Name Set ImageFile Color Cost ConvertedCost Type Power Toughness Rarity Note Script Text Collapsing Energies MMC 74 R 1R 2 Instant U Put target card you own with flashback from exile into your graveyard. Unburial Rites MMC 68 B 4B 5 Sorcery U Return target creature card from your graveyard to the battlefield. Flashback 3W (You may cast this card from your graveyard for its flashback cost. Then exile it.) Parasitic Knowledge MMC 60 B B 1 Sorcery U Target player reveals their hand. You choose a nonland card from it. That player discards a card. If they didn’t discard the chosen card, they lose 2 life. Burning Envy MMC 49 B BB 2 Enchantment — Aura U Enchant creature Enchanted creature gets +2/-1 for each creature with a higher converted mana cost than it. Empty the Heavens MMC 54 B 2BB 4 Sorcery R All creatures get -4/-4 until end of turn. Armored Ghoul MMC 47 B 2B 3 Creature — Zombie 4 4 U As an additional cost to cast this spell, exile a creature card from your graveyard. Indomitable Render MMC 56 B 1B 2 Creature — Orc Warrior 2 1 U Haste Reborn 1—2BB (You may cast this card from your graveyard for it’s reborn cost. If you do, it enters the battlefield with an additional +1/+1 counter on it and becomes reborn. When it dies while reborn, exile it.) Boiling Ooze MMC 71 R 2R 3 Creature — Ooze 2 2 U R, Discard a land card: Boiling Ooze deals 2 damage to any target. Cycling 2 (2, Discard this card: Draw a card.) Burning Intellect MMC 72 R 2R 3 Instant U Draw three cards, then discard two cards at random. Flashback 2U (You may cast this card from your graveyard for its flashback cost. Then exile it.) Obsidianfist Rager MMC 81 R RR 2 Creature — Elemental 4 2 U Haste When Obsidianfist Rager enters the battlefield, it deals 4 damage to you. Quickening Mask MMC 82 R 1R 2 Enchantment — Aura U Enchant player At the beginning of enchanted player’s upkeep, that player draws a card, then discards a card at random. Spirit of Fury MMC 86 R 2R 3 Enchantment — Aura U Enchant player Attacking creatures enchanted player controls get +1/+0. Blocking creatures enchanted player controls get -1/+0. War Scorcher MMC 91 R XR 1 Creature — Human Wizard 1 1 U Converge — When War Scorcher enters the battlefield, it deals damage equal to the number of colors of mana spent to cast it to any target. Nightshift Ghoul MMC 106 G 2G 3 Creature — Zombie 2 2 U Reborn 1—4BB (You may cast this card from your graveyard for it’s reborn cost. If you do, it enters the battlefield with an additional +1/+1 counter on it and becomes reborn. When it dies while reborn, exile it.) When Nightshift Ghoul becomes reborn, return target creature card from your graveyard to the battlefield. Icesnap Breaker MMC 99 G GG 2 Creature — Human Warrior 3 2 U Cycling 2 (2, Discard this card: Draw a card.) Pack Leader MMC 107 G 3G 4 Creature — Elf Warrior 2 2 U Spawn Wolf/spawn 2/2 green Wolf MMC GG, T: Create a 2/2 green Wolf creature token. Territorial Predator MMC 111 G 1G 2 Creature — Cat * * R Territorial Predator’s power and toughness are each equal to the number of basic land types among lands you control. Vestiges of Autumn MMC 115 G G 1 Sorcery C Search your library for a basic land card, reveal it, put it into your hand, then shuffle your library. You gain 2 life. Summer Bloom MMC 109 G 1G 2 Sorcery U You may play up to three additional lands this turn. Corrupted Cemetery MMC 96 G 2G 3 Sorcery U Put the top four cards of your library into your graveyard, then return a creature card and a land card from your graveyard to your hand. Shuddering Horizons MMC 151 WRG RGW 3 Creature — Elemental * * R Spawn Elemental/spawn 1/1 red Elemental MMC Shuddering Horizons’s power and toughness are each equal to the number of creatures you control. At the beginning of your end step, create a 1/1 red Elemental creature token. Ser Gregore MMC 150 WUG GWU 3 Legendary Creature — Spirit Knight 3 3 R Spawn Spirit/spawn 1/0 white Spirit MMC Vigilance Whenever Ser Gregore attacks or blocks, create a 1/0 white Spirit creature token with flying. Other Spirit creatures you control get +1/+1. Ser Fallacy MMC 149 WBR WBR 3 Legendary Creature — Human Knight 3 3 R Lifelink, haste Reborn 2—4WBR (You may cast this card from your graveyard for it’s reborn cost. If you do, it enters the battlefield with two additional +1/+1 counters on it and becomes reborn. When it dies while reborn, exile it.) T, Remove a +1/+1 counter from Ser Fallacy: Destroy target creature. Trench Trawler MMC 154 UBG 2GUB 5 Creature — Human Cleric 1 1 R Release the Kraken/spawn blue Kraken MMC T, Exile X cards from your graveyard: Create an X/X blue Kraken creature token with hexproof. 1/1 red Elemental MMC tokens MMC4 R 0 Token 1 1 T Divine Decree MMC 5 W 2WW 4 Enchantment U Creatures can’t attack you unless their controller pays X for each of those creatures, where X is the number of Angels you control. Cycle of Furor MMC 157 BRG 3B/GR 5 Enchantment — Aura U Enchant creature Enchanted creature gets +3/+3 and has haste. 3, Sacrifice a creature: Return Cycle of Furor from your graveyard to the battlefield attached to target creature. Strength of Reality MMC 165 URG R/GU 2 Enchantment — Aura U Enchant creature Enchanted creature gets +1/+1 for each basic land type among lands you control. Murk Lurker MMC 144 UBR UBR 3 Creature — Horror 0 4 U Menace (This creature can't be blocked except by two or more creatures.) Whenever Murk Lurker attacks and isn’t blocked, defending player discards a card and you draw a card. Inspiring Patrician MMC 141 WUG GWU 3 Creature — Human Soldier 3 3 U When Inspiring Patrician enters the battlefield, choose a creature type. Other creatures you control of the chosen type get +1/+1. Valkyrie Vanguard MMC 155 WRG 2RGW 5 Creature — Angel 3 3 U Flying Creature tokens you control get +1/+1. Wandering Bruiser MMC 156 BRG BRG 3 Creature — Minotaur 3 3 U Trample BRG: Wandering Bruiser gets +3/+3 until end of turn. Inhibition Cleric MMC 140 WUB WUB 3 Creature — Human Cleric 2 3 U When Inhibition Cleric enters the battlefield, each opponent loses life equal to Inhibition Cleric’s toughness and you gain that much life. Reborn 2—4WUB (You may cast this card from your graveyard for it’s reborn cost. If you do, it enters the battlefield with two additional +1/+1 counters on it and becomes reborn. When it dies while reborn, exile it.) Requiem of Wennex MMC 14 W W 1 Creature — Human Knight 2 1 U Cycling 2 (2, Discard this card: Draw a card.) Warded Sentinel MMC 23 W 1W 2 Creature — Human Soldier 1 4 U Defender As Warded Sentinel enters the battlefield, choose a color. Warded Sentinel has protection from the chosen color. Place of Solace MMC 11 W 1W 2 Instant C Prevent all combat damage attacking creatures would deal this turn. Guardian’s Lament MMC 9 W W 1 Enchantment — Aura U Enchant creature Enchanted creature gets +0/+3. When Guardian’s Lament is put into a graveyard from the battlefield, you may pay 2. If you do, exile Guardian’s Lament, then return it to the battlefield attached to target creature. X/X blue Kraken MMC tokens MMC3 U 0 Token X X T Tender Caretaker MMC 20 W 2W 3 Creature — Angel 1 3 U Flying When Tender Caretaker enters the battlefield, you gain life equal to its toughness. Reborn 3—5WW (You may cast this card from your graveyard for it’s reborn cost. If you do, it enters the battlefield with three additional +1/+1 counters on it and becomes reborn. When it dies while reborn, exile it.) Recruitment Policy MMC 13 W 1W 2 Sorcery U Spawn Soldier tokens/spawnx2 1/1 white Soldier MMC Create two 1/1 white Soldier creature tokens. Flashback 2R (You may cast this card from your graveyard for its flashback cost. Then exile it.) Funeral Preparations MMC 31 U 1U 2 Instant C Return target creature to its owner’s hand. Flashback 3U (You may cast this card from your graveyard for its flashback cost. Then exile it.) Imagined Realms MMC 32 U 3U 4 Sorcery U Copy reminder/spawn Copy Escalate 2U (Pay this cost for each mode chosen beyond the first.) Choose one or both — • Create a token that’s a copy of target creature. • Untap up for four target lands. Those lands become the basic land type of your choice in addition to their other types until end of turn. Memory’s Journey MMC 34 U 1U 2 Instant U Target player shuffles up to three target cards from their graveyard into their library. Flashback G (You may cast this card from your graveyard for its flashback cost. Then exile it.) Revelations MMC 38 U 1U 2 Instant U Look at top 3/vp1pt3 Look at the top three cards of your library. Put one of them into your hand and the rest into your graveyard. Flashback 3U (You may cast this card from your graveyard for its flashback cost. Then exile it.) Crackcaster Mage MMC 75 R 1R 2 Creature — Human Wizard 2 1 R Prowess When Crackcaster Mage enters the battlefield, target instant or sorcery card in your graveyard gains flashback until end of turn. The flashback cost is equal to its mana cost. (You may cast that card from your graveyard for its flashback cost. Then exile it.) Peaceful Insight MMC 35 U 1UU 3 Instant U Counter target spell. Draw a card, then put a card from your hand on top of your library. Caryn, Dismissive Prodigy MMC 26 U 3UU 5 Legendary Creature — Human Wizard 2 3 R Flash When Caryn, Dismissive Prodigy enters the battlefield, you may counter target spell with converted mana cost less than or equal to the number of cards in your hand. If that spell is countered this way, put it on top of its owner’s library instead of into that player’s graveyard. Thoughtjolt Adept MMC 42 U 2U 3 Creature — Human Wizard 1 5 U 1U: Draw a card, then put a card from your hand on top of your library. Cycling 2 (2, Discard this card: Draw a card.) Tomb Defiler MMC 67 B 2B 3 Creature — Demon 3 2 U Whenever Tomb Defiler deals combat damage to a player, you may exile target card from that player’s graveyard. Cycling 2 (2, Discard this card: Draw a card.) Surgespeaker Adept MMC 110 G 3GG 5 Creature — Human Druid 2 2 R Creatures you control have trample. Whenever a creature you control deals combat damage to an opponent, you may have that creature fight target creature that player controls. (Each deals damage equal to its power to the other.) Crag Mourner MMC 51 B B 1 Creature — Human Soldier 1 1 R At the beginning of your upkeep, you lose 1 life for each creature card in your graveyard, then put that many +1/+1 counters on Crag Mourner. Crag Tyrant MMC 52 B 3BB 5 Creature — Dragon 3 3 R Flying Reborn 3—6BBB (You may cast this card from your graveyard for it’s reborn cost. If you do, it enters the battlefield with three additional +1/+1 counters on it and becomes reborn. When it dies while reborn, exile it.) Whenever Crag Tyrant attacks, if it’s reborn, defending player sacrifices three permanents. Sanguine Calligrapher MMC 61 B 3BB 5 Creature — Human Cleric 2 2 R Reveal top 1/vp1at1 1BB, T, Discard your hand: Reveal the top card of your library and put that card into your hand. You lose life equal to its converted mana cost. You may repeat this process any number of times. Selfish Martyr MMC 62 B 1B 2 Creature — Human Knight 1 1 R Remove a +1/+1 counter from Selfish Martyr: It gains indestructible until end of turn. Reborn 2—1B (You may cast this card from your graveyard for it’s reborn cost. If you do, it enters the battlefield with two additional +1/+1 counters on it and becomes reborn. When it dies while reborn, exile it.) Horizon Toss MMC 79 R XR 1 Sorcery R Horizon Toss deals X damage to any target. Flashback—RR, Discard X cards. (You may cast this card from your graveyard for its flashback cost. Then exile it.) Chaos Tide MMC 27 U 2U 3 Enchantment R 1U: Switch target creature’s power and toughness until end of turn. Scour the Horizon MMC 84 R 4RR 6 Sorcery R As you cast Scour the Horizon, copy it for each creature and player. Scour the Horizon deals 1 damage to each creature and each player. Trial by Fire MMC 88 R 1R 2 Enchantment — Aura R Enchant creature Whenever enchanted creature attacks, put a +1/+1 counter on it. Sacrifice enchanted creature: Trial by Fire deals damage equal to enchanted creature’s power to any target. Wandering Belligerent MMC 90 R 1RR 3 Creature — Human Warrior 3 3 R First strike Whenever Wandering Belligerent attacks, add RR. Call from the Loam MMC 95 G 2GG 4 Enchantment R Exile a card from your graveyard: You gain 1 life. Exile two cards from your graveyard: Put a +1/+1 counter on target creature. Lord of Trynwood MMC 104 G 3GG 5 Creature — Avatar * * R Lord of Trynwood’s power is equal to the number of creatures on the battlefield. Lord of Trynwood’s toughness is equal to the number of lands on the battlefield. Claim of Blood MMC 50 B 2B 3 Sorcery U Claim of Blood deals X damage to any target and you gain X life, where X is the greatest toughness among creatures you control. Tranquil Rites MMC 112 G 2GG 4 Sorcery U Escalate 1G (Pay this cost for each mode chosen beyond the first.) Choose one or both — • Destroy all artifacts. • Destroy all enchantments. Genesis Crystal MMC 97 G 2G 3 Enchantment R Whenever you cast a spell, for each of that spell’s colors, add one mana of that color. Unholy Confidant MMC 119 BR XBR 2 Creature — Demon 2 2 M When you cast Unholy Confidant, you lose X life, then you may reveal a nonland card you own from outside the game with converted mana cost X or less and put it into your hand. Reborn 1—XXBR (You may cast this card from your graveyard for it’s reborn cost. If you do, it enters the battlefield with an additional +1/+1 counter on it and becomes reborn. When it dies while reborn, exile it.) Plains MMC 182 0 0 Basic Land — Plains L Island MMC 183 0 0 Basic Land — Island L Swamp MMC 184 0 0 Basic Land — Swamp L Mountain MMC 185 0 0 Basic Land — Mountain L Forest MMC 186 0 0 Basic Land — Forest L Collapsing Confluence MMC 171 L 0 Land R T: Add one mana of any color. Spend this mana only to cast a multicolored spell. Fading Horizons MMC 173 L 0 Land R T: Add C. 2, T, Sacrifice Fading Horizons: Destroy target nonbasic land. 1/1 white Soldier MMC tokens MMC1 W 0 Token 1 1 T Simikiel, Serrian of Vengeance MMC 65 B 1BB 3 Legendary Planeswalker — Serrian 3 M yInitialize/ccgreen=3+1/ccgreen+1+1/ccgreen+1-X/ccgreen-X +1: You may discard a card. If you do, each opponent discards a card. +1: You may sacrifice a creature. If you do, each opponent sacrifices a creature. -X: Each opponent loses X life. The Suffering King MMC 152 UBR 3UBR 6 Legendary Creature — Human Warrior 5 3 R Whenever an opponent discards a card, you may draw a card and have The Suffering King deal 2 damage to that player. Cards in player’s hands have cycling 2. (2, Discard that card: Draw a card.) Rites of Summoning MMC 148 BRG 1BRG 4 Enchantment R Sacrifice a creature: Add two mana in any combination of colors. 2: Target creature gets +1/+1 until end of turn. Reflector Adept MMC 147 WUR 2RWU 5 Creature — Human Wizard 3 3 R Whenever a player casts an instant or sorcery spell, put a +1/+1 counter on Reflector Adept. T, Remove X +1/+1 counters from Reflector Adept: Copy target instant or sorcery spell with converted mana cost X or less. Reality Forger MMC 146 WBG 1BGW 4 Creature — Human Wizard 2 2 R When Reality Forger enters the battlefield, exile up to X target creatures until Reality Forger leaves the battlefield, where X is its power. Reborn 2—5BGW (You may cast this card from your graveyard for it’s reborn cost. If you do, it enters the battlefield with two additional +1/+1 counters on it and becomes reborn. When it dies while reborn, exile it.) Judicial Spectre MMC 142 WUB WUB 3 Creature — Angel 1 4 R Flash Flying When Judicial Spectre enters the battlefield, name a creature card. Creatures with the chosen name can’t attack or block. Memories of the Lost MMC 143 URG URG 3 Enchantment R Scry 1/vp1pt1 You have no maximum hand size. 1U: Scry 1. (To scry 1, look at the top card of your library. You may put that card on the bottom of your library.) WUBRG: Draw three cards. Traveler’s Gear MMC 169 A 2 2 Artifact — Equipment C Equipped creature gets +1/+1. Whenever equipped creature deals combat damage to a player, you may sacrifice Traveler’s Gear. If you do, search your library for a basic land card, put it onto the battlefield tapped, then shuffle your library. Equip 1 Dendropsyche MMC 167 A 3 3 Artifact C T: Add one mana of any color. Scales of Time MMC 168 A 5 5 Artifact R T: Take an extra turn after this one. Then choose an opponent. That player gains control of Scales of Time. You can’t activate this ability on extra turns. Raziel, Serrian of Histories MMC 12 W 1WW 3 Legendary Planeswalker — Serrian 3 M yInitialize/ccgreen=3+1/ccgreen+1+1, Spawn Soldier/ccgreen+1;/spawn 1/1 white Soldier MMC-X/ccgreen-X +1: Target creature gains indestructible until the beginning of your next upkeep. +1: Create a 1/1 white Soldier creature token. -X: Put X +1/+1 counters divided as you choose among any number of target creatures. Zachriel, Serrian of Memory MMC 46 U 1UU 3 Legendary Planeswalker — Serrian 3 M yInitialize/ccgreen=3+1/ccgreen+1+1/ccgreen+1-X/ccgreen-X +1: Exile the top two cards of your library. +1: Exile a card from your hand. Draw a card. -X: Put X target cards exiled with Zachriel into their owner’s hands. Fallen Knight MMC 159 UBR U/RB 2 Creature — Human Knight 2 1 U When Fallen Knight enters the battlefield, each opponent discards a card. Uriel, Serrian of Portent MMC 89 R 1RR 3 Legendary Planeswalker — Serrian 3 M yInitialize/ccgreen=3+1/ccgreen+1+1/ccgreen+1-X/ccgreen-X +1: Draw a card, then discard a card at random. +1: Add R. -X: Return target instant or sorcery card with converted mana cost X from your graveyard to your hand. Uriel deals 2 damage to you. Ketiel, Serrian of Consciousness MMC 102 G 1GG 3 Legendary Planeswalker — Serrian 3 M yInitialize/ccgreen=3+1/ccgreen+1+1, Reveal top 1/ccgreen+1;/vp1at1-X/ccgreen-X +1: Untap target land. +1: Reveal the top card of your library. If it’s a land card, you may put it onto the battlefield tapped. -X: Put X +1/+1 counters on target land you control. It becomes a 0/0 Elemental creature with haste. It’s still a land. Cold Superiority MMC 3 W 5WW 7 Enchantment — Aura R Enchant creature Enchanted creature has indestructible. When Cold Superiority enters the battlefield, destroy all creatures. Sisterblade Corsair MMC 17 W 1W 2 Creature — Human Soldier 1 1 R Double strike Reborn 3—5WW (You may cast this card from your graveyard for it’s reborn cost. If you do, it enters the battlefield with three additional +1/+1 counters on it and becomes reborn. When it dies while reborn, exile it.) Slay the Cursed MMC 18 W W 1 Instant R Slay the Cursed can target creatures with hexproof as though they didn’t have hexproof. Exile target creature that entered the battlefield from a graveyard this turn. Spirit Channeler MMC 19 W 2W 3 Creature — Human Cleric 1 1 R Spawn Spirit/spawn 1/0 white Spirit MMC Whenever a nontoken creature you control dies, create a 1/0 white Spirit creature token with flying. Spirit creatures you control get +1/+1. Breath of Eternity MMC 1 W 3WWW 6 Sorcery R You gain 10 life. Flashback 1W (You may cast this card from your graveyard for its flashback cost. Then exile it.) Amethyst Spellblade MMC 24 U 2U 3 Creature — Human Wizard 1 1 R Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.) Whenever you cast a noncreature spell, you may tap or untap another target permanent. Phantasmal Ambush MMC 36 U 2UU 4 Instant U Copy reminder/spawn Copy Escalate 1U (Pay this cost for each mode chosen beyond the first.) Choose one or more — • Create a token that’s a copy of target attacking creature an opponent controls. • Create a token that’s a copy of target attacking creature an opponent controls. • Create a token that’s a copy of target attacking creature an opponent controls. Prodigy’s Rites MMC 37 U 2UU 4 Enchantment R At the beginning of your upkeep, exile the top two cards of each player’s library. Each spell costs 1 less to cast for each face-up card in exile that shares a card type with it. Savage Cunning MMC 41 U U 1 Instant R Escalate 1 (Pay this cost for each mode chosen beyond the first.) Choose one or more — • The next sorcery card you cast this turn can be cast as though it had flash. • Savage Cunning and the next spell you cast this turn can’t be countered by spells and abilities. • Draw a card. Clarity of the Tempest MMC 28 U 1UU 3 Sorcery C Draw two cards. Flashback 3UU (You may cast this card from your graveyard for its flashback cost. Then exile it.) Crystal Days MMC 4 W 2W 3 Instant C Converge — For each color of mana spent to cast Crystal Days, you gain 3 life. Essence Channeler MMC 7 W 2W 3 Creature — Spirit Cleric 0 5 C Defender When Essence Channeler enters the battlefield, you gain 4 life. Reborn 1—3WW (You may cast this card from your graveyard for it’s reborn cost. If you do, it enters the battlefield with an additional +1/+1 counter on it and becomes reborn. When it dies while reborn, exile it.) Toil MMC 21 W W 1 Instant C Escalate—Tap an untapped creature you control. (Pay this cost for each mode chosen beyond the first.) Choose one or more — • You gain 3 life. • Return target creature card from your graveyard to your hand. • Target creature gets +2/+2 until end of turn. Unassuming Squire MMC 22 W W 1 Creature — Human Soldier 1 1 C Reborn 4—4WW (You may cast this card from your graveyard for it’s reborn cost. If you do, it enters the battlefield with four additional +1/+1 counters on it and becomes reborn. When it dies while reborn, exile it.) Unassuming Squire has vigilance as long as it’s reborn. Imbued Creation MMC 100 G 2G 3 Instant U As an additional cost to cast this spell, sacrifice a land. Converge — Search your library for up to X basic land cards and put them onto the battlefield tapped, where X is the number of colors of mana spent to cast Imbued Creation. Then shuffle your library. Wisdom of the Leylines MMC 45 U 2U 3 Instant U Converge — Draw a card for each color of mana spent to cast Wisdom of the Leylines. Then discard a card. Echoes of Fertility MMC 135 URG URG 3 Sorcery C Reveal top 5/vp1at5 Reveal the top five cards of your library. Put any number of land cards revealed this way into your hand and the rest on the bottom of your library in any order. Flashback 1URG (You may cast this card from your graveyard for its flashback cost. Then exile it.) Echoes of Aggression MMC 133 WBR WBR 3 Instant C Echoes of Aggression deals 3 damage to any target and you gain 3 life. Flashback 2WBR (You may cast this card from your graveyard for its flashback cost. Then exile it.) Echoes of Growth MMC 136 WBG BGW 3 Instant C You draw two cards and you lose 2 life. You may put a land card from your hand onto the battlefield. Flashback 2BGW (You may cast this card from your graveyard for its flashback cost. Then exile it.) Echoes of Turmoil MMC 137 WUR RWU 3 Instant C Return target creature to its owner’s hand. Echoes of Turmoil deals 2 damage to that creature’s controller and you gain 2 life. Flashback 1RWU (You may cast this card from your graveyard for its flashback cost. Then exile it.) Echoes of Disruption MMC 134 UBG GUB 3 Instant C Put target nonland permanent on top of its owner’s library. Flashback GUB (You may cast this card from your graveyard for its flashback cost. Then exile it.) Spectral Ordainer MMC 121 WG 1GGW 4 Creature — Spirit 2 4 C When Spectral Ordainer enters the battlefield, you gain 4 life. Electrix MMC 29 U U 1 Instant C Escalate 1 (Pay this cost for each mode chosen beyond the first.) Choose one or more — • Tap target permanent. • Untap target permanent. • Draw a card. Emptied Vessels MMC 30 U 2U 3 Instant C Escalate U (Pay this cost for each mode chosen beyond the first.) Choose one or more — • Counter target creature spell. • Return target creature to its owner’s hand. • Until end of turn, target creature has base power and toughness 0/2 and loses all abilities. Vivid Unmaking MMC 43 U 1U 2 Instant C Target player puts the top five cards of their library into their graveyard. Flashback 1U (You may cast this card from your graveyard for its flashback cost. Then exile it.) Baleful Raven MMC 25 U 3U 4 Creature — Bird 1 1 C Flying Whenever Baleful Raven deals combat damage to a player, you may draw a card. Then if you control a Swamp, defending player discards a card. Cycling 2 (2, Discard this card: Draw a card.) Ashtrail Thief MMC 48 B 2B 3 Creature — Human Rogue 2 2 C Menace (This creature can't be blocked except by two or more creatures.) Whenever Ashtrail Thief deals combat damage to an opponent, if you control a Mountain, you may destroy target artifact that player controls. Cycling 2 (2, Discard this card: Draw a card.) Denialism MMC 53 B 1BB 3 Sorcery C Escalate—Sacrifice a creature. (Pay this cost for each mode chosen beyond the first.) Choose one or more — • Destroy target creature. • Target player draws two cards and loses 2 life. • Target player discards two cards. Fading Soul MMC 55 B B 1 Instant C Escalate 2 (Pay this cost for each mode chosen beyond the first.) Choose one or both — • Target player loses 2 life and you gain 2 life. • Target creature gets -2/-2 until end of turn. Joyless Jester MMC 57 B 1B 2 Creature — Human Rogue 2 2 C Reborn 3—5BB (You may cast this card from your graveyard for it’s reborn cost. If you do, it enters the battlefield with three additional +1/+1 counters on it and becomes reborn. When it dies while reborn, exile it.) When Joyless Jester becomes reborn, destroy target tapped creature. Marked for the Hunt MMC 59 B 1B 2 Enchantment — Aura C Enchant creature Whenever another creature dies, enchanted creature’s controller sacrifices it and loses 2 life. Wall of Solitude MMC 69 B 1B 2 Creature — Wall 0 4 C Defender Creatures blocked by Wall of Solitude get -1/-1. Spore Dwellers MMC 66 B B 1 Creature — Zombie 2 1 C Spore Dwellers can’t block. Reborn 3—4BB (You may cast this card from your graveyard for it’s reborn cost. If you do, it enters the battlefield with three additional +1/+1 counters on it and becomes reborn. When it dies while reborn, exile it.) Magistrate of the Voidstone MMC 10 W 2W 3 Creature — Human Wizard 2 2 R When Magistrate of the Voidstone enters the battlefield and at the beginning of your upkeep, you may name a nonland card. Activated abilities of the last card named with Magistrate of the Voidstone can’t be activated. Angel of Intellect MMC 116 WU 1WWU 4 Creature — Angel 3 3 C Flying Reborn 2—4WUU (You may cast this card from your graveyard for it’s reborn cost. If you do, it enters the battlefield with two additional +1/+1 counters on it and becomes reborn. When it dies while reborn, exile it.) When Angel of Intellect becomes reborn, draw two cards. Creed of the Abandoned MMC 128 URG 1URG 4 Sorcery U Escalate 3 (Pay this cost for each mode chosen beyond the first.) Choose one or both — • Draw three cards. • Add five mana in any combination of colors. Creed of the Deceased MMC 129 WBG BGW 3 Instant U Escalate 2 (Pay this cost for each mode chosen beyond the first.) Choose one or both — • Destroy target creature. • You gain 2 life for each creature card in all graveyards. Creed of the Desolate MMC 130 WUR 1RWU 4 Instant U Escalate 3 (Pay this cost for each mode chosen beyond the first.) Choose one or both — • Each player shuffles their graveyard into their library, then draws four cards. • Creed of the Desolate deals damage to target creature equal to the number of cards in your hand. You gain that much life. Creed of the Forgotten MMC 131 UBG 1GUB 4 Sorcery U Escalate 3 (Pay this cost for each mode chosen beyond the first.) Choose one or both — • Each player draws three cards and loses 3 life. • You gain 1 life for each card in each player’s hand. Creed of the Suffering MMC 132 WBR 1WBR 4 Sorcery U Escalate 3 (Pay this cost for each mode chosen beyond the first.) Choose one or both — • Each player sacrifices three permanents. • Put a creature card from a graveyard onto the battlefield under your control. Chaos Litany MMC 127 UBR UBR 3 Sorcery C Escalate 2 (Pay this cost for each mode chosen beyond the first.) Choose one or more — • Chaos Litany deals 3 damage to target player. • Target player discards two cards. • Put target nonland permanent on top of its owner’s library. Final Litany MMC 138 WUB WUB 3 Sorcery C Escalate 2 (Pay this cost for each mode chosen beyond the first.) Choose one or more — • You gain life equal to target creature’s toughness. • Destroy target creature. • Draw two cards. Haunting Litany MMC 139 WUG GWU 3 Instant C Escalate 2 (Pay this cost for each mode chosen beyond the first.) Choose one or more — • Destroy target noncreature, nonland permanent. • Tap up to two target creatures. • Return target creature card with converted mana cost 3 or less from your graveyard to the battlefield. Primal Litany MMC 145 BRG BRG 3 Sorcery C Escalate 2 (Pay this cost for each mode chosen beyond the first.) Choose one or more — • Creatures you control gain menace until end of turn. • Creatures your opponents control get -1/-1 until end of turn. • Creatures you control get +2/+2 until end of turn. Surge Litany MMC 153 WRG RGW 3 Sorcery C Escalate 2 (Pay this cost for each mode chosen beyond the first.) Choose one or more — • Create two 1/1 red and white Soldier creature tokens with haste. • Put a +1/+1 counter on each creature you control. • You gain 2 life for each creature you control. Blind Desecration MMC 70 R 1R 2 Instant C Escalate 1 (Pay this cost for each mode chosen beyond the first.) Choose one or more — • Destroy target artifact. • Blind Desecration deals 2 damage to any target. • Draw two cards, then discard two cards. Magistrate of the Meddler MMC 33 U 2U 3 Creature — Human Wizard 2 2 R When Magistrate of the Meddler enters the battlefield and at the beginning of your upkeep, you may name a nonland card. The last card named with Magistrate of the Meddler can’t be cast. Magistrate of the Echoes MMC 58 B 2B 3 Creature — Human Wizard 2 2 R When Magistrate of the Echoes enters the battlefield and at the beginning of your upkeep, you may name a nonland card. Whenever the last card named with Magistrate of the Echoes is put into a player’s graveyard from anywhere, search that player’s graveyard, hand, and library for all cards with that name and exile them. Then that player shuffles their library. Magistrate of the Parasite MMC 80 R 2R 3 Creature — Human Wizard 2 2 R When Magistrate of the Parasite enters the battlefield and at the beginning of your upkeep, you may name a land card. Whenever the last card named with Magistrate of the Parasite enters the battlefield, Magistrate of the Parasite deals 2 damage to that land’s controller. Magistrate of the Awakening MMC 105 G 2G 3 Creature — Human Wizard 2 2 R When Magistrate of the Awakening enters the battlefield and at the beginning of your upkeep, you may name a permanent card. At the beginning of each player’s upkeep, untap all permanents with the name last named with Magistrate of the Awakening. Treacherous Murkfiend MMC 117 UB 1UUB 4 Creature — Horror 1 5 C Whenever a player discards a card, Treacherous Murkfiend gets +1/+0 and can’t be blocked this turn. Treacherous Merrow MMC 123 UR 1UUR 4 Creature — Horror 1 5 C Whenever a player discards a card, Treacherous Merrow gets +1/+0 and gains first strike until end of turn. Spectral Haunter MMC 126 UG 1GGU 4 Creature — Spirit 2 4 C When Spectral Haunter enters the battlefield, draw a card. Lifeweave Inverter MMC 118 BR BBR 3 Creature — Human Wizard 4 4 C Menace Lifeweave Invoker MMC 124 BG BBG 3 Creature — Human Warrior 4 4 C Trample Ashtrail Courser MMC 120 RG 1RRG 4 Creature — Elemental 4 3 C Trample, haste Ashtrail Charger MMC 125 WR 1RRW 4 Creature — Elemental 4 3 C Haste, first strike Vivid Grove MMC 179 L 0 Land U yInitialize/cr90 Vivid Grove enters the battlefield tapped with two charge counters on it. T: Add G. T, Remove a charge counter from Vivid Grove: Add one mana of any color. Seraph’s Chosen MMC 16 W 2W 3 Creature — Human Soldier 2 3 C As long as you control an Island, Seraph’s Chosen has flying and is an Angel in addition to its other types. Cycling 2 (2, Discard this card: Draw a card.) Runic Guardian MMC 40 U 2U 3 Creature — Spirit 0 0 C Flying Converge — Runic Guardian enters the battlefield with a +1/+1 counter on it for each color of mana spent to cast it. Widowed Stalker MMC 44 U 1U 2 Creature — Spirit Rogue 0 4 C T: Target land becomes the basic land type of your choice until end of turn. Riptide Serpent MMC 39 U 3UU 5 Creature — Serpent 5 3 C When Riptide Serpent enters the battlefield, each player puts the top six cards of his or her library into his or her graveyard. Shadowfire Trickster MMC 64 B 2B 3 Creature — Zombie 2 3 C Menace Reborn 2—4B (You may cast this card from your graveyard for it’s reborn cost. If you do, it enters the battlefield with two additional +1/+1 counters on it and becomes reborn. When it dies while reborn, exile it.) Seraph’s Outcast MMC 63 B 2B 3 Creature — Human Soldier 3 2 C Reborn 2—5BB (You may cast this card from your graveyard for it’s reborn cost. If you do, it enters the battlefield with two additional +1/+1 counters on it and becomes reborn. When it dies while reborn, exile it.) As long as Seraph’s Outcast is reborn, it has flying and lifelink and is an Angel in addition to its other types. Fearless Barbarian MMC 78 R R 1 Creature — Human Barbarian 1 1 C Fearless Barbarian gets +1/+1 as long as you control a Forest. Cycling 2 (2, Discard this card: Draw a card.) Withering Guardsman MMC 92 R 2R 3 Creature — Human Warrior 1 1 C Converge — Withering Guardsman enters the battlefield with a +1/+1 counter on it for each color of mana spent to cast it. Cry of the Phoenix MMC 76 R 4RR 6 Sorcery C Spawn Phoenix tokens/spawnx3 1/1 red Phoenix MMC Create three 1/1 red Phoenix creature tokens with flying. Flashback 3RR (You may cast this card from your graveyard for its flashback cost. Then exile it.) 1/1 red Phoenix MMC tokens MMC5 R 0 Token 1 1 T Flying Vivid Marsh MMC 180 L 0 Land U yInitialize/cr90 Vivid Marsh enters the battlefield tapped with two charge counters on it. T: Add B. T, Remove a charge counter from Vivid Marsh: Add one mana of any color. Final Resistance MMC 8 W 1WW 3 Enchantment U Spawn Soldier/spawn 1/1 white Soldier MMC At the beginning of your upkeep, create a 1/1 white Soldier creature token. Vivid Meadow MMC 181 L 0 Land U yInitialize/cr90 Vivid Meadow enters the battlefield tapped with two charge counters on it. T: Add W. T, Remove a charge counter from Vivid Meadow: Add one mana of any color. Vivid Crag MMC 177 L 0 Land U yInitialize/cr90 Vivid Crag enters the battlefield tapped with two charge counters on it. T: Add R. T, Remove a charge counter from Vivid Crag: Add one mana of any color. Vivid Creek MMC 178 L 0 Land U yInitialize/cr90 Vivid Creek enters the battlefield tapped with two charge counters on it. T: Add U. T, Remove a charge counter from Vivid Creek: Add one mana of any color. Envision Reality MMC 158 WUR W/UR 2 Instant U As an additional cost to cast this spell, discard two cards. Draw three cards. Glorious Melee MMC 161 WRG R/WG 2 Instant U Creatures you control get +1/+1 until end of turn. Draw a card. Primal Pox MMC 164 WBG G/WB 2 Sorcery U Escalate 1 (Pay this cost for each mode chosen beyond the first.) Choose one or both — • Each player sacrifices a creature, then puts a +1/+1 counter on a creature of their choice. • Each player discards a card, then puts a +1/+1 counter on a creature of their choice. Magistrate of Dust MMC 163 WBR 1B/RW 3 Creature — Angel Cleric 1 2 U Lifelink (Damage dealt by this creature also causes you to gain that much life.) T: Magistrate of Dust deals 1 damage to any target. Strike from Shadows MMC 166 WUB 1W/BU 3 Enchantment U Whenever a creature with toughness 4 or more enters the battlefield under your control, you gain 2 life and draw a card. Creatures with toughness 4 or greater you control have “WB, T: Each opponent loses 1 life and you gain that much life.” Imagined Birth MMC 162 WUG 4G/UW 6 Enchantment U Spawn Spirit tokens/spawnx3 1/0 white Spirit MMC When Imagined Birth enters the battlefield, create three 1/0 white Spirit creature tokens with flying. Spirit creatures you control get +1/+1. 1/0 white Spirit MMC tokens MMC2 W 0 Token 1 0 T Flying Giant Gloomwidow MMC 160 UBG 2U/BG 4 Creature — Spider 3 3 U Reach, deathtouch Reborn 2—4U/BG (You may cast this card from your graveyard for it’s reborn cost. If you do, it enters the battlefield with two additional +1/+1 counters on it and becomes reborn. When it dies while reborn, exile it.) Trynwood Spirit MMC 114 G 1G 2 Creature — Spirit 1 2 C T: Add one mana of any color. Chaotic Armor MMC 73 R 1R 2 Enchantment — Aura C Enchant creature Enchanted creature gets +3/+0 and attacks each combat if able. Draconic Blaze MMC 77 R 2R 3 Instant C Converge — Draconic Blaze deals X damage to any target, where X is the number of colors of mana spent to cast Draconic Blaze. Draw a card. Resonate Blade MMC 83 R 1R 2 Creature — Human Warrior 2 1 C Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.) Shatterthief MMC 85 R 2R 3 Creature — Human Rogue 2 1 C Menace (This creature can’t be blocked except by two or more creatures.) Whenever Shatterthief deals combat damage to a player, that player may discard an artifact card. Otherwise, they discard a card at random. Stand Defiant MMC 87 R R 1 Instant C Target attacking creature gets +3/+0 and gains first strike until end of turn. Bearskin MMC 93 G 1G 2 Enchantment — Aura C Enchant creature Enchanted creature gets +2/+2. Burly Brawler MMC 94 G 4G 5 Creature — Human Warrior 2 2 C Converge — Burly Brawler enters the battlefield with a +1/+1 counter on it for each color of mana spent to cast it. Invoker Shaman MMC 101 G 1GG 3 Creature — Human Druid 2 2 C When Invoker Shaman enters the battlefield, target creature gets +3/+3 until end of turn. Reborn 1—3GG (You may cast this card from your graveyard for it’s reborn cost. If you do, it enters the battlefield with an additional +1/+1 counter on it and becomes reborn. When it dies while reborn, exile it.) Lands of Plenty MMC 103 G G 1 Enchantment — Aura C Enchant Forest As Lands of Plenty enters the battlefield, choose a color. Whenever enchanted Forest is tapped for mana, its controller adds one mana of the chosen color (in addition to the mana the land produces). Remnants of the Convent MMC 108 G 2G 3 Creature — Human Warrior 2 2 C Trample Reborn 3—5GG (You may cast this card from your graveyard for it’s reborn cost. If you do, it enters the battlefield with three additional +1/+1 counters on it and becomes reborn. When it dies while reborn, exile it.) Trynwood Guardian MMC 113 G G 1 Creature — Spirit 1 1 C When Trynwood Guardian enters the battlefield, if you control a Plains, you gain 3 life. Cycling 2 (2, Discard this card: Draw a card.) Angel of Agony MMC 122 WB 1WWB 4 Creature — Angel 3 3 C Flying Reborn 2—4WBB (You may cast this card from your graveyard for it’s reborn cost. If you do, it enters the battlefield with two additional +1/+1 counters on it and becomes reborn. When it dies while reborn, exile it.) When Angel of Agony becomes reborn, each opponent discards two cards. Howl of the Pack MMC 98 G 2G 3 Sorcery C Spawn Wolf/spawn 2/2 green Wolf MMC Create a 2/2 green Wolf creature token. Flashback 1G (You may cast this card from your graveyard for its flashback cost. Then exile it.) 2/2 green Wolf MMC tokens MMC6 G 0 Token 2 2 T 1/1 red and white Soldier MMC tokens MMC7 WR 0 Token 1 1 T Haste Arctic Mine MMC 170 L 0 Land — Plains Swamp R (T: Add W or B.) Whenever Arctic Mine becomes tapped, you lose 1 life unless you control two or more basic lands. Crystal Cavern MMC 172 L 0 Land — Island Mountain R (T: Add U or R.) Whenever Crystal Cavern becomes tapped, you lose 1 life unless you control two or more basic lands. Forgotten Steppe MMC 174 L 0 Land — Mountain Plains R (T: Add R or W.) Whenever Forgotten Steppe becomes tapped, you lose 1 life unless you control two or more basic lands. Nomad’s Township MMC 175 L 0 Land — Swamp Forest R (T: Add B or G.) Whenever Nomad’s Township becomes tapped, you lose 1 life unless you control two or more basic lands. Shifting Glade MMC 176 L 0 Land — Forest Island R (T: Add G or U.) Whenever Shifting Glade becomes tapped, you lose 1 life unless you control two or more basic lands. Celestial Blessing MMC 2 W W 1 Instant C Escalate 1 (Pay this cost for each mode chosen beyond the first.) Choose one or both — • Target attacking creature gains first strike until end of turn. • Target attacking creature gains lifelink until end of turn. Resolute Captain MMC 15 W 1W 2 Creature — Human Soldier 2 2 C Spawn Soldier/spawn 1/1 red and white Soldier MMC When Resolute Captain dies, create a 1/1 red and white Soldier creature token with haste. Reborn 2—4W (You may cast this card from your graveyard for it’s reborn cost. If you do, it enters the battlefield with two additional +1/+1 counters on it and becomes reborn. When it dies while reborn, exile it.) Divine Worshiper MMC 6 W 1W 2 Creature — Human Soldier 2 3 C Defender Divine Worshiper can attack as though it didn’t have defender as long as you control an Angel creature.