Name Set ImageFile Color Cost ConvertedCost Type Power Toughness Rarity Note Script Text
Daelish Arbalest TWR 152 G 1G 2 Creature - Human Archer 2 1 U Reach (This creature can block creatures with flying.) Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.)
Game Trail TWR 243 L 0 Land R yInitialize/cr90 As Game Trail enters the battlefield, you may reveal a Mountain or Forest card from your hand. If you don't, Game Trail enters the battlefield tapped. T: Add R or G.
Foreboding Ruins TWR 241 L 0 Land R yInitialize/cr90 As Foreboding Ruins enters the battlefield, you may reveal a Swamp or Mountain card from your hand. If you don't, Foreboding Ruins enters the battlefield tapped. T: Add B or R.
Choked Estuary TWR 239 L 0 Land R yInitialize/cr90 As Choked Estuary enters the battlefield, you may reveal an Island or Swamp card from your hand. If you don't, Choked Estuary enters the battlefield tapped. T: Add U or B.
Social Graces TWR 67 U 1U 2 Instant U Cripple 0 (You may cast this spell for its cripple cost if an opponent has lost life this turn.) Look at target player's hand. Draw a card.
Sunpiercing Bow TWR 235 A 3 3 Artifact - Equipment R Equipped creature has “T: This creature deals damage equal to its power to any target.” Equip 4
Gilded Champion TWR 10 W 2WW 4 Creature - Human Noble Soldier 3 3 U Renown 2 (When this creature deals combat damage to a player, if it isn't renowned, put two +1/+1 counters on it and it becomes renowned.) When Gilded Champion becomes renowned, you may search your library for an Equipment or Aura card, reveal it, put it into your hand, then shuffle your library.
Price of Power TWR 22 W 2W 3 Instant U Destroy target creature with power 3 or greater.
Venerated Knight TWR 32 W 1W 2 Creature - Human Noble Knight 2 2 U Adorned - At the beginning of your end step, if Venerated Knight is equipped and/or enchanted, put a +1/+1 counter on it.
Fortified Village TWR 242 L 0 Land R yInitialize/cr90 As Fortified Village enters the battlefield, you may reveal a Forest or Plains card from your hand. If you don't, Fortified Village enters the battlefield tapped. T: Add G or W.
Hasty Intervention TWR 13a,13b W 1W 2 Instant R Spawn Soldier/spawn 1/1 white Soldier TWRSpawn Soldier/spawn 1/1 white Soldier TWR Prevent all damage that would be dealt to target player this turn. Fabled 1WWW (Then if you cast this for its fabled cost, put it onto the battlefield transformed attached to that player.) ----- Setting Up Camp|Enchantment - Aura [] Enchant player At the beginning of enchanted player's upkeep, that player creates a 1/1 white Soldier creature token.
Old Grudges TWR 95 B B 1 Sorcery U Target creature gets -X/-X until end of turn, where X is the number of enchantments you control.
Deflecting Strike TWR 9 W W 1 Instant R Deflecting Strike can't be countered. You can't lose the game this turn and your opponents can't win the game this turn. Until end of turn, damage that would reduce your life total to less than 1 reduces it to 1 instead.
Grouchy Warden TWR 12 W 1W 2 Creature - Human Soldier 2 3 U Defender (This creature can't attack.) Adorned - Grouchy Warden gets +2/+3 as long as it's equipped and/or enchanted.
A Lady's Favor TWR 234 A 2 2 Artifact - Equipment C Equipped creature has vigilance. (Attacking doesn't cause that creature to tap.) Equip 1
Forest TWR 254 0 0 Basic Land - Forest L
Mountain TWR 253 0 0 Basic Land - Mountain L
Swamp TWR 252 0 0 Basic Land - Swamp L
Port Town TWR 246 L 0 Land R yInitialize/cr90 As Port Town enters the battlefield, you may reveal a Plains or Island card from your hand. If you don't, Port Town enters the battlefield tapped. T: Add W or U.
Lord Jared, the Griffin Knight TWR 16 W 1WW 3 Legendary Creature - Human Noble Knight 2 1 R Flying (This creature can't be blocked except by creatures with flying or reach.) Whenever Lord Jared, the Griffin Knight attacks, put a +1/+1 counter on each other attacking creature you control.
Knight of the Raven TWR 91 B 2B 3 Creature - Human Knight 2 2 U Whenever Knight of the Raven deals combat damage to a player, you may sacrifice it. If you do, search your library for a black legendary creature card, reveal it, put it into your hand, then shuffle your library.
Bend the Knee TWR 199 WB 3W/BW/B 5 Sorcery R Choose target creature with the greatest power or tied for the greatest power, then destroy all other creatures.
Lady Genvieve of Caulder TWR 190 BR 4BR 6 Legendary Creature - Human Noble Warrior 4 4 R Cripple 1BR (You may cast this spell for its cripple cost if an opponent has lost life this turn.) At the beginning of each end step, if an opponent lost life this turn, draw two cards, then discard a card at random.
Knight of the Stag TWR 15 W 2W 3 Creature - Human Knight 2 2 U Whenever Knight of the Stag deals combat damage to a player, you may sacrifice it. If you do, search your library for a white legendary creature card, reveal it, put it into your hand, then shuffle your library.
Catch Unawares TWR 147 G XGGG 3 Sorcery U Creatures you control get +X/+X and gain trample until end of turn.
Hand of the Exiled TWR 88 B 1B 2 Creature - Human Rogue 1 2 U Menace (This creature can't be blocked except by two or more creatures.) Infiltrate (Whenever one or more attacking creatures you control aren't blocked, this creature gets +1/+1 until end of turn.)
Under Cover of Dark TWR 105 B B 1 Enchantment - Aura U Enchant creature Enchanted creature gets +1/+0 and has menace. (That creature can't be blocked except by two or more creatures.)
Ellis, Caravan Captain TWR 183 UG 3GU 5 Legendary Creature - Human Mutant 3 4 R At the beginning of your upkeep, you may search your library for a permanent card with converted mana cost 1 or less, put it onto the battlefield, then shuffle your library.
Trapped in the Tower TWR 31 W W 1 Enchantment R When Trapped in the Tower enters the battlefield, exile target creature an opponent controls until Trapped in the Tower leaves the battlefield. (That creature returns under its owner's control.) When you lose life, sacrifice Trapped in the Tower.
Proposer of Peace TWR 23 W 1W 2 Creature - Human Advisor 0 3 R At the beginning of your upkeep, you gain 1 life. Whenever one or more creatures attack you, you gain 1 life.
Trusted Comrade TWR 141 R 2R 3 Creature - Human Soldier 2 3 U Spawn Soldier/spawn 1/1 white Soldier TWR Whenever Trusted Comrade and at least one other creature attack, create a 1/1 white Soldier creature token that's tapped and attacking.
Mismatched Bandit TWR 93 B 1B 2 Creature - Human Mutant Rogue 2 1 R Menace At the beginning of your upkeep, if an opponent has more cards in hand than you, you draw a card and you lose 1 life.
Knight of the Verdigris TWR 164 G 2G 3 Creature - Human Knight 2 2 U Whenever Knight of the Verdigris deals combat damage to a player, you may sacrifice it. If you do, search your library for a green legendary creature card, reveal it, put it into your hand, then shuffle your library.
Sunken Ambitions TWR 68 U U 1 Instant U Return target creature to its owner's hand. Its controller loses 1 life.
Fall of the Axe TWR 120 R 1R 2 Instant U Fall of the Axe deals 3 damage to any target.
Silverwork Champion TWR 172 G 4G 5 Creature - Human Warrior 4 4 U Adorned - As long as Silverwork Champion is equipped and/or enchanted, it gets +2/+2 and has trample.
Green Pelt Hart TWR 158 G 4GG 6 Creature - Elk 4 3 M Whenever Green Pelt Hart or another Elk creature you control deals combat damage to a player, draw that many cards.
Crossways Inn TWR 151 G 1G 2 Sorcery U Reveal top 5/vp1at5 Reveal the top five cards of your library. You may put a creature card, enchantment card, or a card with fabled from among them into your hand. Put the rest on the bottom of your library in any order.
Escort Recruiter TWR 155 G 2G 3 Creature - Human Warrior 2 3 U Look at top 3/vp1pt3 Renown 1 (When this creature deals combat damage to a player, if it isn't renowned, put a +1/+1 counter on it and it becomes renowned.) When Escort Recruiter becomes renowned, look at the top three cards of your library. You may reveal a creature card from among them and put it into your hand. Put the rest on the bottom of your library in any order.
Merciless Exiled TWR 210 UB 1U/B 2 Creature - Human Rogue 2 1 R Scry 2/vp1pt2 Infiltrate (Whenever one or more attacking creatures you control aren't blocked, this creature gets +1/+1 until end of turn.) Whenever Merciless Exiled deals combat damage to a player, scry 2.
Sway the Naive TWR 220 BR B/RB/R 2 Sorcery U Target creature deals damage equal to its power to its controller.
Reckless Cultivator TWR 215 RG 3R/GR/G 5 Creature - Human Noble 3 5 U T, Sacrifice a land: Untap up to three target lands.
Travel Companions TWR 223 WG 1G/W 2 Sorcery U Each player may search their library for a creature card, reveal it, and put it into their hand. Then each player who searched their library this way shuffles it.
Plunge Through the Heart TWR 214 WB 1W/B 2 Sorcery U If a player has lost life this turn, you may cast this spell as though it had flash. Destroy target tapped creature.
Scraps of Memory TWR 219 UR U/R 1 Instant U Look at the top X cards of your library, where X is the number of instant and sorcery cards in your graveyard. You may reveal an instant or sorcery card from among them and put it on top of your library. Then put the rest on the bottom of your library in a random order.
Fables of the Bold TWR 202 BG 1B/G 2 Enchantment U When Fables of the Bold enters the battlefield, draw a card. Enchanted creatures you control get +1/+1.
Cauldish Warmonger TWR 200 WR 1R/W 2 Creature - Human Noble Warrior 1 1 U Spawn Soldier/spawn 1/1 white Soldier TWR First strike (This creature deals combat damage before creatures without first strike.) Whenever Cauldish Warmonger attacks, create a 1/1 white Soldier creature token that's tapped and attacking.
Highborn Meditant TWR 206 UG 1G/UG/U 3 Creature - Human Noble 2 2 U Whenever you draw a card, put a +1/+1 counter on Highborn Meditant.
Gild-Cloak Strider TWR 205 WU 2W/U 3 Creature - Human Knight 2 2 U Gild-Cloak Strider can't be blocked by creatures with greater power. 1W/U: Return Gild-Cloak Strider to its owner's hand.
Lone Heroics TWR 165a,165b G G 1 Sorcery U Spawn Knight/spawn 2/2 white Knight TWRSpawn Knight/spawn 2/2 white Knight TWR Target creature gets +2/+2 until end of turn. Fabled 3GG (Then if you cast this for its fabled cost, put it onto the battlefield transformed attached to that creature.) ----- Exalted Charge|Enchantment - Aura [] Enchant creature Enchanted creature gets +2/+2. Whenever enchanted creature attacks, create a 2/2 white Knight creature token that's tapped and attacking.
Seal the Tomb TWR 98 B B 1 Instant R Scry 1/vp1pt1 Choose target card in a graveyard other than a basic land card. Search its owner's graveyard, hand, and library for any number of cards with the same name as that card and exile them. Then that player shuffles their library. Scry 1. (To scry 1, look at the top card of your library. You may put that card on the bottom of your library.)
Mutual Destruction TWR 94 B 2BB 4 Enchantment M Whenever a creature you control dies, destroy target creature you don't control.
Duress TWR 84 B B 1 Sorcery C Target opponent reveals their hand. You choose a noncreature, nonland card from it. That player discards that card.
Withering Agony TWR 225 UB 1U/BU/B 3 Instant U Cripple U/B (You may cast this spell for its cripple cost if an opponent has lost life this turn.) Target player puts the top eight cards of their library into their graveyard.
Coward's Compulsion TWR 115 R R 1 Sorcery U Target creature can't block this turn. Draw a card.
Knight of the Hawk TWR 124 R 2R 3 Creature - Human Knight 2 2 U Whenever Knight of the Hawk deals combat damage to a player, you may sacrifice it. If you do, search your library for a red legendary creature card, reveal it, put it into your hand, then shuffle your library.
Maddened Elk TWR 125 R 4R 5 Creature - Elk 3 3 U Menace (This creature can't be blocked except by two or more creatures.) Whenever Maddened Elk attacks, it gets +1/+1 until end of turn for each other attacking creature you control.
Bustling Docks TWR 238 L 0 Land - Plains U yInitialize/cr90 (T: Add W.) Bustling Docks enters the battlefield tapped. W, T, Reveal a white card from your hand: Target creature gets +1/+0 until end of turn.
Interlocked Waterways TWR 244 L 0 Land - Island U yInitialize/cr90 (T: Add U.) Interlocked Waterways enters the battlefield tapped. U, T, Reveal a blue card from your hand: Untap target creature.
Shadowed Slums TWR 247 L 0 Land - Swamp U yInitialize/cr90 (T: Add B.) Shadowed Slums enters the battlefield tapped. B, T, Reveal a black card from your hand: Target player loses 1 life.
Derelict Amphitheatre TWR 240 L 0 Land - Mountain U yInitialize/cr90Scry 1/vp1pt1 (T: Add R.) Derelict Amphitheatre enters the battlefield tapped. R, T, Reveal a red card from your hand: Scry 1. (To scry 1, look at the top card of your library. You may put that card on the bottom of your library.)
Isolated Cloister TWR 245 L 0 Land - Forest U yInitialize/cr90 (T: Add G.) Isolated Cloister enters the battlefield tapped. G, T, Reveal a green card from your hand: You gain 1 life.
Whiterun Harbor TWR 249 L 0 Legendary Land R T: Add C. T: Each opponent may draw a card. For each player who does, draw a card.
Plains TWR 250 0 0 Basic Land - Plains L
Island TWR 251 0 0 Basic Land - Island L
Moment of Tranquility TWR 61 U U 1 Instant R Cast this spell only during your turn. Counter target spell.
Ser Malcomn TWR 193 BG BG 2 Legendary Creature - Human Knight * * R Trample Ser Malcomn's power and toughness are each equal to the number of nonbasic lands your opponents control.
Weald Sentry TWR 180 G 2G 3 Creature - Human Scout 2 2 R When Weald Sentry enters the battlefield, search your library for a basic land card, reveal it, put it into your hand, then shuffle your library. When Weald Sentry dies, draw a card.
Wayfaring Ordealist TWR 224 UG 2G/U 3 Creature - Human Citizen 1 3 R At the beginning of your upkeep, each player draws a card.
Ready the Jousts TWR 192 WG GW 2 Enchantment M Knight creatures you control have vigilance. 2GW: Put a +1/+1 counter on each creature you control.
Dead Man's Armor TWR 231 A 4 4 Artifact - Equipment U Equipped creature gets +4/+2. Equip-Sacrifice a creature. (Sacrifice a creature: Attach to target creature you control. Equip only as a sorcery.)
Thailen's Reprisal TWR 140 R XRR 2 Instant R Thailen's Reprisal deals 2 damage to each of up to X targets.
Crossroad Bard TWR 150 G 1GG 3 Creature - Human Citizen 0 3 M Hexproof Whenever an enchantment enters the battlefield under your control, draw a card.
Whiterun Gates TWR 248 L 0 Land M Banned (EDH) T: Add C. 9, T, Exile Whiterun Gates: Take an extra turn after this one.
Batterbrow Brigand TWR 145 G 3GG 5 Creature - Human Warrior 4 4 R Renown 2 (When this creature deals combat damage to a player, if it isn't renowned, put two +1/+1 counters on it and it becomes renowned.) Whenever a creature you control becomes renowned, draw a card.
Absence of the Unmaker TWR 198 UR 1U/RU/R 3 Instant R Cripple 1U/R (You may cast this spell for its cripple cost if an opponent has lost life this turn.) Copy target instant or sorcery spell. You may choose new targets for the copy.
Inspirational Copse TWR 123 R 3RR 5 Enchantment M At the beginning of your upkeep, put a lore counter on Inspirational Copse, discard your hand, then draw a card for each lore counter on Inspirational Copse.
Femourri Archer TWR 184 WR 2RW 4 Creature - Human Archer 3 1 M RW, T: Femourri Archer deals damage equal to its power to any target. You gain that much life.
Ambition's Crown TWR 228 A 3 3 Artifact R At the beginning of your end step, draw a card. Whenever a creature deals combat damage to you, that creature's controller gains control of Ambition's Crown.
Tenacious Guide TWR 222 RG R/GR/G 2 Creature - Human Mutant 2 2 R This spell can't be countered. R/G: Target spell can't be countered by spells or abilities.
Swift Deployment TWR 221 WR 1R/WR/WR/W 4 Instant R Spawn Soldier tokens/spawnx2 1/1 red Soldier TWR Create two 1/1 red Soldier tokens with haste. Creatures you control get +1/+1 until end of turn.
Desperate Reconnoiterer TWR 117 R 1R 2 Creature - Human Scout 2 1 U Scry 1/vp1pt1 Haste Whenever Desperate Reconnoiterer becomes untapped, scry 1.
Take For Ransom TWR 69 U 2U 3 Enchantment - Aura R Enchant creature You control enchanted creature. At the beginning of your upkeep, enchanted creature's owner may have you draw three cards. If they do, sacrifice Take For Ransom.
Perish in Harmony TWR 62 U 2U 3 Enchantment R Scry 1/vp1pt1 Whenever a creature dies, scry 1. 2U, Exile a creature card from your graveyard: Draw a card.
Territorial Drake TWR 71 U 3UU 5 Creature - Drake 4 4 R Scry 2/vp1pt2 Flying Territorial Drake has hexproof as long as it's untapped. Whenever Territorial Drake becomes tapped, scry 2. Whenever Territorial Drake becomes untapped, draw a card.
Arrogant Fencer TWR 111 R 2R 3 Creature - Human Noble Soldier 1 2 R Double strike Renown 2 (When this creature deals combat damage to a player, if it isn't renowned, put two +1/+1 counters on it and it becomes renowned.)
Pilgrim's Muse TWR 63 U 4UU 6 Creature - Serpent 5 3 M Scry 2/vp1pt2 U: Pilgrim's Muse can't be blocked this turn. 1U: Return Pilgrim's Muse to its owner's hand. 2U: Scry 2. 3U: Draw a card.
Helene, Steel of the Exiled TWR 53 U 1U 2 Legendary Creature - Human Pirate 2 1 R Infiltrate (Whenever one or more attacking creatures you control aren't blocked, this creature gets +1/+1 until end of turn.) Other creatures you control have infiltrate.
Misleading Doubts TWR 60 U 4U 5 Instant R Put target creature into its owner's library third from the top.
Frayed Nerves TWR 186 WU WU 2 Enchantment M Whenever a creature attacks you, tap that creature. It doesn't untap during its controller's next untap step.
Insurgent Ballads TWR 188 UR UR 2 Enchantment M Reveal top 1/vp1at1 At the beginning of your upkeep, reveal the top card of your library. Any opponent may have Insurgent Ballads deal damage to them equal to that card's converted mana cost. If a player does, put that card on the bottom of your library. Otherwise, put it into your hand.
Flash of Inspiration TWR 52 U 3UU 5 Instant M Look at top 7/vp1pt7 Cripple 1UU (You may cast this spell for its cripple cost if an opponent has lost life this turn.) Look at the top seven cards of your library. Put two of those cards into your hand and the rest on the bottom of your library in any order.
Red Pelt Hart TWR 131 R 2R 3 Creature - Elk 4 3 M Trample, haste When Red Pelt Hart deals combat damage to a player, return it to its owner's hand. At the beginning of your end step, sacrifice Red Pelt Hart.
Harmonized Intellect TWR 187 UR 2UR 4 Instant M Instant and sorcery spells you cast this turn have “Draw a card” and “This spell deals 1 damage to any target.”
Duke Gerard Hoff TWR 182 WB WB 2 Legendary Creature - Human Noble 2 4 R As Duke Gerard Hoff enters the battlefield, target opponent gains control of it. Duke Gerard Hoff can't attack its owner or planeswalkers that player controls. Creatures your opponents control get +2/+1.
Slayer of the Famed TWR 195 BG 1BG 3 Creature - Human Warrior 3 2 M Deathtouch, menace Slayer of the Famed must be blocked each combat if able.
2/2 red and green Elk TWR tokens TWR4 RG 0 Token 2 2 T
Batwing Initiate TWR 74 B BB 2 Creature - Human Knight 1 1 R Deathtouch, lifelink Whenever Batwing Initiate deals combat damage to a player, put a +1/+1 counter on it. Pay 4 life: Batwing Initiate gains flying until end of turn.
Yvette, the Golden Gull TWR 197 WU 2WU 4 Legendary Creature - Human Pirate 2 4 R Hexproof 1WU, T: Exile target creature you control. Return that card to the battlefield under its owner's control at the beginning of the next end step.
2/2 white Knight TWR tokens TWR1 W 0 Token 2 2 T
Ferris, the Sapphire Storm TWR 185 UB 1UB 3 Legendary Creature - Human Pirate 2 1 R Whenever Ferris, the Sapphire Storm or another creature enters the battlefield under your control, each opponent puts the top X cards of their library into their graveyard, where X is equal to that creature's power.
Forgo the Past TWR 87 B 1B 2 Enchantment U Scry 1/vp1pt1 1: Exile target card from a graveyard. That card's owner may scry 1.
Thailen, Heir to Daeland TWR 139 R R 1 Legendary Creature - Human Noble * 2 R First strike Thailen, Heir to Daeland's power is equal to the number of other attacking or blocking creatures you control.
Pursued Paranoia TWR 129 R R 1 Enchantment - Aura U Scry 1/vp1pt1 Enchant creature When Pursued Paranoia enters the battlefield, scry 1. Enchanted creature can't block.
Noble's Hedonism TWR 127 R 1R 2 Enchantment R Reveal top 1/vp1at1 At the beginning of each player's upkeep, Noble's Hedonism deals 1 damage to that player, then that player exiles the top card of their library. Until end of turn, they may play that card.
Daelish Horticulturist TWR 153 G 1G 2 Creature - Human Druid 1 3 U Adorned - You may play an additional land on each of your turns as long as Daelish Horticulturist is equipped and/or enchanted.
Declan, Wayward Squire TWR 154 G G 1 Legendary Creature - Human Warrior 0 1 R Whenever another creature enters the battlefield under your control, you may change Declan, Wayward Squire's base power and toughness to that creature's power and toughness until end of turn.
Rapscallion Duo TWR 65 U UU 2 Creature - Human Rogue 1 2 U Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.) Infiltrate (Whenever one or more attacking creatures you control aren't blocked, this creature gets +1/+1 until end of turn.)
King Visserine of Daeland TWR 189 UR 3UR 5 Legendary Creature - Human Noble 2 4 R Scry 1, Reveal top 1/vp1pt1;/vp1at1 Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.) Whenever you cast a noncreature spell, scry 1, then exile the top card of your library. Until end of turn, you may play that card.
Restless Hedonist TWR 132 R 4RR 6 Creature - Human Noble 2 3 R Cripple 2RR (You may cast this spell for its cripple cost if an opponent has lost life this turn.) When Restless Hedonist enters the battlefield, discard your hand, then draw three cards.
Across the Bay TWR 37 U 3U 4 Enchantment U Creatures your opponents control get -1/-0.
Wildborn Lancer TWR 108 B BB 2 Creature - Human Mutant Warrior 1 1 R B, T: Destroy target tapped creature.
Cauldish Arrogant TWR 114 R 3R 4 Creature - Human Warrior 3 1 R Reveal top 1/vp1at1 Renown 2 (When this creature deals combat damage to a player, if it isn't renowned, put two +1/+1 counters on it and it becomes renowned.) Whenever Cauldish Arrogant becomes blocked by one or more creatures, reveal the top card of your library. Cauldish Arrogant deals damage equal to that card's converted mana cost to each creature blocking it. Then put that card into your hand.
Empty the Barracks TWR 119 R XRR 2 Sorcery C Spawn Soldier/spawn 1/1 red Soldier TWRSpawn five Soldier tokens/spawnx5 1/1 red Soldier TWR Create X 1/1 red Soldier creature tokens with haste.
Ser Joffrey, Plague of Nines TWR 100 B 1BB 3 Legendary Creature - Human Knight 2 2 R Deathtouch, menace As long as you control another Knight creature, Ser Joffrey, Plague of Nines and other Knight creatures you control have first strike.
Portent of the Long Winter TWR 21 W 3WW 5 Creature - Bird 2 1 M Flying Play with the top card of your library revealed. Spells cost X more to cast, where X is the converted mana cost of the top card of your library.
Opportunistic Raiders TWR 212 BR 2B/RB/R 4 Creature - Human Rogue 3 3 R Cripple 1B/R (You may cast this spell for its cripple cost if an opponent has lost life this turn.) Haste When Opportunistic Raiders enters the battlefield, if it's your main phase, after this phase, there is an additional combat phase followed by an additional main phase.
Unburied Relics TWR 178 G XGG 2 Sorcery R Search your library for a permanent card with converted mana cost X or less, reveal it, put it into your hand, then shuffle your library.
Hermit's Travels TWR 160a,160b G 3GG 5 Sorcery R Target player sacrifices any number of lands. That player searches their library for up to that many land cards, puts them onto the battlefield tapped, then shuffles their library. Fabled 5GG (Then if you cast this for its fabled cost, put it onto the battlefield transformed attached to that player.) ----- Ascetic's Journey|Enchantment [] Enchant player Enchanted player may play an additional land on each of their turns. Enchanted player may play land cards from their graveyard.
Youthful Savior TWR 227 WU 1W/UW/U 3 Creature - Human Noble 2 2 R You have hexproof. Adorned - Youthful Savior has hexproof as long as it's equipped and/or enchanted.
Knight of the Staff TWR 56 U 2U 3 Creature - Human Knight 2 2 U Whenever Knight of the Staff deals combat damage to a player, you may sacrifice it. If you do, search your library for a blue legendary creature card, reveal it, put it into your hand, then shuffle your library.
Tearful Reunion TWR 28 W 5WW 7 Sorcery M Return two target creature cards from your graveyard to the battlefield. Shuffle Tearful Reunion into its owner's library.
Sera of Coppercove TWR 194 RG RG 2 Legendary Creature - Human Warrior 2 2 R Sera of Coppercove attacks each combat if able. Whenever Sera of Coppercove attacks, it fights target creature you don't control. 1RG: Sera of Coppercove gets +3/+3 until end of turn.
Wildborn Swindler TWR 196 BR BR 2 Creature - Human Mutant Shaman 1 1 M Scry 1/vp1pt1 1, Sacrifice another creature: Wildborn Swindler deals 1 damage to target player or planeswalker. Scry 1. (To scry 1, look at the top card of your library. You may put that card on the bottom of your library.) 1, Discard a card at random: Wildborn Swindler deals 1 damage to you. Draw a card.
Death's Door TWR 82a,82b B 1B 2 Instant M Choose target creature card in your graveyard that was put there from the battlefield this turn. Return that card to the battlefield tapped. Fabled 3BB (Then if you cast this for its fabled cost, put it onto the battlefield transformed attached to that creature.) ----- Immortal Butcher|Enchantment - Aura [] Enchant creature Enchanted creature gets +2/+2 and has trample and indestructible.
Generous Offer TWR 204 WG 1G/W 2 Instant R Choose two- • Target creature gains indestructible until end of turn. • You gain 3 life. • Draw a card.
Splitshaft Deadeye TWR 173 G 1GG 3 Creature - Human Archer 2 2 U Reach, vigilance T: Splitshaft Deadeye deals damage equal to its power to target creature with flying.
Requiem of the Fallen TWR 217 BG 2B/G 3 Enchantment R Whenever a creature you control dies, you may search your library for an enchantment card or a card with fabled, reveal it, put it into your hand, then shuffle your library.
Grand Tourney TWR 157 G 3GG 5 Enchantment R Whenever a creature enters the battlefield, it fights another target creature of its controller's choice.
Lord Dalehorn the Iron-Handed TWR 191 WR 3RW 5 Legendary Creature - Human Noble Soldier 3 5 R At the beginning of each opponent's upkeep, choose one - • At the beginning of the next end step, if you haven't been dealt combat damage this turn, Lord Dalehorn the Iron-Handed deals 3 damage to that player. • At the beginning of the next end step, if that player hasn't cast a creature spell this turn, Lord Dalehorn the Iron-Handed deals 3 damage to that player.
Commoners' Justice TWR 80 B 4B 5 Instant C Cripple 2B (You may cast this spell for its cripple cost if an opponent has lost life this turn.) Destroy target creature. Its controller loses 2 life.
Change of Fortunes TWR 79 B 1B 2 Instant C Target creature gets -1/-2 until end of turn. Target creature gets +2/+1 until end of turn.
Three Blade Boon TWR 102 B 1B 2 Enchantment - Aura C Enchant creature Enchanted creature gets +3/+1.
Mercenary Coercer TWR 92 B 3B 4 Creature - Human Knight 2 2 C Menace (This creature can't be blocked except by two or more creatures.) Whenever Mercenary Coercer deals combat damage to a player, that player discards a card.
Harrowing Knight TWR 89 B 2BB 4 Creature - Human Knight 3 3 C Sacrifice a creature: Harrowing Knight gets +2/+2 until end of turn.
Cauldish Cavalier TWR 76 B 2B 3 Creature - Human Knight 2 2 C Renown 1 (When this creature deals combat damage to a player, if it isn't renowned, put a +1/+1 counter on it and it becomes renowned.) When Cauldish Cavalier becomes renowned, you may pay 2 life. If you do, draw two cards.
Cauldish Hookblade TWR 77 B 1B 2 Creature - Human Rogue 2 1 C Infiltrate (Whenever one or more attacking creatures you control aren't blocked, this creature gets +1/+1 until end of turn.)
Decorated Duelist TWR 83 B B 1 Creature - Human Warrior 1 1 C Menace (This creature can't be blocked except by two or more creatures.)
Forbidden Knowledge TWR 86 B 2B 3 Sorcery C Target player discards a card and loses 2 life. Draw a card.
Iron Signet TWR 232 A 2 2 Artifact C T: Add C. Sacrifice Iron Signet: Add one mana of any color.
Ancestral Zweihander TWR 229 A 1 1 Artifact - Equipment C Equipped creature gets +1/+1. Equip 1
Cloak of the Exiled TWR 230 A 3 3 Artifact - Equipment R Equipped creature has hexproof. (That creature can't be the target of spells or abilities your opponents control.) Equip 0
Thief's Harness TWR 236 A 1 1 Artifact - Equipment C Equipped creature gets +1/+0 and has “Whenever this creature deals combat damage to a player, draw a card.” Equip 3
Civilized Debate TWR 42 U 1U 2 Sorcery C Draw a card, then each player draws a card.
Distracting Handmaiden TWR 47 U 2U 3 Creature - Human Noble 1 3 C T: Target creature gets -2/-0 until end of turn.
Cauldish Informant TWR 41 U 3U 4 Creature - Human Noble 2 5 C
Ambitious Dreams TWR 38 U 3U 4 Instant C Cripple 1U (You may cast this spell for its cripple cost if an opponent has lost life this turn.) Draw two cards.
Punish the Bold TWR 96 B 1B 2 Sorcery C Scry 1/vp1pt1 Destroy target tapped creature. Scry 1. (To scry 1, look at the top card of your library. You may put that card on the bottom of your library.)
Inexperienced Martyr TWR 90 B 1B 2 Creature - Human Citizen 1 2 C When Inexperienced Martyr dies, each opponent loses 1 life.
Weaver of Tales TWR 107 B 2B 3 Creature - Human Citizen 2 3 C Whenever an enchantment enters the battlefield under your control, target opponent loses 1 life and you gain 1 life.
Ferris's Crewmate TWR 85 B 4B 5 Creature - Human Pirate 3 3 C Deathtouch Infiltrate (Whenever one or more attacking creatures you control aren't blocked, this creature gets +1/+1 until end of turn.)
Morning Mists TWR 19 W 1W 2 Enchantment U Whenever a creature enters the battlefield under your control, you gain 1 life. 2U: Return target creature you control to its owner's hand.
Tactical Deployment TWR 137 R 2R 3 Enchantment U Spawn Soldier/spawn 1/1 white Soldier TWR Whenever one or more creatures you control attack, create a 1/1 white Soldier creature token that's tapped and attacking. 3W: Creatures you control get +1/+1 until end of turn.
Cauldish Banneret TWR 5 W 2W 3 Creature - Human Knight 2 3 U Lifelink (Damage dealt by this creature also causes you to gain that much life.) 1B: You gain 1 life.
Earnest Labourer TWR 118 R R 1 Creature - Human Warrior 0 2 U 1R: Earnest Labourer gets +2/+0 until end of turn. 4G: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle your library.
Twilight Raid TWR 104a,104b B B 1 Instant U Scry 1/vp1pt1 Target player loses 1 life. Scry 1. Fabled 2B (Then if you cast this for its fabled cost, put it onto the battlefield transformed attached to that player.) ----- Outlaw's Woods|Enchantment - Aura [] Enchant player At the beginning of your upkeep, enchanted player loses 1 life.
Secluded Wildborn TWR 99 B 1B 2 Creature - Human Mutant 3 3 C Defender (This creature can't attack.) Adorned - Secluded Wildborn can attack as though it didn't have defender as long as it's equipped and/or enchanted.
Trystasp Coating TWR 103 B B 1 Enchantment - Aura C Enchant creature (Target a creature as you cast this. This card enters the battlefield attached to that creature.) Enchanted creature gets +1/+0 and has deathtouch. (Any amount of damage it deals to a creature is enough to destroy it.)
Battlement Prowler TWR 73 B 5B 6 Creature - Bat 3 1 C Flying, lifelink
Bloodied Twinblade TWR 112 R R 1 Creature - Human Warrior 1 1 C Scry 1/vp1pt1 Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.) When Bloodied Twinblade dies, scry 1. (To scry 1, look at the top card of your library. You may put that card on the bottom of your library.)
Caravan Merchant TWR 113 R 1R 2 Creature - Human Warrior 2 1 C Sacrifice Caravan Merchant: Add RR.
Steel-Art Exemplar TWR 135 R 1R 2 Creature - Human Warrior 2 1 C Renown 1 (When this creature deals combat damage to a player, if it isn't renowned, put a +1/+1 counter on it and it becomes renowned.)
Arcor Windfall TWR 1 W 1W 2 Instant C Exile up to three target creatures you control, then return those cards to the battlefield under your control tapped.
Arrogant Training TWR 2a,2b W W 1 Instant C Target creature gets +1/+1 until end of turn. Untap that creature. Fabled 2W (Then if you cast this for its fabled cost, put it onto the battlefield transformed attached to that creature.) ----- Imperious Hero|Enchantment - Aura [] Enchant creature Enchanted creature can block any number of creatures each combat.
Daelish Archer TWR 7 W 1W 2 Creature - Human Archer 2 2 C Adorned - Daelish Archer has first strike as long as it's equipped and/or enchanted.
Whiterun Ordainer TWR 36 W 1W 2 Creature - Human Cleric 1 3 C When Whiterun Ordainer enters the battlefield, you gain 4 life.
Tightrope Acrobat TWR 30 W 1W 2 Creature - Human Citizen 1 1 C Flying (This creature can't be blocked except by creatures with flying or reach.) Renown 1 (When this creature deals combat damage to a player, if it isn't renowned, put a +1/+1 counter on it and it becomes renowned.)
Lord's Griffin TWR 17 W 1W 2 Creature - Griffin 1 3 C Flying (This creature can't be blocked except by creatures with flying or reach.)
Drunken Night TWR 49a,49b U U 1 Sorcery C Tap target creature. Fabled 3U (Then if you cast this for its fabled cost, put it onto the battlefield transformed attached to that creature.) ----- Drunkard Knight|Enchantment - Aura [] Enchant creature Enchanted creature doesn't untap during its controller's untap step.
Waifish Squire TWR 34 W W 1 Creature - Human Soldier 0 1 C Knight spells you cast cost 1 less to cast.
Attended Knight TWR 3 W 2W 3 Creature - Human Knight 2 2 C Spawn Soldier/spawn 1/1 white Soldier TWR First strike (This creature deals combat damage before creatures without first strike.) When Attended Knight enters the battlefield, create a 1/1 white Soldier creature token.
Weary Steward TWR 35 W 2W 3 Creature - Human Advisor 0 4 C Flash (You may cast this spell any time you could cast an instant.) Defender When Weary Steward enters the battlefield, prevent all combat damage target creature would deal this turn.
Visserine's Royal Guard TWR 33 W 2W 3 Creature - Human Knight 2 3 C Adorned - Visserine's Royal Guard has lifelink as long as it's equipped and/or enchanted.
Grizzled Captain TWR 11 W 2WW 4 Creature - Human Soldier 3 3 C Spawn Soldier tokens/spawnx2 1/1 white Soldier TWR Renown 1 (When this creature deals combat damage to a player, if it isn't renowned, put a +1/+1 counter on it and it becomes renowned.) When Grizzled Captain becomes renowned, create two 1/1 white Soldier creature tokens.
Mercenary Lancer TWR 18 W 2WW 4 Creature - Human Knight 3 3 C Adorned - Mercenary Lancer gets +2/+2 as long as it's equipped and/or enchanted.
Declare, the Mother Bear TWR 181 WG 1GW 3 Legendary Creature - Human Knight 3 3 R Indestructible (Damage and effects that say “destroy” don't destroy this creature.) Whenever Declare, the Mother Bear deals combat damage to a player, put a +1/+1 counter on it.
Pacifism TWR 20 W 1W 2 Enchantment - Aura C Enchant creature (Target a creature as you cast this. This card enters the battlefield attached to that creature.) Enchanted creature can't attack or block.
Steward's Tithe TWR 27 W 1W 2 Instant C Prevent all damage that would be dealt by creatures this turn.
Hound of Glory TWR 122 R 2R 3 Creature - Human Warrior 2 2 C Scry 1/vp1pt1 Renown 1 (When this creature deals combat damage to a player, if it isn't renowned, put a +1/+1 counter on it and it becomes renowned.) Whenever a creature you control becomes renowned, scry 1.
Moment of Glory TWR 211a,211b WR R/W 1 Sorcery C Target creature gets +1/+1 until end of turn. Fabled 2R/WR/W (Then if you cast this for its fabled cost, put it onto the battlefield transformed attached to that creature.) ----- Legacy of Victory|Enchantment - Aura [] Enchant creature Enchanted creature has “Whenever this creature attacks, attacking creatures you control get +1/+1 until end of turn.”
Ill-Advised Tactics TWR 14 W WW 2 Instant C Target player sacrifices an attacking or blocking creature.
Daelish Messenger TWR 44 U U 1 Creature - Human Bird Scout 1 1 C Flying (This creature can't be blocked except by creatures with flying or reach.)
Hoff's Scout TWR 54 U 1U 2 Creature - Drake Scout 1 1 C Scry 1/vp1pt1 Flying Whenever Hoff's Scout deals combat damage to a player, you may scry 1.
Exile's Vanguard TWR 50 U 1U 2 Creature - Human Scout 2 1 C Infiltrate (Whenever one or more attacking creatures you control aren't blocked, this creature gets +1/+1 until end of turn.) When Exile's Vanguard enters the battlefield, tap target creature. That creature doesn't untap during its controller's next untap step.
Captain of the Exiled TWR 40 U 2U 3 Creature - Human Pirate 1 2 C Infiltrate (Whenever one or more attacking creatures you control aren't blocked, this creature gets +1/+1 until end of turn.) Whenever Captain of the Exiled deals combat damage to a player, draw a card.
Rafter Stalker TWR 64 U 3U 4 Creature - Human Rogue 1 3 C Renown 1 (When this creature deals combat damage to a player, if it isn't renowned, put a +1/+1 counter on it and it becomes renowned.) Rafter Stalker can't be blocked by creatures with greater power.
Merchant's Bane TWR 58 U 4UU 6 Creature - Kraken 4 4 C Hexproof (This creature can't be the target of spells or abilities your opponents control.)
Drake Youngling TWR 48 U 3UU 5 Creature - Drake 3 2 C Flying (This creature can't be blocked except by creatures with flying or reach.) When Drake Youngling enters the battlefield, draw a card.
Curiosity TWR 43 U U 1 Enchantment - Aura C Enchant creature Whenever enchanted creature deals damage to an opponent, you may draw a card.
Dance of Grace TWR 8a,8b W 1W 2 Instant C Scry 1/vp1pt1 Target creature gains indestructible until end of turn. Scry 1. (To scry 1, look at the top card of your library. You may put that card on the bottom of your library.) Fabled 3W (Then if you cast this for its fabled cost, put it onto the battlefield transformed attached to that creature.) ----- Paragon of Virtue|Enchantment - Aura [] Enchant creature Enchanted creature gets +1/+1 and has “At the beginning of each end step, you gain 1 life.”
Arrive Unseen TWR 39 U 1U 2 Sorcery C Target creature can't be blocked this turn. Draw a card.
Voyage's End TWR 72 U 1U 2 Instant C Scry 1/vp1pt1 Return target creature to its owner's hand. Scry 1.
Dissolve TWR 46 U 1UU 3 Instant C Scry 1/vp1pt1 Counter target spell. Scry 1. (To scry 1, look at the top card of your library. You may put that card on the bottom of your library.)
Fall of Whiterun Harbor TWR 51 U 4U 5 Instant C Cripple 2U (You may cast this spell for its cripple cost if an opponent has lost life this turn.) Put target creature on top of its owner's library.
Bearer of Fables TWR 75 B 1B 2 Creature - Human Rogue 1 1 U Look at top 4/vp1pt4 Bearer of Fables gets +1/+1 for each enchantment you control. 2G: Look at the top four cards of your library. You may reveal an enchantment card or a card with fabled from among them and put it into your hand. Put the rest on the bottom of your library in any order.
Reflect Upon the Past TWR 216 BG 2B/G 3 Enchantment - Aura C Enchant creature Enchanted creature gets +2/+2 for each other enchantment you control.
Farmer's Repose TWR 203 WG G/WG/W 2 Instant C Destroy target artifact or enchantment. You gain 1 life.
Exiled Warband TWR 201 UB 2U/B 3 Creature - Human Rogue 2 2 C Infiltrate (Whenever one or more attacking creatures you control aren't blocked, this creature gets +1/+1 until end of turn.) When Exiled Warband dies, draw a card.
Royal Summons TWR 218 WU 1W/U 2 Instant C Exile target creature. Return that card to the battlefield under its owner's control at the beginning of the next end step.
Plated Valiant TWR 213 WB 1W/BW/B 3 Creature - Human Knight 3 3 C Adorned - Plated Valiant gets +2/+2 as long as it's equipped and/or enchanted.
Youthful Dreams TWR 226a,226b RG R/G 1 Sorcery C Target creature gains haste and trample until end of turn. Fabled 3R/GR/G (Then if you cast this for its fabled cost, put it onto the battlefield transformed attached to that creature.) ----- Touch of Destiny|Enchantment - Aura [] Enchant creature Enchanted creature gets +3/+3 and has trample.
Imperious Falconer TWR 208 UR 1U/R 2 Creature - Human Noble Warrior 2 1 C Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.)
Publicly Disgraced TWR 24a,24b W W 1 Instant R Target player can't cast spells this turn. Fabled 2WU (Then if you cast this for its fabled cost, put it onto the battlefield transformed attached to that player.) ----- Kept Under Watch|Enchantment - Aura [] Enchant player At the beginning of enchanted player's upkeep, that player chooses draw step, main phase, or combat phase. They skip each instance of the chosen step or phase this turn.
Left for Carrion TWR 209 BR 2B/R 3 Instant C Cripple B/R (You may cast this spell for its cripple cost if an opponent has lost life this turn.) Left for Carrion deals 4 damage to target creature.
Hooded Inquirers TWR 207 UG 3G/UG/U 5 Creature - Human Rogue 3 3 C When Hooded Inquirers enters the battlefield, draw two cards.
Vial of Arcor TWR 237 A 4 4 Artifact C 1, T: Untap target creature.
Jailer's Manacles TWR 233 A 4 4 Artifact C 1, T: Tap target creature.
Talks in Hidden Hollows TWR 70 U 2U 3 Instant U Cripple-B, Pay 2 life. (You may cast this spell for its cripple cost if an opponent has lost life this turn.) Draw two cards, then discard a card.
Messenger's Haste TWR 59 U 1U 2 Enchantment - Aura U Enchant creature Enchanted creature can't be blocked. 1R: Enchanted creature gets +1/+0 until end of turn.
Weaken Defenses TWR 106 B 1B 2 Sorcery U Cripple 2R (You may cast this spell for its cripple cost if an opponent has lost life this turn.) Target player loses 2 life. If this spell's cripple cost was paid, it deals 1 damage to each creature that player controls.
Hedge Knight TWR 159 G 2G 3 Creature - Human Knight 3 3 C
Tranquil Endeavors TWR 177 G 2G 3 Enchantment - Aura U Enchant creature Enchanted creature gets +2/+2 and has vigilance. 2W: Return Tranquil Endeavors from your graveyard to your hand.
Peace of the Glade TWR 167 G G 1 Enchantment U Whenever you draw a card except during your draw step, you gain 1 life. 5U: Draw a card.
Sage's Foresight TWR 25a,25b W W 1 Instant U This spell can't be countered. Target player gains hexproof until end of turn. Fabled 2WW (Then if you cast this for its fabled cost, put it onto the battlefield transformed attached to that player.) ----- Sage's Tales|Enchantment - Aura [] Enchant player Creatures enchanted player controls get +0/+1.
Confident Cavalier TWR 6 W 2W 3 Creature - Human Knight 3 2 U Other Knight creatures you control get +1/+1.
Captain of the Militia TWR 4 W 1WW 3 Creature - Human Soldier * * U Captain of the Militia's power and toughness are each equal to the number of creatures you control. Adorned - Creatures you control have vigilance as long as Captain of the Militia is equipped and/or enchanted.
Seek Glory TWR 26a,26b W W 1 Sorcery U Target creature gets +1/+1 and gains first strike until end of turn. Fabled 3W (Then if you cast this for its fabled cost, put it onto the battlefield transformed attached to that creature.) ----- Warforged Hero|Enchantment - Aura [] Enchant creature Enchanted creature has double strike and “Other creatures you control have first strike.”
Deft Goldsnatch TWR 45 U UU 2 Creature - Human Rogue 2 1 U Deft Goldsnatch can't be blocked.
Hypersomnia TWR 55 U 2UU 4 Sorcery U Tap up to two target creatures. Those creatures don't untap during their controller's next untap step.
Measured Contemplation TWR 57 U 2U 3 Sorcery U Shuffle the cards from your hand into your library, then draw that many cards. Draw a card.
Sails of Commerce TWR 66 U 2UU 4 Enchantment U At the beginning of each player's upkeep, exile target creature that player controls. Return that card to the battlefield under its owner's control at the beginning of the next upkeep.
Cauldish Schemes TWR 78 B 3BB 5 Sorcery R Cripple 1BB (You may cast this spell for its cripple cost if an opponent has lost life this turn.) All creatures get -4/-4 until end of turn.
Coven Adherent TWR 81 B 2B 3 Creature - Human Soldier 3 2 U Adorned - Coven Adherent has indestructible as long as it's equipped and/or enchanted.
Reverence Seeker TWR 97 B 2B 3 Creature - Human Knight 2 2 U When Reverence Seeker dies, you may return another target Knight card from your graveyard to your hand.
Shrouded Cackler TWR 101 B B 1 Creature - Human Rogue 1 2 U Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.) Shrouded Cackler can't block.
Painful Reminiscence TWR 128 R 2R 3 Instant U Cripple R (You may cast this spell for its cripple cost if an opponent has lost life this turn.) Add RRR.
Commoners' Favored TWR 148 G G 1 Creature - Human Warrior 1 1 C Adorned - Commoners' Favored gets +2/+2 as long as it's equipped and/or enchanted.
Rally the Volunteers TWR 130 R 2R 3 Sorcery C Spawn Soldier tokens/spawnx2 1/1 red Soldier TWR Create two 1/1 red Soldier creature tokens with haste.
Feathered Dancer TWR 121 R 3R 4 Creature - Human Mutant 2 1 C When Feathered Dancer enters the battlefield, up to three target creatures can't block this turn.
Ardent Charge TWR 110 R 1R 2 Instant C Attacking creatures you control get +1/+0 until end of turn. Draw a card.
Shatter TWR 133 R 1R 2 Instant C Destroy target artifact.
Melting Point TWR 126 R R 1 Instant C Melting Point deals 2 damage to any target.
Spur to Action TWR 134 R R 1 Instant C Target creature gains haste until end of turn. That creature attacks or blocks this turn if able.
Tectonic Wound TWR 138 R 4RR 6 Sorcery C Cripple 2R (You may cast this spell for its cripple cost if an opponent has lost life this turn.) Destroy target land.
Amongst the Flames TWR 109 R 2R 3 Sorcery C Cripple R (You may cast this spell for its cripple cost if an opponent has lost life this turn.) Amongst the Flames deals 2 damage to each creature.
1/1 red Soldier TWR tokens TWR3 R 0 Token 1 1 T Haste (This creature can attack and T as soon as it comes under your control.)
1/1 white Soldier TWR tokens TWR2 W 0 Token 1 1 T
Untested Commander TWR 142 R 1RR 3 Creature - Human Warrior 2 2 C Spawn Soldier/spawn 1/1 red Soldier TWR Renown 1 (When this creature deals combat damage to a player, if it isn't renowned, put a +1/+1 counter on it and it becomes renowned.) Whenever a creature you control becomes renowned, create a 1/1 red Soldier creature token with haste.
Wandering Goliath TWR 144 R 3RRR 6 Creature - Elk 4 4 C Menace (This creature can't be blocked except by two or more creatures.) 1R: Wandering Goliath gets +1/+0 until end of turn.
Surge of Duty TWR 136a,136b R XR 1 Instant U Target creature gets +X/+X until end of turn. Fabled XRR (Then if you cast this for its fabled cost, put it onto the battlefield transformed attached to that creature.) ----- Undeterred Valiance|Enchantment - Aura [] Enchant creature Enchanted creature has first strike. (That creature deals combat damage before creatures without first strike.)
Daelish Hopeful TWR 116 R 2RR 4 Creature - Human Soldier 4 2 C Adorned - Daelish Hopeful has first strike as long as it's equipped and/or enchanted.
Visiting Dignitary TWR 143 R 3RR 5 Creature - Human Noble 2 2 C When Visiting Dignitary enters the battlefield, gain control of target creature until end of turn. Untap that creature. It gains haste until end of turn.
Thailen's Guard TWR 29 W W 1 Creature - Human Soldier 1 1 C Scry 1/vp1pt1 When Thailen's Guard dies, you gain 2 life and scry 1. (To scry 1, look at the top card of your library. You may put that card on the bottom of your library.)
Conniving Brigand TWR 149 G 1G 2 Creature - Human Advisor 0 3 C When Conniving Brigand enters the battlefield, draw a card.
Fen Guide TWR 156 G 1G 2 Creature - Human Druid Warrior 2 1 C T: Add G.
Satisfied Gleaner TWR 170 G 2G 3 Creature - Human Citizen 1 2 C When Satisfied Gleaner enters the battlefield, you may search your library for a basic land card, put it onto the battlefield, then shuffle your library.
Voyaging Devout TWR 179 G 1GG 3 Creature - Human Knight 3 2 C Adorned - As long as Voyaging Devout is equipped and/or enchanted, creatures with power less than its power can't block it.
Horizon Militant TWR 161 G 3G 4 Creature - Human Warrior 3 2 C Trample
Host of Nature TWR 162 G 4GG 6 Creature - Elk 3 3 C Spawn Elk tokens/spawnx2 2/2 red and green Elk TWR When Host of Nature enters the battlefield, create two 2/2 red and green Elk creature tokens.
Till the Fields TWR 176a,176b G G 1 Sorcery C Scry 1/vp1pt1 Untap target land. Scry 1. (To scry 1, look at the top card of your library. You may put that card on the bottom of your library.) Fabled 3GG (Then if you cast this for its fabled cost, put it onto the battlefield transformed attached to that land.) ----- Blessed Growth|Enchantment - Aura [] Enchant land Whenever enchanted land is tapped for mana, its controller adds two mana in any combination of colors (in addition to the mana the land produces).
Inner Dogmatism TWR 163 G 1G 2 Enchantment - Aura C Enchant creature Enchanted creature gets +2/+0 and has trample.
Ranger's Guile TWR 168 G G 1 Instant C Target creature gets +1/+1 and gains hexproof until end of turn. (That creature can't be the target of spells or abilities your opponents control.)
Minor Melee TWR 166 G 1G 2 Instant C Scry 1/vp1pt1 Target creature you control fights target creature you don't control. (Each deals damage equal to its power to the other.) Scry 1. (To scry 1, look at the top card of your library. You may put that card on the bottom of your library.)
Beneath the Lilies TWR 146 G 2G 3 Sorcery C Destroy target artifact or enchantment. Draw a card.
Roads Twice Traveled TWR 169 G 1G 2 Sorcery C Return target creature or land card from your graveyard to your hand.
Stoneskin Brawler TWR 174 G 5GG 7 Creature - Human Mutant 4 4 C Trample (This creature can deal excess combat damage to the player or planeswalker it's attacking.) Renown 3 (When this creature deals combat damage to a player, if it isn't renowned, put three +1/+1 counters on it and it becomes renowned.)
Sturdy Belligerent TWR 175 G 3GG 5 Creature - Human Knight 4 3 C Renown 1 (When this creature deals combat damage to a player, if it isn't renowned, put a +1/+1 counter on it and it becomes renowned.) Whenever a creature you control becomes renowned, you may have it fight target creature you don't control. (Each deals damage equal to its power to the other.)
Scarred Brawler TWR 171 G 3G 4 Creature - Human Warrior 3 3 C 2G: Scarred Brawler gets +2/+2 until end of turn.