Name Set ImageFile Color Cost ConvertedCost Type Power Toughness Rarity Note Script Text Fading Dead MAC 19 B 2BB 4 Creature - Zombie 4 2 R Other creatures get -1/-1. Conjure 1B (You may cast this creature from your graveyard for its conjure cost. If you do, exile it when it enters the battlefield or if it would leave the battlefield.) Starvation MAC 66 BRG BRG 3 Sorcery R Each player chooses up to half the creatures they control, then sacrifices the rest. Crystal Wave MAC 61 UBR UBR 3 Instant R Escalate 2 (Pay this cost for each mode chosen beyond the first.) Choose one or more - • Counter target spell. • Destroy target creature. • Discard your hand, then draw two cards. Strayseeker Ranger MAC 8 W 2WW 4 Creature - Human Soldier 3 2 R When Strayseeker Ranger enters the battlefield, search your library for a creature card with converted mana cost 2 or less, reveal it, put it into your hand, then shuffle your library. Conjure WW (You may cast this creature from your graveyard for its conjure cost. If you do, exile it when it enters the battlefield or if it would leave the battlefield.) Buy Time MAC 39 UB 2UB 4 Instant R Your life total becomes 0. Until an opponent's next turn, you can't lose the game, your opponents can't win the game, and you can't gain life. Take an extra turn after this one. Exile Buy Time. Theurgist of the Depths MAC 67 UBG 2GUB 5 Creature - Merfolk 3 3 R When Theurgist of the Depths enters the battlefield, for each card type, you may exile a card of that type from your graveyard. Target opponent divides those cards into two piles. Put all cards from the pile of your choice into your hand. Conjure GUB (You may cast this creature from your graveyard for its conjure cost. If you do, exile it when it enters the battlefield or if it would leave the battlefield.) Seek Refuge MAC 36 G 2G 3 Instant R Look at top 5/vp1pt5 Look at the top five cards of your library. You may reveal a creature card or a land card from among them and put it into your hand. Put the rest into your graveyard. Abound. (To abound, you may cast a nonland card that costs less than this from your hand without paying its mana cost.) Spectrum Archmage MAC 14 U 2UU 4 Creature - Human Wizard 3 1 R Flash Flying When Spectrum Archmage enters the battlefield, return target spell to its owner's hand, then abound. (To abound, you may cast a nonland card that costs less than this from your hand without paying its mana cost.) Over the Horizon MAC 75 L 0 Land R Scry 1/vp1pt1 When Over the Horizon enters the battlefield, scry 1. T: Add C. 1, T: Return Over the Horizon to its owner's hand. Artist's Vista MAC 74 L 0 Land R T: Add one mana of any color. Each other player adds one mana of any color at the beginning of their next precombat main phase. Mystic of Many Winds MAC 64 WUB WUB 3 Creature - Human Wizard 1 4 R Reveal top 1/vp1at1Exile reminder/spawn Can Be Cast From Exile Whenever a player casts a spell, that player exiles the top card of each library face down. Each player may look at and play cards they exiled with Mystic of Many Winds. Rubble Tender MAC 44 RG 4RG 6 Creature - Elemental * * R Trample Rubble Tender's power and toughness are each equal to the number of land cards in your graveyard. At the beginning of your upkeep, sacrifice a land, then search your library for up to two land cards, put them onto the battlefield tapped, then shuffle your library. Fateseeker's Orb MAC 69 A 4 4 Artifact R Look at top 1/vp1pt1 At the beginning of your upkeep, for each of your libraries, look at the top card of that library, then put it on the top or bottom of that library. 2, Pay 2 life: Draw a card. Refracted Thoughts MAC 21 B 1B 2 Instant R Choose target player. Until end of turn, if a spell or ability that player controls would cause them to draw a card, each of their opponents draws a card instead. Speaker of the Iris MAC 29 R 2RR 4 Creature - Human Wizard 3 2 R Haste When Speaker of the Iris enters the battlefield, abound. (To abound, you may cast a nonland card that costs less than this from your hand without paying its mana cost.) Other creatures you control have haste. Aerida's Assistant MAC 50 UR UR 2 Creature - Human Wizard 2 2 R T, Discard a card: Draw a card from each of your libraries. 1UR, T, Discard your hand: Return each Study card from your graveyard to your hand. Culminating Chaos MAC 26 R 1RR 3 Sorcery R Reveal top 2/vp1at2 Escalate RR (Pay this cost for each mode chosen beyond the first.) Choose one or more. You may choose the same mode more than once. • Culminating Chaos deals 2 damage to each creature and each planeswalker. • Exile the top two cards of your library and add RR. Until end of turn, you may play those cards. Culminating Conspiracy MAC 10 U 1UU 3 Sorcery R Escalate UU (Pay this cost for each mode chosen beyond the first.) Choose one or more. You may choose the same mode more than once. • Return target permanent to its owner's hand. • Shuffle any number of cards from your hand into your library, then draw that many cards plus one. Culminating Despair MAC 18 B 1BB 3 Sorcery R Escalate BB (Pay this cost for each mode chosen beyond the first.) Choose one or more. You may choose the same mode more than once. • Destroy target creature. • Target player draw two cards and loses 2 life. Culminating Wisdom MAC 32 G 1GG 3 Sorcery R Spawn Beast/spawn 3/3 green Beast MAC Escalate GG (Pay this cost for each mode chosen beyond the first.) Choose one or more. You may choose the same mode more than once. • Create a 3/3 green Beast creature token. • Search your library for a land card, put it onto the battlefield tapped, then shuffle your library. Chance at Redemption MAC 60 WBG BGW 3 Instant R Each opponent sacrifices a creature that dealt damage this turn. You gain 2 life, then abound. (To abound, you may cast a nonland card that costs less than this from your hand without paying its mana cost.) Burgeoning Blooms MAC 59 URG XURG 3 Sorcery R Draw X cards, then abound X times. (To abound, you may cast a nonland card that costs less than this from your hand without paying its mana cost.) Foliage Hunter MAC 33 G 1G 2 Creature - Dryad 1 4 R Defender Foliage Hunter has deathtouch as long as you've cast a spell this turn. Unbound Horizons MAC 15 U 1U 2 Instant R Escalate-Return another spell you control to its owner's hand. (Pay this cost for each mode chosen beyond the first.) Choose one or both - • Draw a card. • Draw a card. 3/3 green Beast MAC tokens MAC3 G 0 Token 3 3 T Aerida Emblem MAC tokens MAC4 0 Token T At the beginning of your upkeep, put a loyalty counter on each Aerida planeswalker you control. Potion of Inhibition MAC 72 A 2 2 Artifact R At the beginning of each upkeep, if it's an extra turn, end the turn. If a player would search a library, that player searches the top four cards of that library instead. Adiran Survivor MAC 16 B B 1 Creature - Human Survivor 2 1 R yInitialize/cr90 Adiran Survivor enters the battlefield tapped. Whenever you sacrifice another permanent, you may pay 1 life. When you do, return Adiran Survivor from your graveyard to the battlefield. Heroism MAC 5 W WWW 3 Enchantment 3 3 R Flying Whenever a creature enters the battlefield under your control, put a +1/+1 counter on Heroism. Whenever you cast a white spell, you may have Heroism become an Angel creature in addition to its other types until end of turn. Forest. MAC 86s 0 0 Basic Land - Forest S Mountain. MAC 88s 0 0 Basic Land - Mountain S Swamp. MAC 90s 0 0 Basic Land - Swamp S Island MAC 82 0 0 Basic Land - Island L Plains MAC 81 0 0 Basic Land - Plains L 1/1 white Human MAC tokens MAC1 W 0 Token 1 1 T 1/1 white Spirit MAC tokens MAC2 W 0 Token 1 1 T Flying Master of Masks MAC 11 U 0 Creature - Elf Shapeshifter 0 0 R As long as you control an Island, you may cast this spell as a copy of any creature on the battlefield. (This includes casting cost.) Wicked Blow MAC 55 WR RW 2 Instant R Escalate B (Pay this cost for each mode chosen beyond the first.) Choose one or more - • Wicked Blow deals 3 damage to target player or planeswalker. • Wicked Blow deals 3 damage to target creature. • You gain 3 life. Seeking Sword MAC 73 A 2 2 Artifact - Equipment R Spawn Human/spawn 1/1 white Human MAC Equipped creature gets +1/+1. At the beginning of your end step, if you don't control a creature, create a 1/1 white Human creature token and attach Seeking Sword to it. Equip 1 Fate Charm MAC 68 A 2 2 Artifact R Reveal top 2/vp1at2 1, T: Exile the top two cards of your library, then put a card exiled with Fate Charm on top of its owner's library. Adiran Distractor MAC 58 WUG 1GWU 4 Creature - Elf Scout 4 3 R Flash When Adiran Distractor enters the battlefield, return up to one target creature you control and up to one target creature you don't control to their owners' hands. Litany of Renewal MAC 62 WRG RGW 3 Enchantment R Each player may play an additional land on each of their turns. Whenever a land enters the battlefield, each player may draw a card. Through Worlds MAC 46 WG GW 2 Instant R The next creature spell you cast this turn may be cast as though it had flash and costs 1 less to cast. If it entering the battlefield causes a triggered ability of it to trigger, that ability triggers an additional time. Mirrorplate Exemplar MAC 63 WUR RWU 3 Creature - Minotaur Warrior 2 4 R Whenever a player casts an instant or sorcery spell that targets only one target or activates an ability that targets only one target, copy that spell or ability for each other target it could target. Each copy targets a different one of those targets. (A spell or ability can't target itself.) Champion of the Red Dawn MAC 54 WR RW 2 Creature - Human Soldier 2 2 R Lifelink Instant and sorcery spells you control have lifelink. 2RW: Copy target instant or sorcery spell. You may choose new targets for the copy. Equilibrium Paladin MAC 37 WU 2WU 4 Creature - Human Wizard Soldier 3 4 R Flash Creatures other than Equilibrium Paladin that entered the battlefield this turn lose all abilities and have base power and toughness 1/1. End of Worlds MAC 27 R 4RRRR 8 Sorcery R Each player discards their hand and sacrifices all permanents they control, draws seven cards, then abounds seven times. (To abound, you may cast a nonland card that costs less than this from your hand without paying its mana cost.) Once Betrayed MAC 20 B 2BB 4 Instant R This spell costs 1B less to cast if it targets a green or white permanent. Destroy target creature or planeswalker. Almgrove Ambassador MAC 9 U 1U 2 Creature - Human Noble 1 1 R Whenever Almgrove Ambassador blocks or becomes blocked, you may untap target creature and remove it from combat. Shroud in Paranoia MAC 22 B 1BB 3 Enchantment R If a spell or ability would cause a player to discard one or more cards, that player discards that many cards at random instead. Whenever a player discards a card, that player loses 2 life. Fallacy's Channeler MAC 41 BR 1BR 3 Creature - Human Wizard 1 1 R Whenever Fallacy's Channeler becomes untapped, each player sacrifices a creature. T, Pay 1 life: Fallacy's Channeler deals 1 damage to any target. Culminating Salvation MAC 1 W 1WW 3 Sorcery R Escalate WW (Pay this cost for each mode chosen beyond the first.) Choose one or more. You may choose the same mode more than once. • Create two 1/1 white Spirit creature tokens with flying. • You gain 6 life. Collapsing Realities MAC 25 R 3R 4 Enchantment R Whenever a land enters the battlefield, Collapsing Realities deals 2 damage to each player. Anarchy Storm MAC 24 R 2R 3 Sorcery R Destroy target nonbasic land. Abound. (To abound, you may cast a nonland card that costs less than this from your hand without paying its mana cost.) Appeal to the Ancestors MAC 53 BG 2BG 4 Sorcery R Escalate 2 (Pay this cost for each mode chosen beyond the first.) Choose one or more - • Search your library for a card, put it into your hand, then shuffle your library. • Return target card from your graveyard to your hand. • Add BBGG. Once Abandoned MAC 34 G 1GG 3 Instant R This spell costs G less to cast if it targets a blue or black permanent. Destroy target artifact, enchantment, or planeswalker. Once Shunned MAC 6 W 1WW 3 Instant R This spell costs W less to cast if it targets a black or red permanent. Exile target nonland permanent with converted mana cost 3 or less. Once Scarred MAC 28 R RR 2 Instant R This spell costs R less to cast if it targets a white or blue permanent. Once Scarred deals 4 damage to target creature or planeswalker. Once Denied MAC 12 U 2UUU 5 Instant R This spell costs 1U less to cast if it targets a red or green spell. Counter target spell. Draw a card. Fallacy's Sanctifier MAC 48 WB 1WB 3 Creature - Human Cleric 3 2 R Flash When Fallacy's Sanctifier enters the battlefield, exile up to three target cards from graveyards. Conjure 2 (You may cast this creature from your graveyard for its conjure cost. If you do, exile it when it enters the battlefield or if it would leave the battlefield.) Felice's Defiance MAC 3 W XWW 2 Instant R Exile X target permanents you control. Return them to the battlefield under your control at the beginning of the next end step. Draw a card. Root Dancer MAC 35 G G 1 Creature - Human Shaman 1 1 R Artifacts and lands enter the battlefield tapped. Forest MAC 85 0 0 Basic Land - Forest L Mountain MAC 84 0 0 Basic Land - Mountain L Swamp MAC 83 0 0 Basic Land - Swamp L Island. MAC 87s 0 0 Basic Land - Island S Plains. MAC 89s 0 0 Basic Land - Plains S Felice, Adira's Salvation MAC 2 W 2WW 4 Legendary Planeswalker - Felice 3 M yInitialize/ccgreen=3+2/ccgreen+2-3/ccgreen-3-8/ccgreen-8 +2: Until your next turn, as a player casts a spell, that player can't cast spells until your next turn. -3: Exile all other permanents, then return them to the battlefield tapped. Creatures can't attack you or planeswalkers you control until your next turn. -8: Return all permanent cards from your graveyard to the battlefield tapped. Aerida, Envious Chronomancer MAC 49 UR 1UR 3 Legendary Planeswalker - Aerida 4 M yInitialize/ccgreen=4+1/ccgreen+1-3, Emblem Get/ccgreen-3;/spawn Aerida Emblem MAC-5/ccgreen-5 +1: Draw two cards. At the beginning of your next end step, discard your hand. -3: You get an emblem with “At the beginning of your upkeep, put a loyalty counter on each Aerida planeswalker you control.” -5: Take an extra turn after this one. Conjure Realities MAC 56 UG 2GU 4 Sorcery R Search your library for a creature, instant, or sorcery card, reveal it, put it into your hand, then shuffle your library. Abound. (To abound, you may cast a nonland card that costs less than this from your hand without paying its mana cost.) Aerida's Study MAC 23 R 1RR 3 Enchantment - Study R Archive 5 (As this enters the battlefield, shuffle the top five cards of your main library into a new face up library. Sacrifice this after the archived library is empty.) You may play the top card of the archived library. You can't play cards from your hand. Ophidian Oracle MAC 51 UR 3UR 5 Creature - Human Shaman 4 4 R When Ophidian Oracle enters the battlefield, draw a card, then abound. (To abound, you may cast a nonland card that costs less than this from your hand without paying its mana cost.) Conjure 2GG (You may cast this creature from your graveyard for its conjure cost. If you do, exile it when it enters the battlefield or if it would leave the battlefield.) Stark Horizon MAC 78 L 0 Land R T: Add C. T, Pay 1 life: Add W. W, T: Add one mana of any color. Stark Wildfire MAC 80 L 0 Land R T: Add C. T, Pay 1 life: Add R. R, T: Add one mana of any color. Stark Hinterlands MAC 77 L 0 Land R T: Add C. T, Pay 1 life: Add B. B, T: Add one mana of any color. Stark Stream MAC 79 L 0 Land R T: Add C. T, Pay 1 life: Add U. U, T: Add one mana of any color. Stark Copse MAC 76 L 0 Land R T: Add C. T, Pay 1 life: Add G. G, T: Add one mana of any color. Recalculation MAC 13 U 1U 2 Instant R Counter target spell unless its controller pays 1. If they do, draw a card. Poisoned Tonic MAC 71 A 2 2 Artifact R Whenever a player gains life, that player loses 2 life. Algrin's Legacy MAC 17 B 3BB 5 Creature - Horror 5 4 R Menace Whenever Algrin's Legacy becomes the target of a spell an opponent controls, that spell's controller loses 5 life unless they discard a card. Adiran Scryers MAC 30 G G 1 Creature - Human Shaman 1 1 R T: Add one mana of any type that a land an opponent controls could produce. Consuming Symbiosis MAC 31 G G 1 Instant R Escalate-G, Sacrifice a land. (Pay this cost for each mode chosen beyond the first.) Choose one or more - • Target creature gets +2/+2 until end of turn. • Target creature gets +X/+X until end of turn, where X is its power. • Target creature gains trample and hexproof until end of turn. Inspire Actuality MAC 38 WU 1WU 3 Instant R Escalate R (Pay this cost for each mode chosen beyond the first.) Choose one or both - • Untap all creatures you control. • Take an extra turn after this one. Skip the untap step of that turn. Exile Inspire Actuality. Felice's Study MAC 4 W 1WW 3 Enchantment - Study R Archive 5 (As this enters the battlefield, shuffle the top five cards of your main library into a new face up library. Sacrifice this after the archived library is empty.) Whenever a permanent card is put into your graveyard from the battlefield, you may put that card on the bottom of the archived library. In Tragedy MAC 42 BR BR 2 Instant R Escalate G (Pay this cost for each mode chosen beyond the first.) Choose one or both - • Target creature you control gains deathtouch and indestructible until end of turn. • Target creature you control fights target creature you don't control. Cognitive Fumigator MAC 47 WB WB 2 Creature - Human Cleric 2 2 R When Cognitive Fumigator enters the battlefield, target opponent reveals their hand. You may choose a nonland card from it and exile that card. If you do, that player draws a card. Conjure 2U (You may cast this creature from your graveyard for its conjure cost. If you do, exile it when it enters the battlefield or if it would leave the battlefield.) Seeker of Horizons MAC 45 WG 3GW 5 Creature - Human Warrior 3 5 R Reveal top 3/vp1at3 When Seeker of Horizons enters the battlefield, reveal the top three cards of your library. You may put a permanent card from among them into your hand. Put the rest on the bottom of your library in any order. Conjure 1U (You may cast this creature from your graveyard for its conjure cost. If you do, exile it when it enters the battlefield or if it would leave the battlefield.) Charming Marauder MAC 43 RG 1RG 3 Creature - Human Warrior 3 2 R When Charming Marauder enters the battlefield, you may destroy target artifact or enchantment. Conjure 2W (You may cast this creature from your graveyard for its conjure cost. If you do, exile it when it enters the battlefield or if it would leave the battlefield.) Withering Husk MAC 40 UB UB 2 Creature - Zombie Wizard 2 1 R Whenever Withering Husk enters the battlefield or attacks, you may discard a card and pay 1 life. If you do, draw a card, then each opponent loses 1 life. Conjure R (You may cast this creature from your graveyard for its conjure cost. If you do, exile it when it enters the battlefield or if it would leave the battlefield.) Contemplate Obscurity MAC 57 UG 1GU 3 Sorcery R Look at top 3/vp1pt3 Escalate B (Pay this cost for each mode chosen beyond the first.) Choose one or both - • Put target permanent on top of its owner's library. • For each library, look at the top three cards of that library, put any number of them into their owner's graveyard, then the rest back on top in any order. Act of Repentance MAC 52 BG 1BG 3 Instant R Escalate 1W (Pay this cost for each mode chosen beyond the first.) Choose one or both - • Return up to two target creature cards from your graveyard to your hand. • Abound, abound. (To abound, you may cast a nonland card that costs less than this from your hand without paying its mana cost.) Paradox Rings MAC 70 A 0 0 Artifact R 1, T, Pay 1 life: Add one mana of any color. Put a charge counter on Paradox Rings. T, Remove three charge counters from Paradox Rings and sacrifice it: Draw a card. Paragon of Purity MAC 7 W 1W 2 Creature - Human Soldier 2 3 R Players can't pay alternative costs to cast spells. (Casting a spell without paying its mana cost is an alternative cost.) Repent, Daughter of Fallacy MAC 65 WBR 1WBR 4 Legendary Creature - Human Knight 3 3 R Lifelink Whenever Repent, Daughter of Fallacy blocks or becomes blocked, it deals 3 damage to any target.