Name Set ImageFile Color Cost ConvertedCost Type Power Toughness Rarity Note Script Text Fate Charm ACR 141 A 2 2 Artifact U Reveal top 2/vp1at2 1, T: Exile the top two cards of your library, then put a card exiled with Fate Charm on top of its owner's library. Foliage Hunter ACR 89 G 1G 2 Creature - Dryad 1 4 C Defender Foliage Hunter has deathtouch as long as you've cast a spell this turn. Once Abandoned ACR 97 G 1GG 3 Instant U This spell costs G less to cast if it targets a blue or black permanent. Destroy target artifact, enchantment, or planeswalker. Seek Refuge ACR 102 G 2G 3 Instant U Look at top 5/vp1pt5 Look at the top five cards of your library. You may reveal a creature card or a land card from among them and put it into your hand. Put the rest into your graveyard. Abound. (To abound, you may cast a nonland card that costs less than this from your hand without paying its mana cost.) Buy Time ACR 109 UB 2UB 4 Instant M Your life total becomes 0. Until an opponent's next turn, you can't lose the game, your opponents can't win the game, and you can't gain life. Take an extra turn after this one. Exile Buy Time. Through Worlds ACR 121 WG GW 2 Instant R The next creature spell you cast this turn may be cast as though it had flash and costs 1 less to cast. If it entering the battlefield causes a triggered ability of it to trigger, that ability triggers an additional time. Aerida, Envious Chronomancer ACR 125 UR 1UR 3 Legendary Planeswalker - Aerida 4 M yInitialize/ccgreen=4-3, Emblem Get/ccgreen-3;/spawn Aerida Emblem ACR-5/ccgreen-5 0: Draw two cards. At the beginning of your next end step, discard your hand. -3: You get an emblem with “At the beginning of your upkeep, put a loyalty counter on each Aerida planeswalker you control.” -5: Take an extra turn after this one. Appeal to the Ancestors ACR 130 BG 2BG 4 Sorcery R Escalate 2 (Pay this cost for each mode chosen beyond the first.) Choose one or more - • Search your library for a card, put it into your hand, then shuffle your library. • Return target card from your graveyard to your hand. • Add BBGG. Champion of the Red Dawn ACR 132 WR RW 2 Creature - Human Soldier 2 2 R Lifelink Instant and sorcery spells you control have lifelink. 2RW: Copy target instant or sorcery spell. You may choose new targets for the copy. Conjure Realities ACR 135 UG 2GU 4 Sorcery R Search your library for a creature, instant, or sorcery card, reveal it, put it into your hand, then shuffle your library. Abound. (To abound, you may cast a nonland card that costs less than this from your hand without paying its mana cost.) Repent, Daughter of Fallacy ACR 140 WBR 1WBR 4 Legendary Creature - Human Knight 3 3 M Lifelink Whenever Repent, Daughter of Fallacy blocks or becomes blocked, it deals 3 damage to any target. Adiran Scryers ACR 85 G G 1 Creature - Human Shaman 1 1 U T: Add one mana of any type that a land an opponent controls could produce. Artist's Vista ACR 149 L 0 Land U T: Add one mana of any color. Each other player adds one mana of any color at the beginning of their next precombat main phase. Stark Copse ACR 155 L 0 Land C T: Add C. T, Pay 1 life: Add G. G, T: Add one mana of any color. Stark Hinterlands ACR 156 L 0 Land C T: Add C. T, Pay 1 life: Add B. B, T: Add one mana of any color. Stark Horizon ACR 157 L 0 Land C T: Add C. T, Pay 1 life: Add W. W, T: Add one mana of any color. Stark Stream ACR 158 L 0 Land C T: Add C. T, Pay 1 life: Add U. U, T: Add one mana of any color. Stark Wildfire ACR 159 L 0 Land C T: Add C. T, Pay 1 life: Add R. R, T: Add one mana of any color. Plains ACR 161 0 0 Basic Land - Plains L Island ACR 162 0 0 Basic Land - Island L Swamp ACR 163 0 0 Basic Land - Swamp L Mountain ACR 164 0 0 Basic Land - Mountain L Strayseeker Ranger ACR 19 W 2WW 4 Creature - Human Soldier 3 2 R When Strayseeker Ranger enters the battlefield, search your library for a creature card with converted mana cost 2 or less, reveal it, put it into your hand, then shuffle your library. Conjure WW (You may cast this creature from your graveyard for its conjure cost. If you do, exile it when it enters the battlefield or if it would leave the battlefield.) Warded Tome ACR 147 A 1 1 Artifact C Warded Tome doesn't untap during its controller's untap step. T: Draw a card. 6: Untap Warded Tome. Forgotten Pit ACR 152 L 0 Land - Swamp Animus 1 4 U yInitialize/cr90 (T: Add B.) Forgotten Pit enters the battlefield tapped. Deathtouch 2BB: Forgotten Pit becomes a creature in addition to its other types until end of turn. Lumbering Hillock ACR 153 L 0 Land - Forest Animus 4 4 U yInitialize/cr90 (T: Add G.) Lumbering Hillock enters the battlefield tapped. Trample 2GG: Lumbering Hillock becomes a creature in addition to its other types until end of turn. Rousing Rubble ACR 154 L 0 Land - Mountain Animus 2 3 U yInitialize/cr90 (T: Add R.) Rousing Rubble enters the battlefield tapped. Double strike 2RR: Rousing Rubble becomes a creature in addition to its other types until end of turn. Aerie's Pillar ACR 148 L 0 Land - Island Animus 3 3 U yInitialize/cr90 (T: Add U.) Aerie's Pillar enters the battlefield tapped. Flying 2UU: Aerie's Pillar becomes a creature in addition to its other types until end of turn. Bygone Guardian ACR 150 L 0 Land - Plains Animus 3 5 U yInitialize/cr90 (T: Add W.) Bygone Guardian enters the battlefield tapped. Vigilance 2WW: Bygone Guardian becomes a creature in addition to its other types until end of turn. 1/1 black Skeleton ACR tokens ACR2 B 0 Token 1 1 T Felice, Adira's Salvation ACR 9 W 2WW 4 Legendary Planeswalker - Felice 3 M yInitialize/ccgreen=3+2/ccgreen+2-3/ccgreen-3-8/ccgreen-8 +2: Each player can't cast more than one spell until your next turn. -3: Exile all other permanents, then return them to the battlefield tapped. Creatures can't attack you or planeswalkers you control until your next turn. -8: Return all permanent cards from your graveyard to the battlefield tapped. Furtive Witch ACR 10 W 2W 3 Creature - Human Shaman 2 2 R 1W: Exile Furtive Witch. If you do, exile another target nonland permanent. Return both of them to the battlefield at the beginning of the next end step. Once Shunned ACR 15 W 1WW 3 Instant U This spell costs W less to cast if it targets a black or red permanent. Exile target nonland permanent with converted mana cost 3 or less. Forest ACR 165 0 0 Basic Land - Forest L Paragon of Purity ACR 16 W 1W 2 Creature - Human Soldier 2 3 R Players can't pay alternative costs to cast spells. (Casting a spell without paying its mana cost is an alternative cost.) Almgrove Ambassador ACR 23 U 1U 2 Creature - Human Noble 1 1 U Whenever Almgrove Ambassador blocks or becomes blocked, you may untap target creature and remove it from combat. Master of Masks ACR 33 U 0 Creature - Elf Shapeshifter 0 0 R As long as you control an Island, you may cast this spell as a copy of any creature on the battlefield. (This includes casting cost.) Once Denied ACR 34 U 2UUU 5 Instant U This spell costs 1U less to cast if it targets a red or green spell. Counter target spell. Draw a card. Recalculation ACR 37 U 1U 2 Instant C Counter target spell unless its controller pays 1. If they do, draw a card. Once Betrayed ACR 54 B 2BB 4 Instant U This spell costs 1B less to cast if it targets a green or white creature. Destroy target creature. Shroud in Paranoia ACR 59 B 1BB 3 Enchantment U If a player would discard one or more cards, that player discards that many cards at random instead. Whenever a player discards a card, that player loses 2 life. Once Scarred ACR 75 R RR 2 Instant U This spell costs R less to cast if it targets a white or blue permanent. Once Scarred deals 4 damage to target creature or planeswalker. Speaker of the Iris ACR 81 R 2RR 4 Creature - Human Wizard 3 2 R Haste When Speaker of the Iris enters the battlefield, abound. (To abound, you may cast a nonland card that costs less than this from your hand without paying its mana cost.) Other creatures you control have haste. Act of Repentance ACR 129 BG 1BG 3 Instant R Escalate 1W (Pay this cost for each mode chosen beyond the first.) Choose one or both - • Return up to two target creature cards from your graveyard to your hand. • Abound, abound. (To abound, you may cast a nonland card that costs less than this from your hand without paying its mana cost.) 1/1 white Human ACR tokens ACR1 W 0 Token 1 1 T 3/3 red Dragon ACR tokens ACR3 R 0 Token 3 3 T Flying End of Worlds ACR 72 R 4RRRR 8 Sorcery M Each player discards their hand and sacrifices all permanents they control, draws seven cards, then abounds seven times. (To abound, you may cast a nonland card that costs less than this from your hand without paying its mana cost.) Inspire Actuality ACR 105 WU 1WU 3 Instant R Escalate R (Pay this cost for each mode chosen beyond the first.) Choose one or both - • Untap all creatures you control. • Take an extra turn after this one. Skip your next untap step. Exile Inspire Actuality. Withering Husk ACR 111 UB UB 2 Creature - Zombie Wizard 2 1 R Whenever Withering Husk enters the battlefield or attacks, you may discard a card and pay 1 life. If you do, draw a card, then each opponent loses 1 life. Conjure R (You may cast this creature from your graveyard for its conjure cost. If you do, exile it when it enters the battlefield or if it would leave the battlefield.) In Tragedy ACR 113 BR BR 2 Instant R Escalate G (Pay this cost for each mode chosen beyond the first.) Choose one or both - • Target creature you control gains deathtouch and indestructible until end of turn. • Target creature you control fights target creature you don't control. Somber Knight ACR 117 RG 1RG 3 Creature - Human Knight 3 2 R When Somber Knight enters the battlefield, it deals 3 damage to target tapped creature you don't control. Conjure 2W (You may cast this creature from your graveyard for its conjure cost. If you do, exile it when it enters the battlefield or if it would leave the battlefield.) Griffon Surveyor ACR 120 WG 3GW 5 Creature - Human Scout 3 3 R Flying Whenever Griffon Surveyor enters the battlefield or attacks, untap each creature you control. Conjure 1U (You may cast this creature from your graveyard for its conjure cost. If you do, exile it when it enters the battlefield or if it would leave the battlefield.) Cognitive Fumigator ACR 122 WB WB 2 Creature - Human Cleric 2 2 R When Cognitive Fumigator enters the battlefield, target opponent reveals their hand. You may choose a nonland card from it and exile that card. If you do, that player draws a card. Conjure 2U (You may cast this creature from your graveyard for its conjure cost. If you do, exile it when it enters the battlefield or if it would leave the battlefield.) Ophidian Oracle ACR 128 UR 3UR 5 Creature - Human Shaman 3 3 R When Ophidian Oracle enters the battlefield, draw a card, then abound. (To abound, you may cast a nonland card that costs less than this from your hand without paying its mana cost.) Conjure 2GG (You may cast this creature from your graveyard for its conjure cost. If you do, exile it when it enters the battlefield or if it would leave the battlefield.) Aether Ascendant ACR 22 U 2U 3 Creature - Human Wizard 2 1 R Flash When you cast Aether Ascendant, you may have it become a copy of target instant or sorcery spell. If you do, choose new targets for it. (Instant and sorcery spells don't enter the battlefield.) Wicked Blow ACR 134 WR RW 2 Instant R Escalate B (Pay this cost for each mode chosen beyond the first.) Choose one or more - • Wicked Blow deals 3 damage to target player or planeswalker. • Wicked Blow deals 3 damage to target creature. • You gain 3 life. Contemplate Obscurity ACR 136 UG 1GU 3 Sorcery R Look at top 3/vp1pt3 Escalate B (Pay this cost for each mode chosen beyond the first.) Choose one or both - • Put target permanent on top of its owner's library. • For each library, look at the top three cards of that library, put any number of them into their owner's graveyard, then the rest back on top in any order. Ruins Remembered ACR 101 G 1G 2 Sorcery U You may cast this card from your graveyard by discarding a land card as an additional cost to cast it. Return target land card from your graveyard to the battlefield tapped. Moonsliver Paragon ACR 123 WB 1WB 3 Creature - Human Warrior 2 3 U At the beginning of your upkeep, exile target creature you don't control until Moonsliver Paragon leaves the battlefield unless its controller pays 1. 3/4 green Silkfur Hunter ACR tokens ACR4 G 2G 3 Token 3 4 T Reach Veil of Indecision ACR 41 U 1U 2 Instant U Scry 1/vp1pt1 Put target creature on top of its owner's library. That player may scry 1. Stream of Thought ACR 83 R 2R 3 Instant C Stream of Thought deals 3 damage to each player. Draw a card, then abound. (To abound, you may cast a nonland card that costs less than this from your hand without paying its mana cost.) 2/1 colorless Golem ACR tokens ACR5 A 0 Token 2 1 T Tutelage Artifice ACR 146 A 1 1 Artifact Creature 0 2 C T: Draw a card, then put a card from your hand on top of your library. Jara Incarnation ACR 92 G 5GGG 8 Creature - Elemental 8 8 R Trample Other creatures you control have base power and toughness 8/8. Giltwork Legacy ACR 142 A 1 1 Artifact - Equipment U Equipped creature gets +2/+1. Whenever equipped creature becomes untapped, you draw a card and you gain 2 life. Equip 3 Mechanized Ideal ACR 143 A 3 3 Artifact Creature - Construct *+1 *+1 U Mechanized Ideal's base power is equal to the highest base power among other creatures you control plus 1. Mechanized Ideal's base toughness is equal to the highest base toughness among other creatures you control plus 1. Seeking Sword ACR 145 A 2 2 Artifact - Equipment U Spawn Human/spawn 1/1 white Human ACR Equipped creature gets +1/+1. At the beginning of your end step, if you don't control a creature, create a 1/1 white Human creature token and attach Seeking Sword to it. Equip 1 Adiran Distractor ACR 138 WUG 1GWU 4 Creature - Elf Scout 4 3 M Flash When Adiran Distractor enters the battlefield, return up to one target creature you control and up to one target creature you don't control to their owners' hands. Mirrorplate Exemplar ACR 139 WUR RWU 3 Creature - Minotaur Warrior 2 4 M Whenever a player casts an instant or sorcery spell with only one target or activates an ability with only one target, copy that spell or ability for each other target it could target. Each copy targets a different one of those targets. Channeling Stone ACR 151 L 0 Land R As Channeling Stone enters the battlefield, choose a nonland card type. T: Add one mana of any color. Spend this mana only to cast a spell of the chosen type. Verdant Behemoth ACR 160 L 0 Land - Animus 5 5 C T: Add C. 4: Verdant Behemoth becomes a creature in addition to its other types until end of turn. Autumn Fae ACR 69 R 1R 2 Creature - Faerie 0 1 U Flying, double strike Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.) Scaletongue Mistress ACR 79 R 4RR 6 Creature - Human Shaman 2 4 R Spawn Dragon/spawn 3/3 red Dragon ACR Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.) Whenever you cast a noncreature spell, create a 3/3 red Dragon creature token with flying. Paternal Pride ACR 76 R 1R 2 Enchantment - Aura U Enchant creature Enchanted creature gets +1/+0 and has haste. Whenever enchanted creature becomes tapped, add RR. Until end of turn, you don't lose this mana as steps and phases end. Lodestone Convergence ACR 137 UG GU 2 Enchantment U Whenever a land you control becomes a creature, put a +1/+1 counter on it. 2GU: Target land you control becomes a 3/3 Elemental creature in addition to its other types until end of turn. Confirm Hypothesis ACR 26 U 1U 2 Instant U Copy target activated or triggered ability. You may choose new targets for the copy. Draw a card. Ceaseless Valiant ACR 6 W 1WW 3 Creature - Spirit Knight 2 3 U Flash When Ceaseless Valiant enters the battlefield, another target permanent gains indestructible until end of turn. Conjure 1W (You may cast this creature from your graveyard for its conjure cost. If you do, exile it when it enters the battlefield or if it would leave the battlefield.) Stall Fate ACR 107 WU WU 2 Instant R Return target spell to its owner's hand. Its controller can't cast spells this turn. (Spells cast before this resolves are unaffected.) Spellsword Elite ACR 106 WU WU 2 Creature - Human Soldier 1 1 U Cadence (Whenever you cast a spell, if its converted mana cost is greater than this creature's power, put a +1/+1 counter on this creature.) Remove a +1/+1 counter from Spellsword Elite: The next noncreature spell you cast this turn costs 1 less to cast. Regent of Steel ACR 55 B 2B 3 Creature - Human Noble 2 3 R Lifelink When Regent of Steel enters the battlefield, you may pay 1 life. When you do, return target creature card with converted mana cost 3 or less from your graveyard to the battlefield. Almgrove Sentinel ACR 126 UR 1UR 3 Creature - Human Wizard 0 3 U Defender Whenever you cast an instant or sorcery spell, you may untap Almgrove Sentinel. T: Almgrove Sentinel deals 1 damage to any target. Compulsion's Voice ACR 127 UR 3UR 5 Creature - Human Wizard 2 3 R When Compulsion's Voice enters the battlefield, gain control of target permanent until end of turn. Untap that permanent. It gains haste until end of turn. Conjure 1UR (You may cast this creature from your graveyard for its conjure cost. If you do, exile it when it enters the battlefield or if it would leave the battlefield.) Sigil of Radiance ACR 18 W 1W 2 Enchantment R Cards can't leave graveyards. Spectrum Archmage ACR 38 U 2UU 4 Creature - Human Wizard 3 1 R Flash Flying When Spectrum Archmage enters the battlefield, return target spell to its owner's hand, then abound. (To abound, you may cast a nonland card that costs less than this from your hand without paying its mana cost.) Alpine Guardian ACR 3 W 3W 4 Creature - Beast 3 2 C When Alpine Guardian enters the battlefield, put a +1/+1 counter on target creature. Conjure W (You may cast this creature from your graveyard for its conjure cost. If you do, exile it when it enters the battlefield or if it would leave the battlefield.) Springstep Elemental ACR 82 R R 1 Creature - Elemental Archer 1 1 C Haste Cadence (Whenever you cast a spell, if its converted mana cost is greater than this creature's power, put a +1/+1 counter on this creature.) Adiran Trailblazer ACR 86 G 2G 3 Creature - Human Warrior 2 2 C Reveal top 4/vp1at4 When Adiran Trailblazer enters the battlefield, reveal the top four cards of your library. Put all land cards revealed this way into your hand and the rest into your graveyard. Almgrove Silkblade ACR 2 W 2W 3 Creature - Human Warrior 2 1 C First strike (This creature deals combat damage before creatures without first strike.) Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.) Jara Reservoir ACR 32 U 2U 3 Creature - Elemental 2 2 C Flying When Jara Reservoir dies, abound. (To abound, you may cast a nonland card that costs less than this from your hand without paying its mana cost.) Boneyard Flock ACR 44 B 3B 4 Sorcery C Target player loses life equal to the number of creature cards in your graveyard. Blitz Hound ACR 71 R 1R 2 Creature - Wolf 2 2 C 1R, Sacrifice Blitz Hound: Blitz Hound deals 2 damage to any target. Distort Time ACR 28 U 2UU 4 Instant C Draw two cards, then abound. (To abound, you may cast a nonland card that costs less than this from your hand without paying its mana cost.) Dissension Purger ACR 49 B 2B 3 Creature - Human Soldier 3 1 C When Dissension Purger enters the battlefield, target player discards a card. Conjure 1B (You may cast this creature from your graveyard for its conjure cost. If you do, exile it when it enters the battlefield or if it would leave the battlefield.) Arpechian Regent ACR 67 R 2RR 4 Creature - Dragon 2 2 C Flying 2R: Arpechian Regent gets +2/+0 until end of turn. Monstrous Viper ACR 95 G 4G 5 Creature - Snake 3 4 C Reach When Monstrous Viper enters the battlefield, abound. (To abound, you may cast a nonland card that costs less than this from your hand without paying its mana cost.) Conquerer of the Forgotten ACR 46 B 2BB 4 Creature - Human Warrior Cleric 2 3 C When Conquerer of the Forgotten enters the battlefield, return target creature card from your graveyard to your hand. Conjure 1B (You may cast this creature from your graveyard for its conjure cost. If you do, exile it when it enters the battlefield or if it would leave the battlefield.) Wreckage Lurker ACR 42 U U 1 Creature - Human Warrior 1 1 C Hexproof Cadence (Whenever you cast a spell, if its converted mana cost is greater than this creature's power, put a +1/+1 counter on this creature.) Repent's Hand ACR 56 B 4B 5 Creature - Human Soldier 5 3 C Lifelink When Repent's Hand enters the battlefield, target opponent may have you draw a card. If they don't, put the top card of your library into your graveyard and Repent's Hand deals damage equal to that card's converted mana cost to that player. Ghostblade Howler ACR 90 G 2G 3 Creature - Spirit 3 3 C When Ghostblade Howler enters the battlefield, put the top two cards of your library into your graveyard. Conjure G (You may cast this creature from your graveyard for its conjure cost. If you do, exile it when it enters the battlefield or if it would leave the battlefield.) Lumenscale Rider ACR 14 W 1W 2 Creature - Human Scout 2 1 U Flying Spells that target you or permanents you control cost 1 more to cast. Edge of Adventure ACR 29 U 1U 2 Sorcery C Scry 1, Reveal top 1/vp1pt1;/vp1at1 Scry 1, then reveal the top card of your library. If it's a land card, put it into your hand. Draw a card. Herald of Steel ACR 52 B B 1 Creature - Human Warrior 1 1 C Scry 1/vp1pt1 Sacrifice a creature: Scry 1. (To scry 1, look at the top card of your library. You may put that card on the bottom of your library.) Blistering Blur ACR 70 R R 1 Sorcery C Escalate 2 (Pay this cost for each mode chosen beyond the first.) Choose one or both - • Untap target creature. That creature gets +1/+0 and gains trample until end of turn. • Target creature gains double strike until end of turn. New Constellations ACR 96 G 2G 3 Sorcery C Put the top three cards of your library into your graveyard, then return a card from your graveyard to your hand. Marrow to Ash ACR 53 B 1B 2 Instant C Escalate 1 (Pay this cost for each mode chosen beyond the first.) Choose one or both - • Target creature gets -2/-2 until end of turn. • Target player loses 2 life and you gain 2 life. Warforged Mastery ACR 84 R 1R 2 Enchantment U Artifact spells you cast cost 1 less to cast. Whenever an artifact you control enters the battlefield, it deals 1 damage to target player. Arpechian Kraken ACR 24 U 3UU 5 Creature - Kraken 5 5 C 1U: Return Arpechian Kraken to its owner's hand. If you do, return another target creature to its owner's hand. Swallowed Whole ACR 40 U 1U 2 Instant C Counter target permanent spell. If that spell is countered this way, its owner may put it on top of their library instead of into their graveyard. Dark Bargain ACR 48 B B 1 Enchantment C When Dark Bargain enters the battlefield, you draw a card and you lose 1 life. B, Sacrifice Dark Bargain: You draw a card and you lose 1 life. Almgrove Ascendant ACR 65 R R 1 Creature - Elemental 1 2 C Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.) Blade of Adira ACR 87 G G 1 Creature - Elf Warrior 1 2 C Whenever another nontoken creature enters the battlefield under your control, if you didn't cast it from your hand, put a +1/+1 counter on Blade of Adira. Guided Refugee ACR 11 W W 1 Creature - Human 1 1 C When Guided Refugee enters the battlefield, you gain 2 life. Conjure W (You may cast this creature from your graveyard for its conjure cost. If you do, exile it when it enters the battlefield or if it would leave the battlefield.) Jara Magehunter ACR 31 U 1U 2 Creature - Human Warrior 1 2 C Jara Magehunter gets +2/+0 and can't be blocked as long as an opponent has more cards in hand than you. Fading Lich ACR 50 B 1B 2 Creature - Skeleton 2 1 C Whenever a creature an opponent controls enters the battlefield or dies, that player loses 1 life. Jara Ritual ACR 74 R 2R 3 Sorcery C Spawn Golem tokens/spawnx2 2/1 colorless Golem ACR Create two 2/1 colorless Golem artifact creature tokens. Jara Ritual deals 1 damage to each of up to two targets. Verdant Haze ACR 104 G 2G 3 Sorcery C Escalate 2 (Pay this cost for each mode chosen beyond the first.) Choose one or both - • Search your library for a basic land card, put it onto the battlefield tapped, then shuffle your library. • Put target land card from your graveyard onto the battlefield tapped. Disassociate ACR 7 W 1W 2 Enchantment U When Disassociate enters the battlefield, exile target creature until Disassociate leaves the battlefield. Lichen Elemental ACR 94 G 4GG 6 Creature - Plant Elemental 5 5 C Trample 4GG: Put two +1/+1 counters on Lichen Elemental. Struggle for Dominance ACR 60 B 1B 2 Instant C Each player sacrifices a creature with converted mana cost 3 or greater. Almgrove Prodigy ACR 66 R 1R 2 Creature - Human Wizard 2 1 C Cadence (Whenever you cast a spell, if its converted mana cost is greater than this creature's power, put a +1/+1 counter on this creature.) Sacrifice Almgrove Prodigy: Add an amount of R equal to Almgrove Prodigy's power. Refuge Tenders ACR 99 G 2GG 4 Creature - Human Shaman 4 3 C Spawn Human/spawn 1/1 white Human ACR Whenever Refuge Tenders or another nontoken creature enters the battlefield under your control, if you didn't cast it from your hand, create a 1/1 white Human creature token. Conjure G (You may cast this creature from your graveyard for its conjure cost. If you do, exile it when it enters the battlefield or if it would leave the battlefield.) Adiran Emmigration ACR 1 W 2W 3 Instant C Spawn Human/spawn 1/1 white Human ACR Create a 1/1 white Human creature token. Abound. (To abound, you may cast a nonland card that costs less than this from your hand without paying its mana cost.) Preternatural Insight ACR 35 U U 1 Sorcery C Scry 1/vp1pt1 Escalate 2 (Pay this cost for each mode chosen beyond the first.) Choose one or both - • Draw two cards, then put a card from your hand on top of your library. • Scry 1, then draw a card. Blades of the Shifting Grave ACR 43 B 2B 3 Creature - Skeleton 3 2 C When Blades of the Shifting Grave enters the battlefield, put the top three cards of your library into your graveyard. Adiran Pyromaniac ACR 64 R 2R 3 Creature - Human Shaman 2 2 C 2R: Adiran Pyromaniac deals 1 damage to target player or planeswalker. Hold Dear ACR 13 W 1W 2 Instant C Prevent all damage that would be dealt to target permanent or player this turn. Jara Elemental ACR 30 U 2UU 4 Creature - Elemental 2 2 C When Jara Elemental enters the battlefield, tap target creature you don't control. That creature doesn't untap during its controller's untap step for as long as you control Jara Elemental. Salva Tore ACR 57 B 3BB 5 Legendary Planeswalker - Salva 5 M yInitialize/ccgreen=5+1, Scry 1/ccgreen+1;/vp1pt1-2/ccgreen-2-5/ccgreen-5 +1: Scry 1, then draw a card. You lose 1 life. -2: Target player sacrifices a creature, then loses life equal to the greatest power among creatures they control. -5: Name a nonland card. Exile all creatures and planeswalkers with that name, then search target player's graveyard, hand, and library for any number of cards with that name and exile them. That player shuffles their library. Tainted Savior ACR 124 WB 1WB 3 Creature - Human Cleric 2 3 R Your life total can't change if you have the lowest or tied for lowest life total among players. At the beginning of each opponent's upkeep, that player may pay up to 3 life. Repent's Champion ACR 133 WR RW 2 Creature - Human Soldier 2 2 U Lifelink (Damage dealt by this creature also causes you to gain that much life.) Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.) Phoenix of the Burning Chord ACR 77 R 1RR 3 Creature - Phoenix 2 3 R Flying, haste Cadence (Whenever you cast a spell, if its converted mana cost is greater than this creature's power, put a +1/+1 counter on this creature.) When Phoenix of the Burning Chord dies, if it had two or more +1/+1 counters on it, exile it. Return it to the battlefield under your control at the beginning of your next upkeep. Silkfur Hunter ACR 103 G 2G 3 Creature - Spider 3 4 R Copy reminder/spawn Copy Reach Whenever a creature with flying enters the battlefield under an opponent's control, if Silkfur Hunter isn't a token, create a token that's a copy of it. Cadre Hawk ACR 5 W 1W 2 Creature - Bird 1 1 C Flying When Cadre Hawk enters the battlefield, you may search your library and/or graveyard for a card named Cadre Hawk, reveal it, put it into your hand, then shuffle your library. Headwind Glider ACR 12 W W 1 Creature - Human Scout 0 1 C Flying Cadence (Whenever you cast a spell, if its converted mana cost is greater than this creature's power, put a +1/+1 counter on this creature.) Clockwork Spellwork ACR 25 U 1U 2 Enchantment - Aura U Enchant artifact Enchanted artifact is a creature with base power and toughness 3/3 in addition to its other types. Whenever you cast a noncreature spell, enchanted artifact gets +1/+1 until end of turn. Untap it. Rahit, Immaculate Architect ACR 36 U 1UU 3 Legendary Planeswalker - Rahit 3 M yInitialize/ccgreen=3+1/ccgreen+1-1/ccgreen-1-6, Emblem Get/ccgreen-6;/spawn Rahit Emblem ACR +1: Each player may draw a card. For each opponent that does, put a loyalty counter on Rahit. -1: Each player draws three cards, then puts two cards from their hand on top of their library in any order. -6: You get an emblem with “Discard a card with converted mana cost X: Counter target spell with converted mana cost X or less.” Ceaseless Stalker ACR 45 B 1B 2 Creature - Human Assassin 3 1 R Whenever a creature enters the battlefield, if it entered from a graveyard or a player cast it from a graveyard, return Ceaseless Stalker from your graveyard to the battlefield at the beginning of the next end step. Corrosive Pact ACR 47 B 2BB 4 Enchantment R At the beginning of your upkeep, choose one - • You lose 1 life. • You draw two cards and you lose 3 life. • Search your library for a card, put it into your hand, then shuffle your library. You lose 5 life. Adiran Ambassador ACR 119 WG 2GW 4 Creature - Elf Scout 3 3 U When Adiran Ambassador enters the battlefield, you may put target exiled card you own with conjure into your hand. Conjure GW (You may cast this creature from your graveyard for its conjure cost. If you do, exile it when it enters the battlefield or if it would leave the battlefield.) Salva Tore's Vexation ACR 58 B 1BB 3 Instant U Salva Tore's Vexation deals X damage to target creature or planeswalker, where X is that permanent's converted mana cost. You gain X life. Whistling Blades ACR 62 B 3BB 5 Creature - Horror 3 3 U When Whistling Blades enters the battlefield, you may destroy target creature or planeswalker. Conjure 1BB (You may cast this creature from your graveyard for its conjure cost. If you do, exile it when it enters the battlefield or if it would leave the battlefield.) Young Necromancer ACR 63 B 1B 2 Creature - Human Wizard 2 1 U Spawn Skeleton/spawn 1/1 black Skeleton ACR Whenever a nontoken creature you control dies, create a 1/1 black Skeleton creature token. Keystone Conjurer ACR 93 G GG 2 Creature - Human Shaman 2 1 U At the beginning of combat on your turn, untap target land. If that land is an Animus, it becomes a creature and gains haste until end of turn. Prismatic Leyline ACR 98 G G 1 Enchantment - Aura C Enchant land Whenever enchanted land is tapped for mana, its controller adds one mana of any color that land could produce (in addition to the mana the land produces). Thought Blossom ACR 110 UB UB 2 Instant R Exile reminder/spawn Can Be Cast From Exile Counter target instant or sorcery spell. If that spell is countered this way, exile it instead of putting it into its owner's graveyard. You may cast that spell for as long as it remains exiled and you may spend blue and black mana as though it was mana of any color to cast it. Reckless Festivities ACR 114 BR 1BR 3 Sorcery R Reveal top 1/vp1at1 Starting with you, each player either passes or reveals the top card of their library. Each player that revealed a card this way pays life equal to its converted mana cost. If a player can't, that player passes. Then each player who hasn't passed yet puts that card into their hand. Repeat this process until each player has passed. Ardy, Youthful Geomancer ACR 115 RG RG 2 Legendary Planeswalker - Ardy 2 M yInitialize/ccgreen=2+1/ccgreen+1-1, Reveal top 1/ccgreen-1;/vp1at1-7/ccgreen-7 +1: Untap target land. -1: Exile the top card of your library. You may play that card until end of turn. If a land card is exiled this way, you gain 2 life. -7: Untap each land you control. Lands you control become 3/3 Elemental creatures with haste until end of turn. They're still lands. Archive Guardian ACR 131 BG 2BG 4 Creature - Elemental 2 2 U When Archive Guardian enters the battlefield, return target card from your graveyard to your hand. Conjure BG (You may cast this creature from your graveyard for its conjure cost. If you do, exile it when it enters the battlefield or if it would leave the battlefield.) Sphinx of the Shifting Truth ACR 39 U 3UU 5 Creature - Sphinx 4 5 R Sphinx of the Shifting Truth can't be countered. Flying Play with the top card of your library revealed. Whenever a player casts a spell, counter it if it has the same converted mana cost as the top card of your library. Overgrown Tower ACR 144 A 1 1 Artifact C yInitialize/cr90 Overgrown Tower enters the battlefield tapped. When Overgrown Tower enters the battlefield, add one mana of any color. 2, T, Sacrifice Overgrown Tower: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle your library. Valorous Charge ACR 21 W W 1 Instant C Until end of turn, target creature gets +1/+1 and gains “When this creature dies, return it to the battlefield tapped under its owner's control.” Shatterstone Wurm ACR 80 R 4RR 6 Creature - Wurm 6 6 U When Shatterstone Wurm enters the battlefield, abound. (To abound, you may cast a nonland card that costs less than this from your hand without paying its mana cost.) Dustcloud Striker ACR 8 W 1W 2 Creature - Human Scout 1 3 C Flash When Dustcloud Striker enters the battlefield, tap up to one target creature. Usurper of Steel ACR 61 B 1B 2 Creature - Human Rogue 1 1 U Deathtouch Whenever Usurper of Steel or another nontoken creature dies, each opponent loses 1 life and you gain 1 life. Peace in Hesitation ACR 17 W 1W 2 Instant U Escalate W (Pay this cost for each mode chosen beyond the first.) Choose one or both - • Prevent all damage that would be dealt by creatures this turn. • You gain 4 life. Disdainful Arcanist ACR 27 U 2U 3 Creature - Elf Wizard 2 3 U U, T: Tap or untap another target permanent. Ashbreath Phoenix ACR 68 R 2R 3 Creature - Phoenix 0 1 U Flying Ashbreath Phoenix gets +1/+1 for each instant and sorcery card in your graveyard. Roving Scrounger ACR 100 G 1G 2 Creature - Human Scout 1 1 R G: Exile target card from a graveyard. If a land or artifact card is exiled this way, put a +1/+1 counter on Roving Scrounger and it gains indestructible until end of turn. Alpine Martyr ACR 4 W W 1 Creature - Human Soldier 2 1 U Scry 1/vp1pt1 When Alpine Martyr dies, scry 1. Surrender to Grief ACR 20 W 1W 2 Sorcery C Escalate 3 (Pay this cost for each mode chosen beyond the first.) Choose one or both - • Tap up to two target creatures. • Destroy target creature if it's tapped. Sanguine Replica ACR 78 R 1RR 3 Sorcery C Copy reminder/spawn Copy Create a token that's a copy of target creature. It gains haste. Sacrifice at the beginning of the next end step. Blessed Cinders ACR 112 BR 1BR 3 Creature - Demon 2 2 U Flying, deathtouch Whenever another creature dies, each opponent loses 2 life. Worldrift Channeler ACR 118 RG RG 2 Creature - Elf Druid 0 1 U Cadence (Whenever you cast a spell, if its converted mana cost is greater than this creature's power, put a +1/+1 counter on this creature.) T: Add X mana in any combination of R and G, where X is Worldrift Channeler's power. Final Omen ACR 51 B B 1 Enchantment R When a creature enters the battlefield, sacrifice Final Omen. If you do, destroy that creature. Horizon Wayfarer ACR 91 G 1G 2 Creature - Elf Scout * * R Horizon Wayfarer's power and toughness are each equal to the number of differently named lands you control. Iterating Artificer ACR 73 R 1R 2 Creature - Human Artificer 2 1 R Spawn Golem/spawn 2/1 colorless Golem ACR At the beginning of each end step, if an opponent was dealt noncombat damage this turn, create a 2/1 colorless Golem artifact creature token. Lilypond Challenger ACR 116 RG XRG 2 Creature - Human Warrior 1 1 R Trample, haste Lilypond Challenger enters the battlefield with X +1/+1 counters on it. Abyss Lurker ACR 108 UB 2UB 4 Creature - Elemental 2 2 U Flash When Abyss Lurker enters the battlefield, return up to one target creature or creature spell to its owner's hand. Then that player discards a card. Colossus Tracker ACR 88 G 2G 3 Creature - Human Shaman 3 2 U Whenever you cast a creature spell with converted mana cost 4 or greater, draw a card.