Name Set ImageFile Color Cost ConvertedCost Type Power Toughness Rarity Note Script Text Fervent Arbiter PFP 9 W WW 2 Creature - Human Cleric 2 2 R 1, T, Move a -1/-1 counter from another creature onto Fervent Arbiter: Exile target creature you don't control until Fervent Arbiter leaves the battlefield. Dwindling Peace PFP 34 U 2U 3 Enchantment U yInitialize/ccred=3 Vanishing 3 (This permanent enters the battlefield with three time counters on it. At the beginning of your upkeep, remove a time counter from it. When the last is removed, sacrifice it.) Creatures get -1/-0. 1W: You gain 1 life for each time counter on Dwindling Peace. Wildborn Courtesan PFP 140 G 3GG 5 Creature - Human Mutant Citizen 2 3 U Whenever a creature blocks Wildborn Courtesan, draw a card. RR: Untap target creature an opponent controls. That creature blocks Wildborn Courtesan this turn if able. Masquerading Bohemian PFP 41 U 1U 2 Creature - Human Noble 2 1 R Whenever another creature enters the battlefield, Masquerading Bohemian becomes a copy of that creature except it's a Noble in addition to its other types and it has this ability. Watchkeeper's Prerogative PFP 137 G 2GG 4 Instant U Remove all -1/-1 counters from target creature. That creature gets +3/+3 and gains trample until end of turn. Mass Executions PFP 142 WU 2WU 4 Sorcery M Destroy all creatures. For each creature destroyed this way, its controller draws a card. Carve a Path PFP 89 R RR 2 Enchantment R yInitialize/ccred=3 Vanishing 3 (This permanent enters the battlefield with three time counters on it. At the beginning of your upkeep, remove a time counter from it. When the last is removed, sacrifice it.) Whenever a time counter is removed from a permanent you control, Carve a Path deals 1 damage to any target. Kalemn Weller PFP 73 B 1BB 3 Legendary Planeswalker - Kalemn 3 M yInitialize/ccgreen=3+1/ccgreen+1-3/ccgreen-3-7/ccgreen-7 +1: Discard a card. If you do, each opponent discards a card and loses 1 life. -3: Destroy target creature or planeswalker. -7: Draw a card for each creature card and planeswalker card in all graveyards. Target opponent loses that much life. Helene Trant PFP 151 UG 2GU 4 Legendary Planeswalker - Helene 4 M yInitialize/ccgreen=4+2/ccgreen+2-2/ccgreen-2-4, Emblem Get/ccgreen-4;/spawn Helene Emblem PFP +2: Until end of turn, Helene Trant becomes a 4/4 Human Warrior creature with hexproof and trample that's still a planeswalker. Prevent all damage that would be dealt to her this turn. -2: Draw two cards. -4: You get an emblem with “Whenever one or more creatures you control deal combat damage to a player, draw a card.” Debt Dignitary PFP 32 U 1UU 3 Creature - Human Noble 0 1 U When Debt Dignitary enters the battlefield, tap target nonland permanent. That permanent doesn't untap during its controller's untap step for as long as you control Debt Dignitary. Unassuming Waif PFP 53 U 1U 2 Creature - Human Warrior 1 1 U Unassuming Waif can't be blocked. Unassuming Waif gets +1/+0 for each other Warrior you control. Voice of Warryn PFP 107 R 3RR 5 Creature - Human Shaman 2 4 C T, Discard two cards: Draw two cards, then Voice of Warryn deals 2 damage to each opponent. Honor's Refuge PFP 15 W 2WW 4 Creature - Human Soldier Flagbearer 4 3 R While choosing targets as part of casting a spell or activating an ability, your opponents must choose at least one Flagbearer on the battlefield if able. Persist (When this creature dies, if it had no -1/-1 counters on it, return it to the battlefield under its owner's control with a -1/-1 counter on it.) Venomtongue Archer PFP 136 G 5G 6 Creature - Human Archer 2 4 C Reach Whenever Venomtongue Archer deals damage to a creature, put that many -1/-1 counters on that creature. Selective Prophecies PFP 50 U 3UU 5 Sorcery M Reveal top 5/vp1at5 Reveal the top five cards of your library. Put one of those cards into your hand. Target opponent chooses two of those cards. Exile the chosen cards, then put the rest into your hand. Days of Decay PFP 149 BG 2BG 4 Instant R Choose one- • Destroy target noncreature, nonland permanent. • Put a -1/-1 counter on each creature. Flush With Arcor PFP 146 WG 1GW 3 Instant R Permanents you control gain hexproof and indestructible until end of turn. Prevent all damage that would be dealt to you this turn. You gain hexproof until end of turn. Lion's Vanguard PFP 145 RG 5RG 7 Creature - Human Warrior 4 3 R Trample Engage (This creature must be blocked each combat if able.) When Lion's Vanguard enters the battlefield, creatures you control get +3/+3 and gain trample and haste until end of turn. Abandoned Memorial PFP 183 A 6 6 Artifact R Nonland permanents have “This permanent doesn't untap during your untap step” and “2: Untap this permanent.” Fretport Mob PFP 163 RG R/G 1 Creature - Human Citizen 1 1 C Whenever you sacrifice another permanent, Fretport Mob gets +1/+1 and gains haste until end of turn. Haphazard Militia PFP 166 WG 1G/WG/W 3 Creature - Human Citizen Soldier 2 3 R If one or more counters would be put on a permanent you control, you may have that many counters plus one or that many counters minus one put on that permanent instead. Raven's Standard PFP 191 A 1 1 Artifact - Equipment R Equipped creature is a Flagbearer in addition to its other types. While choosing targets as part of casting a spell or activating an ability, your opponents must choose at least one Flagbearer on the battlefield if able. Equip 5 Wildborn Merchant PFP 148 UR 3UR 5 Creature - Human Mutant Noble 2 4 R When Wildborn Merchant enters the battlefield, each player discards their hand, then draws X cards, where X is the number of Nobles you control. Compelling Pariah PFP 31 U U 1 Creature - Human Mutant 1 2 R Whenever a player casts a spell, each opponent puts the top card of their library into their graveyard. Silence Dissent PFP 81 B B 1 Enchantment U When Silence Dissent enters the battlefield, each player exiles a card from their hand at random until Silence Dissent leaves the battlefield. 1W: Exile Silence Dissent. Return it to the battlefield under your control at the beginning of your next end step. Political Opportunist PFP 172 UR U/RU/R 2 Creature - Human Noble 2 1 C When Political Opportunist enters the battlefield, target player shuffles the cards from their hand into their library, then draws that many cards. Vassal of Virulence PFP 82 B BB 2 Creature - Human Cleric 2 2 R Reveal top 1/vp1at1 Whenever one or more creatures attack you or a planeswalker you control, reveal the top card of your library, then put a -1/-1 counter on each attacking creature with the same converted mana cost as the revealed card. Scatter Riches PFP 49 U 1UUU 4 Instant M Counter target spell. Tap all lands that spell's controller controls and empty that player's mana pool. Hollow Survivor PFP 180 UG 3G/UG/U 5 Creature - Human Warrior * * R Trample Hollow Survivor's power and toughness are each equal to the number of cards in your hand. Whenever Hollow Survivor deals combat damage to a player, draw a card. Pale Flotsam PFP 45 U 3UU 5 Instant U Put target spell or nonland permanent on top of its owner's library. Crystal Puncture PFP 59 B 2B 3 Instant U Target player sacrifices a creature. 2G, Exile Crystal Puncture from your graveyard: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle your library. Grim Gravetender PFP 122 G 1G 2 Creature - Human Citizen 1 3 U Whenever another Citizen you control dies, you gain 2 life. 2B, Exile a Citizen card from your graveyard: Each opponent loses 2 life. Silverblood Aspirant PFP 51 U 1U 2 Creature - Human Noble 1 1 U Whenever you draw a card, Silverblood Aspirant gets +1/+1 until end of turn. 1R, Discard a card: Draw a card. Prophet of Pacifism PFP 128 G 1G 2 Creature - Human Mutant 0 2 U 1W, T, Sacrifice Prophet of Pacifism: Prevent all damage that would be dealt to players this turn. Persist (When this creature dies, if it had no -1/-1 counters on it, return it to the battlefield under its owner's control with a -1/-1 counter on it.) Belligerent's Augur PFP 114 G 1GG 3 Creature - Human Warrior Druid 3 3 U Trample Whenever Belligerent's Augur or another Warrior you control deals combat damage to a player, you may pay 1U. If you do, draw a card. Postulate PFP 46 U 1UU 3 Sorcery U Scry 2/vp1pt2 Scry 2, then draw two cards. (To scry 2, look at the top two cards of your library, then put any number of them on the bottom of your library and the rest on top in any order.) Naturalize PFP 127 G 1G 2 Instant C Destroy target artifact or enchantment. Seek Salvation PFP 24 W 1WWW 4 Enchantment M Scry 1/vp1pt1 At the beginning of your upkeep, you gain 1 life. Then if your life total is greater than or equal to than your starting life total, you gain an additional 1 life and scry 1. Then if your life total is greater than or equal to three times your starting life total, you win the game. Conspiracy of Ravens PFP 58 B B 1 Enchantment U yInitialize/ccred=1 Vanishing 1 (This permanent enters the battlefield with a time counter on it. At the beginning of your upkeep, remove a time counter from it. When the last is removed, sacrifice it.) When the last time counter is removed from Conspiracy of Ravens, target player reveals their hand. You choose a nonland card from it. That player discards that card. Assassin's Warning PFP 156 UB 2U/B 3 Instant C Target creature gets -3/-0 until end of turn. That creature's controller puts the top six cards of their library into their graveyard. Master of Disorientation PFP 171 UR 2U/RU/R 4 Creature - Human Noble 2 2 R Flash When Master of Disorientation enters the battlefield, you may choose new targets for target instant or sorcery spell. Then proliferate. (You choose any number of permanents and/or players with counters on them, then give each another counter of a kind already there.) Martyr's Sacrifice PFP 19 W 1WW 3 Instant U Target player sacrifices an attacking or blocking creature. Prevent all damage that would be dealt by creatures this turn. Inciting Bard PFP 164 RG 1R/GR/G 3 Creature - Human Citizen 3 2 R Haste When Inciting Bard enters the battlefield, other creatures you control get +1/+0 and gain haste until end of turn. Rallying Horn PFP 190 A 3 3 Artifact - Equipment C Equipped creature has “Whenever this creature attacks, untap each other creature you control.” Equip 3 Unquenched Greed PFP 173 UR U/R 1 Sorcery U Draw two cards, then discard two cards. Fretport Froppers PFP 120 G 3GG 5 Enchantment U Spawn Frog/spawn 1/2 green Frog PFP Whenever a -1/-1 counter is put on a creature, you may create a 1/2 green Frog creature token. 1/2 green Frog PFP tokens PFP3 G 0 Token 1 2 T 1/1 red Soldier PFP tokens PFP2 R 0 Token 1 1 T colorless Gold PFP tokens PFP5 A 0 Token T Sacrifice this: Add one mana of any color. Revelry Reverie PFP 100 R 1R 2 Instant C As an additional cost to cast this spell, discard a land card. Draw two cards. Battered Steel PFP 186 A 3 3 Artifact - Equipment C Equipped creature gets +1/+1. As long as equipped creature is a Soldier or Warrior, it gets an additional +1/+1. Equip 1 Shared Reminiscence PFP 132 G 3GG 5 Instant M Put up to two target cards from your graveyard into your hand. Put Shared Reminiscence on the bottom of its owner's library. Cleric of Fervor PFP 178 WR 3R/WR/W 5 Creature - Human Cleric 2 4 R Spawn Soldier/spawn 1/1 red Soldier PFP Soldiers you control get +1/+1. Whenever one or more creatures attack, create a 1/1 red Soldier creature token. Harriet, Liberated Wildborn PFP 69 B 1B 2 Legendary Creature - Human Mutant Noble 3 3 R As an additional cost to cast this spell, sacrifice a permanent. When Harriet, Liberated Wildborn enters the battlefield, you may remove all counters from target permanent. Flintlock Pioneer PFP 10 W W 1 Creature - Human Pirate 3 1 R First strike Whenever Flintlock Pioneer deals damage, tap it. It doesn't untap during its controller's next untap step. Cult of Trinity's Fall PFP 174 BG 1B/GB/G 3 Enchantment R Spawn Citizen/spawn 1/1 black and green Citizen PFP Whenever a nontoken creature you control dies, create a 1/1 black and green Citizen creature token and you gain 1 life. Untested Initiates PFP 176 BG 1B/G 2 Creature - Human Citizen 2 1 C Flash Deathtouch Inspired Blade PFP 181 UG 1G/U 2 Creature - Human Warrior 2 1 C When Inspired Blade enters the battlefield, if you control another Warrior, draw a card. Merchant's District PFP 203 L 0 Land U T, Sacrifice Merchant's District: Search your library for an Island or Mountain card and put it onto the battlefield tapped. Then shuffle your library. Flesh to Rot PFP 66 B 2BB 4 Enchantment M yInitialize/ccred=3 Vanishing 3 (This permanent enters the battlefield with three time counters on it. At the beginning of your upkeep, remove a time counter from it. When the last is removed, sacrifice it.) All creatures get -1/-1 for each time counter on Flesh to Rot. Cold Embrace of Steel PFP 91 R 3RR 5 Enchantment R Creatures have “Whenever this creature attacks or blocks, it fights another target creature.” Fearful Observer PFP 118 G 1GG 3 Creature - Human Citizen 0 2 R Reveal top 1/vp1at1 At the beginning of your upkeep, reveal the top card of your library. If you reveal a creature card this way, put it into your hand. Balanced Blade PFP 86 R R 1 Creature - Human Soldier 0 1 M Double strike Engage (This creature must be blocked each combat if able.) 1R: Balanced Blade gets +1/+0 until end of turn. Mob Rallier PFP 126 G 3GG 5 Creature - Human Citizen 1 1 R Mob Rallier and other creatures you control get +X/+X, where X is the number of creatures you control. 1/1 black and green Citizen PFP tokens PFP4 BG 0 Token 1 1 T Arctic Mine PFP 194 L 0 Land - Plains Swamp R (T: Add W or B.) Whenever Arctic Mine becomes tapped, you lose 1 life unless you control two or more basic lands. Crumbling Precipice PFP 195 L 0 Land - Swamp Mountain R (T: Add B or R.) Whenever Crumbling Precipice becomes tapped, you lose 1 life unless you control two or more basic lands. Crystal Cavern PFP 196 L 0 Land - Island Mountain R (T: Add U or R.) Whenever Crystal Cavern becomes tapped, you lose 1 life unless you control two or more basic lands. Daunting Skyline PFP 197 L 0 Land U T, Sacrifice Daunting Skyline: Search your library for a Plains or Swamp card and put it onto the battlefield tapped. Then shuffle your library. Decrepit Crags PFP 198 L 0 Land U T, Sacrifice Decrepit Crags: Search your library for a Swamp or Mountain card and put it onto the battlefield tapped. Then shuffle your library. Forgotten Steppe PFP 200 L 0 Land - Mountain Plains R (T: Add R or W.) Whenever Forgotten Steppe becomes tapped, you lose 1 life unless you control two or more basic lands. Grim Courtyard PFP 201 L 0 Land U T, Sacrifice Grim Courtyard: Search your library for a Swamp or Forest card and put it onto the battlefield tapped. Then shuffle your library. Hazy Lagoon PFP 202 L 0 Land U T, Sacrifice Hazy Lagoon: Search your library for a Plains or Island card and put it onto the battlefield tapped. Then shuffle your library. Weight of Sin PFP 193 A 2 2 Artifact - Equipment U Equipped creature gets +0/+3 and can't attack. 5: Attach Weight of Sin to target creature you don't control. Equip 1 Murmuring Falls PFP 204 L 0 Land - Island Swamp R (T: Add U or B.) Whenever Murmuring Falls becomes tapped, you lose 1 life unless you control two or more basic lands. Nomad's Township PFP 205 L 0 Land - Swamp Forest R (T: Add B or G.) Whenever Nomad's Township becomes tapped, you lose 1 life unless you control two or more basic lands. Phosphorescent Ravine PFP 206 L 0 Land U T, Sacrifice Phosphorescent Ravine: Search your library for an Island or Swamp card and put it onto the battlefield tapped. Then shuffle your library. Rampant Summit PFP 207 L 0 Land - Mountain Forest R (T: Add R or G.) Whenever Rampant Summit becomes tapped, you lose 1 life unless you control two or more basic lands. Resplendent Substratum PFP 208 L 0 Land - Forest Plains R (T: Add G or W.) Whenever Resplendent Substratum becomes tapped, you lose 1 life unless you control two or more basic lands. Rickety Guildhall PFP 209 L 0 Land U T, Sacrifice Rickety Guildhall: Search your library for a Forest or Island card and put it onto the battlefield tapped. Then shuffle your library. Ruined Citadel PFP 210 L 0 Land U T, Sacrifice Ruined Citadel: Search your library for a Mountain or Plains card and put it onto the battlefield tapped. Then shuffle your library. Sedate Tundra PFP 211 L 0 Land - Plains Island R (T: Add W or U.) Whenever Sedate Tundra becomes tapped, you lose 1 life unless you control two or more basic lands. Serene Trail PFP 212 L 0 Land U T, Sacrifice Serene Trail: Search your library for a Forest or Plains card and put it onto the battlefield tapped. Then shuffle your library. Shifting Glade PFP 213 L 0 Land - Forest Island R (T: Add G or U.) Whenever Shifting Glade becomes tapped, you lose 1 life unless you control two or more basic lands. Vibrant Rainforest PFP 214 L 0 Land U T, Sacrifice Vibrant Rainforest: Search your library for a Mountain or Forest card and put it onto the battlefield tapped. Then shuffle your library. Helene Emblem PFP tokens PFP6 0 Token T Whenever one or more creatures you control deal combat damage to a player, draw a card. Failing Port PFP 199 L 0 Land C T: Add C. 2, T, Sacrifice Failing Port: Draw a card. Canal Lurker PFP 115 G 3GGG 6 Creature - Beast Horror 7 6 R Trample 2GG: Put Canal Lurker from its owner's graveyard on top of its owner's library. Keenheart Blade PFP 96 R RR 2 Creature - Human Soldier 2 2 R Haste Whenever Keenheart Blade deals combat damage to a player, you may remove a -1/-1 counter from it. Persist (When this creature dies, if it had no -1/-1 counters on it, return it to the battlefield under its owner's control with a -1/-1 counter on it.) Fretport's Heedless PFP 93 R R 1 Creature - Human Soldier 3 2 U Haste W: Fretport's Heedless gains lifelink until end of turn. At the beginning of your end step, sacrifice Fretport's Heedless. Hateful Gaze PFP 70 B 1BB 3 Sorcery U Scry 2/vp1pt2 Target player discards two cards and loses 2 life. Scry 2. (To scry 2, look at the top two cards of your library, then put any number of them on the bottom of your library and the rest on top in any order.) Watchkeeper's Retort PFP 109 R R 1 Instant C Scry 1/vp1pt1 Watchkeeper's Retort deals 2 damage to target creature or planeswalker. Scry 1. (To scry 1, look at the top card of your library. You may put that card on the bottom of your library.) Iron Warden PFP 72 B 1B 2 Creature - Human Knight 4 4 U yInitialize/ccred=3 Iron Warden enters the battlefield with three -1/-1 counters on it. When Iron Warden dies, you may distribute X -1/-1 counters among any number of target creatures, where X is the number of -1/-1 counters on Iron Warden. 2R: Put a -1/-1 counter on target creature. Gabryel's Devout PFP 12 W 1WW 3 Creature - Human Knight 3 2 R First strike Persist (When this creature dies, if it had no -1/-1 counters on it, return it to the battlefield under its owner's control with a -1/-1 counter on it.) Creatures you control with -1/-1 counters on them have double strike. Strength of the Devout PFP 102 R 2RR 4 Enchantment - Aura C Enchant creature Enchanted creature gets +3/+0 and has first strike. Vigilante's Cowl PFP 192 A 2 2 Artifact - Equipment U Equipped creature gets +1/+3. Whenever another creature blocks or becomes blocked by equipped creature, that creature loses all abilities until end of turn. Equip 3 Fretport's Lament PFP 121 G XG 1 Sorcery M Exile X target creature cards from graveyards. You gain life equal to the total converted mana cost of those cards. To Say Farewell PFP 104 R 1R 2 Instant U Until end of turn, target creature gets +1/+0 and gains “Whenever this creature is dealt damage, exile that many cards from the top of your library. Until end of turn, you may play those cards.” Valor of the Desperate PFP 135 G G 1 Instant C Target creature gains indestructible until end of turn. Draw a card. Resplendent Bearing PFP 99 R RR 2 Enchantment - Aura U Enchant creature Enchanted creature and other Soldier creatures you control get +1/+1. Whenever enchanted creature attacks, you may tap or untap target creature you don't control. All Who Wander PFP 113 G G 1 Enchantment C yInitialize/ccred=2Scry 1/vp1pt1 Vanishing 2 (This permanent enters the battlefield with two time counters on it. At the beginning of your upkeep, remove a time counter from it. When the last is removed, sacrifice it.) Whenever a time counter is removed from All Who Wander, you gain 2 life and scry 1. Figures in the Mist PFP 119 G 1GG 3 Sorcery U Until end of turn, creatures you control gain “Creatures with power less than this creature's power can't block it.” Hide from Horrors PFP 71 B 1BB 3 Enchantment R Whenever a player casts a spell, that player reveals cards from the top of their library until they reveal two land cards, then puts all cards revealed this way into their graveyard. Let Loose PFP 125 G 1G 2 Sorcery C Target creature you control deals damage equal to its power to target creature you don't control. Coppergild Mercenary PFP 117 G 2GG 4 Creature - Human Warrior 4 4 R Coppergild Mercenary can't be countered. Coppergild Mercenary has hexproof as long as it has one or more counters on it. Persist (When this creature dies, if it had no -1/-1 counters on it, return it to the battlefield under its owner's control with a -1/-1 counter on it.) Wisdom in Reflection PFP 182 UG 2G/U 3 Instant U Target player shuffles any number of target cards from their graveyard into their library. Draw a card. Ready for Battle PFP 129 G 1G 2 Sorcery U Reveal top 5/vp1at5 Reveal the top five cards of your library. You may put a creature or Equipment card revealed this way into your hand. Then put the rest on the bottom of your library in any order. Keeper of the Banner PFP 97 R 3RR 5 Creature - Human Noble Soldier 3 3 U First strike Whenever Keeper of the Banner deals combat damage to a player, draw two cards, then discard two cards. Artisan's Masterpiece PFP 185 A 4 4 Artifact C Scry 1/vp1pt1 T: Add CC. 2: Scry 1. (To scry 1, look at the top card of your library. You may put that card on the bottom of your library.) Track Prey PFP 134 G 1G 2 Instant U Untap target creature. It gets +2/+2 and gains hexproof until end of turn. Weary Watchkeeper PFP 111 R 1RR 3 Creature - Human Warrior 2 3 U 2R: Creatures you control get +1/+0 until end of turn. 1G: Creatures you control gain trample until end of turn. Dregs of Order PFP 8 W 2WW 4 Enchantment M yInitialize/ccred=3 Vanishing 3 (This permanent enters the battlefield with three time counters on it. At the beginning of your upkeep, remove a time counter from it. When the last is removed, sacrifice it.) Whenever Dregs of Order enters the battlefield or a time counter is removed from it, exile target creature until it leaves the battlefield. Right to Challenge PFP 130 G GG 2 Enchantment - Aura R Enchant creature Enchanted creature has “At the beginning of each player's end step, that player chooses another creature they control. That creature fights enchanted creature.” Hired Blades PFP 94 R R 1 Creature - Human Warrior 1 2 U 1U, Tap an untapped Noble you control: Hired Blades gets +2/+1 until end of turn and can't be blocked this turn. Sewer Pack PFP 131 G 1G 2 Creature - Beast 1 1 R When Sewer Pack is put into your graveyard from your library, you may put it onto the battlefield. Sewer Pack gets +1/+1 for each other creature on the battlefield named Sewer Pack. Arcor Diamond PFP 184 A 2 2 Artifact U T: Add C. 2, T, Sacrifice Arcor Diamond: Draw a card. Frenzied Watchkeeper PFP 68 B 1B 2 Creature - Human Soldier 7 7 R yInitialize/ccred=6 Lifelink Frenzied Watchkeeper enters the battlefield with six -1/-1 counters on it. At the beginning of each end step, if an opponent lost life this turn, remove a -1/-1 counter from Frenzied Watchkeeper. Evade the Authorities PFP 36 U 1U 2 Enchantment C yInitialize/ccred=2 Vanishing 2 (This permanent enters the battlefield with two time counters on it. At the beginning of your upkeep, remove a time counter from it. When the last is removed, sacrifice it.) Whenever a time counter is removed from Evade the Authorities, you may return target creature to its owner's hand. Mettlesome Watchkeeper PFP 98 R 1R 2 Creature - Human Soldier 1 2 C Engage (This creature must be blocked each combat if able.) R: Mettlesome Watchkeeper gets +1/+0 until end of turn. Precarious Ledgers PFP 47 U U 1 Enchantment U yInitialize/ccred=5 Vanishing 5 (This permanent enters the battlefield with five time counters on it. At the beginning of your upkeep, remove a time counter from it. When the last is removed, sacrifice it.) Players play with the top card of their libraries revealed. Whenever a time counter is removed from Precarious Ledgers, you may have target player put the top card of their library into their graveyard. Traumatic Memories PFP 105 R 1R 2 Sorcery C Up to two target creatures can't block this turn. False-Cure Smuggler PFP 63 B 1B 2 Creature - Human Pirate 1 2 U When False-Cure Smuggler enters the battlefield, put a -1/-1 counter on another target creature. 1U, Sacrifice a creature: Proliferate. (You choose any number of permanents and/or players with counters on them, then give each another counter of a kind already there.) Thespian's Finale PFP 52 U 1UU 3 Enchantment R yInitialize/ccred=3Copy reminder/spawn Copy Vanishing 3 (This permanent enters the battlefield with three time counters on it. At the beginning of your upkeep, remove a time counter from it. When the last is removed, sacrifice it.) Whenever a time counter is removed from Thespian's Finale, create a token that's a copy of target creature. Sacrifice that token at the beginning of your next upkeep. Blade of Fretport PFP 87 R 1R 2 Creature - Human Soldier 2 1 C Engage (This creature must be blocked each combat if able.) Whenever Blade of Fretport becomes blocked by a creature, Blade of Fretport deals 1 damage to that creature. Untouched Duelist PFP 106 R 2R 3 Creature - Human Soldier 1 4 U Menace (This creature can't be blocked except by two or more creatures.) Engage (This creature must be blocked each combat if able.) Festering Waif PFP 64 B 1B 2 Creature - Human Citizen 1 2 C When Festering Waif enters the battlefield, each opponent puts the top two cards of their library into their graveyard. Persist (When this creature dies, if it had no -1/-1 counters on it, return it to the battlefield under its owner's control with a -1/-1 counter on it.) Lurking Terrors PFP 75 B 3BB 5 Sorcery C Spawn Mutant Horror/spawn 3/2 black Mutant Horror PFP Destroy target creature that was dealt damage this turn, then create a 3/2 black Mutant Horror creature token. 3/2 black Mutant Horror PFP tokens PFP1 B 0 Token 3 2 T Plague Mask PFP 189 A 1 1 Artifact - Equipment C Equipped creature can't have -1/-1 counters placed on it. Equip 1 Mountain PFP 218 0 0 Basic Land - Mountain L Ill Fated Travels PFP 95 R 4R 5 Instant R You may put a creature card from your hand onto the battlefield. That creature gains haste. Sacrifice that creature at the beginning of the next end step. Dockside Healer PFP 6 W 1W 2 Creature - Human Cleric 1 3 C 1, T, Move a -1/-1 counter from another creature onto Dockside Healer: You gain 2 life. Chapel Warden PFP 3 W 1W 2 Creature - Human Soldier 1 2 U Chapel Warden gets +1/+1 and has vigilance as long as you control another Soldier. R, T: Chapel Warden deals 1 damage to target creature. Tap that creature. Island PFP 216 0 0 Basic Land - Island L Valeriya's Militant PFP 27 W 1W 2 Creature - Human Soldier 2 2 C Persist (When this creature dies, if it had no -1/-1 counters on it, return it to the battlefield under its owner's control with a -1/-1 counter on it.) Vassal of Virulence. PFP 220s B BB 2 Creature - Human Cleric 2 2 S Reveal top 1/vp1at1 Whenever one or more creatures attack you or a planeswalker you control, reveal the top card of your library, then put a -1/-1 counter on each attacking creature with the same converted mana cost as the revealed card. Arcor-Staff Adherent PFP 1 W 2W 3 Creature - Human Cleric 2 3 C When Arcor-Staff Adherent enters the battlefield, you may remove all -1/-1 counters from target creature. Baneblade Stalker PFP 57 B 2BB 4 Creature - Human Rogue 2 3 C When Baneblade Stalker enters the battlefield, proliferate. (You choose any number of permanents and/or players with counters on them, then give each another counter of a kind already there.) Resource Management PFP 48 U 1U 2 Enchantment - Aura R Enchant permanent Whenever a counter is removed from enchanted permanent, you may put a counter of that type on another target permanent. Worship in Vain PFP 112 R 2RR 4 Enchantment M yInitialize/ccred=4 Vanishing 4 (This permanent enters the battlefield with four time counters on it. At the beginning of your upkeep, remove a time counter from it. When the last is removed, sacrifice it.) Whenever a time counter is removed from Worship in Vain, discard your hand, then draw a card for each time counter on Worship in Vain. Forgotten Sins PFP 67 B B 1 Sorcery C Return target creature card from your graveyard to your hand. Dockyard Stalker PFP 61 B 2B 3 Creature - Human Rogue 3 2 C B, Remove a time counter from a permanent you control: Target player loses 1 life. Unjust Sentence PFP 161 BR B/R 1 Sorcery C Target player loses 3 life. Fretport Gravetender PFP 40 U 2U 3 Creature - Human Citizen 1 4 U 2U: Each player puts the top three cards of their library into their graveyard. 3B, Discard a card: Return target creature card from your graveyard to your hand. Proliferate. (You choose any number of permanents and/or players with counters on them, then give each another counter of a kind already there.) Drown in Nightmares PFP 62 B BB 2 Sorcery C Target player reveals their hand. You choose a nonland card from it. That player discards that card, then puts the top four cards of their library into their graveyard. Left Bereft PFP 74 B 3BB 5 Sorcery R Each player chooses a nonland permanent they control, then sacrifices the rest. Flee the City PFP 38 U 1U 2 Sorcery C Target creature can't be blocked this turn. Proliferate. (You choose any number of permanents and/or players with counters on them, then give each another counter of a kind already there.) Harried Apothecary PFP 170 WB W/BW/B 2 Creature - Human Cleric 1 3 C 1, T, Move a -1/-1 counter from another creature onto Harried Apothecary: Each opponent loses 1 life and you gain that much life. Sign in Blood PFP 80 B BB 2 Sorcery C Target player draws two cards and loses 2 life. Sickening Madness PFP 79 B 1B 2 Enchantment - Aura C Enchant creature Enchanted creature gets +1/+0 and has deathtouch. When Sickening Madness is put into a graveyard from the battlefield, draw a card. Fretport Anarchists PFP 92 R 1RR 3 Creature - Human Rogue 3 2 U 1B, T, Remove a time counter from a permanent you control: Fretport Anarchists deals 2 damage to any target. You gain 2 life. Burning Heels PFP 88 R 1R 2 Enchantment U yInitialize/ccred=3Reveal top 1/vp1at1 Vanishing 3 (This permanent enters the battlefield with three time counters on it. At the beginning of your upkeep, remove a time counter from it. When the last is removed, sacrifice it.) Whenever a time counter is removed from Burning Heels, exile the top card of your library. Until end of turn, you may play that card. Rising Riots PFP 101 R R 1 Enchantment C yInitialize/ccred=3 Vanishing 3 (This permanent enters the battlefield with three time counters on it. At the beginning of your upkeep, remove a time counter from it. When the last is removed, sacrifice it.) When the last time counter is removed from Rising Riots, destroy target land. Weathered Veteran PFP 139 G 2G 3 Creature - Human Warrior 3 2 C Trample (This creature can deal excess combat damage to the player or planeswalker it's attacking.) When Weathered Veteran dies, you may put a -1/-1 counter on target creature. Judge's Decree PFP 141 WU 1WU 3 Enchantment R yInitialize/ccred=30 Flash Vanishing 3 When Judge's Decree enters the battlefield, exile another target spell or nonland permanent. When Judge's Decree leaves the battlefield, the exiled card's owner may cast that card without paying its mana cost. Inkwell Daggers PFP 158 UB 1U/BU/B 3 Creature - Human Assassin 3 2 R Whenever Inkwell Daggers enters the battlefield or attacks, proliferate. (You choose any number of permanents and/or players with counters on them, then give each another counter of a kind already there.) Swamp PFP 217 0 0 Basic Land - Swamp L The Raven Queen of Fretport PFP 143 UB 3UB 5 Legendary Creature - Human Noble 1 5 R When The Raven Queen of Fretport enters the battlefield, put a -1/-1 counter on each of any number of target creatures. 2UB: Proliferate. (You choose any number of permanents and/or players with counters on them, then give each another counter of a kind already there.) Withering Beggar PFP 83 B B 1 Creature - Human Citizen 0 1 C When Withering Beggar dies, you may put a -1/-1 counter on target creature. Forest PFP 219 0 0 Basic Land - Forest L Exquisite Heist PFP 37 U U 1 Enchantment R yInitialize/ccred=4 Vanishing 4 (This permanent enters the battlefield with four time counters on it. At the beginning of your upkeep, remove a time counter from it. When the last is removed, sacrifice it.) When the last time counter is removed from Exquisite Heist, draw three cards. Plains PFP 215 0 0 Basic Land - Plains L Zealous Bloodletter PFP 84 B 1BB 3 Creature - Human Cleric 2 3 U 1, T, Move a -1/-1 counter from another creature onto Zealous Bloodletter: Proliferate. (You choose any number of permanents and/or players with counters on them, then give each another counter of a kind already there.) Exhaustive Toil PFP 169 WB W/BW/B 2 Enchantment R 1: Put a -1/-1 counter on target creature you control. Untap that creature. Prayers of Judgement PFP 77 B B 1 Enchantment U yInitialize/ccred=3 Vanishing 3 (This permanent enters the battlefield with three time counters on it. At the beginning of your upkeep, remove a time counter from it. When the last is removed, sacrifice it.) Whenever a time counter is removed from Prayers of Judgement, each player loses 1 life and puts the top two cards of their library into their graveyard. Prayers of Release PFP 78 B 1B 2 Enchantment C yInitialize/ccred=3011 Vanishing 3 Whenever a time counter is removed from Prayers of Release, you may put a -1/-1 counter on target creature. Prayers of Defiance PFP 76 B 2B 3 Enchantment R yInitialize/ccred=30 Vanishing 3 Whenever a time counter is removed from Prayers of Defiance, return target creature card from your graveyard to your hand. Riot Queller PFP 23 W 2W 3 Creature - Human Soldier 3 2 U First strike Engage (This creature must be blocked each combat if able.) Kasienka's Veteran PFP 17 W 1W 2 Creature - Human Soldier 2 1 C Lifelink Engage (This creature must be blocked each combat if able.) Delusional Noble PFP 168 WB 2W/B 3 Creature - Human Noble 4 3 U yInitialize/ccred=1 Delusional Noble enters the battlefield with a -1/-1 counter on it. Steadfast Heart PFP 167 WG 2G/W 3 Creature - Human Warrior 2 4 C Persist (When this creature dies, if it had no -1/-1 counters on it, return it to the battlefield under its owner's control with a -1/-1 counter on it.) Feverish Noble PFP 65 B 2B 3 Creature - Human Noble 2 2 C When Feverish Noble dies, you draw two cards and you lose 2 life. Stalwart Physicker PFP 133 G 1G 2 Creature - Human Citizen 2 2 C When Stalwart Physicker enters the battlefield, you may remove a -1/-1 counter from target creature. Untested Recruit PFP 26 W W 1 Creature - Human Soldier 1 1 C T: Target attacking or blocking creature gets +1/+1 until end of turn. Invalidate PFP 154 WU W/U 1 Instant U Counter target spell unless its controller pays 1. Nataila, Raven's Repented PFP 147 WB WB 2 Legendary Creature - Human Assassin 2 2 R Deathtouch, vigilance Prevent all damage that would be dealt to Nataila, Raven's Repented while it's attacking or blocking alone. Awash in Despair PFP 29 U 1UU 3 Enchantment - Aura C Enchant creature When Awash in Despair enters the battlefield, tap enchanted creature. Enchanted creature doesn't untap during its controller's untap step. Blade of the Long Night PFP 177 WR R/W 1 Creature - Human Soldier 2 1 U 1R/W: Untap Blade of the Long Night. Chained Wildborn PFP 90 R 1RR 3 Creature - Human Mutant 4 4 C Chained Wildborn can't attack or block alone. Fate Transfer PFP 157 UB 1U/B 2 Instant U Move all counters from target creature onto another target creature. Boneweary Warrior PFP 30 U 1UU 3 Creature - Human Warrior 3 2 C When Boneweary Warrior dies, you may put a -1/-1 counter on target creature. Purging Watchkeeper PFP 22 W 1W 2 Creature - Human Soldier 2 2 U G: Exile target card from a graveyard. You gain 1 life and Purging Watchkeeper gets +1/+1 until end of turn. Comfort the Fallen PFP 4 W W 1 Enchantment U Whenever a -1/-1 counter is put on a creature you control, you gain 1 life. 1B, Pay 1 life: Untap target Cleric. You may remove a -1/-1 counter from that creature. Dockyard Swindling PFP 7 W 1W 2 Sorcery C Exile target artifact or enchantment. You gain 1 life. Elixir of Immortality PFP 188 A 1 1 Artifact U 2, T: You gain 5 life. Shuffle Elixir of Immortality and your graveyard into their owner's library. Morning Passages PFP 20 W W 1 Instant U Scry 1/vp1pt1 Untap target creature. Prevent all damage that would be dealt to that creature this turn. Scry 1. (To scry 1, look at the top card of your library. You may put that card on the bottom of your library.) Dispossessed Noble PFP 33 U 3U 4 Creature - Human Noble 2 3 C Defender When Dispossessed Noble enters the battlefield, draw a card. Persecution Official PFP 155 WU W/UW/U 2 Creature - Human Noble 2 2 R When Persecution Official enters the battlefield, choose a creature card name. Cards with the chosen name can't be cast. All or Nothing PFP 144 BR 2BR 4 Instant R Choose a number. Reveal that many cards from the top of your library and put them into your hand. You lose life equal to the total converted mana cost of those cards. Sycophantic Aristocrat PFP 103 R R 1 Creature - Human Noble 1 1 C Sycophantic Aristocrat gets +2/+1 as long as you control another Noble. Disassociate PFP 5 W 1W 2 Enchantment U When Disassociate enters the battlefield, exile target creature until Disassociate leaves the battlefield. Fretport's Fade PFP 159 BR 1B/RB/R 3 Enchantment R At the beginning of each end step, Fretport's Fade deals 2 damage to each player that had one or more cards put into their graveyard this turn. Watchkeeper's Stand PFP 110 R 3R 4 Sorcery C Spawn Soldier tokens/spawnx3 1/1 red Soldier PFP As an additional cost to cast this spell, discard a card. Create three 1/1 red Soldier creature tokens with haste. Mental Fracture PFP 42 U 1U 2 Instant C Return target nonland permanent to its owner's hand. That player puts the top two cards of their library into their graveyard. Callow Survivors PFP 165 WG 2G/WG/W 4 Creature - Human Citizen 2 3 U When Callow Survivors enters the battlefield, you may return target artifact or enchantment card with converted mana cost 3 or less from your graveyard to the battlefield. Whiplash PFP 28 W 2W 3 Enchantment - Aura U Enchant creature Enchanted creature can't attack or block. 2U: Return Whiplash and enchanted creature to their owner's hands. Forgotten Consequences PFP 179 WR R/W 1 Instant C Forgotten Consequences deals 2 damage to target attacking or blocking creature. Watchkeeper Deserter PFP 108 R 2R 3 Creature - Human Warrior 0 2 R Whenever Watchkeeper Deserter attacks, discard up to two cards, then draw that many cards. Watchkeeper Deserter gets +X/+0 until end of turn, where X is the total converted mana cost of the discarded cards. Chapel Defendant PFP 116 G 2G 3 Creature - Human Citizen 2 4 C When Chapel Defendant enters the battlefield, you gain 1 life for each Citizen you control. Alexei, Instigator of Terror PFP 85 R 2RR 4 Legendary Creature - Human Mutant Noble 4 3 R Menace Whenever a creature blocks, put a -1/-1 counter on that creature at end of combat. Creatures with -1/-1 counters on them can't block. Loss of Focus PFP 18 W 1W 2 Instant C Tap target creature. Prevent all damage that would be dealt to and dealt by that creature this turn. Indomitable Mercenary PFP 123 G 2GG 4 Creature - Human Warrior 5 4 C Influential Wildborn PFP 124 G 4G 5 Creature - Human Mutant Citizen 3 6 C When Influential Wildborn enters the battlefield, proliferate. (You choose any number of permanents and/or players with counters on them, then give each another counter of a kind already there.) Persist (When this creature dies, if it had no -1/-1 counters on it, return it to the battlefield under its owner's control with a -1/-1 counter on it.) Glimpse of Innocence PFP 13 W WW 2 Instant C You gain 3 life. Draw a card. Dwindling Stores PFP 162 RG 2R/G 3 Enchantment U yInitialize/ccred=3 Vanishing 3 (This permanent enters the battlefield with three time counters on it. At the beginning of your upkeep, remove a time counter from it. When the last is removed, sacrifice it.) Remove a time counter from Dwindling Stores: Add one mana of any color. Valeriya, Watchkeeper Veteran PFP 150 WR 1RW 3 Legendary Creature - Human Noble Soldier 1 5 R Vigilance Engage (This creature must be blocked each combat if able.) Other Soldiers you control get +1/+1 and have first strike. Cull the Citizenry PFP 60 B 1B 2 Instant U Distribute two -1/-1 counters among one or two target creatures. Wary Watchkeeper PFP 55 U 2UU 4 Creature - Human Warrior 2 4 C Hexproof When Wary Watchkeeper enters the battlefield, target player puts the top three cards of their library into their graveyard. Wayward Afflicted PFP 138 G G 1 Creature - Human Warrior 1 2 C Persist (When this creature dies, if it had no -1/-1 counters on it, return it to the battlefield under its owner's control with a -1/-1 counter on it.) Fretport Warden PFP 11 W 1WW 3 Creature - Human Soldier 3 2 C Scry 2/vp1pt2 When Fretport Warden enters the battlefield, scry 2. Merchant's Guile PFP 43 U 1U 2 Instant C Draw three cards, then put two cards from your hand on top of your library in any order. Madelon, Merchant's Heir PFP 152 UG GU 2 Legendary Creature - Human Noble 2 3 R Spawn Gold/spawn colorless Gold PFP Whenever an opponent activates an ability of a permanent, if it isn't a mana ability, you gain 1 life and create a colorless Gold artifact token with “Sacrifice this artifact: Add one mana of any color.” Fretport Bounty Hunter PFP 39 U 1U 2 Creature - Human Rogue 2 1 C Scry 1/vp1pt1 When Fretport Bounty Hunter enters the battlefield, scry 1. Whisper Collector PFP 56 U U 1 Creature - Human Warrior 1 1 C When Whisper Collector dies, draw a card. Serene Prayer PFP 25 W 2W 3 Enchantment R yInitialize/ccred=10 Vanishing 10 If you would lose 1 or more life other than to pay a cost, instead remove that many time counters from Serene Prayer. (If you would lose more life than there are time counters on Serene Prayer, the life loss is still prevented.) Dashing Rogue PFP 153 WU W/U 1 Creature - Human Rogue 1 2 C Creatures with power greater than Dashing Rogue's power can't block it. Empty the Streets PFP 35 U 4U 5 Instant R Return all nonland permanents to their owners' hands. Mourn the Lost PFP 21 W 1W 2 Enchantment C yInitialize/ccred=3 Vanishing 3 (This permanent enters the battlefield with three time counters on it. At the beginning of your upkeep, remove a time counter from it. When the last is removed, sacrifice it.) Whenever a creature dies or a time counter is removed from Mourn the Lost, you may tap target creature. Kasienka, Raven's Regarded PFP 16 W 1WW 3 Legendary Creature - Human Soldier 3 2 R Lifelink, vigilance 1, Discard a card: Target Soldier creature gains indestructible until end of turn. Discordant Bell PFP 187 A 2 2 Artifact U 1: Draw a card, then put a card from your hand on top of your library. Purge the Harbor PFP 160 BR B/R 1 Instant U Put a -1/-1 counter on target creature. Purge the Harbor deals 1 damage to that creature's controller. Plains. PFP 224s 0 0 Basic Land - Plains S Island. PFP 222s 0 0 Basic Land - Island S Swamp. PFP 225s 0 0 Basic Land - Swamp S Mountain. PFP 223s 0 0 Basic Land - Mountain S Forest. PFP 221s 0 0 Basic Land - Forest S Grace of the Trinity PFP 14 W 2WW 4 Creature - Human Cleric 2 5 C 1, T, Move a -1/-1 counter from another creature onto Grace of the Trinity: Another target creature gains indestructible until end of turn. Bearer of the Lantern PFP 2 W 1WW 3 Creature - Human Soldier 2 3 U When Bearer of the Lantern enters the battlefield, you gain 3 life. Persist (When this creature dies, if it had no -1/-1 counters on it, return it to the battlefield under its owner's control with a -1/-1 counter on it.) Morose Bohemian PFP 44 U 2U 3 Creature - Human Noble 2 1 C Scry 1/vp1pt1 When Morose Bohemian enters the battlefield, scry 1, then draw a card. Heedless Lovers PFP 175 BG 2B/GB/G 4 Creature - Human Citizen 4 2 U When Heedless Lovers enters the battlefield, you may return target Citizen card from your graveyard to your hand. Persist (When this creature dies, if it had no -1/-1 counters on it, return it to the battlefield under its owner's control with a -1/-1 counter on it.) Unbeholden to Death PFP 54 U 1U 2 Enchantment - Aura U Enchant creature Enchanted creature can't be blocked. 1G: Enchanted creature gets +1/+1 and gains hexproof until end of turn.