<?xml version="1.0" encoding="UTF-8"?>
<cockatrice_carddatabase version="3">
<sets>
<set>
<name>ACA</name>
<longname>Arcanum Academia</longname>
<settype>Custom</settype>
</set>
</sets>
<cards>

<card>
 <name>Peer Review</name>
 <set rarity="common">ACA</set>
 <color>U</color>
 <manacost>U</manacost>
 <cmc>1</cmc>
 <type>Instant</type>
 <tablerow>3</tablerow>
 <text>Reveal the top two cards of your library. Put one of them into your hand, then target opponent may have you put the other on the bottom of your library. (Otherwise put it back on top.)</text>
</card>
<card>
 <name>Fatigue</name>
 <set rarity="">ACA</set>
 <color></color>
 <manacost>2</manacost>
 <cmc>2</cmc>
 <type>Sorcery</type>
 <tablerow>3</tablerow>
 <text>Draw a card.</text>
</card>
<card>
 <name>Exhausting Failure</name>
 <set rarity="common">ACA</set>
 <color>U</color>
 <manacost>2U</manacost>
 <cmc>3</cmc>
 <type>Instant</type>
 <tablerow>3</tablerow>
 <text>Put target spell on top of its owner’s library.
Each player conjures Fatigue, a colorless sorcery that costs 2 and has “Draw a card” and puts it on top of their library.</text>
</card>
<card>
 <name>Professor's Notes</name>
 <set rarity="common">ACA</set>
 <color>B</color>
 <manacost>B</manacost>
 <cmc>1</cmc>
 <type>Sorcery</type>
 <tablerow>3</tablerow>
 <text>Target player reveals their hand. You choose a nonland card from it. That player discards that card.
Conjure Fatigue, a colorless sorcery that costs 2 and has “Draw a card” and put it on top of your library.</text>
</card>
<card>
 <name>Sleepless Studies</name>
 <set rarity="common">ACA</set>
 <color>U</color>
 <manacost>1U</manacost>
 <cmc>2</cmc>
 <type>Instant</type>
 <tablerow>3</tablerow>
 <text>Draw two cards.
Conjure Fatigue, a colorless sorcery that costs 2 and has “Draw a card” and put it on top of your library.</text>
</card>
<card>
 <name>Radiant Outburst</name>
 <set rarity="common">ACA</set>
 <color>R</color>
 <manacost>1R</manacost>
 <cmc>2</cmc>
 <type>Instant</type>
 <tablerow>3</tablerow>
 <text>Choose one —
• Radiant Outburst deals 3 damage to target creature.
• Harmonize twice. (To harmonize, trigger up to one harmony of a permanent you control.)</text>
</card>
<card>
 <name>Whirling Repository</name>
 <set rarity="common">ACA</set>
 <color></color>
 <manacost></manacost>
 <cmc>0</cmc>
 <type>Land - Academy </type>
 <tablerow>0</tablerow>
 <text>Whirling Repository enters the battlefield with two charge counters on it.
T: Add C.
T, Remove three charge counters from Academies you control: Draw a card.</text>
</card>
<card>
 <name>Alchemical Reserve</name>
 <set rarity="common">ACA</set>
 <color></color>
 <manacost></manacost>
 <cmc>0</cmc>
 <type>Land - Academy </type>
 <tablerow>0</tablerow>
 <text>T: Add C.
1, T: Put a charge counter on Alchemical Reserve for each differently named Academy you control.</text>
</card>
<card>
 <name>Soaring Observatory</name>
 <set rarity="common">ACA</set>
 <color></color>
 <manacost></manacost>
 <cmc>0</cmc>
 <type>Land - Academy </type>
 <tablerow>0</tablerow>
 <text>Soaring Observatory enters the battlefield with a charge counter on it.
T: Add C.
T, Remove up to three charge counters from Academies you control: Add one mana of any color for each charge counter removed this way.</text>
</card>
<card>
 <name>Glorious Sanctum</name>
 <set rarity="uncommon">ACA</set>
 <color></color>
 <manacost>1</manacost>
 <cmc>1</cmc>
 <type>Artifact - Study </type>
 <tablerow>1</tablerow>
 <text>Archive 3 (As this enters, shuffle the top three cards of your main library into a new face up library. Sacrifice this after the archived library is empty.)
Whenever you draw a card from the archived library, put the top card of your main library on the bottom of the archived library.
W: Exchange a card from the archived library with a card from your hand.</text>
</card>
<card>
 <name>Calming Sanctum</name>
 <set rarity="uncommon">ACA</set>
 <color></color>
 <manacost>1</manacost>
 <cmc>1</cmc>
 <type>Artifact - Study </type>
 <tablerow>1</tablerow>
 <text>Archive 3 (As this enters, shuffle the top three cards of your main library into a new face up library. Sacrifice this after the archived library is empty.)
Whenever you draw a card from the archived library, put the top card of your main library on the bottom of the archived library.
G: Exchange a card from the archived library with a card from your hand.</text>
</card>
<card>
 <name>Prove Worthy</name>
 <set rarity="uncommon">ACA</set>
 <color>WBR</color>
 <manacost>RWB</manacost>
 <cmc>3</cmc>
 <type>Instant</type>
 <tablerow>3</tablerow>
 <text>Choose two or four —
• Prove Worthy has lifelink and can’t be countered.
• Prove Worthy deals 3 damage to target player or planeswalker.
• Prove Worthy deals 3 damage to target creature or planeswalker.
• Conjure Fatigue, a colorless sorcery that costs 2 and has “Draw a card” and put it on top of your library.</text>
</card>
<card>
 <name>Dance of Steel and Song</name>
 <set rarity="uncommon">ACA</set>
 <color>WU</color>
 <manacost>1WU</manacost>
 <cmc>3</cmc>
 <type>Enchantment</type>
 <tablerow>1</tablerow>
 <text>When Dance of Steel and Song enters the battlefield, rouse 2. (Distribute two +1/+1 counters among permanents you control. If they aren’t creatures, tap them and they become 0/0 creatures in addition to their other types.)
Artifact and enchantment creatures you control get +1/+1.</text>
</card>
<card>
 <name>Patient Herbology</name>
 <set rarity="common">ACA</set>
 <color>G</color>
 <manacost>1G</manacost>
 <cmc>2</cmc>
 <type>Enchantment</type>
 <tablerow>1</tablerow>
 <text>When Patient Herbology enters the battlefield, rouse 2. (Distribute two +1/+1 counters among permanents you control. If they aren’t creatures, tap them and they become 0/0 creatures in addition to their other types.)
Sacrifice Patient Herbology: Untap target land. You gain 2 life.</text>
</card>
<card>
 <name>Luminescent Feathrets</name>
 <set rarity="uncommon">ACA</set>
 <color>W</color>
 <manacost>XW</manacost>
 <cmc>1</cmc>
 <type>Creature - Ferret Bird </type>
 <pt>1/1</pt>
 <tablerow>2</tablerow>
 <text>When you cast this spell, copy it for each color of mana spent to cast it beyond the first.
Flying, lifelink</text>
</card>
<card>
 <name>Charcoal Claws</name>
 <set rarity="common">ACA</set>
 <color>R</color>
 <manacost>R</manacost>
 <cmc>1</cmc>
 <type>Instant</type>
 <tablerow>3</tablerow>
 <text>Rouse 1. Target permanent gains first strike until end of turn if it’s a creature. (Put a +1/+1 counter on a permanent you control. If it isn’t a creature, tap it and it becomes a 0/0 creature in addition to its other types.)</text>
</card>
<card>
 <name>Somnambulance</name>
 <set rarity="uncommon">ACA</set>
 <color>B</color>
 <manacost>1BB</manacost>
 <cmc>3</cmc>
 <type>Enchantment</type>
 <tablerow>1</tablerow>
 <text>When Somnambulance enters the battlefield, each player conjures Fatigue, a colorless sorcery that costs 2 and has “Draw a card” and puts it on top of their library.
Whenever a player casts a spell named Fatigue, you may draw a card. If you do, you lose 1 life.</text>
</card>
<card>
 <name>Strict Instructor</name>
 <set rarity="common">ACA</set>
 <color>U</color>
 <manacost>U</manacost>
 <cmc>1</cmc>
 <type>Creature - Human Wizard Advisor </type>
 <pt>1/1</pt>
 <tablerow>2</tablerow>
 <text>When Strict Instructor enters the battlefield, harmonize. (Trigger up to one harmony of a permanent you control.)
Harmony — Untap target permanent.</text>
</card>
<card>
 <name>Illumination Savant</name>
 <set rarity="uncommon">ACA</set>
 <color>W</color>
 <manacost>2WW</manacost>
 <cmc>4</cmc>
 <type>Creature - Human Wizard Advisor </type>
 <pt>3/2</pt>
 <tablerow>2</tablerow>
 <text>Whenever Illumination Savant attacks, harmonize. (Trigger up to one harmony of a permanent you control.)
Harmony — Put a +1/+1 counter on each artifact creature and enchantment creature you control.</text>
</card>
<card>
 <name>Oil the Mind</name>
 <set rarity="uncommon">ACA</set>
 <color>UB</color>
 <manacost>UB</manacost>
 <cmc>2</cmc>
 <type>Instant</type>
 <tablerow>3</tablerow>
 <text>You may cast Oil the Mind from your graveyard.
Target player mills three cards.
If Oil the Mind was cast from your graveyard, conjure Fatigue, a colorless sorcery that costs 2 and has “Draw a card” and put it on top of your library.</text>
</card>
<card>
 <name>Arpechian Bellowers</name>
 <set rarity="uncommon">ACA</set>
 <color>G</color>
 <manacost>3GG</manacost>
 <cmc>5</cmc>
 <type>Creature - Giant Beast </type>
 <pt>4/4</pt>
 <tablerow>2</tablerow>
 <text>Trample
When Arpechian Bellowers enters the battlefield, harmonize. (Trigger up to one harmony of a permanent you control.)
Harmony — Search your library for a green creature card, reveal it, put it into your hand, then shuffle.</text>
</card>
<card>
 <name>Stir the Pot</name>
 <set rarity="uncommon">ACA</set>
 <color>B</color>
 <manacost>1B</manacost>
 <cmc>2</cmc>
 <type>Instant</type>
 <tablerow>3</tablerow>
 <text>Choose one or three —
• Target opponent loses 3 life.
• Return target creature card with mana value 3 or less from your graveyard to the battlefield.
• Conjure Fatigue, a colorless sorcery that costs 2 and has “Draw a card” and put it on top of your library.</text>
</card>
<card>
 <name>Cocky Bladesinger</name>
 <set rarity="common">ACA</set>
 <color>WR</color>
 <manacost>1RW</manacost>
 <cmc>3</cmc>
 <type>Creature - Human Warrior </type>
 <pt>3/1</pt>
 <tablerow>2</tablerow>
 <text>Flash
When Cocky Bladesinger enters the battlefield, it gains first strike, lifelink, and haste until end of turn.</text>
</card>
<card>
 <name>Training Duel</name>
 <set rarity="common">ACA</set>
 <color>G</color>
 <manacost>2G</manacost>
 <cmc>3</cmc>
 <type>Sorcery</type>
 <tablerow>3</tablerow>
 <text>Rouse 2. Target permanent you controls fights target creature you don’t control if both are creatures. (Distribute two +1/+1 counters among permanents you control. If they aren’t creatures, tap them and they become 0/0 creatures in addition to their other types.)</text>
</card>
<card>
 <name>Scintillating Tome</name>
 <set rarity="common">ACA</set>
 <color></color>
 <manacost>2</manacost>
 <cmc>2</cmc>
 <type>Artifact</type>
 <tablerow>1</tablerow>
 <text>When Scintillating Tome enters the battlefield, choose a nonbasic card name.
T: Scry 1, then you may reveal the top card of your library. If a card with the chosen name is revealed this way, put it into your hand.</text>
</card>
<card>
 <name>Bureaucratic Dues</name>
 <set rarity="uncommon">ACA</set>
 <color>WBG</color>
 <manacost>1WBG</manacost>
 <cmc>4</cmc>
 <type>Sorcery</type>
 <tablerow>3</tablerow>
 <text>Destroy all creatures. Each player shuffles their graveyard into their library.</text>
</card>
<card>
 <name>Fencing Tutor</name>
 <set rarity="common">ACA</set>
 <color>W</color>
 <manacost>2W</manacost>
 <cmc>3</cmc>
 <type>Creature - Human Soldier Advisor </type>
 <pt>1/1</pt>
 <tablerow>2</tablerow>
 <text>Double strike
When Fencing Tutor enters the battlefield, create a 0/1 white Soldier creature token with double strike.</text>
</card>
<card>
 <name>Jara Favored</name>
 <set rarity="common">ACA</set>
 <color>BG</color>
 <manacost>1BG</manacost>
 <cmc>3</cmc>
 <type>Creature - Human </type>
 <pt>3/2</pt>
 <tablerow>2</tablerow>
 <text>Jara Favored gets +2/+2 as long as you’ve lost life this turn.</text>
</card>
<card>
 <name>Cocky Delinquent</name>
 <set rarity="uncommon">ACA</set>
 <color>BRG</color>
 <manacost>2BRG</manacost>
 <cmc>5</cmc>
 <type>Creature - Human Warrior </type>
 <pt>2/5</pt>
 <tablerow>2</tablerow>
 <text>Whenever Cocky Delinquent is dealt damage, you gain that much life and Cocky Delinquent deals that much damage to up to one target creature or planeswalker you don’t control.</text>
</card>
<card>
 <name>Demanding Pupil</name>
 <set rarity="uncommon">ACA</set>
 <color>WB</color>
 <manacost>3WB</manacost>
 <cmc>5</cmc>
 <type>Creature - Human </type>
 <pt>2/4</pt>
 <tablerow>2</tablerow>
 <text>Whenever an opponent casts a spell, harmonize. (Trigger up to one harmony of a permanent you control.)
Harmony — Spells your opponents cast cost an additional 2 life to cast until your next turn.</text>
</card>
<card>
 <name>Endure Ennui</name>
 <set rarity="uncommon">ACA</set>
 <color>U</color>
 <manacost>3UU</manacost>
 <cmc>5</cmc>
 <type>Sorcery</type>
 <tablerow>3</tablerow>
 <text>Any number of target players mill twice X cards, where X is the number of artifacts and enchantments you control. Then you may cast a nonland card with mana value X or less from a graveyard without paying its mana cost. Exile Endure Ennui.</text>
</card>
<card>
 <name>Eager Guide</name>
 <set rarity="uncommon">ACA</set>
 <color>R</color>
 <manacost>2RR</manacost>
 <cmc>4</cmc>
 <type>Creature - Human </type>
 <pt>3/2</pt>
 <tablerow>2</tablerow>
 <text>Haste
Whenever Eager Guide attacks, tap up to two target creatures you don’t control.</text>
</card>
<card>
 <name>Banishing Initiate</name>
 <set rarity="uncommon">ACA</set>
 <color>W</color>
 <manacost>1W</manacost>
 <cmc>2</cmc>
 <type>Creature - Human Wizard </type>
 <pt>3/1</pt>
 <tablerow>2</tablerow>
 <text>When Banishing Initiate enters the battlefield, you may exile another target nonland permanent until Banishing Initiate leaves the battlefield.
At the beginning of your end step, sacrifice Banishing Initiate if a card with mana value 3 or greater is exiled by it.</text>
</card>
<card>
 <name>Arpechian Groundskeeper</name>
 <set rarity="common">ACA</set>
 <color></color>
 <manacost>3</manacost>
 <cmc>3</cmc>
 <type>Artifact Creature - Construct </type>
 <pt>1/1</pt>
 <tablerow>2</tablerow>
 <text>When Arpechian Groundskeeper enters the battlefield, rouse 1. (Put a +1/+1 counter on a permanent you control. If it isn’t a creature, tap it and it becomes a 0/0 creature in addition to its other types.)
Remove a +1/+1 counter from Arpechian Groundskeeper: Draw a card.</text>
</card>
<card>
 <name>Combustion Display</name>
 <set rarity="common">ACA</set>
 <color>R</color>
 <manacost>2R</manacost>
 <cmc>3</cmc>
 <type>Sorcery</type>
 <tablerow>3</tablerow>
 <text>Exile the top two cards of your library. You may play those cards until the end of your next turn. Whenever you play one of those cards, rouse 1. (Put a +1/+1 counter on a permanent you control. If it isn’t a creature, tap it and it becomes a 0/0 creature in addition to its other types.)</text>
</card>
<card>
 <name>Academy Assessor</name>
 <set rarity="uncommon">ACA</set>
 <color>W</color>
 <manacost>1W</manacost>
 <cmc>2</cmc>
 <type>Creature - Human Advisor </type>
 <pt>2/2</pt>
 <tablerow>2</tablerow>
 <text>After a player chooses two or more modes while casting a spell, you may pick one of those modes. That spell loses that mode. (That player doesn’t pick targets or pay costs related to that mode. If a mode is chosen multiple times, only one instance of that mode is lost.)</text>
</card>
<card>
 <name>Skyline Climber</name>
 <set rarity="common">ACA</set>
 <color>W</color>
 <manacost>3W</manacost>
 <cmc>4</cmc>
 <type>Creature - Human Citizen </type>
 <pt>2/3</pt>
 <tablerow>2</tablerow>
 <text>Flying
Whenever Skyline Climber attacks, another target creature you control gains flying until end of turn.</text>
</card>
<card>
 <name>Recollection Revelation</name>
 <set rarity="common">ACA</set>
 <color>W</color>
 <manacost>W</manacost>
 <cmc>1</cmc>
 <type>Enchantment</type>
 <tablerow>1</tablerow>
 <text>When Recollection Revelation enters the battlefield, rouse 1. (Put a +1/+1 counter on a permanent you control. If it isn’t a creature, tap it and it becomes a 0/0 creature in addition to its other types.)
1W, Sacrifice Recollection Revelation: Return another target artifact or enchantment card from your graveyard to your hand.</text>
</card>
<card>
 <name>Almgrove Bladesinger</name>
 <set rarity="common">ACA</set>
 <color>R</color>
 <manacost>R</manacost>
 <cmc>1</cmc>
 <type>Creature - Human Rogue </type>
 <pt>1/1</pt>
 <tablerow>2</tablerow>
 <text>Whenever Almgrove Bladesinger attacks, harmonize. (Trigger up to one harmony of a permanent you control.)
Harmony — Target creature can’t block this turn.</text>
</card>
<card>
 <name>Almgrove Spellblade</name>
 <set rarity="uncommon">ACA</set>
 <color>UR</color>
 <manacost>2UR</manacost>
 <cmc>4</cmc>
 <type>Creature - Human Wizard Warrior </type>
 <pt>2/4</pt>
 <tablerow>2</tablerow>
 <text>Whenever Almgrove Spellblade attacks, harmonize. (Trigger up to one harmony of a permanent you control.)
Harmony — Exile the top two cards of your library. Until end of turn, you may play cards exiled by Almgrove Spellblade.</text>
</card>
<card>
 <name>Wind Savant</name>
 <set rarity="common">ACA</set>
 <color>W</color>
 <manacost>1W</manacost>
 <cmc>2</cmc>
 <type>Creature - Human Bard </type>
 <pt>1/1</pt>
 <tablerow>2</tablerow>
 <text>Flying
Whenever Wind Savant attacks, harmonize. (Trigger up to one harmony of a permanent you control.)
Harmony — Wind Savant gets +1/+1 until end of turn.</text>
</card>
<card>
 <name>Challenging Pupil</name>
 <set rarity="common">ACA</set>
 <color>R</color>
 <manacost>1R</manacost>
 <cmc>2</cmc>
 <type>Creature - Human Warrior </type>
 <pt>3/2</pt>
 <tablerow>2</tablerow>
 <text>Haste
When Challenging Pupil enters the battlefield, conjure Fatigue, a colorless sorcery that costs 2 and has “Draw a card” and put it on top of your library.</text>
</card>
<card>
 <name>Silkwrap Brawler</name>
 <set rarity="common">ACA</set>
 <color>B</color>
 <manacost>2B</manacost>
 <cmc>3</cmc>
 <type>Creature - Human Warrior </type>
 <pt>3/2</pt>
 <tablerow>2</tablerow>
 <text>2, Pay 2 life: Silkwrap Brawler gains indestructible until end of turn.</text>
</card>
<card>
 <name>Arpechian Stag</name>
 <set rarity="uncommon">ACA</set>
 <color>WRG</color>
 <manacost>4RGW</manacost>
 <cmc>7</cmc>
 <type>Creature - Elk </type>
 <pt>6/6</pt>
 <tablerow>2</tablerow>
 <text>When Arpechian Stag enters the battlefield, create a 3/3 red Elk creature token with haste, a 3/3 green Elk creature token with trample, and a 3/3 white Elk creature token with vigilance.</text>
</card>
<card>
 <name>Lost Through Dreams</name>
 <set rarity="common">ACA</set>
 <color>WU</color>
 <manacost>WU</manacost>
 <cmc>2</cmc>
 <type>Instant</type>
 <tablerow>3</tablerow>
 <text>Counter target spell. If a noncreature spell is countered this way, conjure Fatigue, a colorless sorcery that costs 2 and has “Draw a card” and put it on top of your library.</text>
</card>
<card>
 <name>Jara Tutelage</name>
 <set rarity="common">ACA</set>
 <color>G</color>
 <manacost>1G</manacost>
 <cmc>2</cmc>
 <type>Instant</type>
 <tablerow>3</tablerow>
 <text>You gain 5 life. Then draw a card if you’ve lost life this turn.</text>
</card>
<card>
 <name>Sensory Stimulation</name>
 <set rarity="common">ACA</set>
 <color>U</color>
 <manacost>1U</manacost>
 <cmc>2</cmc>
 <type>Instant</type>
 <tablerow>3</tablerow>
 <text>Choose one —
• Untap each creature you control.
• Harmonize twice. (To harmonize, trigger up to one harmony of a permanent you control.)</text>
</card>
<card>
 <name>Shadowed Apostle</name>
 <set rarity="common">ACA</set>
 <color>B</color>
 <manacost>1B</manacost>
 <cmc>2</cmc>
 <type>Creature - Human Shaman </type>
 <pt>1/1</pt>
 <tablerow>2</tablerow>
 <text>Deathtouch
When Shadowed Apostle dies, draw a card.</text>
</card>
<card>
 <name>Expensive Tutor</name>
 <set rarity="common">ACA</set>
 <color>R</color>
 <manacost>2R</manacost>
 <cmc>3</cmc>
 <type>Creature - Human Advisor </type>
 <pt>3/2</pt>
 <tablerow>2</tablerow>
 <text>When Expensive Tutor enters the battlefield, tap target land. It doesn’t untap during its controller’s next untap step.</text>
</card>
<card>
 <name>Extracurricular Studies</name>
 <set rarity="uncommon">ACA</set>
 <color>B</color>
 <manacost>2BB</manacost>
 <cmc>4</cmc>
 <type>Enchantment</type>
 <tablerow>1</tablerow>
 <text>When Extracurricular Studies enters the battlefield, search target opponent’s library for a card and exile it. Then that player shuffles.
You may play cards exiled by Extracurricular Studies and you may spend mana as though it was mana of any type to cast them. When you do, return Extracurricular Studies to its owner’s hand.</text>
</card>
<card>
 <name>Review Curriculum</name>
 <set rarity="common">ACA</set>
 <color>U</color>
 <manacost>2U</manacost>
 <cmc>3</cmc>
 <type>Sorcery</type>
 <tablerow>3</tablerow>
 <text>Shuffle your graveyard into your library, then draw two cards.</text>
</card>
<card>
 <name>Invigorating Shaman</name>
 <set rarity="uncommon">ACA</set>
 <color>WRG</color>
 <manacost>RGW</manacost>
 <cmc>3</cmc>
 <type>Creature - Human Shaman </type>
 <pt>3/2</pt>
 <tablerow>2</tablerow>
 <text>At the beginning of your upkeep, rouse 1. Then put a +1/+1 counter on each creature you control if you control a creature with power 5 or greater. (Put a +1/+1 counter on a permanent you control. If it isn’t a creature, tap it and it becomes a 0/0 creature in addition to its other types.)</text>
</card>
<card>
 <name>Entrancing Melody</name>
 <set rarity="common">ACA</set>
 <color>W</color>
 <manacost>1W</manacost>
 <cmc>2</cmc>
 <type>Instant</type>
 <tablerow>3</tablerow>
 <text>Choose one —
• Prevent all damage that would be dealt by creatures this turn.
• Harmonize twice. (Trigger up to one harmony of a permanent you control.)</text>
</card>
<card>
 <name>Arpechian Architect</name>
 <set rarity="common">ACA</set>
 <color>G</color>
 <manacost>1G</manacost>
 <cmc>2</cmc>
 <type>Creature - Human Advisor </type>
 <pt>2/2</pt>
 <tablerow>2</tablerow>
 <text>T: Add G.
1G, T: Return target land card from your graveyard to the battlefield tapped.</text>
</card>
<card>
 <name>Gilded Duo</name>
 <set rarity="common">ACA</set>
 <color>R</color>
 <manacost>3R</manacost>
 <cmc>4</cmc>
 <type>Creature - Human Wizard Warrior </type>
 <pt>2/4</pt>
 <tablerow>2</tablerow>
 <text>Whenever you cast a spell, harmonize. (Trigger up to one harmony of a permanent you control.)
Harmony — Gilded Duo gets +2/+0 until end of turn.</text>
</card>
<card>
 <name>Sending Stones</name>
 <set rarity="uncommon">ACA</set>
 <color>W</color>
 <manacost>2WW</manacost>
 <cmc>4</cmc>
 <type>Artifact</type>
 <tablerow>1</tablerow>
 <text>When Sending Stones enters the battlefield, harmonize twice. (To harmonize, trigger up to one harmony of a permanent you control.)
Harmony — Return target creature card with mana value 2 or less from your graveyard to the battlefield.</text>
</card>
<card>
 <name>Endless Inspiration</name>
 <set rarity="uncommon">ACA</set>
 <color>R</color>
 <manacost>3RR</manacost>
 <cmc>5</cmc>
 <type>Enchantment</type>
 <tablerow>1</tablerow>
 <text>Whenever a player casts a spell, exile the top card of that player’s library. You may play that card for as long as it remains exiled, and you may spend mana as though it was mana of any type to cast it.
At the beginning of your end step, put all cards exiled with Endless Inspiration into their owner’s graveyards.</text>
</card>
<card>
 <name>Specialized Training Dummy</name>
 <set rarity="common">ACA</set>
 <color></color>
 <manacost>1</manacost>
 <cmc>1</cmc>
 <type>Artifact Creature - Construct </type>
 <pt>1/1</pt>
 <tablerow>2</tablerow>
 <text>When Specialized Training Dummy enters the battlefield, choose a card name.
Other creatures you control with the chosen name get +1/+1.</text>
</card>
<card>
 <name>Autumnal Resonants</name>
 <set rarity="uncommon">ACA</set>
 <color>BRG</color>
 <manacost>1BRG</manacost>
 <cmc>4</cmc>
 <type>Creature - Elemental Bard </type>
 <pt>2/1</pt>
 <tablerow>2</tablerow>
 <text>When Autumnal Resonants enters the battlefield, harmonize. (Trigger up to one harmony of a permanent you control.)
Harmony — Create a 3/3 red and green Elemental creature token with haste.</text>
</card>
<card>
 <name>Flightful Fledgling</name>
 <set rarity="common">ACA</set>
 <color>B</color>
 <manacost>3B</manacost>
 <cmc>4</cmc>
 <type>Creature - Human Witch </type>
 <pt>3/2</pt>
 <tablerow>2</tablerow>
 <text>Lifelink
Pay 3 life: Flightful Fledgling gains flying until end of turn.</text>
</card>
<card>
 <name>Lightning and Thunder</name>
 <set rarity="uncommon">ACA</set>
 <color>R</color>
 <manacost>2R</manacost>
 <cmc>3</cmc>
 <type>Instant</type>
 <tablerow>3</tablerow>
 <text>If you would harmonize while this spell is on the stack, you may instead put three thunder counters on this spell.
Lightning and Thunder deals X damage to any target, where X is 3 plus the number of thunder counters on Lightning and Thunder.</text>
</card>
<card>
 <name>Growth Neverending</name>
 <set rarity="uncommon">ACA</set>
 <color>URG</color>
 <manacost>1GUR</manacost>
 <cmc>4</cmc>
 <type>Sorcery</type>
 <tablerow>3</tablerow>
 <text>For each counter on each permanent you control, you may put another counter of that type on that permanent.
Draw a card.</text>
</card>
<card>
 <name>Sing Through Steel</name>
 <set rarity="common">ACA</set>
 <color>R</color>
 <manacost>R</manacost>
 <cmc>1</cmc>
 <type>Sorcery</type>
 <tablerow>3</tablerow>
 <text>Target creature gains trample and haste until end of turn. Harmonize. (Trigger up to one harmony of a permanent you control.)</text>
</card>
<card>
 <name>Prism Mage</name>
 <set rarity="common">ACA</set>
 <color>W</color>
 <manacost>W</manacost>
 <cmc>1</cmc>
 <type>Creature - Human Wizard </type>
 <pt>1/1</pt>
 <tablerow>2</tablerow>
 <text>Whenever you cast a spell, you gain 1 life for each of its colors other than white.</text>
</card>
<card>
 <name>Wander Arpechia</name>
 <set rarity="common">ACA</set>
 <color>G</color>
 <manacost>1G</manacost>
 <cmc>2</cmc>
 <type>Sorcery</type>
 <tablerow>3</tablerow>
 <text>Search your library for a Forest or Academy card, put it onto the battlefield tapped, then shuffle.</text>
</card>
<card>
 <name>Counting Clouds</name>
 <set rarity="uncommon">ACA</set>
 <color>WUG</color>
 <manacost>2GWU</manacost>
 <cmc>5</cmc>
 <type>Instant</type>
 <tablerow>3</tablerow>
 <text>Reveal the top five cards of your library. For each card type, you may put a card of that type revealed this way into your hand. Put the rest into your graveyard. Then you may cast a nonland card with mana value 3 or less from your hand without paying its mana cost.</text>
</card>
<card>
 <name>Festive Servitor</name>
 <set rarity="common">ACA</set>
 <color></color>
 <manacost>1</manacost>
 <cmc>1</cmc>
 <type>Artifact Creature - Construct </type>
 <pt>1/1</pt>
 <tablerow>2</tablerow>
 <text>Festive Servitor gets +1/+1 for each color among spells you’ve cast this turn.
2: Add one mana of any color.</text>
</card>
<card>
 <name>Chronotome</name>
 <set rarity="uncommon">ACA</set>
 <color>U</color>
 <manacost>1U</manacost>
 <cmc>2</cmc>
 <type>Artifact</type>
 <tablerow>1</tablerow>
 <text>T: Target player mills two cards. If your main library has five or fewer cards in it, that player mills their library instead.</text>
</card>
<card>
 <name>Capture Brilliance</name>
 <set rarity="uncommon">ACA</set>
 <color>UBR</color>
 <manacost>4UBR</manacost>
 <cmc>7</cmc>
 <type>Sorcery</type>
 <tablerow>3</tablerow>
 <text>Choose two or four —
• Each player draws seven cards.
• Each opponent discards four cards.
• Conjure three cards named Fatigue, colorless sorceries that cost 2 and have “Draw a card” and put them on top of your library.
• You may cast a card from your hand without paying its mana cost. Exile Capture Brilliance.</text>
</card>
<card>
 <name>Updraft Dancer</name>
 <set rarity="uncommon">ACA</set>
 <color>WBR</color>
 <manacost>2RWB</manacost>
 <cmc>5</cmc>
 <type>Creature - Human </type>
 <pt>3/3</pt>
 <tablerow>2</tablerow>
 <text>At the beginning of each combat, harmonize twice. (To harmonize, trigger up to one harmony of a permanent you control.)
Harmony — Target creature gets +1/+1 and your choice of flying, haste, or vigilance until end of turn.</text>
</card>
<card>
 <name>Lift the Tides</name>
 <set rarity="common">ACA</set>
 <color>UG</color>
 <manacost>2GU</manacost>
 <cmc>4</cmc>
 <type>Sorcery</type>
 <tablerow>3</tablerow>
 <text>Rouse 3. Untap target land. It gains flying and haste until end of turn if it’s a creature. (Distribute three +1/+1 counters among permanents you control. If they aren’t creatures, tap them and they become 0/0 creatures in addition to their other types.)</text>
</card>
<card>
 <name>Endless Sanctum</name>
 <set rarity="uncommon">ACA</set>
 <color></color>
 <manacost>1</manacost>
 <cmc>1</cmc>
 <type>Artifact - Study </type>
 <tablerow>1</tablerow>
 <text>Archive 3 (As this enters, shuffle the top three cards of your main library into a new face up library. Sacrifice this after the archived library is empty.)
Whenever you draw a card from the archived library, put the top card of your main library on the bottom of the archived library.
B: Exchange a card from the archived library with a card from your hand.</text>
</card>
<card>
 <name>Goliath Tamer</name>
 <set rarity="common">ACA</set>
 <color>G</color>
 <manacost>2G</manacost>
 <cmc>3</cmc>
 <type>Creature - Human Druid </type>
 <pt>2/4</pt>
 <tablerow>2</tablerow>
 <text>Spells you cast with mana value 4 or greater cost 1 less to cast.</text>
</card>
<card>
 <name>Astrology Sanctum</name>
 <set rarity="uncommon">ACA</set>
 <color></color>
 <manacost>1</manacost>
 <cmc>1</cmc>
 <type>Artifact - Study </type>
 <tablerow>1</tablerow>
 <text>Archive 3 (As this enters, shuffle the top three cards of your main library into a new face up library. Sacrifice this after the archived library is empty.)
Whenever you draw a card from the archived library, put the top card of your main library on the bottom of the archived library.
R: Exchange a card from the archived library with a card from your hand.</text>
</card>
<card>
 <name>Revelation Sanctum</name>
 <set rarity="uncommon">ACA</set>
 <color></color>
 <manacost>1</manacost>
 <cmc>1</cmc>
 <type>Artifact - Study </type>
 <tablerow>1</tablerow>
 <text>Archive 3 (As this enters, shuffle the top three cards of your main library into a new face up library. Sacrifice this after the archived library is empty.)
Whenever you draw a card from the archived library, put the top card of your main library on the bottom of the archived library.
U: Exchange a card from the archived library with a card from your hand.</text>
</card>
<card>
 <name>Humble Archivist</name>
 <set rarity="common">ACA</set>
 <color>U</color>
 <manacost>1U</manacost>
 <cmc>2</cmc>
 <type>Creature - Human Advisor </type>
 <pt>1/3</pt>
 <tablerow>2</tablerow>
 <text>When Humble Archivist enters the battlefield, you may return target instant or sorcery card from your graveyard to your hand. If you do, conjure Fatigue, a colorless sorcery that costs 2 and has “Draw a card” and put it on top of your library.</text>
</card>
<card>
 <name>Harpstring Ranger</name>
 <set rarity="common">ACA</set>
 <color>G</color>
 <manacost>2G</manacost>
 <cmc>3</cmc>
 <type>Creature - Human Archer </type>
 <pt>3/2</pt>
 <tablerow>2</tablerow>
 <text>Reach
Whenever one or more creatures with flying attack, harmonize. (Trigger up to one harmony of a permanent you control.)
Harmony — Harpstring Ranger gets +2/+2 until end of turn. Untap it.</text>
</card>
<card>
 <name>Irate Retribution</name>
 <set rarity="uncommon">ACA</set>
 <color>B</color>
 <manacost>XBB</manacost>
 <cmc>2</cmc>
 <type>Sorcery</type>
 <tablerow>3</tablerow>
 <text>If you’ve lost life this turn, you may cast this spell as though it had flash.
Irate Retribution deals X damage to each creature and each planeswalker. You gain X life.</text>
</card>
<card>
 <name>Starfall Instructor</name>
 <set rarity="common">ACA</set>
 <color>BR</color>
 <manacost>BR</manacost>
 <cmc>2</cmc>
 <type>Creature - Human Wizard Advisor </type>
 <pt>1/1</pt>
 <tablerow>2</tablerow>
 <text>Whenever Starfall Instructor attacks, harmonize. (Trigger up to one harmony of a permanent you control.)
Harmony — Each opponent loses 2 life.</text>
</card>
<card>
 <name>Gilded Conductor</name>
 <set rarity="uncommon">ACA</set>
 <color></color>
 <manacost>3</manacost>
 <cmc>3</cmc>
 <type>Artifact Creature - Construct Bard </type>
 <pt>1/5</pt>
 <tablerow>2</tablerow>
 <text>You may choose an additional harmony ability as you harmonize. (They can’t be the same harmony.)
Harmony — Scry 1.</text>
</card>
<card>
 <name>Daydream</name>
 <set rarity="common">ACA</set>
 <color>R</color>
 <manacost>R</manacost>
 <cmc>1</cmc>
 <type>Sorcery</type>
 <tablerow>3</tablerow>
 <text>Discard your hand, then draw two cards.
Conjure Fatigue, a colorless sorcery that costs 2 and has “Draw a card” and put it on top of your library.</text>
</card>
<card>
 <name>Tranquil Cultivator</name>
 <set rarity="uncommon">ACA</set>
 <color>WUG</color>
 <manacost>1GWU</manacost>
 <cmc>4</cmc>
 <type>Creature - Human Druid </type>
 <pt>3/3</pt>
 <tablerow>2</tablerow>
 <text>Land creatures you control get +1/+1 and have vigilance.
Enchantment creatures you control get +1/+1 and have lifelink.
Artifact creatures you control get +1/+1 and have flying.</text>
</card>
<card>
 <name>Curated Citations</name>
 <set rarity="uncommon">ACA</set>
 <color>U</color>
 <manacost>2U</manacost>
 <cmc>3</cmc>
 <type>Enchantment</type>
 <tablerow>1</tablerow>
 <text>If an opponent would draw one or more cards, that player instead draws that many cards plus one, then exiles a card from their hand.
You may play cards exiled by Curated Citations, and you may spend mana as though it was mana of any type to cast them.</text>
</card>
<card>
 <name>Study Sphere</name>
 <set rarity="common">ACA</set>
 <color>W</color>
 <manacost>1W</manacost>
 <cmc>2</cmc>
 <type>Enchantment</type>
 <tablerow>1</tablerow>
 <text>Whenever Study Sphere or another artifact or enchantment enters the battlefield under your control, rouse 1. (Put a +1/+1 counter on a permanent you control. If it isn’t a creature, tap it and it becomes a 0/0 creature in addition to its other types.)</text>
</card>
<card>
 <name>Twilight Dancer</name>
 <set rarity="common">ACA</set>
 <color>B</color>
 <manacost>B</manacost>
 <cmc>1</cmc>
 <type>Creature - Human </type>
 <pt>1/1</pt>
 <tablerow>2</tablerow>
 <text>Whenever Twilight Dancer attacks, harmonize. (Trigger up to one harmony of a permanent you control.)
Harmony — Each player loses 1 life and mills a card.</text>
</card>
<card>
 <name>Break Their Guard</name>
 <set rarity="common">ACA</set>
 <color>RG</color>
 <manacost>RG</manacost>
 <cmc>2</cmc>
 <type>Sorcery</type>
 <tablerow>3</tablerow>
 <text>Rouse 2. Target permanent gains trample until end of turn if it’s a creature. (Distribute two +1/+1 counters among permanents you control. If they aren’t creatures, tap them and they become 0/0 creatures in addition to their other types.)</text>
</card>
<card>
 <name>Finishing Blow</name>
 <set rarity="uncommon">ACA</set>
 <color>R</color>
 <manacost>2R</manacost>
 <cmc>3</cmc>
 <type>Sorcery</type>
 <tablerow>3</tablerow>
 <text>Rouse 1. Finishing Blow deals X damage to any target, where X is the greatest power among creatures you control. (Put a +1/+1 counter on a permanent you control. If it isn’t a creature, tap it and it becomes a 0/0 creature in addition to its other types.)</text>
</card>
<card>
 <name>Cluttered Study</name>
 <set rarity="common">ACA</set>
 <color></color>
 <manacost>2</manacost>
 <cmc>2</cmc>
 <type>Artifact</type>
 <tablerow>1</tablerow>
 <text>1, T: Draw a card, then exile a card from your hand face down until Cluttered Study leaves the battlefield.
3, T: Shuffle Cluttered Study into its owner’s library.</text>
</card>
<card>
 <name>Friend of Tides</name>
 <set rarity="common">ACA</set>
 <color>U</color>
 <manacost>2U</manacost>
 <cmc>3</cmc>
 <type>Creature - Human Wizard </type>
 <pt>0/4</pt>
 <tablerow>2</tablerow>
 <text>Defender
When Friend of Tides enters the battlefield, rouse 2. (Distribute two +1/+1 counters among permanents you control. If they aren’t creatures, tap them and they become 0/0 creatures in addition to their other types.)</text>
</card>
<card>
 <name>Almgrove Ensemble</name>
 <set rarity="common">ACA</set>
 <color>WB</color>
 <manacost>1WB</manacost>
 <cmc>3</cmc>
 <type>Creature - Human Bard Advisor </type>
 <pt>2/2</pt>
 <tablerow>2</tablerow>
 <text>Lifelink
Whenever you cast a spell, harmonize. (Trigger up to one harmony of a permanent you control.)
Harmony — Almgrove Ensemble deals 1 damage to target player or planeswalker.</text>
</card>
<card>
 <name>Speed Reader</name>
 <set rarity="common">ACA</set>
 <color>R</color>
 <manacost>1R</manacost>
 <cmc>2</cmc>
 <type>Creature - Human </type>
 <pt>2/1</pt>
 <tablerow>2</tablerow>
 <text>When Speed Reader enters the battlefield, harmonize. (Trigger up to one harmony of a permanent you control.)
Harmony — Add RR.</text>
</card>
<card>
 <name>Weald Wanderer</name>
 <set rarity="uncommon">ACA</set>
 <color>WBG</color>
 <manacost>WBG</manacost>
 <cmc>3</cmc>
 <type>Creature - Human Druid </type>
 <pt>3/2</pt>
 <tablerow>2</tablerow>
 <text>When Weald Wanderer enters the battlefield, you gain 3 life and each opponent loses 2 life.
1, Pay 1 life: Shuffle Weald Wanderer into its owner’s library. If you do, draw a card.</text>
</card>
<card>
 <name>Thorn Tender</name>
 <set rarity="uncommon">ACA</set>
 <color>WG</color>
 <manacost>1GW</manacost>
 <cmc>3</cmc>
 <type>Creature - Human Druid </type>
 <pt>1/1</pt>
 <tablerow>2</tablerow>
 <text>When Thorn Tender enters the battlefield, rouse 1, then put a +1/+1 counter on each creature you control. (Put a +1/+1 counter on a permanent you control. If it isn’t a creature, tap it and it becomes a 0/0 creature in addition to its other types.)</text>
</card>
<card>
 <name>Arpechian Conjurer</name>
 <set rarity="uncommon">ACA</set>
 <color>UG</color>
 <manacost>GU</manacost>
 <cmc>2</cmc>
 <type>Creature - Human Druid </type>
 <pt>3/2</pt>
 <tablerow>2</tablerow>
 <text>Lands you control have hexproof.
2GU: Rouse 2. (Distribute two +1/+1 counters among permanents you control. If they aren’t creatures, tap them and they become 0/0 creatures in addition to their other types.)</text>
</card>
<card>
 <name>Serene Initiate</name>
 <set rarity="uncommon">ACA</set>
 <color>G</color>
 <manacost>G</manacost>
 <cmc>1</cmc>
 <type>Creature - Human Druid </type>
 <pt>0/1</pt>
 <tablerow>2</tablerow>
 <text>When Serene Initiate enters the battlefield, rouse 1. (Put a +1/+1 counter on a permanent you control. If it isn’t a creature, tap it and it becomes a 0/0 creature in addition to its other types.)
3GG: Creatures you control get +2/+2 and gain trample until end of turn.</text>
</card>
<card>
 <name>Bestower of Blooms</name>
 <set rarity="common">ACA</set>
 <color>G</color>
 <manacost>G</manacost>
 <cmc>1</cmc>
 <type>Creature - Human Shaman </type>
 <pt>1/1</pt>
 <tablerow>2</tablerow>
 <text>When Bestower of Blooms dies, create an X/X green Plant Knight creature token, where X is Bestower of Blooms’s power.</text>
</card>
<card>
 <name>Rahit, Arcane Tutor</name>
 <set rarity="uncommon">ACA</set>
 <color>U</color>
 <manacost>1UU</manacost>
 <cmc>3</cmc>
 <type>Legendary Planeswalker - Rahit </type>
 <loyalty>3</loyalty>
 <tablerow>1</tablerow>
 <text>[+1]: For each player, exile the top three cards of that player’s library, then put one of those cards into that player’s hand.
[0]: Choose target card exiled by Rahit. Until your next turn, you may play that card, and you may spend mana as though it was mana of any type to cast it.
[-7]: Target player draws seven cards.
</text>
</card>
<card>
 <name>Jara Disciplinarian</name>
 <set rarity="common">ACA</set>
 <color>B</color>
 <manacost>2B</manacost>
 <cmc>3</cmc>
 <type>Creature - Human Advisor </type>
 <pt>1/4</pt>
 <tablerow>2</tablerow>
 <text>When Jara Disciplinarian enters the battlefield, each player sacrifices a creature.</text>
</card>
<card>
 <name>Coerced Tutelage</name>
 <set rarity="uncommon">ACA</set>
 <color>URG</color>
 <manacost>2GUR</manacost>
 <cmc>5</cmc>
 <type>Sorcery</type>
 <tablerow>3</tablerow>
 <text>For each permanent type, choose up to one target permanent of that type. Exile each of those permanents, then return them to the battlefield under your control. They gain haste until end of turn. At the beginning of your next end step, those permanents’ owners gain control of them.</text>
</card>
<card>
 <name>Confident Amateur</name>
 <set rarity="uncommon">ACA</set>
 <color>BG</color>
 <manacost>BG</manacost>
 <cmc>2</cmc>
 <type>Creature - Elf Bard </type>
 <pt>2/1</pt>
 <tablerow>2</tablerow>
 <text>At the beginning of combat on your turn, you lose 1 life and rouse 1. (Put a +1/+1 counter on a permanent you control. If it isn’t a creature, tap it and it becomes a 0/0 creature in addition to its other types.)</text>
</card>
<card>
 <name>Supernal Icon</name>
 <set rarity="common">ACA</set>
 <color>U</color>
 <manacost>3U</manacost>
 <cmc>4</cmc>
 <type>Enchantment</type>
 <tablerow>1</tablerow>
 <text>Whenever you cast a spell, harmonize. (Trigger up to one harmony of a permanent you control.)
Harmony — Target permanent you control becomes a 2/2 creature with flying in addition to its other types until end of turn.</text>
</card>
<card>
 <name>Compulsory Studies</name>
 <set rarity="common">ACA</set>
 <color>W</color>
 <manacost>1W</manacost>
 <cmc>2</cmc>
 <type>Enchantment</type>
 <tablerow>1</tablerow>
 <text>When Compulsory Studies enters the battlefield, exile target creature until Compulsory Studies leaves the battlefield. Each player draws a card.</text>
</card>
<card>
 <name>Earthcraft Meditation</name>
 <set rarity="uncommon">ACA</set>
 <color>G</color>
 <manacost>4GG</manacost>
 <cmc>6</cmc>
 <type>Enchantment</type>
 <tablerow>1</tablerow>
 <text>When Earthcraft Meditation enters the battlefield, put three +1/+1 counters on each land you control.
At the beginning of combat on each player’s turn, you may have any number of lands you control become 0/0 creatures with haste in addition to their other types until end of turn. Untap those lands.</text>
</card>
<card>
 <name>Freedom of Life</name>
 <set rarity="common">ACA</set>
 <color>G</color>
 <manacost>2G</manacost>
 <cmc>3</cmc>
 <type>Sorcery</type>
 <tablerow>3</tablerow>
 <text>Destroy up to one target artifact or enchantment. Rouse 2. (Distribute two +1/+1 counters among permanents you control. If they aren’t creatures, tap them and they become 0/0 creatures in addition to their other types.)</text>
</card>
<card>
 <name>Lengthy Lecture</name>
 <set rarity="common">ACA</set>
 <color>B</color>
 <manacost>2B</manacost>
 <cmc>3</cmc>
 <type>Sorcery</type>
 <tablerow>3</tablerow>
 <text>Put target creature on the bottom of its owner’s library.
Each player conjures Fatigue, a colorless sorcery that costs 2 and has “Draw a card” and puts it on top of their library.</text>
</card>
<card>
 <name>Glen Hunter</name>
 <set rarity="uncommon">ACA</set>
 <color>G</color>
 <manacost>1G</manacost>
 <cmc>2</cmc>
 <type>Creature - Human Rogue </type>
 <pt>2/1</pt>
 <tablerow>2</tablerow>
 <text>Hexproof
You may have Glen Hunter assign its combat damage as though it weren’t blocked.</text>
</card>
<card>
 <name>Distract</name>
 <set rarity="common">ACA</set>
 <color>U</color>
 <manacost>2U</manacost>
 <cmc>3</cmc>
 <type>Instant</type>
 <tablerow>3</tablerow>
 <text>Choose one —
• Counter target creature or planeswalker spell.
• Return target creature or planeswalker to its owner’s hand.</text>
</card>
<card>
 <name>Dream Keeper</name>
 <set rarity="common">ACA</set>
 <color>UB</color>
 <manacost>UB</manacost>
 <cmc>2</cmc>
 <type>Creature - Human Wizard </type>
 <pt>1/3</pt>
 <tablerow>2</tablerow>
 <text>When Dream Keeper enters the battlefield, each player conjures Fatigue, a colorless sorcery that costs 2 and has “Draw a card” and puts it on top of their library.
Whenever a player draws a card except the first one they draw in each of their draw steps, each opponent mills a card.</text>
</card>
<card>
 <name>Gild in Grace</name>
 <set rarity="common">ACA</set>
 <color>WG</color>
 <manacost>GW</manacost>
 <cmc>2</cmc>
 <type>Instant</type>
 <tablerow>3</tablerow>
 <text>Rouse 2, then you gain 1 life for each creature you control. (Distribute two +1/+1 counters among permanents you control. If they aren’t creatures, tap them and they become 0/0 creatures in addition to their other types.)</text>
</card>
<card>
 <name>Gentle Lullaby</name>
 <set rarity="common">ACA</set>
 <color>B</color>
 <manacost>1B</manacost>
 <cmc>2</cmc>
 <type>Instant</type>
 <tablerow>3</tablerow>
 <text>Choose one —
• Creatures your opponents control get -1/-1 until end of turn.
• Harmonize twice. (To harmonize, trigger up to one harmony of a permanent you control.)</text>
</card>
<card>
 <name>Distilled Inspiration</name>
 <set rarity="common">ACA</set>
 <color></color>
 <manacost>2</manacost>
 <cmc>2</cmc>
 <type>Artifact</type>
 <tablerow>1</tablerow>
 <text>When Distilled Inspiration enters the battlefield, draw a card, then choose a card name.
1, T: Add one mana of any color.
T: Add one mana of any color. Spend this mana only to cast a spell with the chosen name or activate an ability of a card with the chosen name.</text>
</card>
<card>
 <name>Rigorous Concentration</name>
 <set rarity="common">ACA</set>
 <color>B</color>
 <manacost>B</manacost>
 <cmc>1</cmc>
 <type>Instant</type>
 <tablerow>3</tablerow>
 <text>Scry 1, then you draw a card and you lose 1 life.</text>
</card>
<card>
 <name>Professor Adelia</name>
 <set rarity="uncommon">ACA</set>
 <color>UBG</color>
 <manacost>2BGU</manacost>
 <cmc>5</cmc>
 <type>Legendary Creature - Elf Advisor </type>
 <pt>3/5</pt>
 <tablerow>2</tablerow>
 <text>At the beginning of your end step, you may search your library for a permanent card, exile it with a knowledge counter on it, then shuffle.
Professor Adelia has all abilities of each exiled permanent card with a knowledge counter on it in all zones.</text>
</card>
<card>
 <name>Professor's Assistant</name>
 <set rarity="uncommon">ACA</set>
 <color>R</color>
 <manacost>R</manacost>
 <cmc>1</cmc>
 <type>Creature - Human Advisor </type>
 <pt>1/2</pt>
 <tablerow>2</tablerow>
 <text>Spells you cast cost 1 less to cast as long as Professor’s Assistant is tapped.</text>
</card>
<card>
 <name>Revisionary Studies</name>
 <set rarity="uncommon">ACA</set>
 <color>WUB</color>
 <manacost>2WUB</manacost>
 <cmc>5</cmc>
 <type>Sorcery</type>
 <tablerow>3</tablerow>
 <text>This spell can’t be countered.
Exile your library, then shuffle Revisionary Studies, your graveyard, and your hand into your library. Draw five cards.</text>
</card>
<card>
 <name>Rousing Roots</name>
 <set rarity="common">ACA</set>
 <color>G</color>
 <manacost>3G</manacost>
 <cmc>4</cmc>
 <type>Sorcery</type>
 <tablerow>3</tablerow>
 <text>Rouse 4. (Distribute four +1/+1 counters among permanents you control. If they aren’t creatures, tap them and they become 0/0 creatures in addition to their other types.)</text>
</card>
<card>
 <name>Dayang's Displeasure</name>
 <set rarity="uncommon">ACA</set>
 <color>WUB</color>
 <manacost>WUB</manacost>
 <cmc>3</cmc>
 <type>Instant</type>
 <tablerow>3</tablerow>
 <text>Choose two or four —
• Return target nonland permanent to its owner’s hand.
• Each player sacrifices a creature.
• Each player sacrifices a noncreature, nonland permanent.
• Conjure Fatigue, a colorless sorcery that costs 2 and has “Draw a card” and put it on top of your library.</text>
</card>
<card>
 <name>Dayang, Aspiring Muse</name>
 <set rarity="uncommon">ACA</set>
 <color>WR</color>
 <manacost>RW</manacost>
 <cmc>2</cmc>
 <type>Legendary Creature - Human Wizard </type>
 <pt>2/2</pt>
 <tablerow>2</tablerow>
 <text>Lifelink
At the beginning of each player’s end step, that player discards each card in their hand, then draws that many cards. When no cards are discarded this way, Dayang, Aspiring Muse deals 2 damage to each opponent.</text>
</card>
<card>
 <name>Craft Malice</name>
 <set rarity="uncommon">ACA</set>
 <color>BR</color>
 <manacost>3BR</manacost>
 <cmc>5</cmc>
 <type>Sorcery</type>
 <tablerow>3</tablerow>
 <text>For each creature you control, create a token that’s a copy of it. They gain haste. Sacrifice them at the beginning of the next end step.</text>
</card>
<card>
 <name>Compose from Dreams</name>
 <set rarity="uncommon">ACA</set>
 <color>UBR</color>
 <manacost>1UBR</manacost>
 <cmc>4</cmc>
 <type>Enchantment</type>
 <tablerow>1</tablerow>
 <text>When Compose from Dreams enters the battlefield, you may cast any number of cards named Fatigue from your hand and graveyard without paying their mana costs.
Whenever you cast a spell, each opponent loses 1 life. Then you may draw a card if that spell wasn’t cast from your hand. Then add UBR if you don’t own that spell.</text>
</card>
<card>
 <name>Esoteric Herbology</name>
 <set rarity="uncommon">ACA</set>
 <color>UBG</color>
 <manacost>1BGU</manacost>
 <cmc>4</cmc>
 <type>Sorcery</type>
 <tablerow>3</tablerow>
 <text>Choose two or four —
• Search your library for a card, put it into your hand, then shuffle.
• Each player mills seven cards.
• You gain 1 life for each land card in your graveyard.
• Conjure Fatigue, a colorless sorcery that costs 2 and has “Draw a card” and put it on top of your library.</text>
</card>
<card>
 <name>Yita, Almgrove Prodigy</name>
 <set rarity="uncommon">ACA</set>
 <color>WUR</color>
 <manacost>2URW</manacost>
 <cmc>5</cmc>
 <type>Legendary Creature - Human Warrior </type>
 <pt>5/4</pt>
 <tablerow>2</tablerow>
 <text>Whenever you cast a spell, harmonize twice. (To harmonize, trigger up to one harmony of a permanent you control.)
Harmony — Yita, Almgrove Prodigy gains your choice of flying, first strike, vigilance, lifelink, hexproof, or haste until end of turn.</text>
</card>
<card>
 <name>Almgrove Performer</name>
 <set rarity="common">ACA</set>
 <color>W</color>
 <manacost>1W</manacost>
 <cmc>2</cmc>
 <type>Creature - Human Bard </type>
 <pt>3/1</pt>
 <tablerow>2</tablerow>
 <text>When Almgrove Performer enters the battlefield, harmonize. (Trigger up to one harmony of a permanent you control.)
Harmony — You gain 3 life.</text>
</card>
<card>
 <name>Chaotic Pupil</name>
 <set rarity="common">ACA</set>
 <color>UR</color>
 <manacost>1UR</manacost>
 <cmc>3</cmc>
 <type>Creature - Human Wizard </type>
 <pt>3/2</pt>
 <tablerow>2</tablerow>
 <text>When Chaotic Pupil enters the battlefield, harmonize twice. (To harmonize, trigger up to one harmony of a permanent you control.)
Harmony — Draw a card, then discard a card.</text>
</card>
<card>
 <name>Focused Apprentice</name>
 <set rarity="uncommon">ACA</set>
 <color>U</color>
 <manacost>2U</manacost>
 <cmc>3</cmc>
 <type>Creature - Human Wizard </type>
 <pt>2/3</pt>
 <tablerow>2</tablerow>
 <text>Sacrifice a creature: Harmonize. (Trigger up to one harmony of a permanent you control.)
Harmony — Look at the top two cards of your library. Put any number of them into your graveyard and the rest back on top in any order.</text>
</card>
<card>
 <name>Senior Warding</name>
 <set rarity="common">ACA</set>
 <color>W</color>
 <manacost>W</manacost>
 <cmc>1</cmc>
 <type>Instant</type>
 <tablerow>3</tablerow>
 <text>Choose one —
• Target permanent gains protection from instants and sorceries until end of turn.
• You gain 3 life.
• Draw a card.</text>
</card>
<card>
 <name>Learn Through Error</name>
 <set rarity="uncommon">ACA</set>
 <color>B</color>
 <manacost>1B</manacost>
 <cmc>2</cmc>
 <type>Enchantment</type>
 <tablerow>1</tablerow>
 <text>Once each turn, when a player loses life, you may harmonize. (Trigger up to one harmony of a permanent you control.)
Harmony — Each opponent loses 1 life and you gain that much life.</text>
</card>
<card>
 <name>Studies Past</name>
 <set rarity="uncommon">ACA</set>
 <color>G</color>
 <manacost>XGG</manacost>
 <cmc>2</cmc>
 <type>Sorcery</type>
 <tablerow>3</tablerow>
 <text>If you’ve lost life this turn, you may cast this spell as though it had flash.
Return X target cards with different mana values from your graveyard to your hand. Put Studies Past on the bottom of its owner’s library.</text>
</card>
<card>
 <name>Spectacle of Arpechia</name>
 <set rarity="common">ACA</set>
 <color>B</color>
 <manacost>3B</manacost>
 <cmc>4</cmc>
 <type>Instant</type>
 <tablerow>3</tablerow>
 <text>Rouse 4. Sacrifice a creature at the beginning of the next end step. (Distribute four +1/+1 counters among permanents you control. If they aren’t creatures, tap them and they become 0/0 creatures in addition to their other types.)</text>
</card>
<card>
 <name>Flourishing Forest</name>
 <set rarity="rare">ACA</set>
 <color></color>
 <manacost></manacost>
 <cmc>0</cmc>
 <type>Land - Forest </type>
 <tablerow>0</tablerow>
 <text>Flourishing Forest enters the battlefield tapped.
As Flourishing Forest enters the battlefield, choose a basic land type.
Flourishing Forest is the chosen type in addition to its other types.</text>
</card>
<card>
 <name>Flourishing Island</name>
 <set rarity="rare">ACA</set>
 <color></color>
 <manacost></manacost>
 <cmc>0</cmc>
 <type>Land - Island </type>
 <tablerow>0</tablerow>
 <text>Flourishing Island enters the battlefield tapped.
As Flourishing Island enters the battlefield, choose a basic land type.
Flourishing Island is the chosen type in addition to its other types.</text>
</card>
<card>
 <name>Flourishing Plains</name>
 <set rarity="rare">ACA</set>
 <color></color>
 <manacost></manacost>
 <cmc>0</cmc>
 <type>Land - Plains </type>
 <tablerow>0</tablerow>
 <text>Flourishing Plains enters the battlefield tapped.
As Flourishing Plains enters the battlefield, choose a basic land type.
Flourishing Plains is the chosen type in addition to its other types.</text>
</card>
<card>
 <name>Flourishing Swamp</name>
 <set rarity="rare">ACA</set>
 <color></color>
 <manacost></manacost>
 <cmc>0</cmc>
 <type>Land - Swamp </type>
 <tablerow>0</tablerow>
 <text>Flourishing Swamp enters the battlefield tapped.
As Flourishing Swamp enters the battlefield, choose a basic land type.
Flourishing Swamp is the chosen type in addition to its other types.</text>
</card>
<card>
 <name>Flourishing Mountain</name>
 <set rarity="rare">ACA</set>
 <color></color>
 <manacost></manacost>
 <cmc>0</cmc>
 <type>Land - Mountain </type>
 <tablerow>0</tablerow>
 <text>Flourishing Mountain enters the battlefield tapped.
As Flourishing Mountain enters the battlefield, choose a basic land type.
Flourishing Mountain is the chosen type in addition to its other types.</text>
</card>
<card>
 <name>Ardy, Indecisive Pupil</name>
 <set rarity="uncommon">ACA</set>
 <color>RG</color>
 <manacost>1RG</manacost>
 <cmc>3</cmc>
 <type>Legendary Planeswalker - Ardy </type>
 <loyalty>3</loyalty>
 <tablerow>1</tablerow>
 <text>[+1]: Search your library for a land card, put it onto the battlefield, untap it, then shuffle. Sacrifice a land.
[-2]: Destroy target noncreature permanent. Its controller may search their library for a basic land card, put that card onto the battlefield, then shuffle.
[-6]: Return any number of land cards from your graveyard to the battlefield and untap them. They become 3/3 creatures with haste in addition to their other types.
</text>
</card>
<card>
 <name>Dayang's Artistry</name>
 <set rarity="uncommon">ACA</set>
 <color>WUR</color>
 <manacost>URW</manacost>
 <cmc>3</cmc>
 <type>Enchantment</type>
 <tablerow>1</tablerow>
 <text>Whenever you draw a card, choose one —
• Dayang’s Artistry deals 1 damage to any target.
• You gain 1 life.
• Scry 1.</text>
</card>
<card>
 <name>Plains</name>
 <set rarity="">ACA</set>
 <color></color>
 <manacost></manacost>
 <cmc>0</cmc>
 <type>Basic Land - Plains </type>
 <tablerow>0</tablerow>
 <text></text>
</card>
<card>
 <name>Island</name>
 <set rarity="">ACA</set>
 <color></color>
 <manacost></manacost>
 <cmc>0</cmc>
 <type>Basic Land - Island </type>
 <tablerow>0</tablerow>
 <text></text>
</card>
<card>
 <name>Swamp</name>
 <set rarity="">ACA</set>
 <color></color>
 <manacost></manacost>
 <cmc>0</cmc>
 <type>Basic Land - Swamp </type>
 <tablerow>0</tablerow>
 <text></text>
</card>
<card>
 <name>Mountain</name>
 <set rarity="">ACA</set>
 <color></color>
 <manacost></manacost>
 <cmc>0</cmc>
 <type>Basic Land - Mountain </type>
 <tablerow>0</tablerow>
 <text></text>
</card>
<card>
 <name>Forest</name>
 <set rarity="">ACA</set>
 <color></color>
 <manacost></manacost>
 <cmc>0</cmc>
 <type>Basic Land - Forest </type>
 <tablerow>0</tablerow>
 <text></text>
</card>