Name Set ImageFile Color Cost ConvertedCost Type Power Toughness Rarity Note Script Text PackStuff
Academic's Claymore 101 93 2 2 Artifact - Equipment R Whenever equipped creature deals combat damage to a player, put a +1/+1 counter on it and draw a card. Equip 1
Academy Renegade 101 56 R 2R 3 Creature - Human Wizard 2 2 R When Academy Renegade enters the battlefield, it deals damage to target creature you don't control equal to the number of Wizards you control. Whenever Academy Renegade attacks, it deals damage to defending player equal to the number of Wizards you control.
Afterlife Heist 101 38 B 2B 3 Instant R Return up to one target creature or planeswalker card from your graveyard to your hand. Each opponent loses 3 life and you gain 3 life.
Against the Waves 101 20 U U 1 Sorcery R Make three Against the Waves/spawnx3 Against the Waves Reminder 101 Target player mills X cards, where X is two plus the number of cards named Against the Waves in your graveyard. Draw a card, then make and shuffle three Against the Waves into your main library.
Antimagic Formula 101 21 U 3UU 5 Instant R This spell costs 1 less to cast for each storied permanent you control. (Enchantments and legendary permanents are storied.) Counter target spell. Draw a card.
Apex's Oath 101 74 G 1GG 3 Enchantment R Reveal top seven/vp1at7 At the beginning of your upkeep, if an opponent controls more creatures than you, you may reveal the top seven cards of your library. Target opponent chooses a creature card revealed this way. Put that card onto the battlefield, and the rest into your graveyard.
Apotheosis 101 2 W 4WW 6 Enchantment R At the beginning of your upkeep, if you control ten or more storied permanents, you win the game. (Enchantments and legendary permanents are storied.)
Aquilifer Axelius 101 57 R R 1 Legendary Creature - Human Soldier 2 2 R Other creatures you control can't attack or block alone.
Arbiter of the Scales 101 3 W 3WW 5 Creature - Angel 4 4 R Flash Flying As long as an opponent controls more creatures than you, Arbiter of the Scales gets +2/+2 and has first strike and lifelink.
Arpechian Champion 101 75 G G 1 Creature - Human Warrior 1 1 R Trample Arpechian Champion can only attack or block alone. Whenever a land enters the battlefield under your control, put a +1/+1 counter on Arpechian Champion.
Autumn's Farewell 101 4 W 1W 2 Sorcery R Choose target creature or planeswalker. Its controller may exile it. If that player doesn't, they sacrifice all other creatures and planeswalkers they control.
Azamir, Wayward Titan 101 1 8 8 Legendary Planeswalker - Azamir 5 M yInitialize/ccgreen=5Cast from Exile reminder/spawn Can Be Cast From Exile+2/ccgreen+2-3/ccgreen-3-8, Cast from Exile reminder/ccgreen-8;/spawn Can Be Cast From Exile You may play cards exiled with Azamir planeswalkers. [+2]: Search each player's library for a card and exile it. Shuffle each library searched this way. [-3]: Each opponent chooses a permanent they control for each permanent type, then exiles those permanents. [-8]: Exile all cards your opponents own from outside the game. Until end of turn, you may cast spells without paying their mana costs and you may play cards exiled with Azamir planeswalkers.
Backwood Rangers 101 76 G 1GG 3 Creature - Human Scout 3 3 R Basic Forests you control have “G, T: Untap target attacking creature and remove it from combat.”
Berbarus Unsealed 101 39 B 4BB 6 Legendary Creature - Demon 6 6 R Flying Sacrifice six Swamps: Return Berbarus Unsealed from your graveyard to the battlefield with an indestructible counter on it. You draw six cards and lose 6 life.
Brave the Issbarrens 101 5 W 2WW 4 Enchantment R As Brave the Issbarrens enters the battlefield, choose a color. White creatures you control have protection from the chosen color.
Bretala of Redsky 101 58 R 4RRR 7 Legendary Creature - Dragon 7 6 R Flying, trample Whenever Bretala of Redsky attacks, it gains double strike until end of turn unless defending player sacrifices a creature.
Calamitous Crash 101 59 R XRR 2 Sorcery R Destroy all artifacts with converted mana cost X or less. Whenever an artifact is destroyed this way, Calamitous Crash deals 1 damage to any target.
Caller of Hunger 101 77 G 1G 2 Creature - Human Shaman 2 2 R 1GG, Sacrifice a creature: Search your library for a creature card with converted mana cost X or less, where X is 1 plus the sacrificed creature's converted mana cost. Put that card onto the battlefield, then shuffle your library. Activate this ability only any time you could cast a sorcery.
Captain Mattias Ochre 101 60 R 2R 3 Legendary Creature - Human Soldier 2 2 R Creatures you control have haste and attack each combat if able. Attacking Soldiers you control get +1/+0.
Charting the Cosmos 101 22 U 1UU 3 Instant R Reveal top seven/vp1at7 Reveal the top seven cards of your library. Starting with you, each player chooses a nonland card from among them that hasn't been chosen this way. Put the chosen cards into your hand and the rest on the bottom of your library in a random order.
Chratteri Restoration 101 78 G 1G 2 Sorcery R For each player, that player may search their library for a basic land card, choose a land card from their hand, and choose a land card from their graveyard, then put those cards onto the battlefield tapped. Then each player that searched their library this way shuffles it.
Chratteri Valiant 101 79 G 1G 2 Creature - Beast Warrior 1 1 R Other Warriors you control have trample. G: Chratteri Valiant gets +2/+2 and gains trample until end of turn. Activate this ability only once each turn.
Chronofracture 101 23 U 2UU 4 Sorcery R Search target opponent's library for six cards and exile them. Then that player shuffles their library. Skip your next turn.
Crystal Garden 101 97 0 Land R yInitialize/cr90 Crystal Garden enters the battlefield tapped. T: Add one mana of any color. You can't spend this mana to cast a creature spell.
Curse-Blood Morrigan 101 40 B 1BB 3 Legendary Creature - Human Pirate 2 2 R Menace, deathtouch Whenever a creature an opponent controls dies, that player loses 2 life and you gain 2 life.
Daisy, the Heart of Chasmek 101 80 G G 1 Legendary Creature - Human 1 1 R Other creatures you control get +1/+1 as long as you control four or more lands. Sacrifice Daisy, the Heart of Chasmek: Creatures you control with base power 1 or less gain indestructible until end of turn.
Daring Skythief 101 6 W W 1 Creature - Human Pirate 2 1 R Whenever Daring Skythief crews a Vehicle, that Vehicle gains flying until end of turn.
Dragoncalling 101 61 R 8R 9 Sorcery R This spell can't be countered. For each spell you've cast this turn, search your library for a Dragon permanent card and put it onto the battlefield. Shuffle your library.
Edge of the Water 101 24 U 2U 3 Enchantment R If you would draw one or more cards, instead you may draw that many cards plus one, then discard a card. As long as you have ten or more cards in your graveyard, noncreature spells you cast cost 1 less to cast.
Elder's Wisdom 101 81 G 2G 3 Enchantment R Look at top four/vp1pt4 At the beginning of your upkeep, look at the top four cards of your library. You may reveal a storied card from among them and put it into your hand. Put the rest on the bottom of your library in any order. (Enchantment and legendary cards are storied)
Embrace Madness 101 41 B B 1 Sorcery R Banned Whenever you discard a card this turn, add B. Then you may cast that card. (You still pay its costs.)
Emperor Tzhai 101 92 WBRG BRGW 4 Legendary Planeswalker - Tzhai 4 M yInitialize/ccgreen=4+1/ccgreen+1-10/ccgreen-10 [+1]: Emperor Tzhai deals 1 damage to each creature, planeswalker, and opponent you don't control. [0]: Target creature can't attack you or Emperor Tzhai until Emperor Tzhai leaves the battlefield. [-10]: You control target player.
Epic Score 101 62 R 3RR 5 Sorcery R Copy reminder/spawn Copy Create two tokens that are copies of target noncreature artifact or noncreature artifact card in a graveyard.
Final Reckoning 101 7 W 6WW 8 Sorcery R This spell costs 1 less to cast for each storied permanent you control. (Enchantments and legendary permanents are storied.) Destroy all nonland, nonstoried permanents.
Finale of Cinders 101 63 R 2R 3 Sorcery R Finale of Cinders deals 2 damage to any target. For each instant or sorcery card in your graveyard, you may pay R. Whenever you do, Finale of Cinders deals 2 damage to any target.
Fish Out of Water 101 25 U 4UU 6 Enchantment R Reveal top four/vp1at4Cast from Exile reminder/spawn Can Be Cast From Exile When Fish Out of Water enters the battlefield, exile the top four cards of each library. During each of your turns, you may cast a card exiled with Fish Out of Water without paying its mana cost.
Glorysinger 101 64 R 1R 2 Creature - Human Rogue Bard 2 1 R Attacking creatures you control have first strike. Whenever three or more creatures you control die, Glorysinger deals 4 damage to any target.
Glymna Blackrune 101 42 B 1BB 3 Legendary Creature - Human Wizard 2 2 R Cast from Exile reminder/spawn Can Be Cast From Exile When Glymna Blackrune enters the battlefield, exile all cards from target player's graveyard. During each of your turns, you may cast a creature card exiled with Glymna Blackrune.
Golden Company Tactics 101 8 W 2W 3 Sorcery R Put a +1/+1 counter on each creature you control. Repeat this process if you control a Soldier. Repeat this process again if you control a Knight.
Golden Company Valiant 101 9 W 1W 2 Creature - Human Soldier 1 1 R Golden Company Valiant can block any number of creatures. At the beginning of combat on each opponent's turn, Golden Company Valiant gets +1/+1 until end of turn for each creature that player controls.
Gorbes Index 101 26 U 2UU 4 Enchantment R At the beginning of your end step, you may exile an instant or sorcery card from your graveyard. If you do, search your library for an instant or sorcery card with converted mana cost equal to 1 plus the exiled card's converted mana cost, reveal it, put it into your hand, then shuffle your library.
Great and Small 101 82 G 2GG 4 Sorcery R As an additional cost to cast this spell, tap three untapped creatures you control with power 1 or less. Search your library for a creature card, put it onto the battlefield, then shuffle your library.
Greenwood Outrider 101 83 G 3GG 5 Creature - Elf Archer 3 3 R Haste When Greenwood Outrider enters the battlefield, creatures you control gain trample and get +X/+X until end of turn, where X is the number of storied permanents you control. (Enchantments and legendary permanents are storied.)
Happy Together 101 10 W 2WW 4 Enchantment M Planeswalker spells you cast cost 1 less to cast for each storied permanent you control. (Enchantments and legendary permanents are storied.)
Herald of Heroes 101 11 W WW 2 Creature - Human Soldier 2 2 R Reveal top five/vp1at5 Whenever Herald of Heroes deals combat damage to a player, reveal the top five cards of your library. You may put a creature card with power 2 or less from among them into your hand. Put the rest on the bottom of your library in any order.
Hunter's Hideout 101 84 G 1GG 3 Enchantment R Spawn two Beast tokens/spawnx2 3/3 green Beast 101 1GG, Discard a card: Destroy target artifact or enchantment. At the beginning of your end step, if there are twelve or more cards in your graveyard, create two 3/3 green Beast creature tokens.
In Memoriam 101 12 W 2WW 4 Sorcery R This spell costs 2 less to cast if there's a storied card in your graveyard. (Enchantments and legendary cards are storied.) Search your library for a storied card, reveal it, put it into your hand, then shuffle your library.
Jak, Daring Vanguard 101 65 R RR 2 Legendary Creature - Human Soldier 1 1 R Whenever Jak, Daring Vanguard or another legendary creature enters the battlefield under your control, creatures you control get +1/+0 and gain haste until end of turn.
Jara Champion 101 43 B B 1 Creature - Human Wizard 1 1 R Menace Jara Champion can only attack or block alone. Whenever a player loses life, if it's the first time a player lost life this turn, put a +1/+1 counter on Jara Champion.
Just Business 101 44 B B 1 Instant R Target player sacrifices a legendary creature or planeswalker.
Lady Ashtongue 101 66 R 3RR 5 Legendary Creature - Dragon 5 4 R Flying Other Dragons you control have haste. R: Dragons you control get +1/+0 until end of turn.
Legacy's Malediction 101 27 U 2U 3 Enchantment R At the beginning of your end step, draw a card, then discard a card. Whenever you cast a spell with converted mana cost 5 or greater, if it's an instant or has flash, you may counter target spell.
Leyline Alignment Field 101 98 0 Land R T: Add C. 2, T: For each color among cards in your graveyard, add one mana of that color.
Lost to the Ages 101 85 G G 1 Instant R Put target artifact or enchantment with converted mana cost less than or equal to the number of basic lands you control on the bottom of its owner's library.
Magdel, Caller of Souls 101 13 W 1WW 3 Legendary Creature - Human 2 3 R Spawn Spirit/spawn 1/1 white Spirit 101Spawn five Spirit tokens/spawnx5 1/1 white Spirit 101 Protection from sorceries Whenever Magdel, Caller of Souls attacks, create a 1/1 white Spirit creature token with flying that's tapped and attacking for each storied permanent you control. Exile the tokens at end of combat. (Enchantments and legendary permanents are storied.)
Meadow Songstress 101 86 G 1GG 3 Creature - Elemental Bard 2 2 R Make three Meadow Songstress/spawnx3 Meadow Songstress Reminder 101 When Meadow Songstress enters the battlefield, make and shuffle three Meadow Songstress into your main library. Whenever a nontoken creature enters the battlefield under your control, if it shares a name with one or more other creatures you control, draw a card.
Meadow's Melody 101 28 U XUU 2 Instant R Gain control of target creature with power X or less.
Memento Mori 101 46 B BB 2 Instant R Choose one - • Exile all cards from target player's graveyard. • Target player sacrifices a creature.
Meteor Fall 101 67 R 3RR 5 Sorcery R Choose one - • Meteor Fall deals 4 damage to each creature and each planeswalker. • Meteor Fall deals 8 damage to target creature or planeswalker.
Mirrorgate 101 99 0 Land R yInitialize/cr90 Mirrorgate enters the battlefield tapped. As Mirrorgate enters the battlefield, if it isn't a copy, choose a nonbasic land card name other than Mirrorgate. Lands with the chosen name are copies of Mirrorgate. T: Add one mana of any type that a land you control could produce.
Mossy Companion 101 87 G 2GG 4 Creature - Elemental 5 5 R Vigilance, reach, trample
Ol' Sycamore 101 88 G 3GG 5 Legendary Creature - Plant 4 5 R When Ol' Sycamore enters the battlefield, choose up to two - • Ol' Sycamore fights another target legendary creature. • Destroy target noncreature storied permanent. (Enchantments and legendary permanents are storied.)
Oscanthor, Trader's Ruin 101 29 U 4UUU 7 Legendary Creature - Leviathan 6 6 R Flash Oscanthor, Trader's Ruin can't be blocked. Whenever a creature you control deals combat damage to a player, draw a card.
Outsmart 101 30 U UU 2 Instant R Counter target spell if you have more cards in hand than its controller.
Overclock 101 68 R 2RR 4 Enchantment R Whenever you cast an instant or sorcery spell, copy it. You may choose new targets for the copy. Overclock deals X damage to you, where X is the number of spells you've cast this turn.
Overloaded Aethergate 101 100 0 Land R T: Add C. 7, T: Copy target instant or sorcery spell with X in its mana cost. You may choose new targets for the copy. This ability costs 1 less to activate for each instant and sorcery card in your graveyard.
Overwhelming Armies 101 69 R 4RR 6 Enchantment R Spawn Soldier/spawn 1/1 white Soldier 101Spawn five Soldier tokens/spawnx5 1/1 white Soldier 101 At the beginning of each upkeep, create X 1/1 white Soldier creature tokens, where X is two plus the number of creatures you control.
Puppeteering 101 47 B XB 1 Instant R This spell costs 3 less to cast if a creature died this turn. Return target creature card with converted mana cost X from any graveyard to the battlefield under your control.
Regal Ignition 101 70 R 3RR 5 Sorcery R Each player sacrifices three lands. Regal Ignition deals 3 damage to each nonlegendary creature.
Remnant of the Wild 101 89 G 4GG 6 Creature - Avatar 6 6 R Trample When Remnant of the Wild enters the battlefield, if you cast it, untap all lands you control.
Rend the Mind 101 48 B 3B 4 Sorcery R Choose four nonland card names. Target opponent reveals their hand and discards all cards with the chosen names.
Right to Rule 101 14 W 2W 3 Enchantment R Whenever you cast a storied spell, you may pay 1. If you do, draw a card. (Enchantments and legendary spells are storied.) Sacrifice Right to Rule: Storied permanents you control gain indestructible until end of turn.
Rujan, the Great Pumpkin 101 90 G 4GGG 7 Legendary Creature - Plant 7 7 R Trample Players can't activate abilities of nonbasic, noncreature permanents.
Seventh Circle Cultist 101 49 B 1B 2 Creature - Human Wizard 2 1 R At the beginning of your upkeep, you may pay B. If you do, return a Wizard card from your graveyard to your hand.
Sinister Heir 101 50 B 1B 2 Creature - Human Noble 2 1 R Whenever a storied permanent enters the battlefield under your control, each opponent loses 1 life and you gain 1 life. (Enchantments and legendary permanents are storied.) 2BB, Sacrifice Sinister Heir: Return target storied card from your graveyard to the battlefield.
Spring Renewal 101 91 G 1GG 3 Sorcery R Sacrifice any number of lands. Search your library for that many basic lands, put them onto the battlefield, then shuffle your library.
Start Anew 101 31 U 2U 3 Sorcery R Draw two cards. If you have no cards in hand and there are no cards in your graveyard, draw seven cards instead.
Storytime 101 16 W 3WW 5 Enchantment M If you would lose the game, instead sacrifice a storied permanent. If you do and your life total is less than 1, it becomes 1.
Takeda Taro 101 71 R RR 2 Legendary Creature - Human Warrior 2 2 R First strike Whenever Takeda Taro deals combat damage to an opponent, it deals 1 damage to each creature and planeswalker that player controls.
Tempus Fugit 101 32 U 1U 2 Sorcery R At the beginning of the next upkeep, untap all noncreature permanents you control and draw a card. Exile Tempus Fugit.
Terror of Palta Gorge 101 33 U 4UU 6 Creature - Leviathan 4 4 R Protection from nonblue Whenever Terror of Palta Gorge attacks, exile another target nonblue creature until Terror of Palta Gorge leaves the battlefield.
The Aether Lens 101 94 1 1 Legendary Artifact R Your opponents play with their hands revealed. Whenever you cast a spell with the same name as a card in an opponent's hand, draw two cards.
The Knowledge Hub 101 95 4 4 Legendary Artifact R Reveal top two/vp1at2 At the beginning of your upkeep, reveal the top two cards of your library. An opponent chooses one. Put the chosen card into your hand and exile the other. 4, T: Put a card exiled with The Knowledge Hub into its owner's hand.
The Lord of All Beyond 101 45 B 5BBB 8 Legendary Creature - Horror 7 8 R Rather than pay the mana cost for a spell, its controller may discard a card that shares a color with that spell. Whenever an opponent casts a spell, counter that spell unless they pay 5 life.
The Start of Something 101 15 W W 1 Enchantment R At the beginning of each end step, if you gained life this turn, put a +1/+1 counter on up to one target creature.
Tidal Spite 101 34 U U 1 Instant R As an additional cost to cast this spell, tap any number of untapped storied permanents you control. Return X target creatures to their owner's hand, where X is one plus the number of permanents tapped this way.
Titan's Palace 101 101 0 Land R T: Add CC. Spend this mana only to cast spells with converted mana cost 5 or greater.
Titan's Will 101 17 W 3WW 5 Enchantment R Nonstoried creatures lose all abilities and have base power and toughness 1/1.
Turela, Defiant Angel 101 18 W 2WW 4 Legendary Creature - Angel 4 4 R Flash Flying When Turela, Defiant Angel enters the battlefield, exile all other creatures you control. Return them to the battlefield under their owner's control at the beginning of the next end step.
Ultim Nox 101 51 B 2BB 4 Sorcery R Cast this spell only if you control a creature. Exile all creatures.
Unbound Academic 101 35 U 3U 4 Creature - Human Wizard 2 4 R Whenever a Wizard you control deals damage to a player, draw a card.
Unceasing Flames 101 72 R R 1 Sorcery R Make three Unceasing Flames/spawnx3 Unceasing Flames Reminder 101 Unceasing Flames deals X damage to any target, where X is 2 plus the number of cards named Unceasing Flames in your graveyard. Make and shuffle three Unceasing Flames into your main library.
Vengeful Messenger 101 36 U 1UU 3 Creature - Faerie Rogue 3 1 R Flash Flying Sacrifice Vengeful Messenger: Counter target noncreature spell unless its controller pays 2.
Villainy 101 52 B BBB 3 Enchantment R Whenever a creature dies for the first time each turn, you draw a card and you lose 1 life. Whenever you cast a black noncreature spell, Villainy deals 2 damage to any target and you gain 2 life.
Voidlife Orbs 101 96 2 2 Artifact R 5, T, Sacrifice Voidlife Orbs: Destroy all nonland permanents. You can't spend more than one color of mana to activate this ability.
Wandering Souls 101 19 W 1WW 3 Instant R Make three Wandering Souls/spawnx3 Wandering Souls Reminder 101Spawn two Spirits/spawnx2 1/1 white Spirit 101Spawn three Spirits/spawnx3 1/1 white Spirit 101 Create X 1/1 white Spirit creature tokens with flying, where X is two plus the number of cards named Wandering Souls in your graveyard. Make and shuffle three Wandering Souls into your main library.
Warden of the Dead 101 53 B 2BB 4 Creature - Demon 4 4 R Make three Warden of the Dead/spawnx3 Warden of the Dead Reminder 101Cast for free reminder/spawn Warden of the Dead Emblem 101 When Warden of the Dead enters the battlefield, you draw a card and you lose 1 life. When Warden of the Dead dies, make and shuffle three Warden of the Dead into your main library. For the rest of the game, you may cast spells named Warden of the Dead without paying their mana costs.
Warrior's Request 101 73 R 2RR 4 Sorcery R You may put a Dragon creature card from your hand onto the battlefield. That creature gains haste until end of turn. Sacrifice it at the beginning of the next end step.
Welcome Return 101 54 B BB 2 Enchantment R Whenever a creature enters the battlefield under your control from a graveyard, target opponent loses life equal to its power.
Words of Eternity 101 55 B 3BB 5 Sorcery R Search your library for a card, put that card into your hand, then shuffle your library. Whenever you cast a spell with converted mana cost 5 or greater, you may cast Words of Eternity from your graveyard without paying its mana cost. If you do, exile it as it resolves.
Xinan Skycharter 101 37 U U 1 Creature - Human Wizard 1 1 R Flying Xinan Skycharter has hexproof as long as you control a storied permanent. (Enchantments and legendary permanents are storied.)
Abhorrent Exhumer AFM 81 B 2B 3 Creature - Zombie 3 2 C Engorge (As this enters the battlefield, mill three cards, then exile a card from among the milled cards.) When Abhorrent Exhumer enters the battlefield, if it engorged a creature card, you may return target creature card from your graveyard to your hand.
Abolishers of Sin AFM 1 W 5W 6 Creature - Human Cleric 3 6 U At the beginning of your end step, you may pay W. If you do, exile target creature you control, then return that card to the battlefield under your control.
Accursed Existence AFM 82 B 3BB 5 Enchantment R Cast from Exile reminder/spawn Can Be Cast From Exile If a nontoken creature you don't control would die, exile it instead. Once each turn, you may cast a card exiled with Accursed Existence.
Accursed Phantasm AFM 2 W 4W 5 Creature - Spirit Cleric 3 3 U Spawn Spirit/spawn 1/1 white Spirit AFM Flying 2W, Exile a non-Spirit creature card from your graveyard: Create a 1/1 white Spirit creature token with flying.
Allagras, Tidal Master AFM 41 U 3UU 5 Legendary Planeswalker - Allagras 4 M yInitialize/ccgreen=4+1, Spawn Merfolk/ccgreen+1;/spawn 1/1 blue Merfolk AFM-1/ccgreen-1-7, Emblem Get/ccgreen-7;/spawn Allagras Emblem AFM [+1]: Create a 1/1 blue Merfolk creature token with “When this creature dies, draw a card, then discard a card.” [-1]: Target creature gets -2/-0 until your next upkeep and attacks during its controller's next turn if able. [-7]: You get an emblem with “Creatures your opponents control get -4/-0 and attack each turn if able.”
Allagras' Vanguard AFM 42 U 4U 5 Creature - Merfolk 3 2 U Spawn two Merfolk tokens/spawnx2 1/1 blue Merfolk AFM When Allagras' Vanguard enters the battlefield, create two 1/1 blue Merfolk creature tokens with “When this creature dies, draw a card, then discard a card”.
Arcane Dexterity AFM 43 U 3U 4 Enchantment - Aura C Enchant creature Enchanted creature gets +1/+1 and has flying and prowess.
Arcane Rebound AFM 44 U 2UU 4 Instant R Counter target spell. If that spell is countered this way, until the end of your next turn the next spell you cast that shares a type with it costs X less to cast, where X is the countered spell's converted mana cost.
Arcanist's Dispersal AFM 45 U 1U 2 Instant U Reprise 3U (As you cast an instant or sorcery spell, you may exile one card with reprise from your graveyard and pay its reprise cost. If you do, add its effects to that spell.) Counter target spell unless its controller pays 2.
Assault on Prosania AFM 3 W WW 2 Instant U Target player sacrifices an attacking creature. Bulwark - That player sacrifices two attacking creatures instead if you control a creature with toughness 4 or greater.
Atemporal Blade AFM 225 4 4 Artifact - Equipment C yInitialize/ccred=4 Vanishing 4 (This permanent enters the battlefield with four time counters on it. At the beginning of your upkeep, remove a time counter from it. When the last is removed, sacrifice it.) Equipped creature gets +3/+3. Equip 2
Bane of Sanity AFM 83 B 3B 4 Creature - Zombie 2 2 U Engorge (As this enters the battlefield, mill three cards, then exile a card from among the milled cards.) When Bane of Sanity enters the battlefield, if it engorged a creature card, target player discards two cards.
Barbarian Hoarders AFM 200 WR 1RW 3 Creature - Human Barbarian Warrior 3 2 C When Barbarian Hoarders enters the battlefield, you may attach target Equipment you control to it.
Barbaric Dexterity AFM 4 W 2W 3 Instant U Until end of turn, target creature gets +1/+1 for each Equipment attached to it and gains flying and first strike.
Barge Engulfer AFM 46 U 5U 6 Creature - Serpent 5 5 C Defender Discard a card: Barge Engulfer can attack as though it didn't have defender until end of turn.
Batrest, Fellor Leader AFM 201 WR 5RW 7 Legendary Creature - Human Barbarian Warrior 1 1 M Spawn Astrina, Forged for Glory/spawn Astrina, Forged for Glory AFM Batrest, Fellor Leader gets +1/+1 for each Equipment attached to it. When Batrest enters the battlefield, create Astrina, Forged for Glory, a legendary colorless Equipment artifact token with “Equipped creature gets +4/+4 and has first strike and lifelink” and equip 4. Attach it to Batrest.
Batrest's Forgemaster AFM 202 WR 4RW 6 Creature - Human Barbarian Warrior 5 5 R When Batrest's Forgemaster enters the battlefield, you may search your library for an Equipment card, reveal it, put it into your hand, then shuffle your library. Whenever Batrest's Forgemaster attacks, Equipment spells you cast this turn cost 2 less to cast.
Beragnian Blizzard AFM 47 U 4U 5 Instant C Reprise 3U (As you cast an instant or sorcery spell, you may exile one card with reprise from your graveyard and pay its reprise cost. If you do, add its effects to that spell.) Tap up to two target creatures. They don't untap during their controller's next untap step.
Beragnian Brawlmaster AFM 203 WR 2RW 4 Creature - Human Barbarian Warrior 3 3 R Whenever Beragnian Brawlmaster or another Warrior enters the battlefield under your control, that Warrior fights target creature an opponent controls. RW: Target Warrior creature gets +1/+1 until end of turn.
Beragnian Intimidator AFM 120 R 5R 6 Creature - Human Barbarian Warrior 5 4 C Armed - Whenever Beragnian Intimidator attacks, if it's equipped, target creature can't block this turn.
Beragnian Savage AFM 121 R R 1 Creature - Human Barbarian Warrior 1 1 C Armed - Beragnian Savage gets +1/+0 and has first strike as long as it's equipped.
Blade of Reolem AFM 84 B 1B 2 Creature - Elf Rogue 1 1 C When Blade of Reolem dies, target opponent discards a card at random.
Blood Servant AFM 85 B 1B 2 Creature - Zombie 2 2 C Engorge (As this enters the battlefield, mill three cards, then exile a card from among the milled cards.) When Blood Servant enters the battlefield, if it engorged a creature card, you draw a card and lose 2 life.
Bloodchill Risen AFM 48 U 4U 5 Creature - Zombie 4 3 C Engorge (As this enters the battlefield, mill three cards, then exile a card from among the milled cards.) When Bloodchill Risen enters the battlefield, if it engorged an instant card, return target creature to its owner's hand.
Bloodrite Fiend AFM 86 B 5B 6 Creature - Vampire 4 2 C Flying 1, Sacrifice another creature: Regenerate target Vampire.
Bloodthirsty Berserkers AFM 160 G 5G 6 Creature - Human Barbarian Warrior 5 4 U Trample Bloodthirsty Berserkers can't be blocked by more than one creature.
Bolstered Stockpiles AFM 5 W 2WW 4 Enchantment R Each creature you control gets +1/+1 for each permanent attached to it.
Bone Saw AFM 226 0 0 Artifact - Equipment C Equipped creature gets +1/+0. Equip 1 (1: Attach to target creature you control. Equip only as a sorcery.)
Budding Echomage AFM 49 U 1U 2 Creature - Human Wizard 2 1 U 3U, T: Copy target instant or sorcery spell you control. You may choose new targets for the copy.
Builder's Blessing AFM 6 W 3W 4 Enchantment U Untapped creatures you control get +0/+2.
Burn with Rage AFM 122 R 3R 4 Instant C Target creature you control gets +1/+0 until end of turn. It deals damage equal to its power to another target creature.
Cannon Fodder AFM 123 R 3RR 5 Enchantment U 2R, Sacrifice an artifact or creature: It deals 2 damage to any target.
Cease Conflict AFM 7 W 1WW 3 Enchantment - Aura C Enchant creature Enchanted creature can't attack or block. 3W: Attach Cease Conflict to target creature.
Chillwhisper Witch AFM 50 U 2U 3 Creature - Zombie Wizard 2 3 U Engorge (As this enters the battlefield, mill three cards, then exile a card from among the milled cards.) Spells you cast that share a type with the card Chillwhisper Witch engorged cost 1 less to cast.
Chronomancer Adept AFM 51 U 5U 6 Creature - Human Wizard 3 3 R When Chronomancer Adept enters the battlefield, put a time counter on each permanent you control with a time counter on it. Whenever a permanent with vanishing you control leaves the battlefield, you may draw a card.
Chronomancer's Bauble AFM 227 1 1 Artifact U 2, T, Sacrifice Chronomancer's Bauble: For each permanent with a time counter on it, you may put a time counter on that permanent or remove a time counter from it.
Chronowing Phoenix AFM 124 R 1RR 3 Creature - Phoenix 3 3 R yInitialize/ccred=3 Flying Vanishing 3 (This permanent enters the battlefield with three time counters on it. At the beginning of your upkeep, remove a time counter from it. When the last is removed, sacrifice it.) If Chronowing Phoenix would die while it had no time counters on it, instead exile it, then return it to the battlefield.
Clanleader of Beragnos AFM 125 R RR 2 Creature - Goblin 2 2 U Armed - Other Goblin creatures you control get +1/+1 and have haste as long as Clanleader of Beragnos is equipped.
Clashborn Stormling AFM 52 U 2U 3 Creature - Elemental 2 3 C yInitialize/ccred=3 Flying Vanishing 3 (This permanent enters the battlefield with three time counters on it. At the beginning of your upkeep, remove a time counter from it. When the last is removed, sacrifice it.)
Close Escape AFM 53 U 2U 3 Sorcery C Target creature gets +2/+0 until end of turn and can't be blocked this turn.
Collapsing Ground AFM 246 0 Land U T: Add C. 1, T, Return Collapsing Ground to its owner's hand: Add one mana of any color.
Continental Collapse AFM 126 R 4R 5 Sorcery C Destroy target land. Continental Collapse deal 2 damage to that land's controller.
Corpse Exploiter AFM 87 B 3B 4 Creature - Zombie Warrior 3 3 R Whenever another Zombie enters the battlefield under your control, you may pay 1B. If you do, exile target creature card from a graveyard. You gain life equal to its toughness.
Counteroffense AFM 161 G 1G 2 Enchantment - Aura C Enchant creature Enchanted creature gets +0/+1. Enchanted creature deals combat damage equal to its toughness rather than its power.
Cranial Archive AFM 228 2 2 Artifact U 2, Exile Cranial Archive: Target player shuffles their graveyard into their library. Draw a card.
Crazed Wildlings AFM 127 R 4R 5 Creature - Goblin Warrior 4 2 U Spawn Goblin/spawn 1/1 red Goblin AFM Trample Whenever Crazed Wildlings deals combat damage to a player, create a 1/1 red Goblin creature token.
Curse of the Deadlands AFM 54 U 3U 4 Enchantment U Spawn Zombie/spawn 2/2 black Zombie AFM At the beginning of your upkeep, mill a card. Whenever a creature card is put into your graveyard from your library, you may exile it. If you do, create a 2/2 black Zombie creature token.
Curse of the Drow AFM 88 B 1BB 3 Sorcery C Target player discards two cards. Landfall - This spell costs 1 less to cast if you had a land enter the battlefield under your control this turn.
Danuri Banisher AFM 8 W 4W 5 Creature - Human Soldier 2 5 R Vigilance Whenever Danuri Banisher deals combat damage to a player, you may exile target creature. If you do, return that card to the battlefield under its owner's control at the beginning of the next end step.
Danuri Custodian AFM 9 W 2W 3 Creature - Human Cleric 2 1 R Creatures your opponents control enter the battlefield tapped. Bulwark - At the beginning of each upkeep, if you control a creature with toughness 4 or greater, Danuri Custodian gains indestructible until end of turn.
Dashing Rager AFM 128 R 3R 4 Creature - Goblin Warrior 3 1 R Trample, haste When Dashing Rager enters the battlefield, attach all Equipment on the battlefield to it. (Control of the Equipment doesn't change.) At the beginning of the end step, sacrifice Dashing Rager.
Deadland Mongrel AFM 89 B B 1 Creature - Zombie 1 1 C Engorge (As this enters the battlefield, mill three cards, then exile a card from among the milled cards.) Deadland Mongrel gets +1/+1 if it engorged a creature card with power 3 or greater.
Deadland Scavenger AFM 90 B 1B 2 Creature - Zombie 1 1 U Deathtouch Engorge (As this enters the battlefield, mill three cards, then exile a card from among the milled cards.) When Deadland Scavenger dies, you may put the card it engorged into your hand if it's a creature or land card.
Deadland Summoner AFM 55 U 4U 5 Creature - Zombie Wizard 3 4 R Engorge (As this enters the battlefield, mill three cards, then exile a card from among the milled cards.) When Deadland Summoner dies, you may put the card it engorged into your hand. If that card is an instant or sorcery card, you may instead cast it without paying its mana cost.
Devout Wallkeepers AFM 10 W 4W 5 Creature - Human Soldier 3 5 C
Diligent Protector AFM 11 W 2W 3 Creature - Human Soldier 2 3 C As long as Diligent Protector is untapped, it gets +0/+2.
Distort Reality AFM 56 U 2UU 4 Instant C Counter target spell. If that spell is countered this way, draw a card, then discard a card.
Doomed Fate AFM 12 W 1W 2 Enchantment R yInitialize/ccred=4 Vanishing 4 (This permanent enters the battlefield with four time counters on it. At the beginning of your upkeep, remove a time counter from it. When the last is removed, sacrifice it.) When Doomed Fate leaves the battlefield, if it had no time counters on it, destroy all nonland permanents.
Drow Bloodmage AFM 91 B 4B 5 Creature - Elf Druid 3 4 U T, Sacrifice a creature or land: Search your library for a Swamp card, reveal it, put it into your hand, then shuffle your library.
Drow Ritualist AFM 92 B 4B 5 Creature - Elf Druid 3 4 C Landfall - Whenever a land enters the battlefield under your control, target player loses 1 life and you gain 1 life.
Dulling Necromancer AFM 93 B 3B 4 Creature - Zombie Warrior 4 3 U yInitialize/ccred=1 Lifelink Vanishing 1 (This permanent enters the battlefield with a time counter on it. At the beginning of your upkeep, remove a time counter from it. When the last is removed, sacrifice it.) Whenever another creature you control dies, put a time counter on Dulling Necromancer.
Duskwood Marshal AFM 162 G 3G 4 Creature - Elf Soldier 2 3 C Landfall - Whenever a land enters the battlefield under your control, target creature you control gains vigilance until end of turn.
Duskwood Vanguard AFM 163 G G 1 Creature - Elf Druid 1 2 C Landfall - Whenever a land enters the battlefield under your control, Duskwood Vanguard gets +1/+1 until end of turn.
Duskwood Wildcaller AFM 164 G 2G 3 Creature - Elf Shaman 3 2 U Spawn Wolf/spawn 2/2 green Wolf AFM Landfall - Whenever a land enters the battlefield under your control, you may pay 1G. If you do, create a 2/2 green Wolf creature token.
Ebbing Savage AFM 129 R 1R 2 Creature - Human Barbarian Warrior 2 3 C yInitialize/ccred=2 Prowess Vanishing 2 (This permanent enters the battlefield with two time counters on it. At the beginning of your upkeep, remove a time counter from it. When the last is removed, sacrifice it.)
Echoing Knowledge AFM 57 U U 1 Sorcery C Reprise 2 (As you cast an instant or sorcery spell, you may exile one card with reprise from your graveyard and pay its reprise cost. If you do, add its effects to that spell.) Draw a card.
Elemental Clash AFM 204 UR 6UR 8 Sorcery M Cast from Exile reminder/spawn Can Be Cast From Exile Exile up to three instant or sorcery cards from your graveyard. You may cast a copy of each card exiled this way without paying its mana cost.
Elusive Sniper AFM 165 G 3G 4 Creature - Elf Soldier Archer 1 3 C Hexproof, reach
Embodiment of Abundance AFM 166 G 6GG 8 Creature - Elemental 4 5 M Spawn Elf Druid/spawn 1/1 green Elf Druid AFMSpawn five Elf Druid tokens/spawnx5 1/1 green Elf Druid AFM When Embodiment of Abundance enters the battlefield, choose one- • Search your library for up to X basic land cards, where X is the number of lands you control, and put them onto the battlefield tapped. Then shuffle your library. • Create a 1/1 green Elf Druid creature token for each creature you control.
Endrison Familiar AFM 167 G 3G 4 Creature - Wolf 2 3 U Reveal top four/vp1at4 When Endrison Familiar enters the battlefield, reveal the top four cards of your library. Put all land cards revealed this way into your hand and the rest into your graveyard.
Endrison Harvester AFM 94 B 3B 4 Creature - Elf Rogue 1 2 C When Endrison Harvester enters the battlefield, you may search your library for a Swamp card, reveal it, put it into your hand, then shuffle your library. 1B: Endrison Harvester gets +1/+1 until end of turn.
Endrison Nourisher AFM 205 BG 2BG 4 Creature - Elf Druid 3 3 R You may play land cards from your graveyard. BG, Sacrifice three lands: Return Endrison Nourisher from your graveyard to your hand.
Erratic Arcanomancer AFM 58 U 3U 4 Creature - Human Wizard 3 3 C
Ethereal Spellmaster AFM 59 U 4UU 6 Creature - Elemental Wizard 5 3 M When Ethereal Spellmaster enters the battlefield, you may search your library for an instant or sorcery card with converted mana cost 3 or less and cast it without paying its mana cost. If you do, shuffle your library. (If it has X in its mana cost, X is 0.)
Expand Your Options AFM 130 R 2R 3 Sorcery U Until end of turn, whenever you cast an instant or sorcery spell, you may discard a card. If you do, draw a card.
Explore AFM 168 G 1G 2 Sorcery C You may play an additional land this turn. Draw a card.
Fadefeather Griffin AFM 13 W 4W 5 Creature - Griffin 5 4 U yInitialize/ccred=1 Flying, first strike Vanishing (At the beginning of your upkeep, remove a time counter from this permanent. When the last is removed, sacrifice it.) Fadefeather Griffin enters the battlefield with a time counter on it for each other creature you control.
Faithtorn Danuri AFM 14 W 3W 4 Creature - Human Cleric 3 4 C yInitialize/ccred=3 Lifelink Vanishing 3 (This permanent enters the battlefield with three time counters on it. At the beginning of your upkeep, remove a time counter from it. When the last is removed, sacrifice it.)
Fellor Armorsmith AFM 15 W 2W 3 Creature - Human Barbarian Warrior 2 3 U Equipment spells you cast cost 1 less to cast. Armed - As long as Fellor Armorsmith is equipped, equip abilities you control cost 1 less to activate.
Fellor Elite AFM 16 W 1W 2 Creature - Human Barbarian Warrior 1 1 C Armed - Fellor Elite has double strike as long as it's equipped.
Fellor Ironborn AFM 206 WR 4RW 6 Creature - Human Barbarian Warrior 5 4 U When Fellor Ironborn enters the battlefield, you may return target artifact card from your graveyard to the battlefield. If it's an Equipment, you may attach it to target creature you control.
Feral Cleaver AFM 229 3 3 Artifact - Equipment U Equipped creature gets +3/+0. Whenever a creature you control attacks and isn't blocked, you may pay 4. If you do, attach Feral Cleaver to that creature. Equip 3
Feralborn Druid AFM 169 G 4GG 6 Creature - Elf Druid 2 2 R Spawn two Wolf tokens/spawnx2 2/2 green Wolf AFM When Feralborn Druid enters the battlefield, create two 2/2 green Wolf creature tokens. Feralborn Druid gets +1/+1 for each Wolf you control.
Fervent Arcanomancer AFM 131 R 4R 5 Creature - Human Wizard 3 4 U Reveal top one/vp1at1 At the beginning of your upkeep, exile the top card of your library. Until end of turn, you may play that card if it's an instant or sorcery card.
Fickleflame Summon AFM 132 R 2R 3 Creature - Elemental Wizard 2 2 C yInitialize/ccred=3 Vanishing 3 (This permanent enters the battlefield with three time counters on it. At the beginning of your upkeep, remove a time counter from it. When the last is removed, sacrifice it.) When Fickleflame Summon enters the battlefield or leaves the battlefield, draw a card, then discard a card.
Ficklewing Elemental AFM 60 U 2U 3 Creature - Elemental 3 3 U yInitialize/ccred=1 Flying Vanishing (At the beginning of your upkeep, remove a time counter from this permanent. When the last is removed, sacrifice it.) Ficklewing Elemental enters the battlefield with a time counter on it for each card in your hand.
Final Revelation AFM 61 U 2U 3 Sorcery C Scry 3/vp1pt3 Reprise 3U (As you cast an instant or sorcery spell, you may exile one card with reprise from your graveyard and pay its reprise cost. If you do, add its effects to that spell.) Scry 3, then draw a card.
Flamewaker's Staff AFM 230 1 1 Artifact - Equipment C 2: Equipped creature gets +1/+0 until end of turn. Equip 1
Fleshgraft Aberration AFM 207 UB 2UB 4 Creature - Zombie Horror 5 5 C As an additional cost to cast this spell, exile a creature card from your graveyard.
Fogborn Mauler AFM 170 G 6G 7 Creature - Beast 7 7 C yInitialize/ccred=3 Vanishing 3 (This permanent enters the battlefield with three time counters on it. At the beginning of your upkeep, remove a time counter from it. When the last is removed, sacrifice it.) When Fogborn Mauler enters the battlefield or leaves the battlefield, you gain 2 life.
Forest AFM 254 0 Basic Land - Forest
Forgeborn Barbarian AFM 133 R 1RR 3 Creature - Human Barbarian Warrior 2 2 R Attacking creatures you control have “R: This creature gets +1/+0 until end of turn.” Armed - Whenever Forgeborn Barbarian attacks, add R for each equipped creature you control.
Forgemaster's Gift AFM 134 R 1R 2 Sorcery C Search your library for an Equipment card, reveal it, put it into your hand, then shuffle your library.
Formidable Bulkvine AFM 171 G 1GG 3 Creature - Elemental Giant 0 8 R Defender, trample Tap any number of other untapped creatures you control with total toughness 8 or greater: Formidable Bulkvine's base power becomes 8 until end of turn and it can attack this turn as though it didn't have defender.
Fortress Sentinel AFM 172 G 1G 2 Creature - Human Soldier 2 2 C Bulwark - At the beginning of each upkeep, if you control a creature with toughness 4 or greater, Fortress Sentinel gains hexproof until end of turn.
Furious Betrayal AFM 135 R 1RR 3 Sorcery C Gain control of target creature until end of turn. Untap that creature. Until end of turn, it gets +1/+0 and gains haste.
Gallord's Ascension AFM 208 WG GW 2 Sorcery R Search your library for a creature or planeswalker card, reveal it, put it into your hand, then shuffle your library.
Gallord's Intervention AFM 17 W 1W 2 Instant C Spawn Soldier/spawn 1/1 white Soldier AFM Create a 1/1 white Soldier creature token. It gets +1/+1 and gains first strike until end of turn.
Garrison Mobilizer AFM 209 WG 3GW 5 Creature - Human Soldier 3 5 U Whenever a creature attacks, if its toughness is greater than its power, untap it.
Gendran Hostess AFM 173 G 4G 5 Creature - Dryad 3 4 C When Gendran Hostess enters the battlefield, you may search your library for a basic land card, reveal it, put it into your hand, then shuffle your library.
Goblin Twinblades AFM 136 R 1R 2 Creature - Goblin Warrior 1 1 C Spawn Goblin/spawn 1/1 red Goblin AFM When Goblin Twinblades enters the battlefield, create a 1/1 red Goblin creature token.
Grace of Gendra AFM 174 G 3G 4 Creature - Dryad 2 2 U Other Dryad creatures you control get +1/+1 and have hexproof.
Graveborn Usurper AFM 210 UB 3UB 5 Creature - Zombie Shapeshifter 0 0 R You may have Graveborn Usurper enter the battlefield as a copy of any creature card in a graveyard, except it has “2UB, Exile a creature card from a graveyard: Graveborn Usurper becomes a copy of the exiled card, except it has this ability.”
Griptide AFM 62 U 3U 4 Instant C Put target creature on top of its owner's library.
Groundswell AFM 175 G G 1 Instant C Target creature gets +2/+2 until end of turn. Landfall - If you had a land enter the battlefield under your control this turn, that creature gets +4/+4 until end of turn instead.
Guilty Execution AFM 95 B 3B 4 Instant C Target creature gets -3/-3 until end of turn. When that creature dies this turn, its controller loses 2 life.
Hapless Chronomancer AFM 63 U 2U 3 Creature - Human Wizard 2 3 C yInitialize/ccred=3 Vanishing 3 (This permanent enters the battlefield with three time counters on it. At the beginning of your upkeep, remove a time counter from it. When the last is removed, sacrifice it.) When Hapless Chronomancer dies, if it had no time counters on it, return target instant or sorcery card from your graveyard to your hand.
Haunter of the Deadlands AFM 18 W 2W 3 Creature - Spirit Warrior 2 2 U Flying Whenever Haunter of the Deadlands attacks, Spirit creatures you control get +1/+1 until end of turn.
Hordedriver Enthusiast AFM 137 R 3R 4 Creature - Human Barbarian Warrior 3 3 U Armed - Whenever Hordedriver Enthusiast attacks, if it's equipped, creatures you control get +1/+0 and gain trample until end of turn.
Humanity's Hope AFM 211 WG 2GW 4 Creature - Human Cleric 3 3 M Other untapped creatures you control have indestructible. 2GW: Target creature gains vigilance until end of turn.
Ill-Fated Profit AFM 96 B 2B 3 Enchantment R You have no maximum hand size. At the beginning of your upkeep, draw a card. At the beginning of your end step, you lose 1 life for each card in your hand.
Imminent Collision AFM 138 R 2R 3 Instant C Reprise R (As you cast an instant or sorcery spell, you may exile one card with reprise from your graveyard and pay its reprise cost. If you do, add its effects to that spell.) Destroy target artifact.
Imposing Bastion AFM 19 W 2W 3 Creature - Wall 1 5 C Defender
Infuse Vitality AFM 176 G 1G 2 Instant U Target creature you control has base power and toughness 5/5 and gains trample until end of turn.
Instinctual Savagery AFM 139 R 2R 3 Enchantment - Aura C Enchant creature Enchanted creature gets +3/+0 and has haste and menace.
Into Strange Territories AFM 177 G 3G 4 Enchantment R Whenever you tap a land for mana, add one mana of any type that land produced. Sacrifice Into Strange Territories: Untap up to two lands.
Irisglow Dryad AFM 178 G 2G 3 Creature - Dryad 0 4 C T: Add G. T: Add one mana of any color. Activate this ability only if you control another Dryad.
Island AFM 251 0 Basic Land - Island
Khaliz-Dorahn Restored AFM 179 G 4G 5 Enchantment R Play with the top card of your library revealed. You may play lands from the top of your library. At the beginning of your upkeep, if you control fifteen lands with different names, you win the game.
Khalizors' Last Stand AFM 140 R 5RR 7 Sorcery M Cast Khalizors' Last Stand only during your postcombat main phase. Gain control of target creature until end of turn. Untap all creatures you control. They gain haste until end of turn. After this phase, there is an additional combat phase followed by an additional main phase.
Koth, One True Hero AFM 141 R 2RR 4 Legendary Planeswalker - Koth 4 M yInitialize/ccgreen=4+1/ccgreen+1-2/ccgreen-2-7, Spawn Elemental/ccgreen-7;/spawn 3/1 red Elemental AFMSpawn five Elemental tokens/spawnx5 3/1 red Elemental AFM [+1]: Search your library for a Mountain card, reveal it, put it into your hand, then shuffle your library. [-2]: Koth, One True Hero deals damage to target creature equal to the number of Mountains you control. [-7]: Create X 3/1 red Elemental creature tokens with trample and haste, where X is the number of Mountains you control.
Koth's Retaliation AFM 142 R 3R 4 Instant U Koth's Retaliation deals 4 damage to target creature. When that creature dies this turn, exile all cards from its controller's graveyard.
Lafterii Augur AFM 64 U 1U 2 Creature - Human Wizard 2 1 C Reveal top one/vp1at1 When Lafterii Augur enters the battlefield, reveal the top card of your library. If it's an instant or sorcery card, put it into your hand. Otherwise, put it into your graveyard.
Lafterii Ingenuity AFM 212 UR 2UR 4 Enchantment R Instant and sorcery spells you cast cost 1 less to cast. Reprise and reverberate costs you activate cost up to 1 less. Exile an instant or sorcery card from your graveyard: Add U or R. Spend this mana only to cast an instant or sorcery spell. Activate this ability only once each turn.
Landbound Connoisseur AFM 180 G 2G 3 Creature - Elf Druid 1 1 R Landfall - Whenever a land enters the battlefield under your control, Landbound Connoisseur gets +1/+1 until end of turn, then you may have another target creature get +X/+X until end of turn, where X is Landbound Connoisseur's power.
Landbound Ritualist AFM 213 BG 2BG 4 Creature - Elf Druid 2 3 C When Landbound Ritualist enters the battlefield, you may put a land card from your hand or graveyard onto the battlefield tapped.
Landbound Sage AFM 181 G 1G 2 Creature - Elf Druid 2 1 U Reveal top one/vp1at1 Landfall - Whenever a land enters the battlefield under your control, you may reveal the top card of your library. If it's a land card, put it into your hand.
Last of the Poisonblades AFM 97 B 3B 4 Creature - Elf Rogue 4 4 C yInitialize/ccred=4 Deathtouch Vanishing 4 (This permanent enters the battlefield with four time counters on it. At the beginning of your upkeep, remove a time counter from it. When the last is removed, sacrifice it.)
Lavacore Elemental AFM 143 R 2R 3 Creature - Elemental 5 3 U yInitialize/ccred=1 Vanishing 1 (This permanent enters the battlefield with a time counter on it. At the beginning of your upkeep, remove a time counter from it. When the last is removed, sacrifice it.) Whenever a creature you control deals combat damage to a player, put a time counter on Lavacore Elemental.
Legion of Wights AFM 98 B 4B 5 Creature - Zombie Soldier 4 4 C
Lodestone Colossus AFM 231 6 6 Artifact Creature - Golem 5 1 C Menace
Magus of Memories AFM 214 UR 4UR 6 Creature - Human Wizard 4 5 U At the beginning of your upkeep, if there are five or more instant or sorcery cards in your graveyard, return target instant or sorcery card at random from your graveyard to your hand.
Majestic Garrison AFM 20 W 3W 4 Creature - Wall 0 6 U Flash Defender When Majestic Garrison enters the battlefield, another target creature you control gains indestructible until end of turn.
Massive Waraxe AFM 232 4 4 Artifact - Equipment U Whenever equipped creature attacks, it gets +1/+0 until end of turn for each other attacking creature. Tap two untapped creatures you control: Equipped creature gains trample until end of turn. Equip 3
Master Echomage AFM 65 U 2UU 4 Creature - Human Wizard 2 3 R Flash When Master Echomage enters the battlefield, you may cast target instant or sorcery card from your graveyard with converted mana cost X or less without paying its mana cost, where X is the number of Wizards you control. Exile that spell as it resolves.
Master of Steel AFM 21 W 2WW 4 Creature - Human Barbarian Warrior 3 3 R You may activate equip abilities any time you could cast an instant if you pay an additional 1 to activate them. Armed - Equipped creatures you control get +1/+1 as long as Master of Steel is equipped.
Mawdryk, Endrison Warden AFM 215 BG 3BG 5 Legendary Creature - Elf Soldier 4 4 R Spawn Elf Druid/spawn 1/1 green Elf Druid AFM Whenever Mawdryk, Endrison Warden or another nontoken Elf creature enters the battlefield under your control, create a 1/1 green Elf Druid creature token. BG, Sacrifice two Elves: Destroy target non-Elf creature.
Mawdryk's Accusation AFM 99 B 4B 5 Instant U Destroy target non-Elf creature. Its controller loses 1 life for each Elf you control.
Mawdryk's Elite AFM 100 B 4B 5 Creature - Elf Soldier 4 3 R Menace Landfall - Whenever a land enters the battlefield under your control, Mawdryk's Elite gets +1/+0 and gains deathtouch until end of turn.
Mawdryk's Haven AFM 182 G 2G 3 Enchantment U Landfall - Whenever a land enters the battlefield under your control, add G. 3G: Target creature you control gets +2/+2 until end of turn.
Memories of the Past AFM 66 U 5U 6 Sorcery U Draw a card for each instant and sorcery card in your graveyard.
Mental Supremacist AFM 67 U 3U 4 Creature - Human Wizard 2 2 R When Mental Supremacist enters the battlefield, choose target creature you don't control. That creature has base power and toughness 1/1 and loses all abilities for as long as you control Mental Supremacist.
Merciless Brute AFM 144 R 3R 4 Creature - Human Barbarian Warrior 3 3 C Armed - Merciless Brute gets +2/+2 as long as it's equipped.
Merfolk Looter AFM 68 U 1U 2 Creature - Merfolk Rogue 1 1 C T: Draw a card, then discard a card.
Merfolk Visionary AFM 69 U 3U 4 Creature - Merfolk 2 4 U Scry 2/vp1pt2 Whenever Merfolk Visionary or another Merfolk creature enters the battlefield under your control, scry 2. (To scry 2, look at the top two cards of your library, then put any number of them on the bottom of your library and the rest on top in any order.)
Merkurio's Insight AFM 70 U 3UU 5 Instant R Reprise 5UU (As you cast an instant or sorcery spell, you may exile one card with reprise from your graveyard and pay its reprise cost. If you do, add its effects to that spell.) Draw three cards.
Merkurio's Rebuttal AFM 71 U 2U 3 Sorcery U Reprise 2U (As you cast an instant or sorcery spell, you may exile one card with reprise from your graveyard and pay its reprise cost. If you do, add its effects to that spell.) Return target nonland permanent to its owner's hand.
Meteor Volley AFM 145 R 1RR 3 Sorcery R Reprise 4RR (As you cast an instant or sorcery spell, you may exile one card with reprise from your graveyard and pay its reprise cost. If you do, add its effects to that spell.) Meteor Volley deals 3 damage to each creature.
Mountain AFM 253 0 Basic Land - Mountain
Mulchborn Behemoth AFM 216 BG 4BG 6 Creature - Elemental Giant 3 3 M When Mulchborn Behemoth enters the battlefield, you may sacrifice any number of lands. Mulchborn Behemoth gets +1/+1 for each land card in your graveyard. BG, Sacrifice a land: Destroy target creature or land.
Necrobite AFM 101 B 2B 3 Instant C Target creature gains deathtouch until end of turn. Regenerate it.
Offer to Nature AFM 183 G 3G 4 Instant C Scry 1/vp1pt1 Destroy target artifact or enchantment. Scry 1. (To scry 1, look at the top card of your library. You may put that card on the bottom of your library.)
One with Nature AFM 184 G G 1 Enchantment - Aura U Enchant creature Whenever enchanted creature deals combat damage to a player, you may search your library for a basic land card, put it onto the battlefield tapped, then shuffle your library.
Pandora's Antagonism AFM 185 G 2G 3 Sorcery C Target creature you control gets +2/+1 until end of turn. It fights target creature you don't control. (Each deals damage to the other equal to its power.)
Pandora's Eviction AFM 22 W 3W 4 Enchantment U When Pandora's Eviction enters the battlefield, exile target creature an opponent controls until Pandora's Eviction leaves the battlefield. 4W: Exile Pandora's Eviction. Return it to the battlefield under its owner's control at the beginning of the next end step.
Plains AFM 250 0 Basic Land - Plains
Prepare for Confrontation AFM 23 W 2W 3 Instant C Creatures you control get +0/+2 until end of turn. Untap those creatures.
Priest of Forbiddance AFM 24 W 2WW 4 Creature - Human Cleric 1 6 M Spells your opponents cast cost 2 more to cast for each card with the same name as that spell in that player's graveyard and for each nonland permanent on the battlefield with the same name as that spell.
Prosanian Shieldmaster AFM 217 WG 4GW 6 Creature - Human Soldier 4 5 R Each creature you control assigns combat damage equal to its toughness rather than its power. Whenever another creature enters the battlefield under your control, creatures you control get +0/+1 until end of turn.
Prosanian Warden AFM 25 W 3W 4 Creature - Human Cleric 1 3 U Other creatures you control get +0/+1. Bulwark - W: Target creature gains lifelink until end of turn. Activate this ability only if you control a creature with toughness 4 or greater.
Punishing Catastrophe AFM 26 W 4WW 6 Sorcery R Destroy all creatures that aren't enchanted or equipped.
Purgeward Adept AFM 218 WG 4GW 6 Creature - Human Soldier 3 5 C Vigilance Whenever Purgeward Adept blocks or becomes blocked, it gets +1/+0 until end of turn.
Purging Reolem AFM 102 B 2BB 4 Instant U Destroy target creature. Landfall - This spell costs 2 less to cast if you had a land enter the battlefield under your control this turn.
Purifying Light AFM 27 W 2W 3 Sorcery C Exile target artifact or enchantment. You gain 3 life.
Pyromancer's Fury AFM 146 R 4RR 6 Sorcery R Mill three cards. Pyromancer's Fury deals damage to any target equal to the number of instant and sorcery cards in your graveyard.
Rallios Reincarnated AFM 103 B 3BB 5 Legendary Creature - Zombie Warrior 3 4 R yInitialize/ccred=5Spawn Zombie/spawn 2/2 black Zombie AFM Vanishing 5 (This permanent enters the battlefield with five time counters on it. At the beginning of your upkeep, remove a time counter from it. When the last is removed, sacrifice it.) Whenever you remove a time counter from Rallios, create a tapped 2/2 black Zombie creature token.
Rallios' Demise AFM 28 W 3W 4 Instant C Destroy target attacking or blocking creature. Bulwark - This spell costs 1 less to cast if you control a creature with toughness 4 or greater.
Rallios' Return AFM 219 UB 1UB 3 Enchantment R Whenever a card is put into your graveyard from your library, you may put it on top of your library. UB, Sacrifice Rallios' Return: Until end of turn, you may play target card from your graveyard. If that card would be put into a graveyard this turn, exile it instead.
Rallying Banner AFM 233 3 3 Artifact - Equipment R Equipped creature gets +1/+1 for each Equipment attached to it. Whenever an Equipment enters the battlefield under your control, attach it to equipped creature. Equip 2
Ready for the Odyssey AFM 29 W 2W 3 Sorcery U Draw a card for each creature you control with a permanent attached to it.
Reality Check AFM 72 U 2U 3 Instant U Put four time counters on target nonland permanent. If it doesn't have vanishing, it gains vanishing. (At the beginning of your upkeep, remove a time counter from that permanent. When the last is removed, sacrifice it.)
Ripping Wilds AFM 248 0 Land U yInitialize/cr90 Ripping Wilds enters the battlefield tapped. T: Add C. 2, T, Sacrifice Ripping Wilds: You may put up to two basic land cards from your hand onto the battlefield tapped.
Rise from Death AFM 220 UB 3UB 5 Enchantment M When Rise from Death enters the battlefield, exile all cards from your library. If you would draw a card, instead return a card from your graveyard to your hand. If you can't, you lose the game. If a card would be put into your graveyard from anywhere, exile it instead. When Rise from Death leaves the battlefield, shuffle your graveyard into your library.
Risen Looter AFM 73 U U 1 Creature - Zombie 1 1 C Engorge (As this enters the battlefield, mill three cards, then exile a card from among the milled cards.) When Risen Looter enters the battlefield, if it engorged a noncreature, nonland card, draw a card, then discard a card.
Road to Endris-Dorahn AFM 186 G 3G 4 Sorcery U Search your library for up to three basic land cards, reveal those cards, shuffle your library, then put one of them into the battlefield tapped, one into your hand and one on top of your library.
Roggar's Frenzy AFM 147 R 1R 2 Instant R Spawn two Elemental tokens/spawnx2 1/1 red Elemental AFM Roggar's Frenzy deals 3 damage to any target. 2R, Exile Roggar's Frenzy from your graveyard: Create two tapped 1/1 red Elemental creature tokens.
Roggar's Gambit AFM 148 R R 1 Sorcery U Reprise 1R (As you cast an instant or sorcery spell, you may exile one card with reprise from your graveyard and pay its reprise cost. If you do, add its effects to that spell.) Damage dealt by sources reprising Roggar's Gambit can't be prevented. Roggar's Gambit deals 2 damage to any target.
Ruin Salvager AFM 234 6 6 Artifact Creature - Construct 4 4 U 4, Sacrifice Ruin Salvager: Return target card from your graveyard to your hand.
Sanctuary AFM 30 W 5WW 7 Creature - Incarnation 3 7 M Whenever Sanctuary is dealt damage, you gain that much life. All damage that would be dealt to another creature you control is dealt to Sanctuary instead.
Savrios' Cohort AFM 149 R 1R 2 Creature - Human Wizard 2 1 U Prowess Whenever you cast a noncreature spell, you may choose target permanent with one or more time counters on it, then put a time counter on it or remove a time counter from it.
Savrios' Masterpiece AFM 235 3 3 Artifact M Creature spells you cast cost 2 less to cast. Whenever a creature enters the battlefield under your control, if it doesn't have vanishing, put four time counters on it and it gains vanishing. (At the beginning of your upkeep, remove a time counter from that permanent. When the last is removed, sacrifice it.)
Savrios' Timeshifter AFM 221 UR 3UR 5 Creature - Human Wizard 3 3 R Each instant and sorcery card in your graveyard has reprise. The reprise cost is equal to its mana cost. (As you cast an instant or sorcery spell, you may exile one card with reprise from your graveyard and pay its reprise cost. If you do, add its effects to that spell.) Reprising spells you control can't be countered.
Scourge of the Deadlands AFM 104 B 2B 3 Creature - Zombie 3 1 U Engorge (As this enters the battlefield, mill three cards, then exile a card from among the milled cards.) When Scourge of the Deadlands enters the battlefield, if it engorged a creature card, each other player sacrifices a creature.
Sentinel's Longbow AFM 236 2 2 Artifact - Equipment C Equipped creature has vigilance and reach. Equip 3 (3: Attach to target creature you control. Equip only as a sorcery.)
Shape the Tides AFM 74 U 1U 2 Sorcery U Look at top three/vp1pt3 Reprise 1U (As you cast an instant or sorcery spell, you may exile one card with reprise from your graveyard and pay its reprise cost. If you do, add its effects to that spell.) Look at the top three cards of your library. Put one of them into your hand, one on top of your library, and one on the bottom of your library.
Shrapnelcrafter AFM 150 R 2R 3 Creature - Human Barbarian Warrior 2 2 U T, Sacrifice an artifact: Add RRR.
Sigil of Destruction AFM 237 3 3 Artifact C T: Add B or R. T, Sacrifice Sigil of Destruction: Add BR.
Sigil of Duty AFM 238 3 3 Artifact C T: Add W or U. T, Sacrifice Sigil of Duty: Add WU.
Sigil of Savagery AFM 239 3 3 Artifact C T: Add R or G. T, Sacrifice Sigil of Savagery: Add RG.
Sinful Past AFM 105 B B 1 Sorcery C Target player reveals a number of cards from their hand equal to the number of creature cards in your graveyard. You choose one of them. That player discards that card.
Soothevine Elemental AFM 187 G 3G 4 Creature - Elemental 0 5 U Defender, reach When Soothevine Elemental enters the battlefield, draw a card.
Soulstone Commander AFM 31 W 3WW 5 Creature - Human Soldier 2 2 R First strike When Soulstone Commander enters the battlefield, return target Soldier creature card from your graveyard to the battlefield. That creature is a Spirit in addition to its other types.
Soulstone Redeemer AFM 32 W 4WW 6 Creature - Spirit 3 4 R Flying When Soulstone Redeemer dies, you may exile target creature. If you do, you gain life equal to its toughness.
Soulstone Servant AFM 33 W 2W 3 Creature - Spirit Soldier 2 2 C Bulwark - Whenever Soulstone Servant attacks, if you control a creature with toughness 4 or greater, Soulstone Servant gets +2/+2 and gains flying until end of turn.
Soulstone Shard AFM 240 3 3 Artifact U Spawn Spirit/spawn 1/1 white Spirit AFM 3, T, Sacrifice a non-Spirit creature: Create a 1/1 white Spirit creature token with flying.
Stay on Edge AFM 34 W 1W 2 Sorcery C Target creature gets +1/+0 and gains double strike until end of turn.
Steelborn Apprentice AFM 35 W W 1 Creature - Human Barbarian Warrior 1 1 C Steelborn Apprentice gets +1/+1 as long as you control an Equipment.
Stonework Vigilante AFM 241 5 5 Artifact Creature - Golem 3 4 C
Strength of the Phalanx AFM 36 W W 1 Enchantment - Aura C Enchant creature Enchanted creature gets +1/+2.
Stronghold Recruit AFM 188 G 2G 3 Creature - Human Soldier 3 3 C Bulwark - 2G: Stronghold Recruit gets +2/+2 until end of turn. Activate this ability only once each turn and only if you control a creature with toughness 4 or greater.
Subturgian Bloodhunter AFM 106 B 2B 3 Creature - Vampire 3 1 C Lifelink
Subturgian Legionnaire AFM 107 B 4B 5 Creature - Vampire 3 3 U Spawn Vampire/spawn 1/1 black Vampire AFM Flying Whenever a creature dealt damage by Subturgian Legionnaire this turn dies, create a 1/1 black Vampire creature token with lifelink.
Subturgian Proliferator AFM 108 B 2B 3 Creature - Zombie Warrior 3 2 R Spawn Zombie/spawn black Zombie AFM Engorge (As this enters the battlefield, mill three cards, then exile a card from among the milled cards.) At the beginning of your upkeep, if Subturgian Proliferator engorged a creature card, you may pay 3B. If you do, create a black Zombie creature token with power equal to the engorged card's power and toughness equal to that card's toughness.
Summon to the Cause AFM 189 G 4GG 6 Sorcery R Reveal top one/vp1at1 Scry X, where X is the highest toughness among creatures you control, then reveal the top card of your library. If it's a creature with converted mana cost X or less, you may put it onto the battlefield.
Surge of Depravity AFM 151 R 1R 2 Sorcery C Reprise 2R (As you cast an instant or sorcery spell, you may exile one card with reprise from your graveyard and pay its reprise cost. If you do, add its effects to that spell.) Target creature gets +2/+2 and gains trample until end of turn.
Survive the Wreckage AFM 109 B 1B 2 Sorcery C Return up to one target creature card and up to one target land card from your graveyard to your hand.
Swallowed by the Earth AFM 152 R 3R 4 Instant C Swallowed by the Earth deals 4 damage to target creature. Destroy all Equipment attached to that creature.
Swamp AFM 252 0 Basic Land - Swamp
Swiftstep Cliffdweller AFM 153 R 2R 3 Creature - Goblin 3 2 C Swiftstep Cliffdweller has haste as long as you control another Goblin.
Temporal Resuscitation AFM 110 B 2B 3 Sorcery U Put target creature card from a graveyard onto the battlefield under your control. If it doesn't have vanishing, put three time counters on it and it gains vanishing. (At the beginning of your upkeep, remove a time counter from that permanent. When the last is removed, sacrifice it.)
Temporary Treason AFM 75 U 1UU 3 Enchantment - Aura R yInitialize/ccred=3 Enchant nonland permanent Vanishing 3 (This permanent enters the battlefield with three time counters on it. At the beginning of your upkeep, remove a time counter from it. When the last is removed, sacrifice it.) You control enchanted permanent.
Tharanos' Legion AFM 190 G 5GG 7 Creature - Human Soldier 4 6 R Bulwark - When Tharanos' Legion enters the battlefield, draw a card for each creature you control with toughness 4 or greater.
Tharanos' Sentinel AFM 37 W 1W 2 Creature - Human Soldier 2 1 C Lifelink Bulwark - Whenever Tharanos' Sentinel attacks, if you control a creature with toughness 4 or greater, untap it.
Tharanos' Stratagem AFM 191 G 1G 2 Instant U Bulwark - If you control a creature with toughness 4 or greater, each creature you control assigns combat damage equal to its toughness rather than its power this turn. Creatures you control get +0/+2 until end of turn.
Tharyen, Lord of Subturgia AFM 111 B 5BB 7 Legendary Creature - Vampire Warrior 5 4 M Spawn Vampire/spawn 1/1 black Vampire AFMSpawn five Vampire tokens/spawnx5 1/1 black Vampire AFM Flying, lifelink Whenever you gain life, each opponent loses 1 life. 4BB: Create a 1/1 black Vampire creature token with lifelink for each nontoken creature that died this turn.
Tharyen's Machinations AFM 112 B 2BB 4 Sorcery R Search your library for a card and put that card into your hand. Then shuffle your library. When Tharyen's Machinations is engorged, you may search your library for a card with the same converted mana cost as the permanent that engorged it, reveal it, and put it into your hand. If you do, shuffle your library.
Tharyen's Sadism AFM 113 B 1BB 3 Instant R Destroy target creature. Then if there are ten or more cards in your graveyard, return target creature card from your graveyard to your hand.
Tharyen's Vanguard AFM 114 B 5B 6 Creature - Vampire 3 3 U Flying Other Vampire creatures you control get +1/+0 and have menace.
The High Prairies AFM 247 0 Legendary Land R yInitialize/ccred=4 Vanishing 4 (This permanent enters the battlefield with four time counters on it. At the beginning of your upkeep, remove a time counter from it. When the last is removed, sacrifice it.) T: Add one mana of any color.
The Tideshift AFM 76 U 5UU 7 Sorcery R For each creature, its owner puts it on the top or bottom of their library.
Threats from the Outskirts AFM 154 R 2R 3 Instant U Attacking creatures get +2/+0 until end of turn. Armed - Equipped creatures you control get an additional +1/+0 until end of turn.
Tideshift Elemental AFM 77 U 2UU 4 Creature - Elemental Wizard 2 2 U yInitialize/ccred=4 Vanishing 4 (This permanent enters the battlefield with four time counters on it. At the beginning of your upkeep, remove a time counter from it. When the last is removed, sacrifice it.) Remove a time counter from Tideshift Elemental: Tap or untap target creature.
Time to Depart AFM 78 U 1U 2 Instant C Exile target creature, then return that card to the battlefield under its owners' control.
Timecrafter Lafterii AFM 155 R 4R 5 Creature - Human Wizard 3 3 C When Timecrafter Lafterii enters the battlefield, choose target permanent with one or more time counters on it, then put two time counters on it or remove two time counters from it.
Tinkerer's Tools AFM 242 1 1 Artifact R X2, T, Sacrifice Tinkerer's Tools: Sacrifice an artifact. If you do, search your library for an artifact card with converted mana cost less than or equal to the sacrificed artifact's converted mana cost plus X. Put it onto the battlefield, then shuffle your library.
Tizzanier Tidehunter AFM 79 U 3U 4 Creature - Merfolk Wizard 2 4 C Tizzanier Tidehunter can't be blocked as long as you control another Merfolk.
Traversing Bulkvine AFM 192 G 3G 4 Creature - Elemental Plant 3 3 R When Traversing Bulkvine enters the battlefield, search your library for three land cards with different names and reveal them. An opponent chooses one of them. Put that card into your graveyard and the rest into your hand. Shuffle your library.
Treetop Defense AFM 193 G 2G 3 Instant C Prevent all combat damage creatures with flying would deal this turn. Creatures you control gain reach until end of turn.
Undying Terror AFM 115 B 3B 4 Enchantment U Creatures you control get +2/+0 and have deathtouch as long as there are ten or more cards in your graveyard.
Undying Welcome AFM 116 B 1B 2 Instant C Spawn Zombie/spawn 2/2 black Zombie AFM Create a 2/2 black Zombie creature token, then sacrifice a creature.
Unhallowed Legion AFM 117 B X1B 2 Sorcery U Spawn Zombie/spawn 2/2 black Zombie AFMSpawn five Zombie tokens/spawnx5 2/2 black Zombie AFM As an additional cost to cast this spell, exile X cards from your graveyard. Create X tapped 2/2 black Zombie creature tokens.
Unstable Footing AFM 249 0 Land C yInitialize/ccred=2 Vanishing 2 (This permanent enters the battlefield with two time counters on it. At the beginning of your upkeep, remove a time counter from it. When the last is removed, sacrifice it.) T: Add C. When Unstable Footing is put into your graveyard from the battlefield, if it had no time counters on it, search your library for a basic land card, put it onto the battlefield, then shuffle your library.
Unstable Magmaling AFM 156 R 4R 5 Creature - Elemental 5 5 R yInitialize/ccred=5 Vanishing 5 (This permanent enters the battlefield with five time counters on it. At the beginning of your upkeep, remove a time counter from it. When the last is removed, sacrifice it.) 1R, Remove a time counter from Unstable Magmaling: Flip a coin. If you win the flip, it deals 3 damage to any target.
Until the Last Breath AFM 157 R 1R 2 Instant C Target attacking creature gets +1/+0 until end of turn. When that creature dies this turn, it deals damage equal to its power to defending player.
Vampiric Appetite AFM 118 B B 1 Enchantment - Aura C yInitialize/ccred=3 Enchant creature you control Vanishing 3 (This permanent enters the battlefield with three time counters on it. At the beginning of your upkeep, remove a time counter from it. When the last is removed, sacrifice it.) Enchanted creature gets +3/+3. When Vampiric Appetite leaves the battlefield, sacrifice enchanted creature.
Vaporizing Blast AFM 158 R 2R 3 Instant U Vaporizing Blast deals 3 damage to target creature. If that creature has a permanent attached to it, Vaporizing Blast deals 4 damage to that creature and 2 damage to that creature's controller.
Vestige of Evil AFM 222 UB 1UB 3 Creature - Zombie 2 3 U 1UB, Exile a creature card from your graveyard: Vestige of Evil has base power and toughness equal to the exiled creature's power and toughness until end of turn.
Voice of Khaliz AFM 223 BG 3BG 5 Creature - Elf Druid 3 4 U You may play an additional land on each of your turns. 1BG, Sacrifice a land: Draw a card.
Voice of the Sisterhood AFM 194 G 4G 5 Creature - Dryad 2 5 U Spawn Dryad/spawn 1/1 green Dryad AFM At the beginning of your upkeep, you may pay 1G. If you do, create a 1/1 green Dryad creature token with “Sacrifice this creature: Add one mana of any color.”
Voice of the Wild AFM 195 G 2G 3 Creature - Wolf 2 4 C
Wailing Spirit AFM 38 W 1W 2 Creature - Spirit Cleric 2 1 C Flying 2W: Target Spirit creature gets +0/+1 until end of turn.
Wanderer's Talisman AFM 243 3 3 Artifact C 3, T, Sacrifice Wanderer's Talisman: Search your library for up to two basic land cards, reveal those cards, and put one onto the battlefield tapped and the other into your hand. Then shuffle your library.
Waning Behemoth AFM 196 G 1GG 3 Creature - Elemental Giant 6 6 U yInitialize/ccred=1 Vanishing 1 (This permanent enters the battlefield with a time counter on it. At the beginning of your upkeep, remove a time counter from it. When the last is removed, sacrifice it.) When Waning Behemoth enters the battlefield, you may pay X. If you do, put X time counters on it.
Warmonger Contraption AFM 244 3 3 Artifact Creature - Construct X X U As Warmonger Contraption enters the battlefield, choose a creature type. Warmonger Contraption is the chosen type in addition to its other types. Warmonger Contraption's power and toughness are each equal to the number of creatures of the chosen type you control.
Watcher of the Wall AFM 39 W 1W 2 Creature - Human Soldier 2 2 U Spawn Soldier/spawn 1/1 white Soldier AFM Vigilance Bulwark - 1W, T: Create a 1/1 white Soldier creature token. Activate this ability only if you control a creature with toughness 4 or greater.
Weaponize AFM 159 R R 1 Sorcery R Until end of turn, target noncreature, non-Equipment artifact becomes an Equipment with equip X and “Equipped creature gets +X/+0”, where X is that artifact's converted mana cost.
Weather the Storm AFM 80 U 3U 4 Instant U Creatures you control get +0/+2 and gain hexproof until end of turn.
Whimsical Elemental AFM 224 UR 3UR 5 Creature - Elemental Wizard 2 3 C Flying, prowess UR, Exile an instant or sorcery card from your graveyard: Whimsical Elemental gets +1/+1 until end of turn.
Winds of Toxicity AFM 119 B 3B 4 Sorcery U All creatures get -1/-1 until end of turn. If there are ten or more cards in your graveyard, creatures your opponents control get an additional -1/-1 until end of turn.
Wings of the Arcanomancer AFM 245 2 2 Artifact - Equipment U Equipped creature gets +1/+1 and has flying and haste. Equip 3
Winterborn Savage AFM 40 W 3W 4 Creature - Human Barbarian Warrior 3 3 C Armed - Winterborn Savage gets +1/+1 and has vigilance as long as it's equipped.
Withering Bulkvine AFM 197 G 3G 4 Creature - Elemental 4 4 C yInitialize/ccred=3 Trample Vanishing 3 (This permanent enters the battlefield with three time counters on it. At the beginning of your upkeep, remove a time counter from it. When the last is removed, sacrifice it.)
Wolfbriar Sapling AFM 198 G 3GG 5 Creature - Elemental 5 3 C Spawn Wolf/spawn 2/2 green Wolf AFM When Wolfbriar Sapling enters the battlefield, if you control seven or more lands, create a 2/2 green Wolf creature token.
Wurmscape AFM 199 G 4GG 6 Enchantment M Spawn Wurm/spawn 5/5 green Wurm AFM Landfall - Whenever a land enters the battlefield under your control, create a 5/5 green Wurm creature token with trample.
Aether Pull ALR 161 UB 1UB 3 Instant R Exile target creature, then return it to the battlefield under your control. Then sacrifice it.
Agonizing Syphon ALR 65 B 3B 4 Sorcery C Agonizing Syphon deals 3 damage to any target and you gain 3 life.
Ajani Resolute ALR 162 WG 2GW 4 Legendary Planeswalker - Ajani 4 M yInitialize/ccgreen=4+1/ccgreen+1-1, Spawn Cat Warrior/ccgreen-1;/spawn 2/2 green Cat Warrior ALR-3/ccgreen-3-7, Emblem Get/ccgreen-7;/spawn Ajani Emblem ALR [+1]: Distribute two +1/+1 counters among up to two target creatures. You gain 2 life. [-1]: Create a 2/2 green Cat Warrior creature token. [-3]: Exile target creature. Its controller may search their library for a basic land card, put that card onto the battlefield tapped, then shuffle their library. [-7]: You get an emblem with “Creatures you control get +X/+X, where X is your life total.”
Ajani's Advocate ALR 1 W W 1 Creature - Cat Warrior 1 1 C Vigilance 1G: Ajani's Advocate gets +2/+2 until end of turn. Activate this ability only once each turn.
Akrasan Sentry ALR 2 W 2W 3 Creature - Human Knight 2 3 C Vigilance When Akrasan Sentry enters the battlefield, untap target creature.
Ambush Gharial ALR 163 BRG 1BRG 4 Creature - Crocodile 3 4 U Flash When Ambush Gharial enters the battlefield, it fights up to one target creature. If that creature would die this turn, exile it instead.
Amesha of the Honorable ALR 3 W 3WW 5 Creature - Angel 4 4 U Flying Soldiers and Knights you control get +1/+1.
Angel of Succor ALR 164 WUG 1GWU 4 Creature - Angel 3 3 R Flying As long as it's your turn, you and Angel of Succor have hexproof. Untap all lands you control during each other player's untap step.
Antali Archdruid ALR 165 WRG RGW 3 Creature - Cat Druid 3 3 R You may play an additional land on each of your turns. Whenever Antali Archdruid attacks, if two or more lands entered the battlefield under your control this turn, Antali Archdruid deals 3 damage to any target and you gain 3 life.
Arcane Sanctum ALR 238 0 Land U yInitialize/cr90 Arcane Sanctum enters the battlefield tapped. T: Add W, U, or B.
Arcanist's Reaver ALR 166 UBR UBR 3 Creature - Zombie Beast 4 4 R If casting a noncreature spell causes a triggered ability of a permanent you control to trigger, that ability triggers an additional time. Cycling 2 (2, Discard this card: Draw a card.)
Archangel of Bliss ALR 4 W 4WW 6 Creature - Angel 5 6 M Flying You may cast enchantment spells from your graveyard. Whenever an enchantment enters the battlefield under your control, draw a card.
Aven Strategist ALR 167 WU 2WU 4 Creature - Bird Soldier 3 2 U Flying When Aven Strategist enters the battlefield, return up to one target creature to its owner's hand.
Bant Command ALR 168 WUG 1GWU 4 Instant R Spawn two Knight tokens/spawnx2 2/2 white Knight ALR Choose two - • Create two 2/2 white Knight creature tokens with vigilance. • Destroy target creature with power 4 or greater. • You gain hexproof until end of turn. • Return target nonland permanent you don't control to its owner's hand.
Bant Shardseeker ALR 5 W 2W 3 Creature - Rhino Scout 2 3 U Lifelink 1, Discard Bant Shardseeker: Search your library for a basic Island or Forest card, reveal it, put it into your hand, then shuffle your library.
Bask in Fire ALR 97 R 4R 5 Instant U Discard your hand, then draw three cards. Bask in Fire deals 2 damage to each creature.
Behemoth Channeler ALR 169 WRG RGW 3 Creature - Elf Shaman 2 2 U At the beginning of combat on your turn, target creature you control has base power and toughness 5/5 until end of turn.
Bellowing Thoctar ALR 170 WRG 1RGW 4 Creature - Beast 5 3 U Creature spells you cast cost 1 less to cast. Whenever you cast a creature spell, Bellowing Thoctar gets +2/+2 until end of turn.
Bigroot Valley ALR 239 0 Land C yInitialize/cr90 Bigroot Valley enters the battlefield tapped. T: Add R or G. 1, T: Add one mana of any color.
Bleak Shoreline ALR 240 0 Land R yInitialize/cr90 Bleak Shoreline enters the battlefield tapped unless you control an Island. T: Add W or B.
Blessed Radiance ALR 6 W 2W 3 Enchantment - Aura C Enchant creature Enchanted creature gets +2/+2. When enchanted creature dies, return it to the battlefield under its owner's control.
Blessed Vanquisher ALR 7 W 3W 4 Creature - Human Cleric 2 2 R Encourage (T: Another target creature you control gets +1/+1 until end of turn. Encourage only as a sorcery.) Whenever Blessed Vanquisher encourages a creature, destroy target creature an opponent controls if it's tapped. Otherwise, tap that creature.
Bloated Visceroid ALR 66 B 3B 4 Creature - Zombie Horror 3 2 U Spawn two Zombie tokens/spawnx2 2/2 black Zombie ALR Cycling 2 (2, Discard this card: Draw a card.) 3BB, Exile Bloated Visceroid from your graveyard: Create two 2/2 black Zombie creature tokens. Activate this ability only any time you could cast a sorcery.
Bloodbraid Ritualist ALR 67 B 1B 2 Creature - Human Shaman 2 2 R B, Discard a card: Bloodbraid Ritualist gains indestructible until end of turn. Tap it. At the beginning of your upkeep, you may have Bloodbraid Ritualist consume. If you do, draw a card. (To consume, sacrifice another creature or exile a creature card from your graveyard.)
Bone Splinters ALR 68 B B 1 Sorcery C As an additional cost to cast this spell, sacrifice a creature. Destroy target creature. reprint,
Brackwater Scuttler ALR 33 U U 1 Creature - Crab 0 3 C 1, Sacrifice Brackwater Scuttler: Draw a card.
Brutal Struggle ALR 171 RG 1RG 3 Instant C Brutal Struggle deals 2 damage to any target. Put a +1/+1 counter on up to one target creature.
Calamitous Rampage ALR 98 R 5R 6 Instant C Calamitous Rampage deals 5 damage to any target. Cycling G (G, Discard this card: Draw a card.)
Canopy Assault ALR 129 G 3G 4 Enchantment - Aura C Flash Enchant creature Enchanted creature gets +3/+3. Cycling 2 (2, Discard this card: Draw a card.)
Cantankeroth ALR 99 R 4RR 6 Creature - Beast 6 4 C Haste Cycling 2 (2, Discard this card: Draw a card.)
Carnage Gorger ALR 69 B 3B 4 Creature - Insect 3 3 C Whenever another creature you control dies, put a +1/+1 counter on Carnage Gorger.
Caustic Mangrove ALR 241 0 Land C yInitialize/cr90 Caustic Mangrove enters the battlefield tapped. T: Add B or G. 1, T: Add one mana of any color.
Celebrant of Jubilation ALR 172 WUG 3GWU 6 Creature - Angel Soldier 3 4 C Flying When Celebrant of Jubilation enters the battlefield, untap all creatures you control. Cycling 2 (2, Discard this card: Draw a card.)
Cesspool Scrapper ALR 70 B 2B 3 Artifact Creature - Construct 3 3 C Cesspool Scrapper can't block. 5U, Exile Cesspool Scrapper from your graveyard: Draw two cards.
Charred Marsh ALR 242 0 Land R yInitialize/cr90 Charred Marsh enters the battlefield tapped unless you control a Mountain. T: Add B or G.
Chromeleon ALR 100 R R 1 Creature - Lizard 1 1 C Scry 1/vp1pt1 Sacrifice Chromeleon: Add one mana of any color. Scry 1.
Citadel Battlemage ALR 8 W 1W 2 Creature - Human Wizard 2 1 U 3G: Search your library and/or graveyard for an Aura card, reveal it, and put it into your hand. If you search your library this way, shuffle it. 1U: Untap target creature.
Clairvoyant Insight ALR 34 U 3U 4 Instant C Draw two cards. Cycling 2 (2, Discard this card: Draw a card.)
Cling to Undeath ALR 71 B 2B 3 Sorcery C Spawn Zombie/spawn 2/2 black Zombie ALRCast from Exile reminder/spawn Can Be Cast From Exile Create a 2/2 black Zombie creature token. Tether (Then if you cast this from your hand, exile it tethered to a creature you control. When it dies, you may cast this from exile without paying its mana cost.)
Cloud's Roar Avenger ALR 10 W 1W 2 Creature - Cat Warrior 2 2 C Stampede - Whenever Cloud's Roar Avenger and a creature with greater power attack, tap up to one target creature.
Cloudcover Heights ALR 243 0 Land R yInitialize/cr90 Cloudcover Heights enters the battlefield tapped unless you control a Forest. T: Add R or W.
Cloudheath Sentinel ALR 9 W 3W 4 Artifact Creature - Bird 2 4 U Flying When Cloudheath Sentinel enters the battlefield, return target artifact card with converted mana cost 2 or less from your graveyard to the battlefield.
Cognition Crucible ALR 35 U U 1 Artifact U Spawn Thopter/spawn 1/1 blue Thopter ALR Embellish 2U (If you cast this spell for 2U, create a 1/1 blue Thopter artifact creature token with flying when it enters the battlefield.) T: Target player mills a card. If you control three or more artifacts, that player mills three cards instead.
Conduit of the Conflux ALR 130 G 1G 2 Creature - Elf Druid 1 1 C Scry 2/vp1pt2 When Conduit of the Conflux enters the battlefield, scry 2. T: Add one mana of any color.
Conflux Ravager ALR 173 WUBRG WUBRG 5 Creature - Elemental 4 4 U When Conflux Ravager enters the battlefield, destroy target nonland permanent an opponent controls. Cycling 2 (2, Discard this card: Draw a card.)
Corpsemound ALR 174 UBR 1UBR 4 Creature - Zombie Mutant 4 3 U Spawn Zombie/spawn 2/2 black Zombie ALR Menace Whenever you cast an instant or sorcery spell for the first time each turn, create a 2/2 black Zombie creature token.
Crumbling Necropolis ALR 244 0 Land U yInitialize/cr90 Crumbling Necropolis enters the battlefield tapped. T: Add U, B, or R.
Dagger-Thrash Marauders ALR 101 R 2R 3 Creature - Viashino Warrior 2 2 C Menace When Dagger-Thrash Marauders enters the battlefield, you may have it consume. If you do, put a +1/+1 counter on it and it gains haste until end of turn. (To consume, sacrifice another creature or exile a creature card from your graveyard.)
Dawnray Castellan ALR 11 W 3W 4 Creature - Human Knight 2 4 C Lifelink
Demonic Rite ALR 72 B 5B 6 Sorcery U Spawn Demon/spawn 4/4 black Demon ALRSpawn five Demon tokens/spawnx5 4/4 black Demon ALRCast from Exile reminder/spawn Can Be Cast From Exile Create a 4/4 black Demon creature token with flying. You lose 3 life for each Demon you control. Tether (Then if you cast this from your hand, exile it tethered to a creature you control. When it dies, you may cast this from exile without paying its mana cost.)
Derevi's Adjutant ALR 12 W 3WW 5 Creature - Bird Soldier 4 4 R Cast from Exile reminder/spawn Can Be Cast From Exile Flying When Derevi's Adjutant enters the battlefield, put a +1/+1 counter on each other creature you control. Cycling 2 (2, Discard this card: Draw a card.) When you cycle Derevi's Adjutant, exile it. You may cast it from exile for as long as it remains exiled.
Dire Predictions ALR 73 B B 1 Sorcery C Look at top one/vp1pt1Cast from Exile reminder/spawn Can Be Cast From Exile Look at the top card of your library. You may put it into your graveyard. You draw a card and you lose 1 life. Tether (Then if you cast this from your hand, exile it tethered to a creature you control. When it dies, you may cast this from exile without paying its mana cost.)
Disperse ALR 36 U 1U 2 Instant C Return target nonland permanent to its owner's hand.
Dissident's Vortex ALR 37 U 3U 4 Sorcery U Cast from Exile reminder/spawn Can Be Cast From Exile Return up to one target creature to its owner's hand. Draw a card. Tether (Then if you cast this from your hand, exile it tethered to a creature you control. When it dies, you may cast this from exile without paying its mana cost.)
Disturb the Riddle Gate ALR 38 U 2U 3 Sorcery U Mill five cards. Put any number of cards with cycling from among the milled cards into your hand. Cycling 2 (2, Discard this card: Draw a card.)
Dominator's Diadem ALR 13 W 1W 2 Artifact C When Dominator's Diadem enters the battlefield, you gain 3 life. 2W, T: Tap target creature.
Dregscape Chant ALR 74 B 3B 4 Sorcery R Cast from Exile reminder/spawn Can Be Cast From Exile Return up to one target creature card from your graveyard to the battlefield tapped. You gain 2 life. Tether (Then if you cast this from your hand, exile it tethered to a creature you control. When it dies, you may cast this from exile without paying its mana cost.)
Dregscape Wretch ALR 75 B 1B 2 Creature - Zombie 1 1 C Spawn Zombie/spawn 2/2 black Zombie ALR When Dregscape Wretch dies, create a 2/2 black Zombie creature token.
Duneglass Ascetic ALR 175 WU 1WU 3 Artifact Creature - Human Artificer 3 3 R Spawn Etherium Cell/spawn Etherium Cell ALR At the beginning of your upkeep, choose one - • Create a colorless artifact token named Etherium Cell with “T, Sacrifice this artifact: Add one mana of any color.” • Put a +1/+1 counter on another target artifact. If that artifact isn't a creature, it becomes a 0/0 Construct artifact creature.
Earthbreaker Behemoth ALR 176 RG 3RG 5 Creature - Beast 6 6 R When Earthbreaker Behemoth enters the battlefield, it deals damage equal to its power to up to one target creature you don't control. Excess damage is dealt to that creature's controller instead.
Edarna the Everforge ALR 177 BR 3BR 5 Legendary Planeswalker - Edarna 5 M yInitialize/ccgreen=5+2/ccgreen+2-3/ccgreen-3-7/ccgreen-7 [+2]: You may discard a card. If you do, draw two cards. [-3]: Return target creature card from your graveyard to the battlefield. It gains haste. Return it to your hand at the beginning of the next end step. [-7]: Discard your hand, then draw seven cards. You may put an Edarna planeswalker card from your hand or graveyard onto the battlefield.
Edarna's Augurling ALR 178 BR 1BR 3 Creature - Elemental Phoenix 2 2 U Flying, haste 2BR: Return Edarna's Augurling from your graveyard to the battlefield. Return it to your hand at the beginning of the next end step. Activate this ability only any time you could cast a sorcery.
Elvish Godtracker ALR 131 G 1G 2 Creature - Elf Shaman 2 2 C Spawn Beast/spawn 5/5 green Beast ALR 4G, Sacrifice Elvish Godtracker: Create a 5/5 green Beast creature token.
Empyrial Reverence ALR 179 WUG GWU 3 Enchantment R Permanents your opponents control enter the battlefield tapped. Whenever a permanent enters the battlefield tapped and under your control, untap it. Cycling 2 (2, Discard this card: Draw a card.)
Entrail Elemental ALR 180 UBR UBR 3 Creature - Elemental Horror 3 3 R Menace Whenever Entrail Elemental deals combat damage to a player, you may cast target card from your graveyard this turn. If an instant or sorcery spell cast this way would be put into your graveyard, exile it instead. (You still pay its costs. Timing rules still apply.)
Eos Beseecher ALR 14 W 1W 2 Creature - Human Wizard 2 2 U Look at top one/vp1pt1 Encourage (T: Another target creature you control gets +1/+1 until end of turn. Encourage only as a sorcery.) Whenever Eos Beseecher encourages a creature, look at the top card of your library. If it's a creature card with power 2 or less, you may reveal it and put it into your hand.
Erupting Territory ALR 245 0 Land C yInitialize/cr90 Erupting Territory enters the battlefield tapped. T: Add B or R. 1, T: Add one mana of any color.
Esper Command ALR 181 WUB 2WUB 5 Instant R Scry 2/vp1pt2 Choose two - • Exile target spell. • Scry 2, then draw a card. • Return target artifact card from your graveyard to the battlefield. • Destroy target nonartifact creature.
Esper Shardseeker ALR 39 U 2U 3 Artifact Creature - Vedalken Scout 1 3 U Esper Shardseeker can't be blocked. 1, Discard Esper Shardseeker: Search your library for a basic Plains or Swamp card, reveal it, put it into your hand, then shuffle your library.
Essence Erasure ALR 40 U 1U 2 Instant C Counter target creature spell unless its controller pays 3. Cycling B (B, Discard this card: Draw a card.)
Etherium Abrogator ALR 15 W 1W 2 Artifact Creature - Construct 2 1 R Flying Nonartifact permanents entering the battlefield don't cause abilities to trigger.
Etherium Leviathan ALR 41 U 4UU 6 Artifact Creature - Leviathan 5 6 R Spawn Thopter/spawn 1/1 blue Thopter ALR Embellish 6U (If you cast this spell for 6U, create a 1/1 blue Thopter artifact creature token with flying when it enters the battlefield.) Whenever Etherium Leviathan or another artifact enters the battlefield under your control, return up to one target nonland permanent to its owner's hand.
Etherium Sculptor ALR 42 U 1U 2 Artifact Creature - Vedalken Artificer 1 2 C Artifact spells you cast cost 1 less to cast.
Etherium Staff ALR 16 W 1W 2 Artifact - Equipment U Spawn Thopter/spawn 1/1 blue Thopter ALR Embellish 4W (If you cast this spell for 4W, create a 1/1 blue Thopter artifact creature token with flying when it enters the battlefield.) Equipped creature gets +2/+2. Whenever an artifact creature enters the battlefield under your control, you may attach Etherium Staff to it. Equip 2
Ethersworn Elite ALR 182 WUB 3WUB 6 Artifact Creature - Human Artificer 3 3 C Spawn two Thopter tokens/spawnx2 1/1 blue Thopter ALR When Ethersworn Elite enters the battlefield, you gain 2 life and create two 1/1 blue Thopter artifact creature tokens with flying. Cycling 2 (2, Discard this card: Draw a card.)
Ethersworn Indoctrination ALR 183 WUB 3WUB 6 Enchantment - Aura U Enchant creature You control enchanted creature. Enchanted creature gets +1/+1 and is an artifact in addition to its other types.
Etlan High Priest ALR 17 W W 1 Creature - Human Cleric 1 2 U Scry 1/vp1pt1 Stampede - Whenever Etlan High Priest and a creature with greater power attack, Etlan High Priest gets +1/+1 until end of turn. Then you gain 1 life and scry 1.
Exenterate ALR 76 B 1B 2 Instant U Destroy target creature whose power and toughness are equal.
Exuberant Hunter ALR 132 G 2G 3 Creature - Human Warrior 2 3 C Stampede - Whenever Exuberant Hunter and a creature with greater power attack, draw a card.
Fathom the Forbidden ALR 43 U 2U 3 Instant C Look at top three/vp1pt3Cast from Exile reminder/spawn Can Be Cast From Exile Look at the top three cards of your library. Put one of them into your hand and the rest into your graveyard. Tether (Then if you cast this from your hand, exile it tethered to a creature you control. When it dies, you may cast this from exile without paying its mana cost.)
Fearful Flooding ALR 44 U 1U 2 Sorcery R Cast from Exile reminder/spawn Can Be Cast From Exile Target opponent mills five cards. Then exile a card from among the milled cards. You may cast that card for as long as it remains exiled, and you may spend mana as though it were mana of any color to cast that spell. Tether (Then if you cast this from your hand, exile it tethered to a creature you control. When it dies, you may cast this from exile without paying its mana cost.)
Filigree Drake ALR 45 U 3U 4 Artifact Creature - Drake 2 3 C Flying Whenever another artifact enters the battlefield under your control, Filigree Drake gets +1/+1 until end of turn.
Filigree Lotus ALR 46 U 3U 4 Artifact R T: Add three mana in any combination of colors. Spend this mana only to cast artifact spells or activate abilities of artifacts.
Flarespore Mycoid ALR 133 G 3G 4 Creature - Fungus 4 4 C 3R: Target creature can't block this turn.
Flesheater Vine ALR 134 G 2G 3 Creature - Plant 2 2 C Deathtouch When Flesheater Vine enters the battlefield, you may have it consume. If you do, put a +1/+1 counter on it and you gain 3 life. (To consume, sacrifice another creature or exile a creature card from your graveyard.)
Fletcher's Precision ALR 135 G 1G 2 Instant C Scry 1/vp1pt1 Target creature you control deals damage equal to its power to target creature you don't control. Scry 1.
Fodder Goblins ALR 102 R 1R 2 Creature - Goblin 1 1 C Spawn Goblin/spawn 1/1 red Goblin ALR When Fodder Goblins enters the battlefield, create a 1/1 red Goblin creature token.
Font of Nefarox ALR 228 3 3 Artifact U T: Each opponent loses 1 life. Whenever you cycle a card or cast a spell with cycling, untap Font of Nefarox.
Forbidding Isle ALR 246 0 Land R yInitialize/cr90 Forbidding Isle enters the battlefield tapped unless you control a Swamp. T: Add U or R.
Forest ALR 264 0 Basic Land - Forest reprint,
Frenzied Nacatl ALR 103 R 2R 3 Creature - Cat Berserker 2 3 C First strike Stampede - Whenever Frenzied Nacatl and a creature with greater power attack, Frenzied Nacatl gets +2/+0 until end of turn.
Fungal Flourishing ALR 136 G 1GG 3 Sorcery U Spawn three Saproling tokens/spawnx3 1/1 green Saproling ALR Create three 1/1 green Saproling creature tokens.
Gargantuan Crusher ALR 137 G 3GG 5 Creature - Beast 5 5 C Trample Cycling 2 (2, Discard this card: Draw a card.)
Giltspire Exemplar ALR 184 WUG 2GWU 5 Creature - Human Knight 4 4 U Trample Spells your opponents cast that target creatures you control cost 2 more to cast. Whenever a creature you control attacks alone, it gets +2/+2 until end of turn.
Gleamhorn Gargantuan ALR 18 W 4W 5 Creature - Beast 5 3 C When Gleamhorn Gargantuan enters the battlefield, put a +1/+1 counter on up to one other target creature. Cycling 2 (2, Discard this card: Draw a card.)
Gloomtide Gulf ALR 247 0 Land C yInitialize/cr90 Gloomtide Gulf enters the battlefield tapped. T: Add U or B. 1, T: Add one mana of any color.
Godspeaker Mayael ALR 185 WRG 1RGW 4 Legendary Creature - Elf Shaman 3 3 M At the beginning of your upkeep, you may discard a card. If you do, draw a card. T: You may put a creature card from your hand onto the battlefield. If you do, put a +1/+1 counter on that creature.
Grixis Command ALR 186 UBR 1UBR 4 Instant R Choose two - • Target player sacrifices a creature. • Grixis Command deals 3 damage to target player or planeswalker and you gain 3 life. • Return target spell to its owner's hand. • Return target monocolored instant or sorcery card from your graveyard to your hand.
Grixis Shardseeker ALR 77 B 2B 3 Creature - Zombie Scout 1 3 U Deathtouch 1, Discard Grixis Shardseeker: Search your library for a basic Island or Mountain card, reveal it, put it into your hand, then shuffle your library.
Hallucinate ALR 47 U 1U 2 Enchantment - Aura C Flash Enchant creature Enchanted creature gets -3/-0 and doesn't untap during its controller's untap step.
Hazy Summits ALR 248 0 Land C yInitialize/cr90 Hazy Summits enters the battlefield tapped. T: Add R or W. 1, T: Add one mana of any color.
Heart of Spores ALR 138 G 3G 4 Enchantment R Spawn Saproling/spawn 1/1 green Saproling ALR At the beginning of your upkeep, create a 1/1 green Saproling creature token. Whenever a creature you control dies, put a +1/+1 counter on Heart of Spores. XG: Move X +1/+1 counters from Heart of Spores onto target creature. Activate this ability only any time you could cast a sorcery.
Hegemon's Cutthroat ALR 78 B 1B 2 Artifact Creature - Human Rogue 2 1 C Spawn Thopter/spawn 1/1 blue Thopter ALR Lifelink Embellish 2B (If you cast this spell for 2B, create a 1/1 blue Thopter artifact creature token with flying when it enters the battlefield.)
Hellion Devastator ALR 187 BRG 1BRG 4 Creature - Hellion 4 3 R When Hellion Devastator enters the battlefield, destroy up to one target nonland permanent with converted mana cost 3 or less. Cycling 2 (2, Discard this card: Draw a card.)
Hellkite Omnivore ALR 104 R 5R 6 Creature - Dragon 5 5 R Flying Whenever Hellkite Omnivore attacks, you may have it consume. When you do, it deals 3 damage to any target. Then if a creature was sacrificed this way, put a +1/+1 counter on Hellkite Omnivore. (To consume, sacrifice another creature or exile a creature card from your graveyard.)
Hellkite's Decree ALR 105 R 2R 3 Sorcery U Hellkite's Decree deals 3 damage divided as you choose among one, two, or three target creatures and/or planeswalkers. Cycling 2 (2, Discard this card: Draw a card.)
Hellspark Prankster ALR 106 R 1R 2 Creature - Devil 2 1 R Haste The first instant or sorcery spell you cast each turn costs 1 less to cast. R, T, Sacrifice Hellspark Prankster: Change the target of target spell with a single target.
Herald of the White Orchid ALR 19 W W 1 Creature - Human Soldier 1 1 U Spawn Soldier/spawn 1/1 white Soldier ALR Encourage (T: Another target creature you control gets +1/+1 until end of turn. Encourage only as a sorcery.) Whenever a creature deals combat damage to a player, if it was encouraged by Herald of the White Orchid this turn, create a 1/1 white Soldier creature token.
Hexcaster of Unx ALR 79 B 1B 2 Creature - Zombie Warlock 2 2 C Whenever you cast an instant or sorcery spell, each opponent loses 1 life and you gain 1 life.
Hierarch Ranger ALR 139 G G 1 Creature - Human Druid 0 1 R Encourage (T: Another target creature you control gets +1/+1 until end of turn. Encourage only as a sorcery.) T: Add G. Whenever Hierarch Ranger encourages a creature, add one mana of any color.
Hostile Barbfly ALR 80 B 3B 4 Creature - Insect 2 2 C Flying When Hostile Barbfly enters the battlefield, you may have it consume. When you do, target creature gets -2/-2 until end of turn. (To consume, sacrifice another creature or exile a creature card from your graveyard.)
Idyllic Oasis ALR 249 0 Land R yInitialize/cr90 Idyllic Oasis enters the battlefield tapped unless you control a Plains. T: Add G or U.
Incantation Demon ALR 188 UBR 3UBR 6 Creature - Demon 4 4 C When Incantation Demon enters the battlefield, return target instant or sorcery card from your graveyard to your hand. Cycling 2 (2, Discard this card: Draw a card.)
Infernal Flames ALR 107 R 2R 3 Sorcery C Cast from Exile reminder/spawn Can Be Cast From Exile Infernal Flames deals 3 damage to target player or planeswalker. Tether (Then if you cast this from your hand, exile it tethered to a creature you control. When it dies, you may cast this from exile without paying its mana cost.)
Influence of Progenitus ALR 189 WUBRG WUBRG 5 Enchantment M Indestructible At the beginning of each player's upkeep, target permanent you control gains protection from everything until end of turn. Then if you control at least five permanents whose colors are exactly different color triads, you win the game.
Island ALR 261 0 Basic Land - Island reprint,
Jenara, Virtue of Bant ALR 190 WUG 2GWU 5 Legendary Creature - Angel 5 5 M Flying Once during each of your turns, for each creature you control, you may activate one of that creature's activated abilities with T in its cost without paying T and as though that creature had haste.
Jenara's Favor ALR 191 WUG 1GWU 4 Enchantment - Aura U Enchant creature Enchanted creature gets +3/+3, has flying, and “1W: Put a +1/+1 counter on this creature.”
Jhessian Cavalier ALR 48 U 2U 3 Creature - Human Knight 3 2 C Flash 1W: Jhessian Cavalier gains lifelink until end of turn.
Jund Command ALR 192 BRG 2BRG 5 Instant R Choose two - • Jund Command deals 3 damage to each non-Dragon creature. • Jund Command deals 4 damage to each opponent. • Destroy target planeswalker. • Mill five cards. Put a permanent card from among the milled cards into your hand.
Jund Shardseeker ALR 108 R 2R 3 Creature - Goblin Scout 3 2 U Menace 1, Discard Jund Shardseeker: Search your library for a basic Swamp or Forest card, reveal it, put it into your hand, then shuffle your library.
Jungle Battlemage ALR 140 G 1G 2 Creature - Elf Shaman 2 1 U Reveal top one/vp1at1 1R: Exile the top card of your library. If it's a creature card, you may play it until the end of your next turn. 4W: Put two +1/+1 counters on target creature.
Jungle Shrine ALR 250 0 Land U yInitialize/cr90 Jungle Shrine enters the battlefield tapped. T: Add R, G, or W.
Kaalia, Sky's End ALR Buy-a-Boxs WBR 2RWB 5 Legendary Creature - Human Cleric 4 4 B Flying, lifelink Whenever Kaalia, Sky's End attacks, it deals 2 damage to any target. Repeat this process if you control an Angel. The same is true if you control a Demon. The same is true if you control a Dragon.
Kaalia's Abomination ALR 193 BR 3BR 5 Creature - Zombie Demon Dragon 4 4 R Flying When Kaalia's Abomination enters the battlefield or dies, it deals 2 damage to target opponent. Then that player discards two cards.
Kaleidoscape ALR 251 0 Land R T: Add C. T: Add one mana of any color. Spend this mana only to cast a spell that's three or more colors.
Kederekt Deepdweller ALR 194 UB 2UB 4 Creature - Horror 4 4 M Whenever you cast an instant or sorcery spell, Kederekt Deepdweller gains your choice of indestructible, lifelink, or menace until end of turn. Whenever Kederekt Deepdweller deals combat damage to a player, you draw a card and that player discards a card.
Kederekt Seawitch ALR 49 U 2U 3 Creature - Human Wizard 2 2 C Scry 1/vp1pt1 Whenever you cast an instant or sorcery spell, put a +1/+1 counter on Kederekt Seawitch, then scry 1.
Kess the Necromaster ALR 195 UBR 3UBR 6 Legendary Creature - Human Wizard 3 5 R Flying, deathtouch Whenever you cast an instant or sorcery spell, return target creature card from your graveyard to the battlefield.
Knight of the Olive Orchard ALR 141 G 3G 4 Creature - Human Knight 4 3 C Knight of the Olive Orchard can't be blocked by more than one creature.
Knotvine Preserver ALR 142 G 3G 4 Creature - Elf Shaman 2 4 U Stampede - Whenever Knotvine Preserver and a creature with greater power attack, until end of turn, attacking creatures you control gain “When this creature dies, return it to its owner's hand.”
Lava Hellions ALR 109 R 4R 5 Creature - Hellion 4 5 C Trample Whenever Lava Hellions attacks, you may have it consume. If you do, it deals 2 damage to defending player. (To consume, sacrifice another creature or exile a creature card from your graveyard.)
Leotau Rider ALR 143 G 2G 3 Creature - Human Knight 3 2 C Encourage (T: Another target creature you control gets +1/+1 until end of turn. Encourage only as a sorcery.) Whenever Leotau Rider encourages a creature, that creature gains trample until end of turn.
Lichen's Grasp ALR 144 G 1G 2 Instant C Choose one - • Destroy target artifact. • Lichen's Grasp deals 4 damage to target creature with flying. Cycling 2 (2, Discard this card: Draw a card.)
Lush Coast ALR 252 0 Land C yInitialize/cr90 Lush Coast enters the battlefield tapped. T: Add G or U. 1, T: Add one mana of any color.
Macabre Effigy ALR 229 1 1 Artifact U yInitialize/ccgreen=3Spawn Zombie/spawn 2/2 black Zombie ALR Macabre Effigy enters the battlefield with three charge counters on it. 3, T, Remove a charge counter from Macabre Effigy: Create a 2/2 black Zombie creature token. Activate this ability only any time you could cast a sorcery.
Maelstrom Elemental ALR 196 WUBRG WUBRG 5 Creature - Elemental 7 7 R Haste Whenever you cast a spell, if you spent mana to cast it, draw a card. Then you may cast a card with converted mana cost less than that spell's converted mana cost from your hand without paying its mana cost.
Maelstrom Slicer ALR 110 R 3R 4 Creature - Minotaur Warrior 2 4 R Reveal top three/vp1at3 Menace Stampede - Whenever Maelstrom Slicer and a creature with greater power attack, exile the top three cards of your library. You may play those cards until end of turn.
Maelstromancy ALR 50 U U 1 Enchantment U Scry 1/vp1pt1 Whenever you cycle a card, scry 1. (Do this before you draw.) WUBRG, Sacrifice Maelstromancy: Return up to three target cards with cycling from your graveyard to your hand.
Mage's Warding ALR 51 U U 1 Instant C Scry 1/vp1pt1 Target creature you control gains hexproof until end of turn. Scry 1.
Magma Spray ALR 111 R R 1 Instant C Magma Spray deals 2 damage to target creature. If that creature would die this turn, exile it instead.
Magmatic Violator ALR 197 BR 2BR 4 Creature - Elemental 4 1 U Haste When Magmatic Violator enters the battlefield, target opponent sacrifices a creature. At the beginning of the end step, sacrifice Magmatic Violator.
Magnoceros ALR 145 G 3GG 5 Creature - Beast 5 5 R Spawn Beast/spawn 5/5 green Beast ALR Trample Other Beasts you control have trample. Whenever Magnoceros attacks, create a 5/5 green Beast creature token that's tapped and attacking.
Make Way ALR 112 R 1R 2 Enchantment - Aura C Enchant creature When Make Way enters the battlefield, draw a card. Enchanted creature can't block.
Meren, Bane of the Cairns ALR 198 BRG BRG 3 Legendary Creature - Human Shaman 4 4 R Cast from Exile reminder/spawn Can Be Cast From Exile This spell can't be countered. Whenever Meren, Bane of the Cairns attacks, exile target creature card from your graveyard. You may cast that card for as long as it remains exiled by sacrificing a creature in addition to paying its other costs.
Meticulous Mechanist ALR 20 W 2W 3 Artifact Creature - Human Artificer 3 2 C Spawn Thopter/spawn 1/1 blue Thopter ALRScry 1/vp1pt1 Embellish 4W (If you cast this spell for 4W, create a 1/1 blue Thopter artifact creature token with flying when it enters the battlefield.) When Meticulous Mechanist enters the battlefield, scry 1.
Mist-Valley Ancient ALR 146 G 5G 6 Creature - Beast 7 7 U yInitialize/cr90 Hexproof Mist-Valley Ancient enters the battlefield tapped. Cycling 2 (2, Discard this card: Draw a card.)
Mist-Valley Minotaurs ALR 113 R 3R 4 Creature - Minotaur Warrior 3 4 U 1R, Discard a card: Draw a card. Mist-Valley Minotaurs gets +2/+0 until end of turn.
Mortal Finish ALR 81 B 3B 4 Instant R Exile target creature or planeswalker, then exile all cards in its controller's graveyard.
Mountain ALR 263 0 Basic Land - Mountain reprint,
Nacatl Skirmisher ALR 114 R R 1 Creature - Cat Warrior 1 2 U R, Sacrifice Nacatl Skirmisher: Destroy target artifact. Stampede - Whenever Nacatl Skirmisher and a creature with greater power attack, creatures you control get +1/+0 until end of turn.
Naya Command ALR 199 WRG 1RGW 4 Instant R Choose two - • Put three +1/+1 counters on target creature. • Search your library for up to two basic land cards, reveal them, put one onto the battlefield tapped and the other into your hand, then shuffle your library. • Target creature you control fights target creature you don't control. • You gain 5 life.
Naya Shardseeker ALR 147 G 2G 3 Creature - Elf Scout 3 3 U Vigilance 1, Discard Naya Shardseeker: Search your library for a basic Mountain or Plains card, reveal it, put it into your hand, then shuffle your library.
Necropolis Battlemage ALR 82 B 1B 2 Creature - Human Wizard 2 1 U Scry 1/vp1pt1 3U: Draw a card. 2R: Necropolis Battlemage deals 1 damage to target player. Scry 1.
Nefarox, Strifelord ALR 200 UBR 2UBR 5 Legendary Creature - Demon 6 6 M Flying 1U, Exile an instant card from your graveyard: Draw a card. 1B, Exile a creature card from your graveyard: Target creature gets -3/-3 until end of turn. 1R, Exile a sorcery card from your graveyard: Nefarox, Strifelord deals 3 damage to each opponent.
Nel Toth Shaman ALR 83 B B 1 Creature - Human Shaman 1 1 C Deathtouch When Nel Toth Shaman enters the battlefield, mill two cards.
Obscene Recitation ALR 84 B 1B 2 Sorcery U Scry 2/vp1pt2Cast from Exile reminder/spawn Can Be Cast From Exile Target opponent exiles a card from their hand. Scry 2. Tether (Then if you cast this from your hand, exile it tethered to a creature you control. When it dies, you may cast this from exile without paying its mana cost.)
Omen of Nefarox ALR 85 B 2B 3 Instant C Scry 1/vp1pt1 Target creature gets -5/-5 until end of turn. Scry 1.
Ominous Lightning ALR 115 R 1R 2 Sorcery C Scry 2/vp1pt2 Ominous Lightning deals 3 damage to target creature. Scry 2.
Orlesia, First of the Sen ALR 201 WUB WUB 3 Legendary Artifact Creature - Wizard 1 3 R Your opponents play with the top card of their library revealed. Your opponents can't cast spells during your turn. You may play lands and cast spells from the top of an opponent's library during your turn.
Ostracizer Orb ALR 21 W 1W 2 Artifact U When Ostracizer Orb enters the battlefield, exile target nonartifact, nonland permanent until Ostracizer Orb leaves the battlefield.
Overpower ALR 148 G 5G 6 Sorcery U Creatures you control get +3/+3 until end of turn. Cycling 2 (2, Discard this card: Draw a card.)
Pain's Embrace ALR 116 R 1R 2 Instant C As an additional cost to cast this spell, discard a card. Draw two cards.
Paladin's Attendant ALR 22 W W 1 Creature - Human Soldier 1 1 C Encourage (T: Another target creature you control gets +1/+1 until end of turn. Encourage only as a sorcery.) Whenever Paladin's Attendant encourages a creature, that creature gains first strike until end of turn.
Peaceful Passage ALR 253 0 Land C yInitialize/cr90 Peaceful Passage enters the battlefield tapped. T: Add G or W. 1, T: Add one mana of any color.
Perilous Sojourn ALR 86 B 1B 2 Instant C Mill three cards, then you may return a creature or land card from your graveyard to your hand.
Plains ALR 260 0 Basic Land - Plains reprint,
Pledge of Peace ALR 23 W 2W 3 Enchantment - Aura C Enchant creature Enchanted creature can't attack or block, and its activated abilities can't be activated.
Profane Emissary ALR 87 B 1B 2 Creature - Human Warlock 2 2 M Profane Emissary gets +2/+2 and has lifelink as long as you control a Demon. If you would draw a card, you may instead search your library for a Demon card, reveal it, and put it into your hand, then shuffle your library. You lose life equal to that card's converted mana cost.
Profound Introspection ALR 202 WUB 1WUB 4 Sorcery R Look at top three/vp1pt3 Look at the top three cards of your library. Put any number of them into your graveyard and the rest back on top of your library in any order. Then you gain 3 life and draw three cards. Cycling 2 (2, Discard this card: Draw a card.)
Qasali Quiverguard ALR 149 G 1G 2 Creature - Cat Warrior 2 2 C Reach Stampede - Whenever Qasali Quiverguard and a creature with greater power attack, untap all attacking creatures.
Radiant Resolve ALR 24 W W 1 Instant C Target creature gets +2/+2 until end of turn. If it's multicolored, it also gains indestructible until end of turn.
Rafiq the Magnanimous ALR 203 WUG GWU 3 Legendary Creature - Human Knight 2 3 R Lifelink Rafiq the Magnanimous has double strike as long as it's attacking. Whenever Rafiq the Magnanimous attacks, if it's enchanted, equipped, or was the target of a spell or ability you controlled this turn, draw a card.
Ragemist ALR 117 R R 1 Sorcery C Target creature gets +2/+0 and gains trample and haste until end of turn. Cycling 2 (2, Discard this card: Draw a card.)
Ravenous Tarwurm ALR 88 B 4B 5 Creature - Wurm 3 3 U Lifelink When Ravenous Tarwurm enters the battlefield, you may have it consume. When you do, it deals 3 damage to target creature. (To consume, sacrifice another creature or exile a creature card from your graveyard.)
Recraft in Steel ALR 25 W 1W 2 Instant C Choose one or both - • Destroy target enchantment. • Return target artifact card from your graveyard to your hand.
Refulgent Rupture ALR 26 W 2WW 4 Sorcery R Destroy all monocolored creatures.
Regurgitator Ooze ALR 150 G 3G 4 Creature - Ooze 3 3 U At the beginning of combat on your turn, you may have Regurgitator Ooze consume. If you do, it gets +2/+2 until end of turn. (To consume, sacrifice another creature or exile a creature card from your graveyard.) When Regurgitator Ooze dies, return a card exiled with it to its owner's hand.
Reinbreaker Behemoth ALR 118 R 3R 4 Creature - Beast 5 4 C Reinbreaker Behemoth attacks each combat if able.
Reliquary Rhox ALR 27 W 2W 3 Creature - Rhino Soldier 3 3 C
Retinue Golem ALR 52 U 3U 4 Artifact Creature - Golem 3 3 C Spawn Thopter/spawn 1/1 blue Thopter ALR Embellish 5U (If you cast this spell for 5U, create a 1/1 blue Thopter artifact creature token with flying when it enters the battlefield.) Retinue Golem gets +1/+1 as long as you control another artifact.
Rings of New Alara ALR 231 2 2 Artifact U T: Add one mana of any color. Activate this ability only if you control a multicolored permanent or a multicolored card is in your graveyard.
Sacellum Visionary ALR 204 WG 2GW 4 Creature - Elf Shaman 3 2 C Lifelink When Sacellum Visionary enters the battlefield, draw a card.
Sadistic Sparkmage ALR 119 R 1R 2 Creature - Human Wizard 1 3 C Reach T: Sadistic Sparkmage deals 1 damage to each opponent.
Sanctum Battlemage ALR 53 U 1U 2 Artifact Creature - Human Wizard 2 1 U Look at top one/vp1pt1 3W: Return another target artifact or creature you control to its owner's hand. 1B: Look at the top card of your library. You may put it into your graveyard.
Sangrite Dragon ALR 120 R 3RR 5 Creature - Dragon 4 4 R Flying 1R: Sangrite Dragon gets +2/+0 until end of turn. Sacrifice another creature: Add RR.
Sangrite Ooze ALR 89 B 4B 5 Creature - Ooze Elemental 5 4 C Menace Cycling R (R, Discard this card: Draw a card.)
Savage Battlemage ALR 121 R 1R 2 Creature - Human Shaman 2 1 U 3B: You mill two cards. Each opponent loses 2 life. 1G: You may put a land card from your hand or graveyard onto the battlefield tapped.
Savage Lands ALR 254 0 Land U yInitialize/cr90 Savage Lands enters the battlefield tapped. T: Add B, R, or G.
Scaleshredder ALR 122 R 5R 6 Creature - Viashino Shaman 5 4 U When Scaleshredder enters the battlefield, you may have it consume. If you do, reveal cards from the top of your library until you reveal a creature card. Put that card onto the battlefield and the rest on the bottom of your library in a random order. (To consume, sacrifice another creature or exile a creature card from your graveyard.)
Scatter What Remains ALR 205 UB 3UB 5 Sorcery U Put target creature on top of its owner's library. All other creatures that player controls get -2/-2 until end of turn.
Scorchpass Sovereign ALR 206 RG 3RG 5 Creature - Dragon 4 4 U Flying When Scorchpass Sovereign enters the battlefield, it deals 1 damage to each creature with flying you don't control.
Scrap Spiral ALR 90 B 1B 2 Artifact U Spawn Thopter/spawn 1/1 blue Thopter ALR Embellish 3B (If you cast this spell for 3B, create a 1/1 blue Thopter artifact creature token with flying when it enters the battlefield.) When Scrap Spiral enters the battlefield, target creature gets -2/-2 until end of turn. 3B, T, Sacrifice an artifact: Target creature gets -2/-2 until end of turn.
Sculler's Bauble ALR 91 B B 1 Artifact C 2B, T, Sacrifice Sculler's Bauble: Return up to two target creature cards from your graveyard to your hand.
Sculpted Observatory ALR 255 0 Land C yInitialize/cr90 Sculpted Observatory enters the battlefield tapped. T: Add W or U. 1, T: Add one mana of any color.
Seaside Citadel ALR 256 0 Land U yInitialize/cr90 Seaside Citadel enters the battlefield tapped. T: Add G, W, or U.
Sedraxis Scourge ALR 207 UBR 2UBR 5 Creature - Horror 3 5 U T, Sacrifice a creature: When you cast your next instant or sorcery spell this turn, copy that spell. You may choose new targets for the copy.
Sedraxis Trepanator ALR 92 B B 1 Creature - Zombie Mutant Warrior 1 2 U T, Sacrifice a creature: Target player discards a card and loses 2 life. Activate this ability only any time you could cast a sorcery.
Serul Cove Escort ALR 54 U 3U 4 Creature - Human Wizard 2 3 C Encourage (T: Another target creature you control gets +1/+1 until end of turn. Encourage only as a sorcery.) Whenever Serul Cove Escort encourages a creature, that creature gains flying until end of turn.
Sharuum, Archmagocrat ALR 208 WUB 2WUB 5 Legendary Artifact Creature - Sphinx 4 4 M Flash Flying When Sharuum, Archmagocrat enters the battlefield, return to the battlefield all nonlegendary artifact cards in your graveyard that were put there from the battlefield this turn.
Sharuum's Council ALR 209 WUB 1WUB 4 Artifact Creature - Vedalken Artificer 3 3 U Lifelink Other artifact creatures you control enter the battlefield with an additional +1/+1 counter on them.
Shining Revival ALR 93 B 4B 5 Sorcery U Return target creature card from your graveyard to the battlefield. Put a +1/+1 counter on it for each of its colors.
Sighted-Caste Knight ALR 210 WU 1WU 3 Creature - Human Knight 2 2 C First strike Whenever Sighted-Caste Knight deals combat damage to a player, draw a card.
Sigil of Fortitude ALR 151 G 1G 2 Instant C Untap target creature. It gets +2/+2 until end of turn. Cycling W (W, Discard this card: Draw a card.)
Sigil of the Many ALR 28 W W 1 Enchantment U Creature tokens you control get +1/+0.
Sigil of the Skyward Eye ALR 232 2 2 Artifact - Equipment U Reveal top one/vp1at1 Equipped creature has “T: Reveal the top card of your library. If it's a land card, put it onto the battlefield. Otherwise, put it into your hand.” Equip 2
Skygrid Surveyor ALR 29 W 4W 5 Artifact Creature - Thopter 3 3 C Flying Cycling U (U, Discard this card: Draw a card.)
Somber Meadow ALR 257 0 Land C yInitialize/cr90 Somber Meadow enters the battlefield tapped. T: Add W or B. 1, T: Add one mana of any color.
Sphinx Paramount ALR 55 U 3UU 5 Artifact Creature - Sphinx 4 4 M Flying If a nonland permanent an opponent controls would be returned to its owner's hand, instead gain control of it for as long as you control Sphinx Paramount.
Sphinx's Scrutiny ALR 211 UB 1UB 3 Instant C Look at top one/vp1pt1 Counter target spell. Look at the top card of your library. You may put that card into your graveyard.
Spinebreak ALR 212 BR BR 2 Sorcery C Gain control of target creature until end of turn. Untap it. Until end of turn, it gets -1/-1 and gains haste.
Spire of Bant ALR 233 3 3 Artifact C T: Add G, W, or U. Cycling 2 (2, Discard this card: Draw a card.)
Spire of Esper ALR 234 3 3 Artifact C T: Add W, U or B. Cycling 2 (2, Discard this card: Draw a card.)
Spire of Grixis ALR 235 3 3 Artifact C T: Add U, B, or R. Cycling 2 (2, Discard this card: Draw a card.)
Spire of Jund ALR 236 3 3 Artifact C T: Add B, R, or G. Cycling 2 (2, Discard this card: Draw a card.)
Spire of Naya ALR 237 3 3 Artifact C T: Add R, G, or W. Cycling 2 (2, Discard this card: Draw a card.)
Steel Wind Goliath ALR 213 WUB 3WUB 6 Artifact Creature - Golem 5 5 R Flying Other creatures you control with flying get +2/+2.
Steel Wind Strix ALR 56 U 2U 3 Artifact Creature - Bird 2 2 C Spawn Thopter/spawn 1/1 blue Thopter ALR Flying Embellish 4U (If you cast this spell for 4U, create a 1/1 blue Thopter artifact creature token with flying when it enters the battlefield.)
Steelfin Manta ALR 57 U 4U 5 Artifact Creature - Fish 3 7 C Cycling 2 (2, Discard this card: Draw a card.)
Subduing Serum ALR 58 U 2U 3 Instant C Tap up to two target creatures. Those creatures don't untap during their controller's next untap step.
Summit Guardian ALR 214 WRG 2RGW 5 Creature - Beast 5 4 R Vigilance, reach Noncreature spells cost 2 more to cast. Cycling 2 (2, Discard this card: Draw a card.)
Sun-Dappled Paragon ALR 215 WG 1GW 3 Creature - Human Knight 1 1 U yInitialize/ccgreen=1 Sun-Dappled Paragon enters the battlefield with a +1/+1 counter on it for each other creature you control. Whenever another creature enters the battlefield under your control, put a +1/+1 counter on Sun-Dappled Paragon.
Sun-Sigil Ordainer ALR 216 WG GW 2 Creature - Human Cleric 2 2 R Whenever you gain life for the first time each turn, draw a card. 3GW: You gain life equal to the greatest toughness among creatures you control.
Sunstrike ALR 30 W 1W 2 Instant C Exile target attacking or blocking creature with power 3 or less.
Supreme Mechanothurge ALR 59 U 4U 5 Artifact Creature - Human Artificer 3 3 R Whenever Supreme Mechanothurge or another artifact enters the battlefield under your control, up to one target artifact you control becomes a copy of another target artifact or creature you control, except it's an artifact in addition to its other types.
Swamp ALR 262 0 Basic Land - Swamp reprint,
Telemin Architect ALR 217 WU 1WU 3 Artifact Creature - Human Artificer 1 1 U T: Tap target creature. T: Draw a card, then discard a card. Whenever another artifact enters the battlefield under your control, untap Telemin Architect.
Tendrilsnare ALR 218 WG GW 2 Sorcery U Exile target creature an opponent controls. Each player may search their library for a basic land card and put that card onto the battlefield tapped. Then each player who searched their library this way shuffles it.
Terraformer's Globe ALR 60 U U 1 Artifact C When Terraformer's Globe enters the battlefield, draw a card. T: Target land you control becomes the basic land type of your choice until end of turn.
Terramorphic Expanse ALR 258 0 Land C T, Sacrifice Terramorphic Expanse: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle your library.
Thallid Cultivator ALR 152 G G 1 Creature - Fungus 1 1 C When Thallid Cultivator dies, mill four cards. Put a creature card from among the milled cards into your hand.
Tharrsus, Tyrant's Scion ALR 219 BRG 4BRG 7 Legendary Creature - Dragon 8 8 M Flying At the beginning of combat on your turn, gain control of up to one target creature an opponent controls. If you do, untap it, and it gets +4/+4 and gains flying and haste until end of turn. Sacrifice it at the beginning of the next end step.
The Riddle Gate ALR 230 4 4 Legendary Artifact R T: The next time you would draw a card this turn, instead search your library for a card, put it into your hand, then shuffle your library. Activate this ability only any time you could cast a sorcery.
Thoctar Yearling ALR 153 G 1G 2 Creature - Beast 2 2 U Trample Stampede - Whenever Thoctar Yearling and a creature with greater power attack, put a +1/+1 counter on Thoctar Yearling.
Thrinax Sporemother ALR 220 BRG BRG 3 Creature - Lizard 3 3 U Spawn Saproling/spawn 1/1 green Saproling ALR Whenever a nontoken creature you control dies or a creature card is exiled from your graveyard, create a 1/1 green Saproling creature token.
Thunderscorn ALR 94 B 2B 3 Creature - Elemental 3 2 C Flash Cycling 2 (2, Discard this card: Draw a card.)
Tidehollow Lich ALR 95 B B 1 Artifact Creature - Zombie Artificer 2 1 R Spawn Thopter/spawn 1/1 blue Thopter ALR Embellish 3B (If you cast this spell for 3B, create a 1/1 blue Thopter artifact creature token with flying when it enters the battlefield.) Tidehollow Lich can't block. You may cast Tidehollow Lich from your graveyard as long as you control an artifact creature.
Timus, the Cloud's Roar ALR 221 WRG 2RGW 5 Legendary Creature - Cat Warrior 4 3 R Spawn Cat Warrior/spawn 2/2 green Cat Warrior ALRSpawn five Cat Warrior tokens/spawnx5 2/2 green Cat Warrior ALRSpawn three Cat Warrior tokens/spawnx3 2/2 green Cat Warrior ALR First strike If one or more creature tokens would be created under your control, for each of those tokens, you may create three 2/2 green Cat Warrior creature tokens instead.
Titanothoctar ALR 154 G 6G 7 Creature - Beast 8 8 C
Topan Curemaster ALR 31 W 1W 2 Creature - Human Cleric 1 3 C Encourage (T: Another target creature you control gets +1/+1 until end of turn. Encourage only as a sorcery.) Whenever Topan Curemaster encourages a creature, you gain 1 life.
Torchlight Tormentor ALR 123 R R 1 Creature - Devil 1 1 C 2B: Return Torchlight Tormentor from your graveyard to your hand. If you do, each opponent loses 1 life.
Towering Silkweaver ALR 155 G 4G 5 Creature - Spider 5 4 C Reach Towering Silkweaver can block an additional creature each combat.
Tranquil Repose ALR 156 G 2G 3 Instant C Prevent all combat damage that would be dealt this turn. Draw a card.
Tremor Seer ALR 222 RG 2RG 4 Creature - Elf Shaman 3 2 U Whenever another nontoken creature enters the battlefield under your control, that creature gains haste until end of turn. Then Tremor Seer deals 1 damage to any target.
Tumultipede ALR 223 BRG 2BRG 5 Creature - Insect 6 6 R Spawn three Saproling tokens/spawnx3 1/1 green Saproling ALR At the beginning of your end step, draw a card if a creature died this turn. Then Tumultipede deals 2 damage to each opponent if two or more creatures died this turn. Then create three 1/1 green Saproling creature tokens if three or more creatures died this turn.
Twisting Fissure ALR 259 0 Land C yInitialize/cr90 Twisting Fissure enters the battlefield tapped. T: Add U or R. 1, T: Add one mana of any color.
Unbeholden Navigator ALR 61 U U 1 Creature - Human Rogue 1 1 U Encourage (T: Another target creature you control gets +1/+1 until end of turn. Encourage only as a sorcery.) Whenever a creature deals combat damage to a player, if it was encouraged by Unbeholden Navigator this turn, draw a card.
Unearth ALR 96 B B 1 Sorcery C Return target creature card with converted mana cost 3 or less from your graveyard to the battlefield. Cycling 2 (2, Discard this card: Draw a card.)
Valeron Vanguard ALR 32 W 1W 2 Creature - Human Soldier 3 1 C Valeron Vanguard can't be blocked by 1/1 creatures.
Varakna Wurm ALR 224 BRG 3BRG 6 Creature - Wurm 5 3 C When Varakna Wurm enters the battlefield, it deals X damage to target creature an opponent controls, where X is the number of creature cards you own in exile and in your graveyard. Cycling 2 (2, Discard this card: Draw a card.)
Vectis Entrancer ALR 62 U 2U 3 Artifact Creature - Human Wizard 2 2 U Spawn Thopter/spawn 1/1 blue Thopter ALR Flash Embellish 5U (If you cast this spell for 5U, create a 1/1 blue Thopter artifact creature token with flying when it enters the battlefield.) Whenever Vectis Entrancer or another artifact enters the battlefield under your control, tap target creature an opponent controls. It loses all abilities until end of turn.
Velir the Sunderer ALR 225 WUBRG 2WUBRG 7 Legendary Planeswalker - Velir 8 M yInitialize/ccgreen=8+2/ccgreen+2-3, Spawn Elemental/ccgreen-3;/spawn 8/8 Elemental ALR-5/ccgreen-5 [+2]: Destroy up to one target monocolored permanent. [-3]: Create an 8/8 Elemental creature token that's all colors. It has flying, first strike, vigilance, trample, and lifelink. [-5]: Draw three cards. The next spell you cast this turn costs 0 to cast.
Veteran Horncaptain ALR 157 G 4G 5 Creature - Rhino Soldier 3 5 U Reveal top three/vp1at3 Encourage (T: Another target creature you control gets +1/+1 until end of turn. Encourage only as a sorcery.) Whenever a creature deals combat damage to a player, if it was encouraged by Veteran Horncaptain this turn, exile the top three cards of your library. You may put a permanent card from among them onto the battlefield.
Viashino Glutton ALR 124 R 3R 4 Creature - Viashino Warrior 3 3 U Spawn two Goblin tokens/spawnx2 1/1 red Goblin ALR When Viashino Glutton enters the battlefield, you may have it consume. If you do, create two 1/1 red Goblin creature tokens. (To consume, sacrifice another creature or exile a creature card from your graveyard.)
Vibrant Expulsion ALR 63 U 1U 2 Instant U Return target spell to its owner's hand. If there are three or more colors among permanents you control, you may counter that spell instead.
Vigor from the Vein ALR 125 R 2R 3 Sorcery U Reveal top two/vp1at2Cast from Exile reminder/spawn Can Be Cast From Exile Exile the top two cards of your library and put a blood counter on each of them. Until the end of your next turn, you may play cards you own in exile with blood counters on them. Tether (Then if you cast this from your hand, exile it tethered to a creature you control. When it dies, you may cast this from exile without paying its mana cost.)
Visitarium Smuggler ALR 226 UB UB 2 Artifact Creature - Vedalken Rogue 2 3 U Look at top one/vp1pt1 At the beginning of your upkeep, look at the top card of your library. If it's an artifact card, you may reveal it and put it into your hand.
Vitalhydra ALR 158 G XGGG 3 Creature - Hydra 0 0 M Vitalhydra enters the battlefield with twice X +1/+1 counters on it. Each other creature you control enters the battlefield with a number of additional +1/+1 counters on it equal to the number of +1/+1 counters on Vitalhydra.
Vithian Arcanist ALR 126 R 2R 3 Creature - Human Wizard 2 3 U Vithian Arcanist gets +2/+0 and has haste as long as you've cast an instant or sorcery spell this turn. When Vithian Arcanist enters the battlefield, add UBR. Spend this mana only to cast instant and/or sorcery spells.
Volcano Elemental ALR 127 R 3R 4 Creature - Elemental 4 2 C When Volcano Elemental dies, it deals 2 damage to any target.
War-Pride Champion ALR 159 G 2G 3 Creature - Cat Warrior 3 3 R War-Pride Champion can't be blocked by creatures with power 2 or less. Stampede - Whenever War-Pride Champion and a creature with greater power attack, target creature you control gets +2/+2 until end of turn.
Wayward Sphinx ALR 64 U 5U 6 Artifact Creature - Sphinx 4 5 U Flying Cycling 2 (2, Discard this card: Draw a card.)
Worldheart Avatar ALR 128 R 3R 4 Creature - Elemental Avatar 3 4 M Double strike The first spell you cast on each of your turns costs WUBRG less to cast. This effect reduces only the amount of colored mana you pay.
Worldheart Nexus ALR 160 G 2G 3 Enchantment U At the beginning of your upkeep, if there are three or more colors among permanents you control, you gain 2 life and draw a card.
Ziggurat Behemoth ALR 227 WRG 3RGW 6 Creature - Beast 6 6 C When Ziggurat Behemoth enters the battlefield, target creature gets +3/+3 until end of turn. Cycling 2 (2, Discard this card: Draw a card.)
Aeriform Remnant ATB 186 5 5 Artifact Creature - Construct 3 3 U Flying 2/U2/U: Exile Aeriform Remnant. Return it to the battlefield under its owner's control at the beginning of the next end step.
Alquyut Mount ATB 187 1 1 Artifact Creature - Construct 2 1 C Alquyut Mount can't attack or block alone.
Apt Countermeasure ATB 38 U 2UU 4 Instant C Counter target spell. Draw a card, then discard a card.
Archangel of Accord ATB 1 W 3WWW 6 Creature - Angel 5 5 R Flying Concord - When Archangel of Accord enters the battlefield, if there are four or more card types among permanents you control, destroy all other creatures.
Ash-Withered Cloak ATB 188 3 3 Artifact - Equipment R Equipped creature gets +2/+2. Whenever a player casts a spell or activates an ability that targets only equipped creature, copy that spell or ability. You may choose new targets for the copy. Equip 4
Asham's Path ATB 2a,2b W 2WW 4 Legendary Enchantment M When Asham's Path enters the battlefield, you gain 8 life. 1WW: Transform Asham's Path. Activate this ability only if your fealty to Plains is five or greater. ----- Asham, God of Morality|Legendary Enchantment Creature - God [X/6] Indestructible Asham, God of Morality's power is equal to your life total. Creatures you don't control have base power 1.
Astral Alignment ATB 39 U 2UU 4 Enchantment R At the beginning of your upkeep, if the number of permanents you control, the number of cards in your hand, and the number of cards in your graveyard are all equal, you win the game.
Atrophy ATB 75 B BBB 3 Instant C Destroy target creature.
Back-Alley Vandal ATB 76 B BB 2 Creature - Human Rogue 3 2 U Desecrate (When this creature enters the battlefield, you may sacrifice an artifact or land.) When Back-Alley Vandal desecrates a permanent, put a +1/+1 counter on Back-Alley Vandal.
Badland Zealot ATB 112 R RR 2 Creature - Mutant Warrior 2 2 U Menace, haste
Bal's Descent ATB 77a,77b B 2BB 4 Legendary Enchantment M When Bal's Descent enters the battlefield, each player sacrifices a creature, discards two cards, and loses 3 life. 1BB: Transform Bal's Descent. Activate this ability only if your fealty to Swamps is five or greater. ----- Bal, God of Destiny|Legendary Enchantment Creature - God [6/6] Indestructible You may play cards from your graveyard. If you would draw one or more cards, mill that many cards instead. If a card would be put into your graveyard from anywhere other than your library, exile it instead.
Barren Boneyard ATB 236 0 Land - Desert R yInitialize/cr90 Barren Boneyard enters the battlefield tapped. T: Add B. 2/B2/B: Barren Boneyard becomes a 2/3 black Elemental creature with deathtouch until end of turn. It's still a land.
Bashful Drake ATB 40a,40b U U 1 Creature - Drake 0 3 C Flying Chosen one (WUBRG: Transform this permanent.) ----- Archon of Supremacy|Creature - Archon [5/5] Flying 1: Archon of Supremacy gets +1/-1 until end of turn.
Bazaar Equestrian ATB 3 W 2WW 4 Creature - Mutant Citizen 3 4 C Concord - When Bazaar Equestrian enters the battlefield, if there are four or more card types among permanents you control, you gain 4 life.
Bazaar Informant ATB 41 U 1UU 3 Creature - Human Rogue 2 2 C Reveal top one/vp1at1 Whenever Bazaar Informant deals combat damage to a player, reveal the top card of that player's library. If it's a nonland card, put a +1/+1 counter on Bazaar Informant, then that player puts that card into their graveyard.
Bearer of Old Growth ATB 189 4 4 Artifact Creature - Golem 2 2 C When Bearer of Old Growth enters the battlefield, choose one - • Untap up to two target artifacts. • Draw a card.
Beastback Raider ATB 113 R 2RR 4 Creature - Mutant Warrior 4 3 R Desecrate (When this creature enters the battlefield, you may sacrifice an artifact or land.) When Beastback Raider desecrates a permanent, discard your hand, then draw three cards.
Beetleback Forager ATB 149 G 2GG 4 Creature - Mutant Scout 3 3 U Concord - When Beetleback Forager enters the battlefield, if there are four or more card types among permanents you control, return target card from your graveyard to your hand.
Bewitching Vapors ATB 4 W 1WW 3 Instant R Exile target nonland permanent. Its controller gains 5 life.
Bitter Wanderer ATB 78 B 1BB 3 Creature - Human Warrior 2 3 C Desecrate (When this creature enters the battlefield, you may sacrifice an artifact or land.) When Bitter Wanderer desecrates a permanent, each opponent loses 2 life and you gain 2 life.
Bizarre Bazaar ATB 114 R 2RR 4 Enchantment U Reveal top one/vp1at1 At the beginning of your upkeep, exile the top card of your library. If a land card is exiled this way, add RR. You don't lose this mana as steps and phases end this turn. Otherwise, you may cast that card this turn.
Blade of Burning Sand ATB 190 2 2 Artifact - Equipment C Equipped creature gets +3/+1. Equip 4 (4: Attach to target creature you control. Equip only as a sorcery.)
Bleak Condor ATB 79 B BB 2 Creature - Bird 1 3 C Flying When Bleak Condor enters the battlefield, mill four cards.
Bleak Gorge Convoy ATB 150 G 1GG 3 Creature - Human Scout 2 1 U When Bleak Gorge Convoy enters the battlefield, you may search your library for a Desert card, put it onto the battlefield tapped, then shuffle your library.
Blighted Dagger ATB 191 1 1 Artifact - Equipment U Equipped creature gets +2/-1. Equip 1
Blood Jade Prophet ATB 80 B BBB 3 Creature - Human Wizard 4 2 U Reveal top three/vp1at3 When Blood Jade Prophet enters the battlefield, reveal the top three cards of your library. For each card revealed this way, you may pay 2 life. If you do, put that card into your hand. Otherwise, put it into your graveyard.
Bloodboil Harlequin ATB 115 R 2RR 4 Creature - Mutant Shaman 4 2 U Haste Desecrate (When this creature enters the battlefield, you may sacrifice an artifact or land.) When Bloodboil Harlequin desecrates a permanent, up to two target creatures can't block this turn.
Brazen Sacrilege ATB 116 R RR 2 Instant R Brazen Sacrilege deals 3 damage to any target. RR, Exile Brazen Sacrilege from your graveyard: The next time a spell you control would deal damage this turn, it deals double that damage instead.
Brittle Bequest ATB 5 W 1WW 3 Sorcery U Distribute three +1/+1 counters among up to three target creatures you control. Those creatures gain first strike until end of turn.
Broadened Horizons ATB 151 G 1GG 3 Enchantment R Whenever you play a land, you may search your library for a land card that shares a subtype with it and put it onto the battlefield tapped. If you do, shuffle your library.
Buried by Time ATB 6 W WW 2 Instant C Exile target artifact or enchantment with converted mana cost 4 or less.
Calcified Dunes ATB 237 0 Land - Plains Desert U yInitialize/cr90 (T: Add W.) As Calcified Dunes enters the battlefield, you may pay 1 life. If you don't, Calcified Dunes enters the battlefield tapped.
Canyon Mystic ATB 42 U UU 2 Creature - Human Rogue 1 3 C Whenever Canyon Mystic deals combat damage to a player, draw a card.
Carpet Racers ATB 43 U UUU 3 Creature - Human 3 2 U Flash (You may cast this spell any time you could cast an instant.) Flying Tapped creatures you control have hexproof.
Cass-o'-Warrior ATB 7 W 3W 4 Creature - Human Survivor 3 4 U Survivors you control have lifelink.
Chart the Stars ATB 44 U UUU 3 Sorcery C Draw three cards, then discard a card.
Chosen of Bal ATB 81 B 2BB 4 Sorcery C Return target creature card with power less than or equal to your fealty to Swamps from your graveyard to the battlefield. (Each Swamp you control counts towards your fealty to Swamps.)
Chromatic Lantern ATB 192 3 3 Artifact R Lands you control have “T: Add one mana of any color.” T: Add one mana of any color. reprint,
Churning Rough-Roller ATB 193 2 2 Artifact Creature - Golem 1 2 U 2/R2/R: Churning Rough-Roller gets +1/+1 and gains double strike until end of turn.
Colossal Camouflage ATB 152 G G 1 Instant C Target creature gets +1/+1 and gains indestructible until end of turn.
Congruous Simulacrum ATB 194 4 4 Artifact Creature - Golem 5 5 C Spend only mana of one color to cast this spell.
Court Beastmaster ATB 153 G GG 2 Creature - Human Shaman 0 4 C T: Add G. Concord - T: Add two mana in any combination of colors. Activate this ability only if there are four or more card types among permanents you control.
Crested Crustacean ATB 45 U 6UU 8 Creature - Crab Beast 6 6 U This spell costs 1 less to cast for each Desert you control. When Crested Crustacean enters the battlefield, return target permanent to its owner's hand.
Crossridge Commerce ATB 154 G 2GGG 5 Sorcery U Look at top six/vp1pt6 Look at the top six cards of your library. For each permanent type, you may reveal a card of that type from among them and put it into your hand. Put the rest on the bottom of your library in any order.
Cruel Consultation ATB 82 B 1BB 3 Enchantment U Spawn Djinn Horror/spawn black Djinn Horror ATB At the beginning of your upkeep, mill a card. B, Sacrifice Cruel Consultation: Exile any number of cards from your graveyard. Create an X/X black Djinn Horror creature token, where X is the number of card types among cards exiled this way.
Curio Pavilion ATB 117 R 2RR 4 Enchantment R Spawn two Treasure tokens/spawnx2 Treasure ATB When Curio Pavilion enters the battlefield, create two Treasure tokens. (They're artifacts with “T, Sacrifice this artifact: Add one mana of any color.”) Whenever an artifact you control leaves the battlefield, you may discard a card. If you do, draw a card.
Curious Dais ATB 195 3 3 Artifact R At the beginning of your first upkeep each turn, choose one - • This turn, replace your precombat main phase with an additional upkeep step. • This turn, replace your postcombat main phase with an additional combat phase.
Dancing Mirrorblade ATB 196 2 2 Artifact - Equipment R Copy reminder/spawn Copy Whenever equipped creature attacks, create a token that's a copy of it and that's tapped and attacking, except that token isn't legendary if equipped creature is legendary. Exile that token at end of combat. Equip 3
Deathless Siege ATB 83 B BBB 3 Enchantment M You don't lose the game for having 0 or less life. Whenever you're dealt damage, mill that many cards. B, Pay 2 life: Put target card in your graveyard on the bottom of your library.
Decree of Bias ATB 46 U UU 2 Instant R Counter target creature spell, planeswalker spell, or activated ability.
Depravity ATB 84 B 1BBB 4 Enchantment R Whenever a source you control deals damage to a creature or planeswalker an opponent controls, exile that creature or planeswalker.
Dilapidate ATB 47 U 2UU 4 Enchantment - Aura C Enchant artifact or creature When Dilapidate enters the battlefield, tap enchanted permanent. Enchanted permanent loses all abilities and doesn't untap during its controller's untap step.
Dissipate ATB 48 U 1UU 3 Instant U Counter target spell. If that spell is countered this way, exile it instead of putting it into its owner's graveyard.
Djinni Imprisonment ATB 8 W WW 2 Enchantment - Aura C Enchant creature Enchanted creature can't attack or block.
Djinni of Whispers ATB 49 U 2UUU 5 Creature - Djinn 3 3 U Flying When Djinni of Whispers enters the battlefield, untap up to three Islands.
Dreamchaser Djinni ATB 118 R RR 2 Creature - Djinn 3 3 C Dreamchaser Djinni attacks each combat if able.
Drift Tracer ATB 197 3 3 Artifact Creature - Construct 1 1 C When Drift Tracer enters the battlefield, search your library for a basic land card that shares a type with a basic land you control and put it onto the battlefield tapped, then shuffle your library.
Dromedary Packbeast ATB 155 G 2GG 4 Creature - Camel 3 3 C 2/G, T: Put a +1/+1 counter on target creature you control.
Due Judgment ATB 85 B BB 2 Instant C Target creature gets -3/-3 until end of turn.
Dune Wraith ATB 9 W 1WW 3 Creature - Spirit 0 1 C Flying When Dune Wraith enters the battlefield, distribute two +1/+1 counters among Spirits you control.
Dutiful Camel ATB 156 G 1G 2 Creature - Camel 1 1 C When Dutiful Camel enters the battlefield, put a +1/+1 counter on target creature you control.
Eccentric Musings ATB 50 U UU 2 Instant C Scry 2/vp1pt2 Choose two - • Scry 2. (To scry 2, look at the top two cards of your library, then put any number of them on the bottom of your library and the rest on top in any order.) • Draw a card. • Untap up to one land.
Effigy of Creation ATB 198 3 3 Artifact Creature - Golem 2 2 C First strike Effigy of Creation gets +1/+1 as long as your fealty to Mountains is four or greater. (Each Mountain you control counts towards your fealty to Mountains.)
Effigy of Destiny ATB 199 3 3 Artifact Creature - Golem 2 2 C Menace Effigy of Destiny gets +1/+1 as long as your fealty to Swamps is four or greater. (Each Swamp you control counts towards your fealty to Swamps.)
Effigy of Harvest ATB 200 3 3 Artifact Creature - Golem 3 2 C Trample Effigy of Harvest gets +1/+1 as long as your fealty to Forests is four or greater. (Each Forest you control counts towards your fealty to Forests.)
Effigy of Morality ATB 201 3 3 Artifact Creature - Golem 1 3 C Lifelink Effigy of Morality gets +1/+1 as long as your fealty to Plains is four or greater. (Each Plains you control counts towards your fealty to Plains.)
Effigy of Wisdom ATB 202 3 3 Artifact Creature - Golem 1 3 C Flying Effigy of Wisdom gets +1/+1 as long as your fealty to Islands is four or greater. (Each Island you control counts towards your fealty to Islands.)
Egg of Avarice ATB 203 2 2 Artifact R T, Sacrifice a creature: Search your library for a creature card with converted mana cost 1 and put it onto the battlefield. Then shuffle your library. Activate this ability only any time you could cast a sorcery.
El-Mazar, Wayward Palace ATB 238 0 Legendary Land - Desert R T: Add C. 2, T: Add C for each Desert you control.
Emerald Warcaller ATB 119a,119b R 2R 3 Creature - Human Warrior 2 2 R Spawn Warrior/spawn 1/1 red Warrior ATBSpawn Dragon/spawn 5/5 red Dragon ATB Chosen one (WUBRG: Transform this permanent.) At the beginning of combat on your turn, create a 1/1 red Warrior creature token with haste. That token attacks this combat if able. ----- Crimson Skycaller|Creature - Archon Warrior [5/5] Flying At the beginning of combat on your turn, create a 5/5 red Dragon creature token with haste. That token attacks this combat if able.
Emissary of Antiquity ATB 120 R RRR 3 Creature - Dragon 3 3 M Flying, haste Whenever Emissary of Antiquity deals combat damage to a player, you may cast a noncreature card with converted mana cost 3 or less from your hand without paying its mana cost.
Encampment Raid ATB 121 R 1R 2 Sorcery C Choose one - • Creatures you control get +2/+0 until end of turn. • Creatures your opponents control can't block creatures with less power this turn.
Encrusted Sahalia ATB 122 R 1RR 3 Creature - Lizard Beast 3 2 C Desecrate (When this creature enters the battlefield, you may sacrifice an artifact or land.) When Encrusted Sahalia desecrates a permanent, it deals 3 damage to target player.
Ephemeral Soultender ATB 10 W W 1 Creature - Spirit 1 1 C Flying, lifelink
Exemplar of Disdain ATB 86 B 3BB 5 Creature - Djinn 3 3 C Desecrate (When this creature enters the battlefield, you may sacrifice an artifact or land.) When Exemplar of Disdain desecrates a permanent, target creature you don't control gets -3/-3 until end of turn.
Facsimile Sculptor ATB 204 5 5 Artifact Creature - Golem 4 5 R Copy reminder/spawn Copy Desecrate (When this creature enters the battlefield, you may sacrifice an artifact or land.) When Facsimile Sculptor desecrates a permanent, create a token that's a copy of another target creature you control, except it's an artifact (not a creature).
Fanciful Bloom ATB 123 R 1R 2 Sorcery C Spawn Treasure/spawn Treasure ATB Create a Treasure token. (It's an artifact with “T, Sacrifice this artifact: Add one mana of any color.”) Draw a card.
Fervent Ensign ATB 124a,124b R 1R 2 Creature - Mutant Warrior 2 2 C Chosen one (WUBRG: Transform this permanent.) Whenever Fervent Ensign attacks, add R at the beginning of your next postcombat main phase. ----- Archon of Inspiration|Creature - Archon [5/5] Flying Whenever Archon of Inspiration attacks, add three mana in any combination of colors at the beginning of your next postcombat main phase.
Fierce Contempt ATB 125 R 1RRR 4 Sorcery U Fierce Contempt deals 6 damage to target creature.
Flayed Dunerazer ATB 87 B 3BB 5 Creature - Mutant Warrior 6 6 U Menace Whenever Flayed Dunerazer attacks or blocks, sacrifice a permanent.
Flora Acolyte ATB 157 G 1G 2 Creature - Mutant Druid 2 2 U Whenever an Aura enters the battlefield under your control, draw a card.
Flourishing Dunes ATB 239 0 Land - Forest Desert U yInitialize/cr90 (T: Add G.) As Flourishing Dunes enters the battlefield, you may pay 1 life. If you don't, Flourishing Dunes enters the battlefield tapped.
Follow the Light ATB 51 U 1U 2 Instant U Spawn Spirit/spawn 2/2 colorless Spirit ATB Exile target creature. Its controller creates a 2/2 colorless Spirit creature token with flying.
Furnace Golem ATB 205 5 5 Artifact Creature - Golem 3 4 C Desecrate (When this creature enters the battlefield, you may sacrifice an artifact or land.) When Furnace Golem desecrates a permanent, you may return target artifact card from your graveyard to your hand.
Gateway Statues ATB 206 3 3 Artifact C When Gateway Statues enters the battlefield, put a +1/+1 counter on target creature you control. T: Add one mana of any color.
Gaunt Abnormality ATB 88 B 1BB 3 Creature - Mutant Shapeshifter 3 3 R At the beginning of your upkeep, mill two cards. 1BB: Until end of turn, Gaunt Abnormality becomes a copy of target creature card in your graveyard, except it has base power and toughness 3/3.
Gemplate Golem ATB 207 2 2 Artifact Creature - Golem 0 2 C When Gemplate Golem enters the battlefield or dies, put a +1/+1 counter on target creature you control.
Gentry Infiltrator ATB 52 U U 1 Creature - Human Rogue 1 2 R Whenever Gentry Infiltrator deals combat damage to a player, you may search that player's library for a creature card and exile it. If you do, that player shuffles their library. 2UU: Gentry Infiltrator becomes a copy of a creature card exiled with it until end of turn.
Gilded Wyvern ATB 208 3 3 Artifact Creature - Construct 2 1 R Flying Whenever a player shuffles their library, Gilded Wyvern deals 2 damage to that player.
Globule of Agony ATB 89 B 2/B 2 Artifact C When Globule of Agony enters the battlefield or leaves the battlefield, target player loses 1 life. 2/B, T, Sacrifice Globule of Agony: Draw a card.
Globule of Intuition ATB 53 U 2/U 2 Artifact C Scry 1/vp1pt1 When Globule of Intuition enters the battlefield or leaves the battlefield, scry 1. (To scry 1, look at the top card of your library. You may put that card on the bottom of your library.) 2/U, T, Sacrifice Globule of Intuition: Draw a card.
Globule of Sanctuary ATB 11 W 2/W 2 Artifact C When Globule of Sanctuary enters the battlefield or leaves the battlefield, you gain 2 life. 2/W, T, Sacrifice Globule of Sanctuary: Draw a card.
Globule of Turmoil ATB 126 R 2/R 2 Artifact C When Globule of Turmoil enters the battlefield or leaves the battlefield, up to one target creature can't block this turn. 2/R, T, Sacrifice Globule of Turmoil: Draw a card.
Globule of Vigor ATB 158 G 2/G 2 Artifact C When Globule of Vigor enters the battlefield or leaves the battlefield, up to one target creature gets +1/+1 until end of turn. 2/G, T, Sacrifice Globule of Vigor: Draw a card.
Granite Plating ATB 209 1 1 Artifact - Equipment C Equipped creature has vigilance and can block an additional creature each combat. Equip 2 (2: Attach to target creature you control. Equip only as a sorcery.)
Guiding Light ATB 12 W WW 2 Enchantment R As Guiding Light enters the battlefield, choose a color. You have hexproof from the chosen color. If a creature you control would be dealt damage by a source of the chosen color, prevent 1 of that damage.
Gulch Custodian ATB 210 4 4 Artifact Creature - Golem 4 5 U When Gulch Custodian enters the battlefield, return an artifact you control to its owner's hand.
Hafiq the Wise ATB 54 U UUU 3 Legendary Creature - Human Advisor 2 4 M Hafiq the Wise has hexproof as long as you've cast a spell this turn. U, Discard a card with converted mana cost X: Counter target spell with converted mana cost X. U, Sacrifice another permanent with converted mana cost X: Return target instant or sorcery card with converted mana cost X from your graveyard to your hand.
Hajir Allegiant ATB 159 G 2G 3 Creature - Human Survivor 2 2 C Survivors you control get +1/+1.
Hajir Sentinel ATB 13 W 1W 2 Creature - Mutant Survivor 2 2 C Survivors you control have vigilance.
Hajir Soothsayer ATB 55 U 2U 3 Creature - Human Survivor 2 3 R Look at top one/vp1pt1 Whenever a Survivor enters the battlefield under your control, look at the top card of target opponent's library. You may have them put that card into their graveyard.
Hall of Remembrance ATB 14 W 2WW 4 Enchantment C Spawn two Spirit tokens/spawnx2 1/1 white Spirit ATB When Hall of Remembrance enters the battlefield, create two 1/1 white Spirit creature tokens with flying. Whenever a Spirit enters the battlefield under your control, you gain 1 life.
Hand of Consequence ATB 90a,90b B 2BB 4 Creature - Mutant 3 3 U When Hand of Consequence enters the battlefield, creatures your opponents control get -1/-1 until end of turn. At the beginning of your upkeep, if your fealty to Swamps is five or greater, transform Hand of Consequence. (Each Swamp you control counts towards your fealty to Swamps.) ----- Liege of Bal|Creature - Mutant Shaman [4/4] Creatures you don't control get -1/-1.
Hand of Dominion ATB 56a,56b U UU 2 Creature - Human 1 3 U When Hand of Dominion enters the battlefield, tap target creature. It doesn't untap during its controller's next untap step. At the beginning of your upkeep, if your fealty to Islands is five or greater, transform Hand of Dominion. (Each Island you control counts towards your fealty to Islands.) ----- Liege of Iekin|Creature - Human Wizard [3/3] Flying Whenever Liege of Iekin attacks, tap target permanent. It doesn't untap during its controller's next untap step.
Hand of Fidelity ATB 15a,15b W 1WW 3 Creature - Human 2 2 U When Hand of Fidelity enters the battlefield, creatures you control get +1/+1 until end of turn. At the beginning of your upkeep, if your fealty to Plains is five or greater, transform Hand of Fidelity. (Each Plains you control counts towards your fealty to Plains.) ----- Liege of Asham|Creature - Human Warrior [3/3] Vigilance Whenever Liege of Asham attacks or blocks, other attacking or blocking creatures you control get +1/+1 until end of turn.
Hand of Fury ATB 127a,127b R 1RR 3 Creature - Human Warrior 2 2 U When Hand of Fury enters the battlefield, it gets +2/+2 and gains haste until end of turn. At the beginning of your upkeep, if your fealty to Mountains is five or greater, transform Hand of Fury. (Each Mountain you control counts towards your fealty to Mountains.) ----- Liege of Ninhasir|Creature - Human Warrior [3/3] At the beginning of combat on your turn, target creature gets +1/+1 and gains haste until end of turn.
Hand of the Harvest ATB 160a,160b G GG 2 Creature - Pangolin 3 2 U Trample At the beginning of your upkeep, if your fealty to Forests is five or greater, transform Hand of the Harvest. (Each Forest you control counts towards your fealty to Forests.) ----- Liege of Sabne|Creature - Pangolin Beast [5/4] Trample
Harsh Erosion ATB 128 R RRR 3 Sorcery C Destroy target colorless nonbasic permanent. Harsh Erosion deals 2 damage to that permanent's controller.
Heat Ray ATB 129 R XR 1 Instant C Heat Ray deals X damage to target creature. reprint,
Helm of Princes ATB 211 2 2 Artifact - Equipment U Equipped creature has hexproof. Whenever equipped creature dies, draw a card. Equip 2
Herald of the Humble ATB 130 R R 1 Creature - Human Warrior 2 2 R Haste Whenever Herald of the Humble deals combat damage to a player, that player reveals the top card of their library. If it's a nonland card with converted mana cost 3 or less, they may cast it without paying its mana cost.
Hero of the Stained Blade ATB 161 G GG 2 Creature - Human Warrior 2 2 R Vigilance Concord - G: Hero of the Stained Blade gets +2/+2 and gains trample until end of turn. Activate this ability only if there are four or more card types among permanents you control and only once each turn.
Highland Dunes ATB 240 0 Land - Mountain Desert U yInitialize/cr90 (T: Add R.) As Highland Dunes enters the battlefield, you may pay 1 life. If you don't, Highland Dunes enters the battlefield tapped.
Highland Hermit ATB 162 G G 1 Creature - Human 1 1 C Concord - Highland Hermit gets +1/+1 and has hexproof as long as there are four or more card types among permanents you control.
Horizon Augur ATB 57a,57b U 3U 4 Creature - Human Wizard 2 3 R Scry 1/vp1pt1 Chosen one (WUBRG: Transform this permanent.) Whenever you cast an instant or sorcery spell, scry 1, then Horizon Augur gets +1/+1 until end of turn. ----- Maven of Perspective|Creature - Archon Wizard [5/5] Flying Whenever you cast a spell, draw a card, then put a +1/+1 counter on Maven of Perspective.
Hostile Atmosphere ATB 131 R 1RR 3 Enchantment U Tap an untapped Desert you control: Hostile Atmosphere deals 1 damage to any target.
Idol of the Dead God ATB 212 2 2 Artifact Creature - Construct 1 1 C Flying Whenever Idol of the Dead God deals combat damage to a player, search your library for any number of creature cards named Idol of the Dead God, reveal them, put them into your hand, then shuffle your library.
Iekin's Portal ATB 58a,58b U 1UU 3 Legendary Enchantment M Look at top five/vp1pt5 When Iekin's Portal enters the battlefield, look at the top five cards of your library. Put one into your hand and the rest into your graveyard. 1UU: Transform Iekin's Portal. Activate this ability only if your fealty to Islands is five or greater. ----- Iekin, God of Wisdom|Legendary Enchantment Creature - God [5/5] Indestructible You have no maximum hand size. Whenever an opponent draws a card, you draw a card. If you would lose the game other than for having 0 or less life, you win the game instead. (Another player winning the game does not cause you to lose the game.)
Igneous Pulverizer ATB 213 7 7 Artifact Creature - Golem 4 4 U Desecrate (When this creature enters the battlefield, you may sacrifice an artifact or land.) When Igneous Pulverizer desecrates a permanent, destroy target nonland permanent.
Immolated Grave ATB 241 0 Land - Desert R yInitialize/cr90 Immolated Grave enters the battlefield tapped. T: Add R. 2/R2/R: Immolated Grave becomes a 3/1 red Elemental creature with first strike until end of turn. It's still a land.
Impish Delights ATB 132 R R 1 Enchantment - Aura C Enchant creature When Impish Delights enters the battlefield, draw a card. Enchanted creature gets +2/+0.
Judicious Djinni ATB 59 U 4UU 6 Creature - Djinn 4 4 C Flying Concord - When Judicious Djinni enters the battlefield, if there are four or more card types among permanents you control, return target instant or sorcery card from your graveyard to your hand.
Kaleidostone ATB 214 2 2 Artifact C When Kaleidostone enters the battlefield, draw a card. 5, T, Sacrifice Kaleidostone: Add WUBRG.
Kalib Kabir ATB 163 G 5GGG 8 Creature - Beast 9 9 R Kalib Kabir has hexproof as long as it has no +1/+1 counters on it. Kalib Kabir has trample as long as it has a +1/+1 counter on it. G: If Kalib Kabir has a +1/+1 counter on it, remove all +1/+1 counters from it. Otherwise, put a +1/+1 counter on it. Activate this ability only once each turn and only during your turn.
Keeper of Holy Lands ATB 16a,16b W 2W 3 Creature - Human Scout 2 2 R Copy reminder/spawn Copy Chosen one (WUBRG: Transform this permanent.) When Keeper of Holy Lands enters the battlefield, you may search your library for an enchantment card, reveal it, then shuffle your library and put that card on top of it. ----- Watcher of Sacred Skies|Creature - Archon Scout [5/5] Flying Whenever a nontoken, noncreature, nonland permanent enters the battlefield under your control, create a token that's a copy of that permanent except it has no mana cost and it isn't legendary.
Laden Bruiser ATB 215 4 4 Artifact Creature - Golem 2 2 U Trample 2/G2/G, T: Put two +1/+1 counters on Laden Bruiser.
Liege of Luxury ATB 91 B 2BBB 5 Creature - Djinn 4 4 R Cast from Exile reminder/spawn Can Be Cast From Exile Flying Desecrate (When this creature enters the battlefield, you may sacrifice an artifact or land.) When Liege of Luxury desecrates a permanent, target player reveals their hand. You choose a card from it and exile it. You may cast that card for as long as it remains exiled, and you may spend mana as though it were mana of any type to cast that spell.
Liturgic Tutor ATB 92 B BB 2 Sorcery U Search your library for a card, then shuffle your library and reveal that card. Any opponent may have you put it into your graveyard. If a player does, draw a card. Otherwise, put it into your hand.
Loose Threads ATB 93 B 1BB 3 Sorcery C Look at top two/vp1pt2 You lose 2 life. Look at the top two cards of your library, then do the following in any order - • Mill two cards. • Draw two cards.
Lurking Lahasia ATB 17 W 3WW 5 Creature - Lizard Beast 5 3 C Concord - Lurking Lahasia has first strike and lifelink as long as there are four or more card types among permanents you control.
Macabre Ruins ATB 216 2 2 Artifact C X, T, Sacrifice Macabre Ruins: Target creature gets -X/-X until end of turn.
Madcap Mercenary ATB 133 R R 1 Creature - Mutant Mercenary 3 2 U As an additional cost to cast this spell, discard a card or pay 2.
Magnific Wilderkin ATB 164 G 1GG 3 Creature - Chimera 3 3 M At the beginning of each combat, if you control a creature with flying, Magnific Wilderkin gets +1/+1 and gains flying until end of turn. The same is true for first strike, double strike, deathtouch, haste, hexproof, indestructible, lifelink, menace, reach, trample, and vigilance.
Masabh Legionnaire ATB 18 W WW 2 Creature - Human Warrior 3 1 C First strike
Meat Puppet ATB 60 U 1UUU 4 Enchantment - Aura U Enchant creature You control enchanted creature.
Meddling Gargoyle ATB 217 1 1 Artifact Creature - Gargoyle 1 1 U Flying 2/B2/B, T, Sacrifice Meddling Gargoyle: Target opponent reveals their hand. You choose a nonland card from it. That player discards that card. Activate this ability only any time you could cast a sorcery.
Memoria Thief ATB 61 U 1UU 3 Creature - Mutant Rogue 3 1 U Whenever Memoria Thief deals combat damage to a player, look at that player's hand. You may choose a nonland card from it. If you do, that player reveals the chosen card, puts it on the bottom of their library, then draws a card.
Menagerie Expo ATB 165 G 2GG 4 Sorcery R Draw X cards and you gain X life, where X is the number of card types among permanents you control.
Menna Al-Mejjat ATB 134 R 1RR 3 Legendary Planeswalker - Menna 2 M yInitialize/ccgreen=2+1, Reveal top two/ccgreen+1;/vp1at2Cast from Exile reminder/spawn Can Be Cast From Exile-2/ccgreen-2-6/ccgreen-6 [+1]: Exile the top two cards of your library. You may play up to one card exiled this way this turn. [-2]: Menna Al-Mejjat deals 3 damage to target creature. If that creature would die this turn, exile it instead. [-6]: Draw cards equal to the number of cards in exile. Menna Al-Mejjat deals that much damage to any target.
Mercantile Accords ATB 19 W WWW 3 Enchantment M Banned As Mercantile Accords enters the battlefield, choose a number. Spells with converted mana cost equal to the chosen number can't be cast.
Mesa Brute ATB 166 G 4G 5 Creature - Mutant Survivor 3 3 R Survivors you control get +3/+3.
Mischievous Romish ATB 62 U 2UU 4 Legendary Planeswalker - Romish 3 M yInitialize/ccgreen=3+1, Scry 3/ccgreen+1;/vp1pt3-2/ccgreen-2-6, Emblem Get/ccgreen-6;/spawn Romish Emblem ATB [+1]: Scry 3. [-2]: Choose a card name, then mill a card. If that card has the chosen name, you draw three cards. Otherwise, you draw a card. [-6]: You get an emblem with “Play with the top card of your library revealed” and “You may play the top card of your library.”
Morrow Probe ATB 63 U 1UU 3 Sorcery R Cast from Exile reminder/spawn Can Be Cast From Exile Target opponent mills five cards, then you exile up to two instant and/or sorcery cards from that player's graveyard. You may cast those cards for as long as they remain exiled, and you may spend mana as though it were mana of any type to cast them.
Mortal Pilgrimage ATB 20 W W 1 Sorcery U Exile target creature. If its power is 3 or greater, return that card to the battlefield under its owner's control at the beginning of the next end step.
Mukhif the Grim ATB 94 B 1BB 3 Legendary Planeswalker - Mukhif 4 M yInitialize/ccgreen=4+1/ccgreen+1-7, Spawn Bird/ccgreen-7;/spawn 1/1 black Bird ATBSpawn five Bird tokens/spawnx5 1/1 black Bird ATB [+1]: Up to one target creature gets +2/+0 until end of turn. Each player loses 1 life. [-X]: Return target creature card with converted mana cost X from your graveyard to the battlefield. It gains haste. Exile it at the beginning of the next end step or if it would leave the battlefield. [-7]: For each 1 life target player has less than their starting life total, create a 1/1 black Bird creature token with flying and deathtouch.
Ninhasir's March ATB 135a,135b R 1RR 3 Legendary Enchantment M When Ninhasir's March enters the battlefield, it deals 3 damage to any target. 1RR: Transform Ninhasir's March. Activate this ability only if your fealty to Mountains is five or greater. ----- Ninhasir, God of Creation|Legendary Enchantment Creature - God [5/5] Indestructible When this creature transforms into Ninhasir, God of Creation, discard all the cards in your hand, then draw that many cards plus one. Whenever you cast an instant or sorcery spell, copy it. You may choose new targets for the copy.
Nurtured Sandwolf ATB 136 R 3R 4 Creature - Wolf Survivor 3 3 C Survivors you control have haste.
Oasis Cartography ATB 167 G 1G 2 Sorcery C Search your library for two basic land cards, reveal them, put them into your hand, then shuffle your library.
Oasis Glutton ATB 64 U 3UU 5 Creature - Beast 5 6 C Defender As long as your fealty to Islands is six or greater, Oasis Glutton can attack as though it didn't have defender. (Each Island you control counts towards your fealty to Islands.)
Obscuring Sandstorm ATB 65 U 1U 2 Instant C Return target creature to its owner's hand. Concord - If there are four or more card types among permanents you control, draw a card.
One With the Wind ATB 66 U 1U 2 Enchantment - Aura C Enchant creature Enchanted creature gets +2/+2 and has flying.
Outflank ATB 21 W 1WW 3 Instant C Destroy target attacking or blocking creature.
Outspoken Seminar ATB 67 U 2UU 4 Instant U Draw three cards, then reveal your hand.
Painted Bluffs ATB 242 0 Land - Desert C T: Add C. 1, T: Add one mana of any color.
Palace Dancer ATB 22 W 1W 2 Creature - Human 1 3 C 2/W, T: Tap target creature.
Palace Gargoyle ATB 218 6 6 Artifact Creature - Gargoyle 3 5 C Flying
Patron of Asham ATB 23 W 1WW 3 Creature - Human Warrior 3 2 C Whenever Patron of Asham attacks, tap target creature an opponent controls with power less than or equal to your fealty to Plains. (Each Plains you control counts towards your fealty to Plains.)
Petal Scatterer ATB 168 G GGG 3 Creature - Human 2 2 U Spawn Blossom/spawn Blossom ATB When Petal Scatterer enters the battlefield, create a green Aura enchantment token named Blossom attached to target land. It has enchant land and “Whenever enchanted land is tapped for mana, add G.” Petal Scatterer gets +1/+1 for each noncreature, nonland permanent you control.
Plated Crusher ATB 169 G 4GGG 7 Creature - Beast 7 6 U Trample, hexproof
Plumed Carpet ATB 219 3 3 Artifact - Equipment U Equipped creature gets +2/+1 and has flying. Equip 3
Princely Mettle ATB 95 B B 1 Instant C Target creature you control gets +2/+0 and gains indestructible until end of turn. You lose 2 life.
Prismatic Basilisk ATB 220 4 4 Artifact Creature - Construct 2 2 R When Prismatic Basilisk enters the battlefield, you may search your library for a permanent card with converted mana cost 1 or less, reveal it, and put it into your hand. If you do, shuffle your library. 2/W2/U2/B2/R2/G: Prismatic Basilisk gets +5/+5 and gains flying until end of turn.
Pristine Duelist ATB 24 W 1WW 3 Creature - Spirit Warrior 2 1 U Double strike Concord - Pristine Duelist gets +2/+1 as long as there are four or more card types among permanents you control.
Promenade Banner ATB 221 2 2 Artifact U yInitialize/cr90 Promenade Banner enters the battlefield tapped. 1, T: Creatures you control get +1/+1 until end of turn.
Promised Land ATB 170 G 3G 4 Sorcery U Search your library for a basic land card and a Desert card, put them onto the battlefield tapped, then shuffle your library.
Proselytic Shrine ATB 222 6 6 Artifact R At the beginning of combat on your turn, choose one that hasn't been chosen - • Creatures you control get +1/+1 and gain flying until end of turn. • Creatures you control get +1/+1 and gain lifelink until end of turn. • Creatures you control get +3/+3 until end of turn. • Sacrifice each creature you control.
Raise a Ruckus ATB 171 G G 1 Sorcery U Target creature you control gets +2/+2 until end of turn and must be blocked this turn if able.
Rapacious Rattler ATB 137 R RRR 3 Creature - Snake Beast 3 3 U First strike When Rapacious Rattler enters the battlefield, it deals 3 damage divided as you choose among any number of targets you don't control.
Ravaged Monument ATB 243 0 Land - Desert R yInitialize/cr90 Ravaged Monument enters the battlefield tapped. T: Add G. 2/G2/G: Ravaged Monument becomes a 4/4 green Elemental creature until end of turn. It's still a land.
Raving Rover ATB 68 U U 1 Creature - Mutant Survivor 1 1 U Whenever a Survivor enters the battlefield under your control, you may draw a card. If you do, discard a card.
Ridge Warden ATB 25 W 2WW 4 Creature - Human Warrior 3 3 R This spell costs 2 less to cast and may be cast as though it had flash if an opponent searched their library this turn. When Ridge Warden enters the battlefield, exile another target nonland permanent with converted mana cost 4 or less until Ridge Warden leaves the battlefield.
Rift Prowler ATB 172 G 3GG 5 Creature - Cat Beast 0 0 C Trample Rift Prowler enters the battlefield with X +1/+1 counters on it, where X is your fealty to Forests. (Each Forest you control counts towards your fealty to Forests.)
Roaming Falconer ATB 173a,173b G 1G 2 Creature - Human 3 1 C Trample Chosen one (WUBRG: Transform this permanent.) ----- Archon of Plenty|Creature - Archon [5/5] Flying, trample
Roving Chaplains ATB 26 W WWW 3 Creature - Human Cleric 2 2 U Spawn two Spirit tokens/spawnx2 1/1 white Spirit ATB When Roving Chaplains enters the battlefield, create two 1/1 white Spirit creature tokens with flying. W, Tap another untapped creature you control: Tap target nonland permanent an opponent controls.
Rubble Scavenger ATB 138 R 3RRR 6 Creature - Dragon 4 4 U Flying Whenever Rubble Scavenger deals combat damage to a player, you may return target artifact card with converted mana cost 4 or less from your graveyard to the battlefield.
Ruins Monitor ATB 174 G 5GG 7 Creature - Lizard Beast 7 7 C Ruins Monitor can't be blocked by more than one creature.
Runed Servitor ATB 223 2 2 Artifact Creature - Construct 2 2 C When Runed Servitor dies, each player draws a card.
Rush of Adrenaline ATB 139 R R 1 Instant C Target creature you control gets +2/+1 and gains trample until end of turn.
Ruthless Vagrant ATB 96 B 2B 3 Creature - Human Survivor 3 2 U Whenever a Survivor you control dies, target creature you don't control gets -1/-1 until end of turn.
Saber of Defiled Rites ATB 224 1 1 Artifact - Equipment R Equipped creature gets +2/+0 and can't be blocked. Whenever a Rogue you control attacks, you may pay 1. If you do, attach Saber of Defiled Rites to it. Equip 5
Sabne's Autumn ATB 175a,175b G GG 2 Legendary Enchantment M When Sabne's Autumn enters the battlefield, draw a card. You may play an additional land this turn. 1GG: Transform Sabne's Autumn. Activate this ability only if your fealty to Forests is five or greater. ----- Sabne, God of Harvest|Legendary Enchantment Creature - God [4/4] Indestructible Lands you control have “T: Add GG.” 5GG: Double the power and toughness of each creature you control until end of turn.
Sage of the Sands ATB 69 U 1U 2 Creature - Human Survivor 1 3 C Scry 1/vp1pt1 Whenever a Survivor enters the battlefield under your control, scry 1. (To scry 1, look at the top card of your library. You may put that card on the bottom of your library.)
Sahalia Dragoons ATB 176 G 3GG 5 Creature - Mutant Warrior 4 4 U Vigilance 1GG: Sahalia Dragoons gets +4/+4 until end of turn. Activate this ability only once each turn.
Salt Flat Survivors ATB 177 G 3G 4 Creature - Mutant Survivor 2 2 U Survivors you control get +2/+2.
Sandbank Guardian ATB 27a,27b W 3W 4 Creature - Mutant Warrior 2 4 C Vigilance Chosen one (WUBRG: Transform this permanent.) ----- Archon of Favor|Creature - Archon [5/5] Flying, vigilance
Sandstreamer ATB 28 W WW 2 Creature - Spirit 2 2 R Flash Flying When Sandstreamer enters the battlefield, target permanent gains indestructible until end of turn.
Sandswept Bazaar ATB 244 0 Land - Desert C When Sandswept Bazaar enters the battlefield, you gain 2 life. T: Add C.
Saturated Dunes ATB 245 0 Land - Island Desert U yInitialize/cr90 (T: Add U.) As Saturated Dunes enters the battlefield, you may pay 1 life. If you don't, Saturated Dunes enters the battlefield tapped.
Scabrous Automaton ATB 225 3 3 Artifact Creature - Construct 2 2 U When Scabrous Automaton dies, draw a card, then add CC. Until end of turn, you don't lose this mana as steps and phases end.
Scaleback Steed ATB 178 G 2GG 4 Enchantment - Aura R Spawn Beast/spawn 4/4 green Beast ATB Enchant creature Enchanted creature gets +4/+4 and has trample. When enchanted creature dies, create a 4/4 green Beast creature token with trample.
Scimitar Techniques ATB 29 W W 1 Instant C Spawn Aura/spawn white Aura ATB Target creature you control gets +1/+2 until end of turn. If that creature is white, create a white Aura enchantment token with enchant creature and “Enchanted creature has first strike” attached to that creature.
Scorned Figurant ATB 140 R R 1 Creature - Mutant 1 1 C Whenever you cast a spell, Scorned Figurant gets +1/+1 until end of turn.
Secluded Monument ATB 226 3 3 Artifact U When Secluded Monument enters the battlefield, choose a color. Whenever you cast a spell of the chosen color, Secluded Monument becomes a 5/5 Golem creature until end of turn.
Seismic Colossus ATB 227 8 8 Artifact Creature - Golem 5 5 R Concord - This spell costs 4 less to cast if there are four or more card types among permanents you control. Vigilance, trample, lifelink, haste
Selfish Journeyman ATB 97 B 3B 4 Creature - Human Survivor 3 3 R Whenever a Survivor you control dies, you draw a card and lose 1 life.
Sensory Gouger ATB 70 U 2UU 4 Creature - Mutant Rogue 2 4 C 2/U, T: Target creature gets -4/-0 until end of turn.
Seraph of Renewal ATB 30 W 2WWW 5 Creature - Angel 4 4 U Flying When Seraph of Renewal leaves the battlefield, you may return target permanent card with converted mana cost 3 or less from your graveyard to the battlefield.
Seto San, Summer Blossom ATB 31 W 2WW 4 Legendary Planeswalker - Seto 4 M yInitialize/ccgreen=4+1, Spawn Warrior/ccgreen+1;/spawn 1/1 white Warrior ATB-2/ccgreen-2-7/ccgreen-7 [+1]: Create a 1/1 white Warrior creature token with lifelink. You gain 1 life. [-2]: Put two +1/+1 counters on target creature. It gains double strike until end of turn. [-7]: Choose up to three creatures, then destroy the rest.
Shadow Ambusher ATB 98 B B 1 Creature - Human Rogue 2 2 C At the beginning of your upkeep, you lose 1 life.
Shadowband Consul ATB 99 B B 1 Creature - Mutant Rogue 2 1 U yInitialize/cr90 Shadowband Consul enters the battlefield tapped. B, Pay 2 life: Return Shadowband Consul from your graveyard to the battlefield. Activate this ability only if an opponent lost life this turn.
Shawlbinder ATB 32 W 1W 2 Creature - Human 3 1 U When Shawlbinder enters the battlefield, if you control a Desert, exile another target permanent. Return that card to the battlefield under its owner's control at the beginning of the next end step.
Shrapnel Golem ATB 228 3 3 Artifact Creature - Golem 3 1 U 2/W2/W: Shrapnel Golem deals 3 damage to target creature blocking it.
Sights Beyond ATB 71 U U 1 Enchantment U Scry 3/vp1pt3 When Sights Beyond enters the battlefield, scry 3. Concord - At the beginning of your upkeep, if there are four or more card types among permanents you control, draw a card.
Silt Conduit ATB 229 2 2 Artifact Creature - Golem 1 1 C T: Add C.
Silt-Trench Brute ATB 230 4 4 Artifact Creature - Golem 3 3 C Concord - Silt-Trench Brute gets +3/+3 and has trample as long as there are four or more card types among permanents you control.
Siltsplitter ATB 141 R 3RR 5 Creature - Wurm 4 5 C Desecrate (When this creature enters the battlefield, you may sacrifice an artifact or land.) When Siltsplitter desecrates a permanent, each opponent sacrifices an artifact.
Sink into the Floor ATB 100 B B 1 Instant U Mill a card. Target creature gets -X/-X until end of turn, where X is the number of cards put into your graveyard from anywhere this turn.
Skeletal Oasis ATB 246 0 Land - Desert C T, Sacrifice Skeletal Oasis: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle your library.
Skin from Bone ATB 142 R RR 2 Instant C Skin from Bone deals damage to target creature equal to your fealty to Mountains. (Each Mountain you control counts towards your fealty to Mountains.)
Skyline Tracer ATB 33 W 2W 3 Creature - Human Survivor 2 3 R Survivors you control have flying.
Sleepless Specter ATB 34 W WW 2 Creature - Spirit 2 2 U Flying, vigilance
Slum Scrounger ATB 101 B 4BB 6 Creature - Beast 4 6 C Deathtouch When Slum Scrounger enters the battlefield, put up to two target creature cards in your graveyard on top of your library in any order.
Smoldering Djinni ATB 143 R 1R 2 Creature - Djinn 0 3 U Defender T: Smoldering Djinni deals 1 damage to each opponent. Whenever you cast a red spell, untap Smoldering Djinni.
Soul Chalice ATB 231 0 0 Artifact - Equipment C Whenever equipped creature attacks or blocks, you gain 2 life. Equip 3 (3: Attach to target creature you control. Equip only as a sorcery.)
Sower of Wishes ATB 179a,179b G 2G 3 Creature - Human Druid 3 3 R Reveal top three/vp1at3 Chosen one (WUBRG: Transform this permanent.) When Sower of Wishes enters the battlefield, reveal the top three cards of your library. Put all land cards revealed this way into your hand and the rest back on top in any order. ----- Harbinger of Fantasy|Creature - Archon Druid [5/5] Flying At the beginning of your precombat main phase, you may put any number of land cards from your hand onto the battlefield, then draw a card for each land put onto the battlefield this way.
Stabilize ATB 72 U U 1 Instant C Counter target artifact or sorcery spell.
Stasis Snare ATB 35 W 1WW 3 Enchantment U Flash (You may cast this spell any time you could cast an instant.) When Stasis Snare enters the battlefield, exile target creature an opponent controls until Stasis Snare leaves the battlefield.
Sticky Fingers ATB 73 U UU 2 Enchantment - Aura U Enchant creature When Sticky Fingers enters the battlefield, draw a card. Enchanted creature gets +2/+0 and can't be blocked.
Strangulate ATB 102 B 1B 2 Instant U Target creature gets -2/-2 until end of turn. If you control two or more Deserts, destroy that creature instead.
Strider Harness ATB 232 3 3 Artifact - Equipment C Equipped creature gets +1/+1 and has haste. Equip 1 (1: Attach to target creature you control. Equip only as a sorcery.)
Strike Down ATB 180 G 1GG 3 Instant C Choose one - • Destroy target creature with flying. • Destroy target artifact.
Stygian Dunes ATB 247 0 Land - Swamp Desert U yInitialize/cr90 (T: Add B.) As Stygian Dunes enters the battlefield, you may pay 1 life. If you don't, Stygian Dunes enters the battlefield tapped.
Sultan of Avarice ATB 103 B BB 2 Creature - Human Warrior 2 3 R Menace At the beginning of your upkeep, you may pay 3 life. If you do, draw a card.
Sultan's Strength ATB 181 G 1G 2 Enchantment - Aura C Enchant creature Enchanted creature has base power and toughness 3/3.
Sunrazed Ruins ATB 248 0 Land - Desert R yInitialize/cr90 Sunrazed Ruins enters the battlefield tapped. T: Add W. 2/W2/W: Sunrazed Ruins becomes a 2/3 white Elemental creature with lifelink until end of turn. It's still a land.
Suraj Militant ATB 36 W W 1 Creature - Human Warrior 2 1 U When Suraj Militant enters the battlefield, target creature gets +1/+1 until end of turn.
Suraj Outrider ATB 144 R 1R 2 Creature - Human Warrior 2 1 C 2/R: Suraj Outrider gets +1/+0 until end of turn.
Temple Attendant ATB 233 2 2 Artifact Creature - Golem 1 1 U Concord - Temple Attendant gets +1/+1 and has indestructible as long as there are four or more card types among permanents you control.
Thriving Hydra ATB 182 G 4GGGG 8 Creature - Hydra 0 0 M yInitialize/ccgreen=4 Trample Thriving Hydra enters the battlefield with four +1/+1 counters on it. When Thriving Hydra enters the battlefield, for each other creature you control, put X +1/+1 counters on that creature, where X is four minus its power. Whenever Thriving Hydra attacks, double the number of +1/+1 counters on each creature you control.
Tip the Scales ATB 104 B 3BBB 6 Sorcery U Return target creature card from your graveyard to the battlefield, then destroy target creature an opponent controls that doesn't share a creature type with it.
Tomb Steward ATB 105a,105b B 2B 3 Creature - Mutant Rogue 2 2 R Chosen one (WUBRG: Transform this permanent.) When Tomb Steward enters the battlefield, search your library for a card and put it into your graveyard. Then shuffle your library. ----- Profaner of Graves|Creature - Archon Rogue [5/5] Flying, lifelink Pay 5 life: Put target permanent card in a graveyard onto the battlefield under your control.
Tomb of Great Drakes ATB 249 0 Land - Desert R yInitialize/cr90 Tomb of Great Drakes enters the battlefield tapped. T: Add U. 2/U2/U: Tomb of Great Drakes becomes a 2/2 blue Elemental creature with flying until end of turn. It's still a land.
Trove Tyrant ATB 145 R 3RRR 6 Creature - Dragon 5 5 R Reveal top five/vp1at5Cast from Exile reminder/spawn Can Be Cast From Exile Flying When Trove Tyrant enters the battlefield, exile the top five cards of your library. Whenever Trove Tyrant deals combat damage to a player, you may cast an artifact card exiled with it without paying its mana cost.
Twisted Gladiator ATB 106a,106b B 2B 3 Creature - Mutant Warrior 3 2 C Menace Chosen one (WUBRG: Transform this permanent.) ----- Archon of Triumph|Creature - Archon [5/5] Flying, menace
Umbral Stalker ATB 107 B 2BB 4 Creature - Mutant Warrior 4 2 C 2/B: Umbral Stalker gains indestructible until end of turn. Tap it.
Unfettered Atrocity ATB 108 B 5BBB 8 Creature - Djinn Horror 4 4 U Flying When Unfettered Atrocity enters the battlefield, destroy target creature or planeswalker.
Veiled Virtuoso ATB 74 U 2UUU 5 Creature - Djinn 4 4 R Reveal top one/vp1at1 Flying Concord - At the beginning of your upkeep, if there are four or more card types among permanents you control, exile the top card of your library. You may cast that card this turn without paying its mana cost.
Venerable Judgment ATB 37 W 1WW 3 Enchantment - Aura U Enchant creature Enchanted creature gets +2/+2. At the beginning of combat on your turn, enchanted creature gains your choice of flying, vigilance, or lifelink until end of turn.
Vengeful Cohort ATB 109 B 1B 2 Creature - Human Survivor 1 2 C Whenever a Survivor you control dies, each opponent loses 1 life and you gain 1 life.
Venom Infusion ATB 146 R R 1 Instant U Target creature gets +2/-2 and gains first strike until end of turn.
Verdant Haven ATB 183 G 2G 3 Enchantment - Aura C Enchant land When Verdant Haven enters the battlefield, you gain 2 life. Whenever enchanted land is tapped for mana, its controller adds one mana of any color.
Violent Collapse ATB 110 B 1BB 3 Sorcery R All creatures get -3/-3 until end of turn.
Visceral Assault ATB 184 G GG 2 Instant C Target creature you control deals damage equal to its power to target creature you don't control.
Volatile Stonework ATB 234 1 1 Artifact Creature - Golem 1 1 R Haste When Volatile Stonework enters the battlefield, choose target creature or planeswalker an opponent controls. When Volatile Stonework dies, it deals 4 damage to the chosen creature or planeswalker.
Wandering Hussar ATB 147 R 1R 2 Creature - Human Survivor 2 1 U Survivors you control have menace.
Warpblade Warrior ATB 111 B 1B 2 Creature - Mutant Warrior 2 2 C Discard a card: Warpblade Warrior gets +1/+1 and gains menace until end of turn. Activate this ability only once per turn.
Warrior's Discipline ATB 185 G 1G 2 Enchantment - Aura U Enchant creature When Warrior's Discipline enters the battlefield, put a +1/+1 counter on enchanted creature. Whenever enchanted creature deals combat damage to a player, double the number of +1/+1 counters on it.
Wayfaring Falconer ATB 148 R 4R 5 Creature - Human Survivor 3 3 R Survivors you control have double strike.
Zoetic Tomb ATB 235 5 5 Artifact U When Zoetic Tomb enters the battlefield, exile target creature. 4: Until end of turn, Zoetic Tomb becomes a Golem artifact creature with power and toughness equal to the exiled creature's base power and toughness.
Aerie's Pillar CAC 75 0 Land - Island Animus 3 3 R yInitialize/cr90 (T: Add U.) Aerie's Pillar enters the battlefield tapped. Flying 2UU: Aerie's Pillar becomes a creature in addition to its other types until end of turn.
Aether Ascendant CAC 10 U 2U 3 Creature - Human Wizard 2 1 R Flash When you cast Aether Ascendant, you may have it become a copy of target instant or sorcery spell. If you do, choose new targets for it. (Instant and sorcery spells don't enter the battlefield.)
Almgrove Champion CAC 1 W W 1 Creature - Human Soldier 1 1 R First strike Cadence (Whenever you cast a spell, if its converted mana cost is greater than this creature's power, put a +1/+1 counter on this creature.) Almgrove Champion can only attack or block alone.
Almgrove Librarian CAC 2 W 1W 2 Creature - Human Citizen 1 3 R Look at top one/vp1pt1 When Almgrove Librarian enters the battlefield, look at the top card of each of your libraries, then for each of those cards, put it on the top or bottom of one of your libraries.
Almgrove Sentinel CAC 61 UR 1UR 3 Creature - Human Wizard 0 3 R Defender Whenever you cast an instant or sorcery spell, you may untap Almgrove Sentinel. T: Almgrove Sentinel deals 1 damage to any target.
Archive Guardian CAC 63 BG 2BG 4 Creature - Elemental 2 2 R When Archive Guardian enters the battlefield, return target card from your graveyard to your hand. Conjure 1BG (You may cast this creature from your graveyard for its conjure cost. If you do, exile it when it enters the battlefield or if it would leave the battlefield.)
Ardy, Youthful Geomancer CAC 54 RG RG 2 Legendary Planeswalker - Ardy 2 M yInitialize/ccgreen=2+1/ccgreen+1-1, Reveal top one/ccgreen-1;/vp1at1-7/ccgreen-7 [+1]: Untap target land. [-1]: Exile the top card of your library. You may play that card until end of turn. If a land card is exiled this way, you gain 2 life. [-7]: Untap each land you control. Lands you control become 3/3 Elemental creatures with haste until end of turn. They're still lands.
Ardy's Invocation CAC 55 RG RG 2 Sorcery R Cast from Exile reminder/spawn Can Be Cast From Exile Add three mana in any combination of colors. Orchestrate 1RG (You may exile this card from your hand anytime you could cast a sorcery for its orchestrate cost. The next time you cast a spell, cast this card from exile without paying its mana cost.)
Ardy's Study CAC 39 G GG 2 Enchantment - Study R Reveal top five/vp1at5Additional library reminder/spawn Additional Library Archive 5 (As this enters the battlefield, shuffle the top five cards of your main library into a new face up library. Sacrifice this after the archived library is empty.) You may play lands from the archived library.
Arpechian Tiger CAC 30 R 2RR 4 Creature - Cat 4 3 R Haste Whenever Arpechian Tiger attacks, you may sacrifice a land. If you do, Arpechian Tiger deals 3 damage to target creature or planeswalker.
Arpechian Yatte CAC 40 G 3GG 5 Creature - Beast 3 3 R Trample When Arpechian Yatte enters the battlefield, put a +1/+1 counter on each other creature you control. Whenever another creature enters the battlefield under your control, put a +1/+1 counter on Arpechian Yatte.
Artisan of Marrow CAC 3 W 2WW 4 Creature - Gorgon Cleric 2 3 R Flash When Artisan of Marrow enters the battlefield, exile another target creature until Artisan of Marrow leaves the battlefield.
Autumn Fae CAC 31 R 1R 2 Creature - Faerie 0 1 R Flying, double strike Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.)
Blessing of Valor CAC 65 WR RW 2 Instant R Cast from Exile reminder/spawn Can Be Cast From Exile Target creature gets +3/+3 until end of turn. Orchestrate-Tap an untapped red or white creature you control. (You may exile this card from your hand anytime you could cast a sorcery for its orchestrate cost. The next time you cast a spell, cast this card from exile without paying its mana cost.)
Bloated Keystone CAC 20 B 1BB 3 Sorcery R Cast from Exile reminder/spawn Can Be Cast From Exile Target player discards two cards. Orchestrate 1BB (You may exile this card from your hand anytime you could cast a sorcery for its orchestrate cost. The next time you cast a spell, cast this card from exile without paying its mana cost.)
Breaker of Secrets CAC 21 B 2B 3 Creature - Human Rogue 3 1 R When Breaker of Secrets enters the battlefield, each player mills three cards from each of their libraries. Conjure U (You may cast this creature from your graveyard for its conjure cost. If you do, exile it when it enters the battlefield or if it would leave the battlefield.)
Bygone Guardian CAC 76 0 Land - Plains Animus 3 5 R yInitialize/cr90 (T: Add W.) Bygone Guardian enters the battlefield tapped. Vigilance 2WW: Bygone Guardian becomes a creature in addition to its other types until end of turn.
Cadre Hawk CAC 4 W 1W 2 Creature - Bird 1 1 R Flying When Cadre Hawk enters the battlefield, you may search your library and/or graveyard for a card named Cadre Hawk, reveal it, and put it into your hand. If you searched a library this way, shuffle it.
Cavorting Beauty CAC 32 R R 1 Creature - Human Citizen 1 2 R Cadence (Whenever you cast a spell, if its converted mana cost is greater than this creature's power, put a +1/+1 counter on this creature.) Whenever you cast a spell, if its converted mana cost is less than Cavorting Beauty's power, remove a +1/+1 counter from Cavorting Beauty.
Ceaseless Stalker CAC 22 B 1B 2 Creature - Human Assassin 3 1 R Whenever a creature enters the battlefield, if it entered from a graveyard or a player cast it from a graveyard, return Ceaseless Stalker from your graveyard to the battlefield at the beginning of the next end step.
Ceaseless Valiant CAC 5 W 1WW 3 Creature - Spirit Knight 2 3 R Flash When Ceaseless Valiant enters the battlefield, another target permanent gains indestructible until end of turn. Conjure 1W (You may cast this creature from your graveyard for its conjure cost. If you do, exile it when it enters the battlefield or if it would leave the battlefield.)
Channeling Stone CAC 77 0 Land R As Channeling Stone enters the battlefield, choose a nonland card type. T: Add one mana of any color. Spend this mana only to cast a spell of the chosen type.
Chart the Vast CAC 67 UG 3GU 5 Sorcery R Look at top three/vp1pt3 Look at the top three cards of your library, exile one of those cards, then put the rest on the bottom of your library in any order. If that exiled card doesn't share a converted mana cost with any other cards exiled with Chart the Vast, repeat this process. Otherwise, put all cards exiled with Chart the Vast into your hand.
Clockwork Spellwork CAC 11 U 1U 2 Enchantment - Aura R Enchant artifact Enchanted artifact is a creature with base power and toughness 3/3 in addition to its other types. Enchanted artifact has prowess and “Once each turn, when you cast a noncreature spell, you may untap this artifact.”
Compulsion's Voice CAC 62 UR 3UR 5 Creature - Human Wizard 2 3 R When Compulsion's Voice enters the battlefield, gain control of target permanent until end of turn. Untap that permanent. It gains haste until end of turn. Conjure 1UR (You may cast this creature from your graveyard for its conjure cost. If you do, exile it when it enters the battlefield or if it would leave the battlefield.)
Confirm Hypothesis CAC 12 U 1U 2 Instant R Copy target activated or triggered ability. You may choose new targets for the copy. Draw a card.
Conjuring of Locusts CAC 41 G 2GG 4 Sorcery R Destroy all noncreature, nonland permanents.
Corrosive Pact CAC 23 B 2BB 4 Enchantment R At the beginning of your upkeep, choose one - • You lose 1 life. • You draw two cards and you lose 3 life. • Search your library for a card, put it into your hand, then shuffle your library. You lose 5 life.
Crystal Conjuration CAC 33 R RR 2 Sorcery R Cast from Exile reminder/spawn Can Be Cast From Exile Put three +1/+1 counters on target land and untap it. That land becomes a 0/0 colorless Elemental creature with haste that's still a land. Orchestrate-Sacrifice a land (You may exile this card from your hand anytime you could cast a sorcery for its orchestrate cost. The next time you cast a spell, cast this card from exile without paying its mana cost.)
Disruptive Echoes CAC 6 W 1W 2 Enchantment R Permanents enter the battlefield tapped.
Entrancing Virtuoso CAC 34 R R 1 Creature - Human Citizen 1 1 R Haste W, T: Tap target creature.
Essence of Constellations CAC 13 U 6UU 8 Sorcery R This spell costs 1 less to cast for each other card in your hand. If you have fewer than seven cards in hand, draw cards equal to the difference.
Exhaustive Research CAC 50 UB 1UB 3 Enchantment R If a player would draw one or more cards, instead that player draws that many cards plus one and loses 1 life.
Exhilarating Prescience CAC 35 R 1RR 3 Enchantment R Whenever you cast a spell, put a lore counter on Exhilarating Prescience. At the beginning of your upkeep, exile the top X cards of your library, where X is the number of lore counters on Exhilarating Prescience. You may play those cards until your next turn.
Face the Dawn CAC 59 WB 3WB 5 Sorcery R This spell costs 2 less to cast if your life total is less than half your starting life total. Destroy all creatures.
False Vitality CAC 64 BG 3BG 5 Sorcery R Return target permanent card from a graveyard to the battlefield under your control.
Forest CAC 85 0 Basic Land - Forest reprint,
Forgotten Pit CAC 78 0 Land - Swamp Animus 1 4 R yInitialize/cr90 (T: Add B.) Forgotten Pit enters the battlefield tapped. Deathtouch 2BB: Forgotten Pit becomes a creature in addition to its other types until end of turn.
Giltwork Legacy CAC 69 1 1 Artifact - Equipment R Equipped creature gets +2/+1. Whenever equipped creature becomes untapped, you draw a card and you gain 2 life. Equip 3
Gruff Smith CAC 42 G 1G 2 Creature - Dwarf Citizen 2 2 R Spawn Equipment/spawn colorless Equipment CAC When Gruff Smith enters the battlefield, you may destroy target artifact. If you do, that artifact's controller creates a colorless Equipment artifact token with “Equipped creature gets +1/+1” and equip 1. Conjure 1R (You may cast this creature from your graveyard for its conjure cost. If you do, exile it when it enters the battlefield or if it would leave the battlefield.)
Headwind Glider CAC 7 W W 1 Creature - Human Scout 0 1 R Flying Cadence (Whenever you cast a spell, if its converted mana cost is greater than this creature's power, put a +1/+1 counter on this creature.)
Ignition Ritual CAC 52 BR 1BR 3 Sorcery R As an additional cost to cast this spell, pay X life. Ignition Ritual deals X damage to each creature and each planeswalker.
Ironwood Elemental CAC 57 WG 2GW 4 Creature - Elemental X X R Protection from converted mana costs lower than Ironwood Elemental's power (This permanent can't be blocked, targeted, dealt damage, or enchanted by anything with converted mana cost lower than this creature's power.) Ironwood Elemental's power and toughness are each equal to the number of creatures you control.
Island CAC 82 0 Basic Land - Island reprint,
Jara Incarnation CAC 43 G 5GGG 8 Creature - Elemental 8 8 R Trample Other creatures you control have base power and toughness 8/8.
Jara Jadefist CAC 56 RG 1RG 3 Creature - Human Warrior 3 2 R Trample, haste Cadence (Whenever you cast a spell, if its converted mana cost is greater than this creature's power, put a +1/+1 counter on this creature.)
Keystone Conjurer CAC 44 G GG 2 Creature - Human Shaman 2 1 R At the beginning of combat on your turn, untap target land. If that land is an Animus, it becomes a creature and gains haste until end of turn.
Lodestone Convergence CAC 68 UG GU 2 Enchantment R Whenever a land you control becomes a creature, put a +1/+1 counter on it. 2GU: Target land you control becomes a 3/3 Elemental creature in addition to its other types until end of turn.
Lumbering Hillock CAC 79 0 Land - Forest Animus 4 4 R yInitialize/cr90 (T: Add G.) Lumbering Hillock enters the battlefield tapped. Trample 2GG: Lumbering Hillock becomes a creature in addition to its other types until end of turn.
Lunar Arbiter CAC 60 WB 3WB 5 Creature - Human Cleric 3 3 R If a player would lose life, that player loses 3 life instead. If a player would gain life, that player gains 3 life instead.
Mechanized Ideal CAC 70 3 3 Artifact Creature - Construct 1 1 R Mechanized Ideal gets +X/+Y, where X is the highest base power among other creatures you control and Y is the highest base toughness among other creatures you control.
Misleading Tactics CAC 66 WR RW 2 Instant R Cast this spell only during the declare blockers step. After this step there's an additional declare attackers step followed by an additional declare blockers step. (A creature can't attack or block again if it's already attacking or blocking.) Draw a card.
Mountain CAC 84 0 Basic Land - Mountain reprint,
Paternal Pride CAC 36 R 1R 2 Enchantment - Aura R Enchant creature Enchanted creature gets +1/+0 and has haste. Whenever enchanted creature becomes tapped, add RR. Until end of turn, you don't lose this mana as steps and phases end.
Plains CAC 81 0 Basic Land - Plains reprint,
Possibility Matrix CAC 71 3 3 Artifact R Reveal top one/vp1at1Cast from Exile reminder/spawn Can Be Cast From Exile At the beginning of your upkeep, exile the top card of each of your libraries. Put X cards exiled with Possibility Matrix on the bottom of their owner's library: You may cast a nonland card exiled with Possibility Matrix with converted mana cost X or less without paying its mana cost.
Prismatic Leyline CAC 45 G 1G 2 Enchantment - Aura R Enchant land Whenever enchanted land is tapped for mana, its controller adds an additional one mana of any color that land could produce.
Rahit, Immaculate Architect CAC 14 U 1UU 3 Legendary Planeswalker - Rahit 3 M yInitialize/ccgreen=3+1/ccgreen+1-1/ccgreen-1-6, Emblem Get/ccgreen-6;/spawn Rahit Emblem CAC [+1]: Each player may draw a card. For each opponent that does, put a loyalty counter on Rahit. [-1]: Each player draws three cards, then puts two cards from their hand on top of their library in any order. [-6]: You get an emblem with “Discard a card with converted mana cost X: Counter target spell with converted mana cost X or less.”
Rahit's Prodigy CAC 15 U 1UU 3 Creature - Human Wizard 1 1 R Flash When Rahit's Prodigy enters the battlefield, return target instant or sorcery card from your graveyard to your hand, then discard a card.
Rahit's Study CAC 16 U 1UU 3 Enchantment - Study R Reveal top five/vp1at5Additional library reminder/spawn Additional Library Archive 5 (As this enters the battlefield, shuffle the top five cards of your main library into a new face up library. Sacrifice this after the archived library is empty.) At the beginning of your upkeep, put the top card of any of your libraries on the bottom of the archived library, then you may put any card in the archived library on top of the archived library.
Reckless Festivities CAC 53 BR 1BR 3 Sorcery R Starting with you, each player either passes or reveals the top card of their library. Each player that revealed a card this way pays life equal to its converted mana cost. If a player can't, that player passes. Then each player who hasn't passed yet puts that card into their hand. Repeat this process until each player has passed.
Rousing Rubble CAC 80 0 Land - Mountain Animus 2 3 R yInitialize/cr90 (T: Add R.) Rousing Rubble enters the battlefield tapped. Double strike 2RR: Rousing Rubble becomes a creature in addition to its other types until end of turn.
Runic Depths CAC 17 U 2U 3 Enchantment - Aura R Scry 1/vp1pt1 Enchant land Whenever enchanted land becomes tapped, scry 1. Enchanted land has “G, T: Each player reveals the top card of their library. Each player that revealed a land card this way may put that card into their hand.”
Salva Tore's Study CAC 25 B 1BB 3 Enchantment - Study R Reveal top five/vp1at5Additional library reminder/spawn Additional Library Archive 5 (As this enters the battlefield, shuffle the top five cards of your main library into a new face up library. Sacrifice this after the archived library is empty.) Whenever you draw a card from another one of your libraries, you draw a card from the archived library and you lose 1 life.
Salva Tore's Vexation CAC 26 B 1BB 3 Instant R Salva Tore's Vexation deals X damage to target creature or planeswalker, where X is that permanent's converted mana cost. You gain X life.
Salva Tore CAC 24 B 3BB 5 Legendary Planeswalker - Salva 5 M yInitialize/ccgreen=5+1, Scry 1/ccgreen+1;/vp1pt1-2/ccgreen-2-5/ccgreen-5 [+1]: Scry 1, then draw a card. You lose 1 life. [-2]: Target player sacrifices a creature, then loses life equal to the greatest power among creatures they control. [-5]: Choose a nonland card name. Exile all creatures and planeswalkers with that name, then search target player's graveyard, hand, and library for any number of cards with that name and exile them. That player shuffles their library.
Scaletongue Mistress CAC 37 R 4RR 6 Creature - Human Shaman 2 4 R Spawn Dragon/spawn 3/3 red Dragon CAC Prowess Whenever you cast a noncreature spell, create a 3/3 red Dragon creature token with flying.
Shatter Facade CAC 8 W 2W 3 Instant R Cast from Exile reminder/spawn Can Be Cast From Exile Destroy target creature if it has converted mana cost 4 or greater. If Shatter Facade was cast from exile, destroy that creature if it has converted mana cost 3 or less instead. Orchestrate B (You may exile this card from your hand anytime you could cast a sorcery for its orchestrate cost. The next time you cast a spell, cast this card from exile without paying its mana cost.)
Sigil of Radiance CAC 9 W 1W 2 Enchantment R Cards can't leave graveyards.
Spellslinger's Gauntlet CAC 72 3 3 Artifact - Equipment R When Spellslinger's Gauntlet enters the battlefield, exile an instant or sorcery card with converted mana cost 3 or less from your hand. Whenever equipped creature attacks, you may copy the exiled card. If you do, you may cast the copy without paying its mana cost. Equip 3
Spellsword Elite CAC 48 WU WU 2 Creature - Human Soldier 1 1 R Cadence (Whenever you cast a spell, if its converted mana cost is greater than this creature's power, put a +1/+1 counter on this creature.) Remove a +1/+1 counter from Spellsword Elite: The next noncreature spell you cast this turn costs 1 less to cast.
Spellwork Bulwark CAC 73 2 2 Artifact Creature - Golem 1 3 R Defender, flying Cadence (Whenever you cast a spell, if its converted mana cost is greater than this creature's power, put a +1/+1 counter on this creature.) Remove a +1/+1 counter from Spellwork Bulwark: It loses defender and gains hexproof and indestructible until end of turn.
Sprout Thought CAC 18 U 1U 2 Instant R Scry 2/vp1pt2Cast from Exile reminder/spawn Can Be Cast From Exile Draw a card. Scry 2. Orchestrate U (You may exile this card from your hand anytime you could cast a sorcery for its orchestrate cost. The next time you cast a spell, cast this card from exile without paying its mana cost.)
Stall Fate CAC 49 WU WU 2 Instant R Return target spell to its owner's hand. Its controller can't cast spells this turn. (Spells cast before this resolves are unaffected.)
Stormsurge CAC 38 R 2R 3 Sorcery R Cast from Exile reminder/spawn Can Be Cast From Exile Stormsurge deals 3 damage to any target. Orchestrate R (You may exile this card from your hand anytime you could cast a sorcery for its orchestrate cost. The next time you cast a spell, cast this card from exile without paying its mana cost.)
Submergence CAC 19 U 1U 2 Instant R Target player draws a card. Put target spell or nonland permanent that player controls on top of its owner's library.
Surge of the Leylines CAC 46 G 2G 3 Sorcery R Cast from Exile reminder/spawn Can Be Cast From Exile Search your library for a basic land card and put it onto the battlefield. Then shuffle your library. Orchestrate 1G (You may exile this card from your hand anytime you could cast a sorcery for its orchestrate cost. The next time you cast a spell, cast this card from exile without paying its mana cost.)
Swamp CAC 83 0 Basic Land - Swamp reprint,
Thought Blossom CAC 51 UB UB 2 Instant R Cast from Exile reminder/spawn Can Be Cast From Exile Counter target instant or sorcery spell. If that spell is countered this way, exile it instead of putting it into its owner's graveyard. You may cast that spell for as long as it remains exiled and you may spend blue and black mana as though it was mana of any color to cast it.
Thunderous Charge CAC 47 G G 1 Instant R Cast from Exile reminder/spawn Can Be Cast From Exile Target creature gains hexproof and trample until end of turn. If Thunderous Charge was cast from exile, that creature gets an additional +4/+4 until end of turn. Orchestrate GG (You may exile this card from your hand anytime you could cast a sorcery for its orchestrate cost. The next time you cast a spell, cast this card from exile without paying its mana cost.)
Visceral Offering CAC 27 B XBB 2 Sorcery R Target player draws X cards and loses X life.
Vitality Maestro CAC 58 WG 2GW 4 Creature - Human Wizard 3 3 R When Vitality Maestro enters the battlefield, you gain 5 life. Conjure GW (You may cast this creature from your graveyard for its conjure cost. If you do, exile it when it enters the battlefield or if it would leave the battlefield.)
Warded Tome CAC 74 1 1 Artifact R Warded Tome doesn't untap during its controller's untap step. T: Draw a card. 6: Untap Warded Tome.
Whistling Blades CAC 28 B 3BB 5 Creature - Horror 3 3 R When Whistling Blades enters the battlefield, you may destroy target creature or planeswalker. Conjure 1BB (You may cast this creature from your graveyard for its conjure cost. If you do, exile it when it enters the battlefield or if it would leave the battlefield.)
Young Necromancer CAC 29 B 1B 2 Creature - Human Wizard 2 1 R Spawn Skeleton/spawn 1/1 black Skeleton CAC Whenever a nontoken creature you control dies, create a 1/1 black Skeleton creature token.
Aelani, Mother of All DHL 80 G 2GGG 5 Legendary Creature - Spirit 6 6 M Vigilance, reach As a noncreature spell resolves, exile it instead of putting it anywhere else.
Aid of the Ancients DHL 81 G 3GG 5 Sorcery R Spawn two Elk tokens/spawnx2 6/6 green and white Elk DHL Cast this spell only if creatures you control have a total power of 10 or greater or you control six or more lands. Create two 6/6 green and white Elk creature tokens.
Alpine Meadow DHL 126 0 Land - Forest Plains C yInitialize/cr90 (T: Add G or W.) Alpine Meadow enters the battlefield tapped. reprint,
Amelie Mayn DHL 60 R 2RR 4 Legendary Planeswalker - Mayn 4 M yInitialize/ccgreen=4+2/ccgreen+2-3/ccgreen-3-6/ccgreen-6Spawn Red Mana Reminder/spawn Red Mana [+2]: Add RR. Until end of turn, red mana doesn't empty as steps and phases end, and creatures you control gain “R: This creature gets +1/+0 until end of turn.” [-3]: Add six R. Discard up to two cards, then draw that many cards. [-6]: You may pay any amount of R. When you do, Amelie Mayn deals that much damage to each of up to that many different targets.
Ancient Counsel DHL 1 W W 1 Enchantment C Spawn Elk/spawn 6/6 green and white Elk DHL At the beginning of your upkeep, you gain 1 life. 5WW, Sacrifice Ancient Counsel: Create a 6/6 green and white Elk creature token. Activate this ability only any time you could cast a sorcery.
Ancient Gift DHL 82 G 1G 2 Instant C Target creature you control gets +3/+3 until end of turn. Then if that creature has power 10 or greater, each other creature you control gets +3/+3 until end of turn.
Angelfire DHL 61 R XR 1 Sorcery U Angelfire deals X damage to up to one target. If only R was spent to cast this spell and X is 5 or more, Angelfire deals X damage to each opponent and each creature and planeswalker your opponents control instead.
Arcanist's Spellsurge DHL 115 UR UR 2 Instant U Until end of turn, creatures you control get +1/+1 and gain prowess. If there are two or more instant and/or sorcery cards in your graveyard, draw a card.
Armadillo Cloak DHL 111 WG 1GW 3 Enchantment - Aura U Enchant creature Enchanted creature gets +2/+2 and has trample. Whenever enchanted creature deals damage, you gain that much life.
Aryam the Dreamer DHL 20 U U 1 Legendary Creature - Human Wizard 1 2 M Look at top three/vp1pt3 Hexproof At the beginning of your upkeep, put a card from your hand on top of your library. You may shuffle your library. 1: Look at the top three cards of your library, then put them back in any order. 2U: Draw a card.
Aurora's Whisper DHL 21 U 1UU 3 Instant U Scry 2/vp1pt2 Counter target creature spell. Scry 2. (To scry 2, look at the top two cards of your library, then put any number of them on the bottom of your library and the rest on top in any order.) Foresee - As you draw Aurora's Whisper, you may reveal it and pay U. When you do, return target creature with converted mana cost 3 or less to its owner's hand.
Battle-Blind Leonin DHL 62 R 1R 2 Creature - Cat Berserker 2 1 C Haste Glorious end - When Battle-Blind Leonin dies, if it was tapped, you may pay B. If you do, draw a card and lose 1 life.
Beckon the Shadows DHL 40 B B 1 Sorcery C Bloodprice 2BB (You may cast this card by sacrificing a creature and paying its bloodprice.) Return target creature card from your graveyard to your hand. If you cast this spell for its bloodprice, return that card to the battlefield instead.
Binding Stones DHL 2 W 1W 2 Enchantment C Flash When Binding Stones enters the battlefield, exile target creature with power 3 or less until Binding Stones leaves the battlefield.
Bittersweet Reunion DHL 3 W 1W 2 Sorcery U You gain 2 life. Then if you have more life than an opponent, draw a card. At the beginning of your upkeep, if Bittersweet Reunion is in your graveyard, you may pay 1W and exile it. If you do, you may copy it and cast the copy without paying its mana cost.
Blinded Avenger DHL 105 BR 1BR 3 Creature - Angel Berserker 2 2 U Flying Glorious end - When Blinded Avenger dies, if it was tapped, destroy target creature you don't control.
Breach the Mind DHL 102 UB UB 2 Instant U Counter target spell unless its controller discards two cards.
Brutal Champion DHL 41 B 2BB 4 Creature - Cat Berserker 3 1 C Glorious end - When Brutal Champion dies, if it was tapped, each opponent sacrifices a creature.
Carven Guardian DHL 120 5 5 Artifact Creature - Construct 4 5 C 2: Carven Guardian gains reach until end of turn.
Children of the Clouds DHL 4 W XW 1 Instant R Spawn Bird/spawn 1/1 white Bird DHLSpawn five Bird tokens/spawnx5 1/1 white Bird DHL Cast this spell only if an opponent controls two or more nonwhite creatures or you control six or more lands. Create X 1/1 white Bird creature tokens with flying. You gain X life.
Cloud Sovereign DHL 99 WU 2WU 4 Creature - Whale 3 3 R Spawn Bird/spawn 1/1 white Bird DHL Flying U: Put Cloud Sovereign on top of its owner's library. Foresee - As you draw Cloud Sovereign, you may reveal it and pay 1W. When you do, create a 1/1 white Bird creature token with flying.
Conjured Shade DHL 42 B B 1 Creature - Demon 1 1 C When Conjured Shade dies, target creature you don't control gets -1/-1 until end of turn.
Consuming Knowledge DHL 22 U 2U 3 Sorcery C Scry 4/vp1pt4 Bloodprice 2U (You may cast this card by sacrificing a creature and paying its bloodprice.) Draw two cards. If you cast this spell for its bloodprice, instead scry 4, then draw two cards.
Crimson Sunrise DHL 63 R 4RR 6 Sorcery M Crimson Sunrise deals 4 damage to each creature. Each player sacrifices four nonbasic lands.
Dark Huntress DHL 43 B 3BBB 6 Creature - Demon 6 6 C Spawn Demon/spawn 2/2 black Demon DHL Bloodprice 4B (You may cast this card by sacrificing a creature and paying its bloodprice.) At the beginning of your upkeep, if there are five or more creature cards in your graveyard, create a 2/2 black Demon creature token.
Desiccate DHL 44 B 2BB 4 Sorcery R Cast this spell only if you have 10 or less life or if you control six or more lands. All creatures get -5/-5 until end of turn.
Diabolic Designs DHL 45 B 1B 2 Instant C Target player sacrifices a creature. You may return up to one target Demon creature card from your graveyard to your hand.
Divine in Blood DHL 103 UB 1UBB 4 Sorcery U Divine in Blood deals 2 damage to target player, then that player draws four cards.
Dryad Outrider DHL 84 G 2G 3 Creature - Dryad Scout 2 4 C Reach
Dryad of the Grove DHL 83 G 1G 2 Creature - Dryad 1 3 C T: Untap target basic land.
Dust Barrens DHL 129 0 Land - Desert U T: Add C. T: Target player exiles a nonland card from their graveyard.
Elvish Songseeker DHL 64 R 1R 2 Creature - Elf Warrior 2 2 C Reveal top one/vp1at1 Defiant (Whenever this creature takes damage, if it survives and wasn't defiant, put a +1/+1 counter on it and it becomes defiant.) At the beginning of your upkeep, if Elvish Songseeker has a +1/+1 counter on it, exile the top card of your library. Until your next turn, you may play that card.
Elvish Verseblade DHL 85 G 1G 2 Creature - Elf Warrior 1 3 C Defiant (Whenever this creature takes damage, if it survives and wasn't defiant, put a +1/+1 counter on it and it becomes defiant.) 4R: Elvish Verseblade deals 1 damage to each creature. Activate this ability only any time you could cast a sorcery.
Emissary of Smoke DHL 46 B 4B 5 Creature - Demon 5 4 C Bloodprice 2B (You may cast this card by sacrificing a creature and paying its bloodprice.)
Exultation of Might DHL 86 G 5GG 7 Creature - Beast Spirit 7 4 C Revive token/spawn revived Exultation of Might DHL Reach, trample Revive 4G (4G, Exile this card from your graveyard: Create a token that's a copy of it except it has no mana cost. Revive only as a sorcery.)
Fade Into Mists DHL 5 W W 1 Instant C Exile target permanent. Return that card to the battlefield tapped under its owner's control at the beginning of the next end step.
Ferocity of the Redeemed DHL 6 W 2WW 4 Creature - Elk Spirit 3 2 U Revive token/spawn revived Ferocity of the Redeemed DHL When Ferocity of the Redeemed enters the battlefield, return up to two target creature cards with converted mana cost 1 or less from your graveyard to the battlefield. Revive 2WW (2WW, Exile this card from your graveyard: Create a token that's a copy of it except it has no mana cost. Revive only as a sorcery.)
Fidelity of the Pure DHL 7 W W 1 Creature - Elk Spirit 1 1 C Spawn Elk Spirit/spawn 1/1 green and white Elk Spirit DHLRevive token/spawn revived Fidelity of the Pure DHL When Fidelity of the Pure leaves the battlefield, create a 1/1 green and white Elk Spirit creature token. Revive 1W (1W, Exile this card from your graveyard: Create a token that's a copy of it except it has no mana cost. Revive only as a sorcery.)
Fiery Chasm DHL 130 0 Land - Swamp Mountain C yInitialize/cr90 (T: Add B or R.) Fiery Chasm enters the battlefield tapped. reprint,
Frilled Hydra DHL 87 G XGG 2 Creature - Hydra 0 0 U Frilled Hydra enters the battlefield with X +1/+1 counters on it. Defiant (Whenever this creature takes damage, if it survives and wasn't defiant, put a +1/+1 counter on it and it becomes defiant.) Frilled Hydra has hexproof as long as it's defiant.
Gift to the Gloam DHL 106 BR BR 2 Instant U Sacrifice a creature. At the beginning of the next end step, return that card from a graveyard to the battlefield under your control with two +1/+1 counters on it, except it's a black Demon instead of its other colors and types.
Gloaming Smokeweaver DHL 47 B 1B 2 Creature - Human Cleric 2 2 C Gloaming Smokeweaver has deathtouch as long as there is a creature card in your graveyard.
Glorybound Chorister DHL 108 RG RGG 3 Creature - Elf Warrior Bard 4 4 R Whenever Glorybound Chorister attacks, put a +1/+1 counter on each other attacking creature you control.
Golden Glade DHL 131 0 Land U yInitialize/cr90 Golden Glade enters the battlefield tapped. 1, T: Add two mana of any one color.
Granite Watchers DHL 121 3 3 Artifact Creature - Construct 3 3 U Defender 2, T, Sacrifice Granite Watchers: It deals 3 damage to target creature.
Great Sable Stag DHL 88 G 1GG 3 Creature - Elk 3 3 R This spell can't be countered. Protection from blue and from black (This creature can't be blocked, targeted, dealt damage, enchanted, or equipped by anything blue or black.)
Grieving Revenant DHL 65 R 3RR 5 Creature - Angel Berserker 4 4 U Flying, haste Whenever Grieving Revenant attacks, it deals 1 damage to each other creature you control.
Grove's Respite DHL 8 W W 1 Sorcery C You gain 3 life. Draw a card.
Hallowed Executioner DHL 117 WR 3RW 5 Creature - Angel Berserker 4 3 U Flying When Hallowed Executioner enters the battlefield, it deals 2 damage to each creature without flying.
Hallowed Fragment DHL 122 3 3 Artifact C T: Add C. You gain 1 life.
Heart's Desire DHL 66 R R 1 Sorcery R Cast this spell only if you control a legendary creature or if you control six or more lands. Exile a planeswalker card you own from outside the game. You may cast that card this turn.
Heartless Pact DHL 23 U 2U 3 Instant C Bloodprice U (You may cast this card by sacrificing a creature and paying its bloodprice.) Counter target spell unless its controller pays 4.
Hesediel, the Reborn DHL 9 W 1WW 3 Legendary Creature - Elk Spirit 3 3 M Spawn Elk Spirit/spawn 2/2 white Elk Spirit DHL First strike, lifelink Once each turn, when another nontoken creature you control dies, you may create a 2/2 white Elk Spirit creature token with first strike and lifelink named Fawn of Hesediel.
Hexfang Ascetic DHL 118 UG 1GU 3 Creature - Human Shaman 3 1 U Flash When Hexfang Ascetic enters the battlefield, return target spell to its owner's hand.
Highland Elk DHL 24 U 1U 2 Creature - Elk Spirit 2 1 C Whenever Highland Elk deals damage to a creature, return that creature to its owner's hand (if it's still on the battlefield.)
Highland Vale DHL 132 0 Land - Mountain Forest C yInitialize/cr90 (T: Add R or G.) Highland Vale enters the battlefield tapped. reprint,
Hushwing Sentinel DHL 10 W 4W 5 Creature - Bird 3 4 C Flying, vigilance
Hymn of Fury DHL 109 RG 1RG 3 Sorcery U Hymn of Fury deals 1 damage to each creature, then each creature you control gains haste and double strike until end of turn.
Indomitable Bear DHL 11 W 1W 2 Creature - Bear 2 2 U Sacrifice Indomitable Bear: Creatures you control gain indestructible until end of turn.
Invoking the Name DHL 48 B B 1 Sorcery M Search your library for a Demon card or a black card with converted mana cost 6 or greater, reveal it, put that card in your hand, then shuffle your library.
Jejun, Dark Hunter DHL 49 B 4BB 6 Legendary Creature - Demon 6 6 R Bloodprice BBBB (You may cast this card by sacrificing a creature and paying its bloodprice.) Lifelink, haste Sacrifice another Demon: Jejun, Dark Hunter gains flying and indestructible until end of turn.
Joyous Chromatelk DHL 123 3 3 Artifact Creature - Elk 2 2 R As Joyous Chromatelk enters the battlefield, choose a color. All cards that aren't on the battlefield, spells, and permanents are the chosen color in addition to their other colors. T: Add one mana of the chosen color. reprint,
Lavamancer Adept DHL 67 R R 1 Creature - Elf Warrior 1 2 U First strike R, Discard a land card: Put a +1/+1 counter on Lavamancer Adept. It gains menace until end of turn.
Leija, the Bloodied Queen DHL 68 R 3R 4 Legendary Creature - Elf Warrior 4 4 R Whenever Leija, the Bloodied Queen attacks, you may pay RRRR. If you do, it deals 4 damage to each other creature, each player, and each planeswalker.
Leija's Greenblade DHL 89 G 1G 2 Creature - Elf Warrior 2 1 U When Leija's Greenblade enters the battlefield, you may pay G. If you do, destroy target artifact or enchantment.
Ligos, Shadow's Source DHL 133 0 Legendary Land R T, Pay 1 life: Add B. 7BB, Exile Ligos, Shadow's Source from your hand: Destroy all creatures you don't control. They can't be regenerated.
Long-Finned Skywhale DHL 25 U 2UU 4 Creature - Whale 4 3 U Flying Long-Finned Skywhale can block only creatures with flying.
Magmatic Cache DHL 69 R R 1 Sorcery C As an additional cost to cast this spell, sacrifice a land and discard a card. Draw three cards.
Meteoric Smith DHL 70 R 1R 2 Creature - Cat Berserker 2 2 C 3R: Attacking creatures you control get +1/+0 until end of turn.
Migration Range DHL 90 G 1G 2 Sorcery U Spawn two Elk Spirit tokens/spawnx2 1/1 green and white Elk Spirit DHL Search your library for a basic Forest or Plains card, put that card onto the battlefield tapped, then shuffle your library. 3W, Exile Migration Range from your graveyard: Create two 1/1 green and white Elk Spirit creature tokens. Activate this ability only any time you could activate a sorcery.
Mind-Mute DHL 124 2 2 Artifact R As Mind-Mute enters the battlefield, choose a card name. Activated abilities of sources with the chosen name can't be activated unless they're mana abilities. 5: Return Mind-Mute to its owner's hand.
Moonlit Pursuit DHL 91 G 1G 2 Instant C Target creature you control gains indestructible until end of turn if it has a +1/+1 counter on it. Then it fights target creature you don't control.
Oaken Spearman DHL 12 W 1W 2 Creature - Spirit Warrior 2 1 C Defender, first strike 1G: Oaken Spearman can attack this turn as though it didn't have defender.
Onyx Ritualist DHL 50 B 2B 3 Creature - Human Cleric 3 1 R Flying Spells your opponents cast cost an additional 2 life to cast.
Persistent Fiend DHL 51 B 1B 2 Creature - Demon 1 1 C At the beginning of your upkeep, you may pay U. If you do, return Persistent Fiend from your graveyard to your hand.
Pyresong Aspirant DHL 110 RG RG 2 Creature - Elf Warrior 3 2 U Each creature you control with a +1/+1 counter on it has trample. 1RG: Pyresong Aspirant deals 1 damage to target creature. You may have that creature gain hexproof until end of turn.
Pyresong Ranger DHL 92 G 2G 3 Creature - Elf Warrior Scout 2 3 C Defiant (Whenever this creature takes damage, if it survives and wasn't defiant, put a +1/+1 counter on it and it becomes defiant.) As long as Pyresong Ranger has a +1/+1 counter on it, it has vigilance and “T: Add GG.”
Rain Zai, Spiritscale DHL 119 WBG WBG 3 Legendary Planeswalker - Rain 3 M yInitialize/ccgreen=3+1, Spawn Spirit Snake/ccgreen+1;/spawn 1/1 green Spirit Snake DHL-2/ccgreen-2 [+1]: Mill two cards. Create a 1/1 green Spirit Snake creature token. [0]: You may sacrifice a Spirit. When you do, return target permanent card from your graveyard to your hand. [-2]: Exile another target nonland permanent until Rain Zai leaves the battlefield. You gain 2 life. reprint,
Read the Clouds DHL 26 U 1U 2 Instant C Scry 2/vp1pt2 Scry 2, then draw a card. (To scry 2, look at the top two cards of your library, then put any number of them on the bottom of your library and the rest on top in any order.) Foresee - As you draw Read the Clouds, you may reveal it and pay 1U. When you do, scry 2, then draw a card.
Reaping Mask DHL 52 B B 1 Enchantment - Aura C Spawn Demon/spawn 2/2 black Demon DHLSpawn Demon/spawn 2/2 black Demon DHL Enchant creature Enchanted creature has deathtouch and “When this creature dies, create a 2/2 black Demon creature token.” 1B, Exile Reaping Mask from your graveyard: Create a 2/2 black Demon creature token.
Rebellious Streak DHL 71 R 2R 3 Sorcery C Gain control of target creature until end of turn. Untap that creature. It gains haste and defiant until end of turn. (Whenever that creature takes damage, if it survives and wasn't defiant, put a +1/+1 counter on it and it becomes defiant.)
Reckless Rage DHL 72 R R 1 Instant U Reckless Rage deals 4 damage to target creature you don't control and 2 damage to target creature you control.
Remembrance of Light DHL 112 WG 1GW 3 Creature - Spirit 3 2 U Revive token/spawn revived Remembrance of Light DHL When Remembrance of Light enters the battlefield, you may return target permanent card from your graveyard to your hand. Revive-4G, Discard a card. (4G, Discard a card, Exile this card from your graveyard: Create a token that's a copy of it except it has no mana cost. Revive only as a sorcery.)
Remnants of Divinity DHL 13 W 3W 4 Sorcery C Exile target artifact, enchantment, or tapped creature.
Rend DHL 53 B B 1 Instant U Rend deals 1 damage to any target and you gain 1 life. Whenever you cast a black spell, you may pay 1 and exile Rend from your graveyard. If you do, destroy target creature or planeswalker that was dealt damage this turn.
Resolution of Stone DHL 93 G 3G 4 Creature - Spirit 3 3 C Revive token/spawn revived Resolution of Stone DHL Trample When Resolution of Stone enters the battlefield, put a +1/+1 counter on target creature you control. Revive 4GG (4GG, Exile this card from your graveyard: Create a token that's a copy of it except it has no mana cost. Revive only as a sorcery.)
Rimebreath Tyrant DHL 27 U 4UU 6 Creature - Dragon 5 5 U Flying Whenever Rimebreath Tyrant attacks, you may discard a card. When you do, tap target creature. It doesn't untap during its controller's next untap step.
Rite of the Dark Harvest DHL 54 B 3BB 5 Sorcery C Bloodprice B (You may cast this card by sacrificing a creature and paying its bloodprice.) Destroy target creature.
Ritual of Coalescence DHL 55 B 2BB 4 Instant U Spawn Demon/spawn 2/2 black Demon DHLSpawn five Demon tokens/spawnx5 2/2 black Demon DHL Bloodprice 2B (You may cast this card by sacrificing a creature and paying its bloodprice.) Create X 2/2 black Demon creature tokens, where X is one plus the number of creatures that died this turn.
Rius, Temple of the Grandfather DHL 134 0 Legendary Land R T, Pay 1 life: Add W. 6WWW, Exile Rius, Temple of the Grandfather from your hand: Target player gains 20 life.
Sage of the Aurora DHL 28 U U 1 Creature - Cat Spirit 1 1 C Prowess U: Sage of the Aurora gains flying until end of turn.
Scion of Fecundity DHL 113 WG 1GW 3 Creature - Elk Spirit 2 2 R Revive token/spawn revived Scion of Fecundity DHL When Scion of Fecundity enters the battlefield, search your library for a creature card with converted mana cost 2 or less, reveal that card, put it into your hand, then shuffle your library. Revive-1GW, Discard a card. (1GW, Discard a card, Exile this card from your graveyard: Create a token that's a copy of it except it has no mana cost. Revive only as a sorcery.)
Selene the Cruel DHL 29 U 1U 2 Legendary Creature - Human Wizard 2 2 R Whenever you cast a spell, sacrifice a permanent and draw a card. Exile three cards from your graveyard: Counter target noncreature spell unless its controller pays 1.
Shattered Valkyrie DHL 56 B 4B 5 Creature - Angel Berserker 4 3 U Flying Glorious end - When Shattered Valkyrie dies, if it was tapped, draw a card for each creature that died this turn. Sacrifice another creature: Shattered Valkyrie gains indestructible until end of turn.
Silent Griffin DHL 100 WU 1WU 3 Creature - Griffin 2 3 U Flying When Silent Griffin enters the battlefield, draw three cards, then put two cards from your hand on top of your library.
Silent Musing DHL 30 U U 1 Instant U Return target creature to its owner's hand. If you controlled that creature, draw a card.
Singers' Grove DHL 135 0 Legendary Land R T, Pay 1 life: Add G. 8G, Exile Singers' Grove from your hand: Creatures you control get +7/+7 until end of turn.
Sleeping Dryads DHL 94 G 1G 2 Enchantment - Aura C Enchant land Whenever enchanted land is tapped for mana, its controller adds G. G, Sacrifice Sleeping Dryads: Draw a card.
Smoke's Whispers DHL 57 B 1B 2 Sorcery M Cast from Exile reminder/spawn Can Be Cast From Exile Search target opponent's library for a card with converted mana cost 3 or less and exile it with a smoke counter on it. Then that player shuffles their library. You may play that card for as long as it remains exiled, and you may spend mana as if it were any color to cast it.
Smokeweaver Initiate DHL 31 U 2U 3 Creature - Human Cleric 3 2 C When Smokeweaver Initiate dies, draw a card.
Snowline Ascetic DHL 32 U 1U 2 Creature - Human Wizard 2 1 U Prowess When Snowline Ascetic enters the battlefield, you may put target instant or sorcery card from your graveyard on top of your library.
Sodden Cavern DHL 136 0 Land - Island Swamp C yInitialize/cr90 (T: Add U or B.) Sodden Cavern enters the battlefield tapped. reprint,
Soulcarver DHL 104 UB 4UB 6 Creature - Demon 3 3 R Spawn Demon/spawn 2/2 black Demon DHL When Soulcarver enters the battlefield, destroy up to one target non-Demon creature. If you do, create a 2/2 black Demon creature token and draw a card.
Spotless Mind DHL 33 U 2UU 4 Sorcery R Cast this spell only if an opponent controls a creature with power 5 or greater or you control six or more lands. Return all nonland permanents target player controls to their owner's hand.
Stag of the Moon DHL 14 W 2W 3 Creature - Elk 3 3 R Lifelink 2W: Target Elk gains indestructible until end of turn.
Stalker in the Underbrush DHL 34 U 4U 5 Creature - Demon 4 5 C Bloodprice 2U (You may cast this card by sacrificing a creature and paying its bloodprice.)
Streamlash DHL 35 U 2U 3 Instant C Creatures your opponents control get -3/-0 until end of turn. Draw a card.
Strength of the Patient DHL 15 W 1W 2 Creature - Elk Spirit 2 3 C Add four +1/+1 counters/ccgreen=4Revive token/spawn revived Strength of the Patient DHL When Strength of the Patient enters the battlefield, if it was revived, put four +1/+1 counters on it. Revive 4WWW (4WWW, Exile this card from your graveyard: Create a token that's a copy of it except it has no mana cost. Revive only as a sorcery.)
Surestrike Elite DHL 73 R 1R 2 Creature - Elf Archer 2 1 C Prowess Whenever you cast a noncreature spell, Surestrike Elite gains first strike until end of turn.
Tea of Augury DHL 36 U U 1 Artifact R U, Exile a card from your hand or graveyard that doesn't share a type with a card exiled by Tea of Augury: Draw a card.
The Aurora's Heart DHL 127 0 Legendary Land R T, Pay 1 life: Add U. 4UUU, Exile The Aurora's Heart from your hand: Target player draws seven cards.
The Court of Angels DHL 128 0 Legendary Land R T, Pay 1 life: Add R. 6RR, Exile The Court of Angels from your hand: Destroy all artifacts, creatures, and lands. They can't be regenerated.
The Tree of Wisdom DHL 37 U 4UUU 7 Legendary Creature - Plant 0 13 M Defender Your maximum hand size is thirteen. T: If you have fewer than thirteen cards in hand, draw cards equal to the difference. Activate this ability only any time you could cast a sorcery.
Toros the Warchief DHL 107 BR 2BR 4 Legendary Creature - Cat Berserker 4 4 R Glorious end - When Toros the Warchief dies, if it was tapped, return it to the battlefield at the beginning of the next end step. Attacking creatures you control have deathtouch.
Tranquil Moment DHL 16 W W 1 Instant R Choose one - • Each player skips their next combat step. • Each opponent can't cast instant or sorcery spells this turn.
Tranquil Stream DHL 137 0 Land - Plains Island C yInitialize/cr90 (T: Add W or U.) Tranquil Stream enters the battlefield tapped. reprint,
Twilight Blade DHL 58 B 1B 2 Creature - Human Cleric 2 1 U Whenever a creature you control dies, Twilight Blade deals 1 damage to each opponent and you gain 1 life.
Twisted Archangel DHL 74 R 4RRR 7 Creature - Angel Berserker 7 7 R Flying, menace, haste Twisted Archangel has indestructible as long as an opponent has four or more cards in hand.
Unbowed Hart DHL 95 G 2GG 4 Creature - Elk Spirit 4 4 R Spawn Elk Spirit/spawn 1/1 green and white Elk Spirit DHL Whenever you cast another creature spell, create a 1/1 green and white Elk Spirit creature token. As long as you control five or more Elk, creatures you control get +3/+3 and have trample.
Unproven Champion DHL 96 G 1G 2 Creature - Elf Warrior 2 3 U Trample Defiant (Whenever this creature takes damage, if it survives and wasn't defiant, put a +1/+1 counter on it and it becomes defiant.)
Upon the Altar DHL 59 B 2B 3 Enchantment U Whenever a creature dies, you may pay 1 life. If you do, draw a card.
Vanquisher's Banner DHL 125 5 5 Artifact R As Vanquisher's Banner enters the battlefield, choose a creature type. Creatures you control of the chosen type get +1/+1. Whenever you cast a creature spell of the chosen type, draw a card.
Verdant Cloak DHL 97 G G 1 Enchantment - Aura U Enchant creature When Verdant Cloak enters the battlefield, put a +1/+1 counter on enchanted creature. Enchanted creature has “T: Add two mana in any combination of colors.”
Verse of Fire DHL 75 R 1R 2 Instant C Verse of Fire deals 2 damage divided as you choose among up to two targets.
Vindictive Regent DHL 114 WB 1WB 3 Creature - Dragon 2 2 U Flying, lifelink Whenever a creature you control dies, Vindictive Regent gets +1/+1 until end of turn. At the beginning of your end step, if you gained 3 or more life this turn, each opponent sacrifices a creature.
Vitality of Blossoms DHL 17 W 1W 2 Creature - Elk Spirit 2 1 U Lifelink Vitality of Blossoms has indestructible as long as your life total is greater than your starting life total.
Volcanic Pounce DHL 76 R R 1 Sorcery C Creatures you control gain haste and trample until end of turn. Draw a card.
Waking Mists DHL 98 G G 1 Instant C Prevent all combat damage that would be dealt by non-Spirit creatures this turn.
Warband Commander DHL 77 R 2R 3 Creature - Cat Berserker 3 3 C Glorious end - When Warband Commander dies, if it was tapped, put a +1/+1 counter on each creature you control that attacked this turn.
Warband Lieutenant DHL 78 R R 1 Creature - Cat Berserker 1 1 C Haste Glorious end - When Warband Lieutenant dies, if it was tapped, put a +1/+1 counter on another target creature you control.
Wastewolf DHL 79 R 4R 5 Creature - Beast 3 3 C Trample, haste Defiant (Whenever this creature takes damage, if it survives and wasn't defiant, put a +1/+1 counter on it and it becomes defiant.) Whenever Wastewolf attacks, it deals 1 damage to any other target.
Wealth of the Underbrush DHL 116 BG BG 2 Sorcery U Mill five cards, then return up to one permanent card from your graveyard to your hand.
Wild Skycub DHL 38 U UU 2 Creature - Cat Spirit 2 2 C As long as you control another creature with flying, Wild Skycub has flying.
Windwise Courier DHL 18 W 2W 3 Creature - Rabbit Griffin 2 2 C Flying Windwise Courier has indestructible as long as you've revealed a card from your hand this turn.
Windwise Mentor DHL 39 U 2U 3 Creature - Cat Spirit 1 4 C Scry 2/vp1pt2 Flying 3W: Scry 2. You gain 2 life.
Written in the Stars DHL 101 WU WU 2 Enchantment U Look at top one/vp1pt1 You may look at the top card of your library at any time. Whenever one or more creatures attack you, you may pay 1U. When you do, draw a card.
Young Hieromancer DHL 19 W 1W 2 Creature - Human Cleric 2 1 C Whenever you cast an instant or sorcery spell, tap target creature an opponent controls.
Acin, the Toymaker DOA 131 WG 1GW 3 Legendary Creature - Elf Artificer 1 1 R Copy reminder/spawn Copy At the beginning of your upkeep, you may reveal a creature card from your hand. If you do, create a token that's a copy of it, except it's 1/1 and is an artifact in addition to its other types.
Advanced Powercell DOA 105 G 1G 2 Artifact - Powercell R yInitialize/cr90;/ccgreen=3Scry 2/vp1pt2 Advanced Powercell enters the battlefield tapped with three charge counters on it. T, Remove a charge counter from Advanced Powercell: Add one mana of any color. Sacrifice Advanced Powercell: Scry 2.
Alia, Bearer of Morning DOA 1 W 2WW 4 Legendary Planeswalker - Alia 3 R yInitialize/ccgreen=3+1/ccgreen+1-2/ccgreen-2-8, Emblem Get/ccgreen-8;/spawn Alia Emblem DOA As long as you have more life than each opponent, prevent all combat damage that would be dealt to Alia, Bearer of Morning. [+1]: You gain 2 life. [-2]: Exile target tapped creature. Each player draws a card. [-8]: You get an emblem with “W, Pay X life: Exile target creature with power X or less.”
Alia's Enforcer DOA 2 W 2W 3 Creature - Human Cleric 2 3 R As long as you have 25 or more life, Alia's Enforcer gets +2/+2 and gains flying. Whenever an artifact or enchantment enters the battlefield under your control, you gain 1 life.
Align the Astrolabe DOA 3 W 1W 2 Enchantment R Spawn Construct/spawn 1/1 colorless Construct DOASpawn five Construct tokens/spawnx5 1/1 colorless Construct DOA Whenever you cast a noncreature spell, put a quest counter on Align the Astrolabe. At the beginning of your upkeep, create a 1/1 colorless Construct artifact creature token for each three quest counters on Align the Astrolabe.
Ambitious Necromancer DOA 53 B B 1 Creature - Human Cleric 1 1 R Sabotage - Whenever an opponent or permanent an opponent controls becomes the target of a spell you control, return target creature card with converted mana cost 3 or less from your graveyard to the battlefield.
Ancient of the Glade DOA 106 G 3GG 5 Creature - Elemental 4 4 R When Ancient of the Glade enters the battlefield, put a +1/+1 counter on each other creature you control. 2, Remove a +1/+1 counter from a creature you control: That creature gains indestructible until end of turn. reprint,
Arcane Chronometer DOA 151 3 3 Artifact R Activated abilities of artifacts cost 2 more to activate.
Arcane Metalcrafter DOA 79 R 1RR 3 Creature - Human Wizard 2 2 R Spawn Construct/spawn 1/1 colorless Construct DOA Whenever Arcane Metalcrafter or another Wizard you control attacks, create a 1/1 colorless Construct artifact creature token that's tapped and attacking. Whenever a Construct you control dies, Arcane Metalcrafter deals 1 damage to each opponent.
Artificer's Prowess DOA 27 U 1U 2 Sorcery R Spawn Construct/spawn 1/1 colorless Construct DOASpawn Golem/spawn 6/6 colorless Golem DOA Create a 1/1 colorless Construct artifact creature token. If you control six or more artifacts, create a 6/6 colorless Golem artifact creature token instead. Draw a card.
Artisan of Brutality DOA 80 R 1R 2 Creature - Human Warrior 2 1 R Sabotage - Whenever an opponent or permanent an opponent controls becomes the target of a spell you control, Artisan of Brutality gets +2/+0 and gains first strike until end of turn.
Artisan's Genius DOA 132 WU 2WU 4 Enchantment R Whenever you cast an artifact spell, you may return target enchantment card from your graveyard to your hand. Whenever you cast an enchantment spell, you may untap target artifact you control.
Artistic Vision DOA 28 U 1U 2 Enchantment R Whenever you cast your first artifact or enchantment spell each turn, draw a card. You have no maximum hand size.
Assemble an Army DOA 133 WG 1GW 3 Sorcery R Spawn Construct/spawn 1/1 colorless Construct DOASpawn five Construct tokens/spawnx5 1/1 colorless Construct DOA Choose one - • Put X +1/+1 counters on target creature, where X is the number of creatures you control. • Create X 1/1 colorless Construct artifact creature tokens, where X is the number of +1/+1 counters on creatures you control.
Atychiphobia DOA 54 B 2B 3 Instant R Choose one - • Target player reveals their hand. You choose a noncreature, nonland card from it. That player discards that card. • Target creature gets -3/-3 until end of turn.
Avid Researcher DOA 29 U 1U 2 Creature - Human Wizard 0 1 R Research Counter/spawn Research CounterInvent Cultivating Spheres/spawn Cultivating Spheres DOAInvent Mirror of Possibilities/spawn Mirror of Possibilities DOAInvent Thrice-Folded Lotus/spawn Thrice-Folded Lotus DOA Eureka! (At the beginning of each end step, you get a research counter if you cast a spell this turn. Then if you have eight or more research counters, remove them and create a Masterpiece token of your choice.) T: Draw a card, then discard a card.
Backwoods Cultivator DOA 107 G 1G 2 Creature - Human Druid 1 1 R When Backwoods Cultivator enters the battlefield, put a +1/+1 counter on target creature you control. When Backwoods Cultivator dies, proliferate. (You choose any number of permanents and/or players with counters on them, then give each another kind of a counter already there.)
Banish Through the Veil DOA 4 W 3WW 5 Sorcery R Destroy all creatures. Exile all cards from graveyards.
Beckon Darkness DOA 55 B B 1 Enchantment R Sabotage - Whenever an opponent or permanent an opponent controls becomes the target of a spell you control, put a quest counter on Beckon Darkness. At the beginning of your upkeep, if Beckon Darkness has four or more quest counters on it, it deals 2 damage to any target and you gain 2 life.
Beckoner of Horrors DOA 56 B 2B 3 Creature - Human Cleric 3 2 R Whenever you cast an enchantment spell, you draw a card and you lose 1 life. Whenever one or more counters are put on an enchantment you control, you gain 1 life and each opponent loses 1 life.
Benevolent Malach DOA 5 W 2WW 4 Creature - Angel 2 3 R Spawn Construct/spawn 1/1 colorless Construct DOA Flying When Benevolent Malach enters the battlefield, create a 1/1 colorless Construct artifact creature token. Sacrifice Benevolent Malach: Artifacts you control gain indestructible until end of turn.
Blessing of Morning DOA 6 W WW 2 Enchantment R Spawn two Construct tokens/spawnx2 1/1 colorless Construct DOA At the beginning of your upkeep, you gain 1 life. Then if you have 25 or more life, create two 1/1 colorless Construct artifact creature tokens.
Bottled Lightning DOA 81 R 1R 2 Enchantment R Scry 1/vp1pt1Invent Cultivating Spheres/spawn Cultivating Spheres DOAInvent Mirror of Possibilities/spawn Mirror of Possibilities DOAInvent Thrice-Folded Lotus/spawn Thrice-Folded Lotus DOAScry 1/vp1pt1 Eureka! (At the beginning of each end step, you get a research counter if you cast a spell this turn. Then if you have eight or more research counters, remove them and create a Masterpiece token of your choice.) When Bottled Lightning enters the battlefield, it deals 3 damage to any target. Scry 1.
Brilliant Academy DOA 171 0 Land R T: Add C. 1, T: Add WU.
Brilliant Archives DOA 172 0 Land R T: Add C. 1, T: Add BG.
Brilliant Capital DOA 173 0 Land R T: Add C. 1, T: Add WB.
Brilliant Castle DOA 174 0 Land R T: Add C. 1, T: Add UB.
Brilliant Citadel DOA 175 0 Land R T: Add C. 1, T: Add RW.
Brilliant Cityscape DOA 176 0 Land R T: Add C. 1, T: Add BR.
Brilliant Hub DOA 177 0 Land R T: Add C. 1, T: Add GW.
Brilliant Mansion DOA 178 0 Land R T: Add C. 1, T: Add RG.
Brilliant Port DOA 179 0 Land R T: Add C. 1, T: Add UR.
Brilliant Workshop DOA 180 0 Land R T: Add C. 1, T: Add GU.
Calamity Dragon DOA 82 R 5RR 7 Creature - Dragon 5 5 R Flying When Calamity Dragon enters the battlefield, it deals 2 damage to each creature you don't control. Whenever a creature dealt damage this way dies this turn, Calamity Dragon deals 2 damage to that creature's controller.
Careless Violence DOA 83 R RR 2 Sorcery R Careless Violence deals 2 damage to each creature. If a creature dealt damage this way would die this turn, exile it instead.
Channeler of the Veil DOA 57 B B 1 Creature - Human Shaman 1 1 R Menace Whenever Channeler of the Veil attacks, each player loses 1 life.
Citywide Automation DOA 7 W 1W 2 Enchantment R Spawn two Construct tokens/spawnx2 1/1 colorless Construct DOA When Citywide Automation enters the battlefield, create two 1/1 colorless Construct artifact creature tokens. 2WW, Sacrifice Citywide Automation: Creatures you control get +1/+1 until end of turn. Activate this ability only any time you could cast a sorcery.
Claimed by the Veil DOA 84 R 1R 2 Sorcery R Gain control of target nonland permanent with converted mana cost 3 or less until end of turn. Untap it. It gains haste until end of turn.
Colossal Achievement DOA 152 8 8 Artifact Creature - Golem 8 8 R Trample Spells and abilities your opponents control can't cause you to sacrifice Colossal Achievement.
Consort of Morning DOA 8 W 2W 3 Creature - Human Cleric 2 2 R Lifelink Experience (Whenever this creature attacks, if it has fewer than three +1/+1 counters on it, put a +1/+1 counter on it.)
Cosmic Chart DOA 153 3 3 Artifact R T: Add one mana of any color. 5, T, Sacrifice Cosmic Chart: Search your library for a card, put it into your hand, then shuffle your library.
Craving Secrets DOA 58 B 1BB 3 Sorcery R Choose one - • You draw two cards and you lose 2 life. • Target player discards two cards and you gain 2 life. reprint,
Crystallized Hope DOA 9 W 1W 2 Instant R You gain 3 life. Choose one - • You gain 3 life. • Draw a card.
Dawnwisp Vents DOA 10 W W 1 Enchantment R Scry 1/vp1pt1 At the beginning of combat on each opponent's turn, if you control three or more enchantments, choose target creature. Prevent all combat damage that creature would deal this turn. 2W: You gain 2 life and scry 1.
Dedicated Weaponsmith DOA 85 R 1R 2 Creature - Human Artificer 1 1 R Experience (Whenever this creature attacks, if it has fewer than three +1/+1 counters on it, put a +1/+1 counter on it.) Whenever a player activates an ability of an artifact, creature, or land, if it isn't a mana ability, Dedicated Weaponsmith deals 2 damage to that player.
Disallow DOA 31 U 1UU 3 Instant R Counter target spell, activated ability, or triggered ability. reprint,
Disassociate DOA 11 W 1W 2 Enchantment R When Disassociate enters the battlefield, exile target creature until Disassociate leaves the battlefield. reprint,
Discarded Achievement DOA 134 WB 1WB 3 Enchantment R Whenever a creature you don't control dies, proliferate. (You choose any number of permanents and/or players with counters on them, then give each another kind of a counter already there.) At the beginning of your upkeep, each opponent loses life equal to the number of enchantments you control with counters on them.
Disqualify DOA 59 B BB 2 Sorcery R Destroy target creature unless its controller sacrifices an artifact.
Dovon, Verdant Experimenter DOA 108 G G 1 Legendary Creature - Elf Shaman 0 1 R T: Add G. B/G, T: Exile target card from a graveyard. If that card is a creature card, put a +1/+1 counter on Dovon, Verdant Experimenter and you gain 1 life.
Duress DOA 60 B B 1 Sorcery R Target opponent reveals their hand. You choose a noncreature, nonland card from it. That player discards that card. reprint,
Eager Observer DOA 12 W W 1 Creature - Human Citizen 1 2 R Eager Observer gets +1/+1 as long as you control an artifact or enchantment.
Eleventh Hour Breakthrough DOA 86 R 1R 2 Sorcery R Banned Spawn three Powercell tokens/spawnx3 colorless Powercell DOA Create three tapped colorless Powercell artifact tokens with “T: Add C.” Then untap all artifacts you control. At the beginning of the next end step, sacrifice three artifacts.
Embrace the Veil DOA 135 WB 2WB 4 Enchantment - Aura R Enchant player If a creature enchanted player owns would die, exile it instead. At the beginning of your upkeep, put target creature card with converted mana cost 3 or less from enchanted player's graveyard onto the battlefield under your control.
Encampment Blimp DOA 154 5 5 Artifact - Vehicle 6 5 R Scry 1/vp1pt1 Flying Crew 4 (Tap any number of creatures you control with total power 4 or greater: This Vehicle becomes an artifact creature until end of turn.) Tap two untapped other artifacts you control: Encampment Blimp becomes an artifact creature until end of turn. Scry 1.
Endless Assembly DOA 87 R 2RR 4 Enchantment R Spawn Construct/spawn 1/1 colorless Construct DOASpawn Golem/spawn 6/6 colorless Golem DOA Artifact creatures you control have haste. At the beginning of your upkeep, create a 1/1 colorless Construct artifact creature token. If you control six or more artifacts, create a 6/6 colorless Golem artifact creature token instead. Tokens created this way attack this turn if able.
Evavin Duelist DOA 13 W 1W 2 Creature - Human Soldier 0 1 R Double strike Experience (Whenever this creature attacks, if it has fewer than three +1/+1 counters on it, put a +1/+1 counter on it.)
Extravagant Flair DOA 136 WU 1WU 3 Instant R Choose one or both - • Counter target spell. • Exile target permanent you control, then return it to the battlefield under your control.
Exuberant Inventor DOA 137 UR 2UR 4 Creature - Human Artificer 1 4 R Research Counter/spawn Research CounterInvent Cultivating Spheres/spawn Cultivating Spheres DOAInvent Mirror of Possibilities/spawn Mirror of Possibilities DOAInvent Thrice-Folded Lotus/spawn Thrice-Folded Lotus DOA Eureka! (At the beginning of each end step, you get a research counter if you cast a spell this turn. Then if you have eight or more research counters, remove them and create a Masterpiece token of your choice.) At the beginning of your first end step each turn, you get an additional end step after this step.
Facsimile of Divinity DOA 155 7 7 Artifact Creature - Angel 5 6 R Flying, lifelink When Facsimile of Divinity enters the battlefield, it deals 4 damage to any target.
Fallback Plan DOA 61 B B 1 Enchantment R Whenever you draw a card, put a quest counter on Fallback Plan. Remove four quest counters from Fallback Plan and sacrifice it: Search your library for a card, put that card into your hand, then shuffle your library.
Fento, Nova Crusader DOA 88 R 3RR 5 Legendary Creature - Human Warrior 5 3 R R/G: Fento, Nova Crusader gains haste and trample until end of turn. Whenever Fento, Nova Crusader attacks, you may cast a sorcery card from your hand or graveyard without paying its mana cost. If you do, exile it as it resolves.
Final Symphony DOA 14 W 2WW 4 Enchantment R When Final Symphony enters the battlefield, exile another target nonland permanent until Final Symphony leaves the battlefield. When Final Symphony leaves the battlefield, draw a card.
Flamboyant Inventor DOA 110 G 2G 3 Creature - Human Artificer 2 2 R Spawn Powercell/spawn colorless Powercell DOA When Flamboyant Inventor enters the battlefield, create a tapped colorless Powercell artifact token with “T: Add C.” At the beginning of each combat, you may have Powercells you control become 1/1 Construct creatures with vigilance in addition to their other types until end of turn.
Flamecloaked Artisan DOA 89 R 2R 3 Creature - Human Wizard 2 3 R Reveal top one/vp1at1 Menace Whenever Flamecloaked Artisan attacks, exile the top card of your library. If it's a nonland card, you may cast it this turn, and you may cast it as though it had flash.
Flare Blitz DOA 138 WR 1RW 3 Enchantment R When Flare Blitz enters the battlefield, it deals 3 damage to any target and you gain 3 life. 1RW: Return Flare Blitz to its owner's hand.
Focus Thoughts DOA 32 U 2U 3 Sorcery R Draw three cards, then put a card from your hand on the bottom of your library. reprint,
Forest Fellowship DOA 111 G 2GG 4 Sorcery R You may put a permanent card from your hand onto the battlefield. Then each opponent may put a permanent from their hand onto the battlefield. If one does, you may repeat this process. reprint,
Forest DOA 185 0 Basic Land - Forest reprint,
Forgemaster's Charm DOA 90 R XRR 2 Sorcery R Spawn Juggernaut/spawn colorless Juggernaut DOA Choose one - • Forgemaster's Charm deals X damage to target creature. • Destroy X target artifacts. • Create an X/X colorless Juggernaut artifact creature token.
Formless Wanderer DOA 139 UB 3UB 5 Creature - Wizard 3 5 R Look at top one/vp1pt1 Hexproof Pay 1 life: Look at the top card of your library. You may put that card into your graveyard.
Frozen Moment DOA 33 U 4UU 6 Instant R Choose one or more - • Counter all other spells and abilities. • Tap all creatures. • Draw two cards.
Gate to the Beyond DOA 62 B B 1 Enchantment R Whenever you cast a noncreature spell, put a quest counter on Gate to the Beyond. As long as there are five or more quest counters on Gate to the Beyond, creatures you don't control get -1/-1. If there are ten or more, creatures you don't control get an additional -1/-1.
Gearcraft Observer DOA 156 2 2 Artifact Creature - Thopter 1 1 R Flying As Gearcraft Observer enters the battlefield, look at an opponent's hand and secretly note a nonland card name. Reveal the card you chose: Counter target activated or triggered ability from a source with the chosen name. Activate this ability only once.
Gilded Gearhulk DOA 157 6 6 Artifact Creature - Construct 4 5 R Haste When Gilded Gearhulk enters the battlefield, you may destroy target noncreature, nonland permanent.
Gilded Spyglass DOA 158 2 2 Artifact R Look at top five/vp1pt5 2, T: Look at the top five cards of your library. You may reveal a colorless card from among them and put it into your hand. Put the rest on the bottom of your library in any order.
Glimpse the Veil DOA 63 B 1B 2 Sorcery R Target opponent sacrifices a creature. Put a +1/+1 counter on up to one target creature you control.
Harmony Array DOA 159 7 7 Artifact R 2, T: Target opponent exiles a nonland, nontoken permanent they control. 2, T: Put target permanent card exiled with Harmony Array onto the battlefield under your control.
Herald of Might DOA 112 G 2GG 4 Creature - Elemental 4 4 R Trample At the beginning of your end step, if there are two or more +1/+1 counters among creatures you control, return Herald of Might from your graveyard to the battlefield.
Herald of Unity DOA 140 WR RW 2 Creature - Elemental X 3 R Haste Herald of Unity's power is equal to the number of creatures you control.
Herald of Wisdom DOA 34 U 4UU 6 Creature - Elemental 5 5 R Flash When Herald of Wisdom enters the battlefield, you may cast target instant or sorcery card with converted mana cost 4 or less from your graveyard without paying its mana cost. If that card would be put into your graveyard this turn, exile it instead.
Hub of Innovation DOA 160 2 2 Artifact R yInitialize/cr90 Hub of Innovation enters the battlefield tapped. At the beginning of your upkeep, if you control five or more artifacts, draw a card. T: Add C.
Hunt the Monstrous DOA 113 G XG 1 Sorcery R Target creature you control gets +X/+X until end of turn. It fights target creature you don't control.
Iken Company Nightwalker DOA 64 B 1B 2 Creature - Vampire Assassin 2 1 R Flash Whenever Iken Company Nightwalker deals combat damage to a player, put a +1/+1 on it.
Iken Troubleshooter DOA 141 BR 1BR 3 Creature - Aetherborn Rogue 3 2 R Sabotage - Whenever an opponent or permanent an opponent controls becomes the target of a spell you control, Iken Troubleshooter deals 2 damage to each opponent.
Imagination Unleashed DOA 142 UG 2GU 4 Instant R Each player may put a permanent card from their hand onto the battlefield. Each player who doesn't may draw a card.
Imagine DOA 35 U U 1 Sorcery R Scry 1/vp1pt1 Shuffle any number of cards from your graveyard into your library. Scry 1, then draw a card. (To scry 1, look at the top card of your library. You may put that card on the bottom of your library.)
Imitator of Drakes DOA 36 U U 1 Creature - Human Wizard 1 1 R Imitator of Drakes has flying as long as it has a +1/+1 counter on it. 2U: Put a +1/+1 counter on Imitator of Drakes.
Inevitable Ending DOA 65 B 4B 5 Sorcery R This spell costs 2 less to cast for each permanent put into a graveyard from the battlefield this turn. Destroy target creature or planeswalker.
Instant of Brilliance DOA 91 R RR 2 Instant R Whenever you cast or copy an instant or sorcery spell this turn, Instant of Brilliance deals 1 damage to each opponent. Copy target instant or sorcery spell you control. You may choose new targets for the copy.
Irika, Wielder of Secrets DOA 66 B 1B 2 Legendary Creature - Human Wizard 1 1 R Flash Deathtouch, lifelink Whenever Irika, Wielder of Secrets deals combat damage to a player, you may pay U/B. If you do, you draw a card and lose 1 life.
Iron Signet DOA 161 2 2 Artifact R T: Add C. 1, T: Add one mana of any color. reprint,
Island DOA 182 0 Basic Land - Island reprint,
Iterative Designer DOA 37 U 1U 2 Creature - Vedalken Artificer 1 2 R Spawn Construct/spawn 1/1 colorless Construct DOA At the beginning of your upkeep, you may pay 1. If you do, create a 1/1 colorless Construct artifact creature token.
Jessica Turin, Battlemage DOA 143 UR 1UR 3 Legendary Creature - Human Wizard 2 3 R Hexproof At the beginning of each end step, if an opponent was dealt 4 or more damage this turn, return target instant or sorcery card from your graveyard to your hand.
Junktrawler DOA 162 4 4 Artifact Creature - Construct 3 2 R Spawn Powercell/spawn colorless Powercell DOA When Junktrawler enters the battlefield, create a tapped colorless Powercell artifact token with “T: Add C.” Tap another untapped artifact you control: Junktrawler gets +1/+1 until end of turn.
Kati Evalin, World Wanderer DOA 114 G 1GG 3 Legendary Planeswalker - Kati 3 R yInitialize/ccgreen=3+1/ccgreen+1-2/ccgreen-2 If one or more counters would be put on another permanent you control, put that many counters plus one on that permanent instead. [+1]: Choose up to one target creature you control. When that creature deals combat damage to a player this turn, draw a card. [-2]: Choose up to three target creatures. Put a +1/+1 counter on each of them.
Kindly Greatwood DOA 115 G 4GG 6 Creature - Treefolk 5 5 R Reach, indestructible When Kindly Greatwood enters the battlefield, you gain 4 life.
Legends Remembered DOA 116 G 1G 2 Sorcery R Return target card from your graveyard to your hand. reprint,
Lifebond Claymore DOA 163 4 4 Artifact - Equipment R Equipped creature gets +3/+0 and has first strike and trample. 2: Attach Lifebond Claymore to target creature you control. Equip 1
Lockdown DOA 15 W W 1 Enchantment R Whenever you draw a card, put a quest counter on Lockdown. As long as there are three or more quest counters on Lockdown, creatures with power 3 or greater don't untap during their controller's untap steps.
Madcap Mercenary DOA 92 R R 1 Creature - Mutant Mercenary 3 2 R As an additional cost to cast this spell, discard a card or pay 2. reprint,
Maladapted Greatwood DOA 117 G 2GG 4 Creature - Treefolk 3 3 R Trample Experience (Whenever this creature attacks, if it has fewer than three +1/+1 counters on it, put a +1/+1 counter on it.) G, Remove a +1/+1 counter from Maladapted Greatwood: It gains indestructible until end of turn.
Mana Geode DOA 164 3 3 Artifact R Scry 1/vp1pt1 When Mana Geode enters the battlefield, scry 1. T: Add one mana of any color.
Manaflux Battery DOA 165 4 4 Artifact - Powercell R yInitialize/cr90 Manaflux Battery enters the battlefield tapped. T: Add CC. T: Untap target artifact you control.
Marin Polgek, Academy Heiress DOA 38 U 2U 3 Legendary Creature - Human Wizard 2 4 R Copy reminder/spawn Copy Marin Polgek, Academy Heiress has hexproof as long as you control three or more enchantments. 1W/UW/U: Create a token that's a copy of target enchantment you control.
Martial Maestro DOA 93 R R 1 Creature - Human Wizard Soldier 1 1 R First strike Whenever Martial Maestro attacks, other attacking creatures you control get +1/+0 until end of turn.
Mastery of the Veil DOA 67 B XBB 2 Sorcery R Choose X. If X is 5 or greater, you may choose the same mode more than once. • Each opponent discards a card. • Each opponent sacrifices a creature. • Each opponent loses 2 life. • You draw a card and lose 1 life.
Matron of Machines DOA 16 W W 1 Creature - Human Artificer 1 2 R Spawn two Construct tokens/spawnx2 1/1 colorless Construct DOA When Matron of Machines dies, put a +1/+1 counter on up to one target creature. 3W, Exile Matron of Machines from your graveyard: Create two 1/1 colorless Construct artifact creature tokens. Activate this ability only any time you could cast a sorcery.
Meranan Dragonship DOA 166 3 3 Artifact - Vehicle 3 2 R Flying R: Meranan Dragonship gets +1/+0 until end of turn. Crew 2 (Tap any number of creatures you control with total power 2 or greater: This Vehicle becomes an artifact creature until end of turn.)
Meteor Harbinger DOA 94 R 3RR 5 Creature - Human Wizard 4 4 R When Meteor Harbinger enters the battlefield, choose one - • Meteor Harbinger deals 2 damage to each creature. • Each player sacrifices two lands. • Meteor Harbinger deals 2 damage to each of two target players or planeswalkers.
Mirrorcast Battlemage DOA 95 R 1R 2 Creature - Human Wizard 2 2 R Sabotage - Whenever an opponent or permanent an opponent controls becomes the target of a spell you control, you may pay RR. When you do, copy target instant or sorcery spell. You may choose new targets for the copy. (You may repeat this as long as you can pay.)
Monstrous Hunter DOA 68 B 4BB 6 Creature - Horror 4 4 R When Monstrous Hunter enters the battlefield, destroy up to one target creature. At the beginning of each end step, if a creature died this turn, you draw a card and you lose 1 life.
Morning's Warden DOA 17 W 3W 4 Creature - Human Cleric Warrior 3 4 R Lifelink Whenever Morning's Warden becomes the target of a spell or ability an opponent controls, exile target creature that player controls.
Mountain DOA 184 0 Basic Land - Mountain reprint,
Murderous Flock DOA 69 B 2B 3 Instant R Target creature gets -5/-5 until end of turn. If that creature would die this turn, exile it instead.
Nina, Master of Arms DOA 18 W 2W 3 Legendary Creature - Human Soldier 2 3 R At the beginning of combat on your turn, you may attach target Equipment you control to Nina, Master of Arms. Whenever Nina attacks, the next artifact spell you cast this turn costs R/WR/W less to cast. (This can reduce the amount of generic mana you pay.)
Novaheart Dragon DOA 96 R 4RRR 7 Creature - Dragon 7 7 R Flying Whenever Novaheart Dragon becomes the target of a spell, you may discard your hand. If you do, draw seven cards, then you may cast a card from your hand without paying its mana cost.
Obtain Answers DOA 39 U 2U 3 Sorcery R Look at top four/vp1pt4 Look at the top four cards of your library. You may reveal any number of noncreature permanent cards from among them and put them into your hand. Put the rest on the bottom of your library in any order.
Oldgrove Nurturer DOA 118 G 2G 3 Creature - Treefolk 2 2 R yInitialize/ccgreen=1Spawn Construct/spawn 1/1 colorless Construct DOA Oldgrove Nurturer enters the battlefield with a +1/+1 counter on it. G, Remove a +1/+1 counter from a creature you control: Create a 1/1 colorless Construct artifact creature token.
Omegalomania DOA 145 BR 2BR 4 Enchantment R Whenever a creature or planeswalker dealt damage by a noncreature source you control this turn dies, return it to the battlefield tapped under your control. 1BR: Omegalomania deals 1 damage to any target.
Opt DOA 40 U U 1 Instant R Scry 1/vp1pt1 Scry 1. (To scry 1, look at the top card of your library. You may put that card on the bottom of your library.) Draw a card. reprint,
Perpetual Motion Machine DOA 167 4 4 Artifact R Untap all artifacts you control during each other player's untap step. Tap two untapped artifacts you control: Target player mills two cards.
Petal-Weaver Alexa DOA 146 RG RG 2 Legendary Planeswalker - Alexa 2 R yInitialize/ccgreen=2+1/ccgreen+1-1/ccgreen-1-5, Invent Thrice-Folded Lotus/ccgreen-5;/spawn Thrice-Folded Lotus DOA [+1]: You may play an additional land this turn. [-1]: Discard a card. If you do, return target creature, land or sorcery card from your graveyard to your hand. [-5]: Create Thrice-Folded Lotus, a colorless Masterpiece artifact token with “T: Add three mana of any one color.” and “3, T: This artifact deals 3 damage to any target.”
Philosophy of Fire DOA 97 R R 1 Sorcery R Reveal top one/vp1at1 Whenever a source you control deals damage to an opponent this turn, exile the top card of your library. You may play it this turn.
Plains DOA 181 0 Basic Land - Plains reprint,
Polgek Artisan DOA 19 W 2W 3 Creature - Human Artificer 1 2 R Spawn Construct/spawn 1/1 colorless Construct DOASpawn two Constructs/spawnx2 1/1 colorless Construct DOA Spawn three Constructs/spawnx3 1/1 colorless Construct DOA Experience (Whenever this creature attacks, if it has fewer than three +1/+1 counters on it, put a +1/+1 counter on it.) Whenever Polgek Artisan attacks, you may remove any number of +1/+1 counters from it. If you do, create that many 1/1 colorless Construct artifact creature tokens that are tapped and attacking.
Polgek Restorationist DOA 20 W 2W 3 Creature - Human Wizard 1 2 R When Polgek Restorationist enters the battlefield, you may return target artifact, enchantment, or planeswalker card from your graveyard to your hand.
Polgek Songcrafter DOA 98 R 1R 2 Creature - Human Bard 3 1 R Whenever Polgek Songcrafter attacks, other attacking creatures you control get +1/+0 until end of turn. If you control five or more attacking creatures, choose up to one target creature the defending player controls. That creature can't block this turn.
Powercell Cultivator DOA 119 G 1GG 3 Creature - Elf Artificer 2 2 R Spawn Powercell/spawn colorless Powercell DOA When Powercell Cultivator enters the battlefield, create a tapped colorless Powercell artifact token with “T: Add C.” Artifacts you control have “T: Add one mana of any color.”
Powercell Engineer DOA 120 G 1G 2 Creature - Human Artificer 1 1 R Spawn Powercell/spawn colorless Powercell DOA When Powercell Engineer enters the battlefield, create a tapped colorless Powercell artifact token with “T: Add C.”
Primal Ruffian DOA 121 G G 1 Creature - Elf Druid 0 1 R Experience (Whenever this creature attacks, if it has fewer than three +1/+1 counters on it, put a +1/+1 counter on it.) Whenever Primal Ruffian attacks, if it has a +1/+1 counter on it, other creatures you control get +1/+1 until end of turn. (If it had no counters on it when it attacked, this ability does not trigger.)
Propagation Blade DOA 168 2 2 Artifact - Equipment R Whenever Propagation Blade becomes attached to a creature, put a +1/+1 counter on that creature. Whenever equipped creature deals combat damage to a player, proliferate. Equip 2
Propagation Plant DOA 70 B 1B 2 Enchantment R At the beginning of your upkeep, you may pay 2 life. When you do, proliferate. (You choose any number of permanents and/or players with counters on them, then give each another kind of a counter already there.)
Protector of the League DOA 21 W 3WW 5 Creature - Angel 3 3 R Flying Experience (Whenever this creature attacks, if it has fewer than three +1/+1 counters on it, put a +1/+1 counter on it.) Other creatures you control get +1/+1 for each +1/+1 counter on Protector of the League.
Purging Light DOA 22 W 1W 2 Instant R Choose one - • Purging Light deals 3 damage to target attacking or blocking creature. If that creature would die this turn, exile it instead. • Exile target enchantment.
Pyromantic Expertise DOA 99 R RR 2 Sorcery R Choose one - • Target creature gets +4/+2 until end of turn. • Pyromantic Expertise deals 4 damage to target creature or planeswalker.
Queen of Unclaimed Lands DOA 122 G 5GG 7 Creature - Treefolk 7 8 R Whenever you tap a land for mana, add an additional one mana of any color. 2GG: Queen of Unclaimed Lands gains indestructible and trample until end of turn.
Ravenous Hydra DOA 123 G XGG 2 Creature - Hydra 0 0 R Ravenous Hydra enters the battlefield with X +1/+1 counters on it. 1G, Remove a +1/+1 counter from Ravenous Hydra: Destroy target nonbasic, noncreature permanent.
Reality Rewoven DOA 41 U 3UU 5 Sorcery R Choose one or both - • Each player shuffles their hand and graveyard into their library, then draws seven cards. • Each player may put a permanent card from their hand onto the battlefield. Exile Reality Rewoven.
Reclamation Grovesculptor DOA 124 G 3GG 5 Creature - Human Druid 5 5 R When Reclamation Grovesculptor enters the battlefield or attacks, put a growth counter on target noncreature permanent. It becomes a colorless Forest land and loses all other types and abilities.
Reclamation Sage DOA 125 G 2G 3 Creature - Elf Shaman 2 1 R When Reclamation Sage enters the battlefield, you may destroy target artifact or enchantment. reprint,
Reclusive Archmage DOA 42 U 3UU 5 Creature - Human Wizard 4 4 R As long as you control no creatures, you may cast Reclusive Archmage as though it has flash. Reclusive Archmage can't be blocked.
Reconsider DOA 43 U 1U 2 Instant R Choose one - • Counter target spell unless its controller pays 2. • Draw a card. reprint,
Reconstruct DOA 126 G 2G 3 Instant R Destroy target noncreature permanent. Its controller may search their library for a basic land card, put that card onto the battlefield tapped, then shuffle their library. reprint,
Reinvent DOA 44 U XUU 2 Sorcery R This spell costs 1 less to cast for each artifact you control. Search your library for an artifact creature card with converted mana cost X or less, put it onto the battlefield, then shuffle your library.
Resonating Force DOA 45 U 1U 2 Instant R Return target nonland permanent to its owner's hand. Then you may pay UU. If you do, copy Resonating Force and you may choose new targets for the copy.
Rilken Forcefield Keeper DOA 23 W 1W 2 Creature - Human Druid 1 1 R Rilken Forcefield Keeper gets +1/+1 for each enchantment you control. Sacrifice Rilken Forcefield Keeper: Exile target permanent you control. Return that card to the battlefield under your control at the beginning of the next end step.
Rilken Preserver DOA 24 W 2WW 4 Creature - Human Cleric 2 4 R Whenever another creature enters the battlefield under your control, put a +1/+1 counter on it. Remove a +1/+1 counter from a creature you control: That creature gains indestructible until end of turn.
Scorch DOA 100 R R 1 Sorcery R Scorch deals 3 damage to any target. reprint,
Sealer of Pacts DOA 71 B 2BB 4 Creature - Horror 4 3 R When Sealer of Pacts enters the battlefield, reveal a card you own outside the game. An opponent chooses a number. You may pay that much life and put it into your hand. If you don't, exile that card and that player loses that much life.
Secret Thief DOA 72 B 1BB 3 Creature - Human Assassin 2 3 R Menace Sabotage - Whenever an opponent or permanent an opponent controls becomes the target of a spell you control, until end of turn, Secret Thief gains “Whenever this creature deals combat damage to an opponent, that player discards a card.”
Seek Perfection DOA 25 W 1W 2 Enchantment R Whenever a creature you control becomes tapped, put a quest counter on Seek Perfection. As long as there are five or more counters on Seek Perfection, creatures you control have first strike, lifelink, and vigilance.
Seek the Future DOA 46 U 3U 4 Instant R Scry 2/vp1pt2 Scry 2, then draw two cards. (To scry 2, look at the top two cards of your library, then put any number of them on the bottom of your library and the rest on top in any order.) You have no maximum hand size for the rest of the game. reprint,
Seeker of Battle DOA 147 RG 3RG 5 Creature - Human Warrior 4 5 R Experience (Whenever this creature attacks, if it has fewer than three +1/+1 counters on it, put a +1/+1 counter on it.) Whenever Seeker of Battle attacks, choose up to three target creatures defending player controls. Those creatures block Seeker of Battle this turn if able.
Seeker of Untouched Beauty DOA 127 G G 1 Creature - Elf Shaman 1 1 R As long as you control four or more lands, Seeker of Untouched Beauty gets +2/+2 and has trample. When Seeker of Untouched Beauty dies, you may search your library for a basic land card, put it onto the battlefield tapped, then shuffle your library.
Self Replication DOA 26 W W 1 Instant R Spawn Construct/spawn 1/1 colorless Construct DOASpawn two Construct tokens/spawnx2 1/1 colorless Construct DOA Create a 1/1 colorless Construct artifact creature token. If you control an artifact, create two of those tokens instead.
Sesilius, Chosen Speaker DOA 73 B 3BB 5 Legendary Planeswalker - Sesilius 4 R yInitialize/ccgreen=4+1/ccgreen+1-8/ccgreen-8 [+1]: Draw a card. Each opponent discards a card. [0]: Remove up to four counters from target permanent. [-8]: You control target player during their next turn. During that turn, that player may cast spells by paying life equal to their converted mana cost rather than pay their mana cost. After that turn, that player takes an extra turn.
Siraj, Interplanar Thief DOA 101 R 2RR 4 Legendary Planeswalker - Siraj 3 R yInitialize/ccgreen=3+1/ccgreen+1-6, Emblem Get/ccgreen-6;/spawn Siraj Emblem DOA [+1]: Gain control of up to one target noncreature permanent you don't control until end of turn. Untap it. [0]: Target player gains control of target permanent you control. [-6]: You get an emblem with “Tap two untapped artifacts you control: The next spell you cast this turn costs 0 to cast.”
Slay the Unkillable DOA 74 B 1BB 3 Instant R This spell costs 1B less to cast if it targets a creature with indestructible. Exile target creature.
Speedreading DOA 102 R 2R 3 Sorcery R Cast from Exile reminder/spawn Can Be Cast From Exile Exile up to three target instant and/or sorcery cards from your graveyard. Until end of turn, you may cast cards exiled this way. Exile Speedreading.
Supplanter of Realities DOA 148 BG BG 2 Creature - Horror 2 2 R Experience (Whenever this creature attacks, if it has fewer than three +1/+1 counters on it, put a +1/+1 counter on it.) Remove a +1/+1 counter from Supplanter of Realities: Choose any number of other permanents and/or players with counters on them, then give each another counter of each kind that permanent or player already has. Activate this ability only any time you could cast a sorcery and only once each turn.
Swamp DOA 183 0 Basic Land - Swamp reprint,
Sword of Tides and Time DOA 169 3 3 Artifact - Equipment R Equipped creature gets +2/+2 and protection from blue and from black. Whenever equipped creature deals combat damage to a player, return up to one target creature card and up to one target instant or sorcery card from your graveyard to your hand. Equip 2
Telling Time DOA 47 U 1U 2 Instant R Look at top three/vp1pt3 Look at the top three cards of your library. Put one of those cards into your hand, one on top of your library, and one on the bottom of your library. reprint,
Telvim Explorer DOA 128 G 3G 4 Creature - Elf Citizen 3 3 R Spawn Construct/spawn 1/1 colorless Construct DOA 2GG: Create a 1/1 colorless Construct artifact creature token. 2GG: Put a +1/+1 counter on target creature you control.
Telvim Sculptor DOA 129 G 1G 2 Creature - Human 2 2 R Copy reminder/spawn Copy GG, T: Create a token that's a copy of target creature you control that entered the battlefield this turn, except it's an artifact in addition to its other types.
The Clocktower Project DOA 30 U 1UU 3 Enchantment R Artifact spells you cast cost 1 less to cast. Tap twelve untapped artifacts you control: Take an extra turn after this one. Artifacts you control don't untap during that turn's untap step.
The Feller of Greatwoods DOA 109 G 5GGG 8 Legendary Creature - Beast 9 9 R Spawn Golem/spawn 6/6 colorless Golem DOA Trample Whenever The Feller of Greatwoods attacks, you may sacrifice two noncreature permanents. If you do, create a 6/6 colorless Golem artifact creature token.
The Lost Titan DOA 144 UG 5GU 7 Legendary Creature - God 6 6 R Hexproof Whenever an opponent casts a spell or draws a card, draw a card.
Twisted Speaker DOA 149 UB 2UB 4 Creature - Horror 3 2 R Scry 1/vp1pt1 Flash Whenever Twisted Speaker enters the battlefield or you cast a spell on an opponent's turn, up to one target creature gets -1/-1 until end of turn and you scry 1.
Unexplored Regions DOA 130 G G 1 Enchantment - Aura R Enchant land When Unexplored Regions enters the battlefield, draw a card. Enchanted land has “T: Add one mana of any color.”
Unified Theory DOA 48 U 5UUU 8 Enchantment R If you would draw a card, you may return an instant or sorcery card from your graveyard to your hand instead. U: Draw three cards.
Unite the Powergrid DOA 49 U 1UU 3 Enchantment R 1: Copy target activated or triggered ability from a source of an artifact you control. You may choose new targets for the copy. (Mana abilities can't be targeted.)
Unity Spheres DOA 170 4 4 Artifact R Spawn two Construct tokens/spawnx2 1/1 colorless Construct DOA When Unity Spheres enters the battlefield, create two 1/1 colorless Construct artifact creature tokens. Tap two untapped creatures you control: Add two mana of any one color.
Veil's Recovery DOA 150 BG BG 2 Instant R Scry 2/vp1pt2 Destroy target monocolored permanent. Its controller may scry 2.
Veilborn Meddler DOA 50 U 1U 2 Creature - Horror Wizard 1 1 R Flash When Veilborn Meddler enters the battlefield, counter target spell if its converted mana cost is less than or equal to Veilborn Meddler's power. Whenever you cast a spell during an opponent's turn, put a +1/+1 counter on Veilborn Meddler.
Veilcrossed Twins DOA 75 B 1BB 3 Creature - Human Horror 1 4 R 1B, Sacrifice a creature or enchantment: Draw a card. 4BB, T: Return target creature or enchantment card from your graveyard to the battlefield with a veil counter on it. That permanent gains “If this permanent would leave the battlefield, exile it instead.”
Veilcursed Soulthief DOA 76 B 1B 2 Creature - Horror 2 2 R Spawn Construct/spawn 1/1 colorless Construct DOA Whenever a creature dealt damage by Veilcursed Soulthief this turn dies, create a 1/1 colorless Construct artifact creature token.
Veilstalker DOA 77 B 2BB 4 Creature - Horror 2 2 R Menace Whenever another creature dies, put a +1/+1 counter on Veilstalker.
Violent Collapse DOA 78 B 1BB 3 Sorcery R All creatures get -3/-3 until end of turn. reprint,
Vitin Firebird DOA 103 R 2RR 4 Creature - Phoenix 3 3 R Research Counter/spawn Research CounterInvent Cultivating Spheres/spawn Cultivating Spheres DOAInvent Mirror of Possibilities/spawn Mirror of Possibilities DOAInvent Thrice-Folded Lotus/spawn Thrice-Folded Lotus DOASpawn Egg Construct/spawn 0/1 colorless Egg Construct DOA Flying Eureka! (At the beginning of each end step, you get a research counter if you cast a spell this turn. Then if you have eight or more research counters, remove them and create a Masterpiece token of your choice.) When Vitin Firebird dies, create a 0/1 colorless Egg Construct artifact creature token with eureka! and “Whenever you create a Masterpiece, sacrifice this creature and return target Phoenix card from your graveyard to the battlefield.”
Vitin Forgemaster DOA 104 R 2R 3 Creature - Aetherborn Artificer 2 2 R Research Counter/spawn Research CounterInvent Cultivating Spheres/spawn Cultivating Spheres DOAInvent Mirror of Possibilities/spawn Mirror of Possibilities DOAInvent Thrice-Folded Lotus/spawn Thrice-Folded Lotus DOA Eureka! (At the beginning of each end step, you get a research counter if you cast a spell this turn. Then if you have eight or more research counters, remove them and create a Masterpiece token of your choice.) Whenever an artifact enters the battlefield under your control, up to two target creatures get +1/+0 and haste until end of turn.
Volta, Construct Consultant DOA 51 U 1UU 3 Legendary Planeswalker - Volta 3 R yInitialize/ccgreen=3+1/ccgreen+1-2/ccgreen-2Research Counter/spawn Research CounterInvent Cultivating Spheres/spawn Cultivating Spheres DOAInvent Mirror of Possibilities/spawn Mirror of Possibilities DOAInvent Thrice-Folded Lotus/spawn Thrice-Folded Lotus DOA Eureka! (At the beginning of each end step, you get a research counter if you cast a spell this turn. Then if you have eight or more research counters, remove them and create a Masterpiece token of your choice.) [+1]: Untap up to one target artifact you control. [-2]: Draw three cards. Then discard two cards unless you discard an artifact card.
Warden of Silence DOA 52 U 1U 2 Creature - Human Wizard 0 4 R Defender When Warden of Silence enters the battlefield, draw a card. reprint,
Abandon Ship DSS 124 R 1R 2 Sorcery C Spawn Omen/spawn colorless Omen DSS As an additional cost to cast this spell, discard a card. Draw two cards. Forebode. (Create a tapped colorless Omen artifact token with “T, Discard a card, Sacrifice this artifact: Draw a card.”)
Abyss Surger DSS 83 B 5B 6 Creature - Leviathan 3 3 U Deathtouch Abyss Surger enters the battlefield with X +1/+1 counters on it, where X is the greatest power among creature cards in your graveyard.
Adept Fisherman DSS 165 G 2G 3 Creature - Human Pirate Scout 3 2 C T: Adept Fisherman voyages. (If it isn't blocking or targeted by another spell or ability, it phases out.) Whenever Adept Fisherman phases in, you gain 2 life.
Admirable Admiral DSS 125 R 3R 4 Creature - Human Pirate 4 3 U Spawn Pirate/spawn 1/1 blue and red Pirate DSS Whenever you cast a Pirate spell, create a 1/1 blue and red Pirate creature token with haste.
Adoroth, the Baneful DSS 126 R 3RR 5 Legendary Creature - Dragon 4 4 R Spawn Omen/spawn colorless Omen DSS Flying, haste Whenever Adoroth, the Baneful attacks, forebode. (Create a tapped colorless Omen artifact token with “T, Discard a card, Sacrifice this artifact: Draw a card.”) 1RR: Adoroth, the Baneful deals 4 damage to any target. Activate this ability only if you have no cards in hand.
Aerie Watch DSS 166 G 1G 2 Enchantment - Aura C Enchant creature When Aerie Watch enters the battlefield, draw a card. Enchanted creature gets +1/+1 and has reach.
Afflicted Legion DSS 206 BR 2BR 4 Creature - Skeleton Army 6 5 U At the beginning of your end step, you lose 3 life unless you sacrifice a creature.
All That Glitters DSS 1 W 1W 2 Enchantment - Aura U Enchant creature Enchanted creature gets +1/+1 for each artifact and/or enchantment you control.
All for One DSS 84 B B 1 Instant C As an additional cost to cast this spell, sacrifice a creature or pay 3. Destroy target creature with power 3 or less.
Alvarez of the Huntsman DSS 207 RG 1RG 3 Legendary Creature - Human Pirate 3 2 R First mate-At least half the cards in your starting deck are lands. (If this card outside the game is your chosen first mate, you may swap it with a card in your opening hand.) Trample 1, Discard a land card: Put a +1/+1 counter on Alvarez. He deals 1 damage to any target.
Another Day in Paradise DSS 2 W 2W 3 Sorcery R Search your library for up to ten land cards, reveal them, and shuffle them into a new face-down library.
Arbiter of the Demeter DSS 85 B 3B 4 Creature - Human Pirate 2 4 C 2B, Sacrifice a creature: Draw a card. You gain 1 life.
Armada Envoy DSS 42 U 3UU 5 Creature - Drake 4 4 U Flying Whenever a creature you control phases in, it gains flying until end of turn.
Armored Valiant DSS 3 W 2W 3 Creature - Dwarf Warrior 2 3 C When Armored Valiant enters the battlefield, creatures you control get +1/+1 until end of turn.
Autointerment DSS 4 W 1W 2 Instant U Exile target tapped creature. Its controller gains 3 life.
Battle Rallier DSS 5 W 1W 2 Creature - Dwarf Warrior 2 2 U W, T: Other creatures you control get +1/+0 until end of turn.
Black Spot DSS 86 B 3B 4 Sorcery C Look at top four/vp1pt4 Look at the top four cards of your library. Put any number of them into your graveyard and the rest on top of your library in any order. You draw two cards and you lose 2 life.
Blacksteel Loadout DSS 230 5 5 Artifact - Equipment R Equipped creature gets +4/+2 and has first strike, vigilance, and trample. Equip 3
Blighted Branch-Beast DSS 167 G 2GG 4 Creature - Treefolk Beast 1 1 M Trample 1G: Put an overgrowth counter on target creature you control. As long as it has an overgrowth counter on it, it has base power and toughness 8/8.
Blood for Bones DSS 87 B 3B 4 Sorcery U As an additional cost to cast this spell, sacrifice a creature. Return a creature card from your graveyard to the battlefield, then return another creature card from your graveyard to your hand.
Boarding Party DSS 127 R 2RR 4 Sorcery C Spawn three Pirate tokens/spawnx3 1/1 blue and red Pirate DSS Create three 1/1 blue and red Pirate creature tokens with haste.
Bramble Armor DSS 168 G G 1 Enchantment - Aura C Enchant creature When Bramble Armor enters the battlefield, put a +1/+1 counter on enchanted creature. G, Sacrifice Bramble Armor: Enchanted creature gains indestructible end of turn. Tap it.
Breakneck Barque DSS 128 R 3R 4 Artifact - Vehicle 6 6 U Whenever Breakneck Barque becomes blocked by a creature, Breakneck Barque deals 3 damage to that creature. Crew 3 (Tap any number of creatures you control with total power 3 or greater: This Vehicle becomes an artifact creature until end of turn.)
Bridled Narwhal DSS 6 W 5W 6 Creature - Whale 4 5 C When Bridled Narwhal enters the battlefield, you gain 5 life.
Brig of the Damned DSS 231 4 4 Artifact - Vehicle 4 4 R Deathtouch When Brig of the Damned enters the battlefield, return target creature card from your graveyard to your hand. If that card's converted mana cost is 2, you may return it to the battlefield instead. Crew 2 (Tap any number of creatures you control with total power 2 or greater: This Vehicle becomes an artifact creature until end of turn.)
Broadside Raider DSS 129 R 1R 2 Creature - Human Pirate 1 1 C Spawn Pirate/spawn 1/1 blue and red Pirate DSS When Broadside Raider enters the battlefield, create a 1/1 blue and red Pirate creature token with haste.
Brume Leviathan DSS 43 U 6U 7 Creature - Leviathan 5 6 C This spell costs 1 less to cast for each artifact and/or enchantment you control.
Bushwhack DSS 169 G 2G 3 Instant C Target creature gets +4/+2 and gains trample until end of turn.
Calamitous Wave DSS 44 U 3UU 5 Sorcery U Spawn Omen/spawn colorless Omen DSS Return up to two target creatures and/or artifacts to their owners' hands. For each permanent returned to its owner's hand this way, forebode. (Create a tapped colorless Omen artifact token with “T, Discard a card, Sacrifice this artifact: Draw a card.”)
Cannonblast DSS 130 R 4R 5 Instant C Cannonblast deals 5 damage to target creature. If you control a Pirate, Cannonblast deals 3 damage to that creature's controller.
Canopy Stomper DSS 170 G 4GG 6 Creature - Treefolk 6 6 C Vigilance Resolute - Canopy Stomper can't be blocked by creatures with power 2 or less as long as Canopy Stomper's power is greater than its base power.
Captain Darlene Filham DSS 131 R 1RR 3 Legendary Creature - Human Pirate 1 3 M First strike, haste Play with the top card of your library revealed. 1R: Darlene gets +1/+0 until end of turn. Whenever Darlene deals damage to a player, if the top card of your library has converted mana cost equal to the damage dealt, you may cast it without paying its mana cost.
Captain's Companion DSS 208 UR 1UR 3 Creature - Bird 2 2 U Spawn Omen/spawn colorless Omen DSS Flying Other Pirates you control get +1/+1. Whenever one or more other Pirates you control deal combat damage to a player, forebode. (Create a tapped colorless Omen artifact token with “T, Discard a card, Sacrifice this artifact: Draw a card.”)
Captain's Orders DSS 45 U 4U 5 Sorcery U This spell costs 2 less to cast if you control two or more Pirates. Draw three cards.
Cascade Drake DSS 46 U 2U 3 Creature - Drake 2 2 C Flash Flying
Chartered Fleet DSS 232 5 5 Artifact - Vehicle 8 8 C Crew 4 (Tap any number of creatures you control with total power 4 or greater: This Vehicle becomes an artifact creature until end of turn.)
Children of Gos DSS 171 G 2G 3 Creature - Treefolk 3 3 R Reveal top one/vp1at1 1G, Discard a card: Target land you control becomes a 3/3 Elemental creature. It's still a land. Exile the top card of your library face down. Whenever a land creature you control deals combat damage to a player, put a card exiled with Children of Gos into your hand.
Civil Discourse DSS 132 R R 1 Instant U Spawn Omen/spawn colorless Omen DSS Target creature attacks or blocks this turn if able. Forebode. (Create a tapped colorless Omen artifact token with “T, Discard a card, Sacrifice this artifact: Draw a card.”)
Claustrophobia DSS 47 U 1UU 3 Enchantment - Aura C Enchant creature When Claustrophobia enters the battlefield, tap enchanted creature. Enchanted creature doesn't untap during its controller's untap step.
Cleansing Cleric DSS 7 W 1W 2 Creature - Dwarf Cleric 2 1 C W, T: Tap target creature.
Coasting Shaledrake DSS 48 U 4U 5 Creature - Drake 3 4 C Scry 1/vp1pt1 Flying Whenever Coasting Shaledrake deals combat damage to a player, scry 1.
Coralhide Wurm DSS 133 R 3R 4 Creature - Wurm 2 3 C Trample Whenever you cast a noncreature spell, put a +1/+1 counter on Coralhide Wurm.
Crackling Agama DSS 172 G 1G 2 Creature - Lizard Beast 2 2 U Resolute - Whenever Crackling Agama deals combat damage to a player, if Crackling Agama's power is greater than its base power, that player sacrifices an artifact or enchantment.
Crain's Crew DSS 88 B 1B 2 Creature - Skeleton Warrior 2 1 C Menace Whenever you sacrifice an artifact or creature, Crain's Crew gets +1/+1 until end of turn.
Crain's Crony DSS 89 B 1BB 3 Creature - Skeleton Pirate 4 4 M Reveal top one/vp1at1 Whenever Crain's Crony enters the battlefield or attacks, reveal the top card of your library and put it into your hand. You lose life equal to that card's converted mana cost. At the beginning of each end step, if you didn't lose life this turn, you lose the game.
Crazed Swashbuckler DSS 134 R 2R 3 Creature - Human Pirate 4 2 U Resolute - At the beginning of combat on your turn, if Crazed Swashbuckler's power is greater than its base power, it deals 1 damage to target creature defending player controls. That creature can't block this turn.
Crewmaster Gillo DSS 173 G 1G 2 Legendary Creature - Monkey Pirate 1 1 M Reveal top one/vp1at1 When Gillo enters the battlefield, reveal the top card of your library. If it's a land card, put it onto the battlefield tapped. If it's a creature card, put it into your hand. As long as you control four or more creatures with different names, creatures you control get +2/+2 and have trample.
Crosswind Cutter DSS 8 W 1W 2 Artifact - Vehicle 2 1 U At the beginning of combat on your turn, put a +1/+1 counter on Crosswind Cutter if it's a creature. Crew 1 (Tap any number of creatures you control with total power 1 or greater: This Vehicle becomes an artifact creature until end of turn.)
Crown of the Speaker DSS 9 W 2W 3 Legendary Artifact - Equipment R Equipped creature gets +2/+2. Whenever equipped creature attacks, each opponent who controls more artifacts than you sacrifices an artifact. Opponents sacrifice creatures, enchantments, lands, and planeswalkers the same way. Equip 1W
Cruising Schooner DSS 233 3 3 Artifact - Vehicle 3 3 C Whenever Cruising Schooner attacks, it gets +1/+1 until end of turn. Crew 1 (Tap any number of creatures you control with total power 1 or greater: This Vehicle becomes an artifact creature until end of turn.)
Crypt Strider DSS 209 BG 2BG 4 Creature - Skeleton Warrior 2 2 U Spawn Skeleton/spawn 1/1 black Skeleton DSSSpawn five Skeleton tokens/spawnx5 1/1 black Skeleton DSS Deathtouch When Crypt Strider enters the battlefield, create a 1/1 black Skeleton creature token for each creature card in your graveyard.
Cryptozoologist DSS 174 G 1G 2 Creature - Human Pirate Scout 2 2 R 2G: Cryptozoologist voyages. (If it isn't blocking or targeted by another spell or ability, it phases out.) Whenever Cryptozoologist phases in, you may put a creature card from your hand onto the battlefield until Cryptozoologist leaves the battlefield. (It returns to your hand if it's still on the battlefield.)
Culling Blade DSS 234 2 2 Artifact - Equipment R Equipped creature gets +1/+1 and has menace. Whenever equipped creature deals combat damage to a player, they sacrifice two permanents. Equip-2, Sacrifice a creature.
Dapper Ragamuffin DSS 135 R 1R 2 Creature - Human Pirate 1 3 C Whenever Dapper Ragamuffin attacks, it gets +2/+0 until end of turn if you control another attacking Pirate.
Daybreak Wayfarers DSS 210 UG GU 2 Creature - Human Pirate Scout 2 2 U 2GU: Target creature you control voyages. (If it isn't blocking or targeted by another spell or ability, it phases out.) Whenever a creature you control phases in, draw a card.
Deathless Conscription DSS 49 U 4UU 6 Enchantment - Aura U Enchant creature When Deathless Conscription enters the battlefield, untap enchanted creature. You control enchanted creature.
Deluge Gorger DSS 211 UB 2UB 4 Creature - Leviathan 3 4 U Creatures you don't control get -1/-0 as long as their controller is cursed.
Depth Lurker DSS 90 B 5B 6 Creature - Leviathan 6 3 C Flash
Dissolve DSS 50 U 1UU 3 Instant U Scry 1/vp1pt1 Counter target spell. Scry 1. reprint,
Down with the Ship DSS 91 B B 1 Enchantment - Aura Curse C Enchant opponent When Down with the Ship enters the battlefield, enchanted player discards a card unless they sacrifice a creature. 1B, Sacrifice Down with the Ship: Return target creature card from your graveyard to your hand.
Dragonlord's Shrine DSS 235 5 5 Artifact R Each creature card you own that isn't on the battlefield has madness. The madness cost is equal to its mana cost. (If you discard a card with madness, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.) T, Discard a card: Dragonlord's Shrine deals 2 damage to any target.
Dreadbearer DSS 92 B 6BB 8 Creature - Leviathan 6 6 R This spell costs 1 less to cast for each card put into your graveyard from anywhere this turn. At the beginning of each player's upkeep, that player loses 1 life, discards a card, and sacrifices a creature.
Dusk Lieutenant DSS 93 B 1BB 3 Creature - Skeleton Pirate 4 2 R Spawn Omen/spawn colorless Omen DSS When Dusk Lieutenant enters the battlefield, forebode. (Create a tapped colorless Omen artifact token with “T, Discard a card, Sacrifice this artifact: Draw a card.”) Once each turn, when you discard a card during your turn, each opponent discards a card.
Dwarven War Hatchet DSS 136 R 2R 3 Artifact - Equipment R Equipped creature gets +1/+1 and has double strike. Equip 2R Madness 2R (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.) When Dwarven War Hatchet enters the battlefield, if you cast it for its madness cost, attach it to target creature you control.
Eager Voyager DSS 175 G 1G 2 Creature - Human Pirate Scout 2 2 C 4GG: Eager Voyager voyages. (If it isn't blocking or targeted by another spell or ability, it phases out.) Whenever Eager Voyager phases in, if it has no +1/+1 counters on it, put four +1/+1 counters on it.
East Ward Champion DSS 10 W 3WW 5 Creature - Dwarf Warrior 4 6 R Vigilance Resolute - Whenever East Ward Champion attacks, attacking creatures you control gain indestructible until end of turn if East Ward Champion's power is greater than its base power.
East Ward Forgetender DSS 137 R 2R 3 Creature - Dwarf Warrior 2 2 C First strike 1R, Discard a card: East Ward Forgetender gets +2/+0 until end of turn.
East Ward Halberdier DSS 11 W 1W 2 Creature - Dwarf Warrior 1 3 U Resolute - At the beginning of combat on your turn, East Ward Halberdier gains double strike until end of turn if its power is greater than its base power.
Elaborate Firecannon DSS 236 2 2 Artifact U Elaborate Firecannon doesn't untap during your untap step. 4, T: Elaborate Firecannon deals 2 damage to any target. At the beginning of your upkeep, you may discard a card. If you do, untap Elaborate Firecannon.
Elder Prophesier DSS 51 U 1U 2 Creature - Human Pirate Warlock 1 3 U Look at top five/vp1pt5 When Elder Prophesier enters the battlefield, look at the top five cards of your library. You may reveal a Curse card from among them and put it into your hand. Put the rest on the bottom of your library in any order.
Empyrean Griffin DSS 12 W 4WW 6 Creature - Griffin 5 5 R Flying Whenever Empyrean Griffin attacks, up to one target creature voyages. (If it isn't blocking or targeted by another spell or ability, it phases out.) Permanents your opponents control can't phase in.
Essence Scatter DSS 52 U 1U 2 Instant C Counter target creature spell. reprint,
Exotic Discovery DSS 176 G 1G 2 Sorcery R Look at top eight/vp1pt8 Madness 4GG (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.) Look at the top eight cards of your library. You may reveal a creature card from among them and put it into your hand, then put the rest on the bottom of your library in a random order. Then if this spell was cast for its madness cost, you may put a creature card from your hand onto the battlefield.
Expunge the Terrors DSS 138 R XR 1 Instant U Expunge the Terrors deals X damage to target creature or planeswalker. Madness-1R, Exile X cards from your graveyard. (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)
Fair Trial DSS 94 B 1B 2 Sorcery R Exile target creature or planeswalker with converted mana cost 4 or less.
Faithless Deserter DSS 95 B 3B 4 Creature - Human Pirate 3 3 U When Faithless Deserter enters the battlefield, you may sacrifice a creature. If you do, each opponent sacrifices a creature.
Fated Mariner DSS 53 U U 1 Creature - Human Pirate 1 1 U Spawn Omen/spawn colorless Omen DSS Whenever Fated Mariner attacks, forebode. (Create a tapped colorless Omen artifact token with “T, Discard a card, Sacrifice this artifact: Draw a card.”) 1U: Fated Mariner can't be blocked this turn.
Fen Glutton DSS 96 B 2B 3 Creature - Spirit Beast 3 2 U Menace As long as you control exactly one other creature, that creature gets +1/+1 and has menace.
Fiery Cannonade DSS 139 R 2R 3 Instant U Fiery Cannonade deals 2 damage to each non-Pirate creature.
Fiery Temper DSS 140 R 1RR 3 Instant C Fiery Temper deals 3 damage to any target. Madness R (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)
Fight Song DSS 13 W W 1 Instant U Put a +1/+1 counter on target creature. It gains indestructible until end of turn.
Find Greater Purpose DSS 141 R R 1 Sorcery U Reveal top two/vp1at2 As an additional cost to cast this spell, sacrifice a permanent. Exile the top two cards of your library. Until the end of your next turn, you may play those cards.
First General of the Wards DSS 14 W 2WW 4 Creature - Dwarf Warrior 4 4 M Spawn two Dwarf tokens/spawnx2 1/1 white Dwarf DSS Vigilance Other Dwarves you control get +1/+1 and have vigilance. Whenever you activate a loyalty ability of a permanent, create two 1/1 white Dwarf creature tokens.
Flaming Point Technique DSS 142 R R 1 Instant C Choose one - • Target creature gets +3/+0 until end of turn. • Destroy target artifact.
Flintlock Pistol DSS 237 1 1 Artifact - Equipment U Equipped creature has “T: Put a charge counter on Flintlock Pistol.” Whenever equipped creature attacks, remove a charge counter from Flintlock Pistol. When you do, equipped creature gets +3/+0 and gains first strike until end of turn. Equip 1
Fog at Sea DSS 177 G 2G 3 Instant C Choose one - • Destroy target artifact. • Destroy target enchantment. • Prevent all combat damage that would be dealt this turn.
Forest DSS 254 0 Basic Land - Forest reprint,
Forged Alliance DSS 15 W 2W 3 Instant U Up to two target creatures each get +1/+0 until end of turn. Put a first strike counter on each of them.
Forsaken Shores DSS 97 B 3B 4 Enchantment - Aura Curse C Enchant opponent At the beginning of enchanted player's upkeep, they lose 1 life and each of their opponents gains 1 life. 4B, Sacrifice Forsaken Shores: Enchanted player loses 3 life and you gain 3 life.
Gale Mediator DSS 16 W 1WW 3 Creature - Griffin 2 3 R Flying Whenever a player casts a spell, if it isn't that player's main phase, each of their opponents may draw a card.
Garth of the Chimera DSS 212 UR 1UR 3 Legendary Creature - Human Pirate 2 4 R Look at top one/vp1pt1 First mate-Your starting deck contains no creature cards. (If this card outside the game is your chosen first mate, you may swap it with a card in your opening hand.) Prowess Whenever Garth attacks, look at the top card of your library. If it's an instant or sorcery card, you may cast it. (You still pay its costs.)
Gaze of the Grave DSS 54 U U 1 Enchantment - Aura Curse U Enchant opponent Enchanted player plays with the top card of their library revealed. Whenever enchanted player casts a spell, you may have them mill a card.
Ghastly Scorpion DSS 98 B 1B 2 Creature - Spirit Scorpion 1 1 C Deathtouch When Ghastly Scorpion dies, you draw a card and you lose 1 life.
Ghost Sloop DSS 238 2 2 Artifact - Vehicle 3 2 U Ghost Sloop can't be blocked. Crew 4 (Tap any number of creatures you control with total power 4 or greater: This Vehicle becomes an artifact creature until end of turn.) Exile a creature card from your graveyard: Ghost Sloop becomes an artifact creature until end of turn.
Giradrus, Ashen Master DSS 143 R 5RRR 8 Legendary Creature - Dragon 8 8 M Look at top eight/vp1pt8 Flying Whenever Giradrus enters the battlefield or attacks, look at the top eight cards of your library. You may put a Dragon card from among them onto the battlefield. If Giradrus is attacking, that Dragon enters the battlefield tapped and attacking. Put the rest on the bottom of your library in any order.
Glisterhorn DSS 17 W 2W 3 Creature - Spirit Elk 3 2 C Resolute - At the beginning of combat on your turn, if Glisterhorn's power is greater than its base power, tap target creature an opponent controls.
Good Night's Sleep DSS 99 B 3B 4 Instant U This spell costs 1 less to cast for each card put into your graveyard from anywhere this turn. Target creature gets -4/-4 until end of turn.
Gos, Knotweald Elder DSS 213 WRG 2RGW 5 Legendary Creature - Treefolk 6 6 M Vigilance, trample Each creature you control can't have power less than its toughness. (If it would have less, it has as much as its toughness instead.) Each creature your opponents control can't have toughness greater than its power.
Grasp of Hollows DSS 100 B 2B 3 Enchantment R Copy reminder/spawn Copy 1B, Discard a card: Exile target creature card from your graveyard. Create a token that's a copy of that card, except it's a 5/5 black Horror.
Grave Wrangler DSS 101 B 1BB 3 Creature - Skeleton Warlock 2 2 U When Grave Wrangler enters the battlefield, you may return target creature card from your graveyard to your hand.
Greedy Rapscallions DSS 102 B 2B 3 Creature - Human Pirate 2 2 C When Greedy Rapscallions enters the battlefield, mill three cards. If two or more nonland cards were put into your graveyard this way, put a +1/+1 counter on Greedy Rapscallions.
Grievous Buccaneer DSS 55 U 2U 3 Creature - Human Pirate 2 3 C When Grievous Buccaneer enters the battlefield, it voyages. (If it isn't blocking or targeted by another spell or ability, it phases out.) Whenever Grievous Buccaneer phases in, tap target creature an opponent controls. That creature doesn't untap during its controller's next untap step.
Griffling DSS 18 W W 1 Creature - Griffin 1 1 C Flying, lifelink
Grisly Reaper DSS 103 B 2B 3 Creature - Skeleton Warrior 3 2 C Spawn Skeleton/spawn 1/1 black Skeleton DSS When Grisly Reaper enters the battlefield, you may exile a creature card from your graveyard. When you do, create a 1/1 black Skeleton creature token.
Grizzled Cutthroat DSS 144 R 1R 2 Creature - Human Pirate 2 2 C Resolute - T: Grizzled Cutthroat deals 1 damage to any target. Activate this ability only if Grizzled Cutthroat's power is greater than its base power.
H.S.S. Demeter DSS 239 5 5 Legendary Artifact - Vehicle 6 6 M Whenever H.S.S. Demeter becomes blocked by a creature, gain control of that creature. Whenever H.S.S. Demeter deals combat damage to a player, draw two cards. Crew 2 (Tap any number of creatures you control with total power 2 or greater: This Vehicle becomes an artifact creature until end of turn.)
Harbinger of Giradrus DSS 56 U U 1 Creature - Skeleton Pirate 1 2 R Spawn two Dragon tokens/spawnx2 4/4 red Dragon DSSScry 1/vp1pt1 U, Give yourself a lore counter: Scry 1. This ability costs 2 more to activate for each lore counter you have. 6U, Pay three lore counters, Sacrifice Harbinger of Giradrus: Draw seven cards, then create two 4/4 red Dragon creature tokens with flying.
Harriet of the Pioneer DSS 214 WR 1RW 3 Legendary Creature - Human Pirate 3 2 R First mate-Your starting deck contains at least twelve Vehicles. (If this card outside the game is your chosen first mate, you may swap it with a card in your opening hand.) Haste RW, T: You may put a Vehicle card from your hand onto the battlefield. That Vehicle gains haste and becomes an artifact creature until end of turn.
Heinous Smuggler DSS 104 B BB 2 Creature - Human Pirate 2 2 R Whenever you cast a spell with two or more black mana symbols in its mana cost, you draw a card and you lose 1 life.
Helicos Aberration DSS 145 R 4R 5 Creature - Hound Beast 5 4 C Spawn Omen/spawn colorless Omen DSS When Helicos Aberration enters the battlefield, forebode. (Create a tapped colorless Omen artifact token with “T, Discard a card, Sacrifice this artifact: Draw a card.”)
Helicos Gargantua DSS 178 G 3GG 5 Creature - Spirit Beast 5 5 R Trample Resolute - At the beginning of combat on your turn, if Helicos Gargantua's power is greater than its base power, double its power until end of turn.
Helicos Octopus DSS 57 U 1U 2 Creature - Octopus 1 3 C Scry 1/vp1pt1 When Helicos Octopus enters the battlefield, scry 1. If an opponent is cursed, scry 3 instead.
Helmsman's Chart DSS 240 2 2 Artifact C When Helmsman's Chart enters the battlefield, draw a card. T: Until end of turn, target land you control becomes the basic land type of your choice in addition to its other types.
High Sovereign Thura DSS 19 W 1W 2 Legendary Creature - Dwarf Cleric 1 3 R Lifelink Triggered abilities of creatures you control that would trigger only when that creature enter the battlefield instead trigger whenever you gain life for the first time each turn.
Holcomb of the Peregrine DSS 215 UG 1GU 3 Legendary Creature - Human Pirate 3 3 R First mate-Each nonland card in your starting deck has the same name as exactly one other card in your starting deck. (If this card outside the game is your chosen first mate, you may swap it with a card in your opening hand.) Vigilance Whenever you cast a spell with the same name as a card in your graveyard, draw a card.
Hugo of the Shadowstaff DSS 216 BR BR 2 Legendary Creature - Human Pirate 1 1 R First mate-Your starting deck contains only cards with converted mana cost 0, 1, or 3. (If this card outside the game is your chosen first mate, you may swap it with a card in your opening hand.) Menace Whenever one or more sources you control deal damage, put a +1/+1 counter on Hugo.
Idyllic Pegasus DSS 217 WU 3WU 5 Creature - Pegasus 1 4 U Flying, vigilance, lifelink Idyllic Pegasus gets +1/+0 for each artifact and/or enchantment you control.
Imperious Wurm DSS 179 G 4G 5 Creature - Wurm 5 3 C Trample Madness 2G (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)
Inexorable Epidemic DSS 105 B 4BB 6 Enchantment - Aura Curse M Enchant opponent Creatures enchanted player controls get -2/-2. Whenever enchanted player casts a noncreature spell, they lose 2 life and you gain 2 life.
Infernal Fury DSS 146 R 2R 3 Enchantment - Aura C Enchant creature Enchanted creature gets +3/+0 and has trample. Madness 1R (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)
Inspired Charge DSS 20 W 2WW 4 Instant C Creatures you control get +2/+1 until end of turn. reprint,
Intrepid Captain DSS 147 R 2R 3 Creature - Human Pirate 2 2 R Spawn Pirate/spawn 1/1 blue and red Pirate DSS At the beginning of combat on your turn, create a 1/1 blue and red Pirate creature token with haste. That token attacks this combat if able. Whenever Intrepid Captain attacks, other attacking Pirates you control get +1/+0 until end of turn.
Ironclad Infantry DSS 21 W 2W 3 Creature - Dwarf Warrior 2 2 U First strike Whenever you cast an artifact or enchantment spell, put a +1/+1 counter on Ironclad Infantry.
Island DSS 251 0 Basic Land - Island reprint,
Isles Uncharted DSS 58 U 4UUU 7 Sorcery M Cast from Exile reminder/spawn Can Be Cast From Exile Take an extra turn after this one. At any time during that turn, you may search your opponents' libraries for a card and exile it, then shuffle that player's library. You may cast that card from exile, and you may spend mana as though it were mana of any type to cast it. If you don't, shuffle that card into its owner's library. Exile Isles Uncharted.
Keelhaul DSS 148 R 1R 2 Instant U Target Vehicle you control deals damage equal to its power to any target. If a creature or planeswalker dealt damage this way would die this turn, exile it instead.
Keen Seafarer DSS 180 G G 1 Creature - Human Pirate Warrior 1 1 U 1G: Keen Seafarer voyages. (If it isn't blocking or targeted by another spell or ability, it phases out.) Whenever Keen Seafarer phases in, put a +1/+1 counter on it.
Kelp Garden DSS 181 G 1G 2 Enchantment - Aura U Enchant land you control When Kelp Garden enters the battlefield, mill three cards. Whenever enchanted land is tapped for mana, add one mana of any color among cards in your graveyard. reprint,
Knotweald Ambassador DSS 182 G 2GG 4 Creature - Treefolk 5 4 R Whenever Knotweald Ambassador becomes the target of a spell or ability an opponent controls, choose one - • Knotweald Ambassador deals damage equal to its power to target creature or planeswalker that player controls. • Draw a card.
Knotweald Luminary DSS 183 G 3G 4 Creature - Treefolk 4 3 U Trample Other creatures you control have trample. 5GG: Creatures you control get +2/+2 until end of turn.
Knotweald Ranger DSS 149 R 3R 4 Creature - Treefolk 4 4 C Reach Knotweald Ranger can't block creatures without flying.
Knotweald Sapling DSS 184 G 1G 2 Creature - Treefolk 1 2 C T: Add G or one mana of any color among cards in your graveyard.
Knotweald Vanguard DSS 218 WG 2GW 4 Creature - Treefolk 3 3 U Vigilance As long as it's your turn, other creatures you control get +1/+1.
Land Ho! DSS 185 G 1G 2 Sorcery C Reveal top four/vp1at4 Reveal the top four cards of your library. You may put a creature card and/or a land card from among them into your hand. Put the rest into your graveyard, then discard a card if two cards were put into your hand this way.
Last Passage DSS 59 U 1U 2 Sorcery R Spawn three Omen tokens/spawnx3 colorless Omen DSS Forebode three times, then untap each artifact you control. Until end of turn, if you would draw a card while your library has no cards in it, you win the game instead. (Create three tapped colorless Omen artifact tokens with “T, Discard a card, Sacrifice this artifact: Draw a card.”)
Lava Scutterer DSS 150 R 4R 5 Creature - Lizard Beast 5 3 U Menace Whenever you sacrifice an artifact or creature, Lava Scutterer deals 2 damage to any target.
Law Enforcement DSS 60 U 2U 3 Instant C Counter target spell unless its controller pays 4. If that spell is countered this way, exile it instead of putting it into its owner's graveyard.
Legion of Giradrus DSS 106 B B 1 Creature - Skeleton Army 1 1 U Spawn Skeleton/spawn 1/1 black Skeleton DSS B, T, Discard a card: Create a 1/1 black Skeleton creature token. B, T, Sacrifice a creature: Put a +1/+1 counter on each Skeleton you control.
Light the Fuse DSS 151 R 1RR 3 Sorcery R Light the Fuse deals 3 damage to target creature or planeswalker. When that permanent dies this turn, cast a copy of Light the Fuse without paying its mana cost.
Ligneous Enormity DSS 186 G 6G 7 Creature - Treefolk 7 5 U You may have Ligneous Enormity assign its combat damage as though it weren't blocked. Madness 3GG (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)
Lofty Dreamship DSS 241 2 2 Artifact - Vehicle 3 1 C Flying Crew 2 (Tap any number of creatures you control with total power 2 or greater: This Vehicle becomes an artifact creature until end of turn.)
Long Forgotten DSS 107 B 1B 2 Enchantment - Aura Curse U Enchant opponent At the beginning of enchanted player's upkeep, exile up to two target cards from that player's graveyard. If two cards that share a type are exiled this way, you draw a card and lose 1 life.
Lord Ellison Crain DSS 219 UBR 4UBR 7 Legendary Planeswalker - Crain 5 M yInitialize/ccgreen=5+2/ccgreen+2-2/ccgreen-2-8, Spawn thirteen Skeleton tokens/ccgreen-8;/spawnx13 1/1 black Skeleton DSS You control each opponent during your turn. [+2]: Draw two cards. Each opponent discards two cards. [-2]: Target player sacrifices a creature. [-8]: Create thirteen tapped 1/1 black Skeleton creature tokens. Take an extra turn after this one.
Lost Knowledge DSS 61 U U 1 Enchantment - Aura Curse C Scry 2/vp1pt2 Enchant opponent When Lost Knowledge enters the battlefield, enchanted player reveals their hand. 1, Sacrifice Lost Knowledge: Scry 2, then draw a card.
Mable of the Sea's Whimsy DSS 220 WU 1WU 3 Legendary Creature - Human Pirate 2 2 R First mate-Each nonland card in your starting deck is an instant or has flash. (If this card outside the game is your chosen first mate, you may swap it with a card in your opening hand.) Flash When Mable enters the battlefield, you gain 2 life and draw a card.
Malignant Rise DSS 108 B 2B 3 Sorcery U Put any number of target creature cards from your graveyard on top of your library. You draw two cards, and you lose 2 life.
Marisa of the Gravehowl DSS 221 BG 3BG 5 Legendary Creature - Human Pirate 2 2 R First mate-Each nonland card in your starting deck has “destroy,” “die,” “graveyard,” and/or “mill” in its printed rules text. (If this card outside the game is your chosen first mate, you may swap it with a card in your opening hand.) Deathtouch When Marisa enters the battlefield, you may put target permanent card in a graveyard onto the battlefield under your control.
Maritime Thug DSS 152 R 2R 3 Creature - Human Pirate 3 2 C Whenever Maritime Thug becomes tapped, it deals 1 damage to each opponent.
Mark of Dark Opulence DSS 109 B 1B 2 Enchantment - Aura Curse R Enchant opponent Whenever enchanted player searches their library, you may search your library for a card, put it into your hand, then shuffle your library.
Mark of Mutiny DSS 153 R 2R 3 Sorcery C Gain control of target creature until end of turn. Put a +1/+1 counter on it and untap it. That creature gains haste until end of turn. reprint,
Maroon DSS 22 W 1W 2 Sorcery C As an additional cost to cast this spell, sacrifice a permanent. Exile target creature.
Master Negotiator DSS 62 U 2U 3 Creature - Human Pirate 2 2 R When Master Negotiator enters the battlefield, you may gain control of target nonland permanent an opponent controls with converted mana cost 2 or less. If you do, its controller may draw a card. Otherwise, you draw a card.
Mephitic Fumes DSS 110 B 2B 3 Enchantment - Aura Curse U Enchant opponent Whenever a creature enters the battlefield under enchanted player's control, that creature gets -0/-2 until end of turn unless that player pays 2 life.
Merchant Galleon DSS 23 W 1W 2 Artifact - Vehicle 5 5 C Crew 3 (Tap any number of creatures you control with total power 3 or greater: This Vehicle becomes an artifact creature until end of turn.)
Merciless Bandit DSS 111 B 1B 2 Creature - Human Pirate 1 1 U Whenever Merciless Bandit or another creature you control dies, each opponent loses 1 life and you gain 1 life.
Mountain DSS 253 0 Basic Land - Mountain reprint,
Murder DSS 112 B 1BB 3 Instant C Destroy target creature. reprint,
Nimble Caravel DSS 154 R 1R 2 Artifact - Vehicle 3 3 C First strike Crew 1 (Tap any number of creatures you control with total power 1 or greater: This Vehicle becomes an artifact creature until end of turn.)
North Ward Settler DSS 24 W 3W 4 Creature - Dwarf Warrior 2 4 C Spawn Dwarf/spawn 1/1 white Dwarf DSS When North Ward Settler enters the battlefield, choose one - • Create a 1/1 white Dwarf creature token. • Put a +1/+1 counter on North Ward Settler.
Oaken Sentry DSS 187 G 2G 3 Creature - Treefolk 2 3 C Reach When Oaken Sentry enters the battlefield, you gain 1 life for each creature card in your graveyard.
Old Salt DSS 63 U 2U 3 Creature - Human Pirate 1 4 C Spawn Omen/spawn colorless Omen DSS When Old Salt enters the battlefield, forebode. (Create a tapped colorless Omen artifact token with “T, Discard a card, Sacrifice this artifact: Draw a card.”)
Opaline Drake DSS 64 U 2UU 4 Creature - Drake 3 3 R Flying At the beginning of your end step, up to one other target creature you control voyages. (If it isn't blocking or targeted by another spell or ability, it phases out.) Whenever a creature you control phases in, you may have it become a copy of target creature you control until end of turn.
Orodu, the Onyx Wave DSS 113 B 2BB 4 Legendary Creature - Leviathan 8 8 R Trample Orodu, the Onyx Wave can't block. Whenever Orodu attacks, defending player may sacrifice a creature. If they do, prevent all combat damage Orodu would deal this turn.
Osseous Augur DSS 114 B 4B 5 Creature - Skeleton Warlock 3 3 C When Osseous Augur enters the battlefield, target creature an opponent controls gets -1/-1 until end of turn. If that creature's controller is cursed, that creature gets -3/-3 until end of turn instead.
Pale Courier DSS 25 W 1W 2 Creature - Griffin 1 1 U Spawn Dwarf/spawn 1/1 white Dwarf DSS Flying Whenever Pale Courier deals combat damage to a player, it voyages. (If it isn't blocking or targeted by another spell or ability, it phases out.) Whenever Pale Courier phases in, create a 1/1 white Dwarf creature token.
Pathless Shallows DSS 26 W 2W 3 Enchantment - Aura Curse U Cast from Exile reminder/spawn Can Be Cast From Exile Enchant opponent When Pathless Shallows enters the battlefield, exile target creature enchanted player controls until Pathless Shallows leaves the battlefield. Enchanted player can't cast spells with the same name as the exiled card.
Pay the Right Price DSS 155 R 3RR 5 Sorcery R Gain control of up to two target creatures or planeswalkers until end of turn. Untap them. They gain haste until end of turn. Pay the Right Price deals 3 damage to each of them at the beginning of the next end step.
Pelagic Hydra DSS 188 G 4GGG 7 Creature - Serpent Hydra 0 0 R yInitialize/ccgreen=7 Pelagic Hydra enters the battlefield with seven +1/+1 counters on it. 1G: Put a +1/+1 counter on Pelagic Hydra. Remove a +1/+1 counter from Pelagic Hydra: It deals 1 damage to target creature blocking or blocked by it.
Perennial Unrest DSS 189 G 2G 3 Sorcery U Madness 4G (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.) Target creature gets +4/+4 until end of turn. Put a trample counter on it. If this spell's madness cost was paid, all creatures able to block that creature this turn do so.
Perilous Treaty DSS 115 B 2B 3 Sorcery C Spawn Omen/spawn colorless Omen DSS Target player discards two cards. Forebode. (Create a tapped colorless Omen artifact token with “T, Discard a card, Sacrifice this artifact: Draw a card.”)
Petty Dispute DSS 156 R 1R 2 Sorcery C Target creature you control gets +2/+0 until end of turn. It fights target creature you don't control. (Each deals damage equal to its power to the other.)
Pick Up the Pieces DSS 27 W XWW 2 Instant R Return X target creature cards with converted mana cost 3 or less from your graveyard to the battlefield, then choose one of them and exile the rest.
Pilfer DSS 116 B 1B 2 Sorcery C Target opponent reveals their hand. You choose a nonland card from it. That player discards that card. You lose 2 life unless that player is cursed.
Pirate's Cutlass DSS 242 3 3 Artifact - Equipment C When Pirate's Cutlass enters the battlefield, attach it to target Pirate you control. Equipped creature gets +2/+1. Equip 2 (2: Attach to target creature you control. Equip only as a sorcery.)
Pirate's Hideout DSS 248 0 Land R T: Add C. 3, T: Draw a card. Activate this ability only if a creature died this turn.
Plains DSS 250 0 Basic Land - Plains reprint,
Plucky Pickpocket DSS 65 U 1U 2 Creature - Human Pirate 1 1 C T: Plucky Pickpocket voyages. (If it isn't blocking or targeted by another spell or ability, it phases out.) Whenever Plucky Pickpocket phases in, draw a card, then discard a card.
Plummet DSS 190 G 1G 2 Instant C Destroy target creature with flying.
Prowling Agamid DSS 191 G G 1 Creature - Lizard Beast 1 1 C Trample Resolute - G: Prowling Agamid gets +3/+3 until end of turn. Activate this ability only once each turn and only if Prowling Agamid's power is greater than its base power.
Pyre Apostle DSS 157 R 4RR 6 Creature - Dragon 3 3 U Flying When Pyre Apostle enters the battlefield, discard your hand, then draw three cards. Madness 3R (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)
Radiant Elegance DSS 28 W 1W 2 Enchantment - Aura C Enchant creature Enchanted creature gets +1/+2 and has flying.
Rattled Bones DSS 158 R R 1 Creature - Skeleton Warrior 1 1 C Spawn Omen/spawn colorless Omen DSS Menace When Rattled Bones dies, forebode. (Create a tapped colorless Omen artifact token with “T, Discard a card, Sacrifice this artifact: Draw a card.”)
Raving Brigand DSS 66 U 3U 4 Creature - Human Pirate 2 3 U Spawn Omen/spawn colorless Omen DSS When Raving Brigand enters the battlefield, forebode. (Create a tapped colorless Omen artifact token with “T, Discard a card, Sacrifice this artifact: Draw a card.”) Whenever you sacrifice an Omen, target player mills three cards.
Recruits of the Demeter DSS 67 U U 1 Creature - Human Pirate 1 2 C When Recruits of the Demeter enters the battlefield, draw a card if you control another Pirate.
Revivification DSS 192 G 1G 2 Sorcery U Return target permanent card from your graveyard to your hand. You gain 3 life.
Revoke Privileges DSS 29 W 2W 3 Enchantment - Aura C Enchant creature Enchanted creature can't attack, block, or crew Vehicles.
Rising Terrain DSS 193 G 2G 3 Sorcery C Search your library for a basic land card, put it onto the battlefield tapped, then shuffle your library. Madness 1G (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)
Roll the Dice DSS 68 U 4UU 6 Sorcery R Target opponent looks at the top six cards of your library and separates them into a face-down pile and a face-up pile. Choose a pile, then play any number of cards from it without paying their mana costs. Put the rest of the cards into your graveyard.
Rootshaper DSS 194 G G 1 Creature - Treefolk 1 2 U 1G, T, Discard a card: Another target creature you control gets +X/+X until end of turn, where X is 4 minus that creature's power.
Ruinous Proselyte DSS 159 R 1RR 3 Creature - Skeleton Warrior 3 2 R 1, Sacrifice Ruinous Proselyte: Destroy target artifact or nonbasic land.
Rum Guzzler DSS 117 B 1B 2 Creature - Human Pirate 2 2 C Spawn Omen/spawn colorless Omen DSS When Rum Guzzler enters the battlefield, forebode, then you lose 1 life. (Create a tapped colorless Omen artifact token with “T, Discard a card, Sacrifice this artifact: Draw a card.”)
Run Through DSS 195 G 3G 4 Instant C Target creature you control gets +1/+1 until end of turn. It deals damage equal to its power to target creature you don't control. Madness 3G (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)
Sail the Open Sea DSS 30 W 1W 2 Instant C Draw a card, then choose one - • Tap target creature. • Untap target creature and remove it from combat.
Salty Swab DSS 160 R 1R 2 Creature - Human Pirate 1 3 R Reveal top three/vp1at3Cast from Exile reminder/spawn Can Be Cast From Exile When Salty Swab enters the battlefield, exile the top three cards of your library. Resolute - You may play cards exiled with Salty Swab as long as Salty Swab's power is greater than its base power.
Salvage Wyvern DSS 69 U 3U 4 Creature - Drake 3 2 U Flying Whenever you cast an artifact or enchantment spell, tap target artifact or creature an opponent controls. It doesn't untap during its controller's next untap step.
Sanitarium Skeleton DSS 118 B B 1 Creature - Skeleton 1 2 C 2B: Return Sanitarium Skeleton from your graveyard to your hand. reprint,
Scalawag Swagger DSS 222 WB 3WB 5 Enchantment U As long as you control exactly two creatures, those creatures get +2/+1 and have lifelink.
Searle of the Tempest DSS 223 UB 3UB 5 Legendary Creature - Human Pirate 3 5 R Copy reminder/spawn Copy First mate-Each nonland card in your starting deck targets or has an ability that targets. (If this card outside the game is your chosen first mate, you may swap it with a card in your opening hand.) Hexproof Whenever a permanent you don't control becomes the target of a spell or ability you control, create a token that's a copy of that permanent.
Seasoned Lookout DSS 196 G 3G 4 Creature - Human Pirate Scout 3 3 C Reveal top one/vp1at1 Whenever Seasoned Lookout deals combat damage to a player, it voyages. (If it isn't blocking or targeted by another spell or ability, it phases out.) Whenever Seasoned Lookout phases in, reveal the top card of your library. If it's a land card, put it onto the battlefield. Otherwise, put it into your hand.
Seawise Swain DSS 31 W 3W 4 Creature - Human Pirate 3 3 C Vigilance Seawise Swain gets +1/+1 as long as you control an artifact. Seawise Swain gets +1/+1 as long as you control an enchantment.
Seto San, the Dragonblade DSS 32 W 1WW 3 Legendary Planeswalker - Seto 3 M yInitialize/ccgreen=3+1, Spawn Warrior/ccgreen+1;/spawn 1/1 white Warrior DSS-6/ccgreen-6 As long as it's your turn, Seto San is a 3/3 Human Warrior creature with lifelink and indestructible. [+1]: Create a 1/1 white Warrior creature token with lifelink. [-X]: Search your library for an Aura or Equipment card with converted mana cost X and put it onto the battlefield, then shuffle your library. [-6]: Creatures you control get +2/+2 and gain double strike until end of turn.
Shipwrecked DSS 70 U 2U 3 Sorcery C This spell has flash as long as an opponent is cursed. Return target creature to its owner's hand. Draw a card.
Shoal Raker DSS 71 U 1U 2 Creature - Drake 2 1 U Flying When Shoal Raker enters the battlefield, draw a card if an opponent is cursed.
Shrieking Nightwing DSS 119 B 2B 3 Creature - Bat 2 1 C Flying Sacrifice a creature: Shrieking Nightwing gets +1/+1 until end of turn.
Shrill Griffin DSS 33 W 4W 5 Creature - Griffin 3 4 C Flying Resolute - At the beginning of combat on your turn, Shrill Griffin gains vigilance until end of turn if its power is greater than its base power.
Shrouded Spoils DSS 72 U 3U 4 Enchantment - Aura C Enchant creature When Shrouded Spoils enters the battlefield, draw two cards. Enchanted creature can't be blocked.
Silent Hunt DSS 120 B 2B 3 Sorcery U Spawn Omen/spawn colorless Omen DSS Silent Hunt deals 3 damage to target creature and you gain 3 life. Forebode. (Create a tapped colorless Omen artifact token with “T, Discard a card, Sacrifice this artifact: Draw a card.”)
Sink DSS 73 U 2UU 4 Instant C Spawn Omen/spawn colorless Omen DSS Counter target spell. Forebode. (Create a tapped colorless Omen artifact token with “T, Discard a card, Sacrifice this artifact: Draw a card.”)
Siren's Song DSS 74 U 1U 2 Instant C Spawn Omen/spawn colorless Omen DSS Draw a card, then forebode. (Create a tapped colorless Omen artifact token with “T, Discard a card, Sacrifice this artifact: Draw a card.”)
Skerry Serpent DSS 197 G 3GG 5 Creature - Serpent 5 5 U Resolute - Skerry Serpent must be blocked if able as long as its power is greater than its base power.
Skulduggery DSS 121 B B 1 Instant C Until end of turn, target creature you control gets +1/+1 and target creature an opponent controls gets -1/-1.
Skysail Rigger DSS 75 U 3U 4 Creature - Human Pirate 3 3 C 1U: Skysail Rigger voyages. (If it isn't blocking or targeted by another spell or ability, it phases out.) Whenever Skysail Rigger phases in, put a flying counter on it.
Skyward Gaveller DSS 34 W 1W 2 Creature - Dwarf Warrior 2 2 C Resolute - At the beginning of combat on your turn, if Skyward Gaveller's power is greater than its base power, it gains flying until end of turn.
Skywise Emissary DSS 35 W 2WW 4 Creature - Griffin 3 3 U Flying As long as you control exactly one other creature, that creature gets +1/+1 and has flying.
Slaughterkeg DSS 243 2 2 Artifact Creature - Construct 0 3 R Slaughterkeg can't attack or block. While an opponent is choosing targets as part of casting a spell they control or activating an ability they control, that player must choose at least Slaughterkeg if able. When Slaughterkeg dies, draw a card.
Sleepless Vigil DSS 76 U 1UU 3 Enchantment - Aura Curse R Enchant opponent Whenever you attack enchanted player, look at the top X cards of your library, where X is one plus the number of attacking creatures you control. Put one of those cards into your hand and the rest on the bottom of your library in any order.
Smoldering Husk DSS 161 R 1R 2 Creature - Skeleton Warrior 1 1 U When Smoldering Husk dies, it deals 2 damage to any target. 2R: Smoldering Husk gets +2/+0 until end of turn.
Solemn Cleaver DSS 36 W 3W 4 Creature - Dwarf Warrior 3 2 C First strike
Song of the Sea DSS 198 G 2G 3 Sorcery U Put three +1/+1 counters on target creature you control. It voyages. (If it isn't blocking or targeted by another spell or ability, it phases out.)
Staunch Constrictor DSS 199 G 2G 3 Creature - Snake 3 3 C G, Discard a card: Staunch Constrictor gets +1/+1 until end of turn.
Strange Tides DSS 77 U 2U 3 Enchantment - Aura Curse C Enchant opponent At the beginning of enchanted player's upkeep, they mill two cards. U, Sacrifice Strange Tides: Shuffle up to four target cards from your graveyard into your library.
Stygian Leviathan DSS 122 B 3BB 5 Creature - Leviathan 4 4 U When Stygian Leviathan enters the battlefield, target opponent loses life equal to the number of Curses attached to them and you gain that much life.
Sudden Storm DSS 78 U 3U 4 Instant C Scry 1/vp1pt1 Tap up to two target creatures. Those creatures don't untap during their controllers' next untap steps. Scry 1.
Suitor of the Sea DSS 162 R R 1 Creature - Human Pirate 2 1 U At the beginning of each player's upkeep, Suitor of the Sea deals 1 damage to that player.
Sun-Crowned Flagship DSS 244 7 7 Artifact - Vehicle 10 10 R 2: Other creatures you control get +1/+0 until end of turn. Whenever Sun-Crowned Flagship attacks, each attacking creature you control gains trample until end of turn. Crew 7 (Tap any number of creatures you control with total power 7 or greater: This Vehicle becomes an artifact creature until end of turn.)
Swamp DSS 252 0 Basic Land - Swamp reprint,
Swift Corsair DSS 224 WR 1RW 3 Creature - Human Pirate 1 3 U Haste At the beginning of combat on your turn, target creature or Vehicle you control gets +2/+0 until end of turn.
Swooping Razorbeak DSS 37 W 2W 3 Creature - Griffin 2 2 C Flying When Swooping Razorbeak enters the battlefield, you may return another permanent you control to its owner's hand.
Tabia of the Lionheart DSS 225 WB 2WB 4 Legendary Creature - Human Pirate 3 3 R First mate-Your starting deck contains no more than eight cards of each nonland card type. (If this card outside the game is your chosen first mate, you may swap it with a card in your opening hand.) Lifelink At the beginning of your upkeep, you may pay 3 life. If you do, exile another target nonland permanent until Tabia leaves the battlefield. If you control another permanent that shares a type with it, exile it instead.
Tamiyo, Lunar Arcanist DSS 226 UG 1GU 3 Legendary Planeswalker - Tamiyo 4 M yInitialize/ccgreen=4+1, Scry 2/ccgreen+1;/vp1pt2-2/ccgreen-2-8/ccgreen-8 [+1]: Scry 2. Untap up to one target land. [-2]: Draw a card for each card type among permanents you control, then discard a card. [-8]: Until end of turn, you may cast spells from your hand and graveyard without paying their mana costs. If a card would be put into your graveyard from anywhere this turn, exile it instead.
Tankard of Grog DSS 245 3 3 Artifact U 1, T: Tap target nonartifact creature.
Tender Warden DSS 227 RG 1RG 3 Creature - Treefolk 2 2 U Discard a card: Tender Warden gets +2/+2 until end of turn. Activate this ability only during your turn.
Thalassophobia DSS 79 U 1U 2 Enchantment - Aura Curse U Release the Kraken/spawn 8/8 blue Kraken DSS Enchant opponent Whenever enchanted player draws a card or casts a spell, put a foreshadow counter on Thalassophobia. Remove eight foreshadow counters from Thalassophobia and sacrifice it: Create an 8/8 blue Kraken creature token.
The Winged Steed DSS 247 2 2 Legendary Artifact - Vehicle 2 2 R Spawn Dragon/spawn 4/4 red Dragon DSS Whenever The Winged Steed attacks, create a 4/4 red Dragon creature token with flying that's tapped and attacking. Exile that token at end of combat. Crew 2 (Tap any number of creatures you control with total power 2 or greater: This Vehicle becomes an artifact creature until end of turn.)
Thicket Mimicry DSS 200 G G 1 Instant U Target creature gets +1/+3 and gains hexproof until end of turn.
Three Seas Cartographer DSS 201 G 2G 3 Creature - Human Pirate Scout 2 2 U Whenever a creature you control phases in, it gets +2/+2 until end of turn.
Three Seas Squire DSS 202 G 1G 2 Creature - Human Pirate 2 1 C When Three Seas Squire enters the battlefield, target creature or Vehicle gets +2/+1 until end of turn.
Trawl the Wreckage DSS 203 G 4G 5 Sorcery R For each permanent type, return up to one target card of that type from your graveyard to your hand. (The permanent types are artifact, creature, enchantment, land, and planeswalker.)
Treasure Hauler DSS 246 3 3 Artifact - Vehicle 4 4 U Whenever Treasure Hauler attacks, draw a card. Crew 3 (Tap any number of creatures you control with total power 3 or greater: This Vehicle becomes an artifact creature until end of turn.)
Twilight Privateer DSS 80 U 2U 3 Creature - Human Pirate 2 2 U 1U: Twilight Privateer voyages. (If it isn't blocking or targeted by another spell or ability, it phases out.) Whenever Twilight Privateer phases in, up to one other target creature voyages.
Two-Faced Marauder DSS 228 WB 1WB 3 Creature - Human Skeleton Pirate 3 3 M Creatures you control dying cause abilities of that creature to trigger as though that creature entered the battlefield. 2WB, Sacrifice another creature: Destroy target nonland permanent.
Ulcerous Hellion DSS 163 R 5R 6 Creature - Hellion Beast 5 5 C Haste Madness 3R (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)
Umbral Wolf DSS 204 G 2GG 4 Creature - Spirit Wolf 4 4 C Resolute - Umbral Wolf can't be blocked by more than one creature as long as Umbral Wolf's power is greater than its base power.
Unknown Shores DSS 249 0 Land C T: Add C. 1, T: Add one mana of any color. reprint,
Unruly Cannoneer DSS 164 R 1R 2 Creature - Human Pirate 3 1 U Trample Whenever Unruly Cannoneer crews a Vehicle, that Vehicle gets +1/+1 and gains trample until end of turn.
Up in Arms DSS 38 W 1W 2 Sorcery C Distribute two +1/+1 counters among one or two target creatures.
Vagabones DSS 123 B 3B 4 Creature - Skeleton Warrior 4 3 C Look at top two/vp1pt2 When Vagabones enters the battlefield, look at the top two cards of your library. Put any number of them into your graveyard and the rest on top of your library in any order.
Valencia of the Concordant DSS 229 WG 1GW 3 Legendary Creature - Human Pirate 2 2 R First mate-There are four or fewer different mana costs among nonland cards in your starting deck. (If this card outside the game is your chosen first mate, you may swap it with a card in your opening hand.) First strike Each spell your opponents cast that would cost less than three mana to cast costs 1 more to cast.
Verdurous Herald DSS 205 G 2G 3 Creature - Treefolk 3 2 U 4G, Discard a card: Reveal cards from the top of your library until you reveal a nonland permanent card. Put that card onto the battlefield and the rest into your graveyard.
Visions of Oblivion DSS 81 U 1UU 3 Instant R You may cast up to two target instant and/or sorcery cards from your graveyard this turn. If a spell cast this way would be put into your graveyard this turn, exile it instead.
Vivid Griffin DSS 39 W 3WW 5 Creature - Griffin 4 4 U Flying Resolute - At the beginning of combat on your turn, Vivid Griffin gains lifelink until end of turn if its power is greater than its base power.
Wakeborne Kraken DSS 82 U 3UU 5 Creature - Kraken 5 4 M Whenever Wakeborne Kraken or another Kraken, Leviathan, Octopus, or Serpent enters the battlefield under your control, you may return target creature an opponent controls to its owner's hand. Whenever a creature an opponent controls leaves the battlefield, if it didn't die, draw a card.
Watchful Navigator DSS 40 W 2W 3 Creature - Human Pirate Scout 3 2 U Vigilance Whenever Watchful Navigator crews a Vehicle, that Vehicle gets +1/+1 and gains vigilance until end of turn.
West Ward Purifier DSS 41 W 1W 2 Creature - Dwarf Cleric 3 1 C Whenever West Ward Purifier becomes tapped, you gain 1 life.
Alpine Adventurer DYA 1 W W 1 Snow Creature - Cat Cleric 1 2 C Whenever another snow permanent enters the battlefield under your control, you gain 1 life.
Alpine Packbeast DYA 2 W 2W 3 Snow Creature - Goat 2 2 U Spawn Elemental/spawn 1/1 white and blue Elemental DYA As long as Alpine Packbeast is tapped, creature spells you cast cost 1 less to cast. When Alpine Packbeast leaves the battlefield, cause a flurry. (Create a snow 1/1 white and blue Elemental creature token or untap target snow permanent.)
Amil the Seeker DYA 178 WG 3GW 5 Legendary Planeswalker - Amil 4 M yInitialize/ccgreen=4+1/ccgreen+1-3, Emblem Get/ccgreen-3;/spawn Amil Emblem DYA [+1]: Until your next turn, Amil becomes a 4/4 Human Soldier creature with vigilance that's still a planeswalker. Prevent all damage that would be dealt to her this turn. [0]: Search your library for a basic land card and put that card onto the battlefield. Then shuffle your library. [-3]: You get an emblem with “If a source would deal damage to you, prevent 1 of that damage.”
Angel of Promised Glory DYA 3 W 3WW 5 Creature - Angel 3 2 R Flash Flying When Angel of Promised Glory enters the battlefield, choose target non-Angel creature card in your graveyard that was put there this turn. Return that card to the battlefield. It becomes a white Spirit in addition to its other colors and types.
Arcane Genesis DYA 35 U UU 2 Instant R Counter target spell. If that spell is countered this way, exile it instead of putting it into its owner's graveyard. Its controller may search their library for a land card, put that card onto the battlefield tapped, then shuffle their library.
Archangel of Hildrjorn DYA 179 WU WWUU 4 Creature - Angel 3 3 M Flying When Archangel of Hildrjorn enters the battlefield, you may pay X. If you do, you draw X cards and gain X life.
Aspect of Guidance DYA 62 U 2U 3 Snow Creature - Spirit 2 2 U Flying Whenever you cast a spell with one or more modes, target creature or player gains hexproof until end of turn.
Aspect of Hunts DYA 146 G 4G 5 Snow Creature - Bear Spirit 3 3 R Copy reminder/spawn Copy 2S, T, Exert Aspect of Hunts: It fights target creature an opponent controls. Brutalize - Whenever a creature dealt damage by Aspect of Hunts this turn dies, create a token that is a copy of Aspect of Hunts.
Aspect of Pale Cold DYA 130 R 2RR 4 Snow Creature - Spirit 3 3 R Haste Red sources you control deal damage to creatures in the form of -1/-1 counters.
Aspect of Shadow DYA 94 B 1B 2 Creature - Spirit 1 3 C When Aspect of Shadow enters the battlefield, target player mills three cards.
Aspect of Spring DYA 154 G 5GG 7 Legendary Creature - Spirit 4 4 M Haste When Aspect of Spring enters the battlefield, sacrifice any number of snow permanents. Until end of turn, creatures you control get +1/+1 for each permanent sacrificed this way and gain trample.
Assault Advance DYA 107 R R 1 Sorcery C Escalate 1 (Pay this cost for each mode chosen beyond the first.) Choose one or both - • Target creature gets +2/+0 until end of turn. • Target creature gains haste and trample until end of turn.
Avalanche DYA 108 R 2R 3 Instant U Avalanche deals damage to target creature or planeswalker equal to the number of snow permanents you control.
Before the Storm DYA 4 W 3WW 5 Enchantment R Spawn Elemental/spawn 1/1 white and blue Elemental DYA Whenever you cast a snow spell, cause a flurry. (Create a snow 1/1 white and blue Elemental creature token or untap target snow permanent.) If an effect would create one or more tokens under your control, it creates twice that many of those tokens instead.
Bergbreaker DYA 109 R 3RR 5 Creature - Giant 5 5 M Menace Whenever Bergbreaker enters the battlefield or attacks, you may pay XR. If you do, it deals X damage to target creature.
Blade of Bitter Cold DYA 186 3 3 Artifact - Equipment C Damage dealt by equipped creature can't be prevented. Whenever equipped creature deals combat damage to a creature, that creature doesn't untap during its controller's next untap step. Equip 3
Bonechilling Bite DYA 71 B 2BB 4 Sorcery U Target opponent loses X life, where X is the number of snow permanents you control. You gain that much life.
Branching Crossroads DYA 164 G 1G 2 Snow Sorcery R Mill three cards, then you may return a land card from your graveyard to your hand. Snowfall (You may cast this card from your graveyard by discarding a snow card in addition to paying its other costs.)
Breakneck Berserker DYA 110 R 1R 2 Snow Creature - Human Berserker 2 2 C Menace Breakneck Berserker attacks each combat if able unless you've cast a noncreature spell this turn.
Bulwark Formation DYA 5 W W 1 Instant C As an additional cost to cast this spell, return a creature you control to its owner's hand. You gain 6 life.
By Raven's Call DYA 72 B 1BB 3 Snow Sorcery C You draw two cards and lose 2 life. Snowfall (You may cast this card from your graveyard by discarding a snow card in addition to paying its other costs.)
Ceremonial Axe DYA 188 2 2 Artifact - Equipment C Equipped creature gets +3/+1. Equip 3 (3: Attach to target creature you control. Equip only as a sorcery.)
Charging Yeti DYA 142 G 3G 4 Snow Creature - Yeti 2 2 U Flash When Charging Yeti enters the battlefield, target creature gets +2/+2 until end of turn. Snowfall (You may cast this card from your graveyard by discarding a snow card in addition to paying its other costs.)
Chill Through DYA 73 B 2B 3 Instant U Put five -1/-1 counters on target creature.
Chillroad Pass DYA 201 0 Snow Land R yInitialize/cr90Scry 1/vp1pt1 Chillroad Pass enters the battlefield tapped. When Chillroad Pass enters the battlefield, scry 1. (To scry 1, look at the top card of your library. You may put that card on the bottom of your library.) T: Add U or B to your mana pool.
Cold Grave DYA 187 0 0 Snow Artifact C Scry 1/vp1pt1 When Cold Grave enters the battlefield, exile target card in a graveyard. 2, T, Sacrifice Cold Grave: Exile all cards from target player's graveyard. Scry 1. (To scry 1, look at the top card of your library. You may put that card on the bottom of your library.)
Crawling Glacier DYA 36 U U 1 Snow Enchantment U Whenever another snow permanent enters the battlefield under your control, you may put a blizzard counter on Crawling Glacier. 2S: Until end of turn, Crawling Glacier becomes an Elemental creature in addition to its other types and gains “This creature's power and toughness are each equal to the number of blizzard counters on it.”
Dead Weight DYA 74 B B 1 Enchantment - Aura C Enchant creature Enchanted creature gets -2/-2.
Divination DYA 38 U 2U 3 Sorcery C Draw two cards. reprint,
Dreams of Eternity DYA 39 U U 1 Sorcery U Scry 2/vp1pt2 Escalate 1 (Pay this cost for each mode chosen beyond the first.) Choose one or more - • For each kind of counter on target permanent or player, give that permanent or player another counter of that kind. • Scry 2. • Draw a card.
Dressel Outriders DYA 227 WG 2GW 4 Creature - Human Scout 3 4 U Whenever a land enters the battlefield under your control, untap Dressel Outriders. If that land was snow, you gain 2 life.
Dwarven Rallier DYA 116 R 1RR 3 Creature - Dwarf Soldier 4 2 U Other Dwarf creatures you control get +2/+0.
Ebilir, God of the Depths DYA 40 U 2U 3 Legendary Creature - God 5 6 M Indestructible Ebilir can't attack or block unless there are six or more Islands on the battlefield. Whenever one or more creatures you control attack, you may exert one of those creatures. When you do, draw a card, then discard a card. Target land becomes an Island in addition to its other types.
Echo Chamber DYA 41 U 3UU 5 Enchantment - Aura Curse M Enchant player Whenever enchanted player casts a instant or sorcery spell that targets a single creature they don't control, that player copies that spell for each creature they control. Each copy targets a different one of those creatures.
Encroaching Seasons DYA 202 0 Land U T: Add C to your mana pool. 2, T, Sacrifice Encroaching Seasons: Destroy target snow land.
Endless Journey DYA 75 B 5BB 7 Snow Sorcery U Put target creature card from a graveyard onto the battlefield under your control. That creature is snow. Snowfall (You may cast this card from your graveyard by discarding a snow card in addition to paying its other costs.)
Entwine Fate DYA 42 U 1U 2 Instant C Escalate U (Pay this cost for each mode chosen beyond the first.) Choose one or more - • Tap or untap target nonland permanent. • Tap or untap target nonland permanent. • Tap or untap target nonland permanent.
Essem, Laugar Champion DYA 76 B 2BB 4 Legendary Planeswalker - Essem 4 M yInitialize/ccgreen=4+2/ccgreen+2-3, Spawn Construct/ccgreen-3;/spawn 1/1 colorless Construct DYA-8/ccgreen-8 [+2]: Exile up to one target creature card from a graveyard. If you do, its owner loses 2 life. [-3]: Exile target creature. Create a 1/1 colorless Construct artifact creature token with defender. [-8]: Target opponent loses 2 life for each card that player owns in exile. You gain that much life.
Essem's Touch DYA 77 B 3B 4 Instant C Destroy target creature. Its controller mills three cards.
Essence Scatter DYA 43 U 1U 2 Instant C Counter target creature spell. reprint,
Fated Challenge DYA 44 U 2UU 4 Sorcery R Take an extra turn after this one. Exert each land you control. Exile Fated Challenge. (An exerted land won't untap during your next untap step.)
Fell the Feeble DYA 111 R 2R 3 Instant R Attacking creatures get +2/+0 until end of turn. Whenever one or more creatures deals combat damage to a player, you may pay 5RR and exile Fell the Feeble from your graveyard. If you do, untap all attacking creatures and after this phase, there is an additional combat phase.
Fight Back DYA 143 G 1G 2 Sorcery C Choose target creature you control. You may remove a counter from that creature. It fights target creature you don't control.
Fjall Huntmaster DYA 180 BR 1BR 3 Creature - Goblin Warrior 3 3 R You may exert Fjall Huntmaster as it attacks. When you do, put a -1/-1 counter on target creature. Brutalize - Whenever a creature dealt damage by Fjall Huntmaster this turn dies, Fjall Huntmaster deals 2 damage to that creature's controller.
Fjall Scavenger DYA 112 R 1R 2 Snow Creature - Goblin Shaman 1 1 U S, T: Fjall Scavenger deals 1 damage to any target. Whenever a snow permanent enters the battlefield under your control, untap Fjall Scavenger.
Fjorda of Jorundar DYA 6 W 1W 2 Legendary Creature - Human Nomad 2 3 R Spawn Human/spawn 1/1 white Human DYA You may tap an untapped creature you control rather than pay the escalate cost of spells you cast. Whenever you cast a spell with one or more modes, create a 1/1 white Human creature token.
Flameblade DYA 113 R 3R 4 Instant C Flameblade deals 4 damage to target player or planeswalker. reprint,
Flare Up DYA 114 R 1R 2 Instant C Flare Up deals 3 damage to target creature or planeswalker.
Flitterfoot Fox DYA 7 W W 1 Snow Creature - Fox 1 1 C Spawn Elemental/spawn 1/1 white and blue Elemental DYA When Flitterfoot Fox leaves the battlefield, cause a flurry. (Create a snow 1/1 white and blue Elemental creature token or untap target snow permanent.)
Forced Fortitude DYA 46 U 1UU 3 Instant C Counter target spell unless its controller pays 2. Draw a card.
Forced Penance DYA 78 B 1B 2 Snow Sorcery C Target player mills five cards. Snowfall (You may cast this card from your graveyard by discarding a snow card in addition to paying its other costs.)
Forest DYA 225 0 Basic Land - Forest reprint,
Forest b DYA 245 0 Basic Land - Forest reprint,
Forestforger DYA 144 G G 1 Creature - Dwarf Warrior 2 2 C Exert Forestforger as it attacks. (An exerted creature won't untap during your next untap step.)
Forgemaster's Quarters DYA 189 3 3 Artifact U When Forgemaster's Quarters enters the battlefield, you may search your library for an Equipment card, reveal it, then shuffle your library and put that card on top of it. 3, T, Sacrifice Forgemaster's Quarters: You may put an Equipment card from your hand onto the battlefield attached to target creature.
Forguard Elder DYA 8 W 2W 3 Creature - Dwarf 2 2 C When Forguard Elder enters the battlefield, untap target creature you control. You gain 2 life.
Forguard Summons DYA 9 W 2W 3 Instant C Spawn two Dwarf Soldier tokens/spawnx2 1/1 red Dwarf Soldier DYA Create two 1/1 red Dwarf Soldier creature tokens. They gain indestructible until end of turn.
Forsaken Mauler DYA 115 R RR 2 Creature - Cat Warrior 2 1 U Haste When Forsaken Mauler enters the battlefield, another target creature gets +2/+0 and gains haste until end of turn.
Fort Reclaimer DYA 52 U 3U 4 Creature - Human Warrior 2 3 C When Fort Reclaimer enters the battlefield, you may return target card with escalate from your graveyard to your hand.
Frontier Hunter DYA 145 G 3GG 5 Creature - Human Warrior 3 3 R Spawn Bear/spawn 2/2 green Bear DYA When Frontier Hunter enters the battlefield, create a 2/2 green Bear creature token. Frontier Hunter gets +1/+1 for each non-Human creature you control.
Frontier Survivalist DYA 47 U 2UU 4 Snow Creature - Human 3 3 U Spawn Elemental/spawn 1/1 white and blue Elemental DYA Whenever Frontier Survivalist deals combat damage to a player, you may pay 1S. If you do, draw a card, then cause a flurry. (Create a snow 1/1 white and blue Elemental creature token or untap target snow permanent.)
Frontier Watcher DYA 117 R 2R 3 Creature - Human Warrior 4 3 C When Frontier Watcher enters the battlefield, put a -1/-1 counter on target creature you control.
Frost Spires DYA 203 0 Snow Land U T: Add C to your mana pool. 2, T: You may put a basic snow land card from your hand onto the battlefield tapped.
Frozen Expanse DYA 204 0 Snow Land U Look at top three/vp1pt3 T: Add C to your mana pool. 2S, T, Sacrifice Frozen Expanse: Look at the top three cards of your library. You may reveal a snow card from among them and put it into your hand. Put the rest on the bottom of your library in any order.
Frozen Wilds Pass DYA 205 0 Snow Land R yInitialize/cr90Scry 1/vp1pt1 Frozen Wilds Pass enters the battlefield tapped. When Frozen Wilds Pass enters the battlefield, scry 1. (To scry 1, look at the top card of your library. You may put that card on the bottom of your library.) T: Add G or U to your mana pool.
Gem of Ancient Treasures DYA 190 3 3 Artifact - Treasure R T, Sacrifice Gem of Ancient Treasures: Add three mana of any one color to your mana pool.
Giant's Wake DYA 10 W 3WW 5 Sorcery R Spawn Giant/spawn 5/5 white Giant DYA Escalate 1W (Pay this cost for each mode chosen beyond the first.) Choose one or both - • Destroy all non-Giant creatures. • Create a 5/5 white Giant creature token.
Glacial Crawl DYA 228 UG 1GU 3 Snow Enchantment U Whenever you cast your first snow spell each turn, draw a card. Snow creatures you control get +1/+1.
Glittering Lights DYA 37 U 2U 3 Enchantment - Aura C Enchant creature Enchanted creature doesn't untap during its controller's untap step. Whenever you cast a snow spell, you may attach Glittering Lights to another creature it could enchant.
Glory Bound Brawler DYA 79 B 3B 4 Creature - Human Warrior 3 4 U Brutalize - Whenever a creature dealt damage by Glory Bound Brawler this turn dies, its controller discards a card.
Glory Bridge Pass DYA 206 0 Snow Land R yInitialize/cr90Scry 1/vp1pt1 Glory Bridge Pass enters the battlefield tapped. When Glory Bridge Pass enters the battlefield, scry 1. (To scry 1, look at the top card of your library. You may put that card on the bottom of your library.) T: Add R or W to your mana pool.
Goblin Scavenger DYA 95 B B 1 Creature - Goblin Rogue 1 1 C You may exert Goblin Scavenger as it attacks. When you do, each opponent loses 1 life and you gain that much life. (An exerted creature won't untap during your next untap step.)
Grimrot Pass DYA 207 0 Snow Land R yInitialize/cr90Scry 1/vp1pt1 Grimrot Pass enters the battlefield tapped. When Grimrot Pass enters the battlefield, scry 1. (To scry 1, look at the top card of your library. You may put that card on the bottom of your library.) T: Add B or G to your mana pool.
Grimsfell Champion DYA 80 B 2BB 4 Snow Creature - Human Warrior 4 4 U Menace Each nonsnow creature you control enters the battlefield with an additional -1/-1 counter on it.
Hajornda Wanderers DYA 48 U 3U 4 Snow Creature - Giant 3 3 C Spawn Elemental/spawn 1/1 white and blue Elemental DYA When Hajornda Wanderers leaves the battlefield, cause a flurry, then cause a flurry. (Create a snow 1/1 white and blue Elemental creature token or untap target snow permanent. Then do it again.)
Halt DYA 49 U UU 2 Instant U Return target nonland permanent to its owner's hand. That permanent's owner can't cast spells with the same name as that permanent until your next turn.
Hanatun Pass Horror DYA 118 R 2RR 4 Snow Creature - Yeti 2 2 U Hanatun Pass Horror can't be blocked by nonsnow creatures. Whenever Hanatun Pass Horror deals combat damage to a player, it deals damage equal to its power to target creature that player controls.
Hanatun Pass DYA 208 0 Snow Land R yInitialize/cr90Scry 1/vp1pt1 Hanatun Pass enters the battlefield tapped. When Hanatun Pass enters the battlefield, scry 1. (To scry 1, look at the top card of your library. You may put that card on the bottom of your library.) T: Add R or G to your mana pool.
Hand of Ravenwood DYA 81 B 3BB 5 Snow Creature - Human Warrior 4 4 R When Hand of Ravenwood enters the battlefield, target opponent discards a card at random. Snowfall (You may cast this card from your graveyard by discarding a snow card in addition to paying its other costs.)
Hardy Elk DYA 147 G 3G 4 Snow Creature - Elk 4 3 C When Hardy Elk enters the battlefield, for each kind of counter on target permanent or player, give that permanent or player another counter of that kind.
Harsh Unpreparedness DYA 11 W 1WW 3 Enchantment U Flash When Harsh Unpreparedness enters the battlefield, exile another target nonland permanent with converted mana cost 3 or less until Harsh Unpreparedness leaves the battlefield.
Heart of Odelia DYA 12 W W 1 Creature - Human Soldier 1 2 R Heart of Odelia gets +2/+2 and has vigilance and lifelink as long as you have at least 5 life more than your starting life total.
Heavy Snowfall DYA 50 U 2U 3 Snow Sorcery C Spawn Elemental/spawn 1/1 white and blue Elemental DYA Escalate 1 (Pay this cost for each mode chosen beyond the first.) Choose one or both- • Target player mills six cards. • Cause a flurry. (Create a snow 1/1 white and blue Elemental creature token or untap target snow permanent.)
Helm of the Headstrong DYA 191 2 2 Artifact - Equipment C Equipped creature gets +2/+2 and attacks each combat if able. Equip 1
Helvalla, God of Glory DYA 13 W 2WW 4 Legendary Creature - God 6 6 M Spawn Angel/spawn 4/4 white Angel DYA Vigilance, indestructible Helvalla can't attack or block unless you control four or more Angels. Whenever one or more creatures you control attack, you may exert all of those creatures. When you do, create a 4/4 white Angel creature token with flying that's tapped and attacking.
Helvalla's Adorned DYA 14 W 2WW 4 Creature - Angel 2 2 U Flying When Helvalla's Adorned enters the battlefield, exile another target non-Angel creature until Helvalla's Adorned leaves the battlefield.
Helvalla's Passage DYA 119 R 2R 3 Sorcery U Escalate 2 (Pay this cost for each mode chosen beyond the first.) Choose one or both- • Helvalla's Passage deals 2 damage to each creature. • Helvalla's Passage deals 2 damage to each player and planeswalker.
Honor Guard DYA 15 W 1WW 3 Enchantment - Aura C Spawn Dwarf Soldier/spawn 1/1 red Dwarf Soldier DYA Enchant creature When Honor Guard enters the battlefield, create a 1/1 red Dwarf Soldier creature token. Enchanted creature has defender.
Honor of Helvalla DYA 16 W 1W 2 Instant C Escalate W (Pay this cost for each mode chosen beyond the first.) Choose one or both - • Target creature gets +2/+2 until end of turn. • Target creature gains indestructible and lifelink until end of turn.
Honorless Offering DYA 82 B B 1 Sorcery U Escalate B (Pay this cost for each mode chosen beyond the first.) Choose one or more - • You draw a card and you lose 1 life. • You draw a card and you lose 1 life. • You draw a card and you lose 1 life.
Hunter's Blessing DYA 17 W 3W 4 Enchantment U Spawn Elemental/spawn 1/1 white and blue Elemental DYA When Hunter's Blessing enters the battlefield, cause a flurry. (Create a snow 1/1 white and blue Elemental creature token or untap target snow permanent.) Tapped creatures you control get +0/+2.
Icicle Fiend DYA 51 U 1U 2 Snow Creature - Elemental 1 2 C Spawn Elemental/spawn 1/1 white and blue Elemental DYA When Icicle Fiend enters the battlefield, cause a flurry. (Create a snow 1/1 white and blue Elemental creature token or untap target snow permanent.)
Imitator of Forms DYA 120 R 2R 3 Snow Creature - Goblin Shaman 3 2 R First strike Whenever Imitator of Forms attacks, you may pay SS. If you do, it becomes a copy of another target attacking creature you control until end of turn, except it has first strike and is snow.
Impending Doom DYA 83 B 1BB 3 Instant U Put a -1/-1 counter on each creature.
Impulsive Plan DYA 121 R R 1 Sorcery U Exile two cards from your hand. If you do, draw three cards.
Inner-Fire Dwarf DYA 122 R 1RR 3 Creature - Dwarf Berserker 3 1 C When Inner-Fire Dwarf enters the battlefield, it deals 1 damage to each creature dealt damage this turn. Brutalize - Whenever a creature dealt damage by Inner-Fire Dwarf this turn dies, exile it.
Irrblossom DYA 53 U U 1 Creature - Spirit 1 1 R Flying At the beginning of your end step, if Irrblossom dealt damage to a player this turn, draw a card. If you do, discard a card. Cycling 2 (2, Discard this card: Draw a card.)
Island DYA 219 0 Basic Land - Island reprint,
Island b DYA 239 0 Basic Land - Island reprint,
Isolation DYA 84 B B 1 Sorcery R Escalate 2 (Pay this cost for each mode chosen beyond the first.) Choose one or more - • Target opponent draws a card, then discards two cards. • Target opponent reveals their hand. You choose an instant or sorcery card from it. That player discards that card.
Jorundar Infiltrator DYA 85 B 1B 2 Creature - Goblin Warrior 2 1 C Brutalize - Whenever a creature dealt damage by Jorundar Infiltrator this turn dies, that creature's controller loses 1 life.
Journey to Hildrjorn DYA 170 G 1G 2 Snow Sorcery C Put target card from your graveyard on top of your library. If that card was snow, you gain 3 life. Snowfall (You may cast this card from your graveyard by discarding a snow card in addition to paying its other costs.)
Kilnheart DYA 123 R 2R 3 Enchantment - Aura C Spawn Dwarf Soldier/spawn 1/1 red Dwarf Soldier DYA Enchant creature When Kilnheart enters the battlefield, create a 1/1 red Dwarf Soldier creature token. Whenever you cast a noncreature spell, enchanted creature gets +2/+0 until end of turn.
Kindle Strikers DYA 124 R 3R 4 Creature - Human Warrior 3 2 U First strike Brutalize - Whenever a creature dealt damage by Kindle Strikers this turn dies, add an amount of R to your mana pool equal to that creature's toughness.
Last Lash DYA 125 R 1R 2 Sorcery R If a red source you control would deal damage this turn, it deals double that damage instead. At the beginning of the next end step, you lose the game.
Laugar Aristocrat DYA 86 B 1BB 3 Creature - Gorgon 2 3 U 1B, Sacrifice a creature: Target creature gets -2/-2 until end of turn. When that creature dies this turn, its controller loses 2 life.
Laugar Lotus-Warrior DYA 148 G 1G 2 Creature - Gorgon Warrior 8 8 R yInitialize/ccred=6 Laugar Lotus-Warrior enters the battlefield with six -1/-1 counters on it. Whenever you cast a white, blue, black, or red spell, remove a -1/-1 counter from Laugar Lotus-Warrior. It gains deathtouch until end of turn.
Laugar's Kiss DYA 87 B 1B 2 Snow Sorcery C Exile up to two target cards from an opponent's graveyard. You gain 2 life. Snowfall (You may cast this card from your graveyard by discarding a snow card in addition to paying its other costs.)
Lead the Stampede DYA 149 G 2G 3 Sorcery U Look at top five/vp1pt5 Look at the top five cards of your library. You may reveal any number of creature cards from among them and put the revealed cards into your hand. Put the rest on the bottom of your library in any order.
Looming Threat DYA 150 G 1GG 3 Snow Enchantment - Aura C Enchant creature Enchanted creature gets +1/+1 and has trample. Snowfall (You may cast this card from your graveyard by discarding a snow card in addition to paying its other costs.)
Lost in Wonder DYA 18 W 4W 5 Sorcery C Exile target enchantment or nonsnow creature.
Lost in the Drifts DYA 45 U 2U 3 Snow Enchantment U Spawn Elemental/spawn 1/1 white and blue Elemental DYA Whenever you cast a snow spell, you may tap or untap target permanent. 2, Sacrifice Lost in the Drifts: Cause a flurry. (Create a snow 1/1 white and blue Elemental creature token or untap target snow permanent.)
Malignant Winter DYA 151 G G 1 Sorcery C Look at top five/vp1pt5 Look at the top five cards of your library. You may reveal a snow card from among them and put it into your hand. Put the rest on the bottom of your library in any order.
Mead-made Bruiser DYA 88 B 2BB 4 Creature - Human Berserker 2 4 C Brutalize - Whenever a creature dealt damage by Mead-made Bruiser this turn dies, its controller loses 1 life and you gain 1 life.
Melt Away DYA 55 U U 1 Sorcery C Target snow permanent isn't snow until end of turn. Tap that permanent. Draw a card.
Mountain DYA 223 0 Basic Land - Mountain reprint,
Mountain b DYA 243 0 Basic Land - Mountain reprint,
Mountainside Watcher DYA 19 W 2W 3 Snow Creature - Dwarf Scout 1 3 U Flash When Mountainside Watcher enters the battlefield, untap each Dwarf you control.
Necropresence DYA 89 B BBB 3 Enchantment M Reveal top five/vp1at5 Whenever you cast a spell, exile the top five cards of your library. You may play land cards and black cards from your graveyard. If a card would be put into your graveyard from anywhere, exile it instead.
Necrotic Diviner DYA 90 B 3B 4 Creature - Human Warrior 3 1 C When Necrotic Diviner dies, you may exile it. If you do, return target creature card from your graveyard to your hand.
Nehel, God of Shadow DYA 91 B 4B 5 Legendary Creature - God 5 7 M Indestructible Nehel can't attack or block unless a graveyard has five or more creature cards in it. Whenever a creature an opponent controls attacks, its controller may exert it. When that player doesn't, it gets -2/-1 until end of turn.
Nehel's Claim DYA 92 B 2B 3 Sorcery C Scry 2/vp1pt2 Target player sacrifices a creature. Scry 2. (To scry 2, look at the top two cards of your library, then put any number of them on the bottom of your library and the rest on top in any order.)
Nehel's Envoy DYA 93 B 2BB 4 Snow Creature - Shade 2 2 C S: Nehel's Envoy gets +1/+1 until end of turn. (S represents snow mana.)
Neschume the Titanraft DYA 192 2 2 Legendary Artifact - Vehicle 4 4 R Cast from Exile reminder/spawn Can Be Cast From Exile Exile any number of creature cards from your graveyard with total power 4 or greater: Neschume becomes a creature in addition to its other types until end of turn. Whenever Neschume the Titanraft deals combat damage to a player, until end of turn, you may cast a card exiled with it.
Northern Holdout DYA 209 0 Snow Land U Look at top four/vp1pt4 T: Add C to your mana pool. 2SS, T: Look at the top four cards of your library. Put one of those cards on top of your library and the rest into your graveyard. If you control lands named Winterheath Snowbanks and Winterheath Tundra, put that card into your hand instead.
Odelia Huntwarden DYA 229 BG 1BG 3 Creature - Human Warrior 3 3 U Whenever a creature you control with a counter on it dies, you may draw a card. BG: You may move a counter from target creature onto target creature you control. Activate this ability only once each turn.
Odelia Rescuer DYA 56 U 1U 2 Creature - Human Wizard 2 2 C Flash When Odelia Rescuer enters the battlefield, return target creature you control to its owner's hand.
Offer to Virida DYA 152 G 1G 2 Sorcery U Scry 1/vp1pt1 Exile target artifact or enchantment. Scry 1. (To scry 1, look at the top card of your library. You may put that card on the bottom of your library.)
Peel from Reality DYA 57 U 1U 2 Instant C Return target creature you control and target creature you don't control to their owners' hands. reprint,
Peerless Brawler DYA 153 G G 1 Creature - Human 1 2 M 1G: If Peerless Brawler has base power greater than its toughness, it gets +1/+2 and gains indestructible until end of turn. GG: Peerless Brawler becomes a 3/2 Human Warrior. GGG: If Peerless Brawler is a Warrior, it has base power and toughness 5/4.
Plains DYA 217 0 Basic Land - Plains reprint,
Plains b DYA 237 0 Basic Land - Plains reprint,
Promised Ascent DYA 96 B 3BB 5 Sorcery R Target opponent reveals their hand. You may put a creature card from it or from that player's graveyard onto the battlefield under your control.
Province Banner DYA 193 3 3 Snow Artifact U As Province Banner enters the battlefield, choose a color. T: Add one mana of the chosen color to your mana pool.
Province Guardian DYA 126 R R 1 Snow Creature - Human Warrior 1 1 C When Province Guardian dies, add RR to your mana pool.
Province Messenger DYA 230 UR 2UR 4 Creature - Human Wizard 3 3 U If you would draw a card, you may instead draw two cards, then discard a card. Cycling-UR (UR, Discard this card: Draw a card.) When you cycle Province Messenger, draw a card, then discard a card.
Rallied Rabble DYA 127 R 2R 3 Creature - Goblin Berserker 2 2 R Whenever another creature with power 2 or less enters the battlefield under your control, it gets +1/+0 and gains haste until end of turn.
Ravenwood Pass DYA 210 0 Snow Land R yInitialize/cr90Scry 1/vp1pt1 Ravenwood Pass enters the battlefield tapped. When Ravenwood Pass enters the battlefield, scry 1. (To scry 1, look at the top card of your library. You may put that card on the bottom of your library.) T: Add W or B to your mana pool.
Ravenwood Thane DYA 181 UB 3UB 5 Creature - Human Rogue 2 5 R At the beginning of your upkeep, each player draws three cards. At the beginning of each player's end step, that player discards three cards.
Ravenwood Watcher DYA 155 G 3G 4 Creature - Human 3 3 C When Ravenwood Watcher enters the battlefield, if you control a creature with a counter on it, you gain 5 life.
Rennhaldt Mystics DYA 231 UB UB 2 Creature - Human Wizard 2 3 U Whenever you cast a noncreature spell, target player mills two cards.
Rime Druid DYA 156 G G 1 Snow Creature - Dwarf Druid 1 2 U 1G: Put a -1/-1 counter on Rime Druid. T, Remove a counter from Rime Druid: Add GG to your mana pool.
Rising Snowbanks DYA 97 B 3B 4 Enchantment R Each creature enters the battlefield with an additional -1/-1 counter on it. X, Sacrifice a creature with X counters on it: Put X -1/-1 counters on target creature.
Rough Seas DYA 58 U 1UU 3 Instant U Target player exerts each attacking creature they control. (Those creatures won't untap during their controller's next untap step.)
Run Over DYA 157 G 1G 2 Snow Instant C Target creature gets +3/+3 until end of turn. Snowfall (You may cast this card from your graveyard by discarding a snow card in addition to paying its other costs.)
Saigura Brutalizer DYA 128 R 2RR 4 Creature - Cat Soldier 2 2 R Double strike, trample Brutalize - Whenever a creature dealt damage by Saigura Brutalizer this turn dies, Saigura Brutalizer gets +1/+0 until end of turn.
Saigura Envoy DYA 158 G 2G 3 Creature - Human Scout 5 4 U Brutalize - Whenever a creature dealt damage by Saigura Envoy this turn dies, put a -1/-1 counter on Saigura Envoy.
Saigura Retainers DYA 21 W 3WW 5 Creature - Cat Soldier 4 4 C yInitialize/ccred=1Spawn Cat Warrior/spawn 1/1 white Cat Warrior DYA Saigura Retainers enters the battlefield with a -1/-1 counter on it. 1WW, Remove a counter from Saigura Retainers: Create a 1/1 white Cat Warrior creature token.
Saigura Tam DYA 182 WR 1RW 3 Legendary Planeswalker - Tam 2 M yInitialize/ccgreen=2+1, Spawn three Cat Warrior tokens/ccgreen+1;/spawnx3 1/1 white Cat Warrior DYA+1/ccgreen+1-4/ccgreen-4 [+1]: Create three 1/1 white Cat Warrior creature tokens with haste. Exile them at the beginning of the next end step. [+1]: Target creature gets +2/+0 and gains haste and vigilance until end of turn. [-4]: Saigura Tam deals 3 damage to any target and you gain 3 life.
Sausen Maurader DYA 129 R 1RR 3 Creature - Cat Warrior 3 2 U You may exert Sausen Maurader as it attacks. When you do, it deals 1 damage to target creature defending player controls. That creature can't block this turn. (An exerted creature won't untap during your next untap step.)
Savage Denmother DYA 159 G 3G 4 Snow Creature - Bear 3 4 C You may exert Savage Denmother as it attacks. When you do, it gets +2/+1 until end of turn. (An exerted creature won't untap during your next untap step.)
Scarhealer DYA 160 G 1GG 3 Creature - Human Shaman 4 5 C yInitialize/ccred=2 Scarhealer enters the battlefield with two -1/-1 counters on it. 1GG, Move a -1/-1 counter from Scarhealer onto another target creature you control: You gain 2 life.
Second Chances DYA 22 W 2W 3 Sorcery U Spawn Elemental/spawn 1/1 white and blue Elemental DYA Return target creature card with converted mana cost 3 or less from your graveyard to the battlefield, then cause a flurry. (Create a snow 1/1 white and blue Elemental creature token or untap target snow permanent.)
Secrets of the Drowngod DYA 59 U XU 1 Instant R Look at top seven/vp1pt7 Look at the top seven cards of your library. Put two of them into your hand, then choose X cards in your hand and put the rest on the bottom of your library in any order.
Seek Shelter DYA 138 R R 1 Sorcery C Until end of turn, target creature you control gains “T, Exert this creature: Discard a card. If you do, draw two cards.” (An exerted permanent won't untap during your next untap step.)
Seeker of the Way DYA 23 W 1W 2 Creature - Human Warrior 2 2 U Prowess Whenever you cast a noncreature spell, Seeker of the Way gains lifelink until end of turn.
Seeker's Challenge DYA 232 RG RG 2 Enchantment U Whenever you exert a creature you control, you may have it fight target creature. 1RG, Exert target attacking creature you control: That creature gets +2/+1 until end of turn. Activate this ability only once each turn. (An exerted permanent won't untap during your next untap step.)
Shadow Skiff DYA 194 4 4 Artifact - Vehicle 3 3 C Whenever Shadow Skiff deals combat damage to a player, that player discards a card. Crew 2 (Tap any number of creatures you control with total power 2 or greater: This Vehicle becomes an artifact creature until end of turn.)
Shield Stance DYA 161 G 1G 2 Instant C Target nonland permanent you control and each other permanent with the same name as that permanent gains hexproof and indestructible until end of turn.
Shield of the Tundra DYA 24 W 5WW 7 Creature - Human Soldier 2 6 U Vigilance Whenever Shield of the Tundra blocks a creature, you may untap another target attacking creature and remove it from combat.
Shore's Claim Bandit DYA 233 WB WB 2 Creature - Cat Rogue 2 2 U Deathtouch Whenever another creature dies, Shore's Claim Bandit gets +1/+1 until end of turn.
Show of Scars DYA 131 R 1R 2 Instant C Target creature gets +X/+0 until end of turn, where X is 2 plus the number of counters on that creature.
Siege Giant DYA 134 R 4RR 6 Creature - Giant Warrior 4 4 C When Siege Giant enters the battlefield, it deals 1 damage to each of up to three target creatures.
Sigil of Ravenwood DYA 195 3 3 Artifact U Look at top one/vp1pt1 When Sigil of Ravenwood enters the battlefield, draw a card. 3, Sacrifice Sigil of Ravenwood: Look at the top card of each player's library. You may put those cards into their owner's graveyards. You may draw a card.
Sky's Reach Pass DYA 211 0 Snow Land R yInitialize/cr90Scry 1/vp1pt1 Sky's Reach Pass enters the battlefield tapped. When Sky's Reach Pass enters the battlefield, scry 1. (To scry 1, look at the top card of your library. You may put that card on the bottom of your library.) T: Add U or R to your mana pool.
Sky's Reach Scout DYA 234 WU 2WU 4 Snow Creature - Human Scout 2 4 U Vigilance Once each turn, when a creature you control leaves the battlefield, you may untap up to two target snow permanents and tap up to two target nonsnow permanents.
Smelt DYA 132 R R 1 Instant C Destroy target artifact.
Snow-Covered Forest DYA 226 0 Basic Snow Land - Forest
Snow-Covered Island DYA 220 0 Basic Snow Land - Island
Snow-Covered Mountain DYA 224 0 Basic Snow Land - Mountain
Snow-Covered Plains DYA 218 0 Basic Snow Land - Plains
Snow-Covered Swamp DYA 221 0 Basic Snow Land - Swamp
Snowblind Wanderer DYA 25 W 4WW 6 Snow Creature - Giant 5 5 C Spawn Elemental/spawn 1/1 white and blue Elemental DYA Vigilance When Snowblind Wanderer leaves the battlefield, cause a flurry. (Create a snow 1/1 white and blue Elemental creature token or untap target snow permanent.)
Snowblinded DYA 26 W 2W 3 Sorcery C Put target nonsnow creature on top of its owner's library.
Snowbreach Horde DYA 133 R 3R 4 Creature - Goblin Berserker 7 7 C yInitialize/ccred=4 Snowbreach Horde enters the battlefield with four -1/-1 counters on it. You may exert Snowbreach Horde as it attacks. When you do, remove a -1/-1 counter from it. (An exerted creature won't untap during your next untap step.)
Snowbreach War-Caller DYA 235 BR 1BR 3 Creature - Goblin Warrior 2 2 U Snowbreach War-Caller deals damage to creatures in the form of -1/-1 counters. T, Sacrifice a permanent: Snowbreach War-Caller deals 2 damage to target creature.
Snowfield Lurker DYA 162 G 1G 2 Snow Creature - Yeti 2 2 C Whenever you cast a snow spell, Snowfield Lurker gets +1/+1 until end of turn. Snowfall (You may cast this card from your graveyard by discarding a snow card in addition to paying its other costs.)
Snowfield Mother DYA 163 G 2GG 4 Snow Creature - Bear 4 4 R Spawn Bear/spawn 2/2 green Bear DYA When Snowfield Mother enters the battlefield, you gain 4 life. When Snowfield Mother leaves the battlefield, create a 2/2 green Bear creature token.
Snowsculptor DYA 60 U 1UU 3 Snow Creature - Human Shaman 1 3 R Other snow creatures you control get +1/+1. S: Target creature becomes snow until end of turn. Tap an untapped snow creature you control: Add UU to your mana pool. Spend this mana only to cast snow spells.
Snowstorm Legion DYA 98 B 1BB 3 Snow Creature - Human Warrior 2 2 C Whenever you cast a snow spell, target opponent loses 1 life and you gain 1 life. Snowfall (You may cast this card from your graveyard by discarding a snow card in addition to paying its other costs.)
Snowstorm Titan DYA 61 U 4UU 6 Snow Creature - Giant 6 6 M Scry 1/vp1pt1 Snowstorm Titan has hexproof as long as it's your turn. Whenever Snowstorm Titan enters the battlefield or attacks, scry 1, then draw a card.
Snowsword Adept DYA 165 G 3GG 5 Snow Creature - Human Warrior 6 7 R yInitialize/ccred=2 Trample Snowsword Adept enters the battlefield with two -1/-1 counters on it. Whenever Snowsword Adept deals combat damage to a player, you may move a -1/-1 counter from it onto target creature that player controls. If you do, Snowsword Adept fights that creature.
Spell Dispersal DYA 63 U 2U 3 Instant U Counter target spell. If that spell is countered this way, shuffle it into its owner's library instead of putting it in that player's graveyard.
Sphinx of Valhime Peak DYA 64 U 3U 4 Snow Creature - Sphinx 3 3 R Look at top four/vp1pt4 Flying Whenever Sphinx of Valhime Peak deals combat damage to a player or planeswalker, look at the top four cards of your library. You may reveal a snow card from among them and put it into your hand. Put the rest on the bottom of your library in any order.
Spring Cultivator DYA 166 G 3G 4 Creature - Human Druid 2 3 C When Spring Cultivator enters the battlefield, you may search your library for a snow land card, put it onto the battlefield tapped, then shuffle your library.
Spring's Claim DYA 135 R 2R 3 Sorcery U Escalate 1 (Pay this cost for each mode chosen beyond the first.) Choose one or both- • Destroy target artifact. • Destroy target snow land.
Stagnant Mists DYA 167 G G 1 Snow Instant U Prevent all combat damage up to two target creatures would deal this turn. Snowfall (You may cast this card from your graveyard by discarding a snow card in addition to paying its other costs.)
Stalwart Valkyrie DYA 183 WG 4GW 6 Creature - Angel 4 4 R Flying Whenever Stalwart Valkyrie enters the battlefield or attacks, another target permanent gains indestructible until the beginning of your next upkeep.
Stonework Armsmith DYA 28 W 1W 2 Creature - Dwarf Warrior 2 2 C When Stonework Armsmith enters the battlefield, you may attach target Equipment you control to it.
Stonework Firstlines DYA 136 R R 1 Snow Creature - Dwarf Warrior 1 1 C Whenever you cast a noncreature spell, Stonework Firstlines gets +1/+0 until end of turn.
Stonework Gate Pass DYA 212 0 Snow Land R yInitialize/cr90Scry 1/vp1pt1 Stonework Gate Pass enters the battlefield tapped. When Stonework Gate Pass enters the battlefield, scry 1. (To scry 1, look at the top card of your library. You may put that card on the bottom of your library.) T: Add B or R to your mana pool.
Stonework Vagrant DYA 99 B 2B 3 Creature - Cat Rogue 2 3 U Whenever Stonework Vagrant deals combat damage to a player, you may put a -1/-1 counter on target creature with a counter on it.
Stormtide Siren DYA 100 B 3B 4 Creature - Gorgon 2 3 U Spawn Construct/spawn 1/1 colorless Construct DYA Deathtouch Brutalize - Whenever a creature dealt damage by Stormtide Siren this turn dies, create a 1/1 colorless Construct artifact creature token with defender.
Stormtide Tempest DYA 65 U 3U 4 Snow Creature - Bird 2 4 C Spawn Elemental/spawn 1/1 white and blue Elemental DYA Flying When Stormtide Tempest leaves the battlefield, cause a flurry. (Create a snow 1/1 white and blue Elemental creature token or untap target snow permanent.)
Stribius, God of Swells DYA 137 R 3RR 5 Legendary Creature - God 5 4 M Menace, indestructible Stribius can't attack or block unless you've cast two or more spells this turn. Whenever you tap a land for mana, you may exert it. When you do, add R to your mana pool.
Summersun Valkyrie DYA 29 W 4WW 6 Creature - Angel 4 4 U Flying, vigilance, lifelink
Sunset Grove Pass DYA 213 0 Snow Land R yInitialize/cr90Scry 1/vp1pt1 Sunset Grove Pass enters the battlefield tapped. When Sunset Grove Pass enters the battlefield, scry 1. (To scry 1, look at the top card of your library. You may put that card on the bottom of your library.) T: Add G or W to your mana pool.
Surge of Vines DYA 168 G 2G 3 Creature - Plant 1 4 U Reach (This creature can block creatures with flying.) Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.)
Swamp DYA 222 0 Basic Land - Swamp reprint,
Swamp b DYA 242 0 Basic Land - Swamp reprint,
Swell of Spring DYA 169 G G 1 Instant C You may remove a counter from target creature you control. That creature gets +2/+2 until end of turn.
Sword of Eternal Frost DYA 196 3 3 Artifact - Equipment M Equipped creature gets +2/+2 and has protection from snow. Whenever equipped creature deals combat damage to a player, target creature of that player's choice they control becomes snow, then that player sacrifices a nonsnow creature. Equip 2
Tested Seeker DYA 236 WR 1RW 3 Creature - Human Warrior 3 2 U Lifelink Whenever you cast a spell that targets a permanent an opponent controls, Tested Seeker deals 2 damage to that player.
Think Ahead DYA 66 U U 1 Sorcery U Scry 2/vp1pt2 Scry 2. You may shuffle your library. If you do, draw a card. (To scry 2, look at the top two cards of your library, then put any number of them on the bottom of your library and the rest on top in any order.)
Titan of Winter's Passing DYA 184 WU 4WU 6 Snow Creature - Giant 6 6 R Nonsnow permanents enter the battlefield tapped.
Totem Carver DYA 54 U 2UU 4 Creature - Human Shaman 8 8 U Totem Carver enters the battlefield with a number of -1/-1 counters on it equal to the number of cards in your hand. 3U, Remove a -1/-1 counter from Totem Carver: Draw a card.
Trudge On DYA 171 G G 1 Instant U Exert target creature you control. It gets +4/+4 until end of turn. (An exerted permanent won't untap during your next untap step.)
Tundra Barrier DYA 67 U 1U 2 Snow Creature - Wall 0 4 C Defender Whenever Tundra Barrier blocks a creature, that creature doesn't untap during its controller's next untap step.
Tundra Colossus DYA 172 G 3G 4 Snow Creature - Elemental X X U Tundra Colossus's power and toughness are each equal to the number of snow permanents you control. Exert Tundra Colossus as it attacks. (An exerted creature won't untap during your next untap step.)
Tundra Huntress DYA 101 B 1B 2 Snow Creature - Human Warrior 2 1 U When Tundra Huntress enters the battlefield, destroy target creature with power 1 or less.
Uloff, the Winter Hunt DYA 102 B 2BB 4 Legendary Creature - Human Rogue 3 2 R Whenever Uloff, the Winter Hunt deals combat damage to a player, destroy target creature if it has a counter on it. 1BB, Exert Uloff: Put a -1/-1 counter on target creature. That creature can't block this turn.
Uloff's Assertion DYA 103 B 1B 2 Enchantment R As Uloff's Assertion enters the battlefield, choose a nonland card name. Activated abilities of sources with the chosen name cost an additional 5 life to activate.
Valhime Raider DYA 30 W 1W 2 Creature - Dwarf Soldier 2 2 C Spawn Dwarf Soldier/spawn 1/1 red Dwarf Soldier DYA You may exert Valhime Raider as it attacks. When you do, create a 1/1 red Dwarf Soldier creature token that's tapped and attacking. (An exerted creature won't untap during your next untap step.)
Valley Outcast DYA 31 W WW 2 Creature - Cat Warrior 2 2 R First strike Tap three untapped Cats you control: Search your library for a creature card with converted mana cost 2 or less, reveal it, then shuffle your library and put that card on top of it.
Valley Raiders DYA 139 R 2R 3 Creature - Human Berserker 3 2 U Reveal top one/vp1at1 Brutalize - Whenever a creature dealt damage by Valley Raiders this turn dies, exile the top card of your library. Until end of turn, you may play that card.
Vantage Bridge DYA 197 3 3 Artifact R Play with the top card of your library revealed. Whenever a creature with power less than the converted mana cost of the top card of your library attacks you or a planeswalker you control, draw a card.
Victim of Bloodlust DYA 104 B 1B 2 Creature - Human Warrior 2 1 C Victim of Bloodlust gets +1/+1 as long as an opponent controls a creature with a counter on it.
Viking Pillage DYA 140 R 2RR 4 Sorcery C Escalate-Discard a card. (Pay this cost for each mode chosen beyond the first.) Choose one or more - • Draw a card. • Draw a card. • Draw a card.
Virida Avenger DYA 173 G 4G 5 Creature - Giant Warrior 4 4 C Trample Brutalize - Whenever a creature dealt damage by Virida Avenger this turn dies, draw a card.
Virida the Forgotten One DYA 174 G 2GG 4 Legendary Creature - God 8 8 M Indestructible Other creatures you control have hexproof. Spells you cast can't be countered by spells or abilities. Virida can't attack or block unless it has hexproof.
Virida's Presence DYA 175 G 2G 3 Sorcery U Return up to two target snow cards from your graveyard to your hand.
Wavecrasher Longboat DYA 198 4 4 Artifact - Vehicle 6 6 U 3: Wavecrasher Longboat becomes an artifact creature until end of turn. Crew 2 (Tap any number of creatures you control with total power 2 or greater: This Vehicle becomes an artifact creature until end of turn.)
Waveshaper Apprentice DYA 68 U 1U 2 Creature - Human Wizard 1 2 C Scry 2/vp1pt2 When Waveshaper Apprentice leaves the battlefield, scry 2, then draw a card.
Winter Rations DYA 32 W 3W 4 Snow Enchantment - Aura C Enchant creature Enchanted creature gets +1/+1 for each snow permanent you control.
Winter Warner DYA 69 U 2U 3 Creature - Bird Scout 2 1 C Flying Cycling U (U, Discard this card: Draw a card.)
Winter's Exhaustion DYA 141 R 1R 2 Sorcery C Banned Escalate R (Pay this cost for each mode chosen beyond the first.) Choose one or both- • Sacrifice a land. If you do, add RRR to your mana pool. • Add R to your mana pool for each land card in your graveyard.
Winter's Hand DYA 106 B 4B 5 Snow Creature - Human Rogue 3 3 C Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.) When Winter's Hand enters the battlefield, put a -1/-1 counter on target creature.
Winter's Pilgrim DYA 34 W 1WW 3 Creature - Human Cleric 3 3 U When Winter's Pilgrim enters the battlefield, you gain 3 life.
Winter's Splendor DYA 20 W 2W 3 Instant U Spawn Elemental/spawn 1/1 white and blue Elemental DYA Escalate 1 (Pay this cost for each mode chosen beyond the first.) Choose one or both- • Cause a flurry. (Create a snow 1/1 white and blue Elemental creature token or untap target snow permanent.) • You gain 2 life for each snow permanent you control.
Wintercall DYA 105 B B 1 Sorcery C Choose one - • Return target creature card from your graveyard to your hand. • Return two target snow creature cards from your graveyard to your hand.
Winterfleece Ox DYA 176 G 2G 3 Creature - Ox 6 6 C yInitialize/ccred=4 Winterfleece Ox enters the battlefield with four -1/-1 counters on it. Brutalize - Whenever a creature dealt damage by Winterfleece Ox this turn dies, remove a -1/-1 counter from Winterfleece Ox.
Winterheath Pass DYA 214 0 Snow Land R yInitialize/cr90Scry 1/vp1pt1 Winterheath Pass enters the battlefield tapped. When Winterheath Pass enters the battlefield, scry 1. (To scry 1, look at the top card of your library. You may put that card on the bottom of your library.) T: Add W or U to your mana pool.
Winterheath Patrol DYA 33 W 3WW 5 Creature - Human Soldier 2 5 C Vigilance
Winterheath Snowbanks DYA 215 0 Snow Land U T: Add C to your mana pool. If you control lands named Winterheath Tundra and Northern Holdout, add CC to your mana pool instead.
Winterheath Tundra DYA 216 0 Snow Land U T: Add C to your mana pool. If you control lands named Winterheath Snowbanks and Northern Holdout, add CC to your mana pool instead.
Wishing Wall DYA 199 2 2 Snow Artifact Creature - Wall 0 4 C Defender T: Add C to your mana pool.
Wooded Traveler DYA 177 G 2G 3 Creature - Dwarf Scout 2 3 U Reveal top one/vp1at1 Whenever Wooded Traveler deals combat damage to a player, reveal the top card of your library. If it's a land card, you may put it onto the battlefield tapped.
Worn Shield DYA 200 3 3 Artifact - Equipment C When Worn Shield enters the battlefield, attach it to target creature you control, then untap that creature. Equipped creature gets +0/+2 and has vigilance. Equip 2 (2: Attach to target creature you control. Equip only as a sorcery.)
Yngou the Snowbeast DYA 185 RG 3RG 5 Legendary Snow Creature - Yeti Giant 4 4 R You may put snow land cards from your hand onto the battlefield any time you could cast a sorcery. Yngou the Snowbeast gets +6/+6 as long as you control ten or more snow lands.
Young Abjumancer DYA 70 U 1U 2 Creature - Human Wizard 2 1 U Spawn Elemental/spawn 1/1 white and blue Elemental DYA Whenever you cast a snow spell, create a snow 1/1 white and blue Elemental creature token.
Young Hunter DYA 27 W 3W 4 Creature - Human 2 3 C Escalate costs you pay cost 1 less to pay.
Acclaimed Leadership EAU 1 W 2W 3 Enchantment - Aura U Enchant creature Enchanted creature gets +2/+2. Other creatures you control get +1/+1.
Adavene, Dean of the Arts EAU 211 WUR 1RWU 4 Legendary Creature - Bird Wizard 3 3 M Flying Whenever another creature enters the battlefield under your control, Adavene, Dean of the Arts deals 1 damage to each opponent. Whenever a creature you control deals combat damage to a player, you may exile it, then return it to the battlefield.
Aetherdrain EAU 42 U 1U 2 Instant U Spawn Lotus Petal/spawn Lotus Petal 4 Counter target spell unless its controller pays 1. Create a colorless artifact token named Lotus Petal with “T, Sacrifice this artifact: Add one mana of any color.”
Ambushing Alligator EAU 169 G 1G 2 Creature - Crocodile 3 2 U Trample As long as it's an opponent's turn, Ambushing Alligator is a blue Bird with base power and toughness 1/1 and has flying and hexproof.
Ancestor's Calling EAU 84 B 2B 3 Sorcery C Return up to two target creature cards from your graveyard to your hand.
Antonin Lazaire EAU 212 UB 4UB 6 Legendary Planeswalker - Lazaire 5 M yInitialize/ccgreen=5+2, Look at top three/ccgreen+2;/vp1pt3-3/ccgreen-3-9/ccgreen-9 Enspirit (As you cast this spell, you may exile a nonenchantment creature you control until this leaves the battlefield or fails to resolve. Reduce this spell's cost by the exiled card's converted mana cost.) [+2]: Look at the top three cards of your library. Put one of them into your hand and exile the rest. [-3]: Exile target creature. You may return it to the battlefield under its owner's control. [-9]: Return any number of creature cards exiled with Lazaire to the battlefield under your control. Then exile any number of target creatures.
Arcane Saxophone EAU 225 2 2 Artifact - Equipment U Harmony - Attach Arcane Saxophone to target creature. When Arcane Saxophone enters the battlefield, harmonize. (Trigger up to one harmony of one permanent you control.) Equipped creature gets +2/+2. Equip 4
Art Studio EAU 238 0 Land U T: Add C. Harmony - Add one mana of any color. 1, T: Harmonize. (Trigger up to one harmony of one permanent you control.)
Artisan's Fountain EAU 226 2 2 Artifact U T: Draw a card. Artisan's Fountain doesn't untap during its controller's next untap step.
Artisan's Sorrow EAU 170 G 3G 4 Instant C Scry 2/vp1pt2 Destroy target artifact or enchantment. Scry 2.
Aspiring Rascals EAU 43a,43b U 1U 2 Creature - Human Peasant 2 1 R When you cast your third noncreature spell each turn, transform Aspiring Rascals. ----- Marshback Knights|Creature - Human Knight [5/4] Whenever Marshback Knights becomes the target of a spell or ability an opponent controls, counter it unless they pay 3. 1U: Marshback Knights gains flying until end of turn.
Automated Maestromancer EAU 227 4 4 Artifact Creature - Construct Bard 3 3 R Scry 2/vp1pt2 Harmony - Scry 2. T: Harmonize. Activate this ability only any time you could cast a sorcery. (Trigger up to one harmony of a permanent you control.) (Trigger up to one harmony of one permanent you control.)
Avatar of Plume de Val EAU 171 G 3G 4 Creature - Avatar 4 4 M If an effect would create one or more tokens under your control, it creates twice that many of those tokens instead. If an effect would put one or more counters on a permanent you control, it puts twice that many of those counters on that permanent instead.
Aven Acoustimancer EAU 44 U 4U 5 Creature - Bird Bard 2 2 U Flying Harmony - Until the end of your next turn, you may cast target instant or sorcery card from your graveyard. If that card would be put into your graveyard, exile it instead. When Aven Acoustimancer enters the battlefield, harmonize. (Trigger up to one harmony of one permanent you control.)
Aven Traveller EAU 2 W 2W 3 Creature - Bird Scout 2 2 C Flying, vigilance
Balloon Dragoon EAU 127 R 1R 2 Creature - Human Knight 2 1 C Haste (This creature can attack and T as soon as it comes under your control.) 1U: Balloon Dragoon gains flying until end of turn.
Band of Irregulars EAU 128 R 2R 3 Enchantment U At the beginning of combat on your turn, if there are five or more creature types among creatures you control, creatures you control get +2/+0 and gain menace until end of turn.
Banish EAU 85 B 1BB 3 Sorcery R Exile target creature or planeswalker and all other creatures its controller controls with the same name as that permanent. Search its controller's graveyard, hand, and library for any number of nonland cards with the same name as that permanent and exile them. Then that player shuffles their library.
Bayou Courier EAU 86 B 2B 3 Creature - Human Shaman 2 1 U Spawn Crocodile/spawn 3/2 green Crocodile EAU When Bayou Courier enters the battlefield, you may pay 2 life. If you do, create a 3/2 green Crocodile creature token with trample.
Beautiful Crescendo EAU 3 W 1W 2 Instant U Choose one - • Search your library for a card with harmony, reveal it, put it into your hand, then shuffle your library. • Harmonize twice. (To harmonize, trigger up to one harmony of a permanent you control.)
Belittle EAU 45 U U 1 Enchantment - Aura C Enchant creature Enchanted creature has base power and toughness 1/1 and is a Frog in addition to its other types. When enchanted creature deals damage to a player, sacrifice Belittle.
Bewildering Sight EAU 46 U 1UU 3 Instant C Tap up to two target creatures. Those creatures don't untap during their controller's next untap step.
Bite Down EAU 172 G G 1 Sorcery C Destroy target creature with flying.
Bitterheart Bokor EAU 87 B 1B 2 Creature - Human Warlock 3 1 U Deathtouch When Bitterheart Bokor leaves the battlefield, you may search your library for a Curse card, reveal it, put it into your hand, then shuffle your library.
Blazing Volley EAU 129 R R 1 Sorcery C Blazing Volley deals 1 damage to each creature your opponents control.
Blessed Mausoleum EAU 239 0 Land - Plains Swamp U yInitialize/cr90 (T: Add W or B.) As Blessed Mausoleum enters the battlefield, you may pay 1. If you don't, Blessed Mausoleum enters the battlefield tapped.
Blessings of the Parish EAU 4 W 1WW 3 Sorcery C Creatures you control get +2/+2 until end of turn.
Bloomcrawler EAU 173 G 1G 2 Creature - Plant Spider 1 3 C Reach 1B: Bloomcrawler gains deathtouch until end of turn.
Bog Rebirth EAU 88 B B 1 Instant C Spawn Saproling/spawn 1/1 green Saproling EAU When target creature dies this turn, return it to the battlefield under its owner's control. When you do, germinate. (Put a +1/+1 counter on a creature or create a 1/1 green Saproling creature token.)
Bogborn Charger EAU 130 R R 1 Creature - Devil 2 1 R Whenever another creature enters the battlefield under your control, you may have it gain haste. If you do, return it to its owner's hand at the beginning of the next end step.
Bogborn Exorcist EAU 131 R 1R 2 Creature - Devil Cleric 2 2 R Menace When Bogborn Exorcist enters the battlefield, you may discard a card. When you do, exile target instant or sorcery card with converted mana cost 3 or less from an opponent's graveyard. Copy that card. You may cast the copy without paying its mana cost.
Bogchomper Juggernaut EAU 228 5 5 Artifact Creature - Crocodile Juggernaut 5 3 C Bogchomper Juggernaut attacks each combat if able. Bogchomper Juggernaut can't be blocked by Fungus, Saprolings, Plants, or Insects.
Boghex Witch EAU 89 B 2B 3 Creature - Human Warlock 3 3 M Look at top five/vp1pt5 Whenever Boghex Witch deals combat damage to a cursed player, that player loses the game. 2B: Look at the top five cards of your library. You may reveal a Curse card from among them and put it into your hand. Put the rest on the bottom of your library in a random order.
Bogsnatcher Drake EAU 47 U 2U 3 Creature - Drake 2 1 C Spawn Lotus Petal/spawn Lotus Petal 2 Flying When Bogsnatcher Drake enters the battlefield, create a colorless artifact token named Lotus Petal with “T, Sacrifice this artifact: Add one mana of any color.”
Bogstalker Snake EAU 132 R 4R 5 Creature - Snake 5 4 C Trample (This creature can deal excess combat damage to the player or planeswalker it's attacking.)
Bogsworn Club EAU 229 0 0 Artifact - Equipment C Equipped creature has menace. Equip 0 (0: Attach to target creature you control. Equip only as a sorcery.)
Bokor's Recruitment EAU 90 B 1B 2 Enchantment - Aura C Enchant creature When enchanted creature dies, return that card to the battlefield under your control.
Book Return EAU 48 U 1U 2 Instant C Return target nonland permanent you control and target nonland permanent you don't control to their owners' hands.
Bouquet Singer EAU 133 R 2R 3 Creature - Human Bard 3 1 U Spawn Lotus Petal/spawn Lotus Petal 1 Harmony - Create a colorless artifact token named Lotus Petal with “T, Sacrifice this artifact: Add one mana of any color.” When Bouquet Singer enters the battlefield, harmonize. (Trigger up to one harmony of one permanent you control.)
Brash Hunter EAU 134a,134b R 3R 4 Creature - Human Warrior 3 3 R Sacrifice another creature: Brash Hunter deals 1 damage to any target. At the beginning of your end step, if three or more creatures died this turn, transform Brash Hunter. ----- Grisly Rougarou|Creature - Werewolf [4/4] Sacrifice another creature: Grisly Rougarou deals damage equal to the sacrificed creature's power to any target.
Burning Revelations EAU 135 R 3R 4 Instant R Tithe (As you cast this spell, you may tap three artifacts and/or creatures you control.) Any opponent may have you draw three cards. If they don't, Burning Revelations deals 5 damage to them. Then if you cast this spell and its tithe was paid, copy it twice.
Captivating Jester EAU 49 U 1UU 3 Creature - Human Wizard 3 2 U Flash Harmony - Tap or untap target creature. When Captivating Jester enters the battlefield, harmonize. (Trigger up to one harmony of one permanent you control.)
Cataclysmic Preacher EAU 136 R 3R 4 Creature - Human Cleric 3 3 C Tithe (When this creature enters the battlefield, you may tap three other artifacts and/or creatures you control.) When Cataclysmic Preacher's tithe is paid, return target instant or sorcery card from your graveyard to your hand.
Chilling Musician EAU 50 U 4U 5 Creature - Human Bard 3 3 C Harmony - Tap target creature. That creature doesn't untap during its controller's next untap step. When Chilling Musician enters the battlefield, harmonize. (Trigger up to one harmony of one permanent you control.)
Coat in Petals EAU 174 G 1G 2 Instant C Spawn Lotus Petal/spawn Lotus Petal 1 Target creature gets +4/+4 until end of turn. Create a colorless artifact token named Lotus Petal with “T, Sacrifice this artifact: Add one mana of any color.”
Commune with Kantra EAU 175 G G 1 Sorcery C Look at top five/vp1pt5 Look at the top five cards of your library. You may reveal an enchantment or land card from among them and put it into your hand. Put the rest on the bottom of your library in a random order.
Coordinated Commotion EAU 51 U 1UU 3 Instant C Counter target spell. Return up to one target permanent you control to its owner's hand.
Coveted Stallion EAU 52 U 1U 2 Creature - Bird Horse 1 4 C
Creeping Pianist EAU 53 U 2U 3 Creature - Human Bard 2 3 C Harmony - Target player mills four cards. When Creeping Pianist enters the battlefield, harmonize. (Trigger up to one harmony of one permanent you control.)
Croakfolk Troubadour EAU 176 G 1G 2 Creature - Frog Bard 1 1 C When Croakfolk Troubadour enters the battlefield, draw a card.
Crown of Spores EAU 177 G 2G 3 Enchantment - Aura C Spawn Saproling/spawn 1/1 green Saproling EAU Enchant creature When Crown of Spores enters the battlefield, germinate. (Put a +1/+1 counter on a creature or create a 1/1 green Saproling creature token.) Enchanted creature gets +2/+2.
Curse of Bleeding EAU 91 B 1B 2 Enchantment - Aura Curse R Flash Enchant opponent When Curse of Bleeding enters the battlefield, enchanted player loses 2 life. Enchanted player can't gain life.
Curse of Encroaching Waters EAU 178 G G 1 Enchantment - Aura Curse U Enchant opponent Whenever enchanted player plays a land, you may put a land card from your hand onto the battlefield.
Curse of Haunting EAU 92 B 1B 2 Enchantment - Aura Curse C Enchant opponent Whenever a creature enters the battlefield under enchanted player's control, that player loses 1 life and you gain 1 life.
Curse of Impotence EAU 54 U 3U 4 Enchantment - Aura Curse U Enchant opponent Creatures enchanted player controls get -1/-0.
Curse of Tracking EAU 180 G 2GG 4 Enchantment - Aura Curse R Enchant opponent Whenever a creature you control deals combat damage to enchanted player, draw a card.
Curse of Uncertainty EAU 137 R 3R 4 Enchantment - Aura Curse R Enchant opponent The first time enchanted player chooses targets each turn, reselect each of those targets at random.
Curse of Vulnerability EAU 181 G 1G 2 Enchantment - Aura Curse U Enchant opponent Creatures enchanted player control lose hexproof and indestructible and can't have or gain hexproof or indestructible.
Curse of Waning Wealth EAU 93 B 3B 4 Enchantment - Aura Curse U Enchant opponent At the beginning of enchanted player's end step, they discard a card.
Curse of the Petrified EAU 179 G 3G 4 Enchantment - Aura Curse U Enchant opponent Creatures enchanted player controls with power 2 or less can't block.
Cypress, the Wayfarer EAU 182 G 1G 2 Legendary Planeswalker - Cypress 1 M yInitialize/ccgreen=1+2/ccgreen+2-7/ccgreen-7 [+2]: Until end of turn, you may spend mana as though it were mana of any type. [0]: For each color, put a +1/+1 counter on a creature you control of that color. [-7]: For each color, search your library for up to one creature card of that color. Put those cards onto the battlefield, then shuffle your library.
Damning Flames EAU 138 R 1R 2 Instant C Tithe (As you cast this spell, you may tap three artifacts and/or creatures you control.) Damning Flames deals 3 damage to any target. If this spell's tithe was paid, it deals 6 damage instead.
Dangerous Territory EAU 240 0 Land - Mountain Forest U yInitialize/cr90 (T: Add R or G.) As Dangerous Territory enters the battlefield, you may pay 1. If you don't, Dangerous Territory enters the battlefield tapped.
Dazzling Festivities EAU 139 R 4RR 6 Enchantment R Reveal top one/vp1at1 When Dazzling Festivities enters the battlefield or at the beginning of your upkeep, you may have each player reveal the top card of their library. Starting with you, each player may cast a nonland card revealed this way without paying its mana cost.
Defector of the Clergy EAU 5 W 1W 2 Creature - Human Cleric 2 2 R Spells can't be cast from libraries. If a nonland permanent would enter the battlefield from a library, exile it instead.
Determined Evangelist EAU 213 WB 1WB 3 Creature - Human Cleric 2 2 U Tithe (When this creature enters the battlefield, you may tap three other artifacts and/or creatures you control.) Menace, lifelink When Determined Evangelist's tithe is paid, put two +1/+1 counters on it.
Disrupting Storms EAU 140 R 3R 4 Sorcery C Disrupting Storms deals 3 damage to target player. That player sacrifices a land.
Divination EAU 55 U 2U 3 Sorcery C Draw two cards. reprint,
Dramatic Artist EAU 214 UR 3UR 5 Creature - Human Bard 5 3 U Harmony - Draw a card, then discard a card. Whenever Dramatic Artist attacks, harmonize. (Trigger up to one harmony of one permanent you control.)
Eerie Bayou EAU 241 0 Land - Swamp Forest U yInitialize/cr90 (T: Add B or G.) As Eerie Bayou enters the battlefield, you may pay 1. If you don't, Eerie Bayou enters the battlefield tapped.
Elaborate Transportation EAU 56 U U 1 Instant C Exile target permanent, then return that card to the battlefield under its owner's control.
Elegant Strike EAU 141 R R 1 Instant C Spawn Lotus Petal/spawn Lotus Petal 1 Elegant Strike deals 2 damage to target tapped creature. Create a colorless artifact token named Lotus Petal with “T, Sacrifice this artifact: Add one mana of any color.”
Encore of the Phoenix EAU 142 R 1RR 3 Sorcery M Untap each creature you control. After this main phase, there is an additional combat phase followed by an additional main phase. At the beginning of your end step, sacrifice each creature you control that attacked this turn.
Enthralling Actor EAU 57 U 2U 3 Creature - Human Actor 2 2 R Harmony - Draw a card. When Enthralling Actor enters the battlefield, harmonize. (Trigger up to one harmony of one permanent you control.)
Erollin, Eccentric Collector EAU 215 RG 2RG 4 Legendary Creature - Frog Noble 2 2 M Spawn Crocodile/spawn 3/2 green Crocodile EAU Artifacts you control have “T: Add one mana of any color.” 2RG: Create a 3/2 green Crocodile creature token with trample. It gains haste until end of turn.
Exciting Band EAU 143 R 4R 5 Creature - Human Bard 4 4 R Harmony - Exciting Band deals 3 damage to any target. When Exciting Band enters the battlefield, harmonize. (Trigger up to one harmony of one permanent you control.)
Explorer's Fate EAU 94 B 1BB 3 Enchantment - Aura Curse R Spawn Crocodile/spawn 3/2 green Crocodile EAU Enchant opponent At the beginning of enchanted player's upkeep, you create a 3/2 green Crocodile creature token with trample if enchanted player has 10 or less life. Otherwise, they lose 2 life.
Faradia, Honored Sovereign EAU 6 W 1WW 3 Legendary Creature - Angel 7 7 M Flying, vigilance, indestructible Faradia, Honored Sovereign can't attack or block unless you tap three other untapped creatures and/or artifacts you control.
Faradia's Collector EAU 7 W 1W 2 Creature - Human Knight 2 2 U Spawn Lotus Petal/spawn Lotus Petal 1 First strike When Faradia's Collector enters the battlefield, if an opponent controls more lands than you, create a colorless artifact token named Lotus Petal with “T, Sacrifice this artifact: Add one mana of any color.”
Faradia's Favored EAU 216 BR 1BR 3 Creature - Zombie Cleric 4 1 U Faradia's Favored attacks each combat if able. Whenever you pay a tithe, you may return Faradia's Favored from your graveyard to the battlefield.
Faradia's Grace EAU 8 W W 1 Instant R Tithe (As you cast this spell, you may tap three artifacts and/or creatures you control.) Creatures can't attack this turn. If this spell's tithe was paid, opponents can't cast spells this turn.
Faradia's Outrage EAU 144 R XR 1 Sorcery U Tithe (As you cast this spell, you may tap three artifacts and/or creatures you control.) Faradia's Outrage deals X damage to any target. If this spell's tithe was paid, it deals X damage divided as you choose among any number of targets instead.
Fervent Strike EAU 145 R R 1 Instant C Target creature gets +1/+0 and gains first strike and haste until end of turn.
Festival Rioters EAU 146 R 2R 3 Creature - Human Berserker 2 2 C Spawn Lotus Petal/spawn Lotus Petal 1 When Festival Rioters enters the battlefield, create a colorless artifact token named Lotus Petal with “T, Sacrifice this artifact: Add one mana of any color.” 1R: Festival Rioters gets +2/+0 until end of turn.
Festival Songstress EAU 9 W 2W 3 Creature - Human Bard 3 2 U Spawn Bird/spawn 1/1 white Bird EAU Harmony - Create a 1/1 white Bird creature token with flying. 4: Harmonize. (Trigger up to one harmony of one permanent you control.)
Fleshcarver Knife EAU 230 2 2 Artifact - Equipment C Equipped creature gets +2/+2. Equip 3
Fool's Errand EAU 147 R R 1 Instant U Any number of target creatures you control each fight target creature with power 3 or greater. (All fight damage happens simultaneously.)
Forest EAU 254 0 Basic Land - Forest reprint,
Forlorn Ruin EAU 242 0 Land - Island Swamp U yInitialize/cr90 (T: Add U or B.) As Forlorn Ruin enters the battlefield, you may pay 1. If you don't, Forlorn Ruin enters the battlefield tapped.
Fungal Whomper EAU 183 G 4GG 6 Creature - Fungus 4 4 R Spawn Saproling/spawn 1/1 green Saproling EAU When Fungal Whomper enters the battlefield, you gain 4 life. When Fungal Whomper leaves the battlefield, germinate four times. (To germinate, put a +1/+1 counter on a creature or create a 1/1 green Saproling creature token.)
Gift of the Bayou EAU 217 WG GW 2 Instant U Creatures you control get +1/+1 and gain trample and lifelink until end of turn.
Gift of the Phoenix EAU 148 R R 1 Sorcery C As an additional cost to cast this spell, discard a card. Draw two cards. Gift of the Phoenix deals 2 damage to you.
Gilded Lotus EAU 231 5 5 Artifact R T: Add three mana of any one color. reprint,
Glamorous Aerialist EAU 58 U 1U 2 Creature - Human Wizard 2 1 C Harmony - Target creature gains flying until end of turn. When Glamorous Aerialist enters the battlefield, harmonize. (Trigger up to one harmony of one permanent you control.)
Glamorous Festivities EAU 10 W 3WW 5 Enchantment R When Glamorous Festivities enters the battlefield or at the beginning of your upkeep, you may put two +1/+1 counters on each creature you control. If you do, each opponent may put a +1/+1 counter on each creature they control.
Gleaming Gallant EAU 11 W 3W 4 Creature - Human Knight 3 2 C Lifelink (Damage dealt by this creature also causes you to gain that much life.)
Glorious Celebration EAU 12 W 1W 2 Instant C Tithe (As you cast this spell, you may tap three artifacts and/or creatures you control.) You gain 6 life. If this spell's tithe was paid, draw a card.
Greater Swooprat EAU 95 B 3BB 5 Creature - Bat 3 2 U Flying When Greater Swooprat enters the battlefield, creatures your opponents control get -1/-1 until end of turn.
Grim Festivities EAU 96 B 3BB 5 Enchantment R When Grim Festivities enters the battlefield or at beginning of your upkeep, you may return a creature card from your graveyard to the battlefield under your control. If you do, each opponent may return a creature card from their graveyard to their hand.
Grindlesnap EAU 218 BG 2BG 4 Legendary Creature - Crocodile Hydra 6 4 R Spawn Crocodile/spawn 3/2 green Crocodile EAU Sacrifice another creature: Grindlesnap gets +3/+2 and gains trample until end of turn if that creature was a Crocodile. Otherwise, it gets +1/+1 until end of turn. Whenever Grindlesnap is dealt combat damage, create a 3/2 green Crocodile creature token with trample.
Grisly Hunger EAU 97 B 5BB 7 Enchantment - Aura Curse R Enchant opponent When Grisly Hunger enters the battlefield, enchanted player's life total becomes 10. At the beginning of enchanted player's end step, they sacrifice a creature. If they do, they lose life equal to that creature's power.
Helena, the Awakener EAU 13 W 1WW 3 Legendary Planeswalker - Helena 3 M yInitialize/ccgreen=3+1, Spawn Cleric/ccgreen+1;/spawn 1/1 red Cleric EAU+1, Spawn Aspect of Faradia/ccgreen+1;/spawn Aspect of Faradia EAU-1/ccgreen-1-7/ccgreen-7 [+1]: Create a 1/1 red Cleric creature token. If you control three or more Clerics, you may instead create Aspect of Faradia, a legendary 5/5 white Angel creature token with flying and vigilance. [-1]: Exile target nonland permanent if you control an Angel. Otherwise, that permanent can't attack or block and its activated abilities can't be activated until your next turn. [-7]: Creatures you control get +5/+5 and gain flying and vigilance until end of turn.
Helena's Exaltation EAU 14 W W 1 Instant C Untap target creature. It gets +1/+3 until end of turn.
Helena's Rebuff EAU 15 W 1W 2 Instant R Tithe (As you cast this spell, you may tap three artifacts and/or creatures you control.) Creatures you control gain indestructible until end of turn. If this spell's tithe was paid, put a +1/+1 counter on each creature you control.
Herald of Festivities EAU 149 R 2RR 4 Legendary Creature - Phoenix 4 3 M Flying, haste Whenever you attack with three or more creatures, harmonize three times. (To harmonize, trigger up to one harmony of a permanent you control.) If you would harmonize, you may instead return Herald of Festivities from your graveyard to your hand.
Heroic Crusader EAU 16a,16b W 1WW 3 Creature - Human Soldier 3 3 R Lifelink Tap three other untapped creatures and/or artifacts you control: Transform Heroic Crusader. ----- Faradia's Ascendant|Creature - Angel Soldier [5/5] Flying, lifelink
Hunter's Mark EAU 59 U 1U 2 Enchantment - Aura Curse R If Hunter's Mark is in your opening hand, you may begin the game with it on the battlefield. Enchant opponent Spells you cast that target enchanted player cost 2 less to cast.
Improvising Automaton EAU 232 4 4 Artifact Creature - Construct Bard 3 2 C Harmony - Target creature gains indestructible until end of turn. When Improvising Automaton enters the battlefield, harmonize. (Trigger up to one harmony of one permanent you control.)
Inspiring Band EAU 17 W 1WW 3 Creature - Human Wizard 3 2 C Harmony - Target creature gets +2/+2 until end of turn. When Inspiring Band enters the battlefield, harmonize. (Trigger up to one harmony of one permanent you control.)
Intoxicating Melody EAU 150 R 4R 5 Instant C Attacking creatures get +2/+0 and gain trample until end of turn.
Irrigation Trawler EAU 219 UG GU 2 Creature - Human Peasant 1 3 U Reveal top 1/vp1at1Spawn Lotus Petal/spawn Lotus Petal 2 EAU When Irrigation Trawler enters the battlefield, reveal the top card of your library. If that card was a land card, put that card into your hand. Otherwise, create a colorless artifact token named Lotus Petal with “T, Sacrifice this artifact: Add one mana of any color.”
Island EAU 251 0 Basic Land - Island reprint,
Jeama, Zoulev Queen EAU 184 G 4G 5 Legendary Enchantment Creature - Spirit 4 4 R Enspirit (As you cast this spell, you may exile a nonenchantment creature you control until this leaves the battlefield or fails to resolve. Reduce this spell's cost by the exiled card's converted mana cost.) T: The next creature spell you cast this turn has enspirit. When that creature enters the battlefield, it becomes an enchantment in addition to its other types.
Kantra of Avarice EAU 98 B 4B 5 Enchantment Creature - Spirit 4 3 U Enspirit (As you cast this spell, you may exile a nonenchantment creature you control until this leaves the battlefield or fails to resolve. Reduce this spell's cost by the exiled card's converted mana cost.) When Kantra of Avarice enters the battlefield, target player draws two cards and loses 2 life.
Kantra of Bounty EAU 185 G 5G 6 Enchantment Creature - Spirit 4 4 M Enspirit (As you cast this spell, you may exile a nonenchantment creature you control until this leaves the battlefield or fails to resolve. Reduce this spell's cost by the exiled card's converted mana cost.) You may play any number of lands on each of your turns.
Kantra of Fortitude EAU 186 G 6G 7 Enchantment Creature - Spirit 6 5 C Enspirit (As you cast this spell, you may exile a nonenchantment creature you control until this leaves the battlefield or fails to resolve. Reduce this spell's cost by the exiled card's converted mana cost.) Trample
Kantra of Healing EAU 18 W 6W 7 Enchantment Creature - Spirit 4 3 U Enspirit (As you cast this spell, you may exile a nonenchantment creature you control until this leaves the battlefield or fails to resolve. Reduce this spell's cost by the exiled card's converted mana cost.) Lifelink
Kantra of Old Majik EAU 187 G 4G 5 Enchantment Creature - Spirit 4 3 R Enspirit (As you cast this spell, you may exile a nonenchantment creature you control until this leaves the battlefield or fails to resolve. Reduce this spell's cost by the exiled card's converted mana cost.) When Kantra of Old Majik enters the battlefield, you may return target card from your graveyard to your hand.
Kantra of Plagues EAU 99 B 5B 6 Enchantment Creature - Spirit 6 4 M Enspirit (As you cast this spell, you may exile a nonenchantment creature you control until this leaves the battlefield or fails to resolve. Reduce this spell's cost by the exiled card's converted mana cost.) At the beginning of each player's upkeep, they sacrifice a nonenchantment creature. Then if there are no nonenchantment creatures on the battlefield, sacrifice Kantra of Plagues.
Kantra of the Third Eye EAU 60 U 5U 6 Enchantment Creature - Spirit 4 4 R Look at top one/vp1pt1 Enspirit (As you cast this spell, you may exile a nonenchantment creature you control until this leaves the battlefield or fails to resolve. Reduce this spell's cost by the exiled card's converted mana cost.) You may look at the top card of your library any time. You may play the top card of your library.
Kantra's Envoy EAU 188 G 1G 2 Creature - Human Shaman 1 3 C T: Add C. T: Add one mana of any color. Spend this mana only to cast enchantment spells.
Lakeside Park EAU 243 0 Land - Plains Island U yInitialize/cr90 (T: Add W or U.) As Lakeside Park enters the battlefield, you may pay 1. If you don't, Lakeside Park enters the battlefield tapped.
Lazaire's Altar EAU 100 B 1B 2 Enchantment R Spawn Lotus Petal/spawn Lotus Petal 5 At the beginning of your upkeep, target player draws a card and loses 1 life. Each other player creates a colorless artifact token named Lotus Petal with “T, Sacrifice this artifact: Add one mana of any color.”
Lazaire's Conjuring EAU 61 U XUU 2 Instant M Repeat the following process X times. Exile a creature you control, then return it to the battlefield under your control. Exile Lazaire's Conjuring.
Lonely Devil EAU 151 R R 1 Creature - Devil Scout 3 1 C Menace Lonely Devil can't attack or block alone.
Lord's Voyage EAU 152 R 3R 4 Sorcery U Reveal top 3/vp1at3Spawn Lotus Petal/spawn Lotus Petal 6 EAUSpawn three Lotus Petals/spawnx3 Lotus Petal 6 EAUExile reminder/spawn Can Be Cast From Exile Exile the top three cards of your library. For each land card exiled this way, create a colorless artifact token named Lotus Petal with “T, Sacrifice this artifact: Add one mana of any color.” Until the end of your next turn, you may cast nonland cards exiled this way.
Lost in Admiration EAU 62 U 3U 4 Sorcery C Spawn Lotus Petal/spawn Lotus Petal 1 Put target nonland permanent on top of its owner's library. Create a colorless artifact token named Lotus Petal with “T, Sacrifice this artifact: Add one mana of any color.”
Lotus Debutante EAU 63 U 2U 3 Creature - Human Noble 1 3 U Spawn Lotus Petal/spawn Lotus Petal 1 When Lotus Debutante enters the battlefield, create a colorless artifact token named Lotus Petal with “T, Sacrifice this artifact: Add one mana of any color.” 3U: Draw a card.
Lotus Feaster EAU 189 G 2G 3 Creature - Frog Noble 2 3 C Spawn Lotus Petal/spawn Lotus Petal 2 When Lotus Feaster enters the battlefield, create a colorless artifact token named Lotus Petal with “T, Sacrifice this artifact: Add one mana of any color.”
Lotus Studies EAU 153 R 1R 2 Sorcery C Add three mana of any one color.
Luminescent Croaker EAU 64 U 1U 2 Creature - Frog 2 1 C Flash (You may cast this spell any time you could cast an instant.) 2G: Luminescent Croaker gains indestructible until end of turn.
Manhunter Kantra EAU 220 UB 5UB 7 Enchantment Creature - Spirit 5 5 U Flash Enspirit (As you cast this spell, you may exile a nonenchantment creature you control until this leaves the battlefield or fails to resolve. Reduce this spell's cost by the exiled card's converted mana cost.)
Mark of the Scaleblight EAU 65 U 1UU 3 Instant R Spawn Crocodile/spawn 3/2 green Crocodile EAUSpawn five Crocodile tokens/spawnx5 3/2 green Crocodile EAU Exile any number of target creatures. For each creature exiled this way, its controller creates a 3/2 green Crocodile creature token with trample.
Marsh's Veil EAU 190 G G 1 Instant C Spawn Lotus Petal/spawn Lotus Petal 2 Target creature gains hexproof until end of turn. Create a colorless artifact token named Lotus Petal with “T, Sacrifice this artifact: Add one mana of any color.”
Marshcroaker Coaching EAU 66 U 4U 5 Enchantment R Spawn three Frog tokens/spawnx3 1/1 blue Frog EAU When Marshcroaker Coaching enters the battlefield, create three 1/1 blue Frog creature tokens. Frogs you control have “T: Target creature gains flying until end of turn.”
Marshcroaker Drake EAU 67 U 4UU 6 Creature - Frog Drake 4 4 U Flying When Marshcroaker Drake enters the battlefield, you may return target creature with power 2 or less to its owner's hand.
Minister of Zealots EAU 154 R 1R 2 Creature - Human Cleric 2 1 R Spawn Cleric/spawn 1/1 red Cleric EAU At the beginning of combat on your turn, create a 1/1 red Cleric creature token with haste. At the beginning of your end step, sacrifice each Cleric token you control unless you've cast an instant or sorcery spell this turn.
Mountain EAU 253 0 Basic Land - Mountain reprint,
Murmurs of the Bayou EAU 101 B 1B 2 Instant C Spawn Saproling/spawn 1/1 green Saproling EAU Target creature gets -1/-1 until end of turn. Germinate. (Put a +1/+1 counter on a creature or create a 1/1 green Saproling creature token.)
Mushroom Lagoon EAU 244 0 Land - Forest Island U yInitialize/cr90 (T: Add G or U.) As Mushroom Lagoon enters the battlefield, you may pay 1. If you don't, Mushroom Lagoon enters the battlefield tapped.
Mushroom Merchant EAU 191a,191b G 2GG 4 Creature - Human Advisor 3 3 R Spawn Saproling/spawn 1/1 green Saproling EAU At the beginning of your upkeep, germinate. Then if creatures you control have total power 10 or greater, transform Mushroom Merchant. (To germinate, put a +1/+1 counter on a creature or create a 1/1 green Saproling creature token.) ----- Overgrowth Host|Creature - Fungus Druid [3/3] Whenever Overgrowth Host attacks, germinate. Then creatures you control that are Saprolings or have counters on them gain trample until end of turn. Saprolings you control get +1/+1.
Negate EAU 68 U 1U 2 Instant C Counter target noncreature spell. reprint,
New Alores Charmer EAU 19 W 1W 2 Creature - Human Wizard 1 3 C Whenever New Alores Charmer attacks, you may tap target creature.
New Alores Fiddler EAU 20 W W 1 Creature - Human Bard 1 2 C Harmony - You gain 2 life. When New Alores Fiddler enters the battlefield, harmonize. (Trigger up to one harmony of one permanent you control.)
Nimbus Glider EAU 21 W W 1 Creature - Human Scout 1 1 C Flying Sacrifice Nimbus Glider: Creatures you control gain flying until end of turn.
Occult Tutor EAU 102 B 2BB 4 Sorcery R Tithe (As you cast this spell, you may tap three artifacts and/or creatures you control.) Search your library for a card and put that card into your hand. Then shuffle your library. If this spell's tithe was paid, add BBBB.
Ontarachie Apex EAU 155 R 2RR 4 Creature - Dragon 6 5 R Flying Creatures you don't control have “T: This creature fights Ontarachie Apex. Activate this ability only any time you could cast a sorcery.”
Ontarachie Bushwhack EAU 192 G 3G 4 Instant C Spawn Saproling/spawn 1/1 green Saproling EAU Germinate, then creatures you control that are Saprolings or have counters on them gain indestructible until end of turn. (To germinate, put a +1/+1 counter on a creature or create a 1/1 green Saproling creature token.)
Ontarachie Dryad EAU 193 G 1GG 3 Creature - Dryad 2 1 R Banned Spawn Lotus Petal/spawn Lotus Petal 2 Whenever you draw a card, put a +1/+1 counter on Ontarachie Dryad. Remove a counter from Ontarachie Dryad: Create a colorless artifact token named Lotus Petal with “T, Sacrifice this artifact: Add one mana of any color.”
Ontarachie Emissary EAU 194 G 1G 2 Creature - Human Scout 2 1 U When Ontarachie Emissary leaves the battlefield, you may search your library for a basic land card, put it onto the battlefield tapped, then shuffle your library.
Ontarachie Forager EAU 195 G 2G 3 Creature - Lizard Scout 3 2 C Vigilance (Attacking doesn't cause this creature to tap.) Sacrifice a Fungus, Saproling, Plant, or Insect: Put a +1/+1 counter on Ontarachie Forager.
Ontarachie Hunter EAU 103a,103b B B 1 Creature - Merfolk Rogue 1 1 R Whenever Ontarachie Hunter attacks, each opponent loses 1 life. At the beginning of your end step, if an opponent has 10 or less life, transform Ontarachie Hunter. ----- Scaleblight Cutthroat|Creature - Crocodile Merfolk [2/2] Whenever Scaleblight Cutthroat attacks, each opponent loses life equal to its power. 4BB: Scaleblight Cutthroat gets +3/+3 until end of turn.
Ontarachie Vagabond EAU 22 W 1W 2 Creature - Fungus Scout 2 2 R Spawn Saproling/spawn 1/1 green Saproling EAUSpawn Saproling/spawn 1/1 green Saproling EAU If you would germinate, instead create a 1/1 green Saproling creature token, then put a +1/+1 counter on a creature you control. 2WW: Germinate. (Put a +1/+1 counter on a creature or create a 1/1 green Saproling creature token.)
Opt EAU 69 U U 1 Instant C Scry 1/vp1pt1 Scry 1. Draw a card. reprint,
Oracle's Ploy EAU 104 B B 1 Enchantment - Aura U Scry 1/vp1pt1 Enchant creature Enchanted creature gets -3/-3. When enchanted creature dies, its controller may scry 1.
Ornate Incense EAU 233 0 0 Artifact C 1, Sacrifice Ornate Incense: Draw a card. You gain 1 life.
Overgrowth Guardian EAU 23 W W 1 Creature - Human Soldier 0 1 C Spawn Saproling/spawn 1/1 green Saproling EAU When Overgrowth Guardian enters the battlefield, germinate. (Put a +1/+1 counter on a creature or create a 1/1 green Saproling creature token.)
Overgrowth Instigator EAU 196 G 3G 4 Creature - Fungus Berserker 3 3 U This spell can't be countered. Hexproof (This creature can't be the target of spells or abilities your opponents control.) Haste (This creature can attack and T as soon as it comes under your control.)
Overwhelming Guilt EAU 105 B 1B 2 Sorcery C Target opponent reveals their hand. You may choose a noncreature, nonland card from it. If you do, that player discards that card. Otherwise, they lose 3 life.
Parish Custodian EAU 106 B 2B 3 Creature - Human Cleric 3 2 C W: Parish Custodian gains lifelink until end of turn. (Damage dealt by this creature also causes you to gain that much life.)
Parish Paragon EAU 24 W 1W 2 Creature - Human Cleric 0 0 R Parish Paragon gets +1/+1 for each creature you control. All damage that would be dealt to other creatures you control not named Parish Paragon is dealt to Parish Paragon instead.
Parish's Command EAU 25 W W 1 Instant U Tithe (As you cast this spell, you may tap three artifacts and/or creatures you control.) Tap target creature. If this spell's tithe was paid, exile that creature.
Passionate Congregation EAU 156 R 2R 3 Sorcery C Spawn two Cleric tokens/spawnx2 1/1 red Cleric EAUSpawn four Cleric tokens/spawnx4 1/1 red Cleric EAU Tithe (As you cast this spell, you may tap three artifacts and/or creatures you control.) Create two 1/1 red Cleric creature tokens with haste. If this spell's tithe was paid, create four of those tokens instead.
Plains EAU 250 0 Basic Land - Plains reprint,
Planar Traversal EAU 70 U 3UUU 6 Enchantment M Banned You may play cards you own from outside the game.
Plume de Val Singer EAU 221 WR RW 2 Creature - Human Bard 2 2 U Harmony - Creatures you control get +1/+0 and gain vigilance until end of turn. When Plume de Val Singer enters the battlefield, harmonize. (Trigger up to one harmony of one permanent you control.)
Portside Smuggler EAU 71 U 3U 4 Creature - Human Rogue 2 4 C 1U: Target creature can't be blocked this turn.
Prayer Hall EAU 245 0 Land - Mountain Plains U yInitialize/cr90 (T: Add R or W.) As Prayer Hall enters the battlefield, you may pay 1. If you don't, Prayer Hall enters the battlefield tapped.
Pretentious Performer EAU 26 W 3W 4 Creature - Human 3 4 R Harmony - Exile another target creature until Pretentious Performer leaves the battlefield. When Pretentious Performer enters the battlefield, harmonize. (Trigger up to one harmony of one permanent you control.)
Prized Marshcroaker EAU 197 G 2GG 4 Creature - Frog 4 3 U Vigilance, trample Prized Marshcroaker can block an additional creature each combat.
Prophetic Prism EAU 234 2 2 Artifact C When Prophetic Prism enters the battlefield, draw a card. 1, T: Add one mana of any color. reprint,
Proselytize EAU 27 W 1W 2 Enchantment - Aura C Enchant creature Enchanted creature can't attack or block. Enchanted creature has “7: Destroy Proselytize.”
Pyrodancer EAU 157 R 1R 2 Creature - Human Shaman 2 1 C Harmony - Pyrodancer deals 1 damage to each opponent. When Pyrodancer enters the battlefield, harmonize. (Trigger up to one harmony of one permanent you control.)
Radiant Outburst EAU 158 R 1R 2 Instant U Choose one - • Radiant Outburst deals 3 damage to target creature. • Harmonize twice. (To harmonize, trigger up to one harmony of a permanent you control.)
Rallying Rector EAU 159 R 1R 2 Creature - Human Cleric 2 1 C As long as it's your turn, Rallying Rector has first strike. Whenever Rallying Rector attacks, you may discard a card. If you do, search your library for a card named Rallying Rector, reveal it, put it into your hand, then shuffle your library.
Ranidaphobia EAU 72 U U 1 Enchantment - Aura Curse C Spawn Frog/spawn 1/1 blue Frog EAU Enchant opponent When Ranidaphobia enters the battlefield, create a 1/1 blue Frog creature token. Creatures enchanted player controls can't block Frogs.
Reclaim the Devout EAU 107 B 1B 2 Instant U Tithe (As you cast this spell, you may tap three artifacts and/or creatures you control.) Return target creature or planeswalker card from your graveyard to your hand. If this spell's tithe was paid, return that card to the battlefield instead.
Reformed Devil EAU 160 R 3R 4 Creature - Devil Warrior 4 3 C
Rejoicing Aristocrats EAU 28 W 2W 3 Creature - Human Noble 2 1 R Harmony - Destroy target artifact or enchantment. When Rejoicing Aristocrats enters the battlefield, harmonize. (Trigger up to one harmony of one permanent you control.)
Remarkable Hunter EAU 198 G 3G 4 Creature - Crocodile 4 2 C Remarkable Hunter must be blocked if able.
Returned Bokor EAU 108 B 5B 6 Enchantment Creature - Spirit 4 1 R Enspirit (As you cast this spell, you may exile a nonenchantment creature you control until this leaves the battlefield or fails to resolve. Reduce this spell's cost by the exiled card's converted mana cost.) When Returned Bokor dies, return it to its owner's hand.
Ritzy Parlor EAU 246 0 Land - Island Mountain U yInitialize/cr90 (T: Add U or R.) As Ritzy Parlor enters the battlefield, you may pay 1. If you don't, Ritzy Parlor enters the battlefield tapped.
River Dabbler EAU 73 U U 1 Creature - Plant Bird 0 3 C Flying
Riverboat Assault EAU 222 RG 2RG 4 Instant U Choose one or both - • Riverboat Assault deals 3 damage to target creature. • Target creature gets +3/+3 until end of turn.
Riverguide Harpist EAU 74 U 3U 4 Creature - Human Bard 3 3 U Harmony - Untap target permanent. Whenever you cast an instant or sorcery spell, harmonize. (Trigger up to one harmony of one permanent you control.)
Royal Domain EAU 247 0 Land R Spawn Lotus Petal/spawn Lotus Petal 2 T: Add C. 2, T: Add three mana of any one color. 3, T: Create a colorless artifact token named Lotus Petal with “T, Sacrifice this artifact: Add one mana of any color.”
Scaleblight Warrior EAU 109 B 1B 2 Creature - Crocodile Warrior 2 1 C When Scaleblight Warrior enters the battlefield, you gain 2 life. Pay 2 life: Scaleblight Warrior gains menace until end of turn.
Scuttling Bogbuster EAU 161 R 3RR 5 Creature - Crab 5 3 U 2R: Target creature can't block this turn.
Sensational Festivities EAU 75 U 1UU 3 Enchantment R When Sensational Festivities enters the battlefield or at the beginning of your upkeep, you may draw a card. If you do, each opponent may draw a card, then discard a card.
Serpentdancer Kantra EAU 199 G 3G 4 Enchantment Creature - Spirit 2 4 U Enspirit (As you cast this spell, you may exile a nonenchantment creature you control until this leaves the battlefield or fails to resolve. Reduce this spell's cost by the exiled card's converted mana cost.) T: Add GG.
Shaman of the First Pact EAU 110 B 6B 7 Enchantment Creature - Spirit 4 4 R Cast from Exile reminder/spawn Can Be Cast From Exile Enspirit (As you cast this spell, you may exile a nonenchantment creature you control until this leaves the battlefield or fails to resolve. Reduce this spell's cost by the exiled card's converted mana cost.) When Shaman of the First Pact enters the battlefield, exile up to four target creature cards from graveyards. You may cast them for as long as they remain exiled and you may spend mana as though it were mana of any type to cast them.
Shelled Muckdweller EAU 200 G 2G 3 Creature - Crab Beast 3 3 C
Shock and Awe EAU 162 R 3R 4 Sorcery C Shock and Awe deals 2 damage to target creature. Creatures can't block this turn.
Sin Broker EAU 111 B 1B 2 Creature - Zombie Cleric 0 4 U Whenever you pay a tithe, you may pay 2. If you do, each opponent loses 3 life and you gain 3 life.
Smite the Monstrous EAU 29 W 3W 4 Instant C Destroy target creature with power 4 or greater.
Smooth Musician EAU 223 WU 2WU 4 Creature - Human Bard 3 3 U 2, Return a creature you control to its owner's hand: Smooth Musician gets +1/+1 and gains lifelink until end of turn.
Solemn Offering EAU 30 W 2W 3 Sorcery U Destroy target artifact or enchantment. You gain 4 life.
Soul Trapper EAU 76 U 4U 5 Enchantment Creature - Spirit 4 2 U Enspirit (As you cast this spell, you may exile a nonenchantment creature you control until this leaves the battlefield or fails to resolve. Reduce this spell's cost by the exiled card's converted mana cost.) When Soul Trapper enters the battlefield, tap target creature an opponent controls. That creature doesn't untap during its controller's untap step for as long as you control Soul Trapper.
Soul of New Alores EAU 235 4 4 Legendary Artifact - Vehicle 3 3 M Tap two creatures you control: Harmonize. (Trigger up to one harmony of one permanent you control.) Harmony - Choose one • Soul of New Alores becomes a creature in addition to its other types until end of turn. • Put two +1/+1 counters on target permanent.
Souldebt Collector EAU 112 B 4B 5 Enchantment Creature - Spirit 5 4 C Enspirit (As you cast this spell, you may exile a nonenchantment creature you control until this leaves the battlefield or fails to resolve. Reduce this spell's cost by the exiled card's converted mana cost.) Haste
Spite Caster EAU 113 B 6B 7 Enchantment Creature - Spirit 5 5 C Enspirit (As you cast this spell, you may exile a nonenchantment creature you control until this leaves the battlefield or fails to resolve. Reduce this spell's cost by the exiled card's converted mana cost.) Menace
Splendid Leap EAU 31 W 1W 2 Sorcery U Target creature gains flying, double strike, and lifelink until end of turn.
Sporecrafter's Gift EAU 32 W 2WW 4 Sorcery C Spawn Saproling/spawn 1/1 green Saproling EAU Germinate three times. (To germinate, put a +1/+1 counter on a creature or create a 1/1 green Saproling creature token.)
Sporeflow Mantle EAU 33 W W 1 Enchantment - Aura C Spawn Saproling/spawn 1/1 green Saproling EAU Enchant creature When Sporeflow Mantle enters the battlefield, germinate. (Put a +1/+1 counter on a creature or create a 1/1 green Saproling creature token.) Enchanted creature has vigilance.
Sporeflow Propagator EAU 34 W 2W 3 Creature - Fungus Soldier 2 2 U Spawn Saproling/spawn 1/1 green Saproling EAU Whenever Sporeflow Propagator or another nontoken creature enters the battlefield under your control, germinate. (Put a +1/+1 counter on a creature or create a 1/1 green Saproling creature token.)
Sporeflow Protector EAU 201 G 1G 2 Creature - Fungus Warrior 2 3 R Spawn Saproling/spawn 1/1 green Saproling EAU 1G: Exile two target cards from a single graveyard. When you do, germinate. (Put a +1/+1 counter on a creature or create a 1/1 green Saproling creature token.)
Sporeflow Repulsion EAU 35 W 1W 2 Instant C Spawn Saproling/spawn 1/1 green Saproling EAU Tap up to two target creatures. Germinate. (Put a +1/+1 counter on a creature or create a 1/1 green Saproling creature token.)
Sporegraft EAU 114 B 1B 2 Enchantment - Aura C Spawn Saproling/spawn 1/1 green Saproling EAU Enchant creature When Sporegraft enters the battlefield, germinate. (Put a +1/+1 counter on a creature or create a 1/1 green Saproling creature token.) Enchanted creature has lifelink.
Starving Swooprat EAU 115 B 3B 4 Creature - Bat 3 2 C Flying Sacrifice a Fungus, Saproling, Plant, or Insect: You gain 2 life.
Stinghopper EAU 116 B B 1 Creature - Fungus Frog 1 1 C Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.)
Storehouse Collapse EAU 163 R 2R 3 Sorcery U Spawn Lotus Petal/spawn Lotus Petal 7 Destroy target artifact or nonbasic land. Its controller creates a colorless artifact token named Lotus Petal with “T, Sacrifice this artifact: Add one mana of any color.”
Stratusform Seraph EAU 36 W 4W 5 Creature - Angel Elemental 3 3 C Flying When Stratusform Seraph enters the battlefield, you may return target creature you control to its owner's hand.
Streetside Entertainer EAU 164 R R 1 Creature - Human Bard 1 1 C Harmony - Target creature gains haste until end of turn. When Streetside Entertainer enters the battlefield, harmonize. (Trigger up to one harmony of one permanent you control.)
Sudden Conversion EAU 165 R 2R 3 Sorcery U Tithe (As you cast this spell, you may tap three artifacts and/or creatures you control.) You may cast this spell as though it had flash if its tithe is paid. Gain control of target creature until end of turn. Untap that creature. It gains haste until end of turn.
Sunlit Plaza EAU 248 0 Land - Forest Plains U yInitialize/cr90 (T: Add G or W.) As Sunlit Plaza enters the battlefield, you may pay 1. If you don't, Sunlit Plaza enters the battlefield tapped.
Swamp EAU 252 0 Basic Land - Swamp reprint,
Tear to Shreds EAU 117 B XB 1 Sorcery C Destroy target creature with converted mana cost X or less.
Tempted by Lotuses EAU 77 U 2UU 4 Enchantment - Aura U Spawn three Lotus Petals/spawnx3 Lotus Petal 1 Enchant permanent When Tempted by Lotuses enters the battlefield, enchanted permanent's owner creates three colorless artifact tokens named Lotus Petal with “T, Sacrifice this artifact: Add one mana of any color.” You control enchanted permanent.
Tenacious Brawler EAU 202 G XG 1 Enchantment Creature - Spirit 0 0 U Enspirit (As you cast this spell, you may exile a nonenchantment creature you control until this leaves the battlefield or fails to resolve. Reduce this spell's cost by the exiled card's converted mana cost.) Tenacious Brawler enters the battlefield with X +1/+1 counters on it.
Terror of the Ontarachie EAU 118 B 2BB 4 Creature - Crab Horror 5 4 U When Terror of the Ontarachie enters the battlefield, choose one - • Each player sacrifices a creature. • Each player loses 5 life.
Thespian Soldier EAU 37 W 1W 2 Creature - Human Soldier 3 1 C 2R: Thespian Soldier gains first strike until end of turn.
Tomb Keeper EAU 38 W W 1 Creature - Human Cleric 2 1 U Creatures with power 4 or greater can't attack or block unless their controller pays 2 for each of those creatures.
Trufflefrog EAU 203 G 3GG 5 Creature - Frog 4 4 C Hexproof from enchantments (This creature can't be the target of enchantment spells or abilities your opponents control.)
Turtleback Guide EAU 39 W 2W 3 Creature - Fungus Advisor 2 4 C
Twirling Duet EAU 166 R 3R 4 Creature - Human Rogue 2 2 U Harmony - Creatures you control gain double strike until end of turn. When Twirling Duet enters the battlefield, harmonize. (Trigger up to one harmony of one permanent you control.)
Uncouth Ancestor EAU 204 G 5G 6 Enchantment Creature - Spirit 4 4 C Enspirit (As you cast this spell, you may exile a nonenchantment creature you control until this leaves the battlefield or fails to resolve. Reduce this spell's cost by the exiled card's converted mana cost.) Deathtouch
Undying Watcher EAU 119 B 3BB 5 Creature - Fungus Zombie 3 2 C Spawn Saproling/spawn 1/1 green Saproling EAU When Undying Watcher enters the battlefield, germinate. (Put a +1/+1 counter on a creature or create a 1/1 green Saproling creature token.) Sacrifice another creature: Undying Watcher gains indestructible until end of turn.
Unicorn of the Vale EAU 236 3 3 Artifact Creature - Unicorn 1 1 U T: Add one mana of any color. T, Sacrifice Unicorn of the Vale: Add three mana of any one color.
Vacated Bar EAU 249 0 Land - Swamp Mountain U yInitialize/cr90 (T: Add B or R.) As Vacated Bar enters the battlefield, you may pay 1. If you don't, Vacated Bar enters the battlefield tapped.
Vibrant Rapture EAU 120 B XBB 2 Sorcery R Spawn Lotus Petal/spawn Lotus Petal 1Spawn five Lotus Petals/spawnx5 Lotus Petal 1 All creatures get -X/-X until end of turn. Whenever a creature dies this turn, create a colorless artifact token named Lotus Petal with “T, Sacrifice this artifact: Add one mana of any color.”
Vindictive Abbot EAU 121 B 1BB 3 Creature - Human Cleric 2 2 C Tithe (When this creature enters the battlefield, you may tap three other artifacts and/or creatures you control.) When Vindictive Abbot enters the battlefield, you may have target creature get -1/-1 until end of turn. If Vindictive Abbot's tithe was paid, destroy that creature.
Vivid March EAU 167 R R 1 Sorcery R Spawn Lotus Petal/spawn Lotus Petal 1 Target creature you control gains trample until end of turn. Whenever that creature deals damage to a player this turn, create a colorless artifact token named Lotus Petal with “T, Sacrifice this artifact: Add one mana of any color.”
Wade Through EAU 78 U XUU 2 Sorcery R Spawn Lotus Petal/spawn Lotus Petal 1Spawn five Lotus Petasl/spawnx5 Lotus Petal 1 Draw X cards. Then if X is 2 or greater, you may discard any number of cards. For each card discarded this way, create a colorless artifact token named Lotus Petal with “T, Sacrifice this artifact: Add one mana of any color.”
Wailing Chorus EAU 122 B 1B 2 Creature - Zombie Bard 1 1 C Tithe (When this creature enters the battlefield, you may tap three other artifacts and/or creatures you control.) When Wailing Chorus enters the battlefield, each opponent discards a card. If its tithe was paid, each opponent discards two cards instead.
Wanderspore Terrapin EAU 123 B 2B 3 Creature - Fungus Turtle 2 3 C
Whispers of the Ontarachie EAU 124 B 1BB 3 Instant U Spawn Saproling/spawn 1/1 green Saproling EAU Germinate three times. You lose 3 life. (To germinate, put a +1/+1 counter on a creature or create a 1/1 green Saproling creature token.)
Wild Festivities EAU 205 G 4GG 6 Enchantment R Spawn Frog/spawn 1/1 blue Frog EAU When Wild Festivities enters the battlefield or at the beginning of your upkeep, you may put a creature card from your hand onto the battlefield. If you do, each opponent creates a 1/1 blue Frog creature token.
Wild Instincts EAU 206 G 3G 4 Sorcery C Target creature you control gets +2/+2 until end of turn. It fights target creature an opponent controls.
Witch of Shifting Waters EAU 79 U 3U 4 Enchantment Creature - Spirit 0 0 R Enspirit (As you cast this spell, you may exile a nonenchantment creature you control until this leaves the battlefield or fails to resolve. Reduce this spell's cost by the exiled card's converted mana cost.) You may have Witch of Shifting Waters enter the battlefield as a copy of any creature on the battlefield, except it's an enchantment in addition to its other types.
Witch's Invocation EAU 80 U 1U 2 Enchantment R Flash When Witch's Invocation enters the battlefield, draw a card. You may cast spells as though they had flash.
Woopip Bruiser EAU 224 BG 2BG 4 Creature - Fungus Assassin 2 1 U Spawn Saproling/spawn 1/1 green Saproling EAU When Woopip Bruiser enters the battlefield, germinate. When you do, you may have target non-Fungus creature get -X/-X until end of turn, where X is the greatest power among creatures you control. (To germinate, put a +1/+1 counter on a creature or create a 1/1 green Saproling creature token.)
Woopip Chef EAU 40 W 1W 2 Creature - Fungus Shaman 1 1 U Spawn Saproling/spawn 1/1 green Saproling EAUSpawn Saproling/spawn 1/1 green Saproling EAU Harmony - Germinate. (Put a +1/+1 counter on a creature you control or create a 1/1 green Saproling creature token.) (Put a +1/+1 counter on a creature or create a 1/1 green Saproling creature token.) When Woopip Chef enters the battlefield, harmonize. (Trigger up to one harmony of one permanent you control.)
Woopip Decomposition EAU 125 B 1B 2 Instant C As an additional cost to cast this spell, sacrifice a creature. Draw two cards. You gain 2 life.
Woopip Elder EAU 207 G 3G 4 Creature - Fungus Druid 2 3 C Spawn Saproling/spawn 1/1 green Saproling EAU When Woopip Elder enters the battlefield, germinate. (Put a +1/+1 counter on a creature or create a 1/1 green Saproling creature token.)
Woopip Sproutling EAU 41 W 2W 3 Creature - Fungus Soldier 2 1 C Spawn Saproling/spawn 1/1 green Saproling EAU When Woopip Sproutling enters the battlefield, germinate. (Put a +1/+1 counter on a creature or create a 1/1 green Saproling creature token.)
Woopip Wanderer EAU 208 G 3GG 5 Creature - Fungus Scout 3 3 U Spawn Lotus Petal/spawn Lotus Petal 1 EAUSpawn Saproling/spawn 1/1 green Saproling EAU When Woopip Wanderer enters the battlefield, create two colorless artifact tokens named Lotus Petal with “T, Sacrifice this artifact: Add one mana of any color.” 2G: Germinate. (Put a +1/+1 counter on a creature or create a 1/1 green Saproling creature token.)
Young Swooprat EAU 126 B 1B 2 Creature - Bat 1 2 U Flying First strike (This creature deals combat damage before creatures without first strike.) Lifelink (Damage dealt by this creature also causes you to gain that much life.)
Zealous Scaleblight EAU 168 R 3R 4 Creature - Crocodile Cleric 3 2 U Whenever Zealous Scaleblight becomes tapped, it deals 1 damage to any target.
Zoulev Altar EAU 237 2 2 Artifact U Enchantment spells you cast cost 1 less to cast. Enchantment creatures and enchanted creatures you control get +1/+1.
Zoulev Envoy EAU 81 U 5U 6 Enchantment Creature - Spirit 3 4 C Enspirit (As you cast this spell, you may exile a nonenchantment creature you control until this leaves the battlefield or fails to resolve. Reduce this spell's cost by the exiled card's converted mana cost.) Zoulev Envoy can't be blocked.
Zoulev Offering EAU 82 U 1U 2 Instant U As an additional cost to cast this spell, sacrifice an artifact. Draw three cards.
Zoulev Rebuff EAU 83 U U 1 Instant U Target creature gets -2/-0 until end of turn. If that creature is tapped, draw a card.
Zoulev Rites EAU 209 G G 1 Sorcery R Search your library for a Spirit card, exile it, then shuffle your library. You may cast that card this turn.
Zoulev Ritualist EAU 210 G 1GG 3 Creature - Human Shaman 2 1 U Whenever an enchantment enters the battlefield under your control or Zoulev Ritualist becomes enspirited, draw a card.
Abalone Abomination EIA 83 B 3B 4 Creature - Shrimp Horror 3 2 C Spawn Horror/spawn black Horror EIA Slipstream (This creature can't be blocked as long as only creatures with slipstream are attacking.) 4BB, T, Sacrifice Abalone Abomination: Create an X/X black Horror creature token, where X is the number of cards in your graveyard.
Abyss Moray EIA 165 G 5GG 7 Enchantment Creature - Serpent 7 7 C Trample (This creature can deal excess combat damage to the player or planeswalker it's attacking.) Cycling G (G, Discard this card: Draw a card.)
Abyssal Oracle EIA 84 B 1B 2 Creature - Merfolk Spellshaper 2 1 R B, T, Discard a card: Search your library for a card, then shuffle your library and put that card on top of it. You lose 2 life.
Advent from Above EIA 124 R 1R 2 Sorcery R Reveal top two/vp1at2 As an additional cost to cast this spell, discard a card. Advent from Above deals 3 damage to any target. Exile the top two cards of your library. You may play those cards during any turn you attacked with an artifact creature.
Anemone Cluster EIA 258 0 Land U yInitialize/cr90 You may play Anemone Cluster from your graveyard if there are seven or more cards in your graveyard. Anemone Cluster enters the battlefield tapped. T: Add G or U. Cycling 1GU (1GU, Discard this card: Draw a card.)
Anemothrys, Reefcrown EIA 206 RG 2RG 4 Legendary Creature - Plant Dragon 5 4 M At the beginning of each end step, if you drew and/or discarded six or more cards this turn, return Anemothrys, Reefcrown from your graveyard to the battlefield. Cycling RG (RG, Discard this card: Draw a card.)
Aquatic Might EIA 1 W W 1 Instant C Target creature gets +2/+2 until end of turn. If it's an enchanted creature or enchantment creature, it also gains hexproof and indestructible until end of turn. (It can't be the target of spells or abilities your opponents control. Damage and effects that say “destroy” don't destroy it.)
Awakening of Evil EIA 85 B 5BB 7 Sorcery U Pressure 3BB (You may cast this spell for its pressure cost if there are seven or more cards in your graveyard.) Each player sacrifices a creature. Put a creature card from a graveyard onto the battlefield under your control.
Bank Skimmer EIA 166 G 2GG 4 Creature - Merfolk Aurashaper Warrior 1 1 R Spawn Turtle's Valor/spawn Turtle's Valor EIA Trample When Bank Skimmer enters the battlefield, create a green Aura enchantment token named Turtle's Valor attached to target creature. The token has enchant creature and “Enchanted creature gets +X/+X, where X is its converted mana cost.”
Barnacled Blade EIA 234 2 2 Artifact - Equipment C Equipped creature gets +2/+2. Equip 3
Battle Station EIA 235 3 3 Artifact Creature - Ship 3 2 C 4G: Battle Station gets +3/+3 until end of turn. Cycling 2/G (2/G, Discard this card: Draw a card.)
Bigger Fish EIA 167 G 3GG 5 Sorcery R Pressure 2G (You may cast this spell for its pressure cost if there are seven or more cards in your graveyard.) As an additional cost to cast this spell, sacrifice a creature. Search your library for a creature card with converted mana cost X or less, where X is equal to twice the sacrificed creature's converted mana cost, put it onto the battlefield, then shuffle your library.
Blood in the Water EIA 86 B 2B 3 Instant C Target creature gets -4/-4 until end of turn. If that creature would die this turn, exile it instead. Cycling 2 (2, Discard this card: Draw a card.)
Bloodhollow Bruiser EIA 125 R 3R 4 Creature - Merfolk Warrior 3 3 U Whenever you discard a card or an artifact is put into your graveyard from the battlefield, put a +1/+1 counter on Bloodhollow Bruiser. Cycling 2 (2, Discard this card: Draw a card.)
Bloodthirsty Jaws EIA 126 R R 1 Instant C Target creature gets +1/+0 and gains first strike until end of turn. Cycling 2 (2, Discard this card: Draw a card.)
Bloodwater Scourge EIA 127 R 4RR 6 Enchantment Creature - Shark 6 3 C Menace (This creature can't be blocked except by two or more creatures.) Cycling R (R, Discard this card: Draw a card.)
Bonetooth Darter EIA 42 U U 1 Creature - Merfolk Rogue 1 1 U Slipstream (This creature can't be blocked as long as only creatures with slipstream are attacking.) Sacrifice Bonetooth Darter: Counter target instant, planeswalker, or sorcery spell unless its controller pays 1.
Brilliant Runepearl EIA 236 3 3 Enchantment Artifact R yInitialize/cr90 Brilliant Runepearl enters the battlefield tapped. Whenever you cast a permanent spell, you gain 1 life. T: Add one mana of any color. Spend this mana only to cast permanent spells.
Brine Duelist EIA 2 W 3W 4 Creature - Merfolk Soldier 4 4 U Spawn Treasure/spawn Treasure EIA Defender When Brine Duelist enters the battlefield, create a Treasure token. (It's an artifact with “T, Sacrifice this permanent: Add one mana of any color.”) WUBRG: Put a +1/+1 counter on Brine Duelist. It loses defender.
Brinechum EIA 43 U 2U 3 Creature - Fish Elemental 3 2 C Whenever you draw a card, you may have target player mill two cards. reprint,
Bubbledome Captain EIA 3 W 4W 5 Creature - Merfolk Soldier 4 4 C Concord - Whenever Bubbledome Captain attacks, if there are four or more card types among permanents you control, each other attacking creature gets +1/+1 until end of turn.
Bubbledome Chorister EIA 168 G 1G 2 Creature - Merfolk Aurashaper Druid 1 2 R Spawn Sanctum's Gift/spawn Sanctum's Gift EIA When Bubbledome Chorister enters the battlefield, create a green Aura enchantment token named Sanctum's Gift attached to target creature. The token has enchant creature and “Enchanted creature has ‘T: Add G for each enchanted creature you control.'”
Bubbledome Keeper EIA 44 U 2U 3 Creature - Merfolk Wizard 1 3 U Spawn Jellyfish/spawn 1/1 blue Jellyfish EIA Whenever you cast an enchantment, instant, or sorcery spell, create a 1/1 blue Jellyfish enchantment creature token with slipstream. (It can't be blocked as long as only creatures with slipstream are attacking.)
Bubbledome Waveblade EIA 45 U U 1 Creature - Merfolk Soldier 1 1 C Slipstream (This creature can't be blocked as long as only creatures with slipstream are attacking.) Concord - As long as there are four or more card types among permanents you control, Bubbledome Waveblade gets +1/+1.
Bubblespout Sentry EIA 46 U 1U 2 Creature - Merfolk Soldier 1 3 C Look at top one/vp1pt1 When Bubblespout Sentry enters the battlefield, look at the top card of your library. You may put it into your graveyard.
Buried at Sea EIA 87 B 2B 3 Instant R Pressure B (You may cast this spell for its pressure cost if there are seven or more cards in your graveyard.) Search your library for a card, put it into your graveyard, then shuffle your library. You gain 2 life.
Bygone Wreck EIA 237 3 3 Artifact - Vehicle 3 4 R Spawn five Treasure tokens/spawnx5 Treasure EIA Whenever Bygone Wreck deals combat damage to a player, you may sacrifice it. If you do, create five Treasure tokens. Crew 1 (Tap any number of creatures you control with total power 1 or greater: This Vehicle becomes an artifact creature until end of turn.)
Calamari Dragon EIA 128 R 3RR 5 Creature - Squid Dragon 4 4 R Spawn Tentacle/spawn 1/1 blue Tentacle EIASpawn five Tentacle tokens/spawnx5 1/1 blue Tentacle EIA During your turn, cards in your hand have cycling X, where X is the number of cards you've discarded this turn. At the beginning of each end step, create a 1/1 blue Tentacle creature token for each card you discarded this turn. Cycling R (R, Discard this card: Draw a card.)
Cannoncoil Hermit EIA 238 XX 0 Artifact Creature - Crab 0 0 R Cannoncoil Hermit enters the battlefield with X +1/+1 counters on it. 1, T: Put a +1/+1 counter on Cannoncoil Hermit. 1, T, Remove a +1/+1 counter from Cannoncoil Hermit: It deals damage equal to its power to any target. 3: Untap Cannoncoil Hermit.
Cast Out EIA 4 W 3W 4 Enchantment U Flash When Cast Out enters the battlefield, exile target nonland permanent an opponent controls until Cast Out leaves the battlefield. Cycling W (W, Discard this card: Draw a card.)
Cave Diving EIA 88 B 1B 2 Instant C Look at top four/vp1pt4 Look at the top four cards of your library. Put one into your hand and the rest into your graveyard. You lose 2 life. reprint,
Chitinborn Sentry EIA 5 W 1W 2 Enchantment Creature - Crab Soldier 2 3 U Concord - Whenever Chitinborn Sentry attacks, if there are four or more card types among permanents you control, prevent all damage that would be dealt to target attacking creature this turn.
Circling Predators EIA 129 R 2RR 4 Instant R Circling Predators deals X damage to each creature, where X is 2 plus the number of cards with a cycling ability in your graveyard. Cycling 2 (2, Discard this card: Draw a card.)
Collect Rotting Remains EIA 207 BG 2BG 4 Sorcery R Pressure BG (You may cast this spell for its pressure cost if there are seven or more cards in your graveyard.) Search your library and/or graveyard for a creature card with converted mana cost 3 or less and put it onto the battlefield. If you searched your library this way, shuffle it.
Conchhorn Shinygrabber EIA 6 W 1W 2 Creature - Turtle Knight 2 2 R Spawn Treasure/spawn Treasure EIA Slipstream (This creature can't be blocked as long as only creatures with slipstream are attacking.) Whenever Conchhorn Shinygrabber attacks, you may pay 1. If you do, create a Treasure token. (It's an artifact with “T, Sacrifice this artifact: Add one mana of any color.”) WUBRG: Conchhorn Shinygrabber gets +3/+3 and gains lifelink until end of turn.
Conchspear Hunter EIA 130 R R 1 Creature - Merfolk Warrior 2 1 U T: Conchspear Hunter deals 1 damage to any target. Activate this ability only if you control three or more artifacts.
Coral Bruiser EIA 47 U 5UU 7 Enchantment Creature - Crab Beast 5 5 U Concord - When Coral Bruiser enters the battlefield, if there are four or more card types among permanents you control, put target creature you don't control into its owner's library third from the top.
Coral Guidance EIA 48 U 2U 3 Enchantment - Aura C Enchant creature Concord - When Coral Guidance enters the battlefield, if there are four or more card types among permanents you control, draw a card. Enchanted creature doesn't untap during its controller's untap step.
Coral Serpent EIA 49 U 3UU 5 Enchantment Creature - Serpent 3 3 C Slipstream (This creature can't be blocked as long as only creatures with slipstream are attacking.) Cycling U (U, Discard this card: Draw a card.)
Coralblade Cohort EIA 169 G 1GG 3 Creature - Merfolk Knight 3 3 R Vigilance, trample Whenever you draw your second card each turn, put a +1/+1 counter on Coralblade Cohort. Cycling G (G, Discard this card: Draw a card.)
Coralcrown's Banishment EIA 7 W 3W 4 Instant C Spawn Treasure/spawn Treasure EIA Exile target creature with power 4 or greater. Create a Treasure token. (It's an artifact with “T, Sacrifice this permanent: Add one mana of any color.”)
Coralight Castle EIA 259 0 Land U yInitialize/cr90 You may play Coralight Castle from your graveyard if there are seven or more cards in your graveyard. Coralight Castle enters the battlefield tapped. T: Add W or U. Cycling 1WU (1WU, Discard this card: Draw a card.)
Coralight Champion EIA 8 W WW 2 Creature - Merfolk Aurashaper Knight 2 2 R Spawn Hila's Favor/spawn Hila's Favor EIA When Coralight Champion enters the battlefield, create a white Aura enchantment token named Hila's Favor attached to target creature. The token has enchant creature and “Enchanted creature has first strike and gets +1/+1 for each other creature you control.”
Coralight Choir EIA 9 W 1W 2 Creature - Merfolk Cleric 3 1 C 3W: Tap target creature. Activate this ability only during your turn.
Coralight Communer EIA 170 G 2G 3 Creature - Merfolk Druid 3 2 C Concord - When Coralight Communer enters the battlefield, if there are four or more card types among permanents you control, draw a card.
Coralight Lifebloom EIA 171 G 1G 2 Creature - Merfolk Aurashaper Druid 2 2 U Spawn Kelpcrown/spawn Kelpcrown EIA Flash When Coralight Lifebloom enters the battlefield, create a green Aura enchantment token named Kelpcrown attached to target creature you control. The token has enchant creature and “Enchanted creature has hexproof.”
Coralight Mystic EIA 10 W W 1 Creature - Merfolk Aurashaper Cleric 1 1 C Spawn Whale's Spirit/spawn Whale's Spirit EIA When Coralight Mystic enters the battlefield, create a white Aura enchantment token named Whale's Spirit attached to target creature. The token has enchant creature and “Enchanted creature has lifelink.”
Coralight Paladin EIA 208 WU WU 2 Creature - Merfolk Knight 2 2 U When Coralight Paladin enters the battlefield, you may search your library for an artifact card, reveal it, then shuffle your library and put that card on top of it. Concord - Whenever Coralight Paladin attacks, if there are four or more card types among permanents you control, Merfolk you control get +1/+1 until end of turn.
Coralight Sentinel EIA 11 W 3W 4 Creature - Merfolk Aurashaper Wizard 2 2 C Spawn Crab's Resolve/spawn Crab's Resolve EIA Vigilance When Coralight Sentinel enters the battlefield, create a white Aura enchantment token named Crab's Resolve attached to target creature. The token has enchant creature and “Enchanted creature gets +0/+2.”
Crack Open EIA 89 B 2BB 4 Sorcery C Spawn two Treasure tokens/spawnx2 Treasure EIA You mill two cards, draw two cards, lose 2 life, and create two Treasure tokens. (They're artifacts with “T: Sacrifice this permanent: Add one mana of any color.”)
Crush the Hull EIA 50 U 1UU 3 Instant C Pressure UU (You may cast this spell for its pressure cost if there are seven or more cards in your graveyard.) Counter target spell.
Crushing Grip EIA 131 R 1R 2 Sorcery C Choose one - • Destroy target artifact. • Crushing Grip deals 2 damage to any target.
Curious Adventure EIA 132 R 3R 4 Sorcery C Spawn Shark/spawn 3/3 red Shark EIA Choose one - • Create a 3/3 red Shark enchantment creature token. • Gain control of target creature until end of turn. Untap that creature. It gains haste until end of turn.
Curious Disturbances EIA 133 R R 1 Sorcery U Reveal top one/vp1at1Cast from Exile reminder/spawn Can Be Cast From Exile Exile the top card of your library. You may play that card this turn. At the beginning of the next end step, if you didn't play the exiled card, return Curious Disturbances from your graveyard to your hand.
Current Surfer EIA 134 R R 1 Creature - Merfolk Warrior 1 1 R Whenever you draw your second card each turn, put a +1/+1 counter on Current Surfer. R, Discard your hand, Sacrifice Current Surfer: Draw X cards, where X is its power. At the beginning of the next end step, discard your hand.
Cuxuri Beckoner EIA 209 UB 6UB 8 Creature - Horror 4 4 U Pressure 3UB (You may cast this spell for its pressure cost if there are seven or more cards in your graveyard.) Slipstream (This creature can't be blocked as long as only creatures with slipstream are attacking.) UB, Reveal Cuxuri Beckoner from your hand: Target player mills two cards.
Cuxuri Harbinger EIA 51 U 3U 4 Creature - Fish Horror 3 2 C Pressure 1U (You may cast this spell for its pressure cost if there are seven or more cards in your graveyard.) When Cuxuri Harbinger enters the battlefield, draw a card.
Cuxuri Rift EIA 52 U 3UU 5 Sorcery R Pressure 6UU (You may cast this spell for its pressure cost if there are seven or more cards in your graveyard.) Take an extra turn after this one. If this spell was cast for its pressure cost, during that turn, whenever you tap an Island for mana, add an additional U. Exile Cuxuri Rift.
Cuxuri's Corruption EIA 172 G 2G 3 Sorcery C Destroy target artifact, enchantment, or creature with slipstream. You gain 4 life.
Danithra Caller EIA 173 G 1G 2 Creature - Horror Druid 1 1 C Spawn two Tentacle tokens/spawnx2 1/1 blue Tentacle EIA T, Mill a card: Add G. 2GG, Sacrifice Danithra Caller: Mill two cards, then create two 1/1 blue Tentacle creature tokens.
Danithra Champion EIA 90 B 2BB 4 Creature - Merfolk Warrior 4 3 M Pressure-B, Exile six cards from your graveyard. (You may cast this spell for its pressure cost if there are seven or more cards in your graveyard.) Deathtouch B, Exile six cards from your graveyard: Return Danithra Champion from your graveyard to the battlefield. Activate this ability only during your turn.
Danithra Inquisitor EIA 91 B 1B 2 Creature - Zombie Merfolk Wizard 2 2 R Cast from Exile reminder/spawn Can Be Cast From Exile B, Sacrifice another creature: Exile target card in an opponent's graveyard. You may cast that card for as long as it remains exiled, and you may spend mana as though it were mana of any color to do so. Activate this ability only any time you could cast a sorcery.
Danithra Muckbruiser EIA 174 G 1G 2 Creature - Merfolk Warrior 2 3 R Spells your opponents cast that target Danithra Muckbruiser cost 2 more to cast. Danithra Muckbruiser gets +X/+X, where X is the number of cards in your graveyard minus seven. (If there are less than seven, it gets +0/+0.)
Danithra Oracle EIA 92 B B 1 Creature - Merfolk Wizard 1 1 C T, Discard a card, Sacrifice Danithra Oracle: Target creature gets -3/-3 until end of turn. Activate this ability only any time you could cast a sorcery.
Darting Guppy EIA 135 R R 1 Enchantment Creature - Fish 1 1 C Slipstream (This creature can't be blocked as long as only creatures with slipstream are attacking.) Cycling 2 (2, Discard this card: Draw a card.)
Dawson's Bouncer EIA 12 W 2W 3 Creature - Merfolk Warrior 2 1 C Spawn Treasure/spawn Treasure EIA When Dawson's Bouncer enters the battlefield, choose one - • Put a +1/+1 counter on Dawson's Bouncer. • Create a Treasure token. (It's an artifact with “T, Sacrifice this artifact: Add one mana of any color.”)
Dawson's Collector EIA 93 B B 1 Creature - Merfolk Horror 2 2 R Spawn Treasure/spawn Treasure EIA Dawson's Collector can't block. Whenever Dawson's Collector attacks, you may sacrifice another creature. If you do, create a tapped Treasure token. Whenever you sacrifice your third permanent each turn, each opponent sacrifices a creature or planeswalker.
Dawson's Enforcer EIA 94 B 3B 4 Creature - Merfolk Warrior 4 2 C When Dawson's Enforcer enters the battlefield, draw a card if you sacrificed a permanent or discarded a card this turn.
Dawson's Jetslicer EIA 239 2 2 Artifact Creature - Shark Construct 3 3 R Haste Slipstream (This creature can't be blocked as long as only creatures with slipstream are attacking.) Spend only mana produced by artifacts to cast Dawson's Jetslicer.
Dawson's Loot EIA 240 1 1 Artifact C When Dawson's Loot enters the battlefield, mill two cards, then draw a card. 1, T, Sacrifice Dawson's Loot: Add one mana of any color.
Dawson's Marauder EIA 95 B 1B 2 Creature - Merfolk Soldier 3 1 U Dawson's Marauder can't block. When Dawson's Marauder attacks, it can't be blocked this turn unless defending player sacrifices an artifact.
Dawson's Warden EIA 210 WR 1RW 3 Creature - Merfolk Warrior 2 3 U Spawn Treasure/spawn Treasure EIA When Dawson's Warden enters the battlefield, create a Treasure token. As long as you control three or more artifacts, Dawson's Warden gets +2/+0 and has first strike.
Death Sentence EIA 96 B 1B 2 Sorcery U Destroy target creature that's not enchanted and isn't an enchantment.
Deep-Sea Terror EIA 53 U 4UU 6 Creature - Serpent 6 6 C Deep-Sea Terror can't attack unless there are seven or more cards in your graveyard.
Depthcalling EIA 175 G 2G 3 Enchantment U Spawn Tentacle/spawn 1/1 blue Tentacle EIA Whenever you draw your second card each turn, create a 1/1 blue Tentacle creature token. 3G, Sacrifice two creatures: You gain 1 life and draw a card. Activate this ability only during your turn.
Depthlight Beacon EIA 241 4 4 Artifact Creature - Ship 3 3 C 4B: Depthlight Beacon gets +1/+1 and gains lifelink until end of turn. Cycling 2/B (2/B, Discard this card: Draw a card.)
Depthlight Brute EIA 97 B 4B 5 Artifact Creature - Construct 4 4 C When Depthlight Brute enters the battlefield, if you control three or more artifacts, each opponent loses 3 life and you gain 3 life.
Depthlight Captain EIA 211 BR 1BR 3 Artifact Creature - Construct Scout 3 3 U Menace Other artifact creatures you control have menace. 2BR: Salvage an artifact or creature card. (Exile one from your graveyard until this creature leaves the battlefield. Whenever this creature deals combat damage to a player, put a card it salvaged into your hand.)
Depthlight Frontliner EIA 136 R 4RR 6 Artifact Creature - Construct 5 5 U Trample When Depthlight Frontliner enters the battlefield, you may salvage up to one instant card and up to one sorcery card. (Exile those cards from your graveyard until this creature leaves the battlefield. Whenever this creature deals combat damage to a player, put a card it salvaged into your hand.)
Depthlight Salvager EIA 98 B 1B 2 Artifact Creature - Construct Scout 1 1 C Deathtouch When Depthlight Salvager enters the battlefield, you may salvage a creature card with converted mana cost 3 or less. (Exile one from your graveyard until this creature leaves the battlefield. Whenever this creature deals combat damage to a player, put a card it salvaged into your hand.)
Dolphin Rider EIA 176 G 4G 5 Creature - Merfolk Knight 5 4 C Concord - When Dolphin Rider enters the battlefield, if there are four or more card types among permanents you control, you gain 5 life.
Doom and Gloom EIA 212 UB 5UB 7 Sorcery R Pressure 3UB (You may cast this spell for its pressure cost if there are seven or more cards in your graveyard.) Destroy up to one target creature. Return all other nonland permanents to their owners' hands.
Drag Beneath EIA 54 U U 1 Instant C Pressure 3U (You may cast this spell for its pressure cost if there are seven or more cards in your graveyard.) Return target creature to its owner's hand. If this spell was cast for its pressure cost, put that creature into its owner's library second from the top instead.
Drawn to the Light EIA 177 G 3G 4 Sorcery U Pressure G (You may cast this spell for its pressure cost if there are seven or more cards in your graveyard.) Return target card from your graveyard to your hand. Exile Drawn to the Light.
Dredgeline Colossus EIA 137 R 6RR 8 Artifact Creature - Construct 4 4 M Double strike, trample, indestructible, haste When Dredgeline Colossus enters the battlefield, salvage up to eight noncreature, nonland cards. (You may exile them from your graveyard until this creature leaves the battlefield. Whenever this creature deals combat damage to a player, put a card it salvaged into your hand.)
Driftwood Throne's Rule EIA 13 W 1W 2 Instant C Creatures you control get +1/+1 until end of turn. Merfolk you control get an additional +1/+1 until end of turn.
Dualglaive Acolyte EIA 178 G 1G 2 Creature - Merfolk Aurashaper Warrior 1 1 C Spawn Calamighty/spawn Calamighty EIA When Dualglaive Acolyte enters the battlefield, create a green Aura enchantment token named Calamighty attached to target creature. The token has enchant creature and “Enchanted creature gets +1/+1 and can't be blocked by creatures with power 2 or less.”
Duchess Odelia VII EIA 213 WG GW 2 Legendary Creature - Seahorse Noble 1 2 R When Duchess Odelia VII enters the battlefield, search your library for a nonland permanent card with converted mana cost 1 or less, reveal it, and put it into your hand. Then shuffle your library.
Duke Atrios XXIV EIA 14 W 3WW 5 Legendary Creature - Merfolk Noble 4 4 M Spawn Treasure/spawn Treasure EIASpawn Merfolk/spawn 1/1 white Merfolk EIA Vigilance Whenever an opponent casts a spell, create a Treasure token unless that player pays 1, then create a 1/1 white Merfolk creature token unless that player pays 1. WUBRG, T: Other creatures you control get +3/+3 and gain vigilance and indestructible until end of turn.
Dukedom Outcast EIA 138 R 2R 3 Creature - Merfolk Warrior 2 3 C 3R: Target creature can't be blocked this turn if it's an artifact creature or has power 2 or less.
Dukedom Turncoat EIA 99 B 1B 2 Creature - Merfolk Wizard 2 2 C T, Sacrifice an artifact or creature: Each opponent loses 1 life and you gain 1 life.
Edina, Coralight Soothsayer EIA 214 WU WU 2 Legendary Creature - Merfolk Wizard 1 1 M Spawn Merfolk/spawn 1/1 white Merfolk EIAScry 1/vp1pt1Look at top one/vp1pt1 Whenever you cast an artifact or enchantment spell, scry 1, then create a 1/1 white Merfolk creature token. Whenever you cast a Merfolk spell, look at the top card of your library. If it's an artifact or enchantment card, you may reveal it and put it into your hand.
Edina's Soulsinger EIA 55 U 2U 3 Creature - Merfolk Wizard 2 1 C Spawn Jellyfish/spawn 1/1 blue Jellyfish EIA When Edina's Soulsinger enters the battlefield, create a 1/1 blue Jellyfish enchantment creature token with slipstream. (It can't be blocked as long as only creatures with slipstream are attacking.)
Elmare's Grandeur EIA 139 R 1R 2 Enchantment U During each of your turns, you may cast a card with a cycling ability from your graveyard by discarding a card in addition to paying its other costs. If that spell would be put into your graveyard this turn, exile it instead. Cycling 2 (2, Discard this card: Draw a card.)
Emerge from the Reeds EIA 179 G 2G 3 Instant C Spawn two Tentacle tokens/spawnx2 1/1 blue Tentacle EIA Choose one - • Create two 1/1 blue Tentacle creature tokens. • Untap target creature. It gets +2/+4 until end of turn.
Encapsulate EIA 56 U UU 2 Instant R Counter target creature spell. You may cast a copy of that spell. (You still pay its costs. The copy becomes a token.)
Enchanting Palace EIA 260 0 Land R Spawn Treasure/spawn Treasure EIA T: Add C. Concord - T: Create a Treasure token. Activate this ability only if there are four or more card types among permanents you control.
Entrancing Light EIA 57 U 1UU 3 Enchantment - Aura R Enchant creature Enchanted creature gets +1/+1 and can't be blocked. Concord - 0: Gain control of enchanted creature for as long as there are four or more card types among permanents you control.
Evolving Wilds EIA 261 0 Land C T, Sacrifice Evolving Wilds: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle your library. reprint,
Eye of the Beholder EIA 58 U U 1 Sorcery R Look at top one/vp1pt1 Pressure XUU (You may cast this spell for its pressure cost if there are seven or more cards in your graveyard.) Look at the top card of your library. You may put that card into your graveyard. Draw a card. If this spell was cast for its pressure cost, draw X cards instead.
Fabulous Find EIA 140 R R 1 Sorcery R Reveal top five/vp1at5Cast from Exile reminder/spawn Can Be Cast From Exile Exile the top five cards of your library. You may play one of them from exile this turn.
Face of the Abyss EIA 100 B 2B 3 Sorcery C Spawn Jellyfish/spawn 1/1 blue Jellyfish EIA Look at target player's hand. You choose a nonland card from it. That player discards that card. Create a 1/1 blue Jellyfish enchantment creature token with slipstream. (It can't be blocked as long as only creatures with slipstream are attacking.)
Feel the Flow EIA 59 U 3U 4 Instant R Draw cards equal to the number of cards in your hand, then discard four cards. Cycling U (U, Discard this card: Draw a card.)
Final Struggle EIA 141 R 3RR 5 Sorcery U Spawn Shark/spawn 3/3 red Shark EIA Final Struggle deals 3 damage to target creature. When that creature dies this turn, exile it and create a 3/3 red Shark enchantment creature token.
Finish Off EIA 142 R R 1 Instant C Finish Off deals 2 damage to any target. If you've drawn two or more cards this turn, it deals 3 damage to that target instead. Cycling 3 (3, Discard this card: Draw a card.)
Foregone Ancestries EIA 180 G 1G 2 Enchantment R 2, Exile a card with a cycling ability from your graveyard: Draw a card. Cycling 3G (3G, Discard this card: Draw a card.) When you cycle Foregone Ancestries, you may exile it. If you do, return target card with a cycling ability from your graveyard to your hand.
Forest EIA 274 0 Basic Land - Forest reprint,
Fortune and Glory EIA 215 WB WB 2 Enchantment U Spawn Treasure/spawn Treasure EIA Whenever two or more creatures you control deal combat damage to a player, you gain 3 life and create a Treasure token. (It's an artifact with “T, Sacrifice this permanent: Add one mana of any color.”) Whenever you sacrifice your second permanent each turn, you draw a card and you lose 1 life.
Freewheeling Orcas EIA 15 W 3W 4 Enchantment Creature - Whale 2 2 C Lifelink (Damage dealt by this creature also causes you to gain that much life.) Slipstream (This creature can't be blocked as long as only creatures with slipstream are attacking.)
Frontline Descender EIA 143 R 2R 3 Artifact Creature - Construct Warrior 2 2 C First strike When Frontline Descender enters the battlefield, you may salvage an instant or sorcery card. (Exile one from your graveyard until this creature leaves the battlefield. Whenever this creature deals combat damage to a player, put a card it salvaged into your hand.)
Full Salvo EIA 144 R 3R 4 Enchantment R At the beginning of your draw step, draw an additional card. If you control three or more artifacts, draw two additional cards instead. At the beginning of your end step, discard your hand.
Gaze Deeper EIA 60 U 3UU 5 Instant U Pressure 1UU (You may cast this spell for its pressure cost if there are seven or more cards in your graveyard.) Draw three cards.
Gilded Merrow EIA 16 W 1W 2 Creature - Merfolk Wizard 2 2 C Spawn Treasure/spawn Treasure EIA When Gilded Merrow enters the battlefield, if an opponent controls more lands than you, create a Treasure token. (It's an artifact with “T, Sacrifice this permanent: Add one mana of any color.”)
Glittering Narwhal EIA 17 W 1WW 3 Enchantment Creature - Whale 3 4 R Spawn Treasure/spawn Treasure EIA Vigilance Whenever Glittering Narwhal is dealt damage, create a Treasure token. (It's an artifact with “T, Sacrifice this permanent: Add one mana of any color.”)
Gloomtide Whelk EIA 101 B 5BB 7 Creature - Shrimp Horror 4 4 R Pressure 2BB (You may cast this spell for its pressure cost if there are seven or more cards in your graveyard.) When Gloomtide Whelk enters the battlefield, other creatures get -4/-4 until end of turn.
Glowfrill Eel EIA 102 B 5BB 7 Enchantment Creature - Fish 5 5 C Lifelink (Damage dealt by this creature also causes you to gain that much life.) Cycling B (B, Discard this card: Draw a card.)
Glowskate Channeler EIA 181 G 3G 4 Creature - Merfolk Aurashaper Druid 1 2 C Spawn Manta's Wings/spawn Manta's Wings EIA When Glowskate Channeler enters the battlefield, create a green Aura enchantment token named Manta's Wings attached to target creature. The token has enchant creature and “Enchanted creature gets +2/+2.”
Glum Oarfish EIA 182 G G 1 Enchantment Creature - Fish 1 2 U Reveal top two/vp1at2 Whenever you cycle a card, reveal the top two cards of your library. You may put a permanent card from among them into your hand. Put the rest on top of your library in any order or into your graveyard. Cycling 2 (2, Discard this card: Draw a card.)
Gobble Up EIA 103 B 3BB 5 Instant C Pressure 1B (You may cast this spell for its pressure cost if there are seven or more cards in your graveyard.) Destroy target creature.
Goldtooth Slasher EIA 104 B 2B 3 Creature - Merfolk Assassin 1 3 U Slipstream (This creature can't be blocked as long as only creatures with slipstream are attacking.) Whenever Goldtooth Slasher attacks, you may sacrifice an artifact or creature. If you do, Goldtooth Slasher gets +2/+0 and gains lifelink until end of turn.
Greenscale Bully EIA 145 R 1R 2 Creature - Merfolk Warrior 2 1 C Spawn Treasure/spawn Treasure EIA Whenever Greenscale Bully deals combat damage to a player, create a Treasure token. (It's an artifact with “T, Sacrifice this permanent: Add one mana of any color.”)
Grim, Dawson's Vassal EIA 216 WB 2WB 4 Legendary Creature - Merfolk Assassin 3 2 R Flash Slipstream (This creature can't be blocked as long as only creatures with slipstream are attacking.) When Grim enters the battlefield, if you sacrificed a permanent this turn, exile target tapped creature.
Grim's Warchest EIA 242 2 2 Artifact U Spawn Treasure/spawn Treasure EIA 2, T: Create a Treasure token. (It's an artifact with “T, Sacrifice this permanent: Add one mana of any color.”) WUBRG, T, Sacrifice Grim's Warchest: Exile target creature.
Grisly Ruins EIA 262 0 Land U yInitialize/cr90 You may play Grisly Ruins from your graveyard if there are seven or more cards in your graveyard. Grisly Ruins enters the battlefield tapped. T: Add B or G. Cycling 1BG (1BG, Discard this card: Draw a card.)
Guppyfin Duelist EIA 183 G 2G 3 Creature - Merfolk Aurashaper Warrior 1 1 U Spawn Piranha's Prowess/spawn Piranha's Prowess EIA Flash When Guppyfin Duelist enters the battlefield, create a green Aura enchantment token named Piranha's Prowess attached to target creature. The token has enchant creature and “Enchanted creature gets +2/+2.” Untap that creature.
Happy Manta EIA 61 U 3U 4 Enchantment Creature - Fish 2 2 R Slipstream (This creature can't be blocked as long as only creatures with slipstream are attacking.) Whenever Happy Manta deals combat damage to a player, draw a card for each card type among spells you've cast this turn.
Harmonic Attunement EIA 18 W 1W 2 Enchantment - Aura C Enchant creature Enchanted creature gets +2/+2. Concord - As long as there are four or more card types among permanents you control, enchanted creature has slipstream. (It can't be blocked as long as only creatures with slipstream are attacking.)
Harried Submersible EIA 243 1 1 Artifact - Vehicle 3 3 U Spawn Tentacle/spawn 1/1 blue Tentacle EIA When Harried Submersible enters the battlefield, target opponent creates a 1/1 blue Tentacle creature token. Whenever Harried Submersible deals combat damage to a player or planeswalker, draw a card. Crew 2 (Tap any number of creatures you control with total power 2 or greater: This Vehicle becomes an artifact creature until end of turn.)
Herald from Below EIA 105 B 3BB 5 Creature - Horror 4 3 C Pressure 2B (You may cast this spell for its pressure cost if there are seven or more cards in your graveyard.) Menace (This creature can't be blocked except by two or more creatures.)
Highbeam Hulk EIA 146 R 4R 5 Artifact Creature - Construct 4 4 C When Highbeam Hulk enters the battlefield, you may discard a card. If you do, draw a card. Cycling 2 (2, Discard this card: Draw a card.)
Hila Okunos EIA 217 WG 1GW 3 Legendary Creature - Merfolk Aurashaper 2 2 M Look at top six/vp1pt6Copy reminder/spawn Copy When Hila Okunos enters the battlefield, look at the top six cards of your library. You may reveal an Aura or Aurashaper card from among them and put it into your hand. Put the rest on the bottom of your library in a random order. Whenever another nontoken Aura or Aurashaper enters the battlefield under your control, create a token that's a copy of it.
Hit the Bottom EIA 62 U U 1 Sorcery C Pressure 2U (You may cast this spell for its pressure cost if there are seven or more cards in your graveyard.) Draw two cards, then discard two cards unless Hit the Bottom was cast for its pressure cost.
Hopesinker EIA 63 U 2U 3 Creature - Leech Horror 3 2 U Slipstream (This creature can't be blocked as long as only creatures with slipstream are attacking.) Pressure U (You may cast this spell for its pressure cost if there are seven or more cards in your graveyard.)
Horrors' Reach EIA 106 B B 1 Sorcery C Pressure 3B (You may cast this spell for its pressure cost if there are seven or more cards in your graveyard.) Return target creature card from your graveyard to your hand. If this spell was cast for its pressure cost, put that card onto the battlefield instead.
Idyllic Odyssey EIA 19 W W 1 Enchantment U Spawn Merfolk/spawn 1/1 white Merfolk EIA When Idyllic Odyssey enters the battlefield, create a 1/1 white Merfolk creature token. Concord - At the beginning of combat on your turn, if there are four or more card types among permanents you control, put a +1/+1 counter on target creature you control. That creature gains lifelink until end of turn.
Ink Seer EIA 107 B 2B 3 Creature - Merfolk Shaman 3 1 C Spawn Treasure/spawn Treasure EIA When Ink Seer dies, you draw a card, lose 1 life, and create a Treasure token.
Into Cuxuri Trench EIA 64 U 4UU 6 Sorcery C Return up to two target creatures to their owner's hands. Cycling 2 (2, Discard this card: Draw a card.)
Into Waiting Jaws EIA 147 R 3R 4 Sorcery C Into Waiting Jaws deals 5 damage to target creature. If you sacrificed a permanent or discarded a card this turn, Into Waiting Jaws deals 3 damage to that creature's controller.
Into the Abyss EIA 108 B 2BBB 5 Enchantment M If a card would be put into your graveyard from anywhere, exile it instead. If you would draw a card, return two cards from your graveyard to your hand instead. If you can't, you lose the game.
Island EIA 271 0 Basic Land - Island reprint,
Jetskate EIA 148 R 1R 2 Enchantment Creature - Fish 2 1 U Haste When Jetskate enters the battlefield, if you've drawn two or more cards this turn, it deals 2 damage to any target. Cycling R (R, Discard this card: Draw a card.)
Joyous Whaleshark EIA 20 W 4WW 6 Enchantment Creature - Whale Shark 4 5 C Concord - This spell costs 2 less to cast if there are four or more card types among permanents you control. Vigilance (Attacking doesn't cause this creature to tap.)
Jumbo Shrimp EIA 184 G 6GG 8 Creature - Shrimp Kraken 9 9 R When Jumbo Shrimp enters the battlefield or when you cycle it, destroy target noncreature permanent. Cycling 3GG (3GG, Discard this card: Draw a card.)
Keep in Line EIA 21 W 1W 2 Instant U Exile target creature if its controller controls more lands than you. Cycling 2 (2, Discard this card: Draw a card.)
Kelp Garden EIA 185 G 1G 2 Enchantment - Aura C Enchant land When Kelp Garden enters the battlefield, mill three cards. Whenever enchanted land is tapped for mana, add one mana of any color among cards in your graveyard.
Krill-Clan Guardian EIA 218 UG 1GU 3 Creature - Whale Warrior 4 4 R Concord - You may cast this spell as though it had flash if there are four or more card types among permanents you control. When Krill-Clan Guardian enters the battlefield, it fights up to one other target creature. If that creature would die this turn, return it to its owner's hand instead.
Leave the World Behind EIA 22 W 6WW 8 Sorcery M Exile all creatures, then for each creature exiled this way, you may return it to the battlefield under its owner's control. For each creature you didn't return to the battlefield this way, its owner may search their library for a basic land card, put it onto the battlefield tapped, then shuffle their library.
Lie in Wait EIA 65 U 2U 3 Instant U This spell costs 2 less to cast if you've cast another spell this turn. Draw two cards, then put a card from your hand on top of your library.
Lightning-Fast Lionfish EIA 219 UR 2UR 4 Enchantment Creature - Fish 3 3 U Haste You may cast sorcery and enchantment spells as though they had flash. Whenever you cast an enchantment, instant, or sorcery spell, Lightning-Fast Lionfish gets +1/+0 and gains first strike until end of turn.
Lilyreed Triton EIA 23 W W 1 Creature - Merfolk Aurashaper Knight 1 1 U Spawn Triton's Gift/spawn Triton's Gift EIA When Lilyreed Triton enters the battlefield, create a white Aura enchantment token named Triton's Gift attached to target creature. The token has enchant creature and “Enchanted creature gets +1/+0 and can't be blocked by creatures with power 3 or greater.”
Lionfrill Hunter EIA 220 RG 3RG 5 Creature - Fish Beast 3 3 U When Lionfrill Hunter enters the battlefield or when you cycle it, put X +1/+1 counters on another target creature you control, where X is the number of cards with a cycling ability in your graveyard. Cycling 3RG (3RG, Discard this card: Draw a card.)
Live in Harmony EIA 186 G G 1 Sorcery C Reveal top five/vp1at5 Reveal the top five cards of your library. Put a creature or enchantment card from among them into your hand. Put the rest on the bottom of your library in a random order.
Lord Rickard Dawson EIA 221 WBR RWB 3 Legendary Planeswalker - Dawson 2 M yInitialize/ccgreen=2+1, Spawn Treasure/ccgreen+1;/spawn Treasure EIA-6, Emblem Get/ccgreen-6;/spawn Dawson Emblem EIA Creatures can't attack Lord Rickard Dawson unless, their controller pays 2 life or discards a card for each creature they control that's attacking him. [+1]: Create a Treasure token, then you may pay 1. If you do, each opponent discards a card. [0]: Sacrifice an artifact. If you do, Lord Rickard Dawson deals 3 damage to any target and you gain 3 life. [-6]: Each opponent gets an emblem with “At the beginning of your end step, if it's not an extra turn, take an extra turn after this one. Target opponent controls you during that turn.”
Lord of the Bubbledome EIA 66 U UU 2 Creature - Merfolk Noble 2 2 R Other Merfolk you control get +1/+1. 1U: Target Merfolk gains slipstream until end of turn. (Creatures with slipstream can't be blocked as long as only creatures with slipstream are attacking.)
Lost Empire's Legacy EIA 244 4 4 Artifact R Spawn two Treasure tokens/spawnx2 Treasure EIA When Lost Empire's Legacy enters the battlefield, create two Treasure tokens. 1, T, Sacrifice an artifact: Return target artifact card from your graveyard to your hand.
Lurking Angler EIA 187 G 3G 4 Creature - Fish 4 3 C When Lurking Angler enters the battlefield, if there are seven or more cards in your graveyard, draw a card. Otherwise, mill two cards.
Majestic Hippocamp EIA 67 U 1U 2 Enchantment Creature - Fish Horse 2 1 C Flash (You may cast this spell any time you could cast an instant.) When Majestic Hippocamp enters the battlefield, target creature gets -2/-0 until end of turn.
Majestic Nauticorn EIA 24 W 4W 5 Enchantment Creature - Fish Unicorn 4 3 C Majestic Nauticorn has first strike as long as it's attacking. Cycling W (W, Discard this card: Draw a card.)
Mandibled Mass EIA 188 G 2G 3 Creature - Jellyfish Horror 3 2 C Pressure G (You may cast this spell for its pressure cost if there are seven or more cards in your graveyard.) Deathtouch
Master of the Abyss EIA 68 U 2U 3 Creature - Merfolk Wizard 1 3 R Spawn Horror/spawn black Horror EIA When Master of the Abyss enters the battlefield, draw two cards, then discard a card. 2UU, T, Discard two cards: Create an X/X black Horror creature token, where X is the number of cards in your graveyard.
Megalocanth EIA 189 G 5GG 7 Enchantment Creature - Leviathan 7 7 R Trample Enchantment spells and Aurashaper spells you cast cost 1 less to cast. Whenever another enchantment enters the battlefield under your control, draw a card.
Megalodon Rush EIA 222 UR 1UR 3 Enchantment R Spawn two Shark tokens/spawnx2 3/3 red Shark EIA At the beginning of combat on your turn, if you cast an enchantment spell, an instant spell, and a sorcery spell this turn, create two 3/3 red Shark enchantment creature tokens. You may have any number of those tokens gain haste. If you do, sacrifice the tokens you chose at end of combat.
Merrow Legendmaker EIA 25 W W 1 Creature - Merfolk Cleric 1 2 R Look at top five/vp1pt5 Whenever Merrow Legendmaker attacks, look at the top five cards of your library. You may reveal an Aura, Aurashaper, or Equipment card from among them and put it into your hand. Put the rest on the bottom of your library in any order.
Mettalia, Light from Above EIA 245 4 4 Legendary Artifact Creature - Construct 4 3 M Mettalia is all colors. Mettalia has protection from colors among cards she's salvaged in exile. When Mettalia enters the battlefield, for each color, you may salvage a nonlegendary card of that color. (Exile one from your graveyard until this creature leaves the battlefield. Whenever this creature deals combat damage to a player, put a card it salvaged into your hand.)
Mettalia's Forward EIA 246 4 4 Artifact Creature - Construct 4 3 U When Mettalia's Forward enters the battlefield, you may salvage a card. (Exile one from your graveyard until this creature leaves the battlefield. Whenever this creature deals combat damage to a player, put a card it salvaged into your hand.)
Militant's Standard EIA 26 W 1W 2 Artifact - Equipment U When Militant's Standard enters the battlefield, draw a card if you control a Merfolk. Equipped creature gets +2/+1. Equip 2
Mina, Jeweled Minnow EIA 69 U U 1 Legendary Enchantment Creature - Fish 1 1 M Flash You may cast the first spell that's an enchantment, instant, or sorcery with converted mana cost 1 you cast each turn without paying its mana cost.
Minefield Bomber EIA 247 3 3 Artifact Creature - Ship 2 3 C 2R, Sacrifice Minefield Bomber: It deals 2 damage to any target. Cycling 2/R (2/R, Discard this card: Draw a card.)
Molten Basin EIA 263 0 Land U yInitialize/cr90 You may play Molten Basin from your graveyard if there are seven or more cards in your graveyard. Molten Basin enters the battlefield tapped. T: Add B or R. Cycling 1BR (1BR, Discard this card: Draw a card.)
Mountain EIA 273 0 Basic Land - Mountain reprint,
Myrmidon, Coralight Exile EIA 190 G 2GG 4 Legendary Planeswalker - Myrmidon 3 M yInitialize/ccgreen=3+1, Spawn Conch Shell/ccgreen+1;/spawn Conch Shell EIA-1/ccgreen-1-3, Spawn two Shark tokens/ccgreen-3;/spawnx2 3/3 red Shark EIA [+1]: Create a tapped colorless artifact token named Conch Shell with “T: Add one mana of any color. Spend this mana only to cast permanent spells.” [-1]: Reveal the top X cards of your library, where X is the number of card types among permanents you control. Put a permanent card from among them into your hand and the rest into your graveyard. [-3]: Create two 3/3 red Shark enchantment creature tokens.
Myrmidon's Warhead EIA 248 3 3 Legendary Artifact - Equipment R Spawn Shark/spawn 3/3 red Shark EIA Equipped creature gets +2/+2. Concord - Whenever equipped creature attacks, if there are four or more card types among permanents you control, create a 3/3 red Shark enchantment creature token that's tapped and attacking. Equip 2
Mysterious Lights EIA 27 W W 1 Sorcery C Choose one - • Return target artifact or enchantment card from your graveyard to your hand. • Return target creature card with converted mana cost 2 or less from your graveyard to your hand. Cycling 2 (2, Discard this card: Draw a card.)
Mystic Mackerel EIA 70 U U 1 Enchantment Creature - Fish 0 3 C When Mystic Mackerel enters the battlefield, you may have target player mill two cards. 3U, Sacrifice Mystic Mackerel: Return target enchantment, instant, or sorcery card from your graveyard to your hand.
Narwhalrus EIA 191 G 2G 3 Enchantment Creature - Seal Whale 3 3 C
Nightmares Unseen EIA 109 B 2BB 4 Sorcery R Spawn Horror/spawn black Horror EIA Pressure-B, Pay 5 life. (You may cast this spell for its pressure cost if there are seven or more cards in your graveyard.) Create an X/X black Horror creature token, where X is the number of cards in your graveyard.
Noble Barracuda EIA 149 R 1R 2 Enchantment Creature - Fish 1 2 C Scry 1/vp1pt1 Slipstream (This creature can't be blocked as long as only creatures with slipstream are attacking.) Whenever you cast an enchantment, instant, or sorcery spell, Noble Barracuda gets +1/+0 until end of turn. Scry 1.
Noble Birthright EIA 28 W 3W 4 Enchantment - Aura R Enchant creature Enchanted creature gets +3/+3. Whenever enchanted creature attacks, you may put a creature card with converted mana cost 2 or less from your hand or graveyard onto the battlefield tapped and attacking.
Oceanographer EIA 110 B B 1 Artifact Creature - Construct Scout 1 1 U Slipstream (This creature can't be blocked as long as only creatures with slipstream are attacking.) T: Salvage a creature card. (Exile one from your graveyard until this creature leaves the battlefield. Whenever this creature deals combat damage to a player, put a card it salvaged into your hand.)
Odelia's Attendant EIA 223 WU 1WU 3 Creature - Merfolk Wizard 3 3 R Slipstream (This creature can't be blocked as long as only creatures with slipstream are attacking.) Concord - Once each turn, when an opponent casts a spell or activates an ability that targets a Merfolk or enchantment you control, you may counter that spell or ability if there are four or more card types among permanents you control.
Oil Driller EIA 150 R 2R 3 Artifact Creature - Construct Warrior 4 3 R Trample, haste When Oil Driller enters the battlefield, salvage two cards at random. (Exile those cards from your graveyard until this creature leaves the battlefield. Whenever this creature deals combat damage to a player, put a card it salvaged into your hand.) At the beginning of your end step, sacrifice Oil Driller.
Ominous Helmet EIA 249 3 3 Artifact - Equipment C Equipped creature gets +0/+3 and has menace. (It can't be blocked except by two or more creatures.) Equip 1
Ominous Seas EIA 71 U 1U 2 Enchantment U Release the Kraken/spawn 8/8 blue Kraken EIA Whenever you draw a card, put a foreshadow counter on Ominous Seas. Remove eight foreshadow counters from Ominous Seas: Create an 8/8 blue Kraken creature token. Cycling 2 (2, Discard this card: Draw a card.)
Oryxyth, Doom of Elmare EIA 224 UB 6UB 8 Legendary Creature - Leviathan Horror 4 6 M Spawn Horror/spawn black Horror EIA Pressure-4UB, Sacrifice two creatures. (You may cast this spell for its pressure cost if there are seven or more cards in your graveyard.) Whenever Oryxyth enters the battlefield or attacks, create an X/X black Horror creature token, where X is the number of cards in your graveyard. UB, Sacrifice another creature: Gain control of target creature with power less than the sacrificed creature's power.
Oryxyth's Brood EIA 111 B 4BB 6 Creature - Horror 4 3 U Pressure 3B (You may cast this spell for its pressure cost if there are seven or more cards in your graveyard.) When Oryxyth's Brood enters the battlefield, you draw two cards and you lose 2 life.
Ostentatious Octopus EIA 72 U 5UUU 8 Creature - Octopus 8 8 R Spawn eight Tentacle tokens/spawnx8 1/1 blue Tentacle EIA 8: Create eight 1/1 blue Tentacle creature tokens. 8: Counter target spell unless its controller pays 8. 8: Draw eight cards.
Overpower EIA 192 G 5G 6 Sorcery U Creatures you control get +3/+3 until end of turn. Cycling 2 (2, Discard this card: Draw a card.) reprint,
Pacifism EIA 29 W 1W 2 Enchantment - Aura C Enchant creature Enchanted creature can't attack or block. reprint,
Palace Servant EIA 30 W 2W 3 Creature - Merfolk Soldier 2 2 C Spawn two Merfolk tokens/spawnx2 1/1 white Merfolk EIA Concord - When Palace Servant enters the battlefield, if there are four or more card types among permanents you control, create two 1/1 white Merfolk creature tokens.
Paradise Reef EIA 264 0 Land U yInitialize/cr90 You may play Paradise Reef from your graveyard if there are seven or more cards in your graveyard. Paradise Reef enters the battlefield tapped. T: Add G or W. Cycling 1GW (1GW, Discard this card: Draw a card.)
Patrol Ship EIA 250 2 2 Artifact Creature - Ship 2 1 C Vigilance 2W: Patrol Ship gets +0/+3 until end of turn. Activate this ability only once each turn. Cycling 2/W (2/W, Discard this card: Draw a card.)
Pay Up EIA 112 B B 1 Sorcery U Spawn Treasure/spawn Treasure EIA Target opponent reveals their hand. You choose a nonland card from it. If you can't, they discard a card. Otherwise, that player discards a card, then if they didn't discard the chosen card, you create a tapped Treasure token.
Peer Into the Depths EIA 73 U 1U 2 Sorcery C Look at top five/vp1pt5 Look at the top five cards of your library. You may reveal an enchantment, instant, or sorcery card from among them and put it into your hand. Put the rest on the bottom of your library in a random order.
Pensive Muse EIA 31 W 3W 4 Creature - Merfolk Aurashaper Wizard 2 2 U Spawn Seal's Love/spawn Seal's Love EIA When Pensive Muse enters the battlefield, create a white Aura enchantment token named Seal's Love attached to target creature you control. The token has enchant creature and “Enchanted creatures you control get +1/+1.”
Plains EIA 270 0 Basic Land - Plains reprint,
Plasma Blader EIA 151 R RR 2 Enchantment Creature - Trilobite Knight 1 1 R First strike, haste Whenever you cast an enchantment, instant, or sorcery spell, put a +1/+1 counter on Plasma Blader. 2RR, Sacrifice Plasma Blader: It deals damage equal to its power to any target.
Prismscale Piranhas EIA 74 U U 1 Enchantment Creature - Fish 2 2 R Scry 1/vp1pt1 Defender Whenever you cast an enchantment, instant, or sorcery spell, scry 1 if it's the first time this ability has resolved this turn. If it's the second time, Prismscale Piranhas can attack this turn as though it didn't have defender. If it's the third time, whenever Prismscale Piranhas deals combat damage to a player this turn, draw a card.
Raise the Dreadreef EIA 193 G 3G 4 Sorcery C Pressure 1G (You may cast this spell for its pressure cost if there are seven or more cards in your graveyard.) Search your library for three basic land cards and reveal them. Put one onto the battlefield tapped, another into your hand, and the third into your graveyard. Shuffle your library.
Rappel Liner EIA 225 BR BR 2 Artifact Creature - Construct 3 1 R Menace Discard a card: Target artifact creature you control salvages Rappel Liner. Activate this ability only if Rappel Liner is in your graveyard and only as a sorcery. (Exile this card until that creature leaves the battlefield. When that creature deals combat damage to a player, return a card it salvaged to your hand.)
Redeye Commando EIA 152 R 4R 5 Artifact Creature - Construct X 3 R First strike Redeye Commando's power is equal to twice the number of artifacts you control. Redeye Commando attacks each turn if able. Whenever Redeye Commando attacks, if its power is 6 or greater, it gains menace and trample until end of turn.
Redgill Corsair EIA 153 R R 1 Creature - Merfolk Pirate 1 1 C Spawn Treasure/spawn Treasure EIA Redgill Corsair gets +1/+0 as long as you control an artifact. When Redgill Corsair dies, create a Treasure token.
Reefcrown Egg EIA 251 1 1 Artifact R Whenever you draw your second card each turn, put a hatch counter on Reefcrown Egg. T, Sacrifice Reefcrown Egg: Draw a card, then you may put a creature card from your hand onto the battlefield with converted mana cost less than or equal to the number of hatch counters on Reefcrown Egg. Cycling 2 (2, Discard this card: Draw a card.)
Regal Coralhorn EIA 226 RG 1RG 3 Creature - Seahorse Beast 3 3 R First strike, trample Whenever Regal Coralhorn deals combat damage to a player or planeswalker, return target card with a cycling ability from your graveyard to your hand. Cycling 2 (2, Discard this card: Draw a card.)
Regal Seasnake EIA 32 W 3WW 5 Enchantment Creature - Serpent 4 4 U Slipstream (This creature can't be blocked as long as only creatures with slipstream are attacking.) As long as you control three or more artifacts, Regal Seasnake has vigilance. (Attacking doesn't cause it to tap.)
Restless Predation EIA 154 R R 1 Enchantment - Aura C Enchant creature Enchanted creature gets +2/+2 and attacks each turn if able.
Riptide Mystic EIA 75 U 3UU 5 Creature - Merfolk Wizard 4 4 C Concord - When Riptide Mystic enters the battlefield, if there are four or more card types among permanents you control, you may return target nonland permanent to its owner's hand.
Roving Dreadnought EIA 155 R 2R 3 Artifact Creature - Construct 2 3 U Whenever Roving Dreadnought attacks, you may salvage a card that was put into your graveyard this turn. (Exile one from your graveyard until this creature leaves the battlefield. Whenever this creature deals combat damage to a player, put a card it salvaged into your hand.)
Ruin Dive EIA 113 B B 1 Instant C Until end of turn, target creature you control gets +2/+0 and gains “When this creature dies, mill two cards, then return it to the battlefield under its owner's control.”
Ruin Shark EIA 156 R 2R 3 Creature - Shark 3 1 C Haste Ruin Shark attacks each turn if able. Ruin Shark gets +1/+0 and has first strike as long as you've drawn two or more cards this turn.
Rustshell Crustacean EIA 252 3 3 Artifact Creature - Crab 0 0 R Spawn Treasure/spawn Treasure EIA Rustshell Crustacean gets +1/+1 for each artifact you control. Whenever Rustshell Crustacean attacks, choose one - • Search your library for an Equipment card, reveal it, and put it into your hand. Then shuffle your library. • Create a Treasure token.
Salvage Titan EIA 114 B 4BB 6 Artifact Creature - Golem 6 4 U You may sacrifice three artifacts rather than pay this spell's mana cost. Exile three artifact cards from your graveyard: Return Salvage Titan from your graveyard to your hand.
Schoolmaster EIA 33 W 2W 3 Creature - Merfolk 0 1 U Spawn Merfolk/spawn 1/1 white Merfolk EIA Schoolmaster gets +1/+1 for each other Merfolk you control. When Schoolmaster enters the battlefield, create a 1/1 white Merfolk creature token.
Seabed Delver EIA 115 B 3B 4 Artifact Creature - Construct 4 4 R Menace (This creature can't be blocked except by two or more creatures.) Whenever another creature dies, you may salvage a creature card. (Exile one from your graveyard until this creature leaves the battlefield. Whenever this creature deals combat damage to a player, put a card it salvaged into your hand.)
Seadrake Rider EIA 194 G G 1 Creature - Merfolk Knight 2 1 R Concord - 1G: Until end of turn, Seadrake Rider gets +2/+3 and must be blocked if able. Activate this ability only during your turn, only once each turn, and only if there are four or more card types among permanents you control.
Seafloor Cache EIA 157 R 1R 2 Artifact C Spawn Treasure/spawn Treasure EIA When Seafloor Cache enters the battlefield or when you sacrifice it, create a Treasure token. 1R, Sacrifice Seafloor Cache: Draw a card. Cycling 2 (2, Discard this card: Draw a card.)
Seafloor Casket EIA 76 U 1U 2 Artifact C When Seafloor Casket enters the battlefield and when you sacrifice it, target player mills two cards. 1U, Sacrifice Seafloor Casket: Draw a card. Cycling 2 (2, Discard this card: Draw a card.)
Seafloor Shrine EIA 34 W 1W 2 Artifact C Spawn Merfolk/spawn 1/1 white Merfolk EIA When Seafloor Shrine enters the battlefield and when you sacrifice it, create a 1/1 white Merfolk creature token. 1W, Sacrifice Seafloor Shrine: Draw a card. Cycling 2 (2, Discard this card: Draw a card.)
Seafloor Tomb EIA 116 B 1B 2 Artifact C When Seafloor Tomb enters the battlefield and when you sacrifice it, exile up to two target cards from graveyards. 1B, Sacrifice Seafloor Tomb: Draw a card. Cycling 2 (2, Discard this card: Draw a card.)
Seafloor Wreckage EIA 195 G 1G 2 Artifact C When Seafloor Wreckage enters the battlefield and when you sacrifice it, search your library for a basic land card, reveal it, put it into your hand, then shuffle your library. 1G, Sacrifice Seafloor Wreckage: Draw a card. Cycling 2 (2, Discard this card: Draw a card.)
Seafoam Slasher EIA 196 G G 1 Creature - Merfolk Warrior 1 1 C Seafoam Slasher gets +1/+1 and has deathtouch as long there are seven or more cards in your graveyard. Cycling 2 (2, Discard this card: Draw a card.)
Searchlight Drones EIA 253 3 3 Artifact U T: Add one mana of any color. 2, T: Draw a card. Activate this ability only if you sacrificed a permanent or discarded a card this turn.
Shambling Dreadreef EIA 197 G 4GG 6 Creature - Plant Crab Horror X X R Pressure 2GG (You may cast this spell for its pressure cost if there are seven or more cards in your graveyard.) Trample, hexproof Shambling Dreadreef's power and toughness are each equal to the total number of land cards you own on the battlefield and in your graveyard.
Shanty Town EIA 265 0 Land U yInitialize/cr90 You may play Shanty Town from your graveyard if there are seven or more cards in your graveyard. Shanty Town enters the battlefield tapped. T: Add W or B. Cycling 1WB (1WB, Discard this card: Draw a card.)
Shark Slayer EIA 117 B 3B 4 Artifact Creature - Construct 3 3 U When Shark Slayer enters the battlefield, you may destroy target creature with converted mana cost less than or equal to the number of artifacts you control.
Shine a Light EIA 158 R 1R 2 Sorcery U As an additional cost to cast this spell, discard a card. Choose two. You may choose the same mode more than once. • Draw a card. • Return target card with a cycling ability from your graveyard to your hand.
Shoalshine EIA 227 UG GU 2 Enchantment Creature - Fish 2 2 U Spells your opponents cast that target Shoalshine cost an additional 2 to cast. Concord - T: Draw a card. Activate this ability only if there are four or more card types among permanents you control.
Sigiled Starfish EIA 77 U 1U 2 Creature - Starfish 0 3 U Scry 1/vp1pt1 T: Scry 1.
Silent Doom EIA 118 B 2B 3 Creature - Horror 3 2 U yInitialize/cr90 Silent Doom enters the battlefield tapped. You may cast Silent Doom from your graveyard as long as you sacrificed a permanent this turn. Cycling B (B, Discard this card: Draw a card.)
Silt Lurker EIA 198 G 1G 2 Creature - Merfolk Horror Scout 3 2 U Whenever Silt Lurker deals combat damage to a player, mill three cards, then draw a card if your graveyard has seven or more cards in it. Cycling G (G, Discard this card: Draw a card.)
Silt Miner EIA 254 2 2 Artifact Creature - Fish 2 1 C When Silt Miner enters the battlefield, you may salvage an artifact or creature card. (Exile one from your graveyard until this creature leaves the battlefield. Whenever this creature deals combat damage to a player, put a card it salvaged into your hand.)
Sledgesuit Prospector EIA 159 R 1R 2 Artifact Creature - Construct 2 2 U Spawn Treasure/spawn Treasure EIA Whenever Sledgesuit Prospector attacks, choose any number - • Sacrifice an artifact. If you do, put a +1/+1 counter on Sledgesuit Prospector. • Discard a card. If you do, create a Treasure token.
Smell Blood EIA 199 G 1G 2 Instant C Target creature gets +3/+3 until end of turn. Cycling 2 (2, Discard this card: Draw a card.)
Snuff Out the Light EIA 119 B 1B 2 Sorcery R Target creature gets -X/-X until end of turn, where X is the number of cards in your graveyard. If that creature would die this turn, exile it instead. Cycling B (B, Discard this card: Draw a card.)
Spare Supplies EIA 255 2 2 Artifact C yInitialize/cr90 Spare Supplies enters the battlefield tapped. When Spare Supplies enters the battlefield, draw a card. 2, T, Sacrifice Spare Supplies: Draw a card.
Speaker of Open Waters EIA 228 WG 3GW 5 Creature - Merfolk Aurashaper Cleric 1 1 U Spawn Moray's Resolve/spawn Moray's Resolve EIA When Speaker of Open Waters enters the battlefield, create a green and white Aura enchantment token named Moray's Resolve attached to target creature you control. The token has enchant creature and “Enchanted creatures you control get +2/+2 and have trample and lifelink.”
Specimen Collector EIA 120 B 2B 3 Artifact Creature - Construct Warrior 3 2 C When Specimen Collector enters the battlefield, you may salvage a creature card. (Exile one from your graveyard until this creature leaves the battlefield. Whenever this creature deals combat damage to a player, put a card it salvaged into your hand.)
Stinging Swordfish EIA 229 WR RW 2 Enchantment Creature - Fish 3 1 R Spawn Equipment/spawn Equipment EIA Stinging Swordfish has first strike as long as it's attacking. When Stinging Swordfish dies, create an Equipment enchantment artifact token named Fish Sword with “Equipped creature gets +3/+1 and has first strike as long as it's attacking” and equip 2. You may attach that token to a creature you control.
Storm the Seafloor EIA 121 B 2B 3 Sorcery R Mill five cards, then for each of those cards, a creature you control salvages that card unless an opponent pays 3 life. (Exile it from your graveyard until that creature leaves the battlefield. Whenever that creature deals combat damage to a player, put a card it salvaged into your hand.)
Sturdyshell Hammerclaw EIA 200 G 2GG 4 Enchantment Creature - Crab 3 4 U Concord - At the beginning of combat on your turn, if there are four or more card types among permanents you control, Sturdyshell Hammerclaw gets +2/+1 and gains trample until end of turn.
Subnautical Legionnaire EIA 35 W 3WW 5 Creature - Merfolk Soldier 4 4 R First strike, vigilance When Subnautical Legionnaire enters the battlefield, choose artifact, enchantment, or Merfolk. Exile target nonland permanent you don't control until you control no permanents of the chosen type.
Sunken-Eye Angler EIA 230 BG BG 2 Creature - Merfolk Horror Shaman 2 2 U Pressure 3BG (You may cast this spell for its pressure cost if there are seven or more cards in your graveyard.) When Sunken-Eye Angler enters the battlefield, mill three cards. Then if it was cast for its pressure cost, you may return a creature card from your graveyard to the battlefield.
Swamp EIA 272 0 Basic Land - Swamp reprint,
Tectonic Chateau EIA 266 0 Land U yInitialize/cr90 You may play Tectonic Chateau from your graveyard if there are seven or more cards in your graveyard. Tectonic Chateau enters the battlefield tapped. T: Add R or W. Cycling 1RW (1RW, Discard this card: Draw a card.)
Tentacle Lash EIA 78 U 3U 4 Instant C Choose one - • Counter target spell unless its controller pays 4. • Tap up to two target creatures. They don't untap during their controller's next untap step.
Thrill of Possibility EIA 160 R 1R 2 Instant C As an additional cost to cast this spell, discard a card. Draw two cards.
Tide Crasher EIA 36 W 2W 3 Creature - Merfolk 3 2 C Whenever Tide Crasher attacks, if you control another Merfolk, tap target creature defending player controls.
Tideflow Wardings EIA 37 W 2W 3 Instant R Permanents you control gain indestructible until end of turn. Untap each creature you control. Cycling W (W, Discard this card: Draw a card.)
Torpedo Jetter EIA 256 3 3 Artifact - Vehicle 3 3 U Slipstream (This creature can't be blocked as long as only creatures with slipstream are attacking.) Crew 1 (Tap any number of creatures you control with total power 1 or greater: This Vehicle becomes an artifact creature until end of turn.)
Tragic Arrogance EIA 38 W 3WW 5 Sorcery R For each player, you choose from among the permanents that player controls an artifact, a creature, an enchantment, and a planeswalker. Then each player sacrifices all other nonland permanents they control.
Treasure Haulers EIA 161 R 3R 4 Artifact Creature - Construct Scout 3 3 C Haste When Treasure Haulers enters the battlefield, you may salvage an artifact card. (Exile one from your graveyard until this creature leaves the battlefield. Whenever this creature deals combat damage to a player, put a card it salvaged into your hand.)
Treasury Master EIA 39 W 1W 2 Creature - Merfolk 1 3 C As long as you control three or more artifacts, Treasury Master gets +2/+0 and has slipstream. (This creature can't be blocked as long as only creatures with slipstream are attacking.)
Trenchbottom Mariners EIA 122 B 2B 3 Artifact Creature - Construct 3 3 R Spawn Treasure/spawn Treasure EIA When Trenchbottom Mariners enters the battlefield, you lose 3 life, mill three cards, and create a Treasure token. Whenever Trenchbottom Mariners attacks, you may cast a permanent card from your graveyard by sacrificing another artifact in addition to paying its costs.
Trident of Benediction EIA 40 W 2W 3 Artifact - Equipment R Spawn two Merfolk tokens/spawnx2 1/1 white Merfolk EIA When Trident of Benediction enters the battlefield, create two 1/1 white Merfolk creature tokens. Equipped creature has vigilance and “Whenever this creature attacks or blocks, creatures you control get +1/+1 until end of turn.” Equip 2
Triplicate Monstrosity EIA 201 G 3GG 5 Creature - Snake Horror 4 4 U Pressure 1GG (You may cast this spell for its pressure cost if there are seven or more cards in your graveyard.) Trample Whenever Triplicate Monstrosity deals combat damage to a player, draw a card.
Truth Beyond Belief EIA 79 U 5UU 7 Instant M Reveal top seven/vp1at7 Pressure-2UU, Discard your hand. (You may cast this spell for its pressure cost if there are seven or more cards in your graveyard.) Reveal the top seven cards of your library. Put any number of noncreature, nonland cards from among them into your hand and the rest into your graveyard.
Turi of Hollow Depths EIA 231 UBG 5BGU 8 Legendary Planeswalker - Turi 6 M yInitialize/ccgreen=6+2/ccgreen+2-3, Release the Kraken/ccgreen-3;/spawn 8/8 blue Kraken EIA Whenever a creature enters the battlefield under your control, if it wasn't cast, you gain life equal to that creature's toughness and draw a card. [+2]: Return up to one target creature card from your graveyard to the battlefield. [-3]: Create an 8/8 blue Kraken creature token. [-X]: Search your library for up to X creature cards with total converted mana cost X or less and put them onto the battlefield. Then shuffle your library.
Turi's Masterstroke EIA 202 G 7GG 9 Sorcery M Pressure 5GG (You may cast this spell for its pressure cost if there are seven or more cards in your graveyard.) Search your library for three creature cards and reveal them. Put one onto the battlefield, one into your hand, and one into your graveyard.
Twenty Thousand Leagues EIA 162 R R 1 Enchantment M 1R, Discard a card: Draw a card. R: You may put a creature card from your hand onto the battlefield. That creature gains haste. Activate this ability only if there are twenty or more cards in your graveyard.
Twisted Cultist EIA 123 B 1B 2 Creature - Merfolk Snake Shaman 1 1 C Slipstream (This creature can't be blocked as long as only creatures with slipstream are attacking.) 1B, Sacrifice a creature: Put a +1/+1 counter on Twisted Cultist.
Typhoon Caverns EIA 267 0 Land U yInitialize/cr90 You may play Typhoon Caverns from your graveyard if there are seven or more cards in your graveyard. Typhoon Caverns enters the battlefield tapped. T: Add U or B. Cycling 1UB (1UB, Discard this card: Draw a card.)
Typhoon Cruiser EIA 257 3 3 Artifact Creature - Ship 1 4 C 3U: Tap target creature. Activate this ability only as a sorcery. Cycling 2/U (2/U, Discard this card: Draw a card.)
Uncovered Secrets EIA 41 W 1WW 3 Enchantment R When Uncovered Secrets enters the battlefield, search your library for an artifact card, reveal that card, then shuffle your library and put that card on top of it. Concord - Creatures you control get +1/+1 as long as there are four or more card types among permanents you control.
Under the Sea EIA 232 WUG 2GWU 5 Enchantment M Concord - As long as there are four or more card types among permanents you control, you may cast the first spell you cast each turn without paying its mana cost.
Undercutter EIA 80 U 1U 2 Creature - Merfolk Rogue 2 1 C Slipstream (This creature can't be blocked as long as only creatures with slipstream are attacking.)
Unsuspecting Victim EIA 163 R 2R 3 Sorcery C Target creature you control gets +1/+0 until end of turn. That creature deals damage equal to its power to another target creature.
Vibrant Sandbar EIA 268 0 Land U yInitialize/cr90 You may play Vibrant Sandbar from your graveyard if there are seven or more cards in your graveyard. Vibrant Sandbar enters the battlefield tapped. T: Add R or G. Cycling 1RG (1RG, Discard this card: Draw a card.)
Volcanic Catastrophe EIA 164 R 2R 3 Instant R Volcanic Catastrophe deals 3 damage to any target. If a permanent dealt damage this way would die this turn, instead exile it and its controller's graveyard.
Volcanic Hollow EIA 269 0 Land U yInitialize/cr90 You may play Volcanic Hollow from your graveyard if there are seven or more cards in your graveyard. Volcanic Hollow enters the battlefield tapped. T: Add U or R. Cycling 1UR (1UR, Discard this card: Draw a card.)
Vyzer, the Fallen Despot EIA 233 BR 3BR 5 Legendary Artifact Creature - Construct 4 4 M T: Return target creature card from your graveyard to the battlefield. It gains haste. Exile it at end of turn or if it would leave the battlefield. That creature salvages a card. (Exile one from your graveyard until that creature leaves the battlefield. Whenever that creature deals combat damage to a player, put a card it salvaged into your hand.)
Wave Spinner EIA 81 U 2UU 4 Creature - Merfolk Wizard 3 3 U Slipstream (This creature can't be blocked as long as only creatures with slipstream are attacking.) 3U: Target creature gains slipstream until end of turn.
Way of the Danithra EIA 203 G G 1 Sorcery C Pressure 3G (You may cast this spell for its pressure cost if there are seven or more cards in your graveyard.) Put two +1/+1 counters on target creature you control if Way of the Danithra was cast for its pressure cost. Then it fights up to one target creature you don't control.
Weight of Oceans EIA 82 U UU 2 Instant U Counter target spell if you have more cards in your graveyard than that spell's controller.
Wilt EIA 204 G 1G 2 Instant U Destroy target artifact or enchantment. Cycling 2 (2, Discard this card: Draw a card.)
Youthful Tortoise EIA 205 G 1G 2 Enchantment Creature - Turtle 0 2 C Whenever you draw your second card each turn, put a +1/+1 counter on Youthful Tortoise. Cycling 2 (2, Discard this card: Draw a card.)
Abandoned Den GHQ 243 0 Land U yInitialize/cr90 Abandoned Den enters the battlefield tapped. T: Add B. B, T: Target player loses 1 life. Activate this ability only any time you could cast a sorcery and only if you control a black creature.
Aegis Expertise GHQ 44 U U 1 Enchantment - Aura C Flash Enchant creature When Aegis Expertise enters the battlefield, untap enchanted creature. Enchanted creature gets +0/+3.
Ancient Studies GHQ 45 U 1U 2 Sorcery U Draw two cards. Then discard a card unless you control an embattled creature. (A creature is embattled if it has a counter on it or has a permanent you control attached to it.)
Arctic Pack GHQ 170 G 3GG 5 Sorcery U Spawn three Wolf tokens/spawnx3 2/2 green Wolf GHQ Create three 2/2 green Wolf creature tokens.
Ascetic of Imbalance GHQ 212 UR 2UR 4 Creature - Human Monk 2 3 U Flash When Ascetic of Imbalance enters the battlefield, draw two cards, then discard two cards. If you discarded two cards that don't share a type, Ascetic of Imbalance deals 2 damage to any target.
Aspect of Focus GHQ 46 U 1U 2 Instant C Choose two - • Tap target creature. • Untap target creature. • Draw a card.
Astrid, Disgruntled Princess GHQ 86 B 2B 3 Legendary Creature - Human Viking 3 2 R When Astrid, Disgruntled Princess enters the battlefield, destroy target creature with converted mana cost less than or equal to the number of Vikings you control.
Attuned Prodigy GHQ 47 U 3U 4 Creature - Human Monk 2 4 U Prowess Other Monks you control get +1/+1. Whenever you cast a spell during another player's turn, untap each Monk you control.
Awoken Soul GHQ 1 W 1W 2 Instant C Spawn Equipment/spawn colorless Equipment GHQ Target creature you control gains lifelink until end of turn. Arm it. (Create a colorless Equipment artifact token with “Equipped creature gets +1/+0” and equip 2, then attach it to that creature.)
Battle Roarer GHQ 171 G 1G 2 Creature - Bear Warrior 2 2 U Vigilance 4GG, T: Other creatures you control get +2/+2 until end of turn.
Bear Necessities GHQ 173 G 1G 2 Enchantment - Aura C Enchant creature Enchanted creature gets +1/+1. Sacrifice Bear Necessities: Enchanted creature gains indestructible until end of turn.
Bear in Mind GHQ 172 G 4G 5 Enchantment - Aura U Enchant creature Enchanted creature has base power and toughness 8/8.
Bearhide Cloak GHQ 226 2 2 Artifact - Equipment C Equipped creature has menace and trample. Equip 2
Bearhide Initiate GHQ 87 B 1B 2 Creature - Human Viking 2 2 C
Beat Down GHQ 174 G 1G 2 Sorcery C Target creature you control gains indestructible until end of turn if it's embattled. Then it fights target creature you don't control. (A creature is embattled if it has a counter on it or has a permanent you control attached to it.)
Bellowing Giant GHQ 128 R 5R 6 Creature - Giant 6 4 C Trample (This creature can deal excess combat damage to the player or planeswalker it's attacking.)
Bereave GHQ 88 B 1B 2 Sorcery C Target opponent reveals their hand. You choose a nonland permanent card from it. That player discards that card.
Bestial Harmony GHQ 175 G 1G 2 Enchantment R When a creature you control becomes the target of a spell or ability an opponent controls, sacrifice Bestial Harmony. If you do, draw three cards.
Bjarndyr Bruiser GHQ 176 G 4G 5 Creature - Bear Warrior 4 4 C Bjarndyr Bruiser gets +2/+2 as long as it's embattled. (A creature is embattled if it has a counter on it or has a permanent you control attached to it.)
Bjarndyr Mender GHQ 213 WG 2GW 4 Creature - Bear Monk 3 3 U When Bjarndyr Mender enters the battlefield, other creatures you control get +1/+1 and gain indestructible until end of turn.
Bjarndyr Militant GHQ 2 W 2W 3 Creature - Bear Warrior 2 3 C When Bjarndyr Militant enters the battlefield, return target Aura card or card with fabled from your graveyard to your hand.
Bjarndyr Outfitter GHQ 3 W 2WW 4 Creature - Bear Warrior 2 3 U Spawn Equipment/spawn colorless Equipment GHQ When Bjarndyr Outfitter enters the battlefield, arm up to two target creatures you control. (Create a colorless Equipment artifact token with “Equipped creature gets +1/+0” and equip 2, then attach it to that creature.)
Bjarndyr Sergeant GHQ 4 W 5WW 7 Creature - Bear Warrior 5 5 R Lifelink Whenever Bjarndyr Sergeant attacks, other creatures you control get +1/+1 and gain lifelink until end of turn.
Bjarndyr Venerable GHQ 177 G 4G 5 Creature - Bear Monk 5 5 U Trample Other Bears you control get +2/+2.
Blood Hunter's Spear GHQ 227 4 4 Artifact - Equipment R Whenever equipped creature attacks, choose target creature defending player controls. Destroy that creature at end of combat. Equip 4
Bloodguard's Hand GHQ 228 3 3 Legendary Artifact - Equipment R Copy reminder/spawn Copy Equipped creature gets +1/+1 and has lifelink. Whenever equipped creature dies, if it wasn't a token, you may pay 3. If you do, create a token that's a copy of that creature and attach Bloodguard's Hand to it. Equip 3
Bloodhunter Orca GHQ 89 B 4B 5 Creature - Whale 3 3 C Flash (You may cast this spell any time you could cast an instant.) When Bloodhunter Orca enters the battlefield, target opponent sacrifices a creature that was dealt damage this turn.
Bloodshed Devotee GHQ 214 BR 2BR 4 Creature - Human Viking 4 3 U Other Vikings you control get +2/+0. Whenever a Viking you control dies, Bloodshed Devotee deals 1 damage to target opponent.
Bloodsworn Provoker GHQ 129 R 1R 2 Creature - Human Viking 2 1 U T: Another target Viking you control gets +1/+0 and gains haste until end of turn.
Blossoming Defense GHQ 178 G G 1 Instant U Target creature you control gets +2/+2 and gains hexproof until end of turn. reprint,
Blow Away GHQ 48 U 2U 3 Instant U Dominance - If you control the creature with the greatest power or tied for the greatest power, you may pay U rather than pay this spell's mana cost. Counter target spell unless its controller pays 3.
Brain Feeding GHQ 90a,90b B 2B 3 Sorcery U Target player discards two cards. Fabled 3BB (Then, if you cast this for its fabled cost, put it onto the battlefield transformed attached to that player.) ----- Mind Bleeding|Enchantment - Aura Enchant player Enchanted player's maximum hand size is reduced by two.
Breathless Gasp GHQ 5 W 4W 5 Instant C Exile target creature. You gain 2 life.
Bristled Wolverine GHQ 6 W 2W 3 Creature - Wolverine 2 2 C Whenever Bristled Wolverine attacks, it gets +1/+1 until end of turn.
Byway Bruiser GHQ 130 R 4RR 6 Creature - Giant 6 6 R Whenever Byway Bruiser enters the battlefield or leaves the battlefield, you may have it deal 3 damage to any target.
Cancel GHQ 49 U 1UU 3 Instant C Counter target spell. reprint,
Cane Dancer GHQ 50 U 1U 2 Creature - Human Monk 1 2 R Flash When Cane Dancer enters the battlefield, you may cast target blue instant or sorcery card with converted mana cost 2 from your graveyard without paying its mana cost. If that card would be put into your graveyard this turn, exile it instead.
Casualty of War GHQ 131 R 1RR 3 Instant R Spawn Equipment/spawn colorless Equipment GHQ Casualty of War deals 4 damage to target creature or planeswalker. 2RR, Exile Casualty of War from your graveyard: Arm up to two target creatures you control. Activate this ability only any time you could cast a sorcery. (Create a colorless Equipment artifact token with “Equipped creature gets +1/+0” and equip 2, then attach it to that creature.)
Centered Acolyte GHQ 7 W 1W 2 Creature - Human Monk 1 1 M Spawn Monk/spawn 1/1 white Monk GHQ Whenever you cast a spell, if it isn't your main phase, create a 1/1 white Monk creature token, then creatures you control get +1/+1 until end of turn.
Chains of Subdual GHQ 229 3 3 Artifact R Creatures entering or leaving the battlefield don't cause abilities to trigger. (This includes dying.) Players can't sacrifice creatures to cast spells or activate abilities.
Charmed Sage GHQ 51 U 3U 4 Creature - Human Monk 2 2 U Whenever Charmed Sage deals combat damage to a player, draw two cards.
Cinder Arrows GHQ 132 R 1R 2 Instant C Cinder Arrows deals 3 damage to target creature.
Cogent Recruiter GHQ 133 R 4R 5 Creature - Human Viking 4 3 R Dominance - At the beginning of combat on your turn, if you control the creature with the greatest power or tied for the greatest power, you may pay R. If you do, gain control of target creature an opponent controls until end of turn. Untap that creature. It gains haste until end of turn.
Conviction GHQ 8 W 1W 2 Enchantment - Aura C Enchant creature Enchanted creature gets +1/+3. W: Return Conviction to its owner's hand.
Copse Crusher GHQ 134 R 4R 5 Creature - Giant Viking 4 4 U Whenever Copse Crusher becomes blocked by one or more creatures, it gets +2/+2 until end of turn for each creature blocking it.
Crash of Hooves GHQ 179 G G 1 Sorcery C Look at top four/vp1pt4 Look at the top four cards of your library. You may reveal a land card from among them and put it into your hand. Put the rest on the bottom of your library in any order. Dominance - You may reveal a creature card from among them instead if you control the creature with the greatest power or tied for the greatest power.
Crippling Specter GHQ 9 W 2WW 4 Creature - Spirit 3 3 R Flying Whenever an embattled creature you control attacks, tap target creature defending player controls. (A creature is embattled if it has a counter on it or has a permanent you control attached to it.)
Cryptic Ritual GHQ 52 U 1UU 3 Sorcery R Reveal top three/vp1at3 Reveal the top three cards of your library. Target opponent may have you put those cards into your hand. Otherwise, put those cards into your graveyard, then draw three cards.
Culi-Sae Exonerator GHQ 10 W 1WW 3 Creature - Human Monk 2 2 R Spawn Equipment/spawn colorless Equipment GHQ Double strike 3W: Arm target creature you control. Activate this ability only any time you could cast a sorcery. (Create a colorless Equipment artifact token with “Equipped creature gets +1/+0” and equip 2, then attach it to that creature.)
Culi-Sae Mesmer GHQ 53 U 2U 3 Creature - Human Monk 1 3 U Flash When Culi-Sae Mesmer enters the battlefield, return all permanents attached to target permanent or player to their owners' hands.
Culi-Sae Partisan GHQ 11 W 3W 4 Creature - Human Monk 3 3 U At the beginning of combat on your turn, target embattled creature you control gets +1/+1 and gains vigilance and indestructible until end of turn. (A creature is embattled if it has a counter on it or has a permanent you control attached to it.)
Culi-Sae Transfigurer GHQ 54 U 3U 4 Creature - Human Monk 4 2 C Flash (You may cast this spell any time you could cast an instant.) When Culi-Sae Transfigurer enters the battlefield, switch target creature's power and toughness until end of turn.
Curio Connoisseur GHQ 12 W 2W 3 Creature - Fox Rogue 3 1 U First strike Aura spells and spells with fabled you cast cost 1 less to cast. Equip costs you pay cost 1 less.
Dark Harvester GHQ 91 B 3B 4 Creature - Spirit 1 4 U Flying Whenever you gain life, target creature an opponent controls gets -1/-1 until end of turn.
Dawn Siege GHQ 135 R 3R 4 Sorcery U Dawn Siege deals 4 damage to target creature and 2 damage to each other creature.
Deathless Ghoul GHQ 13 W 2W 3 Creature - Spirit 1 3 U Flying Other Spirits you control get +1/+1. Whenever a Spirit you control attacks, you gain 1 life.
Demand Submission GHQ 180a,180b G 1G 2 Sorcery C Target creature gets +5/+5 until end of turn. Fabled 4G (Then if you cast this for its fabled cost, put it onto the battlefield transformed attached to that creature.) ----- Command Respect|Enchantment - Aura Enchant creature Enchanted creature must be blocked if able.
Demolish GHQ 136 R 3R 4 Sorcery C Destroy target artifact or land.
Departed Evangel GHQ 92 B B 1 Creature - Zombie Monk 2 2 R As an additional cost to cast this spell, pay 1 life. Departed Evangel can't block. You may cast Departed Evangel from your graveyard if a creature died this turn.
Devastating Blow GHQ 93 B 1B 2 Instant C Target creature gets -2/-2 until end of turn. Dominance - That creature gets -4/-4 until end of turn instead if you control the creature with the greatest power or tied for the greatest power.
Dire Betrayal GHQ 137a,137b R 1RR 3 Sorcery U Gain control of target creature until end of turn. Untap that creature. It gains haste until end of turn. Fabled 3RR (Then if you cast this for its fabled cost, put it onto the battlefield transformed attached to that creature.) ----- Betrayer's Mantle|Enchantment - Aura Enchant creature At the beginning of the upkeep of enchanted creature's controller, Betrayer's Mantle deals 3 damage to that player.
Dissenting Vikings GHQ 138 R 2R 3 Creature - Human Viking 3 2 C Whenever Dissenting Vikings attacks, if you control another Viking, it gets +1/+0 until end of turn and deals 1 damage to defending player.
Dragon Queen's Den GHQ 244 0 Land U yInitialize/cr90Scry 1/vp1pt1 Dragon Queen's Den enters the battlefield tapped. T: Add U. U, T: Scry 1. Activate this ability only any time you could cast a sorcery and only if you control a blue creature.
Dragon Queen's Disciple GHQ 139 R 3RR 5 Creature - Human Monk 1 1 M Spawn Dragon/spawn 5/5 red Dragon GHQ Haste Dominance - T: Create a 5/5 red Dragon creature token with flying. Activate this ability only if you control the creature with the greatest power or tied for the greatest power.
Dragon Queen's Hoard GHQ 55 U 3U 4 Sorcery C Draw two cards. Dominance - Draw three cards instead if you control the creature with the greatest power or tied for the greatest power.
Dragon Queen's Pupil GHQ 140 R 2R 3 Creature - Human Monk 2 2 C Dominance - When Dragon Queen's Pupil enters the battlefield, put a +1/+1 counter on it if you control the creature with the greatest power or tied for the greatest power.
Dragonfire Longboat GHQ 230 4 4 Artifact - Ship Vehicle 4 4 C 2: Dragonfire Longboat gets +1/+0 until end of turn. Crew 1 (Tap any number of creatures you control with total power 1 or more: This Vehicle becomes an artifact creature until end of turn.)
Efface GHQ 14 W 2W 3 Instant C Exile target enchantment or Equipment.
Engrave GHQ 94 B B 1 Instant U Destroy target creature. You lose 4 life.
Ephemeral Visions GHQ 56a,56b U U 1 Sorcery U Scry X, where X is target creature's power. Fabled 5UU (Then if you cast this for its fabled cost, put it onto the battlefield transformed attached to that creature.) ----- Eternal Blindness|Enchantment - Aura Enchant creature You control enchanted creature.
Equanimity GHQ 15 W 1W 2 Enchantment - Aura R Enchant creature As Equanimity enters the battlefield, choose a card type. When Equanimity enters the battlefield, draw a card. Enchanted creature has protection from the chosen card type. This effect doesn't remove Equanimity.
Fateful Journey GHQ 96 B 1B 2 Instant R Search your library for a card, reveal it, then shuffle your library and put that card on top of it. You lose life equal to its converted mana cost.
Fiery Reckoning GHQ 16 W 1WW 3 Sorcery R Target opponent chooses up to one creature. Destroy the rest.
Flailing Terror GHQ 97 B 2BB 4 Creature - Zombie 3 3 R Sacrifice two other creatures: Monstrosity 2. (If this creature isn't monstrous, put two +1/+1 counters on it and it becomes monstrous.) When Flailing Terror becomes monstrous, target opponent sacrifices two creatures.
Fleecy Lynx GHQ 17 W 2W 3 Creature - Cat 2 4 C
Flesh Shredder GHQ 98 B 2B 3 Creature - Zombie Beast 2 3 C Whenever a creature an opponent controls dies, monstrosity 1. (If this creature isn't monstrous, put a +1/+1 counter on it and it becomes monstrous.)
Forest Fellowship GHQ 181 G 2GG 4 Sorcery R You may put a permanent card from your hand onto the battlefield. Then each opponent may put a permanent from their hand onto the battlefield. If one does, you may repeat this process.
Forest a GHQ 262 0 Basic Land - Forest reprint,
Forest b GHQ 263 0 Basic Land - Forest reprint,
Forest c GHQ 264 0 Basic Land - Forest reprint,
Forgotten Experiment GHQ 57 U U 1 Creature - Zombie 1 1 C Forgotten Experiment can't be blocked.
Frigid Behemoth GHQ 58 U 5U 6 Creature - Giant 6 6 C Whenever a creature an opponent controls deals damage to you, monstrosity 2. (If this creature isn't monstrous, put two +1/+1 counters on it and it becomes monstrous.) Frigid Behemoth can't attack unless it's monstrous.
Frost Walker GHQ 59 U 1U 2 Creature - Elemental 4 1 U When Frost Walker becomes the target of a spell or ability, sacrifice it.
Frosted Adder GHQ 215 BG 1BG 3 Creature - Snake 1 3 U Deathtouch BG, Exile Frosted Adder from your graveyard: Return another target creature card from your graveyard to your hand.
Frostfield Swordsman GHQ 141 R 3R 4 Creature - Fox Soldier 3 3 C Spawn Equipment/spawn colorless Equipment GHQ When Frostfield Swordsman enters the battlefield, arm it. (Create a colorless Equipment artifact token with “Equipped creature gets +1/+0” and equip 2, then attach it to that creature.)
Furor of the Bitten GHQ 142 R R 1 Enchantment - Aura C Enchant creature Enchanted creature gets +2/+2 and attacks each combat if able.
Gale Murmurer GHQ 60 U 2U 3 Creature - Spirit 1 4 R Flying If a triggered ability of another permanent you control would trigger for the first time each turn, that ability triggers an additional time.
Ghastly Ferry GHQ 231 3 3 Artifact - Ship Vehicle 4 4 R Spawn Spirit/spawn 1/1 white Spirit GHQ When Ghastly Ferry enters the battlefield, create a 1/1 white Spirit creature token with flying. Ghastly Ferry can't be blocked except by Spirits. Crew 1 (Tap any number of creatures you control with total power 1 or more: This Vehicle becomes an artifact creature until end of turn.)
Ghoulsaber GHQ 232 5 5 Artifact - Equipment U Spawn Spirit/spawn 1/1 white Spirit GHQ When Ghoulsaber enters the battlefield, create a 1/1 white Spirit creature token with flying, then attach Ghoulsaber to it. Equipped creature gets +2/+2. Equip 2
Gilded Yak GHQ 18 W 3W 4 Creature - Yak 3 3 C When Gilded Yak enters the battlefield, you gain 3 life.
Glacier Tortoise GHQ 216 UG 4GU 6 Creature - Turtle 4 9 U GU: Glacier Tortoise gets +5/-5 until end of turn. Activate this ability only once each turn.
Great Gray Wolf GHQ 182 G 1G 2 Creature - Wolf 2 2 C 7G: Monstrosity 6. (If this creature isn't monstrous, put six +1/+1 counters on it and it becomes monstrous.)
Greenheart Den GHQ 245 0 Land U yInitialize/cr90 Greenheart Den enters the battlefield tapped. T: Add G. G, T: Target creature you control gets +1/+1 until end of turn. Activate this ability only any time you could cast a sorcery and only if you control a green creature.
Greenheart Squirrel GHQ 183 G G 1 Creature - Squirrel 1 1 C Look at top four/vp1pt4 When Greenheart Squirrel enters the battlefield, look at the top four cards of your library. You may reveal a basic land card from among them and put it into your hand. Put the rest on the bottom of your library in any order.
Grizzly Matriarch GHQ 184 G 3GG 5 Creature - Bear 6 6 R 4GG: Monstrosity 4. (If this creature isn't monstrous, put four +1/+1 counters on it and it becomes monstrous.) When Grizzly Matriarch becomes monstrous, destroy target noncreature permanent an opponent controls.
Hat Trick GHQ 61a,61b U U 1 Sorcery M You may activate one loyalty ability of target planeswalker you control once this turn as though none of its loyalty abilities have been activated this turn. Fabled 1UU (Then if you cast this for its fabled cost, put it onto the battlefield transformed attached to that planeswalker.) ----- Okus Pokus|Enchantment - Aura Enchant planeswalker Enchanted planeswalker has “+2 loyalty: Draw two cards, then put a card from your hand on the bottom of your library.”
Haunted Hermit GHQ 19 W 1W 2 Creature - Human Monk 1 1 C Spawn Spirit/spawn 1/1 white Spirit GHQ When Haunted Hermit enters the battlefield, choose one - • Put a +1/+1 counter on Haunted Hermit. • Create a 1/1 white Spirit creature token with flying.
Heartless Host GHQ 20 W 4W 5 Creature - Spirit 2 4 C Spawn Equipment/spawn colorless Equipment GHQ Flying When Heartless Host enters the battlefield, arm target creature. (Create a colorless Equipment artifact token with “Equipped creature gets +1/+0” and equip 2, then attach it to that creature.)
Hearty Karv GHQ 233 1 1 Artifact - Ship Vehicle 2 3 U Haste Crew 1 (Tap any number of creatures you control with total power 1 or more: This Vehicle becomes an artifact creature until end of turn.)
Hemley Eggfeather GHQ 217 WU WU 2 Legendary Planeswalker - Hemley 3 M yInitialize/ccgreen=3-1/ccgreen-1-2/ccgreen-2 [-1]: Tap target nonland permanent. It doesn't untap during its controller's next untap step. [-2]: Put target nonland permanent into its owner's library second from the top. [-X]: Shuffle up to X cards from your hand into your library, then draw that many cards. You gain that much life.
Hibernation Den GHQ 246 0 Land U yInitialize/cr90 Hibernation Den enters the battlefield tapped. T: Add W. W, T: You gain 1 life. Activate this ability only any time you could cast a sorcery and only if you control a white creature.
Highlands Advocate GHQ 185 G 1G 2 Creature - Bear Druid 0 3 C T: Add G. Dominance - T: Add GG. Activate this ability only if you control the creature with the greatest power or tied for the greatest power.
Highlands Champion GHQ 186 G 2GG 4 Creature - Bear Warrior 4 4 M Flash If a spell or ability an opponent controls would cause you to discard a creature card, you may put that card onto the battlefield instead.
Host of Haloes GHQ 99 B 3B 4 Creature - Spirit 2 2 C Flying, lifelink
Howl of the Hunted GHQ 21a,21b W 2W 3 Sorcery U Spawn two Spirit tokens/spawnx2 1/1 white Spirit GHQ Target player creates two 1/1 white Spirit creature tokens with flying. Fabled 3WW (Then, if you cast this for its fabled cost, put it onto the battlefield transformed attached to that player.) ----- Hall of the Haunted|Enchantment - Aura Enchant player Creature tokens enchanted player controls get +1/+1.
Humble Fieldhand GHQ 22 W W 1 Creature - Fox Citizen 1 2 C Humble Fieldhand gets +1/+0 and has vigilance as long as you control an Equipment.
Hungering Horde GHQ 100 B 3B 4 Creature - Zombie 3 2 U Menace Other Zombies you control get +1/+1. Whenever a Zombie you control dies, each opponent loses 1 life.
Ice Over GHQ 62 U 1U 2 Enchantment - Aura C Enchant artifact or creature Enchanted permanent doesn't untap during its controller's untap step.
Icefang Wurm GHQ 187 G 2G 3 Creature - Wurm 3 2 U You may have Icefang Wurm assign its combat damage as though it weren't blocked. 4GG: Monstrosity 3. (If this creature isn't monstrous, put three +1/+1 counters on it and it becomes monstrous.)
Icy Manipulator GHQ 234 4 4 Artifact U 1, T: Tap target artifact, creature, or land.
Imperial Chimera GHQ 188 G 4GG 6 Creature - Chimera 7 7 M Scry 2/vp1pt2Reveal top one/vp1at1 At the beginning of your upkeep, scry 2. Reveal the top card of your library: If a creature card with flying was revealed this way, Imperial Chimera gains flying until end of turn. The same is true for first strike, double strike, deathtouch, haste, hexproof, indestructible, lifelink, menace, reach, trample, and vigilance.
Inborn Instincts GHQ 189 G 5G 6 Enchantment - Aura R Enchant creature When Inborn Instincts enters the battlefield, enchanted creature deals damage equal to its power to target creature an opponent controls. Enchanted creature gets +6/+6.
Intrepid Shieldmate GHQ 190 G 2G 3 Creature - Human Viking 3 2 C When Intrepid Shieldmate enters the battlefield, target creature gets +1/+1 until end of turn.
Invocation Circle GHQ 63 U 4U 5 Instant R Cast from Exile reminder/spawn Can Be Cast From Exile Target opponent reveals cards from the top of their library until they reveal two instant and/or sorcery cards. Exile those cards, then that player shuffles the rest into their library. You may cast cards exiled this way until end of turn, and you may cast them without paying their mana costs.
Island a GHQ 253 0 Basic Land - Island reprint,
Island b GHQ 254 0 Basic Land - Island reprint,
Island c GHQ 255 0 Basic Land - Island reprint,
Issbarren Creeper GHQ 218 UB UB 2 Creature - Zombie 2 2 U Menace Whenever Issbarren Creeper deals combat damage to a player, draw a card, then discard a card.
Issbarren Phoenix GHQ 143 R 3R 4 Creature - Phoenix 2 2 U Flying, haste Dominance - At the beginning of combat on your turn, if you control the creature with the greatest power or tied for the greatest power, you may pay 1R. If you do, return Issbarren Phoenix from your graveyard to the battlefield.
Issbarren Warden GHQ 23 W 1W 2 Creature - Bear Monk 2 2 R Flash When Issbarren Warden enters the battlefield, exile target token.
Issbarrens Banishment GHQ 64 U 2U 3 Instant C Counter target creature spell or target spell that targets a creature an opponent controls.
Join the Pack GHQ 191 G 3G 4 Enchantment - Aura C Spawn Wolf/spawn 2/2 green Wolf GHQ Enchant creature When Join the Pack enters the battlefield, create a 2/2 green Wolf creature token. Enchanted creature gets +2/+2.
Keeper of Twisted Light GHQ 24 W 3WW 5 Creature - Spirit 3 4 U Flying Whenever Keeper of Twisted Light attacks, you gain 3 life.
Lands Untrodden GHQ 192 G 1G 2 Sorcery U Search your library for a basic Forest card, put it onto the battlefield tapped, then shuffle your library. Dominance - If you control the creature with the greatest power or tied for the greatest power, also search your library for a basic non-Forest card, reveal it, put it into your hand, then shuffle your library.
Last Dusk GHQ 101 B 3B 4 Sorcery C Destroy target creature.
Leech-Ridden Corpse GHQ 102 B 1B 2 Creature - Zombie 2 1 C When Leech-Ridden Corpse dies, each opponent loses 1 life and you gain 1 life.
Leopard Seal GHQ 144 R 1R 2 Creature - Seal 2 2 C Whenever you cast a spell during another player's turn, monstrosity 1. (If this creature isn't monstrous, put a +1/+1 counter on it and it becomes monstrous.)
Light a Fire GHQ 219a,219b RG RG 2 Sorcery M Target creature gets +X/+X and gains trample until end of turn, where X is the number of lands you control. Fabled 4RG (Then if you cast this for its fabled cost, put it onto the battlefield transformed attached to that creature.) ----- Brimr, Forged in the Flames|Legendary Artifact - Equipment Equipped creature has indestructible as long as it's your turn. Whenever equipped creature attacks, it gets +X/+0 until end of turn, where X is its power. Equip 6
Lose Composure GHQ 65 U 2U 3 Instant C Return target nonland permanent to its owner's hand. Dominance - If you control the creature with the greatest power or tied for the greatest power, you may put that permanent on top of its owner's library instead.
Lumbering Egil GHQ 220 UB 1UB 3 Legendary Planeswalker - Okus 2 M yInitialize/ccgreen=2+1/ccgreen+1-1/ccgreen-1-5/ccgreen-5 [+1]: Move a counter from up to one target permanent onto another permanent that shares a type with it. [-1]: Target creature gets -1/-3 until end of turn. [-5]: Search target opponent's library for a creature or planeswalker card and put that card onto the battlefield under your control. Then that player shuffles their library.
Lumbering Mammoth GHQ 193 G 4GG 6 Creature - Elephant 8 5 C
Mammoth Crab GHQ 66 U 2U 3 Creature - Crab 1 4 C Dominance - When Mammoth Crab enters the battlefield, draw a card if you control the creature with the greatest power or tied for the greatest power.
Marked Scent GHQ 194 G 2GG 4 Enchantment - Aura U Enchant creature When enchanted creature dies, you draw three cards and you gain 3 life.
Marred Marauder GHQ 145 R 1R 2 Creature - Human Viking 2 1 C Menace (This creature can't be blocked except by two or more creatures.)
Merciless Oaf GHQ 103 B 5B 6 Creature - Giant Viking 5 5 C This spell costs 1 less to cast if you control a Viking.
Midnight Gaze GHQ 104 B 3B 4 Instant C Look at top two/vp1pt2 Look at the top two cards of your library. You may shuffle your library. Draw two cards. You lose 2 life.
Mirin, Held by the Heavens GHQ 25 W 1WW 3 Legendary Creature - Fox Angel 3 3 M Flying When Mirin, Held by the Heavens dies, if your life total is less than 10, it becomes 10.
Model of Perfection GHQ 67a,67b U 1UU 3 Sorcery R Copy reminder/spawn CopyCopy reminder/spawn Copy Create a token that's a copy of target creature you control. Fabled 5UU (Then if you cast this for its fabled cost, put it onto the battlefield transformed attached to that creature.) ----- Ship of Fools|Enchantment - Aura Enchant creature you control At the beginning of your upkeep, create a token that's a copy of enchanted creature.
Monument to the Fallen Man GHQ 235 2 2 Artifact R T: You may put a creature card with converted mana cost 2 from your hand onto the battlefield.
Moonlight Curator GHQ 68 U 1U 2 Creature - Spirit 2 1 C Moonlight Curator has flying as long as it's embattled. (A creature is embattled if it has a counter on it or has a permanent you control attached to it.)
Mortal Resurrection GHQ 26a,26b W 2W 3 Sorcery U Return target creature card with converted mana cost 3 or less from your graveyard to the battlefield. Fabled 4WW (Then if you cast this for its fabled cost, put it onto the battlefield transformed attached to that creature.) ----- Immortal Ascension|Enchantment - Aura Enchant creature Enchanted creature gets +3/+3 and has flying.
Mountain Bighorn GHQ 195 G 1G 2 Creature - Sheep 1 3 U 4G: Monstrosity 2. (If this creature isn't monstrous, put two +1/+1 counters on it and it becomes monstrous.) When Mountain Bighorn becomes monstrous, you may have it fight target creature you don't control.
Mountain a GHQ 259 0 Basic Land - Mountain reprint,
Mountain b GHQ 260 0 Basic Land - Mountain reprint,
Mountain c GHQ 261 0 Basic Land - Mountain reprint,
Murderlust GHQ 146 R 1R 2 Enchantment - Aura U Enchant creature Whenever enchanted creature attacks, it gets +3/+3 and gains trample until end of turn.
Nature's Claim GHQ 196 G G 1 Instant C Destroy target artifact or enchantment. Its controller gains 4 life.
Neckbreaker Viking GHQ 105 B 2B 3 Creature - Human Viking 3 2 C Neckbreaker Viking gets +1/+0 and has menace as long as it's embattled. (A creature is embattled if it has a counter on it or has a permanent you control attached to it.)
Oaken Longbow GHQ 236 1 1 Artifact - Equipment U Equipped creature has “T: This creature deals 1 damage to any target.” Equip 3
Peasant Crusher GHQ 147 R 3RR 5 Creature - Giant Viking 5 4 C Peasant Crusher can't be blocked by creatures with power 1 or less.
Phantasmal Possession GHQ 27 W 1WW 3 Enchantment - Aura U Enchant creature you control Enchanted creature has lifelink. When Phantasmal Possession enters the battlefield, exile target creature an opponent controls until Phantasmal Possession leaves the battlefield.
Pillager's Sloop GHQ 237 3 3 Artifact - Ship Vehicle 4 3 U Whenever Pillager's Sloop attacks, you may draw a card. If you do, discard a card. Crew 1 (Tap any number of creatures you control with total power 1 or more: This Vehicle becomes an artifact creature until end of turn.)
Pinion Peaks GHQ 197 G 2G 3 Instant C Destroy target creature with flying. You may put a land card from your hand onto the battlefield.
Plains a GHQ 250 0 Basic Land - Plains reprint,
Plains b GHQ 252 0 Basic Land - Plains reprint,
Plains c GHQ 251 0 Basic Land - Plains reprint,
Play the Coward GHQ 148 R R 1 Instant R Return target blocking creature to its owner's hand. Creatures blocked by that creature get +1/+1 and gain trample until end of turn.
Powdercoat Leopard GHQ 221 RG 1RG 3 Creature - Cat 3 3 U Vigilance, trample 5RG: Monstrosity 4. (If this creature isn't monstrous, put four +1/+1 counters on it and it becomes monstrous.)
Primal Caribou GHQ 149 R 2R 3 Creature - Elk 3 1 C Haste 4R: Monstrosity 2. (If this creature isn't monstrous, put two +1/+1 counters on it and it becomes monstrous.)
Raider's Den GHQ 248 0 Land U yInitialize/cr90 Raider's Den enters the battlefield tapped. T: Add R. R, T: Target creature you control gains menace until end of turn. Activate this ability only any time you could cast a sorcery and only if you control a red creature.
Rakkiri Archer GHQ 198 G 2G 3 Creature - Fox Archer 2 3 C Rakkiri Archer gets +0/+1 and has reach as long as it's embattled. (A creature is embattled if it has a counter on it or has a permanent you control attached to it.)
Rakkiri Aspirant GHQ 150 R 1R 2 Creature - Fox Soldier 2 2 U Reveal top one/vp1at1 When Rakkiri Aspirant enters the battlefield, if you control an embattled creature, exile the top card of your library. Until end of turn, you may play that card. (A creature is embattled if it has a counter on it or has a permanent you control attached to it.)
Rakkiri Dissident GHQ 151 R RR 2 Creature - Fox Soldier 2 2 R Haste Whenever a player casts a spell, Rakkiri Dissident deals 1 damage to that player.
Rakkiri Initiate GHQ 28 W W 1 Creature - Fox Soldier 2 1 U Rakkiri Initiate gets +0/+2 as long as it's embattled. (A creature is embattled if it has a counter on it or has a permanent you control attached to it.)
Rakkiri Pathblazer GHQ 152 R 1R 2 Creature - Fox Scout 1 3 C Rakkiri Pathblazer gets +2/-1 as long as it's embattled. (A creature is embattled if it has a counter on it or has a permanent you control attached to it.)
Rakkiri Piker GHQ 222 WR 1RW 3 Creature - Fox Soldier 2 3 U Rakkiri Piker has double strike as long as it's embattled. (A creature is embattled if it has a counter on it or has a permanent you control attached to it.)
Ravaging Tyrant GHQ 106 B 5BB 7 Creature - Giant Viking 7 9 M Whenever Ravaging Tyrant enters the battlefield or attacks, each opponent loses 3 life, discards a card, and sacrifices a creature or planeswalker.
Recover GHQ 107 B 2B 3 Sorcery C Return target creature card from your graveyard to your hand. Draw a card.
Redleather Armorer GHQ 199 G 1G 2 Creature - Bear Monk 2 2 C Redleather Armorer gets +1/+1 as long as it's your turn.
Redtail Fencer GHQ 29 W 1W 2 Creature - Fox Soldier 2 1 R First strike Whenever an opponent casts a noncreature spell, you gain 2 life.
Rend Asunder GHQ 108 B 1BB 3 Sorcery R Destroy target creature or planeswalker. You gain 1 life and that permanent's controller loses 1 life.
Reticent Possessor GHQ 69 U 1UU 3 Creature - Spirit 2 2 U Flying When Reticent Possessor enters the battlefield, you may attach target Aura you control to target permanent or player it could enchant.
Rewrite Fate GHQ 153 R 1R 2 Sorcery C Shuffle a card from your hand into your library, then draw two cards.
Rimecraft Owl GHQ 223 WU 1WU 3 Creature - Bird 2 2 U Flying When Rimecraft Owl enters the battlefield, you may put an Aura card with converted mana cost 3 or less from your hand or graveyard onto the battlefield attached to Rimecraft Owl or target creature an opponent controls that Aura could enchant.
Ripclaw Drake GHQ 70 U 2U 3 Creature - Drake 1 3 C Flying U: Ripclaw Drake gets +1/-1 until end of turn.
Rotfeeder Slime GHQ 200 G 3G 4 Creature - Ooze 2 4 C When Rotfeeder Slime dies, you gain 2 life for each creature card in your graveyard.
Ruthless Conscript GHQ 109 B 2B 3 Creature - Human Viking 2 2 U Spawn Equipment/spawn colorless Equipment GHQ When Ruthless Conscript dies, arm up to two target creatures you control. (Create a colorless Equipment artifact token with “Equipped creature gets +1/+0” and equip 2, then attach it to that creature.)
Saffrisa, Heir Apparent GHQ 110 B 2BB 4 Legendary Creature - Human Wizard 4 3 M Spawn Zombie/spawn 2/2 black Zombie GHQ Deathtouch Instant and sorcery spells you control have deathtouch. 2B: Exile target creature card from an opponent's graveyard, then create a 2/2 black Zombie creature token and put a +1/+1 counter on Saffrisa, Heir Apparent.
Saffrisa's Touch GHQ 111 B 3B 4 Enchantment U Whenever a creature dies, each opponent loses 1 life and you gain 1 life. At the beginning of your end step, if you gained 4 or more life this turn, you may sacrifice Saffrisa's Touch. If you do, return target creature card from your graveyard to the battlefield.
Sanctifier Spirit GHQ 30 W 1W 2 Creature - Spirit 1 1 U Flying T: Target attacking creature gets +1/+1 and gains flying until end of turn.
Sanitarium Skeleton GHQ 112 B B 1 Creature - Skeleton 1 2 C 2B: Return Sanitarium Skeleton from your graveyard to your hand.
Scornful Flames GHQ 154 R 3R 4 Instant C Scornful Flames deals 4 damage to target player. Dominance - Scornful Flames deals 1 damage to each creature that player controls if you control the creature with the greatest power or tied for the greatest power.
Seek Haven GHQ 201 G 2G 3 Instant C Prevent all damage that would be dealt to creatures and to you this turn.
Seismic Passage GHQ 71 U 4UU 6 Instant R Return target permanent to its owner's hand. You may put a permanent card that shares a card type with it from your hand onto the battlefield.
Sentinel of the Highlands GHQ 202 G 1GG 3 Creature - Bear Warrior 4 3 R Sentinel of the Highlands has hexproof as long as it's embattled. (A creature is embattled if it has a counter on it or has a permanent you control attached to it.)
Seto San, Forlorn Savior GHQ 31 W 2WW 4 Legendary Planeswalker - Seto 4 M yInitialize/ccgreen=4+1/ccgreen+1-1, Spawn two Monk tokens/ccgreen-1;/spawnx2 1/1 white Monk GHQ-6/ccgreen-6 [+1]: Distribute two +1/+1 counters among any number of target creatures you control. [-1]: Create two 1/1 white Monk creature tokens. [-6]: Until your next turn, you choose which creatures attack or block and how those creatures attack or block.
Shambling Gutless GHQ 113 B 2B 3 Creature - Zombie 3 1 C When Shambling Gutless enters the battlefield, target player discards a card.
Shipway Whale GHQ 72 U 3UU 5 Creature - Whale 5 5 R 8UU: Monstrosity 5. (If this creature isn't monstrous, put five +1/+1 counters on it and it becomes monstrous.) When Shipway Whale becomes monstrous, target player exiles all cards in their library, then shuffles their graveyard into their library.
Shorecrash Octopus GHQ 73 U 3UU 5 Creature - Octopus 4 4 U 3UU: Monstrosity 4. (If this creature isn't monstrous, put four +1/+1 counters on it and it becomes monstrous.) When Shorecrash Octopus becomes monstrous, return target instant or sorcery card from your graveyard to your hand.
Short Sword GHQ 238 1 1 Artifact - Equipment C Equipped creature gets +1/+1. Equip 1
Shredding Blizzard GHQ 155 R 4R 5 Sorcery C Choose one - • Shredding Blizzard deals 5 damage to target creature. • Up to three target creatures can't block this turn.
Sinful Burial GHQ 114a,114b B 1B 2 Sorcery C Target player sacrifices a creature. Fabled 2B (Then, if you cast this for its fabled cost, put it onto the battlefield transformed attached to that player.) ----- Pious Judgment|Enchantment - Aura Enchant player Whenever a creature enters the battlefield under enchanted player's control, they lose 1 life.
Sinner's Purge GHQ 115 B 1B 2 Sorcery U Return up to one target creature card from your graveyard to your hand, then exile all cards from all graveyards.
Skeigr, Skhorvall Flagship GHQ 239 4 4 Legendary Artifact - Ship Vehicle 5 5 R Whenever Skeigr, Skhorvall Flagship attacks, it deals 3 damage divided as you choose among one, two, or three targets. Crew 3 (Tap any number of creatures you control with total power 3 or more: This Vehicle becomes an artifact creature until end of turn.)
Skhorvall Behemoth GHQ 116 B 3B 4 Creature - Giant Viking 7 7 R Menace Whenever an opponent casts a spell, Skhorvall Behemoth gets -2/-2 until end of turn.
Skhorvall Eternal GHQ 117 B 2B 3 Creature - Zombie Viking 3 1 U Whenever an embattled creature you control dies, you may return Skhorvall Eternal from your graveyard to your hand. (A creature is embattled if it has a counter on it or has a permanent you control attached to it.)
Skhorvall Patrol GHQ 74 U 3U 4 Creature - Human Viking Scout 3 2 C Look at top one/vp1pt1 Flying Whenever Skhorvall Patrol deals combat damage to a player, look at the top card of that player's library.
Skhorvall Raider GHQ 156 R 3R 4 Creature - Human Viking 3 2 C When Skhorvall Raider enters the battlefield, if you control an embattled creature, Skhorvall Raider deals 2 damage to any target. (A creature is embattled if it has a counter on it or has a permanent you control attached to it.)
Skhorvall Warleader GHQ 157 R 3R 4 Creature - Human Viking 3 3 U Menace Whenever Skhorvall Warleader attacks, it gets +1/+0 until end of turn for each other attacking Viking you control.
Sly Snow-Fox GHQ 158 R R 1 Creature - Fox 1 1 U First strike 2R: Monstrosity 2. (If this creature isn't monstrous, put two +1/+1 counters on it and it becomes monstrous.)
Soul Release GHQ 118 B 1B 2 Sorcery C Scry 1/vp1pt1 Target opponent loses 3 life and you gain 3 life. Scry 1. (To scry 1, look at the top card of your library. You may put that card on the bottom of your library.)
Soul Stroke GHQ 119 B 3B 4 Instant U Target creature gets -3/-3 until end of turn. You gain 3 life.
Soulsmoke Adept GHQ 32 W 1W 2 Creature - Human Monk 2 2 C Soulsmoke Adept gets +1/+0 and has lifelink as long as it's embattled. (A creature is embattled if it has a counter on it or has a permanent you control attached to it.)
Spirits of the Shrine GHQ 120 B 3BB 5 Creature - Spirit 3 3 R Flying, lifelink Skip your draw step. Pay 3 life: Draw three cards. Activate this ability only any time you could cast a sorcery and only once each turn.
Spiritual Heir GHQ 33 W 1W 2 Creature - Human Monk 3 1 C Whenever Spiritual Heir deals combat damage to a player, you may search your library for a card named Spiritual Heir, reveal it, put it into your hand, then shuffle your library.
Splintering Hail GHQ 34 W 1W 2 Instant U Splintering Hail deals 5 damage divided as you choose among any number of target blocking creatures.
Staff of Equilibrium GHQ 240 2 2 Artifact - Equipment R Whenever equipped creature deals combat damage to a player, put two balance counters on Staff of Equilibrium. Remove a balance counter from Staff of Equilibrium: Staff of Equilibrium deals 1 damage to any target. Equip 1
Starlit Raze GHQ 159a,159b R 1R 2 Sorcery R Nonbasic lands target player controls don't untap during that player's next untap step. Fabled 3R (Then if you cast this for its fabled cost, put it onto the battlefield transformed attached to that player.) ----- Scarlet Haze|Enchantment - Aura Enchant player Whenever enchanted player taps a nonbasic land they control, that land doesn't untap during its controller's next untap step.
Steelcrusher Viking GHQ 203 G 2G 3 Creature - Human Viking 2 2 C Whenever Steelcrusher Viking blocks or becomes blocked by a creature, destroy up to one target Aura or Equipment attached to that creature.
Steward of the Code GHQ 35 W 1W 2 Creature - Bear Monk 1 2 C 1, T: Tap target creature with the greatest power among creatures your opponents control.
Stoic Muse GHQ 75 U 1U 2 Creature - Human Monk 1 3 C Look at top two/vp1pt2 T: Look at the top two cards of your library, then put them back in any order.
Student's Pilgrimage GHQ 36a,36b W W 1 Sorcery C Until your next turn, target creature can't attack or block. Fabled 1W (Then if you cast this for its fabled cost, put it onto the battlefield transformed attached to that creature.) ----- Master's Honor|Enchantment - Aura Enchant creature Enchanted creature has defender.
Sullen Bonecrusher GHQ 121 B 4BB 6 Creature - Giant Viking 4 4 U When Sullen Bonecrusher enters the battlefield, it deals damage to any target equal to the number of Vikings you control and you gain that much life.
Swamp a GHQ 256 0 Basic Land - Swamp reprint,
Swamp b GHQ 257 0 Basic Land - Swamp reprint,
Swamp c GHQ 258 0 Basic Land - Swamp reprint,
Syrina, the Dragon Queen GHQ 76 U 4UU 6 Legendary Creature - Dragon 5 6 M Flying When Syrina, the Dragon Queen enters the battlefield, gain control of target nonland permanent for as long as you control Syrina, the Dragon Queen. 2U: Exile Syrina, the Dragon Queen. Return her to the battlefield at the beginning of the next end step.
Syrina's Brood GHQ 77 U 4UU 6 Creature - Dragon Spirit 6 5 R Look at top six/vp1pt6 Flying When Syrina's Brood enters the battlefield, look at the top six cards of your library, then put them back in any order.
Tawny Lemmings GHQ 204 G 2G 3 Creature - Lemming 2 3 U Whenever a creature you control becomes monstrous, draw a card.
Tear Loose GHQ 122a,122b B 2BB 4 Sorcery R Return target creature card from your graveyard to the battlefield. Fabled 2B (Then if you cast this for its fabled cost, put it onto the battlefield transformed attached to that creature.) ----- Heartstrings|Enchantment - Aura Enchant creature When Heartstrings leaves the battlefield, exile enchanted creature. Whenever enchanted creature attacks or blocks, exile it at end of combat.
Temple Instructor GHQ 78 U 2U 3 Creature - Human Monk 1 1 C Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.) When Temple Instructor enters the battlefield, return target creature to its owner's hand.
Temple Recluse GHQ 160 R R 1 Creature - Human Monk 1 2 C Temple Recluse gets +1/+0 as long as you've cast a noncreature spell this turn.
The Ever-Pestilent GHQ 95 B BB 2 Creature - Zombie 2 1 U Whenever The Ever-Pestilent deals combat damage to a player, that player discards a card at random.
The Issbarrens GHQ 247 0 Legendary Land R T: Add C. 2, T: Prevent all combat damage target creature would deal this turn.
Third Legion General GHQ 161 R 2R 3 Creature - Fox Soldier 2 1 U First strike Other Foxes you control get +1/+1. Whenever a Fox you control becomes blocked, it deals 1 damage to each creature blocking it.
Third Legion Rider GHQ 37 W 3W 4 Creature - Fox Soldier 4 2 C When Third Legion Rider enters the battlefield, if you control an embattled creature, tap target creature an opponent controls. It doesn't untap during its controller's next untap step. (A creature is embattled if it has a counter on it or has a permanent you control attached to it.)
Thoughtless Malice GHQ 162a,162b R R 1 Sorcery C Target creature gets +2/+0 and gains haste until end of turn. Fabled 2R (Then if you cast this for its fabled cost, put it onto the battlefield transformed attached to that creature.) ----- Malicious Thoughts|Enchantment - Aura Enchant creature Enchanted creature has first strike and trample.
Thunderhoof Mammoth GHQ 205 G 8GG 10 Creature - Elephant 14 8 R This spell costs X less to cast, where X is the greatest power among creatures you control. Trample
To the Hunt GHQ 163 R 2R 3 Instant U Spawn Equipment/spawn colorless Equipment GHQ Arm target creature you control. It deals damage equal to its power to any target. (Create a colorless Equipment artifact token with “Equipped creature gets +1/+0” and equip 2, then attach it to that creature.)
Touch of Shadow GHQ 79a,79b U U 1 Sorcery C Scry 1/vp1pt1 Target creature can't be blocked this turn. Scry 1. Fabled 2U (Then if you cast this for its fabled cost, put it onto the battlefield transformed attached to that creature.) ----- Taste of Light|Enchantment - Aura Enchant creature Whenever enchanted creature deals combat damage to a player, draw a card.
Transcendent Arts GHQ 80 U 1U 2 Enchantment - Aura U Enchant creature When Transcendent Arts enters the battlefield, draw a card. Enchanted creature can't be blocked by creatures that don't share a creature type with it.
Treacherous Conditions GHQ 81 U U 1 Instant R Choose one - • Return target creature to its owner's hand unless that player pays 1. • Counter target noncreature spell unless its controller pays 1.
Tundra Forager GHQ 123 B 1B 2 Creature - Wolverine 1 1 U Menace Whenever an opponent discards a card, monstrosity 2. (If this creature isn't monstrous, put two +1/+1 counters on it and it becomes monstrous.)
Tundra Turtle GHQ 82 U 4U 5 Creature - Turtle 3 4 C Hexproof
Turbulent Journey GHQ 83 U 3UU 5 Instant U Return up to two target creatures to their owners' hands.
Twilight Delirium GHQ 164 R 2RR 4 Sorcery R Exchange control of all creatures you and target player control until end of turn. Untap those creatures. They gain haste until end of turn.
Unburdened Rage GHQ 165 R 1RRR 4 Sorcery M Target opponent sacrifices half the permanents they control, rounded down.
Unending Voracity GHQ 124 B 2B 3 Enchantment - Aura C Spawn Equipment/spawn colorless Equipment GHQ Enchant creature you control Enchanted creature gets +1/+1. When enchanted creature dies, return it to the battlefield under your control, then arm it. (Create a colorless Equipment artifact token with “Equipped creature gets +1/+0” and equip 2, then attach it to that creature.)
Viking Greataxe GHQ 241 3 3 Artifact - Equipment C When Viking Greataxe enters the battlefield, attach it to target creature you control. Equipped creature gets +2/+1. Equip 3
Viking Packleader GHQ 206 G 3G 4 Creature - Human Viking 3 3 U Spawn Wolf/spawn 2/2 green Wolf GHQ Dominance - When Viking Packleader enters the battlefield, create a 2/2 green Wolf creature token if you control the creature with the greatest power or tied for the greatest power.
Viork Woods Butcher GHQ 125 B 3B 4 Creature - Human Viking 4 2 C When Viork Woods Butcher enters the battlefield, if you control another Viking, target opponent loses 2 life.
Viork Woods Savage GHQ 166 R 2R 3 Creature - Human Viking 3 2 R Menace Whenever a player gains life, that player sacrifices a permanent.
Virtuous Angel GHQ 38 W 3WW 5 Creature - Angel 4 4 R Spawn Angel/spawn 4/4 white Angel GHQ Flying At the beginning of your end step, if you gained 4 or more life this turn, create a 4/4 white Angel creature token with flying.
Vitality Reclaimer GHQ 207 G 2GG 4 Creature - Bear Monk 2 2 U When Vitality Reclaimer enters the battlefield, you may return target permanent card from your graveyard to your hand.
Wake of the Beast GHQ 167 R 1R 2 Instant U Wake of the Beast deals 2 damage divided as you choose among one or two targets. Whenever a creature you control becomes monstrous, you may pay R. If you do, return Wake of the Beast from your graveyard to your hand.
Wanton Cleave GHQ 168 R 2R 3 Instant C Spawn Equipment/spawn colorless Equipment GHQ Target attacking creature gains double strike until end of turn. Arm it. (Create a colorless Equipment artifact token with “Equipped creature gets +1/+0” and equip 2, then attach it to that creature.)
War Spirit GHQ 39 W 3W 4 Sorcery C Creatures you control get +2/+1 until end of turn. Embattled creatures you control gain vigilance until end of turn. (A creature is embattled if it has a counter on it or has a permanent you control attached to it.)
War-Torn Tundra GHQ 249 0 Land C Spawn Equipment/spawn colorless Equipment GHQ T: Add C. 1, T, Sacrifice War-Torn Tundra: Arm target creature you control. Activate this ability only any time you could cast a sorcery. (Create a colorless Equipment artifact token with “Equipped creature gets +1/+0” and equip 2, then attach it to that creature.)
Warfield Excavator GHQ 208 G 1G 2 Creature - Human Viking 2 3 R Vigilance Whenever Warfield Excavator attacks, you may exile target card from a graveyard. Warfield Excavator gets +1/+1 for each card type among cards exiled with it.
Warfury Dragon GHQ 169 R 3RR 5 Creature - Dragon 4 4 R Flying, haste Whenever Warfury Dragon becomes enchanted or equipped, monstrosity 2. (If this creature isn't monstrous, put two +1/+1 counters on it and it becomes monstrous.)
Warring Ways GHQ 40a,40b W W 1 Instant R Target creature you control gets +1/+1 and gains indestructible until end of turn. Fabled 3WW (Then if you cast this for its fabled cost, put it onto the battlefield transformed attached to that creature.) ----- Glory Days|Enchantment - Aura Enchant creature Enchanted creature has “You can't lose the game and your opponents can't win the game.”
Wave of Ice GHQ 84 U 1U 2 Sorcery U Target player mills four cards. Dominance - That player mills eight cards instead if you control the creature with the greatest power or tied for the greatest power.
Wayfaring Pilgrim GHQ 41 W 1W 2 Creature - Human Monk 2 2 U Whenever you gain life, put a +1/+1 counter on Wayfaring Pilgrim.
Weathered Skiff GHQ 242 2 2 Artifact - Ship Vehicle 3 2 C Whenever Weathered Skiff attacks, it gets +1/+1 until end of turn. Crew 2 (Tap any number of creatures you control with total power 2 or more: This Vehicle becomes an artifact creature until end of turn.)
Weeping Soul GHQ 224 WB 1WB 3 Creature - Spirit 1 4 U Lifelink Whenever you gain life, each opponent loses 1 life.
Weirding Wings GHQ 42 W W 1 Enchantment - Aura C Enchant creature Enchanted creature has flying. 2: Tap enchanted creature.
Whispered Wishes GHQ 43 W W 1 Sorcery C Spawn Spirit/spawn 1/1 white Spirit GHQSpawn Spirit/spawn 1/1 white Spirit GHQ Create a 1/1 white Spirit creature token with flying. Whenever a nontoken creature you control dies, you may pay W and exile Whispered Wishes from your graveyard. If you do, create a 1/1 white Spirit creature token with flying.
Wild Bearmaster GHQ 209 G 3G 4 Creature - Bear Warrior 2 2 R Whenever Wild Bearmaster attacks, each other attacking creature you control gets +X/+X until end of turn, where X is Wild Bearmaster's power.
Wily Ermine GHQ 126 B 1B 2 Creature - Weasel 1 2 C Deathtouch
Windwhip GHQ 85 U XU 1 Instant C Attacking creatures get -X/-0 until end of turn.
Winter Widow GHQ 210 G 4GG 6 Creature - Spider 4 6 R Vigilance, reach When Winter Widow enters the battlefield, you may destroy target creature with flying.
Withered Elk GHQ 127 B 4B 5 Creature - Zombie Elk 1 7 R Deathtouch Whenever Withered Elk deals combat damage to a player, that player loses half their life, rounded down.
Woolly Moose GHQ 211 G 3G 4 Creature - Moose 3 3 C Trample 5G: Monstrosity 3. (If this creature isn't monstrous, put three +1/+1 counters on it and it becomes monstrous.)
Xiong Mao, the Intrepid GHQ 225 BRG 2BRG 5 Legendary Planeswalker - Xiong 3 M yInitialize/ccgreen=3+2, Spawn Panda/ccgreen+2;/spawn 3/3 red Panda GHQ-6, Emblem Get/ccgreen-6;/spawn Xiong Emblem GHQ [+2]: Create a 3/3 red Panda creature token. [-X]: Sacrifice a creature. If you do, search your library for a creature card with converted mana less than or equal to X plus the sacrificed creature's converted mana cost. Put that card onto the battlefield, then shuffle your library. [-6]: You get an emblem with “Whenever a creature dies, this emblem deals damage equal to that creature's power to any target and you draw that many cards.”
Abandoned Sanctuary GNJ 239 0 Land C T: Add C. 3, T, Sacrifice Abandoned Sanctuary: Search your library for a land card with a basic land type and put it onto the battlefield tapped, then shuffle your library.
Achieve Greatness GNJ 1 W 2W 3 Sorcery R Invigorate 5. (Choose a creature with the least power among creatures you control and put five +1/+1 counters on it.)
Admirer of the Lost GNJ 90 B 2B 3 Creature - Human Rogue 3 2 R Idolize/spawn Idol GNJ Menace Whenever a creature an opponent controls dies, idolize. (To idolize, create a colorless Idol artifact token with “2, Sacrifice this artifact: Put a +1/+1 counter on target creature.”)
Aerial Adept GNJ 2 W WW 2 Creature - Human Warrior 1 2 U Flying, double strike
Albino Drake GNJ 46 U 3U 4 Creature - Drake 3 2 U Idolize/spawn Idol GNJ Flying Whenever Albino Drake deals combat damage to an opponent, idolize. (To idolize, create a colorless Idol artifact token with “2, Sacrifice this artifact: Put a +1/+1 counter on target creature.”)
Allure of the Dark Grove GNJ 91 B 1B 2 Sorcery C Target opponent loses 2 life and you gain 2 life. If you control a Wizard, instead that player loses 4 life and you gain 4 life.
Ambush Viper GNJ 178 G 1G 2 Creature - Snake 2 1 C Flash Deathtouch
An and En, Destined Souls GNJ 223 WU 1WU 3 Legendary Creature - Spirit 2 2 U Submerge overlay/spawn Submerge GNJ Flying 1WU: Submerge another target creature. When An and En, Destined Souls leaves the battlefield, turn that creature face up. (To submerge a card, exile it, then put it on the battlefield face down under its owner's control as a 2/2 creature.)
Ancient Crab GNJ 47 U 1UU 3 Creature - Crab 1 5 C
Anointed General GNJ 134 R 2R 3 Creature - Human Warrior 4 1 U When Anointed General enters the battlefield, if you control a legendary creature, Anointed General deals 4 damage to target creature you don't control.
Apothecary's Remedy GNJ 92 B 1B 2 Instant C Target creature gets -3/-2 until end of turn.
Artful Coercion GNJ 48 U 2UU 4 Sorcery R Gain control of target creature with the least power among creatures on the battlefield, then invigorate 2. (Choose a creature with the least power among creatures you control and put two +1/+1 counters on it.)
Ash Breather GNJ 135 R 3R 4 Creature - Lizard 2 3 C Menace (This creature can't be blocked except by two or more creatures.) Whenever Ash Breather deals combat damage to a player, you may discard a card. If you do, draw a card.
Assassin's Shuriken GNJ 231 1 1 Artifact - Equipment R Equipped creature gets +1/+0 and has deathtouch and “T: This creature deals 1 damage to target creature you don't control. Sacrifice Assassin's Shuriken.” Equip 2
Bane of the Folded Fan GNJ 93 B 1BB 3 Instant R As an additional cost to cast this spell, sacrifice a creature. All creatures get -X/-X until end of turn, where X is the sacrificed creature's power.
Barterer of Passage GNJ 49 U 2U 3 Creature - Human Wizard 2 3 U 1U: Target creature you control can't be blocked this turn by creatures with less power. 1U: Target creature you control can't be blocked this turn by creatures with greater power.
Bathophobia GNJ 50 U U 1 Enchantment - Aura C Submerge overlay/spawn Submerge GNJ Enchant creature Enchanted creature gets -2/-0. 3UU: Submerge enchanted creature. (To submerge a card, exile it, then put it on the battlefield face down under its owner's control as a 2/2 creature.)
Battering Swine GNJ 136 R 1R 2 Creature - Boar 3 1 C Alpha (You may have this creature enter the battlefield with a +1/+1 counter on it. If you do, it becomes alpha and can only attack alone.) Battering Swine attacks each combat if able.
Battle Acumen GNJ 3 W 1W 2 Sorcery U Invigorate 1 three times. (Choose a creature with the least power among creatures you control and put a +1/+1 counter on it.)
Beckon from the Depths GNJ 51 U 2U 3 Sorcery C Look at top two/vp1pt2Submerge overlay/spawn Submerge GNJ Look at the top two cards of your library. Put one of them into your hand, then submerge the other. (To submerge a card, exile it, then put it on the battlefield face down under its owner's control as a 2/2 creature.)
Blades of the Many GNJ 179 G 2G 3 Instant U Invigorate X, where X is the number of creatures you control. (Choose a creature with the least power among creatures you control and put X +1/+1 counters on it.)
Blooming Future GNJ 180 G 1G 2 Sorcery C Look at top four/vp1pt4 Look at the top four cards of your library. You may reveal a permanent card from among them and put it into your hand. Put the rest on the bottom of your library in any order.
Bone Pit Raptor GNJ 137 R 1R 2 Creature - Zombie Lizard 2 1 U Revive token/spawn revived Bone Pit Raptor GNJ When Bone Pit Raptor enters the battlefield, other creatures you control get +1/-1 until end of turn. Revive 2R (2R, Exile this card from your graveyard: Create a token that's a copy of it except it has no mana cost. Revive only as a sorcery.)
Branch Prowler GNJ 181 G 3G 4 Creature - Cat 3 2 C Branch Prowler can't be blocked except by creatures with flying.
Brass Dragon GNJ 232 1 1 Artifact Creature - Dragon Construct 1 1 C 5: Brass Dragon gets +3/+0 and gains flying and first strike until end of turn.
Brazen Chimera GNJ 138 R 1RR 3 Creature - Chimera 3 3 U Alpha (You may have this creature enter the battlefield with a +1/+1 counter on it. If you do, it becomes alpha and can only attack alone.) Brazen Chimera can't be blocked except by three or more creatures as long as it has a +1/+1 counter on it.
Breath of Fresh Air GNJ 182 G 1G 2 Sorcery C Exile target artifact or enchantment.
Breath of Hao'Tai GNJ 139 R 3R 4 Instant C Breath of Hao'Tai deals 4 damage to any target.
Bringer of the Pack GNJ 183 G 3GG 5 Creature - Wolf Spirit 3 3 U Spawn Wolf/spawn 2/2 green Wolf GNJ At the beginning of your upkeep, you may discard a land card. When you do, create a 2/2 green Wolf creature token.
Brothers in Arms GNJ 140 R 1R 2 Instant U Two target creatures you control each get +2/+1 until end of turn.
Brutal Descent GNJ 141 R 1RR 3 Sorcery R Choose target creature. Brutal Descent deals 2 damage to each creature other than the chosen creature. Ferocious - If the chosen creature has power 4 or greater, Brutal Descent deals 4 damage to each creature other than the chosen creature instead.
Call to Attention GNJ 4 W W 1 Instant R Spawn Warrior/spawn 1/1 red and white Warrior GNJSpawn five Warrior tokens/spawnx5 1/1 red and white Warrior GNJ Exile target nontoken creature. That creature's controller creates X 1/1 red and white Warrior creature tokens, where X is that creature's converted mana cost.
Caress the Fleets GNJ 142 R 1R 2 Sorcery C Idolize/spawn Idol GNJ Caress the Fleets deals 1 damage to each creature. Idolize. (To idolize, create a colorless Idol artifact token with “2, Sacrifice this artifact: Put a +1/+1 counter on target creature.”)
Charmer of the Folded Fan GNJ 5 W 1W 2 Creature - Human 1 2 C T: Tap target creature with power less than or equal to Charmer of the Folded Fan's toughness.
Chian, Augury Adept GNJ 52 U UU 2 Legendary Creature - Human Wizard 2 2 R Whenever a player casts an instant or sorcery spell that targets exactly one creature they don't control, you may copy that spell. If you do, you may choose new targets for the copy.
Chiu of the Wild Realm GNJ 184 G 3GG 5 Legendary Creature - Human Druid 2 2 M Spawn Wolf/spawn 2/2 green Wolf GNJSpawn Shimaru, the White Wolf/spawn Shimaru, the White Wolf GNJ GG: Create a 2/2 green Wolf creature token. 1GG: Create Shimaru, the White Wolf, a legendary 3/3 green Wolf creature token with hexproof. 2GG: Creatures you control get +2/+2 and gain trample until end of turn.
Chords of Order GNJ 7 W W 1 Enchantment - Aura U Enchant creature When Chords of Order enters the battlefield, put a +1/+1 counter on enchanted creature. Whenever enchanted creature attacks, tap up to one target creature without a +1/+1 counter on it, then untap up to one target creature with a +1/+1 counter on it.
Coax Under GNJ 53 U 2U 3 Instant R Submerge overlay/spawn Submerge GNJ Submerge each creature you control. At the beginning of the next end step, you may turn any number of face down creatures you control face up. (To submerge a card, exile it, then put it on the battlefield face down under its owner's control as a 2/2 creature.)
Collared Kugsha GNJ 8 W W 1 Creature - Hound 1 1 C First strike
Come Crashing Down GNJ 185 G 2G 3 Instant C Destroy target creature with flying. If that creature had power 4 or greater, you gain 4 life.
Consult the Dewdrops GNJ 54 U 1U 2 Instant C Look at top four/vp1pt4 Look at the top four cards of your library. You may reveal a noncreature card from among them and put it into your hand. Put the rest on the bottom of your library in any order.
Consuming Flame GNJ 143 R 3RR 5 Sorcery C Consuming Flame deals 6 damage to target creature. Ferocious - If you control a creature with power 4 or greater, the damage can't be prevented and that creature can't be regenerated this turn.
Contort Reality GNJ 55 U 4U 5 Sorcery C Put target nonland permanent on top of its owner's library. If you control a Wizard, you may put that permanent on the bottom of its owner's library instead.
Cou Ling of Many Tails GNJ 9 W 3WW 5 Legendary Creature - Spirit 3 4 R Alpha (You may have this creature enter the battlefield with a +1/+1 counter on it. If you do, it becomes alpha and can only attack alone.) Flying 2W: Prevent all damage that would be dealt to and dealt by creatures with counters on them this turn.
Courageous Charge GNJ 186 G 1G 2 Sorcery U Move any number of +1/+1 counters from creatures you control onto target creature you control, then that creature deals damage equal to its power to target creature you don't control.
Crane Legionnaire GNJ 10 W 3W 4 Creature - Bird 2 3 U Flying Whenever Crane Legionnaire attacks, tap target creature defending player controls.
Crimson Hellmaw GNJ 144 R 3RR 5 Creature - Zombie Dragon 3 3 R Revive token/spawn revived Crimson Hellmaw GNJ Flying, haste When Crimson Hellmaw enters the battlefield, it deals 3 damage to any target. Revive 5RR (5RR, Exile this card from your graveyard: Create a token that's a copy of it except it has no mana cost. Revive only as a sorcery.)
Da'Lang, Forest Guardian GNJ 256 BG 2BG 4 Legendary Creature - Wolf 4 3 U 1B: Target creature you control must be blocked this turn if able. 1G: Target creature you control can't be blocked by more than one creature this turn
Dancing Blades GNJ 233 2 2 Artifact - Equipment C Equipped creature gets +2/+2. Equip 3 (3: Attach to target creature you control. Equip only as a sorcery.)
Deep in Thought GNJ 56 U 2U 3 Sorcery U Exile target creature. Return that card to its owner's hand at the beginning of its owner's next end step.
Demystifying Tide GNJ 11 W W 1 Instant C Submerge overlay/spawn Submerge GNJ Submerge target artifact or enchantment. (To submerge a card, exile it, then put it on the battlefield face down under its owner's control as a 2/2 creature.)
Deranged Apothecary GNJ 94 B 2B 3 Creature - Zombie Wizard 3 2 C B, Sacrifice another creature: Deranged Apothecary gains indestructible until end of turn.
Descend into Insanity GNJ 95 B 1BB 3 Instant U Spawn Demon/spawn 5/5 black Demon GNJ As an additional cost to cast this spell, sacrifice a creature. Create a 5/5 black Demon creature token with flying. You lose 2 life.
Desecrate Antiquities GNJ 145 R XRR 2 Instant R Idolize/spawn Idol GNJIdolize five times/spawnx5 Idol GNJ Destroy each artifact with converted mana cost X or less, then idolize for each artifact destroyed in this way. (To idolize, create a colorless Idol artifact token with “2, Sacrifice this artifact: Put a +1/+1 counter on target creature.”)
Diao, Dragoon Captain GNJ 12 W 4WW 6 Legendary Creature - Human Warrior 3 3 R Spawn three Warrior tokens/spawnx3 1/1 red and white Warrior GNJ When Diao, Dragoon Captain enters the battlefield, create three 1/1 red and white Warrior creature tokens. Whenever a creature you control attacks, invigorate 1. (Choose a creature with the least power among creatures you control and put a +1/+1 counter on it.)
Diseased Prophet GNJ 96 B B 1 Creature - Zombie Wizard 1 1 C Revive token/spawn revived Diseased Prophet GNJ When Diseased Prophet enters the battlefield, each opponent loses 1 life. Revive B (B, Exile this card from your graveyard: Create a token that's a copy of it except it has no mana cost. Revive only as a sorcery.)
Disinter GNJ 97 B 1B 2 Sorcery U Cast this spell only if each graveyard has a creature card in it. Each player puts a creature card in their graveyard of an opponent's choice onto the battlefield.
Draconic Bulwark GNJ 234 3 3 Artifact - Equipment C Equipped creature gets +0/+4 and has vigilance and reach. Equip 3
Dragon Grip GNJ 146 R 2R 3 Enchantment - Aura U Ferocious - If you control a creature with power 4 or greater, you may cast Dragon Grip as though it had flash. (You may cast it any time you could cast an instant.) Enchant creature Enchanted creature gets +2/+0 and has first strike.
Dragon's Twisted Shadow GNJ 99 B 3B 4 Creature - Horror 0 4 C Menace Whenever Dragon's Twisted Shadow attacks and isn't blocked, it gets +4/+0 until end of turn.
Emissary of the Wicked GNJ 100 B 3BB 5 Creature - Demon 4 4 U Revive token/spawn revived Emissary of the Wicked GNJ Flying When Emissary of the Wicked enters the battlefield, you lose 4 life. Revive 2BB (2BB, Exile this card from your graveyard: Create a token that's a copy of it except it has no mana cost. Revive only as a sorcery.)
Empowering Chant GNJ 187 G G 1 Instant C Target creature you control gets +X/+X until end of turn, where X is the number of +1/+1 counters among creatures you control.
Endangered Rhino GNJ 188 G 4GG 6 Creature - Rhino 5 5 C Idolize/spawn Idol GNJ Trample When Endangered Rhino dies, idolize. (To idolize, create a colorless Idol artifact token with “2, Sacrifice this artifact: Put a +1/+1 counter on target creature.”)
Engulfing Incubus GNJ 101 B 1BB 3 Creature - Spirit 2 1 U Submerge overlay/spawn Submerge GNJ First strike When Engulfing Incubus enters the battlefield, you may submerge target nontoken creature an opponent controls. When Engulfing Incubus leaves the battlefield, turn that card face up. (To submerge a card, exile it, then put it on the battlefield face down under its owner's control as a 2/2 creature.)
Entangled Roots GNJ 189 G 3G 4 Creature - Dryad 3 3 U Idolize/spawn Idol GNJ Whenever a land enters the battlefield under your control, idolize. (To idolize, create a colorless Idol artifact token with “2, Sacrifice this artifact: Put a +1/+1 counter on target creature.”)
Ethereal Guidance GNJ 13 W 2W 3 Sorcery C Creatures you control get +2/+1 until end of turn.
Fallen Forest Wolf GNJ 190 G G 1 Creature - Wolf 2 1 U 3G: Fallen Forest Wolf gets +2/+2 and gains trample until end of turn. Activate this ability only once per turn.
Fei'Xing the Marvelous GNJ 257 UG 2GU 4 Legendary Creature - Drake 3 3 U Idolize/spawn Idol GNJ Flying At the beginning of your upkeep, idolize. (To idolize, create a colorless Idol artifact token with “2, Sacrifice this artifact: Put a +1/+1 counter on target creature.”)
Fell the Beast GNJ 14 W 4W 5 Instant U Idolize twice/spawnx2 Idol GNJ Destroy target creature with power 4 or greater. Idolize twice. (To idolize, create a colorless Idol artifact token with “2, Sacrifice this artifact: Put a +1/+1 counter on target creature.”)
Ferocity of Hao'Tai GNJ 147 R 2R 3 Instant C Target creature you control gets +4/+0 and gains trample until end of turn.
Fetid Nibbler GNJ 102 B B 1 Creature - Zombie Rat 1 2 C B: Fetid Nibbler gains deathtouch until end of turn.
Firebelly Toad GNJ 148 R R 1 Creature - Frog 1 2 U R, Sacrifice Firebelly Toad: It deals 3 damage to target player or planeswalker.
Flame Ascetic GNJ 149 R 2R 3 Creature - Human Wizard 1 2 C When Flame Ascetic enters the battlefield, you may exile up to one instant card and up to one sorcery card from your graveyard. Put a +1/+1 counter on Flame Ascetic for each card exiled this way.
Fleshwrithe Ghoul GNJ 103 B 2B 3 Creature - Zombie Wizard 3 1 U Revive token/spawn revived Fleshwrithe Ghoul GNJ When Fleshwrithe Ghoul enters the battlefield, each player sacrifices a creature. Revive 4B (4B, Exile this card from your graveyard: Create a token that's a copy of it except it has no mana cost. Revive only as a sorcery.)
Folded Fan Recruit GNJ 15 W 1W 2 Creature - Human Warrior 1 1 C When Folded Fan Recruit enters the battlefield, invigorate 1. (Choose a creature with the least power among creatures you control and put a +1/+1 counter on it.)
Foolhardy Huo GNJ 258 UR UR 2 Legendary Creature - Human Wizard 2 2 U Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.) UR, Exile an instant or sorcery card from your graveyard: Foolhardy Huo gains flying and first strike until end of turn.
For Glory GNJ 191 G 3G 4 Sorcery C Invigorate 2, then target creature you control fights target creature you don't control. (Choose a creature with the least power among creatures you control and put two +1/+1 counters on it.)
Foraging Chipmunk GNJ 192 G G 1 Creature - Chipmunk 1 1 C G, T: Add CC.
Forest GNJ 254 0 Basic Land - Forest reprint,
Forlorn Murklurker GNJ 104 B 1B 2 Creature - Zombie 1 1 C Submerge overlay/spawn Submerge GNJ When Forlorn Murklurker dies, submerge the top card of your library. (To submerge a card, exile it, then put it on the battlefield face down under its owner's control as a 2/2 creature.)
Form of the Demon GNJ 105 B 2B 3 Instant C Target creature you control gets +3/+0 and gains lifelink and indestructible until end of turn.
Four-Headed Shredder GNJ 150 R 2RR 4 Creature - Chimera 4 2 C Haste
Fox of the Fallen Forest GNJ 16 W 2W 3 Creature - Fox Spirit 0 4 C Fox of the Fallen Forest gets +4/+0 as long as you control a legendary creature.
Fox of the Orange Orchard GNJ 17 W 1W 2 Creature - Fox Spirit 3 1 C
Fox of the Sunset Legion GNJ 18 W 2WW 4 Creature - Fox Spirit 2 2 U Spawn two Fox Spirit tokens/spawnx2 1/1 white Fox Spirit GNJ When Fox of the Sunset Legion enters the battlefield, create two 1/1 white Fox Spirit creature tokens.
Frilled Drakeling GNJ 151 R R 1 Creature - Lizard 1 1 C Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.) Whenever you cast a noncreature spell, Frilled Drakeling gains menace until end of turn.
Gao'Wu, Master Soothsayer GNJ 19 W 1W 2 Legendary Creature - Human 2 1 R First strike Creatures with power greater than Gao'Wu, Master Soothsayer's power can't attack.
Gaze of the Golden Fox GNJ 20 W 1W 2 Instant C Prevent all combat damage target creature would deal this turn. You gain life equal to that creature's power.
General of the Folded Fan GNJ 21 W 2W 3 Creature - Human Warrior 3 3 R Idolize/spawn Idol GNJ Whenever a creature enters the battlefield under your control, idolize. (To idolize, create a colorless Idol artifact token with “2, Sacrifice this artifact: Put a +1/+1 counter on target creature.”) 2, Sacrifice an Idol: Creatures you control get +1/+1 until end of turn.
Gilded Figurehead GNJ 106 B 1B 2 Creature - Human Wizard 2 1 C Lifelink
Gliding Serpent GNJ 57 U 3U 4 Creature - Drake 2 3 C Flying Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.)
Guawu the Untamed GNJ 222 RG 1RG 3 Legendary Creature - Beast 3 3 U Alpha (You may have this creature enter the battlefield with a +1/+1 counter on it. If you do, it becomes alpha and can only attack alone.) Whenever a creature you control attacks alone, target creature an opponent controls blocks this turn if able.
Hao'Tai, the Ancient One GNJ 152 R 2RR 4 Legendary Creature - Dragon 4 4 M Reveal top four/vp1at4Cast from Exile reminder/spawn Can Be Cast From Exile Flying, trample Whenever Hao'Tai, the Ancient One deals combat damage to a player, exile the top four cards of that player's library. Until end of turn, you may cast instant, sorcery, and creature cards from among those exiled cards, and you may spend mana as though it were mana of any color to cast them.
Hatsuo, Honored General GNJ 153 R 2RR 4 Legendary Creature - Human Warrior 3 2 R First strike 1R: Hatsuo, Honored General and other Warrior creatures you control get +1/+0 until end of turn.
Heping, Master Arbitrator GNJ 22 W 3WW 5 Legendary Planeswalker - Heping 4 M yInitialize/ccgreen=4+1/ccgreen+1-2, Spawn Aura/ccgreen-2;/spawn white Aura GNJ-8, Emblem Get/ccgreen-8;/spawn Heping Emblem GNJ [+1]: Until your next turn, if a source would deal damage to Heping, Master Arbitrator, prevent all but 1 of that damage. [-2]: Create a white Aura enchantment token named Pacifism attached to target creature an opponent controls. It has enchant creature and “Enchanted creature can't attack or block.” [-8]: You get an emblem with “At the beginning of your end step, your life total becomes 20.”
Hostile Hermit GNJ 23 W W 1 Creature - Human Warrior 1 1 U Alpha (You may have this creature enter the battlefield with a +1/+1 counter on it. If you do, it becomes alpha and can only attack alone.) Lifelink
Infuse the Apparatus GNJ 225 UR 10UR 12 Sorcery M This spell costs 1 less to cast for each instant and sorcery card in your graveyard. Exile all cards from your graveyard. You may search your library for any number of instant and/or sorcery cards with different names that share a name with one or more cards exiled this way and cast them without paying their mana costs, then shuffle your library. Exile Infuse the Apparatus.
Ing'Wei of the Flood Realm GNJ 58 U 1UU 3 Legendary Creature - Human Wizard 2 2 M Submerge overlay/spawn Submerge GNJ Hexproof Whenever another creature you control becomes the target of a spell an opponent controls, you may submerge that creature. 1UU: Turn target face-down creature you control face up.
Inspiring Effigy GNJ 236 2 2 Artifact - Idol R 2, T: Put a +1/+1 counter on target creature you control. 2, T, Sacrifice Inspiring Effigy: Put a +1/+1 counter on each creature you control.
Inundated Sanctuary GNJ 243 0 Land - Island R yInitialize/cr90;/ccred=2 (T: Add U.) Inundated Sanctuary enters the battlefield tapped with two sanctum counters on it. T, Remove a sanctum counter from Inundated Sanctuary: Add W or B.
Invoke the Wild GNJ 193 G 3G 4 Instant U yInitialize/ccgreen=2 You may put a green creature card with converted mana cost 4 or less from your hand onto the battlefield. Ferocious - If you control a creature with power 4 or greater, that creature enters the battlefield with two +1/+1 counters on it.
Island GNJ 251 0 Basic Land - Island reprint,
Isle Conservator GNJ 59 U 4U 5 Creature - Drake 2 5 U Submerge overlay/spawn Submerge GNJ When Isle Conservator enters the battlefield, if you control a legendary creature, submerge target creature an opponent controls. (To submerge a card, exile it, then put it on the battlefield face down under its owner's control as a 2/2 creature.)
Jiayin, the Harmonious GNJ 194 G 1GG 3 Legendary Creature - Dryad 3 3 R Reach Whenever another creature you control becomes the target of an instant or sorcery spell, that creature gets +3/+3 until end of turn.
Jindao, the Coiled Prophet GNJ 195 G 2GG 4 Legendary Creature - Snake 2 3 R Players play with the top card of their libraries revealed. At the beginning of your precombat main phase, add GG for each land card among cards on top of libraries. Jindao, the Coiled Prophet gets +2/+2 for each creature card among cards on top of libraries.
Join the Flock GNJ 24 W 2WW 4 Sorcery U Creatures you control get +1/+1 and gain flying and lifelink until end of turn.
Juvenile Boa GNJ 196 G 1G 2 Creature - Snake 2 2 C Juvenile Boa gets +2/+0 as long as you control a legendary creature.
Kai'Jun, the Annihilator GNJ 107 B 2BB 4 Legendary Creature - Demon 5 5 R Revive token/spawn revived Kai'Jun, the Annihilator GNJ Flying, trample At the beginning of your upkeep, sacrifice a creature. Revive 2BB (2BB, Exile this card from your graveyard: Create a token that's a copy of it except it has no mana cost. Revive only as a sorcery.)
Kai'Long, Dark Immolator GNJ 108 B 3BB 5 Legendary Creature - Demon 3 3 R Flying Whenever a creature you control dies, each opponent loses life equal to its power.
Kai'Shi, Anguished One GNJ 227 UB 3UB 5 Legendary Creature - Demon Wizard 3 3 U Revive token/spawn revived Kai'Shi, Anguished One GNJ Flying Whenever another Wizard enters the battlefield under your control, you draw a card and each opponent discards a card. Revive 5UB (5UB, Exile this card from your graveyard: Create a token that's a copy of it except it has no mana cost. Revive only as a sorcery.)
Keeper of Blue Incense GNJ 60 U 3UU 5 Creature - Human Wizard 3 2 C Submerge overlay/spawn Submerge GNJ When Keeper of Blue Incense enters the battlefield, submerge target card from your graveyard. (To submerge a card, exile it, then put it on the battlefield face down under its owner's control as a 2/2 creature.)
Kicking Crane Technique GNJ 25 W W 1 Instant C Target creature gets +1/+3 until end of turn.
Kiora, Empress of the Flood GNJ 226 UG 2GU 4 Legendary Planeswalker - Kiora 3 M yInitialize/ccgreen=3+1/ccgreen+1-2, Reveal top four/ccgreen-2;/vp1at4-6, Emblem Get/ccgreen-6;/spawn Kiora Emblem GNJ [+1]: Until your next turn, up to one target creature gets -9/-0. [-2]: Reveal the top four cards of your library. Put any number of cards with mana abilities from among them into your hand, then put the rest on the bottom of your library in any order. [-6]: You get an emblem with “At the beginning of each opponent's end step, gain control of target creature that player controls.”
Kiri, Cloudwalker GNJ 26 W 1WW 3 Legendary Creature - Fox Spirit 2 3 R Lifelink Whenever a creature with power less than Kiri, Cloudwalker's power enters the battlefield under your control, you may pay W. If you do, you gain 2 life and draw a card.
Kiss of the Dryad GNJ 197 G 1G 2 Enchantment - Aura U Enchant Forest Enchanted land has “T: Add one mana of any color.” Sacrifice enchanted land: Add three mana of any color.
Kou, Primal Shepherd GNJ 198 G 1G 2 Legendary Creature - Dryad 1 2 R Idolize/spawn Idol GNJ Whenever you cast a creature spell, idolize. (To idolize, create a colorless Idol artifact token with “2, Sacrifice this artifact: Put a +1/+1 counter on target creature.”) Whenever you sacrifice an Idol, draw a card.
Kugoja, Perished Conduit GNJ 109 B 1BB 3 Legendary Creature - Zombie Wizard 2 2 R 3BB: Return target Zombie creature card from your graveyard to the battlefield. Whenever another creature enters the battlefield under your control from a graveyard or you revive a creature token, that creature gets +2/+0 and gains haste and menace until end of turn.
Lavatongue Lizard GNJ 154 R 1R 2 Creature - Lizard 2 1 U 1R: Lavatongue Lizard gets +1/+0 until end of turn. Ferocious - Whenever Lavatongue Lizard attacks, if you control a creature with power 4 or greater, Lavatongue Lizard gains first strike until end of turn.
Leafmantle Dryad GNJ 199 G 2G 3 Creature - Dryad 2 3 U When Leafmantle Dryad enters the battlefield, if you control a legendary creature, you may search your library for a basic land card and put it onto the battlefield tapped. If you do, shuffle your library.
Lei, Yak Herder GNJ 230 WG 1GW 3 Legendary Creature - Human 3 1 U At the beginning of your upkeep, invigorate 1. (Choose a creature with the least power among creatures you control and put a +1/+1 counter on it.)
Lijing, the True Divinity GNJ 27 W 2WW 4 Legendary Creature - Fox Spirit 3 5 M Spawn Fox Spirit/spawn 1/1 white Fox Spirit GNJ Vigilance Whenever Lijing, the True Divinity or another nontoken creature enters the battlefield under your control, choose one - • Create a 1/1 white Fox Spirit creature token. • Invigorate 1. (Choose a creature with the least power among creatures you control and put a +1/+1 counter on it.)
Lizhao, Lord of the Yaogu GNJ 110 B 5BB 7 Legendary Creature - Demon 4 4 M Revive token/spawn revived Lizhao, Lord of the Yaogu GNJ Flying When Lizhao, Lord of the Yaogu enters the battlefield, you may put target creature card from an opponent's graveyard onto the battlefield tapped and under your control. When Lizhao dies, each opponent sacrifices a creature. Revive 3BB (3BB, Exile this card from your graveyard: Create a token that's a copy of it except it has no mana cost. Revive only as a sorcery.)
Loamwrecker GNJ 200 G 3G 4 Creature - Lizard 3 3 R Trample Whenever a land you control becomes tapped, Loamwrecker gets +1/+1 until end of turn.
Lord's Call GNJ 155 R 2RR 4 Sorcery U Spawn four Warrior tokens/spawnx4 1/1 red and white Warrior GNJ Create four 1/1 red and white Warrior creature tokens.
Lost Among the Lilies GNJ 61 U 1U 2 Instant U Submerge overlay/spawn Submerge GNJ Submerge target spell. (To submerge a card, exile it, then put it on the battlefield face down under its owner's control as a 2/2 creature.)
Lumbering Stoneshell GNJ 62 U 5U 6 Creature - Turtle 4 6 C Lumbering Stoneshell has hexproof as long as it's untapped.
Lurking Hippo GNJ 201 G 2G 3 Creature - Hippo 2 2 U Alpha (You may have this creature enter the battlefield with a +1/+1 counter on it. If you do, it becomes alpha and can only attack alone.) Hexproof
Magnificent Liturgy GNJ 64 U 3U 4 Sorcery C Idolize/spawn Idol GNJ Tap up to two target creatures an opponent controls. Those creatures don't untap during their controller's next untap step. Idolize. (To idolize, create a colorless Idol artifact token with “2, Sacrifice this artifact: Put a +1/+1 counter on target creature.”)
Maiden of the Daffodils GNJ 202 G 2G 3 Creature - Dryad 2 3 C When Maiden of the Daffodils dies, you may return target land card from your graveyard to the battlefield.
Manic Illusionist GNJ 156 R 1R 2 Creature - Human Shaman 0 2 U T: Discard two cards. If you do, draw two cards.
Master of Tranquility GNJ 65 U 1U 2 Creature - Human Monk 0 4 U Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.) Whenever you cast a noncreature spell, you may switch Master of Tranquility's power and toughness until end of turn.
Mastery of the Silken Strand GNJ 28 W 1W 2 Enchantment - Aura C Enchant creature Enchanted creature gets +1/+1. W: Enchanted creature gains vigilance until end of turn. 1W: Enchanted creature gains first strike until end of turn.
Meadow Macaque GNJ 203 G 1G 2 Creature - Monkey 1 3 C Alpha (You may have this creature enter the battlefield with a +1/+1 counter on it. If you do, it becomes alpha and can only attack alone.)
Merciless Xun Huang GNJ 224 BR 1BR 3 Legendary Creature - Monkey Warrior 3 3 U Menace Ferocious - Whenever Merciless Xun Huang attacks, if you control a creature with power 4 or greater, defending player sacrifices a permanent.
Miasma Spewer GNJ 157 R 2RR 4 Creature - Lizard Beast 4 3 U When Miasma Spewer enters the battlefield, you may sacrifice a permanent. When you do, Miasma Spewer deals 1 damage to each opponent and each creature and planeswalker they control.
Midnight Predator GNJ 204 G 2GG 4 Creature - Wolf 4 4 U Flash
Mieng, Who Dances With Dragons GNJ 158 R R 1 Legendary Creature - Human 2 1 R Ferocious - Whenever a creature with power 4 or greater enters the battlefield under your control, Mieng, Who Dances With Dragons becomes a 4/4 Dragon creature with flying until end of turn.
Moonlight Stag GNJ 29 W 3W 4 Creature - Elk Spirit 2 5 C Moonlight Stag has vigilance as long as it has a +1/+1 counter on it.
Mother of Cranes GNJ 30 W 3W 4 Creature - Bird 2 3 C Flying Whenever another creature enters the battlefield under your control, you gain 1 life.
Mother of Owls GNJ 66 U 2U 3 Creature - Bird 2 1 U Flying When Mother of Owls dies, you may return target creature an opponent controls to its owner's hand.
Mountain GNJ 253 0 Basic Land - Mountain reprint,
Mull Over GNJ 67 U 1UU 3 Sorcery R Look at top three/vp1pt3 Look at the top three cards of your library, then put them into your graveyard or back on top of your library in any order. Draw two cards.
Negate GNJ 68 U 1U 2 Instant C Counter target noncreature spell.
Neutralize GNJ 69 U U 1 Instant U Counter target instant or sorcery spell unless its controller pays 3.
Nightcloak Ritualist GNJ 111 B 1B 2 Creature - Human Wizard 2 1 U Look at top one/vp1pt1 Sacrifice a creature: Look at the top card of target player's library. You may have that player put that card into their graveyard.
Nurturing Knowledge GNJ 70 U 3UU 5 Sorcery U Draw three cards. If you control a Wizard, untap up to three lands.
Obscure Apostle GNJ 71 U 2U 3 Creature - Human Wizard 3 1 U Idolize/spawn Idol GNJ When Obscure Apostle enters the battlefield, idolize. (To idolize, create a colorless Idol artifact token with “2, Sacrifice this artifact: Put a +1/+1 counter on target creature.”) Whenever you sacrifice an Idol, Obscure Apostle can't be blocked this turn.
Ochiji, Serpent of Seven Heads GNJ 205 G 4GG 6 Legendary Creature - Hydra 7 7 M Spawn seven Snake tokens/spawnx7 1/1 green Snake GNJ Alpha (You may have this creature enter the battlefield with a +1/+1 counter on it. If you do, it becomes alpha and can only attack alone.) Vigilance, reach, trample 4GG, Exile Ochiji, Serpent of Seven Heads from your graveyard: Create seven 1/1 green Snake creature tokens. Activate this ability only any time you could cast a sorcery.
Orchard Botanist GNJ 206 G 1G 2 Creature - Dryad 2 2 U Whenever you sacrifice an Idol, put a +1/+1 counter on Orchard Botanist.
Oshin, Keeper of the Shoal GNJ 72 U 2U 3 Legendary Creature - Drake 3 1 R Flying Whenever an opponent casts a spell, counter it unless that player pays 1 for each spell cast before it this turn.
Overzealous Tutor GNJ 159 R 2RR 4 Sorcery R Exile cards from the top of your library until you exile an instant or sorcery card. Put that card into your hand, then Overzealous Tutor deals damage to up to one target creature equal to the number of cards you own in exile.
Pan, Honored Sergeant GNJ 259 WR 1RW 3 Legendary Creature - Human Warrior 3 2 U Spawn Warrior/spawn 1/1 red and white Warrior GNJ Other creatures you control get +1/+0. RW: Create a 1/1 red and white Warrior creature token. That token gains haste. Exile it at the beginning of the next end step. Activate this ability only any time you could cast a sorcery.
Pay Respects GNJ 112 B B 1 Sorcery U Target opponent reveals their hand. You choose a creature card from it and exile that card. Ferocious - If you control a creature with power 4 or greater, instead choose a nonland card from their hand and exile that card.
Peakblazer Dragon GNJ 160 R 3RR 5 Creature - Dragon 4 3 U Flying
Pecking Order GNJ 207 G 1G 2 Enchantment R Reveal top five/vp1at5 G, Discard a noncreature card: Reveal the top five cards of your library. You may put a creature card with converted mana cost X or less from among them into your hand, where X is the discarded card's converted mana cost plus one. Put the rest on the bottom of your library in any order.
Peddler of Commonwares GNJ 73 U 2U 3 Creature - Human Wizard 2 3 C When Peddler of Commonwares enters the battlefield, you may draw a card. If you do, discard a card.
Pious Flutist GNJ 31 W W 1 Creature - Human 1 2 C Idolize/spawn Idol GNJ When Pious Flutist enters the battlefield, idolize. (To idolize, create a colorless Idol artifact token with “2, Sacrifice this artifact: Put a +1/+1 counter on target creature.”)
Plains GNJ 250 0 Basic Land - Plains reprint,
Plodding Moose GNJ 208 G 2G 3 Creature - Elk 3 1 C Alpha (You may have this creature enter the battlefield with a +1/+1 counter on it. If you do, it becomes alpha and can only attack alone.) Trample
Pon, Twister of Forms GNJ 74 U 1UU 3 Legendary Creature - Human Wizard 0 2 R Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.) Whenever you cast an instant or sorcery spell, up to one other target creature has base power and toughness 0/2 until end of turn.
Preacher of the Yenzu GNJ 113 B 3B 4 Creature - Demon Wizard 3 3 C Preacher of the Yenzu gets +2/+0 and has flying as long as you control a legendary creature.
Put to Rest GNJ 32 W 2W 3 Enchantment - Aura C Enchant creature Enchanted creature can't attack or block. When enchanted creature leaves the battlefield, you gain 4 life.
Quell Mutiny GNJ 33 W 3WW 5 Sorcery R Destroy all nonlegendary creatures.
Rabid Rodent GNJ 114 B 1B 2 Creature - Rat 2 2 U Deathtouch Whenever a creature dealt damage by Rabid Rodent this turn dies, put a +1/+1 counter on Rabid Rodent. 2, Remove a +1/+1 counter from Rabid Rodent: Regenerate Rabid Rodent.
Radiant Maleficence GNJ 115 B 1B 2 Enchantment - Aura U Enchant creature Enchanted creature gets +3/-3.
Ravaging Ghoul GNJ 116 B 4B 5 Creature - Zombie 4 2 C Revive token/spawn revived Ravaging Ghoul GNJ Whenever a creature you control dies, each opponent discards a card. Revive 6B (6B, Exile this card from your graveyard: Create a token that's a copy of it except it has no mana cost. Revive only as a sorcery.)
Read the Bones GNJ 117 B 2B 3 Sorcery C Scry 2/vp1pt2 Scry 2, then draw two cards. You lose 2 life. (To scry 2, look at the top two cards of your library, then put any number of them on the bottom of your library and the rest on top in any order.)
Recalibrate GNJ 161 R 1RR 3 Instant R Cast from Exile reminder/spawn Can Be Cast From Exile Exile target instant or sorcery spell you control. Until end of turn, you may cast that card from exile without paying its mana cost. When you do, copy it. You may choose new targets for the copy.
Resurrection Plea GNJ 118 B B 1 Instant C Target opponent chooses a creature card in your graveyard. Return the chosen card from your graveyard to your hand.
Reverent Flame GNJ 162 R 2R 3 Sorcery U Idolize/spawn Idol GNJ Reverent Flame deals 3 damage to target creature. Idolize three times. (To idolize, create a colorless Idol artifact token with “2, Sacrifice this artifact: Put a +1/+1 counter on target creature.”)
Rise from the Depths GNJ 119 B 3BB 5 Sorcery R Submerge overlay/spawn Submerge GNJ Submerge all creature cards in graveyards. (To submerge a card, exile it, then put it on the battlefield face down under its owner's control as a 2/2 creature.)
Roaring Dracowyrm GNJ 163 R 2R 3 Creature - Wurm 2 2 C 1R: Roaring Dracowyrm gets +2/+0 until end of turn. Activate this ability only once per turn.
Ruinous Glutton GNJ 209 G 4GG 6 Creature - Zombie Beast 7 5 U Trample Whenever Ruinous Glutton deals combat damage to a player, destroy target artifact or enchantment that player controls.
Rummage Through Remains GNJ 120 B 2B 3 Sorcery R Spawn Zombie/spawn black Zombie GNJ Target opponent sacrifices a creature. Create an X/X black Zombie creature token, where X is the sacrificed creature's power.
Runewart Hog GNJ 210 G 4G 5 Creature - Boar 4 4 C Runewart Hog has hexproof as long as it has a +1/+1 counter on it.
Ruthless Predator GNJ 211 G 3G 4 Creature - Cat 3 3 C Alpha (You may have this creature enter the battlefield with a +1/+1 counter on it. If you do, it becomes alpha and can only attack alone.) Ruthless Predator can't be blocked by more than one creature.
Sacred Sanctuary GNJ 245 0 Land - Plains R yInitialize/cr90;/ccred=2 (T: Add W.) Sacred Sanctuary enters the battlefield tapped with two sanctum counters on it. T, Remove a sanctum counter from Sacred Sanctuary: Add G or U.
Sanguine Oracle GNJ 121 B B 1 Creature - Demon Wizard 2 1 U yInitialize/cr90 Sanguine Oracle enters the battlefield tapped. 4B, T, Sacrifice Sanguine Oracle: Target player discards two cards. Activate this ability only any time you could cast a sorcery.
Savage Congregation GNJ 212 G 2GG 4 Sorcery R Look at top six/vp1pt6 Look at the top six cards of your library. Put up to two creature cards with total converted mana cost 4 or less from among them onto the battlefield and the rest on the bottom of your library in any order. Ferocious - If you control a creature with power 4 or greater, put a +1/+1 counter on each creature you control.
Savage Sanctuary GNJ 246 0 Land - Forest R yInitialize/cr90;/ccred=2 (T: Add G.) Savage Sanctuary enters the battlefield tapped with two sanctum counters on it. T, Remove a sanctum counter from Savage Sanctuary: Add R or W.
Scribal Puppeteer GNJ 122 B 3B 4 Creature - Zombie Wizard 4 5 U Spawn two Puppet tokens/spawnx2 1/1 black Puppet GNJ When Scribal Puppeteer enters the battlefield, create two 1/1 black Puppet creature tokens with “At the beginning of your upkeep, you lose 1 life.”
Seng, Fevered Fanatic GNJ 123 B 1B 2 Legendary Creature - Zombie Wizard 2 1 R At the beginning of your draw step, draw an additional card and you lose 1 life. Then if you have six or fewer cards in hand, sacrifice a creature.
Shadow Infestation GNJ 124 B 1B 2 Enchantment - Aura C Enchant creature When Shadow Infestation enters the battlefield, enchanted creature's controller loses 2 life. Enchanted creature gets -1/-1 and can't block.
Shigurei, the Floodbringer GNJ 75 U 7UU 9 Legendary Creature - Kraken 9 9 M Trample When Shigurei, the Floodbringer enters the battlefield, up to three target permanents become colorless Island lands.
Shimmering Seadragon GNJ 76 U 1U 2 Creature - Fish 1 3 C Shimmering Seadragon gets +1/+0 and can't be blocked as long as you control a legendary creature.
Shock Blast GNJ 164 R R 1 Instant U Shock Blast deals X damage to target creature, where X is the number of instant and sorcery cards in your graveyard.
Shojiro, the Wavewaker GNJ 77 U 6UU 8 Legendary Creature - Octopus 8 8 R Submerge overlay/spawn Submerge GNJ When Shojiro, the Wavewaker enters the battlefield, submerge up to eight target creatures your opponents control. (To submerge a card, exile it, then put it on the battlefield face down under its owner's control as a 2/2 creature.)
Shredskin Sky Horror GNJ 78 U 2U 3 Creature - Zombie Drake 2 2 C Revive token/spawn revived Shredskin Sky Horror GNJ Flying Revive 5U (5U, Exile this card from your graveyard: Create a token that's a copy of it except it has no mana cost. Revive only as a sorcery.)
Sightless Blight GNJ 125 B 1B 2 Creature - Zombie 2 2 C Revive token/spawn revived Sightless Blight GNJ Revive 3B (3B, Exile this card from your graveyard: Create a token that's a copy of it except it has no mana cost. Revive only as a sorcery.)
Silken Spinner GNJ 213 G 2GG 4 Creature - Spider 3 4 C Reach
Simian Stick Fighter GNJ 165 R 3R 4 Creature - Monkey Warrior 3 3 C First strike
Skeletal Shredwing GNJ 166 R 2R 3 Creature - Zombie Lizard 3 1 C Revive token/spawn revived Skeletal Shredwing GNJ When Skeletal Shredwing enters the battlefield, target creature can't block this turn. Revive 5R (5R, Exile this card from your graveyard: Create a token that's a copy of it except it has no mana cost. Revive only as a sorcery.)
Slicing Legion GNJ 167 R 2R 3 Instant C Spawn two Warrior tokens/spawnx2 1/1 red and white Warrior GNJ Create two 1/1 red and white Warrior creature tokens. Those tokens gain first strike until end of turn.
Sonwu, the Mighty GNJ 214 G 3GG 5 Legendary Creature - Ape 5 5 R Alpha (You may have this creature enter the battlefield with a +1/+1 counter on it. If you do, it becomes alpha and can only attack alone.) Whenever a creature you control attacks alone, untap all lands you control.
Soulless Decree GNJ 126 B 2BB 4 Instant U Destroy target creature. Then if you control a Wizard, that creature's controller loses 1 life for each creature card in their graveyard.
Spear of the Folded Fan GNJ 34 W 2W 3 Creature - Human Warrior 2 3 U Vigilance When Spear of the Folded Fan enters the battlefield, if you control a legendary creature, you gain 4 life.
Spidery Grasp GNJ 215 G 2G 3 Instant C Untap target creature. It gets +2/+4 and gains reach until end of turn.
Spire Sanctuary GNJ 247 0 Land - Mountain R yInitialize/cr90;/ccred=2 (T: Add R.) Spire Sanctuary enters the battlefield tapped with two sanctum counters on it. T, Remove a sanctum counter from Spire Sanctuary: Add B or G.
Spitfire GNJ 168 R 1R 2 Instant C Spitfire deals 2 damage to target creature. Up to one target creature you control gets +2/+0 until end of turn.
Statuary Forge GNJ 237 3 3 Artifact C Idolize/spawn Idol GNJ T: Add C. 3, T: Idolize. (To idolize, create a colorless Idol artifact token with “2, Sacrifice this artifact: Put a +1/+1 counter on target creature.”)
Student of the Crane GNJ 35 W 3WW 5 Creature - Human Warrior 2 4 C Spawn Bird/spawn 1/1 white Bird GNJ When Student of the Crane enters the battlefield, create a 1/1 white Bird creature token with flying.
Succumb GNJ 127 B BB 2 Sorcery C Destroy target untapped creature.
Sun Yun, Master of Self GNJ 79 U 2UU 4 Legendary Creature - Human Wizard 1 3 R If a creature entering the battlefield under your control causes a triggered ability of a permanent you control to trigger, that ability triggers an additional time. 1U, T: Exile another target creature. Return it to the battlefield under its owner's control at the beginning of the next end step.
Superiority Complex GNJ 216 G 3G 4 Enchantment - Aura C Enchant creature Enchanted creature gets +3/+3, has trample, and can only attack alone.
Surging Stream GNJ 36 W 3W 4 Instant U Submerge overlay/spawn Submerge GNJ Submerge up to two target attacking nontoken creatures an opponent controls. (To submerge a card, exile it, then put it on the battlefield face down under its owner's control as a 2/2 creature.)
Swamp GNJ 252 0 Basic Land - Swamp reprint,
Technique of Hao'Tai GNJ 169 R 1R 2 Sorcery C Gain control of target creature with power 4 or less until end of turn. Untap that creature. It gains haste until end of turn.
Temperate Gazebo GNJ 37 W 2W 3 Creature - Wall 0 6 U Defender Whenever another creature deals damage to Temperate Gazebo, you gain 3 life.
Temple Cranes GNJ 38 W 2W 3 Creature - Bird 1 3 C Flying, lifelink
Test the Winds GNJ 39 W 2W 3 Sorcery C Spawn Bird/spawn 1/1 white Bird GNJ Create a 1/1 white Bird creature token with flying, then invigorate 1. (Choose a creature with the least power among creatures you control and put a +1/+1 counter on it.)
The Charmer's Curse GNJ 6 W 1W 2 Enchantment - Aura U Enchant creature Enchanted creature has base power and toughness 1/1, and its activated abilities can't be activated.
The Dragon's Madness GNJ 98 B 1BB 3 Sorcery C Target player discards two cards. Ferocious - That player discards two cards at random instead if you control a creature with power 4 or greater.
The First Idol GNJ 235 6 6 Legendary Artifact Creature - Golem 6 6 R Idolize/spawn Idol GNJ Whenever The First Idol attacks, idolize. (To idolize, create a colorless Idol artifact token with “2, Sacrifice this artifact: Put a +1/+1 counter on target creature.”) Sacrifice three Idols: Return The First Idol from your graveyard your hand.
The Mad Sage's Scroll GNJ 63 U 2U 3 Instant C Counter target spell unless its controller pays 3. That spell's controller mills three cards.
Tomb Scavenger GNJ 128 B 2B 3 Creature - Demon 1 3 C Flying Whenever another creature enters the battlefield under your control from a graveyard or you revive a creature token, Tomb Scavenger gets +2/+0 until end of turn.
Trophy Collector GNJ 129 B 4B 5 Creature - Human Wizard 3 5 C Idolize/spawn Idol GNJ 2, Sacrifice another creature: Idolize. (To idolize, create a colorless Idol artifact token with “2, Sacrifice this artifact: Put a +1/+1 counter on target creature.”)
Tseng, Warden of the Peak GNJ 170 R 4RR 6 Legendary Creature - Dragon 4 3 R Flying Whenever you tap a Mountain for mana, add R and that land deals 1 damage to you. Whenever you tap a non-Mountain land for mana, that land deals 1 damage to Tseng, Warden of the Peak.
Twin Lis of the Divine Realm GNJ 40 W 1WW 3 Legendary Creature - Human Warrior 2 2 M Each creature you control with a +1/+1 counter on it has double strike. If one or more +1/+1 counters would be put on a creature you control, put that many +1/+1 plus one counters on that creature instead.
Twisted Mist GNJ 80 U 3U 4 Sorcery U Spawn Birbs/spawnx2 Blue Bird GNJ Create two 1/1 blue Bird creature tokens with flying and “When this creature dies, draw a card.”
Tyrannic Judgment GNJ 228 WB 3WB 5 Sorcery M Each player chooses up to one permanent they control of each permanent type, then sacrifices the rest. (The permanent types are artifact, creature, enchantment, land, and planeswalker.)
Tzelin of the Demon Realm GNJ 130 B B 1 Legendary Creature - Human Wizard 2 1 M Tzelin of the Demon Realm can't block. Whenever a Demon enters the battlefield under your control, you may pay B. If you do, return Tzelin from your graveyard to the battlefield with a +1/+1 counter on it.
Undead Archivist GNJ 81 U 2UU 4 Creature - Zombie Wizard 0 3 U Revive token/spawn revived Undead Archivist GNJ When Undead Archivist enters the battlefield, return target instant or sorcery card from your graveyard to your hand. Revive 5U (5U, Exile this card from your graveyard: Create a token that's a copy of it except it has no mana cost. Revive only as a sorcery.)
Undead Banneret GNJ 131 B 3B 4 Creature - Zombie Warrior 4 2 U When Undead Banneret enters the battlefield, if you control a legendary creature, each opponent loses 4 life.
Undeath Comes GNJ 132 B 2BB 4 Enchantment R Copy reminder/spawn Copy Creature cards in your graveyard have revive 2BB. (2BB, Exile a creature card from your graveyard: Create a token that's a copy of that card except it has no mana cost.)
Unleash the Beasts GNJ 217 G 2GG 4 Sorcery U Creatures you control have base power 4 and gain trample until end of turn.
Unsettled Rivalry GNJ 171 R 3RR 5 Instant U Target attacking creature fights another target attacking creature.
Unyielding Presence GNJ 82 U 1U 2 Instant C Idolize/spawn Idol GNJ Target creature gets -9/-0 until end of turn. Idolize. (To idolize, create a colorless Idol artifact token with “2, Sacrifice this artifact: Put a +1/+1 counter on target creature.”)
Vanishing Memory GNJ 41 W 1W 2 Creature - Spirit 0 1 U 3W: Exile Vanishing Memory and target creature an opponent controls.
Vial of Dragonfire GNJ 238 2 2 Artifact C 2, T, Sacrifice Vial of Dragonfire: Vial of Dragonfire deals 2 damage to target creature.
Vigorous Stag GNJ 218 G 1G 2 Creature - Elk 3 1 U Alpha (You may have this creature enter the battlefield with a +1/+1 counter on it. If you do, it becomes alpha and can only attack alone.) Vigilance
Volcanic Whelp GNJ 172 R 1R 2 Creature - Lizard 1 2 C Ferocious - When Volcanic Whelp enters the battlefield, if you control a creature with power 4 or greater, Volcanic Whelp gets +3/+0 and gains haste until end of turn.
Walk the Traveled Path GNJ 219 G 1G 2 Sorcery C Search your library for a basic land card or a Forest card, reveal it, and put it into your hand. Then shuffle your library. Ferocious - Put the revealed card onto the battlefield instead if you control a creature with power 4 or greater.
Wander Ashore GNJ 83 U 2U 3 Instant C Return target creature to its owner's hand. That player can't cast spells with the same name as that creature during their next turn.
Warchief of the Folded Fan GNJ 42 W 3WW 5 Creature - Human Warrior 3 4 U Vigilance Whenever Warchief of the Folded Fan attacks, invigorate 2. (Choose a creature with the least power among creatures you control and put two +1/+1 counters on it.)
Warrior of the Folded Fan GNJ 43 W 2W 3 Creature - Human Warrior 2 2 C When Warrior of the Folded Fan dies, invigorate 2. (Choose a creature with the least power among creatures you control and put two +1/+1 counters on it.)
Warrior's Meditation GNJ 84 U 1U 2 Instant C Invigorate 1, then untap each creature you control with a +1/+1 counter on it. (Choose a creature with the least power among creatures you control and put a +1/+1 counter on it.)
Warrior's Perspective GNJ 85 U 2U 3 Enchantment U When Warrior's Perspective enters the battlefield, invigorate 1. (Choose a creature with the least power among creatures you control and put a +1/+1 counter on it.) Whenever a creature you control with a +1/+1 counter on it becomes tapped, you may draw a card. If you do, discard a card.
Way of Kindred Mind GNJ 86 U 1UU 3 Instant R Idolize twice/spawnx2 Idol GNJ Idolize twice, then counter target spell unless its controller pays 1 for each Idol you control. (To idolize, create a colorless Idol artifact token with “2, Sacrifice this artifact: Put a +1/+1 counter on target creature.”)
Welkin Tern GNJ 87 U 1U 2 Creature - Bird 2 1 C Flying Welkin Tern can block only creatures with flying.
Whitepeak Channeler GNJ 88 U 3U 4 Creature - Human Wizard 2 4 C Whenever Whitepeak Channeler deals combat damage to a creature, tap that creature. That creature doesn't untap during its controller's next untap step.
Whitepeak Predator GNJ 44 W 4W 5 Creature - Cat 4 4 C Alpha (You may have this creature enter the battlefield with a +1/+1 counter on it. If you do, it becomes alpha and can only attack alone.)
Wicked Rites GNJ 133 B 2B 3 Instant U Idolize/spawn Idol GNJ Each opponent sacrifices a creature. For each creature sacrificed this way, idolize. (To idolize, create a colorless Idol artifact token with “2, Sacrifice this artifact: Put a +1/+1 counter on target creature.”)
Wild Germination GNJ 220 G 2GG 4 Sorcery R Gain control of target land.
Wisdom of Hao'Tai GNJ 173 R 2R 3 Sorcery C Reveal top four/vp1at4Cast from Exile reminder/spawn Can Be Cast From Exile Exile the top four cards of your library. You may cast instant and/or sorcery cards exiled this way until the end of your next turn.
Wretched Sanctuary GNJ 249 0 Land - Swamp R yInitialize/cr90;/ccred=2 (T: Add B.) Wretched Sanctuary enters the battlefield tapped with two sanctum counters on it. T, Remove a sanctum counter from Wretched Sanctuary: Add U or R.
Wun Su, Guru of the Staff GNJ 174 R 5RR 7 Legendary Creature - Monkey Warrior 5 5 R Spawn Wun Su's Staff/spawn Wun Su's Staff GNJ Trample Whenever Wun Su, Guru of the Staff deals combat to a player, you may create Wun Su's Staff, a legendary colorless Equipment artifact token with “Equipped creature gets +5/+5” and equip 5, then attach it to Wun Su.
Xiejuan, the Regal Beast GNJ 221 G 4GG 6 Legendary Creature - Cat 6 6 R Alpha (You may have this creature enter the battlefield with a +1/+1 counter on it. If you do, it becomes alpha and can only attack alone.) When Xiejuan, the Regal Beast becomes alpha, draw a card for each other creature you control.
Xiong Mao, Survivalist GNJ 229 BRG 1BRG 4 Legendary Planeswalker - Xiong 3 M yInitialize/ccgreen=3-2/ccgreen-2-6, Emblem Get/ccgreen-6;/spawn Xiong Emblem GNJ [0]: Sacrifice a creature. When you do, Xiong Mao, Survivalist deals damage to any target equal to that creature's power, then put a number of loyalty counters on Xiong Mao equal to that creature's toughness. [-2]: Return up to two target creature cards from your graveyard to your hand. [-6]: You get an emblem with “Whenever a creature you control dies, you may draw cards equal to its power, then you may gain life equal to its toughness.”
Xiusheng of the Dragon Realm GNJ 175 R RR 2 Legendary Creature - Human Warrior 2 2 M Spawn Dragon/spawn 4/4 red Dragon GNJ At the beginning of combat on your turn, you may pay 2RR. If you do, create a 4/4 red Dragon creature token with flying and haste. Exile that token at end of combat. Ferocious - Whenever Xiusheng of the Dragon Realm attacks, if you control a creature with power 4 or greater, Xiusheng gains double strike until end of turn.
Xiusheng's Teachings GNJ 176 R 3R 4 Enchantment - Aura C Enchant creature R: Enchanted creature gets +1/+0 until end of turn. Ferocious - Whenever enchanted creature attacks, if you control a creature with power 4 or greater, enchanted creature gains double strike until end of turn.
Yawning Crane GNJ 89 U 1U 2 Creature - Bird 1 2 U Flying Whenever Yawning Crane deals combat damage to an opponent, target tapped creature that player controls doesn't untap during its controller's next untap step.
Young Dragonheart GNJ 177 R 2R 3 Creature - Human Shaman 3 2 C Young Dragonheart gets +1/+0 and has first strike as long as you control a legendary creature.
Yujei, Crane Companion GNJ 45 W 2WW 4 Legendary Creature - Human 2 2 R Flying At the beginning of combat on your turn, choose one - • Other creatures you control gain flying until end of turn. • Other creatures you control with flying get +2/+2 until end of turn.
Zhehan, the Mediator GNJ 255 WB 1WB 3 Legendary Creature - Human Wizard 2 3 U Lifelink When Zhehan, the Mediator enters the battlefield, you may put an Aura card with converted mana cost 3 or less from your hand onto the battlefield attached to a creature it could enchant.
Aether Leak HI12 43 U 2UU 4 Instant M Banned Search your library for a creature card, put it onto the battlefield, then exile it. Shuffle your library.
Aether Recoverer HI12 171 G 4G 5 Creature - Elf Shaman 4 3 R Reveal top one/vp1at1 Vision (Whenever this or another creature enters the battlefield under your control, reveal the top card of your library. Then you may put that card into your graveyard.) Whenever Aether Recoverer envisions a creature card, return target noncreature card from your graveyard to your hand.
Aether Striders HI12 213 UR 3UR 5 Creature - Aetherborn Horror 3 3 R Prowess At the beginning of each end step, if you cast a multicolor spell or two spells with different colors this turn, each opponent sacrifices a permanent.
Aetherite Dagger HI12 238 2 2 Artifact - Equipment U If a creature dealt damage by equipped creature this turn would die, exile that card and draw a card instead. Equip 1
Aetherite Shackles HI12 239 3 3 Artifact - Equipment R You control equipped creature. Equipped creature has hexproof and can't attack or block. 3: Attach Aetherite Shackles to target creature. Activate this ability only any time you could cast a sorcery.
Aetherite Slugs HI12 44 U 1U 2 Enchantment - Aura U Flash Enchant permanent or spell Whenever enchanted permanent or spell deals damage to a creature, return that creature to its owner's hand (if it's still on the battlefield).
Aetherite Vein HI12 240 2 2 Artifact C Scry 1/vp1pt1 When Aetherite Vein enters the battlefield, scry 1. U, Sacrifice Aetherite Vein: Return target creature to its owner's hand.
Aetherlock Effigy HI12 241 5 5 Artifact Creature - Scarecrow 4 3 U Spawn two Bird tokens/spawnx2 1/1 black Bird HI12 Defender, reach Aetherlock Effigy can block an additional creature each combat. When Aetherlock Effigy dies, create two 1/1 black Bird creature tokens with flying.
Aetherlock Pistol HI12 242 2 2 Artifact - Equipment C Equipped creature gets +1/+0 and has first strike. 1R: Equipped creature gets +1/+0 until end of turn. Equip 2
Aetherwhirl HI12 45 U 1U 2 Instant U Return target spell or creature to its owner's hand. Quickdraw U (When a creature you control blocks or becomes blocked, you may cast this spell for U.)
Arcane Heist HI12 46 U 1UU 3 Instant U Spawn Gold/spawn Gold HI12 Counter target spell. If a permanent spell is countered this way, create a Gold token. (It's an artifact with “Sacrifice this artifact: Add one mana of any color.”)
Arrest HI12 1 W 2W 3 Enchantment - Aura C Enchant creature Enchanted creature can't attack or block, and its activated abilities can't be activated.
At the Gallows HI12 214 WB 2WB 4 Enchantment R Spawn Spirit/spawn 1/1 colorless Spirit HI12 Whenever a non-Spirit creature deals combat damage to a player, destroy that creature. Its controller creates a 1/1 colorless Spirit creature token.
Atop Their High Horses HI12 2 W 1W 2 Instant U Choose one or both- • Prevent all combat damage that would be dealt to creatures this turn. • Detain target creature. (Until your next turn, that creature can't attack or block and its activated abilities can't be activated.)
Axom, the Drifter HI12 86 B 3B 4 Legendary Creature - Human Wizard 3 3 M Flash When Axom enters the battlefield, remove up to three counters from target permanent. 2U: Return Axom to its owner's hand.
Azun, Sheriff of Daisite HI12 215 WR 1RW 3 Legendary Planeswalker - Azun 3 M yInitialize/ccgreen=3+1/ccgreen+1-1/ccgreen-1-7/ccgreen-7 [+1]: Tap up to one target creature. Azun, Sheriff of Daisite deals 1 damage to each opponent. [-1]: Exile another target nonland permanent until Azun, Sheriff of Daisite leaves the battlefield. [-7]: Detain each permanent target opponent controls.
Azun's Play HI12 128 R 2R 3 Sorcery U Azun's Play deals damage to any target equal to the number of cards in your hand. Quickdraw RR (When a creature you control blocks or becomes blocked, you may cast this spell for RR.)
Bearidge Charmer HI12 3 W 2W 3 Creature - Human Cleric 2 2 R Whenever an artifact or enchantment enters the battlefield under your control, you may detain target nonland permanent. (Until your next turn, that permanent can't attack or block and its activated abilities can't be activated.)
Bearidge Jailer HI12 4 W 3W 4 Creature - Human Soldier 3 2 R Whenever you detain a permanent, you gain life equal to that permanent's converted mana cost.
Bearidge Marshall HI12 5 W 4WW 6 Creature - Human Soldier 3 6 R Spawn Aura/spawn white Aura HI12 Auras and Equipment you control have indestructible. Whenever Bearidge Marshall attacks, you may create a white Aura enchantment token named Arrest attached to target creature. It has enchant creature and “Enchanted creature can't attack or block, and its activated abilities can't be activated.”
Bearidge Preacher HI12 6 W 1W 2 Creature - Human Cleric 2 1 C 2, T: Tap target creature.
Binding Lasso HI12 243 2 2 Artifact - Equipment C Equipped creature gets +1/+1. Whenever equipped creature becomes blocked, you may pay 1W. If you do, detain each creature blocking it. (Until your next turn, those creatures can't attack or block and its activated abilities can't be activated.) Equip 2
Bleeding Bear HI12 129 R 5R 6 Creature - Bear 6 4 C
Blind Soulcaller HI12 47 U 4U 5 Creature - Elf Shaman 3 3 C Reveal top one/vp1at1 Vision (Whenever this or another creature enters the battlefield under your control, reveal the top card of your library. Then you may put that card into your graveyard.) Whenever Blind Soulcaller envisions an instant or sorcery card, you may tap target permanent.
Bloodleaf Butcher HI12 87 B 1B 2 Creature - Elf Warrior 2 2 C Bloodleaf Butcher gets +1/+0 and has deathtouch as long as there are five or more cards in your graveyard.
Bloodleaf Druid HI12 172 G 1G 2 Creature - Elf Scout Druid 2 1 U T: Choose a color of a card in your graveyard. Add one mana of that color.
Bloodleaf Poisoner HI12 88 B 1B 2 Creature - Elf Rogue 2 1 C Deathtouch
Bloodleaf Tracker HI12 173 G G 1 Creature - Elf Scout 1 1 R G, T: Put a +1/+1 counter on Bloodleaf Tracker for each creature that entered the battlefield this turn.
Bloodleaf Warcry HI12 174 G 1G 2 Sorcery C Target creature gets +1/+1 until end of turn for each card in your graveyard.
Bloodshot Berserker HI12 130 R 1RR 3 Creature - Centaur Berserker 4 4 R Discard a card: Bloodshot Berserker gets +1/-1 until end of turn. Any player may activate this ability.
Bloodthirsty Ambusher HI12 89 B 4B 5 Creature - Devil Spirit 3 3 C Flash This spell costs 2 less to cast if there are five or more cards in your graveyard.
Bold Griffin HI12 7 W 3W 4 Creature - Griffin 2 2 C Flying, first strike
Bounty Collector HI12 90 B 3B 4 Creature - Human Rogue 2 2 R B, T: Post a bounty on target permanent. (Put a bounty counter on that permanent. It has “When this permanent is put into a graveyard from the battlefield, each opponent draws a card” as long as it has a bounty counter on it.) B, T, Pay 2 life: Destroy target creature with a bounty counter on it.
Bounty Leveler HI12 216 BR BR 2 Creature - Spirit Mercenary 2 2 U Spawn Gold/spawn Gold HI12 Whenever a creature with a counter on it dies, create a Gold token. (It's an artifact with “Sacrifice this artifact: Add one mana of any color.”)
Brazen Drifter HI12 131 R 2R 3 Creature - Human Rogue 2 2 U Haste Whenever one or more creatures attack, you may discard a card. If you do, draw a card.
Brush Sniper HI12 175 G 3G 4 Creature - Elf Warrior Archer 4 2 C Reach Hexproof (This creature can't be the target of spells or abilities your opponents control.)
Burning-Tree Shaman HI12 217 RG 1RG 3 Creature - Centaur Shaman 3 4 R Whenever a player activates an ability that isn't a mana ability, Burning-Tree Shaman deals 1 damage to that player.
Cage the Mind HI12 48 U 1U 2 Instant U Choose one or both- • Put target detained creature on top of its owner's library. • Detain target creature. (Until your next turn, that creature can't attack or block and its activated abilities can't be activated.)
Calamity Rose HI12 8 W 4WW 6 Legendary Creature - Human Scout 3 5 M When Calamity Rose enters the battlefield, each player chooses a number of artifacts they control equal to the number of artifacts controlled by the player who controls the fewest, then sacrifices the rest. Players sacrifice creatures, enchantments, lands and planeswalkers the same way.
Campfire Stories HI12 132 R 2R 3 Sorcery C Target creature gets +3/+2 and gains menace until end of turn. Quickdraw 1R (When a creature you control blocks or becomes blocked, you may cast this spell for 1R.)
Canopy Ambush HI12 176 G 2G 3 Instant C Spawn two Elf Scout tokens/spawnx2 1/1 green Elf Scout HI12 Create two 1/1 green Elf Scout creature tokens. They gain reach until end of turn.
Cardsharp Drifter HI12 49 U 3U 4 Creature - Spirit Rogue 3 3 C Hexproof (This creature can't be the target of spells or abilities your opponents control.)
Cardsharp HI12 91 B 1BB 3 Sorcery R Search your library for a card and put it into your hand, then shuffle your library. You lose life equal to the number of cards in your hand.
Cathartic Reunion HI12 133 R 1R 2 Sorcery C As an additional cost to cast this spell, discard two cards. Draw three cards.
Chief Striking Dawn HI12 218 BG 2BG 4 Legendary Creature - Elf Warrior 3 3 R Whenever a card is put into a graveyard from anywhere, put a +1/+1 counter on Chief Striking Dawn. 1BG, Remove three counters from Chief Striking Dawn: Return a permanent card from your graveyard to the battlefield.
Collapsed Mine HI12 9 W 2WW 4 Enchantment U Flash When Collapsed Mine enters the battlefield, exile another target nonland permanent until Collapsed Mine leaves the battlefield.
Creed, Eternal Straggler HI12 134 R 3R 4 Legendary Creature - Spirit Soldier 3 3 R Reveal top one/vp1at1 First strike Whenever Creed, Eternal Straggler attacks, exile the top card of your library. You may play that card this turn, and that spell costs 2 less to cast.
Creeping Hidebehind HI12 177 G 1G 2 Creature - Plant Spirit 2 2 U Hexproof Whenever one or more cards are put into your graveyard from anywhere, Creeping Hidebehind gets +1/+0 until end of turn.
Crossfire HI12 135 R R 1 Sorcery C Crossfire deals 1 damage to each creature. Quickdraw 2R (When a creature you control blocks or becomes blocked, you may cast this spell for 2R.)
Cruel Effigy HI12 244 2 2 Artifact Creature - Scarecrow 0 2 C Reach Scarecrow spells you cast cost 1 less to cast.
Daisite Express HI12 50 U 2U 3 Creature - Human Rogue 2 2 R Whenever Daisite Express attacks, draw a card. Whenever Daisite Express deals combat damage to a player, discard a card.
Dead Man's Hand HI12 245 0 0 Artifact M yInitialize/cr90 Dead Man's Hand enters the battlefield tapped. T, Sacrifice Dead Man's Hand, two permanents with converted mana cost 1, and two permanents with converted mana cost 8: Target player loses the game.
Deputy Gibem HI12 136 R R 1 Legendary Creature - Goblin Soldier 1 1 R When Deputy Gibem enters the battlefield, post a bounty on each creature and each planeswalker. (Put a bounty counter on those permanents. Each of them have “When this permanent dies, each opponent draws a card” as long as it has a bounty counter on it.)
Derelict Town HI12 264 0 Land R T, Return Derelict Town to its owner's hand: Add one mana of any color.
Derelict Watcher HI12 246 4 4 Artifact Creature - Scarecrow 2 3 U Spawn Bird/spawn 1/1 black Bird HI12 Defender Whenever Derelict Watcher or another Scarecrow enters the battlefield under your control, create a 1/1 black Bird creature token with flying.
Diligent Deputy HI12 10 W 2WW 4 Creature - Human Soldier 3 2 U 3WW: Detain target nonland permanent. (Until your next turn, that permanent can't attack or block and its activated abilities can't be activated.)
Disallow HI12 51 U 1UU 3 Instant R Counter target spell, activated ability, or triggered ability. (Mana abilities can't be targeted.)
Dispel HI12 52 U U 1 Instant C Counter target instant spell.
Down Barrel HI12 92 B 3B 4 Sorcery C This spell costs 2 less to cast if you control a Rogue. Target opponent discards two cards.
Dreamkeeper HI12 247 6 6 Artifact Creature - Scarecrow 4 3 U Protection from Spirits At the beginning of each end step, if a card was put into exile or a graveyard from anywhere this turn, draw a card.
Drifting Warden HI12 11 W 3W 4 Creature - Spirit Cleric 2 3 R When Drifting Warden enters the battlefield, exile another target creature until Drifting Warden leaves the battlefield. 3W: Exile Drifting Warden. Return it to the battlefield under its owner's control at the beginning of the end step.
Driver of Herds HI12 137 R 4R 5 Creature - Centaur Warrior 4 3 U Menace, haste Other Centaurs you control get +1/+0.
Dual Wield HI12 138 R 1R 2 Enchantment - Aura C Enchant creature Enchanted creature has +2/+0 and has haste. Quickdraw R (When a creature you control blocks or becomes blocked, you may cast this spell for R.)
Dusk Occultist HI12 219 UG 2GU 4 Creature - Elf Warrior Shaman 3 2 U Reveal top one/vp1at1 Vision (Whenever this or another creature enters the battlefield under your control, reveal the top card of your library. Then you may put that card into your graveyard.) Whenever Dusk Occultist envisions a creature card, draw a card.
Dusk Rider HI12 220 WB 1WB 3 Creature - Spirit Mercenary 2 3 U Lifelink WB, T: Dusk Rider deals X damage to target attacking creature, where X is the number of Spirits you control.
Elven Wanderer HI12 53 U 1U 2 Creature - Elf Shaman 2 1 U Look at top one/vp1pt1 1: Look at the top card of your library. G, T, Mill a card: Untap another target creature.
Embed HI12 54 U 3U 4 Enchantment - Aura C Enchant artifact or creature When Embed enters the battlefield, tap enchanted permanent. Enchanted permanent doesn't untap during its controller's untap step.
Eternal Scout HI12 178 G G 1 Creature - Elf Scout 1 1 C Whenever Eternal Scout attacks, untap each other creature you control.
Eversoar HI12 12 W WW 2 Creature - Bird 2 2 U Flying, vigilance
Expedition Leader HI12 179 G 2G 3 Creature - Elf Scout 2 2 U Reveal top one/vp1at1 Other Elves you control get +1/+1. Whenever another Scout you control deals combat damage to a player, you may reveal the top card of your library. If it's a land card, put it onto the battlefield tapped.
Exposed Ghoul HI12 93 B 2B 3 Creature - Spirit Rogue 3 2 C
Feed to the Pigs HI12 94 B XBB 2 Sorcery U Feed to the Pigs deals X damage to any target. You gain X life.
Fireheart Centaur HI12 180 G G 1 Creature - Centaur 0 3 U Whenever Fireheart Centaur attacks, you may pay 2R. If you do, it gets +1/+0 until end of turn for each Centaur you control.
Fog HI12 181 G G 1 Instant C Prevent all combat damage that would be dealt this turn.
Fool's Gold HI12 55 U 2U 3 Instant C Counter target monocolored spell.
Forest HI12 275 0 Basic Land - Forest reprint,
Forgotten Haunt HI12 265 0 Land U Spawn Spirit/spawn 1/1 colorless Spirit HI12 T: Add C. 1, T, Sacrifice a creature: Create a 1/1 colorless Spirit creature token.
Forlorn Farmhand HI12 13 W 1W 2 Creature - Human Scout 2 2 C Spawn Spirit/spawn 1/1 colorless Spirit HI12 When Forlorn Farmhand dies, create a 1/1 colorless Spirit creature token.
Foulweather Effigy HI12 248 3 3 Artifact Creature - Scarecrow 2 2 R Spells with converted mana cost 2 or less cost 1 more to cast. Spells with converted mana cost 4 or greater cost 1 less to cast.
From the Shadows HI12 95 B 2BB 4 Instant U All creatures get -2/-2 until end of turn.
Frontier Hoof HI12 182 G 3G 4 Creature - Centaur Scout 3 3 U Trample Frontier Hoof gets +1/+1 for each other Centaur you control.
Frontier Meditation HI12 183 G 1GG 3 Enchantment R If you would lose unspent mana, that mana becomes colorless instead.
Frontier Outrider HI12 184 G 1GG 3 Creature - Centaur Scout 3 3 C Trample
Frontier Paragon HI12 14 W 3W 4 Creature - Human Scout 2 2 C Flash When Frontier Paragon enters the battlefield, untap all creatures you control.
Frontier Scouts HI12 185 G 2G 3 Creature - Human Scout 2 2 C Reveal top one/vp1at1 When Frontier Scouts enters the battlefield, reveal the top card of your library. If it's a land, put it onto the battlefield tapped.
Full House HI12 56 U 4U 5 Instant R Choose one- • Return all tapped creatures to their owners' hands. • Return all untapped creatures to their owners' hands.
Gambler's Dice HI12 249 1 1 Artifact - Equipment C Equipped creature has haste. Whenever equipped creature deals combat damage to a player, discard a card. If you do, draw a card. Equip 1
Ghastly Character HI12 96 B 2BB 4 Instant R Return target creature card from a graveyard to the battlefield under your control. Post a bounty on that creature. (Put a bounty counter on that creature. It has “When this creature dies, each opponent draws a card” as long as it has a bounty counter on it.)
Ghostly Flicker HI12 57 U 2U 3 Instant C Exile two target artifacts, creatures, and/or lands you control, then return those cards to the battlefield under your control.
Ghostway HI12 15 W 2W 3 Instant R Exile each creature you control. Return those cards to the battlefield under their owner's control at the beginning of the next end step.
Gift of Shadows HI12 97 B 2B 3 Instant C Target creature gets +3/+0 and gains lifelink and indestructible until end of turn.
Gifts of Ancient Ulek HI12 186 G 2G 3 Enchantment - Aura U Enchant creature Enchanted creature gets +2/+2. Whenever an enchanted creature you control deals combat damage to a player, you may put a permanent card from your graveyard on top of your library.
Gleaming Rider HI12 58 U 3U 4 Creature - Elf Spirit Shaman 2 3 U Reveal top one/vp1at1 Vision (Whenever this or another creature enters the battlefield under your control, reveal the top card of your library. Then you may put that card into your graveyard.) Whenever Gleaming Rider envisions an instant or sorcery card, target creature becomes a 5/5 Elk Spirit until end of turn.
Grasping Spirits HI12 98 B 3B 4 Creature - Spirit 4 2 C Menace
Graygulch Drifter HI12 99 B 2B 3 Creature - Spirit 1 1 U When Graygulch Drifter enters the battlefield, return target creature card from your graveyard to your hand. If that card is a Spirit, you may return an additional Spirit card from your graveyard to your hand.
Graygulch Howler HI12 16 W 2W 3 Creature - Dog Spirit 3 2 C When Graygulch Howler dies, you gain 1 life for each Spirit you control.
Graygulch Lurker HI12 100 B 2B 3 Creature - Spirit 3 2 C When Graygulch Lurker dies, target opponent loses 2 life.
Graygulch Outcast HI12 101 B 4BB 6 Creature - Spirit 4 3 C Menace When Graygulch Outcast dies, each opponent loses 3 life.
Graygulch Revenant HI12 102 B B 1 Creature - Spirit 3 2 R Haste Whenever a player loses life, that player gains control of Graygulch Revenant.
Graygulch Turncoat HI12 103 B 3B 4 Creature - Spirit Rogue 3 3 C When Graygulch Turncoat enters the battlefield, you may post a bounty on target creature. If you do, each opponent loses life equal to the number of bounty counters on creatures. (Put a bounty counter on that creature. It has “When this creature dies, each opponent draws a card” as long as it has a bounty counter on it.)
Gulchdrinker Serpent HI12 59 U 4UU 6 Creature - Serpent 5 5 C When Gulchdrinker Serpent enters the battlefield, detain target permanent. (Until your next turn, that permanent can't attack or block and its activated abilities can't be activated.)
Gun Fight HI12 187 G 1G 2 Instant C Untap target creature you control. It fights target creature you don't control.
Haide Bankbuster HI12 139 R 3RR 5 Legendary Planeswalker - Haide 5 M yInitialize/ccgreen=5+1/ccgreen+1+1/ccgreen+1-9/ccgreen-9 [+1]: Haide Bankbuster deals 2 damage divided as you choose among one or two targets. [+1]: Draw two cards unless any player has Haide Bankbuster deal 3 damage to them. [-9]: Until end of turn, gain control of all permanents target player controls and they gain haste. Untap those permanents.
Hair-Trigger Marshall HI12 140 R 1R 2 Creature - Human Soldier 1 1 U Haste 2W, T: Hair-Trigger Marshall deals 2 damage to target blocking creature.
Hard Knocks HI12 104 B B 1 Enchantment U Whenever one or more Rogues you control attack, you may pay 1 life. If you do, draw a card.
Hardened Soul HI12 17 W 3W 4 Creature - Spirit Soldier 3 2 U Lifelink 2B: Target Spirit gets +1/+0 and gains lifelink until end of turn.
Harsh Wastes HI12 18 W 1W 2 Instant C Harsh Wastes deals 3 damage to target attacking or blocking creature.
Haunting Bard HI12 19 W 2W 3 Creature - Spirit Scout Bard 3 2 C W, Sacrifice Haunting Bard: Destroy target artifact or enchantment.
Haunting Horseman HI12 105 B 1BB 3 Creature - Spirit 2 1 U Flying Whenever Haunting Horseman deals combat damage to a player, that player discards a card.
Haunting Stragglers HI12 106 B 1B 2 Creature - Spirit 1 2 C Flying, lifelink
Head in the Clouds HI12 60 U 3U 4 Sorcery C Put target creature on top of its owner's library. Quickdraw 2U (When a creature you control blocks or becomes blocked, you may cast this spell for 2U.)
Heartwood Sniper HI12 141 R 1R 2 Creature - Centaur Archer 2 1 C Reach
Heavy Moneybag HI12 250 1 1 Artifact C 1, T: Add one mana of any color. Sacrifice Heavy Moneybag: Add C.
High Noon HI12 142 R 2R 3 Instant U This spell costs 2 less to cast if an opponent controls a creature with a bounty counter on it. High Noon deals 3 damage to any target.
High Spirits HI12 61 U 2U 3 Creature - Bird Spirit 2 1 C Flying When High Spirits enters the battlefield, target creature gains flying until end of turn.
Howler Sellout HI12 107 B 2B 3 Creature - Dog Rogue 2 2 U When Howler Sellout enters the battlefield, for each creature that died this turn, post a bounty on up to one target creature an opponent controls. (Put a bounty counter on that creature. It has “When this creature dies, each opponent draws a card” as long as it has a bounty counter on it.)
Howler Sheriff HI12 143 R 3R 4 Creature - Dog Soldier 3 2 U When Howler Sheriff enters the battlefield, gain control of up to one target creature with a bounty counter on it until end of turn. Untap that creature. It gains haste until end of turn.
Imposing Griffin HI12 221 WU 2WU 4 Creature - Griffin 3 3 R Flying Nonland permanents your opponents control enter the battlefield tapped. Activated abilities of permanents your opponents control that entered the battlefield this turn can't be activated unless they're mana abilities.
Injustice HI12 144 R 2R 3 Sorcery C Injustice deals 4 damage to target creature. Post a bounty on up to one other target creature. (Put a bounty counter on that creature. It has “When this creature dies, each opponent draws a card” as long as it has a bounty counter on it.)
Invisible Stalker HI12 62 U 1U 2 Creature - Human Rogue 1 1 U Hexproof Invisible Stalker can't be blocked.
Ironeyes Desperado HI12 145 R 1RR 3 Creature - Human Mercenary 3 2 U When Ironeyes Desperado is exiled from your library, you may pay R. If you do, cast it without paying its mana cost. Haste
Ironeyes Scoundrel HI12 63 U 1U 2 Creature - Human Rogue 1 2 C Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.) Spells you cast during combat cost 1 less to cast.
Ironeyes Slingers HI12 146 R 1R 2 Creature - Spirit Soldier 1 3 C Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.)
Island HI12 272 0 Basic Land - Island reprint,
Judges of Bearidge HI12 222 WU 2WU 4 Legendary Creature - Human Wizard 3 3 M Noncreature spells your opponents cast cost 1 more to cast for each counter on Judges of Bearidge. 5WU: Put a +1/+1 counter on Judges of Bearidge, then detain each creature with lesser power.
Judges' Shield HI12 20 W W 1 Instant C Scry 1/vp1pt1 Detain target creature. (Until your next turn, that creature can't attack or block and its activated abilities can't be activated.) Scry 1.
Kill Shot HI12 21 W 2W 3 Instant C Destroy target attacking creature. reprint,
Koshui, the Trader HI12 223 RG 4RG 6 Legendary Creature - Centaur Scout 4 6 M Play with the top card of your library revealed. You may cast creature spells from the top of your library. You may cast Centaur spells this way without paying their mana costs.
Land Grab HI12 147 R 2RR 4 Sorcery U Gain control of target land.
Lead the Charge HI12 188 G 3G 4 Sorcery U Target creature you control gets +3/+3 and gains trample until end of turn. Other creatures you control gain trample until end of turn.
Lease on Life HI12 224 WR 3RW 5 Enchantment R Copy reminder/spawn Copy Whenever a non-Spirit creature you control dies, you may create a token that's a copy of that creature except the token is a Spirit in addition to its other types and has haste.
Lingering Guide HI12 189 G 1G 2 Creature - Centaur Scout 2 3 C When Lingering Guide enters the battlefield, mill two cards.
Lone Stranger HI12 22 W 2W 3 Creature - Human Soldier 2 1 U Spawn two Spirit tokens/spawnx2 1/1 colorless Spirit HI12 When Lone Stranger enters the battlefield, if you control no other creatures, create two 1/1 colorless Spirit creature tokens.
Lonely Return HI12 108 B 1B 2 Sorcery C Return target creature card from your graveyard to your hand. If you control a Spirit, draw a card.
Loreweaver HI12 190 G 3G 4 Creature - Elf Shaman Warrior 2 2 U 2G: Loreweaver's base power and toughness each become equal to the number of cards in your graveyard until end of turn.
Luck of the Draw HI12 64 U 3UU 5 Instant U Reveal top one/vp1at1 Reveal the top card of your library. Draw X cards, where X is that card's converted mana cost.
Make an Entrance HI12 148 R R 1 Instant C Target creature gains haste until end of turn. Make an Entrance deals 2 damage to up to one target creature.
Maligned Scavenger HI12 225 BG 1BG 3 Creature - Griffin 2 2 U Flying, vigilance Exile a creature card from your graveyard: Maligned Scavenger gets +1/+1 until end of turn.
March of the Gray HI12 109 B B 1 Enchantment - Aura C Enchant creature Enchanted creature gets +1/+1. When enchanted creature dies, return another target creature card from your graveyard to your hand.
Mentor of the Mighty HI12 191 G 2G 3 Creature - Elf Druid 2 2 R Whenever another creature with power 4 or greater enters the battlefield under your control, you may draw a card.
Merchant's Guile HI12 65 U 1U 2 Instant C Draw three cards, then put two cards from your hand on top of your library in any order. reprint,
Midnight Fright HI12 110 B 2BB 4 Sorcery U Target opponent discards two cards, then sacrifices a creature.
Mighty Totem HI12 251 1 1 Artifact C Scry 1/vp1pt1 When Mighty Totem enters the battlefield, scry 1. 1G, Sacrifice Mighty Totem: Target creature gets +3/+3 until end of turn.
Miner's Barracks HI12 226 RG RG 2 Enchantment U Spawn Gold/spawn Gold HI12 Whenever you cast a creature spell, create a Gold token. (It's an artifact with “Sacrifice this artifact: Add one mana of any color.”)
Mistbreaker HI12 192 G 4GG 6 Creature - Lizard Horror 6 7 R Vigilance Ignore all effects that would prevent Mistbreaker from attacking or blocking. (If an effect says it “can't” attack or block, it still can. This ability doesn't let it attack or block if it's tapped or attack if it has summoning sickness.)
Moonlit Lurker HI12 252 3 3 Artifact Creature - Scarecrow 0 2 U Whenever Moonlit Lurker blocks, put a +1/+1 counter on it.
Mountain HI12 274 0 Basic Land - Mountain reprint,
Mudslinging HI12 149 R 3R 4 Instant C Until end of turn, target creature gets +2/+2 and gains “Whenever this creature attacks, you may post a bounty on target creature.” (Put a bounty counter on that creature. It has “When this creature dies, each opponent draws a card” as long as it has a bounty counter on it.)
Murder HI12 111 B 1BB 3 Instant U Destroy target creature.
Murderkeep HI12 253 7 7 Artifact Creature - Scarecrow 5 4 U Whenever a creature with flying attacks you, gain control of that creature at end of combat.
Mysteries of the Ulek HI12 193 G G 1 Instant R Whenever a card is put into a graveyard this turn, you may put it on the bottom of its owner's library. Draw a card.
Nameless Drifter HI12 66 U U 1 Creature - Spirit Rogue 1 1 R 2U, Sacrifice Nameless Drifter: Draw a card for each creature that left the battlefield this turn.
Natural Growth HI12 194 G 2G 3 Sorcery C Scry 1/vp1pt1 Destroy target artifact or enchantment. Scry 1. reprint,
Needle Doll HI12 254 1 1 Artifact - Equipment C Equipped creature gets +0/+2. Whenever equipped creature blocks, you may pay B. If you do, target player loses 1 life. Equip 2
Nightrail Fence HI12 227 UR 1UR 3 Creature - Human Mercenary 2 3 U Spawn Gold/spawn Gold HI12 1, Discard a card: Create a Gold token. (It's an artifact with “Sacrifice this artifact: Add one mana of any color.”) T, Sacrifice an artifact: Draw a card.
Nightrail Forger HI12 112 B 2B 3 Creature - Human Rogue 3 2 C B, Discard a card: Post a bounty on target creature. (Put a bounty counter on that creature. It has “When this creature dies, each opponent draws a card” as long as it has a bounty counter on it.)
Nightrail Kingpin HI12 113 B 2B 3 Creature - Human Rogue 2 2 U Other Rogues you control have menace. 2U: Target blocking creature gets -1/-0 until end of turn.
Nightrail Printer HI12 67 U 1U 2 Creature - Human Rogue 1 2 C Whenever Nightrail Printer attacks, you may tap target creature.
Nightshade Cultivator HI12 195 G 1G 2 Creature - Elf Shaman 1 3 C Nightshade Cultivator has deathtouch as long as there are five or more cards in your graveyard.
Old-World Forgotten HI12 23 W 3WW 5 Creature - Spirit 3 3 C Flying When Old-World Forgotten dies, you may return target artifact or enchantment card from your graveyard to your hand.
Old-World Walker HI12 24 W 3W 4 Creature - Spirit Scout 2 2 U Flying At the beginning of your end step, untap target permanent you control.
One with the Herd HI12 196 G XGG 2 Sorcery R Until end of turn, target creature gets +X/+X and can only be blocked by X or more creatures.
Open Road HI12 150 R R 1 Enchantment R Whenever Open Road or another permanent enters the battlefield under your control, if it has the greatest converted mana cost among permanents you control, you may discard a card. If you do, draw a card.
Pains of the Drunk HI12 151 R R 1 Enchantment - Aura C Enchant creature Enchanted creature can't block. Whenever enchanted creature attacks an opponent, it gets +2/+2 until end of turn.
Patron of the Ancients HI12 197 G 3GG 5 Creature - Centaur Spirit 4 4 R Hexproof Spells you cast cost 1 less to cast for each creature you control that shares a creature type with that spell.
Penny Dreadful HI12 255 1 1 Artifact C 1, Sacrifice Penny Dreadful: Target creature can't attack or block this turn. 1, Sacrifice Penny Dreadful: Draw a card.
Pickpocket HI12 114 B 2B 3 Sorcery C Spawn Gold/spawn Gold HI12 You draw two cards, lose 2 life, and create a Gold token. (It's an artifact with “Sacrifice this artifact: Add one mana of any color.”)
Pioneer of Wild Places HI12 25 W W 1 Creature - Human Scout 1 1 C Lifelink
Plains HI12 271 0 Basic Land - Plains reprint,
Pocket Aces HI12 68 U U 1 Instant R Reveal up to four cards you own from outside the game with the same name, then shuffle them into your main library. Draw a card.
Preacher of Stray Souls HI12 26 W 1W 2 Creature - Human Cleric 2 1 R Spawn Spirit/spawn 1/1 colorless Spirit HI12 First strike Whenever a nontoken creature you control leaves the battlefield, you may pay W. If you do, create a 1/1 colorless Spirit creature token.
Prolific Thief HI12 69 U UU 2 Creature - Human Rogue 2 2 U As long as another creature you control is attacking, Prolific Thief can't be blocked. Whenever Prolific Thief deals combat damage to a player, draw a card, then discard a card.
Public Hanging HI12 115 B 3B 4 Sorcery C Destroy target creature. Its controller loses 2 life.
Qilan Archer HI12 198 G 2G 3 Creature - Centaur Archer 2 3 U Reach If a creature is attacking you and you control a Centaur, you may cast Qilan Archer without paying its mana cost and as though it had flash.
Qilan Explorer HI12 199 G 4G 5 Creature - Centaur Scout 4 5 C
Qilan Raiders HI12 152 R 2R 3 Creature - Centaur Warrior 3 2 C Menace
Qilan Seer HI12 200 G 1G 2 Creature - Centaur Shaman 0 4 C Reveal top one/vp1at1 Vision (Whenever this or another creature enters the battlefield under your control, reveal the top card of your library. Then you may put that card into your graveyard.) Whenever Qilan Seer envisions a creature card, it gets +4/+0 until end of turn.
Qilan Stormers HI12 153 R 3R 4 Creature - Centaur Warrior 3 3 R Haste When Qilan Stormers enters the battlefield, it gets +X/+0 until end of turn, where X is the number of creatures you control.
Qilan Wanderer HI12 201 G G 1 Creature - Centaur Scout 1 1 C Hexproof (This creature can't be the target of spells or abilities your opponents control.)
Qilan Warrior HI12 154 R 3R 4 Creature - Centaur Warrior 3 3 C Trample
Quelling Tavern HI12 228 WU 2WU 4 Enchantment U Whenever you cast an instant or sorcery spell, detain target creature an opponent controls. (Until your next turn, that creature can't attack or block and its activated abilities can't be activated.)
Rain of Blood HI12 155 R 3R 4 Sorcery R Rain of Blood deals 3 damage to each creature and each player.
Ravenous Chupacabra HI12 116 B 2BB 4 Creature - Beast Horror 2 2 U When Ravenous Chupacabra enters the battlefield, destroy target creature an opponent controls.
Reach for the Sky HI12 156 R 2R 3 Instant U Reveal top two/vp1at2Cast from Exile reminder/spawn Can Be Cast From Exile Exile the top two cards of your library. Until end of turn, you may play cards exiled this way. If an instant or sorcery spell cast this way would deal damage to a player or planeswalker, it deals double that damage instead.
Recoil HI12 229 UB 1UB 3 Instant U Return target permanent to its owner's hand. Then that player discards a card.
Reforge HI12 157 R 1R 2 Instant C Spawn Gold/spawn Gold HI12 Destroy up to one target artifact. Create a Gold token. (It's an artifact with “Sacrifice this artifact: Add one mana of any color.”)
Refund HI12 70 U U 1 Instant C Scry 1/vp1pt1 Return target creature you own to your hand. Scry 1.
Resolute Scarecrow HI12 256 8 8 Artifact Creature - Scarecrow 3 8 C
Ride into the Sunset HI12 27 W 2W 3 Enchantment R Whenever you cast a creature spell or create a creature token, you may exile target creature you control. Return it to the battlefield under its owner's control at the beginning of the next end step.
Roxite of Nightrail HI12 230 UB 3UB 5 Legendary Creature - Human Rogue 2 3 R Each Rogue you control can't be blocked by creatures with greater power than it. Whenever a Rogue deals combat damage to a player, gain control of target nonland permanent that player controls unless that player pays 1.
Roxite's Revenge HI12 117 B 1B 2 Enchantment - Aura C Enchant creature Enchanted creature gets -3/-3.
Sandbluff Assailant HI12 158 R 1R 2 Creature - Spirit Soldier 2 1 C When Sandbluff Assailant enters the battlefield, it deals 1 damage to target player or planeswalker.
Sandbluff Barflies HI12 28 W 2W 3 Creature - Human Soldier 3 2 C When Sandbluff Barflies enters the battlefield, you gain 2 life.
Sandbluff Confiscator HI12 29 W 2W 3 Creature - Human Soldier 2 2 C When Sandbluff Confiscator enters the battlefield, you may tap or untap target artifact or creature.
Sandbluff Duelist HI12 159 R 2R 3 Creature - Spirit Soldier 2 1 C First strike Spells you cast during combat cost 1 less to cast.
Sandbluff Enforcers HI12 30 W 4W 5 Creature - Human Soldier 3 4 C When Sandbluff Enforcers enters the battlefield, detain target creature an opponent controls. (Until your next turn, that creature can't attack or block and its activated abilities can't be activated.)
Sandbluff Inciter HI12 231 WR RW 2 Creature - Human Soldier 2 2 U Whenever Sandbluff Inciter attacks, it deals damage to defending player equal to the number of tapped creatures you control.
Sandbluff Irregular HI12 31 W 1W 2 Creature - Dog Soldier 3 1 C Whenever a Soldier enters the battlefield under your control, you may untap Sandbluff Irregular.
Sandbluff Slinger HI12 160 R 2R 3 Creature - Human Soldier 2 2 U R, T: Sandbluff Slinger deals 1 damage to any target. Quickdraw 1R (When a creature you control blocks or becomes blocked, you may cast this spell for 1R.)
Sandbluff Training HI12 32 W 1W 2 Sorcery C Creatures you control get +1/+1 until end of turn. Soldiers you control also gain first strike until end of turn.
Sareng, the Dealer HI12 118 B 2B 3 Legendary Creature - Human Rogue 3 2 R B, Pay 1 life: Target creature's controller sacrifices it unless that player pays 1 life. B, Sacrifice a creature: You gain life equal to the sacrificed creature's power.
Scoundrel's Aetherlock HI12 257 2 2 Artifact - Equipment U Equipped creature gets +2/+2. 1: Attach Scoundrel's Aetherlock to target Rogue. Equip 2
Scout Ahead HI12 202 G G 1 Sorcery C Look at top five/vp1pt5 Look at the top five cards of your library. You may reveal a Scout or land card from among them and put it into your hand. Put the rest on the bottom of your library in any order.
Shredding Sword HI12 258 3 3 Artifact - Equipment U Whenever equipped creature deals damage to a creature, that creature gets -2/-2 until end of turn. Equip 2
Silence of the Drifter HI12 71 U 1U 2 Enchantment - Aura C Enchant creature Enchanted creature gets +1/+1 and has hexproof.
Slighted Spirit HI12 72 U 4UU 6 Creature - Spirit 3 4 U Flying When Slighted Spirit enters the battlefield, detain up to two target creatures. (Until your next turn, those creatures can't attack or block and their activated abilities can't be activated.)
Slinger's Showdown HI12 33 W 1W 2 Instant R Until end of turn, target player can't cast noncreature spells, and that player can't activate abilities that aren't mana abilities. Draw a card.
Slinger's Storm HI12 73 U 3U 4 Instant U Creatures your opponents control get -4/-0 until end of turn. Quickdraw 1UU (When a creature you control blocks or becomes blocked, you may cast this spell for 1UU.)
Solemn Deputy HI12 34 W W 1 Creature - Human Soldier 0 4 C
Songs of the Howlers HI12 35 W 1W 2 Enchantment - Aura C Enchant creature Enchanted creature gets +1/+1 for each creature you control.
Sparkling Jackalope HI12 74 U 4UU 6 Creature - Rabbit Beast 4 4 R 1U: Return Sparkling Jackalope and target creature to their owner's hands. 5UU: Sparkling Jackalope gets +4/+4 and gains flying until end of turn.
Spectral Hunter HI12 203 G 3GG 5 Creature - Centaur Warrior Spirit 5 4 U Reveal top one/vp1at1 Vision (Whenever this or another creature enters the battlefield under your control, reveal the top card of your library. Then you may put that card into your graveyard.) Whenever Spectral Hunter envisions a creature card, creatures you control get +1/+0 until end of turn.
Spectral Slinger HI12 161 R 1R 2 Creature - Spirit Soldier 2 1 U Prowess Whenever you cast a noncreature spell, you may pay R. If you do, post a bounty on target creature. (Put a bounty counter on that creature. It has “When this creature dies, each opponent draws a card” as long as it has a bounty counter on it.)
Spirit Guidance HI12 36 W 3W 4 Enchantment - Aura C Enchant creature Enchanted creature gets +2/+2 and has vigilance. Sacrifice Spirit Guidance: Exile enchanted creature, then return it to the battlefield under its owner's control.
Spirit of Infamy HI12 119 B 1B 2 Creature - Spirit Rogue 1 3 U Whenever Spirit of Infamy attacks, post a bounty on target creature. (Put a bounty counter on that creature. It has “When this creature dies, each opponent draws a card” as long as it has a bounty counter on it.) Spirit of Infamy gets +2/+0 for each bounty counter on it.
Spirit of the Falls HI12 75 U 6UU 8 Creature - Spirit 7 5 M When Spirit of the Falls enters the battlefield, choose a permanent type. Return all other permanents of the chosen type to their owner's hands. Discard two land cards: Spirit of the Falls gains hexproof until end of turn.
Staking Hand HI12 120 B 3B 4 Sorcery U You draw X cards and you lose X life, where X is the number of cards in your hand.
Stand Your Ground HI12 37 W W 1 Instant U Target creature you control gains indestructible until end of turn. If that creature is a Scout, you gain 1 life for each land you control.
Stealer of Secrets HI12 76 U 2U 3 Creature - Human Rogue 2 2 C Whenever Stealer of Secrets deals combat damage to a player, draw a card.
Stickup HI12 232 BR 1BR 3 Sorcery R Target opponent discards a card at random. If that card's converted mana cost is 3 or less, you may cast it without paying its mana cost.
Stolen Cache HI12 162 R 1R 2 Sorcery U Spawn Gold/spawn Gold HI12 Until end of turn, gain control of target artifact or land and it gains haste. Untap it. Create a Gold token. (It's an artifact with “Sacrifice this artifact: Add one mana of any color.”)
Stormcall Thunderbird HI12 233 UR 4UR 6 Creature - Elemental Bird 3 3 M Copy reminder/spawn Copy Flying, haste Whenever you cast an instant or sorcery spell, create a token that's a copy of Stormcall Thunderbird.
Straw Soldiers HI12 77 U 1U 2 Creature - Scarecrow Soldier 1 3 C
Street Urchin HI12 78 U U 1 Enchantment - Aura C Enchant creature Enchanted creature gets +1/+0 and can't be blocked by creatures with greater converted mana costs.
Sunrise Bluffs HI12 266 0 Land R yInitialize/cr90 Sunrise Bluffs enters the battlefield tapped. T: Add R. You may untap Sunrise Bluffs during each other player's untap step. Whenever you do, you lose 1 life.
Sunrise Prairie HI12 267 0 Land R yInitialize/cr90 Sunrise Prairie enters the battlefield tapped. T: Add W. You may untap Sunrise Prairie during each other player's untap step. Whenever you do, you lose 1 life.
Sunrise River HI12 268 0 Land R yInitialize/cr90 Sunrise River enters the battlefield tapped. T: Add U. You may untap Sunrise River during each other player's untap step. Whenever you do, you lose 1 life.
Sunrise Ruins HI12 269 0 Land R yInitialize/cr90 Sunrise Ruins enters the battlefield tapped. T: Add B. You may untap Sunrise Ruins during each other player's untap step. Whenever you do, you lose 1 life.
Sunrise Woods HI12 270 0 Land R yInitialize/cr90 Sunrise Woods enters the battlefield tapped. T: Add G. You may untap Sunrise Woods during each other player's untap step. Whenever you do, you lose 1 life.
Sunset Cliffs Hunter HI12 163 R R 1 Creature - Spirit Mercenary 1 1 C Sunset Cliffs Hunter gets +1/+0 and has first strike as long as a player controls a permanent with a bounty counter on it.
Sunset Cliffs Lawman HI12 164 R 3R 4 Creature - Human Mercenary 3 3 C When Sunset Cliffs Lawman enters the battlefield, you may post a bounty on target creature. (Put a bounty counter on that creature. It has “When this creature dies, each opponent draws a card” as long as it has a bounty counter on it.)
Sunset Cliffs Patron HI12 121 B 1B 2 Creature - Human Rogue 2 1 C When Sunset Cliffs Patron enters the battlefield, you may post a bounty on target creature. (Put a bounty counter on that creature. It has “When this creature dies, each opponent draws a card” as long as it has a bounty counter on it.)
Swamp HI12 273 0 Basic Land - Swamp reprint,
Tailwind Griffin HI12 38 W 3W 4 Creature - Griffin 3 2 U Flying Other creatures you control with flying get +1/+0.
Take Aim HI12 204 G G 1 Enchantment - Aura C Enchant creature Enchanted creature gets +1/+0 and has trample and reach.
Tales of the Lingering HI12 39 W 3W 4 Instant U Spawn three Spirit tokens/spawnx3 1/1 colorless Spirit HI12 Create three 1/1 colorless Spirit creature tokens.
Tavern Brawl HI12 165 R 3R 4 Enchantment R Whenever a creature or planeswalker enters the battlefield, its controller may have it deal damage equal to its power or loyalty to any target of that player's choice.
Terror of Sunset Cliffs HI12 166 R 5RRR 8 Creature - Manticore 7 7 M Flying, first strike Whenever Terror of Sunset Cliffs attacks, each player discards their hand and draws seven cards. Whenever an opponent discards a card, Terror of Sunset Cliffs deals 1 damage to that player.
The Aetherite Saloon HI12 263 0 Legendary Land M T: Add C. 5, T, Sacrifice The Aetherite Saloon: Each player discards their hand and draws seven cards.
The Wicker Lord HI12 261 8 8 Legendary Artifact Creature - Elder Scarecrow 5 5 M Spawn Bird/spawn 1/1 black Bird HI12Spawn five Bird tokens/spawnx5 1/1 black Bird HI12 Whenever The Wicker Lord or another Scarecrow enters the battlefield under your control, create a 1/1 black Bird creature token for each Scarecrow you control. 4, Sacrifice a Scarecrow: Return target artifact card from your graveyard to the battlefield.
Threaten HI12 167 R 2R 3 Sorcery C Untap target creature and gain control of it until end of turn. That creature gains haste until end of turn. reprint,
Thunder Crow HI12 79 U 3U 4 Creature - Elemental Bird 2 3 C Flying Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.)
Tireless Explorer HI12 234 WG 3GW 5 Creature - Elf Scout 4 4 R Vigilance Permanent spells you cast cost 1 less to cast for each 1 damage Tireless Explorer has dealt to players this turn.
Tracker of Wild Places HI12 205 G 2G 3 Creature - Elf Scout 3 2 C Reveal top one/vp1at1 Vision (Whenever this or another creature enters the battlefield under your control, reveal the top card of your library. Then you may put that card into your graveyard.) Whenever Tracker of Wild Places envisions a creature card, you may untap a permanent you control.
Trailbloomer HI12 206 G 1G 2 Creature - Centaur Scout 1 3 U Whenever a basic land enters the battlefield under your control, add one mana of any color.
Train Heist HI12 168 R 3R 4 Instant R Whenever a nonland permanent enters the battlefield under an opponents control this turn, gain control of that permanent until the end of your next turn. It gains haste until end of turn.
Tumblewalker HI12 259 3 3 Artifact Creature - Scarecrow 2 3 C Tumblewalker has vigilance as long as you control another Scarecrow.
Ulek Crusher HI12 207 G 4GG 6 Creature - Plant Spirit 6 5 C Reveal top one/vp1at1 Vision (Whenever this or another creature enters the battlefield under your control, reveal the top card of your library. Then you may put that card into your graveyard.) Whenever Ulek Crusher envisions a creature card, it gets +2/+2 until end of turn.
Ulek Elder HI12 208 G 1G 2 Creature - Plant Spirit 2 2 C Look at top one/vp1pt1 When Ulek Elder enters the battlefield, look at the top card of your library. You may put it into your graveyard.
Ulek Guardian HI12 260 7 7 Artifact Creature - Scarecrow 4 5 U This spell costs 1 less to cast for each Scarecrow you control. Other creatures you control get +0/+2 and have vigilance.
Ulek Wayfinder HI12 209 G 2G 3 Creature - Elf Scout 2 1 U Reveal top one/vp1at1 Vision (Whenever this or another creature enters the battlefield under your control, reveal the top card of your library. Then you may put that card into your graveyard.) As Ulek Wayfinder envisions a land card, you may put that card onto the battlefield tapped.
Ulek Windrider HI12 80 U U 1 Creature - Elf Shaman 1 1 C Reveal top one/vp1at1 Vision (Whenever this or another creature enters the battlefield under your control, reveal the top card of your library. Then you may put that card into your graveyard.) Whenever Ulek Windrider envisions an instant or sorcery card, it gets +1/+0 and gains flying until end of turn.
Unassuming Swineherd HI12 122 B 1B 2 Creature - Human Rogue 2 1 R Flash If a card or token would be put into an opponent's graveyard from anywhere, exile it instead.
Uncharted Frontier HI12 210 G 3G 4 Sorcery C This spell costs 2 less to cast if you control a Scout. Search your library for up to two basic land cards, reveal those cards, and put one onto the battlefield tapped and the other into your hand. Then shuffle your library.
Uncommon Grit HI12 40 W 3W 4 Enchantment U Whenever a creature you control is dealt damage, put a +1/+1 counter on that creature.
Uncovered Mine HI12 123 B 4B 5 Enchantment U When Uncovered Mine enters the battlefield and at the beginning of your upkeep, return a random card from your graveyard to your hand.
Unified Ceremony HI12 211 G 2GG 4 Enchantment M Reveal top one/vp1at1 Whenever you cast an enchantment spell, reveal the top card of your library. If it's an enchantment card, you may put it onto the battlefield.
Vengeful Agent HI12 124 B 2B 3 Creature - Human Soldier 2 2 R Lifelink Whenever a creature without a bounty counter on it dies, you may pay 1 life. When you do, post a bounty on target creature. (Put a bounty counter on that creature. It has “When this creature dies, each opponent draws a card” as long as it has a bounty counter on it.)
Vessel of Lost Souls HI12 235 UG GU 2 Creature - Plant Spirit 2 2 R Reveal top one/vp1at1 Vision (Whenever this or another creature enters the battlefield under your control, reveal the top card of your library. Then you may put that card into your graveyard.) Whenever Vessel of Lost Souls envisions a creature card, you may have it become a copy of that card until end of turn.
Victims of Graygulch HI12 125 B 3BB 5 Creature - Spirit 2 4 C When Victims of Graygulch enters the battlefield, target player loses life equal to the number of Spirits you control. You gain life equal to the life lost this way.
Vivid Hallucination HI12 81 U 2U 3 Creature - Ox Illusion 4 4 U When Vivid Hallucination blocks or becomes blocked, return it to its owner's hand.
Walker of Wild Places HI12 236 WG 3GW 5 Creature - Human Scout 3 3 U Spawn Beast/spawn green Beast HI12 Vigilance Other Scouts you control get +1/+1 and have vigilance. X, Tap four untapped Scouts you control: Create an X/X green Beast creature token.
Walking with Ancients HI12 212 G 2G 3 Enchantment U Play with the top card of your library revealed. Spells you cast that share a creature type with the top card of your library cost 1 less to cast.
Wanted HI12 126 B B 1 Sorcery C Post a bounty on target creature. (Put a bounty counter on that creature. It has “When this creature dies, each opponent draws a card” as long as it has a bounty counter on it.) Draw a card.
Wardens of the Ulek HI12 41 W 2W 3 Creature - Spirit Cleric 2 2 U Lifelink 3W: Exile Wardens of the Ulek. Return it to the battlefield under its owner's control at the beginning of the next end step.
Warning Shot HI12 42 W W 1 Instant U Prevent all damage target attacking creature would deal this turn. If there is a card named Warning Shot in your graveyard, exile that creature.
Wave of Goblins HI12 169 R 4R 5 Creature - Goblin Warrior 3 3 C Prowess Whenever you cast a noncreature spell, target creature can't block this turn.
Weaver of the Winds HI12 82 U 4U 5 Creature - Elf Shaman 2 5 R Reveal top one/vp1at1 Vision (Whenever this or another creature enters the battlefield under your control, reveal the top card of your library. Then you may put that card into your graveyard.) Whenever Weaver of the Winds envisions an instant or sorcery card, draw a card.
Wendigo HI12 127 B 2B 3 Creature - Yeti Spirit 2 2 R Whenever Wendigo attacks or blocks, sacrifice a creature, then put two +1/+1 counters on Wendigo.
Whirling Thoughts HI12 83 U U 1 Sorcery C Draw two cards, then discard two cards unless it's a combat step. Quickdraw 2U (When a creature you control blocks or becomes blocked, you may cast this spell for 2U.)
Wild Bounties HI12 170 R 2R 3 Enchantment U Whenever one or more creatures you control attack, you may post a bounty on target creature. (Put a bounty counter on that creature. It has “When this creature dies, each opponent draws a card” as long as it has a bounty counter on it.)
Window Shopping HI12 84 U 3U 4 Sorcery U Reveal top five/vp1at5 Reveal the top five cards of your library. An opponent separates them into two piles. You may put one pile into your hand or draw two cards. Then put the rest of the piles into your graveyard.
Winning Hand HI12 85 U 3UU 5 Sorcery R Gain control of target creature if its power is less than or equal to the number of cards in your hand. Quickdraw 4UU (When a creature you control blocks or becomes blocked, you may cast this spell for 4UU.)
Worn Saddle HI12 262 2 2 Artifact - Equipment C Whenever equipped creature attacks, it gets +2/+2 and gains trample until end of turn. Equip 2
Wu, the Shackled HI12 237 URG 2URG 5 Legendary Creature - Centaur Druid 5 4 M When Wu, the Shackled enters the battlefield, you may have an opponent gain control of it. If you do, draw two cards. At the beginning of your upkeep, if you don't own Wu, it fights another target creature you control and its owner draws a card.
A Whisper's Touch HVF 62 B XXB 1 Sorcery R Harvest (You may tap any number of creatures you control as you cast this spell. If you do, reduce this spell's mana cost by their total power.) For each nonland permanent target player controls, that player sacrifices it unless they pay X life.
Advocate of the Hunt HVF 64 R RR 2 Creature - Human Warrior 1 1 R First strike Whenever a player loses life, creatures you control get +1/+0 until end of turn.
Aelinn, Serpent's Voice HVF 125 WR RW 2 Legendary Creature - Human Wizard 1 3 R Reveal top one/vp1at1 Rapport - Whenever Aelinn, Serpent's Voice and at least one other creature you control become tapped, reveal the top card of your library. You may cast that card. If you don't, put it into your graveyard and Aelinn, Serpent's Voice deals 2 damage to each opponent.
Ainok Alpha HVF 65 R 1R 2 Creature - Hound Warrior 2 1 U Haste Other Hounds you control get +1/+1 and have haste.
Ainok Brushwacker HVF 1 W 1WW 3 Creature - Hound Soldier 3 2 C Rapport - Whenever Ainok Brushwacker and at least one other creature you control become tapped, Ainok Brushwacker gains first strike until end of turn.
Ainok Caretaker HVF 2 W 1W 2 Creature - Hound Citizen 2 2 U Whenever Ainok Caretaker or another Hound you control attacks, untap that creature and it gets +1/+1 until end of turn.
Ainok Hunter HVF 85 G 1G 2 Creature - Hound Scout 2 2 U Trample Other Hounds you control get +1/+1 and have trample.
Ainok Lout HVF 66 R R 1 Creature - Hound Warrior 1 1 C Rapport - Whenever Ainok Lout and at least one other creature you control become tapped, Ainok Lout gets +2/+0 until end of turn.
Ainok Pack HVF 3 W 1W 2 Creature - Hound Scout 2 2 C Whenever another creature named Ainok Pack enters the battlefield under your control, you gain 2 life.
Ainok Scout HVF 127 UG 2GU 4 Creature - Hound Scout 3 3 U Spawn two Citizen tokens/spawnx2 1/1 white Citizen HVF Trample When Ainok Scout enters the battlefield, nourish 2, then return a creature you control to its owner's hand. (To nourish 2, either put two +1/+1 counters on this creature or create two 1/1 white Citizen creature tokens.)
Amateur Pilfering HVF 22 U 1U 2 Sorcery C Target player mills five cards. Draw a card.
Ancestral Zweihander HVF 129 1 1 Artifact - Equipment C Equipped creature gets +1/+1. Equip 1 reprint,
Autumn Moon HVF 143 0 Land U T: Add C. 2, T: Add three mana of any one color.
Autumn Song HVF 67 R 1R 2 Sorcery C Creatures you control get +1/+0 and gain haste until end of turn.
Autumnal Astrologer HVF 107 WU 3WU 5 Creature - Human Advisor 2 4 U T, Tap an untapped creature you control: You draw a card and you gain 1 life.
Autumnal Watch HVF 68 R R 1 Creature - Elf Soldier 1 1 U Reveal top one/vp1at1 Sacrifice a creature: Exile the top card of your library. Until end of turn, you may play that card.
Bauble Collector HVF 86 G 2G 3 Creature - Beast 3 3 C When Bauble Collector enters the battlefield, you may return another permanent you control to its owner's hand.
Beguiling Witch HVF 43 B 4B 5 Creature - Human Shaman 2 3 C Spawn Citizen/spawn 1/1 white Citizen HVF When Beguiling Witch enters the battlefield, nourish 1. (To nourish 1, either put a +1/+1 counter on this creature or create a 1/1 white Citizen creature token.) Whenever another creature dies, each opponent mills X cards, where X is Beguiling Witch's power.
Bellani Mystic HVF 44 B B 1 Creature - Human Shaman 1 2 C When Bellani Mystic enters the battlefield, target player mills two cards.
Benign Whisper HVF 23 U 2U 3 Creature - Zombie 2 2 U When Benign Whisper enters the battlefield, return another target creature to its owner's hand.
Birth of Whispers HVF 45 B 1BBB 4 Enchantment M Whenever a creature card is put into your graveyard from the battlefield, exile it. You lose life equal to that card's converted mana cost. Put it onto the battlefield tapped at the beginning of your next upkeep.
Blood Harvest HVF 112 BR BR 2 Enchantment M Nonbasic lands have “Whenever this land becomes tapped, you lose 1 life unless you sacrifice this land.”
Blundering Clocktower HVF 144 0 Land - Animus 7 7 M Trample T: Add C. At the beginning of your upkeep, you may pay 2. When you do, Blundering Clocktower becomes a creature in addition to its other types until the beginning of your next end step. End the turn.
Borderland Garrison HVF 69 R 2R 3 Creature - Hound Soldier 3 2 C When Borderland Garrison enters the battlefield, it deals 1 damage to up to one target creature and 1 damage to you.
Bout of Boredom HVF 24 U 1U 2 Enchantment - Aura C Enchant creature Enchanted creature doesn't untap during its controller's untap step.
Braenid Nomad HVF 25 U 1UU 3 Creature - Merfolk 1 2 C When Braenid Nomad enters the battlefield, draw two cards, then discard a card.
Buoyant Thoughts HVF 26 U 2UUU 5 Sorcery R Draw four cards, then untap up to two target lands.
Burnished Plate HVF 130 2 2 Artifact - Equipment C Equipped creature gets +0/+2. Equip 0
Cackling Jack HVF 70 R 2RR 4 Creature - Scarecrow 2 3 C Defender, reach Sacrifice Cackling Jack: It deals 3 damage to any target.
Canyon Creek HVF 145 0 Land R T: Add C. T, Pay 1 life: Add U or R.
Charitable Wisdom HVF 87 G 1G 2 Sorcery M Target opponent chooses a number, then you and that player may each search one of your libraries for a permanent card and reveal them. Put each permanent card with converted mana cost less than or equal to the chosen number onto the battlefield under their owner's control, the rest into their owners' hands, then each player who searched their library this way shuffles it.
Charm Canary HVF 4 W 1W 2 Creature - Bird 0 0 U yInitialize/ccgreen=1 Flying Charm Canary enters the battlefield with a +1/+1 counter on it. When Charm Canary leaves the battlefield, you may put a +1/+1 counter on target creature.
Chef's Apprentice HVF 27 U 1U 2 Creature - Human Wizard 1 3 C Whenever another creature named Chef's Apprentice enters the battlefield under your control, target player mills three cards.
Clever Rejoinder HVF 28 U U 1 Instant R Scry 1/vp1pt1 Cast this spell only during your turn. Draw a card. Then if an opponent cast a spell this turn, scry 1 and draw an additional card.
Climber's Gear HVF 131 1 1 Artifact - Equipment C Equipped creature has flying. Equip 3
Cloud Rock HVF 146 0 Land R T: Add C. T, Pay 1 life: Add W or B.
Clouded Mind HVF 29 U 1U 2 Instant U Counter target spell. If that spell is countered this way, put it into its owner's hand instead of into that player's graveyard. That player mills three cards.
Concord of Ravens HVF 110 UB UB 2 Instant R Each player draws a card, then target player mills X cards, where X is the number of cards players have drawn this turn.
Conjuring Minstrel HVF 5 W 2W 3 Creature - Human Wizard 2 3 C Spawn Citizen/spawn 1/1 white Citizen HVF Whenever you cast an Aura spell, nourish 1. (To nourish 1, either put a +1/+1 counter on this creature or create a 1/1 white Citizen creature token.)
Cornucopia Crescendo HVF 88 G XXGG 2 Sorcery R Harvest (You may tap any number of creatures you control as you cast this spell. If you do, reduce this spell's mana cost by their total power.) Search your library for a creature card with converted mana cost X or less and put it onto the battlefield. Then shuffle your library.
Crinster Blacksmith HVF 46 B 2BB 4 Creature - Human Citizen 2 1 C Spawn two Citizen tokens/spawnx2 1/1 white Citizen HVF When Crinster Blacksmith enters the battlefield, nourish 2. (To nourish 2, either put two +1/+1 counters on this creature or create two 1/1 white Citizen creature tokens.)
Crinster Falconer HVF 30 U 4U 5 Creature - Human Scout 2 4 C Spawn Bird/spawn 1/1 blue Bird HVF When Crinster Falconer enters the battlefield, create a 1/1 blue Bird creature token with flying.
Crinster Innocents HVF 71 R 1R 2 Creature - Human Citizen 0 4 C Defender T: Another target creature gains haste until end of turn.
Crinster Ranger HVF 89 G 5G 6 Creature - Human Scout 3 3 C Vigilance Crinster Ranger enters the battlefield with X +1/+1 counters on it, where X is the number of +1/+1 counters among other creatures you control.
Crinster Sheepdog HVF 90 G 1G 2 Creature - Hound 1 2 C Spawn Citizen/spawn 1/1 white Citizen HVF Whenever another creature named Crinster Sheepdog enters the battlefield, nourish 1. (To nourish 1, either put a +1/+1 counter on this creature or create a 1/1 white Citizen creature token.)
Crinster Stitcher HVF 6 W W 1 Creature - Human Cleric 1 2 C Rapport - Whenever Crinster Stitcher and at least one other creature you control become tapped, tap target creature.
Crinster Tattooist HVF 72 R 2R 3 Creature - Human Citizen 2 2 U When Crinster Tattooist enters the battlefield, put a +1/+1 counter on each tapped creature you control.
Crop Warden HVF 91 G G 1 Creature - Scarecrow 0 3 C Defender, reach
Crystal Grotto HVF 147 0 Land R T: Add C. T, Pay 1 life: Add U or B.
Cumulus Horizon HVF 148 0 Land R T: Add C. T, Pay 1 life: Add W or U.
Cybele, Mertle's Apprentice HVF 7 W 2WW 4 Legendary Creature - Human Shaman 2 3 R Spawn Citizen/spawn 1/1 white Citizen HVF Other nontoken creatures you control have “When this creature enters the battlefield, nourish 1.” (To nourish 1, either put a +1/+1 counter on this creature or create a 1/1 white Citizen creature token.) Whenever Cybele, Mertle's Apprentice or another creature you control becomes tapped, you gain life equal to that creature's toughness.
Dance of Fire HVF 73 R 1R 2 Instant U Harvest (You may tap any number of creatures you control as you cast this spell. If you do, reduce this spell's mana cost by their total power.) Dance of Fire deals 3 damage to any target.
Depths Stalker HVF 31 U UU 2 Creature - Merfolk 1 3 U Hexproof Rapport - Whenever Depths Stalker and at least one other creature you control become tapped, Depths Stalker gets +1/+0 until end of turn and can't be blocked this turn.
Desraen, Serpent's Will HVF 108 WU 2WU 4 Legendary Creature - Human Wizard 2 4 R Rapport - Whenever Desraen, Serpent's Will and at least one other creature you control become tapped, you may cast target instant or sorcery card with converted mana cost 3 or less from your graveyard without paying its mana cost. If that card would be put into your graveyard this turn, exile it instead.
Driven to Distraction HVF 8 W W 1 Enchantment - Aura U Enchant creature Whenever enchanted creature becomes tapped, return it and Driven to Distraction to their owner's hands.
Edge of Adventure HVF 32 U 1U 2 Sorcery U Scry 1/vp1pt1Reveal top one/vp1at1 Scry 1, then reveal the top card of your library. If it's a land card, put it into your hand. Draw a card.
Edith Waunt HVF 92 G G 1 Legendary Planeswalker - Edith 1 M yInitialize/ccgreen=1+1/ccgreen+1 [+1]: Untap up to one target creature. [0]: Edith Waunt becomes a legendary green Human creature with “This creature's power and toughness are each equal to the number of loyalty counters on it” and “Whenever this creature deals damage, put a loyalty counter on it” until your next turn.
Elder Roc HVF 9 W 2WW 4 Creature - Bird 1 3 C Spawn Citizen/spawn 1/1 white Citizen HVF Flying When Elder Roc enters the battlefield, nourish 1. (To nourish 1, either put a +1/+1 counter on this creature or create a 1/1 white Citizen creature token.)
Embergourd Scarecrow HVF 115 RG RG 2 Creature - Scarecrow 0 4 U Spawn Scarecrow/spawn 0/2 red and green Scarecrow HVF Defender, reach T, Discard a card: Create a 0/2 red and green Scarecrow creature token with defender and reach. RG, T: Embergourd Scarecrow deals X damage to target player or planeswalker, where X is the number of creatures with defender you control.
Evolving Wilds HVF 149 0 Land C T, Sacrifice Evolving Wilds: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle your library.
Exhausted Farmhand HVF 123 BG BG 2 Creature - Human Citizen 2 3 R Spawn two Citizen tokens/spawnx2 1/1 white Citizen HVF 1, T, Exile a land card from your graveyard: Add two mana in any combination of colors. BG, T, Discard a card: Nourish 2. (To nourish 2, either put two +1/+1 counters on this creature or create two 1/1 white Citizen creature tokens.)
Expedition Map HVF 132 1 1 Artifact U 2, T: Sacrifice Expedition Map: Search your library for a land card, reveal it, and put it into your hand. Then shuffle your library.
Eyes of the Maghbri HVF 47 B 1BB 3 Creature - Elf Shaman 2 2 C Spawn Hound/spawn 2/2 black Hound HVF When Eyes of the Maghbri enters the battlefield, if you control a creature token, create a 2/2 black Hound creature token.
Familial Matriarch HVF 93 G 2G 3 Creature - Human Citizen 0 1 C Spawn two Citizen tokens/spawnx2 1/1 white Citizen HVF When Familial Matriarch enters the battlefield, nourish 2. (To nourish 2, either put two +1/+1 counters on this creature or create two 1/1 white Citizen creature tokens.)
Fate of the Brave HVF 74 R 1R 2 Enchantment - Aura Persona 3 3 C Enchant creature Embody (Enchanted creature is a copy of this card except for its types.) Whenever Fate of the Brave becomes tapped, it deals 1 damage to each opponent.
Fate of the Devout HVF 10 W 1W 2 Enchantment - Aura Persona 3 3 C Enchant creature Embody (Enchanted creature is a copy of this card except for its types.) Whenever Fate of the Devout becomes tapped, it gets +1/+1 until end of turn.
Fate of the Generous HVF 94 G 1G 2 Enchantment - Aura Persona 3 3 C Enchant creature Embody (Enchanted creature is a copy of this card except for its types.) Whenever Fate of the Generous becomes tapped, you gain 2 life.
Fate of the Wayward HVF 33 U 1U 2 Enchantment - Aura Persona 3 3 C Enchant creature Embody (Enchanted creature is a copy of this card except for its types.) Whenever Fate of the Wayward becomes tapped, you may tap another target creature.
Fate of the Weary HVF 48 B 1B 2 Enchantment - Aura Persona 3 3 C Spawn Spirit/spawn 0/1 black Spirit HVF Enchant creature Embody (Enchanted creature is a copy of this card except for its types.) Whenever Fate of the Weary becomes tapped, create a 0/1 black Spirit creature token with flying.
Feed the Eager HVF 11 W W 1 Sorcery C Put a +1/+1 counter on target creature, then you gain 1 life for each +1/+1 counter among creatures you control.
Fertile Fields HVF 95 G 2G 3 Sorcery C Harvest (You may tap any number of creatures you control as you cast this spell. If you do, reduce this spell's mana cost by their total power.) Search your library for a basic land card, put it onto the battlefield tapped, then shuffle your library. You gain 3 life.
Fey Grove HVF 150 0 Land R T: Add C. T, Pay 1 life: Add G or U.
Foraging Gear HVF 133 2 2 Artifact - Equipment C Equipped creature gets +1/+0 and has “Whenever this creature becomes tapped, you gain 1 life.” Equip 2
Forced Offering HVF 49 B 2B 3 Sorcery U Harvest (You may tap any number of creatures you control as you cast this spell. If you do, reduce this spell's mana cost by their total power.) Each opponent sacrifices a nontoken permanent.
Forest HVF 165 0 Basic Land - Forest reprint,
Frailty HVF 50 B B 1 Instant U Target creature gets -1/-1 until end of turn. If that creature is tapped, it gets -3/-3 until end of turn instead.
Frigid Thicket HVF 151 0 Land R T: Add C. T, Pay 1 life: Add G or W.
Furtive Witch HVF 12 W 2W 3 Creature - Human Shaman 2 2 R 1W: Exile Furtive Witch. If you do, exile another target nonland permanent. Return both of those cards to the battlefield at the beginning of the next end step under their owners' control.
Gallant Chevalier HVF 117 WG 2GW 4 Creature - Horse Knight 3 3 U Whenever Gallant Chevalier attacks or blocks, put a +1/+1 counter on it and each other creature you control with a +1/+1 counter on it.
Glacial Buttress HVF 134 3 3 Artifact Creature - Wall 0 5 C Defender When Glacial Buttress dies, tap each creature that dealt damage to it this turn. Those creatures don't untap during their controller's next untap step.
Gorgon's Gaze HVF 96 G 4G 5 Instant C Harvest (You may tap any number of creatures you control as you cast this spell. If you do, reduce this spell's mana cost by their total power.) Target creature you control deals damage equal to its power to target creature you don't control.
Grayce Blaen HVF 97 G 2G 3 Legendary Creature - Human Citizen 3 2 R Scry 1/vp1pt1Reveal top one/vp1at1 Rapport - Whenever Grayce Blaen and at least one other creature you control become tapped, scry 1, then reveal the top card of your library. If it's a land card, you may put it onto the battlefield tapped.
Grinning Fox HVF 34 U 2UU 4 Creature - Fox 3 2 C Rapport - Whenever Grinning Fox and at least one other creature you control become tapped, tap another target creature. That creature doesn't untap during its controller's next untap step.
Haunted Boughs HVF 152 0 Land R T: Add C. T, Pay 1 life: Add B or G.
Herald of the Hunt HVF 126 WR RW 2 Creature - Human Scout 2 1 U Spawn Citizen/spawn 1/1 white Citizen HVF Rapport - Whenever Herald of the Hunt and at least one other creature you control become tapped, nourish 1. (To nourish 1, either put a +1/+1 counter on this creature or create a 1/1 white Citizen creature token.)
Herd of Sheep HVF 13 W WW 2 Creature - Sheep 1 1 R Spawn Citizen/spawn 1/1 white Citizen HVF At the beginning of your upkeep, nourish 1. (To nourish 1, either put a +1/+1 counter on this creature or create a 1/1 white Citizen creature token.)
Hint of Exuberance HVF 14 W 1W 2 Instant C Scry 1/vp1pt1 Choose up to two target creatures. For each of those creatures, you may tap or untap it. Scry 1. (To scry 1, look at the top card of your library. You may put that card on the bottom of your library.)
Homestead Watcher HVF 98 G 3GG 5 Creature - Gorgon 1 5 C Defender, deathtouch Homestead Watcher gets +2/+0 and can attack as though it didn't have defender as long as you control another creature with defender.
Honey Wagon HVF 135 2 2 Artifact - Vehicle 2 2 C T: Add C. Crew 1 (Tap any number of creatures you control with total power 1 or greater: This Vehicle becomes an artifact creature until end of turn.)
Humored Outlaw HVF 99 G 2GG 4 Creature - Human Rogue 3 2 C When Humored Outlaw enters the battlefield, choose one - • Put a +1/+1 counter on Humored Outlaw. • Destroy target artifact or enchantment.
Hunting Hound HVF 15 W 1W 2 Creature - Hound 1 3 C Rapport - Whenever Hunting Hound and at least one other creature you control become tapped, Hunting Hound gets +2/+0 until end of turn.
Incarcerate HVF 51 B 1B 2 Sorcery U Destroy target tapped creature. You gain 2 life.
Inspiring Journey HVF 35 U 6U 7 Instant C Harvest (You may tap any number of creatures you control as you cast this spell. If you do, reduce this spell's mana cost by their total power.) Draw three cards.
Intoxicate HVF 52 B 2B 3 Instant C Target player sacrifices a nontoken creature and mills three cards.
Inviting Feast HVF 75 R 3RR 5 Sorcery C Gain control of target creature until end of turn. Put a +1/+1 counter on it and another target creature you control and untap them. Those creatures gains haste until end of turn.
Island HVF 162 0 Basic Land - Island reprint,
Keeper of the Whispers HVF 113 BR 3BR 5 Creature - Zombie 2 2 U Spawn three Citizen tokens/spawnx3 1/1 white Citizen HVF When Keeper of the Whispers enters the battlefield, nourish 3. (To nourish 3, either put three +1/+1 counters on this creature or create three 1/1 white Citizen creature tokens.) Sacrifice a creature: Creatures you control get +1/+1 until end of turn.
Lady Heiffyd HVF 109 WU 1WU 3 Legendary Planeswalker - Heiffyd 3 M yInitialize/ccgreen=3+1/ccgreen+1-4/ccgreen-4-8/ccgreen-8 [+1]: Tap up to one target nonland permanent. It doesn't untap during its controller's next untap step, and its activated abilities can't be activated until it becomes untapped. [-4]: Target player skips their next untap step. [-8]: Exile all tapped permanents.
Lady's Master-of-Arms HVF 16 W 2WW 4 Creature - Human Soldier 3 4 U Vigilance, lifelink
Latent Potential HVF 76 R R 1 Sorcery R Target creature gets +X/+0 until end of turn, where X is the number of instant and sorcery cards in your graveyard.
Legend of the Brave HVF 77 R 2RR 4 Legendary Enchantment - Aura Persona 5 4 R Enchant creature Embody (Enchanted creature is a copy of this card except for its types.) As long as Legend of the Brave is tapped, you may have creatures you control assign their combat damage as though they weren't blocked.
Legend of the Devout HVF 17 W 2WW 4 Legendary Enchantment - Aura Persona 5 4 R Enchant creature Embody (Enchanted creature is a copy of this card except for its types.) As long as Legend of the Devout is tapped, creatures you control have lifelink.
Legend of the Generous HVF 101 G 2GG 4 Legendary Enchantment - Aura Persona 5 4 R Enchant creature Embody (Enchanted creature is a copy of this card except for its types.) As long as Legend of the Generous is tapped, other creatures you control get +2/+2.
Legend of the Wayward HVF 36 U 2UU 4 Legendary Enchantment - Aura Persona 5 4 R Enchant creature Embody (Enchanted creature is a copy of this card except for its types.) As long as Legend of the Wayward is tapped, you may look at and play the top card of your library.
Legend of the Weary HVF 53 B 2BB 4 Legendary Enchantment - Aura Persona 5 4 R Enchant creature Embody (Enchanted creature is a copy of this card except for its types.) As long as Legend of the Weary is tapped, creatures you don't control get -1/-1.
Legendweaving HVF 18 W XWW 2 Instant M Search your library and/or graveyard for an enchantment card with converted mana cost X, put it onto the battlefield, then shuffle your library. Shuffle Legendweaving into its owner's library. X can't be 0.
Lessons Learned HVF 54 B 1B 2 Instant U You draw two cards and you lose 2 life. Each opponent draws a card.
Lord's Handmaiden HVF 19 W 2W 3 Creature - Human Noble 2 3 U Rapport - Whenever Lord's Handmaiden and at least one other creature you control become tapped, tap up to one target creature and remove it from combat.
Loyal Watchdog HVF 102 G 1G 2 Creature - Hound 3 3 U Defender, trample Whenever you lose life, Loyal Watchdog may attack as though it didn't have defender until the beginning of your next end step.
Lumber Camp HVF 136 5 5 Artifact U Harvest (You may tap any number of creatures you control as you cast this spell. If you do, reduce this spell's mana cost by their total power.) T, Sacrifice a land: Search your library for a land card and put it onto the battlefield, then shuffle your library.
Maghbri Hunter HVF 78 R 2R 3 Creature - Human Archer 1 2 C Haste Rapport - Whenever Maghbri Hunter and at least one other creature you control become tapped, Maghbri Hunter gets +2/+1 until end of turn.
Maghbri Oracle HVF 55 B 1B 2 Creature - Human Shaman 2 1 U Scry 1/vp1pt1 Whenever a creature dies, scry 1 and each opponent loses 1 life.
Maghbri Whisper HVF 56 B 2B 3 Creature - Zombie 1 1 C Spawn Citizen/spawn 1/1 white Citizen HVF When Maghbri Whisper enters the battlefield, nourish 1. (To nourish 1, either put a +1/+1 counter on this creature or create a 1/1 white Citizen creature token.) Sacrifice a creature: Maghbri Whisper gets +2/+2 until end of turn.
Marked Coin HVF 137 1 1 Artifact C Look at top one/vp1pt1 1: Look at the top card of your library. T, Sacrifice Marked Coin: You may shuffle your library. Draw a card.
Midnight Stalking HVF 57 B 4B 5 Sorcery C Harvest (You may tap any number of creatures you control as you cast this spell. If you do, reduce this spell's mana cost by their total power.) Destroy target creature.
Moon of the Encroaching Night HVF 153 0 Land - Swamp U yInitialize/cr90Scry 1/vp1pt1 (T: Add B.) Moon of the Encroaching Night enters the battlefield tapped. 1B, T: Scry 1. (To scry 1, look at the top card of your library. You may put that card on the bottom of your library.)
Moon of the Final Dawn HVF 154 0 Land - Plains U yInitialize/cr90Scry 1/vp1pt1 (T: Add W.) Moon of the Final Dawn enters the battlefield tapped. 1W, T: Scry 1. (To scry 1, look at the top card of your library. You may put that card on the bottom of your library.)
Moon of the Frozen Dusk HVF 155 0 Land - Island U yInitialize/cr90Scry 1/vp1pt1 (T: Add U.) Moon of the Frozen Dusk enters the battlefield tapped. 1U, T: Scry 1. (To scry 1, look at the top card of your library. You may put that card on the bottom of your library.)
Moon of the Lingering Day HVF 156 0 Land - Mountain U yInitialize/cr90Scry 1/vp1pt1 (T: Add R.) Moon of the Lingering Day enters the battlefield tapped. 1R, T: Scry 1. (To scry 1, look at the top card of your library. You may put that card on the bottom of your library.)
Moon of the Promised Day HVF 157 0 Land - Forest U yInitialize/cr90Scry 1/vp1pt1 (T: Add G.) Moon of the Promised Day enters the battlefield tapped. 1G, T: Scry 1. (To scry 1, look at the top card of your library. You may put that card on the bottom of your library.)
Moonlit Hunter HVF 37 U 2UU 4 Creature - Human Archer 3 3 M Flash Whenever Moonlit Hunter enters the battlefield or you cast a noncreature spell, tap target permanent and untap another target permanent.
Mountain HVF 164 0 Basic Land - Mountain reprint,
Nomadic Patriarch HVF 124 BG BG 2 Creature - Elf Citizen 1 1 U Spawn Citizen/spawn 1/1 white Citizen HVF When Nomadic Patriarch enters the battlefield, nourish 1. (To nourish 1, either put a +1/+1 counter on this creature or create a 1/1 white Citizen creature token.) Remove a +1/+1 counter from Nomadic Patriarch: Put a +1/+1 counter on each other creature token you control.
Peel from Reality HVF 38 U 1U 2 Instant C Return target creature you control and target creature you don't control to their owners' hands. reprint,
Plains HVF 161 0 Basic Land - Plains reprint,
Playful Child HVF 20 W W 1 Creature - Human Citizen 0 1 C T, Tap an untapped creature you control: You gain 2 life.
Radiant Bonds HVF 21 W 1W 2 Enchantment - Aura U Enchant nonland permanent Enchanted permanent can't attack and its activated abilities can't be activated.
Reflect on Serenity HVF 119 WB 2WB 4 Enchantment R At the beginning of your upkeep, return target enchantment card from your graveyard to your hand. Whenever Reflect on Serenity or another enchantment enters the battlefield or leaves the battlefield under your control, each opponent loses 1 life and you gain 1 life.
Reminiscing Youth HVF 79 R 1R 2 Creature - Human Citizen 2 2 C Whenever another creature named Reminiscing Youth enters the battlefield under your control, you may discard a card. If you do, draw a card.
Roads Untraveled HVF 103 G G 1 Sorcery U Look at top five/vp1pt5 Look at the top five cards of your library. You may reveal a land or enchantment card from among them and put it into your hand. Then put the rest on the bottom of your library in any order.
Rolling Homestead HVF 138 3 3 Artifact - Vehicle 1 1 U Spawn Citizen/spawn 1/1 white Citizen HVF Whenever Rolling Homestead becomes a creature, nourish 1. (To nourish 1, either put a +1/+1 counter on this creature or create a 1/1 white Citizen creature token.) Crew 2 (Tap any number of creatures you control with total power 2 or greater: This Vehicle becomes an artifact creature until end of turn.)
Rotwood Whisper HVF 58 B B 1 Creature - Zombie 1 1 U 1B, Exile a creature or land card from your graveyard: Return Rotwood Whisper from your graveyard to the battlefield tapped.
Ruined Precipice HVF 158 0 Land R T: Add C. T, Pay 1 life: Add B or R.
Rush of Wonder HVF 80 R 1R 2 Instant U As an additional cost to cast this spell, put a card from your hand on the bottom of your library. Draw two cards.
Scion of the Wild HVF 104 G 1GG 3 Creature - Elemental X X U Scion of the Wild's power and toughness are each equal to the number of creatures you control.
Scrollsnatcher HVF 111 UB UB 2 Creature - Human Rogue 1 1 U Look at top one/vp1pt1 Scrollsnatcher can't block and can't be blocked. Whenever Scrollsnatcher deals combat damage to a player, look at the top card of each library, then put any number of those cards into their owner's graveyards.
Seasoned Packfather HVF 118 WG 3GW 5 Creature - Hound Scout 2 3 R Spawn Citizen/spawn 1/1 white Citizen HVF Lifelink Other creatures you control enter the battlefield with an additional +1/+1 counter on them. 2GW: Nourish 1. (To nourish 1, either put a +1/+1 counter on this creature or create a 1/1 white Citizen creature token.)
Selma Lappowen HVF 81 R 1R 2 Legendary Creature - Human Citizen 2 2 R Reveal top one/vp1at1 Instant and sorcery spells you cast cost 1 less to cast. Rapport - Whenever Selma Lappowen and at least one other creature you control become tapped, exile the top card of your library. Until end of turn, you may play that card.
Siesa Tremund HVF 59 B 3BB 5 Legendary Creature - Gorgon Archer 2 4 R Cast from Exile reminder/spawn Can Be Cast From Exile Deathtouch When Siesa Tremund enters the battlefield, for each player, search that player's library for a card and exile it. That player shuffles their library. You may play those cards for as long as they remain exiled, and you may spend mana as though it were mana of any type to cast those spells.
Small Luxuries HVF 60 B B 1 Instant R You draw a card and you lose 1 life. When Small Luxuries is put into your graveyard from your hand or library, put it into your hand at the beginning of the next end step.
Soaring Canyon HVF 159 0 Land R T: Add C. T, Pay 1 life: Add R or W.
Song of the Harvest HVF 105 G 3GG 5 Sorcery U Creatures you control get +2/+2 and gain trample until end of turn.
Spirit of Autumn HVF 116 RG 1RG 3 Creature - Elemental 1 1 R Spawn Citizen/spawn 1/1 white Citizen HVFSpawn five Citizen tokens/spawnx5 1/1 white Citizen HVF When Spirit of Autumn enters the battlefield, nourish X, where X is the number of creatures you control. (To nourish X, either put X +1/+1 counters on this creature or create X 1/1 white Citizen creature tokens.)
Steady Reminiscence HVF 61 B 1B 2 Enchantment - Aura C Enchant creature Enchanted creature gets +2/+2. Sacrifice Steady Reminiscence: Enchanted creature gains indestructible until end of turn.
Stormchaser Mage HVF 121 UR UR 2 Creature - Human Wizard 1 3 U Flying, haste Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.)
Swamp HVF 163 0 Basic Land - Swamp reprint,
The Last Hunt HVF 100 G XG 1 Sorcery R Spawn Beast/spawn green Beast HVFSpawn three Citizen tokens/spawnx3 1/1 white Citizen HVF Harvest (You may tap any number of creatures you control as you cast this spell. If you do, reduce this spell's mana cost by their total power.) Create an X/X green Beast creature token. Each opponent creates three 1/1 white Citizen creature tokens.
The Witch Queens HVF 84 R 4RR 6 Legendary Planeswalker - Cerie Kailla 6 M yInitialize/ccgreen=6+2/ccgreen+2-3/ccgreen-3-9/ccgreen-9 [+2]: The Witch Queens deal 2 damage to each of up to two targets. [-3]: Gain control of target land and untap it. [-9]: Each player discards their hand, then draws up to seven cards. The Witch Queens deal damage to each opponent equal to twice the number of cards that player has drawn this turn.
Thunder Shrike HVF 39 U 3UU 5 Creature - Bird 3 3 U Flying When Thunder Shrike enters the battlefield, choose up to two target permanents. For each of those permanents, you may tap or untap it.
Tinkering Swarm HVF 139 3 3 Artifact Creature - Rat Construct 1 1 M Copy reminder/spawn Copy Rapport - Whenever Tinkering Swarm and at least one other creature you control become tapped, create a token that's a copy of Tinkering Swarm.
Touch of Witchcraft HVF 82 R R 1 Instant U Target creature gets +1/+0 until end of turn. Add R.
Trae, Serpent's Grasp HVF 122 UR 1UR 3 Legendary Creature - Human Wizard 3 2 R Rapport - Whenever Trae, Serpent's Grasp and at least one other creature you control become tapped, each player draws a card. Then Trae, Serpent's Grasp deals 2 damage to each opponent with four or more cards in hand.
Traveling Thespians HVF 120 WB WB 2 Creature - Human Citizen 0 1 U Whenever you cast an Aura spell, put two +1/+1 counters on Traveling Thespians.
Trinkets and Charms HVF 83 R R 1 Instant C Reveal top two/vp1at2 As an additional cost to cast this spell, discard a land card. Exile the top two cards of your library. Until end of turn, you may play those cards.
Twinfire Dragon HVF 114 BR 2BR 4 Creature - Dragon 4 4 R Flying, haste Whenever another creature dies, Twinfire Dragon gets +1/+0 until end of turn.
Verdant Bluff HVF 160 0 Land R T: Add C. T, Pay 1 life: Add R or G.
Vestiges of Autumn HVF 106 G G 1 Sorcery U Search your library for a basic land card, reveal it, put it into your hand, then shuffle your library. You gain 2 life.
Vibrant Balloon HVF 140 3 3 Artifact - Vehicle 3 1 C Flying Crew 2 (Tap any number of creatures you control with total power 2 or greater: This Vehicle becomes an artifact creature until end of turn.)
Whisper Witch HVF 40 U 2UU 4 Creature - Zombie Shaman 3 2 U When Whisper Witch enters the battlefield, choose up to one target creature. That creature's controller mills four cards, then puts that creature on top of their library.
Winter's Whelp HVF 63 B 1B 2 Creature - Spirit 1 1 C Deathtouch Whenever another creature named Winter's Whelp enters the battlefield under your control, you draw a card and you lose 1 life.
Witch of Spring's Promise HVF 128 UG 1GU 3 Creature - Human Shaman 2 3 R Flying When Witch of Spring's Promise enters the battlefield, shuffle any number of cards from your hand into your library, then draw that many cards plus one.
Witch's Abode HVF 141 3 3 Artifact - Vehicle 4 2 C Menace Crew 2 (Tap any number of creatures you control with total power 2 or greater: This Vehicle becomes an artifact creature until end of turn.)
Witch's Apprentice HVF 41 U U 1 Creature - Elf Shaman 1 1 C Scry 1/vp1pt1 Rapport - Whenever Witch's Apprentice and at least one other creature you control become tapped, Witch's Apprentice gets +1/+1 until end of turn, then scry 1.
Wooden Toys HVF 142 2 2 Artifact - Equipment U Equipped creature has indestructible as long as it's tapped. Equip 3
Yuren Lappowen HVF 42 U 1U 2 Legendary Creature - Human Citizen 1 3 R Whenever you cast a noncreature spell, look at the top X cards of your library, where X is that spell's converted mana cost. Put those cards on top of your library in any order.
Aghavaan's Corrupter IMP 95 G 2G 3 Creature - Naga Shaman 1 4 C Poisonous 1 (Whenever this creature deals combat damage to a player, that player gets a poison counter.) At the beginning of your upkeep, destroy target artifact or enchantment if its controller is poisoned.
Aghavaan's Wound IMP 130a,130b 0 Legendary Land M T: Add C. At the beginning of each end step, if you control five or more Naga and/or Snake creatures, transform Aghavaan's Wound. ----- Aghavaan Unleashed|Legendary Creature - Naga God [8/8] Menace, trample, indestructible Whenever Aghavaan Unleashed deals combat damage to a player, that player gets that many poison counters. At the beginning of your end step, sacrifice another creature or transform Aghavaan Unleashed.
Ancient Ossuary IMP 131 0 Land R T: Add C. 3, Discard Ancient Ossuary: Search your library for a land card, reveal it, put it into your hand, then shuffle your library.
Asharo's Handmaiden IMP 72 R 1R 2 Creature - Human Wizard 2 2 U Whenever you cast an Inscription spell, you may choose target creature you control. If you do, as that Inscription resolves, exile it inscribed onto that creature instead of putting it anywhere else.
Asharo's Yoroi IMP 73 R 2R 3 Artifact - Equipment U Equipped creature gets +2/+2. Art of war - At the beginning of your end step, if equipped creature dealt damage to an opponent this turn, target nonbasic land an opponent controls doesn't untap during its controller's next untap step. Equip 2
Awakening the Dragon IMP 96 G 1G 2 Instant - Inscription R You may put a permanent card with converted mana cost 3 or less from your hand onto the battlefield. Inscribe 3G (3G: Exile this card from your hand inscribed on a creature you control. Whenever that creature attacks, its controller may cast a copy of the inscribed card without paying its mana cost. Inscribe only as a sorcery.)
Ayashi, Winter Poet IMP 1 2 2 Legendary Planeswalker - Ayashi 1 M yInitialize/ccgreen=1-1/ccgreen-1-7/ccgreen-7 At the beginning of your upkeep, put a loyalty counter on each planeswalker you control. [0]: Tap target creature. [-1]: Untap target basic land. [-7]: Draw up to six cards.
Azuma Hashiro, the Thronebreaker IMP 2 7 7 Legendary Creature - Demon Samurai 7 7 M Menace When Azuma Hashiro, the Thronebreaker enters the battlefield, you may cast up to two cards from your opponents' graveyards without paying their mana costs. If those spells would be put into a graveyard this turn, exile that card instead.
Bind in Jade IMP 97 G G 1 Instant U Until end of turn, cards in graveyards loses all names, card types, and abilities. Draw a card.
Blade of the Serpent IMP 49 B B 1 Creature - Human Naga Rogue 1 1 C Poisonous 1 (Whenever this creature deals combat damage to a player, that player gets a poison counter.) Blade of the Serpent gets +1/+1 as long as an opponent is poisoned.
Celestial O-Yoroi IMP 123 3 3 Artifact - Equipment R Equipped creature gets +3/+3. Prevent all combat damage that would be dealt to equipped creature. Equip 3
Chalkira Duelist IMP 98 G 1GG 3 Creature - Human Samurai 2 2 R Whenever a creature an opponent controls becomes tapped, put a +1/+1 counter on Chalkira Duelist.
Clutch of the Coil IMP 132 0 Land R T: Add C. 1: Clutch of the Coil becomes a 1/1 Snake creature with poisonous 2 until end of turn. It's still a land. (Whenever it deals combat damage to a player, that player gets two poison counters. A player with ten or more poison counters loses the game.)
Council's Will IMP 50 B B 1 Sorcery R Target opponent chooses a card type, then reveals their hand. You choose a card from it that's not of the chosen type. That player discards that card.
Cursed Scroll IMP 124 1 1 Artifact R 3, T: Choose a card name, then reveal a card at random from your hand. If it's the named card, Cursed Scroll deals 2 damage to any target.
Day of the Emperor IMP 99 G 1G 2 Instant C Scry 2/vp1pt2 Prevent all combat damage that would be dealt this turn. Scry 2.
Disciple of Hashiro IMP 51 B 1B 2 Creature - Human Samurai 1 1 C Deathtouch Art of war - At the beginning of your end step, if Disciple of Hashiro dealt damage to an opponent this turn, put a +1/+1 counter on it.
Discorporate IMP 52 B 2B 3 Instant U Destroy target creature.
Dragon's Ire IMP 74 R R 1 Instant - Inscription C Dragon's Ire deals 1 damage to any target. Inscribed creature gets +2/+2. Inscribe 2R (2R: Exile this card from your hand inscribed on a creature you control. Whenever that creature attacks, its controller may cast a copy of the inscribed card without paying its mana cost. Inscribe only as a sorcery.)
Dragon's Wake IMP 125 3 3 Artifact - Vehicle 6 6 R Trample Art of war - At the beginning of your end step, if Dragon's Wake dealt damage to an opponent this turn, gain control of target land for as long as Dragon's Wake remains on the battlefield. Tap three untapped creatures you control: Dragon's Wake becomes an artifact creature until end of turn.
Dragonwall Fragment IMP 126 3 3 Artifact Creature - Wall 0 6 U Defender A deck can have any number of cards named Dragonwall Fragment. At the beginning of your upkeep, if you control twenty or more creatures named Dragonwall Fragment, you win the game.
Dragonwall Samurai IMP 3 W 2W 3 Creature - Human Samurai 2 1 C Flash When Dragonwall Samurai enters the battlefield, prevent all combat damage target creature would deal this turn.
Drown in Sand IMP 4 W 3W 4 Instant C Put target attacking or blocking creature on the bottom of its owner's library.
Elemental Loremaster IMP 75 R 2R 3 Creature - Human Wizard 3 1 U When Elemental Loremaster enters the battlefield, return an instant or sorcery card at random from your graveyard to your hand.
Emperor Kenshiro IMP 100 G 1GG 3 Legendary Creature - Human Samurai 3 2 M Vigilance Art of war - At the beginning of your end step, if Emperor Kenshiro dealt damage to an opponent this turn, you may put a creature card from your hand onto the battlefield tapped.
Emperor's Retainer IMP 5 W W 1 Creature - Human Samurai 2 1 R Legendary creatures you control get +1/+1.
Empress Kogane IMP 6 W 1WW 3 Legendary Creature - Human 2 2 M Empress Kogane can't attack or block. Whenever an opponent casts a spell, you may gain life equal to that spell's converted mana cost.
Exemplar of Honor IMP 7 W 1WW 3 Creature - Human Samurai 3 2 R First strike, vigilance, lifelink
Fang of Mautakesh IMP 118 BG 1BG 3 Creature - Naga Assassin 2 2 U Poisonous 2 (Whenever this creature deals combat damage to a player, that player gets two poison counters.) Each other creature you control that's a Naga or a Snake gets +1/+1 and has poisonous 1. (Multiple instances of poisonous trigger separately.)
Favor of the Court IMP 26 U 1U 2 Enchantment R At the beginning of each player's draw step, that player draws an additional card.
Festival of Fading Lights IMP 8 W 2W 3 Instant C Destroy target enchantment and all other enchantments with the same name as that enchantment. Draw a card.
Festival of Roaring Dragons IMP 76 R 2R 3 Instant C Destroy target artifact and all other artifacts with the same name as that artifact. Draw a card.
Festival of Spring Blossoms IMP 101 G 2G 3 Instant C Target creature and all other creatures with the same name as that creature get +2/+2 until end of turn. Draw a card.
Festival of Winter's Night IMP 27 U 2U 3 Instant C Return target nonland permanent and all other permanents with the same name as that permanent to their owners' hands. Draw a card.
Final Rest IMP 9 W W 1 Sorcery R As an additional cost to cast this spell, sacrifice a creature. Exile target creature.
Fireheart Channeler IMP 77 R 1R 2 Creature - Human Wizard 2 1 R When Fireheart Channeler dies, you may exile it. If you do, put a blaze counter on target land without a blaze counter on it. As long as that land has a blaze counter on it, it has “At the beginning of your upkeep, this land deals 1 damage to you.” (The land continues to burn after Fireheart Channeler has left the battlefield.)
Flash of Steel IMP 10 W 1W 2 Instant R For each Equipment you control, you may attach it to target creature you control. Draw a card.
Flow of the River IMP 28 U U 1 Instant C Untap target creature you control. It gains hexproof until end of turn.
Forest IMP 142 0 Basic Land - Forest reprint,
Giku Weaponsmith IMP 78 R 3R 4 Creature - Human Artificer 3 3 U Spawn two Equipment tokens/spawnx2 colorless Equipment IMP When Giku Weaponsmith enters the battlefield, create two colorless Equipment artifact tokens with “Equipped creature gets +1/+1” and equip 1.
Harmony IMP 11 W 1W 2 Sorcery U Tap any number of untapped creatures you control. You gain 4 life for each creature tapped this way.
Hashiro's Infiltrator IMP 53 B 2B 3 Creature - Human Rogue 3 2 C Menace Art of war - At the beginning of your end step, if Hashiro's Infiltrator dealt damage to an opponent this turn, that player discards a card.
Heavenly Temple IMP 133 0 Land U T: Add C. When Heavenly Temple enters the battlefield, target creature gains flying until end of turn. 2: Return Heavenly Temple from the battlefield to its owner's hand.
Hinasa Mystic IMP 29 U 1U 2 Creature - Human Wizard 0 1 C Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.) When Hinasa Mystic enters the battlefield, draw a card.
Hone the Blade IMP 102 G 1G 2 Instant - Inscription C Target creature you control fights another target creature. Inscribe 3G (3G: Exile this card from your hand inscribed on a creature you control. Whenever that creature attacks, its controller may cast a copy of the inscribed card without paying its mana cost. Inscribe only as a sorcery.)
Ichi-no-Oni IMP 54 B 1B 2 Creature - Demon Spirit 2 2 C When Ichi-no-Oni enters the battlefield, each player loses 2 life.
Imperial Kensai IMP 55 B B 1 Creature - Human Samurai 1 1 C First strike Art of war - At the beginning of your end step, if Imperial Kensai dealt damage to an opponent this turn, you may pay 1 life. If you do, put a +1/+1 counter on Imperial Kensai.
Imperial Legion IMP 103 G 2GG 4 Creature - Human Samurai 4 4 C Trample Art of war - At the beginning of your end step, if Imperial Legion dealt damage to an opponent this turn, put two +1/+1 counters on it.
Imperial Ricefields IMP 134 0 Land C yInitialize/ccgreen=1 Imperial Ricefields enters the battlefield with a charge counter on it. T: Add C. T, Remove a charge counter from Imperial Ricefields: Put a +1/+1 counter on target creature you control.
Imperial Strategist IMP 12 W W 1 Creature - Human Advisor 1 2 C At the beginning of each upkeep you may pay W. If you do, tap target creature.
Imperial Taxes IMP 30 U 1U 2 Enchantment - Aura C Enchant land you don't control Whenever enchanted land becomes tapped, you may draw a card.
Inner Thoughts IMP 31 U U 1 Instant - Inscription C Draw a card. Inscribe 1U (1U: Exile this card from your hand inscribed on a creature you control. Whenever that creature attacks, its controller may cast a copy of the inscribed card without paying its mana cost. Inscribe only as a sorcery.)
Island IMP 139 0 Basic Land - Island reprint,
Jidai Serpent IMP 32 U 4UU 6 Creature - Serpent 5 6 C This spell costs 1 less to cast for each spell you cast this turn. When Jidai Serpent enters the battlefield, draw two cards.
Kenshiro's Cavalry IMP 104 G 3G 4 Creature - Human Samurai Knight 3 3 U Nonbasic landwalk (This creature can't be blocked as long as defending player controls a nonbasic land.) Art of war - At the beginning of your end step, if Kenshiro's Cavalry dealt damage to an opponent this turn, put a +1/+1 counter on it.
Kenshiro's Yoroi IMP 105 G 2G 3 Artifact - Equipment U Equipped creature gets +2/+2. Art of war - At the beginning of your end step, if equipped creature dealt damage to an opponent this turn, untap up to three target lands you control. Equip 2
Kiyomi's Disciple IMP 56 B 3B 4 Creature - Human Wizard 2 2 U When Kiyomi's Disciple enters the battlefield, put target creature card from a graveyard onto the battlefield under your control. That creature's controller sacrifices it when Kiyomi's Disciple leaves the battlefield.
Kiyomi's Yoroi IMP 57 B 2B 3 Artifact - Equipment U Equipped creature gets +2/+2. Art of war - At the beginning of your end step, if equipped creature dealt damage to an opponent this turn, you may return target creature card from your graveyard to your hand. Equip 2
Kogane's Swordmaster IMP 13 W 1W 2 Creature - Human Samurai 1 1 U Double strike Art of war - At the beginning of your end step, if Kogane's Swordmaster dealt damage to an opponent this turn, put a +1/+1 counter on it.
Kogane's Yoroi IMP 14 W 2W 3 Artifact - Equipment U Spawn Human Samurai/spawn 1/1 white Human Samurai IMP Equipped creature gets +2/+2. Art of war - At the beginning of your end step, if equipped creature dealt damage to an opponent this turn, create a 1/1 white Human Samurai creature token. Equip 2
Kowareta Scrounger IMP 33 U 1U 2 Creature - Human Samurai Mercenary 2 1 R Art of war - At the beginning of your end step, if Kowareta Scrounger dealt damage to an opponent this turn, you may search your library for an artifact card, reveal it, put it into your hand, then shuffle your library.
Kurayami Ronin IMP 58 B 1B 2 Creature - Human Samurai 3 1 R Art of war - At the beginning of your end step, if Kurayami Ronin dealt damage to an opponent this turn, you draw a card and you lose 1 life.
Lady Kiyomi IMP 59 B 1BB 3 Legendary Creature - Human Samurai 3 2 M Spirit Reminder/spawn colorless Spirit IMP Menace Whenever a nontoken creature you don't control dies, create a token that's a copy of that creature except it's a colorless Spirit. Exile it at the beginning of your next end step.
Legends Remembered IMP 106 G 1G 2 Sorcery R Return target card from your graveyard to your hand.
Lord Asharo IMP 79 R 3RR 5 Legendary Creature - Human Wizard 3 4 M Haste Whenever you cast an instant spell, exile it inscribed onto Lord Asharo as it resolves. T: Cast a copy of an inscribed card without paying its mana cost.
Lord Shigure IMP 34 U 3U 4 Legendary Creature - Human Wizard 3 2 M Prowess Whenever you cast a noncreature spell, noncreature spells you cast cost 1 less to cast until end of turn.
Masamori Ranger IMP 107 G 2G 3 Creature - Human Scout 3 2 C Art of war - At the beginning of your end step, if Masamori Ranger dealt damage to an opponent this turn, search your library for a basic land card, put that card onto the battlefield tapped, then shuffle your library.
Masked Impersonator IMP 35 U 1U 2 Creature - Human Shapeshifter 1 1 R Masked Impersonator can't be blocked. Art of war - At the beginning of your end step, if Masked Impersonator dealt damage to an opponent this turn, you may have it become a copy of target creature you control except it has this ability.
Masked Stalker IMP 60 B 2B 3 Creature - Human Rogue 2 1 C Flying When Masked Stalker enters the battlefield, target player discards a card.
Masterwork Artisan IMP 80 R R 1 Creature - Human Artificer 1 2 R Equipment spells you cast cost 1 less to cast. Equip abilities you activate cost 1 less.
Mautakesh Strangler IMP 108 G 2G 3 Creature - Naga Warrior 3 3 U Poisonous 3 (Whenever this creature deals combat damage to a player, that player gets three poison counters.) At the beginning of your upkeep, if an opponent is poisoned, you may have Mautakesh Strangler fight target creature you don't control.
Midnight's Pale Moon IMP 61 B 2BB 4 Sorcery U Each player loses 2 life, discards two cards, sacrifices two creatures, then sacrifices two lands.
Miyoga Dragonsoul IMP 81 R R 1 Creature - Human Shaman 1 2 C Dragon spells you cast cost 1 less to cast. 1R: Until end of turn, Miyoga Dragonsoul becomes a 2/2 red Dragon creature with flying and “R: Miyoga Dragonsoul gets +1/+0 until end of turn.” Activate this ability only any time you could cast a sorcery.
Miyoga Firebird IMP 119 UR 1UR 3 Creature - Phoenix 3 2 U Flying, haste Miyoga Firebird attacks each combat if able. Whenever you cast your third instant or sorcery spell this turn, you may return Miyoga Firebird from your graveyard to the battlefield.
Mokuteki Ambusher IMP 82 R 1RR 3 Creature - Human Archer Samurai 3 1 R Flash When Mokuteki Ambusher enters the battlefield, until end of turn, other creatures you control gain “T: This creature deals 1 damage to any target.”
Mountain IMP 141 0 Basic Land - Mountain reprint,
Oshiruko Cleansing IMP 15 W 1W 2 Instant U Exile target nontoken permanent you control, then return that card to the battlefield under its owner's control.
Palace of Heavenly Sovereigns IMP 127 5 5 Legendary Artifact M Each instant and sorcery card you own that isn't on the battlefield has inscribe. The inscribe cost is equal to its mana cost. (Exile that spell card inscribed on a creature you control. Whenever that creature attacks, its controller may cast a copy of the inscribed card without paying its mana cost. Inscribe only as a sorcery.)
Pierce the Storm IMP 36 U XU 1 Instant U Choose one - • Counter target spell unless its controller pays X. • Counter target spell with converted mana cost X.
Plains IMP 138 0 Basic Land - Plains reprint,
Protector of the Gates IMP 16 W W 1 Creature - Human Samurai 2 2 C Protector of the Gates can't attack unless it's equipped, enchanted, or has a card inscribed onto it.
Raiun Bay Admiral IMP 109 G GG 2 Creature - Human Samurai 3 2 R Trample Art of war - At the beginning of your end step, if Raiun Bay Admiral dealt damage to an opponent this turn, put a +1/+1 counter on each other creature you control.
Raiun Bay Junk IMP 128 2 2 Artifact - Vehicle 2 3 C Art of war - At the beginning of your end step, if Raiun Bay Junk dealt damage to an opponent this turn, put a +1/+1 counter on it. Tap an untapped creature you control: Raiun Bay Junk becomes an artifact creature until end of turn.
Red Silk Dancer IMP 110 G 1G 2 Creature - Human Actor 2 1 U All creatures able to block Red Silk Dancer do so.
Reversal of Fates IMP 37 U UU 2 Instant C Counter target spell. Its controller draws a card.
Sage's Ashes IMP 129 1 1 Artifact R Look at top one/vp1pt1 You may look at the top card of your library any time. T: Draw a card, then put Sage's Ashes on top of its owner's library.
Sakura Spirit IMP 17 W 1W 2 Creature - Spirit 2 1 C Flying Sakura Spirit has lifelink as long as it's equipped, enchanted, or has a card inscribed onto it.
Sankataar Ambushers IMP 111 G 2G 3 Creature - Naga Warrior 2 3 C Flash Poisonous 2 (Whenever this creature deals combat damage to a player, that player gets two poison counters.) When Sankataar Ambushers enters the battlefield, if an opponent is poisoned, Sankataar Ambushers gets +2/+2 until end of turn.
Sankataar Assailant IMP 112 G 3G 4 Creature - Naga Warrior 3 3 C Poisonous 3 (Whenever this creature deals combat damage to a player, that player gets three poison counters.) When Sankataar Assailant enters the battlefield, choose a counter on target permanent or player. Give that permanent or player another counter of that kind.
Sankataar Coilborn IMP 113 G 1G 2 Creature - Naga Warrior 2 2 C Poisonous 2 (Whenever this creature deals combat damage to a player, that player gets two poison counters.) Sankataar Coilborn gets +1/+1 as long as an opponent is poisoned.
Sankataar Nightbringer IMP 63 B 4B 5 Creature - Naga Assassin 5 2 R Poisonous 5 (Whenever this creature deals combat damage to a player, that player gets five poison counters.) At the beginning of your upkeep, if an opponent is poisoned, you may destroy target Human.
Sankataar Scourge IMP 64 B 1B 2 Creature - Naga Warrior 2 1 C Poisonous 2 (Whenever this creature deals combat damage to a player, that player gets two poison counters.) When Sankataar Scourge dies, if it attacked this turn, target opponent gets a poison counter.
Sasori Ronin IMP 83 R 2R 3 Creature - Human Samurai 3 2 C Art of war - At the beginning of your end step, if Sasori Ronin dealt damage to an opponent this turn, it deals 1 damage to any target.
Scales of Aghavaan IMP 114 G 2GG 4 Creature - Naga Warrior 4 4 R Poisonous 4 (Whenever this creature deals combat damage to a player, that player gets four poison counters.) At the beginning of combat on each of your turns, if an opponent is poisoned, creatures you control gain trample until end of turn.
Scorch IMP 84 R R 1 Sorcery U Scorch deals 3 damage to any target.
Searing Script IMP 85 R R 1 Instant - Inscription R Target permanent you control deals 2 damage to any target. Inscribe 2RR (2RR: Exile this card from your hand inscribed on a creature you control. Whenever that creature attacks, its controller may cast a copy of the inscribed card without paying its mana cost. Inscribe only as a sorcery.)
Seek the Future IMP 38 U 3U 4 Instant R Scry 2/vp1pt2 Scry 2, then draw two cards. You have no maximum hand size for the rest of the game.
Seeker of Mysteries IMP 39 U U 1 Creature - Human Wizard 1 1 U Flying Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.)
Sensei of the Seven Winds IMP 40 U 3UU 5 Creature - Human Wizard 2 4 R Untap all permanents you control during each other player's untap step.
Serpent's Grasp IMP 65 B 1B 2 Instant C Target creature gets -2/-2 until end of turn. When that creature dies this turn, its controller loses 2 life or gets a poison counter.
Servant of the White Hand IMP 120 WB 1WB 3 Creature - Human Samurai 2 2 U Noncreature spells your opponents cast cost 1 more to cast.
Sheraku Elite IMP 18 W W 1 Creature - Human Samurai 1 2 U Art of war - At the beginning of your end step, if Sheraku Elite dealt damage to an opponent this turn, put a +1/+1 counter on it.
Shigure's Yoroi IMP 41 U 2U 3 Artifact - Equipment U Equipped creature gets +2/+2. Art of war - At the beginning of your end step, if equipped creature dealt damage to an opponent this turn, draw a card. Equip 2
Shinrin Blademaster IMP 115 G 1GG 3 Creature - Human Samurai 3 2 U Flash If one or more counters would be put on a creature you control, put that many plus one of each of those kinds of counters on that creature instead.
Shinrin Sage IMP 116 G G 1 Creature - Human Wizard 1 2 C T: Add one mana of any color. Activate this ability only if Shinrin Sage is enchanted, equipped, or has a card inscribed onto it.
Shinrin Spellhunter IMP 121 UG 1GU 3 Creature - Human Samurai 3 3 U Flash When Shinrin Spellhunter enters the battlefield, if an opponent cast a noncreature spell this turn, draw a card.
Shroud of Hinasa IMP 42 U 1U 2 Instant - Inscription U Return target nonland permanent to its owner's hand. Inscribed creature gets +1/+1 and has flying. Inscribe 3U (3U: Exile this card from your hand inscribed on a creature you control. Whenever that creature attacks, its controller may cast a copy of the inscribed card without paying its mana cost. Inscribe only as a sorcery.)
Shugenja Sanctuary IMP 135 0 Land R T: Add one mana of any color. Spend this mana only to cast an instant or sorcery spell.
Silk Crane Adept IMP 43 U 2U 3 Creature - Human Wizard 2 3 C Flash (You may cast this spell any time you could cast an instant.) When Silk Crane Adept enters the battlefield, target creature gains hexproof until end of turn.
Snake Cult Initiation IMP 66 B 3B 4 Enchantment - Aura U Enchant creature Enchanted creature has poisonous 3. (Whenever that creature deals combat damage to a player, that player gets three poison counters.)
Soaring Dreams IMP 44 U U 1 Sorcery - Inscription C Spawn Bird/spawn 1/1 blue Bird IMP Create a 1/1 blue Bird creature token with flying. Inscribe 2U (2U: Exile this card from your hand inscribed on a creature you control. Whenever that creature attacks, its controller may cast a copy of the inscribed card without paying its mana cost. Inscribe only as a sorcery.)
Soul Leak IMP 67 B 1B 2 Instant U Destroy target creature unless its controller pays 3.
Stonesculpting IMP 86 R 1RR 3 Instant U Destroy target artifact or nonbasic land.
Storm of Shadows IMP 68 B 2B 3 Instant - Inscription R Until end of turn, creatures target player controls lose all abilities and have base power and toughness 0/2. Inscribe 4BB (4BB: Exile this card from your hand inscribed on a creature you control. Whenever that creature attacks, its controller may cast a copy of the inscribed card without paying its mana cost. Inscribe only as a sorcery.)
Student of Shigure IMP 45 U 2U 3 Creature - Human Samurai 2 3 U Prowess Art of war - At the beginning of your end step, if Student of Shigure dealt damage to an opponent this turn, you may draw a card, then discard a card.
Sudden Seism IMP 87 R R 1 Sorcery - Inscription C Target creature can't block this turn. Inscribe 1R (1R: Exile this card from your hand inscribed on a creature you control. Whenever that creature attacks, its controller may cast a copy of the inscribed card without paying its mana cost. Inscribe only as a sorcery.)
Sunrise Orchard IMP 136 0 Land R yInitialize/cr90 Sunrise Orchard enters the battlefield tapped. T: Untap another target land you control.
Swamp IMP 140 0 Basic Land - Swamp reprint,
Swirling Dragonfire IMP 88 R 6R 7 Sorcery C Swirling Dragonfire deals damage to any target equal to the number of instant and sorcery cards in your graveyard.
Taiyohata Champion IMP 122 WR 1RW 3 Creature - Human Samurai 3 2 U Flash First strike If you cast Taiyohata Champion during your declare attackers step, it enters the battlefield tapped and attacking.
Taiyohata's Dominion IMP 19 W 1W 2 Enchantment R Spawn Human Samurai/spawn 1/1 white Human Samurai IMP When Taiyohata's Dominion enters the battlefield, draw a card, then choose a creature card name. Once each turn, when a creature with the chosen name enters the battlefield under your control, you may create a 1/1 white Human Samurai creature token.
Teikoku Cavalry IMP 20 W 2W 3 Creature - Human Samurai 2 3 C First strike Art of war - At the beginning of your end step, if Teikoku Cavalry dealt damage to an opponent this turn, put a +1/+1 counter on it.
Teikoku Daimyo IMP 21 W 1WW 3 Creature - Human Samurai 3 3 U Art of war - At the beginning of your end step, if Teikoku Daimyo dealt damage to an opponent this turn, put a +1/+1 counter on each creature you control that attacked this turn.
Teikoku Samurai IMP 22 W 1W 2 Creature - Human Samurai 2 2 C Vigilance Art of war - At the beginning of your end step, if Teikoku Samurai dealt damage to an opponent this turn, put a +1/+1 counter on it.
Teikoku Skirmisher IMP 89 R 1R 2 Creature - Human Samurai 1 1 C Haste Art of war - At the beginning of your end step, if Teikoku Skirmisher dealt damage to an opponent this turn, put a +1/+1 counter on it.
The Moon Rises IMP 62 B 1B 2 Enchantment R When The Moon Rises enters the battlefield, exile all cards from all opponents' graveyards. At the beginning of your upkeep, each opponent loses 1 life.
Through the Mists IMP 117 G 1G 2 Instant - Inscription U You may sacrifice a land. If you do, search your library for a land card, put that card onto the battlefield, then shuffle your library. Inscribe 3G (3G: Exile this card from your hand inscribed on a creature you control. Whenever that creature attacks, its controller may cast a copy of the inscribed card without paying its mana cost. Inscribe only as a sorcery.)
Touch of the Coil IMP 69 B 1B 2 Instant U Target player gets a poison counter. Draw a card.
Tranquil Ascetic IMP 46 U U 1 Creature - Human Wizard 0 2 U Hexproof (This creature can't be the target of spells or abilities your opponents control.)
Unhallowed Graves IMP 70 B 1B 2 Instant C Return up to two target creature cards from your graveyard to your hand. You lose 2 life.
Valor in Battle IMP 23 W W 1 Sorcery - Inscription C Creatures you control get +1/+1 until end of turn. Inscribe 2W (2W: Exile this card from your hand inscribed on a creature you control. Whenever that creature attacks, its controller may cast a copy of the inscribed card without paying its mana cost. Inscribe only as a sorcery.)
Violent Repercussions IMP 90 R R 1 Enchantment - Aura U Enchant creature Whenever enchanted creature becomes tapped, Violent Repercussions deals 3 damage to that creature's controller.
Vizier of Mautakesh IMP 71 B 1B 2 Creature - Naga Wizard 2 1 U Poisonous 2 (Whenever this creature deals combat damage to a player, that player gets two poison counters.) 2B: Choose a counter on target permanent or player. Give that permanent or player another counter of that kind.
Voice of Sheraku IMP 24 W W 1 Instant - Inscription U Prevent all damage that would be dealt to target attacking or blocking creature this turn. Inscribed creature gets +1/+1 and has vigilance. Inscribe 2W (2W: Exile this card from your hand inscribed on a creature you control. Whenever that creature attacks, its controller may cast a copy of the inscribed card without paying its mana cost. Inscribe only as a sorcery.)
Void Sculptor IMP 91 R R 1 Creature - Human Wizard 1 1 C At the beginning of each end step, if you've cast a noncreature spell this turn, Void Sculptor deals 1 damage to each opponent.
Wavebreaker IMP 92 R 1R 2 Creature - Human Wizard 2 2 C When Wavebreaker enters the battlefield, add two mana of any one color. You can't spend this mana to cast spells.
Wayfarer's Shrine IMP 137 0 Land R T, Pay 1 life, Sacrifice Wayfarer's Shrine: Search your library for a basic land card, put it onto the battlefield, then shuffle your library.
Wild Lightning IMP 93 R RR 2 Instant - Inscription R When you cast your next instant or sorcery spell this turn, copy that spell. You may choose new targets for the copy. Inscribe 2RR (2RR: Exile this card from your hand inscribed on a creature you control. Whenever that creature attacks, its controller may cast a copy of the inscribed card without paying its mana cost. Inscribe only as a sorcery.)
Will of the Emperor IMP 25 W 2W 3 Instant C Spawn two Human Samurai tokens/spawnx2 1/1 white Human Samurai IMP Create two 1/1 white Human Samurai creature tokens. Those creatures gain first strike until end of turn.
Windwielder IMP 47 U 1U 2 Creature - Human Wizard 1 3 C Flying When Windwielder enters the battlefield, you may return target Inscription card from your graveyard to your hand.
Wizened Calligrapher IMP 48 U 2U 3 Creature - Human Wizard 1 1 U When Wizened Calligrapher enters the battlefield, you may search your library for an instant or sorcery card, reveal it, then shuffle your library and put that card on top of it.
Yamisaran Guard IMP 94 R 2R 3 Creature - Human Samurai 2 3 C Spawn Equipment/spawn colorless Equipment IMP When Yamisaran Guard enters the battlefield, create a colorless Equipment artifact token with “Equipped creature gets +1/+1” and equip 1.
Abundant Panorama K15 160 G 3GG 5 Sorcery C Search your library for a basic land card and put it onto the battlefield tapped, then shuffle your library. You gain 1 life for each land you control.
Adaptive Terrains K15 221 0 Land C T, Sacrifice Adaptive Terrains: Search your library for a basic land card and put it onto the battlefield tapped, then shuffle your library.
Ankryss, Biologist Adept K15 161 G 2GG 4 Legendary Creature - Insect Druid 3 2 R Spawn Saproling/spawn 1/1 green Saproling K15Copy reminder/spawn Copy Whenever another nontoken creature enters the battlefield under your control, create a 1/1 green Saproling creature token. 1G, T: Populate. (Create a token that's a copy of a creature token you control.)
Ankryss' Staff K15 201 3 3 Artifact U T: Add G. G, T: Target creature gains trample until end of turn.
Aqueous Treader K15 41 U 2U 3 Creature - Elemental 2 2 C U: Aqueous Treader gets +1/-1 until end of turn. U: Aqueous Treader gets -1/+1 until end of turn.
Arcane Might K15 42 U 4U 5 Enchantment R Whenever you cast an instant or sorcery spell, you may pay 1. If you do, choose one- • Draw a card, then discard a card. • Tap target creature. • Target creature gains flying until end of turn. • Target player mills two cards.
Archaeomancer K15 43 U 2UU 4 Creature - Human Wizard 1 2 C When Archaeomancer enters the battlefield, return target instant or sorcery card from your graveyard to your hand.
Armament Upgrade K15 1 W W 1 Instant U Target creature gains double strike until end of turn.
Armor of Vines K15 162 G 2G 3 Enchantment - Aura C Enchant creature (Target a creature as you cast this. This card enters the battlefield attached to that creature.) Enchanted creature gets +2/+2 1G: Regenerate enchanted creature
Artificer's Workshop K15 202 3 3 Artifact R Spawn Thopter/spawn 1/1 colorless Thopter K15 At the beginning of each upkeep, if an opponent controls more creatures than you, create a 1/1 colorless Thopter artifact creature token with flying.
Barge Engulfer K15 44 U 5U 6 Creature - Serpent 5 5 C Defender (This creature can't attack.) Discard a card: Barge Engulfer can attack as though it didn't have defender until end of turn. reprint,
Barracks Trainer K15 2 W 4WW 6 Creature - Human Soldier 3 4 R Spawn Soldier/spawn 1/1 white Soldier K15 First strike (This creature deals combat damage before creatures without first strike.) Other Soldier creatures you control get +1/+1 and have first strike. 3W: Create a 1/1 white Soldier creature token.
Battle Fervor K15 120 R 2R 3 Instant U Attacking creatures get +2/+0 and gain first strike until end of turn.
Beastly Dispute K15 163 G G 1 Sorcery C Target creature you control fights target creature you don't control. (Each deals damage equal to its power to the other.)
Berserker's Axe K15 203 3 3 Artifact - Equipment U Whenever equipped creature attacks, it gets +X/+0 until end of turn, where X is its power. Equip 3 (3: Attach to target creature you control. Equip only as a sorcery.)
Bestial Summons K15 164 G 4G 5 Sorcery U Spawn Beast/spawn 3/3 green Beast K15Copy reminder/spawn Copy Create a 3/3 green Beast creature token, then populate. (Create a token that's a copy of a creature token you control.)
Blessing from Above K15 3 W 1W 2 Enchantment - Aura C Enchant creature (Target a creature as you cast this. This card enters the battlefield attached to that creature.) Enchanted creature gets +1/+3 Whenever enchanted creature attacks, you gain 1 life.
Bloodstained Knife K15 204 2 2 Artifact - Equipment U Equipped creature gets +1/+1 for each charge counter on Bloodstained Knife. 2, Sacrifice a creature: Put a charge counter on Bloodstained Knife. Equip 2 (2: Attach to target creature you control. Equip only as a sorcery.)
Bloodthirsty Insurgent K15 121 R 1R 2 Creature - Human Warrior 1 1 C Whenever Bloodthirsty Insurgent attacks, it gets +2/+0 until end of turn.
Bonereader K15 81 B B 1 Creature - Human Wizard 1 1 C Scry 1/vp1pt1 Whenever another creature you control dies, you may pay 1. If you do, scry 1. (To scry 1, look at the top card of your library. You may put that card on the bottom of your library.)
Bonespitting Monstrosity K15 82 B 1B 2 Creature - Zombie Warrior 2 2 U Spawn Skeleton/spawn 1/1 black Skeleton K15 As long as an opponent has two or less cards in their hand, Bonespitting Monstrosity gets +2/+2 and has menace and “Whenever Bonespitting Monstrosity attacks and isn't blocked, create a 1/1 black Skeleton creature token.”
Boundless Evolution K15 165 G 1GG 3 Sorcery R Copy reminder/spawn Copy For each creature token you control, create a token that's a copy of that creature.
Brainless Ghoul K15 83 B B 1 Creature - Zombie 1 1 C 1B: Regenerate Brainless Ghoul. (The next time this creature would be destroyed this turn, it isn't. Instead tap it, remove all damage from it, and remove it from combat.)
Brainwave Elemental K15 45 U 1U 2 Creature - Elemental 1 3 C
Brew of Undeath K15 84 B 2B 3 Sorcery C Choose a creature type. Return up to two target creature cards of the chosen type from your graveyard to your hand.
Brutal Murder K15 85 B 4BB 6 Sorcery U Destroy target creature. Its controller discards a card.
Cancel K15 46 U 1UU 3 Instant C Counter target spell.
Carrion Gourmet K15 86 B 2BB 4 Creature - Zombie 2 1 U When Carrion Gourmet enters the battlefield, each player sacrifices a creature. Whenever another creature dies, put a +1/+1 counter on Carrion Gourmet.
Cartographer's Chart K15 205 2 2 Artifact U 2, T, Sacrifice Cartographer's Chart: Search your library for a land card, reveal it, and put it into your hand. Then shuffle your library. 2, T, Sacrifice Cartographer's Chart: Draw a card.
Cast Away K15 4 W 1W 2 Enchantment - Aura C Enchant creature Enchanted creature has defender. Whenever enchanted creature blocks, you gain 1 life.
Celestial Army K15 5 W 6WW 8 Sorcery R Spawn Army/spawnx3 1/1 white Soldier K15;/spawnx2 2/2 white Knight K15;/spawn 4/4 white Angel K15 Create three 1/1 white Soldier creature tokens, two 2/2 white Knight creature tokens with vigilance, and a 4/4 white Angel creature token with flying.
Chaotic Will K15 122 R 3RR 5 Sorcery R For each creature target player controls, that player flips a coin. If the coin comes up tails, that player shuffles that creature into its owner's library.
Confining Priest K15 6 W WW 2 Creature - Human Cleric 1 3 U When Confining Priest enters the battlefield, exile another target creature with power 4 or less until Confining Priest leaves the battlefield. (That creature returns under its owner's control.)
Crafted Wings K15 206 2 2 Artifact - Equipment U Equipped creature gets +2/+0 and has flying. Equip 2 (2: Attach to target creature you control. Equip only as a sorcery.)
Crafter's Mistake K15 123 R R 1 Instant C Crafter's Mistake deals 1 damage to target player or planeswalker. That player or that planeswalker's controller sacrifices an artifact.
Crazed Sprareos K15 166 G 3G 4 Creature - Beast 3 3 C Trample (This creature can deal excess combat damage to defending player or planeswalker while attacking.) 2G: Crazed Sprareos gets +2/+2 until end of turn. Activate this ability only once each turn.
Cuff Down K15 47 U 3U 4 Enchantment - Aura C Enchant creature (Target a creature as you cast this. This card enters the battlefield attached to that creature.) When Cuff Down enters the battlefield, tap enchanted creature. Enchanted creature doesn't untap during its controller's untap step.
Cunning Infiltrator K15 48 U 1U 2 Creature - Elemental 1 2 U Hexproof (This creature can't be the target of spells or abilities your opponents control.) As long as an opponent has ten or more cards in their graveyard, Cunning Infiltrator gets +3/+2 and can't be blocked.
Cutthroat Spy K15 49 U 1U 2 Creature - Human Rogue 1 2 C Whenever Cutthroat Spy deals combat damage to a player, you may draw a card.
Dark Desire K15 87 B 3B 4 Enchantment - Aura U Enchant creature When Dark Desire enters the battlefield, target player discards a card. Whenever enchanted creature deals combat damage to a player, you draw a card and lose 1 life.
Daughter of Malextros K15 88 B 4BB 6 Creature - Gorgon 3 4 M Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.) Whenever a creature an opponent controls dies, its controller discards a card and loses 1 life. 1BB, T, Sacrifice another creature: Destroy target creature.
Derrivan Beast Tracker K15 167 G G 1 Creature - Elf Scout 0 1 C Spawn Beast/spawn 3/3 green Beast K15 2G, Sacrifice Derrivan Beast Tracker: Create a 3/3 green Beast creature token.
Derrivan Brawnmage K15 168 G 3GG 5 Creature - Elf Shaman 2 3 C When Derrivan Brawnmage enters the battlefield, target creature gets +3/+3 and gains trample until end of turn.
Deserter's Disdain K15 124 R 2R 3 Sorcery U Gain control of target creature until end of turn. Untap that creature. It gains haste and menace until end of turn.
Devoted Gatekeeper K15 7 W 3W 4 Creature - Giant Soldier 2 4 C Vigilance (Attacking doesn't cause this creature to tap.)
Devout Protector K15 8 W 1W 2 Creature - Human Soldier 2 2 C
Diabolic Sacrifice K15 89 B 4BB 6 Sorcery R As an additional cost to cast this spell, sacrifice a creature. Search your library for up to X cards and put them into your hand, where X is the sacrificed creature's power. Then shuffle your library.
Disassemble K15 50 U U 1 Instant C Return target artifact or creature to its owner's hand.
Diseased Warrior K15 90 B 5B 6 Creature - Zombie Warrior 5 5 R Haste (This creature can attack and T as soon as it comes under your control.) Whenever a creature you control attacks, each opponent loses 1 life.
Distressing Reality K15 91 B 1B 2 Sorcery C Target player discards a card. If you control a Zombie, that player discards an additional card.
Divination K15 51 U 2U 3 Sorcery C Draw two cards.
Divine Presence K15 9 W 2W 3 Enchantment U Copy reminder/spawn Copy Whenever a creature enters the battlefield under your control, you may gain 1 life. 3W: Populate. (Create a token that's a copy of a creature token you control.)
Divine Verdict K15 10 W 3W 4 Instant C Destroy target attacking or blocking creature.
Druid's Deliverance K15 169 G 1G 2 Instant C Copy reminder/spawn Copy Prevent all combat damage that would be dealt to you this turn. Populate. (Create a token that's a copy of a creature token you control.)
Eager Shieldbearer K15 11 W 1W 2 Creature - Human Soldier 2 1 C First strike (This creature deals combat damage before creatures without first strike.)
Earthchannel Apprentice K15 170 G G 1 Creature - Elf Druid 1 1 C T: Add G.
Eidetic Memory K15 52 U 4UU 6 Enchantment R Cast from Exile reminder/spawn Can Be Cast From Exile As an instant or sorcery spell not cast from exile resolves, exile it instead of putting it anywhere else. Once each turn, you may cast a card exiled with Eidetic Memory.
Eradicating Flames K15 125 R X1RR 3 Instant R Eradicating Flames deals X damage to each creature and each player. If X is 5 or more, Eradicating Flames can't be countered and the damage can't be prevented.
Erudition of the Lafterii K15 53 U 2U 3 Sorcery U Return target instant or sorcery card from your graveyard to your hand.
Escorted Rider K15 12 W 1W 2 Creature - Human Knight 1 1 C Flying (This creature can't be blocked except by creatures with flying or reach.) Escorted Rider gets +1/+1 as long as you control another creature with flying.
Evergrowing Hydra K15 171 G XG 1 Creature - Hydra 0 0 M Trample Evergrowing Hydra enters the battlefield with X +1/+1 counters on it. Whenever another creature you control dies, you may pay X, where X is less than or equal to that creature's power. If you do, put X +1/+1 counters on Evergrowing Hydra.
Evolving Elemental K15 172 G 5G 6 Creature - Elemental 1 1 U Scry 3/vp1pt3Reveal top one/vp1at1 When Evolving Elemental enters the battlefield, scry 3, then reveal the top card of your library. Put a number of +1/+1 counters on Evolving Elemental equal to that card's converted mana cost.
Explosion Fanatic K15 126 R 1R 2 Creature - Goblin 3 3 C Explosion Fanatic can't attack unless an opponent was dealt damage this turn.
Explosive Implant K15 127 R 4R 5 Instant C Explosive Implant deals 4 damage to target creature and 2 damage to that creature's controller.
Faint Memory K15 54 U 4UUU 7 Sorcery R Copy reminder/spawn Copy Put target creature on top of its owner's library. You create a token that's a copy of that creature.
Faithful Acolyte K15 13 W 2W 3 Creature - Human Cleric 1 1 U Whenever you gain life, put a +1/+1 counter on Faithful Acolyte. Faithful Acolyte has lifelink as long as it has four or more +1/+1 counters on it.
Fateful Hour K15 14 W 3WW 5 Sorcery R Destroy all nontoken creatures.
Favorable Winds K15 55 U 1U 2 Enchantment U Creatures you control with flying get +1/+1.
Feed the Horde K15 92 B 2B 3 Sorcery C Spawn Zombie/spawn 2/2 black Zombie K15 Each player sacrifices a creature. Create a tapped 2/2 black Zombie creature token.
Fellor Vanguard K15 15 W 1W 2 Creature - Human Barbarian Warrior 2 1 U Fellor Vanguard gets +1/+1 as long as you control a Mountain. 1R: Fellor Vanguard gets +1/+0 until end of turn.
Fervent Assault K15 128 R 2R 3 Instant C Target creature you control gets +3/+0 until end of turn. Other creatures you control get +1/+0 until end of turn.
Fierce Instinct K15 173 G G 1 Instant C Target creature gets +2/+2 and gains trample until end of turn.
Flamemaster Insurgent K15 129 R 3R 4 Creature - Human Warrior 2 1 R First strike (This creature deals combat damage before creatures without first strike.) Whenever you cast an instant or sorcery spell, Flamemaster Insurgent gets +X/+0 until end of turn, where X is that spell's converted mana cost.
Fleshmonger K15 93 B BB 2 Creature - Human Wizard 2 2 R Spawn Zombie/spawn 2/2 black Zombie K15 1B, Discard a creature card: Draw a card. 1B, T, Exile a creature card from your graveyard: Create a tapped 2/2 black Zombie creature token.
Flightpath Trainee K15 16 W 3W 4 Creature - Human Knight 3 2 C Whenever another creature enters the battlefield under your control, Flightpath Trainee gains flying until end of turn.
Flooded Morass K15 222 0 Land - Island Swamp R yInitialize/cr90 (T: Add U or B.) Flooded Morass enters the battlefield tapped unless you control a basic Island or a basic Swamp.
Flourishing Crevasse K15 223 0 Land - Mountain Forest R yInitialize/cr90 (T: Add R or G.) Flourishing Crevasse enters the battlefield tapped unless you control a basic Mountain or a basic Forest.
Forced Idleness K15 56 U 1U 2 Instant C Scry 1/vp1pt1 Tap up to two target creatures. Scry 1. (To scry 1, look at the top card of your library. You may put that card on the bottom of your library.)
Forest K15 247 0 Basic Land - Forest reprint,
Forest b K15 248 0 Basic Land - Forest reprint,
Forest c K15 249 0 Basic Land - Forest reprint,
Forest d K15 246 0 Basic Land - Forest reprint,
Gamble for Knowledge K15 130 R 3R 4 Sorcery C As an additional cost to cast this spell, discard a card. Draw three cards.
Gather Forces K15 17 W 1W 2 Instant C Copy reminder/spawn Copy Populate, then you gain 2 life. (Create a token that's a copy of a creature token you control.)
Giant Warthog K15 174 G 5G 6 Creature - Boar Beast 5 5 C Trample (This creature can deal excess combat damage to the player or planeswalker it's attacking.)
Gift of Undeath K15 94 B B 1 Instant C Regenerate target creature. (The next time that creature would be destroyed this turn, it isn't. Instead tap it.)
Goblin Arsonist K15 131 R R 1 Creature - Goblin Shaman 1 1 C When Goblin Arsonist dies, you may have it deal 1 damage to any target.
Goblin Roughrider K15 132 R 2R 3 Creature - Goblin Knight 3 2 C
Goblin Stormcaller K15 133 R 3R 4 Creature - Goblin 2 2 C Whenever you cast an instant or sorcery spell, target creature can't block this turn.
Growing Numbers K15 134 R 1R 2 Sorcery C Spawn two Goblin tokens/spawnx2 1/1 red Goblin K15 Create two 1/1 red Goblin creature tokens.
Guardian of Heavens K15 18 W 3WW 5 Creature - Giant 3 5 C
Guardian of the Wurm K15 175 G 5GG 7 Creature - Elf Druid 1 1 U Spawn Wurm/spawn 6/6 green Wurm K15 When Guardian of the Wurm enters the battlefield, create a 6/6 green Wurm creature token with trample.
Harbinger of Growth K15 176 G 1G 2 Creature - Elemental 1 1 C Spawn Saproling/spawn 1/1 green Saproling K15Copy reminder/spawn Copy When Harbinger of Growth enters the battlefield, create a 1/1 green Saproling creature token. 1G, Sacrifice Harbinger of Growth: Populate. (Create a token that's a copy of a creature token you control.)
Harmonic Growth K15 177 G 4G 5 Sorcery R Search your library for up to two basic land cards, put them onto the battlefield tapped, then shuffle your library. Put a +1/+1 counter on each creature you control.
Hate-Driven Arsonist K15 135 R 3R 4 Creature - Human Wizard 2 2 U When Hate-Driven Arsonist enters the battlefield, you may have it deal X damage to target creature or planeswalker, where X is the number of instant and sorcery cards in your graveyard.
Heart of the Glade K15 224 0 Land - Forest Plains R yInitialize/cr90 (T: Add G or W.) Heart of the Glade enters the battlefield tapped unless you control a basic Forest or a basic Plains.
Heaven's Champion K15 20 W 2W 3 Creature - Human Knight 3 2 U Vigilance W: Heaven's Champion gains first strike until end of turn.
Heavenly Avenger K15 19 W 3W 4 Creature - Angel 3 4 R Flying, lifelink
Heavensent Emmisary K15 21 W 4W 5 Creature - Angel Soldier 1 1 U yInitialize/ccgreen=1 Flying (This creature can't be blocked except by creatures with flying or reach.) Heavensent Emmisary enters the battlefield with a +1/+1 counter on it for each other creature with flying you control.
Hollowflesh Ghoul K15 95 B 2B 3 Creature - Zombie 2 2 C Spawn Skeleton/spawn 1/1 black Skeleton K15 When Hollowflesh Ghoul dies, create a 1/1 black Skeleton creature token.
Hunger for Battle K15 136 R 1R 2 Enchantment - Aura C Enchant creature Enchanted creature gets +3/+1 and has haste.
Hunted Sprareos K15 178 G 5GG 7 Creature - Beast 4 4 R Spawn Wurm/spawn 6/6 green Wurm K15 Trample When Hunted Sprareos dies, create a 6/6 green Wurm creature token with trample.
Impending Contagion K15 96 B 3B 4 Sorcery R As an additional cost to cast this spell, discard a nonland card. All creatures get -X/-X until end of turn, where X is the discarded card's converted mana cost.
Impulsive Action K15 137 R 4R 5 Instant U Reveal top one/vp1at1 Exile the top card of your library. Impulsive Action deals damage to any target equal to that card's converted mana cost plus one. Until end of turn, you may play that card.
Infected Flesh K15 97 B B 1 Enchantment - Aura C Enchant creature (Target a creature as you cast this. This card enters the battlefield attached to that creature.) Enchanted creature gets -1/-1. Whenever enchanted creature attacks, its controller loses 2 life.
Infiltrator's Appeal K15 57 U 1U 2 Enchantment - Aura C Enchant creature (Target a creature as you cast this. This card enters the battlefield attached to that creature.) Enchanted creature can't be blocked. 1U: Enchanted creature gains hexproof until end of turn.
Ingenious Trickster K15 58 U 2U 3 Creature - Faerie 2 1 R Flying, prowess Whenever you cast a noncreature spell, untap Ingenious Trickster.
Insatiable Thirst K15 98 B 4B 5 Enchantment - Aura C Enchant creature (Target a creature as you cast this. This card enters the battlefield attached to that creature.) Enchanted creature gets +2/+3 and has lifelink.
Inspiring Personality K15 22 W 1WW 3 Instant C Creatures you control get +1/+1 until end of turn. Token creatures you control get an additional +1/+1 until end of turn.
Insurgent Racketeer K15 138 R 2R 3 Creature - Human Warrior 2 1 C When Insurgent Racketeer enters the battlefield or dies, you may discard a card. If you do, draw a card.
Island K15 235 0 Basic Land - Island reprint,
Island b K15 236 0 Basic Land - Island reprint,
Island c K15 237 0 Basic Land - Island reprint,
Island d K15 234 0 Basic Land - Island reprint,
Keeneye Drake K15 59 U 3U 4 Creature - Drake 3 1 C Flying (This creature can't be blocked except by creatures with flying or reach.) Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.)
Knight's Attendant K15 25 W 2W 3 Creature - Human Soldier 1 1 C Spawn Knight/spawn 2/2 white Knight K15 When Knight's Attendant enters the battlefield, create a 2/2 white Knight creature token with vigilance.
Knightly Escort K15 23 W 4W 5 Sorcery C Spawn Knight/spawn 2/2 white Knight K15Copy reminder/spawn Copy Create a 2/2 white Knight creature token with vigilance, then populate. (Create a token that's a copy of a creature token you control.)
Knightly Valor K15 24 W 4W 5 Enchantment - Aura U Spawn Knight/spawn 2/2 white Knight K15 Enchant creature When Knightly Valor enters the battlefield, create a 2/2 white Knight creature token with vigilance. (Attacking doesn't cause it to tap.) Enchanted creature gets +2/+2 and has vigilance.
Kragnoss, Rebellion Commander K15 141 R 2RR 4 Legendary Creature - Goblin Warrior 3 3 R Spawn Goblin/spawn 1/1 red Goblin K15 Haste When Kragnoss, Rebellion Commander enters the battlefield, create a 1/1 red Goblin creature token. Whenever a Goblin you control attacks, Kragnoss, Rebellion Commander deals 1 damage to target creature defending player controls.
Kragnoss' Arsenal K15 207 3 3 Artifact U T: Add R. R, T: Target creature gains haste until end of turn.
Kragnoss' Assault K15 139 R 4R 5 Sorcery C Spawn Goblin/spawn 1/1 red Goblin K15 Destroy target land. Create a 1/1 red Goblin creature token.
Kragnoss' Battlecharger K15 140 R 2R 3 Creature - Goblin Warrior 0 1 U First strike, haste Whenever Kragnoss' Battlecharger attacks, it gets +1/+0 until end of turn for each attacking creature.
Lafterii Savant K15 60 U U 1 Creature - Human Wizard 1 1 C
Laia's Intervention K15 26 W 2W 3 Instant C Prevent all damage that would be dealt to you this turn. You gain 1 life for each creature you control.
Lavatorn Fields K15 225 0 Land - Swamp Mountain R yInitialize/cr90 (T: Add B or R.) Lavatorn Fields enters the battlefield tapped unless you control a basic Swamp or a basic Mountain.
Lay to Rest K15 179 G 2G 3 Enchantment U Whenever a creature you control dies, you may pay G. If you do, draw a card.
Led by Fury K15 142 R 2R 3 Enchantment R All creatures have haste and attack each combat if able. 1R: Led by Fury deals 1 damage to target attacking creature.
Lifegorging Aberration K15 99 B 4B 5 Creature - Zombie 2 3 C When Lifegorging Aberration enters the battlefield, each opponent loses X life, where X is the number of Zombies you control. You gain life equal to the life lost this way.
Logayr, Lafterii Magistrate K15 61 U 2UU 4 Legendary Creature - Human Wizard 1 3 R Flash (You may cast this spell any time you could cast an instant.) You may cast Wizard spells as though they had flash. UU, Tap two untapped Wizards you control: Copy target instant or sorcery spell. You may choose new targets for the copies.
Logayr's Tome K15 208 3 3 Artifact U T: Add U. U, T: Target creature gains flying until end of turn.
Magus of the Gauntlet K15 143 R 3RR 5 Creature - Human Wizard 4 3 R If a red instant or sorcery spell you control or a red planeswalker you control would deal damage to a permanent or player, it deals that much damage plus 2 instead.
Magus of the Grimoire K15 100 B 2BB 4 Creature - Human Wizard 3 5 R Whenever an opponent discards a card, you may draw a card.
Magus of the Lantern K15 180 G 1GG 3 Creature - Human Wizard 2 3 R Lands you control have “T: Add one mana of any color.” T: Add one mana of any color.
Magus of the Sands K15 62 U 1UU 3 Creature - Human Wizard 1 3 R X, T: Target player mills X cards.
Magus of the Well K15 27 W 2WW 4 Creature - Human Wizard 2 4 R Whenever you gain life, you may pay X, where X is less than or equal to the amount of life you gained. If you do, draw X cards.
Malextros, Deathlord K15 101 B 3BB 5 Legendary Planeswalker - Malextros 4 M yInitialize/ccgreen=4+2/ccgreen+2-3/ccgreen-3-8, Spawn Horror/ccgreen-8;/spawn black Horror K15 [+2]: Up to one target creature gains deathtouch until your next upkeep. [-3]: Target player sacrifices a creature and discards a card. [-8]: Exile all creature cards from all graveyards, then create an X/X black Horror creature token with indestructible, where X is the total power of creatures exiled this way.
Mass Orator K15 28 W 2WW 4 Creature - Human Cleric 2 2 U Copy reminder/spawn Copy When Mass Orator enters the battlefield, if it isn't a token, populate. (Create a token that's a copy of a creature token you control.) Creature tokens you control get +1/+1.
Mass of Ghouls K15 102 B 3BB 5 Creature - Zombie Warrior 5 3 C
Master of Winds K15 63 U 3UU 5 Creature - Sphinx 3 5 R Flying (This creature can't be blocked except by creatures with flying or reach.) When Master of Winds or another creature with flying enters the battlefield under you control, you may draw a card.
Mental Dislocation K15 64 U 2U 3 Sorcery C Target player mills six cards. Draw a card.
Mighty Colossus K15 209 5 5 Artifact Creature - Golem 4 5 U
Mind's Intruder K15 65 U 2U 3 Creature - Human Wizard 2 1 C Whenever you cast an instant or sorcery spell, target player mills a card.
Mindblaze Pyromancer K15 144 R 2R 3 Creature - Human Wizard 1 1 U Whenever a source you control deals noncombat damage to a player, put a +1/+1 counter on Mindblaze Pyromancer.
Mindscreech Drake K15 66 U 5U 6 Creature - Drake 3 4 U Flying (This creature can't be blocked except by creatures with flying or reach.) Whenever Mindscreech Drake deals combat damage to a player, that player mills three cards.
Mischievous Miscreant K15 67 U 3U 4 Creature - Faerie 2 3 C Flash (You may cast this spell any time you could cast an instant.) Flying (This creature can't be blocked except by creatures with flying or reach.)
Monolith of Ages K15 210 6 6 Artifact R Copy reminder/spawn Copy WU, T: Target creature gets +2/+2 and gains flying until end of turn. UB, T: Target player mills three cards. BR, T: Monolith of Ages deals 3 damage to any target. RG, T: Target creature gets +4/+2 and gains trample until end of turn. GW, T: Populate. (Create a token that's a copy of a creature token you control.)
Monument of the Masses K15 211 5 5 Artifact R Whenever a creature enters the battlefield under your control, put a devotion counter on Monument of the Masses. At the beginning of your upkeep, if Monument of the Masses has thirty-five or more devotion counters on it, you win the game.
Moreena of the High Council K15 29 W 4WW 6 Legendary Creature - Angel 3 4 R Flying Whenever another creature you control attacks, you may pay 1. If you do, put a +1/+1 counter on it.
Moreena's Banner K15 212 3 3 Artifact U T: Add W. W, T: Target creature gains vigilance until end of turn.
Mountain K15 243 0 Basic Land - Mountain reprint,
Mountain b K15 244 0 Basic Land - Mountain reprint,
Mountain c K15 245 0 Basic Land - Mountain reprint,
Mountain d K15 242 0 Basic Land - Mountain reprint,
Natural Growth K15 181 G 2G 3 Sorcery C Scry 1/vp1pt1 Destroy target artifact or enchantment. Scry 1 (To scry 1, look at the top card of your library. You may put that card on the bottom of your library.)
Natural Recycling K15 182 G 1G 2 Enchantment R G, Exile a creature card from your graveyard: Put two +1/+1 counters on target creature.
Necromancer Trainee K15 103 B 1B 2 Creature - Human Wizard 2 2 C
Necromancer's Talent K15 104 B 4B 5 Enchantment - Aura U Enchant creature Enchanted creature gets +1/+1. When enchanted creature dies, you may exile it. If you do, return target creature card from your graveyard to the battlefield.
Newborn Dragon K15 145 R 1RR 3 Creature - Dragon 1 1 C Flying (This creature can't be blocked except by creatures with flying or reach.) R: Newborn Dragon gets +1/+0 until end of turn.
Night Screecher K15 105 B 1B 2 Creature - Bat 1 1 C Flying (This creature can't be blocked except by creatures with flying or reach.) B: Night Screecher gains deathtouch until end of turn. (Any amount of damage this deals to a creature is enough to destroy it.)
Nightbane Specter K15 106 B 2BB 4 Creature - Specter 1 3 R Flying Whenever an opponent discards a card, put a +1/+1 counter on Nightbane Specter. Whenever Nightbane Specter deals combat damage to a player, that player discards a card.
Parasitic Bloodsucker K15 183 G 3G 4 Creature - Insect Horror 3 4 U Parasitic Bloodsucker gets +1/+1 as long as you control a Swamp. 2B: Parasitic Bloodsucker gains lifelink until end of turn
Pennon Blade K15 213 3 3 Artifact - Equipment U Equipped creature gets +1/+1 for each creature you control. Equip 4 (4: Attach to target creature you control. Equip only as a sorcery.)
Pillar of Flame K15 146 R R 1 Sorcery C Pillar of Flame deals 2 damage to any target. If a creature dealt damage this way would die this turn, exile it instead.
Plains K15 231 0 Basic Land - Plains reprint,
Plains b K15 232 0 Basic Land - Plains reprint,
Plains c K15 233 0 Basic Land - Plains reprint,
Plains d K15 230 0 Basic Land - Plains reprint,
Plan Ahead K15 68 U U 1 Sorcery C Look at top three/vp1pt3 Look at the top three cards of your library. You may reveal an instant or sorcery card from among them and put it into your hand. Put the rest on the bottom of your library in any order.
Planar Alignment K15 226 0 Land M yInitialize/cr90 Planar Alignment enters the battlefield tapped. T: Add C. 6, T, Exile Planar Alignment: Search your library for a card, put it into your hand, then shuffle your library.
Pool of Light K15 227 0 Land - Plains Island R yInitialize/cr90 (T: Add W or U.) Pool of Light enters the battlefield tapped unless you control a basic Plains or a basic Island.
Prophetic Flames K15 147 R 3R 4 Sorcery C Scry 2/vp1pt2 Prophetic Flames deals 3 damage to target creature. If you control a Goblin, scry 2. (To scry 2, look at the top two cards of your library, then put any number of them on the bottom of your library and the rest on top in any order.)
Pyromancer Apprentice K15 148 R R 1 Creature - Human Wizard 0 1 C Haste (This creature can attack and T as soon as it comes under your control.) Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.)
Rageborn Phoenix K15 149 R 1RR 3 Creature - Phoenix 3 1 R Flying, haste 3RR: Return Rageborn Phoenix from your graveyard to your hand. If you do, it deals 1 damage to any target.
Raidragos, the Vindictive K15 151 R 4RR 6 Legendary Planeswalker - Raidragos 5 M yInitialize/ccgreen=5+1/ccgreen+1-2/ccgreen-2-8, Emblem Get/ccgreen-8;/spawn Raidragos Emblem K15 [+1]: Raidragos, the Vindictive deals 3 damage to target player or planeswalker and 1 damage to you. [-2]: Until end of turn, creatures you control gain “R: This creature gets +1/+0 until end of turn.” [-8]: You get an emblem with “Whenever you cast an instant or sorcery spell, this emblem deals 4 damage to each opponent.”
Raidragos' Avenger K15 150 R 5RR 7 Creature - Dragon 5 6 M Spawn Dragon/spawn 5/5 red Dragon K15 Flying, trample Whenever Raidragos' Avenger deals combat damage to a player, create a 5/5 red Dragon creature token with flying. Creatures you control get +1/+0 for each Dragon you control.
Rampant Growth K15 184 G 1G 2 Sorcery C Search your library for a basic land card and put that card onto the battlefield tapped. Then shuffle your library.
Ravenous Rats K15 107 B 1B 2 Creature - Rat 1 1 C When Ravenous Rats enters the battlefield, target opponent discards a card.
Reclamation Sage K15 185 G 2G 3 Creature - Elf Shaman 2 1 U When Reclamation Sage enters the battlefield, you may destroy target artifact or enchantment.
Reflected Grandeur K15 186 G 3G 4 Enchantment R Each creature you control gets +1/+1 for each other creature you control with the same name.
Repressed Potential K15 69 U 2U 3 Instant U Scry 1/vp1pt1 Until end of turn, target creature loses all abilities and has base power and toughness 1/1. Scry 1. (To scry 1, look at the top card of your library. You may put that card on the bottom of your library.)
Resourceful Impersonator K15 70 U 3U 4 Creature - Shapeshifter 0 0 R You may cast this spell as though it had flash if you pay an additional 2 to cast it. You may have Resourceful Impersonator enter the battlefield as a copy of any creature on the battlefield.
Risky Business K15 152 R 3R 4 Enchantment R Reveal top one/vp1at1 You can't draw cards. 2R: Exile the top card of your library. You may play it this turn.
Rush of Strength K15 153 R 1R 2 Instant C Target creature gets +3/+0 and gains first strike until end of turn.
Saproling Genesis K15 187 G XGG 2 Sorcery U Spawn Saproling/spawn 1/1 green Saproling K15Spawn five Saproling tokens/spawnx5 1/1 green Saproling K15Copy reminder/spawn Copy Create X 1/1 green Saproling creature tokens, then populate. (Create a token that's a copy of a creature token you control.)
Scholar's Captivation K15 71 U 2U 3 Instant C Attacking creatures get -3/-0 until end of turn.
Seluriel, Danuri Leader K15 30 W 3WW 5 Legendary Planeswalker - Seluriel 5 M yInitialize/ccgreen=5+1/ccgreen+1-3/ccgreen-3-8, Emblem Get/ccgreen-8;/spawn Seluriel Emblem K15 [+1]: You gain 1 life. Put a +1/+1 counter on up to one target creature. [-3]: Exile target creature. Its controller gains life equal to its power. [-8]: You get an emblem with “Creatures you control get +1/+1 and have double strike and lifelink.”
Seluriel's Blessing K15 31 W 4WW 6 Enchantment M When Seluriel's Blessing enters the battlefield, put a +1/+1 counter on each creature you control. Creatures you control enter the battlefield with an additional +1/+1 counter on them. Creatures you control with counters on them have vigilance and indestructible.
Sentient Contraption K15 214 3 3 Artifact Creature - Construct 2 1 U Spawn Thopter/spawn 1/1 colorless Thopter K15 When Sentient Contraption enters the battlefield, create a 1/1 colorless Thopter artifact creature token with flying.
Shoot Down K15 188 G G 1 Instant C Target creature you control deals damage equal to its power to target creature with flying.
Sign in Blood K15 108 B BB 2 Sorcery C Target player draws two cards and loses 2 life.
Skieryg Menace K15 109 B 2B 3 Creature - Vampire 1 1 C Sacrifice another creature: Put a +1/+1 counter on Skieryg Menace.
Sorcerer's Staff K15 215 3 3 Artifact - Equipment U Equipped creature gets +1/+0 for each instant and sorcery card in your graveyard. Equip 2 (2: Attach to target creature you control. Equip only as a sorcery.)
Soul Pierce K15 72 U U 1 Instant C Counter target creature spell unless its controller pays 2.
Soul Warden K15 32 W W 1 Creature - Human Cleric 1 1 C Whenever another creature enters the battlefield, you gain 1 life.
Soul of Iscathia K15 200 WUBRG WUBRG 5 Creature - Avatar 5 5 M Copy reminder/spawn Copy Flying, trample, haste WUBRG: Create a token that's a copy of another target creature except it's all colors and has haste. WUBRG, Exile Soul of Iscathia from your graveyard: Create a token that's a copy of target creature except it's all colors and has haste.
Spellbane Adept K15 33 W WW 2 Creature - Human 2 1 R Instant and sorcery spells your opponents cast cost 1 more to cast.
Spellcycler K15 73 U 3U 4 Creature - Human Wizard 2 3 U Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.) Whenever you cast an instant or sorcery spell, you may draw a card. If you do, discard a card.
Spore Vessel K15 189 G 3G 4 Creature - Fungus 3 3 U Spawn Saproling/spawn 1/1 green Saproling K15 Whenever a land enters the battlefield under your control, you may pay 1. If you do, create a 1/1 green Saproling creature token.
Sprareos Yearling K15 190 G G 1 Creature - Beast 1 1 U Trample (This creature can deal excess combat damage to defending player or planeswalker while attacking.) Sprareos Yearling gets +4/+4 as long as you control five or more lands.
Spreading Disease K15 110 B 2B 3 Instant U Spawn Zombie/spawn 2/2 black Zombie K15 Target creature gets -2/-2 until end of turn. When that creature dies this turn, create a tapped 2/2 black Zombie creature token.
Springjack Pasture K15 228 0 Land R Spawn Goat/spawn 0/1 white Goat K15 T: Add C. 4, T: Create a 0/1 white Goat creature token. T, Sacrifice X Goats: Add X mana of any one color. You gain X life.
Spur of the Moment K15 34 W 2W 3 Enchantment R Whenever a creature enters the battlefield under your control, if you didn't cast it from your hand, put a +1/+1 counter on it. 3W: Exile target creature you control, then return it to the battlefield under its owner's control.
Stonework Idol K15 216 4 4 Artifact Creature - Golem X X U Stonework Idol's power and toughness are each equal to the number of creatures you control.
Stormbred Elemental K15 154 R 1R 2 Creature - Elemental 2 1 U Stormbred Elemental gets +1/+1 as long as you control an Island. U: Stormbred Elemental gains flying until end of turn.
Suicidal Impulse K15 111 B 1B 2 Instant C As an additional cost to cast this spell, sacrifice a creature. Destroy target creature.
Summoner's Bane K15 74 U 2UU 4 Instant U Spawn Illusion/spawn 2/2 blue Illusion K15 Counter target creature spell. Create a 2/2 blue Illusion creature token.
Surprise Strike K15 35 W W 1 Instant C Until end of turn, target creature gets +1/+1 and gains lifelink.
Swamp K15 239 0 Basic Land - Swamp reprint,
Swamp b K15 240 0 Basic Land - Swamp reprint,
Swamp c K15 241 0 Basic Land - Swamp reprint,
Swamp d K15 238 0 Basic Land - Swamp reprint,
Swiftfoot Elk K15 191 G 1G 2 Creature - Elk 2 1 C Hexproof (This creature can't be the target of spells or abilities your opponents control.)
Sword of the Brave K15 217 2 2 Artifact - Equipment R Equipped creature gets +2/+1. Whenever a creature enters the battlefield under your control, you may have equipped creature gain your choice of flying, vigilance, first strike or trample until end of turn. Equip 3
Syurrai Battlepriest K15 36 W 4W 5 Creature - Human Cleric 3 3 C Lifelink (Damage dealt by this creature also causes you to gain that much life.)
Syurrai Traitor K15 112 B 2B 3 Creature - Human Rogue 2 2 U Spawn Soldier/spawn 1/1 white Soldier K15 Syurrai Traitor gets +1/+1 as long as you control a Plains. 3W: Create a 1/1 white Soldier creature token.
Tainted Remedy K15 113 B 2B 3 Enchantment R If an opponent would gain life, that player loses that much life instead.
Tender of the Land K15 192 G 1G 2 Creature - Elf Druid 2 2 C When Tender of the Land enters the battlefield, if you control four or more lands, draw a card.
Threatening Pikeman K15 155 R 3R 4 Creature - Goblin 3 3 C Menace (This creature can't be blocked except by two or more creatures.)
Tortured Psyche K15 114 B B 1 Sorcery C Target opponent reveals their hand. You choose a creature card from it. That player discards that card.
Toxic Lurker K15 115 B 4B 5 Creature - Zombie Warrior 3 3 U Whenever Toxic Lurker attacks, you may have target creature defending player controls get -2/-1 until end of turn.
Trained Warhawk K15 37 W 2W 3 Creature - Bird 1 2 C Spawn Soldier/spawn 1/1 white Soldier K15 Flying (This creature can't be blocked except by creatures with flying or reach.) When Trained Warhawk enters the battlefield, create a 1/1 white Soldier creature token.
Transcendent Priest K15 38 W 2WW 4 Creature - Human Cleric 2 3 M Spawn Angel/spawn 4/4 white Angel K15Copy reminder/spawn Copy 4WW: Create a 4/4 white Angel creature token with flying. 2WW: Populate. (Create a token that's a copy of a creature token you control.)
Treacherous Shade K15 116 B 3B 4 Creature - Shade 2 2 C B: Treacherous Shade gets +1/+1 until end of turn. 1BB: Treacherous Shade gets +3/+3 until end of turn.
Twinforged Golem K15 218 5 5 Artifact Creature - Golem 3 3 R Spawn Golem/spawn 3/3 colorless Golem K15 When Twinforged Golem enters the battlefield, create a 3/3 colorless Golem artifact creature token.
Uttermost Obliteration K15 156 R 4RRR 7 Sorcery M Exile all lands. For each land card exiled this way, Uttermost Obliteration deals 1 damage to that land's controller.
Vaertris, Mindmelder K15 76 U 2UU 4 Legendary Planeswalker - Vaertris 3 M yInitialize/ccgreen=3+1/ccgreen+1-1/ccgreen-1-6, Emblem Get/ccgreen-6;/spawn Vaertris Emblem K15 [+1]: Until end of turn, whenever target creature deals combat damage to a player, that player mills two cards. [-1]: Tap target creature. It doesn't untap for as long as you control Vaertris, Mindmelder. [-6]: You get an emblem with “Whenever you draw a card, target player mills three cards” and “2U: Draw a card.”
Vaertris' Master Plan K15 75 U 3UUU 6 Enchantment M Reveal top five/vp1at5Cast from Exile reminder/spawn Can Be Cast From Exile As Vaertris' Master Plan enters the battlefield, exile the top five cards of any player's library. You may play cards exiled with Vaertris' Master Plan. When there are no cards exiled with Vaertris' Master Plan, return it to its owner's hand.
Vampire Nighthawk K15 117 B 1BB 3 Creature - Vampire Shaman 2 3 U Flying Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.) Lifelink (Damage dealt by this creature also causes you to gain that much life.)
Vampire's Curse K15 118 B 2B 3 Enchantment - Aura C Enchant creature (Target a creature as you cast this. This card enters the battlefield attached to that creature.) Enchanted creature gets +2/+1 Sacrifice a creature: Enchanted creature gets +2/+2 until end of turn.
Vanguard's Assault K15 157 R 2RR 4 Instant U Vanguard's Assault deals X damage divided as you choose among any number of target creatures, where X is the number of attacking creatures.
Vaporkin K15 77 U 1U 2 Creature - Elemental 2 1 C Flying (This creature can't be blocked except by creatures with flying or reach.) Vaporkin can block only creatures with flying.
Venomsilk Recluse K15 193 G 3G 4 Creature - Spider 2 3 C Reach (This creature can block creatures with flying.) Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.)
Vexing Riddlemage K15 78 U UU 2 Creature - Human Wizard 2 2 R Whenever a creature attacks you or a planeswalker you control, that creature's controller mills a card.
Vinecreeper K15 194 G 2G 3 Creature - Elemental 4 2 C
Viper's Fangs K15 195 G 3G 4 Instant C Target creature gains deathtouch until end of turn. Draw a card.
Vollta Patrician K15 79 U 1U 2 Creature - Human Wizard 1 2 U Vollta Patrician gets +1/+1 as long as you control a Forest. 1G: Regenerate Vollta Patrician. (The next time this creature would be destroyed this turn, it isn't. Instead tap it, remove all damage from it, and remove it from combat.)
Vorreia, Farseer K15 196 G 1GG 3 Legendary Planeswalker - Vorreia 2 M yInitialize/ccgreen=2+1/ccgreen+1-3, Emblem Get/ccgreen-3;/spawn Vorreia Emblem K15-6/ccgreen-6 [+1]: Search your library for a basic land card, reveal it, put it into your hand, then shuffle your library. [-3]: You get an emblem with “1G: You may play an additional land this turn.” [-6]: Creatures you control gain trample and have base power and toughness X/X until end of turn, where X is the number of lands you control.
Vorreia's Farsight K15 197 G 4GG 6 Sorcery M Reveal top seven/vp1at7 Reveal the top seven cards of your library. You may put any number of permanent cards with total converted mana cost X or less from among them onto the battlefield, where X is the number of lands you control. Shuffle the rest into your library.
Vythraktos, Master Necromancer K15 119 B 1BB 3 Legendary Creature - Human Wizard 2 2 R Spawn Zombie/spawn 2/2 black Zombie K15 Whenever another non-Zombie creature you control dies, create a tapped 2/2 black Zombie creature token. B, Sacrifice a creature: Target creature gains deathtouch until end of turn.
Vythraktos' Dagger K15 219 3 3 Artifact U T: Add B. B, T: Target creature gains menace until end of turn.
Wall of Hope K15 39 W W 1 Creature - Wall 0 3 C Defender (This creature can't attack.) Whenever Wall of Hope is dealt damage, you gain that much life.
War Golem Forge K15 229 0 Land U Spawn Golem/spawn 3/3 colorless Golem K15 T: Add C. 5, T, Sacrifice War Golem Forge: Create a 3/3 colorless Golem artifact creature token.
Ward Shatter K15 40 W 1W 2 Instant C Spawn Soldier/spawn 1/1 white Soldier K15 Destroy target enchantment, then create a 1/1 white Soldier creature token.
Warden of the Fronds K15 198 G 2G 3 Creature - Elemental Spirit X X R Warden of the Fronds' power and toughness are each equal to the number of Forests you control. Warden of the Fronds has indestructible as long as you control five or more lands.
Well of Eternity K15 220 XX2 2 Artifact R Well of Eternity enters the battlefield with X charge counters on it. At the beginning of your precombat main phase, choose a color, then add one mana of that color for each charge counter on Well of Eternity.
Wingless Dragon K15 158 R 2RR 4 Creature - Dragon 4 3 C
Wizard's Insight K15 80 U 1UU 3 Enchantment U Scry 2/vp1pt2 Whenever you cast a noncreature spell, you may pay 1. If you do, scry 2. (To scry 2, look at the top two cards of your library, then put any number of them on the bottom of your library and the rest on top in any order.)
Woodtrasher Wurm K15 199 G 6G 7 Creature - Wurm 6 7 C
Zealous Brawler K15 159 R RR 2 Creature - Goblin Warrior 1 1 U Trample Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.)
Abandoned Forge KLC 96 0 Land R yInitialize/cr90 Abandoned Forge enters the battlefield tapped if you control another nonbasic land. T: Add R or W.
Abandoned Hideout KLC 97 0 Land R yInitialize/cr90 Abandoned Hideout enters the battlefield tapped if you control another nonbasic land. T: Add U or R.
Abandoned Laboratory KLC 98 0 Land R yInitialize/cr90 Abandoned Laboratory enters the battlefield tapped if you control another nonbasic land. T: Add W or B.
Abandoned Preserve KLC 99 0 Land R yInitialize/cr90 Abandoned Preserve enters the battlefield tapped if you control another nonbasic land. T: Add B or G.
Abandoned Shores KLC 100 0 Land R yInitialize/cr90 Abandoned Shores enters the battlefield tapped if you control another nonbasic land. T: Add G or U.
Agent of Vitu-Ghazi KLC 65 G 2G 3 Creature - Elf Scout 2 3 C Investigate/spawn colorless Clue KLC Whenever Agent of Vitu-Ghazi deals combat damage to a player, investigate. (Create a colorless Clue artifact token with “2, Sacrifice this artifact: Draw a card.”)
Anguished Unmaking KLC 81 WB 1WB 3 Instant R Exile target nonland permanent. You lose 3 life.
Bestial Mob KLC 82 BG 2BG 4 Creature - Human Berserker X X R Bestial Mob's power and toughness are each equal to the number of creatures you control. Whenever Bestial Mob deals combat damage to a player, destroy target creature with toughness less than Bestial Mob's power.
Blood Frenzy KLC 83 BR BR 2 Instant U Spawn three Elemental tokens/spawnx3 1/1 colorless Elemental KLC Target creature gets +3/-3 until end of turn. Kindle 3-BR, Pay 3 life. (BR, Pay 3 life, Exile this card from your graveyard: Create three 1/1 colorless Elemental creature tokens. Kindle only as a sorcery.)
Boneforged Arms KLC 92 2 2 Artifact - Equipment U Paranoia-Exile a creature card from your graveyard. (You may cast this spell for its paranoia cost when a permanent you control leaves the battlefield.) Equipped creature gets +2/+0. Equip 1
Border Guardian KLC 84 RG 1RG 3 Creature - Giant 4 4 U Vigilance, trample When Border Guardian enters the battlefield, return a creature you control to its owner's hand.
Breaking News KLC 66 G 1G 2 Instant U Investigate/spawn colorless Clue KLC Until end of turn, target creature gets +2/+2 and gains trample and “Whenever this creature deals combat damage to a player, investigate.” (Create a colorless Clue artifact token with “2, Sacrifice this artifact: Draw a card.”)
Bundan Firebrand KLC 49a,49b R 1R 2 Creature - Human Warrior 2 1 C First strike Ascend 1B (1B: Exile this creature, then return it to the battlefield transformed. Ascend only as a sorcery.) ----- Kanlan Jaded|Creature - Human Warrior [2/3] Deathtouch
Burned-Mind Seer KLC 50 R 4R 5 Creature - Human Wizard 2 2 C Haste T: Discard a card, then draw a card. Paranoia 2R (You may cast this spell for its paranoia cost when a permanent you control leaves the battlefield.)
Callous Ritualist KLC 33a,33b B 1B 2 Creature - Human Wizard 2 2 R Ascend-WB, Discard a card, Sacrifice a creature, Exile a creature card from your graveyard. (WB, Discard a card, Sacrifice a creature, Exile a creature card from your graveyard: Exile this creature, then return it to the battlefield transformed. Ascend only as a sorcery.) ----- Heartless Angel|Creature - Angel [4/4] Flying, vigilance, deathtouch, lifelink
Choking Despair KLC 34 B 2B 3 Enchantment - Aura U Enchant creature Enchanted creature gets -2/-2. Mirage-B, Discard a card. (You may cast this spell as though it had flash for its mirage cost. If you do, sacrifice it at the beginning of the next cleanup step.)
Chronic Traitor KLC 35 B 2B 3 Creature - Human Rogue 2 1 U When Chronic Traitor enters the battlefield, each player sacrifices a creature. If Chronic Traitor's paranoia cost was paid, each player sacrifices two creatures instead. Paranoia 2BB (You may cast this spell for its paranoia cost when a permanent you control leaves the battlefield.)
Cloudsnatch KLC 17 U 1U 2 Instant C Spawn Elemental/spawn 1/1 colorless Elemental KLC Return target creature to its owner's hand. Kindle 1-U (U, Exile this card from your graveyard: Create a 1/1 colorless Elemental creature token. Kindle only as a sorcery.)
Courier Eagle KLC 1 W 2W 3 Creature - Bird 2 1 C Flying When Courier Eagle enters the battlefield, target creature gets +2/+1 until end of turn.
Creeping Terror KLC 36 B 1BB 3 Sorcery C Spawn two Elemental tokens/spawnx2 1/1 colorless Elemental KLC Target player discards two cards. Kindle 2-1BB (1BB, Exile this card from your graveyard: Create two 1/1 colorless Elemental creature tokens. Kindle only as a sorcery.)
Danawan Wanderer KLC 18a,18b U 1U 2 Creature - Human 2 1 C When Danawan Wanderer enters the battlefield, you may tap or untap target creature. Ascend 2G (2G: Exile this creature, then return it to the battlefield transformed. Ascend only as a sorcery.) ----- Punan Trailblazer|Creature - Human Warrior [3/3] Vigilance
Dancing Flames KLC 51 R R 1 Instant C Spawn two Elemental tokens/spawnx2 1/1 colorless Elemental KLC Dancing Flames deals 2 damage to target creature. Kindle 2-3R (3R, Exile this card from your graveyard: Create two 1/1 colorless Elemental creature tokens. Kindle only as a sorcery.)
Dead of Night KLC 37 B 3BBB 6 Sorcery R Spawn Elemental/spawn 1/1 colorless Elemental KLCSpawn five Elemental tokens/spawnx5 1/1 colorless Elemental KLC Destroy all creatures. Kindle X-X, Exile a card with converted mana cost X from your graveyard. (X, Exile a card with converted mana cost X and this card from your graveyard: Create X 1/1 colorless Elemental creature tokens. Kindle only as a sorcery.)
Deformed Vagrant KLC 38 B B 1 Creature - Mutant Rogue 1 2 C Deformed Vagrant can't be blocked by creatures with greater power.
Descent of the Stars KLC 52 R 3R 4 Sorcery U Spawn two Elemental tokens/spawnx2 1/1 colorless Elemental KLC Destroy target artifact or land. Kindle 2-R, Sacrifice an artifact or land. (R, Sacrifice an artifact or land, Exile this card from your graveyard: Create two 1/1 colorless Elemental creature tokens. Kindle only as a sorcery.)
Distant Thunder KLC 53 R R 1 Instant C As an additional cost to cast this spell, discard a card or pay 2. Distant Thunder deals 3 damage to any target.
Doctored Trail KLC 93 1 1 Artifact - Clue U 2, Sacrifice Doctored Trail: Draw a card. T, Sacrifice Doctored Trail: Destroy target Clue. If you do, draw a card.
Emberling KLC 54 R R 1 Creature - Elemental 1 2 C When Emberling dies, it deals 1 damage to any target.
Embrace Samang KLC 85 UG 1GU 3 Enchantment R When Embrace Samang enters the battlefield, put a charge counter on it for each color among permanents you control. At the beginning of your precombat main phase, remove a charge counter from Embrace Samang. If you do, draw a card, then add one mana of any color.
Ephemeral Support KLC 2 W 3W 4 Enchantment - Aura U Enchant creature Enchanted creature has double strike. Mirage 1W (You may cast this spell as though it had flash for its mirage cost. If you do, sacrifice it at the beginning of the next cleanup step.)
Essence of Nurture KLC 67 G 3G 4 Creature - Elemental 3 3 C When Essence of Nurture enters the battlefield, put a +1/+1 counter on another target creature, then you gain life equal to that creature's toughness.
Evanescier Greypelt KLC 68 G 3G 4 Creature - Illusion Bear 2 2 U When Evanescier Greypelt enters the battlefield, it fights target creature. Mirage 3G (You may cast this spell as though it had flash for its mirage cost. If you do, sacrifice it at the beginning of the next cleanup step.)
Evanescier Priest KLC 3 W 3W 4 Creature - Illusion Cleric 2 3 C Lifelink Mirage 1W (You may cast this spell as though it had flash for its mirage cost. If you do, sacrifice it at the beginning of the next cleanup step.)
Fertile Soil KLC 69 G 2G 3 Sorcery C Spawn two Elemental tokens/spawnx2 1/1 colorless Elemental KLC Search your library for a basic land card, put it onto the battlefield tapped, then shuffle your library. Kindle 2-2G (2G, Exile this card from your graveyard: Create two 1/1 colorless Elemental creature tokens. Kindle only as a sorcery.)
Fleeting Memory KLC 19 U U 1 Creature - Illusion 0 0 R You may have Fleeting Memory enter the battlefield as a copy of any creature on the battlefield, except it has “At the beginning of the end step, exile this creature.”
Flickercloak KLC 4 W 1W 2 Enchantment - Aura C Spawn two Elemental tokens/spawnx2 1/1 colorless Elemental KLC Enchant creature Enchanted creature gets +2/+2. Kindle 2-2W (2W, Exile this card from your graveyard: Create two 1/1 colorless Elemental creature tokens. Kindle only as a sorcery.)
Flood of Information KLC 20 U 4U 5 Sorcery R Investigate three times/spawnx3 colorless Clue KLC Return all creatures with toughness 3 or less to their owners' hands. Investigate three times. (To investigate, create a colorless Clue artifact token with “2, Sacrifice this artifact: Draw a card.”)
Foul Drifter KLC 39 B 3B 4 Creature - Elemental 1 3 C Flying When Foul Drifter enters the battlefield, target creature gets -1/-1 until end of turn.
Fractal Findings KLC 21 U 1U 2 Enchantment U Investigate/spawn colorless Clue KLC When Fractal Findings enters the battlefield, investigate. (Create a colorless Clue artifact token with “2, Sacrifice this artifact: Draw a card.”) Whenever you sacrifice a Clue, you may draw a card, then discard a card. (You make this choice before drawing a card from the Clue.)
Gnuge-District Hoarder KLC 40 B 2B 3 Creature - Human Rogue 2 2 C When Gnuge-District Hoarder enters the battlefield, each opponent loses 1 life. You gain life equal to the life lost this way. Paranoia 1B (You may cast this spell for its paranoia cost when a permanent you control leaves the battlefield.)
Grete-District Hermit KLC 70 G 2G 3 Creature - Elf Druid 1 2 U T: Add one mana of any color. Paranoia G (You may cast this spell for its paranoia cost when a permanent you control leaves the battlefield.)
Grete-District Strider KLC 71 G 4G 5 Creature - Elk 5 4 C Trample
Guardian's Resolve KLC 72 G G 1 Instant R Scry 1/vp1pt1 Target permanent gains hexproof and indestructible until end of turn. Scry 1.
Helix Entity KLC 86 WR RW 2 Creature - Elemental 3 1 R Flying, lifelink, haste At the beginning of the end step, sacrifice Helix Entity.
Highspire Informant KLC 22 U U 1 Creature - Faerie Rogue 1 1 C Scry 1/vp1pt1 Flying When Highspire Informant enters the battlefield, scry 1.
Hold Fast KLC 5 W 1WW 3 Instant U Creatures you control get +1/+4 until end of turn.
Hollow Hooligan KLC 55 R 2RR 4 Creature - Illusion Rogue 3 2 C When Hollow Hooligan enters the battlefield, up to two target creatures can't block this turn. Mirage 1R (You may cast this spell as though it had flash for its mirage cost. If you do, sacrifice it at the beginning of the next cleanup step.)
Horizon Gazer KLC 23a,23b U 2U 3 Creature - Human Scout 2 1 U Reveal top two/vp1at2 When Horizon Gazer enters the battlefield, reveal the top two cards of your library. Put a noncreature card revealed this way into your hand and the rest into your graveyard. Ascend 3G (3G: Exile this creature, then return it to the battlefield transformed. Ascend only as a sorcery.) ----- Weathered Pilgrim|Creature - Human Scout [3/2] When Weathered Pilgrim enters the battlefield, return target card from your graveyard to your hand.
Insightful Blow KLC 6 W WW 2 Instant C Investigate/spawn colorless Clue KLC Insightful Blow deals 3 damage to target attacking or blocking creature. Investigate. (Create a colorless Clue artifact token with “2, Sacrifice this artifact: Draw a card.”)
Kanlan Marauders KLC 41 B 4B 5 Creature - Human Warrior 4 4 C Menace
Kin of the Rainforest KLC 73a,73b G 1G 2 Creature - Human Druid 1 1 C When Kin of the Rainforest enters the battlefield, you may put a land card from your hand onto the battlefield. Ascend 1R (1R: Exile this creature, then return it to the battlefield transformed. Ascend only as a sorcery.) ----- Desperate Ravager|Creature - Human Warrior [3/1] Sacrifice a land: Desperate Ravager gets +2/+0 and gains haste until end of turn.
Kofe-District Scholar KLC 24 U 1U 2 Creature - Human Wizard 0 2 U When Kofe-District Scholar enters the battlefield, draw a card. If Kofe-District Scholar's paranoia cost was paid, draw two cards instead. Paranoia 1UU (You may cast this spell for its paranoia cost when a permanent you control leaves the battlefield.)
Landplate Elemental KLC 74 G 3GGG 6 Creature - Elemental 5 5 R Trample Other creatures you control get +1/+1 and have trample.
Leyline Tracer KLC 56a,56b R 1RR 3 Creature - Human Shaman 3 1 U Reveal top one/vp1at1Cast from Exile reminder/spawn Can Be Cast From Exile Whenever Leyline Tracer attacks, exile the top card of your library. Until end of turn, you may play that card. Ascend-B, Discard two cards. (B, Discard two cards: Exile this creature, then return it to the battlefield transformed. Ascend only as a sorcery.) ----- Wanderer of Oblivion|Creature - Human Shaman [3/1] Whenever Wanderer of Oblivion enters the battlefield or attacks, exile target card from a graveyard. You may play cards exiled with Wanderer of Oblivion.
Lifecraft Aberration KLC 42 B 3B 4 Creature - Mutant 2 3 U Pay 2 life: Lifecraft Aberration gains indestructible until end of turn. Pay 3 life: Lifecraft Aberration gets +1/+1 until end of turn.
Lifeshell Crab KLC 25 U 3U 4 Creature - Crab 2 4 C Spawn four Elemental tokens/spawnx4 1/1 colorless Elemental KLC Kindle 4-4UU (4UU, Exile this card from your graveyard: Create four 1/1 colorless Elemental creature tokens. Kindle only as a sorcery.)
Liguno, Who Transcends All KLC 7 W 5WWW 8 Legendary Creature - Angel 8 8 M Flying If Liguno, Who Transcends All or another permanent you control would be put into a graveyard from the battlefield, exile it instead. Return that card to the battlefield under its owner's control at the beginning of the next end step.
Living Antimagic KLC 26 U 4UU 6 Creature - Elemental 4 4 R Flash Flying When Living Antimagic enters the battlefield, counter target spell unless its controller pays 2. Spells that target Living Antimagic cost 2 more to cast.
Looking Glass KLC 94 1 1 Artifact U Spawn Elemental/spawn 1/1 colorless Elemental KLC 1, T, Sacrifice Looking Glass: Search your library for a basic land card, reveal it, put it into your hand, then shuffle your library. Kindle 1-1 (1, Exile this card from your graveyard: Create a 1/1 colorless Elemental creature token. Kindle only as a sorcery.)
Loresprout KLC 75 G G 1 Creature - Plant 0 2 C When Loresprout enters the battlefield, if you control another creature, draw a card.
Lost in Fugue KLC 87 WU 1WU 3 Enchantment - Aura U Enchant creature Enchanted creature can't attack or block, and its activated abilities can't be activated. Mirage W/U (You may cast this spell as though it had flash for its mirage cost. If you do, sacrifice it at the beginning of the next cleanup step.)
Mass Pandemonium KLC 57 R 3RR 5 Enchantment R Whenever a permanent you control leaves the battlefield, discard a card, then draw a card. 1R, Sacrifice a permanent: Mass Pandemonium deals 1 damage to any target.
Miede-District Alchemist KLC 58 R 2R 3 Creature - Human Wizard 1 1 C When Miede-District Alchemist enters the battlefield, add RRR. Paranoia 1R (You may cast this spell for its paranoia cost when a permanent you control leaves the battlefield.)
Miede-District Enforcer KLC 59 R 3R 4 Creature - Human Soldier 2 1 U Haste R, T: Miede-District Enforcer deals 2 damage to target creature that entered the battlefield this turn or player that cast a creature spell this turn. Paranoia 1R (You may cast this spell for its paranoia cost when a permanent you control leaves the battlefield.)
Mongrel of Grenoui Hill KLC 43 B 1B 2 Creature - Illusion Hound 2 1 C Deathtouch Mirage 1B (You may cast this spell as though it had flash for its mirage cost. If you do, sacrifice it at the beginning of the next cleanup step.)
Moonshadow Remnant KLC 8 W 1WW 3 Creature - Illusion Assassin 2 2 U When Moonshadow Remnant enters the battlefield, destroy target tapped creature. Mirage 3WW (You may cast this spell as though it had flash for its mirage cost. If you do, sacrifice it at the beginning of the next cleanup step.)
Mystic's Mantle KLC 77 G 1G 2 Enchantment - Aura C Enchant creature When Mystic's Mantle enters the battlefield, draw a card. Enchanted creature gets +1/+1. Mirage G (You may cast this spell as though it had flash for its mirage cost. If you do, sacrifice it at the beginning of the next cleanup step.)
Orzhov Benefactor KLC 9 W 2WW 4 Creature - Angel 5 5 R Flying, vigilance Orzhov Benefactor can't attack or block unless you pay 1 for each debt counter on it. At the beginning of your upkeep, put a debt counter on Orzhov Benefactor. 2: Remove a debt counter from Orzhov Benefactor.
Paralyzing Ennui KLC 27 U 1U 2 Enchantment - Aura C Enchant creature Enchanted creature gets -4/-0. Mirage U (You may cast this spell as though it had flash for its mirage cost. If you do, sacrifice it at the beginning of the next cleanup step.)
Past Unresolved KLC 44 B BB 2 Sorcery C You draw two cards, lose 2 life, and mill two cards.
Patient Ascetic KLC 10a,10b W W 1 Creature - Human Monk 0 3 C Defender Ascend 1WW (1WW: Exile this creature, then return it to the battlefield transformed. Ascend only as a sorcery.) ----- Graceful Angel|Creature - Angel [3/3] Flying
Phantasmal Samaritan KLC 11 W 1W 2 Creature - Illusion 1 2 C When Phantasmal Samaritan enters the battlefield, you gain 4 life.
Precursors' Disdain KLC 28 U 3U 4 Enchantment U Creatures can't attack you unless their controller pays 2 for each of those creatures. Mirage 1U (You may cast this spell as though it had flash for its mirage cost. If you do, sacrifice it at the beginning of the next cleanup step.)
Punan Mammoth KLC 78 G 4GG 6 Creature - Elephant 7 6 C
Rakdos Drakeswarm KLC 60 R 4RR 6 Creature - Drake 4 4 R Flying B: Target attacking creature gets +1/+1 until end of turn.
Reclusive Mermaid KLC 29 U 2U 3 Creature - Merfolk 1 3 C Hexproof Paranoia 1U (You may cast this spell for its paranoia cost when a permanent you control leaves the battlefield.)
Reform Reality KLC 88 UR 5UR 7 Sorcery R Each player exiles all permanents they control, draws that many cards, then puts up to that many permanent cards from their hand onto the battlefield. Exile Reform Reality.
Remy, Last of Evanescier KLC 30 U 2UU 4 Legendary Creature - Human 1 1 M Protection from Illusions All cards that aren't on the battlefield, spells, and other permanents are Illusion tribals in addition to their other types.
Revenge of the Disfigured KLC 45 B 2BB 4 Instant C Investigate/spawn colorless Clue KLC Destroy target creature. Investigate. (Create a colorless Clue artifact token with “2, Sacrifice this artifact: Draw a card.”)
Rheila Rachy KLC 89 WBG 1WBG 4 Legendary Planeswalker - Rheila 3 M yInitialize/ccgreen=3+1/ccgreen+1-3/ccgreen-3-7, Emblem Get/ccgreen-7;/spawn Rheila Emblem KLC [+1]: Up to one other target permanent gains hexproof and indestructible until your next turn. [-3]: Destroy target tapped permanent. [-7]: You get an emblem with “If you would lose the game, instead exile this emblem, shuffle all cards you own that aren't on the battlefield into your library, then draw seven cards. Your life total becomes 40.”
Saljan, Lord of the Disfigured KLC 46 B 4BB 6 Legendary Creature - Mutant 2 3 M Spawn Mutant/spawn 1/2 black Mutant KLC Saljan, Lord of the Disfigured and other Mutants you control get +1/+1 and have indestructible. Whenever Saljan attacks or blocks, create a 1/2 black Mutant creature token.
Sanctuary for the Forsaken KLC 90 WG 2GW 4 Enchantment U If a source would deal combat damage to you or a creature you control, prevent 1 of that damage.
Savants of the Ley KLC 79a,79b G 3GG 5 Creature - Human Shaman 3 3 R Untap all creatures and lands you control during each other player's untap step. Ascend 4RRR (4RRR: Exile this creature, then return it to the battlefield transformed. Ascend only as a sorcery.) ----- Tyrants of Bundan|Creature - Human Shaman [4/4] Trample, haste When Tyrants of Bundan enters the battlefield, tap all lands target player controls. They don't untap during their controller's next untap step.
Secrets Unearthed KLC 47 B 3B 4 Sorcery U Spawn three Elemental tokens/spawnx3 1/1 colorless Elemental KLC Search your library for a card, reveal it, then shuffle your library and put that card on top of it. Kindle 3-3B (3B, Exile this card from your graveyard: Create three 1/1 colorless Elemental creature tokens. Kindle only as a sorcery.)
Skull of the World KLC 95 4 4 Legendary Artifact M T, Discard your hand: If two or more cards were discarded this way, search your library for a card and put that card into your hand. Then shuffle your library.
Solar Wisp KLC 12 W W 1 Creature - Elemental 0 1 C When Solar Wisp enters the battlefield, put a +1/+1 counter on target creature.
Split-Second Decision KLC 61 R 1R 2 Instant C Target creature gets +1/+0 and gains first strike until end of turn. Draw a card.
Stalked Healer KLC 13 W W 1 Creature - Human Cleric 1 1 U Investigate/spawn colorless Clue KLC Lifelink When Stalked Healer enters the battlefield, investigate. (Create a colorless Clue artifact token with “2, Sacrifice this artifact: Draw a card.”)
Stay Determined KLC 48 B B 1 Instant R Until end of turn, if a source you don't control would deal damage to you or cause you to lose life, mill that many cards instead.
Still the Pandemonium KLC 31 U UU 2 Instant C Investigate/spawn colorless Clue KLC Counter target noncreature spell. Investigate. (Create a colorless Clue artifact token with “2, Sacrifice this artifact: Draw a card.”)
Strive for the Heavens KLC 14 W 2W 3 Enchantment R Transformed creatures you control get +2/+2.
Swell of Birth KLC 15 W 2WW 4 Enchantment R Spawn Elemental/spawn 1/1 colorless Elemental KLCSpawn five Elemental tokens/spawnx5 1/1 colorless Elemental KLC At the beginning of your upkeep, put a charge counter on Swell of Birth, then create a 1/1 colorless Elemental creature token for each charge counter on it.
Tears of Samang KLC 62 R 2RR 4 Sorcery R Tears of Samang deals 3 damage to each creature and each player. If an opponent would be dealt damage this way, you may have Tears of Samang deal 3 damage to a planeswalker they control instead.
The Midwife KLC 76 G 2GGG 5 Legendary Creature - Elemental 6 6 M XG: Put X +1/+1 counters on target noncreature, nonplaneswalker permanent you control. It becomes an Elemental creature with base power and toughness 0/0 in addition to its other types. (This effect lasts indefinitely.)
Thomar, Fearbringer KLC 63 R 2R 3 Legendary Creature - Human Cleric 2 2 M Other creatures have haste and attack each combat if able. Nonland cards that aren't on the battlefield have paranoia 4. (The owner of a card with paranoia 4 may cast it from their hand for 4 when a permanent they control leaves the battlefield.)
Thomar's Sowing KLC 91 UB 2UB 4 Sorcery U Target player mills five cards. Draw a card for each card type among cards milled this way. (The card types are artifact, creature, enchantment, land, instant, planeswalker, sorcery, and tribal.)
Torches Raised KLC 64 R 3R 4 Enchantment U Attacking creatures you control get +1/+0. Mirage 2R (You may cast this spell as though it had flash for its mirage cost. If you do, sacrifice it at the beginning of the next cleanup step.)
Vitality Unbridled KLC 80 G XG 1 Sorcery U Spawn Elemental/spawn 1/1 colorless Elemental KLCSpawn five Elemental tokens/spawnx5 1/1 colorless Elemental KLC You gain twice X life. Kindle X-XGG (XGG, Exile this card from your graveyard: Create X 1/1 colorless Elemental creature tokens. Kindle only as a sorcery.)
Wehre-District Patrollers KLC 16 W 1W 2 Creature - Human Soldier 2 2 C Whenever you attack or block with one or more other creatures, Wehre-District Patrollers gets +1/+0 and gains first strike until end of turn.
Wheat from Chaff KLC 32 U U 1 Sorcery C Investigate/spawn colorless Clue KLC Draw two cards, then discard two cards. Investigate. (Create a colorless Clue artifact token with “2, Sacrifice this artifact: Draw a card.”)
A Grave Sentence KOD 64 B 3B 4 Enchantment - Saga U yInitialize/ccyellow=1 (As this Saga enters and after your draw step, add a lore counter. Sacrifice after IV.) I, II, III - Target creature gets -X/-X until end of turn, where X is the number of lore counters on A Grave Sentence. IV - Target opponent loses 1 life for each creature card in their graveyard.
A Wide World Awaits KOD 133 G 2GG 4 Enchantment M Play with the top card of your library revealed. You may cast creature spells from the top of your library. You may pay WUBRG rather than pay the mana cost for creature spells you cast.
Aerie Warden KOD 2 W 1W 2 Creature - Bird Warrior 1 2 C Flying, first strike
Aether Runes KOD 28 U 2U 3 Instant C Counter target spell unless its controller pays 3. Its controller mills three cards.
Aether Sculptor KOD 29 U 3U 4 Creature - Lizard Artificer 2 4 U Spawn Lotus Petal/spawn Lotus Petal KOD When Aether Sculptor enters the battlefield, create a tapped colorless artifact token named Lotus Petal with “T, Sacrifice this artifact: Add one mana of any color.” ----- Sentient Steel|Sorcery - Tale Target noncreature artifact you control becomes a 0/0 artifact creature. Put three +1/+1 counters on it.
Aetherspear KOD 243 3 3 Artifact - Equipment C Equipped creature gets +2/+1. Equip multicolored creature 1 Equip 2
Agrestal Decay KOD 175 BG 1B/G 2 Enchantment R At the beginning of your precombat main phase, exile target card in a graveyard. If it's a creature card, put a +1/+1 counter on target creature you control. If it's a land card, add C. If it's a noncreature, nonland card, you gain 3 life.
All-Enduring Mafua KOD 176 WB 2W/BW/B 4 Legendary Planeswalker - Mafua 3 M yInitialize/ccgreen=3+1/ccgreen+1-2/ccgreen-2 [+1]: Until end of turn, Mafua becomes a 5/5 Cat Warrior creature with lifelink and indestructible. (It's not a planeswalker.) [-2]: Exile target creature. [-X]: Return each creature card with converted mana cost X from your graveyard to your hand.
Am'atambi, Fable Weaver KOD 177 UBRG 2B/RGU 5 Legendary Creature - Spider Bard 4 5 R Copy reminder/spawn Copy At the beginning of each other player's upkeep, draw a card, then discard a card unless you have Am'atambi, Fable Weaver deal 3 damage to you. You may reveal creature cards as you draw them. Once each turn, when you reveal a creature card this way, you may pay 3. If you do, create a token that's a copy of it, except it's 3/3.
Ambitious Ostrich KOD 3 W 3W 4 Creature - Bird 3 3 C Ambitious Ostrich has flying as long as you control a storied permanent. (Enchantments and legendary permanents are storied.)
An'yama, Elder Guardian KOD 135 WUBRG WUBRG 5 Legendary Creature - Cat Beast 6 6 R If another multicolored card would be put into your graveyard from anywhere other than your hand or library, if no cards exiled with An'yama, Elder Guardian are exactly that card's colors, you may instead exile that card and put a +1/+1 counter on An'yama. As long as An'yama has four or more counters on them, they have protection from everything.
Ancient Dominion KOD 255 0 Land - Island Mountain Plains U yInitialize/cr90 (T: Add U, R, or W.) Ancient Dominion enters the battlefield tapped.
Animorph KOD 178 UR 3U/R 4 Instant R Spawn two Bird tokens/spawnx2 1/1 blue Bird KOD The owner of target creature or planeswalker shuffles it into their library, then they may create two 1/1 blue Bird creature tokens with flying. If they don't, they reveal cards from the top of their library until they reveal a nonland permanent card, then they put that card onto the battlefield and shuffle the rest into their library.
Anomalion KOD 134 WG GW 2 Creature - Cat 2 2 R yInitialize/ccgreen=1 Anomalion enters the battlefield with a +1/+1 counter on it. 1GW: Permutate. (You may remove a counter from a creature you control. If you do, put two +1/+1 counters on a different creature you control.)
Anuran Encounters KOD 179 UG G/UG/U 2 Sorcery R This spell can't be countered. Draw a card for each different converted mana cost among nonland permanents you control.
Aparodist KOD 1 2 2 Creature - Shapeshifter 1 1 R As Aparodist enters the battlefield, choose a non-Human creature type. Aparodist is the chosen type in addition to its other types. 1, T: Put a +1/+1 counter on each creature you control of the chosen type.
Arcane Refusal KOD 30 U 3U 4 Instant U Look at top three/vp1pt3 Counter target spell. Look at the top three cards of your library. Put one on top and the rest on the bottom in any order.
Art of Evasion KOD 180 WG 1G/W 2 Instant R You gain hexproof until end of turn. Permanents you control gain indestructible until end of turn.
Artful Chari KOD 181 WURG G/WUR 3 Legendary Creature - Frog Shaman 1 3 R 1G/W: Put a +1/+1 counter on Artful Chari. Whenever you cast an instant or sorcery spell, you may remove a number of +1/+1 counters from Chari equal to that spell's converted mana cost. If you do, copy that spell, and you may choose new targets for the copy.
Aspirant of Legend KOD 4 W 2W 3 Creature - Cat Warrior 2 3 C Whenever a storied permanent enters the battlefield under your control, tap target creature an opponent controls. (Enchantments and legendary permanents are storied.)
Azure Caterwauler KOD 182 URG 1R/GU 3 Creature - Bird 2 1 U Flying, trample Prismatic - Whenever you cast a multicolored spell, put a +1/+1 counter on Azure Caterwauler.
Babyscale Bruiser KOD 108 G 1G 2 Creature - Lizard Scout 2 3 U When Babyscale Bruiser enters the battlefield, you may reveal a creature card from your hand. If you do, Babyscale Bruiser deals damage to target creature an opponent controls equal to the revealed card's power. That creature deals damage equal to its power to Babyscale Bruiser.
Back-Alley Gnoll KOD 136 BR 1BR 3 Creature - Hyena Warrior 2 3 U First strike Back-Alley Gnoll has lifelink as long as it's enchanted by a black Aura. Back-Alley Gnoll gets +2/+0 as long as it's enchanted by a red Aura.
Badru, the Skyshadow KOD 183 WUBG 2B/GWU 5 Legendary Creature - Bird Rogue 5 5 R Flying B/G, Discard a creature card: Badru, the Skyshadow becomes a copy of the discarded card until end of turn, except he has flying and is 5/5.
Barbed Cocoon KOD 55 B B 1 Creature - Insect 1 2 C Spawn two Insect tokens/spawnx2 1/1 green Insect KOD 2B, Exile Barbed Cocoon from your graveyard: Create two 1/1 green Insect creature tokens. Activate this ability only any time you could cast a sorcery.
Batiga Escort KOD 5 W 3W 4 Creature - Fox 2 3 U Spawn Bird/spawn 1/1 blue Bird KOD When Batiga Escort enters the battlefield, create a 1/1 blue Bird creature token with flying. 2W, T: Put a +1/+1 counter on each creature you control with flying.
Battle for Msuji Highlands KOD 109 G 4G 5 Enchantment - Saga U yInitialize/ccyellow=1Reveal top four/vp1at4 (As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) I - Reveal the top four cards of your library. Put a creature card with converted mana cost 4 or less from among them onto the battlefield and the rest into your graveyard. II - Any number of target creatures you control fight target creature you don't control. III - Put up to three target cards from your graveyard on top of your library in any order.
Berylscale Alaj KOD 185 WUBG W/UBG 3 Legendary Creature - Lizard Rogue 4 4 R At the beginning of your upkeep, mill a card. Whenever a creature card is put into your graveyard from anywhere, if that card has flying, you may put a flying counter on Berylscale Alaj. Repeat this process for first strike, double strike, deathtouch, hexproof, lifelink, menace, reach, trample, and vigilance.
Beyond the Boneyard KOD 6 W 3W 4 Enchantment U Cast from Exile reminder/spawn Can Be Cast From Exile When Beyond the Boneyard enters the battlefield, exile another target nonland permanent until Beyond the Boneyard leaves the battlefield. Your opponents can't cast spells that share a card type with the exiled card during postcombat main phases.
Blackmoat Bully KOD 56 B 2B 3 Creature - Crocodile Warrior 2 2 C Menace When Blackmoat Bully dies, put a +1/+1 counter and a menace counter on target creature you control.
Bleak Dominion KOD 256 0 Land - Island Swamp Mountain U yInitialize/cr90 (T: Add U, B, or R.) Bleak Dominion enters the battlefield tapped.
Blind Blackguard KOD 186 UB 1U/BU/B 3 Creature - Salamander Rogue 3 3 R Flash Blind Blackguard can't block. When Blind Blackguard enters the battlefield, target player draws a card, then reveals their hand. You choose a nonland card from that player's hand, then that player puts the chosen card on the bottom of their library.
Blisterbug KOD 110 G G 1 Creature - Insect 1 1 C When Blisterbug dies, put two +1/+1 counters on target creature you control.
Bloodfell Caves KOD 257 0 Land C yInitialize/cr90 Bloodfell Caves enters the battlefield tapped. When Bloodfell Caves enters the battlefield, you gain 1 life. T: Add B or R.
Bloodied Wulfhound KOD 57 B 1B 2 Creature - Hound 2 2 C 1, T, Sacrifice another creature: Put a +1/+1 counter on Bloodied Wulfhound.
Blossoming Sands KOD 258 0 Land C yInitialize/cr90 Blossoming Sands enters the battlefield tapped. When Blossoming Sands enters the battlefield, you gain 1 life. T: Add G or W.
Bogfume Pact KOD 58 B 2B 3 Enchantment - Aura C Enchant creature When Bogfume Pact enters the battlefield, each opponent sacrifices a creature. When enchanted creature dies, return it to its owner's hand.
Bone Splinters KOD 59 B B 1 Sorcery C As an additional cost to cast this spell, sacrifice a creature. Destroy target creature.
Boneyard Mantis KOD 60 B 3B 4 Creature - Insect 2 3 C Deathtouch ----- Spit Blood|Sorcery - Tale Target creature gets -1/-1 until end of turn. (Cast a copy of this spell once while this creature is on the battlefield.)
Bourasan Highguard KOD 137 WR RW 2 Creature - Hound Warrior 2 2 U Other Hounds you control get +1/+1.
Bourasan Street Watch KOD 7 W 1W 2 Creature - Hound Knight 3 1 U Whenever Bourasan Street Watch attacks, you may pay W. If you do, Bourasan Street Watch gains indestructible until end of turn.
Brushfire KOD 81 R 1R 2 Instant C Brushfire deals 3 damage to target creature. If that creature would die this turn, exile it instead.
Butcher of Shallow Graves KOD 61 B 3BB 5 Creature - Crocodile Warlock 5 6 R Deathtouch Once each turn, you may cast a creature card from your graveyard by paying life equal to its converted mana cost rather than paying its mana cost.
Bwema, the Ruthless KOD 187 WBR 2B/RW 4 Legendary Creature - Hound Warrior 4 4 U Bwema, the Ruthless enters the battlefield with your choice of two different counters on it from among menace, first strike, vigilance, and lifelink.
Calamity of Yore KOD 82 R 1R 2 Enchantment - Saga U yInitialize/ccyellow=1Reveal top one/vp1at1 (As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) I - Exile the top card of your library face down. II - Exile any number of cards from your hand face down. III - Calamity of Yore deals damage to target creature or planeswalker equal to the number of cards you own in exile. Return all cards exiled with Calamity of Yore to their owners' hands.
Canid Simulacrum KOD 244 2 2 Artifact R Canid Simulacrum enters the battlefield with each counter on it from among +1/+1, flying, first strike, deathtouch, hexproof, lifelink, menace, reach, trample, and vigilance. Whenever a creature enters the battlefield under your control, move two random counters from Canid Simulacrum onto that creature.
Canine Acumen KOD 83 R R 1 Enchantment - Aura U Spawn Hound/spawn 1/1 red Hound KOD You may cast this spell with no targets for 2R. If you do, as it resolves, create a 1/1 red Hound creature token, then attach Canine Acumen to that token. Enchant creature Enchanted creature gets +2/+0 and has first strike.
Cave Eel KOD 138 UB UB 2 Creature - Fish 2 2 C Look at top three/vp1pt3 When Cave Eel enters the battlefield, look at the top three cards of your library. Put one on top and the rest on the bottom in any order. ----- Spelunking|Sorcery - Tale Return target nonland card from your graveyard to your hand.
Chimperial Guard KOD 111 G 3G 4 Creature - Ape Warrior 3 3 C Trample Whenever a lore counter is put on a Saga you control, Chimperial Guard gets +2/+2 until end of turn.
Chitterrax KOD 139 BG 2BG 4 Creature - Insect 3 3 U Spawn two Insect tokens/spawnx2 1/1 green Insect KOD 1, Sacrifice a creature: Put a +1/+1 counter on Chitterrax, then each opponent loses 1 life and you gain 1 life. ----- Brood Spawn|Sorcery - Tale Create two 1/1 green Insect creature tokens. (Cast a copy of this spell once while this creature is on the battlefield.)
Coastal Dominion KOD 259 0 Land - Plains Island Swamp U yInitialize/cr90 (T: Add W, U, or B.) Coastal Dominion enters the battlefield tapped.
Coldblood Bender KOD 112 G 3G 4 Creature - Lizard Wizard 4 4 U At the beginning of combat on your turn, target creature you control has base power and toughness 4/4 until end of turn.
Colony Queen KOD 188 BG 3B/GB/G 5 Creature - Insect Noble 2 2 R Spawn three Insect tokens/spawnx3 1/1 green Insect KOD When Colony Queen enters the battlefield, create three 1/1 green Insect creature tokens. Insect tokens you control have flying and deathtouch.
Colony Soldier KOD 113 G 2G 3 Creature - Insect Soldier 2 2 C Spawn Insect/spawn 1/1 green Insect KOD When Colony Soldier enters the battlefield, create a 1/1 green Insect creature token.
Crashing Mammoth KOD 114 G 6GG 8 Creature - Elephant 8 8 R Trample, haste All creatures able to block Crashing Mammoth do so.
Croak Tales KOD 31 U 2U 3 Sorcery C This spell costs 2 less to cast if you control a creature with a Tale. Draw two cards.
Darkwing Wretch KOD 140 UB UB 2 Creature - Bird 2 1 U Scry 1/vp1pt1 Flying At the beginning of your upkeep, if you have at least two more cards in hand than any opponent, scry 1. ----- Easy Peckings|Sorcery - Tale Target player reveals their hand. You choose a nonland card from it. That player discards that card.
Desert Storm KOD 84 R 3R 4 Sorcery C Desert Storm deals 6 damage to target creature.
Desolate Dominion KOD 260 0 Land - Mountain Plains Swamp U yInitialize/cr90 (T: Add R, W, or B.) Desolate Dominion enters the battlefield tapped.
Devious Paladin KOD 141 WB 1WB 3 Creature - Badger Knight 3 2 C Whenever a storied permanent enters the battlefield under your control, you gain 1 life and each opponent loses 1 life. (Enchantments and legendary permanents are storied.)
Disciple of the All-Mother KOD 115 G 2G 3 Creature - Crocodile Shaman 3 2 U 4, T: Add WUBRG.
Dismal Backwater KOD 261 0 Land C yInitialize/cr90 Dismal Backwater enters the battlefield tapped. When Dismal Backwater enters the battlefield, you gain 1 life. T: Add U or B.
Distorted Reflection KOD 189 UR 1U/RU/R 3 Sorcery U Cast from Exile reminder/spawn Can Be Cast From Exile Draw three cards, then exile three cards from your hand. Until end of turn, you may cast nonland cards exiled this way.
Elegant Agility KOD 190 WG G/W 1 Instant C Put a +1/+1 counter on target creature you control. Untap that creature.
Elken Grovetender KOD 116 G 2G 3 Creature - Elk Druid 3 3 C ----- See the Forest|Sorcery - Tale Search your library for a basic land card, reveal it, put it into your hand, then shuffle your library.
End of Days KOD 8 W 3WW 5 Sorcery M Choose a nonland permanent type, then destroy all nonland permanents that aren't of the chosen type.
Esoteric Egg KOD 245 3 3 Artifact C Esoteric Egg is all colors. T: Add one mana of any color.
Eternal Deliverance KOD 142 WB 3WB 5 Enchantment - Aura Curse R Enchant player At the beginning of enchanted player's upkeep, their life total becomes 10.
Evolving Wilds KOD 249 0 Land C T, Sacrifice Evolving Wilds: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle your library. reprint,
Explore Forgotten Lands KOD 191 UBG 3U/BG 5 Sorcery U Mill five cards, then return up to one creature card, up to one land card, and up to one noncreature, nonland card from your graveyard to your hand. Exile Explore Forgotten Lands.
Fakadeh, Florid Queen KOD 192 WUBR 1R/WUB 4 Legendary Creature - Bird Noble 3 3 R Cast from Exile reminder/spawn Can Be Cast From Exile Flying Whenever Fakadeh, Florid Queen attacks, you may exile an instant or sorcery card from your graveyard with converted mana cost 3 or less. Whenever Fakadeh deals combat damage to a player, cast any number of cards exiled with her without paying their mana costs.
Fateful Eruption KOD 85 R 4RR 6 Sorcery R Each player sacrifices six permanents.
Fearless King Shabil KOD 193 WBRG 2W/BRG 5 Legendary Creature - Cat Noble 5 4 R Reveal top five/vp1at5 When Fearless King Shabil enters the battlefield, reveal the top five cards of your library. You may put a Cat card from among them into your hand. Put the rest on the bottom of your library in any order. At the beginning of combat on your turn, each Cat you control gains all abilities of each other Cat you control until end of turn.
Feline Furor KOD 194 BR 1B/R 2 Enchantment - Aura U Enchant creature When Feline Furor enters the battlefield, it deals 2 damage to enchanted creature. Enchanted creature gets +2/+0 and has menace.
Felling Vines KOD 117 G 2G 3 Instant C You gain 3 life. Choose one - • Destroy target artifact. • Destroy target enchantment. • Destroy target creature with flying.
Fester Swarm KOD 143 BG BG 2 Enchantment U Spawn Insect/spawn 1/1 green Insect KODSpawn five Insect tokens/spawnx5 1/1 green Insect KOD Whenever a creature you control dies, put a rot counter on Fester Swarm and you gain 1 life. BG, Remove two or more rot counters from Fester Swarm: Create a 1/1 green Insect creature token, then put a +1/+1 counter on it for each rot counter removed this way.
Fierce Combatant KOD 86 R R 1 Creature - Hound Warrior 1 1 U Haste ----- War Rages On|Sorcery - Tale Creatures you control get +1/+0 and gain haste until end of turn. (Cast a copy of this spell once while this creature is on the battlefield.)
Flatboat Artisan KOD 195 UR U/RU/R 2 Creature - Otter Rogue 1 3 R Instant and sorcery spells you cast cost 1 less to cast. ----- Ride the Wave|Instant - Tale Copy target instant or sorcery spell you control. You may choose new targets for the copy.
Forest KOD 118 0 Basic Land - Forest reprint,
Foul Vulture KOD 62 B 3B 4 Creature - Bird 2 2 C Spawn Hound/spawn 1/1 red Hound KOD Flying When Foul Vulture enters the battlefield, create a 1/1 red Hound creature token. Foul Vulture gets +1/+0 as long as a creature you controlled died this turn.
Fractured Illusion KOD 144 UR 1UR 3 Instant R Choose any target. Change the text of target instant or sorcery spell to “This spell deals 3 damage to the chosen target. Draw a card.”
Frontier Savior KOD 9 W 4WW 6 Creature - Cat Warrior 6 6 R When Frontier Savior enters the battlefield, return up to two target creature cards with converted mana cost 3 or less from your graveyard to the battlefield.
Fuel the Arcflame KOD 63 B 2B 3 Sorcery C Look at top three/vp1pt3 Look at the top three cards of your library. Put one on top and the rest on the bottom in any order. Draw two cards. You lose 2 life.
Fume Whisperer KOD 145 UB 1UB 3 Creature - Lizard Wizard 3 2 R Whenever you cast a spell that targets, Fume Whisperer gets +1/+1 until end of turn and can't be blocked this turn. ----- Brainwash|Sorcery - Tale Gain control of target permanent. (Cast a copy of this spell once while this creature is on the battlefield.)
Gentle Giraffe KOD 119 G 2G 3 Creature - Giraffe 3 2 C Reach Prismatic - Whenever you cast a multicolored spell, you gain 2 life.
Gharial Bandit KOD 32 U 3U 4 Creature - Crocodile Rogue 3 2 C ----- Lurking Below|Sorcery - Tale Put a +1/+1 counter on target creature. It can't be blocked this turn.
Gleaming River KOD 250 0 Land R T, Pay 1 life: Add U. T, Pay 1 life, Sacrifice Gleaming River: Search your library for an Island card, put it onto the battlefield tapped, then shuffle your library.
Glinthide Hero KOD 196 UG 1G/UG/U 3 Creature - Lizard Warrior 2 4 U Prismatic - Whenever you cast a multicolored spell, draw a card.
Glory in the Fray KOD 10 W 1W 2 Sorcery C Creatures you control gain first strike and vigilance until end of turn. Permutate. (You may remove a counter from a creature you control. If you do, put two +1/+1 counters on a different creature you control.)
Gnarled Challenger KOD 87 R 3R 4 Creature - Lizard Warrior 5 2 C Prismatic - Whenever you cast a multicolored spell, you may discard a card. If you do, draw a card.
Golden Gust KOD 197 WU 1W/U 2 Instant C Tap up to two target creatures. Permutate. (You may remove a counter from a creature you control. If you do, put two +1/+1 counters on a different creature you control.)
Grace of Timber KOD 120 G 2G 3 Enchantment - Aura C Enchant land When Grace of Timber enters the battlefield, put a +1/+1 counter on target creature you control. Enchanted land has “T: Add two mana of different colors.”
Great Migration KOD 146 UG 1GU 3 Sorcery C Reveal top three/vp1at3 Reveal the top three cards of your library. You may put a land card from among them onto the battlefield tapped, then you may put a creature card from among them into your hand. Put the rest on the bottom of your library in any order.
Greypelt Brute KOD 198 WR R/W 1 Creature - Hound Warrior 2 1 U
Greypelt Clergy KOD 11 W 1W 2 Creature - Hound Cleric 1 1 C When Greypelt Clergy enters the battlefield, choose one - • Put a +1/+1 counter on Greypelt Clergy. • Permutate. (You may remove a counter from a creature you control. If you do, put two +1/+1 counters on a different creature you control.)
Greypelt Emissary KOD 199 WR 1R/WR/W 3 Creature - Hound Warrior 3 2 R Whenever a Hound you control is dealt damage, Greypelt Emissary deals 1 damage to any target. Whenever Greypelt Emissary attacks, you choose how target creature blocks this combat.
Greypelt Initiate KOD 12 W W 1 Creature - Hound Knight 1 1 U Whenever another Hound enters the battlefield under your control, put a +1/+1 counter on Greypelt Initiate.
Greypelt Ruffian KOD 88 R 1R 2 Creature - Hound Warrior 3 1 C Trample Greypelt Ruffian gets +1/+1 as long as you control a storied permanent. (Enchantments and legendary permanents are storied.)
Greypelt Trooper KOD 147 WR 1RW 3 Creature - Hound Warrior 3 2 C 1, T: Search your library for a card named Greypelt Trooper, reveal it, put it into your hand, then shuffle your library. Activate this ability only any time you could cast a sorcery.
Grotto Scarab KOD 121 G 4G 5 Creature - Insect 4 4 U Spawn Insect/spawn 1/1 green Insect KODSpawn five Insect tokens/spawnx5 1/1 green Insect KODSpawn two Insect tokens/spawnx2 1/1 green Insect KOD When Grotto Scarab enters the battlefield, create two 1/1 green Insect creature tokens for each creature you controlled that died this turn.
Guide to the Wayward KOD 200 WU 1W/U 2 Creature - Goat Scout 0 3 U yInitialize/ccgreen=1 Guide to the Wayward enters the battlefield with a +1/+1 counter on it. 1W/U, T: Permutate. (You may remove a counter from a creature you control. If you do, put two +1/+1 counters on a different creature you control.)
Headhunter Mantis KOD 148 BG 2BG 4 Creature - Insect 2 4 C Spawn Insect/spawn 1/1 green Insect KOD Reach When Headhunter Mantis enters the battlefield, if a creature you controlled died this turn, create a 1/1 green Insect creature token.
Hembwe, the All-Mother's Hand KOD 201 WRG 3R/GW 5 Legendary Planeswalker - Hembwe 5 M yInitialize/ccgreen=5+2/ccgreen+2-2/ccgreen-2-3, Spawn Insect/ccgreen-3;/spawn 1/1 green Insect KODSpawn Cat/spawn 2/2 white Cat KODSpawn Ox/spawn 3/3 red Ox KOD-8/ccgreen-8 [+2]: Until end of turn, up to one target creature you control gets +3/+3 and gains trample and vigilance. [-2]: Destroy target artifact, enchantment, or tapped creature. [-3]: Create a 1/1 green Insect creature token, a 2/2 white Cat creature token, and a 3/3 red Ox creature token. [-8]: Until end of turn, creatures you control get +X/+X and gain trample and vigilance, where X is the number of creatures you control.
Hemophage Parasite KOD 65 B 1B 2 Creature - Leech 2 1 C Lifelink ----- Brain Food|Sorcery - Tale Target opponent discards two cards. (Cast a copy of this spell once while this creature is on the battlefield.)
Herd Matron KOD 149 WG 2GW 4 Creature - Antelope Cleric 2 2 C When Herd Matron enters the battlefield, distribute two +1/+1 counters among one or two target creatures you control.
Hero Slayer KOD 66 B 3B 4 Creature - Lizard Warrior 3 3 U Deathtouch Whenever a storied permanent enters the battlefield under your control, remove up to two counters from target creature or planeswalker an opponent controls. (Enchantments and legendary permanents are storied.)
Homestead KOD 202 WG 2G/W 3 Enchantment U At the beginning of your upkeep, put a crop counter on Homestead. G/W, Remove a crop counter from Homestead: Put a +1/+1 counter on target creature. G/W, Remove three crop counters from Homestead: Put a +1/+1 counter on each creature you control.
Howling Shieldbreaker KOD 150 BR BR 2 Creature - Hyena Warrior 2 2 R Menace Whenever an opponent activates an ability of a permanent, if it isn't a mana ability, Howling Shieldbreaker deals 2 damage to that permanent or player.
Icecap Tortoise KOD 33 U 5U 6 Creature - Turtle Elemental 6 6 C Icecap Tortoise enters the battlefield with three ice counters on it. Icecap Tortoise has defender as long as it has an ice counter on it. 1U: Remove an ice counter from Icecap Tortoise.
Indomitable Rage KOD 90 R 1R 2 Enchantment - Aura C Enchant creature Enchanted creature gets +3/+2 and attacks each combat if able.
Infestation KOD 122 G 3G 4 Sorcery C Spawn Insect/spawn 1/1 green Insect KODSpawn five Insect tokens/spawnx5 1/1 green Insect KODSpawn two Insect tokens/spawnx2 1/1 green Insect KOD Create two 1/1 green Insect creature tokens, then put a +1/+1 counter on target creature you control for each Insect you control.
Into Waridi Valley KOD 34 U 7U 8 Sorcery U This spell costs 1 less to cast for each multicolored card in your graveyard. Draw four cards.
Iron Hide KOD 123 G G 1 Instant C Target creature you control gets +2/+2 until end of turn. If it's blocked or blocking, it gets an additional +2/+2 until end of turn.
Island KOD 35 0 Basic Land - Island reprint,
Join the Colony KOD 124 G 2G 3 Instant U Spawn Insect/spawn 1/1 green Insect KOD Choose two. You may choose the same mode twice - • Create a 1/1 green Insect creature token. • Put a +1/+1 counter on target creature you control.
Jowly Recruit KOD 13 W 1W 2 Creature - Hound Knight 1 3 C Vigilance ----- Initiation|Sorcery - Tale Put two +1/+1 counters on target creature. (Cast a copy of this spell once while this creature is on the battlefield.)
Joyful Deviant KOD 203 BR 2B/R 3 Creature - Hyena Rogue 2 2 C When Joyful Deviant enters the battlefield or dies, it deals 1 damage to any target.
Jungle Hollow KOD 262 0 Land C yInitialize/cr90 Jungle Hollow enters the battlefield tapped. When Jungle Hollow enters the battlefield, you gain 1 life. T: Add B or G.
Kafyabari Enforcer KOD 151 BR 2BR 4 Creature - Hyena Warrior 4 3 U Haste Whenever another creature you control dies, you may return an Aura that was attached to that creature to the battlefield attached to Kafyabari Enforcer.
Kafyabari Patrol KOD 36 U 1U 2 Creature - Lizard Scout 1 3 C Prismatic - Whenever you cast a multicolored spell, target player mills two cards.
Kalosi Invoker KOD 152 UG 2GU 4 Creature - Crocodile Shaman 4 4 R Look at top four/vp1pt4 Prismatic - Whenever you cast a multicolored spell, if you cast it from your hand, look at the top four cards of your library. You may cast a multicolored card that's different colors and costs less from among them without paying its mana cost. Put the rest on the bottom of your library in any order.
Kambiro, the Untrue King KOD 204 WB 3W/BW/B 5 Legendary Creature - Lemur Noble 3 3 R W/B: Kambiro, the Untrue King gets +1/+1 until end of turn. Whenever a storied permanent enters the battlefield under your control, if you cast it, return target creature card from your graveyard to your hand. If that creature's power is less than Kambiro's power, you may return it to the battlefield instead. (Enchantments and legendary permanents are storied.)
Kiana, the Unyielding KOD 205 WUBR 1U/BRW 4 Legendary Creature - Hound Knight 4 3 R Vigilance If you would take a combat phase or a main phase, take the other instead. U/B, Pay 1 life: Untap target creature you control.
King Shabil's Tournament KOD 206 WRG 3R/WG 5 Enchantment - Saga U yInitialize/ccyellow=1Spawn Insect/spawn 1/1 green Insect KODSpawn Cat/spawn 2/2 white Cat KODSpawn Ox/spawn 3/3 red Ox KOD (As this Saga enters and after your draw step, add a lore counter. Sacrifice after IV.) I - Create a 1/1 green Insect creature token. II - Create a 2/2 white Cat creature token. III - Create a 3/3 red Ox creature token. IV, V, VI, C - Creatures you control gain vigilance and indestructible until end of turn.
Kutaan Incubation KOD 153 WG 3GW 5 Sorcery U Spawn three Insect tokens/spawnx3 1/1 green Insect KOD Create three 1/1 green Insect creature tokens, then put a +1/+1 counter on each of them.
Kwende Peak Hunstman KOD 125 G 4G 5 Creature - Lizard Warrior 3 5 C Vigilance Prismatic - Whenever you cast a multicolored spell, put a +1/+1 counter on Kwende Peak Hunstman.
Kwende Peak Partisan KOD 207 RG 3R/G 4 Creature - Cat Scout 4 3 C Reveal top one/vp1at1 When Kwende Peak Partisan enters the battlefield, exile the top card of your library. If it's a land card, you may play it this turn.
Kwende Peak Sentry KOD 91 R 4R 5 Creature - Ape Warrior 4 5 C Reach Whenever a lore counter is put on a Saga you control, Kwende Peak Sentry deals 1 damage to each opponent.
Lace-Barred Owl KOD 154 WU WU 2 Creature - Bird 2 2 C Flying
Lair Recluse KOD 126 G 5G 6 Creature - Spider 4 5 U Lair Recluse enters the battlefield with a vigilance counter and a reach counter on it. At the beginning of your upkeep, permutate. (You may remove a counter from a creature you control. If you do, put two +1/+1 counters on a different creature you control.)
Lava Spill KOD 155 UR UR 2 Instant C Look at top three/vp1pt3 Lava Spill deals 2 damage to any target. Look at the top three cards of your library. Put one on top and the rest on the bottom in any order.
Lumbering Ox KOD 208 RG 1R/GR/G 3 Creature - Ox Warrior 0 0 R Reveal top one/vp1at1Cast from Exile reminder/spawn Can Be Cast From Exile Trample Lumbering Ox gets +1/+1 for each land you control. At the beginning of your upkeep, reveal the top card of your library. If it's a land, you may exile it and repeat this process. You may play cards exiled with Lumbering Ox.
Lunar Emissary KOD 156 WU 1WU 3 Creature - Bird 3 3 R Flash Flying When Lunar Emissary enters the battlefield, exile another target creature you control until Lunar Emissary leaves the battlefield.
Lupine Ferocity KOD 67 B 1B 2 Instant C Choose target creature, then choose two - • Put a +1/+1 counter on the chosen creature. • The chosen creature gains lifelink until end of turn. • The chosen creature gains indestructible until end of turn.
Lustrous Shrike KOD 37 U 4U 5 Creature - Bird 3 4 C Scry 1/vp1pt1 Flying Prismatic - Whenever you cast a multicolored spell, scry 1.
Maddening Thoughts KOD 92 R 2R 3 Sorcery C As an additional cost to cast this spell, discard a card. Draw three cards, then discard a card.
Majestic Dominion KOD 263 0 Land - Plains Swamp Forest U yInitialize/cr90 (T: Add W, B, or G.) Majestic Dominion enters the battlefield tapped.
Malnourish KOD 75 B 1B 2 Enchantment - Aura C Enchant creature Enchanted creature gets -3/-3.
Manglehorn Hunter KOD 68 B 5B 6 Creature - Ox Warrior 5 4 C When Manglehorn Hunter enters the battlefield, draw a card and you lose 1 life.
Manic River-Fishers KOD 209 UBR 2U/BR 4 Creature - Hyena Warrior Scout 4 2 M Menace, haste Whenever Manic River-Fishers attacks, you may search defending player's library for an instant or sorcery card that shares a name with a card in their graveyard and cast it without paying its mana cost. That player shuffles their library.
Mercurial Chameleon KOD 210 UG 2G/UG/U 4 Creature - Lizard 2 2 R 2G/UG/U, T: Untap each non-Lizard permanent you control.
Milunda, Prairie Prince KOD 157 WB 2WB 4 Legendary Creature - Horse Knight 3 4 U Lifelink When Milunda, Prairie Prince enters the battlefield, each opponent loses life equal to the number of storied permanents you control and you gain that much life. (Enchantments and legendary permanents are storied.)
Mountain KOD 93 0 Basic Land - Mountain reprint,
Msuji Operative KOD 211 UBR 1U/RB 3 Creature - Lizard Rogue 2 2 U Reveal top one/vp1at1 Menace Whenever Msuji Operative deals combat damage to a player, reveal the top card of your library, put it into your hand, then you lose life equal to its converted mana cost unless you discard a card.
Msuji Sureshot KOD 212 WUB 4W/UB 6 Creature - Lizard Archer 6 6 M Protection from spells When Msuji Sureshot enters the battlefield, search your library for an instant, sorcery, or Aura card that targets, reveal it, put it into your hand, then shuffle your library.
Murky Peat KOD 251 0 Land R T, Pay 1 life: Add B. T, Pay 1 life, Sacrifice Murky Peat: Search your library for a Swamp card, put it onto the battlefield tapped, then shuffle your library.
Murmuring Typhoon KOD 38 U 1U 2 Instant C Return target creature to its owner's hand. You may shuffle up to four target cards from your graveyard into your library.
Mwiti, Ever-Scarred KOD 94 R 4R 5 Legendary Creature - Hound Warrior 5 3 U Menace Other attacking Hounds you control get +2/+0.
Mythos Scribe KOD 14 W 2W 3 Creature - Cat Bard 3 2 U When Mythos Scribe enters the battlefield, you may return target storied card from your graveyard to your hand. (Enchantments and legendary permanents are storied.)
Nectarkin KOD 39 U 1U 2 Creature - Bird 0 0 U yInitialize/ccgreen=1 Flying Nectarkin enters the battlefield with a +1/+1 counter on it. Whenever Nectarkin deals combat damage to a player, permutate. (You may remove a counter from a creature you control. If you do, put two +1/+1 counters on a different creature you control.)
Nest Matriarch KOD 15 W 4W 5 Creature - Bird 3 3 C Flying When Nest Matriarch enters the battlefield, put a +1/+1 counter on another target creature you control. That creature gains lifelink until end of turn.
Netherform KOD 158 WB 4WB 6 Sorcery U Return target permanent card from your graveyard to the battlefield. If that permanent is storied, Netherform becomes an Aura enchantment with enchant permanent. Attach it to that permanent. (Enchantments and legendary permanents are storied.) Enchanted permanent has indestructible.
Neural Contagion KOD 213 UB 3U/BU/B 5 Enchantment - Aura Curse R Enchant opponent Enchanted player plays with the top card of their library revealed. You may cast the top card of enchanted player's library, and you may spend mana as though it were mana of any type to cast it.
Nightmare Chanter KOD 69 B 4B 5 Creature - Lizard Bard 4 5 C Whenever a storied permanent enters the battlefield under your control, each opponent discards a card. (Enchantments and legendary permanents are storied.)
Nip at the Heel KOD 95 R R 1 Sorcery C Spawn Hound/spawn 1/1 red Hound KOD Nip at the Heel deals 1 damage to any target. Create a 1/1 red Hound creature token.
Olde King Koswe KOD 214 WURG 4U/RGW 7 Legendary Creature - Ape Noble 8 8 R Reveal top eight/vp1at8 Vigilance When Olde King Koswe enters the battlefield, reveal the top eight cards of your library. Put any number of permanent cards from among them onto the battlefield under an opponent's control, then put the rest on the bottom of your library in a random order. At the beginning of your end step, gain control of target permanent you own.
On Marvelous Wings KOD 40 U 2U 3 Enchantment - Saga U yInitialize/ccyellow=1 (As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) I, II - Put your choice of a flying or hexproof counter on target creature you control. III - Creatures you control with counters on them can't be blocked this turn unless defending player pays 3 and spells that target those creatures cost an additional 3 to cast until your next turn.
Oozing Adder KOD 215 BRG 1B/GR 3 Creature - Snake 1 3 U Deathtouch Whenever Oozing Adder attacks, you may have target creature defending player controls block it this combat if able.
Ophidian Augury KOD 41 U 4UU 6 Enchantment R Once each turn, you may pay U rather than pay the mana cost for a blue spell you cast.
Ornery Bloom KOD 159 UG 1GU 3 Sorcery U Spawn Lotus Petal/spawn Lotus Petal KOD Draw two cards. Create a tapped colorless artifact token named Lotus Petal with “T, Sacrifice this artifact: Add one mana of any color.”
Ox of Blood Bend KOD 96 R 2R 3 Creature - Ox Warrior 3 2 C ----- Butcher|Sorcery - Tale Butcher deals 3 damage to target player. (Cast a copy of this spell once while this creature is on the battlefield.)
Pacifism KOD 16 W 1W 2 Enchantment - Aura C Enchant creature Enchanted creature can't attack or block. reprint,
Pact of Dark Power KOD 70 B 2B 3 Enchantment - Aura U Enchant creature Enchanted creature gets +1/+1 and has flying and indestructible. At the beginning of your upkeep, sacrifice a creature.
Paint Over KOD 17 W W 1 Instant C Target player sacrifices an enchantment. You gain 4 life.
Pakka, the Shadowcloak KOD 71 B 1B 2 Legendary Creature - Cat Rogue 2 1 U Whenever a creature dies, Pakka, the Shadowcloak deals 1 damage to each opponent. ----- Conclusion|Sorcery - Tale Destroy target creature. (Cast a copy of this spell once while this creature is on the battlefield.)
Palace Vanguard KOD 18 W 3W 4 Creature - Cat Knight 2 2 C Spawn Bird/spawn 1/1 blue Bird KODSpawn Cat/spawn 2/2 white Cat KOD When Palace Vanguard enters the battlefield, choose one - • Create a 1/1 blue Bird creature token with flying. • Create a 2/2 white Cat creature token.
Pangoling KOD 216 UG 1G/UG/U 3 Creature - Pangolin Shapeshifter 3 3 M G/U: Pangoling gains hexproof until end of turn. G/U: Move a counter from target creature you control onto Pangoling. G/U: Whenever Pangoling deals combat damage to a player this turn, draw a card. Activate this ability only once each turn. 1: Pangoling gets +1/-1 or -1/+1 until end of turn.
Panthera Magus KOD 127 G 1G 2 Creature - Cat Shaman 1 2 C T: Add G. T: Add W, U, R, or B. Spend this mana only to cast a multicolored spell.
Parrot Pools KOD 160 UR UR 2 Enchantment U Spawn Bird/spawn 1/1 blue Bird KOD Prismatic - Whenever you cast a multicolored spell, create a 1/1 blue Bird creature token with flying. It gains haste until end of turn. Whenever three or more creatures you control deal combat damage to a player, draw a card.
Pestilent Vermin KOD 72 B 2B 3 Creature - Rat Shaman 2 2 U When Pestilent Vermin enters the battlefield, target opponent loses 2 life unless they discard a card. Whenever you cast a Tale, you may return Pestilent Vermin from your graveyard to your hand.
Petrify KOD 161 BG 1BG 3 Enchantment - Aura R Enchant permanent Enchanted permanent is a colorless Swamp Forest land. Whenever enchanted permanent becomes tapped, its controller loses 1 life.
Pith Wilt KOD 217 WBG G/WB 2 Instant U Destroy target nonland permanent if its converted mana cost is less than or equal to the number of colors among spells you've cast this turn.
Plains KOD 19 0 Basic Land - Plains reprint,
Plaxolotl Pyari KOD 218 UR 1U/RU/R 3 Legendary Creature - Salamander 2 3 M If you spent exactly R on a spell this turn and exactly U on a spell this turn, you may cast this spell without paying its mana cost and as though it has flash. Whenever you cast an instant or sorcery spell with converted mana cost 1 for the first time each turn, copy it. You may choose new targets for the copy.
Primal Dominion KOD 264 0 Land - Swamp Mountain Forest U yInitialize/cr90Primal reminder/spawn Primal NVA (T: Add B, R, or G.) Primal Dominion enters the battlefield tapped.
Primation KOD 162 WG 4GW 6 Sorcery U Distribute a vigilance, trample, first strike, and lifelink counter among up to four target creatures you control, then distribute four +1/+1 counters among those creatures.
Pristine Dominion KOD 265 0 Land - Forest Island Mountain U yInitialize/cr90 (T: Add G, U, or R.) Pristine Dominion enters the battlefield tapped.
Prodigious Panya KOD 42 U U 1 Legendary Creature - Mouse Warrior 1 1 M Flash Flying Prodigious Panya has base power and toughness 5/5 during extra turns. ----- Great Escapade|Sorcery - Tale If it isn't an extra turn, take an extra turn after this one. (Cast a copy of this spell once while this creature is on the battlefield.)
Prophetic Prism KOD 246 2 2 Artifact C When Prophetic Prism enters the battlefield, draw a card. 1, T: Add one mana of any color. reprint,
Provincial Loyalty KOD 20 W 2W 3 Enchantment U When Provincial Loyalty enters the battlefield, put a vigilance counter on each of up to two target creatures you control. At the beginning of combat on your turn, permutate. (You may remove a counter from a creature you control. If you do, put two +1/+1 counters on a different creature you control.)
Pungent Beetle KOD 219 BG 2B/G 3 Creature - Insect 2 2 C yInitialize/ccgreen=1 Pungent Beetle enters the battlefield with a +1/+1 counter on it for each creature you controlled that died this turn.
Punja Stick Trap KOD 247 1 1 Artifact C 3, T, Sacrifice Punja Stick Trap: Punja Stick Trap deals 2 damage to target creature. Tap it.
Quill Sniper KOD 97 R 2R 3 Creature - Porcupine Warrior 2 2 U T: Quill Sniper deals 1 damage to any target if it's an opponent or if you control a storied permanent. (Enchantments and legendary permanents are storied.)
Rage of the Ravaged KOD 220 BR 1B/RB/R 3 Enchantment R Players can't gain life. Whenever a player casts a spell, Rage of the Ravaged deals 1 damage to that player.
Raiding Gnoll-Band KOD 221 BR 2B/RB/R 4 Creature - Hyena Rogue 4 3 R Whenever an Aura you control becomes attached to a creature, choose one - • Raiding Gnoll-Band deals 3 damage to that creature. • That creature gets +3/+0 until end of turn.
Rainbow Phoenix KOD 98 R 2RR 4 Creature - Phoenix 4 3 M Flying, haste 2RR, Exile a multicolored card from your graveyard: Return Rainbow Phoenix from your graveyard to the battlefield tapped. If you activate this ability during your declare attackers step, it enters the battlefield attacking.
Rains Bring New Life KOD 128 G 1G 2 Enchantment - Saga U yInitialize/ccyellow=1 (As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) I - Search your library for a basic land card, reveal it, put it into your hand, then shuffle your library. II - You may put a land card from your hand onto the battlefield. III - Lands you control gain “T: Add one mana of any color” until end of turn.
Rapacious Instinct KOD 99 R 2R 3 Enchantment - Aura C Enchant creature you control When Rapacious Instinct enters the battlefield, enchanted creature deals damage equal to its power to target creature you don't control. Enchanted creature gets +1/+0.
Ravenous Pack KOD 100 R 3R 4 Creature - Hound 2 2 C Double strike
Resting Wildehound KOD 21 W W 1 Creature - Hound 1 1 C W, T: Tap target creature.
Reticulate Chemist KOD 163 UB 1UB 3 Creature - Naga Wizard 3 2 U Look at top two/vp1pt2 Flash Whenever you cast a Tale, look at the top two cards of your library. Put one into your hand and the other back on top or into your graveyard.
Ring-Tailed Ascetic KOD 129 G 1G 2 Creature - Lemur Cleric 2 2 C Saga spells you cast cost 1 less to cast.
Rip to Shreds KOD 73 B 3B 4 Instant C Destroy target creature. Its controller loses 1 life.
Rousing Battlehound KOD 222 WR 4R/W 5 Creature - Hound Warrior 4 4 C When Rousing Battlehound enters the battlefield, other creatures you control get +1/+1 until end of turn. Other Hounds you control gain first strike until end of turn.
Royal Bloodhound KOD 22 W 2W 3 Creature - Hound 2 4 C
Ruchi, the Effervescent KOD 223 WUG 1G/WU 3 Legendary Planeswalker - Ruchi 3 M yInitialize/ccgreen=3+1/ccgreen+1-3/ccgreen-3-8, Emblem Get/ccgreen-8;/spawn Ruchi Emblem KOD [+1]: Up to one other target permanent gains hexproof until your next turn. Untap it. [-3]: Put target nonland permanent into its owner's library third from the top. [-8]: Shuffle any number of cards you own from your graveyard and/or outside the game into your library. You get an emblem with “Permanents you control have ‘T: Draw a card.'”
Rugged Dominion KOD 266 0 Land - Mountain Forest Plains U yInitialize/cr90 (T: Add R, G, or W.) Rugged Dominion enters the battlefield tapped.
Rugged Ferocity KOD 101 R 1R 2 Instant C Choose target creature, then choose two - • The chosen creature gets +3/+0 until end of turn. • The chosen creature gains trample until end of turn. • The chosen creature gains first strike until end of turn.
Rugged Highlands KOD 267 0 Land C yInitialize/cr90 Rugged Highlands enters the battlefield tapped. When Rugged Highlands enters the battlefield, you gain 1 life. T: Add R or G.
Ruinous Naga KOD 164 RG 1RG 3 Creature - Naga Warrior 3 3 R Trample Whenever a noncreature permanent is put into a graveyard from the battlefield, put a +1/+1 counter on Ruinous Naga. ----- Spit on the Grave|Sorcery - Tale Destroy target artifact or enchantment. Spit on the Grave deals 2 damage to that permanent's controller.
Rumble in the Jungle KOD 224 RG 5R/GR/G 7 Enchantment - Saga R yInitialize/ccyellow=1Reveal top two/vp1at2 (As this Saga enters and after your draw step, add a lore counter. Sacrifice after IV.) Whenever a creature enters the battlefield under your control, you may have it deal damage equal to its power to another target creature or planeswalker. I, II, III - Exile the top two cards of your library. You may put a creature card from among them onto the battlefield with a +1/+1 counter on it. It gains haste. IV - Creatures you control get +3/+3 and gain trample until end of turn.
Runescale Brawler KOD 225 WUG 1G/UW 3 Creature - Lizard Warrior 0 0 U yInitialize/ccgreen=3 Runescale Brawler enters the battlefield with three +1/+1 counters on it. If damage would be dealt to Runescale Brawler while it has a +1/+1 counter on it, prevent that damage and remove a +1/+1 counter from Runescale Brawler.
Ruthless Mastiff KOD 102 R R 1 Creature - Hound 1 2 C 2R: Ruthless Mastiff gets +3/+0 until end of turn.
Sable Hoopoe KOD 43 U 2U 3 Creature - Bird 2 1 C Flying When Sable Hoopoe enters the battlefield, draw a card.
Sage of Storms KOD 44 U 5U 6 Creature - Bird Wizard 4 4 U Flying When Sage of Storms enters the battlefield, untap another target creature you control with flying and put a +1/+1 counter on it.
Samaki School KOD 45 U U 1 Creature - Fish 0 3 C Look at top four/vp1pt4 7, T, Sacrifice Samaki School: Look at the top four cards of your library. Put two into your hand and the rest on the bottom of your library in any order.
Sandblast KOD 23 W 2W 3 Instant C Sandblast deals 5 damage to target attacking or blocking creature.
Savannah Huntsman KOD 165 RG 3RG 5 Creature - Cat Warrior 5 3 U When Savannah Huntsman enters the battlefield, it deals X damage to target creature or planeswalker, where X is the number of counters among permanents you control.
Scale-Crown Ranger KOD 103 R 2R 3 Creature - Lizard Archer 1 4 C Defender T: Scale-Crown Ranger deals 1 damage to each opponent. Prismatic - Whenever you cast a multicolored spell, untap Scale-Crown Ranger.
Scavenger's Feast KOD 226 WB 1W/B 2 Sorcery C Exile target creature with converted mana cost 2 or less.
Scoured Barrens KOD 268 0 Land C yInitialize/cr90 Scoured Barrens enters the battlefield tapped. When Scoured Barrens enters the battlefield, you gain 1 life. T: Add W or B.
Serenity of Youth KOD 46 U 1U 2 Enchantment - Aura C Enchant creature Enchanted creature doesn't untap during its controller's untap step unless its controller controls no other creatures.
Serum Smoker KOD 47 U 2U 3 Creature - Cat Bard 2 2 U Whenever you cast a Tale, exile target creature an opponent controls until its owner pays 2. (It enters the battlefield under its owner's control.)
Settle the Dust KOD 166 WR 2RW 4 Sorcery R Settle the Dust deals 4 damage to each tapped creature.
Shabil's Absolute Triumph KOD 24 W 1W 2 Enchantment - Saga U yInitialize/ccyellow=1 (As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) I, II - Whenever a creature you control attacks alone this turn, put a +1/+1 counter on it. III - Whenever a creature you control attacks alone this turn, it gains double strike and lifelink until end of turn.
Shadow Stalker KOD 227 UB 2U/B 3 Creature - Hound Rogue 2 2 C Look at top one/vp1pt1 Flash When Shadow Stalker enters the battlefield, for each player, look at the top card of that player's library. You may have that player put that card into their graveyard.
Sheltered Diviner KOD 48 U 1U 2 Creature - Turtle Wizard 1 3 U When Sheltered Diviner enters the battlefield, each player mills three cards. ----- Just Resting|Sorcery - Tale Return target creature card with converted mana cost 3 or less from your graveyard to the battlefield.
Shrewd Sikoyo KOD 228 UB 1U/B 2 Creature - Fish Rogue 1 3 U Shrewd Sikoyo can't be blocked by creatures with power 4 or greater. Shrewd Sikoyo gets +1/+0 as long as you have at least two more cards in hand than any opponent.
Shrieking Gnoll KOD 74 B 3B 4 Creature - Hyena Warrior 3 2 U Lifelink Whenever an Aura becomes attached to Shrieking Gnoll, put a +1/+1 counter on Shrieking Gnoll, then target creature an opponent controls gets -1/-1 until end of turn for each +1/+1 counter on Shrieking Gnoll.
Siamang Minstrel KOD 104 R 1R 2 Creature - Ape Bard 2 2 C When Siamang Minstrel enters the battlefield, you may put a lore counter on target Saga you control.
Silthway Scuttler KOD 229 BG B/GB/G 2 Creature - Insect 2 2 U 2B/G: Return Silthway Scuttler from your graveyard to your hand. 2B/G, Exile Silthway Scuttler from your graveyard: Put two +1/+1 counters on target creature.
Silverhorn Tactician KOD 130 G 3G 4 Creature - Ox Warrior 4 4 C When Silverhorn Tactician enters the battlefield, permutate. (You may remove a counter from a creature you control. If you do, put two +1/+1 counters on a different creature you control.)
Simian Sentinel KOD 167 RG 2RG 4 Creature - Monkey Warrior 3 3 C Trample Whenever Simian Sentinel attacks, it gets +X/+0 until end of turn, where X is the number of lore counters on Sagas you control.
Sirif of the Lord's Legion KOD 230 RG 3R/G 4 Legendary Creature - Cat Knight 4 4 U Whenever Sirif of the Lord's Legion attacks, you may put a lore counter on target Saga you control. Whenever Sirif deals combat damage to a player, you may remove a lore counter from target Saga you control.
Speckled Outcast KOD 168 BR 1BR 3 Creature - Hyena Warrior 3 3 C Speckled Outcast has menace as long as it's enchanted.
Spirit Transfusion KOD 49 U 2U 3 Instant C Counter target creature spell. Permutate. (You may remove a counter from a creature you control. If you do, put two +1/+1 counters on a different creature you control.)
Squall Serpent KOD 231 UR 2U/R 3 Creature - Snake 3 3 C Defender Prismatic - Whenever you cast a multicolored spell, Squall Serpent gets +1/+1 until end of turn and can attack this turn as though it didn't have defender.
Stalwart Dominion KOD 269 0 Land - Forest Plains Island U yInitialize/cr90 (T: Add G, W, or U.) Stalwart Dominion enters the battlefield tapped.
Student of the Scroll KOD 50 U 2U 3 Creature - Hound Wizard 1 4 C Scry 2/vp1pt2 When Student of the Scroll enters the battlefield, scry 2. ----- Translate|Instant - Tale Draw a card. (Cast a copy of this spell once while this creature is on the battlefield.)
Stupefied Piper KOD 76 B 2B 3 Creature - Rabbit Bard 3 2 C Whenever a storied permanent enters the battlefield under your control, each opponent loses 2 life. (Enchantments and legendary permanents are storied.)
Stygian Condor KOD 77 B 4B 5 Creature - Bird 3 3 U Flying B, Sacrifice another creature: Draw a card.
Suncrown Mastodon KOD 131 G 6G 7 Creature - Elephant 7 7 C You may pay WUBRG rather than pay this spell's mana cost.
Sunwashed Spires KOD 252 0 Land R T, Pay 1 life: Add R. T, Pay 1 life, Sacrifice Sunwashed Spires: Search your library for a Mountain card, put it onto the battlefield tapped, then shuffle your library.
Swamp KOD 78 0 Basic Land - Swamp reprint,
Swiftwater Cliffs KOD 270 0 Land C yInitialize/cr90 Swiftwater Cliffs enters the battlefield tapped. When Swiftwater Cliffs enters the battlefield, you gain 1 life. T: Add U or R.
T'nege, Skyguard KOD 25 W 4W 5 Legendary Creature - Bird Knight 4 4 U Flying When T'nege, Skyguard enters the battlefield, exile another target creature you control until T'nege leaves the battlefield. If you do, exile target creature an opponent controls until T'nege leaves the battlefield.
Take the Bait KOD 233 WB 2W/BW/B 4 Sorcery R Each player sacrifices a creature with the highest power among creatures they control and a creature with the lowest power among creatures they control.
Tal, Locus Sentry KOD 234 WU 1W/U 2 Legendary Creature - Bird Monk 2 1 R Flying When Tal, Locus Sentry enters the battlefield, choose a noncreature, nonland card type. Spells of the chosen type cost 1 more to cast.
Tanager Typhoon KOD 51 U 1U 2 Enchantment U Prismatic - Whenever you cast a multicolored spell, you may pay 1. If you do, exile target nonland permanent, then return it to the battlefield tapped under its owner's control.
Tarrying Gharial KOD 235 UG 5G/U 6 Creature - Crocodile 4 6 C Hexproof
Tawny Prophet KOD 169 WU 3WU 5 Creature - Bird Wizard 0 0 U yInitialize/ccgreen=3Scry 1/vp1pt1 Flying Tawny Prophet enters the battlefield with three +1/+1 counters on it. W/U, Remove a +1/+1 counter from Tawny Prophet: Scry 1, then draw a card.
The Banishment of Seh'a KOD 184 WB 1W/BW/B 3 Enchantment - Saga U yInitialize/ccyellow=1 (As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) I - Exile target creature an opponent controls until The Banishment of Seh'a leaves the battlefield. II - Exile up to three cards from target opponent's graveyard. III - You gain life equal to the number of cards in exile.
The Harnessing of Fire KOD 89 R 3R 4 Enchantment - Saga U yInitialize/ccyellow=1Reveal top one/vp1at1 (As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) If a red source you control would deal damage, it deals that much damage plus 1 instead. I, II - Exile the top card of your library. If it's red or a Mountain, you may play that card this turn. III - Return target red instant or sorcery card from your graveyard to your hand.
The Sungaru Gang KOD 232 WBRG 2R/GWB 5 Legendary Creature - Rabbit Rogue 3 4 R Deathtouch, lifelink At the beginning of combat on your turn, for each creature your opponents control, you may tap an untapped creature you control. If you do, those creatures fight each other.
Theurgic Flock KOD 170 WU 1WU 3 Creature - Bird 2 2 U Flying Whenever Theurgic Flock deals combat damage to a player, if it doesn't have a +1/+1 counter on it, put a +1/+1 counter on it.
Thornwood Falls KOD 271 0 Land C yInitialize/cr90 Thornwood Falls enters the battlefield tapped. When Thornwood Falls enters the battlefield, you gain 1 life. T: Add G or U.
Thorny Bushwacker KOD 105 R 1R 2 Creature - Lizard Warrior 2 1 U Prismatic - Whenever you cast a multicolored spell, Thorny Bushwacker has base power and toughness 5/3 until end of turn.
Threshing Sundew KOD 236 BG 1B/GB/G 3 Creature - Plant 3 3 M When Threshing Sundew enters the battlefield, merge up to one target creature card in your graveyard under it. Threshing Sundew has that card's abilities. When Threshing Sundew dies, return all other cards merged with it it to their owner's hand.
Thrice-Clawed Troika KOD 237 UBRG 1G/UBR 4 Legendary Creature - Cat Wizard 2 2 R Haste At the beginning of combat on your turn, create two nonlegendary token copies of Thrice-Clawed Troika. Then for each creature token created this way, create token copies of each permanent attached to Thrice-Clawed Troika and attach them to that creature token. Exile all tokens created this way at end of combat.
Tranquil Cove KOD 272 0 Land C yInitialize/cr90 Tranquil Cove enters the battlefield tapped. When Tranquil Cove enters the battlefield, you gain 1 life. T: Add W or U.
Trials of Ndengo KOD 171 RG 2RG 4 Enchantment - Saga U yInitialize/ccyellow=1Spawn Hound/spawn 1/1 red Hound KODSpawn Rhino Warrior/spawn 4/4 green Rhino Warrior KOD (As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) I - Create a 1/1 red Hound creature token. II - Create a 4/4 green Rhino Warrior creature token with trample. III - You may have two target creatures you control fight. If you do and exactly one survives, put four +1/+1 counters on that creature.
Triumphant Tactics KOD 238 WR 3R/WR/W 5 Sorcery R Creatures you control gain double strike until end of turn. Whenever a creature you control deals combat damage this turn, put a +1/+1 counter on it.
Tropical Grove KOD 253 0 Land R T, Pay 1 life: Add G. T, Pay 1 life, Sacrifice Tropical Grove: Search your library for a Forest card, put it onto the battlefield tapped, then shuffle your library.
Trouble Brewing KOD 79 B 3BB 5 Sorcery M Return all creature cards from your graveyard to the battlefield, then exile all but one of them.
Turf War KOD 132 G 1G 2 Sorcery C Target creature you control fights target creature you don't control. If the creature you control survives, put a +1/+1 counter on it.
Twilight Ambush KOD 80 B B 1 Instant U Destroy target creature with power or toughness 2 or less.
Twinklewings KOD 26 W 1W 2 Enchantment - Aura C Enchant creature When Twinklewings enters the battlefield, draw a card. Enchanted creature has flying.
Umala, the Reverent KOD 172 WR 2RW 4 Legendary Creature - Hound Knight 4 3 U Other Hounds you control have trample. R/W, T: Put a +1/+1 counter on target Hound you control.
Unbracing Rain KOD 52 U 3U 4 Instant C Up to two target creatures each get -3/-0 until end of turn. Tap those creatures. They don't untap during their controller's next untap step.
Unlikeliest Heroes KOD 239 WG G/W 1 Creature - Mouse Army 1 1 R G/W: If Unlikeliest Heroes doesn't have a +1/+1 counter on it, put a +1/+1 counter on it. 2G/WG/W: If Unlikeliest Heroes has a +1/+1 counter on it and doesn't have vigilance, put two +1/+1 counters and a vigilance counter on it. 3G/WG/WG/W: If Unlikeliest Heroes has vigilance and not indestructible, put four +1/+1 counters and an indestructible counter on it.
Vast Savannah KOD 254 0 Land R T, Pay 1 life: Add W. T, Pay 1 life, Sacrifice Vast Savannah: Search your library for a Plains card, put it onto the battlefield tapped, then shuffle your library.
Verdant Dominion KOD 273 0 Land - Swamp Forest Island U yInitialize/cr90 (T: Add B, G, or U.) Verdant Dominion enters the battlefield tapped.
Vibrant Flames KOD 106 R R 1 Instant U As an additional cost to cast this spell, exile a multicolored card from your graveyard or pay 2. Vibrant Flames deals 3 damage to any target.
Virtuorangutan KOD 107 R 2R 3 Creature - Ape Bard 2 1 U Spawn Bird/spawn 1/1 blue Bird KOD Trample Whenever you cast a noncreature spell, put a +1/+1 counter on Virtuorangutan. ----- Birdsong|Sorcery - Tale Create a 1/1 blue Bird creature token with flying. (Cast a copy of this spell once while this creature is on the battlefield.)
Warhound Shuja KOD 240 WR 1R/WR/W 3 Legendary Creature - Hound Warrior 2 3 M Look at top three/vp1pt3 Whenever Warhound Shuja attacks, look at the top three cards of your library. You may put a creature card with converted mana cost less than or equal to Shuja's power from among them onto the battlefield tapped and attacking. Put the rest on the bottom of your library in any order.
Welkin Tern KOD 53 U 1U 2 Creature - Bird 2 1 C Flying Welkin Tern can block only creatures with flying. reprint,
Will of a Fickle Lord KOD 241 WU 2W/UW/U 4 Enchantment R At the beginning of each player's upkeep, you may exile target permanent that player controls. If you do, return that card to the battlefield under its owner's control at the beginning of the next end step.
Wind Ward KOD 54 U 1U 2 Instant C Counter target spell that targets you or a permanent you control. If that spell targeted a creature, put a +1/+1 counter on that creature.
Wind-Scarred Crag KOD 274 0 Land C yInitialize/cr90 Wind-Scarred Crag enters the battlefield tapped. When Wind-Scarred Crag enters the battlefield, you gain 1 life. T: Add R or W.
Windwatch Eagle KOD 27 W 2W 3 Creature - Bird 2 2 C Flying Windwatch Eagle has vigilance as long as it has a +1/+1 counter on it.
Wings of Liberty KOD 248 2 2 Artifact - Equipment C yInitialize/ccgreen=1 Wings of Liberty enters the battlefield with a +1/+1 counter on it. 1: Move a +1/+1 counter from Wings of Liberty to equipped creature. Equipped creature has flying. Equip 1
Wisdom Beyond Age KOD 173 UR 1UR 3 Instant U Look at top three/vp1pt3 Look at the top three cards of your library. Exile one, put one into your hand, and put the rest on the bottom of your library. Wisdom Beyond Age deals damage to target creature or planeswalker equal to the exiled card's converted mana cost.
Wise Farseer Chini KOD 174 UG 3GU 5 Legendary Creature - Squirrel Scout 3 3 U Spawn Far-Off Lands/spawn Far-Off Lands KOD When Wise Farseer Chini enters the battlefield, create a tapped colorless land token named Far-Off Lands with “T: Add one mana of any color.” ----- Apex|Sorcery - Tale Draw three cards. You gain 3 life. Apex deals 3 damage to any target.
Xiong Mao, Restless Waif KOD 242 BRG 2B/RG 4 Legendary Planeswalker - Xiong 3 M yInitialize/ccgreen=3+1/ccgreen+1-1/ccgreen-1 [+1]: Put a +1/+1 counter on up to one target creature, then put your choice of a menace, deathtouch, or trample counter on it. [0]: Target creature or Xiong planeswalker you control fights target creature you don't control. [-1]: Target player sacrifices a permanent.
Abandon the Ranks KZD 34 U 5U 6 Enchantment R Whenever a creature enters the battlefield, return each other creature controlled by the same player to its owner's hand.
Abrupt Volley KZD 99 R 4R 5 Instant C Destroy target artifact or land.
Adamant Healer KZD 165 BG 3BG 5 Creature - Elf Druid 4 3 U When Adamant Healer enters the battlefield, you may move any number of counters from target creature onto another target creature with the same controller.
Adapt or Die KZD 132 G 3G 4 Enchantment U Spawn Elf Druid/spawn 1/1 green Elf Druid KZD Whenever a -1/-1 counter is put on a creature, you may create a 1/1 green Elf Druid creature token.
Amber Hills KZD 238 0 Land R yInitialize/cr90 As Amber Hills enters the battlefield, you may pay 2 life. If you don't, Amber Hills enters the battlefield tapped. T, Sacrifice Amber Hills: Search your library for a Forest or Plains card, put it onto the battlefield, then shuffle your library.
Arcane Harvesters KZD 166 UR 1UR 3 Creature - Human Wizard 2 2 U U, Exile an instant or sorcery card from your graveyard: Draw a card, then discard a card. R, Exile an instant or sorcery card from your graveyard: Arcane Harvesters deals 1 damage to any target.
Arcanist's Familiar KZD 35 U 1U 2 Creature - Elemental Wizard 1 2 C Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.)
Arcanomancer KZD 36 U 4UU 6 Creature - Human Wizard 2 3 U When Arcanomancer enters the battlefield, return up to one target instant card and up to one target sorcery card from your graveyard to your hand.
Barbarian Axe Flinger KZD 1 W 2W 3 Creature - Human Barbarian Warrior 2 2 U Vigilance 1W: Barbarian Axe Flinger gains double strike until end of turn.
Barbarian Battle Rage KZD 100 R 1R 2 Enchantment - Aura C Enchant creature Enchanted creature gets +1/+0 and has menace and “1R: This creature gets +1/+0 until end of turn.”
Barbarian Intimidator KZD 167 WR 1RW 3 Creature - Human Barbarian Warrior 2 3 U When Barbarian Intimidator enters the battlefield, target creature can't block this turn. When Barbarian Intimidator enters the battlefield, prevent all combat damage that would be dealt to target creature this turn.
Barbarian Rager KZD 101 R R 1 Creature - Human Barbarian Warrior 1 1 C Battalion - Whenever Barbarian Rager and at least two other creatures attack, Barbarian Rager gets +2/+0 until end of turn.
Barbarian Weaponsmith KZD 102 R 2RR 4 Creature - Human Barbarian Warrior 3 3 U Other Warriors you control have first strike. Other Barbarians you control get +1/+0.
Barbaric Ambusher KZD 2 W 1W 2 Creature - Human Barbarian Warrior 3 1 U Battalion - Whenever Barbaric Ambusher and at least two other creatures attack, you may tap target creature.
Battle for the Shield KZD 3 W 1W 2 Enchantment R As Battle for the Shield enters the battlefield, choose Danuri or Fellor. • Danuri - Soldiers you control get +0/+1 and have vigilance. • Fellor - Warriors you control get +1/+0 and have first strike.
Battle the Evil One KZD 66 B 3B 4 Enchantment R As Battle the Evil One enters the battlefield, choose Evil One or Rehison. • Evil One - Zombie creature cards in your graveyard have unearth 3B. • Rehison - Whenever an Elf enters the battlefield under your control, you may put a -1/-1 counter on target creature.
Battle-Scarred Combatant KZD 67 B 3B 4 Creature - Elf Soldier 5 5 C Whenever Battle-Scarred Combatant attacks or blocks, put a -1/-1 counter on it.
Battleborn Brute KZD 168 WR 4RW 6 Creature - Human Barbarian Warrior 4 4 C Battalion - Whenever Battleborn Brute and at least two other creatures you control attack, Battleborn Brute gets +2/+2 until end of turn. Untap it.
Battlewise Strategist KZD 169 WG 2GW 4 Creature - Human Cleric Soldier 2 3 U Each creature you control assigns combat damage equal to its toughness rather than its power. Identity - Other creatures you control get +0/+1 as long as you control at least two other creatures that share a creature type with Battlewise Strategist.
Blessing of Might KZD 133 G 4G 5 Enchantment - Aura C Enchant creature Enchanted creature gets +3/+3 and has “G: Regenerate this creature.”
Blightbringer KZD 68 B 3BB 5 Creature - Zombie Warrior 4 3 U When Blightbringer enters the battlefield, creatures your opponents control get -1/-1 until end of turn. Unearth 3B (3B: Return this card from your graveyard to the battlefield. It gains haste. Exile it at the beginning of the end step or if it would leave the battlefield. Unearth only as a sorcery.)
Blighted Reckoning KZD 69 B 3B 4 Enchantment U Whenever one or more creatures attack you, you may put a -1/-1 counter on target creature.
Blighting Ooze KZD 70 B X3BB 5 Creature - Ooze 3 5 R When Blighting Ooze enters the battlefield, put a -1/-1 counter on each of up to X target creatures. As long as Blighting Ooze is on the battlefield, it has all activated abilities of each creature with a -1/-1 counter on it.
Boiling Ridge KZD 239 0 Land U yInitialize/cr90 Boiling Ridge enters the battlefield tapped. T: Add U or R. Cycling 2 (2, Discard this card: Draw a card.)
Brainless Wanderers KZD 71 B 2B 3 Creature - Zombie Goblin 2 3 C
Bravery KZD 170 WR 4RW 6 Creature - Elemental Incarnation 3 5 R Double strike 1RW: Target creature gains double strike until end of turn. Activate this ability only if Bravery is in your graveyard.
Bring Down KZD 134 G 3G 4 Instant C Destroy target creature with flying. Draw a card.
Brutal Onslaught KZD 103 R 2RR 4 Instant C Attacking creatures get +3/+0 until end of turn.
Callous Trainer KZD 171 WR 2RW 4 Creature - Human Barbarian Warrior 3 3 U Spawn Warrior/spawn 1/1 white Warrior KZD Battalion - Whenever Callous Trainer and at least two other creatures attack, create a 1/1 white Warrior creature token that's tapped and attacking.
Cancel KZD 37 U 1UU 3 Instant C Counter target spell. reprint,
Chain of Command KZD 172 WG 2GW 4 Enchantment - Aura R Enchant creature you control Enchanted creature gets +1/+1. When enchanted creature dies, you may search your library for a creature card with converted mana cost equal to enchanted creature's mana cost minus 1, put it onto the battlefield, and attach Chain of Command to it. If you do, shuffle your library.
Clairvoyant Mage KZD 38 U 2U 3 Creature - Human Wizard 2 2 C Scry 2/vp1pt2 When Clairvoyant Mage enters the battlefield, scry 2. (To scry 2, look at the top two cards of your library, then put any number of them on the bottom of your library and the rest on top in any order.)
Clever Diversion KZD 39 U 1U 2 Instant C Return target creature you control and target creature you don't control to their owners' hands.
Clever Infiltrator KZD 40 U 2U 3 Creature - Human Wizard 0 3 U Whenever you cast an instant or sorcery spell, Clever Infiltrator gets +2/+0 until end of turn and can't be blocked this turn.
Coercive Methods KZD 72 B B 1 Sorcery U Target player reveals two cards at random from their hand. You choose one of them. That player discards that card.
Contemptuous Teacher KZD 41 U 1U 2 Creature - Human Wizard 1 1 U Prowess 1U, Tap an untapped Wizard you control: Target creature gets -3/-0 until end of turn.
Controlled Decisions KZD 173 UR 1UR 3 Sorcery C Reverberate 3 (When you cast this spell, copy it if you paid its reverberate cost. You may choose new targets for the copies.) Target creature can't block this turn. Target creature can't be blocked this turn.
Crippling Illness KZD 73 B 1B 2 Enchantment - Aura C Enchant creature Whenever enchanted creature attacks, put a -1/-1 counter on it.
Cutthroat Deceiver KZD 74 B 1B 2 Creature - Elf Rogue 5 5 U yInitialize/ccred=4 Deathtouch Cutthroat Deceiver enters the battlefield with four -1/-1 counters on it. 3B, T: Move a -1/-1 counter from Cutthroat Deceiver onto another target creature.
Danuri Charm KZD 174 WG GW 2 Instant U Spawn two Soldier tokens/spawnx2 1/1 white Soldier KZD Choose one- • Prevent all combat damage that would be dealt this turn. • Create two 1/1 white Soldier creature tokens. • Creatures you control get +0/+3 and gain reach until end of turn.
Danuri Eaglerider KZD 4 W 2W 3 Creature - Human Soldier 3 2 U Identity - As long as you control at least two other creatures that share a creature type with Danuri Eaglerider, Danuri Eaglerider gets +1/+2 and has flying.
Danuri Phalanx KZD 5 W 3W 4 Creature - Human Soldier 2 3 C Vigilance 2G: Danuri Phalanx gets +2/+2 until end of turn. Activate this ability only once each turn.
Danuri Warcaller KZD 6 W W 1 Creature - Human Soldier 1 1 C Spawn Soldier/spawn 1/1 white Soldier KZD Identity - When Danuri Warcaller enters the battlefield, if you control at least two other creatures that share a creature type with it, create a 1/1 white Soldier creature token.
Darklands Charm KZD 176 UB UB 2 Instant U Look at top three/vp1pt3 Choose one- • Look at the top three cards of your library. Put one of them into your hand and the rest into your graveyard. • Return target creature card from your graveyard to your hand. • Target creature can't be blocked this turn.
Dawnglory Griffin KZD 177 WR RW 2 Creature - Griffin 2 1 C Flying, haste
Deadly Infection KZD 75 B 4BB 6 Sorcery C Destroy target creature. You may put a -1/-1 counter on target creature.
Deadly Manipulation KZD 178 UB 1UB 3 Enchantment R Banned Copy reminder/spawn Copy U, Discard a card: Exile target instant or sorcery card from your graveyard. If you do, copy it. You may cast the copy. B, Discard a card: Exile target creature card from your graveyard and pay its mana cost. If you do, create a token that's a copy of it. Activate this ability only any time you could cast a sorcery.
Decay KZD 179 BG 4BG 6 Creature - Elemental Incarnation 6 5 R Decay deals damage to creatures in the form of -1/-1 counters. BG: Until end of turn, target creature deals damage to creatures in the form of -1/-1 counters. Activate this ability only if Decay is in your graveyard.
Deception KZD 180 UB 4UB 6 Creature - Elemental Incarnation 5 7 R Deception can't be blocked. 1UB: Target creature can't be blocked this turn. Activate this ability only if Deception is in your graveyard.
Dedicated Druid KZD 135 G 1G 2 Creature - Elf Druid 1 1 C T: Add G. If a -1/-1 counter was put on a creature you control this turn, add GG instead.
Dementia's Clutch KZD 76 B 3B 4 Sorcery C Target player discards two cards. Cycling 2B (2B, Discard this card: Draw a card.) When you cycle Dementia's Clutch, target player discards a card.
Denied Attempt KZD 42 U 1U 2 Instant C Tap up to two target creatures. Cycling 1U (1U, Discard this card: Draw a card.) When you cycle Denied Attempt, you may tap target creature.
Dictate of Logayr KZD 43 U 3U 4 Sorcery U Draw a card for each Wizard you control. Wizardcycling 2U (2U, Discard this card: Search your library for a Wizard card, reveal it, and put it into your hand. Then shuffle your library.)
Dictate of Pandora KZD 136 G 4G 5 Sorcery U Elf creatures you control get +2/+2 and gain trample until end of turn. Elfcycling 2G (2G, Discard this card: Search your library for an Elf card, reveal it, and put it into your hand. Then shuffle your library.)
Dictate of Rallios KZD 104 R 2R 3 Instant U Dictate of Rallios deals damage to any target equal to the number of Warriors you control. Warriorcycling 2R (2R, Discard this card: Search your library for a Warrior card, reveal it, and put it into your hand. Then shuffle your library.)
Dictate of the Evil One KZD 77 B 4B 5 Sorcery U Put target creature card from a graveyard onto the battlefield under your control. That creature is a black Zombie in addition to its other colors and types. Zombiecycling 2B (2B, Discard this card: Search your library for a Zombie card, reveal it, and put it into your hand. Then shuffle your library.)
Dictate of the Triumvirate KZD 7 W 4W 5 Instant U Spawn three Soldier tokens/spawnx3 1/1 white Soldier KZD Create three 1/1 white Soldier creature tokens. Soldiercycling 2W (2W, Discard this card: Search your library for a Soldier card, reveal it, and put it into your hand. Then shuffle your library.)
Disentomb KZD 78 B B 1 Sorcery C Return target creature card from your graveyard to your hand.
Distracted Researcher KZD 105 R 2R 3 Creature - Human Wizard 3 2 C
Dredging Aberration KZD 79 B 4B 5 Creature - Zombie Horror 3 3 C 1B, Mill three cards: Return Dredging Aberration from your graveyard to your hand.
Driver of Hordes KZD 80 B 5B 6 Creature - Zombie Warrior 4 4 U Spawn Zombie/spawn 2/2 black Zombie KZD When Driver of Hordes enters the battlefield, create a tapped 2/2 black Zombie creature token. Unearth 3B (3B: Return this card from your graveyard to the battlefield. It gains haste. Exile it at the beginning of the end step or if it would leave the battlefield. Unearth only as a sorcery.)
Duskwood Thicket KZD 240 0 Land U yInitialize/cr90 Duskwood Thicket enters the battlefield tapped. T: Add B or G. Cycling 2 (2, Discard this card: Draw a card.)
Duskwood Traverser KZD 137 G 4G 5 Creature - Elemental 4 6 C
Dusty Record KZD 220 1 1 Artifact U T: Target player mills a card. 4, T, Exile Dusty Record: Target player shuffles their graveyard into their library.
Element of Surprise KZD 181 WG GW 2 Instant R The next creature spell you cast this turn can be cast as though it had flash. When that creature enters the battlefield this turn, it gains lifelink until end of turn.
Elementalize KZD 44 U 1U 2 Instant U Reverberate 1U (When you cast this spell, copy it if you paid its reverberate cost. You may choose new targets for the copies.) Until end of turn, target creature loses all abilities and becomes a blue Elemental with base power and toughness 3/3.
Elspeth, Protector of the Meek KZD 8 W 1WW 3 Legendary Planeswalker - Elspeth 3 M yInitialize/ccgreen=3+1, Spawn Warrior/ccgreen+1;/spawn 1/1 white Warrior KZD-1/ccgreen-1-8, Emblem Get/ccgreen-8;/spawn Elspeth Emblem KZD [+1]: Create a 1/1 white Warrior creature token. [-1]: Another target permanent you control gains indestructible until your next turn. [-8]: You get an emblem with “Creatures you control get +2/+2.” and “Prevent all damage that would be dealt to attacking creatures you control.”
Elspeth's Intervention KZD 9 W W 1 Instant C Exile target creature you control, then return that card to the battlefield under your control.
Elusive Illusionist KZD 45 U 2U 3 Creature - Human Wizard 2 2 C Flash When Elusive Illusionist enters the battlefield, target attacking creature gets -2/-0 until end of turn.
Elvish Warcaller KZD 138 G 1G 2 Creature - Elf Soldier 3 1 C Elfcycling 2G (2G, Discard this card: Search your library for an Elf card, reveal it, and put it into your hand. Then shuffle your library.)
Embodiment of Brawn KZD 139 G 4G 5 Creature - Elemental Druid 3 3 U Trample Other Elementals you control get +1/+0 and have trample.
Embodiment of Heavens KZD 46 U 4U 5 Creature - Elemental Wizard 2 3 U Flying Other Elementals you control get +0/+1 and have flying.
Embodiment of Ire KZD 106 R 3R 4 Creature - Elemental Warrior 3 2 U Haste Other Elementals you control get +1/+0 and have haste.
Empty the Tombs KZD 81 B 2B 3 Instant C Exile all cards from target player's graveyard.
Enlistment Officer KZD 10 W 3W 4 Creature - Human Soldier 2 3 U Reveal top four/vp1at4 First strike When Enlistment Officer enters the battlefield, reveal the top four cards of your library. Put all Soldier cards revealed this way into your hand and the rest on the bottom of your library in any order.
Erudite Aspirant KZD 47 U U 1 Creature - Human Wizard 1 1 C Prowess Wizardcycling 1U (1U, Discard this card: Search your library for a Wizard card, reveal it, and put it into your hand. Then shuffle your library.)
Erudite's Tome KZD 221 1 1 Artifact - Equipment C Scry 1/vp1pt1 Equipped creature gets +0/+2. As long as equipped creature is a Wizard, it has “T: Scry 1.” Equip 2 (2: Attach to target creature you control. Equip only as a sorcery.)
Ethereal Savior KZD 11 W 4W 5 Creature - Spirit Cleric 2 2 U Flying When Ethereal Savior enters the battlefield, you may return target creature card with converted mana cost 2 or less from your graveyard to the battlefield.
Evil One's Mind Tricks KZD 48 U 3U 4 Enchantment R As Evil One's Mind Tricks enters the battlefield choose Lafterii or Evil One. • Lafterii - Wizards you control have “3U, T: Draw a card.” • Evil One - Whenever a Zombie enters the battlefield under your control, target player mills two cards.
Exodus of the Khalizors KZD 140 G 2G 3 Enchantment R As Exodus of the Khalizors enters the battlefield, choose Rehison or Danuri. • Rehison - Whenever an Elf enters the battlefield under your control, you may move a counter from target creature onto another target creature. • Danuri - Soldiers you control have trample.
Expel from Reality KZD 49 U 4U 5 Sorcery C Put target nonland permanent on top of its owner's library. Draw a card.
Expendable Contraption KZD 222 5 5 Artifact Creature - Golem Soldier 3 3 C Cycling 3 (3, Discard this card: Draw a card.)
Fading Memories KZD 12 W 1W 2 Creature - Spirit Cleric 2 1 C When Fading Memories enters the battlefield, exile target creature card from a graveyard.
Faith KZD 182 WG 4GW 6 Creature - Elemental Incarnation 3 6 R Spawn Soldier/spawn 1/1 white Soldier KZDSpawn Soldier/spawn 1/1 white Soldier KZD At the beginning of your upkeep, create a 1/1 white Soldier creature token. 1GW: Create a 1/1 white Soldier creature token. Activate this ability only during your upkeep and only if Faith is in your graveyard.
Fatestitcher KZD 50 U 3U 4 Creature - Zombie Wizard 1 2 U T: You may tap or untap another target permanent. Unearth U (U: Return this card from your graveyard to the battlefield. It gains haste. Exile it at the beginning of the end step or if it would leave the battlefield. Unearth only as a sorcery.)
Fearless General KZD 183 WG GW 2 Creature - Human Soldier 2 2 R First strike Sacrifice Fearless General: Soldiers you control gain indestructible until end of turn.
Fearsome Army KZD 107 R 2R 3 Creature - Human Barbarian Warrior 3 1 U Battalion - Whenever Fearsome Army and at least two other creatures attack, creatures you control gain menace until end of turn.
Fellor Bloodseeker KZD 13 W 1W 2 Creature - Human Barbarian Warrior 2 2 C Battalion - Whenever Fellor Bloodseeker and at least two other creatures attack, Fellor Bloodseeker gains lifelink until end of turn.
Fellor Charm KZD 184 WR RW 2 Instant U Choose one- • Fellor Charm deals 3 damage to any target. • Target creature gains lifelink and indestructible until end of turn. • Attacking creatures get +1/+1 until end of turn.
Fellor Grunt KZD 108 R 2R 3 Creature - Human Barbarian Warrior 2 2 C First strike
Fellor Heartstriker KZD 109 R 4R 5 Creature - Human Barbarian Warrior 3 3 C Haste 1W: Fellor Heartstriker gains lifelink until end of turn.
Fellor Raider KZD 110 R 2R 3 Creature - Human Barbarian Warrior 2 2 C Battalion - Whenever Fellor Raider and at least two other creatures attack, Fellor Raider deals 2 damage to defending player.
Fellor Razer KZD 111 R 4R 5 Creature - Human Barbarian Warrior 5 2 R Trample Whenever Fellor Razer deals combat damage to a player, that player sacrifices a land.
Fellor Tactician KZD 185 WR 3RW 5 Creature - Human Barbarian Warrior 3 3 R Haste Battalion - Whenever Fellor Tactician and at least two other creatures attack, creatures you control get +1/+1 until end of turn.
Flame Jolt KZD 112 R 2R 3 Instant C Flame Jolt deals 2 damage to target creature and 1 damage to target player or planeswalker.
Fleeting Distractor KZD 51 U 1U 2 Creature - Faerie Rogue 2 2 U Flying When Fleeting Distractor enters the battlefield, sacrifice it unless you return another creature you control to its owner's hand.
Flooded Depths KZD 241 0 Land R yInitialize/cr90 As Flooded Depths enters the battlefield, you may pay 2 life. If you don't, Flooded Depths enters the battlefield tapped. T, Sacrifice Flooded Depths: Search your library for an Island or Swamp card, put it onto the battlefield, then shuffle your library.
Forbidden Resource KZD 186 BG 5BG 7 Sorcery M Destroy each nonland permanent with converted mana cost 6 or less. If a creature would die this way, exile it instead.
Forced Loyalty KZD 187 UB 6UB 8 Sorcery M Exile target creature, then exile target creature card from a graveyard. An opponent chooses one of them. Put the chosen card onto the battlefield under your control.
Forest KZD 267 0 Basic Land - Forest reprint,
Forest b KZD 268 0 Basic Land - Forest reprint,
Forest c KZD 269 0 Basic Land - Forest reprint,
Forest d KZD 266 0 Basic Land - Forest reprint,
Forestborn Acolyte KZD 141 G 2G 3 Creature - Human Druid 2 3 C Hexproof
Frontline Enthusiast KZD 14 W 4W 5 Creature - Human Barbarian Warrior 4 2 C First strike
Gallord of the Order KZD 188 WG 3GW 5 Legendary Creature - Human Soldier Archer 3 4 R Vigilance, reach Identity - As long as you control at least two other creatures that share a creature type with Gallord of the Order, other creatures you control get +1/+1 and have first strike.
General's Presence KZD 15 W 2W 3 Enchantment - Aura U Enchant creature Enchanted creature and other creatures you control that share a creature type with it get +1/+1 and have vigilance.
Goblin Experimenter KZD 113 R 1R 2 Creature - Goblin Wizard 2 1 U Prowess 3R, Sacrifice Goblin Experimenter: Return target sorcery card from your graveyard to your hand.
Goblin Raidleader KZD 114 R RR 2 Creature - Goblin Warrior 2 2 R Spawn Goblin/spawn 1/1 red Goblin KZD Whenever Goblin Raidleader attacks, create a 1/1 red Goblin creature token that's tapped and attacking. 1R: Other Goblins you control get +1/+0 until end of turn.
Grave Reaper KZD 83 B B 1 Creature - Zombie 1 1 C When Grave Reaper enters the battlefield, if it wasn't cast from your hand, it gets +1/+1 until end of turn. Unearth B (B: Return this card from your graveyard to the battlefield. It gains haste. Exile it at the beginning of the end step or if it would leave the battlefield. Unearth only as a sorcery.)
Grave Tutor KZD 84 B 1B 2 Sorcery R As an additional cost to cast this spell, exile two cards from your graveyard with the same converted mana cost. Search your library for a card with the same converted mana cost as the exiled cards, reveal it, put it into your hand, then shuffle your library.
Grim Bastion KZD 242 0 Land R yInitialize/cr90 As Grim Bastion enters the battlefield, you may pay 2 life. If you don't, Grim Bastion enters the battlefield tapped. T, Sacrifice Grim Bastion: Search your library for a Swamp or Forest card, put it onto the battlefield, then shuffle your library.
Grim Recruitment KZD 85 B 3B 4 Sorcery U Spawn Zombie/spawn 2/2 black Zombie KZD Target player sacrifices a creature. Create a tapped 2/2 black Zombie creature token.
Hand of the Evil One KZD 189 UB 3UB 5 Creature - Zombie Horror 3 2 U When Hand of the Evil One enters the battlefield, mill three cards. Draw a card for each Zombie card milled this way. Unearth abilities you activate cost up to 1 less to activate.
Harvester of Secrets KZD 190 UB 4UB 6 Creature - Zombie Horror 4 2 U Whenever Harvester of Secrets or another creature enters the battlefield from your graveyard, you may draw a card. Unearth 2UB (2UB: Return this card from your graveyard to the battlefield. It gains haste. Exile it at the beginning of the end step or if it would leave the battlefield. Unearth only as a sorcery.)
Hazy Moorland KZD 243 0 Land U yInitialize/cr90 Hazy Moorland enters the battlefield tapped. T: Add U or B. Cycling 2 (2, Discard this card: Draw a card.)
Heartless Warleader KZD 86 B 2B 3 Creature - Goblin Rogue 3 2 U Menace Sacrifice a Goblin: Heartless Warleader gets +2/+2 until end of turn.
Helm of the Anointer KZD 223 1 1 Artifact - Equipment U Equipped creature has “T: Target attacking creature gets +1/+1 until end of turn.” Equip 1 (1: Attach to target creature you control. Equip only as a sorcery.)
Herald of Oblivion KZD 87 B B 1 Creature - Horror 14 14 R Flying Herald of Oblivion enters the battlefield with X -1/-1 counters on it, where X is your life total.
Heroes of Wars Past KZD 16 W 5W 6 Creature - Spirit Soldier 5 5 R Flying Whenever Heroes of Wars Past attacks, attacking Human creatures get +1/+1 and gain flying until end of turn.
Hindered Research KZD 52 U 2U 3 Enchantment U Whenever a player cycles a card, that player mills two cards.
Impulsive Spirit KZD 116 R 2R 3 Enchantment - Aura U Reveal top one/vp1at1 Enchant creature Whenever enchanted creature deals combat damage to a player, exile the top card of your library. Until end of turn, you may play that card.
Inscrutable Elixir KZD 224 5 5 Artifact U 4, T: Put a -1/-1 counter on target creature. 4, T: Remove a -1/-1 counter from target creature.
Intellectual Incentive KZD 191 UR UR 2 Sorcery R Reveal top one/vp1at1 Exile the top card of your library. Until end of turn, you may play that card. If that card is an instant or sorcery card, it costs 2 less to cast this turn.
Intelligence KZD 192 UR 4UR 6 Creature - Elemental Incarnation 5 5 R Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.) UR: Target creature without prowess gains prowess until end of turn. Activate this ability only if Intelligence is in your graveyard.
Intrepid Shooter KZD 193 WG 1GW 3 Creature - Human Soldier Archer 2 2 U Flash When Intrepid Shooter enters the battlefield, it deals 2 damage to target attacking creature.
Island KZD 255 0 Basic Land - Island reprint,
Island b KZD 256 0 Basic Land - Island reprint,
Island c KZD 257 0 Basic Land - Island reprint,
Island d KZD 254 0 Basic Land - Island reprint,
Kill Shot KZD 17 W 2W 3 Instant C Destroy target attacking creature.
Lafterii Charm KZD 194 UR UR 2 Instant U Choose one- • Return target creature to its owner's hand. • Target creature gets +2/+0 and gains first strike until end of turn. • Draw two cards, then discard a card at random.
Lafterii Guilemaster KZD 53 U 4U 5 Creature - Human Wizard 1 5 R Creatures can't attack you or a planeswalker you control unless their controller pays X for each of those creatures, where X is the number of Wizards you control.
Lafterii Trickery KZD 54 U 1U 2 Instant C Reverberate 2U (When you cast this spell, copy it if you paid its reverberate cost. You may choose new targets for the copies.) Target creature gets +0/+3 and gains hexproof until end of turn.
Landbirth Elemental KZD 142 G 3G 4 Creature - Elk Elemental 3 3 C When Landbirth Elemental enters the battlefield, you may search your library for a basic land card, reveal it, put it into your hand, then shuffle your library.
Landmender KZD 143 G 2G 3 Creature - Elf Druid 2 3 U yInitialize/ccred=2 Landmender enters the battlefield with two -1/-1 counters on it. 1G, Remove a -1/-1 counter from Landmender: Search your library for a basic land card, reveal it, put it into your hand, then shuffle your library.
Last Crusade KZD 195 WR X1RW 3 Instant R Creatures you control get +X/+0 and gain first strike until end of turn.
Lavaspark Igniter KZD 117 R 3R 4 Creature - Elemental Wizard 3 3 C 2R, Sacrifice Lavaspark Igniter: It deals 2 damage to target creature.
Lumi Orthodox KZD 18 W 1WW 3 Creature - Human Cleric 1 3 R Your opponents can't cast more than one spell each turn. Identity - Lumi Orthodox gets +1/+2 as long as you control at least two other creatures that share a creature type with it.
Magmatic Torrent KZD 244 0 Land R yInitialize/cr90 As Magmatic Torrent enters the battlefield, you may pay 2 life. If you don't, Magmatic Torrent enters the battlefield tapped. T, Sacrifice Magmatic Torrent: Search your library for an Island or Mountain card, put it onto the battlefield, then shuffle your library.
Martial Eagle KZD 19 W 5W 6 Creature - Bird 3 5 C Flying
Memories Reignited KZD 196 UR 3UR 5 Instant U Reverberate 2UR (When you cast this spell, copy it if you paid its reverberate cost. You may choose new targets for the copies.) Exile target instant or sorcery card from your graveyard. You may cast a copy of that card without paying its mana cost.
Menacing Stance KZD 118 R 2R 3 Enchantment - Aura C Enchant creature Enchanted creature gets +1/+0. Whenever enchanted creature attacks, target creature can't block this turn.
Merkurio Zellurys KZD 197 UR 1UR 3 Legendary Planeswalker - Merkurio 3 M yInitialize/ccgreen=3+1/ccgreen+1-2/ccgreen-2-7, Emblem Get/ccgreen-7;/spawn Merkurio Emblem KZD [+1]: Merkurio deals 2 damage to target player or planeswalker. That player or that planeswalker's controller may draw a card. [-2]: The next instant or sorcery spell you cast this turn costs UR less to cast. This effect reduces only the amount of colored mana you pay. [-7]: You get an emblem with “Each instant and sorcery card you own has reverberate X, where X is its converted mana cost.”
Merkurio's Familiar KZD 119 R 2RR 4 Creature - Phoenix 3 2 M Flying, haste XRR, Exile an instant or sorcery card with converted mana cost X from your graveyard: Return Merkurio's Familiar from your graveyard to the battlefield. It gets +X/+0 until end of turn.
Merkurio's Prowess KZD 55 U 2U 3 Instant C Counter target spell unless its controller pays 2 for each Wizard on the battlefield.
Military Gathering KZD 20 W 3W 4 Enchantment U Spawn Soldier/spawn 1/1 white Soldier KZD At the beginning of your upkeep, you gain 1 life for each creature you control. 3W: Create a 1/1 white Soldier creature token. Activate this ability only if you have the highest life total among all players.
Mirror Image KZD 56 U 1UU 3 Instant R Copy reminder/spawn Copy Reverberate 3U (When you cast this spell, copy it if you paid its reverberate cost. You may choose new targets for the copies.) Create a token that's a copy of target creature you control.
Monument of War KZD 225 4 4 Artifact M 5, T, Exile a creature you control: Exile target creature.
Mountain KZD 263 0 Basic Land - Mountain reprint,
Mountain b KZD 264 0 Basic Land - Mountain reprint,
Mountain c KZD 265 0 Basic Land - Mountain reprint,
Mountain d KZD 262 0 Basic Land - Mountain reprint,
Naturalize KZD 144 G 1G 2 Instant C Destroy target artifact or enchantment.
Nimble Elemental KZD 198 UR 4UR 6 Creature - Elemental Wizard 4 4 C Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.) Whenever Nimble Elemental deals combat damage to a player, you may draw a card. If you do, discard a card.
Obliterating Blast KZD 120 R 1R 2 Instant U Obliterating Blast deals 3 damage to any target. A creature dealt damage this way this turn can't be regenerated this turn. If that creature would die this turn, exile it instead.
Order's Anointer KZD 21 W 2W 3 Creature - Human Cleric 2 3 C Identity - When Order's Anointer enters the battlefield, if you control at least two other creatures that share a creature type with it, creatures you control get +1/+1 until end of turn.
Painstriker KZD 199 WR 2RW 4 Creature - Human Barbarian Warrior 2 3 R Lifelink Whenever Painstriker attacks, it deals 2 damage to target creature defending player controls.
Pandora's Mending KZD 200 BG 2BG 4 Instant C Remove all counters from target creature. You gain 1 life for each counter removed this way.
Peaceful Intentions KZD 22 W W 1 Enchantment - Aura C Enchant creature Creatures blocking or blocked by enchanted creature have lifelink.
Phalanx's Shieldbearer KZD 201 WG 2GW 4 Creature - Human Soldier 3 4 C Identity - Phalanx's Shieldbearer has hexproof as long as you control at least two other creatures that share a creature type with it.
Piling Corpses KZD 202 UB UB 2 Instant C Target player mills four cards. Draw a card.
Plains KZD 251 0 Basic Land - Plains reprint,
Plains b KZD 252 0 Basic Land - Plains reprint,
Plains c KZD 253 0 Basic Land - Plains reprint,
Plains d KZD 250 0 Basic Land - Plains reprint,
Plundered Graves KZD 203 UB XUB 2 Sorcery R Mill X cards. Then you may return a creature card with converted mana cost X or less from your graveyard to the battlefield.
Poisonblade Elite KZD 145 G 3G 4 Creature - Elf Soldier 6 6 U yInitialize/ccred=3 Poisonblade Elite enters the battlefield with three -1/-1 counters on it. Whenever Poisonblade Elite becomes blocked, you may move a -1/-1 from it onto target creature blocking it.
Poisonblade Herald KZD 204 BG BG 2 Creature - Elf Druid 3 3 C When Poisonblade Herald enters the battlefield, put a -1/-1 counter on a creature you control.
Poisonblade Recruiter KZD 205 BG BG 2 Creature - Elf Druid 2 2 R Spawn Elf Druid/spawn 1/1 green Elf Druid KZD BG, T, Remove a -1/-1 counter from a creature you control: Create a 1/1 green Elf Druid creature token.
Poisonblade Trainee KZD 146 G G 1 Creature - Elf Soldier 2 2 C yInitialize/ccred=1 Poisonblade Trainee enters the battlefield with a -1/-1 counter on it.
Poisonous Shot KZD 147 G 2G 3 Sorcery C Put a -1/-1 counter on target creature. Target creature you control fights that creature.
Polluted Servant KZD 88 B 3B 4 Creature - Horror 2 2 C When Polluted Servant enters the battlefield, target opponent loses 1 life and you gain 1 life. 2U: Exile Polluted Servant, then return it to the battlefield tapped under your control.
Possibility Grinder KZD 226 3 3 Artifact Creature - Golem 2 2 U Whenever a player cycles a card, Possibility Grinder gets +2/+2 until end of turn.
Power of Unity KZD 23 W 2W 3 Enchantment - Aura C Enchant creature Enchanted creature gets +1/+1 for each other creature on the battlefield that shares a creature type with it.
Prepare the Ambush KZD 206 BG 2BG 4 Sorcery R Creatures you control gain deathtouch until end of turn and must be blocked this turn if able.
Primitive Berserker KZD 121 R 2R 3 Creature - Goblin Berserker X 3 U Trample Primitive Berserker's power is equal to the number of Goblins you control.
Punish Aggression KZD 24 W 1W 2 Instant C Punish Aggression deals 4 damage to target attacking or blocking creature.
Purger of Blights KZD 207 BG 1BG 3 Creature - Elf Druid 3 3 U yInitialize/ccred=1 Purger of Blights enters the battlefield with a -1/-1 counter on it. 2BG, T, Remove a -1/-1 counter from a creature you control: Draw a card.
Quiet Meditation KZD 57 U U 1 Sorcery C Reverberate 2 (When you cast this spell, copy it if you paid its reverberate cost.) Draw a card.
Raging Warlord KZD 122 R 1R 2 Creature - Goblin Warrior 1 1 C Whenever Raging Warlord attacks, Goblins you control get +1/+0 until end of turn.
Rallios Unleashed KZD 89 B 5BB 7 Legendary Creature - Horror Warrior 6 5 M Spawn Zombie/spawn 2/2 black Zombie KZDSpawn five Zombie tokens/spawnx5 2/2 black Zombie KZDSpawn Zombie/spawn 2/2 black Zombie KZDSpawn five Zombie tokens/spawnx5 2/2 black Zombie KZD Menace When Rallios Unleashed enters the battlefield, create a 2/2 black Zombie creature token. Whenever Rallios Unleashed deals combat damage to a player, create a 2/2 black Zombie creature token for each creature card in your graveyard.
Rallios, Heir to the Evil One KZD 208 WR 3RW 5 Legendary Creature - Human Barbarian Warrior 3 3 M Indestructible Battalion - Whenever Rallios, Heir to the Evil One and at least two other creatures attack, creatures you control get +1/+0 and gain double strike until end of turn.
Reader of Fates KZD 90 B 3B 4 Creature - Elf Shaman 2 3 U Scry 1/vp1pt1 Whenever another creature you control dies, target player loses 1 life and you gain 1 life. 1B, Sacrifice a creature: Scry 1. (To scry 1, look at the top card of your library. You may put that card on the bottom of your library.)
Reconstruct KZD 148 G 2G 3 Instant U Destroy target noncreature permanent. Its controller may search their library for a basic land card, put that card onto the battlefield tapped, then shuffle their library.
Rehis-Dorahn Plowbeast KZD 149 G 2G 3 Creature - Beast 2 2 C Trample 1B: Rehis-Dorahn Plowbeast gets +1/+1 until end of turn.
Rehison Charm KZD 209 BG BG 2 Instant U Choose one- • Put two -1/-1 counters on target creature. • Untap target creature. It gains deathtouch until end of turn. • Until end of turn, target creature deals damage to creatures in the form of -1/-1 counters.
Rehison Enforcer KZD 91 B 1B 2 Creature - Elf Soldier 1 2 C Deathtouch
Rehison Soothemage KZD 92 B 1B 2 Creature - Elf Cleric 2 2 C Rehison Soothemage has lifelink as long as you control another Elf.
Rehison Tormentor KZD 210 BG 2BG 4 Creature - Elf Soldier 4 4 R If one or more -1/-1 counters would be put on a creature an opponent controls, put twice that many -1/-1 counters on it instead.
Rejuvenating Elemental KZD 150 G X4G 5 Creature - Elemental Druid 5 1 R Trample, haste When Rejuvenating Elemental enters the battlefield, remove up to X -1/-1 counters from among creatures you control. Rejuvenating Elemental gets +1/+1 until end of turn for each counter removed this way.
Resounding Battlecry KZD 25 W 1WW 3 Sorcery C Creatures you control get +2/+1 until end of turn. Cycling 1W (1W, Discard this card: Draw a card.)
Ritual of Blight KZD 93 B 1B 2 Instant C As an additional cost to cast this spell, put two -1/-1 counters on a creature you control. Draw two cards.
Rugged Fields KZD 245 0 Land U yInitialize/cr90 Rugged Fields enters the battlefield tapped. T: Add R or W. Cycling 2 (2, Discard this card: Draw a card.)
Runewing's Feathers KZD 58 U 3U 4 Enchantment - Aura C Enchant creature Enchanted creature gets +2/+2 and has flying. When enchanted creature dies, draw a card.
Ruthless Bash KZD 211 WR RW 2 Instant R Target creature gains trample until end of turn. The next time a source of your choice would deal damage to that creature, prevent that damage. If damage is prevented this way, that creature gets +X/+0 until end of turn, where X is the amount of damage prevented this way.
Saboteur's Amulet KZD 227 3 3 Artifact R Spells you cast during combat cost 1 less to cast. Spells your opponents cast during combat cost 1 more to cast.
Scar Shed KZD 151 G G 1 Instant C Remove a -1/-1 counter from target creature. That creature gets +2/+2 until end of turn.
Sealed Mausoleum KZD 228 3 3 Artifact R Cards in graveyards lose all abilities. Cards in graveyards can't be the target of spells or abilities.
Search for Inspiration KZD 59 U 2U 3 Instant C Reveal top five/vp1at5 Reveal the top five cards of your library. You may put an instant or sorcery card from among them into your hand. Put the rest into your graveyard.
Searing Pulse KZD 123 R R 1 Sorcery C Reverberate 3R (When you cast this spell, copy it if you paid its reverberate cost. You may choose new targets for the copies.) Searing Pulse deals 2 damage to any target.
Sellsword Contraption KZD 229 4 4 Artifact Creature - Construct 3 3 U 3: Sellsword Contraption becomes the creature type of your choice until end of turn.
Sentinel of Latter Days KZD 230 4 4 Artifact Creature - Golem 3 3 R Banned Soldiercycling W, Wizardcycling U, Zombiecycling B, Warriorcycling R, Elfcycling G (W, Discard this card: Search your library for a Soldier card, reveal it, and put it into your hand. Then shuffle your library.) Sentinel of Latter Days is every creature type as long as it's in your library.
Shared Vigor KZD 152 G 3GG 5 Enchantment M Each creature you control has base power and toughness X/Y, where X is the greatest base power among creatures you control and Y the greatest base toughness among creatures you control.
Sheltering Fog KZD 153 G 1G 2 Instant C Prevent all combat damage that would be dealt this turn by each creature without a counter on it.
Shield's Rebuttal KZD 27 W WW 2 Instant U Exile target creature. Its controller gains 3 life.
Shifting Frontiers KZD 246 0 Land C T: Add C. 2, T, Sacrifice Shifting Frontiers: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle your library.
Sigil of Brutality KZD 231 3 3 Artifact C T: Add R or W. T, Sacrifice Sigil of Brutality: Add RW.
Sigil of Growth KZD 232 3 3 Artifact C T: Add B or G. T, Sacrifice Sigil of Growth: Add BG.
Sigil of Ingenuity KZD 233 3 3 Artifact C T: Add U or R. T, Sacrifice Sigil of Ingenuity: Add UR.
Sigil of Malice KZD 234 3 3 Artifact C T: Add U or B. T, Sacrifice Sigil of Malice: Add UB.
Sigil of Unity KZD 235 3 3 Artifact C T: Add G or W. T, Sacrifice Sigil of Unity: Add GW.
Silencing Curse KZD 60 U 1U 2 Instant U Mill three cards, then counter target spell unless its controller pays X, where X is the greatest converted mana cost among cards milled this way.
Sire of the Wild KZD 154 G 6GG 8 Creature - Elemental 6 6 M Reveal top four/vp1at4 When Sire of the Wild enters the battlefield, reveal the top four cards of your library. You may put a creature card from among them onto the battlefield. Shuffle the rest into your library.
Spellgorger Elemental KZD 212 UR 3UR 5 Creature - Elemental Wizard 4 4 R Flying Whenever Spellgorger Elemental attacks, discard a card at random. If an instant or sorcery card is discarded this way, Spellgorger Elemental deals 3 damage to any target. Otherwise, draw a card.
Spellmaster's Dominance KZD 124 R 3R 4 Enchantment U Whenever you cast your second spell each turn, if it's an instant or sorcery spell, you may pay 1R. If you do, gain control of target creature an opponent controls until end of turn. Untap that creature. It gains haste until end of turn.
Stomping Warbeast KZD 155 G 5GG 7 Creature - Beast 6 6 C Trample
Strangle to Death KZD 94 B 2B 3 Instant C Target creature gets -3/-3 until end of turn.
Strategic Retreat KZD 213 WG GW 2 Instant C Target creature gets +2/+2 until end of turn. Untap it.
Strike from Above KZD 28 W 1W 2 Instant C Target creature gets +2/+0 and gains flying and first strike until end of turn.
Sudden Changes KZD 214 UR 1UR 3 Instant R Switch each creature's power and toughness until end of turn.
Suffocating Growth KZD 156 G 3G 4 Sorcery C As an additional cost to cast this spell, put a -1/-1 counter on a creature you control. Search your library for up to two basic land cards, put them onto the battlefield tapped, then shuffle your library.
Sungrace Meadows KZD 247 0 Land U yInitialize/cr90 Sungrace Meadows enters the battlefield tapped. T: Add G or W. Cycling 2 (2, Discard this card: Draw a card.)
Sunlit Highland KZD 248 0 Land R yInitialize/cr90 As Sunlit Highland enters the battlefield, you may pay 2 life. If you don't, Sunlit Highland enters the battlefield tapped. T, Sacrifice Sunlit Highland: Search your library for a Mountain or Plains card, put it onto the battlefield, then shuffle your library.
Sureshot Recruit KZD 157 G 2G 3 Creature - Human Soldier Archer 3 3 C Identity - Sureshot Recruit has reach as long as you control at least two other creatures that share a creature type with it.
Surge of the Fellors KZD 125 R 1R 2 Enchantment R As Surge of the Fellors enters the battlefield, choose Fellor or Lafterii. • Fellor - Warriors you control have haste. • Lafterii - Wizard creatures you control have “2R, T: This creature deals 1 damage to target player or planeswalker.”
Swamp KZD 259 0 Basic Land - Swamp reprint,
Swamp b KZD 260 0 Basic Land - Swamp reprint,
Swamp c KZD 261 0 Basic Land - Swamp reprint,
Swamp d KZD 258 0 Basic Land - Swamp reprint,
Swiftclaw Griffin KZD 29 W 3W 4 Creature - Griffin 3 2 C Flying, first strike When Swiftclaw Griffin enters the battlefield, return a creature you control to its owner's hand.
Swiftshot Sniper KZD 158 G 3G 4 Creature - Human Soldier Archer 2 5 R Reach G, T: Swiftshot Sniper deals damage equal to its power to each creature with flying. 2G: Swiftshot Sniper gets +2/+2 until end of turn. Activate this ability no more than twice each turn.
Sylvan Scrying KZD 159 G 1G 2 Sorcery U Search your library for a land card, reveal it, put it into your hand, then shuffle your library.
Temple's Facade KZD 30 W 4W 5 Creature - Wall 0 6 U Defender Other untapped creatures you control get +0/+1. Each other creature you control can block an additional creature each combat.
Temporal Loophole KZD 61 U 4UUU 7 Instant M Counter target spell. Take an extra turn after this one.
Terrenal Might KZD 160 G 3G 4 Instant U Target creature you control gets +X/+X until end of turn, where X is the number of lands you control.
The Danuri Triumvirate KZD 175 WG 3GW 5 Legendary Creature - Human Soldier Cleric 3 3 M Other permanents you control have hexproof. Prevent all damage that would be dealt to other permanents you control.
The Evil One Awakens KZD 82 B 4BB 6 Legendary Enchantment M Whenever a creature an opponent controls dies, its controller loses 1 life. At the beginning of each opponent's upkeep, put a -1/-1 counter on each creature that player controls.
The High Prairies Burn KZD 115 R 4R 5 Sorcery M Spawn Blasted Lands/spawn Blasted Lands KZDSpawn five Blasted Lands tokens/spawnx5 Blasted Lands KZD Destroy all lands. For each land destroyed this way, its controller creates a colorless land token named Blasted Lands with “T: Add C.”
The Shield KZD 26 W 2W 3 Legendary Enchantment M Flash 1W: Exile target creature that dealt damage to you this turn until The Shield leaves the battlefield.
Thoughtgrinder KZD 215 UB 2UB 4 Creature - Zombie Wizard 3 2 C When Thoughtgrinder enters the battlefield, each player discards a card. Unearth 1UB (1UB: Return this card from your graveyard to the battlefield. It gains haste. Exile it at the beginning of the end step or if it would leave the battlefield. Unearth only as a sorcery.)
Tombstone Looter KZD 62 U 1U 2 Creature - Zombie Wizard 1 2 C When Tombstone Looter enters the battlefield, you may draw a card. If you do, discard a card. Unearth 1U (1U: Return this card from your graveyard to the battlefield. It gains haste. Exile it at the beginning of the end step or if it would leave the battlefield. Unearth only as a sorcery.)
Tribal Assaulter KZD 126 R 1R 2 Creature - Goblin Warrior 2 1 C Goblincycling 1R, Warriorcycling 1R (1R, Discard this card: Search your library for a Goblin or Warrior card, reveal it, and put it into your hand. Then shuffle your library.)
Trupi Coordinator KZD 161 G 3G 4 Creature - Human Soldier 2 2 U Identity - At the beginning of your upkeep, if you control at least two other creatures that share a creature type with Trupi Coordinator, you may draw a card.
Unbound Researchers KZD 216 UR 3UR 5 Creature - Human Wizard 3 3 R Whenever you copy an instant or sorcery spell, you may pay 1U. If you do, draw a card. Whenever you cast an instant or sorcery spell, you may pay 1R. If you do, Unbound Researchers deals 2 damage to target player or planeswalker.
Unburdening Priest KZD 31 W 4W 5 Creature - Human Cleric 2 5 R When Unburdening Priest enters the battlefield, you may exile any number of creatures you control not named Unburdening Priest, then return those cards to the battlefield under your control.
Undead Harbinger KZD 95 B 7B 8 Creature - Zombie Horror 4 5 U This spell costs 1 less to cast for each Zombie creature card in your graveyard. When Undead Harbinger enters the battlefield, return target Zombie card from your graveyard to your hand.
Undying Mobilizer KZD 96 B 2B 3 Creature - Zombie Warrior 2 2 C Zombiecycling 1B (1B, Discard this card: Search your library for a Zombie card, reveal it, and put it into your hand. Then shuffle your library.) Unearth 1B (1B: Return this card from your graveyard to the battlefield. It gains haste. Exile it at the beginning of the end step or if it would leave the battlefield. Unearth only as a sorcery.)
Unearthed Legion KZD 217 UB 1UB 3 Creature - Zombie Horror X X R Unearthed Legion's power and toughness are each equal to the number of cards in your graveyard. At the beginning of your upkeep, mill a card.
Unknown Shores KZD 249 0 Land C T: Add C. 1, T: Add one mana of any color.
Unstable Experiment KZD 63 U 2U 3 Instant U Reverberate 2R (When you cast this spell, copy it if you paid its reverberate cost.) Creatures your opponents control get -2/-0 until end of turn. If Unstable Experiment is reverberated, creatures you control get +1/+0 until end of turn.
Unstable Impersonator KZD 127 R 2R 3 Creature - Shapeshifter 0 0 R You may have Unstable Impersonator enter the battlefield as a copy of any creature on the battlefield chosen at random.
Venomous Grasp KZD 97 B 1B 2 Enchantment - Aura U Enchant creature Enchanted creature gets -X/-X, where X is the number of creature cards in your graveyard.
Verdant Expanse KZD 162 G 1GG 3 Enchantment R You may play an additional land on each of your turns. Whenever a land enters the battlefield under your control, creatures you control get +1/+1 until end of turn.
Veteran's Plate KZD 236 4 4 Artifact - Equipment C Equipped creature gets +2/+2. As long as equipped creature is a Soldier, it has vigilance. Equip 2 (2: Attach to target creature you control. Equip only as a sorcery.)
Violent Spasm KZD 128 R 1R 2 Sorcery U Reverberate 3U (When you cast this spell, copy it if you paid its reverberate cost.) If Violent Spasm is reverberated, creatures you control gain flying until end of turn. Violent Spasm deals 1 damage to each creature without flying.
Voice of Gaalia KZD 32 W 3W 4 Creature - Human Cleric 3 3 U Identity - Human creatures you control have lifelink as long as you control at least two creatures that share a creature type with Voice of Gaalia.
Volatile Elemental KZD 64 U 3U 4 Creature - Elemental 1 4 C Flying R: Volatile Elemental gets +1/+0 until end of turn.
Voracious Howler KZD 129 R 4R 5 Creature - Wolf 1 4 U Double strike Battalion - Whenever Voracious Howler and at least two other creatures attack, Voracious Howler gets +2/+0 until end of turn.
Wardbane Mystic KZD 163 G 2GG 4 Creature - Elf Druid 2 4 U Spawn Elf Druid/spawn 1/1 green Elf Druid KZD Whenever you cast an Elf spell, create a 1/1 green Elf Druid creature token. Tap four untapped Druids you control: Destroy target artifact or enchantment.
Warden of Rehis-Dorahn KZD 218 BG 3BG 5 Creature - Elf Druid 4 5 R When Warden of Rehis-Dorahn enters the battlefield, put a -1/-1 counter on each creature. 2BG, T: Destroy target creature with a counter on it.
Warm Blood Chaser KZD 98 B 2B 3 Creature - Zombie Horror 3 2 C Warm Blood Chaser has flying and haste as long as you control a Goblin.
Warrior's Blade KZD 237 2 2 Artifact - Equipment C Equipped creature gets +1/+1. As long as equipped creature is a Warrior, it has first strike. Equip 1 (1: Attach to target creature you control. Equip only as a sorcery.)
Weapon Smash KZD 130 R 1R 2 Instant C Destroy target artifact. Cycling 1R (1R, Discard this card: Draw a card.)
Wild Raiders KZD 131 R 4R 5 Sorcery C Spawn three Goblin tokens/spawnx3 1/1 red Goblin KZD Create three 1/1 red Goblin creature tokens.
Wiltthorn Elemental KZD 164 G 1G 2 Creature - Elemental 2 1 U 1G, Remove a -1/-1 counter from a creature you control: Wiltthorn Elemental gets +2/+2 until end of turn.
Windrider Elemental KZD 65 U 4U 5 Creature - Elemental Shaman 3 3 C Flying When Windrider Elemental enters the battlefield, target creature gains flying until end of turn.
Wretched Spawn KZD 219 UB 5UB 7 Creature - Zombie Horror 4 4 R When Wretched Spawn enters the battlefield, you may return target permanent to its owner's hand. If you do, that player discards a card. Unearth 4UB (4UB: Return this card from your graveyard to the battlefield. It gains haste. Exile it at the beginning of the end step or if it would leave the battlefield. Unearth only as a sorcery.)
Youthful Recruiter KZD 33 W W 1 Creature - Human Soldier 1 2 C Soldiercycling 2W (2W, Discard this card: Search your library for a Soldier card, reveal it, and put it into your hand. Then shuffle your library.)
Acid Sewage LAW 43 B 1B 2 Sorcery C As an additional cost to cast Acid Sewage, reappropriate or pay 3. (To reappropriate, exile exactly two cards from your hand and/or graveyard.) Destroy target creature.
Ancestor's Skull LAW 126 1 1 Artifact C When Ancestor's Skull enters the battlefield, target creature gets +1/+0 and gains menace until end of turn. 2, Sacrifice Ancestor's Skull: Target creature gets +2/+0 and gains menace until end of turn.
Antiquated Firearm LAW 127 1 1 Artifact - Equipment C Equipped creature gets +1/+0 and has “T: This creature deals 1 damage to target player or planeswalker.” Equip 2
Approach of Old Lovi LAW 122 WR 3RW 5 Enchantment R At the beginning of your end step, put an encroachment counter on Approach of Old Lovi, then it deals X damage to any target and you gain X life, where X is the number of encroachment counters on Approach of Old Lovi.
Armament Scavenger LAW 64 R 3R 4 Creature - Human Warrior 3 3 C Whenever an artifact or enchantment enters the battlefield under your control, Armament Scavenger gets +1/+0 and gains trample until end of turn.
Awaken to the New World LAW 23 U 1U 2 Sorcery C Look at top three/vp1pt3 Look at the top three cards of your library. You may put any number of them into your graveyard. Draw a card.
Battery Bearer LAW 45 B 1B 2 Creature - Human Scout 3 2 C When Battery Bearer dies, lose 2 life.
Bloodrune Patron LAW 120 BG BG 2 Creature - Human Shaman 1 3 U 1, T, Pay 1 life: Put a +1/+1 counter on target creature you control. T, Remove a counter from a permanent you control: Draw a card.
Bravery's Reward LAW 106 WU WU 2 Enchantment U Whenever a creature you control deals combat to a player or planeswalker, you may pay W and/or U. When you pay W this way, put a +1/+1 counter on target creature you control. When you pay U this way, draw a card.
Bright-Eyed Adventurer LAW 1 W 2W 3 Creature - Human Scout 2 2 C Look at top one/vp1pt1 Lifelink When Bright-Eyed Adventurer enters the battlefield, rediscover an enchantment card. (Look at the top card of your library. You may reveal it and put it into your hand if it's an enchantment card. Otherwise, put it back or into your graveyard.)
Broken Deathbringer LAW 47 B B 1 Creature - Human Berserker 1 2 U Broken Deathbringer gets +1/+0 as long as you have 10 or less life. Broken Deathbringer gets +1/+0 as long as there are one or fewer cards in your hand.
Cantrip Collector LAW 24 U 2U 3 Creature - Human Warlock 2 2 C Look at top one/vp1pt1 Hexproof When Cantrip Collector enters the battlefield, rediscover an instant card. (Look at the top card of your library. You may reveal it and put it into your hand if it's an instant card. Otherwise, put it back or into your graveyard.)
Children of the Void LAW 25 U 4UU 6 Creature - Horror 6 6 U Children of the Void has hexproof as long as it's your turn. Children of the Void can't attack or block unless you reappropriate (exile exactly two cards from your hand and/or graveyard).
Cobbled Currency LAW 128 1 1 Artifact C Reveal top one/vp1at1 When Cobbled Currency enters the battlefield, exile the top card of your library. You may play it until the end of your next turn. 5, Sacrifice Cobbled Currency: Exile the top two cards of your library. You may play them until the end of your next turn.
Cobbled Transport LAW 129 3 3 Artifact - Vehicle 4 4 U Trample, haste Crew-Tap three untapped artifacts and/or creatures you control.
Courier's Misfortune LAW 65 R 1RR 3 Sorcery U Gain control of target artifact or creature until end of turn, then untap it. It gains haste until end of turn. You may spend mana as though it were mana of any type to pay the costs of its abilities this turn.
Cower in Denial LAW 2 W 3W 4 Enchantment - Aura U Enchant creature or planeswalker Enchanted permanent can't attack or block and loses all abilities.
Crossroads Harrier LAW 118 UR UR 2 Creature - Faerie 2 1 U Flash When Crossroads Harrier enters the battlefield, it deals 2 damage to target opponent or permanent an opponent controls unless they have you draw a card.
Cutting Rejection LAW 26 U 1U 2 Instant C Scry 2/vp1pt2 Creatures your opponents control get -2/-0 until end of turn. Scry 2.
Dead-Set Duo LAW 48 B B 1 Creature - Human Berserker 2 2 R Dead-Set Duo can't block. Whenever Dead-Set Duo deals combat damage to a player, you may pay B and sacrifice it. If you do, they discard two cards.
Deadwood Terror LAW 49 B 1B 2 Creature - Zombie 2 2 R Copy reminder/spawn Copy Deathtouch When Deadwood Terror enters the battlefield from a graveyard, create two tokens that are copies of it. 4BB, Sacrifice a creature: Return Deadwood Terror from your graveyard to the battlefield. Activate this ability only any time you could cast a sorcery.
Deepmire Abomination LAW 50 B 3B 4 Creature - Horror 4 4 C As an additional cost to cast Deepmire Abomination, reappropriate or pay 2. (To reappropriate, exile exactly two cards from your hand and/or graveyard.) Menace
Desperate Forsaken LAW 51 B 2B 3 Creature - Zombie 3 1 C 1, Sacrifice a creature: Desperate Forsaken gets +1/+1 until end of turn. You gain 1 life.
Determined to Prevail LAW 3 W 1WW 3 Enchantment U Whenever Determined to Prevail or another artifact or enchantment enters the battlefield under your control, target creature you control gets +1/+1 and gains indestructible and vigilance until end of turn.
Discover Survivors LAW 66 R 2R 3 Sorcery U Reveal top two/vp1at2 Exile the top two cards of your library. You may play them until the end of your next turn. When you cast a creature spell this way, it gains haste.
Dogged Pioneer LAW 85 G 3GG 5 Creature - Human Scout 3 2 R Spawn Hound/spawn 2/2 green Hound LAW Trample When Dogged Pioneer enters the battlefield, create a 2/2 green Hound creature token. Whenever a land enters the battlefield, put a +1/+1 counter on Dogged Pioneer and up to one target Hound.
Drained Shore LAW 141 0 Land U T: Add C. T, Reappropriate: Add G or U. (Exile exactly two cards from your hand and/or graveyard.)
Drought-Plagued Slum LAW 142 0 Land U T: Add C. T, Reappropriate: Add R or W. (Exile exactly two cards from your hand and/or graveyard.)
Drove of the Lost LAW 117 WB 1WB 3 Creature - Spirit 1 1 U Flying Whenever a creature you control dies, put a +1/+1 counter on Drove of the Lost. 1, Sacrifice a creature: Each opponent loses 1 life. Gain 1 life.
Eerie Armanent LAW 86 G 2G 3 Enchantment - Aura U Enchant creature Enchanted creature gets +2/+2, can't be the target of spells or abilities you don't control unless their controller controls no untapped lands, and can't be blocked unless all creatures defending player controls that are able to block it do so.
Ember of Ancient Infernos LAW 67 R 1R 2 Creature - Faerie 3 1 C Haste At the beginning of your upkeep, sacrifice Ember of Ancient Infernos unless you pay R.
Excavator of the Beyond LAW 68 R 2R 3 Creature - Human Scout 2 2 C Look at top one/vp1pt1 First strike When Excavator of the Beyond enters the battlefield, rediscover an artifact card. (Look at the top card of your library. You may reveal it and put it into your hand if it's an artifact card. Otherwise, put it back or into your graveyard.)
Expand the Perimeter LAW 69 R 2R 3 Sorcery C Creatures you control get +2/+0 until end of turn. Scouts you control gain trample until end of turn.
Experimental Battle Armor LAW 130 1 1 Artifact - Equipment U Equipped creature gets +2/+2 and has double strike and trample. Equip 5
False God's Downfall LAW 52 B 1BB 3 Sorcery R Exile target creature or planeswalker, then for each counter on that permanent, you may put a counter of that kind on a permanent you control.
Farmland Settlers LAW 87 G 2G 3 Creature - Human Scout 2 2 U At the beginning of your end step, if a counter was put on a permanent you control or controlled this turn, draw a card.
Fate Tracer LAW 114 WG 1GW 3 Creature - Human Shaman 1 4 R Look at top one/vp1pt1 Vigilance Whenever Fate Tracer attacks, rediscover a creature or enchantment card X times, where X is Fate Tracer's power. (Repeat this process X times: Look at the top card of your library. You may reveal it and put it into your hand if it's a creature or enchantment card. Otherwise, put it back or into your graveyard.)
Favoured Firebrand LAW 119 UR 1UR 3 Creature - Human Warlock 3 1 R Haste Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.) When Favoured Firebrand dies, you may pay UR any number of times. Whenever you do, Favoured Firebrand deals 2 damage to any target and you draw a card.
Fertile Flesh LAW 53 B 3B 4 Enchantment U Whenever a permanent with one or more counters on it is put into your graveyard from the battlefield, it deals that much damage to any target and you gain that much life.
Fluctuating Locale LAW 143 0 Land C Look at top one/vp1pt1 T: Add C. T, Sacrifice Fluctuating Locale: Rediscover a land card. (Look at the top card of your library. You may reveal it and put it into your hand if it's a land card. Otherwise, put it back or into your graveyard.)
Forager's Lore LAW 5 W W 1 Enchantment R Scry 2/vp1pt2 2W: Reappropriate. When you do, choose X, where X is one plus the number of artifact and/or enchantment cards exiled this way. You may choose the same mode more than once. • Exile target creature you own. At the beginning of the next end step, return that card to the battlefield under your control. • Scry 2. • Gain 3 life.
Foreboding Calm LAW 124 UG GU 2 Enchantment R Spawn Plant Horror/spawn green Plant Horror LAW At the beginning of each combat, prevent all combat damage that would be dealt to and dealt by up to one target creature this turn. XGU, Sacrifice Foreboding Calm: Create an X/X green Plant Horror creature token with hexproof and trample.
Forest LAW 160 0 Basic Land - Forest reprint,
Forsaken Getaway LAW 144 0 Land U T: Add C. T, Reappropriate: Add W or B. (Exile exactly two cards from your hand and/or graveyard.)
Friend of the Woods LAW 88 G 1G 2 Creature - Human Druid Scout 2 2 C Friend of the Woods has hexproof as long as it has a +1/+1 counter on it. 1G, T: Put a +1/+1 counter on Friend of the Woods.
Godseeker Vanguard LAW 89 G 3G 4 Creature - Human Cleric 2 1 C Spawn two Scout tokens/spawnx2 1/1 green Scout LAW When Godseeker Vanguard enters the battlefield, create two 1/1 green Scout creature tokens.
Godwatcher LAW 27 U 2UU 4 Creature - Human Shaman 1 4 R When Godwatcher enters the battlefield, search any player's library for a creature card, exile it, then they shuffle their library. When Godwatcher dies, put the exiled card onto the battlefield under your control.
Grave of an Old Lord LAW 145 0 Land U T: Add C. T, Reappropriate: Add B or G. (Exile exactly two cards from your hand and/or graveyard.)
Grim Armory LAW 6 W 1W 2 Enchantment R Whenever a creature dies, put a +1/+1 counter on Grim Armory. Whenever a creature enters the battlefield under your control, you may move a +1/+1 counter from Grim Armory onto it.
Hand of the Murder LAW 54 B 2B 3 Creature - Horror 3 2 C Spawn Bird/spawn 1/1 black Bird LAW When Hand of the Murder enters the battlefield, if you control a creature with a +1/+1 counter on it, create a 1/1 black Bird creature token with flying.
Haunted Fairground LAW 146 0 Land U T: Add C. T, Reappropriate: Add U or R. (Exile exactly two cards from your hand and/or graveyard.)
Head of Ulko LAW 131 8 8 Legendary Artifact M At the beginning of your end step, exile target permanent. When Head of Ulko leaves the battlefield, return each other card exiled with it to the battlefield under your control.
Heir to the Old Bonds LAW 90 G 4G 5 Creature - Human Shaman 4 4 C Trample Whenever Heir to the Old Bonds becomes the target of a spell or ability you control for the first time each turn, put a +1/+1 counter on it.
Hellwaste Settlement LAW 147 0 Land U T: Add C. T, Reappropriate Add B or R. (Exile exactly two cards from your hand and/or graveyard.)
Herald of the Departed LAW 7 W W 1 Creature - Human Cleric 1 1 C Spawn two Spirit tokens/spawnx2 1/1 white Spirit LAW Flying 2W, Sacrifice Herald of the Departed: Create two 1/1 white Spirit creature tokens with flying.
Hermit of the Taiga LAW 115 WG 1GW 3 Creature - Human Scout 2 3 U Hexproof, vigilance, lifelink
Hollow Wanderer LAW 28 U 1U 2 Creature - Human Warlock Horror 3 1 U Flying When Hollow Wanderer becomes the target of an ability or spell, sacrifice Hollow Wanderer.
Hone Strategy LAW 29 U XU 1 Sorcery U X target creatures you control gain “Whenever this creature deals combat damage to a player, draw a card” and “1: Return this creature to its owner's hand” until your next turn.
Hoverbike Courier LAW 30 U 3U 4 Creature - Human Rogue 3 2 C Flying When Hoverbike Courier enters the battlefield, you may reappropriate. If you do, draw a card. (To reappropriate, exile exactly two cards from your hand and/or graveyard.)
Hunger of Old Lovi LAW 91 G 2G 3 Sorcery C Choose one - • Destroy target artifact or enchantment. • Target creature you control deals damage equal to its power to another target creature.
Imperious Nixie LAW 31 U U 1 Creature - Faerie 0 3 C U, Sacrifice Imperious Nixie: Return target creature to its owner's hand.
Imperious Ram LAW 92 G 5G 6 Creature - Ox 5 5 C Reach Imperious Ram can't be blocked by more than one creature.
Imposing Barricade LAW 32 U 3U 4 Artifact Creature - Wall 0 5 U Flash Defender When Imposing Barricade enters the battlefield, target creature doesn't untap during its controller's untap step for as long as you control Imposing Barricade.
Ineffable Patronage LAW 8 W 1WW 3 Enchantment - Aura C Flash Enchant creature When Ineffable Patronage enters the battlefield, it deals 4 damage to up to one target attacking or blocking creature. Enchanted creature gets +2/+2.
Infiltrator of the Anomalous LAW 71 R R 1 Creature - Human Scout 1 1 C Whenever Infiltrator of the Anomalous deals combat damage to a player, add R. Until end of turn, you don't lose this mana as steps and phases end.
Island LAW 157 0 Basic Land - Island reprint,
Ivenge, False God LAW 9 W 2WW 4 Legendary Planeswalker - Ivenge 3 M yInitialize/ccgreen=3+1/ccgreen+1-2/ccgreen-2-10/ccgreen-10Spawn Plains/spawn colorless Plains LAW Tap an untapped creature you control: Put a loyalty counter on Ivenge, False God. Activate this ability only once each turn. [+1]: Exile up to one target non-Plains permanent. At the beginning of that card's owner's next upkeep, return it to the battlefield under their control. [-2]: Exile target nonland permanent an opponent controls. They create a colorless Plains basic land token. (It has “T: Add W.”) [-10]: Exile all permanents your opponents control. For each permanent exiled this way, its controller creates a colorless Plains basic land token.
Kaur, End of Lies LAW 93 G 6GG 8 Legendary Planeswalker - Kaur 6 M yInitialize/ccgreen=6+2, Reveal top one/ccgreen+2;/vp1at1-4, Reveal top four/ccgreen-4;/vp1at4-12/ccgreen-12 Kaur, End of Lies costs X less to cast, where X is the number of nonland permanents your opponents control. [+2]: Reveal the top card of your library. If it's a permanent card, put it onto the battlefield. [-4]: Exile target noncreature permanent, then reveal the top four cards of your library. You may put a permanent card from among them onto the battlefield. Put the rest into your graveyard. [-12]: Search your library for up to X permanent cards, where X is the number of permanents you control, put them onto the battlefield, then shuffle your library.
Kaur's Gift LAW 94 G 1G 2 Creature - Plant 0 2 R At the beginning of your upkeep, put a +1/+1 counter on Kaur's Gift, then you gain life and add G equal to its power. You don't lose that mana as steps, phases, and turns end. When Kaur's Gift dies, you gain life and add G equal to its power. You don't lose that mana as steps, phases, and turns end.
Keen Reflexes LAW 72 R R 1 Enchantment - Aura U Flash Enchant creature Whenever enchanted creature becomes the target of an ability or spell you don't control or leaves the battlefield, enchanted creature deals 3 damage to any target.
Kielie, Risti Strike Leader LAW 55 B 2B 3 Legendary Creature - Human Soldier 2 3 R B, Sacrifice a creature: Target player loses 2 life. B, Reappropriate: You gain 2 life. (To reappropriate, exile exactly two cards from your hand and/or graveyard.)
Leery Sortie LAW 73 R 1R 2 Enchantment C Spawn two Scout tokens/spawnx2 1/1 green Scout LAW When Leery Sortie enters the battlefield, create two 1/1 green Scout creature tokens. R, Sacrifice Leery Sortie: Target creature can't block this turn.
Left on the Wayside LAW 74 R 1R 2 Sorcery C Choose one - • Destroy target artifact. • Add RRR.
Life Remembers Its Roots LAW 95 G 1GG 3 Sorcery U Reconstruct 2GG (You may cast this from your graveyard for its reconstruct cost reduced by the converted mana cost of a permanent you sacrifice as you cast it this way. Then exile this.) Any number of target creatures you control each have base power and toughness 3/3 and become Beasts in addition to their other types until end of turn.
Logger Recluse LAW 96 G G 1 Creature - Human 0 3 C When Logger Recluse enters the battlefield, you may put a land card from your hand onto the battlefield tapped. 1G: Logger Recluse gets +3/+0 until end of turn. Activate this ability only once each turn.
Lone Hunter LAW 10 W 1W 2 Creature - Human Scout 2 1 R Lone Hunter has indestructible as long as it has attacked alone this turn. Whenever Lone Hunter becomes the target of a spell or ability you control, if it cost one or more mana to cast or activate, you may pay 1. If you do, draw a card.
Make or Break LAW 56 B 1B 2 Sorcery U Target player discards two cards unless they discard a noncreature, nonland card.
Makias, Marked Marauder LAW 110 BR 2BR 4 Legendary Creature - Human Mercenary 3 3 R Haste Sacrifice a creature or discard a card or reappropriate or pay 2 life: Makias, Marked Marauder gets +1/+0 until end of turn. (To reappropriate, exile exactly two cards from your hand and/or graveyard.)
Medical Mask LAW 132 1 1 Artifact C When Medical Mask enters the battlefield, prevent the next 3 damage that would be dealt to any target this turn. 4, Sacrifice Medical Mask: Prevent the next 6 damage that would be dealt to any target this turn.
Memorial Ground LAW 148 0 Land U yInitialize/cr90 Memorial Ground enters the battlefield tapped. T: Add C. 4, T, Sacrifice Memorial Ground: Return target card from your graveyard to your hand.
Mennin Jar LAW 133 1 1 Artifact C Spawn Goblin/spawn 1/1 black Goblin LAW 5, T, Sacrifice Mennin Jar: Destroy target permanent. Its controller creates a 1/1 black Goblin creature token.
Mennin Pack LAW 57 B B 1 Creature - Goblin 1 1 C Flash When Mennin Pack enters the battlefield, each opponent loses 1 life. When Mennin Pack dies, each opponent discards a card.
Mennin Reclamation LAW 112 RG XRG 2 Sorcery R Spawn Goblin/spawn 1/1 black Goblin LAWSpawn five Goblin tokens/spawnx5 1/1 black Goblin LAW Create X 1/1 black Goblin creature tokens. Gain control of target permanent with converted mana cost X or less until end of turn. Untap it. It gains haste until end of turn.
Monstrous Amalgam LAW 58 B 2BB 4 Creature - Zombie 2 2 U Monstrous Amalgam gets +X/+X, where X is the number of creature cards in your graveyard. B, Reappropriate: Put a +1/+1 counter on Monstrous Amalgam. Activate this ability only once each turn. (To reappropriate, exile exactly two cards from your hand and/or graveyard.)
Mountain LAW 159 0 Basic Land - Mountain reprint,
Moved by Instinct LAW 97 G G 1 Enchantment - Aura C Flash Enchant creature When Moved by Instinct enters the battlefield, put a +1/+1 counter on enchanted creature. Enchanted creature has haste and trample.
Neo-Alchemist's Mastery LAW 99 G 3G 4 Enchantment - Aura R Flash Enchant creature Whenever enchanted creature deals combat damage, put that many +1/+1 counters on it. When enchanted creature leaves the battlefield, distribute X +1/+1 counters among any number of target creatures you control, where X is the number of +1/+1 counters it had on it.
Neo-Alchemist LAW 98 G 1GG 3 Creature - Human Druid 2 2 C When Neo-Alchemist enters the battlefield, you may reappropriate. If you do, distribute two +1/+1 counters among creatures you control. Otherwise, put a +1/+1 counter on up to one target creature you control. (To reappropriate, exile exactly two cards from your hand and/or graveyard.)
Neophyte of the Old Gods LAW 59 B 2B 3 Creature - Human Cleric 2 2 C Look at top one/vp1pt1 Deathtouch When Neophyte of the Old Gods enters the battlefield, rediscover a sorcery card. (Look at the top card of your library. You may reveal it and put it into your hand if it's a sorcery card. Otherwise, put it back or into your graveyard.)
Nixie's Edict LAW 11 W 1W 2 Enchantment C Flash When Nixie's Edict enters the battlefield, tap up to two target creatures. 2W, Sacrifice Nixie's Edict: Put up to one target creature into its owner's library second from the top. Activate this ability only any time you could cast a sorcery.
Open the Cryo-Chambers LAW 60 B 4B 5 Instant U Look at top one/vp1pt1 Return target creature card from your graveyard to the battlefield, then rediscover a creature card. (Look at the top card of your library. You may reveal it and put it into your hand if it's a creature card. Otherwise, put it back or into your graveyard.)
Outskirts Provider LAW 12 W 1W 2 Creature - Human Scout 2 1 C yInitialize/ccgreen=1 Lifelink Outskirts Provider enters the battlefield with a +1/+1 counter on it if a creature attacked this turn and wasn't blocked.
Plains LAW 156 0 Basic Land - Plains reprint,
Privilege's Sway LAW 125 UG 1GU 3 Instant U Choose one - • Prevent all combat damage that would be dealt this turn. • Counter target noncreature spell.
Procession of the Conscripted LAW 61 B 1B 2 Sorcery C Discard a card, then return up to two creature cards from your graveyard to your hand.
Pulsating Mass LAW 149 0 Land U T: Add C. T, Reappropriate: Add R or G. (Exile exactly two cards from your hand and/or graveyard.)
Rabid Thrill LAW 75 R 1R 2 Enchantment R Creatures you control get +2/+0. Whenever a creature you control is dealt damage, it deals that much damage to you.
Ravenous Forsaken LAW 76 R R 1 Creature - Zombie 1 1 R First strike, trample Whenever a creature dealt combat damage by Ravenous Forsaken this turn dies, put a +1/+1 counter on Ravenous Forsaken. 2R: Ravenous Forsaken gets +3/+0 until end of turn.
Reality Reversal LAW 34 U UU 2 Instant R As an additional cost to cast Reality Reversal, return X nonland permanents you control to their owners' hands. Return X plus one target nonland permanents to their owners' hands.
Realm Tiller LAW 134 2 2 Artifact U T: Add C. T, Reappropriate: Add one mana of any color. (To reappropriate, exile exactly two cards from your hand and/or graveyard.)
Reason Rots, Rage Remains LAW 77 R XRR 2 Sorcery U Reconstruct XRR (You may cast this from your graveyard for its reconstruct cost reduced by the converted mana cost of a permanent you sacrifice as you cast it this way. Then exile this.) Reason Rots, Rage Remains deals X damage to any target.
Rebuild History LAW 35 U 3UU 5 Sorcery R Look at top one/vp1pt1 Rediscover an artifact card, then do the same for creature, enchantment, instant, land, planeswalker, and sorcery. (Each time, look at the top card of your library. You may reveal it and put it into your hand if it's of that type. Otherwise, put it back or into your graveyard.)
Reclamation Project LAW 107 WU 2WU 4 Enchantment R Whenever a creature you control deals combat damage to an opponent or planeswalker, put a technology counter on Reclamation Project. Remove X technology counters from Reclamation Project: You may cast target artifact or creature card with converted mana cost X from your graveyard this turn. That creature enters the battlefield as an artifact in addition to its other types. X can't be 0.
Refuse Trawler LAW 100 G 1G 2 Creature - Human Scout 1 3 U Look at top one/vp1pt1 When Refuse Trawler enters the battlefield, you may pay G. If you do, choose one - • Return a permanent card from your graveyard to your hand. • Rediscover a permanent card. (Look at the top card of your library. You may reveal it and put it into your hand if it's a permanent card. Otherwise, put it back or into your graveyard.)
Relic Hoarder LAW 78 R 1R 2 Creature - Human Scout 1 1 U Relic Hoarder gets +1/+0 for each artifact and/or enchantment you control. Relic Hoarder has first strike as long as you control three or more artifacts and/or enchantments.
Renegade Servitor LAW 135 4 4 Artifact Creature - Construct 2 4 C Scry 1/vp1pt1 When Renegade Servitor enters the battlefield, you gain 2 life and scry 1.
Resign to Madness LAW 108 UB 3UB 5 Sorcery R Each player mills half their library, rounded up. Return a creature card from a graveyard to the battlefield under your control.
Reunite with Nature LAW 113 RG 1RG 3 Sorcery U As an additional cost to cast Reunite with Nature, sacrifice X creatures. Create X plus one 3/1 red and green Elemental Horror creature tokens with haste and trample.
Reyhsia, Truth Chaser LAW 79 R 1RR 3 Legendary Planeswalker - Reyhsia 3 M yInitialize/ccgreen=3+2/ccgreen+2Cast from Exile reminder/spawn Can Be Cast From Exile-10, Cast from Exile reminder/ccgreen-10;/spawn Can Be Cast From Exile Whenever you activate a loyalty ability of Reyhsia, Truth Chaser, you may exile a card from your hand. If you do, draw a card. [+2]: Each player exiles up to two cards from their hand, then draws that many cards. [0]: Until end of turn, you may play a card exiled with Reyhsia and you may spend mana as though it were mana of any color to cast that spell. [-10]: Each player exiles all but the bottom card of their library and may play cards they own exiled this way until the end of their next turn.
Risti Assault Squadron LAW 80 R 3R 4 Creature - Human Soldier 6 3 U Trample Risti Assault Squadron can't attack unless all other creatures you control also attack. (It can attack if it's the only creature you control.)
Risti Citadel LAW 150 0 Land U T: Add C. T, Reappropriate: Add W or U. (Exile exactly two cards from your hand and/or graveyard.)
Risti Inquisitor LAW 13 W 1W 2 Creature - Human Soldier 1 1 C When Risti Inquisitor enters the battlefield, choose one - • Destroy target enchantment. • Put a +1/+1 counter on Risti Inquisitor.
Risti Operative LAW 14 W 2W 3 Creature - Human Soldier 3 2 C Spells you cast that target Risti Operative cost 1 less to cast. Abilities you activate that target Risti Operative cost 1 less to activate.
Risti Salvager LAW 123 WR RW 2 Creature - Human Soldier 2 2 U Look at top one/vp1pt1 Artifact and enchantment spells you cast cost 1 less to cast. Whenever Risti Salvager attacks, rediscover an artifact or enchantment card. (Look at the top card of your library. You may reveal it and put it into your hand if it's an artifact or enchantment card. Otherwise, put it back or into your graveyard.)
Risti Strategist LAW 101 G G 1 Creature - Human Soldier 1 1 U Vigilance 3G, T: Target creature you control fights target creature you don't control.
Risti Suppression LAW 62 B 1B 2 Sorcery U Choose one - • Target player sacrifices a creature. • Target player reveals their hand. Choose a creature card from it. They discard that card.
Risti Watchkeeper LAW 102 G 2G 3 Creature - Human Scout 2 2 C Look at top one/vp1pt1 Reach When Risti Watchkeeper enters the battlefield, rediscover a creature card. (Look at the top card of your library. You may reveal it and put it into your hand if it's a creature card. Otherwise, put it back or into your graveyard.)
Runeclad Seeker LAW 15 W W 1 Creature - Human Scout 1 2 U Whenever you cast a noncreature spell, Runeclad Seeker gets +1/+1 until end of turn. If that spell was an Aura or Equipment spell, put a +1/+1 counter on Runeclad Seeker instead.
Savage Stalker LAW 81 R 2R 3 Creature - Human Rogue 4 1 C Menace Savage Stalker attacks each combat if able.
Scavenger Holdout LAW 151 0 Land C yInitialize/cr90Spawn two Scout tokens/spawnx2 1/1 green Scout LAW Scavenger Holdout enters the battlefield tapped. When Scavenger Holdout enters the battlefield, you may pay 3. If you do, create two 1/1 green Scout creature tokens. T: Add C.
Scavenger Hunt LAW 82 R 1R 2 Instant C As an additional cost to cast Scavenger Hunt, you may reappropriate. (To reappropriate, exile exactly two cards from your hand and/or graveyard.) Scavenger Hunt deals 3 damage to target creature or planeswalker. When that permanent dies this turn, if Scavenger Hunt's additional cost was paid, draw a card.
Scavengermobile LAW 136 1 1 Artifact - Vehicle 2 2 U Look at top one/vp1pt1 Crew 1 (Tap any number of creatures you control with total power 1 or greater: This Vehicle becomes an artifact creature until end of turn.) Whenever Scavengermobile deals combat damage to a player, choose land or nonland, then rediscover a card of that kind. (Look at the top card of your library. You may reveal it and put it into your hand if it's a card of the chosen type. Otherwise, put it back or into your graveyard.)
Scion of the Pack LAW 16 W 3WW 5 Creature - Human Warrior 2 2 R Spawn Hound/spawn 2/2 green Hound LAW First strike Whenever Scion of the Pack enters the battlefield or one or more creatures you control deal combat damage to an opponent or planeswalker, create a 2/2 green Hound creature token.
Scorched-Earth Defence LAW 83 R RR 2 Sorcery R As an additional cost to cast Scorched-Earth Defence, reappropriate X times. (To reappropriate, exile exactly two cards from your hand and/or graveyard.) Scorched-Earth Defence deals X damage to each creature and each planeswalker.
Secluded Farmstead LAW 152 0 Land U T: Add C. T, Reappropriate: Add G or W. (Exile exactly two cards from your hand and/or graveyard.)
Seductive Seashell LAW 137 1 1 Artifact C When Seductive Seashell enters the battlefield, target player mills two cards. 2, Sacrifice Seductive Seashell: Target player mills four cards.
Sepulchral Seas LAW 153 0 Land U T: Add C. T, Reappropriate: Add U or B. (Exile exactly two cards from your hand and/or graveyard.)
Servitor Vanguard LAW 138 6 6 Artifact Creature - Construct 3 3 U Menace Servitor Vanguard gets +X/+X, where X is the number of other artifacts you control.
Singer of Calamities LAW 84 R 2R 3 Creature - Human Shaman 2 2 R Haste At the beginning of combat on your turn, you may have target artifact or enchantment you control become a creature with base power and toughness X/X, where X is its converted mana cost, in addition to its other types and gain haste until end of turn. (If it's attached to a permanent, it becomes unattached.)
Sovereign of Old Lovi LAW 104 G 5GG 7 Creature - Bear 6 6 U Trample Whenever a creature dealt damage by Sovereign of Old Lovi this turn dies, put a +1/+1 counter on Sovereign of Old Lovi.
Sudden Fatigue LAW 36 U 1U 2 Instant U Return target creature to its owner's hand. If it's tapped, you may put it into its owner's library second from the top instead.
Supply Run LAW 37 U 3U 4 Instant C Supply Run costs 2 less to cast if a creature you controlled attacked this turn and wasn't blocked. Draw two cards.
Surveyor's Rifle LAW 139 2 2 Artifact - Equipment C Look at top one/vp1pt1 When Surveyor's Rifle enters the battlefield, rediscover a land card. (Look at the top card of your library. You may reveal it and put it into your hand if it's a land card. Otherwise, put it back or into your graveyard.) Equipped creature gets +2/+1. Equip 3
Suspect Concoctions LAW 140 1 1 Artifact C When Suspect Concoctions enters the battlefield, put a +1/+1 counter on target creature. 4, Sacrifice Suspect Concoctions: Put two +1/+1 counters on target creature.
Swamp LAW 158 0 Basic Land - Swamp reprint,
Swarm of the Dispossessed LAW 38 U U 1 Creature - Spirit 1 1 R Flying At the beginning of your upkeep, you may pay 1. If you do, put a +1/+1 counter on Swarm of the Dispossessed. Sacrifice Swarm of the Dispossessed: Counter target spell with converted mana cost X, where X is the number of +1/+1 counters on Swarm of the Dispossessed.
Tahti, Forged by the World LAW 105 G 3G 4 Legendary Creature - Human Scout Archer 2 2 R Vigilance, reach Tahti, Forged by the World gets +1/+1 for each other creature you control. Other creatures you control get +1/+1.
The Afterlife Takes Its Due LAW 44 B 1BBB 4 Sorcery M Spawn Zombie Horror/spawn black Zombie Horror LAW Reconstruct 4BBB (You may cast this from your graveyard for its reconstruct cost reduced by the converted mana cost of a permanent you sacrifice as you cast it this way. Then exile this.) Destroy all creatures. If The Afterlife Takes Its Due was reconstructed, create an X/X black Zombie Horror creature token, where X is the number of creature cards that have been put into graveyards this turn.
The Ancestors Pass Judgment LAW 116 WB 1WB 3 Instant R Spawn Spirit/spawn 1/1 white Spirit LAWSpawn five Spirit tokens/spawnx5 1/1 white Spirit LAW Reconstruct 2WB (You may cast this from your graveyard for its reconstruct cost reduced by the converted mana cost of a permanent you sacrifice as you cast it this way. Then exile this.) At the beginning of the next end step, create X 1/1 white Spirit creature tokens with flying, where X is the number of creatures that died this turn.
The Ark Project LAW 22 U 2UU 4 Legendary Artifact - Vehicle 4 8 M Hexproof, crew 6 Whenever The Ark Project deals combat damage to an opponent or planeswalker, gain control of target creature until The Ark Project leaves the battlefield. Whenever The Ark Project blocks a creature, gain control of that creature.
The Bliss of Ignorance Dies LAW 46 B 2B 3 Sorcery C Reconstruct 3B (You may cast this from your graveyard for its reconstruct cost reduced by the converted mana cost of a permanent you sacrifice as you cast it this way. Then exile this.) Draw two cards and lose 2 life.
The Cannibals of Kallio Hill LAW 121 BG 3BG 5 Legendary Creature - Human 2 4 R Menace Whenever a creature dies, you gain life equal to its power. Reappropriate: Put a +1/+1 counter on The Cannibals of Kallio Hill, then lose life equal to its power. (To reappropriate, exile exactly two cards from your hand and/or graveyard.)
The Flesh Becomes Soil LAW 4 W 2W 3 Sorcery C Reconstruct 4W (You may cast this from your graveyard for its reconstruct cost reduced by the converted mana cost of a permanent you sacrifice as you cast it this way. Then exile this.) Destroy target tapped creature.
The Hidden Truths Resurface LAW 70 R 1R 2 Sorcery C Reveal top five/vp1at5 Reconstruct 3R (You may cast this from your graveyard for its reconstruct cost reduced by the converted mana cost of a permanent you sacrifice as you cast it this way. Then exile this.) Reveal the top five cards of your library. Put an artifact or sorcery card from among them into your hand and the rest on the bottom of your library in any order.
The Mist Thirsts for Silence LAW 33 U 2U 3 Sorcery C Reconstruct 3U (You may cast this from your graveyard for its reconstruct cost reduced by the converted mana cost of a permanent you sacrifice as you cast it this way. Then exile this.) Tap up to two target creatures. Those creatures don't untap during their controller's next untap step.
The Songs of Gods Echo LAW 103 G 2G 3 Sorcery C Reconstruct 4G (You may cast this from your graveyard for its reconstruct cost reduced by the converted mana cost of a permanent you sacrifice as you cast it this way. Then exile this.) Creatures you control get +1/+1 and gain trample until end of turn.
Tip of the Tongue LAW 39 U 1U 2 Instant C Counter target spell unless its controller pays 2.
Trail Off LAW 40 U 3UU 5 Instant U Tap target creature, then draw X cards, where X is its converted mana cost.
Traversing the Hellwastes LAW 111 BR 1BR 3 Enchantment U Spawn Scout/spawn 1/1 green Scout LAW When Traversing the Hellwastes enters the battlefield, create a 1/1 green Scout creature token. It gains haste until end of turn. Whenever a creature enters the battlefield under your control, you may pay 2 life. If you do, draw a card.
Triplicate Terror LAW 41 U 3UU 5 Creature - Hound Horror 3 5 C Triplicate Terror can't be blocked unless defending player pays 3. (They pay it once each combat.)
True Shot LAW 17 W 1WW 3 Instant U Destroy target creature with power, toughness, or converted mana cost 4 or greater.
Underhanded Employ LAW 63 B BB 2 Instant C Up to one target creature gets -2/-2 until end of turn. Put a +1/+1 counter on up to one target creature you control.
Vulture Corps LAW 18 W 1W 2 Creature - Human Scout 2 2 U At the beginning of your end step, if a permanent was put into your graveyard from the battlefield this turn, put a +1/+1 counter on Vulture Corps.
Warped Landscape LAW 154 0 Land C T: Add C. 2, T, Sacrifice Warped Landscape: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle your library.
Warped Recluse LAW 19 W 2W 3 Creature - Human Horror 1 3 U Warped Recluse can't be blocked by creatures with greater power. Whenever Warped Recluse attacks and isn't blocked, exile target creature defending player controls. At the beginning of that card's owner's next upkeep, return it to the battlefield under their control.
Watchers of the Veil LAW 109 UB 3UB 5 Creature - Human Spirit Cleric 4 4 U Menace Whenever one or more cards leave your graveyard or Watchers of the Veil leaves your graveyard, you may draw a card. If you do, discard a card.
Wilderness Forager LAW 20 W 3W 4 Creature - Human Scout 2 4 C When Wilderness Forager enters the battlefield, you may reappropriate. If you do, gain 6 life. Otherwise, gain 3 life. (To reappropriate, exile exactly two cards from your hand and/or graveyard.)
Wind-Blessed Guardian LAW 42 U 1U 2 Creature - Human Warrior 2 1 C Flash (You may cast this spell any time you could cast an instant.) When Wind-Blessed Guardian enters the battlefield, you may return target permanent you control to its owner's hand.
Windmill Project LAW 155 0 Land R Whenever one or more creatures attack you or a planeswalker you control, put a charge counter on Windmill Project. T: Add C. T, Remove X charge counters from Windmill Project: Add X mana in any combination of colors.
Worn Peacekeeper LAW 21 W W 1 Creature - Human Soldier 1 1 C Spawn Soldier/spawn 1/1 white Soldier LAW Vigilance When Worn Peacekeeper dies, create a 1/1 white Soldier creature token with vigilance.
Admius the Ancient LNG 86 RG 1RG 3 Legendary Creature - Minotaur 5 6 R Trample When Admius the Ancient enters the battlefield, sacrifice a creature or land.
Agrysta Convoy LNG 1 W 2W 3 Creature - Human Nomad 2 2 C Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.) Vigilance (Attacking doesn't cause this creature to tap.)
Agrysta Historian LNG 69 G 4G 5 Creature - Human Shaman X X R Trample Agrysta Historian's power and toughness are each equal to your wit (the number of cards in a player's hand). Whenever Agrysta Historian deals combat damage to a player, draw a card.
Agrysta Invoker LNG 35 B 3BB 5 Creature - Human Shaman 3 2 R Deception 1BB (1BB, Return an unblocked attacker you control to hand: Put this card onto the battlefield from your hand tapped and attacking.) Whenever Agrysta Invoker deals combat damage to a player, destroy target creature or planeswalker that player controls.
Ancestral Heritage LNG 70 G 2G 3 Enchantment - Aura C Enchant creature Whenever you draw a card, you may put a +1/+1 counter on enchanted creature.
Arid Invocation LNG 71 G 3G 4 Sorcery U yInitialize/ccgreen=2 You may put a green creature card with converted mana cost 3 or less from your hand onto the battlefield. That creature enters the battlefield with two +1/+1 counters on it.
Arid Ruins LNG 104 0 Land - Desert R yInitialize/cr90 As Arid Ruins enters the battlefield, you may pay 2 life. If you don't, Arid Ruins enters the battlefield tapped. T: Add U or B to your mana pool.
Avenging Stroke LNG 18 U UU 2 Instant U Morbid - Counter target spell if a creature died this turn.
Breaching Storm LNG 87 WG 1GW 3 Enchantment R Spawn Desert/spawn colorless Desert LNG At the beginning of each end step, exile target land you control. If you do, create a colorless Desert land token with “T: Add C to your mana pool.” When Breaching Storm leaves the battlefield, sacrifice all Desert tokens you control, then return all land cards exiled with Breaching Storm to the battlefield under your control.
Brimstone Volley LNG 52 R 2R 3 Instant C Brimstone Volley deals 3 damage to any target. Morbid - Brimstone Volley deals 5 damage instead if a creature died this turn.
Cactus Walker LNG 72 G 2GG 4 Creature - Plant Elemental 3 2 C Landfall - Whenever a land enters the battlefield under your control, Cactus Walker gets +1/+1 until end of turn. If that land was a Desert, Cactus Walker gets +2/+2 until end of turn instead.
Canyon Falls LNG 105 0 Land - Desert R yInitialize/cr90 As Canyon Falls enters the battlefield, you may pay 2 life. If you don't, Canyon Falls enters the battlefield tapped. T: Add W or U to your mana pool.
Careful Selection LNG 19 U 2U 3 Sorcery C Draw three cards, then discard two cards unless you discard a Desert card.
Circling Deadmaw LNG 88 BG 2BG 4 Creature - Bird 3 2 U Flying Sacrifice a creature: Put a +1/+1 counter on Circling Deadmaw. Activate this ability only once each turn.
Clay Mesa LNG 106 0 Land - Desert R yInitialize/cr90 As Clay Mesa enters the battlefield, you may pay 2 life. If you don't, Clay Mesa enters the battlefield tapped. T: Add R or G to your mana pool.
Clinging Cacti LNG 73 G G 1 Creature - Plant 0 2 C Spawn Saproling/spawn 1/1 green Saproling LNG When Clinging Cacti dies, create a 1/1 green Saproling creature token.
Deadmaw's Perch LNG 36 B 3BB 5 Instant C Morbid - This spell costs 2 less to cast if a creature died this turn. Destroy target creature.
Demon of False Promises LNG 37 B 3BB 5 Creature - Demon 5 3 M Flying Morbid - At the beginning of your end step, if a creature died this turn, target opponent discards a card at random.
Desert Crawler LNG 89 BR BR 2 Creature - Insect 2 1 U Discard a card: Desert Crawler gets +1/+1 and gains menace until end of turn. Activate this ability only once each turn.
Desert Distracter LNG 2 W 3W 4 Creature - Human 3 3 C When Desert Distracter enters the battlefield, tap up to two target creatures.
Deserted Truths LNG 3 W 2W 3 Sorcery C As an additional cost to cast this spell, sacrifice a creature. Exile target creature or enchantment.
Discover Sanctuary LNG 74 G 1G 2 Sorcery U You may play an additional land this turn. You may put a Desert land card from your hand onto the battlefield.
Disentomb LNG 38 B B 1 Sorcery C Return target creature card from your graveyard to your hand. reprint,
Drownthief LNG 20 U 4U 5 Creature - Crocodile Wizard 2 2 C When Drownthief enters the battlefield, you may return target noncreature, nonland card from your graveyard to your hand.
Dry Forest LNG 132 0 Basic Land - Forest Desert yInitialize/cr90 (T: Add G to your mana pool.) Dry Forest enters the battlefield tapped.
Dry Forest b LNG 131 0 Basic Land - Forest Desert yInitialize/cr90 (T: Add G to your mana pool.) Dry Forest enters the battlefield tapped. reprint,
Dry Island LNG 123 0 Basic Land - Island Desert yInitialize/cr90 (T: Add U to your mana pool.) Dry Island enters the battlefield tapped.
Dry Island b LNG 122 0 Basic Land - Island Desert yInitialize/cr90 (T: Add U to your mana pool.) Dry Island enters the battlefield tapped. reprint,
Dry Mountain LNG 129 0 Basic Land - Mountain Desert yInitialize/cr90 (T: Add R to your mana pool.) Dry Mountain enters the battlefield tapped.
Dry Mountain b LNG 128 0 Basic Land - Mountain Desert yInitialize/cr90 (T: Add R to your mana pool.) Dry Mountain enters the battlefield tapped. reprint,
Dry Out LNG 53 R R 1 Instant U Dry Out deals damage to target creature equal to the number of Deserts you control.
Dry Plains LNG 120 0 Basic Land - Plains Desert yInitialize/cr90 (T: Add W to your mana pool.) Dry Plains enters the battlefield tapped.
Dry Plains b LNG 119 0 Basic Land - Plains Desert yInitialize/cr90 (T: Add W to your mana pool.) Dry Plains enters the battlefield tapped. reprint,
Dry Swamp LNG 126 0 Basic Land - Swamp Desert yInitialize/cr90 (T: Add B to your mana pool.) Dry Swamp enters the battlefield tapped.
Dry Swamp b LNG 125 0 Basic Land - Swamp Desert yInitialize/cr90 (T: Add B to your mana pool.) Dry Swamp enters the battlefield tapped. reprint,
Dune Mystic LNG 21 U 3UU 5 Creature - Human Wizard 3 2 C Deception UU (UU, Return an unblocked attacker you control to hand: Put this card onto the battlefield from your hand tapped and attacking.) Hexproof (This creature can't be the target of spells or abilities your opponents control.)
Dune Prowler LNG 54 R 2RR 4 Creature - Drake 3 2 C Landfall - Whenever a land enters the battlefield under your control, Dune Prowler gains flying until end of turn and it deals 1 damage to target creature.
Dunebelt Fiend LNG 39 B 2B 3 Creature - Zombie 2 3 C Menace (This creature can't be blocked except by two or more creatures.)
Dunebelt Stalker LNG 55 R 1R 2 Creature - Human Nomad 2 1 U Landfall - Whenever a land enters the battlefield under your control, target creature can't block this turn.
Dunebelt Thief LNG 40 B 2B 3 Creature - Elf Rogue 4 2 C Deception 1B (1B, Return an unblocked attacker you control to hand: Put this card onto the battlefield from your hand tapped and attacking.)
Dunegrasp LNG 22 U U 1 Instant U Return target spell or nonland permanent with converted mana cost less than or equal to the number of Deserts you control to its owner's hand.
Entel, Osrius Vagrant LNG 56 R 2RR 4 Legendary Creature - Human Rogue 3 2 R Whenever Entel, Osrius Vagrant attacks, you may pay R. If you do, you may put a creature card from your hand onto the battlefield tapped and attacking. Exile that creature at end of combat or if it would leave the battlefield.
Faith Unbroken LNG 4 W 3W 4 Enchantment - Aura U Enchant creature you control When Faith Unbroken enters the battlefield, exile target creature an opponent controls until Faith Unbroken leaves the battlefield. Enchanted creature gets +2/+2.
Fall to Ruin LNG 57 R 1R 2 Sorcery C Destroy target artifact or Desert.
Fateshaper LNG 41 B 1B 2 Creature - Elf Rogue 2 1 R Flash (You may cast this spell any time you could cast an instant.) Whenever a spell or ability causes you to discard one or more cards, you draw a card and lose 1 life.
Foraging Beetle LNG 75 G G 1 Creature - Insect 1 2 R When Foraging Beetle enters the battlefield, you may sacrifice a land. If you do, search your library for a Desert card and put it onto the battlefield, then shuffle your library.
Forest LNG 133 0 Basic Land - Forest reprint,
Glittering Funeral LNG 23 U U 1 Sorcery R Scry 1/vp1pt1 Draw two cards, then put a card from your hand on top of your library. Morbid - If a creature died this turn, you may shuffle your library, then scry 1. (To scry 1, look at the top card of your library. You may put that card on the bottom of your library.)
Grim Tutor LNG 42 B 1BB 3 Sorcery R Search your library for a card and put that card into your hand, then shuffle your library. You lose 3 life.
Gurug Drowner LNG 24 U 3U 4 Creature - Crocodile Rogue 2 3 C Deception 2U (2U, Return an unblocked attacker you control to hand: Put this card onto the battlefield from your hand tapped and attacking.) When Gurug Drowner enters the battlefield, tap target creature an opponent controls. If you control a Desert, that creature doesn't untap during its controller's next untap step.
Gurug Mistwalker LNG 90 UB 3UB 5 Creature - Crocodile 3 3 U Scry 1/vp1pt1 Gurug Mistwalker can't be blocked. Whenever Gurug Mistwalker or another creature you control leaves the battlefield, scry 1.
Gurug Scavenger LNG 43 B 1B 2 Creature - Crocodile Cleric 2 1 U Deception B (B, Return an unblocked attacker you control to hand: Put this card onto the battlefield from your hand tapped and attacking.) When Gurug Scavenger deals combat damage to a player, target player reveals a number of cards from their hand equal to the number of Deserts you control. You choose one of them. That player discards that card.
Gurug's Jaws LNG 25 U U 1 Instant C As an additional cost to cast this spell, you may sacrifice a creature. Return target creature to its owner's hand.
Hidden Oasis LNG 107 0 Land - Desert C T: Add C to your mana pool. 1, T: Add one mana of any color to your mana pool.
Holy Reverence LNG 5 W 2WW 4 Enchantment M Damage can't reduce your life total to less than X, where X is the number of creatures you control.
Hostile Dunes LNG 108 0 Land - Desert R yInitialize/cr90 As Hostile Dunes enters the battlefield, you may pay 2 life. If you don't, Hostile Dunes enters the battlefield tapped. T: Add B or R to your mana pool.
Hunt for Survival LNG 76 G 1GG 3 Sorcery C Choose target creature. When that creature dies this turn, you may draw a card. Target creature you control fights that creature.
Imposing Holdout LNG 109 0 Land - Desert U T: Add C to your mana pool. 1, Discard Imposing Holdout: Imposing Holdout deals 2 damage to target attacking creature without flying.
Interplanar Lens LNG 101 1 1 Artifact R At the beginning of your upkeep, you may put a charge counter on Interplanar Lens. T, Remove all counters from Interplanar Lens: You may put a creature card with converted mana cost X from your hand onto the battlefield, where X is the number of counters removed this way.
Into the Sandstorm LNG 77 G 1G 2 Sorcery C Search your library for a Desert card and put it onto the battlefield tapped. Then shuffle your library.
Island LNG 124 0 Basic Land - Island reprint,
Last Vestiges LNG 110 0 Land - Desert C yInitialize/cr90 Last Vestiges enters the battlefield tapped. When Last Vestiges enters the battlefield, add one mana of any color to your mana pool. T: Add C to your mana pool.
Lonely Dunes LNG 111 0 Land - Desert R yInitialize/cr90 As Lonely Dunes enters the battlefield, you may pay 2 life. If you don't, Lonely Dunes enters the battlefield tapped. T: Add W or B to your mana pool.
Lonely Journey LNG 26 U 6U 7 Instant R Return all nonland permanents target player controls to their owners' hands.
Lorani Archmage LNG 91 WU 1WU 3 Creature - Human Nomad 2 2 R Spawn Nomad/spawn 1/1 white Nomad LNG Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.) Whenever you cast a noncreature spell, create a 1/1 white Nomad creature token.
Lorani Avenger LNG 58 R 1RR 3 Creature - Human Wizard 3 3 R Morbid - At the beginning of each end step, if a creature died this turn, Lorani Avenger deals 2 damage to target opponent or planeswalker.
Lorani Detainer LNG 92 WU WU 2 Creature - Human Soldier 1 3 U As Lorani Detainer enters the battlefield, choose instant or sorcery. Spells you cast of the chosen type cost 1 less to cast. Spells your opponents cast of the chosen type cost 1 more to cast.
Lost Sunless LNG 6 W W 1 Creature - Human Cleric 1 2 C When Lost Sunless enters the battlefield, if you control a Desert, you gain 4 life.
Mountain Spring LNG 112 0 Land - Desert R yInitialize/cr90 As Mountain Spring enters the battlefield, you may pay 2 life. If y