spell if it wasn't cast from a player's hand. Lost in the Light VHS 7 W 3W 4 Enchantment R Creatures can't attack you or planeswalkers you control unless their controller pays 2 life for each of those creatures. Jumpscare VHS 31 B 1BB 3 Instant R Return target creature card from a graveyard to the battlefield. Then if that card wasn't put into a graveyard from the battlefield this turn, exile it. Apocalypse Awakens VHS 14 U 5UU 7 Sorcery R Release the Kraken/spawn 8/8 blue Kraken VHSCast from Exile reminder/spawn Can Be Cast From Exile Create an 8/8 blue Kraken creature token with hexproof. Rerun (If you cast this from your hand, exile it as it resolves. Whenever a creature you control dies, you may cast this card from exile without paying its mana cost.) Cutthroat Carnie VHS 55 G 2GG 4 Creature - Human Horror 4 4 R Haste Whenever a creature dealt combat damage by Cutthroat Carnie this turn dies, you may have Cutthroat Carnie fight target creature. Vicious Effigy VHS 37 B B 1 Artifact Creature - Construct 1 1 R Cast from Exile reminder/spawn Can Be Cast From Exile Flying Whenever you cast a spell from exile, each opponent loses 2 life. Mr. Jackston, the Proprietor VHS 34 B 2B 3 Legendary Creature - Human Horror 2 2 R Reveal top one/vp1at1Cast from Exile reminder/spawn Can Be Cast From Exile Sacrifice a creature or discard a card: Exile the top card of target player's library. You may cast that card for as long as it remains exiled. Any player may activate this ability but only once each turn and only during their turn. You and permanents you control have hexproof from spells that were exiled with Mr. Jackston or that share a name with a card exiled with Mr. Jackston. Lisa, the Daughter VHS 6 W 2W 3 Legendary Creature - Human 1 1 R Spawn Mother/spawn Mother VHS When Lisa, the Daughter enters the battlefield, create Mother, a legendary 4/1 black Demon creature token with flying and “This creature can't block.” If a source would deal damage to Lisa while you control a Demon creature, instead that damage is dealt to a Demon creature you control of your choice. The Hewitt Brothers VHS 59 G 4GG 6 Legendary Creature - Horror 4 4 R Trample Whenever a creature you don't control dies, you gain 2 life. Whenever you gain life, put that many +1/+1 counters on target creature you control. Mother VHS tokens VHS3 B 0 Token 4 1 T Flying Mother can't block. 8/8 blue Kraken VHS tokens VHS2 U 0 Token 8 8 T Hexproof Swamp VHS 86 0 Basic Land - Swamp B reprint, Island VHS 83 0 Basic Land - Island B reprint, Forest VHS 82 0 Basic Land - Forest B reprint, Plains VHS 85 0 Basic Land - Plains B reprint, Mountain VHS 84 0 Basic Land - Mountain B reprint, Peer Review ACA 24 U U 1 Instant C Reveal top two/vp1at2 Reveal the top two cards of your library. Put one of them into your hand, then target opponent may have you put the other on the bottom of your library. (Otherwise put it back on top.) Fatigue ACA 141 2 2 Sorcery B Draw a card. Exhausting Failure ACA 20 U 2U 3 Instant C Put target spell on top of its owner's library. Each player conjures a card named Fatigue and puts it on top of their library. (It's a colorless sorcery that costs 2 with “Draw a card.”) Professor's Notes ACA 38 B B 1 Sorcery C Target player reveals their hand. You choose a nonland card from it. That player discards that card. Conjure a card named Fatigue and put it on top of your library. (It's a colorless sorcery that costs 2 with “Draw a card.”) Sleepless Studies ACA 28 U 1U 2 Instant C Draw two cards. Conjure a card named Fatigue and put it on top of your library. (It's a colorless sorcery that costs 2 with “Draw a card.”) Radiant Outburst ACA 58 R 1R 2 Instant C Choose one - • Radiant Outburst deals 3 damage to target creature. • Harmonize twice. (To harmonize, trigger up to one harmony of a permanent you control.) reprint, Whirling Repository ACA 135 0 Land - Academy C T: Add C. Tap three differently named untapped Academies you control: Draw a card. Alchemical Reserve ACA 128 0 Land - Academy C T: Add C. Tap three differently named untapped Academies you control: Put a +1/+1 counter on target permanent. Activate only as a sorcery. Soaring Observatory ACA 134 0 Land - Academy C T: Add C. If Soaring Observatory entered the battlefield this turn, add one mana of any color instead. Tap three differently named untapped Academies you control: Add three mana in any combination of colors. Glorious Sanctum ACA 124 1 1 Artifact - Study U Reveal top three/vp1at3Additional library reminder/spawn Additional Library Archive 3 (As this enters, shuffle the top three cards of your main library into a new face up library. Sacrifice this after the archived library is empty.) Whenever you draw a card from the archived library, put the top card of your main library on the bottom of the archived library. W: Exchange a card from the archived library with a card from your hand. Calming Sanctum ACA 118 1 1 Artifact - Study U Reveal top three/vp1at3Additional library reminder/spawn Additional Library Archive 3 (As this enters, shuffle the top three cards of your main library into a new face up library. Sacrifice this after the archived library is empty.) Whenever you draw a card from the archived library, put the top card of your main library on the bottom of the archived library. G: Exchange a card from the archived library with a card from your hand. Prove Worthy ACA 110 WBR RWB 3 Instant U Choose two or four - • Prove Worthy has lifelink and can't be countered. • Prove Worthy deals 3 damage to target player or planeswalker. • Prove Worthy deals 3 damage to target creature or planeswalker. • Conjure a card named Fatigue and put it on top of your library. (It's a colorless sorcery that costs 2 with “Draw a card.”) Dance of Steel and Song ACA 76 WU 1WU 3 Enchantment U When Dance of Steel and Song enters the battlefield, rouse 2. (Distribute two +1/+1 counters among permanents you control. If they aren't creatures, tap them and they become 0/0 creatures in addition to their other types.) Artifact creatures and enchantment creatures you control get +1/+1. Patient Herbology ACA 70 G 1G 2 Enchantment C When Patient Herbology enters the battlefield, rouse 2. (Distribute two +1/+1 counters among permanents you control. If they aren't creatures, tap them and they become 0/0 creatures in addition to their other types.) Sacrifice Patient Herbology: Untap target land. You gain 2 life. Luminescent Feathrets ACA 8 W XW 1 Creature - Ferret Bird 1 1 U Copy reminder/spawn Copy When you cast this spell, copy it for each color of mana spent to cast it beyond the first. Flying Charcoal Claws ACA 48 R R 1 Instant C Rouse 1. Target permanent gains first strike until end of turn if it's a creature. (Put a +1/+1 counter on a permanent you control. If it isn't a creature, tap it and it becomes a 0/0 creature in addition to its other types.) Somnambulance ACA 42 B 1BB 3 Enchantment U When Somnambulance enters the battlefield, each player conjures a card named Fatigue and puts it on top of their library. (It's a colorless sorcery that costs 2 with “Draw a card.”) Whenever a player casts a spell named Fatigue, you may draw a card. If you do, you lose 1 life. Strict Instructor ACA 29 U U 1 Creature - Human Wizard Advisor 1 1 C Whenever Strict Instructor attacks, harmonize. (Trigger up to one harmony of a permanent you control.) Harmony - Tap or untap another target permanent. Illumination Savant ACA 7 W 2WW 4 Creature - Human Wizard Advisor 3 2 U Whenever Illumination Savant attacks, harmonize. (Trigger up to one harmony of a permanent you control.) Harmony - Put a +1/+1 counter on each artifact creature and enchantment creature you control. Oil the Mind ACA 79 UB UB 2 Instant U You may cast Oil the Mind from your graveyard. Target player mills three cards. If Oil the Mind was cast from your graveyard, conjure a card named Fatigue and put it on top of your library. (It's a colorless sorcery that costs 2 with “Draw a card.”) Arpechian Bellowers ACA 62 G 3GG 5 Creature - Giant Beast 4 4 U Trample When Arpechian Bellowers enters the battlefield, harmonize. (Trigger up to one harmony of a permanent you control.) Harmony - Search your library for a green creature card, reveal it, put it into your hand, then shuffle. Stir the Pot ACA 44 B 1B 2 Instant U Choose one or three - • Target opponent loses 3 life. • Return target creature card with mana value 3 or less from your graveyard to the battlefield. • Conjure a card named Fatigue and put it on top of your library. (It's a colorless sorcery that costs 2 with “Draw a card.”) Cocky Bladesinger ACA 92 WR 1RW 3 Creature - Human Warrior 3 1 C Flash When Cocky Bladesinger enters the battlefield, it gains first strike, lifelink, and haste until end of turn. Training Duel ACA 74 G 2G 3 Sorcery C Rouse 2. Target permanent you controls fights target creature you don't control if both are creatures. (Distribute two +1/+1 counters among permanents you control. If they aren't creatures, tap them and they become 0/0 creatures in addition to their other types.) Scintillating Tome ACA 126 2 2 Artifact C Scry 1/vp1pt1Reveal top one/vp1at1 When Scintillating Tome enters the battlefield, choose a nonbasic card name. T: Scry 1, then you may reveal the top card of your library. If a card with the chosen name is revealed this way, put it into your hand. Bureaucratic Dues ACA 98 WBG 1WBG 4 Sorcery U Destroy all creatures. Each player shuffles their graveyard into their library. Fencing Tutor ACA 6 W 2W 3 Creature - Human Soldier Advisor 1 1 C Spawn Soldier/spawn 0/1 white Soldier ACA Double strike When Fencing Tutor enters the battlefield, create a 0/1 white Soldier creature token with double strike. Jara Favored ACA 91 BG 1BG 3 Creature - Human 3 2 C Jara Favored gets +2/+2 as long as you've lost life this turn. Cocky Delinquent ACA 100 BRG 2BRG 5 Creature - Human Warrior 2 5 U Whenever Cocky Delinquent is dealt damage, you gain that much life and Cocky Delinquent deals that much damage to up to one target creature or planeswalker you don't control. Demanding Pupil ACA 87 WB 3WB 5 Creature - Human 2 4 U Whenever an opponent casts a spell, harmonize. (Trigger up to one harmony of a permanent you control.) Harmony - Spells your opponents cast cost an additional 2 life to cast until your next turn. Endure Ennui ACA 19 U 3UU 5 Sorcery U Any number of target players mill twice X cards, where X is the number of artifacts and enchantments you control. Then you may cast a nonland card with mana value X or less from a graveyard without paying its mana cost. You can't cast more spells this turn. Eager Guide ACA 51 R 2RR 4 Creature - Human 3 2 U Haste Whenever Eager Guide attacks, tap up to two target creatures you don't control. Banishing Initiate ACA 3 W 1W 2 Creature - Human Wizard 3 1 U When Banishing Initiate enters the battlefield, you may exile target nonland permanent you don't control until Banishing Initiate leaves the battlefield. At the beginning of your end step, sacrifice Banishing Initiate if a card exiled with it has mana value 3 or greater. Arpechian Groundskeeper ACA 116 3 3 Artifact Creature - Construct 1 1 C When Arpechian Groundskeeper enters the battlefield, rouse 1. (Put a +1/+1 counter on a permanent you control. If it isn't a creature, tap it and it becomes a 0/0 creature in addition to its other types.) Remove a +1/+1 counter from Arpechian Groundskeeper: Draw a card. Combustion Display ACA 49 R 2R 3 Sorcery C Reveal top two/vp1at2Cast from Exile reminder/spawn Can Be Cast From Exile Exile the top two cards of your library. You may play those cards until the end of your next turn. Whenever you play one of those cards, rouse 1. (Put a +1/+1 counter on a permanent you control. If it isn't a creature, tap it and it becomes a 0/0 creature in addition to its other types.) Academy Assessor ACA 1 W 1W 2 Creature - Human Advisor 2 2 U After a player chooses two or more modes while casting a spell, you may pick one of those modes. That mode is no longer chosen. (That player doesn't pick targets or pay costs related to that mode. If a mode is chosen multiple times, only one instance of that mode is lost.) Skyline Climber ACA 13 W 3W 4 Creature - Human Citizen 2 3 C Flying Whenever Skyline Climber attacks, another target creature you control gains flying until end of turn. Recollection Revelation ACA 10 W W 1 Enchantment C When Recollection Revelation enters the battlefield, rouse 1. (Put a +1/+1 counter on a permanent you control. If it isn't a creature, tap it and it becomes a 0/0 creature in addition to its other types.) 1W, Sacrifice Recollection Revelation: Return another target artifact or enchantment card from your graveyard to your hand. Almgrove Bladesinger ACA 46 R R 1 Creature - Human Rogue 1 1 C Whenever Almgrove Bladesinger attacks, harmonize. (Trigger up to one harmony of a permanent you control.) Harmony - Target creature can't block this turn. Almgrove Spellblade ACA 88 UR 2UR 4 Creature - Human Wizard Warrior 2 4 U Reveal top two/vp1at2Cast from Exile reminder/spawn Can Be Cast From Exile Whenever Almgrove Spellblade attacks, harmonize. (Trigger up to one harmony of a permanent you control.) Harmony - Exile the top two cards of your library. Until end of turn, you may play cards exiled by Almgrove Spellblade. Wind Savant ACA 15 W 1W 2 Creature - Human Bard 1 1 C Flying Whenever Wind Savant attacks, harmonize. (Trigger up to one harmony of a permanent you control.) Harmony - Wind Savant gets +1/+1 until end of turn. Challenging Pupil ACA 47 R 1R 2 Creature - Human Warrior 3 2 C Haste When Challenging Pupil enters the battlefield, conjure a card named Fatigue and put it on top of your library. (It's a colorless sorcery that costs 2 with “Draw a card.”) Silkwrap Brawler ACA 41 B 2B 3 Creature - Human Warrior 3 2 C 2, Pay 2 life: Silkwrap Brawler gains indestructible until end of turn. Arpechian Stag ACA 96 WRG 4RGW 7 Creature - Elk 6 6 U Spawn Elk/spawn 3/3 red Elk ACA When Arpechian Stag enters the battlefield, create a 3/3 red Elk creature token with haste, a 3/3 green Elk creature token with trample, and a 3/3 white Elk creature token with vigilance. Lost Through Dreams ACA 77 WU WU 2 Instant C Counter target spell. If a noncreature spell is countered this way, conjure a card named Fatigue and put it on top of your library. (It's a colorless sorcery that costs 2 with “Draw a card.”) Jara Tutelage ACA 69 G 1G 2 Instant C You gain 5 life. Then draw a card if you've lost life this turn. Sensory Stimulation ACA 27 U 1U 2 Instant C Choose one - • Untap each creature you control. • Harmonize twice. (To harmonize, trigger up to one harmony of a permanent you control.) Shadowed Apostle ACA 40 B 1B 2 Creature - Human Shaman 1 1 C Deathtouch When Shadowed Apostle dies, draw a card. Expensive Tutor ACA 53 R 2R 3 Creature - Human Advisor 3 2 C When Expensive Tutor enters the battlefield, tap target land. It doesn't untap during its controller's next untap step. Extracurricular Studies ACA 31 B 2BB 4 Enchantment U Cast from Exile reminder/spawn Can Be Cast From Exile When Extracurricular Studies enters the battlefield, search target opponent's library for a card and exile it. Then that player shuffles. You may play cards exiled by Extracurricular Studies and you may spend mana as though it was mana of any type to cast them. When you do, return Extracurricular Studies to its owner's hand. Review Curriculum ACA 26 U 2U 3 Sorcery C Shuffle your graveyard into your library, then draw two cards. Invigorating Shaman ACA 108 WRG RGW 3 Creature - Human Shaman 3 2 U At the beginning of your upkeep, rouse 1. Then if you control a creature with power 5 or greater, put a +1/+1 counter on each creature you control. (Put a +1/+1 counter on a permanent you control. If it isn't a creature, tap it and it becomes a 0/0 creature in addition to its other types.) Entrancing Melody ACA 5 W 1W 2 Instant C Choose one - • Prevent all damage that would be dealt by creatures this turn. • Harmonize twice. (Trigger up to one harmony of a permanent you control.) Arpechian Architect ACA 61 G 1G 2 Creature - Human Advisor 2 2 C T: Add G. 1G, T: Return target land card from your graveyard to the battlefield tapped. Gilded Duo ACA 55 R 3R 4 Creature - Human Wizard Warrior 2 4 C Whenever you cast a spell, harmonize. (Trigger up to one harmony of a permanent you control.) Harmony - Gilded Duo gets +2/+0 until end of turn. Sending Stones ACA 11 W 2WW 4 Artifact U When Sending Stones enters the battlefield, harmonize twice. (To harmonize, trigger up to one harmony of a permanent you control.) If you would harmonize, you may trigger a harmony of a permanent card in your graveyard instead. Endless Inspiration ACA 52 R 3RR 5 Enchantment U Reveal top one/vp1at1Cast from Exile reminder/spawn Can Be Cast From Exile Whenever a player casts a spell, exile the top card of that player's library. You may play that card for as long as it remains exiled, and you may spend mana as though it was mana of any type to cast it. At the beginning of your end step, put all cards exiled with Endless Inspiration into their owner's graveyards. Specialized Training Dummy ACA 127 1 1 Artifact Creature - Construct 1 1 C When Specialized Training Dummy enters the battlefield, choose a card name. Other creatures you control with the chosen name get +1/+1. Autumnal Resonants ACA 97 BRG 1BRG 4 Creature - Elemental Bard 2 1 U Spawn Elemental/spawn 3/3 red and green Elemental ACA When Autumnal Resonants enters the battlefield, harmonize. (Trigger up to one harmony of a permanent you control.) Harmony - Create a 3/3 red and green Elemental creature token with haste. Flightful Fledgling ACA 32 B 3B 4 Creature - Human Warlock 3 2 C Lifelink Pay 3 life: Flightful Fledgling gains flying until end of turn. Lightning and Thunder ACA 56 R 2R 3 Instant U If you would harmonize while this spell is on the stack, you may instead put three thunder counters on this spell. Lightning and Thunder deals X damage to any target, where X is 3 plus the number of thunder counters on Lightning and Thunder. Growth Neverending ACA 107 URG 1GUR 4 Sorcery U For each counter on each permanent you control, you may put another counter of that kind on that permanent. Draw a card. Sing Through Steel ACA 59 R R 1 Sorcery C Target creature gains trample and haste until end of turn. Harmonize. (Trigger up to one harmony of a permanent you control.) Prism Mage ACA 9 W W 1 Creature - Human Wizard 1 1 C Whenever you cast a spell, you gain 1 life for each of its colors other than white. Wander Arpechia ACA 75 G 1G 2 Sorcery C Search your library for a Forest or Academy card, put it onto the battlefield tapped, then shuffle. Counting Clouds ACA 103 WUG 2GWU 5 Instant U Reveal top five/vp1at5 Reveal the top five cards of your library. For each card type, you may put a card of that type revealed this way into your hand. Put the rest into your graveyard. Then you may cast a nonland card with mana value 3 or less from your hand without paying its mana cost. Festive Servitor ACA 122 1 1 Artifact Creature - Construct 1 1 C Festive Servitor gets +1/+1 for each color among spells you've cast this turn. 2: Add one mana of any color. Chronotome ACA 16 U 1U 2 Artifact U At the beginning of your upkeep, target player mills two cards. If your main library has five or fewer cards in it, that player mills their library instead. Capture Brilliance ACA 99 UBR 4UBR 7 Sorcery U Choose two or four - • Each player draws seven cards. • Each opponent discards four cards. • Conjure three cards named Fatigue and put them on top of your library. (They're colorless sorceries that cost 2 with “Draw a card.”) • You may cast a card from your hand without paying its mana cost. Exile Capture Brilliance. Updraft Dancer ACA 113 WBR 2RWB 5 Creature - Human 3 3 U At the beginning of each combat, harmonize twice. (To harmonize, trigger up to one harmony of a permanent you control.) Harmony - Target creature gets +1/+1 and your choice of flying, haste, or vigilance until end of turn. Lift the Tides ACA 95 UG 2GU 4 Sorcery C Rouse 3. Untap target land. It gains flying and haste until end of turn if it's a creature. (Distribute three +1/+1 counters among permanents you control. If they aren't creatures, tap them and they become 0/0 creatures in addition to their other types.) Endless Sanctum ACA 121 1 1 Artifact - Study U Reveal top three/vp1at3Additional library reminder/spawn Additional Library Archive 3 (As this enters, shuffle the top three cards of your main library into a new face up library. Sacrifice this after the archived library is empty.) Whenever you draw a card from the archived library, put the top card of your main library on the bottom of the archived library. B: Exchange a card from the archived library with a card from your hand. Goliath Tamer ACA 67 G 2G 3 Creature - Human Druid 2 4 C Spells you cast with mana value 4 or greater cost 1 less to cast. Astrology Sanctum ACA 117 1 1 Artifact - Study U Reveal top three/vp1at3Additional library reminder/spawn Additional Library Archive 3 (As this enters, shuffle the top three cards of your main library into a new face up library. Sacrifice this after the archived library is empty.) Whenever you draw a card from the archived library, put the top card of your main library on the bottom of the archived library. R: Exchange a card from the archived library with a card from your hand. Revelation Sanctum ACA 125 1 1 Artifact - Study U Reveal top three/vp1at3Additional library reminder/spawn Additional Library Archive 3 (As this enters, shuffle the top three cards of your main library into a new face up library. Sacrifice this after the archived library is empty.) Whenever you draw a card from the archived library, put the top card of your main library on the bottom of the archived library. U: Exchange a card from the archived library with a card from your hand. Humble Archivist ACA 23 U 1U 2 Creature - Human Advisor 1 3 C When Humble Archivist enters the battlefield, you may return target instant or sorcery card from your graveyard to your hand. If you do, conjure a card named Fatigue and put it on top of your library. (It's a colorless sorcery that costs 2 with “Draw a card.”) Harpstring Ranger ACA 68 G 2G 3 Creature - Human Archer 3 2 C Reach Whenever one or more creatures with flying attack, harmonize. (Trigger up to one harmony of a permanent you control.) Harmony - Harpstring Ranger gets +2/+2 until end of turn. Untap it. Irate Retribution ACA 34 B XBB 2 Sorcery U If you've lost life this turn, you may cast this spell as though it had flash. Irate Retribution deals X damage to each creature and each planeswalker. You gain X life. Starfall Instructor ACA 81 BR BR 2 Creature - Human Wizard Advisor 1 1 C Whenever Starfall Instructor attacks, harmonize. (Trigger up to one harmony of a permanent you control.) Harmony - Each opponent loses 2 life. Gilded Conductor ACA 123 3 3 Artifact Creature - Construct Bard 1 5 U Scry 1/vp1pt1 As you harmonize, you may choose another harmony ability to trigger. (They can't be the same harmony.) Harmony - Scry 1. Daydream ACA 50 R R 1 Sorcery C Discard your hand, then draw two cards. Conjure a card named Fatigue and put it on top of your library. (It's a colorless sorcery that costs 2 with “Draw a card.”) Tranquil Cultivator ACA 112 WUG 1GWU 4 Creature - Human Druid 3 3 U Land creatures you control get +1/+1 and have vigilance. Enchantment creatures you control get +1/+1 and have lifelink. Artifact creatures you control get +1/+1 and have flying. Curated Citations ACA 17 U 2U 3 Enchantment U Cast from Exile reminder/spawn Can Be Cast From Exile If an opponent would draw one or more cards, that player instead draws that many cards plus one, then exiles a card from their hand. You may play cards exiled by Curated Citations, and you may spend mana as though it was mana of any type to cast them. Study Sphere ACA 14 W 1W 2 Enchantment C Whenever Study Sphere or another artifact or enchantment enters the battlefield under your control, rouse 1. (Put a +1/+1 counter on a permanent you control. If it isn't a creature, tap it and it becomes a 0/0 creature in addition to its other types.) Twilight Dancer ACA 45 B B 1 Creature - Human 1 1 C Whenever Twilight Dancer attacks, harmonize. (Trigger up to one harmony of a permanent you control.) Harmony - Each player loses 1 life and mills a card. Break Their Guard ACA 83 RG RG 2 Sorcery C Rouse 2. Target permanent gains trample until end of turn if it's a creature. (Distribute two +1/+1 counters among permanents you control. If they aren't creatures, tap them and they become 0/0 creatures in addition to their other types.) Finishing Blow ACA 54 R 2R 3 Sorcery U Rouse 1. Finishing Blow deals X damage to any target, where X is the greatest power among creatures you control. (Put a +1/+1 counter on a permanent you control. If it isn't a creature, tap it and it becomes a 0/0 creature in addition to its other types.) Cluttered Study ACA 119 2 2 Artifact C 1, T: Draw a card, then exile a card from your hand face down until Cluttered Study leaves the battlefield. (It returns to your hand.) 3, T: Shuffle Cluttered Study into its owner's library. Friend of Tides ACA 22 U 2U 3 Creature - Human Wizard 0 4 C Defender When Friend of Tides enters the battlefield, rouse 2. (Distribute two +1/+1 counters among permanents you control. If they aren't creatures, tap them and they become 0/0 creatures in addition to their other types.) Almgrove Ensemble ACA 86 WB 1WB 3 Creature - Human Bard Advisor 2 2 C Lifelink Whenever you cast a spell, harmonize. (Trigger up to one harmony of a permanent you control.) Harmony - Almgrove Ensemble deals 1 damage to target player or planeswalker. Speed Reader ACA 60 R 1R 2 Creature - Human 2 1 C When Speed Reader enters the battlefield, harmonize. (Trigger up to one harmony of a permanent you control.) Harmony - Add RR. Weald Wanderer ACA 114 WBG WBG 3 Creature - Human Druid 3 2 U When Weald Wanderer enters the battlefield, you gain 3 life and each opponent loses 2 life. 1, Pay 1 life: Shuffle Weald Wanderer into its owner's library. If you do, draw a card. Thorn Tender ACA 85 WG 1GW 3 Creature - Human Druid 1 1 U When Thorn Tender enters the battlefield, rouse 1, then put a +1/+1 counter on each creature you control. (Put a +1/+1 counter on a permanent you control. If it isn't a creature, tap it and it becomes a 0/0 creature in addition to its other types.) Arpechian Conjurer ACA 94 UG GU 2 Creature - Human Druid 3 2 U Lands you control have hexproof. 2GU: Rouse 2. (Distribute two +1/+1 counters among permanents you control. If they aren't creatures, tap them and they become 0/0 creatures in addition to their other types.) Serene Initiate ACA 72 G G 1 Creature - Human Druid 0 1 U When Serene Initiate enters the battlefield, rouse 1. (Put a +1/+1 counter on a permanent you control. If it isn't a creature, tap it and it becomes a 0/0 creature in addition to its other types.) 3GG: Creatures you control get +2/+2 and gain trample until end of turn. Bestower of Blooms ACA 63 G G 1 Creature - Human Shaman 1 1 C Spawn Plant Knight/spawn green Plant Knight ACA When Bestower of Blooms dies, create an X/X green Plant Knight creature token, where X is Bestower of Blooms's power. Rahit, Arcane Tutor ACA 25 U 1UU 3 Legendary Planeswalker - Rahit 3 U yInitialize/ccgreen=3+1, Reveal top three/ccgreen+1;/vp1at3-7/ccgreen-7 [+1]: For each player, exile the top three cards of that player's library, then put one of those cards into that player's hand. [0]: Choose target card exiled by Rahit. Until your next turn, you may play that card, and you may spend mana as though it was mana of any type to cast it. [-7]: Target player draws seven cards. Jara Disciplinarian ACA 35 B 2B 3 Creature - Human Advisor 1 4 C When Jara Disciplinarian enters the battlefield, each player sacrifices a creature. Coerced Tutelage ACA 101 URG 2GUR 5 Sorcery U For each permanent type, choose up to one target permanent of that type. Exile each of those permanents, then return them to the battlefield under your control. They gain haste until end of turn. At the beginning of your next end step, those permanents' owners gain control of them. Confident Amateur ACA 90 BG BG 2 Creature - Elf Bard 2 1 U At the beginning of combat on your turn, you lose 1 life and rouse 1. (Put a +1/+1 counter on a permanent you control. If it isn't a creature, tap it and it becomes a 0/0 creature in addition to its other types.) Supernal Icon ACA 30 U 3U 4 Enchantment C Whenever you cast a spell, harmonize. (Trigger up to one harmony of a permanent you control.) Harmony - Target permanent you control becomes a 2/2 creature with flying in addition to its other types until end of turn. Compulsory Studies ACA 4 W 1W 2 Enchantment C When Compulsory Studies enters the battlefield, exile target creature until Compulsory Studies leaves the battlefield. Each player draws a card. Earthcraft Meditation ACA 64 G 4GG 6 Enchantment U When Earthcraft Meditation enters the battlefield, put three +1/+1 counters on each land you control. At the beginning of combat on each player's turn, you may have any number of lands you control become 0/0 creatures with haste in addition to their other types until end of turn. Freedom of Life ACA 65 G 2G 3 Sorcery C Destroy up to one target artifact or enchantment. Rouse 2. (Distribute two +1/+1 counters among permanents you control. If they aren't creatures, tap them and they become 0/0 creatures in addition to their other types.) Lengthy Lecture ACA 37 B 2B 3 Sorcery C Put target creature on the bottom of its owner's library. Each player conjures a card named Fatigue and puts it on top of their library. (It's a colorless sorcery that costs 2 with “Draw a card.”) Glen Hunter ACA 66 G 1G 2 Creature - Human Rogue 2 1 U Hexproof You may have Glen Hunter assign its combat damage as though it weren't blocked. Distract ACA 18 U 2U 3 Instant C Choose one - • Counter target creature or planeswalker spell. • Return target creature or planeswalker to its owner's hand. Dream Keeper ACA 78 UB UB 2 Creature - Human Wizard 1 3 C When Dream Keeper enters the battlefield, each player conjures a card named Fatigue and puts it on top of their library. (It's a colorless sorcery that costs 2 with “Draw a card.”) Whenever a player draws a card except the first one they draw in each of their draw steps, each opponent mills a card. Gild in Grace ACA 84 WG GW 2 Instant C Rouse 2, then you gain 1 life for each creature you control. (Distribute two +1/+1 counters among permanents you control. If they aren't creatures, tap them and they become 0/0 creatures in addition to their other types.) Gentle Lullaby ACA 33 B 1B 2 Instant C Choose one - • Creatures your opponents control get -1/-1 until end of turn. • Harmonize twice. (To harmonize, trigger up to one harmony of a permanent you control.) Distilled Inspiration ACA 120 2 2 Artifact C When Distilled Inspiration enters the battlefield, draw a card, then choose a card name. 1, T: Add one mana of any color. T: Add one mana of any color. Spend this mana only to cast a spell with the chosen name or activate an ability of a card with the chosen name. Rigorous Concentration ACA 39 B B 1 Instant C Scry 1/vp1pt1 Scry 1, then you draw a card and you lose 1 life. Professor Adelia ACA 109 UBG 2BGU 5 Legendary Creature - Elf Advisor 3 5 U At the beginning of your upkeep, you may exile a card from your hand with a knowledge counter on it. If you do, draw a card. Then you may have Professor Adelia become a copy of any permanent card you own in exile with a knowledge counter on it, except it has this ability. Professor's Assistant ACA 57 R R 1 Creature - Human Advisor 1 2 U Whenever Professor's Assistant becomes tapped, add R. Until end of turn, you don't lose this mana as steps and phases end. Revisionary Studies ACA 111 WUB 2WUB 5 Sorcery U This spell can't be countered. Exile your library, then shuffle Revisionary Studies, your graveyard, and your hand into your library. Draw five cards. Rousing Roots ACA 71 G 3G 4 Sorcery C Rouse 4. (Distribute four +1/+1 counters among permanents you control. If they aren't creatures, tap them and they become 0/0 creatures in addition to their other types.) Dayang's Displeasure ACA 105 WUB WUB 3 Instant U Choose two or four - • Return target nonland permanent to its owner's hand. • Each player sacrifices a creature. • Each player sacrifices a noncreature, nonland permanent. • Conjure a card named Fatigue and put it on top of your library. (It's a colorless sorcery that costs 2 with “Draw a card.”) Dayang, Aspiring Muse ACA 93 WR RW 2 Legendary Creature - Human Wizard 2 2 U Lifelink At the beginning of each player's end step, that player discards each card in their hand, then draws that many cards. When no cards are discarded this way, Dayang, Aspiring Muse deals 2 damage to each opponent. Craft Malice ACA 80 BR 3BR 5 Sorcery U Copy reminder/spawn Copy For each creature you control, create a token that's a copy of it. They gain haste. Sacrifice them at the beginning of the next end step. Compose from Dreams ACA 102 UBR 1UBR 4 Enchantment U When Compose from Dreams enters the battlefield, you may cast any number of cards named Fatigue from your hand and graveyard without paying their mana costs. Whenever you cast a spell, each opponent loses 1 life. Then you may draw a card if that spell wasn't cast from your hand. Then add UBR if you don't own that spell. Esoteric Herbology ACA 106 UBG 1BGU 4 Sorcery U Choose two or four - • Search your library for a card, put it into your hand, then shuffle. • Each player mills seven cards. • You gain 1 life for each land card in your graveyard. • Conjure a card named Fatigue and put it on top of your library. (It's a colorless sorcery that costs 2 with “Draw a card.”) Yita, Almgrove Prodigy ACA 115 WUR 2URW 5 Legendary Creature - Human Warrior 5 4 U Whenever you cast a spell, harmonize twice. (To harmonize, trigger up to one harmony of a permanent you control.) Harmony - Yita, Almgrove Prodigy gains your choice of flying, first strike, vigilance, lifelink, hexproof, or haste until end of turn. Almgrove Performer ACA 2 W 1W 2 Creature - Human Bard 3 1 C When Almgrove Performer enters the battlefield, harmonize. (Trigger up to one harmony of a permanent you control.) Harmony - You gain 3 life. Chaotic Pupil ACA 89 UR 1UR 3 Creature - Human Wizard 3 2 C When Chaotic Pupil enters the battlefield, harmonize twice. (To harmonize, trigger up to one harmony of a permanent you control.) Harmony - Draw a card, then discard a card. Focused Apprentice ACA 21 U 2U 3 Creature - Human Wizard 2 3 U Look at top two/vp1pt2 Sacrifice a creature: Harmonize. (Trigger up to one harmony of a permanent you control.) Harmony - Look at the top two cards of your library. Put any number of them into your graveyard and the rest back on top in any order. Senior Warding ACA 12 W W 1 Instant C Choose one - • Target permanent gains protection from instants and sorceries until end of turn. • You gain 3 life. • Draw a card. Learn Through Error ACA 36 B 1B 2 Enchantment U Once each turn, when a player loses life, you may harmonize. (Trigger up to one harmony of a permanent you control.) Harmony - Each opponent loses 1 life and you gain that much life. Studies Past ACA 73 G XGG 2 Sorcery U If you've lost life this turn, you may cast this spell as though it had flash. Return X target cards with different mana values from your graveyard to your hand. Put Studies Past on the bottom of its owner's library. Spectacle of Arpechia ACA 43 B 3B 4 Instant C Rouse 4. Sacrifice a creature at the beginning of the next end step. (Distribute four +1/+1 counters among permanents you control. If they aren't creatures, tap them and they become 0/0 creatures in addition to their other types.) Flourishing Forest ACA 129 0 Land - Forest R yInitialize/cr90 Flourishing Forest enters the battlefield tapped. As Flourishing Forest enters the battlefield, choose a basic land type. Flourishing Forest is the chosen type in addition to its other types. Flourishing Island ACA 130 0 Land - Island R yInitialize/cr90 Flourishing Island enters the battlefield tapped. As Flourishing Island enters the battlefield, choose a basic land type. Flourishing Island is the chosen type in addition to its other types. Flourishing Plains ACA 132 0 Land - Plains R yInitialize/cr90 Flourishing Plains enters the battlefield tapped. As Flourishing Plains enters the battlefield, choose a basic land type. Flourishing Plains is the chosen type in addition to its other types. Flourishing Swamp ACA 133 0 Land - Swamp R yInitialize/cr90 Flourishing Swamp enters the battlefield tapped. As Flourishing Swamp enters the battlefield, choose a basic land type. Flourishing Swamp is the chosen type in addition to its other types. Flourishing Mountain ACA 131 0 Land - Mountain R yInitialize/cr90 Flourishing Mountain enters the battlefield tapped. As Flourishing Mountain enters the battlefield, choose a basic land type. Flourishing Mountain is the chosen type in addition to its other types. Ardy, Indecisive Pupil ACA 82 RG 1RG 3 Legendary Planeswalker - Ardy 3 U yInitialize/ccgreen=3+1/ccgreen+1-2/ccgreen-2-6/ccgreen-6 [+1]: Search your library for a land card, put it onto the battlefield, untap it, then shuffle. Sacrifice a land. [-2]: Destroy target noncreature permanent. Its controller may search their library for a basic land card, put that card onto the battlefield, then shuffle. [-6]: Return any number of land cards from your graveyard to the battlefield and untap them. They become 3/3 creatures with haste in addition to their other types. Dayang's Artistry ACA 104 WUR URW 3 Enchantment U Scry 1/vp1pt1 Whenever you draw a card, choose one - • Dayang's Artistry deals 1 damage to any target. • You gain 1 life. • Scry 1. 0/1 white Soldier ACA tokens ACA3 W 0 Token 0 1 T Double strike 3/3 red and green Elemental ACA tokens ACA7 RG 0 Token 3 3 T Haste 3/3 green Elk ACA tokens ACA5 G 0 Token 3 3 T Trample 3/3 white Elk ACA tokens ACA1 W 0 Token 3 3 T Vigilance 3/3 red Elk ACA tokens ACA4 R 0 Token 3 3 T Haste Luminescent Feathrets ACA tokens ACA2 W 1 Token 1 1 T Flying green Plant Knight ACA tokens ACA6 G 0 Token X X T Plains ACA 136 0 Basic Land - Plains reprint, Island ACA 137 0 Basic Land - Island reprint, Swamp ACA 138 0 Basic Land - Swamp reprint, Mountain ACA 139 0 Basic Land - Mountain reprint, Forest ACA 140 0 Basic Land - Forest reprint, Swamp (Desolation) MSJ 157 0 Basic Land - Swamp reprint, New Divide MSJ 136 0 Land U As New Divide enters the battlefield, you may pay 2 life. If you don't, it enters the battlefield tapped. T, Sacrifice New Divide: Search your library for a basic land card, put it onto the battlefield, then shuffle. reprint, Prophecy of Peace MSJ 24 W 1W 2 Enchantment - Aura C Enchant creature Enchanted creature can't attack or block. Foresee - As you draw Prophecy of Peace, you may reveal it and pay W. When you do, target creature can't attack or block this turn. reprint, Justiciar Overseer MSJ 18 W 2W 3 Creature - Angel Soldier 3 1 R Flash Flying When Justiciar Overseer enters the battlefield, the next 2 damage that a source of your choice would deal to you and/or permanents you control this turn is dealt to any target instead. reprint, Cast Out MSJ 5 W 3W 4 Enchantment U Flash When Cast Out enters the battlefield, exile target nonland permanent an opponent controls until Cast Out leaves the battlefield. Cycling W (W, Discard this card: Draw a card.) reprint, Backup Forces MSJ 3 W 2W 3 Enchantment U Spawn Soldier/spawn 1/1 white Soldier MSJ At the beginning of your end step, create a 1/1 white Soldier creature token. reprint, Doomed Traveler MSJ 8 W W 1 Creature - Human Soldier 1 1 C Spawn Spirit/spawn 1/1 white Spirit MSJ When Doomed Traveler dies, create a 1/1 white Spirit creature token with flying. reprint, Keeper of the Sanctum MSJ 19 W 1W 2 Creature - Human Cleric 2 2 R Spawn Cleric/spawn 1/1 white Cleric MSJ Whenever you gain life for the first time each turn, create a 1/1 white Cleric creature token. reprint, Militant Youth MSJ 21 W W 1 Creature - Human Warrior 2 1 U Whenever you gain life, Militant Youth gets +1/+1 until end of turn. reprint, Crippling Apparition MSJ 7 W 2WW 4 Creature - Spirit 3 3 R Flying Whenever an embattled creature you control attacks, tap target creature defending player controls. (A creature is embattled if it has a counter on it or has a permanent you control attached to it.) reprint, Herald of the Yaoguai MSJ 14 W 2W 3 Creature - Fox Spirit 3 2 C Herald of the Yaoguai has indestructible as long as two or more creatures entered the battlefield under your control this turn. reprint, Sprawled Arming MSJ 27 W WW 2 Enchantment - Aura C Enchant creature When Sprawled Arming enters the battlefield, put a +1/+1 counter on enchanted creature. Enchanted creature has first strike. 5: Return Sprawled Arming to its owner's hand. reprint, Barracks Trainer MSJ 4 W 4WW 6 Creature - Human Soldier 3 4 R Spawn Soldier/spawn 1/1 white Soldier MSJ First strike Other Soldier creatures you control get +1/+1 and have first strike. 3W: Create a 1/1 white Soldier creature token. reprint, Paladin's Attendant MSJ 22 W W 1 Creature - Human Soldier 1 1 C Encourage (T: Another target creature you control gets +1/+1 until end of turn. Encourage only as a sorcery.) Whenever Paladin's Attendant encourages a creature, that creature gains first strike until end of turn. reprint, Kotis, Promised General MSJ 20 W 2WW 4 Legendary Creature - Spirit Soldier 2 2 R Other creatures you control get +1/+1. When Kotis, Promised General dies, you may return it to its owner's hand. reprint, Prized Holsteins MSJ 23 W 2W 3 Creature - Ox 0 2 C Spawn Dwarf/spawn 2/2 white Dwarf MSJ When Prized Holsteins enters the battlefield, create a 2/2 white Dwarf creature token. When Prized Holsteins leaves the battlefield, you gain 2 life. reprint, Immortalize MSJ 16 W 3W 4 Enchantment - Aura C Enchant creature Enchanted creature gets +1/+1, has flying and lifelink, and is a legendary artifact in addition to its other types. reprint, Senaturian Legion MSJ 26 W WW 2 Creature - Human Soldier 1 1 U Senaturian Legion gets +1/+1 for each other creature on the battlefield named Senaturian Legion. A deck can have any number of cards named Senaturian Legion. reprint, Plains (Armory) MSJ 137 0 Basic Land - Plains reprint, Island (Wild Blue Yonder) MSJ 155 0 Basic Land - Island reprint, Swamp (True Evil) MSJ 163 0 Basic Land - Swamp reprint, Mountain (Riches Galore) MSJ 172 0 Basic Land - Mountain reprint, Forest (Expeditions) MSJ 175 0 Basic Land - Forest reprint, Forest (Recycling) MSJ 181 0 Basic Land - Forest reprint, Island (Forgotten Memories) MSJ 151 0 Basic Land - Island reprint, Mountain (Sharpened) MSJ 173 0 Basic Land - Mountain reprint, Swamp (Rainbow Road) MSJ 160 0 Basic Land - Swamp reprint, Forest (Worldsoul) MSJ 184 0 Basic Land - Forest reprint, Island (Deluge) MSJ 149 0 Basic Land - Island reprint, Mountain (Evocation) MSJ 167 0 Basic Land - Mountain reprint, Swamp (Undercity) MSJ 164 0 Basic Land - Swamp reprint, Forest (Invigorated) MSJ 177 0 Basic Land - Forest reprint, Island (Robotics) MSJ 154 0 Basic Land - Island reprint, Mountain (Blazing) MSJ 165 0 Basic Land - Mountain reprint, Plains (Leadership) MSJ 140 0 Basic Land - Plains reprint, Swamp (Dark Pact) MSJ 156 0 Basic Land - Swamp reprint, Forest (Innumerable) MSJ 176 0 Basic Land - Forest reprint, Island (Beneath the Tides) MSJ 148 0 Basic Land - Island reprint, Mountain (Plundering) MSJ 169 0 Basic Land - Mountain reprint, Swamp (Shallow Graves) MSJ 161 0 Basic Land - Swamp reprint, Forest (Overgrowth) MSJ 179 0 Basic Land - Forest reprint, Island (Expeditious) MSJ 150 0 Basic Land - Island reprint, Mountain (Draconic) MSJ 166 0 Basic Land - Mountain reprint, Plains (Multitudes) MSJ 142 0 Basic Land - Plains reprint, Swamp (Necromancy) MSJ 158 0 Basic Land - Swamp reprint, Forest (Sylvan) MSJ 183 0 Basic Land - Forest reprint, Island (Rainbow Road) MSJ 153 0 Basic Land - Island reprint, Mountain (Skirmish) MSJ 174 0 Basic Land - Mountain reprint, Plains (Shimmering) MSJ 145 0 Basic Land - Plains reprint, Swamp (Snakebite) MSJ 162 0 Basic Land - Swamp reprint, Forest (Mysticism) MSJ 178 0 Basic Land - Forest reprint, Island (Arcane Studies) MSJ 147 0 Basic Land - Island reprint, Mountain (Overpower) MSJ 168 0 Basic Land - Mountain reprint, Hyctaleon's Vanguard MSJ 15 W 2WW 4 Creature - Human Soldier 2 3 R Look at top six/vp1pt6 Lifelink When Hyctaleon's Vanguard enters the battlefield, look at the top six cards of your library. You may put a Soldier card with lesser mana value from among them onto the battlefield. Put the rest on the bottom of your library in a random order. Other Soldiers you control get +1/+1. reprint, Plains (Legion) MSJ 141 0 Basic Land - Plains reprint, Plains (Grand Army) MSJ 139 0 Basic Land - Plains reprint, Plains (Foxes) MSJ 138 0 Basic Land - Plains reprint, Plains (Theocracy) MSJ 146 0 Basic Land - Plains reprint, Exergetic Chains MSJ 10 W 2W 3 Enchantment U When Exergetic Chains enters the battlefield, exile target nonland permanent you don't control and up to one target creature you control until Exergetic Chains leaves the battlefield. reprint, Consult on Ages Lost MSJ 29 U 3U 4 Sorcery - Revelation 3 3 C Spawn two Bird tokens/spawnx2 1/2 blue Bird MSJ Create two 1/2 blue Bird creature tokens with flying. Coalesce 5UU (You may cast this from your graveyard for 5UU. If you do, put it onto the battlefield as a Horror creature after it resolves. Exile it if it would leave the battlefield or not resolve.) reprint, Ready for Anything MSJ 43 U 1U 2 Instant C Investigate/spawn Clue MSJScry 2/vp1pt2 Scry 2, then draw a card. If you control a legendary permanent, investigate. (Create a colorless Clue artifact token with “2, Sacrifice this artifact: Draw a card.”) reprint, Social Graces MSJ 46 U 1U 2 Instant U Bleed 0 (You may cast this spell for its bleed cost if an opponent has lost life this turn.) Look at target player's hand. Draw a card. reprint, Lofty Denial MSJ 36 U 1U 2 Instant C Counter target spell unless its controller pays 1. If you control a creature with flying, counter that spell unless its controller pays 4 instead. reprint, Far Wandering Guardian MSJ 34 U 1U 2 Creature - Elemental 1 1 U Flying Other creatures you control with flying get +1/+1. reprint, Rune-Scribe's Apprentice MSJ 44 U U 1 Creature - Human Wizard 1 2 C When Rune-Scribe's Apprentice enters the battlefield, target player mills four cards. reprint, Whimsy MSJ 52 U UUU 3 Enchantment R Scry 1/vp1pt1Reveal top one/vp1at1 Whenever you draw a card, target player mills two cards. Whenever you cast a blue spell, scry 1, then you may reveal the top card of your library. If it's an instant or sorcery card, draw a card. reprint, 1/2 blue Bird MSJ tokens MSJ12 U 0 Token 1 2 T Flying 1/1 white Soldier MSJ tokens MSJ7 W 0 Token 1 1 T 1/1 white Spirit MSJ tokens MSJ9 W 0 Token 1 1 T Flying 1/1 white Cleric MSJ tokens MSJ3 W 0 Token 1 1 T Touch of the Coil MSJ 72 B 1B 2 Instant C Target player gets a poison counter. Draw a card. reprint, Envenomed Shuriken MSJ 134 1 1 Artifact - Equipment U Equipped creature gets +1/+0 and has poisonous 1. (Whenever that creature deals combat damage to a player, that player gets a poison counter. A player with ten or more poison counters loses the game.) Equip 1 reprint, Angelfire MSJ 77 R XR 1 Sorcery U Angelfire deals X damage to up to one target. If only R was spent to cast this spell and X is 5 or more, Angelfire deals X damage to each opponent and each creature and planeswalker your opponents control instead. reprint, Voliv Ritualist MSJ 102 R 1R 2 Creature - Human Shaman 2 1 U When Voliv Ritualist enters the battlefield, choose two different basic land types. Create a tapped colorless land token that's the chosen types. When Voliv Ritualist is no longer on the battlefield, sacrifice a land. reprint, Horizon Wayfarer MSJ 109 G 1G 2 Creature - Elf Scout X X U Horizon Wayfarer's power and toughness are each equal to the number of differently named lands you control. reprint, Borsuppa Roughrider MSJ 80 R 2R 3 Creature - Human Nomad 3 2 C Spawn Scoured Path /spawn Scoured Path MSJ Whenever Borsuppa Roughrider attacks, create a colorless Desert land token named Scoured Path with “T: Add R.” Sacrifice that token at the beginning of the next end step. reprint, Conduit of Rage MSJ 81 R 2R 3 Creature - Human Wizard 2 3 U Ferocious - At the beginning of your precombat main phase, if you control a creature with power 4 or greater, add R. reprint, Miyoga Dragonsoul MSJ 92 R R 1 Creature - Human Shaman 1 2 C Dragon spells you cast cost 1 less to cast. 1R: Until end of turn, Miyoga Dragonsoul becomes a 2/2 red Dragon creature with flying and “R: Miyoga Dragonsoul gets +1/+0 until end of turn.” Activate only as a sorcery. reprint, Distant Thunder MSJ 83 R R 1 Instant C As an additional cost to cast this spell, discard a card or pay 2. Distant Thunder deals 3 damage to any target. reprint, Rampant Giantling MSJ 120 G GG 2 Creature - Giant 3 3 C At the beginning of your upkeep, mill two cards. reprint, Price of Wisdom MSJ 40 U 1U 2 Sorcery C Spawn Sphinx/spawn 3/3 blue Sphinx MSJ Draw two cards, then discard two cards. Then if you cast Price of Wisdom from your graveyard, create a 3/3 blue Sphinx creature token with flying. Flashback 4UU (You may cast this card from your graveyard for its flashback cost. Then exile it.) reprint, Master of the Abyss MSJ 38 U 2U 3 Creature - Merfolk Wizard 1 3 R Spawn Horror/spawn black Horror MSJ When Master of the Abyss enters the battlefield, draw two cards, then discard a card. 2UU, T, Discard two cards: Create an X/X black Horror creature token, where X is the number of cards in your graveyard. reprint, Secrets of Coralight Court MSJ 45 U U 1 Instant U This spell can't be countered. Draw a card. Reprise 1U (As you cast an instant or sorcery spell, you may exile one card with reprise from your graveyard and pay its reprise cost. If you do, add its effects to that spell.) reprint, Psychic Grid MSJ 41 U U 1 Artifact Creature - Wall 0 3 C Scry 1/vp1pt1 Defender Whenever you cast a spell during an opponent's turn, scry 1. reprint, Crest MSJ 30 U 1U 2 Instant C Investigate/spawn Clue MSJ Return target nonland permanent to its owner's hand. Investigate. (Create a colorless Clue artifact token with “2, Sacrifice this artifact: Draw a card.”) reprint, Qililia's Scavenger MSJ 42 U 2UU 4 Creature - Merfolk Rogue 2 2 R Look at top six/vp1pt6 Flash When Qililia's Scavenger enters the battlefield, look at the top six cards of your library. You may put a Merfolk card with lesser mana value from among them onto the battlefield. Put the rest on the bottom of your library in a random order. Other Merfolk you control get +1/+1. reprint, Echoing Knowledge MSJ 32 U U 1 Sorcery C Draw a card. Reprise 2 (As you cast an instant or sorcery spell, you may exile one card with reprise from your graveyard and pay its reprise cost. If you do, add its effects to that spell.) reprint, Etherium Sculptor MSJ 33 U 1U 2 Artifact Creature - Vedalken Artificer 1 2 C Artifact spells you cast cost 1 less to cast. reprint, Exeunt MSJ 54 B B 1 Instant C Each player sacrifices a creature. reprint, Nightly Raid MSJ 66 B 2BB 4 Sorcery U Spawn Soldier Army/spawn 0/0 white Soldier Army MSJ Destroy target creature. Recruit. (Create a 0/0 white Soldier Army creature token, then put a +1/+1 counter on each Army you control.) reprint, Glowfrill Eel MSJ 57 B 5BB 7 Enchantment Creature - Fish 5 5 C Lifelink Cycling B (B, Discard this card: Draw a card.) reprint, Tip the Scales MSJ 71 B 3BBB 6 Sorcery C Return target creature card from your graveyard to the battlefield, then destroy target creature an opponent controls that doesn't share a creature type with it. reprint, Last of the Poisonblades MSJ 62 B 3B 4 Creature - Elf Rogue 4 4 C yInitialize/ccred=4 Deathtouch Vanishing 4 (This creature enters the battlefield with four time counters on it. At the beginning of your upkeep, remove a time counter from it. When the last is removed, sacrifice it.) reprint, Bone Splinters MSJ 53 B B 1 Sorcery C As an additional cost to cast this spell, sacrifice a creature. Destroy target creature. reprint, Find Happiness in Misery MSJ 55 B 1B 2 Sorcery C Cast from Exile reminder/spawn Can Be Cast From Exile Target player mills two cards. You draw a card and you lose 1 life. Leitmotif (If you cast this spell from your hand, exile it as it resolves. When you next cast a spell that shares a color with this card, you may cast this from exile without paying its mana cost.) reprint, Sinister Charm MSJ 70 B 1B 2 Instant C Scry 1/vp1pt1 Choose one - • Target creature gets +1/+1 and gains lifelink until end of turn. • Target creature gets -2/-2 until end of turn. • Scry 1, then draw a card. reprint, Invoking the Name MSJ 60 B B 1 Sorcery U Search your library for a Demon card or a black card with mana value 6 or greater, reveal it, put that card in your hand, then shuffle. reprint, Pay Up MSJ 69 B B 1 Sorcery U Spawn Treasure/spawn Treasure MSJ Target opponent reveals their hand. You choose a nonland card from it. If you can't, they discard a card. Otherwise, that player discards a card, then if they didn't discard the chosen card, you create a tapped Treasure token. reprint, Overclock MSJ 93 R 2RR 4 Enchantment R Whenever you cast an instant or sorcery spell, copy it. You may choose new targets for the copy. Overclock deals X damage to you, where X is the number of spells you've cast this turn. reprint, Relic Hoarder MSJ 99 R 1R 2 Creature - Human Scout 1 1 U Relic Hoarder gets +1/+0 for each artifact and/or enchantment you control. Relic Hoarder has first strike as long as you control three or more artifacts and/or enchantments. reprint, Banished Companion MSJ 79 R R 1 Creature - Human Warrior 2 2 U Haste Whenever Banished Companion attacks, it deals 2 damage to you. reprint, Rabid Thrill MSJ 97 R 1R 2 Enchantment R Creatures you control get +2/+0. Whenever a creature you control is dealt damage, it deals that much damage to you. reprint, Dragon's Ire MSJ 84 R R 1 Instant - Inscription C Dragon's Ire deals 1 damage to any target. Inscribed creature gets +2/+2. Inscribe 2R (2R: Exile this card from your hand inscribed on a creature you control. Whenever that creature attacks, its controller may cast a copy of the inscribed card without paying its mana cost. Inscribe only as a sorcery.) reprint, Fretport Market Smuggler MSJ 86 R 1R 2 Creature - Human Rogue Pirate 2 1 R Spawn Treasure/spawn Treasure MSJSpawn Omen/spawn colorless Omen MSJSpawn Equipment/spawn colorless Equipment MSJ At the beginning of your end step, choose one at random - • Create a tapped Treasure token. • Forebode. (Create a tapped colorless Omen artifact token with “T, Discard a card, Sacrifice this artifact: Draw a card.”) • Arm target creature you control. (Create a colorless Equipment artifact token with “Equipped creature gets +1/+0” and equip 2, then attach it to that creature.) reprint, Philosophy of Fire MSJ 95 R R 1 Sorcery U Reveal top one/vp1at1Cast from Exile reminder/spawn Can Be Cast From Exile Whenever a source you control deals damage to an opponent this turn, exile the top card of your library. You may play it this turn. reprint, Loresprout MSJ 114 G G 1 Creature - Plant 0 2 C When Loresprout enters the battlefield, if you control another creature, draw a card. reprint, Moranai Survivalist MSJ 119 G 1G 2 Creature - Human Wizard 2 2 U yInitialize/ccgreen=3Revive token/spawn revived Moranai Survivalist MSJ Moranai Survivalist enters the battlefield with three +1/+1 counters on it if you didn't cast it from your hand. Revive 3GG (3GG, Exile this card from your graveyard: Create a token that's a copy of it except it has no mana cost. Revive only as a sorcery.) reprint, Wardbane Mystic MSJ 127 G 2GG 4 Creature - Elf Druid 2 4 U Spawn Elf Druid/spawn 1/1 green Elf Druid MSJ Whenever you cast an Elf spell, create a 1/1 green Elf Druid creature token. Tap four untapped Druids you control: Destroy target artifact or enchantment. reprint, Mawdryk's Harrier MSJ 116 G 1GG 3 Creature - Elf Scout 1 2 R Look at top six/vp1pt6 Reach When Mawdryk's Harrier enters the battlefield, look at the top six cards of your library. You may put an Elf card with lesser mana value from among them onto the battlefield. Put the rest on the bottom of your library in a random order. Other Elves you control get +1/+1. reprint, Elvish Skyranger MSJ 106 G 3G 4 Creature - Elf Scout Ranger 2 2 C When Elvish Skyranger enters the battlefield, search your library for a card with a basic land type, put it onto the battlefield tapped, then shuffle. reprint, Duskwood Wildcaller MSJ 105 G 2G 3 Creature - Elf Shaman 3 2 U Spawn Wolf/spawn 2/2 green Wolf MSJ Landfall - Whenever a land enters the battlefield under your control, you may pay 1G. If you do, create a 2/2 green Wolf creature token. reprint, Unending Slime MSJ 126 G XG 1 Creature - Ooze 0 0 U Unending Slime enters the battlefield with X +1/+1 counters on it. 2GGG: Return Unending Slime from your graveyard to your hand. reprint, Tower Over The Sky MSJ 125 G XGG 2 Sorcery - Revelation 5 5 R Search your library for a card. You may cast it without paying its mana cost if it's a green creature or Revelation spell with mana value X or less. Then shuffle. Coalesce XXGGGG (You may cast this from your graveyard for XXGGGG. If you do, put it onto the battlefield as a Horror creature after it resolves. Exile it if it would leave the battlefield or not resolve.) reprint, Mob Rallier MSJ 117 G 3GG 5 Creature - Human Citizen 1 1 R Mob Rallier and other creatures you control get +X/+X, where X is the number of creatures you control. reprint, Thought Siphon MSJ 50 U 3UU 5 Enchantment R Reveal top one/vp1at1Cast from Exile reminder/spawn Can Be Cast From Exile Whenever you draw a card, you may have target opponent exile the top card of their library face down. You may look at and play cards exiled with Thought Siphon, and you may spend blue mana as though it were mana of any color to cast them. reprint, Clockwork Gaucho MSJ 133 2 2 Artifact Creature - Construct Rebel 0 0 R yInitialize/ccgreen=1 Clockwork Gaucho enters the battlefield with a +1/+1 counter on it. Other artifact creatures you control get +1/+1 for each +1/+1 counter on Clockwork Gaucho. T: Put a +1/+1 counter on Clockwork Gaucho. reprint, Plains (Rainbow Road) MSJ 143 0 Basic Land - Plains reprint, Island (Overflow) MSJ 152 0 Basic Land - Island reprint, Majesty of Nature MSJ 115 G 3GG 5 Enchantment R Creatures you control get +2/+2. Wanderlust - As long as you control four or more differently named lands, creatures you control have trample and can't be blocked by more than one creature. reprint, Flurry of Knives MSJ 56 B B 1 Instant U Copy reminder/spawn Copy As an additional cost to cast this spell, you may pay 2 and tap an untapped Rogue you control. When you do, copy this spell and you may choose new targets for the copy. Target creature gets -2/-2 until end of turn. reprint, Whispered Breath MSJ 75 B 3B 4 Sorcery U This spell costs 2 less to cast if it targets a creature or planeswalker card with mana value 3 or less. Return target creature or planeswalker card from your graveyard to the battlefield. reprint, Maven of Fear MSJ 64 B 1B 2 Creature - Spirit 2 1 C When Maven of Fear enters the battlefield, mill two cards. Maven of Fear gets +2/+1 and has menace as long as six or more cards are in your graveyard. reprint, Nirami, Ema's Keeper MSJ 67 B 2B 3 Legendary Creature - Spirit 1 4 R Cast from Exile reminder/spawn Can Be Cast From Exile Whenever an opponent discards a card, exile it. You may cast that card as long for as it remains exiled, and you may spend black mana as though it were mana of any color to cast that spell. reprint, Hard Knocks MSJ 59 B B 1 Enchantment U Whenever one or more Rogues you control attack, you may pay 1 life. If you do, draw a card. reprint, Pupil of Lightning MSJ 96 R R 1 Creature - Human Monk 1 1 U Haste Whenever you cast an instant or sorcery spell, Pupil of Lightning gets +1/+1 until end of turn. If you cast that spell from your graveyard, put a +1/+1 counter on it instead. reprint, Masterwork Artisan MSJ 91 R R 1 Creature - Human Artificer 1 2 U Equipment spells you cast cost 1 less to cast. Equip abilities you activate cost 1 less. reprint, Heists Most Daring MSJ 87 R R 1 Enchantment U Reveal top one/vp1at1 Rogues and Pirates you control have haste. Whenever one or more creatures you control deal combat damage to a player, exile the top card of your library. You may play that card this turn. reprint, Maritime Thug MSJ 90 R 2R 3 Creature - Human Pirate 3 2 C Whenever Maritime Thug becomes tapped, it deals 1 damage to each opponent. reprint, Straw Simulacrum MSJ 135 3 3 Artifact Creature - Scarecrow 2 2 C As Straw Simulacrum enters the battlefield, choose a creature type. Straw Simulacrum is the chosen creature type in addition to its other types. Other creatures you control of the chosen type get +1/+1. reprint, Luminal Lifethreader MSJ 2 2 2 Creature - Shapeshifter 2 2 U Changeling (This card is every creature type.) 1: Another target creature you control gains the creature type of your choice until end of turn. 1: Change the text of another target creature you control by replacing all instances of one creature type with the creature type of your choice until end of turn. reprint, Danuri Charm MSJ 130 WG GW 2 Instant U Spawn two Soldier tokens/spawnx2 1/1 white Soldier MSJ Choose one- • Prevent all combat damage that would be dealt this turn. • Create two 1/1 white Soldier creature tokens. • Creatures you control get +0/+3 and gain reach until end of turn. reprint, Glinthide Hero MSJ 131 UG 1G/UG/U 3 Creature - Lizard Warrior 2 4 U Prismatic - Whenever you cast a multicolored spell, draw a card. reprint, Kantra of Bounty MSJ 110 G 5G 6 Enchantment Creature - Spirit 4 4 M Enspirit (As you cast this spell, you may exile a nonenchantment creature you control until this leaves the battlefield or fails to resolve. Reduce this spell's cost by the exiled card's mana value.) You may play any number of lands on each of your turns. reprint, Ravenous Hydra MSJ 121 G XG 1 Creature - Hydra 0 0 R Ravenous Hydra enters the battlefield with X +1/+1 counters on it. Whenever Ravenous Hydra deals combat damage, proliferate. (Choose any number of permanents and/or players with counters on them, then give each another counter of each kind already there.) reprint, Moonlit Pursuit MSJ 118 G 1G 2 Instant C Target creature you control gains indestructible until end of turn if it has a +1/+1 counter on it. Then it fights target creature you don't control. reprint, Will of the Wilds MSJ 128 G G 1 Instant C Choose one - • Target creature gets +1/+1 until end of turn for each creature you control. • Creatures you control get +1/+1 until end of turn. reprint, Commoners' Favored MSJ 104 G G 1 Creature - Human Warrior 1 1 C Adorned - Commoners' Favored gets +2/+2 as long as it's equipped and/or enchanted. reprint, Live in Harmony MSJ 112 G G 1 Sorcery C Reveal top five/vp1at5 Reveal the top five cards of your library. Put a creature or enchantment card from among them into your hand. Put the rest on the bottom of your library in a random order. reprint, Swamp (Offerings) MSJ 159 0 Basic Land - Swamp reprint, Mountain (Rainbow Road) MSJ 170 0 Basic Land - Mountain reprint, Forest (Rainbow Road) MSJ 180 0 Basic Land - Forest reprint, Mountain (Resilient) MSJ 171 0 Basic Land - Mountain reprint, Forest (Resilient) MSJ 182 0 Basic Land - Forest reprint, Plains (Resilient) MSJ 144 0 Basic Land - Plains reprint, 2/2 white Dwarf MSJ tokens MSJ4 W 0 Token 2 2 T colorless Equipment MSJ tokens MSJ29 0 Token T Equipped creature gets +1/+0. Equip 2 black Horror MSJ tokens MSJ18 B 0 Token X X T 3/3 blue Sphinx MSJ tokens MSJ15 U 0 Token 3 3 T Flying 0/0 white Soldier Army MSJ tokens MSJ8 W 0 Token 0 0 T Treasure MSJ tokens MSJ31 0 Token T T, Sacrifice this artifact: Add one mana of any color. Scoured Path MSJ tokens MSJ36 0 Token T T: Add R. Ruthless Blademaster MSJ 100 R 1R 2 Creature - Orc Warrior 2 1 C First strike Ruthless Blademaster gets +1/+0 for each Equipment attached to it. reprint, colorless Omen MSJ tokens MSJ30 0 Token T T, Discard a card, Sacrifice this artifact: Draw a card. Clue MSJ tokens MSJ28 0 Token T 2, Sacrifice this artifact: Draw a card. colorless Plains MSJ tokens MSJ35 0 Token T (T: Add W.) colorless Island MSJ tokens MSJ33 0 Token T (T: Add U.) colorless Swamp MSJ tokens MSJ37 0 Token T (T: Add B.) colorless Forest MSJ tokens MSJ32 0 Token T (T: Add G.) colorless Mountain MSJ tokens MSJ34 0 Token T (T: Add R.) 2/2 green Wolf MSJ tokens MSJ26 G 0 Token 2 2 T revived Moranai Survivalist MSJ tokens MSJ23 G 0 Token 2 2 T yInitialize/ccgreen=3 Moranai Survivalist enters the battlefield with three +1/+1 counters on it if you didn't cast it from your hand. 1/1 green Elf Druid MSJ tokens MSJ22 G 0 Token 1 1 T Senaturian Centurion MSJ 25 W 2WW 4 Creature - Human Soldier 2 1 R When you cast Senaturian Centurion, reveal cards from the top of your library until you reveal a creature card with mana value 2 or less. Copy that card, then put the revealed card into your hand. You may cast the copy without paying its mana cost. Put the revealed cards on the bottom of your library in a random order. Ceanne's Dawnbringer MSJ 6 W W 1 Creature - Human Soldier 2 1 R Whenever a Soldier or Knight enters the battlefield under your control, you may sacrifice Ceanne's Dawnbringer. If you do, put your choice of two different counters on that creature from among +1/+1, first strike, lifelink, and vigilance. Visions of Sand and Steel MSJ 28 W 2W 3 Enchantment R Spawn Equipment/spawn white Equipment MSJ Whenever you attack, create a white Equipment artifact token with “Equipped creature gets +1/+1” and equip 1. Attach it to an attacking creature you control. At the beginning of your end step, untap each embattled creature you control. (A creature is embattled if it has a counter on it or has a permanent you control attached to it.) Faradia's Anointed MSJ 11 W W 1 Creature - Human Cleric 1 1 R Whenever one or more other creatures enter the battlefield under your control, you gain 1 life. If at least one of those creatures was a Cleric, you gain 2 life instead. As long as you have at least 8 life more than your starting life total, other Clerics you control get +1/+1. Journey Beyond MSJ 17 W 2W 3 Instant R Exile up to one target nonland permanent you control and up to one target nonland permanent card with mana value 3 or less from your graveyard. Then return the exiled cards to the battlefield tapped under their owner's control. Henros, Royal Herald MSJ 13 W 1W 2 Legendary Creature - Human Advisor 2 1 R Look at top six/vp1pt6 Whenever you cast a legendary spell or play a legendary land, put a +1/+1 counter on Henros, Royal Herald and you gain 1 life. 2W: Look at the top six cards of your library. You may exile a legendary card from among them. Then shuffle. If the exiled card has mana value less than Henros's power, you may put it onto the battlefield tapped. If you don't, put it into your hand. Temur Falconer MSJ 49 U 1U 2 Creature - Orc Ranger 0 2 R Spawn Bird/spawn 1/1 blue Bird MSJ When Temur Falconer enters the battlefield, create a 1/1 blue Bird creature token with flying. Whenever a creature you control with flying deals combat damage to a player or planeswalker, put a +1/+1 counter on Temur Falconer. Manipulator of Waves MSJ 37 U 1U 2 Creature - Merfolk 1 1 R Spawn Elemental Serpent/spawn 0/0 blue Elemental Serpent MSJSpawn five Elemental Serpent tokens/spawnx5 0/0 blue Elemental Serpent MSJ Slipstream (This creature can't be blocked as long as only creatures with slipstream are attacking.) Whenever Manipulator of Waves attacks, mill three cards. Then create a 0/0 blue Elemental Serpent creature token with “This creature gets +1/+1 for each five cards in your graveyard.” Steward of Second Sphere MSJ 47 U 3U 4 Creature - Avatar Wizard 3 2 R Spawn Avatar Wizard/spawn 2/2 blue Avatar Wizard MSJScry 2/vp1pt2 You may reveal the second card you draw each turn as you draw it. When you do, create a 2/2 blue Avatar Wizard creature token with prowess if it's a creature card. If it's a land card, create a Treasure token. If it's a noncreature, nonland card, Steward of Second Sphere can't be blocked this turn. 3W/UW/U: Scry 2. Hoarding Crab MSJ 35 U U 1 Creature - Crab 0 3 R At the beginning of your upkeep, each opponent mills cards equal to the number of card types among permanents you control. Dancer of the Great Current MSJ 31 U U 1 Creature - Merfolk Wizard Rogue 1 1 R Slipstream (This creature can't be blocked as long as only creatures with slipstream are attacking.) When Dancer of the Great Current enters the battlefield, tap up to one target creature. If you control two or more other creatures that are Merfolk, Wizards, or Rogues, instead return that creature to its owner's hand and put a +1/+1 counter on Dancer of the Great Current. Mirrorsoul Mage MSJ 39 U 1U 2 Creature - Human Wizard 1 1 R Spawn Reflection Wizard/spawn 1/1 blue Reflection Wizard MSJ Prowess Whenever you cast your first noncreature spell during each of your turns, create a 1/1 blue Reflection Wizard creature token with prowess. Synchronous Battle Armor MSJ 48 U 2U 3 Artifact Creature - Equipment Soldier 0 0 R Synchronous Battle Armor and equipped creature get +1/+1 for each artifact you control. Whenever equipped creature attacks, tap up to three target creatures. Reconfigure 3UU (3UU: Attach to target creature you control; or unattach from a creature. Reconfigure only as a sorcery. While attached, this isn't a creature.) Oriq Soulweaver MSJ 68 B BBB 3 Creature - Human Warlock 3 3 R Whenever you cast a black spell, choose up to X, where X is the number of black mana symbols in that spell's mana cost - • Target player loses 1 life and you gain 1 life. • Put a -1/-1 counter on target creature. • You draw a card and you lose 3 life. • Exile target card in a graveyard. Krahen, Dusk's Call MSJ 61 B 2B 3 Legendary Creature - Bird Spirit 2 3 R Spawn Bird/spawn 1/1 black Bird MSJCast from Exile reminder/spawn Can Be Cast From Exile Flying Whenever an opponent discards a card, you may exile it. If you do, create a 1/1 black Bird creature token with flying and “This creature can't block.” B, Sacrifice three Birds: You may cast a card exiled with Krahen, Dusk's Call without paying its mana cost. Treacherous Warden MSJ 73 B 1BB 3 Creature - Demon Warlock Soldier 3 1 R When Treacherous Warden enters the battlefield, search your library for a card, put into your graveyard, then shuffle. Whenever a creature enters the battlefield from your graveyard, each opponent loses 2 life and you gain 2 life. Mistress of the Black Orchid MSJ 65 B 1B 2 Creature - Human Plant Rogue 2 1 R Poisonous 1 (Whenever this creature deals combat damage to a player, that player gets a poison counter. A player with ten or more poison counters loses the game.) At the beginning of your upkeep, if an opponent is poisoned, you draw a card, you lose 1 life, and you get a poison counter. Yri, the Daring Blade MSJ 76 B B 1 Legendary Creature - Human Rogue 2 1 R Whenever Yri, the Daring Blade and exactly one other creature attack, Yri and that creature can't be blocked by creatures with mana value 3 or less this turn. Hail to the Queen MSJ 58 B 1BB 3 Enchantment R Copy reminder/spawn Copy When Hail to the Queen enters the battlefield, each player sacrifices a creature. Whenever a nontoken creature you control dies, you may pay its mana cost. If you do, create a token that's a copy of it. Make Art Not Friends MSJ 89 R 1R 2 Enchantment - Gallery R Spawn Treasure/spawn Treasure MSJ (Choose only one work as a sorcery to add its abilities) When Make Art Not Friends enters the battlefield, create a Treasure token. 1R: Never Again Whenever you sacrifice an artifact, that artifact deals 1 damage to each opponent. 4RR: Over It All At the beginning of combat on your turn, you may have an artifact you control become a 6/6 Golem artifact creature until end of turn. Auros, the Red King MSJ 78 R 3R 4 Legendary Creature - Human Warrior Noble 3 3 R This spell can't be countered. When Auros enters the battlefield, it deals damage to any target equal to your devotion to red. (Each R in the mana costs of permanents you control counts toward your devotion to red.) R, Sacrifice Auros, Discard your hand: Draw three cards. Kamata, Ruby Ascendant MSJ 88 R 1RR 3 Legendary Creature - Dragon Warrior 2 2 R Flying, haste Ward-Pay 3 life. The first Dragon spell you cast each turn costs RR less to cast. (This can reduce the amount of generic mana you pay.) Paint with Starflame MSJ 94 R 1R 2 Instant R Spawn Elemental Shaman/spawn 2/2 red Elemental Shaman MSJScry 1/vp1pt1 Choose one - • Paint with Starflame deals 3 damage to target player or planeswalker. Scry 1. • Create a 2/2 red Elemental Shaman creature token with haste and “Whenever this creature attacks, scry 1.” Ragavan, Most Wanted MSJ 98 R R 1 Legendary Creature - Monkey Pirate 2 1 R Spawn Treasure/spawn Treasure MSJ As long as you control two or more other Pirates, Ragavan has haste. Whenever one or more Pirates you control deal combat damage to a player, create a tapped Treasure token. Keeper of Secret Havens MSJ 111 G GG 2 Creature - Elk Druid 1 1 R Adjudicate/spawn white Aura MSJ Ward 2 Whenever one or more Auras enter the battlefield under your control for the first time each turn, adjudicate. (Create a white enchantment Aura token with enchant creature and “Sacrifice this token: Untap enchanted creature.” attached to target creature.) Keeper of Secret Havens gets +1/+1 for each Aura you control. Llanowar Exemplar MSJ 113 G GG 2 Creature - Elf Warrior 2 1 R Each other creature you control that's an Elf or a Warrior gets +1/+1. 2, Sacrifice Llanowar Exemplar: Creatures you control gain indestructible until end of turn. Awadeh, Lion of the Hajir MSJ 129 WRG RGW 3 Legendary Creature - Human Survivor 3 3 R Spawn Survivor/spawn 1/1 colorless Survivor MSJ This spell can't be countered. Survivor spells you cast can't be countered. Whenever a nontoken Survivor enters the battlefield under your control, create a tapped 1/1 Survivor creature token that's all colors. Strange Jungle MSJ 123 G 1GG 3 Sorcery R Search your library for two basic land cards and put them onto the battlefield tapped. Then they become 0/1 green Plants with “This creature can't block” in addition to their other colors, types, and abilities. Sear, Forged of Lava MSJ 101 R 5RR 7 Legendary Artifact - Equipment R Spawn Panda/spawn 3/3 red Panda MSJ When Sear, Forged of Lava enters the battlefield, create a 3/3 red Panda creature token, then attach it to that token. Equipped creature gets +3/+3, has flying, haste, and “Whenever this creature dies, it deals 3 damage to target opponent or planeswalker.” Equip 2RR Epitome of Force MSJ 85 R 1RR 3 Creature - Avatar 2 1 R Haste Whenever another creature you control enters the battlefield or attacks, Epitome of Force gets +1/+0 until end of turn. If this is the third, sixth, or ninth time this ability has triggered this turn, Epitome of Force gains your choice of first strike, menace, or trample until end of turn. Cramming Student MSJ 82 R 2R 3 Creature - Human 3 2 R Prowess When Cramming Student enters the battlefield, conjure ten cards named Fatigue and shuffle them into your library. (They're colorless sorceries that cost 2 and have “Draw a card.”) Instant and sorcery spells you cast cost 1 less to cast. Fox of the Mushroom Forest MSJ 12 W 1W 2 Creature - Fox 2 2 R Whenever Fox of the Mushroom Forest enters the battlefield or deals combat damage to a player, its activated abilities cost W less to activate until your next turn. W, Sacrifice Fox of the Mushroom Forest: Counter target noncreature spell unless its controller pays 2. Hold Life in Taloned Grasp MSJ 108 G 1G 2 Sorcery - Revelation X 4 R Reveal top three/vp1at3 Reveal the top three cards of your library. Put up to one creature or Revelation card from among them into your hand and the rest into your graveyard. Coalesce 6G (You may cast this from your graveyard for 6G. If you do, put it onto the battlefield as a Horror creature after it resolves. Exile it if it would leave the battlefield or not resolve.) Hold Life in Taloned Grasp's power is equal to the number of cards in your graveyard. Elvish Wayfinder MSJ 107 G 1G 2 Creature - Elf Scout 2 1 R Reveal top four/vp1at4 Whenever Elvish Wayfinder enters the battlefield or attacks, reveal the top four cards of your library. You may put a land card that doesn't share a name with a land you control into your hand. Put the rest on the bottom of your library in any order. The Terror of Shady Cove MSJ 124 G 5GG 7 Creature - Slug Beast 7 7 R Spawn Slug/spawn 3/3 green Slug MSJ Deathtouch When The Terror of Shady Cove enters the battlefield, target opponent sacrifices an artifact. If they can't, create a 3/3 green Slug creature token with deathtouch. Then repeat this process for an enchantment and a nonbasic land. Avatar of the Groves MSJ 103 G 3G 4 Creature - Avatar 0 0 R yInitialize/ccgreen=1 Trample Avatar of the Groves enters the battlefield with a +1/+1 counter on it for each land you control. Landfall - Whenever a land enters the battlefield under your control, proliferate. (Choose any number of permanents and/or players with counters on them, then give each another counter of each kind already there.) Syncretic Master MSJ 132 URG 1U/RG 3 Creature - Human Monk Shaman 3 2 R When Syncretic Master enters the battlefield, look at the top X cards of your library, where X is the number of basic land types among lands you control. Put one them into your hand and the rest into your graveyard. 0/0 blue Elemental Serpent MSJ tokens MSJ13 U 0 Token 0 0 T This creature gets +1/+1 for each five cards in your graveyard. 1/1 blue Reflection Wizard MSJ tokens MSJ14 U 0 Token 1 1 T Prowess 2/2 red Elemental Shaman MSJ tokens MSJ20 R 0 Token 2 2 T Scry 1/vp1pt1 Haste Whenever this creature attacks, scry 1. white Aura MSJ tokens MSJ1 W 0 Token T Enchant creature Sacrifice this token: Untap enchanted creature. 1/1 Survivor MSJ tokens MSJ27 WUBRG 0 Token 1 1 T This creature is all colors. 2/2 blue Avatar Wizard MSJ tokens MSJ10 U 0 Token 2 2 T Prowess 1/1 blue Bird MSJ tokens MSJ11 U 0 Token 1 1 T Flying 1/1 black Bird MSJ tokens MSJ16 B 0 Token 1 1 T Flying This creature can't block 3/3 red Panda MSJ tokens MSJ21 R 0 Token 3 3 T 3/3 green Slug MSJ tokens MSJ25 G 0 Token 3 3 T Deathtouch white Equipment MSJ tokens MSJ5 W 0 Token T (This token is white.) Equipped creature gets +1/+1. Equip 1 Simul's Grove MSJ 122 G 2G 3 Enchantment R Spawn Plant Mutant/spawn 0/0 green Plant Mutant MSJSpawn five Plant Mutant tokens/spawnx5 0/0 green Plant Mutant MSJ Whenever you create one or more non-Mutant creature tokens, choose one - • Create a 0/0 green Plant Mutant creature token, then put a +1/+1 counter on it for each of those non-Mutant tokens. • Draw a card. Way of Water MSJ 51 U 1U 2 Instant R Counter up to one target spell unless its controller pays 2. Until end of turn, you may cast spells as though they had flash. Warden of Distortion MSJ 74 B 3BB 5 Legendary Creature - Nightmare Dragon 4 4 R Flying If Warden of Distortion would die, you may exile a creature card from your graveyard. If you do, Warden of Distortion becomes a copy of that creature, except it's a 4/4 Nightmare Dragon and it has flying and this ability. It gains indestructible until end of turn. Fatigue MSJ 1 2 2 Sorcery C Draw a card. reprint, Age of Progress MSJ 187 U 2UU 4 Enchantment - Saga B yInitialize/ccyellow=1Scry 2/vp1pt2 (As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) I - Scry 2. II - Draw two cards. III - Spells you cast this turn cost 2 less to cast. Cassia the Carefree MSJ 185 W 2WW 4 Legendary Planeswalker - Cassia 5 B yInitialize/ccgreen=5-1, Spawn Bird/ccgreen-1;/spawn 1/1 white Bird MSJ-1, Spawn Cat/ccgreen-1;/spawn 2/2 black Cat MSJ-2/ccgreen-2-3/ccgreen-3 Wander 2WW (You may cast this from the battlefield for its wander cost.) [-1]: Create a 1/1 white Bird creature token with flying or a 2/2 black Cat creature token. [-2]: If a permanent entering the battlefield under your control this turn causes an ability of a permanent you control to trigger, that ability triggers an additional time. [-3]: Put a +1/+1 counter on each creature you control. Dollmaster MSJ 191 UB 2U/BU/B 4 Creature - Human 1 1 B Spirited (When this creature enters the battlefield, you may activate one of its activated abilities without paying its cost.) 5U/BU/B: Gain control of target creature with mana value 3 or less until Dollmaster leaves the battlefield. Irticull's Vanguard MSJ 186 W WWW 3 Creature - Human Monk 3 2 B When Irticull's Vanguard enters the battlefield, exile target nonland permanent an opponent controls until Irticull's Vanguard leaves the battlefield. Reprocess 1WWW (Cast a copy of this from your graveyard by exiling it and paying 1WWW. Spend only mana from differently named sources this way.) Marilye, Heirloom Pilferer MSJ 188 U 3UU 5 Legendary Planeswalker - Marilye 4 B yInitialize/ccgreen=4+1/ccgreen+1-2, Reveal top five/ccgreen-2;/vp1at5Cast from Exile reminder/spawn Can Be Cast From Exile Deception 2UU (2UU, Return an unblocked attacker you control to hand: Put this card onto the battlefield from your hand tapped and attacking.) As long as it's your turn, Marilye is a 3/2 Elf Rogue creature with hexproof and indestructible. [+1]: Tap target permanent. It doesn't untap during its controller's next untap step. [-2]: Exile the top five cards of target opponent's library. You may cast any number of cards exiled this way with total mana value less than or equal to the amount of damage dealt to them this turn without paying their mana costs. The Pyleas, Siona's Pride MSJ 192 3 3 Legendary Artifact - Vehicle 4 5 B Look at top six/vp1pt6 Whenever The Pyleas, Siona's Pride enters the battlefield or attacks, look at the top six cards of your library. You may reveal a legendary non-Vehicle card from among them and put it into your hand. Put the rest on the bottom of your library in a random order. Crew 2 Unrivaled Fireweaver MSJ 189 R 3R 4 Creature - Human Wizard 2 2 B Can Be Cast From Exile Reminder/spawn Can Be Cast From Exile This spell costs 2 less to cast if your starting deck contained at least forty cards more than the minimum deck size. When Unrivaled Fireweaver enters the battlefield, you may exile a red instant or sorcery card you own from outside the game. Until the end of your next turn, you may play that card. Escorted Ambassador MSJ 9 W 2W 3 Creature - Human Advisor 1 1 R Spawn two Robot Soldier tokens/spawnx2 1/1 white Robot Soldier MSJ When Escorted Ambassador enters the battlefield, create two 1/1 white Robot Soldier artifact creature tokens. Whenever a nonland, nontoken permanent enters the battlefield, exile it unless it was the first to enter the battlefield under its controller's control this turn. 1/1 white Robot Soldier MSJ tokens MSJ6 W 0 Token 1 1 T Winmeari, Glorian Defector MSJ 190 WB 3WB 5 Legendary Planeswalker - Winmeari 5 B yInitialize/ccgreen=5+1/ccgreen+1Spawn Zombie/spawn 2/2 black Zombie MSJ-1, Emblem Get/ccgreen-1;/spawn Winmeari Emblem MSJ [+1]: Until end of turn, Winmeari, Glorian Defector becomes a 5/5 Warrior creature with lifelink that's still a planeswalker. Prevent all damage that would be dealt to her this turn. [0]: Create a 2/2 black Zombie creature token. [-1]: You get an emblem with “Attacking creatures your opponents control must attack a Winmeari planeswalker if able.” 1/1 white Bird MSJ tokens MSJ2 W 0 Token 1 1 T Flying 2/2 black Cat MSJ tokens MSJ17 B 0 Token 2 2 T 2/2 black Zombie MSJ tokens MSJ19 B 0 Token 2 2 T Winmeari Emblem MSJ tokens MSJ38 0 Token T Attacking creatures your opponents control must attack a Winmeari planeswalker if able. Lord Xander, Curator MSJ 63 B 1B 2 Legendary Creature - Vampire 2 1 R (Transcend as a sorcery to gain that type and a +1/+1 counter.) Lifelink Demon spells you cast cost B less to cast and an additional 2 life to cast. 3B/RB/R: Demon Discard your hand. Draw a number of cards equal to the greatest power among Demons you control. 5U/BU/B: Noble Gain control of target creature. You lose life equal to its mana value. Seeker of Untouched Beauty CHAMPIONS 101 G G 1 Creature - Elf Shaman 1 1 M As long as you control four or more lands, Seeker of Untouched Beauty gets +2/+2 and has trample. When Seeker of Untouched Beauty dies, you may search your library for a basic land card, put it onto the battlefield tapped, then shuffle. reprint, Etherium Leviathan CHAMPIONS 102 U 4UU 6 Artifact Creature - Leviathan 5 6 M Spawn Thopter/spawn 1/1 blue Thopter CHAMPIONS Embellish 6U (If you cast this spell for 6U, create a 1/1 blue Thopter artifact creature token with flying when it enters the battlefield.) Whenever you attack, return any number of nonland permanents with different controllers and mana value less than or equal to the number of artifacts you control to their owners' hands. reprint, Eye of the Beholder CHAMPIONS 103 U U 1 Sorcery M Look at top one/vp1pt1 Pressure XUU (You may cast this spell for its pressure cost if there are seven or more cards in your graveyard.) Look at the top card of your library. You may put that card into your graveyard. Draw a card. If this spell was cast for its pressure cost, draw X cards instead. reprint, Olson's Flockmaster CHAMPIONS 104 R 1R 2 Creature - Cat Pirate 1 2 M Spawn Bird/spawn 1/1 white Bird Olson CHAMPIONSSpawn Birds/spawnx5 1/1 white Bird Olson CHAMPIONS Whenever you attack with one or more Pirates, create that many 1/1 white Bird creature tokens with flying that are tapped and attacking. At end of combat, choose one of those tokens, then exile the rest. reprint, Bird Olson CHAMPIONS tokens CHAMPIONS19 W 0 Token 1 1 T Flying 0/2 white Ox CHAMPIONS tokens CHAMPIONS20 W 0 Token 0 2 T Seeker of Untouched Beauty. MPS_MSE 101 G G 1 Creature - Elf Shaman 1 1 MPS As long as you control four or more lands, Seeker of Untouched Beauty gets +2/+2 and has trample. When Seeker of Untouched Beauty dies, you may search your library for a basic land card, put it onto the battlefield tapped, then shuffle. reprint, Etherium Leviathan. MPS_MSE 102 U 4UU 6 Artifact Creature - Leviathan 5 6 MPS Spawn Thopter/spawn 1/1 blue Thopter MPS_MSE Embellish 6U (If you cast this spell for 6U, create a 1/1 blue Thopter artifact creature token with flying when it enters the battlefield.) Whenever you attack, return any number of nonland permanents with different controllers and mana value less than or equal to the number of artifacts you control to their owners' hands. reprint, Eye of the Beholder. MPS_MSE 103 U U 1 Sorcery MPS Look at top one/vp1pt1 Pressure XUU (You may cast this spell for its pressure cost if there are seven or more cards in your graveyard.) Look at the top card of your library. You may put that card into your graveyard. Draw a card. If this spell was cast for its pressure cost, draw X cards instead. reprint, Olson's Flockmaster. MPS_MSE 104 R 1R 2 Creature - Cat Pirate 1 2 MPS Spawn Bird/spawn 1/1 white Bird Olson CHAMPIONSSpawn Birds/spawnx5 1/1 white Bird Olson CHAMPIONS Whenever you attack with one or more Pirates, create that many 1/1 white Bird creature tokens with flying that are tapped and attacking. At end of combat, choose one of those tokens, then exile the rest. reprint, Bird Olson MPS_MSE tokens MPS_MSE19 W 0 Token 1 1 T Flying 0/2 white Ox MPS_MSE tokens MPS_MSE20 W 0 Token 0 2 T Slaffield Workgate CHAMPIONS 105 W 1W 2 Enchantment M Spawn Ox/spawn 0/2 white Ox CHAMPIONS Whenever Slaffield Workgate or another enchantment enters the battlefield under your control, create a 0/2 white Ox creature token. 3W: Return another target enchantment you control to its owner's hand. reprint, Culminating Chaos CHAMPIONS 106 R 1RR 3 Sorcery M Reveal top two/vp1at2Cast from Exile reminder/spawn Can Be Cast From Exile Escalate RR (Pay this cost for each mode chosen beyond the first.) Choose one or more. You may choose the same mode more than once. • Culminating Chaos deals 2 damage to each creature and each planeswalker. • Exile the top two cards of your library and add RR. Until end of turn, you may play those cards. reprint, Slaffield Workgate. MPS_MSE 105 W 1W 2 Enchantment MPS Spawn Ox/spawn 0/2 white Ox MPS_MSE Whenever Slaffield Workgate or another enchantment enters the battlefield under your control, create a 0/2 white Ox creature token. 3W: Return another target enchantment you control to its owner's hand. reprint, Culminating Chaos. MPS_MSE 106 R 1RR 3 Sorcery MPS Reveal top two/vp1at2Cast from Exile reminder/spawn Can Be Cast From Exile Escalate RR (Pay this cost for each mode chosen beyond the first.) Choose one or more. You may choose the same mode more than once. • Culminating Chaos deals 2 damage to each creature and each planeswalker. • Exile the top two cards of your library and add RR. Until end of turn, you may play those cards. reprint, land Aura OTH tokens OTH3 W 0 Token T Enchant land Sacrifice this token: Untap enchanted land. 0/0 green Plant Mutant MSJ tokens MSJ24 G 0 Token 0 0 T 1/1 white Bird LAIR tokens LAIR8 W 0 Token 1 1 T Flying Inked Summoner. MPS_MSE 107 B 1B 2 Creature - Human Warlock Artist 1 2 MPS Spawn Bird/spawn 1/1 black Bird MPS_MSESpawn Cat/spawn 3/3 black Cat MPS_MSESpawn Golem/spawn 5/5 black Golem MPS_MSE At the beginning of your end step, if you lost 2 or more life this turn, create a 1/1 black Bird creature token with flying. If you lost 4 or more life this turn, instead create a 3/3 black Cat creature token with deathtouch. If you lost 6 or more life this turn, instead create a 5/5 black Golem creature token with trample. reprint, 1/1 black Bird MPS_MSE tokens MPS_MSE21 B 0 Token 1 1 T Flying 3/3 black Cat MPS_MSE tokens MPS_MSE22 B 0 Token 3 3 T Deathtouch 5/5 black Golem MPS_MSE tokens MPS_MSE23 B 0 Token 5 5 T Trample Selene the Cruel (SL81) LAIR 662 U 1U 2 Legendary Creature - Human Wizard 2 2 R Whenever you cast a spell, sacrifice a permanent and draw a card. Exile three cards from your graveyard: Counter target noncreature spell unless its controller pays 1. reprint, Masahita, Bloodtongue (SL81) LAIR 663 R 1R 2 Legendary Creature - Human Wizard 3 1 R Reveal top one/vp1at1 At the beginning of your upkeep, exile the top card of your library. Masahita, Bloodtongue deals damage to you equal to that card's mana value. Until end of turn, you may play that card. reprint, Dovon, Verdant Experimenter (SL81) LAIR 664 G G 1 Legendary Creature - Elf Shaman 0 1 R T: Add G. B/G, T: Exile target card from a graveyard. If that card is a creature card, put a +1/+1 counter on Dovon, Verdant Experimenter and you gain 1 life. reprint, Inked Summoner CHAMPIONS 107 B 1B 2 Creature - Human Warlock Artist 1 2 M Spawn Bird/spawn 1/1 black Bird CHAMPIONSSpawn Cat/spawn 3/3 black Cat CHAMPIONSSpawn Golem/spawn 5/5 black Golem CHAMPIONS At the beginning of your end step, if you lost 2 or more life this turn, create a 1/1 black Bird creature token with flying. If you lost 4 or more life this turn, instead create a 3/3 black Cat creature token with deathtouch. If you lost 6 or more life this turn, instead create a 5/5 black Golem creature token with trample. reprint, 1/1 black Bird CHAMPIONS tokens CHAMPIONS21 B 0 Token 1 1 T Flying 3/3 black Cat CHAMPIONS tokens CHAMPIONS22 B 0 Token 3 3 T Deathtouch 5/5 black Golem CHAMPIONS tokens CHAMPIONS23 B 0 Token 5 5 T Trample Meadow Songstress Reminder 101 tokens 1018 G 3 Creature - Elemental Bard 2 2 T Conjure three Meadow Songstress/spawnx3 Meadow Songstress Reminder 101 When Meadow Songstress enters the battlefield, conjure three cards named Meadow Songstress and shuffle them into your main library. Whenever a nontoken creature enters the battlefield under your control, if it shares a name with one or more other creatures you control, draw a card. Primal Resurgence CHAMPIONS 108 G G 1 Enchantment - Aura M Enchant basic land Whenever enchanted land is tapped for mana, its controller adds G. reprint, Enori Duelist DOA 13 W 2W 3 Creature - Human Soldier 1 1 R Double strike Experience (Whenever this creature attacks, if it has fewer than three +1/+1 counters on it, put a +1/+1 counter on it.) Crossing the Fog (SL82) LAIR 665 U U 1 Sorcery R Reveal top three/vp1at3Journey tracker/spawn Journey Journey three times. (Exile the top three cards of your library face up. Whenever a creature you control deals combat damage to an opponent, put a journeyed card you own into your hand.) reprint, Snowed In (SL82) LAIR 666 U 1U 2 Enchantment - Aura R Scry 1/vp1pt1 Enchant artifact or creature Enchanted permanent doesn't untap during its controller's untap step. Whenever you make first contact, scry 1. reprint, Unraveling (SL82) LAIR 667 U 1UU 3 Instant R Scry 2/vp1pt2 Choose one, then choose another for each card named Unraveling in your graveyard. • Counter up to one target spell. • Scry 2, then draw a card. • Up to three target lands your opponents control don't untap during their controller's next untap step. • Creatures your opponents control get -4/-0 until end of turn. reprint, Conspiracy of Ravens (SL82) LAIR 668 B B 1 Enchantment R yInitialize/ccred=1 Vanishing 1 (This permanent enters the battlefield with a time counter on it. At the beginning of your upkeep, remove a time counter from it. When the last is removed, sacrifice it.) When the last time counter is removed from Conspiracy of Ravens, target player reveals their hand. You choose a nonland card from it. That player discards that card. reprint, The Mind Falters (SL82) LAIR 669 B B 1 Sorcery - Revelation 4 7 R Target player discards a card and gets a poison counter. Coalesce 4BB (You may cast this from your graveyard for 4BB. If you do, put it onto the battlefield as a Horror creature after it resolves. Exile it if it would leave the battlefield or not resolve.) reprint, Mistress of the Black Orchid (SL82) LAIR 670 B 1B 2 Creature - Human Plant Rogue 2 1 R Poisonous 1 (Whenever this creature deals combat damage to a player, that player gets a poison counter. A player with ten or more poison counters loses the game.) At the beginning of your upkeep, if an opponent is poisoned, you draw a card, you lose 1 life, and you get a poison counter. reprint, Crossroad Bard (SL82) LAIR 671 G 1GG 3 Creature - Human Citizen Bard 0 3 R Hexproof Whenever an enchantment enters the battlefield under your control, draw a card. reprint, One with the World (SL82) LAIR 672 G G 1 Sorcery R Scry 2/vp1pt2 Search your library for a basic land card, reveal it, put it into your hand, then shuffle. Scry 2. reprint, Buy Time (SL82) LAIR 673 UB 2UB 4 Instant R Your life total becomes 0. Until an opponent's next turn, you can't lose the game, your opponents can't win the game, and you can't gain life. Take an extra turn after this one. Exile Buy Time. reprint, Plains (SL83) LAIR 674 0 Basic Land - Plains reprint, Island (SL83) LAIR 675 0 Basic Land - Island reprint, Swamp (SL83) LAIR 676 0 Basic Land - Swamp reprint, Mountain (SL83) LAIR 677 0 Basic Land - Mountain reprint, Forest (SL83) LAIR 678 0 Basic Land - Forest reprint, Plains b (SL83) LAIR 679 0 Basic Land - Plains reprint, Island b (SL83) LAIR 680 0 Basic Land - Island reprint, Swamp b (SL83) LAIR 681 0 Basic Land - Swamp reprint, Mountain b (SL83) LAIR 682 0 Basic Land - Mountain reprint, Forest b (SL83) LAIR 683 0 Basic Land - Forest reprint, Reyhsia, Truth Chaser (SL84) LAIR 684 R 1RR 3 Legendary Planeswalker - Reyhsia 3 M yInitialize/ccgreen=3+2/ccgreen+2Cast from Exile reminder/spawn Can Be Cast From Exile-10, Cast from Exile reminder/ccgreen-10;/spawn Can Be Cast From Exile Whenever you activate a loyalty ability of Reyhsia, Truth Chaser, you may exile a card from your hand. If you do, draw a card. [+2]: Each player exiles up to two cards from their hand, then draws that many cards. [0]: Until end of turn, you may play a card exiled with Reyhsia and you may spend mana as though it were mana of any color to cast that spell. [-10]: Each player exiles all but the bottom card of their library and may play cards they own exiled this way until the end of their next turn. reprint, Azun, Sheriff of Daisite (SL84) LAIR 685 WR 1RW 3 Legendary Planeswalker - Azun 3 M yInitialize/ccgreen=3+1/ccgreen+1-1/ccgreen-1-7/ccgreen-7 [+1]: Tap up to one target creature. Azun, Sheriff of Daisite deals 1 damage to each opponent. [-1]: Exile another target nonland permanent until Azun, Sheriff of Daisite leaves the battlefield. [-7]: Detain each permanent target opponent controls. reprint, Emperor Tzhai (SL84) LAIR 686 WBRG BRGW 4 Legendary Planeswalker - Tzhai 4 M yInitialize/ccgreen=4+1/ccgreen+1-10/ccgreen-10 [+1]: Emperor Tzhai deals 1 damage to each creature, planeswalker, and opponent you don't control. [0]: Target creature can't attack you or Emperor Tzhai until Emperor Tzhai leaves the battlefield. [-10]: You control target player. reprint, Lucien, the Grifter (SL84) LAIR 687 BR 2BR 4 Legendary Planeswalker - Lucien 4 M yInitialize/ccgreen=4+1, Reveal top one/ccgreen+1;/vp1at1+1/ccgreen+1-3/ccgreen-3 [+1]: Reveal the top card of your library and put that card into your hand. You lose life equal to its mana value. [+1]: Until end of turn, Lucien, the Grifter becomes a legendary 3/3 black and red Human Warrior creature with deathtouch, lifelink, and indestructible. [-3]: Exile target artifact or creature. You gain life equal to its mana value. reprint, Lumbering Egil (SL84) LAIR 688 UB 1UB 3 Legendary Planeswalker - Okus 2 M yInitialize/ccgreen=2+1/ccgreen+1-1/ccgreen-1-5/ccgreen-5 [+1]: Move a counter from up to one target permanent onto another permanent that shares a type with it. [-1]: Target creature gets -1/-3 until end of turn. [-5]: Search target opponent's library for a creature or planeswalker card and put that card onto the battlefield under your control. Then that player shuffles. reprint, Mei Liva, the Forsaken (SL84) LAIR 689 UB 3UB 5 Legendary Planeswalker - Mei 5 M yInitialize/ccgreen=5+2, Scry 2/ccgreen+2;/vp1pt2-3/ccgreen-3-6, Emblem Get/ccgreen-6;/spawn Mei Emblem LAIR [+2]: Each player loses 2 life. Scry 2. [-3]: Return target creature to its owner's hand. That player discards a card. [-6]: You get an emblem with “Whenever a player discards a card, you may cast it without paying its mana cost.” reprint, Trainee Karina Oblay (SL84) LAIR 690 UR 1UR 3 Legendary Planeswalker - Karina 3 M yInitialize/ccgreen=3+1, Scry 1/ccgreen+1;/vp1pt1Cast from Exile reminder/spawn Can Be Cast From Exile At the beginning of your end step, choose any number of permanents and/or players, then give each another counter of each kind it already has. [+1]: Scry 1. Add U or R. [-X]: Exile the top X cards of your library. Until end of turn, you may play a card exiled with Trainee Karina Oblay. reprint, Event Horizon (SL85) LAIR 691 W 1W 2 Instant R Exile target nonland permanent if its mana value is less than or equal to the greatest number of nonland permanents controlled by a single player. reprint, Still the Pandemonium (SL85) LAIR 692 U UU 2 Instant R Counter target noncreature spell. Investigate. reprint, One Bad Night (SL85) LAIR 693 B 1B 2 Instant R Destroy target monocolored creature. Augmented - If you've spent WUBRG to cast spells this turn, return that card to the battlefield under your control. reprint, Find Greater Purpose (SL85) LAIR 694 R R 1 Sorcery R Reveal top two/vp1at2Cast from Exile reminder/spawn Can Be Cast From Exile As an additional cost to cast this spell, sacrifice a permanent. Exile the top two cards of your library. Until the end of your next turn, you may play those cards. reprint, The Last Sacred Gate (SL85) LAIR 695 0 Legendary Land R yInitialize/cr90 The Last Sacred Gate enters the battlefield tapped. While you're searching your library, you may play The Last Sacred Gate from your library. T: Add C. reprint, Greypelt Initiate (SL86) LAIR 696 W W 1 Creature - Hound Knight 1 1 R Whenever another Hound enters the battlefield under your control, put a +1/+1 counter on Greypelt Initiate. reprint, Knight-Academic (SL86) LAIR 697 U U 1 Creature - Human Wizard Knight 1 2 R Scry 1/vp1pt1 Prowess Whenever Knight-Academic attacks, scry 1. reprint, Belmord Bloodcurdler (SL86) LAIR 698 B 2B 3 Creature - Vampire Noble Knight 4 2 R Other Knights and Soldiers you control get +1/+0. Cowards can't block Knights and Soldiers you control. When Belmord Bloodcurdler enters the battlefield, target creature an opponent controls becomes a Coward in addition to its other types. reprint, Iron Warden (SL86) LAIR 699 B 1B 2 Creature - Human Knight 4 4 R yInitialize/ccred=3 Iron Warden enters the battlefield with three -1/-1 counters on it. When Iron Warden dies, you may distribute X -1/-1 counters among any number of target creatures, where X is the number of -1/-1 counters on Iron Warden. 2R: Put a -1/-1 counter on target creature. reprint, Crimson Knight (SL86) LAIR 700 R RR 2 Creature - Human Knight 2 2 R Haste RRR, Discard your hand, Sacrifice Crimson Knight: Draw three cards. reprint, Gladesworn Ranger-Captain (SL86) LAIR 701 G 2G 3 Creature - Elf Ranger Knight 2 2 R Spawn Elf/spawn 1/1 green Elf LAIR At the beginning of combat on your turn, create a 1/1 green Elf creature token. That token gains haste until end of turn and attacks this combat if able. At the beginning of your postcombat main phase, if three or more creatures you control dealt combat damage to a player or planeswalker this turn, add three mana of any one color. reprint, Esmerie, Skysworn General (SL86) LAIR 702 WU WU 2 Legendary Creature - Human Knight 2 2 R Flying, vigilance Embattled creatures you control have ward 1. Whenever one or more creatures you control deal combat damage to a player, put a +1/+1 counter on one of those creatures. reprint, Rafiq the Magnanimous (SL86) LAIR 703 WUG GWU 3 Legendary Creature - Human Knight 2 3 R Lifelink Rafiq the Magnanimous has double strike as long as it's attacking. Whenever Rafiq the Magnanimous attacks, if it's enchanted, equipped, or was the target of a spell or ability you controlled this turn, draw a card. reprint, Oracle's Disciple (SL86) LAIR 704 UR U/RU/R 2 Creature - Human Wizard Knight 2 2 R Whenever you cast a noncreature spell, creatures you control get +1/+1 until end of turn. reprint, Shining Crusader (SL86) LAIR 705 3 3 Artifact Creature - Construct Knight 3 2 R Shining Crusader has protection from all colors as long as you control no colored permanents. reprint, 1/1 green Elf LAIR tokens LAIR62 G 0 Token 1 1 T Chronicles of the Kitsune (SL87) LAIR 706 W W 1 Enchantment - Gallery R Spawn Fox/spawn 2/1 red and white Fox LAIRSpawn At the beginning of your end step, if you control no creatures, Hu Li/spawn At the beginning of your end step, if you control no creatures, Hu Li LAIR (Choose only one work as a sorcery to add its ability.) When Chronicles of the Kitsune enters the battlefield, create a 2/1 red and white Fox creature token. 2WW: Act I: Ascent Creature tokens you control get +1/+1 and have flying. 3WW: Act II: Descent At the beginning of your end step, if you control no creatures, create Hu Li, a legendary 4/4 white Fox Spirit creature token with flying and lifelink. reprint, Plush Tea Party (SL87) LAIR 707 W W 1 Artifact R Copy reminder/spawn Copy Advance 3W (Cast this for 3W to advance it as it enters. 3W: Advance this as a sorcery.) At the beginning of your upkeep, you gain 1 life. Whenever Plush Tea Party advances, create a token that's a copy of it. reprint, Aethermancer's Familiar (SL87) LAIR 708 U 1U 2 Creature - Cat 2 1 R Copy reminder/spawn Copy Flash When Aethermancer's Familiar enters the battlefield, you may aetherize target non-Cat creature you control. (To aetherize, create a token that's a copy of it, then exile that token.) reprint, Blood Artist (SL87) LAIR 709 B 1B 2 Creature - Vampire 0 1 R Whenever Blood Artist or another creature dies, target player loses 1 life and you gain 1 life. reprint, Bogborn Charger (SL87) LAIR 710 R 1R 2 Creature - Devil 2 2 R Whenever another creature enters the battlefield under your control, you may have it gain haste. If you do, return it to its owner's hand at the beginning of the next end step. reprint, Springtime (SL87) LAIR 711 G 1G 2 Sorcery R Reveal cards from the top of your library until you reveal a land card, then put that card onto the battlefield tapped. You may put another card revealed this way on top of your library. Put the rest of the cards revealed this way on the bottom in a random order. reprint, End of All Things (SL87) LAIR 712 WUG GWU 3 Instant - Revelation 5 4 R yInitialize/cr90 Exile up to one target activated ability, triggered ability, or nonland permanent. Coalesce 5GWU (You may cast this from your graveyard for 5GWU. If you do, put it onto the battlefield as a Horror creature after it resolves. Exile it if it would leave the battlefield or not resolve.) End of All Things enters the battlefield tapped. reprint, Spirit Blossom Shrine (SL87) LAIR 713 0 Land R T: Add C. T: Add one mana of any color among creatures you control. X: Spirit Blossom Shrine becomes an X/X Spirit creature until end of turn. It's still a land. Activate only if you control a creature with power X. reprint, Hu Li LAIR tokens LAIR63 W 0 Token 4 4 T Flying, lifelink Fox of the Orange Orchard (SL88) LAIR 716 W 1W 2 Creature - Fox Spirit 3 1 R reprint, Fox of the Orange Orchard Baseball (SL88) LAIR 717 W 1W 2 Creature - Fox Spirit 3 1 R reprint, Fox of the Orange Orchard Tarot (SL88) LAIR 718 W 1W 2 Creature - Fox Spirit 3 1 R reprint, Fox of the Orange Orchard Fortnite (SL88) LAIR 719 W 1W 2 Creature - Fox Spirit 3 1 R reprint, Lijing, God Amongst Foxes (SL88) LAIR 714 W 1WW 3 Legendary Creature - Fox Spirit God 3 3 M Lijing has indestructible as long as you control two or more other Foxes. At the beginning of your upkeep, invigorate 1 another Fox. (Choose another Fox with the least power among other Foxes you control and put a +1/+1 counter on it.) Once each turn, when another Fox enters the battlefield under your control, you may pay 1. If you do, draw a card. reprint, Admiral Olson Stout (SL88) LAIR 715 R 3RR 5 Legendary Creature - Fox Pirate 3 3 R Haste Whenever two or more creatures you control deal combat damage to a player, tap those creatures, then gain control of target creature you don't control until end of turn. Untap that creature. It gains haste until end of turn. After this phase, there's an additional combat phase. reprint, Primal Resurgence. MPS_MSE 108 G G 1 Enchantment - Aura MPS Enchant basic land Whenever enchanted land is tapped for mana, its controller adds G. reprint, Carnal Warfare RCM 27a,27b B BB 2 Instant R Until end of turn, all creatures gain deathtouch and “When this creature dies, its controller loses 2 life.” ----- Regrowth from Ruin|EnchantmentLegacy (You may play this side of this card only from your graveyard. Exile it if it would leave the battlefield or not resolve.) At the beginning of your upkeep, you may return a creature card from your graveyard to your hand. If you do, you gain 2 life. Shining Capac Upanqui RCM 80 WUG 5GWU 8 Legendary Planeswalker - Upanqui 6 M yInitialize/ccgreen=6+2/ccgreen+2-4/ccgreen-4-12/ccgreen-12 [+2]: Exile any number of target artifacts and/or enchantments you control, then return them to the battlefield under your control. You may draw that many cards. [-4]: Search your library for an enchantment card, put that card onto the battlefield, then shuffle. [-12]: Put any number of permanent cards you own from outside the game onto the battlefield tapped. Amancay, Weichafe Exemplar RCM 63a,63b BRG BRG 3 Legendary Creature - Human Warrior 3 3 M Trample Whenever a Warrior you control dies, it deals 1 damage to any target. ----- Condor's Protection|Legendary EnchantmentLegacy (You may play this side of this card only from your graveyard. Exile it if it would leave the battlefield or not resolve.) Whenever a Warrior you control becomes the target of a spell or ability an opponent controls, that player loses 1 life and discards a card, then you draw a card and gain 1 life. Wira Inti, Skyfather RCM 86 WU 4WWUU 8 Legendary Enchantment Creature - God 10 10 M Enchantments you control have hexproof. Wira Inti, Skyfather can't attack or block unless you control five or more enchantments. At the beginning of combat on your turn, up to two other target enchantments you control each become a creature in addition to their other types and have flying, vigilance, and base power and toughness 4/4. Pachama, Earthmother RCM 56 G 4GGGG 8 Legendary Enchantment Creature - God 10 10 M You may cast this spell by paying 1WUBRG rather than paying its mana cost. Defender, indestructible Lands you control are 2/2 Spirit creatures with haste and indestructible. Climbing the Oldest Mountain RCM 52 G 2G 3 Enchantment - Road R When Climbing the Oldest Mountain enters the battlefield, draw a card, then choose a card name. Whenever a creature you control with the chosen name deals combat damage to a player, put two +1/+1 counters on it. Conflicting Records RCM 18 U 4UU 6 Instant R An opponent separates all noncreature, nonland cards in your graveyard into two piles. Put one pile into your hand and exile the other. Exile Conflicting Records. Millaray Antillanca RCM 76 RG 1RG 3 Legendary Planeswalker - Millaray 3 M yInitialize/ccgreen=3+1/ccgreen+1-2, Spawn Spirit/ccgreen-2;/spawn 1/1 red and green Spirit RCMSpawn five Spirit tokens/spawnx5 1/1 red and green Spirit RCM-6/ccgreen-6 At the beginning of your end step, you may mill two cards. If you do, you gain 2 life. [+1]: You may discard a card. If you do, draw a card. [-2]: Exile up to six cards from your graveyard. Create a 1/1 red and green Spirit creature token for each two cards exiled this way. [-6]: You may cast a card from your hand or graveyard without paying its mana cost. If it has X in its mana cost, X is 6. Ancient Pillan RCM 39a,39b R 2RR 4 Creature - Spirit 4 4 R Trample When Ancient Pillan enters the battlefield, it fights up to one target creature an opponent controls. ----- Volcano Sacrifice|SorceryLegacy (You may play this side of this card only from your graveyard. Exile it if it would be put into a graveyard or not resolve.) Volcano Sacrifice deals damage to target creature or planeswalker equal to the number of creature cards in your graveyard. Devious Kalku RCM 30a,30b B 2B 3 Creature - Human Warlock 2 2 R Menace When Devious Kalku enters the battlefield, you may search your library for a card, put that card into your graveyard, then shuffle. ----- Last Goodbye|SorceryLegacy (You may play this side of this card only from your graveyard. Exile it if it would be put into a graveyard or not resolve.) Target creature gets -4/-4 until end of turn. When that creature dies this turn, other creatures its controller controls get -1/-1 until end of turn. Relentless Toqui RCM 77 RG 2RG 4 Creature - Human Warrior 3 2 R When Relentless Toqui enters the battlefield, put two +1/+1 counters on a creature you control. Creatures you control with counters on them have haste and menace. Machi's Assistants RCM 55 G 3GG 5 Creature - Human Shaman 4 4 R When Machi's Assistants enters the battlefield or you gain life, you may mill four cards. When you do, you may return a permanent card from your graveyard to your hand. This ability triggers no more than four times each turn. Tenvilu, Earthen Warden RCM 82a,82b WG 4GW 6 Legendary Creature - Elder Wurm 4 4 M Flash When Tenvilu, Earthen Warden enters the battlefield, other creatures you control get +2/+2 and gain hexproof and indestructible until end of turn. ----- Birth of Reloncarü|Legendary EnchantmentLegacy (You may play this side of this card only from your graveyard. Exile it if it would leave the battlefield or not resolve.) Permanents you control have lifelink and “T: Add one mana of any color.” Kaivilu, Ocean Warden RCM 72a,72b UB 4UB 6 Legendary Creature - Elder Serpent 4 4 M Flash When Kaivilu, Ocean Warden enters the battlefield, creatures your opponents control get -2/-2 and lose all abilities until end of turn. ----- The Great Flooding|SorceryLegacy (You may play this side of this card only from your graveyard. Exile it if it would be put into a graveyard or not resolve.) Return all creatures to their owners' hands. Each player discards two cards. The Progenitor Spirit RCM 2 9 9 Legendary Enchantment M Indestructible Spells you cast from your graveyard cost 6 less to cast. Whenever you attack, you may cast any number of target cards from your graveyard this turn. If a spell or permanent that was cast this way would be put into a graveyard, exile it instead. Warfaring Epunamun RCM 85 BR BR 2 Creature - Spirit Warrior 3 1 R Copy reminder/spawn Copy Whenever you cast a spell from your graveyard, you may sacrifice a creature. If you do, copy that spell. You may choose new targets for the copy. reprint, Relonche Cavalry RCM 57a,57b G 1GG 3 Creature - Human Warrior 3 1 R Trample, haste When Relonche Cavalry enters the battlefield, other creatures you control get +1/+0 and gain trample and haste until end of turn. ----- Relonche Revolt|SorceryLegacy (You may play this side of this card only from your graveyard. Exile it if it would be put into a graveyard or not resolve.) Target Warrior you control deals damage equal to its power to target creature an opponent controls. Heart of Carü Mapu RCM 89 4 4 Legendary Artifact R yInitialize/cr90 Heart of Carü Mapu enters the battlefield tapped. T: Add X mana in any combination of colors, where X is the number of basic land types among lands you control. Piriman Stones RCM 90 2 2 Artifact R Whenever an opponent casts a spell from a graveyard or without paying its mana cost, Piriman Stones deals 5 damage to them. Aukan, Swift Hawk RCM 40 R 2RR 4 Legendary Creature - Human Warrior 4 3 R Menace, haste At the beginning of combat on your turn, gain control of up to two target noncreature, nonland permanents your opponents control until end of turn. Untap those permanents. You may attach any number of Equipment among them to creatures you control until end of turn. (They unattach at end of turn.) Antu, Sun Spirit RCM 64 RG 3RG 5 Legendary Creature - Spirit God 8 8 M Antu, Sun Spirit can't attack or block unless you control ten or more permanents. As long as it's your turn, other creatures you control get +X/+0 and have haste, where X is the amount of life you've gained this turn. When Antu dies or is put into exile from the battlefield, you may put him into his owner's library third from the top. Kuyen, Moon Spirit RCM 74 BG 3BG 5 Legendary Creature - Spirit God 8 8 M Spawn two Food tokens/spawnx2 Food RCM Kuyen, Moon Spirit can't attack or block unless there are ten or more cards in your graveyard. At the beginning of each opponent's end step, create two Food tokens. Then you may pay 3 life. If you do, surveil 3, then draw two cards. When Kuyen dies or is put into exile from the battlefield, you may put her into her owner's library third from the top. Council of the Warlocks RCM 28 B 1B 2 Sorcery R As an additional cost to cast this spell, tap an untapped Warlock you control. Search your library for a card and put it into your hand or graveyard, then shuffle. Disheveled Vagabond RCM 31a,31b B 1B 2 Creature - Human Warlock 1 3 R Whenever you or a creature you control become the target of a spell or ability an opponent controls, that opponent gets a spite counter. ----- Wrath of the Kalku|SorceryLegacy (You may play this side of this card only from your graveyard. Exile it if it would be put into a graveyard or not resolve.) Each opponent sacrifices a creature for each spite counter they have. If they didn't sacrifice any creatures this way, they discard that many cards instead. Consecrated Altar RCM 88 2 2 Artifact R Scry 1/vp1pt1 T: Mill three cards. Scry 1. 1, Sacrifice Consecrated Altar: Counter target spell or ability that targets you or one or more cards in your graveyard. Machi Initiate RCM 54a,54b G 1G 2 Creature - Human Shaman 1 1 R Reveal top one/vp1at1Scry 2/vp1pt2 Whenever you gain life for the first time each turn, reveal the top card of your library. If it's a land or creature card, put it into your hand. Otherwise, put it into your graveyard. ----- Ceremony of Safe Passage|InstantLegacy (You may play this side of this card only from your graveyard. Exile it if it would be put into a graveyard or not resolve.) Shuffle any number of target cards in graveyards into their owners' libraries. Scry 2, then you gain 3 life. Mutilated Warrior RCM 42 R 1R 2 Creature - Human Warrior 3 1 R First strike When Mutilated Warrior enters the battlefield, you may have it deal damage to each player equal to the number of Warriors you control. Lihuen, Patient Machi RCM 53 G 2G 3 Legendary Creature - Human Shaman 2 4 R Hexproof from spells cast from a graveyard If a creature you control would die and that creature was the target of an instant or sorcery spell this turn, you may put it on top of its owner's library instead. Refuse to Submit RCM 47a,47b R 1R 2 Instant R Refuse to Submit deals 3 damage to any target. If that target is an attacking creature, it deals 5 damage instead. ----- War Council|EnchantmentLegacy (You may play this side of this card only from your graveyard. Exile it if it would leave the battlefield or not resolve.) Whenever you attack, you may discard up to X cards, where X is the number of attacking creatures you control. Draw a card for each card discarded this way. Onward to War RCM 11 W 1WW 3 Enchantment - Road R Look at top four/vp1pt4 When Onward to War enters the battlefield, draw a card, then choose a card name. Whenever one or more creatures you control with the chosen name attack, look at the top four cards of your library. Put a creature or enchantment card with mana value 3 or less from among them into your hand. Put the rest on the bottom of your library in any order. Ch'aska Walla Vanguard RCM 5 W 1W 2 Creature - Human Soldier Wizard 1 2 R Lifelink Whenever you cast a noncreature spell, put a +1/+1 counter on Ch'aska Walla Vanguard. Empire's Glory RCM 67 WR 1RW 3 Enchantment - Road R When Empire's Glory enters the battlefield, draw a card, then choose a card name. Whenever a creature with the chosen name enters the battlefield under your control, put a +1/+1 counter on each creature you control that shares a creature type with it. Those creatures gain haste until end of turn. Darkened Rites RCM 29 B 1BB 3 Enchantment R Whenever a creature becomes the target of a spell or ability you control, you may destroy that creature. If you do, you lose 2 life. If you would return a creature card from your graveyard to your hand, you may return it to the battlefield instead. If you do, you lose 2 life. Path to Battle RCM 44 R 1R 2 Enchantment - Road R Spawn Warrior/spawn 1/1 red Warrior RCM When Path to Battle enters the battlefield, draw a card, then choose a card name. Whenever you cast a noncreature spell with the chosen name, create a 1/1 red Warrior creature token with haste. Weku's Influence RCM 38 B BB 2 Sorcery R Target player discards a card. Until your next turn, whenever that player casts a spell, they discard a card. Veins of the Intisuyu RCM 60 G 1GG 3 Enchantment - Road R When Veins of the Intisuyu enters the battlefield, draw a card, then choose a card name. Whenever you cast a spell with the chosen name, search your library for a basic land card, put it onto the battlefield tapped, then shuffle. Capac's Envoy RCM 3 W 1W 2 Creature - Human Noble 2 3 R When Capac's Envoy enters the battlefield, draw a card. If one or more players would draw a card except the first one they draw in each of their draw steps, instead each player may draw a card. Worship of the Sun RCM 14 W 2WW 4 Enchantment - Road R When Worship of the Sun enters the battlefield, draw a card, then choose a card name. At the beginning of your upkeep, you may tap three untapped creatures you control. If you do, search your library for an enchantment card with the chosen name, put it onto the battlefield, then shuffle. Calfu, Greatest Toqui RCM 1 WUBRG 4 4 Legendary Creature - Human Warrior Noble 3 4 R Calfu, Greatest Toqui is all colors. As long as there are five or more basic land types among lands you control, other creatures you control get +2/+1 and have vigilance. When Calfu dies, you may search your library for a card named Heart of Carü Mapu, put it onto the battlefield, then shuffle. Illari, Martyrized Tyrant RCM 9 W 3WW 5 Legendary Creature - Human Noble 4 5 R Vigilance When Illari, Martyrized Tyrant enters the battlefield, tap all other nonbasic permanents. Players can't untap more than one nonbasic permanent during each of their untap steps. When Illari dies, untap all permanents you control and you gain 5 life. To Go Beyond RCM 26 U 1UU 3 Enchantment - Road R When To Go Beyond enters the battlefield, draw a card, then choose a card name. 2U: Reveal a card you own from outside the game with the chosen name and put it on top of your library. Grandpa Hutao, Sea's Voice RCM 21 U 1U 2 Legendary Creature - Human Shaman 1 3 R You may play enchantment spells from your graveyard if you haven't cast a spell with that name this turn. At the beginning of your end step, choose up to one enchantment you control. Shuffle the rest into your library. Hutao's Wardens RCM 70 UR 1UR 3 Creature - Spirit Warrior 3 3 R Scry 2/vp1pt2 Whenever you cast a noncreature spell, Hutao's Wardens deals 2 damage to each opponent. Then if that spell was an enchantment, scry 2. Dekinn, Depths Spirit RCM 41 R 3RR 5 Legendary Creature - Spirit God 7 7 M Spawn Mountain/spawn Mountain RCM Dekinn, Depths Spirit can't attack or block unless a player has lost 3 or more life this turn. At the beginning of each player's upkeep, that player may create a Mountain token. If they do, Dekinn deals 3 damage to them. When Dekinn dies or is put into exile from the battlefield, you may put him into his owner's library third from the top. Soul of the Mountain RCM 48 R 6RR 8 Creature - Spirit Avatar 4 4 R Copy reminder/spawn Copy Haste, trample When Soul of the Mountain enters the battlefield, if it isn't a token, for each two Mountains you control, create a token that's a copy of it. Bloodsucking Pihuchen RCM 65 BG BG 2 Creature - Cockatrice Snake 1 3 R Flying, deathtouch When Bloodsucking Pihuchen enters the battlefield, choose a nonland card name. Whenever a permanent with the chosen name enters the battlefield, each opponent loses 1 life and you gain 1 life. Victory Over Phyrexia RCM 61a,61b G 1G 2 Sorcery R Choose one - • Destroy target artifact or enchantment with mana value 3 or less. • You gain 3 life. Draw a card. ----- Legacy of Communion|Legendary EnchantmentLegacy (You may play this side of this card only from your graveyard. Exile it if it would leave the battlefield or not resolve.) At the beginning of your end step, you may search your library for a creature card, reveal it, put it into your hand, then shuffle. Fletcher Kalku RCM 20 U 1U 2 Creature - Human Warlock 2 1 R When Fletcher Kalku enters the battlefield or attacks, you may exile a card from your hand face down. If you do, draw a card. You may look at cards exiled with Fletcher Kalku. UU, Reveal a card exiled with Fletcher Kalku: Counter target spell if it has the same mana value as the revealed card. Then put the exiled card into its owner's hand. Spirit of Sickness RCM 35 B 2BB 4 Creature - Spirit 3 3 R Flying, deathtouch Creatures that aren't Spirits or Warlocks get -1/-1. Ruthless Weichafe RCM 34 B B 1 Creature - Human Warrior 1 2 R Whenever another creature you control dies, put a +1/+1 counter on Ruthless Weichafe and you lose 1 life. Whenever Ruthless Weichafe attacks, if its power is 4 or greater, it gains lifelink until end of turn. The Pillan War RCM 45 R 1RRR 4 Legendary Enchantment R This spell can't be countered. Whenever a creature you control with power 5 or greater attacks alone, it deals damage equal to its power to each opponent and to each other creature and planeswalker. Capac's Oversight RCM 15 U 1UU 3 Instant R Exile any number of target artifacts and/or enchantments you control, then return them to the battlefield under your control. Valley's Majesty RCM 59 G 1GG 3 Enchantment - Road R When Valley's Majesty enters the battlefield, draw a card, then choose a card name. Nonbasic lands you control with the chosen name have “T: Add two mana of any one color.” Kalku Initiation RCM 73 UB 1UB 3 Enchantment - Aura R Enchant creature When Kalku Initiation enters the battlefield, you lose 3 life and discard a card. Enchanted creature gets +3/+2, has ward 2, and has “Whenever this creature deals damage to a player, draw two cards.” Return to the Home Plane RCM 78 UG 2GU 4 Enchantment - Road R When Return to the Home Plane enters the battlefield, draw a card, then choose a card name. Spells you cast with the chosen name cost G/UG/U less to cast and may be cast as though they had flash. This effect reduces only the amount of colored mana you pay. Tempting Gate RCM 25 U 2U 3 Enchantment - Road R When Tempting Gate enters the battlefield, draw a card, then choose a card name. At the beginning of your end step, you may exile any number of target creatures you control with the chosen name, then return them to the battlefield under your control. Doubtful Authority RCM 7 W 1W 2 Creature - Human Noble Cleric 2 2 R Other creatures you control get +1/+1. Lands you control enter the battlefield tapped. Ch'aska Walla Chasqui RCM 16 U U 1 Creature - Human Scout Wizard 1 1 R As long as you control three or more creatures with the same name, Scouts and Wizards you control can't be blocked. A deck can have any number of cards named Ch'aska Walla Chasqui. Twilight of the Intisuyu RCM 83 WU WU 2 Enchantment - Road R When Twilight of the Intisuyu enters the battlefield, draw a card, then choose a card name. Permanents you control with the chosen name have lifelink and ward 1. Last Offer RCM 10 W 1W 2 Enchantment R Whenever an opponent attacks, exile Last Offer. If you do, target opponent sacrifices an attacking creature and you return another enchantment card from your graveyard to your hand. Cosmic Expansion RCM 19 U 1UU 3 Enchantment - Road R Copy reminder/spawn Copy When Cosmic Expansion enters the battlefield, draw a card, then choose a card name. Whenever one or more creatures you control with the chosen name deal combat damage to a player, you may create a token that's a copy of another target artifact or enchantment you control. Tunu, Ancient Shaper RCM 49 R 1RRR 4 Legendary Planeswalker - Tunu 3 M yInitialize/ccgreen=3+1, Reveal top one/ccgreen+1;/vp1at1-2/ccgreen-2 Mountains you control have “T: Add RR.” [+1]: Exile the top card of your library. You may play that card until end of turn. Untap a Mountain you control. [-2]: Conjure six cards named Scorch. Shuffle them and your hand into your library, then draw two cards. reprint, Priest of Tunu RCM 46 R RR 2 Creature - Human Cleric 2 1 R Prowess, haste Whenever you cast an instant or sorcery spell, you may shuffle the cards in your hand into your library, then draw that many cards. Obstinacy RCM 43 R RRR 3 Enchantment R Whenever you attack, you may double target attacking creature's power. If you do, sacrifice it at the beginning of the next step. Whenever one or more red creatures enter the battlefield under your control, creatures you control get +1/+0 and gain trample until end of turn. Settlement Establishment RCM 13 W 1WW 3 Enchantment - Road R Spawn Plains/spawn Plains RCM When Settlement Establishment enters the battlefield, draw a card, then choose a card name. Whenever an opponent casts a spell with the chosen name, counter that spell, then that opponent creates a Plains token. Abandoned Chamber RCM 87 X 0 Artifact R Abandoned Chamber enters the battlefield with X story counters on it. 3, T, Remove all story counters from Abandoned Chamber and exile it: Return a card from your graveyard to your hand for each counter removed this way. Offer the Heart RCM 32 B 2B 3 Enchantment - Road R When Offer the Heart enters the battlefield, draw a card, then choose a card name. Whenever a creature with the chosen name dies, you gain 1 life and may draw a card. Tambo Overseer RCM 24 U 2UU 4 Creature - Human Scout Wizard 2 4 R Scry 3/vp1pt3 Noncreature, nonland permanents you control have hexproof. Tap five untapped noncreature, nonland permanents you control: Scry 3, then draw three cards. Young Weichafe RCM 50a,50b R 1R 2 Creature - Human Warrior 1 2 R Double strike, haste ----- Wrestling Practice|SorceryLegacy (You may play this side of this card only from your graveyard. Exile it if it would be put into a graveyard or not resolve.) For each of up to two target creatures you control, put a +1/+1 counter on it, then you may have it deal damage equal to its power to any target. Ch'aska Walla Captain RCM 4 W 3WW 5 Creature - Human Soldier Wizard 3 4 R When Ch'aska Walla Captain enters the battlefield, if you cast it, you may return an enchantment card from your graveyard to the battlefield. When you do, you gain life equal to that enchantment's mana value. Enter the Ch'aska Walla RCM 68 WG 2GWW 5 Sorcery R Spawn Soldier/spawn 1/1 white Soldier RCMSpawn five Soldier tokens/spawnx5 1/1 white Soldier RCMSpawn four Soldier tokens/spawnx4 1/1 white Soldier RCM Create four 1/1 white Soldier creature tokens, then put a +1/+1 counter on each of up to four creatures you control. Draw a card for each creature you control with power 4 or greater. You gain 4 life. Dutiful Chasqui RCM 8 W 1W 2 Creature - Human Scout 2 2 R Dutiful Chasqui gets +2/+1 as long as you control two or more other creatures that share a name with it. A deck can have any number of cards named Dutiful Chasqui. Defender of Carü Mapu RCM 6 W 2WW 4 Creature - Angel Warrior 3 4 R Flying, vigilance Whenever you attack, if you've cast a spell from a graveyard this turn, you may pay 1W. If you do, put Defender of Carü Mapu from your graveyard onto the battlefield. It's attacking. Realm Crossers RCM 23 U 3U 4 Creature - Human Scout 3 3 R Spawn Tambo/spawn Tambo RCM Flying, ward 2 Whenever Realm Crossers deals combat damage to a player, create a blue enchantment token named Tambo with “At the beginning of your upkeep, draw a card if you control a Scout.” Colocolo RCM 17 U U 1 Creature - Cat 1 1 R Creatures you control named Colocolo can't be blocked and have ward 2. UU: Put an inspiration counter on target creature. It's named Colocolo in addition to its other names for as long as it has an inspiration counter on it. Path Through the Planes RCM 22 U 4UU 6 Enchantment - Road M When Path Through the Planes enters the battlefield, draw a card, then choose a card name. You may cast spells with the chosen name without paying their mana costs. Young Chasqui RCM 62 G 1G 2 Creature - Human Scout 2 1 R Reveal top five/vp1at5 When Young Chasqui enters the battlefield, if you cast it, reveal the top five cards of your library. Put any number of creatures named Young Chasqui from among them into your hand. Put the rest of the revealed cards on the bottom of your library in a random order. A deck can have any number of cards named Young Chasqui. Chasqui Veteran RCM 51 G G 1 Creature - Human Scout 2 1 R Trample Whenever Chasqui Veteran deals combat damage to a player, if you control three or more artifacts and/or enchantments, draw a card. Llama Pasture RCM 91 0 Land R Spawn Llama/spawn 0/1 white Llama RCM T: Add C. At the beginning of your end step, if you control three or more enchantments, you may pay W. If you do, create a 0/1 white Llama creature token. Tambo RCM tokens RCM3 U 0 Token T At the beginning of your upkeep, draw a card if you control a Scout. 1/1 white Soldier RCM tokens RCM2 W 0 Token 1 1 T 0/1 white Llama RCM tokens RCM1 W 0 Token 0 1 T Food RCM tokens RCM8 0 Token T 2, T: Sacrifice this artifact: You gain 3 life. colorless Plains RCM tokens RCM10 0 Token T (T: Add W.) Relonche Spy RCM 33 B 2BB 4 Creature - Human Rogue 1 1 R Relonche Spy enters the battlefield under the control of an opponent of your choice. Relonche Spy can't block. During each of Relonche Spy's owner's turns, they may cast a card from your graveyard by paying life equal to its mana value rather than paying its mana cost. Tahiel, Elder Kalku RCM 36 B B 1 Legendary Creature - Human Warlock 1 2 R At the beginning of each player's upkeep, put a darkness counter on target nonland permanent they control. That permanent is black for as long as it has a darkness counter on it. Then if there are five or more nonland permanents on the battlefield and they are all black, you may exile Tahiel, Elder Kalku and gain control of target creature or planeswalker. Unrelenting Noble RCM 58 G 2G 3 Creature - Human Noble 2 2 R Trample, ward 1 Whenever you gain life, put a +1/+1 counter on Unrelenting Noble. 1, Sacrifice a permanent: You gain 2 life. Scorch RCM tokens RCM4 R 1 Token T Scorch deals 3 damage to any target. 1/1 red Warrior RCM tokens RCM5 R 0 Token 1 1 T Haste Weku, Malignity Spirit RCM 37 B 2BB 4 Legendary Creature - Spirit Demon 4 4 M Flying, deathtouch 2BB, Exile Weku, Malignity Spirit from your graveyard with four pact counters on him: You draw four cards and you gain 4 life. At the beginning of your upkeep, if Weku is exiled with a pact counter on him, remove a pact counter from him. Then if Weku has no pact counters on him, you lose the game. Condor Clearings RCM 66 WB WB 2 Enchantment R Spawn Bird/spawn 1/1 white and black Bird RCM Whenever you cast an enchantment spell, create a 1/1 white and black Bird creature token with flying and vigilance. Whenever three or more creatures you control deal combat damage to a player, that player sacrifices a creature. If they can't, they discard a card. 1/1 white and black Bird RCM tokens RCM6 WB 0 Token 1 1 T Flying, vigilance 1/1 red and green Spirit RCM tokens RCM7 RG 0 Token 1 1 T Unyielding Chasqui RCM 84 UG GU 2 Creature - Human Scout Wizard 1 2 R Ward 1 Other Scouts you control get +1/+1. Whenever three or more Scouts you control attack, draw a card. Solemn Teacher RCM 81 BR 1BR 3 Creature - Human Warrior 3 2 R Copy reminder/spawn Copy Menace Whenever a nontoken Warrior you control dies, create a token that's a copy of it, except it's 1/1. Intisuyu's Masterpiece RCM 71 WU 1WU 3 Enchantment Artifact Creature - Construct 0 0 R Flying, ward 2 Intisuyu's Masterpiece gets +X/+X, where X is the number of artifacts and/or enchantments you control. Plains RCM 92 0 Basic Land - Plains reprint, Island RCM 93 0 Basic Land - Island reprint, Swamp RCM 94 0 Basic Land - Swamp reprint, Mountain RCM 95 0 Basic Land - Mountain reprint, Forest RCM 96 0 Basic Land - Forest reprint, Envoy of Divine Progress RCM 69 WB 1WB 3 Creature - Mouse Cleric Wizard 3 2 R Menace, ward 2 Whenever Envoy of Divine Progress deals combat damage to a player, you may search your library for an enchantment card, reveal it, put it into your hand, then shuffle. Sami, Aykeni Herder RCM 79 WR 1RW 3 Legendary Planeswalker - Sami 3 M yInitialize/ccgreen=3+1, Spawn Bird/ccgreen+1;/spawn 1/1 white and black Bird RCM-2/ccgreen-2-3/ccgreen-3 [+1]: If you control a Llama, create a 1/1 white and black Bird creature token with flying and vigilance. Otherwise, create a 0/1 white Llama creature token. [-2]: Creatures you control get +1/+0 and gain first strike and haste until end of turn. [-3]: Sami, Aykeni Herder deals damage equal to the number of creatures you control to any target. You gain that much life. Mayu, the Endless Flow RCM 75 UR 2UR 4 Legendary Creature - Llama Serpent 1 1 R This spell can't be countered. Flying, haste Mayu, the Endless Flow gets +2/+2 for each spell you've cast this turn. Polytheism RCM 12 W 6WWW 9 Enchantment M When Polytheism enters the battlefield, return up to four target permanent cards not named Polytheism from your graveyard to the battlefield. They become 4/4 God creatures in addition to their other types. Gods you control have indestructible. colorless Mountain RCM tokens RCM9 0 Token T (T: Add R.) Yuno Moonchaser SPK 13 W 1WW 3 Legendary Planeswalker - Yuno 2 R yInitialize/ccgreen=2+1/ccgreen+1+1/ccgreen+1 [+1]: Up to one target creature gets +1/+1 and gains first strike until your next turn. [+1]: Choose a player or planeswalker other than Yuno Moonchaser. Creatures can't attack that player or planeswalker until your next turn. [0]: Move any number of loyalty counters from Yuno onto target planeswalker. Yuno's Study SPK 15 W 1W 2 Enchantment - Study R Reveal top two/vp1at2Additional library reminder/spawn Additional Library Archive 2 (As this enters the battlefield, shuffle the top two cards of your main library into a new face up library. Sacrifice this after the archived library is empty.) Whenever you draw a card from the archived library, target creature you control gains vigilance and indestructible until end of turn. Moonchaser Meadow SPK 180 0 Land R yInitialize/cr90 Moonchaser Meadow enters the battlefield tapped. T: Add W. 1WW, T: Put a loyalty counter on each planeswalker you control. Lightbearer SPK 8 W W 1 Creature - Nymph Cleric 1 1 R Whenever you activate a loyalty ability of a planeswalker, you gain 1 life. Yuno's Beacon SPK 14 W 3WW 5 Sorcery R Double the number of each kind of counter on any number of target permanents. Recommissioned Ride SPK 155 1 1 Artifact - Vehicle 3 3 R Menace Crew 2 (Tap any number of creatures you control with total power 2 or greater: This Vehicle becomes an artifact creature until end of turn.) The Forgotten SPK 19 U 2U 3 Legendary Planeswalker 2 R yInitialize/ccgreen=2+1, Spawn Illusion/ccgreen+1;/spawn 0/1 blue Illusion SPK-2/ccgreen-2-6, Emblem Get/ccgreen-6;/spawn Legendary Planeswalker Emblem SPK [+1]: Create a 0/1 blue Illusion creature token. [-2]: Put target creature on top of its owner's library. [-6]: You get an emblem with “Whenever you draw a card, target opponent mills six cards.” Forgotten Study SPK 20 U U 1 Enchantment - Study R Reveal top three/vp1at3Additional library reminder/spawn Additional Library Archive 3 (As this enters the battlefield, shuffle the top three cards of your main library into a new face up library. Sacrifice this after the archived library is empty.) Whenever you draw a card from the archived library, each opponent mills two cards. Palace of Tomorrows SPK 182 0 Land R yInitialize/cr90 Palace of Tomorrows enters the battlefield tapped. T: Add U. 2U, T: Target player mills three cards. Price of Memories SPK 25 U UU 2 Instant R Counter target spell unless its controller pays 1 for each card in their graveyard. Drops of Yesterday SPK 18 U 4UUU 7 Sorcery R Target player draws a card for each card in their graveyard. Blank Pages SPK 143 1 1 Artifact R If a player would mill one or more cards, they mill that many cards plus two instead. Inquisitor Visilaca SPK 29 B 1BB 3 Legendary Planeswalker - Visilaca 3 R yInitialize/ccgreen=3+1/ccgreen+1-1/ccgreen-1-6/ccgreen-6 [+1]: Each opponent puts a -1/-1 counter on a creature they control. [-1]: Exile target card in a graveyard. You gain life equal to its mana value. [-6]: Choose a number. You draw that many cards and you lose that much life. Visilaca's Study SPK 35 B 2BB 4 Enchantment - Study R Reveal top thirteen/vp1at13Additional library reminder/spawn Additional Library Archive 13 (As this enters the battlefield, shuffle the top thirteen cards of your main library into a new face up library. Sacrifice this after the archived library is empty.) At the beginning of your upkeep, you lose half your life, rounded up, and you draw half of the cards from the archived library, rounded up. Inquisitor's Chamber SPK 174 0 Land R yInitialize/cr90 Inquisitor's Chamber enters the battlefield tapped. T: Add B. BB, T, Sacrifice another permanent: Draw a card. Painful History SPK 32 B 2B 3 Sorcery R Choose target player, then choose two - • That player loses 2 life. • That player draws two cards. • Put two -1/-1 counters on target creature that player controls. Thankless Work SPK 34 B 1B 2 Enchantment R Whenever you draw a card except for the first one you draw in each of your draw steps, each opponent loses 1 life. Inquisitor's Blade SPK 30 B 1B 2 Artifact R 3B, T: Choose a card name. Target player reveals cards from the top of their library until they reveal a card with the chosen name. If they do, put the revealed cards into their graveyard. Otherwise, they shuffle their library. Tanya, Leader of the Pack SPK 43a,43b R 3RR 5 Legendary Planeswalker - Tanya 4 R yInitialize/ccgreen=4+2, Spawn Werewolf/ccgreen+2;/spawn 2/2 red Werewolf SPK-3/ccgreen-3-8/ccgreen-8 [+2]: Create a 2/2 red Werewolf creature token with first strike and haste. [-3]: Tanya deals 3 damage to each creature that's not a Wolf or a Werewolf. [-8]: For each permanent your opponents control, that player sacrifices it unless they have Tanya deal 2 damage to them. ----- Tanya, the Mooncursed|Legendary Planeswalker - Tanya [4] [+1]: Tanya, the Mooncursed becomes a legendary 3/1 red Werewolf creature with first strike until end of turn. [-2]: Tanya, the Mooncursed deals 3 damage to target creature or planeswalker. [-4]: Destroy target nonbasic colorless permanent. Tanya's Study SPK 44 R 2R 3 Enchantment - Study R Reveal top three/vp1at3Additional library reminder/spawn Additional Library Archive 3 (As this enters the battlefield, shuffle the top three cards of your main library into a new face up library. Sacrifice this after the archived library is empty.) Whenever a source you control deals noncombat damage to a player, draw a card from the archived library. Moonshard Crater SPK 181 0 Land R yInitialize/cr90 Moonshard Crater enters the battlefield tapped. T: Add R. 2R, T: Each player sacrifices a nonbasic land. Nightly Herald SPK 40 R 1R 2 Creature - Werewolf 2 1 R Whenever Nightly Herald attacks, it deals damage to the defending player equal to the number of Wolves and Werewolves you control. Mooncursed Howler SPK 39 R 3RR 5 Creature - Werewolf 4 4 R Spawn Werewolf/spawn 2/2 red Werewolf SPK Whenever a creature dealt damage by Mooncursed Howler this turn dies, create a 2/2 red Werewolf creature token with first strike. Shredder of Barricades SPK 42 R 1RR 3 Creature - Werewolf 3 2 R Haste Each creature with toughness greater than its power can't block. Grohl SPK 48 G 5GG 7 Legendary Planeswalker - Grohl 4 R yInitialize/ccgreen=4+2/ccgreen+2-9, Copy reminder/ccgreen-9;/spawn Copy [+2]: Destroy up to one target noncreature permanent. [0]: Grohl becomes a legendary green 6/6 Elk Giant creature with trample, hexproof, and haste until your next turn. [-9]: For each permanent you control, create a token that's a copy of it. Grohl's Study SPK 49 G 3GG 5 Enchantment Creature - Giant Study X X R Additional library reminder/spawn Additional Library Archive 6 Grohl's Study's power and toughness are each equal to the number of cards in the archived library. Whenever Grohl's Study deals combat damage to a player, you may put a card from the archived library into your hand. Giant's Temple SPK 170 0 Land R yInitialize/cr90 Giant's Temple enters the battlefield tapped. T: Add G. 2G, T: Target nonland permanent you control becomes a creature with power and toughness equal to its mana value until end of turn. (It loses all other types.) Shoulders of Giants SPK 53 G 2G 3 Sorcery R Reveal top four/vp1at4 Reveal the top four cards of your library. You may put a permanent card revealed this way with mana value less than the greatest mana value among permanents you control onto the battlefield. Put the rest on the bottom of your library in a random order. Sociable Giant SPK 54 G 5GG 7 Creature - Giant 7 7 R If you control seven or more creatures, you may cast Sociable Giant without paying its mana cost. Trample Big Rock SPK 142 5 5 Artifact R When Big Rock enters the battlefield, it deals 2 damage to any target. T: Add C. T, Sacrifice Big Rock: It deals 2 damage to any target. Activate this ability only if you control a Giant. Nsimi Skydart SPK 57 WU 1WU 3 Legendary Planeswalker - Nsimi 2 R yInitialize/ccgreen=2+1/ccgreen+1-2/ccgreen-2-5, Emblem Get/ccgreen-5;/spawn Nsimi Emblem SPK [+1]: Until end of turn, up to one target creature gets +1/+0 and can't be blocked. [-2]: Exile target artifact or enchantment. [-5]: You get an emblem with “Untap all permanents you control during each other players untap step” and “Draw a card during each other player's draw step.” Nsimi's Study SPK 58 WU WU 2 Enchantment - Study R Reveal top three/vp1at3Additional library reminder/spawn Additional Library Archive 3 (As this enters the battlefield, shuffle the top three cards of your main library into a new face up library. Sacrifice this after the archived library is empty.) Whenever you draw a card from the archived library, target creature you control can't be blocked this turn. Rice Fields SPK 185 0 Land R yInitialize/cr90 Rice Fields enters the battlefield tapped. T: Add W or U. When Rice Fields enters the battlefield, you may put a loyalty counter on a planeswalker you control. Nsimi's Trickery SPK 59 WU 1WU 3 Instant R Exile target permanent, then return it to the battlefield under its owner's control. If that permanent was an attacking creature, you may have it enter the battlefield tapped and attacking. Nsimi's Scrambler SPK 22 U 1U 2 Creature - Human Rogue Samurai 1 1 R Flash Whenever Nsimi's Scrambler deals combat damage to a player, look at that player's hand. You may choose a nonland card from it. If you do, that player reveals the chosen card, puts it on the bottom of their library, then draws a card. Sword of Rags and Riches SPK 158 3 3 Artifact - Equipment R Spawn Food/spawn Food SPKSpawn two Treasure tokens/spawnx2 Treasure SPKSteal Treasures/spawnx2 Treasure SPK Equipped creature gets +2/+2 and has protection from mana value 2 or less and from mana value 6 or greater. Whenever equipped creature deals combat damage to a player, create a Food token and two Treasure tokens. Equip 2 Okus, the Fabulous Hat SPK 62 UB 3UB 5 Legendary Planeswalker - Okus 4 R yInitialize/ccgreen=4+1, Spawn Fancy Hat /ccgreen+1;/spawn Fancy Hat SPK-2/ccgreen-2 When Okus, the Fabulous Hat enters the battlefield, gain control of target creature or planeswalker for as long as you control Okus. [+1]: You may create a blue Aura enchantment token named Fancy Hat with enchant creature and “Enchanted creature gets -2/-0.” [-2]: Target player loses life equal to the number of enchantments you control and you gain that much life. Okus's Study SPK 63 UB 4UB 6 Enchantment - Study R Reveal top four/vp1at4Additional library reminder/spawn Additional Library Archive 4 (As this enters the battlefield, shuffle the top four cards of your main library into a new face up library. Sacrifice this after the archived library is empty.) Whenever you draw a card from the archived library, gain control of target nonland permanent with a lesser mana value than that card until you draw a card from the archived library. Mind Palace SPK 179 0 Land R yInitialize/cr90 Mind Palace enters the battlefield tapped. T: Add U or B. When Mind Palace enters the battlefield, you may put a loyalty counter on a planeswalker you control. Okus's Hold SPK 23 U 3UU 5 Enchantment - Aura R Enchant creature or planeswalker You control enchanted permanent. Permanents you control but don't own have hexproof. Scarred Victim SPK 33 B 1B 2 Creature - Human 2 1 R At the beginning of your end step, each opponent loses 1 life for each permanent they own that you control. All Eyes On Me SPK 16 U 2U 3 Instant R You may cast this spell without paying its mana cost if it targets a spell you control. You may choose new targets for target spell. Reyhsia, the Honorless SPK 65 BR 1BR 3 Legendary Planeswalker - Reyhsia 3 R yInitialize/ccgreen=3+1, Reveal top one/ccgreen+1;/vp1at1-6/ccgreen-6 [+1]: Reveal the top card of your library and put it into your hand. Then if that card wasn't legendary, discard a card. [-X]: Return target non-Reyhsia legendary permanent card with mana value X from your graveyard to the battlefield. [-6]: Reyhsia, the Honorless deals 4 damage to each nonlegendary creature. Reyhsia's Study SPK 66 BR BR 2 Enchantment - Study R Reveal top five/vp1at5Additional library reminder/spawn Additional Library Archive 5 (As this enters the battlefield, shuffle the top five cards of your main library into a new face up library. Sacrifice this after the archived library is empty.) You may play legendary cards from the top of the archived library. Majestic Tomb SPK 178 0 Land R yInitialize/cr90 Majestic Tomb enters the battlefield tapped. T: Add B or R. When Majestic Tomb enters the battlefield, you may put a loyalty counter on a planeswalker you control. Ve'aja, the First Bloodline SPK 67 BR 2BR 4 Legendary Creature - Cleric Avatar X 3 R Spawn Cleric/spawn 1/1 black Cleric SPKSpawn five Cleric tokens/spawnx5 1/1 black Cleric SPK Ve'aja, the First Bloodline's power is equal to the number of Clerics you control. Whenever another nontoken creature you control dies, you lose X life and create X 1/1 black Cleric creature tokens, where X is that creature's power. Aukashi, the Rising Storm SPK 140 2 2 Legendary Artifact - Equipment R Cast from Exile reminder/spawn Can Be Cast From Exile Whenever equipped creature deals combat damage to a player, exile an instant or sorcery card from your graveyard. Then copy any number of cards exiled with Aukashi, the Rising Storm with mana value X or less and cast the copies without paying their mana costs, where X is the number of cards exiled with Aukashi. Equip 2 Hemomancy SPK 28 B B 1 Enchantment R Whenever you lose 2 or more life during your turn, put two blood counters on Hemomancy. 1B, Remove X blood counters from Hemomancy: Return target creature card with mana value X from your graveyard to the battlefield. Winona, the Heretic SPK 70 RG 1RG 3 Legendary Planeswalker - Winona 2 R yInitialize/ccgreen=2+1/ccgreen+1-2/ccgreen-2-6/ccgreen-6 [+1]: Add R or G. You can't spend this mana to cast an Elf spell. [-2]: Winona, the Heretic deals 4 damage to any target. If that target is an Elf, Winona deals 4 damage to that Elf's controller. [-6]: Until end of turn, any time you could cast an instant, you may pay R. When you do, Winona deals 2 damage to any target. Winona's Study SPK 71 RG 3RG 5 Enchantment - Study R Reveal top three/vp1at3Copy reminder/spawn CopyAdditional library reminder/spawn Additional Library Archive 3 (As this enters the battlefield, shuffle the top three cards of your main library into a new face up library. Sacrifice this after the archived library is empty.) You may cast the top card of the archived library. Whenever you do, copy that spell. You may choose new targets for the copy. Heretic's Home SPK 172 0 Land R yInitialize/cr90 Heretic's Home enters the battlefield tapped. T: Add R or G. When Heretic's Home enters the battlefield, you may put a loyalty counter on a planeswalker you control. Spellslinger Elf SPK 69 RG 2RG 4 Creature - Elf Warrior 3 2 R Haste Whenever Spellslinger Elf deals combat damage to a player, draw a card, then you may cast a card from your hand with mana value 3 or less without paying its mana cost. Xenocrata's Arming SPK 45 R 1RR 3 Instant R Copy reminder/spawn Copy Choose one - • Copy target instant, sorcery, or Equipment spell you control. You may choose new targets for the copy. • Create a token that's a copy of target Equipment you control. Dueling Blades SPK 36 R 1R 2 Artifact - Equipment R Equipped creature gets +1/+0 and has first strike. As long as another artifact named Dueling Blades is attached to a creature you control, equipped creature has double strike. Equip 1 Bvala, Queen of the Swarm SPK 72 WG 4GW 6 Legendary Planeswalker - Bvala 4 R yInitialize/ccgreen=4+1, Spawn Swarm/ccgreen+1;/spawn Swarm SPK-2, Spawn Survive/ccgreen-2;/spawn Survive SPK-4, Spawn Scrounge/ccgreen-4;/spawn Scrounge SPK [+1]: Create a green enchantment token named Swarm with “At the beginning of your end step, create a 1/1 green Insect creature token.” [-2]: Create a green enchantment token named Survive with “Whenever a creature you control dies, you gain life equal to its power.” [-4]: Create a green enchantment token named Scrounge with “Whenever a creature enters the battlefield under your control, draw a card.” reprint, Bvala's Study SPK 73 WG XGW 2 Enchantment - Study R Spawn two Insect tokens/spawnx2 1/1 green Insect SPK Archive X (As this enters the battlefield, shuffle the top X cards of your main library into a new face up library. Sacrifice this after the archived library is empty.) Whenever you draw a card from the archived library, create two 1/1 green Insect creature tokens. Lonely Trail SPK 177 0 Land R yInitialize/cr90 Lonely Trail enters the battlefield tapped. T: Add G or W. When Lonely Trail enters the battlefield, you may put a loyalty counter on a planeswalker you control. Nvali Drone SPK 74 WG 1GW 3 Creature - Insect 2 1 R Spawn Insect/spawn 1/1 green Insect SPK Flying Whenever you cast a creature spell for the first time each turn, create a 1/1 green Insect creature token. Open the Hive SPK 9 W 1WW 3 Sorcery R Copy reminder/spawn Copy For each nonland token you control, create a token that's a copy of it. Shambling Hive SPK 52 G 2G 3 Creature - Insect X X R Shambling Hive power and toughness are each equal to the number of Insects you control. Shambling Hive has vigilance as long as you control four or more Insects, and has trample as long as you control eight or more Insects. Jozel, Mistress of Trickery SPK 78 WB 3WB 5 Legendary Planeswalker - Jozel 4 R yInitialize/ccgreen=4+2/ccgreen+2-2/ccgreen-2-5, Emblem Get/ccgreen-5;/spawn Jozel Emblem SPK [+2]: Exile another target permanent, then return it to the battlefield under its owner's control. [-2]: Gain control of target creature unless its controller pays its mana cost. [-5]: You get an emblem with “If a nonland permanent would enter the battlefield and it wasn't cast, it enters the battlefield under your control instead.” Jozel's Study SPK 79 WB WB 2 Enchantment - Study R Reveal top three/vp1at3Additional library reminder/spawn Additional Library Archive 3 (As this enters the battlefield, shuffle the top three cards of your main library into a new face up library. Sacrifice this after the archived library is empty.) Whenever you draw a card from the archived library, you exile up to one target creature. Return that card to the battlefield under its owner's control at the beginning of the next end step. Haunted Hovel SPK 171 0 Land R yInitialize/cr90 Haunted Hovel enters the battlefield tapped. T: Add W or B. When Haunted Hovel enters the battlefield, you may put a loyalty counter on a planeswalker you control. Here Forever SPK 77 WB 1WB 3 Enchantment R When Here Forever enters the battlefield, exile target creature or planeswalker until Here Forever leaves the battlefield. At the beginning of your upkeep, the owner of the exiled card loses 1 life. Heart's Reversal SPK 7 W 1W 2 Instant R Gain control of target attacking creature until end of turn. Untap it. It gains indestructible until end of turn. Dance, My Puppet SPK 27 B 2B 3 Sorcery R The controller of target creature sacrifices it. You may return it to the battlefield under your control. If you do, sacrifice it. Flynn, the Dragoneer SPK 80 UR 1UR 3 Legendary Planeswalker - Flynn 3 R yInitialize/ccgreen=3+1, Spawn Dragon/ccgreen+1;/spawn 1/1 blue Dragon SPK-2/ccgreen-2-5, Emblem Get/ccgreen-5;/spawn Flynn Emblem SPK [+1]: Create a 1/1 blue Dragon creature token with flying and “This creature can't attack unless you control a nontoken Dragon.” [-2]: Flynn deals damage to target creature or planeswalker equal to the total power of Dragons you control. [-5]: You get an emblem with “Dragon spells you cast cost UR less to cast and have flash.” Flynn's Study SPK 81 UR 1UR 3 Enchantment - Study R Reveal top six/vp1at6Additional library reminder/spawn Additional Library Archive 6 (As this enters the battlefield, shuffle the top six cards of your main library into a new face up library. Sacrifice this after the archived library is empty.) Whenever one or more Dragons you control attack, you may cast the top card of the archived library without paying its mana cost. Rushing Waters SPK 186 0 Land R yInitialize/cr90 Rushing Waters enters the battlefield tapped. T: Add U or R. When Rushing Waters enters the battlefield, you may put a loyalty counter on a planeswalker you control. Flynn's Wonder SPK 82 UR 1UR 3 Kindred Sorcery - Dragon R Spawn Dragon/spawn 2/2 red Dragon SPK Create a 2/2 red Dragon creature token with flying and haste. Whenever a nontoken Dragon you control attacks, you may return Flynn's Wonder from your graveyard to your hand. Ilieth, Flynn's Soul SPK 83 UR 3UURR 7 Legendary Creature - Dragon 6 6 R Flying, hexproof, haste Blue permanents you control have hexproof. Whenever you activate an ability of a red permanent, you may copy that ability. If you do, choose new targets for the copy. Draconic Dress SPK 147 2 2 Artifact - Equipment R Equipped creature gets +2/+0 and is a Dragon in addition to its other types. Equip 1 Cd-hr, Raid Leader SPK 84 BG 2BG 4 Legendary Planeswalker - Cd-hr 3 R yInitialize/ccgreen=3+1/ccgreen+1-2/ccgreen-2-5/ccgreen-5 [+1]: Untap up to one target creature. It gains deathtouch until your next turn. [-2]: Target player sacrifices a creature. Return a permanent card from your graveyard to your hand. [-5]: Put any number of permanent cards from your graveyard onto the battlefield, then sacrifice that many permanents. Cd-hr's Study SPK 85 BG 1BG 3 Enchantment - Study R Reveal top four/vp1at4Additional library reminder/spawn Additional Library Archive 4 (As this enters the battlefield, shuffle the top four cards of your main library into a new face up library. Sacrifice this after the archived library is empty.) 1, Sacrifice a permanent: Put a permanent card with a mana value less than the sacrificed permanent's from the archived library onto the battlefield. Activate only as a sorcery. Untrekked Territory SPK 192 0 Land R yInitialize/cr90 Untrekked Territory enters the battlefield tapped. T: Add B or G. When Untrekked Territory enters the battlefield, you may put a loyalty counter on a planeswalker you control. Mother of Herbs SPK 87 BG 1BG 3 Creature - Human Shaman 3 1 R Whenever you sacrifice a permanent, you may put a -1/-1 counter on target creature. Raw Muscle SPK 51 G G 1 Enchantment R Once each turn, when a creature enters the battlefield under your control, you may draw a card if its power is greater than each other creature's power. Soul's Guidestone SPK 157 2 2 Artifact R Whenever you sacrifice a permanent, you may put a soul counter on Soul's Guidestone. As long as there are five or more soul counters on Soul's Guidestone, it's a 6/6 Golem artifact creature with menace and vigilance. Pidge and Brownie SPK 90 WR 1RW 3 Legendary Planeswalker - Pidge 3 R yInitialize/ccgreen=3+1, Spawn Cat/ccgreen+1;/spawn 1/1 white Cat SPK-1/ccgreen-1-7/ccgreen-7 [+1]: Create a 1/1 white Cat creature token with lifelink. [-1]: When you next activate a nonmana ability of target permanent this turn, copy that ability. You may choose new targets for the copy. [-7]: Exile up to seven target permanents. Return those cards to the battlefield under their owner's control at the beginning of the next end step. Pidge's Study SPK 91 WR RW 2 Enchantment - Study R Reveal top two/vp1at2Copy reminder/spawn CopyAdditional library reminder/spawn Additional Library Archive 2 (As this enters the battlefield, shuffle the top two cards of your main library into a new face up library. Sacrifice this after the archived library is empty.) RW: Put a nontoken artifact or creature you own on the bottom of the archived library. Create a token that's a copy of it. Humble Bridge SPK 173 0 Land R yInitialize/cr90 Humble Bridge enters the battlefield tapped. T: Add R or W. When Humble Bridge enters the battlefield, you may put a loyalty counter on a planeswalker you control. Bag of Holding SPK 141 1 1 Artifact R Whenever you discard a card, exile that card from your graveyard. 2, T: Draw a card, then discard a card. 4, T, Sacrifice Bag of Holding: Return all cards exiled with Bag of Holding to their owner's hand. reprint, Nullifier of Planar Energy SPK 154 3 3 Artifact R Activated abilities of other permanents cost an additional “Sacrifice a permanent” to activate unless they're mana abilities. 2, T, Sacrifice Nullifier of Planar Energy: Remove all counters from target nonland permanent. Tireless Endeavor SPK 11 W 1W 2 Sorcery R Search your library for an artifact card with mana value X, where X is 1 plus the greatest mana value among artifacts you control, reveal it, put it into your hand, then shuffle. You may cast Tireless Endeavor from your graveyard by sacrificing an artifact in addition to paying its other costs. Mabil, the Wayfarer SPK 93 UG 1GU 3 Legendary Planeswalker - Mabil 3 R yInitialize/ccgreen=3+1, Spawn Far-Off Lands/ccgreen+1;/spawn Far-Off Lands SPK-1/ccgreen-1-3, Spawn Elemental/ccgreen-3;/spawn green and blue Elemental SPKSpawn five Elemental tokens/spawnx5 green and blue Elemental SPK [+1]: Return a land you control to its owner's hand. Create a tapped colorless land token named Far-Off Lands with “T: Add one mana of any color.” [-1]: Discard a card. Return to your hand a card from your graveyard that shares a color with that card or a color of mana it could produce. [-3]: For each color pair, you may pay that mana. Create X X/X green and blue Elemental creature tokens, where X is the number of times you do. Mabil's Study SPK 95 UG GU 2 Enchantment - Study R Reveal top five/vp1at5Additional library reminder/spawn Additional Library Archive 5 (As this enters the battlefield, shuffle the top five cards of your main library into a new face up library. Sacrifice this after the archived library is empty.) Whenever you draw a card from the archived library, until end of turn, you may spend mana as though it were mana of any color to cast spells with the same name as that card and spells with that name can't be countered. Exotic Vista SPK 169 0 Land R yInitialize/cr90 Exotic Vista enters the battlefield tapped. T: Add G or U. When Exotic Vista enters the battlefield, you may put a loyalty counter on a planeswalker you control. Fardancer Liege SPK 47 G GG 2 Creature - Elf Druid Warrior X X R Fardancer Liege's power and toughness are each equal to the number of colors of mana that lands you control could produce. reprint, Mabil's Collector SPK 94 UG 1GU 3 Creature - Elf Citizen 2 2 R Whenever you cast a spell, if it doesn't share a name with a permanent or a card in a graveyard, draw a card. Adventuring Pack SPK 139 3 3 Artifact R As long as you control four or more differently named lands, creatures you control get +1/+1. As long as you control a land named Far-Off Lands, creatures you control get +1/+1. The Flock SPK 106 WUB 3WUB 6 Legendary Planeswalker - Flock 3 R yInitialize/ccgreen=3+1/ccgreen+1Spawn Bird/spawn 1/1 blue Bird SPKSpawn five Bird tokens/spawnx5 1/1 blue Bird SPK-6, Emblem Get/ccgreen-6;/spawn Flock Emblem SPK [+1]: Return target nonland permanent to its owner's hand. That player loses 2 life. [0]: Create a 1/1 blue Bird creature token with flying for each loyalty counter on The Flock. [-6]: You get an emblem with “If a permanent you don't control would leave the battlefield, you may instead exile it, then return that card to the battlefield under your control. It's a 1/1 blue Bird creature with flying.” Destroyed Study SPK 103 WUB WUB 3 Enchantment - Study R Reveal top four/vp1at4Additional library reminder/spawn Additional Library Archive 4 (As this enters the battlefield, shuffle the top four cards of your main library into a new face up library. Sacrifice this after the archived library is empty.) At the beginning of each opponent's upkeep, that player may pay 2 life. If they do, you gain 2 life. Otherwise, you draw a card from the archived library. Destroyed Isle SPK 168 0 Land R As Destroyed Isle enters the battlefield, you may pay 3 life. If you don't, it enters the battlefield tapped. T: Add W, U, or B. Destroyed Monument SPK 56 WU WU 2 Artifact R 2, T: Exile target creature. Return that card to the battlefield under its owner's control at the beginning of the next end step. Activate only as a sorcery. The Flock Arrives SPK 107 WUB 4WUB 7 Sorcery R Destroy all nonland permanents. Draw a card for each card type among cards in graveyards. Destroyed Hopes SPK 6 W 2W 3 Instant R Spawn Bird/spawn 1/1 blue Bird SPKSpawn five Bird tokens/spawnx5 1/1 blue Bird SPK For each creature that's attacking you or a planeswalker you control, create a 1/1 blue Bird creature token with flying. Brajjebaw, the Gambler SPK 98 UBR 1UBR 4 Legendary Planeswalker - Brajjebaw 4 R yInitialize/ccgreen=4+2/ccgreen+2-3, Spawn Treasure/ccgreen-3;/spawn Treasure SPKSpawn five Treasure tokens/spawnx5 Treasure SPK [+2]: Discard a card at random. If you do, draw two cards. [0]: Target creature's controller may pay X life. If they don't, you lose X life and gain control of it (Choose any number for X.) [-3]: Flip a coin until you lose a flip or choose to stop flipping. For each flip you won, draw two cards and create a tapped Treasure token. Brajjebaw's Study SPK 99 UBR UBR 3 Enchantment - Study R Reveal top five/vp1at5Additional library reminder/spawn Additional Library Archive 5 (As this enters the battlefield, shuffle the top five cards of your main library into a new face up library. Sacrifice this after the archived library is empty.) Whenever a player discards a card, draw a card from the archived library. Den of Vice SPK 167 0 Land R As Den of Vice enters the battlefield, you may pay 3 life. If you don't, it enters the battlefield tapped. T: Add U, B, or R. Ferried Stagecoach SPK 60 UB 1UB 3 Creature - Beast 3 1 R Ferried Stagecoach can't be blocked as long as another creature is attacking. Whenever Ferried Stagecoach deals combat damage to a player, each player flips a coin. Each opponent that loses the flip discards a card, and each player on your team that wins the flip draws a card. Ante Up! SPK 64 BR 1BR 3 Instant R Cast from Exile reminder/spawn Can Be Cast From Exile Flip a coin until you lose a flip or choose to stop flipping. Exile the top X cards of each player's library, where X is 1 plus the number of flips you won. You may play those cards until the end of your next turn, and you may spend mana as though it were mana of any color to cast those spells. Gambling Table SPK 152 3 3 Artifact R Spawn Card/spawn colorless Card SPK At the beginning of your upkeep, you win the game if the total mana value of permanents you control is exactly 21. If it's more than 21, sacrifice Gambling Table and all Card tokens you control. Otherwise, create a colorless Card artifact token with mana cost 2 and “2, Sacrifice this artifact: Draw a card.” Kovach, the Architect SPK 113 BRG 2BRG 5 Legendary Planeswalker - Kovach 4 R yInitialize/ccgreen=4+2, Look at top one/ccgreen+2;/vp1pt1-1/ccgreen-1-7/ccgreen-7 [+2]: Look at the top card of your library. If it's a permanent card with mana value less than the number of lands you control, you may put it onto the battlefield. [-1]: Sacrifice a land. If you do, draw three cards. [-7]: Destroy up to X target permanents, where X is the number of lands you control. Kovach's Study SPK 114 BRG BRG 3 Enchantment - Study R Reveal top five/vp1at5Additional library reminder/spawn Additional Library Archive 5 (As this enters the battlefield, shuffle the top five cards of your main library into a new face up library. Sacrifice this after the archived library is empty.) Sacrifice a land: Put a card from the archived library into your hand. Citadel Gates SPK 163 0 Land R As Citadel Gates enters the battlefield, you may pay 3 life. If you don't, it enters the battlefield tapped. T: Add B, R, or G. Citadel Portal SPK 144 4 4 Artifact R Reveal top one/vp1at1 X, T: Reveal the top card of your library. If its mana value is X or less, you may play it without paying its mana cost. Otherwise, put it into your hand. X can't be 0. Akinel, Citadel Steward SPK 96 BRG 1BRG 4 Legendary Creature - Dwarf Advisor 4 4 R Skip your draw step. If a card would be put into your graveyard, exile it instead. At the beginning of your upkeep, return a card from your graveyard to your hand. If you can't, you draw a card and you lose 1 life. Object of Awe SPK 41 R R 1 Legendary Artifact R T: Put a luster counter on Object of Awe. 1R, T: Discard up to X cards, then draw a card for each card discarded this way. X is the number of luster counters on Object of Awe. 3R: Until end of turn, Object of Awe becomes an X/X red Phoenix creature with flying, where X is the number of luster counters on Object of Awe. Shianne, the Song of Creation SPK 126 WRG 2RGW 5 Legendary Planeswalker - Shianne 4 R yInitialize/ccgreen=4+1, Spawn two Satyr tokens/ccgreen+1;/spawnx2 1/1 red Satyr SPK-1/ccgreen-1-8, Reveal top one/ccgreen-8;/vp1at1 [+1]: Create two 1/1 red Satyr creature tokens. [-1]: Until your next turn, target creature has base power and toughness X/X, where X is the number of permanents you control. [-8]: Reveal the top card of your library. If it's a permanent card, you may put it onto the battlefield, then repeat this process. Shianne's Study SPK 127 WRG RGW 3 Enchantment - Study R Reveal top seven/vp1at7Additional library reminder/spawn Additional Library Archive 7 (As this enters the battlefield, shuffle the top seven cards of your main library into a new face up library. Sacrifice this after the archived library is empty.) As long as you control five or more creatures, you may play permanent cards from the archived library. Sunflower Fields SPK 189 0 Land R As Sunflower Fields enters the battlefield, you may pay 3 life. If you don't, it enters the battlefield tapped. T: Add R, G, or W. Shianne's Guardian SPK 68 RG 1RG 3 Creature - Satyr Warrior 3 4 R Whenever Shianne's Guardian or another creature enters the battlefield under your control, you may pay 1RG. When you do, that creature deals damage equal to its power to any target. Satyr Celebrant SPK 125 WRG 2RGW 5 Creature - Satyr Shaman 2 2 R Other creatures you control that entered the battlefield this turn have haste and lifelink. T: You may put a creature card from your hand onto the battlefield. Natural Beauty SPK 50 G 1G 2 Sorcery R Search your library for a permanent card that could produce G, reveal it, put it into your hand, then shuffle. Hursar the Unflinching SPK 109 WUG GWU 3 Legendary Planeswalker - Hursar 6 R yInitialize/ccgreen=6+1/ccgreen+1-2/ccgreen-2-3/ccgreen-3 [+1]: Prevent all damage that would be dealt to up to one other target permanent until your next turn. [-2]: Target creature gets +3/+3 until your next turn. [-3]: Untap all nonland permanents you control. Hursar's Study SPK 111 WUG GWU 3 Enchantment - Study R Reveal top six/vp1at6Additional library reminder/spawn Additional Library Archive 6 (As this enters the battlefield, shuffle the top six cards of your main library into a new face up library. Sacrifice this after the archived library is empty.) You may play Aura and Equipment cards from the archived library, and play those spells as though they had flash. Sturdy Outpost SPK 188 0 Land R As Sturdy Outpost enters the battlefield, you may pay 3 life. If you don't, it enters the battlefield tapped. T: Add G, W, or U. Training Sledge SPK 75 WG 1GW 3 Artifact - Equipment R Equipped creature gets +2/+2 and has hexproof and vigilance. Equip 2 Hursar's Intervention SPK 110 WUG GWU 3 Instant R Target creature you control becomes a white Bear with base power and toughness 3/5, hexproof, and double strike until end of turn. Whenever it deals combat damage to a player this turn, draw a card. Colossus Belt SPK 145 1 1 Artifact - Equipment R Equipped creature gets +3/+3. Equip 4 Equip creature with power 5 or greater 1 Undue, the Pale Lich SPK 133 WBG 1WBG 4 Legendary Planeswalker - Undue 3 R yInitialize/ccgreen=3+2/ccgreen+2+1, Spawn Horse Zombie/ccgreen+1;/spawn 2/1 black Horse Zombie SPK [+2]: Exile up to three target cards from graveyards. [+1]: Create a 2/1 black Horse Zombie creature token with lifelink. [0]: If Undue has six or more loyalty counters on him, each opponent returns a creature card of their choice from a graveyard to the battlefield under your control. Undue's Study SPK 134 WBG WBG 3 Enchantment - Study R Additional library reminder/spawn Additional Library Archive 0 (As this enters the battlefield, shuffle the top zero cards of your main library into a new face up library. Sacrifice this after the archived library is empty.) As Undue's Study enters the battlefield, shuffle your graveyard into the archived library. Pristine Chapel SPK 183 0 Land R As Pristine Chapel enters the battlefield, you may pay 3 life. If you don't, it enters the battlefield tapped. T: Add W, B, or G. Necroessence SPK 117 WBG 2WBG 5 Enchantment R At the beginning of each end step, if a creature an opponent controlled died this turn, return a creature card from your graveyard to the battlefield. Festering Undead SPK 86 BG 1BG 3 Creature - Zombie 3 3 R At the beginning of your upkeep, mill a card. 1, Exile three cards from your graveyard: Put a -1/-1 counter on target creature. The Resting Place SPK 10 W 2W 3 Legendary Artifact - Vehicle 3 4 R Whenever The Resting Place deals combat damage to a player, you may return a creature card with mana value 3 or less from your graveyard to the battlefield. Crew 2 Sir Éloi SPK 128 WUR 1URW 4 Legendary Planeswalker - Éloi 3 R yInitialize/ccgreen=3+1, Spawn Bird/ccgreen+1;/spawn 1/1 blue Bird SPK-1/ccgreen-1-6/ccgreen-6 [+1]: Create a 1/1 blue Bird creature token with flying and haste. [-1]: Creatures you control with flying get +1/+0 and gain vigilance until end of turn. [-6]: Search your library for any number of creatures with flying and put them onto the battlefield. Shuffle your library. Éloi's Study SPK 104 WUR URW 3 Enchantment - Study R Reveal top five/vp1at5Additional library reminder/spawn Additional Library Archive 5 (As this enters the battlefield, shuffle the top five cards of your main library into a new face up library. Sacrifice this after the archived library is empty.) Once during each combat phase, you may cast the top card of the archived library as though it had flash. Angelic Barracks SPK 161 0 Land R As Angelic Barracks enters the battlefield, you may pay 3 life. If you don't, it enters the battlefield tapped. T: Add U, R, or W. Blade of Reckoning SPK 97 WUR URW 3 Creature - Bird Knight 3 3 R Flying Whenever Blade of Reckoning deals combat damage to a player, that player sacrifices an untapped permanent. Angelic Liege SPK 88 WR 2RW 4 Creature - Angel Knight 2 2 R Flying, haste Angel spells you cast cost 1 less to cast. Other Angels you control get +1/+1 and have haste. Warbattered Helm SPK 160 1 1 Artifact - Equipment R Prevent all noncombat damage that would be dealt to equipped creature. Equipped creature has hexproof as long as it's your turn. Equip 1 Xirix, the Usurper SPK 136 UBG 1BGU 4 Legendary Planeswalker - Xirix 4 R yInitialize/ccgreen=4+1, Look at top three/ccgreen+1;/vp1pt3-2/ccgreen-2-6/ccgreen-6 You may activate loyalty abilities of Xirix, the Usurper during extra turns any time you could cast an instant. [+1]: Look at the top three cards of your library. Put one of them into your hand and the rest into your graveyard. [-2]: Destroy each nonland, non-Xirix permanent with the greatest mana value among non-Xirix permanents on the battlefield. [-6]: Put target permanent card from a graveyard onto the battlefield under your control. reprint, Xirix's Study SPK 137 UBG BGU 3 Enchantment - Study R Reveal top five/vp1at5Additional library reminder/spawn Additional Library Archive 5 (As this enters the battlefield, shuffle the top five cards of your main library into a new face up library. Sacrifice this after the archived library is empty.) Xirix's Study has all abilities of all Study cards in graveyards except for their archive abilities and instances of this ability. Tree of Timelines SPK 190 0 Land R As Tree of Timelines enters the battlefield, you may pay 3 life. If you don't, it enters the battlefield tapped. T: Add B, G, or U. Timely Death SPK 131 UBG 2BGU 5 Instant R Destroy target non-Xirix permanent. If that permanent had mana value 6 or greater, take an extra turn after this one. Temporal Waypoint SPK 159 1 1 Artifact R Players skip their untap steps during extra turns. Unsuspecting SPK 55 G 1GG 3 Instant R Choose one, then choose another for each card named Unsuspecting in your graveyard. • You may return a permanent you control to its owner's hand. • You may put an artifact, creature, or land card with mana value 2 or less from your hand onto the battlefield. • Untap up to three target permanents. • You gain 4 life. Onya the Gilded SPK 118 WBR 1RWB 4 Legendary Planeswalker - Gestalt 5 R yInitialize/ccgreen=5-1/ccgreen-1-2/ccgreen-2-3/ccgreen-3 When Onya the Gilded dies, search your library for a planeswalker card with a different name, reveal it, put it into your hand, then shuffle. [-1]: Draw up to two cards. For each of those cards, pay 1 life or discard a card. [-2]: Creatures you control get +1/+1 until your next turn. [-3]: Onya the Gilded deals 3 damage to any target and you gain 3 life. Onya's Study SPK 120 WBR RWB 3 Enchantment - Study R Reveal top six/vp1at6Additional library reminder/spawn Additional Library Archive 6 (As this enters the battlefield, shuffle the top six cards of your main library into a new face up library. Sacrifice this after the archived library is empty.) Whenever a creature or planeswalker you control dies, you may play a card from the archived library. (You still pay its costs.) Reborn Altar SPK 184 0 Land R As Reborn Altar enters the battlefield, you may pay 3 life. If you don't, it enters the battlefield tapped. T: Add R, W, or B. Onya's Chosen SPK 119 WBR RWB 3 Creature - Aetherborn Warrior 3 4 R Lifelink Whenever a planeswalker dies, Onya's Chosen deals 3 damage to target creature or player. Memories Past SPK 31 B B 1 Sorcery R Target player reveals their hand and discards all nonland cards that share a name with a card in their graveyard. If no cards were discarded, draw a card. Eternal Orrery SPK 148 4 4 Artifact R Once each turn, you may activate an additional loyalty ability of a planeswalker you control any time you could cast an instant. Qaraz, the Dying Wish SPK 122 URG GUR 3 Legendary Planeswalker - Qaraz 3 R yInitialize/ccgreen=3+1, Reveal top one/ccgreen+1;/vp1at1-2/ccgreen-2-6, Cast from Exile reminder/ccgreen-6;/spawn Can Be Cast From Exile [+1]: Exile the top card of your library. When a source you control deals damage to an opponent this turn, put the exiled card into your hand. [-2]: Exile target nonland permanent. Its controller reveals the top card of their library, then puts it onto the battlefield if it's a permanent card. [-6]: Exile your library. You may play cards exiled this way for the rest of the game. Qaraz's Study SPK 123 URG GUR 3 Enchantment - Study R Reveal top five/vp1at5Cast from Exile reminder/spawn Can Be Cast From ExileAdditional library reminder/spawn Additional Library Archive 5 (As this enters the battlefield, shuffle the top five cards of your main library into a new face up library. Sacrifice this after the archived library is empty.) At the beginning of each upkeep, exile the top card of the archived library and your main library. You may cast those cards this turn and may spend mana as though it were mana of any color to cast them. Coveted Tower SPK 164 0 Land R As Coveted Tower enters the battlefield, you may pay 3 life. If you don't, it enters the battlefield tapped. T: Add G, U, or R. Last Request SPK 115 URG 1GUR 4 Sorcery R Reveal top seven/vp1at7 Exile the top seven cards of your library. Choose up to one card of each card type and put those cards into your hand. Arazu, the Wishing Blade SPK 92 UG 1GU 3 Legendary Artifact - Equipment R Equipped creature gets +2/+2. Whenever equipped creature deals combat damage to a player, exile cards from the top of their library until they exile a nonland card. You may cast that card without paying its mana cost. Equip 2 Djinn's Trick SPK 17 U 1U 2 Sorcery R Reveal top five/vp1at5 Choose a card name, then reveal the top five cards of your library. You may put a card with the chosen name into your hand. Put the rest on the bottom of your library in any order. Draw a card. Llereaux, the Splicer SPK 116 WUBR WUBR 4 Legendary Planeswalker - Llereaux 4 R yInitialize/ccgreen=4+2/ccgreen+2-2/ccgreen-2-8/ccgreen-8 [+2]: Up to one target creature gets +3/+1 until your next turn. Up to one target creature gets -3/-1 until your next turn. [-2]: Up to two other target permanents you control become a copy of another target permanent until your next turn. [-8]: Exchange your library and hand, then shuffle. Llereaux's Study SPK 21 U 1U 2 Enchantment - Study R Reveal top five/vp1at5Additional library reminder/spawn Additional Library Archive 5 (As this enters the battlefield, shuffle the top five cards of your main library into a new face up library. Sacrifice this after the archived library is empty.) If you would draw a card from an archived library, draw a card from each of your archived libraries instead. (Archived libraries are those that still have their Study in play.) Llereaux's Lair SPK 176 0 Land R T: Add C. 3W: Until end of turn, Llereaux's Lair becomes a 1/2 creature. It's still a land. It can't be blocked this turn if U was spent to activate this ability, has indestructible if B was spent, and gets +2/+1 if R was spent. Futuretheft SPK 108 WUBR 2WUBR 6 Sorcery R Copy reminder/spawn Copy Take an extra turn after this one. At the beginning of that turn's end step, sacrifice each land you control. Whenever you cast a spell during that turn, copy it. You may choose new targets for the copy. Exile Futuretheft. Rambunctious Upstart SPK 124 UBR 1UBR 4 Creature - Human Rogue Wizard 1 3 R Whenever Rambunctious Upstart attacks, up to one target creature gets -3/-1 until end of turn and up to one target creature gets +3/+1 until end of turn. Forebearer's Brooch SPK 151 1 1 Artifact R If a spell, ability, or creature an opponent controls would deal 4 or more damage to you or cause you to lose 4 or more life, you lose 4 life instead. (Damage won't be dealt.) I, Queen of Eons SPK 112 UBRG UBRG 4 Legendary Planeswalker - I 4 R yInitialize/ccgreen=4+1, Copy reminder/ccgreen+1;/spawn Copy-3/ccgreen-3-6/ccgreen-6 [+1]: Create a token that's a copy of another target permanent. Exile that token at the beginning of your next upkeep. [-3]: If it's not an extra turn, you take an extra turn after this one, then skip your next turn that's not an extra turn. [-6]: Until end of turn, planeswalkers become copies of I, Queen of Eons, except they aren't legendary. Destroy all nonland, non-I permanents. I's Study SPK 38 R 1RR 3 Enchantment - Study R Reveal top three/vp1at3Additional library reminder/spawn Additional Library Archive 3 (As this enters the battlefield, shuffle the top three cards of your main library into a new face up library. Sacrifice this after the archived library is empty.) Whenever you cast a spell from your hand, you may cast a card from the archived library with a lesser mana value without paying its mana cost. I's Observatory SPK 175 0 Land R T: Add C. 3U: Until end of turn, I's Observatory becomes a 1/4 creature. It's still a land. It has menace if B was spent to activate this ability, has first strike if R was spent, and assigns combat damage equal to its toughness rather than its power if G was spent. Unmatched Vanity SPK 135 UBRG UBRG 4 Sorcery R Gain control of target nonland permanent if you control a permanent with a greater mana value. Otherwise, destroy that permanent. Merciless Mirror SPK 61 UB 4UB 6 Artifact R Cast from Exile reminder/spawn Can Be Cast From Exile Whenever one or more creatures deal combat damage to you, exile one of those creatures. You may cast cards exiled with Merciless Mirror and may spend mana as though it were mana of any color to cast those spells. Ring of Remembrance SPK 156 1 1 Artifact R T: Exile target creature you control. 2, T: Target creature you control becomes a copy of a card exiled with Ring of Remembrance until end of turn. 4, T, Sacrifice Ring of Remembrance: Each creature becomes a copy of a card exiled with Ring of Remembrance until end of turn. Tzhai and Azamir SPK 132 WBRG BRGW 4 Legendary Planeswalker - Tzhai Azamir 4 R yInitialize/ccgreen=4Cast from Exile reminder/spawn Can Be Cast From Exile+1/ccgreen+1-3/ccgreen-3-7/ccgreen-7 You may play cards exiled with Azamir planeswalkers. [+1]: Target player exiles a card from their hand. [-3]: Exile target nonland permanent unless its controller exiles two other permanents they control. [-7]: Target opponent may have you take two extra turns after this one. If they don't, you control them during their next turn. Tzhai's Study SPK 12 W 4W 5 Enchantment - Study R Reveal top four/vp1at4Additional library reminder/spawn Additional Library Archive 4 (As this enters the battlefield, shuffle the top four cards of your main library into a new face up library. Sacrifice this after the archived library is empty.) Whenever you draw a card from the archived library, destroy all nonland permanents you don't control with the same mana value as the drawn card. Tzhai's Throne SPK 191 0 Land R T: Add C. 3B: Until end of turn, Tzhai's Throne becomes a 2/2 creature. It's still a land. It gets +2/+2 if R was spent to activate this ability, gets +2/+2 if G was spent, and gets +2/+2 if W was spent. Imperial Tribute SPK 89 WR RW 2 Enchantment R Spawn Treasure/spawn Treasure SPKAccept Treasure/spawn Treasure KXP Whenever an opponent casts a spell during your turn or finishes drawing cards during your turn, you gain 1 life and create a Treasure token. Sacrifice two Treasures: Draw a card. Smite the Unruly SPK 129 WBRG BRGW 4 Instant R Exile target permanent. Smite the Unruly deals damage equal to that permanent's mana value to its controller and you gain that much life. Glorious Plate SPK 153 6 6 Artifact - Equipment R Equipped creature gets +6/+6. If equipped creature would deal combat damage to a creature or planeswalker, instead gain control of that permanent for as long as you control Glorious Plate. Equip 6 Defect 37 SPK 102 WURG RGWU 4 Legendary Planeswalker - XC037 3 R yInitialize/ccgreen=3+1/ccgreen+1-1/ccgreen-1-6/ccgreen-6 As long as it's your turn, Defect 37 is a 7/7 Vehicle artifact with crew 2. [+1]: Creatures and Vehicles you control get +1/+1 until end of turn. [-1]: Put target permanent into its owner's library, third from the top. If Defect 37 is on the battlefield, return her to her owner's hand. [-6]: Until end of turn, each noncreature, nonland permanent you control becomes a creature in addition to its other types with base power and toughness each equal to their mana value or base power, whichever is greater. Ignition Sequence SPK 37 R 2R 3 Instant R You get a fuse counter, then Ignition Sequence deals X damage to any target, where X is 2 plus the number of fuse counters you have. Defect's Study SPK 46 G 4G 5 Enchantment - Study R Reveal top five/vp1at5Additional library reminder/spawn Additional Library Archive 5 (As this enters the battlefield, shuffle the top five cards of your main library into a new face up library. Sacrifice this after the archived library is empty.) Whenever you draw a permanent card from the archived library, you may have Defect's Study become a copy of it until end of turn. Overdrive SPK 121 WURG RGWU 4 Sorcery R Until end of turn, creatures you control have base power X/Y, where X is the greatest base power among creatures you control and Y is the greatest base toughness among creatures you control. If you control a creature with flying, creatures you control gain flying until end of turn. The same is true for first strike, haste, lifelink, menace, prowess, trample, and vigilance. Defect's Precinct SPK 166 0 Land R T: Add C. 3R: Until end of turn, Defect's Precinct becomes a 3/3 creature. It's still a land. It has trample if G was spent to activate this ability, has vigilance if W was spent, and has hexproof if U was spent. Planar Uplink SPK 24 U 1U 2 Artifact - Equipment R Whenever equipped creature deals combat damage to a player, draw a card. Whenever a Vehicle you control becomes a creature, you may attach Planar Uplink to it. Equip U Damian, the Boss SPK 101 WUBG GWUB 4 Legendary Planeswalker - Damian 3 R yInitialize/ccgreen=3-1/ccgreen-1-4, Spawn Mole/ccgreen-4;/spawn 3/3 green Mole SPK As Damian, the Boss enters the battlefield, pay up to 5 life. He enters the battlefield with that many additional loyalty counters. [-X]: You gain X plus 3 life. [-1]: You draw a card and each opponent discards a card. [-4]: Destroy up to one target creature. Create a 3/3 green Mole creature token. Damian's Study SPK 26 B 2B 3 Enchantment - Study R Reveal top three/vp1at3Additional library reminder/spawn Additional Library Archive 3 (As this enters the battlefield, shuffle the top three cards of your main library into a new face up library. Sacrifice this after the archived library is empty.) Whenever you draw a card from the archived library, target opponent loses 3 life unless they discard a card or sacrifice a nonland permanent. Damian's Undercity SPK 165 0 Land R T: Add C. 3G: Until end of turn, Damian's Undercity becomes a 2/2 creature. It's still a land. It has lifelink if W was spent to activate this ability, gets +0/+3 if U was spent, and has deathtouch if B was spent. Damian's Silencer SPK 76 WB 1WB 3 Creature - Human Rogue 0 3 R Whenever a creature an opponent controls becomes blocked, put a -1/-1 counter on that creature. Take the City SPK 130 WUBG 1GWUB 5 Enchantment R At the beginning of each upkeep, choose one that hasn't been chosen - • Exile target tapped nonland permanent. • Draw two cards, then discard a card. • Return up to two target permanent cards from your graveyard to your hand. • Exile Take the City, then return it to the battlefield under your control. Compromised Vault SPK 146 2 2 Artifact R Cast from Exile reminder/spawn Can Be Cast From Exile If a player would draw one or more cards except for the first one they draw in each of their draw steps, they exile a card from their hand before they draw those cards. 1, T: Until end of turn, you may play target card exiled with Compromised Vault, and you may spend mana as though it was mana of any color to cast that spell. Aki, the Fallen Child SPK 1 3 3 Legendary Planeswalker - Aki 4 R yInitialize/ccgreen=4-1/ccgreen-1-2/ccgreen-2-3/ccgreen-3 You may spend mana as though it were mana of any color to cast planeswalker spells. [-1]: Put a -1/-1 counter on target tapped creature. [-2]: You gain 2 life for each tapped creature your opponents control. [-3]: Destroy all creatures that attacked a planeswalker you controlled since your last turn. Aki's Study SPK 2 2 2 Enchantment - Study R Archive X, where X is the number of planeswalkers you control. (As this enters the battlefield, shuffle the top X cards of your main library into a new face up library. Sacrifice this when the archived library is empty.) Remove a loyalty counter from a planeswalker you control: Draw a card from the archived library. Ascendant's Cell SPK 162 0 Land R T: Add C. 5, T, Sacrifice Ascendant's Cell: You may activate loyalty abilities of planeswalkers you control twice this turn rather than only once. Clear Your Mind SPK 4 5 5 Sorcery R Exile target nonland permanent. Give New Life SPK 5 4 4 Instant R Reveal top one/vp1at1 As an additional cost to cast this spell, sacrifice a permanent. Reveal the top card of each of your libraries. Put each permanent card revealed this way with mana value less than or equal to the sacrificed permanent's onto the battlefield. Ascending Downfall SPK 3 1 1 Enchantment R Whenever you cast a spell, put a burst counter on Ascending Downfall, then if that spell's mana value is less than the number of burst counters on Ascending Downfall, sacrifice it and it deals damage equal to the number of burst counters on it to any target. Experiment Zero SPK 105 WUBRG WUBRG 5 Legendary Planeswalker - Zero 4 R yInitialize/ccgreen=4+2/ccgreen+2-2/ccgreen-2-3/ccgreen-3 Flash You may activate Zero's loyalty abilities any time you could cast an instant on your turn and the turn they enter the battlefield. [+2]: Destroy up to one target permanent with mana value 4 or greater. [-2]: You may cast a spell with mana value 5 or less from your hand without paying its mana cost. [-3]: Search your library for a card and put it into your hand. Shuffle your library. Zero's Study SPK 138 WUBRG 1WUBRG 6 Enchantment - Study R Reveal top five/vp1at5Additional library reminder/spawn Additional Library Archive 5 (As this enters the battlefield, shuffle the top five cards of your main library into a new face up library. Sacrifice this after the archived library is empty.) Once each turn, you may cast the top card of the archived library without paying its mana cost. Spark Laboratory SPK 187 0 Land R T: Add C. T: Add one mana of any color among planeswalkers you control. 1, T: Put a loyalty counter on target planeswalker that activated a loyalty ability this turn. Experimental Upgrades SPK 150 2 2 Artifact R Reveal top five/vp1at5 2, T: Choose a permanent you control. Reveal the top five cards of your library. You may merge one of those cards that shares a card type with the chosen permanent under it. It has those card's abilities. Put the rest on the bottom of your library in any order. Examination Table SPK 149 5 5 Artifact R Sacrifice a creature: You lose life equal to the sacrificed creature's power and draw cards equal to its toughness. Break Free SPK 100 WUBRG WUBRG 5 Instant R You may put a permanent card from your hand onto the battlefield. If it's a planeswalker, it enters the battlefield with five loyalty counters rather than any other amount, and you may activate its loyalty abilities this turn any time you could cast an instant. Nsimi Emblem SPK tokens SPK25 0 Token T Untap all permanents you control during each other players untap step. Draw a card during each other player's draw step. Forgotten Emblem SPK tokens SPK23 0 Token T Whenever you draw a card, target opponent mills six cards. Flock Emblem SPK tokens SPK21 0 Token T If a permanent you don't control would leave the battlefield, you may exile it, then return that card to the battlefield under your control as a 1/1 blue Bird creature with flying instead. Jozel Emblem SPK tokens SPK24 0 Token T If a nonland permanent would enter the battlefield and it wasn't cast, it enters the battlefield under your control instead. 0/1 blue Illusion SPK tokens SPK5 U 0 Token 0 1 T 2/2 red Werewolf SPK tokens SPK10 R 0 Token 2 2 T First strike 1/1 blue Bird SPK tokens SPK2 U 0 Token 1 1 T Flying 1/1 white Cat SPK tokens SPK1 W 0 Token 1 1 T Lifelink 1/1 red Satyr SPK tokens SPK9 R 0 Token 1 1 T 2/1 black Horse Zombie SPK tokens SPK7 B 0 Token 2 1 T Lifelink 1/1 green Insect SPK tokens SPK11 G 0 Token 1 1 T Far-Off Lands SPK tokens SPK20 0 Token T T: Add one mana of any color. Swarm SPK tokens SPK15 G 0 Token T Spawn Insect/spawn 1/1 green Insect SPK At the beginning of your end step, create a 1/1 green Insect creature token. Survive SPK tokens SPK14 G 0 Token T Whenever a creature you control dies, you gain life equal to its power. Scrounge SPK tokens SPK13 G 0 Token T Whenever a creature enters the battlefield under your control, draw a card. Fancy Hat SPK tokens SPK4 U 0 Token T Enchant creature Enchanted creature gets -2/-0. 1/1 blue Dragon SPK tokens SPK3 U 0 Token 1 1 T Flying This creature can't attack unless you control a nontoken Dragon. 2/2 red Dragon SPK tokens SPK8 R 0 Token 2 2 T Flying, haste 1/1 black Cleric SPK tokens SPK6 B 0 Token 1 1 T Food SPK tokens SPK18 0 Token T 2, T, Sacrifice this artifact: You gain 3 life. Food 2 SPK tokens SPK19 0 Token T 2, T, Sacrifice this artifact: You gain 3 life. colorless Card SPK tokens SPK17 2 Token T 2, Sacrifice this artifact: Draw a card. Getaway Rider CHAMPIONS 109 UR 1UR 3 Creature - Human Pirate 3 3 M Spawn Pirate/spawn 1/1 red Pirate CHAMPIONS Flying, haste Whenever one or more other nontoken Pirates and/or Rogues you control attack, create a 1/1 red Pirate creature token. reprint, Crest CHAMPIONS 110 U 1U 2 Instant M Return target nonland permanent to its owner's hand. Investigate. reprint, Solar Flare CHAMPIONS 111 RG RG 2 Instant M Solar Flare deals 3 damage to any target. You gain 3 life. reprint, Become Nothing (SL89) LAIR 720 U 3U 4 Instant R Counter target spell. If that spell is countered this way, exile it instead of putting it into its owner's graveyard. reprint, Find Nothing (SL89) LAIR 721 U 1U 2 Instant R This turn, players can't search libraries, bring cards from outside the game into game zones, or move cards that began the game face down in the command zone out of the command zone. (An unlocked puzzlebox cannot be unlocked again.) Draw a card. reprint, Remember for Centuries (SL89) LAIR 722 U 2UU 4 Sorcery R Cast from Exile reminder/spawn Can Be Cast From Exile Return target instant or sorcery card from your graveyard to your hand. Leitmotif (If you cast this spell from your hand, exile it as it resolves. When you next cast a spell that shares a color with this card, you may cast this from exile without paying its mana cost.) reprint, Soul Pierce (SL89) LAIR 723 U U 1 Instant R Counter target creature spell unless its controller pays 2. reprint, Vanish (SL89) LAIR 724 U UU 2 Instant R Return target permanent to its owner's hand. reprint, Death Sentence (SL89) LAIR 725 B 1B 2 Sorcery R Destroy target creature that's not enchanted and isn't an enchantment. reprint, Nothing Left (SL89) LAIR 726 B 5BB 7 Enchantment - Aura Curse R Enchant player At the beginning of enchanted player's end step, gain control of a permanent they control. reprint, Infectious Ego (SL90) LAIR 727 B 2BB 4 Creature - Spirit Shaman 4 4 R Reveal top one/vp1at1Cast from Exile reminder/spawn Can Be Cast From Exile Lifelink Whenever Infectious Ego enters the battlefield or attacks, exile the top card of target opponent's library. If it's a land card, that player gets a poison counter. You may play that card for as long as it remains exiled, and you may spend mana as though it were mana of any color to cast that spell. reprint, Oriq Soulweaver (SL90) LAIR 728 B BBB 3 Creature - Human Warlock 3 3 R Whenever you cast a black spell, choose up to X, where X is the number of black mana symbols in that spell's mana cost - • Target player loses 1 life and you gain 1 life. • Put a -1/-1 counter on target creature. • You draw a card and you lose 3 life. • Exile target card in a graveyard. reprint, Autumn Fae (SL90) LAIR 729 R 1R 2 Creature - Faerie 0 1 R Flying, double strike, prowess reprint, Emissary of Antiquity (SL90) LAIR 730 R RRR 3 Creature - Dragon 3 3 R Flying, haste Whenever Emissary of Antiquity deals combat damage to a player, you may cast an instant or sorcery spell with mana value 3 or less from your hand without paying its mana cost. reprint, Kinken, the Dragon's Breath (SL90) LAIR 731 R 1R 2 Legendary Enchantment R Copy reminder/spawn Copy When Kinken, the Dragon's Breath enters the battlefield, draw a card, then choose a creature card name. Whenever a creature you control with the chosen name attacks, you may pay 1. If you do, create a token that's a copy of it and that's tapped and attacking, except it isn't legendary. Exile the token at the beginning of the end step. reprint, Voidflare (SL90) LAIR 732 R R 1 Instant R Voidflare deals 2 damage to any target. Wanderlust - Voidflare deals 3 damage instead if you control four or more differently named lands. reprint, Tranquil Repose (SL90) LAIR 733 G 2G 3 Instant R Prevent all combat damage that would be dealt this turn. Draw a card. reprint, Twisted Masterwork (SL90) LAIR 734 G XG 1 Sorcery R Search your library and/or graveyard for a green creature card with mana value X or less and put it onto the battlefield with an additional -1/-1 counter on it. If you search your library this way, shuffle. reprint, Fulmen, Aether Prodigy (SL90) LAIR 735 UR 1UR 3 Legendary Planeswalker - Fulmen 3 R yInitialize/ccgreen=3+1/ccgreen+1-2/ccgreen-2-6/ccgreen-6 [+1]: Draw a card, then discard a card. [-2]: Fulmen, Aether Prodigy deals 2 damage divided as you choose among one or two targets. Draw a card. [-6]: Whenever you cast an instant or sorcery spell this turn, copy it. You may choose new targets for the copy. reprint, Provoke the Gods (SL90) LAIR 736 WBR 1RWB 4 Sorcery R As an additional cost to cast this spell, pay any amount of life. Search your library for a card. If you have 10 or less life, search your library for two cards instead. Put those cards into your hand, then shuffle. reprint, Getaway Rider. MPS_MSE 109 UR 1UR 3 Creature - Human Pirate 3 3 MPS Spawn Pirate/spawn 1/1 red Pirate MPS_MSE Flying, haste Whenever one or more other nontoken Pirates and/or Rogues you control attack, create a 1/1 red Pirate creature token. reprint, Crest. MPS_MSE 110 U 1U 2 Instant MPS Return target nonland permanent to its owner's hand. Investigate. reprint, Solar Flare. MPS_MSE 111 RG RG 2 Instant MPS Solar Flare deals 3 damage to any target. You gain 3 life. reprint, 3/3 green Mole SPK tokens SPK12 G 0 Token 3 3 T Flynn Emblem SPK tokens SPK22 0 Token T Dragon spells you cast cost UR less to cast and have flash. Unrivaled Fireweaver CHAMPIONS 112 R 3R 4 Creature - Human Wizard 2 2 M Can Be Cast From Exile Reminder/spawn Can Be Cast From Exile This spell costs 2 less to cast if your starting deck contained at least forty cards more than the minimum deck size. When Unrivaled Fireweaver enters the battlefield, you may exile a red instant or sorcery card you own from outside the game. Until the end of your next turn, you may play that card. reprint, Unrivaled Fireweaver. MPS_MSE 112 R 3R 4 Creature - Human Wizard 2 2 MPS Can Be Cast From Exile Reminder/spawn Can Be Cast From Exile This spell costs 2 less to cast if your starting deck contained at least forty cards more than the minimum deck size. When Unrivaled Fireweaver enters the battlefield, you may exile a red instant or sorcery card you own from outside the game. Until the end of your next turn, you may play that card. reprint, Twisted Masterwork (SL91) LAIR 737 G XG 1 Sorcery R Search your library and/or graveyard for a green creature card with mana value X or less and put it onto the battlefield with an additional -1/-1 counter on it. If you search your library this way, shuffle. reprint, Here With You (SL91) LAIR 738 R 1R 2 Instant R Spawn four Elemental tokens/spawnx4 1/1 red Elemental LAIR Target opponent may draw two cards. If they do, you draw four cards. Otherwise, you create four 1/1 red Elemental creature tokens. reprint, Adaptive Stance (SL91) LAIR 739 WRG 2G/WR 4 Sorcery R Search your library for a creature card with mana value 3 or less, put it onto the battlefield, then shuffle. It gains haste until end of turn. Return it to your hand at the beginning of the end step. reprint, Juyu Offering Pool (SL91) LAIR 740 U 1U 2 Enchantment - Gallery R Release the Kraken/spawn 8/8 blue Kraken LAIRReveal top five/vp1at5 (Choose only one work as a sorcery to add its ability.) When Juyu Offering Pool enters the battlefield, reveal the top five cards of your library. You may put a noncreature card from among them into your hand. Put the rest on the bottom of your library in any order. 1U: Scales of Shara Whenever you cast a noncreature spell, put a +1/+1 counter on target creature you control. 6UU: Eye of Shojiro Whenever you cast a noncreature spell, create an 8/8 blue Kraken creature token. reprint, The Collection (SL91) LAIR 741 5 5 Legendary Artifact R Cast from Exile reminder/spawn Can Be Cast From Exile Instant and sorcery spells you control have rerun. (Exile the spell as it resolves if you cast it from your hand. Whenever a creature you control dies, you may cast that card from exile without paying its mana cost.) reprint, Sending Stones (SL91) LAIR 742 W 2WW 4 Artifact R When Sending Stones enters the battlefield, harmonize twice. (To harmonize, trigger up to one harmony of a permanent you control.) If you would harmonize, you may trigger a harmony of a permanent card in your graveyard instead. reprint, Council of the Warlocks (SL91) LAIR 743 B 1B 2 Sorcery R As an additional cost to cast this spell, tap an untapped Warlock you control. Search your library for a card and put it into your hand or graveyard, then shuffle. reprint, Spark Laboratory (SL91) LAIR 744 0 Land R T: Add C. T: Add one mana of any color among planeswalkers you control. 1, T: Put a loyalty counter on target planeswalker that activated a loyalty ability this turn. reprint, Shala Na, Planar Outcast (SL92) LAIR 745 BR 3BR 5 Legendary Planeswalker - Shala 3 M yInitialize/ccgreen=3+1/ccgreen+1-6, Emblem Get/ccgreen-6;/spawn Shala Emblem LAIR When Shala Na enters the battlefield, each player chooses a creature they control, then sacrifices the rest. [+1]: Up to one target creature you control gains double strike and haste until end of turn. [-6]: You get an emblem with “Whenever a creature dies, each opponent loses 2 life.” reprint, Marilye, Heirloom Pilferer (SL92) LAIR 746 U 3UU 5 Legendary Planeswalker - Marilye 4 M yInitialize/ccgreen=4+1/ccgreen+1-2, Reveal top five/ccgreen-2;/vp1at5Cast from Exile reminder/spawn Can Be Cast From Exile Deception 2UU (2UU, Return an unblocked attacker you control to hand: Put this card onto the battlefield from your hand tapped and attacking.) As long as it's your turn, Marilye is a 3/2 Elf Rogue creature with hexproof and indestructible. [+1]: Tap target permanent. It doesn't untap during its controller's next untap step. [-2]: Exile the top five cards of target opponent's library. You may cast any number of cards exiled this way with total mana value less than or equal to the amount of damage dealt to them this turn without paying their mana costs. reprint, Irbek, Crocodile Hunter (SL92) LAIR 747 BG 3BG 5 Legendary Planeswalker - Irbek 4 M yInitialize/ccgreen=4+1, Spawn Crocodile/ccgreen+1;/spawn 3/3 black Crocodile LAIRAdventure Reminder/spawn On an Adventure-1, Adventure Reminder/ccgreen-1;/spawn On an Adventure-7, Adventure Reminder/ccgreen-7;/spawn On an AdventureAdventure Reminder/spawn On an Adventure [+1]: Create a tapped 3/3 black Crocodile creature token with menace. [-1]: You may cast a copy of Size Up. [-7]: Each land you control becomes a 3/3 Crocodile creature and gains menace and haste until end of turn. ----- Size Up|Sorcery - Adventure Destroy target nonland permanent with mana value 3 or less. (Then exile this card. You may cast Irbek later from exile.) reprint, Millaray Antillanca (SL92) LAIR 748 RG 1RG 3 Legendary Planeswalker - Millaray 3 M yInitialize/ccgreen=3+1/ccgreen+1-2, Spawn Spirit/ccgreen-2;/spawn 1/1 red and green Spirit LAIRSpawn five Spirit tokens/spawnx5 1/1 red and green Spirit LAIR-6/ccgreen-6 At the beginning of your end step, you may mill two cards. If you do, you gain 2 life. [+1]: You may discard a card. If you do, draw a card. [-2]: Exile up to six cards from your graveyard. Create a 1/1 red and green Spirit creature token for each two cards exiled this way. [-6]: You may cast a card from your hand or graveyard without paying its mana cost. If it has X in its mana cost, X is 6. reprint, Miss Margaret Barton (SL92) LAIR 749a,749b WU W/UW/U 2 Legendary Creature - Human Noble 1 2 R Noncreature spells your opponents cast cost 1 more to cast. Unveil 2WU (2WU: Transform this. Unveil only as a sorcery.) ----- Doctor Gareth Barton|Legendary Creature - Human Wizard [3/4] Spells your opponents cast cost 1 more to cast. Spells you cast cost 1 less to cast. reprint, Seto San, Divine Heroine (SL92) LAIR 750 WR 4RW 6 Legendary Planeswalker - Seto 4 M yInitialize/ccgreen=4+1, Spawn three Warrior tokens/ccgreen+1;/spawnx3 1/1 white Warrior LAIR-2/ccgreen-2 [+1]: Create three 1/1 white Warrior creature tokens. They gain haste. [0]: Until end of turn, each creature and planeswalker you control becomes a 3/3 Warrior creature and gains indestructible. (Permanents don't lose loyalty while they're not a planeswalker.) [-2]: Choose tapped or untapped. Seto San deals 3 damage to each creature with the chosen attribute. reprint, Ameret, Pride of Cyrukan (SL92) LAIR 751 WR 2RRWW 6 Legendary Planeswalker - Ameret 6 M yInitialize/ccgreen=6+2, Spawn two Cleric tokens/ccgreen+2;/spawnx2 1/1 red and white Cleric LAIR-3/ccgreen-3-4, Spawn Weapon/ccgreen-4;/spawn Weapon LAIRSpawn five Weapon tokens/spawnx5 Weapon LAIR As long as it's your turn, Ameret is a 4/4 Angel creature with flying, haste, indestructible, and “Whenever Ameret attacks, attach any number of Equipment you control to them.” [+2]: Create two 1/1 red and white Cleric creature tokens with lifelink. [-3]: Ameret deals 4 damage to target creature or planeswalker. You gain 4 life. [-4]: For each creature you control, create a Weapon token and attach it to that creature. (It's an Equipment artifact with equip 2 and “Equipped creature gets +1/+1.”) reprint, Feng Bao, Storm's Center (SL92) LAIR 752 WUR 2R/WU 4 Legendary Planeswalker - Bao 4 M yInitialize/ccgreen=4+1/ccgreen+1Copy reminder/spawn Copy-2, Spawn Spirit/ccgreen-2;/spawn blue Spirit LAIR [+1]: Until your next turn, whenever up to one target permanent deals damage to another permanent or player, it deals that much damage to itself. [-X]: When you cast your next noncreature spell this turn with mana value X or less, copy it. You may choose new targets for the copy. [-2]: Create an X/X blue Spirit creature token, where X is the number of colors of mana you've spent to cast spells this turn. reprint, Alratha, Pearl of the Sand Sea. MPS_MSE 113 0 Land - Desert MPS As Alratha, Pearl of the Sand Sea enters the battlefield, you may have an opponent investigate. If you don't, it enters the battlefield tapped. T: Add U. 1U, T: Investigate. reprint, Alratha, Pearl of the Sand Sea CHAMPIONS 113 0 Land - Desert M As Alratha, Pearl of the Sand Sea enters the battlefield, you may have an opponent investigate. If you don't, it enters the battlefield tapped. T: Add U. 1U, T: Investigate. reprint, Tranquil Moment (SL93) LAIR 753 W W 1 Instant R Choose one - • Each player skips their next combat step. • Each opponent can't cast instant or sorcery spells this turn. reprint, Curse of Unraveling (SL93) LAIR 754 B 3B 4 Enchantment - Aura Curse R Enchant player If enchanted player would shuffle their library, instead that player chooses a permanent they control and a card from their hand, shuffles them into their owner's libraries, then loses 3 life. reprint, Mausoleum Resident (SL93) LAIR 755 B B 1 Creature - Cat 1 2 R Menace Whenever one or more creature cards leave your graveyard, put a +1/+1 counter on Mausoleum Resident. It gains lifelink until end of turn. reprint, Unburdened Rage (SL93) LAIR 756 R 1RRR 4 Sorcery R Target opponent sacrifices half the permanents they control, rounded down. reprint, Unstoppable Slaughter (SL93) LAIR 757 R 1RR 3 Sorcery R Unstoppable Slaughter deals 1 damage to each creature and each player. Whenever a creature dealt damage by Unstoppable Slaughter this turn dies this turn, repeat that process. reprint, Remnant Spotter (SL93) LAIR 758 G 2G 3 Creature - Cat Scout 2 2 R Flash When Remnant Spotter enters the battlefield, put target permanent card from your graveyard on top of your library. reprint, Blood Harvest (SL93) LAIR 759 BR BR 2 Enchantment R Nonbasic lands have “Whenever this land becomes tapped, you lose 1 life unless you sacrifice this land.” reprint, Admonish (SL94) LAIR 760 W 1W 2 Instant R Choose one - • Destroy target artifact. • Destroy target enchantment. • Tap target creature and put two stun counters on it. (If a permanent with a stun counter would become untapped, remove one from it instead.) reprint, Reconsider (SL94) LAIR 761 U 1U 2 Instant R Choose one - • Counter target spell unless its controller pays 2. • Draw a card. reprint, Villainy (SL94) LAIR 762 B BBB 3 Enchantment R Whenever one or more creatures die for the first time each turn, draw a card and you lose 1 life. Whenever you cast a black noncreature spell, Villainy deals 2 damage to any target and you gain 2 life. reprint, Scorch (SL94) LAIR 763 R R 1 Sorcery R Scorch deals 3 damage to any target. reprint, Wayfinding (SL94) LAIR 764 G G 1 Instant R Target creature gets +2/+2 until end of turn. Wanderlust - If you control four or more differently named lands, that creature gets +4/+4 until end of turn instead. reprint, Embodied Soul (SL95) LAIR 765 W W 1 Legendary Enchantment R Whenever you cast a noncreature spell, upgrade Embodied Soul. (Give it one of the listed counters it doesn't already have.) • Flying • First strike • Vigilance • Lifelink W: Until end of turn, if Embodied Soul isn't a creature, it becomes a 0/0 Spirit Avatar enchantment creature with “This creature gets +1/+1 for each different kind of counter on it.” reprint, Stalked Healer (SL95) LAIR 766 W W 1 Creature - Human Cleric 1 1 R Investigate/spawn Clue LAIR Lifelink When Stalked Healer enters the battlefield, investigate. (Create a colorless Clue artifact token with “2, Sacrifice this artifact: Draw a card.”) reprint, Ancestral Council (SL95) LAIR 767 U 2U 3 Creature - Human Wizard 1 1 R When Ancestral Council enters the battlefield, search your library for an instant or sorcery card with mana value 2 or less, reveal it, put it into your hand, then shuffle. reprint, Veilborn Meddler (SL95) LAIR 768 U 1U 2 Creature - Horror Wizard 1 1 R Flash When Veilborn Meddler enters the battlefield, counter target spell if its mana value is less than or equal to Veilborn Meddler's power. Whenever you cast a spell during an opponent's turn, put a +1/+1 counter on Veilborn Meddler. reprint, Crain's Crony (SL95) LAIR 769 B 1BB 3 Creature - Skeleton Pirate 4 4 R Reveal top one/vp1at1 Whenever Crain's Crony enters the battlefield or attacks, reveal the top card of your library and put it into your hand. You lose life equal to that card's mana value. At the beginning of each end step, if you didn't lose life this turn, you lose the game. reprint, Yri, the Daring Blade (SL95) LAIR 770 B B 1 Legendary Creature - Human Rogue 2 1 R Whenever Yri, the Daring Blade and exactly one other creature attack, Yri and that creature can't be blocked by creatures with mana value 3 or less this turn. reprint, Auros, the Red King (SL95) LAIR 771 R 3R 4 Legendary Creature - Human Warrior Noble 3 3 R This spell can't be countered. When Auros enters the battlefield, it deals damage to any target equal to your devotion to red. (Each R in the mana costs of permanents you control counts toward your devotion to red.) R, Sacrifice Auros, Discard your hand: Draw three cards. reprint, Tanya, Leader of the Pack (SL95) LAIR 772a,772b R 3RR 5 Legendary Planeswalker - Tanya 4 R yInitialize/ccgreen=4+2, Spawn Werewolf/ccgreen+2;/spawn 2/2 red Werewolf LAIR-3/ccgreen-3-8/ccgreen-8 [+2]: Create a 2/2 red Werewolf creature token with first strike and haste. [-3]: Tanya deals 3 damage to each creature that's not a Wolf or a Werewolf. [-8]: For each permanent your opponents control, that player sacrifices it unless they have Tanya deal 2 damage to them. ----- Tanya, the Mooncursed|Legendary Planeswalker - Tanya [4] [+1]: Tanya, the Mooncursed becomes a legendary 3/1 red Werewolf creature with first strike until end of turn. [-2]: Tanya, the Mooncursed deals 3 damage to target creature or planeswalker. [-4]: Destroy target nonbasic colorless permanent. reprint, Explore (SL95) LAIR 773 G 1G 2 Sorcery R You may play an additional land this turn. Draw a card. reprint, Wild Lifescale (SL95) LAIR 774 G 2G 3 Creature - Dinosaur 2 2 R Riot Whenever Wild Lifescale attacks, proliferate. reprint, Mukal Swordsman AKD 106 B 1B 2 Creature - Construct Warrior 2 1 C Respawn (When this creature dies, if it attacked this turn, return it to its owner's hand.) Entitled Griefer AKD 93 B 1B 2 Creature - Human Rogue Avatar 2 1 U Whenever another creature dies, upgrade Entitled Griefer. (Give it one of the listed counters it doesn't already have.) • +1/+1 • Deathtouch • Lifelink Walk Through Walls AKD 82 U U 1 Instant U Glitch 1 (Remove one [restriction] for each time you pay the glitch cost.) Target creature gains hexproof [from abilities] until end of turn and can't be blocked [by creatures with greater power than it] this turn. Arms Merchant AKD 1 W 2W 3 Creature - Dwarf Soldier 2 3 U Look at top four/vp1pt4 When Arms Merchant enters the battlefield, look at the top four cards of your library. You may reveal an artifact card from among them and put it into your hand. Put the rest on the bottom of your library in any order. Pacifist Run AKD 28 W 1W 2 Enchantment - Aura C Enchant creature Prevent all damage that would be dealt by enchanted creature. Reclusive Horror AKD 116 B 2BB 4 Creature - Horror 6 3 C As an additional cost to cast this spell, pay 2 or sacrifice a creature. Menace Zarad, the Final Adversary AKD 229 WB 7WB 9 Legendary Creature - Human Horror 7 5 M This spell costs 1 less to cast for each creature that died this turn. At the beginning of your upkeep, put target creature card from a graveyard onto the battlefield under your control. 1, Sacrifice another creature: Zarad, the Final Adversary gains indestructible until end of turn. reprint, Doom Cultist AKD 92 B B 1 Creature - Human Wizard 1 2 C When Doom Cultist dies, target player loses 2 life and you gain 2 life. Doomed Traveler AKD 7 W W 1 Creature - Human Soldier 1 1 C Spawn Spirit/spawn 1/1 white Spirit AKD When Doomed Traveler dies, create a 1/1 white Spirit creature token with flying. Ensouled Thief AKD 54 U 1U 2 Creature - Human Rogue Avatar 1 1 C Whenever Ensouled Thief attacks, upgrade it. (Give it one of the listed counters it doesn't already have.) • +1/+1 • Prowess Gifted Swordsman AKD 15 W 3W 4 Creature - Human Soldier Avatar 3 3 C Whenever Gifted Swordsman attacks, upgrade it. (Give it one of the listed counters it doesn't already have.) • +1/+1 • First strike Corrupted Memory AKD 88 B B 1 Sorcery U Glitch 1 (Remove one [restriction] for each time you pay the glitch cost.) Target opponent reveals their hand. You choose a [noncreature,] nonland card [with mana value 3 or less] from among them. That player discards that card. Glimpse Beyond AKD 63 U U 1 Sorcery C Glitch 2 (Remove one [restriction] for each time you pay the glitch cost.) Draw two cards. [Then discard two cards.] Lag Spike AKD 139 R R 1 Instant C Glitch 2 (Remove one [restriction] for each time you pay the glitch cost.) Lag Spike deals 3 damage to target [blocking] creature. Vital Companion AKD 205 G 3G 4 Creature - Wolf 3 4 U Vigilance Whenever Vital Companion attacks, you may put a quest counter on an enchantment you control. Mending Valkyrie AKD 26 W 5W 6 Creature - Angel 3 3 U Flash Flying When Mending Valkyrie enters the battlefield, choose target permanent you own or permanent card with mana value 3 or less in your graveyard. You may return it to your hand. Error Engineer AKD 55 U 1U 2 Creature - Gnome Wizard 1 3 C Scry 2/vp1pt2 T: Add C. Spend this mana only to cast an instant or sorcery spell. Whenever you cast a glitched spell, scry 2. Mana Overflow AKD 144 R 3R 4 Sorcery R Reveal top three/vp1at3 Glitch-Discard a card. (Remove one [restriction] for each time you pay the glitch cost.) Add R for each [Mountain] land you control, then exile the top three cards of your library. You may play [one of] those cards this turn. Mukal Charger AKD 147 R 2RR 4 Creature - Construct Berserker 3 3 R Haste Whenever Mukal Charger attacks during your first combat phase each turn, untap all Constructs you control. After this phase, there's an additional main phase followed by an additional combat phase. Respawn (When this creature dies, if it attacked this turn, return it to its owner's hand.) Explore AKD 177 G 1G 2 Sorcery C You may play an additional land this turn. Draw a card. reprint, Occult Mastermind AKD 110 B 3BB 5 Creature - Human Wizard 2 3 U Spawn two Zombie tokens/spawnx2 2/2 black Zombie AKD When Occult Mastermind enters the battlefield, create two 2/2 black Zombie creature tokens. When Occult Mastermind is no longer on the battlefield, sacrifice two Zombies. Null Entity AKD 152 R 2R 3 Creature 2 3 C Menace Whenever you cast a glitched spell, Null Entity gets +2/+0 until end of turn for each time that spell was glitched. Unspeakable Rite AKD 124 B 2BB 4 Sorcery U All creatures get -2/-2 until end of turn. Add BB. Freeze in Place AKD 61 U 1U 2 Instant C Glitch 2 (Remove one [restriction] for each time you pay the glitch cost.) Tap up to two target creatures [with the same name]. Those creatures don't untap during their controller's next untap step. Scale Factor AKD 198 G G 1 Instant U Glitch 2 (Remove one [restriction] for each time you pay the glitch cost.) Target creature gets +3/+3 until end of turn [if it has trample]. Then put a trample counter on that creature. Blessing of Immunity AKD 3 W W 1 Instant C Glitch 2 (Remove one [restriction] for each time you pay the glitch cost.) Target [attacking] creature gets +2/+2 and gains indestructible until end of turn. No Way Out AKD 109 B 1B 2 Instant C Glitch 2 (Remove one [restriction] for each time you pay the glitch cost.) Destroy target creature [that was dealt damage this turn]. Fragment Mind AKD 59 U 1U 2 Instant U Glitch U (Remove one [restriction] for each time you pay the glitch cost.) Counter target [noncreature] spell [unless its controller pays 2]. Mukal Rager AKD 150 R 2R 3 Creature - Construct Berserker 3 1 C Trample Respawn (When this creature dies, if it attacked this turn, return it to its owner's hand.) Mukal Butcher AKD 102 B 3B 4 Creature - Construct Warrior 3 2 C Deathtouch Respawn (When this creature dies, if it attacked this turn, return it to its owner's hand.) Guided Medic AKD 16 W 2W 3 Creature - Dwarf Cleric Avatar 2 2 C Whenever Guided Medic attacks, upgrade it. (Give it one of the listed counters it doesn't already have.) • +1/+1 • Lifelink Gifted Warmage AKD 62 U 2U 3 Creature - Cephalid Wizard Avatar 2 2 C Whenever Gifted Warmage attacks, upgrade it. (Give it one of the listed counters it doesn't already have.) • +1/+1 • Flying Guided Hunter AKD 180 G 2G 3 Creature - Elf Scout Avatar 2 3 C Whenever Guided Hunter attacks, upgrade it. (Give it one of the listed counters it doesn't already have.) • +1/+1 • Deathtouch Guided Occultist AKD 99 B 2B 3 Creature - Human Wizard Avatar 2 2 C Whenever Guided Occultist attacks, upgrade it. (Give it one of the listed counters it doesn't already have.) • +1/+1 • Menace Bold Vanquisher AKD 128 R 3R 4 Creature - Orc Warrior Avatar 4 2 C Whenever Bold Vanquisher attacks, upgrade it. (Give it one of the listed counters it doesn't already have.) • +1/+1 • Trample Champion's Steed AKD 4 W 2W 3 Creature - Pegasus 2 1 C Flying When Champion's Steed enters the battlefield, put a flying counter on target Avatar you control without flying. Enraged Hydra AKD 176 G 3GG 5 Creature - Hydra 5 5 U Trample Whenever a creature you control with trample is dealt damage, put a +1/+1 counter on it. (It must survive the damage to get the counter.) Ravenous Grue AKD 115 B 3B 4 Creature - Beast 4 3 U Ravenous Grue enters the battlefield with a menace counter on it. 5BB, Remove a menace counter from Ravenous Grue: Destroy target creature. Raid the Sunken Ruin AKD 74 U 1U 2 Enchantment - Quest C Scry 1/vp1pt1 (Add a quest counter as this enters. Sacrifice after 3.) Whenever you attack, add a quest counter. 1, 2 - Scry 1. 3 - Draw two cards. ​ Invoke the Divine AKD 22 W 2W 3 Instant C Destroy target artifact or enchantment. You gain 4 life. Hurl from Existence AKD 64 U 1U 2 Instant C Glitch 2 (Remove one [restriction] for each time you pay the glitch cost.) Return target creature [you control] to its owner's hand. Draw a card. Violent Incursion AKD 163 R 1R 2 Sorcery C Spawn three Construct tokens/spawnx3 1/1 red Construct AKD As an additional cost to cast this spell, sacrifice an artifact or creature. Create three 1/1 red Construct creature tokens. Flawless Tactics AKD 11 W 3W 4 Instant C Creatures you control get +1/+1 and gain first strike until end of turn. Unravel AKD 80 U 1U 2 Instant C Counter target spell if four or more mana was spent to cast it. Sudden Absence AKD 39 W 1W 2 Instant U Glitch 3W (Remove one [restriction] for each time you pay the glitch cost.) Exile target nonland permanent. [Return it to the battlefield under its owner's control at the beginning of the next end step.] Healing Potion AKD 235 2 2 Artifact C Scry 1/vp1pt1 When Healing Potion enters the battlefield, scry 1, then draw a card. 2, T, Sacrifice Healing Potion: You gain 4 life. Thieves' Dagger AKD 120 B B 1 Artifact - Equipment U Equipped creature gets +2/+0 and has deathtouch. Equip Rogue or Assassin 1 Equip 3 Paladin's Flail AKD 29 W 1W 2 Artifact - Equipment U Equipped creature gets +2/+0 and has first strike. Equip Cleric or Knight 1 Equip 3 Hero's Axe AKD 134 R 2R 3 Artifact - Equipment U Equipped creature gets +3/+1 and has haste. Equip Soldier or Warrior 1 Equip 4 Mage's Staff AKD 67 U 1U 2 Artifact - Equipment U Equipped creature gets +2/+1 and has flying. Equip Wizard or Shaman 2 Equip 4 Support Talisman AKD 239 1 1 Artifact - Equipment C Equipped creature has vigilance and “T: Add one mana of any color.” Equip 1 Ruthless Blademaster AKD 156 R 1R 2 Creature - Orc Warrior 2 1 C First strike Ruthless Blademaster gets +1/+0 for each Equipment attached to it. Silent Suppression AKD 37 W 2W 3 Enchantment U Non-Avatar creatures can't attack you or planeswalkers you control unless their controller pays 2 for each of those creatures. Selvar, the Seeker AKD 219 WG GW 2 Legendary Creature - Elf Scout Avatar 3 3 R Whenever a quest counter is put on a permanent you control, upgrade Selvar, the Seeker. (Give it one of the listed counters it doesn't already have.) • +1/+1 • First strike • Vigilance • Reach • Trample • Lifelink Renowned Healer AKD 31 W W 1 Creature - Human Cleric Avatar 1 1 U Whenever another creature you control is dealt damage, put a +1/+1 counter on it. If you do, upgrade Renowned Healer. (Give it one of the listed counters it doesn't already have. The damaged creature must survive to get the counter.) • +1/+1 • Flying • Lifelink Resurrection Priest AKD 32 W 2W 3 Creature - Human Cleric 3 2 R Lifelink Whenever another creature you control with a counter on it dies, return it to its owner's hand. If that creature was an Avatar, return it to the battlefield under your control instead. Dragon-Forged Armor AKD 234 4 4 Artifact - Equipment R When Dragon-Forged Armor enters the battlefield, exile a creature card from a graveyard. Equipped creature gets +X/+Y, where X is the power of the last creature card exiled with Dragon-Forged Armor and Y is its toughness. Equip 2 Appropriated Gear AKD 231 2 2 Artifact - Equipment C Spawn Treasure/spawn Treasure AKD When Appropriated Gear enters the battlefield, create a Treasure token. Equipped creature gets +1/+1. Equip 2 Loyal Squire AKD 25 W 1W 2 Creature - Human Soldier 1 3 C Whenever an Equipment enters the battlefield under your control, attach it to target creature you control. Village Courier AKD 203 G 1G 2 Creature - Human Scout 1 1 C Look at top four/vp1pt4 When Village Courier enters the battlefield, look at the top four cards of your library. You may reveal an artifact, enchantment, or land card from among them and put it into your hand. Put the rest on the bottom of your library in any order. Town Elder AKD 40 W 1W 2 Creature - Human Cleric 2 2 C 1W, Sacrifice Town Elder: Return target artifact or enchantment card from your graveyard to your hand. Invisible Communion AKD 65 U 2U 3 Sorcery U Draw a card for each Avatar you control. Need for Heroes AKD 27 W 3WW 5 Sorcery R Look at top seven/vp1pt7 Look at the top seven cards of your library. You may reveal an Avatar card and/or an enchantment card from among them and put those cards onto the battlefield. Put the rest on the bottom of your library in any order. Gold Farmer AKD 179 G 1G 2 Creature - Elf Druid 0 3 C Spawn Treasure/spawn Treasure AKD When Gold Farmer enters the battlefield, create a Treasure token. Hoarding Arachnid AKD 182 G 3G 4 Creature - Spider 2 4 C Reach When Hoarding Arachnid dies, draw a card. Hired Help AKD 20 W 2W 3 Sorcery C Spawn two Soldier tokens/spawnx2 1/1 white Soldier AKD Create two 1/1 white Soldier creature tokens. You gain 4 life. Zealous Recruit AKD 42 W 1W 2 Creature - Human Soldier 3 1 C Haughty Paladin AKD 17 W 3W 4 Creature - Human Knight 4 3 C When Haughty Paladin enters the battlefield, you may sacrifice another artifact or creature. If you do, tap all creatures your opponents control. Scavenging Alchemist AKD 117 B 2B 3 Creature - Human Wizard 2 3 C Whenever another creature dies, you gain 1 life. Watchful Ancestor AKD 41 W 1W 2 Creature - Spirit Soldier 1 2 C Flying 1W, T: Tap target creature. Stonevault Blademaster AKD 38 W WW 2 Creature - Dwarf Knight 1 1 U Double strike, vigilance, lifelink Ranger's Bow AKD 196 G 2G 3 Artifact - Equipment U Equipped creature gets +2/+3 and has reach. Equip Scout or Archer 1 Equip 3 Hero's Henchman AKD 19 W 2W 3 Creature - Dwarf Soldier 2 3 C Whenever Hero's Henchman attacks, another target creature you control gets +1/+1 until end of turn. Save the Village AKD 34 W 3W 4 Instant C Exile target creature with power 3 or greater. Desperate Valkyrie AKD 5 W 2WW 4 Creature - Angel 3 4 C As an additional cost to cast this spell, pay 2 or sacrifice a creature. Flying, vigilance Momentous Blow AKD 146 R 3R 4 Instant C Target creature gets +4/+3 until end of turn. Put a trample counter on it. Expel from the Dungeon AKD 58 U 3U 4 Instant R Target player chooses a creature they control, then returns all other creatures they control to their owners' hands. Weak-Spot Colossus AKD 165 R 5R 6 Creature - Elemental 5 5 C Trample, haste When Weak-Spot Colossus is dealt exactly 1 damage, destroy it. Guild Recruiter AKD 210 UG GU 2 Creature - Human Scout 1 3 U Look at top one/vp1pt1Reveal top one/vp1at1 You may look at the top card of your library any time. T: Reveal the top card of your library. If that card has a creature type no creature you control has, put it into your hand. Procedural Genesis AKD 194 G XGGG 3 Sorcery R Reveal top one/vp1at1 Reveal the top card of your library and put that card into your hand. If it's a permanent card with mana value X or less, instead you may put it onto the battlefield. If you do and fewer than seven permanents have been put onto the battlefield this way, repeat this process. X can't be 0. Warped Glitchmage AKD 227 UR 1UR 3 Creature - Wizard 2 3 U You may pay 0 rather than pay the glitch cost for spells you cast. Whenever you cast a glitched spell, Warped Glitchmage deals 1 damage to target opponent. Crowded Tavern AKD 243 0 Land U T: Add C. T: Add one mana of any color. Spend this mana only to cast a creature spell with a creature type no creature you control has. Gather the Party AKD 178 G 1G 2 Sorcery U Choose a creature type. Reveal cards from the top of your library until you reveal a card of the chosen type. Put that card into your hand and the rest on the bottom of your library in a random order. Mysterious Stranger AKD 190 G G 1 Creature - Human Scout 1 2 C T: Add C. Spend this mana only to cast a creature spell with a creature type no creature you control has. Eclectic Tactics AKD 51 U 1U 2 Instant C Creatures your opponents control get -1/-0 until end of turn for each different creature type among creatures you control. Adventuring Guildmage AKD 44 U 3U 4 Creature - Human Wizard 2 3 U Flying As long as there are five or more different creature types among creatures you control, Adventuring Guildmage gets +1/+0 and has hexproof. Fourth Eye Assassin AKD 95 B 3B 4 Creature - Human Assassin 1 4 U Deathtouch Attacking creatures you control with deathtouch get +2/+0. Thornweald Archer AKD 200 G 1G 2 Creature - Elf Archer 2 1 C Reach, deathtouch reprint, Load-Bearing Behemoth AKD 141 R 3RR 5 Creature - Giant 5 4 C When Load-Bearing Behemoth dies, destroy target artifact or land. Ruinous Vagrants AKD 155 R 3R 4 Creature - Rogue Warrior 5 3 C Swift-Fingered Sneak AKD 160 R 2R 3 Creature - Gnome Rogue 2 2 C Whenever Swift-Fingered Sneak enters the battlefield or attacks, you may discard a card. If you do, draw a card. Magma Bolt AKD 143 R 1R 2 Instant C Magma Bolt deals 2 damage to any target. If a creature dealt damage this way would die this turn, exile it instead. Engulf in Flames AKD 129 R 3R 4 Sorcery C Engulf in Flames deals 1 damage to target player and each of up to three target creatures that player controls. Those creatures can't block this turn. Savage Companion AKD 157 R 2R 3 Creature - Cat 3 2 C Whenever Savage Companion and another creature attack, if Savage Companion doesn't have first strike, put a first strike counter on it. Mukal Forerunner AKD 148 R R 1 Creature - Construct Warrior 1 1 C Haste Respawn (When this creature dies, if it attacked this turn, return it to its owner's hand.) Fast Travel AKD 131 R R 1 Instant C Glitch 2 (Remove one [restriction] for each time you pay the glitch cost.) Until end of turn, target creature you control gets +3/+0 and gains first strike and haste. [Sacrifice it at the beginning of the next end step.] Smelting Breath AKD 159 R 4R 5 Sorcery C Smelting Breath deals 5 damage to target creature. Destroy up to one Equipment attached to that creature. Elumiel, Error Researcher AKD 207 UR 2UR 4 Legendary Creature - Human Wizard 2 3 R Whenever you cast an instant or sorcery spell, exile cards from the top of your library until you exile an instant or sorcery card. You may cast that card until you exile another card with this ability. Evolving Wilds AKD 244 0 Land C T, Sacrifice Evolving Wilds: Search your library for a basic land card and put it onto the battlefield tapped, then shuffle. reprint, Guildmaster Wyran AKD 211 UG 2GU 4 Legendary Creature - Human Scout 3 3 R Creature spells you cast cost 1 less to cast for each of their creature types that no creature you control has. Whenever you cast a creature spell, if it has a creature type no creature you control has, draw a card. Godmother Ilthiss AKD 209 UB 1UB 3 Legendary Creature - Cephalid Rogue 2 4 R Reveal top one/vp1at1Cast from Exile reminder/spawn Can Be Cast From Exile Whenever you cast a spell you don't own, you may pay 1U. If you do, put target nonland permanent on top of its owner's library. 2B: Exile the top card of target opponent's library face down. You may look at and cast that card for as long as it remains exiled, and you may spend mana as though it were mana of any type to cast that spell. Lelin, the Wise AKD 215 WU WU 2 Legendary Creature - Human Wizard Avatar 3 2 R Whenever you upgrade another creature you control, upgrade Lelin, the Wise. (Give it one of the listed counters it doesn't already have.) • +1/+1 • Flying • First strike • Vigilance • Lifelink • Hexproof Urak, Voice of the Horde AKD 225 BR 1BR 3 Legendary Creature - Construct 2 2 R Constructs you control have haste. When Urak, Voice of the Horde or another Construct enters the battlefield under your control, creatures you control get +1/+0 until end of turn. Respawn (When this creature dies, if it attacked this turn, return it to its owner's hand.) Skalnir, Ruinbringer AKD 221 RG XRRGG 4 Legendary Creature - Hydra 5 5 R Trample Skalnir, Ruinbringer enters the battlefield with X +1/+1 counters on it. When Skalnir, Ruinbringer enters the battlefield, it deals damage equal to the number of +1/+1 counters on it to each creature without trample. Vosh, the Champion AKD 226 WR RW 2 Legendary Creature - Orc Warrior Avatar 2 2 R Whenever Vosh, the Champion attacks, if he's equipped, upgrade each attacking creature you control. (Give each one of the listed counters it doesn't already have. Upgrades are independent.) • +1/+1 • First strike • Menace • Trample • Lifelink • Prowess Ilhus, Knight of Zarad AKD 213 WB 2WB 4 Legendary Creature - Azra Knight 3 4 R T, Sacrifice Ilhus, Knight of Zarad: Destroy all creatures. Jormir, Who Encircles All AKD 214 BG 6BG 8 Legendary Creature - Elder Snake 10 10 R Vigilance, haste All creatures able to block Jormir, Who Encircles All do so. Jormir, Who Encircles All can block any number of creatures. Archivist's Familiar AKD 46 U 1U 2 Creature - Bird Spirit 1 2 C Flying, prowess Time Fissure AKD 78 U 4U 5 Instant C Put target nonland permanent into its owner's library second from the top. Cunning Mimic AKD 49 U 3U 4 Creature - Shapeshifter 3 3 C Flash When Cunning Mimic enters the battlefield, sacrifice it unless you return another artifact or creature you control to its owner's hand. Omen Serpent AKD 69 U 4UU 6 Creature - Serpent 5 6 C 3U, Exile a card from your graveyard: Omen Serpent can't be blocked this turn. Soaring Skymage AKD 76 U 3U 4 Creature - Human Wizard 2 3 C Flying When Soaring Skymage enters the battlefield, mill four cards. You may return a creature card with flying from among the milled cards to your hand. Tempest Wyvern AKD 77 U 4U 5 Creature - Drake 3 3 U Flying Other creatures you control with flying get +1/+1. Cancel AKD 48 U 1UU 3 Instant C Counter target spell. reprint, Frantic Researcher AKD 60 U U 1 Creature - Human Wizard 1 2 C Scry 1/vp1pt1 T, Exile a card from your graveyard: Scry 1. Warden of Urilath AKD 83 U 2U 3 Creature - Cephalid Monk 1 5 C Polymorphist's Gift AKD 71 U 1U 2 Instant U Untap target creature and upgrade it. (Give it one of the listed counters it doesn't already have.) • +1/+1 • Flying • Hexproof Puzzling Stratagem AKD 73 U 2U 3 Sorcery C Look at top six/vp1pt6 Look at the top six cards of your library. Put one of them into your hand and the rest into your graveyard. Marrow Gorger AKD 187 G 3G 4 Creature - Boar 4 3 C 1G: Marrow Gorger must be blocked this turn if able. Centaur Courser AKD 170 G 2G 3 Creature - Centaur Warrior 3 3 C Ancient Wurm AKD 167 G 4GG 6 Creature - Wurm 6 6 C Ward 3 Molting Linnorm AKD 189 G 5G 6 Creature - Dragon Wurm 5 5 C Vigilance 7G: Molting Linnorm gets +5/+5 and gains trample until end of turn. Centaur Warband AKD 171 G 4G 5 Creature - Centaur Warrior 4 4 C Trample 4G: Centaur Warband gets +2/+2 until end of turn. Viscous Webbing AKD 204 G 1G 2 Enchantment - Aura C Enchant creature Enchanted creature blocks each combat if able. Whenever enchanted creature attacks, it loses flying until end of turn. Smash and Grab AKD 199 G 2G 3 Sorcery C Choose target creature you don't control. When that creature dies this turn, draw a card. Target creature you control fights that creature. Relic Corrosion AKD 197 G G 1 Instant C Glitch 2 (Remove one [restriction] for each time you pay the glitch cost.) Destroy target artifact or enchantment [with mana value 3 or less]. Might of the Modrans AKD 188 G 3G 4 Enchantment - Aura C Enchant creature Enchanted creature gets +3/+3 and has trample. Thornweald Cavalier AKD 201 G 2G 3 Creature - Elf Knight 2 2 C Flash When Thornweald Cavalier enters the battlefield, target creature gets +1/+1 until end of turn. Put a reach counter on it. Shambling Retinue AKD 118 B 4B 5 Creature - Zombie 4 4 C Spawn Zombie/spawn 2/2 black Zombie AKD When Shambling Retinue dies, create a 2/2 black Zombie creature token. Innocuous Sidekick AKD 100 B 1B 2 Creature - Human Horror 1 3 C Spawn Horror/spawn 4/4 black Horror AKD 2B, Sacrifice Innocuous Sidekick and another creature: Create a 4/4 black Horror creature token with menace. Activate only as a sorcery. Cavern Scourge AKD 86 B 4B 5 Creature - Bat Horror 3 3 C Flying Whenever Cavern Scourge attacks, you may exile a card from your graveyard. If you do, you gain 3 life. Critical Strike AKD 89 B 2B 3 Instant C Target creature gets +1/+0 and gains first strike until end of turn. Put a deathtouch counter on it. Zarad's Executioner AKD 125 B 2B 3 Creature - Azra Assassin 1 3 C Deathtouch Backstab AKD 84 B B 1 Instant C Target tapped creature gets -3/-3 until end of turn. Devious Plot AKD 90 B 3B 4 Instant C Look at top three/vp1pt3 Look at the top three cards of your library. Put two of them into your hand and the rest into your graveyard. You lose 2 life. Overfull Inventory AKD 111 B 1B 2 Sorcery C Target player reveals their hand. You choose a nonland card from it. That player discards that card unless they discard three other cards. Grisly Feast AKD 98 B 1B 2 Sorcery C Each player sacrifices a creature, then you gain 2 life for each creature that died this turn. Tomb Creeper AKD 121 B 3B 4 Creature - Insect 2 4 C 2B, Exile a card from your graveyard: Tomb Creeper gets +2/+2 until end of turn. Boiling Tensions AKD 127 R 2RR 4 Sorcery U Target creature you don't control fights target creature you control, then fights up to one other target creature you don't control. Twisted Hospitality AKD 224 WB 1WB 3 Sorcery U Each player sacrifices two creatures, then gains 2 life and draws a card for each creature they sacrificed this way. Waypoint Stone AKD 240 2 2 Artifact U T: Add C. Spend this mana only to cast a creature spell. T, Sacrifice Waypoint Stone: Choose target creature card in your graveyard that was put there from the battlefield this turn. Return it to your hand. Stampede Shepherd AKD 222 RG 2RG 4 Creature - Giant Shaman 4 4 U Trample Other creatures you control with trample get +2/+2. 4RG: Put a trample counter on target creature. Revela, Star-Touched AKD 33 W 1WW 3 Legendary Planeswalker - Revela 4 M yInitialize/ccgreen=4+1/ccgreen+1Emblem Get/spawn Revela Emblem AKD-5/ccgreen-5 [+1]: Creatures you control get +1/+0 and gain respawn until end of turn. (When one dies, if it attacked this turn, return it to its owner's hand.) [0]: You get an emblem with “Whenever a creature you control attacks, you gain 1 life.” [-5]: Until end of turn, Revela becomes a legendary Human Cleric Avatar creature with lifelink, indestructible, and “This creature's power and toughness are each equal to your life total.” Xenocrata, Reality Breaker AKD 228 UR 3UR 5 Legendary Planeswalker - Xenocrata 5 M yInitialize/ccgreen=5+2/ccgreen+2-3/ccgreen-3-10, Emblem Get/ccgreen-10;/spawn Xenocrata Emblem AKD [+2]: Tap target permanent. It doesn't untap during its controller's next untap step. [-3]: Xenocrata, Reality Breaker deals 3 damage to each creature and each other planeswalker. [-10]: Draw seven cards. You get an emblem with “Whenever you cast an instant or sorcery spell, untap all permanents you control.” Embodied Soul AKD 8 W W 1 Legendary Enchantment M Whenever you cast a noncreature spell, upgrade Embodied Soul. (Give it one of the listed counters it doesn't already have.) • Flying • First strike • Vigilance • Lifelink W: Until end of turn, if Embodied Soul isn't a creature, it becomes a 0/0 Spirit Avatar enchantment creature with “This creature gets +1/+1 for each different kind of counter on it.” Eldritch Invitation AKD 52 U 2U 3 Instant R You may reveal an Avatar or planeswalker card you own from outside the game and put it into your hand. 1/1 white Spirit AKD tokens AKD4 W 0 Token 1 1 T Flying 1/1 white Soldier AKD tokens AKD3 W 0 Token 1 1 T 1/1 red Construct AKD tokens AKD11 R 0 Token 1 1 T 2/2 black Zombie AKD tokens AKD9 B 0 Token 2 2 T Heirloom Seeker AKD 212 WR RW 2 Creature - Human Warrior 3 1 U When Heirloom Seeker enters the battlefield, you may search your library for an Equipment card, reveal it, then shuffle your library and put that card on top of it. Heirloom Seeker has first strike as long as it's equipped. Seek the Maker's Egg AKD 218 WG 1GW 3 Enchantment - Quest U (Add a quest counter as this enters. Sacrifice after 3.) Whenever another artifact or enchantment enters the battlefield under your control, add a quest counter. 1, 2 - You gain 3 life. 3 - Mill three cards, then return an artifact or enchantment card from your graveyard to the battlefield. Exile Seek the Maker's Egg. ​ Student of Winds AKD 223 WU 1WU 3 Creature - Human Wizard Avatar 1 4 U Whenever Student of Winds attacks, upgrade target attacking creature. (Give it one of the listed counters it doesn't already have.) • +1/+1 • Flying Fourth Eye Dealings AKD 208 UB 2UB 4 Sorcery U Look at top four/vp1pt4 Look at the top four cards of your library. Put two of them into your hand and the rest into your graveyard. 4UB, Exile four other cards from your graveyard: Return Fourth Eye Dealings from your graveyard to your hand. Mukal Sire AKD 216 BR BR 2 Creature - Construct Warrior 2 1 U Whenever Mukal Sire or another Construct enters the battlefield under your control, Mukal Sire deals 1 damage to each opponent. Respawn (When this creature dies, if it attacked this turn, return it to its owner's hand.) Shedding of the Coils AKD 220 BG BG 2 Sorcery U Target creature you control deals damage equal to its power to target creature you don't control. Whenever a creature you control with deathtouch deals damage to an opponent, you may sacrifice that creature. If you do, return Shedding of the Coils from your graveyard to your hand. Volcano Tyrant AKD 164 R 4RR 6 Creature - Dragon 6 6 M Flying, haste Volcano Tyrant enters the battlefield with a first strike counter on it. 2R, Remove a first strike counter from Volcano Tyrant: Double its power and it gains trample until end of turn. Error AKD tokens AKD13 R 0 Token 3 2 T Trample, haste Missing Manifestation AKD 145 R R 1 Sorcery U Spawn Error/spawn Error AKD Glitch 2 (Remove one [restriction] for each time you pay the glitch cost.) Create a 3/2 red creature token named Error with trample and haste. [Exile it at the beginning of the next end step.] Collect the World Stones AKD 173 G 4GG 6 Enchantment - Quest M (Add a quest counter as this enters. Sacrifice after 6.) Whenever you cast a permanent spell, add a quest counter. 1, 2, 3, 4, 5, 6 - Choose a color that hasn't been chosen. Search your library for a permanent card that's exactly that color, reveal it, and put it into your hand. Then shuffle. Exile Collect the World Stones. For the rest of the game, you may spend mana as though it were mana of any color. ​ Ancient Guardian AKD 230 4 4 Artifact Creature - Golem 4 4 U Prevent all combat damage that Ancient Guardian would deal to or be dealt by creatures with no counters on them. World Map AKD 241 2 2 Artifact U Look at top one/vp1pt1 4, T: Look at the top card of your library. If it's a land card, you may put it onto the battlefield tapped. If you don't put the card onto the battlefield, put it into your hand. Heroic Return AKD 18 W 3W 4 Instant U Return target creature card with mana value 3 or less from your graveyard to the battlefield. Draw a card. Kindly Pilgrim AKD 23 W 2W 3 Creature - Human Cleric 3 2 U Spawn Angel/spawn 4/4 white Angel AKD Whenever you sacrifice an enchantment, exile Kindly Pilgrim. If you do, create a 4/4 white Angel creature token with flying. Determined Hero AKD 6 W 1W 2 Creature - Human Knight Avatar 2 1 U Whenever Determined Hero attacks, upgrade it. (Give it one of the listed counters it doesn't already have.) • +1/+1 • Respawn (When this creature dies, if it attacked this turn, return it to its owner's hand.) Essence Manipulator AKD 57 U 2U 3 Creature - Cephalid Wizard 0 3 U yInitialize/ccgreen=1 Essence Manipulator enters the battlefield with a +1/+1 counter on it. At the beginning of combat on your turn, you may move a counter from target creature onto another target creature with the same controller. Predictable Pattern AKD 72 U U 1 Enchantment - Aura U Enchant creature You choose whether enchanted creature attacks each combat rather than its controller (after its controller chooses which of their other creatures attack. That player still chooses the player or planeswalker it attacks.) Scour Forgotten Archives AKD 75 U 2U 3 Enchantment - Quest U (Add a quest counter as this enters. Sacrifice after 3.) Whenever you cast a noncreature spell, add a quest counter. 1, 2 - Draw a card, then discard a card. 3 - Return up to two target instant and/or sorcery cards from your graveyard to your hand. ​ Lost Progress AKD 66 U 1U 2 Instant U Glitch 2 (Remove one [restriction] for each time you pay the glitch cost.) Put target creature [spell] on top of its owner's library. Mukal Swarmhorde AKD 105 B 3BB 5 Creature - Construct Horror 4 3 U When Mukal Swarmhorde enters the battlefield, put a +1/+1 counter on each other Construct you control. Respawn (When this creature dies, if it attacked this turn, return it to its owner's hand.) Devour Essence AKD 91 B 2B 3 Sorcery C Target creature you control deals damage equal to its power to another target creature. You gain life equal to the damage dealt this way. Necromancer's Gambit AKD 107 B 3B 4 Sorcery U Spawn Skeleton/spawn 1/1 black Skeleton AKDSpawn five Skeleton tokens/spawnx5 1/1 black Skeleton AKD Mill three cards. Create a 1/1 black Skeleton creature token for each creature card milled this way. You draw a card and you lose 1 life for each noncreature card milled this way. Malaise AKD 101 B B 1 Enchantment - Aura U Enchant creature Enchanted creature gets -X/-X, where X is 1 plus the number of counters on it. Mukal Reaper AKD 104 B 2B 3 Creature - Construct Warrior 3 1 U When Mukal Reaper enters the battlefield, you draw a card and you lose 2 life. Respawn (When this creature dies, if it attacked this turn, return it to its owner's hand.) The Book of Secrets AKD 233 4 4 Legendary Artifact M If you would look at or reveal one or more cards of a library, you may first search that library for that many cards, shuffle that library, then put those cards on top of it in any order. Rogue's Passage AKD 246 0 Land U T: Add C. 4, T: Target creature can't be blocked this turn. Greed AKD 97 B 3B 4 Enchantment R B, Pay 2 life: Draw a card. Gather the Ingredients AKD 96 B 3B 4 Enchantment - Quest U (Add a quest counter as this enters. Sacrifice after 3.) Whenever a creature dies, add a quest counter. 1, 2 - Target player loses 1 life and you gain 1 life. 3 - Put target creature card from a graveyard onto the battlefield under your control. ​ Juddering Mishap AKD 137 R 2R 3 Creature 2 1 U Double strike, menace, trample At the beginning of your end step, sacrifice Juddering Mishap unless you've cast a spell with no creature types this turn. (Noncreature spells have no creature types.) Improbable Aim AKD 135 R 1R 2 Instant U Glitch 2 (Remove one [restriction] for each time you pay the glitch cost.) Improbable Aim deals damage to target creature or planeswalker equal to the number of [instant and sorcery] cards in your graveyard. Flooding Magma AKD 132 R 2R 3 Instant U Flooding Magma deals 2 damage to each creature except for equipped creatures you control. Jotunn Warchief AKD 136 R 4R 5 Creature - Giant Warrior 4 5 U Trample 1R: Each attacking creature you control with trample gets +1/+0 until end of turn. Long Shot AKD 142 R 1R 2 Sorcery U Choose target creature, then flip a coin. If you win the flip, Long Shot deals 5 damage to that creature. Otherwise, return Long Shot to its owner's hand. Living Hoard AKD 140 R 3R 4 Creature - Elemental 3 3 U Spawn Treasure/spawn Treasure AKD When Living Hoard enters the battlefield, create a Treasure token. R, Sacrifice an artifact: Living Hoard gets +2/+0 until end of turn. Mukal Pillager AKD 149 R R 1 Creature - Construct Warrior 2 2 U As an additional cost to cast this spell, pay 3 or discard a card. Respawn (When this creature dies, if it attacked this turn, return it to its owner's hand.) Arena Challenger AKD 126 R 1R 2 Creature - Human Warrior Avatar 2 2 U Whenever Arena Challenger deals damage to a creature, upgrade it. (Give it one of the listed counters it doesn't already have.) • +1/+1 • First strike • Prowess Prepare for the Onslaught AKD 193 G 3G 4 Enchantment - Quest U Spawn Treasure/spawn Treasure AKD (Add a quest counter as this enters. Sacrifice after 3.) Whenever a creature enters the battlefield under your control, add a quest counter. 1, 2, 3 - Create a Treasure token. Creatures you control get +2/+2 and gain trample and haste until end of turn. ​ Bed Rest AKD 168 G 1G 2 Instant C Prevent all combat damage that would be dealt this turn. You gain 1 life for each creature you control. Twitchy Pyromancer AKD 161 R 2R 3 Creature - Human Shaman Avatar 3 2 R Whenever Twitchy Pyromancer enters the battlefield or attacks, it deals 1 damage to any target. Whenever a creature dealt damage this way dies this turn, upgrade Twitchy Pyromancer. (Give it one of the listed counters it doesn't already have.) • +1/+1 • Menace • Prowess Itinerant Stalker AKD 185 G 2G 3 Creature - Human Warrior 2 2 U Deathtouch As long as there are five or more different creature types among creatures you control, Itinerant Stalker gets +1/+0 and must be blocked if able. Hunt the Elusive Titans AKD 183 G 2G 3 Enchantment - Quest U (Add a quest counter as this enters. Sacrifice after 3.) Whenever you attack, add a quest counter. 1, 2, 3 - Upgrade target creature you control. (Give it one of the listed counters it doesn't already have.) • +1/+1 • Deathtouch Target attacking creature fights up to one other target creature. ​ Destructive Storm AKD 174 G 2G 3 Sorcery U Each opponent sacrifices an artifact, an enchantment, and a creature with flying. Ingredient Scroungers AKD 184 G 3G 4 Creature - Elf Shaman Scout 2 5 U When Ingredient Scroungers enters the battlefield, if you control a creature with deathtouch, return target permanent card from your graveyard to your hand. Unending Slime AKD 202 G XG 1 Creature - Ooze 0 0 U Unending Slime enters the battlefield with X +1/+1 counters on it. 2GGG: Return Unending Slime from your graveyard to your hand. Eccentric Gardener AKD 175 G 1G 2 Creature - Elf Druid Avatar 1 1 U Whenever a land enters the battlefield under your control, upgrade target creature. (Give it one of the listed counters it doesn't already have.) • +1/+1 • Vigilance • Trample Patient Optimizer AKD 70 U U 1 Creature - Human Wizard Avatar 1 1 R Patient Optimizer gets +4/+4 as long as it has four or more kinds of counters on it. Whenever you draw your second card each turn, upgrade Patient Optimizer. (Give it one of the listed counters it doesn't already have.) • +1/+1 • Flying • Hexproof • Prowess Experienced Mentor AKD 10 W 1W 2 Creature - Elf Wizard Avatar 1 1 U Whenever another Avatar enters the battlefield under your control, upgrade it and Experienced Mentor. (Give each one of the listed counters it doesn't already have. Upgrades are independent.) • +1/+1 • First strike • Vigilance Error Exploiter AKD 56 U 1U 2 Creature - Human Wizard Avatar 2 1 U Whenever you cast an instant or sorcery spell, upgrade Error Exploiter. (Give it one of the listed counters it doesn't already have.) • +1/+1 • Flying • Hexproof Affluent Cetanthrope AKD 45 U 1UU 3 Creature - Human Whale Avatar 3 3 R Flash If you would upgrade a creature you control, you may put a +1/+1 counter on it instead. 3U: Put a +1/+1 counter on Affluent Cetanthrope and draw a card. Enigmatic Protector AKD 53 U 1U 2 Creature - Human Monk Avatar 0 3 U Whenever a creature attacks you or a planeswalker you control, upgrade Enigmatic Protector. (Give it one of the listed counters it doesn't already have.) • +1/+1 • Flying • Prowess Knight of Valimir AKD 24 W 2W 3 Creature - Human Knight Avatar 2 2 R Whenever one or more other creatures enter the battlefield under your control, upgrade each creature you control. (Give each one of the listed counters it doesn't already have. Upgrades are independent.) • +1/+1 • Flying • First strike • Vigilance • Lifelink Seek the Lost Child AKD 36 W W 1 Enchantment - Quest R Spawn Lost Child/spawn Lost Child AKDSpawn two Soldier tokens/spawnx2 1/1 white Soldier AKDScry 2/vp1pt2 (Add a quest counter as this enters. Sacrifice after 3.) Whenever you attack, add a quest counter. 1 - Create a 0/1 white Human creature token named Lost Child. Scry 2. 2, 3 - Exile a token you control named Lost Child. If you do, create two 1/1 white Soldier creature tokens and you gain 4 life. Wild Outlander AKD 206 G 1G 2 Creature - Human Scout Avatar 2 2 U Whenever you cast a creature spell, if it has a creature type no creature you control has, upgrade Wild Outlander. (Give it one of the listed counters it doesn't already have.) • +1/+1 • Vigilance • Trample Premium Membership AKD 192 G 1G 2 Enchantment R If one or more +1/+1 counters or quest counters would be put on a permanent you control, that many plus one of those counters are put on it instead. Guided Sniper AKD 181 G 1G 2 Creature - Elf Archer Avatar 3 2 R This spell can't be countered. Whenever one or more creatures with flying attack, upgrade Guided Sniper. (Give it one of the listed counters it doesn't already have.) • +1/+1 • Reach • Hexproof Folsen, King of Valimir AKD 12 W 2W 3 Legendary Creature - Human Noble 2 4 R Spawn Soldier/spawn 1/1 white Soldier AKD Whenever a Plains enters the battlefield under your control, create a 1/1 white Soldier creature token. Whenever you attack, you may search your library for a Plains card, reveal it, put it into your hand, then shuffle. Cut Causality AKD 50 U 1UU 3 Sorcery M Glitch 1 (Remove one [restriction] for each time you pay the glitch cost.) Take an extra turn after this one. [Skip the untap step of that turn.] [Skip the draw step of that turn.] [Skip the combat phase of that turn.] Exile Cut Causality. Nidhir, the One Beyond AKD 217 BRG 7BRG 10 Legendary Creature - Dragon 13 13 M This spell costs X less to cast, where X is the greatest power among creatures you controlled that died this turn. Flash Flying, trample Call to the Maker AKD 169 G 3GG 5 Sorcery R Sacrifice a permanent, then draw cards equal to its mana value. You may put a permanent card from your hand onto the battlefield if its mana value is less than or equal to the number of cards in your hand. Taran Joy, Cruel Huntress AKD 119 B 2BB 4 Legendary Planeswalker - Joy 4 M yInitialize/ccgreen=4+2/ccgreen+2-2/ccgreen-2-10/ccgreen-10 [+2]: Up to one target creature gets -1/-1 until your next turn. Tap it. You may remove all counters from it. [-2]: Destroy target creature with no counters on it. [-10]: Each opponent's life total becomes equal to the number of creatures they control. Foretold Cataclysm AKD 14 W 3WW 5 Sorcery R Cast from Exile reminder/spawn Can Be Cast From Exile W, Exile Foretold Cataclysm from your hand: Exile target creature you control until the end of your next turn. You may cast Foretold Cataclysm from exile during your next turn. Activate only as a sorcery. Destroy all creatures. Bind the Great Evil AKD 2 W W 1 Enchantment - Quest R Scry 1/vp1pt1 (Add a quest counter as this enters. Sacrifice after 4.) Whenever a creature enters the battlefield under your control, add a quest counter. 1, 2 - Exile target nonland permanent an opponent controls until target creature you control leaves the battlefield. 3 - Each player may scry 1. 4 - Put all cards exiled with Bind the Great Evil into their owners' graveyards. Abrupt Duplication AKD 43 U 1UU 3 Instant R Copy reminder/spawn Copy Glitch 1 (Remove one [restriction] for each time you pay the glitch cost.) Create a token that's a copy of target [noncreature] permanent [you control]. Ocean's Edge Kraken AKD 68 U 4UU 6 Creature - Kraken 6 5 R Flash Ocean's Edge Kraken enters the battlefield with a hexproof counter on it. 6UU, Remove a hexproof counter from Ocean's Edge Kraken: Return all other creatures to their owners' hands. Promotional Code AKD 113 B 3BB 5 Sorcery R Search your library for a nonland card, reveal it, and put it into your hand, then shuffle. Until the end of your next turn, spells you cast with the same name as that card cost 3 less to cast. Undying Lich AKD 123 B 2BB 4 Creature - Zombie Wizard 4 1 R Spawn Zombie Horror/spawn 6/3 black Zombie Horror AKD When Undying Lich dies, create a 6/3 black Zombie Horror creature token with menace and “When this creature dies, create an 8/5 black Elder Demon Horror creature token with flying, deathtouch, and menace.” Contagious Deathspore AKD 87 B 1B 2 Creature - Zombie Fungus 1 3 R Spawn Blight/spawn Blight AKD Deathtouch Whenever a creature you control with deathtouch deals damage to an opponent, that player creates a black enchantment token named Blight with “At the beginning of your upkeep, you lose 1 life.” Cascade Failure AKD 85 B 1BB 3 Sorcery R Glitch 1 (Remove one [restriction] for each time you pay the glitch cost.) Each opponent loses 3 life, discards a card, sacrifices a creature, then sacrifices a land. [You lose 3 life.] [Discard a card.] [Sacrifice a creature.] [Sacrifice a land.] Nether Fiend AKD 108 B 4BB 6 Creature - Demon 6 6 R Flying, trample Nether Fiend enters the battlefield with a lifelink counter on it. BB, Pay 6 life, Remove a lifelink counter from Nether Fiend: Draw six cards. Mukal Warleader AKD 151 R 2R 3 Creature - Construct Warrior 3 2 U Respawn (When this creature dies, if it attacked this turn, return it to its owner's hand.) Whenever Mukal Warleader attacks, the next Construct spell you cast this turn costs 1 less to cast. Uncanny Investor AKD 162 R R 1 Creature - Human Rogue 2 1 R Spawn two Treasure tokens/spawnx2 Treasure AKD Spend only mana produced by Treasures to cast spells. 2, Discard a card: Create two Treasure tokens. Mukal Desecrator AKD 103 B 2B 3 Creature - Construct Warrior 4 3 R Trample, haste Respawn (When this creature dies, if it attacked this turn, return it to its owner's hand.) At the beginning of your end step, sacrifice a creature. Selvar's Defiance AKD 158 R 1R 2 Sorcery R Until end of turn, target creature you control gains double strike and trample. Sacrifice it at the beginning of the next end step. Draw a card. Chained Greatwolf AKD 172 G 2G 3 Creature - Wolf Beast 5 5 R Chained Greatwolf enters the battlefield with a defender counter on it. 3GG, Remove a defender counter from Chained Greatwolf: Chained Greatwolf gets +5/+5 and gains trample until end of turn. Activate only during your turn. Adaptive Troll AKD 166 G 2G 3 Creature - Troll Mutant 3 2 R G: Tap Adaptive Troll. It gains indestructible until end of turn. At the beginning of each upkeep, if Adaptive Troll was dealt lethal damage last turn, put a counter of your choice on it from among vigilance, deathtouch, reach, trample, and +1/+1. Bag of Holding AKD 232 1 1 Artifact R Whenever you discard a card, exile that card from your graveyard. 2, T: Draw a card, then discard a card. 4, T, Sacrifice Bag of Holding: Return all cards exiled with Bag of Holding to their owner's hand. Ildirin, the Apex Blade AKD 237 4 4 Legendary Artifact - Equipment R As long as it's your turn, equipped creature has first strike and deathtouch. If equipped creature would deal damage to a player or planeswalker, it deals four times that damage to that player or planeswalker instead. Equip 4 Thalassic Borough AKD 248 0 Land R yInitialize/cr90 Thalassic Borough enters the battlefield tapped unless you have 15 or less life. T: Add U or B. Spawning Barrens AKD 247 0 Land R yInitialize/cr90 Spawning Barrens enters the battlefield tapped unless you have 15 or less life. T: Add B or R. Wild Peak AKD 249 0 Land R yInitialize/cr90 Wild Peak enters the battlefield tapped unless you have 15 or less life. T: Add R or G. Fertile Steppe AKD 245 0 Land R yInitialize/cr90 Fertile Steppe enters the battlefield tapped unless you have 15 or less life. T: Add G or W. Coastal Metropolis AKD 242 0 Land R yInitialize/cr90 Coastal Metropolis enters the battlefield tapped unless you have 15 or less life. T: Add W or U. Osk, the Maker's Pet AKD 191 G G 1 Legendary Creature - Squirrel 0 1 M Spawn Osk Awakened/spawn Osk Awakened AKD T: Add one mana of any color. Spend this mana only to cast a creature spell or activate an ability of a creature. 5WUBRG, Sacrifice Osk, the Maker's Pet: Create Osk Awakened, a legendary 20/20 green Squirrel God creature token with hexproof, trample, and indestructible. Embodiment of Law AKD 9 W 5WW 7 Creature - Angel Incarnation 5 5 M Flying, vigilance, lifelink Embodiment of Law enters the battlefield with an indestructible counter on it. 5WW, Remove an indestructible counter from Embodiment of Law: For each permanent type, exile up to one permanent of that type. Map All Creation AKD 186 G 2G 3 Enchantment - Quest R Reveal top one/vp1at1 (Add a quest counter as this enters. Sacrifice after 6.) Whenever a land enters the battlefield under your control, add a quest counter. 1, 2, 3, 4, 5, 6 - Reveal the top card of your library. If it's a land card, put it into your hand. Otherwise, you may put it into your graveyard. Until end of turn, creatures you control get +5/+5 and gain vigilance, trample, and haste. ​ Tweak the Settings AKD 122 B XXBB 2 Sorcery M Spawn Treasure/spawn Treasure AKD Choose X. You may choose the same mode more than once. • Each opponent loses 3 life and you gain 3 life. • Each opponent sacrifices a nonland permanent and you create a Treasure token. • Each opponent discards a card and you draw a card. Final Form AKD 94 B 5BBB 8 Enchantment M When Final Form enters the battlefield, your life total becomes 20. At the beginning of your upkeep, destroy up to one target creature. You draw X cards and you lose X life, where X is its power. Immortal Child AKD 21 W W 1 Creature - Human 1 1 U Indestructible Immortal Child can't block creatures with greater power. Kleptomania AKD 138 R 2RR 4 Enchantment R Whenever you cast a spell that targets one or more permanents you don't control, gain control of those permanents until end of turn. Untap them. They gain haste until end of turn. Awaken the SOURCE AKD 47 U 2UU 4 Enchantment - Quest M Cast from Exile reminder/spawn Can Be Cast From Exile (Add a quest counter as this enters. Sacrifice after 6.) Whenever you cast an instant or sorcery spell from your hand, add a quest counter. 2, 3, 4, 5 - Exile target instant or sorcery spell you control instead of putting it into your graveyard as it resolves. You may cast that card from exile until Awaken the SOURCE leaves the battlefield. 6 - Exile target instant or sorcery spell you control as it resolves. Until end of turn, you may cast cards exiled with Awaken the SOURCE without paying their mana costs. ​ 4/4 white Angel AKD tokens AKD1 W 0 Token 4 4 T Flying Plains AKD 250 0 Basic Land - Plains reprint, Island AKD 251 0 Basic Land - Island reprint, Swamp AKD 252 0 Basic Land - Swamp reprint, Mountain AKD 253 0 Basic Land - Mountain reprint, Forest AKD 254 0 Basic Land - Forest reprint, Treasure AKD tokens AKD16 0 Token T T, Sacrifice this artifact: Add one mana of any color. 2/2 green Wolf AKD tokens AKD15 G 0 Token 2 2 T 1/1 black Skeleton AKD tokens AKD8 B 0 Token 1 1 T Exotic Mask AKD 130 R 1R 2 Artifact - Equipment C Equipped creature gets +1/+0 and has menace. Equip 1 Mana Potion AKD 238 2 2 Artifact C Scry 1/vp1pt1 When Mana Potion enters the battlefield, scry 1, then draw a card. 2, T, Sacrifice Mana Potion: Add two mana of any one color. Palette Swap AKD 112 B 5B 6 Sorcery U Return target creature card from your graveyard to the battlefield. That creature is a black Elemental in addition to its other colors and types. Upgrade it. (Give it one of the listed counters it doesn't already have.) • +1/+1 • Flying • Lifelink Forceglow Shield AKD 13 W W 1 Artifact - Equipment C Equipped creature gets +1/+1. Sacrifice Forceglow Shield: Prevent all damage a source of your choice would deal to equipped creature this turn. Equip 2 Homeward Amulet AKD 236 1 1 Artifact - Equipment C Equipped creature has respawn. (When this creature dies, if it attacked this turn, return it to its owner's hand.) Equip 1 Unlikely Recruitment AKD 79 U 2UU 4 Sorcery R Gain control of target creature with power less than or equal to the number of different creature types among creatures you control. Raid the Forgotten Tomb AKD 114 B 1B 2 Enchantment - Quest C (Add a quest counter as this enters. Sacrifice after 3.) Whenever you attack, add a quest counter. 1, 2 - Mill two cards. 3 - Return up to two target creature cards from your graveyard to your hand. ​ Raid the Cursed Temple AKD 30 W 1W 2 Enchantment - Quest C Spawn two Spirit tokens/spawnx2 1/1 white Spirit AKD (Add a quest counter as this enters. Sacrifice after 3.) Whenever you attack, add a quest counter. 1, 2 - Tap target creature an opponent controls. 3 - Create two 1/1 white Spirit creature tokens with flying. ​ Raid the Infested Woods AKD 195 G 2G 3 Enchantment - Quest C Spawn two Wolf tokens/spawnx2 2/2 green Wolf AKD (Add a quest counter as this enters. Sacrifice after 3.) Whenever you attack, add a quest counter. 1, 2 - Untap target creature or land you control. 3 - Create two 2/2 green Wolf creature tokens. ​ Raid the Dragon's Lair AKD 153 R 2R 3 Enchantment - Quest C Spawn Treasure/spawn Treasure AKDSpawn Dragon/spawn 5/5 red Dragon AKD (Add a quest counter as this enters. Sacrifice after 3.) Whenever you attack, add a quest counter. 1, 2 - Create a Treasure token. 3 - Create a tapped and attacking 5/5 red Dragon creature token with flying. Exile it at the beginning of the next end step. ​ Seek the Buried Relic AKD 35 W 2W 3 Enchantment - Quest U (Add a quest counter as this enters. Sacrifice after 3.) Whenever a creature enters the battlefield under your control, add a quest counter. 1 - You gain 3 life. 2 - Search your library for an Equipment card, reveal it, and put it into your hand. Then shuffle. 3 - You may put an Equipment card from your hand onto the battlefield and attach it to a creature you control. Romantic Interlude AKD 154 R 2R 3 Enchantment - Quest U (Add a quest counter as this enters. Sacrifice after 3.) Whenever a creature you control attacks alone, add a quest counter. 1, 2 - Target creature can't block this turn. 3 - Gain control of target creature until end of turn. Tap it. It becomes attacking. ​ Gambler's Tournament AKD 133 R 2R 3 Enchantment - Quest R (Add a quest counter as this enters. Sacrifice after 5.) Whenever you cast a spell, add a quest counter. 1 - Discard a card. If you do, draw a card. 2, 3, 4 - Target opponent discards a card, then draws a card. If they discarded a card with greater mana value than each spell you control, remove a quest counter from Gambler's Tournament. 5 - Discard your hand, then draw seven cards. Lost Child AKD tokens AKD2 W 0 Token 0 1 T 4/4 black Horror AKD tokens AKD7 B 0 Token 4 4 T Menace 6/3 black Zombie Horror AKD tokens AKD10 B 0 Token 6 3 T Spawn Elder Demon Horror/spawn 8/5 black Elder Demon Horror AKD Menace When this creature dies, create an 8/5 black Elder Demon Horror creature token with flying, deathtouch, and menace. 8/5 black Elder Demon Horror AKD tokens AKD6 B 0 Token 8 5 T Flying, deathtouch, menace Blight AKD tokens AKD5 B 0 Token T At the beginning of your upkeep, you lose 1 life. Osk Awakened AKD tokens AKD14 G 0 Token 20 20 T Hexproof, trample, indestructible Unsummon AKD 81 U U 1 Instant C Return target creature to its owner's hand. 5/5 red Dragon AKD tokens AKD12 R 0 Token 5 5 T Flying Xenocrata Emblem AKD tokens AKD18 0 Token T Whenever you cast an instant or sorcery spell, untap all permanents you control. Revela Emblem AKD tokens AKD17 0 Token T Whenever a creature you control attacks, you gain 1 life. Shan Jun's Command. MPS_MSE 114 WB 1W/BW/B 3 Instant MPS Choose two - • Each opponent sacrifices a creature with mana value 3 or less. • Each opponent sacrifices an enchantment with mana value 3 or less. • Exile each opponent's graveyard. • You gain 3 life. reprint, Shan Jun's Command CHAMPIONS 114 WB 1W/BW/B 3 Instant M Choose two - • Each opponent sacrifices a creature with mana value 3 or less. • Each opponent sacrifices an enchantment with mana value 3 or less. • Exile each opponent's graveyard. • You gain 3 life. reprint, Blastburn Angel (SL96) LAIR 775 WBR RWB 3 Artifact Creature - Angel 3 3 R Advance 1RWB (Cast this for 1RWB to advance it as it enters. 1RWB: Advance this as a sorcery.) Whenever Blastburn Angel advances, it gets +1/+1 and gains flying until end of turn. It deals 1 damage to each other creature. reprint, Prove Worthy (SL96) LAIR 778 WBR RWB 3 Instant R Choose two or four - • Prove Worthy has lifelink and can't be countered. • Prove Worthy deals 3 damage to target player or planeswalker. • Prove Worthy deals 3 damage to target creature or planeswalker. • Conjure a card named Fatigue and put it on top of your library. (It's a colorless sorcery that costs 2 with “Draw a card.”) reprint, Onya's Study (SL96) LAIR 777 WBR RWB 3 Enchantment - Study R Reveal top six/vp1at6Additional library reminder/spawn Additional Library Archive 6 (As this enters the battlefield, shuffle the top six cards of your main library into a new face up library. Sacrifice this after the archived library is empty.) Whenever a creature or planeswalker you control dies, you may play a card from the archived library. (You still pay its costs.) reprint, End of the Road (SL96) LAIR 776 WBR RWB 3 Sorcery R Destroy target creature. End of the Road deals damage equal to that creature's power to that creature's controller or a planeswalker that player controls. reprint, Sesilius of Wicked Ways AVX 106 B 1BBB 4 Legendary Planeswalker - Sesilius 4 M yInitialize/ccgreen=4+1/ccgreen+1+1/ccgreen+1-2, Copy reminder/ccgreen-2;/spawn Copy-7, Emblem Get/ccgreen-7;/spawn Sesilius Emblem AVX [+1]: Remove all counters from target permanent. [+1]: Each opponent discards a card. [-2]: Exile target creature or planeswalker card from your graveyard with mana value less than or equal to the number of lands you control. If you do, create a token that's a copy of it. [-7]: Each opponent gets an emblem with “At the beginning of your upkeep, you lose 7 life unless you sacrifice seven permanents.” Glitch, Drinker of Seas AVX 211 WUG 3GWU 6 Legendary Planeswalker - Glitch 6 M yInitialize/ccgreen=6+1/ccgreen+1-3/ccgreen-3-6/ccgreen-6 Augmented - Whenever you cast a spell, if you've spent WUBRG to cast spells this turn, you may activate one of Glitch's loyalty abilities. [+1]: You gain 3 life and draw a card, then you may put a land card from your hand onto the battlefield tapped. [-3]: Exile target nonland permanent. Glitch gains its activated and triggered abilities. [-6]: Choose a number. Each player sacrifices that many nonland, non-Glitch permanents. Alien Formations AVX 154 G 2G 3 Sorcery C Search your library for a basic land card, put it onto the battlefield, then shuffle. Crystallize. (Put a +1/+1 counter on a creature you control or create a Treasure.) Nebula's Blessing AVX 25 W W 1 Instant C Exile target permanent you control, then return that card to the battlefield under your control. Hand of the Triumvirate AVX 123 R 1R 2 Creature - Elemental Warrior 2 1 C Rhapsody 4RR (Pay 4RR to cast this as a 4/4, or as a sorcery to make it become a 4/4.) Menace The Bliss of Ignorance Dies AVX 82 B 2B 3 Sorcery C You draw two cards and you lose 2 life. Reconstruct 3B (You may cast this from your graveyard for its reconstruct cost reduced by the mana value of a permanent you sacrifice as you cast it this way. Then exile this.) reprint, Forget the World AVX 210 WU 1WWUU 5 Sorcery R Copy reminder/spawn Copy For each creature you don't control, create a token that's a copy of that creature. Destroy all creatures. Grasp of Darkness AVX 94 B BB 2 Instant C Target creature gets -4/-4 until end of turn. Abomination Broodmother AVX 77 B 4B 5 Creature - Beast Horror 4 3 C Spawn Horror/spawn 3/2 green Horror AVX When Abomination Broodmother dies, create a 3/2 green Horror creature token. Triumvirate Strategist AVX 38 W 1W 2 Creature - Elemental Soldier 2 1 C Rhapsody 4WW (Pay 4WW to cast this as a 4/4, or as a sorcery to make it become a 4/4.) Triumvirate Strategist has first strike as long as it's attacking. Unstable Prophet AVX 75 U 1U 2 Creature - Elemental Wizard 1 3 C Rhapsody 4UU (Pay 4UU to cast this as a 4/4, or as a sorcery to make it become a 4/4.) When Unstable Prophet enters the battlefield, surveil X, where X is its power. (Look at the top X cards of your library, then put any number of them into your graveyard and the rest on top of your library in any order.) Build Monsters from Relics AVX 162 G 2G 3 Sorcery C Spawn Horror/spawn 3/2 green Horror AVX Create a 3/2 green Horror creature token. Reconstruct 4G (You may cast this from your graveyard for its reconstruct cost reduced by the mana value of a permanent you sacrifice as you cast it this way. Then exile this.) Prophetic Prism AVX 248 2 2 Artifact C When Prophetic Prism enters the battlefield, draw a card. 1, T: Add one mana of any color. reprint, Twisted Predator AVX 113 B 1B 2 Creature - Beast Horror 2 1 C When Twisted Predator dies, you draw a card and you lose 1 life. reprint, Cower Before True Power AVX 163 G 1G 2 Sorcery C Target creature gets +3/+3 and gains trample until end of turn. Reconstruct 3G (You may cast this from your graveyard for its reconstruct cost reduced by the mana value of a permanent you sacrifice as you cast it this way. Then exile this.) Sunder Reality's Peace AVX 67 U U 1 Sorcery C Return target nonland permanent to its owner's hand. Reconstruct 5U (You may cast this from your graveyard for its reconstruct cost reduced by the mana value of a permanent you sacrifice as you cast it this way. Then exile this.) Traverse Boundless Space AVX 70 U 2U 3 Sorcery U Exile any number of nonland permanents you control. Return them to the battlefield at the beginning of the next end step. Reconstruct 7U (You may cast this from your graveyard for its reconstruct cost reduced by the mana value of a permanent you sacrifice as you cast it this way. Then exile this.) Corrupted Guardian AVX 118 R 2R 3 Creature - Elemental Berserker 2 3 C Rhapsody 5RR (Pay 5RR to cast this as a 4/4, or as a sorcery to make it become a 4/4.) When Corrupted Guardian enters the battlefield, it deals damage equal to its power to up to one target player or planeswalker. Aspiring Guardian AVX 5 W 2W 3 Creature - Elemental Soldier 2 3 C Rhapsody 3WW (Pay 3WW to cast this as a 4/4, or as a sorcery to make it become a 4/4.) Lifelink Shroud in Stars AVX 62 U U 1 Instant C Put a +1/+1 counter on target creature. It gains hexproof until end of turn. Fleshwarper AVX 91 B 2B 3 Creature - Beast Horror 3 2 C Whenever Fleshwarper or another Horror you control dies, each opponent loses 1 life and you gain 1 life. You may mill a card. Herald of Teardrops AVX 16 W 3W 4 Creature - Elemental Wizard 2 2 C Spawn Elemental/spawn 1/1 blue Elemental AVX When Herald of Teardrops enters the battlefield, choose one. If you control another Elemental, you may choose both instead. • Create a 1/1 blue Elemental creature token with flying. • Put a +1/+1 counter on each of up to two creatures. Glowspore Grove AVX 14 W W 1 Enchantment C Spawn Elemental/spawn 1/1 blue Elemental AVX When Glowspore Grove enters or leaves the battlefield, create a 1/1 blue Elemental creature token with flying. reprint, Stubborn Denial AVX 65 U U 1 Instant U Counter target noncreature spell unless its controller pays 1. If you control a creature with power 4 or greater, counter that spell instead. Muse's Whims AVX 55 U 3U 4 Instant C Draw two cards. Crystallize. (Put a +1/+1 counter on a creature you control or create a Treasure.) Words Unspoken AVX 240 UB 1UB 3 Sorcery R Search your library for two cards and your graveyard for two cards, each with different names, and reveal them. An opponent exiles two of those cards. Put the rest into your hand. Then shuffle. Exile Words Unspoken. Lift Weary Heads from Rest AVX 98 B 1B 2 Sorcery C Return target creature card from your graveyard to your hand. If you cast Lift Weary Heads from Rest from the graveyard, put it onto the battlefield instead. Reconstruct 6BB (You may cast this from your graveyard for its reconstruct cost reduced by the mana value of a permanent you sacrifice as you cast it this way. Then exile this.) Voltaic Conduit AVX 151 R 3R 4 Enchantment C When Voltaic Conduit enters the battlefield, it deals 5 damage to target creature or planeswalker you don't control. Whenever you attack, you may discard a card. If you do, draw a card. Kill This Love AVX 97 B 2B 3 Enchantment C When Kill This Love enters the battlefield, target opponent sacrifices a creature. At the beginning of each end step, if a creature died this turn, you gain 2 life. Animus Seer AVX 194 WU WU 2 Creature - Elemental Wizard 2 2 U Flash You may cast Elemental spells as though they had flash. Once each turn, when you cast an instant spell, you may put a +1/+1 counter on target Elemental you control. Memory of Fatalism AVX 225 UB 2UB 4 Creature - Spirit Horror 3 2 U Whenever Memory of Fatalism dies or you cast a noncreature spell, each opponent loses 2 life and you gain 2 life. 4: Put Memory of Fatalism from your graveyard on top of your library. Slyten Connoisseur AVX 233 BR 1BR 3 Creature - Human Scout 2 2 U Spawn Treasure/spawn Treasure AVX Whenever Slyten Connoisseur attacks, crystallize. (Put a +1/+1 counter on a creature you control or create a Treasure.) Once each turn, when an artifact you control dies, you may pay 1 life. If you do, draw a card. AOSE Xenocultivator AVX 195 RG 1RG 3 Creature - Human Druid 2 2 U Whenever a creature you control dies, put a +1/+1 counter on AOSE Xenocultivator. If this is the third time this ability resolved this turn, AOSE Xenocultivator deals 3 damage to any target. Everything Is Going Great AVX 207 WG 4GW 6 Enchantment U Spawn Elemental/spawn Elemental AVX When Everything Is Going Great enters the battlefield, create a 4/4 Elemental creature token that's all colors. At the beginning of your end step, exile up to one other target nonland permanent you control, then return it to the battlefield under your control. Inexorable Explorer AVX 218 WB 2WB 4 Creature - Spirit 4 2 U WB, Shuffle Inexorable Explorer into your library: Return target creature card from your graveyard to the battlefield. WB, Sacrifice a creature: Return Inexorable Explorer from your graveyard to the battlefield tapped. The World Follows After AVX 241 UG 2GU 4 Sorcery U Spawn Elemental/spawn Elemental AVX Search your library for two basic land cards that don't share a land type and put them onto the battlefield tapped. WUBRG, Exile The World Follows After from your graveyard: Create a 4/4 Elemental creature token that's all colors. It can't block this turn. Align with Animus Vox AVX 191 WR 1RW 3 Enchantment U Spawn Treasure/spawn Treasure AVX Whenever Align with Animus Vox enters the battlefield or you attack with three or more creatures, crystallize. (Put a +1/+1 counter on a creature you control or create a Treasure.) Jaded Confidant AVX 219 UR 1UR 3 Creature - Human Artificer 2 2 U Spawn Servo/spawn 1/1 colorless Servo AVX Artifact creatures you control get +1/+1. UR, Sacrifice an artifact: Create a 1/1 colorless Servo artifact creature token. Dazzle AVX 46 U 1U 2 Instant C Target creature gets -4/-0 until end of turn. Crystallize. (Put a +1/+1 counter on a creature you control or create a Treasure.) reprint, AOSE Extractor AVX 156 G 1G 2 Creature - Human Scout 1 1 C Spawn Treasure/spawn Treasure AVX When AOSE Extractor enters the battlefield, crystallize. (Put a +1/+1 counter on a creature you control or create a Treasure.) Go Blank AVX 93 B 2B 3 Sorcery C Target player discards two cards. Then exile that player's graveyard. Biohazard AVX 198 UBG XBGU 3 Legendary Enchantment M When Biohazard enters the battlefield, destroy all other nonland permanents with mana value X or less. At the beginning of each end step, each opponent loses life equal to the number of cards they've drawn this turn plus the number of spells they've cast this turn. Remi Amber, Slyten Specialist AVX 230a,230b WUR URW 3 Legendary Creature - Human Wizard 3 3 M Ascend/cf;/ccgreen=5+1, Spawn Elemental/ccgreen+1;/spawn 1/1 blue Elemental AVXSpawn Treasure/spawn Treasure AVX-3/ccgreen-3-7, Emblem Get/ccgreen-7;/spawn Remi Emblem AVX Flying, lifelink, haste WUBRG, Exile Remi Amber, Slyten Specialist: Return Remi Amber to the battlefield transformed at the beginning of your next main phase. ----- Remi Amber, Unlimited|Legendary Planeswalker - Remi [] [+1]: Create a 1/1 blue Elemental creature token with flying, then crystallize twice. (Put a +1/+1 counter on a creature you control or create a Treasure.) [-3]: Exile target nonland permanent. As long as it's exiled, its owner may pay WUBRG as a sorcery to put it into their hand. [-7]: You get an emblem with “Pay 1 life: Add one mana of any color.” Then you gain 100 life. Hearts Beat Fast AVX 213 RG RG 2 Enchantment R Augmented - Whenever you cast a spell from your hand, if you've spent WUBRG to cast spells this turn, exile cards from the top of your library until you exile a nonland card with mana value less than that spell's mana value. You may cast that card without paying its mana cost. Put the exiled cards not cast this way on the bottom of your library in a random order. Take the Throne Above AVX 235 WRG RGW 3 Legendary Enchantment M Basic lands you control have all basic land types. Augmented - Whenever you cast an instant or sorcery spell, if you've spent WUBRG to cast spells this turn, copy it. You may choose new targets for the copy. Lysander Jal, Ex-Explorer AVX 224 WBG 1WBG 4 Legendary Creature - Zombie Cleric 4 2 M Copy reminder/spawn Copy When Lysander Jal enters the battlefield, create a token that's a copy of another target noncreature permanent you control. Whenever you cast a spell from your graveyard, return target permanent card from your graveyard to your hand. Watch Me Burn AVX 239 BRG BRG 3 Legendary Enchantment M Whenever Watch Me Burn enters the battlefield or another source you control deals noncombat damage, put an ignition counter on Watch Me Burn. Then it deals damage equal to the number of ignition counters on it to each opponent. Brandy Axel, Combat's Baby AVX 199 WBR RWB 3 Legendary Creature - Human Soldier 1 1 M Whenever you attack or cast a multicolored spell, put a +1/+1 counter on Brandy Axel. If Brandy Axel would be destroyed, remove a +1/+1 counter from her. If you do, instead remove all damage from her and she deals 2 damage to each opponent. Digital Immortality AVX 204 UBR 1UBR 4 Legendary Artifact M Spawn Treasure/spawn Treasure AVX You can't lose the game. Whenever you draw a card, create a tapped Treasure token. When you lose life, sacrifice that many permanents. Mia, Into the Unknown AVX 226 URG GUR 3 Legendary Creature - Human Druid 1 3 M Spawn Treasure/spawn Treasure AVX Whenever a land enters the battlefield under your control, crystallize. 10: Shuffle any number of other permanents you control into their owner's library. Mill that many cards. Put all permanents cards milled this way onto the battlefield. Activate only during your turn and only once each turn. The Hunter of Nebulas AVX 215 WUB 4WUB 7 Legendary Creature - Horror Warrior 7 7 M Flash Hexproof 3, Exile two cards from your graveyard: Gain control of target spell or permanent if it shares a type with both of those cards. Ghastly Progenitor AVX 92 B 4BB 6 Creature - Horror 7 5 R Trample When Ghastly Progenitor enters the battlefield, each opponent reveals their hand. Choose two nonland cards revealed this way. Their owners discard those cards. Refute AVX 60 U 1UU 3 Instant C Counter target spell. 1U, Exile Refute from your graveyard: Draw a card. Alone in the Universe AVX 41 U 1U 2 Enchantment - Aura C Enchant creature Enchanted creature doesn't untap during its controller's untap step. Enchanted creature loses all abilities except for mana abilities. Slyten Visions AVX 63 U 1U 2 Sorcery C Look at top three/vp1pt3 Look at the top three cards of your library. Put one of them into your hand and the rest into your graveyard. Augmented - If you've spent WUBRG to cast spells this turn, put two of those cards into your hand instead. Weaving Reality in a Tapestry AVX 189 G G 1 Sorcery C Search your library for a basic land card, reveal it, put it into your hand, then shuffle. Augmented - If you've spent WUBRG to cast spells this turn, put four +1/+1 counters on up to one target creature you control. So Much to See AVX 186 G 1G 2 Sorcery C Reveal top five/vp1at5 Reveal the top five cards of your library. You may put a permanent card revealed this way into your hand and the rest into your graveyard. So Much to Do AVX 143 R 3R 4 Sorcery C Spawn Treasure/spawn Treasure AVX As an additional cost to cast this spell, discard a card. Draw two cards and crystallize twice. (Put a +1/+1 counter on a creature you control or create a Treasure. Then do it again.) Ruffled Scrum AVX 184 G 1G 2 Sorcery C This spell has flash as long as you control a creature with power 4 or greater. Target creature you control deals damage equal to its power to target creature you don't control. reprint, Ferocious Flame AVX 121 R R 1 Instant U Ferocious Flame deals 2 damage to any target. If you control a creature with power 4 or greater, it deals 4 damage instead. Heat Blast AVX 126 R XR 1 Instant C Heat Blast deals X damage to target creature or planeswalker. reprint, Precursor's Edge AVX 138 R 1R 2 Artifact - Equipment C Equipped creature gets +1/+1 and has menace. Equip R Rugged Ferocity AVX 140 R 1R 2 Instant C Choose target creature, then choose two - • The chosen creature gets +3/+0 until end of turn. • The chosen creature gains trample until end of turn. • The chosen creature gains first strike until end of turn. reprint, Claimed by the Veil AVX 117 R 4R 5 Sorcery C This spell costs 3 less to cast if it targets a permanent with mana value 3 or less. Gain control of target nonland permanent until end of turn. Untap it. It gains haste until end of turn. reprint, Kilnfire AVX 130 R 1R 2 Instant C Choose one - • Kilnfire deals 1 damage to each creature and planeswalker target player controls. • Destroy target artifact. reprint, Lost and Alone AVX 24 W 3WW 5 Instant C Exile target nonland permanent. reprint, Solar Pulse AVX 35 W 1W 2 Instant C Solar Pulse deals 3 damage to target attacking or blocking creature. Abomination Antithesis AVX 2 W 2W 3 Sorcery C Destroy target creature with power 4 or greater. You gain 2 life. Bizarre Dreams AVX 7 W 1W 2 Enchantment C Spawn two Elemental tokens/spawnx2 1/1 blue Elemental AVX When Bizarre Dreams enters the battlefield, destroy up to one target artifact or enchantment. 3W, Sacrifice Bizarre Dreams: Create two 1/1 blue Elemental creature tokens with flying. They can't block this turn. Invincible AVX 19 W W 1 Instant C Put a +1/+1 counter on target creature. It gains indestructible until end of turn. J-7 Freeze Frame AVX 20 W 1W 2 Artifact - Vehicle 3 2 C Vigilance 3W, T: Tap target creature. This ability costs 3 less to activate as long as J-7 Freeze Frame is a creature. Crew 1 (Tap any number of creatures you control with total power 1 or greater: This Vehicle becomes an artifact creature until end of turn.) Adaptive Terrains AVX 255 0 Land C T, Sacrifice Adaptive Terrains: Search your library for a basic land card and put it onto the battlefield tapped, then shuffle. reprint, Realm of the Triumvirate AVX 260 0 Land C T: Add C. 1, T: Add one mana of any color. This ability costs 1 less to activate if there are three or more colors among cards in your graveyard. Scanning Module AVX 250 2 2 Artifact - Equipment C Spawn Treasure/spawn Treasure AVX When Scanning Module enters the battlefield, crystallize. (Put a +1/+1 counter on a creature you control or create a Treasure.) Equipped creature gets +1/+1. Equip 1 TD-3 Slyten Retriever AVX 253 4 4 Artifact Creature - Servo 3 2 C Copy reminder/spawn Copy Augmented - When TD-3 Slyten Retriever enters the battlefield, if it's not a token and you've spent WUBRG to cast spells this turn, create a token that's a copy of it. When TD-3 Slyten Retriever dies, draw a card and gain 3 life. Predatory Abomination AVX 105 B 1B 2 Creature - Horror 2 2 C Predatory Abomination has deathtouch and lifelink as long as you control another Horror. Triumvirate Infiltrator AVX 72 U 1U 2 Creature - Elemental Rogue 2 1 C Triumvirate Infiltrator has flying as long as you control another Elemental. Reconnaissance Expert AVX 182 G 2G 3 Creature - Human Scout 3 2 C When Reconnaissance Expert enters the battlefield, mill four cards. When Reconnaissance Expert dies, return target noncreature permanent card from your graveyard to your hand. Biocultivator AVX 159 G G 1 Creature - Human Scout 0 1 C T: Add one mana of any color a basic land you control could produce. Expose AVX 88 B B 1 Sorcery U Choose a color. Target player reveals their hand and you choose a card of that color from it. If you do, that player discards that card and you lose 1 life. Muse's Wrath AVX 134 R 3RR 5 Sorcery R Untap all creatures that attacked this turn. After this main phase, there is an additional combat phase followed by an additional main phase. For each planeswalker you control, you may activate its loyalty abilities an additional time this turn. Otherworldly Convocation AVX 31 W XW 1 Sorcery M Spawn Elemental/spawn 1/1 blue Elemental AVXSpawn five Elemental tokens/spawnx5 1/1 blue Elemental AVX Create X 1/1 blue Elemental creature tokens with flying. Augmented - If you've spent WUBRG to cast spells this turn, creatures you control gain haste and vigilance until end of turn. WZ-18 Troublemaker AVX 152 R R 1 Artifact Creature - Construct Scout 0 0 C yInitialize/ccgreen=1 WZ-18 Troublemaker enters the battlefield with a +1/+1 counter on it. When WZ-18 Troublemaker dies, put its counters on target creature you control. 1R, Exile WZ-18 Troublemaker from your graveyard: It deals 2 damage to each opponent. Doomed Explorer AVX 86 B B 1 Creature - Human Scout 1 1 C Spawn Treasure/spawn Treasure AVX Deathtouch When Doomed Explorer dies, create a Treasure token. (It's an artifact with “T, Sacrifice this artifact: Add one mana of any color.”) Gravitational Ripper AVX 95 B 2B 3 Creature - Human Warrior 3 1 C Menace Augmented - When Gravitational Ripper enters the battlefield, if you've spent WUBRG to cast spells this turn, target opponent sacrifices a creature. If they can't, they discard a card. Lost Explorer AVX 99 B 3B 4 Creature - Zombie Scout 4 2 C Lost Explorer has first strike as long as it's attacking. 1B, Exile Lost Explorer from your graveyard: Crystallize. (Put a +1/+1 counter on a creature you control or create a Treasure.) Flenser's Lieutenant AVX 90 B 1BB 3 Creature - Elemental Horror 2 2 C Whenever you cast a black spell, put a +1/+1 counter on Flenser's Lieutenant. B: Tap Flenser's Lieutenant and put a stun counter on it. It gains indestructible until end of turn. (If a permanent with a stun counter would become untapped, remove one from it instead.) P-3 Ambusher AVX 103 B 3B 4 Artifact Creature - Servo 3 4 C When P-3 Ambusher enters the battlefield, you may sacrifice a creature or discard a creature card. If you do, draw a card. Expedition Outfitter AVX 119 R 2R 3 Creature - Human Artificer 2 2 C Spawn Servo/spawn 1/1 colorless Servo AVX When Expedition Outfitter enters the battlefield, create a 1/1 colorless Servo artifact creature token. At the beginning of each end step, if an artifact was put into your graveyard from the battlefield this turn, Expedition Outfitter deals 1 damage to each opponent. Master of Munitions AVX 133 R 1R 2 Creature - Human Artificer 2 2 C Whenever an artifact enters the battlefield under your control, Master of Munitions deals 1 damage to each opponent. Slyten Jewel Runner AVX 142 R 2R 3 Creature - Human Scout 2 2 C Whenever Slyten Jewel Runner attacks, target creature can't block until end of turn. Augmented - At the beginning of your end step, if you've spent WUBRG to cast spells this turn, put a +1/+1 counter on Slyten Jewel Runner. Abominable Xenoflora AVX 153 G 1G 2 Creature - Plant Horror 2 1 C Trample Whenever another Horror enters the battlefield under your control, put a +1/+1 counter on Abominable Xenoflora. Lost Crew AVX 132 R 2R 3 Creature - Zombie 2 1 C Spawn Treasure/spawn Treasure AVX When Lost Crew enters the battlefield or dies, crystallize. (Put a +1/+1 counter on a creature you control or create a Treasure.) IG-2 Disassembler AVX 128 R 3RR 5 Artifact Creature - Construct Artificer 5 3 C Whenever IG-2 Disassembler enters the battlefield or attacks, you may sacrifice an artifact. When you do, IG-2 Disassembler deals 2 damage to target player or planeswalker. Twisted Scinid AVX 148 R 3R 4 Creature - Lizard Horror 4 3 C 1, Sacrifice another creature: Crystallize. Activate only as a sorcery. (Put a +1/+1 counter on a creature you control or create a Treasure.) WUBRG: Target creature gets +3/+3 and gains trample until end of turn. Activate only as a sorcery. Field Engineer AVX 122 R 3R 4 Creature - Human Artificer 3 3 C At the beginning of combat on your turn, you may have target artifact you control become a 3/3 artifact creature until end of turn. If you do, it and Field Engineer attack this turn if able. Unstable Vein AVX 188 G 1G 2 Enchantment C Whenever Unstable Vein enters or leaves the battlefield, choose one - • Put a +1/+1 counter on each of up to two target creatures. • Unstable Vein deals 2 damage to target creature with flying. Extant Decay AVX 168 G 1G 2 Sorcery C Look at top one/vp1pt1 Destroy target artifact or enchantment. Surveil 1. (Look at the top card of your library. You may put that card into your graveyard.) Triumvirate Bellringer AVX 146 R 1R 2 Creature - Elemental Warrior 1 1 U Rhapsody 4RR (Pay 4RR to cast this as a 4/4, or as a sorcery to make it become a 4/4.) Double strike Ancient Durumderm AVX 155 G 3G 4 Creature - Beast 5 3 C Spawn Treasure/spawn Treasure AVX Whenever Ancient Durumderm attacks, you may return another creature you control to its owner's hand. If you do, create a Treasure token. (It's an artifact with “T, Sacrifice this artifact: Add one mana of any color.”) Brand New Species AVX 161 G 4G 5 Creature - Horror 2 1 C Spawn Horror/spawn 3/2 green Horror AVX When Brand New Species enters the battlefield, create a tapped 3/2 green Horror creature token. Augmented - At the beginning of each end step, if you've spent WUBRG to cast spells this turn, put a +1/+1 counter on up to one target Horror you control. OH-14 Diamond AVX 176 G 3G 4 Artifact Creature - Construct Scout 3 3 C Trample Whenever you attack with another creature with power 4 or greater, put a +1/+1 counter on OH-14 Diamond. Bioluminescent Predator AVX 160 G 1G 2 Creature - Beast 2 1 C When Bioluminescent Predator dies, draw a card, then you may put a land card from your hand onto the battlefield. DL-19 Reject AVX 164 G 5G 6 Artifact Creature - Construct Warrior 6 6 C Vigilance, reach When DL-19 Reject enters the battlefield, target creature you control gets +2/+2 until end of turn. Olten Tarrasque AVX 178 G 5GG 7 Creature - Dinosaur 6 8 C Trample Ward 3 (Whenever this creature becomes the target of a spell or ability an opponent controls, counter it unless that player pays 3.) Cycling 2 (2, Discard this card: Draw a card.) Sword of Love and Loathing AVX 252 3 3 Artifact - Equipment M Equipped creature gets +2/+2 and protection from black and from red. Whenever equipped creature deals combat damage to a player, that player loses 3 life unless they discard a card or sacrifice a nonland permanent. You discard a card, then you draw two cards. Equip 2 Turn the Record Over AVX 73 U 3UU 5 Sorcery M EDH Banned Each player chooses three permanents they control, then returns the others to their owners' hands. Each player loses all unspent mana. Exile Turn the Record Over. This Is Not Our Fate AVX 69 U 2U 3 Enchantment M Rhapsody 4UU (Pay 4UU to cast this as a 4/4, or as a sorcery to make it become a 4/4.) Whenever you draw a card, any number of target players mill two cards. Whenever This Is Not Our Fate deals combat damage to a player, for each player, you may cast an instant or sorcery card from that player's graveyard without paying its mana cost. DC-4 Cutie AVX 8 W 1WW 3 Artifact - Vehicle 3 3 M Cast from Exile reminder/spawn Can Be Cast From Exile Flying Whenever DC-4 Cutie enters the battlefield or attacks, choose target creature card with mana value 3 or less in your graveyard. You may cast it this turn. Crew 2 Heartforge Savant AVX 125 R 1R 2 Creature - Human Wizard 1 1 M Spawn Treasure/spawn Treasure AVX Trample Whenever you cast a noncreature spell, crystallize. If you create a Treasure this way, Heartforge Savant deals 1 damage to you for each Treasure you've created this turn. (Put a +1/+1 counter on a creature you control or create a Treasure.) Olten's Heart AVX 259 0 Land M T: Add C. 6, T, Discard a card: Search your library for a multicolored card, exile it, then shuffle. If its mana value is 3 or less, you may cast it without paying its mana cost. If you don't, put it into your hand. Activate only as a sorcery. Eminent Extraction Engine AVX 243 7 7 Artifact M Reveal top ten/vp1at10 Sacrifice a land: You may cast a spell from your hand without paying its mana cost. Activate this ability only once each turn. Exile five land cards from your graveyard: Draw five cards. Exile the top ten cards of your library. Doom AVX 85 B 2B 3 Sorcery M Cast from Exile reminder/spawn Can Be Cast From Exile Doom deals 3 damage to any target and you gain 3 life. Reconstruct 3BB (You may cast this from your graveyard for its reconstruct cost reduced by the mana value of a permanent you sacrifice as you cast it this way. Then exile this.) You may cast Doom from exile by paying 4BBB rather than its mana cost. If you do, shuffle it into your library instead of putting it anywhere else as it resolves. Supernova AVX 145 R 1RRR 4 Sorcery M You can't cast this spell if you've cast another spell this turn. Add seven mana in any combination of colors. Spend this mana only to cast red spells with mana value 6 or greater without X in their mana cost. Apex Abomination AVX 157 G 3GG 5 Creature - Horror Beast 6 6 M Vigilance, trample Whenever another Horror enters the battlefield under your control, choose one - • Destroy target artifact or enchantment. • You gain 4 life. • Apex Abomination fights another target creature. Pretty Savage AVX 181 G GG 2 Sorcery M Search your library for a creature card, reveal it, put it into your hand, then shuffle. Then if you control a creature with power 4 or greater, you may pay 4. If you do, you may put a creature card from your hand onto the battlefield. Supernatural Stamina AVX 111 B B 1 Instant C Target creature gets +2/+0 until end of turn and gains “When this creature dies, return it to the battlefield tapped under its owner's control.” Bad Romance AVX 81 B 4B 5 Instant C Exile target creature or planeswalker. You gain 4 life. Arisen Psion AVX 80 B 1B 2 Creature - Zombie Wizard Pilot 1 3 C Whenever you cast a noncreature spell, each opponent loses 1 life. 4, Exile Arisen Psion from your graveyard: Draw a card. Skittering Atrocity AVX 107 B 4BB 6 Artifact Creature - Horror 5 4 C When Skittering Atrocity enters the battlefield, up to one target creature gets -X/-X until end of turn, where X is the number of Horrors you control. Abomination's Desire AVX 78 B BBB 3 Instant U Destroy target creature or planeswalker. Crystallize. (Put a +1/+1 counter on a creature you control or create a Treasure.) Sounds of Silence AVX 109 B XB 1 Instant R Spend only black mana on X. Any number of target players each draw X cards and lose X life. Vindictive Guardian AVX 149 R 1R 2 Creature - Elemental Soldier 2 2 C Spawn Treasure/spawn Treasure AVX Rhapsody 3RR (Pay 3RR to cast this as a 4/4, or as a sorcery to make it become a 4/4.) Whenever Vindictive Guardian or another creature enters the battlefield under your control, if that creature's power is 4 or greater, create a Treasure token. Behavioral Specialist AVX 44 U 4U 5 Creature - Human Artificer Scout 2 5 C Spawn Elemental/spawn 1/1 blue Elemental AVX Augmented - When Behavioral Specialist enters the battlefield, if you've spent WUBRG to cast spells this turn, create a 1/1 blue Elemental creature token with flying. Whenever one or more creatures you control deal combat damage to an opponent, you may draw a card. If you do, discard a card. Propulsion Pack AVX 58 U 2U 3 Artifact - Equipment C Spawn Servo/spawn 1/1 colorless Servo AVX When Propulsion Pack enters the battlefield, create a 1/1 colorless Servo artifact creature token and attach Propulsion Pack to it. Equipped creature gets +1/+1 and has flying. Equip 3U Psionic Rebuke AVX 59 U 1U 2 Instant C Counter target spell unless its controller pays 2. Put a +1/+1 counter on a creature you control. Abberant Frostbringer AVX 39 U 5U 6 Artifact Creature - Horror 5 4 C When Abberant Frostbringer enters the battlefield, tap up to one target creature. If you do, put two stun counters on that creature. (If a permanent with a stun counter would become untapped, remove one from it instead.) Second Wave Explorer AVX 33 W 1W 2 Creature - Human Soldier 2 2 C Augmented - At the beginning of combat on your turn, if you've spent WUBRG to cast spells this turn, put a +1/+1 counter on Second Wave Explorer. Eyes in Orbit AVX 11 W 4W 5 Creature - Human Scout 3 5 C When Eyes in Orbit enters the battlefield, you may exile another target permanent you control. Return that card to the battlefield under your control at the beginning of the next end step. Ascended Explorer AVX 4 W 3W 4 Creature - Human Angel 2 1 C Flying When Ascended Explorer enters the battlefield, return target creature card with mana value 2 or less from your graveyard to the battlefield. 1-ST Thankless Companion AVX 1 W 1W 2 Artifact Creature - Servo 1 1 C When 1-ST Thankless Companion enters the battlefield, draw a card. Faithful Guardian AVX 13 W 2W 3 Creature - Elemental Advisor 2 2 C Other Elemental creatures you control get +1/+0. Precursor Custodians AVX 32 W 4WW 6 Artifact Creature - Construct 3 4 C When Precursor Custodians enters the battlefield, exile up to one target creature. As long as that card remains exiled, its owner may cast it. A spell cast this way costs 2 more to cast. Traveling Duo AVX 37 W 2W 3 Creature - Human Scout 2 2 C Spawn Servo/spawn 1/1 colorless Servo AVX Vigilance When Traveling Duo enters the battlefield, create a 1/1 colorless Servo artifact creature token. Mineral Expert AVX 54 U 2UU 4 Creature - Human Artificer 1 1 C Look at top one/vp1pt1 When Mineral Expert enters the battlefield, surveil 1. When you do, you may return target instant or sorcery card from your graveyard to your hand. (Look at the top card of your library. You may put that card into your graveyard.) Deploy the Rovers AVX 47 U 3U 4 Instant C Spawn three Servo tokens/spawnx3 1/1 colorless Servo AVX Create three 1/1 colorless Servo artifact creature tokens. Living Atrocity AVX 53 U 2U 3 Creature - Elemental Horror 2 3 C Whenever you cast a noncreature spell, you may have target player mill two cards. Then if a player has twenty or fewer cards in their library, put a +1/+1 counter on Living Atrocity. Wandering Visionary AVX 76 U 2U 3 Creature - Human Scout 2 2 C Spawn Elemental/spawn 1/1 blue Elemental AVX When Wandering Visionary enters the battlefield, draw a card. WUBRG: Create a 1/1 blue Elemental creature token with flying. Earlymorning Hart AVX 165 G 1G 2 Creature - Elk 3 2 U Cast from Exile reminder/spawn Can Be Cast From Exile Creatures you control enter the battlefield with a +1/+1 counter on them if you spend three or more colors of mana to cast them. Vastness of Space AVX 238 WU WU 2 Instant C Counter target spell unless its controller pays 3. Enter the Wormhole AVX 205 UB 1UB 3 Enchantment C When Enter the Wormhole enters the battlefield or leaves the battlefield, draw a card. Whenever you cast a noncreature spell, target player mills a card. Hatewracked Explorer AVX 212 BR 2BR 4 Creature - Human Elemental Horror 3 4 C Spawn Treasure/spawn Treasure AVX When Hatewracked Explorer enters the battlefield, you may sacrifice an artifact or creature. If you do, crystallize. (Put a +1/+1 counter on a creature you control or create a Treasure.) 4BR, Sacrifice an artifact or creature: Destroy target creature if it was dealt damage this turn. Defective Abomination AVX 202 RG 2RG 4 Creature - Horror 4 3 C Whenever Defective Abomination attacks, you may sacrifice a permanent. If you do, put a +1/+1 counter on it. It gains indestructible until end of turn. Olten Vipermoa AVX 229 WG 1GW 3 Creature - Bird Beast 3 2 C Flash When Olten Vipermoa enters the battlefield, you may return another creature you control to its owner's hand. If you do, put two +1/+1 counters on Olten Vipermoa. Long Lost Cause AVX 223 WB 3WB 5 Creature - Zombie Pilot 4 2 C When Long Lost Cause enters the battlefield, each opponent exiles a card from their hand or a creature they control. TT-20 Salvation AVX 236 UR UR 2 Artifact Creature - Servo 0 0 C Spawn Servo/spawn 1/1 colorless Servo AVX TT-20 Salvation gets +1/+1 for each other artifact you control. As TT-20 Salvation enters the battlefield, create a 1/1 colorless Servo artifact creature token. Horrific Salvage AVX 214 BG BG 2 Instant C Return up to one target permanent card and up to one target Horror card from your graveyard to your hand. Upbeat Vanguard AVX 237 WR RW 2 Creature - Elemental 2 2 C Rhapsody 4RW (Pay 4RW to cast this as a 4/4, or as a sorcery to make it become a 4/4.) Lifelink, haste Suncolored Dreamer AVX 234 UG 5GU 7 Creature - Elemental Beast 7 7 C You may pay WUBRG rather than pay this spell's cost. When Suncolored Dreamer enters the battlefield, draw a card. Vivid Crag AVX 261 0 Land U yInitialize/cr90;/ccgreen=2 Vivid Crag enters the battlefield tapped with two charge counters on it. T: Add R. T, Remove a charge counter from Vivid Crag: Add one mana of any color. Vivid Creek AVX 262 0 Land U yInitialize/cr90;/ccgreen=2 Vivid Creek enters the battlefield tapped with two charge counters on it. T: Add U. T, Remove a charge counter from Vivid Creek: Add one mana of any color. Vivid Meadow AVX 265 0 Land U yInitialize/cr90;/ccgreen=2 Vivid Meadow enters the battlefield tapped with two charge counters on it. T: Add W. T, Remove a charge counter from Vivid Meadow: Add one mana of any color. Vivid Marsh AVX 264 0 Land U yInitialize/cr90;/ccgreen=2 Vivid Marsh enters the battlefield tapped with two charge counters on it. T: Add B. T, Remove a charge counter from Vivid Marsh: Add one mana of any color. Vivid Grove AVX 263 0 Land U yInitialize/cr90;/ccgreen=2 Vivid Grove enters the battlefield tapped with two charge counters on it. T: Add G. T, Remove a charge counter from Vivid Grove: Add one mana of any color. Start Over AVX 36 W 1WW 3 Sorcery U Augmented - If you've spent WUBRG to cast spells this turn, you may play Start Over without paying its mana cost. Put target creature or planeswalker on the bottom of its owner's library. Life as a Means to a Triumph AVX 171 G XG 1 Sorcery U Spawn Elemental/spawn Elemental AVX Create an X/X Elemental creature token that's all colors. Reconstruct XGGG (You may cast this from your graveyard for its reconstruct cost reduced by the mana value of a permanent you sacrifice as you cast it this way. Then exile this.) Operation 433 AVX 100 B 1B 2 Sorcery R Search your library for a creature or sorcery card, put it into your graveyard, then shuffle. Reconstruct 2B (You may cast this from your graveyard for its reconstruct cost reduced by the mana value of a permanent you sacrifice as you cast it this way. Then exile this.) Extinction Specialist AVX 89 B 2BB 4 Creature - Human Druid 3 3 R As Extinction Specialist enters the battlefield, note two creature types. Whenever Extinction Specialist enters the battlefield or attacks, choose one of the noted creature types. Creatures you don't control of the chosen type get -1/-1 until end of turn. Olten's Farewell AVX 27 W 6W 7 Enchantment R Spawn four Elemental tokens/spawnx4 1/1 blue Elemental AVXSpawn two Elemental tokens/spawnx2 1/1 blue Elemental AVX At the beginning of your upkeep, create four 1/1 blue Elemental creature tokens with flying. You gain 4 life. 2W, Discard Olten's Farewell: Create two 1/1 blue Elemental creature tokens with flying. You gain 2 life. Skytouch Distorter AVX 34 W 1W 2 Creature - Elemental Wizard 2 1 R Rhapsody 3WW (Pay 3WW to cast this as a 4/4, or as a sorcery to make it become a 4/4.) Players can't search libraries unless they pay X, where X is Skytouch Distorter's power. The Future is Unlimited AVX 50 U 4UU 6 Enchantment R Look at top one/vp1pt1 You may look at the top card of your library any time. You may play lands and cast spells from the top of your library. As long as your main library has ten or fewer cards in it, you may cast spells without paying their mana costs. Never Enough AVX 175 G XGG 2 Sorcery R Search your library for a creature card with mana value X or less, put it onto the battlefield, then shuffle. Reconstruct XGGG (You may cast this from your graveyard for its reconstruct cost reduced by the mana value of a permanent you sacrifice as you cast it this way. Then exile this.) You can't sacrifice creatures or lands to pay Never Enough's reconstruct cost. Listen and Learn AVX 173 G 2G 3 Sorcery U This spell costs 2 less to cast if it targets a multicolored card. Return target card from your graveyard to your hand. Adamant Engineer AVX 40 U 2U 3 Creature - Human Artificer 2 2 R At the beginning of combat on your turn, up to one target artifact you control becomes a creature in addition to its other types and gains “This creature's power and toughness are each equal to the number of artifacts you control” and “U: Exile this creature, then return it to the battlefield under your control.” A Sucker for You AVX 66 U 3UU 5 Sorcery R Gain control of target artifact, creature, or planeswalker if its mana value is 4 or less or if you cast A Sucker for You from a graveyard. Reconstruct 9UUU (You may cast this from your graveyard for its reconstruct cost reduced by the mana value of a permanent you sacrifice as you cast it this way. Then exile this.) Inquisitive Guardian AVX 52 U U 1 Creature - Human Elemental 1 1 R Whenever Inquisitive Guardian deals combat damage to an opponent, you may exile a nonland card from your graveyard. If you do, draw a card. U: Inquisitive Guardian gains flying until end of turn. Lifeforge Battery AVX 172 G 3G 4 Artifact R T: Add one mana of any color. 2, T: Choose a color. Add X mana of the chosen color, where X is the number of permanents you control that could produce mana of that color. Earthly Ambitions AVX 166 G 4G 5 Instant R Return up to six target cards in your graveyard that don't share colors to your hand. Exile Earthly Ambitions. On Repeat AVX 28 W 1W 2 Instant U Exile target creature or enchantment you control, then return that card to the battlefield under your control. You may cast On Repeat from your graveyard any time you could cast a sorcery by discarding a land card in addition to paying its other costs. Brightsouled Guardian AVX 45 U 3U 4 Creature - Elemental 3 2 U Flash When Brightsouled Guardian enters the battlefield, return up to one target nonland permanent to its owner's hand. Outside the Airlock AVX 102 B 3B 4 Enchantment U Spawn Horror/spawn 3/2 green Horror AVX When Outside the Airlock enters the battlefield, create a tapped 3/2 green Horror creature token. Whenever a creature you control dies, each opponent loses 1 life and you gain 1 life. Ignited Vanguard AVX 18 W W 1 Creature - Elemental Soldier 1 1 U Vigilance Once each turn, when you cast an instant, sorcery, or Elemental spell, you may put a +1/+1 counter on Ignited Vanguard. Voice of the Universe AVX 150 R 2R 3 Sorcery U Crystallize. (Put a +1/+1 counter on a creature you control or create a Treasure.) Voice of the Universe deals 2 damage to each creature. Everybody Knows AVX 49 U 4UU 6 Instant U Draw four cards. The Past Is Gone AVX 104 B 2B 3 Sorcery R EDH Banned Each player chooses a nonbasic card name, then searches each of their opponents' graveyards, hands, and libraries for any number of cards with the chosen name and exiles them. Each player shuffles, then draws a card for each card exiled from their hand this way. Olten Surveyor AVX 177 G 1G 2 Creature - Human Scout 1 3 R Spawn Servo/spawn 1/1 colorless Servo AVXSpawn five Servo tokens/spawnx5 1/1 colorless Servo AVX When Olten Surveyor enters the battlefield, choose any number. Each opponent creates a 1/1 colorless Servo artifact creature token for each mode chosen. • Destroy target artifact or enchantment with mana value 3 or less. • Shuffle target player's graveyard into their library. • You gain 4 life. • Put a +1/+1 counter on target creature. Bril, the Oltenen Emissary AVX 200 WUBRG WUBRG 5 Legendary Creature - Elemental Noble 5 5 R Augmented - Whenever Bril, the Oltenen Emissary enters the battlefield or attacks, if you've spent WUBRG to cast spells this turn, destroy target permanent. Attuned Slayer AVX 115 R 1R 2 Creature - Elemental Warrior 1 3 R Cast from Exile reminder/spawn Can Be Cast From Exile Rhapsody 4RR (Pay 4RR to cast this as a 4/4, or as a sorcery to make it become a 4/4.) Trample Whenever Attuned Slayer deals combat damage to a player, exile that many cards from the top of your library. You may play those cards this turn. OM-6 Walker AVX 135 R 2R 3 Artifact Creature - Construct Berserker 3 3 R Menace When OM-6 Walker dies, OM-6 Walker deals damage to each player equal to twice the number of nonbasic lands that player controls. An Unfamiliar Swarm AVX 74 U 2U 3 Sorcery C Spawn two Elemental tokens/spawnx2 1/1 blue Elemental AVX Create two 1/1 blue Elemental creature tokens with flying. Reconstruct 7U (You may cast this from your graveyard for its reconstruct cost reduced by the mana value of a permanent you sacrifice as you cast it this way. Then exile this.) Yet Life Still Flourishes AVX 190 G 1GG 3 Sorcery U Destroy target artifact, enchantment, or planeswalker. Reconstruct 4GG (You may cast this from your graveyard for its reconstruct cost reduced by the mana value of a permanent you sacrifice as you cast it this way. Then exile this.) A Rush of Stillness in the Air AVX 61 U U 1 Sorcery U Return target instant or sorcery card with mana value 3 or less and without reconstruct from your graveyard to your hand. Reconstruct 6U (You may cast this from your graveyard for its reconstruct cost reduced by the mana value of a permanent you sacrifice as you cast it this way. Then exile this.) Exit This Mortal Stage AVX 87 B B 1 Sorcery U Each player sacrifices a creature. Reconstruct 5BBB (You may cast this from your graveyard for its reconstruct cost reduced by the mana value of a permanent you sacrifice as you cast it this way. Then exile this.) Animus Channeler AVX 42 U 1U 2 Creature - Elemental Wizard 1 3 U Flash Rhapsody 5UU (Pay 5UU to cast this as a 4/4, or once it is in play to make it become a 4/4.) Animus Channeler's rhapsody cost can be paid any time you could cast an instant. Oltenen Paradise-Seeker AVX 26 W 1W 2 Creature - Elemental Wizard 2 1 U Rhapsody 5WW (Pay 5WW to cast this as a 4/4, or as a sorcery to make it become a 4/4.) Whenever Oltenen Paradise-Seeker attacks, up to one target creature's base power and toughness each become equal to Oltenen Paradise-Seeker's power and toughness until end of turn. Reckless Guardian AVX 139 R 2R 3 Creature - Elemental Berserker 2 3 U Spawn Servo/spawn 1/1 colorless Servo AVXSpawn five Servo tokens/spawnx5 1/1 colorless Servo AVX Rhapsody 4RR (Pay 4RR to cast this as a 4/4, or as a sorcery to make it become a 4/4.) When Reckless Guardian dies, create X 1/1 colorless Servo artifact creature tokens, where X is Reckless Guardian's power. Kan's Faithful AVX 21 W 2WW 4 Creature - Elemental 2 2 U Rhapsody 5WW (Pay 5WW to cast this as a 4/4, or as a sorcery to make it become a 4/4.) When Kan's Faithful enters the battlefield, exile up to one target nonland permanent with mana value X or less until Kan's Faithful leaves the battlefield, where X is Kan's Faithful's power. Toxic Fumes AVX 112 B 6BB 8 Sorcery U Cast from Exile reminder/spawn Can Be Cast From Exile As an additional cost to cast this spell, exile any number of cards from your graveyard. This spell costs 1 less to cast for each card exiled this way. All creatures get -3/-3 until end of turn. Postmortem Contemplation AVX 57 U 1U 2 Enchantment U When Postmortem Contemplation enters the battlefield, draw a card. 1U: Draw a card, then discard a card. Specialized Constructor AVX 64 U 1U 2 Creature - Human Wizard 0 2 U Spawn Servo/spawn 1/1 colorless Servo AVX Whenever you cast a noncreature spell, create a 1/1 colorless Servo artifact creature token. 1U, T, Exile three noncreature cards from your graveyard: Draw a card. Drown in Apathy AVX 9 W 2W 3 Enchantment U When Drown in Apathy enters the battlefield, exile target creature until Drown in Apathy leaves the battlefield. If a permanent would be returned to the battlefield this way, put it in its owner's hand instead. Bioluminescent Display AVX 6 W 2W 3 Instant U Spawn two Elemental tokens/spawnx2 1/1 blue Elemental AVX Return up to one target spell to its owner's hand. Create two 1/1 blue Elemental creature tokens with flying. They can't block this turn. Debaser of Truth AVX 83 B 1B 2 Creature - Horror 2 1 R When Debaser of Truth enters the battlefield, if you control three or more Horrors, each opponent discards two cards. Other Horror creatures you control get +1/+1. Extraction Mercenary AVX 120 R R 1 Creature - Human Warrior 2 1 R Spawn Treasure/spawn Treasure AVX When Extraction Mercenary enters the battlefield, if you attacked this turn, crystallize. (Put a +1/+1 counter on a creature you control or create a Treasure.) 4RR: Extraction Mercenary deals 3 damage to any target. Ambush Predator AVX 193 BG 2BG 4 Creature - Horror 3 2 U Spawn Horror/spawn 3/2 green Horror AVX Reach When Ambush Predator enters the battlefield, you may return target Horror creature card from your graveyard to your hand. When Ambush Predator dies, exile it and create a 3/2 green Horror creature token. Insatiable Abomination AVX 170 G 2GG 4 Creature - Horror 5 3 R Whenever Insatiable Abomination or another Horror enters the battlefield under your control, each player mills four cards. Exile a creature card from your graveyard: Tap target Horror you control. It gains indestructible until end of turn. I-6 Dragoon AVX 17 W W 1 Artifact Creature - Construct Soldier 2 1 R 1W: Artifact creatures you control get +1/+1 until end of turn. Activate only once each turn. Eldan Jackson, Last Hope AVX 10 W 3WW 5 Legendary Creature - Human Scout 3 4 R Double strike Whenever Eldan Jackson deals combat damage, return target permanent card with mana value 3 or less from your graveyard to the battlefield. Faith Given Form AVX 12 W 6WW 8 Creature - Angel 4 8 R Spawn Elemental/spawn Elemental AVX Flying, vigilance At the beginning of your end step, return up to one target creature card from your graveyard to the battlefield. If a creature isn't returned this way, create a 4/4 Elemental creature token that's all colors. HO-20 Rising Sun AVX 127 R 3R 4 Artifact Creature - Phoenix 4 2 R Flying Ward-Pay 4 life. Augmented - At the beginning of each end step, if you've spent WUBRG to cast spells this turn, return HO-20 Rising Sun from your graveyard to the battlefield tapped. TF-6 Ruler AVX 68 U 5UU 7 Artifact Creature - Construct 7 7 R Hexproof Augmented - At the beginning of each end step, if you've spent WUBRG to cast spells this turn, untap up to three permanents. Then you may shuffle your hand into your library. If you do, draw three cards. Living Beyond Your Years AVX 23 W WW 2 Enchantment R Once each turn, when a permanent is exiled from the battlefield by a spell or ability you control, you may draw a card. Triumvirate Inductee AVX 71 U 2U 3 Creature - Human Elemental Wizard 2 2 R Rhapsody 4UU (Pay 4UU to cast this as a 4/4, or as a sorcery to make it become a 4/4.) Whenever you cast a noncreature spell, Triumvirate Inductee gets +1/+1 until end of turn. Then if its power is 4 or greater, you may tap or untap target permanent. Hurried Scavenger AVX 169 G 1G 2 Creature - Beast 2 2 U Whenever Hurried Scavenger attacks or blocks, you may mill two cards. Hurried Scavenger gets +4/+4 as long as you have five or more card types among cards in your graveyard. Observation Field AVX 246 2 2 Artifact U yInitialize/ccgreen=3 Observation Field enters the battlefield with three charge counters on it. 2, T, Remove a charge counter from Observation Field: Draw a card and gain 2 life. T, Sacrifice Observation Field: Shuffle any number of target cards from your graveyard into your library. Lonely Relic AVX 245 3 3 Artifact U T: Add one mana of any color. Augmented - As long as you've spent WUBRG to cast spells this turn, spells you control can't be countered. Uncanny Allocator AVX 254 4 4 Artifact Creature - Advisor 3 3 U Whenever Uncanny Allocator enters the battlefield or attacks, give any number of permanents and/or players with counters on them another counter of each kind already there. Diabolus ex Machina AVX 203 UB 2UB 4 Enchantment R You may cast spells as though they had flash. Whenever you cast a sorcery spell, each opponent loses 3 life unless they discard a card or sacrifice a nonland permanent. As a Matter of Course AVX 196 WB 1WB 3 Instant R Copy reminder/spawn Copy Augmented - When you cast this spell, if you've spent WUBRG to cast spells this turn, copy it twice. Choose a nonland permanent type. Each player sacrifices a permanent of the chosen type. LH-6 Brutality AVX 221 BR 2BR 4 Artifact Creature - Construct 5 5 R Haste LH-6 Brutality can't attack or block unless you have two or fewer cards in hand. T: Each player discards a card. Activate only as a sorcery. No Good Deed Goes Unpunished AVX 228 BG BG 2 Sorcery R Destroy target monocolored permanent. Reconstruct 4BG (You may cast this from your graveyard for its reconstruct cost reduced by the mana value of a permanent you sacrifice as you cast it this way. Then exile this.) You can only sacrifice permanents that share a color with No Good Deed Goes Unpunished to pay its reconstruct cost. Attuned Specialist AVX 116 R 4R 5 Creature - Human Berserker Wizard 3 2 U Haste Augmented - At the beginning of combat on your turn, if you've spent WUBRG to cast spells this turn, gain control of target nonland permanent until end of turn. Untap it. It gains haste until end of turn. The Sin of Hope AVX 232 BG BG 2 Enchantment R Reveal top one/vp1at1 At the beginning of your upkeep, you lose 1 life, then reveal the top card of your library. You lose life equal to its mana value unless it is a creature card. Put that card into your hand. Enthusiastic Double AVX 206 UR 3UR 5 Creature - Elemental Reflection 0 0 R You may have Enthusiastic Double enter the battlefield as a copy of any permanent on the battlefield, except it's 4/4, it's a creature in addition to its other types, and it has haste. Spinning Gears Abomination AVX 251 X 0 Artifact Creature - Horror 0 0 R Haste Ward-Sacrifice a creature. Spinning Gears Abomination enters the battlefield with X +1/+1 counters on it. Spinning Gears Abomination can't attack alone. Holdsteady Engine AVX 244 2 2 Artifact R As Holdsteady Engine enters the battlefield, choose a card name. Cards with the chosen name entering the battlefield don't cause abilities to trigger. Activated abilities of cards with the chosen name can't be activated unless they're mana abilities. Channeling Stone AVX 256 0 Land R T: Add C. T: Add one mana of any color that a basic land you control could produce. reprint, Living Planet AVX 258 0 Land R T: Add C. 3: Living Planet becomes a 2/2 Elemental creature until end of turn. This ability costs 1 less to activate for each creature you control. Fallen Hero AVX 208 WB 1WB 3 Creature - Zombie Soldier 3 3 R Menace, lifelink When Fallen Hero leaves your graveyard, if it wasn't exiled, you may return target creature card not named Fallen Hero from your graveyard to your hand. Ataraxia AVX 197 WU 1WU 3 Enchantment R Whenever a nonbasic land becomes tapped or enters the battlefield tapped, it doesn't untap during its controller's untap steps for as long as Ataraxia remains on the battlefield. In Dire Straits AVX 217 UG 2GU 4 Instant R Spawn Horror/spawn 3/2 green Horror AVXSpawn five Horror tokens/spawnx5 3/2 green Horror AVX Draw two cards, then you may put a land card from your hand onto the battlefield. If you cast In Dire Straits during your turn for its reconstruct cost, create X 3/2 green Horror creature tokens, where X is the number of lands you control. Reconstruct 8GGUU (You may cast this from your graveyard for its reconstruct cost reduced by the mana value of a permanent you sacrifice as you cast it this way. Then exile this.) Nihilistic Shock Trooper AVX 227 BR BR 2 Creature - Human Warrior 2 2 R Spawn Treasure/spawn Treasure AVX Once each turn, when another creature dies, you may crystallize. (Put a +1/+1 counter on a creature you control or create a Treasure.) Whenever an artifact you control dies, Nihilistic Shock Trooper deals 1 damage to each opponent. All-Devouring Hope AVX 192 WG XGW 2 Sorcery R Spawn two Elemental tokens/spawnx2 all colors Elemental AVX Destroy up to X target artifacts and/or enchantments. If X is 3 or more, you gain twice X life. If X is 6 or more, create two X/X Elemental creature tokens that are all colors. Sage of Folded Possibilities AVX 231 UG GU 2 Creature - Human Elemental Druid 2 2 R Spawn Elemental/spawn Elemental AVX Augmented - At the beginning of combat on your turn, if you've spent WUBRG to cast spells this turn, untap up to one target land you control. It becomes a 4/4 Elemental creature that's all colors and gains haste and vigilance until end of turn. It's still a land. T: Untap target land. It gains all basic land types until end of turn. Chaos Is Your Redemption AVX 201 UR 1UR 3 Instant R Search your library for three differently named noncreature, nonland cards with mana value 3 or less not named Chaos Is Your Redemption and exile them, then shuffle. If you exile three cards this way, cast one at random without paying its mana cost. Then shuffle the rest into your library. Fearsome Xenoblossom AVX 209 WG 2GW 4 Creature - Plant 5 5 R This spell can't be countered. Ward 3 W, Exile Fearsome Xenoblossom from your graveyard: You gain 4 life. Living Supernova AVX 222 RG 4RG 6 Creature - Avatar 7 5 R Reveal top two/vp1at2Cast from Exile reminder/spawn Can Be Cast From Exile RG, Reveal Living Supernova from your hand: Put a land card from your hand onto the battlefield tapped. Activate only as a sorcery. Whenever Living Supernova or a land enters the battlefield under your control, exile the top two cards of your library. Until the end of your next turn, you may play those cards. Cradle of War AVX 242 2 2 Artifact R 3, T: You may put an artifact card with mana value 3 or less from your hand onto the battlefield. This ability costs 1 less to activate for each other artifact you control. Kan, Triumvirate Tactician AVX 220 WR 1RW 3 Legendary Creature - Elemental 3 3 R Look at top four/vp1pt4 Rhapsody 5RW (Pay 5RW to cast this as a 4/4, or as a sorcery to make it become a 4/4.) Whenever a creature you control with power 4 or greater attacks, look at the top four cards of your library. You may cast a nonland card with mana value 3 or less from among them without paying its mana cost. Put the rest on the bottom of your library in a random order. Ignition Engine AVX 216 WR RW 2 Artifact R Reveal top one/vp1at1 Once each turn, when you gain life, you may exile the top card of your library. You may play that card this turn. Whenever you cast your second spell each turn, Ignition Engine deals 2 damage to target player or planeswalker. Harvest the Stars AVX 124 R 4RRR 7 Enchantment R At the beginning of your upkeep, Harvest the Stars deals 4 damage to any target. Stardust Surveyor AVX 187 G 1GG 3 Creature - Human Warrior 3 3 R Trample, ward 1 Whenever Stardust Surveyor deals combat damage to a player, you may mill cards until you mill a creature card. When you do, return target creature card from your graveyard to your hand. Operative BABY AVX 30 W 2/W2/W2/W 6 Artifact Creature - Elemental 4 4 R Spawn Elemental/spawn 1/1 blue Elemental AVX Lifelink Whenever Operative BABY attacks or you cast a black or red spell, create a 1/1 blue Elemental creature token with flying. Operative GINGER AVX 136 R 2/R2/R2/R 6 Artifact Creature - Elemental 4 4 R Menace Whenever Operative GINGER attacks or you cast a blue or white spell, Operative GINGER deals 1 damage to any target. Operative SPORTY AVX 180 G 2/G2/G2/G 6 Artifact Creature - Elemental 4 4 R Ward 3 Whenever Operative SPORTY attacks or you cast a blue or black spell, put a +1/+1 counter on Operative SPORTY. Operative SCARY AVX 101 B 2/B2/B2/B 6 Artifact Creature - Elemental 4 4 R Deathtouch Whenever Operative SCARY attacks or you cast a green or white spell, you may draw a card. If you do, you lose 2 life. Operative POSH AVX 56 U 2/U2/U2/U 6 Artifact Creature - Elemental 4 4 R Flash Whenever Operative POSH attacks or you cast a green or red spell, exile up to one target nontoken permanent. Return that card to the battlefield under its owner's control at the beginning of the next end step. Desperate Android AVX 84 B B 1 Artifact Creature - Construct Scout 2 1 U yInitialize/cr90 Desperate Android enters the battlefield tapped. Whenever another artifact you control dies for the first time each turn, return Desperate Android from your graveyard to your hand. Underhanded Deal AVX 114 B 4B 5 Enchantment U This spell costs 1 less to cast for each artifact you control. (This applies before Treasures are sacrificed for mana.) When Underhanded Deal enters the battlefield, draw three cards. Whenever you cast a spell, you lose 1 life. Rewriter of Flesh AVX 183 G 2GG 4 Creature - Horror 6 5 U Ward 2 When Rewriter of Flesh enters the battlefield, target creature you control becomes an enchantment and loses all other card types. (It still has its abilities, but it's no longer a creature.) Emotions Like a Rain Cloud AVX 48 U 2U 3 Enchantment U Spawn two Elemental tokens/spawnx2 1/1 blue Elemental AVX Whenever you cast a spell, if you cast it for an alternative cost or cast it from anywhere other than your hand, create two 1/1 blue Elemental creature tokens with flying. (Reconstruct and rhapsody are alternative costs, hybrid costs are not.) A Life's Value AVX 22 W 3W 4 Sorcery U If this spell targets a card that was put into a graveyard from the battlefield this turn, you may pay W rather that pay its mana cost, and cast it as though it had flash. Return target creature card from your graveyard to the battlefield. Slyten Analyst AVX 108 B 3BB 5 Creature - Human Wizard 4 2 U When Slyten Analyst enters the battlefield, you may search your library for a card, then shuffle and put that card on top. If you do, you lose 2 life. Precursor Omniprocessor AVX 137 R 1R 2 Artifact - Vehicle 3 3 U Whenever Precursor Omniprocessor attacks, you may sacrifice an artifact or creature. If you do, put a +1/+1 counter on Precursor Omniprocessor and it gains menace until end of turn. Crew 2 (Tap any number of creatures you control with total power 2 or greater: This Vehicle becomes an artifact creature until end of turn.) Repurposed Custodian AVX 249 3 3 Artifact Creature - Servo 2 4 U When Repurposed Custodian enters the battlefield, shuffle any number of target cards from graveyards into their owner's libraries. Precursor Gate AVX 247 3 3 Artifact U As Precursor Gate leaves the battlefield, you may exile it. When you do, destroy target nonland permanent. 5, T, Sacrifice Precursor Gate: Draw a card. AOSE Scrapper AVX 43 U 2U 3 Creature - Human Artificer 2 4 U 1U, Sacrifice two artifacts: Draw a card. Whenever an artifact you control dies, put a stun counter on up to one target creature. (If a permanent with a stun counter would become untapped, remove one from it instead.) Let's Go, Don't Wait AVX 131 R 2R 3 Enchantment U Spawn Servo/spawn 1/1 colorless Servo AVX At the beginning of combat on your turn, create a 1/1 colorless Servo artifact creature token. It gains haste and attacks this turn if able. Whenever a creature you control dies, you may pay 1. If you do, put a +1/+1 counter on target creature. Herald of Darkness AVX 96 B 2BB 4 Creature - Human Elemental 3 1 U When Herald of Darkness enters the battlefield, destroy up to one target creature with mana value 3 or less. One Last Mission AVX 29 W 1W 2 Sorcery U Choose one or both - • Put a +1/+1 counter on each of up to two target creatures. • Put a +1/+1 counter on up to one target Elemental and up to one target Soldier. Antigravity Agent AVX 3 W 4W 5 Creature - Human Warrior 4 3 U Flying, vigilance Augmented - When Antigravity Agent enters the battlefield, if you've spent WURBG to cast spells this turn, distribute a flying counter and a vigilance counter among one or two creatures you control. Granter of Weariness AVX 15 W 2W 3 Creature - Elemental 2 2 U Flying Whenever Granter of Weariness enters the battlefield or attacks, you may tap target creature if its power is less than or equal to the number of Elementals you control. Gluttonous Empath AVX 51 U 5UU 7 Creature - Elemental Horror 3 3 U When Gluttonous Empath enters the battlefield, gain control of target nonland permanent for as long as you control Gluttonous Empath. AOSE Valiant AVX 79 B 1B 2 Creature - Human Scout 1 1 U Spawn Treasure/spawn Treasure AVX At the beginning of your upkeep, you may pay 2 life. If you do, crystallize. (Put a +1/+1 counter on a creature you control or create a Treasure.) Starry Abomination AVX 110 B 3B 4 Creature - Elemental Horror 4 1 U At the beginning of your end step, you may sacrifice a permanent. When you do, return target creature card from your graveyard to your hand. Trying One More Time AVX 147 R 1R 2 Instant U Choose one - • When you cast your next instant or sorcery spell this turn, copy that spell. You may choose new targets for the copy. • Target creature you control gains double strike until end of turn Splendor AVX 144 R 2R 3 Sorcery U Spawn Treasure/spawn Treasure AVXSpawn five Treasure tokens/spawnx5 Treasure AVX For each creature you control, put a +1/+1 counter on it or create a Treasure token. Attuned Lifeform AVX 158 G 6G 7 Creature - Beast 6 5 U Haste Augmented - When Attuned Lifeform enters the battlefield, if you've spent WUBRG to cast spells this turn, put a +1/+1 counter on each creature you control. They gain vigilance until end of turn. Oltenen Terror AVX 179 G 4G 5 Creature - Insect 5 5 U Spawn Treasure/spawn Treasure AVX Reach When Oltenen Terror enters the battlefield, crystallize. (Put a +1/+1 counter on a creature you control or create a Treasure.) 1G, Sacrifice an artifact or creature: Tap Oltenen Terror. It gains indestructible until end of turn. Exhausted Explorer AVX 167 G 2G 3 Creature - Human Scout 2 3 U Spawn Servo/spawn 1/1 colorless Servo AVX Vigilance G, T: Exile up to three target cards from graveyards. If two or more of those cards share a card type, create a 1/1 colorless Servo artifact creature token. Incineration Expert AVX 129 R 3R 4 Creature - Human Artificer 2 2 U R, Tap two untapped artifacts you control: Incineration Expert deals 1 damage to any target. 3R, Tap eight untapped artifacts you control: Incineration Expert deals 8 damage to any target. Savant of Cables AVX 141 R 3R 4 Creature - Human Artificer 3 3 U Reveal top one/vp1at1 Whenever you cast a spell, if mana from an artifact was spent to cast it, exile the top card of your library. You may play that card until you exile another card with Savant of Cables. Savagery Evergrowing AVX 185 G 5G 6 Enchantment U Spawn two Horror tokens/spawnx2 3/2 green Horror AVX When Savagery Evergrowing enters the battlefield, create two 3/2 green Horror creature tokens. Whenever a Horror you control dies, put a +1/+1 counter on each Horror you control. Lust for Life AVX 174 G 2G 3 Enchantment U Copy reminder/spawn Copy When Lust for Life enters the battlefield, search your library for a basic land card, put it onto the battlefield tapped, then shuffle. Augmented - Whenever a creature enters the battlefield under your control, if you've spent WUBRG to cast spells this turn, you may sacrifice Lust for Life. If you do, create a token that's a copy of that creature. 3/2 green Horror AVX tokens AVX3 G 0 Token 3 2 T 1/1 blue Elemental AVX tokens AVX1 U 0 Token 1 1 T Flying 1/1 colorless Servo AVX tokens AVX6 0 Token 1 1 T all colors Elemental AVX tokens AVX4 0 Token X X T This is all colors. Treasure AVX tokens AVX7 0 Token T T, Sacrifice this: Add one mana of any color. Comet, Pulled from Orbit AVX 308 WR 2RW 4 Legendary Planeswalker - Comet 2 B yInitialize/ccgreen=2Reveal top one/vp1at1Cast from Exile reminder/spawn Can Be Cast From Exile+1, Spawn Servo/ccgreen+1;/spawn 1/1 colorless Servo AVXSpawn Treasure/spawn Treasure AVX-1/ccgreen-1 At the beginning of your upkeep, exile the top card of your library. You may play it this turn if it has mana value 2 or less. [+1]: Create a 1/1 colorless Servo artifact creature token. If you exiled an artifact or creature card this turn, create two instead. [0]: Create a Treasure token. If you exiled a card that had a mana ability this turn, create two instead. [-1]: Comet deals 2 damage to any target. If you exiled an instant or sorcery card this turn, Comet deals 2 damage to any target. Interstellar Beacon AVX 257 0 Land C T: Add C. 1, T: Add two mana of different colors. Activate only if you control five or more lands. Abandoned by the Gods TTR 85 B 2BB 4 Sorcery R All creatures get -4/-4 until end of turn. If a creature would die this turn, exile it instead. Abyssal Crypt TTR 255 0 Land C yInitialize/cr90 Abyssal Crypt enters the battlefield tapped. T: Add U or B. 2UB, T, Sacrifice Abyssal Crypt: Draw a card. Aegis Hero TTR 1 W 1W 2 Creature - Human Soldier 2 1 C Ward 2 (Whenever this creature becomes the target of a spell or ability an opponent controls, counter it unless that player pays 2.) Heroic - Whenever you cast a spell that targets Aegis Hero, put a +1/+1 counter on Aegis Hero. Agent of Deception TTR 43 U 1U 2 Creature - Merfolk Rogue 1 1 U Flash When Agent of Deception enters the battlefield, counter target creature or planeswalker spell unless its controller pays X, where X is your devotion to blue. (Each U in the mana costs of permanents you control counts toward your devotion to blue.) Akroan Siege Captain TTR 211 WR 1RW 3 Creature - Human Soldier 2 2 U Haste Heroic - Whenever you cast a spell that targets Akroan Siege Captain, put a +1/+1 counter on each creature you control. Akroan Truespear TTR 127 R R 1 Creature - Human Soldier 1 1 C Akroan Truespear has first strike as long as it's attacking. Heroic - Whenever you cast a spell that targets Akroan Truespear, put a +1/+1 counter on Akroan Truespear. Amalgam of Havoc TTR 128 R 5R 6 Enchantment Creature - Chimera 6 5 C Trample Each creature you control with a counter on it has trample. Anax's Endeavor TTR 129 R 1R 2 Instant R Scry 1/vp1pt1 This spell costs 2 more to cast for each target beyond the first. Choose one or more - • Anax's Endeavor deals 2 damage to any target. • Destroy target nonbasic land. Its controller may search their library for a basic land card, put it onto the battlefield tapped, then shuffle. • Destroy target artifact. Scry 1. Ancient Vitality TTR 2 W 2W 3 Instant C Target creature gains indestructible until end of turn. Untap it. Draw a card. Anvilwrought Colossus TTR 243 4 4 Artifact Creature - Golem 4 3 R Colossal 4-8 (You may cast this for its colossal cost to have it enter with four +1/+1 counters; or pay 8 as a sorcery: Put four +1/+1 counters on it if it has none.) Abilities you activate that aren't mana abilities cost 2 less to activate. This effect can't reduce the mana in that cost to less than one mana. Anvilwrought Pegasus TTR 244 4 4 Artifact Creature - Pegasus 2 3 C Flash Flying Archon of Sunrise TTR 3 W 4WW 6 Enchantment Creature - Archon 4 4 R Copy reminder/spawn Copy Flying, lifelink 2WW, Exile Archon of Sunrise from your graveyard: Create a token that's a copy of it, except it's an Aura enchantment with enchant creature and “Enchanted creature gets +4/+4 and has flying and lifelink.” Activate only as a sorcery. Asphodel Gravedealer TTR 86 B 2B 3 Creature - Zombie 2 3 C Spawn Treasure/spawn Treasure TTR When Asphodel Gravedealer dies, choose one - • Put a +1/+1 counter on target creature you control. • Create a Treasure token. (It's an artifact with “T, Sacrifice this artifact: Add one mana of any color.”) Astral Capricine TTR 4 W WWW 3 Enchantment Creature - Goat 3 3 R Spawn two Goat tokens/spawnx2 0/1 white Goat TTR First strike Chronicle (As this enters and after your draw step, add a lore counter. Stop after III.) [3/3] [Lore I-II] Put a +1/+1 counter on each of up to two other target creatures you control. [Lore III] Remove all lore counters from Astral Capricine. Create two 0/1 white Goat creature tokens. Astral Cerberus TTR 130 R RRR 3 Enchantment Creature - Dog 3 3 R Reveal top one/vp1at1 Menace Chronicle (As this enters and after your draw step, add a lore counter. Stop after III.) [3/3] [Lore I-II] Exile the top card of your library. You may play that card this turn. [Lore III] Remove all lore counters from Astral Cerberus. It deals 3 damage to up to one target creature. Astral Leech TTR 87 B BBB 3 Enchantment Creature - Leech 3 3 R Deathtouch Chronicle (As this enters and after your draw step, add a lore counter. Stop after III.) [3/3] [Lore I-II] You may sacrifice another creature. If you do, draw a card. [Lore III] Remove all lore counters from Astral Leech. Each opponent sacrifices a creature. Astral Leucrocota TTR 169 G GGG 3 Enchantment Creature - Beast 4 4 R Trample Chronicle (As this enters and after your draw step, add a lore counter. Stop after III.) [4/4] [Lore I-II] Creatures you control gain vigilance until end of turn. [Lore III] Remove all lore counters from Astral Leucrocota. You gain 4 life. Astral Man-o'-War TTR 44 U UUU 3 Enchantment Creature - Jellyfish 2 4 R Flying Chronicle (As this enters and after your draw step, add a lore counter. Stop after III.) [2/4] [Lore I-II] Draw a card, then discard a card. [Lore III] Remove all lore counters from Astral Man-o'-War. Return up to one target creature you don't control to its owner's hand. Athletic Skill TTR 131 R R 1 Instant C Put a +1/+1 counter on target attacking creature. Draw a card. Athreos, Patron of Silence TTR 213 WB 2WB 4 Legendary Enchantment Creature - God 5 6 M Indestructible As long as your devotion to white and black is less than seven, Athreos isn't a creature. Other creatures you control have lifelink. Each player and cards in graveyards can't be the targets of spells or abilities your opponents control. Augurwing TTR 45 U 2U 3 Creature - Bird 2 1 U Flying Other creatures you control with flying get +1/+1. Autumnal Boscage TTR 256 0 Land R yInitialize/cr90 Autumnal Boscage enters the battlefield tapped unless you control a basic land. T: Add R or G. Battlewise Paragon TTR 5 W 1W 2 Enchantment Creature - Human Soldier 2 2 U First strike Whenever you scry, Battlewise Paragon gets +1/+1 until end of turn for each card you looked at while scrying this way. Behold the Horizon TTR 170 G 1G 2 Enchantment - Aura C Enchant creature Enchanted creature gets +1/+1 and has vigilance. 2G: Return Behold the Horizon from your graveyard to your hand. Beseech the War Gods TTR 132 R 1R 2 Instant C Choose one - • Target creature gets +2/+0 and gains first strike until end of turn. • Destroy target artifact. Beyond Death TTR 88 B 4BBB 7 Sorcery M Return all creature and planeswalker cards from your graveyard to the battlefield. Blessing of Autumn TTR 171 G 2GG 4 Instant U Distribute three +1/+1 counters among one, two, or three target creatures you control. Blood-Cantor of Mogis TTR 133 R 2R 3 Enchantment Creature - Minotaur Shaman 2 3 C Chronicle (As this enters and after your draw step, add a lore counter. Stop after III.) [2/3] [Lore I-II] Target creature you control gets +1/+0 until end of turn. [Lore III] Target creature you control gets +2/+0 until end of turn. Boon of Courage TTR 6 W W 1 Instant U If casting this spell causes a triggered ability of its target to trigger, that ability triggers an additional time. Target creature gains first strike until end of turn. Brawnsurge TTR 172 G 2G 3 Enchantment - Aura U Enchant creature you control When Brawnsurge enters the battlefield, enchanted creature deals damage equal to its power to up to one target creature an opponent controls. Enchanted creature gets +1/+1 and has trample. Cave of Pleonexia TTR 257 0 Land U Spawn Treasure/spawn Treasure TTR T: Add C. T, Sacrifice Cave of Pleonexia: Destroy target nonbasic land an opponent controls. You and that player each create a Treasure token. Activate only as a sorcery and only if that land's controller controls four or more lands. (A Treasure token is an artifact with “T, Sacrifice this artifact: Add one mana of any color.”) Celestial Hieromancer TTR 214 WU WU 2 Enchantment Creature - Human Wizard 2 3 R Your opponents skip their upkeep steps. At the beginning of your first upkeep each turn, you get an additional upkeep step after this step. Chained Minotaur TTR 134 R 3R 4 Creature - Minotaur 5 4 U Defender, trample As long as you control a creature with power greater than its base power, Chained Minotaur can attack as though it didn't have defender. Champion of Keranos TTR 135 R 2R 3 Creature - Minotaur Wizard 3 2 C Menace (This creature can't be blocked except by two or more creatures.) Heroic - Whenever you cast a spell that targets Champion of Keranos, Champion of Keranos deals 2 damage to each opponent. Chieftain of Slaughter TTR 136 R 2R 3 Creature - Minotaur Warrior 2 2 U First strike As long as it's your turn, other creatures you control get +1/+0. Cinderhoof Minotaur TTR 137 R RR 2 Creature - Minotaur Shaman 2 2 R Trample Whenever a player casts a spell, Cinderhoof Minotaur deals 1 damage to that player. Whenever Cinderhoof Minotaur attacks, add R. Until end of turn, you don't lose this mana as steps and phases end. Climactic Conflict TTR 173 G 4GG 6 Sorcery R Choose target creature you control. Double its power and toughness until end of turn. That creature deals X damage divided as you choose among any number of target creatures and/or planeswalkers your opponents control, where X is its power. Conscript Reinforcements TTR 7 W 3W 4 Instant U Spawn three Soldier tokens/spawnx3 1/1 white Soldier TTRScry 3/vp1pt3 Create three 1/1 white Soldier creature tokens. Scry 3. Contender's Zeal TTR 138 R 1R 2 Enchantment - Aura U Enchant creature Enchanted creature gets +2/+1 and has “Whenever this creature attacks, target creature an opponent controls can't block this turn.” Cosmic Catastrophe TTR 139 R 4R 5 Instant C Cosmic Catastrophe deals 6 damage to target creature or planeswalker. If you control a creature with power greater than its base power, Cosmic Catastrophe deals 3 damage to each opponent. Cryptic Reef TTR 258 0 Land C yInitialize/cr90 Cryptic Reef enters the battlefield tapped. T: Add G or U. 2GU, T, Sacrifice Cryptic Reef: Draw a card. Curio Siren TTR 46 U 1U 2 Creature - Siren 1 3 C Flying Whenever one or more counters are put on a creature you control, Curio Siren gets +1/+0 until end of turn. Dawnbringer Vanguard TTR 8 W 1WW 3 Creature - Human Knight 2 3 C Flying Heroic - Whenever you cast a spell that targets Dawnbringer Vanguard, tap target creature an opponent controls. Daystrider Pegasus TTR 9 W 3W 4 Enchantment Creature - Pegasus 2 2 U Flying, lifelink When Daystrider Pegasus enters the battlefield, exile another target non-Pegasus permanent you control, then return it to the battlefield under its owner's control. Dekatian Philosopher TTR 215 WU WU 2 Creature - Human Advisor 2 2 U Scry 1/vp1pt1 Whenever you scry, tap target creature an opponent controls. 2WU: Scry 1. You gain 1 life. Deluge Giant TTR 47 U 3U 4 Enchantment Creature - Giant 4 3 U Ward 2 (Whenever this creature becomes the target of a spell or ability an opponent controls, counter it unless that player pays 2.) Each creature you control with a counter on it has ward 2. (If a creature has multiple instances of ward, each triggers separately.) Descend into Dream TTR 48 U 2U 3 Instant C Counter target nonenchantment spell. Destined Confrontation TTR 140 R 2R 3 Sorcery C Scry 1/vp1pt1 Target creature you control deals damage equal to its power to target creature or planeswalker you don't control. Scry 1. Devourer of Dread TTR 89 B B 1 Creature - Nightmare 1 1 U Flying, haste 2B: Devourer of Dread gets +1/+1 until end of turn. If there are three or more creature cards in your graveyard, put a +1/+1 counter on Devourer of Dread instead. Dire Harpies of Odunos TTR 216 UB 1UB 3 Creature - Harpy 2 3 U Flying Ward-Pay 2 life. (Whenever this creature becomes the target of a spell or ability an opponent controls, counter it unless that player pays 2 life.) Whenever Dire Harpies of Odunos or another creature with flying enters the battlefield under your control, each opponent loses 1 life and you gain 1 life. Disciple of Passage TTR 10 W 2W 3 Enchantment Creature - Centaur Cleric 1 4 U Chronicle (As this enters and after your draw step, add a lore counter. Stop after III.) [1/4] [Lore I-II] Until your next turn, up to one target creature can't attack or block and its activated abilities can't be activated. [Lore III] Target opponent skips their next combat phase. Draconic Symphony TTR 141 R 1R 2 Enchantment U At the beginning of your precombat main phase, add R. Whenever a colossal ability puts one or more counters on a creature you control, Draconic Symphony deals 2 damage to any target. Echoshaping TTR 49 U 1U 2 Enchantment - Aura U Copy reminder/spawn Copy Enchant creature Enchanted creature has “Whenever this creature deals combat damage to a player, create a token that's a copy of it, except it's a 1/1 Reflection” and “When this creature leaves the battlefield, sacrifice all Reflections you control.” Eidolon of the Arena TTR 142 R 3R 4 Enchantment Creature - Spirit 3 3 C Your opponents can't gain life. Whenever you cast a noncreature spell, put a +1/+1 counter on Eidolon of the Arena. Emberhound TTR 143 R 1R 2 Creature - Elemental Dog 2 1 C Colossal 2-3R (You may cast this for its colossal cost to have it enter with two +1/+1 counters; or pay 3R as a sorcery: Put two +1/+1 counters on it if it has none.) When Emberhound's colossal ability puts one or more counters on it, target creature can't block this turn. Endless Hydra TTR 174 G 4G 5 Creature - Hydra 4 4 R Spawn Hydra/spawn 4/4 green Hydra TTR Colossal 4-4GGG (You may cast this for its colossal cost to have it enter with four +1/+1 counters; or pay 4GGG as a sorcery: Put four +1/+1 counters on it if it has none.) Whenever a nontoken creature you control with a counter on it dies, create a 4/4 green Hydra creature token. Enigmazoa TTR 50 U 2U 3 Enchantment Creature - Jellyfish Beast 1 4 C Scry 1/vp1pt1 Chronicle (As this enters and after your draw step, add a lore counter. Stop after III.) [1/4] [Lore I-II] Scry 1. [Lore III] Target creature you control can't be blocked until end of turn. Enopraxia, Cure-Witch TTR 217 BG 3BG 5 Legendary Creature - Gorgon Cleric 3 3 U Deathtouch Enopraxia gets +3/+3 as long as there are three or more creature cards in your graveyard. At the beginning of your end step, if a creature card was put into your graveyard from anywhere this turn, draw a card. Enopraxia's Endeavor TTR 91 B 1B 2 Instant R This spell costs 2 more to cast for each target beyond the first. Choose one or more - • Target non-Gorgon creature gets -2/-2 until end of turn. Remove all counters from it. • Return target creature or planeswalker card from your graveyard to your hand. You gain 4 life. • Exile target player's graveyard. Envoy of Karametra TTR 175 G 4G 5 Enchantment Creature - Boar 3 5 C Vigilance When Envoy of Karametra enters the battlefield, for each kind of counter on target permanent, put another counter of that kind on it or remove one from it. Ephara, Patron of Enlightenment TTR 218 WU 2WU 4 Legendary Enchantment Creature - God 5 5 M Indestructible As long as your devotion to white and blue is less than seven, Ephara isn't a creature. You may cast creature and enchantment spells as though they had flash. Whenever another creature or enchantment enters the battlefield under your control, you gain 1 life. Ephara's Watcher TTR 11 W W 1 Enchantment Creature - Bird 1 1 C Scry 2/vp1pt2 Flying When Ephara's Watcher enters the battlefield, scry 2. Equinautilus TTR 51 U 1U 2 Enchantment Creature - Horse Nautilus 1 3 U Scry 2/vp1pt2 Chronicle (As this enters and after your draw step, add a lore counter. Stop after III.) [1/3] [Lore I-II] Until your next turn, target creature an opponent controls gets -1/-0. [Lore III] Scry 2, then draw a card. Erebos, the Imminent End TTR 92 B 2B 3 Legendary Enchantment Creature - God 5 5 M Indestructible As long as your devotion to black is less than five, Erebos isn't a creature. Other creatures you control dying causes abilities of that creature to trigger as though it entered the battlefield. 2B: Each opponent loses 1 life. You gain life equal to the life lost this way. Erebos's Benefaction TTR 93 B 2B 3 Enchantment - Aura C Scry 2/vp1pt2 Enchant creature you control When Erebos's Benefaction enters the battlefield, scry 2. Enchanted creature gets +2/+2 and has menace. Erebos's Whipslang TTR 94 B 1B 2 Enchantment Creature - Snake 1 3 C Whenever Erebos's Whipslang or another enchantment enters the battlefield under your control, each opponent loses 1 life and you gain 1 life. Errant Cyclops TTR 144 R 4R 5 Creature - Cyclops 5 4 C Reach, menace Extract the Truth TTR 95 B 1B 2 Sorcery C Choose one - • Target opponent reveals their hand. You may choose a creature, enchantment, or planeswalker card from it. That player discards that card. • Target opponent sacrifices an enchantment. Fallspeaker Satyr TTR 176 G 1G 2 Creature - Satyr Druid Archer 3 1 C Look at top one/vp1pt1 When Fallspeaker Satyr enters the battlefield or dies, surveil 1. (Look at the top card of your library. You may put that card into your graveyard.) Fatefire TTR 145 R XR 1 Instant U Choose one - • Fatefire deals X damage to target creature. It loses indestructible until end of turn. • Fatefire deals 2 damage to each creature if X is 2. Creatures dealt damage this way lose indestructible until end of turn. Felhide Marauder TTR 96 B 3B 4 Creature - Minotaur Warrior 4 3 C When Felhide Marauder enters the battlefield, if you control a creature with power greater than its base power, Felhide Marauder gains haste until end of turn. Felhide Sacrament TTR 97 B 2B 3 Sorcery C Return up to two target creature cards from your graveyard to your hand. If you control a creature with power greater than its base power, you gain 3 life. Feral Persuader TTR 219 RG 1RG 3 Creature - Manticore 3 3 U Colossal 3-4RG (You may cast this for its colossal cost to have it enter with three +1/+1 counters; or pay 4RG as a sorcery: Put three +1/+1 counters on it if it has none.) Each creature you control with a counter on it can't be blocked by more than one creature. Festive Euphoria TTR 177 G 4G 5 Enchantment - Aura R Enchant creature you control When Festive Euphoria enters the battlefield, you gain life and draw cards equal to enchanted creature's power. Enchanted creature can't be blocked by creatures with power 2 or less. Fiendish Psychopomp TTR 98 B 4B 5 Creature - Demon 3 3 U Spawn Zombie/spawn 2/2 black Zombie TTR Flash Flying 2B, Exile three cards from your graveyard: Create a tapped 2/2 black Zombie creature token. Flamespeaker's Craft TTR 146 R 2R 3 Enchantment - Aura C Enchant creature you control When Flamespeaker's Craft enters the battlefield, it deals 2 damage to any target. Enchanted creature has “T, Discard a card: Draw a card.” Floodspeaker Triton TTR 52 U 1U 2 Creature - Merfolk Wizard 2 1 C Scry 1/vp1pt1 Heroic - Whenever you cast a spell that targets Floodspeaker Triton, put a +1/+1 counter on Floodspeaker Triton, then scry 1. Forbid from the Sky TTR 178 G 3G 4 Instant C Exile target artifact, enchantment, or creature with flying. Forest TTR 290 0 Basic Land - Forest reprint, Forest b TTR 289 0 Basic Land - Forest reprint, Forest c TTR 288 0 Basic Land - Forest reprint, Forest d TTR 291 0 Basic Land - Forest reprint, Forge Adept TTR 147 R 1R 2 Creature - Human Artificer 2 2 U Spawn Treasure/spawn Treasure TTRSpawn Golem/spawn 3/3 colorless Golem TTR Heroic - Whenever you cast a spell that targets Forge Adept, create a Treasure token. (It's an artifact with “T, Sacrifice this artifact: Add one mana of any color.”) 6R: Create a 3/3 colorless Golem enchantment artifact creature token. If mana from an artifact was spent to activate this ability, that token gains haste. Fortress Arena TTR 259 0 Land C yInitialize/cr90 Fortress Arena enters the battlefield tapped. T: Add R or W. 2RW, T, Sacrifice Fortress Arena: Draw a card. Gilded Ram TTR 245 5 5 Artifact Creature - Goat 5 3 U Spawn Treasure/spawn Treasure TTR Trample 3, Discard Gilded Ram: Draw a card, gain 2 life, and create a Treasure token. (It's an artifact with “T, Sacrifice this artifact: Add one mana of any color.”) Glimpse the Gorgon TTR 99 B 4B 5 Instant C Scry 1/vp1pt1 Destroy target non-Gorgon creature. Scry 1. Goldengrain Alseid TTR 12 W 1W 2 Enchantment Creature - Nymph 1 3 C When Goldengrain Alseid enters the battlefield, you may search your library for a basic Plains card, reveal it, put it into your hand, then shuffle. Grandeur of Nyx TTR 13 W 1WW 3 Enchantment M Each creature you control that's enchanted or is an enchantment gets +1/+1. 2WW: You may reveal an enchantment card you own from outside the game and put it into your hand. Greedstoker Demon TTR 100 B 2BB 4 Creature - Demon 5 4 R Spawn Treasure/spawn Treasure TTRSpawn five Treasure tokens/spawnx5 Treasure TTR Flying, trample When Greedstoker Demon enters the battlefield, you lose X life and create X Treasure tokens, where X is your devotion to black. (Each B in the mana costs of permanents you control counts toward your devotion to black.) You can't sacrifice more than one Treasure each turn. Grim Procession TTR 101 B 3B 4 Enchantment C Spawn two Zombie tokens/spawnx2 2/2 black Zombie TTRLook at top one/vp1pt1 When Grim Procession enters the battlefield, create two 2/2 black Zombie creature tokens. 2B: Surveil 1. (Look at the top card of your library. You may put that card into your graveyard.) Guidance of Iroas TTR 14 W WWW 3 Enchantment U Spawn Soldier/spawn 1/1 white Soldier TTR Creatures you control get +1/+1. 5W: Create a 1/1 white Soldier creature token. Activate only as a sorcery. Guidance of Karametra TTR 180 G GGG 3 Enchantment U Permanent spells you cast cost 1 less to cast. 3G: Choose a counter on target permanent you control, then put another counter of that kind on that permanent or remove that counter from it. Activate only as a sorcery. Guidance of Keranos TTR 148 R RRR 3 Enchantment U Creatures you control have haste. 4R: Until end of turn, gain control of target creature an opponent controls without a vision counter on it. Untap that creature and put a vision counter on it. Activate only as a sorcery. Guidance of Pharika TTR 102 B BBB 3 Enchantment U At the beginning of each end step, if a creature you control died this turn, each opponent loses 2 life. 3B: Target creature you control gains lifelink until end of turn. Guidance of Phenax TTR 53 U UUU 3 Enchantment U At the beginning of your upkeep, draw a card, then discard a card. 4U: Tap target creature an opponent controls. It doesn't untap during its controller's next untap step. Halcyon Hoplite TTR 15 W W 1 Creature - Human Soldier 2 1 U Spawn Bird/spawn 1/1 white Bird TTR Heroic - Whenever you cast a spell that targets Halcyon Hoplite, Halcyon Hoplite gains flying until end of turn. When Halcyon Hoplite dies, if it was enchanted, create a 1/1 white Bird creature token with flying. Hand of Phenax TTR 103 B 1B 2 Creature - Human Warlock 2 2 R Ward-Pay 2 life. (Whenever this creature becomes the target of a spell or ability an opponent controls, counter it unless that player pays 2 life.) Heroic - Whenever you cast a spell that targets Hand of Phenax, you draw a card and you lose 1 life. Hand of Phenax gains menace until end of turn. Hekaton Dismantler TTR 16 W 3WW 5 Creature - Giant 5 5 R Colossal 5-8WW (You may cast this for its colossal cost to have it enter with five +1/+1 counters; or pay 8WW as a sorcery: Put five +1/+1 counters on it if it has none.) Ward 5 When Hekaton Dismantler's colossal ability puts one or more counters on it, tap each creature you don't control. Those creatures don't untap during their controller's next 100 untap steps. Heliod, the Ceaseless Dawn TTR 17 W 3W 4 Legendary Enchantment Creature - God 4 7 M Indestructible As long as your devotion to white is less than five, Heliod isn't a creature. If an effect would create one or more kinds of tokens under your control, it creates an additional token of each kind. 3W: Put a +1/+1 counter on each other creature you control. Activate only as a sorcery. Heliod's Benefaction TTR 18 W 1W 2 Enchantment - Aura C Scry 2/vp1pt2 Enchant creature you control When Heliod's Benefaction enters the battlefield, scry 2. Enchanted creature gets +1/+1 and has lifelink. Heliod's Stag TTR 19 W 3W 4 Enchantment Creature - Elk 3 4 C Whenever you scry, you gain life equal to the number of cards looked at while scrying this way. Hellebore Gargantua TTR 181 G 7G 8 Creature - Plant 6 5 C This spell costs X less to cast, where X is your devotion to green. (Each G in the mana costs of permanents you control counts toward your devotion to green.) Trample Heroes' Adversary TTR 20 W 3W 4 Creature - Cat 3 3 U Colossal 2-6WW (You may cast this for its colossal cost to have it enter with two +1/+1 counters; or pay 6WW as a sorcery: Put two +1/+1 counters on it if it has none.) When Heroes' Adversary's colossal ability puts one or more counters on it, exile target creature an opponent controls until Heroes' Adversary leaves the battlefield. Hero's Statue TTR 246 3 3 Artifact C T: Add one mana of any color. 7, T, Sacrifice Hero's Statue: Draw three cards. Gigascorpion TTR 179 G 4G 5 Enchantment Creature - Scorpion 5 4 U Chronicle (As this enters and after your draw step, add a lore counter. Stop after III.) [5/4] [Lore I-II] Put a +1/+1 counter on up to one other target creature you control. [Lore III] Target creature must be blocked this turn if able. Horn of Seasons TTR 247 3 3 Artifact - Equipment U When Horn of Seasons enters the battlefield, search your library for a basic land card, put it onto the battlefield tapped, then shuffle. Equipped creature gets +3/+0. Equip 3 (3: Attach to target creature you control. Equip only as a sorcery.) Ilysian Bounty TTR 182 G G 1 Sorcery C Search your library for a basic land card, reveal it, put it into your hand, then shuffle. Mill three cards. Impaling Sunbeam TTR 21 W 4W 5 Sorcery C Exile target creature or enchantment. You gain 3 life. Influence of Kruphix TTR 183 G 3G 4 Sorcery U Search your library for up to two basic land cards, put them onto the battlefield tapped, then shuffle. 8G, Exile Influence of Kruphix from your graveyard: Return up to two target cards from your graveyard to your hand. Intense Revelation TTR 149 R 3R 4 Instant U Return up to two target instant and/or sorcery cards from your graveyard to your hand. Exile Intense Revelation. Iroas, Patron of Triumph TTR 220 WR 3RW 5 Legendary Enchantment Creature - God 6 7 M Indestructible As long as your devotion to red and white is less than seven, Iroas isn't a creature. Other creatures you control have first strike. Whenever you attack for the first time each turn, untap all other creatures you control. After this phase, there is an additional combat phase. Iroas's Charioteer TTR 221 WR RW 2 Creature - Human Soldier 2 1 R Flying, trample, lifelink Island TTR 276 0 Basic Land - Island reprint, Island b TTR 277 0 Basic Land - Island reprint, Island c TTR 278 0 Basic Land - Island reprint, Island d TTR 279 0 Basic Land - Island reprint, Jagged Cairn TTR 260 0 Land C yInitialize/cr90 Jagged Cairn enters the battlefield tapped. T: Add R or G. 2RG, T, Sacrifice Jagged Cairn: Draw a card. Journey's End TTR 22 W 1W 2 Instant U Scry 1/vp1pt1 Put target creature or planeswalker on the bottom of its owner's library. Its controller may scry 1. reprint, Karametra, Patron of Plenty TTR 222 WG 1GW 3 Legendary Enchantment Creature - God 4 5 M Indestructible As long as your devotion to green and white is less than seven, Karametra isn't a creature. You may play an additional land on each of your turns. As you begin searching your library, you may reveal a basic land card from your library and put it into your hand. Karametra's Touch TTR 223 WG GW 2 Enchantment - Aura U Enchant creature When Karametra's Touch enters the battlefield, you gain 2 life. Enchanted creature gets +2/+2. When enchanted creature dies, return Karametra's Touch to its owner's hand. Kardox, Hero of Skophos TTR 224 WBR 1RWB 4 Legendary Creature - Minotaur Warrior 4 4 R Vigilance Whenever Kardox, Hero of Skophos attacks, mill three cards, then return a Minotaur creature card from your graveyard to the battlefield tapped and attacking. Discard a card: Kardox gains indestructible until end of turn. Tap it. Keepsake of Binding TTR 248 4 4 Artifact U When Keepsake of Binding enters the battlefield, exile target creature an opponent controls until Keepsake of Binding leaves the battlefield. 4, T: Tap target creature with power less than the exiled card's power. Keranos, Patron of Epiphany TTR 225 UR 4UR 6 Legendary Enchantment Creature - God 7 5 M Indestructible As long as your devotion to blue and red is less than seven, Keranos isn't a creature. Whenever you cast an instant or sorcery spell, you may copy that spell. Do this only once each turn. You may choose new targets for the copy. Keranos's Ideosphinx TTR 54 U 2UU 4 Creature - Sphinx 4 3 R Flying, ward 2 The first noncreature spell you cast each turn costs X less to cast, where X is your devotion to blue. (Each U in the mana costs of permanents you control counts toward your devotion to blue.) Klothys, Patron of Fate TTR 226 RG 2RG 4 Legendary Enchantment Creature - God 6 5 M Indestructible As long as your devotion to red and green is less than seven, Klothys isn't a creature. Spells you cast can't be countered. At the beginning of combat on your turn, you may have another target creature you control assign its combat damage this turn as though it weren't blocked. Klothys's Lookout TTR 184 G 1G 2 Creature - Satyr Scout 1 2 U Reach When Klothys's Lookout enters the battlefield, choose one - • You gain 3 life. • Exile target card from a graveyard. • Return target land card from your graveyard to your hand. Kragma Eviscerator TTR 227 BR 2BR 4 Creature - Minotaur Warrior 3 3 U Lifelink When Kragma Eviscerator enters the battlefield, it deals 2 damage to target creature or planeswalker you don't control. Then destroy that creature or planeswalker if you control a creature with power greater than its base power. Kruphix, Patron of Mystery TTR 228 UG 2GU 4 Legendary Enchantment Creature - God 6 6 M Reveal top one/vp1at1Cast from Exile reminder/spawn Can Be Cast From Exile Indestructible As long as your devotion to green and blue is less than seven, Kruphix isn't a creature. Spells you cast from anywhere other than your hand cost 2 less to cast. At the beginning of your upkeep, if there are no cards exiled with Kruphix, exile the top card of your library face down. You may look at and play that card for as long as it remains exiled. Kydele, World Oracle TTR 185 G 3GG 5 Legendary Enchantment Creature - Demigod 2 6 R Vigilance Whenever you cast a creature or planeswalker spell, draw a card. Lands you control have “T: Add CC.” Lagonna-Band Mentor TTR 23 W 4W 5 Creature - Centaur Advisor 4 4 C Spawn Soldier/spawn 1/1 white Soldier TTR Vigilance When Lagonna-Band Mentor enters the battlefield, create a 1/1 white Soldier creature token. Lampad of Anathemas TTR 104 B 3B 4 Enchantment Creature - Nymph 2 5 U Whenever Lampad of Anathemas or another enchantment enters the battlefield under your control, target creature an opponent controls gets -1/-1 until end of turn. Leina Tower Sentry TTR 186 G 1G 2 Creature - Human Ranger 2 2 C Heroic - Whenever you cast a spell that targets Leina Tower Sentry, put a +1/+1 counter on Leina Tower Sentry and you gain 1 life. Lenkastra, Omniprophet TTR 55 U 1UU 3 Legendary Enchantment Creature - Demigod 2 3 R Spawn Elemental/spawn 1/1 blue Elemental TTRLook at top one/vp1pt1 You may look at the top card of your library any time. Once each turn, you may cast a spell from the top of your library. Whenever you cast a spell from a library, create a 1/1 blue Elemental creature token with vigilance. Leonin Insurgent TTR 24 W 1W 2 Creature - Cat Soldier 3 1 C Spawn two Cat Soldier tokens/spawnx2 2/2 white Cat Soldier TTR 3WW, Exile Leonin Insurgent from your graveyard: Create two 2/2 white Cat Soldier creature tokens. Activate only as a sorcery. Lightning Strike TTR 150 R 1R 2 Instant C Lightning Strike deals 3 damage to any target. reprint, Makodonis, Prime Exemplar TTR 56 U 2UU 4 Legendary Planeswalker - Makodonis 4 M yInitialize/ccgreen=4+1, Scry 2/ccgreen+1;/vp1pt2-2, Copy reminder/ccgreen-2;/spawn Copy-7, Emblem Get/ccgreen-7;/spawn Makodonis Emblem TTR [+1]: Scry 2. Whenever one or more creatures you control deal combat damage to a player this turn, draw a card. [-2]: Create a token that's a copy of target creature you control, except the token is 4/4 and has vigilance. [-7]: You get an emblem with “At the beginning of your draw step, draw two additional cards” and “Creatures you control get +1/+1 for each card you've drawn this turn.” Mantle of the Returned TTR 105 B 4B 5 Enchantment - Aura U Enchant creature When Mantle of the Returned enters the battlefield, return target creature card from your graveyard to the battlefield. It's a Zombie in addition to its other types. Enchanted creature gets +1/+1 for each Zombie you control. Maul TTR 187 G G 1 Sorcery C Target creature you control gets +1/+0 until end of turn. It fights up to one target creature you don't control. (Each deals damage equal to its power to the other.) Megalokraken TTR 57 U 3UU 5 Creature - Kraken Leviathan 4 5 R Colossal 4-5UUU (You may cast this for its colossal cost to have it enter with four +1/+1 counters; or pay 5UUU as a sorcery: Put four +1/+1 counters on it if it has none.) Whenever Megalokraken enters the battlefield or attacks, reveal the top X cards of your library, where X is Megalokraken's power. You may cast a noncreature spell with mana value X or less from among them without paying its mana cost. Put the rest on the bottom of your library in a random order. Meletian Trireme TTR 249 3 3 Artifact - Vehicle 4 4 U Scry 1/vp1pt1 Meletian Trireme can't be blocked by creatures with power 2 or less. Whenever Meletian Trireme enters the battlefield or deals combat damage to a player or planeswalker, scry 1, then draw a card. Crew 2 (Tap any number of creatures you control with total power 2 or greater: This Vehicle becomes an artifact creature until end of turn.) Meletis Oracle TTR 25 W 2W 3 Creature - Human Advisor 2 2 C Scry 1/vp1pt1 When Meletis Oracle enters the battlefield, scry 1, then draw a card. Meletis Stratomancer TTR 58 U U 1 Creature - Human Wizard 1 1 C Flash Flying When Meletis Stratomancer enters the battlefield, target creature an opponent controls gets -2/-0 until end of turn. Memento Gorgon TTR 106 B 2BB 4 Creature - Gorgon 2 4 C When Memento Gorgon enters the battlefield, mill X cards, where X is your devotion to black. Then return a card milled this way to your hand. You lose 1 life. (Each B in the mana costs of permanents you control counts toward your devotion to black.) Mesmerize TTR 59 U 1U 2 Instant C Counter target spell unless its controller pays 2. If that spell targets you or a permanent you control, counter that spell instead. Military Authority TTR 27 W 3W 4 Enchantment - Aura C Spawn two Soldier tokens/spawnx2 1/1 white Soldier TTR Enchant creature you control When Military Authority enters the battlefield, create two 1/1 white Soldier creature tokens. Enchanted creature gets +2/+2. Minotaur Rampager TTR 151 R 3R 4 Creature - Minotaur Berserker 5 2 C Colossal 3-6R (You may cast this for its colossal cost to have it enter with three +1/+1 counters; or pay 6R as a sorcery: Put three +1/+1 counters on it if it has none.) Minotaur Skullsmasher TTR 107 B 2B 3 Creature - Minotaur Warrior 3 1 R Menace When Minotaur Skullsmasher enters the battlefield, choose a nonland card type. Then target opponent reveals their hand. You choose a card of the chosen type from it. That player discards that card. Mira and Kalisti of Akros TTR 152 R 2RR 4 Legendary Creature - Human Soldier 4 4 R Copy reminder/spawn Copy Heroic - Whenever you cast a spell that targets Mira and Kalisti of Akros, copy that spell. You may choose new targets for the copy. (The copy isn't cast. A copy of an Aura spell becomes a token.) Mire Triton TTR 108 B 1B 2 Creature - Zombie Merfolk 2 1 U Deathtouch When Mire Triton enters the battlefield, mill two cards and you gain 2 life. Miserable Discovery TTR 109 B B 1 Enchantment C Spawn Treasure/spawn Treasure TTR When Miserable Discovery enters the battlefield, you draw a card and you lose 1 life. 1B, Sacrifice Miserable Discovery: You draw a card, and you lose 1 life. Create a tapped Treasure token. (It's an artifact with “T, Sacrifice this artifact: Add one mana of any color.”) Misquantify TTR 60 U U 1 Instant U Counter target noncreature spell with an odd mana value. (Zero is even.) Mogis, Patron of Malice TTR 229 BR 3BR 5 Legendary Enchantment Creature - God 7 6 M Spawn Minotaur/spawn 2/3 red Minotaur TTR Indestructible As long as your devotion to black and red is less than seven, Mogis isn't a creature. At the beginning of your upkeep, each player discards a card. Then you draw a card. If an opponent can't discard a card or discarded a land card, you create a 2/3 red Minotaur creature token. Molten Mire TTR 261 0 Land R yInitialize/cr90 Molten Mire enters the battlefield tapped unless you control a basic land. T: Add B or R. Moment of Triumph TTR 28 W W 1 Instant C Target creature gets +2/+2 until end of turn. You gain 2 life. Monstriform TTR 230 RG 4RG 6 Instant R Exile target creature. That creature's controller reveals cards from the top of their library until they reveal a creature card. That player puts that card onto the battlefield, then shuffles the rest into their library. If you own that card, it enters the battlefield with an additional X +1/+1 counters on it, where X is its power. Morningheart Griffin TTR 29 W 4W 5 Creature - Griffin 3 3 C Flying When Morningheart Griffin dies, return target enchantment card from your graveyard to your hand. Moss Viper TTR 188 G G 1 Creature - Snake 1 1 C Deathtouch Mountain TTR 286 0 Basic Land - Mountain reprint, Mountain b TTR 285 0 Basic Land - Mountain reprint, Mountain c TTR 284 0 Basic Land - Mountain reprint, Mountain d TTR 287 0 Basic Land - Mountain reprint, Drown in Sorrow TTR 90 B 1BB 3 Sorcery U Scry 1/vp1pt1 All creatures get -2/-2 until end of turn. Scry 1. Necrodromos TTR 250 3 3 Artifact Creature - Soldier 1 1 C Deathtouch When Necrodromos enters the battlefield, put a +1/+1 counter on target creature. Nemesis Eidolon TTR 110 B 1B 2 Enchantment Creature - Spirit 2 2 C 1B, Sacrifice another creature: Put a +1/+1 counter on Nemesis Eidolon. Draw a card. Activate only as a sorcery. Nessian Recluse TTR 189 G 2G 3 Creature - Spider 2 3 C Colossal 2-4G (You may cast this for its colossal cost to have it enter with two +1/+1 counters; or pay 4G as a sorcery: Put two +1/+1 counters on it if it has none.) Reach Nestraider TTR 111 B 1B 2 Enchantment Creature - Horror 3 2 U Spawn Harpy/spawn 1/1 black Harpy TTR Chronicle (As this enters and after your draw step, add a lore counter. Stop after III.) [3/2] [Lore I-II] Each player loses 1 life. [Lore III] Create a 1/1 black Harpy creature token with flying. Nightpiercer Unicorn TTR 30 W 1W 2 Enchantment Creature - Unicorn 2 2 C Chronicle (As this enters and after your draw step, add a lore counter. Stop after III.) [2/2] [Lore I-II] You gain 1 life. [Lore III] Target creature you control gains first strike until end of turn. Nykthos Enchantress TTR 31 W 1W 2 Creature - Human Wizard 1 1 U Whenever an enchantment enters the battlefield under your control, draw a card. This ability triggers only once each turn. As long as you control three or more enchantments, Nykthos Enchantress gets +2/+2 and has vigilance. Nylea, the Wild Chase TTR 190 G 4G 5 Legendary Enchantment Creature - God 7 7 M Indestructible As long as your devotion to green is less than five, Nylea isn't a creature. Whenever another creature you control deals combat damage to a player, draw a card. 1G: Until end of turn, another target creature you control gains haste and can't be blocked by creatures with power 3 or less. Nylea's Benefaction TTR 191 G 3G 4 Enchantment - Aura C Scry 2/vp1pt2 Enchant creature you control When Nylea's Benefaction enters the battlefield, scry 2. Enchanted creature gets +3/+3 and has reach. Nylea's Tracker TTR 192 G 2GG 4 Enchantment Creature - Wolf 3 3 C Chronicle (As this enters and after your draw step, add a lore counter. Stop after III.) [3/3] [Lore I-II] Target creature you control can't be blocked by creatures with power 2 or less this turn. [Lore III] Draw a card. Nyx-Eater Basilisk TTR 193 G 4GG 6 Creature - Basilisk 6 6 U Deathtouch When Nyx-Eater Basilisk enters the battlefield, exile up to one target enchantment. 2G, Discard Nyx-Eater Basilisk: Exile target enchantment. Nyxborn Cockatrice TTR 112 B 1BB 3 Enchantment Creature - Cockatrice 2 2 C Flying, deathtouch Nyxborn Octopus TTR 61 U 3U 4 Enchantment Creature - Octopus 3 3 C Chronicle (As this enters and after your draw step, add a lore counter. Stop after III.) [3/3] [Lore I-II] Tap target creature you don't control. [Lore III] Tap target creature you don't control. It doesn't untap during its controller's next untap step. Nyxfall TTR 32 W 4WW 6 Sorcery R This spell costs 1 less to cast for each enchantment you control. Destroy all creatures. Olantin Pearlreader TTR 62 U UU 2 Creature - Merfolk Wizard 2 2 R Scry 2/vp1pt2 Other Merfolk you control get +1/+1. When Olantin Pearlreader enters the battlefield, scry 2. Then draw a card if you control another Merfolk. Omendiver TTR 63 U 2U 3 Creature - Horse Fish 3 2 C Scry 3/vp1pt3 Colossal 3-5U (You may cast this for its colossal cost to have it enter with three +1/+1 counters; or pay 5U as a sorcery: Put three +1/+1 counters on it if it has none.) When Omendiver's colossal ability puts one or more counters on it, scry 3. Ominous Quag TTR 262 0 Land C yInitialize/cr90 Ominous Quag enters the battlefield tapped. T: Add W or B. 2WB, T, Sacrifice Ominous Quag: Draw a card. Oread of Rising Chaos TTR 153 R 2R 3 Enchantment Creature - Nymph 3 1 U Copy reminder/spawn Copy Chronicle (As this enters and after your draw step, add a lore counter. Stop after III.) [3/1] [Lore I-II] You may discard a card. If you do, draw a card. [Lore III] Create a token that's a copy of another target creature you control, except it has haste. Sacrifice it at the beginning of the next end step. Oreskos Warden TTR 33 W 2W 3 Creature - Cat Cleric 3 2 C Oreskos Warden has lifelink as long as you control an enchantment. Pantheon Breaker TTR 34 W 2W 3 Creature - Cat Soldier 3 1 U When Pantheon Breaker enters the battlefield, each opponent sacrifices an enchantment. Paradise Chimera TTR 231 UG 2GU 4 Creature - Chimera 2 4 U Colossal 2-5GU (You may cast this for its colossal cost to have it enter with two +1/+1 counters; or pay 5GU as a sorcery: Put two +1/+1 counters on it if it has none.) Flying Each creature you control with a counter on it has vigilance and “T: Add one mana of any color.” Pay Up TTR 113 B B 1 Sorcery U Spawn Treasure/spawn Treasure TTR Target opponent reveals their hand. You choose a nonland card from it. If you can't, they discard a card. Otherwise, that player discards a card, then if they didn't discard the chosen card, you create a tapped Treasure token. (It's an artifact with “T, Sacrifice this artifact: Add one mana of any color.”) reprint, Perceive Eons TTR 64 U 1U 2 Enchantment - Aura R Look at top two/vp1pt2 Enchant creature Enchanted creature has “T: Look at the top two cards of your library. Put one of them into your hand and the other into your graveyard.” 6UU, Exile Perceive Eons from the battlefield or your graveyard: Shuffle your graveyard into your library. Take an extra turn after this one. Activate only as a sorcery. Perplexing Visions TTR 65 U 5U 6 Sorcery U Scry 3/vp1pt3 Tap up to three target creatures. Those creatures don't untap during their controller's next untap step. Scry 3. Phalanx Beetle TTR 194 G G 1 Creature - Insect 2 1 U Colossal 2-1GG (You may cast this for its colossal cost to have it enter with two +1/+1 counters; or pay 1GG as a sorcery: Put two +1/+1 counters on it if it has none.) Whenever a permanent you control with a counter on it becomes the target of a spell or ability an opponent controls, draw a card. Pharika, Patron of Malady TTR 232 BG 5BG 7 Legendary Enchantment Creature - God 8 8 M Indestructible As long as your devotion to black and green is less than seven, Pharika isn't a creature. Creatures your opponents control get -1/-1. 2BG: Return target creature card from your graveyard to your hand. You gain 2 life. Pharika's Herbalist TTR 195 G 3G 4 Enchantment Creature - Centaur Druid 3 3 U At the beginning of your end step, if there are three or more creature cards in your graveyard, put a +1/+1 counter on target creature you control. Phenax, Patron of Deceit TTR 233 UB 1UB 3 Legendary Enchantment Creature - God 3 5 M Indestructible As long as your devotion to blue and black is less than seven, Phenax isn't a creature. Whenever one or more cards are put into your graveyard from your hand or library, you may return one of those cards to your hand. Do this only once each turn. Pheres-Band Courser TTR 196 G 3G 4 Creature - Centaur Warrior 4 3 C Heroic - Whenever you cast a spell that targets Pheres-Band Courser, put a +1/+1 counter on Pheres-Band Courser. Philosophical Conundrum TTR 35 W 2W 3 Enchantment - Aura C Scry 1/vp1pt1 Enchant creature When Philosophical Conundrum enters the battlefield, scry 1. Enchanted creature can't attack or block. Phoberos Fearmonger TTR 114 B 2B 3 Enchantment Creature - Minotaur Warlock 3 1 U Whenever a creature you control dies, draw a card if it had power greater than its base power. Phoberos Ragehorn TTR 234 BR 2BR 4 Creature - Minotaur Warrior 5 5 R Trample Phoberos Ragehorn has haste as long as you control another Minotaur. Whenever Phoberos Ragehorn attacks, each player discards a card. Phoenix of Agonas TTR 154 R 1RR 3 Creature - Phoenix 2 2 R Flying, haste Whenever Phoenix of Agonas attacks, you may discard a card. If you do, draw a card. 4R: Return Phoenix of Agonas from your graveyard to your hand. This ability costs X less to activate, where X is your devotion to red. (Each R in the mana costs of permanents you control counts toward your devotion to red.) Plains TTR 272 0 Basic Land - Plains reprint, Plains b TTR 273 0 Basic Land - Plains reprint, Plains c TTR 274 0 Basic Land - Plains reprint, Plains d TTR 275 0 Basic Land - Plains reprint, Polis's Demise TTR 155 R 3RR 5 Sorcery R This spell can't be countered. Polis's Demise deals 5 damage to each creature. Destroy all artifacts. Priest of Nylea TTR 197 G 2G 3 Creature - Human Shaman 2 3 U Scry 1/vp1pt1Reveal top one/vp1at1 Vigilance Whenever another creature enters the battlefield under your control, scry 1. T: Reveal the top card of your library. If it's a creature card, put it into your hand. Otherwise, you may put it into your graveyard. Primordial Artisan TTR 198 G 4GGG 7 Creature - Giant 7 7 R Look at top one/vp1pt1 Reach When Primordial Artisan enters the battlefield and at the beginning of your upkeep, look at the top card of your library. If it's a permanent card with mana value less than or equal to your devotion to green, you may put it onto the battlefield. (Each G in the mana costs of permanents you control counts toward your devotion to green.) Pristine Delta TTR 263 0 Land C yInitialize/cr90 Pristine Delta enters the battlefield tapped. T: Add W or U. 2WU, T, Sacrifice Pristine Delta: Draw a card. Progenitor of Mysteries TTR 66 U 3U 4 Creature - Chimera 1 4 U Spawn Chimera/spawn 1/1 blue Chimera TTR Flying Whenever you scry, create a 1/1 blue Chimera creature token with flying. This ability triggers only once each turn. Prognosticate TTR 67 U U 1 Sorcery C Scry 1/vp1pt1 Scry 1. Draw a card. Scry 1. Prophet's Paranoia TTR 68 U 3U 4 Enchantment - Aura C Scry 2/vp1pt2 Enchant creature When Prophet's Paranoia enters the battlefield, tap enchanted creature, then scry 2. Enchanted creature loses all abilities and doesn't untap during its controller's untap step. Protean Jar TTR 251 2 2 Artifact R As Protean Jar enters the battlefield, choose a creature type. Each creature you control of the chosen type enters the battlefield with an additional +1/+1 counter on it. 2: If Protean Jar isn't a creature, it becomes a copy of target creature you control of the chosen type, except it has Protean Jar's other abilities. Activate only as a sorcery. Purehorn Rescuer TTR 36 W 3WW 5 Creature - Unicorn 3 3 U Flash When Purehorn Rescuer enters the battlefield, return target permanent card with mana value X or less from your graveyard to the battlefield, where X is your devotion to white. (Each W in the mana costs of permanents you control counts toward your devotion to white.) Purphoros, the Fervid Flame TTR 156 R 2R 3 Legendary Enchantment Creature - God 6 4 M Indestructible As long as your devotion to red is less than five, Purphoros isn't a creature. Whenever you attack, Purphoros deals 1 damage to any target. 3R: Discard up to two cards, then draw that many cards. Purphoros's Benefaction TTR 157 R R 1 Enchantment - Aura C Scry 2/vp1pt2 Enchant creature you control When Purphoros's Benefaction enters the battlefield, scry 2. Enchanted creature gets +1/+1 and has haste. Purphoros's Gemback TTR 158 R 1R 2 Enchantment Creature - Ox 2 2 C Spawn Treasure/spawn Treasure TTR Chronicle (As this enters and after your draw step, add a lore counter. Stop after III.) [2/2] [Lore I-II] Purphoros's Gemback deals 1 damage to target player or planeswalker. [Lore III] Create a Treasure token. (It's an artifact with “T, Sacrifice this artifact: Add one mana of any color.”) Pyromanticore TTR 159 R 3RR 5 Creature - Elemental Manticore 3 2 U Flying When Pyromanticore enters the battlefield, it deals X damage to target creature or planeswalker an opponent controls, where X is your devotion to red. Excess damage is dealt to that permanent's controller instead. (Each R in the mana costs of permanents you control counts toward your devotion to red.) Reckless Impulse TTR 160 R 1R 2 Sorcery C Reveal top two/vp1at2Cast from Exile reminder/spawn Can Be Cast From Exile Exile the top two cards of your library. Until the end of your next turn, you may play those cards. Returned Minotaur TTR 115 B 2B 3 Creature - Zombie Minotaur 3 2 C As long as there are three or more creature cards in your graveyard, Returned Minotaur gets +1/+1 and has menace. Rise of Heroes TTR 37 W 2W 3 Enchantment - Aura R Enchant creature you control When Rise of Heroes enters the battlefield or enchanted creature dies, search your library for a creature or planeswalker card with mana value 3 or less, reveal it, put it into your hand, then shuffle. Enchanted creature gets +1/+1 for each creature and/or planeswalker you control. Rite of Afflictions TTR 116 B 1B 2 Instant C Until end of turn, target creature gains deathtouch and “When this creature dies, return it to the battlefield tapped under its owner's control with a +1/+1 counter on it.” Rush to Revelry TTR 161 R 3R 4 Sorcery C Spawn two Satyr tokens/spawnx2 1/1 red Satyr TTR Gain control of target creature until end of turn. Untap that creature. Then create two 1/1 red Satyr creature tokens with “This creature can't block.” Creatures you control gain haste until end of turn. Sacred Lynx TTR 235 WG 2GW 4 Enchantment Creature - Cat 4 5 R Trample Each opponent can cast spells only any time they could cast a sorcery. Auras you control attached to other permanents you control also enchant Sacred Lynx if able. Sage of Dilemmas TTR 69 U 3UU 5 Creature - Sphinx 3 4 C Flying When Sage of Dilemmas enters the battlefield, return up to one target enchantment to its owner's hand. Satyr Instigator TTR 162 R 3R 4 Enchantment Creature - Satyr Shaman 3 4 U Spawn Satyr/spawn 1/1 red Satyr TTR Chronicle (As this enters and after your draw step, add a lore counter. Stop after III.) [3/4] [Lore I-II] Create a 1/1 red Satyr creature token with “This creature can't block.” [Lore III] Creatures you control get +1/+0 until end of turn. Satyr Trailblazer TTR 163 R 1R 2 Creature - Satyr Scout 1 3 C At the beginning of combat on your turn, if you control a creature with power greater than its base power, Satyr Trailblazer gets +2/+0 until end of turn. Scrying Pool TTR 252 2 2 Artifact C Scry 2/vp1pt2 When Scrying Pool enters the battlefield, scry 2. 1, T: Add one mana of any color. Serene Harmony TTR 200 G 2G 3 Instant C Mill four cards, then return a creature or enchantment card from your graveyard to you hand. You gain 3 life. Serpentine Woods TTR 264 0 Land C yInitialize/cr90 Serpentine Woods enters the battlefield tapped. T: Add B or G. 2BG, T, Sacrifice Serpentine Woods: Draw a card. Servant of Athreos TTR 117 B 4B 5 Enchantment Creature - Skeleton 4 4 C Chronicle (As this enters and after your draw step, add a lore counter. Stop after III.) [4/4] [Lore I-II] Mill two cards. [Lore III] Return target creature card from your graveyard to your hand. Setessan Armaments TTR 253 2 2 Artifact - Equipment R Equipped creature gets +2/+2 and has ward 2 and “Whenever this creature attacks, draw a card, then you may put a land card from your hand onto the battlefield.” Equip 2 Setessan Avenger TTR 201 G 2G 3 Creature - Human Druid Warrior 3 3 U Spawn Nymph Dryad/spawn 1/1 green Nymph Dryad TTR Heroic - Whenever you cast a spell that targets Setessan Avenger, create a 1/1 green Nymph Dryad enchantment creature token with “T: Add G.” Whenever Setessan Avenger deals combat damage to a player, untap all lands and Dryads you control. Sheltered Haven TTR 265 0 Land C yInitialize/cr90 Sheltered Haven enters the battlefield tapped. T: Add G or W. 2GW, T, Sacrifice Sheltered Haven: Draw a card. Shimmershell TTR 70 U 1U 2 Enchantment Creature - Crab Oyster 1 1 C Whenever you scry, put a +1/+1 counter on Shimmershell. Shrewd-Eye Sphinx TTR 71 U 3UU 5 Creature - Sphinx 4 4 U Flying, vigilance Somber River Bearer TTR 236 WB WB 2 Creature - Human Cleric 2 2 R Whenever another creature enters the battlefield under your control, target opponent loses 1 life and you gain 1 life. Sacrifice Somber River Bearer: Creatures you control gain indestructible until end of turn. Spawn of Keranos TTR 72 U 3U 4 Creature - Elemental 3 2 C Flying When Spawn of Keranos enters the battlefield, you may draw a card. If you do, discard a card unless you control another creature with flying. Splendid Scenery TTR 266 0 Land R yInitialize/cr90 Splendid Scenery enters the battlefield tapped unless you control a basic land. T: Add G or W. Springstep Dryad TTR 202 G 2G 3 Enchantment Creature - Nymph Dryad 3 2 C Chronicle (As this enters and after your draw step, add a lore counter. Stop after III.) [3/2] [Lore I-II] Another target creature you control gets +1/+1 until end of turn. [Lore III] Search your library for a basic land card, put it onto the battlefield, then shuffle. Stalker of Myth TTR 237 UR UR 2 Enchantment Creature - Chimera 1 3 U Menace Stalker of Myth gets +1/+0 for each creature you control with chronicle. 2, Remove a counter from a permanent you control: Draw a card, then discard a card. Starlight Veil TTR 38 W 1W 2 Enchantment - Aura U Flash Enchant creature Enchanted creature gets +1/+1 for each enchantment you control. Storm-Eye Salamander TTR 164 R R 1 Creature - Salamander 1 2 U Reveal top three/vp1at3Cast from Exile reminder/spawn Can Be Cast From Exile Colossal 3-4R (You may cast this for its colossal cost to have it enter with three +1/+1 counters; or pay 4R as a sorcery: Put three +1/+1 counters on it if it has none.) When Storm-Eye Salamander's colossal ability puts one or more counters on it, exile the top three cards of your library. Until the end of your next turn, you may play one of those cards. Stormsea Naiad TTR 73 U 2U 3 Enchantment Creature - Nymph 2 3 C Vigilance 4U: Draw a card. Struck by Epiphany TTR 74 U 2U 3 Enchantment - Aura C Flash Enchant creature Enchanted creature gets +1/+1 and has “Whenever this creature deals combat damage to an opponent, draw a card.” Stunning Cascade TTR 267 0 Land C yInitialize/cr90 Stunning Cascade enters the battlefield tapped. T: Add U or R. 2UR, T, Sacrifice Stunning Cascade: Draw a card. Sun-Blessed Hoplite TTR 39 W 2WW 4 Creature - Human Soldier 3 3 C When Sun-Blessed Hoplite enters the battlefield, target creature you control gets +X/+X until end of turn, where X is your devotion to white. (Each W in the mana costs of permanents you control counts toward your devotion to white.) Swamp TTR 280 0 Basic Land - Swamp reprint, Swamp b TTR 281 0 Basic Land - Swamp reprint, Swamp c TTR 282 0 Basic Land - Swamp reprint, Swamp d TTR 283 0 Basic Land - Swamp reprint, Sway of the Rivers TTR 75 U 4UU 6 Sorcery R Choose up to one nonland permanent. Return the rest to their owners' hands. Swift Response TTR 40 W 1W 2 Instant C Destroy target tapped creature. Sylvan Strength TTR 203 G 1G 2 Instant C Target creature gets +2/+2 until end of turn. Draw a card if that creature has a counter on it. Talonwing Dragon TTR 165 R 4RR 6 Creature - Dragon 5 5 R Colossal 3-7RR (You may cast this for its colossal cost to have it enter with three +1/+1 counters; or pay 7RR as a sorcery: Put three +1/+1 counters on it if it has none.) Flying Each creature you control with a counter on it has double strike. Taranika's Endeavor TTR 41 W 1W 2 Instant R Spawn two Soldier tokens/spawnx2 1/1 white Soldier TTR This spell costs 2 more to cast for each target beyond the first. Choose one or more - • Exile target enchantment. • Target player creates two tapped 1/1 white Soldier creature tokens. • Taranika's Endeavor deals damage equal to the number of creatures you control to target creature or planeswalker. Thassa, the Implacable Tide TTR 76 U 3U 4 Legendary Enchantment Creature - God 5 6 M Spawn Merfolk Rogue/spawn 1/1 blue Merfolk Rogue TTR Indestructible As long as your devotion to blue is less than five, Thassa isn't a creature. At the beginning of each combat, you may tap or untap another target nonland permanent. 2U: Create a 1/1 blue Merfolk Rogue creature token with “T: Draw a card, then discard a card.” Thassa's Benefaction TTR 77 U 1U 2 Enchantment - Aura C Scry 2/vp1pt2 Enchant creature you control When Thassa's Benefaction enters the battlefield, scry 2. Enchanted creature gets +1/+0 and has flying. Thassa's Shoreguards TTR 78 U 2U 3 Creature - Merfolk Soldier 3 1 U Heroic - Whenever you cast a spell that targets Thassa's Shoreguards, tap target creature an opponent controls. It doesn't untap during its controller's next untap step. Whenever Thassa's Shoreguards deals combat damage to a player, draw a card. Thassa's Tidebringer TTR 79 U 5U 6 Creature - Serpent 5 6 C 5UU: Thassa's Tidebringer can't be blocked this turn. This ability costs 1 less to activate for each creature you control with a counter on it. The Anguilahydra TTR 212 UBG 3BGU 6 Legendary Enchantment Creature - Fish Hydra 5 5 R Menace When The Anguilahydra enters the battlefield, draw X cards and put X +1/+1 counters on The Anguilahydra, where X is the number of enchantments you control. Thornbriar Caryatid TTR 204 G 1G 2 Creature - Plant 0 3 C T: Add G. If there are three or more creature cards in your graveyard, add GG instead. Thrasios's Endeavor TTR 80 U 1U 2 Instant R This spell costs 2 more to cast for each target beyond the first. Choose one or more - • Counter target creature or planeswalker spell with mana value 4 or less. • Exile target permanent you control, then return that card to the battlefield under your control. • Target player draws two cards, then discards two cards and mills two cards. Three-Headed Thrash TTR 118 B 2B 3 Instant C Target creature gets -3/-3 until end of turn. Its controller loses 3 life. You mill three cards. Tidal Cacophony TTR 81 U 4U 5 Instant C Choose one - • Draw three cards, then discard a card. • The owner of target nonland permanent puts it on the top or bottom of their library. Titanic Fathomclaw TTR 82 U 4U 5 Creature - Crab 3 6 U Colossal 2-6U (You may cast this for its colossal cost to have it enter with two +1/+1 counters; or pay 6U as a sorcery: Put two +1/+1 counters on it if it has none.) When Titanic Fathomclaw's colossal ability puts one or more counters on it, return target instant or sorcery card from your graveyard to your hand. Titanic Might TTR 166 R 4R 5 Enchantment - Aura R Enchant creature without flying Enchanted creature gets +10/+0 and attacks each combat if able. Tizerus Bats TTR 119 B 1B 2 Creature - Bat 2 1 C Flying Tizerus Bats can't block unless you control another creature with flying. Tombweaver TTR 238 BG 2BG 4 Enchantment Creature - Spider 2 4 R Reach You may have other creatures you control enter the battlefield as a copy of any creature card in a graveyard with equal or lesser mana value. Torch of Phoenixfire TTR 254 1 1 Artifact - Equipment C Equipped creature has “Whenever this creature attacks, you may sacrifice Torch of Phoenixfire. When you do, Torch of Phoenixfire deals 3 damage to any target.” Equip 1 Tormentor Harpy TTR 120 B 5B 6 Creature - Harpy Horror 3 3 C Flying When Tormentor Harpy enters the battlefield, if there are three or more creature cards in your graveyard, target creature an opponent controls gets -3/-3 until end of turn. Treacherous Den TTR 268 0 Land C yInitialize/cr90 Treacherous Den enters the battlefield tapped. T: Add B or R. 2BR, T, Sacrifice Treacherous Den: Draw a card. Tremor Titan TTR 167 R 5RR 7 Creature - Elemental Giant 7 7 U Whenever Tremor Titan enters the battlefield or attacks, each player sacrifices a permanent. Then you draw a card for each opponent who sacrificed a land this way. Trifold Atrocity TTR 205 G 2G 3 Creature - Chimera 3 3 C 4GG, Exile six other cards from your graveyard: Return Trifold Atrocity from your graveyard to the battlefield with three +1/+1 counters on it. Activate only as a sorcery. Triton's Invocation TTR 239 UG GU 2 Enchantment R If you would put one or more counters on a creature you control or on yourself, put that many plus one of each of those kinds of counters on that creature or player instead. 2GU, Sacrifice Triton's Invocation: Draw cards equal to the greatest number of counters among creatures you control and yourself. Tykron of the Agnomachi TTR 42 W 3W 4 Legendary Creature - Cat Soldier 2 3 R Spawn Archon/spawn 3/3 white Archon TTR Double strike Whenever an Equipment enters the battlefield under your control, create a 3/3 white Archon creature token with flying and attach that Equipment to that token. Typhoon Terror TTR 240 UR 3UR 5 Creature - Dragon 4 4 R Flying Ward-Pay 4 life. (Whenever this creature becomes the target of a spell or ability an opponent controls, counter it unless that player pays 4 life.) Whenever you cast an instant spell, draw a card. Whenever you cast a sorcery spell, Typhoon Terror deals 2 damage to any target. Uncharted Haven TTR 269 0 Land C yInitialize/cr90 Uncharted Haven enters the battlefield tapped. As Uncharted Haven enters the battlefield, choose a color. T: Add one mana of the chosen color. Undeniable Prophecy TTR 83 U 3U 4 Instant U If you've scried this turn, this spell costs 2 less to cast and can't be countered. Draw two cards. Underworld Myrmex TTR 121 B B 1 Creature - Insect 1 1 C Colossal 2-4B (You may cast this for its colossal cost to have it enter with two +1/+1 counters; or pay 4B as a sorcery: Put two +1/+1 counters on it if it has none.) Lifelink Unlikely Tandem TTR 241 UB 5UB 7 Sorcery R Return target creature card from your graveyard to the battlefield, then search target opponent's library for a creature card and put that card onto the battlefield under your control. Then that player shuffles. Valeri Kripac TTR 168 R 1RR 3 Legendary Planeswalker - Valeri 3 M yInitialize/ccgreen=3Spawn Soldier/spawn 1/1 white Soldier TTR+1/ccgreen+1-2, Cast from Exile reminder/ccgreen-2;/spawn Can Be Cast From Exile Whenever you cast a spell that targets, put a loyalty counter on Valeri Kripac and create a 1/1 white Soldier creature token. [+1]: Add R. If you spend this mana on a spell that targets, that spell can't be countered. [-2]: Exile target instant or sorcery card from your graveyard. You may play it until the end of your next turn. If you do, exile that spell instead of putting it anywhere else. Vigorbreath Scourge TTR 206 G XGG 2 Creature - Hydra 0 0 U Vigorbreath Scourge enters the battlefield with X +1/+1 counters on it. Whenever Vigorbreath Scourge attacks, it gets +X/+X until end of turn, where X is your devotion to green. Then if its power is 6 or greater, draw a card. (Each G in the mana costs of permanents you control counts toward your devotion to green.) Vivien the Sagittar TTR 207 G 3GG 5 Legendary Planeswalker - Vivien 4 M yInitialize/ccgreen=4+1/ccgreen+1+1, Spawn Cat Spirit/ccgreen+1;/spawn 2/2 green Cat Spirit TTR-3/ccgreen-3-9, Spawn four Hydra tokens/ccgreen-9;/spawnx4 4/4 green Hydra TTR [+1]: Mill four cards, then return up to one creature card milled this way to your hand. You may activate a different loyalty ability Vivien has this turn. [+1]: Create a 2/2 green Cat Spirit creature token with “When this creature dies, you gain 2 life.” [-3]: Choose target creature you don't control. If it has flying, destroy it. Otherwise, up to one target creature you control deals damage equal to its power to that creature. [-9]: Create four 4/4 green Hydra creature tokens. Creatures you control gain trample and haste until end of turn. Vivien's Endeavor TTR 208 G 1G 2 Instant R This spell costs 2 more to cast for each target beyond the first. Choose one or more - • Counter target activated or triggered ability from a nonland source. • Vivien's Endeavor deals 6 damage to target attacking creature with flying. • Target player searches their library for a creature card with colossal, reach, trample, or vigilance, reveals it, puts it into their hand, then shuffles. Voracious Asvosydna TTR 209 G 3GG 5 Creature - Badger 5 5 C Colossal 3-7G (You may cast this for its colossal cost to have it enter with three +1/+1 counters; or pay 7G as a sorcery: Put three +1/+1 counters on it if it has none.) When Voracious Asvosydna's colossal ability puts one or more counters on it, you gain 5 life. Vulturous Harpy TTR 122 B 3B 4 Creature - Harpy 3 3 U Flying Whenever you attack with two or more creatures with flying, each opponent discards a card. Watch of the Dead TTR 242 WB 2WB 4 Enchantment U Spawn Zombie/spawn 2/2 black Zombie TTR Creature tokens you control have vigilance. Whenever Watch of the Dead or another enchantment enters the battlefield under your control, create a 2/2 black Zombie creature token. Waterfront Market TTR 270 0 Land R yInitialize/cr90 Waterfront Market enters the battlefield tapped unless you control a basic land. T: Add W or U. Whirling Gyre TTR 84 U 1U 2 Instant C Scry 1/vp1pt1 Return target nonland permanent to its owner's hand. Scry 1. Whispering Canal TTR 271 0 Land R yInitialize/cr90 Whispering Canal enters the battlefield tapped unless you control a basic land. T: Add U or B. Wild-Trail Chimera TTR 210 G 1G 2 Creature - Chimera 3 2 U Colossal 4-5G (You may cast this for its colossal cost to have it enter with four +1/+1 counters; or pay 5G as a sorcery: Put four +1/+1 counters on it if it has none.) Trample Wings of Tizerus TTR 123 B 3B 4 Enchantment - Aura R Spawn Harpy/spawn 1/1 black Harpy TTR Flash Enchant creature Enchanted creature gets +2/+2 and has flying and “At the beginning of your upkeep, you lose 1 life and create a 1/1 black Harpy creature token with flying.” Meletis Stargazer TTR 26 W 2W 3 Creature - Human Wizard 2 2 R Scry 2/vp1pt2Look at top one/vp1pt1 Heroic - Whenever you cast a spell that targets Meletis Stargazer, scry 2. T: Look at the top card of your library. If it's a permanent card with mana value 3 or less, you may reveal it and put it into your hand. Wretched Catoblepas TTR 124 B 2B 3 Creature - Beast 2 3 U Colossal 2-4BB (You may cast this for its colossal cost to have it enter with two +1/+1 counters; or pay 4BB as a sorcery: Put two +1/+1 counters on it if it has none.) Menace When Wretched Catoblepas's colossal ability puts one or more counters on it, each opponent sacrifices a creature. Zygos, Underworld Scourge TTR 125 B 4BB 6 Legendary Enchantment Creature - Skeleton X X R Cast from Exile reminder/spawn Can Be Cast From Exile Zygos, Underworld Scourge's power and toughness are each equal to the number of cards you own in exile and in your graveyard. Spells you cast have “As an additional cost to cast this spell, you may exile any number of cards from your graveyard. This spell costs 1 less to cast for each card exiled this way.” Zygos's Decimators TTR 126 B 5BB 7 Creature - Skeleton Soldier 3 3 U Menace When Zygos's Decimators enters the battlefield, put a number of +1/+1 counters on it equal to your devotion to black. (Each B in the mana costs of permanents you control counts toward your devotion to black.) 2/2 white Cat Soldier TTR tokens TTR6 W 0 Token 2 2 T 1/1 white Soldier TTR tokens TTR9 W 0 Token 1 1 T 1/1 white Bird TTR tokens TTR5 W 0 Token 1 1 T Flying 0/1 white Goat TTR tokens TTR7 W 0 Token 0 1 T 3/3 white Archon TTR tokens TTR4 W 0 Token 3 3 T Flying Copy TTR tokens TTR1 0 Token T Copy reminder/spawn Copy This token can be used to represent a token that's a copy of something else. 1/1 blue Chimera TTR tokens TTR10 U 0 Token 1 1 T Flying 1/1 blue Merfolk Rogue TTR tokens TTR12 U 0 Token 1 1 T T: Draw a card, then discard a card. Treasure TTR tokens TTR3 0 Token T T, Sacrifice this artifact: Add one mana of any color. 2/2 black Zombie TTR tokens TTR14 B 0 Token 2 2 T 1/1 black Harpy TTR tokens TTR13 B 0 Token 1 1 T Flying 1/1 red Satyr TTR tokens TTR16 R 0 Token 1 1 T This creature can't block. 3/3 colorless Golem TTR tokens TTR2 0 Token 3 3 T 1/1 green Nymph Dryad TTR tokens TTR19 G 0 Token 1 1 T T: Add G. 4/4 green Hydra TTR tokens TTR18 G 0 Token 4 4 T 2/3 red Minotaur TTR tokens TTR15 R 0 Token 2 3 T 2/2 green Cat Spirit TTR tokens TTR17 G 0 Token 2 2 T When this creature dies, you gain 2 life. Makodonis Emblem TTR tokens TTR20 0 Token T At the beginning of your draw step, draw two additional cards. Creatures you control get +1/+1 for each card you've drawn this turn. Grandeur of Nyx. TTR 293 W 1WW 3 Enchantment P Each creature you control that's enchanted or is an enchantment gets +1/+1. 2WW: You may reveal an enchantment card you own from outside the game and put it into your hand. reprint, 1/1 blue Elemental TTR tokens TTR11 U 0 Token 1 1 T Vigilance Satyr Vigormage TTR 199 G 1G 2 Creature - Satyr Shaman 2 2 R Heroic - Whenever you cast a spell that targets Satyr Vigormage, choose one - • Put a +1/+1 counter on Satyr Vigormage. • Satyr Vigormage fights target creature you don't control. • Search your library for a land card, reveal it, put it into your hand, then shuffle. Boneyard Pass L 81 0 Land R yInitialize/cr90 Boneyard Pass enters the battlefield tapped unless you control a basic land. T: Add W or B. Frostpoint Caldera L 82 0 Land R yInitialize/cr90 Frostpoint Caldera enters the battlefield tapped unless you control a basic land. T: Add U or R. Basin Fortress L 83 0 Land R yInitialize/cr90 Basin Fortress enters the battlefield tapped unless you control a basic land. T: Add B or G. Spinerock Canyon L 84 0 Land R yInitialize/cr90 Spinerock Canyon enters the battlefield tapped unless you control a basic land. T: Add R or W. Thawing Valley L 85 0 Land R yInitialize/cr90 Thawing Valley enters the battlefield tapped unless you control a basic land. T: Add G or U. Avengeance Angel AVX 266 W 3WW 5 Creature - Angel 4 4 B Flying Whenever Avengeance Angel attacks, you may put a creature card with mana value 2 or less from your hand or graveyard onto the battlefield. reprint, Grim Armory AVX 267 W 1W 2 Enchantment B Whenever a creature dies, put a +1/+1 counter on Grim Armory. Whenever a creature enters the battlefield under your control, you may move a +1/+1 counter from Grim Armory onto it. reprint, Journey's End AVX 268 W 1W 2 Instant B Scry 1/vp1pt1 Put target creature or planeswalker on the bottom of its owner's library. Its controller may scry 1. reprint, Legend of the Devout AVX 269 W 2WW 4 Legendary Enchantment - Aura Persona 5 4 B Enchant creature Embody (Enchanted creature is a copy of this card except for its types.) As long as Legend of the Devout is tapped, creatures you control have lifelink. reprint, Manifest Memories AVX 270 W XWW 2 Instant B Copy reminder/spawn Copy For each of up to X target creature cards in your graveyard, create a token that's a copy of it. Exile the tokens at the beginning of the end step. reprint, Otherworldly Passage AVX 271 W 2WW 4 Sorcery B Exile any number of target creatures you control. At the beginning of the next end step, return to the battlefield tapped each creature card exiled this way and each creature card put into your graveyard from the battlefield this turn. reprint, Starbane Elemental AVX 272 W 3WW 5 Creature - Elemental X X B Flying Starbane Elemental's power and toughness are each equal to the number of creatures with flying you control. When Starbane Elemental enters the battlefield, destroy all creatures without flying. reprint, Uncovered Secrets AVX 273 W 1WW 3 Enchantment B When Uncovered Secrets enters the battlefield, search your library for an artifact card, reveal that card, then shuffle and put that card on top. Concord - Creatures you control get +1/+1 as long as there are four or more card types among permanents you control. reprint, Abrupt Duplication AVX 274 U 1UU 3 Instant B Copy reminder/spawn Copy Glitch 1 (Remove one [restriction] for each time you pay the glitch cost.) Create a token that's a copy of target [noncreature] permanent [you control]. reprint, Cursory Glance AVX 275 U 1U 2 Instant B Counter target spell with mana value 3 or less. reprint, Frost Walker AVX 276 U 1U 2 Creature - Elemental 4 1 B When Frost Walker becomes the target of a spell or ability, sacrifice it. reprint, Invent the Future AVX 277 U XUUU 3 Instant B Draw X cards. Flashback-UUU, Sacrifice X permanents. (You may cast this card from your graveyard for its flashback cost. Then exile it.) reprint, Scion of Torrents AVX 278 U 3UU 5 Creature - Elemental Avatar 5 5 B Copy reminder/spawn Copy Flying When Scion of Torrents enters the battlefield, you may return target nonland permanent to its owner's hand. Whenever a Island enters the battlefield under your control, you may aetherize Scion of Torrents. (Create a token that's a copy of it, then exile that token.) reprint, Vantage Point AVX 279 U 4UU 6 Sorcery B Draw four cards. Until your next turn, creatures can't attack you. Exile Vantage Point. reprint, Watch from Above AVX 280 U U 1 Sorcery - Revelation 4 6 B Target player mills two cards. Draw a card. Coalesce 6U (You may cast this from your graveyard for 6U. If you do, put it onto the battlefield as a Horror creature after it resolves. Exile it if it would leave the battlefield or not resolve.) reprint, Worn Study AVX 281 U 1U 2 Artifact B Scry 1/vp1pt1 T: Scry 1. 1U, T: Draw a card. reprint, Culminating Despair AVX 282 B 1BB 3 Sorcery B Escalate BB (Pay this cost for each mode chosen beyond the first.) Choose one or more. You may choose the same mode more than once. • Destroy target creature. • Target player draws two cards and loses 2 life. reprint, Moonlight AVX 283 B 2B 3 Enchantment B Whenever you gain life, you may put target creature or planeswalker card from your graveyard on top of your library. reprint, Ominous Hart AVX 284 B 7BB 9 Creature - Elk Horror 4 3 B This spell costs 1 less to cast for each card in your graveyard. Menace reprint, Phantom Walker AVX 285 B 1B 2 Artifact - Vehicle 5 4 B Menace Crew 3 You may exile two creature cards from your graveyard rather than pay Phantom Walker's crew cost. reprint, Twelve Thousand Eyes AVX 286 B XB 1 Sorcery - Revelation 6 6 B As an additional cost to cast this spell, exile X cards from your graveyard. You draw X cards and you lose X life. Coalesce 8B (You may cast this from your graveyard for 8B. If you do, put it onto the battlefield as a Horror creature after it resolves. Exile it if it would leave the battlefield or not resolve.) reprint, Undeath Comes AVX 287 B 2BB 4 Enchantment B Copy reminder/spawn Copy Creature cards in your graveyard have revive 2BB. (2BB, Exile this card from your graveyard: Create a token that's a copy of it except it has no mana cost. Revive only as a sorcery.) reprint, Vibrant Rapture AVX 288 B XBB 2 Sorcery B Spawn Lotus Petal/spawn Lotus Petal AVX All creatures get -X/-X until end of turn. X can't be 0. Whenever a creature dies this turn, create a colorless artifact token named Lotus Petal with “T, Sacrifice this artifact: Add one mana of any color.” reprint, Whistling Blades AVX 289 B 3BB 5 Creature - Horror 3 3 B When Whistling Blades enters the battlefield, you may destroy target creature or planeswalker. Recite 1BB (You may cast this creature from your graveyard for its recite cost. If you do, exile it when it enters the battlefield or if it would leave the battlefield.) reprint, Battle of Principles AVX 290 R XR 1 Sorcery B Wu Xing (Add effects based on the number of colors of mana spent to cast this spell.) 1 | Battle of Principles deals X damage to any target. 5 | When a creature or planeswalker dealt damage this way dies this turn, return it to the battlefield under your control. reprint, Curio Hellkite AVX 291 R 2RR 4 Creature - Dragon 3 3 B Flying Whenever you make first contact, Curio Hellkite deals 2 damage to any target. (You make first contact the first time each turn you cast a spell with a name not in your graveyard or control already.) reprint, Demolitionist Deviser AVX 292 R 1R 2 Creature - Human Artificer 2 1 B Renown 1 (When this creature deals combat damage to a player, if it isn't renowned, put a +1/+1 counter on it and it becomes renowned.) When Demolitionist Deviser dies, it deals damage equal to its power to any target. reprint, Dragongate AVX 293 R 1RRR 4 Enchantment B Spawn Dragon/spawn 4/4 red Dragon AVX Whenever an artifact you control is put into a graveyard from the battlefield, create a 4/4 red Dragon creature token with flying. reprint, Face the Truth AVX 294 R 1RR 3 Instant B Reveal top five/vp1at5Cast from Exile reminder/spawn Can Be Cast From Exile Reveal the top five cards of your library. An opponent separates those cards into two piles. Exile one of those piles. Until the end of your next turn, you may play those cards. Shuffle the other pile into your library. reprint, From Within the Dark AVX 295 R 3R 4 Enchantment B Whenever a creature enters the battlefield under your control for the first time each turn, you may sacrifice it. If you do, exile cards from the top of your library until you exile a creature card. Put that card onto the battlefield. reprint, Full Salvo AVX 296 R 3R 4 Enchantment B At the beginning of your draw step, draw an additional card. If you control three or more artifacts, draw two additional cards instead. At the beginning of your end step, discard your hand. reprint, Scion of Calamities AVX 297 R 3RR 5 Creature - Elemental Avatar 5 5 B Reveal top two/vp1at2Copy reminder/spawn CopyCast from Exile reminder/spawn Can Be Cast From Exile Menace When Scion of Calamities enters the battlefield, exile the top two cards of your library. Until the end of your next turn, you may play one of those cards. Whenever a Mountain enters the battlefield under your control, you may aetherize Scion of Calamities. (Create a token that's a copy of it, then exile that token.) reprint, Cloven Forms AVX 298 G 1G 2 Enchantment B Reveal top three/vp1at3Copy reminder/spawn Copy When Cloven Forms enters the battlefield, reveal the top three cards of your library. Put all creature cards revealed this way into your hand and the rest into your graveyard. 5GGG, Exile Cloven Forms: Put a creature card from or hand or command zone onto the battlefield. Create a token that's a copy of it, except the token isn't legendary. reprint, Lives Redeemed AVX 299 G G 1 Sorcery B Copy reminder/spawn Copy Up to two target creature cards in your graveyard gain revive until end of turn. The revive costs are each equal to that card's mana cost. (Pay that creature's mana cost, Exile that card from your graveyard: Create a token that's a copy of it except it has no mana cost. Revive only as a sorcery.) reprint, Prismatic Bounty AVX 300 G 4GG 6 Enchantment B Creatures you control get +1/+1 for each color among permanents you control. reprint, Regurgitator Ooze AVX 301 G 3G 4 Creature - Ooze 3 3 B At the beginning of combat on your turn, you may have Regurgitator Ooze consume. If you do, it gets +2/+2 until end of turn. (To consume, sacrifice another creature or exile a creature card from your graveyard.) When Regurgitator Ooze dies, return a card exiled with it to its owner's hand. reprint, Stand Unassailable AVX 302 G 1G 2 Sorcery - Revelation 6 4 B You gain 7 life. Coalesce 5GG (You may cast this from your graveyard for 5GG. If you do, put it onto the battlefield as a Horror creature after it resolves. Exile it if it would leave the battlefield or not resolve.) reprint, Tarmovore AVX 303 G 2GG 4 Creature - Lhurgoyf X X B Tarmovore's power and toughness are each equal to twice the number of card types among cards in all graveyards. reprint, Triplicate Monstrosity AVX 304 G 3GG 5 Creature - Snake Horror 4 4 B Pressure 1GG (You may cast this spell for its pressure cost if seven or more cards are in your graveyard.) Trample Whenever Triplicate Monstrosity deals combat damage to a player, draw a card. reprint, A Whole New World AVX 305 G 4G 5 Sorcery B For each basic land type, search your library for a card of that type, then put it onto the battlefield tapped, then shuffle. reprint, Bright Future AVX 306 WUR 4URW 7 Instant B Shuffle your hand and graveyard into your library, then draw seven cards. You may have your life total become 10. You may cast a spell from your hand without paying its mana cost. Exile Bright Future. reprint, Champion of the Red Dawn AVX 307 WR RW 2 Creature - Human Soldier 2 2 B Lifelink Instant and sorcery spells you control have lifelink. 2RW: Copy target instant or sorcery spell. You may choose new targets for the copy. reprint, Corecharge AVX 309 UR 6UR 8 Sorcery B This spell costs 1 less to cast for each artifact you control. Draw three cards, then Corecharge deals damage to any target equal to the number of cards in your hand. reprint, Death in Reverse AVX 310 UBG BGU 3 Instant B Put target permanent on top of its owner's library. reprint, Destroyed Monument AVX 311 WU WU 2 Artifact B 2, T: Exile target creature. Return that card to the battlefield under its owner's control at the beginning of the next end step. Activate only as a sorcery. reprint, Earthbreaker Behemoth AVX 312 RG 3RG 5 Creature - Beast 5 5 B When Earthbreaker Behemoth enters the battlefield, it deals damage equal to its power to up to one target creature you don't control. Excess damage is dealt to that creature's controller instead. reprint, False Vitality AVX 313 BG 3BG 5 Sorcery B Put target permanent card from a graveyard onto the battlefield under your control. reprint, Last Request AVX 314 URG 1GUR 4 Sorcery B Reveal top seven/vp1at7 Exile the top seven cards of your library. Choose up to one card of each card type and put those cards into your hand. reprint, Mourn No More AVX 315 WG GW 2 Sorcery B Cast from Exile reminder/spawn Can Be Cast From Exile Return target nonland permanent card with mana value 2 or less from your graveyard to the battlefield. Acquiesce (If you cast this spell from your hand, exile it as it resolves. When one or more creatures you control deal combat damage to an opponent, you may cast this card from exile without paying its mana cost.) reprint, Past, Present, Future AVX 316 UG GU 2 Instant B Reveal top one/vp1at1 Exile the top card of your library, a card from your hand and a card from your graveyard. Put one of the exiled cards on top of your library, one into your hand, and the other into your graveyard. reprint, Song of Shoals AVX 317 WUG 1GWU 4 Enchantment - Aura B Scry 1/vp1pt1 Enchant permanent Enchanted permanent is a land with “T: Add GWU” and loses all other card types and abilities. 1, Discard Song of Shoals: Add one mana of any color. Scry 1. reprint, Starjump AVX 318 URG 2GUR 5 Instant B Reveal top five/vp1at5 Reveal the top five cards of your library. An opponent separates those cards into two piles. Put one pile into your hand. You may cast a nonland card with mana value 3 or less from the other pile without paying its mana cost, then put that pile into your graveyard. reprint, The Sun Also Rises AVX 319 WB 3WB 5 Sorcery B Primal reminder/spawn Primal NVA Primal 5WB (During your turn, you may cast this spell for 5WB instead of playing a land.) Destroy all creatures. If this spell was cast for its primal cost, for each player, put up to one creature card from that player's graveyard onto the battlefield under your control. reprint, Accursed by Unborn Fates AVX 320 UB 2U/BU/B 4 Sorcery B Target player mills X cards, where X is the number of cards in your graveyard. Flashback 3U/BU/B (You may cast this card from your graveyard for its flashback cost. Then exile it.) reprint, Rage of the Ravaged AVX 321 BR 1B/RB/R 3 Enchantment B Players can't gain life. Whenever a player casts a spell, Rage of the Ravaged deals 1 damage to that player. reprint, Cosmic Tendrils AVX 322 2 2 Artifact B Whenever you cast a spell, you may pay 3 life. If you do, draw a card. reprint, Gate of Realms AVX 323 3 3 Artifact B When Gate of Realms enters the battlefield, you may search your library for a land card, reveal it, and put that card into your hand. If you do, shuffle. 10, T: Gate of Realms deals 3 damage to any target. This ability costs 1 less to activate for each different name among lands you control. reprint, Love Letters AVX 324 X 0 Artifact B Love Letters enters the battlefield with X stamp counters on it. Whenever one or more creatures you control deal combat damage to a player, you may remove a stamp counter from Love Letters. If you do, draw a card. reprint, Runic Pillars AVX 325 4 4 Artifact B yInitialize/cr90 Runic Pillars enters the battlefield tapped. T: Add CCC. 2: Add one mana of any color. reprint, Otherworldly Forest AVX 326 0 Land - Forest B yInitialize/cr90 (T: Add G.) Wanderlust - Otherworldly Forest enters the battlefield tapped unless you control four or more other differently named lands. 1, T: Add one mana of any color. reprint, Otherworldly Island AVX 327 0 Land - Island B yInitialize/cr90 (T: Add U.) Wanderlust - Otherworldly Island enters the battlefield tapped unless you control four or more other differently named lands. 1, T: Add one mana of any color. reprint, Otherworldly Mountain AVX 328 0 Land - Mountain B yInitialize/cr90 (T: Add R.) Wanderlust - Otherworldly Mountain enters the battlefield tapped unless you control four or more other differently named lands. 1, T: Add one mana of any color. reprint, Otherworldly Plains AVX 329 0 Land - Plains B yInitialize/cr90 (T: Add W.) Wanderlust - Otherworldly Plains enters the battlefield tapped unless you control four or more other differently named lands. 1, T: Add one mana of any color. reprint, Otherworldly Swamp AVX 330 0 Land - Swamp B yInitialize/cr90 (T: Add B.) Wanderlust - Otherworldly Swamp enters the battlefield tapped unless you control four or more other differently named lands. 1, T: Add one mana of any color. reprint, Power Plant AVX 331 0 Land B T: Add one mana of any color. Spend this mana only to cast a multicolored spell. reprint, 4/4 red Dragon AVX tokens AVX2 R 0 Token 4 4 T Flying Lotus Petal tokens AVX5 0 Token T T, Sacrifice this: Add one mana of any color. Artificer's Gift (SL97) LAIR 779 W 1WW 3 Sorcery R As an additional cost to cast this spell, you may sacrifice three artifacts. Search your library for an artifact card, reveal it, put it into your hand, then shuffle. If you sacrificed three artifacts as you cast this spell, you may put a noncreature artifact card from your hand onto the battlefield. reprint, Replicator Mage (SL97) LAIR 780 U 2U 3 Creature - Human Wizard 2 2 R Copy reminder/spawn Copy Flash When Replicator Mage enters the battlefield, you may create a token that's a copy of target creature that's attacking you. Exile that token at end of combat. reprint, Long Forgotten (SL97) LAIR 781 B 1B 2 Enchantment - Aura Curse R Enchant opponent At the beginning of enchanted player's upkeep, exile up to two target cards from that player's graveyard. If two cards that share a type are exiled this way, you draw a card and you lose 1 life. reprint, Archaeological Experience (SL97) LAIR 782 R 2RR 4 Sorcery R Spawn Fading Rift/spawn Fading Rift LAIRReveal top two/vp1at2Copy reminder/spawn CopyCast from Exile reminder/spawn Can Be Cast From Exile Wanderlust - When you cast this spell, you may copy it if you control four or more differently named lands. Exile the top two cards of your library. Until the end of your next turn, you may play those cards. Create a colorless land token named Fading Rift with “T, Sacrifice this land: Add one mana of any color.” reprint, Rejuvenation (SL97) LAIR 783 G 2GG 4 Sorcery R Untap all basic lands you control. Draw a card. reprint, Impromptu Escapade (SL97) LAIR 784 UG 1GU 3 Instant R You may reveal a creature card you own from outside the game and put it into your hand. The next spell you cast this turn may be cast as though it had flash. Exile Impromptu Escapade. reprint, In Tragedy (SL97) LAIR 785 BR BR 2 Instant R Escalate G (Pay this cost for each mode chosen beyond the first.) Choose one or both - • Target creature you control gains deathtouch and indestructible until end of turn. • Target creature you control fights target creature you don't control. reprint, Memories Reignited (SL97) LAIR 786 UR 3UR 5 Instant R Copy reminder/spawn Copy Reverberate 2UR (When you cast this spell, copy it if you paid its reverberate cost. You may choose new targets for the copy.) Exile target instant or sorcery card from your graveyard. You may cast a copy of that card without paying its mana cost. reprint, Promethean Grotto (SL97) LAIR 787 0 Land R You may play Promethean Grotto from your graveyard. T: Add C. Cycling 2 (2, Discard this card: Draw a card.) reprint, Fading Rift LAIR tokens LAIR65 0 Token T T, Sacrifice this land: Add one mana of any color. Embodied Soul (SL98) LAIR 789 W W 1 Legendary Enchantment R Whenever you cast a noncreature spell, upgrade Embodied Soul. • Flying • First strike • Vigilance • Lifelink W: Until end of turn, if Embodied Soul isn't a creature, it becomes a 0/0 Spirit Avatar enchantment creature with “This creature gets +1/+1 for each different kind of counter on it.” reprint, Lilyreed Triton (SL98) LAIR 790 W W 1 Creature - Merfolk Aurashaper Knight 1 1 R Spawn Triton's Gift /spawn Triton's Gift LAIR When Lilyreed Triton enters the battlefield, create a white Aura enchantment token named Triton's Gift attached to target creature. The token has enchant creature and “Enchanted creature gets +1/+0 and can't be blocked by creatures with power 3 or greater.” reprint, Price of Memories (SL98) LAIR 791 U UU 2 Instant R Counter target spell unless its controller pays 1 for each card in their graveyard. reprint, TF-6 Ruler (SL98) LAIR 792 U 5UU 7 Artifact Creature - Construct 7 7 R Hexproof AUGMENTED - At the beginning of each end step, if you've spent WUBRG to cast spells this turn, untap up to three permanents. Then you may shuffle your hand into your library. If you do, draw three cards. reprint, Vicious Effigy (SL98) LAIR 793 B B 1 Artifact Creature - Construct 1 1 R Cast from Exile reminder/spawn Can Be Cast From Exile Flying Whenever you cast a spell from exile, each opponent loses 2 life. reprint, Cragbound Crusher (SL98) LAIR 794 R 15RR 17 Creature - Beast 10 10 R This spell costs X less to cast, where X is 20 minus your life total. First strike, menace, trample reprint, Vicious Slasher (SL98) LAIR 795 R R 1 Creature - Lizard Warrior 2 1 R Winnow Whenever Vicious Slasher attacks, target creature gains winnow until end of turn. reprint, Tranquil Repose (SL98) LAIR 796 G 2G 3 Instant R Prevent all combat damage that would be dealt this turn. Draw a card. reprint, Buy Time (SL98) LAIR 797 UB 2UB 4 Instant R Your life total becomes 0. Until an opponent's next turn, you can't lose the game, your opponents can't win the game, and you can't gain life. Take an extra turn after this one. Exile Buy Time. reprint, Facsimile of Divinity (SL98) LAIR 798 7 7 Artifact Creature - Angel 5 6 R Flying, lifelink When Facsimile of Divinity enters the battlefield, it deals 4 damage to any target. reprint, Triton's Gift LAIR tokens LAIR66 W 0 Token T Enchant creature Enchanted creature gets +1/+0 and can't be blocked by creatures with power 3 or greater. Unravel Shattered Worlds (SL99) LAIR 799 2 2 Sorcery - Revelation 4 4 R Add X mana in any combination of colors, where X is the amount of mana spent to cast Unravel Shattered Worlds. Coalesce 7 (You may cast this from your graveyard for 7. If you do, put it onto the battlefield as a Horror creature after it resolves. Exile it if it would leave the battlefield or not resolve.) reprint, Ambitious Necromancer (SL99) LAIR 800 B B 1 Creature - Human Cleric 1 1 R Sabotage - Whenever an opponent or permanent an opponent controls becomes the target of a spell you control, return target creature card with mana value 3 or less from your graveyard to the battlefield. reprint, Reduce to Naught (SL99) LAIR 801 B 1B 2 Instant R Target player sacrifices a creature. Then you gain 3 life if that player doesn't control any creatures. reprint, Auros, the Red King (SL99) LAIR 802 R 3R 4 Legendary Creature - Human Warrior Noble 3 3 R This spell can't be countered. When Auros enters the battlefield, it deals damage to any target equal to your devotion to red. R, Sacrifice Auros, Discard your hand: Draw three cards. reprint, Mutilated Warrior (SL99) LAIR 803 R 1R 2 Creature - Human Warrior 3 1 R First strike When Mutilated Warrior enters the battlefield, you may have it deal damage to each player equal to the number of Warriors you control. reprint, Sear Flesh (SL99) LAIR 804 R R 1 Sorcery R Sear Flesh deals 3 damage to target creature or planeswalker. If you've cast another spell this turn, it deals 5 damage instead. reprint, Unrivaled Fireweaver (SL99) LAIR 805 R 3R 4 Creature - Human Wizard 2 2 R This spell costs 2 less to cast if your starting deck contained at least forty cards more than the minimum deck size. When Unrivaled Fireweaver enters the battlefield, you may exile a red instant or sorcery card you own from outside the game. Until the end of your next turn, you may play that card. reprint, Selective Breeding (SL99) LAIR 806 G XG 1 Sorcery R As an additional cost to cast this spell, sacrifice a creature. Search your library for a creature card that shares a creature type with the sacrificed creature with mana value less than or equal to X plus the sacrificed creature's mana value, put it onto the battlefield, then shuffle. reprint, Impromptu Escapade (SL99) LAIR 807 UG 1GU 3 Instant R You may reveal a creature card you own from outside the game and put it into your hand. The next spell you cast this turn may be cast as though it had flash. Exile Impromptu Escapade. reprint, Intisuyu's Masterpiece (SL99) LAIR 808 WU 1WU 3 Enchantment Artifact Creature - Construct 0 0 R Flying, ward 2 Intisuyu's Masterpiece gets +X/+X, where X is the number of artifacts and/or enchantments you control. reprint, Mindrip (SL99) LAIR 809 UB XUUB 3 Instant R Counter target spell. Search its controller's library for a card with mana value X or less and cast it without paying its mana cost. Then that player shuffles. reprint, Mourn No More (SL99) LAIR 810 WG GW 2 Sorcery R Cast from Exile reminder/spawn Can Be Cast From Exile Return target nonland permanent card with mana value 2 or less from your graveyard to the battlefield. Acquiesce (If you cast this spell from your hand, exile it as it resolves. When one or more creatures you control deal combat damage to an opponent, you may cast this card from exile without paying its mana cost.) reprint, Thought Blossom (SL99) LAIR 811 UB UB 2 Instant R Cast from Exile reminder/spawn Can Be Cast From Exile Counter target instant or sorcery spell. If that spell is countered this way, exile it instead of putting it into its owner's graveyard. You may cast that spell for as long as it remains exiled and you may spend blue and black mana as though it were mana of any color to cast it. reprint, Shikai's Redoubt (SL99) LAIR 812 0 Land R T: Add C. Discard Shikai's Redoubt: Exile up to two target cards from graveyards. reprint, green and blue Elemental SPK tokens SPK16 UG 0 Token X X T Commanding Princess. MPS_MSE 115 WR 2RW 4 Creature - Human Noble 2 1 MPS Flash When Commanding Princess enters the battlefield, choose two - • Commanding Princess deals 2 damage to any target and you gain 2 life. • Return target creature card with mana value 2 or less from your graveyard to the battlefield. • Destroy target artifact or enchantment. • Target creature gets +1/+0 and gains first strike until end of turn. reprint, Sphinx of Ill Omens. MPS_MSE 116 U 2UUU 5 Creature - Sphinx 4 4 MPS Flying When Sphinx of Ill Omens enters the battlefield, return target permanent to its owner's hand. Discard a card: Target creature or player gains hexproof until end of turn. reprint, Black Hole Musings. MPS_MSE 117 B 1BB 3 Sorcery - Revelation X 7 MPS Reveal top one/vp1at1 You lose 1 life and exile the top card of your library. You may repeat this process any number of times. Then put up to two cards exiled this way into your hand. Coalesce 5BB Black Hole Musings's power is equal to the number of cards in exile. reprint, Commanding Princess CHAMPIONS 115 WR 2RW 4 Creature - Human Noble 2 1 M Flash When Commanding Princess enters the battlefield, choose two - • Commanding Princess deals 2 damage to any target and you gain 2 life. • Return target creature card with mana value 2 or less from your graveyard to the battlefield. • Destroy target artifact or enchantment. • Target creature gets +1/+0 and gains first strike until end of turn. reprint, Sphinx of Ill Omens CHAMPIONS 116 U 2UUU 5 Creature - Sphinx 4 4 M Flying When Sphinx of Ill Omens enters the battlefield, return target permanent to its owner's hand. Discard a card: Target creature or player gains hexproof until end of turn. reprint, Black Hole Musings CHAMPIONS 117 B 1BB 3 Sorcery - Revelation X 7 M Reveal top one/vp1at1 You lose 1 life and exile the top card of your library. You may repeat this process any number of times. Then put up to two cards exiled this way into your hand. Coalesce 5BB (You may cast this from your graveyard for 5BB. If you do, put it onto the battlefield as a Horror creature after it resolves. Exile it if it would leave the battlefield.) Black Hole Musings's power is equal to the number of cards in exile. reprint, Exhilarating Prescience CHAMPIONS 118 R 1RR 3 Enchantment M Cast from Exile reminder/spawn Can Be Cast From Exile Whenever you cast a spell, put a lore counter on Exhilarating Prescience. At the beginning of your upkeep, exile the top X cards of your library, where X is the number of lore counters on Exhilarating Prescience. You may play those cards until your next turn. reprint, Exhilarating Prescience. MPS_MSE 118 R 1RR 3 Enchantment MPS Cast from Exile reminder/spawn Can Be Cast From Exile Whenever you cast a spell, put a lore counter on Exhilarating Prescience. At the beginning of your upkeep, exile the top X cards of your library, where X is the number of lore counters on Exhilarating Prescience. You may play those cards until your next turn. reprint, 5/5 white Angel QRB tokens QRB2 W 0 Token 5 5 T Flying Grafted Physician (SL100) LAIR 813 B 2B 3 Artifact Creature - Wizard Horror 1 1 R Flash If a +1/+1 counter would be put on another creature, that counter is put on Grafted Physician instead. reprint, Unmasker of Fate's Design (SL100) LAIR 814 B B 1 Creature - Spirit 2 1 R Banned When Unmasker of Fate's Design enters the battlefield, look at target player's hand. Choose a nonland card from it and exile that card with a puzzle counter on it. As long as that card has a puzzle counter on it, that player may pay 2 and 1 life at any time. If they do, return the exiled card to their hand. reprint, Chromeleon (SL100) LAIR 815 R R 1 Creature - Lizard 1 1 R Scry 1/vp1pt1 Sacrifice Chromeleon: Add one mana of any color. Scry 1. reprint, Conquer Psyche (SL100) LAIR 816 R 2R 3 Sorcery R Copy reminder/spawn Copy Exile target creature you control, then return it to the battlefield under its owner's control. Create a token that's a copy of it. Those creatures gain haste until end of turn. Sacrifice the token at the beginning of the next end step. reprint, Krismite Purveyor (SL100) LAIR 817 R R 1 Creature - Human Wizard 1 1 R Once each turn, when you sacrifice a land, you may add one mana of any color. Until end of turn, you don't lose this mana as steps and phases end. reprint, Scorch (SL100) LAIR 818 R R 1 Sorcery R Scorch deals 3 damage to any target. reprint, Stormsurge (SL100) LAIR 819 R 2R 3 Sorcery R Cast from Exile reminder/spawn Can Be Cast From Exile Stormsurge deals 3 damage to any target. Orchestrate R (You may exile this card from your hand anytime you could cast a sorcery for its orchestrate cost. When you next resolve a spell, cast this from exile without paying its mana cost.) reprint, Ramzi, Traveling Merchant (SL100) LAIR 820 G 1G 2 Legendary Creature - Human Scout Merchant 0 2 R Spawn Antelope/spawn 1/1 green Antelope LAIRAdjudicate/spawn Land Aura OTH When Ramzi, Traveling Merchant enters the battlefield, adjudicate land. (Create a white enchantment Aura token with enchant land and “Sacrifice this token: Untap enchanted land.” attached to target land.) Whenever an Aura becomes attached to a land you control, create a 1/1 green Antelope creature token. reprint, Tower Over The Sky (SL100) LAIR 821 G XGG 2 Sorcery - Revelation 5 5 R Search your library for a card. You may cast it without paying its mana cost if it's a green creature or Revelation spell with mana value X or less. Then shuffle. Coalesce XXGGGG (You may cast this from your graveyard for XXGGGG. If you do, put it onto the battlefield as a Horror creature after it resolves. Exile it if it would leave the battlefield or not resolve.) reprint, Wayfarer's Shrine (SL100) LAIR 822 0 Land R T, Pay 1 life, Sacrifice Wayfarer's Shrine: Search your library for a basic land card, put it onto the battlefield, then shuffle. reprint, Nebula of Empty Gold (SL18b) LAIR 130b 0 Land R As Nebula of Empty Gold enters the battlefield, choose two or more colors. You lose life equal to the number of colors chosen this way. T: Add one mana of any of the chosen colors. reprint, Skytouch Distorter (SL101) LAIR 823 W 1W 2 Creature - Elemental Wizard 2 1 R Rhapsody 3WW (Pay 3WW to cast this as a 4/4, or as a sorcery to make it become a 4/4.) Players can't search libraries unless they pay X, where X is Skytouch Distorter's power. reprint, Sinewed Wings (SL101) LAIR 824 U 2U 3 Creature - Horror 2 1 R Flying Whenever Sinewed Wings deals combat damage to a player, you may discard your hand. If you do, draw a card for each creature with flying you control. reprint, Consign to Oblivion (SL101) LAIR 825 B 1BB 3 Sorcery - Revelation 3 5 R Exile up to one target creature. Coalesce 5BB (You may cast this from your graveyard for 5BB. If you do, put it onto the battlefield as a Horror creature after it resolves. Exile it if it would leave the battlefield or not resolve.) Whenever Consign to Oblivion deals damage to a permanent, exile that permanent. reprint, Malformed Mongrel (SL101) LAIR 826 R R 1 Creature - Hound Horror 2 2 R Haste Whenever Malformed Mongrel deals combat damage to a player, discard a card. reprint, Tower Over The Sky (SL101) LAIR 827 G XGG 2 Sorcery - Revelation 5 5 R Search your library for a card. You may cast it without paying its mana cost if it's a green creature or Revelation spell with mana value X or less. Then shuffle. Coalesce XXGGGG (You may cast this from your graveyard for XXGGGG. If you do, put it onto the battlefield as a Horror creature after it resolves. Exile it if it would leave the battlefield or not resolve.) reprint, Condor Clearings (SL101) LAIR 828 WB WB 2 Enchantment R Spawn Bird/spawn 1/1 white and black Bird LAIR Whenever you cast an enchantment spell, create a 1/1 white and black Bird creature token with flying and vigilance. Whenever three or more creatures you control deal combat damage to a player, that player sacrifices a creature. If they can't, they discard a card. reprint, A Flawless World (SL101) LAIR 829 WU 1WU 3 Sorcery - Revelation 5 6 R You draw two cards and you gain 3 life. Coalesce 5WU (You may cast this from your graveyard for 5WU. If you do, put it onto the battlefield as a Horror creature after it resolves. Exile it if it would leave the battlefield or not resolve.) reprint, Collapsing Ridges (SL101) LAIR 830 0 Land - Desert R T: Add C. T, Pay 1 life: Add B. 5B, T, Sacrifice Collapsing Ridges: Return target creature card from a graveyard to the battlefield under your control. Activate only as a sorcery. reprint, Fractured Reach (SL101) LAIR 831 0 Land R T: Add C. T, Pay 1 life: Add one mana of any color. Activate only during an opponent's turn. reprint, Qi Block (SL102) LAIR 832 W 1W 2 Instant R You may change any targets of target spell that targets you or a permanent you control. If you don't, counter that spell. reprint, Antimagic (SL102) LAIR 833 U 1U 2 Instant R Counter target spell if it shares a color with mana spent to cast Antimagic. reprint, Abandoned by the Gods (SL102) LAIR 834 B 2BB 4 Sorcery R All creatures get -4/-4 until end of turn. If a creature would die this turn, exile it instead. reprint, Exit This Mortal Stage (SL102) LAIR 835 B B 1 Sorcery R Each player sacrifices a creature. Reconstruct 5BBB (You may cast this from your graveyard for its reconstruct cost reduced by the mana value of a permanent you sacrifice as you cast it this way. Then exile this.) reprint, Invoking the Name (SL102) LAIR 836 B B 1 Sorcery R Search your library for a Demon card or a black card with mana value 6 or greater, reveal it, put that card in your hand, then shuffle. reprint, Cosmic Coalescing (SL102) LAIR 837 UR XUR 2 Instant R Cosmic Coalescing deals X damage to any target. You may reveal a noncreature card with mana value X or less you own from outside the game and put it into your hand. X can't be 0. Exile Cosmic Coalescing. reprint, Nihilistic Shock Trooper (SL102) LAIR 838 BR BR 2 Creature - Human Warrior 2 2 R Spawn Treasure/spawn Treasure AVX Once each turn, when another creature dies, you may crystallize. (Put a +1/+1 counter on a creature you control or create a Treasure.) Whenever an artifact you control dies, Nihilistic Shock Trooper deals 1 damage to each opponent. reprint, Tyrant's Breath (SL102) LAIR 839 BR 1BR 3 Instant R Copy reminder/spawn Copy When you cast this spell, copy it for each Dragon permanent you control. You may choose new targets for the copies. Tyrant's Breath deals 7 damage to target creature or planeswalker. reprint, I-6 Dragoon (SL103) LAIR 840 W W 1 Artifact Creature - Construct Soldier 2 1 R 1W: Artifact creatures you control get +1/+1 until end of turn. Activate only once each turn. reprint, Soulblade (SL103) LAIR 841 W 1W 2 Artifact - Equipment R Copy reminder/spawn Copy When Soulblade enters the battlefield, exile target creature card with mana value 3 or less from your graveyard. Whenever equipped creature attacks, create a token that's a copy of a card exiled with Soulblade that's tapped and attacking. Exile the token at end of combat. Equip 1 reprint, Still-Smoke Skirmisher (SL103) LAIR 844 B 1B 2 Creature - Elf Warrior 3 1 R When Still-Smoke Skirmisher dies, each opponent loses 1 life and you gain 1 life. Then return Still-Smoke Skirmisher to the battlefield at the beginning of the next end step if it was sacrificed. reprint, Warden of the Dead (SL103) LAIR 845 B 2BB 4 Creature - Demon 4 4 R When Warden of the Dead enters the battlefield, you draw a card and you lose 1 life. When Warden of the Dead dies, conjure three cards named Warden of the Dead and shuffle them into your main library. For the rest of the game, you may cast spells named Warden of the Dead without paying their mana costs. reprint, Antimagic (SL103) LAIR 842 U 1U 2 Instant R Counter target spell if it shares a color with mana spent to cast Antimagic. reprint, Heartforge Savant (SL103) LAIR 846 R 1R 2 Creature - Human Wizard 1 1 R Spawn Treasure/spawn Treasure AVX Trample Whenever you cast a noncreature spell, crystallize. If you create a Treasure this way, Heartforge Savant deals 1 damage to you for each Treasure you've created this turn. (Put a +1/+1 counter on a creature you control or create a Treasure.) reprint, Kantra of Bounty (SL103) LAIR 849 G 5G 6 Enchantment Creature - Spirit 4 4 R Enspirit (As you cast this spell, you may exile a nonenchantment creature you control until this leaves the battlefield or fails to resolve. Reduce this spell's cost by the exiled card's mana value.) You may play any number of lands on each of your turns. reprint, Avatar of the Natural (SL103) LAIR 848 G GG 2 Creature - Avatar 2 3 R Reach, trample If a +1/+1 counter would be put on another creature you control, instead put a +1/+1 counter on that creature and on Avatar of the Natural. reprint, Kaor Awoken (SL103) LAIR 847 R 3RR 5 Legendary Creature - Dragon 4 4 R Flying, haste Whenever a nonbasic land becomes tapped, it deals 2 damage to its controller. Whenever Kaor Awoken attacks, it gets +1/+0 until end of turn for each other Dragon you control. reprint, Eye of the Beholder (SL103) LAIR 843 U U 1 Sorcery R Look at top one/vp1pt1 Pressure XUU (You may cast this spell for its pressure cost if seven or more cards are in your graveyard.) Look at the top card of your library. You may put that card into your graveyard. Draw a card. If this spell was cast for its pressure cost, draw X cards instead. reprint, A Journey Begins (SL104) LAIR 850 G G 1 Sorcery R Look at top five/vp1pt5 Look at the top five cards of your library. You may reveal a permanent card with mana value 3 or less from among them and put it into your hand. Put the rest on the bottom of your library in any order. reprint, Finish Off (SL104) LAIR 851 R R 1 Instant R Finish Off deals 2 damage to any target. If you've drawn two or more cards this turn, it deals 3 damage instead. Cycling 3 (3, Discard this card: Draw a card.) reprint, Still the Pandemonium (SL104) LAIR 852 U UU 2 Instant R Investigate/spawn Clue LAIR Counter target noncreature spell. Investigate. (Create a colorless Clue artifact token with “2, Sacrifice this artifact: Draw a card.”) reprint, Oracle's Vision (SL104) LAIR 853 UB U/B 1 Sorcery R Each player mills three cards. Draw a card. reprint, Tranquil Moment (SL104) LAIR 854 W W 1 Instant R Choose one - • Each player skips their next combat step. • Each opponent can't cast instant or sorcery spells this turn. reprint, Dark Bargain (SL104) LAIR 855 B B 1 Enchantment R When Dark Bargain enters the battlefield, you draw a card and you lose 1 life. B, Sacrifice Dark Bargain: You draw a card and you lose 1 life. reprint, Confront the Riddlemaster (SL104) LAIR 856 R 4R 5 Instant R As a spell you control is countered by a spell or ability an opponent controls while you control a Mountain, you may reveal Confront the Riddlemaster from your hand. When you do, cast it without paying its mana cost. This spell can't be countered. Confront the Riddlemaster deals 4 damage to any target. reprint, Journey's End (SL104) LAIR 857 W 1W 2 Instant R Scry 1/vp1pt1 Put target creature or planeswalker on the bottom of its owner's library. Its controller may scry 1. reprint, Unhappy Ending (SL104) LAIR 858 B 1B 2 Instant R Destroy target creature with total power and toughness 8 or less. reprint, Veindrinker's Cabalist (SL105) LAIR 859 B B 1 Creature - Vampire Warlock 1 1 R Spawn Treasure/spawn Treasure LAIR Menace, lifelink Once each turn, if you would gain life, you may create a tapped Treasure token instead. reprint, In Dire Straits (SL105) LAIR 860 UG 2GU 4 Instant R Spawn Horror/spawn 3/2 green Horror LAIRSpawn five Horror tokens/spawnx5 3/2 green Horror LAIR Draw two cards, then you may put a land card from your hand onto the battlefield. If you cast In Dire Straits during your turn for its reconstruct cost, create X 3/2 green Horror creature tokens, where X is the number of lands you control. Reconstruct 8GGUU (You may cast this from your graveyard for its reconstruct cost reduced by the mana value of a permanent you sacrifice as you cast it this way. Then exile this.) reprint, Rule the World (SL105) LAIR 861 W 4WWW 7 Enchantment R You have hexproof. Creatures you don't control have base power and toughness 1/1 and lose all abilities. Nonbasic lands you don't control don't untap during their controller's untap step. reprint, Ignition Ritual (SL105) LAIR 862 BR 1BR 3 Sorcery R As an additional cost to cast this spell, pay X life. Ignition Ritual deals X damage to each creature and each planeswalker. reprint, Auros, the Red King (SL105) LAIR 863 R 3R 4 Legendary Creature - Human Warrior Noble 3 3 R This spell can't be countered. When Auros enters the battlefield, it deals damage to any target equal to your devotion to red. (Each R in the mana costs of permanents you control counts toward your devotion to red.) R, Sacrifice Auros, Discard your hand: Draw three cards. reprint, Defraud (SL105) LAIR 864 UB 4UB 6 Sorcery R Cast from Exile reminder/spawn Can Be Cast From Exile Search target opponent's library for a card and exile it, then do the same for their hand and graveyard. That player shuffles. You may cast spells exiled this way for as long as they remain exiled, and you may spend mana as though it were mana of any color to do so. reprint, Children of the Clouds (SL106) LAIR 865 W XW 1 Instant R Spawn Bird/spawn 1/1 white Bird LAIRSpawn five Bird tokens/spawnx5 1/1 white Bird LAIR Cast this spell only if an opponent controls two or more nonwhite creatures or you control six or more lands. Create X 1/1 white Bird creature tokens with flying. You gain X life. reprint, Founding Hero (SL106) LAIR 866 W W 1 Creature - Human Soldier 2 1 R Civilized - Whenever Founding Hero attacks, if you control an artifact, a creature, and an enchantment, Founding Hero gains double strike until end of turn. reprint, Reweave Reality (SL106) LAIR 867 U 1UU 3 Instant R Copy reminder/spawn CopyCast from Exile reminder/spawn Can Be Cast From Exile Choose target spell. If it's an instant, a sorcery, or you cast this spell from exile, copy it. You may choose new targets for the copy. Prophecy 2UU (Once each turn, you may exile a card with prophecy as you reveal it. When you do, you may cast it for its prophecy cost as long as it's exiled.) reprint, Stolen Secrets (SL106) LAIR 868 B B 1 Sorcery R Choose a nonland card type. Target player reveals their hand. You choose a card of the chosen type from it. That player discards that card. reprint, Stand Unassailable (SL106) LAIR 870 G 1G 2 Sorcery - Revelation 6 4 R You gain 7 life. Coalesce 5GG (You may cast this from your graveyard for 5GG. If you do, put it onto the battlefield as a Horror creature after it resolves. Exile it if it would leave the battlefield or not resolve.) reprint, Pensive Songwriter (SL106) LAIR 871 UR 1UR 3 Creature - Human Bard 2 1 R Cast from Exile reminder/spawn Can Be Cast From Exile When Pensive Songwriter enters the battlefield, you may copy and then exile an instant or sorcery card with mana value 2 or less from your hand. Cast the copy without paying its mana cost. You may cast the card as long as it remains exiled. reprint, Unjust Sentence (SL106) LAIR 872 BR B/R 1 Sorcery R Target player loses 3 life. reprint, Warded Tome (SL106) LAIR 873 2 2 Artifact R Warded Tome doesn't untap during its controller's untap step. T: Draw a card. 5: Untap Warded Tome. reprint, Heart's Desire (SL106) LAIR 869 R R 1 Sorcery R Cast this spell only if you control a legendary creature or if you control six or more lands. Exile a planeswalker card you own from outside the game. You may cast that card this turn. reprint, Lord of the Bubbledome CHAMPIONS 119 U UU 2 Creature - Merfolk Noble 2 2 M Other Merfolk you control get +1/+1. 1U: Target Merfolk gains slipstream until end of turn. (Creatures with slipstream can't be blocked as long as only creatures with slipstream are attacking.) reprint, Ocean Monastery (SL107) LAIR 874 0 Land R yInitialize/cr90 As Ocean Monastery enters the battlefield, you may pay 2 life. If you don't, Ocean Monastery enters the battlefield tapped. T, Sacrifice Ocean Monastery: Search your library for a Plains or Island card, put it onto the battlefield, then shuffle. reprint, Flooded Depths (SL107) LAIR 875 0 Land R yInitialize/cr90 As Flooded Depths enters the battlefield, you may pay 2 life. If you don't, Flooded Depths enters the battlefield tapped. T, Sacrifice Flooded Depths: Search your library for an Island or Swamp card, put it onto the battlefield, then shuffle. reprint, Shardstone Rift (SL107) LAIR 876 0 Land R yInitialize/cr90 As Shardstone Rift enters the battlefield, you may pay 2 life. If you don't, Shardstone Rift enters the battlefield tapped. T, Sacrifice Shardstone Rift: Search your library for a Swamp or Mountain card, put it onto the battlefield, then shuffle. reprint, Timber Range (SL107) LAIR 877 0 Land R yInitialize/cr90 As Timber Range enters the battlefield, you may pay 2 life. If you don't, Timber Range enters the battlefield tapped. T, Sacrifice Timber Range: Search your library for a Mountain or Forest card, put it onto the battlefield, then shuffle. reprint, Amber Hills (SL107) LAIR 878 0 Land R yInitialize/cr90 As Amber Hills enters the battlefield, you may pay 2 life. If you don't, Amber Hills enters the battlefield tapped. T, Sacrifice Amber Hills: Search your library for a Forest or Plains card, put it onto the battlefield, then shuffle. reprint, Barren Desolation (SL107) LAIR 879 0 Land R yInitialize/cr90 As Barren Desolation enters the battlefield, you may pay 2 life. If you don't, Barren Desolation enters the battlefield tapped. T, Sacrifice Barren Desolation: Search your library for a Plains or Swamp card, put it onto the battlefield, then shuffle. reprint, Magmatic Torrent (SL107) LAIR 880 0 Land R yInitialize/cr90 As Magmatic Torrent enters the battlefield, you may pay 2 life. If you don't, Magmatic Torrent enters the battlefield tapped. T, Sacrifice Magmatic Torrent: Search your library for an Island or Mountain card, put it onto the battlefield, then shuffle. reprint, Grim Bastion (SL107) LAIR 881 0 Land R yInitialize/cr90 As Grim Bastion enters the battlefield, you may pay 2 life. If you don't, Grim Bastion enters the battlefield tapped. T, Sacrifice Grim Bastion: Search your library for a Swamp or Forest card, put it onto the battlefield, then shuffle. reprint, Sunlit Highland (SL107) LAIR 882 0 Land R yInitialize/cr90 As Sunlit Highland enters the battlefield, you may pay 2 life. If you don't, Sunlit Highland enters the battlefield tapped. T, Sacrifice Sunlit Highland: Search your library for a Mountain or Plains card, put it onto the battlefield, then shuffle. reprint, Mysterious Cataract (SL107) LAIR 883 0 Land R yInitialize/cr90 As Mysterious Cataract enters the battlefield, you may pay 2 life. If you don't, Mysterious Cataract enters the battlefield tapped. T, Sacrifice Mysterious Cataract: Search your library for a Forest or Island card, put it onto the battlefield, then shuffle. reprint, Wayfarer's Shrine (SL107) LAIR 884 0 Land R T, Pay 1 life, Sacrifice Wayfarer's Shrine: Search your library for a basic land card, put it onto the battlefield, then shuffle. reprint, Counting Stars (SL108) LAIR 885 W 2W 3 Enchantment - Aura R Enchant creature Enchanted creature gets +2/+2 and has “Whenever this creature attacks, tap target creature defending player controls.” reprint, Ready for Anything (SL108) LAIR 886 U 1U 2 Instant R Investigate/spawn Clue LAIRScry 2/vp1pt2 Scry 2, then draw a card. If you control a legendary permanent, investigate. (Create a colorless Clue artifact token with “2, Sacrifice this artifact: Draw a card.”) reprint, Whatever It Takes (SL108) LAIR 887 U 1UU 3 Instant R Augmented - If you've spent WUBRG to cast spells this turn, you may cast this spell without paying its mana cost. Counter target spell. reprint, Bad Romance (SL108) LAIR 888 B 4B 5 Instant R Exile target creature or planeswalker. You gain 4 life. reprint, Sounds of Silence (SL108) LAIR 889 B XB 1 Instant R Spend only black mana on X. Any number of target players each draw X cards and lose X life. reprint, Wanted (SL108) LAIR 890 B B 1 Sorcery R Post a bounty on target creature. (Put a bounty counter on that creature. It has “When it dies, each opponent draws a card” as long as it has a bounty counter on it.) Draw a card. reprint, Unburdened Rage (SL108) LAIR 891 R 1RRR 4 Sorcery R Target opponent sacrifices half the permanents they control, rounded down. reprint, Lost Through Dreams (SL108) LAIR 892 WU WU 2 Instant R Counter target spell. If a noncreature spell is countered this way, conjure a card named Fatigue and put it on top of your library. (It's a colorless sorcery that costs 2 with “Draw a card.”) reprint, Fatigue (SL108) LAIR 893 2 2 Sorcery R Draw a card. reprint, Fireshaper Adept (SL109) LAIR 894 R 1R 2 Creature - Human Wizard 1 1 R Flash When Fireshaper Adept enters the battlefield, copy up to one target activated or triggered ability. You may choose new targets for the copy. reprint, Ravenous Chupacabra (SL109) LAIR 895 B 2BB 4 Creature - Beast Horror 2 2 R When Ravenous Chupacabra enters the battlefield, destroy target creature an opponent controls. reprint, Creed's Desperado (SL109) LAIR 896 R 2R 3 Creature - Spirit Warrior 3 2 R Reveal top one/vp1at1 Bloodprice-Reappropriate red. (You may cast this spell by sacrificing a creature and exiling two red cards from your hand and/or graveyard.) Haste Whenever Creed's Desperado attacks, if defending player has more cards in hand than you, exile the top card of that player's library. You may cast it as long as you control a Warrior, and you may spend mana as though it were mana of any color to cast it. reprint, Ceaseless Stalker (SL109) LAIR 897 B 1B 2 Creature - Human Assassin 3 1 R Whenever a creature enters the battlefield, if it entered from a graveyard or a player cast it from a graveyard, return Ceaseless Stalker from your graveyard to the battlefield at the beginning of the next end step. reprint, Left on the Wayside (SL109) LAIR 898 R 1R 2 Sorcery R Choose one - • Destroy target artifact. • Add RRR. reprint, Fiery Temper (SL109) LAIR 899 R 1RR 3 Instant R Fiery Temper deals 3 damage to any target. Madness R (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.) reprint, Infectious Ego (SL110) LAIR 900 B 2BB 4 Creature - Spirit Shaman 4 4 R Reveal top one/vp1at1Cast from Exile reminder/spawn Can Be Cast From Exile Lifelink Whenever Infectious Ego enters the battlefield or attacks, exile the top card of target opponent's library. If it's a land card, that player gets a poison counter. You may play that card for as long as it remains exiled, and you may spend mana as though it were mana of any color to cast that spell. reprint, Here With You (SL110) LAIR 901 R 1R 2 Instant R Spawn four Elemental tokens/spawnx4 1/1 red Elemental LAIR Target opponent may draw two cards. If they do, you draw four cards. Otherwise, you create four 1/1 red Elemental creature tokens. reprint, Crossroad Bard (SL110) LAIR 902 G 1GG 3 Creature - Human Citizen Bard 0 3 R Hexproof Whenever an enchantment enters the battlefield under your control, draw a card. reprint, The Long Road North (SL110) LAIR 903 WU 1WU 3 Enchantment R Whenever you cast an enchantment spell, you may put target creature on the bottom of its owner's library. reprint, Observer of Aeons (SL110) LAIR 904 8 8 Enchantment Artifact Creature - Sand 6 6 R This spell costs 1 less to cast for each artifact and/or enchantment you control. Trample Exile a cryptic permanent you control or a cryptic card from your graveyard: Observer of Aeons gets +1/+1 until end of turn. reprint, Fox of the Orange Orchard (SL111) LAIR 905 W 1W 2 Creature - Fox Spirit 3 1 R reprint, Mystery of the Crashed Craft (SL111) LAIR 909a,909b R R 1 Enchantment - Mystery R Spawn Alien/spawn 1/1 red Alien LAIRSpawn Alien/spawn 1/1 red Alien LAIR (As you complete a condition, decode it. After all are decoded, you solve the mystery and transform this.) When Mystery of the Crashed Craft enters the battlefield, create a 1/1 red Alien creature token. mg - You cast an instant spell. mg - You cast a sorcery spell. ----- Epsilon, Crash Captain|Legendary Creature - Alien [2/2] Whenever you cast an instant or sorcery spell, create a 1/1 red Alien creature token. 2R, Sacrifice two Aliens: Copy target instant or sorcery spell you control. You may choose new targets for the copy. reprint, Tanya, Leader of the Pack (SL111) LAIR 910a,910b R 3RR 5 Legendary Planeswalker - Tanya 4 R yInitialize/ccgreen=4+2, Spawn Werewolf/ccgreen+2;/spawn 2/2 red Werewolf LAIR-3/ccgreen-3-8/ccgreen-8 [+2]: Create a 2/2 red Werewolf creature token with first strike and haste. [-3]: Tanya deals 3 damage to each creature that's not a Wolf or a Werewolf. [-8]: For each permanent your opponents control, that player sacrifices it unless they have Tanya deal 2 damage to them. ----- Tanya, the Mooncursed|Legendary Planeswalker - Tanya [4] [+1]: Tanya, the Mooncursed becomes a legendary 3/1 red Werewolf creature with first strike until end of turn. [-2]: Tanya, the Mooncursed deals 3 damage to target creature or planeswalker. [-4]: Destroy target nonbasic colorless permanent. reprint, Tunu, Ancient Shaper (SL111) LAIR 911 R 1RRR 4 Legendary Planeswalker - Tunu 3 R yInitialize/ccgreen=3+1, Reveal top one/ccgreen+1;/vp1at1-2/ccgreen-2 Mountains you control have “T: Add RR.” [+1]: Exile the top card of your library. You may play that card until end of turn. Untap a Mountain you control. [-2]: Conjure six cards named Scorch. Shuffle them and your hand into your library, then draw two cards. reprint, Spellslinger Elf (SL111) LAIR 917 RG 2RG 4 Creature - Elf Warrior 3 2 R Haste Whenever Spellslinger Elf deals combat damage to a player, draw a card, then you may cast a card from your hand with mana value 3 or less without paying its mana cost. reprint, Champion of the Provinces (SL112) LAIR 918 W 3W 4 Creature - Human Samurai 3 4 R Flash Flying When Champion of the Provinces enters the battlefield, return any number of other permanents you control to their owner's hands. reprint, Avid Researcher (SL112) LAIR 919 U 1U 2 Creature - Human Wizard 0 1 R Spawn Masterpiece/spawn Masterpiece LAIRResearch counter/spawn Research Counter Eureka! (At the beginning of each end step, you get a research counter if you cast a spell this turn. Then if you have eight or more research counters, remove them and create a Masterpiece token of your choice.) T: Draw a card, then discard a card. reprint, Megalokraken (SL112) LAIR 920 U 3UU 5 Creature - Kraken Leviathan 4 5 R Colossal 4-5UUU (You may cast this for its colossal cost to have it enter with four +1/+1 counters; or pay 5UUU as a sorcery: Put four +1/+1 counters on it if it has none.) Whenever Megalokraken enters the battlefield or attacks, reveal the top X cards of your library, where X is Megalokraken's power. You may cast a noncreature spell with mana value X or less from among them without paying its mana cost. Put the rest on the bottom of your library in a random order. reprint, Dedicated Weaponsmith (SL112) LAIR 921 R 1R 2 Creature - Human Artificer 1 1 R Experience (Whenever this creature attacks, if it has fewer than three +1/+1 counters on it, put a +1/+1 counter on it.) Whenever a player activates an ability of an artifact, creature, or land, if it isn't a mana ability, Dedicated Weaponsmith deals 2 damage to that player. reprint, Scion of Calamities (SL112) LAIR 922 R 3RR 5 Creature - Elemental Avatar 5 5 R Reveal top two/vp1at2Copy reminder/spawn CopyCast from Exile reminder/spawn Can Be Cast From Exile Menace When Scion of Calamities enters the battlefield, exile the top two cards of your library. Until the end of your next turn, you may play one of those cards. Whenever a Mountain enters the battlefield under your control, you may aetherize Scion of Calamities. (To aetherize, create a token that's a copy of it, then exile that token.) reprint, Wild Dogs of the Night (SL112) LAIR 923 G 2G 3 Creature - Hound Horror 2 1 R Whenever Wild Dogs of the Night or another Horror enters the battlefield under your control, exile up to one target card in a graveyard. If that card was a creature card, you gain 2 life and put two +1/+1 counters on that Horror. reprint, Bug Catcher (SL112) LAIR 924 BG 1BG 3 Creature - Human 2 1 R Spawn Insect/spawn 1/1 green Insect LAIRSpawn Insect/spawn 1/1 green Insect LAIR When Bug Catcher enters the battlefield, create a 1/1 green Insect creature token. Whenever a nontoken Insect you control dies, create a 1/1 green Insect creature token. reprint, The Grand Simurgh (SL112) LAIR 925 WUBRG WUBRG 5 Legendary Creature - Chimera 5 5 R Flying When you cast The Grand Simurgh, search your graveyard and the top five cards of your library for any number of nonlegendary creature cards with total mana value 5 or less and put those cards onto the battlefield, then shuffle. reprint, Subdue False Idols (SL113) LAIR 926 W 2W 3 Sorcery - Revelation 7 9 R This spell costs 2 less to cast for each Horror you control. Exile up to one target non-Horror creature. Coalesce 8W (You may cast this from your graveyard for 8W. If you do, put it onto the battlefield as a Horror creature after it resolves. Exile it if it would leave the battlefield or not resolve.) reprint, Ominous Discovery (SL113) LAIR 927 U 1U 2 Sorcery R Look at top three/vp1pt3Cast from Exile reminder/spawn Can Be Cast From Exile Look at the top three cards of your library. Put one of them into your hand and the rest into your graveyard. Rerun (If you cast this from your hand, exile it as it resolves. Whenever a creature you control dies, you may cast this card from exile without paying its mana cost.) reprint, Herald of Oblivion (SL113) LAIR 928 B B 1 Creature - Horror 14 14 R Flying Herald of Oblivion enters the battlefield with X -1/-1 counters on it, where X is your life total. reprint, Putrid Lurker (SL113) LAIR 929 B 2B 3 Creature - Horror 3 1 R Deathtouch Putrid Lurker can't block. Whenever you discard Putrid Lurker or another card, you may pay B. If you do, return Putrid Lurker from your graveyard to the battlefield. reprint, Advocate of the Hunt (SL113) LAIR 930 R RR 2 Creature - Human Warrior 1 1 R First strike Whenever a player loses life, creatures you control get +1/+0 until end of turn. reprint, Obstinacy (SL113) LAIR 931 R RRR 3 Enchantment R Whenever you attack, you may double target attacking creature's power. If you do, sacrifice it at the beginning of the next step. Whenever one or more red creatures enter the battlefield under your control, creatures you control get +1/+0 and gain trample until end of turn. reprint, Twisted Masterwork (SL113) LAIR 932 G XG 1 Sorcery R Search your library and/or graveyard for a green creature card with mana value X or less and put it onto the battlefield with an additional -1/-1 counter on it. If you search your library this way, shuffle. reprint, All or Nothing (SL113) LAIR 933 BR 2BR 4 Instant R Choose a number. Reveal that many cards from the top of your library and put them into your hand. You lose life equal to the total mana value of those cards. reprint, Watch Me Burn (SL113) LAIR 934 BRG BRG 3 Legendary Enchantment R Whenever Watch Me Burn enters the battlefield or another source you control deals noncombat damage, put an ignition counter on Watch Me Burn. Then it deals damage equal to the number of ignition counters on it to each opponent. reprint, Midnight Keep (SL113) LAIR 935 0 Land R T: Add C. 3: Mill two cards, then return Midnight Keep from your graveyard to the battlefield tapped. reprint, Lord of the Bubbledome. MPS_MSE 119 U UU 2 Creature - Merfolk Noble 2 2 MPS Other Merfolk you control get +1/+1. 1U: Target Merfolk gains slipstream until end of turn. (Creatures with slipstream can't be blocked as long as only creatures with slipstream are attacking.) reprint, Seek Prophecy. MPS_MSE 120 U U 1 Sorcery MPS Reveal top three/vp1at3Cast from Exile reminder/spawn Can Be Cast From Exile Reveal the top three cards of your library. Put one into your hand and the rest on the bottom of your library in any order. Prophecy 2U (Once each turn, you may exile a card with prophecy as you reveal it. When you do, you may cast it for its prophecy cost as long as it's exiled.) reprint, Aegisul, the Sunspear (SL114) LAIR 936 W 1W 2 Legendary Artifact - Equipment R Adventure Reminder/spawn On an AdventureSpawn Spirit/spawn 1/1 white Spirit LAIRAdventure Reminder/spawn On an Adventure Equipped creature has vigilance. Equipped creature gets +3/+3 as long as you control a Spirit. Equip 1 ----- The Sun May Set|Instant - Adventure Create a 1/1 white Spirit creature token with flying. reprint, Dawn Hill Forgemaster (SL114) LAIR 937 W 1W 2 Creature - Bird Soldier 1 1 R Adventure Reminder/spawn On an AdventureAdventure Reminder/spawn On an Adventure Double strike ----- Making of a Hero|Sorcery - Adventure Search your library for an Equipment card, reveal it, put it into your hand, then shuffle. reprint, Slippery Bunyip (SL114) LAIR 938 U 3U 4 Creature - Beast 3 2 R Adventure Reminder/spawn On an AdventureAdventure Reminder/spawn On an Adventure Ward 2 Slippery Bunyip can't be blocked except by creatures with Adventures. ----- Must've Been a Bird|Instant - Adventure Counter target enchantment, instant, or sorcery spell. reprint, Shifty Fink (SL114) LAIR 939 B B 1 Creature - Weasel Rogue 1 1 R Adventure Reminder/spawn On an AdventureAdventure Reminder/spawn On an Adventure Whenever Shifty Fink attacks, if you have more cards in hand than defending player, it gets +2/+1 until end of turn. ----- Snitch|Sorcery - Adventure Target opponent discards two cards. You gain 2 life. reprint, Valdez, Leafdown Vagabond (SL114) LAIR 940 B 3B 4 Legendary Creature - Raccoon Rogue 2 3 R Adventure Reminder/spawn On an AdventureAdventure Reminder/spawn On an Adventure As long as an opponent has one or fewer cards in hand, Valdez gets +2/+0 and has menace. ----- Pinch Pennies|Sorcery - Adventure Choose highest or lowest. Target opponent reveals their hand and discards a card with the chosen kind of mana value among the revealed nonland cards. reprint, Burning Hart (SL114) LAIR 941 R 2RR 4 Creature - Elk Knight 4 2 R Adventure Reminder/spawn On an AdventureAdventure Reminder/spawn On an Adventure Whenever Burning Hart deals combat damage to a player, it deals that much damage to up to one target planeswalker that player controls. ----- Forest Fire|Sorcery - Adventure Forest Fire deals 4 damage to target creature or planeswalker. reprint, Leafdown Sizzlemage (SL114) LAIR 942 R 1R 2 Creature - Cat Wizard 1 2 R Adventure Reminder/spawn On an AdventureAdventure Reminder/spawn On an Adventure Whenever you cast an instant, sorcery, or Wizard spell, Leafdown Sizzlemage gets +1/+0 until end of turn. ----- Kindling|Sorcery - Adventure Add two mana in any combination of colors. reprint, Critters' Companion (SL114) LAIR 943 G G 1 Creature - Bird Shaman 1 1 R Adventure Reminder/spawn On an AdventureSpawn two Frog tokens/spawnx2 1/1 green Frog LAIRAdventure Reminder/spawn On an Adventure T, Tap two other untapped creatures you control: Add two mana of any one color. ----- Eternal Bond|Sorcery - Adventure Create two 1/1 green Frog creature tokens. reprint, Little Pig (SL114) LAIR 944 G G 1 Creature - Boar Scout 1 1 R Adventure Reminder/spawn On an AdventureSpawn two Far-Off Lands tokens/spawnx2 Far-Off Lands LAIRAdventure Reminder/spawn On an Adventure When Little Pig enters the battlefield, if you control a land named Far-Off Lands, put two +1/+1 counters on it. ----- Big Adventure|Sorcery - Adventure Create two tapped colorless land tokens named Far-Off Lands with “T: Add one mana of any color.” reprint, Drop Bear (SL114) LAIR 945 UBG 1BGU 4 Creature - Bear 4 3 R Adventure Reminder/spawn On an AdventureAdventure Reminder/spawn On an Adventure When Drop Bear enters the battlefield, return another target permanent that isn't a land an opponent controls or a card in a graveyard to its owner's hand. ----- From the Trees|Instant - Adventure Up to two target lands you control become 1/1 black Bear creatures with deathtouch. They're still lands. reprint, 1/1 green Frog LAIR tokens LAIR72 G 0 Token 1 1 T Far-Off Lands LAIR tokens LAIR73 0 Token T T: Add one mana of any color. Gathering the Gang (SL115) LAIR 946 WG 2GW 4 Enchantment R Whenever one or more +1/+1 counters are put on a creature you control, you may search your library for a creature card, reveal it, put it into your hand, then shuffle. reprint, Cobbled Transport (SL115) LAIR 947 3 3 Artifact - Vehicle 4 4 R Trample, haste Crew-Tap three untapped artifacts and/or creatures you control. reprint, Snuff Out the Light (SL115) LAIR 948 B 1B 2 Sorcery R Target creature gets -X/-X until end of turn, where X is the number of cards in your graveyard. If that creature would die this turn, exile it instead. Cycling B (B, Discard this card: Draw a card.) reprint, Twilight Ambush (SL115) LAIR 949 B B 1 Instant R Destroy target creature with power or toughness 2 or less. reprint, Civilized Debate (SL115) LAIR 950 U 1U 2 Sorcery R Draw a card, then each player draws a card. reprint, Traitor's Execution (SL115) LAIR 951 R 3R 4 Sorcery R Copy reminder/spawn Copy When you cast this spell, copy it for each player that has 8 or less life. (The copies have the same target.) Traitor's Execution deals 3 damage to target player. reprint, Tranquil Moment (SL115) LAIR 952 W W 1 Instant R Choose one - • Each player skips their next combat step. • Each opponent can't cast instant or sorcery spells this turn. reprint, Plains (SL116) LAIR 953 0 Basic Land - Plains reprint, Island (SL116) LAIR 954 0 Basic Land - Island reprint, Swamp (SL116) LAIR 955 0 Basic Land - Swamp reprint, Mountain (SL116) LAIR 956 0 Basic Land - Mountain reprint, Forest (SL116) LAIR 957 0 Basic Land - Forest reprint, Plains (SL116b) LAIR 958 0 Basic Land - Plains reprint, Island (SL116b) LAIR 959 0 Basic Land - Island reprint, Swamp (SL116b) LAIR 960 0 Basic Land - Swamp reprint, Mountain (SL116b) LAIR 961 0 Basic Land - Mountain reprint, Forest (SL116b) LAIR 962 0 Basic Land - Forest reprint, Warden of the Dead Reminder 101 tokens 1015 B 4 Creature - Demon 4 4 T Conjure three Warden of the Dead/spawnx3 Warden of the Dead Reminder 101Cast for free reminder/spawn Warden of the Dead Emblem 101 When Warden of the Dead enters the battlefield, you draw a card and you lose 1 life. When Warden of the Dead dies, conjure three cards named Warden of the Dead and shuffle them into your main library. For the rest of the game, you may cast cards named Warden of the Dead without paying their mana cost. Seek Prophecy CHAMPIONS 120 U U 1 Sorcery M Reveal top three/vp1at3Cast from Exile reminder/spawn Can Be Cast From Exile Reveal the top three cards of your library. Put one into your hand and the rest on the bottom of your library in any order. Prophecy 2U (Once each turn, you may exile a card with prophecy as you reveal it. When you do, you may cast it for its prophecy cost as long as it's exiled.) reprint, Wizard Role ACT tokens ACT12 UR 0 Token T (Put other Roles on this creature into your graveyard.) Enchant creature you control Enchanted creature has base power and toughness 2/2, has prowess, and is a Wizard in addition to its other types. Cleric Role ACT tokens ACT6 WB 0 Token T (Put other Roles on this creature into your graveyard.) Enchant creature you control Enchanted creature has base power and toughness 2/2, has lifelink, and is a Cleric in addition to its other types. Scout Role ACT tokens ACT9 WG 0 Token T (Put other Roles on this creature into your graveyard.) Enchant creature you control Enchanted creature has base power and toughness 2/3, has vigilance, and is a Scout in addition to its other types. Warlock Role ACT tokens ACT10 UB 0 Token T (Put other Roles on this creature into your graveyard.) Enchant creature you control Enchanted creature has base power and toughness 2/1, has flying, and is a Warlock in addition to its other types. Warrior Role ACT tokens ACT11 RG 0 Token T (Put other Roles on this creature into your graveyard.) Enchant creature you control Enchanted creature has base power and toughness 3/2, has trample, and is a Warrior in addition to its other types. 1/1 colorless Construct Actor ACT tokens ACT1 0 Token 1 1 T Seraph of the Stage ACT 29 W 2WW 4 Creature - Construct Angel 4 4 R Spawn Construct Actor/spawn 1/1 Construct Actor ACT Flying Whenever you cycle Seraph of the Stage or it attacks, audition for white. (Create a 1/1 Construct Actor creature token, a Scout Role giving 2/3 and vigilance, or a Cleric Role giving 2/2 and lifelink. Roles replace older ones.) Basic landcycling 1W (1W, Discard this card: Search your library for a basic land card, reveal it, and put it into your hand, then shuffle.) Grand Historian ACT 146 G 1G 2 Creature - Construct Druid 1 4 R Vigilance Whenever the final chapter ability of a Saga you control resolves, you may return a non-Saga card at random from your graveyard to your hand. Mourning Lady Faye ACT 157 G 1G 2 Instant C Spawn Saga/spawn Saga ACTCast from Exile reminder/spawn Can Be Cast From Exile Search your library for a basic land card, reveal it, put it into your hand, then shuffle. Compose (Then if you cast this from your hand, exile it and create a Saga token with “III-You may cast a copy of this card from exile without paying its mana cost.”) Grasp of the Stageless ACT 147 G 10GG 12 Creature - Spirit 8 8 R Copy reminder/spawn Copy This spell costs 1 less to cast for each counter on permanents you control. Trample GG, Remove ten counters from among permanents you control, Exile Grasp of the Stageless from your graveyard: Create a token that's a copy of Grasp of the Stageless. Activate only as a sorcery. Prop Custodian ACT 22 W W 1 Creature - Construct Actor 1 1 U Spawn Construct Actor/spawn 1/1 Construct Actor ACT Once each turn, when an Aura is attached to Prop Custodian or you cast a spell that targets it, you may audition for white. (Create a 1/1 Construct Actor creature token, a Scout Role giving 2/3 and vigilance, or a Cleric Role giving 2/2 and lifelink. Roles replace older ones.) Off-Set Rumormonger ACT 92 B 2B 3 Creature - Construct Citizen 3 1 U Whenever you cast a spell, note its colors. At the beginning of combat on your turn, up to X target creatures get +2/+0 and gain menace until end of turn, where X is the number of colors noted with Off-Set Rumormonger. Steal the Show ACT 161 G 1GG 3 Instant R Spawn Demon Horror/spawn 3/3 black Demon Horror ACTSpawn Saga/spawn Saga ACTCast from Exile reminder/spawn Can Be Cast From Exile Create a 3/3 black Demon Horror creature token. Compose (Then if you cast this from your hand, exile it and create a Saga token with “III-You may cast a copy of this card from exile without paying its mana cost.”) Skyward Dreamers ACT 59 U 3U 4 Creature - Construct Actor 4 3 U Flying At the beginning of your upkeep, sacrifice Skyward Dreamers unless you remove a counter from a permanent you control. Encouraging Bulwark ACT 144 G 4GG 6 Creature - Construct Warrior 6 6 U Whenever Encouraging Bulwark attacks, you may put a +1/+1 counter on each creature you control that's enchanted and/or has one or more counters on it. Wayward Bloodseeker ACT 134 R 4R 5 Creature - Vampire Horror 4 4 U When Wayward Bloodseeker enters the battlefield, put a +1/+1 counter on up to one target creature you control. When you do, Wayward Bloodseeker deals damage to any target equal to the number of permanents you control with counters on them. Xiyue Firelighters ACT 136 R 3R 4 Creature - Construct Actor 3 3 U Whenever one or more creatures you control deal combat damage to a player or planeswalker, put a +1/+1 counter on target creature you control. Minnow's Accomplice ACT 51 U 1U 2 Creature - Construct Pirate 1 3 U 2U, Remove a counter from a permanent you control: If it was a +1/+1 counter, draw a card. If it was a lore counter, put a +1/+1 counter on Minnow's Accomplice. Activate only as a sorcery. Timeless Rehearsal ACT 133 R 2R 3 Instant U Spawn Saga/spawn Saga ACTCast from Exile reminder/spawn Can Be Cast From Exile When you cast your next instant or sorcery spell this turn, copy that spell. You may choose new targets for the copy. Compose (Then if you cast this from your hand, exile it and create a Saga token with “III-You may cast a copy of this card from exile without paying its mana cost.”) Strikebreaker ACT 61 U 2U 3 Creature - Construct Actor 2 2 U You may have Strikebreaker enter the battlefield as a copy of a non-Aura enchantment you control, except it's a 2/2 Construct Actor creature in addition to its types. Dreadful Gorgon ACT 79 B 1B 2 Creature - Gorgon Horror 2 1 C Deathtouch Whenever Dreadful Gorgon attacks, target attacking creature with lesser power gains deathtouch until end of turn. Verdant Curtain Mascot ACT 166 G 1G 2 Creature - Construct Boar 1 3 C When Verdant Curtain Mascot enters the battlefield, choose one - • You gain 2 life. • Proliferate. (Choose any number of permanents and/or players with counters on them, then give each another counter of each kind already there.) Banished Prophet ACT 36 U 2U 3 Creature - Construct Wizard 3 2 C When Banished Prophet enters the battlefield, you may remove a counter from a permanent you control. If you do, put a +1/+1 counter on another target creature you control. Unraveller of Mysteries ACT 68 U U 1 Creature - Construct Faerie 0 3 C Flying When Unraveller of Mysteries enters the battlefield, mill two cards. Dramatic Understudy ACT 110 R 1R 2 Creature - Construct Actor 2 1 C Prowess At the beginning of combat on your turn, if a permanent you controlled left the battlefield this turn, target creature can't block this turn. Prop Work ACT 158 G 2G 3 Enchantment - Aura C Spawn Construct Actor/spawn 1/1 Construct Actor ACT Enchant creature Whenever enchanted creature attacks, audition for green. (Create a 1/1 Construct Actor creature token, a Scout Role giving 2/3 and vigilance, or a Warrior Role giving 3/2 and trample. Roles replace older ones.) Jerrold's Descent ACT 150 G 2G 3 Sorcery C Spawn Construct Actor/spawn 1/1 Construct Actor ACT Audition for green, then audition for green. (Create a 1/1 Construct Actor creature token, a Scout Role giving 2/3 and vigilance, or a Warrior Role giving 3/2 and trample. Roles replace older ones.) Tailor of Terror ACT 132 R 2R 3 Creature - Spider Horror 2 2 C Haste Whenever Tailor of Terror attacks, you may exile a creature card from your graveyard. If you do, put a +1/+1 counter on Tailor of Terror. Ivory Curtain Producer ACT 14 W 1W 2 Creature - Construct Advisor 1 3 C Spawn Construct Actor/spawn 1/1 colorless Construct Actor ACT Whenever Ivory Curtain Producer attacks, if it's enchanted or you cast a spell that targeted it this turn, create a 1/1 colorless Construct Actor creature token. Lovely Duet ACT 120 R 1R 2 Sorcery C Spawn Saga/spawn Saga ACTCast from Exile reminder/spawn Can Be Cast From Exile Up to two target creature can't block this turn. Compose (Then if you cast this from your hand, exile it and create a Saga token with “III-You may cast a copy of this card from exile without paying its mana cost.”) In the Nick of Time ACT 13 W W 1 Instant C Spawn Saga/spawn Saga ACTCast from Exile reminder/spawn Can Be Cast From Exile Target creature you control gets +2/+2 until end of turn. Compose (Then if you cast this from your hand, exile it and create a Saga token with “r3-You may cast a copy of this card from exile without paying its mana cost.”) Apprehensive 'Slinger ACT 103 R 1R 2 Creature - Construct Soldier 2 2 C Whenever Apprehensive ‘Slinger deals combat damage to a player or planeswalker, you may discard a card. If you do, draw a card. Cordial Ticketmaster ACT 141 G 1G 2 Creature - Construct Scout 1 1 C Reach When Cordial Ticketmaster enters the battlefield, put a +1/+1 counter on target creature. Valiant Instructor ACT 34 W 3W 4 Creature - Construct Knight 3 2 C Flying When Valiant Instructor enters the battlefield, you return up to one target enchantment card from your graveyard to your hand. Astute Sceneweaver ACT 35 U 3U 4 Creature - Construct Advisor 3 3 C When Astute Sceneweaver enters the battlefield, proliferate. (Choose any number of permanents and/or players with counters on them, then give each another counter of each kind already there.) Lead Athlete ACT 152 G 2G 3 Creature - Construct Warrior 3 3 C Ward 2 (Whenever this creature becomes the target of a spell or ability an opponent controls, counter it unless that player pays 2.) Whenever a Role becomes attached to Lead Athlete or you cast a spell that targets it, put a +1/+1 counter on Lead Athlete. The Monsters Attack! ACT 122 R 2R 3 Instant C Creatures you control get +2/+0 until end of turn. Creatures you control with counters on them gain trample until end of turn. Verdant Curtain Naturalist ACT 167 G 3G 4 Creature - Construct Scout 3 3 C When Verdant Curtain Naturalist enters the battlefield, you gain 3 life. T: Add one mana of any color. Crocheted Buddy ACT 142 G 5G 6 Creature - Construct Turtle 6 5 C Spawn Construct Actor/spawn 1/1 colorless Construct Actor ACT Trample Whenever Crocheted Buddy attacks, if it's enchanted or you cast a spell that targeted it this turn, create a 1/1 colorless Construct Actor creature token. Shattered Reflection ACT 129 R R 1 Sorcery C Spawn Saga/spawn Saga ACTCast from Exile reminder/spawn Can Be Cast From Exile Discard a card, then draw a card. Compose (Then if you cast this from your hand, exile it and create a Saga token with “III-You may cast a copy of this card from exile without paying its mana cost.”) Bedrock of Tales ACT 255 3 3 Artifact C T: Add one mana of any color. 2, T: Put a lore counter on a Saga you control. Castigate ACT 193 WB WB 2 Sorcery C Target opponent reveals their hand. You choose a nonland card from it and exile that card. Salvage the Stitchings ACT 204 BG 1BG 3 Instant C Spawn Treasure/spawn Treasure ACT You draw two cards and you lose 2 life. Create a Treasure token. (It's an artifact with “T, Sacrifice this artifact: Add one mana of any color.”) On the Case ACT 212 UG GU 2 Instant C Scry 2/vp1pt2 Proliferate (Choose any number of permanents and/or players with counters on them, then give each another counter of each kind already there.) Scry 2, then draw a card. Exuberant Snowmage ACT 245 WU 2W/U 3 Creature - Construct Wizard Noble 1 3 C 2, T: Tap target creature. This ability costs 2 less to activate if you control an enchantment. Brooding Replacement ACT 246 UB 1U/B 2 Creature - Construct Rogue 2 1 C Flash Whenever you cast your second spell each turn, put a +1/+1 counter on Brooding Replacement. Scathing Critics ACT 247 BR 2B/R 3 Creature - Construct Actor 2 3 C Whenever Scathing Critics deals combat damage to a player or planeswalker, put a +1/+1 counter on it. Crescent Crasher ACT 248 RG 2R/G 3 Creature - Construct Soldier 3 1 C Whenever Crescent Crasher attacks, put a +1/+1 counter on target attacking creature with lesser power. Overconfident Batter ACT 249 WG 1G/W 2 Creature - Construct Warrior 3 1 C When Overconfident Batter dies, if it's enchanted or you cast a spell that targeted it this turn, you gain 3 life. Backstage Broken ACT 250 WB 2W/B 3 Creature - Construct Actor 2 1 C Spawn Construct Actor/spawn 1/1 colorless Construct Actor ACT When Backstage Broken enters the battlefield, create a 1/1 colorless Construct Actor creature token. Whenever a token you control leaves the battlefield, you gain 1 life. Thespian's Page ACT 251 UR 3U/R 4 Creature - Construct Actor 2 1 C When Thespian's Page enters the battlefield, return target instant or sorcery card from your graveyard to your hand. Young Soulspeaker ACT 252 BG 1B/G 2 Creature - Construct Warlock 1 2 C T, Pay 1 life: Add one mana of any color. Performers of Purpose ACT 253 WR 1R/W 2 Creature - Construct Actor 2 1 C Spawn Construct Actor/spawn 1/1 colorless Construct Actor ACT When Performers of Purpose enters the battlefield, if a permanent you controlled left the battlefield this turn, create a 1/1 colorless Construct Actor creature token. As long as it's your turn, Performers of Purpose has first strike. Marionette Phantom ACT 254 UG 4G/U 5 Creature - Spirit Horror 4 5 C When Marionette Phantom enters the battlefield, choose one - • Draw a card. • Proliferate. (Choose any number of permanents and/or players with counters on them, then give each another counter of each kind already there.) Bigroot Valley ACT 262 0 Land C yInitialize/cr90 Bigroot Valley enters the battlefield tapped. T: Add R or G. 1, T: Add one mana of any color. reprint, Erupting Territory ACT 265 0 Land C yInitialize/cr90 Erupting Territory enters the battlefield tapped. T: Add B or R. 1, T: Add one mana of any color. reprint, Gloomtide Gulf ACT 268 0 Land C yInitialize/cr90 Gloomtide Gulf enters the battlefield tapped. T: Add U or B. 1, T: Add one mana of any color. reprint, Sculpted Observatory ACT 273 0 Land C yInitialize/cr90 Sculpted Observatory enters the battlefield tapped. T: Add W or U. 1, T: Add one mana of any color. reprint, Peaceful Passage ACT 272 0 Land C yInitialize/cr90 Peaceful Passage enters the battlefield tapped. T: Add G or W. 1, T: Add one mana of any color. reprint, Caustic Mangrove ACT 264 0 Land C yInitialize/cr90 Caustic Mangrove enters the battlefield tapped. T: Add B or G. 1, T: Add one mana of any color. reprint, Hazy Summits ACT 269 0 Land C yInitialize/cr90 Hazy Summits enters the battlefield tapped. T: Add R or W. 1, T: Add one mana of any color. reprint, Somber Meadow ACT 274 0 Land C yInitialize/cr90 Somber Meadow enters the battlefield tapped. T: Add W or B. 1, T: Add one mana of any color. reprint, Twisting Fissure ACT 278 0 Land C yInitialize/cr90 Twisting Fissure enters the battlefield tapped. T: Add U or R. 1, T: Add one mana of any color. reprint, Lush Coast ACT 270 0 Land C yInitialize/cr90 Lush Coast enters the battlefield tapped. T: Add G or U. 1, T: Add one mana of any color. reprint, Frostpoint Caldera ACT 267 0 Land U yInitialize/cr90 Frostpoint Caldera enters the battlefield tapped unless you control a basic land. T: Add U or R. reprint, Boneyard Pass ACT 263 0 Land U yInitialize/cr90 Boneyard Pass enters the battlefield tapped unless you control a basic land. T: Add W or B. reprint, Autumnal Boscage ACT 260 0 Land U yInitialize/cr90 Autumnal Boscage enters the battlefield tapped unless you control a basic land. T: Add R or G. reprint, Thawing Valley ACT 277 0 Land U yInitialize/cr90 Thawing Valley enters the battlefield tapped unless you control a basic land. T: Add G or U. reprint, Molten Mire ACT 271 0 Land U yInitialize/cr90 Molten Mire enters the battlefield tapped unless you control a basic land. T: Add B or R. reprint, Waterfront Market ACT 279 0 Land U yInitialize/cr90 Waterfront Market enters the battlefield tapped unless you control a basic land. T: Add W or U. reprint, Spinerock Canyon ACT 275 0 Land U yInitialize/cr90 Spinerock Canyon enters the battlefield tapped unless you control a basic land. T: Add R or W. reprint, Whispering Canal ACT 280 0 Land U yInitialize/cr90 Whispering Canal enters the battlefield tapped unless you control a basic land. T: Add U or B. reprint, Basin Fortress ACT 261 0 Land U yInitialize/cr90 Basin Fortress enters the battlefield tapped unless you control a basic land. T: Add B or G. reprint, Splendid Scenery ACT 276 0 Land U yInitialize/cr90 Splendid Scenery enters the battlefield tapped unless you control a basic land. T: Add G or W. reprint, The Malevolence Chronicles ACT 175 UB 2UB 4 Enchantment - Saga U yInitialize/ccyellow=1Spawn Horror/spawn black Horror ACT (As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) I - Return target creature card from your graveyard to your hand. II - Return target instant or sorcery card from your graveyard to your hand. III - At the beginning of the next end step, create an X/X black Horror creature token, where X is the number of spells you cast this turn. Into Autumn's Arms ACT 185 RG RG 2 Enchantment - Saga U yInitialize/ccyellow=1 (As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) I, II, III - Put a +1/+1 counter on target creature you control. Double the number of counters on target creature you control. ​ Traveling Ticketmaster ACT 191 WG 2GW 4 Creature - Construct Scout 4 4 U Once during each of your turns, you may cast an instant, sorcery, or enchantment spell from your graveyard that targets a creature you control. Closing-Act Abomination ACT 202 BG 2BG 4 Creature - Demon Horror 5 4 U Trample You may spend black and green mana as though it were mana of any color. Whenever Closing-Act Abomination attacks, look at the top X cards of your library, where X is the number of colors among cards in your graveyard. Put up to one of them into your hand and the rest on the bottom of your library in a random order. Rambunctious Afterparty ACT 207 WR 1RW 3 Enchantment U At the beginning of your end step, if a permanent you controlled left the battlefield this turn, put a party counter on Rambunctious Afterparty. Then Rambunctious Afterparty deals damage equal to the number of party counters on it to each opponent. Hollow Queen ACT 211 UG 1GU 3 Creature - Horror Noble 3 3 U Hollow Queen can't be blocked by tokens. Whenever Hollow Queen deals combat damage to a player or planeswalker, you may remove a counter from a permanent you control. If you do, put a +1/+1 counter on target creature you control. Waltz on a Nimbus ACT 174 WU 1WU 3 Enchantment - Saga U yInitialize/ccyellow=1Spawn Soldier/spawn 1/1 white Soldier ACTSpawn five Soldier tokens/spawnx5 1/1 white Soldier ACT (As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) I - Exile target nonland permanent you don't control until Waltz on a Nimbus leaves the battlefield. Create a 1/1 white Soldier creature token with “This creature gets +1/+1 for each enchantment you control.” II - Search your library for a non-Saga enchantment card and reveal it. You may cast that card. Then shuffle. Strawhood Harvested ACT 187 RG 1RG 3 Creature - Scarecrow Horror 2 3 U Whenever another creature enters the battlefield under your control, put your choice of a +1/+1 counter, a trample counter, or a haste counter on it. A Memorial to Radiance ACT 189 WG GW 2 Enchantment - Saga U yInitialize/ccyellow=1Copy reminder/spawn Copy (As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) I, II - You may create a token that's a copy of target Aura you control. Attach it to target creature you control. III - Put a +1/+1 counter on each enchanted creature you control. Those creatures gain indestructible and vigilance until end of turn. ​ An Accursed Coronation ACT 192 WB 3WB 5 Enchantment - Saga U yInitialize/ccyellow=1Spawn four Construct Actor tokens/spawnx4 1/1 colorless Construct Actor ACT (As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) I - Create four 1/1 colorless Construct Actor creature tokens. II - Each player sacrifices a nontoken creature. III - Each player loses 3 life. The Playwright's Gambit ACT 200 UR UR 2 Enchantment - Saga U yInitialize/ccyellow=1Scry 3/vp1pt3 (As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) I - Put a prowess counter on target creature you control. That creature deals 2 damage to each opponent. Scry 3. II, III - Until end of turn, if you casting an instant or sorcery spell causes a triggered ability of a permanent you control to trigger, that ability triggers an additional time. Tales from the Fallen Court ACT 205 BG 1BG 3 Enchantment - Saga U yInitialize/ccyellow=1Spawn Treasure/spawn Treasure ACT (As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) I, II, III - Create a Treasure token. (It's an artifact with “T, Sacrifice this artifact: Add one mana of any color.”) For each color, return up to one target creature card of that color from your graveyard to your hand. ​ The Rejection of the Fair Prince ACT 208 WR RW 2 Enchantment - Saga U yInitialize/ccyellow=1Spawn two Construct Actor tokens/spawnx2 1/1 colorless Construct Actor ACT (As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) I - Create two 1/1 colorless Construct Actor creature tokens. II - Creatures you control gain first strike until end of turn. III - Creatures you control get +1/+0 until end of turn. The Tragedy of Fruits and Fanfare ACT 213 UG 1GU 3 Enchantment - Saga U yInitialize/ccyellow=1 (As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) I, II - Distribute a trample counter, a vigilance counter and a +1/+1 counter among one, two, or three creatures you control. III - Choose another permanent you control. For each counter on it, you may move that counter onto a permanent you control.​ Price of Performance ACT 235 WBG WBG 3 Enchantment U 1, Sacrifice a creature: Each opponent loses 1 life. Whenever a creature dies, you gain 2 life. Abominable Auteur ACT 214 WBR 1RWB 4 Creature - Skeleton Horror 3 2 U Haste Whenever Abominable Auteur attacks, you may return target creature card with mana value 3 or less from your graveyard to the battlefield. If that card's mana value was 1 or less, it enters tapped and attacking. Leads Don't Die ACT 226 UBG BGU 3 Enchantment U When Leads Don't Die enters the battlefield, mill four cards and you gain 4 life. At the beginning of your upkeep, you may exile X cards from your graveyard and sacrifice Leads Don't Die. When you do, return target creature card with mana value X or less from your graveyard to the battlefield. Perfect the Models ACT 233 BRG BRG 3 Sorcery U Spawn three Demon Horror tokens/spawnx3 3/3 black Demon Horror ACT Perfect the Models deals 3 damage to any target and you gain 3 life. You may play an additional land this turn. 5BRG, Exile Perfect the Models from your graveyard: Create three 3/3 black Demon Horror creature tokens. They gain haste and indestructible until end of turn. Activate only as a sorcery. Main Role Maiden ACT 228 URG GUR 3 Creature - Construct Noble 3 3 U Spawn Treasure/spawn Treasure ACT Whenever you cast a spell with mana value 4 or greater, create a Treasure token. If that spell's mana value is 6 or greater, draw a card. If that spell's mana value is 8 or greater, Main Role Maiden deals 4 damage to each creature and planeswalker you don't control. Lapinized Caster ACT 225 UBR 1UBR 4 Creature - Rabbit Horror Wizard 2 4 U Spawn Treasure/spawn Treasure ACTSpawn Construct Actor/spawn 1/1 colorless Construct Actor ACT Whenever you cast a spell from anywhere other than your hand, choose one - • Create a tapped Treasure token. • Each opponent loses 2 life and you gain 2 life. • Create a 1/1 colorless Construct Actor creature token. Dulled Ghost ACT 221 WUB 2WUB 5 Creature - Spirit Horror 4 3 U Dulled Ghost can't be blocked by creatures which have power less than their toughness. At the beginning of your end step, exile up to one target nonland permanent you control, then return it to the battlefield under its owner's control. If that permanent was tapped, each opponent discards a card. Percy's Proclaimer ACT 232 WRG 2RGW 5 Creature - Horror Advisor 5 5 U Green creatures you control have “T: Add one mana of any color.” Red creatures you control have “1, T: This creature deals 1 damage to target player.” White creatures you control have “2, T: Tap target nonland permanent.” Mindscape Ripper ACT 230 WUG 1GWU 4 Creature - Horror Wizard 3 3 U Whenever an enchantment enters the battlefield under your control, choose one that hasn't been chosen this turn - • Draw a card. • Put two +1/+1 counters on target creature you control. Brutal Director ACT 217 WUR 2URW 5 Creature - Horror Noble 2 4 U Copy reminder/spawn Copy Flying You may reveal the second card you draw each turn as you draw it. Whenever you reveal a nonland card this way, copy that card. You may cast the copy. If you don't, Brutal Director deals 2 damage to any target. (You still pay the spell's cost.) Ivory Curtain Litigator ACT 188 WG GW 2 Creature - Construct Cleric 3 1 R If an enchanted permanent you control would leave the battlefield, instead destroy one of the Auras attached to it, then that permanent phases out. (Treat it and anything attached to it as though they don't exist until its controller's next turn.) Swan Dance ACT 243 WUR URW 3 Enchantment - Saga R yInitialize/ccyellow=1Spawn two Construct Actor tokens/spawnx2 1/1 colorless Construct Actor ACT (As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) I - Create two 1/1 colorless Construct Actor creature tokens. II, III - Creatures you control gain flying until end of turn. Whenever one or more of them deals combat damage to a player this turn, draw a card. ​ A Princess' Plea ACT 236 WBG 1WBG 4 Enchantment - Saga R yInitialize/ccyellow=1 (As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) I, II - You may exile target nonland permanent. If you do, you lose 3 life. III - Create a 7/7 white, black, and green Horror Knight creature token with trample and “Whenever this creature is dealt damage, you lose that much life.” ​ A Bond that Spans Planes ACT 216 WBR 1RWB 4 Enchantment - Saga R yInitialize/ccyellow=1 (As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) I, II, III - Return up to X target creature cards with mana value 3 or less from your graveyard to the battlefield, where X is the number of lore counters on A Bond that Spans Planes. ​ ​ A Recipe for Disaster ACT 238 UBG 1BGU 4 Enchantment - Saga R yInitialize/ccyellow=1 (As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) Mill four cards. Return target land card from your graveyard to the battlefield. I - Return target creature or non-Saga enchantment card from your graveyard to the battlefield. You may cast target instant or sorcery card from your graveyard without paying it mana cost Around the Plane in Three Days ACT 215 BRG 3BRG 6 Enchantment - Saga R yInitialize/ccyellow=1Copy reminder/spawn Copy (As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) I, II - Exile each player's graveyard. Create a token that's a copy of a creature card exiled this way. III - Create a token that's a copy of an artifact or enchantment card exiled with Around the Plane in Three Days. Create a token that's a copy of a land or planeswalker card exiled with Around the Plane in Three Days. Over the Moon ACT 231 URG GUR 3 Enchantment - Saga R yInitialize/ccyellow=1 (As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) I - Over the Moon deals 4 damage to up to one target creature or planeswalker. II, III - Until end of turn, spells you cast with mana value 4 or greater cost 1 less to cast and can't be countered. ​ Magella's First Step ACT 227 WUB 1WUB 4 Enchantment - Saga R yInitialize/ccyellow=1 (As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) I, II - Exile up to one target creature you control. At the beginning of your next end step, return it to the battlefield. III - Until end of turn, if a creature entering the battlefield causes a triggered ability of a permanent you control to trigger, that ability triggers an additional time. ​ A Song of Sleet and Hellfire ACT 241 WRG RGW 3 Enchantment - Saga R yInitialize/ccyellow=1Copy reminder/spawn Copy (As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) I, II - Create a token that's a copy of target Construct you control. III - Constructs you control get +2/+0 and gain vigilance until end of turn. ​ Scaled Outburst ACT 126 R R 1 Instant C Spawn Saga/spawn Saga ACTCast from Exile reminder/spawn Can Be Cast From Exile Put a +1/+1 counter on target creature. That creature gains first strike until end of turn. Compose (Then if you cast this from your hand, exile it and create a Saga token with “III-You may cast a copy of this card from exile without paying its mana cost.”) Arrive, Surrounded by Petals ACT 138 G G 1 Enchantment - Aura C Spawn Construct Actor/spawn 1/1 Construct Actor ACT Enchant land When Arrive, Surrounded by Petals enters the battlefield, audition for green. (Create a 1/1 Construct Actor creature token, a Scout Role giving 2/3 and vigilance, or a Warrior Role giving 3/2 and trample. Roles replace older ones.) Enchanted land has “T: Add one mana of any color.” Leading Clergy ACT 16 W 2W 3 Creature - Construct Cleric 1 3 C Spawn Construct Actor/spawn 1/1 Construct Actor ACT Whenever Leading Clergy attacks, you may pay W. If you do, audition for white. (Create a 1/1 Construct Actor creature token, a Scout Role giving 2/3 and vigilance, or a Cleric Role giving 2/2 and lifelink. Roles replace older ones.) Backstage Prompter ACT 70 B 1B 2 Creature - Construct Actor 1 1 C Lifelink Whenever Backstage Prompter deals combat damage to a player, put a +1/+1 counter on it. The Unhinging Project ACT 244 UBR UBR 3 Enchantment - Saga R yInitialize/ccyellow=1 (As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) Whenever you cast a spell from anywhere other than your hand, remove a lore counter from The Unhinging Project. I - The Unhinging Project deals 2 damage to any target. You gain 2 life. II - Discard your hand. Surveil 3. Evolving Wilds ACT 266 0 Land C T, Sacrifice Evolving Wilds: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle. reprint, Prophetic Prism ACT 258 2 2 Artifact C When Prophetic Prism enters the battlefield, draw a card. 1, T: Add one mana of any color. reprint, Collapsing Frame ACT 256 2 2 Artifact - Clue C When Collapsing Frame enters the battlefield, search your library for a basic land card, reveal it, put it into your hand, then shuffle. 2, Sacrifice Collapsing Frame: Draw a card. The Grand Plot ACT 257 X2 2 Legendary Artifact M When The Grand Plot enters the battlefield, search your library for up to three Saga cards with different names with mana value X or less, exile them, then shuffle. The Grand Plot has all chapter abilities of cards exiled with it. At the beginning of your upkeep, you may put a lore counter on The Grand Plot. When you do, you may sacrifice it. If you do, draw a card. Recoil in Fear ACT 177 UB 1UB 3 Instant C Return target nonland permanent to its owner's hand. Then that player discards a card. Retire ACT 183 BR BR 2 Instant C Destroy target creature. Rip Apart ACT 209 WR RW 2 Sorcery C Choose one - • Rip Apart deals 3 damage to target creature or planeswalker. • Destroy target artifact or enchantment. Assemble the Heroes! ACT 184 RG 1RG 3 Sorcery C Spawn three Construct Actor tokens/spawnx3 1/1 colorless Construct Actor ACT Create three 1/1 colorless Construct Actor creature tokens. Take Back the Stage ACT 190 WG 1GW 3 Instant C Target creature you control gets +1/+1 and gains lifelink until end of turn. It fights target creature you don't control. Opulent Reprise ACT 197 UR UR 2 Sorcery C Draw three cards, then discard two cards. Critical Acclaim ACT 171 WU 1WU 3 Instant C You gain 2 life and draw two cards. Salome ACT 178 UB 4UB 6 Legendary Planeswalker - Salome 4 M yInitialize/ccgreen=4+1/ccgreen+1-4/ccgreen-4-8, Emblem Get/ccgreen-8;/spawn Salome Emblem ACT Whenever you cast your second spell during each of your turns, you may activate one of Salome's loyalty abilities. [+1]: Draw a card. Untap up to two lands. [-4]: Destroy all creatures. [-8]: You get an emblem with “You may pay 0 rather than pay the mana cost for the second spell you cast each turn.” Percy, Master of Puppets ACT 195 WB 2WB 4 Legendary Planeswalker - Perceval 4 M yInitialize/ccgreen=4+1, Spawn Construct Actor/ccgreen+1;/spawn 1/1 colorless Construct Actor ACTSpawn five Construct Actor tokens/spawnx5 1/1 colorless Construct Actor ACT-2, Copy reminder/ccgreen-2;/spawn Copy-7/ccgreen-7 Protection from tokens [+1]: Each player may draw a card. For each opponent that does, you gain 1 life and create a 1/1 colorless Construct Actor creature token [-2]: Each player sacrifices a creature. Create a token that's a copy of a creature sacrificed this way. [-7]: Until end of turn, each creature you control becomes a 6/6 black Horror creature with trample, menace, and lifelink. Paul, Rock Bottom ACT 199 UR UR 2 Legendary Planeswalker - Paul 2 M yInitialize/ccgreen=2+1/ccgreen+1-3/ccgreen-3 When Paul, Rock Bottom dies, you may discard a card. If you do, return this card from your graveyard to your hand at the beginning of the next end step. [+1]: Draw a card, then discard a card. [0]: Until end of turn, Paul becomes a 2/2 Construct creature with prowess. Prevent all damage that would be dealt to them this turn. [-3]: Return target instant or sorcery card from your graveyard to your hand. Cacophonous Demon ACT 218 WBG WBG 3 Creature - Demon Horror 3 3 M Trample Whenever Cacophonous Demon deals combat damage to a player or planeswalker, you may exile target artifact or enchantment. Whenever a creature deals damage to you, tap that creature. It becomes an enchantment in addition to its other types. Host of the Celebration ACT 222 WUR URW 3 Creature - Horror 3 3 M Whenever you cast a noncreature spell, any number of target creatures you control get +1/+1 until end of turn. Whenever a creature you control deals an amount of combat damage exactly equal to its mana value to a player or planeswalker, draw a card. Jerrold, Fugitive ACT 224 BRG BRG 3 Legendary Creature - Construct Horror 2 3 M Lifelink Whenever a creature enters the battlefield under your control, if you cast it, you may cast target instant or sorcery card from your graveyard with lesser mana value by paying life equal to its mana value rather than paying its mana cost. Exile that card instead of putting it anywhere else as it resolves. Marva of Endless Inspiration ACT 229 URG 1GUR 4 Legendary Creature - Construct God 5 5 M Indestructible Marva of Endless Inspiration can't attack or block unless you've cast a spell with mana value 4 or greater this turn. At the beginning of your end step, return a card at random from your graveyard to your hand. If it's a land card, return it to the battlefield instead. Performer King ACT 234 WRG RGW 3 Creature - Construct Noble 3 3 M Spawn Construct Actor/spawn 1/1 colorless Construct Actor ACT First strike Prevent all damage that would be dealt to creatures you control by sources with greater mana value. 2WW: Create a 1/1 colorless Construct Actor creature token. Put a vigilance counter on it. Prop Recycling ACT 237 UBG 2BGU 5 Enchantment M Copy reminder/spawn Copy Whenever a nontoken creature dies, you may exile that card from its owner's graveyard. If you do, return each other card exiled with Prop Recycling to its owner's graveyard. At the beginning of combat on your turn, create a token that's a copy of a card exiled with Prop Recycling. Reflective Stalker ACT 239 WUB WUB 3 Creature - Reflection Horror 2 1 M Copy reminder/spawn Copy As Reflective Stalker enters the battlefield, choose a noncreature card name. When Reflective Stalker enters the battlefield, if it was cast, create a token that's a copy of it. Spells you opponents cast with the chosen name cost 2 more to cast. Remake the Cast ACT 240 WBR RWB 3 Enchantment M Creatures you control get -3/-3. Whenever a creature you control dies, put a soul counter on Remake the Cast. Creatures you control get +1/+1 for each soul counter on Remake the Cast. Soulwrought Songster ACT 242 UBR 2UBR 5 Creature - Demon Horror 4 4 M Prowess, trample During your turn, each instant and sorcery card in your graveyard has flashback. The flashback cost is equal to that card's mana cost plus “Pay X life, where X is this card's mana value.” Douglass, Star of the Show ACT 220 WUG GWU 3 Legendary Creature - Construct Scout 2 3 M Double strike, trample Enchantment spells you cast cost 1 less to cast. Whenever you put a lore counter on a Saga you control, Douglass, Star of the Show gets +1/+1 until end of turn. Jeffery, Stage Manager ACT 223 WUBRG WUBRG 5 Legendary Creature - Construct Avatar 5 5 M Spawn Aura/spawn Aura ACTSpawn Lead Role /spawn Lead Role ACT Once each turn, when Jeffery enters the battlefield or you create an Aura token, you may create an Aura Role enchantment token named Lead Role attached to target creature you control. It's all colors and has enchant creature you control and “Enchanted creature has base power and toughness 5/5, is all creature types, and has flying, vigilance, trample, lifelink, and prowess.” Whenever an enchanted creature you control attacks, draw a card. Hope Spot ACT 12 W W 1 Instant C Spawn Construct Actor/spawn 1/1 Construct Actor ACT Audition for white. If you create a Role this way, untap the creature it enchants. (Create a 1/1 Construct Actor creature token, a Scout Role giving 2/3 and vigilance, or a Cleric Role giving 2/2 and lifelink. Roles replace older ones.) Powerful Distraction ACT 21 W 1W 2 Instant C Spawn Saga/spawn Saga ACTCast from Exile reminder/spawn Can Be Cast From Exile Tap up to three target creatures. Compose (Then if you cast this from your hand, exile it and create a Saga token with “III-You may cast a copy of this card from exile without paying its mana cost.”) Runaway Princess ACT 26 W 1W 2 Creature - Construct Noble 2 1 C Spawn Construct Actor/spawn 1/1 Construct Actor ACT When Runaway Princess dies, audition for white. (Create a 1/1 Construct Actor creature token, a Scout Role giving 2/3 and vigilance, or a Cleric Role giving 2/2 and lifelink. Roles replace older ones.) Second-Stage Actress ACT 28 W 2W 3 Creature - Construct Cleric 2 1 C Spawn Construct Actor/spawn 1/1 Construct Actor ACT When Second-Stage Actress enters the battlefield, audition for white. (Create a 1/1 Construct Actor creature token, a Scout Role giving 2/3 and vigilance, or a Cleric Role giving 2/2 and lifelink. Roles replace older ones.) As long as it's your turn, Second-Stage Actress has first strike. Conflict Capturer ACT 4 W 2W 3 Creature - Construct Bard 2 3 C Vigilance Conflict Capturer gets +2/+0 as long as a permanent you controlled left the battlefield this turn. Engrossed in the Tale ACT 8 W 2W 3 Enchantment C This spell costs 2 less to cast as long as you control a Saga. When Engrossed in the Tale enters the battlefield, exile target creature an opponent controls until Engrossed in the Tale leaves the battlefield. Expendable Victim ACT 9 W W 1 Creature - Construct Actor 1 1 C Spawn Construct Actor/spawn 1/1 colorless Construct Actor ACT Vigilance When Expendable Victim dies, create a 1/1 colorless Construct Actor creature token. Mourners of Mervin ACT 17 W 4W 5 Creature - Construct Cleric 4 5 C When Mourners of Mervin enters the battlefield, you may sacrifice a creature or enchantment. If you do, creatures you control get +1/+1 and gain vigilance until end of turn. Spoiled Prince ACT 31 W 3W 4 Creature - Horror Noble 3 3 C When Spoiled Prince enters the battlefield, each player sacrifices a creature with the greatest power among creatures they control. Unwrite ACT 33 W 1W 2 Instant C Choose one - • Unwrite deals 3 damage to target attacking or blocking creature. • Destroy target artifact. • Destroy target enchantment. Revitalize ACT 24 W 1W 2 Instant C You gain 3 life. Draw a card. reprint, Percy's Messenger ACT 19 W 1W 2 Creature - Bird 1 3 C Flying When Percy's Messenger enters the battlefield, you gain 2 life. You may put a lore counter on a Saga you control. Tuesday's First Victim ACT 65 U 1U 2 Creature - Construct Actor 1 1 C Spawn Construct Actor/spawn 1/1 Construct Actor ACT Prowess When Tuesday's First Victim dies, audition for blue. (Create a 1/1 Construct Actor creature token, a Wizard Role giving 2/2 and prowess, or a Warlock Role giving 2/1 and flying. Roles replace older ones.) Crafty Escape ACT 38 U 3U 4 Instant C Spawn Construct Actor/spawn 1/1 Construct Actor ACT Exile up to two target permanents you control, then return those cards to the battlefield under their owner's control. Audition for blue. (Create a 1/1 Construct Actor creature token, a Wizard Role giving 2/2 and prowess, or a Warlock Role giving 2/1 and flying. Roles replace older ones.) Intellectual Critic ACT 48 U 1U 2 Creature - Construct Advisor 1 4 C Scry 2/vp1pt2 Whenever you cast your second spell each turn, scry 2. Newswright ACT 53 U 2U 3 Creature - Construct Wizard 1 3 C Spawn Construct Actor/spawn 1/1 Construct Actor ACT Whenever you cast your second spell each turn, audition for blue. (Create a 1/1 Construct Actor creature token, a Wizard Role giving 2/2 and prowess, or a Warlock Role giving 2/1 and flying. Roles replace older ones.) Inspect the Plot ACT 47 U 1U 2 Instant C Spawn Saga/spawn Saga ACTCast from Exile reminder/spawn Can Be Cast From Exile Draw a card. Compose (Then if you cast this from your hand, exile it and create a Saga token with “III-You may cast a copy of this card from exile without paying its mana cost.”) Tire Out ACT 64 U 2U 3 Enchantment - Aura C This spell costs 2 less to cast if you've cast another spell this turn. Enchant creature When Tire Out enters the battlefield, tap enchanted creature. Enchanted creature doesn't untap during its controller's untap step. Cerulean Curtain Treasurer ACT 37 U 4U 5 Creature - Construct Wizard 2 3 C Spawn Construct Actor/spawn 1/1 Construct Actor ACT Flying When Cerulean Curtain Treasurer enters the battlefield, audition for blue, then audition for blue again. (Create a 1/1 Construct Actor creature token, a Wizard Role giving 2/2 and prowess, or a Warlock Role giving 2/1 and flying. Roles replace older ones.) Performer of Winds ACT 55 U U 1 Creature - Construct Wizard 1 1 C Performer of Winds can't be blocked. When Performer of Winds enters the battlefield, remove a counter from up to one target permanent you control. From Curtains to Chills ACT 45 U U 1 Instant C Spawn Saga/spawn Saga ACTCast from Exile reminder/spawn Can Be Cast From Exile Tap up to one target nonland permanent and put a stun counter on it. Compose (Then if you cast this from your hand, exile it and create a Saga token with “III-You may cast a copy of this card from exile without paying its mana cost.”) The Lead Falls Short ACT 50 U 1UU 3 Instant C Counter target spell. You may put a lore counter on a Saga you control. Fade Out ACT 43 U 1U 2 Instant C Choose one - • Target creature you control gets +0/+2 and gains hexproof until end of turn. • Return target nonland permanent to its owner's hand. Dealer of Pointed Fortunes ACT 39 U 2U 3 Creature - Horror 2 2 C Flying When Dealer of Pointed Fortunes enters the battlefield, proliferate. (Choose any number of permanents and/or players with counters on them, then give each another counter of each kind already there.) Uncover Malevolence ACT 67 U U 1 Sorcery C Spawn Saga/spawn Saga ACTCast from Exile reminder/spawn Can Be Cast From Exile Target creature can't be blocked this turn. Compose (Then if you cast this from your hand, exile it and create a Saga token with “III-You may cast a copy of this card from exile without paying its mana cost.”) Conclude ACT 74 B B 1 Instant C Spawn Construct Actor/spawn 1/1 Construct Actor ACT Target creature gets -1/-1 until end of turn. Audition for black. (Create a 1/1 Construct Actor creature token, a Cleric Role giving 2/2 and lifelink, or a Warlock Role giving 2/1 and flying. Roles replace older ones.) Dastardly Duo ACT 76 B 4B 5 Creature - Construct Rogue 3 4 C Spawn Construct Actor/spawn 1/1 Construct Actor ACT This spell costs 2 less to cast if an opponent was dealt combat damage this turn. When Dastardly Duo enters the battlefield, audition for black. (Create a 1/1 Construct Actor creature token, a Cleric Role giving 2/2 and lifelink, or a Warlock Role giving 2/1 and flying. Roles replace older ones.) Inciting Incident ACT 85 B B 1 Sorcery C Spawn Saga/spawn Saga ACTCast from Exile reminder/spawn Can Be Cast From Exile Each opponent loses 1 life and you gain 1 life. Surveil 2. Compose (Then if you cast this from your hand, exile it and create a Saga token with “r3-You may cast a copy of this card from exile without paying its mana cost.”) Silent Sleep ACT 100 B B 1 Sorcery C Spawn Saga/spawn Saga ACTCast from Exile reminder/spawn Can Be Cast From Exile Return target creature card from your graveyard to your hand. Compose (Then if you cast this from your hand, exile it and create a Saga token with “III-You may cast a copy of this card from exile without paying its mana cost.”) Imposing Threat ACT 84 B 2B 3 Instant C Spawn Horror/spawn 2/2 black Horror ACTSpawn Saga/spawn Saga ACTCast from Exile reminder/spawn Can Be Cast From Exile Create a 2/2 black Horror creature token. Compose (Then if you cast this from your hand, exile it and create a Saga token with “III-You may cast a copy of this card from exile without paying its mana cost.”) Seeker of Salome ACT 99 B 2B 3 Creature - Construct Warlock 3 2 C Whenever you cast your second spell each turn, each opponent loses 1 life and you gain 1 life. Black Curtain Extra ACT 72 B B 1 Creature - Construct Actor 1 1 C Deathtouch B, Pay 1 life: Add one mana of any color. Activate this ability only once each turn. Monstrous Revelation ACT 90 B BB 2 Sorcery C As an additional cost to cast this spell, sacrifice a token or pay 2 life. Draw two cards. Hope Wrangler ACT 83 B 3B 4 Creature - Construct Rogue 4 2 C Menace Whenever Hope Wrangler attacks, target attacking creature with lesser power gains menace until end of turn. Lost in the Role ACT 88 B 1BB 3 Instant C This spell costs 1 less to cast if you've cast another spell this turn. Destroy target creature. Fatal Method Acting ACT 81 B 1B 2 Instant C Spawn Treasure/spawn Treasure ACT Destroy target creature or planeswalker with mana value 2 or less. Create a tapped Treasure token. (It's an artifact with “T, Sacrifice this artifact: Add one mana of any color.”) Bring the Spotlight ACT 73 B 1B 2 Instant C Target creature gets +3/+0 until end of turn. Mill three cards. Black Curtain Enforcer ACT 71 B 3B 4 Creature - Construct Cleric 2 2 C Lifelink When Black Curtain Enforcer enters the battlefield, you may return target creature card with mana value 3 or less from your graveyard to your hand. Stitched-Smile Seamstress ACT 101 B 1B 2 Creature - Construct Warlock 1 3 C Whenever you gain life, each opponent loses 1 life. Festival Sabotage ACT 112 R R 1 Instant C Spawn Construct Actor/spawn 1/1 Construct Actor ACT Festival Sabotage deals 1 damage to any target. Audition for red. (Create a 1/1 Construct Actor creature token, a Warrior Role giving 3/2 and trample, or a Wizard Role giving 2/2 and prowess. Roles replace older ones.) Backdrop Artisan ACT 107 R 2R 3 Creature - Construct Actor 3 1 C Spawn Construct Actor/spawn 1/1 Construct Actor ACT Haste When Backdrop Artisan dies, audition for red. (Create a 1/1 Construct Actor creature token, a Warrior Role giving 3/2 and trample, or a Wizard Role giving 2/2 and prowess. Roles replace older ones.) Swiftwheel Slayers ACT 131 R 4R 5 Creature - Construct Rogue 4 4 C Spawn Construct Actor/spawn 1/1 Construct Actor ACT When Swiftwheel Slayers enters the battlefield, audition for red. (Create a 1/1 Construct Actor creature token, a Warrior Role giving 3/2 and trample, or a Wizard Role giving 2/2 and prowess. Roles replace older ones.) Token creatures you control have haste. Go Out Guns Blazing ACT 114 R 1R 2 Instant C Spawn Saga/spawn Saga ACTCast from Exile reminder/spawn Can Be Cast From Exile Go Out Guns Blazing deals 2 damage to target player or planeswalker. Compose (Then if you cast this from your hand, exile it and create a Saga token with “III-You may cast a copy of this card from exile without paying its mana cost.”) Raging Restitched ACT 124 R 2R 3 Creature - Horror 3 2 C When Raging Restitched enters the battlefield, you may sacrifice a creature. When you do, Raging Restitched deals damage to target creature or planeswalker equal to the sacrificed creature's power. Shining Showstopper ACT 130 R 4R 5 Sorcery C Spawn Construct Actor/spawn 1/1 Construct Actor ACT Shining Showstopper deals 5 damage to any target. Audition for red. (Create a 1/1 Construct Actor creature token, a Warrior Role giving 3/2 and trample, or a Wizard Role giving 2/2 and prowess. Roles replace older ones.) Arms Tinkerer ACT 104 R 3R 4 Creature - Construct Artificer 3 3 C Spawn Treasure/spawn Treasure ACT Prowess When Arms Tinkerer enters the battlefield, choose one - • Destroy target artifact. • Create a Treasure token. (It's an artifact with “T, Sacrifice this artifact: Add one mana of any color.”) Lantern-Bearer Belle ACT 119 R R 1 Creature - Construct Wizard 1 1 C Lantern-Bearer Belle gets +2/+0 and has flying as long as you've sacrificed a permanent this turn. Mervin's Armor ACT 121 R R 1 Artifact - Equipment C Equipped creature gets +2/+1. Whenever a creature you control deals combat damage to a player or planeswalker, you may attach Mervin's Armor to it. Equip 4 Strength of Character ACT 162 G 1G 2 Sorcery C Spawn Construct Actor/spawn 1/1 Construct Actor ACT Choose one or both - • Audition for green. (Create a 1/1 Construct Actor creature token, a Scout Role giving 2/3 and vigilance, or a Warrior Role giving 3/2 and trample. Roles replace older ones.) • Target creature you control fights target creature you don't control. Make a Plan ACT 155 G 2G 3 Sorcery C Spawn Plains/spawn Plains ACTSpawn Saga/spawn Saga ACTCast from Exile reminder/spawn Can Be Cast From Exile Create a tapped Plains token, Island token, Swamp token, Mountain token, or Forest token. Compose (Then if you cast this from your hand, exile it and create a Saga token with “r3-You may cast a copy of this card from exile without paying its mana cost.”) Time Stands Still, Heroes Emerge ACT 163 G 1G 2 Sorcery U Spawn Saga/spawn Saga ACTCast from Exile reminder/spawn Can Be Cast From Exile Target creature you control gets +4/+4 until end of turn. Compose (Then if you cast this from your hand, exile it and create a Saga token with “III-You may cast a copy of this card from exile without paying its mana cost.”) Wild Entourage ACT 169 G 4G 5 Creature - Construct Actor 3 3 C Spawn two Construct Actor tokens/spawnx2 1/1 colorless Construct Actor ACT When Wild Entourage enters the battlefield, create two 1/1 colorless Construct Actor creature tokens. 4G: Wild Entourage gets +2/+2 and gains trample until end of turn. Hedge Dashers ACT 148 G G 1 Creature - Construct Citizen 1 2 C Whenever Hedge Dashers attacks, if you control a permanent with a counter on it, Hedge Dashers gets +1/+1 and gains trample until end of turn. Look Beyond the Stage ACT 154 G 1G 2 Sorcery C Look at top four/vp1pt4 Look at the top four cards of your library. You may reveal a creature or land card from among them and put it into your hand. Put the rest into your graveyard. Blooming Reclamation ACT 139 G 1G 2 Instant C Destroy target artifact or enchantment. If that permanent was a token, proliferate. (Choose any number of permanents and/or players with counters on them, then give each another counter of each kind already there.) Wooded Ward ACT 170 G 1G 2 Instant C Untap target creature you control. It gets +1/+4 and gains hexproof and reach until end of turn. A Delightful Afternoon. . . ACT 7 W 1W 2 Enchantment - Saga U yInitialize/ccyellow=1Spawn Construct Actor/spawn 1/1 Construct Actor ACT (As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) I, II, III - Audition for white. (Create a 1/1 Construct Actor creature token, a Scout Role giving 2/3 and vigilance, or a Cleric Role giving 2/2 and lifelink. Roles replace older ones.) Distribute two +1/+1 counters among creatures you control. ​ A Tale of the Boastful Sailor ACT 63 U 1U 2 Enchantment - Saga U yInitialize/ccyellow=1Spawn Construct Actor/spawn 1/1 Construct Actor ACT (As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) I, II - Audition for blue. (Create a 1/1 Construct Actor creature token, a Wizard Role giving 2/2 and prowess, or a Warlock Role giving 2/1 and flying. Roles replace older ones.) III - Whenever a creature you control deals combat damage to a player this turn, draw a card. ​ That Fateful Tuesday ACT 102 B 1B 2 Enchantment - Saga U yInitialize/ccyellow=1Spawn Construct Actor/spawn 1/1 Construct Actor ACT (As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) I, II - Audition for black. (Create a 1/1 Construct Actor creature token, a Cleric Role giving 2/2 and lifelink, or a Warlock Role giving 2/1 and flying. Roles replace older ones.) III - Until end of turn, if a creature you don't control would die, instead exile it and that creature's controller loses 2 life. ​ An Invitation to High Rollers ACT 118 R 1R 2 Enchantment - Saga U yInitialize/ccyellow=1Spawn Construct Actor/spawn 1/1 Construct Actor ACTReveal top one/vp1at1Cast from Exile reminder/spawn Can Be Cast From Exile (As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) I, II - Audition for red. (Create a 1/1 Construct Actor creature token, a Warrior Role giving 3/2 and trample, or a Wizard Role giving 2/2 and prowess. Roles replace older ones.) III - Whenever a creature you control deals damage to an opponent this turn, exile the top card of your library. You may play it this turn. ​ The Investigation of Dr. Vaughn ACT 149 G 1G 2 Enchantment - Saga U yInitialize/ccyellow=1Spawn Construct Actor/spawn 1/1 Construct Actor ACT (As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) I, II - Audition for green. (Create a 1/1 Construct Actor creature token, a Scout Role giving 2/3 and vigilance, or a Warrior Role giving 3/2 and trample. Roles replace older ones.) III - Creatures you control get +1/+0 and gain trample until end of turn. ​ The Death of King Mervin ACT 6 W 2W 3 Enchantment - Saga R yInitialize/ccyellow=1 (As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) Destroy target creature you don't control with the greatest power. I - Until your next turn, prevent all damage that would be dealt to you and planeswalkers you control. II - Exile target card from a graveyard. You gain 2 life. The Girl Who Wouldn't Die ACT 82 B 1B 2 Enchantment - Saga R yInitialize/ccyellow=1 (As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) I - Return target creature card with mana value 2 or less from your graveyard to the battlefield. II - Each opponent loses 2 life and you gain 2 life. III - Return target creature card with mana value 2 or less from your graveyard to the battlefield. As the Lanterns Float On ACT 105 R 2R 3 Enchantment - Saga R yInitialize/ccyellow=1Reveal top two/vp1at2Copy reminder/spawn CopyCast from Exile reminder/spawn Can Be Cast From Exile (As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) I - You may sacrifice a permanent. When you do, As the Lanterns Float On deals 3 damage to any target. II - You may sacrifice a permanent. When you do, exile the top two cards of your library. You may play them this turn. III - Create a token that's a copy of target permanent card in your graveyard with mana value 4 or less. It gains haste. Sacrifice it at the beginning of the next end step. The Disappearance of Faye ACT 143 G 1G 2 Enchantment - Saga R yInitialize/ccyellow=1Spawn Construct Actor/spawn 1/1 colorless Construct Actor ACTSpawn Food/spawn Food ACTSpawn Weapon/spawn Weapon ACT (As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) I - Create a 1/1 colorless Construct Actor creature token. II - Create a Food token and a Weapon token. (A Weapon token is an Equipment with equip 2 and “Equipped creature gets +1/+1.) III - You may exile The Disappearance of Faye if you control five or more tokens. If you do, return a card from your graveyard to your hand. If you didn't exile it, draw a card. Blood on Satin ACT 180 BR BR 2 Enchantment - Saga U yInitialize/ccyellow=1 (As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) I - Each opponent discards a card and loses 2 life. II - Exile target card from a graveyard. If a creature card was exiled this way, you gain 2 life. III - At the beginning of the next end step, you gain 3 life if an opponent lost life this turn and each opponent loses 3 life if you've gained life this turn. Push to the Background ACT 57 U 2U 3 Instant U Spawn Construct Actor/spawn 1/1 Construct Actor ACT Counter target creature spell. Audition for blue. (Create a 1/1 Construct Actor creature token, a Wizard Role giving 2/2 and prowess, or a Warlock Role giving 2/1 and flying. Roles replace older ones.) Once More with Heart ACT 18 W W 1 Sorcery U Return target creature card with mana value 3 or less from your graveyard to the battlefield. If its mana value is less than 3, you gain life equal to the difference. Sealed Evil in a Cage ACT 27 W W 1 Enchantment U When Sealed Evil in a Cage enters the battlefield, exile target creature an opponent controls with mana value 3 or greater until Sealed Evil in a Cage leaves the battlefield. Holding Out for a Hero ACT 11 W W 1 Sorcery U Spawn Construct Actor/spawn 1/1 colorless Construct Actor ACTSpawn Saga/spawn Saga ACTCast from Exile reminder/spawn Can Be Cast From Exile If you have less life than an opponent, you gain 2 life. If you control fewer creatures than an opponent, create a 1/1 colorless Construct Actor creature token. Compose (Then if you cast this from your hand, exile it and create a Saga token with “III-You may cast a copy of this card from exile without paying its mana cost.”) Royal Doctor ACT 25 W 1W 2 Creature - Construct Cleric 1 1 U Whenever a permanent you control leaves the battlefield, put a +1/+1 counter on Royal Doctor. When Royal Doctor leaves the battlefield, you gain life equal to its power. Radiant Lead ACT 23 W 2W 3 Creature - Construct Knight 3 2 U Spawn Construct Actor/spawn 1/1 colorless Construct Actor ACT Whenever an enchantment enters the battlefield under your control, create a 1/1 colorless Construct Actor creature token. Token creatures you control have vigilance. Silent Credits ACT 30 W 1W 2 Instant U You gain hexproof until end of turn. Prevent all damage that would be dealt to you this turn. Paul, Startin' Out Small ACT 54 U 2U 3 Legendary Creature - Construct Actor 2 2 U Look at top one/vp1pt1 Prowess Whenever Paul attacks, look at the top card of your library. If it's a noncreature card, you may cast it. If you don't cast the card, you may put it into your graveyard. (You still pay the spell's cost.) Distracted at Sea ACT 41 U U 1 Enchantment U Whenever you cast your second spell each turn, you may tap target creature and put a stun counter on it. Dig for Evidence ACT 40 U 2U 3 Sorcery U Spawn Saga/spawn Saga ACTCast from Exile reminder/spawn Can Be Cast From Exile Return target instant or sorcery card from your graveyard to your hand. Compose (Then if you cast this from your hand, exile it and create a Saga token with “III-You may cast a copy of this card from exile without paying its mana cost.”) Crucify ACT 75 B 2B 3 Instant U You may pay B and 4 life rather than pay this spell's mana cost. Target creature gets -5/-5 until end of turn. Repurpose Debris ACT 93 B 2BB 4 Instant U Spawn Saga/spawn Saga ACTCast from Exile reminder/spawn Can Be Cast From Exile Return target creature card from your graveyard to the battlefield. It has base power and toughness 1/1 and is a Construct in addition to its other types. (This effect lasts indefinitely.) Compose (Then if you cast this from your hand, exile it and create a Saga token with “III-You may cast a copy of this card from exile without paying its mana cost.”) Salome's Messenger ACT 97 B B 1 Creature - Horror 2 1 U yInitialize/cr90 Salome's Messenger enters the battlefield tapped. Whenever you cast your second spell each turn, you may return Salome's Messenger from your graveyard to your hand. Backstage Comic ACT 69 B 1B 2 Creature - Construct Warlock 1 1 U Deathtouch When Backstage Comic enters the battlefield, target player discards a card. Detective's Gambit ACT 78 B 2B 3 Enchantment U Whenever one or more creatures you control deal combat damage to a player or planeswalker, you draw a card and you lose 1 life. Extolled Arachstruct ACT 80 B 3B 4 Creature - Spider Horror 3 3 U Reach When Extolled Arachstruct enters the battlefield, mill two cards. When you do, choose one - • Each opponent sacrifices a creature with power less than the number of cards in your graveyard. • Each opponent sacrifices a creature with power greater than the number of cards in your graveyard. Audacious Spectator ACT 106 R 1R 2 Creature - Construct Noble 2 2 U Reveal top one/vp1at1 1, Sacrifice a creature or enchantment: Exile the top card of your library. You may play that card this turn. High Rollers Croupier ACT 115 R R 1 Creature - Construct Advisor 1 2 U Prowess Whenever High Rollers Croupier attacks, you may put a lore counter on a Saga you control. Second-Day Slayings ACT 128 R 2R 3 Enchantment U Whenever a permanent you control leaves the battlefield, Second-Day Slayings deals 1 damage to each opponent. Scene to Cinders ACT 127 R 2R 3 Instant U Choose one or both - • Scene to Cinders deals 2 damage to each token creature. • Scene to Cinders deals 2 damage to each nontoken creature. Apprehend the Nemesis ACT 137 G 1G 2 Sorcery U Spawn Saga/spawn Saga ACTCast from Exile reminder/spawn Can Be Cast From Exile Target creature you control deals damage equal to its power to target creature or planeswalker you don't control. Compose (Then if you cast this from your hand, exile it and create a Saga token with “III-You may cast a copy of this card from exile without paying its mana cost.”) Sower of Virulent Thoughts ACT 160 G 4G 5 Creature - Plant Horror 5 5 U Whenever Sower of Virulent Thoughts attacks, you may return a creature you control to its owner's hand. If you do, put a +1/+1 counter on target creature you control. Vaughn's Vows ACT 164 G 2G 3 Sorcery U Reveal top five/vp1at5 Reveal the top five cards of your library. Put up to one land card revealed this way onto the battlefield tapped and a creature card revealed this way into your hand. Put the rest on the bottom of your library in a random order. Method Actor Retiree ACT 156 G 1G 2 Creature - Construct Druid 0 3 U Spawn Construct Actor/spawn 1/1 Construct Actor ACT T: Add one mana of color. 3G, T: Audition for green. Activate only as a sorcery. (Create a 1/1 Construct Actor creature token, a Scout Role giving 2/3 and vigilance, or a Warrior Role giving 3/2 and trample. Roles replace older ones.) Enthusiastic Admirer ACT 145 G G 1 Creature - Construct Citizen 1 1 U Whenever a Role is attached to a creature you control or you cast a spell that targets a creature you control, put a +1/+1 counter on Enthusiastic Admirer. Ravenous Extra ACT 176 UB 1UB 3 Creature - Horror 1 4 U The second spell you cast each turn costs 2 less to cast. Whenever you cast a spell, each opponent loses 1 life and you gain 1 life. Prod the Stitchwork ACT 182 BR 1BR 3 Enchantment U Reveal top one/vp1at1Cast from Exile reminder/spawn Can Be Cast From Exile When Prod the Stitchwork enters the battlefield, it deals 1 damage to target player. That player sacrifices a creature. At the beginning of your end step, if an opponent was dealt damage by three or more sources this turn, exile the top card of your library. You may play it until the end of your next turn. Director's Perks ACT 172 WU WU 2 Enchantment U Other enchantments you control have hexproof. At the beginning of your upkeep, you gain 1 life and exile up to one target card from a graveyard Zealous Persecution ACT 196 WB WB 2 Instant U Until end of turn, creatures you control get +1/+1 and creatures your opponents control get -1/-1. Theatric Tandem ACT 201 UR 1UR 3 Creature - Construct Wizard 1 3 U Spawn Construct Actor/spawn 1/1 Construct Actor ACT Prowess Whenever you cast a noncreature spell, audition for blue or for red. (Create a 1/1 Construct Actor creature token, a Wizard Role giving 2/2 and prowess, a Warlock Role giving 2/1 and flying, or a Warrior Role giving 3/2 and trample. Roles replace older ones.) Percy's Perfect World ACT 20 W 4W 5 Enchantment R When Percy's Perfect World enters the battlefield, search your library for a legendary white card, reveal it, put it into your hand, then shuffle. If an effect would create one or more creature tokens under your control, it creates twice that many of those tokens instead. Jeffery Stages the Finale ACT 49 U 2U 3 Enchantment R When Jeffery Stages the Finale enters the battlefield, search your library for a legendary blue card, reveal it, put it into your hand, then shuffle. Whenever you cast a spell with mana value 5 or greater, return up to one target nonland permanent to its owner's hand. Salome Breaks the Lies ACT 95 B 2B 3 Enchantment R When Salome Breaks the Lies enters the battlefield, search your library for a legendary black card, reveal it, put it into your hand, then shuffle. Whenever you cast your second spell each turn, target opponent discards a card if it's your turn. If they didn't discard a card this way, instead they lose 2 life and you draw a card. Paul's Finest Act ACT 123 R 1RR 3 Enchantment R When Paul's Finest Act enters the battlefield, search your library for a legendary red card, reveal it, put it into your hand, then shuffle. Creatures you control get +1/+0 as long as you've cast a noncreature spell this turn. Jerrold's Wretched Cure ACT 151 G 2G 3 Enchantment R When Jerrold's Wretched Cure enters the battlefield, search your library for a legendary green card, reveal it, put it into your hand, then shuffle. At the beginning of your upkeep, up to one other target nonland permanent you control becomes an X/X Construct creature in addition to its other types until end of turn, where X is the number of card types among cards in your graveyard. Defeat of the Greatest Evil ACT 77 B 2BB 4 Instant R Spawn Saga/spawn Saga ACTCast from Exile reminder/spawn Can Be Cast From Exile Destroy target creature or planeswalker. Compose (Then if you cast this from your hand, exile it and create a Saga token with “III-You may cast a copy of this card from exile without paying its mana cost.”) The Highest Stakes ACT 117 R 2R 3 Instant R Spawn Saga/spawn Saga ACTCast from Exile reminder/spawn Can Be Cast From Exile Target opponent may have The Highest Stakes deal 4 damage to them. If that player doesn't, you draw two cards. Compose (Then if you cast this from your hand, exile it and create a Saga token with “III-You may cast a copy of this card from exile without paying its mana cost.”) Collect the Actors ACT 3 W 3WW 5 Sorcery R Spawn Construct Actor/spawn 1/1 colorless Construct Actor ACTSpawn five Construct Actor tokens/spawnx5 1/1 colorless Construct Actor ACTSpawn Saga/spawn Saga ACTSpawn five Saga tokens/spawnx5 Saga ACTCast from Exile reminder/spawn Can Be Cast From Exile Create a 1/1 colorless Construct Actor creature token for each creature you control. Compose (Then if you cast this from your hand, exile it and create a Saga token with “III-You may cast a copy of this card from exile without paying its mana cost.”) Dream Monologue ACT 42 U 6UU 8 Sorcery R Spawn Saga/spawn Saga ACTCast from Exile reminder/spawn Can Be Cast From Exile Take an extra turn after this one. Compose (Then if you cast this from your hand, exile it and create a Saga token with “III-You may cast a copy of this card from exile without paying its mana cost.”) Sculpt the Scene ACT 98 B 1B 2 Enchantment R Spawn Construct Actor/spawn 1/1 Construct Actor ACT At the beginning of your upkeep, you lose 1 life, then audition for black. (Create a 1/1 Construct Actor creature token, a Cleric Role giving 2/2 and lifelink, or a Warlock Role giving 2/1 and flying. Roles replace older ones.) Verdant Curtain Prodigy ACT 168 G 1G 2 Creature - Construct Actor 3 2 R Spawn Construct Actor/spawn 1/1 colorless Construct Actor ACT Auditioning for a color causes you to create a 1/1 colorless Construct Actor creature token, then create one of the audition's Role tokens. Ivory Curtain Roleweaver ACT 15 W WWW 3 Creature - Construct Actor 3 3 R Whenever you cast a white spell, choose up to X, where X is the number of white mana symbols in that spell's mana cost - • Return target creature card with mana value 1 or less from your graveyard to the battlefield. • Creatures target player controls get +1/+1 until end of turn. • Target player gains 2 life. • Tap target creature. Curtain Cull ACT 5 W 2WW 4 Sorcery R Each player who controls a creature with power 3 or less draws a card. Then destroy all creatures. Castigated Sister ACT 2 W W 1 Creature - Horror Cleric 1 1 R Whenever another creature or enchantment enters the battlefield under your control, you gain 1 life. 3WW, Pay 5 life: Castigated Sister becomes a 5/5 Angel Horror with flying. (This effect doesn't end at end of turn.) Monument to Quia ACT 52 U U 1 Artifact R Whenever you draw your second card or cast your second spell each turn, put a +1/+1 counter on Monument to Quia. U: Monument to Quia becomes a 0/0 Statue artifact creature with flying until end of turn. Fractured Prodigy ACT 44 U 2UU 4 Creature - Construct Wizard 3 2 R Copy reminder/spawn Copy Flying Whenever you cast a spell with mana value 4 or greater, sacrifice Fractured Prodigy. If you do, create two tokens that are copies of Fractured Prodigy. Stage Magician ACT 60 U 1U 2 Creature - Construct Wizard 1 3 R Whenever a permanent you control leaves the battlefield, if it had counters on it, you may put those counters on Stage Magician. At the beginning of your end step, you may move any number of counters from Stage Magician onto target permanent you control. Salome's Intervention ACT 96 B 1B 2 Sorcery R Each opponent loses 3 life and you gain 3 life. Whenever you cast your second spell each turn, if Salome's Intervention wasn't put into your graveyard this turn, return it from your graveyard to your hand. Ruthless Director ACT 94 B B 1 Creature - Construct Advisor 1 1 R Whenever you cast a spell that's red, green, white, or blue, each opponent loses 1 life and you gain 1 life. Follow the Crumbs ACT 113 R 4R 5 Sorcery M Until the end of your next turn, you may play a red card you own from outside the game. Add RR. Crimson Curtain Favored ACT 108 R 2R 3 Creature - Construct Wizard 4 2 R When Crimson Curtain Favored enters the battlefield, starting with you, each player may discard any number of cards. When each player is finished, choose one - • Crimson Curtain Favored deals damage to each player equal to the number of cards in their hand. • Each player draws a card for each card they discarded this way. High Rollers Esteemed ACT 116 R 2R 3 Creature - Construct Noble 3 1 R Flash Prowess When High Rollers Esteemed enters the battlefield, you may choose new targets for target spell or ability unless its controller has High Rollers Esteemed deal 4 damage to them. Eldon and Eleanor, Sleuths ACT 210 UG GU 2 Legendary Creature - Construct Detective 2 3 R Investigate/spawn Clue ACT Whenever one or more creatures you control deal combat damage to a player or planeswalker, create a Clue token. GU, Sacrifice a Clue: Put a +1/+1 counter on target creature. Proliferate. Piecemeal Finale ACT 181 BR 1BR 3 Instant R Destroy target creature or planeswalker. That permanent's controller loses 3 life unless that player sacrifices a nonland permanent or discards a card. Trauma Spike ACT 179 UB 1UB 3 Sorcery R Choose a nonland card name. Search target player's graveyard, hand, and library for any number of cards with that name and exile them. That player shuffles. For each card exiled from their hand this way, you discard a card. Glimpse the Puppet Strings ACT 173 WU 2WU 4 Sorcery R Search your library for a planeswalker card, exile it with two loyalty counters on it, then shuffle. If that card has mana value 4 or less, you may activate one of its loyalty abilities. Then put that card into your hand. Paul, Making Greatness ACT 198 UR 1UR 3 Legendary Creature - Construct Actor 2 2 R Spawn Saga/spawn Saga ACTCast from Exile reminder/spawn Can Be Cast From Exile Prowess Whenever you cast your first instant or sorcery spell from your hand during each of your turns, if it doesn't have compose, it gains compose. (Then if you cast this from your hand, exile it and create a Saga token with “r3-You may cast a copy of this card from exile without paying its mana cost.”) Life's Bride ACT 194 WB 1WB 3 Creature - Construct Noble 5 5 R You can't cast this spell unless you have at least 5 life more than your starting life total. Ward-Pay 5 life. (Whenever this creature becomes the target of a spell or ability an opponent controls, counter it unless that player pays 5 life.) 3WB, Discard Life's Bride: Exile target nonland permanent. You gain life equal to its mana value. Death's Widow ACT 203 BG 1BG 3 Creature - Construct Noble 4 4 R You can't cast this spell as long as your life total is greater than half your starting life total. Lifelink 1BG, Discard Death's Widow: Destroy target nonland permanent. You lose life equal to its mana value. All Part of the Show ACT 206 WR 3RW 5 Sorcery R Spawn Saga/spawn Saga ACTCast from Exile reminder/spawn Can Be Cast From Exile Creatures you control gain vigilance until end of turn. After this main phase, there's an additional combat phase followed by an additional main phase. Compose (Then if you cast this from your hand, exile it and create a Saga token with “III-You may cast a copy of this card from exile without paying its mana cost.”) Jerrold, Master Experimenter ACT 186 RG 2RG 4 Legendary Creature - Construct Druid 3 3 R Creatures you control have “Whenever this creature attacks, put a +1/+1 counter on target creature with lesser power.” At the beginning of each end step, if there are five or more +1/+1 counters among creatures you control, destroy up to one target artifact or enchantment. Remnant of Past Realities ACT 259 1 1 Artifact - Clue U T: Target player exiles a card from their graveyard. 2, Sacrifice Remnant of Past Realities: Exile each opponent's graveyard. Draw a card. 3/3 black Demon Horror ACT tokens ACT3 B 0 Token 3 3 T colorless Swamp ACT tokens ACT20 0 Token T T: Add B. Treasure ACT tokens ACT14 0 Token T T, Sacrifice this artifact: Add one mana of any color. Weapon ACT tokens ACT15 0 Token T Equipped creature gets +1/+1. Equip 2 Clue ACT tokens ACT13 0 Token T 2, Sacrifice this artifact: Draw a card. 7/7 Horror Knight ACT tokens ACT7 WBG 0 Token 7 7 T Whenever this creature is dealt damage, you lose that much life. black Horror ACT tokens ACT5 B 0 Token X X T colorless Mountain ACT tokens ACT18 0 Token T T: Add R. colorless Plains ACT tokens ACT19 0 Token T T: Add W. colorless Forest ACT tokens ACT16 0 Token T T: Add G. colorless Island ACT tokens ACT17 0 Token T T: Add U. Plains ACT 281 0 Basic Land - Plains reprint, Island ACT 282 0 Basic Land - Island reprint, Swamp ACT 283 0 Basic Land - Swamp reprint, Mountain ACT 284 0 Basic Land - Mountain reprint, Forest ACT 285 0 Basic Land - Forest reprint, Lead Role ACT tokens ACT8 0 Token T (Put other Roles on this creature into your graveyard.) Enchant creature you control Enchanted creature has base power and toughness 5/5, is all creature types, and has flying, vigilance, trample, lifelink, and prowess. The Infinite Calls to Marva ACT 46 U 3UU 5 Enchantment - Saga R yInitialize/ccyellow=1 (As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) Flash Draw three cards. I, II, III - You may cast a spell with mana value less than or equal to the number of lore counters on The Infinite Calls to Marva from your hand without paying its mana cost. Dance of Frost ACT 219 WUG GWU 3 Enchantment - Saga R yInitialize/ccyellow=1 (As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) I - Whenever you cast an enchantment spell, draw a card. II - Tap up to one target nonland permanent and put a stun counter on it. You gain 2 life. III - Target creature you control gets +1/+1 until end of turn for each enchantment you control. Angelic Diva ACT 1 W 2WW 4 Creature - Construct Angel 3 4 M Flying, lifelink If an ability of an enchantment you control triggers, you may have that ability trigger an additional time. Reborn Through the Eternities ACT 58 U 1U 2 Enchantment M Copy reminder/spawn Copy Whenever a nontoken creature with mana value 3 or less enters the battlefield under your control, exile it. If you do, create a token that's a copy of it, except it's a Construct creature instead of its other types. Lethal Storyboarding ACT 86 B 1BB 3 Enchantment M Spawn two Construct Actor tokens/spawnx2 1/1 colorless Construct Actor ACT When Lethal Storyboarding enters the battlefield, create two 1/1 colorless Construct Actor creature tokens. Whenever a creature you control deals combat damage to a player or planeswalker, sacrifice it. When you do, choose one - • Return a creature card with mana value 3 or less from your graveyard to the battlefield tapped. • Draw a card. Denouement ACT 109 R 2R 3 Sorcery R Denouement deals damage to each creature and each planeswalker equal to the number of enchantments you control. Sower of Seeds ACT 159 G 1G 2 Creature - Construct Druid 1 3 M Spawn Horror/spawn black Horror ACT T: For each color among enchantments you control, add one mana of that color. 2GG, Sacrifice Sower of Seeds: Shuffle any number of enchantment cards from your graveyard into your library. Create an X/X black Horror creature token, where X is the number of enchantment cards shuffled into your library this way. Stolen Light ACT 32 W 2W 3 Enchantment R When Stolen Light enters the battlefield, exile target nonland permanent an opponent controls until Stolen Light leaves the battlefield. WUBRG: Put a permanent card exiled with Stolen Light onto the battlefield under your control. It's a 3/3 Horror creature in addition to its other types. Pursue Perfect Realities ACT 56 U 2U 3 Enchantment R Copy reminder/spawn Copy At the beginning of your end step, you get a perfection counter. Create a token that's a copy of up to one other target creature you control, then exile that token unless you have six or more perfection counters. Monster Behind the Curtain ACT 89 B 3BB 5 Creature - Spider Horror 3 6 R Spawn Demon Horror/spawn 3/3 black Demon Horror ACT Reach At the beginning of your end step, if you've gained 3 or more life this turn, create a 3/3 black Demon Horror creature token and each player loses 3 life. Enter Captain Minnow ACT 111 R 2R 3 Enchantment R Spawn Treasure/spawn Treasure ACTSpawn five Treasure tokens/spawnx5 Treasure ACT Once each turn, when you cast a spell, you may note one of its card types that hasn't been noted for Enter Captain Minnow. If you do, create a number of tapped Treasure tokens equal to the number of types noted for Enter Captain Minnow. Verdant Curtain Caretaker ACT 165 G 2G 3 Creature - Construct Druid 3 2 R Whenever Verdant Curtain Caretaker enters the battlefield or attacks, proliferate. (Choose any number of permanents and/or players with counters on them, then give each another counter of each kind already there.) Tyrant of the Depths ACT 66 U 3UU 5 Creature - Construct Merfolk 5 5 R Tyrant of the Depths has hexproof as long as it's untapped. Whenever you cycle Tyrant of the Depths or it attacks, tap target nonland permanent you don't control and put a stun counter on it. Basic landcycling 1U (1U, Discard this card: Search your library for a basic land card, reveal it, and put it into your hand, then shuffle.) A Most Important Prince ACT 91 B 1BB 3 Creature - Construct Noble 3 2 R Menace Whenever you cycle A Most Important Prince or it attacks, each opponent with two or more cards in hand discards a card. Basic landcycling 1B (1B, Discard this card: Search your library for a basic land card, reveal it, and put it into your hand, then shuffle.) Xiyue Dragondancer ACT 135 R 2RR 4 Creature - Construct Actor 4 5 R Spawn Treasure/spawn Treasure ACT R: Xiyue Dragondancer gets +1/+0 until end of turn. Whenever you cycle Xiyue Dragondancer or it attacks, create a Treasure token. Basic landcycling 1R (1R, Discard this card: Search your library for a basic land card, reveal it, and put it into your hand, then shuffle.) Long-Term Method Actor ACT 153 G 2GG 4 Creature - Construct Elemental 4 4 R Trample Whenever you cycle Long-Term Method Actor or it attacks, proliferate. (Choose any number of permanents and/or players with counters on them, then give each another counter of each kind already there.) Basic landcycling 1G (1G, Discard this card: Search your library for a basic land card, reveal it, and put it into your hand, then shuffle.) Glory of the Star ACT 10 W W 1 Instant U Spawn Saga/spawn Saga ACTCast from Exile reminder/spawn Can Be Cast From Exile Exile target creature you control, then return it to the battlefield under its owner's control. Compose (Then if you cast this from your hand, exile it and create a Saga token with “III-You may cast a copy of this card from exile without paying its mana cost.”) Study the Maps ACT 62 U 2U 3 Instant U Spawn Saga/spawn Saga ACTReveal top four/vp1at4Cast from Exile reminder/spawn Can Be Cast From Exile Reveal the top four cards of your library. You may put one into your hand and the rest into your graveyard. Compose (Then if you cast this from your hand, exile it and create a Saga token with “III-You may cast a copy of this card from exile without paying its mana cost.”) Looming Threat ACT 87 B 2B 3 Sorcery U Spawn Saga/spawn Saga ACTCast from Exile reminder/spawn Can Be Cast From Exile Target player sacrifices a creature. You gain life equal to that creature's toughness. Compose (Then if you cast this from your hand, exile it and create a Saga token with “III-You may cast a copy of this card from exile without paying its mana cost.”) Rendezvous Behind the Curtain ACT 125 R 3R 4 Sorcery U Spawn Saga/spawn Saga ACTCast from Exile reminder/spawn Can Be Cast From Exile Gain control of target creature until end of turn. Untap that creature. It gains haste until end of turn. (It loses any Roles you don't control.) Compose (Then if you cast this from your hand, exile it and create a Saga token with “III-You may cast a copy of this card from exile without paying its mana cost.”) Call the Backup Actors ACT 140 G G 1 Sorcery U Spawn Construct Actor/spawn 1/1 colorless Construct Actor ACTSpawn Saga/spawn Saga ACTCast from Exile reminder/spawn Can Be Cast From Exile Create a 1/1 colorless Construct Actor creature token. Put a +1/+1 counter on it if you control another Construct. Compose (Then if you cast this from your hand, exile it and create a Saga token with “III-You may cast a copy of this card from exile without paying its mana cost.”) 2/2 black Horror ACT tokens ACT4 B 0 Token 2 2 T 1/1 white Soldier ACT tokens ACT2 W 0 Token 1 1 T This creature gets +1/+1 for each enchantment you control. Paint with Starflame CHAMPIONS 121 R 1R 2 Instant M Spawn Elemental Shaman/spawn 2/2 red Elemental Shaman CHAMPIONSScry 1/vp1pt1 Choose one - • Paint with Starflame deals 3 damage to target player or planeswalker. Scry 1. • Create a 2/2 red Elemental Shaman creature token with haste and “Whenever this creature attacks, scry 1.” reprint, 2/2 red Elemental Shaman CHAMPIONS tokens CHAMPIONS24 R 0 Token 2 2 T Scry 1/vp1pt1 Haste Whenever this creature attacks, scry 1. Portal Fracture CHAMPIONS 122 U 1U 2 Instant M Counter target spell unless its controller pays 2. Wanderlust - If that spell has mana value 2 or less and you control four or more differently named lands, counter that spell. reprint, Mirrorgate CHAMPIONS 123 0 Land M yInitialize/cr90 Mirrorgate enters the battlefield tapped. When Mirrorgate enters the battlefield, if it isn't a copy, choose a nonbasic land card name other than Mirrorgate. Lands with the chosen name are copies of Mirrorgate. T: Add one mana of any type that a land you control could produce. reprint, Paint with Starflame. MPS_MSE 121 R 1R 2 Instant MPS Spawn Elemental Shaman/spawn 2/2 red Elemental Shaman MPS_MSEScry 1/vp1pt1 Choose one - • Paint with Starflame deals 3 damage to target player or planeswalker. Scry 1. • Create a 2/2 red Elemental Shaman creature token with haste and “Whenever this creature attacks, scry 1.” reprint, 2/2 red Elemental Shaman MPS_MSE tokens MPS_MSE24 R 0 Token 2 2 T Scry 1/vp1pt1 Haste Whenever this creature attacks, scry 1. Portal Fracture. MPS_MSE 122 U 1U 2 Instant MPS Counter target spell unless its controller pays 2. Wanderlust - If that spell has mana value 2 or less and you control four or more differently named lands, counter that spell. reprint, Mirrorgate. MPS_MSE 123 0 Land MPS yInitialize/cr90 Mirrorgate enters the battlefield tapped. When Mirrorgate enters the battlefield, if it isn't a copy, choose a nonbasic land card name other than Mirrorgate. Lands with the chosen name are copies of Mirrorgate. T: Add one mana of any type that a land you control could produce. reprint, Speaker of Deliverance (SL117) LAIR 963 W W 1 Creature - Human Cleric 1 1 M Gestalt (When this or another creature enters under your control, you may merge it with the one in play, keeping counters and attachments. They become the permanent on top plus all abilities from under it.) If you would gain life, you may put a +1/+1 counter on this creature instead. When this creature has toughness 20 or greater, you win the game. reprint, Mina, Jeweled Minnow (SL117) LAIR 964 U U 1 Legendary Enchantment Creature - Fish 1 1 M Flash You may cast the first spell that's an enchantment, instant, or sorcery with mana value 1 you cast each turn without paying its mana cost. reprint, Sesilius of Wicked Ways (SL117) LAIR 965 B 1BBB 4 Legendary Planeswalker - Sesilius 4 M yInitialize/ccgreen=4+1/ccgreen+1+1/ccgreen+1-2, Copy reminder/ccgreen-2;/spawn Copy-7, Emblem Get/ccgreen-7;/spawn Sesilius Emblem LAIR [+1]: Remove all counters from target permanent. [+1]: Each opponent discards a card. [-2]: Exile target creature or planeswalker card from your graveyard with mana value less than or equal to the number of lands you control. If you do, create a token that's a copy of it. [-7]: Each opponent gets an emblem with “At the beginning of your upkeep, you lose 7 life unless you sacrifice seven permanents.” reprint, Ragavan, Most Wanted (SL117) LAIR 966 R R 1 Legendary Creature - Monkey Pirate 2 1 M Spawn Treasure/spawn Treasure LAIR As long as you control two or more other Pirates, Ragavan has haste. Whenever one or more Pirates you control deal combat damage to a player, create a tapped Treasure token. reprint, Valeri Kripac (SL117) LAIR 967 R 1RR 3 Legendary Planeswalker - Valeri 3 M yInitialize/ccgreen=3Spawn Soldier/spawn 1/1 white Soldier LAIR+1/ccgreen+1-2, Cast from Exile reminder/ccgreen-2;/spawn Can Be Cast From Exile Whenever you cast a spell that targets, put a loyalty counter on Valeri Kripac and create a 1/1 white Soldier creature token. [+1]: Add R. If you spend this mana on a spell that targets, that spell can't be countered. [-2]: Exile target instant or sorcery card from your graveyard. You may play it until the end of your next turn. If you do, exile that spell instead of putting it anywhere else. reprint, Mattia, Hero of Tinyvale (SL117) LAIR 968 G 1G 2 Legendary Creature - Mouse Archer Soldier 1 1 M Flash Reach Whenever Mattia enters the battlefield or becomes tapped, put a +1/+1 counter on target creature you control. 2G, T: Target creature must be blocked this turn if able. Activate only as a sorcery. reprint, Azos, Tyrant of Bleakrealm (SL117) LAIR 969 BR 5BR 7 Legendary Creature - Elder Dragon 5 5 M Flying When Azos enters the battlefield, each opponent reveals their hand. You choose any number of nonland cards in players' hands and/or creatures on the battlefield with total mana value 7 or less. Exile those cards and/or permanents. reprint, Kai'Oro, Grave Betrayer (SL117) LAIR 970 UBR 2UBR 5 Legendary Creature - Demon 3 4 M Flying, ward 3 Whenever Kai'Oro enters the battlefield or attacks, you may exile target nonland card with mana value 3 or less from your graveyard. Until end of turn, you may cast a copy of that card without paying its mana cost. reprint, Ajani Enlightened (SL117) LAIR 971 WUG 2G/UW 4 Legendary Planeswalker - Ajani 4 M yInitialize/ccgreen=4+1/ccgreen+1-3, Spawn Avatar/ccgreen-3;/spawn 4/4 white Avatar LAIR As long as Ajani Enlightened has an odd or even number of loyalty counters on him, he has protection from mana values of that quality. [+1]: You gain 2 life. Untap up to two target lands. [0]: Each player may draw a card. For each opponent that does, you draw a card. [-3]: Create a 4/4 white Avatar creature token with “This creature can't attack if you control an Ajani planeswalker.” reprint, Celestial Banishment (SL117) LAIR 972 UBG G/UB 2 Instant M Counter target activated or triggered ability of a nonland source. If an ability of a creature, enchantment, or planeswalker is countered this way, exile it. reprint, Plains (SL118) LAIR 973 0 Basic Land - Plains reprint, Island (SL118) LAIR 974 0 Basic Land - Island reprint, Swamp (SL118) LAIR 975 0 Basic Land - Swamp reprint, Mountain (SL118) LAIR 976 0 Basic Land - Mountain reprint, Forest (SL118) LAIR 977 0 Basic Land - Forest reprint, Lt. Daisy Saxon (SL119) LAIR 978 R R 1 Legendary Creature - Human Warrior 1 1 R Cadence (Whenever you cast a spell, if its mana value is greater than this creature's power, put a +1/+1 counter on this creature.) 1R, Remove a +1/+1 counter from Lt. Daisy Saxon: She deals 2 damage to target player or planeswalker. reprint, In Dire Straits (SL119) LAIR 979 UG 2GU 4 Instant R Spawn Horror/spawn 3/2 green Horror LAIRSpawn five Horror tokens/spawnx5 3/2 green Horror LAIR Draw two cards, then you may put a land card from your hand onto the battlefield. If you cast In Dire Straits during your turn for its reconstruct cost, create X 3/2 green Horror creature tokens, where X is the number of lands you control. Reconstruct 8GGUU (You may cast this from your graveyard for its reconstruct cost reduced by the mana value of a permanent you sacrifice as you cast it this way. Then exile this.) reprint, Spell Pierce (SL119) LAIR 980 U U 1 Instant R Counter target noncreature spell unless its controller pays 2. reprint, Mortal Benediction (SL119) LAIR 981 WBG W/BG 2 Sorcery R Choose up to one target land card and up to one target creature card with mana value 3 or less from your graveyard. Return one to the battlefield and the rest to your hand. reprint, Miserable Discovery (SL119) LAIR 982 B B 1 Enchantment R Spawn Treasure/spawn Treasure LAIR When Miserable Discovery enters the battlefield, you draw a card and you lose 1 life. 1B, Sacrifice Miserable Discovery: You draw a card, and you lose 1 life. Create a tapped Treasure token. reprint, Duress (SL119) LAIR 983 B B 1 Sorcery R Target opponent reveals their hand. You choose a noncreature, nonland card from it. That player discards that card. reprint, Xifang Hu, Light Within (SL120) LAIR 984 W 1W 2 Legendary Creature - Cat Monk 2 2 R Spawn Spirit/spawn 1/1 colorless Spirit LAIR (Transcend as a sorcery to gain that type and a +1/+1 counter.) When Xifang Hu enters the battlefield, noncreature spells cost 2 more to cast until your next turn. 1W: Demigod Whenever a creature attacks this turn, create a 1/1 colorless Spirit creature token. 4WW: God Distribute a flying, first strike, indestructible, lifelink, vigilance, and +1/+1 counter among any number of creatures you control. reprint, Olantin Pearlreader (SL120) LAIR 985 U UU 2 Creature - Merfolk Wizard 2 2 R Scry 2/vp1pt2 Other Merfolk you control get +1/+1. When Olantin Pearlreader enters the battlefield, scry 2. Then draw a card if you control another Merfolk. reprint, Ominous Discovery (SL120) LAIR 986 U 1U 2 Sorcery R Look at top three/vp1pt3Cast from Exile reminder/spawn Can Be Cast From Exile Look at the top three cards of your library. Put one of them into your hand and the rest into your graveyard. Rerun (If you cast this from your hand, exile it as it resolves. Whenever a creature you control dies, you may cast this card from exile without paying its mana cost.) reprint, Jejun, Dark Hunter (SL120) LAIR 987 B 4BB 6 Legendary Creature - Demon 6 6 R Bloodprice BBBB (You may cast this card by sacrificing a creature and paying its bloodprice.) Lifelink, haste Sacrifice another Demon: Jejun, Dark Hunter gains flying and indestructible until end of turn. reprint, Sakaki, Rocket Gang Boss (SL120) LAIR 988 B BB 2 Legendary Creature - Human Rogue 2 3 R Lifelink Once each turn, when you draw a card, you may reveal it and a card you own from outside the game with a different name and the same mana cost. If you do, exile the first card and put the second into your hand. reprint, Beat & Batter (SL120) LAIR 989 R R 1 Instant R Damage can't be prevented this turn. Beat & Batter deals 2 damage to target player, then 2 damage to each player that's gained life this turn. reprint, Speak No Evil (SL120) LAIR 990 G 1G 2 Instant R Choose one or more - • Counter target activated ability or triggered ability. • Prevent all combat damage that would be dealt this turn. reprint, Azos, Tyrant of Bleakrealm (SL120) LAIR 991 BR 5BR 7 Legendary Creature - Elder Dragon 5 5 R Flying When Azos enters the battlefield, each opponent reveals their hand. You choose any number of nonland cards in players' hands and/or creatures on the battlefield with total mana value 7 or less. Exile those cards and/or permanents. reprint, Dreams Come True (SL120) LAIR 992 WU 2WU 4 Instant R Scry 1/vp1pt1 Scry 1, then draw two cards. You gain 3 life. Exile up to four cards from graveyards. reprint, Ignition Engine (SL120) LAIR 993 WR RW 2 Artifact R Reveal top one/vp1at1 Once each turn, when you gain life, you may exile the top card of your library. You may play that card this turn. Whenever you cast your second spell each turn, Ignition Engine deals 2 damage to target player or planeswalker. reprint, Kruphix, Patron of Mystery (SL120) LAIR 994 UG 2GU 4 Legendary Enchantment Creature - God 6 6 R Reveal top one/vp1at1Cast from Exile reminder/spawn Can Be Cast From Exile Indestructible As long as your devotion to green and blue is less than seven, Kruphix isn't a creature. Spells you cast from anywhere other than your hand cost 2 less to cast. At the beginning of your upkeep, if there are no cards exiled with Kruphix, exile the top card of your library face down. You may look at and play that card for as long as it remains exiled. reprint, Nihilistic Shock Trooper (SL120) LAIR 995 BR BR 2 Creature - Human Warrior 2 2 R Spawn Treasure/spawn Treasure AVX Once each turn, when another creature dies, you may crystallize. (Put a +1/+1 counter on a creature you control or create a Treasure.) Whenever an artifact you control dies, Nihilistic Shock Trooper deals 1 damage to each opponent. reprint, Qi-Long Gust (SL120) LAIR 996 URG G/UR 2 Instant R Choose one - • Qi-Long Gust deals 3 damage to any target. • You and permanents you control gain hexproof until end of turn. reprint, Fractured Reach (SL120) LAIR 997 0 Land R T: Add C. T, Pay 1 life: Add one mana of any color. Activate only during an opponent's turn. reprint, Nebula of Empty Gold (SL120) LAIR 998 0 Land R As Nebula of Empty Gold enters the battlefield, choose two or more colors. You lose life equal to the number of colors chosen this way. T: Add one mana of any of the chosen colors. reprint, Duress (SL121) LAIR 999 B B 1 Sorcery R Target opponent reveals their hand. You choose a noncreature, nonland card from it. That player discards that card. reprint, Miserable Discovery (SL121) LAIR 1000 B B 1 Enchantment R Spawn Treasure/spawn Treasure LAIR When Miserable Discovery enters the battlefield, you draw a card and you lose 1 life. 1B, Sacrifice Miserable Discovery: You draw a card, and you lose 1 life. Create a tapped Treasure token. (It's an artifact with “T, Sacrifice this artifact: Add one mana of any color.”) reprint, Reduce to Naught (SL121) LAIR 1001 B 1B 2 Instant R Target player sacrifices a creature. Then you gain 3 life if that player doesn't control any creatures. reprint, Speak No Evil (SL121) LAIR 1002 G 1G 2 Instant R Choose one or more - • Counter target activated ability or triggered ability. • Prevent all combat damage that would be dealt this turn. reprint, Fulmen, Aether Prodigy (SL121) LAIR 1003 UR 1UR 3 Legendary Planeswalker - Fulmen 3 R yInitialize/ccgreen=3+1/ccgreen+1-2/ccgreen-2-6/ccgreen-6 [+1]: Draw a card, then discard a card. [-2]: Fulmen, Aether Prodigy deals 2 damage divided as you choose among one or two targets. Draw a card. [-6]: Whenever you cast an instant or sorcery spell this turn, copy it. You may choose new targets for the copy. reprint, Ignition Engine (SL121) LAIR 1004 WR RW 2 Artifact R Reveal top one/vp1at1 Once each turn, when you gain life, you may exile the top card of your library. You may play that card this turn. Whenever you cast your second spell each turn, Ignition Engine deals 2 damage to target player or planeswalker. reprint, Provoke the Gods (SL121) LAIR 1005 WBR 1RWB 4 Sorcery R As an additional cost to cast this spell, pay any amount of life. Search your library for a card. If you have 10 or less life, search your library for two cards instead. Put those cards into your hand, then shuffle. reprint, Thought Blossom (SL121) LAIR 1006 UB UB 2 Instant R Cast from Exile reminder/spawn Can Be Cast From Exile Counter target instant or sorcery spell. If that spell is countered this way, exile it instead of putting it into its owner's graveyard. You may cast that spell for as long as it remains exiled and you may spend blue and black mana as though it were mana of any color to cast it. reprint, Qi-Long Gust (SL121) LAIR 1007 URG G/UR 2 Instant R Choose one - • Qi-Long Gust deals 3 damage to any target. • You and permanents you control gain hexproof until end of turn. reprint, Elaborate Transportation MSL 59 U U 1 Instant C Exile target permanent, then return that card to the battlefield under its owner's control. reprint, Rapacious Regent MSL 183 R 3RR 5 Creature - Dragon 3 3 C Flying When Rapacious Regent enters the battlefield, you may sacrifice another creature or artifact. If you do, Rapacious Regent deals 3 damage to any target. reprint, Olten Tarrasque MSL 224 G 5GG 7 Creature - Dinosaur 6 8 C Trample, ward 3 Cycling 2 (2, Discard this card: Draw a card.) reprint, Herd's Bounty MSL 26 W W 1 Enchantment - Deity 3 3 C Beckon Ox 1W (1W: This enchantment permanently becomes an Ox creature in addition to its other types.) Vigilance Whenever a creature or another enchantment enters the battlefield under your control, you gain 1 life. reprint, Bubbledome Keeper MSL 54 U 2U 3 Creature - Merfolk Wizard 1 3 C Spawn Jellyfish/spawn 1/1 blue Jellyfish MSL Whenever you cast an enchantment, instant, or sorcery spell, create a 1/1 blue Jellyfish enchantment creature token with slipstream. (It can't be blocked as long as only creatures with slipstream are attacking.) reprint, Moranai Survivalist MSL 220 G 1G 2 Creature - Human Wizard 2 2 C yInitialize/ccgreen=3Revive token/spawn revived Moranai Survivalist MSL Moranai Survivalist enters the battlefield with three +1/+1 counters on it if you didn't cast it from your hand. Revive 3GG (3GG, Exile this card from your graveyard: Create a token that's a copy of it except it has no mana cost. Revive only as a sorcery.) reprint, Sharpened Tusks MSL 188 R 3R 4 Enchantment C Creatures you control get +1/+0. Ferocious - At the beginning of combat on your turn, creatures you control with power 4 or greater gain trample until end of turn. reprint, Minstrel of the Bloodied MSL 124 B 3B 4 Creature - Angel 2 3 C Flying, deathtouch Whenever an opponent loses life for the first time each turn, that player loses 1 life and you gain 1 life. reprint, Fracking Factory MSL 167 R 2R 3 Artifact C T, Sacrifice an artifact or creature: Fracking Factory deals 2 damage to each opponent. Activate only as a sorcery. reprint, OH-14 Diamond MSL 222 G 3G 4 Artifact Creature - Construct Scout 3 3 C Trample Whenever you attack with another creature with power 4 or greater, put a +1/+1 counter on OH-14 Diamond. reprint, Althestran Oathsworn MSL 4 W 4W 5 Creature - Human Knight 3 2 C Motivate 2 (When this creature enters the battlefield, you may motivate target creature with less power than this by putting two +1/+1 counters on it.) 1W: Target creature with a +1/+1 counter on it gains lifelink until end of turn. reprint, Monstrous Amalgam MSL 125 B 2BB 4 Creature - Zombie 2 2 C Monstrous Amalgam gets +X/+X, where X is the number of creature cards in your graveyard. B, Reappropriate: Put a +1/+1 counter on Monstrous Amalgam. Activate only once each turn. (To reappropriate, exile exactly two cards from your hand and/or graveyard.) reprint, Wanderer of the Wilds MSL 241 G 2G 3 Creature - Dryad 2 1 C Ferocious - At the beginning of your upkeep, if you control a creature with power 4 or greater, draw a card. reprint, Hopebearer Pilgrimage MSL 28 W 1W 2 Sorcery C Spawn two Cleric tokens/spawnx2 1/1 white Cleric MSL Create two 1/1 white Cleric creature tokens with lifelink. reprint, Clean-Up Crew MSL 108 B B 1 Creature - Human 1 1 C Look at top one/vp1pt1 Sacrifice a creature: Surveil 1. (Look at the top card of your library. You may put that card into your graveyard.) reprint, Primal Ruffian MSL 231 G G 1 Creature - Elf Druid 0 1 C Experience (Whenever this creature attacks, if it has fewer than three +1/+1 counters on it, put a +1/+1 counter on it.) Whenever Primal Ruffian attacks, if it has a +1/+1 counter on it, other creatures you control get +1/+1 until end of turn. reprint, Tale of the Wayward Titan MSL 44 W 1W 2 Instant C Choose one or both - • Target player searches their library for a basic Plains card, reveals it, put it into their hand, then shuffles. • Exile target permanent you control, then return it to the battlefield under its owner's control. reprint, Fatestitcher MSL 60 U 3U 4 Creature - Zombie Wizard 1 2 C T: You may tap or untap another target permanent. Unearth U (U: Return this card from your graveyard to the battlefield. It gains haste. Exile it at the beginning of the end step or if it would leave the battlefield. Unearth only as a sorcery.) reprint, Fertile Grave MSL 117 B 3B 4 Enchantment C Spawn Worm/spawn 1/1 black Worm MSLSpawn Worm/spawn 1/1 black Worm MSL Whenever a nontoken creature you control dies, create a 1/1 black Worm creature token. Sacrifice Fertile Grave: Create a 1/1 black Worm creature token. reprint, Carrion Monitor MSL 200 G 5GG 7 Creature - Lizard 6 5 C This spell costs 1 less to cast for each creature card in your graveyard. Trample reprint, Trial by Combat MSL 47 W W 1 Enchantment C Whenever a creature you control deals combat damage to a player, if it has no +1/+1 counters on it, put a +1/+1 counter on it. You gain 1 life. reprint, Corrupted Knowledge MSL 109 B 1B 2 Instant C Look at top two/vp1pt2 Surveil 2, then you draw a card and you lose 1 life. (Look at the top two cards of your library, then put any number of them into your graveyard and the rest on top of your library in any order.) 2B, Exile Corrupted Knowledge from your graveyard: Each opponent loses 2 life and you gain 2 life. reprint, Take All You Can Carry MSL 190 R 1R 2 Sorcery C Spawn two Rat Pirate tokens/spawnx2 1/1 black Rat Pirate MSLSpawn two Treasure tokens/spawnx2 Treasure MSL Create two 1/1 black Rat Pirate creature tokens. Whenever two or more creatures you control deal combat damage to a player, you may pay 2 and exile Take All You Can Carry from your graveyard. If you do, create two Treasure tokens. reprint, Keeper of the Sanctum MSL 31 W 1W 2 Creature - Human Cleric 2 2 C Spawn Cleric/spawn 1/1 white Cleric MSL Whenever you gain life for the first time each turn, create a 1/1 white Cleric creature token. reprint, Ghostly Flicker MSL 62 U 2U 3 Instant C Exile two target artifacts, creatures, and/or lands you control, then return those cards to the battlefield under your control. reprint, Unfettered Atrocity MSL 142 B 5BBB 8 Creature - Djinn Horror 4 4 C Flying When Unfettered Atrocity enters the battlefield, destroy target creature or planeswalker. reprint, Oldgrove Nurturer MSL 223 G 2G 3 Creature - Treefolk 2 2 C yInitialize/ccgreen=1Spawn Construct/spawn 1/1 colorless Construct MSL Oldgrove Nurturer enters the battlefield with a +1/+1 counter on it. G, Remove a +1/+1 counter from a creature you control: Create a 1/1 colorless Construct artifact creature token. reprint, Titan of Lake Vasil MSL 93 U 4UUU 7 Creature - Elemental 7 7 C When Titan of Lake Vasil enters the battlefield, untap up to four target permanents. 3U: Draw a card. reprint, Beneath the Zhedina MSL 103 B 1B 2 Instant C Mill four cards, then you may return a creature or planeswalker card from your graveyard to your hand. As long as Beneath the Zhedina is in your graveyard, other cards in your graveyard can't be the target of spells or abilities your opponents control. reprint, Draconic Cinderlance MSL 160 R 1R 2 Creature - Human Warrior 2 1 C Menace Whenever a creature you control with power 4 or greater attacks, it gains menace until end of turn. reprint, Arpechian Architect MSL 196 G 1G 2 Creature - Human Advisor 2 2 C T: Add G. 1G, T: Return target land card from your graveyard to the battlefield tapped. reprint, Stormcloud Drake MSL 88 U 2UU 4 Creature - Elemental Drake 1 4 C Flying Stormcloud Drake gets +1/+0 for each instant and sorcery card in your graveyard. Whenever Stormcloud Drake attacks, tap target creature defending player controls. reprint, Architect of Calamity MSL 148 R 2R 3 Creature - Human Advisor 1 1 C Whenever you cast a noncreature spell, Architect of Calamity deals 2 damage to each opponent. reprint, Whispered Breath MSL 144 B 3B 4 Sorcery C This spell costs 2 less to cast if it targets a creature or planeswalker card with mana value 3 or less. Return target creature or planeswalker card from your graveyard to the battlefield. reprint, Aven Merchant MSL 53 U 3U 4 Creature - Bird Advisor 3 3 C Spawn Treasure/spawn Treasure MSL Flying When Aven Merchant enters the battlefield, create a Treasure token. reprint, Experienced Team MSL 16 W 3WW 5 Creature - Human 2 2 C Spawn Bear/spawn 4/2 white Bear MSLSpawn Snail/spawn 2/4 red Snail MSLSpawn Bird/spawn 2/2 white Bird MSL When Experienced Team enters the battlefield, choose one - • Create a 4/2 white Bear creature token. • Create a 2/4 red Snail creature token. • Create a 2/2 white Bird creature token with flying. reprint, Aspect of Rage MSL 152 R 4RR 6 Creature - Incarnation 5 3 C Menace Whenever a creature you control deals combat damage to a player, you may have Aspect of Rage deal 1 damage to any target. reprint, Paygan Archer MSL 181 R R 1 Creature - Azra Archer 1 1 C Prowess When Paygan Archer dies, it deals damage to target player or planeswalker equal to its power. reprint, Primal Resurgence MSL 230 G G 1 Enchantment - Aura C Enchant basic land Whenever enchanted land is tapped for mana, its controller adds G. reprint, Bloated Visceroid MSL 105 B 3B 4 Creature - Zombie Horror 3 2 C Spawn two Zombie tokens/spawnx2 2/2 black Zombie MSL Cycling 2 (2, Discard this card: Draw a card.) 3BB, Exile Bloated Visceroid from your graveyard: Create two 2/2 black Zombie creature tokens. Activate only as a sorcery. reprint, Strange Discovery MSL 239 G G 1 Enchantment C At the beginning of your upkeep, mill two cards. 1G, Sacrifice Strange Discovery: Return target card from your graveyard to your hand. reprint, Smoldering Husk MSL 189 R 1R 2 Creature - Skeleton Warrior 1 1 C When Smoldering Husk dies, it deals 2 damage to any target. 2R: Smoldering Husk gets +2/+0 until end of turn. reprint, Nimunotian Shadow MSL 127 B 1B 2 Creature - Shade Rogue 2 1 C Deception B (B, Return an unblocked attacker you control to hand: Put this card onto the battlefield from your hand tapped and attacking.) Lifelink 1B: Nimunotian Shadow gets +1/+1 until end of turn. reprint, Pack Familiar MSL 225 G 1G 2 Creature - Human 2 2 C Spawn two Wolf tokens/spawnx2 2/2 green Wolf MSL Ferocious - When Pack Familiar dies, if you control a creature with power 4 or greater, create two 2/2 green Wolf creature tokens. reprint, Scorch MSL 186 R R 1 Sorcery C Scorch deals 3 damage to any target. reprint, Shadowed Apostle MSL 133 B 1B 2 Creature - Human Shaman 1 1 C Deathtouch When Shadowed Apostle dies, draw a card. reprint, Daystrider Pegasus MSL 14 W 3W 4 Enchantment Creature - Pegasus 2 2 C Flying, lifelink When Daystrider Pegasus enters the battlefield, exile another target non-Pegasus permanent you control, then return it to the battlefield under its owner's control. reprint, Wildershrine Pilgrimage MSL 98 U 1U 2 Sorcery C Spawn Treasure/spawn Treasure MSLLook at top one/vp1pt1 Surveil 1, then draw a card. (Look at the top card of your library. You may put that card into your graveyard.) Create a tapped Treasure token. reprint, Street Performer MSL 89 U 1U 2 Creature - Human Wizard 1 2 C Spawn Illusion/spawn 2/1 blue Illusion MSL When Street Performer enters the battlefield, create a 2/1 blue Illusion creature token with “When this creature becomes the target of a spell or ability, sacrifice it.” reprint, Cerulean Sovereign MSL 55 U 4UU 6 Creature - Drake 3 4 C Flying When Cerulean Sovereign enters the battlefield, you may return target creature an opponent controls or instant or sorcery card in your graveyard to its owner's hand. reprint, Traitor's Touch MSL 140 B 1BB 3 Sorcery C All creatures get -2/-2 until end of turn. Remove two loyalty counters from each planeswalker. reprint, Rift Splicing MSL 130 B B 1 Instant C Copy reminder/spawn Copy Target creature gets -2/-2 until end of turn. 3B, Exile Rift Splicing from your graveyard: Aetherize target creature card with mana value 3 or less in a graveyard. Activate only as a sorcery. (To aetherize, create a token that's a copy of it, then exile that token.) reprint, Barbed Cocoon MSL 102 B B 1 Creature - Insect 1 2 C Spawn two Insect tokens/spawnx2 1/1 green Insect MSL 2B, Exile Barbed Cocoon from your graveyard: Create two 1/1 green Insect creature tokens. Activate only as a sorcery. reprint, Bog Rebirth MSL 106 B B 1 Instant C Spawn Saproling/spawn 1/1 green Saproling MSL When target creature dies this turn, return it to the battlefield under its owner's control. When you do, germinate. (Put a +1/+1 counter on a creature or create a 1/1 green Saproling creature token.) reprint, Surge of Darkness MSL 136 B 1B 2 Instant C As an additional cost to cast this spell, torment yourself. (You lose 3 life unless you discard a card or sacrifice a nonland permanent.) Destroy target creature. reprint, Bloodsoaked Blades MSL 155 R 2R 3 Artifact - Equipment C When Bloodsoaked Blades enters the battlefield, creatures you control get +2/+0 until end of turn. Equipped creature gets +1/+1. Equip 1 reprint, Tears of Samang MSL 191 R 2RR 4 Sorcery C Tears of Samang deals 3 damage to each creature and each player. If an opponent would be dealt damage this way, you may have Tears of Samang deal 3 damage to a planeswalker they control instead. reprint, Hoarding Dragon MSL 171 R 3RR 5 Creature - Dragon 4 4 C Flying When Hoarding Dragon enters the battlefield, you may search your library for an artifact card, exile it, then shuffle. When Hoarding Dragon dies, you may put the exiled card into its owner's hand. reprint, Anax's Endeavor MSL 147 R 1R 2 Instant C Scry 1/vp1pt1 This spell costs 2 more to cast for each target beyond the first. Choose one or more - • Anax's Endeavor deals 2 damage to any target. • Destroy target nonbasic land. Its controller may search their library for a basic land card, put it onto the battlefield tapped, then shuffle. • Destroy target artifact. Scry 1. reprint, Extremespeed MSL 163 R R 1 Instant C Choose one - • The next spell you cast this turn has flash and can't be countered. • Target creature gets +2/+0 and gains haste until end of turn. • Target creature gets +1/+0 and gains first strike until end of turn. reprint, Cosmic Catastrophe MSL 157 R 4R 5 Instant C Cosmic Catastrophe deals 6 damage to target creature or planeswalker. If you control a creature with power greater than its base power, Cosmic Catastrophe deals 3 damage to each opponent. reprint, Guardian's Resolve MSL 210 G G 1 Instant C Scry 1/vp1pt1 Target permanent gains hexproof and indestructible until end of turn. Scry 1. reprint, Phasmopillar MSL 227 G 2G 3 Creature - Insect Mutant 1 1 C When Phasmopillar enters the battlefield, search your library for a creature card with mana value 5 or greater, reveal it, put it into your hand, then shuffle. If a creature card with mana value 9 or greater was revealed this way, put two +1/+1 counters on Phasmopillar. reprint, Abundant Harvest MSL 195 G G 1 Sorcery C Choose land or nonland. Reveal cards from the top of your library until you reveal a card of the chosen kind. Put that card into your hand and the rest on the bottom of your library in a random order. reprint, Nightshade Ambusher MSL 221 G 1G 2 Creature - Elf Archer 2 1 C Reach, deathtouch When Nightshade Ambusher enters the battlefield, you may pay 1G. When you do, destroy target creature with flying. reprint, Springtime MSL 238 G 1G 2 Sorcery C Reveal cards from the top of your library until you reveal a land card, then put that card onto the battlefield tapped. You may put another card revealed this way on top of your library. Put the rest of the cards revealed this way on the bottom in a random order. reprint, Fog at Sea MSL 208 G 2G 3 Instant C Choose one - • Destroy target artifact. • Destroy target enchantment. • Prevent all combat damage that would be dealt this turn. reprint, Fabled Passage MSL 310 0 Land C T, Sacrifice Fabled Passage: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle. Then if you control four or more lands, untap that land. reprint, Flourishing Forest MSL 311 0 Land - Forest C yInitialize/cr90 (T: Add G.) Flourishing Forest enters the battlefield tapped. As Flourishing Forest enters the battlefield, choose a basic land type. Flourishing Forest is the chosen type in addition to its other types. reprint, Flourishing Island MSL 312 0 Land - Island C yInitialize/cr90 (T: Add U.) Flourishing Island enters the battlefield tapped. As Flourishing Island enters the battlefield, choose a basic land type. Flourishing Island is the chosen type in addition to its other types. reprint, Flourishing Mountain MSL 313 0 Land - Mountain C yInitialize/cr90 (T: Add R.) Flourishing Mountain enters the battlefield tapped. As Flourishing Mountain enters the battlefield, choose a basic land type. Flourishing Mountain is the chosen type in addition to its other types. reprint, Flourishing Plains MSL 314 0 Land - Plains C yInitialize/cr90 (T: Add W.) Flourishing Plains enters the battlefield tapped. As Flourishing Plains enters the battlefield, choose a basic land type. Flourishing Plains is the chosen type in addition to its other types. reprint, Flourishing Swamp MSL 315 0 Land - Swamp C yInitialize/cr90 (T: Add B.) Flourishing Swamp enters the battlefield tapped. As Flourishing Swamp enters the battlefield, choose a basic land type. Flourishing Swamp is the chosen type in addition to its other types. reprint, Staff of Possibilities MSL 301 1 1 Artifact - Equipment C Equipped creature gets +1/+1. At the beginning of combat on your turn, choose flying, first strike, vigilance, trample, or haste. Equipped creature gains that ability until end of turn. Equip 2 reprint, Horn of Seasons MSL 285 3 3 Artifact - Equipment C When Horn of Seasons enters the battlefield, search your library for a basic land card, put it onto the battlefield tapped, then shuffle. Equipped creature gets +3/+0. Equip 3 reprint, Twinforged Golem MSL 306 5 5 Artifact Creature - Golem 3 3 C Spawn Golem/spawn 3/3 colorless Golem MSL When Twinforged Golem enters the battlefield, create a 3/3 colorless Golem artifact creature token. reprint, Servant of Precursors MSL 299 5 5 Artifact Creature - Golem 4 3 C When Servant of Precursors enters the battlefield, you gain 4 life and draw a card. reprint, Tactician's Journal MSL 303 2 2 Artifact C Whenever you attack, you may draw a card. If you do, discard a card. reprint, Elemental Essence MSL 278 4 4 Artifact C T: Add C and one mana of any color. reprint, Hero's Statue MSL 284 3 3 Artifact C T: Add one mana of any color. 7, T, Sacrifice Hero's Statue: Draw three cards. reprint, Terracotta Idol MSL 305 3 3 Artifact C T: Add one mana of any color. X: Terracotta Idol becomes a Spirit artifact creature with base power and toughness X/X until end of turn. Activate only as a sorcery. reprint, Colossal Achievement MSL 274 8 8 Artifact Creature - Golem 8 8 C Trample Spells and abilities your opponents control can't cause you to sacrifice Colossal Achievement. reprint, Mutalithic Golem MSL 289 3 3 Artifact Creature - Golem Shapeshifter 3 3 C You may have Mutalithic Golem enter the battlefield as a copy of any land on the battlefield, except it's an artifact in addition to its other types. (If you do, it's not a creature.) reprint, Tempered Ankulim MSL 304 2 2 Artifact Creature - Elemental 2 2 C When Tempered Ankulim enters the battlefield, choose one - • You gain 2 life. • Each opponent loses 2 life. reprint, A Glimmering Crown MSL 23 W 3W 4 Legendary Planeswalker - Okus 5 C yInitialize/ccgreen=5-2, Spawn Knight/ccgreen-2;/spawn 2/2 white Knight MSL Each other Okus planeswalker you control enters the battlefield with two additional loyalty counters on it. [-2]: Create a 2/2 white Knight creature token with vigilance. reprint, A Mysterious Cowl MSL 75 U 3U 4 Legendary Planeswalker - Okus 5 C yInitialize/ccgreen=5-2/ccgreen-2 Each other Okus planeswalker you control enters the battlefield with two additional loyalty counters on it. [-2]: Draw two cards, then discard a card. reprint, An Imposing Stetson MSL 121 B 3B 4 Legendary Planeswalker - Okus 5 C yInitialize/ccgreen=5-2/ccgreen-2 Each other Okus planeswalker you control enters the battlefield with two additional loyalty counters on it. [-2]: Each opponent discards a card and loses 2 life. reprint, An Intimidating Helm MSL 172 R 3R 4 Legendary Planeswalker - Okus 5 C yInitialize/ccgreen=5-2/ccgreen-2 Each other Okus planeswalker you control enters the battlefield with two additional loyalty counters on it. [-2]: Gain control of target creature until end of turn. Untap that creature. It gains haste until end of turn. reprint, A Modest Cap MSL 219 G 3G 4 Legendary Planeswalker - Okus 5 C yInitialize/ccgreen=5-2/ccgreen-2 Each other Okus planeswalker you control enters the battlefield with two additional loyalty counters on it. [-2]: Search your library for a basic land card, put that card onto the battlefield tapped, then shuffle. reprint, Hero's Command MSL 27 W 2WW 4 Instant C Spawn two Soldier tokens/spawnx2 1/1 white Soldier MSL Choose two - • Create two 1/1 white Soldier creature tokens. • Creatures you control get +1/+1 until end of turn. • You gain 5 life. • Choose a creature. It gains indestructible until end of turn. reprint, Mage's Command MSL 69 U UU 2 Instant C Spawn Wizard/spawn 1/1 blue Wizard MSL Choose two - • Target player creates a 1/1 blue Wizard creature token with prowess. • Target player draws two cards, then discards two cards. • Tap up to two target creatures. • Target creature or player gains hexproof until end of turn. reprint, Thief's Command MSL 137 B 1BB 3 Instant C Scry 3/vp1pt3 Choose two - • Scry 3, then you may mill up to three cards. • Each opponent loses 3 life. • You draw a card and you lose 1 life. • Return a creature card from your graveyard to your hand. reprint, Flamecaller's Command MSL 165 R 1RR 3 Sorcery C Reveal top two/vp1at2Cast from Exile reminder/spawn Can Be Cast From Exile Choose two - • Exile the top two cards of your library. You may play them until the end of your next turn. • Add RR. • Creatures you control get +1/+0 until end of turn. • Flamecaller's Command deals 1 damage to each creature you don't control. reprint, Sandwurm's Command MSL 234 G 4GG 6 Instant C Spawn Wurm/spawn 3/3 green Wurm MSL Choose two - • Target player creates a 3/3 green Wurm creature token. • Target player puts three +1/+1 counters on a creature they control. • Return target permanent card from your graveyard to your hand. • Destroy target creature with flying. reprint, Banishing Initiate MSL 8 W 1W 2 Creature - Human Wizard 3 1 C When Banishing Initiate enters the battlefield, you may exile target nonland permanent you don't control until Banishing Initiate leaves the battlefield. At the beginning of your end step, sacrifice Banishing Initiate if a card exiled with it has mana value 3 or greater. reprint, Ideologize MSL 29 W 2W 3 Enchantment C When Ideologize enters the battlefield, exile target creature an opponent controls and each other permanent with the same name that player controls. When Ideologize is no longer on the battlefield, return a card exiled with it to the battlefield under its owner's control. reprint, Journey's End MSL 30 W 1W 2 Instant C Scry 1/vp1pt1 Put target creature or planeswalker on the bottom of its owner's library. Its controller may scry 1. reprint, Mass Orator MSL 33 W 2WW 4 Creature - Human Cleric 2 2 C Copy reminder/spawn Copy When Mass Orator enters the battlefield, if it isn't a token, populate. (Create a token that's a copy of a creature token you control.) Creature tokens you control get +1/+1. reprint, Master of Ancient Ways MSL 34 W 1WW 3 Creature - Human Warrior 3 2 C Mentor (Whenever this creature attacks, put a +1/+1 counter on target attacking creature with lesser power.) Whenever Master of Ancient Ways mentors a creature, that creature gains double strike until end of turn. reprint, Overgrowth Guardian MSL 37 W W 1 Creature - Human Soldier 0 1 C Spawn Saproling/spawn 1/1 green Saproling MSL When Overgrowth Guardian enters the battlefield, germinate. (Put a +1/+1 counter on a creature or create a 1/1 green Saproling creature token.) reprint, Warden of Harshapal Tower MSL 50 W 4W 5 Creature - Bird Soldier X X C Flying Warden of Harshapal Tower's power and toughness are each equal to the number of creatures you control. reprint, Ancestral Guidance MSL 5 W 1W 2 Instant C Choose one - • Target creature gains indestructible and lifelink until end of turn. • Destroy target artifact or enchantment. reprint, Chiseled Familiar MSL 9 W 2W 3 Artifact Creature - Fox 2 2 C When Chiseled Familiar enters the battlefield, draw a card. Sacrifice Chiseled Familiar: You gain 2 life. reprint, Decree of Bias MSL 58 U UU 2 Instant C Counter target creature spell, planeswalker spell, or activated ability. reprint, Antimagic Formula MSL 51 U 3UU 5 Instant C This spell costs 1 less to cast for each storied permanent you control. (Enchantments and legendary permanents are storied.) Counter target spell. Draw a card. reprint, Wheat from Chaff MSL 96 U U 1 Sorcery C Investigate/spawn Clue MSL Draw two cards, then discard two cards. Investigate. (Create a colorless Clue artifact token with “2, Sacrifice this artifact: Draw a card.”) reprint, Rising Tides MSL 80 U 2U 3 Enchantment - Aura C Enchant creature When Rising Tides enters the battlefield, draw a card. At the beginning of each upkeep, if enchanted creature is untapped, tap it. reprint, Terror of the Tides MSL 92 U 1U 2 Sorcery C Release the Kraken/spawn 8/8 blue Kraken MSL Kicker 4UU (You may pay an additional 4UU as you cast this spell.) Return target nonland permanent to its owner's hand. If this spell was kicked, create an 8/8 blue Kraken creature token with trample. reprint, Pious Relicseekers MSL 128 B 2B 3 Creature - Human Cleric 2 2 C Lifelink Whenever you gain life, each opponent loses 1 life. reprint, Undead Banneret MSL 141 B 3B 4 Creature - Zombie Warrior 4 2 C When Undead Banneret enters the battlefield, if you control a legendary creature, each opponent loses 4 life. reprint, Flameform Amalgam MSL 166 R 2RR 4 Creature - Human Elemental Wizard 3 1 C When Flameform Amalgam enters the battlefield, you may return target instant or sorcery card from your graveyard to your hand. Recite 4R (You may cast this creature from your graveyard for its recite cost. If you do, exile it when it enters the battlefield or if it would leave the battlefield.) reprint, Spellcycler MSL 86 U 3U 4 Creature - Human Wizard 2 3 C Prowess Whenever you cast an instant or sorcery spell, you may draw a card. If you do, discard a card. reprint, Ardent Charge MSL 149 R 1R 2 Instant C Attacking creatures you control get +1/+0 until end of turn. Draw a card. reprint, Guidestone MSL 282 2 2 Artifact - Clue C yInitialize/cr90 Guidestone enters the battlefield tapped. T: Add C. 2, Sacrifice Guidestone: Draw a card. reprint, Prismatic Cavern MSL 320 0 Land C yInitialize/cr90 Prismatic Cavern enters the battlefield tapped. When Prismatic Cavern enters the battlefield, return a land you control to its owner's hand. T: Add C and one mana of any color. reprint, Enlightened Sigil MSL 279 3 3 Artifact C As Enlightened Sigil enters the battlefield, choose a card type. Spells you cast of the chosen type cost 1 less to cast. reprint, Out-of-Body Experience MSL 36 W W 1 Instant U Spawn Elemental/spawn 1/1 blue Elemental MSL Exile target creature. That creature's controller creates a 1/1 blue Elemental creature token with flying. reprint, Still-Smoke Stitcher MSL 135 B 2B 3 Creature - Human Cleric 3 2 U Copy reminder/spawn Copy Creature cards in your graveyard have revive. The revive cost is equal to their mana cost. (Pay that creature's mana cost, Exile that card from your graveyard: Create a token that's a copy of it except it has no mana cost. Revive only as a sorcery.) reprint, Autumnal Watch MSL 153 R R 1 Creature - Elf Soldier 1 1 U Reveal top one/vp1at1 Sacrifice a creature: Exile the top card of your library. Until end of turn, you may play that card. reprint, Supreme Stampede MSL 240 G 2GG 4 Sorcery U Cast from Exile reminder/spawn Can Be Cast From Exile Creatures you control get +2/+2 and gain trample until end of turn. If you cast this spell from exile, creatures you control get an additional +2/+2 until end of turn. Prophecy 2GG (Once each turn, you may exile a card with prophecy as you reveal it. When you do, you may cast it for its prophecy cost as long as it's exiled.) reprint, Young Necromancer MSL 146 B 1B 2 Creature - Human Wizard 2 1 U Spawn Skeleton/spawn 1/1 black Skeleton MSL Whenever a nontoken creature you control dies, create a 1/1 black Skeleton creature token. reprint, Lava Scutterer MSL 175 R 4R 5 Creature - Lizard Beast 5 3 U Menace Whenever you sacrifice an artifact or creature, Lava Scutterer deals 2 damage to any target. reprint, Hold Life in Taloned Grasp MSL 212 G 1G 2 Sorcery - Revelation X 4 U Reveal top three/vp1at3 Reveal the top three cards of your library. Put up to one creature or Revelation card from among them into your hand and the rest into your graveyard. Coalesce 6G (You may cast this from your graveyard for 6G. If you do, put it onto the battlefield as a Horror creature after it resolves. Exile it if it would leave the battlefield or not resolve.) Hold Life in Taloned Grasp's power is equal to the number of cards in your graveyard. reprint, Artisan of Marrow MSL 7 W 2WW 4 Creature - Gorgon Cleric 2 3 U Flash When Artisan of Marrow enters the battlefield, exile another target creature until Artisan of Marrow leaves the battlefield. reprint, Moonlit Hunter MSL 74 U 2UU 4 Creature - Human Archer 3 3 U Flash Whenever Moonlit Hunter enters the battlefield or you cast a noncreature spell, tap target permanent and untap a second target permanent. reprint, Cauldish Schemes MSL 107 B 3BB 5 Sorcery U Bleed 1BB (You may cast this spell for its bleed cost if an opponent has lost life this turn.) All creatures get -4/-4 until end of turn. reprint, Legend of the Brave MSL 176 R 2RR 4 Legendary Enchantment - Aura Persona 5 4 U Enchant creature Embody (Enchanted creature is a copy of this card except for its types.) As long as Legend of the Brave is tapped, you may have creatures you control assign their combat damage as though they weren't blocked. reprint, Crashing Mammoth MSL 204 G 6GG 8 Creature - Elephant 8 8 U Trample, haste All creatures able to block Crashing Mammoth do so. reprint, Ontarachie Vagabond MSL 35 W 1W 2 Creature - Fungus Scout 2 2 U Spawn Saproling/spawn 1/1 green Saproling MSLSpawn Saproling/spawn 1/1 green Saproling MSL If you would germinate, instead create a 1/1 green Saproling creature token, then put a +1/+1 counter on a creature you control. 2WW: Germinate. (Put a +1/+1 counter on a creature or create a 1/1 green Saproling creature token.) reprint, Darksand Acolyte MSL 110 B 1B 2 Creature - Fox Cleric 2 3 U At the beginning of each end step, you gain X life and each opponent loses X life, where X is the number of times you gained life this turn. 2B: Darksand Acolyte gains indestructible and lifelink until end of turn. reprint, Searshot Dragon MSL 187 R 4RR 6 Creature - Dragon 4 4 U Flying Whenever Searshot Dragon deals combat damage to a player, it deals that much damage to target creature that player controls. 1R: Searshot Dragon gets +1/+0 until end of turn. reprint, Punishing Catastrophe MSL 39 W 4WW 6 Sorcery U Destroy all creatures that aren't enchanted or equipped. reprint, King of Bones MSL 122 B 4BB 6 Creature - Skeleton Wizard 4 6 U When King of Bones enters the battlefield, exile up to ten target creature cards in graveyards. Each opponent loses X life and you gain X life, where X is the number of cards exiled this way. reprint, Petal Dancer MSL 226 G 2G 3 Creature - Plant 3 3 U Whenever another creature enters the battlefield under your control, put a +1/+1 counter on a creature you control. reprint, Dawn Hill Forgemaster MSL 12 W 1W 2 Creature - Bird Soldier 1 1 U Adventure Reminder/spawn On an AdventureCast from Exile reminder/spawn Can Be Cast From ExileAdventure Reminder/spawn On an Adventure Double strike ----- Making of a Hero|Sorcery - Adventure Search your library for an Equipment card, reveal it, put it into your hand, then shuffle. (then exile this card. You may cast the creature later from exile.) reprint, Kaiju-no-Oni MSL 67 U 5UU 7 Creature - Demon Leviathan 8 8 R Whenever a creature attacks you or a planeswalker you control, put that creature on the bottom of its owner's library unless its controller pays 2. reprint, Deceitful Tutor MSL 114 B 2BB 4 Sorcery U Primal reminder/spawn Primal NVA Primal BB (During your turn, you may cast this spell for BB instead of playing a land.) Search your library for a card and put that card into your hand, then shuffle. Exile Deceitful Tutor. reprint, Powercell Engineer MSL 228 G 1G 2 Creature - Human Artificer 1 1 U Spawn Powercell/spawn colorless Powercell MSL When Powercell Engineer enters the battlefield, create a tapped colorless Powercell artifact token with “T: Add C.” reprint, General of the Folded Fan MSL 22 W 2W 3 Creature - Human Warrior 3 3 U Idolize/spawn Idol MSL Whenever a creature enters the battlefield under your control, create an Idol token. (It's an artifact with “1, Sacrifice this artifact: Put a +1/+1 counter on target creature. Activate only as a sorcery.”) 2, Sacrifice an Idol: Creatures you control get +1/+1 until end of turn. reprint, Isolated MSL 65 U 1U 2 Enchantment - Aura U Enchant permanent Enchanted permanent loses all abilities except for mana abilities and has no name. reprint, Trying One More Time MSL 192 R 1R 2 Instant U Choose one - • When you cast your next instant or sorcery spell this turn, copy that spell. You may choose new targets for the copy. • Target creature you control gains double strike until end of turn reprint, Arpechian Yatte MSL 197 G 3GG 5 Creature - Beast 3 3 U Trample When Arpechian Yatte enters the battlefield, put a +1/+1 counter on each other creature you control. Whenever another creature enters the battlefield under your control, put a +1/+1 counter on Arpechian Yatte. reprint, Crossing the Fog MSL 57 U U 1 Sorcery R Reveal top one/vp1at1Journey tracker/spawn Journey Journey three times. (To journey, exile the top card of your library face up. Whenever a creature you control deals combat damage to an opponent, put a journeyed card you own into your hand.) reprint, Infiltrate Althestra MSL 213 G 2G 3 Enchantment U Whenever a creature you control with power 4 or greater deals combat damage to a player, you may draw a card. reprint, Glorysinger MSL 169 R 1R 2 Creature - Human Rogue Bard 2 1 U Attacking creatures you control have first strike. Whenever three or more creatures you control die, Glorysinger deals 4 damage to any target. reprint, Evergrowing Hydra MSL 206 G XG 1 Creature - Hydra 0 0 U Trample Evergrowing Hydra enters the battlefield with X +1/+1 counters on it. Whenever another creature you control dies, you may pay X, where X is less than or equal to that creature's power. If you do, put X +1/+1 counters on Evergrowing Hydra. reprint, Daybreak MSL 13 W 2W 3 Enchantment U When Daybreak enters the battlefield, you gain 3 life. Creatures can't attack you or planeswalkers you control unless their controller pays 1 for each of those creatures. reprint, Cramming Student MSL 158 R 2R 3 Creature - Human 3 2 U Prowess When Cramming Student enters the battlefield, conjure ten cards named Fatigue and shuffle them into your library. (They're colorless sorceries that cost 2 and have “Draw a card.”) Instant and sorcery spells you cast cost 1 less to cast. reprint, Remnant of the Wild MSL 233 G 4GG 6 Creature - Avatar 6 6 U Trample When Remnant of the Wild enters the battlefield, if you cast it, untap all lands you control. reprint, Alia's Enforcer MSL 3 W 2W 3 Creature - Human Cleric 2 3 U As long as you have 25 or more life, Alia's Enforcer gets +2/+2 and gains flying. Whenever an artifact or enchantment enters the battlefield under your control, you gain 1 life. reprint, Wade Through MSL 95 U XUU 2 Sorcery U Spawn Lotus Petal/spawn Lotus Petal MSLSpawn five Lotus Petal tokens/spawnx5 Lotus Petal MSL Draw X cards. Then if X is 2 or greater, you may discard any number of cards. For each card discarded this way, create a colorless artifact token named Lotus Petal with “T, Sacrifice this artifact: Add one mana of any color.” reprint, Death Rites MSL 112 B 4B 5 Instant U Return target creature card from your graveyard to the battlefield. If it's your combat phase, that creature enters tapped and attacking. reprint, Jade Vault Reclaimer MSL 214 G 2G 3 Creature - Human Samurai 2 1 U Spirited (When this creature enters the battlefield, you may activate one of its activated abilities without paying its cost.) 3G, Sacrifice Jade Vault Reclaimer: Destroy target artifact or enchantment. reprint, Angel of Sands MSL 6 W 4W 5 Creature - Angel 3 5 U Flying, vigilance At the beginning of your upkeep, if you control four or more Plains, put a +1/+1 counter on each other creature you control. reprint, Sea's Allure MSL 84 U 2UU 4 Creature - Merfolk Wizard 2 2 U Ward 2 When Sea's Allure enters the battlefield, gain control of target creature for as long Sea's Allure remains on the battlefield. reprint, Caer Crann Warleader MSL 199 G 2GG 4 Creature - Elf Warrior 2 2 U When Caer Crann Warleader enters the battlefield, distribute three +1/+1 counters among any number of creatures you control. Embattled creatures you control have trample. (A creature is embattled if it has a counter on it or has a permanent you control attached to it.) reprint, Clock of Seasons MSL 273 2 2 Artifact U T, Tap an untapped creature you control: Choose one - • Add one mana of any color. • Target player loses 2 life. • Target player gains 3 life. • Target player mills four cards. reprint, Cinderblade MSL 271 0 0 Artifact - Equipment U Equipped creature has haste. Sacrifice Cinderblade: Equipped creature gains +2/+2 until end of turn. Equip 1 reprint, Stonefall Golem MSL 302 6 6 Artifact Creature - Golem 5 6 U When Stonefall Golem leaves the battlefield, destroy target permanent. reprint, Gilded Guardian MSL 281 4 4 Artifact Creature - Construct 3 1 U Flying When Gilded Guardian dies, you may search your library for a legendary card, reveal it, put it into your hand, then shuffle. reprint, Wayfarer's Lantern MSL 307 2 2 Artifact U T: Untap target basic land. reprint, Shadowstep Shawl MSL 300 2 2 Artifact - Equipment U 2: Equipped creature phases out. (Treat it and anything attached to it as though they don't exist until its controller's next turn.) Equipped creature can't be blocked except by Rogues and is a Rogue in addition to its other types. Equip 1 reprint, Emperor's Retainer MSL 15 W W 1 Creature - Human Samurai 2 1 U Legendary creatures you control get +1/+1. reprint, Flood of Information MSL 61 U 4U 5 Sorcery U Investigate three times/spawnx3 Clue MSL Return all creatures with toughness 3 or less to their owners' hands. Investigate three times. (Create a colorless Clue artifact token with “2, Sacrifice this artifact: Draw a card.”) reprint, Mirror Image MSL 71 U 1UU 3 Instant U Copy reminder/spawn Copy Reverberate 3U (When you cast this spell, copy it if you paid its reverberate cost. You may choose new targets for the copies.) Create a token that's a copy of target creature you control. reprint, Prodigious Telemancer MSL 79 U 3U 4 Creature - Human Wizard 1 3 U Copy reminder/spawn Copy When Prodigious Telemancer enters the battlefield, you may draw a card, then discard a card. Whenever you cast an instant or sorcery spell, you may aetherize target creature you control. (To aetherize, create a token that's a copy of it, then exile that token.) reprint, Territorial Drake MSL 91 U 3UU 5 Creature - Drake 4 4 U Scry 2/vp1pt2 Flying Territorial Drake has hexproof as long as it's untapped. Whenever Territorial Drake becomes tapped, scry 2. Whenever Territorial Drake becomes untapped, draw a card. reprint, Death Strike MSL 113 B 2BB 4 Sorcery U Destroy four target creatures. reprint, Artillery Professor MSL 151 R 2R 3 Creature - Human Wizard 1 2 U Whenever you cast a noncreature spell, creatures you control get +1/+0 until end of turn. reprint, Here With You MSL 170 R 1R 2 Instant U Spawn four Elemental tokens/spawnx4 1/1 red Elemental MSL Target opponent may draw two cards. If they do, you draw four cards. Otherwise, you create four 1/1 red Elemental creature tokens. reprint, Unceasing Flames MSL 194 R R 1 Sorcery U Unceasing Flames deals X damage to any target, where X is 2 plus the number of cards named Unceasing Flames in your graveyard. Conjure three cards named Unceasing Flames and shuffle them into your main library. reprint, Arcane Signet MSL 266 2 2 Artifact U T: Add one mana of any color in your commander's color identity. reprint, Brig of the Damned MSL 269 4 4 Artifact - Vehicle 4 4 U Deathtouch When Brig of the Damned enters the battlefield, return target creature card from your graveyard to your hand. If that card's mana value is 2, you may return it to the battlefield instead. Crew 2 reprint, Cortex Coil MSL 275 2 2 Artifact - Equipment U Spawn Phyrexian Germ/spawn 0/0 black Phyrexian Germ MSL Living weapon (When this Equipment enters the battlefield, create a 0/0 black Phyrexian Germ creature token, then attach this to it.) Equipped creature gets +1/-1. Whenever equipped creature dies, draw a card. This ability triggers only once each turn. Equip 1 reprint, Nexus of Possibilities MSL 291 1 1 Legendary Artifact U If you would choose one or more modes, you may choose an additional mode. (Modal spells and abilities are indicated by • listed modes.) 1, T: Add one mana of any color. 6, T: Add WWUUBBRRGG. reprint, Orrery Technician MSL 293 4 4 Artifact Creature - Human 2 2 U You may cast spells as though they had flash. reprint, Sentinel of Latter Days MSL 297 4 4 Artifact Creature - Golem 3 3 U Soldiercycling 1W, Wizardcycling 1U, Zombiecycling 1B, Warriorcycling 1R, Elfcycling 1G (1G, Discard this card: Search your library for an Elf card, reveal it, and put it into your hand, then shuffle.) Sentinel of Latter Days is every creature type as long as it's in your library. reprint, Command Tower MSL 309 0 Land U T: Add one mana of any color in your commander's color identity. reprint, Planar Alignment MSL 319 0 Land U yInitialize/cr90 Planar Alignment enters the battlefield tapped. T: Add C. 6, T, Exile Planar Alignment: Search your library for a card, put it into your hand, then shuffle. reprint, Promethean Grotto MSL 321 0 Land U You may play Promethean Grotto from your graveyard. T: Add C. Cycling 2 (2, Discard this card: Draw a card.) reprint, Razione Racecourse MSL 322 0 Land U T: Add C. 2, T: Target creature gains haste until end of turn. reprint, Treasure Beach MSL 325 0 Land U Spawn three Treasure tokens/spawnx3 Treasure MSL T: Add C. 3, T, Sacrifice Treasure Beach: Create three Treasure tokens. reprint, Engrave MSL 115 B B 1 Instant U Destroy target creature. You lose 4 life. reprint, Farwander Guide MSL 17 W W 1 Creature - Human Scout 1 1 U Copy reminder/spawn Copy 1W, T: Aetherize target creature you control. (To aetherize, create a token that's a copy of it, then exile that token.) reprint, Juyu Offering Pool MSL 66 U 1U 2 Enchantment - Gallery U Release the Kraken/spawn 8/8 blue Kraken MSLReveal top five/vp1at5 (Choose only one work as a sorcery to add its ability.) When Juyu Offering Pool enters the battlefield, reveal the top five cards of your library. You may put a noncreature card from among them into your hand. Put the rest on the bottom of your library in any order. 1U: Scales of Shara Whenever you cast a noncreature spell, put a +1/+1 counter on target creature you control. 6UU: Eye of Shojiro Whenever you cast a noncreature spell, create an 8/8 blue Kraken creature token. reprint, Red-Crowned Admiral MSL 40 W 3W 4 Creature - Human Warrior 2 3 U Idolize/spawn Idol MSL When Red-Crowned Admiral enters the battlefield, create an Idol token. (It's an artifact with “1, Sacrifice this artifact: Put a +1/+1 counter on target creature. Activate only as a sorcery.”) Each creature you control with a +1/+1 counter on it has flying. reprint, Gilded Authority MSL 63 U 4U 5 Enchantment U Spawn two Treasure tokens/spawnx2 Treasure MSL When Gilded Authority enters the battlefield, create two Treasure tokens. Creatures your opponents control get -1/-0. reprint, Deadwood Terror MSL 111 B 1B 2 Creature - Zombie 2 2 U Copy reminder/spawn Copy Deathtouch When Deadwood Terror enters the battlefield from a graveyard, create two tokens that are copies of it. 4BB, Sacrifice a creature: Return Deadwood Terror from your graveyard to the battlefield. Activate only as a sorcery. reprint, Meteor Fall MSL 179 R 3RR 5 Sorcery U Choose one - • Meteor Fall deals 4 damage to each creature and each planeswalker. • Meteor Fall deals 8 damage to target creature or planeswalker. reprint, Runic Pillars MSL 295 4 4 Artifact U yInitialize/cr90 Runic Pillars enters the battlefield tapped. T: Add CCC. 2: Add one mana of any color. reprint, Anatomy MSL 100 B 1B 2 Enchantment - Discovery U (As this Discovery enters and after your draw step, add a progress counter. Stop after you've discovered.) I, II - Return target creature card from your graveyard to your hand. Discovery - 2B, Sacrifice a creature: Each opponent loses 2 life and you gain 2 life. ​ reprint, Lorekeeper MSL 68 U 2U 3 Creature - Human Wizard 2 3 C Instant, sorcery, and legendary spells you cast cost 1 less to cast. reprint, Metallurgy MSL 178 R 3R 4 Enchantment - Discovery U (As this Discovery enters and after your draw step, add a progress counter. Stop after you've discovered.) I, II - Target creature you control gets +2/+0 and gains menace until end of turn. Discovery - Attacking creatures you control get +2/+0 and have menace. ​ reprint, The Frontier Beckons MSL 209 G 2G 3 Enchantment U While searching your library, you may play basic land cards from your library. You may play an additional land each turn. reprint, The Afterlife Takes Its Due MSL 99 B 1BBB 4 Sorcery R Spawn Zombie Horror/spawn black Zombie Horror MSL Reconstruct 4BBB (You may cast this from your graveyard for its reconstruct cost reduced by the converted mana cost of a permanent you sacrifice as you cast it this way. Then exile this.) Destroy all creatures. If The Afterlife Takes Its Due was reconstructed, create an X/X black Zombie Horror creature token, where X is the number of creature cards that have been put into graveyards this turn. reprint, From Within the Dark MSL 168 R 3R 4 Enchantment R Whenever a creature enters the battlefield under your control for the first time each turn, you may sacrifice it. If you do, exile cards from the top of your library until you exile a creature card. Put that card onto the battlefield. reprint, Wildbond Aspirant MSL 242 G G 1 Creature - Human Warrior 2 1 R Improve G (G: Put a +1/+1 counter on this creature. This costs 1 more to activate for each +1/+1 counter on it. Improve only as a sorcery.) If a +1/+1 counter would be put on a creature you control, you may put a deathtouch, reach, trample, or vigilance counter on it instead. reprint, Gallant Sunhawk MSL 20 W 4WW 6 Creature - Bird Knight 5 5 R Spawn Cat Knight/spawn 2/2 red and white Cat Knight MSL Flying Whenever you cast a creature spell, creatures you control get +1/+1 until end of turn. Whenever you cast a noncreature spell, create a 2/2 red and white Cat Knight creature token. reprint, Augmented Spawn MSL 52 U 4UU 6 Creature - Merfolk Horror 5 5 R Spawn Merfolk/spawn 1/1 blue Merfolk MSLSpawn five Merfolk tokens/spawnx5 1/1 blue Merfolk MSL Flash When Augmented Spawn enters the battlefield, create a 1/1 blue Merfolk creature token for each Island you control. U, Sacrifice a Merfolk: Augmented Spawn gains hexproof until end of turn. reprint, Kaur's Gift MSL 217 G 1G 2 Creature - Plant 0 2 R At the beginning of your upkeep, put a +1/+1 counter on Kaur's Gift, then you gain life and add G equal to its power. You don't lose that mana as steps, phases, and turns end. When Kaur's Gift dies, you gain life and add G equal to its power. You don't lose that mana as steps, phases, and turns end. reprint, Pilgrim's Muse MSL 76 U 4UU 6 Creature - Serpent 5 3 U Scry 2/vp1pt2 U: Pilgrim's Muse can't be blocked this turn. 1U: Return Pilgrim's Muse to its owner's hand. 2U: Scry 2. 3U: Draw a card. reprint, Gaunt Abnormality MSL 120 B 1BB 3 Creature - Mutant Shapeshifter 3 3 R At the beginning of your upkeep, mill two cards. 1BB: Until end of turn, Gaunt Abnormality becomes a copy of target creature card in your graveyard, except it's 3/3. reprint, Two-Front War MSL 193 R 2RR 4 Legendary Enchantment R Reveal top one/vp1at1Cast from Exile reminder/spawn Can Be Cast From Exile At the beginning of your upkeep, exile the top card of your library. You may play it this turn. Whenever you cast an instant or sorcery spell exiled this way, you may copy it and you may choose new targets for the copy. reprint, Golden Company Valiant MSL 24 W 1W 2 Creature - Human Soldier 1 1 R Golden Company Valiant can block any number of creatures. At the beginning of combat on each opponent's turn, Golden Company Valiant gets +1/+1 until end of turn for each creature that player controls. reprint, Mirrorsoul Mage MSL 72 U 1U 2 Creature - Human Wizard 1 1 R Spawn Reflection Wizard/spawn 1/1 blue Reflection Wizard MSL Prowess Whenever you cast your first noncreature spell during each of your turns, create a 1/1 blue Reflection Wizard creature token with prowess. reprint, Moonlight MSL 126 B 2B 3 Enchantment R Whenever you gain life, you may put target creature or planeswalker card from your graveyard on top of your library. reprint, Awestone MSL 154 R R 1 Legendary Artifact R R, T: Put a luster counter on Awestone. 1R, T: Add R for each luster counter on Awestone. 2R, T: Until end of turn, gain control of target nonland permanent with mana value less than or equal to the number of luster counters on Awestone and it gains haste. Untap that permanent. Activate only during your turn. reprint, Shared Reminiscence MSL 235 G 3GG 5 Instant R Return up to two target cards from your graveyard to your hand. Put Shared Reminiscence on the bottom of its owner's library. reprint, Unified Theory MSL 94 U 5UUU 8 Legendary Enchantment M If you would draw a card, you may return an instant or sorcery card from your graveyard to your hand instead. U: Draw three cards. reprint, Witch of the Midden MSL 145 B 2B 3 Creature - Human Warlock 1 3 R Spawn Rat/spawn 1/1 black Rat MSL Deathtouch At the beginning of your end step, create a 1/1 black Rat creature token with “This creature can't block.” 1B, T, Sacrifice three other creatures: Each opponent discards a card and loses 2 life. You draw a card and gain 2 life. reprint, Dragon Emperor's Chariot MSL 161 R 4RR 6 Legendary Artifact - Vehicle 10 10 R Spawn Dragon/spawn 4/4 red Dragon MSL Flying, trample Crew 8 When Dragon Emperor's Chariot enters the battlefield, create a 4/4 red Dragon creature token with flying. Whenever Dragon Emperor's Chariot attacks, it deals 4 damage divided as you choose among any number of targets. reprint, Shattered Prison MSL 237 G 4G 5 Enchantment R Creatures you control can't be blocked by creatures with power 2 or less. Whenever you tap a land for mana, add G. reprint, Transcendent Priest MSL 46 W 2WW 4 Creature - Human Cleric 2 3 R Spawn Angel/spawn 4/4 white Angel MSLCopy reminder/spawn Copy 4WW: Create a 4/4 white Angel creature token with flying. 2WW: Populate. (Create a token that's a copy of a creature token you control.) reprint, Plane-Traversal Guide MSL 78 U 2UU 4 Creature - Human Wizard 3 2 R When Plane-Traversal Guide enters the battlefield, you may exile a card you own from outside the game. When Plane-Traversal Guide is no longer on the battlefield, put the exiled card into your hand. reprint, Conjuring of Locusts MSL 202 G 2GG 4 Sorcery R Destroy all noncreature, nonland permanents. reprint, Unbound Expanse MSL 48 W 1W 2 Enchantment R Spawn Plains/spawn Plains MSL When Unbound Expanse enters the battlefield, if an opponent controls more lands than you, create a Plains token. (It's a basic land with “T: Add W.”) 1W, Sacrifice Unbound Expanse: Exile each nonland permanent you control, then return those cards to the battlefield under your control. reprint, Whirlpool Ride MSL 97 U 8UU 10 Instant R Harness (You may tap a creature you control as you cast this spell. If you do, reduce this spell's mana cost by that creature's power.) Return each nonland permanent your opponents control to its owner's hand. reprint, Sanguine Mortifier MSL 132 B 2BB 4 Creature - Vampire Wizard 2 3 R Flying, lifelink Whenever you gain life, you may have target creature get -X/-X until end of turn, where X is the amount of life you gained. reprint, Rite of Retribution MSL 185 R 3RR 5 Enchantment R Spawn Elemental/spawn 4/4 red Elemental MSL At the beginning of your upkeep, if an opponent has more life than you, create a 4/4 red Elemental creature token with haste and “Creatures blocking this creature have winnow.” (Damage dealt to a creature with winnow causes its controller to lose that much life.) reprint, Field Tender MSL 207 G 1GG 3 Creature - Human Peasant 1 2 R Spawn Peasant/spawn 1/1 white Peasant MSL You may play lands from your graveyard. Whenever a land enters the battlefield under your control, create a 1/1 white Peasant creature token. reprint, Underpass Sentinel MSL 49 W 1W 2 Creature - Dwarf Soldier 2 2 R Vigilance Whenever Underpass Sentinel enters the battlefield or attacks, you may put a +1/+1 counter on another target creature you control without one. Sacrifice Underpass Sentinel: Embattled creatures you control gain hexproof and indestructible until end of turn. (A creature is embattled if it has a counter on it or has a permanent you control attached to it.) reprint, Rokai's Vassal MSL 82 U U 1 Creature - Human Wizard 1 1 U Legendary creatures you control have hexproof. reprint, Stay Determined MSL 134 B B 1 Instant R Until end of turn, if a source you don't control would deal damage to you or cause you to lose life, mill that many cards instead. reprint, Dragonfire Fury MSL 162 R 3RRR 6 Sorcery R Spawn Dragon/spawn 4/4 red Dragon MSL Create a 4/4 red Dragon creature token with flying. Then that token deals 4 damage to each other creature and each opponent. reprint, Pretty Savage MSL 229 G GG 2 Sorcery R Search your library for a creature card, reveal it, put it into your hand, then shuffle. Then if you control a creature with power 4 or greater, you may pay 4. If you do, you may put a creature card from your hand onto the battlefield. reprint, Citadel Portal MSL 272 4 4 Artifact R Reveal top one/vp1at1 X, T: Reveal the top card of your library. If its mana value is X or less, you may play it without paying its mana cost. Otherwise, put it into your hand. X can't be 0. reprint, Artificer's Workshop MSL 267 3 3 Artifact R Spawn Thopter/spawn 1/1 colorless Thopter MSL At the beginning of each upkeep, if an opponent controls more creatures than you, create a 1/1 colorless Thopter artifact creature token with flying. reprint, Blacksteel Loadout MSL 268 5 5 Artifact - Equipment R Equipped creature gets +4/+2 and has first strike, vigilance, and trample. Equip 3 reprint, Chamber of Reflections MSL 270 2 2 Artifact R When Chamber of Reflections enters the battlefield, draw a card, then choose a legendary card name. Permanents you control with the chosen name have hexproof and the “legend rule” doesn't apply to them. reprint, Dominion Crown MSL 277 6 6 Artifact R You have hexproof. Whenever you cast a noncreature spell, you may tap or untap target permanent. reprint, Ethereal Stone MSL 280 5 5 Legendary Artifact R If you would search your library for one or more cards, you may search for an additional card. (It still follows the same restrictions and effects.) reprint, Henrick's Memorial MSL 283 1 1 Legendary Artifact R At the beginning of each end step, if a creature died this turn, you may put a +1/+1 counter on target creature you control. reprint, Maktali, the Great Library MSL 286 3 3 Legendary Artifact R Scry 2/vp1pt2 T, Discard a card: Draw a card. 1, T, Discard a card: Scry 2, then draw a card. 4, T, Discard a card: Search your library for a card, put it into your hand, then shuffle. reprint, Manaflux Battery MSL 287 4 4 Artifact - Powercell R yInitialize/cr90 Manaflux Battery enters the battlefield tapped. T: Add CC. 2, T: Untap each other artifact you control. reprint, Mysterious Coffer MSL 290 2 2 Artifact R X, Exile Mysterious Coffer: Return all nonland permanents with mana value X or less to their owner's hands. reprint, Observer of Aeons MSL 292 8 8 Enchantment Artifact Creature - Sand 6 6 R This spell costs 1 less to cast for each artifact and/or enchantment you control. Trample Exile a cryptic permanent you control or a cryptic card from your graveyard: Observer of Aeons gets +1/+1 until end of turn. (Artifacts, enchantments, and modal spells are cryptic.) reprint, Platinum Colossus MSL 294 13 13 Artifact Creature - Golem 11 11 M Trample Each creature you control can't have power less than 11 and can't have toughness less than 11. reprint, Hidden Garden Entrance MSL 316a,316b 0 Land R T, Sacrifice Hidden Garden Entrance: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle. Monument WUBRG (You may cast this transformed from your graveyard for its monument cost. Exile it if it would leave the battlefield.) ----- Cosmic Contraption|ArtifactWhen Cosmic Contraption enters or leaves the battlefield, you may reveal a noncreature card you own from outside the game and put it into your hand. reprint, Many-Voiced Tower MSL 317 0 Legendary Land R T: Add C. T, Pay 1 life: Add one mana of any color. Spend this mana only to cast a legendary spell or activate an ability of a legendary permanent. 3, T, Sacrifice Many-Voiced Tower: Search your library for a legendary card, reveal it, put it into your hand, then shuffle. Activate only if you control five or more differently named lands. reprint, Monument of Queens MSL 318 0 Land R T: Add C. 4: Put a +1/+1 counter on Monument of Queens. You may have it become a 0/0 Avatar creature with flying, first strike, vigilance, trample, and lifelink until end of turn. It's still a land. reprint, Runecrested Valley MSL 323 0 Land R Look at top two/vp1pt2 T: Add C. 4, T: Look at the top two cards of your library. You may put one of them into your graveyard. Put the rest back on top in any order. If you control eight or more lands, draw a card. reprint, Starlight Beacon MSL 324 0 Land R Copy reminder/spawn Copy T: Add C. 3, T: Aetherize target permanent you control. Activate only as a sorcery. (To aetherize, create a token that's a copy of it, then exile that token.) reprint, Xolde, High King's Castle MSL 308 3 3 Legendary Artifact R Spawn Human/spawn 1/1 white Human MSL Whenever you cast a legendary spell, create a 1/1 white Human creature token. WUBRG: Search your library for a legendary card, reveal it, put it into your hand, then shuffle. The next legendary spell you cast this turn costs WUBRG less to cast. reprint, Salvation Engine MSL 296 9 9 Legendary Artifact M Spawn Angel/spawn 9/9 colorless Angel MSL 3: Create a 9/9 colorless Angel artifact creature token with flying and lifelink. reprint, The Serpent Throne MSL 298 6 6 Legendary Artifact M Copy reminder/spawn Copy Once each turn, when another permanent enters the battlefield under your control, you may create a token that's a copy of that permanent, except it has no mana cost. reprint, Muktann Protectors MSL 261 WURG RGWU 4 Enchantment M Spawn Sand/spawn 2/1 white Sand MSLSpawn Sand/spawn 3/1 red Sand MSLSpawn Sand/spawn 2/2 blue Sand MSLSpawn Sand/spawn 3/3 green Sand MSL Whenever you cast a creature spell, create a 2/1 white Sand creature token with flying. Whenever you cast an instant or sorcery spell, create a 3/1 red Sand creature token with haste. Whenever you cast an enchantment or artifact spell, create a 2/2 blue Sand creature token with hexproof. Whenever a land enters the battlefield under your control, create a 3/3 green Sand creature token. reprint, The Tale of Kings MSL 263 WUBRG 1WUBRG 6 Sorcery M Copy reminder/spawn Copy For each legendary permanent you control, this spell costs one mana of one of that permanent's colors less to cast. This effect reduces only the amount of colored mana you pay. For each color, create a token that's a copy of a legendary permanent you control of that color, except the token isn't legendary. Exile The Tale of Kings. reprint, Cycle of Creation MSL 11 W 4WW 6 Sorcery M Spawn Human/spawn 1/1 white Human MSL Exile all creatures. Exile Cycle of Creation with X genesis counters on it, where X is the number of creatures exiled this way. Whenever you cast a spell, if Cycle of Creation is in exile, you may remove a genesis counter from it. If you do, create a 1/1 white Human creature token. reprint, Polytheism MSL 38 W 6WWW 9 Enchantment M When Polytheism enters the battlefield, return up to four target permanent cards not named Polytheism from your graveyard to the battlefield. They become 4/4 God creatures in addition to their other types. Gods you control have indestructible. reprint, Consecrated Sight MSL 56 U 4UU 6 Enchantment R Whenever an opponent draws a card, you may draw a card. reprint, Planar Traversal MSL 77 U 3UUU 6 Enchantment M Banned You may play cards you own from outside the game. reprint, Forbidden Shiangshi Arts MSL 118 B 1B 2 Enchantment M Copy reminder/spawn Copy When Forbidden Shiangshi Arts enters the battlefield, each player mills three cards. 2B: Exile target creature card from a graveyard. Create a tapped token that's a copy of that card, except it has “When this creature deals damage, sacrifice it.” reprint, Mastery of the Veil MSL 123 B XBB 2 Sorcery M Choose X. If X is 5 or greater, you may choose the same mode more than once. • Each opponent discards a card. • Each opponent sacrifices a creature. • Each opponent loses 2 life. • You draw a card and you lose 1 life. reprint, Dazzling Festivities MSL 159 R 4RR 6 Enchantment M Reveal top one/vp1at1 When Dazzling Festivities enters the battlefield or at the beginning of your upkeep, you may have each player reveal the top card of their library. Starting with you, each player may cast a nonland card revealed this way without paying its mana cost. reprint, Embodiment of Abundance MSL 205 G 6GG 8 Creature - Elemental 4 5 M Spawn Elf Druid/spawn 1/1 green Elf Druid MSLSpawn five Elf Druid tokens/spawnx5 1/1 green Elf Druid MSL When Embodiment of Abundance enters the battlefield, choose one - • Search your library for up to X basic land cards, where X is the number of lands you control, and put them onto the battlefield tapped. Then shuffle. • Create a 1/1 green Elf Druid creature token for each creature you control. reprint, Shared Vigor MSL 236 G 3GG 5 Enchantment M Each creature you control has base power and toughness X/Y, where X is the greatest base power among creatures you control and Y the greatest base toughness among creatures you control. reprint, Khalizors' Last Stand MSL 173 R 5RR 7 Sorcery M Cast Khalizors' Last Stand only during your postcombat main phase. Gain control of target creature until end of turn. Untap all creatures you control. They gain haste until end of turn. After this phase, there is an additional combat phase followed by an additional main phase. reprint, Calamari Dragon MSL 156 R 3RR 5 Creature - Squid Dragon 4 4 R Spawn Tentacle/spawn 1/1 blue Tentacle MSLSpawn five Tentacle tokens/spawnx5 1/1 blue Tentacle MSL During your turn, cards in your hand have cycling X, where X is the number of cards you've discarded this turn. At the beginning of each end step, create a 1/1 blue Tentacle creature token for each card you discarded this turn. Cycling R (R, Discard this card: Draw a card.) reprint, Chromatic Herald MSL 201 G 1G 2 Creature - Avatar 0 2 R Flying Lands you control have “T: Add one mana of any color.” As long as you control seven or more lands, creatures you control have trample, haste, and hexproof. reprint, Sage of the Hereafter MSL 83 U 5UU 7 Creature - Sphinx Wizard 5 5 R Spawn Sphinx Wizard/spawn 4/4 blue Sphinx Wizard MSLSpawn Sphinx Wizard/spawn 4/4 blue Sphinx Wizard MSLScry 1/vp1pt1 Flying, prowess Once each turn, when you cast a noncreature spell, you may create a 4/4 blue Sphinx Wizard creature token with flying, then scry 1. 2UU, Discard Sage of the Hereafter: Create a 4/4 blue Sphinx Wizard creature token with flying, then scry 1. Activate only as a sorcery. reprint, Frenzied Watchkeeper MSL 119 B 1B 2 Creature - Human Soldier 7 7 U yInitialize/ccred=6 Lifelink Frenzied Watchkeeper enters the battlefield with six -1/-1 counters on it. At the beginning of each end step, if an opponent lost life this turn, remove a -1/-1 counter from Frenzied Watchkeeper. reprint, Beyond Death MSL 104 B 4BBB 7 Sorcery R Return all creature and planeswalker cards from your graveyard to the battlefield. reprint, The Art of War MSL 150 R 1RR 3 Enchantment - Gallery R Copy reminder/spawn Copy (Choose only one work as a sorcery to add its ability.) When The Art of War enters the battlefield, if a source you control would deal damage this turn, it deals double that damage instead. 2RR: Laying Plans Whenever you attack for the first time each turn, untap each creature you control. After this phase, there is an additional combat phase. 2RR: Waging War Whenever a creature you control attacks, create a token that's a copy of it that's tapped and attacking, except the token isn't legendary. Exile those tokens at end of combat. reprint, Chronicles of the Kitsune MSL 10 W W 1 Enchantment - Gallery R Spawn Fox/spawn 2/1 red and white Fox MSLSpawn At the beginning of your end step, if you control no creatures, Hu Li/spawn At the beginning of your end step, if you control no creatures, Hu Li MSL (Choose only one work as a sorcery to add its ability.) When Chronicles of the Kitsune enters the battlefield, create a 2/1 red and white Fox creature token. 2WW: Act I: Ascent Creature tokens you control get +1/+1 and have flying. 3WW: Act II: Descent At the beginning of your end step, if you control no creatures, create Hu Li, a legendary 4/4 white Fox Spirit creature token with flying and lifelink. reprint, Merfolk Looter MSL 70 U 1U 2 Creature - Merfolk Rogue 1 1 C T: Draw a card, then discard a card. reprint, 2/1 red and white Fox MSL tokens MSL62 WR 0 Token 2 1 T Hu Li MSL tokens MSL12 W 0 Token 4 4 T Flying, lifelink 1/1 white Human MSL tokens MSL13 W 0 Token 1 1 T 4/2 white Bear MSL tokens MSL7 W 0 Token 4 2 T 2/4 red Snail MSL tokens MSL49 R 0 Token 2 4 T 1/1 white Bird MSL tokens MSL8 W 0 Token 1 1 T Flying 2/2 red and white Cat Knight MSL tokens MSL60 WR 0 Token 2 2 T Idol MSL tokens MSL72 0 Token T 1, Sacrifice this artifact: Put a +1/+1 counter on target creature. Activate only as a sorcery. Treasure MSL tokens MSL76 0 Token T T, Sacrifice this artifact: Add one mana of any color. Clue MSL tokens MSL68 0 Token T 2, Sacrifice this artifact: Draw a card. 2/2 white Knight MSL tokens MSL15 W 0 Token 2 2 T Vigilance 1/1 white Soldier MSL tokens MSL18 W 0 Token 1 1 T 1/1 white Cleric MSL tokens MSL10 W 0 Token 1 1 T 1/1 green Saproling MSL tokens MSL56 G 0 Token 1 1 T 1/1 blue Elemental MSL tokens MSL20 U 0 Token 1 1 T Flying 4/4 white Angel MSL tokens MSL5 W 0 Token 4 4 T Flying colorless Plains MSL tokens MSL77 0 Token T (T: Add W.) 1/1 blue Merfolk MSL tokens MSL25 U 0 Token 1 1 T 8/8 blue Kraken MSL tokens MSL23 U 0 Token 8 8 T 1/1 blue Reflection Wizard MSL tokens MSL27 U 0 Token 1 1 T Prowess 4/4 blue Sphinx Wizard MSL tokens MSL29 U 0 Token 4 4 T Flying 2/1 blue Illusion MSL tokens MSL21 U 0 Token 2 1 T When this creature becomes the target of a spell or ability, sacrifice it. Lotus Petal tokens MSL73 0 Token T T, Sacrifice this artifact: Add one mana of any color. 1/1 green Insect MSL tokens MSL52 G 0 Token 1 1 T 2/2 black Zombie MSL tokens MSL42 B 0 Token 2 2 T Deadwood Terror MSL tokens MSL33 B 2 Token 2 2 T Deathtouch 1/1 black Worm MSL tokens MSL41 B 0 Token 1 1 T Forbidden Copy MSL tokens MSL2 0 Token T When this creature deals damage, sacrifice it. Copy MSL tokens MSL1 0 Token T Copy reminder/spawn Copy (This token can be used to represent a token that's a copy of a permanent.) 1/1 black Rat MSL tokens MSL36 B 0 Token 1 1 T This creature can't block. 1/1 black Rat Pirate MSL tokens MSL37 B 0 Token 1 1 T 1/1 black Skeleton MSL tokens MSL38 B 0 Token 1 1 T 1/1 blue Tentacle MSL tokens MSL27 U 0 Token 1 1 T 4/4 red Dragon MSL tokens MSL45 R 0 Token 4 4 T Flying 1/1 green Elf Druid MSL tokens MSL51 G 0 Token 1 1 T 1/1 white Peasant MSL tokens MSL16 W 0 Token 1 1 T Moranai Survivalist MSL tokens MSL53 G 0 Token 2 2 T yInitialize/ccgreen=3 Moranai Survivalist enters the battlefield with three +1/+1 counters on it if you didn't cast it from your hand. 1/1 colorless Construct MSL tokens MSL69 0 Token 1 1 T 1/1 colorless Thopter MSL tokens MSL75 0 Token 1 1 T Flying 2/2 green Wolf MSL tokens MSL58 G 0 Token 2 2 T Powercell MSL tokens MSL74 0 Token T T: Add C. 3/3 green Wurm MSL tokens MSL59 G 0 Token 3 3 T 2/1 white Sand MSL tokens MSL17 W 0 Token 2 1 T Flying 0/0 black Phyrexian Germ MSL tokens MSL35 B 0 Token 0 0 T 3/3 colorless Golem MSL tokens MSL71 0 Token 3 3 T Fatigue MSL 326 2 2 Sorcery B Draw a card. reprint, Courageous Charge MSL 203 G 1G 2 Sorcery C Move any number of +1/+1 counters from creatures you control onto target creature you control, then that creature deals damage equal to its power to target creature you don't control. reprint, Sythian Scripture MSL 43 W 1WW 3 Enchantment - Aura R Enchant creature When Sythian Scripture enters the battlefield, put two +1/+1 counters on enchanted creature. Enchanted creature gets +1/+1 and has indestructible and lifelink if you controlled a white legendary creature or planeswalker as you cast Sythian Scripture. reprint, Ravaging Tyrant MSL 129 B 5BB 7 Creature - Giant Warrior 7 9 R Whenever Ravaging Tyrant enters the battlefield or attacks, each opponent loses 3 life, discards a card, and sacrifices a creature or planeswalker. reprint, black Zombie Horror MSL tokens MSL44 B 0 Token X X T Harlowe, Thespian Extraordinaire MSL 327 3 3 Legendary Creature - Human Actor 3 2 B As Harlowe, Thespian Extraordinaire enters the battlefield, choose a color and creature type. Harlowe, Thespian Extraordinaire is the chosen color. Harlowe, Thespian Extraordinaire is the chosen type in addition to its other types. Mother MSL tokens MSL34 B 0 Token 4 1 T Flying This creature can't block. Osk Awakened MSL tokens MSL54 G 0 Token 20 20 T Hexproof, trample, indestructible Orichi of the Cold Mist MSL 342 U 1U 2 Legendary Creature - Drake 2 1 B Flash Flying When Orichi of the Cold Mist enters the battlefield, exile another target creature you control. Return that card to the battlefield under its owner's control at the beginning of the next end step. reprint, Sakaki, Rocket Gang Boss MSL 353 B BB 2 Legendary Creature - Human Rogue 2 3 B Lifelink Once each turn, when you draw a card, you may reveal it and a card you own from outside the game with a different name and the same mana cost. If you do, exile the first card and put the second into your hand. (Mana costs must be identical.) reprint, Abinna, Humanity's Herald MSL 364 G GG 2 Legendary Creature - Human Cleric 2 2 B Creature tokens you control have hexproof. 3G: Put a +1/+1 counter on target creature token. reprint, Warden of Distortion MSL 357 B 3BB 5 Legendary Creature - Nightmare Dragon 4 4 B Flying If Warden of Distortion would die, you may exile a creature card from your graveyard. If you do, Warden of Distortion becomes a copy of that creature, except it's a 4/4 Nightmare Dragon and it has flying and this ability. It gains indestructible until end of turn. reprint, Hav'za, Itavan Warchief MSL 361 R 3RR 5 Legendary Creature - Human Shaman 3 3 B Prowess Whenever another noncreature source deals damage to a creature or player, you may have Hav'za, Itavan Warchief deal half that damage, rounded up, to any target. reprint, Berbarus Unsealed MSL 347 B 4BB 6 Legendary Creature - Demon 6 6 B Flying Sacrifice six Swamps: Return Berbarus Unsealed from your graveyard to the battlefield with an indestructible counter on it. You draw six cards and you lose 6 life. reprint, High Chancellor Kazimir MSL 331 W 2WW 4 Legendary Creature - Human Advisor 3 4 B Spawn Human Soldier/spawn 1/1 white Human Soldier MSL Whenever a player casts a noncreature spell, create a 1/1 white Human Soldier creature token. 1U, Tap four untapped creatures you control: Counter target noncreature spell. reprint, Helene, Steel of the Exiled MSL 340 U 1U 2 Legendary Creature - Human Pirate 2 1 B Infiltrate (Whenever one or more attacking creatures you control aren't blocked, this creature gets +1/+1 until end of turn.) Other creatures you control have infiltrate. reprint, Tharyen, Lord of Subturgia MSL 356 B 5BB 7 Legendary Creature - Vampire Warrior 5 4 B Spawn Vampire/spawn 1/1 black Vampire MSLSpawn five Vampire tokens/spawnx5 1/1 black Vampire MSL Flying, lifelink Whenever you gain life, each opponent loses 1 life. 4BB: Create a 1/1 black Vampire creature token with lifelink for each nontoken creature that died this turn. reprint, Thailen, Heir to Daeland MSL 363 R R 1 Legendary Creature - Human Noble X 2 B First strike Thailen, Heir to Daeland's power is equal to the number of other attacking or blocking creatures you control. reprint, End of Monsters MSL 339 U 3UUU 6 Legendary Creature - Beast Mutant 5 7 B Each player can't cast more than one spell each turn. You may cast spells from your hand without paying their mana costs. reprint, Hui Zhou, the Dark Visage MSL 349 B 2BB 4 Legendary Creature - Human Demon 3 4 B Menace Whenever Hui Zhou, the Dark Visage perseveres, you may destroy another target legendary creature. (A creature perseveres when it survives damage.) reprint, Karoa, His Roaring Grace MSL 362 R R 1 Legendary Creature - Cat Knight 1 2 B Spawn Banner /spawn Banner MSL Whenever Karoa, His Roaring Grace deals combat damage to a player, if he's not equipped, create a colorless Equipment artifact token named Banner attached to him. The token has equip 1 and “Equipped creature gets +1/+1.” reprint, Lord Rokai MSL 341 U U 1 Legendary Creature - Spirit Wizard 2 1 B Flying When Lord Rokai becomes the target of a spell, sacrifice it. Whenever you cast an instant or sorcery spell, you may pay 2U. If you do, return Lord Rokai from your graveyard to the battlefield. reprint, Luna, the Lost MSL 351 B 1B 2 Legendary Creature - Fox 2 1 B Whenever Luna enters the battlefield or phases in, each player loses 1 life. Whenever a player casts a spell or a creature attacks, Luna phases out. (Treat it and anything attached to it as though they don't exist until its controller's next turn.) reprint, Grin, Scourge of Goresand MSL 360 R 1RR 3 Legendary Creature - Human Berserker 3 3 B Whenever Grin, Scourge of Goresand attacks, when you cast your next instant or sorcery spell this turn with mana value 3 or less, copy that spell. You may choose new targets for the copy. Dash 2R (You may cast this spell for its dash cost. If you do, it gains haste, and it's returned from the battlefield to its owner's hand at the beginning of the next end step.) reprint, Ragantiar, Maurassi Overlord MSL 352 B 3BB 5 Legendary Creature - Mutant Rogue 5 3 B When Ragantiar enters the battlefield, mill five cards. 3B, Sacrifice a creature: Return target creature card with power X or less from your graveyard to the battlefield, where X is 1 plus the sacrificed creature's power. reprint, Achet-Aton, Living God MSL 345 B 2BBB 5 Legendary Creature - Human Advisor 5 5 B Menace When Achet-Aton, Living God enters the battlefield, if your life total is less than 5, your life total becomes 5. As long as you have 5 or more life, damage that would reduce your life total to less than 5 reduces it to 5 instead. reprint, Valera, Constructed Angel MSL 337 W 3WW 5 Legendary Artifact Creature - Angel 4 4 B Advance 6WW (Cast this for 6WW to advance it as it enters. 6WW: Advance this as a sorcery.) Flying, vigilance, lifelink Whenever Valera, Constructed Angel advances, destroy all nonartifact creatures. reprint, Yri, the Daring Blade MSL 358 B B 1 Legendary Creature - Human Rogue 2 1 B Whenever Yri, the Daring Blade and exactly one other creature attack, Yri and that creature can't be blocked by creatures with mana value 3 or less this turn. reprint, Lisa, the Daughter MSL 332 W 2W 3 Legendary Creature - Human 1 1 B Spawn Mother/spawn Mother MSL When Lisa, the Daughter enters the battlefield, create Mother, a legendary 4/1 black Demon creature token with flying and “This creature can't block.” If a source would deal damage to Lisa while you control a Demon creature, instead that damage is dealt to a Demon creature you control of your choice. reprint, Aryam the Dreamer MSL 338 U U 1 Legendary Creature - Human Wizard 1 2 B Look at top three/vp1pt3 Hexproof At the beginning of your upkeep, put a card from your hand on top of your library. You may shuffle. 1: Look at the top three cards of your library, then put them back in any order. 2U: Draw a card. reprint, Renili, Telenian Weaponist MSL 333 W 2WW 4 Legendary Creature - Human Wizard 2 1 B When Renili, Telenian Weaponist enters the battlefield, you may exile another target creature until Renili leaves the battlefield. When Renili leaves the battlefield, put a +1/+1 counter on each creature you control. reprint, The Infinite MSL 328 8 8 Legendary Creature - Angel 4 8 B Flying You pay 0 to cast your first spell each turn rather than its mana cost. If you cast a spell with X in its mana cost this way, X is 8. reprint, Osk, the Maker's Pet MSL 368 G G 1 Legendary Creature - Squirrel 0 1 B Spawn Osk Awakened/spawn Osk Awakened MSL T: Add one mana of any color. Spend this mana only to cast a creature spell or activate an ability of a creature. 5WUBRG, Sacrifice Osk, the Maker's Pet: Create Osk Awakened, a legendary 20/20 green Squirrel God creature token with hexproof, trample, and indestructible. reprint, Jejun, Dark Hunter MSL 350 B 4BB 6 Legendary Creature - Demon 6 6 B Bloodprice BBBB (You may cast this card by sacrificing a creature and paying its bloodprice.) Lifelink, haste Sacrifice another Demon: Jejun, Dark Hunter gains flying and indestructible until end of turn. reprint, Scriptures of Urshad MSL 41 W 2W 3 Enchantment - Saga C yInitialize/ccyellow=1Spawn two Human tokens/spawnx2 1/1 white Human MSL (As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) I - Create two 1/1 white Human creature tokens. II - Put a vigilance counter on target creature you control. It becomes a legendary God in addition to its other types. III - Exile target creature an opponent controls that's a God or that has power 4 or greater. reprint, 1/1 white Human Soldier MSL tokens MSL14 W 0 Token 1 1 T 1/1 black Vampire MSL tokens MSL40 B 0 Token 1 1 T Lifelink Banner MSL tokens MSL67 0 Token T Equipped creature gets +1/+1. Equip 1 Arina, Volarian Explorer MSL 373a,373b UB UB 2 Legendary Creature - Human Wizard 1 2 B Ascend/cf;/ccgreen=4+1/ccgreen+1-2, Spawn Elemental/ccgreen-2;/spawn 2/2 blue and black Elemental MSL-7, Cast from Exile reminder/ccgreen-7;/spawn Can Be Cast From ExileEmblem Get/spawn Arina Emblem MSL UB, T: Draw a card, then each player exiles the top card of their library. Then if a player owns two or more cards exiled with Arina, Volarian Explorer, exile her, then return her to the battlefield transformed under her owner's control. ----- Arina, Cryoshaper|Legendary Planeswalker - Arina [] [+1]: Tap up to one target creature. It doesn't untap during its controller's next untap step. [-2]: Exile target card from a graveyard. Create a 2/2 blue and black Elemental creature token. [-7]: You get an emblem with “You may play cards from exile.” reprint, Fulmen, Eldritch Channeler MSL 390a,390b UR 1UR 3 Legendary Creature - Human Wizard 1 2 B Ascend/cf;/ccgreen=4+2/ccgreen+2-3/ccgreen-3-9/ccgreen-9 UR, T: Fulmen deals 1 damage to target creature. When a creature dealt damage this way dies this turn, draw a card. Whenever you cast an instant or sorcery spell, if you cast another instant or sorcery spell this turn, exile Fulmen, then return him to the battlefield transformed under his owner's control. He deals 3 damage to each creature. ----- Fulmen, Entelan Researcher|Legendary Planeswalker - Fulmen [] [+2]: Draw two cards, then discard two cards unless you discard an instant or sorcery card. [-3]: Reveal any number of cards from your hand. Fulmen deals damage to any target equal to the number of instant and sorcery cards revealed. [-9]: Search each player's library for up to one instant card and one sorcery card. Cast those cards without paying their mana costs. Then each player shuffles. reprint, Inquirer, Roaming Rover MSL 404 4 4 Legendary Artifact Creature - Servo 4 4 B Inquirer, Roaming Rover attacks each combat if able. Whenever Inquirer deals damage to an opponent, draw a card. reprint, Caylin Whirlwind MSL 370 WU 1WU 3 Legendary Creature - Human Artificer 2 2 B Flash Return another artifact, creature, or enchantment you control to its owner's hand: Caylin Whirlwind gets +3/+3 until end of turn. Activate only once each turn. reprint, Judges of Bearidge MSL 371 WU 2WU 4 Legendary Creature - Human Wizard 3 3 B Noncreature spells your opponents cast cost 1 more to cast for each counter on Judges of Bearidge. 5WU: Put a +1/+1 counter on Judges of Bearidge, then detain each creature with lesser power. reprint, Nitz, Globetrotting Knight MSL 384 WG 1GW 3 Legendary Creature - Mouse Knight 2 3 B Vigilance Creatures you control with power 1 or less can't be blocked by creatures with power 3 or greater. Resilience (When this dies, exile it, then create a 1/1 token copy without resilience.) Forgotten Heir MSL 330 W W 1 Creature - Human Peasant 2 1 B WW, Exile a legendary creature card from your graveyard: If Forgotten Heir is a Peasant, it becomes a Human Noble Knight with base power and toughness 3/3, lifelink, and vigilance. Ivier, Soul of the Woods MSL 400 BRG 2BRG 5 Legendary Creature - Elk God 5 4 B Wildcast - When Ivier, Soul of the Woods enters the battlefield, return target monocolored creature card from your graveyard to your hand. If mana from a nonland source was spent to cast Ivier, return that card to the battlefield instead. Pyre Charm MSL 380 RG RG 2 Instant B Choose one - • You may sacrifice a creature. When you do, it deals damage equal to its power to any target. • Target creature gets +4/+4 and gains trample until end of turn. • Destroy target artifact. Nightmare Retrievers MSL 374 UB 1UB 3 Creature - Faerie Rogue 3 1 B Flash Flying Whenever a player discards a card, you draw a card. This ability triggers only once each turn. Unseen Hand MSL 372 WU WU 2 Creature - Human Monk 2 1 B Prowess Whenever Unseen Hand attacks, exile target noncreature, nonland card with mana value 1 or less from your graveyard. Copy that card. You may cast the copy. (You still pay its costs.) Commune with the Land MSL 366 G 1G 2 Sorcery B Look at top five/vp1pt5 Look at the top five cards of your library. You may reveal a land or Nomad card from among them and put it into your hand. Put the rest on the bottom of your library in any order. You may play an additional land this turn. Goblin Chariot MSL 403 2 2 Artifact - Vehicle 3 2 B Haste Battle cry (Whenever this creature attacks, each other attacking creature gets +1/+0 until end of turn.) Whenever Goblin Chariot becomes crewed, untap each creature that crewed it with mana value 1 or less. This ability triggers only once each turn. Crew 3 H-9K Prototype MSL 385 WB WB 2 Artifact Creature - Drone 3 2 B Refine 3WB (You may cast this spell by sacrificing an artifact and paying the refine cost reduced by that artifact's mana value.) When H-9K Prototype enters the battlefield, if it was refined, destroy target nonland permanent. Search the Shadows MSL 375 UB 1UB 3 Enchantment B Spawn Ninja/spawn 1/1 blue Ninja MSL Whenever Search the Shadows or a nontoken Ninja or Rogue enters the battlefield under your control, create a 1/1 blue Ninja creature token with “This creature can't be blocked.” Whenever one or more Ninja and/or Rogue creatures you control deal combat damage to a player, draw a card. Hayuan, the Misjudged MSL 393 BG 1BG 3 Legendary Creature - Ape 4 5 B Idolize/spawn Idol MSLSpawn five Idol tokens/spawnx5 Idol MSL At the beginning of each player's upkeep, sacrifice Hayuan, the Misjudged if that player controls a creature with power 2 or less. When Hayuan dies, create X Idol tokens, where X is the number of creatures you control. (They're artifacts with “1, Sacrifice this artifact: Put a +1/+1 counter on target creature. Activate only as a sorcery.”) reprint, Rallios, Heir to the Evil One MSL 396 WR 3RW 5 Legendary Creature - Human Barbarian Warrior 3 3 B Indestructible Battalion - Whenever Rallios, Heir to the Evil One and at least two other creatures attack, creatures you control get +1/+0 and gain double strike until end of turn. reprint, Toros the Warchief MSL 377 BR 2BR 4 Legendary Creature - Cat Berserker 4 4 B Glorious end - When Toros the Warchief dies, if it was tapped, return it to the battlefield at the beginning of the next end step. Attacking creatures you control have deathtouch. reprint, Erollin, Eccentric Collector MSL 379 RG 2RG 4 Legendary Creature - Frog Noble 2 2 B Spawn Crocodile/spawn 3/2 green Crocodile MSL Artifacts you control have “T: Add one mana of any color.” 2RG: Create a 3/2 green Crocodile creature token with trample. It gains haste until end of turn. reprint, Greatwyrm's Egg MSL 359 R R 1 Artifact B Spawn Dragon/spawn red Dragon MSL Whenever you attack, put a hatching counter on Greatwyrm's Egg. Then you may sacrifice it. If you do, create a tapped and attacking X/X red Dragon creature token with flying and haste, where X is the number of hatching counters on Greatwyrm's Egg. Platinum Anvil MSL 395 WR RW 2 Artifact B Copy reminder/spawn Copy X, T, Sacrifice an artifact: Exile target artifact card in your graveyard with mana value X. Create a token that's a copy of it. Activate only as a sorcery. Vetas of Distant Groves MSL 401 UBG BGU 3 Legendary Planeswalker - Vetas 3 B yInitialize/ccgreen=3+1, Look at top one/ccgreen+1;/vp1pt1-6, Emblem Get/ccgreen-6;/spawn Vetas Emblem MSL [+1]: Augur. (Look at the top card of your library. You may sacrifice a creature to put it into your hand. Otherwise, put it back or put it into your graveyard.) [-X]: Exile target card in your graveyard with mana value X. Copy it. You may cast the copy without paying its mana cost. [-6]: You get an emblem with “Whenever a creature you control dies, search your library for a creature card, reveal it, and put it into your hand, then shuffle.” Kimar, Lightforger MSL 383a,383b WG 2GW 4 Legendary Creature - Elf Cleric 2 2 B Ascend/cf;/ccgreen=3+1/ccgreen+1-1/ccgreen-1-7/ccgreen-7 Flash When Kimar, Lightforger enters the battlefield, she deals damage equal to her power to each attacking creature. At end of combat, if three or more creatures died this turn, exile Kimar, then return her to the battlefield transformed under her owner's control. ----- Kimar, Skylight Adept|Legendary Planeswalker - Kimar [] [+1]: Choose up to one target creature. Until your next turn, whenever that creature attacks you or Kimar, Kimar deals 4 damage to that creature. [-1]: Put a +1/+1 counter on target creature. That creature gains lifelink until end of turn. [-7]: Search your library for a creature card and put it onto the battlefield. You gain life equal to its power. Then shuffle. reprint, Revela, Entelan Darkcaster MSL 386a,386b WB 1WB 3 Legendary Creature - Human Wizard 2 2 B Look at top three/vp1pt3Ascend/cf;/ccgreen=1+2, Spawn Spirit/ccgreen+2;/spawn 1/1 white and black Spirit MSL-6, Reveal top seven/ccgreen-6;/vp1at7 Lifelink WB, T, Discard a card: Look at the top three cards of your library. You may reveal an enchantment card from among them and put it into your hand. Put the rest on the bottom of your library in any order. When you have no cards in hand, exile Revela, then return her to the battlefield transformed under her owner's control. ----- Revela, Sythis Starseeker|Legendary Planeswalker - Revela [] [+2]: Each player sacrifices a creature. Then each player who did creates a 1/1 white and black Spirit enchantment creature token. [-X]: You may put an enchantment card with mana value X or less from your hand onto the battlefield. [-6]: Shuffle, then reveal the top seven cards of your library. Put any number of enchantment cards from among them onto the battlefield. Shuffle the rest into your library. reprint, The Lost Titan MSL 398 UG 5GU 7 Legendary Creature - God 6 6 B Hexproof Whenever an opponent casts a spell or draws a card, draw a card. reprint, Aleryn, Trapseeker MSL 378a,378b RG 2RG 4 Legendary Creature - Elf Shaman 3 2 B Spawn Elemental/spawn 1/1 red Elemental MSLAscend/cf;/ccgreen=4+1/ccgreen+1-1/ccgreen-1-6, Emblem Get/ccgreen-6;/spawn Aleryn Emblem MSL Whenever a land enters the battlefield under your control, create a 1/1 red Elemental creature token. Then if you control three or more Elementals, exile Aleryn, Trapseeker, then return him to the battlefield transformed under his owner's control. ----- Aleryn, Dungeon Disabler|Legendary Planeswalker - Aleryn [] [+1]: Whenever a creature you control attacks this turn, Aleryn, Dungeon Disabler deals 1 damage to the defending player. [-1]: Add X mana in any combination of R and/or G, where X is the number of creatures you control. [-6]: You get an emblem with “Whenever a player casts a spell, this emblem deals 3 damage to any target.” reprint, 1/1 white and black Spirit MSL tokens MSL65 WB 0 Token 1 1 T 3/2 green Crocodile MSL tokens MSL50 G 0 Token 3 2 T Trample 1/1 blue Ninja MSL tokens MSL26 U 0 Token 1 1 T This creature can't be blocked. Nitz, Globetrotting Knight MSL tokens MSL63 WG 0 Token 1 1 T Vigilance Creatures you control with power 1 or less can't be blocked by creatures with power 3 or greater. Rial, Silver Rose General MSL 334 W 1WW 3 Legendary Creature - Elf Soldier 3 2 B First strike Creatures you control attacking cause abilities of that creature to trigger as though it entered the battlefield. Rivha, Heiress of Pinions MSL 335 W 1WW 3 Legendary Creature - Angel Warrior 3 3 B Spawn Angel/spawn 3/3 white Angel MSLSpawn five Angel tokens/spawnx5 3/3 white Angel MSL Flying Whenever Rivha and at least two other creatures attack, exile all other attacking creatures you control. For each creature exiled this way, create a 3/3 white Angel creature token with flying that's tapped and attacking. Scion of Silence MSL 336 W 1W 2 Creature - Human Soldier 2 1 B As Scion of Silence enters the battlefield, choose a nonland card name. Other permanents with the chosen name lose all abilities. Sacred Songs MSL 343 U 1U 2 Enchantment B Look at top one/vp1pt1 Whenever you cast a noncreature spell, look at the top card of your library. You may put it into your graveyard. 4U: Draw a card. At the beginning of your upkeep, if there are twenty-four or more noncreature cards in your graveyard, you win the game. Siflir, Elder Pawn MSL 344 U 1UU 3 Legendary Creature - Human Wizard 3 2 B Flash Whenever you cast Siflir, Elder Pawn or another spell, if you paid an alternate or additional cost to cast it, draw a card. Wander 3UU (You may cast this from the battlefield for its wander cost.) Archaezus, Dark Salvation MSL 346a,346b B 5BB 7 Legendary Creature - Elder Demon 6 6 B This spell costs 1 less to cast for each enchantment you control. Flying, lifelink, trample Disturb 6BB. That spell costs 1 less to cast for each enchantment you control. (You may cast this card from your graveyard transformed for its disturb cost.) ----- Enrapturing Grudge|Legendary Enchantment - Aura Curse Enchant opponent At the beginning of enchanted player's upkeep, they choose one that hasn't been chosen yet - • They discard three cards. • They sacrifice three nonland permanents. • You transform Enrapturing Grudge. If Enrapturing Grudge would be put into a graveyard from anywhere, exile it instead. Corpsecaster Mage MSL 348 B 1B 2 Creature - Human Warlock 2 1 B Copy reminder/spawn Copy Deathtouch When Corpsecaster Mage enters the battlefield, if you cast it, target creature card in your graveyard gains arise until end of turn. Its arise cost is equal to its mana cost. (Exile that card from your graveyard and pay its arise cost: Create a token that's a copy of it except it's a black Zombie in addition to its other types, has no mana cost, and can't block. Arise only as a sorcery.) Smirk, Darkhand's Favored MSL 354 B BB 2 Legendary Creature - Cat 2 3 B Plot reminder/spawn Plot MSL When Smirk enters the battlefield, add the top two cards of your library to your plot. (Look at them, then exile them face-down. You may pay 7 once a turn as a sorcery to cast any number of cards in your plot without paying their mana costs.) Whenever you cast your second spell each turn, you draw a card and you lose 2 life. Automated Overwatch MSL 365 G 2G 3 Artifact Creature - Artificer 2 3 B Spawn Function/spawn Function MSL Reach When Automated Overwatch enters the battlefield, create a Function token with “If this spell would create one or more tokens, it creates twice that many of those tokens instead.” (It's an enchantment. As you cast an instant or sorcery spell, sacrifice any number of Functions to add their effects to that spell.) Evaldi, Genesis of Hope MSL 367 G 2G 3 Legendary Creature - Elf Druid 3 4 B At the beginning of your upkeep, return a permanent you control to its owner's hand. You may play an additional land on each of your turns. Ujuraq, Elder Watcher MSL 369 G 2GG 4 Legendary Creature - Elephant Monk 5 5 B Look at top one/vp1pt1 Whenever Ujuraq, Elder Watcher enters the battlefield or attacks, surveil 1. (Look at the top card of your library. You may put that card into your graveyard.) Ujuraq gets +3/+3 and has trample as long as there are eight or more cards in your graveyard. Ajax, Tyrant of the Empire MSL 387 UR 4UR 6 Legendary Creature - Dragon Elf Wizard 4 4 B This spell can't be countered. Flying Whenever Ajax, Tyrant of the Empire enters the battlefield or deals combat damage to a player, draw a card. Whenever Ajax or another Dragon you control attacks, that Dragon deals 2 damage to any target. Assemble the Party MSL 381 WG XGW 2 Sorcery B This spell costs 1 less to cast for each legendary creature you control. Search your library for a legendary creature card with mana value X or less, put that card onto the battlefield, then shuffle. Aunor, Dragonsire MSL 399 URG 2GGUURR 8 Legendary Creature - Elder Dragon 8 8 B This spell can't be countered. Flying When Aunor, Dragonsire or another Dragon enters the battlefield under your control, untap target land. That land becomes a 5/5 Dragon creature with flying and haste in addition to its other types. Devoted Artistry MSL 388 UR UR 2 Instant B Reveal top two/vp1at2Copy reminder/spawn CopyCast from Exile reminder/spawn Can Be Cast From Exile Exile the top two cards of your library. Until your next end step, you may play those cards. Breakthrough - Whenever you cast your third spell each turn, you may exile Devoted Artistry from your graveyard. If you do, you may cast a copy of it at the beginning of your next upkeep. (You still pay its costs.) Ella, Rose Court Queen MSL 389 UR 3UR 5 Legendary Creature - Vampire Wizard 2 2 B Spawn two Wizard tokens/spawnx2 1/1 blue Wizard MSLCopy reminder/spawn Copy Flash Prowess When Ella enters the battlefield, create two 1/1 blue Wizard creature tokens with prowess. Whenever you cast a noncreature spell, you may sacrifice a creature. If you do, copy that spell. You may choose new targets for the copy. Havdan, Dawnglade Elder MSL 397 UG 2GU 4 Legendary Creature - Elf Druid 2 4 B Untap all other Elves you control during each other player's untap step. You may cast spells as though they had flash. Henry, River Cities Mayor MSL 382 WG 1GW 3 Legendary Creature - Human Advisor 4 3 B This spell can't be countered. Vigilance Noncreature spells cost 1 more to cast. Liactru Stormheart MSL 391 UR 4UR 6 Legendary Planeswalker - Liactru 5 B yInitialize/ccgreen=5+2, Scry 2/ccgreen+2;/vp1pt2-4, Spawn Elemental/ccgreen-4;/spawn 4/4 blue and red Elemental MSL-10, Copy reminder/ccgreen-10;/spawn CopyEmblem Get/spawn Liactru Emblem MSL [+2]: Scry 2, then you may draw a card. If you don't, Liactru Stormheart deals 2 damage to any target. [-4]: Create a 4/4 blue and red Elemental creature token. It gains flying, vigilance, and haste until end of turn. [-10]: For each player, create a token that's a copy of target permanent that player controls. You get an emblem with “Permanents you control have hexproof.” Pharika, Snake-Twined MSL 394 BG 1BG 3 Legendary Enchantment Creature - God 5 5 B Spawn Snake/spawn 1/1 green Snake MSLSpawn Snake/spawn 1/1 black Snake MSL Indestructible As long as your devotion to black and green is less than seven, Pharika isn't a creature. At the beginning of your upkeep, create a 1/1 green Snake creature token. If Pharika is a creature, create a 1/1 black Snake creature token with deathtouch instead. Saraf, Tuned Disciple MSL 392 UR 2UR 4 Legendary Artifact Creature - Robot Monk 3 3 B If you would draw your first card each turn, instead draw two cards, then discard a card. Whenever you draw an even numbered card in a turn, put a +1/+1 counter on Saraf, Tuned Disciple. (The second, fourth, sixth, etc.) Vielle, Undercity Wayfarer MSL 376 UB UB 2 Legendary Creature - Human Axiom 2 3 B Deathtouch, protection from legendary Vielle, Undercity Wayfarer has all loyalty abilities of permanents on the battlefield that cost +1, +0, or -1. (Before cost changes. Add or remove loyalty counters from Vielle to pay their loyalty costs.) Witchfinder Artur MSL 402 UBR 1UBR 4 Legendary Creature - Human Inquisitor 4 5 B Cast from Exile reminder/spawn Can Be Cast From Exile Whenever Witchfinder Artur enters the battlefield or attacks, each opponent mills two cards and loses 2 life. Whenever you cast an instant or sorcery spell, you may exile target instant or sorcery card with mana value less than that spell's mana value from an opponent's graveyard. If you do, cast a copy of the exiled card without paying its mana cost. Spectre of Terror MSL 355 B 1BB 3 Creature - Horror 2 2 B Flying When Spectre of Terror deals combat damage to a player, that player discards a card. Madness 1B (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.) Moresso, Infuser of Light MSL 329 VpVpVpVp 4 Legendary Creature - Elemental 4 4 B (Spend a different color of mana on each Vp.) Moresso, Infuser of Light is all colors. Hexproof from monocolored Whenever you cast a spell with four or more mana symbols in its mana cost, add four mana of different colors. This ability triggers only once each turn. Sphinx of Myriad Futures MSL 87 U 3UU 5 Creature - Sphinx 4 4 M Look at top three/vp1pt3 Flying, ward 3 Whenever Sphinx of Myriad Futures attacks, look at the top three cards of your library and reveal one of them. The defending player may have you put the revealed card into your hand. If they don't, put the other two cards into your hand. Then put the remaining cards into your graveyard. Avia, Despot of Death MSL 249 WB 1WB 3 Legendary Creature - Human Wizard 2 3 R Spawn Zombie Army/spawn 0/0 black Zombie Army MSL Whenever you gain life, amass Zombies 1. (Put a +1/+1 counter on an Army you control. It's also a Zombie. If you don't control one, create a 0/0 black Zombie Army creature token first.) If you would gain life except for the first time each turn, instead each opponent loses 1 life. (If multiple sources would cause you to gain life at the same time, choose one to be first.) Daiju, Lightning-Draw MSL 250 UR 1UR 3 Legendary Creature - Human Samurai 2 2 R Ward-Pay 2 life. (Whenever this creature becomes the target of a spell or ability an opponent controls, counter it unless that player pays 2 life.) You may cast sorcery spells as though they had flash. Whenever you cast a sorcery spell, Daiju, Lightning-Draw gets +2/+0 and gains first strike until end of turn. The Ardent Prodigy MSL 255 WUR URW 3 Legendary Creature - Human Warrior 2 3 R Reveal top one/vp1at1Journey tracker/spawn Journey Haste, prowess Whenever you cast a noncreature spell, journey. (To journey, exile the top card of your library face up. Whenever a creature you control deals combat damage to an opponent, put a journeyed card you own into your hand.) The Descent of Vengeance MSL 256 WBR 1RWB 4 Legendary Creature - Demon God 4 4 R First strike At the beginning of your end step, each opponent that lost life this turn loses 1 life and discards a card. You gain life equal to the life lost this way, then draw a card for each land card discarded this way. Luna, Loyal Friend MSL 32 W 1W 2 Legendary Creature - Fox 1 1 R When Luna enters the battlefield, you may put a +1/+1 counter or loyalty counter on target creature or planeswalker. Whenever another creature or planeswalker enters the battlefield, you may exile Luna. Return her to the battlefield at the beginning of the next end step. Arroyo, Infinitely Branching MSL 101 B 2BB 4 Legendary Creature - Reflection 4 4 R Once during each of your turns, when a card is put into a graveyard from anywhere, you may cast it. You may spend mana of any color to cast that spell. When Arroyo, Infinitely Branching is put into your graveyard from anywhere, you may cast it. Touch the Void MSL 139 B 1BBB 4 Sorcery R Each player loses 3 life, then discards a card, then sacrifices a creature, an enchantment, a land, a planeswalker and a token. Then exile all graveyards. Darksteel Mirror MSL 276 6 6 Artifact R You may have Darksteel Mirror enter the battlefield as a copy of any permanent on the battlefield, except it has indestructible in addition to its other abilities. Gaoming, Foxes' Friend MSL 21 W W 1 Legendary Creature - Human Cleric 2 1 R Spawn a token, you may instead Hu Li/spawn a token, you may instead Hu Li MSL As long as you control five or more creatures, if you would create a token, you may instead create Hu Li, a legendary 4/4 white Fox Spirit creature token with flying and lifelink. Traft, Stensian Demonslayer MSL 45 W 1W 2 Legendary Creature - Human Cleric 2 2 R Spawn Angel/spawn 4/4 white Angel MSL Ward 2 (Whenever this creature becomes the target of a spell or ability an opponent controls, counter it unless that player pays 2.) 2WW, Return an unblocked attacking creature you control to its owner's hand: Create a 4/4 white Angel creature token with flying that's tapped and attacking. Mizuki, Lady of All Waters MSL 73 U 1U 2 Legendary Creature - Merfolk 2 1 R (Transcend as a sorcery to gain that type and a +1/+1 counter.) Flying 2UU: Wizard Draw a card, then discard a card. Mizuki gains “Noncreature spells you cast cost 1 less.” 6UU: Avatar Draw two cards. Mizuki gains “Whenever Mizuki attacks, you may cast a noncreature spell from your hand without paying its mana cost.” Shadowbinder Touka MSL 262 UBR UBR 3 Legendary Creature - Avatar 2 3 R Cast from Exile reminder/spawn Can Be Cast From Exile When Shadowbinder Touka enters the battlefield or attacks, exile up to one target creature card from a graveyard. You may play creature cards exiled with Touka. Sacrifice another creature: Add two mana in any combination of colors. You can't spend this mana to cast spells from your hand. If this mana is spent to cast a creature spell, that creature enters the battlefield with a finality counter on it. Zidan, the Blazing Trail MSL 264 URG GUR 3 Legendary Creature - Salamander Dragon 2 2 R Flying, ward 2 Whenever you cast a noncreature spell, choose up to one target creature. If that spell's mana value is greater than that creature's power, put +1/+1 counters on it equal to the difference. Midwife to the World MSL 218 G 1G 2 Legendary Creature - Elemental 1 2 R Copy reminder/spawn Copy T, Mill a card: Add G. XUB, T, Exile a permanent card with mana value X from your graveyard: Create a tapped token that's a copy of it, except it's an X/X Elemental creature in addition to its other types. Lady Asuka, the Dripping Fang MSL 174 R 1R 2 Legendary Creature - Human Assassin 1 3 R First strike Whenever a creature you control with power 4 or greater attacks, you may pay 1R. When you do, target creature gets +3/+2 and gains trample until end of turn. Himari, EXO-001 MSL 211 G 3GG 5 Legendary Creature - Hound Soldier 2 2 R When Himari enters the battlefield, put a +1/+1 counter on a creature you control. Creatures you control with counters on them have base power and toughness 4/4 and have trample. Kuwagata, Crested Master MSL 259 WRG 1RGW 4 Legendary Creature - Human Beast Samurai 3 4 R Vigilance Whenever another creature you control attacks, put a +1/+1 counter on it if it has less than 4 power. Otherwise, it gains first strike and trample until end of turn. Ffion, Famine Warcaller MSL 164 R R 1 Legendary Creature - Elf Rebel 0 1 R Spawn Rat/spawn 1/1 black Rat MSL Whenever another nontoken creature you control dies, create a 1/1 black Rat creature token with “This creature can't block” if this is the first time this ability has resolved this turn. Otherwise, Ffion, Famine Warcaller deals 1 damage to each player. Reytali, Song of the Sand MSL 184a,184b R 2R 3 Legendary Creature - Human Citizen 2 3 R Cast from Exile reminder/spawn Can Be Cast From ExileAscend/cf;/ccgreen=4-3, Spawn two Sand tokens/ccgreen-3;/spawnx2 3/1 red Sand MSL Each instant and sorcery card in your hand has orchestrate. Its orchestrate cost is equal to its mana cost reduced by 2. (You may exile those cards from your hand anytime you could cast a sorcery for their orchestrate cost. When you next resolve a spell, you may cast it from exile without paying its mana cost.) When you cast your third spell this turn, exile Reytali, then return her to the battlefield transformed. ----- Reytali of Endless Muses|Legendary Planeswalker - Reytali [] Whenever you cast an instant or sorcery spell, put a loyalty counter on Reytali of Endless Muses. [0]: Add X mana in any combination of colors, where X is the number of spells you've cast this turn. [-3]: Create two 3/1 red Sand creature tokens with haste. Fel Alston, Halfway Queen MSL 257 WUB WUB 3 Legendary Creature - Human Warlock 2 3 R When Fel Alston, Halfway Queen enters the battlefield, return target creature card from your graveyard to the battlefield. Then exile that creature unless Fel Alston was cast for its escape cost. Escape-1WUB, Sacrifice two creatures. (You may cast this card from your graveyard for its escape cost.) Feathersword Duelist MSL 18 W 3WW 5 Creature - Angel Warrior 5 5 M Adventure Reminder/spawn On an AdventureAdventure Reminder/spawn On an Adventure Flying, first strike, lifelink ----- United We Stand|Instant - Adventure Until end of turn, you can't lose the game, your opponents can't win the game, and your life total can't change. Vespo, Vivaire's Butler MSL 143 B 1BB 3 Legendary Creature - Vampire Advisor 3 3 R Spawn Food/spawn Food MSLSpawn Bat/spawn 1/1 black Bat MSL Whenever one or more other nontoken creatures die, create a Food token. (It's an artifact with “2, T, Sacrifice this artifact: You gain 3 life.”) Whenever you sacrifice a Food, create a 1/1 black Bat creature token with flying. Ysabelle, Skyguard Maverick MSL 244 WU 1WU 3 Legendary Creature - Human Soldier 1 4 R Flying, vigilance If a nonland permanent entering the battlefield would cause a triggered ability of a permanent you control to trigger, you may have that ability trigger an additional time. If you do, each opponent copies that ability and may choose new targets for the copies. Dr. Vracyi, Rastinov's Mortician MSL 245 UB UB 2 Legendary Creature - Human Scientist 1 4 R Copy reminder/spawn Copy 2UB, Sacrifice a creature: Return target creature card from your graveyard to the battlefield with a finality counter on it. It gains myriad. (Whenever it attacks, for each opponent other than defending player, you may put a token that's a copy of this creature onto the battlefield tapped and attacking that player or a planeswalker they control. Exile the tokens at end of combat.) Miqatal, Gilded Reliquary MSL 260 BRG 1BRG 4 Legendary Creature - Spirit Warrior 4 4 R Copy reminder/spawn Copy Whenever another nontoken creature you control dies, you may exile it. If you do, create a token that's a copy of it, except it has base power and toughness 1/1. If that creature had power 4 or greater, create two of those tokens instead. Sedna, Deepfathom Delver MSL 85 U 2U 3 Legendary Creature - Merfolk Warlock 2 3 R Whenever a creature enters the battlefield under your control, if it wasn't cast from your hand, you may mill a number of cards equal to its mana value. If you do, you may return a noncreature card milled this way from your graveyard to your hand. Rixia, Rift Shunted MSL 81 U 2U 3 Legendary Creature - Human Advisor 2 2 R Copy reminder/spawn Copy When Rixia, Rift Shunted enters the battlefield, target creature can't be blocked this turn. Whenever a creature you control deals combat damage to an opponent, you may aetherize it. (To aetherize, create a token that's a copy of it, then exile that token.) The River Treader MSL 131 B 1B 2 Legendary Creature - Spirit 1 2 R Reveal top one/vp1at1Journey tracker/spawn Journey Flying Whenever one or more other creatures die for the first time each turn, journey. (To journey, exile the top card of your library face up. Whenever a creature you control deals combat damage to an opponent, put a journeyed card you own into your hand.) Faux, Who Lives for the Hunt MSL 116 B 4B 5 Legendary Creature - Shapeshifter 1 1 R Faux, Who Lives for the Hunt enters the battlefield as a copy of a creature card in your graveyard except it's legendary and has changeling and “When this creature dies, if it didn't have a bounty counter on it, return it to the battlefield with a bounty counter.” (It has “When this creature dies, each opponent draws a card” as long as it has a bounty counter on it.) Jawbone, Ravenous Mutant MSL 215 G 1GG 3 Legendary Creature - Crocodile 3 3 R Trample Whenever a creature card is put into your graveyard from anywhere, put a +1/+1 counter on Jawbone, Ravenous Mutant. Kami of Night's Memory MSL 258 WBG 2WBG 5 Legendary Creature - Spirit 4 4 R Lifelink, first strike You may cast creature spells from your graveyard if their mana value is less than or equal to the amount of life you have gained this turn. Whenever you cast a creature spell this way, it enters the battlefield with a finality counter on it. Yeshin of New Humanity MSL 243 G 2GG 4 Legendary Artifact Creature - Construct 4 4 R Spawn Construct/spawn 1/1 colorless Construct MSL 1G: Create a 1/1 colorless Construct artifact creature token. 2GG: Target creature you control becomes 4/4. (This lasts indefinitely.) 4GGGG: Put four +1/+1 counters on each creature you control with power 4 or greater. The Undercity Amalgam MSL 251 BG 4BG 6 Legendary Creature - Ooze Hydra 7 6 R Adventure Reminder/spawn On an AdventureCast from Exile reminder/spawn Can Be Cast From ExileAdventure Reminder/spawn On an Adventure Permanent cards in your graveyard have The Undercity Amalgam's Adventure. Once during each of your turns, you may cast an Adventure spell from your graveyard. ----- Sewage Flow|Sorcery - Adventure Exile two target cards from your graveyard. If they share a card type, draw a card. (Then exile this card. You may cast the creature later from exile.) Aoia, Monarch of Beauty MSL 254 WUG GWU 3 Legendary Planeswalker - Aoia 3 R yInitialize/ccgreen=3-2/ccgreen-2-9, Emblem Get/ccgreen-9;/spawn Aoia Emblem MSL [0]: Choose up to one target creature. You may put two +1/+1 counters on it, a +1/+1 counter on it and a loyalty counter on Aoia, Monarch of Beauty, or two loyalty counters on Aoia. [-2]: Exile target creature, then return it to the battlefield. For each kind of counter on it before it left, put that many of that kind of counter on it. [-9]: You get an emblem with “If an effect would put one or more counters on a permanent you control, it puts five times that many of those counters on that permanent instead.” Aoia can be your commander. Symbolic Ontologies MSL 90 U 3UU 5 Enchantment - Discovery Study R Spawn Sphinx Wizard/spawn 4/4 blue Sphinx Wizard MSLReveal top six/vp1at6Additional library reminder/spawn Additional Library (As this Discovery enters and after your draw step, add a progress counter. Stop after you've discovered.) Archive 6 (As this enters the battlefield, shuffle the top six cards of your main library into a new face up library. Sacrifice this after the archived library is empty.) Draw a card from each of your libraries. discover - When you draw the last card from the archived library, create a 4/4 blue Sphinx Wizard creature token with flying. Karina's Explorations MSL 216 G 1G 2 Enchantment - Discovery R Spawn Scout/spawn 1/1 Scout MSLReveal top one/vp1at1 (As this Discovery enters and after your draw step, add a progress counter. Stop after you've discovered.) Target creature or planeswalker you control explores. (Reveal the top card of your library. Put it into your hand if it's a land. Otherwise, put a +1/+1 or loyalty counter on that permanent, then you may mill that card.) You may play an additional land this turn. C - At the beginning of your upkeep, if you control seven or more differently named permanents, create a 1/1 Scout creature token that's all colors. Lothaire of the Radiant Order MSL 252 WR 2RW 4 Legendary Creature - Incarnation Knight 3 2 R Spawn Reflection/spawn 0/0 colorless Reflection MSL First strike, haste Whenever Lothaire attacks, create a 0/0 colorless Reflection creature token that's tapped and attacking. Creatures you control get +1/+1 until end of turn. 2RW: Put a +1/+1 counter on each creature you control. Blind Eternal MSL 1 9 9 Creature - Eldrazi 8 8 U Flying Blind Eternal can't be blocked by creatures with mana value 2 or less. 3, Discard Blind Eternal: Search your library for a noncreature card with a mana ability, reveal it, put it into your hand, then shuffle. Activate only as a sorcery. The Amaranthine Eye MSL 265 3 3 Legendary Artifact R Once each turn, if a triggered ability of another legendary permanent you control would trigger, you may have it trigger an additional time. Hasan of Clashing Truths MSL 64 U 3UU 5 Legendary Creature - Azra Wizard 4 4 R Whenever you cast an instant or sorcery spell from your hand, put that card onto the battlefield face down as a 2/2 creature instead of putting it into your graveyard as it resolves. Whenever a face-down creature you control deals combat damage to an opponent, you may exile it. If you do, you may cast it without paying its mana cost. Mahnaz of Moonlit Blades MSL 177 R 1RR 3 Legendary Creature - Human Warrior 2 1 R Spawn Soldier Army/spawn 0/0 white Soldier Army MSL Armies you control attack each combat if able. At the beginning of combat on your turn, recruit. (Create a 0/0 white Soldier Army creature token, then put a +1/+1 counter on each Army you control.) Jal, Granter of Swift Deaths MSL 247 RG 3RG 5 Legendary Creature - Manticore 4 4 R Flying, trample At the beginning of combat on your turn, goad all creatures with power 3 or less. (Until your next turn, that creature attacks each combat if able and attacks a player other than you if able.) Whenever a creature deals combat damage to an opponent, put a +1/+1 counter on it. The Unshakable Kian MSL 253 UG 6GU 8 Legendary Creature - Djinn Wizard 11 11 R The Unshakable Kian enters the battlefield with three wish counters on him. Remove a wish counter from Kian: Choose one. Activate only as a sorcery and only once each turn. • Kian gains hexproof and trample until your next turn. • Tap up to three target nonland permanents and put a stun counter on each of them. • If you have fewer than four cards in hand, draw cards equal to the difference. The Paragon of Haberdashery MSL 2 3 3 Legendary Planeswalker - Okus 3 U yInitialize/ccgreen=3-1/ccgreen-1 Each planeswalker you control is an Okus in addition to its other types. [-1]: Search your library for a planeswalker card or an Aura card with enchant planeswalker, reveal it, and put it into your hand, then shuffle. The Paragon of Haberdashery can be your commander. If it is, it's all colors. Prince of Stars MSL 182 R 3RR 5 Creature - Elemental Dragon 4 4 M Cascade (When you cast this spell, exile cards from the top of your library until you exile a nonland card that costs less. You may cast it without paying its mana cost. Put the exiled cards on the bottom in a random order.) Flying Dragon spells you cast have cascade. Aurora Hydra MSL 198 G 3GG 5 Creature - Hydra Spirit 5 4 M Adventure Reminder/spawn On an AdventureAdventure Reminder/spawn On an Adventure This spell can't be countered. Hexproof ----- Call of the Crossed|Sorcery - Adventure This spell can't be countered. Search your library for a basic land or a Hydra card not named Aurora Hydra, reveal it, and put it into your hand. Then shuffle. Rahman, Gardener of Greatness MSL 232 G 3GG 5 Legendary Creature - Nephilim Druid 4 4 R Spawn Wurm/spawn 3/3 green Wurm MSL Whenever another nontoken creature you control dies, you may return it to the battlefield tapped face down under its owner's control. It's a Forest land. 4G, Return a land you control to its owner's hand: Create a 3/3 green Wurm creature token. Activate only as a sorcery. Lei Yu, Ever-Learning MSL 248 WG 1GW 3 Legendary Creature - Cat Monk Cleric 2 2 R Vigilance Creatures you control with a +1/+1 counter on them have mentor. (Whenever this creature attacks, put a +1/+1 counter on target attacking creature with lesser power.) Creatures you control with no +1/+1 counters on them have training. (Whenever this creature attacks with another creature with greater power, put a +1/+1 counter on this creature.) Food MSL tokens MSL70 0 Token T 2, T, Sacrifice this artifact: You gain 3 life. 1/1 black Bat MSL tokens MSL32 B 0 Token 1 1 T Flying 0/0 black Zombie Army MSL tokens MSL43 B 0 Token 0 0 T 1/1 Scout MSL tokens MSL64 WUBRG 0 Token 1 1 T (This is all colors.) 0/0 colorless Reflection MSL tokens MSL4 0 Token 0 0 T 0/0 white Soldier Army MSL tokens MSL19 W 0 Token 0 0 T Final Commandment MSL 19 W 3WW 5 Sorcery R Each player chooses a legendary permanent from among the nonland permanents they control, then sacrifices the rest. Masterwork Archivist MSL 288 4 4 Artifact Creature - Construct 2 2 R When Masterwork Archivist enters the battlefield, search your library and/or command zone for a legendary card, reveal it, then put it into your hand or graveyard. If you searched your library this way, shuffle. When Masterwork Archivist dies, you may draw a card. Seluriel's Blessing MSL 42 W 4WW 6 Enchantment R When Seluriel's Blessing enters the battlefield, put a +1/+1 counter on each creature you control. Creatures you control enter the battlefield with an additional +1/+1 counter on them. Creatures you control with counters on them have vigilance and indestructible. reprint, Tiger of the Drums MSL 138 B 3BB 5 Creature - Cat Demon 4 3 M Menace, haste Whenever Tiger of the Drums attacks, choose one - • Exile target opponent's graveyard. • You draw a card and lose 1 life. • Torment each opponent. (They lose 3 life unless they discard a card or sacrifice a nonland permanent.) Mad Queen Margarete MSL 246 BR BR 2 Legendary Creature - Wolf Noble 1 3 R Menace Whenever Margarete or another creature you control dies, up to one target creature you control cackles. (Put a menace counter on it. If it already has menace, it deals 1 damage to each opponent instead.) Once each turn, when Margarete or another creature you control with menace dies, you may torment each opponent. (They lose 3 life unless they discard a card or sacrifice a nonland permanent.) Ominous Dragoncaller MSL 180 R 1RR 3 Creature - Human Shaman 3 2 R Adventure Reminder/spawn On an AdventureAdventure Reminder/spawn On an Adventure Ominous Dragoncaller gets +1/+1 and has flying as long as you control a Dragon. ----- Call of the Dragon|Sorcery - Adventure Search your library for a Dragon card, reveal it, put it into your hand, then shuffle. It deals damage equal to its power to you. Harmony and Morah MSL 25 W 2W 3 Legendary Creature - Azra Orc Merchant 1 1 R Spawn Food/spawn Food MSL Whenever another nontoken permanent enters the battlefield under your control, create a Food token. At the beginning of each end step, put X +1/+1 counters on up to one target creature, where X is the amount of life you've gained this turn. 2/2 white Bird MSL tokens MSL9 W 0 Token 2 2 T Flying 1/1 white Cleric MSL tokens MSL11 W 0 Token 1 1 T Lifelink 8/8 blue Kraken MSL tokens MSL24 U 0 Token 8 8 T Trample 2/2 blue Sand MSL tokens MSL28 U 0 Token 2 2 T Hexproof 3/1 red Sand MSL tokens MSL48 R 0 Token 3 1 T Haste 3/3 green Sand MSL tokens MSL55 G 0 Token 3 3 T 1/1 red Elemental MSL tokens MSL47 R 0 Token 1 1 T 9/9 colorless Angel MSL tokens MSL66 0 Token 9 9 T Flying, lifelink 2/2 blue and black Elemental MSL tokens MSL61 UB 0 Token 2 2 T 4/4 red Elemental MSL tokens MSL46 R 0 Token 4 4 T Haste Creatures blocking this creature have winnow. (Damage dealt to it also causes its controller to lose that much life.) Aoia Emblem MSL tokens MSL79 0 Token T If an effect would put one or more counters on a permanent you control, it puts five times that many of those counters on that permanent instead. Liactru Emblem MSL tokens MSL81 0 Token T Permanents you control have hexproof. Vetas Emblem MSL tokens MSL82 0 Token T Whenever a creature you control dies, search your library for a creature card, reveal it, and put it into your hand, then shuffle. Arina Emblem MSL tokens MSL80 0 Token T Cast from Exile reminder/spawn Can Be Cast From Exile You may play cards from exile. Aleryn Emblem MSL tokens MSL78 0 Token T Whenever a player casts a spell, this emblem deals 3 damage to any target. 1/1 blue Tentacle MSL tokens MSL30 U 0 Token 1 1 T 1/1 blue Jellyfish MSL tokens MSL22 U 0 Token 1 1 T Slipstream 1/1 black Snake MSL tokens MSL39 B 0 Token 1 1 T Deathtouch 1/1 green Snake MSL tokens MSL57 G 0 Token 1 1 T 1/1 blue Wizard MSL tokens MSL31 U 0 Token 1 1 T Prowess 3/3 white Angel MSL tokens MSL6 W 0 Token 3 3 T Flying colorless Function MSL tokens MSL3 0 Token T (Sacrifice this as you cast an instant or sorcery to add the following effect to that spell.) If this spell would create one or more tokens, it creates twice that many of those tokens instead. Xiong Emblem MSC tokens MSC121 0 Token T Whenever a creature dies, this emblem deals damage equal to that creature's power to any target and you draw that many cards. Dreadful Authority IMP 4 W 3W 4 Instant C Put target attacking or blocking creature on the bottom of its owner's library. Saga Token ACT tokens ACT22 0 Token T yInitialize/ccyellow=1 Salome Emblem ACT tokens ACT21 0 Token T You may pay 0 rather than pay the mana cost for the second spell you cast each turn. Fatigue (SL122) LAIR 1008 2 2 Sorcery C Draw a card. reprint, Ominous Discovery (SL122) LAIR 1009 U 1U 2 Sorcery R Look at top three/vp1pt3Cast from Exile reminder/spawn Can Be Cast From Exile Look at the top three cards of your library. Put one of them into your hand and the rest into your graveyard. Rerun (If you cast this from your hand, exile it as it resolves. Whenever a creature you control dies, you may cast this card from exile without paying its mana cost.) reprint, Unified Theory (SL122) LAIR 1010 U 5UUU 8 Legendary Enchantment R If you would draw a card, you may return an instant or sorcery card from your graveyard to your hand instead. U: Draw three cards. reprint, Eve's Scheme (SL122) LAIR 1011 B 2B 3 Enchantment R At the beginning of your upkeep, draw a card and reveal it. You lose life equal to that card's mana value unless you control an Eve planeswalker. reprint, Expose (SL122) LAIR 1012 B B 1 Sorcery R Choose a color. Target player reveals their hand and you choose a card of that color from it. If you do, that player discards that card and you lose 1 life. reprint, Culminating Chaos (SL122) LAIR 1013 R 1RR 3 Sorcery R Reveal top two/vp1at2Cast from Exile reminder/spawn Can Be Cast From Exile Escalate RR (Pay this cost for each mode chosen beyond the first.) Choose one or more. You may choose the same mode more than once. • Culminating Chaos deals 2 damage to each creature and each planeswalker. • Exile the top two cards of your library and add RR. Until end of turn, you may play those cards. reprint, Daydream (SL122) LAIR 1014 R R 1 Sorcery R Discard your hand, then draw two cards. Conjure a card named Fatigue and put it on top of your library. (It's a colorless sorcery that costs 2 with “Draw a card.”) reprint, Flamecaller's Command (SL122) LAIR 1015 R 1RR 3 Sorcery R Reveal top two/vp1at2Cast from Exile reminder/spawn Can Be Cast From Exile Choose two - • Exile the top two cards of your library. You may play them until the end of your next turn. • Add RR. • Creatures you control get +1/+0 until end of turn. • Flamecaller's Command deals 1 damage to each creature you don't control. reprint, Break Free (SL122) LAIR 1016 WUBRG WUBRG 5 Instant R You may put a permanent card from your hand onto the battlefield. If it's a planeswalker, it enters the battlefield with five loyalty counters rather than any other amount, and you may activate its loyalty abilities this turn any time you could cast an instant. reprint, Digital Immortality (SL122) LAIR 1017 UBR 1UBR 4 Legendary Artifact R Spawn Treasure/spawn Treasure LAIR You can't lose the game. Whenever you draw a card, create a tapped Treasure token. When you lose life, sacrifice that many permanents. reprint, Gathering the Gang (SL122) LAIR 1018 WG 2GW 4 Enchantment R Whenever one or more +1/+1 counters are put on a creature you control, you may search your library for a creature card, reveal it, put it into your hand, then shuffle. reprint, No Rest (SL122) LAIR 1019 WB 2WB 4 Sorcery R Cast from Exile reminder/spawn Can Be Cast From Exile Put target permanent card with mana value 3 or less from a graveyard onto the battlefield under your control. Leitmotif (If you cast this spell from your hand, exile it as it resolves. When you next cast a spell that shares a color with this card, you may cast this from exile without paying its mana cost.) reprint, Treasure LAIR tokens LAIR74 0 Token T T, Sacrifice this artifact: Add one mana of any color. Emblem PSA tokens PSA6 0 Token T The “legend rule” doesn't apply to creatures and planeswalkers you control. Nidohagane Warfans PSA tokens PSA5 1 Token T Equipped creature gets +1/+0. Equip 1 Scorch RCM 97 R R 1 Sorcery C Scorch deals 3 damage to any target. reprint, Gold RWR tokens RWR5 0 Token T Sacrifice Gold: Add one mana of any color. Cosmic Coalescing CHAMPIONS 124 UR XUR 2 Instant M Cosmic Coalescing deals X damage to any target. You may reveal a noncreature card with mana value X or less you own from outside the game and put it into your hand. X can't be 0. Exile Cosmic Coalescing. reprint, Vielle, Undercity Wayfarer CHAMPIONS 125 UB UB 2 Legendary Creature - Human Axiom 2 3 M Deathtouch, protection from legendary Vielle, Undercity Wayfarer has all loyalty abilities of permanents on the battlefield that cost +1, +0, or -1. reprint, Curator of Cures (SL123) LAIR 1020 W W 1 Creature - Human Cleric 1 2 R Spawn Aura/spawn white Aura LAIR When Curator of Cures enters the battlefield, adjudicate. (Create a white Aura enchantment token with enchant creature and “Sacrifice this token: Untap enchanted creature” attached to target creature.) Whenever an Aura enters the battlefield under your control, you gain 1 life. reprint, Open the Secret Paths (SL123) LAIR 1021 U 2U 3 Instant R Exile two target permanents you control, then return them to the battlefield under your control. reprint, Wave of Decay (SL123) LAIR 1022 B XB 1 Sorcery R Spend only black mana on X. Up to two target creatures each get -X/-X until end of turn. You gain X life. reprint, Koisoul Diver (SL123) LAIR 1023 R 5RR 7 Creature - Merfolk Wizard 4 4 R Creatures you control get +1/+0 for each color among permanents you control and have haste. Whenever you cast a white, blue, black, or green instant or sorcery spell, copy it for each of its colors. You may choose new targets for the copies. reprint, Searing Grace (SL123) LAIR 1024 R 2R 3 Instant R This spell costs 2 less to cast if you activated an ability that's not a mana ability this turn. Searing Grace deals 3 damage to any target. reprint, Miraculous Genesis (SL123) LAIR 1025 G 2GG 4 Sorcery R Starting with you, each player may put a permanent card from their hand onto the battlefield. Then each player may choose a noncreature, nonland permanent. Destroy those permanents. reprint, Relic Corrosion (SL123) LAIR 1026 G G 1 Instant R Glitch 2 (Remove one [restriction] for each time you pay the glitch cost.) Destroy target artifact or enchantment [with mana value 3 or less]. reprint, Curtain Call (SL123) LAIR 1027 BR 4BR 6 Sorcery R Return all creature cards from your graveyard to the battlefield. Those creatures gain haste until end of turn. At the beginning of the next end step, you lose the game. reprint, Keep What Was Lost (SL123) LAIR 1028 UB 1UB 3 Instant R Cast from Exile reminder/spawn Can Be Cast From Exile Return target creature, instant, or sorcery card from your graveyard to your hand. Then exile Keep What Was Lost if it wasn't cast from your hand. Acquiesce (If you cast this spell from your hand, exile it as it resolves. When one or more creatures you control deal combat damage to an opponent, you may cast this card from exile without paying its mana cost.) reprint, Reminiscence (SL123) LAIR 1029 UG 1G/U 2 Instant R Mill three cards. Return a card from among the milled cards to your hand. Then shuffle three cards from graveyards into their owners' libraries. reprint, Anointed Cursebreaker (SL124) LAIR 1030 W 1W 2 Creature - Human Cleric Soldier 2 2 R Lifelink When Anointed Cursebreaker enters the battlefield, you may exile target artifact or enchantment an opponent controls. When Anointed Cursebreaker is no longer on the battlefield, return the exiled card to its owner's hand. reprint, Harm's Way (SL124) LAIR 1031 W W 1 Instant R The next 2 damage that a source of your choice would deal to you and/or permanents you control this turn is dealt to any target instead. reprint, Moment of Tranquility (SL124) LAIR 1032 U U 1 Instant R Cast this spell only during your turn. Counter target spell. reprint, Old Grudges (SL124) LAIR 1033 B B 1 Sorcery R Target creature gets -X/-X until end of turn, where X is the number of enchantments you control. reprint, Small Luxuries (SL124) LAIR 1034 B B 1 Instant R You draw a card and you lose 1 life. When Small Luxuries is put into your graveyard from your hand or library, put it into your hand at the beginning of the next end step. reprint, Dragoncalling (SL124) LAIR 1035 R 8R 9 Sorcery R This spell can't be countered. For each spell you've cast this turn, search your library for a Dragon permanent card and put it onto the battlefield. Then shuffle. reprint, Shal'Draen's Rage (SL124) LAIR 1036 R 1R 2 Instant R Kicker 1R (You may pay an additional 1R as you cast this spell.) Shal'Draen's Rage deals 1 damage to each creature. If this spell was kicked, it deals 3 damage to each creature instead. reprint, Gathering the Gang (SL124) LAIR 1037 WG 2GW 4 Enchantment R Whenever one or more +1/+1 counters are put on a creature you control, you may search your library for a creature card, reveal it, put it into your hand, then shuffle. reprint, LH-6 Brutality (SL124) LAIR 1038 BR 2BR 4 Artifact Creature - Construct 5 5 R Haste LH-6 Brutality can't attack or block unless you have two or fewer cards in hand. T: Each player discards a card. Activate only as a sorcery. reprint, Plasma Addict (SL124) LAIR 1039 UR UR 2 Creature - Human Rogue 3 3 R Menace, haste Whenever another player casts a spell that targets Plasma Addict, that player gains control of Plasma Addict. reprint, Cosmic Coalescing MPS_MSE 124 UR XUR 2 Instant M Cosmic Coalescing deals X damage to any target. You may reveal a noncreature card with mana value X or less you own from outside the game and put it into your hand. X can't be 0. Exile Cosmic Coalescing. reprint, Vielle, Undercity Wayfarer MPS_MSE 125 UB UB 2 Legendary Creature - Human Axiom 2 3 M Deathtouch, protection from legendary Vielle, Undercity Wayfarer has all loyalty abilities of permanents on the battlefield that cost +1, +0, or -1. reprint, Pay Up CHAMPIONS 126 B B 1 Sorcery M Spawn Treasure/spawn Treasure CHAMPIONS Target opponent reveals their hand. You choose a nonland card from it. If you can't, they discard a card. Otherwise, that player discards a card, then if they didn't discard the chosen card, you create a tapped Treasure token. reprint, Pay Up MPS_MSE 126 B B 1 Sorcery M Spawn Treasure/spawn Treasure MPS_MSE Target opponent reveals their hand. You choose a nonland card from it. If you can't, they discard a card. Otherwise, that player discards a card, then if they didn't discard the chosen card, you create a tapped Treasure token. reprint, 1/1 blue Wizard RVO tokens RVO5 U 0 Token 1 1 T Prowess